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Speaker 1: Hey everyone, this is Sean, your editor speaking. We hit

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a little bit of turbulence today while recording the Giant BombCast.

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Jan's power went out midway through the episode. It caused

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a few issues with the recording, so some audio had

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to be pulled from the live stream. This means that

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the first hour and fifteen minutes or so might sound

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a little bit funky in places, but I did my

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best to clean things up and it's smooth sailing after that.

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So thanks for bearing with us and enjoy the show.

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Speaker 2: Hey everybody, it's Tuesday, exceptem.

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Speaker 3: You're twenty third, twenty twenty five. Welcome to the Giant BombCast,

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Episode nine oh nine, and we're all feeling so fun.

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I am your host, Jan Achoa. Welcome to the christ

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Air of Video Game podcast.

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Speaker 4: That's right, we're all.

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Speaker 3: Just a bunch of sinners over here, because I just

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learned last night we were supposed to get raptured, but

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yet here we are, the biggest center of them all.

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Co Captain of the Ship joining me as always Jeff Grub. Yeah,

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I do have a rule about this. I'm okay with

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you believing that you're gonna get raptured once in your life.

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If it doesn't happen, you're never allowed to do it again.

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You get one, and then if it doesn't then no more.

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I don't want to hear it again.

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Speaker 5: Uh.

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Speaker 3: He is the triple kickflip backflip, sliding down on your

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tummy in a suit of meat, in every instance, in

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every video game, in every aspect of life, Dan Reiker.

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Speaker 6: Hi, I have been sliding around in video games as

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a meat man.

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Speaker 7: Were you referencing a video game, jan or are you

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just saying things?

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Speaker 3: I'm just saying things out but also skate Oh reference meeting,

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but then I started last night.

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Speaker 2: But were you meeting that game?

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Speaker 3: That's right, and we have the mediast boy. He's full

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of meat, but he's.

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Speaker 4: Also full of bones.

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Speaker 2: Jeff back nothing butt bones.

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Speaker 8: Actually, uh, look, folks, starting to think maybe God is

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just pretend. Okay, all right, we'll see you next week

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for Maybe it's just pretend for for you, for little kids. Okay,

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so maybe just shut up.

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Speaker 2: I don't want to hear about anymore. Shut up. You

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just have to be God that raptures us. Couldn't we

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get raptured by like.

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Speaker 3: The or I guess the Easter bunny is like adjacent

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to God right.

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Speaker 8: Yeah, well just so many God else like littered with

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God across this universal plane.

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Speaker 2: Sean to isolate Dan saying.

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Speaker 4: What is the rapture?

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Speaker 2: What we're talking about?

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Speaker 4: The rapture? Yeah? What do you mean?

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Speaker 3: I saw it this morning, saying like.

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Speaker 2: I didn't get ruptured. I'm like, yeah, what a bunch

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us think they're gonna get raptured today?

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Speaker 4: Like this?

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Speaker 7: It's like six times a decade.

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Speaker 2: Right, This one is just caught on with like young

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people on social media.

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Speaker 7: So it's their first rapture.

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Speaker 2: It's it's your first rapture.

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Speaker 4: Total.

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Speaker 3: Out of all the things that children think are going

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to happen, they honestly thought the rapture would would would work.

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Speaker 2: Oh, people believe a lot of stupid ship.

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Speaker 9: Dude, Yeah, speaking about stupid ship, he doesn't know anything

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about it because not only is he the bad boy

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of games media, he has successfully navigated the United States

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Postal Service and he's got a new phone.

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Speaker 4: Like, happy first day of no autism on everybody. We

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did it. In fact, God is real.

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Speaker 2: You got him, Joe, Dan brought up your new phone.

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Speaker 7: How's that going? How's that been going?

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Speaker 3: What do you mean, Mike, Mike, you don't have to all.

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Speaker 4: Right, they're okay. So I did finally get the phone,

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scream screaming about it.

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Speaker 6: Sorry, I got I just love this story a lot, Mike, Yeah,

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tell us about your new phone has great?

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Speaker 4: Yeah, I got the phone. I was like, oh, how

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do I get my you know, phone number on this phone? Now?

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Speaker 10: Uh?

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Speaker 6: Oh?

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Speaker 4: You just you don't have to go to the store anymore.

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That's great.

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Speaker 2: We haven't had to do that for fifteen years.

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Speaker 4: Yeah. Well, I'm confused.

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Speaker 2: Don't you just take a SIM card out of it

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and put in the car? You don't even know you do?

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Speaker 6: You have one phone, look at the other phone with

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the camera, and it's like, do you want all your

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ship on this phone? And you say yeah, and everything

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the EA SIM all your stuff goes over. It's easy

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as hell.

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Speaker 4: Now, No, So I did a SIMS also easy. It's like, okay,

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now we just need the uh the phone number of

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the account holder and their stuff. I was like, oh, yeah,

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I'm on my dad's plan right now. So I did that. Uh.

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And I was doing all of it, and he had

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a like get a code. I was like, oh Dad,

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did you get a confirmation code? He sends me blah blah, blah, okay, great,

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But somehow I must have missed something because his phone

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number went on my phone, and in my panic, I

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immediately deleted it, and somehow, at what point started looking

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at my old phone again, it saw that there was

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still a phone number, onto like, oh no, it's still

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on there, and deleted that forgetting that that was my

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old phone number still. So now neither of my phones

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had cellular connection. But also my father didn't have his

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phone number title his phone anymore. It didn't know about it.

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And he is on vacation.

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Speaker 2: Where did you go on vacation money?

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Speaker 6: Yes, so he's a Disney World He probably doesn't need

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his phone, right, what do you do for a living?

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Speaker 3: Again?

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Speaker 4: Well, he's a doctor, so sometimes he gets very important

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but calls it messages even on vacation.

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Speaker 5: Wait wait, well queen, this amazing crawl. I how were

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you able to delete your dad?

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Speaker 4: Was a number like that? You had?

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Speaker 2: The phone had the numbers? But why is that? Like

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I guess he gave me the.

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Speaker 4: Concremation code, which we both thought was just for me

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to get my number. He was siding away his rights

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to his phone number.

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Speaker 8: So so is this just a consequence of you just

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not read thought I read.

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Speaker 4: I thought, Look, I thought that as soon as I

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scared my opho with this, though, the only thing that

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was going to happen was I was going to take

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the phone number from that phone to put it on here.

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The idea that my dad's number could possibly somehow get

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put on my phone did not occur to me. Look, now,

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did my dad had to spend like three hours of

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his vacation on customer service calls? Down? Yes?

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Speaker 3: He did. How did he call anyone? If you didn't have.

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Speaker 4: Probably go to like guess services World or just somebody

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like he was with family, resumably, could you so? Yes,

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he was with his wife, my stepmom. But they turned

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her phone off too because the account got flagged. Oh yea.

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Speaker 2: Death con five situation.

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Speaker 4: See, well, poor AJ my brother like, because you know,

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I had a like message him, I'm like, I'd be like, look,

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I can't call them, I can't text them. You have

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to somehow get in contact with them.

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Speaker 2: And what's happening, Mike, Mike rounded to the near nearest ten.

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Speaker 7: How many people do you think died because of this?

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Speaker 4: No one died?

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Speaker 2: Everything fine, there's no way for you to know that. No,

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somebody could have died like you don't strike me as

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as the kind of guy, the kind of son or

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brother that creates a lot of messes. But when you do,

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they seem like they would be of this scale where

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it does affect like multiple people in the world. This

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is a poopy pants uh accident.

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Speaker 4: And also okay, as I feared the one the only

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reason I didn't want to tell this story. It's gonna

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be like march on his dad's plans. Though, yes, that

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was a holdover. I'm sorry about that.

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Speaker 3: There's nothing wrong with being on a family every.

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Speaker 4: What take, sir, is yes, we're on a family plan

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and those of that that's toxic American individualism, Mike, And

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we're over that now.

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Speaker 2: We're all one people.

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Speaker 4: All the funny stuff that I did wrong, and there's

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still munching on to the fact that was.

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Speaker 2: What my dad's plan.

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Speaker 4: I mean, it plays it to there I'm a mad

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child narrative and I'm not. I'm glad I have a

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mortgage and I have said problems. You have problems, yeah,

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like deleting your dad's phone number. So why are we

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talking about this?

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Speaker 8: Listen, It's it's good that you're still on your dad's plan,

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because then this cavalcade of fuck ups would not have happened.

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Speaker 2: I felt really bad. I think I expect my kids

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to be on my cell phone plan when they are

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like into their thirties. I got I could see that.

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Speaker 4: Yeah, I have no problem with that. Oh I felt man,

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it was one of the There was a moment where

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it's funny that I accidentally deleted my phone number off

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the oh too, so I had no cell service of

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any guide. There was a moment there was like, oh

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my god, I messed up. My dad's foe doesn't work

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and he doesn't even know he does, even though he

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was in pretty good spirits when I finally called it about.

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Speaker 2: What was that conversation like when you first spoke to

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Remember Doc.

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Speaker 4: You know the show Dinosaur Dinosaur, You can just go baby,

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So remember the episode where I think it's the first

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episode where the baby like grabs the remote and the

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dad's like, oh, if you touch that, you're gonna be

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one sorry little dinosaur. And then he changes the channel

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and he pops up from the couch. He goes, I'm sorry.

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So I just called my dad and I's just like,

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I'm sorry, and your dad's reaction to.

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Speaker 2: Man.

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Speaker 3: Okay, Mike, I think if anything, if you were worried

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about any part of that being construed as like being

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a man child, I think it is less of the

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family plan because that's economical. It may be more of

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apologizing through uh riffing off the dinosaurs.

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Speaker 4: Aby dinosaur from the dinosaurs. I'm the Mikey gotta.

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Speaker 2: Love you there it is Man, Well in your internet's bad.

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Speaker 4: That's not me.

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Speaker 3: To tell Dylan to stop torrenting or something.

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Speaker 2: Yeah, no, it's me. You're you look good now, Okay.

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Speaker 6: I love the story, so just picturing him at Disney

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World getting the first like sense of that, like did

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he look down on his phone and it just didn't

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work or did he hear from one of you first?

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Speaker 4: As I said, I think, make a j call our

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stepmom who at the time think her number wasn't turned

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off yet at that point they had not suspected fraud,

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so her numbers still worked at the moment. It's so

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good man, all right, Oh boy, newhone's nice though it's

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got this extra button for the camera. Now that's neat.

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I do like that.

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Speaker 3: Yeah, nice cool, I kind of I really want cars

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to be done again.

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Speaker 2: Oh yeah, yeah, because they try to sell you subscriptions

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to like shit like heated seats like that. That will

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be the.

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Speaker 4: Thing that really drives me insane.

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Speaker 3: Is yeah, like I'm contemp you knows, as I've alluded here,

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I'm thinking about moving yet again. And part of that is, like,

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you know what, I've had this twenty fourteen Honda Civic

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four ten years. Let me trade this away, sell it

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and try to pick up a new car. And then

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I look at all the new cars and they all

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fucking suck because why do they have like two iPads

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on them?

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Speaker 4: Now?

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Speaker 3: Am I old that? I don't want a gigantic screen

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on my car?

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Speaker 6: I mean the only thing I want is the map, really,

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and I want to be able to like play podcasts

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on it.

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Speaker 7: That's all I need.

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Speaker 4: Really.

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Speaker 8: Twenty fourteen Civic is only a third of the way

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through its life, Jen, what do you?

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Speaker 4: Yeah?

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Speaker 3: But you know what, I like the uh one fifty

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I think, holy shit, that's yeah.

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Speaker 2: I mean it's like that for Ani, that's like half

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of its life.

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Speaker 4: Yeah.

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Speaker 3: So I also wonder fulfill my dream of having like

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a truck that it can throw shit in.

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Speaker 7: You know, what do you picture it? What what are

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you picturing putting in the truck?

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Speaker 3: I don't know, Like, Godie, I'm cruising through the streets

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of wherever. I'm like, oh damn, that's a sick ass

255
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coffee table.

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Speaker 2: Are you going to be the goat guy? Are you

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gonna be the guy that has goats in his truck?

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Speaker 3: I could be the goat guy, you know, I really Okay, Scout,

259
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no Scout place.

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Speaker 7: I'm jealous.

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Speaker 3: Okay, okay, no, no, you can still ride in the truck.

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It's fine their space. I can't put you in the bed.

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Speaker 4: Oh I'm gonna pop off. No, I already popped che

264
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you can no, no, no, no.

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Speaker 2: No, no no, Mike.

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Speaker 7: The runway is clear.

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Speaker 3: Yeah, this is an open, open place.

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Speaker 4: I may have gone on to X for like one

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moment the other week and I meet like for I

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forget why. Then I went on I Notifications and it

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was somebody at ATS trying to get Jan fired because

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they're mad at Scout, barking and oh, hey you shut

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the house.

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Speaker 3: Person on X tagging bikey about Scout. Shut the fuck up,

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eat my ass.

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Speaker 4: Yeah, we like Scout. It's it's it's the most pleasant park. Anyways,

277
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I was like, what you'll get a dog. They just

278
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park sometimes. What are you gonna do do with it? Oh?

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Speaker 2: Man, you I love this.

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Speaker 7: I mean we'll have the jan firing meeting after this show.

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Speaker 4: We got so sorry, Jae, we got bad news.

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Speaker 3: We'll talk all right.

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Speaker 4: Yeah. I don't think you need a truck.

284
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Speaker 8: I'm not trying to persuade you out of getting Nobody

285
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needs a truck.

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Speaker 4: Yeah, I feel like, you.

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Speaker 3: Know, some people need trucks. I don't need a truck.

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If I were to move to southern California, I definitely

289
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don't need a.

290
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Speaker 6: Truck, you know, but I think there are certain people

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that are just constantly using their trucks.

292
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Speaker 2: Truck if you're a contractor and you get through your business, yes,

293
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no individual needs a truck.

294
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Speaker 4: I see way too.

295
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Speaker 8: Many people in suburbia with their fucking giant That's what.

296
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Speaker 4: My dad has a lot enough and uh yeah, oh yeah,

297
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he's hauling around all them much the one because he

298
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hit a deer. They got the new one. I'm like, well,

299
00:14:14,919 --> 00:14:16,960
this is great because I need to move something. He's like,

300
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you're not putting that in my new truck. And I'm like, well,

301
00:14:19,919 --> 00:14:24,320
what is the point of this truck? Yeah, totally. I'm

302
00:14:24,320 --> 00:14:26,320
glad I deleted his from number.

303
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Speaker 2: I'm glad he deserved it. It sounds like he deserbor.

304
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Speaker 7: My neighbor has a truck he's obsessed with.

305
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Speaker 6: Like it seems like all day he's just out front

306
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looking at his truck and doing stuff of his truck.

307
00:14:37,320 --> 00:14:39,759
But he has like like Minnesota during the winter, he

308
00:14:39,799 --> 00:14:41,960
has like giant like plow things he puts on front

309
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and like kind of clear stuff out and everything, like

310
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like he's utilizing it for proper purposes.

311
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Speaker 2: Right if you're like a truck guy, like that's what Like,

312
00:14:48,559 --> 00:14:51,120
it's a truck's nice to have and they're fun. And

313
00:14:51,200 --> 00:14:52,960
it sounds like that's where Jan wants to get into

314
00:14:53,000 --> 00:14:54,720
the action here. It's like have it for like some

315
00:14:54,799 --> 00:14:56,080
fun stuff and yeah, do it.

316
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Speaker 3: I mean, I like going camping, so you know, you

317
00:14:58,679 --> 00:15:01,159
to be useful for that. But I also just I

318
00:15:01,240 --> 00:15:04,679
just want to fucking key truck somewhere to run me through.

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Speaker 8: The process of I think importing one of those now

320
00:15:07,120 --> 00:15:10,519
is almost there's truck yeah.

321
00:15:10,279 --> 00:15:13,679
Speaker 2: K e I They're dope. They're super sill. They are

322
00:15:13,679 --> 00:15:14,559
the many trucks from Japan.

323
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Speaker 4: Dan. That's like these guys.

324
00:15:17,440 --> 00:15:20,159
Speaker 2: They are there's an importer here in Cleveland, and they

325
00:15:20,480 --> 00:15:23,279
have them for like a surprisingly low prices, like something

326
00:15:23,320 --> 00:15:25,159
like starting at like four or five grand. I'm like,

327
00:15:25,200 --> 00:15:26,000
what's going on here?

328
00:15:26,039 --> 00:15:26,360
Speaker 4: Really?

329
00:15:26,639 --> 00:15:28,159
Speaker 2: Yeah? But I think, you know, I think those might

330
00:15:28,200 --> 00:15:30,879
be like a certain certain models. I haven't looked too closely.

331
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Speaker 8: But what's the size comparison to a car that we

332
00:15:35,159 --> 00:15:36,960
would be able to you know visually?

333
00:15:37,000 --> 00:15:40,519
Speaker 2: You know, they're they're like like you know, like like

334
00:15:40,519 --> 00:15:43,080
like take that and then like shrink it by like

335
00:15:43,279 --> 00:15:46,080
twenty percent and then put a flat or not a

336
00:15:46,080 --> 00:15:47,639
flat at but you know, pickup truck.

337
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Speaker 8: Yeah, back, I've seen them, but I've never seen one

338
00:15:50,039 --> 00:15:50,519
in person.

339
00:15:52,080 --> 00:15:52,360
Speaker 4: Uh.

340
00:15:52,799 --> 00:15:56,840
Speaker 3: Speaking about going on to Twitter's restaurants k K truck truck,

341
00:15:57,200 --> 00:16:02,120
I also did the same recently. And then, uh, I

342
00:16:02,120 --> 00:16:04,200
I don't know why I felt compelled by I checked

343
00:16:04,200 --> 00:16:07,279
my ass and then someone else was complaining about me,

344
00:16:07,320 --> 00:16:10,240
saying I'm terrible at my job, and to that person, hey,

345
00:16:10,600 --> 00:16:12,360
fuck off eat my ass from the front.

346
00:16:12,720 --> 00:16:15,399
Speaker 8: Wait they said they it was specifically.

347
00:16:14,799 --> 00:16:16,320
Speaker 4: You're terrible at your job.

348
00:16:16,720 --> 00:16:21,320
Speaker 3: Yeah, it's not even like no specific citations as to

349
00:16:21,360 --> 00:16:22,320
why they were like.

350
00:16:22,480 --> 00:16:25,919
Speaker 4: Star terrible his job.

351
00:16:26,200 --> 00:16:32,639
Speaker 3: Well, bitch, get the feeling a little spicy today. It's

352
00:16:32,679 --> 00:16:34,120
a different person from Scout.

353
00:16:34,639 --> 00:16:38,799
Speaker 2: Uh Is it because I spoke about God that way?

354
00:16:39,080 --> 00:16:39,120
Speaker 3: No?

355
00:16:39,320 --> 00:16:41,840
Speaker 4: No, they're not mad at you. I mean not yet.

356
00:16:43,480 --> 00:16:44,399
Speaker 3: Uh.

357
00:16:44,679 --> 00:16:46,960
Speaker 6: There's a moral of this story about what websites not

358
00:16:47,000 --> 00:16:52,159
to go to. What do they think about Tyler over

359
00:16:52,240 --> 00:16:54,639
at X right now? Search for Tyler in the search bar.

360
00:16:55,879 --> 00:16:59,039
Speaker 3: I think Sean had said something yesterday about Django unchained

361
00:16:59,120 --> 00:17:00,919
and just kind of like like something in my head,

362
00:17:00,960 --> 00:17:05,039
and I'm like, oh yeah, oh no, I am like

363
00:17:05,160 --> 00:17:08,000
fully off. There's no longer love on a leash. It's

364
00:17:08,039 --> 00:17:11,799
just like off, we have free zone. It's terrible, It's

365
00:17:11,880 --> 00:17:12,680
going to be.

366
00:17:14,359 --> 00:17:15,720
Speaker 4: Gang. It is like that.

367
00:17:16,519 --> 00:17:19,359
Speaker 3: I think you should leave Sketch, except we are just

368
00:17:19,519 --> 00:17:26,240
back in Sloppy Steaks era and we're just.

369
00:17:25,039 --> 00:17:31,839
Speaker 4: Anyways video games mistaken as the words stake in it. Yeah,

370
00:17:31,839 --> 00:17:32,119
we know.

371
00:17:35,160 --> 00:17:39,119
Speaker 3: Speaking about sloppy games. Lego Voyagers is something of that

372
00:17:39,359 --> 00:17:41,720
grab and I checked out and it is actually the

373
00:17:41,759 --> 00:17:45,400
antithesis of Sloppy is a very cute and quaint co

374
00:17:45,480 --> 00:17:49,160
op game where you and a companion are too little

375
00:17:49,960 --> 00:17:53,200
one by one bricks yep, the one by ones and

376
00:17:54,279 --> 00:17:56,640
crub you joked around that we were just gonna be

377
00:17:56,720 --> 00:18:01,039
lounging in our chairs in Lego Voyagers and you joked

378
00:18:01,039 --> 00:18:03,799
around about watching the Challenger explosion. Yeah, then we saw

379
00:18:03,839 --> 00:18:04,359
the Challenger.

380
00:18:04,839 --> 00:18:07,759
Speaker 2: It happened, Yes, in Lego. I was like, there was

381
00:18:07,759 --> 00:18:09,559
a spaceship and I'm like, oh, it's gonna be like

382
00:18:09,920 --> 00:18:12,119
the date's gonna come up in like nineteen eighty six

383
00:18:12,240 --> 00:18:12,559
and then.

384
00:18:14,000 --> 00:18:16,759
Speaker 4: N eleven exactly.

385
00:18:17,039 --> 00:18:19,960
Speaker 2: But then the spaceship takes off and it fucking explodes

386
00:18:20,039 --> 00:18:23,160
and then it crashes around you. So it felt just

387
00:18:23,200 --> 00:18:24,279
like the Challenger explosion.

388
00:18:24,599 --> 00:18:25,519
Speaker 4: Uh, you know.

389
00:18:25,599 --> 00:18:29,039
Speaker 2: Other than that, though chill vibes Q came, I don't know,

390
00:18:29,400 --> 00:18:31,039
it's kind I liked it. It was a good time.

391
00:18:31,039 --> 00:18:33,160
I don't know if I'm like gonna see it through,

392
00:18:33,240 --> 00:18:34,839
like Jane, if you wanted to, like we could, but

393
00:18:34,880 --> 00:18:37,079
we're so busy. I don't know, we're not gonna prioritize it.

394
00:18:37,200 --> 00:18:37,319
Speaker 4: Well.

395
00:18:37,319 --> 00:18:39,759
Speaker 2: What I played of it I found to be a

396
00:18:40,000 --> 00:18:43,640
very sort of just low stakes. But when you get

397
00:18:43,640 --> 00:18:45,519
to a puzzle, you're like, Okay, let's figure this out,

398
00:18:45,559 --> 00:18:47,720
and it's like just a matter of like what can

399
00:18:47,799 --> 00:18:50,359
this object do? Once you figure that out, you figure

400
00:18:50,400 --> 00:18:52,079
out like how to get the other person to do

401
00:18:52,119 --> 00:18:54,160
the other thing, to interact with it, and there's like

402
00:18:54,240 --> 00:18:57,319
one of those every five ish minutes. It's not overwhelming

403
00:18:57,400 --> 00:18:59,119
a lot of times, it's just moving through a space

404
00:18:59,119 --> 00:19:00,960
with your buddy in a really nice way.

405
00:19:01,759 --> 00:19:04,559
Speaker 3: It is a very it's not quite a one button

406
00:19:04,599 --> 00:19:07,079
co op game. Maybe a three button co op game

407
00:19:07,640 --> 00:19:11,319
and stakes, Like you said, Gunportunately, they added more button.

408
00:19:11,559 --> 00:19:13,319
Speaker 4: Yeah.

409
00:19:13,799 --> 00:19:16,480
Speaker 3: What I wanted to bring up leg a Voyager specifically,

410
00:19:16,519 --> 00:19:19,559
since it is like an uh, it is a co

411
00:19:19,640 --> 00:19:21,920
op game. You can't launch into a single player. You

412
00:19:21,920 --> 00:19:23,880
could do local co op, but we GB and I

413
00:19:23,920 --> 00:19:28,759
obviously played online co op. Where are y'all on Split Fiction?

414
00:19:29,039 --> 00:19:31,079
Because I was reminded that came out this year?

415
00:19:31,279 --> 00:19:33,640
Speaker 4: Yeah, yeah, what about it? I was really liking it.

416
00:19:33,680 --> 00:19:36,640
I just need to kind of get my brother back

417
00:19:36,680 --> 00:19:38,039
here to play through it. I actually didn't want to

418
00:19:38,079 --> 00:19:40,000
play through that before Game of the Year because I

419
00:19:40,079 --> 00:19:42,359
was having a great time with it. My other brother

420
00:19:42,440 --> 00:19:44,799
has been playing it with his eight year old son

421
00:19:44,839 --> 00:19:46,680
and he's really enjoying that.

422
00:19:47,240 --> 00:19:50,000
Speaker 2: Finished in the weekend. Okay, cool, Yeah.

423
00:19:49,960 --> 00:19:52,839
Speaker 6: It's objectively very very good. I really enjoyed my time

424
00:19:52,880 --> 00:19:54,559
with it. I do there's a bit of a like

425
00:19:54,599 --> 00:19:57,519
empty calories feeling to it, but that's not necessarily a complaint.

426
00:19:57,720 --> 00:19:59,839
It's just one that like every second I was playing it,

427
00:20:00,119 --> 00:20:01,920
liked it, and then I just haven't really thought about

428
00:20:01,920 --> 00:20:04,559
it since. But I do think it's probably the best

429
00:20:04,599 --> 00:20:05,319
one they've made.

430
00:20:06,680 --> 00:20:10,599
Speaker 3: Yeah, I uh, I enjoy the force not force co

431
00:20:10,680 --> 00:20:14,839
op genre, but uh, I am excited to see the possibilities,

432
00:20:14,920 --> 00:20:17,480
especially something as simple as Lego Voyagers.

433
00:20:17,720 --> 00:20:17,880
Speaker 4: Uh.

434
00:20:17,920 --> 00:20:20,200
Speaker 3: And then like the complexity of split fiction, I want

435
00:20:20,200 --> 00:20:21,640
to see like a fun middle ground.

436
00:20:22,160 --> 00:20:22,359
Speaker 4: Uh.

437
00:20:22,519 --> 00:20:25,559
Speaker 3: For for for that, I guess a whole lot genre

438
00:20:26,200 --> 00:20:26,960
he's in creamback.

439
00:20:27,519 --> 00:20:29,119
Speaker 4: Yeah, yes, definitely is.

440
00:20:29,240 --> 00:20:33,519
Speaker 7: Uh is Lego Voyagers a elomelo Like I.

441
00:20:33,920 --> 00:20:37,200
Speaker 2: Never played Elo, but I'm gonna say, yes, what about

442
00:20:38,319 --> 00:20:40,599
Oh yeah, of course go to hell?

443
00:20:41,519 --> 00:20:46,200
Speaker 3: It is lower on the elomelo ebn ab uh scale,

444
00:20:46,400 --> 00:20:49,440
Like it is not quite a Snipper Clips, but it

445
00:20:49,519 --> 00:20:53,720
is above a Pico Park. Yes, sure, yes, yes.

446
00:20:53,599 --> 00:20:54,640
Speaker 4: Yes, yeah, it's uh.

447
00:20:54,880 --> 00:20:57,599
Speaker 2: That genre is strange, just because it's like it feels

448
00:20:57,599 --> 00:20:59,559
like one studio dominates it. I was, I guess I

449
00:20:59,599 --> 00:21:01,200
was surprised to see this, but in a way I

450
00:21:01,240 --> 00:21:04,240
shouldn't because that you know, before Split Fiction, what was

451
00:21:04,279 --> 00:21:05,359
there one that did really do?

452
00:21:05,799 --> 00:21:05,920
Speaker 4: It?

453
00:21:05,960 --> 00:21:08,720
Speaker 2: Takes two sold very well, so about other people are

454
00:21:08,759 --> 00:21:11,200
taking notice, But it just feels like there's not enough

455
00:21:11,279 --> 00:21:14,119
room in that space for multiple studios. I don't know

456
00:21:14,160 --> 00:21:17,200
if we'll get one in between Lego Voyagers and Split

457
00:21:17,240 --> 00:21:18,799
Fiction Jam, but I would like to see it. So

458
00:21:18,920 --> 00:21:21,039
I don't know, Maybe that's an indie game studio that

459
00:21:21,079 --> 00:21:23,680
actually like puts something out like that out Splits.

460
00:21:23,359 --> 00:21:25,440
Speaker 4: Section had a switch to like the launch Port. I

461
00:21:25,440 --> 00:21:27,119
think it actually actually is a pretty good port. So

462
00:21:27,119 --> 00:21:27,880
I think a lot more people.

463
00:21:27,960 --> 00:21:29,319
Speaker 2: Yeah, we we had good things about that.

464
00:21:29,359 --> 00:21:29,680
Speaker 4: I didn't.

465
00:21:29,720 --> 00:21:30,400
Speaker 3: I didn't play that.

466
00:21:30,319 --> 00:21:32,000
Speaker 4: Thought somebody brothers playing it actually.

467
00:21:32,599 --> 00:21:35,519
Speaker 3: Also, if you're just a regular decular fan of Lego,

468
00:21:35,759 --> 00:21:37,119
this is a gorgeous game.

469
00:21:37,559 --> 00:21:39,359
Speaker 2: It's nice to look at the Lego pieces.

470
00:21:39,519 --> 00:21:43,640
Speaker 3: Yeah, everything like the floral and fauna is all different

471
00:21:43,720 --> 00:21:47,160
Lego pieces. But there's like one of like the corner

472
00:21:47,160 --> 00:21:49,519
studs that you will use to like finish off like

473
00:21:49,799 --> 00:21:53,799
a bigger building or object when you're building a Lego set.

474
00:21:53,880 --> 00:21:58,559
They use it for like butterflies, and it's great Lego

475
00:21:58,720 --> 00:22:01,039
though they don't have eat or at least the ones

476
00:22:01,079 --> 00:22:03,680
that we were playing with Dan, You've been all about

477
00:22:03,759 --> 00:22:06,599
feet because you've been checking out Baby Steps.

478
00:22:07,400 --> 00:22:13,400
Speaker 6: I did you played, I'd say a couple hours an hour,

479
00:22:13,880 --> 00:22:16,000
so I got past it. There was like one point

480
00:22:16,039 --> 00:22:17,480
where it actually like seemed like there was like a

481
00:22:17,480 --> 00:22:19,440
break in the like you know, it's like the level

482
00:22:19,480 --> 00:22:20,680
was beaten and it's like, oh, do you want to

483
00:22:20,680 --> 00:22:22,480
go onward and upward? And I did that and that

484
00:22:22,599 --> 00:22:25,200
next area I spent a long time going around and

485
00:22:25,440 --> 00:22:28,000
I got really far up this hill and then I

486
00:22:28,079 --> 00:22:30,960
fell into like a slippery like rock thing that sent

487
00:22:31,000 --> 00:22:33,559
me into a waterfall. And it was like comical watching

488
00:22:33,559 --> 00:22:36,519
how far I kept sliding down. It was very black Sheep,

489
00:22:36,640 --> 00:22:39,400
you know, Farley falling down the hill or hot Rod

490
00:22:39,400 --> 00:22:42,359
the same joke. And I was like, okay, well great,

491
00:22:42,359 --> 00:22:43,680
I'm gonna go to the bottom here and it's going

492
00:22:43,720 --> 00:22:45,920
to be like all right, respawn or whatever, you're dead.

493
00:22:46,240 --> 00:22:48,000
Speaker 7: It's like no, my guy just had to get up.

494
00:22:48,079 --> 00:22:51,680
Speaker 6: And it's like, wait, I have That was a really

495
00:22:51,799 --> 00:22:55,839
far fucking way more like only up type stuff, right,

496
00:22:55,880 --> 00:22:57,160
you know, where it's like no, no, You've got to

497
00:22:57,160 --> 00:22:59,599
go back up there. So I kept walking and I

498
00:22:59,640 --> 00:23:01,559
was like, oh, okay, I'm seeing a bunch of new

499
00:23:01,559 --> 00:23:03,359
stuff without going up, so I thought it was like,

500
00:23:03,400 --> 00:23:05,039
this must be a part where you have to fall

501
00:23:05,079 --> 00:23:07,240
and then it leads you into this next area. And

502
00:23:07,279 --> 00:23:09,480
I realized no, I just did like a full lap

503
00:23:09,519 --> 00:23:11,799
around the mountain, I think because I got back to

504
00:23:11,839 --> 00:23:13,559
where I started and I was like, oh my god,

505
00:23:13,599 --> 00:23:15,240
I just need to go up there again. I just

506
00:23:15,279 --> 00:23:18,119
like got stepped back like forty minutes because I fell

507
00:23:18,160 --> 00:23:19,039
down this waterfall.

508
00:23:19,200 --> 00:23:22,720
Speaker 2: It's a game like that's you know, yeah, yeah, I under.

509
00:23:23,920 --> 00:23:25,559
Speaker 3: Is there any type of check pointing?

510
00:23:25,640 --> 00:23:25,839
Speaker 4: Dan?

511
00:23:28,960 --> 00:23:30,920
Speaker 7: I mean, I don't know.

512
00:23:30,920 --> 00:23:32,720
Speaker 6: I haven't gone back into it that one session with

513
00:23:32,759 --> 00:23:35,319
the game, and I never like got so I don't

514
00:23:35,319 --> 00:23:36,079
even remember, know.

515
00:23:36,240 --> 00:23:38,160
Speaker 2: So when we did the we did like, uh, what

516
00:23:38,240 --> 00:23:38,640
do we do?

517
00:23:38,880 --> 00:23:42,720
Speaker 11: Wasn't a quick look Unfinished Unfinished did unfinished for the

518
00:23:42,759 --> 00:23:44,799
demo of the beta, which was, by the way, one

519
00:23:44,839 --> 00:23:45,880
of my favorite video guys.

520
00:23:45,920 --> 00:23:47,519
Speaker 4: You guys have ever done that? I wasn't end I

521
00:23:47,559 --> 00:23:48,960
love that video. Guys did a really good job.

522
00:23:49,440 --> 00:23:50,759
Speaker 2: Oh yeah, that was a good time.

523
00:23:50,799 --> 00:23:54,000
Speaker 8: They I don't remember where it drops you off again,

524
00:23:54,200 --> 00:23:56,480
Like I feel like once you got to that first bonfire,

525
00:23:56,559 --> 00:23:57,519
maybe it was there.

526
00:23:59,759 --> 00:24:01,799
Speaker 6: I assume that there's a break when it says that

527
00:24:01,839 --> 00:24:04,039
it shows you the bedroom again and it says onward

528
00:24:04,079 --> 00:24:06,079
and upward, like that definitely must have saved, but like,

529
00:24:06,119 --> 00:24:08,160
I don't know if it saves after that, haven't gone back.

530
00:24:08,200 --> 00:24:08,599
Speaker 4: There's like a.

531
00:24:08,599 --> 00:24:11,400
Speaker 8: Surprising amount of mystery going on in this game. I

532
00:24:11,440 --> 00:24:13,640
feel like where and.

533
00:24:13,960 --> 00:24:15,839
Speaker 6: Like you're curiosity will get the best of you where

534
00:24:15,880 --> 00:24:17,400
It's like I got to one point where there's just

535
00:24:17,440 --> 00:24:19,519
like a pit and it's just like a circular pit

536
00:24:19,640 --> 00:24:21,920
filled with dirt, and it's like, all right, it doesn't

537
00:24:21,920 --> 00:24:24,240
seem like there's any points of interest in there. It

538
00:24:24,279 --> 00:24:26,759
seems like I could just walk around it and go forward,

539
00:24:26,839 --> 00:24:28,559
but like, I'm too curious. There has to be like

540
00:24:28,559 --> 00:24:30,440
what happens if I go in that pit? And sure,

541
00:24:30,519 --> 00:24:32,119
if I went in, I walk around and I couldn't

542
00:24:32,119 --> 00:24:33,920
get out and you just can't lift your feet high

543
00:24:34,000 --> 00:24:35,839
enough for that. And then it triggered to cuts in

544
00:24:35,920 --> 00:24:37,720
where Benet Fatty comes by and brings a ladder by

545
00:24:37,759 --> 00:24:39,799
and everything, But like, has anyone gotten to that point,

546
00:24:39,799 --> 00:24:40,160
like can you?

547
00:24:42,559 --> 00:24:44,160
Speaker 4: And I kind of mostly just did what I did

548
00:24:44,240 --> 00:24:46,079
in the demo, so.

549
00:24:46,119 --> 00:24:48,240
Speaker 2: You but you saying all this stuff really like I

550
00:24:48,279 --> 00:24:51,039
love ben at Foddy games. I love the idea, well,

551
00:24:51,720 --> 00:24:55,079
I love the idea. In practice it's infuriating, but I

552
00:24:55,119 --> 00:24:57,839
love that being infuriated by a game that just says,

553
00:24:57,880 --> 00:25:00,200
fuck you, if you fall down, deal with it, and

554
00:25:00,400 --> 00:25:02,359
like that's you know, getting over it with minute fady,

555
00:25:02,480 --> 00:25:05,559
like that is the whole game, like sort of considering

556
00:25:05,599 --> 00:25:08,000
what that feeling is and why we do why we

557
00:25:08,079 --> 00:25:09,839
you like, put up with stuff like that, And so

558
00:25:09,960 --> 00:25:11,720
for them to kind of go even further and have

559
00:25:11,759 --> 00:25:14,680
this game that feels like it takes that concept and

560
00:25:14,759 --> 00:25:17,960
makes it open in three D that is very enticing

561
00:25:18,000 --> 00:25:19,680
to me. It's like, what is going to be hidden

562
00:25:19,680 --> 00:25:21,880
in this world that you only see if you are

563
00:25:22,000 --> 00:25:24,559
willing to go in that direction that looks wrong? Or

564
00:25:25,079 --> 00:25:27,519
there's a stare steps over here, and there's a muddy

565
00:25:27,599 --> 00:25:29,519
hill over there, and it's like, well, what if I

566
00:25:29,599 --> 00:25:31,480
tried to force my way up the muddy hill? I

567
00:25:31,519 --> 00:25:33,480
got to see that like that, like I can already

568
00:25:33,480 --> 00:25:35,759
like feel myself like feeling compelled to do that.

569
00:25:36,160 --> 00:25:39,160
Speaker 6: And it kind of jokes with the idea of being

570
00:25:39,160 --> 00:25:41,039
in a more normal game where like at one point,

571
00:25:41,119 --> 00:25:42,599
like an hour in or something, a character you're talking

572
00:25:42,599 --> 00:25:44,000
to me like, hey, here, here's a map. You know,

573
00:25:44,039 --> 00:25:45,440
this is a map, and then like a mini map

574
00:25:45,519 --> 00:25:47,799
pops up for like a second, and it's like a

575
00:25:47,799 --> 00:25:49,119
normal mini map and it shows like, you know, a

576
00:25:49,160 --> 00:25:50,920
dotted line of like where you're supposed to go, and

577
00:25:50,960 --> 00:25:52,880
you guys like, I don't, I don't need a map

578
00:25:52,920 --> 00:25:54,400
up buying up fine, and then it just goes away.

579
00:25:54,759 --> 00:25:56,720
It's like, so for a second, I'm like, okay, we're

580
00:25:56,759 --> 00:25:59,319
introducing the mcginalia like this stuff, and then it's like no, no, fuck,

581
00:25:59,359 --> 00:26:02,359
you want more. You know, it seems to me what

582
00:26:02,400 --> 00:26:04,839
the game is, which I do respect the commitment to the.

583
00:26:04,759 --> 00:26:06,119
Speaker 4: BID's Sonny.

584
00:26:07,599 --> 00:26:14,359
Speaker 3: Speaking about taking steps and just going keeping on with walking. Mike,

585
00:26:15,039 --> 00:26:20,400
Dan and grub y'all kept digging. Yeah. Last week, that's right.

586
00:26:20,559 --> 00:26:21,079
Speaker 7: This was.

587
00:26:22,839 --> 00:26:25,720
Speaker 4: Another digging a whole game. This one has three player

588
00:26:25,799 --> 00:26:29,640
co op, so we went through this one two together.

589
00:26:29,920 --> 00:26:33,480
Very similar to a game about digging a hole. The

590
00:26:33,559 --> 00:26:36,519
co op is the big difference here, but it's as

591
00:26:36,599 --> 00:26:38,319
silly as the game about digging a hole is. This

592
00:26:38,359 --> 00:26:42,880
one is like taking its being a game even less seriously,

593
00:26:43,079 --> 00:26:44,920
Like it has all the mechanics from that and you

594
00:26:44,920 --> 00:26:47,119
think you know what the loop is. This game's very

595
00:26:47,160 --> 00:26:50,440
easy to kind of just brute force your way through.

