WEBVTT

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<v Speaker 1>Hey, Ty, who do you think would win in a

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<v Speaker 1>fight between Cloud Strife and Mickey Mouse? Oh, uh, Cloud Strife?

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<v Speaker 1>You think so? Isn't he a bit of a chicken wuss? Wait,

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<v Speaker 1>isn't that the other game? I think that's the other game.

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<v Speaker 1>All games are the same now. We mash them all together. Oh, okay. Okay.

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<v Speaker 2>So then, wait, which one is the one with the tail?

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<v Speaker 2>Oh wait, I guess they all have tails now. You've

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<v Speaker 2>got Fun Factor, two old gamers reviewing old video game

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<v Speaker 2>magazine reviews. I'm Ty Schalter, he's Aidan Moher, and we

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<v Speaker 2>are two professional writers who grew up loving the video

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<v Speaker 2>games and video game magazines of the 1980s, 1990s, and 2000s.

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<v Speaker 2>Every episode, we take a critical look back on the

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<v Speaker 2>games media that, for better and for worse, inspired us

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<v Speaker 2>to do what we do. First, go to funfactorpod.com and

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<v Speaker 2>follow the show on your podcatcher of choice. Leave us

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<v Speaker 2>a rating review on iTunes, Spotify, or wherever you get

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<v Speaker 2>your podcasts. We will read the best, kindest, funniest, and

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<v Speaker 2>most insightful ones on the air in our letters section.

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<v Speaker 2>out on Blue Sky at funfactorpod.com. and everywhere else at FunFactorPod.

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<v Speaker 1>Okay, Ty, last episode we spent a lot of time

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<v Speaker 1>talking about movie tie-ins and how they were kind of

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<v Speaker 1>like dragging down the games industry around this time in

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<v Speaker 1>sort of the early aughts. We're in October 2002 at

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<v Speaker 1>this point. But as we also pointed out on the episode,

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<v Speaker 1>there were a lot of really great media crossovers and

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<v Speaker 1>tie-ins throughout games history, even if they weren't necessarily all

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<v Speaker 1>happening online. in the early aughts. Nowadays, we have great

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<v Speaker 1>stuff like 007, First Light, Indiana Jones, the Spider-Man games.

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<v Speaker 1>We have tie-ins that aren't even movie related. Like we

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<v Speaker 1>were just on the Discord talking about Guardians of the

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<v Speaker 1>Galaxy and how the game is supposed to be fantastic.

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<v Speaker 1>And it's not even based off the movie version, which

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<v Speaker 1>are also really good. So today I want to talk

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<v Speaker 1>about like one of the best media tie-ins of all time.

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<v Speaker 1>But we're going to save that for the review. Before that,

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<v Speaker 1>I want to know what are some of your favorite

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<v Speaker 1>media tie-ins?

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<v Speaker 2>If we just go across the whole timeframe of video

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<v Speaker 2>games ever, there's so many, and I've mentioned a few

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<v Speaker 2>of them before. I really liked the Batman for the

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<v Speaker 2>original Game Boy. X-Men, was it Children of the Atom?

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<v Speaker 2>I think that was a Genesis game that my best

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<v Speaker 2>friend had. We played that a bunch. And again, comic books,

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<v Speaker 2>we were super into X-Men at the time. So having

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<v Speaker 2>any kind of comic.

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<v Speaker 1>Book thing, it was weird because it's like we were already.

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<v Speaker 2>Like, any mention of video games and normal people media

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<v Speaker 2>was like, wow, like video games, people are respecting video games,

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<v Speaker 2>but then getting into comic books in like, you know, 90, 91, 92, 93,

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<v Speaker 2>it was like, wow, comic books are being legitimized by

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<v Speaker 2>video game adaptations. Um, uh, maximum carnage. I know I've

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<v Speaker 2>mentioned before, uh, the super Nintendo game that again was

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<v Speaker 2>more awesome than like good, uh, Actually, it was fine,

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<v Speaker 2>but it was like 11 of 10 presentation, like four

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<v Speaker 2>or five, 10 execution, you know. And you already mentioned

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<v Speaker 2>the Spider-Man games, you know, with PlayStation. Now you jump

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<v Speaker 2>way forward ahead. I've been trying to think of ones

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<v Speaker 2>in the middle that, you know, that kind of scratched

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<v Speaker 2>that itch of this is a fun game to play

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<v Speaker 2>and it's a property that I like, or it's just

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<v Speaker 2>a property that I like. I think the first Jurassic

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<v Speaker 2>Park platformer was pretty good. Um, again, for Sega systems

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<v Speaker 2>that I did not own, but had friends who had,

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<v Speaker 2>you know.

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<v Speaker 1>The Super Nintendo Jurassic Park game was one of my favorites.

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<v Speaker 2>Uh, that was very good first person stuff. But again,

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<v Speaker 2>for that matter, the Disney Aladdin and Lion King ones,

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<v Speaker 2>especially Aladdin.

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<v Speaker 1>Lion King was a little sauce. It was a little hard. Aladdin.

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<v Speaker 1>Aladdin was fantastic on Super Nintendo. Lion King cheated. Yeah.

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<v Speaker 1>But yeah, for sure. For sure.

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<v Speaker 2>Um, and I'm sure I will think of one as

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<v Speaker 2>soon as I toss it back to you.

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<v Speaker 1>So I'm going to toss it back to you. I

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<v Speaker 1>think like one of the high watermarks for a media

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<v Speaker 1>crossover was, um, X-Men versus street fighter in the arcades. Like, Oh,

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<v Speaker 1>I'm not even a big fighting game fan, but like

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<v Speaker 1>we played the crap out of that and seeing obviously

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<v Speaker 1>street fighter, we were used to it, but seeing like

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<v Speaker 1>Spider-Man and juggernaut Wolverine, like rendered at that level of

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<v Speaker 1>detail in a fighting game was wild. Um, and like

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<v Speaker 1>the way it worked perfectly was crazy, you know, like

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<v Speaker 1>the way they were able to take the superheroes, put

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<v Speaker 1>them in a game with, you know, like street fighter

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<v Speaker 1>characters and make it all mesh together and not make

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<v Speaker 1>it feel like, uh, you know, some were stronger than

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<v Speaker 1>the other, like balancing all of that out worked really well.

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<v Speaker 1>And then of course it's bond into like Capcom versus

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<v Speaker 1>Marvel and all that kind of stuff. Uh, which was

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<v Speaker 1>cool from that, but that like mushy middle, uh, place

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<v Speaker 1>like actually right around this generation i suppose uh on

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<v Speaker 1>the gamecube i really like the adaptation of the hobbit

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<v Speaker 1>um i don't know if you ever played it i

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<v Speaker 1>don't even know again i don't know if it's good

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<v Speaker 1>but it was one of the first times like obviously

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<v Speaker 1>the movies were huge right now right but this was

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<v Speaker 1>not based on the movie so this was like an

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<v Speaker 1>adaptation of the book The Hobbit because the Hobbit movies

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<v Speaker 1>hadn't come out yet. And so it was one of

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<v Speaker 1>the first times that I could remember outside of the

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<v Speaker 1>Lord of the Rings game on Super Nintendo, which I

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<v Speaker 1>talked about last episode. But having like a book adapted

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<v Speaker 1>into a video game, visualized into this video game with

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<v Speaker 1>a lot of personality and character, exploring the settings in

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<v Speaker 1>video games. And I had the same feeling when I

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<v Speaker 1>played Lord of the Rings online a number of years ago.

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<v Speaker 1>And I didn't play it, you know, for that long.

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<v Speaker 1>But I started a Hobbit. and exploring the Shire was

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<v Speaker 1>so cool. Um, and so getting to kind of like

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<v Speaker 1>put myself into those worlds that had already always existed

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<v Speaker 1>in my head was, was a lot of fun. Um,

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<v Speaker 1>and then there were a lot, like just lots of

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<v Speaker 1>like weird pool, like mascot platformers in the 16 bit era,

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<v Speaker 1>like cool spot. Uh, like it's seven up platformer. That

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<v Speaker 1>was actually good, you know, based on a Darren Hupke

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<v Speaker 1>put a yo no aid. Yeah. Yeah, for sure. Oh,

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<v Speaker 1>Sneak King. It was also mentioned in chat, which is wild,

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<v Speaker 1>the Burger King games. But I think like one..

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<v Speaker 2>Actually, I wanted to shout out the Star Wars, the

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<v Speaker 2>N64 Star Wars Shadow of the Empire.

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<v Speaker 1>For sure.

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<v Speaker 2>Probably had the first real, you're the snow speeder and

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<v Speaker 2>you take down the AT-AT.

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<v Speaker 1>That really felt good.

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<v Speaker 2>Um, they marketed it very heavily, you know, it was

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<v Speaker 2>sort of like they built that level and went, Hey, look,

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<v Speaker 2>all the rest of.

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<v Speaker 1>This is great. Star Wars is interesting because it's almost

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<v Speaker 1>like it it's grown so big. It's like a, it

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<v Speaker 1>is a media empire in and of itself. It's not

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<v Speaker 1>just movies anymore. Right. But back then it was now books. Uh,

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<v Speaker 1>and like the, uh, pod racer on the 64 was

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<v Speaker 1>also really impressive. Uh, can use a Ram kit to, um,

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<v Speaker 1>have high res mode and stuff or like extra frames

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<v Speaker 1>per second. It's like, digital foundry stuff like DLSS like in,

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<v Speaker 1>you know, 1999 or whatever. Um, which was cool. Uh,

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<v Speaker 1>so star Wars is a, is a good pull. There's

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<v Speaker 1>so many interesting, uh, star wars games out.

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<v Speaker 2>There darren says uh in the chat shadows was cool

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<v Speaker 2>because they made it an event out of it without

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<v Speaker 2>a movie and that was genuinely very cool but it

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<v Speaker 2>was also kind of funny because they're pulling from the

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<v Speaker 2>you know the novels the eu stuff right so it

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<v Speaker 2>was like the back of the box was like now

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<v Speaker 2>you can be dash rendar and i'm like great okay

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<v Speaker 2>cool but it legitimately did you know it was and

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<v Speaker 2>i mean and then like with star wars again there

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<v Speaker 2>were the um What, Jedi Outcast?

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<v Speaker 1>Is that? No, that's the new one. What are the

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<v Speaker 1>Jedi Academy games or whatever? The first-person games on the PC.

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<v Speaker 1>Sort of in the post-Doom quake world, there were some

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<v Speaker 1>great first-person Star Wars games. But again, these are all old,

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<v Speaker 1>and it is sort of during this mushy middle where

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<v Speaker 1>I think I start to have trouble thinking of media

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<v Speaker 1>tie-in games that I really like.

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<v Speaker 2>Right, because just the fact that there is a video

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<v Speaker 2>game adaptation itself... isn't good enough to get you exactly.

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<v Speaker 2>And of course, as we've, as we've read these reviewers,

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<v Speaker 2>if you're paying any attention to games media, these reviewers

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<v Speaker 2>were absolutely vicious to movie tie-ins because they were often terrible. Uh,

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<v Speaker 2>but now you have this, just being able to play

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<v Speaker 2>star Wars as a video game itself, doesn't sell a

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<v Speaker 2>video game. Just being able to play an IP as

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<v Speaker 2>a video game, doesn't sell it.

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<v Speaker 1>It had to be good. And, um, We also are

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<v Speaker 1>now two, three generations. This is still Spider-Man.

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<v Speaker 2>It's so funny because there are so many Spider-Man games.

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<v Speaker 2>And it wasn't until the Sony Spider-Man for PS4 that

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<v Speaker 2>web swinging actually felt good. I think I had the

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<v Speaker 2>Dreamcast Spider-Man one where they just went, look, the doctor,

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<v Speaker 2>whoever has put a whole bunch of. Poison fog around

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<v Speaker 2>the city. And that's why we're just going to draw

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<v Speaker 2>the top 10 stories of every skyscraper in New York.

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<v Speaker 2>And it's not because we don't have a polygon.

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<v Speaker 1>To render the cars and the people walking around down below.

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<v Speaker 2>Yeah, yeah, yeah.

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<v Speaker 1>And I was like, this feels terrible. This looks terrible.

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<v Speaker 1>They're trying it, but they're not there yeah uh and

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<v Speaker 1>i mean that's also i think the way i look

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<v Speaker 1>back at this era as well outside of like the

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<v Speaker 1>gamecube i feel like nintendo kind of knew what they

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<v Speaker 1>were doing with the gamecube but it was such a

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<v Speaker 1>like we had jumped to 3d with the playstation figured

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<v Speaker 1>out a lot there but the playstation 2 is when

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<v Speaker 1>we went started to go like full polygonal right like

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<v Speaker 1>most playstation games were A mixture, a blending of the

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<v Speaker 1>two outside of like Vagrant Story, Panzer Dragoon, Sega and

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<v Speaker 1>stuff like that. And so the PlayStation 2, I think

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<v Speaker 1>also like, I don't know, they just, I just don't

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<v Speaker 1>think it necessarily, I think in some ways like, it

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<v Speaker 1>bit off more than it could chew in a lot

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<v Speaker 1>of ways. And so making something like a Spider-Man game

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<v Speaker 1>is like, oh, you probably should have made a Spider-Man

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<v Speaker 1>game like you would make it on the PlayStation, but

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<v Speaker 1>just not, just better. Rather than being like, hey, we

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<v Speaker 1>have all this power, now we can make New York.

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<v Speaker 1>Before we..

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<v Speaker 2>By the way, we are being corrected.

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<v Speaker 1>Yeah.

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<v Speaker 2>Extremely uh violently in chat that the spider-man 2 uh

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<v Speaker 2>movie tie-in on ps2 xbox gamecube felt fantastic looked fantastic

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<v Speaker 2>so try that one many many stands for that.

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<v Speaker 1>That's cool i didn't play that one but um before

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<v Speaker 1>we kind of move on to i just want to

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<v Speaker 1>shout out um the fact that there were also like

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<v Speaker 1>random um book tie-in games that were kind of range

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<v Speaker 1>from good to not great at all but like there

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<v Speaker 1>was a disc world point and click adventure uh which

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<v Speaker 1>i've never played oh yeah but apparently it's very hard

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<v Speaker 1>there was a wheel of time game it's crazy hard.

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<v Speaker 2>I played a ton of this world in fact um

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<v Speaker 2>my friends my friends trolled me very hard because i

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<v Speaker 2>showed them i'm like this is so cool i had

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<v Speaker 2>never i had never read the books but i'd heard

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<v Speaker 2>about them and i got it and it was like

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<v Speaker 2>it was very funny it was like all so much

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<v Speaker 2>eric heidel Doing the voicing of Rincewind. And it was

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<v Speaker 2>really fun. The writing was fantastic. It's really pretty.

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<v Speaker 1>Tons of cool stuff.

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<v Speaker 2>And then also. Almost all of the puzzles are outrageously obscure.

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<v Speaker 2>Many of them rely on. Inside jokes from the books.

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<v Speaker 2>That you're supposed to know.

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<v Speaker 1>That I didn't.

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<v Speaker 2>And I never got out of act one. And then

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<v Speaker 2>my friends trolled me.

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<v Speaker 1>By getting.

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<v Speaker 2>Printing off a walkthrough from GameFAQs. And like, they knew

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<v Speaker 2>I was coming over. So I came downstairs and they're like,

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<v Speaker 2>like the act three screen.

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<v Speaker 1>Oh no, no. I'm like, what are you guys doing?

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<v Speaker 2>And they're like, cause I loaned them my copy and

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<v Speaker 2>they're like, oh yeah, no, this is, this game's really easy.

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<v Speaker 1>I'm like, what the fuck are you talking about? I

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<v Speaker 1>was so upset.

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<v Speaker 2>And then, uh, it was like the next time I

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<v Speaker 2>came over, I saw someone had left the walkthrough on

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<v Speaker 2>like a bookshelf or something.

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<v Speaker 1>I'm like, jerks. Yeah. That's so good. I love it. Um,

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<v Speaker 1>then there's like, the other way where games, like you

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<v Speaker 1>were saying, comic books being legitimized by games and then

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<v Speaker 1>games being legitimized by other medium, like in other mediums,

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<v Speaker 1>because we have like the God of War TV show

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<v Speaker 1>coming out. We have stuff like The Last of Us,

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<v Speaker 1>which from what I understand, at least the first season

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<v Speaker 1>was really good. One of the cool ones in Japan,

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<v Speaker 1>you get a lot of like media tie-in stuff, but

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<v Speaker 1>the Suikoden series, there's like a stage play of Suikoden

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<v Speaker 1>2 that has like been, produced in Japan, which is

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<v Speaker 1>just amazing, uh, to me, but I think, uh, you know,

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<v Speaker 1>the game we're going to talk about today, which is

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<v Speaker 1>kingdom hearts is kind of like the media tie-in game

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<v Speaker 1>that I can think of because it didn't try to

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<v Speaker 1>copy its source material. It came out and tried to

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<v Speaker 1>do something new, which just brings it into that upper tier,

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<v Speaker 1>especially because it's good. At least the first two are

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<v Speaker 1>very good. The rest are like, your mileage may vary.

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<v Speaker 1>But the concept of making an RPG combining Disney and

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<v Speaker 1>Final Fantasy is just like, that should not have worked, Ty. No.

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<v Speaker 1>Should not have worked. No, it shouldn't have. And rules.

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<v Speaker 1>How does it get off the ground? Who pitches it?

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<v Speaker 1>Who greenlights it? Who says yes?

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<v Speaker 2>How do we get both of these companies at this juncture?

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<v Speaker 1>Not just both of these companies, but Disney. Like, yes,

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<v Speaker 1>that's crazy. And I feel like there must be like

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<v Speaker 1>Square must have like they convinced Nintendo to give them Mario. Right.

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<v Speaker 1>And like if they're like, who are the two most

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<v Speaker 1>protective like IP protective companies on the planet is Nintendo

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<v Speaker 1>and Disney. So they're like, hey, we got Mario. See

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<v Speaker 1>if we can get Disney.

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<v Speaker 2>Yeah.

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<v Speaker 1>Which is which is pretty fun. But we will get

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<v Speaker 1>to Kingdom Hearts later because, you know. I think that

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<v Speaker 1>it's easy to get mired in all the mistakes and

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<v Speaker 1>all the bad tie in stuff that go both ways.

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<v Speaker 1>Like there are bad TV adaptations and movies like video

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<v Speaker 1>game movies were like a laughing stock. uh, for ever, right?

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<v Speaker 1>Like there's so many bad resident evil movies. They even

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<v Speaker 1>cover one in this issue. Um, and talk about it.

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<v Speaker 2>Okay.

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<v Speaker 1>Um, just like in the rumors section, but like the

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<v Speaker 1>new Zach Kreger resident evil movie, it looks so good.

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<v Speaker 1>And again, because it's taking ideas from the series and

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<v Speaker 1>it's creating something new out of them. Right. Um, by

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<v Speaker 1>the way, that's really important. How to do the wrong

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<v Speaker 1>way of this.

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<v Speaker 2>Go watch just void burgers, two and a half hour

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<v Speaker 2>movie on, um, The Silent Hill 2 movie.

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<v Speaker 1>Because it's terrible.

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<v Speaker 2>She does a brilliant job deconstructing every single little thing

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<v Speaker 2>they got wrong, which was almost everything. And adaptation backwards

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<v Speaker 2>and forwards from video game to movie, movie to video game, right? Like,

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<v Speaker 2>so much of it right now, especially for audiences in

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<v Speaker 2>a post-MCU world, Minecraft world, right, is like, oh, make

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<v Speaker 2>sure thing appears on screen and the audience goes..

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<v Speaker 1>I recognize thing. And like, that's good. Like, no, that's

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<v Speaker 1>not good.

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<v Speaker 2>If it's doesn't have any, if it doesn't hit the

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<v Speaker 2>same way, if it doesn't, if it's not motivated the

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<v Speaker 2>same way, if it doesn't mean what it means in

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<v Speaker 2>the game, in.

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<v Speaker 1>The original property, right?

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<v Speaker 2>Like to actually adapt something means you actually have to

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<v Speaker 2>have a sense of what the thing is and why

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00:16:13.960 --> 00:16:17.700
<v Speaker 2>the scenes and characters and iconography and, and whatever are

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<v Speaker 2>in there and what they mean.

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<v Speaker 1>You can't make an adaptation that's just trying to get

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<v Speaker 1>the Leonardo DiCaprio pointing gif over and over. Because that's

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<v Speaker 1>what the second Mario movie especially does. And all it

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<v Speaker 1>wants you to do is be like, hey, hey, look, look, look, look, look.

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<v Speaker 1>And it's just not very satisfying. But that kind of

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00:16:38.929 --> 00:16:42.799
<v Speaker 1>has the MCU, the Marvel Universe stuff. And what you're

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00:16:42.820 --> 00:16:44.919
<v Speaker 1>describing has also led us to this place where there's

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00:16:45.320 --> 00:16:49.129
<v Speaker 1>the Fortnite-ification of everything. Where you can... You know, nowadays

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00:16:49.149 --> 00:16:51.600
<v Speaker 1>you can play as Meghan Markle and James Bond Jr.

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00:16:51.860 --> 00:16:54.740
<v Speaker 1>just by like coughing up some V-Bucks or whatever. And

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00:16:54.779 --> 00:16:58.860
<v Speaker 1>it's like every niche is covered. And I don't necessarily

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<v Speaker 1>feel like that's a healthy place for media to go, period.

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<v Speaker 1>Whether it's games or movies or anything. And I do

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<v Speaker 1>think the MCU stuff is probably like the genesis of that.

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<v Speaker 1>Like they put out that. absurd watch list for the

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<v Speaker 1>new doomsday dude yeah movie is like 15 movies long

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<v Speaker 1>and it's just like.

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<v Speaker 2>No some of them are no shows like whole oh

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00:17:22.089 --> 00:17:24.910
<v Speaker 2>yeah watch like seasons one through three of like.

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<v Speaker 1>What yeah no yeah and like an old x-men movie

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<v Speaker 1>that like was bad and it's like man no thanks

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00:17:32.190 --> 00:17:33.569
<v Speaker 1>uh but what do you see where do you see

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00:17:33.589 --> 00:17:36.750
<v Speaker 1>this going like the future media tie-ins in the game

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00:17:36.789 --> 00:17:40.299
<v Speaker 1>space not just adaptations to video games but the other

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<v Speaker 1>way around as well.

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<v Speaker 2>Yeah, it's fascinating because obviously I think the Minecraft movie,

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00:17:45.190 --> 00:17:46.839
<v Speaker 2>everybody's going to look at Minecraft, everybody's going to look

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00:17:46.859 --> 00:17:48.640
<v Speaker 2>at Roblox, right? When you look at, you know, as

339
00:17:48.819 --> 00:17:53.799
<v Speaker 2>alphas age into teenagers with their own consumption habits and

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00:17:53.839 --> 00:17:57.180
<v Speaker 2>preferences and getting some walking around money, like we're just

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<v Speaker 2>starting to. Grasp the concept that Z-ers are college kids.

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00:18:02.000 --> 00:18:05.740
<v Speaker 1>Yeah. Right. Like, Hey, there are like Z's who are adults.

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<v Speaker 1>In fact, all three of my Z-ers are legal adults.

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<v Speaker 1>Now the youngest goes.

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<v Speaker 2>Off to college in like five days.

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<v Speaker 1>Yeah. Um, so like they have disposable income, they have

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<v Speaker 1>their own space. I mean, my alpha gen kid, like

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00:18:17.650 --> 00:18:19.430
<v Speaker 1>my eldest is going to be able to drive in

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00:18:19.450 --> 00:18:23.990
<v Speaker 1>a couple of years. Like, you know, it's like it happens.

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<v Speaker 2>It's also funny seeing the internet sort of bend towards,

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00:18:27.380 --> 00:18:30.000
<v Speaker 2>you know, people are going, Oh, you zoomers love like

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<v Speaker 2>your six, seven and your skibbity toilet.

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<v Speaker 1>And I'm like, no, that's alpha stuff. Yeah. And they

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<v Speaker 1>don't like it anymore. It's like, no, yeah. And those

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00:18:38.329 --> 00:18:41.230
<v Speaker 1>are old examples, right? Yeah, exactly. But like, it's just

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00:18:41.269 --> 00:18:45.049
<v Speaker 1>funny how, like how fast it moves through younger generations.

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<v Speaker 1>But I mean, like as millennials, we've been blamed for everything, right?

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<v Speaker 1>Like true. Everybody blamed millennials for everything. And it's like, man, like,

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00:18:52.519 --> 00:18:55.759
<v Speaker 1>do you know that millennials are like, 38 years old

360
00:18:55.819 --> 00:18:57.680
<v Speaker 1>and have like kids.

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<v Speaker 2>Now like yeah i i so what i'm kind of

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<v Speaker 2>bringing that back around to is so what is what

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<v Speaker 2>are their habits and expectations right like what when they're

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<v Speaker 2>as they're getting into the upper high schoolers in a

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<v Speaker 2>couple three years right just putting oh this is thing

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<v Speaker 2>that you recognize on screen is that going to be

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<v Speaker 2>enough for them Are they going to want that or

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00:19:20.089 --> 00:19:22.049
<v Speaker 2>are they going to want to do something completely different?

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00:19:22.069 --> 00:19:24.309
<v Speaker 2>You know, back groups, I think, is a really interesting case.

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<v Speaker 2>What they're going to do with Resident Evil is a

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<v Speaker 2>really interesting case. How much are they going to want

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<v Speaker 2>to see just this is the thing that I know

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<v Speaker 2>put in another medium? And how much are they going

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<v Speaker 2>to want to see it transformed into something unique and

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00:19:37.609 --> 00:19:40.569
<v Speaker 2>cool and building off of it? I hope, obviously, it's

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<v Speaker 2>the latter because that's what I think is cool.

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<v Speaker 1>Yeah. And like, I mean, my kids play Minecraft. Uh,

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<v Speaker 1>Roblox is a hardcore game. no in our house uh

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00:19:51.539 --> 00:19:52.940
<v Speaker 1>but their friends play a lot of it but the

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00:19:52.980 --> 00:19:55.519
<v Speaker 1>other thing too is like something like roblox is kids

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00:19:55.559 --> 00:19:58.380
<v Speaker 1>have an attachment to the games of the worlds that

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00:19:58.400 --> 00:20:01.920
<v Speaker 1>have been created within roblox but like you can't make

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<v Speaker 1>a roblox movie that's going to hit on all those

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00:20:04.200 --> 00:20:06.279
<v Speaker 1>touchstones for all the kids the way you can um

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00:20:08.109 --> 00:20:10.369
<v Speaker 1>with Minecraft. Like I love the Minecraft movie because it

386
00:20:10.410 --> 00:20:13.059
<v Speaker 1>did not take itself seriously, but like, I mean, I

387
00:20:13.519 --> 00:20:16.539
<v Speaker 1>feel like, you know, maybe the daily wire tries to

388
00:20:16.559 --> 00:20:20.759
<v Speaker 1>make a Roblox show. Um, but like, how do you

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00:20:20.799 --> 00:20:23.079
<v Speaker 1>do it and how do you reach into those cultural

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00:20:23.119 --> 00:20:26.180
<v Speaker 1>touchstones for kids that are just playing these forever games? Right.

