1
00:00:22,480 --> 00:00:31,519
Speaker 1: Hey everybody, It's Friday, are you second twenty twenty four.

2
00:00:32,240 --> 00:00:36,119
Welcome to the Giant BombCast Revengeance powered by n ZXT.

3
00:00:36,520 --> 00:00:41,439
I'm your host, Jana Choa, joined by Skipper of this

4
00:00:41,560 --> 00:00:45,119
Dang Ship Turbo Shawn Sean McDow Jan.

5
00:00:46,399 --> 00:00:48,880
Speaker 2: It's the Sean and Jan Show, the Jan Shaunshaw. I

6
00:00:48,880 --> 00:00:51,079
don't know who gets from billing here, but I'm very

7
00:00:51,159 --> 00:00:52,719
excited to do a one.

8
00:00:53,920 --> 00:00:55,719
Speaker 1: We can't have an ampersand is this thing?

9
00:00:55,759 --> 00:00:58,240
Speaker 2: We can't have an ampersand as I just learned, Yeah,

10
00:00:58,320 --> 00:01:00,359
trying to get this show going here.

11
00:01:01,039 --> 00:01:05,239
Speaker 1: Oh man, everyone else is out on assignment. Jeff grubb

12
00:01:05,280 --> 00:01:10,359
en doing a well well well deserved day off. Oh

13
00:01:10,400 --> 00:01:12,040
and how else is he going to spend the day

14
00:01:12,040 --> 00:01:14,599
off the other than hang out with Mikey and Dan reichert.

15
00:01:15,640 --> 00:01:19,040
Speaker 2: Yes, the most calm vacation a person can take is

16
00:01:19,040 --> 00:01:20,319
hanging out with those two. Right.

17
00:01:20,959 --> 00:01:23,959
Speaker 1: Uh, Sean, We're gonna get you out to an event

18
00:01:24,040 --> 00:01:27,280
one of these days, because you need to warn someday.

19
00:01:27,439 --> 00:01:32,000
I swear it. Jannifesting works everyone as well as Chanceling people.

20
00:01:32,879 --> 00:01:35,159
Speaker 2: Oh god, I thought it was a myth.

21
00:01:36,959 --> 00:01:39,120
Speaker 1: Hey, Hey, there's certain people we don't hear from anymore.

22
00:01:39,200 --> 00:01:41,439
Speaker 2: Huh yeah, y'all wonder where they went.

23
00:01:41,480 --> 00:01:50,040
Speaker 1: And there is a certain childlike glee and energy that

24
00:01:50,200 --> 00:01:52,599
pops up whenever the three of those dudes are around

25
00:01:52,599 --> 00:01:53,000
each other.

26
00:01:53,400 --> 00:01:56,640
Speaker 2: Oh absolutely yeah, because I mean Grub and Mike have

27
00:01:56,719 --> 00:01:59,920
known each other all a long time and people didn't know,

28
00:02:00,159 --> 00:02:04,239
like going back to like early ish Internet days, like

29
00:02:04,280 --> 00:02:06,599
you know, like the two thousands, that's how long they've

30
00:02:07,000 --> 00:02:09,120
known each other. And then they started working together in

31
00:02:09,159 --> 00:02:13,879
the twenty tens for like the precursor to Games B.

32
00:02:14,120 --> 00:02:16,479
And then yeah, they worked together Games B forever now,

33
00:02:16,520 --> 00:02:19,960
and now they work together on personal stuff in here

34
00:02:20,000 --> 00:02:20,719
a giant bomb.

35
00:02:20,800 --> 00:02:25,159
Speaker 1: Yeah, yeah, it's uh, I admire it. And the thing

36
00:02:25,199 --> 00:02:29,159
is with Dan, Dan is such a friendly, amicable guy

37
00:02:29,199 --> 00:02:32,879
with any and everyone he meets, like, just picks it

38
00:02:32,960 --> 00:02:35,680
up immediately, good to good to chat, good to gab

39
00:02:35,719 --> 00:02:41,039
with for forever. Yeah, that's right. I canceled Shitley, that's.

40
00:02:40,960 --> 00:02:45,400
Speaker 2: Right, banished to the shadow realm, banished.

41
00:02:45,080 --> 00:02:48,439
Speaker 1: To the shadow room until I panically need her for

42
00:02:48,560 --> 00:02:54,479
a miscellaneous stream. But anyway, Sean, it was not funny

43
00:02:54,639 --> 00:02:57,159
that uh grubbed took today off because there were some

44
00:02:57,599 --> 00:03:03,759
breaking breaking news as soon as I woke up. Unfortunately,

45
00:03:04,000 --> 00:03:06,599
and I feel really terrible for the homies across the

46
00:03:06,599 --> 00:03:14,080
industry because game Stop has decided to completely completely shut

47
00:03:14,159 --> 00:03:18,039
down Game Informer as an entity, so that is the

48
00:03:18,080 --> 00:03:22,960
web operations, the videos, the website, as well as the

49
00:03:23,000 --> 00:03:28,479
print magazine. And I feel really terrible about this because

50
00:03:28,520 --> 00:03:29,919
not only you know, do I have friends that work

51
00:03:29,919 --> 00:03:33,199
at Game Informer, and there have been some very awesome

52
00:03:33,240 --> 00:03:35,960
people in my life, Dan Reker for example, and and

53
00:03:36,080 --> 00:03:37,240
Chase Striker.

54
00:03:38,360 --> 00:03:41,719
Speaker 2: To a Game Informer intrinsically, and you know, I've seen

55
00:03:41,719 --> 00:03:45,199
all this news like sort of initially filtered through our

56
00:03:45,560 --> 00:03:48,240
boy Alex van Aken over there and like saying like

57
00:03:48,520 --> 00:03:54,680
this is how shit's going down, and it's it's wild,

58
00:03:54,840 --> 00:04:01,159
like just seeing them like pull the ruut from under them,

59
00:04:01,639 --> 00:04:05,560
you know, like seeing them talk about how they're just

60
00:04:05,599 --> 00:04:08,759
like locked out of the site in seemingly every way.

61
00:04:08,879 --> 00:04:11,240
Now it's just like, nope, pack it up, y'all, y'all

62
00:04:11,240 --> 00:04:14,639
are out of here. I know that that's so fucked up.

63
00:04:15,199 --> 00:04:19,639
Speaker 1: And h you know, this this week hasn't been especially

64
00:04:19,759 --> 00:04:22,680
kind to the industry as a whole. Now, we had

65
00:04:22,680 --> 00:04:26,720
the Bungee layoffs earlier this week, and it just it's

66
00:04:26,800 --> 00:04:30,759
it's especially sore Sean, whenever I see it in games media,

67
00:04:30,800 --> 00:04:35,120
because I feel like, for folks that don't know, we

68
00:04:35,199 --> 00:04:38,560
don't hate each other. Most of us are acquaintances, if

69
00:04:38,560 --> 00:04:41,120
not friends, if not good friends with each other, and

70
00:04:41,160 --> 00:04:43,839
we want to see each other succeed because you know,

71
00:04:43,959 --> 00:04:47,199
I believe in diversity in all definitions of the word,

72
00:04:47,240 --> 00:04:50,240
but especially when it comes to points of view. And

73
00:04:50,360 --> 00:04:54,480
you know, games media pushes the industry forward in a

74
00:04:54,519 --> 00:04:57,000
way where you know there there's a space to be

75
00:04:57,160 --> 00:05:01,720
critical and to to like call people out, are bad

76
00:05:01,759 --> 00:05:05,720
people out? You know, like if there was no grubs

77
00:05:05,839 --> 00:05:09,439
of the world, would we have a Nintendo jail? But

78
00:05:09,480 --> 00:05:12,399
would we have would we properly be calling out the

79
00:05:12,399 --> 00:05:15,920
people that should be called out? And also, like people

80
00:05:15,959 --> 00:05:18,040
like different things, Sean, you and I may have very

81
00:05:18,040 --> 00:05:23,680
similar tastes, but like our tastes wildly vary. Then someone

82
00:05:23,720 --> 00:05:26,120
like Dan. You know, Dan is more of a dewey

83
00:05:26,240 --> 00:05:28,720
type of gamer and not a very talky type of

84
00:05:28,720 --> 00:05:30,360
gamer like you and I will will sit through the

85
00:05:30,399 --> 00:05:33,360
cut scenes, sit through the visual novels. But like that

86
00:05:33,480 --> 00:05:36,439
is we need both of those perspectives right, and we

87
00:05:36,480 --> 00:05:39,279
need more than both of those perspectives to like really

88
00:05:40,160 --> 00:05:44,360
figure out the landscape of video games. And it's yeah,

89
00:05:44,480 --> 00:05:45,240
yeah it stinks.

90
00:05:45,480 --> 00:05:48,120
Speaker 2: Yeah, it's I mean, it's something that maybe people are

91
00:05:48,199 --> 00:05:50,199
tired of hearing from me. But it's why I always

92
00:05:50,279 --> 00:05:54,319
do try to, you know, sort of see the perspectives

93
00:05:54,399 --> 00:05:57,399
are people when they are talking about game and why

94
00:05:57,759 --> 00:05:59,639
I do my you know, I try not to make

95
00:05:59,680 --> 00:06:01,720
a big deal of it because you know, if a

96
00:06:01,759 --> 00:06:04,639
game sucks, like and everybody knows, like, hey, we have

97
00:06:04,680 --> 00:06:06,959
a show for that, Like we know when something's like

98
00:06:07,040 --> 00:06:12,040
really bad. But the reason that Internet discourse nowadays is

99
00:06:12,120 --> 00:06:14,800
just like, oh something's less than an eight out of ten,

100
00:06:14,920 --> 00:06:16,800
it's the worst thing on earth. It's like, no, something

101
00:06:16,839 --> 00:06:19,720
can just not be for you. It's okay to just

102
00:06:19,800 --> 00:06:23,439
like not like something and not be awful and have

103
00:06:23,720 --> 00:06:26,079
like you said, with having different points of view and

104
00:06:26,279 --> 00:06:30,360
having people from all across the world working on these

105
00:06:30,399 --> 00:06:33,199
different sites, working for these different outlets, having their point

106
00:06:33,199 --> 00:06:35,639
of view bringing that to the table, and being able

107
00:06:35,639 --> 00:06:37,839
to say like I am an RPG person, I am

108
00:06:37,879 --> 00:06:40,399
a visual NOLL person, but also I am a live

109
00:06:40,480 --> 00:06:43,160
service person, I am a mobile game person. Like that's

110
00:06:43,199 --> 00:06:46,560
all really cool, and it feels like that's just shrinking

111
00:06:46,600 --> 00:06:49,319
and shrinking as these companies who don't know how to

112
00:06:49,439 --> 00:06:53,600
manage really talented teams keep just downsizing and trying to

113
00:06:53,639 --> 00:06:59,040
cut corners, cut costs, and seemingly from what people are

114
00:06:59,360 --> 00:07:02,720
figuring out about some of this, maybe some AI you know,

115
00:07:03,040 --> 00:07:06,199
glints in executives' eyes and all of this, and it's

116
00:07:06,319 --> 00:07:10,439
just really messed up that people's lives are being affected

117
00:07:10,439 --> 00:07:12,519
by this. It's it's incredibly messed up.

118
00:07:12,800 --> 00:07:16,160
Speaker 1: Yeah. The especially damning part, uh bring up AI is

119
00:07:16,199 --> 00:07:20,720
that apparently the farewell letter that was tweeted out yeah

120
00:07:20,800 --> 00:07:24,240
game and former account has since been found out to

121
00:07:24,279 --> 00:07:27,759
be to have used chat GBT or some other AI.

122
00:07:28,000 --> 00:07:29,759
Speaker 2: Yeah. I think I think that's like, you know, an

123
00:07:29,800 --> 00:07:34,040
allegedly allegedly situation. But yeah, it looks like just from

124
00:07:34,079 --> 00:07:37,000
the structure that first of all, we know, we know

125
00:07:37,120 --> 00:07:38,920
no one on staff ROD, so where did it come from?

126
00:07:38,920 --> 00:07:41,360
And seems like, yeah, they probably just AI generated and.

127
00:07:41,240 --> 00:07:45,800
Speaker 1: Not definitively true, you know, allegedly allegedly will sprinkle those in.

128
00:07:46,480 --> 00:07:49,639
Speaker 2: But still either way, the fact that like you know,

129
00:07:49,879 --> 00:07:52,519
like you can't even get one of the staff members

130
00:07:52,560 --> 00:07:55,879
to like say it for you is just like saying

131
00:07:56,240 --> 00:07:58,079
f off and see you later.

132
00:07:58,879 --> 00:08:02,399
Speaker 1: And like there's there's a lot of like a words

133
00:08:03,240 --> 00:08:06,000
being thrown around about like the rug pulled under them,

134
00:08:06,199 --> 00:08:09,519
and he does feel like it, and which is especially

135
00:08:09,600 --> 00:08:12,319
upsetting because you know, the Game Informer had that like

136
00:08:12,600 --> 00:08:18,560
massive massive membership relaunch delio earlier. Was it this year, Sean, Yeah,

137
00:08:18,839 --> 00:08:20,199
it was like months ago.

