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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

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<v Speaker 1>your host from giant bomb dot com. Thank you for

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<v Speaker 1>tuning in. In this episode, we're going to be talking

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<v Speaker 1>about a silent hill in every pot, and everyone but

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<v Speaker 1>Mike loves Splatoon Raiders. It's gonna be a good one

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<v Speaker 1>because we have Jeff Backler on the show.

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<v Speaker 2>Jeff, how are you doing?

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<v Speaker 3>I'm doing well. I'm wearing the gaming shirt I got

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<v Speaker 3>in my subscription box. It's super sick. Apparently Katamari Damassy

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<v Speaker 3>is the thing I like and I but no, I'm kidding.

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<v Speaker 3>I'm a diehard. Yeah, I'm og soon as again came.

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<v Speaker 1>At first one like I was like, I gotta get

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<v Speaker 1>this game. I have no idea really what it's going

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<v Speaker 1>to be about, but uh yeah, right from the beginning

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<v Speaker 1>I was there for Katamari.

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<v Speaker 2>So I'm very excited about that shirt. Looking good.

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<v Speaker 3>Thank you, Thank you pal. I'm very happy to be

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<v Speaker 3>here on Jeff Jeff's Games Morning.

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<v Speaker 2>That's right. Yeah, I'm uh, I am.

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<v Speaker 1>I played a little bit of Splatoon Raiders and now

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<v Speaker 1>I'm like, I'm trying to wait and see if I'm

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<v Speaker 1>gonna end up agreeing with Mike or we have a

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<v Speaker 1>story here about doing very well with the user reviews.

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<v Speaker 1>But that's what I have been playing since I got back.

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<v Speaker 1>You've been playing anything back? Are you been checking in

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<v Speaker 1>on any games this week?

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<v Speaker 3>Yeah, I've been trying to convince myself that I should

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<v Speaker 3>play more of Halo y same.

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<v Speaker 2>Yes, Uh.

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<v Speaker 3>If I could just insert a little aside here, I've

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<v Speaker 3>been soft locked no less than four times now in

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<v Speaker 3>this game because like, the war Hoog will get stuck

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<v Speaker 3>on a rock or something, and then I can't get

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<v Speaker 3>back into it. The game like, won't let me drive

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<v Speaker 3>the war Hoog when it's like, you know, sort of

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<v Speaker 3>split on something weird and I have to restart the checkpoint.

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<v Speaker 3>Guess where the checkpoint was. It was right after my

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<v Speaker 3>war Hoog got stuck, So I know, Yeah, it's happened.

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<v Speaker 3>I'm not Joe, I shit you not. It happened twice

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<v Speaker 3>last night, and I was like, what the fuck is

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<v Speaker 3>going on? Yes, chat mechanize. I had to malay the

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<v Speaker 3>shit out of my warhaw so that it moved a

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<v Speaker 3>few frames off whatever collision was happening, so that it

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<v Speaker 3>could detect the opportunity to enter and drive it again.

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<v Speaker 3>Look I think, Yeah, I'm having an okay time with it.

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<v Speaker 3>I feel bad about shooting grunts. We've talked about this,

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<v Speaker 3>of course, but yeah, I don't know. I'm waiting for

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<v Speaker 3>a couple other things to open up for me. But

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<v Speaker 3>that's what I'm playing right now.

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<v Speaker 1>Yeah, I have not had those experiences yet, but definitely

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<v Speaker 1>sounds a little bit like Halo.

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<v Speaker 2>I don't know. I'll probably stick with it for a.

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<v Speaker 1>Little bit longer, but yeah, there's other games coming, and

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<v Speaker 1>once those get in my purview here, I'll probably drop it.

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<v Speaker 1>It's nothing, not like the game has any problems. I'm

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<v Speaker 1>just not like overwhelmed with the emotions to play that

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<v Speaker 1>game or something like.

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<v Speaker 3>It's a rest stop game, you know what I mean. Right,

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<v Speaker 3>I'm a little bill in there waiting for the tank

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<v Speaker 3>to fill up and then I'm bouncing off this thing.

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<v Speaker 2>Yeah, yes, Zacy Sacy says street Fighter two.

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<v Speaker 3>Yea.

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<v Speaker 1>I am imagining Ken coming out and just beating the

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<v Speaker 1>shit out of the war Hug thinks it's.

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<v Speaker 3>Kind of what I had to do. My other guys

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<v Speaker 3>are like, what are you doing. I'm like, I gotta

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<v Speaker 3>move this all right, I need the PCs like stop,

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<v Speaker 3>don't do that.

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<v Speaker 2>I'm not walking. Yeah, it's insane.

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<v Speaker 1>All right, let's explain ourselves. We're giant Bomb. Go to

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<v Speaker 1>If you do, you are supporting independent games media. We're

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<v Speaker 1>of fun, cool stuff like the recent road trip, and

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<v Speaker 2>It also gets you ad free versions of the show.

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<v Speaker 1>As far as this show goes most weekdays, I Jeff

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<v Speaker 1>Greb will help piece your gaming life back together. That

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<v Speaker 1>includes breaking news and maybe even some of our own

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<v Speaker 1>original reporting. For all these topics, I'll get the input

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<v Speaker 1>of a bona fide expert who will make me look smart.

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<v Speaker 1>If you were watching live on twitch welcome, You can

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<v Speaker 1>always listen to the show later on podcast feeds by

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<v Speaker 1>searching for game Mes Mornings, or find the RSS feed

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<v Speaker 1>on giant bomb dot com. You can also catch the

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<v Speaker 1>show later with chapters and timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the morning mess with. Double Fine has laid

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<v Speaker 1>off twenty three staff after going independent. This is from

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<v Speaker 1>Chris going In at VGC. Double Fine Productions has announced

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<v Speaker 1>that it has laid off twenty three members of its

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<v Speaker 1>development staff. The studio, founded in two thousand by former

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<v Speaker 1>LucasArts veteran Tim Schaeffer, was acquired by Mike, was acquired

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<v Speaker 1>by Microsoft in twenty nineteen and developed rad psychoedouts to Keeper,

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<v Speaker 1>KILLN After and KILLN after That. Following news last month

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<v Speaker 1>that Xbox planned to cut thousands of jobs as part

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<v Speaker 1>of what CEO Asha Sharma called the most significant restructure

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<v Speaker 1>in Xbox history, however, a number of Microsoft owned studios

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<v Speaker 1>to faced closure. Some of those studios started negotiating with

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<v Speaker 1>Xbox to go independent in an attempt to avoid complete closure,

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<v Speaker 1>and Double Find was successful in these negotiations, along with

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<v Speaker 1>South of Midnight studio Compulsion Games. As a newly independent studio, however,

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<v Speaker 1>Double Find has found itself having to cut costs to

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<v Speaker 1>remain a going concern, which it says has led to

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<v Speaker 1>layoffs Double Find Today, Double Find Productions let go of

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<v Speaker 1>twenty three members of our staff. As a small, tightly

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<v Speaker 1>knit team, these actions are not taking lightly taken lightly.

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<v Speaker 2>Only the survival.

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<v Speaker 1>Of our of our studio would ever make us consider

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<v Speaker 1>such a painful action. Our transition to becoming an independent

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<v Speaker 1>company also means becoming a size that we can sustain. See,

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<v Speaker 1>I mean, I think everyone knew this was part of it, right,

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<v Speaker 1>Like the idea here of Microsoft, Oh, we're laying off

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<v Speaker 1>these people and then we're going to let these teams go.

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<v Speaker 2>Well, those are also layoffs.

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<v Speaker 1>Those are job cuts that no longer exist that a

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<v Speaker 1>new company, newly formed as independent will have to sort

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<v Speaker 1>of create out like out of thin air.

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<v Speaker 2>For the most part, not entirely.

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<v Speaker 1>Obviously, having the infrastructure there to take a studio independent

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<v Speaker 1>and start making stuff well ensure some of those jobs

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<v Speaker 1>can transition.

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<v Speaker 2>But the money's gone.

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<v Speaker 1>The money was coming from Microsoft and now it disappeared,

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<v Speaker 1>So they were always going to have to probably make

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<v Speaker 1>these cuts. So it's like, yeah, double fine, is lay

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<v Speaker 1>enough twenty three staff? This is still part of the

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<v Speaker 1>Xbox layoffs though, right, that's right?

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<v Speaker 3>What are we so is the implication that there is

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<v Speaker 3>no new backer here? Or I mean sounds like no, right,

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<v Speaker 3>if there is nothing to support staffing these twenty three

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<v Speaker 3>people that are having to be let go after this independence.

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<v Speaker 1>Yes, so that's what it seems to be the case

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<v Speaker 1>for both Double Fine and Compulsion that they quickly were

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<v Speaker 1>able to extricate themselves from Xbox from Microsoft, but any

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<v Speaker 1>conversations that might have been involved with new publishers, new

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<v Speaker 1>financial backers, or very early and are nowhere near completion

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<v Speaker 1>when it came time to actually make these the jump

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<v Speaker 1>to independent.

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<v Speaker 2>So yeah, yeah, if.

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<v Speaker 1>There's money waiting in the wings, it's not like it's

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<v Speaker 1>it's probably not happening anytime soon. And so yeah, they're

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<v Speaker 1>they're kind of out there on their own, which means,

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<v Speaker 1>you know, I believe that Double Find took all of

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<v Speaker 1>their IP with them, right, So they're they're selling video games, right,

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<v Speaker 1>they have income from that, and that's it. That's probably

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<v Speaker 1>what the budget that they are sort of giving themselves of, like, hey,

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<v Speaker 1>we make a certain amount of income from selling our

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<v Speaker 1>catalog games. We can rely on that, and then if

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<v Speaker 1>we want to staff back up or grow again, it

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<v Speaker 1>will really have to come from getting a big third

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<v Speaker 1>party partner to come in with some money to publish

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<v Speaker 1>one of our games, and it's not easy to do that,

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<v Speaker 1>right now, that's kind of all you hear, is like

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<v Speaker 1>how difficult it is to find that cash?

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<v Speaker 3>No, and I don't know how much reporting there is

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<v Speaker 3>on the specificity of their IP ownership either, right, Like

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<v Speaker 3>does it does it mean, like you know, fully sort

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<v Speaker 3>of being able to capture all the revenue from the

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<v Speaker 3>legacy library of stuff like the or is it only

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<v Speaker 3>stuff since acquisition? Like what is how does all that work?

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<v Speaker 3>I think the thing everyone you know should not lose,

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<v Speaker 3>should not should be still able to take away from

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<v Speaker 3>this is that it is like you said, the you know,

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<v Speaker 3>the sort of fallout from Microsoft's decisions, right, Like, this

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<v Speaker 3>is a thing that was brought on by that. I

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<v Speaker 3>don't want I don't want them to get away with

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<v Speaker 3>any sort of like you know, avoiding negative press after

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<v Speaker 3>this is announced, because this happened because of the divestment.

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<v Speaker 1>Yeah, I mean they clearly we're trying to shape this

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<v Speaker 1>in such a way, Like going back I think to

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<v Speaker 1>the leaks about hey, these these teams.

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<v Speaker 2>Might get closed down.

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<v Speaker 1>Oh no, they're in negotiations to sort of go independent,

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<v Speaker 1>and like they framed it in such a way that

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<v Speaker 1>when they did go independent, it will it.

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<v Speaker 2>Looked like the best case scenario.

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<v Speaker 1>It looked like, okay, yeah, these these teams aren't going

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<v Speaker 1>to get shut down. So you know, you would see

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<v Speaker 1>the boot looking fanboys out there being like.

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<v Speaker 2>Sarah, I heard it was going to be a bloodbath.

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<v Speaker 2>This isn't a bloodbath.

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<v Speaker 1>These things aren't closing, and it's say, oh, honey, you

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<v Speaker 1>just can't see that they really did pull wool over

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<v Speaker 1>your eyes or you're happy to help them do it.

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<v Speaker 1>And yeah, the money that was going into this industry

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<v Speaker 1>from Xbox, into these studios evaporated, and that meant that

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<v Speaker 1>was always going to mean job cuts.

