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Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

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the Game Has Decides Podcast. This is the podcast where

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we decide everything about the world of games, so you

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never have to think for yourself. I'm your host Jeff Grubb,

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and with.

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Speaker 2: Me is Mike Manati.

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Speaker 1: In today's episode, what the hell is going on with

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Blue Point? Beware of Resident Evil Requiem spoilers?

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Speaker 2: And the hat is back? What the fuck's a hat? Christian?

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Would you right here all right? That my hat? Remember

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we're deciding out of a hat.

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Speaker 1: Oh of course the hat is back. God man, that's

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such a beautiful hat. How did I ever forget? Mike Minatti?

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Speaker 2: How are you doing? Ah, I'm doing good. I'm doing good.

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Busy day and I've been going pretty much NonStop, but

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that's all right. Weekend almost here. I'm excited to hopefully

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get some stuff done around the house, maybe place some

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lines of pea, probably some other watch. Hopefully the weather

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remains kind of mild like it is right now, so

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I'm not terrified to leave my house. Oh good things,

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how about you?

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Speaker 1: Yeah, it's still busy, you know, broken record now, but

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Stef's out of town again and keeping me on my

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keeping me on my toes with the kids. It's you know,

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it's not anything I can't handle. It just means that

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every minute has accounted for even more so than normal.

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We got lunches made, we got dinner served, they got

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fed and watered. That's that's what you got to do

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with kids, right, So I'm good over here, yes, uh,

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but it does mean that I want to get on

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with the show so I can make sure everything does

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get wrapped up and get ready to take them to

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school tomorrow morning.

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Speaker 2: So let's do that. Thanks for joining us.

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Speaker 1: Everybody, give us a good rating wherever you are listening

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and hit that like button on YouTube. Please it helps

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people find the show. If you want to ask a question,

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you should do that. Just go to YouTube hit that

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super chat button. We'll get to all of those before

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the end of the program. Thank you to Carlo Sien

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who is Insane in the Rain Music on YouTube for

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the use of our theme songs.

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Speaker 2: We are on.

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Speaker 1: Spotify, Apple podcast and wherever pods are caught. Thank you

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to the mods, and thank you to Christian for producing.

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And you can get more from Mike and me by

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going to Patreon dot com slash game mess that gets

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you access to our Discord server and episodes of our

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shows like Columbros and of course all of our shows

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ad free.

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Speaker 2: That's Patreon dot com slash game mess.

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Speaker 1: All right, we're gonna get into all of the news,

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but first we're gonna take a quick break.

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Speaker 2: We'll be right back.

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Speaker 1: All right, Mike, Let's get right into it. Sony shuts

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down video game studio Blue Point. Jason Schreyer reported Sony

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Group Corporation is shutting down Bluepoint Games, the PlayStation subsidiary

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responsible for developing remakes of video games such as Demon Souls.

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Roughly seventy employees will will lose their jobs amid the

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studio closure. A PlayStation spokesperson said, writing in a statement

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that the decision was made following a recent business review.

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Bluepoint will officially shut her next month. Bluepoint Games is

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an incredibly talented team, and their technical expertise was delivered.

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It has delivered exceptional experiences for the PlayStation community. We

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thank them for their passion, creativity and craftsmanship.

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Speaker 2: Meanwhile, but then why god, uh huh, Well, here's the butt.

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Speaker 1: Over at Kataku, they were able to get internal email

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send out to people explaining the decision. I wanted to

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share an update from the studio business. The message, a

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copy of which was viewed by Kotaku, began, as I

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mentioned in the December town hall twenty twenty five, had

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some strong highlights within PlayStation studios.

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Speaker 2: Blah blah blah.

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Speaker 1: Same time, we're operating in an increasingly challenging industry environment.

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Rising development costs, sload industry growth, changing player behavior, and

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broader economic headwinds are making it harder to build games sustainably.

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To navigate this reality, we need to continue adapting and involving.

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We've taken a close look at our business to ensure

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we're delivering today well while still well positioned for the future.

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As a result, we will be closing Bluepoint Games in March.

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This decision was not made lightly. Blue Point is an

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incredibly talented team and their technical expertise blah blah blah.

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Speaker 2: Once again, they set all that bullshit again.

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Speaker 1: But yeah, rising development costs, slowed industry growth, changing player behavior,

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and broader economic headwinds.

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Speaker 2: It's everyone's fault, but our own. I mean, since the

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gamer's fault, Mike, what the hell are they talking about?

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They clearly there is still an appetite for remasters in remakes,

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which is the thing that god they just announced God

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of Work one through three remastered, right, excuse me, remake,

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So they're doing those. There's there's like one hundred PlayStation

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one places to two places in three games that you

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could remake or remaster. Uh, this is these people are

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good at it. I don't know why they were ever

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put on a God of War live service game anyways.

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Maybe that was their idea. I don't know if it was.

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You tell them, no, you're going to remake Uncharted one.

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If Naughty Dog has a problem with it, you will not.

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You settle that, you forget that. And if they're having

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a problem with that, then have them remake Ape Escape

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or something. I don't know, it's gotta be something. People

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are literally begging you to remaster Blood Born, right, Like,

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for the love of god, let's be fair. PlayStation's profits

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only rose by nineteen percent last quarter. What the shit about?

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What are they worried? I mean, is this really just

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because the language here me trying to read between the

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lines with like worrying about the future, Like, tell me

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if you think I'm wrong, I'm still hearing the whole

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We need live service hits we need live service hits,

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and we gave a chance to give us one, and

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they did it so that we don't see any value

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in them anymore. And that's it. Look, I tried to

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dig into this a little bit.

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Speaker 1: I wasn't able to get much kind of when I

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was talking to people, though, it sounds like yeah, like

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the publicly available information about they were working on a

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God of War live service game, then that got canceled,

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and then they've been spending the intervening time trying to

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pitch other things to work on, and Sony has not

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been happy with any of those.

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Speaker 2: That's as far as I was able.

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Speaker 1: To get to be like yeah, no, now, Like basically

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I was being led and like, so what do you

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think Sony wants? And it's please don't tell me still

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live service games, because like that, they're not a shirt thing.

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In a way, a remake of a recognizable product from

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your immense backlog would be a much more surefire thing.

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Speaker 2: Like sure, it doesn't have the lottery or the lotto number.