138
00:08:20,240 --> 00:08:23,560
Speaker 2: I remember grubb Head. I think he had Marcus Stewart

139
00:08:23,639 --> 00:08:25,920
on GMM. By the way, also, I have had the

140
00:08:25,920 --> 00:08:28,399
pleasure of working with Marcus. He was on episode Jeopardy

141
00:08:28,439 --> 00:08:31,560
a while back. Great guy. Just he had him on

142
00:08:31,680 --> 00:08:34,639
talking about that and everything, and it seemed like they

143
00:08:34,639 --> 00:08:38,480
were like really optimistic about the future of a Game

144
00:08:38,480 --> 00:08:41,039
Informer and like they were like, yeah, you know, we're

145
00:08:41,480 --> 00:08:44,480
we're being a little more independent in all this. We're

146
00:08:44,519 --> 00:08:47,000
gonna have a little more control. Obviously we're still under

147
00:08:47,039 --> 00:08:49,679
the parent company, but you know, like having a little

148
00:08:49,679 --> 00:08:54,960
more say there, and they seemed happy, and that's I'm

149
00:08:55,000 --> 00:08:57,320
probably gonna keep repeating myself here, but yeah, it's messed up.

150
00:08:57,320 --> 00:08:59,240
It's fucked up. I hate to see it.

151
00:08:59,720 --> 00:09:02,360
Speaker 1: Yeah, And when I think about like Game Informer as

152
00:09:02,360 --> 00:09:05,080
like an entity, it just felt like a pillar in

153
00:09:05,200 --> 00:09:10,840
this like games media landscape which is quickly quickly shrinking,

154
00:09:11,440 --> 00:09:16,440
and I can't help but feel I guess, levels of

155
00:09:16,440 --> 00:09:21,000
like survivor's guilt, but also just like fear, you know,

156
00:09:21,159 --> 00:09:23,200
of of of how things are over here, because it's

157
00:09:23,200 --> 00:09:26,600
like you never know, you never know the present company

158
00:09:26,600 --> 00:09:29,840
being excluded someone else can swoop in, because that's always

159
00:09:29,840 --> 00:09:34,720
a possibility, especially with like how the how some companies

160
00:09:34,720 --> 00:09:38,720
have been run. Right Yeah, Sean, I I especially wanted

161
00:09:38,720 --> 00:09:41,799
to get your your view on this because you're only

162
00:09:41,840 --> 00:09:45,240
a couple of years younger than me, but I'm curious

163
00:09:45,279 --> 00:09:49,480
to see or hear about how print media with games

164
00:09:49,559 --> 00:09:52,519
was for you because for me personally, and we were

165
00:09:52,559 --> 00:09:54,679
chatting about this prior to the show starting, I think

166
00:09:54,679 --> 00:09:56,679
we have similar backgrounds where like money was a little

167
00:09:56,720 --> 00:10:02,159
bit tight, so video game magazines were kind of like exploratory,

168
00:10:02,240 --> 00:10:06,440
kind of like an escape to experience as much of

169
00:10:06,639 --> 00:10:09,639
video games as we could because we couldn't play them

170
00:10:09,720 --> 00:10:11,440
or rent them or buy any of the games.

171
00:10:11,799 --> 00:10:14,600
Speaker 2: Right Yeah, well yeah, to say it was tight is

172
00:10:14,639 --> 00:10:17,600
an understatement. For me, it was very much I was

173
00:10:17,600 --> 00:10:19,840
the kid who and I know other people have done this,

174
00:10:20,039 --> 00:10:21,879
even Grub. We've talked about it a little bit, like yeah,

175
00:10:21,919 --> 00:10:23,279
he was like, yeah, I did that back in the

176
00:10:23,360 --> 00:10:27,440
nineties too, like Nintendo Power and stuff, but like popping

177
00:10:27,440 --> 00:10:29,600
your ass down in front of the magazine rack while

178
00:10:29,600 --> 00:10:31,639
your parents are doing shopping at the grocery store to

179
00:10:31,759 --> 00:10:34,639
like read a little bit of the magazine because they weren't.

180
00:10:34,840 --> 00:10:36,600
You didn't. It wasn't in the budget to buy that

181
00:10:36,639 --> 00:10:39,360
five dollars magazine even that week, but you know, if

182
00:10:39,399 --> 00:10:41,240
you could read it for a little bit while everyone's

183
00:10:41,279 --> 00:10:45,039
doing shopping and the eventually I did get a subscription

184
00:10:45,159 --> 00:10:47,279
or two here and there. Nintendo Power had a deal

185
00:10:47,279 --> 00:10:50,240
whereas like twenty dollars a year. That was easy to like,

186
00:10:50,440 --> 00:10:54,559
you know, sew with my mom. But gaming magazines were

187
00:10:54,600 --> 00:10:57,759
how I experienced video games for a large portion of

188
00:10:57,759 --> 00:11:01,559
my life. I was saying that I received well game

189
00:11:01,559 --> 00:11:04,080
Boy Advance from my grandparents a few years after it

190
00:11:04,120 --> 00:11:06,120
came out for a Christmas one year, and that was

191
00:11:06,159 --> 00:11:08,559
my entry into owning video games. But even then it

192
00:11:08,600 --> 00:11:12,080
was a basically birthday and Christmas kind of thing for

193
00:11:12,120 --> 00:11:14,200
actually buying it, Like you know, we buy you the

194
00:11:14,200 --> 00:11:16,919
new Pokemon for Christmas, and that's like that's it. That's

195
00:11:16,919 --> 00:11:19,879
what we can afford for like the year, and if

196
00:11:19,879 --> 00:11:22,039
I could find some spare change, maybe I could get

197
00:11:22,080 --> 00:11:25,159
something from the used game store. But yeah, reading Nintendo Power,

198
00:11:25,440 --> 00:11:29,200
EGM and Game Informer, all these different magazines are how

199
00:11:29,519 --> 00:11:33,519
I took in gaming news, even just imagining them. And

200
00:11:33,960 --> 00:11:35,559
just like you know, I would go to the demo

201
00:11:35,679 --> 00:11:39,039
station and Walmart or whatever. That was like the arcade

202
00:11:39,080 --> 00:11:41,240
for me for my generation was going to those freaking

203
00:11:41,320 --> 00:11:44,360
kiosks with my friends and then yeah, we would like

204
00:11:44,480 --> 00:11:46,720
rate a magazine, pick them up, bring those home, whatever

205
00:11:46,879 --> 00:11:50,799
we could do where we could do so. So seeing

206
00:11:50,919 --> 00:11:53,960
sort of the you know, the last team carrying the

207
00:11:54,000 --> 00:11:58,279
torch for that era of games media seeing them go

208
00:11:58,399 --> 00:12:02,000
away is just like, it's really sad. It's impressive that

209
00:12:02,039 --> 00:12:04,039
they managed to keep it going for this.

210
00:12:04,559 --> 00:12:09,600
Speaker 1: Long, you know, yeah, yeah, yeah, very very similar stories

211
00:12:09,679 --> 00:12:12,799
on my My mom's favorite joke when she would go

212
00:12:13,399 --> 00:12:15,600
shopping is that she would drop me off to the babysitter,

213
00:12:15,759 --> 00:12:19,919
and the babysitter would be the magazine video game magazine

214
00:12:20,000 --> 00:12:23,559
rack at the Barnes and Noble nearby. And I can't

215
00:12:23,559 --> 00:12:25,759
tell you the number of times I'd like fawn over

216
00:12:25,799 --> 00:12:30,279
a game or like flip through pages and then like

217
00:12:30,480 --> 00:12:32,679
look at the next magazine. It'd always be a rotation

218
00:12:32,759 --> 00:12:38,080
of like oh PM for me Official PlayStation Magazine, Game

219
00:12:38,120 --> 00:12:44,639
Informer and EGM and Game Pro as well. Yeah, I

220
00:12:44,639 --> 00:12:46,279
think there were like a couple other ones that like

221
00:12:46,279 --> 00:12:49,000
didn't last too long. Unfortunately, you know, may have read

222
00:12:49,000 --> 00:12:52,519
some tips and tricks, may have brought the notebook with me.

223
00:12:52,919 --> 00:12:54,919
Speaker 2: Yeh tricks you know.

224
00:12:55,320 --> 00:13:00,840
Speaker 1: Yeah, Game Fan and Game Now, one of the would

225
00:13:00,879 --> 00:13:07,039
have an annual or least seasonal video game female character

226
00:13:07,200 --> 00:13:12,080
swimsuit issue. Yes, kind of riffing off of us. Irustrated

227
00:13:12,919 --> 00:13:16,519
And let me tell you, my mom would try her

228
00:13:16,919 --> 00:13:19,759
darnedest to buy me magazines, but what she would do

229
00:13:19,799 --> 00:13:22,960
is she'd quickly flip through them. I got in trouble

230
00:13:23,039 --> 00:13:26,759
for even trying to bring that up to buy.

231
00:13:27,159 --> 00:13:29,120
Speaker 2: You weren't gonna get that one. You weren't gonna sneak

232
00:13:29,159 --> 00:13:31,600
that into the cart. She just trying.

233
00:13:32,519 --> 00:13:37,360
Speaker 1: Yeah. The justification that would get my mom to sometimes

234
00:13:37,360 --> 00:13:41,360
buy me in oh PM was because of the demo discs.

235
00:13:41,480 --> 00:13:44,080
As we know we've seen on Demo Derby, most if

236
00:13:44,120 --> 00:13:47,639
not all magazine issues came with a demo disc and

237
00:13:47,919 --> 00:13:51,120
those were my bread and butter Sean, all those like

238
00:13:51,399 --> 00:13:55,679
powered me through in between like birthdays and other holidays

239
00:13:55,679 --> 00:14:00,559
where like family would give me some type of money'd

240
00:14:00,600 --> 00:14:02,799
be glorious in between Blockbuster rentals.

241
00:14:03,039 --> 00:14:05,559
Speaker 2: Oh yeah, definitely same here because like it was wild

242
00:14:05,559 --> 00:14:08,039
that you would get with just like a six dollar magazine.

243
00:14:08,080 --> 00:14:09,919
I think they were usually a little bit higher than

244
00:14:09,919 --> 00:14:13,000
in official Xbox magazine, but just the fact that you

245
00:14:13,000 --> 00:14:15,200
would get a disc that you could pop in, you

246
00:14:15,559 --> 00:14:17,480
get the magazine, the magazine was good, and then you

247
00:14:17,519 --> 00:14:19,279
would get a disc they could pop in. Play all

248
00:14:19,279 --> 00:14:24,039
these teams where yeah, like eventually because I had to

249
00:14:24,080 --> 00:14:26,519
like hop from system a system. So you know, it's like, oh,

250
00:14:26,559 --> 00:14:29,159
you want the GameCube. We can't buy a GameCube outright,

251
00:14:29,200 --> 00:14:31,799
even if it's used, you know, thirty forty bucks. But

252
00:14:31,840 --> 00:14:34,039
if you trade in the game Boy, you get the GameCube.

253
00:14:34,080 --> 00:14:36,799
So I just That's how I've played basically every system

254
00:14:36,799 --> 00:14:39,159
ever is by you know, just trading it in and

255
00:14:39,200 --> 00:14:42,360
then plus ten bucks or whatever and swapping system system

256
00:14:42,360 --> 00:14:45,879
And PS two was one that I had for longer

257
00:14:45,879 --> 00:14:48,399
than probably any other because I get those demo discs.

258
00:14:48,399 --> 00:14:51,159
I played PS one games. PS one demo discs and

259
00:14:51,240 --> 00:14:53,679
all that stuff, and you know, go to the library

260
00:14:53,879 --> 00:14:55,399
rent all that stuff too.

261
00:14:56,120 --> 00:14:59,919
Speaker 1: Yeah. Man, Yeah, One of the things I definitely worry

262
00:15:00,039 --> 00:15:03,440
about with game and former closing is like you know,

263
00:15:03,480 --> 00:15:07,039
those those deeper interviews and just like general game discovery

264
00:15:07,159 --> 00:15:10,960
because Sehn, as we both know, wading through the trenches

265
00:15:11,039 --> 00:15:15,559
of Steam is a gargantuan task when you're trying to

266
00:15:15,600 --> 00:15:18,399
find something new I find like the next big thing.

267
00:15:18,600 --> 00:15:21,120
And Twitter has been on fire for what feels like

268
00:15:21,320 --> 00:15:24,679
years now, that like finding something a new game on

269
00:15:24,720 --> 00:15:26,840
Twitter that isn't just like a fake ad for a

270
00:15:26,840 --> 00:15:30,240
fake game feels especially hard. And I know that, like

271
00:15:30,279 --> 00:15:33,799
you know, TikTok helps with discoverability, Twitch definitely helps with discoverability,

272
00:15:33,799 --> 00:15:37,279
but like having that like I don't know, I think

273
00:15:37,279 --> 00:15:38,559
if iration definitely.

274
00:15:39,480 --> 00:15:41,600
Speaker 2: It's the same thing with you know, the three sixties

275
00:15:41,600 --> 00:15:44,559
store shutting down Earth I was talking about, like Xbox Live, Arcade,

276
00:15:44,919 --> 00:15:47,919
XBLA was awesome because you had these handpicked games that

277
00:15:47,919 --> 00:15:50,399
they were like, we know these are good and they

278
00:15:50,440 --> 00:15:52,799
may not be what you normally played, but gil my chance,

279
00:15:52,840 --> 00:15:53,639
Gilma try, you know.