596
00:26:50,599 --> 00:26:53,880
For one thing, they have teleporter checkpoints, so instead of

597
00:26:53,920 --> 00:26:56,200
like worrying about, okay, you have to have enough battery

598
00:26:56,720 --> 00:26:59,079
and rope lush, you can get back up to the top,

599
00:26:59,119 --> 00:27:01,000
and you know, to make sure you don't run out,

600
00:27:01,279 --> 00:27:02,799
you kind of just sort of brute force your way

601
00:27:02,839 --> 00:27:04,559
and especially with all three of you digging at the

602
00:27:04,559 --> 00:27:06,839
same time, just dig dig, dig, dig dig to get

603
00:27:06,880 --> 00:27:09,920
to the next teleporter that teleport back up. So, yeah,

604
00:27:09,960 --> 00:27:13,839
it's less of a well designed game, but it's still

605
00:27:14,240 --> 00:27:16,839
a ton of stupid fun, especially with co op. It

606
00:27:16,880 --> 00:27:20,039
wasn't taking yourself seriously at all. You can find costumes,

607
00:27:20,039 --> 00:27:22,359
so we were all dressed up as chimpanzees at some

608
00:27:22,480 --> 00:27:25,960
point and then we got yeah, yeah, yeah, we got

609
00:27:25,960 --> 00:27:28,240
to fart in Jess's mouth. That was Chris Person asked

610
00:27:28,240 --> 00:27:29,759
if you can use that clip for the next highlight

611
00:27:29,880 --> 00:27:30,160
l by.

612
00:27:30,119 --> 00:27:31,759
Speaker 2: The way of course.

613
00:27:33,599 --> 00:27:37,680
Speaker 4: Forever. Yeah, so you know, maybe ever respects the word,

614
00:27:37,799 --> 00:27:40,359
but it's like every respect The game is.

615
00:27:40,440 --> 00:27:43,400
Speaker 2: Very positive on Steam, and I get that, like, like

616
00:27:43,440 --> 00:27:47,039
Mike's right, it's a poorly designed game. I would say,

617
00:27:47,240 --> 00:27:49,359
and yet they find a way to like make that

618
00:27:49,480 --> 00:27:51,759
not matter because they focus on the stuff that does work,

619
00:27:51,839 --> 00:27:54,400
like even the teleporters, the checkpoints. It's like, you could

620
00:27:54,400 --> 00:27:56,440
see why that exists. You could try to design your

621
00:27:56,440 --> 00:27:59,359
way around to keep players together in a multiplayer digging game,

622
00:27:59,720 --> 00:28:01,400
or you could just take the easy way out and

623
00:28:01,400 --> 00:28:03,319
say no, you can all teleport to the same place

624
00:28:03,319 --> 00:28:05,759
so you're all together again and start working again. And that,

625
00:28:05,960 --> 00:28:08,160
you know, is probably the right choice for this five

626
00:28:08,240 --> 00:28:10,839
dollars game on Steam that is like, hey, let's just

627
00:28:10,839 --> 00:28:13,559
go dig a hole together. Like it doesn't get in

628
00:28:13,599 --> 00:28:15,920
its own way even when it is not making the

629
00:28:15,960 --> 00:28:18,519
best decisions about how to design a digging video game.

630
00:28:20,279 --> 00:28:24,000
Speaker 3: So now we've had powerwashing simulator, now we've gone into digging.

631
00:28:24,200 --> 00:28:27,640
What is the next physical labor activity?

632
00:28:27,680 --> 00:28:33,039
Speaker 4: Do you think I want to spread mulch okay, sure, spreader? Yeah. Yeah,

633
00:28:33,240 --> 00:28:34,359
there's got to be like a.

634
00:28:34,359 --> 00:28:39,559
Speaker 2: Landscaping simulator game, yeah, definitely. Yeah. But I do think

635
00:28:39,599 --> 00:28:42,319
like we've been doing these simple tasks. We did run

636
00:28:42,359 --> 00:28:45,200
a grocery store once, Dan, That was a lot of fun.

637
00:28:45,440 --> 00:28:47,279
Speaker 7: Doing that a lot. We did a great job, I.

638
00:28:47,200 --> 00:28:49,720
Speaker 2: Think, sort of running a small business probably is the

639
00:28:49,759 --> 00:28:51,920
next one where it's like, let's uh, let's go into

640
00:28:51,920 --> 00:28:53,839
one of those simulators and do a couple of streams

641
00:28:53,880 --> 00:28:56,559
or whatever and see how far we can get. Real

642
00:28:57,119 --> 00:28:58,880
we yeah, we were weed dealers. That was a lot

643
00:28:58,920 --> 00:28:59,200
of fun.

644
00:29:00,480 --> 00:29:02,240
Speaker 4: I think I saw snow Bike Mike streaming a game

645
00:29:02,279 --> 00:29:04,480
once that looked like your supermarket game. But he ran

646
00:29:04,759 --> 00:29:04,960
like a.

647
00:29:05,880 --> 00:29:08,640
Speaker 3: Yes, yeah, yeah, that was neat. I would go to

648
00:29:08,680 --> 00:29:10,640
a card store snow Bike mic was running one.

649
00:29:10,720 --> 00:29:13,200
Speaker 2: Yeah, definitely a trading card store.

650
00:29:13,519 --> 00:29:14,720
Speaker 4: Yeah, good times.

651
00:29:15,119 --> 00:29:17,759
Speaker 3: I would let him talk me into like playing any

652
00:29:17,759 --> 00:29:18,400
sort of game.

653
00:29:18,279 --> 00:29:20,440
Speaker 4: And he's just like, oh, dude, jah, let's go. It's

654
00:29:20,480 --> 00:29:21,480
a story you got to go do to get the

655
00:29:21,519 --> 00:29:22,440
kadrima credit card.

656
00:29:22,599 --> 00:29:26,880
Speaker 6: Actually I need to hear about this.

657
00:29:27,359 --> 00:29:30,759
Speaker 2: Wait, what's that announced? Just wait last time?

658
00:29:32,640 --> 00:29:35,799
Speaker 3: Okay, all right, all right, well, going from digging holes

659
00:29:35,880 --> 00:29:40,240
to riding trains last night, mister Manatti on Mega Man,

660
00:29:40,440 --> 00:29:42,599
you checked out Monster Train two.

661
00:29:43,319 --> 00:29:47,319
Speaker 4: That's right. This is one of those roguelike deck builder games.

662
00:29:47,880 --> 00:29:51,599
Somehow I mantioned not place the spire until relatively recently,

663
00:29:51,960 --> 00:29:53,480
but liked it a ton, So when I heard that

664
00:29:53,559 --> 00:29:55,920
this is a newer one of those that came out

665
00:29:55,920 --> 00:29:58,559
this year and everybody likes it. I decided I definitely

666
00:29:58,559 --> 00:30:01,000
wanted to check it out. It's a bit more different

667
00:30:01,000 --> 00:30:03,319
from Slight Spire than I was expecting. It's much more,

668
00:30:03,680 --> 00:30:05,039
you know, like it's Slightest Spire, you just kind of

669
00:30:05,039 --> 00:30:06,839
have your one dude and you're you know, you have

670
00:30:06,839 --> 00:30:09,880
all these cars that are often like spells or abilities.

671
00:30:09,920 --> 00:30:13,640
Here you are deploying units, and you kind of have

672
00:30:13,720 --> 00:30:16,880
three four layers of this train and three layers you

673
00:30:16,880 --> 00:30:19,880
can put down your people and those are represented by cards,

674
00:30:20,359 --> 00:30:22,480
and enemies kind of make their way up the layers.

675
00:30:22,519 --> 00:30:24,599
It's almost a little tower defensive. When they get to

676
00:30:24,640 --> 00:30:26,359
the top, then they fight your engine. You got to

677
00:30:26,400 --> 00:30:29,920
protect your engine. So with all of that and like

678
00:30:29,960 --> 00:30:32,359
a lot of us, it's a good deal more complicated

679
00:30:32,359 --> 00:30:34,119
than the Slightest Spire. I would say in a way

680
00:30:34,160 --> 00:30:36,119
that like at first it's almost a little off putting,

681
00:30:36,160 --> 00:30:38,720
but then you kind of begin to understand and grock

682
00:30:38,799 --> 00:30:41,160
it and you appreciate it more.

683
00:30:41,440 --> 00:30:41,519
Speaker 3: So.

684
00:30:41,559 --> 00:30:45,559
Speaker 4: I was definitely having fun. It's presentation wise. Look Slightest

685
00:30:45,559 --> 00:30:47,839
Spire is not some gorgeous game either, to be clear,

686
00:30:48,119 --> 00:30:51,480
but this game has very strong and I don't know

687
00:30:51,480 --> 00:30:54,920
how else to put this looks like a mobile game energy,

688
00:30:55,160 --> 00:30:56,160
you know it does.

689
00:30:56,759 --> 00:30:58,720
Speaker 3: I was gonna say it looks like the type of

690
00:30:58,759 --> 00:31:00,720
fantasy stuff that'd be pain it on the side of

691
00:31:00,759 --> 00:31:01,079
a van.

692
00:31:02,160 --> 00:31:04,880
Speaker 7: It's not a bad thing, but positive.

693
00:31:05,039 --> 00:31:06,680
Speaker 4: Yeah, it's literally like, you know, you see the art

694
00:31:06,680 --> 00:31:08,559
for like the fake mobile games like the People, and

695
00:31:08,599 --> 00:31:10,440
like it's kind of what you call that that weird,

696
00:31:10,519 --> 00:31:15,119
like every body part is like moving constantly all the time,

697
00:31:15,160 --> 00:31:17,440
but like one thousand frames per second. But the art

698
00:31:17,440 --> 00:31:20,119
itself is very simple and flat.

699
00:31:20,960 --> 00:31:21,920
Speaker 2: Whatever it is, I hate it.

700
00:31:21,960 --> 00:31:24,920
Speaker 4: I don't mean yeah, yeah, so you know, this is

701
00:31:24,920 --> 00:31:27,039
a game tool where it's like, oh, there's like such

702
00:31:27,119 --> 00:31:30,519
potential here trains and going to heaven and hell instead.

703
00:31:30,519 --> 00:31:33,559
It just kind of has that look to it. But

704
00:31:33,599 --> 00:31:35,680
you can kind of get over it because the gameplay

705
00:31:35,680 --> 00:31:38,440
itself is so fun, you know, these run based games,

706
00:31:38,480 --> 00:31:40,480
it's just so easy to be like, ooh, I think

707
00:31:40,519 --> 00:31:42,799
I'm a little bit better. Now, let me try that again.

708
00:31:42,960 --> 00:31:45,599
You begin to sort of see where synergies can happen,

709
00:31:45,599 --> 00:31:48,599
what kind of strategies can develop. In between fights, you

710
00:31:48,640 --> 00:31:50,279
have to pick between a left or a right path,

711
00:31:50,640 --> 00:31:53,559
and they'll have different kind of upgrade opportunities on each one,

712
00:31:54,480 --> 00:31:57,079
a little bit like The Spy where you're taking different

713
00:31:57,119 --> 00:31:59,200
branches to try to figure out what kind of stops

714
00:31:59,200 --> 00:32:01,440
you want to make. So, yeah, it definitely seems like

715
00:32:01,599 --> 00:32:05,720
a good one of these. I think I prefer Slay

716
00:32:05,759 --> 00:32:08,240
the Spire is a bit more toned back version of it,

717
00:32:08,319 --> 00:32:09,119
a bit simpler.

718
00:32:09,160 --> 00:32:11,079
Speaker 2: And would you recommend, Like I still have not played

719
00:32:11,079 --> 00:32:12,599
one of these, and I know you just played Split

720
00:32:12,680 --> 00:32:14,920
Slay the Spire recently, is that the one you would

721
00:32:14,920 --> 00:32:16,400
still recommend I go play first?

722
00:32:16,559 --> 00:32:19,000
Speaker 6: Yeah, I think absolutely They're both very good, and I

723
00:32:19,000 --> 00:32:21,440
could see the argument for either, Like like Bonk's obsessed

724
00:32:21,480 --> 00:32:23,119
with both of those, and I think she actually preferred

725
00:32:23,119 --> 00:32:26,039
she one hundred percent uh Monster Training to just played

726
00:32:26,079 --> 00:32:28,079
like probably over one hundred hours probably a bit.

727
00:32:28,720 --> 00:32:29,279
Speaker 2: And it's cool.

728
00:32:29,279 --> 00:32:30,920
Speaker 6: It's like it gets really deep with like thease I

729
00:32:30,920 --> 00:32:32,680
played a good amount of it too, and the synergies

730
00:32:32,680 --> 00:32:34,640
you can do between like your primary group and your

731
00:32:34,680 --> 00:32:37,160
secondary group, and oh this one has these things where

732
00:32:37,440 --> 00:32:39,680
this phase of the Moon system is going on here,

733
00:32:39,720 --> 00:32:41,559
and it's like you realize, like, oh, the synergies that

734
00:32:41,599 --> 00:32:44,000
can have with this other group, Like there's just a

735
00:32:44,079 --> 00:32:46,680
lot of strategic possibilities in that game that like it's

736
00:32:46,720 --> 00:32:48,960
overwhelming at first, but it's you know, because I was

737
00:32:49,000 --> 00:32:50,799
asking Bonka, I was like, this is confusing the hell.

738
00:32:50,680 --> 00:32:50,920
Speaker 7: Out of me.

739
00:32:51,000 --> 00:32:52,920
Speaker 6: She's like, anything I say is not going to help

740
00:32:52,920 --> 00:32:54,839
more than just like playing a couple of rights, and

741
00:32:55,319 --> 00:32:57,319
sure enough you do just kind of click with it.

742
00:32:57,480 --> 00:32:58,440
Speaker 7: So it's very good.

743
00:32:58,599 --> 00:33:01,440
Speaker 4: Yeah, and I grew up ours. I can see myself

744
00:33:01,480 --> 00:33:03,640
playing this sort of you know, second screening while doing

745
00:33:03,640 --> 00:33:05,480
other things, for sure, and I bet I'm going to

746
00:33:05,680 --> 00:33:07,519
appreciate it even more in a few weeks.

747
00:33:07,599 --> 00:33:08,079
Speaker 2: You watch a.

748
00:33:08,039 --> 00:33:11,559
Speaker 3: Movie, right, yeah, Greb, how much of like this card

749
00:33:11,559 --> 00:33:13,200
combat stuff have you checked out?

750
00:33:13,240 --> 00:33:13,680
Speaker 4: With that all?

751
00:33:13,759 --> 00:33:17,279
Speaker 2: I mean, I've played plenty of card combat games. I

752
00:33:17,319 --> 00:33:20,480
played that Hand of GILGAMESH game, the okay, yeah, the

753
00:33:20,559 --> 00:33:23,359
Robot one, and I thought that, yes, Steam World, thank you,

754
00:33:23,359 --> 00:33:24,680
and I thought that was pretty solid.

755
00:33:25,480 --> 00:33:26,599
Speaker 4: I played quite a bit of it.

756
00:33:27,039 --> 00:33:29,079
Speaker 2: And then but I just I have not played this

757
00:33:29,240 --> 00:33:32,119
specific blim, which I guess I still don't even like.

758
00:33:32,119 --> 00:33:33,720
I was kind of watching what Mike was doing, but

759
00:33:33,720 --> 00:33:36,240
I'm like, you know what, it's exactly what Bonk said, Dan,

760
00:33:36,279 --> 00:33:37,359
I'm like, I need to just play this.

761
00:33:37,720 --> 00:33:39,039
Speaker 4: I know, I just need to play it to understand

762
00:33:39,079 --> 00:33:41,359
what's going on. I got a perfect starter one for you,

763
00:33:42,319 --> 00:33:44,079
Kingdom Hearts, chain of.

764
00:33:45,160 --> 00:33:45,519
Speaker 2: Kind of off.

765
00:33:46,359 --> 00:33:47,759
Speaker 3: I'm gonna let this man cook keep going.

766
00:33:47,880 --> 00:33:50,480
Speaker 4: We go. It's because it's like a normal action game,

767
00:33:50,519 --> 00:33:52,720
you just use the cards. It's more it's more of

768
00:33:52,799 --> 00:33:57,480
a Fantasy Star Online episode three, like if you okay,

769
00:33:57,599 --> 00:34:01,559
all right, now, you got me, all right? Itos something.

770
00:34:02,119 --> 00:34:04,559
Speaker 6: Yeah, you talk about the art being like the side

771
00:34:04,559 --> 00:34:06,400
of a van fantasy and I was thinking, like as

772
00:34:06,480 --> 00:34:09,000
much as I bristle at fantasy tropes and stuff and

773
00:34:09,159 --> 00:34:12,000
like normal fiction and games and stuff, I could think

774
00:34:12,000 --> 00:34:14,119
of three instances I see it. I'm like, hell yeah,

775
00:34:14,400 --> 00:34:18,840
it's sides of vans like airbrushed RBD style, uh, posters

776
00:34:18,880 --> 00:34:22,079
at Spencer's gifts of course, you know, like Black Wizard

777
00:34:23,039 --> 00:34:24,840
like Black Flights, mushrooms and stuff.

778
00:34:25,280 --> 00:34:27,199
Speaker 7: And then anything Pog related.

779
00:34:29,599 --> 00:34:32,159
Speaker 6: Wait, wait, the slammer, the board all that's oh wait,

780
00:34:32,239 --> 00:34:37,239
I activated my sorry p Og Okay, all right, okay, yeah,

781
00:34:37,239 --> 00:34:38,119
I don't know whatever.

782
00:34:39,079 --> 00:34:39,679
Speaker 4: I just thought.

783
00:34:39,840 --> 00:34:41,760
Speaker 2: I do like when we talk sometimes and I look

784
00:34:41,760 --> 00:34:43,559
in back Oars just kind of shaking his head a

785
00:34:43,599 --> 00:34:44,159
little bit.

786
00:34:45,519 --> 00:34:46,519
Speaker 4: A little Shank.

787
00:34:47,480 --> 00:34:49,280
Speaker 6: Picture in my mind's eye when you say pog and

788
00:34:49,320 --> 00:34:51,239
but Mike pictures very different times.

789
00:34:52,920 --> 00:34:57,039
Speaker 3: Yeah, I think of like pineapple orange juice and Guada juice.

790
00:34:57,360 --> 00:34:59,199
Speaker 7: So I think about a wizard with eight ball.

791
00:34:59,320 --> 00:35:02,559
Speaker 2: Wait, isn't that worth? The POGs came from from the juice?

792
00:35:03,320 --> 00:35:04,000
Oh oh?

793
00:35:04,039 --> 00:35:08,079
Speaker 6: The caps? The caps Okay, you started like milk caps

794
00:35:08,079 --> 00:35:08,480
and stuff.

795
00:35:08,760 --> 00:35:11,800
Speaker 2: The POGs. The caps were where you get the things.

796
00:35:12,760 --> 00:35:18,960
That's what they're called POGs. Fun to tell black stuff.

797
00:35:19,840 --> 00:35:23,800
Speaker 3: Let's let's keep the wheels rolling here. Last week on

798
00:35:23,880 --> 00:35:27,840
on Professional Fridays, we checked out Skate and it bothers

799
00:35:27,880 --> 00:35:30,719
me that they're just calling it skate instead of just skate.

800
00:35:30,480 --> 00:35:33,599
Speaker 4: For call it lower skates because of the lowercase s.

801
00:35:33,639 --> 00:35:35,840
That's what I've been calling it. Man, he's going to

802
00:35:35,960 --> 00:35:38,440
fetch eventually. Here. I think it's gonna catch on. It's

803
00:35:38,440 --> 00:35:40,559
pretty good. Huh, good luck lower.

804
00:35:41,559 --> 00:35:45,360
Speaker 2: So I had some feelings about Skate. I thought that

805
00:35:45,480 --> 00:35:48,320
this was a pretty good game for what they were

806
00:35:48,360 --> 00:35:51,599
trying to go for, while also being well the truth

807
00:35:51,639 --> 00:35:55,840
of the criticisms of it feeling corporately sanitized are also

808
00:35:56,119 --> 00:36:00,559
very true. But it's like it does this like sampling

809
00:36:00,800 --> 00:36:03,920
of the feeling of hanging out with your friends trying

810
00:36:03,920 --> 00:36:06,760
to nail a trick while skateboarding. I've not like done that.

811
00:36:06,800 --> 00:36:10,280
I've done that for snowboarding before, but I always like

812
00:36:10,519 --> 00:36:14,000
watched skateboarding in the Olympics and was confused. I'm like,

813
00:36:14,119 --> 00:36:16,239
these rounds are so short. I was watching the Best

814
00:36:16,280 --> 00:36:18,800
Trick thing and apparently this is just a normal thing

815
00:36:18,880 --> 00:36:23,000
for skateboarders of spending all day on one rail trying

816
00:36:23,000 --> 00:36:25,119
to nail the best trick on that thing. And so yeah,

817
00:36:25,119 --> 00:36:28,239
they're literally on their board for two seconds at a

818
00:36:28,280 --> 00:36:30,639
time and then they're off their board for a long

819
00:36:30,639 --> 00:36:32,719
time watching other people do it. And I think this

820
00:36:32,840 --> 00:36:35,639
game is trying to nail that aspect of it, because

821
00:36:35,679 --> 00:36:38,760
we definitely had multiple times where we were like on

822
00:36:38,760 --> 00:36:41,320
one roof trying to nail the ramp to land on

823
00:36:41,440 --> 00:36:43,679
another roof, or like when we were on that crane

824
00:36:44,000 --> 00:36:46,599
trying to like hit terminal velocity and land on our

825
00:36:46,639 --> 00:36:48,760
board on top of that other one and actually just

826
00:36:48,800 --> 00:36:51,880
pulling that stuff off felt really rewarding, and I was like,

827
00:36:51,880 --> 00:36:53,880
really enjoying just hanging out with you guys trying to

828
00:36:53,920 --> 00:36:56,880
do that. It's I think that's exactly the kind of

829
00:36:56,920 --> 00:36:58,960
game they were trying to make, and for me, it's like, oh,

830
00:36:59,039 --> 00:37:03,519
you passed that test. Now, it's just everything else needs

831
00:37:03,519 --> 00:37:07,119
to be improved. You need to make the world feel something.

832
00:37:07,239 --> 00:37:09,800
You need to give it some pushback instead of just

833
00:37:10,039 --> 00:37:12,119
this is the fun space where brands can come and

834
00:37:12,159 --> 00:37:15,119
advertise and we could sell skins. Eventually, it just feels

835
00:37:15,159 --> 00:37:16,440
bad in all those other ways.

836
00:37:16,480 --> 00:37:20,239
Speaker 11: I don't know, it's just got no personality right there doesn't,

837
00:37:20,760 --> 00:37:22,480
but like it does have personality in that, like they

838
00:37:22,480 --> 00:37:24,400
allow you to do some weird stuff like you can

839
00:37:24,480 --> 00:37:27,159
do like your emotes whenever, like the way you can,

840
00:37:27,199 --> 00:37:29,239
like you know, set the markers and work back to it,

841
00:37:29,280 --> 00:37:32,760
Like it really helps you do things like hey, let's

842
00:37:32,800 --> 00:37:34,360
all set our markers on top of this crane and

843
00:37:34,360 --> 00:37:35,679
we're gonna keep jumping off and trying to land on

844
00:37:35,719 --> 00:37:36,000
these things.

845
00:37:36,039 --> 00:37:38,440
Speaker 6: Like I liked most of the things that didn't involve

846
00:37:38,480 --> 00:37:40,760
the skating, which you know back in the day, Like

847
00:37:40,800 --> 00:37:42,880
that was the thing I never liked about the skate

848
00:37:42,880 --> 00:37:44,960
games is I didn't like the skating controls. I was

849
00:37:44,960 --> 00:37:47,119
a big Tony Hawk guy, and it's just the whole

850
00:37:47,119 --> 00:37:49,360
analog stuff just did not work for me. And it

851
00:37:49,440 --> 00:37:51,119
still does not work for me. It's just something in

852
00:37:51,119 --> 00:37:53,280
my head doesn't click with the way that operates. But

853
00:37:53,519 --> 00:37:55,199
when I'm just running around off my board and we're

854
00:37:55,239 --> 00:37:58,000
climbing skyscrapers and jumping off buildings and stuff, I was

855
00:37:58,000 --> 00:37:58,719
having fun with that.

856
00:37:59,280 --> 00:38:00,719
Speaker 2: I'm just real quick.

857
00:38:01,039 --> 00:38:01,360
Speaker 4: Yeah I was.

858
00:38:01,480 --> 00:38:03,719
Speaker 2: I'm the huge Tony Hawk guy. This is the first

859
00:38:03,719 --> 00:38:05,679
skate that I've really clicked with, though, So it's like,

860
00:38:05,719 --> 00:38:09,320
it is possible, and I think it's a little bit floaty.

861
00:38:09,440 --> 00:38:11,039
I think I would. I was expecting to be a

862
00:38:11,039 --> 00:38:13,039
little bit more grounded in terms of like, oh, you

863
00:38:13,239 --> 00:38:14,800
your board's not going to be in the air for

864
00:38:14,840 --> 00:38:17,400
like three seconds, so you can't perfectly nail the rails,

865
00:38:17,440 --> 00:38:20,199
but you can and it feels good. So I don't know,

866
00:38:20,239 --> 00:38:22,079
I feel I kind of am with this game on

867
00:38:22,159 --> 00:38:25,039
its sort of idea of how this game should feel

868
00:38:25,079 --> 00:38:26,639
and kind of giving you a little bit of leeway

869
00:38:26,679 --> 00:38:28,920
when you are in the air to actually nail some

870
00:38:28,960 --> 00:38:29,519
cool stuff.

871
00:38:29,840 --> 00:38:32,639
Speaker 3: Yeah. I didn't realize. I may be the only person

872
00:38:32,880 --> 00:38:36,159
on the crew that has really enjoyed the skate franchise.

873
00:38:37,159 --> 00:38:38,599
Speaker 4: We like Tony Hawk, that's the thing.

874
00:38:38,679 --> 00:38:42,280
Speaker 3: Yeah, Okay, but Beck, you said it during upf that

875
00:38:43,039 --> 00:38:47,639
it's it's so interesting that skate still manages to capture

876
00:38:48,039 --> 00:38:51,920
an odd feeling of actual skating in a sense because

877
00:38:51,960 --> 00:38:55,599
like you're prepping your jump, the physics can be real

878
00:38:55,840 --> 00:38:58,480
enough where like all right, I boofed it on like

879
00:38:58,519 --> 00:39:00,920
the set of stairs, let me just go walk back

880
00:39:01,000 --> 00:39:04,519
up and try and tackle it again. And the skating,

881
00:39:05,960 --> 00:39:09,239
the skate essence of it is definitely still there, and

882
00:39:09,280 --> 00:39:13,320
I think it feels really good. And it's while that

883
00:39:14,039 --> 00:39:17,440
this team has been able to nail that aspect when

884
00:39:17,440 --> 00:39:20,519
there have been so many different skate likes over the

885
00:39:20,599 --> 00:39:25,280
years in between Skate three and Lower Skate. God damn

886
00:39:25,280 --> 00:39:30,679
it it worked that haven't quite nailed the physics, and

887
00:39:30,840 --> 00:39:33,000
like the board feel and board control of it, where

888
00:39:33,199 --> 00:39:35,599
you're trying to do too much with like both analog

889
00:39:35,679 --> 00:39:38,320
sticks of one foot is this foot, one foot is

890
00:39:38,719 --> 00:39:41,679
right stick is your right foot. But with skate, with

891
00:39:41,760 --> 00:39:45,000
the classic controls of just pushing and kicking with a button,

892
00:39:45,159 --> 00:39:48,960
it still manages to feel really good. That being said, Grub,

893
00:39:49,000 --> 00:39:52,639
I think you're one hundred percent spot on. You're not

894
00:39:52,840 --> 00:39:54,960
if they just tuned it enough where it feels like

895
00:39:55,000 --> 00:39:57,239
you're going a little bit faster. I think I would

896
00:39:57,320 --> 00:39:58,000
enjoy more.

897
00:39:58,320 --> 00:40:00,840
Speaker 2: The skating speed needs to be amped up for sure,

898
00:40:01,000 --> 00:40:03,199
like the top speed there, and then I just think

899
00:40:03,239 --> 00:40:07,639
they need like culturally, they need to really rework this game,

900
00:40:07,760 --> 00:40:11,559
like that's the big thing, like like yeah, it's like, yeah,

901
00:40:11,599 --> 00:40:14,159
it's kind of so corporate in actual skateboarding because it

902
00:40:14,199 --> 00:40:16,840
is in the Olympics and it is like growing globally,

903
00:40:16,880 --> 00:40:19,079
and brands are seeing an opportunity to like get into

904
00:40:19,079 --> 00:40:21,679
this new subculture and they're going to subsume that eventually,

905
00:40:22,039 --> 00:40:24,400
and skate should not be a part of that process.

906
00:40:24,440 --> 00:40:25,880
It should be the one thing that's like we're still

907
00:40:25,960 --> 00:40:27,599
kind of in your face a little bit, but it's

908
00:40:27,679 --> 00:40:29,559
EA and they're like, no, we don't want to do that.

909
00:40:30,000 --> 00:40:30,159
Speaker 4: Yeah.

910
00:40:30,199 --> 00:40:33,639
Speaker 3: This feels like gentrified skate in a way. Yeah, and

911
00:40:33,800 --> 00:40:38,559
soulless because uh and and all of the promotional materials

912
00:40:38,800 --> 00:40:41,559
has just been lauding of like oh you love love

913
00:40:41,639 --> 00:40:43,679
skate culture. This is going to be a amog to that.

914
00:40:45,880 --> 00:40:46,719
Speaker 4: Further away from.

915
00:40:46,639 --> 00:40:48,920
Speaker 6: That starts out and it's like an AI. It's like Hi,

916
00:40:48,960 --> 00:40:50,679
I'm your AI assistant and it's time for you to

917
00:40:50,679 --> 00:40:53,480
create a character. And they all look like default Fortnite skins,

918
00:40:53,519 --> 00:40:55,519
and this is not the vibe I want from this.

919
00:40:55,920 --> 00:40:58,599
Speaker 3: Yeah, and that you're like leveling up and you're getting

920
00:40:58,880 --> 00:41:02,880
uh like a currency to unlock blind boxes and everything.

921
00:41:02,920 --> 00:41:05,360
It's not what I want or what I'm looking for

922
00:41:05,519 --> 00:41:09,079
in something that is supposed to uphold skate culture. It

923
00:41:09,119 --> 00:41:11,440
doesn't have enough grunge to it. I want it to

924
00:41:11,480 --> 00:41:14,039
be dirty. I want people to be slurring their words.

925
00:41:14,320 --> 00:41:17,480
I want whoever's talking to me to be missing teeth.

926
00:41:17,800 --> 00:41:22,519
Speaker 6: You want ECW but this feels like tko era wwe yes.

927
00:41:23,039 --> 00:41:29,480
Definitely like I want skate town, you know, God.

928
00:41:29,360 --> 00:41:34,599
Speaker 2: This does feel like Saudi Arabia's skating, like I want.

929
00:41:34,480 --> 00:41:38,000
Speaker 3: Mike Valley style skating, where it is like I am

930
00:41:38,119 --> 00:41:41,119
running at a hill, jumping on my board and like

931
00:41:41,760 --> 00:41:45,119
attacking a rail. And here it's like it does feel

932
00:41:45,159 --> 00:41:47,800
a little too floaty. It does feel a little too corporate,

933
00:41:47,880 --> 00:41:51,360
and I think it's it's very weird because they talk about.

934
00:41:51,119 --> 00:41:54,840
Speaker 4: Like oh corporolah.

935
00:41:53,440 --> 00:41:55,280
Speaker 3: And that it is his presence in the city, and

936
00:41:55,440 --> 00:41:58,760
it just takes away a lot of the soul of ski.

937
00:41:59,440 --> 00:42:02,400
Speaker 2: That's the thing is like Tony Hawk. When Tonyak originally

938
00:42:02,400 --> 00:42:05,840
came out in the nineties, it was like, we are

939
00:42:05,880 --> 00:42:07,760
just going to make a statement of what skateboarding is

940
00:42:07,800 --> 00:42:09,480
because it was like kind of one thing back then,

941
00:42:09,559 --> 00:42:12,159
or at least popularly. Popularly, it was one thing, and

942
00:42:12,199 --> 00:42:14,239
so they could just come out and be like be brash.

943
00:42:14,559 --> 00:42:16,239
And now we're at this point where it's like there

944
00:42:16,239 --> 00:42:19,079
are a lot of young kids in the skateboarding like

945
00:42:19,119 --> 00:42:22,800
again globally in Brazil and Japan, it's massively popular, right

946
00:42:22,840 --> 00:42:24,760
with ten eleven twelve year olds, and some of the

947
00:42:24,760 --> 00:42:27,159
best skateboarders in the world are ten eleven and twelve

948
00:42:27,239 --> 00:42:29,039
years old, And it's like, I think they're like in

949
00:42:29,079 --> 00:42:31,360
a moment where like, wait, we're not sure kind of

950
00:42:31,440 --> 00:42:33,280
the direction skateboarding is going to go, so we're not

951
00:42:33,280 --> 00:42:35,719
going to like be bold and take a stance with

952
00:42:35,800 --> 00:42:38,880
like like stating this is what culture is, and that's

953
00:42:38,920 --> 00:42:41,199
it's a mistake, Like they should like, if you're gonna

954
00:42:41,199 --> 00:42:44,159
be the video game for skateboarding, it's already been proven

955
00:42:44,239 --> 00:42:46,519
multiple times. You can just be like the most important

956
00:42:46,519 --> 00:42:48,199
thing in the culture, the way Tony Hawk's pro skater

957
00:42:48,360 --> 00:42:51,719
once was. And this game feels a million miles away

958
00:42:51,760 --> 00:42:52,119
from that.

959
00:42:52,360 --> 00:42:56,639
Speaker 3: Like I feel like skating has had its like booms

960
00:42:56,679 --> 00:42:59,039
over the years and everything, and we are in the

961
00:42:59,039 --> 00:43:02,960
midst of another upswell of a new generation of skaters.

962
00:43:03,360 --> 00:43:05,840
Grub I was watching like an eleven year old killing

963
00:43:05,880 --> 00:43:07,360
a vert ramp in a while.

964
00:43:07,440 --> 00:43:09,840
Speaker 2: They're doing nine hundreds every run.

965
00:43:09,920 --> 00:43:10,039
Speaker 4: Now.

966
00:43:10,119 --> 00:43:13,480
Speaker 3: Yeah, but something that I think is missing in this

967
00:43:13,679 --> 00:43:16,400
because I guess of like the city that they've created

968
00:43:17,079 --> 00:43:20,599
is like the actual street skating part of it. Sure,

969
00:43:20,599 --> 00:43:22,920
you can find a couple different parts of like the

970
00:43:22,960 --> 00:43:26,320
city to to kind of focus in on, and like, oh,

971
00:43:26,360 --> 00:43:28,360
I want to hit this bench and then like go

972
00:43:28,440 --> 00:43:31,360
over here hit this gap. But some of the stuff

973
00:43:31,400 --> 00:43:35,239
that I absolutely love about modern skating is people bombing

974
00:43:35,280 --> 00:43:40,400
a hill and and also just like, look, everything looks

975
00:43:40,440 --> 00:43:42,760
too clean. I wanted to look like it's shot on

976
00:43:42,920 --> 00:43:46,719
like a VX one thousand that give me like the

977
00:43:46,840 --> 00:43:50,039
VHS fish I look in and all that is missing

978
00:43:50,119 --> 00:43:50,360
from this.

979
00:43:50,559 --> 00:43:53,000
Speaker 8: Yeah, but don't you think that. I mean, I'm with

980
00:43:53,159 --> 00:43:55,880
I understand where that comes from, right with like you know,

981
00:43:56,760 --> 00:44:00,239
the skate videos and whatnot. But I think you know,

982
00:44:00,320 --> 00:44:05,280
it's I'm not defending the sort of like saccharine you know,

983
00:44:05,639 --> 00:44:08,840
polish that it's just absolutely yeah, like I said, I

984
00:44:08,880 --> 00:44:10,519
don't think it really has a lot of personality, but

985
00:44:10,559 --> 00:44:15,039
I think, you know, I think skateboarding has evolved out

986
00:44:15,119 --> 00:44:17,159
from that as well too a little bit.

987
00:44:17,360 --> 00:44:19,719
Speaker 2: Right, It's I don't think it's I don't think so.

988
00:44:19,800 --> 00:44:23,280
I think it. I think corporations have set themselves on

989
00:44:23,320 --> 00:44:25,920
top of it and sort of like are trying to

990
00:44:25,960 --> 00:44:26,840
like make sure that they.

991
00:44:26,719 --> 00:44:28,880
Speaker 4: Can keep it clean for their their own personal needs.

992
00:44:28,920 --> 00:44:32,159
Speaker 2: But uh, the skateboarding underneath all that is still just

993
00:44:32,599 --> 00:44:36,000
it's still grind for sure, saying it like skateboarding where

994
00:44:36,000 --> 00:44:38,159
they're not supposed to be skateboarding kind of still being

995
00:44:38,280 --> 00:44:40,360
vagrant to a certain point, Like, yeah, that is still

996
00:44:40,599 --> 00:44:41,599
like a huge part of it.

997
00:44:41,800 --> 00:44:42,000
Speaker 4: Yeah.

998
00:44:42,000 --> 00:44:45,360
Speaker 8: I just think, like, you know, uh something something has

999
00:44:45,440 --> 00:44:48,360
changed in thirty years, right, like, uh, you know, I

1000
00:44:48,679 --> 00:44:51,079
don't know. I think whatever this game is going for

1001
00:44:51,239 --> 00:44:53,360
like they are not they are not final.

1002
00:44:53,719 --> 00:44:57,000
Speaker 4: Yeah, you know. But and I completely agree with everybody's

1003
00:44:57,000 --> 00:45:00,599
everyone's saying about the aesthetics and all that. I kind

1004
00:45:00,599 --> 00:45:02,719
of keep playing this game even after the upf.

1005
00:45:02,760 --> 00:45:03,599
Speaker 2: Yeah everything else.

1006
00:45:03,800 --> 00:45:05,960
Speaker 4: This is way more than I thought I would. I've

1007
00:45:05,960 --> 00:45:08,320
never played a skate so I guess I'll surprise how

1008
00:45:08,400 --> 00:45:11,519
much I am enjoying just you know, and I'm glad

1009
00:45:11,559 --> 00:45:13,519
that it is very different from a Tony Hawk. It's

1010
00:45:13,519 --> 00:45:17,280
a completely different pace, it's completely different control style, and

1011
00:45:17,320 --> 00:45:19,119
it's a great game to just kind of put on

1012
00:45:19,239 --> 00:45:21,840
and try to knock out some of these challenges. While

1013
00:45:21,880 --> 00:45:24,760
I'm watching a video or something like that, I'm kind

1014
00:45:24,760 --> 00:45:27,239
of like, Oh, should I go play skate three or something?

1015
00:45:27,320 --> 00:45:30,159
I really missed this series. Huh. I'm surprised how much

1016
00:45:30,199 --> 00:45:31,119
I liked the gameplay.

1017
00:45:32,079 --> 00:45:34,719
Speaker 3: Uh yeah, I don't know. I when I think about

1018
00:45:35,639 --> 00:45:38,719
my youth of skating around and just seeing people like

1019
00:45:39,960 --> 00:45:42,280
smashing a board with their feet because they were just

1020
00:45:42,320 --> 00:45:45,199
so frustrated, and then two minutes later they're rolling a

1021
00:45:45,239 --> 00:45:49,159
blunt on the broken skateboard, I'm like, oh, yeah, that's skating, baby,

1022
00:45:49,159 --> 00:45:49,639
That's what I mean.

1023
00:45:49,760 --> 00:45:51,519
Speaker 2: Yeah right, And they could just gesture at that. Just

1024
00:45:51,559 --> 00:45:54,239
give me like one scuzzy dude in an alley that

1025
00:45:55,679 --> 00:45:57,280
instead of a shaggy bullshit.

1026
00:45:57,440 --> 00:46:00,360
Speaker 4: Yeah we know he's not smoking weed on the show,

1027
00:46:00,400 --> 00:46:00,840
but we know.

1028
00:46:01,199 --> 00:46:01,679
Speaker 2: Yeah.