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Speaker 1: Effect of being able to hit the jackpot and making

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infinite money. Sure, but it's a risk that you're talking

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about the crew, the economic headwinds, like just take a

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sure bet from this thing that you acquired five years

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ago and never had them release a fucking game while

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you own them.

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Speaker 2: I'm so tired of them talking about live service as

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like a smart investment in the future and not the

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fucking lotto ticket that it is all right and they

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just want to buy more Lotto tickets. They've had one

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payout ever recently as Hell divers too. We'll see what

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happens with Marathon. Seems like people are maybe gonna be

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a bit more stup to that. I don't know, it's

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just bizarre. It seems like Sony was finally getting a

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bit of goodwill after that state of play. People feel

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like kind of good But like you know, I think

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a big issue is still not very many first party

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games from Sony anymore these days. So what are we

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gonna do? Get rid of one of their studios, a

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studio that they bought not that long ago. It basically

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aren't releasing anything under the time that they bought them.

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Why did you buy them? They did? They literally buy

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them because way this remix studio, We're gonna get them

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to make live service. And is that that was just

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the understanding and also the god like God the God

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of War life service game. What was that idea? What

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the hell was that idea? Is somehow a worse idea

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than the God of War Metroid venue that you fucked

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up already?

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Speaker 1: It is, You're right, like it feels like they got

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the goodwill coming out of the state of player are like, Okay,

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now it's the time to strike and make this really

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awful decision.

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Speaker 2: I I don't.

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Speaker 1: I really just am at a loss with this where

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it's you know, it looks bad because it looks like

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mismanagement in the fact that they released the game in

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twenty twenty you bought them in the wake of that.

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Then you uh, you bought them in the wake of

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that in twenty twenty one, and they never have them

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release anything, and the one thing we heard about them

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working on is an absurd idea God of War live

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service game. So it's like it just sounds like mismanagement

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across the board, And like, what I'm worried about is

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is so has Sony not sort of shifted to a

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new strategy beyond the Jim Ryan everything live service strategy?

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Is that is that because you know, maybe even at

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God of Work game, we don't know you're right, maybe

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they wanted to make that at Bluepoint, I doubt it. Usually,

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how I think those things go is the kinds of

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games these studios end up working on, even if they're

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the studios idea, are the kinds of things they know

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that they can get green lighted when they propose them

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to the people who are making the decisions and controlling

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the purse strings and can decide budgets and abilities for

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like leadership at studios to have promotions and all this stuff.

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So you know, if they did they promote, they tried

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to get that game made because that's what Sony wanted,

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and then they've spent the last few years being like, well,

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now let's pitch some remakes maybe, and Sony says no,

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And then Sony's like, but well, maybe try to come

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back with a live service game, and the Blue Point

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people were like, well, we don't want to do that.

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We're gonna keep trying to pitch other stuff, or maybe

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we'll half hardly pitch a live service game that we

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don't really believe in. And then the result of that

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is not like finding some common ground or finding just

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some way to be like, okay, remake this very obvious

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thing that would make a lot of money. It's closed

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the studio. How on earth are we here with this?

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Speaker 2: It's so bizarre. There's the one company that doesn't even

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need to really make the live service games. People play

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the live service games on PlayStations. Yeah, you make money

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from you don't have to take the gamble and see

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if one of yours becomes the hit. Sure it's nice

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if you do. But people are gonna play Fortnite on

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your console, whichever one's the next big thing. They are

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going to play on place. They're not gonna play on

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the xboxes anymore. They're gonna play a PlayStation or maybe PC.

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But that's still a huge chunk for you, and like,

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in their own words, in their own words, an incredibly

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talented team that has technical expertise, that has delivered exceptional

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experiences and has passion creativity and craftsmanship that has no

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room at PlayStation right now. Like that's literally what you're saying, Like,

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fuck you, what the hell are you doing here?

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Speaker 1: You know, it goes back to this thing that I

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felt for a long time, which is what are what

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are we as people who enjoy this hobby getting out

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of corporations running the whole show, And you know, it

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wasn't always that way.

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Speaker 2: The corporations were big and important like usually.

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Speaker 1: Early on in the video game industry, it was toy

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companies trying to come in and make the stuff, and

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then it got really interesting when some scrappy, younger companies

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came to the space. But there was always a huge

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a scene of garage developers making stuff and that's where

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a lot of the best stuff came from. And then

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games made a lot of money so attracted the attention

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of corporations, and over the decades it turned into what

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it is, and now it's not enough for the corporation,

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so they're trying to shift it and shape it into

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this other thing where it all looks like their most

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profitable products. And we're stubborn gamers. We're not really gonna.

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We're not gonna, for the most part, change with that.

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And I think they're realizing that, so they've lost interest.

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And so we're just sitting here and being like, are

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you gonna make the stuff that I want to play?

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And are you gonna spend money on the stuff that

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we want you to spend money on? And never the

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twain shall meet, and what are we getting out of

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a big corporation like Microsoft for sure, but also like

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Sony being in the space and sort of losing interest

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in making the kinds of stuff that we grew up

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playing on their devices.

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Speaker 2: Yeah yeah, Instead you get for Horizon spinoffs, right, and

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that's what Maybe if they may be a Blue Point

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to pitch another Horizon Live Service game with a completely

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different art style that looks like it has nothing to

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do with the actual games. I just I just don't know.

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I would love more info because it almost feels like

249
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it's desperately needed here, like please make please help me

250
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understand Sony, because it just seems like utter nonsense, like

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you should be embarrassed to do this and have to

252
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tell us about this. And I get it. Where a bubble,

253
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most people know who own places, they don't know who

254
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Bluepoint is, so the grand scheme of things, they will

255
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get away with it, right, But you look absolutely pathetic

256
00:13:03,679 --> 00:13:07,480
to me. Yeah you look cool. You look so fucking stupid.

257
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You are going to have a problem here very soon

258
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where you don't have enough big releases this quarter blah

259
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blah show. It would be nice to have, you know,

260
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something to fill that out. It's insane that we launched

261
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the PlayStation five with Demon Soul's remake, which was great, right,

262
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and then we got no other value out of Blue

263
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Point because first we put them on a shitty stupid project,

264
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or we let them be on a shitty stupid project,

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and then we just shut them down. Just insane.

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Speaker 1: Yeah, I mean, just going through these points, rising development costs. Yeah, okay,

267
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I mean okay, but so.