280
00:15:54,240 --> 00:15:57,000
Speaker 1: Yeah, and I think I'm definitely gonna miss that, And

281
00:15:57,000 --> 00:15:58,600
I hope that there's still some space for that. I

282
00:15:58,679 --> 00:16:01,480
know that there's like there are websites doing their darnest,

283
00:16:01,600 --> 00:16:08,480
like indie websites out there, smaller sites doing hours and

284
00:16:08,559 --> 00:16:11,919
hours of unpaid work to try and you know, inform

285
00:16:12,000 --> 00:16:14,759
the masses and help the masses and help game devs,

286
00:16:14,840 --> 00:16:18,919
game publishers and all that jazz. But yeah, I would

287
00:16:19,279 --> 00:16:22,200
I would like for our peers or acquaintances and our

288
00:16:22,240 --> 00:16:25,279
friends to not be in jeopardy all the time.

289
00:16:26,120 --> 00:16:29,519
Speaker 2: Yeah, it's yeah, not to keep getting depressing, but it

290
00:16:29,559 --> 00:16:32,519
is wild to think of how many of my games

291
00:16:32,600 --> 00:16:35,559
media friends and acquaintances that made in the past year

292
00:16:35,559 --> 00:16:39,159
and a half or so now are not games media

293
00:16:39,200 --> 00:16:43,480
people anymore because their job went up in a puff

294
00:16:43,480 --> 00:16:45,919
of smoke and they haven't been able to find new

295
00:16:46,000 --> 00:16:48,879
work or made. They're freelancing here and there. And it's

296
00:16:49,000 --> 00:16:51,919
just I get what you mean, a little bit of

297
00:16:51,919 --> 00:16:54,639
the survivor's guilt a little bit and just feeling like

298
00:16:55,519 --> 00:16:59,080
that there should be room for everybody in all of this,

299
00:16:59,360 --> 00:17:02,919
you know, and the fact that executives have decided that

300
00:17:02,960 --> 00:17:04,880
there isn't. It's just sucks.

301
00:17:05,559 --> 00:17:09,759
Speaker 1: Yeah, rough week across the board on both sides of

302
00:17:09,759 --> 00:17:11,839
the fence, and frankly, at this point, I think we

303
00:17:11,880 --> 00:17:15,240
should just tear the fence down and use them to

304
00:17:15,319 --> 00:17:18,960
form picket signs against the powers that be above us.

305
00:17:19,079 --> 00:17:22,240
Speaker 2: All I will say shout outs to the people who

306
00:17:22,319 --> 00:17:25,079
are making it work independently. Like I look all the

307
00:17:25,119 --> 00:17:28,240
time at Minmex and what they're doing, and like, you know,

308
00:17:28,519 --> 00:17:30,559
I think Handsome was smart with that obviously kind of

309
00:17:30,599 --> 00:17:34,839
funny before them, way before them, like basically setting the

310
00:17:34,839 --> 00:17:37,680
template for the rest of us where if you want

311
00:17:37,680 --> 00:17:41,799
to seek out independent, if you want to venture out

312
00:17:41,839 --> 00:17:44,160
on your own, like that is the way to do it.

313
00:17:44,160 --> 00:17:46,519
You know, you start your Patreon, you get your name

314
00:17:46,599 --> 00:17:48,440
out there, like you push your name if you already

315
00:17:48,440 --> 00:17:50,240
have one, and just try to get everyone on board.

316
00:17:50,640 --> 00:17:53,720
And I really appreciate seeing those people move on to

317
00:17:53,920 --> 00:17:58,279
that kind of thing and you know, find see see

318
00:17:58,279 --> 00:18:01,279
that their place in the industry is sort of being continued,

319
00:18:01,319 --> 00:18:05,519
just in a different way. And yeah, obviously nex Flanders

320
00:18:05,640 --> 00:18:08,440
Chess pointed out, just says seeing seeing the homies, like

321
00:18:08,480 --> 00:18:10,599
you know, go on to their next thing and have

322
00:18:10,720 --> 00:18:14,039
it be successful. Obviously not everyone can do that, but

323
00:18:14,119 --> 00:18:17,599
you know, maybe we uh, maybe more people start doing that.

324
00:18:17,720 --> 00:18:20,599
And I hope that they can find success in that too,

325
00:18:20,680 --> 00:18:26,680
because it seems like corporates games media is a dangerous

326
00:18:26,680 --> 00:18:29,599
thing right now, all across the board. So yeah, he

327
00:18:29,920 --> 00:18:34,680
wis access and you wish and not wishing the best

328
00:18:34,680 --> 00:18:35,920
for them obviously.

329
00:18:36,000 --> 00:18:39,799
Speaker 1: And not not to glaze our dear co workers too much,

330
00:18:39,839 --> 00:18:42,200
but like you know, I definitely appreciate the hustle and

331
00:18:42,240 --> 00:18:45,359
the grind that like Grub and Minati have had over

332
00:18:45,400 --> 00:18:48,720
the years, especially with like their own independent stuff that

333
00:18:48,759 --> 00:18:50,799
you were intimately tied with, Sean.

334
00:18:51,160 --> 00:18:54,279
Speaker 2: Yes, now I'm just over there working with them a

335
00:18:54,279 --> 00:18:56,519
whole bunch of stuff and like, yeah, let me tell

336
00:18:56,519 --> 00:18:59,680
you as someone who literally works with them nearly every

337
00:18:59,759 --> 00:19:03,279
day just and Jeff really is one of the hardest

338
00:19:03,279 --> 00:19:06,720
working people I've ever seen, you know, full time dad,

339
00:19:06,839 --> 00:19:10,680
full time employee, just making everything work, and it's wild.

340
00:19:10,799 --> 00:19:13,920
It's a grind, it's a hustle. But just the fact

341
00:19:13,960 --> 00:19:17,039
that yeah, we can have smaller things like that or

342
00:19:17,119 --> 00:19:19,079
bigger things like you know, the kind of funnies and

343
00:19:19,119 --> 00:19:20,599
the min Maxes is really cool.

344
00:19:21,359 --> 00:19:24,160
Speaker 1: Yeah, And folks, don't worry, we will we will try

345
00:19:24,160 --> 00:19:27,240
our darndice to have some, if not as many of

346
00:19:27,480 --> 00:19:31,559
the folks that were affected by the game and four layoffs,

347
00:19:31,559 --> 00:19:34,640
if not several game and former alumni on a bomb

348
00:19:34,640 --> 00:19:38,000
cast coming up, just you know, wax poetically about the

349
00:19:38,000 --> 00:19:42,519
good times or what the future holds for them till

350
00:19:42,599 --> 00:19:46,000
then again, I am sending the best of vibes. All

351
00:19:46,039 --> 00:19:48,920
of us here are sending the best of vibes to

352
00:19:49,720 --> 00:19:55,640
our comrades of a Game Informer because dang Jesus Christ,

353
00:19:55,640 --> 00:19:58,720
Game Stop fucking sucks. They just sell funk o pops now, Sean,

354
00:19:58,759 --> 00:19:59,720
I don't know if you've been to one.

355
00:19:59,799 --> 00:20:04,920
Speaker 2: Yeah, crazy how Game Stop went from being dunking on

356
00:20:05,240 --> 00:20:08,240
the three sixties store closing saying, oh, which bet you

357
00:20:08,359 --> 00:20:10,359
wish you bought physical games now, which, by the way,

358
00:20:10,440 --> 00:20:12,640
tone deaf because you can still redownload your games. But

359
00:20:12,720 --> 00:20:15,079
second of all, the fact that games Stop would try

360
00:20:15,119 --> 00:20:18,200
to dunk on anybody as hilarious and now it's led

361
00:20:18,240 --> 00:20:21,160
us to this where, yeah, they don't as a company

362
00:20:21,200 --> 00:20:22,440
give a shit about human lives.

363
00:20:23,440 --> 00:20:26,680
Speaker 1: I think what would be a fun bcr perhaps next

364
00:20:26,759 --> 00:20:32,200
week would be best Game Informer magazine covers.

365
00:20:32,759 --> 00:20:35,799
Speaker 2: Oh yes, because that's that's like what they've been known for.

366
00:20:36,240 --> 00:20:40,240
A lot of magazines had really good. Nintendo Power eventually

367
00:20:40,279 --> 00:20:43,400
moved towards that, like just the logo and the art,

368
00:20:43,559 --> 00:20:47,319
and eventually it was just the art for subscribers and then, yeah,

369
00:20:47,359 --> 00:20:49,599
Game Informer has been really good about that too, especially

370
00:20:49,759 --> 00:20:51,880
like with the sort of revival we were talking about,

371
00:20:52,119 --> 00:20:55,079
emphasizing that they've had such incredible art.

372
00:20:55,319 --> 00:20:58,799
Speaker 1: Yeah, definitely, not necessarily the actual cover story itself, but

373
00:20:58,839 --> 00:21:02,559
the cover of the magazine. Yes, just what you see

374
00:21:02,640 --> 00:21:05,039
what draws your attention when you go buy the store

375
00:21:05,039 --> 00:21:08,680
shehelf or now digital storefront. You know, God, because I've sean,

376
00:21:08,720 --> 00:21:11,519
I've got to imagine that even like our more casual

377
00:21:11,559 --> 00:21:15,759
gaming friends have an issue at least one issue of

378
00:21:15,839 --> 00:21:16,519
Game Informer.

379
00:21:16,599 --> 00:21:19,720
Speaker 2: Oh yeah, flowing around somewhere. Yeah, Like I was looking

380
00:21:19,720 --> 00:21:21,720
at my stack over there, because I you know, I

381
00:21:21,759 --> 00:21:23,640
pull those out sometimes when I while I show them

382
00:21:23,640 --> 00:21:26,599
off on the show, and I couldn't find any other

383
00:21:26,640 --> 00:21:28,079
game of for us. I know they're flowing around in

384
00:21:28,119 --> 00:21:30,400
a box somewhere because I have boxes of my old

385
00:21:30,440 --> 00:21:32,400
magazine somewhere. I'll see if I can find them. Hopefully

386
00:21:32,440 --> 00:21:34,319
they didn't get lost in a move like what I

387
00:21:34,359 --> 00:21:37,720
was at college or whatever. But yeah, we'll see what happens,

388
00:21:37,720 --> 00:21:40,119
because I definitely treasure some of those old memories.

389
00:21:41,839 --> 00:21:44,880
Speaker 1: All right, Sean, So actually, do you have any games

390
00:21:44,880 --> 00:21:46,240
that you would like to talk about?

391
00:21:46,559 --> 00:21:49,920
Speaker 2: I do you know what I can like go bullet

392
00:21:49,920 --> 00:21:52,680
point here, because mostly what I've been playing is I've

393
00:21:52,720 --> 00:21:56,680
been getting caught up on Final Fantasy fourteen because you know,

394
00:21:56,759 --> 00:22:00,200
Dawn Trail is out. Everyone's been talking about it. I'm

395
00:22:00,599 --> 00:22:03,119
speaking a game for homies. All the Nasty boys are

396
00:22:03,119 --> 00:22:05,759
talking about Don Trail, and I can't get off my feet.

397
00:22:05,799 --> 00:22:07,480
So I'm like, I need to get caught up on this.

398
00:22:07,799 --> 00:22:11,680
Mike won't shut up, but either so I'm still an

399
00:22:11,759 --> 00:22:13,799
end Walker, though I'm quite a ways away from it,

400
00:22:13,839 --> 00:22:14,480
but hey.

401
00:22:14,359 --> 00:22:15,440
Speaker 1: Further than I am Bud.

402
00:22:16,400 --> 00:22:19,000
Speaker 2: That's true, Jan, It's so good. It's so good. It

403
00:22:19,039 --> 00:22:22,799
can't emphasize this enough because I see people misunderstand. You

404
00:22:22,839 --> 00:22:26,839
can play Final Fantasy fourteen as a single player Finally Fantasy.

405
00:22:27,160 --> 00:22:29,640
That's how I've done. I've literally never done a raid

406
00:22:30,000 --> 00:22:32,799
outside of just you know, the story mode stuff, so

407
00:22:32,799 --> 00:22:35,240
you can absolutely just play as an RPG. I highly

408
00:22:35,279 --> 00:22:38,160
recommend it. So I've been getting caught up on that.

409
00:22:38,920 --> 00:22:41,160
It's sort of a game I associate with the summer,

410
00:22:41,279 --> 00:22:43,319
so this usually is why I do my catchup. I

411
00:22:43,319 --> 00:22:46,279
don't play it throughout the year and everything. I've been

412
00:22:46,319 --> 00:22:50,079
playing more the Marvel Rivals Alpha Beta or other.

413
00:22:50,440 --> 00:22:52,519
Speaker 1: Oh surprising, actually.

414
00:22:52,720 --> 00:22:56,880
Speaker 2: I mean I'm an overwatched guy, used to be at least,

415
00:22:57,039 --> 00:23:00,240
and so you know, now here with like like I

416
00:23:00,279 --> 00:23:03,160
was mentioning on the BombCast, I think being able to

417
00:23:03,160 --> 00:23:05,880
say this is just the good Overwatch that I can

418
00:23:05,920 --> 00:23:08,400
now present to my friends when it comes out and say, hey,

419
00:23:08,599 --> 00:23:10,839
remember the good old times. And I keep going back

420
00:23:10,880 --> 00:23:13,359
to it because you know, I found my mane in Rocket.