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<v Speaker 2>And it's like this.

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<v Speaker 1>Distracts from the fact that there's other unsung cuts happening,

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<v Speaker 1>including that we keep saying it a bunch of contractors,

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<v Speaker 1>a bunch of contract studios getting completely the rug pulled

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<v Speaker 1>out from underneath them, and those people, those contract studios

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<v Speaker 1>have jobs that they are cutting that will not be

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<v Speaker 1>counted toward the eventual what was at thirty two hundred

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<v Speaker 1>total that Xbox is saying that they are going to cut.

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<v Speaker 1>It's like, oh, yeah, so these cuts are way worse already.

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<v Speaker 1>And yet we're still celebrating the fact that this team

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<v Speaker 1>now has to go out but is essentially the worst

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<v Speaker 1>time to find funding for a game in a very

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<v Speaker 1>long time.

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<v Speaker 2>Yeah.

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<v Speaker 3>I also got to stop seeing this fucking quote. I

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<v Speaker 3>gotta stop seeing this quote the most significant restructure and

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<v Speaker 3>Xbox stop saying so I don't want to that implies

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<v Speaker 3>some sort of like achievement, that implies some sort of

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<v Speaker 3>like awesome thing. Just shut up, shut up. I don't

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<v Speaker 3>want to hear that anymore.

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<v Speaker 2>Stop.

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<v Speaker 1>Yeah, there's a sort of no humanity in these uh

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<v Speaker 1>in these quotes, and that one feels especially sort of detached.

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<v Speaker 2>From from what is actually happening here. You know.

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<v Speaker 1>They also call it stuff like this is the reset,

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<v Speaker 1>and everyone, I think asks the right question that reset

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<v Speaker 1>to what what is what is the thing that Xbox

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<v Speaker 1>considers to be zero that they are going to reset

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<v Speaker 1>to and build back from?

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<v Speaker 2>Right?

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<v Speaker 3>Right, reset implies a rebuild, right like reset replies like

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<v Speaker 3>wiping the slate clean and like, you know, going to

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<v Speaker 3>some sort of rehab of sobriety and like you know,

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<v Speaker 3>getting a new start on life. It doesn't mean like, oh,

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<v Speaker 3>we murdered everyone. That's not the reset, Like, come on, right, Yeah,

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<v Speaker 3>and the.

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<v Speaker 1>Vision still is very fuzzy on how they get to

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<v Speaker 1>that rebuild or whatever. Right now, it still feels like

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<v Speaker 1>the goal is cut as much costs as possible, make.

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<v Speaker 2>This lean for whatever purpose, whether that.

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<v Speaker 1>Is just to make just to spend less money on

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<v Speaker 1>this thing, or to make it easier to eventually offload,

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<v Speaker 1>which continues to feel like a possibility here. Meanwhile, Xbox

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<v Speaker 1>had some issues where Xbox Live I guess I don't

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<v Speaker 1>do they even call it Xbox Live anymore. Their internet

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<v Speaker 1>services went out. There was a big outage, and people

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<v Speaker 1>obviously during this could not launch a bunch of like

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<v Speaker 1>digital games that they owned that required sort of authentication

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<v Speaker 1>through servers. There was issues with like, you know, talking

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<v Speaker 1>to friends or whatever. All these problems with the Xbox services,

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<v Speaker 1>but it also affected physical games. If you had a

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<v Speaker 1>disc and you put it into your system, it also

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<v Speaker 1>tried to reach out to a server and said, hey,

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<v Speaker 1>you can't play this, and Xbox like, hey, that's actually

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<v Speaker 1>not the way it's supposed to work, and we are

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<v Speaker 1>going to fix that in the future. So Microsoft now

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<v Speaker 1>says physical game, our physical Xbox games are subject to

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<v Speaker 1>entitlement verification. Although discs are supposed to remain playable offline.

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<v Speaker 1>During Sunday's nearly day long Xbox outage, some consoles failed

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<v Speaker 1>to use the saved entitlements that normally let those disc

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<v Speaker 1>discs launch without contacting Microsoft. Yeah yeah, some of those.

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<v Speaker 1>Yeah they failed. Excuse me. An upcoming system update is

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<v Speaker 1>intended to prevent that failure from happening again. Xbox CTO

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<v Speaker 1>Scott Van Valet attributed the broader outage to an external

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<v Speaker 1>licensing service. So we kind of got some details about

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<v Speaker 1>this yesterday and didn't know exactly what it was. He said,

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<v Speaker 1>the company will conduct a full post incident review, hard

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<v Speaker 1>in the dependencies used for signing and game launching, improved

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<v Speaker 1>detection and containment, blah blah blah, and communicate more clearly

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<v Speaker 1>during future events.

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<v Speaker 2>Toms like that. I know. Yeah right. It's like, okay, buddy.

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<v Speaker 1>People just want to play their games and you're out

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<v Speaker 1>here being like this is the next broader outage will

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<v Speaker 1>be better.

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<v Speaker 2>Okay.

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<v Speaker 1>So that does feel like they're still trying to make

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<v Speaker 1>it feel like, yeah, discs have a special access path

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<v Speaker 1>towards you being able to play them because you have

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<v Speaker 1>a physical verification thing you can put it in the

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<v Speaker 1>system and it should just work.

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<v Speaker 2>Uh, and you know, it.

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<v Speaker 1>Does feel like Okay, yeah, that's that's what people want

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<v Speaker 1>to hear. It didn't work, And it does feel like

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<v Speaker 1>you Xbox are about to go the pathway that PlayStation

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<v Speaker 1>is setting out right now of at the very least

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<v Speaker 1>extremely de emphasizing of physical media, if not fully pulling

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<v Speaker 1>that out of the next system. But they're they're they're

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<v Speaker 1>saying the thing where the hey, no, your discs should

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<v Speaker 1>have that functionality going forward, and we're sorry it didn't work.

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<v Speaker 1>Does this like feel like a weird moment to remind

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<v Speaker 1>everybody that disks function that way when it doesn't feel

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<v Speaker 1>like the future of discs themselves is very certain.

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<v Speaker 3>I mean, it couldn't happen at at at a more

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<v Speaker 3>suspicious time, right, Like yeah, it's it's certainly not encouraging

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<v Speaker 3>in any sense I think, you know again, and knowing

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<v Speaker 3>what we know now about not being able to trust

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<v Speaker 3>anything that comes out of that camp at all, you

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<v Speaker 3>just I guess have to kind of live in this

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<v Speaker 3>very precarious situation of like, yeah, this demonstrates the fragility

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<v Speaker 3>of having physical media and the reliance on that working

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<v Speaker 3>with what is being called an external licensing service, which

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<v Speaker 3>implies that like Xbox doesn't have that in house, they

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<v Speaker 3>like somehow have a third party service verifying all and

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<v Speaker 3>authenticating like discs, and that system talks to the Xbox

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<v Speaker 3>network and gives them the okay even though these things

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<v Speaker 3>are supposed to work without having to call home.

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<v Speaker 2>I don't get it.

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<v Speaker 3>Yeah, I mean, you know, I don't know. It's certainly

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<v Speaker 3>not a good sign. If you've got hardware with a

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<v Speaker 3>disk drive. I feel like that is now this valuable

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00:14:59.240 --> 00:15:01.480
<v Speaker 3>collector's item. Don't get rid of that, hold on to

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<v Speaker 3>that thing. Yeah, certainly not an encouraging forecast for our

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<v Speaker 3>you know, software ownership future.

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<v Speaker 1>Yeah, it's I still feel like if if Xbox is

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<v Speaker 1>serious about this reset or whatever and re establishing its

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<v Speaker 1>platform as a place for people to buy buy games,

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<v Speaker 1>and that you know, specifically the console, they're they're making

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<v Speaker 1>a bigger deal about Xbox console exclusives.

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<v Speaker 2>Games they'll be on PC but then not on PlayStation. Uh.

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<v Speaker 2>And the reason you do that is to sell more

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<v Speaker 2>Xbox consoles.

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<v Speaker 3>Uh.

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<v Speaker 1>So it's like, Okay, they're they're serious about that side

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<v Speaker 1>of the business. You supposedly they are presenting their themselves

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<v Speaker 1>as being serious about it. Well, one thing you could

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<v Speaker 1>do in this moment clearly is to say, hey, we

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<v Speaker 1>are going to be different than Sony when it comes

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<v Speaker 1>to physical media and support it for longer. No promise

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<v Speaker 1>is about forever, but support it for longer. And they

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<v Speaker 1>have a sort of reverse Xbox One PlayStation for a

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<v Speaker 1>moment where they could say we're we're the disc side

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<v Speaker 1>of the of the argument now, and so if you're

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<v Speaker 1>mad at Sony, come to us. And I don't know

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<v Speaker 1>all these opportunities to do that, and they haven't said

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<v Speaker 1>that yet when they were like, hey, we're going to

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<v Speaker 1>decide today four hours later that we are going to

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<v Speaker 1>make years of more exclusive like moments before Summer Game

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<v Speaker 1>Fest and kind of change the language on that if

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<v Speaker 1>they're willing to act really fast on stuff like that,

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<v Speaker 1>but not on this. To me, it sounds like no,

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<v Speaker 1>Microsoft is going to keep going in that direction of

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00:16:30.639 --> 00:16:35.159
<v Speaker 1>discs will be deprecated as well, and it's unfortunate, like, oh,

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<v Speaker 1>I thought these companies were still competing. That would be

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00:16:37.519 --> 00:16:41.240
<v Speaker 1>such a moment of competition. It doesn't feel like that's

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<v Speaker 1>in the cards, right.

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00:16:42.799 --> 00:16:46.279
<v Speaker 3>It doesn't. And again, this really all goes back to

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00:16:46.360 --> 00:16:50.320
<v Speaker 3>the trust that they completely obliterated in front of the

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00:16:50.480 --> 00:16:54.240
<v Speaker 3>entire world, yes, back in June. You know, it's the

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00:16:54.279 --> 00:16:56.559
<v Speaker 3>same story over and over again. Forgive me if you

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00:16:56.639 --> 00:16:58.879
<v Speaker 3>hear wood chipping going on in the lawn. They are

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<v Speaker 3>we're good, kind of which we said, chopping up some

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00:17:01.759 --> 00:17:06.359
<v Speaker 3>trees from storms we've had. Yeah, it is us. There's

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00:17:06.440 --> 00:17:11.000
<v Speaker 3>just no like trust. There's no faith invested in any

347
00:17:11.039 --> 00:17:12.440
<v Speaker 3>of the things that are coming out of their mouth.

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<v Speaker 3>So I hate to just sort of like paint everything

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<v Speaker 3>with such a broad brush, but like, this is the

350
00:17:16.960 --> 00:17:20.160
<v Speaker 3>reality of it now, and I don't think anything will

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<v Speaker 3>really change that dynamic. I think the proof will be

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00:17:23.839 --> 00:17:27.079
<v Speaker 3>in the pudding, you know. And I don't care what

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<v Speaker 3>they say. What matters is what they do, and those

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00:17:30.119 --> 00:17:33.720
<v Speaker 3>actions will speak louder than their you know, sort of

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<v Speaker 3>like messaging whatever pr sort of stuff they are putting

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00:17:37.160 --> 00:17:40.720
<v Speaker 3>out there. That's what's going to resonate, That is what's

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00:17:40.759 --> 00:17:45.039
<v Speaker 3>going to be tangible, and we'll be able to sort

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<v Speaker 3>of conduct analysis on the other side of that stuff. Yeah, I.

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<v Speaker 2>Don't know.

360
00:17:51.880 --> 00:17:54.079
<v Speaker 3>I just can't see a future where like they are

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<v Speaker 3>somehow capturing the good guy energy of being the physical

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00:17:57.640 --> 00:18:01.160
<v Speaker 3>media you know brand like, honestly, do you do you

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<v Speaker 3>see that? Do you see that happening?

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<v Speaker 2>No?

