Speaker 1: Good golly, ma Herschela Golly, we're back with the fire
Speaker 1: Escape Cast. It is episode one hundred and twenty seven.
Speaker 1: Fucking blizzard is starting in the Northeast once again. Can't
Speaker 1: get out of this goddamn winter. Can't wait for better weather.
Speaker 1: I'm here as always with Dan Riker.
Speaker 2: You're making me nostalgic for the previous ones that I
Speaker 2: thought were bad but now in retrospect, are better than
Speaker 2: what you're doing now.
Speaker 1: You love it. That's what was the first one? The
Speaker 1: first one?
Speaker 3: Like ever?
Speaker 2: Yeah, what was happening in Bradley crapping in Billy crapping,
Speaker 2: Billy crapp.
Speaker 1: In Okay, shit, you don't even remember his name? No, no,
Speaker 1: hopefully you don't run into him in person.
Speaker 3: Do something with Mary's name.
Speaker 1: Uh, let's dish with Mary Kish that works. I saw
Speaker 1: I think I've I've told Dan there's a real tea
Speaker 1: uh company called Whitkert And I can't not hear your
Speaker 1: name with like a speech impediment.
Speaker 3: Or like with the Mocking Baby, which yeah, yeah, yeah, okay.
Speaker 1: And then I saw a bag I don't know what like.
Speaker 1: It looked like a makeup bag someone brought into the
Speaker 1: wine bar and it said kith k I t h
Speaker 1: on it and I just cannot hear Mary's name with
Speaker 1: a lisp. It's Mary Keith brought makeup what's going on.
Speaker 3: With you guys?
Speaker 2: Eh traveling got back from New York recently and that
Speaker 2: was fun, very short, but.
Speaker 4: You made it out just in time.
Speaker 3: I did. Yeah, I heard there's some shit coming in.
Speaker 1: Yeah, we should uh specify we're recording. We all have
Speaker 1: a busy few a month really coming up, but we're
Speaker 1: recording this, uh much earlier than we usually do. And
Speaker 1: what is today the twenty second of February. So that's
Speaker 1: why I'm talking about a blizzard because I'm sure there
Speaker 1: won't be one, hopefully when this episode goes up on
Speaker 1: the third. Yeah, I was supposed to have a flight
Speaker 1: tomorrow still somehow has not been canceled, but like the
Speaker 1: four flights per eating and preceding it are canceled, so
Speaker 1: maybe they just haven't got around to canceling mine yet
Speaker 1: even though they're going to.
Speaker 3: Is it just starting the blizzard stuff?
Speaker 1: Yeah, it's barely even sticking yet, but like the wind
Speaker 1: is definitely starting to pick up. There's some like snowflakes
Speaker 1: going completely vertical.
Speaker 2: I fight even without weather issues. In the last year,
Speaker 2: like my travel has been a giant paint. Like I
Speaker 2: used to never have delays or whole days at airports
Speaker 2: because the things getting sucked up and all of a sudden,
Speaker 2: everything just fucking sucks.
Speaker 3: Nothing works the way it's supposed to.
Speaker 1: I've been having a good like a streak of good luck.
Speaker 1: This one is just active. God, but it's it's supposed
Speaker 1: to be like two feet of snow and we just
Speaker 1: got over that other blizzard. I love talking about the weather.
Speaker 1: Let's just do this the whole.
Speaker 3: The weather that's like ten days dated by the Yeah, yeah.
Speaker 1: I'm sure people in fucking Miami are loving this. Mary,
Speaker 1: well you both have. Dan, you were in New York.
Speaker 1: But you guys have some travel coming up as well,
Speaker 1: I think, right, yeah, together, there's.
Speaker 4: A lot coming up. But what I'm doing recently has
Speaker 4: been getting really into reading books and then watching the
Speaker 4: movie version of the book. Yeah, like Sphere, Twilight, actually
Speaker 4: unapologetically like Twilight, and like watching the whole trilogy because
Speaker 4: it's so absurd and such a ridiculous experience. Dan, have
Speaker 4: you ever watched Twilight?
Speaker 2: Like, No, I've never seen the movies or read the books.
Speaker 2: I know it's Robert Pattinson, Kristen Stewart, and there's a
Speaker 2: wolf man. There was a feud between like Billy and
Speaker 2: Eddie or whatever, like the vampire and the werewolf or something,
Speaker 2: because I remember like stories would have like Team Billy
Speaker 2: tm Eddie h shirts and stuff like that.
Speaker 1: Jacob and Edward.
Speaker 2: Billy is not in faul Billy, Okay.
Speaker 4: Billy, I love you. I so you've never watched any
Speaker 4: media of it. You haven't seen the first one.
Speaker 2: I haven't seen a Twilight. I'm a grown as man.
Speaker 2: I don't fall in with this nerdy internet stuff.
Speaker 1: You haven't seen Harry Potter.
Speaker 4: No, oh, that's crazy important. But I would say the
Speaker 4: first Twilight is culture. There was a cultural moment where
Speaker 4: it was important to observe these ridiculous films, and they
Speaker 4: get more ridiculous. Dan, I mean, I think you. You're
Speaker 4: a fan of ridiculous media. I think you. I think
Speaker 4: we should.
Speaker 3: Rectify this a romance thing. I'm not really a romance
Speaker 3: movie guy.
Speaker 4: There's also death.
Speaker 2: People are dying, like cool death like Schwartz and your
Speaker 2: deaths or is it just death Shakespeare death?
Speaker 4: I mean, I think like they are a bit fantastical
Speaker 4: about it. But people die, there's murder.
Speaker 3: What's the funniest death in Twilight?
Speaker 4: I mean they're all pretty stupid.
Speaker 1: Oh. At one point, Edward the vampire, he goes to
Speaker 1: bite someone's neck and he accidentally bites their dick and
Speaker 1: then I don't know, I don't know how it.
Speaker 3: Sounds like a scary movie seven thing.
Speaker 1: Or Edward's like, oh, whoops and pretends.
Speaker 4: That's actually it's the whole books are an allegory for
Speaker 4: being secretly in the closet. Yeah, He's like, no, I'm not, but.
Speaker 3: He is, Oh, yeah, I've seen you know what.
Speaker 2: I haven't seen the twilet movies, but I have seen
Speaker 2: vampires suck. The parody movie of Twilight moving on porn Hub.
Speaker 2: On the porn hub, Yeah, no, it was. It was
Speaker 2: really bad. It was like it was like a sub
Speaker 2: scary movie type thing, or like remember like Meet the Spartans,
Speaker 2: like the three hundred parody. It was like below that
Speaker 2: tier of a parody movie.
Speaker 1: Like sex House tier.
Speaker 3: No, sex House is fantastic.
Speaker 1: Yeah, that's that's that's s tire.
Speaker 4: Yes, I think the original feels like a parody, and
Speaker 4: I think you would enjoy it only in the ridiculousness
Speaker 4: of it. I don't think it's aged well either. So
Speaker 4: there's this kind of outrageousness to the first one that
Speaker 4: I think does warrant of you, but kind of want
Speaker 4: to be there for it, Like I feel like it
Speaker 4: will be a nice, like, uh experience. You'd have to
Speaker 4: be in the right mood though, you know, drunk. Yeah,
Speaker 4: everyone has to be accepting of this, if this absurd thing.
Speaker 4: Those are other movies. I read handmaid Tale, which is
Speaker 4: a new movie that just came out with Sidney Sweeney, and.
Speaker 1: Handmaid's Tale.
Speaker 4: No, no, you're thinking of Handmaid's Tale. I'm saying the handmaid.
Speaker 1: Okay, handmaid because you said it.
Speaker 4: Handmaiden I think is also one too, But I'm talking
Speaker 4: about the hand guest. No, not the Handmaid's Tale, which
Speaker 4: is also a book.
Speaker 3: I'm talking about Bible Tale goes.
Speaker 4: What's it called.
Speaker 1: I don't know.
Speaker 4: You guys, tell me you brought it up.
Speaker 2: The Housemaids, The Housemaids Oka Midstale was the TV show
Speaker 2: with the Madmen.
Speaker 4: There's too many books about handmaids, maids, maidens, and I
Speaker 4: just think that culturally we have to move on.
Speaker 3: Is that like what little women is no no address?
Speaker 3: And they have the don't they have the frilly things
Speaker 3: and they.
Speaker 4: But that's like in a time where everybody dressed like that.
Speaker 4: They're not housemaids, they're just people.
Speaker 3: Everyone was just wearing frilly stuff back then.
Speaker 4: They just wore frilly stuff back then. That was like
Speaker 4: a you know, the pride and prejudice time where you
Speaker 4: just like hoped to find a really good husband.
Speaker 2: Where is a handmaid or a housemaid? Are they the
Speaker 2: same thing? I've never thought of this concept.
Speaker 3: In my life.
Speaker 4: That's a really good question.
Speaker 1: Handmaid in the in the uh in Margaret Atwood's book
Speaker 1: and the show was like literally just like a as
Speaker 1: far as I understand, a slave used to like breed.
Speaker 3: Not just like doing stuff around the house.
Speaker 1: It's like it's the Handmaid's Tale. It's like a dystop future. Yes,
Speaker 1: it's a dystoping future thing where like Mary, you might
Speaker 1: know more than me a mana it's probably like bashing
Speaker 1: your head against the wall. Let's going to me explain it.
Speaker 1: But yeah, they're like used like specifically for breeding, like
Speaker 1: in a.
Speaker 2: Wait in the show, right, this isn't like a real
Speaker 2: concept from like the eighteen hundred real things.
Speaker 1: Or a Handmaid's Tale is a dystopian fiction, right, Handmaid?
Speaker 2: But I don't know what a handmaid is? And you
Speaker 2: started talking about breeding and so wait, additional creation, right, Oh,
Speaker 2: I don't a real thing.
Speaker 1: I don't think so.
Speaker 3: Oh well, okay, I thought I was mad. I don't know.
Speaker 4: In Handmaid's Tale, it is a it is a different
Speaker 4: version of United States history where we get so conservative
Speaker 4: and it's also really difficult to have babies. That anyone
Speaker 4: who is of birthing age and viability gets given to
Speaker 4: family is to make sure that they continue their lineage.
Speaker 1: That's like it's like a mad man. Well, those six
Speaker 1: women that she busts out.
Speaker 2: And they got the mad men scientologist lady, isn't it?
Speaker 2: And like that admaid? I thought that was a word
Speaker 2: before that show.
Speaker 1: I think no, I don't think so.
Speaker 4: Housemaid and then housemaide very different. Yeah, it's a modern.
Speaker 3: Confusion, you see the confusion.
Speaker 1: Different things will not help you in court, those socially you.
Speaker 4: Would still get in trouble. So Housemaid is a psychological
Speaker 4: thriller that I actually thought was akin to like a
Speaker 4: Gone Girl.
Speaker 1: I'm seeing the trailer in my head and I know,
Speaker 1: I'm so sick of Sydney Sweeney.
Speaker 4: I well, this is how I would sell it is
Speaker 4: and I and I know this is such an old,
Speaker 4: you know, contrite thing to say, but like, the book
Speaker 4: is so so good at manipulating the reader into not
Speaker 4: knowing what's going to happen, and there's a lot of
Speaker 4: twists and turns. It's very, very good. And I was
Speaker 4: so excited after reading the book to watch the movie.
Speaker 4: And the movie is not, unfortunately, like Gone Girl at all.
Speaker 4: It's kind of like it's bad. Unfortunately.
Speaker 2: I've had that experience a couple of times in my life,
Speaker 2: and it is really disappointing. I remember, like as a
Speaker 2: kid loving Jurassic Park and reading The Lost World and
Speaker 2: being like, I cannot wait to see this on the
Speaker 2: big screen.
Speaker 4: You're going to mean the original Jurassic Park, because I
Speaker 4: was gonna be like, boy, you're on your own, everybody
Speaker 4: I read that.
Speaker 3: I read the original as a kid, and I love
Speaker 3: the original book.
Speaker 4: But the original Jurassic Park is amazing.
Speaker 2: No, well, yeah, of course you know what I'm saying.
Speaker 2: We're talking about, and Lost World is a terrible movie.
Speaker 2: I just think it's just like it's not. It missed
Speaker 2: a lot of stuff from the book and everything. It
Speaker 2: was a disappointment coming off the book. I think the
Speaker 2: first book movie were incredible.
Speaker 1: Yeah.
Speaker 4: Yeah, nobody questions that. You'd be crazy.
Speaker 1: It's fucking crazy how many huge movies came out of
Speaker 1: Michael Crichton's writing.
Speaker 2: Sometimes writing really was conducive to that. I mean like
Speaker 2: they were building up Congo to be like the next
Speaker 2: dress part that super was not I like this kid,
Speaker 2: but who's.
Speaker 1: What's the contagion? Was that him? Uh?
Speaker 3: The Andromeda Strain seventies or eighties?
Speaker 4: That was like before Oh wow, he liked Congo. I
Speaker 4: just want to say that's kid.
Speaker 3: I love Tim Curry. Ernie Hudson like, yeah, diamonds.
Speaker 4: Yeah, it's like soy good.
Speaker 1: Lines in that Sphear. Oh god you've mentioned earlier.
Speaker 3: Spear is awesome.
Speaker 4: Yeah, we'll never forget Spear. Yeah, there's so many good ones.
Speaker 4: And the bummers when you read a book and you
Speaker 4: get really excited about how good the book is to
Speaker 4: watch a movie and be like, oh no, and I
Speaker 4: I was so hyped about the book that I was like,
Speaker 4: we're all gonna watch Housemaid because the book is really good.
Speaker 4: I bet it's going to be good. And then I
Speaker 4: left and went, oh, no, I know that wasn't. I
Speaker 4: wasn't and it didn't. It wasn't faithful and you can't
Speaker 4: really defend that. But I was like, that's not what
Speaker 4: happens in the book, Like they changed things, they moved
Speaker 4: stuff around.
Speaker 2: Yeah, it does annoying because like you'll get to part
Speaker 2: in the book and like, oh, I can't wait to
Speaker 2: see how they do this in the movie. And sometimes
Speaker 2: they just totally don't even touch it.
Speaker 4: You know, they didn't do half of it. I was
Speaker 4: very confused with why they made the decisions that they made.
Speaker 2: The worst is when it's both ends are terrible, where
Speaker 2: it's like I remember before the Lord of the Rings
Speaker 2: movies came out and I was like, this is going
Speaker 2: to be exciting. This sounds awesome, and I got the
Speaker 2: books and I was like, ooh, this is very bad
Speaker 2: this book. I don't like this at all. And I
Speaker 2: was like, I'll wait for the movie. And then I
Speaker 2: saw all the movies and I was like these are
Speaker 2: even worse.
Speaker 1: So, uh yeah, someone say something so stupid so quickly
Speaker 1: and not with no self awareness in the history.
Speaker 2: Both very bad at what they do, it turns out,
Speaker 2: Oh my god, I'm not kidding.
Speaker 1: I'm not falling for that.
Speaker 2: I'm not saying objectively. I'm just saying to me, like
Speaker 2: Lord of the Rings books and movies are terrible.
Speaker 4: I will say, like there's an element of like descriptor
Speaker 4: that is in the Lord of the Rings, of like
Speaker 4: describing the environments and the histories that are soup.
Speaker 2: You'll spend eighty pages talking about a little the pumpkin
Speaker 2: spin on the soup was so good, and it's like,
Speaker 2: this is fucking terrible.
Speaker 3: And then the movies are less exciting somehow.
Speaker 4: Yeah, they're not about soup at all. They don't even
Speaker 4: have one ball.
Speaker 3: Yeah, it's just look at Hill for two hours.
Speaker 1: I will I'm not even gonna humor this conversation. What
Speaker 1: else is new in your Oh we're not talking about
Speaker 1: video games yet? I do.
Speaker 3: I saw a movie.
Speaker 2: I saw a movie that I have not been able
Speaker 2: to stop thinking about, Marty Supreme.
Speaker 1: Oh, yeah, we're about to watch that soon. Don't have
Speaker 1: you said it seen it yet?
Speaker 4: I have seen it?
Speaker 3: Okay, that character, I think it's pretty good. I adore
Speaker 3: that character.
Speaker 2: He is such a carneye ass worker, piece of shit.
Speaker 2: I thought, watch so much time as that guy. I
Speaker 2: love that movie.
Speaker 4: Hearney, piece of shit is like fair. I think when
Speaker 4: I walked away from that movie, I was like, uh,
Speaker 4: that person is bad and I refuse to acknowledge that
Speaker 4: this is like a good person. And I think that
Speaker 4: a lot of people are gonna walk away from that
Speaker 4: movie and be like, what a cool characters the.
Speaker 2: Same guy that thinks like Walter White or Scarface or
Speaker 2: Don Draper are like aspirational characters. There's always gonna be
Speaker 2: those people who take like argument, yeah, oh yeah, yeah,
Speaker 2: but the worst guy.
Speaker 1: You know is going to be ken for Halloween or
Speaker 1: something like that, right, right, yeah.
Speaker 2: Like Marty's is clearly a piece of shit in this movie.
Speaker 2: But that's why I find him so fascinating. He's like,
Speaker 2: shallame is just chewing up this character. And it's a
Speaker 2: longer movie, and I thought it just flew by, And
Speaker 2: it's again in that genre. I like, I don't know
Speaker 2: the name of this. I don't even know if it
Speaker 2: is a genre. We're talking about uncut gyms. If I like,
Speaker 2: I'd kick you and now Marty Supreme wor anxiety Anxiety the.
Speaker 3: Movie Good Time, Robert good time I loved the good Time.
Speaker 1: Well, these are all by like Tafty, three of these
Speaker 1: four from the same directors. No, this, this is only.
Speaker 2: This is josh Joshua was uncut Jim's and this Benny
Speaker 2: did Smashing Machine, which I heard was bad, and then
Speaker 2: they were both on good Time. Yeah yeah, yeah, Gunny
Speaker 2: stuff too, like I mean Benny and the Curse with
Speaker 2: Nathan Fielder and all that stuff, and.
