Speaker 1: And welcome back to Dumb and Dangerous. Everybody, please introduce yourselves.
Speaker 2: I'm Jimmy and I am the dungeon Master.
Speaker 3: Hey, I'm Brandon. I'll be playing Sir Hogan. He is
literally just Hulk Hogan as a dwarf.
Speaker 4: Hi.
Speaker 5: I'm Elise. I'm going to be playing Larry the Satyr.
He is medium sized sader at about five to eleven
in height and he's got brown hair.
Speaker 1: I'm Producer Blake and I'll be playing Hamnlik. I am
a tee fling that's about medium size. He's six foot
he weighs roughly one hundred and eighty five pounds, with
broken horns and dark blue skin.
Speaker 3: Hey, my name is Baron.
Speaker 4: I will be playing Beltrazor.
Speaker 2: Beltrazor is an older human man with silpvery hair, a
kind heart nature, and a talent for the arcane arts.
All right, and before we start today's session, who would
like to give the recap of what happened last time?
For a free inspiration dye?
Speaker 4: Well, for a free inspiration die, I would not mind,
but I'll see if I can do it justice, But
anyone else feel free to jump in the halfway point
where last we left off if I remember correctly, it
was the group discovering a strange old man at an
army camp while they were being given orders by the king,
who was had this we'll say, eccentric advisor who had
certain abilities to know when things might happen or could happen.
I was introduced to the group, really hit it off. Okay,
they thought he was weird. It's fine, but because of
these strange abilities, it led them to a what, for
all intents and purposes, was a normal farm. They spent
a while going about doing different activities. For some reason
I believe was Hamnleck was obsessed with finding a chicken.
Might have been Hamdele like yes, yes, sorry. Belgierser was
not the only one who occasionally has difficult time remembering things,
but went to the farm asked around to see if
anything was a miss or if anything was going on.
We quickly discovered through multiple means that there was a
kind of agreement that the farm had with some local brigands,
some bandits.
Speaker 3: I know.
Speaker 4: This's mostly something that had been going on for a
very long time though, but nothing had happened any of
any significance for the past couple of weeks. Besides you
know them having their usual discussions with these bandits. Oh yes.
And also well, han Malika, you want to take it
from here and recount what your character was up to
last time during the end of the session, because I'm
a bit fuzzy on that one myself.
Speaker 1: Well, we ventured the farm and then we went to
the cavern or the tavern, sorry, and we had drinks,
had a good time. I'm after we got done venturing
the farm together as a group, I end up meeting
this lady. I take her back to her room. Do
the old fade to black, you know what I'm saying.
Then I went back to the room that I and
Sir Hogan shared and I cried needing help with no
pants on. As I left Gertrude, the chicken in my
bag in her room along with my pants.
Speaker 6: And that's where we ended the night.
Speaker 4: Yes, how could I forget? Thank you, Sir Hamnlek. And
oh yes, the very very last thing was there was
some kind of ruckus outside, some kind of event happening,
something going on, But I think that was where we ended.
Was some shouting and yelling outside, if I'm correct, If
was that about it?
Speaker 3: Dian?
Speaker 2: That is correct? Thank you Baron and Blake Baron. You
can go ahead and added inspiration dye can use that
in replace of any die whenever you want. One time woo.
Speaker 6: I also stole one just as a heads up.
Speaker 2: Yes, so where are we going to pick up? Is
exactly right there? You all wake up a little earlier
than usual. It's still very morning. You see the sun
starting to cress the horizon if you look out the window.
But there is in fact yelling coming from downstairs. It's
kind of hard to discern what's being said exactly, but
you can also hear that there may be a commotion
outside as well. What do you all do?
Speaker 7: So?
Speaker 2: I know Handlik and Sir Hogan are sharing a room.
I assume Beltrazor and Larry are either sharing her other
individual rooms.
Speaker 4: Belcherzora finds Larry to be the most same of these people,
So Belchrisor has no problem sharing a room with Larry
if it's all right with Larry. Arry is okay with that? Right?
Speaker 2: You're all in your two separate rooms. How do you
all react to this? You're all just woken up. You
don't have any gear on even less so for Himlicky
is missing half of his underclothes.
Speaker 1: Oh, so to start off, whenever I wake up, I
don't want to say a word to Sir Hogan. I
just want to sprint out of the room and go
back to that lady's room to retrieve my pants and
my Gertrude.
Speaker 2: Okay, Sir Hogan, you kind of wake up to these screaming, screaming,
and before you can really get your bearings, you just
see a half naked hand Lick sprinting out of the
room down the hallway.
Speaker 3: That's kind of the normal occurrence for me and Handlick's
little outings we have, so I'm just kind of I
kind of pay no mind to it. I kind of
grab my bed beer on the side of the thing,
kind of like I'm morning coffee, and I just kind
of slowly stroll down the stairs to see what's up.
Speaker 2: And I do want to note none of you have
any armor on. If you do have armor, so if
you want to put it on you you do need
to take some time to actually put it on before
we get to Hamlick, Larry, and beltizor how do you
all wake up?
Speaker 4: Well, belches, well, I wake up hearing the screaming yelling.
Does it sound aggressive? Or panicky or just generally angry.
Speaker 2: It is aggressive. You don't hear any screaming of like distress,
but you do hear it's not even necessarily yelling or screaming.
They're just a very raised voice, and you did hear
something break.
Speaker 4: Oh goodness, Belcher will go ahead and just grab his
shield and head downstairs.
Speaker 8: Okay, Larry, I'm just gonna go investigate, So no armor.
I'm just gonna head downstairs too.
Speaker 2: Okay, you all start making your way out of your room,
Sir Hogan takes a little bit, just slightly longer to
do so. As you two step out of the room,
you do see Hamlick sprint past you and then go
to it about five doors down Hemlick. As you get there,
the door is locked.
Speaker 6: I'm gonna start beating like a madman.
Speaker 1: Boom boom, boom boom boom, like non stop until she
gets to the door.
Speaker 2: Okay, okay, you do it for about twenty seconds, then
thirty forty seconds. You're not hearing anything from inside.
Speaker 1: Okay, well, can since we're just sitting here, can I
try to bust through the door.
Speaker 2: Or go ahead and make it a strength check for me?
Speaker 6: Oh dang, it. I've got a negative one, all right,
let me roll.
Speaker 2: Well, I guess technically you need to roll a hit
as well. See if you can get.
Speaker 6: A I got a nineteen, You.
Speaker 2: Got a natural twenty for a nineteen because twenty minus one.
So you do critically strike the door while you wouldn't
typically do much damage on your own. I'm gonna say
with a crit you do, in fact kick the door
wide open. And you do see Gertrude's currently trying to
sleep in the sack, hagging from inside the closet like
in your bag, and you see your clothes on the floor.
There is that woman is no longer here.
Speaker 6: Okay, well, hamlik kills. I need my pants, and.
Speaker 1: I'm going to rush to put on my pants without
thinking about it, and then grab my sack with Gertrude
in it and take off sprinting back to Sir Hogan.
Speaker 2: Okay, and I'll say, by this time, Sir Hogan, you
are Did you say you're donning your armor?
Speaker 3: No, I've just got my normal clothes on, so I've
got my little red tank top and stuff.
Speaker 2: Okay, what do keep in mind if you do get
into a fight, your ac without your armor will be
ten plus your dexterity modifier.
Speaker 3: Okay, okay.
Speaker 2: As you all begin to make your way, assuming so
Larry and Beltrazoor slightly ahead and well and Sir Hogan
are ahead of Hamlik, unless if Hamlick is running then
he may catch up on this day. As you all
begin to descend, are you going slowly? You rushing down?
Speaker 6: I'm still full spranting.
Speaker 4: Belch, so would be rushing if the yelling is continuous.
