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Speaker 1: Good golly, ma Herschela Golly, we're back with the fire

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Escape Cast. It is episode one hundred and twenty seven.

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Fucking blizzard is starting in the Northeast once again. Can't

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get out of this goddamn winter. Can't wait for better weather.

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I'm here as always with Dan Riker.

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Speaker 2: You're making me nostalgic for the previous ones that I

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thought were bad but now in retrospect, are better than

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what you're doing now.

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Speaker 1: You love it. That's what was the first one? The

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first one?

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Speaker 3: Like ever?

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Speaker 2: Yeah, what was happening in Bradley crapping in Billy crapping,

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Billy crapp.

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Speaker 1: In Okay, shit, you don't even remember his name? No, no,

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hopefully you don't run into him in person.

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Speaker 3: Do something with Mary's name.

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Speaker 1: Uh, let's dish with Mary Kish that works. I saw

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I think I've I've told Dan there's a real tea

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uh company called Whitkert And I can't not hear your

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name with like a speech impediment.

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Speaker 3: Or like with the Mocking Baby, which yeah, yeah, yeah, okay.

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Speaker 1: And then I saw a bag I don't know what like.

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It looked like a makeup bag someone brought into the

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wine bar and it said kith k I t h

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on it and I just cannot hear Mary's name with

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a lisp. It's Mary Keith brought makeup what's going on.

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Speaker 3: With you guys?

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Speaker 2: Eh traveling got back from New York recently and that

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was fun, very short, but.

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Speaker 4: You made it out just in time.

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Speaker 3: I did. Yeah, I heard there's some shit coming in.

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Speaker 1: Yeah, we should uh specify we're recording. We all have

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a busy few a month really coming up, but we're

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recording this, uh much earlier than we usually do. And

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what is today the twenty second of February. So that's

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why I'm talking about a blizzard because I'm sure there

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won't be one, hopefully when this episode goes up on

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the third. Yeah, I was supposed to have a flight

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tomorrow still somehow has not been canceled, but like the

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four flights per eating and preceding it are canceled, so

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maybe they just haven't got around to canceling mine yet

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even though they're going to.

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Speaker 3: Is it just starting the blizzard stuff?

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Speaker 1: Yeah, it's barely even sticking yet, but like the wind

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is definitely starting to pick up. There's some like snowflakes

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going completely vertical.

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Speaker 2: I fight even without weather issues. In the last year,

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like my travel has been a giant paint. Like I

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used to never have delays or whole days at airports

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because the things getting sucked up and all of a sudden,

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everything just fucking sucks.

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Speaker 3: Nothing works the way it's supposed to.

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Speaker 1: I've been having a good like a streak of good luck.

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This one is just active. God, but it's it's supposed

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to be like two feet of snow and we just

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got over that other blizzard. I love talking about the weather.

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Let's just do this the whole.

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Speaker 3: The weather that's like ten days dated by the Yeah, yeah.

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Speaker 1: I'm sure people in fucking Miami are loving this. Mary,

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well you both have. Dan, you were in New York.

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But you guys have some travel coming up as well,

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I think, right, yeah, together, there's.

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Speaker 4: A lot coming up. But what I'm doing recently has

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been getting really into reading books and then watching the

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movie version of the book. Yeah, like Sphere, Twilight, actually

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unapologetically like Twilight, and like watching the whole trilogy because

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it's so absurd and such a ridiculous experience. Dan, have

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you ever watched Twilight?

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Speaker 2: Like, No, I've never seen the movies or read the books.

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I know it's Robert Pattinson, Kristen Stewart, and there's a

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wolf man. There was a feud between like Billy and

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Eddie or whatever, like the vampire and the werewolf or something,

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because I remember like stories would have like Team Billy

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tm Eddie h shirts and stuff like that.

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Speaker 1: Jacob and Edward.

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Speaker 2: Billy is not in faul Billy, Okay.

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Speaker 4: Billy, I love you. I so you've never watched any

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media of it. You haven't seen the first one.

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Speaker 2: I haven't seen a Twilight. I'm a grown as man.

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I don't fall in with this nerdy internet stuff.

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Speaker 1: You haven't seen Harry Potter.

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Speaker 4: No, oh, that's crazy important. But I would say the

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first Twilight is culture. There was a cultural moment where

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it was important to observe these ridiculous films, and they

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get more ridiculous. Dan, I mean, I think you. You're

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a fan of ridiculous media. I think you. I think

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we should.

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Speaker 3: Rectify this a romance thing. I'm not really a romance

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movie guy.

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Speaker 4: There's also death.

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Speaker 2: People are dying, like cool death like Schwartz and your

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deaths or is it just death Shakespeare death?

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Speaker 4: I mean, I think like they are a bit fantastical

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about it. But people die, there's murder.

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Speaker 3: What's the funniest death in Twilight?

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Speaker 4: I mean they're all pretty stupid.

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Speaker 1: Oh. At one point, Edward the vampire, he goes to

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bite someone's neck and he accidentally bites their dick and

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then I don't know, I don't know how it.

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Speaker 3: Sounds like a scary movie seven thing.

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Speaker 1: Or Edward's like, oh, whoops and pretends.

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Speaker 4: That's actually it's the whole books are an allegory for

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being secretly in the closet. Yeah, He's like, no, I'm not, but.

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Speaker 3: He is, Oh, yeah, I've seen you know what.

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Speaker 2: I haven't seen the twilet movies, but I have seen

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vampires suck. The parody movie of Twilight moving on porn Hub.

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On the porn hub, Yeah, no, it was. It was

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really bad. It was like it was like a sub

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scary movie type thing, or like remember like Meet the Spartans,

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like the three hundred parody. It was like below that

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tier of a parody movie.

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Speaker 1: Like sex House tier.

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Speaker 3: No, sex House is fantastic.

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Speaker 1: Yeah, that's that's that's s tire.

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Speaker 4: Yes, I think the original feels like a parody, and

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I think you would enjoy it only in the ridiculousness

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of it. I don't think it's aged well either. So

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there's this kind of outrageousness to the first one that

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I think does warrant of you, but kind of want

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to be there for it, Like I feel like it

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will be a nice, like, uh experience. You'd have to

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be in the right mood though, you know, drunk. Yeah,

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everyone has to be accepting of this, if this absurd thing.

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Those are other movies. I read handmaid Tale, which is

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a new movie that just came out with Sidney Sweeney, and.

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Speaker 1: Handmaid's Tale.

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Speaker 4: No, no, you're thinking of Handmaid's Tale. I'm saying the handmaid.

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Speaker 1: Okay, handmaid because you said it.

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Speaker 4: Handmaiden I think is also one too, But I'm talking

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about the hand guest. No, not the Handmaid's Tale, which

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is also a book.

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Speaker 3: I'm talking about Bible Tale goes.

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Speaker 4: What's it called.

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Speaker 1: I don't know.

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Speaker 4: You guys, tell me you brought it up.

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Speaker 2: The Housemaids, The Housemaids Oka Midstale was the TV show

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with the Madmen.

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Speaker 4: There's too many books about handmaids, maids, maidens, and I

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just think that culturally we have to move on.

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Speaker 3: Is that like what little women is no no address?

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And they have the don't they have the frilly things

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and they.

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Speaker 4: But that's like in a time where everybody dressed like that.

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They're not housemaids, they're just people.

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Speaker 3: Everyone was just wearing frilly stuff back then.

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Speaker 4: They just wore frilly stuff back then. That was like

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a you know, the pride and prejudice time where you

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just like hoped to find a really good husband.

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Speaker 2: Where is a handmaid or a housemaid? Are they the

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same thing? I've never thought of this concept.

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Speaker 3: In my life.

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Speaker 4: That's a really good question.

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Speaker 1: Handmaid in the in the uh in Margaret Atwood's book

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and the show was like literally just like a as

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far as I understand, a slave used to like breed.

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Speaker 3: Not just like doing stuff around the house.

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Speaker 1: It's like it's the Handmaid's Tale. It's like a dystop future. Yes,

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it's a dystoping future thing where like Mary, you might

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know more than me a mana it's probably like bashing

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your head against the wall. Let's going to me explain it.

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But yeah, they're like used like specifically for breeding, like

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in a.

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Speaker 2: Wait in the show, right, this isn't like a real

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concept from like the eighteen hundred real things.

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Speaker 1: Or a Handmaid's Tale is a dystopian fiction, right, Handmaid?

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Speaker 2: But I don't know what a handmaid is? And you

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started talking about breeding and so wait, additional creation, right, Oh,

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I don't a real thing.

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Speaker 1: I don't think so.

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Speaker 3: Oh well, okay, I thought I was mad. I don't know.

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Speaker 4: In Handmaid's Tale, it is a it is a different

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version of United States history where we get so conservative

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and it's also really difficult to have babies. That anyone

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who is of birthing age and viability gets given to

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family is to make sure that they continue their lineage.

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Speaker 1: That's like it's like a mad man. Well, those six

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women that she busts out.

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Speaker 2: And they got the mad men scientologist lady, isn't it?

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And like that admaid? I thought that was a word

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before that show.

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Speaker 1: I think no, I don't think so.

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Speaker 4: Housemaid and then housemaide very different. Yeah, it's a modern.

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Speaker 3: Confusion, you see the confusion.

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Speaker 1: Different things will not help you in court, those socially you.

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Speaker 4: Would still get in trouble. So Housemaid is a psychological

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thriller that I actually thought was akin to like a

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Gone Girl.

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Speaker 1: I'm seeing the trailer in my head and I know,

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I'm so sick of Sydney Sweeney.

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Speaker 4: I well, this is how I would sell it is

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and I and I know this is such an old,

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you know, contrite thing to say, but like, the book

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is so so good at manipulating the reader into not

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knowing what's going to happen, and there's a lot of

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twists and turns. It's very, very good. And I was

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so excited after reading the book to watch the movie.

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And the movie is not, unfortunately, like Gone Girl at all.

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It's kind of like it's bad. Unfortunately.

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Speaker 2: I've had that experience a couple of times in my life,

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and it is really disappointing. I remember, like as a

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kid loving Jurassic Park and reading The Lost World and

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being like, I cannot wait to see this on the

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big screen.

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Speaker 4: You're going to mean the original Jurassic Park, because I

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was gonna be like, boy, you're on your own, everybody

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I read that.

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Speaker 3: I read the original as a kid, and I love

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the original book.

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Speaker 4: But the original Jurassic Park is amazing.

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Speaker 2: No, well, yeah, of course you know what I'm saying.

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We're talking about, and Lost World is a terrible movie.

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I just think it's just like it's not. It missed

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a lot of stuff from the book and everything. It

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was a disappointment coming off the book. I think the

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first book movie were incredible.

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Speaker 1: Yeah.

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Speaker 4: Yeah, nobody questions that. You'd be crazy.

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Speaker 1: It's fucking crazy how many huge movies came out of

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Michael Crichton's writing.

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Speaker 2: Sometimes writing really was conducive to that. I mean like

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they were building up Congo to be like the next

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dress part that super was not I like this kid,

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but who's.

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Speaker 1: What's the contagion? Was that him? Uh?

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Speaker 3: The Andromeda Strain seventies or eighties?

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Speaker 4: That was like before Oh wow, he liked Congo. I

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just want to say that's kid.

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Speaker 3: I love Tim Curry. Ernie Hudson like, yeah, diamonds.

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Speaker 4: Yeah, it's like soy good.

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Speaker 1: Lines in that Sphear. Oh god you've mentioned earlier.

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Speaker 3: Spear is awesome.

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Speaker 4: Yeah, we'll never forget Spear. Yeah, there's so many good ones.

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And the bummers when you read a book and you

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get really excited about how good the book is to

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watch a movie and be like, oh no, and I

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I was so hyped about the book that I was like,

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we're all gonna watch Housemaid because the book is really good.

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I bet it's going to be good. And then I

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left and went, oh, no, I know that wasn't. I

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wasn't and it didn't. It wasn't faithful and you can't

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really defend that. But I was like, that's not what

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happens in the book, Like they changed things, they moved

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stuff around.

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Speaker 2: Yeah, it does annoying because like you'll get to part

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in the book and like, oh, I can't wait to

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see how they do this in the movie. And sometimes

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they just totally don't even touch it.

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Speaker 4: You know, they didn't do half of it. I was

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very confused with why they made the decisions that they made.

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Speaker 2: The worst is when it's both ends are terrible, where

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it's like I remember before the Lord of the Rings

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movies came out and I was like, this is going

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to be exciting. This sounds awesome, and I got the

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books and I was like, ooh, this is very bad

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this book. I don't like this at all. And I

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was like, I'll wait for the movie. And then I

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saw all the movies and I was like these are

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even worse.

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Speaker 1: So, uh yeah, someone say something so stupid so quickly

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and not with no self awareness in the history.

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Speaker 2: Both very bad at what they do, it turns out,

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Oh my god, I'm not kidding.

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Speaker 1: I'm not falling for that.

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Speaker 2: I'm not saying objectively. I'm just saying to me, like

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Lord of the Rings books and movies are terrible.

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Speaker 4: I will say, like there's an element of like descriptor

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that is in the Lord of the Rings, of like

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describing the environments and the histories that are soup.

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Speaker 2: You'll spend eighty pages talking about a little the pumpkin

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spin on the soup was so good, and it's like,

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this is fucking terrible.

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Speaker 3: And then the movies are less exciting somehow.

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Speaker 4: Yeah, they're not about soup at all. They don't even

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have one ball.

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Speaker 3: Yeah, it's just look at Hill for two hours.

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Speaker 1: I will I'm not even gonna humor this conversation. What

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else is new in your Oh we're not talking about

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video games yet? I do.

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Speaker 3: I saw a movie.

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Speaker 2: I saw a movie that I have not been able

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to stop thinking about, Marty Supreme.

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Speaker 1: Oh, yeah, we're about to watch that soon. Don't have

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you said it seen it yet?

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Speaker 4: I have seen it?

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Speaker 3: Okay, that character, I think it's pretty good. I adore

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that character.

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Speaker 2: He is such a carneye ass worker, piece of shit.

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I thought, watch so much time as that guy. I

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love that movie.

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Speaker 4: Hearney, piece of shit is like fair. I think when

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I walked away from that movie, I was like, uh,

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that person is bad and I refuse to acknowledge that

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this is like a good person. And I think that

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a lot of people are gonna walk away from that

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movie and be like, what a cool characters the.

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Speaker 2: Same guy that thinks like Walter White or Scarface or

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Don Draper are like aspirational characters. There's always gonna be

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those people who take like argument, yeah, oh yeah, yeah,

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but the worst guy.

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Speaker 1: You know is going to be ken for Halloween or

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something like that, right, right, yeah.

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Speaker 2: Like Marty's is clearly a piece of shit in this movie.

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But that's why I find him so fascinating. He's like,

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shallame is just chewing up this character. And it's a

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longer movie, and I thought it just flew by, And

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it's again in that genre. I like, I don't know

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the name of this. I don't even know if it

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is a genre. We're talking about uncut gyms. If I like,

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I'd kick you and now Marty Supreme wor anxiety Anxiety the.

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Speaker 3: Movie Good Time, Robert good time I loved the good Time.

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Speaker 1: Well, these are all by like Tafty, three of these

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four from the same directors. No, this, this is only.

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Speaker 2: This is josh Joshua was uncut Jim's and this Benny

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did Smashing Machine, which I heard was bad, and then

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they were both on good Time. Yeah yeah, yeah, Gunny

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stuff too, like I mean Benny and the Curse with

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Nathan Fielder and all that stuff, and.

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Speaker 1: That for other good Time was in the news recently

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for other reasons, but people can google that. Uh yeah, yeah, yeah, yeah.

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I legitimately think we might watch Marty Supreme after this recording.

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Speaker 4: Oh, I think it's worth it. Yeah, I think I

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recommend it for everybody. I just always like add this

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caveat of like I hope people are recognizing kind of

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like watching Fight Club, like this is not good And

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I'm a little worried that a lot of impressionable boys

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are gonna watch this and be like, what a cool dude.

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Speaker 2: Yeah, I can't imagine watching that movie and being like

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I want to be like that Marty guy, Like this

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guy makes every bad.

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Speaker 4: Really the guy that said that fucking this movie was

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like the most incredible movie of all time. Fight Club

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and you have to watch it because it's so important.

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Symbolism symbolism, symbolism doesn't understand the nuance of character.

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Speaker 3: It was twenty six years ago. Oh impression.

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Speaker 2: Now I recognize that I have a film degree, and

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I know that Fike Club is satire about toxic masculinity.

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Speaker 3: I know that I have a degree.

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Speaker 4: You've learned it now. Guess what, your little fucking lizard

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brain thought that that movie was cool and that's what

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kids did sixteen.

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Speaker 2: I was thinking about that recently because the rest of

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seth Rowlins was just doing like a GQ interview and

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talking about his favorite.

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Speaker 3: Movies, like, oh, absolutely, it's Fike Club. It's Fike Club.

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You know.

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Speaker 2: Tyler Durton's like, I wonder what sef ceth Rowns just

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still thinks it's cool?

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Speaker 3: You know?

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Speaker 2: No, I know, I know what Fight Club? Has I

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read the book. I've read the book after I saw

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the movie.

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Speaker 3: There, Yeah, I the deal is there.

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Speaker 1: That's somewhere.

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Speaker 4: Another book that I read, it's a real short story.

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Is this one I really do recommend is called The

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Life of Chuck and it was recently also adapted into

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a film. And the film I saw like a trailer

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for the film, and I was like, Oh, I'd like

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to read the I just think it would be neat

360
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to try this again because I had a bad one

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with The Housemaid and I was like, I can read

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and then enjoy a movie, and I hope this is better.

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It's actually written by Stephen King, which is interesting, and

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it's short. This is another thing I love about books

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because sometimes I don't want to read something that's going

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to take me four hundred hours. This is a short

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story about a person who's dying, and it's basically going

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through the phases of their life and it goes backwards,

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so it starts in Act three when he's dying, and

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then Act two and then Act one is the is

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the final chapter. And it's great. It's like a really

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good slice of life of like what happens in a world.

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Imagine that when you die, because the universe is how

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you perceive it, Dan that when you die, the universe.

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Speaker 1: Ends solidistic way of Yeah, so it's like the idea

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is like you're dying, which means like the world is

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actually crumbling because it was made for you.

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Speaker 4: Anyway. I love I love this concept and I loved

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this short story and so yet again I pull everyone

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together and I say, this short story was so good,

381
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Let's watch the movie. And this movie is a real

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tough watch. It's called The Life Tom and it's good. Yeah,

383
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it's it's well acted. That's not the problem. It's just

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it's a it's a book that really struggles to be

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a movie.

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Speaker 1: Wait wait, Mike, Yeah, why did he I didn't know

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he was doing non horror stuff.

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Speaker 4: Okay, this has an interesting story. So this kind of

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occurred as a miracle. I think Stephen King does the

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opener in the book, which is interesting to uh like

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a like an audio not a book. And apparently, like

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this is one of those things where it was like

393
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impossible to even have this movie be made because it

394
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just so happened that it was May It was written

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by Mike Flanagan during a time where all the screen

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writers were on strike and so it couldn't exist. And

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it was also like a twenty twenty like COVID situation,

398
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so nobody could make anything for multiple reasons. And Mike Flanagan,

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00:19:05,240 --> 00:19:06,960
because of where he was at the time, he was

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allowed to write the screenplay adaptation of this book, and

401
00:19:10,000 --> 00:19:12,440
so it was constructed at a time when nothing else

402
00:19:12,480 --> 00:19:15,000
could be made, and that's why they made this film.

403
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Like it shouldn't have existed. It's like a miracle that it.

404
00:19:17,480 --> 00:19:20,279
Speaker 3: Came out during the pandemic, right.

405
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Speaker 4: No, I think it just it just kind of was

406
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one of those like threading a needle situations where it

407
00:19:24,960 --> 00:19:26,559
was like, well, we already have the screenplay because it

408
00:19:26,599 --> 00:19:29,079
was allowed to be written by this very specific person

409
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at this very specific time, and so when they were

410
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coming back into the world, it was one of the

411
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few screenplays that was greenlit.

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Speaker 3: To go okay, and it was cheap but not good.

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Speaker 4: No, unfortunately.

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Speaker 1: And here's the thing.

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Speaker 4: It doesn't suffer like The Housemaid. It's it's it is

416
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built for a book. That is how I feel. When

417
00:19:49,319 --> 00:19:51,880
you read it, you will be like, oh, there's so

418
00:19:51,920 --> 00:19:54,839
much nuance. You can understand all what the characters are thinking.

419
00:19:55,400 --> 00:19:57,359
This character is dying, right, so it's like going into

420
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their head. It's like telling you their innermost thoughts. It's

421
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going into their past. It's telling you, like why they're

422
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doing the wacky things that they're doing. Eventually, like the

423
00:20:05,160 --> 00:20:07,079
idea is like this character does like a really good

424
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dance on a public square and everyone's like why is

425
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this guy dance so good? And it's like, well, they

426
00:20:10,720 --> 00:20:14,640
don't know that, you know, I like loved dancing and

427
00:20:14,680 --> 00:20:16,720
I was in a band as a youth, and this

428
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brings me back to my youth. And you can't fucking

429
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have any of those conversations in a movie. So he's

430
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just dancing in a public square.

431
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Speaker 2: I was thinking about that, like I was reading the

432
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Stephen King Short Story collection over the last year or so,

433
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and like that is a crazy thing about books that

434
00:20:31,440 --> 00:20:33,319
they have over movies, is like they got the huge

435
00:20:33,319 --> 00:20:35,599
downside and that you can't see the things that are happening.

436
00:20:35,680 --> 00:20:37,960
Speaker 4: Yeah, there's a downside in the fact that you can't

437
00:20:37,960 --> 00:20:38,400
see them.

438
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Speaker 2: That's a downside, but it does have an upside in that,

439
00:20:40,839 --> 00:20:42,720
like you can hear so much more of what's in

440
00:20:42,720 --> 00:20:45,119
their head. Like you can do narrating in a movie,

441
00:20:45,559 --> 00:20:47,039
but that's like a couple of lines here and there

442
00:20:47,039 --> 00:20:48,400
to set up a scene or something. This one, you

443
00:20:48,400 --> 00:20:51,200
can have pages and pages of what a character is thinking,

444
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which movies don't typically do, I.

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Speaker 4: Mean not well, right, Like if you're having a constant voiceover.

446
00:20:57,759 --> 00:21:01,680
That's like this makes Dan angry. Yeah, because as a

447
00:21:01,799 --> 00:21:06,279
child he didn't like when his pumpkin soup was described

448
00:21:06,440 --> 00:21:09,319
for four pages, so he's getting more angry as he's

449
00:21:09,359 --> 00:21:14,319
really It's like you need that context to understand a character.

450
00:21:14,640 --> 00:21:17,680
That's why, like maybe we're saying, Michael Crichton's books are

451
00:21:17,720 --> 00:21:20,480
so much better as adaptations than a lot of other

452
00:21:20,640 --> 00:21:23,559
writers because he writes for action, probably more than he

453
00:21:23,640 --> 00:21:27,559
writes what's in your mind. This book is one hundred

454
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percent what every character is thinking and feeling. And so

455
00:21:30,480 --> 00:21:34,279
as a movie, I was like, this is impossible to explain.

456
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And now I don't think I could ever invite people

457
00:21:36,200 --> 00:21:38,400
over again and be like, we have to watch this

458
00:21:38,440 --> 00:21:40,559
movie because I've done two bombs in a row.

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Speaker 3: You know what you gotta do. Reset with mcgoover.

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Speaker 4: I'm gonna reset with Twilight. I feel like that's going

461
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to be my saving grace.

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Speaker 2: I will watch it with you know, Mary, if we

463
00:21:50,599 --> 00:21:52,519
like get back to the BnB in New Orleans or

464
00:21:52,559 --> 00:21:54,079
something and it's just a thing where we all just

465
00:21:54,119 --> 00:21:56,119
want to like hang out for another couple hours and

466
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just chill out with some drinks or something. I will

467
00:21:58,759 --> 00:22:00,799
not bock at Twilight Light. If you want to force

468
00:22:00,880 --> 00:22:03,319
us all the watch Twilight. Okay, all right, I'm just

469
00:22:03,319 --> 00:22:05,519
just putting out there and New Ormans spooky town. They

470
00:22:05,519 --> 00:22:07,119
probably dealt with vampires at some point.

471
00:22:07,400 --> 00:22:11,480
Speaker 4: It'll be it could be pretty fun to do. Hanted tour.

472
00:22:12,599 --> 00:22:14,759
Speaker 3: I did one once. It's not that great.

473
00:22:14,759 --> 00:22:16,720
Speaker 2: I mean I did one that was like pretty well

474
00:22:16,799 --> 00:22:18,279
rated and stuff, but it's still like you're just kind

475
00:22:18,279 --> 00:22:20,880
of walking around and they pointed buildings and they're like.

476
00:22:20,839 --> 00:22:23,640
Speaker 4: Oh, you weren't drunk enough. That's a problem.

477
00:22:24,640 --> 00:22:28,000
Speaker 3: I was.

478
00:22:29,680 --> 00:22:32,759
Speaker 2: We actually left half way through the tour because we

479
00:22:32,759 --> 00:22:34,359
were we were just like halfway through tour and we

480
00:22:34,400 --> 00:22:35,759
were just kind of bored, as me and Biank were

481
00:22:35,759 --> 00:22:38,319
there on our honeymoon, and uh, We're just kind of

482
00:22:38,440 --> 00:22:40,279
bored and we're outside and all of a sudden we

483
00:22:40,279 --> 00:22:42,480
heard Dan Biaka and we looked up and you guys

484
00:22:42,519 --> 00:22:44,279
might know Brian Voorr used to be a game informer

485
00:22:44,480 --> 00:22:46,559
and he was just up on a balcony having dinner.

486
00:22:46,640 --> 00:22:48,799
Speaker 1: Like Brian, and so he didn't know he was in town.

487
00:22:49,160 --> 00:22:51,640
Speaker 2: He was in down for WrestleMania which was ching up,

488
00:22:52,039 --> 00:22:53,640
and so yeah, we just left the tour and went

489
00:22:53,720 --> 00:22:54,440
up and on out with Brian.

490
00:22:54,599 --> 00:22:57,279
Speaker 1: So did they let you swear? Could could you swear?

491
00:22:57,359 --> 00:22:57,799
On the tour.

492
00:22:58,400 --> 00:22:59,319
Speaker 3: I see where this is going.

493
00:22:59,400 --> 00:23:00,839
Speaker 1: Those fuckers come out of the ceiling.

494
00:23:03,759 --> 00:23:06,319
Speaker 2: Yeah, I mean, this is this is your trip. So

495
00:23:06,359 --> 00:23:08,519
I will, I will. I am game for anything. I

496
00:23:08,559 --> 00:23:10,200
would do a Haunted tour. I will just say someone

497
00:23:10,240 --> 00:23:12,000
who's done him not the most exciting.

498
00:23:12,680 --> 00:23:15,119
Speaker 4: I did one and I liked it. I think it's

499
00:23:15,160 --> 00:23:16,200
all in your headspace.

500
00:23:16,400 --> 00:23:19,599
Speaker 2: Yeah, this tour where you go to Nicholas Cage's pyramid

501
00:23:19,599 --> 00:23:21,119
that he's gonna get buried in, because that's all right.

502
00:23:21,240 --> 00:23:23,759
Speaker 4: I went to Nicholas Cage's house. There always has to

503
00:23:23,759 --> 00:23:28,039
be a Nicholas Cage segment because this guy's fucking weird

504
00:23:28,319 --> 00:23:30,799
and has a lot of property in New Orleans.

505
00:23:30,960 --> 00:23:32,799
Speaker 2: Any bar you go into, Mary, I want to take

506
00:23:32,799 --> 00:23:34,759
you to a few different bars that, like, they all

507
00:23:34,799 --> 00:23:37,079
have all these frame photos of Nicolas Cage all over

508
00:23:37,079 --> 00:23:38,279
because he's just constantly there.

509
00:23:38,440 --> 00:23:40,400
Speaker 3: Apparently Charle is there a lot too.

510
00:23:41,599 --> 00:23:44,799
Speaker 4: He got in a big fight. I saw his videos

511
00:23:44,799 --> 00:23:45,559
he got arrested.