Speaker 1: That for other good Time was in the news recently
Speaker 1: for other reasons, but people can google that. Uh yeah, yeah, yeah, yeah.
Speaker 1: I legitimately think we might watch Marty Supreme after this recording.
Speaker 4: Oh, I think it's worth it. Yeah, I think I
Speaker 4: recommend it for everybody. I just always like add this
Speaker 4: caveat of like I hope people are recognizing kind of
Speaker 4: like watching Fight Club, like this is not good And
Speaker 4: I'm a little worried that a lot of impressionable boys
Speaker 4: are gonna watch this and be like, what a cool dude.
Speaker 2: Yeah, I can't imagine watching that movie and being like
Speaker 2: I want to be like that Marty guy, Like this
Speaker 2: guy makes every bad.
Speaker 4: Really the guy that said that fucking this movie was
Speaker 4: like the most incredible movie of all time. Fight Club
Speaker 4: and you have to watch it because it's so important.
Speaker 4: Symbolism symbolism, symbolism doesn't understand the nuance of character.
Speaker 3: It was twenty six years ago. Oh impression.
Speaker 2: Now I recognize that I have a film degree, and
Speaker 2: I know that Fike Club is satire about toxic masculinity.
Speaker 3: I know that I have a degree.
Speaker 4: You've learned it now. Guess what, your little fucking lizard
Speaker 4: brain thought that that movie was cool and that's what
Speaker 4: kids did sixteen.
Speaker 2: I was thinking about that recently because the rest of
Speaker 2: seth Rowlins was just doing like a GQ interview and
Speaker 2: talking about his favorite.
Speaker 3: Movies, like, oh, absolutely, it's Fike Club. It's Fike Club.
Speaker 3: You know.
Speaker 2: Tyler Durton's like, I wonder what sef ceth Rowns just
Speaker 2: still thinks it's cool?
Speaker 3: You know?
Speaker 2: No, I know, I know what Fight Club? Has I
Speaker 2: read the book. I've read the book after I saw
Speaker 2: the movie.
Speaker 3: There, Yeah, I the deal is there.
Speaker 1: That's somewhere.
Speaker 4: Another book that I read, it's a real short story.
Speaker 4: Is this one I really do recommend is called The
Speaker 4: Life of Chuck and it was recently also adapted into
Speaker 4: a film. And the film I saw like a trailer
Speaker 4: for the film, and I was like, Oh, I'd like
Speaker 4: to read the I just think it would be neat
Speaker 4: to try this again because I had a bad one
Speaker 4: with The Housemaid and I was like, I can read
Speaker 4: and then enjoy a movie, and I hope this is better.
Speaker 4: It's actually written by Stephen King, which is interesting, and
Speaker 4: it's short. This is another thing I love about books
Speaker 4: because sometimes I don't want to read something that's going
Speaker 4: to take me four hundred hours. This is a short
Speaker 4: story about a person who's dying, and it's basically going
Speaker 4: through the phases of their life and it goes backwards,
Speaker 4: so it starts in Act three when he's dying, and
Speaker 4: then Act two and then Act one is the is
Speaker 4: the final chapter. And it's great. It's like a really
Speaker 4: good slice of life of like what happens in a world.
Speaker 4: Imagine that when you die, because the universe is how
Speaker 4: you perceive it, Dan that when you die, the universe.
Speaker 1: Ends solidistic way of Yeah, so it's like the idea
Speaker 1: is like you're dying, which means like the world is
Speaker 1: actually crumbling because it was made for you.
Speaker 4: Anyway. I love I love this concept and I loved
Speaker 4: this short story and so yet again I pull everyone
Speaker 4: together and I say, this short story was so good,
Speaker 4: Let's watch the movie. And this movie is a real
Speaker 4: tough watch. It's called The Life Tom and it's good. Yeah,
Speaker 4: it's it's well acted. That's not the problem. It's just
Speaker 4: it's a it's a book that really struggles to be
Speaker 4: a movie.
Speaker 1: Wait wait, Mike, Yeah, why did he I didn't know
Speaker 1: he was doing non horror stuff.
Speaker 4: Okay, this has an interesting story. So this kind of
Speaker 4: occurred as a miracle. I think Stephen King does the
Speaker 4: opener in the book, which is interesting to uh like
Speaker 4: a like an audio not a book. And apparently, like
Speaker 4: this is one of those things where it was like
Speaker 4: impossible to even have this movie be made because it
Speaker 4: just so happened that it was May It was written
Speaker 4: by Mike Flanagan during a time where all the screen
Speaker 4: writers were on strike and so it couldn't exist. And
Speaker 4: it was also like a twenty twenty like COVID situation,
Speaker 4: so nobody could make anything for multiple reasons. And Mike Flanagan,
Speaker 4: because of where he was at the time, he was
Speaker 4: allowed to write the screenplay adaptation of this book, and
Speaker 4: so it was constructed at a time when nothing else
Speaker 4: could be made, and that's why they made this film.
Speaker 4: Like it shouldn't have existed. It's like a miracle that it.
Speaker 3: Came out during the pandemic, right.
Speaker 4: No, I think it just it just kind of was
Speaker 4: one of those like threading a needle situations where it
Speaker 4: was like, well, we already have the screenplay because it
Speaker 4: was allowed to be written by this very specific person
Speaker 4: at this very specific time, and so when they were
Speaker 4: coming back into the world, it was one of the
Speaker 4: few screenplays that was greenlit.
Speaker 3: To go okay, and it was cheap but not good.
Speaker 4: No, unfortunately.
Speaker 1: And here's the thing.
Speaker 4: It doesn't suffer like The Housemaid. It's it's it is
Speaker 4: built for a book. That is how I feel. When
Speaker 4: you read it, you will be like, oh, there's so
Speaker 4: much nuance. You can understand all what the characters are thinking.
Speaker 4: This character is dying, right, so it's like going into
Speaker 4: their head. It's like telling you their innermost thoughts. It's
Speaker 4: going into their past. It's telling you, like why they're
Speaker 4: doing the wacky things that they're doing. Eventually, like the
Speaker 4: idea is like this character does like a really good
Speaker 4: dance on a public square and everyone's like why is
Speaker 4: this guy dance so good? And it's like, well, they
Speaker 4: don't know that, you know, I like loved dancing and
Speaker 4: I was in a band as a youth, and this
Speaker 4: brings me back to my youth. And you can't fucking
Speaker 4: have any of those conversations in a movie. So he's
Speaker 4: just dancing in a public square.
Speaker 2: I was thinking about that, like I was reading the
Speaker 2: Stephen King Short Story collection over the last year or so,
Speaker 2: and like that is a crazy thing about books that
Speaker 2: they have over movies, is like they got the huge
Speaker 2: downside and that you can't see the things that are happening.
Speaker 4: Yeah, there's a downside in the fact that you can't
Speaker 4: see them.
Speaker 2: That's a downside, but it does have an upside in that,
Speaker 2: like you can hear so much more of what's in
Speaker 2: their head. Like you can do narrating in a movie,
Speaker 2: but that's like a couple of lines here and there
Speaker 2: to set up a scene or something. This one, you
Speaker 2: can have pages and pages of what a character is thinking,
Speaker 2: which movies don't typically do, I.
Speaker 4: Mean not well, right, Like if you're having a constant voiceover.
Speaker 4: That's like this makes Dan angry. Yeah, because as a
Speaker 4: child he didn't like when his pumpkin soup was described
Speaker 4: for four pages, so he's getting more angry as he's
Speaker 4: really It's like you need that context to understand a character.
Speaker 4: That's why, like maybe we're saying, Michael Crichton's books are
Speaker 4: so much better as adaptations than a lot of other
Speaker 4: writers because he writes for action, probably more than he
Speaker 4: writes what's in your mind. This book is one hundred
Speaker 4: percent what every character is thinking and feeling. And so
Speaker 4: as a movie, I was like, this is impossible to explain.
Speaker 4: And now I don't think I could ever invite people
Speaker 4: over again and be like, we have to watch this
Speaker 4: movie because I've done two bombs in a row.
Speaker 3: You know what you gotta do. Reset with mcgoover.
Speaker 4: I'm gonna reset with Twilight. I feel like that's going
Speaker 4: to be my saving grace.
Speaker 2: I will watch it with you know, Mary, if we
Speaker 2: like get back to the BnB in New Orleans or
Speaker 2: something and it's just a thing where we all just
Speaker 2: want to like hang out for another couple hours and
Speaker 2: just chill out with some drinks or something. I will
Speaker 2: not bock at Twilight Light. If you want to force
Speaker 2: us all the watch Twilight. Okay, all right, I'm just
Speaker 2: just putting out there and New Ormans spooky town. They
Speaker 2: probably dealt with vampires at some point.
Speaker 4: It'll be it could be pretty fun to do. Hanted tour.
Speaker 3: I did one once. It's not that great.
Speaker 2: I mean I did one that was like pretty well
Speaker 2: rated and stuff, but it's still like you're just kind
Speaker 2: of walking around and they pointed buildings and they're like.
Speaker 4: Oh, you weren't drunk enough. That's a problem.
Speaker 3: I was.
Speaker 2: We actually left half way through the tour because we
Speaker 2: were we were just like halfway through tour and we
Speaker 2: were just kind of bored, as me and Biank were
Speaker 2: there on our honeymoon, and uh, We're just kind of
Speaker 2: bored and we're outside and all of a sudden we
Speaker 2: heard Dan Biaka and we looked up and you guys
Speaker 2: might know Brian Voorr used to be a game informer
Speaker 2: and he was just up on a balcony having dinner.
Speaker 1: Like Brian, and so he didn't know he was in town.
Speaker 2: He was in down for WrestleMania which was ching up,
Speaker 2: and so yeah, we just left the tour and went
Speaker 2: up and on out with Brian.
Speaker 1: So did they let you swear? Could could you swear?
Speaker 1: On the tour.
Speaker 3: I see where this is going.
Speaker 1: Those fuckers come out of the ceiling.
Speaker 2: Yeah, I mean, this is this is your trip. So
Speaker 2: I will, I will. I am game for anything. I
Speaker 2: would do a Haunted tour. I will just say someone
Speaker 2: who's done him not the most exciting.
Speaker 4: I did one and I liked it. I think it's
Speaker 4: all in your headspace.
Speaker 2: Yeah, this tour where you go to Nicholas Cage's pyramid
Speaker 2: that he's gonna get buried in, because that's all right.
Speaker 4: I went to Nicholas Cage's house. There always has to
Speaker 4: be a Nicholas Cage segment because this guy's fucking weird
Speaker 4: and has a lot of property in New Orleans.
Speaker 2: Any bar you go into, Mary, I want to take
Speaker 2: you to a few different bars that, like, they all
Speaker 2: have all these frame photos of Nicolas Cage all over
Speaker 2: because he's just constantly there.
Speaker 3: Apparently Charle is there a lot too.
Speaker 4: He got in a big fight. I saw his videos
Speaker 4: he got arrested.
Speaker 2: Yeah, I saw shirtless and tattooed, looking very drunk and
Speaker 2: got his ass beat.
Speaker 3: I think, yeah, it just does.
Speaker 1: Not seem like he's doing well. No, anytime I hear
Speaker 1: anything about him, Yeah, No, what was that movie Peanut
Speaker 1: butter Falcon?
Speaker 3: Oh, yeah, I heard about him.
Speaker 4: Tough Time to be a wife abuser. Yes, he's like
Speaker 4: fucking notoriously known that he's like been a piece of
Speaker 4: ship to every woman he's ever been. Fuck Shia Lab,
Speaker 4: he seems like every name is. I don't care. I
Speaker 4: have like no patience for that ship. I will not
Speaker 4: be yet for that man.
Speaker 3: Strong anti abuse, Wow.
Speaker 4: I have a real strong opinion about it.
Speaker 1: Fucking police are gonna be at your door momentarily.
Speaker 4: Maybe I would.
Speaker 1: Love to beat up Shia Lab.
Speaker 4: We're closer to The Handmaid every day now, Dan. Just
Speaker 4: so you know, that's the one where women are being
Speaker 4: told to sleep with other men, not the one where
Speaker 4: they're cleaning.
Speaker 1: We know, Mike, Yeah, weird thing to say in any context.
Speaker 1: I don't remember why I said that, Probably thinking about
Speaker 1: The Handmaid's Tell we watched. I think I told you Dan,
Speaker 1: we watched Roadhouse after mcgruber a couple of weeks ago.
Speaker 1: The movie's still so fucking good.
Speaker 3: It's a it's a perfect day.
Speaker 1: He really a guy's thrown out and then pulls the
Speaker 1: body into the water and yells fuck you across the river.
Speaker 3: Terry funk is in it.
Speaker 2: There's the the do you know the thing with Bill
Speaker 2: Murray and uh and and and the sex scene and that.
Speaker 1: Oh yeah, he calls the guys the woman's her, like,
Speaker 1: you don't know me. Your wife's getting pushed up against
Speaker 1: the wall by Patrick Swayze right now we're all watching. Yeah,
Speaker 1: she's not putting up too much of a fight. Yeah,
Speaker 1: I think you said that on a Parts Unknown episode.
Speaker 3: There's pain, don't hurt. There's a god.
Speaker 2: Man, I haven't seen Roadhouse in a couple of years.
Speaker 2: It's I didn't come to that one until way late.
Speaker 2: I didn't really know a lot of swayzey stuff until
Speaker 2: Bawk and I watch a bunch of them for old podcast,
Speaker 2: and like, holy shit, dirty dancing Roadhouse Like he had
Speaker 2: had a charisma to him.
Speaker 3: That ship was really good.
Speaker 1: Yeah, he was awesome. How old was he when he died?
Speaker 3: Like he was young? It was pancreatic cancer.
Speaker 5: Yeah that's a shame. Yeah, yeah, thirty nine or something
Speaker 5: like no, no, no, wo, no way that young. I
Speaker 5: would say fifties. Oh okay, yeah, he was fifty seven.
Speaker 5: It was barely missed it by twenty years.
Speaker 1: It's almost twice to start spreading rumors that he died
Speaker 1: in thirty nine. The myths will grow. Do you guys
Speaker 1: want to talk about video games?
Speaker 4: Yeah?
Speaker 1: Sure?
Speaker 3: Oh wait, no, Mike important, Mike.
Speaker 2: I'm glad I caught it, Jake, we didn't come off,
Speaker 2: We didn't no break yet. I have a note, all
Speaker 2: my notes of games to talk on here, but at
Speaker 2: the top I have bolded and I don't know why.
Speaker 2: Fire Escape, Mike friend fart Walmart.
Speaker 1: Oh yeah, the Walmart microphone.
Speaker 3: He Mike texted me exaid for mine. I can't say that,
Speaker 3: and I typed it into my notes doc.
Speaker 1: It was one of those stories that I somehow forgot
Speaker 1: about and once you hear it, you'll be surprised. I
Speaker 1: forgot about it. But it came up when I was
Speaker 1: Amanda and I were out the other day. I was like,
Speaker 1: I can't believe I haven't told you this before. She
Speaker 1: had not heard it. One of my friends, who you
Speaker 1: guys know, hometown friends. I guess I could say his
Speaker 1: first name, ah, full name, Yeah, it's Nico. You guys
Speaker 1: have met him in the wedding party. I there's not
Speaker 1: much of a setup. We were going camping one night
Speaker 1: and my grandpa's woods. But we were going to a
Speaker 1: Walmart in my hometown before driving to where my grandpa lived,
Speaker 1: like forty five minutes away. And we went into Walmart,
Speaker 1: and the idea was that we needed to buy like
Speaker 1: a Coleman lantern, and I think, like a some like
Speaker 1: old school like popcorn, the ones you put over the fire,
Speaker 1: the tinfoil. And so someone came up over the loudspeakers
Speaker 1: in Walmart, just saying an announcement, like someone, can you
Speaker 1: please return to Isle whatever? And I told Nico, was like,
Speaker 1: I'll give you fifty dollars if you go fart into
Speaker 1: the microphone so the whole store can hear it. He's
Speaker 1: like all right, and he kind of broke off to
Speaker 1: go toward where we think the microphone was, over near
Speaker 1: the customer service center or whatever. I thought he was
Speaker 1: just joking and pretending to go over there. So I
Speaker 1: was like, all right, I'll see you at the camping equipment.
Speaker 1: And so I three minutes later, not that long, I
Speaker 1: was just looking through the campy equipment. All of a sudden,
Speaker 1: over the loudspeakers of Walmart, I hear the two people
Speaker 1: at the gun and ammunition counter nearby, like I know
Speaker 1: I wasn't the only when I heard it, because they're
Speaker 1: like very confused looks on their face because someone clearly
Speaker 1: just farted over the loudspeakers. And I went walking around
Speaker 1: Walmart to try to find him for like a good
Speaker 1: fifteen minutes, and this is Walmart, so it's fairly large,
Speaker 1: and I couldn't. I was like, Okay, I got the
Speaker 1: camp equipment, I'll meet him back, get him, I'll meet
Speaker 1: him back at the car. Apparently like three peep staff
Speaker 1: members just saw it and kicked him out. So I
Speaker 1: get back to the car and I technically owe him
Speaker 1: fifty dollars. However, he wasn't there to buy some of
Speaker 1: the camping equipment, so I think it evened out. So
Speaker 1: I just bought all the camping equipment the call so he.
Speaker 4: Farted, which is really funny and you should tip for that.
Speaker 3: Yeah, he bought the camp equipment with the fart money.
Speaker 1: Yes, yeah, he technically it went toward the campy equipment
Speaker 1: earned every It was such a funny little fart too.
Speaker 2: It wasn't funnier option because like, you don't need big,
Speaker 2: flappy record setting fart. It's just like the act of
Speaker 2: doing it in the microphone is the funny thing bought.
Speaker 1: Whole tearing fart would have been really funny in its
Speaker 1: own way.
Speaker 3: I mean, look, yes, of course, but yeah.
Speaker 1: I met it was astounded and I told her I
Speaker 1: was sorry for it. I don't. I think it was
Speaker 1: just such a busy day and we went camping later
Speaker 1: that day that like the wrinkle in my brain hadn't
Speaker 1: properly set in. I was like, oh my god, I
Speaker 1: forgot this happened. And Nico did this, so that that
Speaker 1: was him.