1029
00:46:01,800 --> 00:46:04,280
Speaker 6: I like, I've never skateboarded in my life. I do

1030
00:46:04,360 --> 00:46:08,000
not have the coordination for it. But between like Jackass

1031
00:46:08,079 --> 00:46:10,159
and Tony Hawk and stuff, being a big part of

1032
00:46:10,199 --> 00:46:12,039
like the culture and like junior high and stuff, and

1033
00:46:12,039 --> 00:46:13,639
also just a bunch of like skater friends I had

1034
00:46:13,639 --> 00:46:15,559
and stuff. I think I just do have an appreciation.

1035
00:46:15,880 --> 00:46:18,000
I think there's something very endearing about that culture that

1036
00:46:18,039 --> 00:46:19,760
I like and like is absent here.

1037
00:46:19,840 --> 00:46:24,639
Speaker 2: You know, right, dudes getting together and not being like

1038
00:46:25,360 --> 00:46:29,239
Joe rogan Ish bros. Just hanging out and hurting themselves

1039
00:46:29,280 --> 00:46:32,280
for our entertainment. There's something like special about that. Yeah,

1040
00:46:32,280 --> 00:46:34,639
and skateboarding was always like the cousin right next to that,

1041
00:46:34,679 --> 00:46:37,679
and it's like just kind of mashed that bring that back.

1042
00:46:37,719 --> 00:46:40,480
Maybe that's nostalgia, but it's been whatever. What we're just

1043
00:46:40,480 --> 00:46:42,719
getting at is whatever they're doing here is not working.

1044
00:46:42,760 --> 00:46:44,599
Speaker 4: They need to do something get right.

1045
00:46:44,679 --> 00:46:49,840
Speaker 3: There's like a physicality to skating that is slightly missing

1046
00:46:49,840 --> 00:46:51,960
from this, and I think if they just tune up

1047
00:46:52,480 --> 00:46:55,800
the speed a little bit that might help. Being off

1048
00:46:55,800 --> 00:46:57,559
your board is a major component of this game.

1049
00:46:57,679 --> 00:47:00,920
Speaker 2: You go faster off your board a hedgehog through this bitch.

1050
00:47:00,960 --> 00:47:02,760
Speaker 3: I hope they never patch out the tumbling out or

1051
00:47:02,800 --> 00:47:06,559
this incredible No way, no way, but they make it

1052
00:47:06,639 --> 00:47:08,760
such a big component and they saying like, oh you

1053
00:47:08,760 --> 00:47:10,400
can get off your board. You can parkour, you can

1054
00:47:10,440 --> 00:47:13,679
climb this, but I wish that fed better into picking

1055
00:47:13,760 --> 00:47:17,199
up speed to jump onto your board to nail like

1056
00:47:17,239 --> 00:47:19,559
a gap or like a ramp or whatever.

1057
00:47:19,719 --> 00:47:21,000
Speaker 2: Yeah, that's the thing that bugged me.

1058
00:47:21,039 --> 00:47:22,639
Speaker 6: Al was like Tony Hawk, I feel like, you know,

1059
00:47:22,679 --> 00:47:24,360
you can do those lines where it's just like, Okay,

1060
00:47:24,440 --> 00:47:26,239
I went up here at revert and I'm manually and

1061
00:47:26,360 --> 00:47:28,159
I'm going across the level to do this other thing,

1062
00:47:28,239 --> 00:47:30,320
Like you feel like you can still you know, gain

1063
00:47:30,400 --> 00:47:33,239
ground and cover ground in that game after tricks and

1064
00:47:33,320 --> 00:47:36,039
while doing tricks here, I always felt like even if

1065
00:47:36,079 --> 00:47:37,440
I was able to kind of like get the top

1066
00:47:37,440 --> 00:47:40,199
speed hit like one grab trick or something, I just

1067
00:47:40,239 --> 00:47:42,199
feel like there's so many times my momentum just like

1068
00:47:42,559 --> 00:47:45,039
stalled and I'm like, okay, gotta get going again. Like

1069
00:47:45,119 --> 00:47:46,280
it just didn't flow for me.

1070
00:47:46,480 --> 00:47:49,159
Speaker 4: Yeah, Like there are no like real long line tricks

1071
00:47:49,199 --> 00:47:50,199
like they are in Tony Hawk.

1072
00:47:50,239 --> 00:47:52,360
Speaker 2: But I think it started to make sense for me

1073
00:47:52,400 --> 00:47:55,960
when we were on that first roof where we jumped

1074
00:47:55,960 --> 00:47:58,360
in dropped into the ramp and then we're trying to

1075
00:47:58,360 --> 00:48:00,719
get we were trying to christ are across the gap

1076
00:48:01,000 --> 00:48:03,880
onto the other roof and it's like, oh, you had

1077
00:48:03,880 --> 00:48:04,480
to get speed.

1078
00:48:04,519 --> 00:48:05,159
Speaker 4: You actually have.

1079
00:48:05,119 --> 00:48:08,039
Speaker 2: To like drop in and hit a ramp and do

1080
00:48:08,079 --> 00:48:10,880
that stuff. It's like, you can't just kick the ground

1081
00:48:11,039 --> 00:48:13,159
four times and get a lot of speed. You get

1082
00:48:13,159 --> 00:48:15,239
the top speed there and you could do some stuff,

1083
00:48:15,400 --> 00:48:17,000
but if you want to like really nail some of

1084
00:48:17,039 --> 00:48:19,079
these things, you're going to have to use the environment.

1085
00:48:19,480 --> 00:48:22,320
And again that was kind of leaning into the stuff

1086
00:48:22,360 --> 00:48:24,679
I was enjoyed about the game of us standing at

1087
00:48:24,679 --> 00:48:27,400
one point setting our marker down our fast point, you know,

1088
00:48:27,440 --> 00:48:30,400
the fast travel waypoint on that one building, and be like,

1089
00:48:30,480 --> 00:48:32,559
let's just try to do this drop in perfectly so

1090
00:48:32,599 --> 00:48:35,159
we can get across that gap. And once we nailed that,

1091
00:48:35,239 --> 00:48:37,119
it's like, okay, yeah, I couldn't do this by just

1092
00:48:37,199 --> 00:48:39,880
like you know, doing the four kicks on the ground

1093
00:48:40,000 --> 00:48:42,199
in the ramp and jumping across. I actually had to

1094
00:48:42,239 --> 00:48:44,360
find a place in the environment to drop in from.

1095
00:48:44,760 --> 00:48:46,599
And I like that. But that kind of that does

1096
00:48:46,840 --> 00:48:48,360
loop back in the park or of like this is

1097
00:48:48,360 --> 00:48:50,960
why all these components are in the game, and it

1098
00:48:51,000 --> 00:48:51,719
was working for me.

1099
00:48:52,159 --> 00:48:55,039
Speaker 8: Yeah, that's what's good about That's what I like about

1100
00:48:55,039 --> 00:48:57,480
it that it has that distinction there because that is

1101
00:48:57,760 --> 00:49:00,719
you know what you described earlier, that is right, Like

1102
00:49:00,760 --> 00:49:04,960
that is like constantly a thousand tries of like trying

1103
00:49:04,960 --> 00:49:05,719
to do this thing.

1104
00:49:06,880 --> 00:49:07,960
Speaker 2: I like that about the game.

1105
00:49:08,119 --> 00:49:10,199
Speaker 6: I mean, chat here says complaining Skate doesn't play like

1106
00:49:10,239 --> 00:49:12,840
Tony Hawk is like complaining current Trisma isn't like Mario Karts,

1107
00:49:12,880 --> 00:49:13,360
just a different thing.

1108
00:49:13,400 --> 00:49:15,159
Speaker 7: And it's like, yeah, I acknowledge it. It totally is.

1109
00:49:15,599 --> 00:49:16,480
And I know some.

1110
00:49:16,400 --> 00:49:19,519
Speaker 6: People really appreciate Skate being more realistic, but for me,

1111
00:49:19,639 --> 00:49:21,440
again not really caring about the realism of it.

1112
00:49:21,719 --> 00:49:23,280
Speaker 7: I am just going to value just fun.

1113
00:49:23,440 --> 00:49:26,119
Speaker 2: And you're consistent with this because like you SSX and

1114
00:49:26,480 --> 00:49:28,599
across all these games, like that's the what you prefer.

1115
00:49:28,599 --> 00:49:29,039
Speaker 7: Want to be fun.

1116
00:49:29,079 --> 00:49:30,679
Speaker 6: I don't need it to feel like, you know, the

1117
00:49:30,760 --> 00:49:32,800
actual act of doing the thing. That's why I play

1118
00:49:32,840 --> 00:49:34,280
video games. I can't actually skate.

1119
00:49:34,239 --> 00:49:37,239
Speaker 4: Right, And I get I do think that this is fun,

1120
00:49:37,280 --> 00:49:39,800
though for sure in a different way, Like yeah, yeah,

1121
00:49:40,000 --> 00:49:43,079
I think it still is. It's a different kind of

1122
00:49:43,119 --> 00:49:46,119
satisfying and fun for sure. And look, I'm going to say, yeah,

1123
00:49:46,159 --> 00:49:47,880
I prefer Tony Hawk, and I grew up with that

1124
00:49:47,920 --> 00:49:51,079
for sure, but I am surprised how much I am

1125
00:49:51,559 --> 00:49:52,039
enjoying this.

1126
00:49:52,360 --> 00:49:54,719
Speaker 3: It's it's funny because if you go online and you

1127
00:49:54,760 --> 00:49:59,119
look at skate videos, not actual shoot skating, but the

1128
00:49:59,239 --> 00:50:02,760
video game are two different camps of like, yeah, I

1129
00:50:02,800 --> 00:50:05,440
love this hyperrealism, like look at me, Neil this bench,

1130
00:50:05,840 --> 00:50:07,760
and then you'll see stuff like the video I post

1131
00:50:07,880 --> 00:50:09,960
last night on Blue Sky of me doing a christ

1132
00:50:10,039 --> 00:50:13,639
Are through a church window and I like that skate

1133
00:50:13,760 --> 00:50:14,840
Let's let's you do.

1134
00:50:14,840 --> 00:50:16,719
Speaker 2: Both, all right?

1135
00:50:16,840 --> 00:50:21,159
Speaker 3: Speaking about keeping wheels rolling on the ground, Dan Riiker,

1136
00:50:21,280 --> 00:50:24,000
you've been playing Sonic Racing Crossworld.

1137
00:50:24,559 --> 00:50:27,159
Speaker 6: Yeah, and I'm I would guess someone here has played

1138
00:50:27,159 --> 00:50:29,119
it more than me because I basically did like a

1139
00:50:29,159 --> 00:50:31,000
Grand Prix just to get a sense fic because like

1140
00:50:31,079 --> 00:50:34,400
I know they doubt. Okay, yeah, I've heard about, you know,

1141
00:50:34,440 --> 00:50:36,519
just the Sonic Racing games for years. I remember like

1142
00:50:36,599 --> 00:50:40,000
Vinny and his kids really liked it and stuff. I

1143
00:50:40,079 --> 00:50:41,880
never really jumped into it, and I don't know why.

1144
00:50:42,039 --> 00:50:44,400
So this is my first real experience with it, and

1145
00:50:44,480 --> 00:50:46,800
like it is very very sonic, Like I mean as

1146
00:50:46,840 --> 00:50:50,079
soon as that opening cutscene or intro video started as

1147
00:50:50,079 --> 00:50:52,559
like oh the song, holy shit, this is some modern

1148
00:50:52,599 --> 00:50:56,280
sonic stuff. But I love that it's not just Mario

1149
00:50:56,400 --> 00:50:58,760
Kart but Sonic, Like they do some interesting stuff here.

1150
00:50:58,760 --> 00:51:00,440
Like I like even just like the little things like

1151
00:51:00,840 --> 00:51:03,519
okay for the last race and the Grand Prix, you know,

1152
00:51:03,559 --> 00:51:05,800
the first place bonus is worth more points, so you

1153
00:51:05,800 --> 00:51:06,639
can kind of pull ahead.

1154
00:51:06,800 --> 00:51:08,920
Speaker 7: I like that the way it does the Cross Worlds.

1155
00:51:08,599 --> 00:51:10,800
Speaker 6: Things is the person that's in first when you finish

1156
00:51:10,880 --> 00:51:13,320
that first lap kind of picks just you know, very

1157
00:51:13,360 --> 00:51:15,159
easily by going left or right, like do you want

1158
00:51:15,159 --> 00:51:17,360
a random next course or you know, like you go

1159
00:51:17,440 --> 00:51:19,639
for a lap into another course, then you go into

1160
00:51:19,679 --> 00:51:22,239
a portal and you finish on the original one and

1161
00:51:22,280 --> 00:51:25,360
then like the last race being an amalgamation of the

1162
00:51:25,400 --> 00:51:27,360
three that you did prior. Like it just it does

1163
00:51:27,400 --> 00:51:28,960
some really cool stuff. And it does like you know,

1164
00:51:29,000 --> 00:51:30,800
the switching to the boat and switching to the plane.

1165
00:51:30,840 --> 00:51:34,440
But I feel like the physics are definitely different and

1166
00:51:34,679 --> 00:51:36,280
you can do like a hop when you're in the

1167
00:51:36,519 --> 00:51:39,559
water thing. It's it's they add more to it than

1168
00:51:39,679 --> 00:51:41,559
like just oh now you're on water, now you're in

1169
00:51:41,599 --> 00:51:44,480
the sky. So yeah, I really did like it.

1170
00:51:44,519 --> 00:51:46,480
Speaker 7: And there's like a good amount of like cart customization

1171
00:51:46,519 --> 00:51:47,280
and stuff. I saw.

1172
00:51:47,840 --> 00:51:49,960
Speaker 6: I want to play more of it. It looks great,

1173
00:51:50,199 --> 00:51:52,199
runs great. I've been playing on PC. I think we're

1174
00:51:52,199 --> 00:51:54,760
gonna try some multiplayer on Thursday. But yeah, just kind

1175
00:51:54,760 --> 00:51:56,880
of getting used to you know, like the boost, the

1176
00:51:57,199 --> 00:51:59,719
start is different, the drifting system is a little different.

1177
00:51:59,760 --> 00:52:02,559
There's like different types of characters. So it's just that

1178
00:52:02,639 --> 00:52:05,639
there's a depth there and it differentiates itself from Mario

1179
00:52:05,719 --> 00:52:08,159
Kart enough for me to want to spend more time

1180
00:52:08,159 --> 00:52:08,440
with it.

1181
00:52:09,000 --> 00:52:11,760
Speaker 2: Yeah, I've been curious about it. I played it at

1182
00:52:11,760 --> 00:52:12,800
Summer Game Fest, thought it.

1183
00:52:12,800 --> 00:52:13,599
Speaker 4: Felt pretty good.

1184
00:52:14,599 --> 00:52:17,280
Speaker 2: How are you did one Grand Prix? Did you get

1185
00:52:17,599 --> 00:52:22,079
a sense of the systems between races? Like how busy

1186
00:52:22,199 --> 00:52:24,400
is it going to keep you like setting up your cart?

1187
00:52:24,480 --> 00:52:26,239
It seemed like there was a lot, but I can't

1188
00:52:26,239 --> 00:52:28,159
tell if that is something I could easily ignore.

1189
00:52:28,360 --> 00:52:30,920
Speaker 6: I think Okay, So I did spend a good amount

1190
00:52:30,920 --> 00:52:34,320
of time just in the like custom cart situation between

1191
00:52:34,440 --> 00:52:36,320
or after the Grand Prix, And it seems like you're

1192
00:52:36,320 --> 00:52:39,440
earning tickets during the Grand Prix that you can use

1193
00:52:39,480 --> 00:52:40,840
to spend on unlocking stuff.

1194
00:52:40,840 --> 00:52:42,280
Speaker 7: And like, I never loved.

1195
00:52:42,119 --> 00:52:44,320
Speaker 6: The thing and the more recent Mario Karts where it's

1196
00:52:44,360 --> 00:52:46,320
like I can pick my wheels, my glider and my

1197
00:52:46,400 --> 00:52:49,280
cart and all this stuff and all that is there,

1198
00:52:49,440 --> 00:52:52,880
if not even more so, but I think from what

1199
00:52:52,920 --> 00:52:55,480
I've seen, it should be easier to just go into

1200
00:52:55,760 --> 00:53:00,599
the customized cart section basically make the cart you want

1201
00:53:01,039 --> 00:53:03,199
and then just pick that. When you pick your character,

1202
00:53:03,199 --> 00:53:05,599
It's like, okay, so when I'm Silver, I made this

1203
00:53:05,719 --> 00:53:08,320
cart that works well with his stats, and so like,

1204
00:53:08,960 --> 00:53:10,440
I think you should be able to just make your

1205
00:53:10,480 --> 00:53:12,039
cart and be like, all right, that's the one I pick.

1206
00:53:12,199 --> 00:53:13,800
You don't have to fiddle around and look at stats

1207
00:53:13,800 --> 00:53:14,400
every single time.

1208
00:53:14,440 --> 00:53:17,400
Speaker 2: It seems okay, all right, that's and I'm not like

1209
00:53:17,440 --> 00:53:19,639
bemoaning that stuff being there. This game seems like it's

1210
00:53:19,639 --> 00:53:22,360
going to be for the Sonic fan kid who wants

1211
00:53:22,400 --> 00:53:25,480
to play this game for two hundred hours, and I'm

1212
00:53:25,519 --> 00:53:27,639
sure having all that stuff will be important for them.

1213
00:53:27,639 --> 00:53:29,679
I'm just like, can I ignore it? And it sounds

1214
00:53:29,679 --> 00:53:31,000
like I probably will be able to.

1215
00:53:31,239 --> 00:53:33,599
Speaker 6: Yeah, And I think it is nice that, especially right

1216
00:53:33,639 --> 00:53:35,960
now with a lot of people were frustrated with the

1217
00:53:35,960 --> 00:53:39,480
opening world stuff in Mario Kart World, that like this

1218
00:53:39,559 --> 00:53:42,320
is a bit more traditional and yeah, yeah, I think

1219
00:53:42,760 --> 00:53:44,320
it's a good time for this game to come out

1220
00:53:44,480 --> 00:53:46,119
and be the way it is cool.

1221
00:53:46,400 --> 00:53:48,679
Speaker 3: Speaking about spending two hundred hours in a game, I

1222
00:53:48,719 --> 00:53:52,400
feel like collectively we may all total it up. Hollidight

1223
00:53:52,480 --> 00:53:57,039
Silk Song. Still everyone's still in the Silk Song mines.

1224
00:53:57,440 --> 00:54:01,559
I believe Mike has beaten it, like I really did it.

1225
00:54:01,880 --> 00:54:07,079
Speaker 4: Yes, I got the true ending about forty hours total playtime.

1226
00:54:07,079 --> 00:54:10,960
I think it said seventy four percent completion all said

1227
00:54:11,360 --> 00:54:14,199
and done. Final Boss took about two or three hours

1228
00:54:14,199 --> 00:54:17,880
worth of attempts and felt amazing. I loved it so good,

1229
00:54:17,920 --> 00:54:20,880
just kind of you know, scratching and calling my way

1230
00:54:20,880 --> 00:54:22,880
towards that progression. They're feeling like it right, Like was

1231
00:54:22,920 --> 00:54:25,840
a feeling like, oh, I'm just looking into getting better

1232
00:54:25,880 --> 00:54:27,840
at this, Like no, each time, I know I'm doing better,

1233
00:54:27,880 --> 00:54:31,440
I'm understanding this more. Just God, felt so good, Like,

1234
00:54:31,920 --> 00:54:35,840
you know, forty hours, really really difficult game. Finished it,

1235
00:54:36,440 --> 00:54:38,199
and you know, I've been trying to kind of like, oh,

1236
00:54:38,199 --> 00:54:40,239
I'm gonna, you know, play some other things. I've been

1237
00:54:40,239 --> 00:54:43,039
playing a lot of Mario Tennis on NSO game Boy, right,

1238
00:54:43,320 --> 00:54:46,960
just killing time to haities. But I'm like, oh, I

1239
00:54:47,079 --> 00:54:49,039
kind of miss Silk Song. I actually kind of want

1240
00:54:49,079 --> 00:54:53,039
to just go back actually run achievement. Oh how long

1241
00:54:53,039 --> 00:54:55,920
did the Act three take you? Definitely was the shortest

1242
00:54:55,920 --> 00:54:58,840
act I think for like Act three itself was maybe

1243
00:54:58,880 --> 00:55:02,599
more like six seven eight hours, maybe ten, Okay, because

1244
00:55:02,639 --> 00:55:04,440
I still don't know how to on lock actory, I'm

1245
00:55:04,480 --> 00:55:05,480
doing all these different things.

1246
00:55:05,559 --> 00:55:07,440
Speaker 7: Yeah, I mean, can we just talk about it now,

1247
00:55:07,519 --> 00:55:08,559
like it's been long time?

1248
00:55:08,679 --> 00:55:11,400
Speaker 2: I would I would be open to that, can we Uh.

1249
00:55:11,519 --> 00:55:13,239
Speaker 7: It's not that crazy of a spoiler thing.

1250
00:55:13,400 --> 00:55:15,880
Speaker 2: Well, let's just put the spoiler warning and give people

1251
00:55:15,880 --> 00:55:17,400
some time stamps for that. Yeah.

1252
00:55:17,920 --> 00:55:20,920
Speaker 3: Uh, let's keep it to like, uh, it's it's ten

1253
00:55:20,960 --> 00:55:23,119
oh nine right now, let's maybe keep it to five.

1254
00:55:23,239 --> 00:55:25,280
Speaker 4: I think everyone's I mean, we don't need to say

1255
00:55:25,320 --> 00:55:28,280
this on here. I could just tell you after the call.

1256
00:55:29,159 --> 00:55:32,159
Speaker 2: Yeah, yeah, that's fine. That that that works next week.

1257
00:55:32,320 --> 00:55:34,039
I don't know. We're good, folks, We're good.

1258
00:55:34,199 --> 00:55:34,760
Speaker 4: Yeah, we're good.

1259
00:55:35,559 --> 00:55:39,480
Speaker 2: I did do the Bile Water Boss, and that was

1260
00:55:39,559 --> 00:55:41,719
that was definitely the toughest thing, just because it's like

1261
00:55:42,840 --> 00:55:45,079
it puts all the endurance together of the of the

1262
00:55:45,119 --> 00:55:47,320
run back and then the it's a you know, a

1263
00:55:47,320 --> 00:55:50,280
gauntlet of enemies and then that boss but at the

1264
00:55:50,360 --> 00:55:52,719
end it felt like all the other ones where it's like,

1265
00:55:52,760 --> 00:55:55,480
eventually you learn the patterns, and that one where you

1266
00:55:55,519 --> 00:55:58,719
do succeed, you basically play perfectly. You basically just do

1267
00:55:58,800 --> 00:56:01,440
everything exactly right. And it's I think that might be

1268
00:56:01,559 --> 00:56:04,760
my smallest of criticisms for this game is the bosses

1269
00:56:04,880 --> 00:56:07,760
kind of have one speed. It is you need to

1270
00:56:07,800 --> 00:56:11,440
stay back, learn the patterns, play defensively, stay out of

1271
00:56:11,440 --> 00:56:14,039
their way, find your opportunities, and go there. Even when

1272
00:56:14,079 --> 00:56:15,840
you get like a lot of tools and things that

1273
00:56:15,880 --> 00:56:17,360
make it feel like, all right, this is the one

1274
00:56:17,360 --> 00:56:18,800
that's gonna be like when I see a boss, I'm

1275
00:56:18,800 --> 00:56:20,960
gonna get in that ass. The game never wants you

1276
00:56:21,079 --> 00:56:23,119
to get in that ass of the boss. It is

1277
00:56:23,199 --> 00:56:27,480
always about like staying back, and that's like for it

1278
00:56:27,519 --> 00:56:31,119
taking so many cues from Soulsborn games. That's the one

1279
00:56:31,159 --> 00:56:34,239
I wish, like, just give me one or two fights

1280
00:56:34,480 --> 00:56:37,840
where it is about being all out aggressive and rewarding

1281
00:56:37,880 --> 00:56:39,880
me for that. You can play that way, you can

1282
00:56:39,920 --> 00:56:42,079
find a way to do that, but it's never it

1283
00:56:42,119 --> 00:56:44,159
never feels like the intended way, and so it's just

1284
00:56:44,199 --> 00:56:45,280
like I wanted a little.

1285
00:56:45,360 --> 00:56:47,159
Speaker 7: You'll get lucky sometimes be like, oh, should I be

1286
00:56:47,199 --> 00:56:47,920
that first try, Like.

1287
00:56:47,840 --> 00:56:49,800
Speaker 2: Well, no, yeah, yeah, no, I'm definitely one shot at

1288
00:56:49,800 --> 00:56:50,559
some bosses before.

1289
00:56:50,599 --> 00:56:52,079
Speaker 4: But that's because I played defensively.

1290
00:56:52,079 --> 00:56:54,119
Speaker 2: It's because I was looking for the patterns because I

1291
00:56:54,159 --> 00:56:56,000
had learned from that last boss that that's what I.

1292
00:56:55,960 --> 00:56:56,480
Speaker 4: Needed to do.

1293
00:56:57,239 --> 00:57:00,000
Speaker 2: But that is, like I said a very tiny criticist,

1294
00:57:00,400 --> 00:57:03,159
like I wanted a little bit more variability.

1295
00:57:02,679 --> 00:57:03,320
Speaker 4: In the bosses.

1296
00:57:03,480 --> 00:57:05,920
Speaker 2: Tell you what, though, beating that filewater area that was

1297
00:57:06,000 --> 00:57:06,599
very rewarding.

1298
00:57:07,159 --> 00:57:09,519
Speaker 6: I think I saved that for like really near the end,

1299
00:57:09,559 --> 00:57:11,400
and everybody was, you know, saying it was terrible, but

1300
00:57:11,400 --> 00:57:12,920
I don't know if I was just like upgraded enough

1301
00:57:13,000 --> 00:57:15,280
or whatever. And I also cheesed the boss where it's

1302
00:57:15,320 --> 00:57:16,719
like you can get the thing where you can be

1303
00:57:16,760 --> 00:57:21,719
in the maggots, and uh so I just hung out

1304
00:57:21,800 --> 00:57:23,840
in the maggots beating my second time, so I only

1305
00:57:23,880 --> 00:57:25,280
had to do that run back once. And I also

1306
00:57:25,320 --> 00:57:27,440
had the like hidden bench, so the run back was

1307
00:57:27,480 --> 00:57:27,920
not that bad.

1308
00:57:28,079 --> 00:57:29,039
Speaker 2: There's hidden bench.

1309
00:57:31,039 --> 00:57:33,320
Speaker 6: Bench, Yeah, it is. I think the one that's like

1310
00:57:33,400 --> 00:57:35,639
down to the left that most people talk about. By

1311
00:57:35,639 --> 00:57:36,960
the time I played, I had one that was like

1312
00:57:37,159 --> 00:57:39,320
so from the bench, I would go right up and

1313
00:57:39,440 --> 00:57:41,679
left to get to the boss. On the second try,

1314
00:57:41,760 --> 00:57:43,679
I'm just like down in the maggots, just like throwing

1315
00:57:43,679 --> 00:57:44,719
cogflies and stuff.

1316
00:57:44,840 --> 00:57:47,400
Speaker 2: That's awesome to hear that that's possible. That's the one

1317
00:57:47,400 --> 00:57:48,920
thing you do learn about this game from talking to

1318
00:57:49,000 --> 00:57:53,400
people is it can be so different. I never got

1319
00:57:53,639 --> 00:57:58,079
arrested or whatever taken into the Yeah I did. I've

1320
00:57:58,239 --> 00:58:01,480
completely explored it. I apparently I did something to avoid that,

1321
00:58:01,519 --> 00:58:02,239
and that's wow.

1322
00:58:02,599 --> 00:58:03,920
Speaker 4: Interesting. Yeah, so I had to.

1323
00:58:03,920 --> 00:58:06,599
Speaker 2: Get a very like a certain key in a completely

1324
00:58:06,599 --> 00:58:10,440
different way. It's bananas. I really like that aspect of it.

1325
00:58:10,519 --> 00:58:14,880
Speaker 4: But I started playing Haities two.

1326
00:58:15,400 --> 00:58:17,800
Speaker 2: I won't we won't talk about that yet, but I

1327
00:58:17,880 --> 00:58:19,360
was like, okay, I'm gonna play Hades too. I'm gonna

1328
00:58:19,360 --> 00:58:21,880
put down Silk Song. And then I just found myself

1329
00:58:21,920 --> 00:58:25,079
playing more Silk Song and played for another like ten hours.

1330
00:58:25,119 --> 00:58:25,320
Speaker 4: Yeah.

1331
00:58:25,320 --> 00:58:28,320
Speaker 6: I did the opposite where it's like I beat Act two.

1332
00:58:28,559 --> 00:58:31,159
I got to Act three, and I had one thing

1333
00:58:31,199 --> 00:58:32,679
in Act three where it's like I went down. I

1334
00:58:32,679 --> 00:58:34,159
got to that first kind of boss fight in like

1335
00:58:34,159 --> 00:58:36,559
the Belwaigh area, and I died and I was like,

1336
00:58:36,679 --> 00:58:38,239
I don't really know how long this is gonna be

1337
00:58:38,519 --> 00:58:40,599
but I've put forty hours into this game. I did

1338
00:58:40,679 --> 00:58:43,239
every single quest and Act one and Act two, and

1339
00:58:43,280 --> 00:58:46,760
it's like, I do need to jump into several embargoed

1340
00:58:46,760 --> 00:58:49,000
games right now. And it's like, so that is if

1341
00:58:49,039 --> 00:58:50,960
I go back, if I do go like, I do

1342
00:58:51,000 --> 00:58:52,320
want to go back because I played so much of

1343
00:58:52,360 --> 00:58:54,079
it and liked it so much, but like, I will

1344
00:58:54,119 --> 00:58:57,039
be right at the beginning of Act three fresh, so.

1345
00:58:58,559 --> 00:58:59,519
Speaker 7: Maybe I'll get to that side.

1346
00:59:00,119 --> 00:59:01,920
Speaker 2: Why I have so much momentum again, It's like, yeah,

1347
00:59:02,599 --> 00:59:04,480
I'll just try to see it through right now while

1348
00:59:04,519 --> 00:59:05,480
playing some other stuff.

1349
00:59:05,519 --> 00:59:06,679
Speaker 4: It's it's so good.

1350
00:59:06,800 --> 00:59:08,159
Speaker 2: It is an incredible game.

1351
00:59:08,480 --> 00:59:11,760
Speaker 6: Yeah, and Greb, I think we were kind of in

1352
00:59:11,800 --> 00:59:13,719
the same boat where it's like, I mean, I don't

1353
00:59:13,719 --> 00:59:14,760
know if you ever had a period where you like

1354
00:59:14,760 --> 00:59:16,039
actively disliked the first one.

1355
00:59:16,199 --> 00:59:18,519
Speaker 2: I just bounced off at a bunch of times. I

1356
00:59:18,599 --> 00:59:21,239
was a little annoyed. Everyone's signet's praised as well. I

1357
00:59:21,320 --> 00:59:24,199
wasn't quite getting it, which sure, yeah, I think now

1358
00:59:24,199 --> 00:59:25,719
it's like, obviously I can go back and I would

1359
00:59:25,760 --> 00:59:28,039
be able to enjoy that game so much, but this

1360
00:59:28,079 --> 00:59:30,639
one blew me away. One of my favorite games ever.

1361
00:59:31,400 --> 00:59:32,639
It's so good.

1362
00:59:32,639 --> 00:59:34,679
Speaker 4: I want to go back. Uh, I do, just like

1363
00:59:34,719 --> 00:59:36,719
I want to play more. Maybe I don't want a

1364
00:59:36,800 --> 00:59:39,599
hundred percent, but I know that, like I haven't seen

1365
00:59:39,679 --> 00:59:41,800
every boss. I didn't get all the crest. There's like

1366
00:59:41,920 --> 00:59:44,519
three of those crests that completely change your set that

1367
00:59:44,519 --> 00:59:47,599
I never found, seven or eight total. I think like seven.

1368
00:59:47,639 --> 00:59:50,880
I'm like, yeah, that's so I've been just I was

1369
00:59:50,960 --> 00:59:53,480
rocking the wand Request Crest, by the way, that was

1370
00:59:53,519 --> 00:59:55,880
my go to one. But yeah, I'm still on the

1371
00:59:55,880 --> 00:59:57,960
first one. I'm still on the diagage with the first one.

1372
00:59:58,039 --> 01:00:00,039
Speaker 2: Yeah, a couple of times I switch to Reaper a

1373
01:00:00,079 --> 01:00:03,039
couple of bosses, but something about it being good, Like

1374
01:00:03,079 --> 01:00:05,920
I can't tell that the Wanderer is better, but in

1375
01:00:06,000 --> 01:00:09,199
terms of like survivability, and apparently they've done testing and

1376
01:00:09,239 --> 01:00:11,920
it does the most DPS, the Wanderer one. It's like, yeah,

1377
01:00:12,000 --> 01:00:14,840
I just like something about the challenge of that downward

1378
01:00:14,840 --> 01:00:18,239
diagonal pogo feels like the thing. I want to experience

1379
01:00:18,280 --> 01:00:19,960
this game first, and then I'll try the other.

1380
01:00:20,159 --> 01:00:22,480
Speaker 4: I love puddling as much as possible solf Wander, where

1381
01:00:22,480 --> 01:00:25,159
I can just very quick pounce, spounce, pounce, pounce, spounce.

1382
01:00:26,559 --> 01:00:29,960
Speaker 3: Uh speaking about a game that see is seemingly it

1383
01:00:30,039 --> 01:00:32,519
will take up a lot of our times. I saw

1384
01:00:32,599 --> 01:00:36,159
Jeff Grubb playing this game this morning and Dan talking

1385
01:00:36,199 --> 01:00:37,079
about it last night.

1386
01:00:37,679 --> 01:00:38,719
Speaker 4: Mega Bunk.

1387
01:00:39,360 --> 01:00:42,320
Speaker 6: I have been, you know, half joking for a while

1388
01:00:42,360 --> 01:00:44,480
now about like, god, just there's too many games, you know,

1389
01:00:44,519 --> 01:00:46,199
there's too many great games, but actually not even half.

1390
01:00:46,920 --> 01:00:48,840
Speaker 2: Why did you tell me to play this? I know

1391
01:00:49,000 --> 01:00:49,480
that's the thing.

1392
01:00:49,519 --> 01:00:51,679
Speaker 6: It's like I already had so much on my plate

1393
01:00:51,800 --> 01:00:54,719
that is really good stuff that I'm really into, Like

1394
01:00:54,719 --> 01:00:56,840
I want to do more Silk Song Greb. You mentioned Hades.

1395
01:00:56,840 --> 01:00:59,079
We'll be talking about that soon. Other games that we

1396
01:00:59,159 --> 01:01:02,119
have that are just like huge, big, good games. And

1397
01:01:02,159 --> 01:01:03,920
then all of a sudden, I'm sitting on the couch

1398
01:01:03,960 --> 01:01:05,480
next to Bank and you know, we're both doing our

1399
01:01:05,480 --> 01:01:08,000
Steam deck stuff. We got something on the background and

1400
01:01:08,119 --> 01:01:09,840
Bank just kind of like giggles and she's like, have

1401
01:01:09,880 --> 01:01:12,920
you seen this? And it's a game called Megabonk And

1402
01:01:13,159 --> 01:01:15,840
just like Syrapis, it's like, oh wow, that's that's a

1403
01:01:15,840 --> 01:01:19,360
funny name, Bunk, and then she goes, oh overwhelmingly positive

1404
01:01:19,400 --> 01:01:21,519
on Steam. And then I just saw like a clip

1405
01:01:21,559 --> 01:01:22,760
of it and I was like, I had not heard

1406
01:01:22,800 --> 01:01:25,000
anything about it. It's like eight dollars and fifty cents

1407
01:01:25,079 --> 01:01:28,039
right now if anyone's interested. And I downloaded it. And

1408
01:01:28,079 --> 01:01:29,960
it's one of those games where immediately was texting a

1409
01:01:30,000 --> 01:01:32,440
few people. I told you, guys in Discord, like download this,

1410
01:01:32,519 --> 01:01:34,239
play at least a run or something. Before the show,

1411
01:01:34,360 --> 01:01:36,320
I texted friends and stuff. It is one of those

1412
01:01:36,320 --> 01:01:39,880
games that within like five minutes you will be like, oh, oh,

1413
01:01:39,920 --> 01:01:42,400
I see. And I think the quickest way to describe

1414
01:01:42,440 --> 01:01:45,199
it is like it is very much a Vampire Survivors like,

1415
01:01:46,000 --> 01:01:49,159
but I think it is the evolution of the Conjunter Survivors.

1416
01:01:49,360 --> 01:01:49,960
Speaker 2: It's three D.

1417
01:01:50,239 --> 01:01:52,199
Speaker 6: You can jump, you can double jump, you can triple jump,

1418
01:01:52,199 --> 01:01:54,199
you can fucking through the monkey, you can climb walls,

1419
01:01:54,239 --> 01:01:56,639
all this all this shit. But like I have was

1420
01:01:56,679 --> 01:01:57,320
that face jan.

1421
01:01:57,880 --> 01:02:00,000
Speaker 3: I didn't know this is another monkey game, I guess.

1422
01:02:00,280 --> 01:02:02,039
Speaker 6: So that's the thing is like this has a lot

1423
01:02:02,079 --> 01:02:05,079
of weird personality and and here's.

1424
01:02:04,639 --> 01:02:06,679
Speaker 2: Real quick, there's a lot of let's be clear, there's

1425
01:02:06,679 --> 01:02:10,000
a lot of Internet that I was straight yes, so

1426
01:02:10,000 --> 01:02:11,719
that I just want to set the table because there

1427
01:02:11,719 --> 01:02:12,840
are a lot of people who have a lot of

1428
01:02:12,920 --> 01:02:14,519
questions to you, Dan and might in the chat this

1429
01:02:14,559 --> 01:02:16,559
morning when I was playing this, Oh really yes, there

1430
01:02:16,760 --> 01:02:21,480
it was, Oh Ken, he has sort of jokes. I

1431
01:02:21,480 --> 01:02:21,880
wrote it.

1432
01:02:21,960 --> 01:02:22,639
Speaker 7: I wrote it down.

1433
01:02:22,679 --> 01:02:24,119
Speaker 2: It's like it's like you.

1434
01:02:25,599 --> 01:02:26,760
Speaker 4: Why you like this? Yeah?

1435
01:02:26,840 --> 01:02:27,800
Speaker 2: Yeah, yeah yeah yeah.

1436
01:02:27,800 --> 01:02:29,960
Speaker 6: So for the record, like that type of internet meme

1437
01:02:30,000 --> 01:02:32,719
humor is like kryptonite to me, and you know, ninety

1438
01:02:32,760 --> 01:02:33,920
nine out of one hundred cases.

1439
01:02:33,960 --> 01:02:35,719
Speaker 7: But this game is so fucking good. I don't care.

1440
01:02:36,679 --> 01:02:38,440
Speaker 6: It's like it goes so heavy on it, like when

1441
01:02:38,480 --> 01:02:40,519
he died, it's like you dead, maybe him skill issue.

1442
01:02:40,719 --> 01:02:42,960
One of the upgrades is the Stonks bonus, and then

1443
01:02:42,960 --> 01:02:45,800
there's the Megachad character who starts with the Aura power

1444
01:02:45,880 --> 01:02:49,000
up and stuff like that, like it is big on that.

1445
01:02:49,639 --> 01:02:52,079
But I'm telling you, this game is so fun. It's

1446
01:02:52,119 --> 01:02:54,239
like it doesn't even really bother. I don't even Like

1447
01:02:54,280 --> 01:02:56,039
the first couple of times, I was like, I don't know,

1448
01:02:56,400 --> 01:02:57,199
I don't even care.

1449
01:02:57,280 --> 01:02:58,119
Speaker 7: It does not affect me.

1450
01:02:58,280 --> 01:03:00,719
Speaker 2: Well, it's because there's so much happening. It is like

1451
01:03:00,800 --> 01:03:03,039
these Vampire Survivor games. It is like being inside a

1452
01:03:03,039 --> 01:03:05,880
slot machine. It's like being inside a pinball machine. Lights

1453
01:03:06,280 --> 01:03:08,400
and noises and everything pinging and you could just focus

1454
01:03:08,480 --> 01:03:10,960
on that stuff. And when you're doing that, there's actually

1455
01:03:11,000 --> 01:03:13,239
not a lot of those jokes. There's some, but it

1456
01:03:13,519 --> 01:03:16,920
is playing you're not so you know, you'll you play

1457
01:03:16,960 --> 01:03:19,519
as monkey and it's spelled mo O n k E,

1458
01:03:19,760 --> 01:03:23,039
like the meme and stuff like that. But when you're playing,

1459
01:03:23,039 --> 01:03:25,639
it's like, I'm just focused on surviving. And it looks

1460
01:03:25,679 --> 01:03:30,000
like Gauntlet Legends but Vampire Survivors. So it already pops

1461
01:03:30,079 --> 01:03:31,679
me really hard in terms of Oh, I just love

1462
01:03:31,719 --> 01:03:33,960
the way it looks, and then it feels incredible.