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Speaker 2: What is what is? What is? What is closing one

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of your studios? Do to help that? Right?

270
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Speaker 1: And and just like you know, set a modest budget

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then like, like I don't know. One of the things

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about remix is you can make remix on the cheap

273
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for the most part, because a lot of the game

274
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is there or done or designed, and you could kind

275
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of take that in a day it and they can

276
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make a ton of money without costing as much as

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making a great game from the ground up. So I

278
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just don't get that one, Like you know this studio, right,

279
00:14:08,320 --> 00:14:08,919
if you don't do.

280
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Speaker 2: A mimix it, do remasters? Get do the Resistance Trilogy

281
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as a remaster. You don't have to remake that. Do

282
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Infamous one and two is remasters? You know, Yeah, I

283
00:14:17,440 --> 00:14:21,320
get it. Still relatively expensive, but hardly going to be

284
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the most expensive project in like the top five, the

285
00:14:24,120 --> 00:14:27,279
top ten happening at PlayStation s. It will be a

286
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fiftieth of whatever budget they will give Naughty Dog to

287
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do whatever the fuck they want. Yeah, I mean it'll

288
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be like a quarter maybe half of a Concord like

289
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and probably not nearly as much as that actually, so

290
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I don't know.

291
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Speaker 1: It's I mean, they had seventy people. It sounds like

292
00:14:44,559 --> 00:14:47,679
for the most part at the studio, seventy people. That's

293
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not a eight hundred person team. You know, you know,

294
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they'll they'll spin up to hire external partners and stuff

295
00:14:54,320 --> 00:14:55,440
like that, But yeah, that's not.

296
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Speaker 2: That two XKO lost half of its team and still

297
00:14:58,720 --> 00:15:01,600
has more people than that was eighty, right, Like, you

298
00:15:01,639 --> 00:15:04,639
couldn't just let these people make games for love of

299
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god that people would buy.

300
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Speaker 1: A slowed industry growth Okay, yeah, you think the answer

301
00:15:14,679 --> 00:15:17,279
to that is making fewer games, right exactly?

302
00:15:17,480 --> 00:15:20,679
Speaker 2: Okay, you're listing problems with the game industry. Do you

303
00:15:20,720 --> 00:15:24,240
want to get out? Like, what is your point about that? Then?

304
00:15:24,320 --> 00:15:27,399
Are you going to the ones? Then? Yeah? What are

305
00:15:27,399 --> 00:15:28,240
you talk? We talk?

306
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Speaker 1: You stop making fucking Sony ViOS. So you're gonna go

307
00:15:32,200 --> 00:15:34,519
back to that space. What are you talking about Like

308
00:15:34,559 --> 00:15:36,960
that that is not a problem that is solved by

309
00:15:37,000 --> 00:15:40,639
making fewer games. That is a problem solved by boldly

310
00:15:40,799 --> 00:15:42,679
stepping forward and saying we are gonna make a bunch

311
00:15:42,759 --> 00:15:44,600
of cool new games that get people excited.

312
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Speaker 2: We will be the innovators.

313
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Speaker 1: We will be the ones that do the next big thing,

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and some of the ways that if Bluepoint's not gonna

315
00:15:50,960 --> 00:15:53,320
be the ones who making those Blue points, Bluepoint will

316
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be one of the studios that provides us a strong, strong,

317
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solid footing to get people excited about the platform to

318
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spend some money on our games. And it's just like,

319
00:16:02,200 --> 00:16:05,120
there's no way that there would be an unprofitable big

320
00:16:05,159 --> 00:16:10,639
remake from Bluepoint. All those games made money. I am sure, okay?

321
00:16:10,960 --> 00:16:14,200
Changing player behavior are they is this? Are you just

322
00:16:14,519 --> 00:16:16,879
rolling over and playing dead in the face of TikTok?

323
00:16:17,159 --> 00:16:18,960
Are you rolling over and playing dead in the face

324
00:16:19,039 --> 00:16:22,480
of Instagram reels? With people spending more time on social

325
00:16:22,799 --> 00:16:25,720
something that feels like a ticking time bomb that is

326
00:16:25,840 --> 00:16:27,919
going to break when people realize how much it has

327
00:16:28,000 --> 00:16:31,600
hurt their their lives to be like in these dopamine loops,

328
00:16:31,720 --> 00:16:34,600
and people will eventually find ways to break free from

329
00:16:34,600 --> 00:16:38,279
that and be looking for something enriching and something familiar

330
00:16:38,440 --> 00:16:41,399
and nostalgic, and PlayStation could be waiting for them, ready

331
00:16:41,440 --> 00:16:44,279
to catch people when that happens, but they're cowards.

332
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Speaker 2: What are you talking about? And then changing broader economic headwinds.

333
00:16:53,360 --> 00:16:58,240
It's this is also because of RAM was that there?

334
00:17:00,240 --> 00:17:02,320
Speaker 1: I mean, yeah, I mean just put Demon Souls out

335
00:17:02,360 --> 00:17:04,559
on PC? At least, I mean they've made that game.

336
00:17:04,720 --> 00:17:06,359
You haven't done that yet. What are you talking about?

337
00:17:06,640 --> 00:17:09,359
Speaker 3: That's the thing that like, that's the game that everybody

338
00:17:09,400 --> 00:17:13,000
I wants on PC, and they're like refusing, completely ignoring

339
00:17:13,160 --> 00:17:18,799
like their own like like people is crazy.

340
00:17:18,920 --> 00:17:23,279
Speaker 1: So yeah, I don't know, this is very very frustrating.

341
00:17:23,799 --> 00:17:26,960
Were of course, it just happens, and like I'm mad now,

342
00:17:27,000 --> 00:17:28,559
and I don't want to be mad all the time.

343
00:17:28,680 --> 00:17:30,359
So the next time there's a state of play, I'm

344
00:17:30,359 --> 00:17:33,519
gonna get excited about PlayStation games all over again, because

345
00:17:33,519 --> 00:17:36,640
I'd rather enjoy games than not. But I'm getting I'm

346
00:17:36,640 --> 00:17:39,640
getting sick of, like every couple of weeks these companies

347
00:17:39,680 --> 00:17:42,720
doing something that makes me hate the current video game industry,

348
00:17:43,680 --> 00:17:45,960
and it does drive me more and more toward other

349
00:17:46,079 --> 00:17:49,519
niche pockets that I can kind of just like be like, hey,

350
00:17:49,559 --> 00:17:51,319
this is a little bit more like the good old days,

351
00:17:51,720 --> 00:17:53,160
and that doesn't That's not just.