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<v Speaker 1>I mean no, no, it's you know, it's there was

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<v Speaker 1>a five percent chance, just because I could see them

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<v Speaker 1>talking themselves into Like I could see Asha Sharma going

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<v Speaker 1>to copilot being like, all right, what are the opportunities

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<v Speaker 1>for today to make a make a difference here to

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<v Speaker 1>I kind of get people excited, and Coviolt would be like,

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<v Speaker 1>there's something about physical disc over at PlayStation maybe if

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<v Speaker 1>you took the different tach Like I could see her

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<v Speaker 1>talking herself into it and on that side of things.

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<v Speaker 2>But clear anything wrong.

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<v Speaker 3>I didn't like that, resigns.

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<v Speaker 2>I'm talking like that, respond that's gonna cost us money.

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<v Speaker 2>Disk drives her bad.

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<v Speaker 1>We are already losing money on our consoles, as we

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<v Speaker 1>will talk about in a story later in the show. Everybody,

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<v Speaker 1>all right, let's see here. Uh you know, let's get

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<v Speaker 1>to this one before we take the break. Your Coonambi

382
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<v Speaker 1>wants a new silent Hill every year.

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<v Speaker 2>Yeah.

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00:18:49.680 --> 00:18:51.119
<v Speaker 1>I think they they're at a point where it's like

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<v Speaker 1>that's actually a prop it's not a threat. That's exciting, uh,

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<v Speaker 1>Gabe Gerdwin, Kurt Indovino over at GameSpot Road from Kurt.

387
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<v Speaker 3>Kurt's delivering this message specifically to me.

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<v Speaker 1>Yes, it's like a telegram at your door, and he's

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00:19:06.119 --> 00:19:09.400
<v Speaker 1>singing it here. Over the past few years, we've seen

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<v Speaker 1>a major revival of the Silent Hill franchise, with twenty

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00:19:12.680 --> 00:19:17.000
<v Speaker 1>twenty four Silent Hill Too remake offering a spectacular reimagining

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<v Speaker 1>of one of the series' most beloved entries, while titles

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00:19:20.279 --> 00:19:23.680
<v Speaker 1>like Silent Hill f and Townfall propel the series forward

394
00:19:23.720 --> 00:19:26.599
<v Speaker 1>and seek to redefine what a Silent Hill game can be.

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<v Speaker 1>Turns out, having so many Silent Hill projects developed at

396
00:19:30.039 --> 00:19:33.279
<v Speaker 1>the same time was a deliberate strategy set by Konami

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<v Speaker 1>and a way to prove to fans that it's serious

398
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<v Speaker 1>about the franchise. Speaking to game Spot at a media

399
00:19:39.519 --> 00:19:43.960
<v Speaker 1>roundtable event, Konami producer motoy Okamoto made it clear that

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<v Speaker 1>the company views Silent Hill as a major part of

401
00:19:46.640 --> 00:19:49.039
<v Speaker 1>its business. The main reason why we decided to have

402
00:19:49.119 --> 00:19:51.559
<v Speaker 1>multiple titles in the works, like three games in the

403
00:19:51.559 --> 00:19:53.920
<v Speaker 1>works at the same time, was because we wanted to

404
00:19:53.960 --> 00:19:56.720
<v Speaker 1>convey to the players that Konami is serious about coming

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00:19:56.759 --> 00:19:59.559
<v Speaker 1>back into the gaming landscape. A part of the strategy

406
00:19:59.559 --> 00:20:02.000
<v Speaker 1>behind that was to work on multiple games at once

407
00:20:02.319 --> 00:20:04.599
<v Speaker 1>so that we can have annual releases or have an

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00:20:04.640 --> 00:20:08.039
<v Speaker 1>annual release of a new Silent Hill game every year.

409
00:20:08.400 --> 00:20:11.000
<v Speaker 1>That way players will know that it's not a facade.

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<v Speaker 1>We're serious about coming back into the gaming space and

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<v Speaker 1>providing players with new games.

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00:20:15.680 --> 00:20:18.640
<v Speaker 2>Say, but like having this idea of like, okay, first of.

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<v Speaker 1>All, recognizing that the Konami's sort of standing with gamers

414
00:20:24.160 --> 00:20:26.119
<v Speaker 1>had slipped quite a bit because it did seem like

415
00:20:26.160 --> 00:20:28.279
<v Speaker 1>they had abandoned that traditional audience.

416
00:20:28.720 --> 00:20:30.359
<v Speaker 2>Recognizing that Silent.

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<v Speaker 1>Hill is a very good way of sort of countering

418
00:20:33.279 --> 00:20:36.240
<v Speaker 1>that if they can do multiple games. But then being

419
00:20:36.279 --> 00:20:38.799
<v Speaker 1>able to do multiple games and so far make them

420
00:20:38.839 --> 00:20:41.039
<v Speaker 1>all pretty good, at least the big ones that I

421
00:20:41.079 --> 00:20:44.240
<v Speaker 1>know that like interactive television show thing was kind of

422
00:20:44.240 --> 00:20:46.240
<v Speaker 1>a joke that people hated, But I don't know what's

423
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<v Speaker 1>Silent Hell without one.

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<v Speaker 2>Of those as well.

425
00:20:48.319 --> 00:20:50.359
<v Speaker 1>But to have like two out of the three so

426
00:20:50.480 --> 00:20:52.519
<v Speaker 1>far hit really hard, and now we have the third

427
00:20:52.559 --> 00:20:54.759
<v Speaker 1>one upon us and seems like that that could be

428
00:20:54.839 --> 00:20:58.119
<v Speaker 1>excuse me, that could be good as well. I think

429
00:20:58.160 --> 00:21:00.920
<v Speaker 1>Konami's serious, and I think they moved exactly what they

430
00:21:00.920 --> 00:21:01.839
<v Speaker 1>were trying to prove here.

431
00:21:02.279 --> 00:21:04.759
<v Speaker 3>Yeah, the proof is in is in what's coming out?

432
00:21:04.839 --> 00:21:07.079
<v Speaker 3>And Jan and I actually just took a look at

433
00:21:07.519 --> 00:21:11.519
<v Speaker 3>town Fall. Video is up on the site now and

434
00:21:11.559 --> 00:21:14.799
<v Speaker 3>the YouTube channel. Uh it's you know the way I

435
00:21:14.880 --> 00:21:16.720
<v Speaker 3>kind of we discussed it, and the way I kind

436
00:21:16.720 --> 00:21:18.400
<v Speaker 3>of put it was like, oh, it almost seems like

437
00:21:18.400 --> 00:21:21.160
<v Speaker 3>they're kind of like franchising out Silent Hill, where it's like, oh,

438
00:21:21.160 --> 00:21:22.440
<v Speaker 3>what kind of some hell you want to do? What

439
00:21:22.519 --> 00:21:27.519
<v Speaker 3>kind of and uh, screen Burn, which which developed Townfall.

440
00:21:27.720 --> 00:21:30.559
<v Speaker 3>The way the story goes, I think, And Jan, you're listening,

441
00:21:30.680 --> 00:21:33.400
<v Speaker 3>keep me honest if I say something completely out of pocket.

442
00:21:34.599 --> 00:21:37.039
<v Speaker 3>They kind of just pitched this ta Konami, this this

443
00:21:37.119 --> 00:21:39.359
<v Speaker 3>idea of the story, and and I was like, Yeah,

444
00:21:39.359 --> 00:21:41.839
<v Speaker 3>this this dope, go for it. So I like the

445
00:21:41.920 --> 00:21:44.960
<v Speaker 3>idea that like Silent Hill, can have a new kind

446
00:21:45.000 --> 00:21:48.799
<v Speaker 3>of flavor on top of whatever story, Uh people want

447
00:21:48.799 --> 00:21:50.640
<v Speaker 3>to tell a team wants to tell. I think that's

448
00:21:50.680 --> 00:21:53.920
<v Speaker 3>really interesting. I think that rules. That's a smart way

449
00:21:53.920 --> 00:21:56.880
<v Speaker 3>to go about doing it. And what we saw, what

450
00:21:57.240 --> 00:21:59.400
<v Speaker 3>I watched of the b roll and what Jan has

451
00:21:59.480 --> 00:22:03.880
<v Speaker 3>played and has reported back, like they are doing kind

452
00:22:03.880 --> 00:22:06.440
<v Speaker 3>of they're pushing the they're moving the needle in the

453
00:22:06.440 --> 00:22:07.960
<v Speaker 3>way that I think is kind of smart and new

454
00:22:08.000 --> 00:22:11.200
<v Speaker 3>and fresh, especially with the sort of like pocket TV

455
00:22:11.480 --> 00:22:14.279
<v Speaker 3>mechanic that they've got going on in town Fall. I

456
00:22:14.279 --> 00:22:18.680
<v Speaker 3>think that's really smart. Uh yeah, I really dig it.

457
00:22:18.759 --> 00:22:21.920
<v Speaker 3>And this sort of design seems like it would lend

458
00:22:21.960 --> 00:22:25.279
<v Speaker 3>itself to this cadence of a new Silent Hill every year.

459
00:22:25.319 --> 00:22:28.240
<v Speaker 3>You know. It's like it's like the new Madden, you know,

460
00:22:28.279 --> 00:22:30.480
<v Speaker 3>and they just changed. They're just got update in the roster. No,

461
00:22:30.519 --> 00:22:34.200
<v Speaker 3>it's more than just updating the rosters, new locations, new stories,

462
00:22:34.599 --> 00:22:38.599
<v Speaker 3>but still having that same DNA. This is uh, this

463
00:22:38.680 --> 00:22:40.079
<v Speaker 3>is smart. You gotta give them credit.

464
00:22:40.680 --> 00:22:41.599
<v Speaker 2>Yeah, I think it's.

465
00:22:43.559 --> 00:22:45.440
<v Speaker 1>It's what we've kind of been saying for years, even

466
00:22:45.480 --> 00:22:48.359
<v Speaker 1>before Coonami like showed back up on the scene. With

467
00:22:48.680 --> 00:22:52.240
<v Speaker 1>this recent strategy, it's like, hey, it seems like Capcom

468
00:22:52.279 --> 00:22:54.240
<v Speaker 1>over there has got it all figured out right. They

469
00:22:54.240 --> 00:22:58.279
<v Speaker 1>have a way to at least every other year or

470
00:22:58.279 --> 00:23:00.640
<v Speaker 1>ever like one point five years to have something in

471
00:23:00.720 --> 00:23:04.480
<v Speaker 1>Resident Evil, whether that's a remake or a new game,

472
00:23:04.839 --> 00:23:07.400
<v Speaker 1>and then it also has it's got all of its

473
00:23:07.440 --> 00:23:10.319
<v Speaker 1>other pillars with Monster Hunter or whatever, and it delivers

474
00:23:10.319 --> 00:23:13.400
<v Speaker 1>on those relatively frequently. And then it's trying some other

475
00:23:13.440 --> 00:23:17.000
<v Speaker 1>stuff here or there. Why doesn't every publisher sort of

476
00:23:17.079 --> 00:23:19.200
<v Speaker 1>try this overall strategy?

477
00:23:19.680 --> 00:23:21.440
<v Speaker 2>And Konami, I think, looked at it.

478
00:23:21.440 --> 00:23:23.200
<v Speaker 1>It's like, oh, yeah, we actually should do that, and

479
00:23:23.240 --> 00:23:25.519
<v Speaker 1>it seems like they're building up in a reasonable way

480
00:23:25.559 --> 00:23:27.599
<v Speaker 1>to that. They're not like they didn't go whole hog

481
00:23:27.640 --> 00:23:29.240
<v Speaker 1>and try all of it at once. They're like, hey,

482
00:23:29.279 --> 00:23:31.960
<v Speaker 1>let's focus on the most important part, which does seem

483
00:23:31.960 --> 00:23:34.559
<v Speaker 1>to be get one of your main franchises back in

484
00:23:34.680 --> 00:23:36.599
<v Speaker 1>order and get people believing in it again.

485
00:23:37.720 --> 00:23:38.799
<v Speaker 2>They Capcom had.