1463
01:03:34,079 --> 01:03:35,519
Speaker 6: I see people in the chat saying like, oh, it

1464
01:03:35,519 --> 01:03:37,320
looks so ugly. I love the art style.

1465
01:03:39,480 --> 01:03:39,920
Speaker 2: It's great.

1466
01:03:40,119 --> 01:03:41,920
Speaker 4: Yeah, the game isself you know that might yeah I

1467
01:03:41,920 --> 01:03:44,760
think you say Gauntlet Legens to me. I'm like, hell, yeah,

1468
01:03:45,000 --> 01:03:48,519
so I like that. I'm a little I'm curious what

1469
01:03:48,639 --> 01:03:51,440
I will think of it. I like Vampire Survivors, but

1470
01:03:51,559 --> 01:03:54,239
not nearly as much as like you two dude, Dan

1471
01:03:54,440 --> 01:03:58,599
and uh Jeff and the internet humor stuff like, it's

1472
01:03:58,639 --> 01:04:01,039
not as bad to me as but I don't love it.

1473
01:04:01,079 --> 01:04:03,280
But just look at the video, like, oh, this does

1474
01:04:03,320 --> 01:04:03,760
look fun.

1475
01:04:03,800 --> 01:04:06,119
Speaker 7: I mean that's the thing is like Vampire I love.

1476
01:04:06,199 --> 01:04:08,840
Speaker 6: I'm like one hundred percent of Vampire Survivors on three

1477
01:04:08,880 --> 01:04:11,679
different consoles. Basically I love that game. But you know,

1478
01:04:12,559 --> 01:04:14,320
you are kind of just moving around in that game,

1479
01:04:14,360 --> 01:04:16,639
and I think by making this three D and then

1480
01:04:16,679 --> 01:04:18,360
it's just like you can break it in ways, like

1481
01:04:18,360 --> 01:04:20,400
you know, anyone who's play Vampire Survivors nose you can

1482
01:04:20,400 --> 01:04:21,760
break it and like to where you can't even see

1483
01:04:21,760 --> 01:04:24,199
what's happening on the screen. But imagine if also you

1484
01:04:24,239 --> 01:04:26,559
could be adding to your abilities of what you can do.

1485
01:04:26,679 --> 01:04:29,599
So it's like, for instance, there's a Fox that does

1486
01:04:29,679 --> 01:04:32,480
projectile based like magic damage, and so I picked up

1487
01:04:32,480 --> 01:04:33,880
Fox and I was like, all right, I'm gonna focus

1488
01:04:33,960 --> 01:04:35,920
on like projectile stuff. So I got I got that,

1489
01:04:36,039 --> 01:04:38,440
and then I like found a banana banana ring thing

1490
01:04:38,480 --> 01:04:40,880
that does like boomerang stuff. So I'm shooting magic and

1491
01:04:40,880 --> 01:04:44,920
boomerangs everywhere. Then I'm leveling up agility and double jumps

1492
01:04:44,920 --> 01:04:46,960
and speed, and so I'm now at this point I've

1493
01:04:46,960 --> 01:04:49,760
got like a five jump I can do, and then

1494
01:04:49,880 --> 01:04:51,880
I get like an epic item that makes me do

1495
01:04:51,960 --> 01:04:55,159
more damage while I'm airborne, so I'm just like quintuple

1496
01:04:55,280 --> 01:04:58,440
jumping across the map, just like shooting bananas and magic

1497
01:04:58,480 --> 01:05:01,000
down on everyone, and like it's fun and awesome, and

1498
01:05:01,039 --> 01:05:03,039
like the monkey has an ability where he can just

1499
01:05:03,079 --> 01:05:04,880
like climb on walls and stuff. And since it's three D,

1500
01:05:05,280 --> 01:05:07,039
you can just escape or get up to a shrine

1501
01:05:07,079 --> 01:05:09,159
or something easily instead of having to go around.

1502
01:05:08,880 --> 01:05:11,400
Speaker 2: Like it's there's more variety in the characters.

1503
01:05:11,519 --> 01:05:13,480
Speaker 6: I think that's maybe a benefit to its kind of

1504
01:05:13,519 --> 01:05:16,480
a reverence, is that, like Vampire Survivors, most of them

1505
01:05:16,519 --> 01:05:19,280
kind of fit that like kind of Castlevania Contra type

1506
01:05:19,360 --> 01:05:21,599
character mold, you know, than the among Us stuff or whatever.

1507
01:05:21,960 --> 01:05:24,719
But this is just like, okay, this is the robot

1508
01:05:25,320 --> 01:05:27,079
western guy that starts with revolvers.

1509
01:05:27,199 --> 01:05:30,599
Speaker 2: Here he's gondoard like with with sunglasses. And I'm like,

1510
01:05:30,639 --> 01:05:32,360
you know what, that one works for me? The internet

1511
01:05:32,400 --> 01:05:33,320
joke that gets me.

1512
01:05:33,360 --> 01:05:33,840
Speaker 4: I like that.

1513
01:05:34,079 --> 01:05:35,960
Speaker 6: Yeah, And they all have like a slide button too,

1514
01:05:35,960 --> 01:05:37,880
so you can like slide down hills and so like

1515
01:05:38,079 --> 01:05:40,519
the Night surfs on his sword, you know, the monkey

1516
01:05:40,840 --> 01:05:43,760
just slides on his ass. You know, one of them

1517
01:05:43,840 --> 01:05:46,559
surfboards or skateboards and stuff.

1518
01:05:46,280 --> 01:05:50,119
Speaker 2: Like that, the skeleton skateboards. He has a skateboard.

1519
01:05:50,119 --> 01:05:50,559
Speaker 4: The whole time.

1520
01:05:50,599 --> 01:05:51,119
Speaker 2: Yeah.

1521
01:05:51,199 --> 01:05:53,360
Speaker 6: Yeah, and even like see of the jokes like I mentioned,

1522
01:05:53,400 --> 01:05:55,280
like you know, the Mega Chad character, Like he's just

1523
01:05:55,320 --> 01:05:57,920
a big, beefy, you know, Muscle March looking dude, and

1524
01:05:58,199 --> 01:06:00,320
he's got the aura ability, which the aura is just

1525
01:06:00,360 --> 01:06:01,400
garlic from garls.

1526
01:06:01,760 --> 01:06:03,400
Speaker 4: Yeah, I'm looking at him right now. In fact, the

1527
01:06:03,440 --> 01:06:05,199
trailer for the game up was with him doing the

1528
01:06:05,360 --> 01:06:08,360
Randy Orton pose, so yes, yes, So it's like.

1529
01:06:08,480 --> 01:06:10,280
Speaker 6: It is fun to be like, Okay, you're just this

1530
01:06:10,400 --> 01:06:13,239
beefy dude walking around with your aura power up, just

1531
01:06:13,280 --> 01:06:15,840
like he does this strut through like all these enemies,

1532
01:06:15,840 --> 01:06:18,519
and it's like it works, it looks weird, it's funny,

1533
01:06:18,639 --> 01:06:21,400
Like I'm willing to look past all the Internet stuff

1534
01:06:21,400 --> 01:06:21,639
for sure.

1535
01:06:21,719 --> 01:06:21,880
Speaker 4: Yeah.

1536
01:06:22,239 --> 01:06:24,559
Speaker 2: Like it's the game makes it easy to ignore because

1537
01:06:24,559 --> 01:06:25,880
it just focuses so much.

1538
01:06:25,719 --> 01:06:26,519
Speaker 4: On being fun.

1539
01:06:26,880 --> 01:06:29,159
Speaker 2: Yeah, It's like there's just something about that feeling of

1540
01:06:30,320 --> 01:06:34,000
upgrading your sword to the point where it's ten instant

1541
01:06:34,119 --> 01:06:37,159
attacks back to back that are zooming away from your

1542
01:06:37,199 --> 01:06:39,519
character up to like twenty five feet and then you

1543
01:06:39,559 --> 01:06:41,800
get a bonus for like attacking in the air or whatever,

1544
01:06:41,840 --> 01:06:45,719
so you're just jumping constantly. It's it's really good, and

1545
01:06:45,719 --> 01:06:47,559
then like you know, there's a lot of math happening

1546
01:06:47,559 --> 01:06:49,719
where you're like, Okay, if I go get this power

1547
01:06:49,800 --> 01:06:51,880
up right there, I know I had the shop over there,

1548
01:06:51,880 --> 01:06:54,199
and that'll give me something that'll give me a multiplier

1549
01:06:54,239 --> 01:06:56,440
if I go to get this bonus that makes everyone

1550
01:06:56,519 --> 01:06:59,320
drop more gold, and you just start plotting out these

1551
01:06:59,360 --> 01:07:02,079
things in your head and it's like you're always busy

1552
01:07:02,199 --> 01:07:05,599
doing something fun in the game. It's yeah, it really

1553
01:07:05,679 --> 01:07:08,199
hit me. The first run Dan, I was like, Okay,

1554
01:07:08,239 --> 01:07:10,199
I get it. It's like a Vampire Survivors. And then

1555
01:07:10,239 --> 01:07:12,480
I played one more run and then I'm like, oh,

1556
01:07:12,519 --> 01:07:14,440
I'm gonna stream this, and then I was like I'll

1557
01:07:14,480 --> 01:07:16,079
do this for half an hour and ended up doing

1558
01:07:16,119 --> 01:07:17,760
like six or seven runs or something like that.

1559
01:07:17,760 --> 01:07:18,519
Speaker 4: I couldn't stop.

1560
01:07:18,599 --> 01:07:20,000
Speaker 6: I definitely had the thing last night where I was

1561
01:07:20,039 --> 01:07:22,159
intending on playing any of these other games and it's

1562
01:07:22,199 --> 01:07:24,159
like I was doing the one more run thing for

1563
01:07:24,199 --> 01:07:24,679
a while.

1564
01:07:24,880 --> 01:07:25,320
Speaker 7: Playing this.

1565
01:07:27,199 --> 01:07:29,559
Speaker 6: Yeah, I think it's tremendous, and like it's the actual

1566
01:07:29,599 --> 01:07:30,519
like objectives and stuff.

1567
01:07:30,519 --> 01:07:30,679
Speaker 4: You know.

1568
01:07:30,679 --> 01:07:32,800
Speaker 6: The Vampire Survivers it was typically you know, survived the

1569
01:07:32,840 --> 01:07:34,320
thirty minutes. Then they added a bunch of stuff with

1570
01:07:34,320 --> 01:07:36,519
the DLC and everything. Here, it's like, you know, find

1571
01:07:36,519 --> 01:07:38,599
a boss, decide when you're gonna spawn the boss. It's

1572
01:07:38,639 --> 01:07:41,159
more like ten minute sequences, So you can spawn the

1573
01:07:41,159 --> 01:07:43,920
boss three minutes in if you feel powerful enough, but

1574
01:07:44,360 --> 01:07:46,199
you can also spawn it after the ten minutes, but

1575
01:07:46,239 --> 01:07:47,960
that's when like the timer's up and it starts bringing

1576
01:07:48,000 --> 01:07:50,280
in these like stronger waves of enemies to kill you.

1577
01:07:50,320 --> 01:07:51,840
Speaker 7: So there's like a final strategy with that.

1578
01:07:52,199 --> 01:07:54,639
Speaker 6: And then it does the thing between runs the Vampire

1579
01:07:54,679 --> 01:07:57,360
Strivers did well, where it's got unlocks in quests and

1580
01:07:57,400 --> 01:07:59,480
so like you're getting silver during the runs that you

1581
01:07:59,559 --> 01:08:02,280
use to per just new characters, new items, new tomes,

1582
01:08:02,599 --> 01:08:05,440
things like that. Outside of the runs. You know, when

1583
01:08:05,440 --> 01:08:07,199
you start, you're just gonna have two weapon slots, but

1584
01:08:07,239 --> 01:08:09,639
I see two lock slots next to that, so obviously

1585
01:08:09,679 --> 01:08:11,480
at some point I'm gonna be able to have four

1586
01:08:11,519 --> 01:08:12,480
weapons maybe more.

1587
01:08:13,519 --> 01:08:13,719
Speaker 4: Yeah.

1588
01:08:13,760 --> 01:08:16,439
Speaker 6: It's I mean, it's it's doing all the things Vampire

1589
01:08:16,479 --> 01:08:19,880
Survivors did in in a different way that I'm really enjoying.

1590
01:08:20,640 --> 01:08:22,159
Speaker 4: Hell yeah, hell yeah, looks cool.

1591
01:08:22,640 --> 01:08:25,760
Speaker 3: I dislike all of you for putting another game on

1592
01:08:25,800 --> 01:08:29,119
my radar that I will not have time for speaking

1593
01:08:29,119 --> 01:08:31,760
about time, Jeff Becklar, I think it's time for the

1594
01:08:31,800 --> 01:08:33,840
Spooky Corner of podcast.

1595
01:08:34,159 --> 01:08:35,239
Speaker 4: Well, I need to leave.

1596
01:08:35,520 --> 01:08:38,159
Speaker 8: It is the start of fall, I'll have you know.

1597
01:08:38,560 --> 01:08:42,960
It is summer died a summer.

1598
01:08:42,359 --> 01:08:44,479
Speaker 3: Yeah, thinking about well, I mean we're gonna be talking

1599
01:08:44,520 --> 01:08:48,600
more about time probably next week, once we can talk

1600
01:08:48,640 --> 01:08:52,319
about a specific game, but we can talk about Cronos.

1601
01:08:52,880 --> 01:08:53,039
Speaker 4: Yeah.

1602
01:08:53,119 --> 01:08:54,520
Speaker 3: Back, Lar, you got an update for us.

1603
01:08:54,680 --> 01:08:56,600
Speaker 8: Yeah, just you know, I made it over the fence

1604
01:08:56,600 --> 01:08:58,600
and I just want to let everyone know I got

1605
01:08:58,640 --> 01:09:04,000
over that and I survived getting all done. Yeah, that's

1606
01:09:04,000 --> 01:09:04,520
how I did it.

1607
01:09:04,600 --> 01:09:07,199
Speaker 2: Mike, uh patch to come.

1608
01:09:07,920 --> 01:09:10,840
Speaker 8: Uh you know, I think when I was playing that,

1609
01:09:11,039 --> 01:09:14,640
you know, this is not me walking back the criticism

1610
01:09:14,920 --> 01:09:18,600
of that game, because all of my grievance is still.

1611
01:09:18,800 --> 01:09:22,560
Speaker 2: Absolutely you have a little something else update.

1612
01:09:22,640 --> 01:09:25,239
Speaker 8: Look, I think this game, you know, this game is

1613
01:09:25,359 --> 01:09:29,760
truly very scary in a way that I'm sort of

1614
01:09:29,880 --> 01:09:31,800
looking the other way on a lot of the things

1615
01:09:31,800 --> 01:09:35,279
that that gum me up with it. I think the

1616
01:09:35,359 --> 01:09:39,720
game also has a really uh tough time kind of

1617
01:09:39,720 --> 01:09:44,520
like telling you or demonstrating conveying what it wants from you.

1618
01:09:44,880 --> 01:09:45,920
Speaker 4: Right, I don't want.

1619
01:09:45,760 --> 01:09:47,680
Speaker 8: To say like, oh, there's a right or wrong way

1620
01:09:47,680 --> 01:09:50,319
to play this game, but there certainly is a way where, like,

1621
01:09:50,479 --> 01:09:52,680
you play this game a certain way and your life.

1622
01:09:52,560 --> 01:09:54,159
Speaker 2: Will be that much easier in it.

1623
01:09:54,680 --> 01:09:58,239
Speaker 8: And I'm now that I've kind of like, so, what

1624
01:09:58,279 --> 01:10:00,439
I'm getting at is it took too long this game

1625
01:10:00,479 --> 01:10:03,199
to say what it needs for me. It took way

1626
01:10:03,199 --> 01:10:05,880
too long. It took like four six hours or so

1627
01:10:06,159 --> 01:10:09,399
to finally like agree to the contract that this game

1628
01:10:09,479 --> 01:10:13,319
was offering. I'm playing it. I've decided I'm going to

1629
01:10:13,399 --> 01:10:17,680
see it to the end. I think the world building,

1630
01:10:17,680 --> 01:10:19,760
I think some of that story stuff is probably the

1631
01:10:19,800 --> 01:10:22,960
main reason I am carrying along. But I also have

1632
01:10:23,039 --> 01:10:26,159
reached a point now where I'm not as handcuffed as

1633
01:10:26,159 --> 01:10:28,840
I was, and I just think it's worth talking or

1634
01:10:28,920 --> 01:10:31,319
worth mentioning that, like, this is one of those weird

1635
01:10:31,359 --> 01:10:36,119
instances where I definitely hit a wall or a tiny little.

1636
01:10:35,880 --> 01:10:36,560
Speaker 4: Gate and.

1637
01:10:38,039 --> 01:10:40,840
Speaker 8: It it for whatever reason, I was compelled to kind

1638
01:10:40,840 --> 01:10:43,359
of like give it one more shot. And thanks to

1639
01:10:43,399 --> 01:10:45,520
that one more shot, I now find myself in a

1640
01:10:45,560 --> 01:10:48,640
situation where it's like, God, damn, I'm already what fourteen

1641
01:10:48,680 --> 01:10:50,720
hours into this game. I think I'm just gonna finish it.

1642
01:10:50,760 --> 01:10:52,560
I think I'm just gonna like see it through and

1643
01:10:52,600 --> 01:10:54,680
that kind of never happened to me where it hasn't

1644
01:10:54,680 --> 01:10:58,279
happened to me in a long while. So it's still

1645
01:10:58,560 --> 01:11:00,439
very much like a six TOCI. I haven't had a

1646
01:11:00,479 --> 01:11:04,279
ten for me, you know, although with the amount of

1647
01:11:04,279 --> 01:11:06,119
games I play, that might be enough to get yourself

1648
01:11:06,159 --> 01:11:10,079
on the tab ten and uh you know, yeah, so

1649
01:11:10,239 --> 01:11:14,399
I definitely have have have softened the the the overall

1650
01:11:14,479 --> 01:11:16,840
kind of feeling of like this game's making me mad.

1651
01:11:17,359 --> 01:11:19,720
But I do think that does say something about the

1652
01:11:19,760 --> 01:11:21,960
game's kind of inability to like say what it wanted

1653
01:11:21,960 --> 01:11:25,000
from me. But yeah, there you go, just a little

1654
01:11:25,039 --> 01:11:30,119
Kronos update. Uh, it's it's it is truly the enemies

1655
01:11:30,159 --> 01:11:32,279
in this game are truly some of the most fucked

1656
01:11:32,319 --> 01:11:36,600
up abominations. Uh, you're gonna find it's the.

1657
01:11:36,560 --> 01:11:39,000
Speaker 2: Scary juice that you're saying is pulling you through.

1658
01:11:39,000 --> 01:11:42,239
Speaker 8: It's that, and it's the it's the sort of like

1659
01:11:42,520 --> 01:11:46,000
very ominous and strange kind of story where it does

1660
01:11:46,039 --> 01:11:48,880
have this twelve Monkey's aspect to it where you're just

1661
01:11:48,920 --> 01:11:50,199
like to.

1662
01:11:50,199 --> 01:11:52,920
Speaker 4: Tie this up. I think I love twelve Monkeys. Yeah,

1663
01:11:52,960 --> 01:11:54,640
should I try it if I look like if that's

1664
01:11:55,000 --> 01:11:56,000
one of my favorite.

1665
01:11:55,640 --> 01:11:58,439
Speaker 8: Movies, if twelve Monkeys is one of your favorite movies

1666
01:11:58,479 --> 01:12:01,760
and you love accordions, No, it doesn't have the accordions

1667
01:12:01,760 --> 01:12:05,680
into a monkey. But yeah, I mean they they get

1668
01:12:05,720 --> 01:12:08,239
to a place. You know, all the characters in this game,

1669
01:12:08,279 --> 01:12:10,640
you just don't give a shit about anybody, you know.

1670
01:12:11,119 --> 01:12:14,439
Speaker 3: I'm sorry to interrupt this. Whole time, you've brought up

1671
01:12:14,479 --> 01:12:17,560
been talking about Cronos, and you've brought up the comparison

1672
01:12:17,600 --> 01:12:18,439
to Twelve Monkeys.

1673
01:12:18,800 --> 01:12:19,000
Speaker 4: Yeah.

1674
01:12:19,520 --> 01:12:22,399
Speaker 3: In my head, I thought it was a different movie,

1675
01:12:22,960 --> 01:12:26,159
and I thought it was the Brendan Fraser two thousand

1676
01:12:26,159 --> 01:12:28,439
and one move Monkey Bone, Monkey Bone.

1677
01:12:28,680 --> 01:12:31,680
Speaker 2: Wow, Oh my god, I want a Monkey Bone game,

1678
01:12:31,840 --> 01:12:34,880
Open World Monkey Bone game. God, was there not a

1679
01:12:34,880 --> 01:12:36,479
Super Nintendo Monkey Bone game?

1680
01:12:36,520 --> 01:12:38,239
Speaker 6: There was no no. That would have been like PS

1681
01:12:38,279 --> 01:12:41,359
one era. There's definitely I cannot believe.

1682
01:12:42,319 --> 01:12:45,920
Speaker 8: I cannot believe you've reduced the entirety of film down

1683
01:12:45,960 --> 01:12:47,039
to just the word monkey.

1684
01:12:47,439 --> 01:12:49,520
Speaker 2: And you're like, I saw that twice in theaters.

1685
01:12:50,239 --> 01:12:50,920
Speaker 4: Monkey Bone.

1686
01:12:51,119 --> 01:12:53,279
Speaker 3: Yeah big, you're a big Chris Catan head.

1687
01:12:53,399 --> 01:12:55,359
Speaker 2: Oh huge, huge. There was a time where it was

1688
01:12:55,359 --> 01:12:59,880
like the law to go see every Brandan Fraser movie.

1689
01:12:57,720 --> 01:13:01,800
Speaker 4: Like I I didn't like Brendon Fraser and I refuse

1690
01:13:01,880 --> 01:13:02,960
to see Monkey Bone.

1691
01:13:04,079 --> 01:13:05,800
Speaker 2: What a weird he'll can die on. I don't know

1692
01:13:05,800 --> 01:13:07,279
what to tell you about it. He read this like

1693
01:13:07,359 --> 01:13:11,199
I know how to react to the law and I'm

1694
01:13:11,199 --> 01:13:13,920
a bad boy.

1695
01:13:14,920 --> 01:13:18,239
Speaker 8: That makes no sense because he is arguably one of

1696
01:13:18,279 --> 01:13:20,119
the most likable people to ever act.

1697
01:13:20,279 --> 01:13:23,119
Speaker 4: I trust me, people weren't saying that stuff as much

1698
01:13:23,159 --> 01:13:25,399
back then. So when there was this big like Brandon

1699
01:13:25,399 --> 01:13:27,720
Fraser is the greatest human who ever lived, thing well,

1700
01:13:27,960 --> 01:13:29,800
and I think it was a joke between me and

1701
01:13:29,800 --> 01:13:32,920
my friends how much I disliked him, I felt very uncomfortable.

1702
01:13:32,960 --> 01:13:33,960
I was gonna be found out.

1703
01:13:34,560 --> 01:13:38,399
Speaker 8: He certainly has had like a real good, charitable five

1704
01:13:38,479 --> 01:13:41,119
years or so, right where like he seems to be

1705
01:13:41,119 --> 01:13:43,399
back and embraced in a way that like, I bet.

1706
01:13:43,199 --> 01:13:46,279
Speaker 4: He didn't even see coming. Remember the scene in that

1707
01:13:46,319 --> 01:13:48,479
one movie where he wished for a bigger dick, but

1708
01:13:48,560 --> 01:13:50,479
his dick was too big and he had to like

1709
01:13:50,520 --> 01:13:52,239
be like, oh, I'm not quite that big, please.

1710
01:13:52,439 --> 01:13:55,520
Speaker 2: I think about it every day. I remember that up.

1711
01:13:57,119 --> 01:14:01,640
Speaker 8: But no, Jen, we're talking about twelve monkeys. The Terry Gilliam, Uh,

1712
01:14:01,720 --> 01:14:06,479
Brad Pitt, They're going and made but Dazzled too, Bruce Willis.

1713
01:14:06,800 --> 01:14:09,920
I think Catherine Kerner is in it too. Oh no, no, no,

1714
01:14:09,880 --> 01:14:12,680
not her. I always met her watching.

1715
01:14:12,560 --> 01:14:14,640
Speaker 2: But Dazzled, like three times in theaters. I think.

1716
01:14:20,279 --> 01:14:21,720
Speaker 7: Yeah, I looked at look at the poster a lot.

1717
01:14:22,600 --> 01:14:27,279
Speaker 2: It's Madeline Stow. Sorry, yeah, told monkeys, yes, monkey Bone.

1718
01:14:27,359 --> 01:14:28,840
Speaker 4: Have you seen Twelve Monkeys? Jen?

1719
01:14:29,279 --> 01:14:31,359
Speaker 3: No, because this whole time I thought Twelve Monkeys was

1720
01:14:31,359 --> 01:14:31,720
a monkey.

1721
01:14:32,039 --> 01:14:33,680
Speaker 2: You need to understand why we all had crushes on

1722
01:14:33,760 --> 01:14:35,039
Madelin Stowe. Go watch it.

1723
01:14:35,119 --> 01:14:36,920
Speaker 4: Yes, are there monkeys in that movie.

1724
01:14:37,760 --> 01:14:40,159
Speaker 7: There's like demon monkeys.

1725
01:14:40,479 --> 01:14:42,680
Speaker 2: They're like in cages for like ten seconds in like

1726
01:14:42,720 --> 01:14:43,119
a flash.

1727
01:14:43,600 --> 01:14:45,680
Speaker 6: I think, look at the DVD cover this movie and

1728
01:14:45,680 --> 01:14:47,079
tell me don't want to watch Monkey Bone?

1729
01:14:47,359 --> 01:14:52,640
Speaker 4: No, no, okay, monkeys monkeys? Yeah, I know about the

1730
01:14:52,680 --> 01:14:55,000
claym shit monkey and monkey bo Jen.

1731
01:14:57,279 --> 01:14:59,800
Speaker 8: Yeah, I think it's worth watching Twelve Monkeys now.

1732
01:15:00,000 --> 01:15:01,279
Speaker 4: Oh yeah, it's it's a classic.

1733
01:15:01,359 --> 01:15:02,079
Speaker 2: It's a classic.

1734
01:15:02,159 --> 01:15:05,479
Speaker 7: It seems a few years ago. Still very good.

1735
01:15:05,479 --> 01:15:07,560
Speaker 3: Okay, Okay, I'll do my homework.

1736
01:15:07,319 --> 01:15:08,399
Speaker 2: But yeah, you know, I'm surprised.

1737
01:15:08,640 --> 01:15:10,479
Speaker 8: I don't know, grub maybe it's worth you checking out.

1738
01:15:11,079 --> 01:15:11,279
Speaker 4: You know.

1739
01:15:11,359 --> 01:15:13,399
Speaker 2: Again, it's already so it's like I might as well

1740
01:15:13,560 --> 01:15:17,279
Monkey Bone. Yeah you've got Wait, Chronos is on switch?

1741
01:15:17,800 --> 01:15:18,119
Speaker 4: Is there.

1742
01:15:20,680 --> 01:15:23,760
Speaker 2: Probably one switch it's on switch to, But apparently it's

1743
01:15:23,800 --> 01:15:24,680
a pretty good version of it.

1744
01:15:24,800 --> 01:15:27,279
Speaker 4: Probably has a good portal switch to. Yeah, that's impressive.

1745
01:15:27,720 --> 01:15:33,359
Speaker 8: Schemes intensely blue, you know, demanding you know, where's my switch? Anyway, Chronos?

1746
01:15:33,399 --> 01:15:36,439
Speaker 4: There you go. But that was a weird cut discussion.

1747
01:15:36,479 --> 01:15:39,119
Speaker 2: Sorry, Yeah, I wonder why that happened.

1748
01:15:39,800 --> 01:15:41,039
Speaker 7: Podcast is having about.

1749
01:15:40,880 --> 01:15:42,800
Speaker 8: It, and I wonder that's where we went wrong.

1750
01:15:42,920 --> 01:15:45,920
Speaker 3: Hey, I'm going to say this confidently. I think we're

1751
01:15:45,960 --> 01:15:48,720
the only video game podcast to bring up Monkey Bone

1752
01:15:48,720 --> 01:15:49,399
in the last time.

1753
01:15:49,479 --> 01:15:51,600
Speaker 2: You just wait, Ben Hanson is going to do some ship.

1754
01:15:53,279 --> 01:15:55,560
Speaker 6: I feel like I brought it up on several podcasts.

1755
01:15:57,359 --> 01:16:00,000
I've definitely brought up Dazzled with Mike Maharty several times.

1756
01:16:00,159 --> 01:16:00,600
Speaker 4: Of course.

1757
01:16:01,640 --> 01:16:05,039
Speaker 3: Uh, to continue the spooky season, Jeff backall, you and

1758
01:16:05,079 --> 01:16:08,119
I have been playing Silent Hill after.

1759
01:16:08,039 --> 01:16:12,439
Speaker 8: Yeah, yeah, so, uh do you want to start or

1760
01:16:12,439 --> 01:16:13,239
do you want me to start?

1761
01:16:13,520 --> 01:16:14,600
Speaker 3: Are you start? Big Doug?

1762
01:16:15,199 --> 01:16:15,279
Speaker 1: So?

1763
01:16:15,960 --> 01:16:21,039
Speaker 8: This uh, this game's really good, you know, it's actually

1764
01:16:21,159 --> 01:16:23,479
like I, I kind of didn't really know what to

1765
01:16:23,560 --> 01:16:27,000
expect from this, and I think the hangover playing the

1766
01:16:27,000 --> 01:16:29,079
remake of Silent Hill too was sort of just like

1767
01:16:30,239 --> 01:16:35,079
very much kind of colored my expectations going into it

1768
01:16:35,119 --> 01:16:37,159
because it was the first time I played I Silent

1769
01:16:37,199 --> 01:16:40,000
Hill game in a while, because there just hasn't been

1770
01:16:40,039 --> 01:16:43,199
anything like in that franchise that existed or is worth

1771
01:16:43,199 --> 01:16:46,479
playing in in a great long while. But this game

1772
01:16:46,640 --> 01:16:51,359
is a really interesting evolution of what of what Silent

1773
01:16:51,399 --> 01:16:53,640
Hill sort of is. And I you know, I've seen

1774
01:16:53,640 --> 01:16:55,600
a lot of people say like, oh, it's sort of Silent.

1775
01:16:55,319 --> 01:16:56,399
Speaker 2: Hill in name only.

1776
01:16:56,800 --> 01:16:58,039
Speaker 4: I kind of I don't.

1777
01:16:58,279 --> 01:17:01,399
Speaker 8: I don't agree with that. I think it's it's certainly

1778
01:17:01,439 --> 01:17:05,520
not the Silent Hill that you remember from the PlayStation

1779
01:17:05,600 --> 01:17:09,039
these but it is definitely a really interesting evolution of

1780
01:17:09,680 --> 01:17:12,439
what this kind of like action horror, and this certainly

1781
01:17:12,680 --> 01:17:14,760
I think, you know, there is a good amount of

1782
01:17:15,119 --> 01:17:18,920
puzzle solving, There is a good amount of creepy Factor stuff,

1783
01:17:18,920 --> 01:17:20,880
but action is there is a lot of action.

1784
01:17:20,720 --> 01:17:21,119
Speaker 2: In it too.

1785
01:17:21,159 --> 01:17:24,560
Speaker 8: You are fighting a lot of monsters in this. I

1786
01:17:24,600 --> 01:17:27,640
think the overall energy of this game though, is what

1787
01:17:27,760 --> 01:17:32,399
has me kind of like just you know, letting it

1788
01:17:32,640 --> 01:17:36,279
wash over me. It is, you know, like the the

1789
01:17:36,439 --> 01:17:41,279
entire esthetic and the sort of stylings of of Japanese

1790
01:17:41,279 --> 01:17:45,199
culture and and the whole uh set pieces and areas

1791
01:17:45,199 --> 01:17:48,479
that you explore is really intoxicating in a way that

1792
01:17:48,720 --> 01:17:52,680
I can't do anything but just be obsessed with all

1793
01:17:52,720 --> 01:17:57,319
of the nuances and attention to detail and you know,

1794
01:17:57,560 --> 01:18:03,199
really painstakingly specif art and artifacts that are hidden and

1795
01:18:03,279 --> 01:18:05,880
in the world, and you know, it really is just

1796
01:18:05,920 --> 01:18:10,039
a excellent combination of things that has me just like

1797
01:18:10,720 --> 01:18:14,600
I love this man. I I cannot stop playing I

1798
01:18:14,680 --> 01:18:17,079
Steam says I. I've played like five hours of it,

1799
01:18:17,119 --> 01:18:19,039
but my game clock is more like three. I don't

1800
01:18:19,039 --> 01:18:22,199
know what that's about. Steam clock is they gotta get

1801
01:18:22,199 --> 01:18:25,119
their figure that out, like they don't how many money

1802
01:18:25,239 --> 01:18:29,880
put it together? You know, just can't you just extract

1803
01:18:29,880 --> 01:18:33,479
the game clock and make that be the thing? Anyway?

1804
01:18:33,640 --> 01:18:33,840
Speaker 4: Yeah?

1805
01:18:33,880 --> 01:18:34,960
Speaker 2: What do you think, Jan?

1806
01:18:38,720 --> 01:18:38,960
Speaker 4: Yes?

1807
01:18:39,600 --> 01:18:39,800
Speaker 8: Jan?

1808
01:18:40,119 --> 01:18:42,000
Speaker 2: What do you think about Silent Hill?

1809
01:18:42,199 --> 01:18:44,760
Speaker 8: F is the last thing I said before we lost

1810
01:18:44,920 --> 01:18:46,840
Jen forever raptured.

1811
01:18:47,079 --> 01:18:48,800
Speaker 4: He went to have it without us.

1812
01:18:49,000 --> 01:18:51,399
Speaker 8: If you watch the playback, you can actually see him

1813
01:18:51,439 --> 01:18:53,199
looking up to the heavens.

1814
01:18:53,760 --> 01:18:57,840
Speaker 2: The Catholic gang signs or whatever they're called. GENI flex what.

1815
01:18:57,680 --> 01:19:00,640
Speaker 7: Catholic the Neil and you got the sign of the Cross?

1816
01:19:01,279 --> 01:19:01,720
Speaker 2: Yes he did.

1817
01:19:03,199 --> 01:19:04,039
Speaker 4: That's what I'm gonna go with.

1818
01:19:04,800 --> 01:19:08,720
Speaker 8: Yeah, we don't know what Jen thinks about Silent Hill

1819
01:19:09,039 --> 01:19:12,159
f but I believe we're gonna be recording a quick

1820
01:19:12,199 --> 01:19:14,960
look today or tomorrow hopefully as power does return, and

1821
01:19:15,000 --> 01:19:15,560
we'll get to it.

1822
01:19:15,600 --> 01:19:16,239
Speaker 2: But there you go.

1823
01:19:16,359 --> 01:19:20,119
Speaker 8: That's what I'm feeling regarding the game, Like it is

1824
01:19:20,760 --> 01:19:24,720
really surprising. I will not lie. I think there was

1825
01:19:24,760 --> 01:19:29,800
a lot of eh, I'll say, reservations I had about

1826
01:19:29,800 --> 01:19:35,960
this one, and I'm I'm glad, delighted to be proved wrong,

1827
01:19:36,079 --> 01:19:39,600
not wrong, but maybe just have have my attention corrected.

1828
01:19:39,640 --> 01:19:42,239
Speaker 4: And it's pretty wild. Like I think everyone's really skeptical

1829
01:19:42,239 --> 01:19:45,600
about this whole revival of Silent Hill, and there was

1830
01:19:45,640 --> 01:19:48,520
like some weird like live show decision thing that no

1831
01:19:48,560 --> 01:19:51,039
one liked. But you know, the big stuff Silent Hill

1832
01:19:51,039 --> 01:19:54,520
to remake above expectations, and this one seems well above

1833
01:19:54,520 --> 01:19:57,439
expectations too, Like Silent Hill is actually in the best

1834
01:19:57,479 --> 01:20:01,199
place it's been since the PS two Ara ruh right now,

1835
01:20:01,199 --> 01:20:02,079
it's yea like.

1836
01:20:03,359 --> 01:20:06,479
Speaker 2: Company is in the best situation it's been in for

1837
01:20:06,520 --> 01:20:08,680
a long time. Maybe not that long, but for quite

1838
01:20:08,720 --> 01:20:11,840
some time. I mean, this is the real bell weather

1839
01:20:11,880 --> 01:20:14,560
for me, that this that they nailed this one. It's like, oh,

1840
01:20:14,720 --> 01:20:19,159
Konami can make video games again, like Meadal Gear, Solid Delta,

1841
01:20:19,199 --> 01:20:21,880
Sneakier one to one remake. Yeah, sure, you better get

1842
01:20:21,880 --> 01:20:23,600
that right. You have it all right there in front

1843
01:20:23,600 --> 01:20:26,239
of you, Silent Hill to remake even a little bit.

1844
01:20:26,640 --> 01:20:28,359
It's but like you know, it's great to see them

1845
01:20:28,359 --> 01:20:31,000
trying with those to do a whole new Silent Hill

1846
01:20:31,000 --> 01:20:34,920
game and deliver for a fan base that is notoriously picky.

1847
01:20:35,439 --> 01:20:38,119
Maybe the nice way of putting it, I think that

1848
01:20:38,319 --> 01:20:39,840
is a This is a real good sign that they

1849
01:20:39,920 --> 01:20:42,880
know how to navigate their own franchises in a really

1850
01:20:42,920 --> 01:20:46,880
solid way. Uh, Becka, can you give me like a

1851
01:20:46,920 --> 01:20:49,199
rundown of like the vibes if they if it's if

1852
01:20:49,239 --> 01:20:51,479
it's not quite feeling like Soundhill, which again I don't

1853
01:20:51,479 --> 01:20:53,960
think we think is a criticism, but like, what are

1854
01:20:54,000 --> 01:20:56,840
they going for here? Is it's sort of the ring

1855
01:20:57,000 --> 01:20:59,279
sort of thing. I don't even know what to expect.

1856
01:21:00,119 --> 01:21:03,159
Speaker 8: A good question, and I think the one the one

1857
01:21:03,439 --> 01:21:06,720
bit of it was the one characteristic of this game

1858
01:21:06,760 --> 01:21:08,880
that's maybe not syncing with me in the best way

1859
01:21:09,039 --> 01:21:12,920
is the overall kind of story. Maybe I'm just a

1860
01:21:12,920 --> 01:21:15,800
little too early on to have it really kind of register.

1861
01:21:16,399 --> 01:21:19,199
But you sort of play as this schoolgirl who has

1862
01:21:19,520 --> 01:21:23,720
conflicts with her friends in her town, and you know,

1863
01:21:23,760 --> 01:21:25,960
I'm really not at a point yet where I'm like

1864
01:21:26,600 --> 01:21:28,720
fully appreciating the gravity.

1865
01:21:28,279 --> 01:21:29,159
Speaker 2: Of that dynamic.

1866
01:21:29,880 --> 01:21:33,359
Speaker 8: You know, I want to say, man, I can't really

1867
01:21:33,399 --> 01:21:36,119
remember the year it's trying to take place in.

1868
01:21:36,319 --> 01:21:37,119
Speaker 4: Maybe I'm fully up.

1869
01:21:37,159 --> 01:21:39,000
Speaker 8: I want to say, like sixties.

1870
01:21:39,279 --> 01:21:42,680
Speaker 2: Xbox aeron chat say nineteen sixties Japanese feminist movement vibes.

1871
01:21:42,920 --> 01:21:46,399
Speaker 8: Okay, Yeah, so I mean, you know, and I do think.