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00:20:26.220 --> 00:20:29.359
<v Speaker 1>Like what does a fortnight movie look like? Because fortnight

392
00:20:29.400 --> 00:20:32.000
<v Speaker 1>is just a bunch of like, it's like a tight

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00:20:32.059 --> 00:20:35.789
<v Speaker 1>gameplay loop wrapped around a visual package of like memes.

394
00:20:36.650 --> 00:20:37.990
<v Speaker 1>um and so how do you make a movie out

395
00:20:38.009 --> 00:20:39.869
<v Speaker 1>of that that's not just like a bunch of memes

396
00:20:40.609 --> 00:20:42.890
<v Speaker 1>um it's tricky but i don't know uh so my

397
00:20:42.910 --> 00:20:46.500
<v Speaker 1>eldest is super into the amazing digital circus and that

398
00:20:46.519 --> 00:20:49.019
<v Speaker 1>got put in fortnight which means there's a whole bunch

399
00:20:49.380 --> 00:20:53.920
<v Speaker 1>of like every emote uh there's a youtuber that did

400
00:20:54.000 --> 00:20:56.900
<v Speaker 1>like every emote but like with the amazing digital circus

401
00:20:56.920 --> 00:20:58.720
<v Speaker 1>characters that were in there and like oh okay so

402
00:20:58.740 --> 00:21:02.690
<v Speaker 1>like this is just oh like an hour and a

403
00:21:02.789 --> 00:21:06.269
<v Speaker 1>half Of literally just playing emote, emote, emote, emote, emote,

404
00:21:06.309 --> 00:21:07.349
<v Speaker 1>because there's so much, right?

405
00:21:07.369 --> 00:21:08.900
<v Speaker 2>So it's like they had to animate so much of it.

406
00:21:09.349 --> 00:21:13.329
<v Speaker 2>And then also it's like they clearly parameterized some stuff

407
00:21:13.509 --> 00:21:16.589
<v Speaker 2>and sometimes it makes sense and sometimes it doesn't. Like

408
00:21:16.609 --> 00:21:20.319
<v Speaker 2>the character Jax has eyes that do like kind of

409
00:21:20.359 --> 00:21:23.539
<v Speaker 2>wild things. And sometimes, so instead of like, you know,

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00:21:23.559 --> 00:21:27.220
<v Speaker 2>I'm guessing it's like small, medium, large, like eye.

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00:21:27.299 --> 00:21:27.599
<v Speaker 1>Right.

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00:21:27.700 --> 00:21:30.079
<v Speaker 2>It does like, so the eye geometry will just like

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00:21:30.140 --> 00:21:32.359
<v Speaker 2>completely freak out four times in a row.

414
00:21:32.380 --> 00:21:35.369
<v Speaker 1>Right. in the middle of an expression for no apparent reason.

415
00:21:35.390 --> 00:21:38.829
<v Speaker 2>Yeah. Or like on a more normal humanoid character that way,

416
00:21:39.130 --> 00:21:41.029
<v Speaker 2>you know? So it's like, it's just really interesting to

417
00:21:41.089 --> 00:21:43.549
<v Speaker 2>see as they try and pull things in and out

418
00:21:43.569 --> 00:21:45.630
<v Speaker 2>of Fortnite, pull it in and out of Roblox, out

419
00:21:45.650 --> 00:21:50.009
<v Speaker 2>of Minecraft, these IP platforms, you know, like sometimes that's

420
00:21:50.089 --> 00:21:54.930
<v Speaker 2>cool transformative. Sometimes it's terrible transformative. And yeah, I, I

421
00:21:54.970 --> 00:21:58.369
<v Speaker 2>just hope, I just feel like just being able to

422
00:21:58.430 --> 00:22:00.920
<v Speaker 2>recognize the thing, just being able to name references and,

423
00:22:01.230 --> 00:22:03.380
<v Speaker 2>just rattling off a hundred different things from a hundred

424
00:22:03.390 --> 00:22:03.950
<v Speaker 2>different things.

425
00:22:04.039 --> 00:22:04.970
<v Speaker 1>And, and.

426
00:22:06.460 --> 00:22:09.440
<v Speaker 2>If you did your homework ahead of time, you're a smarter,

427
00:22:09.480 --> 00:22:11.140
<v Speaker 2>better person who had a better time at.

428
00:22:11.099 --> 00:22:14.480
<v Speaker 1>The movie or whatever. It's like, yeah, that that's.

429
00:22:14.339 --> 00:22:18.289
<v Speaker 2>Not the direction of travel for transformative or adaptive works.

430
00:22:19.250 --> 00:22:22.190
<v Speaker 1>Yeah. And like how much we are going quite long

431
00:22:22.250 --> 00:22:24.210
<v Speaker 1>on this, but like, it makes me think of ready

432
00:22:24.269 --> 00:22:24.849
<v Speaker 1>player one.

433
00:22:24.869 --> 00:22:27.450
<v Speaker 2>I just was thinking that as I was saying it,

434
00:22:27.609 --> 00:22:28.869
<v Speaker 2>I just was thinking it.

435
00:22:29.670 --> 00:22:31.430
<v Speaker 1>Which like, I didn't really care for because it was

436
00:22:31.470 --> 00:22:34.329
<v Speaker 1>just like nostalgia hit over nostalgia hit. And when they worked,

437
00:22:34.369 --> 00:22:35.750
<v Speaker 1>it was fun for me. And when I didn't have

438
00:22:35.809 --> 00:22:38.880
<v Speaker 1>any emotional attachment, like, I don't know what lady Hawk is,

439
00:22:39.170 --> 00:22:41.140
<v Speaker 1>but it comes up in that book a ton. And

440
00:22:41.160 --> 00:22:43.480
<v Speaker 1>so I was like, I'm clearly missing like a huge

441
00:22:43.500 --> 00:22:46.180
<v Speaker 1>emotional beat in this movie or in this book. Uh,

442
00:22:46.200 --> 00:22:49.019
<v Speaker 1>but I do wonder about how much as well, this

443
00:22:49.079 --> 00:22:54.500
<v Speaker 1>all ties into like nostalgia, like post COVID nostalgia, uh,

444
00:22:54.559 --> 00:22:58.339
<v Speaker 1>for a lot of people. Um, adults like we're seeing

445
00:22:58.400 --> 00:23:02.279
<v Speaker 1>a revival of so many things from millennial like youth

446
00:23:02.380 --> 00:23:04.859
<v Speaker 1>because they want to get to our kids through us

447
00:23:04.960 --> 00:23:07.039
<v Speaker 1>and our nostalgia but then it's also like there i

448
00:23:07.059 --> 00:23:11.509
<v Speaker 1>think there's so much pent up like desire for the

449
00:23:11.529 --> 00:23:14.930
<v Speaker 1>stability that we remember from old media that i think

450
00:23:14.970 --> 00:23:17.769
<v Speaker 1>drives a lot of this like crossover stuff and why

451
00:23:17.829 --> 00:23:21.809
<v Speaker 1>something like you know fortnight can bring in all these

452
00:23:21.849 --> 00:23:24.190
<v Speaker 1>characters and it's kind of silly but it works but

453
00:23:24.299 --> 00:23:26.940
<v Speaker 1>like you know then bringing this back around the kingdom hearts,

454
00:23:26.980 --> 00:23:31.619
<v Speaker 1>like you can see how you, you can find narrative

455
00:23:31.680 --> 00:23:35.460
<v Speaker 1>conceits to bring final fantasy and Disney together. And it

456
00:23:35.500 --> 00:23:37.779
<v Speaker 1>doesn't sound like it'll work, but you have people who

457
00:23:37.819 --> 00:23:40.680
<v Speaker 1>are creative and driven and they can make it work

458
00:23:40.920 --> 00:23:43.559
<v Speaker 1>in a, in a, you know, in a shared media space.

459
00:23:44.000 --> 00:23:47.000
<v Speaker 1>But again, we will get to kingdom hearts later on

460
00:23:47.039 --> 00:23:49.019
<v Speaker 1>when we get to the review, because I have many

461
00:23:49.069 --> 00:23:50.509
<v Speaker 1>more thoughts on that. Can't wait.

462
00:23:50.960 --> 00:23:53.410
<v Speaker 2>All right, well, it is time to open the cover

463
00:23:53.450 --> 00:23:55.710
<v Speaker 2>and get into this issue. Finally, if you are not

464
00:23:55.769 --> 00:23:58.849
<v Speaker 2>already a member of Fun Factor Ultra, getting ad-free episodes,

465
00:23:59.069 --> 00:24:01.029
<v Speaker 2>just hang tight through the break. When we come back,

466
00:24:01.250 --> 00:24:06.779
<v Speaker 2>we will flip through PSM 63 and its review of

467
00:24:06.960 --> 00:24:27.799
<v Speaker 2>Kingdom Hearts right here on Fun Factor. Welcome back to

468
00:24:27.859 --> 00:24:30.279
<v Speaker 2>Fun Factor, where two old gamers review old video game

469
00:24:30.299 --> 00:24:32.700
<v Speaker 2>magazine reviews. Of course, we want you to review us.

470
00:24:33.180 --> 00:24:36.140
<v Speaker 1>To get a full 5.0 in Fun Factor, leave.

471
00:24:35.960 --> 00:24:38.160
<v Speaker 2>Us a review on Apple Podcasts, and we will read

472
00:24:38.180 --> 00:24:41.619
<v Speaker 2>the best, funniest, kindest, and most entertaining ones on the air.

473
00:24:41.640 --> 00:24:44.910
<v Speaker 2>And what is the deal with PSM?

474
00:24:45.130 --> 00:24:47.809
<v Speaker 1>I think we're pretty familiar with PSM at this point.

475
00:24:47.829 --> 00:24:51.730
<v Speaker 1>We are familiar with PSM's deal. You know, it's, quote unquote,

476
00:24:51.750 --> 00:24:57.289
<v Speaker 1>the 100% independent PlayStation 2 magazine by this point. Uh,

477
00:24:57.329 --> 00:25:00.970
<v Speaker 1>there's very little, if no coverage of the original PlayStation

478
00:25:01.190 --> 00:25:04.750
<v Speaker 1>now by like the end of 2002. Uh, today we're

479
00:25:04.769 --> 00:25:10.130
<v Speaker 1>going to look at, uh, number 63 from October, 2002. Cool. Uh,

480
00:25:11.569 --> 00:25:14.549
<v Speaker 1>I was tempted to stay in January, 2002. Oh my gosh.

481
00:25:14.630 --> 00:25:17.650
<v Speaker 1>I kept pulling me, pulling me through to the future.

482
00:25:17.670 --> 00:25:20.059
<v Speaker 1>So we are in October. Uh, this issue has 132

483
00:25:20.059 --> 00:25:26.250
<v Speaker 1>pages with 15 different titles. games reviewed for one system.

484
00:25:26.430 --> 00:25:29.450
<v Speaker 1>PlayStation 2. 132 pages was a bit beefier than I

485
00:25:29.470 --> 00:25:32.640
<v Speaker 1>was expecting for PSM because it's always been a fairly

486
00:25:32.759 --> 00:25:37.420
<v Speaker 1>slim magazine. Yes. With just 15 reviews as well, there's

487
00:25:37.460 --> 00:25:39.640
<v Speaker 1>a lot of room for other content. The reviews are

488
00:25:39.720 --> 00:25:45.190
<v Speaker 1>pretty big, but 15's not many. Unfortunately, that content is

489
00:25:45.250 --> 00:25:47.789
<v Speaker 1>mostly ads. Ty, out of 132 pages, 76.5 of them

490
00:25:47.809 --> 00:25:58.119
<v Speaker 1>are ads. 76.5. That's 58% of the magazine that you

491
00:25:58.799 --> 00:26:01.960
<v Speaker 1>just paid $ 4. 99 for at the grocery store, or I

492
00:26:02.000 --> 00:26:06.119
<v Speaker 1>paid $ 6. 99 for in Canada. That's a lot. A lot

493
00:26:06.140 --> 00:26:07.779
<v Speaker 1>of ads. It's a lot of ads.

494
00:26:08.220 --> 00:26:10.529
<v Speaker 2>And I believe, I think this is almost exactly the

495
00:26:10.569 --> 00:26:14.210
<v Speaker 2>same number of pages as the last magazine we looked at,

496
00:26:14.630 --> 00:26:16.430
<v Speaker 2>Edge 113, I think it was, that had 130 pages

497
00:26:16.450 --> 00:26:17.250
<v Speaker 2>with zero ads.

498
00:26:17.269 --> 00:26:17.710
<v Speaker 1>Zero ads. Zero ads.

499
00:26:23.119 --> 00:26:26.980
<v Speaker 2>An enormous amount of like 10 point font text eight

500
00:26:27.059 --> 00:26:29.480
<v Speaker 2>point font text like it was so much writing so

501
00:26:29.559 --> 00:26:32.279
<v Speaker 2>much content we needed two hours to even.

502
00:26:32.400 --> 00:26:35.279
<v Speaker 1>Flip through it all still had to skip stuff and we.

503
00:26:35.220 --> 00:26:36.859
<v Speaker 2>Still had to skip a bunch of stuff we could

504
00:26:36.880 --> 00:26:41.559
<v Speaker 2>have gone very long on so yeah over three oh

505
00:26:41.759 --> 00:26:44.500
<v Speaker 2>my gosh 58 of the magazine being ads at 132

506
00:26:44.500 --> 00:26:46.430
<v Speaker 2>pages that's a lot.

507
00:26:46.589 --> 00:26:49.259
<v Speaker 1>That's crazy okay but let's get into it here. The

508
00:26:49.359 --> 00:26:52.839
<v Speaker 1>editorial like bio page, um, is right near the front

509
00:26:52.880 --> 00:26:55.339
<v Speaker 1>of the magazine here. Uh, and so it kicks off with,

510
00:26:55.380 --> 00:26:57.920
<v Speaker 1>of course, a letter from the editor, Chris Slate, who, uh,

511
00:26:58.200 --> 00:27:00.700
<v Speaker 1>any fun factor listeners should be very familiar with at

512
00:27:00.720 --> 00:27:03.740
<v Speaker 1>this point. Um, Chris Slate was around the industry for

513
00:27:03.759 --> 00:27:06.829
<v Speaker 1>a long time through the nineties doing game players and stuff. Uh,

514
00:27:08.410 --> 00:27:10.170
<v Speaker 1>Correct me if I'm wrong, but he moved on to

515
00:27:10.190 --> 00:27:12.349
<v Speaker 1>Nintendo Power at some point, and I believe still works

516
00:27:12.390 --> 00:27:17.029
<v Speaker 1>for Nintendo. Yes. And then in the Mastead, we have

517
00:27:17.269 --> 00:27:20.430
<v Speaker 1>editor Stephen Frosty Frost, who we have talked about previously,

518
00:27:21.430 --> 00:27:24.910
<v Speaker 1>and who, when we did PSM last time, found our episode,

519
00:27:25.230 --> 00:27:28.589
<v Speaker 1>I think. Yes, that's right. Yes, that's right. That was fun.

520
00:27:28.630 --> 00:27:31.930
<v Speaker 1>Which was fun. Randy Nelson, who has gone on to

521
00:27:31.970 --> 00:27:37.119
<v Speaker 1>do quite a few other editorial video game projects. journalist stuff.

522
00:27:37.900 --> 00:27:39.720
<v Speaker 1>Eric Bratcher, who I'll get back to in a second.

523
00:27:41.019 --> 00:27:46.799
<v Speaker 1>Bill Donahue, the one and only Bill Donahue, who likes PolishPope.com

524
00:27:46.960 --> 00:27:50.779
<v Speaker 1>and selling CDs, which sounds very Bill Donahue-esque. Is that

525
00:27:51.039 --> 00:27:55.230
<v Speaker 1>Polish Pope? I'm afraid to Google it to find out.

526
00:27:56.170 --> 00:27:58.829
<v Speaker 2>If it's Polish Pope, I don't know.

527
00:27:59.309 --> 00:28:03.710
<v Speaker 1>It could go either way. I saw Polish Pope, which..

528
00:28:04.769 --> 00:28:07.009
<v Speaker 2>If Bill Donahue is polishing his pope, I don't want

529
00:28:07.049 --> 00:28:07.910
<v Speaker 2>to know about it.

530
00:28:07.970 --> 00:28:11.799
<v Speaker 1>Exactly. Dan Fitzpatrick was the art director and Gary Lee

531
00:28:11.839 --> 00:28:15.519
<v Speaker 1>was the associate art director. So two art directors out of, what,

532
00:28:15.619 --> 00:28:18.599
<v Speaker 1>six editors. I was pretty familiar with a lot of

533
00:28:18.640 --> 00:28:20.779
<v Speaker 1>these names, but Eric Bratcher stood out to me. So

534
00:28:20.940 --> 00:28:24.680
<v Speaker 1>I pulled my best tie shulker and I started digging.

535
00:28:25.089 --> 00:28:30.309
<v Speaker 1>digging around and found a bit on Bratcher and he

536
00:28:30.349 --> 00:28:35.509
<v Speaker 1>left Future, PSM's publisher, around 2011 to help found GamesRadar

537
00:28:35.910 --> 00:28:40.519
<v Speaker 1>as the founding editor-in-chief. GamesRadar Plus is somewhere I've written

538
00:28:40.559 --> 00:28:42.619
<v Speaker 1>a couple times for as a freelance writer and I

539
00:28:42.660 --> 00:28:44.779
<v Speaker 1>love it. It's always been one of the best places

540
00:28:44.880 --> 00:28:47.039
<v Speaker 1>to write for and it's cool to see that he

541
00:28:47.079 --> 00:28:49.539
<v Speaker 1>kind of went on to that. But he was there

542
00:28:49.559 --> 00:28:52.640
<v Speaker 1>for six years or so before leaving for freelance consulting

543
00:28:53.099 --> 00:28:56.319
<v Speaker 1>where he's worked on a whole bunch of boring stuff

544
00:28:56.519 --> 00:29:01.660
<v Speaker 1>that I know about from my day job, like SWAT analyses. Oh, sure. Sure.

545
00:29:02.440 --> 00:29:07.509
<v Speaker 1>And quote the occasional 300 page how to guide. Uh,

546
00:29:07.569 --> 00:29:09.690
<v Speaker 1>he has done a lot of game work, freelance consulting

547
00:29:09.710 --> 00:29:11.829
<v Speaker 1>work in the video game industry, but obviously a lot

548
00:29:11.849 --> 00:29:15.279
<v Speaker 1>of just like copywriting and stuff yeah uh like that

549
00:29:15.720 --> 00:29:18.380
<v Speaker 1>uh but but pretty good pretty good uh little career

550
00:29:18.420 --> 00:29:19.700
<v Speaker 1>path there for a decade or so.

551
00:29:19.579 --> 00:29:22.329
<v Speaker 2>For prayer yeah a lot of the haircuts here are

552
00:29:22.369 --> 00:29:26.210
<v Speaker 2>standing out eric's got the classic butt cut yeah from

553
00:29:26.230 --> 00:29:28.410
<v Speaker 2>the late 90s still hanging on back a little bit

554
00:29:28.430 --> 00:29:33.170
<v Speaker 2>still hanging on yeah unfortunately bill donahue is close cropped

555
00:29:33.230 --> 00:29:35.390
<v Speaker 2>and clean shaven which is not what we are used

556
00:29:35.410 --> 00:29:37.509
<v Speaker 2>to from the game players days and dan patrick has

557
00:29:37.569 --> 00:29:41.380
<v Speaker 2>kind of a like a hang up friends hangover like

558
00:29:41.400 --> 00:29:44.359
<v Speaker 2>the ross a little bit here you know so it's

559
00:29:44.579 --> 00:29:48.779
<v Speaker 2>yeah this is very interesting transitory period for for men's.

560
00:29:48.700 --> 00:29:50.539
<v Speaker 1>Uh yeah not a great not a great time for

561
00:29:50.599 --> 00:29:53.579
<v Speaker 1>hair for sure no uh i will not post pictures

562
00:29:53.619 --> 00:29:58.029
<v Speaker 1>of my hair in 2002 Uh, the actual masthead is

563
00:29:58.349 --> 00:30:01.170
<v Speaker 1>all the way back on page 128 at the end

564
00:30:01.190 --> 00:30:03.210
<v Speaker 1>of the magazine. I'm not going to skip all the

565
00:30:03.230 --> 00:30:07.930
<v Speaker 1>way back there because it just lists, uh, three contributing editors. Okay.

566
00:30:07.970 --> 00:30:13.500
<v Speaker 1>Dan Ager, Jeremy, Jeremy Dunham, and Thomas Layton. But I

567
00:30:13.559 --> 00:30:17.480
<v Speaker 1>couldn't help notice though, that on the masthead page, you

568
00:30:17.519 --> 00:30:22.450
<v Speaker 1>can see future us's slogan, uh, Which at the time was, quote,

569
00:30:22.809 --> 00:30:28.039
<v Speaker 1>media with passion. Which, in my experience, Ty, translates to

570
00:30:28.720 --> 00:30:29.839
<v Speaker 1>media without budget.

571
00:30:30.319 --> 00:30:35.460
<v Speaker 2>Which probably explains all the ads. Yeah, no, that makes sense, actually.

572
00:30:36.099 --> 00:30:37.619
<v Speaker 2>That does make a little bit of sense. Or it's

573
00:30:37.660 --> 00:30:41.150
<v Speaker 2>at least being allocated in different directions, I'm sure.

574
00:30:42.029 --> 00:30:44.769
<v Speaker 1>CEO bonuses. Yeah.

575
00:30:45.210 --> 00:30:49.079
<v Speaker 2>Well, because, you know, NextGen has just closed... But also

576
00:30:49.099 --> 00:30:50.619
<v Speaker 2>the websites are taking off.

577
00:30:50.880 --> 00:30:51.099
<v Speaker 1>Right.

578
00:30:51.119 --> 00:30:56.119
<v Speaker 2>Because like imagine like the IGN is happening. Like, so

579
00:30:56.220 --> 00:30:58.519
<v Speaker 2>I feel like some of the money is being pulled

580
00:30:58.559 --> 00:31:00.559
<v Speaker 2>in some different directions and some of the talent and

581
00:31:00.599 --> 00:31:02.240
<v Speaker 2>staff is being pulled in different directions.

582
00:31:02.299 --> 00:31:05.359
<v Speaker 1>Right. Because we've now got official Xbox magazine where Mike

583
00:31:05.400 --> 00:31:06.279
<v Speaker 1>Salmon is. Right.

584
00:31:06.299 --> 00:31:08.609
<v Speaker 2>You know, so it's like they've closed a few magazines.

585
00:31:08.640 --> 00:31:11.740
<v Speaker 2>They've opened a few others, opened, launched a few others.

586
00:31:11.869 --> 00:31:14.990
<v Speaker 2>They're really pushing forward into the digital media space, which

587
00:31:15.009 --> 00:31:17.269
<v Speaker 2>of course is fantastic. where they're going to end up

588
00:31:17.650 --> 00:31:21.809
<v Speaker 2>with IGN.com being the last thing left that you could

589
00:31:21.869 --> 00:31:26.029
<v Speaker 2>trace the breadcrumbs back to. This is what this huge

590
00:31:26.349 --> 00:31:29.180
<v Speaker 2>video game publishing giant of the mid to late 90s

591
00:31:29.200 --> 00:31:32.220
<v Speaker 2>and early to mid 2000s went.

592
00:31:32.259 --> 00:31:34.740
<v Speaker 1>That's the remaining DNA of that place.

593
00:31:35.299 --> 00:31:37.619
<v Speaker 2>Okay, so we could talk about the beginning, future, and

594
00:31:37.640 --> 00:31:41.289
<v Speaker 2>past of Future US for quite a long time.

595
00:31:41.390 --> 00:31:51.990
<v Speaker 1>I think it's time for the flip through. Okay, so

596
00:31:52.160 --> 00:31:55.579
<v Speaker 1>like I said, today we're looking at PSM number 63.

597
00:31:55.579 --> 00:31:58.420
<v Speaker 1>We're covering the review of Kingdom Hearts, but Ty, can

598
00:31:58.539 --> 00:32:01.279
<v Speaker 1>you kick us off with a little word picture of

599
00:32:01.299 --> 00:32:04.319
<v Speaker 1>the cover? Because Kingdom Hearts just gets a little slice

600
00:32:04.339 --> 00:32:08.009
<v Speaker 1>of the pie here. Oh yeah, yeah, yeah. So, PSM.

601
00:32:08.349 --> 00:32:13.210
<v Speaker 2>Huge letters at the top. America's best PS2 magazine. It boasts,

602
00:32:13.589 --> 00:32:16.170
<v Speaker 2>which is a funny boast, 100% independent PlayStation 2 magazine.

603
00:32:16.250 --> 00:32:22.230
<v Speaker 1>And we have on the cover this couple... A very stylish.

604
00:32:22.069 --> 00:32:29.059
<v Speaker 2>Black man and woman with lavender suit, slightly pinker dress,

605
00:32:29.119 --> 00:32:32.980
<v Speaker 2>holding a martini. Guy's got a big, huge chain on

606
00:32:33.019 --> 00:32:36.019
<v Speaker 2>under his like, this is kind of like Italian gangster

607
00:32:36.119 --> 00:32:40.859
<v Speaker 2>slash Yakuza, like wide lapel suit coat with a much

608
00:32:41.160 --> 00:32:45.519
<v Speaker 2>wider lapel open collar shirt. black shirt over at grand theft.

609
00:32:45.299 --> 00:32:47.579
<v Speaker 1>Miami vice is where i was going but yeah i

610
00:32:47.599 --> 00:32:49.880
<v Speaker 1>mean that is it's vice city it's miami vice right

611
00:32:50.319 --> 00:32:53.819
<v Speaker 1>but like it's a little more because like don johnson

612
00:32:54.019 --> 00:32:55.099
<v Speaker 1>right like he was wearing no.

613
00:32:55.019 --> 00:32:58.000
<v Speaker 2>Collar shirts a lot of times under the light suits

614
00:32:58.079 --> 00:33:01.079
<v Speaker 2>true you know uh so like this wide lapel is

615
00:33:01.180 --> 00:33:04.480
<v Speaker 2>actually a little bit more 70s than 80s but hey

616
00:33:04.660 --> 00:33:06.930
<v Speaker 2>it is what it is like this this is if

617
00:33:06.950 --> 00:33:09.309
<v Speaker 2>you look at pics of my like grandpa and his

618
00:33:09.430 --> 00:33:12.039
<v Speaker 2>my great uncle his brother You know, this is the

619
00:33:12.079 --> 00:33:14.559
<v Speaker 2>kind of stuff the Italian men were rocking in the

620
00:33:14.660 --> 00:33:15.259
<v Speaker 2>mid to.