Speaker 2: Okay, you all kind of rush your way down, and
you do see there are The first thing you know
is are two men wearing leather armor. They have a
hand crossbow strapped to their backs as well as swords.
They are not the swords are sheathed. They do not
have any weapons out currently, but they are trying to
get the barkeep and any patrons that are there to
not make any sudden movements. There's only like two or
three patrons here or there. People have maybe like traveled
and it's got here early in the morning or maybe
some early risers. You do hear some yelling from inside
the kitchen. You assume there's another person inside of there.
Speaker 3: Can I throw my mug.
Speaker 6: At one of them?
Speaker 3: Okay?
Speaker 2: Go ahead and roll to a tech. Okay, and it
is over fifteen feet, so we'll be at disadvantage.
Speaker 3: That's all right. What do I need to roll for
a tack? If I don't have my weapon, just do that.
Speaker 2: It would be an improvised weapon. And for this, as
you're throwing, it would just be a dexterity check.
Speaker 4: Okay, if he's winding up to throw it, would I
be able to see if he's about to attack and
cast a quick bless on three people.
Speaker 2: In this instance, No, because that to do it based
on him throwing it would be a reaction, and you
do not have time, and this blessed is not a reaction.
Speaker 3: Fair enough, rolling dexterity?
Speaker 2: Oh god, yeah, you you handled your liquor for fairly well,
or you're ale last night fairly well, but you're way off.
It kind of hits the bar, but it does get
both the bandaged. Both the two people that you see
stop and look at you, and they immediately put their
arms up. They say, whoa, whoa, whoa. We don't want
any trouble. We are just trying to get this sorted out.
But you do still hearing someone causing a commotion in
the kitchen, slipping things over. So what you can tell
they're not wanting to fight, but they are willing to
if it does come to. Is what you guys are
kind of gauging from.
Speaker 4: This milchor quickly say, please explain what is going on here?
These people first for blood, Please tell us what's going
on before I can only hold the bag for so long.
Speaker 2: Is this intentional intimidation or are you just genuinely saying this.
Speaker 4: I'm genuinely saying this. It's not much either way. By
persuasion and intimidation both the same, but this is actually persuasion.
I don't want them to be hurt.
Speaker 2: Still go and roll intimidation for me.
Speaker 4: Oh, let's see here.
Speaker 2: See how they react.
Speaker 4: I'm just old man.
Speaker 2: Of three beautiful. They don't get angry or they don't
feel threatened per se. He just says, we are trying
to look for something that was stolen from us. You
all can go back upstairs and we will be out
of here in less than twenty minutes. If these people
start working with us, and he kind of eyes the
bar keep. It is not the same guy as last night.
It is someone else.
Speaker 1: I've got a few questions. Is Gertrude awake? And not
losing her mind, and did I put my pants on correctly?
Speaker 2: Gertrude is awake. It's Gertrude. She's not freaking out like
a normal chicken was. She just kind of along for
the ride right now, Like I said, imagine, hey, hey
from Mowana, just unfazed. Is kind of kind of looking around,
skinning the environment. I don't know, let me roll a
D twenty or yeah. Oh no, they are not on correctly. Okay,
they are backwards, and you somehow made new holes in
the shins for your feet, so the the where your
legs are supposed to go are just kind of flapping
behind you as you walk.
Speaker 1: Okay, well, you guys made me put out of my
pants backwards, so we need to get to the bottom
of this.
Speaker 6: Now. I've got to fix this. They're gonna shave.
Speaker 2: Are you all still on the stairs or have you
already descended? Are you still walking? Are you walking towards them?
Standing still?
Speaker 6: I'm ropped beside, sir Hogan.
Speaker 2: They're Hogan.
Speaker 3: After I threw my mug, I kindly slowly walk down
to the base of the stairs.
Speaker 2: Okay, you all reached the base of the stairs. As
you're saying this, and again he's just imploring that you
go back upstairs or leave the He's saying, this does
not concern you, and what is role saying. He's trying
to avoid any bloodshed, but he will fight if you do,
if you get in his way.
Speaker 4: They're insight to see if these guys are like bandits,
or if they're generally bad people, or if there's just
like legitimately a misunderstanding here.
Speaker 2: You you have enough of an insight, you can definitely
tell these are I don't necessarily want to say, oh,
you can tell their bandits, but they are definitely not
just common folk they are. You can tell their experienced
with what weapons they have. They've probably stuck up people
a time or two. But this is honestly different behavior
than you'd expect from a bandit just wanting to stick
up and instill everything they can.
Speaker 4: Right right, Belches are a tone to the group and say,
perhaps we could help these gentlemen find what they're looking for.
If you know, if they I truly have a claim
to this item and all they want is this return
to them, perhaps finding it might be in everyone's best interests,
as they say it is their property.
Speaker 1: Uh No, Gertrude is getting angry and we got to
figure this out.
Speaker 6: Now.
Speaker 2: Okay, Well she tries flapping her wings, but she can't
because it's only her head sticking out of the bag.
Speaker 6: Now you've done it.
Speaker 4: Are we all fairly close together?
Speaker 2: I am assuming? So I'm assuming Sir Hogan's at the front.
Speaker 3: Where is the bartender right now? See the one they're
kind of like sticking up in a way.
Speaker 2: Kind of yeah, he is the one that the one
is talking to. And there's the other who is kind
of trying to corral the patrons of the bar. There
is one other person you hear back in the kitchen.
You haven't heard anything for a sec for a minute though,
now at this point.
Speaker 3: St hoping with their beer supply. So I kind of
want to fight them.
Speaker 8: Okay, Larry is gonna go back upstairs and get his
armor because he knows we're.
Speaker 5: About to fight.
Speaker 2: So okay, donning armor does take. What kind of armor
do you have? Is just leather?
Speaker 4: Right?
Speaker 2: I believe it's two minutes to don leather armor. Let
me look it up.
Speaker 5: Well, you do I have my weapons? Or did I
leave my weson upstairs?
Speaker 4: I think I leave my wespon upstairs to.
Speaker 2: You down doff time. Light armor takes one minute to
don or doff, so you will technically if it starts now,
you combat starts now, you'd have to go upstairs, and
then once you start, it will take about ten rounds
to don your armor. I did want to say before
you all make it do anything else. I forgot to
mention at this point, you don't hear anything from the kitchen,
and but you hear someone say it's not here, and
he kind of steps out, looks over and he doesn't
like put his hands up in surrender, but more of
a whoa, whoa woe do you still prepare to fight?
Speaker 1: I want to run to the door, the kitchen door.
I'm supposed I'm guessing there's a door like that leads
to the kitchen. Yes, And I want to just start
knocking like I did at the ladies room.
Speaker 2: So this guy just stepped out of this doorway, and
it's kind of taking a step away from y'all a
little bit, and you just go into a full dead sprint.
Speaker 1: Full dead sprint as much as I can with backwards pants.
Speaker 2: Okay. Luckily he does not immediately pull his sword. He
just kind of backs away more and you start knocking
on the door. It's it's not a door that latches.
You just kind of knock and it just swings open.
Speaker 1: I want to keep knocking until someone answers, because it's
not polite to just run into a room.
Speaker 2: Any other responses to this? You want to speak to
the new guy?
Speaker 3: Can I try and intimidate them to from my bartender?
For sure?
Speaker 2: What do you say?
Speaker 3: I kind of do like like a point right at him,
and I go tak away from the bartender. If you
want to live?
Speaker 2: Okay, they notice you're rippling, bulging muscles. Nice as you
say this that with their hesitancy to become hostile, go
ahead and rull intimidation with advantage.
Speaker 3: Okay at a twenty one excellent?
Speaker 2: Again they back. This time they do back away from
the barkeep and from the patrons and say, whoao woe.
Okay this new guy that has just come out. If
you want to ask any questions, you can go talk
to our guys outside. We're just looking around in here.