421
00:23:13,480 --> 00:23:15,440
You know, I like being the healer who can also

422
00:23:15,480 --> 00:23:18,880
deal damage. And I've been winning left and right, you know,

423
00:23:19,000 --> 00:23:21,599
helping my team. So it's just fun. It's a good time.

424
00:23:22,960 --> 00:23:25,200
Speaker 1: I've yet to check out the beta. Maybe I can

425
00:23:25,319 --> 00:23:26,880
convince you all to play with me.

426
00:23:27,079 --> 00:23:28,960
Speaker 2: That's right, you didn't play with us.

427
00:23:29,440 --> 00:23:31,039
Speaker 1: They dragged me to Comic Con show.

428
00:23:31,680 --> 00:23:34,160
Speaker 2: See when does it a room. I'm trying to think

429
00:23:34,200 --> 00:23:36,480
of when it ends. It might be like Monday. Maybe

430
00:23:36,519 --> 00:23:38,480
doesn't work out, but yeah, we were talking about getting

431
00:23:38,519 --> 00:23:40,559
you in for a few games, so if we can,

432
00:23:40,640 --> 00:23:43,880
that would be really sick. I did want to surprise

433
00:23:43,920 --> 00:23:46,119
you with one, though, Jan, I've been holding off on

434
00:23:46,200 --> 00:23:49,640
this until literally this moment where I was like, okay,

435
00:23:49,759 --> 00:23:51,559
there's like a moment where me and Jan need to

436
00:23:51,559 --> 00:23:53,759
talk about something. I'm gonna drop this on him. He's

437
00:23:53,759 --> 00:23:55,960
not gonna see it coming. He's gonna be right. So

438
00:23:56,240 --> 00:24:00,200
another bit of unfortunate news is that a romhacking dot

439
00:24:00,400 --> 00:24:05,799
is also closing down. Yeah, a lot of fan translations

440
00:24:05,920 --> 00:24:10,200
and fan tweaks like you see sometimes like colorizations of

441
00:24:10,640 --> 00:24:12,799
Game Boy games into DX games. That's where a lot

442
00:24:12,799 --> 00:24:16,039
of that stuff has been posted. And so that's closing

443
00:24:16,079 --> 00:24:19,559
down for personal reasons related to the owner. But something

444
00:24:19,599 --> 00:24:22,519
that I started earlier in summer, I haven't finished, but

445
00:24:22,799 --> 00:24:25,640
I started because of the fan translation. I don't think

446
00:24:25,640 --> 00:24:27,640
I it's actually hosted on ram haacking. I think it

447
00:24:27,680 --> 00:24:29,240
was hosted elsewhere, but sort of you know, all in

448
00:24:29,240 --> 00:24:36,039
this vein here, Jan, I've ever heard of Rockman EXE,

449
00:24:36,400 --> 00:24:42,480
Phantom of Network, and Legend of Network, No, I thought,

450
00:24:42,559 --> 00:24:45,680
so these are mega man bound network games Jen has

451
00:24:45,759 --> 00:24:50,359
not heard of because they were made for mobile phones,

452
00:24:50,960 --> 00:24:54,839
you know, just like old school dumb foam feature phones

453
00:24:55,440 --> 00:24:58,480
in Japan in the mid two thousands. This is a

454
00:24:59,440 --> 00:25:02,680
incredib preservation project that has been happening where people are

455
00:25:02,680 --> 00:25:07,240
trying to get like feature phones, Like we had bad

456
00:25:07,559 --> 00:25:10,079
cell phones in the two thousands here in the US.

457
00:25:10,400 --> 00:25:14,119
That's like yeah, like nochias that could run Snake. For

458
00:25:14,160 --> 00:25:20,599
the most part, they had like simple three D games

459
00:25:20,640 --> 00:25:23,039
on their phones. Over in Japan, like there's like a

460
00:25:23,119 --> 00:25:27,279
Mega Man Legends sequel that is only on phones and

461
00:25:27,279 --> 00:25:28,880
stuff like this. So a lot of these games are

462
00:25:28,880 --> 00:25:33,000
getting preserved, and they have managed to preserve Phantom of

463
00:25:33,079 --> 00:25:37,160
Network and it's sequel Legend of Network, which are games

464
00:25:37,279 --> 00:25:39,799
that continue the Battle Network story. They like take place

465
00:25:39,799 --> 00:25:41,519
between us like three and four and then five and

466
00:25:41,559 --> 00:25:44,000
six or something like that, and they are just Battle

467
00:25:44,039 --> 00:25:46,640
Network games, but you know, we never got to play them,

468
00:25:46,759 --> 00:25:49,680
and so they've been preserved from those old phones because

469
00:25:50,039 --> 00:25:52,240
they managed to find people who still had them sent

470
00:25:52,319 --> 00:25:54,200
around a drawer, you know, on one of those old

471
00:25:54,279 --> 00:25:59,519
crappy phones, and Fan translated them as well. So I've

472
00:25:59,519 --> 00:26:01,880
been playing those a little bit. I played them a

473
00:26:01,920 --> 00:26:04,720
little bit earlier in summer, and then I've been coming

474
00:26:04,759 --> 00:26:06,079
back to some here and there. I found out a

475
00:26:06,079 --> 00:26:08,359
way to get the You need to use a Java

476
00:26:08,559 --> 00:26:11,160
emulator jan to run these things because that's what those

477
00:26:11,200 --> 00:26:13,359
phones ran. I've been playing them on my steam deck

478
00:26:13,400 --> 00:26:14,960
because there's like a whole guide of how I get

479
00:26:15,000 --> 00:26:17,200
the anulayer on your steam deck, matha, bumps and every

480
00:26:18,200 --> 00:26:22,240
So it's impressive because you know, like these phones could

481
00:26:22,279 --> 00:26:26,279
do GBA style games, and it is. Yeah, like the

482
00:26:26,319 --> 00:26:29,440
animations aren't quite there and everything like that. They're a

483
00:26:29,480 --> 00:26:31,480
little simpler, but just mellork.

484
00:26:32,000 --> 00:26:34,640
Speaker 1: Yeah, I'm looking at a video now of what I

485
00:26:34,720 --> 00:26:36,920
assume maybe is just someone recording off of their phone

486
00:26:38,119 --> 00:26:41,799
in the hub world or reallyst navigating in the map

487
00:26:41,920 --> 00:26:45,079
is more isometric than to an angle and it normally.

488
00:26:44,960 --> 00:26:48,400
Speaker 2: Yeah, so the land segments, it's sort of like the

489
00:26:48,400 --> 00:26:51,559
switch from like Persona three to Persona three portable, where

490
00:26:51,680 --> 00:26:53,880
you know, the like daytime over world segments have been

491
00:26:53,920 --> 00:26:56,319
simplified to a menu. But then when you're in the

492
00:26:56,400 --> 00:26:59,039
Dungeony area, so like for these games, the a cyber

493
00:26:59,039 --> 00:27:01,440
world is Mega Man. You're just running around with Mega

494
00:27:01,480 --> 00:27:04,720
Man like you won the GBA games. Graphics again slightly simpler,

495
00:27:04,880 --> 00:27:07,240
but again to the battles, it's just battle network battles.

496
00:27:07,279 --> 00:27:11,079
And yeah, it's been These projects are really cool and

497
00:27:11,359 --> 00:27:13,920
why you know again, shouts rom haacking dot and that

498
00:27:13,960 --> 00:27:16,200
a little sat sye that one go the you know,

499
00:27:16,319 --> 00:27:20,240
moders and everything. We'll move on to something else eventually,

500
00:27:20,519 --> 00:27:23,960
but so sad to see that, psycho. But seeing stuff

501
00:27:24,000 --> 00:27:29,960
like this and yeah that man. I love revisiting these

502
00:27:29,960 --> 00:27:32,279
old games that we never got through fan translations. It's

503
00:27:32,319 --> 00:27:32,720
so cool.

504
00:27:33,359 --> 00:27:36,039
Speaker 1: God, I had no idea this existed. This is so

505
00:27:36,359 --> 00:27:40,359
freaking cool, dude. Yeah right, yeah, I actually don't mind

506
00:27:41,519 --> 00:27:44,960
the land sequences just being relegated to a menu, because.

507
00:27:45,200 --> 00:27:47,640
Speaker 2: Right, and that's like where if you need to cut

508
00:27:47,680 --> 00:27:50,279
corners to fit down to like, you know, a Java

509
00:27:50,359 --> 00:27:53,039
phone download in the two thousands, that's that's where you

510
00:27:53,200 --> 00:27:54,400
like cut it down right.

511
00:27:54,839 --> 00:27:56,920
Speaker 1: Yeah, some of those later games had a little bit

512
00:27:56,920 --> 00:28:01,240
too much walking around as land for my taste.

513
00:28:01,599 --> 00:28:03,839
Speaker 2: Yeah, you remember, like if you didn't know where to go,

514
00:28:03,920 --> 00:28:06,640
you would eventually just start running around spamming the rbund

515
00:28:06,640 --> 00:28:07,480
to try and check in.

516
00:28:08,079 --> 00:28:10,079
Speaker 1: Mm hmmm h just like I'm just gonna try and

517
00:28:10,160 --> 00:28:13,240
jack in everywhere. Just let me jack in already, please.

518
00:28:13,400 --> 00:28:18,319
Oh oh I'm not. I'm calmly asking please, is what

519
00:28:18,359 --> 00:28:22,759
it is. I'm not demanding anything, respectfully. Sean did you

520
00:28:22,759 --> 00:28:26,039
ever get into the Mega Man Battle Network competitive scene

521
00:28:26,400 --> 00:28:28,119
that was kind of like homebrewed.

522
00:28:28,279 --> 00:28:32,960
Speaker 2: No, And it's because I washed a match and I'm like,

523
00:28:33,160 --> 00:28:35,240
I know what all these things do. I don't know

524
00:28:35,279 --> 00:28:38,599
if I have the execution to do them. Yeah, Like

525
00:28:39,640 --> 00:28:42,279
you see a Competitive Bowl Network match, because they still

526
00:28:42,319 --> 00:28:44,240
like doing that in Japan and now with like a

527
00:28:44,400 --> 00:28:47,839
homebrew net code that they have like GGPO basically put

528
00:28:47,839 --> 00:28:50,039
into some of these ambulators, I can do online matches

529
00:28:50,079 --> 00:28:54,079
with the old games emulated and chat. Like if you

530
00:28:54,119 --> 00:28:56,000
know Ball Network at all, you know, it's like a

531
00:28:56,079 --> 00:28:59,039
card based action RPG where you're like tossing a tax

532
00:28:59,079 --> 00:29:02,519
back and forth, but just to see like constantly they do,

533
00:29:03,200 --> 00:29:08,759
you know, moves instantaneously because they just like it's crazy,

534
00:29:08,799 --> 00:29:09,319
it's wild.

535
00:29:09,640 --> 00:29:12,920
Speaker 1: Yeah, I think people are emulating. It's either Battle Network.

536
00:29:13,319 --> 00:29:14,599
I want to say it's five.

537
00:29:15,039 --> 00:29:17,799
Speaker 2: They do six they do because because they see it

538
00:29:17,839 --> 00:29:18,960
as like the most balanced.

539
00:29:19,480 --> 00:29:24,920
Speaker 1: Oh fair, fair fair. Yeah. But yeah, watching Competitive Battle

540
00:29:24,960 --> 00:29:28,039
Network is exactly as Sean says, it's kind of when

541
00:29:28,119 --> 00:29:33,880
you go from like hobbyists to watching professionals play and like, yeah,

542
00:29:33,880 --> 00:29:38,599
oh okay, I'm just gonna continue sitting over there, It's

543
00:29:38,680 --> 00:29:43,599
like if you don't understand Marvel versus Capcom or you like,

544
00:29:43,920 --> 00:29:47,480
remember when you first started understanding Marvel versus Capcom at

545
00:29:47,559 --> 00:29:51,680
high level seeing all the flashy crap happound screen, You're.

546
00:29:51,559 --> 00:29:54,839
Speaker 2: Like, what is going on here? Like you may even

547
00:29:55,000 --> 00:29:57,200
know what the moves are doing, but you don't understand

548
00:29:57,200 --> 00:30:00,599
how they ended up doing them. Yeah, it's it's crazy

549
00:30:00,640 --> 00:30:02,160
stuff to see those people in action.

550
00:30:03,200 --> 00:30:05,599
Speaker 1: It's a little bit complicado to set up if you

551
00:30:05,640 --> 00:30:09,559
were not well versed with uh, you know, going into

552
00:30:09,559 --> 00:30:11,799
your router and figuring out your IP and all that jazz.

553
00:30:11,839 --> 00:30:14,519
But uh, you know, if that is that is something

554
00:30:14,519 --> 00:30:16,920
you want to partake in. They have a very active

555
00:30:17,200 --> 00:30:21,640
and very helpful discord community, yet a specific discord.

556
00:30:21,319 --> 00:30:25,119
Speaker 2: I think because the the Legacy Collection does have online

557
00:30:25,200 --> 00:30:28,240
I believe you can get matches with people in six online,

558
00:30:28,519 --> 00:30:34,039
like specifically it's either switch or PC I believe, where

559
00:30:34,079 --> 00:30:38,039
like they have a small community or like everyone who

560
00:30:38,079 --> 00:30:39,880
wants to do that already owns it, so you can

561
00:30:39,960 --> 00:30:41,319
like ask them that they want to do on there

562
00:30:41,359 --> 00:30:42,279
instead or something like that.