Speaker 3: I wish I would have known that before I met him.
Speaker 3: I would have figured his hand.
Speaker 4: Yeah, it was nice, What a cool dude. It makes
Speaker 4: you never want to speak into one of those speakers,
Speaker 4: because I actually don't think that's a rare story. I
Speaker 4: have seen videos of people farting into those before. It's
Speaker 4: a it's a classic bit, and so I just feel
Speaker 4: like those those phones are probably covered in farts.
Speaker 2: Yeah, I mean I've farted into microphones before, but always
Speaker 2: my personal microphones.
Speaker 3: Yeah, it would.
Speaker 1: You'd be forgiven for saying it's unsanitary.
Speaker 4: Even this is my microphone. I'll fart into it as
Speaker 4: much as I want.
Speaker 2: Yeah, I've probably farted into this one, Harry, but not
Speaker 2: like a public.
Speaker 4: Heat Jesus, it's so high.
Speaker 2: Oh but maybe the last house when it was like
Speaker 2: just on a little stand or something. I'm sure there's
Speaker 2: an old stream where I just farted into the mic
Speaker 2: or something, and it's probably the same one.
Speaker 1: That's really good. It's farts are so funny.
Speaker 3: It's the bunniest thing.
Speaker 1: Yeah, any movie, Name one movie, any movie, and I'll
Speaker 1: tell you whether a fart would have made it better.
Speaker 2: At point nutt a professor, infinitely better, keep on, they
Speaker 2: needed a couple more.
Speaker 1: Infinitely better. If he's like if she he's trying, like
Speaker 1: fitting her for the dress and then she just rips one,
Speaker 1: He's like, I might I should let out the butt
Speaker 1: a little bit.
Speaker 2: I want to see an edit of the Drinker milkshake
Speaker 2: thing from there will we blood and just like put
Speaker 2: in little firsts to punctuate everything.
Speaker 1: I still like love the fact that We Hot American
Speaker 1: Summer has the fart edit on the DVD.
Speaker 3: I haven't bonus yet.
Speaker 1: It's good.
Speaker 3: I think I'm in clips of it. That's a great idea.
Speaker 1: It's really good. Like they jumped the shark very early on, though,
Speaker 1: like whoever was doing it was very trigger happy. So
Speaker 1: like in like the second scene when Coop, when Coop
Speaker 1: and Katie are going to I think lunch or something,
Speaker 1: or in the mess hall, every step he takes on
Speaker 1: the grass like it desensitizes you really quickly.
Speaker 2: We should do like one hundred dollars Patreon tier for
Speaker 2: the podcast that is just fart edits of every episode
Speaker 2: and Jake can just go nuts with it.
Speaker 1: Oh yeah, that won'll take him long at all to
Speaker 1: make this.
Speaker 4: He's going to be real trigger.
Speaker 1: We should watch the fart cut of at some point
Speaker 1: for I would like like watch on all right, do
Speaker 1: you want to talk about video games now?
Speaker 3: Sure?
Speaker 1: Yes, all right, I'm excited to talk about Residuval Requiem.
Speaker 1: We Dan, you've finished the games of now mayor you started.
Speaker 1: I have not touched it, but I do have many
Speaker 1: questions curiosities. I was telling you guys before this. I well,
Speaker 1: first off, we're not We're gonna avoid anything spoilery at all.
Speaker 2: Well, I want to lay the groundwork here so people
Speaker 2: know exactly what we're going to talk about.
Speaker 4: Some people have different versions of what a spoiler is,
Speaker 4: and so obviously even speaking about the game could be
Speaker 4: a spoiler to some people, So give us specifics so
Speaker 4: people know whether or not they want to skip ahead.
Speaker 2: So if you were the type that avoids spoilers, doesn't
Speaker 2: want to know anything, like, for instance, Mike said something
Speaker 2: before recording that like, oh, you didn't even know that.
Speaker 2: That's been like the main part of the marketing, Like
Speaker 2: stop now, stop now, and keep pass forwarding for a while,
Speaker 2: because we're gonna talk about this the game for a bit.
Speaker 2: If you are fine with us talking about things that
Speaker 2: have been shown in the trailers and talked about in
Speaker 2: the marketing, that is what we're gonna do. So I
Speaker 2: beat the game, I don't. I'm not gonna talk about
Speaker 2: any story stuff that goes beyond stuff that was in
Speaker 2: the in the trailers of the marketing or anything. We
Speaker 2: were gonna be talking about the format, which again, that
Speaker 2: is stuff that they really went over in the marketing
Speaker 2: quite a bit, you know, the perspective stuff, the different
Speaker 2: characters and things like that, and as far as like
Speaker 2: the location in all the trailers and all that stuff
Speaker 2: you've seen, they're showing this one area, this medical it's
Speaker 2: called the Rhodes Hill Chronic Care Center. That is the
Speaker 2: area that they show in the marketing, we're gonna talk
Speaker 2: about the stuff there because that is a big chunk
Speaker 2: of the early hours of the game, So we will
Speaker 2: talk about the things that happened there. Again, nothing, We're
Speaker 2: not gonna reveal boss fights or characters or anything that
Speaker 2: aren't shown already in the marketing. So if you've seen
Speaker 2: the trailers of the marketing, we're not gonna go much
Speaker 2: past that. Obviously we'll give opinions and stuff on that,
Speaker 2: but like we're not going to go deep into the
Speaker 2: back half of the game and things like that.
Speaker 4: So I think that's fair. I think this is a
Speaker 4: good overview. So if you followed the marketing, you're p
Speaker 4: probably fine anyway.
Speaker 2: Or even just watch the trailers, because I just watched
Speaker 2: the trailers and the stuff we're going to talk about
Speaker 2: here is like shit that was in there.
Speaker 4: Now. I I historically I do not watch trailers of
Speaker 4: a game that I know is going to come out
Speaker 4: because I like to have that, like I opening jaw
Speaker 4: dropping moment when I see stuff. So everybody has a
Speaker 4: different vibe with it. But I think we can generally
Speaker 4: talk about this game in a way that won will
Speaker 4: not harm your experience of it. In any way and
Speaker 4: only add to the hype if it's cool. I would
Speaker 4: like to start and preface this that I keep getting
Speaker 4: very confused which Resident Evil it is because they are
Speaker 4: using words instead of numbers.
Speaker 2: Now, it's what's confusing about that you had seven, inche
Speaker 2: you had I always think seven and villages are the
Speaker 2: same thing.
Speaker 3: There's seven photos.
Speaker 4: Just get stuck again, rest my case.
Speaker 1: Tss my case biohazard. Originally when they announced it did
Speaker 1: not it was Resident Evil seven biohazard, and then they
Speaker 1: like sort of the actual seven separate.
Speaker 3: From it, just called Resident Evil biohazard. Is that what.
Speaker 1: It's I'm almost positive it was seven at first, like
Speaker 1: actually called Resnel seven.
Speaker 2: The the V I I the v I isten in there, yeah,
Speaker 2: and the village was the G the eight and it
Speaker 2: was a v I I oh yea yeah, village v
Speaker 2: I I I Yeah. And then this one is Renine
Speaker 2: Wim it's in the que.
Speaker 3: The nine is the Q. It's nine.
Speaker 1: That's annoying, but it's nine. And I for context, I
Speaker 1: have not watched any trailers like you just told me.
Speaker 1: Okay again, you should not be listening now if you
Speaker 1: don't want to know anything about the game. I you
Speaker 1: mentioned I thought it was all first person. Like the
Speaker 1: whole game seven.
Speaker 2: The whole thing is the gimmick of this time is
Speaker 2: that it's Grace Ashcroft.
Speaker 3: Yeah.
Speaker 1: I really really have avoided anything and everything about this
Speaker 1: game as much as possible, aside from the fact that
Speaker 1: it's back in Raccoon City and Leon's in it.
Speaker 2: Okay, well you're that's a whole weird take. Like all
Speaker 2: of the early marketing was you're in this medical facility,
Speaker 2: it's first person, you're Grace Ashcroft. Like the Leon stuff
Speaker 2: was a late reveal.
Speaker 1: Okay, so I know random weird stuff about it. I don't,
Speaker 1: but I didn't know that Leon's sections were third person.
Speaker 2: Right, So the whole gimmick here is like this is
Speaker 2: like an everything bagel of a game.
Speaker 3: This is a like you know, it's okay.
Speaker 2: You can name any of the numbered resident evils and
Speaker 2: there's clear inspiration here, like the Grace sections are like okay,
Speaker 2: So it's a lot from seven. It's a lot of
Speaker 2: the first person sneaking around kind of classic kind of
Speaker 2: the classic finding keys and mar of like one, two, three,
Speaker 2: and then you also have kind of the omnipresent kind
Speaker 2: of stalking you around bigger enemies like Nemesis from three,
Speaker 2: like Lady Dematrescue You from eight, like the dad from
Speaker 2: Mister X from two remake, you know that, the dad
Speaker 2: from Biohazards. So like there's that stuff going on, and
Speaker 2: then you're Leon and it's open shoulder. Now you can
Speaker 2: you can switch either if you're play both as first person.
Speaker 2: If you want to play both as third person, you
Speaker 2: can now. They do strongly prefer like there's a pop
Speaker 2: up that says like, you should probably keep it this way,
Speaker 2: you know, like you should probably do first person for
Speaker 2: Grace and third person for Leon. I agree, I did try.
Speaker 2: I swapped back and forth. It just feels better, like
Speaker 2: don't fuck with the perspective thing. It's kind of cool
Speaker 2: going back and forth. So like the Leon stuff over
Speaker 2: the shoulder, Tetris inventory kind of the curved health bar
Speaker 2: and stuff. It is all four or five like that
Speaker 2: type of stuff. And then Grace is limited inventory. It's
Speaker 2: the kind of like EKG you know, fine Dangers pockets.
Speaker 4: She has like six slots. It's impossible to carry anything
Speaker 4: with her.
Speaker 3: Those those hip pouches.
Speaker 2: But again, that's that's harkening back to Reson evul one
Speaker 2: is like I just remember being Jill and having eight
Speaker 2: spots and like that's what this feels like here, you know.
Speaker 2: So it is just everything that's ever been in like
Speaker 2: the Numbered Core series, all thrown into one game. Even
Speaker 2: there is one section Mary, you haven't gotten there yet,
Speaker 2: and I won't give you specifics, but it's kind of six.
Speaker 2: It's a little bit of RA six, which sucks ass six.
Speaker 2: But like there is a section that's very short and
Speaker 2: this one and I'm like, oh, this is like pretty
Speaker 2: much this sixth section, and they kind of did. It's
Speaker 2: a fun little side.
Speaker 1: Do you like the game?
Speaker 3: I love this game?
Speaker 2: Okay, I love this Now here's here's my main issue
Speaker 2: with it, And it is so both parts are so good.
Speaker 2: The Gray stuff and the Leon stuff is so good.
Speaker 2: But because you are going back and forth between these perspectives,
Speaker 2: I feel like you're getting like forty percent of two
Speaker 2: different really good games.
Speaker 3: So it's like, for instance, I prefer the Grace stuff.
Speaker 2: My favorite part of this entire game was the first
Speaker 2: few hours in the care Center, when it's just kind
Speaker 2: of really spooky first person horror. It's almost like Amnesia
Speaker 2: style horror, where it's like you are underpowered, You're hiding,
Speaker 2: you know, you've got lights, You're trying to like hide
Speaker 2: in the light and stuff like that. It's very like
Speaker 2: kind of amnesia survival horror. And then she has two bullets,
Speaker 2: like the whole time, she has a.
Speaker 3: Shitty knife that breaks.
Speaker 2: Yeah, and then you go to Leon and it is
Speaker 2: fun itchy and scratchy, goofy town. It is like you
Speaker 2: are kicking chainsaws into doctor's faces and equipping about it
Speaker 2: and stuff, which is hilarious. It is like it is
Speaker 2: this funny power fantasy thing where it's like you'll clear
Speaker 2: an area as Grace and then you'll go back in
Speaker 2: there as Leon and suddenly you have like fucking double
Speaker 2: rocket launcher shotguns and shit, and you just fuck all
Speaker 2: you like all these things that were just absolutely terrifying
Speaker 2: you as Grace. You're suddenly super overpowered dude, which is
Speaker 2: it's it is almost kind of cathartic. A couple times
Speaker 2: it is like, Okay, go back into that spot as Lee, Yeah, because.
Speaker 4: You're not scared as Leon. And it's it's not just
Speaker 4: in the mechanics, it's in their performance. And I really
Speaker 4: want to express like Grace has severe anxiety I don't
Speaker 4: know how she made it as an FBI agent. She
Speaker 4: should not be in that position. And she stutters and
Speaker 4: constantly throughout this game. She cannot she can barely get
Speaker 4: a sentence out, she can barely speak, she cannot function.
Speaker 4: She is not mentally equipped for this experience. And so
Speaker 4: when you were playing as her, you are mimicking that.
Speaker 4: As a player, you were like, you can hear her
Speaker 4: breath stutter. Every time she enters a room, when something
Speaker 4: scary happens, she panics. You'll hear her panic. When Leon
Speaker 4: walks into a room, he's like, first of all, he's
Speaker 4: making some kind of you know, silly quip about like
Speaker 4: you know, you know, catch this, you know, not too
Speaker 4: bad for a Tuesday. I'll have what she's having. And
Speaker 4: he's like constantly doing really funny stuff without a fear
Speaker 4: in the world. I find it interesting how much more
Speaker 4: afraid I was playing as her. Yeah, not just mechanically
Speaker 4: they limited me, but I took on her personality and
Speaker 4: I was afraid as her. Coming back as Leon makes
Speaker 4: you feel like you're a superhero.
Speaker 2: It is kind of funny, like did she is this
Speaker 2: FBI agent and they send her into this like incredibly
Speaker 2: terrible situation, and it's just kind of.
Speaker 3: Like, what do I do?
Speaker 4: Oh God, you know, did she get that job?
Speaker 3: She can't?
Speaker 2: And why do they send her to that hotel because
Speaker 2: she has a history of that hotel that is not great.
Speaker 2: So I don't think she would have been the best
Speaker 2: person to send there for a variety of reasons.
Speaker 4: Any sense that they sent her and that she has
Speaker 4: the job that she has. But I do think I
Speaker 4: had a similar reaction to it as you Dan, which
Speaker 4: is it feels awesome to re tread space as a
Speaker 4: strong character. But I feel like I'm playing two separate games.
Speaker 4: I prefer to play as Grace. I think it's more
Speaker 4: interesting to limit me as a player and make me
Speaker 4: make very specific decisions of what I will do with
Speaker 4: my precious space and if I will make precious bullets.
Speaker 4: Like Mike, when you and I played these old games,
Speaker 4: and I was like, what do you mean that this
Speaker 4: will met me? Six bullets? That's so few? And You're
Speaker 4: like that's more than enough, Mary, Like six bullets is
Speaker 4: gonna save you?
Speaker 1: Yeah.
Speaker 4: In this game, you're constantly given maybe two to three
Speaker 4: bullets per enemy, And there were times where my knife
Speaker 4: was on five percent. I had two bullets to my name,
Speaker 4: and I was like, I genuinely don't know how I'm
Speaker 4: going to get through this. I find that, yes, specifically
Speaker 4: as grace as leon, I feel like they're giving you
Speaker 4: more more than enough crap to get through that game.
Speaker 4: And to me, the leon areas feel very five to
Speaker 4: six and the grace areas feel very one two three.
Speaker 2: They just do so they jumping back and forth the
Speaker 2: longer stretches, so like the my favorite part of the
Speaker 2: game is a long grace section at the beginning of
Speaker 2: the game, which Mary has played through. Like that is
Speaker 2: my favorite part and something I think is really cool here,
Speaker 2: like the place where it does feel like not just
Speaker 2: like a lot of this game is like the Greatest
Speaker 2: Heads of Resident evil moments and feelings and stuff. The
Speaker 2: thing that does feel like kind of moving forward is
Speaker 2: these characters will have they describe like these characters like
Speaker 2: retaining some semblance of their past selves and stuff. So
Speaker 2: their behavior and stuff is like there's maids that will
Speaker 2: like wander around and let's say you exploded a fucking
Speaker 2: enemy and when this maid will walk in and be like, ooh,
Speaker 2: made up mess, and like go into like a berserk
Speaker 2: mode and stuff like that.
Speaker 3: Or then there's like these usher type guys that kind
Speaker 3: of work the halls and they're like, go to turn
Speaker 3: the light stuff. We gotta turn the light stuff.
Speaker 2: And so you can kind of lure them around by
Speaker 2: like turning on a light and then hiding behind a
Speaker 2: table or something, and then he comes to turn the
Speaker 2: light off and you can whatever. There's a shift that
Speaker 2: is like a larger enemy.
Speaker 1: See I did see this too, weirdly enough.
Speaker 2: Yeah, so the chef is a great example here too,
Speaker 2: where it's like one of my favorite things is like
Speaker 2: there's a sense of like you really want to clear
Speaker 2: rooms out because this is a big, interconnected area. It's
Speaker 2: like the mansion basically, and like there are thoroughfares and
Speaker 2: stuff where it's like, man, fuck, I gotta walk in
Speaker 2: these hallways near the kitchen a lot, and this fucker,
Speaker 2: the chef is always here. So like, okay, you could
Speaker 2: avoid him every fucking time you go there, or you
Speaker 2: can try to get in a gunfight with him and
Speaker 2: kill him. We're just gonna eat through a ton of
Speaker 2: AMMO and stuff. But then there's this thing I love.
Speaker 2: It's called the like hemelytic injector where it's basically like
Speaker 2: the syringe that you can fill up. Like you find
Speaker 2: these like puddles of affected blood. It might be in
Speaker 2: a bathtub, it might just be a pool on the floor,
Speaker 2: and it's like a currency basically, and you can use
Speaker 2: it to craft things. And this injector thing you can
Speaker 2: craft is a syringe that will like basically most enemies
Speaker 2: just make them explode like a fucking water balloon of
Speaker 2: blood with one injector. You just sneak up behind him,
Speaker 2: pop them and then they are just nothing but vistra
Speaker 2: and like blood all.