We're this isn't even our boss is outside. He's scared.
He is stuttering. At this point, they are hoping you
do just.
Speaker 1: Leave, So is everybody out of the kitchen for my
understanding at the moment.
Speaker 2: Yeah, you don't see anyone, but yeah, all this is
going on, but you still hear.
Speaker 1: Then I want to turn around real fast and look
at him. I want to wait, Okay, is there is
the bar in between me and the people?
Speaker 3: Yes?
Speaker 1: Okay, I want to try to a front flip over
the bar and stand right in front of them.
Speaker 6: Say you better not be messing with me.
Speaker 2: Okay, you are still missing pants? You have no you
put your pants on. They are on uncomfortably. You have
chicken and a potato sack on your back. You can
roll an acrobatics check at disadvantage for.
Speaker 6: Me, I got a twelve.
Speaker 2: A twelve. You don't eat shit, per se. You just
kind of do you more of just kind of slide
awkwardly over the bar and knock a bunch of like
drinks over, but you you land on your feet. Yes
see we're an impressive per se. But no harm was done.
Speaker 1: You guys, see this chicken, he's getting angry, so you
best get on out of here.
Speaker 2: They start backing. They kind of just they don't necessarily leave,
but they start backing towards the walls, and they just
kind of reiterate, just leave, like, we're fine if you
all just want to get out of here.
Speaker 1: Hold on one second, Can I go ahead and in
front of them fix my pants?
Speaker 3: Sure?
Speaker 2: What is everybody else doing while this is happening?
Speaker 3: I want to check on the bartender, so kind of
kind of like walk by him while doing this and
kind of like grab the bartender by the face and
be like, did they hurt you?
Speaker 2: Okay? He actually responds very well, no, No, they're just
really they're just they won't say what they're looking for.
I don't know how to help them, but there's a
lot of them outside too.
Speaker 3: I give him like a big hug. I'm like, thank goodness,
and then I hand him mug and I say, I
fill this pup please?
Speaker 2: Oh yes, no, it's so fills some fills you up
some ale and hands it.
Speaker 3: Back to you.
Speaker 2: Awesome. Larry is gonna help okay, belchers or well, I was.
Speaker 4: Going to say that perhaps you should take five minutes
to put on our armor. There's a lot more of
them outside, but I'm not going to let the only
same person of the group go out alone. So here
we go, Larry.
Speaker 2: Okay, all four of these things happen at the same time.
There's kind of a pause for Handlick's slide over the bar,
but then as he's trying to fix his pants, Sir
Hogan goes and talks with the barkeep, and Larry and
Belchers are make their way outside. Before we get to
them walking outside, Hemlick, I'm just I'm sure you were
about to say or do something probably stupid, but we'll.
Speaker 6: See right now. Have I fixed my pants?
Speaker 2: Yes, yes, I'm not gonna make you roll this time.
You fix your pants. There are just now two massive
holes in your shins, okay.
Speaker 1: And the people that I was standing in front of
have already walked out while I was fixing my pants.
Speaker 2: They were they're going towards the door.
Speaker 1: Okay, I want to try to intimidate them and get
like really low and like crab walk behind them.
Speaker 2: Oh I'm sorry, they backed off to the walls. Your
party members, Larry and Belchers are walking towards the door.
But you can still crap walk at them if you wish.
Speaker 6: Yes, I do wish.
Speaker 2: Okay, So you start to crab walk, and in doing so,
poor Gertrude is kind of being bonked on the floor.
She begins to peck at the back of your neck.
Speaker 6: Maun Gertrude.
Speaker 9: Stop.
Speaker 2: It doesn't quite pierce the skin with her girl in
a seven, but she is not happy. Sir Hogan, I
don't want to leave the bartender alone. Can I ask
him to come outside with me? Yeah, you do so,
and he's willing to come with because he does not
want to be in this situation.
Speaker 3: All right, we both walk outside. Then, okay, the.
Speaker 2: Three of you walk outside. A Hemlinck, I assume he
might be a minute.
Speaker 1: Yeah, I'm just trying to intimidate them to like go
ahead and get out of there.
Speaker 2: Larre just weirded out. We'll get back back to that
in a second. Larry Beltizer and Sir Hogan. As you
step outside, you do see kind of a ways away
at the farm. You see about a dozen or so
of people in the same kind of leather armor clothing
and weapons you assumedly bandits outside the gait and fence
to the main area of the farm where you all
were the previous day. Yeah, that's what you kind of guess.
You can kind of see that there is one person
in the front saying something it's kind of hard to
discern from over here, but that is what you see currently.
Do you see there are some farmers. It's hard to
gauge how many are out I propose farmer.
Speaker 4: Sorry, well, Larry, I like the sound of that. That
sounds like a good idea. What are the user, Hogan?
Speaker 3: Is there any like guy out there that like stands
out it's like maybe being the leader of this room.
Speaker 2: Yes, there's there's one like kind of ahead of them
because they all have like their hand cross out. There
is one ahead of them who is I say, about
ten fifteen feet in front, and you can hear that
he is saying something to someone, but you're not sure
what or to who.
Speaker 3: I ask Larry to grab my arm or while he
goes up there, and I want to go talk to
this guy. I want to go see what's happening.
Speaker 2: Okay, Feltizor and Larry walk back in, and you do
see handle it just continuously crab walking at these three fellas.
Who then, because the other three of your friends walked out,
stop backing away and they're just weirded out and they're
not necessarily intimidated, but they are asking you to just leave.
Speaker 9: I'll follow you.
Speaker 3: What are they asking us to leave? Like, big group
where they're talking outside.
Speaker 2: Yeah, they're asking you all to exit the building to
go talk to whoever they are under orders to search
through this tavern from what you can gather. And as
this is kind of happening, they're no longer like backing away.
They're almost starting to get defensive and you think maybe
aggressive here in a second, as this man, this Tiefling
man is just crab walking towards them. Beltrazor and Larry,
you walk back in to see this.
Speaker 4: Sorry happened, Lake, Would you mind helping me down my armor?
I it's just so I have such a old bones, please, sir.
Speaker 3: Have the lick.
Speaker 1: Okay, but I'm keeping an eye on these two fellas,
and I want to walk crab walk backwards while I
stare at them.
Speaker 3: Okay, yeah, you do.
Speaker 2: So you're moving significantly slower than Larry and Belcher's or
unless they wait up for you, and as you kind
of descend the stairs very very slowly, you do eventually
break line of sight with them, assuming you continue to follow.
Speaker 3: Uh.
Speaker 1: Yeah, Like, as soon as I'm out of eyesight, even
if I stand up, I just turn back and walk normally.
Speaker 2: Okay, beautiful, all right, you all go to dawn your armor. Meanwhile,
Sir Hogan, you make your way over. As you start
to approach, you can kind of understand the yelling. It
is more of you stole something from us, We want
it back. I am not playing games anymore. I've had
enough of this is what the this let'll just call
him the bandit leader is kind of saying, and did
you ever meet? Yeah, you met Wilhelm?
Speaker 3: Correct, No, I was in the tavern with Larry Well.
Speaker 2: I thought you all four of you went to go
speak with him at night whenever he came back.
Speaker 3: Oh we did, we did. Okay, So I have met Wilhelm.
Speaker 2: Okay, so you recognize Wilhelm as the person he is
kind of talking to. They are a decent distance away
from one another. They're kind of closing the distance as
Wilhelm's kind of walking towards You do see, if you
were to guess about two dozen farmers. Nothing much in
terms of like weapons, but they have some pitchforks. One
or two have hand crossbows of their own, but they
are not armored. They do not look like combat veterans.
So while they do have double the numbers, you're not
quite sure who has the advantage. Here if it were
to go out to an all out fight.
Speaker 3: Okay, and you're.