621
00:33:15.099 --> 00:33:15.900
<v Speaker 1>Late 70s as well.

622
00:33:16.880 --> 00:33:19.049
<v Speaker 2>But yeah, all the pink, pink and black.

623
00:33:19.670 --> 00:33:23.029
<v Speaker 1>Very cool. Very Vice City. I think this holds up

624
00:33:23.630 --> 00:33:26.789
<v Speaker 1>really well. I think it's a fabulous cover. Yeah. I mean,

625
00:33:26.809 --> 00:33:28.529
<v Speaker 1>this is going to be art that they probably got

626
00:33:28.769 --> 00:33:31.599
<v Speaker 1>from Rockstar, right? Like it's key art from the game.

627
00:33:32.019 --> 00:33:35.319
<v Speaker 1>We'll see it again, I believe, in the feature. But it's,

628
00:33:35.819 --> 00:33:37.859
<v Speaker 1>you know, for the amount of text on here, for

629
00:33:37.880 --> 00:33:40.920
<v Speaker 1>the amount of like... you know, other screenshots and all

630
00:33:40.940 --> 00:33:43.329
<v Speaker 1>that kind of stuff. The like bold, like face on,

631
00:33:43.369 --> 00:33:47.250
<v Speaker 1>like staring you in the eyes, uh, layout is really good.

632
00:33:47.890 --> 00:33:50.250
<v Speaker 1>And the way that they tie the pink of her, um,

633
00:33:50.589 --> 00:33:54.529
<v Speaker 1>dress into the like decks, the sub heads for all

634
00:33:54.549 --> 00:33:57.789
<v Speaker 1>of the different areas. Like it just looks slick. It's cool.

635
00:33:58.109 --> 00:33:59.890
<v Speaker 1>Really cool. What I think really stands out here to

636
00:33:59.930 --> 00:34:02.539
<v Speaker 1>me is like, we have kingdom hearts and vice city

637
00:34:02.700 --> 00:34:07.839
<v Speaker 1>and like, who knew? Like, 25 years later, however, however

638
00:34:07.880 --> 00:34:11.079
<v Speaker 1>long this has been 24 years, like we'd be finally

639
00:34:12.039 --> 00:34:16.369
<v Speaker 1>getting like long awaited sequels to both of these series. Right. Yeah.

640
00:34:16.710 --> 00:34:19.449
<v Speaker 1>Wildly topical. Um, like kingdom hearts, like we were like,

641
00:34:19.650 --> 00:34:22.050
<v Speaker 1>we're waiting on kingdom hearts for now in vice city.

642
00:34:22.090 --> 00:34:25.639
<v Speaker 1>There's been how many since vice city, like four or five. Right.

643
00:34:26.460 --> 00:34:29.420
<v Speaker 1>And now we're waiting on six. So it's like 24 years.

644
00:34:29.679 --> 00:34:32.679
<v Speaker 1>And in both series, there's been like two mainline sequels.

645
00:34:32.780 --> 00:34:32.980
<v Speaker 2>Yeah.

646
00:34:33.059 --> 00:34:35.010
<v Speaker 1>And we're about to get the new ones, which is

647
00:34:35.199 --> 00:34:38.969
<v Speaker 1>just kind of interesting synchronicity to me. Yeah. Even Final

648
00:34:38.989 --> 00:34:42.949
<v Speaker 1>Fantasy XI, we're still only up to 16, right? Yeah.

649
00:34:42.989 --> 00:34:48.260
<v Speaker 1>It's still only been five since this point. But yeah,

650
00:34:48.300 --> 00:34:50.960
<v Speaker 1>pretty sweet cover. There's some fun little things. Under the

651
00:34:51.000 --> 00:34:55.429
<v Speaker 1>PSM logo, it says unofficial, unbiased, and unrivaled. um i

652
00:34:55.469 --> 00:34:57.730
<v Speaker 1>do like too that like the subhead for the vice

653
00:34:57.750 --> 00:35:02.460
<v Speaker 1>city uh feature says quote over 20 smoking screens uh

654
00:35:02.480 --> 00:35:05.079
<v Speaker 1>and i you know like pre-internet like you needed to

655
00:35:05.119 --> 00:35:07.460
<v Speaker 1>get this kind of stuff right and we're seeing a

656
00:35:07.500 --> 00:35:11.760
<v Speaker 1>lot of um leaks for grand theft auto 6 happening

657
00:35:11.800 --> 00:35:13.760
<v Speaker 1>there's supposed to be an official reveal coming out very

658
00:35:13.800 --> 00:35:17.230
<v Speaker 1>soon on netflix or something stupid like that uh but

659
00:35:17.250 --> 00:35:20.130
<v Speaker 1>you know back then we were eager for anything and

660
00:35:20.150 --> 00:35:24.389
<v Speaker 1>like 20 screens let alone like a long gameplay video.

661
00:35:24.590 --> 00:35:26.550
<v Speaker 1>You would never get that, right? Like you were just

662
00:35:26.590 --> 00:35:29.769
<v Speaker 1>using screens and how big, like we got 20 screenshots of,

663
00:35:29.969 --> 00:35:32.710
<v Speaker 1>of Grand Theft Auto is, is pretty great. Uh, and

664
00:35:32.750 --> 00:35:34.909
<v Speaker 1>then there's also a little teaser in the bottom corner, but,

665
00:35:35.130 --> 00:35:37.590
<v Speaker 1>or then the bottom strip that, that calls out, uh,

666
00:35:38.179 --> 00:35:40.639
<v Speaker 1>bone chilling screens of Silent Hill 3, uh, but then

667
00:35:40.679 --> 00:35:45.219
<v Speaker 1>Square's secret RPG in Metal Gear 3, uh, which we'll

668
00:35:45.239 --> 00:35:47.099
<v Speaker 1>get to in a little bit, but, uh, the fact

669
00:35:47.119 --> 00:35:50.739
<v Speaker 1>that they were like hyping up Unlimited Saga, uh, makes

670
00:35:50.800 --> 00:35:54.400
<v Speaker 1>me happy. Yeah, yeah, yeah. Okay, we're going to start

671
00:35:54.420 --> 00:35:57.920
<v Speaker 1>the flip through on the very first page because I

672
00:35:57.960 --> 00:36:00.989
<v Speaker 1>love this ad, Ty. On the right hand side, we

673
00:36:01.030 --> 00:36:05.030
<v Speaker 1>have a completely black page and in bold, all caps,

674
00:36:05.349 --> 00:36:09.510
<v Speaker 1>sans serif, it says PlayStation 2. Now online. And on

675
00:36:09.550 --> 00:36:12.110
<v Speaker 1>the left, the big, like, hit you over the head

676
00:36:12.170 --> 00:36:15.369
<v Speaker 1>image is like a wall plate for like a phone

677
00:36:15.670 --> 00:36:19.409
<v Speaker 1>outlet plugin. But it has four outlets and they're shaped

678
00:36:19.469 --> 00:36:24.949
<v Speaker 1>like the PlayStation... The PlayStation... The face buttons? Buttons. The

679
00:36:25.030 --> 00:36:30.210
<v Speaker 1>face buttons. Triangle, circle, X, and square. Sorry, cross and square.

680
00:36:30.230 --> 00:36:32.539
<v Speaker 1>And I don't know. Do you think that's Photoshopped? Or

681
00:36:32.559 --> 00:36:34.360
<v Speaker 1>do you think they actually made something?

682
00:36:35.239 --> 00:36:39.599
<v Speaker 2>No, it's definitely Photoshopped. Because you can see with the triangle,

683
00:36:39.659 --> 00:36:42.300
<v Speaker 2>the circle, and the square. That's the same image I'm

684
00:36:42.360 --> 00:36:43.460
<v Speaker 2>almost positive of.

685
00:36:44.550 --> 00:36:47.130
<v Speaker 1>No, but like... No, it's... No way. It's different. Because

686
00:36:47.150 --> 00:36:50.500
<v Speaker 1>look at how narrow... And close the ones in the

687
00:36:50.559 --> 00:36:52.820
<v Speaker 1>circle compared to the square. But maybe in any case,

688
00:36:53.400 --> 00:36:55.719
<v Speaker 1>if it's Photoshop, I'm quite impressed by how they did

689
00:36:55.760 --> 00:36:59.579
<v Speaker 1>the X. But yeah, the X is incredible. The fabricate.

690
00:36:59.599 --> 00:37:03.070
<v Speaker 2>That's the other thing is making that X plug would

691
00:37:03.090 --> 00:37:06.510
<v Speaker 2>be so unbelievably difficult. I bet it's, I bet this

692
00:37:06.570 --> 00:37:08.409
<v Speaker 2>plate is so good to plug in. I bet the

693
00:37:08.449 --> 00:37:13.150
<v Speaker 2>wall plate is physical. And then they probably just edited it.

694
00:37:13.760 --> 00:37:16.440
<v Speaker 2>the yeah yeah yeah.

695
00:37:16.119 --> 00:37:18.679
<v Speaker 1>That makes sense that makes sense for sure but it

696
00:37:18.719 --> 00:37:22.039
<v Speaker 1>looks good like in this era of like ai slop

697
00:37:22.139 --> 00:37:23.699
<v Speaker 1>like this is so.

698
00:37:23.599 --> 00:37:28.050
<v Speaker 2>Clean and also good as i'm thinking about it notice

699
00:37:28.550 --> 00:37:34.829
<v Speaker 2>that the triangle circle and square have the fins going

700
00:37:34.949 --> 00:37:38.090
<v Speaker 2>like the the void is going up in right because

701
00:37:38.110 --> 00:37:40.650
<v Speaker 2>i think that's what the end of the male connectors

702
00:37:40.690 --> 00:37:43.829
<v Speaker 2>going into the wall looked like but the X, the cross,

703
00:37:44.309 --> 00:37:47.389
<v Speaker 2>has the upraised pins that would connect into that. So

704
00:37:47.429 --> 00:37:49.849
<v Speaker 2>that's actually, I think that's a tell there, is that

705
00:37:49.869 --> 00:37:51.909
<v Speaker 2>they're looking to end on at one of the modem

706
00:37:51.969 --> 00:37:52.829
<v Speaker 2>connectors of mail.

707
00:37:53.769 --> 00:37:56.469
<v Speaker 1>Anyway, sorry, this is way too much. We could spend

708
00:37:56.489 --> 00:37:58.949
<v Speaker 1>the whole episode looking at this, but it's fabulous. It's cool.

709
00:37:59.130 --> 00:38:03.670
<v Speaker 1>It's really cool. If you're listening to the episode, pop

710
00:38:03.730 --> 00:38:05.630
<v Speaker 1>on YouTube, just check out this section because it's a

711
00:38:05.630 --> 00:38:09.070
<v Speaker 1>very cool ad. It looks really slick. Uh, so I, I,

712
00:38:09.280 --> 00:38:10.619
<v Speaker 1>I did just have to stop there. I don't like

713
00:38:10.639 --> 00:38:13.880
<v Speaker 1>to spend too much time on ads. Uh, but this

714
00:38:13.940 --> 00:38:16.780
<v Speaker 1>one's pretty cool. Yeah. Uh, then we have like follow up.

715
00:38:16.820 --> 00:38:21.179
<v Speaker 1>The next page, uh, is a huge ad for the

716
00:38:21.199 --> 00:38:24.340
<v Speaker 1>PlayStation two modem. Uh, talking all about like, you know,

717
00:38:24.360 --> 00:38:28.980
<v Speaker 1>the network adapter and getting online, showing off games, auto modalista, um,

718
00:38:29.599 --> 00:38:33.820
<v Speaker 1>Tony Hawk pro skater for so calm twisted metal. Um,

719
00:38:34.360 --> 00:38:36.599
<v Speaker 1>we're going to talk about fine when I see 11. later,

720
00:38:36.699 --> 00:38:41.139
<v Speaker 1>but like just really selling the PlayStation as an online console.

721
00:38:41.760 --> 00:38:45.159
<v Speaker 1>So the table of contents starts here on page six

722
00:38:45.260 --> 00:38:49.070
<v Speaker 1>and it's like the opposite of what we saw in

723
00:38:49.199 --> 00:38:53.730
<v Speaker 1>edge last episode time. It's like very busy, very colorful,

724
00:38:54.130 --> 00:38:58.789
<v Speaker 1>tons of content, lots of screenshots, lots of art. Um,

725
00:38:59.570 --> 00:39:03.909
<v Speaker 1>it's a little much, frankly, like it's, it's kinda like

726
00:39:04.269 --> 00:39:05.309
<v Speaker 1>there's no room to breathe.

727
00:39:06.110 --> 00:39:08.909
<v Speaker 2>Yeah it's it is bold it is you know it's

728
00:39:08.949 --> 00:39:12.909
<v Speaker 2>graphical i think i think it works but it is

729
00:39:12.949 --> 00:39:15.659
<v Speaker 2>definitely a little bit counter to the here's a picture

730
00:39:15.719 --> 00:39:18.340
<v Speaker 2>of a thing here's a page number they all have

731
00:39:18.840 --> 00:39:21.519
<v Speaker 2>subtitles and and explanation this is ratchet and clank this

732
00:39:21.579 --> 00:39:23.909
<v Speaker 2>is silent hill 3 this is tony hawk 4 tony's.

733
00:39:23.699 --> 00:39:24.369
<v Speaker 1>Back in a second.

734
00:39:24.710 --> 00:39:30.519
<v Speaker 2>There's some explanation. It is busy, but I'm guessing this

735
00:39:30.599 --> 00:39:33.159
<v Speaker 2>works better at full publication size in your hand.

736
00:39:34.179 --> 00:39:35.619
<v Speaker 1>You know what? That's fair.

737
00:39:36.440 --> 00:39:40.940
<v Speaker 2>But it is definitely not going for what some of

738
00:39:40.960 --> 00:39:43.320
<v Speaker 2>the other magazines we've recently looked.

739
00:39:43.139 --> 00:39:45.730
<v Speaker 1>At are going for. I think what ultimately makes it

740
00:39:45.789 --> 00:39:49.510
<v Speaker 1>work is that on the left side, side of the

741
00:39:49.570 --> 00:39:52.269
<v Speaker 1>second page is just like a black sidebar with like

742
00:39:52.429 --> 00:39:56.030
<v Speaker 1>a pretty conservatively laid out table of contents with all

743
00:39:56.050 --> 00:39:59.809
<v Speaker 1>the information. So like, yeah, the pullouts are all chaotic,

744
00:40:00.289 --> 00:40:02.329
<v Speaker 1>but if you really want to find something fast, like

745
00:40:02.369 --> 00:40:05.909
<v Speaker 1>you'll find it there in that sidebar. Uh, we're going

746
00:40:05.929 --> 00:40:07.989
<v Speaker 1>to move on to page 10 because this is the

747
00:40:08.050 --> 00:40:11.250
<v Speaker 1>start of PSN monitor this, the new section, uh, which

748
00:40:11.289 --> 00:40:15.210
<v Speaker 1>has a, again, a huge feature on the PlayStation twos

749
00:40:15.269 --> 00:40:19.829
<v Speaker 1>online capabilities. Um, really impressive stuff. Very like word dense,

750
00:40:19.949 --> 00:40:23.969
<v Speaker 1>lots of writing on was what one screenshot, like a

751
00:40:24.070 --> 00:40:26.739
<v Speaker 1>graphic that takes up a third of the page. And

752
00:40:26.780 --> 00:40:30.000
<v Speaker 1>that's about it. Um, I know that you were a

753
00:40:30.019 --> 00:40:33.659
<v Speaker 1>Dreamcast guy. Uh, so online was kind of old news

754
00:40:33.719 --> 00:40:35.980
<v Speaker 1>to you by this point, but did you do online

755
00:40:36.000 --> 00:40:41.630
<v Speaker 1>gaming on the PlayStation too? I, I actually don't. Let

756
00:40:41.670 --> 00:40:42.349
<v Speaker 1>me rephrase that.

757
00:40:42.730 --> 00:40:47.429
<v Speaker 2>I did, but it was not. It was not much.

758
00:40:48.210 --> 00:40:50.969
<v Speaker 2>I probably did a little bit of Madden, maybe Need

759
00:40:50.989 --> 00:40:55.760
<v Speaker 2>for Speed 2 Underground, but it was like not like

760
00:40:55.780 --> 00:40:58.699
<v Speaker 2>the games just weren't there. It was a separate adapter

761
00:40:58.719 --> 00:40:59.460
<v Speaker 2>you had to buy at.

762
00:41:01.000 --> 00:41:01.380
<v Speaker 1>First.

763
00:41:02.739 --> 00:41:05.599
<v Speaker 2>And yeah, just not enough games took advantage.

764
00:41:05.239 --> 00:41:07.409
<v Speaker 1>Of it in a way that I was excited about.

765
00:41:08.550 --> 00:41:08.809
<v Speaker 2>Yeah.

766
00:41:08.849 --> 00:41:11.489
<v Speaker 1>So I bought Final Fantasy 11, which I believe is

767
00:41:11.510 --> 00:41:14.880
<v Speaker 1>the only way to get the network adapter, right? You

768
00:41:14.920 --> 00:41:16.599
<v Speaker 1>had to buy Final Fantasy 11 and it came with

769
00:41:16.619 --> 00:41:19.980
<v Speaker 1>a hard drive and the network adapter. So I bought that.

770
00:41:20.420 --> 00:41:22.860
<v Speaker 1>I played it a fair bit and we'll actually get

771
00:41:22.880 --> 00:41:25.429
<v Speaker 1>to Final Fantasy 11 in a little bit. But other

772
00:41:25.449 --> 00:41:28.170
<v Speaker 1>than that, like I had the capabilities, but I never

773
00:41:28.250 --> 00:41:31.630
<v Speaker 1>really did any online gaming on PlayStation. I had the,

774
00:41:32.010 --> 00:41:33.949
<v Speaker 1>my computer for that kind of stuff, right? Like we've

775
00:41:33.969 --> 00:41:36.989
<v Speaker 1>talked about how I was playing Doom, like Deathmatch over

776
00:41:37.039 --> 00:41:39.000
<v Speaker 1>dial-up modem, like when I was a little kid. So

777
00:41:39.039 --> 00:41:41.679
<v Speaker 1>like by this point, like, because I had grown up

778
00:41:41.719 --> 00:41:44.480
<v Speaker 1>with computers online, wasn't really a novel to me. It

779
00:41:44.519 --> 00:41:48.289
<v Speaker 1>was cool that consoles were going online. Um, but like

780
00:41:48.670 --> 00:41:53.449
<v Speaker 1>the big draw of the X-Box was online stuff. And

781
00:41:53.570 --> 00:41:56.590
<v Speaker 1>that had very little appeal to me. Um, I do

782
00:41:56.630 --> 00:41:58.510
<v Speaker 1>like that. They are talking about how there's no web

783
00:41:58.550 --> 00:42:01.260
<v Speaker 1>browser on the PlayStation two because, uh, the Dreamcast, you

784
00:42:01.280 --> 00:42:04.039
<v Speaker 1>could get a web browser, actually own it, uh, somewhere

785
00:42:04.079 --> 00:42:06.420
<v Speaker 1>it's over to my left in a drawer. I bought

786
00:42:06.440 --> 00:42:09.809
<v Speaker 1>it recently. Um, but I do think like, you know,

787
00:42:10.010 --> 00:42:12.630
<v Speaker 1>understanding that the web was more than just playing games

788
00:42:12.670 --> 00:42:16.139
<v Speaker 1>was important. And so not having like a browser was

789
00:42:16.179 --> 00:42:18.380
<v Speaker 1>a bit of a, bit of a dud, but really like,

790
00:42:18.400 --> 00:42:21.079
<v Speaker 1>I think people were buying PlayStation play games or as

791
00:42:21.119 --> 00:42:23.730
<v Speaker 1>a DVD player. It was a great DVD. That was, yes,

792
00:42:23.889 --> 00:42:25.230
<v Speaker 1>yes it was. And that was the thing.

793
00:42:25.269 --> 00:42:29.380
<v Speaker 2>It's like you, the web browser, the, the, The experience

794
00:42:29.409 --> 00:42:32.980
<v Speaker 2>on that was terrible, right? Yeah, I guess that's true.

795
00:42:33.099 --> 00:42:36.360
<v Speaker 2>It was very cool to have. It was not very

796
00:42:36.400 --> 00:42:37.280
<v Speaker 2>cool to use. Yeah.

797
00:42:37.539 --> 00:42:40.699
<v Speaker 1>I mean, if you could plug a keyboard and mouse

798
00:42:40.739 --> 00:42:44.340
<v Speaker 1>into your PlayStation 2, maybe that. Use the I.O. on

799
00:42:44.360 --> 00:42:48.420
<v Speaker 1>the front. But on the right-hand side of this page,

800
00:42:48.539 --> 00:42:50.539
<v Speaker 1>we also have the news feed, which is sort of like,

801
00:42:51.429 --> 00:42:55.059
<v Speaker 1>you know, capsule style little news beats, uh, where it

802
00:42:55.079 --> 00:42:59.980
<v Speaker 1>does talk about, uh, the resident evil sequel movie, um,

803
00:43:00.579 --> 00:43:03.039
<v Speaker 1>which is pretty funny to Raider too. So it is

804
00:43:03.119 --> 00:43:07.610
<v Speaker 1>talking about movie, uh, adaptations of video games. Uh, then

805
00:43:07.630 --> 00:43:11.170
<v Speaker 1>we have square teases at kingdom hearts too. So kingdom

806
00:43:11.190 --> 00:43:13.909
<v Speaker 1>hearts is being reviewed here. Yeah. And of course, like

807
00:43:13.949 --> 00:43:17.070
<v Speaker 1>we're only just getting to kingdom hearts for next year.

808
00:43:17.860 --> 00:43:21.519
<v Speaker 1>but already they're talking about, like, teases of Kingdom Hearts 2, but, like,

809
00:43:21.559 --> 00:43:24.599
<v Speaker 1>if you read it, it's actually just some speculation on

810
00:43:24.619 --> 00:43:28.099
<v Speaker 1>the first game's ending, which is, like, feels like it's

811
00:43:28.139 --> 00:43:32.119
<v Speaker 1>kind of grasping a little bit. Yeah, it is. You know, obviously,

812
00:43:32.360 --> 00:43:35.179
<v Speaker 1>now we can look back. We did get Kingdom Hearts 2.

813
00:43:35.179 --> 00:43:38.449
<v Speaker 1>We know that, you know, like, it turned into this big, sprawling,

814
00:43:38.570 --> 00:43:42.130
<v Speaker 1>crazy thing. So, like, yeah, the ending probably was enough

815
00:43:42.170 --> 00:43:45.530
<v Speaker 1>to go off of, but I don't think necessarily that, like,

816
00:43:46.619 --> 00:43:50.380
<v Speaker 1>the way they're reporting this as like news, um, is,

817
00:43:50.480 --> 00:43:53.420
<v Speaker 1>is kind of weird. Um, but Hey, what can you

818
00:43:53.460 --> 00:43:55.320
<v Speaker 1>do when you're only covering one console?

819
00:43:55.699 --> 00:43:58.409
<v Speaker 2>You kind of have to like, you gotta make it.

820
00:43:58.429 --> 00:43:59.929
<v Speaker 1>You kind of have to put in the, you know,

821
00:43:59.969 --> 00:44:03.170
<v Speaker 1>what you've got. Uh, newsfeed continues on the, the next

822
00:44:03.230 --> 00:44:07.510
<v Speaker 1>page with, uh, pharmacy 11 begins PC beta testing, Canada busts,

823
00:44:07.670 --> 00:44:11.760
<v Speaker 1>mod chip seller. Uh, Sony says audios to pocket station

824
00:44:12.409 --> 00:44:16.099
<v Speaker 1>and so on. But here we have first look at squares, uh,

825
00:44:16.889 --> 00:44:20.380
<v Speaker 1>next rpg and it's unlimited saga which is more like

826
00:44:20.420 --> 00:44:24.360
<v Speaker 1>a weird board game than a rpg uh yeah but

827
00:44:24.420 --> 00:44:26.820
<v Speaker 1>i just i i it just makes me laugh because

828
00:44:26.840 --> 00:44:30.809
<v Speaker 1>like just like people coming into sega frontier after playing

829
00:44:30.829 --> 00:44:33.309
<v Speaker 1>fileman c7 and just desperate for something like that like

830
00:44:33.349 --> 00:44:35.869
<v Speaker 1>square does the exact same thing and follows up fileman

831
00:44:35.889 --> 00:44:38.550
<v Speaker 1>c10 with unlimited saga and you have this whole new

832
00:44:38.590 --> 00:44:41.190
<v Speaker 1>generation of people who have just discovered rpgs and square

833
00:44:41.210 --> 00:44:43.889
<v Speaker 1>and they're like i need the next fileman c10 And

834
00:44:43.929 --> 00:44:46.670
<v Speaker 1>then it's unlimited saga, which is so good. Or just

835
00:44:46.690 --> 00:44:50.869
<v Speaker 1>below that, uh, PS one remakes of the first two

836
00:44:51.369 --> 00:44:56.889
<v Speaker 1>games coming out on the PlayStation one, which is really

837
00:44:56.989 --> 00:45:01.190
<v Speaker 1>funny as well. Um, but fun times in, uh, in

838
00:45:01.289 --> 00:45:04.449
<v Speaker 1>PlayStation land at this point, again, like you need to

839
00:45:04.530 --> 00:45:07.449
<v Speaker 1>like fill the pages with news somehow. Right.

840
00:45:07.969 --> 00:45:08.170
<v Speaker 2>Yeah.

841
00:45:08.610 --> 00:45:12.250
<v Speaker 1>Yeah. But we are gonna, uh, Skip ahead again past

842
00:45:13.170 --> 00:45:17.369
<v Speaker 1>some of these rumors like Metal Gear Solid 3 in

843
00:45:17.369 --> 00:45:20.840
<v Speaker 1>2003 and the PlayStation 3 taking shape. We're going to

844
00:45:20.880 --> 00:45:24.900
<v Speaker 1>skip ahead to page 20. Not to look at PSM's

845
00:45:24.960 --> 00:45:29.980
<v Speaker 1>most wanted games, but Ty, can you read PSM's top

846
00:45:30.000 --> 00:45:34.340
<v Speaker 1>five favorites? theater movies in october 2002 for me yeah

847
00:45:34.800 --> 00:45:35.599
<v Speaker 1>i did put it in.