Speaker 3: Over the walls.
Speaker 2: So you really but it costs quite a bit to
Speaker 2: make these, so like they are a very you know, precious.
Speaker 3: Yeah, they're a precious resource.
Speaker 2: So you have to decide, like I'm not gonna like, okay,
Speaker 2: this room in the corner, maybe I'm not gonna be
Speaker 2: going through there that much. I'll just sneak by this guy.
Speaker 2: I'll save my resources. But then there's that fucking chef
Speaker 2: and I was like, I gotta kill this motherfucker. I
Speaker 2: don't want to get a gunfight. He's probably gonna take
Speaker 2: twenty bullets and it's gonna be a shitty fight, So
Speaker 2: I snuck up on him. I put the injector in
Speaker 2: his neck. Fucking exploded that guy. And it's like, oh,
Speaker 2: now I just don't have to worry about that guy anymore.
Speaker 2: Like you clear, like it is persistent, you clear rooms out,
Speaker 2: and then suddenly you don't have to worry about it.
Speaker 4: That's what. Yeah, very funny because that's very different than
Speaker 4: my experience.
Speaker 3: What do you do to the chef?
Speaker 4: I killed him as Leon?
Speaker 3: Oh so you didn't even you just avoided him as
Speaker 3: Grace the entire time.
Speaker 4: I am a little baby, Oh horrible spit. I avoided
Speaker 4: him completely. And then when I was Leon, I was like,
Speaker 4: let's go bitch.
Speaker 3: And oh that's cool. You're coming with a shotgun or something.
Speaker 4: And I had a very very different play through than
Speaker 4: you did.
Speaker 2: That's that's really cool. Like they like that type of stuff.
Speaker 2: I think is so awesome, and like you do have
Speaker 2: to consider all this. It's not just avoid or kill.
Speaker 2: There are things like you know the crimson Head system
Speaker 2: and are one remake where if you leave it by
Speaker 2: they burn it. They come back. Well, now they're fucking
Speaker 2: blister heads and they are scarier than the crimson Heads.
Speaker 2: They are going to fuck chase you and scream, and
Speaker 2: they're fast and they're harder to kill. They got these big, blister,
Speaker 2: fucked up heads and stuff. So it's like, even if
Speaker 2: you do decide like all right, I'm gonna use my
Speaker 2: gun and I'm gonna shoot my way through this lounge
Speaker 2: area here, well great, those are bodies that every time
Speaker 2: you go into this room in the future, you're gonna
Speaker 2: be worried that they're gonna fucking pop up and be
Speaker 2: even this time around. So it's like you really got
Speaker 2: to choose, like when do you want to use those
Speaker 2: injectors and like that. It was so fun, just like
Speaker 2: being strategic about the areas you're going through and which
Speaker 2: ones you need to clear out clear out, which ones
Speaker 2: you need to clear out for now, and which ones
Speaker 2: you're just gonna avoid and kind of tiptoe past like
Speaker 2: that ship really.
Speaker 3: Worked for me.
Speaker 1: Honestly that I think the game that did that better
Speaker 1: than Resident Evil was Signalius, and you both played it
Speaker 1: that you had to be really careful with resources as well,
Speaker 1: so it's nice to hear that resin Evils kind of
Speaker 1: getting back to that, because Village you don't really ever
Speaker 1: you're not wanting for Ammo and Village If Memory Served
Speaker 1: seven was a little bit more survival focus, but like, yeah, yeah,
Speaker 1: I'm excited for this. I can't wait to play it.
Speaker 1: But I'm also like, yeah, I've I've been trying to
Speaker 1: see as little as possible about it. I'm takes a
Speaker 1: big man to fall on his sword and you know,
Speaker 1: ask you guys questions and let people know. So I'm
Speaker 1: happy to be that really, really really big man. Yeah,
Speaker 1: when you're talking about racist sections on a scale of
Speaker 1: sneaking through the boat house with Margareite in seven and
Speaker 1: the umbilical baby thing in.
Speaker 2: Village, great question because you get both both. You talk
Speaker 2: about umbilical baby, there's there's something terrifying. Well, there's a
Speaker 2: few fuckers in that care center that are big, scary
Speaker 2: fuckers that like, you're not really.
Speaker 4: Such a good job. I actually kind of like Dan
Speaker 4: your comparison to everything Bagel. I feel like they said, hey,
Speaker 4: what are our favorite parts of all of these games
Speaker 4: and gave you a little taste of all of it.
Speaker 4: Sometimes my only complaint really was I was like, oh,
Speaker 4: I felt like this should be more. It's so cool
Speaker 4: what you've constructed, but it's just a sliver of this
Speaker 4: game because they're doing so many things, but there are
Speaker 4: multiple batties in this game that I was like, you
Speaker 4: are inspired from previous games, and you are also inspired
Speaker 4: from some of the craziest horror movies I have ever seen,
Speaker 4: and Dan, I think you probably know which one I'm
Speaker 4: talking about, but there is like a boss where I
Speaker 4: was like, oh shit, you were clearly inspired by a
Speaker 4: really good horror movie.
Speaker 2: I might not know because I don't play or I
Speaker 2: don't watch a ton of horror movies, so I might
Speaker 2: not know what You're right.
Speaker 4: I know, well, you then I'm just not connecting the
Speaker 4: dots because we've talked about this horror movie and I
Speaker 4: know you've played it.
Speaker 3: Is it a girl?
Speaker 4: Is this it might be.
Speaker 3: Huh? Anyway, everyone just called.
Speaker 2: Oh yeah, okay, yeah, I didn't think about that.
Speaker 3: I can see that totally, and I was.
Speaker 4: Like, this is so inspired and it's so absolutely terrified.
Speaker 4: I played this game on a dark, rainy night and
Speaker 4: I had to take breaks because it was so scary
Speaker 4: for me. I think that this is one of their
Speaker 4: scariest games yet. Its terrified.
Speaker 2: That section we're talking about, that grace section, which is
Speaker 2: why It's like, I feel like a fully fleshed out
Speaker 2: game that felt like that long grace section in the
Speaker 2: care center, like that could rival, you know, to seven,
Speaker 2: you know, like the best the series has to offer,
Speaker 2: you know, like in terms of just survival horror. And
Speaker 2: I think a fleshed out Leon game could rival four.
Speaker 2: But because it kind of feels like we're getting like
Speaker 2: forty percent of a game here, you don't get all
Speaker 2: the satisfaction even as Leon. You know, part of the
Speaker 2: joy of like four is the level up system. Like
Speaker 2: you know, when you get that upgrade to your attached
Speaker 2: a case, it's like, oh my god, I can breathe.
Speaker 2: Oh I've been dealing with this for so long. I've
Speaker 2: been blah blah blah. And then like when you upgrade
Speaker 2: your weapon all the way, it's like, oh, man, I
Speaker 2: turned this pea shooter into this thing that's like super
Speaker 2: powerful over the course of ten hours or whatever. And
Speaker 2: since it's so much shorter here, like there is a
Speaker 2: longer Leon section the way, there is that longer Grace section,
Speaker 2: but it's like everything's on this very abbreviated like rush
Speaker 2: schedule where it's like, okay, yeah, you have your attache
Speaker 2: case upgrades and you do level up your weapons and
Speaker 2: things like that, but it like it all just happens
Speaker 2: really fast because it's like on like a three hour
Speaker 2: timeline instead of like a twelve hour timeline, so you don't
Speaker 2: have as much of a payoff. Really, Like, sure, it's
Speaker 2: great that you're leveling your shit up, but it's like
Speaker 2: it's it doesn't feel like the long treadmill to get there.
Speaker 4: You know, it does for Grace, it doesn't for Leon.
Speaker 4: For Grace, every time I upgraded anything, I was like,
Speaker 4: this is a big deal for Mary. I really needed this.
Speaker 4: For Leon. I like, I think I just like opened
Speaker 4: up a case and I got a charm for my
Speaker 4: gun and there's just like this makes your gun stronger.
Speaker 2: And I was like.
Speaker 4: Okay, And it didn't feel earned or like good or anything.
Speaker 4: And it also is a ridiculously stupid like charm that
Speaker 4: hangs off of your gun. And so Leon's walking around
Speaker 4: with this gun shooting and there's this stupid charm hanging
Speaker 4: off of it. It's almost comical and quirky. It's very
Speaker 4: fo it's like silly and yeah, you kind of almost
Speaker 4: laugh when you do it. And with Grace, I wasn't
Speaker 4: laughing at all.
Speaker 2: It was fucking terrible, genuinely terrifying. And then you get
Speaker 2: to Leon and like there's an area. I don't think
Speaker 2: you're there yet, Mary, but like you get a wristband
Speaker 2: that that's an item just like this.
Speaker 3: Will basically give you points for every kill you get.
Speaker 2: So it's like it just turns into like, all right, well,
Speaker 2: head shots, Oh I got two twenty thousand points. I'm
Speaker 2: gonna go get a bunch of upgrades. So, like the
Speaker 2: tonal shift is very Jerry, and it's meant to be, yeah,
Speaker 2: it must be very different. But it's like you are
Speaker 2: going from like, oh god, it's gonna kill everything's gonna
Speaker 2: kill me to like I need to get twenty thousand
Speaker 2: points to get b I yes, I pled for her.
Speaker 2: I think I said in the review that like Grace's
Speaker 2: parts are akin to like the dog jumping through the
Speaker 2: window in the first game, and the leon Pards are
Speaker 2: like shooting double rockets through Wesker's eyes as he drowns
Speaker 2: into a volcano. Like that is like the difference in
Speaker 2: tone between two which I love both, Yeah, but they're
Speaker 2: just they are really shoving everything into one game here.
Speaker 4: I think so, but I would like to just also
Speaker 4: bring it back and say I'm loving this game so far.
Speaker 4: I haven't beat it, so I don't have the same perspective.
Speaker 4: I am like knee deep in. I just I think
Speaker 4: I've like finished a lot of these I don't actually
Speaker 4: don't know how far I am into this game. I've
Speaker 4: tried to tell you around where I think I am,
Speaker 4: but the areas that I have completed I have adored.
Speaker 4: I think that this is better. This area, in my opinion,
Speaker 4: is like better constructed than Village.
Speaker 3: I just wanted a whole game of that.
Speaker 2: I want a whole interconnected world of that great like
Speaker 2: that is the ideal game for me right now, is
Speaker 2: like if I do love the going back and forth
Speaker 2: of the Leon stuff, because like I don't even if
Speaker 2: these are sound like complaints or whatever, Like it's all
Speaker 2: very fucking good. This game is great good, But the
Speaker 2: great stuff is so good that I think the ideal
Speaker 2: one for me would be just like keep stretching that
Speaker 2: out for the rest of the game.
Speaker 4: I am an agreement. I'm just I have Every minute
Speaker 4: with this game went by so smoothly, and so it
Speaker 4: was just so well designed. I will say like it's
Speaker 4: funny when you play the original trilogy like Mike House.
Speaker 4: Sometimes I'll be like, I have no idea where I'm
Speaker 4: supposed to go, and You'll be like, well, don't you
Speaker 4: remember that one part of the note that you read
Speaker 4: and it's said to specifically go to this area, And
Speaker 4: I'd be like, well, no, I don't fucking remember that,
Speaker 4: you know, Like this game has upgraded. It's a modern
Speaker 4: game that reiterates things like three times. There's no way
Speaker 4: that you don't know what to do next. Like they
Speaker 4: have been cautious with the player to give you very
Speaker 4: clear guidance of what you are supposed to be achieving next.
Speaker 4: And I appreciate that about this game. I don't want
Speaker 4: to like get into the old like Yello. Yeah, I
Speaker 4: don't want to get into like a yellow paint debate.
Speaker 4: But I think what I'm saying is is there are
Speaker 4: parts where I'm like, man, you really hammered this home,
Speaker 4: so I know exactly what you want me to do.
Speaker 4: But that's good. I don't think people are going to
Speaker 4: get lost and confused. I think they're pretty clear with
Speaker 4: your objectives in each section.
Speaker 2: But I don't think it's bad about it. By any means.
Speaker 2: I don't think they overdo that. Like, it's not big
Speaker 2: flashing arrows, it's not marking a thing on the map.
Speaker 2: It is like when you save the name of the
Speaker 2: say file will be like find the last part of
Speaker 2: the thing to go in this door, you know, And
Speaker 2: it's like, it doesn't say find it in this room.
Speaker 2: It's like, hey, you need to find one more thing
Speaker 2: and then go through that door. That's the ultimate goal,
Speaker 2: you know.
Speaker 1: Okay, cool, that's nice.
Speaker 4: I think they do a good job with that. There's
Speaker 4: a funny part in the beginning where a character says something.
Speaker 4: Your character says something, and then the objective gets written
Speaker 4: on the screen and says do the thing that we
Speaker 4: just said to you. And it's just like, Okay, you're
Speaker 4: being very very clear that I know what to do
Speaker 4: and where to go. And I personally like that, especially
Speaker 4: someone who usually cannot spend eight hours on a game.
Speaker 4: I have to come back to it sometimes after five
Speaker 4: working days, which means I am I don't remember. This
Speaker 4: game will help you remember. It's guiding you. It's being
Speaker 4: very explicit so that you're not confused. Also, the map
Speaker 4: is fucking awesome. It tracks everything. This is I don't
Speaker 4: think this is a spoiler. This is just modern resident evil.
Speaker 4: When you go into a room, if you hit the map,
Speaker 4: it'll be like there's a health here and there's bullets here,
Speaker 4: and it's just like.
Speaker 3: If you want to thank you.
Speaker 2: So it's like it's not like it does it by
Speaker 2: because if they were always there, you just walk into
Speaker 2: a room, look at the map, and go to it.
Speaker 2: But it's like it will only show you like, oh
Speaker 2: that amo pickup that you walked by and didn't pick up,
Speaker 2: so like it's smart about that.
Speaker 3: And then you know the red door is locked. It's
Speaker 3: very very good about that.
Speaker 1: Oh.
Speaker 4: I love that it tells you about the different door systems,
Speaker 4: and it's very explicit that it's like this needs a key,
Speaker 4: this needs a key card. That's a level two. This
Speaker 4: is this is a gate and I don't know if
Speaker 4: it will ever open.
Speaker 2: Like they they help you because the old games, I
Speaker 2: feel like before the map's got so good, it's like, well, okay,
Speaker 2: it's kind of a dangerous thing to go all the
Speaker 2: way across the mansion to this thing just to be like, oh, right,
Speaker 2: that door needed the club key or whatever.
Speaker 3: You know.
Speaker 4: Yeah, they tell you on the map, even if they're
Speaker 4: like this might need a special tool and it's like
Speaker 4: ah ah wait, okay, I understand.
Speaker 2: Yeah, it really feels like this game is a culmination
Speaker 2: of like everything they have learned from thirty years of
Speaker 2: making this series, and it seems like they've learned stuff
Speaker 2: from every step along the way and put it all
Speaker 2: into one game, which is kind of fascinating to see.
Speaker 4: Fine, it's finally tuned.
Speaker 1: It is.
Speaker 4: They have softened the edges to make sure that this
Speaker 4: is a streamlined and good game experience, but they have
Speaker 4: also made a few risks that they have not done
Speaker 4: in previous games that paid off. The new upgrade system
Speaker 4: is different, the enemies are are different, and they have
Speaker 4: found good ways to make this feel a fresh game
Speaker 4: in a series that is successful. This is a good,
Speaker 4: good add to the Resident Evil series.
Speaker 2: Yeah, it feels fresh, but it also feels like it's
Speaker 2: constantly hearkening back and nodding to the series history in
Speaker 2: a way that like, I think really works because it's
Speaker 2: not just greatest hits. It is there so many things
Speaker 2: like that great stuff in the new enemies and things
Speaker 2: where it's like I didn't feel like I was playing
Speaker 2: a cover band of a resident evil. You know, I
Speaker 2: felt like I was playing a new resident evil that
Speaker 2: is really hearkening back, like a lot of references, you know,
Speaker 2: subtle and very overt, and it really really works almost
Speaker 2: all the time.
Speaker 1: I feel like even Village sort of did that. Like
Speaker 1: the Castle felt a bit more like the earlier games,
Speaker 1: and then you're doing the House where it was very
Speaker 1: much like the Amnesia the Dark Descent or Amnesia the
Speaker 1: Dark Descent kind of style of horror where you're helpless
Speaker 1: and you're literally just trying to dodge. But that was
Speaker 1: all first person and the action didn't get that crazy,
Speaker 1: even at the factory when you're fighting the last guy
Speaker 1: or whatever order you do them in.
Speaker 3: Oh right, But.
Speaker 1: Yeah, that sounds rad. Does a length feel good? Like
Speaker 1: is it similar to Village?
Speaker 2: Yeah, it's like ten to twelve hours, which is kind
Speaker 2: of on par with the last couple. Like Mary, for
Speaker 2: what you've described, I think you've got about six hours left.
Speaker 1: Wow.
Speaker 4: I mean I find that shocking, considering like it was
Speaker 4: a really fantastic first half then, and I've really enjoyed it.
Speaker 4: And I will also say I think you could be
Speaker 4: spend longer. I think, uh, you could go back through
Speaker 4: these places and retrace your steps and get everything. I think,
Speaker 4: to like a well tuned gamer, this is like ten
Speaker 4: to twelve hours. But I think, for like, I always
Speaker 4: end up taking my time or getting stuck on a
Speaker 4: few areas, and so I usually I usually find that
Speaker 4: anytime someone reviews a game and they say it takes
Speaker 4: x mount time takes me about thirty percent longer.
Speaker 2: I mean, I was very very thorough about like even
Speaker 2: like it shows you on the map like all the
Speaker 2: pools of blood and stuff like that, and I was like, look,
Speaker 2: this is a finite resource. I am getting every fucking
Speaker 2: one of these things before I leave this hospital. So
Speaker 2: you know, just for context, I wasn't rushing by any means.