486
00:23:38.640 --> 00:23:41.440
<v Speaker 1>To do that with Resident Evil has easily succeeded, and

487
00:23:41.480 --> 00:23:44.160
<v Speaker 1>now it's like bouncing back and forth between the remakes

488
00:23:44.200 --> 00:23:47.559
<v Speaker 1>and new games, and I think Silent Hill obviously stands

489
00:23:47.640 --> 00:23:50.440
<v Speaker 1>to do very similar to that. And then it also

490
00:23:50.480 --> 00:23:53.519
<v Speaker 1>seems like I could follow a similar arc of Yeah, okay,

491
00:23:53.559 --> 00:23:57.039
<v Speaker 1>now that people believe that Silent Hill is this going

492
00:23:57.119 --> 00:24:00.000
<v Speaker 1>concern when they see a new one's coming out, maybe

493
00:24:00.400 --> 00:24:02.640
<v Speaker 1>more people will than ever will decide to jump aboard

494
00:24:02.680 --> 00:24:04.920
<v Speaker 1>the train. It's like, oh, I know that I can

495
00:24:04.960 --> 00:24:07.359
<v Speaker 1>trust Konami to continue investing in this, so I'm not

496
00:24:07.359 --> 00:24:09.000
<v Speaker 1>going to be wasting my time if I want to

497
00:24:09.039 --> 00:24:12.160
<v Speaker 1>get into something new and really throw myself into the

498
00:24:12.200 --> 00:24:14.359
<v Speaker 1>lore and go back and play all the old games,

499
00:24:14.960 --> 00:24:16.960
<v Speaker 1>because it's like, oh yeah, if I do that, there's

500
00:24:17.039 --> 00:24:19.079
<v Speaker 1>going to be a franchise waiting for me on the

501
00:24:19.119 --> 00:24:19.799
<v Speaker 1>other side.

502
00:24:19.839 --> 00:24:22.119
<v Speaker 2>So it really just has worked out in about every

503
00:24:22.160 --> 00:24:23.000
<v Speaker 2>way that it could.

504
00:24:23.359 --> 00:24:26.240
<v Speaker 1>Now I guess the question is can Kunami sort of

505
00:24:26.279 --> 00:24:29.279
<v Speaker 1>expand on this that, Like you said, they are franchising

506
00:24:29.359 --> 00:24:30.880
<v Speaker 1>a lot of stuff out there, working with a lot

507
00:24:30.880 --> 00:24:34.559
<v Speaker 1>of sort of external studios again in a wise way,

508
00:24:34.680 --> 00:24:38.960
<v Speaker 1>like I think the Neo Boards did the Silent Hill

509
00:24:39.079 --> 00:24:40.960
<v Speaker 1>f game and that was like a support studio that

510
00:24:41.000 --> 00:24:43.039
<v Speaker 1>worked with Capcom, and I think Squerannic's on a bunch

511
00:24:43.039 --> 00:24:45.119
<v Speaker 1>of stuff. But it's like they have experience working with

512
00:24:45.160 --> 00:24:49.240
<v Speaker 1>these like Capcom, this successful publisher, let's go bring them

513
00:24:49.279 --> 00:24:49.680
<v Speaker 1>on board.

514
00:24:49.680 --> 00:24:50.200
<v Speaker 2>That's smart.

515
00:24:50.200 --> 00:24:52.680
<v Speaker 1>But the Konami also said they want to expand their

516
00:24:52.720 --> 00:24:56.279
<v Speaker 1>internal development as well. That's I mean this, there's gonna

517
00:24:56.279 --> 00:24:57.960
<v Speaker 1>be a chance that they hit a roadbump here. Do

518
00:24:58.000 --> 00:24:59.960
<v Speaker 1>you think they will be resilient enough to sort of

519
00:25:00.160 --> 00:25:02.599
<v Speaker 1>like keep pushing forward on the strategy.

520
00:25:03.319 --> 00:25:05.160
<v Speaker 3>That's a tough question to answer, but I I mean,

521
00:25:05.200 --> 00:25:08.880
<v Speaker 3>I do think they are playing it in a way

522
00:25:08.920 --> 00:25:13.319
<v Speaker 3>that seems thoughtful, right and sort of almost like future proofing.

523
00:25:13.920 --> 00:25:15.759
<v Speaker 3>And I do think that's playing out right. I do

524
00:25:15.759 --> 00:25:18.319
<v Speaker 3>think they're being kind of rewarded for it so far.

525
00:25:19.240 --> 00:25:22.559
<v Speaker 3>Uh it's it's you know, it's tough to tell, right, Like, okay,

526
00:25:22.799 --> 00:25:27.440
<v Speaker 3>uh so every indication is sort of saying like, oh,

527
00:25:27.720 --> 00:25:32.119
<v Speaker 3>town falls at the very least will be a solid experience, right.

528
00:25:32.720 --> 00:25:35.240
<v Speaker 3>I don't know, there's a fourth game, hit a roadbump, right,

529
00:25:35.279 --> 00:25:38.200
<v Speaker 3>and then where are we there? Right, I think we'll

530
00:25:38.240 --> 00:25:40.240
<v Speaker 3>have to sort of take the temperature if and when

531
00:25:40.279 --> 00:25:42.960
<v Speaker 3>that that that happens. But I do think they are

532
00:25:43.039 --> 00:25:46.559
<v Speaker 3>playing it in a way that feels calculated and and

533
00:25:46.880 --> 00:25:50.079
<v Speaker 3>feels kind of smart. It is, you know, just going

534
00:25:50.119 --> 00:25:53.440
<v Speaker 3>off off the reception of of f and how almost

535
00:25:53.559 --> 00:25:57.359
<v Speaker 3>universally uh uh, you know a lot of that game is.

536
00:25:57.400 --> 00:26:02.119
<v Speaker 3>It's it's definitely confidence inspiring for sure. I think how

537
00:26:02.160 --> 00:26:05.079
<v Speaker 3>you will go out and say selfishly like the horror

538
00:26:05.119 --> 00:26:08.640
<v Speaker 3>genre is probably the one little bright spot in the

539
00:26:08.640 --> 00:26:12.640
<v Speaker 3>world of games right now that seems to really be

540
00:26:12.799 --> 00:26:16.480
<v Speaker 3>hitting a groove, having a third, fourth, fifth, win, whatever

541
00:26:16.519 --> 00:26:19.799
<v Speaker 3>you want to call it. So those people like me

542
00:26:19.880 --> 00:26:24.079
<v Speaker 3>were eating well now for sure, but the precarious nature

543
00:26:24.119 --> 00:26:27.039
<v Speaker 3>of this industry certainly can't predict what would happen if

544
00:26:27.680 --> 00:26:32.160
<v Speaker 3>a substantial you know, speed bump lays ahead, right.

545
00:26:32.440 --> 00:26:33.079
<v Speaker 2>Yep, Yeah.

546
00:26:33.720 --> 00:26:37.000
<v Speaker 1>Rich Batic gamepoints that that Konami also has a new

547
00:26:37.079 --> 00:26:39.359
<v Speaker 1>version of its e football game on switch that got

548
00:26:39.440 --> 00:26:42.559
<v Speaker 1>rid of all the micro transactions micro transactions, so it's

549
00:26:42.640 --> 00:26:45.200
<v Speaker 1>kind of just like a new pro evolution soccer game.

550
00:26:45.559 --> 00:26:47.920
<v Speaker 1>That sounds cool. I might actually do exactly that.

551
00:26:48.119 --> 00:26:52.799
<v Speaker 3>There is something encouraging about the kind of like pushback

552
00:26:52.960 --> 00:26:57.480
<v Speaker 3>that the you know, that part of the world is

553
00:26:57.519 --> 00:27:00.200
<v Speaker 3>sort of like putting out there right like they're does

554
00:27:00.240 --> 00:27:02.839
<v Speaker 3>seem to be now at this moment, this tangible sort

555
00:27:02.839 --> 00:27:07.240
<v Speaker 3>of like oh, you know, the the US based kind

556
00:27:07.279 --> 00:27:11.240
<v Speaker 3>of like methodology business model is so toxic and shitty,

557
00:27:11.319 --> 00:27:13.640
<v Speaker 3>like what if like that wasn't the case, And that

558
00:27:13.799 --> 00:27:15.960
<v Speaker 3>is I do think cultural in a big way.

559
00:27:16.559 --> 00:27:16.960
<v Speaker 2>I agree.

560
00:27:17.359 --> 00:27:19.279
<v Speaker 3>Yeah, it's I think kind of great to see.

561
00:27:19.480 --> 00:27:22.200
<v Speaker 1>I think it's a It just provides an alternative to

562
00:27:23.039 --> 00:27:25.720
<v Speaker 1>the strategy. I think it was kind of pushed by

563
00:27:25.839 --> 00:27:28.720
<v Speaker 1>Western studios, which was we are going to make the

564
00:27:28.720 --> 00:27:31.240
<v Speaker 1>fidelity higher and higher, and that is the one way

565
00:27:31.240 --> 00:27:34.039
<v Speaker 1>that you sort of stand out. And then as these

566
00:27:34.119 --> 00:27:37.200
<v Speaker 1>Western studios, especially ones in the United States, become too

567
00:27:37.279 --> 00:27:42.119
<v Speaker 1>expensive because you know, it's an expensive place to live

568
00:27:42.200 --> 00:27:45.359
<v Speaker 1>or whatever, but then you know the studios are ingrained there,

569
00:27:46.599 --> 00:27:50.079
<v Speaker 1>it's like, okay, wait to outspend the other studios here,

570
00:27:50.119 --> 00:27:52.839
<v Speaker 1>we'd have to like spend this much more time on it.

571
00:27:52.880 --> 00:27:56.039
<v Speaker 1>That becomes unsustainable. There had to be an alternative, and

572
00:27:56.079 --> 00:27:57.880
<v Speaker 1>I think a lot of these Western studios were like, well,

573
00:27:57.880 --> 00:27:59.599
<v Speaker 1>we're not We're not going to look at the alternative.

574
00:27:59.599 --> 00:28:02.279
<v Speaker 1>We have one way of doing things, and everyone else,

575
00:28:02.400 --> 00:28:05.640
<v Speaker 1>especially and especially it seems like in Japan, they hey,

576
00:28:05.720 --> 00:28:08.200
<v Speaker 1>let's come up with some other ideas. And obviously they

577
00:28:08.200 --> 00:28:11.240
<v Speaker 1>don't have the same cost of living necessarily, but because

578
00:28:11.240 --> 00:28:13.920
<v Speaker 1>it's that is a more more affordable country in some ways,

579
00:28:14.039 --> 00:28:15.960
<v Speaker 1>but that like even take that out of it, it

580
00:28:16.039 --> 00:28:18.039
<v Speaker 1>just seems like they're like, hey, we believe there's another

581
00:28:18.079 --> 00:28:21.240
<v Speaker 1>way to approach getting people excited about these games, and

582
00:28:21.279 --> 00:28:23.440
<v Speaker 1>it's working. I think ye just having meamoto out in

583
00:28:23.440 --> 00:28:26.279
<v Speaker 1>the past week, being like, you know, make games that

584
00:28:26.359 --> 00:28:28.599
<v Speaker 1>are that you care about, not that you're trying to

585
00:28:28.599 --> 00:28:31.519
<v Speaker 1>make globally appealing. That feels very different than a lot

586
00:28:31.519 --> 00:28:33.200
<v Speaker 1>of the Western studios, and it feels like that has

587
00:28:33.240 --> 00:28:34.359
<v Speaker 1>trickled down throughout.

588
00:28:34.119 --> 00:28:37.039
<v Speaker 3>Japan without a doubt. I mean almost like overnight. It's

589
00:28:37.079 --> 00:28:39.640
<v Speaker 3>there's like this epiphany of like, oh wow, not being

590
00:28:39.640 --> 00:28:42.559
<v Speaker 3>shitty turns out that's a beautiful way to live and operate,

591
00:28:42.640 --> 00:28:44.319
<v Speaker 3>and you can be a business and not be shitty

592
00:28:44.359 --> 00:28:48.839
<v Speaker 3>and still make money and still be okay. So yeah,

593
00:28:48.880 --> 00:28:53.839
<v Speaker 3>it's certainly an indictment in terms of the American system.