512
00:23:45,759 --> 00:23:48,839
Speaker 2: Yeah, I saw shirtless and tattooed, looking very drunk and

513
00:23:49,000 --> 00:23:49,920
got his ass beat.

514
00:23:49,960 --> 00:23:51,039
Speaker 3: I think, yeah, it just does.

515
00:23:50,960 --> 00:23:53,319
Speaker 1: Not seem like he's doing well. No, anytime I hear

516
00:23:53,319 --> 00:23:56,039
anything about him, Yeah, No, what was that movie Peanut

517
00:23:56,039 --> 00:23:57,400
butter Falcon?

518
00:23:57,960 --> 00:23:59,720
Speaker 3: Oh, yeah, I heard about him.

519
00:24:00,279 --> 00:24:04,759
Speaker 4: Tough Time to be a wife abuser. Yes, he's like

520
00:24:04,960 --> 00:24:08,000
fucking notoriously known that he's like been a piece of

521
00:24:08,039 --> 00:24:13,720
ship to every woman he's ever been. Fuck Shia Lab,

522
00:24:14,200 --> 00:24:17,920
he seems like every name is. I don't care. I

523
00:24:17,960 --> 00:24:20,480
have like no patience for that ship. I will not

524
00:24:20,640 --> 00:24:23,759
be yet for that man.

525
00:24:25,960 --> 00:24:27,680
Speaker 3: Strong anti abuse, Wow.

526
00:24:28,640 --> 00:24:31,359
Speaker 4: I have a real strong opinion about it.

527
00:24:31,880 --> 00:24:34,240
Speaker 1: Fucking police are gonna be at your door momentarily.

528
00:24:36,119 --> 00:24:38,559
Speaker 4: Maybe I would.

529
00:24:38,279 --> 00:24:39,440
Speaker 1: Love to beat up Shia Lab.

530
00:24:40,200 --> 00:24:43,039
Speaker 4: We're closer to The Handmaid every day now, Dan. Just

531
00:24:43,079 --> 00:24:45,440
so you know, that's the one where women are being

532
00:24:45,839 --> 00:24:48,960
told to sleep with other men, not the one where

533
00:24:48,960 --> 00:24:49,519
they're cleaning.

534
00:24:49,880 --> 00:24:55,759
Speaker 1: We know, Mike, Yeah, weird thing to say in any context.

535
00:24:55,799 --> 00:24:58,640
I don't remember why I said that, Probably thinking about

536
00:24:58,640 --> 00:25:05,759
The Handmaid's Tell we watched. I think I told you Dan,

537
00:25:05,839 --> 00:25:08,200
we watched Roadhouse after mcgruber a couple of weeks ago.

538
00:25:08,480 --> 00:25:10,039
The movie's still so fucking good.

539
00:25:10,359 --> 00:25:11,680
Speaker 3: It's a it's a perfect day.

540
00:25:11,880 --> 00:25:14,240
Speaker 1: He really a guy's thrown out and then pulls the

541
00:25:14,279 --> 00:25:18,079
body into the water and yells fuck you across the river.

542
00:25:18,400 --> 00:25:19,640
Speaker 3: Terry funk is in it.

543
00:25:20,400 --> 00:25:22,480
Speaker 2: There's the the do you know the thing with Bill

544
00:25:22,559 --> 00:25:25,960
Murray and uh and and and the sex scene and that.

545
00:25:27,079 --> 00:25:33,319
Speaker 1: Oh yeah, he calls the guys the woman's her, like,

546
00:25:33,440 --> 00:25:36,319
you don't know me. Your wife's getting pushed up against

547
00:25:36,359 --> 00:25:38,880
the wall by Patrick Swayze right now we're all watching. Yeah,

548
00:25:38,960 --> 00:25:42,039
she's not putting up too much of a fight. Yeah,

549
00:25:42,079 --> 00:25:44,079
I think you said that on a Parts Unknown episode.

550
00:25:44,400 --> 00:25:47,119
Speaker 3: There's pain, don't hurt. There's a god.

551
00:25:47,200 --> 00:25:48,839
Speaker 2: Man, I haven't seen Roadhouse in a couple of years.

552
00:25:49,160 --> 00:25:51,519
It's I didn't come to that one until way late.

553
00:25:51,559 --> 00:25:53,519
I didn't really know a lot of swayzey stuff until

554
00:25:53,759 --> 00:25:56,279
Bawk and I watch a bunch of them for old podcast,

555
00:25:56,319 --> 00:25:59,920
and like, holy shit, dirty dancing Roadhouse Like he had

556
00:26:00,039 --> 00:26:01,480
had a charisma to him.

557
00:26:01,799 --> 00:26:03,240
Speaker 3: That ship was really good.

558
00:26:03,680 --> 00:26:06,599
Speaker 1: Yeah, he was awesome. How old was he when he died?

559
00:26:06,640 --> 00:26:08,200
Speaker 3: Like he was young? It was pancreatic cancer.

560
00:26:08,680 --> 00:26:13,160
Speaker 5: Yeah that's a shame. Yeah, yeah, thirty nine or something

561
00:26:13,200 --> 00:26:17,720
like no, no, no, wo, no way that young. I

562
00:26:17,720 --> 00:26:21,839
would say fifties. Oh okay, yeah, he was fifty seven.

563
00:26:22,559 --> 00:26:24,200
It was barely missed it by twenty years.

564
00:26:25,000 --> 00:26:28,319
Speaker 1: It's almost twice to start spreading rumors that he died

565
00:26:28,359 --> 00:26:33,000
in thirty nine. The myths will grow. Do you guys

566
00:26:33,000 --> 00:26:34,000
want to talk about video games?

567
00:26:34,160 --> 00:26:34,359
Speaker 4: Yeah?

568
00:26:34,359 --> 00:26:34,640
Speaker 1: Sure?

569
00:26:34,759 --> 00:26:37,240
Speaker 3: Oh wait, no, Mike important, Mike.

570
00:26:37,799 --> 00:26:39,799
Speaker 2: I'm glad I caught it, Jake, we didn't come off,

571
00:26:39,839 --> 00:26:42,480
We didn't no break yet. I have a note, all

572
00:26:42,559 --> 00:26:44,319
my notes of games to talk on here, but at

573
00:26:44,319 --> 00:26:46,799
the top I have bolded and I don't know why.

574
00:26:47,440 --> 00:26:50,240
Fire Escape, Mike friend fart Walmart.

575
00:26:50,279 --> 00:26:52,960
Speaker 1: Oh yeah, the Walmart microphone.

576
00:26:52,680 --> 00:26:55,240
Speaker 3: He Mike texted me exaid for mine. I can't say that,

577
00:26:55,279 --> 00:26:56,799
and I typed it into my notes doc.

578
00:26:57,319 --> 00:26:59,519
Speaker 1: It was one of those stories that I somehow forgot

579
00:26:59,559 --> 00:27:02,039
about and once you hear it, you'll be surprised. I

580
00:27:02,079 --> 00:27:03,759
forgot about it. But it came up when I was

581
00:27:04,440 --> 00:27:06,119
Amanda and I were out the other day. I was like,

582
00:27:06,160 --> 00:27:07,720
I can't believe I haven't told you this before. She

583
00:27:07,759 --> 00:27:09,799
had not heard it. One of my friends, who you

584
00:27:09,839 --> 00:27:13,799
guys know, hometown friends. I guess I could say his

585
00:27:13,839 --> 00:27:17,880
first name, ah, full name, Yeah, it's Nico. You guys

586
00:27:17,880 --> 00:27:22,599
have met him in the wedding party. I there's not

587
00:27:22,720 --> 00:27:24,920
much of a setup. We were going camping one night

588
00:27:24,960 --> 00:27:27,319
and my grandpa's woods. But we were going to a

589
00:27:27,440 --> 00:27:31,519
Walmart in my hometown before driving to where my grandpa lived,

590
00:27:31,559 --> 00:27:34,440
like forty five minutes away. And we went into Walmart,

591
00:27:34,759 --> 00:27:38,160
and the idea was that we needed to buy like

592
00:27:38,160 --> 00:27:42,920
a Coleman lantern, and I think, like a some like

593
00:27:43,279 --> 00:27:45,559
old school like popcorn, the ones you put over the fire,

594
00:27:45,720 --> 00:27:51,480
the tinfoil. And so someone came up over the loudspeakers

595
00:27:51,640 --> 00:27:54,400
in Walmart, just saying an announcement, like someone, can you

596
00:27:54,440 --> 00:27:57,359
please return to Isle whatever? And I told Nico, was like,

597
00:27:57,359 --> 00:28:01,000
I'll give you fifty dollars if you go fart into

598
00:28:01,039 --> 00:28:03,480
the microphone so the whole store can hear it. He's

599
00:28:03,519 --> 00:28:05,319
like all right, and he kind of broke off to

600
00:28:05,400 --> 00:28:07,400
go toward where we think the microphone was, over near

601
00:28:07,400 --> 00:28:09,799
the customer service center or whatever. I thought he was

602
00:28:09,839 --> 00:28:12,279
just joking and pretending to go over there. So I

603
00:28:12,319 --> 00:28:13,920
was like, all right, I'll see you at the camping equipment.

604
00:28:14,559 --> 00:28:18,440
And so I three minutes later, not that long, I

605
00:28:18,480 --> 00:28:20,599
was just looking through the campy equipment. All of a sudden,

606
00:28:20,640 --> 00:28:29,640
over the loudspeakers of Walmart, I hear the two people

607
00:28:29,680 --> 00:28:32,880
at the gun and ammunition counter nearby, like I know

608
00:28:32,920 --> 00:28:34,240
I wasn't the only when I heard it, because they're

609
00:28:34,240 --> 00:28:38,000
like very confused looks on their face because someone clearly

610
00:28:38,440 --> 00:28:43,200
just farted over the loudspeakers. And I went walking around

611
00:28:43,240 --> 00:28:45,759
Walmart to try to find him for like a good

612
00:28:45,799 --> 00:28:48,759
fifteen minutes, and this is Walmart, so it's fairly large,

613
00:28:49,200 --> 00:28:50,960
and I couldn't. I was like, Okay, I got the

614
00:28:50,960 --> 00:28:53,880
camp equipment, I'll meet him back, get him, I'll meet

615
00:28:53,920 --> 00:28:57,039
him back at the car. Apparently like three peep staff

616
00:28:57,079 --> 00:29:00,880
members just saw it and kicked him out. So I

617
00:29:01,000 --> 00:29:03,480
get back to the car and I technically owe him

618
00:29:03,519 --> 00:29:06,039
fifty dollars. However, he wasn't there to buy some of

619
00:29:06,079 --> 00:29:08,079
the camping equipment, so I think it evened out. So

620
00:29:08,119 --> 00:29:10,519
I just bought all the camping equipment the call so he.

621
00:29:10,480 --> 00:29:12,920
Speaker 4: Farted, which is really funny and you should tip for that.

622
00:29:13,400 --> 00:29:15,720
Speaker 3: Yeah, he bought the camp equipment with the fart money.

623
00:29:16,200 --> 00:29:19,880
Speaker 1: Yes, yeah, he technically it went toward the campy equipment

624
00:29:20,200 --> 00:29:24,759
earned every It was such a funny little fart too.

625
00:29:26,039 --> 00:29:28,880
Speaker 2: It wasn't funnier option because like, you don't need big,

626
00:29:28,960 --> 00:29:32,240
flappy record setting fart. It's just like the act of

627
00:29:32,319 --> 00:29:35,319
doing it in the microphone is the funny thing bought.

628
00:29:35,400 --> 00:29:37,559
Speaker 1: Whole tearing fart would have been really funny in its

629
00:29:37,599 --> 00:29:38,000
own way.

630
00:29:38,160 --> 00:29:41,319
Speaker 3: I mean, look, yes, of course, but yeah.

631
00:29:41,240 --> 00:29:42,720
Speaker 1: I met it was astounded and I told her I

632
00:29:42,759 --> 00:29:44,480
was sorry for it. I don't. I think it was

633
00:29:44,480 --> 00:29:46,279
just such a busy day and we went camping later

634
00:29:46,319 --> 00:29:48,759
that day that like the wrinkle in my brain hadn't

635
00:29:48,799 --> 00:29:51,279
properly set in. I was like, oh my god, I

636
00:29:51,279 --> 00:29:54,160
forgot this happened. And Nico did this, so that that

637
00:29:54,240 --> 00:29:54,960
was him.

638
00:29:55,759 --> 00:29:57,200
Speaker 3: I wish I would have known that before I met him.

639
00:29:57,200 --> 00:29:58,240
I would have figured his hand.

640
00:29:58,640 --> 00:30:01,200
Speaker 4: Yeah, it was nice, What a cool dude. It makes

641
00:30:01,279 --> 00:30:04,680
you never want to speak into one of those speakers,

642
00:30:04,720 --> 00:30:07,599
because I actually don't think that's a rare story. I

643
00:30:07,599 --> 00:30:12,240
have seen videos of people farting into those before. It's

644
00:30:12,279 --> 00:30:15,000
a it's a classic bit, and so I just feel

645
00:30:15,000 --> 00:30:18,039
like those those phones are probably covered in farts.

646
00:30:18,599 --> 00:30:21,319
Speaker 2: Yeah, I mean I've farted into microphones before, but always

647
00:30:21,519 --> 00:30:22,880
my personal microphones.

648
00:30:23,839 --> 00:30:24,480
Speaker 3: Yeah, it would.

649
00:30:24,480 --> 00:30:26,680
Speaker 1: You'd be forgiven for saying it's unsanitary.

650
00:30:26,960 --> 00:30:30,319
Speaker 4: Even this is my microphone. I'll fart into it as

651
00:30:30,359 --> 00:30:31,039
much as I want.

652
00:30:31,119 --> 00:30:33,559
Speaker 2: Yeah, I've probably farted into this one, Harry, but not

653
00:30:33,680 --> 00:30:34,680
like a public.

654
00:30:34,319 --> 00:30:36,200
Speaker 4: Heat Jesus, it's so high.

655
00:30:36,880 --> 00:30:39,359
Speaker 2: Oh but maybe the last house when it was like

656
00:30:39,359 --> 00:30:41,359
just on a little stand or something. I'm sure there's

657
00:30:41,400 --> 00:30:43,240
an old stream where I just farted into the mic

658
00:30:43,359 --> 00:30:44,599
or something, and it's probably the same one.

659
00:30:45,119 --> 00:30:47,319
Speaker 1: That's really good. It's farts are so funny.

660
00:30:47,720 --> 00:30:49,599
Speaker 3: It's the bunniest thing.

661
00:30:50,160 --> 00:30:54,279
Speaker 1: Yeah, any movie, Name one movie, any movie, and I'll

662
00:30:54,319 --> 00:30:57,039
tell you whether a fart would have made it better.

663
00:30:57,079 --> 00:31:01,920
Speaker 2: At point nutt a professor, infinitely better, keep on, they

664
00:31:01,920 --> 00:31:03,960
needed a couple more.

665
00:31:04,599 --> 00:31:07,519
Speaker 1: Infinitely better. If he's like if she he's trying, like

666
00:31:07,559 --> 00:31:09,480
fitting her for the dress and then she just rips one,

667
00:31:09,519 --> 00:31:11,279
He's like, I might I should let out the butt

668
00:31:11,279 --> 00:31:11,759
a little bit.

669
00:31:12,279 --> 00:31:14,559
Speaker 2: I want to see an edit of the Drinker milkshake

670
00:31:14,559 --> 00:31:15,960
thing from there will we blood and just like put

671
00:31:15,960 --> 00:31:17,359
in little firsts to punctuate everything.

672
00:31:18,640 --> 00:31:21,240
Speaker 1: I still like love the fact that We Hot American

673
00:31:21,240 --> 00:31:23,720
Summer has the fart edit on the DVD.

674
00:31:23,960 --> 00:31:25,000
Speaker 3: I haven't bonus yet.

675
00:31:25,240 --> 00:31:25,640
Speaker 1: It's good.

676
00:31:25,799 --> 00:31:27,880
Speaker 3: I think I'm in clips of it. That's a great idea.

677
00:31:27,960 --> 00:31:32,839
Speaker 1: It's really good. Like they jumped the shark very early on, though,

678
00:31:32,880 --> 00:31:35,240
like whoever was doing it was very trigger happy. So

679
00:31:35,359 --> 00:31:39,039
like in like the second scene when Coop, when Coop

680
00:31:39,079 --> 00:31:41,319
and Katie are going to I think lunch or something,

681
00:31:41,440 --> 00:31:43,640
or in the mess hall, every step he takes on

682
00:31:43,680 --> 00:31:48,279
the grass like it desensitizes you really quickly.

683
00:31:48,359 --> 00:31:50,720
Speaker 2: We should do like one hundred dollars Patreon tier for

684
00:31:50,799 --> 00:31:53,240
the podcast that is just fart edits of every episode

685
00:31:53,279 --> 00:31:54,480
and Jake can just go nuts with it.

686
00:31:54,799 --> 00:31:57,079
Speaker 1: Oh yeah, that won'll take him long at all to

687
00:31:57,119 --> 00:31:57,400
make this.

688
00:31:58,839 --> 00:31:59,839
Speaker 4: He's going to be real trigger.

689
00:32:00,440 --> 00:32:02,839
Speaker 1: We should watch the fart cut of at some point

690
00:32:02,839 --> 00:32:05,599
for I would like like watch on all right, do

691
00:32:05,640 --> 00:32:06,880
you want to talk about video games now?

692
00:32:07,000 --> 00:32:07,279
Speaker 3: Sure?

693
00:32:07,359 --> 00:32:13,039
Speaker 1: Yes, all right, I'm excited to talk about Residuval Requiem.

694
00:32:13,559 --> 00:32:19,039
We Dan, you've finished the games of now mayor you started.

695
00:32:19,079 --> 00:32:20,519
I have not touched it, but I do have many

696
00:32:20,559 --> 00:32:25,559
questions curiosities. I was telling you guys before this. I well,

697
00:32:25,599 --> 00:32:28,960
first off, we're not We're gonna avoid anything spoilery at all.

698
00:32:28,799 --> 00:32:31,039
Speaker 2: Well, I want to lay the groundwork here so people

699
00:32:31,079 --> 00:32:32,559
know exactly what we're going to talk about.

700
00:32:32,759 --> 00:32:36,079
Speaker 4: Some people have different versions of what a spoiler is,

701
00:32:36,160 --> 00:32:38,319
and so obviously even speaking about the game could be

702
00:32:38,319 --> 00:32:41,720
a spoiler to some people, So give us specifics so

703
00:32:41,759 --> 00:32:43,480
people know whether or not they want to skip ahead.

704
00:32:43,519 --> 00:32:46,599
Speaker 2: So if you were the type that avoids spoilers, doesn't

705
00:32:46,640 --> 00:32:48,960
want to know anything, like, for instance, Mike said something

706
00:32:49,039 --> 00:32:51,200
before recording that like, oh, you didn't even know that.

707
00:32:51,200 --> 00:32:53,599
That's been like the main part of the marketing, Like

708
00:32:54,079 --> 00:32:57,480
stop now, stop now, and keep pass forwarding for a while,

709
00:32:57,519 --> 00:32:58,799
because we're gonna talk about this the game for a bit.

710
00:32:59,440 --> 00:33:01,759
If you are fine with us talking about things that

711
00:33:01,799 --> 00:33:04,400
have been shown in the trailers and talked about in

712
00:33:04,480 --> 00:33:06,640
the marketing, that is what we're gonna do. So I

713
00:33:06,720 --> 00:33:10,119
beat the game, I don't. I'm not gonna talk about

714
00:33:10,119 --> 00:33:12,279
any story stuff that goes beyond stuff that was in

715
00:33:12,440 --> 00:33:15,200
the in the trailers of the marketing or anything. We

716
00:33:15,240 --> 00:33:17,599
were gonna be talking about the format, which again, that

717
00:33:17,720 --> 00:33:19,799
is stuff that they really went over in the marketing

718
00:33:19,839 --> 00:33:22,119
quite a bit, you know, the perspective stuff, the different

719
00:33:22,200 --> 00:33:24,240
characters and things like that, and as far as like

720
00:33:24,319 --> 00:33:27,079
the location in all the trailers and all that stuff

721
00:33:27,119 --> 00:33:30,079
you've seen, they're showing this one area, this medical it's

722
00:33:30,079 --> 00:33:33,279
called the Rhodes Hill Chronic Care Center. That is the

723
00:33:33,720 --> 00:33:35,839
area that they show in the marketing, we're gonna talk

724
00:33:35,839 --> 00:33:37,480
about the stuff there because that is a big chunk

725
00:33:37,519 --> 00:33:39,519
of the early hours of the game, So we will

726
00:33:39,519 --> 00:33:42,519
talk about the things that happened there. Again, nothing, We're

727
00:33:42,519 --> 00:33:44,880
not gonna reveal boss fights or characters or anything that

728
00:33:44,920 --> 00:33:47,400
aren't shown already in the marketing. So if you've seen

729
00:33:47,400 --> 00:33:49,160
the trailers of the marketing, we're not gonna go much

730
00:33:49,160 --> 00:33:51,440
past that. Obviously we'll give opinions and stuff on that,

731
00:33:51,480 --> 00:33:53,319
but like we're not going to go deep into the

732
00:33:53,400 --> 00:33:54,839
back half of the game and things like that.

733
00:33:54,920 --> 00:33:56,920
Speaker 4: So I think that's fair. I think this is a

734
00:33:56,960 --> 00:33:59,839
good overview. So if you followed the marketing, you're p

735
00:34:00,000 --> 00:34:01,519
probably fine anyway.

736
00:34:01,359 --> 00:34:03,240
Speaker 2: Or even just watch the trailers, because I just watched

737
00:34:03,279 --> 00:34:04,839
the trailers and the stuff we're going to talk about

738
00:34:04,880 --> 00:34:06,240
here is like shit that was in there.

739
00:34:06,680 --> 00:34:11,480
Speaker 4: Now. I I historically I do not watch trailers of

740
00:34:11,519 --> 00:34:13,000
a game that I know is going to come out

741
00:34:13,000 --> 00:34:17,119
because I like to have that, like I opening jaw

742
00:34:17,199 --> 00:34:19,239
dropping moment when I see stuff. So everybody has a

743
00:34:19,239 --> 00:34:23,880
different vibe with it. But I think we can generally

744
00:34:23,880 --> 00:34:25,880
talk about this game in a way that won will

745
00:34:25,920 --> 00:34:27,960
not harm your experience of it. In any way and

746
00:34:28,039 --> 00:34:31,639
only add to the hype if it's cool. I would

747
00:34:31,679 --> 00:34:35,119
like to start and preface this that I keep getting

748
00:34:35,199 --> 00:34:38,639
very confused which Resident Evil it is because they are

749
00:34:38,719 --> 00:34:40,559
using words instead of numbers.

750
00:34:40,599 --> 00:34:45,119
Speaker 2: Now, it's what's confusing about that you had seven, inche

751
00:34:45,480 --> 00:34:47,719
you had I always think seven and villages are the

752
00:34:47,719 --> 00:34:48,000
same thing.

753
00:34:48,000 --> 00:34:48,840
Speaker 3: There's seven photos.

754
00:34:49,079 --> 00:34:51,679
Speaker 4: Just get stuck again, rest my case.

755
00:34:51,960 --> 00:34:55,280
Speaker 1: Tss my case biohazard. Originally when they announced it did

756
00:34:55,320 --> 00:34:59,320
not it was Resident Evil seven biohazard, and then they

757
00:34:59,360 --> 00:35:03,400
like sort of the actual seven separate.

758
00:35:03,639 --> 00:35:06,440
Speaker 3: From it, just called Resident Evil biohazard. Is that what.

759
00:35:06,360 --> 00:35:09,360
Speaker 1: It's I'm almost positive it was seven at first, like

760
00:35:09,440 --> 00:35:10,679
actually called Resnel seven.

761
00:35:10,800 --> 00:35:14,079
Speaker 2: The the V I I the v I isten in there, yeah,

762
00:35:14,119 --> 00:35:17,480
and the village was the G the eight and it

763
00:35:17,519 --> 00:35:19,360
was a v I I oh yea yeah, village v

764
00:35:19,519 --> 00:35:22,280
I I I Yeah. And then this one is Renine

765
00:35:22,280 --> 00:35:24,119
Wim it's in the que.

766
00:35:24,280 --> 00:35:27,000
Speaker 3: The nine is the Q. It's nine.

767
00:35:27,639 --> 00:35:32,960
Speaker 1: That's annoying, but it's nine. And I for context, I

768
00:35:33,000 --> 00:35:35,280
have not watched any trailers like you just told me.

769
00:35:36,079 --> 00:35:38,000
Okay again, you should not be listening now if you

770
00:35:38,039 --> 00:35:40,039
don't want to know anything about the game. I you

771
00:35:40,079 --> 00:35:41,880
mentioned I thought it was all first person. Like the

772
00:35:41,880 --> 00:35:42,880
whole game seven.

773
00:35:43,360 --> 00:35:45,199
Speaker 2: The whole thing is the gimmick of this time is

774
00:35:45,199 --> 00:35:47,400
that it's Grace Ashcroft.

775
00:35:47,679 --> 00:35:47,840
Speaker 3: Yeah.

776
00:35:49,639 --> 00:35:52,400
Speaker 1: I really really have avoided anything and everything about this

777
00:35:52,440 --> 00:35:54,079
game as much as possible, aside from the fact that

778
00:35:54,119 --> 00:35:55,880
it's back in Raccoon City and Leon's in it.

779
00:35:57,400 --> 00:36:00,480
Speaker 2: Okay, well you're that's a whole weird take. Like all

780
00:36:00,480 --> 00:36:02,719
of the early marketing was you're in this medical facility,

781
00:36:02,760 --> 00:36:05,480
it's first person, you're Grace Ashcroft. Like the Leon stuff

782
00:36:05,519 --> 00:36:06,320
was a late reveal.

783
00:36:06,559 --> 00:36:09,119
Speaker 1: Okay, so I know random weird stuff about it. I don't,

784
00:36:09,519 --> 00:36:12,159
but I didn't know that Leon's sections were third person.

785
00:36:12,440 --> 00:36:15,199
Speaker 2: Right, So the whole gimmick here is like this is

786
00:36:15,239 --> 00:36:16,960
like an everything bagel of a game.

787
00:36:17,519 --> 00:36:19,639
Speaker 3: This is a like you know, it's okay.

788
00:36:19,800 --> 00:36:22,400
Speaker 2: You can name any of the numbered resident evils and

789
00:36:22,440 --> 00:36:26,559
there's clear inspiration here, like the Grace sections are like okay,

790
00:36:26,679 --> 00:36:28,440
So it's a lot from seven. It's a lot of

791
00:36:28,440 --> 00:36:31,320
the first person sneaking around kind of classic kind of

792
00:36:31,320 --> 00:36:34,360
the classic finding keys and mar of like one, two, three,

793
00:36:34,760 --> 00:36:38,679
and then you also have kind of the omnipresent kind

794
00:36:38,679 --> 00:36:42,320
of stalking you around bigger enemies like Nemesis from three,

795
00:36:42,599 --> 00:36:46,440
like Lady Dematrescue You from eight, like the dad from

796
00:36:46,480 --> 00:36:48,480
Mister X from two remake, you know that, the dad

797
00:36:48,559 --> 00:36:51,800
from Biohazards. So like there's that stuff going on, and

798
00:36:51,880 --> 00:36:55,920
then you're Leon and it's open shoulder. Now you can

799
00:36:56,079 --> 00:36:58,400
you can switch either if you're play both as first person.

800
00:36:58,400 --> 00:37:00,199
If you want to play both as third person, you

801
00:37:00,239 --> 00:37:04,159
can now. They do strongly prefer like there's a pop

802
00:37:04,239 --> 00:37:06,280
up that says like, you should probably keep it this way,

803
00:37:06,519 --> 00:37:08,119
you know, like you should probably do first person for

804
00:37:08,159 --> 00:37:10,480
Grace and third person for Leon. I agree, I did try.