Speaker 4: I don't think you were rushing. Sorry, I think you're
Speaker 4: an elite gamer, is what I'm saying.
Speaker 3: Can I think what I was trying to get out?
Speaker 3: All right?
Speaker 4: I think? No, don't you record that and don't put
Speaker 4: it in don't write down the time?
Speaker 3: No? No, no, no, absolutely not.
Speaker 4: No, Tan is right.
Speaker 1: I didn't. I really can't even tell. Like I wasn't
Speaker 1: looking at the screen when that happened. I could not
Speaker 1: have told you, which was actually merry and which was
Speaker 1: the recording?
Speaker 3: I mean she said she said that.
Speaker 1: Yeah.
Speaker 4: I think I'm just saying, like I struggle, and I
Speaker 4: usually do have to replay a boss fight or there's
Speaker 4: a there's like a the first time I encountered a
Speaker 4: crimson head or whatever they're called now, I died and
Speaker 4: I lost a lot of progress and I had to
Speaker 4: do it again. And so I think that other people
Speaker 4: don't have to do that, and it saves them a
Speaker 4: lot of time.
Speaker 2: I did die a logan to die and I was
Speaker 2: playing on the like there's you can there's like two
Speaker 2: standard difficulties. One of them is you don't have to
Speaker 2: use the ink ribbons, and one of them is like, hey,
Speaker 2: if you want to do it, standard difficulty, but with
Speaker 2: the old school save system you can do this. So
Speaker 2: like there is the like, hey, do you want to
Speaker 2: be really classic resideval here?
Speaker 4: You can't tell what the what what you use ribbons
Speaker 4: in both right? Because I did. Oh, I see what
Speaker 4: you're saying. You have to have a physical item of
Speaker 4: a ribbon in order to save yeh, brutal okay, And
Speaker 4: you can do that's and it's an items, it's an inventory, Yeah.
Speaker 3: Yes it is.
Speaker 4: You hate.
Speaker 2: I started the second play through on that, and you
Speaker 2: sure as hell need in ribbons is the safe.
Speaker 4: Oh my god, I couldn't imagine, Like what a what
Speaker 4: a terrifying system. I don't think there's anything more beautiful
Speaker 4: than going into a room and like holding your breath
Speaker 4: and seeing a typewriter. It's just such a magnificent physical item.
Speaker 2: Well that's the thing, is like the great stuff it
Speaker 2: is so are one, two three, where it's like you
Speaker 2: go in, there's a typewriter. There is an item box
Speaker 2: that shares space with all the other item boxes. So
Speaker 2: it's like, man, this is this is straight up like
Speaker 2: ri one stuff.
Speaker 4: It's beautiful, a beautiful section of the game that I have,
Speaker 4: I have thoroughly enjoyed and I can't wait to see
Speaker 4: everyone's reactions when they play through it and experience some
Speaker 4: of these monsters or whatever they put in this place.
Speaker 4: Like they did a good job with some of the design.
Speaker 4: And I know a lot of people talked about Lady
Speaker 4: di mctrescu and her scale and stuff like that. They've
Speaker 4: played with scale again in this game that I think
Speaker 4: is very smart, very it's kind of funny but scary,
Speaker 4: like they did, they did such a great physics the game.
Speaker 4: Like I wonder how they designed these spaces to do this,
Speaker 4: Like they had fun making some of these characters.
Speaker 2: You talk about some of the big characters and stuff,
Speaker 2: and like there are great moments where you're just kind
Speaker 2: of walking along. It's not like it's doing a big
Speaker 2: tense build up like oh God, something scared, It's gonna
Speaker 2: happen all of a sudden, just something will break down
Speaker 2: and you'll be looking at a thing and your brain.
Speaker 3: Is like nope, nope, nope, nope, nope, but you're just
Speaker 3: running away.
Speaker 2: Just give me the fuck out of here, Give me
Speaker 2: the fuck out of here.
Speaker 3: Like I love that feeling in these games.
Speaker 4: They did it. They do it so well, and I
Speaker 4: can't wait to see people's reactions live, like experiencing these
Speaker 4: things and reacting to some of these scenarios that they
Speaker 4: put the characters in. It's brutal, very funny as for
Speaker 4: a casual observer, Like when I watch these people play,
Speaker 4: they're gonna freak out.
Speaker 2: I think it's gonna be very streamable game. Like I Mary,
Speaker 2: like you, I played late at night lights Out that
Speaker 2: I didn't play during the day at all. Here just
Speaker 2: all late night hours. But like now I'm like, oh,
Speaker 2: I can't wait to watch my sister stream this. This
Speaker 2: is gonna be a very streamable game.
Speaker 4: I played this like during a thunderstorm, like there was
Speaker 4: like lightning and stuff, and I was like, oh, I
Speaker 4: was so scared.
Speaker 3: Perfect.
Speaker 1: I'm looking forward to this.
Speaker 3: That's good. Yeah.
Speaker 1: The last thing I played reson Evil was the Resuval
Speaker 1: Village VR, which is really fucking good as well.
Speaker 3: Did you guys try that.
Speaker 4: Scary in VR? I think this is that's old, isn't it?
Speaker 4: Like didn't we play that? I swear I was like
Speaker 4: still at GameSpot or something when we did like a
Speaker 4: VR play through and I.
Speaker 1: Was seven has that's probably what you're thinking now. The
Speaker 1: Village came after GameSpot Era, But yeah, I think you
Speaker 1: played seven VR, which was also good too, but like
Speaker 1: they went really hard with like each gun had different
Speaker 1: reload movements you had to do. It was great. Yeah,
Speaker 1: I can't wait to play this. I'm looking forward to it.
Speaker 1: I'm I'm gonna get around to it sooner rather than later.
Speaker 2: But anyone ever enjoyed any Residonaval game, You're gonna find
Speaker 2: something to like about this for sure.
Speaker 1: Okay, Cool Dan, I'm also curious how Securo's going or went.
Speaker 1: Did you finish it?
Speaker 3: Uh no, I'm closed.
Speaker 2: From what I heard. I was last night or the
Speaker 2: night before I streamed it, and uh spent over two
Speaker 2: hours trying to beat Owl. Any wants to see that fight.
Speaker 2: That was the part nine of my playthrough on YouTube. Boy,
Speaker 2: that was just a tough time, but it felt incredible.
Speaker 2: I was telling I went upstairs until bank after the stream.
Speaker 2: I was like, no game ever has made my brain
Speaker 2: and body feel the things I felt when I like
Speaker 2: do something like like like when I beat Owl and
Speaker 2: it's like it's an actual sensation. Just feel like like
Speaker 2: Fuzzy and Catharsis and just it I more than beating
Speaker 2: Tyson for the first time in punch Out. It's just
Speaker 2: the most like oh my god, what like it feels
Speaker 2: like a real accomplishment.
Speaker 1: I love it.
Speaker 3: I love it.
Speaker 2: I think I've got like four hours left or so
Speaker 2: from what people are telling me. But yeah, what a
Speaker 2: fucking game.
Speaker 1: That game's red. I love that game. I still like
Speaker 1: Bloodborne the most. We're talking from soft stuff, but.
Speaker 2: That soon because I heard the emulation on that as
Speaker 2: you can play it like sixty frames a second now, So.
Speaker 3: Yeah, I forgot you have that.
Speaker 1: Have you played blood Borne at all?
Speaker 2: I beat it back in the day, but I did
Speaker 2: the most horse. I just summoned for all the bosses.
Speaker 2: I fucking like cheese dicked my way through all the
Speaker 2: like leveling up, grinding.
Speaker 4: Like I amen.
Speaker 2: Well, now that I know that I can actually like
Speaker 2: do it right and I can actually like be good
Speaker 2: at these games, I want to go back to these
Speaker 2: games and do it.
Speaker 4: It has no right way to beat a game.
Speaker 2: My way was especially cheese dick. I mean I was
Speaker 2: like hiding in a corner and letting.
Speaker 3: Some It was Eric Tay.
Speaker 2: Eric Tay was watching me when I streamed it back
Speaker 2: at like twenty fifteen Bloodborne, and we see somebody tweet
Speaker 2: out that I was going to play it, and I
Speaker 2: would just summon Eric Tay and I would hide in
Speaker 2: a corner while he beat the boss.
Speaker 1: Eric Ty was the original let me solover.
Speaker 4: Yeah he was. He was the original let me solo.
Speaker 4: He probably was also the one that was like, you
Speaker 4: didn't really beat the game.
Speaker 3: I definitely did not know that's credit. I didn't earn that.
Speaker 1: God, yeah, that game is really good, like the way
Speaker 1: that the comp it's one of my favorite combat systems. Ever,
Speaker 1: it like forces you into like if you just sit
Speaker 1: back and try to be defensive, you're gonna get fuck stuff.
Speaker 1: You need to like make contact with them. It's great. Yeah, Mary,
Speaker 1: you said you have a mini rant about sin Across.
Speaker 4: Oh yeah, so last episode Dan asked uh. Dan talked
Speaker 4: about Sinacross and suggested it for me because I like
Speaker 4: like Sudoku and games, like puzzle games, like calming puzzle games.
Speaker 4: So picture this. I'll wake up from RESTful slumber and
Speaker 4: the radio is on and countries are invading each other
Speaker 4: and people are fighting over water and it's really stressful,
Speaker 4: and so I turn it off. And then I go
Speaker 4: to work and there's a lot of misinformation and AI
Speaker 4: is taking over at jobs and the company's angry and
Speaker 4: it's stressful, and so I turn it off. And then
Speaker 4: I go watch television and I choose the Pit because
Speaker 4: that sounds like it'll be a nice escape from my reality.
Speaker 4: And doctors are abusing their kids and shoulders are popping
Speaker 4: out of stud pockets and we have a terrible healthcare
Speaker 4: system and it's very very stressful show.
Speaker 1: Yes, like the most stressful show of all time, And
Speaker 1: so I turn.
Speaker 4: It off and then I say to myself, video games
Speaker 4: the last bastion of mental health. Dan recommended that I
Speaker 4: play this game called Cinacross, which is kind of like
Speaker 4: Sudoku or like mind Sweeper. I'll play that and relax
Speaker 4: this evening. But it's timed, and you lose health for
Speaker 4: every mistake, and the clock is ticking, and even if
Speaker 4: you're playing an easy puzzle, the time is all of
Speaker 4: the game. So if you take too long on an
Speaker 4: easy puzzle, you'll die later. So even on the easiest puzzle,
Speaker 4: I am trying to go as fast as humanly possible,
Speaker 4: and if I make a mistake, my literal health bar
Speaker 4: goes down. And it's so stressful. Is there any end
Speaker 4: to the stress in this life?
Speaker 1: Dan did talk about the time being very big thing.
Speaker 4: Like I said, I play any more stressful things.
Speaker 2: Dan, it sounds like you're describing you just want to
Speaker 2: play normal pacrosse, which is out there. That's across three D,
Speaker 2: that's across the S, that's pacross s on switch. There's
Speaker 2: no time living on that. That's the whole gag with
Speaker 2: this one is that they turned it into a fast
Speaker 2: paced thing with a timer and health bars.
Speaker 3: And roguelike Mechanics.
Speaker 4: I'm clinically upset all the time when I play. This
Speaker 4: game is built to make you upset. It's really stressful.
Speaker 1: Is that why you went to A Little to the Left.
Speaker 4: You guys gotta get into a Little to the Left.
Speaker 4: This one is so relaxed.
Speaker 3: Yeah, it's good.
Speaker 1: It's it's up there with like unpacking kind of stuff.
Speaker 2: Then you wind it down with some resident evil nine.
Speaker 4: Maybe I just myself. I'm going to have a stroke.
Speaker 1: Iile brainstorming Mary's Bargain, bin hole deal whatever.
Speaker 4: Telling them off. You doing this weekend are clearly drinking.
Speaker 4: One of my favorite pastimes is going to a local
Speaker 4: bar with my steam deck and I get a drink
Speaker 4: and I play a game on my steam deck in
Speaker 4: the bar. I love it. It's one of my favorite
Speaker 4: things to do on a night off. And I started
Speaker 4: playing Cintacross and I had to quit because I was like,
Speaker 4: this is too stressful. I've worked too hard this week.
Speaker 4: I had a really hard week. I cannot handle it.
Speaker 4: And I looked up a game called A Little to
Speaker 4: the Left, which was on sale. This is important because
Speaker 4: like it's also cathartic to play a game for like
Speaker 4: less than five bucks. This game is very affordable and
Speaker 4: it is a actual cozy game. It is a game
Speaker 4: where it will give you a puzzle that has multiple
Speaker 4: solutions based on scale, size, color, and you sort things
Speaker 4: the way your mind says you should probably sort it.
Speaker 4: I'll give you an example. They'll give you seven pencils.
Speaker 4: The pencils are different colors, they're different sizes, and maybe
Speaker 4: even the way that they're shaved right, there's like different
Speaker 4: points to them. Some of them around her and some
Speaker 4: of them are like super super pointy. How do you
Speaker 4: sort them? Do you sort them small to tall? You're correct?
Speaker 4: Do you sort them nubby uh tip to extremely pointy
Speaker 4: trip tip? You're also correct? Do you sort them ROYGBIV
Speaker 4: guess what? You're correct? And it's just such a nice,
Speaker 4: cathartic way to organize items, household items in your house
Speaker 4: in different ways that feel good. I played A Little
Speaker 4: to the Left for like five hours on Friday, and
Speaker 4: it was one of the best experiences where I actually
Speaker 4: felt like my anxiety was dissolving over time. And so
Speaker 4: I just want to say, like, if people are looking
Speaker 4: for a cozy game during these like wicked times, A
Speaker 4: Little to the Left was the one for me, and
Speaker 4: I really really.
Speaker 2: Enjoyed it well before the record state, I never pitched
Speaker 2: Cinacross as a cozy game.
Speaker 4: I believe that Dan like, this is right up your
Speaker 4: cozy at with a nice book and a glass of
Speaker 4: white wine. You're going to love.
Speaker 1: No, I don't even think he full on recommended. I
Speaker 1: think he just said that. You actually kind of disliked
Speaker 1: the timer as well. Dan Or you said it changes
Speaker 1: the Pacross.
Speaker 2: It's a very type but like I said, it plays
Speaker 2: a ton of Pacross. I enjoyed having a different way
Speaker 2: to do it, but I certainly wouldn't have said it
Speaker 2: was a cozy game.
Speaker 4: Like No, I don't think you described it as cozy,
Speaker 4: but you did say that I would. I think you
Speaker 4: were like, I think you'd like this, and I think
Speaker 4: maybe on a less stressful week, I would have liked it.
Speaker 4: I think there is a world in which this is.
Speaker 4: For the record, this rant is not to say I
Speaker 4: don't like Santa Cross. I actually think there's a world
Speaker 4: for me and Sina Cross, and I recommend it as
Speaker 4: a very well constructed game. I think it's beautiful. I
Speaker 4: love the Diablo esque like graphics and styles. I have
Speaker 4: no problem with this game. I am telling you that
Speaker 4: you have to be in the right mental health space
Speaker 4: to take on a puzzle game that times every second,
Speaker 4: and time gets faster in this game, they'll actually be
Speaker 4: like time now is one point four times and it's like,
Speaker 4: fuck you, sin Across, I've had a really tough day.
Speaker 1: Yeah, A Little to the Left is great. I played
Speaker 1: it a little bit back when it came out.
Speaker 3: What did you think. I think it's fun.
Speaker 1: I played it.
Speaker 4: Not great for the organizer.
Speaker 1: I remember being excited for it because I liked Unpacking
Speaker 1: quite a bit. This has similar vibes. Yeah, but a
Speaker 1: little bit to the left. Little to the Left, Yeah,
Speaker 1: I liked it. There's the I'm just watching, like the
Speaker 1: steam gifts of it. Even watching it is kind of relaxing.
Speaker 4: It's very relaxing, and uh yeah, it's fair to compare
Speaker 4: to Unpacking because it is about organization. But Unpacking has
Speaker 4: all these like story elements where they're like, oh my gosh,
Speaker 4: is she moving into her boyfriend's house or there's not
Speaker 4: enough room for her cups? This is bullshit, Like Little
Speaker 4: the Left has none of that. It's like, no, how
Speaker 4: you organize your rice? Like maybe I would. I would
Speaker 4: think I would organize it like this, and the game
Speaker 4: is like, you're your genius. I love that you get
Speaker 4: stars for every completion of an organization or the way
Speaker 4: they they would like you to try to organize things.
Speaker 4: And like I said, there's there's multiple ways. So if
Speaker 4: you do one out of the three ways you can
Speaker 4: organize things, you can just move on to the next puzzle.
Speaker 4: You don't have to be like, how else can I
Speaker 4: organize it? You just move on. This game also has
Speaker 4: a really nice hint system where if you're like, I
Speaker 4: don't know, very easy, clear hint guidelines to give you
Speaker 4: a bit of a sneak peek into what it's trying
Speaker 4: to convince you to do. And you can also say
Speaker 4: I don't want to play this one anymore, and it'll
Speaker 4: be like cool, here's another one. It's just so lax
Speaker 4: for your brain. No matter what you're feeling, the game's
Speaker 4: like cool, fine, you also puzzle.
Speaker 1: I like the fact that, like in this game, the
Speaker 1: persistent nemesis is a cat that keeps sucking up all
Speaker 1: your shit.
Speaker 4: Yeah, it knocks over things. If you're organizing something, sometimes
Speaker 4: the paw will come in and just smack it and.
Speaker 1: From the tail.
Speaker 3: Yeah, that's it.
Speaker 4: Yeah, this horrific cat tail blob that comes in and
Speaker 4: destroys you. It's funny how often the games that we
Speaker 4: play are very stressful, and that's also cathartic and we
Speaker 4: can that's like a separate conversation, right where like why
Speaker 4: would you play horror games? And it's like I find
Speaker 4: it relaxing in a way, but I actually needed a
Speaker 4: relaxing game on Friday and I found it, and so
Speaker 4: that is my advice.