594
00:28:53.960 --> 00:28:57.680
<v Speaker 3>But yeah, that is the story. That is a situation

595
00:28:57.720 --> 00:28:58.440
<v Speaker 3>we're in right now.

596
00:28:59.119 --> 00:29:01.000
<v Speaker 1>All right, we are gonna take a break. When we

597
00:29:01.039 --> 00:29:03.279
<v Speaker 1>get back, plenty of more headlines to get into. We

598
00:29:03.319 --> 00:29:05.240
<v Speaker 1>will touch on those after this. If you want to

599
00:29:05.240 --> 00:29:07.440
<v Speaker 1>skip out on these ad messages, just go to GiantBomb

600
00:29:07.440 --> 00:29:09.480
<v Speaker 1>dot com slash join. You can get the ad free

601
00:29:09.559 --> 00:29:12.200
<v Speaker 1>versions of this show and the others right there. We

602
00:29:12.240 --> 00:29:17.079
<v Speaker 1>will be right back. All right, We're back with Game

603
00:29:17.119 --> 00:29:19.759
<v Speaker 1>mess Mornings. It's jurifom Jeff. Let's go ahead and get

604
00:29:19.799 --> 00:29:23.000
<v Speaker 1>into the next headline here. A Dragon Age trilogy remaster

605
00:29:23.559 --> 00:29:27.799
<v Speaker 1>may be impossible without rebuilding BioWare knowledge. This is from

606
00:29:27.880 --> 00:29:31.000
<v Speaker 1>Chris Scully and at VGC. Dragon Age fans hoping for

607
00:29:31.039 --> 00:29:33.920
<v Speaker 1>remasters of the original trilogy may have had those hopes

608
00:29:34.039 --> 00:29:37.759
<v Speaker 1>dashed by BioWare veteran and dragon Age series producer Mark Dara.

609
00:29:38.400 --> 00:29:40.599
<v Speaker 1>Dara was at BioWare for twenty three years and was

610
00:29:40.640 --> 00:29:44.039
<v Speaker 1>executive producer on the dragon Age series before leaving the

611
00:29:44.079 --> 00:29:47.519
<v Speaker 1>studio in twenty twenty during the development of dragon Age,

612
00:29:47.599 --> 00:29:51.640
<v Speaker 1>The Veilguard and An Excuse Me. In an interview with FRVR,

613
00:29:52.279 --> 00:29:54.359
<v Speaker 1>Dara was asked if he thought the first three games

614
00:29:54.359 --> 00:29:57.079
<v Speaker 1>in the series, Dragon Age Origins, Dragon h two, and

615
00:29:57.200 --> 00:29:59.559
<v Speaker 1>Dragon Age Inquisition would ever get the same sort of

616
00:29:59.559 --> 00:30:03.200
<v Speaker 1>remaster treatment BioWare's Mass Effect trilogy got with the release

617
00:30:03.240 --> 00:30:06.039
<v Speaker 1>of the Mass Effect Legendary Edition in twenty twenty one.

618
00:30:06.880 --> 00:30:10.200
<v Speaker 1>Dara explained that a trilogy of remasters, which he proposed

619
00:30:10.240 --> 00:30:13.640
<v Speaker 1>would be called the Champions Edition, was originally part of

620
00:30:13.680 --> 00:30:16.279
<v Speaker 1>the plan while he was at BioWare. I think what

621
00:30:16.319 --> 00:30:19.319
<v Speaker 1>you want is a Champions Edition. That was always my plan.

622
00:30:19.559 --> 00:30:22.440
<v Speaker 1>We're going to do a Champions trilogy. We're going to

623
00:30:22.480 --> 00:30:25.359
<v Speaker 1>retroactively turn this into like, these are three games with

624
00:30:25.359 --> 00:30:27.920
<v Speaker 1>three different important figures, and we're going to group them in,

625
00:30:28.079 --> 00:30:30.920
<v Speaker 1>collect them together. We're going to retroactively turn them into

626
00:30:30.960 --> 00:30:33.400
<v Speaker 1>a trilogy. The problem with this, however, is that this

627
00:30:33.480 --> 00:30:35.799
<v Speaker 1>is no longer a quote. The problem with this, however,

628
00:30:35.920 --> 00:30:37.920
<v Speaker 1>is that while all three Mass Effect games ran on

629
00:30:38.119 --> 00:30:42.519
<v Speaker 1>Unreal Engine three remaking remasters relatively manageable, the first two

630
00:30:42.599 --> 00:30:46.240
<v Speaker 1>dragon Age games ran on versions of BioWare's bespoke Aurora Engine.

631
00:30:46.559 --> 00:30:49.559
<v Speaker 1>Dragon Age Origins ran on the Eclipse Engine, which was

632
00:30:49.559 --> 00:30:53.319
<v Speaker 1>an advanced version of Aurora, while Dragon h two ran

633
00:30:53.359 --> 00:30:56.279
<v Speaker 1>on its successor, the Lyceum Engine, and then dragon Age

634
00:30:56.640 --> 00:30:59.039
<v Speaker 1>Inquisition ran on EA's Frostbite.

635
00:30:59.319 --> 00:30:59.880
<v Speaker 2>I remember at the.

636
00:30:59.839 --> 00:31:03.359
<v Speaker 1>Time when a legendary edition was happening, sure that people

637
00:31:03.440 --> 00:31:05.279
<v Speaker 1>were asking me about and then so will they do

638
00:31:05.400 --> 00:31:07.799
<v Speaker 1>Dragon Age after that? And what I was hearing internally

639
00:31:07.920 --> 00:31:11.240
<v Speaker 1>was always it's this problem. It is that when you

640
00:31:11.319 --> 00:31:14.559
<v Speaker 1>do work on Mass Effect one, it like carried over

641
00:31:14.680 --> 00:31:16.559
<v Speaker 1>to two and then to three, but.

642
00:31:16.480 --> 00:31:17.599
<v Speaker 2>Three needed less work.

643
00:31:18.200 --> 00:31:20.400
<v Speaker 1>So it's like they're kind of like really getting a

644
00:31:20.400 --> 00:31:22.319
<v Speaker 1>lot out of all the efforts that they were making,

645
00:31:22.680 --> 00:31:24.319
<v Speaker 1>and it would it would mad It made a lot

646
00:31:24.359 --> 00:31:27.359
<v Speaker 1>more sense, and it also helped then that Mass Effect.

647
00:31:27.279 --> 00:31:29.279
<v Speaker 2>Was already a real trilogy.

648
00:31:28.960 --> 00:31:30.759
<v Speaker 1>So they it didn't require as much work on that

649
00:31:30.799 --> 00:31:33.440
<v Speaker 1>side of things to make it make sense. Packaged up

650
00:31:33.519 --> 00:31:36.920
<v Speaker 1>like that dragon Age just didn't. So they once they

651
00:31:37.079 --> 00:31:40.559
<v Speaker 1>were presented with all those problems and especially the engine issue,

652
00:31:40.720 --> 00:31:43.039
<v Speaker 1>it's like, okay, well, we're not going to be able

653
00:31:43.039 --> 00:31:45.480
<v Speaker 1>to make that really make sense. Now they're at a point,

654
00:31:45.759 --> 00:31:47.759
<v Speaker 1>as Star points out, where all of the people who

655
00:31:47.839 --> 00:31:51.119
<v Speaker 1>had that institutional knowledge about how to work with those

656
00:31:51.160 --> 00:31:54.119
<v Speaker 1>previous engines are gone, So it would be kind of

657
00:31:54.160 --> 00:31:56.640
<v Speaker 1>an even bigger hill to climb to get this done,

658
00:31:57.119 --> 00:32:00.680
<v Speaker 1>making it less likely than the moment where they already

659
00:32:00.720 --> 00:32:01.359
<v Speaker 1>decided not.

660
00:32:01.359 --> 00:32:01.839
<v Speaker 2>To do it.

661
00:32:02.319 --> 00:32:04.680
<v Speaker 1>So this this feels like one where if they get

662
00:32:04.720 --> 00:32:07.640
<v Speaker 1>back around to doing a dragon Age trilogy sort of

663
00:32:07.680 --> 00:32:11.079
<v Speaker 1>collection or whatever, it's gonna be way down the line

664
00:32:11.079 --> 00:32:13.680
<v Speaker 1>where they were gonna fully like remake these games, and

665
00:32:13.720 --> 00:32:16.200
<v Speaker 1>we're kind of nowhere near that right now, right, I.

666
00:32:16.119 --> 00:32:19.480
<v Speaker 3>Mean, yeah, everything's so fragmented with these different engines that

667
00:32:19.920 --> 00:32:22.920
<v Speaker 3>does not seem like I mean, this is almost like

668
00:32:22.960 --> 00:32:25.880
<v Speaker 3>a it's almost like a non excuses, but like an

669
00:32:25.880 --> 00:32:28.039
<v Speaker 3>explanation of like, here's here's how you need to be

670
00:32:28.200 --> 00:32:32.400
<v Speaker 3>realistic about trilogy, right I think.

671
00:32:32.559 --> 00:32:36.000
<v Speaker 1>And A fans recognize that pretty quickly or like go okay,

672
00:32:36.000 --> 00:32:39.240
<v Speaker 1>that that that does make sense. It's you know, at

673
00:32:39.279 --> 00:32:44.920
<v Speaker 1>dragon Age, the last one there, dragon Age, the Vail Guard. Uh,

674
00:32:45.599 --> 00:32:48.279
<v Speaker 1>it kind of just missed on enough points of of

675
00:32:48.359 --> 00:32:50.799
<v Speaker 1>sort of being able to win over new fans that

676
00:32:50.799 --> 00:32:52.920
<v Speaker 1>EA is just not gonna pay it any mind.

677
00:32:53.000 --> 00:32:54.519
<v Speaker 2>Like EA feels done with it.

678
00:32:54.839 --> 00:32:58.000
<v Speaker 1>So the idea here that okay, maybe by Where could

679
00:32:58.279 --> 00:33:00.519
<v Speaker 1>eat like that, whether we talked on the bomb Bywear

680
00:33:00.559 --> 00:33:04.119
<v Speaker 1>could pitch a new game that feels like that won't happen.

681
00:33:05.119 --> 00:33:08.440
<v Speaker 1>By Where could pitch like a collection of these previous games,

682
00:33:08.480 --> 00:33:11.599
<v Speaker 1>similar to the legendary edition of Mass Effect. Even that

683
00:33:11.680 --> 00:33:14.400
<v Speaker 1>at this point, I think everyone internally would recognize that

684
00:33:14.400 --> 00:33:16.559
<v Speaker 1>that would be something that EA would not care to

685
00:33:16.559 --> 00:33:19.599
<v Speaker 1>hear about right now. So it's going to take quite

686
00:33:19.640 --> 00:33:23.200
<v Speaker 1>some time to sort of shift the fortunes of Dragon Age,

687
00:33:23.559 --> 00:33:26.359
<v Speaker 1>which is unfortunate because like when I was reporting on it,

688
00:33:26.440 --> 00:33:28.799
<v Speaker 1>I always noticed it's like, man, the fan base for

689
00:33:29.000 --> 00:33:33.519
<v Speaker 1>these games is feverish, and it's kind of unfortunate that

690
00:33:33.559 --> 00:33:37.720
<v Speaker 1>they won't be surf going forward, all right, clear, Obscure

691
00:33:37.759 --> 00:33:40.480
<v Speaker 1>Studio says it wants to bring it to switch to

692
00:33:40.640 --> 00:33:42.799
<v Speaker 1>but it's way too early to announce anything.

693
00:33:42.839 --> 00:33:45.039
<v Speaker 2>This is from Chris Sculling at VGC.

694
00:33:45.000 --> 00:33:48.839
<v Speaker 1>Clare Obscure Expedition thirty three studio Sandfall Interactive wants to

695
00:33:48.880 --> 00:33:51.359
<v Speaker 1>make a switch to part of the game, but it's

696
00:33:51.359 --> 00:33:53.480
<v Speaker 1>still in the process of seeing how feasible it is.