Speaker 2: Approaching and some of the bandits will kind of turn away,
like they kind of notice you coming up, and they
start They don't necessarily aim at you immediately, but they
start letting each other know, and they kind of are
looking around. One kind of breaks off and kind of
goes over, hey, hey, hey, hey, this doesn't concern you.
You can just go on out of here, buddy.
Speaker 3: I look at that guy and I say, you better
tell sir Hogan what's going on here before you release
the hoaxter.
Speaker 2: The the the farmer guy stole something from us, We're
getting it back.
Speaker 3: He is hold on.
Speaker 2: Roll a perception check for me, Yeah, fifteen perfect. You
see his pants get a little wet. He is not
seen of a man like this before.
Speaker 3: Okay. I kind of do like a glance down.
Speaker 10: I say, oh, the wee lads soiled his breeches. Kind
I kind of shout that so everyone can hear.
Speaker 2: All right, do you have your hammer? By the way,
I do not?
Speaker 3: I left that.
Speaker 2: Okay. They Once you do that, they look over and
the bandit leader and Wilhelm also look over and take
notice of you.
Speaker 3: Okay, So I leave the wet pants guy and I
walk over to the leader. I say, you better tell.
Speaker 10: Sir Hoogan what's going on here before you end up
like that guy.
Speaker 2: As you're kind of approach and are saying this, he
looks over Wilhelm. Who the hell is this. Wilhelm informs
him that this is someone a part of the King's entourage,
someone sent by the king to come investigate something going on.
He looks puzzled, but he immediately does recognize you have
some sort of authority, and he gives you the usual.
I understand why you are here. If anything these people
stole from us, please let us handle this. I don't
want any bloodshed. I'm sure Wilhelm doesn't want any bloodshed.
But what I do want is it back. As he
kind of turns and looks at him, you can kind
of tell they're really trying to avoid saying what it
is that was stolen.
Speaker 3: Okay. I look at the bandit leader and Willhelm kind
of both kind of like give him a both little
eye check. I go and just what is this it
you're talking about?
Speaker 2: They both look kind of nervous.
Speaker 4: It.
Speaker 2: The man it leader kind of starts to speak up again.
It's it is an item that I have found from
a wreckage of a ship months ago. It is rightfully mine.
I did not steal it. I did not kill it
anybody for it. It is mine. He knew about it
and he stole it. And Wilhelm say, no, I did not,
that was not me. You have nothing to prove it,
and Bennet Leader retorts that he's already interrogated some people.
They know that he was gone all day yesterday at
the same time it was stolen from their camp. But
then he starts to say something about if he doesn't
return it, like the deal is already going to be off.
At this point, the deal between them does not clarify
what set deal is.
Speaker 6: Before y'all continue.
Speaker 1: Is there a way that I want to ask beth
Zor during the like while this is going on, where
is Sir Hogan?
Speaker 4: Oh? I believe Sir Hogan went out to talk with
abandoned leader or whatever person was in charge out there.
He was very intent on finding out what was going on.
That is probably fine, but we should probably bring him
in his hammer.
Speaker 1: Okay, Can I sprint to the room like without saying
another word to him, grab his stuff? As much as
I can carry and run it outside. But as soon
as I get outline of those bendits inside the thing,
I want to crab walk sideways out the door.
Speaker 2: Okay, you handed to builders, or you run past and
you begin to crab walk. Uh, you're getting a little tired,
and so by the time you reach about halfway across
the floor, I will say, Belchers or Larry, you have
your armor on, weapons that they're ready, and you are
down able to go downstairs and catch up with handlelick?
Speaker 4: Excellent, shall we Larry.
Speaker 2: Let's do.
Speaker 4: Wonderful.
Speaker 2: Do you want to breeze past Hamlick?
Speaker 4: Yeah, at least Belchers or does Larry does too?
Speaker 2: Okay, Hemlock. Are you going towards the guys again or
you who at this point like started like kind of
resuming their search out in the bar area. Looks like
they're looking for boards that are able to be pulled.
Are you still crab walking at them or you going
out the door?
Speaker 1: No, I was walking towards the door sideways. But are
that even looking at me?
Speaker 2: They notice they are where you are? Back, They're not
watching you, per se?
Speaker 6: Okay, Well, I get like I get kind of irritated.
Speaker 1: They're not looking at me, and I want to go
forget it, and I want to walk normally out the door.
Speaker 2: They all look to each other in unison, just kind
of what the hell was that you walk out? And
this is actually about where the conversation with Sir Hogan
and the bandit leader in like where we ended off
with that. You all noticed the same thing the bandits
sand the farmers. As you approach Hamlick, because you were
trying to because it was such an important topic to
you yesterday, you do notice the barn is unguarded. There
was no one right around it. You'd to take a
white berth over the like into the fields to get
to the barn from behind, but once you get there,
no one would really see you.
Speaker 1: Okay, So what I want to do is I want
to drop his stuff softly toward note like, I want
to drop it just fast enough to where no one
can hear it drop. And I want to quickly get
past him and go towards the barn.
Speaker 2: Okay, wait, who's stuff? I'm sorry?
Speaker 3: What? Uh?
Speaker 6: Sir Hogan's I had his hammer and his clothing.
Speaker 2: Oh okay, yeah, okay, you set it down and you sorry,
what'd you say after that?
Speaker 1: I want to as quickly as possible head towards the
barn without being noticed.
Speaker 2: Okay, so you start taking a wide bird. I'm not
going to make you have to roll for it, but
it will take you a minute to get there, just
so you are aware. That's fine if you're trying to
not be noticed, all right, And okay, you all see
or actually know you don't see. You're just you're already
you're ahead of him Lick on your walking towards maybe
you kind of notice all of a sudden he drops
stuff and runs in a completely different direction. Do you
guys have respond to that? Or do you continue on.
Speaker 4: Belgia's want to return to Larry and say, perhaps you
should keep an eye on our eccentric friend. Of course
you're a free to come with me to Sir Hogan
and see what all this hubbub is about. But I'm
not gonna lie. Sir Hamnlick left unattended in this, we'll say,
situation unnerves me.
Speaker 8: Larry agrees, and then he walks off towards Sir Hamlick.
Speaker 2: Oh, Sir Hamlick, I like that.
Speaker 4: Uh, it's just very proper.
Speaker 2: Okay, Sorry, you all continue your approach the two of you.
Is there anything you two are wanting to specifically say
at this point? So you have missed basically the entire conversation. Beltrazor,
Sir Hokin, you obviously did hear all of it.
Speaker 3: So I can clearly tell that this bandit is kind
of telling the truth. They he is missing something. But
the fact that a bandit is sad that something got
stolen from him is very funny. So can I just
point and a laugh at him like a big hearty chuckle?
Speaker 2: Okay, you do? So he is this really throws him off?
What are you laughing about?
Speaker 3: I kind of go, I just start sad that something
was stolen, and I just got I kind of like,
I just start dying. I just think it's humorous.
Speaker 2: It's funny. You should mention that. And he kind of
looks back over to Wilhelm and he starts going on
again about their deal is over. He is not helping him.
If he has to, he will kill him to get
his item back. He does not want to, but he
is getting to his last straw. And at this point
he kind of realizes and looks over to you while
you are laughing at him. You work for the king. Yeah, uh,
I go.
Speaker 3: You know what about it?
Speaker 2: So, Wilhelm, how'd you feel if I tell this guy,
you know, someone who works for the king about our
little deal. Huh. Wilhelm looks extremely nervous.
Speaker 3: Hi, okay.
Speaker 2: At this point, you see from kind of from the farmers,
someone starts to approach. You did not see her yesterday,
but Beltrazor as you approach, you also see her approaching
from the farm You do recognize her as the lady
spoke to yesterday, Murphy, the niece of Wilhelm. She approaches
and sorry, she is approaching, pitchfork in hand, not aggressively,
but she is holding it ready in case anything happens. Dad,
Just get out of here. We don't want to see
you anymore. You've caused enough trouble.