352
00:17:54,839 --> 00:17:56,039
Speaker 2: Me putting my head in the sand.

353
00:17:56,400 --> 00:17:58,319
Speaker 1: It is like, no, this is I think these people

354
00:17:58,400 --> 00:18:01,799
can sustainably support this industry, and a company like Sony,

355
00:18:02,279 --> 00:18:05,799
despite all its obvious success, doesn't think it can do that.

356
00:18:06,759 --> 00:18:08,440
And I just I know where I want to spend

357
00:18:08,480 --> 00:18:10,319
my efforts and my energy for the most part.

358
00:18:11,160 --> 00:18:13,079
Speaker 2: Let me let me read this super Chad right now

359
00:18:13,119 --> 00:18:16,640
from bespokenp. If you go back to when Bluepoint was acquired,

360
00:18:16,759 --> 00:18:20,039
Marco Thrush said that Bluepoint didn't want to make any

361
00:18:20,079 --> 00:18:22,640
more remakes. It's creative. Why would you want to make

362
00:18:22,640 --> 00:18:25,519
nothing button remakes? You need to make better games, not

363
00:18:26,400 --> 00:18:28,599
more I was trying to remember back when, but yeah,

364
00:18:28,599 --> 00:18:30,200
I think I got the sculle at the time was like, oh,

365
00:18:30,279 --> 00:18:35,400
like Bluepoint's gonna make original games. Now, maybe do you

366
00:18:35,440 --> 00:18:37,559
think that's part of a Bluepoint? Is there a chance

367
00:18:37,559 --> 00:18:40,079
that it was like, oh, please make remix and Bluepoint

368
00:18:40,119 --> 00:18:41,759
with like, no, we don't want to.

369
00:18:43,440 --> 00:18:47,079
Speaker 1: I don't I'm not the way I'm hearing things, But

370
00:18:47,119 --> 00:18:51,079
I don't know for sure, I mean, okay, but do

371
00:18:51,119 --> 00:18:52,599
you think they go from I don't we don't want

372
00:18:52,599 --> 00:18:54,799
to make nothing but remix anymore to you want to

373
00:18:54,839 --> 00:18:56,680
make a God of War spin off that no one

374
00:18:56,759 --> 00:18:57,799
actually is asking for.

375
00:18:58,079 --> 00:19:00,440
Speaker 2: I really highly doubt that that is what they were

376
00:19:00,440 --> 00:19:03,400
targeting about. It's so hard to imagine. Maybe I'm just

377
00:19:03,440 --> 00:19:06,000
out of touch a flake. What gets gave DevOps excited

378
00:19:06,200 --> 00:19:10,200
anymore these days? But you know, maybe, yeah, maybe they

379
00:19:10,200 --> 00:19:12,039
thought they were going to make their own original ip,

380
00:19:12,279 --> 00:19:13,960
right like it was like when Ben's studio got to

381
00:19:13,960 --> 00:19:17,759
make The Order eighteen eighty five or whatever that was, right,

382
00:19:18,799 --> 00:19:22,839
something like that, you know, at least, yeah, God, God,

383
00:19:22,920 --> 00:19:26,359
let them do that. Oh this is yes, real, real,

384
00:19:26,599 --> 00:19:28,400
eighteen eighty six, thank you. I should know. That's the

385
00:19:28,480 --> 00:19:32,640
year Coca Cola was invented. Oh also also one hundred

386
00:19:32,720 --> 00:19:35,839
years before I was one hundred years before my birth year. Okay, yeah,

387
00:19:35,880 --> 00:19:38,119
there we go, yeah there, yeah, yeah.

388
00:19:37,920 --> 00:19:40,039
Speaker 1: They should do a sequel to eighteen eighty six The

389
00:19:40,160 --> 00:19:43,759
Order with Mike Manatti and saving the formula for coke

390
00:19:43,880 --> 00:19:44,279
or something.

391
00:19:44,359 --> 00:19:48,200
Speaker 2: There you go, Yes, I would like that. Yeah, I don't,

392
00:19:48,200 --> 00:19:48,680
I don't know.

393
00:19:48,799 --> 00:19:52,799
Speaker 1: I mean, it does feel like Sony kind of is

394
00:19:52,799 --> 00:19:56,519
still in the same limbo of live service games and

395
00:19:56,559 --> 00:19:59,559
a handful of familiar things and then kind of letting

396
00:19:59,599 --> 00:20:03,200
Naughty do do what Naughty Dog is gonna do. I

397
00:20:03,519 --> 00:20:05,039
don't know, I just don't know how to feel about

398
00:20:05,039 --> 00:20:06,799
this company before we move on from the story.

399
00:20:06,839 --> 00:20:09,319
Speaker 2: Mike, I guess it's just I got to ask if

400
00:20:09,400 --> 00:20:13,640
they feel so. I mean, you know, they have really

401
00:20:13,680 --> 00:20:15,880
feels like the Four. They have the Big Four right now.

402
00:20:15,880 --> 00:20:18,759
They have Naughty Thog, they have Insomniac, they have Gorilla

403
00:20:18,799 --> 00:20:22,200
Games and Sucker Punch, and you know, you have uh

404
00:20:22,240 --> 00:20:24,599
in Santa Monica I suppose, yeah, I got the Santa

405
00:20:24,640 --> 00:20:27,480
Monica in there, and then the Astrobot team, which gosh,

406
00:20:27,680 --> 00:20:30,599
I wonder what's it gonna be up to next, and

407
00:20:30,640 --> 00:20:33,440
then like it's like beyond that even and that's six,

408
00:20:34,119 --> 00:20:37,720
which yeah, that's those are six really strong studios. And

409
00:20:37,759 --> 00:20:42,880
maybe I'm forgetting some things they have. Yeah, yeah, yeah,

410
00:20:43,000 --> 00:20:47,000
you have Button kind of because there's a multi platform.