Speaker 1: That was the game in twenty twenty that came out
Speaker 1: before What the Hell's In a little to the left.
Speaker 1: It was Assemble with Care, very similar to Unpacking in
Speaker 1: this where you're just like repairing old school like cameras
Speaker 1: and stuff like that. I remember that as well.
Speaker 4: I love it. I like stuff like that occasionally from
Speaker 4: time to time. And I also want what do you
Speaker 4: call that, like brain like turn you can turn off
Speaker 4: your brain games like you're still playing it, but like
Speaker 4: very sick simple puzzles podcast, oh signed to like let
Speaker 4: you relax a little bit, so you never not only
Speaker 4: are you not stressed, but like it's not really going
Speaker 4: to push your head that hard, Like it's just asking
Speaker 4: you how you would you, Oh, you'll see like a
Speaker 4: picture frame and it'll be crooked. Like that's not really
Speaker 4: a puzzle. It's just like, yeah, it's giving you something
Speaker 4: to do that lets you feel accomplished. And it's got
Speaker 4: really nice colors. I feel like I've covered it.
Speaker 3: Does some fun. I want to give that a my
Speaker 3: Steam dick.
Speaker 4: Okay, it's pretty nice. And I also played it on
Speaker 4: it was on my switch. I haven't been playing my
Speaker 4: Nintendo Switch to like at all, so I like made
Speaker 4: a point to be like, I'm going to use my
Speaker 4: switch to tonight. And I actually bought it on the
Speaker 4: on the Nintendo Shop for like sixty percent off. That
Speaker 4: was the impetus of it. So a nice mobile game
Speaker 4: for your brain.
Speaker 3: Nice.
Speaker 4: Uh.
Speaker 1: Also, I was gonna say, what was the last This
Speaker 1: is not the same kind of game necessarily, but Strange
Speaker 1: Horticulture gave me vibes like that too, Like the stakes
Speaker 1: are low, horticultures. I love that game. That was one
Speaker 1: of my favorite games of twenty three whatever.
Speaker 4: Very very common also had rain in it. It was
Speaker 4: like constantly raining in that game, and so it has.
Speaker 1: Like it's got like cozy Halloween vibes. Too, like not scary,
Speaker 1: but like fun Halloween like custom question vibes. Yeah, autumnal,
Speaker 1: it's not that funny, I have I it is a
Speaker 1: big bugaboo of mine when someone laughs too hard at
Speaker 1: one of my jokes that I did not put a
Speaker 1: lot of effort into all, I insulted Mary.
Speaker 2: We got to try to coordinate on this next time
Speaker 2: he has a joke that's just like, okay, ish, we
Speaker 2: need to lose our ship, start punching holes.
Speaker 1: Oh yeah, and then when I say something tiant, you
Speaker 1: just don't even give me any credit.
Speaker 2: All right, we gotta try to time this because we're
Speaker 2: just gonna do it on the fly. You know, we
Speaker 2: can't we can't predict what he's gonna say.
Speaker 4: But you know, a lot kind of but not very
Speaker 4: funny all the time.
Speaker 3: Right, So we just got to get in there when
Speaker 3: he does that.
Speaker 1: Okay, Okay, it's gonna be amazing. I can't wait, Daniel, Yes,
Speaker 1: what is demon Tides?
Speaker 2: Demon Tides is a three D platformer that just came out.
Speaker 3: My love those for bras.
Speaker 2: It's the developer who's doing pubs four or is it
Speaker 2: four D or just bubb four But yeah, it's a
Speaker 2: uh I've only put a couple hours, and so far
Speaker 2: I can tell it's probably gonna do some stuff that
Speaker 2: I really like, because it gives you a ton of
Speaker 2: tools like in the toolbox, as far as like you
Speaker 2: can just tell like, oh shit, I can I can
Speaker 2: turn into a snake to go really fast. Here, I
Speaker 2: can do a double jump into a transform into a bat.
Speaker 2: But then I can also get out of it with
Speaker 2: this boost thing, and like there's just so many different
Speaker 2: ways you can extend jumps or make them go higher
Speaker 2: or wall jump off things that like there's no way
Speaker 2: they're giving me all these mechanics early on without having
Speaker 2: some really fun platforming challenges. So and it's also it
Speaker 2: seems to be formed out of the more of like
Speaker 2: a Bowser's Fury type thing, where there's like a large
Speaker 2: ocean map with a bunch of islands and things like that,
Speaker 2: and it does seem pretty open, like at any point
Speaker 2: you can turn into the snake and just kind of
Speaker 2: like boost swim around anywhere you want in this map,
Speaker 2: and you'll just see a series of like islands and
Speaker 2: stuff on the horizons, Like I'm gonna go there and
Speaker 2: see what's there and get a bunch of collectibles and stuff.
Speaker 2: So so far, it's like I have felt kind of
Speaker 2: aimless in terms of, like, you know, it's very very open,
Speaker 2: and I've definitely had times where I'm like, I don't
Speaker 2: really know what I'm supposed to do here, but I
Speaker 2: am having fun. Just like the mobility and jumping around
Speaker 2: and sailing around stuff is very very fun, but also
Speaker 2: does really cool stuff like at any point you can
Speaker 2: place a checkpoint flag. So let's say you're about to
Speaker 2: try some crazy platforming bullshit, you can hold in why
Speaker 2: to put a flag down, and then at any point
Speaker 2: you can, like I think you hold up on the dpad,
Speaker 2: it'll warp you back to your last checkpoint flag, so
Speaker 2: you don't have to rely on the game to set
Speaker 2: your checkpoints. You can just be like I'm gonna try
Speaker 2: some bullshit, I'm gonna set my checkpoint right here, and
Speaker 2: like some games like Skate and stuff have done that before,
Speaker 2: but I haven't really seen it in the three D
Speaker 2: platformer like this before. So it's uh, definitely got a
Speaker 2: lot of cool ideas it's playing with here still very
Speaker 2: early on, but like there's there's definitely a lot of
Speaker 2: potential here.
Speaker 4: Can I ask you between this and Big Hops, which
Speaker 4: is also a similar platformer with fun ideas and a
Speaker 4: cheeky art style that feels a bit indie but interesting.
Speaker 4: Which one would you play first?
Speaker 2: That's a great question because I did think about Big
Speaker 2: Hops a lot while I was playing this.
Speaker 3: I think this is doing a lot.
Speaker 2: More that I like than a Big Ops was, so
Speaker 2: I would I would lean this over Big Cops Space
Speaker 2: on my time with it.
Speaker 3: Both both good. This has felt a lot better and
Speaker 3: seems to have a lot more potential.
Speaker 1: Uh. I was also going to say the Oh no,
Speaker 1: I was confusing that was something else because you also
Speaker 1: put Virtual Boy, like, is that the do you have
Speaker 1: a Virtual Boy? Now? Is that's the new one? Wait?
Speaker 2: You don't know, boy, look at this guy. You're you're
Speaker 2: back on the stone age here. You don't know they
Speaker 2: re released the goddamn Virtual Boy.
Speaker 1: I assumed that was the Virtual Boy re release. I
Speaker 1: was just making sure that you weren't playing the original. Yes,
Speaker 1: we talked about it on fire Scape. I remember our conversations.
Speaker 1: Oh oh, you go check out the Big Memory on
Speaker 1: Brad how's the Virtual Boy re release? Oh?
Speaker 3: These games sucks?
Speaker 2: Shit, these are no, no, no, But that's that's that's.
Speaker 4: Not even a Can you put it on while you
Speaker 4: review it?
Speaker 3: Yeah?
Speaker 2: Yeah, let's see so it actually it fits pretty well
Speaker 2: even when you have glasses on.
Speaker 4: You look so stupid.
Speaker 1: It looks so cool.
Speaker 3: Did you say cool? He was cool? Right, I can
Speaker 3: wear a shirt that would match it and everything. Look
Speaker 3: at that, man, nice, it's so big.
Speaker 2: Yeah, it's a big, clunky, dumb ass piece of plastic.
Speaker 2: It was like I played it at a funkal Land
Speaker 2: in nineteen ninety five and like, this is the Nintendo console.
Speaker 2: I can't wait, I'm gonna go into virtual reality and
Speaker 2: I played it for ten minutes. I was like, this sucks.
Speaker 2: And I kind of had a similar feeling when I
Speaker 2: played this. But it's so fucking funny to me, and
Speaker 2: it's so Nintendo that they're just like, all right, we're
Speaker 2: gonna put these very emulatable virtual boy games, Like you
Speaker 2: can easily play this on just the screen of the switch,
Speaker 2: and they're like, no, you have to have a stupid headset.
Speaker 3: If you don't want to.
Speaker 2: Spend one hundred on the plastic one, you got to
Speaker 2: spend whatever and get the cardboard one. Like you can't
Speaker 2: play them in non virtual reality it is insane. It's
Speaker 2: very Nintendo. I'm very glad it exists. None of these
Speaker 2: games seem particularly good. The Warrior Land one seems okay,
Speaker 2: but it's still just insane to look at. Just a
Speaker 2: weird fucking company, and I love them for it.
Speaker 1: It's one hundred dollars, I believe, actually lower than I
Speaker 1: thought it would be.
Speaker 2: Well, I mean, it's not actually doing anything. It's just
Speaker 2: a fucking like it's you put your switch inside this thing,
Speaker 2: and all this thing is doing is like three D glasses.
Speaker 3: So it's basically it looks plastic.
Speaker 1: It looks like one of the viewing things in cities
Speaker 1: that you can use.
Speaker 2: Oh sure, sure, like the viewfinder things to like the building. Yeah, totally.
Speaker 2: It's a very silly thing. It's uh, it's a silly
Speaker 2: thing to buy. I don't want one, don't buy one.
Speaker 1: I won't. Not going to do it, not letting you
Speaker 1: fool me this time.
Speaker 4: Such a good podcast summary. I don't want one, don't
Speaker 4: want one?
Speaker 3: Okay, I'm going to do that.
Speaker 1: I'm gonna say, uh, whether I want something or not?
Speaker 1: After everything we talk about from not I'm married, what
Speaker 1: is Karen?
Speaker 3: See?
Speaker 1: If I want one or not?
Speaker 4: Okay, uh. I don't believe that anyone else has played
Speaker 4: Karen on this podcast, but a lot of people are
Speaker 4: talking about Karen, so I'm glad that I can en
Speaker 4: talk about it with you. It's a very unique game.
Speaker 4: So Karen is a climbing game, but it's it's solved
Speaker 4: a lot of my problems with like Quop or what
Speaker 4: was the other one where you Yeah, I was comparing
Speaker 4: it to the other Quop ones where the guy you're
Speaker 4: wearing that guy watch you're playing that guy who's wearing
Speaker 4: sweatpants and sweat buttaby.
Speaker 3: Yeah, it's so.
Speaker 4: Much better than that. It's like very thoughtful and nuanced.
Speaker 4: Of is one button, which I like. So imagine you're
Speaker 4: climbing and X is your grab. The game automatically selects
Speaker 4: your next limb, and then you use your steering to
Speaker 4: decide where the limb should go, and then you hit
Speaker 4: X to grab the more sturdy of an item that
Speaker 4: you grab a rock, a surface, a crack, those types
Speaker 4: of things will give the player just a sturdier climb
Speaker 4: upwards as they as they advance, as the rock starts
Speaker 4: getting smoother or it's starting to actually come towards you.
Speaker 4: So you're essentially going upside down. The character's legs will wobble.
Speaker 4: I will say it. At first, especially if you watch
Speaker 4: gameplay of this, you might be like, that looks bad
Speaker 4: or it looks janky, But that is the game's visual
Speaker 4: way of saying you are at risk for falling, and
Speaker 4: so it's a very natural and organic way to show
Speaker 4: stamina as opposed to a bar. This game is like
Speaker 4: Tactile and it's showing you things without any ui and
Speaker 4: I respect this game a lot for showing what it
Speaker 4: feels like to climb a massive rock face and eventually
Speaker 4: as you as you go, you are climbing a big
Speaker 4: freaking mountain. It is always showing you in a visual
Speaker 4: way that you are in danger, and you absolutely are
Speaker 4: when you're playing. When you're playing this game, that you
Speaker 4: need to find a better foothold for your body to sustain,
Speaker 4: and if you do not, you absolutely can fall. And
Speaker 4: there's only certain saved areas in this game, and if
Speaker 4: you fall and you die, you have to redo that
Speaker 4: entire rock face. I think that's also good. This game
Speaker 4: is a risk reward about you choosing the right path.
Speaker 4: It has a really interesting visual style for you to
Speaker 4: be able to change the camera angles that you can
Speaker 4: look at the rock face and say, oh, I see
Speaker 4: that there's a lot of pointy rocks on this. This
Speaker 4: will be easier to climb than this riskier one. But
Speaker 4: this riskier one has a cave, which means there's going
Speaker 4: to be an item in there, which I would probably want.
Speaker 4: So it's a lot of risk reward of like which
Speaker 4: path you're choosing. Not only does the game allow you
Speaker 4: to move your camera angle so you could see the
Speaker 4: rock face a little bit better and make a good decision,
Speaker 4: but if you're in this visual style and you hit why,
Speaker 4: it shows your entire snail trail of everywhere that you've
Speaker 4: climbed previously, including when you've chosen a rock face and
Speaker 4: like fell and got injured or died, and so the
Speaker 4: entire journey is dotted all the way up this giant
Speaker 4: mountain as you traverse the rock front. I think it's
Speaker 4: a brilliant design for what it is specifically trying to execute,
Speaker 4: of making you feel like you are a rock climber
Speaker 4: taking on one of the most enormous mountains of your
Speaker 4: career and letting you go on on the journey with it.
Speaker 4: I really like it.
Speaker 1: How are them climbbacks? What?
Speaker 3: Oh yeah, I laugh hard? Oh my god, thank you,
Speaker 3: thank you, I'm.
Speaker 1: Actually choosing you're really laughing. Sounds good to uh.
Speaker 3: I like that.
Speaker 1: It's all diegetic. Yeah, Like even the bandages that theyre
Speaker 1: that she's okay, I'm seeing her and wrap like like
Speaker 1: wrap up blisters and cuts. Is that just like you
Speaker 1: hold the button and she does automatically.
Speaker 4: Or she does it automatically. But you do need to
Speaker 4: have enough take you do. You have to you have
Speaker 4: to build things. You have to make sure you have
Speaker 4: enough tape to heal your fingers and your toes. If
Speaker 4: you climb a riskier rock face, you are more at
Speaker 4: risk to cut your fingers on a sharp rock face.
Speaker 4: That is a risk you take as a player, but
Speaker 4: it's maybe better than doing a smoother rock that you'll
Speaker 4: slip off of and fall. There's so much digetic gameplay, Mike.
Speaker 4: There's there's that, there's there's a there's a food system.
Speaker 4: And the food system is a lot of things that
Speaker 4: you find on your travels, like berries or maybe you
Speaker 4: I actually stumbled across like a dead guy, like somebody
Speaker 4: else who failed climbing the mountain, and I stole.
Speaker 1: All of his like, oh, you cannibalized him.
Speaker 4: I ate him? Uh no, I I got all of
Speaker 4: his old stuff. And it's all in a backpack. And
Speaker 4: the system for the backpack is that it's if you
Speaker 4: can see it in the trailer, it really shows it well.
Speaker 4: But there's no item slots. It's just a hole of
Speaker 4: a backpack and all of your items are in there
Speaker 4: flopping around. And if you are out of room, there's
Speaker 4: a button to shake your backpack and all the items
Speaker 4: like physically move around and hopefully give you a little
Speaker 4: bit more space to have enough items. Like how cool
Speaker 4: is that? It reminds me of Kingdom two crowns and
Speaker 4: Kingdom two crowns. It doesn't say you have forty dollars.
Speaker 4: You have a pouch with gold coins and if it's
Speaker 4: two full, they start falling out, and you know how
Speaker 4: rich you are based on how full of your pouches
Speaker 4: of coins. This is the same thing. It's like physical
Speaker 4: items bouncing around in your pack, and it's you have
Speaker 4: to be like how many chocolate bars do I have?
Speaker 4: And you gotta shake it to like see them all.
Speaker 4: It's really it's really fun how they have your items.
Speaker 4: You do have thirst, hunger, and I think sleep, although
Speaker 4: it's probably like focus and I think is how they
Speaker 4: describe it. And so you do need to sleep, you
Speaker 4: do need to eat, and you do need to drink
Speaker 4: water consistently throughout. And as you progress on the mountain,
Speaker 4: you get cold. So maybe when you're in your tent,
Speaker 4: after you've taped your fingers, you will take the berries
Speaker 4: that you've found and you will put them in your
Speaker 4: water bottle and heat them up, and now you have tea,
Speaker 4: and so that will give you additional focus. It will
Speaker 4: it will feed you a little bit because of the berries,
Speaker 4: and it will also give you hydration, and it will
Speaker 4: heat you when you get cold on the top of
Speaker 4: the mountain. The last thing that you can do in
Speaker 4: that tent is you can fix your petons. I never
Speaker 4: say that, right, pons. I think they're kittens. And when
Speaker 4: you are climbing, if you are climbing a very tall
Speaker 4: rock face and you think you might fall, it's a
Speaker 4: great time to put a pitten in the wall, which
Speaker 4: will save you. And you also get your stam in
Speaker 4: the back because you're like, oh, I got to relax
Speaker 4: because I'm connected.
Speaker 1: To this wall.
Speaker 4: You have six precious, precious pittons, and you there is
Speaker 4: a quick time event when you decide to put one
Speaker 4: in the wall, and you're also very stressed right because
Speaker 4: you're shaking because you're about to fall, and so you're like,
Speaker 4: I need a pitten. I need a pitten right now.
Speaker 4: And if you do it incorrectly, you can crack your
Speaker 4: pitten and now it's gone. Now you only have five.
Speaker 4: And as you're on your journey, you might find some scrap,
Speaker 4: you might find some metal, you might sign some stuff
Speaker 4: when you are sleeping in that tent. The other thing
Speaker 4: you can do is you could try and fix your
Speaker 4: pittens so that you can have six again. You can
Speaker 4: actually break them, I think permanently, or you can just
Speaker 4: like crack them, which means they need to be repaired.