Speaker 11: Leave whoa is belchis or there by now?
Speaker 2: Yes, yes, you are here. Tensions are rising. Nothing is
being there's threats being made about information. You're not quite
sure where this is leading at the moment.
Speaker 4: If I might be so kind, I'm sure that in
the presence of two of the kingsmen, that Sir Wilhelm
would surely be happy to swear that he has no
idea where this item is. And while my companion put
it rather rudely, and I apologize for that, you all
are somewhat bandit esque. Is it terribly rare to have
an item stolen from yourselves? Just because Wilhelm was not
here does not mean that he was certainly responsible. Although
if the King needs to hear some information about some
deal or any goings on here, I would be happy
to convey it to him.
Speaker 2: He says, yeah, it's not typical. But Willhelm, like we
have discussed, was gone yesterday and he's the only one
who knew about it. It'd be quite the coincidence if
someone else just so happened to break into our camp
and steal it right from under my nose.
Speaker 4: Belcherser will look around, and he will say, I count
almost a dozen people here. How can you be certain
that none of your own men perhaps took this item
from the celves, hit it and acted like nothing was amiss.
Maybe one of them is waiting for the heat to
die down before they sell it. Perhaps will Helm was
just a convenience scapegoat for one of your own people.
Speaker 2: Okay, Belchers, or can you make me a just a
straight charisma? Checks not necessarily persuading, but you are presenting
an idea. I just want to see if this gets
him to hesitate.
Speaker 4: On the charisma. Can I guidance myself before him? Then
you can do a quick prayer to my God.
Speaker 2: No, sir, he did not say so before you said so.
Speaker 4: That's fair. I will be constantly dragging from now on. Seven.
Speaker 2: Ah, Okay, there is some slight hesitancy. He looks back
at his men. No, it has to be him. Since
we was kids, he was still in everything from me.
Speaker 4: Hmmm.
Speaker 2: Wilhelm looks extremely nervous. You can tell because you have
you have a decent insight. Belterz Or he is sweating,
but he is also still trying to stain his ground.
Speaker 4: Belchers will say a quick versions of God for guidance.
Will Hell, would you like to, perhaps, before tensions rise
any more than they already are, tell good old Belcher's
war about this item that is missing if you had
anything to do with it at all, Because while I
do not approve of the bandit lifestyle, if it was
rightfully his, he should have ownership of it.
Speaker 2: Go roll a persuasion check for me.
Speaker 4: With the hashtag bless.
Speaker 2: Or sorry Yes hashtag guidance, yes, sir.
Speaker 4: Hashtag guidance. Let's see. Sorry you said persuasion, yes, all right,
uh me the save modifiers. I'll have to roll a
defour separately, so will take me one moment.
Speaker 2: Well here on the okay, so with that D four
that makes it a sick sick well, dang, I don't
know what any of you all are talking about.
Speaker 4: Huh ulchers are so tired of being an old man.
No what takes seriously. We'll sulk away, you know, ten
or fifteen feet away and let sir, sir Hogan, sir Hogan,
if you want to try and get to the bottom
of this. I just don't think they take this seriously.
Speaker 3: All right. I look at Willhelm and I say, jiddy, Willhelm,
just tell us what this item is before this little
bandit voice soils his breeches too.
Speaker 2: Um go, I want to say intimidation. We didn't necessarily
threaten him. Go ahead, make a persuasion at disadvantage, Okay,
twelve for twelve he is He kind of goes quiet.
I don't have anything.
Speaker 3: Can I roll a perception to see if he's like
telling the truth, even though I mean, like I kind
of already know he's lying, but just to make.
Speaker 2: Sure, roll an insight check for me.
Speaker 3: It's like.
Speaker 2: Fourteen fourteen, Well hold on, let me check real quick.
Oh wrong, one ooh, roll again for me. You all matched?
Speaker 3: Okay? Eleven? All right?
Speaker 2: Uh he got a sixteen you You don't notice anything,
per se?
Speaker 3: Okay?
Speaker 2: He kind of he does straight face it.
Speaker 3: He is.
Speaker 2: This wedding has kind of stopped. He has kind of
decided to stand his ground that he did not steal anything.
As At this point, the bandit leader announces fine. Then
he looks at the both of you. We've had a
deal going on for many years now, since he got
me kicked out of the family. I have had this
bandit group for some time now. He would mark the
targets easy valuable, and then we would stick them up
and we would both reap the rewards.
Speaker 4: Through willhell sorry, he's ly like, can I preach my god?
Make an insight check?
Speaker 2: Go ahead on who.
Speaker 4: On Wilhelm. We'll see if when he said he's lying,
if he's actually ok I have the soon wonder there
we go insight plus my quick before for a total
Jesus Christ. Uh seven.
Speaker 2: He is stone faced. You can't gleam anything from him.
Tensions are rising. You can kind of tell at any
moment a fire is a shot is going to be fired.
But for now we're gonna go to Larry and Hamlick.
While this is all happening, you know none of it.
You maybe hear some yelling every so often. But at
this point you have completely circled around and are behind
the barn, and you kind of see the scene ahead
of you. You see the farmers. You can maybe make
out Sir Hokan and Belt Resort speaking right next to
the bandits, but no one is the wiser that you
two are back there.
Speaker 6: Do I see an opening to the door to the barn?
Speaker 2: You do see a there is like the two big
main doors on either side, but you do see a
man door kind of near back where you are.
Speaker 6: I'm going to just stroll on in like I own it.
Speaker 2: Okay, you go and it is unlocked. You take it
that they've already started working and someone has already unlocked
the barn this morning. You go in, Larry, do you
fall a suit?
Speaker 9: Yep?
Speaker 2: All right. You go in and you see the stalls
have some cows pigs. While they've been on a lot,
they were not let out yet. What are you looking for?
Handle it?
Speaker 1: I want to just look around. How many floors are there?
Speaker 2: Oh, there's just two floors. There's a ladder up to
a second floor. Nothing too special about this barn.
Speaker 1: Can I see everything on the bottom floor? Or is
there like walls put up? What's the look?
Speaker 2: There's like half walls so you're able to see over everything.
There's a couple of pillars, obviously for structural support. Yeah, you,
but you see typical animals horses, cow, pigs, maybe a
sheep or two. You do hear the clucking of some chickens,
which is odd because you would think they would be
in their coop.
Speaker 6: Is that coming from downstairs or upstairs?
Speaker 2: Downstairs? All the animals are downstairs?
Speaker 6: Okay?
Speaker 1: Is there anything? Do I notice anything special about the
room where? Since I'm like hearing the chickens and I
find it weird, do I notice anything weird about the area?
Speaker 2: Roll investigation check?
Speaker 6: Alrighty, I got.
Speaker 2: A sixteen as an intimidation that you rolled there, buddy
wrong one twenty one twenty one. You don't notice anything weird. Besides,
they're being chickens in a stall that all the animals
are stalled by the way none of them are roaming about.
I'm assuming you approach? Yes, what are you doing?
Speaker 1: I want to approach the chicken since I think it's weird,
since you know I'm a master of the chicken.
Speaker 2: All right, you go over. At this point, Gertrude starts
clucking as well, along with hearing the rest of them.
You approach, and you do see this is a stall
filled with chickens, at least a dozen or so, Like
it feels like there are more in this little stall
than there should be.
Speaker 6: Is do I notice anything weird in here? Like right off?
Or do I need to roll?
Speaker 2: You did roll A twenty one on your investigation. You
start looking around, and you do notice that there is
one not acting quite like the others, but also not
weird in the way Gertrue did. You can kind of
tell it has more purpose to its movements.
Speaker 6: Okay?