805
00:37:10,559 --> 00:37:12,880
I swapped back and forth. It just feels better, like

806
00:37:12,880 --> 00:37:14,559
don't fuck with the perspective thing. It's kind of cool

807
00:37:14,599 --> 00:37:17,320
going back and forth. So like the Leon stuff over

808
00:37:17,360 --> 00:37:20,599
the shoulder, Tetris inventory kind of the curved health bar

809
00:37:20,679 --> 00:37:23,199
and stuff. It is all four or five like that

810
00:37:23,239 --> 00:37:26,800
type of stuff. And then Grace is limited inventory. It's

811
00:37:26,880 --> 00:37:31,679
the kind of like EKG you know, fine Dangers pockets.

812
00:37:31,800 --> 00:37:35,320
Speaker 4: She has like six slots. It's impossible to carry anything

813
00:37:35,360 --> 00:37:35,800
with her.

814
00:37:35,800 --> 00:37:37,719
Speaker 3: Those those hip pouches.

815
00:37:37,800 --> 00:37:40,360
Speaker 2: But again, that's that's harkening back to Reson evul one

816
00:37:40,559 --> 00:37:42,519
is like I just remember being Jill and having eight

817
00:37:42,519 --> 00:37:44,960
spots and like that's what this feels like here, you know.

818
00:37:45,440 --> 00:37:48,440
So it is just everything that's ever been in like

819
00:37:48,480 --> 00:37:51,199
the Numbered Core series, all thrown into one game. Even

820
00:37:51,280 --> 00:37:53,639
there is one section Mary, you haven't gotten there yet,

821
00:37:53,639 --> 00:37:56,800
and I won't give you specifics, but it's kind of six.

822
00:37:57,039 --> 00:38:00,760
It's a little bit of RA six, which sucks ass six.

823
00:38:00,960 --> 00:38:03,000
But like there is a section that's very short and

824
00:38:03,079 --> 00:38:04,880
this one and I'm like, oh, this is like pretty

825
00:38:04,960 --> 00:38:06,960
much this sixth section, and they kind of did. It's

826
00:38:07,000 --> 00:38:08,039
a fun little side.

827
00:38:08,280 --> 00:38:09,800
Speaker 1: Do you like the game?

828
00:38:10,519 --> 00:38:11,320
Speaker 3: I love this game?

829
00:38:11,440 --> 00:38:15,039
Speaker 2: Okay, I love this Now here's here's my main issue

830
00:38:15,119 --> 00:38:18,760
with it, And it is so both parts are so good.

831
00:38:18,800 --> 00:38:21,039
The Gray stuff and the Leon stuff is so good.

832
00:38:21,440 --> 00:38:24,960
But because you are going back and forth between these perspectives,

833
00:38:25,400 --> 00:38:28,800
I feel like you're getting like forty percent of two

834
00:38:28,880 --> 00:38:30,480
different really good games.

835
00:38:30,760 --> 00:38:33,400
Speaker 3: So it's like, for instance, I prefer the Grace stuff.

836
00:38:33,480 --> 00:38:36,400
Speaker 2: My favorite part of this entire game was the first

837
00:38:36,480 --> 00:38:39,400
few hours in the care Center, when it's just kind

838
00:38:39,400 --> 00:38:42,840
of really spooky first person horror. It's almost like Amnesia

839
00:38:42,920 --> 00:38:46,079
style horror, where it's like you are underpowered, You're hiding,

840
00:38:46,199 --> 00:38:47,840
you know, you've got lights, You're trying to like hide

841
00:38:48,119 --> 00:38:49,480
in the light and stuff like that. It's very like

842
00:38:49,599 --> 00:38:54,559
kind of amnesia survival horror. And then she has two bullets,

843
00:38:54,599 --> 00:38:56,239
like the whole time, she has a.

844
00:38:56,440 --> 00:38:57,599
Speaker 3: Shitty knife that breaks.

845
00:38:57,760 --> 00:38:59,760
Speaker 2: Yeah, and then you go to Leon and it is

846
00:38:59,760 --> 00:39:03,239
fun itchy and scratchy, goofy town. It is like you

847
00:39:03,280 --> 00:39:06,400
are kicking chainsaws into doctor's faces and equipping about it

848
00:39:06,480 --> 00:39:08,519
and stuff, which is hilarious. It is like it is

849
00:39:08,559 --> 00:39:11,519
this funny power fantasy thing where it's like you'll clear

850
00:39:11,559 --> 00:39:14,360
an area as Grace and then you'll go back in

851
00:39:14,440 --> 00:39:17,719
there as Leon and suddenly you have like fucking double

852
00:39:17,800 --> 00:39:19,840
rocket launcher shotguns and shit, and you just fuck all

853
00:39:19,920 --> 00:39:22,400
you like all these things that were just absolutely terrifying

854
00:39:22,440 --> 00:39:25,800
you as Grace. You're suddenly super overpowered dude, which is

855
00:39:26,000 --> 00:39:28,440
it's it is almost kind of cathartic. A couple times

856
00:39:28,440 --> 00:39:31,000
it is like, Okay, go back into that spot as Lee, Yeah, because.

857
00:39:30,760 --> 00:39:33,760
Speaker 4: You're not scared as Leon. And it's it's not just

858
00:39:33,920 --> 00:39:38,239
in the mechanics, it's in their performance. And I really

859
00:39:38,280 --> 00:39:42,519
want to express like Grace has severe anxiety I don't

860
00:39:42,559 --> 00:39:44,440
know how she made it as an FBI agent. She

861
00:39:44,480 --> 00:39:48,400
should not be in that position. And she stutters and

862
00:39:49,599 --> 00:39:53,079
constantly throughout this game. She cannot she can barely get

863
00:39:53,119 --> 00:39:56,760
a sentence out, she can barely speak, she cannot function.

864
00:39:57,079 --> 00:40:00,199
She is not mentally equipped for this experience. And so

865
00:40:00,239 --> 00:40:02,960
when you were playing as her, you are mimicking that.

866
00:40:03,039 --> 00:40:05,440
As a player, you were like, you can hear her

867
00:40:05,480 --> 00:40:07,920
breath stutter. Every time she enters a room, when something

868
00:40:08,039 --> 00:40:12,440
scary happens, she panics. You'll hear her panic. When Leon

869
00:40:12,519 --> 00:40:14,719
walks into a room, he's like, first of all, he's

870
00:40:14,760 --> 00:40:18,119
making some kind of you know, silly quip about like

871
00:40:18,559 --> 00:40:21,559
you know, you know, catch this, you know, not too

872
00:40:21,639 --> 00:40:24,119
bad for a Tuesday. I'll have what she's having. And

873
00:40:24,159 --> 00:40:27,760
he's like constantly doing really funny stuff without a fear

874
00:40:27,760 --> 00:40:30,199
in the world. I find it interesting how much more

875
00:40:30,280 --> 00:40:34,280
afraid I was playing as her. Yeah, not just mechanically

876
00:40:34,280 --> 00:40:37,639
they limited me, but I took on her personality and

877
00:40:37,679 --> 00:40:40,320
I was afraid as her. Coming back as Leon makes

878
00:40:40,360 --> 00:40:41,559
you feel like you're a superhero.

879
00:40:42,000 --> 00:40:43,559
Speaker 2: It is kind of funny, like did she is this

880
00:40:43,679 --> 00:40:46,280
FBI agent and they send her into this like incredibly

881
00:40:46,440 --> 00:40:47,760
terrible situation, and it's just kind of.

882
00:40:47,760 --> 00:40:49,159
Speaker 3: Like, what do I do?

883
00:40:49,800 --> 00:40:52,119
Speaker 4: Oh God, you know, did she get that job?

884
00:40:52,199 --> 00:40:53,480
Speaker 3: She can't?

885
00:40:54,000 --> 00:40:56,199
Speaker 2: And why do they send her to that hotel because

886
00:40:57,039 --> 00:40:59,360
she has a history of that hotel that is not great.

887
00:40:59,440 --> 00:41:00,920
So I don't think she would have been the best

888
00:41:00,920 --> 00:41:05,199
person to send there for a variety of reasons.

889
00:41:04,360 --> 00:41:07,519
Speaker 4: Any sense that they sent her and that she has

890
00:41:07,559 --> 00:41:10,199
the job that she has. But I do think I

891
00:41:10,360 --> 00:41:12,960
had a similar reaction to it as you Dan, which

892
00:41:13,000 --> 00:41:16,639
is it feels awesome to re tread space as a

893
00:41:16,679 --> 00:41:21,719
strong character. But I feel like I'm playing two separate games.

894
00:41:22,199 --> 00:41:25,960
I prefer to play as Grace. I think it's more

895
00:41:26,039 --> 00:41:29,440
interesting to limit me as a player and make me

896
00:41:29,559 --> 00:41:33,480
make very specific decisions of what I will do with

897
00:41:33,559 --> 00:41:37,360
my precious space and if I will make precious bullets.

898
00:41:37,599 --> 00:41:40,440
Like Mike, when you and I played these old games,

899
00:41:40,840 --> 00:41:43,119
and I was like, what do you mean that this

900
00:41:43,199 --> 00:41:47,360
will met me? Six bullets? That's so few? And You're

901
00:41:47,400 --> 00:41:50,519
like that's more than enough, Mary, Like six bullets is

902
00:41:50,559 --> 00:41:51,199
gonna save you?

903
00:41:51,320 --> 00:41:52,880
Speaker 1: Yeah.

904
00:41:53,199 --> 00:41:57,639
Speaker 4: In this game, you're constantly given maybe two to three

905
00:41:57,679 --> 00:42:02,159
bullets per enemy, And there were times where my knife

906
00:42:02,239 --> 00:42:05,519
was on five percent. I had two bullets to my name,

907
00:42:05,840 --> 00:42:07,880
and I was like, I genuinely don't know how I'm

908
00:42:07,880 --> 00:42:11,639
going to get through this. I find that, yes, specifically

909
00:42:11,679 --> 00:42:14,159
as grace as leon, I feel like they're giving you

910
00:42:14,199 --> 00:42:17,800
more more than enough crap to get through that game.

911
00:42:17,960 --> 00:42:21,280
And to me, the leon areas feel very five to

912
00:42:21,360 --> 00:42:25,159
six and the grace areas feel very one two three.

913
00:42:25,199 --> 00:42:28,679
Speaker 2: They just do so they jumping back and forth the

914
00:42:28,920 --> 00:42:30,920
longer stretches, so like the my favorite part of the

915
00:42:30,960 --> 00:42:33,519
game is a long grace section at the beginning of

916
00:42:33,559 --> 00:42:35,400
the game, which Mary has played through. Like that is

917
00:42:35,400 --> 00:42:38,440
my favorite part and something I think is really cool here,

918
00:42:38,480 --> 00:42:40,320
like the place where it does feel like not just

919
00:42:40,360 --> 00:42:42,000
like a lot of this game is like the Greatest

920
00:42:42,039 --> 00:42:45,159
Heads of Resident evil moments and feelings and stuff. The

921
00:42:45,199 --> 00:42:47,400
thing that does feel like kind of moving forward is

922
00:42:47,920 --> 00:42:53,800
these characters will have they describe like these characters like

923
00:42:54,280 --> 00:42:56,760
retaining some semblance of their past selves and stuff. So

924
00:42:56,800 --> 00:43:00,159
their behavior and stuff is like there's maids that will

925
00:43:00,159 --> 00:43:03,679
like wander around and let's say you exploded a fucking

926
00:43:03,800 --> 00:43:07,079
enemy and when this maid will walk in and be like, ooh,

927
00:43:07,239 --> 00:43:09,480
made up mess, and like go into like a berserk

928
00:43:09,559 --> 00:43:10,440
mode and stuff like that.

929
00:43:10,639 --> 00:43:12,360
Speaker 3: Or then there's like these usher type guys that kind

930
00:43:12,360 --> 00:43:13,840
of work the halls and they're like, go to turn

931
00:43:13,920 --> 00:43:15,719
the light stuff. We gotta turn the light stuff.

932
00:43:15,800 --> 00:43:17,679
Speaker 2: And so you can kind of lure them around by

933
00:43:17,719 --> 00:43:19,599
like turning on a light and then hiding behind a

934
00:43:19,599 --> 00:43:20,840
table or something, and then he comes to turn the

935
00:43:20,880 --> 00:43:22,800
light off and you can whatever. There's a shift that

936
00:43:22,920 --> 00:43:24,239
is like a larger enemy.

937
00:43:24,400 --> 00:43:26,280
Speaker 1: See I did see this too, weirdly enough.

938
00:43:26,480 --> 00:43:28,159
Speaker 2: Yeah, so the chef is a great example here too,

939
00:43:28,199 --> 00:43:29,960
where it's like one of my favorite things is like

940
00:43:30,000 --> 00:43:32,079
there's a sense of like you really want to clear

941
00:43:32,159 --> 00:43:35,440
rooms out because this is a big, interconnected area. It's

942
00:43:35,480 --> 00:43:38,559
like the mansion basically, and like there are thoroughfares and

943
00:43:38,559 --> 00:43:40,159
stuff where it's like, man, fuck, I gotta walk in

944
00:43:40,239 --> 00:43:43,360
these hallways near the kitchen a lot, and this fucker,

945
00:43:43,719 --> 00:43:46,159
the chef is always here. So like, okay, you could

946
00:43:46,199 --> 00:43:49,039
avoid him every fucking time you go there, or you

947
00:43:49,079 --> 00:43:50,360
can try to get in a gunfight with him and

948
00:43:50,400 --> 00:43:51,920
kill him. We're just gonna eat through a ton of

949
00:43:51,920 --> 00:43:53,960
AMMO and stuff. But then there's this thing I love.

950
00:43:54,000 --> 00:43:56,920
It's called the like hemelytic injector where it's basically like

951
00:43:56,960 --> 00:43:59,119
the syringe that you can fill up. Like you find

952
00:43:59,119 --> 00:44:01,039
these like puddles of affected blood. It might be in

953
00:44:01,039 --> 00:44:03,119
a bathtub, it might just be a pool on the floor,

954
00:44:03,400 --> 00:44:05,239
and it's like a currency basically, and you can use

955
00:44:05,280 --> 00:44:08,000
it to craft things. And this injector thing you can

956
00:44:08,039 --> 00:44:13,199
craft is a syringe that will like basically most enemies

957
00:44:13,760 --> 00:44:16,360
just make them explode like a fucking water balloon of

958
00:44:16,400 --> 00:44:18,760
blood with one injector. You just sneak up behind him,

959
00:44:18,880 --> 00:44:20,960
pop them and then they are just nothing but vistra

960
00:44:21,079 --> 00:44:21,920
and like blood all.

961
00:44:21,840 --> 00:44:22,480
Speaker 3: Over the walls.

962
00:44:22,800 --> 00:44:25,920
Speaker 2: So you really but it costs quite a bit to

963
00:44:25,960 --> 00:44:28,880
make these, so like they are a very you know, precious.

964
00:44:29,159 --> 00:44:30,440
Speaker 3: Yeah, they're a precious resource.

965
00:44:30,679 --> 00:44:33,320
Speaker 2: So you have to decide, like I'm not gonna like, okay,

966
00:44:33,320 --> 00:44:35,360
this room in the corner, maybe I'm not gonna be

967
00:44:35,360 --> 00:44:37,519
going through there that much. I'll just sneak by this guy.

968
00:44:37,599 --> 00:44:40,400
I'll save my resources. But then there's that fucking chef

969
00:44:40,719 --> 00:44:42,280
and I was like, I gotta kill this motherfucker. I

970
00:44:42,280 --> 00:44:44,119
don't want to get a gunfight. He's probably gonna take

971
00:44:44,119 --> 00:44:46,280
twenty bullets and it's gonna be a shitty fight, So

972
00:44:46,320 --> 00:44:48,159
I snuck up on him. I put the injector in

973
00:44:48,199 --> 00:44:51,119
his neck. Fucking exploded that guy. And it's like, oh,

974
00:44:51,280 --> 00:44:53,800
now I just don't have to worry about that guy anymore.

975
00:44:53,840 --> 00:44:57,159
Like you clear, like it is persistent, you clear rooms out,

976
00:44:57,199 --> 00:44:58,719
and then suddenly you don't have to worry about it.

977
00:44:59,000 --> 00:45:02,320
Speaker 4: That's what. Yeah, very funny because that's very different than

978
00:45:02,320 --> 00:45:02,920
my experience.

979
00:45:02,960 --> 00:45:03,840
Speaker 3: What do you do to the chef?

980
00:45:04,880 --> 00:45:05,840
Speaker 4: I killed him as Leon?

981
00:45:06,960 --> 00:45:09,199
Speaker 3: Oh so you didn't even you just avoided him as

982
00:45:09,239 --> 00:45:10,239
Grace the entire time.

983
00:45:12,000 --> 00:45:16,679
Speaker 4: I am a little baby, Oh horrible spit. I avoided

984
00:45:16,760 --> 00:45:20,000
him completely. And then when I was Leon, I was like,

985
00:45:20,039 --> 00:45:20,960
let's go bitch.

986
00:45:20,840 --> 00:45:22,880
Speaker 3: And oh that's cool. You're coming with a shotgun or something.

987
00:45:22,880 --> 00:45:25,280
Speaker 4: And I had a very very different play through than

988
00:45:25,320 --> 00:45:25,639
you did.

989
00:45:26,199 --> 00:45:28,480
Speaker 2: That's that's really cool. Like they like that type of stuff.

990
00:45:28,480 --> 00:45:30,800
I think is so awesome, and like you do have

991
00:45:30,840 --> 00:45:33,039
to consider all this. It's not just avoid or kill.

992
00:45:33,320 --> 00:45:35,199
There are things like you know the crimson Head system

993
00:45:35,239 --> 00:45:37,039
and are one remake where if you leave it by

994
00:45:37,039 --> 00:45:40,119
they burn it. They come back. Well, now they're fucking

995
00:45:40,199 --> 00:45:42,679
blister heads and they are scarier than the crimson Heads.

996
00:45:42,679 --> 00:45:44,519
They are going to fuck chase you and scream, and

997
00:45:44,559 --> 00:45:47,239
they're fast and they're harder to kill. They got these big, blister,

998
00:45:47,320 --> 00:45:49,400
fucked up heads and stuff. So it's like, even if

999
00:45:49,440 --> 00:45:51,440
you do decide like all right, I'm gonna use my

1000
00:45:51,480 --> 00:45:53,559
gun and I'm gonna shoot my way through this lounge

1001
00:45:53,599 --> 00:45:56,119
area here, well great, those are bodies that every time

1002
00:45:56,159 --> 00:45:58,079
you go into this room in the future, you're gonna

1003
00:45:58,079 --> 00:45:59,559
be worried that they're gonna fucking pop up and be

1004
00:45:59,639 --> 00:46:02,119
even this time around. So it's like you really got

1005
00:46:02,159 --> 00:46:03,639
to choose, like when do you want to use those

1006
00:46:03,639 --> 00:46:06,840
injectors and like that. It was so fun, just like

1007
00:46:07,360 --> 00:46:11,199
being strategic about the areas you're going through and which

1008
00:46:11,199 --> 00:46:13,079
ones you need to clear out clear out, which ones

1009
00:46:13,119 --> 00:46:14,599
you need to clear out for now, and which ones

1010
00:46:14,599 --> 00:46:16,599
you're just gonna avoid and kind of tiptoe past like

1011
00:46:16,639 --> 00:46:17,719
that ship really.

1012
00:46:17,440 --> 00:46:17,920
Speaker 3: Worked for me.

1013
00:46:18,280 --> 00:46:21,519
Speaker 1: Honestly that I think the game that did that better

1014
00:46:21,599 --> 00:46:26,159
than Resident Evil was Signalius, and you both played it

1015
00:46:26,559 --> 00:46:29,400
that you had to be really careful with resources as well,

1016
00:46:29,440 --> 00:46:30,920
so it's nice to hear that resin Evils kind of

1017
00:46:30,920 --> 00:46:33,079
getting back to that, because Village you don't really ever

1018
00:46:33,440 --> 00:46:35,920
you're not wanting for Ammo and Village If Memory Served

1019
00:46:35,960 --> 00:46:39,800
seven was a little bit more survival focus, but like, yeah, yeah,

1020
00:46:39,920 --> 00:46:42,639
I'm excited for this. I can't wait to play it.

1021
00:46:42,679 --> 00:46:45,760
But I'm also like, yeah, I've I've been trying to

1022
00:46:45,800 --> 00:46:48,440
see as little as possible about it. I'm takes a

1023
00:46:48,440 --> 00:46:50,000
big man to fall on his sword and you know,

1024
00:46:50,360 --> 00:46:53,320
ask you guys questions and let people know. So I'm

1025
00:46:53,320 --> 00:46:56,760
happy to be that really, really really big man. Yeah,

1026
00:46:59,239 --> 00:47:02,360
when you're talking about racist sections on a scale of

1027
00:47:03,960 --> 00:47:08,599
sneaking through the boat house with Margareite in seven and

1028
00:47:08,880 --> 00:47:10,880
the umbilical baby thing in.

1029
00:47:10,960 --> 00:47:16,239
Speaker 2: Village, great question because you get both both. You talk

1030
00:47:16,280 --> 00:47:20,039
about umbilical baby, there's there's something terrifying. Well, there's a

1031
00:47:20,039 --> 00:47:23,079
few fuckers in that care center that are big, scary

1032
00:47:23,119 --> 00:47:25,000
fuckers that like, you're not really.

1033
00:47:25,519 --> 00:47:28,039
Speaker 4: Such a good job. I actually kind of like Dan

1034
00:47:28,480 --> 00:47:32,360
your comparison to everything Bagel. I feel like they said, hey,

1035
00:47:32,400 --> 00:47:36,119
what are our favorite parts of all of these games

1036
00:47:36,599 --> 00:47:38,760
and gave you a little taste of all of it.

1037
00:47:38,960 --> 00:47:41,320
Sometimes my only complaint really was I was like, oh,

1038
00:47:41,360 --> 00:47:43,719
I felt like this should be more. It's so cool

1039
00:47:43,760 --> 00:47:46,480
what you've constructed, but it's just a sliver of this

1040
00:47:46,599 --> 00:47:52,039
game because they're doing so many things, but there are

1041
00:47:52,360 --> 00:47:56,400
multiple batties in this game that I was like, you

1042
00:47:56,440 --> 00:47:59,599
are inspired from previous games, and you are also inspired

1043
00:47:59,639 --> 00:48:02,360
from some of the craziest horror movies I have ever seen,

1044
00:48:02,440 --> 00:48:04,760
and Dan, I think you probably know which one I'm

1045
00:48:04,800 --> 00:48:06,519
talking about, but there is like a boss where I

1046
00:48:06,559 --> 00:48:08,679
was like, oh shit, you were clearly inspired by a

1047
00:48:08,719 --> 00:48:09,840
really good horror movie.

1048
00:48:10,000 --> 00:48:11,639
Speaker 2: I might not know because I don't play or I

1049
00:48:11,639 --> 00:48:13,400
don't watch a ton of horror movies, so I might

1050
00:48:13,440 --> 00:48:14,039
not know what You're right.

1051
00:48:14,159 --> 00:48:17,119
Speaker 4: I know, well, you then I'm just not connecting the

1052
00:48:17,119 --> 00:48:19,000
dots because we've talked about this horror movie and I

1053
00:48:19,039 --> 00:48:20,320
know you've played it.

1054
00:48:20,360 --> 00:48:21,079
Speaker 3: Is it a girl?

1055
00:48:21,559 --> 00:48:24,039
Speaker 4: Is this it might be.

1056
00:48:26,320 --> 00:48:28,760
Speaker 3: Huh? Anyway, everyone just called.

1057
00:48:30,480 --> 00:48:34,440
Speaker 2: Oh yeah, okay, yeah, I didn't think about that.

1058
00:48:34,599 --> 00:48:36,719
Speaker 3: I can see that totally, and I was.

1059
00:48:36,679 --> 00:48:40,960
Speaker 4: Like, this is so inspired and it's so absolutely terrified.

1060
00:48:41,239 --> 00:48:46,119
I played this game on a dark, rainy night and

1061
00:48:46,280 --> 00:48:49,480
I had to take breaks because it was so scary

1062
00:48:49,840 --> 00:48:51,880
for me. I think that this is one of their

1063
00:48:51,960 --> 00:48:55,960
scariest games yet. Its terrified.

1064
00:48:56,000 --> 00:48:58,119
Speaker 2: That section we're talking about, that grace section, which is

1065
00:48:58,159 --> 00:49:01,400
why It's like, I feel like a fully fleshed out

1066
00:49:01,440 --> 00:49:03,880
game that felt like that long grace section in the

1067
00:49:03,880 --> 00:49:07,679
care center, like that could rival, you know, to seven,

1068
00:49:08,039 --> 00:49:10,199
you know, like the best the series has to offer,

1069
00:49:10,280 --> 00:49:12,199
you know, like in terms of just survival horror. And

1070
00:49:12,239 --> 00:49:15,039
I think a fleshed out Leon game could rival four.

1071
00:49:15,639 --> 00:49:17,320
But because it kind of feels like we're getting like

1072
00:49:17,360 --> 00:49:19,440
forty percent of a game here, you don't get all

1073
00:49:19,440 --> 00:49:21,639
the satisfaction even as Leon. You know, part of the

1074
00:49:21,679 --> 00:49:24,840
joy of like four is the level up system. Like

1075
00:49:24,840 --> 00:49:26,599
you know, when you get that upgrade to your attached

1076
00:49:26,559 --> 00:49:28,440
a case, it's like, oh my god, I can breathe.

1077
00:49:28,480 --> 00:49:30,480
Oh I've been dealing with this for so long. I've

1078
00:49:30,480 --> 00:49:32,199
been blah blah blah. And then like when you upgrade

1079
00:49:32,199 --> 00:49:33,519
your weapon all the way, it's like, oh, man, I

1080
00:49:33,519 --> 00:49:35,480
turned this pea shooter into this thing that's like super

1081
00:49:35,519 --> 00:49:38,320
powerful over the course of ten hours or whatever. And

1082
00:49:38,400 --> 00:49:40,840
since it's so much shorter here, like there is a

1083
00:49:40,880 --> 00:49:43,440
longer Leon section the way, there is that longer Grace section,

1084
00:49:43,880 --> 00:49:46,760
but it's like everything's on this very abbreviated like rush

1085
00:49:46,920 --> 00:49:49,960
schedule where it's like, okay, yeah, you have your attache

1086
00:49:49,960 --> 00:49:51,960
case upgrades and you do level up your weapons and

1087
00:49:52,000 --> 00:49:54,000
things like that, but it like it all just happens

1088
00:49:54,039 --> 00:49:56,480
really fast because it's like on like a three hour

1089
00:49:56,480 --> 00:49:59,320
timeline instead of like a twelve hour timeline, so you don't

1090
00:49:59,320 --> 00:50:01,920
have as much of a payoff. Really, Like, sure, it's

1091
00:50:01,920 --> 00:50:03,519
great that you're leveling your shit up, but it's like

1092
00:50:03,559 --> 00:50:06,239
it's it doesn't feel like the long treadmill to get there.

1093
00:50:06,280 --> 00:50:08,840
Speaker 4: You know, it does for Grace, it doesn't for Leon.

1094
00:50:09,000 --> 00:50:12,199
For Grace, every time I upgraded anything, I was like,

1095
00:50:12,239 --> 00:50:15,440
this is a big deal for Mary. I really needed this.

1096
00:50:16,000 --> 00:50:18,760
For Leon. I like, I think I just like opened

1097
00:50:18,800 --> 00:50:20,960
up a case and I got a charm for my

1098
00:50:21,119 --> 00:50:23,559
gun and there's just like this makes your gun stronger.

1099
00:50:23,599 --> 00:50:24,000
Speaker 2: And I was like.

1100
00:50:23,960 --> 00:50:28,039
Speaker 4: Okay, And it didn't feel earned or like good or anything.

1101
00:50:28,320 --> 00:50:34,119
And it also is a ridiculously stupid like charm that

1102
00:50:34,239 --> 00:50:37,920
hangs off of your gun. And so Leon's walking around

1103
00:50:37,920 --> 00:50:41,280
with this gun shooting and there's this stupid charm hanging

1104
00:50:41,280 --> 00:50:45,280
off of it. It's almost comical and quirky. It's very

1105
00:50:45,280 --> 00:50:48,039
fo it's like silly and yeah, you kind of almost

1106
00:50:48,119 --> 00:50:50,800
laugh when you do it. And with Grace, I wasn't

1107
00:50:50,880 --> 00:50:51,480
laughing at all.