411
00:20:47,680 --> 00:20:50,200
But boy, it's like, which of these are like really

412
00:20:50,240 --> 00:20:53,440
sacred and safe anymore? I do wonder you would think

413
00:20:53,519 --> 00:20:56,799
that something's good positions, But I sure thought Blue Point

414
00:20:56,920 --> 00:21:00,240
was in a good position yesterday. I thought there's even though, yeah,

415
00:21:00,279 --> 00:21:01,559
it's been one since they got to make a game

416
00:21:01,559 --> 00:21:03,200
because they had to close in that one. I never

417
00:21:03,279 --> 00:21:07,599
thought the outcome of that was going to be closure. Yeah.

418
00:21:07,680 --> 00:21:09,759
Speaker 1: I mean you at least thought they were safe until

419
00:21:09,759 --> 00:21:13,400
they released a game, a game under this regime, and

420
00:21:13,799 --> 00:21:19,160
that is never gonna happen now, And it's baffling, and okay.

421
00:21:19,240 --> 00:21:19,839
Speaker 2: It just is.

422
00:21:20,440 --> 00:21:22,559
Speaker 1: This feeling I have now is a feeling I often

423
00:21:22,559 --> 00:21:25,720
associate with this industry, and it's it's rough.

424
00:21:26,680 --> 00:21:27,039
Speaker 2: All right.

425
00:21:27,119 --> 00:21:29,640
Speaker 1: I bet we're gonna keep getting super chats talking about this.

426
00:21:29,759 --> 00:21:31,599
So let's get through the rest of these news stories

427
00:21:31,640 --> 00:21:33,039
and then we'll come do those super chats to see

428
00:21:33,039 --> 00:21:36,759
what people want to say. Uh yeah, Resident Evil Requiem

429
00:21:37,039 --> 00:21:39,599
has leaked, so people should be mindful of spoilers. That's

430
00:21:39,640 --> 00:21:42,039
most of the story here. It's it's a physical copy.

431
00:21:42,119 --> 00:21:44,519
A handful of physical copies have shown up at retailers.

432
00:21:44,839 --> 00:21:47,039
People are playing it early. Word is people seem to

433
00:21:47,079 --> 00:21:49,599
be enjoying it, but they're also kind of like, hey,

434
00:21:49,839 --> 00:21:52,160
there's some twisting turns here, but.

435
00:21:52,119 --> 00:21:53,000
Speaker 2: It's Resident Evil.

436
00:21:53,039 --> 00:21:55,480
Speaker 1: I always say that that franchise is about experience in

437
00:21:55,519 --> 00:21:57,799
it and the journey, So it's going to be difficult

438
00:21:57,799 --> 00:21:58,440
to spoil in a.

439
00:21:58,400 --> 00:22:00,119
Speaker 2: Lot of ways. Yeah, I mean, you know, I I

440
00:22:00,119 --> 00:22:02,440
would rather be unspoiled for sure. I'm trying to think

441
00:22:02,480 --> 00:22:04,440
through all the other resieval games if there would ever

442
00:22:04,480 --> 00:22:07,880
be like some plot development where I think snap Colls

443
00:22:07,920 --> 00:22:11,359
Dumbledore thing. Yeah, there's not really quite like that usually. Yeah,

444
00:22:11,359 --> 00:22:13,440
I may well just not even play anymore. If IERY

445
00:22:13,839 --> 00:22:19,599
know that Leon turns into Joe Valentine through yeah, I

446
00:22:19,640 --> 00:22:21,559
got I gotta buy it five times. So that's the case,

447
00:22:21,640 --> 00:22:22,960
Jesus I.

448
00:22:23,200 --> 00:22:25,240
Speaker 1: Yeah, so just keep an eye out on that, everybody.

449
00:22:25,279 --> 00:22:27,480
The game's still not out until the twenty seven, so

450
00:22:27,839 --> 00:22:28,920
we are a week away.

451
00:22:28,920 --> 00:22:31,160
Speaker 2: We're a little bit more than a week away. Sean's

452
00:22:31,240 --> 00:22:33,160
right in the chats more about moments being spoiled like

453
00:22:33,240 --> 00:22:35,440
will Yeah, I would not want set pieces of spoiled.

454
00:22:35,519 --> 00:22:39,039
I suppose necessarily get right in video.

455
00:22:39,359 --> 00:22:43,319
Speaker 3: Yeah, if Chris punch that boulder, I will be really

456
00:22:43,359 --> 00:22:44,599
really angry.

457
00:22:44,880 --> 00:22:47,240
Speaker 1: Right exactly If the Gifts shirt start showing up of

458
00:22:47,319 --> 00:22:49,480
very specific moments like that, that would be Yeah.

459
00:22:49,519 --> 00:22:50,960
Speaker 2: I could see people being bummed out by that.

460
00:22:51,839 --> 00:22:54,839
Speaker 1: But yeah, just be on being alert beyond high guard,

461
00:22:55,400 --> 00:22:57,440
which h I don't know what's going on with this

462
00:22:57,480 --> 00:22:59,759
game at this point. They've updated and saying that, like

463
00:23:00,079 --> 00:23:02,240
they have a roadmap still, but the website's been down,

464
00:23:02,319 --> 00:23:03,359
so people have been worried.

465
00:23:03,440 --> 00:23:05,640
Speaker 2: I don't know, what do you think the future of

466
00:23:05,720 --> 00:23:09,799
High Guard is? It was kind of done when they came,

467
00:23:09,839 --> 00:23:11,720
and you know, we knew that they have fire most

468
00:23:11,720 --> 00:23:14,160
of the people because at that point, even the even

469
00:23:14,240 --> 00:23:16,759
the kind of small group that was like into it

470
00:23:16,799 --> 00:23:18,799
and trying to make it a thing, they're they're deflated

471
00:23:18,799 --> 00:23:21,319
and they're done. Now it has I don't think you know,

472
00:23:21,359 --> 00:23:25,200
it's like sub five hundred concurrent players right now. Yeah,

473
00:23:25,640 --> 00:23:28,039
they're not coming back from that. It's it's it's it's done.

474
00:23:28,119 --> 00:23:30,960
Speaker 1: I'm sorry, Yeah, that's that's kind of how I'm feeling.