1872
01:21:46,760 --> 01:21:50,279
You know, I'm playing it with English subs, so it's

1873
01:21:50,399 --> 01:21:53,600
Japanese language English because I'm an anime expert and that's

1874
01:21:53,600 --> 01:21:55,600
how I watch all my anime. Of course we knew

1875
01:21:55,720 --> 01:21:59,800
this is how I had the jestice, but it Yeah,

1876
01:21:59,840 --> 01:22:02,199
I think that's the one part that I'm just it's

1877
01:22:02,359 --> 01:22:06,000
it's not I'm not fully drifting with the story, but

1878
01:22:06,279 --> 01:22:08,640
as far as like Silent Hill and what you think

1879
01:22:08,640 --> 01:22:10,479
in your mind when you think Silent Hill will you

1880
01:22:10,479 --> 01:22:13,039
obviously think like a very foggy town and you fee

1881
01:22:13,279 --> 01:22:17,680
and you uh, you know disturbingly, uh, you know sort

1882
01:22:17,680 --> 01:22:22,039
of like spasming bloody mannequin enemies, right, like that's who

1883
01:22:22,039 --> 01:22:25,640
you're and you get that. You definitely all those silent

1884
01:22:25,680 --> 01:22:29,600
hill boxes get ticked in this game. And I think, uh,

1885
01:22:29,840 --> 01:22:32,159
I do think it is uh, it is sort of

1886
01:22:32,479 --> 01:22:36,399
the overall vibe of it has been uh brought up

1887
01:22:36,439 --> 01:22:40,000
to the sort of contemporary expectation of like, oh, I

1888
01:22:40,000 --> 01:22:41,359
want to be able to like save a lot. I

1889
01:22:41,359 --> 01:22:43,199
want to I want to have different kind of like

1890
01:22:43,279 --> 01:22:47,119
upgrading paths. There is an interesting sort of dynamic to

1891
01:22:47,239 --> 01:22:49,199
which you have to play the games. So you have

1892
01:22:49,760 --> 01:22:54,359
a focus meter, and you have stamina and health, and

1893
01:22:54,439 --> 01:22:57,159
the focus meter is what allows you to like zoom

1894
01:22:57,319 --> 01:23:01,640
like really laser in on enemies, uh, increase your chances

1895
01:23:01,680 --> 01:23:07,520
of like high crit damage strikes, and observe their sort

1896
01:23:07,520 --> 01:23:10,600
of behavior so that you can find the right place

1897
01:23:10,640 --> 01:23:13,039
to attack. So I think that's interesting. But that is

1898
01:23:13,399 --> 01:23:15,119
there is a cool down there, like you can.

1899
01:23:15,079 --> 01:23:19,760
Speaker 2: Draw all of your all of your focus meter there.

1900
01:23:20,199 --> 01:23:20,479
Speaker 4: Uh.

1901
01:23:20,520 --> 01:23:24,239
Speaker 8: And the stamina meter, you know, is something that you

1902
01:23:24,239 --> 01:23:26,680
have to kind of like uh, spin that plate as well.

1903
01:23:26,720 --> 01:23:29,000
So I think that stuff kind of is so far

1904
01:23:29,000 --> 01:23:32,159
in my experience, has been received really well. It's it's

1905
01:23:32,199 --> 01:23:34,680
a it's not too much where you're sort of babysitting

1906
01:23:34,720 --> 01:23:38,119
all of these meters, but you certainly feel a bit

1907
01:23:38,279 --> 01:23:42,680
more of the pressure. And yeah, you know that that's

1908
01:23:42,720 --> 01:23:45,840
overall kind of like the sort of broad strokes of

1909
01:23:45,840 --> 01:23:48,840
what you're going through in this thing. It's you know

1910
01:23:49,159 --> 01:23:51,319
right now, like, yeah, you have a map, but like

1911
01:23:52,399 --> 01:23:54,640
game does feel a little bit more linear than maybe

1912
01:23:54,640 --> 01:23:57,960
what Silent Hill has sort of offered in the past. Again,

1913
01:23:58,159 --> 01:24:00,760
that's take that for being about four hours into it.

1914
01:24:02,359 --> 01:24:07,000
But yeah, you know, I I feel like it's a

1915
01:24:07,199 --> 01:24:11,279
really I think it's a really difficult uh threading of

1916
01:24:11,279 --> 01:24:13,399
a needle if you're trying to bring this thing that

1917
01:24:13,439 --> 01:24:17,640
has such a very specific expectation, especially coming off the

1918
01:24:18,159 --> 01:24:22,800
heels of that adapt that remake rather and and have

1919
01:24:22,920 --> 01:24:26,760
it like feel different enough and updated enough. Like I

1920
01:24:26,800 --> 01:24:30,840
think that is really you know, uh, leading the charge

1921
01:24:30,840 --> 01:24:33,920
for how impressed I am by what this overall kind

1922
01:24:33,960 --> 01:24:34,840
of experience is.

1923
01:24:35,359 --> 01:24:36,840
Speaker 4: It's awesome. Now.

1924
01:24:36,840 --> 01:24:39,079
Speaker 8: The only thing I would also say is like it's

1925
01:24:39,119 --> 01:24:42,319
also not as scary as I want it to be right,

1926
01:24:42,359 --> 01:24:44,840
and they've they've not that it's been watered down, but

1927
01:24:44,920 --> 01:24:48,920
it certainly has a a polish on it that is

1928
01:24:49,000 --> 01:24:50,399
not as horrific.

1929
01:24:50,640 --> 01:24:54,239
Speaker 2: It's that you said the comparison to Chronos or do

1930
01:24:54,279 --> 01:24:56,640
you think just like just you know, by itself in

1931
01:24:56,680 --> 01:24:57,800
a vacuum, you would feel.

1932
01:24:57,640 --> 01:24:58,760
Speaker 4: That way in a vacuum.

1933
01:24:58,800 --> 01:25:01,479
Speaker 8: But it is funny, very there is this overlap with

1934
01:25:01,560 --> 01:25:05,079
Kronos where it does have this like breathing flesh bubbles

1935
01:25:05,159 --> 01:25:09,439
kind of everywhere, which you're just like the aesthetic Yeah, yeah,

1936
01:25:09,479 --> 01:25:13,199
like you know, paint my walls in that, but yeah,

1937
01:25:13,279 --> 01:25:15,399
you know, it does have this interesting sort of like

1938
01:25:15,520 --> 01:25:18,439
flowery horror dynamic too, which I think is an interesting

1939
01:25:18,520 --> 01:25:21,439
kind of spin on on on doing it. So yeah,

1940
01:25:21,560 --> 01:25:25,079
you know, I really really that feel like this game

1941
01:25:25,119 --> 01:25:27,520
had no business making this much of an impact, but

1942
01:25:27,680 --> 01:25:30,760
it is truly special and definitely worth playing for sure.

1943
01:25:31,039 --> 01:25:33,680
Speaker 2: Like we're in the last couple of years, there's been

1944
01:25:33,720 --> 01:25:35,960
a handful like Spooky and like you'd like Soundhill to

1945
01:25:36,279 --> 01:25:38,920
last year, A lot was that last year? Yeah, do

1946
01:25:38,960 --> 01:25:41,359
you like is this like ann slot into a similar

1947
01:25:41,399 --> 01:25:42,960
tier as that or.

1948
01:25:42,960 --> 01:25:43,960
Speaker 4: Above it below it?

1949
01:25:44,039 --> 01:25:46,399
Speaker 8: Like what do you think, I think for me right now,

1950
01:25:46,560 --> 01:25:51,439
it's it's right there, neck and neck, I think, especially

1951
01:25:51,680 --> 01:25:55,600
to see, you know, having gone through what i'll call

1952
01:25:55,680 --> 01:25:59,239
these areas levels already, like almost a half a dozen

1953
01:25:59,279 --> 01:26:02,119
of them, now I kind of know the cake. They're

1954
01:26:02,159 --> 01:26:06,600
bacon and I'm into it and I and I'm getting

1955
01:26:06,760 --> 01:26:10,640
what I got from that remake last year and different

1956
01:26:10,640 --> 01:26:14,119
developer and everything, right, but it's yeah, it really is

1957
01:26:14,640 --> 01:26:17,039
doing it for me and the best time you hear

1958
01:26:17,079 --> 01:26:18,000
to be playing this kind of game.

1959
01:26:18,159 --> 01:26:21,039
Speaker 2: Yeah, it's an eighty seven on Open Critic. People seem

1960
01:26:21,039 --> 01:26:21,520
to really like it.

1961
01:26:21,439 --> 01:26:23,479
Speaker 4: It seems like it's probably a position to be the

1962
01:26:24,000 --> 01:26:27,039
new spooky game for this Halloween season, right, which is

1963
01:26:27,159 --> 01:26:29,319
kind of thinks Dounhill too basically had that slot last

1964
01:26:29,359 --> 01:26:32,800
year also, so it's just kind of smart the games around.

1965
01:26:32,920 --> 01:26:35,560
Speaker 8: Yeah, and maybe you know I'm playing it on PC.

1966
01:26:37,039 --> 01:26:42,159
There are such striking visuals and character designs too. There's

1967
01:26:42,199 --> 01:26:44,960
this one character you sort of follow, this fox guy,

1968
01:26:45,000 --> 01:26:47,159
and he's got this mask that's almost sort of like

1969
01:26:47,800 --> 01:26:50,199
stitched into his face, but not in like a gruesome way,

1970
01:26:50,239 --> 01:26:54,159
but just really striking attention to detail and wardrobe and

1971
01:26:54,279 --> 01:26:58,760
art direction. It's like really really really polished stuff.

1972
01:26:58,800 --> 01:26:59,560
Speaker 2: It's it.

1973
01:26:59,560 --> 01:27:00,680
Speaker 4: It looks phenomenal.

1974
01:27:01,760 --> 01:27:04,199
Speaker 2: I have this one as well. I've been meaning to play.

1975
01:27:04,239 --> 01:27:08,960
I've not touched it because I'm very busy, but you know,

1976
01:27:08,960 --> 01:27:10,920
it's not October yet. This does feel like one where

1977
01:27:10,960 --> 01:27:12,640
it's like where I will be looking for a spooky

1978
01:27:12,680 --> 01:27:15,000
game and I'll probably end up picking this one, probably

1979
01:27:15,039 --> 01:27:16,720
over Kronos. Yeah.

1980
01:27:16,800 --> 01:27:19,479
Speaker 8: I think if you're if you're c song between the two,

1981
01:27:19,560 --> 01:27:23,119
I think this is a no brainer. Really, I saw

1982
01:27:23,159 --> 01:27:27,079
someone in Chad ask this and someone on a Blue sky.

1983
01:27:27,600 --> 01:27:30,399
If you need to have any kind of like Silent

1984
01:27:30,479 --> 01:27:36,640
Hill fluency going into this, absolutely not. This is this

1985
01:27:36,680 --> 01:27:38,800
is accessible in a really good way.

1986
01:27:39,279 --> 01:27:41,840
Speaker 2: So like that that means fully standalone?

1987
01:27:41,880 --> 01:27:44,079
Speaker 8: Or does that mean, like I think, fully standalone? I

1988
01:27:44,520 --> 01:27:47,640
mean like you will get tips of the hat right

1989
01:27:47,680 --> 01:27:50,119
if you are if you speak the Silent Hill language.

1990
01:27:50,159 --> 01:27:53,840
But if you're going into this having no idea, you're

1991
01:27:53,880 --> 01:27:57,520
you're gonna be fine, just displayable, excellent.

1992
01:27:57,680 --> 01:27:59,039
Speaker 2: I'm glad you liked it.

1993
01:27:59,520 --> 01:28:04,000
Speaker 8: Hell yeah, all right, Well I'm running the show now,

1994
01:28:04,039 --> 01:28:06,359
so that means we're just gonna talk about hockey for

1995
01:28:06,359 --> 01:28:09,920
the next hour. No, No, we're not. That's actually when we

1996
01:28:09,960 --> 01:28:12,039
come back after this break. Just kidding, it'll be the

1997
01:28:12,039 --> 01:28:14,039
news with Jeff Grubb. Stick around.

1998
01:28:14,159 --> 01:28:14,880
Speaker 4: We'll be right back.

1999
01:28:17,600 --> 01:28:21,880
Speaker 3: Rub It's okay, just look at it. Okay, it's fine.

2000
01:28:23,359 --> 01:28:23,520
Speaker 4: Wait.

2001
01:28:23,960 --> 01:28:26,039
Speaker 2: Wait, damn, what are you doing here?

2002
01:28:26,239 --> 01:28:26,439
Speaker 4: Oh?

2003
01:28:26,760 --> 01:28:28,680
Speaker 7: Like like existentially or what do you mean?

2004
01:28:28,840 --> 01:28:31,479
Speaker 3: No, Dan, like here a giant bomb covering games?

2005
01:28:31,800 --> 01:28:32,000
Speaker 4: Oh?

2006
01:28:32,079 --> 01:28:33,239
Speaker 7: Oh what I do for a living?

2007
01:28:33,279 --> 01:28:33,640
Speaker 2: Okay?

2008
01:28:33,640 --> 01:28:35,840
Speaker 7: Well, I'm here because of Game Informer.

2009
01:28:35,880 --> 01:28:36,239
Speaker 2: That's right.

2010
01:28:36,279 --> 01:28:39,520
Speaker 6: Way back in nineteen ninety three, I saw a Game

2011
01:28:39,520 --> 01:28:42,319
in Former magazine and subscribed for the first time, and

2012
01:28:42,359 --> 01:28:44,439
it has been a huge part of my life ever since,

2013
01:28:44,520 --> 01:28:46,640
from you know, working the register at Funko Land and

2014
01:28:46,640 --> 01:28:49,319
selling subscriptions to starting working there full time in two

2015
01:28:49,359 --> 01:28:52,199
thousand and nine. Game Informer has been there for me

2016
01:28:52,359 --> 01:28:54,439
the whole time. They mean a ton to me, so

2017
01:28:54,560 --> 01:28:56,439
it hurt me, just like I know it hurt a

2018
01:28:56,439 --> 01:28:58,800
lot of you. When the unexpected news came down not

2019
01:28:58,880 --> 01:29:01,680
too long ago that Game Informer was shutting down.

2020
01:29:02,359 --> 01:29:05,479
Speaker 7: But nay, fair not, I say that's right.

2021
01:29:05,520 --> 01:29:09,760
Speaker 6: Game Informer is back, and with one hundred percent of

2022
01:29:09,800 --> 01:29:12,000
the staff that was there when it shut down.

2023
01:29:12,159 --> 01:29:15,000
Speaker 3: Now, Danny boy, I see that you're holding a magazine

2024
01:29:15,079 --> 01:29:17,880
right there. Tell me about how that page feels.

2025
01:29:18,399 --> 01:29:21,920
Speaker 7: I'm telling you I have held hundreds upon hundreds of

2026
01:29:21,960 --> 01:29:25,800
Game Informer magazines from nineteen ninety three to today, and

2027
01:29:25,880 --> 01:29:28,640
this is, without a doubt, the best I'm feeling this

2028
01:29:28,720 --> 01:29:29,079
right now.

2029
01:29:29,119 --> 01:29:32,079
Speaker 6: This is this is a smooth cover, This is a thick,

2030
01:29:32,319 --> 01:29:34,840
nice paper here, the print is just this is this

2031
01:29:34,880 --> 01:29:37,359
is a wonderful quality print magazine.

2032
01:29:37,359 --> 01:29:38,439
Speaker 7: It makes my heart feel good.

2033
01:29:38,439 --> 01:29:40,680
Speaker 2: And I know that Game Informer is a team that

2034
01:29:40,760 --> 01:29:44,000
I can rely on to say something substantial about games

2035
01:29:44,039 --> 01:29:46,119
and the people who make them, because GII has a

2036
01:29:46,199 --> 01:29:47,359
stellar crew of editors.

2037
01:29:47,520 --> 01:29:48,479
Speaker 4: These are people I love.

2038
01:29:48,359 --> 01:29:50,399
Speaker 2: To have on the couch at Giant Bomb at night

2039
01:29:50,439 --> 01:29:52,920
over at Summer Game Fest. It's people I can always

2040
01:29:52,920 --> 01:29:55,239
rely to have something interesting to say. That's why I

2041
01:29:55,279 --> 01:29:57,800
know when they have those excellent cover stories, just like

2042
01:29:57,840 --> 01:30:00,039
they always did and always will continue to do so,

2043
01:30:00,840 --> 01:30:02,680
it's going to be some of the best coverage in

2044
01:30:02,800 --> 01:30:03,439
video games.

2045
01:30:03,520 --> 01:30:07,039
Speaker 3: And another fun botus a Game Informer donates five percent

2046
01:30:07,119 --> 01:30:11,560
of every subscription purchase directly to Saint Jude Children's Research Hospital.

2047
01:30:11,600 --> 01:30:14,560
Speaker 6: You know, earlier this year, the future seemed very uncertain

2048
01:30:14,640 --> 01:30:17,960
for both Game Informer and Giant Bomb. That's putting it mildly,

2049
01:30:18,319 --> 01:30:20,960
and as someone whose life and gaming hobby has been

2050
01:30:21,000 --> 01:30:24,680
greatly impacted by both of those outlets, I am thrilled

2051
01:30:24,880 --> 01:30:27,560
that we are both back and doing our thing online,

2052
01:30:27,680 --> 01:30:31,439
in your podcast, apps and in print in your hand.

2053
01:30:31,720 --> 01:30:34,720
That is right, gaming news, reviews, everything in between, sent

2054
01:30:34,760 --> 01:30:38,640
straight to your mailbox every month. To subscribe, go to

2055
01:30:38,720 --> 01:30:44,600
Game Informer dot com slash subscribe now magazines.

2056
01:30:47,399 --> 01:30:51,000
Speaker 8: All right, we're back on the Giant Bomb Cast.

2057
01:30:51,640 --> 01:30:55,279
Speaker 4: Folks. You know what time it is, h It's time

2058
01:30:55,319 --> 01:30:56,000
for the news.

2059
01:30:56,319 --> 01:30:58,359
Speaker 8: Jeff Grubb take it away.

2060
01:31:08,720 --> 01:31:12,079
Speaker 2: Okay, let's see here. I have a bunch of news,

2061
01:31:12,079 --> 01:31:15,640
including thirty five minute PlayStation state of play confirmed, including

2062
01:31:15,640 --> 01:31:19,079
house Mark's Sorrows. PlayStation will hold a state of play

2063
01:31:19,239 --> 01:31:22,239
live stream on Wednesday, September twenty fourth at two pm

2064
01:31:22,359 --> 01:31:25,359
Pacific time five pm easter In. The event will last

2065
01:31:25,399 --> 01:31:28,760
over thirty five minutes and feature reveals and news from

2066
01:31:28,800 --> 01:31:31,600
third party and indie developers, as well as updates from

2067
01:31:31,600 --> 01:31:36,039
PlayStation studios. This includes an extended look at Sorrows, Housemark's

2068
01:31:36,079 --> 01:31:38,960
new title arriving next year, basically the follow up to

2069
01:31:39,159 --> 01:31:44,000
Returnal starring Rahul Kohli that's the one we got confirmed

2070
01:31:44,000 --> 01:31:47,000
about what else might be up there. They did say

2071
01:31:47,159 --> 01:31:51,960
updates from other PlayStation studios. Do we hear about fair games?

2072
01:31:52,560 --> 01:31:54,279
I don't know. I gotta say one thing real quick.

2073
01:31:54,359 --> 01:31:57,319
I like these the reason like state of play still,

2074
01:31:57,359 --> 01:32:00,000
even though they're going off to be disappointing. Thirty five

2075
01:32:00,079 --> 01:32:02,760
minutes is such a breath of fresh air after so

2076
01:32:02,840 --> 01:32:05,199
many like a Jeff Keeley is gonna sit you down

2077
01:32:05,199 --> 01:32:05,960
for two hours.

2078
01:32:06,560 --> 01:32:10,159
Speaker 8: I was just about to say this, Yeah, folks, thirty

2079
01:32:10,199 --> 01:32:14,399
five max Okay, Like, let's be honest.

2080
01:32:14,239 --> 01:32:17,319
Speaker 6: Kirby air ride and we need a couple hours, two

2081
01:32:17,399 --> 01:32:19,479
distinct forty five hour ones.

2082
01:32:19,600 --> 01:32:22,439
Speaker 3: Yeah, yes, yes, yeah.

2083
01:32:22,479 --> 01:32:25,159
Speaker 4: By the way, my power almost went out. Well you're

2084
01:32:25,159 --> 01:32:29,880
reading that? Are you serious? Almost go out? Everything went rapture,

2085
01:32:30,279 --> 01:32:32,880
The lights went out. I heard beeping in the kitchen.

2086
01:32:33,159 --> 01:32:35,239
What did I stayed on what's the computer? And the

2087
01:32:35,479 --> 01:32:38,960
lights came back on. So okay, I've ever been raptured yet.

2088
01:32:38,840 --> 01:32:41,159
Speaker 2: I don't know. The second I talked about God at

2089
01:32:41,159 --> 01:32:50,199
the top of this, I believe in God. Now that

2090
01:32:50,399 --> 01:32:53,319
is the clean read we've all been waiting for them.

2091
01:32:53,359 --> 01:32:54,880
I just don't think it's gonna believe you the way

2092
01:32:54,880 --> 01:32:57,039
you're like looking up, like do you hear me?

2093
01:32:58,560 --> 01:32:58,880
Speaker 4: Panic?

2094
01:32:59,159 --> 01:32:59,359
Speaker 1: Yeah?

2095
01:33:00,000 --> 01:33:01,520
Speaker 8: And I was like, I believe it got Oh wait,

2096
01:33:01,600 --> 01:33:03,239
I have a power supply back up.

2097
01:33:03,880 --> 01:33:08,800
Speaker 4: I forget hey yeah, state of play. Uh, I kind

2098
01:33:08,800 --> 01:33:10,920
of forgot about that house Bark game Grab and I

2099
01:33:10,960 --> 01:33:13,680
are a little bit unique ish and that we weren't.

2100
01:33:13,920 --> 01:33:16,520
We weren't super hot on returnal, but I'd be super

2101
01:33:16,560 --> 01:33:18,600
willing to play the new game for a.

2102
01:33:18,560 --> 01:33:22,199
Speaker 6: Sure tremendous game. One of the best PS five exclusives, Yeah.

2103
01:33:22,319 --> 01:33:23,239
Speaker 4: Like all eight of them.

2104
01:33:23,399 --> 01:33:26,680
Speaker 3: Yeah, yeah, I'll.

2105
01:33:26,039 --> 01:33:28,840
Speaker 2: Love Ratchet and Clank, but yeah, sure, oh it's better.

2106
01:33:28,720 --> 01:33:29,279
Speaker 7: Ratically, I think.

2107
01:33:29,279 --> 01:33:30,800
Speaker 6: I think it's one of my favorite rogue lights. Like

2108
01:33:30,840 --> 01:33:32,119
it's incredible, It's really good.

2109
01:33:32,159 --> 01:33:33,000
Speaker 2: I like it a lot.

2110
01:33:33,119 --> 01:33:36,720
Speaker 8: I'm curious to see what this evolution one will be.

2111
01:33:36,880 --> 01:33:38,399
Speaker 2: I mean, I bet, I bet they get a lot

2112
01:33:38,399 --> 01:33:40,159
of the stuff right that I didn't love, which is

2113
01:33:40,199 --> 01:33:42,159
it felt a bit samy each run, and I bet

2114
01:33:42,159 --> 01:33:44,079
this time they'll like, look to the hadeses and they

2115
01:33:44,119 --> 01:33:45,279
look like some of the other ones that are a

2116
01:33:45,279 --> 01:33:48,520
little bit better at offering up a variability in the builds,

2117
01:33:49,000 --> 01:33:51,199
and they'll nail it. I'm really expecting to nail it

2118
01:33:51,199 --> 01:33:53,000
with this because the gameplay was all that stuff, super

2119
01:33:53,039 --> 01:33:56,319
solid and the atmosphere, and now they have Raju Kohli.

2120
01:33:56,560 --> 01:33:58,359
Speaker 4: Uh, that's great. I like that guy a lot.

2121
01:33:58,760 --> 01:34:00,680
Speaker 2: Yeah. What else do we expecting to see at this

2122
01:34:00,760 --> 01:34:04,560
state of play? I think I'll just reiterate I do

2123
01:34:04,640 --> 01:34:07,720
think that that God of War to two point five

2124
01:34:07,800 --> 01:34:10,520
D metro aid Vanua game probably should show up here.

2125
01:34:10,560 --> 01:34:12,199
That was supposed to come out this year. It's coming

2126
01:34:12,239 --> 01:34:15,000
out next year now internally that date moved, so I

2127
01:34:15,039 --> 01:34:17,159
bet they give us an update on that. Between that

2128
01:34:17,239 --> 01:34:19,680
and Sorrows, they could be like, that's the first party

2129
01:34:19,720 --> 01:34:22,560
stuff and then here's a bunch of partners partner games

2130
01:34:22,560 --> 01:34:26,119
for thirty minutes. But they could also this is where

2131
01:34:26,119 --> 01:34:27,640
a Wolverine could finally show up.

2132
01:34:28,119 --> 01:34:30,760
Speaker 4: Yeah, we got to see something about that one. If

2133
01:34:30,800 --> 01:34:34,000
not here, then I maybe just at the Game Awards.

2134
01:34:34,399 --> 01:34:36,359
I would like to see something here. It's been a

2135
01:34:36,399 --> 01:34:38,640
while we haven't seen anything since the leak. I think

2136
01:34:38,640 --> 01:34:41,560
we all assume this is going to be their big

2137
01:34:41,880 --> 01:34:45,359
twenty twenty six game. Yeah, see a sign of life.

2138
01:34:45,439 --> 01:34:48,199
Let's see something to get excited about with that one.

2139
01:34:48,560 --> 01:34:51,479
Speaker 6: Yep, I did put on the calendar for tomorrow. We

2140
01:34:51,479 --> 01:34:54,079
should do a talkover of this happens.

2141
01:34:54,239 --> 01:34:56,319
Speaker 2: Yeah, we didn't have anything in that slot anyhow, right so.

2142
01:34:56,439 --> 01:34:57,960
Speaker 7: No, no, well we had a meeting, but like, you know,

2143
01:34:58,000 --> 01:34:59,159
nothing live, right.

2144
01:34:59,039 --> 01:35:01,760
Speaker 4: Okay, well, fantastic, we'll talk over him. I'm looking forward

2145
01:35:01,760 --> 01:35:02,520
to it. Uh.

2146
01:35:02,760 --> 01:35:05,039
Speaker 2: You know, Nail, these games make that God of War

2147
01:35:05,239 --> 01:35:07,920
metro Evan game look solid. I'll take that. That sounds

2148
01:35:07,920 --> 01:35:10,159
like a fun time and then you know, one or

2149
01:35:10,159 --> 01:35:12,000
two surprises and that'll be a good state to play

2150
01:35:12,000 --> 01:35:12,239
for me.

2151
01:35:12,600 --> 01:35:15,399
Speaker 4: Fair Games, Fair Games. There was that. Uh.

2152
01:35:15,279 --> 01:35:18,880
Speaker 2: I guess I should point out there was a on

2153
01:35:19,079 --> 01:35:23,680
Glar gaming Leaks and Rumors, the subreddit uh for leaks

2154
01:35:23,680 --> 01:35:26,199
and Rumors. There was a four Chan post that got

2155
01:35:26,279 --> 01:35:29,800
reposted there that fair Games has been canceled. Guys, that's

2156
01:35:29,800 --> 01:35:33,239
where Sony announces everything is on four Chan. Sure that's

2157
01:35:33,239 --> 01:35:33,680
not true.

2158
01:35:33,760 --> 01:35:34,159
Speaker 4: Not yet.

2159
01:35:34,359 --> 01:35:36,880
Speaker 2: Listen, that game might get canceled. I don't know, but

2160
01:35:36,960 --> 01:35:39,279
they have not. They've not canceled it yet. Did they

2161
01:35:39,319 --> 01:35:41,119
remove the dollar sign? I keep forgetting that.

2162
01:35:41,560 --> 01:35:45,640
Speaker 6: They made it bigger. Is it all caps and dollars sign?

2163
01:35:46,079 --> 01:35:48,479
Speaker 4: Yeah? Okay, they made the rest of the letter letter smaller.

2164
01:35:48,479 --> 01:35:50,399
Speaker 2: It made the dollars sign bigger, and do.

2165
01:35:50,319 --> 01:35:51,760
Speaker 4: You think it's a bad sign for the game. We

2166
01:35:51,800 --> 01:35:55,920
don't see it here. Uh yeah, but I mean I

2167
01:35:55,920 --> 01:35:57,319
don't expect to see it here. I listen.

2168
01:35:57,359 --> 01:36:00,439
Speaker 2: I think that game does get canceled eventually. It but

2169
01:36:00,640 --> 01:36:02,600
that four chan rumor is just a made up thing

2170
01:36:02,680 --> 01:36:05,840
that's not true yet. Okay, that's got to be a

2171
01:36:05,880 --> 01:36:08,239
tough one. They have not canceled yet. They are still

2172
01:36:08,239 --> 01:36:10,479
working on it, so maybe they have some intention of

2173
01:36:10,479 --> 01:36:11,640
showing it off again if they.

2174
01:36:11,560 --> 01:36:14,079
Speaker 4: Just keep hoping that Sony is too concerned about Marathon

2175
01:36:14,159 --> 01:36:17,159
to even remember their games long enough to cancel it

2176
01:36:17,239 --> 01:36:17,800
at the moment.

2177
01:36:18,640 --> 01:36:21,680
Speaker 2: Chances Oh my god, it's actually in all caps with

2178
01:36:21,760 --> 01:36:22,479
a dollar sign.

2179
01:36:22,600 --> 01:36:23,199
Speaker 4: It really is.

2180
01:36:25,079 --> 01:36:25,960
Speaker 2: Worse than.

2181
01:36:27,640 --> 01:36:28,840
Speaker 7: Like, that's my favorite stupid?

2182
01:36:29,640 --> 01:36:32,399
Speaker 2: Is that a lowercase? I for the lowercase? I am

2183
01:36:32,720 --> 01:36:34,880
all caps famous boy?

2184
01:36:34,960 --> 01:36:37,199
Speaker 8: But that was also maybe more of a product of

2185
01:36:37,239 --> 01:36:41,000
its time. I don't know, you're right though, it is all.

2186
01:36:41,359 --> 01:36:44,359
Speaker 2: Yeah, that's where I'm proud to be like, we don't

2187
01:36:44,399 --> 01:36:45,640
respect your style.

2188
01:36:45,359 --> 01:36:47,920
Speaker 6: Guy, No, we're just going to write it like a

2189
01:36:47,960 --> 01:36:49,479
word with a capital letter.

2190
01:36:49,560 --> 01:36:50,600
Speaker 2: But I'm a grown man.

2191
01:36:50,720 --> 01:36:53,520
Speaker 4: Please. The worst about this the worst for me as

2192
01:36:53,520 --> 01:36:57,279
a writer was that Warcraft does not have an inner

2193
01:36:57,319 --> 01:37:03,279
cap see and StarCraft, Uh, that's really frustrating. How much

2194
01:37:03,319 --> 01:37:04,920
to go to jail? Yes, agreed?

2195
01:37:06,359 --> 01:37:06,479
Speaker 12: Uh.

2196
01:37:06,960 --> 01:37:12,279
Speaker 4: Microsoft raised the prices of the xboxes again. Did when did.

2197
01:37:12,159 --> 01:37:14,960
Speaker 8: When did Microsoft start wanting to like what did they

2198
01:37:15,000 --> 01:37:17,119
start caring about making money on Xbox?

2199
01:37:17,399 --> 01:37:19,039
Speaker 4: They had to start spending more money on AI?

2200
01:37:19,279 --> 01:37:21,239
Speaker 2: Like it literally is that simple. They like, we want

2201
01:37:21,239 --> 01:37:23,600
to put the money that we are making into AI,

2202
01:37:23,800 --> 01:37:25,880
and it turns out that's actually getting kind of expensive

2203
01:37:25,880 --> 01:37:28,000
and we can't just like for being a two to

2204
01:37:28,119 --> 01:37:31,439
three trillion dollar company, we still have to like earmark

2205
01:37:31,520 --> 01:37:34,840
this money from somewhere and so, hey, video games, we

2206
01:37:34,880 --> 01:37:38,760
don't care about you anymore. Justify yourself by actually making money,

2207
01:37:38,840 --> 01:37:40,920
and so like they can't sell these consoles at a loss.

2208
01:37:41,000 --> 01:37:44,880
I guess it sucks. It's stupid, it's terrible. If you

2209
01:37:44,920 --> 01:37:46,880
were like, wait, you talked about this, No, that was

2210
01:37:46,880 --> 01:37:49,479
four months ago where they raised the price once. This

2211
01:37:49,640 --> 01:37:53,680
is a an additional price increase. So the Xbox Series

2212
01:37:53,840 --> 01:37:55,800
X is like six hundred and fifty dollars. Now the

2213
01:37:55,880 --> 01:38:00,359
two terror by Xbox Series X Galaxy Edition is eight

2214
01:38:00,960 --> 01:38:05,800
hundred dollars. That's not an Xbox Pro. That's the series

2215
01:38:06,000 --> 01:38:08,039
X eight hundred dollars for that.

2216
01:38:08,039 --> 01:38:10,479
Speaker 4: Oh my god.

2217
01:38:10,800 --> 01:38:13,159
Speaker 6: What is the mood among like you know, because for

2218
01:38:13,319 --> 01:38:15,680
most of the last I don't know, twenty plus years,

2219
01:38:15,680 --> 01:38:17,199
there have been you know, very much like you know,

2220
01:38:17,680 --> 01:38:19,800
Xbox fans like this is my brand, like you know,

2221
01:38:19,880 --> 01:38:23,479
like any console it has is the fanboys? Are they

2222
01:38:23,880 --> 01:38:25,960
It's like, I don't know, is it grim They're not

2223
01:38:26,039 --> 01:38:27,880
like I mean telling themselves things are great.

2224
01:38:27,800 --> 01:38:31,199
Speaker 8: Or sorry to interrupt grub Like if you're a fanboy

2225
01:38:31,319 --> 01:38:35,960
and you're that brain broken, right, like you're okay with

2226
01:38:36,199 --> 01:38:39,000
just being like, yeah, hey, tariffs, tariffs suck, you know, like.

2227
01:38:39,039 --> 01:38:40,439
Speaker 4: I mean, it is that this is the This is

2228
01:38:40,520 --> 01:38:42,119
just the United States? Is that where this happened.

2229
01:38:42,159 --> 01:38:44,880
Speaker 2: It is tariff's But like you're right that you have

2230
01:38:44,920 --> 01:38:47,199
to read a layer deeper than that. If you are

2231
01:38:48,000 --> 01:38:50,640
like serious about selling consoles, if you are in this

2232
01:38:50,680 --> 01:38:53,039
business for the long haul, you have to sort of

2233
01:38:53,079 --> 01:38:55,119
take some things. That's the cost of doing business. And

2234
01:38:55,800 --> 01:38:58,760
Sony's doing everything they can to avoid raising prices, right

2235
01:38:58,800 --> 01:39:02,119
they like did that lower model the reduced version of

2236
01:39:02,119 --> 01:39:04,520
the of the PlayStation five in Europe as a smaller

2237
01:39:04,840 --> 01:39:08,399
storage in it. You know, Nintendo keeps raising the prices

2238
01:39:08,399 --> 01:39:10,720
of accessories to nickel and dime, their biggest fans and

2239
01:39:10,720 --> 01:39:14,000
stuff like that, and Microsoft's like, we don't really care

2240
01:39:14,039 --> 01:39:15,560
if you buy an Xbox. Maybe it's kind of a

2241
01:39:15,560 --> 01:39:18,840
half a hassle if you do. And that is pretty

2242
01:39:18,880 --> 01:39:21,960
apparent now to everyone, including the biggest fan boys, and

2243
01:39:22,159 --> 01:39:25,560
they all I think they have talked themselves into being like,

2244
01:39:25,600 --> 01:39:28,720
we believe in the new strategy of putting things out everywhere,

2245
01:39:29,159 --> 01:39:31,800
and Xbox can live on as this platform that is

2246
01:39:31,840 --> 01:39:35,159
on PlayStation. I don't know how how much they.

2247
01:39:35,079 --> 01:39:37,600
Speaker 4: Believe that, but whatever. Even like gosh back a year

2248
01:39:37,640 --> 01:39:39,800
ago or so, Jeff, when you were first saying like, hey,

2249
01:39:40,279 --> 01:39:42,279
here's the Wars on the table to go to PlayStation,

2250
01:39:42,399 --> 01:39:44,000
and like at that point they still had kind of

2251
01:39:44,000 --> 01:39:46,399
fight in them, the fanboys to get mad about that.

2252
01:39:46,920 --> 01:39:49,399
They want to get mad about that anymore. If there's

2253
01:39:49,439 --> 01:39:50,520
something similar coming.

2254
01:39:50,600 --> 01:39:53,560
Speaker 2: If Halo gets announcer PlayStation, that has that happened Actually

2255
01:39:53,600 --> 01:39:56,800
I can't remember now we got gears now, yeah, get

2256
01:39:56,840 --> 01:39:57,359
gears yep.

2257
01:39:57,560 --> 01:39:58,880
Speaker 4: But if they look at like it.

2258
01:39:58,800 --> 01:40:00,680
Speaker 2: Will not be the same thing, people would be like, yeah,

2259
01:40:00,680 --> 01:40:02,279
that's this is what this company is now.

2260
01:40:02,279 --> 01:40:03,359
Speaker 7: Nobody would be surprised.

2261
01:40:03,680 --> 01:40:05,720
Speaker 4: Now for the most part, yes, the most part, no

2262
01:40:05,760 --> 01:40:08,000
one would be surprised, Yes, sure, yeah, it just it

2263
01:40:08,399 --> 01:40:12,800
It feels like the death throws of a dying something

2264
01:40:12,840 --> 01:40:15,560
because you know there will be Xbox publishing for sure.

2265
01:40:15,880 --> 01:40:17,399
You know they're doing you know they have call due,

2266
01:40:17,439 --> 01:40:19,800
they have a blizzard that do you have these boxes?

2267
01:40:20,199 --> 01:40:22,560
And it is just like, you know, they talk about

2268
01:40:22,560 --> 01:40:25,479
a new console, but I just have such a hard

2269
01:40:25,479 --> 01:40:29,479
time imagining what that looks like, what the sales pitch

2270
01:40:29,520 --> 01:40:32,279
for it could possibly be let alone, what the price

2271
01:40:32,359 --> 01:40:35,960
for it is. I I almost wonder if they're going

2272
01:40:36,000 --> 01:40:37,520
to go through with it, are they really going to

2273
01:40:37,600 --> 01:40:40,680
actually make a next gen Xbox right now? If they do, like,

2274
01:40:41,680 --> 01:40:42,760
is it super boutique?

2275
01:40:42,880 --> 01:40:46,079
Speaker 2: Is it a one thousand dollars console just for the

2276
01:40:46,239 --> 01:40:49,000
true diehards, the ones that will show out any amount

2277
01:40:49,039 --> 01:40:52,119
of money for it. Maybe that's what they're Maybe that's

2278
01:40:52,159 --> 01:40:54,239
what they were planning to do. Anyhow, Now if you like,

2279
01:40:54,239 --> 01:40:55,399
I think I'm more on your side where it's like,

2280
01:40:55,439 --> 01:40:57,079
I don't even know if they go like follow.

2281
01:40:56,880 --> 01:40:57,199
Speaker 4: Through with it.

2282
01:40:57,319 --> 01:41:00,720
Speaker 2: This Microsoft feels like the version of Microsoft that's like Yeah,

2283
01:41:00,800 --> 01:41:04,319
we thought about doing another console, but we're just gonna

2284
01:41:04,359 --> 01:41:06,760
like be in a situation like this in five years

2285
01:41:06,800 --> 01:41:08,359
where we have to keep raising the price because things

2286
01:41:08,359 --> 01:41:10,399
are just gonna keep getting more expensive and we have

2287
01:41:10,439 --> 01:41:12,760
to make more money from a smaller audience. That's not

2288
01:41:12,760 --> 01:41:15,159
gonna be worth it to us. They probably still do

2289
01:41:15,159 --> 01:41:16,439
another one, but I don't know, go ahead.

2290
01:41:16,760 --> 01:41:20,800
Speaker 8: And that's also assuming that they come out of the

2291
01:41:21,119 --> 01:41:26,279
inevitable AI collapse where they're like in a position of like, yeah,

2292
01:41:26,800 --> 01:41:30,319
we're still gonna move forward, right, Like it seems to

2293
01:41:30,319 --> 01:41:32,920
be there as a growing consensus that like the entirety

2294
01:41:33,039 --> 01:41:37,560
of the Americans time market is being propped up on AI.