1108
00:50:51,599 --> 00:50:54,840
Speaker 2: It was fucking terrible, genuinely terrifying. And then you get

1109
00:50:54,880 --> 00:50:56,559
to Leon and like there's an area. I don't think

1110
00:50:56,599 --> 00:50:58,719
you're there yet, Mary, but like you get a wristband

1111
00:50:59,039 --> 00:51:00,800
that that's an item just like this.

1112
00:51:00,679 --> 00:51:03,000
Speaker 3: Will basically give you points for every kill you get.

1113
00:51:03,119 --> 00:51:05,199
Speaker 2: So it's like it just turns into like, all right, well,

1114
00:51:06,239 --> 00:51:08,119
head shots, Oh I got two twenty thousand points. I'm

1115
00:51:08,119 --> 00:51:09,920
gonna go get a bunch of upgrades. So, like the

1116
00:51:09,920 --> 00:51:12,920
tonal shift is very Jerry, and it's meant to be, yeah,

1117
00:51:12,920 --> 00:51:14,920
it must be very different. But it's like you are

1118
00:51:14,960 --> 00:51:17,800
going from like, oh god, it's gonna kill everything's gonna

1119
00:51:17,840 --> 00:51:19,559
kill me to like I need to get twenty thousand

1120
00:51:19,559 --> 00:51:25,760
points to get b I yes, I pled for her.

1121
00:51:26,239 --> 00:51:28,360
I think I said in the review that like Grace's

1122
00:51:28,599 --> 00:51:31,480
parts are akin to like the dog jumping through the

1123
00:51:31,519 --> 00:51:34,239
window in the first game, and the leon Pards are

1124
00:51:34,280 --> 00:51:37,400
like shooting double rockets through Wesker's eyes as he drowns

1125
00:51:37,400 --> 00:51:40,119
into a volcano. Like that is like the difference in

1126
00:51:40,199 --> 00:51:43,440
tone between two which I love both, Yeah, but they're

1127
00:51:43,480 --> 00:51:46,199
just they are really shoving everything into one game here.

1128
00:51:46,519 --> 00:51:48,400
Speaker 4: I think so, but I would like to just also

1129
00:51:48,440 --> 00:51:51,920
bring it back and say I'm loving this game so far.

1130
00:51:51,960 --> 00:51:54,679
I haven't beat it, so I don't have the same perspective.

1131
00:51:54,840 --> 00:51:58,119
I am like knee deep in. I just I think

1132
00:51:58,159 --> 00:52:01,800
I've like finished a lot of these I don't actually

1133
00:52:01,800 --> 00:52:03,559
don't know how far I am into this game. I've

1134
00:52:03,599 --> 00:52:06,239
tried to tell you around where I think I am,

1135
00:52:06,519 --> 00:52:10,880
but the areas that I have completed I have adored.

1136
00:52:11,159 --> 00:52:14,760
I think that this is better. This area, in my opinion,

1137
00:52:15,199 --> 00:52:18,000
is like better constructed than Village.

1138
00:52:18,400 --> 00:52:19,760
Speaker 3: I just wanted a whole game of that.

1139
00:52:19,920 --> 00:52:22,519
Speaker 2: I want a whole interconnected world of that great like

1140
00:52:22,559 --> 00:52:25,039
that is the ideal game for me right now, is

1141
00:52:25,079 --> 00:52:27,800
like if I do love the going back and forth

1142
00:52:27,840 --> 00:52:29,840
of the Leon stuff, because like I don't even if

1143
00:52:29,880 --> 00:52:31,960
these are sound like complaints or whatever, Like it's all

1144
00:52:32,079 --> 00:52:34,760
very fucking good. This game is great good, But the

1145
00:52:34,840 --> 00:52:38,360
great stuff is so good that I think the ideal

1146
00:52:38,400 --> 00:52:40,840
one for me would be just like keep stretching that

1147
00:52:40,920 --> 00:52:42,159
out for the rest of the game.

1148
00:52:43,280 --> 00:52:49,199
Speaker 4: I am an agreement. I'm just I have Every minute

1149
00:52:49,199 --> 00:52:51,800
with this game went by so smoothly, and so it

1150
00:52:51,880 --> 00:52:54,880
was just so well designed. I will say like it's

1151
00:52:54,920 --> 00:52:58,440
funny when you play the original trilogy like Mike House.

1152
00:52:58,440 --> 00:52:59,920
Sometimes I'll be like, I have no idea where I'm

1153
00:53:00,000 --> 00:53:01,519
supposed to go, and You'll be like, well, don't you

1154
00:53:01,559 --> 00:53:04,639
remember that one part of the note that you read

1155
00:53:04,639 --> 00:53:06,719
and it's said to specifically go to this area, And

1156
00:53:06,760 --> 00:53:08,480
I'd be like, well, no, I don't fucking remember that,

1157
00:53:08,719 --> 00:53:13,920
you know, Like this game has upgraded. It's a modern

1158
00:53:14,000 --> 00:53:17,880
game that reiterates things like three times. There's no way

1159
00:53:17,920 --> 00:53:20,239
that you don't know what to do next. Like they

1160
00:53:20,239 --> 00:53:24,480
have been cautious with the player to give you very

1161
00:53:24,480 --> 00:53:27,760
clear guidance of what you are supposed to be achieving next.

1162
00:53:27,800 --> 00:53:30,119
And I appreciate that about this game. I don't want

1163
00:53:30,119 --> 00:53:33,079
to like get into the old like Yello. Yeah, I

1164
00:53:33,079 --> 00:53:36,039
don't want to get into like a yellow paint debate.

1165
00:53:36,199 --> 00:53:38,239
But I think what I'm saying is is there are

1166
00:53:38,280 --> 00:53:41,199
parts where I'm like, man, you really hammered this home,

1167
00:53:41,239 --> 00:53:42,679
so I know exactly what you want me to do.

1168
00:53:42,719 --> 00:53:45,119
But that's good. I don't think people are going to

1169
00:53:45,159 --> 00:53:49,000
get lost and confused. I think they're pretty clear with

1170
00:53:49,039 --> 00:53:50,559
your objectives in each section.

1171
00:53:50,840 --> 00:53:52,880
Speaker 2: But I don't think it's bad about it. By any means.

1172
00:53:52,880 --> 00:53:54,719
I don't think they overdo that. Like, it's not big

1173
00:53:54,760 --> 00:53:56,960
flashing arrows, it's not marking a thing on the map.

1174
00:53:57,000 --> 00:53:59,000
It is like when you save the name of the

1175
00:53:59,079 --> 00:54:01,480
say file will be like find the last part of

1176
00:54:01,519 --> 00:54:03,280
the thing to go in this door, you know, And

1177
00:54:03,320 --> 00:54:05,400
it's like, it doesn't say find it in this room.

1178
00:54:05,599 --> 00:54:07,039
It's like, hey, you need to find one more thing

1179
00:54:07,079 --> 00:54:08,719
and then go through that door. That's the ultimate goal,

1180
00:54:08,760 --> 00:54:08,920
you know.

1181
00:54:09,599 --> 00:54:10,719
Speaker 1: Okay, cool, that's nice.

1182
00:54:10,719 --> 00:54:12,639
Speaker 4: I think they do a good job with that. There's

1183
00:54:12,679 --> 00:54:16,719
a funny part in the beginning where a character says something.

1184
00:54:17,039 --> 00:54:20,079
Your character says something, and then the objective gets written

1185
00:54:20,119 --> 00:54:21,760
on the screen and says do the thing that we

1186
00:54:21,880 --> 00:54:24,599
just said to you. And it's just like, Okay, you're

1187
00:54:24,639 --> 00:54:27,960
being very very clear that I know what to do

1188
00:54:28,039 --> 00:54:31,679
and where to go. And I personally like that, especially

1189
00:54:31,719 --> 00:54:34,199
someone who usually cannot spend eight hours on a game.

1190
00:54:34,239 --> 00:54:36,400
I have to come back to it sometimes after five

1191
00:54:36,679 --> 00:54:40,280
working days, which means I am I don't remember. This

1192
00:54:40,360 --> 00:54:44,239
game will help you remember. It's guiding you. It's being

1193
00:54:44,360 --> 00:54:48,000
very explicit so that you're not confused. Also, the map

1194
00:54:48,079 --> 00:54:51,519
is fucking awesome. It tracks everything. This is I don't

1195
00:54:51,519 --> 00:54:54,159
think this is a spoiler. This is just modern resident evil.

1196
00:54:54,159 --> 00:54:56,159
When you go into a room, if you hit the map,

1197
00:54:56,159 --> 00:55:00,719
it'll be like there's a health here and there's bullets here,

1198
00:55:00,800 --> 00:55:01,320
and it's just like.

1199
00:55:01,280 --> 00:55:02,320
Speaker 3: If you want to thank you.

1200
00:55:02,400 --> 00:55:04,280
Speaker 2: So it's like it's not like it does it by

1201
00:55:04,719 --> 00:55:06,960
because if they were always there, you just walk into

1202
00:55:06,960 --> 00:55:08,119
a room, look at the map, and go to it.

1203
00:55:08,159 --> 00:55:10,119
But it's like it will only show you like, oh

1204
00:55:10,159 --> 00:55:12,519
that amo pickup that you walked by and didn't pick up,

1205
00:55:12,679 --> 00:55:14,000
so like it's smart about that.

1206
00:55:14,079 --> 00:55:16,400
Speaker 3: And then you know the red door is locked. It's

1207
00:55:16,519 --> 00:55:17,360
very very good about that.

1208
00:55:17,519 --> 00:55:17,719
Speaker 1: Oh.

1209
00:55:17,760 --> 00:55:20,199
Speaker 4: I love that it tells you about the different door systems,

1210
00:55:20,239 --> 00:55:22,639
and it's very explicit that it's like this needs a key,

1211
00:55:22,880 --> 00:55:25,760
this needs a key card. That's a level two. This

1212
00:55:25,840 --> 00:55:27,679
is this is a gate and I don't know if

1213
00:55:27,719 --> 00:55:28,519
it will ever open.

1214
00:55:28,679 --> 00:55:31,320
Speaker 2: Like they they help you because the old games, I

1215
00:55:31,360 --> 00:55:33,880
feel like before the map's got so good, it's like, well, okay,

1216
00:55:33,880 --> 00:55:35,880
it's kind of a dangerous thing to go all the

1217
00:55:35,920 --> 00:55:38,559
way across the mansion to this thing just to be like, oh, right,

1218
00:55:38,599 --> 00:55:40,880
that door needed the club key or whatever.

1219
00:55:40,920 --> 00:55:41,119
Speaker 3: You know.

1220
00:55:41,800 --> 00:55:44,519
Speaker 4: Yeah, they tell you on the map, even if they're

1221
00:55:44,559 --> 00:55:47,880
like this might need a special tool and it's like

1222
00:55:48,119 --> 00:55:51,639
ah ah wait, okay, I understand.

1223
00:55:51,760 --> 00:55:55,519
Speaker 2: Yeah, it really feels like this game is a culmination

1224
00:55:55,679 --> 00:55:58,440
of like everything they have learned from thirty years of

1225
00:55:58,480 --> 00:56:00,760
making this series, and it seems like they've learned stuff

1226
00:56:00,760 --> 00:56:03,079
from every step along the way and put it all

1227
00:56:03,119 --> 00:56:05,280
into one game, which is kind of fascinating to see.

1228
00:56:05,639 --> 00:56:07,440
Speaker 4: Fine, it's finally tuned.

1229
00:56:07,679 --> 00:56:07,920
Speaker 1: It is.

1230
00:56:09,079 --> 00:56:11,400
Speaker 4: They have softened the edges to make sure that this

1231
00:56:11,519 --> 00:56:15,840
is a streamlined and good game experience, but they have

1232
00:56:16,079 --> 00:56:19,960
also made a few risks that they have not done

1233
00:56:19,960 --> 00:56:23,639
in previous games that paid off. The new upgrade system

1234
00:56:23,760 --> 00:56:28,639
is different, the enemies are are different, and they have

1235
00:56:29,639 --> 00:56:32,880
found good ways to make this feel a fresh game

1236
00:56:32,920 --> 00:56:36,280
in a series that is successful. This is a good,

1237
00:56:36,559 --> 00:56:38,920
good add to the Resident Evil series.

1238
00:56:39,079 --> 00:56:41,360
Speaker 2: Yeah, it feels fresh, but it also feels like it's

1239
00:56:41,400 --> 00:56:44,679
constantly hearkening back and nodding to the series history in

1240
00:56:44,719 --> 00:56:47,559
a way that like, I think really works because it's

1241
00:56:47,559 --> 00:56:50,199
not just greatest hits. It is there so many things

1242
00:56:50,199 --> 00:56:51,719
like that great stuff in the new enemies and things

1243
00:56:51,760 --> 00:56:53,760
where it's like I didn't feel like I was playing

1244
00:56:53,760 --> 00:56:55,559
a cover band of a resident evil. You know, I

1245
00:56:55,559 --> 00:56:57,559
felt like I was playing a new resident evil that

1246
00:56:57,719 --> 00:57:00,239
is really hearkening back, like a lot of references, you know,

1247
00:57:00,280 --> 00:57:03,920
subtle and very overt, and it really really works almost

1248
00:57:03,960 --> 00:57:04,440
all the time.

1249
00:57:05,000 --> 00:57:08,239
Speaker 1: I feel like even Village sort of did that. Like

1250
00:57:09,840 --> 00:57:12,159
the Castle felt a bit more like the earlier games,

1251
00:57:12,159 --> 00:57:14,679
and then you're doing the House where it was very

1252
00:57:14,719 --> 00:57:20,599
much like the Amnesia the Dark Descent or Amnesia the

1253
00:57:20,679 --> 00:57:23,519
Dark Descent kind of style of horror where you're helpless

1254
00:57:23,519 --> 00:57:26,159
and you're literally just trying to dodge. But that was

1255
00:57:26,199 --> 00:57:29,159
all first person and the action didn't get that crazy,

1256
00:57:29,199 --> 00:57:31,639
even at the factory when you're fighting the last guy

1257
00:57:31,800 --> 00:57:32,960
or whatever order you do them in.

1258
00:57:33,199 --> 00:57:34,679
Speaker 3: Oh right, But.

1259
00:57:34,679 --> 00:57:38,039
Speaker 1: Yeah, that sounds rad. Does a length feel good? Like

1260
00:57:38,199 --> 00:57:39,280
is it similar to Village?

1261
00:57:39,559 --> 00:57:41,880
Speaker 2: Yeah, it's like ten to twelve hours, which is kind

1262
00:57:41,880 --> 00:57:43,519
of on par with the last couple. Like Mary, for

1263
00:57:43,639 --> 00:57:45,760
what you've described, I think you've got about six hours left.

1264
00:57:46,239 --> 00:57:46,559
Speaker 1: Wow.

1265
00:57:46,639 --> 00:57:49,000
Speaker 4: I mean I find that shocking, considering like it was

1266
00:57:49,039 --> 00:57:54,519
a really fantastic first half then, and I've really enjoyed it.

1267
00:57:54,519 --> 00:57:56,760
And I will also say I think you could be

1268
00:57:56,920 --> 00:58:01,159
spend longer. I think, uh, you could go back through

1269
00:58:01,159 --> 00:58:04,280
these places and retrace your steps and get everything. I think,

1270
00:58:04,320 --> 00:58:06,599
to like a well tuned gamer, this is like ten

1271
00:58:06,639 --> 00:58:09,119
to twelve hours. But I think, for like, I always

1272
00:58:09,159 --> 00:58:11,119
end up taking my time or getting stuck on a

1273
00:58:11,159 --> 00:58:13,840
few areas, and so I usually I usually find that

1274
00:58:13,880 --> 00:58:16,159
anytime someone reviews a game and they say it takes

1275
00:58:16,320 --> 00:58:19,280
x mount time takes me about thirty percent longer.

1276
00:58:19,559 --> 00:58:22,199
Speaker 2: I mean, I was very very thorough about like even

1277
00:58:22,239 --> 00:58:23,519
like it shows you on the map like all the

1278
00:58:23,519 --> 00:58:25,320
pools of blood and stuff like that, and I was like, look,

1279
00:58:25,679 --> 00:58:27,960
this is a finite resource. I am getting every fucking

1280
00:58:27,960 --> 00:58:30,559
one of these things before I leave this hospital. So

1281
00:58:31,039 --> 00:58:33,760
you know, just for context, I wasn't rushing by any means.

1282
00:58:33,760 --> 00:58:35,840
Speaker 4: I don't think you were rushing. Sorry, I think you're

1283
00:58:35,840 --> 00:58:37,440
an elite gamer, is what I'm saying.

1284
00:58:37,559 --> 00:58:39,199
Speaker 3: Can I think what I was trying to get out?

1285
00:58:39,920 --> 00:58:40,239
All right?

1286
00:58:40,639 --> 00:58:43,719
Speaker 4: I think? No, don't you record that and don't put

1287
00:58:43,760 --> 00:58:44,800
it in don't write down the time?

1288
00:58:44,920 --> 00:58:46,039
Speaker 3: No? No, no, no, absolutely not.

1289
00:58:46,079 --> 00:58:49,079
Speaker 4: No, Tan is right.

1290
00:58:48,599 --> 00:58:51,880
Speaker 1: I didn't. I really can't even tell. Like I wasn't

1291
00:58:51,880 --> 00:58:54,119
looking at the screen when that happened. I could not

1292
00:58:54,320 --> 00:58:56,599
have told you, which was actually merry and which was

1293
00:58:56,639 --> 00:58:57,159
the recording?

1294
00:58:57,719 --> 00:58:59,199
Speaker 3: I mean she said she said that.

1295
00:58:59,320 --> 00:59:00,920
Speaker 1: Yeah.

1296
00:59:00,199 --> 00:59:03,519
Speaker 4: I think I'm just saying, like I struggle, and I

1297
00:59:03,639 --> 00:59:06,639
usually do have to replay a boss fight or there's

1298
00:59:06,679 --> 00:59:09,679
a there's like a the first time I encountered a

1299
00:59:09,719 --> 00:59:13,079
crimson head or whatever they're called now, I died and

1300
00:59:13,159 --> 00:59:14,599
I lost a lot of progress and I had to

1301
00:59:14,639 --> 00:59:17,559
do it again. And so I think that other people

1302
00:59:17,639 --> 00:59:19,360
don't have to do that, and it saves them a

1303
00:59:19,400 --> 00:59:19,960
lot of time.

1304
00:59:21,000 --> 00:59:23,079
Speaker 2: I did die a logan to die and I was

1305
00:59:23,119 --> 00:59:25,960
playing on the like there's you can there's like two

1306
00:59:26,079 --> 00:59:29,519
standard difficulties. One of them is you don't have to

1307
00:59:29,559 --> 00:59:31,159
use the ink ribbons, and one of them is like, hey,

1308
00:59:31,199 --> 00:59:33,360
if you want to do it, standard difficulty, but with

1309
00:59:33,480 --> 00:59:35,519
the old school save system you can do this. So

1310
00:59:35,599 --> 00:59:37,519
like there is the like, hey, do you want to

1311
00:59:37,559 --> 00:59:39,519
be really classic resideval here?

1312
00:59:39,519 --> 00:59:41,760
Speaker 4: You can't tell what the what what you use ribbons

1313
00:59:41,760 --> 00:59:43,760
in both right? Because I did. Oh, I see what

1314
00:59:43,800 --> 00:59:46,000
you're saying. You have to have a physical item of

1315
00:59:46,000 --> 00:59:48,920
a ribbon in order to save yeh, brutal okay, And

1316
00:59:48,960 --> 00:59:54,159
you can do that's and it's an items, it's an inventory, Yeah.

1317
00:59:54,039 --> 00:59:54,559
Speaker 3: Yes it is.

1318
00:59:54,840 --> 00:59:55,360
Speaker 4: You hate.

1319
00:59:55,440 --> 00:59:57,400
Speaker 2: I started the second play through on that, and you

1320
00:59:57,559 --> 00:59:59,119
sure as hell need in ribbons is the safe.

1321
00:59:59,239 --> 01:00:03,159
Speaker 4: Oh my god, I couldn't imagine, Like what a what

1322
01:00:03,280 --> 01:00:06,280
a terrifying system. I don't think there's anything more beautiful

1323
01:00:06,360 --> 01:00:08,480
than going into a room and like holding your breath

1324
01:00:08,480 --> 01:00:12,599
and seeing a typewriter. It's just such a magnificent physical item.

1325
01:00:12,719 --> 01:00:14,199
Speaker 2: Well that's the thing, is like the great stuff it

1326
01:00:14,280 --> 01:00:16,440
is so are one, two three, where it's like you

1327
01:00:16,480 --> 01:00:18,599
go in, there's a typewriter. There is an item box

1328
01:00:18,639 --> 01:00:21,039
that shares space with all the other item boxes. So

1329
01:00:21,079 --> 01:00:22,639
it's like, man, this is this is straight up like

1330
01:00:22,760 --> 01:00:23,679
ri one stuff.

1331
01:00:24,159 --> 01:00:27,440
Speaker 4: It's beautiful, a beautiful section of the game that I have,

1332
01:00:27,880 --> 01:00:30,840
I have thoroughly enjoyed and I can't wait to see

1333
01:00:31,320 --> 01:00:34,119
everyone's reactions when they play through it and experience some

1334
01:00:34,159 --> 01:00:38,480
of these monsters or whatever they put in this place.

1335
01:00:38,559 --> 01:00:40,760
Like they did a good job with some of the design.

1336
01:00:40,800 --> 01:00:42,519
And I know a lot of people talked about Lady

1337
01:00:43,159 --> 01:00:46,920
di mctrescu and her scale and stuff like that. They've

1338
01:00:46,960 --> 01:00:49,000
played with scale again in this game that I think

1339
01:00:49,079 --> 01:00:53,159
is very smart, very it's kind of funny but scary,

1340
01:00:53,360 --> 01:00:56,800
like they did, they did such a great physics the game.

1341
01:00:56,920 --> 01:01:00,199
Like I wonder how they designed these spaces to do this,

1342
01:01:00,320 --> 01:01:03,760
Like they had fun making some of these characters.

1343
01:01:04,280 --> 01:01:05,840
Speaker 2: You talk about some of the big characters and stuff,

1344
01:01:05,880 --> 01:01:07,599
and like there are great moments where you're just kind

1345
01:01:07,599 --> 01:01:09,400
of walking along. It's not like it's doing a big

1346
01:01:09,440 --> 01:01:11,320
tense build up like oh God, something scared, It's gonna

1347
01:01:11,320 --> 01:01:14,039
happen all of a sudden, just something will break down

1348
01:01:14,159 --> 01:01:16,360
and you'll be looking at a thing and your brain.

1349
01:01:16,280 --> 01:01:18,079
Speaker 3: Is like nope, nope, nope, nope, nope, but you're just

1350
01:01:18,159 --> 01:01:18,599
running away.

1351
01:01:18,639 --> 01:01:19,639
Speaker 2: Just give me the fuck out of here, Give me

1352
01:01:19,639 --> 01:01:20,239
the fuck out of here.

1353
01:01:20,239 --> 01:01:21,840
Speaker 3: Like I love that feeling in these games.

1354
01:01:22,360 --> 01:01:24,320
Speaker 4: They did it. They do it so well, and I

1355
01:01:24,360 --> 01:01:29,599
can't wait to see people's reactions live, like experiencing these

1356
01:01:29,599 --> 01:01:33,079
things and reacting to some of these scenarios that they

1357
01:01:33,079 --> 01:01:36,480
put the characters in. It's brutal, very funny as for

1358
01:01:36,559 --> 01:01:39,119
a casual observer, Like when I watch these people play,

1359
01:01:39,119 --> 01:01:40,039
they're gonna freak out.

1360
01:01:40,119 --> 01:01:42,119
Speaker 2: I think it's gonna be very streamable game. Like I Mary,

1361
01:01:42,159 --> 01:01:44,000
like you, I played late at night lights Out that

1362
01:01:44,320 --> 01:01:46,039
I didn't play during the day at all. Here just

1363
01:01:46,079 --> 01:01:48,119
all late night hours. But like now I'm like, oh,

1364
01:01:48,119 --> 01:01:49,679
I can't wait to watch my sister stream this. This

1365
01:01:49,719 --> 01:01:51,360
is gonna be a very streamable game.

1366
01:01:51,840 --> 01:01:54,039
Speaker 4: I played this like during a thunderstorm, like there was

1367
01:01:54,079 --> 01:01:56,320
like lightning and stuff, and I was like, oh, I

1368
01:01:56,559 --> 01:01:57,559
was so scared.

1369
01:01:58,199 --> 01:01:58,559
Speaker 3: Perfect.

1370
01:01:58,559 --> 01:01:59,519
Speaker 1: I'm looking forward to this.

1371
01:02:00,360 --> 01:02:02,480
Speaker 3: That's good. Yeah.

1372
01:02:02,800 --> 01:02:05,079
Speaker 1: The last thing I played reson Evil was the Resuval

1373
01:02:05,159 --> 01:02:07,159
Village VR, which is really fucking good as well.

1374
01:02:07,199 --> 01:02:10,599
Speaker 3: Did you guys try that.

1375
01:02:09,679 --> 01:02:13,239
Speaker 4: Scary in VR? I think this is that's old, isn't it?

1376
01:02:13,280 --> 01:02:16,039
Like didn't we play that? I swear I was like

1377
01:02:16,079 --> 01:02:18,400
still at GameSpot or something when we did like a

1378
01:02:18,480 --> 01:02:19,639
VR play through and I.

1379
01:02:19,559 --> 01:02:23,000
Speaker 1: Was seven has that's probably what you're thinking now. The

1380
01:02:23,079 --> 01:02:27,360
Village came after GameSpot Era, But yeah, I think you

1381
01:02:27,360 --> 01:02:29,840
played seven VR, which was also good too, but like

1382
01:02:30,440 --> 01:02:32,639
they went really hard with like each gun had different

1383
01:02:32,679 --> 01:02:37,719
reload movements you had to do. It was great. Yeah,

1384
01:02:37,760 --> 01:02:39,920
I can't wait to play this. I'm looking forward to it.

1385
01:02:40,000 --> 01:02:43,639
I'm I'm gonna get around to it sooner rather than later.

1386
01:02:43,719 --> 01:02:47,360
Speaker 2: But anyone ever enjoyed any Residonaval game, You're gonna find

1387
01:02:47,400 --> 01:02:49,320
something to like about this for sure.

1388
01:02:49,679 --> 01:02:55,800
Speaker 1: Okay, Cool Dan, I'm also curious how Securo's going or went.

1389
01:02:56,000 --> 01:02:56,679
Did you finish it?

1390
01:02:57,159 --> 01:02:59,280
Speaker 3: Uh no, I'm closed.

1391
01:02:59,280 --> 01:03:01,360
Speaker 2: From what I heard. I was last night or the

1392
01:03:01,440 --> 01:03:04,800
night before I streamed it, and uh spent over two

1393
01:03:04,840 --> 01:03:08,360
hours trying to beat Owl. Any wants to see that fight.

1394
01:03:08,440 --> 01:03:11,920
That was the part nine of my playthrough on YouTube. Boy,

1395
01:03:12,199 --> 01:03:15,599
that was just a tough time, but it felt incredible.

1396
01:03:15,599 --> 01:03:17,400
I was telling I went upstairs until bank after the stream.

1397
01:03:17,440 --> 01:03:20,519
I was like, no game ever has made my brain

1398
01:03:20,599 --> 01:03:23,199
and body feel the things I felt when I like

1399
01:03:23,639 --> 01:03:25,639
do something like like like when I beat Owl and

1400
01:03:25,679 --> 01:03:28,880
it's like it's an actual sensation. Just feel like like

1401
01:03:29,119 --> 01:03:34,320
Fuzzy and Catharsis and just it I more than beating

1402
01:03:34,320 --> 01:03:36,119
Tyson for the first time in punch Out. It's just

1403
01:03:36,159 --> 01:03:38,239
the most like oh my god, what like it feels

1404
01:03:38,280 --> 01:03:39,360
like a real accomplishment.

1405
01:03:39,559 --> 01:03:39,960
Speaker 1: I love it.