563
00:30:42,400 --> 00:30:46,000
Speaker 1: Yeah, okay, okay, we'll dig this. Sean. What about we

564
00:30:46,039 --> 00:30:47,759
take quick breaking break and then we're just going to

565
00:30:47,839 --> 00:30:51,559
recap everything that's going on in the Giant Bomb Fantasy

566
00:30:51,599 --> 00:30:52,519
Critic league.

567
00:30:52,880 --> 00:30:55,240
Speaker 2: Sounds good to me, all right fitted the black.

568
00:30:56,960 --> 00:30:59,559
Speaker 1: Wow, what a RESTful break that was, Sean, I feel

569
00:30:59,559 --> 00:31:00,839
like a new person.

570
00:31:02,039 --> 00:31:03,799
Speaker 2: We took a forty eight hour break in Wow.

571
00:31:04,000 --> 00:31:05,839
Speaker 1: I know, I know. This is what happens when they

572
00:31:05,960 --> 00:31:08,279
just let the producers do whatever, because it's like, well,

573
00:31:08,400 --> 00:31:10,119
we press all the buttons on the website.

574
00:31:10,160 --> 00:31:12,039
Speaker 2: Did you see that tweet from Mike last night where

575
00:31:12,039 --> 00:31:14,000
he's like, I'm playing Dark Souls until a game as

576
00:31:14,000 --> 00:31:18,920
Mornings you mentioned say game as Decides and name the

577
00:31:18,960 --> 00:31:22,240
wrong show that also wasn't happening today. So Jeff was like, boy,

578
00:31:22,279 --> 00:31:24,200
you got a long stream coming, buddy.

579
00:31:24,720 --> 00:31:29,200
Speaker 1: Very very long stream. So we've we've we did a

580
00:31:29,200 --> 00:31:33,880
stream where we did a Serpentine draft. Sean, you are

581
00:31:33,920 --> 00:31:38,079
the league manager here, yes, for a Giant Bomb using

582
00:31:38,160 --> 00:31:42,000
Fantasy Critic. For folks that are semi familiar with fantasy football,

583
00:31:42,319 --> 00:31:45,400
this follows a similar thing, except instead of drafting players,

584
00:31:45,400 --> 00:31:48,960
we were drafting releases that are coming out this year

585
00:31:49,200 --> 00:31:52,720
prior to them coming out, and then the score that

586
00:31:52,759 --> 00:31:56,799
we receive is based off of how they review out

587
00:31:56,799 --> 00:31:57,759
in the world.

588
00:31:58,319 --> 00:32:02,640
Speaker 2: On Open Creeks specifically now moved to I believe they

589
00:32:02,720 --> 00:32:03,880
use a open credit card there.

590
00:32:03,960 --> 00:32:08,240
Speaker 1: Yeah, so pretty much everyone on the GB staff is competing.

591
00:32:08,279 --> 00:32:13,160
We have Grubbed, Mike, Dan, Tam Turbo, Sean, myself, back

592
00:32:13,200 --> 00:32:16,880
of Art, Nikki, and Lucy. So there are nine spots.

593
00:32:16,880 --> 00:32:19,680
I want to say nine spots. Yes, I listed nine people,

594
00:32:19,720 --> 00:32:24,400
so that means there're nine spots. And you've definitely heard

595
00:32:24,480 --> 00:32:29,240
us talk about the Fantasy critic since we've drafted on

596
00:32:29,359 --> 00:32:33,880
various Giant Bomb programming, and I kind of just wanted

597
00:32:33,920 --> 00:32:36,799
to give folks an update on what the standings are

598
00:32:37,400 --> 00:32:40,880
and refresh everyone's memory as to what games everyone has

599
00:32:41,160 --> 00:32:43,240
claimed because you.

600
00:32:43,240 --> 00:32:45,920
Speaker 2: Keep hearing you know, we'll say it in passing like

601
00:32:45,960 --> 00:32:48,160
back will be like, I can't believe you grab that game,

602
00:32:48,279 --> 00:32:49,720
Like I wanted to get that for my team.

603
00:32:50,119 --> 00:32:55,359
Speaker 1: Yeah. I'm guilty of this because I keep losing some

604
00:32:55,599 --> 00:32:58,079
bids and not staying on top of them. But a

605
00:32:58,079 --> 00:33:01,880
couple of us have a full now if I am

606
00:33:01,920 --> 00:33:03,000
looking at this right.

607
00:33:03,640 --> 00:33:06,720
Speaker 2: Yeah, is it just Mike or does Grub?

608
00:33:06,880 --> 00:33:15,599
Speaker 1: Mike, Dan and Grub all have a full roster of games. Okay,

609
00:33:15,720 --> 00:33:19,480
gotcha Okay, so we'll start with the current standings, and

610
00:33:19,519 --> 00:33:23,720
this is still projected as of right now. Uh, ninth place,

611
00:33:24,279 --> 00:33:28,640
we have Lucy James Games eight, who has negative points.

612
00:33:28,640 --> 00:33:29,640
Speaker 2: I would like to point.

613
00:33:29,440 --> 00:33:33,440
Speaker 1: Out, oh oh yes, actually I just saw that part.

614
00:33:33,799 --> 00:33:36,640
Speaker 2: Let's see the yeah, the difference. VENO, Lucy's in ninth

615
00:33:36,720 --> 00:33:40,000
with negative three points six points. And who's next up?

616
00:33:40,640 --> 00:33:44,640
Speaker 1: In eighth place? We have Nikki with thirty two point

617
00:33:44,720 --> 00:33:45,759
ninety three points.

618
00:33:45,880 --> 00:33:47,400
Speaker 2: Spin of a delta there.

619
00:33:47,839 --> 00:33:51,839
Speaker 1: Yeah, yeah, that's like the opposite of a bell curve.

620
00:33:54,160 --> 00:33:58,799
And then in seventh place we have Jeff Backlar thirty eight.

621
00:34:00,039 --> 00:34:01,839
Speaker 2: What was the name of each of these leagues? By way,

622
00:34:01,880 --> 00:34:04,920
we have Lucy James Games with Lucy James publishes games,

623
00:34:05,000 --> 00:34:09,440
Nicky's Good Video Games g m M, and then Jerff's

624
00:34:09,440 --> 00:34:10,440
Important Collective.

625
00:34:11,039 --> 00:34:15,920
Speaker 1: Then sixth place we have okay, this iset whatever. Sixth

626
00:34:15,960 --> 00:34:19,519
place we have myself with cut the Check Games thirty

627
00:34:19,519 --> 00:34:22,599
eight point forty two. Sean, you are in fifth place,

628
00:34:22,639 --> 00:34:26,199
but projected third. We're just I'll just look at the

629
00:34:26,199 --> 00:34:27,000
actual points here.

630
00:34:28,079 --> 00:34:30,159
Speaker 2: I'm sorry, it was my was my Polish name.

631
00:34:31,360 --> 00:34:33,440
Speaker 1: Lucky Low Puney Feet Incorporated.

632
00:34:33,639 --> 00:34:35,519
Speaker 2: I just really want to flip what you're saying that,

633
00:34:35,559 --> 00:34:36,360
thank you, Jam.

634
00:34:36,400 --> 00:34:41,239
Speaker 1: No problem, Bud. In fourth place we with forty three

635
00:34:41,280 --> 00:34:43,800
point forty six points. We have Tam with grow Up.

636
00:34:44,559 --> 00:34:47,760
Speaker 2: TAM's had passed me recently or this happened a while ago.

637
00:34:47,840 --> 00:34:50,079
Speaker 1: Hasn't drafted anything, so I think.

638
00:34:49,960 --> 00:34:53,480
Speaker 2: That tell okay.

639
00:34:53,360 --> 00:34:56,679
Speaker 1: Yeah, I think TAM's going with the I'm not going

640
00:34:56,719 --> 00:35:00,119
to check this model and let everyone else fumble.

641
00:34:59,880 --> 00:35:02,719
Speaker 2: The back well for a couple of people that might

642
00:35:02,760 --> 00:35:03,280
be working.

643
00:35:04,519 --> 00:35:08,719
Speaker 1: Uh. And then in third we have Dan Record Records

644
00:35:08,760 --> 00:35:14,320
Market forty three points in number. In second place Mike

645
00:35:14,400 --> 00:35:18,360
and I with Critical Path Publishing, and currently in first

646
00:35:19,000 --> 00:35:22,239
Jeff Grub with Grubb one out games How sixty two

647
00:35:22,400 --> 00:35:24,239
point oh three points.

648
00:35:24,880 --> 00:35:28,760
Speaker 2: So, as you can see, Grub, Mike, and Dan are

649
00:35:28,800 --> 00:35:32,519
definitely the ones who are really competing here. I'm for

650
00:35:32,639 --> 00:35:34,679
the reker, I'm in the middle of back I'm trying

651
00:35:35,159 --> 00:35:38,519
they keep out bidding me. Someone somewhere always out busy,

652
00:35:38,599 --> 00:35:41,119
and that's how me, Grubb and Mike have been doing

653
00:35:41,159 --> 00:35:43,760
Fantasy correct for a few years now with our you know,

654
00:35:43,800 --> 00:35:47,840
personal community, and so this is what always happens to me.

655
00:35:47,880 --> 00:35:50,480
I'm like, I'm gonna put a good healthy bid on

656
00:35:50,519 --> 00:35:53,719
it because we have one hundred dollars to spend as

657
00:35:53,760 --> 00:35:59,239
we choose to draft games throughout the year for our team, uh,

658
00:35:59,519 --> 00:36:02,400
you know, to get more points. And I'm like, you know,

659
00:36:02,559 --> 00:36:05,559
thirty dollars even forty dollars for these big games, that'll

660
00:36:05,599 --> 00:36:09,880
be enough. But no, y'all wild y'all putting like Dan

661
00:36:10,320 --> 00:36:14,079
puts seventy dollars on a game one time. I think, well,

662
00:36:14,119 --> 00:36:17,039
for Astrobot, he like bet almost everything Unastrobot, which that's

663
00:36:17,039 --> 00:36:17,559
gonna pay off?

664
00:36:17,760 --> 00:36:17,960
Speaker 1: Sure?

665
00:36:18,039 --> 00:36:22,239
Speaker 2: Yeah that yeah, yeah, yeah, it's wild wild out here.

666
00:36:22,320 --> 00:36:23,079
I can't compete.

667
00:36:23,519 --> 00:36:27,159
Speaker 1: I'm especially mad at Jeff Backlar because I put a

668
00:36:27,280 --> 00:36:31,119
smooth fifty one dollars on Thank goodness, you're here thinking

669
00:36:31,159 --> 00:36:33,400
like no one's gonna no, it's gonna outbid me here.

670
00:36:33,880 --> 00:36:36,760
Speaker 2: Yep, I think I put forty on that one.

671
00:36:37,440 --> 00:36:39,719
Speaker 1: That this guy sneak said like that, how much did

672
00:36:39,719 --> 00:36:40,719
he does he spend?

673
00:36:41,159 --> 00:36:43,679
Speaker 2: Okay, Jan, I know no one else on our team

674
00:36:43,760 --> 00:36:45,800
is listening to this, So between you and me, you

675
00:36:46,000 --> 00:36:48,360
always gotta do one over what you want to do,

676
00:36:48,480 --> 00:36:50,320
Like you want to do fifty bucks, you need to

677
00:36:50,360 --> 00:36:52,119
do fifty one because someone else is also going to

678
00:36:52,199 --> 00:36:53,000
think fifty bucks.

679
00:36:53,840 --> 00:36:59,559
Speaker 1: Okay, okay, yeah, let's see. Uh shall we go through

680
00:36:59,599 --> 00:37:01,440
the game that everyone has?

681
00:37:01,960 --> 00:37:04,039
Speaker 2: Uh? Sure? Yeah? Why not?

682
00:37:04,320 --> 00:37:08,559
Speaker 1: Some of these have yet to come out, so b

683
00:37:08,760 --> 00:37:14,079
be forewarned, so there are still potential for points. I'll

684
00:37:14,119 --> 00:37:18,239
read TAM's if you want to grab Dan's sure, I

685
00:37:18,239 --> 00:37:22,400
mean like alternate, Yeah, well alternate. So for grow up games.

686
00:37:23,039 --> 00:37:25,440
So far, the games that have released and have reviews

687
00:37:25,480 --> 00:37:28,760
are Tech and Eight Brothers, A Tale of Two Sons,

688
00:37:28,800 --> 00:37:32,760
Parentheses remake, and Hell Divers two very good pickup. Sean

689
00:37:34,039 --> 00:37:36,599
Tam is still waiting on Male Gear Solid Delta Snake

690
00:37:36,639 --> 00:37:41,280
Eater and Dragon Ball Zero Sparking zero with a counterpick

691
00:37:41,480 --> 00:37:46,440
against you. Yes, Fire Emblem Genealogy of the Holy War remake,

692
00:37:46,559 --> 00:37:47,679
Parentheses unannounced.