Speaker 4: If you do a perfect wall pitting attempt, then it's
Speaker 4: in great condition and you're in great condition. So you
Speaker 4: want to make sure you're getting everything right, but that's
Speaker 4: hard to do in a very stressful situation.
Speaker 1: I'm like in how much puzzle solving there seems to
Speaker 1: be as well, with like messages and maps and stuff
Speaker 1: like that, and like also just environmental storytelling looks super cool.
Speaker 4: There is a strong story that is being told. As
Speaker 4: you climb this mountain, you are facing a lot of
Speaker 4: personal demons. There's a lot of really good passive storytelling.
Speaker 1: Is it about it? Is the game metaphor for mental
Speaker 1: health challenges? Oh, well that's new.
Speaker 4: I think it is.
Speaker 1: Yeah.
Speaker 4: I think she's overcoming a lot of personal demons. There
Speaker 4: are people can send her voice messages. You're getting a
Speaker 4: lot of audio clips from friends. Doesn't sound like she
Speaker 4: has a lot of family. I think that comes into
Speaker 4: play a lot. I have not gotten far enough into it,
Speaker 4: but people have talked to who have played a little
Speaker 4: further or like, this story wi't gut you. It is
Speaker 4: a good, good, hard earned story, and so I love that.
Speaker 4: But I can't personally speak to it. So there's a
Speaker 4: lot going for it. I will tell you from a
Speaker 4: person who likes to mix up their gameplay a lot,
Speaker 4: there was a couple of times where after falling on
Speaker 4: the same rock face three times, I was like, well,
Speaker 4: I'm gonna play something else, and I think you can
Speaker 4: quit this game. Just because of the nature of the beast.
Speaker 4: There's not a lot of mix up. You're here to
Speaker 4: climb a rock and if you don't like doing that,
Speaker 4: I could see a player getting bored very quickly.
Speaker 2: Like I'm thinking about, like I want to play this game.
Speaker 2: I'm very curious about it. I really liked Jussant. I
Speaker 2: have like, you know, grow Up or Grow Home. You know,
Speaker 2: I have liked climbing games.
Speaker 4: Yeah, I like to Grow Home a lot.
Speaker 2: But there was also the baby Steps thing where it's
Speaker 2: like it did do the thing that you're saying this
Speaker 2: does too, where it's like I fell down a thing
Speaker 2: the first time and that I've spent twenty minutes climbing
Speaker 2: up and I was like, well, I'm not doing that again.
Speaker 3: I'm done. So it's like I am wondering if this
Speaker 3: would be similar.
Speaker 4: I think that this can dig up feelings like that.
Speaker 4: The good news is you can always pick a different
Speaker 4: mountains have many ways to climb them, and so you
Speaker 4: don't have to pick that same climb. You can pick
Speaker 4: a lot. The game gives you endless areas that you
Speaker 4: can try the same wall in a different way, and
Speaker 4: so I do appreciate that about the game. Nevertheless, I
Speaker 4: actually did have that moment where I climbed the wall
Speaker 4: like three or four times and I fell three or
Speaker 4: four times. Then I said, I'm gonna play something else,
Speaker 4: so I could see people falling off and quitting if
Speaker 4: they're not getting the good feelings that you should get
Speaker 4: from being able to achieve the climb. You also can
Speaker 4: get like really physically hurt, which makes me just want
Speaker 4: to restart my save, like if I fall and break
Speaker 4: or like hurt a bone. She goes to sleep to like,
Speaker 4: you know, recover, and a part of me was like,
Speaker 4: I'll just I'll just restart, which I'm not dealing with
Speaker 4: all that shit. So anyway, I don't think this game
Speaker 4: is for everyone. I think it is a very niche game.
Speaker 4: I think what it's trying to do is one of
Speaker 4: the best doing it. So my warning is maybe for
Speaker 4: like gamers who tend to be like that feels a
Speaker 4: bit tedious for me, it probably is too tedious for you.
Speaker 1: Okay, this is from the game bakers. This is kind
Speaker 1: of a left turn from that They did Fury and Haven.
Speaker 1: I don't know if you guys played Haven. Fury was
Speaker 1: the more stylistic way.
Speaker 3: Yeah.
Speaker 1: Haven was the twenty twenty the like romance set on
Speaker 1: a different planet kind of RPG ish thing. They make
Speaker 1: a quite different games from release to release.
Speaker 4: Yeah, it's it's cool that they took such a risk
Speaker 4: with this. I think it is a it is a
Speaker 4: huge risk. The last thing I'll also say it is
Speaker 4: probably obvious, but I just want to say graphically, this
Speaker 4: game is stunning great and it's it's doing a fantastic
Speaker 4: art style that is required for this type of game
Speaker 4: because when you are climbing a mountain sometimes the rock
Speaker 4: will look pretty flat except for like the tiniest crack,
Speaker 4: and that crack can be the difference of you climbing
Speaker 4: or not, and so this had to have very fine
Speaker 4: line work. So this game has vast vistas where you
Speaker 4: are being able to as you climb see massive mountains
Speaker 4: and clouds and rainbows and rain systems and god, this
Speaker 4: game is so beautiful. But it also has to have
Speaker 4: high detail of lines and cracks in the wall and
Speaker 4: in your body so that you can see like where
Speaker 4: you're cut and where you're hurt and what's going on.
Speaker 4: This game has threaded a needle of high fidelity without
Speaker 4: giving you so much noise that it's not appealing to
Speaker 4: look at. This game is beautiful to look at, and
Speaker 4: it's also very nuanced with its art style. I love
Speaker 4: this art style. I think it's it's really nice. The
Speaker 4: audio is nice too. I want wondered if maybe you
Speaker 4: might think it kind of feels like death stranding a
Speaker 4: little bit Dan, like you're not you know, you're carrying
Speaker 4: stuff up a mountain and like charting a path.
Speaker 3: It's so interesting, And I do typically like the games
Speaker 3: that like, you know, communicate things like stamina everything through
Speaker 3: like diegetic you know, in world things, So like I
Speaker 3: do like that Desk Trending did have a lot of
Speaker 3: shit going on the screen, but the idea of just
Speaker 3: kind of carrying something or just like this laborious thing
Speaker 3: turned into gameplay I can enjoy for sure.
Speaker 4: So it's cathartic. I think. I think it's like relaxing
Speaker 4: to be like, how will I tackle this really tall
Speaker 4: rock face? And as long as you have your hittens,
Speaker 4: you usually can achieve great things in this game. I
Speaker 4: think it's fascinating. I just have to be again, I
Speaker 4: had to be like in the right head space because
Speaker 4: I do think it's a bit slow, I guess is
Speaker 4: what I will. I will say it's like, yeah, do
Speaker 4: I want to climb a rock for three hours? Like
Speaker 4: all right, this is the one.
Speaker 1: Okay, right, do you guys want to talk about emails
Speaker 1: or yeah? Okay? Reminder that you can and send in
Speaker 1: questions for the show to fire Escape Cast at gmail
Speaker 1: dot com. That is Firecase fire Escape Cast at gmail
Speaker 1: dot com. Get your questions read a video game related
Speaker 1: or otherwise usually otherwise got some game game specific ones tonight,
Speaker 1: but our inboxes getting low, so refill those the questions
Speaker 1: for the rest of the year or at least the
Speaker 1: next month. Send one in all right, Mary, do you
Speaker 1: want to read this one? From Darien?
Speaker 5: Sure?
Speaker 1: That's the subject I should say was Desert Island video game.
Speaker 1: That's basically it.
Speaker 4: Dear castaways. What's the game you could pretty much keep
Speaker 4: playing forever if it was the only one you had.
Speaker 4: Mine has got to be Total Warhammer. Shout out to
Speaker 4: Maharty because there's just so much stuff in it. Cheers
Speaker 4: Darien from Toronto.
Speaker 1: I think we've done this before, but I think it
Speaker 1: was like a couple of years ago. If Emory serves, yeah,
Speaker 1: it's been a while.
Speaker 4: Let's talk about it again. It's a very different perspective, right,
Speaker 4: This isn't the game that you love, although it could be.
Speaker 4: This is a game that you could play forever because
Speaker 4: it's the only game you're allowed to play for the
Speaker 4: rest of your life. So it's a very different way
Speaker 4: to view your favorite game.
Speaker 2: I feel like, man, I don't think it'd be like
Speaker 2: infinite replayability, But there is something about like punch Out that, like,
Speaker 2: I've played it.
Speaker 4: All, you could not choose this game?
Speaker 1: Really why it just disagrees with your opinion?
Speaker 4: Same, what do you mean that's the point of this podcast?
Speaker 4: I disagree with your opinion?
Speaker 3: I was laughing.
Speaker 1: I know I'm trying to.
Speaker 4: I know it's subjective, but I just can't imagine there's
Speaker 4: no like mix up. It's the same.
Speaker 2: Oh no, there's so so much nuanced to how you
Speaker 2: can go about this. Like I've been playing this game
Speaker 2: for thirty five years and I'm still like, oh, I
Speaker 2: know that was possible to know you could do that.
Speaker 4: Like the same people, it's the same.
Speaker 2: It's the same part that That's the thing is, like
Speaker 2: I have fought you know, the second Piston Honda a
Speaker 2: million times, and I still there's so many little things
Speaker 2: that like I've never been able to pull off or
Speaker 2: that like, oh I did know you could beat in
Speaker 2: that way or whatever, Like every fight has so many
Speaker 2: different little variables and things like that that like, that's
Speaker 2: what makes it a great speed run game, is like
Speaker 2: it does. The way I play this game now is
Speaker 2: completely different the way I played it five years ago
Speaker 2: or as a kid, And like, I would like to
Speaker 2: further refine that, you know, but I do think at
Speaker 2: a certain point you would hit a diminishing returns, like Okay,
Speaker 2: I can't really shave off any more time here.
Speaker 3: But that's the first thing we came to mind.
Speaker 4: I mean, linked, that's a crazy choice. I I would
Speaker 4: say it should be something that has like endless replayability,
Speaker 4: like a world of Warcraft where it's just like you
Speaker 4: cant be in that world. I'm assuming. So he did
Speaker 4: not say, Darien, please confirm if the island has internet,
Speaker 4: it's this just said this actually just says like it's
Speaker 4: the only one you had. So it's like it's the
Speaker 4: only game, Like it should be a game I mean
Speaker 4: so vast that I could play it forever.
Speaker 2: You're saying it needs to have replayability. I don't think
Speaker 2: there's any game I have booted up more in my
Speaker 2: life than Punch Out. There's no game I've beaten more
Speaker 2: in my life and punch Out, And you're just saying
Speaker 2: punch Out right now. I would like to go play
Speaker 2: punch Out right now. It's pretty replayable to me.
Speaker 1: I wonder over Okay, yeah, because like I my head,
Speaker 1: like my favorite games of all time, my mind immediately
Speaker 1: goes to like Okerina and MAJORA. But even then, I
Speaker 1: don't like, if this is this is forever we're talking about. Like,
Speaker 1: for the record, I don't think there's a single video
Speaker 1: game I wouldn't get sick of at some point. However,
Speaker 1: the one that would probably keep me going the longest,
Speaker 1: total war Warhammer three is definitely up there. But I'm
Speaker 1: going to try to be less predictable and something like
Speaker 1: I don't know, like war Frame. Even that kind of
Speaker 1: gets my numbing, Like I want something that I can
Speaker 1: actively like, Really, I'm.
Speaker 4: Not gonna be predictable yet.
Speaker 1: Yes, Breath, I'm shocked, like Breath of the Wild, I wonder.
Speaker 2: Honestly, I was thinking about that last night because I
Speaker 2: was just kind of like fried after a week of
Speaker 2: travel and stuff, and I just wanted to play something
Speaker 2: that I didn't have to think too much about. And
Speaker 2: I booted up Breath the Wild, and I have a save.
Speaker 2: Its got like, yeah, it's easy game. Yeah, I've got
Speaker 2: three of the Divine Beast beat and I'm like, it
Speaker 2: was so easy to pick up. I haven't played this
Speaker 2: save for a few months, and I was like, okay, okay,
Speaker 2: I've got a bunch of shrines that could do. I've
Speaker 2: got the Divine Beasts like, I got plenty, I can
Speaker 2: occupy myself.
Speaker 4: We would mine for like minerals and cook.
Speaker 3: Stuff for monavous stuff.
Speaker 2: You can pick it up at any point and it's like, Okay,
Speaker 2: I'm having fun immediately.
Speaker 4: Oh that's a good pick. I feel like you could
Speaker 4: do that forever. I think maybe if I'm allowed to
Speaker 4: cheat a little bit, I would hold and say I
Speaker 4: won't play it until it comes out, and then choose
Speaker 4: GTA six because I think I think I could play
Speaker 4: that for the rest of my life. My prediction is
Speaker 4: that this game will have so much shit in it
Speaker 4: that I could play this for ten years.
Speaker 1: It's gonna be funny if it's bad, though it's not,
Speaker 1: that would be funny if you would wait and then
Speaker 1: you had to play this terrible game.
Speaker 2: Then to be able to play a bad game, what
Speaker 2: a It just sucked ass Like objectively like it's plity.
Speaker 3: All the voice acting is terrible. It kind of looks
Speaker 3: like ship Like.
Speaker 1: It's not fun whatsoever in marriage.
Speaker 4: There for the rest of my falling life, God's Sake.
Speaker 3: One of the greatest, most refined games of all time.
Speaker 4: Okay from like nineteen Dickity two. This is like a
Speaker 4: modern world. You could pick any game.
Speaker 1: I would also consider x Com too, I think also predictable,
Speaker 1: But I gravitate towards stuff with emergent gameplay or procedural stuff,
Speaker 1: because that's where that's what I would go to.
Speaker 3: Like Eugenics is kind of like it just kind of
Speaker 3: keeps going. That's one that I.
Speaker 4: Bet you could play that for hundreds and hours. I
Speaker 4: don't know if I could.
Speaker 1: But you have to.
Speaker 4: Have the ability to Hades.
Speaker 1: I still think I would, Like I've I've done long
Speaker 1: stretches of Hades one and two, and I still was like,
Speaker 1: all right, I've played enough of this game.
Speaker 4: Sure I can get sick of Hades. I think it
Speaker 4: has to have something that has a mix up in
Speaker 4: the core gameplay, like like Minecraft, Like you can play
Speaker 4: that billions of different ways. You could be like I'm
Speaker 4: going to build a life size replica of my grandmother.
Speaker 1: I'm going to build a boat to get home.
Speaker 4: Yeah, and then and then die on it.
Speaker 1: Yeah.
Speaker 4: I think you could do so much with that space, creatively,
Speaker 4: problem solving, actually getting, you know, trying to beat the game.
Speaker 4: You could play that game hundreds of different ways and
Speaker 4: spend tens of thousands of hours, and I don't think
Speaker 4: you would be that bored. You might get tired of it,
Speaker 4: but you'ld always try something else.
Speaker 2: He's eight lacrymosive, Dana, and be up there. What e's
Speaker 2: eight lacermosive. Yeah, yeah, eight lacermosive Dana.
Speaker 1: Yeah, that's that's a sound bite. Dan continuing to say
Speaker 1: the same weird game game is its island game.
Speaker 3: Though there's a lot going on here in The combat
Speaker 3: system is great.
Speaker 1: Yeah, I always pegged you for a I shouldn't have
Speaker 1: started the sentence that way. I always had you pegged
Speaker 1: for a A yeas guy.
Speaker 3: Mainly ye say lackermosive Beana. That's the only one I've.
Speaker 1: Played, Dan got the yeast infection. I think we've talked
Speaker 1: enough about our test island games disgusting. I'm gonna call
Speaker 1: it weird way to say that. Thank you, Darien from Toronto, Toronto.
Speaker 1: All right, Dan, Toronto, I almost said Toronto. It's not
Speaker 1: how you say it, uh Dan, Oh wait, actually there
Speaker 1: is first game the named her Violet. I'm gonna cut that.
Speaker 1: It was just Christian here was showing sent us a
Speaker 1: photo of their new kid that they talked about on
Speaker 1: the podcast. I don't know if we should share babies.
Speaker 4: Babies. It's got a round face, you get it, smiling?
Speaker 3: You seen a baby?
Speaker 1: Yeah?
Speaker 4: Yeah, yeah, yeah, i' you're a baby.
Speaker 1: This one from Christian. I just cut a few things
Speaker 1: Christian apologies to get her to the question.
Speaker 2: In what way are each of you still like a
Speaker 2: baby or child? Examples? Is one of you expect everyone
Speaker 2: on the street to stop and say how cute they are?
Speaker 2: This is definitely Mike would marry in Christian? Yeah, yeah,
Speaker 2: would marry in the middle of a meal decide she
Speaker 2: is bored and need to punch someone right in the boob,
Speaker 2: or any of you unable to make it through dinner
Speaker 2: without filling your pants multiple times and smiling about it.
Speaker 3: Sorry, Dan, you're the only one left. You get pooping.
Speaker 2: Wish you all the best in lives full of many
Speaker 2: blessings In twenty twenty six. That's christ Now listen, Christian.
Speaker 2: I've set up before, I'll say it again, and I'll
Speaker 2: tell you when something changes. I have not shpited my
Speaker 2: pants past diaper's age, not once, but I will tell
Speaker 2: you when I do. I will not be ashamed of it.
Speaker 2: There are many reasons an adult could shit their pants.
Speaker 2: I have not done it.
Speaker 4: Genetically, You're the most likely.
Speaker 3: What does that mean He've.
Speaker 4: Been passed down from generation to generation.
Speaker 3: My dad just get skid marks. He doesn't like fully dump.
Speaker 1: Just like a ba my pants. I've talked nauseum about it.
Speaker 1: The jump poop. I still am so proud of I
Speaker 1: like what am I still like a baby? I still
Speaker 1: sometimes wake up in the morning in the fetal position,
Speaker 1: like I clearly my body wanted to do that night
Speaker 1: when I was sleeping.
Speaker 4: I like to sleep not fully.