475
00:23:30,960 --> 00:23:33,079
I'm like, there was maybe an opportunity to thread that needle,

476
00:23:33,599 --> 00:23:36,480
not not really anymore, and it's just it wouldn't be

477
00:23:36,519 --> 00:23:39,359
worth the effort. Like who's going to show up and

478
00:23:39,400 --> 00:23:41,279
like reinvest in that thing and give it the love

479
00:23:41,279 --> 00:23:43,759
it needs to get back on its feet, let alone,

480
00:23:44,119 --> 00:23:46,599
to become High Guard two point zero or something like that.

481
00:23:46,680 --> 00:23:49,359
Speaker 2: It's might as well just scrap it and start and

482
00:23:49,359 --> 00:23:51,880
try again. It's at one one hundred right now, which

483
00:23:51,880 --> 00:23:54,000
is more than I would have thought. I suppose so,

484
00:23:55,279 --> 00:23:58,319
but I just yeah, I just can't imagine how you

485
00:23:58,319 --> 00:24:01,000
could possibly grow that now because they have as they

486
00:24:01,039 --> 00:24:03,200
have a small oph team to do the basic amounts

487
00:24:03,200 --> 00:24:06,319
of port and release some new things, maybe a character

488
00:24:06,400 --> 00:24:10,559
every few months, right, because I know they introduced something

489
00:24:10,559 --> 00:24:12,759
I don't even know us some new siege. I don't

490
00:24:12,759 --> 00:24:14,400
know what a new siege means, but I think there's

491
00:24:14,400 --> 00:24:19,559
a new siege. They can't turn it around at this point. Uh.

492
00:24:19,599 --> 00:24:21,599
Speaker 1: And then Kristen Bell is gonna be the voice of

493
00:24:21,599 --> 00:24:22,960
Amy and Sonic the Hedgehog four.

494
00:24:23,039 --> 00:24:28,400
Speaker 2: Ben Schwartz posted something on social media confirming that, uh cool, Yeah,

495
00:24:28,400 --> 00:24:29,680
it makes sense. Why not?

496
00:24:29,920 --> 00:24:33,519
Speaker 1: Yeah, exactly. That's she's she's been an animated films before.

497
00:24:33,519 --> 00:24:35,119
She's on A and Frozen. I don't know if you

498
00:24:35,200 --> 00:24:38,400
know that, Mike, Now, And what's that? Yeah, yeah, it's a.

499
00:24:38,480 --> 00:24:41,920
Speaker 2: It's A. It's a feature film from the Disney Corporation. Uh,

500
00:24:42,240 --> 00:24:43,400
not familiar with them.

501
00:24:44,119 --> 00:24:46,000
Speaker 1: It's said that movie is coming out in March of

502
00:24:46,160 --> 00:24:49,119
next year. And Kristen Bell I think is great. You know,

503
00:24:49,200 --> 00:24:51,240
she's yea and she's got she's got a nice she

504
00:24:51,279 --> 00:24:54,240
has a strong recognizable voice, very sweet sounding voice.

505
00:24:54,480 --> 00:24:57,680
Speaker 2: Good for a character like Amy. So very yeah, that

506
00:24:57,799 --> 00:25:00,839
will make that'll work out. Jess, Well, I forgot how

507
00:25:00,920 --> 00:25:02,920
Spark two and I was just talking about Sony Studios

508
00:25:03,000 --> 00:25:06,039
and the sure Grant Trisma one that makes grin Toismo games,

509
00:25:06,039 --> 00:25:07,799
and they're pretty good at making Grind Tarismo games.

510
00:25:07,880 --> 00:25:12,039
Speaker 1: Yeah, Polyphony Digital Is that I was confused Polyphony and

511
00:25:12,160 --> 00:25:13,400
Signosis in my head?

512
00:25:14,079 --> 00:25:18,400
Speaker 2: Sure? Yeah, yeah, both very PlayStation one adjacent.

513
00:25:18,880 --> 00:25:22,519
Speaker 1: Yes, definitely the standouts for PS one, especially Signosis. Jesus,

514
00:25:23,799 --> 00:25:26,200
all right, that set up of what I want to

515
00:25:26,200 --> 00:25:28,440
talk about. We're gonna take another break. Then let's talk

516
00:25:28,440 --> 00:25:30,559
about what you all want to talk about in the

517
00:25:30,599 --> 00:25:36,599
super chats. Will do that right after this. All right,

518
00:25:37,240 --> 00:25:40,200
we're back. This is game Mess Decides. I'm Jeff Grubb.

519
00:25:40,440 --> 00:25:43,119
That's Mike Manatti. Mike, you have super chats, please please

520
00:25:43,160 --> 00:25:43,559
read them.

521
00:25:44,319 --> 00:25:46,839
Speaker 2: Yeah, Cadillac, donn it says now that Blue Plant is closing.

522
00:25:46,880 --> 00:25:51,200
Please speculate again why Bloodborne demonsuls remaking Grant Tarismo aren't

523
00:25:51,200 --> 00:25:54,079
on PC. Easiest money ever, Man, I forgot Grind Trisma

524
00:25:54,119 --> 00:25:57,880
isn't on PC, that's insane. Uh boy, I don't know

525
00:25:57,920 --> 00:26:00,920
about that. And demonsils remake. That's so confus because again

526
00:26:01,039 --> 00:26:03,480
Sony just owns that. I mean, they own Bloodborn as well.

527
00:26:04,160 --> 00:26:07,359
I don't know. It seems like Sony is maybe very

528
00:26:07,359 --> 00:26:11,720
delicate about the relationship with from Software and they don't

529
00:26:11,720 --> 00:26:14,319
want to do things kind of without their blessing. And

530
00:26:14,440 --> 00:26:17,240
for some reason they think they think from Soft may

531
00:26:17,279 --> 00:26:19,960
not be that into it. And I suppose, I don't know.

532
00:26:20,279 --> 00:26:23,240
The Grant Trisma one, Yeah, that's that's insane. Put Grand

533
00:26:23,279 --> 00:26:26,799
Trisma seven on PC tomorrow. I would play it again.

534
00:26:27,519 --> 00:26:30,920
Speaker 1: Yeah, yeah, Bloodborne like I said forever ago, you're right,

535
00:26:31,240 --> 00:26:33,400
from does not want them to do that, and Sony

536
00:26:33,480 --> 00:26:37,440
does know that whether or not, like like you know,

537
00:26:37,680 --> 00:26:41,319
Sony still I think could do it without from Software,

538
00:26:41,519 --> 00:26:43,480
But I bet that it's I don't know. I would

539
00:26:43,480 --> 00:26:45,480
have bet that at this point. I'm speculating. So this point,

540
00:26:45,480 --> 00:26:46,319
this is all speculation.