848
00:45:35.559 --> 00:45:37.519
<v Speaker 2>The script if you yeah you did i was i

849
00:45:37.559 --> 00:45:39.409
<v Speaker 2>was pulling this up but now i'm glad i did

850
00:45:39.429 --> 00:45:42.809
<v Speaker 2>so let me go in reverse order number five jackass

851
00:45:42.889 --> 00:45:46.949
<v Speaker 2>the movie uh again topical because i just saw jackass

852
00:45:47.210 --> 00:45:50.070
<v Speaker 2>last and best in the theaters it wasn't the best

853
00:45:50.190 --> 00:45:53.019
<v Speaker 2>one but it definitely was the last one uh number

854
00:45:53.099 --> 00:45:56.389
<v Speaker 2>four ring the the ring The.

855
00:45:56.329 --> 00:45:57.250
<v Speaker 1>Ring, I guess, yeah.

856
00:45:57.309 --> 00:45:59.750
<v Speaker 2>Yeah, and this remake of the popular Japanese thriller, A

857
00:45:59.789 --> 00:46:01.949
<v Speaker 2>Woman Naomi Watts is Marked for Death After Watching a

858
00:46:01.969 --> 00:46:02.889
<v Speaker 2>Disturbing Videotape.

859
00:46:03.190 --> 00:46:06.460
<v Speaker 1>That's wild that that was 2002. I know. That does

860
00:46:06.519 --> 00:46:09.079
<v Speaker 1>not feel like that was that long ago. Three, Ghost Ship.

861
00:46:09.719 --> 00:46:12.699
<v Speaker 2>A salvaged crew discovers a missing ship from the 1950s

862
00:46:12.719 --> 00:46:14.940
<v Speaker 2>harboring a demon with a hankering for some good old-fashioned killing.

863
00:46:14.980 --> 00:46:17.699
<v Speaker 1>I do not remember this. I have no recollection of

864
00:46:17.820 --> 00:46:19.380
<v Speaker 1>that movie at all. I've never heard of this.

865
00:46:20.360 --> 00:46:24.760
<v Speaker 2>Number two, Red Dragon. Sir Anthony Hopkins reprises his role

866
00:46:24.800 --> 00:46:25.099
<v Speaker 2>as Dr.

867
00:46:25.119 --> 00:46:28.340
<v Speaker 1>Hannibal Lecter. Yes, I do remember that one. And then

868
00:46:28.420 --> 00:46:31.469
<v Speaker 1>their top pick, the tuxedo.

869
00:46:32.570 --> 00:46:35.489
<v Speaker 2>Lots of hilarious butt kicking is assured when a limo driver,

870
00:46:35.630 --> 00:46:39.130
<v Speaker 2>played by Jackie Chan, unwittingly finds himself fighting evil with

871
00:46:39.190 --> 00:46:43.800
<v Speaker 2>a special FBI tuxedo equipped with crazy gadgets.

872
00:46:45.280 --> 00:46:49.590
<v Speaker 1>Is that like the most 2002 movie? Ever. Oh, yeah.

873
00:46:49.610 --> 00:46:53.050
<v Speaker 1>I love that it's like a magic tuxedo that turns

874
00:46:53.070 --> 00:46:57.269
<v Speaker 1>you into James Bond. Like, that's a legit good concept.

875
00:46:57.750 --> 00:46:58.010
<v Speaker 3>Yeah.

876
00:46:58.110 --> 00:47:02.599
<v Speaker 1>And also, especially slots into the, you know, Jim Carrey. Okay,

877
00:47:02.619 --> 00:47:04.119
<v Speaker 1>we have a physical comedian.

878
00:47:05.079 --> 00:47:05.320
<v Speaker 2>Yeah.

879
00:47:05.380 --> 00:47:09.699
<v Speaker 1>So, let's... Yeah, it's like the mask, but with a tuxedo. Yes, exactly.

880
00:47:10.079 --> 00:47:12.000
<v Speaker 2>The mask, but the tuxedo is a perfect way to

881
00:47:12.039 --> 00:47:15.510
<v Speaker 2>sell this. And yeah, it's also very fun that this.

882
00:47:16.349 --> 00:47:17.940
<v Speaker 1>Gamers, as we talked about before..

883
00:47:18.760 --> 00:47:23.369
<v Speaker 2>I'm a media critic and commentarian i can definitely talk

884
00:47:23.409 --> 00:47:24.289
<v Speaker 2>about whatever.

885
00:47:24.010 --> 00:47:26.690
<v Speaker 3>Yeah yeah here's the movies we cannot wait to see

886
00:47:26.710 --> 00:47:31.570
<v Speaker 3>and it's uh jackass the ring a horror movie nobody's

887
00:47:31.849 --> 00:47:35.750
<v Speaker 3>ever heard of red dragon which is like oscar worthy.

888
00:47:35.489 --> 00:47:38.139
<v Speaker 2>At that but number one is whatever the new jackie

889
00:47:38.159 --> 00:47:41.619
<v Speaker 2>chan one yeah like great perfect which is like yeah.

890
00:47:41.460 --> 00:47:43.420
<v Speaker 1>So glad we have exactly what people would have been

891
00:47:43.440 --> 00:47:46.320
<v Speaker 1>thinking in 2002 so i was pretty happy pretty happy

892
00:47:46.360 --> 00:47:49.269
<v Speaker 1>to see that yeah that was a pretty fabulous list

893
00:47:49.809 --> 00:47:51.969
<v Speaker 1>but we are going to carry on because there's a

894
00:47:52.070 --> 00:47:53.949
<v Speaker 1>lot of pages a lot of ads to get through

895
00:47:53.969 --> 00:47:58.599
<v Speaker 1>uh reviews here start uh on page 26 so we're

896
00:47:58.619 --> 00:48:01.960
<v Speaker 1>gonna scroll past that real fast uh to page 46

897
00:48:01.960 --> 00:48:06.960
<v Speaker 1>where previews start um oh okay it kicks off with

898
00:48:07.000 --> 00:48:10.389
<v Speaker 1>a big preview uh like a two-page spread of metal

899
00:48:10.409 --> 00:48:14.070
<v Speaker 1>gear solid 2 substance which was like a remaster a

900
00:48:14.650 --> 00:48:19.639
<v Speaker 1>re-release of metal gear solid 2 but with skateboarding in it,

901
00:48:19.679 --> 00:48:22.760
<v Speaker 1>which is cool. Uh, no, this was also when they

902
00:48:22.780 --> 00:48:25.489
<v Speaker 1>ported it over to X box, I think, and added

903
00:48:25.550 --> 00:48:29.570
<v Speaker 1>some like improvements, VR missions. There is a skateboarding mini

904
00:48:29.610 --> 00:48:33.969
<v Speaker 1>game for some reason. Um, but it was an interesting

905
00:48:34.130 --> 00:48:37.179
<v Speaker 1>example of like a game that was, you know, big

906
00:48:37.360 --> 00:48:40.659
<v Speaker 1>and well-received kind of like getting a re-release, like a

907
00:48:40.679 --> 00:48:43.639
<v Speaker 1>beefed up re-release on the same console only like a

908
00:48:44.860 --> 00:48:48.269
<v Speaker 1>year later or something like that. Yeah. Uh, Which is interesting.

909
00:48:48.550 --> 00:48:53.480
<v Speaker 1>But we're going to skip past Tony Hawk Pro Skater 4.

910
00:48:53.469 --> 00:48:57.070
<v Speaker 1>This is about when the series started to really fall off.

911
00:48:57.219 --> 00:48:59.139
<v Speaker 1>But then we start to see why the PlayStation, I think,

912
00:48:59.159 --> 00:49:01.059
<v Speaker 1>still started to work. How did I not know about

913
00:49:01.079 --> 00:49:05.019
<v Speaker 1>3D Rygar? I'm losing my mind.

914
00:49:05.039 --> 00:49:05.320
<v Speaker 2>Really?

915
00:49:05.780 --> 00:49:06.139
<v Speaker 1>What? No.

916
00:49:06.179 --> 00:49:07.219
<v Speaker 2>Yeah, dude. Really?

917
00:49:07.280 --> 00:49:10.239
<v Speaker 1>Yeah. You don't remember this? No. I think it's okay.

918
00:49:10.659 --> 00:49:12.059
<v Speaker 1>I didn't play the original.

919
00:49:13.500 --> 00:49:15.900
<v Speaker 2>I was aware of it, so I didn't look out

920
00:49:15.960 --> 00:49:19.710
<v Speaker 2>for this, but I missed that they made a PS2 Rygar.

921
00:49:19.900 --> 00:49:23.739
<v Speaker 1>That's so funny there you go hey breaking news ps2

922
00:49:23.780 --> 00:49:27.570
<v Speaker 1>rygar uh there's silent hill 3 which you know uh

923
00:49:27.699 --> 00:49:30.449
<v Speaker 1>is pretty yeah but i think we're starting to see

924
00:49:30.469 --> 00:49:32.949
<v Speaker 1>why the playstation and how the playstation 2 is starting

925
00:49:32.969 --> 00:49:36.190
<v Speaker 1>to like really solidify itself as like you know all

926
00:49:36.250 --> 00:49:39.119
<v Speaker 1>it's like Set its course to become the best-selling console

927
00:49:39.159 --> 00:49:41.360
<v Speaker 1>of all time because it has these games from Metal

928
00:49:41.380 --> 00:49:45.119
<v Speaker 1>Gear Solid 2 to Silent Hill 3, Tony Hawk's. These

929
00:49:45.159 --> 00:49:50.070
<v Speaker 1>are games that appeal to so many different people, right? Yes.

930
00:49:50.260 --> 00:49:52.269
<v Speaker 1>We have Marvel vs. Capcom 2 right there.

931
00:49:52.369 --> 00:49:53.829
<v Speaker 2>That's what I was going to bring up. You were

932
00:49:53.869 --> 00:49:56.769
<v Speaker 2>talking about that. We played that on Senior Skip Day.

933
00:49:57.530 --> 00:50:00.849
<v Speaker 2>Me and my friends crossed the border to Windsor on

934
00:50:00.889 --> 00:50:05.579
<v Speaker 2>Senior Skip Day. And we found what then passed for Chinatown?

935
00:50:05.599 --> 00:50:05.780
<v Speaker 1>Yeah.

936
00:50:07.210 --> 00:50:11.409
<v Speaker 2>East asian block of one street in windsor and there

937
00:50:11.449 --> 00:50:14.489
<v Speaker 2>was an arcade and they had marvel versus capcom 2

938
00:50:14.489 --> 00:50:20.000
<v Speaker 2>with uh like a stand-up disconnected like like control deck

939
00:50:20.659 --> 00:50:23.539
<v Speaker 2>on a podium with surround sound and we were like

940
00:50:23.780 --> 00:50:25.409
<v Speaker 2>oh my god we spent so many quarters playing oh

941
00:50:25.469 --> 00:50:28.510
<v Speaker 2>it was incredible canadian incredible so that was like correct

942
00:50:28.630 --> 00:50:34.150
<v Speaker 2>basically free right yeah yeah exactly exactly um but yeah

943
00:50:34.210 --> 00:50:36.630
<v Speaker 2>i mean like page 56 we just have like a

944
00:50:36.690 --> 00:50:38.670
<v Speaker 2>preview of just oh you know just ratchet and clank

945
00:50:38.929 --> 00:50:42.150
<v Speaker 2>like a series that would become huge right yes on

946
00:50:42.230 --> 00:50:44.800
<v Speaker 2>playstation was really playstation 2 was really starting to cook

947
00:50:44.860 --> 00:50:47.139
<v Speaker 2>and again not by trying to copy what it'd become

948
00:50:47.179 --> 00:50:49.300
<v Speaker 2>before but by like iterating on strong.

949
00:50:49.099 --> 00:50:52.320
<v Speaker 1>Ideas and and doing new things with them in new

950
00:50:52.360 --> 00:50:55.639
<v Speaker 1>spaces um you have a lot of ads for your

951
00:50:55.699 --> 00:50:57.500
<v Speaker 1>sports games but i wanted to stop for a second

952
00:50:57.519 --> 00:51:00.440
<v Speaker 1>on wild arms 3 because like man that's a good

953
00:51:00.480 --> 00:51:04.340
<v Speaker 1>looking game uh on page 64 we have a full

954
00:51:04.360 --> 00:51:08.300
<v Speaker 1>page preview of wild arms 3 uh which it just

955
00:51:08.360 --> 00:51:10.920
<v Speaker 1>looks good and like yeah it looks good like it's

956
00:51:10.940 --> 00:51:13.800
<v Speaker 1>a it's a beautiful game but i'm not really sure

957
00:51:13.900 --> 00:51:16.679
<v Speaker 1>why it wasn't on my radar like at this time

958
00:51:16.909 --> 00:51:20.750
<v Speaker 1>i love the original wild arms uh this obviously looks

959
00:51:21.269 --> 00:51:24.989
<v Speaker 1>really good in previews and so like i don't know

960
00:51:25.030 --> 00:51:28.300
<v Speaker 1>why it slipped past me i own a copy of

961
00:51:28.340 --> 00:51:30.409
<v Speaker 1>it i've owned a copy of it forever but.

962
00:51:30.280 --> 00:51:32.909
<v Speaker 2>Like yeah the opening sentence of the preview is sony's

963
00:51:32.949 --> 00:51:35.949
<v Speaker 2>wild arms rpg series is nothing if not chronically underrated

964
00:51:36.389 --> 00:51:39.329
<v Speaker 2>i think maybe it was just the like the like

965
00:51:39.570 --> 00:51:44.289
<v Speaker 2>tactics ask like you know like i don't know it

966
00:51:44.329 --> 00:51:47.340
<v Speaker 2>always like reviews and previews always sold it as hey

967
00:51:47.380 --> 00:51:50.760
<v Speaker 2>wait this isn't like a regular square soft rpg and

968
00:51:50.780 --> 00:51:52.840
<v Speaker 2>so maybe that just made me filter it out as

969
00:51:52.900 --> 00:51:55.880
<v Speaker 2>okay well then this isn't The thing that I'm looking for.

970
00:51:55.900 --> 00:51:58.079
<v Speaker 1>I don't know. And like, I do think that while

971
00:51:58.179 --> 00:52:00.019
<v Speaker 1>I'm sort of lost its way by trying to come

972
00:52:00.099 --> 00:52:02.500
<v Speaker 1>up with all these weird, uh, we're actually kind of,

973
00:52:02.539 --> 00:52:04.760
<v Speaker 1>this is actually topical to something else we're going to

974
00:52:04.780 --> 00:52:06.780
<v Speaker 1>talk about in a minute, but while I'm sort of

975
00:52:06.800 --> 00:52:08.440
<v Speaker 1>lost its way by trying to like, come up with

976
00:52:08.480 --> 00:52:11.199
<v Speaker 1>all these weird battle systems. And that did sort of

977
00:52:11.219 --> 00:52:13.389
<v Speaker 1>start in three. And I think if it had stayed

978
00:52:13.449 --> 00:52:18.329
<v Speaker 1>the course as like a fairly straightforward RPG combat, but

979
00:52:18.369 --> 00:52:20.429
<v Speaker 1>then like the real meat of the game was in

980
00:52:20.449 --> 00:52:25.349
<v Speaker 1>the puzzle solving tools, uh, and dungeons. Uh, it could

981
00:52:25.369 --> 00:52:27.889
<v Speaker 1>have been, could have been pretty neat. Uh, but in

982
00:52:27.909 --> 00:52:33.889
<v Speaker 1>any case, beautiful game. Um, we have Blood Rain 2, which, um, is,

983
00:52:34.250 --> 00:52:37.610
<v Speaker 1>is Blood Rain. Oh no, Blood Rain 1. Uh, yeah.

984
00:52:37.980 --> 00:52:40.980
<v Speaker 1>EverQuest Online Adventures, Shinobi, which we talked about last week.

985
00:52:41.019 --> 00:52:42.420
<v Speaker 1>I do want to skip past a lot of these

986
00:52:42.500 --> 00:52:45.739
<v Speaker 1>previous stuff. Uh, Haven, I'd love to talk about Haven.

987
00:52:45.760 --> 00:52:48.599
<v Speaker 1>I haven't played it, but it looks cool because on

988
00:52:48.679 --> 00:52:55.079
<v Speaker 1>page 78, we have the first big feature. Um, of

989
00:52:55.119 --> 00:52:55.519
<v Speaker 1>this issue.

990
00:52:55.800 --> 00:52:56.030
<v Speaker 2>Right.

991
00:52:56.239 --> 00:52:59.570
<v Speaker 1>Which is, uh, probably the reason I wasn't head over

992
00:52:59.610 --> 00:53:02.250
<v Speaker 1>heels for wild arms three. And that was found on

993
00:53:02.269 --> 00:53:05.230
<v Speaker 1>C11 coming into PlayStation two with the hard drive, with

994
00:53:05.289 --> 00:53:08.909
<v Speaker 1>the modem, like we talked about earlier. It's like, it's

995
00:53:08.949 --> 00:53:12.739
<v Speaker 1>a juicy feature. It's like text heavy. It's four pages.

996
00:53:13.199 --> 00:53:15.519
<v Speaker 1>It talks a little bit about the different, you know, the, uh,

997
00:53:15.559 --> 00:53:19.199
<v Speaker 1>character creation, like the, uh, character races you could choose.

998
00:53:19.219 --> 00:53:24.469
<v Speaker 1>It has beautiful, like screenshots of the world. Um, And

999
00:53:24.510 --> 00:53:28.340
<v Speaker 1>it just, it looks really good. And, uh, it was

1000
00:53:28.400 --> 00:53:31.900
<v Speaker 1>a big deal when Final Fantasy 11, cause nine, 10

1001
00:53:31.900 --> 00:53:34.539
<v Speaker 1>and 11 were announced at the same time. Right. And

1002
00:53:34.559 --> 00:53:37.719
<v Speaker 1>so we'd gotten nine and it was very like throwback

1003
00:53:39.019 --> 00:53:41.099
<v Speaker 1>entry on the PlayStation. Then we got 10, which is

1004
00:53:41.639 --> 00:53:45.369
<v Speaker 1>very different. And then 11 as this like online game.

1005
00:53:45.409 --> 00:53:48.530
<v Speaker 1>And I'm still like, I'm still cheese that it was

1006
00:53:48.570 --> 00:53:52.800
<v Speaker 1>called Final Fantasy 11 all these years later. Um, but

1007
00:53:53.039 --> 00:53:56.820
<v Speaker 1>you know, an MMO, a Final Fantasy MMO coming out

1008
00:53:56.880 --> 00:53:59.900
<v Speaker 1>was a big deal. Um, especially as PlayStation sort of

1009
00:53:59.940 --> 00:54:03.650
<v Speaker 1>pushed back against Xbox live and Microsoft's upcoming dominance of

1010
00:54:03.670 --> 00:54:07.329
<v Speaker 1>the online space. Uh, so I bought it, but I think,

1011
00:54:07.369 --> 00:54:11.789
<v Speaker 1>like I said, it wasn't very solo friendly, Uh, after

1012
00:54:11.829 --> 00:54:14.150
<v Speaker 1>a point. So like early, fairly early in the game,

1013
00:54:14.170 --> 00:54:16.469
<v Speaker 1>like maybe level 11, I was at some beach and

1014
00:54:16.489 --> 00:54:20.070
<v Speaker 1>I just could not play anymore. Uh, so I, you know,

1015
00:54:20.150 --> 00:54:22.329
<v Speaker 1>I did, I did quit, but like, I don't know,

1016
00:54:22.369 --> 00:54:25.530
<v Speaker 1>these screenshots still look so good to me. Um, and

1017
00:54:26.030 --> 00:54:29.039
<v Speaker 1>the game's still going strong. Like if it's hard to believe,

1018
00:54:29.079 --> 00:54:32.380
<v Speaker 1>but they're launching a free trial this September where you

1019
00:54:32.400 --> 00:54:36.119
<v Speaker 1>can like play a ton of the game for free

1020
00:54:36.239 --> 00:54:39.760
<v Speaker 1>in 2026, like this year. And I, I kind of

1021
00:54:39.780 --> 00:54:42.269
<v Speaker 1>want to get back into it. Yeah, no, for sure.

1022
00:54:42.530 --> 00:54:45.070
<v Speaker 1>I'm sad that I missed out on this.

1023
00:54:46.739 --> 00:54:49.900
<v Speaker 2>And, you know, 14 is its whole other own thing.

1024
00:54:50.000 --> 00:54:52.920
<v Speaker 2>But 11 is something I'd like to at least experience.

1025
00:54:53.519 --> 00:54:55.760
<v Speaker 1>Yeah. Well, I mean, with the free trial, maybe we

1026
00:54:55.780 --> 00:54:59.119
<v Speaker 1>do a little fun factor. That'd be fun. Streaming. Fun factor.

1027
00:54:59.519 --> 00:55:02.090
<v Speaker 1>You know, we all join up for a month or

1028
00:55:02.110 --> 00:55:04.909
<v Speaker 1>whatever and see what we can do. Because, like, I

1029
00:55:04.969 --> 00:55:07.210
<v Speaker 1>really enjoyed my time with it. My understanding is it's

1030
00:55:07.289 --> 00:55:11.210
<v Speaker 1>now much, much more fun. solo friendly, maybe not as

1031
00:55:11.250 --> 00:55:13.590
<v Speaker 1>much as 14, but at least something that like you

1032
00:55:13.630 --> 00:55:15.389
<v Speaker 1>can fire up on your own if your friends aren't

1033
00:55:15.409 --> 00:55:18.489
<v Speaker 1>around and at least make some progress. Uh, the next

1034
00:55:18.530 --> 00:55:22.329
<v Speaker 1>big feature after the final fancy one is on page

1035
00:55:22.329 --> 00:55:25.210
<v Speaker 1>90 and it's on vice city. And so again, here

1036
00:55:25.250 --> 00:55:27.349
<v Speaker 1>we have that kind of classic vice city key art

1037
00:55:27.550 --> 00:55:31.210
<v Speaker 1>that we were talking about on the cover. Um, says

1038
00:55:31.309 --> 00:55:35.690
<v Speaker 1>it's twice as big, beautiful and brutal as GTA three. Okay.

1039
00:55:38.860 --> 00:55:40.980
<v Speaker 1>This preview, I just want to say it's also very chunky,

1040
00:55:41.000 --> 00:55:45.260
<v Speaker 1>but it's very much more like illustration and screenshot driven

1041
00:55:45.300 --> 00:55:48.300
<v Speaker 1>than the Final Fantasy XI one was. Hey, hey, hey,

1042
00:55:48.320 --> 00:55:49.260
<v Speaker 1>just a second.

1043
00:55:49.989 --> 00:55:50.179
<v Speaker 2>Yeah.

1044
00:55:50.469 --> 00:55:52.949
<v Speaker 1>So she's not wearing a dress. She's wearing a bikini.

1045
00:55:53.090 --> 00:55:53.409
<v Speaker 2>Oh, yeah.

1046
00:55:53.610 --> 00:55:57.590
<v Speaker 1>She's wearing a bikini. Also, go back to the cover. Oh,

1047
00:55:58.570 --> 00:56:01.199
<v Speaker 1>it's way, way, way, way back. I know I always

1048
00:56:01.280 --> 00:56:04.730
<v Speaker 1>accidentally go back to the next page and stuff, but

1049
00:56:04.809 --> 00:56:07.050
<v Speaker 1>I can do this. Wait, that wasn't it. That was

1050
00:56:07.070 --> 00:56:13.469
<v Speaker 1>an ad there. I just did this. Nope. Nope. Keep going. Okay.

1051
00:56:14.269 --> 00:56:18.829
<v Speaker 1>What is that white box hiding? That's like the subscription info. Right.

1052
00:56:19.130 --> 00:56:23.570
<v Speaker 1>So yeah. Yeah. So they edited this. They definitely did

1053
00:56:23.590 --> 00:56:24.190
<v Speaker 1>that on purpose.

1054
00:56:24.289 --> 00:56:26.530
<v Speaker 2>On purpose to make it look like she's wearing a

1055
00:56:26.570 --> 00:56:28.340
<v Speaker 2>dress when she's clearly wearing a bikini.

1056
00:56:28.750 --> 00:56:32.179
<v Speaker 1>That's very funny to me. Funny. Keep parents from being like,

1057
00:56:32.260 --> 00:56:35.139
<v Speaker 1>what is this? Yeah. How did this get put in

1058
00:56:35.199 --> 00:56:41.360
<v Speaker 1>our mailbox? They trick these two dumb dads. Uh-huh. We

1059
00:56:41.380 --> 00:56:45.210
<v Speaker 1>just fully, but yeah, that's so funny to me. That's,

1060
00:56:45.409 --> 00:56:49.030
<v Speaker 1>that's pretty funny. But I mean, of course that's trying

1061
00:56:49.070 --> 00:56:52.170
<v Speaker 1>to convince parents of that generation, like, or that era

1062
00:56:52.190 --> 00:56:55.610
<v Speaker 1>to like buy any sort of GTA related stuff was

1063
00:56:55.659 --> 00:56:59.900
<v Speaker 1>probably a hard sell. Um, You know, as we've kind

1064
00:56:59.960 --> 00:57:02.440
<v Speaker 1>of discussed previously, I'm not a big GTA guy. I

1065
00:57:03.639 --> 00:57:05.949
<v Speaker 1>don't care about Grand Theft Auto six coming out in

1066
00:57:05.969 --> 00:57:09.469
<v Speaker 1>a few weeks. Like I just can't bring myself to care. Um,

1067
00:57:10.090 --> 00:57:12.949
<v Speaker 1>I didn't really care about vice city too much either.

1068
00:57:13.010 --> 00:57:14.570
<v Speaker 1>We had a friend who owned it and brought it

1069
00:57:14.650 --> 00:57:16.539
<v Speaker 1>over to our house and we played it for an

1070
00:57:16.619 --> 00:57:20.320
<v Speaker 1>afternoon and you know, it's chaotic and it's silly. Um,

1071
00:57:21.019 --> 00:57:23.260
<v Speaker 1>but you know, the vibes in vice city are pretty

1072
00:57:23.280 --> 00:57:26.079
<v Speaker 1>strong and it feels to me like it's the game

1073
00:57:26.139 --> 00:57:29.070
<v Speaker 1>that was like, because it took three and it, it

1074
00:57:29.260 --> 00:57:34.820
<v Speaker 1>created such a like stronger atmosphere, like being set in Florida, um,

1075
00:57:35.219 --> 00:57:38.980
<v Speaker 1>the colors and the lighting and the music style. Like, yeah,

1076
00:57:39.079 --> 00:57:42.280
<v Speaker 1>all of that just are like really, really worked. Um,

1077
00:57:42.949 --> 00:57:45.300
<v Speaker 1>And I think that that part of it makes it

1078
00:57:45.340 --> 00:57:47.760
<v Speaker 1>the one that to me feels the most like complete

1079
00:57:47.780 --> 00:57:51.019
<v Speaker 1>and compelling of all the GTA games. Like four was just,

1080
00:57:51.420 --> 00:57:54.289
<v Speaker 1>I don't even remember four. No. Yeah. Four was in

1081
00:57:54.329 --> 00:57:56.809
<v Speaker 1>New York. Five was back in LA and then six

1082
00:57:56.869 --> 00:57:58.929
<v Speaker 1>is back in Florida. And it's like, I don't know.