1406
01:03:40,000 --> 01:03:40,360
Speaker 3: I love it.

1407
01:03:40,400 --> 01:03:42,239
Speaker 2: I think I've got like four hours left or so

1408
01:03:42,280 --> 01:03:45,119
from what people are telling me. But yeah, what a

1409
01:03:45,119 --> 01:03:45,679
fucking game.

1410
01:03:46,119 --> 01:03:48,000
Speaker 1: That game's red. I love that game. I still like

1411
01:03:48,000 --> 01:03:51,480
Bloodborne the most. We're talking from soft stuff, but.

1412
01:03:53,280 --> 01:03:55,480
Speaker 2: That soon because I heard the emulation on that as

1413
01:03:55,519 --> 01:03:57,400
you can play it like sixty frames a second now, So.

1414
01:03:57,840 --> 01:03:59,039
Speaker 3: Yeah, I forgot you have that.

1415
01:03:59,440 --> 01:04:00,719
Speaker 1: Have you played blood Borne at all?

1416
01:04:00,800 --> 01:04:02,360
Speaker 2: I beat it back in the day, but I did

1417
01:04:02,480 --> 01:04:04,840
the most horse. I just summoned for all the bosses.

1418
01:04:04,960 --> 01:04:07,000
I fucking like cheese dicked my way through all the

1419
01:04:07,079 --> 01:04:08,760
like leveling up, grinding.

1420
01:04:08,559 --> 01:04:09,199
Speaker 4: Like I amen.

1421
01:04:09,519 --> 01:04:11,079
Speaker 2: Well, now that I know that I can actually like

1422
01:04:11,239 --> 01:04:13,360
do it right and I can actually like be good

1423
01:04:13,360 --> 01:04:14,840
at these games, I want to go back to these

1424
01:04:14,840 --> 01:04:15,519
games and do it.

1425
01:04:15,440 --> 01:04:17,760
Speaker 4: It has no right way to beat a game.

1426
01:04:18,079 --> 01:04:20,599
Speaker 2: My way was especially cheese dick. I mean I was

1427
01:04:20,679 --> 01:04:22,760
like hiding in a corner and letting.

1428
01:04:22,480 --> 01:04:25,239
Speaker 3: Some It was Eric Tay.

1429
01:04:25,559 --> 01:04:27,760
Speaker 2: Eric Tay was watching me when I streamed it back

1430
01:04:27,800 --> 01:04:31,000
at like twenty fifteen Bloodborne, and we see somebody tweet

1431
01:04:31,039 --> 01:04:32,079
out that I was going to play it, and I

1432
01:04:32,119 --> 01:04:34,159
would just summon Eric Tay and I would hide in

1433
01:04:34,199 --> 01:04:35,480
a corner while he beat the boss.

1434
01:04:35,920 --> 01:04:37,719
Speaker 1: Eric Ty was the original let me solover.

1435
01:04:37,960 --> 01:04:39,960
Speaker 4: Yeah he was. He was the original let me solo.

1436
01:04:40,039 --> 01:04:41,360
He probably was also the one that was like, you

1437
01:04:41,360 --> 01:04:42,480
didn't really beat the game.

1438
01:04:42,679 --> 01:04:46,039
Speaker 3: I definitely did not know that's credit. I didn't earn that.

1439
01:04:48,880 --> 01:04:50,920
Speaker 1: God, yeah, that game is really good, like the way

1440
01:04:50,920 --> 01:04:53,840
that the comp it's one of my favorite combat systems. Ever,

1441
01:04:54,039 --> 01:04:57,960
it like forces you into like if you just sit

1442
01:04:58,000 --> 01:05:00,280
back and try to be defensive, you're gonna get fuck stuff.

1443
01:05:00,320 --> 01:05:04,320
You need to like make contact with them. It's great. Yeah, Mary,

1444
01:05:04,559 --> 01:05:08,320
you said you have a mini rant about sin Across.

1445
01:05:08,960 --> 01:05:16,199
Speaker 4: Oh yeah, so last episode Dan asked uh. Dan talked

1446
01:05:16,199 --> 01:05:20,480
about Sinacross and suggested it for me because I like

1447
01:05:20,480 --> 01:05:26,320
like Sudoku and games, like puzzle games, like calming puzzle games.

1448
01:05:26,400 --> 01:05:32,719
So picture this. I'll wake up from RESTful slumber and

1449
01:05:32,800 --> 01:05:35,679
the radio is on and countries are invading each other

1450
01:05:35,679 --> 01:05:39,000
and people are fighting over water and it's really stressful,

1451
01:05:39,400 --> 01:05:41,199
and so I turn it off. And then I go

1452
01:05:41,280 --> 01:05:44,320
to work and there's a lot of misinformation and AI

1453
01:05:44,559 --> 01:05:46,679
is taking over at jobs and the company's angry and

1454
01:05:46,719 --> 01:05:50,119
it's stressful, and so I turn it off. And then

1455
01:05:50,159 --> 01:05:53,039
I go watch television and I choose the Pit because

1456
01:05:53,039 --> 01:05:55,480
that sounds like it'll be a nice escape from my reality.

1457
01:05:55,960 --> 01:05:59,679
And doctors are abusing their kids and shoulders are popping

1458
01:05:59,679 --> 01:06:02,079
out of stud pockets and we have a terrible healthcare

1459
01:06:02,159 --> 01:06:04,480
system and it's very very stressful show.

1460
01:06:04,599 --> 01:06:07,159
Speaker 1: Yes, like the most stressful show of all time, And

1461
01:06:07,199 --> 01:06:07,760
so I turn.

1462
01:06:07,639 --> 01:06:12,000
Speaker 4: It off and then I say to myself, video games

1463
01:06:12,519 --> 01:06:16,239
the last bastion of mental health. Dan recommended that I

1464
01:06:16,280 --> 01:06:18,840
play this game called Cinacross, which is kind of like

1465
01:06:18,920 --> 01:06:23,039
Sudoku or like mind Sweeper. I'll play that and relax

1466
01:06:23,079 --> 01:06:27,679
this evening. But it's timed, and you lose health for

1467
01:06:27,760 --> 01:06:31,039
every mistake, and the clock is ticking, and even if

1468
01:06:31,039 --> 01:06:34,320
you're playing an easy puzzle, the time is all of

1469
01:06:34,360 --> 01:06:36,480
the game. So if you take too long on an

1470
01:06:36,519 --> 01:06:39,760
easy puzzle, you'll die later. So even on the easiest puzzle,

1471
01:06:40,000 --> 01:06:42,320
I am trying to go as fast as humanly possible,

1472
01:06:42,320 --> 01:06:44,920
and if I make a mistake, my literal health bar

1473
01:06:45,400 --> 01:06:50,599
goes down. And it's so stressful. Is there any end

1474
01:06:50,719 --> 01:06:52,480
to the stress in this life?

1475
01:06:52,840 --> 01:06:56,280
Speaker 1: Dan did talk about the time being very big thing.

1476
01:06:57,320 --> 01:07:01,679
Speaker 4: Like I said, I play any more stressful things.

1477
01:07:01,760 --> 01:07:05,000
Speaker 2: Dan, it sounds like you're describing you just want to

1478
01:07:05,039 --> 01:07:09,119
play normal pacrosse, which is out there. That's across three D,

1479
01:07:09,360 --> 01:07:12,480
that's across the S, that's pacross s on switch. There's

1480
01:07:12,480 --> 01:07:14,400
no time living on that. That's the whole gag with

1481
01:07:14,440 --> 01:07:16,639
this one is that they turned it into a fast

1482
01:07:16,679 --> 01:07:18,320
paced thing with a timer and health bars.

1483
01:07:18,360 --> 01:07:19,880
Speaker 3: And roguelike Mechanics.

1484
01:07:20,119 --> 01:07:24,440
Speaker 4: I'm clinically upset all the time when I play. This

1485
01:07:24,559 --> 01:07:29,840
game is built to make you upset. It's really stressful.

1486
01:07:30,280 --> 01:07:32,079
Speaker 1: Is that why you went to A Little to the Left.

1487
01:07:32,880 --> 01:07:35,000
Speaker 4: You guys gotta get into a Little to the Left.

1488
01:07:35,320 --> 01:07:36,800
This one is so relaxed.

1489
01:07:37,079 --> 01:07:37,719
Speaker 3: Yeah, it's good.

1490
01:07:37,719 --> 01:07:40,400
Speaker 1: It's it's up there with like unpacking kind of stuff.

1491
01:07:41,199 --> 01:07:45,159
Speaker 2: Then you wind it down with some resident evil nine.

1492
01:07:46,039 --> 01:07:50,719
Speaker 4: Maybe I just myself. I'm going to have a stroke.

1493
01:07:51,119 --> 01:07:54,280
Speaker 1: Iile brainstorming Mary's Bargain, bin hole deal whatever.

1494
01:07:55,719 --> 01:08:00,199
Speaker 4: Telling them off. You doing this weekend are clearly drinking.

1495
01:08:00,320 --> 01:08:02,920
One of my favorite pastimes is going to a local

1496
01:08:02,960 --> 01:08:05,840
bar with my steam deck and I get a drink

1497
01:08:05,880 --> 01:08:07,800
and I play a game on my steam deck in

1498
01:08:07,880 --> 01:08:09,480
the bar. I love it. It's one of my favorite

1499
01:08:09,519 --> 01:08:13,639
things to do on a night off. And I started

1500
01:08:13,639 --> 01:08:15,400
playing Cintacross and I had to quit because I was like,

1501
01:08:15,440 --> 01:08:18,119
this is too stressful. I've worked too hard this week.

1502
01:08:18,159 --> 01:08:20,000
I had a really hard week. I cannot handle it.

1503
01:08:20,439 --> 01:08:23,880
And I looked up a game called A Little to

1504
01:08:23,920 --> 01:08:26,720
the Left, which was on sale. This is important because

1505
01:08:26,760 --> 01:08:28,920
like it's also cathartic to play a game for like

1506
01:08:29,039 --> 01:08:33,159
less than five bucks. This game is very affordable and

1507
01:08:33,199 --> 01:08:37,039
it is a actual cozy game. It is a game

1508
01:08:37,079 --> 01:08:39,720
where it will give you a puzzle that has multiple

1509
01:08:39,760 --> 01:08:45,439
solutions based on scale, size, color, and you sort things

1510
01:08:45,520 --> 01:08:48,199
the way your mind says you should probably sort it.

1511
01:08:48,239 --> 01:08:50,880
I'll give you an example. They'll give you seven pencils.

1512
01:08:51,159 --> 01:08:54,720
The pencils are different colors, they're different sizes, and maybe

1513
01:08:54,720 --> 01:08:58,920
even the way that they're shaved right, there's like different

1514
01:08:58,960 --> 01:09:00,880
points to them. Some of them around her and some

1515
01:09:00,920 --> 01:09:03,239
of them are like super super pointy. How do you

1516
01:09:03,279 --> 01:09:08,119
sort them? Do you sort them small to tall? You're correct?

1517
01:09:08,399 --> 01:09:13,680
Do you sort them nubby uh tip to extremely pointy

1518
01:09:13,800 --> 01:09:18,560
trip tip? You're also correct? Do you sort them ROYGBIV

1519
01:09:19,760 --> 01:09:24,439
guess what? You're correct? And it's just such a nice,

1520
01:09:24,600 --> 01:09:29,680
cathartic way to organize items, household items in your house

1521
01:09:30,000 --> 01:09:34,159
in different ways that feel good. I played A Little

1522
01:09:34,159 --> 01:09:37,279
to the Left for like five hours on Friday, and

1523
01:09:37,319 --> 01:09:40,319
it was one of the best experiences where I actually

1524
01:09:40,359 --> 01:09:43,560
felt like my anxiety was dissolving over time. And so

1525
01:09:43,600 --> 01:09:45,359
I just want to say, like, if people are looking

1526
01:09:45,359 --> 01:09:48,159
for a cozy game during these like wicked times, A

1527
01:09:48,239 --> 01:09:51,640
Little to the Left was the one for me, and

1528
01:09:51,720 --> 01:09:52,840
I really really.

1529
01:09:52,640 --> 01:09:56,279
Speaker 2: Enjoyed it well before the record state, I never pitched

1530
01:09:56,359 --> 01:09:58,039
Cinacross as a cozy game.

1531
01:09:58,880 --> 01:10:01,840
Speaker 4: I believe that Dan like, this is right up your

1532
01:10:02,079 --> 01:10:06,920
cozy at with a nice book and a glass of

1533
01:10:07,039 --> 01:10:09,199
white wine. You're going to love.

1534
01:10:09,720 --> 01:10:13,479
Speaker 1: No, I don't even think he full on recommended. I

1535
01:10:13,520 --> 01:10:16,159
think he just said that. You actually kind of disliked

1536
01:10:16,159 --> 01:10:18,119
the timer as well. Dan Or you said it changes

1537
01:10:18,159 --> 01:10:19,000
the Pacross.

1538
01:10:19,039 --> 01:10:21,840
Speaker 2: It's a very type but like I said, it plays

1539
01:10:21,840 --> 01:10:23,840
a ton of Pacross. I enjoyed having a different way

1540
01:10:23,880 --> 01:10:25,479
to do it, but I certainly wouldn't have said it

1541
01:10:25,520 --> 01:10:26,119
was a cozy game.

1542
01:10:26,159 --> 01:10:29,720
Speaker 4: Like No, I don't think you described it as cozy,

1543
01:10:30,119 --> 01:10:32,239
but you did say that I would. I think you

1544
01:10:32,399 --> 01:10:34,399
were like, I think you'd like this, and I think

1545
01:10:35,000 --> 01:10:38,039
maybe on a less stressful week, I would have liked it.

1546
01:10:38,079 --> 01:10:39,640
I think there is a world in which this is.

1547
01:10:39,920 --> 01:10:41,720
For the record, this rant is not to say I

1548
01:10:41,760 --> 01:10:44,000
don't like Santa Cross. I actually think there's a world

1549
01:10:44,119 --> 01:10:47,760
for me and Sina Cross, and I recommend it as

1550
01:10:47,760 --> 01:10:50,920
a very well constructed game. I think it's beautiful. I

1551
01:10:50,960 --> 01:10:53,760
love the Diablo esque like graphics and styles. I have

1552
01:10:53,800 --> 01:10:56,640
no problem with this game. I am telling you that

1553
01:10:56,840 --> 01:10:59,720
you have to be in the right mental health space

1554
01:11:00,199 --> 01:11:03,840
to take on a puzzle game that times every second,

1555
01:11:04,000 --> 01:11:06,239
and time gets faster in this game, they'll actually be

1556
01:11:06,279 --> 01:11:08,479
like time now is one point four times and it's like,

1557
01:11:08,560 --> 01:11:11,560
fuck you, sin Across, I've had a really tough day.

1558
01:11:12,800 --> 01:11:14,760
Speaker 1: Yeah, A Little to the Left is great. I played

1559
01:11:14,760 --> 01:11:16,680
it a little bit back when it came out.

1560
01:11:17,159 --> 01:11:18,640
Speaker 3: What did you think. I think it's fun.

1561
01:11:19,079 --> 01:11:19,640
Speaker 1: I played it.

1562
01:11:20,079 --> 01:11:21,359
Speaker 4: Not great for the organizer.

1563
01:11:21,560 --> 01:11:23,880
Speaker 1: I remember being excited for it because I liked Unpacking

1564
01:11:23,960 --> 01:11:27,600
quite a bit. This has similar vibes. Yeah, but a

1565
01:11:27,640 --> 01:11:30,039
little bit to the left. Little to the Left, Yeah,

1566
01:11:30,119 --> 01:11:32,840
I liked it. There's the I'm just watching, like the

1567
01:11:32,880 --> 01:11:35,600
steam gifts of it. Even watching it is kind of relaxing.

1568
01:11:36,199 --> 01:11:41,720
Speaker 4: It's very relaxing, and uh yeah, it's fair to compare

1569
01:11:41,800 --> 01:11:45,439
to Unpacking because it is about organization. But Unpacking has

1570
01:11:45,479 --> 01:11:48,000
all these like story elements where they're like, oh my gosh,

1571
01:11:48,199 --> 01:11:49,920
is she moving into her boyfriend's house or there's not

1572
01:11:50,000 --> 01:11:52,680
enough room for her cups? This is bullshit, Like Little

1573
01:11:52,720 --> 01:11:55,600
the Left has none of that. It's like, no, how

1574
01:11:55,960 --> 01:12:02,119
you organize your rice? Like maybe I would. I would

1575
01:12:02,119 --> 01:12:03,760
think I would organize it like this, and the game

1576
01:12:03,840 --> 01:12:08,119
is like, you're your genius. I love that you get

1577
01:12:08,159 --> 01:12:11,279
stars for every completion of an organization or the way

1578
01:12:11,279 --> 01:12:13,600
they they would like you to try to organize things.

1579
01:12:13,880 --> 01:12:15,680
And like I said, there's there's multiple ways. So if

1580
01:12:15,720 --> 01:12:17,399
you do one out of the three ways you can

1581
01:12:17,479 --> 01:12:19,920
organize things, you can just move on to the next puzzle.

1582
01:12:19,920 --> 01:12:21,319
You don't have to be like, how else can I

1583
01:12:21,399 --> 01:12:24,159
organize it? You just move on. This game also has

1584
01:12:24,199 --> 01:12:26,720
a really nice hint system where if you're like, I

1585
01:12:27,279 --> 01:12:32,399
don't know, very easy, clear hint guidelines to give you

1586
01:12:32,600 --> 01:12:35,279
a bit of a sneak peek into what it's trying

1587
01:12:35,319 --> 01:12:37,600
to convince you to do. And you can also say

1588
01:12:38,000 --> 01:12:39,600
I don't want to play this one anymore, and it'll

1589
01:12:39,600 --> 01:12:42,560
be like cool, here's another one. It's just so lax

1590
01:12:42,680 --> 01:12:45,119
for your brain. No matter what you're feeling, the game's

1591
01:12:45,159 --> 01:12:47,399
like cool, fine, you also puzzle.

1592
01:12:47,479 --> 01:12:50,399
Speaker 1: I like the fact that, like in this game, the

1593
01:12:50,479 --> 01:12:53,880
persistent nemesis is a cat that keeps sucking up all

1594
01:12:53,920 --> 01:12:54,239
your shit.

1595
01:12:54,600 --> 01:12:57,800
Speaker 4: Yeah, it knocks over things. If you're organizing something, sometimes

1596
01:12:57,800 --> 01:13:00,319
the paw will come in and just smack it and.

1597
01:13:00,039 --> 01:13:00,560
Speaker 1: From the tail.

1598
01:13:01,079 --> 01:13:01,800
Speaker 3: Yeah, that's it.

1599
01:13:03,239 --> 01:13:09,359
Speaker 4: Yeah, this horrific cat tail blob that comes in and

1600
01:13:09,439 --> 01:13:13,840
destroys you. It's funny how often the games that we

1601
01:13:13,880 --> 01:13:16,680
play are very stressful, and that's also cathartic and we

1602
01:13:16,720 --> 01:13:18,960
can that's like a separate conversation, right where like why

1603
01:13:18,960 --> 01:13:20,760
would you play horror games? And it's like I find

1604
01:13:20,800 --> 01:13:26,319
it relaxing in a way, but I actually needed a

1605
01:13:26,359 --> 01:13:29,960
relaxing game on Friday and I found it, and so

1606
01:13:30,039 --> 01:13:31,199
that is my advice.

1607
01:13:31,680 --> 01:13:33,600
Speaker 1: That was the game in twenty twenty that came out

1608
01:13:33,640 --> 01:13:39,520
before What the Hell's In a little to the left.

1609
01:13:39,520 --> 01:13:42,960
It was Assemble with Care, very similar to Unpacking in

1610
01:13:43,000 --> 01:13:45,840
this where you're just like repairing old school like cameras

1611
01:13:45,880 --> 01:13:47,720
and stuff like that. I remember that as well.

1612
01:13:48,279 --> 01:13:51,199
Speaker 4: I love it. I like stuff like that occasionally from

1613
01:13:51,199 --> 01:13:53,159
time to time. And I also want what do you

1614
01:13:53,159 --> 01:13:55,880
call that, like brain like turn you can turn off

1615
01:13:55,920 --> 01:13:58,159
your brain games like you're still playing it, but like

1616
01:13:59,520 --> 01:14:03,960
very sick simple puzzles podcast, oh signed to like let

1617
01:14:04,000 --> 01:14:06,680
you relax a little bit, so you never not only

1618
01:14:06,760 --> 01:14:08,840
are you not stressed, but like it's not really going

1619
01:14:08,880 --> 01:14:12,520
to push your head that hard, Like it's just asking

1620
01:14:12,600 --> 01:14:16,239
you how you would you, Oh, you'll see like a

1621
01:14:16,279 --> 01:14:18,760
picture frame and it'll be crooked. Like that's not really

1622
01:14:18,800 --> 01:14:23,399
a puzzle. It's just like, yeah, it's giving you something

1623
01:14:23,479 --> 01:14:26,079
to do that lets you feel accomplished. And it's got

1624
01:14:26,119 --> 01:14:28,159
really nice colors. I feel like I've covered it.

1625
01:14:29,760 --> 01:14:31,039
Speaker 3: Does some fun. I want to give that a my

1626
01:14:31,039 --> 01:14:31,479
Steam dick.

1627
01:14:32,039 --> 01:14:34,760
Speaker 4: Okay, it's pretty nice. And I also played it on

1628
01:14:35,279 --> 01:14:38,399
it was on my switch. I haven't been playing my

1629
01:14:38,479 --> 01:14:41,600
Nintendo Switch to like at all, so I like made

1630
01:14:41,600 --> 01:14:44,039
a point to be like, I'm going to use my

1631
01:14:44,079 --> 01:14:46,000
switch to tonight. And I actually bought it on the

1632
01:14:46,159 --> 01:14:49,039
on the Nintendo Shop for like sixty percent off. That

1633
01:14:49,159 --> 01:14:54,520
was the impetus of it. So a nice mobile game

1634
01:14:54,560 --> 01:14:55,079
for your brain.

1635
01:14:55,520 --> 01:14:55,880
Speaker 3: Nice.

1636
01:14:56,640 --> 01:14:59,000
Speaker 4: Uh.

1637
01:14:59,359 --> 01:15:02,800
Speaker 1: Also, I was gonna say, what was the last This

1638
01:15:02,960 --> 01:15:06,399
is not the same kind of game necessarily, but Strange

1639
01:15:06,399 --> 01:15:08,800
Horticulture gave me vibes like that too, Like the stakes

1640
01:15:08,800 --> 01:15:12,159
are low, horticultures. I love that game. That was one

1641
01:15:12,199 --> 01:15:14,880
of my favorite games of twenty three whatever.

1642
01:15:15,199 --> 01:15:17,520
Speaker 4: Very very common also had rain in it. It was

1643
01:15:17,520 --> 01:15:19,479
like constantly raining in that game, and so it has.

1644
01:15:19,600 --> 01:15:23,640
Speaker 1: Like it's got like cozy Halloween vibes. Too, like not scary,

1645
01:15:23,720 --> 01:15:29,079
but like fun Halloween like custom question vibes. Yeah, autumnal,

1646
01:15:31,600 --> 01:15:35,279
it's not that funny, I have I it is a

1647
01:15:35,319 --> 01:15:38,000
big bugaboo of mine when someone laughs too hard at

1648
01:15:38,039 --> 01:15:39,880
one of my jokes that I did not put a

1649
01:15:39,920 --> 01:15:42,319
lot of effort into all, I insulted Mary.

1650
01:15:42,319 --> 01:15:44,000
Speaker 2: We got to try to coordinate on this next time

1651
01:15:44,039 --> 01:15:46,479
he has a joke that's just like, okay, ish, we

1652
01:15:46,520 --> 01:15:49,159
need to lose our ship, start punching holes.

1653
01:15:49,159 --> 01:15:53,439
Speaker 1: Oh yeah, and then when I say something tiant, you

1654
01:15:53,520 --> 01:15:54,840
just don't even give me any credit.

1655
01:15:54,960 --> 01:15:57,000
Speaker 2: All right, we gotta try to time this because we're

1656
01:15:57,000 --> 01:15:58,279
just gonna do it on the fly. You know, we

1657
01:15:58,319 --> 01:15:59,960
can't we can't predict what he's gonna say.

1658
01:16:00,079 --> 01:16:02,880
Speaker 4: But you know, a lot kind of but not very

1659
01:16:02,880 --> 01:16:04,000
funny all the time.

1660
01:16:04,119 --> 01:16:06,159
Speaker 3: Right, So we just got to get in there when

1661
01:16:06,159 --> 01:16:06,520
he does that.

1662
01:16:07,119 --> 01:16:12,279
Speaker 1: Okay, Okay, it's gonna be amazing. I can't wait, Daniel, Yes,

1663
01:16:12,640 --> 01:16:14,000
what is demon Tides?

1664
01:16:14,479 --> 01:16:18,760
Speaker 2: Demon Tides is a three D platformer that just came out.

1665
01:16:19,359 --> 01:16:20,680
Speaker 3: My love those for bras.

1666
01:16:20,760 --> 01:16:23,840
Speaker 2: It's the developer who's doing pubs four or is it

1667
01:16:23,840 --> 01:16:26,439
four D or just bubb four But yeah, it's a

1668
01:16:26,640 --> 01:16:30,159
uh I've only put a couple hours, and so far

1669
01:16:30,319 --> 01:16:32,479
I can tell it's probably gonna do some stuff that

1670
01:16:32,520 --> 01:16:34,960
I really like, because it gives you a ton of

1671
01:16:35,000 --> 01:16:37,319
tools like in the toolbox, as far as like you

1672
01:16:37,359 --> 01:16:39,159
can just tell like, oh shit, I can I can

1673
01:16:39,359 --> 01:16:41,359
turn into a snake to go really fast. Here, I

1674
01:16:41,359 --> 01:16:44,199
can do a double jump into a transform into a bat.

1675
01:16:44,319 --> 01:16:45,600
But then I can also get out of it with

1676
01:16:45,640 --> 01:16:47,600
this boost thing, and like there's just so many different

1677
01:16:47,600 --> 01:16:50,800
ways you can extend jumps or make them go higher

1678
01:16:50,920 --> 01:16:53,319
or wall jump off things that like there's no way

1679
01:16:53,319 --> 01:16:56,079
they're giving me all these mechanics early on without having

1680
01:16:56,119 --> 01:16:59,159
some really fun platforming challenges. So and it's also it

1681
01:16:59,239 --> 01:17:00,720
seems to be formed out of the more of like

1682
01:17:00,760 --> 01:17:03,279
a Bowser's Fury type thing, where there's like a large

1683
01:17:03,680 --> 01:17:06,119
ocean map with a bunch of islands and things like that,

1684
01:17:06,159 --> 01:17:08,000
and it does seem pretty open, like at any point

1685
01:17:08,039 --> 01:17:10,039
you can turn into the snake and just kind of

1686
01:17:10,039 --> 01:17:12,960
like boost swim around anywhere you want in this map,

1687
01:17:12,960 --> 01:17:16,279
and you'll just see a series of like islands and

1688
01:17:16,279 --> 01:17:17,760
stuff on the horizons, Like I'm gonna go there and

1689
01:17:17,800 --> 01:17:19,720
see what's there and get a bunch of collectibles and stuff.