693
00:37:48,280 --> 00:37:52,079
Speaker 2: Yes, I because everything we heard was that game is

694
00:37:52,119 --> 00:37:55,360
coming out this year, and I would like to point out,

695
00:37:55,519 --> 00:37:59,000
based on the way things are going and the Nintendo

696
00:37:59,079 --> 00:38:02,239
announcements we've had some I've actually dropped that game because

697
00:38:02,280 --> 00:38:06,360
I am no longer confidence coming out. So but the well, yeah,

698
00:38:06,400 --> 00:38:08,079
but the way it works with the counterpicks is though

699
00:38:08,119 --> 00:38:11,119
that Tam still gets the counterpicks. So yeah, if anyone

700
00:38:11,159 --> 00:38:13,679
doesn't know what the counterpicks. Are you miss our explanation

701
00:38:13,760 --> 00:38:16,599
on the initial episode. Uh, obviously the picks you know

702
00:38:16,639 --> 00:38:18,960
that should be self explanatory. You need to pick the

703
00:38:19,000 --> 00:38:21,239
games that score the best to get the most points

704
00:38:21,280 --> 00:38:24,119
on the grading system. Counter Picking is something that they

705
00:38:24,159 --> 00:38:25,920
do to like balance it out where you need to

706
00:38:26,280 --> 00:38:29,079
really think about which games will underperform, so games that

707
00:38:29,119 --> 00:38:33,159
will get seventy points or under seventy points on Open Critic.

708
00:38:33,440 --> 00:38:37,159
And so you can also counterpick something that you don't

709
00:38:37,159 --> 00:38:39,840
think will release. And so Tam was like, this game

710
00:38:39,880 --> 00:38:42,840
doesn't exist, I'm I'm counterpicking this. This is not coming out,

711
00:38:42,960 --> 00:38:45,519
and so that that's why he picked that one. And

712
00:38:45,639 --> 00:38:48,159
if it does not release, he doesn't gain points because

713
00:38:48,159 --> 00:38:50,960
it's not underperforming. But he will break even. He will

714
00:38:50,960 --> 00:38:53,519
get zero points, so he won't be gaining a he

715
00:38:53,559 --> 00:38:59,840
also won't be losing any Next up here is uh, yeah, Dan,

716
00:39:00,320 --> 00:39:04,360
what he currently has dance lineup is nuts. He might

717
00:39:04,400 --> 00:39:07,440
win this whole thing. He has Final Fantasy seven Rebirth,

718
00:39:07,480 --> 00:39:10,679
which netted him because if you score above ninety you

719
00:39:10,679 --> 00:39:14,519
get bonus points. So Final Fantasy seven Reburse ninety three

720
00:39:14,599 --> 00:39:18,519
on OPENCRIC has him with twenty five points off of

721
00:39:18,519 --> 00:39:21,239
that one game alone, strong start. He also has a

722
00:39:21,239 --> 00:39:23,920
Princess Peach Showtime a few points there and a thousand

723
00:39:23,920 --> 00:39:27,639
Door thousand Year Door remake also get them decent amount.

724
00:39:28,360 --> 00:39:29,960
But then he also has a good lineup in well,

725
00:39:29,960 --> 00:39:31,719
first of all, earth Blake probably not coming out, so

726
00:39:31,800 --> 00:39:34,679
maybe not a great pick there. But frost Punk two

727
00:39:35,320 --> 00:39:39,239
got an Astrobot, which is gonna pop off riffed of

728
00:39:39,320 --> 00:39:42,440
the necro Dancer. He just barely beat me on this

729
00:39:42,440 --> 00:39:45,079
one because this is free points, may not ten points

730
00:39:45,079 --> 00:39:48,000
for three points. He got black Ops six, he got

731
00:39:48,079 --> 00:39:51,360
UFO fifty, and the game that he doesn't even know exists,

732
00:39:51,360 --> 00:39:55,960
Anton Blast, which is that Warrior Land. Like that's gonna

733
00:39:56,000 --> 00:39:58,639
get him some points too. And then he counterpicked Metro

734
00:39:58,800 --> 00:40:01,440
Prime four Beyond because he thought it would do poorly,

735
00:40:01,480 --> 00:40:03,480
but because he was like, that's not coming out this year,

736
00:40:03,880 --> 00:40:05,800
and he's right, so he's breaking you on that one

737
00:40:05,840 --> 00:40:06,760
for his Countramot.

738
00:40:06,400 --> 00:40:09,239
Speaker 1: Okay, I think Dan may may be able to like

739
00:40:09,360 --> 00:40:12,480
run away with it, depending on because of not only

740
00:40:12,599 --> 00:40:16,840
Astrobot and Black Ops six. Frost Punk Okay, you.

741
00:40:16,800 --> 00:40:19,280
Speaker 2: Think that's gonna be like Grebsay's selection bias. You think

742
00:40:19,280 --> 00:40:21,840
people who want to review, that game will review and

743
00:40:21,880 --> 00:40:26,239
they will think it's very good. Gotcha, gotcha.

744
00:40:26,639 --> 00:40:28,480
Speaker 1: I'll get the next two Seawan since the second one

745
00:40:28,599 --> 00:40:34,000
is my own list, Jeff Backlar with important collective. Jeff

746
00:40:34,159 --> 00:40:38,920
doing pretty well with the games that he has that

747
00:40:39,000 --> 00:40:41,840
are out. He has send you a Saga, hell Blade,

748
00:40:41,840 --> 00:40:47,519
two Ultros, Harold Hallibit and thank Goodness you're here, Thank

749
00:40:47,559 --> 00:40:52,039
goodness you're here, being the highest scoring critics scoring for Jeff, I.

750
00:40:51,960 --> 00:40:54,360
Speaker 2: Only sell around eighty six. Okay, I don't feel as bad,

751
00:40:54,360 --> 00:40:57,519
but still that's sixteen points, so good amount of points there.

752
00:40:59,039 --> 00:41:04,679
Speaker 1: Rounding out back Lar's roster is Stalker two, Heart of Chernobyl.

753
00:41:05,679 --> 00:41:05,960
Speaker 2: Risky.

754
00:41:07,199 --> 00:41:09,039
Speaker 1: I feel like that would have been a good counterpick

755
00:41:10,119 --> 00:41:14,280
looking at it now, Baby Steps, which I'm not sure

756
00:41:14,360 --> 00:41:18,239
is gonna come out this year. Same and then Black

757
00:41:18,280 --> 00:41:19,719
Myth Wukong.

758
00:41:19,920 --> 00:41:23,519
Speaker 2: And that one that one's probably gonna do okay as well.

759
00:41:23,960 --> 00:41:26,719
Speaker 1: Yeah, I think that the selection bias, like we just

760
00:41:26,800 --> 00:41:29,760
mentioned my factor in there or my factor against it,

761
00:41:30,159 --> 00:41:33,679
like super fans may be like this is poo poo. Yeah,

762
00:41:34,239 --> 00:41:39,000
and then Jeff's counterpick is against me with Silent Heel

763
00:41:39,039 --> 00:41:40,079
to remake.

764
00:41:41,800 --> 00:41:43,440
Speaker 2: I could see it. Yeah, because we don't know for

765
00:41:43,440 --> 00:41:45,000
sure when that game's coming out, right.

766
00:41:45,599 --> 00:41:49,039
Speaker 1: Yeah, I mean we keep like I gotta imagine we're

767
00:41:49,079 --> 00:41:49,960
going to see more of.

768
00:41:49,920 --> 00:41:55,000
Speaker 2: It soon, right, Yeah, No, feeling great about that one.

769
00:41:55,760 --> 00:41:57,840
Speaker 1: I'm not feeling great with some of my picks were

770
00:41:57,840 --> 00:42:02,719
looking at him now with cut the check games we

771
00:42:02,800 --> 00:42:06,280
have myself, a bunch of my picks have been out

772
00:42:06,719 --> 00:42:10,519
leading the pack is like a dragon Infinite Wealth. Loser

773
00:42:10,519 --> 00:42:15,559
of the pack though, is Skull and Bones negative score?

774
00:42:15,639 --> 00:42:18,519
Speaker 2: Yeah, score fifty nine. We got negative ten, but in

775
00:42:18,639 --> 00:42:21,039
portant to note that Infinite Wealth did break into ninety,

776
00:42:21,079 --> 00:42:23,280
so you did get bonus points there or oh no,

777
00:42:23,320 --> 00:42:26,079
you didn't quite get both points there, but yeah, twenty points,

778
00:42:26,320 --> 00:42:27,280
which is very good.

779
00:42:27,840 --> 00:42:30,280
Speaker 1: I also have Grand Blue Fantasy Relink, which I do

780
00:42:30,440 --> 00:42:32,280
want to circle back and check out with you, Sean.

781
00:42:32,639 --> 00:42:35,760
Speaker 2: Yeah, we keep like mentioning in passing we really should.

782
00:42:35,800 --> 00:42:38,840
I keep hearing good things about it, even like people

783
00:42:38,880 --> 00:42:41,280
circling back saying, hey, don't don't sleep on this one,

784
00:42:41,280 --> 00:42:43,400
so maybe do this for the random stream one day

785
00:42:43,480 --> 00:42:43,840
or something.

786
00:42:44,199 --> 00:42:50,519
Speaker 1: Yeah, and then I have Stellar Blade and Kales of Keinzarazao.

787
00:42:51,480 --> 00:42:53,800
I thought Tails of Kinzaraza would be better received.

788
00:42:54,559 --> 00:42:57,159
Speaker 2: Ah, We were talking about this last night, actually, Migro

789
00:42:57,280 --> 00:43:00,320
and Mike. We thought, because it came out too close

790
00:43:00,360 --> 00:43:02,719
to Prince of Persia, it may be like paintings on

791
00:43:02,760 --> 00:43:03,920
a slightly negative light.

792
00:43:04,559 --> 00:43:06,880
Speaker 1: Yeah, yeah, that's what I was thinking as well, Like

793
00:43:06,920 --> 00:43:10,599
that that makes sense unfortunately. And then my two games

794
00:43:10,599 --> 00:43:13,360
that have yet to be released Silent Hill two remake

795
00:43:15,800 --> 00:43:17,599
based off the trailers I still don't know how to

796
00:43:17,639 --> 00:43:21,559
feel shot, and then Visions of Mana, and then my

797
00:43:21,719 --> 00:43:26,360
counterpick is against Lucy James with Hollow Night Silk Song, which.

798
00:43:26,159 --> 00:43:31,239
Speaker 2: That was maybe risky pick. That's like when I counterpicked

799
00:43:32,639 --> 00:43:35,719
Tears of the Kingdom the other year, where I was like, look,

800
00:43:35,760 --> 00:43:38,559
if this comes out as planned, i am screwed. But

801
00:43:38,639 --> 00:43:41,280
I'm really confident this is game push. And so yeah,

802
00:43:41,320 --> 00:43:45,400
with Silk Song early in the year ago gone either way.

803
00:43:45,400 --> 00:43:47,519
But yeah, it really seems like that's not coming out,

804
00:43:47,519 --> 00:43:48,559
so you're probably safe there.

805
00:43:48,840 --> 00:43:51,760
Speaker 1: When is the other possibility of its shadow dropping at

806
00:43:51,760 --> 00:43:55,280
a big thing, Like, there's probably just two more instances, right,

807
00:43:55,440 --> 00:43:56,000
I mean.

808
00:43:56,119 --> 00:43:58,960
Speaker 2: It could be as ley as the game awards, honestly.

809
00:43:59,599 --> 00:44:03,719
Speaker 1: Fay, Yeah, that's that's the When does this fantasy critic

810
00:44:04,360 --> 00:44:04,880
cut off?

811
00:44:05,920 --> 00:44:09,119
Speaker 2: I believe it was until the end of the calendar year. Okay, okay,

812
00:44:09,199 --> 00:44:12,039
coo cool cool cool, Okay, So i'll I can't take

813
00:44:12,039 --> 00:44:14,239
the next two here then, since you did too, So

814
00:44:14,360 --> 00:44:16,960
I am, of course the manager of Lucky Lapani Feet, Inc.

815
00:44:17,440 --> 00:44:23,000
And leading the pack here they heard the other metaphor

816
00:44:23,079 --> 00:44:26,840
for animals, we have Unicorn Overlord is my definitely my

817
00:44:26,880 --> 00:44:29,039
ace in the hole right now. That got eighty eight points,

818
00:44:29,119 --> 00:44:32,480
So eighty eight as a score, so I got eighteen points.

819
00:44:32,639 --> 00:44:36,280
My other releases so far, though not as great. Pennies

820
00:44:36,320 --> 00:44:40,199
Big Breakaway, Nintendo World Championships, As Edition, and Zendless Zone

821
00:44:40,280 --> 00:44:42,840
Zero all scored in the seventies, so I got some

822
00:44:42,880 --> 00:44:45,039
points on the board from each, but not nearly as

823
00:44:45,039 --> 00:44:45,880
many as I wanted.

824
00:44:46,719 --> 00:44:50,159
Speaker 1: And then yeah, no, no, sorry, go ahead, that's wild

825
00:44:50,159 --> 00:44:52,199
for Pennies Big Breakaway Surprisely.