2295
01:41:37,800 --> 01:41:40,479
Speaker 6: Is Microsoft as big on AI as like other huge

2296
01:41:40,479 --> 01:41:41,520
They're one of the biggest.

2297
01:41:41,199 --> 01:41:43,319
Speaker 2: Ones, their open AI's biggest client.

2298
01:41:43,479 --> 01:41:46,039
Speaker 6: Yeah, so is that like you know, they've got the

2299
01:41:46,039 --> 01:41:47,760
co pilot thing and things like that. Is it mainly

2300
01:41:47,800 --> 01:41:48,720
that or like what is there?

2301
01:41:49,079 --> 01:41:49,319
Speaker 4: Yeah?

2302
01:41:49,359 --> 01:41:51,239
Speaker 2: But like you know, I'll try to like give a

2303
01:41:51,319 --> 01:41:55,079
quick anecdote about someone who's writing about Satia Nadella, the CEO.

2304
01:41:56,199 --> 01:42:00,680
He apparently like has eight AI h stead he works

2305
01:42:00,680 --> 01:42:02,800
with all day to make all his decisions while we're

2306
01:42:02,920 --> 01:42:05,359
running Microsoft and like this is the company that does

2307
01:42:05,399 --> 01:42:08,279
like insists that people use AI agents and their workflow

2308
01:42:08,319 --> 01:42:09,960
and stuff like that, and show how they're doing it,

2309
01:42:10,039 --> 01:42:12,720
like they have King doing that. They're like they like

2310
01:42:12,920 --> 01:42:16,199
want AI in everything. They have already put it in

2311
01:42:16,199 --> 01:42:18,319
their you know, the co pilot stuff's already their browns,

2312
01:42:18,359 --> 01:42:22,039
roots and windows. Yeah, they're they're super involved in that.

2313
01:42:22,199 --> 01:42:24,760
And they are a big investor in open ai. So

2314
01:42:24,800 --> 01:42:25,760
if it open Ai.

2315
01:42:25,680 --> 01:42:27,960
Speaker 4: Succeeds, they succeed all this other stuff.

2316
01:42:28,159 --> 01:42:30,600
Speaker 2: It is the big new strategy of like how to

2317
01:42:30,680 --> 01:42:34,159
unlock new growth for these companies. Whether or not they

2318
01:42:34,199 --> 01:42:36,079
get there. I mean, there's going to be a downfall

2319
01:42:36,119 --> 01:42:37,760
before they do get there. If they do get there,

2320
01:42:37,760 --> 01:42:41,239
and that's still a huge question in the meantime as

2321
01:42:41,399 --> 01:42:43,199
as far as you know, games go, as far as

2322
01:42:43,199 --> 01:42:47,880
the Xbox goes, certainly momentum will carry them a certain

2323
01:42:47,920 --> 01:42:51,039
amount because they were going to make another console. They

2324
01:42:51,079 --> 01:42:54,560
probably are just because that was the plan. And despite

2325
01:42:54,600 --> 01:42:57,359
like layoffs, despite cutbacks. At a certain point it's like, well,

2326
01:42:57,399 --> 01:42:59,439
we're not getting rid of this whole brand, and we

2327
01:42:59,479 --> 01:43:00,760
already start to making this thing.

2328
01:43:00,800 --> 01:43:03,199
Speaker 4: We have a partnership with AMD. We're going to see

2329
01:43:03,199 --> 01:43:03,840
this stuff through.

2330
01:43:04,760 --> 01:43:06,000
Speaker 2: I just don't. I just don't.

2331
01:43:06,000 --> 01:43:07,600
Speaker 4: Their heart isn't into it, and that's obvious.

2332
01:43:07,640 --> 01:43:10,800
Speaker 2: They are positioning this thing so that people won't want

2333
01:43:10,800 --> 01:43:12,399
to buy an Xbox. It's kind of no, there's no

2334
01:43:12,439 --> 01:43:14,199
other way to look at just the way this is

2335
01:43:14,239 --> 01:43:16,720
breaking down, and you know that's the next story. Costco

2336
01:43:17,079 --> 01:43:20,920
quietly removes the Xbox section from its US and UK websites.

2337
01:43:21,239 --> 01:43:24,079
Costco has quietly removed all Xbox products from its US

2338
01:43:24,079 --> 01:43:27,600
and UK websites, with no search results or dedicated sections

2339
01:43:27,600 --> 01:43:30,399
for the brands. Nintendo and Sony products, including the Switch,

2340
01:43:30,439 --> 01:43:33,680
Switch to and PlayStation five, remain available. This change was

2341
01:43:33,720 --> 01:43:36,359
first noticed by a reset reset era user, and Reddit

2342
01:43:36,439 --> 01:43:39,920
users reportedly observed the absence of Xbox products last month.

2343
01:43:40,439 --> 01:43:42,840
To me, this is like it's probably like not a

2344
01:43:42,880 --> 01:43:45,640
lot of people buy an Xboxes. But also you can't

2345
01:43:45,640 --> 01:43:49,039
rely on like the price maintaining consistency. So they're like,

2346
01:43:49,079 --> 01:43:50,680
we don't even want to deal with this, and we're Costco.

2347
01:43:50,760 --> 01:43:53,000
We have a certain reputation. We don't want to deal

2348
01:43:53,039 --> 01:43:54,560
with these things going up every four months.

2349
01:43:54,600 --> 01:43:58,039
Speaker 4: It's going to be expensive to just stock them now too, right, Yeah.

2350
01:43:57,880 --> 01:44:02,640
Speaker 2: Yeah for sure, And so I think that that's wild, right,

2351
01:44:02,880 --> 01:44:04,680
But I think this is like the you know, this

2352
01:44:05,039 --> 01:44:07,079
is telling the whole story here to a certain degree.

2353
01:44:07,079 --> 01:44:10,159
It's like they are not happy to be in this business,

2354
01:44:10,159 --> 01:44:12,279
and it feels like and certainly they don't seem to

2355
01:44:12,319 --> 01:44:14,560
care to fix that, or if they did, that is

2356
01:44:14,640 --> 01:44:15,359
long gone.

2357
01:44:15,680 --> 01:44:18,279
Speaker 6: Do you think it's more likely that, you know, ten

2358
01:44:18,359 --> 01:44:22,000
years from now, Microsoft is in a current Sega situation

2359
01:44:22,279 --> 01:44:23,600
or just out of games.

2360
01:44:23,840 --> 01:44:25,039
Speaker 4: Now they like.

2361
01:44:25,119 --> 01:44:27,720
Speaker 2: So it's very different from Sega in terms because they

2362
01:44:27,760 --> 01:44:30,520
have two of the biggest games in the world Minecraft,

2363
01:44:30,560 --> 01:44:34,039
Call of Duty, honestly that they have World of Warcraft,

2364
01:44:34,439 --> 01:44:39,039
they have Candy Cross Saga. This is they have things

2365
01:44:39,039 --> 01:44:42,600
that print money and many of those things called Duty, Minecraft,

2366
01:44:42,680 --> 01:44:45,680
especially World Warcraft. To a certain degree, they are platforms

2367
01:44:45,760 --> 01:44:48,439
unto themselves in an era where the video game is

2368
01:44:48,479 --> 01:44:51,359
the platform. You know, kids do not think of Xbox

2369
01:44:51,399 --> 01:44:54,319
as a platform. They think of Fortnite and Roadblocks and

2370
01:44:54,359 --> 01:44:56,319
Minecraft as the platform where they go in and they

2371
01:44:56,399 --> 01:44:59,600
find other games inside of the game. Microsoft's got a

2372
01:44:59,600 --> 01:45:02,039
pretty decent head start there, so they're kind of I

2373
01:45:02,039 --> 01:45:04,760
think that is their revision of the future is we

2374
01:45:04,880 --> 01:45:07,319
will have the software as a service. The product is

2375
01:45:07,359 --> 01:45:11,600
the service and not the hardware, and so they are

2376
01:45:11,640 --> 01:45:14,000
trying to push these things so that like they can

2377
01:45:14,199 --> 01:45:16,279
be in a situation where they can maybe put an

2378
01:45:16,399 --> 01:45:20,319
Xbox Store on any device, including a PlayStation or a switch,

2379
01:45:20,640 --> 01:45:23,199
and get the full one percent of the revenue for

2380
01:45:23,279 --> 01:45:25,439
selling something without giving a cut to these other companies.

2381
01:45:25,560 --> 01:45:27,319
They're a long way off from that, but that's where

2382
01:45:27,359 --> 01:45:30,399
the way regulation is going, at least on cell phones,

2383
01:45:30,680 --> 01:45:33,000
and I think Microsoft will eventually try to argue maybe

2384
01:45:33,039 --> 01:45:37,399
something similar should happen on consoles so that, Yeah, it's

2385
01:45:37,479 --> 01:45:39,600
they'll still be in games. They did invest a lot

2386
01:45:39,760 --> 01:45:41,880
and they stand to make a lot of money from

2387
01:45:41,920 --> 01:45:44,800
these things. It's just not the future is not the

2388
01:45:44,800 --> 01:45:47,800
console business in general, and especially for Xbox.

2389
01:45:47,560 --> 01:45:50,279
Speaker 4: Maybe feature more. You know, we're getting the Xbox branded

2390
01:45:50,359 --> 01:45:54,000
rog ally, right, or things that are Xbox branded. That

2391
01:45:54,039 --> 01:45:56,840
next console might basically be a glorifyed PC.

2392
01:45:57,119 --> 01:45:57,720
Speaker 2: Stuff like that.

2393
01:45:58,119 --> 01:45:58,399
Speaker 4: Yep.

2394
01:45:58,760 --> 01:46:02,000
Speaker 8: And don't worry, Dan, when all of these companies take

2395
01:46:02,039 --> 01:46:05,479
their losses with AI, we will bail them out.

2396
01:46:07,159 --> 01:46:12,520
Speaker 7: Giant bomb against that. I'm voting against that.

2397
01:46:15,000 --> 01:46:16,159
Speaker 4: All right, Let's keep going.

2398
01:46:16,479 --> 01:46:20,079
Speaker 8: That really was a dagger for you didn't.

2399
01:46:19,840 --> 01:46:27,600
Speaker 4: Like those I just dial a little bit that was yeah,

2400
01:46:28,600 --> 01:46:31,239
oh god, he's right, because the whole economy is built on.

2401
01:46:31,279 --> 01:46:33,560
Speaker 7: Why would taxes pay for company failing.

2402
01:46:34,239 --> 01:46:37,479
Speaker 2: Well, we've done it before, Dan, because so many jobs

2403
01:46:37,479 --> 01:46:39,880
and so much of the economy is intermingled and stuff

2404
01:46:39,920 --> 01:46:42,039
like that will be the like, there's a chance we

2405
01:46:42,119 --> 01:46:44,000
might not do it, but we've done it for banks.

2406
01:46:44,560 --> 01:46:45,640
We've done it for banks.

2407
01:46:46,800 --> 01:46:50,399
Speaker 8: All we do is for banks an airline company, Guys, they.

2408
01:46:50,279 --> 01:46:52,680
Speaker 2: Say they're the companies. Why do we have to pay

2409
01:46:52,720 --> 01:46:52,960
for it?

2410
01:46:53,199 --> 01:46:53,359
Speaker 4: Dan?

2411
01:46:53,399 --> 01:46:55,159
Speaker 2: You got some points there, for sure, you know what.

2412
01:46:55,199 --> 01:46:57,039
I'm okay with a certain point of bailing them out,

2413
01:46:57,079 --> 01:47:00,119
but maybe like prosecute people who made bad decisions and

2414
01:47:00,159 --> 01:47:01,960
caused the crisises in the first place.

2415
01:47:02,239 --> 01:47:04,319
Speaker 4: Well, we don't do any of that either. So fun

2416
01:47:04,359 --> 01:47:05,439
times people.

2417
01:47:05,239 --> 01:47:07,000
Speaker 6: Bring up two thousand and eight. I'll be honestly, you

2418
01:47:07,000 --> 01:47:08,479
have no idea what happened in two thousand and eight.

2419
01:47:08,600 --> 01:47:12,680
Speaker 4: Well, just honestly, if.

2420
01:47:12,600 --> 01:47:16,680
Speaker 6: You guys saw it on a plane, I forgot sequential

2421
01:47:16,720 --> 01:47:18,640
event of your entire adult life.

2422
01:47:20,319 --> 01:47:21,000
Speaker 2: Nine eleven.

2423
01:47:21,319 --> 01:47:24,359
Speaker 8: Honestly, I know their movies and their entertainment. But Adam

2424
01:47:24,439 --> 01:47:27,520
McKay does have like a pretty good run like American

2425
01:47:28,520 --> 01:47:34,960
quasi documentary. Yeah, watch mice and watch Uh Big Short.

2426
01:47:34,119 --> 01:47:37,479
Speaker 2: Procession is everything. It's set up everything, Like when we

2427
01:47:37,520 --> 01:47:39,760
did not prosecute the people that did that, that's when

2428
01:47:39,880 --> 01:47:42,439
the government really broke. That is when we truly actually

2429
01:47:42,439 --> 01:47:43,079
lost our way.

2430
01:47:43,199 --> 01:47:44,960
Speaker 7: It had something new with houses. I remember that from

2431
01:47:44,960 --> 01:47:46,039
the Only Houses.

2432
01:47:46,119 --> 01:47:49,920
Speaker 4: Watch the Big Short that's your homework. Yeah, I thought.

2433
01:47:50,119 --> 01:47:54,359
Speaker 2: Basically the short version is banks lied to the people

2434
01:47:54,359 --> 01:47:57,319
that like assess, Like when they bundle all the mortgages together,

2435
01:47:57,600 --> 01:47:59,680
the banks lied to the people that assess that those

2436
01:47:59,680 --> 01:48:01,840
people were okay with them, like they were making money

2437
01:48:01,880 --> 01:48:03,920
from it. And then the banks just kept doing that

2438
01:48:03,960 --> 01:48:07,479
over and over and bundling back together. It's not it's

2439
01:48:07,520 --> 01:48:09,399
not in trouble.

2440
01:48:09,439 --> 01:48:11,640
Speaker 7: Why did we have to pay the money.

2441
01:48:11,359 --> 01:48:14,800
Speaker 2: Because it fucked us all so bad? Yeah? Why are

2442
01:48:14,800 --> 01:48:15,640
they allowed to do that?

2443
01:48:17,000 --> 01:48:19,439
Speaker 4: Yeah? Because they have a lot of money and it's horseship.

2444
01:48:19,640 --> 01:48:22,479
Speaker 8: It's frustrating hearing you said, just just just just watch,

2445
01:48:22,840 --> 01:48:24,800
just watch it again, all right?

2446
01:48:24,880 --> 01:48:28,640
Speaker 4: Hito koj and Jordan Peel's o D gets first proper

2447
01:48:28,680 --> 01:48:32,199
trailer and the PT vibes are strong. Uh, did you

2448
01:48:32,199 --> 01:48:33,399
guys get a chance to catch up?

2449
01:48:33,399 --> 01:48:35,760
Speaker 2: With any of this. Coach of a stream from last night,

2450
01:48:36,319 --> 01:48:39,079
three hours long. There was quite a bit of it. Okay,

2451
01:48:39,119 --> 01:48:41,640
what did he have to say about A Yeah, he

2452
01:48:42,159 --> 01:48:44,000
has some idea. He's like, it's gonna make it cheaper

2453
01:48:44,000 --> 01:48:45,199
because I don't have to pay as many people to

2454
01:48:45,239 --> 01:48:48,239
make games for real. I was, Oh, your hero.

2455
01:48:50,439 --> 01:49:06,439
Speaker 12: Okay, mister Disney, Yeah, you're right, Disney Disney Redemption are totally.

2456
01:49:06,239 --> 01:49:10,159
Speaker 4: Took you long enough to stop watching w W A Internet.

2457
01:49:11,399 --> 01:49:13,119
Speaker 2: So far. I think MIC's up three to two.

2458
01:49:14,680 --> 01:49:15,479
Speaker 4: Can score here?

2459
01:49:15,960 --> 01:49:17,000
Speaker 7: God damn it.

2460
01:49:17,760 --> 01:49:20,760
Speaker 2: Okay, I'll go through this this rundown of some stuff.

2461
01:49:20,960 --> 01:49:24,680
Coach unveiled details about several projects. At the tenth anniversary

2462
01:49:24,720 --> 01:49:28,239
celebration of Kochma Productions. He revealed the first trailer for

2463
01:49:28,279 --> 01:49:31,039
his horror game OD, developed with Jordan Peel and published

2464
01:49:31,039 --> 01:49:33,680
by Xbox Game Studios Good Luck with That. The trailer,

2465
01:49:33,760 --> 01:49:38,600
subtitled Knock, features Sophia Lillis and evokes PT Coach. You know,

2466
01:49:39,319 --> 01:49:42,159
like the trailers, like she is supposed to go light

2467
01:49:42,239 --> 01:49:45,119
some candles to do something, like like there's a car

2468
01:49:45,199 --> 01:49:47,199
that is light the candles to do something and it's

2469
01:49:47,279 --> 01:49:49,600
like great out. It's like I like the like redacted

2470
01:49:49,640 --> 01:49:51,880
stuff like all like blurring, so like that was cool. Yeah,

2471
01:49:51,880 --> 01:49:53,319
that was It's a cool effect. And then she likes

2472
01:49:53,319 --> 01:49:54,960
some candles and then some hands come out and grab

2473
01:49:54,960 --> 01:49:57,039
her and she looks super scared and looks kind of awesome,

2474
01:49:57,079 --> 01:50:00,359
and it does have strong PT vibes, and I'm like, oh, man,

2475
01:50:00,720 --> 01:50:03,680
coach doing a scary game actually is something we still

2476
01:50:03,720 --> 01:50:06,399
have not really had. This is exciting.

2477
01:50:06,560 --> 01:50:08,800
Speaker 6: The close up on the face, like, oh my god,

2478
01:50:08,800 --> 01:50:11,199
with the eye movements and stuff like that looked fucking.

2479
01:50:11,720 --> 01:50:12,800
Speaker 2: This looks cool.

2480
01:50:14,199 --> 01:50:16,800
Speaker 4: It's really cool and I love PT.

2481
01:50:17,039 --> 01:50:20,920
Speaker 2: PT was awesome. Yeah, so if he's going to kind

2482
01:50:20,920 --> 01:50:24,239
of keep going with that, that's exciting. Let's see here

2483
01:50:24,600 --> 01:50:28,000
that that it has evokes coach of was canceled Silent Hills.

2484
01:50:28,560 --> 01:50:32,039
Coachman mentioned scanning real world scary locations and joked about

2485
01:50:32,079 --> 01:50:33,079
scanning a ghost.

2486
01:50:33,119 --> 01:50:36,399
Speaker 8: He wasn't joking, joking at all.

2487
01:50:36,640 --> 01:50:40,720
Speaker 2: He also updates on his PlayStation tactical espionage game Isn't

2488
01:50:41,000 --> 01:50:44,279
a Spiritual successor to Middle Gear Solid, announcing Charlie Frazier,

2489
01:50:44,680 --> 01:50:49,720
Madong Sik, and Minami Hamabe as cast members. Additionally, Kochama

2490
01:50:49,760 --> 01:50:53,560
Productions is collaborating with Niantic on an r game described

2491
01:50:53,600 --> 01:50:56,520
as like the Real Death Real World Death Stranding.

2492
01:50:57,000 --> 01:50:57,239
Speaker 4: Uh.

2493
01:50:57,439 --> 01:51:01,359
Speaker 2: Finally, director Michael Sarnowsky provide details about the Death Stranding

2494
01:51:01,479 --> 01:51:04,079
movie from A twenty four, stating it will tell a

2495
01:51:04,079 --> 01:51:07,079
new story with new characters within the game's world. They

2496
01:51:07,119 --> 01:51:11,039
had a lot happening here. I guess, Dan, how are

2497
01:51:11,119 --> 01:51:14,920
feeling about Koachum productions. I'm very curious about ode.

2498
01:51:15,119 --> 01:51:17,439
Speaker 6: I've never been the biggest horror game guy in the world,

2499
01:51:17,439 --> 01:51:20,079
but like you know, I do love his sensibilities and

2500
01:51:20,159 --> 01:51:23,199
I watched that trailer this morning and looked very very good.

2501
01:51:23,399 --> 01:51:27,039
I obviously what he has said about physn't sounds way

2502
01:51:27,119 --> 01:51:30,119
more up my alley. So looking forward to seeing more

2503
01:51:30,159 --> 01:51:32,720
about that, But I don't expect anything aime soon.

2504
01:51:32,800 --> 01:51:34,920
Speaker 2: That's still right, That still seems like it's very far

2505
01:51:34,960 --> 01:51:37,600
away for sure. But yeah, I know fact that he's

2506
01:51:37,600 --> 01:51:39,239
out there, but like kind of beating his chest about it.

2507
01:51:39,279 --> 01:51:42,439
I mean, that's this stream was very much like celebrate me,

2508
01:51:42,680 --> 01:51:44,239
but hey, that's Kochima.

2509
01:51:45,199 --> 01:51:47,560
Speaker 4: Yeah. Betty talked more about how his games are going

2510
01:51:47,600 --> 01:51:51,439
to be kind of like a movie games together. You think,

2511
01:51:51,960 --> 01:51:54,279
a fascinating, a fascinating idea.

2512
01:51:54,359 --> 01:51:55,560
Speaker 7: Oh, I, Uh yeah.

2513
01:51:55,600 --> 01:51:57,159
Speaker 6: When you said Charlie Frazier, I was like, Oh, I

2514
01:51:57,199 --> 01:51:58,800
wonder if that's is that the cast? Is that the

2515
01:51:58,800 --> 01:52:01,199
main dude or whatever on that hoster? I was curious

2516
01:52:01,199 --> 01:52:03,960
what he was in. Oh no, it's the gorgeous woman

2517
01:52:04,000 --> 01:52:06,000
from Furiosa, which that makes a lot of sense to.

2518
01:52:07,560 --> 01:52:08,319
Speaker 2: Say, you have a question?

2519
01:52:08,359 --> 01:52:08,720
Speaker 4: Does she have?

2520
01:52:09,039 --> 01:52:10,279
Speaker 2: Wait? No, he is he a foot guy?

2521
01:52:10,319 --> 01:52:11,159
Speaker 4: I see one of the guys.

2522
01:52:11,159 --> 01:52:12,319
Speaker 7: That's Tarantin.

2523
01:52:12,479 --> 01:52:14,000
Speaker 4: That's yeah. I thought there was a video game guy

2524
01:52:14,039 --> 01:52:15,720
that was in defeat. But I don't think it's I'll

2525
01:52:15,760 --> 01:52:17,560
tell you what. I don't think he's a foot person.

2526
01:52:17,600 --> 01:52:21,000
Speaker 2: Okay, he's just a scanning human bodies guy. Yeah. Yeah,

2527
01:52:21,199 --> 01:52:25,720
he likes actors and actresses. And then, uh well, stop

2528
01:52:25,760 --> 01:52:28,239
the presses. It's time everybody. He finally did it what

2529
01:52:28,279 --> 01:52:31,399
we've all been asking him to do. Adeo Kojima's latest

2530
01:52:31,399 --> 01:52:35,760
project is a credit card. Is partnering with a bank

2531
01:52:35,840 --> 01:52:38,800
to release a credit card, a first for the game developer.

2532
01:52:39,159 --> 01:52:42,199
The card will all allow users to earn points redeemable

2533
01:52:42,199 --> 01:52:44,760
for Kojuma related rewards and merchandise.

2534
01:52:44,920 --> 01:52:49,720
Speaker 4: Jesus car, Yeah.

2535
01:52:49,479 --> 01:52:51,560
Speaker 2: I mean it's I guess it's just like a you know,

2536
01:52:51,560 --> 01:52:53,920
you get a Disney credit card or whatever. You know,

2537
01:52:54,039 --> 01:52:56,600
I a United credit card. Now you can get one

2538
01:52:56,600 --> 01:52:59,600
for coach. It is Japan only, but maybe this is

2539
01:52:59,640 --> 01:53:01,359
worth moving in the Japan for so I can finally

2540
01:53:01,359 --> 01:53:03,159
get this. I don't know, we'll.

2541
01:53:02,960 --> 01:53:06,199
Speaker 4: Put you over the edge, right, this is a that's

2542
01:53:06,199 --> 01:53:06,960
a weird thing.

2543
01:53:07,159 --> 01:53:08,239
Speaker 3: Can we just a weird thing?

2544
01:53:08,399 --> 01:53:10,439
Speaker 2: An extremely weird thing?

2545
01:53:11,319 --> 01:53:15,880
Speaker 4: Yeah? Like you know, it's just about a brand. Like

2546
01:53:15,920 --> 01:53:18,680
here's some perks at least you know, Disney cards or

2547
01:53:18,680 --> 01:53:20,800
it's like you get perks in the parks or something.

2548
01:53:21,199 --> 01:53:24,159
What what could the perks like points, redemo for KA

2549
01:53:24,600 --> 01:53:27,399
relater rewards and merchandise. How much of that does one

2550
01:53:27,399 --> 01:53:28,600
person possibly need?

2551
01:53:29,159 --> 01:53:33,520
Speaker 2: I mean, listen, metal gear.

2552
01:53:35,680 --> 01:53:36,840
Speaker 7: I don't need to get a credit card.

2553
01:53:38,880 --> 01:53:41,279
Speaker 4: Rewards could be metal gear related.

2554
01:53:41,640 --> 01:53:43,880
Speaker 8: That means somewhere out there there is a person who

2555
01:53:43,960 --> 01:53:46,239
is going to be like so deeply in depth in

2556
01:53:46,359 --> 01:53:53,159
kojimaa right, just have like interest on purchases made with

2557
01:53:53,199 --> 01:53:54,159
their Kojima card.

2558
01:53:54,319 --> 01:53:56,680
Speaker 2: Why can't you just get a used car dealership like

2559
01:53:56,720 --> 01:53:58,439
Mark Wahlberg or something, or.

2560
01:53:59,560 --> 01:54:07,479
Speaker 4: Yeah yeah, or a tequila brand right, yeah exactly yeah?

2561
01:54:05,960 --> 01:54:09,239
Speaker 2: AlOH wait, yeah wait I think he did do sake.

2562
01:54:11,239 --> 01:54:12,840
I think I think that was announced during this as

2563
01:54:12,840 --> 01:54:14,920
well as chat. Correct me, I didn't watch the whole thing,

2564
01:54:14,960 --> 01:54:18,520
but I saw something he did sake, so yeah, I

2565
01:54:18,520 --> 01:54:22,720
would get that. Yeah, the credit card thing is a

2566
01:54:22,760 --> 01:54:25,279
little bit embarrassing. Being in bed with a bank is

2567
01:54:25,319 --> 01:54:27,560
always kind of like, man, there's just nothing.

2568
01:54:28,159 --> 01:54:30,640
Speaker 7: The banks caused a two thousand and eight financial crisis.

2569
01:54:30,399 --> 01:54:35,239
Speaker 8: Exactbruary right now, Yeah, coach can do this, That's what, right, Like,

2570
01:54:35,680 --> 01:54:37,239
I mean, there's a need to do a lot, let's

2571
01:54:37,239 --> 01:54:37,720
be honest.

2572
01:54:37,760 --> 01:54:39,760
Speaker 2: But I bet, I bet it's real good money, just

2573
01:54:39,760 --> 01:54:41,720
like all those people doing the gambling ads, like.

2574
01:54:41,680 --> 01:54:47,239
Speaker 4: I'm sure Kevin Hart or something, Ken you need the money.

2575
01:54:47,319 --> 01:54:50,439
Speaker 2: That's like no. And John Ham. John Ham's like in

2576
01:54:50,560 --> 01:54:52,880
every bet e GM or whatever it is. It's like,

2577
01:54:52,880 --> 01:54:54,760
oh my god. But they pay him enough.

2578
01:54:54,600 --> 01:54:57,359
Speaker 4: That people just look the other way, all right.

2579
01:54:57,960 --> 01:55:00,760
Speaker 2: Kuonami polls fans to get their thoughts on which Metal

2580
01:55:00,800 --> 01:55:04,720
Gear game it should remake next. Basically, survey went out

2581
01:55:04,800 --> 01:55:06,960
and they had a bunch of questions about metal Gear,

2582
01:55:07,479 --> 01:55:10,319
a lot of innocuous stuff, but one question called people's attention.

2583
01:55:10,359 --> 01:55:12,840
There was a list of games saying, hey, which of

2584
01:55:12,880 --> 01:55:14,760
these and mark as many as you want. Do you

2585
01:55:14,800 --> 01:55:16,720
want to see a remake of And it's basically every

2586
01:55:16,720 --> 01:55:21,159
Metal Gear game ever from MSX games, not the Acid games,

2587
01:55:21,199 --> 01:55:24,359
but just about everything else. And people are like taking

2588
01:55:24,399 --> 01:55:27,039
this as a sign as this is Konami's long term strategy,

2589
01:55:27,079 --> 01:55:29,800
which I think is a safe assumption. So let me

2590
01:55:29,800 --> 01:55:32,000
ask you, guys, what do you expect and what do

2591
01:55:32,039 --> 01:55:32,920
you think they should do?

2592
01:55:33,479 --> 01:55:35,640
Speaker 6: Yeah, this is what I want them to do with

2593
01:55:35,680 --> 01:55:37,800
metal Gear. You know, for all the calls for like, oh,

2594
01:55:37,840 --> 01:55:39,800
they're gonna start making new Metal Gear games whatever, I

2595
01:55:39,800 --> 01:55:42,399
don't want that. That story has been told. They would not.

2596
01:55:42,600 --> 01:55:44,800
You know, the remake, they did a great job with that.

2597
01:55:45,119 --> 01:55:49,000
Keep doing that, have Delta be the remake branding, and

2598
01:55:49,039 --> 01:55:53,119
then go on I think chronologically through the Solid series.

2599
01:55:53,199 --> 01:55:55,520
Speaker 7: I think not. I don't know if Phantom Pain is

2600
01:55:55,520 --> 01:55:56,880
too new and too big, but I.

2601
01:55:56,800 --> 01:55:58,960
Speaker 4: Think don't actually put the ending back in. If they

2602
01:55:59,000 --> 01:56:00,359
did Phantom Pain at least if.

2603
01:56:00,319 --> 01:56:03,119
Speaker 6: They have all the actual like Kajima stuff, you know,

2604
01:56:03,399 --> 01:56:04,359
like they don't.

2605
01:56:04,159 --> 01:56:06,439
Speaker 4: Make it, they showed it in that one like special feature,

2606
01:56:06,479 --> 01:56:08,920
they have all the recorded dialogue and whatnots.

2607
01:56:09,159 --> 01:56:10,840
Speaker 6: Yeah, I'm thinking to do it right sure, but I

2608
01:56:10,880 --> 01:56:14,000
would want one next, like a faithful recreation of one,

2609
01:56:14,039 --> 01:56:17,079
not a I like twins next. I'm a defender, but like, yeah,

2610
01:56:17,079 --> 01:56:20,399
I do a three style remake of one, then two

2611
01:56:20,600 --> 01:56:22,279
is what I would want. And then they want to

2612
01:56:22,319 --> 01:56:24,119
go crazy for but down the line.

2613
01:56:24,319 --> 01:56:26,000
Speaker 4: So I agree, I don't want them to make a

2614
01:56:26,000 --> 01:56:28,279
completely new game. But that's why I think it's so

2615
01:56:28,319 --> 01:56:31,560
interesting that you have just the metal gear gears, Yes,

2616
01:56:31,600 --> 01:56:34,399
because you do so much with those. If you remake those,

2617
01:56:34,479 --> 01:56:37,079
what's not see Like, I'm surprised it doesn't come off

2618
01:56:37,119 --> 01:56:38,800
as the slam dunk. It seems to be to me

2619
01:56:38,800 --> 01:56:42,399
because you remake those games and you're basically are making

2620
01:56:42,439 --> 01:56:45,039
new games, but you're still following the story and plot

2621
01:56:45,199 --> 01:56:45,600
of those.

2622
01:56:45,720 --> 01:56:47,760
Speaker 6: But when people say that, because I hear that brought

2623
01:56:47,840 --> 01:56:51,039
up a lot, like are you imagining like a you know,

2624
01:56:51,159 --> 01:56:52,960
Delta quality of graphics?

2625
01:56:53,000 --> 01:56:56,279
Speaker 7: Like you know, okay, okay.

2626
01:56:56,560 --> 01:56:58,960
Speaker 6: I mean, yeah, I guess just you. I mean, there's

2627
01:56:58,960 --> 01:57:00,640
not that much dialogue and stuff in the.

2628
01:57:01,000 --> 01:57:03,560
Speaker 4: That's why that's why you get to kind of work

2629
01:57:03,600 --> 01:57:05,920
with it. You get to develop those characters. Yeah, I

2630
01:57:06,039 --> 01:57:06,960
just kind of don't.

2631
01:57:07,159 --> 01:57:10,000
Speaker 6: I like the faithfulness of three, and like I don't

2632
01:57:10,039 --> 01:57:13,880
like the idea of non Kajima people writing snake dialogue

2633
01:57:13,920 --> 01:57:14,279
and everything.

2634
01:57:14,319 --> 01:57:17,319
Speaker 2: You know, it's gonna it's gonna happen. It will happen,

2635
01:57:18,359 --> 01:57:20,960
like maybe not a full new game, but they will

2636
01:57:21,000 --> 01:57:23,399
find a space like this in like an MSX remake

2637
01:57:23,439 --> 01:57:24,640
and they'll have to do it.

2638
01:57:24,600 --> 01:57:26,520
Speaker 7: And all right, I'll try to write it.

2639
01:57:27,319 --> 01:57:31,520
Speaker 4: Yeah, I think I I don't think they go there first. Honestly,

2640
01:57:31,560 --> 01:57:34,279
I think they do just do two next, even chronological,

2641
01:57:34,319 --> 01:57:36,800
because that's another PS two one. A lot of the

2642
01:57:36,840 --> 01:57:39,039
tech they did to remake three is going to slot

2643
01:57:39,079 --> 01:57:42,239
really easily into a Malgarsla to remake, and maybe then

2644
01:57:42,279 --> 01:57:43,199
they'll do one at that.

2645
01:57:43,159 --> 01:57:46,600
Speaker 7: Point, Like I think you do one then too, they

2646
01:57:46,640 --> 01:57:47,000
might do.

2647
01:57:46,960 --> 01:57:50,399
Speaker 4: One then too. And I hope I I don't hate

2648
01:57:50,439 --> 01:57:52,079
Twin Stakes. I think I like it less than you.

2649
01:57:52,239 --> 01:57:54,399
I think that just kind of shoving. I would never

2650
01:57:54,439 --> 01:57:56,279
want to play Twin Stakes again, that's all. Yeah. I

2651
01:57:56,319 --> 01:57:59,199
put through it once and it was okay. Uh, the remake,

2652
01:57:59,239 --> 01:58:01,479
and I hope the remake get more thoughtfully than just

2653
01:58:01,600 --> 01:58:05,199
kind of you know, uprising Twin Snakes or throwing in

2654
01:58:05,279 --> 01:58:07,920
the mechanics that Twin Snakes did, like first person aiming

2655
01:58:07,920 --> 01:58:11,439
without rebalancing the rest of the game around that. So like,

2656
01:58:11,479 --> 01:58:13,680
oddly enough, I think it's it's actually a lot more

2657
01:58:13,720 --> 01:58:15,840
work to remake Melgar Solid one than it is to

2658
01:58:15,920 --> 01:58:18,119
remake Melgar Slid two, which is one of the reason

2659
01:58:18,159 --> 01:58:20,800
why I think they might just do a lot with

2660
01:58:20,840 --> 01:58:22,199
three ars on the same stime, so a lot of

2661
01:58:22,239 --> 01:58:25,680
the same mechanics. Yeah, yeah, so I bet, yeah, those

2662
01:58:25,720 --> 01:58:28,159
will happen. But I don't know. I was you know,

2663
01:58:28,399 --> 01:58:30,479
I get you mean, Dan, that's gonna be hard for

2664
01:58:30,560 --> 01:58:34,920
people to ever see the non Kojuma Metal Gear game,

2665
01:58:34,960 --> 01:58:36,520
But I do think if you're gonna do that, I

2666
01:58:36,560 --> 01:58:39,840
would much rather see, Yeah, Metal Gear one remade, then

2667
01:58:40,079 --> 01:58:42,279
here's our metal Gear Solid six.

2668
01:58:42,760 --> 01:58:44,880
Speaker 6: And you know they could do it with hater obviously

2669
01:58:44,960 --> 01:58:47,359
no haters. Right at the Economy event that I went

2670
01:58:47,399 --> 01:58:49,199
to in New York, like, you know, he recorded some

2671
01:58:49,239 --> 01:58:52,760
new dialogue for Delta, Like, you know, there's a character.

2672
01:58:52,640 --> 01:58:54,560
Speaker 2: Kind of fun it would have been in five, right,

2673
01:58:54,640 --> 01:58:56,119
Like even if they even with all the like the

2674
01:58:56,159 --> 01:58:58,520
lore reasons why the voice is different.

2675
01:58:59,279 --> 01:59:02,239
Speaker 6: Yeah, I mean, well they had an out with the

2676
01:59:02,439 --> 01:59:06,199
uh lore. There was no there was a perfect opportunity

2677
01:59:06,239 --> 01:59:07,119
to have hater be in there.

2678
01:59:07,199 --> 01:59:10,479
Speaker 4: Yeah, so could have been in there anyways. Yeah, well good,

2679
01:59:10,680 --> 01:59:13,000
it's did they really list meda Your Slid five Ground

2680
01:59:13,079 --> 01:59:14,920
Zeros and Milk Your saw at five? The Phantom pain

2681
01:59:15,039 --> 01:59:16,800
is different options in this by like because it be

2682
01:59:16,840 --> 01:59:20,239
clear if you remake these games, those two better just

2683
01:59:20,319 --> 01:59:21,159
be one. Now.

2684
01:59:21,840 --> 01:59:22,640
Speaker 2: Yep, they did do that.

2685
01:59:22,720 --> 01:59:26,279
Speaker 4: Yes, yeah, Grand Zeros is a demo essential the standalone demo.

2686
01:59:26,359 --> 01:59:29,000
It's it was cool at that it had some really

2687
01:59:29,199 --> 01:59:30,520
quite a lot of that. It was a good thing.

2688
01:59:30,680 --> 01:59:32,680
That's great. That's you know, I won't get into it.

2689
01:59:32,720 --> 01:59:34,199
That was the one where they went too far with

2690
01:59:34,239 --> 01:59:37,880
certain subject matter. I think actually went way, way, way

2691
01:59:38,000 --> 01:59:38,560
too far.

2692
01:59:38,800 --> 01:59:42,039
Speaker 6: We're playing that in Japan at at Konami with Tim

2693
01:59:42,079 --> 01:59:44,279
Turry and we got to that part and Ground Zeros

2694
01:59:44,439 --> 01:59:45,880
and like you know, before any of this had been

2695
01:59:45,920 --> 01:59:48,079
seen and Tim looking at you to tell me like, oh,

2696
01:59:48,119 --> 01:59:49,199
people aren't gonna like that.

2697
01:59:50,800 --> 01:59:51,279
Speaker 2: Real bad.

2698
01:59:52,000 --> 01:59:54,439
Speaker 4: Yeah yeah, yeah, all right, last story here.

2699
01:59:54,560 --> 01:59:58,159
Speaker 2: Pal Farm announced Pocket Pair announced pow World pal Farm,

2700
01:59:58,239 --> 02:00:01,119
a farming simulation spin off of Power World where players

2701
02:00:01,119 --> 02:00:04,800
build and managing farm with the help of pals, mysterious

2702
02:00:04,840 --> 02:00:08,720
creatures with the unique abilities. Didn't the Pokemon Company just

2703
02:00:08,760 --> 02:00:12,520
announced like basically their equivalent with Ditto. Uh yeah, so okay,

2704
02:00:12,720 --> 02:00:16,560
more more fireworks here maybe, but I listen, I thought

2705
02:00:16,560 --> 02:00:20,119
Power World was okay, this sounds alright to me. It

2706
02:00:20,159 --> 02:00:21,479
makes a lot of sense that they would do it though.

2707
02:00:21,479 --> 02:00:23,039
This is a genre that a lot of people are

2708
02:00:23,039 --> 02:00:29,479
excited about. Sure, that's pretty good.

2709
02:00:29,680 --> 02:00:31,119
Speaker 4: All right, that's that's the news.

2710
02:00:31,279 --> 02:00:32,920
Speaker 2: I having the show back over to backlar.

2711
02:00:33,319 --> 02:00:34,680
Speaker 4: How am I supposed to follow that?