697
00:33:53.799 --> 00:33:57.119
<v Speaker 1>Following a recent post mortem event discussing the game in Yokohama,

698
00:33:57.240 --> 00:34:01.920
<v Speaker 1>Sandfall CEO and creative director Gilmbriouh, co founder and CTO

699
00:34:02.160 --> 00:34:06.559
<v Speaker 1>Tom Gillemaran Giman, Yes, and lead character Yeah, close enough,

700
00:34:06.559 --> 00:34:11.079
<v Speaker 1>and concept hartist Alan Renaud. We're asked by Automaton whether

701
00:34:11.159 --> 00:34:13.719
<v Speaker 1>they thought the game could run on switch To and

702
00:34:13.760 --> 00:34:16.440
<v Speaker 1>whether there were plans for report. The developers replied that

703
00:34:16.480 --> 00:34:18.519
<v Speaker 1>they did not want to bring Claire, or that they

704
00:34:18.519 --> 00:34:20.199
<v Speaker 1>did want to bring Claire of Scared to switch To,

705
00:34:20.639 --> 00:34:23.039
<v Speaker 1>but we're still looking at how to overcome the technical

706
00:34:23.079 --> 00:34:26.039
<v Speaker 1>hurdles involved in this, suggesting it takes longer for a

707
00:34:26.119 --> 00:34:28.920
<v Speaker 1>smaller team to figure these out. We are interested in

708
00:34:28.960 --> 00:34:31.039
<v Speaker 1>looking for a way to do it, but it's too

709
00:34:31.079 --> 00:34:33.719
<v Speaker 1>early for us to announce anything at this point. It's

710
00:34:33.760 --> 00:34:36.320
<v Speaker 1>a big technical challenge because we tried to do something

711
00:34:36.360 --> 00:34:38.199
<v Speaker 1>beautiful with the game, but of course the switch to

712
00:34:38.360 --> 00:34:40.880
<v Speaker 1>is not as powerful as the PlayStation or the Xbox

713
00:34:41.360 --> 00:34:43.960
<v Speaker 1>series X, so it's important thing for us to consider,

714
00:34:44.039 --> 00:34:45.679
<v Speaker 1>especially given the size of our studio.

715
00:34:45.800 --> 00:34:49.280
<v Speaker 3>I just love that chord. It's like, yeah, like we

716
00:34:49.360 --> 00:34:51.400
<v Speaker 3>want to put it on the switch too, but switch

717
00:34:51.599 --> 00:34:52.360
<v Speaker 3>is not beautiful.

718
00:34:52.440 --> 00:34:56.559
<v Speaker 2>Yes, it's a table, you see. We made a beautiful game.

719
00:34:56.639 --> 00:34:57.719
<v Speaker 2>That's the problem here.

720
00:34:57.800 --> 00:34:59.960
<v Speaker 3>Yeah, we don't want to have to dumb it down

721
00:35:00.320 --> 00:35:03.119
<v Speaker 3>for the fidelity that only the switch to is able

722
00:35:03.159 --> 00:35:04.519
<v Speaker 3>of putting out. Yuck.

723
00:35:05.239 --> 00:35:10.000
<v Speaker 2>Yep. They probably are looking very seriously at this.

724
00:35:10.800 --> 00:35:13.280
<v Speaker 3>There's a billion of them out in the market, right right.

725
00:35:13.639 --> 00:35:16.239
<v Speaker 1>Unreal Engine five is a little bit of a pain

726
00:35:17.119 --> 00:35:19.880
<v Speaker 1>to put on the switch too, but it's worked before.

727
00:35:19.920 --> 00:35:23.920
<v Speaker 1>I mean, listen, I played Expedition thirty three on the

728
00:35:23.960 --> 00:35:25.559
<v Speaker 1>Steam Deck and it looked rough.

729
00:35:26.280 --> 00:35:27.800
<v Speaker 2>Yeah, but it was playable.

730
00:35:28.000 --> 00:35:31.480
<v Speaker 3>I also think it's a I think it's a difficult

731
00:35:31.920 --> 00:35:37.199
<v Speaker 3>portable game. Yeah yeah, right right, and obviously switch to

732
00:35:37.400 --> 00:35:40.639
<v Speaker 3>you dock it. It's not portable. But like I get

733
00:35:40.679 --> 00:35:44.079
<v Speaker 3>what you're saying there. I think, uh, yeah, I don't know.

734
00:35:44.119 --> 00:35:46.000
<v Speaker 3>I mean, look, you just want this out. You want

735
00:35:46.199 --> 00:35:50.079
<v Speaker 3>a version of it that is serviceable, right, I don't

736
00:35:50.159 --> 00:35:54.760
<v Speaker 3>think there's gonna be any And presumably you are trying

737
00:35:54.760 --> 00:35:59.440
<v Speaker 3>to reach an audience that is just a switch playing

738
00:35:59.599 --> 00:36:02.280
<v Speaker 3>sort of audience that maybe would not have any kind

739
00:36:02.320 --> 00:36:07.159
<v Speaker 3>of like, you know, disappointment in the perhaps little lackluster

740
00:36:07.559 --> 00:36:11.159
<v Speaker 3>fidelity of a switch to version of claib Scirit.

741
00:36:11.800 --> 00:36:13.920
<v Speaker 1>And I think it's like we've been surprised a bunch

742
00:36:13.920 --> 00:36:16.960
<v Speaker 1>of times now where not only hey, this game's coming

743
00:36:16.960 --> 00:36:19.239
<v Speaker 1>to switch to, I guess I didn't necessarily expect that,

744
00:36:19.320 --> 00:36:21.400
<v Speaker 1>and then a lot of those have been like, oh,

745
00:36:21.559 --> 00:36:24.719
<v Speaker 1>and it looks really good, it runs pretty well.

746
00:36:25.800 --> 00:36:29.039
<v Speaker 2>That's happened repeatedly. I think it's going to happen here again.

747
00:36:29.440 --> 00:36:31.599
<v Speaker 1>I think the point that Sandfal the people over at

748
00:36:31.639 --> 00:36:34.760
<v Speaker 1>Sandfall are getting at is we're a smaller team. It's

749
00:36:34.800 --> 00:36:37.199
<v Speaker 1>going to take a little bit more work for us

750
00:36:37.280 --> 00:36:41.880
<v Speaker 1>to accomplish that, unless we've again maybe bringing in a

751
00:36:41.920 --> 00:36:43.800
<v Speaker 1>port studio, which they might be doing, who knows.

752
00:36:44.000 --> 00:36:48.440
<v Speaker 3>Right, Look, Sandfall, if you really want to feel good

753
00:36:48.440 --> 00:36:50.880
<v Speaker 3>about it, maybe you just call it, you know, clare

754
00:36:50.920 --> 00:36:52.119
<v Speaker 3>obscurit not so.

755
00:36:52.199 --> 00:36:55.119
<v Speaker 2>Beautiful Expedition thirty thirty two.

756
00:36:55.119 --> 00:36:58.559
<v Speaker 1>It's knock a down one. Yes, right, that's fair to

757
00:36:58.599 --> 00:37:00.480
<v Speaker 1>take a little bit of it on our away from it.

758
00:37:00.960 --> 00:37:03.960
<v Speaker 1>All right, let's let's wrap back to Xbox real quick.

759
00:37:04.000 --> 00:37:06.159
<v Speaker 1>There's a couple other things happening over there. Xbox is

760
00:37:06.199 --> 00:37:10.440
<v Speaker 1>reportedly losing around one hundred and fifty dollars on every console.

761
00:37:11.079 --> 00:37:14.719
<v Speaker 1>Windows Central's just Cording reports that Microsoft is losing approximately

762
00:37:14.719 --> 00:37:18.840
<v Speaker 1>one hundred and fifty dollars on recently manufactured Xbox series

763
00:37:19.039 --> 00:37:22.159
<v Speaker 1>X and S units, largely because of rapidly increasing memory

764
00:37:22.159 --> 00:37:25.840
<v Speaker 1>and storage cost Obviously more strikingly Accorded says Microsoft will

765
00:37:25.880 --> 00:37:29.000
<v Speaker 1>apparently continue losing money on each unit even after the

766
00:37:29.039 --> 00:37:32.320
<v Speaker 1>August first price increases happen, which, yeah, that makes sense,

767
00:37:32.360 --> 00:37:34.679
<v Speaker 1>not all, Like those weren't one hundred and fifty dollars,

768
00:37:34.719 --> 00:37:38.079
<v Speaker 1>so and then they also still expect RAM and storage

769
00:37:38.119 --> 00:37:40.119
<v Speaker 1>costs to keep going up, so they might be right

770
00:37:40.159 --> 00:37:41.480
<v Speaker 1>back at one hundred and fifty.

771
00:37:41.239 --> 00:37:43.880
<v Speaker 2>Dollars a missing from every console they sell.

772
00:37:44.440 --> 00:37:47.280
<v Speaker 1>As a rough illustration recovering a one hundred and fifty

773
00:37:47.280 --> 00:37:50.920
<v Speaker 1>dollars hardware loss solely through a thirty percent platform cut.

774
00:37:51.159 --> 00:37:53.920
<v Speaker 1>So basically, there were some math done about Okay, let's

775
00:37:53.920 --> 00:37:56.679
<v Speaker 1>say they're losing, they're subsidizing these consoles at one hundred

776
00:37:56.679 --> 00:37:58.440
<v Speaker 1>and fifty dollars, what would people have to buy in

777
00:37:58.519 --> 00:38:02.320
<v Speaker 1>terms of seventy dollars games to make up that subsidy.

778
00:38:02.559 --> 00:38:05.559
<v Speaker 1>It's like, oh, it's like seven or maybe fine, yes,

779
00:38:05.880 --> 00:38:08.480
<v Speaker 1>seven seventy dollars games is what people would have to buy,

780
00:38:08.880 --> 00:38:12.920
<v Speaker 1>and that's people aren't really typically buying that many pieces

781
00:38:12.920 --> 00:38:15.559
<v Speaker 1>of software per console. It's usually a little bit lower

782
00:38:15.559 --> 00:38:19.199
<v Speaker 1>than that. But of course, the real world use case

783
00:38:19.239 --> 00:38:21.559
<v Speaker 1>for a lot of people is way different. They're buying

784
00:38:21.639 --> 00:38:24.119
<v Speaker 1>first party games and they're getting game Pass and they're

785
00:38:24.159 --> 00:38:28.519
<v Speaker 1>getting they're buying games here or there, or they're borrowing games,

786
00:38:28.280 --> 00:38:32.039
<v Speaker 1>they're playing free to play games, so there's micro transactions involved.

787
00:38:33.159 --> 00:38:35.360
<v Speaker 1>I think one hundred and fifty dollars subsidy is not

788
00:38:35.400 --> 00:38:37.480
<v Speaker 1>where any of these companies want to be. That is

789
00:38:37.519 --> 00:38:40.760
<v Speaker 1>not an amount that they have been comfortable comfortable with

790
00:38:40.800 --> 00:38:44.039
<v Speaker 1>for a very long time, which is why the prices

791
00:38:44.079 --> 00:38:48.199
<v Speaker 1>do keep going up. But they're not going to be

792
00:38:48.239 --> 00:38:51.199
<v Speaker 1>solved by this most recent price increase that's already already

793
00:38:51.199 --> 00:38:54.000
<v Speaker 1>been announced. Are we expecting another round of price increases

794
00:38:54.039 --> 00:38:55.039
<v Speaker 1>in twenty twenty seven?

795
00:38:55.199 --> 00:38:55.639
<v Speaker 2>Sure?

796
00:38:56.639 --> 00:38:57.800
<v Speaker 3>I mean to what end?

797
00:38:57.880 --> 00:38:58.280
<v Speaker 2>Right? Like?

798
00:38:58.559 --> 00:39:02.079
<v Speaker 3>Yeah, if you you know, we we've already seen sales

799
00:39:02.119 --> 00:39:07.840
<v Speaker 3>start to be impacted. I don't know, I don't know.

800
00:39:07.840 --> 00:39:11.920
<v Speaker 3>There seems to be this like extremely wishful thinking throughout

801
00:39:11.960 --> 00:39:16.320
<v Speaker 3>the industry that somehow these things will rebound. There's just

802
00:39:16.519 --> 00:39:21.400
<v Speaker 3>really no evidence that points to that sort of inevitability.