541
00:26:46,400 --> 00:26:46,960
Speaker 2: Going forward.

542
00:26:47,759 --> 00:26:51,359
Speaker 1: My guest there would be that there's no point for

543
00:26:51,440 --> 00:26:55,279
Sony to upset from Software by going forward and doing

544
00:26:55,279 --> 00:26:57,519
something that they don't want them to do, because they

545
00:26:57,559 --> 00:27:00,160
probably do want to work with from Software again one day,

546
00:27:00,960 --> 00:27:02,759
you know, and from Software has shown a willingness state

547
00:27:02,759 --> 00:27:05,839
they've worked with Activision, they're working with goddamn Nintendo. Sony

548
00:27:06,039 --> 00:27:07,759
probably does not want to be on the outs with

549
00:27:07,799 --> 00:27:10,880
them in any way. So Bloodborne just does not seem

550
00:27:10,920 --> 00:27:14,440
like it's gonna happen. Demon Souls that one, obviously, that

551
00:27:14,440 --> 00:27:16,680
feels like water under the bridge between those two. So yeah,

552
00:27:16,680 --> 00:27:18,839
why not put that on PC? You already remade it?

553
00:27:19,119 --> 00:27:21,279
And Grand Trismo is a weird one, like I like,

554
00:27:21,519 --> 00:27:24,400
I heard recently that Grand Turismo was running on the

555
00:27:24,440 --> 00:27:26,480
switch to. I don't think it's going to come to

556
00:27:26,480 --> 00:27:27,880
the switch too, but I heard it was running on

557
00:27:27,920 --> 00:27:31,200
the switch to, So it's like, man, that's weird. Okay, cool,

558
00:27:31,240 --> 00:27:32,960
but just put it on PC then, Like, if you're

559
00:27:32,960 --> 00:27:35,680
considering switch to, obviously PC must be a no brainer.

560
00:27:36,160 --> 00:27:40,559
Speaker 2: Still not on the PC weird Next up is James Pies.

561
00:27:40,759 --> 00:27:43,079
Have you seen or heard about the in game crane

562
00:27:43,160 --> 00:27:45,599
machine gag in High on Life two? Definitely worth a

563
00:27:45,640 --> 00:27:49,279
Google search? Love the trophy slash achievement name two. Okay,

564
00:27:49,319 --> 00:27:51,839
this better be a links Awakening reference. That's all I'm

565
00:27:51,839 --> 00:27:55,720
gonna say. If we're doing oh, that'd be great, right, Okay,

566
00:27:55,920 --> 00:27:58,839
Craney the Yoshi doll in there? Yeah, yeah, High on

567
00:27:58,920 --> 00:28:03,319
Life two Crane game. Oh my god. Oh it's a

568
00:28:03,359 --> 00:28:06,359
Fraser reference. It's a Fraser reference of some kind of apparently.

569
00:28:06,519 --> 00:28:09,480
Oh I'm happy for you. Oh my god. It's called

570
00:28:09,519 --> 00:28:12,200
the Cranmey Machine. There's literally a picture of Fraser and

571
00:28:12,680 --> 00:28:14,880
it kind of looks like, yeah, okay, good, it's a

572
00:28:14,920 --> 00:28:16,240
Fraser reference. Why is it?

573
00:28:16,319 --> 00:28:16,400
Speaker 4: So?

574
00:28:16,680 --> 00:28:19,880
Speaker 2: Where's Marish? Yeah? Are you trying to get her out

575
00:28:19,920 --> 00:28:20,799
of there?

576
00:28:20,920 --> 00:28:22,920
Speaker 3: I've been hearing a little good things. How about that video?

577
00:28:23,079 --> 00:28:23,880
I might check it out.

578
00:28:24,000 --> 00:28:27,880
Speaker 2: Yeah, people shouldn't like it. I hear better things about

579
00:28:27,880 --> 00:28:30,960
it than like its average review score would lead me

580
00:28:31,039 --> 00:28:33,720
to believe, right, yeah, like that's only seventy four. But

581
00:28:33,759 --> 00:28:35,799
then I hear people be like I really liked it.

582
00:28:35,960 --> 00:28:39,680
I Oh okay, I think once that's like yeah exactly.

583
00:28:39,680 --> 00:28:42,279
It's like if it's funny, that it's really funny to people.

584
00:28:42,440 --> 00:28:46,759
So yeah. The next one is from lex Letty. Hey,

585
00:28:46,920 --> 00:28:50,759
everything seems bad and stupid. Huh yeah, yeah, everything's pretty

586
00:28:50,759 --> 00:28:54,000
bad and stupid. I think it's a hit putting it, Lexie.

587
00:28:54,279 --> 00:28:57,480
I think it's like the universe is leading it up

588
00:28:57,480 --> 00:28:59,680
to us to go look into spaces that are not

589
00:28:59,799 --> 00:29:03,279
bad and stupid, because our natural spaces have been so

590
00:29:03,400 --> 00:29:05,519
corrupted by bad and stupid that we have to sort

591
00:29:05,519 --> 00:29:07,640
of put in some effort to find anything that isn't

592
00:29:09,079 --> 00:29:11,759
Big jimb O' Ryan on vacation law says, okay, fell

593
00:29:11,839 --> 00:29:15,480
let's mask off fucks. Theny, this ship won't be happening

594
00:29:15,519 --> 00:29:18,200
if I was still in charge. My goat is washed.

595
00:29:18,759 --> 00:29:21,440
They could have remade classics or be a double fine

596
00:29:21,519 --> 00:29:27,119
like studio making small games. But no, I just if

597
00:29:27,119 --> 00:29:29,119
you make video games. I just don't know why you

598
00:29:29,119 --> 00:29:32,279
would close a good video game studio.

599
00:29:33,799 --> 00:29:37,920
Speaker 1: Yeah, you know, if the choices between work with them

600
00:29:37,960 --> 00:29:40,240
to find out a game that you both want to

601
00:29:40,279 --> 00:29:44,720
be made into a reality versus closing them, I don't

602
00:29:44,799 --> 00:29:47,079
just do the work. Do the work to find out

603
00:29:47,160 --> 00:29:49,119
find an agreement so that you're both happy with the game.