Speaker 1: Can I Since that chicken's acting weird, can I pick
it up to check it out? Since you know I'm
familiar with the I'm guessing I'm familiar with this breed
of chicken since I knew about these chickens in general
when we first met.
Speaker 2: So do you open the stall door? Yes?
Speaker 1: Well, actually, can I I'm the stall door. Is it
like small enough for me to jump?
Speaker 3: Yeah?
Speaker 2: You can climb over.
Speaker 6: Yeah, I'm gonna climb over so they don't take off
running and I lose this one.
Speaker 2: Okay. Once you do it, they all they kind of
flutter away as the best they can, and they you
kind of do lose that chicken in the crowd as
they all they freak out once you jump on in.
Speaker 1: Okay, So I'm going to do the old handle it
trick and take out some seed out of my pocket
that I always carry, of course, and I want to
put it down like in my hand, just to calm
them down a little bit.
Speaker 2: Okay, you start feeding them. They're still kind of kind
of rowdy. There's no roosters, you do notice, so there's
no like issue there. There is one that you do notice,
kind of lacks behind, is a little hesitant from the others.
Speaker 1: Okay, I'm gonna go into my other pocket that also
has chicken seed in it and reach it out towards
that chicken slowly.
Speaker 2: The chickens hates it looks up at you and while
I mean it's a chicken, but it almost seems to recognize.
Speaker 6: You, do I recognize this chicken.
Speaker 2: As you look upon this chicken, you do notice there
is some sort of necklace kind of within the feathers.
Speaker 1: No freaking way had Handlelick absolutely loses it and he
wants to before he like starts jumping up and down.
He wants to pick up this chicken and uh, he
wants to pick Can he pick it up?
Speaker 2: Yeah? How does Handlick respond? Exactly?
Speaker 6: He starts tearing up a little bit?
Speaker 2: Okay, do you start crying out?
Speaker 3: Uh?
Speaker 1: After first, I know to be calm around chickens when
initially trying to get them, so I know to be
calm with tears coming out of my eyes. But as
soon as I pick them up, I start like freaking
out and be like, this.
Speaker 10: Is handled chick, My my chick.
Speaker 2: You cut out there for a minute for me. Could
you say that again?
Speaker 3: Oh?
Speaker 6: Yes, I want to pick up the chicken and be like, this.
Speaker 2: Is my hamlet chick, my handled chick, This is your
hamna chick. At this point, well let's go back. Well, Larry,
what are you doing here? Have you just been watching
this whole ordeal?
Speaker 8: I'm in the setting the barn seeing if I can
find anything to help us figure out kind of what's
going on outside or any like special weapons around that
sort of thing.
Speaker 2: Real investigation check for me.
Speaker 5: I got an eight.
Speaker 2: Okay, you are looking around nothing much of interest. Did
does Larry have? I don't know if you have any
knowledge with ranching or anything or barns or anything of
that sort. Do you no?
Speaker 4: It?
Speaker 2: It looks like a classic barn that you've maybe like
heard about, like like seeing stories. Nothing nothing too special
about it.
Speaker 8: Uh?
Speaker 2: You do hear Hamlick start to freak out and excitement
and saying something, Well, he's told you about ham to
chick before, hasn't he correct?
Speaker 3: Yes? Okay, now you.
Speaker 2: Hear him freaking out about his hand to chick. At
this point, we're going to go back to Sir Hogan
and belt resort. Tensions are rising. Something might happen very soon.
Do you have a respe.
Speaker 3: Did we hear Hamdlick stream about his chicken.
Speaker 2: That has not happened yet? Okay, like his whole thing
started at the end of the conversation where we just were.
Speaker 4: Okay, could you at least tell us exactly what you're
looking for. We'll be happy to help you, because, honestly,
this situation is super messed up, like, oh man, you
are kicked out of the family. You having a whole
deal with the trading and everything, you know, making out
targets for the wait. And to be clear, mister, I
don't think I ever got your name, mister babit leader.
What should I call you? Howih Callie?
Speaker 2: Howie?
Speaker 4: Howie? Sorry my old ears. Anyway, here this is Howie
and he's uh, to be clear, Howie? Was this uh
the whole separation between the bandits and the and the
people was that you know, he's been here this entire
time on the farm, being a farm hand, feeding your
information about who to attack or was this like before
the farm?
Speaker 2: This is this? This farm has kind of clarify. This
farm has been here for many generations. The reason why
this aren't this farm is so successful is because it
is one of the older ones that has been able
to grow.
Speaker 4: Ah, I see and simultaneously taking out the competition, making
more land for yourself. That is terribly immoral, very smart,
but terribly immoral. So real Helm.
Speaker 2: Will Heelm kind of speaks up. He's lying, none of
that is happening. Get out of here before we kill
you all. He's not saying that to you guys. But
to the bandits, Uh, well, you would notice sorry one second,
belchers are you would notice the farmers are extremely nervous.
They are are they don't want to fight? That that's
kind of what you gleam with your passive insight that
you have. They are scared of what's about to happen.
Same thing with the bandits. To be honest, while they
know they have better weaponry, they know they are out numbered.
Speaker 4: Sarah Hogan, do you have any suggestions on how to
move forwardward?
Speaker 3: So, did Wilhelm just tell the banded leader that he'll
kill them all? Or was that the band the farmer's okay?
Speaker 2: That is Wilhelm okay?
Speaker 3: Interesting?
Speaker 4: If I might make a suggestion as Belchiser looks around
with this, you know, fairly high insight, realizing that both
sides are fairly weak, neither want to fight, and neither
wants to really die. Perhaps Uh also she called you
for are YouTube brothers?
Speaker 3: Yes?
Speaker 2: Unfortunately.
Speaker 4: Oh well, I'll be honest, Sir Wilhelm, I don't believe you.
And Howie you've had been under your command before, and
Sir Wilhelm, you should really be more considerate about the
needs of your forearm hands. This seems like a family matter.
I think you should likely leave your peoples out of
it and settle this between you both, because, honestly, Howie,
do you think, even for a second any of the
people on this farm had any idea what Wilhelm did
or might have done. And Wilhelm, do you really want
to sacrifice all these people that have worked for you
for new who knows how many years on some vendetta
that you have against your brother. I think you either
talk to each other like adults, or you fight it
out just the two of you, and you leave your
people out of it.
Speaker 3: So, hearing him say fight between each other, Sir Hogan
has a grand idea and he goes.
Speaker 10: That's brilliant. Pathosis are just like the Urena days brother
versus brother storyline we couldn't dream of.
Speaker 3: I kind of have like a teared down my eye
of how beautiful the circumstances.
Speaker 4: Well, finally appreciate it.
Speaker 2: Uh, let's call that a just a persuasion check. It
was beautiful, But their at tensions are rising, so I'm
not going to give it advantage nor disadvantage.
Speaker 4: Let's see here, Oh real big, we'll face it. Let's
see here persuasion. I'm gonna use my That was a twelve.
That's not terrible, but I'm gonna use my inspiration because
this feels like an inspiration moment. Okay, okay, twelve was
better with the twelve.
Speaker 2: Well, however, inspiration does not give you advantage. It does
place to die, so it goes. Yes, some people rule
them differently. To me, inspiration dies, it's kind of like, no,
it's not like luck, but you just completely get rid
of the old die, the old role.
Speaker 4: I see, I remember this for next time.
Speaker 2: Yeah, you're not going to use any of your chronal abilities.
Speaker 4: Huh. Unfortunately, I don't think in this instance that I can.
I mean, I can look at the exact wording, but
I'm pretty sure they're mostly four combat. Of course, I
do have the exact wording on my character sheets, so
I can, I mean, unless being constantly praying all this time.
If you want to allow me to add.
Speaker 2: A D four, I will be benevolent. You can add
the D four, assuming that you want to say you
did guidance.