1690
01:17:19,960 --> 01:17:22,560
So so far, it's like I have felt kind of

1691
01:17:22,680 --> 01:17:26,079
aimless in terms of, like, you know, it's very very open,

1692
01:17:26,319 --> 01:17:28,000
and I've definitely had times where I'm like, I don't

1693
01:17:28,039 --> 01:17:30,000
really know what I'm supposed to do here, but I

1694
01:17:30,039 --> 01:17:32,600
am having fun. Just like the mobility and jumping around

1695
01:17:32,600 --> 01:17:35,760
and sailing around stuff is very very fun, but also

1696
01:17:35,760 --> 01:17:37,560
does really cool stuff like at any point you can

1697
01:17:37,640 --> 01:17:40,119
place a checkpoint flag. So let's say you're about to

1698
01:17:40,119 --> 01:17:43,039
try some crazy platforming bullshit, you can hold in why

1699
01:17:43,560 --> 01:17:46,279
to put a flag down, and then at any point

1700
01:17:46,359 --> 01:17:48,079
you can, like I think you hold up on the dpad,

1701
01:17:48,239 --> 01:17:50,319
it'll warp you back to your last checkpoint flag, so

1702
01:17:50,359 --> 01:17:51,880
you don't have to rely on the game to set

1703
01:17:51,920 --> 01:17:53,800
your checkpoints. You can just be like I'm gonna try

1704
01:17:53,840 --> 01:17:55,800
some bullshit, I'm gonna set my checkpoint right here, and

1705
01:17:55,840 --> 01:17:58,000
like some games like Skate and stuff have done that before,

1706
01:17:58,079 --> 01:17:59,880
but I haven't really seen it in the three D

1707
01:17:59,880 --> 01:18:02,680
platformer like this before. So it's uh, definitely got a

1708
01:18:02,720 --> 01:18:05,880
lot of cool ideas it's playing with here still very

1709
01:18:05,920 --> 01:18:08,279
early on, but like there's there's definitely a lot of

1710
01:18:08,279 --> 01:18:08,880
potential here.

1711
01:18:10,000 --> 01:18:13,079
Speaker 4: Can I ask you between this and Big Hops, which

1712
01:18:13,119 --> 01:18:16,800
is also a similar platformer with fun ideas and a

1713
01:18:16,880 --> 01:18:20,399
cheeky art style that feels a bit indie but interesting.

1714
01:18:20,680 --> 01:18:22,359
Which one would you play first?

1715
01:18:22,560 --> 01:18:24,479
Speaker 2: That's a great question because I did think about Big

1716
01:18:24,479 --> 01:18:25,560
Hops a lot while I was playing this.

1717
01:18:25,960 --> 01:18:27,800
Speaker 3: I think this is doing a lot.

1718
01:18:27,680 --> 01:18:29,640
Speaker 2: More that I like than a Big Ops was, so

1719
01:18:29,680 --> 01:18:31,840
I would I would lean this over Big Cops Space

1720
01:18:31,880 --> 01:18:32,479
on my time with it.

1721
01:18:33,720 --> 01:18:36,920
Speaker 3: Both both good. This has felt a lot better and

1722
01:18:36,960 --> 01:18:38,159
seems to have a lot more potential.

1723
01:18:41,640 --> 01:18:46,119
Speaker 1: Uh. I was also going to say the Oh no,

1724
01:18:46,159 --> 01:18:47,920
I was confusing that was something else because you also

1725
01:18:47,960 --> 01:18:50,800
put Virtual Boy, like, is that the do you have

1726
01:18:50,840 --> 01:18:52,800
a Virtual Boy? Now? Is that's the new one? Wait?

1727
01:18:52,920 --> 01:18:54,880
Speaker 2: You don't know, boy, look at this guy. You're you're

1728
01:18:54,920 --> 01:18:56,439
back on the stone age here. You don't know they

1729
01:18:56,520 --> 01:18:58,239
re released the goddamn Virtual Boy.

1730
01:18:58,359 --> 01:19:00,840
Speaker 1: I assumed that was the Virtual Boy re release. I

1731
01:19:00,880 --> 01:19:03,479
was just making sure that you weren't playing the original. Yes,

1732
01:19:03,479 --> 01:19:06,000
we talked about it on fire Scape. I remember our conversations.

1733
01:19:06,079 --> 01:19:10,279
Oh oh, you go check out the Big Memory on

1734
01:19:10,439 --> 01:19:12,880
Brad how's the Virtual Boy re release? Oh?

1735
01:19:12,920 --> 01:19:13,680
Speaker 3: These games sucks?

1736
01:19:13,680 --> 01:19:18,239
Speaker 2: Shit, these are no, no, no, But that's that's that's.

1737
01:19:18,079 --> 01:19:19,720
Speaker 4: Not even a Can you put it on while you

1738
01:19:19,760 --> 01:19:20,239
review it?

1739
01:19:21,000 --> 01:19:21,199
Speaker 3: Yeah?

1740
01:19:21,319 --> 01:19:23,520
Speaker 2: Yeah, let's see so it actually it fits pretty well

1741
01:19:23,600 --> 01:19:24,920
even when you have glasses on.

1742
01:19:25,239 --> 01:19:27,000
Speaker 4: You look so stupid.

1743
01:19:27,119 --> 01:19:27,960
Speaker 1: It looks so cool.

1744
01:19:28,039 --> 01:19:30,479
Speaker 3: Did you say cool? He was cool? Right, I can

1745
01:19:30,520 --> 01:19:32,079
wear a shirt that would match it and everything. Look

1746
01:19:32,079 --> 01:19:34,920
at that, man, nice, it's so big.

1747
01:19:35,520 --> 01:19:38,000
Speaker 2: Yeah, it's a big, clunky, dumb ass piece of plastic.

1748
01:19:38,079 --> 01:19:40,359
It was like I played it at a funkal Land

1749
01:19:40,439 --> 01:19:43,800
in nineteen ninety five and like, this is the Nintendo console.

1750
01:19:43,800 --> 01:19:45,960
I can't wait, I'm gonna go into virtual reality and

1751
01:19:45,960 --> 01:19:48,399
I played it for ten minutes. I was like, this sucks.

1752
01:19:48,760 --> 01:19:50,319
And I kind of had a similar feeling when I

1753
01:19:50,359 --> 01:19:52,800
played this. But it's so fucking funny to me, and

1754
01:19:52,840 --> 01:19:55,039
it's so Nintendo that they're just like, all right, we're

1755
01:19:55,039 --> 01:19:58,319
gonna put these very emulatable virtual boy games, Like you

1756
01:19:58,319 --> 01:20:01,359
can easily play this on just the screen of the switch,

1757
01:20:01,479 --> 01:20:04,479
and they're like, no, you have to have a stupid headset.

1758
01:20:04,520 --> 01:20:05,039
Speaker 3: If you don't want to.

1759
01:20:05,000 --> 01:20:06,720
Speaker 2: Spend one hundred on the plastic one, you got to

1760
01:20:06,720 --> 01:20:09,159
spend whatever and get the cardboard one. Like you can't

1761
01:20:09,159 --> 01:20:13,359
play them in non virtual reality it is insane. It's

1762
01:20:13,439 --> 01:20:16,439
very Nintendo. I'm very glad it exists. None of these

1763
01:20:16,439 --> 01:20:19,840
games seem particularly good. The Warrior Land one seems okay,

1764
01:20:20,079 --> 01:20:23,399
but it's still just insane to look at. Just a

1765
01:20:23,399 --> 01:20:26,880
weird fucking company, and I love them for it.

1766
01:20:26,880 --> 01:20:29,880
Speaker 1: It's one hundred dollars, I believe, actually lower than I

1767
01:20:29,880 --> 01:20:30,479
thought it would be.

1768
01:20:30,640 --> 01:20:32,880
Speaker 2: Well, I mean, it's not actually doing anything. It's just

1769
01:20:32,880 --> 01:20:36,279
a fucking like it's you put your switch inside this thing,

1770
01:20:36,720 --> 01:20:38,920
and all this thing is doing is like three D glasses.

1771
01:20:39,119 --> 01:20:41,039
Speaker 3: So it's basically it looks plastic.

1772
01:20:41,199 --> 01:20:43,239
Speaker 1: It looks like one of the viewing things in cities

1773
01:20:43,239 --> 01:20:43,880
that you can use.

1774
01:20:44,119 --> 01:20:48,520
Speaker 2: Oh sure, sure, like the viewfinder things to like the building. Yeah, totally.

1775
01:20:49,439 --> 01:20:53,199
It's a very silly thing. It's uh, it's a silly

1776
01:20:53,199 --> 01:20:56,439
thing to buy. I don't want one, don't buy one.

1777
01:20:56,600 --> 01:20:59,000
Speaker 1: I won't. Not going to do it, not letting you

1778
01:20:59,039 --> 01:20:59,760
fool me this time.

1779
01:21:00,640 --> 01:21:06,119
Speaker 4: Such a good podcast summary. I don't want one, don't

1780
01:21:06,119 --> 01:21:06,720
want one?

1781
01:21:06,920 --> 01:21:08,560
Speaker 3: Okay, I'm going to do that.

1782
01:21:08,960 --> 01:21:12,079
Speaker 1: I'm gonna say, uh, whether I want something or not?

1783
01:21:12,239 --> 01:21:14,399
After everything we talk about from not I'm married, what

1784
01:21:14,560 --> 01:21:15,199
is Karen?

1785
01:21:15,840 --> 01:21:16,039
Speaker 3: See?

1786
01:21:16,039 --> 01:21:16,920
Speaker 1: If I want one or not?

1787
01:21:17,359 --> 01:21:21,720
Speaker 4: Okay, uh. I don't believe that anyone else has played

1788
01:21:21,800 --> 01:21:24,720
Karen on this podcast, but a lot of people are

1789
01:21:24,800 --> 01:21:28,960
talking about Karen, so I'm glad that I can en

1790
01:21:29,399 --> 01:21:31,600
talk about it with you. It's a very unique game.

1791
01:21:31,760 --> 01:21:37,560
So Karen is a climbing game, but it's it's solved

1792
01:21:37,600 --> 01:21:40,439
a lot of my problems with like Quop or what

1793
01:21:40,560 --> 01:21:45,520
was the other one where you Yeah, I was comparing

1794
01:21:45,560 --> 01:21:47,680
it to the other Quop ones where the guy you're

1795
01:21:47,680 --> 01:21:49,880
wearing that guy watch you're playing that guy who's wearing

1796
01:21:49,920 --> 01:21:52,359
sweatpants and sweat buttaby.

1797
01:21:52,520 --> 01:21:53,680
Speaker 3: Yeah, it's so.

1798
01:21:53,720 --> 01:21:57,880
Speaker 4: Much better than that. It's like very thoughtful and nuanced.

1799
01:21:57,880 --> 01:22:02,239
Of is one button, which I like. So imagine you're

1800
01:22:02,279 --> 01:22:07,720
climbing and X is your grab. The game automatically selects

1801
01:22:07,760 --> 01:22:11,920
your next limb, and then you use your steering to

1802
01:22:12,000 --> 01:22:14,439
decide where the limb should go, and then you hit

1803
01:22:14,560 --> 01:22:18,560
X to grab the more sturdy of an item that

1804
01:22:18,600 --> 01:22:22,840
you grab a rock, a surface, a crack, those types

1805
01:22:22,880 --> 01:22:28,640
of things will give the player just a sturdier climb

1806
01:22:28,720 --> 01:22:32,680
upwards as they as they advance, as the rock starts

1807
01:22:32,680 --> 01:22:36,359
getting smoother or it's starting to actually come towards you.

1808
01:22:36,399 --> 01:22:40,399
So you're essentially going upside down. The character's legs will wobble.

1809
01:22:41,640 --> 01:22:43,359
I will say it. At first, especially if you watch

1810
01:22:43,359 --> 01:22:45,880
gameplay of this, you might be like, that looks bad

1811
01:22:46,039 --> 01:22:50,600
or it looks janky, But that is the game's visual

1812
01:22:50,680 --> 01:22:54,359
way of saying you are at risk for falling, and

1813
01:22:54,439 --> 01:22:58,239
so it's a very natural and organic way to show

1814
01:22:58,319 --> 01:23:01,520
stamina as opposed to a bar. This game is like

1815
01:23:01,840 --> 01:23:06,880
Tactile and it's showing you things without any ui and

1816
01:23:06,920 --> 01:23:11,039
I respect this game a lot for showing what it

1817
01:23:11,079 --> 01:23:14,039
feels like to climb a massive rock face and eventually

1818
01:23:14,079 --> 01:23:16,199
as you as you go, you are climbing a big

1819
01:23:16,319 --> 01:23:22,319
freaking mountain. It is always showing you in a visual

1820
01:23:22,359 --> 01:23:26,800
way that you are in danger, and you absolutely are

1821
01:23:26,840 --> 01:23:29,359
when you're playing. When you're playing this game, that you

1822
01:23:29,399 --> 01:23:33,399
need to find a better foothold for your body to sustain,

1823
01:23:33,720 --> 01:23:36,319
and if you do not, you absolutely can fall. And

1824
01:23:36,359 --> 01:23:38,520
there's only certain saved areas in this game, and if

1825
01:23:38,560 --> 01:23:41,279
you fall and you die, you have to redo that

1826
01:23:41,439 --> 01:23:44,960
entire rock face. I think that's also good. This game

1827
01:23:45,319 --> 01:23:48,840
is a risk reward about you choosing the right path.

1828
01:23:49,960 --> 01:23:53,319
It has a really interesting visual style for you to

1829
01:23:53,319 --> 01:23:55,760
be able to change the camera angles that you can

1830
01:23:55,840 --> 01:23:57,920
look at the rock face and say, oh, I see

1831
01:23:57,920 --> 01:24:00,279
that there's a lot of pointy rocks on this. This

1832
01:24:00,319 --> 01:24:03,159
will be easier to climb than this riskier one. But

1833
01:24:03,239 --> 01:24:05,199
this riskier one has a cave, which means there's going

1834
01:24:05,239 --> 01:24:07,159
to be an item in there, which I would probably want.

1835
01:24:07,239 --> 01:24:09,399
So it's a lot of risk reward of like which

1836
01:24:09,439 --> 01:24:12,039
path you're choosing. Not only does the game allow you

1837
01:24:12,079 --> 01:24:14,079
to move your camera angle so you could see the

1838
01:24:14,159 --> 01:24:16,279
rock face a little bit better and make a good decision,

1839
01:24:16,640 --> 01:24:19,079
but if you're in this visual style and you hit why,

1840
01:24:19,439 --> 01:24:22,479
it shows your entire snail trail of everywhere that you've

1841
01:24:22,520 --> 01:24:26,000
climbed previously, including when you've chosen a rock face and

1842
01:24:26,039 --> 01:24:29,159
like fell and got injured or died, and so the

1843
01:24:29,359 --> 01:24:32,319
entire journey is dotted all the way up this giant

1844
01:24:32,399 --> 01:24:35,560
mountain as you traverse the rock front. I think it's

1845
01:24:36,039 --> 01:24:40,880
a brilliant design for what it is specifically trying to execute,

1846
01:24:41,000 --> 01:24:43,159
of making you feel like you are a rock climber

1847
01:24:44,880 --> 01:24:48,319
taking on one of the most enormous mountains of your

1848
01:24:48,399 --> 01:24:52,000
career and letting you go on on the journey with it.

1849
01:24:52,199 --> 01:24:53,039
I really like it.

1850
01:24:53,439 --> 01:24:56,119
Speaker 1: How are them climbbacks? What?

1851
01:25:01,119 --> 01:25:12,119
Speaker 3: Oh yeah, I laugh hard? Oh my god, thank you,

1852
01:25:12,760 --> 01:25:14,000
thank you, I'm.

1853
01:25:13,800 --> 01:25:17,800
Speaker 1: Actually choosing you're really laughing. Sounds good to uh.

1854
01:25:18,600 --> 01:25:19,000
Speaker 3: I like that.

1855
01:25:19,039 --> 01:25:22,159
Speaker 1: It's all diegetic. Yeah, Like even the bandages that theyre

1856
01:25:22,359 --> 01:25:26,600
that she's okay, I'm seeing her and wrap like like

1857
01:25:27,000 --> 01:25:29,600
wrap up blisters and cuts. Is that just like you

1858
01:25:29,640 --> 01:25:31,720
hold the button and she does automatically.

1859
01:25:31,199 --> 01:25:33,800
Speaker 4: Or she does it automatically. But you do need to

1860
01:25:33,840 --> 01:25:36,760
have enough take you do. You have to you have

1861
01:25:36,800 --> 01:25:39,640
to build things. You have to make sure you have

1862
01:25:39,760 --> 01:25:43,640
enough tape to heal your fingers and your toes. If

1863
01:25:43,680 --> 01:25:47,000
you climb a riskier rock face, you are more at

1864
01:25:47,079 --> 01:25:50,319
risk to cut your fingers on a sharp rock face.

1865
01:25:50,600 --> 01:25:52,439
That is a risk you take as a player, but

1866
01:25:52,600 --> 01:25:56,199
it's maybe better than doing a smoother rock that you'll

1867
01:25:56,199 --> 01:26:00,800
slip off of and fall. There's so much digetic gameplay, Mike.

1868
01:26:00,840 --> 01:26:04,720
There's there's that, there's there's a there's a food system.

1869
01:26:05,199 --> 01:26:07,359
And the food system is a lot of things that

1870
01:26:07,399 --> 01:26:10,239
you find on your travels, like berries or maybe you

1871
01:26:10,640 --> 01:26:12,800
I actually stumbled across like a dead guy, like somebody

1872
01:26:12,800 --> 01:26:14,960
else who failed climbing the mountain, and I stole.

1873
01:26:14,680 --> 01:26:17,760
Speaker 1: All of his like, oh, you cannibalized him.

1874
01:26:18,279 --> 01:26:20,880
Speaker 4: I ate him? Uh no, I I got all of

1875
01:26:20,920 --> 01:26:24,239
his old stuff. And it's all in a backpack. And

1876
01:26:24,479 --> 01:26:28,079
the system for the backpack is that it's if you

1877
01:26:28,079 --> 01:26:30,600
can see it in the trailer, it really shows it well.

1878
01:26:30,920 --> 01:26:34,560
But there's no item slots. It's just a hole of

1879
01:26:34,600 --> 01:26:37,119
a backpack and all of your items are in there

1880
01:26:37,159 --> 01:26:40,159
flopping around. And if you are out of room, there's

1881
01:26:40,199 --> 01:26:42,560
a button to shake your backpack and all the items

1882
01:26:42,600 --> 01:26:46,039
like physically move around and hopefully give you a little

1883
01:26:46,039 --> 01:26:49,880
bit more space to have enough items. Like how cool

1884
01:26:49,960 --> 01:26:52,600
is that? It reminds me of Kingdom two crowns and

1885
01:26:52,680 --> 01:26:55,199
Kingdom two crowns. It doesn't say you have forty dollars.

1886
01:26:55,399 --> 01:26:58,439
You have a pouch with gold coins and if it's

1887
01:26:58,479 --> 01:27:01,720
two full, they start falling out, and you know how

1888
01:27:01,800 --> 01:27:05,319
rich you are based on how full of your pouches

1889
01:27:05,359 --> 01:27:07,960
of coins. This is the same thing. It's like physical

1890
01:27:07,960 --> 01:27:10,680
items bouncing around in your pack, and it's you have

1891
01:27:10,760 --> 01:27:12,720
to be like how many chocolate bars do I have?

1892
01:27:12,760 --> 01:27:14,840
And you gotta shake it to like see them all.

1893
01:27:14,920 --> 01:27:19,439
It's really it's really fun how they have your items.

1894
01:27:19,800 --> 01:27:24,960
You do have thirst, hunger, and I think sleep, although

1895
01:27:24,960 --> 01:27:26,880
it's probably like focus and I think is how they

1896
01:27:26,960 --> 01:27:28,920
describe it. And so you do need to sleep, you

1897
01:27:28,960 --> 01:27:30,720
do need to eat, and you do need to drink

1898
01:27:30,760 --> 01:27:34,359
water consistently throughout. And as you progress on the mountain,

1899
01:27:34,680 --> 01:27:37,920
you get cold. So maybe when you're in your tent,

1900
01:27:38,199 --> 01:27:40,840
after you've taped your fingers, you will take the berries

1901
01:27:40,880 --> 01:27:43,399
that you've found and you will put them in your

1902
01:27:43,399 --> 01:27:45,880
water bottle and heat them up, and now you have tea,

1903
01:27:46,319 --> 01:27:48,840
and so that will give you additional focus. It will

1904
01:27:49,079 --> 01:27:51,279
it will feed you a little bit because of the berries,

1905
01:27:51,680 --> 01:27:56,159
and it will also give you hydration, and it will

1906
01:27:56,920 --> 01:27:58,920
heat you when you get cold on the top of

1907
01:27:58,920 --> 01:28:02,800
the mountain. The last thing that you can do in

1908
01:28:02,840 --> 01:28:05,920
that tent is you can fix your petons. I never

1909
01:28:05,960 --> 01:28:14,960
say that, right, pons. I think they're kittens. And when

1910
01:28:14,960 --> 01:28:17,920
you are climbing, if you are climbing a very tall

1911
01:28:18,079 --> 01:28:20,000
rock face and you think you might fall, it's a

1912
01:28:20,039 --> 01:28:22,880
great time to put a pitten in the wall, which

1913
01:28:22,920 --> 01:28:25,640
will save you. And you also get your stam in

1914
01:28:25,720 --> 01:28:27,760
the back because you're like, oh, I got to relax

1915
01:28:27,800 --> 01:28:28,960
because I'm connected.

1916
01:28:28,640 --> 01:28:29,079
Speaker 1: To this wall.

1917
01:28:29,319 --> 01:28:35,560
Speaker 4: You have six precious, precious pittons, and you there is

1918
01:28:35,560 --> 01:28:37,239
a quick time event when you decide to put one

1919
01:28:37,279 --> 01:28:39,039
in the wall, and you're also very stressed right because

1920
01:28:39,039 --> 01:28:41,039
you're shaking because you're about to fall, and so you're like,

1921
01:28:41,079 --> 01:28:42,640
I need a pitten. I need a pitten right now.

1922
01:28:42,840 --> 01:28:45,680
And if you do it incorrectly, you can crack your

1923
01:28:45,680 --> 01:28:47,960
pitten and now it's gone. Now you only have five.

1924
01:28:48,800 --> 01:28:51,319
And as you're on your journey, you might find some scrap,

1925
01:28:51,319 --> 01:28:53,319
you might find some metal, you might sign some stuff

1926
01:28:53,960 --> 01:28:56,199
when you are sleeping in that tent. The other thing

1927
01:28:56,199 --> 01:28:58,119
you can do is you could try and fix your

1928
01:28:58,159 --> 01:29:00,399
pittens so that you can have six again. You can

1929
01:29:00,399 --> 01:29:02,720
actually break them, I think permanently, or you can just

1930
01:29:02,760 --> 01:29:04,960
like crack them, which means they need to be repaired.

1931
01:29:05,560 --> 01:29:11,520
If you do a perfect wall pitting attempt, then it's

1932
01:29:11,560 --> 01:29:13,319
in great condition and you're in great condition. So you

1933
01:29:13,359 --> 01:29:15,479
want to make sure you're getting everything right, but that's

1934
01:29:15,520 --> 01:29:17,840
hard to do in a very stressful situation.

1935
01:29:18,520 --> 01:29:22,119
Speaker 1: I'm like in how much puzzle solving there seems to

1936
01:29:22,119 --> 01:29:24,439
be as well, with like messages and maps and stuff

1937
01:29:24,479 --> 01:29:27,119
like that, and like also just environmental storytelling looks super cool.

1938
01:29:27,479 --> 01:29:30,479
Speaker 4: There is a strong story that is being told. As

1939
01:29:30,520 --> 01:29:33,079
you climb this mountain, you are facing a lot of

1940
01:29:33,119 --> 01:29:37,239
personal demons. There's a lot of really good passive storytelling.

1941
01:29:37,720 --> 01:29:41,560
Speaker 1: Is it about it? Is the game metaphor for mental

1942
01:29:41,560 --> 01:29:44,960
health challenges? Oh, well that's new.

1943
01:29:46,880 --> 01:29:47,640
Speaker 4: I think it is.

1944
01:29:47,880 --> 01:29:48,239
Speaker 1: Yeah.

1945
01:29:48,640 --> 01:29:52,199
Speaker 4: I think she's overcoming a lot of personal demons. There

1946
01:29:52,199 --> 01:29:54,680
are people can send her voice messages. You're getting a

1947
01:29:54,680 --> 01:29:58,600
lot of audio clips from friends. Doesn't sound like she

1948
01:29:58,600 --> 01:30:00,600
has a lot of family. I think that comes into

1949
01:30:00,600 --> 01:30:04,039
play a lot. I have not gotten far enough into it,

1950
01:30:04,079 --> 01:30:06,119
but people have talked to who have played a little

1951
01:30:06,199 --> 01:30:08,199
further or like, this story wi't gut you. It is

1952
01:30:08,239 --> 01:30:11,359
a good, good, hard earned story, and so I love that.

1953
01:30:11,479 --> 01:30:14,439
But I can't personally speak to it. So there's a

1954
01:30:14,479 --> 01:30:17,960
lot going for it. I will tell you from a

1955
01:30:18,000 --> 01:30:20,239
person who likes to mix up their gameplay a lot,

1956
01:30:20,319 --> 01:30:22,239
there was a couple of times where after falling on

1957
01:30:22,279 --> 01:30:23,840
the same rock face three times, I was like, well,

1958
01:30:23,840 --> 01:30:26,039
I'm gonna play something else, and I think you can

1959
01:30:26,159 --> 01:30:28,920
quit this game. Just because of the nature of the beast.

1960
01:30:28,960 --> 01:30:31,760
There's not a lot of mix up. You're here to

1961
01:30:31,840 --> 01:30:35,159
climb a rock and if you don't like doing that,

1962
01:30:35,279 --> 01:30:37,920
I could see a player getting bored very quickly.

1963
01:30:38,000 --> 01:30:40,039
Speaker 2: Like I'm thinking about, like I want to play this game.

1964
01:30:40,079 --> 01:30:42,159
I'm very curious about it. I really liked Jussant. I

1965
01:30:42,199 --> 01:30:45,079
have like, you know, grow Up or Grow Home. You know,

1966
01:30:45,119 --> 01:30:46,279
I have liked climbing games.

1967
01:30:46,359 --> 01:30:48,079
Speaker 4: Yeah, I like to Grow Home a lot.

1968
01:30:48,199 --> 01:30:50,159
Speaker 2: But there was also the baby Steps thing where it's

1969
01:30:50,199 --> 01:30:51,880
like it did do the thing that you're saying this

1970
01:30:51,960 --> 01:30:53,920
does too, where it's like I fell down a thing

1971
01:30:54,039 --> 01:30:56,800
the first time and that I've spent twenty minutes climbing

1972
01:30:56,840 --> 01:30:58,560
up and I was like, well, I'm not doing that again.

1973
01:30:58,600 --> 01:31:01,199
Speaker 3: I'm done. So it's like I am wondering if this

1974
01:31:01,239 --> 01:31:01,880
would be similar.

1975
01:31:03,119 --> 01:31:05,399
Speaker 4: I think that this can dig up feelings like that.

1976
01:31:05,720 --> 01:31:07,479
The good news is you can always pick a different

1977
01:31:07,880 --> 01:31:11,000
mountains have many ways to climb them, and so you

1978
01:31:11,039 --> 01:31:13,680
don't have to pick that same climb. You can pick

1979
01:31:13,680 --> 01:31:18,479
a lot. The game gives you endless areas that you

1980
01:31:18,560 --> 01:31:23,600
can try the same wall in a different way, and

1981
01:31:23,680 --> 01:31:27,960
so I do appreciate that about the game. Nevertheless, I

1982
01:31:28,800 --> 01:31:31,760
actually did have that moment where I climbed the wall

1983
01:31:31,800 --> 01:31:33,600
like three or four times and I fell three or

1984
01:31:33,600 --> 01:31:35,520
four times. Then I said, I'm gonna play something else,

1985
01:31:35,600 --> 01:31:38,479
so I could see people falling off and quitting if

1986
01:31:38,520 --> 01:31:42,560
they're not getting the good feelings that you should get

1987
01:31:42,640 --> 01:31:45,920
from being able to achieve the climb. You also can

1988
01:31:45,960 --> 01:31:48,359
get like really physically hurt, which makes me just want

1989
01:31:48,399 --> 01:31:51,880
to restart my save, like if I fall and break

1990
01:31:52,159 --> 01:31:54,920
or like hurt a bone. She goes to sleep to like,

1991
01:31:56,079 --> 01:31:57,920
you know, recover, and a part of me was like,

1992
01:31:57,960 --> 01:32:00,800
I'll just I'll just restart, which I'm not dealing with

1993
01:32:00,840 --> 01:32:04,199
all that shit. So anyway, I don't think this game

1994
01:32:04,239 --> 01:32:06,479
is for everyone. I think it is a very niche game.