803
00:39:21.480 --> 00:39:25.079
<v Speaker 3>I don't know, I mean to what end, Okay, you

804
00:39:25.239 --> 00:39:28.480
<v Speaker 3>rate another round of price right, like what I mean?

805
00:39:29.320 --> 00:39:33.159
<v Speaker 3>These are now items that are just wildly out of

806
00:39:33.199 --> 00:39:39.800
<v Speaker 3>the scope of a traditional consumer. They are becoming luxury,

807
00:39:39.960 --> 00:39:44.159
<v Speaker 3>elite items that you will tell your grandkids about if

808
00:39:44.159 --> 00:39:45.840
<v Speaker 3>you can afford to have children.

809
00:39:46.159 --> 00:39:49.440
<v Speaker 1>Right, yes, And then of course it's like sets us

810
00:39:49.480 --> 00:39:52.599
<v Speaker 1>up for expectations in terms of pricing for the next gen,

811
00:39:52.840 --> 00:39:55.599
<v Speaker 1>which apparently is all supposed to coming across the board

812
00:39:55.599 --> 00:40:01.519
<v Speaker 1>from PlayStation and Xbox. And yeah, they're already losing one

813
00:40:01.599 --> 00:40:05.000
<v Speaker 1>hundred and fifty dollars on older hardware that is getting

814
00:40:05.079 --> 00:40:09.599
<v Speaker 1>up to eight hundred dollars or whatever. New hardware is

815
00:40:09.639 --> 00:40:11.760
<v Speaker 1>not going to be less expensive to produce. It's going

816
00:40:11.840 --> 00:40:15.119
<v Speaker 1>to be more expensive in every way it is. Yeah,

817
00:40:15.159 --> 00:40:18.480
<v Speaker 1>the pricing expectations I think from everyone for the next

818
00:40:18.519 --> 00:40:21.840
<v Speaker 1>gen stuff is through the like through the roof beyond

819
00:40:21.880 --> 00:40:22.480
<v Speaker 1>whatever one.

820
00:40:22.320 --> 00:40:23.079
<v Speaker 2>Thought was possible.

821
00:40:23.719 --> 00:40:29.480
<v Speaker 3>And also they fucking did this, yes, well absolutely, yeah,

822
00:40:29.519 --> 00:40:31.559
<v Speaker 3>they fucking did this. So I you know, we can

823
00:40:31.599 --> 00:40:33.840
<v Speaker 3>talk about this and keep it up until we're blue

824
00:40:33.880 --> 00:40:37.639
<v Speaker 3>in the face, but like this situation come you know,

825
00:40:37.719 --> 00:40:41.800
<v Speaker 3>not one hundred percent directly, but substantially. It was impacted

826
00:40:42.079 --> 00:40:48.360
<v Speaker 3>by their broader business decisions and the investment in AI

827
00:40:48.639 --> 00:40:53.000
<v Speaker 3>and the need to build uh you know, data centers

828
00:40:53.039 --> 00:40:56.000
<v Speaker 3>for endless data centers and all these things that require

829
00:40:56.079 --> 00:40:58.760
<v Speaker 3>the hardware that is forcing the price up for all

830
00:40:58.840 --> 00:41:01.920
<v Speaker 3>these things. This is their bed. They shit in it

831
00:41:02.039 --> 00:41:03.239
<v Speaker 3>and now they got to lay in it.

832
00:41:03.760 --> 00:41:08.119
<v Speaker 2>Yep. Finally, Actually a couple more things here.

833
00:41:08.199 --> 00:41:11.559
<v Speaker 1>Xbox and Ubisoft introduced one way console, the PC crossby

834
00:41:12.280 --> 00:41:14.480
<v Speaker 1>so Xbox and Ubi Suft are granting the Ubi Seft

835
00:41:14.480 --> 00:41:18.239
<v Speaker 1>Connect PC versions of thirteen games to people who own

836
00:41:18.280 --> 00:41:22.599
<v Speaker 1>their digital Xbox console editions. Basically, if you buy these

837
00:41:22.599 --> 00:41:26.079
<v Speaker 1>certain Xbox or certain Ubi Soft games on Xbox consoles,

838
00:41:26.400 --> 00:41:29.800
<v Speaker 1>you will then get access to the Ubisoft Connect PC

839
00:41:30.039 --> 00:41:31.159
<v Speaker 1>versions as well.

840
00:41:31.199 --> 00:41:35.559
<v Speaker 2>It doesn't go the other way. So if you have the.

841
00:41:34.679 --> 00:41:40.119
<v Speaker 1>PC versions of Assassin's Creed, Mirage, Assassin's Creed, Valhalla, Avatar,

842
00:41:40.159 --> 00:41:44.800
<v Speaker 1>Frontiers of Pandora, Far Crist Six Immortals, Phoenix Rising, principersha

843
00:41:44.840 --> 00:41:48.480
<v Speaker 1>The Lost Crown Riders, Republic everyone's favorite, Skull and Bones,

844
00:41:48.559 --> 00:41:51.840
<v Speaker 1>Everyone's second favorite, the Crew, Two's the Crew, motor Fest,

845
00:41:51.920 --> 00:41:55.599
<v Speaker 1>Rainbow six Extraction which everyone remembers, Rainbow six Siege, and

846
00:41:55.679 --> 00:42:01.480
<v Speaker 1>Watchdog's Legion. You will not get the Xbox version like returned, yes,

847
00:42:01.519 --> 00:42:05.119
<v Speaker 1>and the reverse way. I think, yes, that's how it is. Yes,

848
00:42:05.280 --> 00:42:06.920
<v Speaker 1>So but if you have the Xbox version, you get

849
00:42:06.920 --> 00:42:10.039
<v Speaker 1>the PC version. I don't know who this is really for.

850
00:42:10.760 --> 00:42:11.119
<v Speaker 2>Jurff.

851
00:42:11.639 --> 00:42:13.679
<v Speaker 1>I don't know, like what needle this is even trying

852
00:42:13.719 --> 00:42:18.639
<v Speaker 1>to move. I suppose that Xbox and Ubisoft, trying to

853
00:42:18.719 --> 00:42:22.480
<v Speaker 1>tighten their relationship, suggest something like one about the other.

854
00:42:22.599 --> 00:42:25.440
<v Speaker 1>I don't know, but they they were definitely like they

855
00:42:25.440 --> 00:42:28.159
<v Speaker 1>already had the situation where if you have Xbox Game

856
00:42:28.159 --> 00:42:30.760
<v Speaker 1>Pass Ultimate, I think you get a small version of

857
00:42:30.920 --> 00:42:35.559
<v Speaker 1>Ubisoft subscription service on Xbox. So they've had this close

858
00:42:35.599 --> 00:42:38.239
<v Speaker 1>relationship and it really doesn't seem to have helped either one.

859
00:42:38.360 --> 00:42:38.960
<v Speaker 2>So I don't know.

860
00:42:39.440 --> 00:42:42.480
<v Speaker 3>Nobody knows there U BEI selft login information, what do

861
00:42:42.519 --> 00:42:42.719
<v Speaker 3>you do?

862
00:42:42.880 --> 00:42:45.239
<v Speaker 2>Oh my god? Right, who the fuck is being like?

863
00:42:45.239 --> 00:42:48.920
<v Speaker 3>Oh second old, now I'm gonna download connect you. Oh,

864
00:42:49.199 --> 00:42:51.440
<v Speaker 3>come on live in the real. I don't know who

865
00:42:51.480 --> 00:42:54.239
<v Speaker 3>this is for. You're right, who are you people? Where'd

866
00:42:54.239 --> 00:42:59.639
<v Speaker 3>you come from? What your gaming habits are? Incredibly confusing?

867
00:43:00.960 --> 00:43:05.199
<v Speaker 3>I don't know. This seems like how did this even happen?

868
00:43:05.239 --> 00:43:06.559
<v Speaker 2>You think? Right? Right?

869
00:43:06.840 --> 00:43:10.760
<v Speaker 3>What sort of weird footnote? This is like when a

870
00:43:10.840 --> 00:43:14.920
<v Speaker 3>team like like trades and like you get like conditional

871
00:43:15.000 --> 00:43:17.159
<v Speaker 3>draft picks and it's like, oh, this is this is

872
00:43:17.199 --> 00:43:18.639
<v Speaker 3>a result of something like that.

873
00:43:18.920 --> 00:43:21.440
<v Speaker 1>Right, and it's like it definitely feels like a conversation

874
00:43:21.519 --> 00:43:23.880
<v Speaker 1>that started under the previous regime and sort of just

875
00:43:24.000 --> 00:43:26.960
<v Speaker 1>carried forward under its own momentum or something. It was

876
00:43:27.400 --> 00:43:29.559
<v Speaker 1>so close to the finish line that they just they

877
00:43:29.599 --> 00:43:32.159
<v Speaker 1>just went through with it, because I can't imagine, like

878
00:43:32.199 --> 00:43:35.159
<v Speaker 1>this was like on ashes Sharma's to do list when

879
00:43:35.159 --> 00:43:36.039
<v Speaker 1>she started the job.

880
00:43:36.400 --> 00:43:38.480
<v Speaker 3>Yeah, I'm at I'm at the goal line, but you

881
00:43:38.599 --> 00:43:41.920
<v Speaker 3>gotta give me the crossby on on on Ubisoft Connect.

882
00:43:41.920 --> 00:43:43.960
<v Speaker 3>That's the only detail that I'll get this deal over

883
00:43:43.960 --> 00:43:46.440
<v Speaker 3>the finish That's what makes my world go round, please

884
00:43:46.679 --> 00:43:47.679
<v Speaker 3>Jesus Christ.

885
00:43:48.280 --> 00:43:53.199
<v Speaker 1>Speaking of confusing, I think Splatoon Raiders is currently the

886
00:43:53.239 --> 00:43:57.199
<v Speaker 1>seventh greatest game of all time according to user reviews.

887
00:43:57.239 --> 00:44:02.039
<v Speaker 1>On Meta Critics Right, Splatoon Raiders is currently the seventh

888
00:44:02.039 --> 00:44:05.559
<v Speaker 1>best game of all time according to Metacritic users. Metacritic,

889
00:44:05.840 --> 00:44:08.400
<v Speaker 1>while the review aggregation site is mainly used for tracking

890
00:44:08.440 --> 00:44:12.280
<v Speaker 1>review scores from verified critics and gaming publications, it also

891
00:44:12.360 --> 00:44:15.639
<v Speaker 1>lets registered users give each game their own score out

892
00:44:15.679 --> 00:44:18.599
<v Speaker 1>of ten. Those scores are also aggregated by Metacritic and

893
00:44:18.639 --> 00:44:21.480
<v Speaker 1>presented as a separate user score, similar to the way

894
00:44:21.599 --> 00:44:24.199
<v Speaker 1>Rotten Tomatoes has a Tomato meter for critics scores and

895
00:44:24.239 --> 00:44:27.719
<v Speaker 1>the popco Meter Popcorn Meter for audience scores. At the

896
00:44:27.719 --> 00:44:30.440
<v Speaker 1>time of writing, Splatoon Raiders has a Metacritics score of

897
00:44:30.519 --> 00:44:33.960
<v Speaker 1>eighty one, currently placing it sixty fourth in its list

898
00:44:34.000 --> 00:44:37.119
<v Speaker 1>of the best reviewed games of the year. Its Metacritic

899
00:44:37.280 --> 00:44:40.880
<v Speaker 1>user score, however, is currently nine point three, making it

900
00:44:40.920 --> 00:44:43.639
<v Speaker 1>the seventh highest rated video game on the site of

901
00:44:43.880 --> 00:44:44.480
<v Speaker 1>all time.

902
00:44:45.559 --> 00:44:47.599
<v Speaker 3>We should ask Mark, be like, Mark, what's going on

903
00:44:47.679 --> 00:44:50.920
<v Speaker 3>with Metacritic? What's happening? Have you ever seen anything like

904
00:44:51.000 --> 00:44:51.639
<v Speaker 3>this before?