Speaker 4: So the total is actually that's why that one makes
a difference everyone. I'm sure Belcher's or could feel it
in his old old bones. Actually, oh no, that's in bold.
I would definitely had to do inbolding bond before, but
over the flow tiga as reaction. See Oh actually, yes
I can chronal shift because it isn't ability check.
Speaker 2: That's what I thought.
Speaker 4: Okay, yeah, you you were hey, uh, you can make
this decision after you see whether the role succeedure fails.
Has them roll failed?
Speaker 2: Do you?
Speaker 3: Yes?
Speaker 7: Unfortunate belcher saying this wasn't how this was supposed to
happen one moment, gentlemen, he was using charge of his
chronal shift to get a quick advantage on the roll.
Speaker 4: I do apologize for delay. Usually have two screens in
front of me, but I only have one for this time.
Oh there we go.
Speaker 2: Okay fourteen you can still add your guidance.
Speaker 4: Oh yes, no one plus the four.
Speaker 2: Sixteen okay a sixteen. So as you are part of
like your big speech, there are some parts you kind
kind of see quick glimpses of into the future and
see they do not take it well. So before you
say something you do not mean to, you kind of
hesitate and then say something else that you feel will
have a better outcome with your crono shift abilities, kind
of see you little glimpses into the future and what
to do and what not to do with a sixteen.
No one responds, but everyone does freeze. No one says anything.
They kind of look around. The brothers look at one another,
and you all hear some sort of screaming from behind
the farmers. It's kind of muffled. You look over it.
Something in the barn. Something is screaming.
Speaker 4: Should we put a hold on this to see what
all the commotion is.
Speaker 2: At that point, the Wilhelm kind of stops and dead
sprints to the barn, and Howie in tow as well.
Speaker 4: Oh my, let us go.
Speaker 2: Everyone is so stunned and that was a good enough
of a check. No one attacks or anybody else gives chase.
They are terrified on what to do next. As the
two brothers dead sprint towards the barn, are you saying?
You all follow as well?
Speaker 3: I want to run after them, and kind of scream like,
what what about the door? And uh? Is my armor
and weapons that Hamdlik thrown down like in between us
and the barn?
Speaker 2: No, he threw it down kind of close to the end.
You have no clue where they are.
Speaker 3: Okay, Okay, so I just continue chasing the two brothers.
Speaker 4: Okay, would belchrisour know where he threw down the hammer
at since he was with him?
Speaker 2: Yeah, you saw it. It was probably about a good fifty
sixty feet from where you all were, if not a little.
Speaker 4: Bit more running to chase he will actually pick up
the hammer, and then Misty uses once for day they touched.
Missy step to catch up with the hammer and toe
for Sir Hogan.
Speaker 2: Okay, so yeah, I'd say you would use your dash
action per se to reach the hammer. Uh, and then
you Missy step over start you begin to catch up.
You're still very behind.
Speaker 4: Fair enough, so I'll beating the entire way, but hammer
and hand and yeah, Belgia will continue following and trying
to catch up.
Speaker 2: Bestie, can hemlick? You are celebrating you are finally reunited
with your long lost Hamna Chick. Gertrude is fluttering very
heavily in your bag.
Speaker 3: Uh.
Speaker 2: You can't tell if Hamna Chick is excited or not,
but it's it's definitely not running from you as you
are screaming with joy.
Speaker 9: It's my ham chick.
Speaker 1: Uh. I want to like if you know those movies
where like it's slow mo. Uh, the like protagonist picks
up the lady and like swings it around in slow motion.
Speaker 6: Yeah, that's how exactly Hamlick sees it.
Speaker 1: He starts spinning around at normal speed, but he sees
it as slow motion.
Speaker 2: Okay, yeah, you start doing so, Larry. You see Hamlick
step out and start spinning around with this chicken happy
as a clam. And at this moment you hear the
barn door why open. His light floods into the barn
and you see two silhouetted figures, one slightly ahead of
the other, but he kind of stops at the barn
once it is open and stares at you. The other
one catches up next to him, stops as well and stars,
and you can kind of see Sir Hogan in tow
ouh and belt rezor a little bit behind him as well,
making their way.
Speaker 8: Okay, I'm going to uh have my weapon has already
that I'm not gonna do anything, and then I'm gonna
be like, what's going on?
Speaker 2: Uh howie uh not how we Willhelm speaks up. Put
the chicken down.
Speaker 9: This is not know.
Speaker 2: What you're doing.
Speaker 6: This is my chicken. This is him the chick, and
it is mine.
Speaker 2: They pause and look out of each other, like what what? How?
He speaks up, No, I found him. You are gonna
give me that chicken?
Speaker 1: Oh yeah, watch this, And since I know how to
use the amulett, I wanna so okay, just for backstory,
him the chick I used to have, and amulet does
special abilities.
Speaker 6: And so far I've only learned was it two? I've
learned of two? It's the.
Speaker 2: Back and forth and one we'll keep it as a
surprise as it happens.
Speaker 1: Okay, so I know one thing that it can what
handed chick can do? I well, for before I throw,
before I put him down and do it and be like, would.
Speaker 6: You like me to show you how I know it's
my chicken?
Speaker 3: Uh?
Speaker 2: And you cut? You say that you kind of reach
towards the amulet as you kind of pull it. It's
not just a necklace. You all can notice that there
is like a small amulet with some kind of carvings.
It's kind of hard to see from this from this distance. Uh,
sir Hogan, you have caught up beltrazor. You were just
about there.
Speaker 3: Uh?
Speaker 4: How we am another to get there? Yes?
Speaker 2: Yeah, you can so you are caught up and you
all see Hamna Chick and Hamdlick with this chicken. Sir Hogan,
you've heard of Hamna Chick, but you don't know this.
For shorts, you weren't there when he found him. Belcher's
already have no clue what's going on. Hamlick reaches towards
the amulet and how we and Wilhelm both no no, no,
no no, and they start to arms up, stepping towards you.
Do you activate the amulet?
Speaker 3: Do?
Speaker 6: They respond to me saying do I know how this
is my chicken?
Speaker 4: Yeah?
Speaker 2: Whenever, like how you know this is your chicken? And
you grab the amulet? They kind of can tell that
you know something is up with that ambulet.
Speaker 6: Okay, well I want to.
Speaker 1: Activate the amulet, and uh wait before that, before that,
I'm going to no, no, I'm just go ahead and
click the ambulant.
Speaker 6: Just go ahead and do that.
Speaker 2: Hey, you activate the amulet, and Sir Hogan and Larry
you thought Hamlik has been fibbing this whole time because
it's such an absurd story. But the chicken begins to
grow in size, and it gets bigger and bigger, until
the chicken is ten feet tall to the shoulders. It
begins to flap its wings and when gusts go everywhere,
how we end kind of Murphy not Murphy Wilhelm kind
of fall back, kind of surprised. How do we all
respond to this?
Speaker 1: I want to sit there and cry and enjoyment, be
like like clap like chick.
Speaker 2: Well, I have a question, Halo, do you ride him
the chick as he grows in size?
Speaker 1: I get on him as he's like getting to the
point where I can like safely mount him, and I'm
gonna sit there.
Speaker 6: And flap my legs.
Speaker 3: Okay.
Speaker 2: It takes the chicken a few seconds to grow in size,
but once it reaches about the size of like a
little bit bigger than a dog, ham Lick rattles the
chicken as it grows into this enormous, large sized chicken.
Speaker 8: Hilarious eyes are a huge mouth, open weapon lowered, just staring.
Speaker 4: JE were just say, by the gods, I'm stunted.
Speaker 3: Sir Hogan's bewildered, and he's like, what's the cook? And
he kind of pour kind of pours out his h
bed beer because he might have had too much to
drink at this point.
Speaker 2: Uh, Howie and Wilhelm are stunned. You take it that whole. Yeah,
you don't really know why. You just know that obviously
you know why. But they were not expecting this. Uh,
they kind of look at each other. They're not sure
what to do. It can be completely for real with you.