1995
01:32:06,560 --> 01:32:08,920
I think what it's trying to do is one of

1996
01:32:08,960 --> 01:32:12,520
the best doing it. So my warning is maybe for

1997
01:32:12,560 --> 01:32:15,119
like gamers who tend to be like that feels a

1998
01:32:15,119 --> 01:32:18,479
bit tedious for me, it probably is too tedious for you.

1999
01:32:19,000 --> 01:32:21,479
Speaker 1: Okay, this is from the game bakers. This is kind

2000
01:32:21,520 --> 01:32:23,840
of a left turn from that They did Fury and Haven.

2001
01:32:23,880 --> 01:32:26,359
I don't know if you guys played Haven. Fury was

2002
01:32:26,399 --> 01:32:28,359
the more stylistic way.

2003
01:32:30,439 --> 01:32:30,680
Speaker 3: Yeah.

2004
01:32:30,920 --> 01:32:37,520
Speaker 1: Haven was the twenty twenty the like romance set on

2005
01:32:37,560 --> 01:32:41,359
a different planet kind of RPG ish thing. They make

2006
01:32:41,399 --> 01:32:44,199
a quite different games from release to release.

2007
01:32:44,720 --> 01:32:47,159
Speaker 4: Yeah, it's it's cool that they took such a risk

2008
01:32:47,239 --> 01:32:49,159
with this. I think it is a it is a

2009
01:32:49,239 --> 01:32:51,760
huge risk. The last thing I'll also say it is

2010
01:32:51,760 --> 01:32:53,640
probably obvious, but I just want to say graphically, this

2011
01:32:53,720 --> 01:32:58,039
game is stunning great and it's it's doing a fantastic

2012
01:32:58,159 --> 01:33:00,319
art style that is required for this type of game

2013
01:33:00,359 --> 01:33:05,000
because when you are climbing a mountain sometimes the rock

2014
01:33:05,079 --> 01:33:08,239
will look pretty flat except for like the tiniest crack,

2015
01:33:08,359 --> 01:33:11,720
and that crack can be the difference of you climbing

2016
01:33:11,800 --> 01:33:14,720
or not, and so this had to have very fine

2017
01:33:14,760 --> 01:33:18,800
line work. So this game has vast vistas where you

2018
01:33:18,800 --> 01:33:23,159
are being able to as you climb see massive mountains

2019
01:33:23,199 --> 01:33:28,039
and clouds and rainbows and rain systems and god, this

2020
01:33:28,079 --> 01:33:30,119
game is so beautiful. But it also has to have

2021
01:33:31,199 --> 01:33:35,159
high detail of lines and cracks in the wall and

2022
01:33:35,199 --> 01:33:37,439
in your body so that you can see like where

2023
01:33:37,479 --> 01:33:39,319
you're cut and where you're hurt and what's going on.

2024
01:33:40,199 --> 01:33:46,600
This game has threaded a needle of high fidelity without

2025
01:33:46,640 --> 01:33:50,800
giving you so much noise that it's not appealing to

2026
01:33:50,840 --> 01:33:53,000
look at. This game is beautiful to look at, and

2027
01:33:53,039 --> 01:33:56,439
it's also very nuanced with its art style. I love

2028
01:33:56,479 --> 01:33:58,439
this art style. I think it's it's really nice. The

2029
01:33:58,439 --> 01:34:00,800
audio is nice too. I want wondered if maybe you

2030
01:34:00,880 --> 01:34:03,000
might think it kind of feels like death stranding a

2031
01:34:03,039 --> 01:34:05,920
little bit Dan, like you're not you know, you're carrying

2032
01:34:05,960 --> 01:34:08,439
stuff up a mountain and like charting a path.

2033
01:34:08,479 --> 01:34:11,479
Speaker 3: It's so interesting, And I do typically like the games

2034
01:34:11,520 --> 01:34:15,880
that like, you know, communicate things like stamina everything through

2035
01:34:15,920 --> 01:34:18,680
like diegetic you know, in world things, So like I

2036
01:34:19,119 --> 01:34:21,199
do like that Desk Trending did have a lot of

2037
01:34:21,199 --> 01:34:22,920
shit going on the screen, but the idea of just

2038
01:34:23,000 --> 01:34:26,079
kind of carrying something or just like this laborious thing

2039
01:34:26,159 --> 01:34:29,000
turned into gameplay I can enjoy for sure.

2040
01:34:28,840 --> 01:34:31,560
Speaker 4: So it's cathartic. I think. I think it's like relaxing

2041
01:34:31,640 --> 01:34:34,359
to be like, how will I tackle this really tall

2042
01:34:34,720 --> 01:34:37,960
rock face? And as long as you have your hittens,

2043
01:34:39,079 --> 01:34:41,920
you usually can achieve great things in this game. I

2044
01:34:41,960 --> 01:34:44,000
think it's fascinating. I just have to be again, I

2045
01:34:44,079 --> 01:34:45,479
had to be like in the right head space because

2046
01:34:45,560 --> 01:34:47,680
I do think it's a bit slow, I guess is

2047
01:34:47,680 --> 01:34:49,239
what I will. I will say it's like, yeah, do

2048
01:34:49,279 --> 01:34:51,239
I want to climb a rock for three hours? Like

2049
01:34:51,319 --> 01:34:52,439
all right, this is the one.

2050
01:34:52,920 --> 01:34:56,039
Speaker 1: Okay, right, do you guys want to talk about emails

2051
01:34:56,479 --> 01:35:00,680
or yeah? Okay? Reminder that you can and send in

2052
01:35:00,840 --> 01:35:03,439
questions for the show to fire Escape Cast at gmail

2053
01:35:03,640 --> 01:35:06,319
dot com. That is Firecase fire Escape Cast at gmail

2054
01:35:06,359 --> 01:35:08,920
dot com. Get your questions read a video game related

2055
01:35:09,000 --> 01:35:13,840
or otherwise usually otherwise got some game game specific ones tonight,

2056
01:35:13,880 --> 01:35:18,960
but our inboxes getting low, so refill those the questions

2057
01:35:19,000 --> 01:35:20,720
for the rest of the year or at least the

2058
01:35:20,800 --> 01:35:24,359
next month. Send one in all right, Mary, do you

2059
01:35:24,399 --> 01:35:28,439
want to read this one? From Darien?

2060
01:35:29,479 --> 01:35:29,760
Speaker 5: Sure?

2061
01:35:30,119 --> 01:35:33,800
Speaker 1: That's the subject I should say was Desert Island video game.

2062
01:35:34,079 --> 01:35:35,039
That's basically it.

2063
01:35:35,439 --> 01:35:40,319
Speaker 4: Dear castaways. What's the game you could pretty much keep

2064
01:35:40,359 --> 01:35:43,159
playing forever if it was the only one you had.

2065
01:35:43,439 --> 01:35:46,199
Mine has got to be Total Warhammer. Shout out to

2066
01:35:46,239 --> 01:35:48,920
Maharty because there's just so much stuff in it. Cheers

2067
01:35:49,039 --> 01:35:50,359
Darien from Toronto.

2068
01:35:50,800 --> 01:35:53,119
Speaker 1: I think we've done this before, but I think it

2069
01:35:53,159 --> 01:35:55,079
was like a couple of years ago. If Emory serves, yeah,

2070
01:35:55,119 --> 01:35:55,880
it's been a while.

2071
01:35:55,760 --> 01:35:58,439
Speaker 4: Let's talk about it again. It's a very different perspective, right,

2072
01:35:58,439 --> 01:36:00,800
This isn't the game that you love, although it could be.

2073
01:36:01,159 --> 01:36:05,479
This is a game that you could play forever because

2074
01:36:05,960 --> 01:36:07,800
it's the only game you're allowed to play for the

2075
01:36:07,840 --> 01:36:09,800
rest of your life. So it's a very different way

2076
01:36:09,840 --> 01:36:11,279
to view your favorite game.

2077
01:36:12,359 --> 01:36:14,680
Speaker 2: I feel like, man, I don't think it'd be like

2078
01:36:14,760 --> 01:36:17,600
infinite replayability, But there is something about like punch Out that, like,

2079
01:36:17,680 --> 01:36:19,319
I've played it.

2080
01:36:18,800 --> 01:36:22,439
Speaker 4: All, you could not choose this game?

2081
01:36:22,880 --> 01:36:26,159
Speaker 1: Really why it just disagrees with your opinion?

2082
01:36:26,239 --> 01:36:30,479
Speaker 4: Same, what do you mean that's the point of this podcast?

2083
01:36:30,479 --> 01:36:31,760
I disagree with your opinion?

2084
01:36:31,960 --> 01:36:32,600
Speaker 3: I was laughing.

2085
01:36:32,680 --> 01:36:34,560
Speaker 1: I know I'm trying to.

2086
01:36:35,000 --> 01:36:37,279
Speaker 4: I know it's subjective, but I just can't imagine there's

2087
01:36:37,319 --> 01:36:39,199
no like mix up. It's the same.

2088
01:36:39,319 --> 01:36:42,199
Speaker 2: Oh no, there's so so much nuanced to how you

2089
01:36:42,199 --> 01:36:43,720
can go about this. Like I've been playing this game

2090
01:36:43,720 --> 01:36:46,119
for thirty five years and I'm still like, oh, I

2091
01:36:46,319 --> 01:36:47,640
know that was possible to know you could do that.

2092
01:36:47,600 --> 01:36:49,039
Speaker 4: Like the same people, it's the same.

2093
01:36:49,159 --> 01:36:51,199
Speaker 2: It's the same part that That's the thing is, like

2094
01:36:51,279 --> 01:36:54,199
I have fought you know, the second Piston Honda a

2095
01:36:54,319 --> 01:36:57,399
million times, and I still there's so many little things

2096
01:36:57,399 --> 01:36:59,359
that like I've never been able to pull off or

2097
01:36:59,359 --> 01:37:00,600
that like, oh I did know you could beat in

2098
01:37:00,680 --> 01:37:03,199
that way or whatever, Like every fight has so many

2099
01:37:03,199 --> 01:37:05,520
different little variables and things like that that like, that's

2100
01:37:05,520 --> 01:37:07,439
what makes it a great speed run game, is like

2101
01:37:07,520 --> 01:37:09,600
it does. The way I play this game now is

2102
01:37:09,640 --> 01:37:11,600
completely different the way I played it five years ago

2103
01:37:11,760 --> 01:37:13,399
or as a kid, And like, I would like to

2104
01:37:13,399 --> 01:37:15,079
further refine that, you know, but I do think at

2105
01:37:15,079 --> 01:37:18,079
a certain point you would hit a diminishing returns, like Okay,

2106
01:37:18,159 --> 01:37:19,800
I can't really shave off any more time here.

2107
01:37:21,159 --> 01:37:22,319
Speaker 3: But that's the first thing we came to mind.

2108
01:37:22,319 --> 01:37:25,920
Speaker 4: I mean, linked, that's a crazy choice. I I would

2109
01:37:25,960 --> 01:37:28,920
say it should be something that has like endless replayability,

2110
01:37:29,119 --> 01:37:32,439
like a world of Warcraft where it's just like you

2111
01:37:32,439 --> 01:37:36,880
cant be in that world. I'm assuming. So he did

2112
01:37:36,880 --> 01:37:41,880
not say, Darien, please confirm if the island has internet,

2113
01:37:42,039 --> 01:37:44,520
it's this just said this actually just says like it's

2114
01:37:44,560 --> 01:37:46,840
the only one you had. So it's like it's the

2115
01:37:46,920 --> 01:37:49,600
only game, Like it should be a game I mean

2116
01:37:49,840 --> 01:37:51,720
so vast that I could play it forever.

2117
01:37:51,840 --> 01:37:53,600
Speaker 2: You're saying it needs to have replayability. I don't think

2118
01:37:53,640 --> 01:37:55,680
there's any game I have booted up more in my

2119
01:37:55,720 --> 01:37:57,600
life than Punch Out. There's no game I've beaten more

2120
01:37:57,640 --> 01:37:59,399
in my life and punch Out, And you're just saying

2121
01:37:59,399 --> 01:38:00,880
punch Out right now. I would like to go play

2122
01:38:00,920 --> 01:38:04,079
punch Out right now. It's pretty replayable to me.

2123
01:38:07,560 --> 01:38:11,520
Speaker 1: I wonder over Okay, yeah, because like I my head,

2124
01:38:11,880 --> 01:38:13,800
like my favorite games of all time, my mind immediately

2125
01:38:13,800 --> 01:38:17,039
goes to like Okerina and MAJORA. But even then, I

2126
01:38:17,079 --> 01:38:20,359
don't like, if this is this is forever we're talking about. Like,

2127
01:38:21,439 --> 01:38:23,279
for the record, I don't think there's a single video

2128
01:38:23,319 --> 01:38:26,079
game I wouldn't get sick of at some point. However,

2129
01:38:26,479 --> 01:38:28,560
the one that would probably keep me going the longest,

2130
01:38:30,359 --> 01:38:33,479
total war Warhammer three is definitely up there. But I'm

2131
01:38:33,520 --> 01:38:38,279
going to try to be less predictable and something like

2132
01:38:42,239 --> 01:38:46,920
I don't know, like war Frame. Even that kind of

2133
01:38:46,920 --> 01:38:50,239
gets my numbing, Like I want something that I can

2134
01:38:50,319 --> 01:38:54,399
actively like, Really, I'm.

2135
01:38:54,279 --> 01:38:59,319
Speaker 4: Not gonna be predictable yet.

2136
01:39:00,359 --> 01:39:05,439
Speaker 1: Yes, Breath, I'm shocked, like Breath of the Wild, I wonder.

2137
01:39:06,239 --> 01:39:08,199
Speaker 2: Honestly, I was thinking about that last night because I

2138
01:39:08,319 --> 01:39:09,920
was just kind of like fried after a week of

2139
01:39:09,960 --> 01:39:12,159
travel and stuff, and I just wanted to play something

2140
01:39:12,159 --> 01:39:13,560
that I didn't have to think too much about. And

2141
01:39:13,640 --> 01:39:15,479
I booted up Breath the Wild, and I have a save.

2142
01:39:15,520 --> 01:39:18,840
Its got like, yeah, it's easy game. Yeah, I've got

2143
01:39:18,880 --> 01:39:20,600
three of the Divine Beast beat and I'm like, it

2144
01:39:20,880 --> 01:39:22,520
was so easy to pick up. I haven't played this

2145
01:39:22,600 --> 01:39:25,119
save for a few months, and I was like, okay, okay,

2146
01:39:25,199 --> 01:39:27,319
I've got a bunch of shrines that could do. I've

2147
01:39:27,319 --> 01:39:28,880
got the Divine Beasts like, I got plenty, I can

2148
01:39:28,960 --> 01:39:30,000
occupy myself.

2149
01:39:30,119 --> 01:39:33,199
Speaker 4: We would mine for like minerals and cook.

2150
01:39:33,039 --> 01:39:34,239
Speaker 3: Stuff for monavous stuff.

2151
01:39:34,239 --> 01:39:35,920
Speaker 2: You can pick it up at any point and it's like, Okay,

2152
01:39:35,920 --> 01:39:37,119
I'm having fun immediately.

2153
01:39:37,680 --> 01:39:39,319
Speaker 4: Oh that's a good pick. I feel like you could

2154
01:39:39,319 --> 01:39:42,720
do that forever. I think maybe if I'm allowed to

2155
01:39:42,800 --> 01:39:44,760
cheat a little bit, I would hold and say I

2156
01:39:44,760 --> 01:39:46,680
won't play it until it comes out, and then choose

2157
01:39:46,680 --> 01:39:50,039
GTA six because I think I think I could play

2158
01:39:50,039 --> 01:39:53,199
that for the rest of my life. My prediction is

2159
01:39:53,239 --> 01:39:55,399
that this game will have so much shit in it

2160
01:39:55,760 --> 01:39:57,319
that I could play this for ten years.

2161
01:39:57,479 --> 01:39:59,159
Speaker 1: It's gonna be funny if it's bad, though it's not,

2162
01:39:59,680 --> 01:40:02,840
that would be funny if you would wait and then

2163
01:40:02,880 --> 01:40:04,239
you had to play this terrible game.

2164
01:40:04,359 --> 01:40:06,039
Speaker 2: Then to be able to play a bad game, what

2165
01:40:06,119 --> 01:40:09,079
a It just sucked ass Like objectively like it's plity.

2166
01:40:09,520 --> 01:40:11,560
Speaker 3: All the voice acting is terrible. It kind of looks

2167
01:40:11,640 --> 01:40:12,319
like ship Like.

2168
01:40:13,359 --> 01:40:15,439
Speaker 1: It's not fun whatsoever in marriage.

2169
01:40:15,760 --> 01:40:18,680
Speaker 4: There for the rest of my falling life, God's Sake.

2170
01:40:18,760 --> 01:40:21,000
Speaker 3: One of the greatest, most refined games of all time.

2171
01:40:22,000 --> 01:40:24,680
Speaker 4: Okay from like nineteen Dickity two. This is like a

2172
01:40:24,840 --> 01:40:27,000
modern world. You could pick any game.

2173
01:40:27,840 --> 01:40:30,960
Speaker 1: I would also consider x Com too, I think also predictable,

2174
01:40:31,920 --> 01:40:36,079
But I gravitate towards stuff with emergent gameplay or procedural stuff,

2175
01:40:36,199 --> 01:40:38,239
because that's where that's what I would go to.

2176
01:40:38,319 --> 01:40:42,720
Speaker 3: Like Eugenics is kind of like it just kind of

2177
01:40:42,760 --> 01:40:44,000
keeps going. That's one that I.

2178
01:40:43,960 --> 01:40:47,640
Speaker 4: Bet you could play that for hundreds and hours. I

2179
01:40:47,640 --> 01:40:48,640
don't know if I could.

2180
01:40:48,720 --> 01:40:49,760
Speaker 1: But you have to.

2181
01:40:51,439 --> 01:40:53,439
Speaker 4: Have the ability to Hades.

2182
01:40:53,479 --> 01:40:55,319
Speaker 1: I still think I would, Like I've I've done long

2183
01:40:55,359 --> 01:40:57,600
stretches of Hades one and two, and I still was like,

2184
01:40:58,239 --> 01:41:00,199
all right, I've played enough of this game.

2185
01:41:00,520 --> 01:41:03,680
Speaker 4: Sure I can get sick of Hades. I think it

2186
01:41:03,760 --> 01:41:06,520
has to have something that has a mix up in

2187
01:41:07,840 --> 01:41:11,640
the core gameplay, like like Minecraft, Like you can play

2188
01:41:11,680 --> 01:41:13,920
that billions of different ways. You could be like I'm

2189
01:41:13,960 --> 01:41:18,520
going to build a life size replica of my grandmother.

2190
01:41:18,720 --> 01:41:20,399
Speaker 1: I'm going to build a boat to get home.

2191
01:41:20,800 --> 01:41:24,600
Speaker 4: Yeah, and then and then die on it.

2192
01:41:24,720 --> 01:41:24,920
Speaker 1: Yeah.

2193
01:41:24,960 --> 01:41:28,720
Speaker 4: I think you could do so much with that space, creatively,

2194
01:41:29,239 --> 01:41:32,880
problem solving, actually getting, you know, trying to beat the game.

2195
01:41:33,520 --> 01:41:36,399
You could play that game hundreds of different ways and

2196
01:41:36,760 --> 01:41:39,960
spend tens of thousands of hours, and I don't think

2197
01:41:39,960 --> 01:41:42,399
you would be that bored. You might get tired of it,

2198
01:41:42,439 --> 01:41:43,680
but you'ld always try something else.

2199
01:41:44,720 --> 01:41:50,840
Speaker 2: He's eight lacrymosive, Dana, and be up there. What e's

2200
01:41:50,920 --> 01:41:55,680
eight lacermosive. Yeah, yeah, eight lacermosive Dana.

2201
01:41:55,760 --> 01:42:01,920
Speaker 1: Yeah, that's that's a sound bite. Dan continuing to say

2202
01:42:01,920 --> 01:42:06,680
the same weird game game is its island game.

2203
01:42:06,720 --> 01:42:09,239
Speaker 3: Though there's a lot going on here in The combat

2204
01:42:09,239 --> 01:42:09,800
system is great.

2205
01:42:09,880 --> 01:42:12,439
Speaker 1: Yeah, I always pegged you for a I shouldn't have

2206
01:42:12,439 --> 01:42:15,119
started the sentence that way. I always had you pegged

2207
01:42:15,199 --> 01:42:18,199
for a A yeas guy.

2208
01:42:19,119 --> 01:42:21,920
Speaker 3: Mainly ye say lackermosive Beana. That's the only one I've.

2209
01:42:21,800 --> 01:42:28,600
Speaker 1: Played, Dan got the yeast infection. I think we've talked

2210
01:42:28,680 --> 01:42:33,359
enough about our test island games disgusting. I'm gonna call

2211
01:42:33,399 --> 01:42:38,079
it weird way to say that. Thank you, Darien from Toronto, Toronto.

2212
01:42:38,520 --> 01:42:42,119
All right, Dan, Toronto, I almost said Toronto. It's not

2213
01:42:42,159 --> 01:42:45,800
how you say it, uh Dan, Oh wait, actually there

2214
01:42:45,880 --> 01:42:50,760
is first game the named her Violet. I'm gonna cut that.

2215
01:42:50,840 --> 01:42:53,600
It was just Christian here was showing sent us a

2216
01:42:53,600 --> 01:42:56,640
photo of their new kid that they talked about on

2217
01:42:56,640 --> 01:42:59,840
the podcast. I don't know if we should share babies.

2218
01:43:00,239 --> 01:43:03,960
Speaker 4: Babies. It's got a round face, you get it, smiling?

2219
01:43:04,039 --> 01:43:04,800
Speaker 3: You seen a baby?

2220
01:43:04,920 --> 01:43:05,119
Speaker 1: Yeah?

2221
01:43:05,399 --> 01:43:07,239
Speaker 4: Yeah, yeah, yeah, i' you're a baby.

2222
01:43:08,079 --> 01:43:09,920
Speaker 1: This one from Christian. I just cut a few things

2223
01:43:10,000 --> 01:43:12,199
Christian apologies to get her to the question.

2224
01:43:12,399 --> 01:43:13,960
Speaker 2: In what way are each of you still like a

2225
01:43:14,000 --> 01:43:16,920
baby or child? Examples? Is one of you expect everyone

2226
01:43:16,920 --> 01:43:18,920
on the street to stop and say how cute they are?

2227
01:43:19,079 --> 01:43:23,319
This is definitely Mike would marry in Christian? Yeah, yeah,

2228
01:43:23,439 --> 01:43:25,359
would marry in the middle of a meal decide she

2229
01:43:25,479 --> 01:43:27,319
is bored and need to punch someone right in the boob,

2230
01:43:27,960 --> 01:43:29,520
or any of you unable to make it through dinner

2231
01:43:29,560 --> 01:43:31,920
without filling your pants multiple times and smiling about it.

2232
01:43:31,960 --> 01:43:33,680
Speaker 3: Sorry, Dan, you're the only one left. You get pooping.

2233
01:43:34,319 --> 01:43:35,880
Speaker 2: Wish you all the best in lives full of many

2234
01:43:35,880 --> 01:43:38,000
blessings In twenty twenty six. That's christ Now listen, Christian.

2235
01:43:38,000 --> 01:43:39,920
I've set up before, I'll say it again, and I'll

2236
01:43:39,960 --> 01:43:43,119
tell you when something changes. I have not shpited my

2237
01:43:43,239 --> 01:43:48,119
pants past diaper's age, not once, but I will tell

2238
01:43:48,159 --> 01:43:50,319
you when I do. I will not be ashamed of it.

2239
01:43:50,359 --> 01:43:52,840
There are many reasons an adult could shit their pants.

2240
01:43:53,279 --> 01:43:54,199
I have not done it.

2241
01:43:54,880 --> 01:43:57,039
Speaker 4: Genetically, You're the most likely.

2242
01:43:57,680 --> 01:43:59,239
Speaker 3: What does that mean He've.

2243
01:43:59,039 --> 01:44:01,359
Speaker 4: Been passed down from generation to generation.

2244
01:44:01,560 --> 01:44:04,079
Speaker 3: My dad just get skid marks. He doesn't like fully dump.

2245
01:44:07,000 --> 01:44:09,640
Speaker 1: Just like a ba my pants. I've talked nauseum about it.

2246
01:44:10,359 --> 01:44:15,399
The jump poop. I still am so proud of I

2247
01:44:15,720 --> 01:44:17,439
like what am I still like a baby? I still

2248
01:44:17,439 --> 01:44:20,199
sometimes wake up in the morning in the fetal position,

2249
01:44:20,319 --> 01:44:22,279
like I clearly my body wanted to do that night

2250
01:44:22,359 --> 01:44:23,000
when I was sleeping.

2251
01:44:23,279 --> 01:44:24,760
Speaker 4: I like to sleep not fully.

2252
01:44:24,800 --> 01:44:26,359
Speaker 1: I do like the like sort of curled up with

2253
01:44:26,399 --> 01:44:27,439
my hand between my legs.

2254
01:44:27,399 --> 01:44:27,920
Speaker 4: It's a ball.

2255
01:44:28,439 --> 01:44:30,960
Speaker 3: Yeah. I think I do that too, And I thought

2256
01:44:30,960 --> 01:44:31,600
that was a weird thing.

2257
01:44:31,600 --> 01:44:33,439
Speaker 2: I've never heard anyone say that for like fetal and

2258
01:44:33,479 --> 01:44:37,279
then like arm under and like talk between it's like comfortable.

2259
01:44:37,319 --> 01:44:39,640
Speaker 1: Yeah, it must be more common than if like, this

2260
01:44:39,720 --> 01:44:41,840
is a this is a sixty six percent use case

2261
01:44:41,880 --> 01:44:42,960
right here between three people.

2262
01:44:44,680 --> 01:44:49,359
Speaker 4: That's a good example of the global population. And I

2263
01:44:49,399 --> 01:44:52,079
think it's womb we like it's like being back.

2264
01:44:52,960 --> 01:44:53,760
Speaker 3: Yeah, yeah, yeah.

2265
01:44:53,800 --> 01:44:56,720
Speaker 1: I do a lot of stuff when I'm sleeping that

2266
01:44:56,760 --> 01:45:00,119
I don't remember. I sleep walk and talk amandas a saint.

2267
01:45:00,359 --> 01:45:01,800
Speaker 3: I'm glad I haven't a seened to do that before.

2268
01:45:01,840 --> 01:45:02,479
That would creep me on.

2269
01:45:02,840 --> 01:45:05,319
Speaker 2: I've seen you walking around and not being conscious, but

2270
01:45:05,319 --> 01:45:09,520
I didn't have anything to do with sleepwalking, old boozehead.

2271
01:45:12,560 --> 01:45:16,520
Speaker 4: I think like a child. I have tantrums, and I

2272
01:45:16,560 --> 01:45:21,920
am most likely to have a tantrum based on something

2273
01:45:21,920 --> 01:45:25,680
that I think someone who has wronged me or something

2274
01:45:25,760 --> 01:45:30,039
bad has happened. Just literally this weekend, I thought I

2275
01:45:30,079 --> 01:45:31,600
was going to get a game code and something went

2276
01:45:31,640 --> 01:45:33,479
wrong and I didn't think I was going to get it,

2277
01:45:33,640 --> 01:45:35,479
and I went on a little rant in our discord

2278
01:45:35,479 --> 01:45:37,119
and I said, well I don't get the code, I'm

2279
01:45:37,119 --> 01:45:38,720
not going to talk about that game. I will not

2280
01:45:38,800 --> 01:45:40,680
be there for this part of the podcast because I

2281
01:45:40,680 --> 01:45:42,680
don't want to get any spoilers and I and I

2282
01:45:42,760 --> 01:45:44,640
actually stomp my foot when I was typing that toe

2283
01:45:44,680 --> 01:45:45,800
you wow.

2284
01:45:45,359 --> 01:45:47,760
Speaker 1: Amanda was we were getting ready. We did Valentine's Day

2285
01:45:47,840 --> 01:45:51,319
yesterday because we were seeing my family on the day,

2286
01:45:52,439 --> 01:45:54,279
so we did a week later and we were getting

2287
01:45:54,279 --> 01:45:55,800
ready to go out and I was on my phone

2288
01:45:55,880 --> 01:45:58,640
like and I literally said out loud, Amanda's like, what

2289
01:45:58,680 --> 01:46:00,239
are you doing. I was like, Mary just needs to

2290
01:46:00,279 --> 01:46:01,000
take a deep breath.