Speaker 1: I do like the like sort of curled up with
Speaker 1: my hand between my legs.
Speaker 4: It's a ball.
Speaker 3: Yeah. I think I do that too, And I thought
Speaker 3: that was a weird thing.
Speaker 2: I've never heard anyone say that for like fetal and
Speaker 2: then like arm under and like talk between it's like comfortable.
Speaker 1: Yeah, it must be more common than if like, this
Speaker 1: is a this is a sixty six percent use case
Speaker 1: right here between three people.
Speaker 4: That's a good example of the global population. And I
Speaker 4: think it's womb we like it's like being back.
Speaker 3: Yeah, yeah, yeah.
Speaker 1: I do a lot of stuff when I'm sleeping that
Speaker 1: I don't remember. I sleep walk and talk amandas a saint.
Speaker 3: I'm glad I haven't a seened to do that before.
Speaker 3: That would creep me on.
Speaker 2: I've seen you walking around and not being conscious, but
Speaker 2: I didn't have anything to do with sleepwalking, old boozehead.
Speaker 4: I think like a child. I have tantrums, and I
Speaker 4: am most likely to have a tantrum based on something
Speaker 4: that I think someone who has wronged me or something
Speaker 4: bad has happened. Just literally this weekend, I thought I
Speaker 4: was going to get a game code and something went
Speaker 4: wrong and I didn't think I was going to get it,
Speaker 4: and I went on a little rant in our discord
Speaker 4: and I said, well I don't get the code, I'm
Speaker 4: not going to talk about that game. I will not
Speaker 4: be there for this part of the podcast because I
Speaker 4: don't want to get any spoilers and I and I
Speaker 4: actually stomp my foot when I was typing that toe
Speaker 4: you wow.
Speaker 1: Amanda was we were getting ready. We did Valentine's Day
Speaker 1: yesterday because we were seeing my family on the day,
Speaker 1: so we did a week later and we were getting
Speaker 1: ready to go out and I was on my phone
Speaker 1: like and I literally said out loud, Amanda's like, what
Speaker 1: are you doing. I was like, Mary just needs to
Speaker 1: take a deep breath.
Speaker 4: I was pissed, and I was like, where is this code.
Speaker 4: I was told I was getting this code. I'm ready
Speaker 4: to have this code. Now code does not work. I
Speaker 4: am upset, and I and you both. I wanted you
Speaker 4: to both hear about it, and I did not. Only
Speaker 4: did I text in the discord. I texted Mike and
Speaker 4: interrupted his life to be like, this is a big deal.
Speaker 4: Yeah into the discord.
Speaker 1: Yeah. I've seen Dan get weird about game codes before.
Speaker 1: Oh yeah once once once. It was at the in
Speaker 1: the New York office when I.
Speaker 3: Was a physical.
Speaker 1: No I remember the game. I don't, but I remember
Speaker 1: like you were bothering Vinnie about something.
Speaker 2: And I remember I remember one in New York, but
Speaker 2: it was a physical one that I remember. I went
Speaker 2: in over the weekend to he would shut up the
Speaker 2: mail room.
Speaker 1: Good, No, this is something different. It was a Friday
Speaker 1: and it was getting to like four thirty pm Eastern,
Speaker 1: and you were pacing around like why why haven't they
Speaker 1: said it? Can I should? I think that Vinnie's like, Dan, Yeah,
Speaker 1: this is a while ago though. Yeah, there's thing was
Speaker 1: yesterday less defensive.
Speaker 4: Yeah. Yeah, Dan's grown a lot.
Speaker 1: I remember.
Speaker 3: The game is making peace with not getting its way,
Speaker 3: and so it's like when something is like, wait, I
Speaker 3: don't want it to be like this.
Speaker 2: I will just fill a buster and just just be
Speaker 2: like what, No, I what do I need to do
Speaker 2: to get my way right now? Because it's all I'm
Speaker 2: gonna do until I get my way.
Speaker 1: I have a bit of a leading question. Yeah, and
Speaker 1: please refute me. I'm not I'm not trying to get
Speaker 1: you guys to maybe I'm wrong. Am I the most
Speaker 1: emotionally mature of us? Three? Genuine question? Do you? From
Speaker 1: your point of view? I'm not saying I'm.
Speaker 2: Always I think I am, so I think people would
Speaker 2: be surprised by how emotionally mature I am.
Speaker 1: No, I know you're emotionally mature in some ways.
Speaker 2: I think the way you just said and like genuinely
Speaker 2: dealing with people and how me and Bianca are together
Speaker 2: and everything.
Speaker 3: I'm emotionally mature.
Speaker 4: It's a little saying you're a baby. We're saying you're
Speaker 4: lower on the totem pole than Mike, who keeps his
Speaker 4: ship together in almost every respect of his life shits together.
Speaker 4: Am I?
Speaker 1: Let me let me right that. It's a load of question.
Speaker 1: It was unfair. Let me reframe this. Am I the
Speaker 1: most emotionally mature in situations where something's not going my way?
Speaker 2: Oh, if you can deal with things not going your way,
Speaker 2: then yes, you're more mature.
Speaker 1: That's what I like.
Speaker 3: My brain breaks in two if I don't get my way.
Speaker 1: I know it does, and the like twice our friendship,
Speaker 1: Like once our friendship has become strained. I I don't
Speaker 1: have a specific instance my head, but it was I
Speaker 1: think it was your fault. I would love to know
Speaker 1: what that is, peacefully. What was it? No, it's it's
Speaker 1: all like that. It's that's the stuff that comes to mind.
Speaker 1: Is like when when Dan's got an idea of how
Speaker 1: the next day or two should go in his head
Speaker 1: and I'm like, I know better than to fuck with
Speaker 1: that now.
Speaker 2: Well, because history is just shown that, like there's always
Speaker 2: a way there's always a way to get where you
Speaker 2: want to go.
Speaker 3: It's just a matter of how much the pain of
Speaker 3: the asks have to be about it.
Speaker 1: Yeah, oh oh, I remember what it was the getting
Speaker 1: back into MSG. I really did not super like you
Speaker 1: that night.
Speaker 2: That was a moment where I was like, why am
Speaker 2: I not getting what I went right now? I like
Speaker 2: to go backstage to Manchester Square Garden. I was just backstage.
Speaker 2: Let me back there again, and they were.
Speaker 1: No. The only information you had was that a guy
Speaker 1: named Chad could help us out, and the police officers
Speaker 1: like guy I worked for the NYPD. I don't even
Speaker 1: know what the fuck is going on there. I can't
Speaker 1: let you back in.
Speaker 2: I have one job, blackout, drunk and arguing with the
Speaker 2: I wanted to go hang out with wrestlers more.
Speaker 1: Yep. That that That was the literal only time I
Speaker 1: was actually like, did not want to be around you
Speaker 1: like you were. I was on the cops. I was
Speaker 1: on the cops side. That's how annoying you were being.
Speaker 3: I just really annoying.
Speaker 1: You get tunnel vision for sure. Sorry, this didn't have
Speaker 1: to become about you. I'm just curious because I think
Speaker 1: like the ways.
Speaker 4: And is super annoying.
Speaker 3: And I'll take that over angry or violent.
Speaker 1: Yeah.
Speaker 3: For the temper emotional, I do not have a temper.
Speaker 4: Yeah, I have a temper.
Speaker 1: I think I can. I don't know, like because Mary's
Speaker 1: got the temper, dance, got the like tunnel vision. I
Speaker 1: think on the emotional spectrum, I think my biggest weaknesses
Speaker 1: within the confines of our group. I can be stubborn
Speaker 1: for Mike.
Speaker 2: You do have a certain thing where it's like, oh boy,
Speaker 2: if you don't like someone, you know, you are like
Speaker 2: I want them dead.
Speaker 3: I like, you can't be in the same room without glariot. Yeah,
Speaker 3: very well.
Speaker 1: If I don't like you, you've got problems, buddy, like
Speaker 1: I And.
Speaker 2: I'm like, I've never seen you really come around on
Speaker 2: someone like the people that I can probably write a
Speaker 2: lot eight names right now that it's just like Mike's
Speaker 2: dead to.
Speaker 1: Me if you say it and then I don't want
Speaker 1: to make more work for Jake. But you just beep
Speaker 1: and I tell you whether I've turned around and them,
Speaker 1: is that worth it?
Speaker 3: You got to be ready with the beeps. I'm going
Speaker 3: to also cover my mouth to the video.
Speaker 2: You can't tell I'm excited for this all okay, okay, yeah,
Speaker 2: example number one.
Speaker 1: Fuck that guy. Fuck him No, I will never ever
Speaker 1: come one on him. Keep going exactly.
Speaker 3: Okay, Well that was that was number one?
Speaker 1: Yeah, yeah, you started with the top.
Speaker 2: That's Mary, Mary, you got one. You wont take a turn. God,
Speaker 2: that one is so glaring.
Speaker 4: That was obvious that everybody dislikes that.
Speaker 1: I don't think anybody likes that guy.
Speaker 2: Wow, that was just such an obvious one that, like,
Speaker 2: I feel like there are other ones, but that.
Speaker 1: I think you've got, you know one, I almost just
Speaker 1: said way too much and like almost revealed who it
Speaker 1: was without the beep.
Speaker 4: Oh my god, I mean, I know people you dislike.
Speaker 4: I wonder how like hard we're going, right, I'm just.
Speaker 1: Trying to see if I have come Yeah, if I've
Speaker 1: come around on anybody.
Speaker 2: I'm gonna I don't remember the exact name, so I'm
Speaker 2: just gonna describe this person.
Speaker 3: Oh I think it's Oh yeah, no, I don't like
Speaker 3: him at all.
Speaker 1: That's not his name, but I know exactly it's not
Speaker 1: even the right name. I know you got the last
Speaker 1: name correct, Okay, uh yeah, no, no, no, no, no, no no,
Speaker 1: because I don't I don't think I unfairly like anybody,
Speaker 1: dislike anybody. I think I have valid reasons for all
Speaker 1: of them, Like these first two you mentioned.
Speaker 2: Yeah, I don't know you like I'm either no, yeah,
Speaker 2: I'm with ye, fully with you.
Speaker 1: Second one just super pompous.
Speaker 3: Okay, I don't hang on ready.
Speaker 1: Oh of course not nobody likes her either. That's not
Speaker 1: just a me thing. This is so fun. It's cathartic
Speaker 1: as fuck for me. I didn't mean to turn this
Speaker 1: into a therapy session. I'm trying to think if there's
Speaker 1: anyone I have done a one eighty on. Oh, actually
Speaker 1: there's there's. I've got some there's an intense enough dislike
Speaker 1: where I get to that I can't come back, but
Speaker 1: like there's they have the opportunity to save to turn
Speaker 1: it around.
Speaker 2: I've definitely had that over time, where it's like people
Speaker 2: that like, oh boy, it just seems like we don't
Speaker 2: like you Chiller at all, you know, in twenty fourteen
Speaker 2: and now it's like, oh yeah hung out with these
Speaker 2: people and yeah they'll you know.
Speaker 1: I said they have one yeah, Mike, Mike. Oh, I
Speaker 1: never had the huge problems with her. That was more
Speaker 1: I know who did I don't I don't like her,
Speaker 1: but I like, I never like intensely disliked her.
Speaker 3: Okay, okay, okay, okay, ready right right, yeah, oh god.
Speaker 1: That that he earned my ire for sure. Like over
Speaker 1: a long period of time, I try, I gave that
Speaker 1: guy chances. That's funny, Okay, that Jake, there's four there
Speaker 1: should be four, be no, it's five or five?
Speaker 2: This is so And all of them were ones that
Speaker 2: you superhte well, no one of the merry one was
Speaker 2: like Mike didn't hear.
Speaker 1: To my credit, though, I would not care if any
Speaker 1: of these people heard this Jesus, Like, I take pride
Speaker 1: in that I don't.
Speaker 3: Yeah, and I don't.
Speaker 4: They would know too, they'd be like, yeah, that's.
Speaker 1: All probably two two three, I think all those people
Speaker 1: know except for the third one.
Speaker 4: And today is the day we learned that Mike is
Speaker 4: the most emotionally mature of all of us. Yeah.
Speaker 1: No, I've I'm stubborn in who I dislike, But I've
Speaker 1: definitely there's been a couple I've turned around on, but
Speaker 1: those were not like intense dislikes. Those were like I
Speaker 1: don't really like this guy. I'm not this guy's biggest fan.
Speaker 1: But then later on I was like, actually, no, you
Speaker 1: know what, they turn around. There's been a few after
Speaker 1: we stop recording. I'll name a fear.
Speaker 4: You're on the good list.
Speaker 3: I would.
Speaker 2: I would actually say, I think we're all probably around
Speaker 2: the same level of like we all have our little
Speaker 2: things that are a little not as mature. But I
Speaker 2: don't think anyone's like wildly in one direction.
Speaker 1: No, no, Yeah, we're doing great, We're doing fine. Yeah,
Speaker 1: I think we're doing fine. And if you don't think
Speaker 1: we're I'm gonna be stubborn. I'm not gonna like you about.
Speaker 4: It, like you're going on the list.
Speaker 1: Thank you, Christian. That's our emails today. Oh god, I
Speaker 1: gotta really uh make sure to tell Jacob. Yeah, all right, well,
Speaker 1: thank you Christian. Thank you Darien as our email section.
Speaker 1: That's our episode. Like I said, fill that inbox. Back up.
Speaker 1: The more creative questions that lead to fun combos, the better.
Speaker 1: That's fire skip cast at gmail dot com. That is
Speaker 1: episode one hundred and twenty seven. We recorded it well
Speaker 1: in advance. I'm curious to see what everybody else thinks
Speaker 1: about Resuevil Requiem. Sounds like people might be pretty positive
Speaker 1: on it. Once the embargo lifts. I'm excited to find out,
Speaker 1: excited place.
Speaker 3: Think it's gonna be very well received.
Speaker 1: Yes, I might if if my travel uh what's the
Speaker 1: word I'm looking for my travel travels continue, I might
Speaker 1: use the time bought back not traveling to play resid evil.
Speaker 2: I would say, too, like I don't know how it's
Speaker 2: gonna run on steam deck. I didn't try, but like
Speaker 2: it's one to like, you know, like Mary and I
Speaker 2: both had that experience that you know at night, you know.
Speaker 3: Set the mood pretty hard.
Speaker 1: Right now, maybe I'll have Supreme. That's rough out right now.
Speaker 1: It's the whole world is white.
Speaker 2: Especially the gray stuff. The great stuff at the care
Speaker 2: Center is like top non. I'm more excited for that
Speaker 2: than which Leon stuff is super fucking fun.
Speaker 3: Too, It's just the gray stuff's better.
Speaker 1: Cool. All right, Dan, what do you have going on?
Speaker 1: Before we close the episode out?
Speaker 2: We are killing it over at giant bomb dot com.
Speaker 2: Lately we got new stuff we are launching. We just
Speaker 2: launched Abby's show, The Marry Me Tomadacci, which is hilarious.
Speaker 2: Tune in for that. But yeah, just go to giant Bomb.
Speaker 2: Chack of the BombCast. Blake Club's killing it. We've just
Speaker 2: got so much stuff going on over there, and it's
Speaker 2: all been very exciting. More to come to cool, Mary,
Speaker 2: What about.
Speaker 4: You, I'm playing, Uh, I'm streaming games on Twitch usually
Speaker 4: before we talk about them here, and I think that's
Speaker 4: kind of cool. So sometimes my very first impressions of
Speaker 4: a game will be on Twitch. I I streamed Karen
Speaker 4: that was kind of like my first reaction to it live,
Speaker 4: so I think that's a good place. And updates about
Speaker 4: my dog and normal life on Instagram.
Speaker 1: Mary, I had an idea I want to run by
Speaker 1: you that's related to Resident Evil, and I'm sure people
Speaker 1: are wondering what our plans are.
Speaker 4: Yes, I was going to offline it because I didn't
Speaker 4: want to put pressure on you, But what's I do?
Speaker 1: Okay, And I don't want to. I almost don't want
Speaker 1: to mention it because if we don't do this, and
Speaker 1: I that's my fear too. I'll tell you after. I
Speaker 1: don't want to.
Speaker 4: I don't want to set anything up because your your
Speaker 4: travel is so bad in the next few weeks and
Speaker 4: then mine's bad in March, and so I was like,
Speaker 4: what I don't want is for us to like make
Speaker 4: people wait.
Speaker 1: It won't be time soon, but.
Speaker 4: Yeah, but obviously I do think we should figure out
Speaker 4: how the next Resident Evil will work, and I have
Speaker 4: some ideas. Yeah, so that is something we will figure out,
Speaker 4: but just due to work and travel, and I also
Speaker 4: have some projects that I'm working on secretly that I
Speaker 4: have to finish too. So one all that stuff is
Speaker 4: done that I'm in.
Speaker 1: Cool And if you're not a patron of ours, through Patreon,
Speaker 1: you can add free episodes and the video versions of
Speaker 1: the episodes. We also do bonus videos, recordings, et cetera.
Speaker 1: Whenever we can find time to go to Deep Dish
Speaker 1: Pussy dot com correct to you can become a patron there,
Speaker 1: or just go to patreon dot com look up fire
Speaker 1: Escape Cast. That's our Episode'll be back in a couple
Speaker 1: of weeks for episode one twenty eight. Looking forward to
Speaker 1: chatting with you guys again. Will you have been to
Speaker 1: New Orleans by then or no, March We'll publish on
Speaker 1: March seventeenth.
Speaker 4: We go on.
Speaker 3: I'm looking at our next recording. No, no, we're recording.
Speaker 1: Well, at some point I want to I want to
Speaker 1: catch up on that trip. Unfortunately I cannot make it.
Speaker 1: I don't like merry enough.
Speaker 3: To Recordings from now will be right after. I'm true looking.
Speaker 1: Forward to that. No, I don't, I don't dislike you,
Speaker 1: all right. Thank you Dan, thank you Mary, thank you
Speaker 1: body for coming to listen. We will see you in
Speaker 1: a couple of weeks. Till then, Bye Bo.