826
00:44:51,880 --> 00:44:54,559
Speaker 2: Yeah, I think that one was just it wasn't quite

827
00:44:54,599 --> 00:44:56,800
I like it. It's not quite what people want though,

828
00:44:56,840 --> 00:44:59,920
because they were expecting just Sonic Adventure, and it is

829
00:45:00,000 --> 00:45:03,239
it was much different than that. They really made a

830
00:45:03,280 --> 00:45:05,000
new thing with it. I think it just in jail

831
00:45:05,039 --> 00:45:05,760
with a lot of people.

832
00:45:06,000 --> 00:45:06,280
Speaker 1: Sure.

833
00:45:06,480 --> 00:45:08,559
Speaker 2: And then the other like release that I have is

834
00:45:08,599 --> 00:45:13,159
actually my counterpick of Lucy James with foam stars. That's

835
00:45:13,199 --> 00:45:16,320
why she has negative points. Is oh, Starry scored sixty,

836
00:45:16,840 --> 00:45:19,320
so since it was ten under the seventy point threshold,

837
00:45:19,400 --> 00:45:22,679
I got ten points off of that one. So I'm not,

838
00:45:22,880 --> 00:45:25,440
you know, doing great for points right now, but I

839
00:45:25,559 --> 00:45:28,960
got bangers still coming out. I did manage to get

840
00:45:29,039 --> 00:45:31,719
Metaphor Refontasio. That's points, dude.

841
00:45:31,559 --> 00:45:33,840
Speaker 1: Yeah, that's points. Yeah.

842
00:45:33,880 --> 00:45:36,719
Speaker 2: I also got Dragon Quest three HD two D remake.

843
00:45:36,920 --> 00:45:40,920
That's points right there. I'll tell you what Leja Zelda

844
00:45:41,119 --> 00:45:45,800
Echoes of Wisdom. That's points minimum in the eighties, absolutely

845
00:45:45,920 --> 00:45:47,800
like yeah, and then I think this will just be

846
00:45:48,000 --> 00:45:52,840
solid points Lego Horizon Adventures and yeah. I also got

847
00:45:52,880 --> 00:45:55,079
my other counterpick because I would like to remind you

848
00:45:55,159 --> 00:45:58,440
and everyone else y'all need to get your second counterpick

849
00:45:58,519 --> 00:46:01,840
sometime in the next month or you will lose points.

850
00:46:02,440 --> 00:46:06,000
And my second car pick is the next Mario Cards,

851
00:46:06,159 --> 00:46:07,719
which there's.

852
00:46:07,239 --> 00:46:11,000
Speaker 1: No way, no way, no, no, no possible way this year.

853
00:46:11,119 --> 00:46:14,039
Speaker 2: No, no, absolutely not. Yeah. So it's like who I'm

854
00:46:14,079 --> 00:46:17,400
trying to like, remember, who the hell you? Okay, you know,

855
00:46:17,519 --> 00:46:20,519
we'll get to that list later. So I'm doing okay

856
00:46:20,639 --> 00:46:23,639
right now, and I think I might be picking up

857
00:46:23,679 --> 00:46:25,599
a lot of Steam here in the next couple of months.

858
00:46:25,760 --> 00:46:28,320
Speaker 1: Sean, you got two empty spots here. You have anything

859
00:46:28,400 --> 00:46:30,280
you're eyeing or thinking about.

860
00:46:30,559 --> 00:46:33,760
Speaker 2: I was eyeing a game that Grubs stole from me,

861
00:46:34,559 --> 00:46:37,039
and then I was eyeing Thank goodness you're here, and

862
00:46:37,079 --> 00:46:39,639
I was like, okay, those will be the two. And

863
00:46:39,760 --> 00:46:41,519
I didn't get out of one, so I still got Yeah,

864
00:46:41,519 --> 00:46:43,320
I still got some space on my team, which means

865
00:46:43,360 --> 00:46:45,559
I do sell money or work with so maybe I

866
00:46:45,639 --> 00:46:47,800
do end up picking those up and it you know,

867
00:46:47,880 --> 00:46:51,159
maybe something will get shadow dropped or like you know,

868
00:46:51,360 --> 00:46:54,159
shadow announced or something, so we could still bid on

869
00:46:54,199 --> 00:46:57,719
it before it releases. That would be really good. And

870
00:46:57,760 --> 00:47:02,760
then Mikey his Critical Path publishing, so he has two

871
00:47:02,960 --> 00:47:06,639
really strong picks in Persona three reload which got eighteen

872
00:47:06,639 --> 00:47:10,280
points and Brand Anniversary Edition, which got nineteen points. He

873
00:47:10,320 --> 00:47:12,599
also has points on the board from Eiden Chronicle one

874
00:47:12,679 --> 00:47:15,440
hundred Heroes that one kind of flopped a little bit,

875
00:47:15,480 --> 00:47:18,920
so only a few points, super Monkey Ball, Banana Rumbull,

876
00:47:19,079 --> 00:47:25,079
same thing. And then SteamWorld Heist two is just released,

877
00:47:25,239 --> 00:47:27,519
so that's one that is settling. But he'll get a

878
00:47:27,599 --> 00:47:29,960
round twelve points for that one. And then he also

879
00:47:30,079 --> 00:47:35,360
counterpicks Skull and Bones, which did not do well, so

880
00:47:35,519 --> 00:47:39,199
that that scored fifty nine, so we because of rounding,

881
00:47:39,239 --> 00:47:40,880
I guess he got ten points off of that. Maybe

882
00:47:40,960 --> 00:47:42,960
you know, get max of ten off counterpicks I actually

883
00:47:43,000 --> 00:47:47,400
don't know. Yet to be released. He has Star Wars

884
00:47:47,400 --> 00:47:53,360
Outlaws which I remember that and avowed, and India Jones

885
00:47:53,400 --> 00:47:56,400
in a great circle, all good picks. He spent all

886
00:47:56,400 --> 00:48:00,840
of his money on those days, basically not looking right now.

887
00:48:01,440 --> 00:48:04,280
Indiana Jones, we'll see what happens there, and then Star

888
00:48:04,320 --> 00:48:08,880
Wars Outlaws seeming like solid but maybe if he so,

889
00:48:08,920 --> 00:48:10,519
we'll see how those work out for him. But he

890
00:48:10,559 --> 00:48:14,320
also has Mino the Hollower, the Plucky's Squire, and that

891
00:48:14,360 --> 00:48:17,119
would be it Rodnao's team. So Mike has a lot

892
00:48:17,159 --> 00:48:20,760
of points on the board. His yet to be released games.

893
00:48:21,480 --> 00:48:25,440
We'll see if they even come out this year, I

894
00:48:25,480 --> 00:48:28,360
don't know. But you also managed to get a new

895
00:48:28,440 --> 00:48:31,639
three D Mario game as his counterpick. That's very safe,

896
00:48:31,639 --> 00:48:34,039
so he'll probably be okay, you know, breaking even on

897
00:48:34,079 --> 00:48:36,280
that one because that's probably not gonna release all right.

898
00:48:36,440 --> 00:48:40,719
Speaker 1: Final three here of the Giant Bomb Fantasy Critic. I'll

899
00:48:40,760 --> 00:48:44,159
take Grubs with grubbling out Games. Grub is on the

900
00:48:44,199 --> 00:48:48,360
board hits Heater, which I can't freaking believe he got right.

901
00:48:48,639 --> 00:48:52,280
Speaker 2: I hate that we, like all forgot about this game

902
00:48:52,440 --> 00:48:53,760
while it was eligible.

903
00:48:54,079 --> 00:48:57,840
Speaker 1: Like with the Heist of the Century Ladies and Gentlemen,

904
00:48:57,920 --> 00:49:02,360
Jeff Grubb has picked Bilatro or Alatroe ninety one points,

905
00:49:02,440 --> 00:49:05,639
getting him or ninety one critics score ranking, giving him

906
00:49:05,639 --> 00:49:09,280
twenty three points. Additionally, grubbed for a dollar.

907
00:49:09,440 --> 00:49:11,639
Speaker 2: You got that for one dollar dollar, just snuck it

908
00:49:11,679 --> 00:49:12,039
in there.

909
00:49:13,440 --> 00:49:18,320
Speaker 1: Grub also grabbed Dragon's Dogma two, which you know had

910
00:49:18,320 --> 00:49:21,559
a lot of steam at the beginning of this year. Yeah,

911
00:49:21,599 --> 00:49:24,039
as well as Kunisugami Path of the Goddess. And I'm

912
00:49:24,079 --> 00:49:27,719
not familiar with this one. Sean Banishers Ghosts of New Eden.

913
00:49:29,119 --> 00:49:32,920
I damn not familiar with this either. Actually, I don't

914
00:49:32,960 --> 00:49:35,159
know why this feels like it is a no. I'm

915
00:49:35,199 --> 00:49:37,519
looking at the box art now, still don't know what

916
00:49:37,559 --> 00:49:37,880
this is.

917
00:49:38,199 --> 00:49:42,199
Speaker 2: Oh, I've seen this inny events, but yeah, I just yeah,

918
00:49:42,320 --> 00:49:43,880
I didn't realize this released.

919
00:49:44,079 --> 00:49:49,119
Speaker 1: Okay, sure, all right, and then sure not Sean Grubs

920
00:49:49,159 --> 00:49:52,039
games that have yet to release, so there's no reviews

921
00:49:52,159 --> 00:49:56,760
just yet. Metal Slug Tactics solid pickup. Yes, Mario and

922
00:49:56,800 --> 00:50:01,719
Luigi Brothership beat me out on by only like five bucks, which, oh,

923
00:50:01,760 --> 00:50:03,599
that would have been such a good addition to my team.

924
00:50:03,920 --> 00:50:07,519
That's that's a strong pick. He also has Towerborn, which

925
00:50:07,559 --> 00:50:11,679
we'll see more of very very soon, Skate Story, which

926
00:50:11,760 --> 00:50:16,559
I'm curious about. Microsoft Flight Simulator twenty twenty four.

927
00:50:16,800 --> 00:50:20,199
Speaker 2: That's a Grub pick. He picked the original one, I

928
00:50:20,239 --> 00:50:22,159
believe in the first year we did this, and it

929
00:50:22,199 --> 00:50:25,679
did very well for him because you know, people just

930
00:50:25,840 --> 00:50:28,639
the selection bias. Again, the people who want to love

931
00:50:28,679 --> 00:50:30,840
that game reviewed it and loved it. So I think

932
00:50:30,840 --> 00:50:32,400
he's gonna get mad points off that one.

933
00:50:33,320 --> 00:50:36,559
Speaker 1: And then his last pick here Dragon Aged the Veilguard.

934
00:50:37,480 --> 00:50:40,119
We'll see what happens there. We'll see what happens there.

935
00:50:40,239 --> 00:50:44,360
I think it may look good for Grub ultimately, but

936
00:50:44,400 --> 00:50:45,519
I don't want him to loss.

937
00:50:46,079 --> 00:50:49,239
Speaker 2: He's leading right now in points and he has solid

938
00:50:49,280 --> 00:50:51,480
releases upcoming, so we'll see how that shakes out.

939
00:50:51,880 --> 00:50:55,320
Speaker 1: Yeah, but we still have a couple of big events

940
00:50:55,440 --> 00:50:57,719
coming out for the rest of the year, Sean, So

941
00:50:58,159 --> 00:51:00,000
you and I and some other folks if they remember

942
00:51:00,159 --> 00:51:03,440
how to log in, have have some time to gain

943
00:51:03,480 --> 00:51:05,760
some points. Do you want to take Lucy's.

944
00:51:05,599 --> 00:51:08,480
Speaker 2: I why don't you take a Lucy's I watched the

945
00:51:08,599 --> 00:51:09,239
last one?

946
00:51:09,679 --> 00:51:12,519
Speaker 1: Oh you will? Okay, all right, all right? With Lucy

947
00:51:12,599 --> 00:51:18,400
James published publishes games. Lucy only has two titles that

948
00:51:18,400 --> 00:51:21,559
have charted so far, one of those being oh, I

949
00:51:21,840 --> 00:51:25,039
should mention Grubbs Counterpick Power World.

950
00:51:25,480 --> 00:51:28,400
Speaker 2: Right, which we had to do some finaggling to like

951
00:51:28,440 --> 00:51:31,000
even get that on the board because it's an early

952
00:51:31,039 --> 00:51:33,400
access game and everything. But yeah, it looks like just

953
00:51:33,679 --> 00:51:35,679
no points have been signed, as I might have to

954
00:51:37,039 --> 00:51:38,199
give him that one point.

955
00:51:40,440 --> 00:51:44,400
Speaker 1: Lucy's games that have come out are still Wakes the Deep,

956
00:51:45,079 --> 00:51:49,039
netting her seven points. Sure, I'm surprised that I've heard

957
00:51:49,159 --> 00:51:51,679
positive buzz around that, but maybe not enough people have

958
00:51:51,760 --> 00:51:57,800
checked it out. And then the most surprising Sean giving

959
00:51:58,440 --> 00:52:02,199
Lucy negative ten points his Foam Stars.

960
00:52:02,679 --> 00:52:04,760
Speaker 2: I remember when we were doing the draft and like

961
00:52:04,800 --> 00:52:07,400
I was holding it in because I was the only

962
00:52:07,440 --> 00:52:09,960
one who I played the beta, and when she picked

963
00:52:09,960 --> 00:52:12,840
film Stars, I'm like, okay, cool, nobody color picked this.