2291
01:46:01,800 --> 01:46:04,680
Speaker 4: I was pissed, and I was like, where is this code.

2292
01:46:04,800 --> 01:46:06,439
I was told I was getting this code. I'm ready

2293
01:46:06,439 --> 01:46:08,960
to have this code. Now code does not work. I

2294
01:46:09,000 --> 01:46:11,039
am upset, and I and you both. I wanted you

2295
01:46:11,079 --> 01:46:13,560
to both hear about it, and I did not. Only

2296
01:46:13,560 --> 01:46:16,560
did I text in the discord. I texted Mike and

2297
01:46:16,680 --> 01:46:19,439
interrupted his life to be like, this is a big deal.

2298
01:46:19,960 --> 01:46:21,159
Yeah into the discord.

2299
01:46:22,239 --> 01:46:25,239
Speaker 1: Yeah. I've seen Dan get weird about game codes before.

2300
01:46:25,399 --> 01:46:27,880
Oh yeah once once once. It was at the in

2301
01:46:27,920 --> 01:46:29,720
the New York office when I.

2302
01:46:29,680 --> 01:46:32,000
Speaker 3: Was a physical.

2303
01:46:33,319 --> 01:46:35,479
Speaker 1: No I remember the game. I don't, but I remember

2304
01:46:35,520 --> 01:46:37,720
like you were bothering Vinnie about something.

2305
01:46:37,479 --> 01:46:39,760
Speaker 2: And I remember I remember one in New York, but

2306
01:46:39,800 --> 01:46:41,159
it was a physical one that I remember. I went

2307
01:46:41,199 --> 01:46:42,880
in over the weekend to he would shut up the

2308
01:46:42,920 --> 01:46:43,319
mail room.

2309
01:46:43,640 --> 01:46:45,640
Speaker 1: Good, No, this is something different. It was a Friday

2310
01:46:45,720 --> 01:46:48,760
and it was getting to like four thirty pm Eastern,

2311
01:46:49,039 --> 01:46:50,760
and you were pacing around like why why haven't they

2312
01:46:50,760 --> 01:46:55,079
said it? Can I should? I think that Vinnie's like, Dan, Yeah,

2313
01:46:55,119 --> 01:46:57,159
this is a while ago though. Yeah, there's thing was

2314
01:46:57,279 --> 01:46:58,359
yesterday less defensive.

2315
01:46:59,479 --> 01:47:01,880
Speaker 4: Yeah. Yeah, Dan's grown a lot.

2316
01:47:02,960 --> 01:47:03,720
Speaker 1: I remember.

2317
01:47:03,760 --> 01:47:06,319
Speaker 3: The game is making peace with not getting its way,

2318
01:47:06,600 --> 01:47:08,600
and so it's like when something is like, wait, I

2319
01:47:08,600 --> 01:47:09,640
don't want it to be like this.

2320
01:47:09,800 --> 01:47:12,079
Speaker 2: I will just fill a buster and just just be

2321
01:47:12,159 --> 01:47:13,960
like what, No, I what do I need to do

2322
01:47:14,000 --> 01:47:16,079
to get my way right now? Because it's all I'm

2323
01:47:16,119 --> 01:47:17,479
gonna do until I get my way.

2324
01:47:17,800 --> 01:47:19,760
Speaker 1: I have a bit of a leading question. Yeah, and

2325
01:47:20,000 --> 01:47:22,479
please refute me. I'm not I'm not trying to get

2326
01:47:22,479 --> 01:47:25,439
you guys to maybe I'm wrong. Am I the most

2327
01:47:25,439 --> 01:47:30,159
emotionally mature of us? Three? Genuine question? Do you? From

2328
01:47:30,239 --> 01:47:32,960
your point of view? I'm not saying I'm.

2329
01:47:32,800 --> 01:47:35,359
Speaker 2: Always I think I am, so I think people would

2330
01:47:35,359 --> 01:47:37,439
be surprised by how emotionally mature I am.

2331
01:47:38,079 --> 01:47:40,359
Speaker 1: No, I know you're emotionally mature in some ways.

2332
01:47:40,479 --> 01:47:43,479
Speaker 2: I think the way you just said and like genuinely

2333
01:47:43,520 --> 01:47:46,119
dealing with people and how me and Bianca are together

2334
01:47:46,159 --> 01:47:46,520
and everything.

2335
01:47:46,520 --> 01:47:49,239
Speaker 3: I'm emotionally mature.

2336
01:47:49,479 --> 01:47:51,680
Speaker 4: It's a little saying you're a baby. We're saying you're

2337
01:47:51,760 --> 01:47:53,960
lower on the totem pole than Mike, who keeps his

2338
01:47:54,000 --> 01:47:57,439
ship together in almost every respect of his life shits together.

2339
01:47:58,199 --> 01:47:58,760
Am I?

2340
01:47:58,920 --> 01:48:01,399
Speaker 1: Let me let me right that. It's a load of question.

2341
01:48:01,439 --> 01:48:03,880
It was unfair. Let me reframe this. Am I the

2342
01:48:03,920 --> 01:48:08,000
most emotionally mature in situations where something's not going my way?

2343
01:48:08,119 --> 01:48:10,439
Speaker 2: Oh, if you can deal with things not going your way,

2344
01:48:10,479 --> 01:48:11,640
then yes, you're more mature.

2345
01:48:13,000 --> 01:48:15,000
Speaker 1: That's what I like.

2346
01:48:15,079 --> 01:48:17,960
Speaker 3: My brain breaks in two if I don't get my way.

2347
01:48:18,199 --> 01:48:22,279
Speaker 1: I know it does, and the like twice our friendship,

2348
01:48:22,560 --> 01:48:25,960
Like once our friendship has become strained. I I don't

2349
01:48:25,960 --> 01:48:27,800
have a specific instance my head, but it was I

2350
01:48:27,840 --> 01:48:31,359
think it was your fault. I would love to know

2351
01:48:31,399 --> 01:48:37,000
what that is, peacefully. What was it? No, it's it's

2352
01:48:37,000 --> 01:48:38,880
all like that. It's that's the stuff that comes to mind.

2353
01:48:38,960 --> 01:48:41,279
Is like when when Dan's got an idea of how

2354
01:48:41,319 --> 01:48:43,199
the next day or two should go in his head

2355
01:48:43,199 --> 01:48:45,640
and I'm like, I know better than to fuck with

2356
01:48:45,680 --> 01:48:46,000
that now.

2357
01:48:46,079 --> 01:48:48,399
Speaker 2: Well, because history is just shown that, like there's always

2358
01:48:48,399 --> 01:48:50,800
a way there's always a way to get where you

2359
01:48:50,840 --> 01:48:51,319
want to go.

2360
01:48:51,720 --> 01:48:53,760
Speaker 3: It's just a matter of how much the pain of

2361
01:48:53,800 --> 01:48:54,880
the asks have to be about it.

2362
01:48:55,079 --> 01:48:58,119
Speaker 1: Yeah, oh oh, I remember what it was the getting

2363
01:48:58,159 --> 01:49:03,960
back into MSG. I really did not super like you

2364
01:49:04,000 --> 01:49:04,359
that night.

2365
01:49:04,560 --> 01:49:06,119
Speaker 2: That was a moment where I was like, why am

2366
01:49:06,159 --> 01:49:08,000
I not getting what I went right now? I like

2367
01:49:08,039 --> 01:49:11,039
to go backstage to Manchester Square Garden. I was just backstage.

2368
01:49:11,159 --> 01:49:13,079
Let me back there again, and they were.

2369
01:49:15,079 --> 01:49:17,359
Speaker 1: No. The only information you had was that a guy

2370
01:49:17,439 --> 01:49:20,039
named Chad could help us out, and the police officers

2371
01:49:20,079 --> 01:49:22,279
like guy I worked for the NYPD. I don't even

2372
01:49:22,319 --> 01:49:24,159
know what the fuck is going on there. I can't

2373
01:49:24,199 --> 01:49:24,800
let you back in.

2374
01:49:24,840 --> 01:49:27,720
Speaker 2: I have one job, blackout, drunk and arguing with the

2375
01:49:28,920 --> 01:49:30,920
I wanted to go hang out with wrestlers more.

2376
01:49:31,119 --> 01:49:34,239
Speaker 1: Yep. That that That was the literal only time I

2377
01:49:34,279 --> 01:49:35,960
was actually like, did not want to be around you

2378
01:49:36,119 --> 01:49:38,800
like you were. I was on the cops. I was

2379
01:49:38,800 --> 01:49:41,119
on the cops side. That's how annoying you were being.

2380
01:49:42,600 --> 01:49:44,840
Speaker 3: I just really annoying.

2381
01:49:45,399 --> 01:49:47,479
Speaker 1: You get tunnel vision for sure. Sorry, this didn't have

2382
01:49:47,520 --> 01:49:49,399
to become about you. I'm just curious because I think

2383
01:49:49,520 --> 01:49:50,399
like the ways.

2384
01:49:51,680 --> 01:49:56,079
Speaker 4: And is super annoying.

2385
01:49:55,319 --> 01:49:58,279
Speaker 3: And I'll take that over angry or violent.

2386
01:49:59,239 --> 01:49:59,439
Speaker 1: Yeah.

2387
01:50:00,920 --> 01:50:03,880
Speaker 3: For the temper emotional, I do not have a temper.

2388
01:50:04,039 --> 01:50:05,239
Speaker 4: Yeah, I have a temper.

2389
01:50:05,600 --> 01:50:07,640
Speaker 1: I think I can. I don't know, like because Mary's

2390
01:50:07,640 --> 01:50:10,880
got the temper, dance, got the like tunnel vision. I

2391
01:50:10,920 --> 01:50:15,079
think on the emotional spectrum, I think my biggest weaknesses

2392
01:50:15,159 --> 01:50:17,399
within the confines of our group. I can be stubborn

2393
01:50:17,439 --> 01:50:18,279
for Mike.

2394
01:50:18,359 --> 01:50:20,439
Speaker 2: You do have a certain thing where it's like, oh boy,

2395
01:50:20,520 --> 01:50:24,439
if you don't like someone, you know, you are like

2396
01:50:24,720 --> 01:50:26,279
I want them dead.

2397
01:50:26,640 --> 01:50:31,119
Speaker 3: I like, you can't be in the same room without glariot. Yeah,

2398
01:50:32,680 --> 01:50:33,119
very well.

2399
01:50:33,600 --> 01:50:35,600
Speaker 1: If I don't like you, you've got problems, buddy, like

2400
01:50:35,680 --> 01:50:36,319
I And.

2401
01:50:36,680 --> 01:50:38,600
Speaker 2: I'm like, I've never seen you really come around on

2402
01:50:38,600 --> 01:50:40,760
someone like the people that I can probably write a

2403
01:50:40,800 --> 01:50:43,600
lot eight names right now that it's just like Mike's

2404
01:50:43,600 --> 01:50:44,039
dead to.

2405
01:50:43,960 --> 01:50:48,039
Speaker 1: Me if you say it and then I don't want

2406
01:50:48,039 --> 01:50:49,800
to make more work for Jake. But you just beep

2407
01:50:49,880 --> 01:50:51,800
and I tell you whether I've turned around and them,

2408
01:50:51,880 --> 01:50:52,680
is that worth it?

2409
01:50:53,119 --> 01:50:56,640
Speaker 3: You got to be ready with the beeps. I'm going

2410
01:50:56,680 --> 01:50:58,239
to also cover my mouth to the video.

2411
01:50:58,279 --> 01:51:01,680
Speaker 2: You can't tell I'm excited for this all okay, okay, yeah,

2412
01:51:01,920 --> 01:51:04,159
example number one.

2413
01:51:04,560 --> 01:51:08,880
Speaker 1: Fuck that guy. Fuck him No, I will never ever

2414
01:51:09,000 --> 01:51:12,960
come one on him. Keep going exactly.

2415
01:51:14,399 --> 01:51:17,359
Speaker 3: Okay, Well that was that was number one?

2416
01:51:18,000 --> 01:51:20,399
Speaker 1: Yeah, yeah, you started with the top.

2417
01:51:20,479 --> 01:51:24,680
Speaker 2: That's Mary, Mary, you got one. You wont take a turn. God,

2418
01:51:24,720 --> 01:51:25,800
that one is so glaring.

2419
01:51:26,680 --> 01:51:29,600
Speaker 4: That was obvious that everybody dislikes that.

2420
01:51:31,359 --> 01:51:33,600
Speaker 1: I don't think anybody likes that guy.

2421
01:51:34,880 --> 01:51:36,680
Speaker 2: Wow, that was just such an obvious one that, like,

2422
01:51:36,880 --> 01:51:38,279
I feel like there are other ones, but that.

2423
01:51:38,560 --> 01:51:41,600
Speaker 1: I think you've got, you know one, I almost just

2424
01:51:41,640 --> 01:51:43,479
said way too much and like almost revealed who it

2425
01:51:43,520 --> 01:51:44,159
was without the beep.

2426
01:51:44,399 --> 01:51:49,399
Speaker 4: Oh my god, I mean, I know people you dislike.

2427
01:51:49,600 --> 01:51:52,319
I wonder how like hard we're going, right, I'm just.

2428
01:51:52,239 --> 01:51:55,119
Speaker 1: Trying to see if I have come Yeah, if I've

2429
01:51:55,159 --> 01:51:56,000
come around on anybody.

2430
01:51:56,119 --> 01:51:57,840
Speaker 2: I'm gonna I don't remember the exact name, so I'm

2431
01:51:57,880 --> 01:51:58,920
just gonna describe this person.

2432
01:51:59,399 --> 01:52:04,439
Speaker 3: Oh I think it's Oh yeah, no, I don't like

2433
01:52:04,560 --> 01:52:04,960
him at all.

2434
01:52:05,600 --> 01:52:09,119
Speaker 1: That's not his name, but I know exactly it's not

2435
01:52:09,159 --> 01:52:12,239
even the right name. I know you got the last

2436
01:52:12,319 --> 01:52:16,359
name correct, Okay, uh yeah, no, no, no, no, no, no no,

2437
01:52:17,079 --> 01:52:20,119
because I don't I don't think I unfairly like anybody,

2438
01:52:20,119 --> 01:52:23,560
dislike anybody. I think I have valid reasons for all

2439
01:52:23,600 --> 01:52:26,119
of them, Like these first two you mentioned.

2440
01:52:26,039 --> 01:52:29,000
Speaker 2: Yeah, I don't know you like I'm either no, yeah,

2441
01:52:29,000 --> 01:52:30,199
I'm with ye, fully with you.

2442
01:52:30,479 --> 01:52:32,720
Speaker 1: Second one just super pompous.

2443
01:52:32,279 --> 01:52:34,680
Speaker 3: Okay, I don't hang on ready.

2444
01:52:37,359 --> 01:52:40,760
Speaker 1: Oh of course not nobody likes her either. That's not

2445
01:52:40,800 --> 01:52:44,800
just a me thing. This is so fun. It's cathartic

2446
01:52:44,800 --> 01:52:46,000
as fuck for me. I didn't mean to turn this

2447
01:52:46,039 --> 01:52:50,399
into a therapy session. I'm trying to think if there's

2448
01:52:50,399 --> 01:52:53,800
anyone I have done a one eighty on. Oh, actually

2449
01:52:53,880 --> 01:52:57,760
there's there's. I've got some there's an intense enough dislike

2450
01:52:57,800 --> 01:53:00,079
where I get to that I can't come back, but

2451
01:53:00,159 --> 01:53:03,920
like there's they have the opportunity to save to turn

2452
01:53:03,960 --> 01:53:04,399
it around.

2453
01:53:04,560 --> 01:53:07,520
Speaker 2: I've definitely had that over time, where it's like people

2454
01:53:07,520 --> 01:53:09,039
that like, oh boy, it just seems like we don't

2455
01:53:09,079 --> 01:53:11,479
like you Chiller at all, you know, in twenty fourteen

2456
01:53:11,680 --> 01:53:13,520
and now it's like, oh yeah hung out with these

2457
01:53:13,520 --> 01:53:16,119
people and yeah they'll you know.

2458
01:53:16,279 --> 01:53:21,840
Speaker 1: I said they have one yeah, Mike, Mike. Oh, I

2459
01:53:21,880 --> 01:53:23,840
never had the huge problems with her. That was more

2460
01:53:24,039 --> 01:53:27,960
I know who did I don't I don't like her,

2461
01:53:28,159 --> 01:53:31,279
but I like, I never like intensely disliked her.

2462
01:53:31,319 --> 01:53:37,039
Speaker 3: Okay, okay, okay, okay, ready right right, yeah, oh god.

2463
01:53:38,279 --> 01:53:42,279
Speaker 1: That that he earned my ire for sure. Like over

2464
01:53:42,439 --> 01:53:44,840
a long period of time, I try, I gave that

2465
01:53:44,880 --> 01:53:48,600
guy chances. That's funny, Okay, that Jake, there's four there

2466
01:53:48,640 --> 01:53:52,000
should be four, be no, it's five or five?

2467
01:53:52,319 --> 01:53:53,960
Speaker 2: This is so And all of them were ones that

2468
01:53:54,000 --> 01:53:55,880
you superhte well, no one of the merry one was

2469
01:53:55,920 --> 01:53:57,000
like Mike didn't hear.

2470
01:53:57,279 --> 01:53:59,439
Speaker 1: To my credit, though, I would not care if any

2471
01:53:59,439 --> 01:54:02,840
of these people heard this Jesus, Like, I take pride

2472
01:54:02,880 --> 01:54:04,399
in that I don't.

2473
01:54:04,439 --> 01:54:05,039
Speaker 3: Yeah, and I don't.

2474
01:54:05,159 --> 01:54:07,079
Speaker 4: They would know too, they'd be like, yeah, that's.

2475
01:54:07,000 --> 01:54:12,439
Speaker 1: All probably two two three, I think all those people

2476
01:54:12,760 --> 01:54:16,279
know except for the third one.

2477
01:54:16,520 --> 01:54:18,600
Speaker 4: And today is the day we learned that Mike is

2478
01:54:18,600 --> 01:54:21,880
the most emotionally mature of all of us. Yeah.

2479
01:54:22,079 --> 01:54:25,039
Speaker 1: No, I've I'm stubborn in who I dislike, But I've

2480
01:54:25,079 --> 01:54:27,319
definitely there's been a couple I've turned around on, but

2481
01:54:27,359 --> 01:54:29,800
those were not like intense dislikes. Those were like I

2482
01:54:29,840 --> 01:54:33,560
don't really like this guy. I'm not this guy's biggest fan.

2483
01:54:33,560 --> 01:54:34,920
But then later on I was like, actually, no, you

2484
01:54:34,920 --> 01:54:38,560
know what, they turn around. There's been a few after

2485
01:54:38,640 --> 01:54:40,720
we stop recording. I'll name a fear.

2486
01:54:41,319 --> 01:54:42,359
Speaker 4: You're on the good list.

2487
01:54:42,720 --> 01:54:43,000
Speaker 3: I would.

2488
01:54:43,119 --> 01:54:45,760
Speaker 2: I would actually say, I think we're all probably around

2489
01:54:45,800 --> 01:54:48,680
the same level of like we all have our little

2490
01:54:48,720 --> 01:54:52,039
things that are a little not as mature. But I

2491
01:54:52,039 --> 01:54:54,479
don't think anyone's like wildly in one direction.

2492
01:54:54,640 --> 01:54:59,000
Speaker 1: No, no, Yeah, we're doing great, We're doing fine. Yeah,

2493
01:54:59,039 --> 01:55:00,760
I think we're doing fine. And if you don't think

2494
01:55:00,760 --> 01:55:02,880
we're I'm gonna be stubborn. I'm not gonna like you about.

2495
01:55:02,640 --> 01:55:04,159
Speaker 4: It, like you're going on the list.

2496
01:55:04,720 --> 01:55:07,479
Speaker 1: Thank you, Christian. That's our emails today. Oh god, I

2497
01:55:07,479 --> 01:55:15,720
gotta really uh make sure to tell Jacob. Yeah, all right, well,

2498
01:55:15,720 --> 01:55:18,680
thank you Christian. Thank you Darien as our email section.

2499
01:55:18,760 --> 01:55:21,760
That's our episode. Like I said, fill that inbox. Back up.

2500
01:55:21,840 --> 01:55:25,359
The more creative questions that lead to fun combos, the better.

2501
01:55:25,439 --> 01:55:27,800
That's fire skip cast at gmail dot com. That is

2502
01:55:27,840 --> 01:55:29,920
episode one hundred and twenty seven. We recorded it well

2503
01:55:29,960 --> 01:55:31,760
in advance. I'm curious to see what everybody else thinks

2504
01:55:31,760 --> 01:55:35,000
about Resuevil Requiem. Sounds like people might be pretty positive

2505
01:55:35,000 --> 01:55:37,399
on it. Once the embargo lifts. I'm excited to find out,

2506
01:55:37,560 --> 01:55:38,319
excited place.

2507
01:55:38,439 --> 01:55:40,199
Speaker 3: Think it's gonna be very well received.

2508
01:55:40,359 --> 01:55:45,600
Speaker 1: Yes, I might if if my travel uh what's the

2509
01:55:45,640 --> 01:55:48,920
word I'm looking for my travel travels continue, I might

2510
01:55:49,039 --> 01:55:53,399
use the time bought back not traveling to play resid evil.

2511
01:55:53,319 --> 01:55:55,159
Speaker 2: I would say, too, like I don't know how it's

2512
01:55:55,159 --> 01:55:56,920
gonna run on steam deck. I didn't try, but like

2513
01:55:57,079 --> 01:55:58,920
it's one to like, you know, like Mary and I

2514
01:55:58,920 --> 01:56:01,079
both had that experience that you know at night, you know.

2515
01:56:01,680 --> 01:56:03,079
Speaker 3: Set the mood pretty hard.

2516
01:56:03,119 --> 01:56:06,800
Speaker 1: Right now, maybe I'll have Supreme. That's rough out right now.

2517
01:56:06,840 --> 01:56:08,399
It's the whole world is white.

2518
01:56:08,239 --> 01:56:11,039
Speaker 2: Especially the gray stuff. The great stuff at the care

2519
01:56:11,119 --> 01:56:14,720
Center is like top non. I'm more excited for that

2520
01:56:14,760 --> 01:56:18,479
than which Leon stuff is super fucking fun.

2521
01:56:18,319 --> 01:56:19,960
Speaker 3: Too, It's just the gray stuff's better.

2522
01:56:20,640 --> 01:56:25,079
Speaker 1: Cool. All right, Dan, what do you have going on?

2523
01:56:25,800 --> 01:56:27,199
Before we close the episode out?

2524
01:56:27,399 --> 01:56:30,239
Speaker 2: We are killing it over at giant bomb dot com.

2525
01:56:30,319 --> 01:56:33,840
Lately we got new stuff we are launching. We just

2526
01:56:33,920 --> 01:56:38,720
launched Abby's show, The Marry Me Tomadacci, which is hilarious.

2527
01:56:38,920 --> 01:56:40,960
Tune in for that. But yeah, just go to giant Bomb.

2528
01:56:41,039 --> 01:56:43,079
Chack of the BombCast. Blake Club's killing it. We've just

2529
01:56:43,119 --> 01:56:44,960
got so much stuff going on over there, and it's

2530
01:56:45,000 --> 01:56:48,399
all been very exciting. More to come to cool, Mary,

2531
01:56:48,399 --> 01:56:48,920
What about.

2532
01:56:48,720 --> 01:56:53,840
Speaker 4: You, I'm playing, Uh, I'm streaming games on Twitch usually

2533
01:56:53,880 --> 01:56:55,880
before we talk about them here, and I think that's

2534
01:56:55,960 --> 01:56:58,640
kind of cool. So sometimes my very first impressions of

2535
01:56:58,680 --> 01:57:01,039
a game will be on Twitch. I I streamed Karen

2536
01:57:01,960 --> 01:57:05,560
that was kind of like my first reaction to it live,

2537
01:57:05,720 --> 01:57:08,359
so I think that's a good place. And updates about

2538
01:57:08,359 --> 01:57:11,239
my dog and normal life on Instagram.

2539
01:57:11,720 --> 01:57:13,159
Speaker 1: Mary, I had an idea I want to run by

2540
01:57:13,199 --> 01:57:15,159
you that's related to Resident Evil, and I'm sure people

2541
01:57:15,199 --> 01:57:16,720
are wondering what our plans are.

2542
01:57:17,000 --> 01:57:19,479
Speaker 4: Yes, I was going to offline it because I didn't

2543
01:57:19,520 --> 01:57:21,920
want to put pressure on you, But what's I do?

2544
01:57:22,439 --> 01:57:25,199
Speaker 1: Okay, And I don't want to. I almost don't want

2545
01:57:25,239 --> 01:57:27,000
to mention it because if we don't do this, and

2546
01:57:27,039 --> 01:57:30,359
I that's my fear too. I'll tell you after. I

2547
01:57:30,399 --> 01:57:30,840
don't want to.

2548
01:57:31,199 --> 01:57:33,720
Speaker 4: I don't want to set anything up because your your

2549
01:57:33,800 --> 01:57:36,359
travel is so bad in the next few weeks and

2550
01:57:36,399 --> 01:57:38,600
then mine's bad in March, and so I was like,

2551
01:57:38,640 --> 01:57:40,800
what I don't want is for us to like make

2552
01:57:40,840 --> 01:57:41,560
people wait.

2553
01:57:41,720 --> 01:57:43,079
Speaker 1: It won't be time soon, but.

2554
01:57:43,359 --> 01:57:46,239
Speaker 4: Yeah, but obviously I do think we should figure out

2555
01:57:46,520 --> 01:57:48,319
how the next Resident Evil will work, and I have

2556
01:57:48,399 --> 01:57:51,319
some ideas. Yeah, so that is something we will figure out,

2557
01:57:52,000 --> 01:57:54,520
but just due to work and travel, and I also

2558
01:57:55,119 --> 01:57:58,640
have some projects that I'm working on secretly that I

2559
01:57:58,640 --> 01:58:00,680
have to finish too. So one all that stuff is

2560
01:58:00,680 --> 01:58:01,560
done that I'm in.

2561
01:58:01,920 --> 01:58:06,640
Speaker 1: Cool And if you're not a patron of ours, through Patreon,

2562
01:58:06,760 --> 01:58:09,600
you can add free episodes and the video versions of

2563
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the episodes. We also do bonus videos, recordings, et cetera.

2564
01:58:13,119 --> 01:58:16,079
Whenever we can find time to go to Deep Dish

2565
01:58:16,159 --> 01:58:19,800
Pussy dot com correct to you can become a patron there,

2566
01:58:19,920 --> 01:58:22,479
or just go to patreon dot com look up fire

2567
01:58:22,600 --> 01:58:27,079
Escape Cast. That's our Episode'll be back in a couple

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01:58:27,119 --> 01:58:30,239
of weeks for episode one twenty eight. Looking forward to

2569
01:58:30,319 --> 01:58:31,880
chatting with you guys again. Will you have been to

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01:58:31,880 --> 01:58:34,920
New Orleans by then or no, March We'll publish on

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March seventeenth.

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01:58:37,399 --> 01:58:37,920
Speaker 4: We go on.

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01:58:38,600 --> 01:58:41,680
Speaker 3: I'm looking at our next recording. No, no, we're recording.

2574
01:58:42,079 --> 01:58:43,479
Speaker 1: Well, at some point I want to I want to

2575
01:58:43,520 --> 01:58:45,800
catch up on that trip. Unfortunately I cannot make it.

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01:58:45,880 --> 01:58:46,960
I don't like merry enough.

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01:58:46,840 --> 01:58:51,920
Speaker 3: To Recordings from now will be right after. I'm true looking.

2578
01:58:51,640 --> 01:58:53,600
Speaker 1: Forward to that. No, I don't, I don't dislike you,

2579
01:58:53,680 --> 01:58:55,439
all right. Thank you Dan, thank you Mary, thank you

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01:58:55,520 --> 01:58:57,560
body for coming to listen. We will see you in

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01:58:57,600 --> 01:59:23,079
a couple of weeks. Till then, Bye Bo.