905
00:44:52.079 --> 00:44:52.960
<v Speaker 2>Mat Jackson?

906
00:44:53.760 --> 00:44:57.960
<v Speaker 1>I think that the only explanation is Splatoon fans are

907
00:44:58.000 --> 00:45:00.880
<v Speaker 1>out there and they are real, and they're passionate, and

908
00:45:01.880 --> 00:45:05.280
<v Speaker 1>I mean, the game is good, it's it's good, it's fun.

909
00:45:05.360 --> 00:45:07.400
<v Speaker 1>I've been enjoying what I've played. What little bit I've

910
00:45:07.400 --> 00:45:10.039
<v Speaker 1>played so far. I do think I'm I will end

911
00:45:10.119 --> 00:45:13.679
<v Speaker 1>up maybe agree with Mike more than these user reviews.

912
00:45:14.199 --> 00:45:16.599
<v Speaker 1>But it seems to be like that doesn't matter. This

913
00:45:16.679 --> 00:45:19.960
<v Speaker 1>game is a new Splatoon game, and the Splatoon fans

914
00:45:20.159 --> 00:45:22.400
<v Speaker 1>love that. I don't know, is there any other explanation?

915
00:45:23.159 --> 00:45:23.599
<v Speaker 2>I don't know.

916
00:45:24.079 --> 00:45:26.280
<v Speaker 3>I mean, was the last time we had like a

917
00:45:26.320 --> 00:45:27.480
<v Speaker 3>real positive brigade?

918
00:45:27.960 --> 00:45:29.840
<v Speaker 2>Yeah? Right, go to town. You know what, you guys,

919
00:45:29.960 --> 00:45:32.159
<v Speaker 2>knock yourselves out. This is great. We're not gonna say nuts.

920
00:45:32.159 --> 00:45:33.320
<v Speaker 2>I'm not gonna stand in their way.

921
00:45:33.480 --> 00:45:36.440
<v Speaker 3>It almost means nothing, So go nuts, right and a

922
00:45:36.719 --> 00:45:38.559
<v Speaker 3>fellows zero impact on any.

923
00:45:38.480 --> 00:45:40.960
<v Speaker 1>Affects, nothing else, and at least in a negative way.

924
00:45:41.119 --> 00:45:42.920
<v Speaker 2>Fantastic. Think you guys are doing great work.

925
00:45:43.199 --> 00:45:46.559
<v Speaker 3>You're passionate about the thing you love. Positive brigading. Let's

926
00:45:46.599 --> 00:45:49.480
<v Speaker 3>bring it back. We're on the posey brigading arc.

927
00:45:51.079 --> 00:45:52.280
<v Speaker 2>Let's see just real quick.

928
00:45:52.320 --> 00:45:55.679
<v Speaker 1>So that means it's in front of the Legend of Zelda,

929
00:45:55.719 --> 00:45:58.880
<v Speaker 1>Ocaran of Time, middle Gear, Solid and Warcraft are three,

930
00:45:58.960 --> 00:46:02.840
<v Speaker 1>the Frozen Throne exp it's right behind Resident Evil Requiem

931
00:46:03.199 --> 00:46:05.880
<v Speaker 1>Core again. Number all right, let's keep in mind where

932
00:46:05.880 --> 00:46:08.320
<v Speaker 1>we're at with the Metacritic user reviews. The number five

933
00:46:08.960 --> 00:46:11.079
<v Speaker 1>highest rated game of all time of Court according to

934
00:46:11.119 --> 00:46:13.920
<v Speaker 1>Metacritic users is, of course, Corey in.

935
00:46:13.920 --> 00:46:16.000
<v Speaker 2>The House, the Disney.

936
00:46:17.440 --> 00:46:21.039
<v Speaker 1>TV show licensed game for DS or whatever it was, So.

937
00:46:21.400 --> 00:46:24.480
<v Speaker 3>All right, maybe, yeah, maybe you put that user score

938
00:46:24.480 --> 00:46:26.320
<v Speaker 3>a little little lower down on the page.

939
00:46:26.480 --> 00:46:29.159
<v Speaker 1>Maybe can you make it smaller? Maybe mess up they

940
00:46:29.159 --> 00:46:30.960
<v Speaker 1>mess up the currenting on it so no one wants

941
00:46:31.000 --> 00:46:33.719
<v Speaker 1>to look at it. You get a font swapping, maybe

942
00:46:34.159 --> 00:46:38.239
<v Speaker 1>make it all comic sense to reflect its importance. All right, Today,

943
00:46:38.639 --> 00:46:41.599
<v Speaker 1>Miss Fall Hunter is launching a PC at nine pm

944
00:46:41.719 --> 00:46:45.119
<v Speaker 1>A dispatch gets its Xbox release tomorrow Gears of War

945
00:46:45.199 --> 00:46:46.480
<v Speaker 1>e Dame multiplayer reveal.

946
00:46:46.800 --> 00:46:48.519
<v Speaker 2>The Coalition is expected to show a.

947
00:46:48.480 --> 00:46:51.960
<v Speaker 1>Classic four on four competitive multiplayer and a twelve player

948
00:46:52.000 --> 00:46:56.400
<v Speaker 1>PvE Horde mode ahead of a beta beginning August sixth.

949
00:46:56.920 --> 00:46:59.320
<v Speaker 1>All right, that does it for the headlines. I think

950
00:46:59.360 --> 00:47:02.800
<v Speaker 1>we have a question from earlier this week. Let's go

951
00:47:02.840 --> 00:47:07.320
<v Speaker 1>ahead and get the refreshed results right here. Let's see

952
00:47:07.320 --> 00:47:10.280
<v Speaker 1>what would you want from a final Fantasy Vix remake,

953
00:47:10.599 --> 00:47:13.559
<v Speaker 1>a massive multi game series, or one game that's forty

954
00:47:13.559 --> 00:47:17.480
<v Speaker 1>five hours with limitations. Obviously most people went with that

955
00:47:17.719 --> 00:47:21.199
<v Speaker 1>because they're not crazy. Eighty nine percent said they want

956
00:47:21.199 --> 00:47:25.000
<v Speaker 1>one game that's forty five hours with limitations, and eleven

957
00:47:25.039 --> 00:47:27.559
<v Speaker 1>percent said massive multi game series.

958
00:47:27.880 --> 00:47:29.440
<v Speaker 2>So I don't think squaren exteds that talk.

959
00:47:29.320 --> 00:47:32.400
<v Speaker 1>Themselves into doing that if if they want to approach

960
00:47:32.440 --> 00:47:35.000
<v Speaker 1>Final Fantasy six. All right, I have a new poll

961
00:47:35.079 --> 00:47:38.000
<v Speaker 1>question we'll get to. Actually, let's let's do it right now.

962
00:47:38.920 --> 00:47:40.679
<v Speaker 1>Are you playing Splatoon Raiders. I just want to know

963
00:47:40.760 --> 00:47:42.079
<v Speaker 1>yes or no. I want to see what this audience

964
00:47:42.119 --> 00:47:43.719
<v Speaker 1>is doing with that game. I just started that up.

965
00:47:44.679 --> 00:47:47.760
<v Speaker 1>I am enjoying it, but it does feel like, Okay,

966
00:47:47.800 --> 00:47:51.239
<v Speaker 1>it's one of those smaller Nintendo fifty dollars summer games

967
00:47:51.280 --> 00:47:54.599
<v Speaker 1>could get overlooked. It's not getting overlooked by the Splatoon fans.

968
00:47:54.639 --> 00:47:57.039
<v Speaker 1>And let's see how it's going for Giant On fans.

969
00:47:58.039 --> 00:47:59.800
<v Speaker 1>We'll get the results of that. Talk about it here

970
00:47:59.880 --> 00:48:02.800
<v Speaker 1>on Game this morning, on Giant Bomb tomorrow. Speaking of

971
00:48:02.920 --> 00:48:06.280
<v Speaker 1>Giant Bomb, Uh, it's it's Wednesday.

972
00:48:06.360 --> 00:48:08.159
<v Speaker 2>I gotta go back to play more Cyberdillo.

973
00:48:08.840 --> 00:48:11.760
<v Speaker 3>Oh buddy, you gotta you gotta pack there. We're doing

974
00:48:11.800 --> 00:48:13.119
<v Speaker 3>a fun thing after this. I don't think we can

975
00:48:13.159 --> 00:48:15.800
<v Speaker 3>talk about it just yet, but yeah, uh yeah, all right,

976
00:48:15.800 --> 00:48:18.039
<v Speaker 3>Well look I'm right there with you, because I myself

977
00:48:18.039 --> 00:48:20.800
<v Speaker 3>am playing a terrible game that is in no way

978
00:48:20.960 --> 00:48:23.599
<v Speaker 3>fun or hilarious. So that's that.

979
00:48:24.079 --> 00:48:25.159
<v Speaker 2>What do you what are you playing?

980
00:48:25.199 --> 00:48:33.000
<v Speaker 3>I'm playing cat Woman, man, I would drove god Catwoman.

981
00:48:31.599 --> 00:48:31.760
<v Speaker 2>You know.

982
00:48:31.880 --> 00:48:34.760
<v Speaker 3>I see your shirt, I see your Kirby with his

983
00:48:34.920 --> 00:48:37.360
<v Speaker 3>mouth wide open, and I'm just thinking it's a place

984
00:48:37.400 --> 00:48:40.519
<v Speaker 3>to put a cop, you know. I'm just thinking it's

985
00:48:40.559 --> 00:48:41.559
<v Speaker 3>a place to throw a cop.

986
00:48:41.800 --> 00:48:45.280
<v Speaker 1>Just throw a cop right in there, man. Cat Jurfman

987
00:48:45.320 --> 00:48:47.679
<v Speaker 1>has been so special everybody. I we'll have more from

988
00:48:47.719 --> 00:48:49.639
<v Speaker 1>that very soon. You'll be able to start watching that

989
00:48:49.719 --> 00:48:53.079
<v Speaker 1>with us. Uh, probably next week is what we're aiming for,

990
00:48:53.280 --> 00:48:54.000
<v Speaker 1>So looking.

991
00:48:53.719 --> 00:48:54.880
<v Speaker 2>Forward to that. Uh.

992
00:48:54.920 --> 00:48:56.760
<v Speaker 1>And then yeah, it should be a pretty normal week.

993
00:48:56.800 --> 00:48:59.039
<v Speaker 1>Beyond that, we're gonna have a voice, small dump truck.

994
00:48:59.039 --> 00:49:01.639
<v Speaker 1>We're gonna have upf I think we're gonna play a

995
00:49:01.679 --> 00:49:03.159
<v Speaker 1>weird little party game on there.

996
00:49:03.360 --> 00:49:04.480
<v Speaker 2>It'll be fun. And then we'll have it.

997
00:49:04.760 --> 00:49:06.360
<v Speaker 1>We are recording a bunch of other stuff in the

998
00:49:06.360 --> 00:49:08.400
<v Speaker 1>meantime that will pop up on the site for both

999
00:49:08.440 --> 00:49:10.199
<v Speaker 1>free and premium users here very soon.

1000
00:49:11.079 --> 00:49:13.840
<v Speaker 2>All right, I think with all of that out of

1001
00:49:13.960 --> 00:49:15.519
<v Speaker 2>the way, Yeah, let's do this.

1002
00:49:15.800 --> 00:49:17.199
<v Speaker 1>Jeff, thank you, so much for hanging out with me

1003
00:49:17.239 --> 00:49:19.760
<v Speaker 1>today and talking about video games. Man, I really appreciate it.

1004
00:49:19.840 --> 00:49:22.760
<v Speaker 3>My pleasure anytime. Thank you for having me sir, Thank

1005
00:49:22.800 --> 00:49:25.519
<v Speaker 3>you all for watching and listening. You are the best

1006
00:49:25.559 --> 00:49:26.320
<v Speaker 3>audience in gaming.

1007
00:49:26.400 --> 00:49:28.599
<v Speaker 1>Until next time, have a good one, take care of

1008
00:49:28.639 --> 00:49:35.119
<v Speaker 1>yourself and goodbye.