1083
00:57:59.570 --> 00:58:01.090
<v Speaker 1>None of the other ones really kind of hit that

1084
00:58:01.150 --> 00:58:04.250
<v Speaker 1>vibe of like, I mean, I don't, Florida is just chaotic.

1085
00:58:04.369 --> 00:58:07.949
<v Speaker 1>Maybe it just works for me. Uh, but, um, I

1086
00:58:07.989 --> 00:58:11.159
<v Speaker 1>know you got into GTA multiplayer with your buddies. Yes.

1087
00:58:11.360 --> 00:58:12.219
<v Speaker 1>Play the earlier games.

1088
00:58:12.239 --> 00:58:15.400
<v Speaker 2>Like what's your experience with it? Um, vice city, I

1089
00:58:15.739 --> 00:58:18.280
<v Speaker 2>didn't have any experience until vice city. And then my

1090
00:58:18.320 --> 00:58:22.469
<v Speaker 2>best friend, uh, in college and, and post college, he

1091
00:58:22.510 --> 00:58:24.409
<v Speaker 2>got it. And so I was over at his apartment

1092
00:58:24.429 --> 00:58:24.829
<v Speaker 2>all the time.

1093
00:58:24.869 --> 00:58:25.610
<v Speaker 1>We played it.

1094
00:58:25.670 --> 00:58:27.909
<v Speaker 2>Mostly he played it while I watched, cause that's all

1095
00:58:27.929 --> 00:58:30.199
<v Speaker 2>you need, you know, Yeah. It was not really that,

1096
00:58:30.219 --> 00:58:32.429
<v Speaker 2>you know, I played it a little bit, but yeah,

1097
00:58:32.789 --> 00:58:34.659
<v Speaker 2>I wasn't good at it because I hadn't played it.

1098
00:58:34.730 --> 00:58:36.489
<v Speaker 2>So most of the time he was just doing crazy

1099
00:58:36.510 --> 00:58:37.809
<v Speaker 2>stuff and we were just laughing and laughing.

1100
00:58:37.869 --> 00:58:40.250
<v Speaker 1>Right. Um, and so, yeah, vibes were great.

1101
00:58:40.269 --> 00:58:44.309
<v Speaker 2>It wasn't really Yoda doing the voice lines. Um, so that's,

1102
00:58:44.429 --> 00:58:47.519
<v Speaker 2>you know, he's a gangster movie guy. Right. So all

1103
00:58:47.539 --> 00:58:49.840
<v Speaker 2>of that stuff was on point and it was, it

1104
00:58:49.880 --> 00:58:52.099
<v Speaker 2>was a little bit of the, the hiddenness, like.

1105
00:58:52.000 --> 00:58:54.559
<v Speaker 1>Some of the stuff was like, Oh, this is so awesome.

1106
00:58:54.639 --> 00:58:56.840
<v Speaker 1>And so this is, Oh, this is so gross.

1107
00:58:57.400 --> 00:59:00.929
<v Speaker 2>Uh, you know, and, and, but the, you know, running

1108
00:59:00.969 --> 00:59:02.699
<v Speaker 2>from the cops and doing some of that stuff, some

1109
00:59:02.719 --> 00:59:04.420
<v Speaker 2>of the cut scenes and stuff were really cool. Some

1110
00:59:04.440 --> 00:59:06.440
<v Speaker 2>of the voice acting was good. And like you said,

1111
00:59:06.489 --> 00:59:08.570
<v Speaker 2>just the vibes are immaculate. Just like, you know, driving

1112
00:59:09.309 --> 00:59:11.750
<v Speaker 2>down the beach, you know, down a road next to

1113
00:59:11.789 --> 00:59:14.329
<v Speaker 2>the beach, the palm trees and like everybody wants to

1114
00:59:14.369 --> 00:59:16.449
<v Speaker 2>rule the world comes on and you're like, yo, this

1115
00:59:16.510 --> 00:59:18.329
<v Speaker 2>is like, this is incredible.

1116
00:59:18.369 --> 00:59:22.590
<v Speaker 1>This is so cool. But like, I think like, like,

1117
00:59:22.610 --> 00:59:25.340
<v Speaker 1>I don't know, like I can get that from other games.

1118
00:59:25.400 --> 00:59:28.719
<v Speaker 1>I'm playing Forza Horizon 6 right now.

1119
00:59:28.739 --> 00:59:28.820
<v Speaker 3>Sure.

1120
00:59:30.300 --> 00:59:33.070
<v Speaker 1>You get the same thing. You're driving through Shibuya at

1121
00:59:33.139 --> 00:59:34.969
<v Speaker 1>night and the vibes are over the top and the

1122
00:59:35.030 --> 00:59:38.469
<v Speaker 1>music's good, but I don't have to like beat up

1123
00:59:38.550 --> 00:59:43.050
<v Speaker 1>some sex workers to like progress the story. Like some

1124
00:59:43.070 --> 00:59:46.219
<v Speaker 1>of the leaked GTA six footage, I watched a bit

1125
00:59:46.260 --> 00:59:48.500
<v Speaker 1>of it and just like scrubbed through randomly. And it

1126
00:59:48.519 --> 00:59:51.360
<v Speaker 1>was straight up. The like main character was beating up

1127
00:59:51.400 --> 00:59:55.139
<v Speaker 1>some homeless women under a bridge. And I was like, I,

1128
00:59:55.780 --> 00:59:58.550
<v Speaker 1>I just don't get, I don't, I don't see the appeal. Like,

1129
00:59:58.900 --> 01:00:02.219
<v Speaker 1>if I want to drive and experience vibes at this time, I,

1130
01:00:03.090 --> 01:00:06.849
<v Speaker 1>you know, play something else. I guess, I don't know.

1131
01:00:06.869 --> 01:00:07.150
<v Speaker 2>Yeah.

1132
01:00:07.650 --> 01:00:12.320
<v Speaker 1>Driver, or I would play, uh, burnout paradise, like on

1133
01:00:12.340 --> 01:00:14.239
<v Speaker 1>the next generation of consoles and stuff. It just never

1134
01:00:14.280 --> 01:00:17.070
<v Speaker 1>really like, I remember playing Driver and being like, oh,

1135
01:00:17.090 --> 01:00:18.710
<v Speaker 1>this game would be so sweet if you could also

1136
01:00:18.750 --> 01:00:20.769
<v Speaker 1>get out of your car. And then they made it

1137
01:00:20.789 --> 01:00:23.070
<v Speaker 1>and it was Grand Theft Auto. And I was like, oh, okay.

1138
01:00:23.130 --> 01:00:27.289
<v Speaker 1>And maybe I don't like committing crimes outside of my car. Yeah.

1139
01:00:27.550 --> 01:00:30.050
<v Speaker 2>I'll say, I think, you know, they've learned a ton

1140
01:00:30.070 --> 01:00:34.760
<v Speaker 2>of stuff with Five Online and that whole sandbox world.

1141
01:00:35.260 --> 01:00:39.380
<v Speaker 2>But like a lot of people, the satirical over-the-topness of

1142
01:00:39.440 --> 01:00:42.639
<v Speaker 2>like sort of South Park level skewering American culture and

1143
01:00:42.679 --> 01:00:43.380
<v Speaker 2>its excesses.

1144
01:00:44.170 --> 01:00:47.969
<v Speaker 1>It's like it'd be made by like British developers, I

1145
01:00:48.010 --> 01:00:51.349
<v Speaker 1>think is important, you know, for that reason. But yeah.

1146
01:00:51.690 --> 01:00:54.539
<v Speaker 1>But like, what do you do with that? Right.

1147
01:00:54.559 --> 01:00:57.000
<v Speaker 2>And this is, here's another thing with like long dev cycles, right.

1148
01:00:57.039 --> 01:01:01.480
<v Speaker 2>Where you're like, okay, if this comes out when Joe

1149
01:01:01.500 --> 01:01:02.719
<v Speaker 2>Biden is president.

1150
01:01:03.179 --> 01:01:04.940
<v Speaker 1>Yeah. Making fun of Trump.

1151
01:01:05.639 --> 01:01:05.949
<v Speaker 2>Yeah.

1152
01:01:06.110 --> 01:01:08.710
<v Speaker 1>That's a completely different vibe. That's it coming out now.

1153
01:01:08.769 --> 01:01:11.989
<v Speaker 2>Like, what are you going to make fun of? What

1154
01:01:12.030 --> 01:01:13.570
<v Speaker 2>is going to sound over the top? What is going

1155
01:01:13.590 --> 01:01:15.050
<v Speaker 2>to be ridiculous?

1156
01:01:16.469 --> 01:01:18.050
<v Speaker 1>Vice City was coming out right in the middle of

1157
01:01:18.070 --> 01:01:22.309
<v Speaker 1>the Bush Jr. years too, right? Yeah, uh-huh. Post 9-11.

1158
01:01:22.369 --> 01:01:24.730
<v Speaker 1>And it's like, I don't know. I guess that's probably

1159
01:01:24.789 --> 01:01:27.929
<v Speaker 1>part of it. As a Canadian, I don't really want

1160
01:01:27.989 --> 01:01:32.269
<v Speaker 1>to partake in excesses of US culture, even if it

1161
01:01:32.349 --> 01:01:37.139
<v Speaker 1>is satire right now. I'm kind of... kind of annoyed

1162
01:01:37.159 --> 01:01:40.150
<v Speaker 1>with you guys, like as a nation, right?

1163
01:01:40.190 --> 01:01:44.730
<v Speaker 2>The only thing that compels me about six is telling

1164
01:01:44.769 --> 01:01:46.769
<v Speaker 2>of a love story. You know, that it's like, it's

1165
01:01:46.829 --> 01:01:49.030
<v Speaker 2>these two criminals, it's this man and this woman.

1166
01:01:49.329 --> 01:01:53.489
<v Speaker 1>I know, but like GTA four was like an immigrant

1167
01:01:53.730 --> 01:01:56.809
<v Speaker 1>story of a guy who was gonna come to America

1168
01:01:56.849 --> 01:01:58.590
<v Speaker 1>to find a new life, like get away from the

1169
01:01:58.650 --> 01:02:01.449
<v Speaker 1>violence in his home, his home country. Right. So he

1170
01:02:01.510 --> 01:02:04.920
<v Speaker 1>immigrates to New York city. And then, like, the second mission,

1171
01:02:04.960 --> 01:02:06.579
<v Speaker 1>you have to, like, start shooting people.

1172
01:02:07.059 --> 01:02:07.619
<v Speaker 2>Yeah.

1173
01:02:08.039 --> 01:02:12.480
<v Speaker 1>Like, that narrative, that ludonarrative dissonance is just so strong. So, like, yeah,

1174
01:02:12.500 --> 01:02:14.929
<v Speaker 1>is it a love story? Sure. But is it really?

1175
01:02:15.110 --> 01:02:17.329
<v Speaker 1>Or is that just sort of, like, the wedge that

1176
01:02:17.369 --> 01:02:19.429
<v Speaker 1>gets you into this, like, larger narrative?

1177
01:02:19.530 --> 01:02:22.469
<v Speaker 2>I don't know, but I cannot wait to hear other

1178
01:02:22.510 --> 01:02:24.710
<v Speaker 2>people play it and podcast about it to find out.

1179
01:02:25.730 --> 01:02:29.389
<v Speaker 1>You know what I mean? I'd rather jam Q-tips in

1180
01:02:29.429 --> 01:02:33.699
<v Speaker 1>my ears until, like, start bleeding. I love hearing smart

1181
01:02:33.739 --> 01:02:36.260
<v Speaker 1>people analyze this stuff. I'm very curious. You know, I

1182
01:02:36.300 --> 01:02:38.340
<v Speaker 1>want to know Gita Jackson's take. I want to know

1183
01:02:38.380 --> 01:02:39.219
<v Speaker 1>Janet Garcia's take.

1184
01:02:39.260 --> 01:02:42.639
<v Speaker 2>I want to know, you know, like I, I, I

1185
01:02:42.679 --> 01:02:46.400
<v Speaker 2>don't need to play this myself unless people go, you've

1186
01:02:46.440 --> 01:02:47.980
<v Speaker 2>got to go out and play this, you know, smart

1187
01:02:48.019 --> 01:02:50.360
<v Speaker 2>people I respect are like, this is interesting.

1188
01:02:50.400 --> 01:02:51.860
<v Speaker 1>This is fun. This is cool.

1189
01:02:52.260 --> 01:02:55.300
<v Speaker 2>You know, then maybe, but who, or maybe, you know, the,

1190
01:02:55.380 --> 01:02:59.190
<v Speaker 2>the group chat is like, Hey, let's, let's, let's reassemble

1191
01:02:59.210 --> 01:02:59.690
<v Speaker 2>the crew.

1192
01:02:59.809 --> 01:03:02.710
<v Speaker 1>Let's do some of these heist missions, you know, the online.

1193
01:03:02.750 --> 01:03:03.110
<v Speaker 2>You know what?

1194
01:03:03.469 --> 01:03:07.360
<v Speaker 1>And my problem probably was I never played GTA in

1195
01:03:07.699 --> 01:03:10.840
<v Speaker 1>a like social environment. Besides that one time a friend

1196
01:03:10.880 --> 01:03:13.559
<v Speaker 1>brought over Vice City. Right. So like, I don't have

1197
01:03:13.619 --> 01:03:16.340
<v Speaker 1>any of those. Like I have moments of playing Goldeneye and,

1198
01:03:16.900 --> 01:03:20.480
<v Speaker 1>like laughing our asses off and stuff like that. Right. Like, yeah.

1199
01:03:20.599 --> 01:03:23.550
<v Speaker 2>And a lot of the driving experience that with, you know,

1200
01:03:23.679 --> 01:03:27.369
<v Speaker 2>vehicle races, cars and planes where it's like, they literally,

1201
01:03:27.409 --> 01:03:31.690
<v Speaker 2>here's a gigantic, like 3d hamster maze. And if you

1202
01:03:31.710 --> 01:03:33.730
<v Speaker 2>go fast enough, it doesn't matter. You know, you'll, you'll

1203
01:03:33.789 --> 01:03:36.809
<v Speaker 2>overcome gravity. So you're doing all these weird, like rollercoaster loops.

1204
01:03:37.250 --> 01:03:38.030
<v Speaker 1>They have sort of like.

1205
01:03:37.909 --> 01:03:43.019
<v Speaker 2>quasi-Rocket League soccer and baseball games. So you're doing drifts

1206
01:03:43.099 --> 01:03:45.380
<v Speaker 2>to hit the balls. So it's like, we're not even

1207
01:03:45.400 --> 01:03:48.239
<v Speaker 2>playing Grand Theft Auto. We're playing some funny car game

1208
01:03:48.280 --> 01:03:49.599
<v Speaker 2>and just laughing our butts off, which.

1209
01:03:49.500 --> 01:03:53.550
<v Speaker 1>Is a different thing. Yeah, totally. Yeah, yeah. Interesting. I mean,

1210
01:03:53.570 --> 01:03:56.889
<v Speaker 1>sandbox games are kind of what you make of them, right? 100%.

1211
01:03:56.889 --> 01:04:00.769
<v Speaker 1>But after the features, we've got the ubiquitous... Cheats and

1212
01:04:00.809 --> 01:04:02.829
<v Speaker 1>tips section. We're going to move on. We're going to

1213
01:04:02.849 --> 01:04:04.710
<v Speaker 1>skip past this just like you and I would have

1214
01:04:04.769 --> 01:04:09.050
<v Speaker 1>skipped past it in 2002. And as we just wrap

1215
01:04:09.110 --> 01:04:14.730
<v Speaker 1>things up here with a reader mail on page 120,

1216
01:04:14.989 --> 01:04:16.969
<v Speaker 1>I just want to point out that we're still posting

1217
01:04:17.030 --> 01:04:21.150
<v Speaker 1>contact information for children in 2002. We've got a bunch

1218
01:04:21.210 --> 01:04:24.679
<v Speaker 1>of email addresses for like 13 and 15 year olds,

1219
01:04:25.570 --> 01:04:31.489
<v Speaker 1>which is just crazy. to me. Uh, but that being said,

1220
01:04:32.409 --> 01:04:34.150
<v Speaker 1>I do kind of want to see if I see

1221
01:04:34.210 --> 01:04:39.380
<v Speaker 1>his email address still works at icy Sephiroth at real juggalos.com

1222
01:04:43.139 --> 01:04:45.840
<v Speaker 1>because his list of favorite games is pretty sick. He

1223
01:04:45.880 --> 01:04:50.449
<v Speaker 1>lists all final fantasies, lunar one and two Kronos cross

1224
01:04:50.610 --> 01:04:54.730
<v Speaker 1>slash trigger and, um, anything that doesn't suck. Well, there

1225
01:04:54.769 --> 01:04:57.150
<v Speaker 1>you go. The games, uh, Uh, so I will be

1226
01:04:57.190 --> 01:05:01.409
<v Speaker 1>seen if I see Sephiroth, uh, can be contacted via, uh, email.

1227
01:05:01.510 --> 01:05:03.730
<v Speaker 1>And of course he is of an appropriate age.

1228
01:05:03.789 --> 01:05:06.989
<v Speaker 2>Now he would be 49 or something like that.

1229
01:05:07.210 --> 01:05:08.690
<v Speaker 1>Is that right?

1230
01:05:08.750 --> 01:05:08.949
<v Speaker 2>No.

1231
01:05:08.949 --> 01:05:13.659
<v Speaker 1>39. Yeah. 39. So Tara Kim, age 12 girls are

1232
01:05:13.699 --> 01:05:18.539
<v Speaker 1>gamers too. That's her quote. That's right. Um, okay. Yeah.

1233
01:05:18.579 --> 01:05:22.920
<v Speaker 2>Let's just move on, uh, here. FF9, FF10, the Spyro

1234
01:05:22.960 --> 01:05:24.519
<v Speaker 2>series in Tekken 3.

1235
01:05:24.519 --> 01:05:27.599
<v Speaker 1>Yeah there was the rpgs it shouldn't innovate thing that

1236
01:05:27.619 --> 01:05:29.380
<v Speaker 1>i wanted you to read but i think we're just

1237
01:05:29.539 --> 01:05:31.739
<v Speaker 1>kind of running out we're getting getting tight on time

1238
01:05:32.019 --> 01:05:35.739
<v Speaker 1>yes we um so ty there's there are other letters

1239
01:05:35.940 --> 01:05:38.659
<v Speaker 1>on this in this letter section that i i want

1240
01:05:38.699 --> 01:05:39.980
<v Speaker 1>you to read i had it in the script for

1241
01:05:40.000 --> 01:05:41.920
<v Speaker 1>you to read we're running a little tight on time

1242
01:05:41.940 --> 01:05:44.960
<v Speaker 1>there's there's a guy named caleb uh who says rpg

1243
01:05:45.000 --> 01:05:48.199
<v Speaker 1>shouldn't innovate uh and i kind of think caleb was

1244
01:05:48.280 --> 01:05:51.590
<v Speaker 1>on to something but that's an Well, we can email

1245
01:05:51.630 --> 01:05:55.949
<v Speaker 1>him at pineapple.boy at msn.com and see if he still

1246
01:05:56.030 --> 01:06:03.230
<v Speaker 1>thinks so. I might. Because I don't think his response

1247
01:06:03.250 --> 01:06:05.090
<v Speaker 1>was not very, the response he got from Eric was

1248
01:06:05.130 --> 01:06:08.110
<v Speaker 1>not very kind. But I do think Caleb was sort

1249
01:06:08.150 --> 01:06:11.010
<v Speaker 1>of seeing what RPGs were, what was happening to RPGs

1250
01:06:11.050 --> 01:06:14.530
<v Speaker 1>at that time. But let's get to the review here

1251
01:06:14.610 --> 01:06:17.590
<v Speaker 1>because we're an hour into this episode and Kingdom Hearts

1252
01:06:18.349 --> 01:06:22.699
<v Speaker 1>provides a lot. Of ammunition. It sure does. For hot takes.

1253
01:06:23.099 --> 01:06:23.440
<v Speaker 1>Sure does.

1254
01:06:23.480 --> 01:06:27.059
<v Speaker 2>So our favorite writing to read is not the writing

1255
01:06:27.079 --> 01:06:27.900
<v Speaker 2>in these magazines.

1256
01:06:27.980 --> 01:06:28.639
<v Speaker 1>It is yours.

1257
01:06:28.659 --> 01:06:31.380
<v Speaker 2>When we come back from this break, we will read

1258
01:06:31.480 --> 01:06:34.480
<v Speaker 2>your reviews of our reviews of Classic Video Game Magazine reviews.

1259
01:06:34.559 --> 01:06:38.179
<v Speaker 2>We will answer any questions that our awesome Discord community

1260
01:06:38.320 --> 01:06:40.260
<v Speaker 2>asked us ahead of time. If you want access to that,

1261
01:06:40.539 --> 01:06:44.900
<v Speaker 2>just go to funfactorpod.com. Go to socials and then Discord.

1262
01:06:44.940 --> 01:06:46.980
<v Speaker 2>You jump right into the Discord. And if you are

1263
01:06:47.019 --> 01:06:48.800
<v Speaker 2>a Fun Factor Ultra member..

1264
01:06:49.409 --> 01:06:50.210
<v Speaker 1>You can get into.

1265
01:06:50.090 --> 01:06:54.219
<v Speaker 2>The Ultra Lounge, the swanky extra members-only channel, and ask

1266
01:06:54.239 --> 01:06:56.820
<v Speaker 2>us some questions there as well. Anyway, let's do the

1267
01:06:56.860 --> 01:07:13.119
<v Speaker 2>thing that we do right here on Fun Factory. We've

1268
01:07:13.139 --> 01:07:16.579
<v Speaker 2>got mail. As promised, we always review best, funniest, kindest,

1269
01:07:16.659 --> 01:07:19.880
<v Speaker 2>and most entertaining five-star Apple podcast reviews on the air.

1270
01:07:19.940 --> 01:07:22.360
<v Speaker 2>Bonus points if you say who your favorite host is

1271
01:07:22.429 --> 01:07:26.989
<v Speaker 2>and why. Double bonus points if it is Aiden. We

1272
01:07:27.030 --> 01:07:28.230
<v Speaker 2>actually didn't have new.

1273
01:07:28.150 --> 01:07:30.849
<v Speaker 1>Reviews, right? No, but we do have some reader mail.

1274
01:07:30.889 --> 01:07:31.369
<v Speaker 1>We do.

1275
01:07:31.409 --> 01:07:32.090
<v Speaker 2>From the Discord.

1276
01:07:32.130 --> 01:07:35.030
<v Speaker 1>So all true members are able to submit reader questions

1277
01:07:35.570 --> 01:07:36.789
<v Speaker 1>per episode. So we're going to read a couple of

1278
01:07:36.809 --> 01:07:42.210
<v Speaker 1>those today. The first is from Jason WFD. And he asks, Ty...

1279
01:07:42.760 --> 01:07:44.559
<v Speaker 1>If you could go back in time and play one

1280
01:07:44.860 --> 01:07:49.340
<v Speaker 1>game for the first time again, which would it be? Ah, yeah.

1281
01:07:49.880 --> 01:07:52.429
<v Speaker 2>I was trying not to just jump right in and

1282
01:07:52.510 --> 01:07:57.369
<v Speaker 2>say Chrono Trigger for the time travel joke. Actually, if

1283
01:07:57.429 --> 01:07:59.230
<v Speaker 2>you've got one right at the time, I've been thinking

1284
01:07:59.269 --> 01:08:00.179
<v Speaker 2>about this and I don't have it.

1285
01:08:00.250 --> 01:08:01.849
<v Speaker 1>Yeah, you go for it. My first thought was like,

1286
01:08:01.909 --> 01:08:04.170
<v Speaker 1>what's my favorite game? Chrono Trigger, for sure. But like,

1287
01:08:04.349 --> 01:08:08.070
<v Speaker 1>I enjoy replaying Chrono Trigger so much. Yeah. Uh, then

1288
01:08:08.090 --> 01:08:10.260
<v Speaker 1>I'm not the same person I was when I played

1289
01:08:10.280 --> 01:08:12.300
<v Speaker 1>it for the first time. And I think I, I

1290
01:08:12.320 --> 01:08:14.079
<v Speaker 1>think my experience playing it for the first time was,

1291
01:08:14.260 --> 01:08:17.340
<v Speaker 1>was perfect. It was great. I wouldn't change that. What I,

1292
01:08:17.460 --> 01:08:20.520
<v Speaker 1>so for me, the answer is, is not my favorite

1293
01:08:20.539 --> 01:08:23.140
<v Speaker 1>game ever, but like what games sort of like blew

1294
01:08:23.159 --> 01:08:25.300
<v Speaker 1>my mind the most or like changed the way I

1295
01:08:25.579 --> 01:08:28.380
<v Speaker 1>think about video games the most. Uh, and I would

1296
01:08:28.420 --> 01:08:33.659
<v Speaker 1>probably say the outer wilds. Um, okay. Yeah, sure, sure, sure, sure.

1297
01:08:33.720 --> 01:08:37.000
<v Speaker 1>Because I just think that's a magical game and it

1298
01:08:37.079 --> 01:08:38.659
<v Speaker 1>is one of my favorite games of all time. But

1299
01:08:38.699 --> 01:08:43.060
<v Speaker 1>the way that it has like it's world built out

1300
01:08:43.100 --> 01:08:46.079
<v Speaker 1>and the way the narratives is baked into the environments

1301
01:08:46.140 --> 01:08:50.600
<v Speaker 1>and the nonlinear storytelling. Like I've just never played anything

1302
01:08:50.699 --> 01:08:53.869
<v Speaker 1>else like that. And I don't know that like it's

1303
01:08:53.909 --> 01:08:56.390
<v Speaker 1>not like Stardew Valley where there's been a million clones

1304
01:08:56.449 --> 01:08:57.869
<v Speaker 1>and some of them are just as good. Like I

1305
01:08:57.909 --> 01:09:02.000
<v Speaker 1>just Outer Wilds is so unique. that if I could

1306
01:09:02.020 --> 01:09:03.960
<v Speaker 1>go back and play it again for the first time

1307
01:09:04.000 --> 01:09:07.119
<v Speaker 1>without any of my knowledge, I think that would be pretty,

1308
01:09:07.909 --> 01:09:11.109
<v Speaker 1>pretty tempting to say no to because gathering knowledge and

1309
01:09:11.170 --> 01:09:16.140
<v Speaker 1>gathering experience is the game. Um, right. And it's pretty cool.

1310
01:09:16.180 --> 01:09:20.189
<v Speaker 1>So forgetting it would make the experience just as good

1311
01:09:20.199 --> 01:09:21.050
<v Speaker 1>as the first time, I think.

1312
01:09:21.710 --> 01:09:24.689
<v Speaker 2>Blueprints then immediately comes to mind as well, now that.