964
00:52:12,840 --> 00:52:14,920
This is free points for me. And I came around

965
00:52:14,960 --> 00:52:17,559
to me. I was like, Lucy, I'm sorry, you made

966
00:52:17,559 --> 00:52:19,159
a dumb on this one.

967
00:52:20,480 --> 00:52:25,280
Speaker 1: Oh boy, sorry to all the phoami's out there. Lucy's

968
00:52:25,320 --> 00:52:28,639
counterpick is Dragon ball Z Sparking Zero. I feel like

969
00:52:28,679 --> 00:52:29,639
that game might hit.

970
00:52:30,039 --> 00:52:33,039
Speaker 2: Oh no, dam was absolutely right to clown and I

971
00:52:33,079 --> 00:52:34,840
are for this one. When she picked that, he was

972
00:52:34,880 --> 00:52:39,079
just like you fool, because yeah no, the Budokai people

973
00:52:39,079 --> 00:52:40,360
are gonna get nuts over that one.

974
00:52:40,480 --> 00:52:45,159
Speaker 1: Yeah, So sorry, Lucy, Yeah sorry dog. The other Lucy's

975
00:52:45,159 --> 00:52:47,960
remaining titles that have yet to be released Hollow Night,

976
00:52:48,039 --> 00:52:50,320
Silk Song, which may never see the light of day.

977
00:52:50,440 --> 00:52:53,360
M hm, Rise of the Golden Idol.

978
00:52:53,719 --> 00:52:55,000
Speaker 2: That one, that one will hit.

979
00:52:55,119 --> 00:52:59,960
Speaker 1: That one, it's gonna be good points. This Assassin's Creed Shadows.

980
00:53:00,119 --> 00:53:03,039
I feel like it's going to be an interesting I

981
00:53:03,079 --> 00:53:03,599
feel like.

982
00:53:03,599 --> 00:53:06,679
Speaker 2: People are optimistic, so I think that's like a solid

983
00:53:06,800 --> 00:53:09,239
points that will probably be somewhere in the like eighty

984
00:53:09,280 --> 00:53:11,320
to eighty five range. So I think that's just like

985
00:53:11,480 --> 00:53:13,119
three modest amount points.

986
00:53:14,000 --> 00:53:19,760
Speaker 1: And her last two titles are The Altars and Phoenix Springs.

987
00:53:19,639 --> 00:53:21,239
Speaker 2: Alters A L T. E.

988
00:53:21,400 --> 00:53:21,719
Speaker 1: R S.

989
00:53:21,800 --> 00:53:23,960
Speaker 2: That's the like clones on a spaceship game.

990
00:53:24,000 --> 00:53:27,000
Speaker 1: That's right, a bunch of yawns, not Jans yawns.

991
00:53:27,199 --> 00:53:28,920
Speaker 2: Yes, Phoenix Springs.

992
00:53:28,920 --> 00:53:30,119
Speaker 1: What is Phoenix Springs.

993
00:53:30,239 --> 00:53:36,119
Speaker 2: I actually don't know that one by name either Springs game.

994
00:53:37,840 --> 00:53:41,039
Uh yeah, I don't know if I've ever seen this

995
00:53:41,159 --> 00:53:45,320
game before. O is a very artistic game.

996
00:53:45,360 --> 00:53:50,199
Speaker 1: To one of those. Okay, and rounding out the final

997
00:53:50,599 --> 00:53:54,480
member of the roster, Sean, you would do the honors.

998
00:53:54,199 --> 00:53:57,400
Speaker 2: Good video games t M, and they have nothing but

999
00:53:57,559 --> 00:54:00,559
good games here. First of all, you know crez do

1000
00:54:00,880 --> 00:54:04,360
Ea Sports College Football twenty five said twelve points on

1001
00:54:04,400 --> 00:54:08,480
the board because it scored eighty two. Uh, kind of

1002
00:54:08,519 --> 00:54:11,480
goes downhill from there. We got another Crabs Treasure netting

1003
00:54:11,559 --> 00:54:15,880
eight points, Riise La Ronan netting seven, Mario versus Dokey

1004
00:54:15,960 --> 00:54:20,559
Kong remake was six, oh boy. And then we have

1005
00:54:20,800 --> 00:54:25,880
pell World, So that's that's where seventy one. So they

1006
00:54:25,920 --> 00:54:28,519
would get one point, Rebel get next point one point.

1007
00:54:28,519 --> 00:54:31,320
That's how that would work out. Uh, they picked the

1008
00:54:31,320 --> 00:54:36,320
next Mario Kart for some reason. Uh, Nikki, I'm sorry,

1009
00:54:36,360 --> 00:54:38,760
you're getting zero points on that one. And then Pokemon

1010
00:54:38,880 --> 00:54:42,880
Legends z A, which this is this is a while

1011
00:54:42,880 --> 00:54:45,800
because they didn't pick z A. They picked next Pokemon

1012
00:54:45,920 --> 00:54:49,719
legends like as like hail Mary when we initially drafted

1013
00:54:49,920 --> 00:54:52,800
and they got the game because that got announced, but

1014
00:54:52,840 --> 00:54:55,519
no points because it come out next year. And then

1015
00:54:55,559 --> 00:54:59,119
their only counterpick is earth Blade, which that that's probably

1016
00:54:59,159 --> 00:55:02,480
a break even one because I'll see that one coming

1017
00:55:02,480 --> 00:55:07,159
out this year. So not looking amazing for Nicki's team.

1018
00:55:07,239 --> 00:55:10,199
But I just some wild picks down there that I

1019
00:55:10,239 --> 00:55:11,119
want to go over.

1020
00:55:12,000 --> 00:55:14,719
Speaker 1: Yeah yeah, lots of shots in the dark.

1021
00:55:15,639 --> 00:55:17,920
Speaker 2: Yeah, so so much paid off a little bit, but

1022
00:55:18,000 --> 00:55:21,760
some which are not. Nick You should log in and

1023
00:55:21,800 --> 00:55:22,960
maybe do some clean up.

1024
00:55:23,440 --> 00:55:27,039
Speaker 1: Yeah yeah, yeah, I just well, I mean, Lucy's in

1025
00:55:27,079 --> 00:55:28,920
the negatives, you.

1026
00:55:28,880 --> 00:55:29,159
Speaker 2: Know, I did.

1027
00:55:29,239 --> 00:55:30,360
Speaker 1: I want to keeping it for you.

1028
00:55:30,480 --> 00:55:32,480
Speaker 2: This is kind of fumbling a little bit.

1029
00:55:32,599 --> 00:55:36,760
Speaker 1: Yeah, Nicki still has ninety eight dollars, so Nicki has

1030
00:55:36,800 --> 00:55:37,320
some money.

1031
00:55:37,519 --> 00:55:40,800
Speaker 2: Around exactly, so they can turn this around. Definitely. Well,

1032
00:55:40,880 --> 00:55:42,400
we'll see what happens, and.

1033
00:55:42,360 --> 00:55:45,920
Speaker 1: Folks, that does it for the recap on a fantasy critic.

1034
00:55:46,039 --> 00:55:48,239
If you want to have your own fantasy critic for

1035
00:55:48,320 --> 00:55:51,599
video games, go I don't know, go make friends. I'm

1036
00:55:51,639 --> 00:55:52,559
not gonna set this up for you.

1037
00:55:53,039 --> 00:55:56,840
Speaker 2: There's playing communities out there. There are, I believe there

1038
00:55:56,960 --> 00:56:00,199
is a community run Giant Bomb when they you know,

1039
00:56:00,199 --> 00:56:02,920
obviously it's closed now because we're mid year, but yeah,

1040
00:56:03,000 --> 00:56:06,199
find whatever community you're in, they probably have one going

1041
00:56:06,440 --> 00:56:10,239
on throughout the years, like so many outlets do it nowadays,

1042
00:56:10,320 --> 00:56:13,280
cause it's just fun. You know, it's just dumb fun.

1043
00:56:13,360 --> 00:56:15,599
I think, like to just you know, really think hard

1044
00:56:15,599 --> 00:56:17,440
about these things and then try to like cheer on

1045
00:56:17,639 --> 00:56:20,480
your favorite games throughout the year, like, yeah, it's cool.

1046
00:56:21,599 --> 00:56:24,639
Speaker 1: I really enjoy it because even going through the unannounced

1047
00:56:24,719 --> 00:56:26,719
or the games that have yet to come out and

1048
00:56:26,760 --> 00:56:31,760
get scored Sean has got me excited for the rest

1049
00:56:31,760 --> 00:56:33,559
of the year because you know, I thought like, oh,

1050
00:56:33,559 --> 00:56:36,079
we're done with games, right, We're done. Cool, It's like

1051
00:56:36,559 --> 00:56:38,800
there's still a bunch of games coming.

1052
00:56:38,800 --> 00:56:41,920
Speaker 2: Out, some solid games at that some of those are

1053
00:56:41,960 --> 00:56:46,760
looking real good. So yeah, God's still it's freaking August.

1054
00:56:47,079 --> 00:56:50,679
Like I can't believe there'sh Jesus Christian. You'res going by

1055
00:56:50,719 --> 00:56:51,639
too fast.

1056
00:56:52,039 --> 00:56:58,920
Speaker 1: I'm gonna on some stuff. Oh that's right now, Okay,

1057
00:56:59,239 --> 00:57:00,519
I've too.

1058
00:57:01,679 --> 00:57:03,360
Speaker 2: I don't know if you can. Right now. I think

1059
00:57:03,400 --> 00:57:06,320
it's bidding closes Thursday night Nuts.

1060
00:57:06,360 --> 00:57:10,800
Speaker 1: Well, yeah, uh bid process in processes in one day. Well,

1061
00:57:10,960 --> 00:57:11,639
well we'll see.

1062
00:57:11,920 --> 00:57:14,000
Speaker 2: We'll see. May do that on like Monday or something.

1063
00:57:14,320 --> 00:57:17,599
Speaker 1: All right, a note to myself, bid on the games

1064
00:57:17,880 --> 00:57:21,559
and remember the games folks. That about does it for

1065
00:57:21,960 --> 00:57:25,559
Giant pomcast revengeance Sean, thank you so much for joining me.

1066
00:57:26,360 --> 00:57:28,480
Speaker 2: Oh it is a pleasure, Jane, and I hope that

1067
00:57:28,519 --> 00:57:31,440
people enjoyed that are a little one on one convo here.

1068
00:57:31,480 --> 00:57:33,880
I think we card some good topics. Hopefully people had

1069
00:57:33,920 --> 00:57:35,960
follow the fancy Craig stuff too. I think this was

1070
00:57:36,000 --> 00:57:36,480
a good show.

1071
00:57:36,639 --> 00:57:39,760
Speaker 1: It's a lovely little chat. You know. Sometimes we are

1072
00:57:39,760 --> 00:57:42,960
people talking over each other, goofing and gabbing. Sometimes you

1073
00:57:43,039 --> 00:57:44,000
just need something gapping.

1074
00:57:44,360 --> 00:57:46,000
Speaker 2: We got to just hang out for once, you know.

1075
00:57:46,079 --> 00:57:46,599
This is nice.

1076
00:57:46,679 --> 00:57:47,920
Speaker 1: Yeah, so intimate.

1077
00:57:47,960 --> 00:57:50,280
Speaker 2: You know the reason people love the intimacy in the

1078
00:57:50,320 --> 00:57:51,079
live chat exactly.

1079
00:57:51,119 --> 00:57:54,079
Speaker 1: Yeah, Mike, Mike hasn't said a single word, and I'm offended.

1080
00:57:54,119 --> 00:57:56,760
I hope he is a little rude. It's a little

1081
00:57:56,800 --> 00:57:58,760
it's a little rude. It's a little rude. Not gonna lie,

1082
00:57:58,920 --> 00:58:04,280
just hawking his duck dynasty around, you know. Yeah, change

1083
00:58:04,280 --> 00:58:07,239
one letter in there. It becomes a little little hr nightmare.

1084
00:58:07,320 --> 00:58:09,639
Speaker 2: All right. Thanks for listening, everybody.

1085
00:58:10,639 --> 00:58:13,199
Speaker 1: We'll see you next week for another fun week of

1086
00:58:13,280 --> 00:58:18,199
giant bomb programming. Folks, get ready pack your bags. Some

1087
00:58:18,280 --> 00:58:21,079
of us will be seeing you at packs West. I'm

1088
00:58:21,079 --> 00:58:25,360
pretty sure. I'm like ninety percent sure. And then more

1089
00:58:25,480 --> 00:58:29,159
adventures to be seen. Just got to book some tikies

1090
00:58:29,199 --> 00:58:32,360
and we'll be there. A group of us will be there.

1091
00:58:34,000 --> 00:58:36,320
He's been shown, I've been jammed, and you at home

1092
00:58:36,480 --> 00:58:39,480
have been lovely. Go treat yourself to a good bucket

1093
00:58:39,480 --> 00:58:41,760
of chicken today, and if you're a vegetarian or vegan,

1094
00:58:42,480 --> 00:58:45,960
buy a bucket of chicken for a friend. They'll appreciate that,

1095
00:58:46,039 --> 00:58:47,440
they will fall in love with you.

1096
00:58:47,760 --> 00:58:49,599
Speaker 2: Is okay? Can vegetarians do that?

1097
00:58:50,360 --> 00:59:09,840
Speaker 1: They can buy chickens has Composi the fa