2712
02:00:34,880 --> 02:00:35,520
Speaker 2: I don't know.

2713
02:00:35,680 --> 02:00:39,239
Speaker 8: This is what he does, tremendous stuff. Mikey will be

2714
02:00:39,399 --> 02:00:42,079
back with emails on the other side of this.

2715
02:00:42,239 --> 02:00:44,760
Speaker 2: It was the wind up. It was the That's what

2716
02:00:44,840 --> 02:00:45,439
really got me.

2717
02:00:46,000 --> 02:00:49,159
Speaker 8: I know, man, sometimes he really knocks him dead. He

2718
02:00:49,199 --> 02:01:02,000
pulls it off, but he does back after this. Oh,

2719
02:01:02,000 --> 02:01:05,159
it's emails time. That's a right, bombcasta giant bomb dot com.

2720
02:01:05,319 --> 02:01:10,600
That's the email address BombCast at giant bomb dot com.

2721
02:01:10,680 --> 02:01:16,159
Let's get into a few of these that Jen has selected. First,

2722
02:01:16,159 --> 02:01:19,479
one is from Mike what's an old game you love

2723
02:01:19,680 --> 02:01:23,079
that were it to receive a sequel, wouldn't need much

2724
02:01:23,119 --> 02:01:26,640
beyond a modern scope or control scheme to be an

2725
02:01:26,640 --> 02:01:31,359
all time banger. My answer is general chaos a strange

2726
02:01:31,399 --> 02:01:36,560
real time squad battling game for Genesis. All it needs

2727
02:01:36,640 --> 02:01:38,520
is a little time in the sun to grow.

2728
02:01:38,680 --> 02:01:40,079
Speaker 4: It would bear many fruit.

2729
02:01:40,960 --> 02:01:42,279
Speaker 2: I don't know what that game is.

2730
02:01:42,439 --> 02:01:44,760
Speaker 6: I rented that as a kid for the Genesis and

2731
02:01:45,279 --> 02:01:47,359
I thought I had a cool cover and a cool name,

2732
02:01:47,439 --> 02:01:49,640
and then it was like a real time thing and

2733
02:01:49,680 --> 02:01:51,680
not like an action game, and I had no idea

2734
02:01:51,720 --> 02:01:53,239
what was going on. I think there was a cursor,

2735
02:01:53,399 --> 02:01:54,279
and so I just freaked out.

2736
02:01:54,319 --> 02:01:55,560
Speaker 2: Oh yeah, yeah, that would scare you.

2737
02:01:55,960 --> 02:01:57,560
Speaker 7: Yeah. Yeah.

2738
02:01:57,680 --> 02:02:03,039
Speaker 4: My answer for this is Ason Skies. This really neat,

2739
02:02:03,359 --> 02:02:08,239
kind of like World War two or one ish era fighting. Yeah,

2740
02:02:08,319 --> 02:02:10,840
I played a long night history thing. Yeah, it's super cool.

2741
02:02:10,840 --> 02:02:14,159
It has a really neat, fun kind of serial style

2742
02:02:14,319 --> 02:02:17,640
to it, so it just stands out visually. It's a

2743
02:02:17,640 --> 02:02:20,560
great game on the Xbox, and even on the Xbox

2744
02:02:20,560 --> 02:02:22,279
it was kind of like a bit open in a

2745
02:02:22,319 --> 02:02:24,199
way I think would work really well now with just

2746
02:02:24,239 --> 02:02:27,840
some modern graphics and slight tweaks. It's always one that

2747
02:02:27,920 --> 02:02:29,760
I wish they would have gone back to, and now

2748
02:02:29,800 --> 02:02:31,680
that they're in this kind of position where they see

2749
02:02:31,720 --> 02:02:34,600
to be winding down a lot of initiatives to make

2750
02:02:34,880 --> 02:02:38,720
new games, or bring back old franchises, right, like was

2751
02:02:38,840 --> 02:02:40,520
last day. I tried to bring back an old franchise,

2752
02:02:40,720 --> 02:02:43,479
Perfect Dark and Fable. Perfect Dark was canceled. We'll see

2753
02:02:43,520 --> 02:02:46,000
if Fable makes it, so I don't know. I'm not

2754
02:02:46,199 --> 02:02:48,520
holding my breath for Crimson Skies lately.

2755
02:02:49,159 --> 02:02:52,039
Speaker 8: And that was that was because it was very rocketeer coded,

2756
02:02:52,119 --> 02:02:52,880
right yeah?

2757
02:02:53,199 --> 02:02:53,399
Speaker 4: Huge?

2758
02:02:54,079 --> 02:02:55,000
Speaker 7: You have Dark Void guy?

2759
02:02:55,600 --> 02:02:56,720
Speaker 4: Yeah?

2760
02:02:56,840 --> 02:02:59,680
Speaker 8: Well I love that, man, I really did wait or

2761
02:02:59,800 --> 02:03:00,600
Dark Sector?

2762
02:03:01,199 --> 02:03:05,159
Speaker 2: Well, Dark Sector was and Dark Dark Dark Void. Lloyd

2763
02:03:05,279 --> 02:03:08,079
was the jetpack? Was that the vertical Gears of War?

2764
02:03:08,560 --> 02:03:11,439
Dark Sector is basically Gears of War?

2765
02:03:11,560 --> 02:03:15,159
Speaker 4: Right well? Yeah like pop kind of thing.

2766
02:03:15,600 --> 02:03:19,560
Speaker 2: Yes'lloyd dark Boards? Oh who can remember these?

2767
02:03:19,760 --> 02:03:19,960
Speaker 4: Yeah?

2768
02:03:20,720 --> 02:03:25,439
Speaker 2: Uh mine is Gunstar Heroes. I think you could take

2769
02:03:25,479 --> 02:03:29,359
that game pretty much as is, give it a I mean,

2770
02:03:29,680 --> 02:03:31,840
I wouldn't want to change visually all that much, but

2771
02:03:31,880 --> 02:03:33,920
you could just add maybe a couple more mechanics, even

2772
02:03:34,000 --> 02:03:36,399
make it even more complicated, because I think developers realize

2773
02:03:36,479 --> 02:03:39,119
players can handle a lot more, and you would just

2774
02:03:39,119 --> 02:03:40,800
have a classic. I mean, so like that original one

2775
02:03:40,880 --> 02:03:43,720
is a classic. I think you could do one today

2776
02:03:44,119 --> 02:03:46,079
kind of in the streets of Rage four fashion that

2777
02:03:46,199 --> 02:03:48,159
sort of follow up and it would just nail.

2778
02:03:48,159 --> 02:03:50,159
Speaker 7: It would be you play the GBA one.

2779
02:03:50,640 --> 02:03:52,000
Speaker 4: Uh I think I did.

2780
02:03:52,079 --> 02:03:53,760
Speaker 2: Yes, I think honestly that that's what actually got me

2781
02:03:53,800 --> 02:03:55,800
into And then I went back to Gunstar heroes like

2782
02:03:55,840 --> 02:03:56,359
I love this.

2783
02:03:56,439 --> 02:03:58,720
Speaker 7: Yeah, I think incredible crisis.

2784
02:03:59,000 --> 02:04:01,439
Speaker 2: Could that is? That would be fun?

2785
02:04:01,520 --> 02:04:01,720
Speaker 4: Yeah?

2786
02:04:01,800 --> 02:04:02,760
Speaker 7: Yeah, yes, I would love that.

2787
02:04:03,319 --> 02:04:04,239
Speaker 4: That hit pretty hard.

2788
02:04:05,520 --> 02:04:08,279
Speaker 8: I mean I used I used beautiful Joe's an answer

2789
02:04:08,319 --> 02:04:09,239
for a lot of things.

2790
02:04:09,479 --> 02:04:11,199
Speaker 4: Yeah, but you're not wrong, No, you're not.

2791
02:04:12,039 --> 02:04:14,520
Speaker 8: And I just think it would it would it would be.

2792
02:04:14,479 --> 02:04:15,760
Speaker 4: Great Pano three this time.

2793
02:04:15,800 --> 02:04:19,000
Speaker 2: Instead, I don't and I'm not there with you. No,

2794
02:04:19,079 --> 02:04:19,720
it's not good.

2795
02:04:20,520 --> 02:04:23,720
Speaker 8: No, I want to be just in, you know, in

2796
02:04:23,760 --> 02:04:24,920
the spirit of charitability.

2797
02:04:24,920 --> 02:04:26,800
Speaker 2: But yeah, beautiful Joe's much better.

2798
02:04:27,199 --> 02:04:27,960
Speaker 4: It's so good.

2799
02:04:29,119 --> 02:04:33,319
Speaker 8: All right, Well, thank you emailer. Next from uh who

2800
02:04:33,319 --> 02:04:34,439
do we have here?

2801
02:04:35,520 --> 02:04:35,800
Speaker 4: Said?

2802
02:04:36,239 --> 02:04:37,560
Speaker 2: Is video game streaming?

2803
02:04:37,680 --> 02:04:42,399
Speaker 8: The latest spectator sport? Is video game podcasting? The new

2804
02:04:42,479 --> 02:04:45,039
sports tunk radio. I feel like this question is from

2805
02:04:45,039 --> 02:04:45,880
twenty years ago.

2806
02:04:46,199 --> 02:04:50,680
Speaker 4: Yeah, yeah, I mean basically that's how it breaks down, Like, yeah,

2807
02:04:50,920 --> 02:04:51,640
that's how it goes.

2808
02:04:52,279 --> 02:04:57,560
Speaker 8: I think I think a good you know, I want

2809
02:04:57,600 --> 02:05:00,800
to say that podcasting is so much it's also so

2810
02:05:01,039 --> 02:05:04,079
wide reaching and spreading. But it's way more popular than

2811
02:05:04,199 --> 02:05:08,199
sports talk radio. Oh you don't think you don't think

2812
02:05:08,199 --> 02:05:11,000
more people listen to apologists than no, No, you're right now,

2813
02:05:11,000 --> 02:05:12,239
more people listen to podcasts.

2814
02:05:12,279 --> 02:05:15,000
Speaker 4: Well, but we're talking about because like the podcast is

2815
02:05:15,119 --> 02:05:17,319
sports talk radio basically, right.

2816
02:05:18,279 --> 02:05:22,479
Speaker 8: So even if you're comparing those two sort of like slices,

2817
02:05:22,640 --> 02:05:24,000
I still think it's waiting.

2818
02:05:24,760 --> 02:05:29,439
Speaker 2: AM radio was massively popular even up until like ten

2819
02:05:29,520 --> 02:05:31,239
years ago. I don't know if any new kids are

2820
02:05:31,239 --> 02:05:33,319
coming in listening to that stuff in their cars or whatever,

2821
02:05:33,359 --> 02:05:35,520
but it is unlistenable.

2822
02:05:35,720 --> 02:05:38,039
Speaker 4: Let me just tell it's rough stuff. I mean, especially

2823
02:05:38,279 --> 02:05:40,479
the right wing stuff is insane. How much it's still

2824
02:05:40,520 --> 02:05:42,479
on there, It's crazy. I love it.

2825
02:05:42,600 --> 02:05:45,359
Speaker 8: Yeah, there's a local one here and you I think

2826
02:05:45,439 --> 02:05:49,600
they broadcast, they syndicate it, and they are insufferable.

2827
02:05:50,000 --> 02:05:53,279
Speaker 4: I would catch myself hate listening to Rush Limbos sometimes

2828
02:05:53,319 --> 02:05:56,159
because yeah, I have that station on for the the

2829
02:05:56,159 --> 02:05:58,640
Indians games back then, and like so it would just

2830
02:05:58,680 --> 02:05:59,840
be all want to start my car, and he would

2831
02:05:59,840 --> 02:06:02,359
just immediately start talking about something crazy, and I'm so

2832
02:06:02,439 --> 02:06:04,479
mad I couldn't stop listening.

2833
02:06:04,199 --> 02:06:06,920
Speaker 2: Same when I was a delivery driver, I would hate

2834
02:06:06,960 --> 02:06:09,399
listen to a lot of right wing radio because it

2835
02:06:09,439 --> 02:06:10,560
was like, yeah, it was like, oh I get to

2836
02:06:10,560 --> 02:06:12,359
feel something at least and most of the most of

2837
02:06:12,359 --> 02:06:16,239
time it was blinding rage. I listened Toad at Glenn

2838
02:06:16,279 --> 02:06:18,840
Beck and it was like, Oh, I can tell you

2839
02:06:18,880 --> 02:06:21,880
all the tricks that guy does to win his arguments

2840
02:06:21,880 --> 02:06:24,520
against nobody because he's just talking to himself for four

2841
02:06:24,520 --> 02:06:25,960
hours to bring into the void.

2842
02:06:26,199 --> 02:06:30,960
Speaker 8: Yes, we're on I AM radio because it can't penetrate

2843
02:06:31,000 --> 02:06:31,359
your skin.

2844
02:06:35,159 --> 02:06:37,039
Speaker 6: Are e sports still a thing? I feel like you

2845
02:06:37,039 --> 02:06:39,239
heard about esports for a long time, know you do?

2846
02:06:39,560 --> 02:06:41,199
You just don't hear like I feel like, from like

2847
02:06:42,000 --> 02:06:44,439
twenty ten to like twenty twenty, I felt like I

2848
02:06:44,479 --> 02:06:45,880
heard the word e sports and there was a lot

2849
02:06:45,880 --> 02:06:48,199
of money going into it. Yeah, I mean all the time.

2850
02:06:48,439 --> 02:06:50,039
So now I don't hear anyone talk about it.

2851
02:06:50,479 --> 02:06:52,960
Speaker 4: Yeah, there was like this big rush and corporations were

2852
02:06:53,039 --> 02:06:55,359
very excited about it for a bit there, and there

2853
02:06:55,439 --> 02:06:58,479
was big investments in things like the Overwatch League, right,

2854
02:06:58,520 --> 02:07:02,000
and that didn't really workouts. Now that you still have,

2855
02:07:02,199 --> 02:07:04,319
you know, esports and a lot of it is you know,

2856
02:07:04,640 --> 02:07:06,960
a bit more grassroots, but there still are bigger ones

2857
02:07:07,039 --> 02:07:09,359
like you know, Evo is esports, right, is.

2858
02:07:09,279 --> 02:07:12,119
Speaker 6: Like Doda is still selling out big Doda.

2859
02:07:12,199 --> 02:07:15,760
Speaker 4: Think, I'm almost curious, like how many people are still

2860
02:07:15,760 --> 02:07:17,039
going to see tattoo.

2861
02:07:17,479 --> 02:07:18,960
Speaker 2: I bet it's a lot, but I bet it's down

2862
02:07:19,000 --> 02:07:21,880
from its peak. I mean it's they are still mold.

2863
02:07:21,960 --> 02:07:25,960
Speaker 8: They're like the top I'd say five games, that's probably

2864
02:07:26,960 --> 02:07:28,560
I guess Rocket League might be in that top.

2865
02:07:29,720 --> 02:07:33,239
Speaker 4: Counter Strike is still globally massive esports, so there are

2866
02:07:33,239 --> 02:07:35,680
still they're still still huge, Dan, you might this might

2867
02:07:35,720 --> 02:07:36,399
sound familiar.

2868
02:07:36,920 --> 02:07:40,000
Speaker 2: Saudi Arabia has invested sports.

2869
02:07:40,239 --> 02:07:41,880
Speaker 7: They are spending a lot of money these days.

2870
02:07:41,880 --> 02:07:46,199
Speaker 4: It's they have a lot of money. Saudi Ramco the

2871
02:07:46,199 --> 02:07:48,800
most the richest corporation that's ever existed in the history

2872
02:07:48,840 --> 02:07:49,119
of the world.

2873
02:07:49,199 --> 02:07:54,520
Speaker 2: Yes, more than Walmart. Yes, significantly more than Walmart.

2874
02:07:54,720 --> 02:07:58,520
Speaker 8: I also think esports is still way behind here than

2875
02:07:58,560 --> 02:08:00,399
it is the rest of the world in terms of

2876
02:08:00,439 --> 02:08:01,520
like attention paying.

2877
02:08:01,600 --> 02:08:05,039
Speaker 2: Yeah, but like overall, though, like the investment, like Mike's right,

2878
02:08:05,119 --> 02:08:08,119
the investment from corporations into that space has cut off.

2879
02:08:08,159 --> 02:08:10,199
They don't necessarily believe that there is a huge way

2880
02:08:10,239 --> 02:08:12,119
to make a ton of money. That's why it kind

2881
02:08:12,119 --> 02:08:14,119
of just felled up Saudi Arabia to be I pick

2882
02:08:14,159 --> 02:08:15,640
it up as one of the mini cards.

2883
02:08:15,399 --> 02:08:17,119
Speaker 4: They're going to play as they try to diversify their

2884
02:08:17,119 --> 02:08:23,680
economy or whatever they own EVO really yeah it to them.

2885
02:08:23,760 --> 02:08:24,680
Speaker 2: Yeah shit.

2886
02:08:26,039 --> 02:08:27,600
Speaker 6: So they're trying to push in the comedy now too,

2887
02:08:27,640 --> 02:08:29,520
Like they're having a huge comedy festival with like a

2888
02:08:29,560 --> 02:08:31,520
ton of huge names that are there.

2889
02:08:31,600 --> 02:08:35,479
Speaker 4: Yeah. Is it like Joe Warriors, the Saudi Arabia Government.

2890
02:08:36,439 --> 02:08:43,680
Speaker 13: Yeah, fun uh okay, uh hey Dores, what is the

2891
02:08:43,720 --> 02:08:46,840
correct amount of phases for a final boss?

2892
02:08:47,039 --> 02:08:51,079
Speaker 4: That's I think it's three? Yep, three is right now? Yeah,

2893
02:08:51,119 --> 02:08:53,960
I think three is pretty good with the like, man,

2894
02:08:54,000 --> 02:08:56,479
if you if you are real spicy, you can really

2895
02:08:56,520 --> 02:08:59,680
earn it, Like you know, Zecro has four and I'm like,

2896
02:08:59,720 --> 02:09:02,319
holy shit, Second Row. That's like a game that's it's

2897
02:09:02,319 --> 02:09:05,479
a game that earns four faces for its final boss. Right,

2898
02:09:05,760 --> 02:09:07,920
even then it's you can argue it's kind of like

2899
02:09:08,199 --> 02:09:11,640
a one and a three in that case there, Yeah,

2900
02:09:11,680 --> 02:09:16,000
but three three phills important for sure. It's as what

2901
02:09:16,000 --> 02:09:17,159
you mess around with it though it can be a

2902
02:09:17,199 --> 02:09:22,600
little bit it can kind of ruin the exhilaration, like uh,

2903
02:09:22,640 --> 02:09:24,560
like there's a there's a boss in there, a couple

2904
02:09:24,560 --> 02:09:26,800
of bosses in Hollow Night where when I beat it,

2905
02:09:26,840 --> 02:09:29,800
instead of being excited, I'm actually holding my breath to

2906
02:09:29,840 --> 02:09:32,520
make sure the boss is actually dead, so that like

2907
02:09:32,520 --> 02:09:34,640
instead of like a big pop off, it's kind of

2908
02:09:34,640 --> 02:09:37,359
like a yeah, yes.

2909
02:09:37,159 --> 02:09:39,359
Speaker 2: Okay, waiting for some bullshit to hurt me.

2910
02:09:39,520 --> 02:09:39,760
Speaker 4: Yes.

2911
02:09:40,239 --> 02:09:42,319
Speaker 6: Now, is there a distinction between like Silk Song does

2912
02:09:42,359 --> 02:09:44,199
it a lot where there's like three phases, but like

2913
02:09:44,279 --> 02:09:47,000
the boss itself doesn't look different or anything, and then

2914
02:09:47,039 --> 02:09:49,439
the one where it's like the boss like a force,

2915
02:09:49,640 --> 02:09:50,840
like a phase and a form.

2916
02:09:51,199 --> 02:09:53,640
Speaker 4: Those are still phases, but you're right, there's a distinction

2917
02:09:53,800 --> 02:09:55,960
there for sure. Yeah.

2918
02:09:56,079 --> 02:09:58,760
Speaker 6: There's like a Gannon Dwarf to Gannon is like, that's

2919
02:09:58,800 --> 02:10:01,039
not two phases of the fight, that's two forms a game.

2920
02:10:01,279 --> 02:10:04,720
Speaker 4: Yeah, but it's a phase. Yeah. I think they're all phases,

2921
02:10:04,760 --> 02:10:08,880
but there is an extra distinction between there, for sure.

2922
02:10:09,119 --> 02:10:09,359
Speaker 1: Yeah.

2923
02:10:09,760 --> 02:10:12,920
Speaker 4: Yeah, well can doors are just like sixty four You

2924
02:10:13,000 --> 02:10:14,960
kind of fight him, then there's like a sequence.

2925
02:10:15,000 --> 02:10:18,399
Speaker 6: It's two very different that's just but sometimes it's in

2926
02:10:18,439 --> 02:10:20,840
the same one. It's like I just sprouted two heads

2927
02:10:20,840 --> 02:10:21,760
and now this is happening.

2928
02:10:21,920 --> 02:10:24,920
Speaker 4: Like, yeah, even win Waker, because first you fight the

2929
02:10:24,920 --> 02:10:26,800
beast form, but then there's like a little wall you

2930
02:10:26,840 --> 02:10:28,399
can't to climb up the tower bit, and then you

2931
02:10:28,399 --> 02:10:32,760
fight just human gainer doors. It's I I love. I

2932
02:10:32,760 --> 02:10:34,600
don't know. I think it's actually very interesting the way

2933
02:10:34,640 --> 02:10:38,039
people design bosses and encounters like this. I think it's

2934
02:10:38,039 --> 02:10:41,359
such a distillation of game principle as I find super fast.

2935
02:10:41,199 --> 02:10:43,760
Speaker 6: Like Ari four the uh, the guy that looks like

2936
02:10:43,800 --> 02:10:46,960
me in the in the farmhouse or whatever, just walking

2937
02:10:47,000 --> 02:10:48,720
around being a tall weirdo, and all of a sudden

2938
02:10:48,760 --> 02:10:50,359
he's just like a spider man, Like I like that.

2939
02:10:50,760 --> 02:10:53,479
Speaker 4: Yeah, that's great. Or even we're doing Crowsier because at

2940
02:10:53,520 --> 02:10:55,760
first it's just like dudes with knives and he becomes

2941
02:10:55,840 --> 02:10:59,840
more and more of a monster. Yeah, yeah, yeah, I

2942
02:11:00,079 --> 02:11:02,960
do like that stuff. O Oh. I like a good

2943
02:11:03,119 --> 02:11:06,039
boss fight. Ah again, like those sports. But I quite

2944
02:11:06,119 --> 02:11:08,840
enjoyed Silk Song's final boss. I thought, I'm a very

2945
02:11:09,840 --> 02:11:10,600
very fun encounter.

2946
02:11:11,479 --> 02:11:15,399
Speaker 8: All right, well, thank you emailer. Uh the correct answer,

2947
02:11:15,479 --> 02:11:18,760
Just so we're all keeping track keeping score here, it's three.

2948
02:11:18,920 --> 02:11:19,560
Speaker 4: It's three.

2949
02:11:20,239 --> 02:11:22,840
Speaker 8: Uh, all right, Travis and Fargo five parter here, So

2950
02:11:22,920 --> 02:11:25,319
let's just blow through these maybe.

2951
02:11:25,680 --> 02:11:27,680
Speaker 4: Uh hey, animal lovers.

2952
02:11:27,760 --> 02:11:31,760
Speaker 8: Number one, what's the weirdest thing on your bucket list?

2953
02:11:32,119 --> 02:11:32,359
Speaker 3: Hmm.

2954
02:11:33,119 --> 02:11:34,800
Speaker 6: I used to think I wanted to own a monkey

2955
02:11:35,119 --> 02:11:36,079
by the time I was fifty.

2956
02:11:36,079 --> 02:11:37,279
Speaker 4: I don't think that's allowed.

2957
02:11:37,479 --> 02:11:39,760
Speaker 6: No, I've seen several documentaries and stuff now and it's

2958
02:11:39,800 --> 02:11:41,680
not in the cards. It's just like not a good

2959
02:11:41,680 --> 02:11:42,800
idea for many reasons.

2960
02:11:43,079 --> 02:11:45,600
Speaker 4: Yeah, what about raccoon, I'm gonna have a rack.

2961
02:11:45,680 --> 02:11:47,840
Speaker 2: I think they're they're pretty cool.

2962
02:11:48,279 --> 02:11:50,920
Speaker 4: Yeah, but they're like they will like like fuck up

2963
02:11:50,920 --> 02:11:52,439
your ship like the way an animal does.

2964
02:11:52,680 --> 02:11:55,119
Speaker 2: Yeah, not like your bodily person, but they're like get

2965
02:11:55,119 --> 02:11:56,399
into your your cabinets and.

2966
02:11:56,359 --> 02:11:59,760
Speaker 8: Stuff, right, But like they'll have like some sort of

2967
02:12:00,439 --> 02:12:03,159
understandable reason like oh, we're trying to get a bank

2968
02:12:03,199 --> 02:12:05,680
loan or whatever, you know what I mean? Like I

2969
02:12:05,800 --> 02:12:12,439
trust I trust raccoons more. Yes, right, yeah, go to

2970
02:12:12,439 --> 02:12:15,359
the next one. Yeah, okay, sorry for the buckle this

2971
02:12:15,479 --> 02:12:17,560
question number two. You know the trope easy to learn

2972
02:12:17,560 --> 02:12:20,159
difficult to master. Are there any video games that are

2973
02:12:20,199 --> 02:12:24,359
the opposite difficult to learn easy to master? Does that

2974
02:12:24,399 --> 02:12:25,039
even make sense?

2975
02:12:25,159 --> 02:12:26,399
Speaker 7: I don't know if that makes any sense.

2976
02:12:26,640 --> 02:12:28,079
Speaker 4: I get it. There's I think a lot of rogue

2977
02:12:28,119 --> 02:12:30,359
lakes are kind of like that where once you once

2978
02:12:30,399 --> 02:12:32,479
you kind of understand it, you kind of grock it.

2979
02:12:32,560 --> 02:12:34,199
Then at that point getting the rest of the way

2980
02:12:34,279 --> 02:12:36,720
isn't too difficult.

2981
02:12:37,119 --> 02:12:40,399
Speaker 2: Yeah, but I think that's probably like are you mastering

2982
02:12:40,439 --> 02:12:43,119
Spilunky unless you do like the very hard thing of

2983
02:12:43,159 --> 02:12:45,399
getting to oumec and stuff like that, and that's still

2984
02:12:45,840 --> 02:12:47,640
you know, it's execution. So I don't know. Yes, I

2985
02:12:47,680 --> 02:12:48,520
guess I know what you mean.

2986
02:12:48,640 --> 02:12:52,960
Speaker 8: Yeah, this is uh, this question works for like almost

2987
02:12:53,039 --> 02:12:56,079
not video game things. Well maybe it does, like riding

2988
02:12:56,119 --> 02:12:59,520
a bike, right, Like learning to write a bike is

2989
02:12:59,640 --> 02:13:01,159
different cult to learn.

2990
02:13:01,680 --> 02:13:03,880
Speaker 4: And then.

2991
02:13:05,880 --> 02:13:09,960
Speaker 8: Literally never forget you literally never forget right, like h.

2992
02:13:15,359 --> 02:13:16,359
Speaker 2: Was like riding a bike.

2993
02:13:16,720 --> 02:13:21,640
Speaker 8: Yeah, totally. Also, I would argue things like a pinball

2994
02:13:21,880 --> 02:13:26,079
where like su, you try and nail this shot and

2995
02:13:26,119 --> 02:13:27,840
you're like, man, I can't hit the shot, But then

2996
02:13:27,920 --> 02:13:30,720
once you know how to time it, you can hit

2997
02:13:30,760 --> 02:13:35,399
that shot regularly. That's the best we're.

2998
02:13:35,279 --> 02:13:35,840
Speaker 4: Going to do here.

2999
02:13:35,880 --> 02:13:38,199
Speaker 8: I think number three, I want to give a special

3000
02:13:38,199 --> 02:13:40,239
shout out to Indiana Jones in the Great Circle A game.

3001
02:13:40,279 --> 02:13:41,399
Speaker 4: I didn't like that much.

3002
02:13:41,439 --> 02:13:43,600
Speaker 8: Good thing you're shouting it out, but it did something

3003
02:13:43,720 --> 02:13:46,199
better than most Triple A games these days. It made

3004
02:13:46,199 --> 02:13:51,479
the in game font easily readable from a living room's

3005
02:13:51,479 --> 02:13:54,600
distance away. What's the game you didn't necessarily love, but

3006
02:13:54,600 --> 02:13:56,520
I had a Santa feature you want to applaud. I

3007
02:13:56,520 --> 02:13:59,319
will also say, real quick, the font in Silent Hill

3008
02:13:59,479 --> 02:14:00,920
f awesome.

3009
02:14:02,319 --> 02:14:02,800
Speaker 4: Good.

3010
02:14:03,119 --> 02:14:05,600
Speaker 8: Yeah, but this is a I don't know if this

3011
02:14:05,680 --> 02:14:07,880
lands with anyone, this uh, this question.

3012
02:14:07,880 --> 02:14:10,239
Speaker 4: I'm trying to think, Yeah, it's a good.

3013
02:14:10,279 --> 02:14:11,800
Speaker 6: I can make a lot of good games that have

3014
02:14:11,840 --> 02:14:13,439
a thing where it's like, oh, Prince of Persia, the

3015
02:14:14,039 --> 02:14:15,439
memories screenshot feature.

3016
02:14:15,479 --> 02:14:18,800
Speaker 4: Yeah, okay, Yeah, so I didn't really get into Eternal

3017
02:14:18,960 --> 02:14:22,560
very much, but I did like when a wall of

3018
02:14:22,640 --> 02:14:24,880
bullets came my way with like one hole that I

3019
02:14:24,920 --> 02:14:26,279
had to go through and it was like, oh, this

3020
02:14:26,359 --> 02:14:28,159
is my hole. That thing I liked. I like the

3021
02:14:28,199 --> 02:14:30,119
idea of a third person bullet hell.

3022
02:14:30,279 --> 02:14:31,319
Speaker 2: This is my shot.

3023
02:14:33,159 --> 02:14:35,239
Speaker 8: To make sure we're ear marking that you got that.

3024
02:14:35,920 --> 02:14:39,199
Speaker 2: Okay, yeah, I'm trying to think. I'm sure there's something

3025
02:14:39,239 --> 02:14:41,439
I liked in Red Dead Redemption too, like you know,

3026
02:14:41,439 --> 02:14:42,640
gaming it and fully drive.

3027
02:14:42,479 --> 02:14:45,880
Speaker 4: With but like, would you like come like Arthur?

3028
02:14:47,159 --> 02:14:49,560
Speaker 2: Yeah, of course, I like the the well written character.

3029
02:14:49,560 --> 02:14:51,399
I never had any issues with that, but that doesn't

3030
02:14:51,399 --> 02:14:53,079
feel like it's in the spirit of the question. But

3031
02:14:53,479 --> 02:14:56,439
I like the horse's balls shrinking, the shrink in the cold.

3032
02:14:56,479 --> 02:14:59,159
Speaker 4: That's good. Were they really I guess so, I don't know.

3033
02:14:59,199 --> 02:15:04,680
I never looked, but that's probably right. I think that. Yeah.

3034
02:15:05,479 --> 02:15:08,600
Speaker 8: Uh, what song or sound do you hear and instantly

3035
02:15:08,640 --> 02:15:11,199
know you're in for a great time? Sack?

3036
02:15:12,680 --> 02:15:15,840
Speaker 4: I think got like a good vocoder, the bung from

3037
02:15:15,880 --> 02:15:16,439
Taco Bell.

3038
02:15:17,079 --> 02:15:22,119
Speaker 7: Yeah, that's my Xbox one X one mm hmm.

3039
02:15:23,359 --> 02:15:26,880
Speaker 4: This is another tough one. Is there a hockey sound?

3040
02:15:27,079 --> 02:15:30,199
What's the hockey? Is this hockey ice?

3041
02:15:30,880 --> 02:15:31,199
Speaker 2: Yeah?

3042
02:15:31,199 --> 02:15:33,800
Speaker 4: But like you know the there's like like dunt dunt

3043
02:15:33,840 --> 02:15:38,119
dan for me. It's for me. It's gonna be funny.

3044
02:15:38,159 --> 02:15:44,159
It's the smell like I just smell hockey like sweating pads. Yeah.

3045
02:15:43,960 --> 02:15:45,880
Speaker 8: Yeah, like just when you walk into a rink, you

3046
02:15:45,920 --> 02:15:48,239
know what that smell is and you're like, I guess

3047
02:15:48,239 --> 02:15:49,000
I'm playing hockey?

3048
02:15:49,520 --> 02:15:50,600
Speaker 4: Uh do?

3049
02:15:51,119 --> 02:15:52,960
Speaker 6: I watched a lot of old wrestling because of dead

3050
02:15:53,000 --> 02:15:55,279
luck homework, And when you hear the glass shatter, it's like.

3051
02:15:55,279 --> 02:15:57,399
Speaker 7: Well, I'm gonna like this second. You know, this is

3052
02:15:57,399 --> 02:15:58,199
just gonna be a good time.

3053
02:16:00,239 --> 02:16:00,640
Speaker 2: Yeah.

3054
02:16:00,720 --> 02:16:00,920
Speaker 4: There.

3055
02:16:01,279 --> 02:16:06,199
Speaker 8: I recently rewatched the pilot to pee Wee's Playhouse, and

3056
02:16:06,279 --> 02:16:11,800
there were like twelve sound effects sound cues that triggered

3057
02:16:11,800 --> 02:16:15,840
me from a really positive nostalgia point of view, and

3058
02:16:15,880 --> 02:16:18,840
I think, like that does a good job answering this.

3059
02:16:19,000 --> 02:16:20,239
Speaker 4: I know this is kind of for me, but I

3060
02:16:20,359 --> 02:16:24,239
just recently rewatched the pilot to pee Wee's Funhouse or whatever.

3061
02:16:24,279 --> 02:16:29,279
That's a pretty great sentence. It was his playhouse, not

3062
02:16:29,359 --> 02:16:31,960
his fun house. Sure, Okay, you don't have time to

3063
02:16:32,000 --> 02:16:34,680
watch a two hour long video about video games, but

3064
02:16:34,719 --> 02:16:38,280
you're just going back casually to see because I have a.

3065
02:16:38,239 --> 02:16:40,280
Speaker 8: Ten year old who needed to be educated.

3066
02:16:41,520 --> 02:16:42,280
Speaker 4: And we watched.

3067
02:16:44,120 --> 02:16:46,920
Speaker 2: Sixty four on back our side with this, of.

3068
02:16:46,840 --> 02:16:51,760
Speaker 8: Course, because it's nothing but reasonable. Yes, honestly, I haven't

3069
02:16:52,120 --> 02:16:55,079
gone back and watched that. There's also an incredibly high

3070
02:16:55,159 --> 02:16:58,239
quality version on YouTube of Peewe's Playhouse, the first episode.

3071
02:16:58,319 --> 02:16:59,319
It's tremendous.

3072
02:17:00,079 --> 02:17:00,399
Speaker 4: Uh.

3073
02:17:00,440 --> 02:17:04,040
Speaker 8: Finally, Travis, did you uh from Travis? Did you hit

3074
02:17:04,120 --> 02:17:08,760
up any good yard sales this summer? I did not,

3075
02:17:09,079 --> 02:17:12,399
although I skipped an opportunity to do that. I do

3076
02:17:12,559 --> 02:17:14,079
like that stuff that is fun.

3077
02:17:14,200 --> 02:17:17,159
Speaker 2: I noticed a flea market on Sunday. I never I

3078
02:17:17,159 --> 02:17:19,200
had never seen before, and I almost went in. I

3079
02:17:19,639 --> 02:17:21,319
think I'll hit it up next week. And I don't

3080
02:17:21,360 --> 02:17:22,479
usually go to garage sales.

3081
02:17:22,479 --> 02:17:24,959
Speaker 4: I don't know. I don't like going to people's stuff.

3082
02:17:25,479 --> 02:17:27,840
It's a little weird and they're like they're there while

3083
02:17:27,840 --> 02:17:28,479
I'm doing it.

3084
02:17:28,920 --> 02:17:29,879
Speaker 2: Yeah, I went to one.

3085
02:17:30,120 --> 02:17:32,600
Speaker 6: I was just walking around the neighborhood last week and

3086
02:17:32,680 --> 02:17:34,479
I saw somebody was having a garage steal and just

3087
02:17:34,520 --> 02:17:36,040
walked in and it was just like an old couple

3088
02:17:36,159 --> 02:17:38,319
sitting out there in their lawn chairs, and it's like

3089
02:17:38,399 --> 02:17:40,719
I walked into the garage and it was that smell

3090
02:17:41,000 --> 02:17:44,000
that like instantly it was like, this is Grandma's basement,

3091
02:17:44,120 --> 02:17:44,879
the mothballs.

3092
02:17:45,120 --> 02:17:47,719
Speaker 2: This is that Like what is that smile? Is it just?

3093
02:17:48,600 --> 02:17:49,360
Is it like it's.

3094
02:17:49,239 --> 02:17:51,680
Speaker 4: Must but is it not moth the mothballs, like the

3095
02:17:51,840 --> 02:17:54,079
smell of like you put these balls down so the

3096
02:17:54,120 --> 02:17:56,120
moths don't eat the clothes and stuff like that.

3097
02:17:57,559 --> 02:18:00,319
Speaker 6: I've never known anyone that's actually used a mothball. Everyone

3098
02:18:00,319 --> 02:18:01,319
always talks about.

3099
02:18:01,120 --> 02:18:03,680
Speaker 4: Mostly old people, Yeah.

3100
02:18:03,840 --> 02:18:07,799
Speaker 2: But other people. Yeah, I've had God, what did I

3101
02:18:07,840 --> 02:18:11,959
get delivered? It was a nice jacket from a video

3102
02:18:11,959 --> 02:18:13,879
game company. And I think that they must have had

3103
02:18:13,879 --> 02:18:15,680
it in storage, and I think they must have had

3104
02:18:15,719 --> 02:18:18,200
it mothballed so that moths wouldn't eat all their their

3105
02:18:18,319 --> 02:18:19,639
stored clothing.

3106
02:18:19,280 --> 02:18:20,000
Speaker 4: And stuff like that.

3107
02:18:20,040 --> 02:18:22,520
Speaker 6: And even modern day old people do mothballs. It's not

3108
02:18:22,639 --> 02:18:24,799
I think.

3109
02:18:23,959 --> 02:18:26,799
Speaker 2: It's something that people just need to do. Some moths

3110
02:18:26,840 --> 02:18:28,959
don't destroy their clothes, like yeah, it's a thing that

3111
02:18:29,079 --> 02:18:31,280
still happens, so you don't need to be old. But

3112
02:18:31,879 --> 02:18:33,680
old people have a lot of old stuff just sitting

3113
02:18:33,680 --> 02:18:36,319
around for a very long time, so they are especially.

3114
02:18:36,000 --> 02:18:36,840
Speaker 4: Susceptible to it.

3115
02:18:36,879 --> 02:18:39,440
Speaker 2: And this isn't like sure an old person idea, It's like.

3116
02:18:39,559 --> 02:18:41,840
Speaker 8: Right, but there Chad is saying that there is an

3117
02:18:41,879 --> 02:18:45,559
old person's smell that which death. I just don't want

3118
02:18:45,559 --> 02:18:47,440
to think about it, you know, I don't want to

3119
02:18:48,440 --> 02:18:50,440
enough time in Florida, I don't need to think about it.

3120
02:18:52,719 --> 02:18:54,000
Speaker 2: All right, Very.

3121
02:18:53,840 --> 02:18:57,879
Speaker 8: Good, listen, we'll do maybe one. We'll do this one,

3122
02:18:57,920 --> 02:19:00,200
and then we've got a quiz that we can do

3123
02:19:00,319 --> 02:19:01,200
and then we'll be hapy.

3124
02:19:02,079 --> 02:19:03,280
Speaker 4: I got some super shats too.

3125
02:19:03,559 --> 02:19:09,280
Speaker 8: Excellent excellent news. Patrick from Illinois, Hey, yo, duders, long time,

3126
02:19:09,319 --> 02:19:11,239
first time before I get to my questions. Just want

3127
02:19:11,280 --> 02:19:12,799
to say how much I appreciate.

3128
02:19:12,399 --> 02:19:14,840
Speaker 4: The work you all do. Thank you very much.