1313
01:09:24.609 --> 01:09:28.010
<v Speaker 1>You say that. Good choice. Thank you. Good choice. Yeah,

1314
01:09:28.069 --> 01:09:31.619
<v Speaker 1>very similar ideas between the two. So yeah, Blueprints, which

1315
01:09:31.659 --> 01:09:35.239
<v Speaker 1>you are still not done beating up. How am I

1316
01:09:35.260 --> 01:09:38.180
<v Speaker 1>still not done? Did you figure out what the still is? Yes,

1317
01:09:38.239 --> 01:09:40.380
<v Speaker 1>I did. Yes. Yes. Oh, you did. Yeah. And we

1318
01:09:40.399 --> 01:09:41.819
<v Speaker 1>did that whole, we did that.

1319
01:09:42.260 --> 01:09:42.800
<v Speaker 2>Oh, you did.

1320
01:09:42.920 --> 01:09:44.140
<v Speaker 1>Okay. Okay. Okay.

1321
01:09:44.260 --> 01:09:45.859
<v Speaker 2>But it was, I could not believe how much more

1322
01:09:45.899 --> 01:09:47.960
<v Speaker 2>there was. I was genuinely stunned.

1323
01:09:49.159 --> 01:09:50.350
<v Speaker 1>Okay. Sounds like you're done.

1324
01:09:50.359 --> 01:09:50.550
<v Speaker 2>Done.

1325
01:09:51.590 --> 01:09:54.550
<v Speaker 1>Follow-up question from Lord Druby. If you could go back

1326
01:09:54.609 --> 01:09:57.510
<v Speaker 1>in time and unplay a game, which.

1327
01:09:57.409 --> 01:10:00.609
<v Speaker 2>Would be why? So it's one we have mentioned. I

1328
01:10:00.649 --> 01:10:03.899
<v Speaker 2>have mentioned on a previous episode. It is Ephemeral Fantasia

1329
01:10:03.960 --> 01:10:05.680
<v Speaker 2>for the PS2. Yeah.

1330
01:10:06.119 --> 01:10:09.239
<v Speaker 1>Hot dog shit. That game. And it's like, it's such

1331
01:10:09.279 --> 01:10:11.439
<v Speaker 1>a bait and switch too. Can you use the guitar?

1332
01:10:11.470 --> 01:10:13.649
<v Speaker 1>Is that a game you can use the guitar? Yes.

1333
01:10:13.789 --> 01:10:18.670
<v Speaker 2>It's an anime style JRPG where the main character self

1334
01:10:18.770 --> 01:10:23.909
<v Speaker 2>insert guy is a bard who attacks with his sword guitar.

1335
01:10:24.390 --> 01:10:28.050
<v Speaker 2>And it works with the guitar hero controller. So there's

1336
01:10:28.189 --> 01:10:31.279
<v Speaker 2>actually like story moments where you have to like perform

1337
01:10:31.300 --> 01:10:33.960
<v Speaker 2>the So you have to perform a song for somebody or,

1338
01:10:33.970 --> 01:10:36.090
<v Speaker 2>you know, perform a song at a festival or whatever.

1339
01:10:36.130 --> 01:10:37.909
<v Speaker 1>And like, you know, oh, okay, cool.

1340
01:10:37.930 --> 01:10:41.399
<v Speaker 2>You can get high, good, low rankings or whatever. And

1341
01:10:41.439 --> 01:10:42.279
<v Speaker 2>that means something.

1342
01:10:42.720 --> 01:10:48.119
<v Speaker 1>Okay, great. The game sucks. It sucks to play. The

1343
01:10:48.159 --> 01:10:51.399
<v Speaker 1>writing sucks. It's sexist. It's idiotic.

1344
01:10:51.699 --> 01:10:56.359
<v Speaker 2>It doesn't make any sense. It doesn't say anything. It's

1345
01:10:56.770 --> 01:11:01.989
<v Speaker 2>like basically one screen per screen game. top down ish

1346
01:11:02.489 --> 01:11:05.810
<v Speaker 2>and then if you advance off screen then there's like

1347
01:11:05.850 --> 01:11:08.579
<v Speaker 2>three seconds of loading time to load the next screen

1348
01:11:08.880 --> 01:11:11.460
<v Speaker 2>so if you like are trying to run through town

1349
01:11:11.960 --> 01:11:16.020
<v Speaker 2>you like run from edge to edge now loading now

1350
01:11:16.079 --> 01:11:19.819
<v Speaker 2>loading okay run from edge to edge now loading now

1351
01:11:19.880 --> 01:11:22.340
<v Speaker 2>i mean it's it's just this side of unplayable and

1352
01:11:22.359 --> 01:11:28.109
<v Speaker 2>the fact that so many of the things conceptually Design.

1353
01:11:27.670 --> 01:11:29.329
<v Speaker 1>Wise were right up my alley.

1354
01:11:29.350 --> 01:11:31.350
<v Speaker 2>And then it was such an absolute kick in the

1355
01:11:31.409 --> 01:11:32.489
<v Speaker 2>nuts from start to finish.

1356
01:11:32.510 --> 01:11:35.609
<v Speaker 1>That was one, like even as an RPG starved, like

1357
01:11:36.949 --> 01:11:40.550
<v Speaker 1>fan looking for any RPG to play that I still skipped.

1358
01:11:40.750 --> 01:11:43.710
<v Speaker 1>Cause even at the time it was not well looked upon. Um,

1359
01:11:45.090 --> 01:11:47.439
<v Speaker 1>this one for me, if I could go back and

1360
01:11:47.449 --> 01:11:50.920
<v Speaker 1>unplay a game, it would be Xenoblade Chronicles two. I

1361
01:11:50.960 --> 01:11:53.199
<v Speaker 1>just like anything else I could have done with that

1362
01:11:53.199 --> 01:11:57.250
<v Speaker 1>50 hours of my life would have like, been a

1363
01:11:57.590 --> 01:12:00.529
<v Speaker 1>major improvement i just i dislike that game i like

1364
01:12:00.550 --> 01:12:04.920
<v Speaker 1>xenoblade chronicles one xenoblade chronicles three is pretty good two

1365
01:12:05.000 --> 01:12:07.939
<v Speaker 1>i just i just hate everything about it besides the

1366
01:12:07.979 --> 01:12:12.579
<v Speaker 1>like environment design okay there's beautiful environment design and there's

1367
01:12:12.699 --> 01:12:15.939
<v Speaker 1>one character i like i can't remember her name first

1368
01:12:16.579 --> 01:12:19.829
<v Speaker 1>ursula bridget something like that uh i just yeah everything

1369
01:12:19.850 --> 01:12:22.949
<v Speaker 1>about that game is just awful um and the fact

1370
01:12:22.970 --> 01:12:25.630
<v Speaker 1>that it ends with like a 12 year old getting

1371
01:12:25.649 --> 01:12:30.520
<v Speaker 1>a harem of like big breasted women. Like it's just weird,

1372
01:12:30.890 --> 01:12:31.430
<v Speaker 1>weird game.

1373
01:12:31.449 --> 01:12:33.850
<v Speaker 2>I was going to say, you said environment design and

1374
01:12:33.869 --> 01:12:36.329
<v Speaker 2>I was like, yeah, I've heard things about the environment.

1375
01:12:36.369 --> 01:12:42.760
<v Speaker 1>Yeah. Well, uh, yeah. I like anything, man. Like I,

1376
01:12:42.840 --> 01:12:45.800
<v Speaker 1>if I could have repainted my house or something instead,

1377
01:12:45.840 --> 01:12:47.939
<v Speaker 1>like I don't want to paint it all my ceilings.

1378
01:12:48.579 --> 01:12:50.840
<v Speaker 1>Like man, anything I could have done would have been

1379
01:12:51.079 --> 01:12:52.920
<v Speaker 1>felt like a better use of my time than, than

1380
01:12:52.960 --> 01:12:54.359
<v Speaker 1>playing Xenoblade Chronicles two.

1381
01:12:54.789 --> 01:12:57.590
<v Speaker 2>Looks like we had some synchronicity with our last reader

1382
01:12:57.630 --> 01:12:58.350
<v Speaker 2>question here.

1383
01:12:58.970 --> 01:12:59.250
<v Speaker 1>Yes.

1384
01:12:59.590 --> 01:12:59.829
<v Speaker 2>Yeah.

1385
01:13:00.689 --> 01:13:03.609
<v Speaker 1>Uh, Zerathion asks, what's your favorite movie show, et cetera,

1386
01:13:03.640 --> 01:13:05.859
<v Speaker 1>tie in game of the fun factor season two era

1387
01:13:05.899 --> 01:13:09.939
<v Speaker 1>of games, which we covered pretty extensively in the first, uh, yes,

1388
01:13:10.020 --> 01:13:10.770
<v Speaker 1>we did.

1389
01:13:11.260 --> 01:13:18.449
<v Speaker 2>And I actually play station two games, 2002. Here we go.

1390
01:13:18.470 --> 01:13:23.149
<v Speaker 2>Let me, let me, uh, uh, You're trying to get

1391
01:13:23.170 --> 01:13:24.250
<v Speaker 2>some specifics going?

1392
01:13:24.270 --> 01:13:25.229
<v Speaker 1>Yeah, yeah, yeah.

1393
01:13:25.250 --> 01:13:28.010
<v Speaker 2>Well, I'm just like, you know, jog the memory. There's

1394
01:13:28.050 --> 01:13:31.149
<v Speaker 2>got to be something that I'm not thinking. I should

1395
01:13:31.189 --> 01:13:33.710
<v Speaker 2>have done that to begin with, right? Because you sit

1396
01:13:33.729 --> 01:13:36.279
<v Speaker 2>there and you go, oh yeah, I remember this probably.

1397
01:13:36.300 --> 01:13:39.100
<v Speaker 2>And then you sit here and you're like, Gitaroo Man.

1398
01:13:39.420 --> 01:13:42.640
<v Speaker 2>I forgot Gitaroo Man existed. Like there has to be

1399
01:13:42.720 --> 01:13:46.479
<v Speaker 2>something I'm missing that.

1400
01:13:45.119 --> 01:13:46.399
<v Speaker 1>I played that I liked.

1401
01:13:46.760 --> 01:13:50.770
<v Speaker 2>And unfortunately we can't count All of the quote-unquote adaptations

1402
01:13:50.829 --> 01:13:52.890
<v Speaker 2>or tie-in games of sports leagues.

1403
01:13:53.770 --> 01:13:58.750
<v Speaker 1>No, yeah. Yeah, let's see. Okay, because I said The

1404
01:13:58.789 --> 01:14:01.090
<v Speaker 1>Hobbit from this era, which I do really like.

1405
01:14:02.449 --> 01:14:04.810
<v Speaker 2>There's the 2002 Spider-Man that people wear.

1406
01:14:04.829 --> 01:14:10.239
<v Speaker 1>Yeah, yeah, Spider-Man. Does Boom Blox count? No, that was Wii.

1407
01:14:11.000 --> 01:14:14.920
<v Speaker 1>It was like Steven Spielberg. Yes, it was. Yes, it was.

1408
01:14:14.960 --> 01:14:17.520
<v Speaker 1>And that was the Wii. Yeah, let's see.

1409
01:14:18.390 --> 01:14:20.930
<v Speaker 2>Oh, the Mobile Suit Gundam Federation vs.

1410
01:14:21.029 --> 01:14:21.430
<v Speaker 3>Zeon.

1411
01:14:21.489 --> 01:14:23.270
<v Speaker 2>I don't think that was good, and I also didn't

1412
01:14:23.310 --> 01:14:24.970
<v Speaker 2>watch any Gundam until this year.

1413
01:14:25.829 --> 01:14:30.579
<v Speaker 1>Right, so yeah, that can't really count. Oh man, Warcraft

1414
01:14:30.579 --> 01:14:34.079
<v Speaker 1>3 came out this year? It's a good year. Yes,

1415
01:14:34.159 --> 01:14:36.819
<v Speaker 1>it was. Yeah, there really aren't a lot of good

1416
01:14:36.859 --> 01:14:40.479
<v Speaker 1>tie-in games. Hey, Jedi Outcasts. Jedi Knight 2, Jedi Outcast.

1417
01:14:40.640 --> 01:14:42.699
<v Speaker 1>Jedi Knight is the one you were thinking of earlier. Yeah,

1418
01:14:42.720 --> 01:14:44.880
<v Speaker 1>that's the one I was thinking of earlier. And so, like, yeah,

1419
01:14:44.920 --> 01:14:47.220
<v Speaker 1>Jedi Outcast was a good one. That's a good tie-in

1420
01:14:47.260 --> 01:14:52.000
<v Speaker 1>game from that period. Disney's Stitch, I guess. There's really

1421
01:14:52.100 --> 01:14:54.140
<v Speaker 1>not a lot of good tie-in games at this point.

1422
01:14:54.159 --> 01:14:58.260
<v Speaker 1>Cabela's Big Game Hunter. I did play that in the arcade. Okay, sure.

1423
01:14:58.279 --> 01:15:01.340
<v Speaker 2>Because sometimes you're, like, having beers and you're like, I

1424
01:15:01.359 --> 01:15:03.779
<v Speaker 2>will play every game in this arcade.

1425
01:15:03.600 --> 01:15:05.899
<v Speaker 1>That has a bar in it. Yeah, I mean... Yeah.

1426
01:15:06.180 --> 01:15:08.779
<v Speaker 1>Or vice versa. Pokemon Ruby and Sapphire came out in Japan.

1427
01:15:08.840 --> 01:15:11.979
<v Speaker 1>It's like a media tie-in because it's like a whole medium.

1428
01:15:12.020 --> 01:15:14.130
<v Speaker 1>Sort of. Kingdom Hearts 2. I mean, like, we're going

1429
01:15:14.149 --> 01:15:17.850
<v Speaker 1>to talk about Kingdom Hearts 2. Like, that's the big one.

1430
01:15:17.890 --> 01:15:19.149
<v Speaker 1>But yeah, like, there's not.

1431
01:15:19.369 --> 01:15:23.489
<v Speaker 2>Was the minority report game any good? I can't imagine

1432
01:15:23.510 --> 01:15:23.850
<v Speaker 2>it was.

1433
01:15:23.930 --> 01:15:27.350
<v Speaker 1>Is the minority report game any good, Ty? No, it's

1434
01:15:27.399 --> 01:15:30.619
<v Speaker 1>not going to be good. You know where there were

1435
01:15:30.680 --> 01:15:34.840
<v Speaker 1>probably some, you know where there were some good tie-in games?

1436
01:15:35.340 --> 01:15:39.829
<v Speaker 1>tie huh game boy advance oh that's true we talked

1437
01:15:39.869 --> 01:15:42.569
<v Speaker 1>about that before yeah so let's let's take a look

1438
01:15:42.609 --> 01:15:45.890
<v Speaker 1>here okay this letter is taking longer than i uh

1439
01:15:45.989 --> 01:15:50.210
<v Speaker 1>had anticipated but sorry yeah lowest rated there is a

1440
01:15:50.229 --> 01:15:54.399
<v Speaker 1>tie-in game uh the gravity games uh tie-in game got

1441
01:15:54.420 --> 01:15:58.079
<v Speaker 1>a 24 metascore gravity game tie-in game the.

1442
01:15:58.020 --> 01:16:00.640
<v Speaker 2>Gravity it's i think uh again it's a sports league

1443
01:16:00.659 --> 01:16:02.260
<v Speaker 2>i guess technically i think it was a competitor to

1444
01:16:02.399 --> 01:16:05.789
<v Speaker 2>x games uh a bmx you know it's basically just

1445
01:16:05.810 --> 01:16:06.869
<v Speaker 2>like bmx.

1446
01:16:06.829 --> 01:16:11.510
<v Speaker 1>Oh biking okay that doesn't sound like up my alley

1447
01:16:11.590 --> 01:16:15.449
<v Speaker 1>okay 2002 astro boy omega factor 2003 on game boy

1448
01:16:15.479 --> 01:16:17.779
<v Speaker 1>that's a fabulous game that's that that'll be a pick

1449
01:16:17.800 --> 01:16:20.979
<v Speaker 1>for me for sure uh very good treasure like action

1450
01:16:21.079 --> 01:16:24.760
<v Speaker 1>platformer uh excellent game uh the max pain game on

1451
01:16:24.779 --> 01:16:26.899
<v Speaker 1>game boy advance was pretty good it's not a tie-in

1452
01:16:27.439 --> 01:16:33.479
<v Speaker 1>but it's a tie-in to the console versions if that

1453
01:16:33.520 --> 01:16:38.880
<v Speaker 1>counts nice try yeah oh uh the simpsons hit and

1454
01:16:38.920 --> 01:16:41.619
<v Speaker 1>run that was that's oh yeah that's a good one

1455
01:16:41.659 --> 01:16:43.020
<v Speaker 1>yeah yeah.

1456
01:16:42.779 --> 01:16:44.970
<v Speaker 2>I'll take that one i'll take that one for sure

1457
01:16:45.310 --> 01:16:47.510
<v Speaker 2>okay all right we have been having five stars out

1458
01:16:47.550 --> 01:16:49.470
<v Speaker 2>of five stars worth of fun today folks if you

1459
01:16:49.510 --> 01:16:52.770
<v Speaker 2>have to go leave a rating or review so we

1460
01:16:52.810 --> 01:16:54.750
<v Speaker 2>can read them and talk about them and praise you

1461
01:16:54.789 --> 01:16:56.529
<v Speaker 2>for them and thank you for them here in this

1462
01:16:56.569 --> 01:16:59.930
<v Speaker 2>segment our letters section In the meantime, we absolutely have

1463
01:17:00.050 --> 01:17:02.840
<v Speaker 2>to get to the point of the whole thing where

1464
01:17:02.899 --> 01:17:06.739
<v Speaker 2>we review the review. Sit tight through this ad break.

1465
01:17:06.880 --> 01:17:08.720
<v Speaker 2>If you are not already a Fun Factor Ultra member,

1466
01:17:09.279 --> 01:17:12.760
<v Speaker 2>in which case, use that time to go to funfactorpod.com

1467
01:17:12.979 --> 01:17:16.060
<v Speaker 2>and join with the big fat sign up widget and everything.

1468
01:17:16.090 --> 01:17:18.890
<v Speaker 1>And in the meantime, we will be back right here

1469
01:17:18.949 --> 01:17:19.350
<v Speaker 1>on Fun Factors.

1470
01:17:54.960 --> 01:17:58.359
<v Speaker 2>We are back here on fun factor, having a ton

1471
01:17:58.380 --> 01:18:01.640
<v Speaker 2>of fun and running way too long as we always do.

1472
01:18:01.699 --> 01:18:03.680
<v Speaker 2>That's because there's so much great stuff in these magazines.

1473
01:18:04.039 --> 01:18:06.979
<v Speaker 2>So many great questions and interaction with you guys in

1474
01:18:07.000 --> 01:18:09.859
<v Speaker 2>the audience. We really appreciate it. Please help us spread

1475
01:18:09.880 --> 01:18:11.930
<v Speaker 2>the word. Please help us grow. Please help us get

1476
01:18:12.510 --> 01:18:17.109
<v Speaker 2>this show in more eyes and ears. In the meantime, Aiden,

1477
01:18:17.149 --> 01:18:29.199
<v Speaker 2>it's time has come. We have got to review the review. Okay.

1478
01:18:29.319 --> 01:18:34.359
<v Speaker 1>So PSM reviews, uh, the review format, pretty typical 10

1479
01:18:34.359 --> 01:18:38.710
<v Speaker 1>point scale of ranging from classic and outstanding at the

1480
01:18:38.750 --> 01:18:44.050
<v Speaker 1>top of the scale to awful and quote, why? Uh,

1481
01:18:44.189 --> 01:18:46.890
<v Speaker 1>and then they award their game of the month, to

1482
01:18:46.909 --> 01:18:51.000
<v Speaker 1>the like highest scoring title or presumably whichever of those

1483
01:18:51.079 --> 01:18:54.439
<v Speaker 1>they they wanted to like the most if there's a

1484
01:18:54.460 --> 01:18:58.779
<v Speaker 1>tie in this issue in this issue is it's Need

1485
01:18:58.800 --> 01:19:03.420
<v Speaker 1>for Speed Hot Pursuit 2 the reviews are pretty like

1486
01:19:03.600 --> 01:19:06.819
<v Speaker 1>typically like text heavy they come with bylines which is

1487
01:19:06.880 --> 01:19:10.979
<v Speaker 1>nice Um, and even the shortest of the reviews get a,

1488
01:19:11.300 --> 01:19:13.039
<v Speaker 1>like a third of a page. So we don't have

1489
01:19:13.060 --> 01:19:17.479
<v Speaker 1>capsule reviews. We've got like full reviews essentially for every game,

1490
01:19:17.539 --> 01:19:20.340
<v Speaker 1>all 15 of them. Uh, some of them have different

1491
01:19:20.800 --> 01:19:23.529
<v Speaker 1>random like sidebars, a how it stacks up sidebar where

1492
01:19:23.550 --> 01:19:27.170
<v Speaker 1>it kind of shows you where it ranks against similar games. Uh,

1493
01:19:27.270 --> 01:19:30.210
<v Speaker 1>and then a sidebar called final score, which is where

1494
01:19:30.250 --> 01:19:33.270
<v Speaker 1>they give their numerical score, uh, and like a single

1495
01:19:33.329 --> 01:19:37.949
<v Speaker 1>sentence wrap up. Pretty straightforward. Nothing fancy. No weighted averages.

1496
01:19:38.029 --> 01:19:44.289
<v Speaker 1>Nothing gnarly. Just 1 through 10. I like it. Yeah, straightforward.

1497
01:19:44.829 --> 01:19:48.210
<v Speaker 1>It is the thing that you want. Yeah. Today's review

1498
01:19:48.869 --> 01:19:52.460
<v Speaker 1>is from Frosty, Stephen Frost. And we're, like I said,

1499
01:19:52.479 --> 01:19:58.319
<v Speaker 1>doing Kingdom Hearts. This series has blown up big time

1500
01:19:58.579 --> 01:20:03.229
<v Speaker 1>since its release. Right? Yeah. In 2002, in this issue,

1501
01:20:03.329 --> 01:20:07.470
<v Speaker 1>it only received a bronze medal from PSM. And as

1502
01:20:07.489 --> 01:20:10.810
<v Speaker 1>we're about to see, like, uh, Stephen Frost's review sort

1503
01:20:10.850 --> 01:20:12.689
<v Speaker 1>of like digs into the idea that like, Hey, there's

1504
01:20:12.710 --> 01:20:14.449
<v Speaker 1>some cool ideas here, but I don't know if it's

1505
01:20:14.489 --> 01:20:17.010
<v Speaker 1>going to be enough to like really find an audience,

1506
01:20:17.270 --> 01:20:22.569
<v Speaker 1>which is interesting. Um, it stacks up in the little,

1507
01:20:22.609 --> 01:20:26.449
<v Speaker 1>how it stacks up sidebar against, uh, Baldur's gate dark Alliance,

1508
01:20:26.640 --> 01:20:30.130
<v Speaker 1>which got an eight out of 10. Forever Kingdom, 6

1509
01:20:30.130 --> 01:20:34.210
<v Speaker 1>out of 10. Wizardry Forsaken Land, 6 out of 10.

1510
01:20:34.210 --> 01:20:37.449
<v Speaker 1>And Dark Cloud, which is a 6 out of 10.

1511
01:20:37.449 --> 01:20:39.909
<v Speaker 1>So that kind of shows you where it was sort

1512
01:20:39.949 --> 01:20:43.609
<v Speaker 1>of like being lined up against, right? They weren't looking

1513
01:20:43.630 --> 01:20:45.350
<v Speaker 1>at this and being like, hey, this is the next

1514
01:20:45.449 --> 01:20:49.600
<v Speaker 1>Final Fantasy for Square. Right. They were putting it alongside.

1515
01:20:50.579 --> 01:20:52.140
<v Speaker 1>You know, some of those games are pretty good. Dark

1516
01:20:52.180 --> 01:20:54.960
<v Speaker 1>Cloud's interesting, but kind of janky. Baldur's Gate Dark Alliance

1517
01:20:55.020 --> 01:20:58.000
<v Speaker 1>is a legit good game. But those are like, you know,

1518
01:20:58.399 --> 01:21:00.739
<v Speaker 1>They are 8 out of 10s, right? They are sort

1519
01:21:00.779 --> 01:21:04.720
<v Speaker 1>of like that second tier, that A tier, not S tier,

1520
01:21:04.760 --> 01:21:08.399
<v Speaker 1>which I think is interesting. What is your experience with

1521
01:21:08.479 --> 01:21:11.159
<v Speaker 1>Kingdom Hearts TIE? Were you excited for it at the time?

1522
01:21:11.189 --> 01:21:13.789
<v Speaker 1>Have you played it since? Do you know all the

1523
01:21:13.850 --> 01:21:16.770
<v Speaker 1>members of Organization XIII or whatever they're called?

1524
01:21:17.369 --> 01:21:20.590
<v Speaker 2>I wish I had listened to Stephen Frost's advice.

1525
01:21:20.609 --> 01:21:22.350
<v Speaker 1>I'm skipping to the end a little bit here.

1526
01:21:23.220 --> 01:21:25.800
<v Speaker 2>Where he says, however, there are bound to be many

1527
01:21:25.840 --> 01:21:27.659
<v Speaker 2>of you who simply look over this game because it's

1528
01:21:27.739 --> 01:21:28.310
<v Speaker 2>kiddie looking.

1529
01:21:28.770 --> 01:21:29.020
<v Speaker 1>Don't.

1530
01:21:29.100 --> 01:21:32.810
<v Speaker 2>There's more to this game than meets the eye. And unfortunately,

1531
01:21:32.850 --> 01:21:35.710
<v Speaker 2>at the time, it's 2002.

1532
01:21:35.710 --> 01:21:37.470
<v Speaker 1>I was born in 1981.

1533
01:21:37.449 --> 01:21:42.130
<v Speaker 2>I was in college. I had built my own gaming PC,

1534
01:21:42.170 --> 01:21:44.569
<v Speaker 2>so I was really getting into PC gaming. As we

1535
01:21:44.590 --> 01:21:47.189
<v Speaker 2>talked about, I was on a super fast dorm network

1536
01:21:47.229 --> 01:21:53.159
<v Speaker 2>connected directly to Michigan State's internet backbone. So, like, Kingdom Hearts,

1537
01:21:53.619 --> 01:21:58.359
<v Speaker 2>Final Fantasy, but, like, not Final Fantasy characters. It's, like,

1538
01:21:58.500 --> 01:22:06.619
<v Speaker 2>Final Fantasy-esque kiddie characters mixed up with Disney characters. Like,

1539
01:22:06.859 --> 01:22:09.689
<v Speaker 2>it was so weird and so bizarre, especially at the

1540
01:22:09.729 --> 01:22:12.810
<v Speaker 2>time that it even came out. I just couldn't imagine

1541
01:22:12.829 --> 01:22:13.710
<v Speaker 2>that it was good.