They were not expecting this. Some of the farmers and
bandits begin making their way over and start to see
this display. How are you all responding to this? What
you'd say?
Speaker 1: Ham Alik is still like he doesn't He's he notices that,
like the people showing up, but he cares nothing about that.
Speaker 6: Have you you know the normal movies like Eddie Murphy.
Speaker 1: Goes Hercules, Hercules, same thing, but he goes ham in
the chick, haim the chick.
Speaker 2: Okay the rest of you.
Speaker 3: Does Bathlesar still have my hammer?
Speaker 4: Yes? He will just drop the hammer next to you.
Speaker 3: I kind of go to like slowly pick it up
up because I think I might have to fight the chicken.
Speaker 4: Okay, belchizor now being right next to Sir Hogan, he
will use emboldening bond between himself and Sir Hogan too,
because by the god is he terrible talking?
Speaker 12: He was saying, well, will Helm, Howie, I thank you
both for leading us on this expedition to find my
companion is apparently long lost chicken.
Speaker 4: As I don't think there's any doubt anymore that this
chicken that he is currently riding and has caused to
grow ten feet in height, it's definitely his. Either of
you have any oh it does a quick prayer to
his God, Oh help me? Do either of you have
any objections to this, as this is obviously the property
of one of the king's very own servants.
Speaker 2: Again, they are enamored, stunned. Uh yeah, uh stur seems
like his all right. They're looking to each other. They're waiting.
They're waiting to see what the other one does. They're
not sure whether or not they should try to fight
for this chicken, run from the situation, fight each other. Yeah,
seems like he knows the the chicken. How how.
Speaker 4: Well? I suppose that'd be a story. Handlelick would have
to tell us, how did you meet this fine feathered beast? Handlick?
Speaker 6: Okay?
Speaker 1: Uh Hamelick wants to like he knows how to tame
this chicken, since it's he's been like he has a
connection with this chicken.
Speaker 6: I would assume right. Yes, okay, yes he does.
Speaker 1: So I know how to control this chicken after it
gets reacquainted with me, and I pet it on the
back of the head to keep it calm, and I
just turn my take one leg off from the opposite
side of them, put it to the other side, and
cross my legs and be like, let me tell, Let
me tell you a story. And so I begin. Would
you like me to tell like a brief backstory?
Speaker 2: Just for go and give us a quick brief?
Speaker 1: Yeah, okay, long ago years even this chicken I found
in a situation much like this, and I was like, ooh, chicken.
And I picked him up and noticed a weird amulet
and I pooked it and whila, this big chicken. And
I took him on many adventures, and he was taken
from me long ago, and I have not been able
to find him, the chick.
Speaker 6: I finally reunited with him.
Speaker 3: The chick.
Speaker 2: I was looking at how we speaks up. I was
looking and trying to study the amulet for weeks. I
paid so much money for people to come look at it,
and you just poked it and it activated.
Speaker 1: I forgot to mention I am connected to the amulet.
Now because of mind and him the chicks relationship.
Speaker 6: I don't know how to explain it.
Speaker 1: Just believe me, And then I want to put my
leg back on the other side of him. The chicken
pet him more.
Speaker 2: We don't suppose we're gonna get the chicken back, are we?
Speaker 4: Culture sort of just shakes his head.
Speaker 6: I want to hug him in the chick's neck and
be like, no.
Speaker 2: Okay, they're exasperated. They had so much. You could tell
they kind of had a lot of plans with this chicken,
each one, but both of them thrown out the window.
All tension of fighting is kind of gone right now.
Speaker 3: And if you.
Speaker 2: Wanted to leave, you probably could without any resistance. There
are still all the babits here. They're not but they're
not aggressive.
Speaker 4: Can I say that we should probably head out? I
think this well, we were sent to find something having
to do with chickens, and I think that we've completed
our goal, wouldn't you say, gentlemen?
Speaker 1: As soon as he says that, I want to look
at them and be like, all right, you tough guys,
no more messing around with each other. I'll be back
with him that she and like point at him aggressively.
Speaker 2: Oh okay, yes, sir, that is painful for them to
escape their for Howie's lips.
Speaker 3: And I like go up to the two brothers and
kind of wrap my arms around him, like and so
I'm like kind of in the middle, and I go.
Speaker 10: Back in my arena days when a storyline reaches a
climax such as this, the two gladiators at odds would
normally find common ground and repair broken bonds, and.
Speaker 3: I try to kind of persuade them to make up
as brothers. This is beautiful.
Speaker 2: This is not how I expected this to go. Make
a persuasion check.
Speaker 4: You have an extra D four because I'm within thirty
feet and a new bond on you.
Speaker 3: Okay, do I just hit another D four? Die?
Speaker 2: Yeah, go to the left on the dice, okay, and
you'll seek up to D four, So.
Speaker 3: Fourteen plus two sixteen.
Speaker 2: Okay, And luckily with that because you were looking for
fifteen there. They kind of go, yeah, I suppose we'll
talk this over.
Speaker 3: And then I kind of like whispered to him. I'm like,
but yo yo will still be open to dueling, right.
Speaker 2: Uh huh, we we don't. I don't know. Could y'all
leave respect sure or whatever.
Speaker 3: Whatever. I kind of like.
Speaker 1: I all right during this, during this, I want to
get my rope just enough of it to use as
like a leash slash uh thing, to like help guide
him the chick, not in like a aggressive way, but
like where he it still feels free, but I can
like guide him on the way.
Speaker 2: Yeah, are you did you hop off of him in
the chick?
Speaker 3: Uh?
Speaker 6: No, I'm still currently on him. I'm going to ride
him out of there.
Speaker 2: Okay, Okay, Larry, Sir Hogan belt Resort.
Speaker 4: I'm at a now.
Speaker 3: I asked ham Alick if I could catch a ride.
Speaker 6: Is there enough room on this chicken to ride, Sir Hogan?
Speaker 2: Yeah, technically it's a ten foot tall chicken. It's there's
some room.
Speaker 6: Okay.
Speaker 1: So, and I'm going to look over to him with
like happy tears still coming out of my eyes, but
I'm not like bawling anymore. I'm gonna just lean my
hand out like it's in my head a movie.
Speaker 6: Like I'm gonna like I'm gonna help him up.
Speaker 2: H okay, belt resor the old man died, but I
will just assume that he is following suit.
Speaker 3: Uh.
Speaker 2: You all begin to make your way off the farm,
Sir Hogan and Hamlck on the giant chicken, Larry and
Belchrior on either side. You all right off into the sunrise.
Speaker 6: As we're going.
Speaker 1: Can I look at Sir Hogan be like it would
be rude not to pet Gertrude.
Speaker 3: I uh, I am petting Gertrude. This is very happy
we had. We saw a nice storyline, reached the end.
But I kind of realized I still don't have my armor.
I just have my hammer. So I kind of like
scream and jump off the chicken. I go. I just
kind of see me like running back to the farm
trying to find it.
Speaker 2: Yeah, ham Lick, you don't have your stuff either. You
left the You left it all.
Speaker 4: In your room.
Speaker 1: Okay, well, I'll be like Sir Hogan, don't run. Ham
the Chick will take us back to the end to
get our stuff.
Speaker 6: I know where your armor is.
Speaker 3: Okay, Am I off the chicken yet?
Speaker 2: Uh? Sure? Yeah? You all you slide off the chicken
and Ham the chick turns around. You both go gather
your things. Is there anything else of note?
Speaker 3: I grab. I definitely refill my mug now that I
know the Chicken's.
Speaker 2: Okay, absolutely all right, you refill what mugs you have.
There we go, and this time you all right off
and two on the chicken and two others in tow
into the sunrise, and that is where we will end
for tonight.