3129
02:19:15,399 --> 02:19:18,920
Speaker 8: The BombCast has been a staple on my commutes for

3130
02:19:19,079 --> 02:19:23,440
over a decade, and I'm glad you are still going

3131
02:19:23,600 --> 02:19:28,399
strong anyways. In episode nine to eight, Sean mentioned playing

3132
02:19:28,440 --> 02:19:32,559
old games on his fancy new handheld with achievements is

3133
02:19:32,600 --> 02:19:36,719
an achievement set developer on retro Achievement. The name drop

3134
02:19:36,920 --> 02:19:41,559
not only made oh I'm sorry as an achievement set developer,

3135
02:19:41,719 --> 02:19:45,479
he's achievement on retro achievement. Yes, the name drop not

3136
02:19:45,520 --> 02:19:48,479
only made me excited, but it also made me wonder

3137
02:19:49,079 --> 02:19:51,479
do you all think achievements adds value to a game?

3138
02:19:51,559 --> 02:19:53,360
If so, what do you look for in a good

3139
02:19:53,360 --> 02:19:56,760
achievements set? Fun and interesting challenges, a reward for collecting

3140
02:19:56,799 --> 02:19:59,639
everything you can in a game, recognitions for grinding to

3141
02:19:59,760 --> 02:20:03,959
level ninety nine Final Fantasy nine? And finally, if you

3142
02:20:04,000 --> 02:20:06,959
could replay any game from your past with achievements, what

3143
02:20:07,000 --> 02:20:09,559
would you pick? Thank you, Patrick.

3144
02:20:10,040 --> 02:20:12,360
Speaker 6: I think my favorites are the ones that, like you know,

3145
02:20:12,600 --> 02:20:15,319
give me a reason to continue playing a game I

3146
02:20:15,520 --> 02:20:17,479
like in a way I wouldn't normally play it.

3147
02:20:17,479 --> 02:20:18,559
Speaker 7: That's you know, and it's.

3148
02:20:18,399 --> 02:20:20,879
Speaker 6: Like I used to be, you know, a three sixty era,

3149
02:20:21,040 --> 02:20:22,840
just going for every achievement for every game and play

3150
02:20:22,840 --> 02:20:26,159
an avatar for the easy thousand achievements and all that stuff. Nowadays,

3151
02:20:26,159 --> 02:20:29,200
it's more like, Okay, I love Astrobot. I don't want

3152
02:20:29,200 --> 02:20:31,680
this to end. I'm going to get the platinum here

3153
02:20:31,719 --> 02:20:32,959
because I'm loving everything.

3154
02:20:33,079 --> 02:20:33,799
Speaker 2: So just giving me.

3155
02:20:33,760 --> 02:20:36,559
Speaker 6: An excuse to like, oh, go find this the least rag,

3156
02:20:36,719 --> 02:20:38,280
or play this one level in a certain way, or

3157
02:20:38,280 --> 02:20:41,360
don't use this weapon for this thing. You know, it's

3158
02:20:41,559 --> 02:20:43,479
just a way to extend my time with my favorite games.

3159
02:20:43,520 --> 02:20:45,920
Speaker 4: Yeah, I mean, I still the only achievements I can

3160
02:20:45,959 --> 02:20:48,360
still remember really caring that much about gangs cited for

3161
02:20:48,479 --> 02:20:50,680
were cracked down once because I don't know, it's early,

3162
02:20:50,719 --> 02:20:53,719
and it was fine, you know, yeah jump off the

3163
02:20:53,719 --> 02:20:56,440
tallest building, even though I liked it there. Like now,

3164
02:20:56,559 --> 02:20:59,000
and I'm not much of an achievement person, but like,

3165
02:20:59,040 --> 02:21:01,760
I would rather just get one because I actually did

3166
02:21:01,799 --> 02:21:04,760
something difficult in a game, like you know, yeah, sure,

3167
02:21:04,799 --> 02:21:08,799
grind to level ninety nine obviously nine, I guess I

3168
02:21:08,799 --> 02:21:11,159
I kind of resent a little bit that they have

3169
02:21:11,200 --> 02:21:13,040
to design these things to make sure that people can

3170
02:21:13,280 --> 02:21:15,639
generally get them because so many people do like getting

3171
02:21:15,719 --> 02:21:20,360
platinums and whatnot that you almost have to balance around that.

3172
02:21:20,479 --> 02:21:22,799
And I'm like, ah, maybe you know, make it so

3173
02:21:22,879 --> 02:21:24,959
that some of them are really stupid difficult and if

3174
02:21:25,000 --> 02:21:26,239
I want to go for that, go for it, which

3175
02:21:26,239 --> 02:21:29,639
again I think the Platinum Hunters Sorry doctor Ryan Linaly

3176
02:21:30,120 --> 02:21:31,239
hate that opinion.

3177
02:21:31,440 --> 02:21:33,440
Speaker 6: I like when they really fuck up with them, Like

3178
02:21:33,600 --> 02:21:35,840
this doesn't happen as much anymore. But like, was it

3179
02:21:35,920 --> 02:21:38,520
prey on three sixty that had a multiplayer achievement for

3180
02:21:38,600 --> 02:21:39,559
like doing a team and kill?

3181
02:21:39,879 --> 02:21:41,239
Speaker 2: So what are you doing like that?

3182
02:21:41,319 --> 02:21:43,799
Speaker 6: Everyone's just fuck like every match everyone's doing team kills

3183
02:21:43,840 --> 02:21:46,879
and stuff, right, Yeah, and then we learned ones. Yeah,

3184
02:21:46,920 --> 02:21:48,719
they were the ones that were like good in theory

3185
02:21:48,840 --> 02:21:51,959
where it was like the viral thing of like oh uh,

3186
02:21:52,000 --> 02:21:55,280
you know, beat a developer at their own game or something,

3187
02:21:55,360 --> 02:21:57,840
or someone who has beaten that developer. Right, yeah, I

3188
02:21:57,959 --> 02:22:00,159
like that idea. Oh, it's going to be this rare thing.

3189
02:22:00,159 --> 02:22:02,000
But then it's like just over a certain amount of time,

3190
02:22:02,000 --> 02:22:02,799
everyone's gonna have that.

3191
02:22:03,040 --> 02:22:03,239
Speaker 2: Yeah.

3192
02:22:03,360 --> 02:22:07,159
Speaker 4: Yeah, it's difficult, right, I don't really know the best

3193
02:22:07,239 --> 02:22:09,520
way to go about it, for retro games, though, I.

3194
02:22:09,600 --> 02:22:10,479
Speaker 2: Think it is great.

3195
02:22:10,680 --> 02:22:12,920
Speaker 4: Yeah, ok, yeah, I think it's neat. And again retros,

3196
02:22:12,920 --> 02:22:15,159
I don't think you should make it too like weird,

3197
02:22:15,159 --> 02:22:18,079
like idle your character for ten minutes and song to Hedgehog.

3198
02:22:18,200 --> 02:22:20,559
You know, I don't know. I think you should generally

3199
02:22:20,680 --> 02:22:24,159
be tied to playing the game, maybe doing specific challenge

3200
02:22:24,200 --> 02:22:25,959
where it's like, give it was mega, man, I would

3201
02:22:26,000 --> 02:22:28,079
want an achievement if I beat the game Buster only

3202
02:22:28,159 --> 02:22:28,559
if that's.

3203
02:22:28,680 --> 02:22:31,840
Speaker 6: Sure, right, Yeah, Resident ev One you know knife Run

3204
02:22:31,959 --> 02:22:32,520
stuff like that.

3205
02:22:32,639 --> 02:22:34,799
Speaker 4: Yeah, yeah, yeah, exactly thinks or you know, just the

3206
02:22:34,840 --> 02:22:36,840
plasma cutter and dead space that kind of thing.

3207
02:22:37,399 --> 02:22:39,959
Speaker 2: Yeah, this is why. Yeah, I'm with you guys where

3208
02:22:40,000 --> 02:22:42,879
it's like mostly not interested in achievements, But for retro games,

3209
02:22:42,920 --> 02:22:44,760
I've been a little a little bit more curious.

3210
02:22:44,799 --> 02:22:45,120
Speaker 4: I've done.

3211
02:22:45,159 --> 02:22:47,000
Speaker 2: I've signed up for retro achievements a bunch of times,

3212
02:22:47,000 --> 02:22:52,040
gotten some, but uh, retual achievements also has leader boards stuff. Yeah,

3213
02:22:52,079 --> 02:22:54,879
and that's I'm always way more interested in that. Give

3214
02:22:54,920 --> 02:22:57,399
me that ten times over time, because, like I said before,

3215
02:22:57,440 --> 02:22:59,120
that feels like a real achievement to me. That's like

3216
02:22:59,159 --> 02:23:03,159
beating everyone else playing this game. That's something so if

3217
02:23:03,600 --> 02:23:05,280
combined those things, so I at least have.

3218
02:23:05,280 --> 02:23:08,120
Speaker 4: The option to do leaderboards instead, that would be my choice.

3219
02:23:08,200 --> 02:23:10,280
Do they have a game here for what game? Would

3220
02:23:10,280 --> 02:23:11,520
you replay it from the.

3221
02:23:11,479 --> 02:23:13,799
Speaker 7: Past with you can now?

3222
02:23:13,959 --> 02:23:17,280
Speaker 6: You know, the only reason I haven't gotten more into

3223
02:23:17,319 --> 02:23:19,159
it is because, like with all the little handheld and

3224
02:23:19,159 --> 02:23:21,760
stuff I have, I do set up retro achievements when

3225
02:23:21,799 --> 02:23:24,280
it has the option, But because I'm playing a lot

3226
02:23:24,399 --> 02:23:27,079
of handheld if I'm like on a plane, sometimes I'm

3227
02:23:27,079 --> 02:23:28,920
not going to have my like and Bernick to the

3228
02:23:28,959 --> 02:23:30,920
plane Wi Fi, you know, So it's like, oh, I'm

3229
02:23:30,959 --> 02:23:32,719
gonna get further in the game, and then it's not

3230
02:23:32,760 --> 02:23:34,920
gonna sync that achievement. So it's like I never like

3231
02:23:35,040 --> 02:23:37,239
fully dove in, but like I like the idea of them.

3232
02:23:37,879 --> 02:23:43,600
Speaker 8: Yeah, Eternal Darkness with achievements would have made that whole

3233
02:23:43,639 --> 02:23:44,559
experience a little better.

3234
02:23:44,719 --> 02:23:46,920
Speaker 2: You could have ignored us while we were like goofing

3235
02:23:46,959 --> 02:23:49,079
on you. You could have just focused on the achievements. I

3236
02:23:49,079 --> 02:23:53,120
would have had something in my corner right now.

3237
02:23:53,280 --> 02:23:56,280
Speaker 6: It does bring up that Megabank has leaderboards, and the

3238
02:23:56,319 --> 02:23:58,120
one I see on the main screen is always just

3239
02:23:58,159 --> 02:24:01,399
like number of kills, So it's just like, how much

3240
02:24:01,399 --> 02:24:02,440
of you played Megabox?

3241
02:24:02,520 --> 02:24:05,159
Speaker 2: Yeah, yeah, I imagine, like I bet the people on

3242
02:24:05,200 --> 02:24:07,280
this top ten list are playing it right now and

3243
02:24:07,360 --> 02:24:09,399
they have been for like the last several days.

3244
02:24:09,639 --> 02:24:16,959
Speaker 8: Yes, yes, all right, thank you Patrick. Final email is

3245
02:24:17,000 --> 02:24:20,000
going to be a quiz and it's from Josh and Georgia.

3246
02:24:20,479 --> 02:24:22,000
After this we'll get the super chats. We'll be on

3247
02:24:22,040 --> 02:24:25,520
you right, howdy duds. I was moving recently and found

3248
02:24:25,520 --> 02:24:29,600
some old game informers, and while flipping through them, I

3249
02:24:29,719 --> 02:24:33,079
found a top ten list of the best video game weapons.

3250
02:24:33,600 --> 02:24:35,680
Speaker 2: And I know how much you fellas love quiz is.

3251
02:24:36,079 --> 02:24:37,920
Speaker 8: I thought it'd be fun to see how many you

3252
02:24:38,000 --> 02:24:38,520
can name.

3253
02:24:39,200 --> 02:24:39,799
Speaker 2: FYI.

3254
02:24:39,879 --> 02:24:43,040
Speaker 8: This is from issue one sixty nine, that's May of

3255
02:24:43,120 --> 02:24:47,000
the two thousand and seven with the GTA for cover story.

3256
02:24:47,040 --> 02:24:48,600
Speaker 4: Holy shit master story.

3257
02:24:49,239 --> 02:24:51,600
Speaker 6: Okay, so this is be before I was there, so

3258
02:24:51,600 --> 02:24:54,760
I don't have an advantage, right master definitely.

3259
02:24:54,440 --> 02:24:59,360
Speaker 8: So there there are I have the key and I

3260
02:24:59,440 --> 02:25:01,920
deleted it from the run of show, so there's no cheating.

3261
02:25:03,479 --> 02:25:06,760
There are ten weapons and the Master Sword is not

3262
02:25:06,959 --> 02:25:07,479
one of them.

3263
02:25:07,559 --> 02:25:10,120
Speaker 2: Okay, hey, turn off chat, turn off chat.

3264
02:25:10,120 --> 02:25:14,440
Speaker 4: I want to I will cover chat. Do we get

3265
02:25:14,440 --> 02:25:15,319
so many strikes? Here.

3266
02:25:15,440 --> 02:25:17,319
Speaker 2: You think maybe we just see if we can do it.

3267
02:25:18,840 --> 02:25:20,879
Speaker 8: I mean, I guess, I mean I think three strikes

3268
02:25:20,879 --> 02:25:22,280
starting after the masters.

3269
02:25:22,360 --> 02:25:24,719
Speaker 4: What what year is this from seven?

3270
02:25:25,040 --> 02:25:25,399
Speaker 2: Okay?

3271
02:25:26,000 --> 02:25:27,479
Speaker 7: You think Whip from Castlevania.

3272
02:25:27,840 --> 02:25:30,840
Speaker 4: I don't think they're gonna do Vampire Killer. Uh maybe

3273
02:25:30,959 --> 02:25:32,959
maybe vamped soul Edge.

3274
02:25:33,719 --> 02:25:35,520
Speaker 7: No Masters not on that.

3275
02:25:36,520 --> 02:25:38,440
Speaker 4: It's throwing me off that Master's sword is not one

3276
02:25:38,479 --> 02:25:38,760
of them.

3277
02:25:38,840 --> 02:25:43,959
Speaker 2: Okay, wait a thousand or a shotgun super shotgun? I

3278
02:25:43,959 --> 02:25:48,680
think BFG. I also think Halo Pistol BFG from Doom

3279
02:25:48,799 --> 02:25:49,239
is on there.

3280
02:25:49,360 --> 02:25:51,520
Speaker 4: Okay, okay, number two, that's number two.

3281
02:25:51,760 --> 02:25:54,879
Speaker 6: Okay, strikes, Let's see if we can throw it out.

3282
02:25:54,959 --> 02:25:59,879
Speaker 4: Okay, you got one out of Halo Pistol. Halo Pistol No, okay, killing,

3283
02:26:00,159 --> 02:26:01,959
I think you probably more gun based Golden gun from

3284
02:26:01,959 --> 02:26:05,200
gold and I.

3285
02:26:03,920 --> 02:26:06,600
Speaker 7: No what r C P ninety from GoldenEye?

3286
02:26:07,479 --> 02:26:11,639
Speaker 2: No, okay, what Energy sword from Halo? No?

3287
02:26:12,120 --> 02:26:13,200
Speaker 4: Okay, whoa whoa?

3288
02:26:13,239 --> 02:26:13,520
Speaker 2: Okay?

3289
02:26:13,799 --> 02:26:16,360
Speaker 8: And then and the game span decades here.

3290
02:26:16,639 --> 02:26:20,840
Speaker 6: The biggn sword from Akarina. No, let me think was

3291
02:26:20,879 --> 02:26:21,879
pac Man a weapon?

3292
02:26:22,200 --> 02:26:28,600
Speaker 4: No half life, no gravity gun, gravity gun from number

3293
02:26:28,639 --> 02:26:32,760
one energy. They might just thrown the portal gun into

3294
02:26:32,840 --> 02:26:35,040
at this point seven seven?

3295
02:26:35,440 --> 02:26:41,040
Speaker 6: Yeah, was out box right around it? Just say we're

3296
02:26:41,040 --> 02:26:44,399
not doing strikes. Portal gun No, the Lancer from Gears,

3297
02:26:44,600 --> 02:26:46,159
Yeah no.

3298
02:26:47,200 --> 02:26:51,239
Speaker 4: Oh Hammer of Dawn from Gears. No, Red Gun from

3299
02:26:51,280 --> 02:26:53,399
Contra very good.

3300
02:26:54,959 --> 02:26:58,079
Speaker 6: Yeah, is there any Mario like did they do anything

3301
02:26:58,079 --> 02:26:59,399
with fireball or anything like that?

3302
02:27:00,600 --> 02:27:03,760
Speaker 2: There's a couple of goofs, but that's about What about

3303
02:27:03,760 --> 02:27:05,719
the Blades of Chaos?

3304
02:27:05,959 --> 02:27:10,239
Speaker 8: Yes, the Chaos is number eighth.

3305
02:27:09,520 --> 02:27:11,920
Speaker 4: The key Blade from Kingdom Heart.

3306
02:27:11,959 --> 02:27:16,719
Speaker 2: Get out of here? What the devil Bringer the devil Board?

3307
02:27:16,920 --> 02:27:17,159
Speaker 4: No?

3308
02:27:17,879 --> 02:27:18,680
Speaker 7: Is that the right queen?

3309
02:27:18,920 --> 02:27:19,719
Speaker 4: The Mega Buster?

3310
02:27:20,440 --> 02:27:20,680
Speaker 2: No?

3311
02:27:20,959 --> 02:27:24,399
Speaker 4: Does it say guns or weapons? Weapons? Weapons?

3312
02:27:24,680 --> 02:27:26,600
Speaker 7: Okay, let's think about like melee, stuff.

3313
02:27:26,319 --> 02:27:29,520
Speaker 2: Like cerebral bore what.

3314
02:27:30,040 --> 02:27:35,000
Speaker 8: Okay, number seven there, number seven, that's that's one of

3315
02:27:35,079 --> 02:27:35,840
my favorite weapons.

3316
02:27:35,879 --> 02:27:37,639
Speaker 7: It's it's incredible. It's one of the best ever.

3317
02:27:37,920 --> 02:27:42,120
Speaker 2: Okay, you I can't believes to be clear, grub has

3318
02:27:42,120 --> 02:27:45,719
gotten I think full four. Actually no, I I I helped,

3319
02:27:45,719 --> 02:27:47,239
I helped get to gravity gun.

3320
02:27:47,559 --> 02:27:48,040
Speaker 4: That's okay.

3321
02:27:48,440 --> 02:27:50,319
Speaker 2: You said BFG. I thought you said bf G. I

3322
02:27:50,319 --> 02:27:50,959
did say BFG.

3323
02:27:51,120 --> 02:27:55,280
Speaker 4: Yes, So you have four all you the rail gun.

3324
02:27:56,319 --> 02:28:00,840
Speaker 8: There's only let's see one, two, three, four, five left?

3325
02:28:01,680 --> 02:28:03,399
Speaker 7: They stupid or it's like someone's boots.

3326
02:28:03,520 --> 02:28:04,040
Speaker 2: I don't think I have.

3327
02:28:04,719 --> 02:28:07,159
Speaker 8: There's one real dumb one that you'll never get.

3328
02:28:07,680 --> 02:28:08,440
Speaker 7: Give us that one.

3329
02:28:08,799 --> 02:28:14,520
Speaker 2: That's the sheep from Ratchet and Cracked. Yeah, I mean

3330
02:28:14,920 --> 02:28:15,760
it was in a commercial.

3331
02:28:15,879 --> 02:28:16,040
Speaker 8: Yeah.

3332
02:28:16,280 --> 02:28:18,120
Speaker 4: Is there anything that's not a gun? Anything else that's

3333
02:28:18,159 --> 02:28:25,040
not a gun? Yes, shell from Mario Kart. No okay,

3334
02:28:25,840 --> 02:28:28,200
oh oh the Clouds Buster Sword.

3335
02:28:28,959 --> 02:28:30,639
Speaker 2: No one is gonna piss you off.

3336
02:28:30,680 --> 02:28:33,000
Speaker 4: One's gonna be like, that's really that. We don't have

3337
02:28:33,040 --> 02:28:38,360
the Buster Sword. We have the gun Blade, gun Blade.

3338
02:28:38,440 --> 02:28:41,159
Speaker 2: No, who's the byeline I'm looking.

3339
02:28:41,200 --> 02:28:45,159
Speaker 8: It doesn't say I see the skin, it doesn't smithy.

3340
02:28:45,520 --> 02:28:48,079
Speaker 4: Yeah, fantasy weapons.

3341
02:28:48,360 --> 02:28:50,879
Speaker 7: I'm going to assume it's Andrew Reiner. That's my assumption.

3342
02:28:51,559 --> 02:28:53,120
Speaker 2: No final Fantasy. Sorry.

3343
02:28:54,440 --> 02:28:57,319
Speaker 7: Uh, the kind of like lightsabers.

3344
02:28:56,840 --> 02:29:02,479
Speaker 2: Yes, number four is just the vanilla lights I started picking.

3345
02:29:02,920 --> 02:29:09,159
Speaker 10: I was like, oh, lightsaber number four, plastic sword, go

3346
02:29:09,280 --> 02:29:11,920
rules because we have lightsabers and best Vegan weapons, but

3347
02:29:11,959 --> 02:29:14,600
not the Master Sword and like, I mean my.

3348
02:29:14,680 --> 02:29:18,559
Speaker 2: Energy sword from Halo instead of fucking exactly the thing

3349
02:29:18,600 --> 02:29:22,520
that's exclusive to video games, Mike. Number three is for you.

3350
02:29:23,200 --> 02:29:24,760
Speaker 4: Number three is for me.

3351
02:29:25,600 --> 02:29:26,719
Speaker 7: First sight and perfect dark.

3352
02:29:27,360 --> 02:29:31,200
Speaker 4: Is it? Is it Dizzy related? No, it's okay, but

3353
02:29:31,319 --> 02:29:37,079
it's you related. It's Ohio related. But it's not Mega Man. Well,

3354
02:29:37,120 --> 02:29:40,079
maybe it is Mega Man. Maybe it is, Maybe it's not. Okay,

3355
02:29:40,440 --> 02:29:42,479
is it the Is it the metal plates for Mega

3356
02:29:42,520 --> 02:29:48,200
Man two? Now we're talking. It's not the Mega Buster.

3357
02:29:48,239 --> 02:29:50,079
It's gotta be battle plates. Okay, that's pretty good.

3358
02:29:50,079 --> 02:29:53,799
Speaker 2: That's we're missing too here. Uh, Mike, you said rail

3359
02:29:53,840 --> 02:29:55,600
gun from Quake, right, I said row gun.

3360
02:29:55,600 --> 02:29:59,239
Speaker 4: I did say nail gun. It's a different thing. Rail

3361
02:29:59,319 --> 02:30:02,040
gun is on real tournament right nail Okay? Wait?

3362
02:30:02,040 --> 02:30:04,319
Speaker 2: Wait seven? What call of duty?

3363
02:30:04,719 --> 02:30:04,760
Speaker 3: No?

3364
02:30:05,319 --> 02:30:05,639
Speaker 7: Okay.

3365
02:30:06,760 --> 02:30:11,399
Speaker 8: One of the game franchises that has the weapon was

3366
02:30:11,520 --> 02:30:14,559
mentioned already, and the other one is a franchise no

3367
02:30:14,600 --> 02:30:15,799
one has brought up yet.

3368
02:30:16,079 --> 02:30:18,920
Speaker 4: Okay, franchise we brought up.

3369
02:30:19,559 --> 02:30:21,479
Speaker 6: The other one that we haven't brought up. Has it

3370
02:30:21,799 --> 02:30:23,440
had a new entry in the last three years?

3371
02:30:25,520 --> 02:30:26,520
Speaker 4: Uh?

3372
02:30:26,719 --> 02:30:28,760
Speaker 2: Maybe just by a smidge?

3373
02:30:28,959 --> 02:30:32,159
Speaker 4: Is it Halo? No? Okay, because we forget if we

3374
02:30:32,239 --> 02:30:33,600
even got a Halo one on there.

3375
02:30:34,280 --> 02:30:36,440
Speaker 8: It's very timely, though, is it metal year?

3376
02:30:36,840 --> 02:30:42,000
Speaker 4: No gear? No timely? Is it the nail with the.

3377
02:30:44,840 --> 02:30:46,799
Speaker 2: Wrapped in thumbnails? What's that?

3378
02:30:47,040 --> 02:30:48,040
Speaker 7: Resident Evil anything.

3379
02:30:48,239 --> 02:30:50,719
Speaker 4: No. Shoot, I thought was for sure. I thought you

3380
02:30:50,799 --> 02:30:54,440
had nine. Yeah, it's not Final Fantasy. We know that

3381
02:30:56,479 --> 02:30:57,280
Timely isn't it.

3382
02:30:57,360 --> 02:30:59,120
Speaker 7: Ardby Dark Anything or Golden Ny.

3383
02:30:59,399 --> 02:31:01,680
Speaker 8: So I'll all right, you did say the name of

3384
02:31:01,719 --> 02:31:04,639
the game that you did reference already, So so number ten,

3385
02:31:04,760 --> 02:31:06,959
first laptop gun, laptop laptop gun.

3386
02:31:09,680 --> 02:31:13,000
Speaker 4: Finally, number six, did you hurt yourself in?

3387
02:31:13,440 --> 02:31:16,000
Speaker 6: I celebrated, and I brought my arm down and I

3388
02:31:16,040 --> 02:31:17,600
elbowed my teleprompter.

3389
02:31:19,159 --> 02:31:19,639
Speaker 3: Got it?

3390
02:31:20,959 --> 02:31:24,719
Speaker 8: Number six again? Franchise no one has mentioned, definitely a

3391
02:31:24,840 --> 02:31:28,520
Timely franchise this year.

3392
02:31:29,000 --> 02:31:31,799
Speaker 4: Franchise this year, Master Hunter nope.

3393
02:31:32,000 --> 02:31:33,600
Speaker 7: Prince of Persia nope.

3394
02:31:33,760 --> 02:31:35,079
Speaker 4: Oh, it could have been the Dagger of Time. I

3395
02:31:35,079 --> 02:31:38,600
thought you're onto something there that would have actually been good.

3396
02:31:39,280 --> 02:31:41,760
Speaker 2: Yeah, Steam recently.

3397
02:31:42,920 --> 02:31:43,399
Speaker 4: It might be.

3398
02:31:43,440 --> 02:31:47,159
Speaker 8: Underwhelming, but it uh, it is certainly a weapon.

3399
02:31:49,000 --> 02:31:49,520
Speaker 4: That gear.

3400
02:31:50,159 --> 02:31:54,319
Speaker 7: Knowing that that should now be Donkey Kong.

3401
02:31:54,600 --> 02:32:00,879
Speaker 8: Nope, nope, I don't know what Donkey kg it the

3402
02:32:00,879 --> 02:32:03,719
Hedgehogs gun. No, it's number six on the list.

3403
02:32:04,040 --> 02:32:05,559
Speaker 4: Number six on the list.

3404
02:32:05,440 --> 02:32:13,040
Speaker 8: Which won't help you at all that Borderlands has mentioned

3405
02:32:13,079 --> 02:32:14,479
the franchise.

3406
02:32:15,440 --> 02:32:17,920
Speaker 4: Big franchise was somehow missing out on Timely.

3407
02:32:18,159 --> 02:32:20,760
Speaker 6: Okay, Okay, this franchise, did it have its peak in

3408
02:32:20,959 --> 02:32:23,200
like seven, you know, like three six of the era?

3409
02:32:25,639 --> 02:32:31,079
Speaker 8: I maybe, yeah, maybe it's up for debate. I don't

3410
02:32:31,079 --> 02:32:33,719
think this game, this franchise is really is it like.

3411
02:32:33,680 --> 02:32:39,319
Speaker 4: The wave shot from Metroid or something that is the franchise? Okay,

3412
02:32:39,319 --> 02:32:42,479
we got there, Bob. No, we didn't bring a Metroid.

3413
02:32:42,440 --> 02:32:44,479
I don't want to think a specific weapons. Yeah, like

3414
02:32:44,799 --> 02:32:50,239
wave beam, there's oh uh ice beam, charge charge beam,

3415
02:32:51,159 --> 02:32:56,360
just mis super super missiles. No, it is a certain

3416
02:32:56,479 --> 02:33:01,040
kind of beam, wave beams, plant energy beam, energy being

3417
02:33:01,200 --> 02:33:01,760
charge bean.

3418
02:33:02,319 --> 02:33:04,920
Speaker 8: I feel like what the charge beam is called, but

3419
02:33:05,079 --> 02:33:06,639
they're using a different descriptor here.

3420
02:33:08,520 --> 02:33:15,159
Speaker 4: You remember what it's called type the hyper beam you get,

3421
02:33:15,399 --> 02:33:17,280
that's the one you get like at the end of

3422
02:33:17,280 --> 02:33:17,520
the game.

3423
02:33:17,920 --> 02:33:20,479
Speaker 7: Oh sure, one off.

3424
02:33:20,799 --> 02:33:23,600
Speaker 4: That's a lot as much as I love Metroid having that,

3425
02:33:23,639 --> 02:33:25,159
but not the Master Sword.

3426
02:33:25,479 --> 02:33:29,040
Speaker 8: Hey, a lot of problems with this list.

3427
02:33:28,719 --> 02:33:32,319
Speaker 4: A lot of problems actually fixed this list. Yeah, not

3428
02:33:32,479 --> 02:33:32,799
a bit.

3429
02:33:33,479 --> 02:33:34,479
Speaker 2: But thank you, Josh.

3430
02:33:34,479 --> 02:33:38,440
Speaker 8: What's fun though, Mike Manati, let's put it to you

3431
02:33:38,520 --> 02:33:40,159
for some super chats.

3432
02:33:40,440 --> 02:33:44,040
Speaker 4: All right, uh says the US economy is fucked. To

3433
02:33:44,079 --> 02:33:46,879
save money where you can, Mike This is about on

3434
02:33:46,920 --> 02:33:50,799
your dad's phone, right right. That was forever. Ago can

3435
02:33:50,879 --> 02:33:53,760
remember a while Ago was from Tyrant and while Dan

3436
02:33:53,920 --> 02:33:57,559
was dog sitting and told Grub dog sitting multiple dogs

3437
02:33:57,600 --> 02:33:59,799
is like being a real parent. Grub agreed, I can't

3438
02:34:00,120 --> 02:34:02,399
give him jerff help.

3439
02:34:02,680 --> 02:34:07,719
Speaker 2: I said that, like, you know, it's on the same spectrum.

3440
02:34:08,000 --> 02:34:10,600
Speaker 6: We had five dogs. One of them was elderly and

3441
02:34:10,639 --> 02:34:14,159
shitting everywhere. Yeah, I mean, same thing, the same.

3442
02:34:14,280 --> 02:34:15,719
Speaker 2: I definitely didn't say it was the same you said

3443
02:34:15,719 --> 02:34:17,760
it was like, because when he said that, it made

3444
02:34:17,799 --> 02:34:18,520
me really.

3445
02:34:18,280 --> 02:34:19,760
Speaker 4: Mad just now, and I knew that's how I would

3446
02:34:19,760 --> 02:34:20,200
have felt in.

3447
02:34:20,239 --> 02:34:23,319
Speaker 2: You guys real quick, I was playing with nail clippers

3448
02:34:23,360 --> 02:34:25,399
and I pinched myself and made myself bleed in the

3449
02:34:25,440 --> 02:34:27,799
last ten ten seconds. Cool.

3450
02:34:27,639 --> 02:34:31,799
Speaker 4: So yeah, no sympathy. You get no SymPy for me, Yeah.

3451
02:34:31,959 --> 02:34:35,559
Speaker 8: Because you gave Dan a pass about that insane statement.

3452
02:34:35,639 --> 02:34:38,719
Speaker 2: This is what again, the God that doesn't exist did

3453
02:34:38,760 --> 02:34:39,000
to you.

3454
02:34:39,159 --> 02:34:45,280
Speaker 4: I've either got next up is from cool stuff boy.

3455
02:34:45,280 --> 02:34:47,639
It's the way you're talking about Backlar. When is Dan

3456
02:34:47,719 --> 02:34:50,920
going to do that photoshoot with Backlar's leather WWE jacket

3457
02:34:50,920 --> 02:34:53,239
that was promised on the Beast cast in twenty eighteen.

3458
02:34:53,639 --> 02:34:56,319
The true believers are still waiting Backlar.

3459
02:34:56,399 --> 02:34:58,159
Speaker 6: I think the thing was that you were going to

3460
02:34:58,200 --> 02:34:59,600
look up a place for me to go, and I

3461
02:34:59,600 --> 02:35:00,840
was like, all right, tell me where to be and

3462
02:35:00,879 --> 02:35:01,719
when I'll do it.

3463
02:35:01,840 --> 02:35:08,200
Speaker 8: And that stands glamour shots. Yeah, the year some mall

3464
02:35:08,319 --> 02:35:09,799
glamour shots with that thing.

3465
02:35:10,200 --> 02:35:11,520
Speaker 7: You tell me if I need to bring it on

3466
02:35:11,559 --> 02:35:12,280
any trips.

3467
02:35:12,440 --> 02:35:15,680
Speaker 8: I remember I put it on one night to go

3468
02:35:15,799 --> 02:35:17,639
out and I didn't even make it.

3469
02:35:17,680 --> 02:35:19,319
Speaker 2: Out the door. Before I took it off.

3470
02:35:20,040 --> 02:35:22,040
Speaker 4: I was just like, I can't do this. I can't

3471
02:35:22,079 --> 02:35:22,440
do this.

3472
02:35:23,120 --> 02:35:24,360
Speaker 2: All right, going, we got any more?

3473
02:35:24,399 --> 02:35:24,559
Speaker 7: Mike?

3474
02:35:24,639 --> 02:35:27,879
Speaker 4: Want more here from Ricky b at least, I say

3475
02:35:27,920 --> 02:35:29,879
right now, I'm way behind. Just listen to the cell

3476
02:35:29,879 --> 02:35:33,440
phone saga. Are we sure Mike isn't the one breaking

3477
02:35:33,559 --> 02:35:37,200
all of the mugs? Ooh? You know what that tracks?

3478
02:35:37,440 --> 02:35:37,520
Speaker 3: Now?

3479
02:35:37,680 --> 02:35:39,520
Speaker 4: I've not seen a single mug. You know, its not

3480
02:35:39,600 --> 02:35:41,879
like the mugs are here everyone. I'm not shipping them

3481
02:35:41,920 --> 02:35:47,239
from my house if we did, ye gage.

3482
02:35:46,920 --> 02:35:49,479
Speaker 8: Right, that super chat implies that they are just like

3483
02:35:49,680 --> 02:35:53,159
loosely like jumped into your bathtub.

3484
02:35:56,200 --> 02:36:00,559
Speaker 4: And were grandfathered. And I didn't want anything to do

3485
02:36:00,639 --> 02:36:01,200
with that.

3486
02:36:01,200 --> 02:36:03,239
Speaker 8: Every time an order comes in you just sort of

3487
02:36:03,319 --> 02:36:05,840
like dig your hand into the bathtub, pull out a mug,

3488
02:36:05,879 --> 02:36:08,879
and the box it goes.

3489
02:36:08,399 --> 02:36:10,120
Speaker 4: Exactly it's off the dirty floor.

3490
02:36:10,639 --> 02:36:11,200
Speaker 2: Oh god.

3491
02:36:11,239 --> 02:36:13,399
Speaker 8: All right, Well, thank you everyone for the super chats,

3492
02:36:13,399 --> 02:36:15,360
Thank you for the support. Giant bomb dot com. Slash

3493
02:36:15,479 --> 02:36:18,200
Join is how you can support us by subscribing. That

3494
02:36:18,239 --> 02:36:21,440
would mean so very much. What do we got going

3495
02:36:21,479 --> 02:36:24,280
on the rest of this week? Well, we've got game

3496
02:36:24,319 --> 02:36:28,280
mess every morning as you come to expect tomorrow. Blight

3497
02:36:28,360 --> 02:36:30,040
Club continues.

3498
02:36:29,799 --> 02:36:33,040
Speaker 4: Right walking over to State to Play Tomorrow.

3499
02:36:33,000 --> 02:36:35,440
Speaker 2: Stay to Play is gonna be tomorrow as well.

3500
02:36:35,719 --> 02:36:39,920
Speaker 8: We've got a Sonic Racing Crossworlds GB plays. On Thursday.

3501
02:36:40,000 --> 02:36:43,040
The dump truck will be pulling into your cul de Sac.

3502
02:36:43,440 --> 02:36:47,920
We're gonna be doing a premium Discord town Hall meeting,

3503
02:36:48,000 --> 02:36:51,159
so make sure you pop in for that. That's one

3504
02:36:51,200 --> 02:36:53,120
pm Pacific on Thursday.

3505
02:36:53,959 --> 02:36:54,920
Speaker 4: Upf will be a.

3506
02:36:55,360 --> 02:36:58,600
Speaker 8: Baby Steps relay race versus kind of funny I guess

3507
02:36:58,760 --> 02:37:03,040
snorts and town all before some peah. I mean, look,

3508
02:37:03,079 --> 02:37:08,040
I'm not a betting man, but track records being considered,

3509
02:37:08,520 --> 02:37:11,600
what is kind of funny like plus four thousand.

3510
02:37:11,280 --> 02:37:12,920
Speaker 6: On this Well, here's the thing like I you know,

3511
02:37:12,959 --> 02:37:14,719
I say this as a bit a lot where it's

3512
02:37:14,719 --> 02:37:16,239
like we're undefeated or I'm undefeated.

3513
02:37:16,360 --> 02:37:19,120
Speaker 7: No, I think are we actually undefeated against kind of funny.

3514
02:37:18,959 --> 02:37:22,879
Speaker 2: Yes, we'd lost like around, We've never lost a competition, right.

3515
02:37:22,879 --> 02:37:24,879
Speaker 7: Yeah, yeah, at the end of the stream, we've always

3516
02:37:24,879 --> 02:37:25,399
been the winners.

3517
02:37:25,639 --> 02:37:26,159
Speaker 2: That is right.

3518
02:37:26,399 --> 02:37:29,879
Speaker 8: Yeah, So I take it back plus plus ten thousand. Okay,

3519
02:37:29,920 --> 02:37:33,360
it's just like come on and then four pm Pacific

3520
02:37:33,399 --> 02:37:37,680
on Friday, Haites two through the Night. Very exciting stuff.

3521
02:37:37,680 --> 02:37:40,639
Also quick looks. We'll supposed to record a Silent hill

3522
02:37:40,719 --> 02:37:43,559
f today. Jan and I hopefully his power returns soon

3523
02:37:43,600 --> 02:37:44,040
and we'll.

3524
02:37:43,879 --> 02:37:46,399
Speaker 7: See recorded a Hades one with him today. We'll see

3525
02:37:46,399 --> 02:37:46,639
how that.

3526
02:37:46,639 --> 02:37:47,600
Speaker 4: Goes, we goes.

3527
02:37:47,639 --> 02:37:49,360
Speaker 8: We'll still try and knock him out this week. If

3528
02:37:49,799 --> 02:37:53,079
the power outages can't happen today.

3529
02:37:52,959 --> 02:37:53,879
Speaker 4: That's gonna do it.

3530
02:37:54,479 --> 02:37:55,120
Speaker 2: Folks.

3531
02:37:55,559 --> 02:37:57,479
Speaker 8: Thank you so very much for tuning into the Giant

3532
02:37:57,479 --> 02:38:01,040
Bomb guest. Thank you Jan, thank you Dan, thank you Grub,

3533
02:38:01,200 --> 02:38:03,319
thank you Minati, thank you for everyone super chatting and

3534
02:38:03,399 --> 02:38:06,159
watching along live or after the fact. We'll be back

3535
02:38:06,159 --> 02:38:08,159
with a brand new episode next week. I can't do

3536
02:38:08,319 --> 02:38:12,079
Jan's outro he he hits an octave I'm incapable of doing.

3537
02:38:12,600 --> 02:38:17,120
If anyone else wants to try it up, the goodbye,

3538
02:38:17,879 --> 02:38:20,520
do the goodbye, good bye, goodbye.

3539
02:38:20,600 --> 02:38:22,120
Speaker 4: Try it out, Mike, goodbye.

3540
02:38:25,840 --> 02:38:28,479
Speaker 2: All right for the audio, everybody good Na