1542
01:22:13.750 --> 01:22:16.909
<v Speaker 1>I was sure. Because keep in mind, also, Square had.

1543
01:22:16.829 --> 01:22:22.899
<v Speaker 2>This long history of, oh, no. Western gamers don't get

1544
01:22:23.359 --> 01:22:24.079
<v Speaker 2>Final Fantasy.

1545
01:22:24.180 --> 01:22:25.199
<v Speaker 1>They're not going to understand.

1546
01:22:25.220 --> 01:22:28.220
<v Speaker 2>We need to make Final Fantasy for kids, you know,

1547
01:22:28.279 --> 01:22:30.880
<v Speaker 2>and we'd get the Final Fantasy Mystic Quest or the

1548
01:22:30.920 --> 01:22:33.979
<v Speaker 2>Final Fantasy, you know, these games that were like super,

1549
01:22:34.000 --> 01:22:36.739
<v Speaker 2>super cut down versions of the JRPG experience. And so

1550
01:22:36.850 --> 01:22:41.229
<v Speaker 2>I was just like, between this being marketed to kids

1551
01:22:41.850 --> 01:22:46.270
<v Speaker 2>and to Disney, and I just can't imagine it's that good.

1552
01:22:46.829 --> 01:22:48.789
<v Speaker 2>And so I didn't touch it. And then I didn't

1553
01:22:50.329 --> 01:22:53.909
<v Speaker 2>want to touch the sequel that came out as they.

1554
01:22:53.829 --> 01:22:55.850
<v Speaker 1>Hinted pretty quickly. Yeah.

1555
01:22:56.300 --> 01:22:58.560
<v Speaker 2>So I just didn't find it compelling. So I didn't,

1556
01:22:58.840 --> 01:23:00.640
<v Speaker 2>I didn't play one or two. And then there was

1557
01:23:00.659 --> 01:23:02.260
<v Speaker 2>this giant long delay.

1558
01:23:02.180 --> 01:23:04.460
<v Speaker 1>Squaresoft style before three. And so I did.

1559
01:23:04.819 --> 01:23:09.020
<v Speaker 2>So all of my experience with Kingdom Hearts came through

1560
01:23:09.039 --> 01:23:16.760
<v Speaker 2>Waypoint Radio's sub podcast, Lore Reasons with Natalie Watson, where

1561
01:23:16.979 --> 01:23:20.399
<v Speaker 2>she did not play the games and she simply watched

1562
01:23:20.560 --> 01:23:23.720
<v Speaker 2>all of the cut scenes in order on YouTube and

1563
01:23:23.779 --> 01:23:28.600
<v Speaker 2>then attempted to reconstruct the entire complete story of each

1564
01:23:28.680 --> 01:23:35.590
<v Speaker 2>game's narrative through just the cut scenes while multiple other

1565
01:23:35.770 --> 01:23:40.609
<v Speaker 2>cast members, team members, podcast members put in their feedback

1566
01:23:40.670 --> 01:23:44.670
<v Speaker 2>based on not having past played the games, but not

1567
01:23:44.710 --> 01:23:46.050
<v Speaker 2>recently replayed the games.

1568
01:23:46.310 --> 01:23:47.369
<v Speaker 1>So they have to argue and..

1569
01:23:47.869 --> 01:23:51.880
<v Speaker 2>And it's this unbelievable deep dive, this gigantic journey, this

1570
01:23:51.939 --> 01:23:54.520
<v Speaker 2>whole thing where they try and figure out and reconstruct

1571
01:23:54.659 --> 01:23:56.479
<v Speaker 2>all of the lore and all of the story and everything.

1572
01:23:56.520 --> 01:24:00.689
<v Speaker 2>And it's truly still worth a listen. It's several episodes,

1573
01:24:00.739 --> 01:24:01.850
<v Speaker 2>all four or five hours long.

1574
01:24:01.909 --> 01:24:06.630
<v Speaker 1>It's crazy. Surely you've read the Google Doc. Our Google Doc?

1575
01:24:06.689 --> 01:24:09.529
<v Speaker 1>The script? No, the Google Doc. I will put it

1576
01:24:09.550 --> 01:24:11.369
<v Speaker 1>in the show notes. There is a Google Doc that

1577
01:24:11.409 --> 01:24:15.180
<v Speaker 1>attempts to make sense of the Kingdom Hearts story, and

1578
01:24:15.239 --> 01:24:19.649
<v Speaker 1>it's like, so long and so confusing and I love

1579
01:24:19.710 --> 01:24:23.750
<v Speaker 1>it so much. Um, and I've always like my dream.

1580
01:24:23.869 --> 01:24:27.430
<v Speaker 1>So like here, uh, is our once per episode mentioned

1581
01:24:27.449 --> 01:24:30.060
<v Speaker 1>a retrograde amnesia, but I would love for them to

1582
01:24:30.100 --> 01:24:34.579
<v Speaker 1>do like just kingdom hearts three, uh, not one and two,

1583
01:24:34.739 --> 01:24:38.039
<v Speaker 1>just three or something like that, or a spinoff, uh,

1584
01:24:38.079 --> 01:24:41.460
<v Speaker 1>because they also do a fabulous, uh, wrap up episode

1585
01:24:41.500 --> 01:24:44.100
<v Speaker 1>every season when they're done a game and they sit

1586
01:24:44.140 --> 01:24:46.560
<v Speaker 1>down with their, with their partners and And try to

1587
01:24:46.640 --> 01:24:51.560
<v Speaker 1>explain the plots of these games. So they have an

1588
01:24:51.600 --> 01:24:55.500
<v Speaker 1>episode called Explaining Xenogears to Normal People. And it's them

1589
01:24:55.539 --> 01:24:58.819
<v Speaker 1>with their spouses trying to explain the Xenogears plot. It

1590
01:24:58.840 --> 01:25:02.159
<v Speaker 1>would be fabulous with Kingdom Hearts. That would be, what

1591
01:25:02.180 --> 01:25:05.060
<v Speaker 1>an experience. Especially if you just like, didn't have the

1592
01:25:05.100 --> 01:25:07.819
<v Speaker 1>context of the first two games. Because the first game's

1593
01:25:07.899 --> 01:25:12.010
<v Speaker 1>pretty normal, right? Like, plot wise. It goes off the

1594
01:25:12.329 --> 01:25:15.210
<v Speaker 1>rails later. But I did play Kingdom Hearts when it

1595
01:25:15.229 --> 01:25:17.010
<v Speaker 1>came out. And I guess like me being just a

1596
01:25:17.029 --> 01:25:19.210
<v Speaker 1>couple of years younger than you might have helped. Because

1597
01:25:19.310 --> 01:25:22.850
<v Speaker 1>I still like, was pretty into Disney movies at that time.

1598
01:25:24.300 --> 01:25:26.859
<v Speaker 1>I loved Lilo and Stitch, which came out this year.

1599
01:25:26.880 --> 01:25:29.739
<v Speaker 1>Oh yeah, yeah. And so like, I was still, and

1600
01:25:29.880 --> 01:25:32.039
<v Speaker 1>you know what, I've, and I've always just liked cartoons

1601
01:25:32.100 --> 01:25:34.119
<v Speaker 1>and stuff like that. So that wasn't a turnoff for me.

1602
01:25:34.140 --> 01:25:37.220
<v Speaker 1>That was like a thing that I was kind of into.

1603
01:25:37.300 --> 01:25:39.979
<v Speaker 1>And I had a little brother who's like five years

1604
01:25:40.000 --> 01:25:43.159
<v Speaker 1>younger than me, who in hindsight became the big Kingdom

1605
01:25:43.180 --> 01:25:46.619
<v Speaker 1>Hearts fan in our family. And so that connection to

1606
01:25:46.659 --> 01:25:49.760
<v Speaker 1>my brother, like made it like an obvious pickup. Um,

1607
01:25:49.840 --> 01:25:52.199
<v Speaker 1>and I was curious too, because there were Final Fantasy

1608
01:25:52.220 --> 01:25:54.739
<v Speaker 1>characters and I was like, Hey, yeah, clouds in this,

1609
01:25:54.840 --> 01:25:57.569
<v Speaker 1>like squalls in this, Aerith is in this. Like, that

1610
01:25:57.630 --> 01:26:01.710
<v Speaker 1>seems pretty sick. The concept, of course, like, should never

1611
01:26:01.770 --> 01:26:06.779
<v Speaker 1>have worked. But it, for whatever reason, it did. And

1612
01:26:07.079 --> 01:26:10.119
<v Speaker 1>the fact that it was, like, compelling and interesting and

1613
01:26:11.479 --> 01:26:16.119
<v Speaker 1>not just, like, a Disney RPG was, like, I don't know,

1614
01:26:16.140 --> 01:26:18.359
<v Speaker 1>it kind of, like, captured my attention pretty early and

1615
01:26:18.380 --> 01:26:19.619
<v Speaker 1>I was pretty excited about it.

1616
01:26:19.619 --> 01:26:24.109
<v Speaker 2>Yeah, and I want to clarify just real quick. I

1617
01:26:24.170 --> 01:26:25.090
<v Speaker 2>also loved Lilo and Sedge.

1618
01:26:25.130 --> 01:26:25.949
<v Speaker 1>I thought it was a great movie.

1619
01:26:26.069 --> 01:26:28.949
<v Speaker 2>I watched it with my then-girlfriend, now-wife. Had a great time.

1620
01:26:29.869 --> 01:26:32.560
<v Speaker 1>Just a couple years before the New Year's Eve.

1621
01:26:32.479 --> 01:26:35.479
<v Speaker 2>From 1999 to 2000, I went to Disney World with my.

1622
01:26:35.680 --> 01:26:38.659
<v Speaker 1>Girlfriend, now-wife, and her family. But you probably weren't playing

1623
01:26:38.680 --> 01:26:41.880
<v Speaker 1>Disney in the dorms. Right. And that's the thing.

1624
01:26:41.939 --> 01:26:45.539
<v Speaker 2>I was just pulling in enough different directions where I

1625
01:26:45.600 --> 01:26:48.279
<v Speaker 2>wasn't going to drop whatever else I wanted to play

1626
01:26:48.520 --> 01:26:52.279
<v Speaker 2>for this, even though I was sort of curious. But

1627
01:26:52.300 --> 01:26:54.909
<v Speaker 2>I didn't see enough like people losing their minds over

1628
01:26:54.949 --> 01:26:56.539
<v Speaker 2>this is so good. You got to go play it.

1629
01:26:56.630 --> 01:26:59.149
<v Speaker 2>And then I missed out on being a lot of

1630
01:26:59.189 --> 01:27:01.750
<v Speaker 2>formative experiences for people just a couple, three, four years

1631
01:27:01.770 --> 01:27:02.310
<v Speaker 2>younger than me.

1632
01:27:02.630 --> 01:27:03.529
<v Speaker 1>Yeah, for sure.

1633
01:27:03.630 --> 01:27:03.850
<v Speaker 2>Yeah.

1634
01:27:03.869 --> 01:27:06.000
<v Speaker 1>And I do think that like couple of years difference

1635
01:27:06.020 --> 01:27:08.399
<v Speaker 1>in our age probably had a huge, huge impact there.

1636
01:27:09.180 --> 01:27:12.220
<v Speaker 1>Can you read the opening of Frosty's review for me?

1637
01:27:12.380 --> 01:27:13.800
<v Speaker 1>I have it in the script for you.

1638
01:27:15.800 --> 01:27:18.460
<v Speaker 2>In a marriage that one could hardly dream of, two

1639
01:27:18.619 --> 01:27:22.199
<v Speaker 2>entertainment giants have come together and created a rather unique

1640
01:27:22.279 --> 01:27:25.800
<v Speaker 2>sort of offspring. Kingdom Hearts is that bouncing baby boy

1641
01:27:25.859 --> 01:27:29.359
<v Speaker 2>that you weren't quite expecting, but that you're certainly happy

1642
01:27:29.399 --> 01:27:29.880
<v Speaker 2>to see.

1643
01:27:31.720 --> 01:27:33.920
<v Speaker 1>So like we've been talking about how like Kingdom Hearts

1644
01:27:33.960 --> 01:27:36.939
<v Speaker 1>is weird, right? Like, yeah, like, yeah, I don't know.

1645
01:27:37.119 --> 01:27:39.720
<v Speaker 1>I need a Matt Leone oral history of Kingdom Hearts

1646
01:27:39.739 --> 01:27:43.430
<v Speaker 1>and like how that came together. Who pitched it? Like

1647
01:27:43.600 --> 01:27:45.750
<v Speaker 1>all of that stuff. Like I still, I don't get

1648
01:27:45.869 --> 01:27:50.569
<v Speaker 1>how that happened. Um, and I've often like on previous

1649
01:27:50.630 --> 01:27:55.789
<v Speaker 1>episodes docked points when I review the review from critics

1650
01:27:55.829 --> 01:27:59.310
<v Speaker 1>who weren't really able to like see the future impact

1651
01:27:59.350 --> 01:28:02.020
<v Speaker 1>of a game. Um, but I don't even think I

1652
01:28:02.060 --> 01:28:04.380
<v Speaker 1>can do that here to Frosty because he kind of

1653
01:28:04.399 --> 01:28:06.380
<v Speaker 1>like hedges a little bit and says like, Hey, like,

1654
01:28:06.819 --> 01:28:09.119
<v Speaker 1>I think this is interesting, but I just, I'm not

1655
01:28:09.239 --> 01:28:11.760
<v Speaker 1>sure that it can find that audience, but he almost

1656
01:28:11.819 --> 01:28:16.949
<v Speaker 1>recognizes that if it could, it could be big and interesting.

1657
01:28:17.350 --> 01:28:18.449
<v Speaker 2>Yeah. Um, yeah.

1658
01:28:18.989 --> 01:28:21.750
<v Speaker 1>You know, nobody knew how to evaluate kingdom hearts at

1659
01:28:21.770 --> 01:28:27.840
<v Speaker 1>the time. Right. And I, I think that like Frosty

1660
01:28:27.880 --> 01:28:29.680
<v Speaker 1>not being able to, tell that it was going to

1661
01:28:29.739 --> 01:28:34.390
<v Speaker 1>spawn into this hugely popular series over two and a

1662
01:28:34.390 --> 01:28:37.670
<v Speaker 1>half decades, you know, that continues to work and have

1663
01:28:37.710 --> 01:28:41.250
<v Speaker 1>a huge fan base, like because Tetsuya and nomura like

1664
01:28:42.050 --> 01:28:46.140
<v Speaker 1>somehow keeps convincing disney to like give up its characters

1665
01:28:46.180 --> 01:28:48.909
<v Speaker 1>for his fever dream like there was no way you

1666
01:28:48.939 --> 01:28:51.479
<v Speaker 1>could have anticipated that would come out of kingdom hearts

1667
01:28:52.619 --> 01:28:55.319
<v Speaker 1>and so i think like in the second paragraph he

1668
01:28:55.359 --> 01:29:00.880
<v Speaker 1>starts to dig into you know some of the actual game, uh, gameplay,

1669
01:29:00.909 --> 01:29:03.159
<v Speaker 1>the combat. And he does say it, you know, kind

1670
01:29:03.199 --> 01:29:07.100
<v Speaker 1>of suffers from like constant battles, which is fair. Um,

1671
01:29:07.220 --> 01:29:10.520
<v Speaker 1>I think that the idea and that the experience of

1672
01:29:10.560 --> 01:29:13.380
<v Speaker 1>getting to like explore some of these Disney worlds was cool.

1673
01:29:13.520 --> 01:29:16.539
<v Speaker 1>Combat was okay, but not great. Um, but the way

1674
01:29:16.579 --> 01:29:20.039
<v Speaker 1>it mixed sort of like real time and turn-based stuff was,

1675
01:29:20.380 --> 01:29:23.180
<v Speaker 1>was cool. Uh, and so he kind of touches on,

1676
01:29:23.199 --> 01:29:26.720
<v Speaker 1>you know, like the fact that, you know, combat is, uh,

1677
01:29:27.350 --> 01:29:29.970
<v Speaker 1>kind of a necessary in the game, I think. Um,

1678
01:29:30.350 --> 01:29:33.090
<v Speaker 1>but then he rightfully in the third paragraph starts calling

1679
01:29:33.130 --> 01:29:36.829
<v Speaker 1>out the game's awful camera. The camera is so bad.

1680
01:29:36.890 --> 01:29:39.310
<v Speaker 1>And it's the number one reason I've never actually replayed

1681
01:29:39.350 --> 01:29:43.619
<v Speaker 1>kingdom hearts. Um, because cameras during that era were just so,

1682
01:29:44.079 --> 01:29:48.640
<v Speaker 1>so bad. And I'm glad to see him being like, Hey,

1683
01:29:48.680 --> 01:29:52.079
<v Speaker 1>like it kind of suffers like here. He says like quote,

1684
01:29:52.119 --> 01:29:56.239
<v Speaker 1>kingdom heart suffers a bit from the problem of constant battles. Fortunately,

1685
01:29:56.319 --> 01:29:59.319
<v Speaker 1>its inherent design reduces the monotony a lot and then

1686
01:29:59.340 --> 01:30:02.159
<v Speaker 1>goes into how the camera is, quote, one of the

1687
01:30:02.199 --> 01:30:04.970
<v Speaker 1>worst camera systems in an RPG ever. I think both

1688
01:30:04.979 --> 01:30:07.770
<v Speaker 1>of those are pretty solid reads on the gameplay aspects

1689
01:30:07.779 --> 01:30:09.649
<v Speaker 1>of Kingdom Hearts. It is tough.

1690
01:30:09.670 --> 01:30:11.529
<v Speaker 2>That's one of the things that like going back to

1691
01:30:11.550 --> 01:30:16.510
<v Speaker 2>some of these classic series is ones and twos and

1692
01:30:16.529 --> 01:30:19.649
<v Speaker 2>you go, oh, right. They didn't know how to do

1693
01:30:19.710 --> 01:30:22.430
<v Speaker 2>this yet. In terms of 3d actions, right?

1694
01:30:22.470 --> 01:30:23.699
<v Speaker 1>Your, your path, find it.

1695
01:30:23.729 --> 01:30:26.479
<v Speaker 2>You've got the camera fighting with the camera. How does

1696
01:30:26.520 --> 01:30:28.520
<v Speaker 2>combat work? Do you have lock on? Do you not

1697
01:30:28.560 --> 01:30:32.180
<v Speaker 2>have lock on? Is there, are your actions, uh, relative

1698
01:30:32.220 --> 01:30:35.500
<v Speaker 2>or absolute, right? Are your inputs relative to the map

1699
01:30:35.600 --> 01:30:38.399
<v Speaker 2>or relative to your character or relative to your POV?

1700
01:30:38.520 --> 01:30:40.340
<v Speaker 1>I mean, you know, Oh yeah, we're.

1701
01:30:40.300 --> 01:30:44.180
<v Speaker 2>Using a shoulder buttons to move the camera while we like, huh?

1702
01:30:44.689 --> 01:30:45.020
<v Speaker 1>You know?

1703
01:30:45.090 --> 01:30:48.069
<v Speaker 2>So like, it doesn't surprise me that this comes up

1704
01:30:48.130 --> 01:30:52.239
<v Speaker 2>as a huge issue. Um, and uh it's it's unfortunate

1705
01:30:52.279 --> 01:30:54.279
<v Speaker 2>that this is one of those that's stricken with that.

1706
01:30:54.550 --> 01:30:57.689
<v Speaker 1>Yeah and like you know we've talked we talked about

1707
01:30:57.710 --> 01:31:00.729
<v Speaker 1>last episode with shinobi that like you see this in

1708
01:31:00.770 --> 01:31:04.390
<v Speaker 1>this uh review here there's a big screenshot of cerberus

1709
01:31:04.430 --> 01:31:07.050
<v Speaker 1>which is one of the bosses from the game like

1710
01:31:07.090 --> 01:31:09.989
<v Speaker 1>big bosses in particular especially when he had like the

1711
01:31:10.029 --> 01:31:13.600
<v Speaker 1>four by three screen ratio of like crt tube tvs

1712
01:31:13.649 --> 01:31:16.199
<v Speaker 1>like there just was not much of a viewport and

1713
01:31:16.239 --> 01:31:19.220
<v Speaker 1>so like big boss is in particular, or like swarms

1714
01:31:19.260 --> 01:31:22.579
<v Speaker 1>of enemies, like you would often get in kingdom hearts,

1715
01:31:23.020 --> 01:31:26.079
<v Speaker 1>I think exacerbated like bad camera angles. And that's why

1716
01:31:26.119 --> 01:31:28.180
<v Speaker 1>the best games of this era, I think still had

1717
01:31:28.260 --> 01:31:31.100
<v Speaker 1>fixed cameras. Like Final Fantasy 10 uses a fixed camera

1718
01:31:31.159 --> 01:31:35.060
<v Speaker 1>and it's great. It works really well. Right. Um, Frosty

1719
01:31:35.119 --> 01:31:37.250
<v Speaker 1>wraps up this review by saying, and you've read a

1720
01:31:37.270 --> 01:31:40.029
<v Speaker 1>little bit of this already, but, uh, he says, quote,

1721
01:31:40.350 --> 01:31:43.630
<v Speaker 1>there's just something cool about seeing all the Disney characters.

1722
01:31:44.229 --> 01:31:46.850
<v Speaker 1>I'm just not sure that a majority of RPG fans

1723
01:31:46.970 --> 01:31:49.789
<v Speaker 1>out there are going to go for it. Many should

1724
01:31:49.829 --> 01:31:53.090
<v Speaker 1>find it nostalgic and enjoyable. However, there are bound to

1725
01:31:53.130 --> 01:31:55.449
<v Speaker 1>be many of you who simply look over this game

1726
01:31:55.489 --> 01:31:56.569
<v Speaker 1>because it's kiddy looking.

1727
01:31:57.109 --> 01:31:57.350
<v Speaker 3>Don't.

1728
01:31:57.930 --> 01:32:00.609
<v Speaker 1>There's more to this game than meets the eye. Get

1729
01:32:00.649 --> 01:32:03.369
<v Speaker 1>past your cheesy childhood memories and give Donald and Goofy

1730
01:32:03.409 --> 01:32:06.810
<v Speaker 1>another chance. Odds are, they'll win you over once again.

1731
01:32:07.649 --> 01:32:11.329
<v Speaker 1>What I find really interesting about this review is that

1732
01:32:12.609 --> 01:32:15.439
<v Speaker 1>It doesn't mention Final Fantasy at all.

1733
01:32:15.949 --> 01:32:16.859
<v Speaker 2>That's a good point.

1734
01:32:17.420 --> 01:32:19.720
<v Speaker 1>Like it doesn't, I don't even, does it even like,

1735
01:32:19.739 --> 01:32:24.060
<v Speaker 1>I don't even think it says the words Final Fantasy. No,

1736
01:32:24.119 --> 01:32:27.659
<v Speaker 1>it doesn't. Like that blending of the two was what

1737
01:32:27.680 --> 01:32:30.640
<v Speaker 1>was so weird and strange, right? This wasn't just a

1738
01:32:30.680 --> 01:32:35.880
<v Speaker 1>Disney RPG. Like the fact that there's a crossover makes

1739
01:32:35.899 --> 01:32:38.479
<v Speaker 1>this so unique and it's so strange not to see

1740
01:32:38.819 --> 01:32:41.590
<v Speaker 1>any mention of that here. Not even in the screenshots.

1741
01:32:42.310 --> 01:32:46.170
<v Speaker 1>So like, was there some weird embargo? I don't know.

1742
01:32:46.270 --> 01:32:48.430
<v Speaker 2>And this is kind of also why I, I think

1743
01:32:48.470 --> 01:32:50.369
<v Speaker 2>it's actually a good choice if you're trying to set

1744
01:32:50.409 --> 01:32:54.489
<v Speaker 2>up Kingdom Hearts as Kingdom Hearts and not as a

1745
01:32:54.529 --> 01:32:55.510
<v Speaker 2>Final Fantasy game.

1746
01:32:55.529 --> 01:32:58.130
<v Speaker 1>This isn't a marketing thing. No, no, no. I know.

1747
01:32:58.149 --> 01:33:00.430
<v Speaker 2>I understand. I think, I guess I should say if

1748
01:33:00.449 --> 01:33:03.130
<v Speaker 2>you're trying to review or evaluate Kingdom Hearts as its

1749
01:33:03.149 --> 01:33:04.430
<v Speaker 2>own thing, because that was one of the other things

1750
01:33:04.449 --> 01:33:07.710
<v Speaker 2>was like, it's being marketed as this is Final Fantasy

1751
01:33:07.750 --> 01:33:08.390
<v Speaker 2>meets Disney.

1752
01:33:09.479 --> 01:33:11.159
<v Speaker 1>But all the main.

1753
01:33:10.939 --> 01:33:16.140
<v Speaker 2>Characters are new OG characters that look more at home

1754
01:33:16.380 --> 01:33:21.100
<v Speaker 2>in a Disney universe than in Final Fantasy, Zippers and

1755
01:33:21.159 --> 01:33:27.590
<v Speaker 2>Belts Nomura style. Aside, this art of Sora here, especially

1756
01:33:27.649 --> 01:33:29.810
<v Speaker 2>with the gigantic clown shoes.

1757
01:33:30.069 --> 01:33:33.229
<v Speaker 1>Those clown shoes are far more Mickey Mouse than they

1758
01:33:33.270 --> 01:33:33.970
<v Speaker 1>are Final Fantasy.

1759
01:33:33.970 --> 01:33:35.319
<v Speaker 2>100%.

1760
01:33:35.319 --> 01:33:36.140
<v Speaker 1>This is what I'm saying.

1761
01:33:36.479 --> 01:33:39.710
<v Speaker 2>So this looks more like a Disney RPG than Final

1762
01:33:39.729 --> 01:33:43.869
<v Speaker 2>Fantasy meets anything. And then it's the Keyblade that isn't

1763
01:33:43.909 --> 01:33:47.020
<v Speaker 2>a sword. And even though it's got the little Mickey

1764
01:33:47.439 --> 01:33:49.380
<v Speaker 2>charm on a chain that makes it look kind of

1765
01:33:49.420 --> 01:33:50.659
<v Speaker 2>like squalls.

1766
01:33:51.180 --> 01:33:53.390
<v Speaker 1>But, you know, it just..

1767
01:33:54.319 --> 01:33:56.659
<v Speaker 2>It looks like a Disney RPG by the makers of

1768
01:33:56.699 --> 01:33:58.819
<v Speaker 2>final fantasy more than it looks like a final fantasy

1769
01:33:58.899 --> 01:34:01.819
<v Speaker 2>RPG with Disney characters in it. And that probably also

1770
01:34:01.859 --> 01:34:04.100
<v Speaker 2>helped push me over the edge towards like, no, I

1771
01:34:04.119 --> 01:34:05.109
<v Speaker 2>don't need to run.

1772
01:34:05.449 --> 01:34:07.750
<v Speaker 1>And that's why I'm like, you know, he's talking here

1773
01:34:07.789 --> 01:34:11.189
<v Speaker 1>about like, Hey, don't let it, you know, look, it's kitty. Look,

1774
01:34:11.710 --> 01:34:15.010
<v Speaker 1>push you away. But then like, why don't we have

1775
01:34:15.189 --> 01:34:18.399
<v Speaker 1>pictures of the final fantasy stuff? Like that can make

1776
01:34:18.619 --> 01:34:21.579
<v Speaker 1>it look less kitty and show sort of some of

1777
01:34:21.600 --> 01:34:23.800
<v Speaker 1>that like other side of the game. Cause the game

1778
01:34:23.840 --> 01:34:26.720
<v Speaker 1>can get pretty dark. Like there's stuff where like Mickey's

1779
01:34:26.800 --> 01:34:30.010
<v Speaker 1>fighting stuff and it's like, it's pretty cool. It's not like,

1780
01:34:31.289 --> 01:34:34.310
<v Speaker 1>I don't know. It's just weird to like, I, and like,

1781
01:34:34.329 --> 01:34:36.670
<v Speaker 1>it makes me suspect there was some embargo stuff going

1782
01:34:36.729 --> 01:34:38.949
<v Speaker 1>on with this review to the point where like they

1783
01:34:38.989 --> 01:34:41.750
<v Speaker 1>weren't able to like show off the final fantasy stuff

1784
01:34:41.850 --> 01:34:45.210
<v Speaker 1>or whatever. Um, and I, but I'm not, I'm not

1785
01:34:45.250 --> 01:34:47.130
<v Speaker 1>really sure what's going on there. Cause I think it

1786
01:34:47.170 --> 01:34:49.890
<v Speaker 1>would have helped a lot, um, to be able to

1787
01:34:49.909 --> 01:34:52.199
<v Speaker 1>be like, Hey, like, you know, in the marketing, you

1788
01:34:52.220 --> 01:34:54.340
<v Speaker 1>might see a lot of Disney stuff, but like, you know,

1789
01:34:54.380 --> 01:34:56.239
<v Speaker 1>this is a game where this happens and that happens.

1790
01:34:56.300 --> 01:35:01.500
<v Speaker 1>And like, you know, there's like punished squall or cloud

1791
01:35:01.539 --> 01:35:03.739
<v Speaker 1>and is like Vincent outfit or whatever.

1792
01:35:03.859 --> 01:35:06.020
<v Speaker 2>I think that can you go to Aiden in the

1793
01:35:06.100 --> 01:35:07.810
<v Speaker 2>magazine page one 10 for me?

1794
01:35:09.270 --> 01:35:10.430
<v Speaker 1>One 10. Yeah.

1795
01:35:10.449 --> 01:35:14.729
<v Speaker 2>I saw this while we're doing the flip through and

1796
01:35:15.149 --> 01:35:17.250
<v Speaker 2>this is, this is really interesting to me.

1797
01:35:18.210 --> 01:35:20.270
<v Speaker 1>Um, we'll have a more complete guide to kingdom hearts

1798
01:35:20.289 --> 01:35:20.649
<v Speaker 1>next year.

1799
01:35:20.670 --> 01:35:23.380
<v Speaker 2>Yeah. So here we've got Waka going, what do you

1800
01:35:23.399 --> 01:35:25.420
<v Speaker 2>want out of life? To see rare sights, to broaden

1801
01:35:25.460 --> 01:35:28.550
<v Speaker 2>my horizons, to be strong. It says talk is not cheap.

1802
01:35:28.590 --> 01:35:32.250
<v Speaker 2>The seemingly inconsequential questions Selfie, Waka, and Titus ask you

1803
01:35:32.289 --> 01:35:34.350
<v Speaker 2>in the very beginning may in fact be the most

1804
01:35:34.409 --> 01:35:37.029
<v Speaker 2>important part of the whole game. Your answers will determine

1805
01:35:37.069 --> 01:35:39.229
<v Speaker 2>how often you gain levels of experience over the course

1806
01:35:39.250 --> 01:35:41.579
<v Speaker 2>of the game. Choose the top answer each time for

1807
01:35:41.640 --> 01:35:44.739
<v Speaker 2>faster leveling or the bottom answer for slower progressions.

1808
01:35:45.229 --> 01:35:48.750
<v Speaker 1>And, like, that's fascinating. I didn't even know that. Yeah.

1809
01:35:48.770 --> 01:35:49.250
<v Speaker 1>That's funny.

1810
01:35:49.569 --> 01:35:53.369
<v Speaker 2>Like, what a cool thing. And to hide that kind

1811
01:35:53.409 --> 01:35:59.289
<v Speaker 2>of mechanical thing inside these, like, storytelling questions, right? That's

1812
01:35:59.369 --> 01:36:02.789
<v Speaker 2>very Square and where Square will go. And some of

1813
01:36:02.810 --> 01:36:04.250
<v Speaker 2>the stuff they talk about about this being, like, a

1814
01:36:04.489 --> 01:36:08.359
<v Speaker 2>3D action RPG in terms of combat, right? It's not turn-based.

1815
01:36:08.420 --> 01:36:09.659
<v Speaker 2>It's not active time battle.

1816
01:36:10.140 --> 01:36:11.500
<v Speaker 1>It's action, right?

1817
01:36:11.840 --> 01:36:15.720
<v Speaker 2>So, like, this is actually presaging the direction... mainline final

1818
01:36:15.739 --> 01:36:19.180
<v Speaker 2>fantasy games will go way back here in 2002 absolutely

1819
01:36:19.600 --> 01:36:21.260
<v Speaker 2>um so this.

1820
01:36:20.819 --> 01:36:23.779
<v Speaker 1>Is 16's battle system was had a lot of similarities

1821
01:36:23.800 --> 01:36:24.720
<v Speaker 1>with kingdom hearts.

1822
01:36:24.819 --> 01:36:28.829
<v Speaker 2>Yeah so this page this is in the cheat section

1823
01:36:29.409 --> 01:36:32.649
<v Speaker 2>right this page in the cheat section is so much

1824
01:36:32.689 --> 01:36:35.369
<v Speaker 2>more intriguing to me as a final fantasy player exactly

1825
01:36:35.529 --> 01:36:41.600
<v Speaker 2>than the entire review right exactly exactly so um yeah

1826
01:36:42.399 --> 01:36:44.760
<v Speaker 2>But then up in the top, the caption for that

1827
01:36:44.800 --> 01:36:47.600
<v Speaker 2>screenshot is, quote, we'll have a more complete guide to

1828
01:36:47.640 --> 01:36:50.840
<v Speaker 2>Kingdom Hearts next issue. So I wonder if they were

1829
01:36:50.899 --> 01:36:54.239
<v Speaker 2>saving a blowout for the next issue or something. Maybe.

1830
01:36:54.819 --> 01:36:57.090
<v Speaker 1>But yeah, it's weird. It's weird to have WACA. Final

1831
01:36:57.130 --> 01:37:00.130
<v Speaker 1>Fantasy X was big right now. It was a system

1832
01:37:00.149 --> 01:37:02.989
<v Speaker 1>seller for the PS2. So why don't you have WACA

1833
01:37:03.850 --> 01:37:06.449
<v Speaker 1>in the review? Why aren't you talking about what's the

1834
01:37:06.470 --> 01:37:09.569
<v Speaker 1>integration of the Final Fantasy stuff like as it meets

1835
01:37:09.590 --> 01:37:13.199
<v Speaker 1>the Disney stuff? Is there... you know, like anachronistic like

1836
01:37:13.310 --> 01:37:15.710
<v Speaker 1>energy or does it work really well? Like what's the

1837
01:37:15.750 --> 01:37:16.970
<v Speaker 1>role of the final fancy character?

1838
01:37:16.989 --> 01:37:17.289
<v Speaker 2>Yes.

1839
01:37:17.850 --> 01:37:22.470
<v Speaker 1>The fact that it doesn't have like any like of

1840
01:37:22.510 --> 01:37:26.390
<v Speaker 1>that in the review is very strange to me. I agree.

1841
01:37:26.750 --> 01:37:27.069
<v Speaker 1>I agree.

1842
01:37:27.109 --> 01:37:28.210
<v Speaker 2>I would love to hear more about it. And then

1843
01:37:28.229 --> 01:37:31.930
<v Speaker 2>we're in, we are getting into the genre Kings era now, right?

1844
01:37:31.989 --> 01:37:35.109
<v Speaker 2>Where it's like, there's three RPG series and one of

1845
01:37:35.130 --> 01:37:37.970
<v Speaker 2>them is final fantasy. And we've got 11 coming out,

1846
01:37:38.029 --> 01:37:40.409
<v Speaker 2>which is, You have to buy, you have to have,

1847
01:37:40.430 --> 01:37:42.689
<v Speaker 2>like we talk about, it's coming with its whole own add-on.

1848
01:37:43.010 --> 01:37:44.970
<v Speaker 2>It's an online thing. It's its whole own thing. You

1849
01:37:44.989 --> 01:37:47.010
<v Speaker 2>have to have a credit card number to play it

1850
01:37:47.510 --> 01:37:49.819
<v Speaker 2>and a subscription. So if you're like, well, I love

1851
01:37:49.880 --> 01:37:53.859
<v Speaker 2>Final Fantasy X. What's the next RPG? Oh, it's by

1852
01:37:53.899 --> 01:37:55.739
<v Speaker 2>these people or similar to this.

1853
01:37:55.859 --> 01:37:56.420
<v Speaker 1>Okay, here it is.

1854
01:37:56.460 --> 01:37:58.859
<v Speaker 2>It's Kingdom Hearts, but we don't get any of that.

1855
01:37:59.039 --> 01:38:02.819
<v Speaker 2>And that is both interesting and it comes across as

1856
01:38:02.880 --> 01:38:05.060
<v Speaker 2>a failing if there isn't some specific reason for it.

1857
01:38:05.359 --> 01:38:08.989
<v Speaker 1>And because they, in this same issue, are... putting up

1858
01:38:09.869 --> 01:38:15.220
<v Speaker 1>unlimited saga as like square's next rpg like yes it's

1859
01:38:15.239 --> 01:38:18.000
<v Speaker 1>taken quote it's taken what seems like an eternity but

1860
01:38:18.060 --> 01:38:21.079
<v Speaker 1>square has finally announced a new rpg for ps2 and

1861
01:38:21.100 --> 01:38:24.050
<v Speaker 1>it's not final fantasy instead it's the latest chapter in

1862
01:38:24.090 --> 01:38:27.409
<v Speaker 1>the rpg giant saga series like so they're positioning it

1863
01:38:28.029 --> 01:38:31.520
<v Speaker 1>as a Final Fantasy, like, hey, if you want more

1864
01:38:31.579 --> 01:38:35.260
<v Speaker 1>Final Fantasy, you know, quote, here at the end, quote,

1865
01:38:35.300 --> 01:38:38.000
<v Speaker 1>we wouldn't be surprised to see it here before next summer.

1866
01:38:38.060 --> 01:38:41.220
<v Speaker 1>Square definitely needs something to fill its RPG void before

1867
01:38:41.239 --> 01:38:45.270
<v Speaker 1>the yet unscheduled Final Fantasy XI comes out. But Kingdom

1868
01:38:45.310 --> 01:38:47.449
<v Speaker 1>Hearts is reviewed in this issue. But Kingdom Hearts is

1869
01:38:47.489 --> 01:38:49.270
<v Speaker 1>in this issue and they don't even mention Final Fantasy.

1870
01:38:49.850 --> 01:38:52.090
<v Speaker 1>It's weird. It's very strange.

1871
01:38:52.210 --> 01:38:52.569
<v Speaker 2>It's strange.

1872
01:38:53.050 --> 01:38:56.470
<v Speaker 1>But let's wrap up here. Yeah. Ty, can you imagine

1873
01:38:56.510 --> 01:38:58.949
<v Speaker 1>if they made, if Square made an RPG, like a

1874
01:38:58.970 --> 01:39:02.420
<v Speaker 1>modern RPG where Clive from Final Fantasy 16 and Noctis

1875
01:39:02.439 --> 01:39:05.680
<v Speaker 1>from Final Fantasy 15 teamed up with Bandit and Lucky's

1876
01:39:05.739 --> 01:39:10.449
<v Speaker 1>dad from Bluey? Like, that's the equivalent here. Yeah, no, 100%.

1877
01:39:10.439 --> 01:39:14.220
<v Speaker 1>Isn't that wild? Yeah, yeah, yeah. And it worked? And

1878
01:39:14.279 --> 01:39:17.119
<v Speaker 1>it was good? That's incredible. That'd be crazy.

1879
01:39:17.220 --> 01:39:17.800
<v Speaker 2>It's an achievement.

1880
01:39:18.060 --> 01:39:20.619
<v Speaker 1>It's an achievement. That'd be crazy. Um, What do you think?

1881
01:39:21.420 --> 01:39:23.439
<v Speaker 1>What do you think? Where do we land on this?

1882
01:39:24.920 --> 01:39:29.199
<v Speaker 2>I'm so torn because for a one page review, uh,

1883
01:39:29.380 --> 01:39:32.600
<v Speaker 2>it's laid out. Well, we got a lot of screenshots.

1884
01:39:33.039 --> 01:39:33.579
<v Speaker 1>Yeah.

1885
01:39:33.600 --> 01:39:36.720
<v Speaker 2>Um, good captions. We've got the one piece of, of key,

1886
01:39:36.779 --> 01:39:40.079
<v Speaker 2>literally key, her, her key blade character art here in

1887
01:39:40.100 --> 01:39:44.819
<v Speaker 2>the middle of Sora. Um, And then I do love this,

1888
01:39:44.890 --> 01:39:47.949
<v Speaker 2>how it stacks up against other competitors, you know, with

1889
01:39:47.970 --> 01:39:51.430
<v Speaker 2>the score. I love that edition from PSM. The text

1890
01:39:51.510 --> 01:39:53.329
<v Speaker 2>is brief, but good. We only get a little under

1891
01:39:53.350 --> 01:39:55.250
<v Speaker 2>a half page of text. And even then it's, it's,

1892
01:39:55.310 --> 01:39:58.409
<v Speaker 2>we're written around a couple of screenshots and pullouts, you know,

1893
01:39:59.050 --> 01:40:02.670
<v Speaker 2>and there's not, I think it's a well-written review and

1894
01:40:02.710 --> 01:40:07.130
<v Speaker 2>the score eight makes sense. May not be squares best RPG,

1895
01:40:07.470 --> 01:40:10.050
<v Speaker 2>but it definitely has some of the best voice acting

1896
01:40:10.090 --> 01:40:14.770
<v Speaker 2>and characters ever. Action-based fighting is definitely welcome as well.

1897
01:40:14.789 --> 01:40:17.909
<v Speaker 1>But again, all of this really.

1898
01:40:17.770 --> 01:40:20.590
<v Speaker 2>Good stuff kind of leads up to the big gaping, okay,

1899
01:40:20.609 --> 01:40:24.189
<v Speaker 2>well then why didn't this get the treatment and coverage

1900
01:40:24.310 --> 01:40:26.680
<v Speaker 2>that a mainline Squaresoft.

1901
01:40:26.319 --> 01:40:27.090
<v Speaker 1>RPG should get?

1902
01:40:28.470 --> 01:40:30.279
<v Speaker 2>How come we don't have more of the Final Fantasy

1903
01:40:30.319 --> 01:40:34.189
<v Speaker 2>stuff included in this review if you are trying to

1904
01:40:34.229 --> 01:40:37.250
<v Speaker 2>pitch it? Because we've read this before where reviewers are going, hey,

1905
01:40:37.270 --> 01:40:41.170
<v Speaker 2>I mean, even with Squaresoft RPGs specifically, Chrono Trigger, right?

1906
01:40:41.409 --> 01:40:46.550
<v Speaker 2>Final Fantasy VI, right? We've seen this same publishing company,

1907
01:40:46.689 --> 01:40:50.329
<v Speaker 2>some of these same people involved go, you might not

1908
01:40:50.390 --> 01:40:53.409
<v Speaker 2>like RPGs. You might think you don't like RPGs. Play

1909
01:40:53.449 --> 01:40:57.449
<v Speaker 2>this RPG, right? So we've seen reviewers go out and say,

1910
01:40:57.869 --> 01:41:00.130
<v Speaker 2>This game is worth your time. If you like, if

1911
01:41:00.170 --> 01:41:03.220
<v Speaker 2>you do like games sort of like this, play this game. And,

1912
01:41:03.340 --> 01:41:07.100
<v Speaker 2>and Frost literally wraps this up by making that plea

1913
01:41:07.140 --> 01:41:09.579
<v Speaker 2>and going, don't dismiss this because it's a Disney thing.

1914
01:41:09.699 --> 01:41:13.520
<v Speaker 2>Don't dismiss this because it looks kiddy and cartoony, but

1915
01:41:13.539 --> 01:41:18.020
<v Speaker 2>then doesn't include anything that might actually compel me to

1916
01:41:18.079 --> 01:41:18.899
<v Speaker 2>do that. Yeah.

1917
01:41:19.039 --> 01:41:19.239
<v Speaker 1>Right.

1918
01:41:19.359 --> 01:41:19.600
<v Speaker 2>Exactly.

1919
01:41:19.619 --> 01:41:23.189
<v Speaker 1>I just, I don't get that. Like I, I can't

1920
01:41:23.229 --> 01:41:27.069
<v Speaker 1>square that circle. Hey. Oh, hey, hey, hey.

1921
01:41:27.670 --> 01:41:32.539
<v Speaker 2>Yeah, so we might need to ask Frosty about this

1922
01:41:32.560 --> 01:41:37.640
<v Speaker 2>a little bit. So unfortunately, I'm pending some sort of

1923
01:41:37.739 --> 01:41:41.000
<v Speaker 2>explanation of why this is the direction he took for

1924
01:41:41.020 --> 01:41:43.279
<v Speaker 2>the review and then didn't include any of the things

1925
01:41:43.300 --> 01:41:46.970
<v Speaker 2>that would actually sell me on that idea. We don't

1926
01:41:46.979 --> 01:41:49.970
<v Speaker 2>even have halves in here. I kind of want to

1927
01:41:50.010 --> 01:41:51.149
<v Speaker 2>give this a six and a half.

1928
01:41:51.689 --> 01:41:52.189
<v Speaker 1>Six and a half.

1929
01:41:52.689 --> 01:41:54.409
<v Speaker 2>Six and a half Keyblades out of ten.

1930
01:41:54.770 --> 01:41:57.680
<v Speaker 1>Six and a half Keyblades out of ten. I think

1931
01:41:58.239 --> 01:42:01.579
<v Speaker 1>that's reasonable, and I think for the same reasons, I'm

1932
01:42:01.600 --> 01:42:04.199
<v Speaker 1>going to give it probably a little lower than you.

1933
01:42:04.460 --> 01:42:07.180
<v Speaker 1>In a vacuum, I think it's a pretty good review.

1934
01:42:07.199 --> 01:42:09.600
<v Speaker 1>It's well-written. Like you said, the layout looks really good.

1935
01:42:09.619 --> 01:42:13.319
<v Speaker 1>At the time, it probably would have made sense to me,

1936
01:42:14.149 --> 01:42:16.770
<v Speaker 1>but in hindsight and knowing what I know about Kingdom

1937
01:42:16.789 --> 01:42:18.649
<v Speaker 1>Hearts and knowing what I know about the rest of

1938
01:42:18.670 --> 01:42:22.649
<v Speaker 1>the magazine... uh i just feel like the omission of

1939
01:42:22.670 --> 01:42:27.170
<v Speaker 1>final fantasy is just mind-boggling to me and so i

1940
01:42:27.210 --> 01:42:30.050
<v Speaker 1>would go i'd probably go down to a five um

1941
01:42:30.609 --> 01:42:33.470
<v Speaker 1>in a vacuum probably an eight i think it's a

1942
01:42:33.529 --> 01:42:36.930
<v Speaker 1>pretty decent review otherwise but like yeah with context i

1943
01:42:36.970 --> 01:42:39.800
<v Speaker 1>gotta bring that down to a five um i don't

1944
01:42:39.810 --> 01:42:41.539
<v Speaker 1>think you can be like hey man take this game

1945
01:42:41.579 --> 01:42:46.949
<v Speaker 1>seriously it's not just like kiddie like cartoony stuff like

1946
01:42:47.229 --> 01:42:49.609
<v Speaker 1>please like give it a chance and then not put

1947
01:42:49.670 --> 01:42:51.550
<v Speaker 1>any of the stuff that like makes it really compelling

1948
01:42:51.590 --> 01:42:54.789
<v Speaker 1>in there it's just uh i just can't yeah i

1949
01:42:54.829 --> 01:42:57.210
<v Speaker 1>can't wrap those two ideas together.

1950
01:42:58.180 --> 01:43:01.579
<v Speaker 2>Yeah me neither me neither okay all right that is

1951
01:43:01.760 --> 01:43:07.060
<v Speaker 2>our review of psm's review of kingdom hearts one to

1952
01:43:07.079 --> 01:43:10.140
<v Speaker 2>be clear did we get it right leave our review

1953
01:43:10.159 --> 01:43:12.430
<v Speaker 2>review at apple podcast post it as a comment on

1954
01:43:12.439 --> 01:43:14.109
<v Speaker 2>youtube we will read the best ones on the air

1955
01:43:14.130 --> 01:43:16.960
<v Speaker 2>and hey Go around and pass this show around to

1956
01:43:17.039 --> 01:43:18.539
<v Speaker 2>all of your friends like it's third grade and we're

1957
01:43:18.560 --> 01:43:22.800
<v Speaker 2>on the playground. Shout us out on Blue Sky, YouTube, TikTok,

1958
01:43:22.979 --> 01:43:26.520
<v Speaker 2>at FunFactorPod. Special thanks go to MillenniumFalc for all our

1959
01:43:26.560 --> 01:43:29.439
<v Speaker 2>amazing original music. Check out his work and incredible Windows

1960
01:43:29.439 --> 01:43:35.069
<v Speaker 2>95 website at MillenniumFalc.com. Unlike these old magazines, you won't.

1961
01:43:35.010 --> 01:43:37.050
<v Speaker 1>Have to wait a whole month for your next installment.

1962
01:43:37.329 --> 01:43:38.090
<v Speaker 1>We drop new.

1963
01:43:38.010 --> 01:43:42.350
<v Speaker 2>Episodes every two weeks. So go to FunFactorPod.com to follow

1964
01:43:42.390 --> 01:43:45.090
<v Speaker 2>our show and your podcatcher of choice. Please consider becoming

1965
01:43:45.109 --> 01:43:47.869
<v Speaker 2>a member of Fun Factor Ultra, our premium tiers that

1966
01:43:47.949 --> 01:43:53.270
<v Speaker 2>unlock ad-free episodes, bonus episodes, and the swanky members-only channels

1967
01:43:53.430 --> 01:43:57.970
<v Speaker 2>of our Discord. You also get the links to join

1968
01:43:58.010 --> 01:44:01.449
<v Speaker 2>the live stream sessions where we record these episodes just

1969
01:44:01.489 --> 01:44:04.529
<v Speaker 2>like we are right now. Join our members in chat.

1970
01:44:04.949 --> 01:44:08.159
<v Speaker 2>Ask questions, react live. You will get shouted out. You

1971
01:44:08.220 --> 01:44:09.859
<v Speaker 2>have heard it in this episode already.

1972
01:44:10.159 --> 01:44:10.979
<v Speaker 1>You'll hear it again.

1973
01:44:11.000 --> 01:44:16.720
<v Speaker 2>I promise you cannot miss the sign-up widget on our homepage, funfactorpod.com.

1974
01:44:16.859 --> 01:44:19.590
<v Speaker 2>If you do, you and we will have a maximum

1975
01:44:19.670 --> 01:44:20.810
<v Speaker 2>score in Fun Factor.

1976
01:44:38.010 --> 01:44:39.369
<v Speaker 1>Can you hold tight for a sec just while I

1977
01:44:39.390 --> 01:44:45.630
<v Speaker 1>share my screen sure um yeah that way I'm not

1978
01:44:45.670 --> 01:44:47.850
<v Speaker 1>looking like a doofus trying to share my.

1979
01:44:47.649 --> 01:44:53.630
<v Speaker 4>Screen you can make that jump good girl yeah totally

1980
01:44:56.510 --> 01:44:58.729
<v Speaker 4>we can flip segue to the flip yeah we can.

1981
01:45:00.229 --> 01:45:04.869
<v Speaker 1>Sorry just skipping ahead in my script here um you

1982
01:45:04.909 --> 01:45:11.579
<v Speaker 1>know Maybe we'll get to that later, actually. OK. One second.

1983
01:45:13.460 --> 01:45:19.539
<v Speaker 1>So the. I don't I guess that's true. Vice City. So, OK.

1984
01:45:23.260 --> 01:45:27.590
<v Speaker 1>I think, though. I was going to get you to

1985
01:45:27.619 --> 01:45:32.569
<v Speaker 1>read a letter here, but I think we'll just move on. OK. So, yeah.

1986
01:45:33.470 --> 01:45:34.850
<v Speaker 1>Let me see if I had anything after that.

1987
01:45:36.060 --> 01:45:41.029
<v Speaker 2>But, yeah, one game for the first time again.

1988
01:45:41.050 --> 01:45:46.689
<v Speaker 1>All right, back. I can't believe we forgot X versus Sever. Well,

1989
01:45:46.710 --> 01:45:49.949
<v Speaker 1>we've already discussed that, and neither of us played it. So,

1990
01:45:50.010 --> 01:45:53.779
<v Speaker 1>you know. I have since played it. Sure, sure, sure. Okay.

1991
01:45:53.880 --> 01:45:55.119
<v Speaker 1>All right. There, there. Yeah.

1992
01:45:56.920 --> 01:46:01.279
<v Speaker 2>So, I wish I had.

1993
01:46:02.630 --> 01:46:05.010
<v Speaker 1>Game Boy Advance games. There's got to be some good ones.

1994
01:46:05.810 --> 01:46:08.619
<v Speaker 1>Asterix and Oblix. Is that the crazy 3D one? Oh,

1995
01:46:08.619 --> 01:46:13.079
<v Speaker 1>the comic. Yeah, yeah, yeah. Right? Yeah, there's some good

1996
01:46:13.140 --> 01:46:17.970
<v Speaker 1>ones here. Okay. Let's see what else. This is great.

1997
01:46:18.270 --> 01:46:19.109
<v Speaker 1>This is great audio.

1998
01:46:19.449 --> 01:46:19.829
<v Speaker 2>Everybody.

1999
01:46:19.869 --> 01:46:22.069
<v Speaker 1>Yeah, it is. No, it isn't.