604
00:29:50,200 --> 00:29:53,160
Speaker 2: Is there some chance that, I mean, can this be

605
00:29:53,319 --> 00:29:55,279
like a choice for Bob's thing. Can there just be

606
00:29:55,359 --> 00:30:00,480
some independent thing that happens instead Back when they bought

607
00:30:00,759 --> 00:30:02,960
the studio, I assume there's a big payday for whoever

608
00:30:02,960 --> 00:30:05,599
owned at the time. Can they just reform it as

609
00:30:05,640 --> 00:30:08,079
something else now and become work for hire again or

610
00:30:08,119 --> 00:30:09,839
just make their own stuff. I don't know. I'm trying

611
00:30:09,880 --> 00:30:12,720
to imagine probably possible for a happy ending somewhere.

612
00:30:13,279 --> 00:30:14,920
Speaker 1: I mean, I think, you know, it's I think it's

613
00:30:14,960 --> 00:30:17,799
gonna be sort of a smaller team from that core

614
00:30:17,839 --> 00:30:19,960
group goes on and makes something that is like a

615
00:30:20,000 --> 00:30:23,200
technical expertise studio that will that will be in demand

616
00:30:23,400 --> 00:30:26,079
no matter what. So yeah, they'll probably go on and

617
00:30:26,079 --> 00:30:28,079
find something. And you're right, they a lot of the

618
00:30:28,079 --> 00:30:30,240
people who were there when they got acquired, many of

619
00:30:30,279 --> 00:30:32,599
them across the board will probably have stock that's vesting,

620
00:30:32,640 --> 00:30:34,680
and they'll probably have quite a bit of money, but

621
00:30:34,720 --> 00:30:37,920
maybe not everybody, and hopefully everyone is able to land

622
00:30:37,960 --> 00:30:38,400
on their feet.

623
00:30:38,400 --> 00:30:42,119
Speaker 2: I don't know about a happy ending. No, we'll see that. Boy,

624
00:30:42,200 --> 00:30:45,039
Jerrius is more like Jim crying and Herman holsted by

625
00:30:45,039 --> 00:30:47,839
his own petard. Thanks for making anything worse. If you're

626
00:30:47,880 --> 00:30:51,359
bs trend chasing fair Games is next, right, it's boy.

627
00:30:51,559 --> 00:30:54,119
Sure didn't think that Blue Point would be shut down

628
00:30:54,160 --> 00:30:59,039
before fair Games. Yep, it's uh, it's weird, you know.

629
00:30:59,599 --> 00:31:02,880
Speaker 1: I still like still think like they're just like waiting

630
00:31:02,920 --> 00:31:05,559
for the right time to cancel fair Games, which is insane.

631
00:31:07,119 --> 00:31:09,880
Speaker 2: Benjo KAZUOI sixty fours is sending out good vipes everyone

632
00:31:10,000 --> 00:31:13,720
at Blue Point H and F Jim Ryan, hope you

633
00:31:13,759 --> 00:31:17,559
guys have a good weekend. Are we maybe boogeymanifying Jim

634
00:31:17,640 --> 00:31:19,559
Ryan too much at this point that we're still kind

635
00:31:19,559 --> 00:31:22,119
of holding him responsible for these things? I mean, obviously

636
00:31:22,119 --> 00:31:24,119
he said a lot of things in motion here for sure.

637
00:31:24,559 --> 00:31:26,799
Speaker 1: Oh yeah, yeah, yeah, he can get some of the

638
00:31:26,920 --> 00:31:30,319
of the blame for sure, But uh, he's not the

639
00:31:30,359 --> 00:31:32,799
reason the studio closed down at this point, Like there,

640
00:31:33,200 --> 00:31:34,759
you know, he's not the one that was not green

641
00:31:34,839 --> 00:31:36,839
lighting whatever they were pitching in the last year or two.

642
00:31:38,400 --> 00:31:41,799
Speaker 2: Astro Fans says, you two and GB crew are nearly

643
00:31:41,960 --> 00:31:44,559
daily highlights and a real shit time for most everything.

644
00:31:44,599 --> 00:31:47,400
So thank you. Are the nes Back to the Future

645
00:31:47,400 --> 00:31:51,039
games blight worthy? They aren't good. I remember the I

646
00:31:51,039 --> 00:31:54,559
remember the Sega Genesis Back to Future three was really bad.

647
00:31:55,480 --> 00:31:58,079
It's also it's also kind of like a mini game

648
00:31:58,200 --> 00:32:01,720
collection from what I recall, So they're definitely bad. Maybe

649
00:32:02,000 --> 00:32:05,960
maybe you could blightening round bomb I hesitate to say,

650
00:32:06,000 --> 00:32:08,400
but yeah, there weren't any good Back to the Future

651
00:32:08,400 --> 00:32:10,640
games until the Telltale one that is for sure.

652
00:32:11,480 --> 00:32:14,640
Speaker 1: Well, we weren't like talking like at some point Jeff

653
00:32:14,640 --> 00:32:16,759
Backlar needs to be blighted again. He was such a

654
00:32:16,759 --> 00:32:20,880
good uh uh like target for Gilligan's Island. Maybe if

655
00:32:20,880 --> 00:32:24,839
we have another like charity stream or something, or another bombathon,

656
00:32:25,000 --> 00:32:26,440
maybe that would be a good time to like bring

657
00:32:26,480 --> 00:32:27,640
out back to the future for him.

658
00:32:28,319 --> 00:32:30,680
Speaker 2: Yeah, I was really good. That went back to the

659
00:32:30,680 --> 00:32:33,640
future like music minigame though the one time back on

660
00:32:33,759 --> 00:32:37,000
a yes U K pit o K pit.

661
00:32:37,119 --> 00:32:40,640
Speaker 1: Yeah, that was remember that. That was that was impressive. Yes,

662
00:32:40,680 --> 00:32:42,039
I remember that quite quite well.

663
00:32:43,359 --> 00:32:47,799
Speaker 2: Uh okay. Next up here is from limb bright Grub.

664
00:32:48,000 --> 00:32:50,480
You talking about what your dad did on the BombCast

665
00:32:50,519 --> 00:32:52,640
made me realize there's a good chance our dads have

666
00:32:52,759 --> 00:32:57,000
inneractic as Scenerymind also sold plastic in the Michigan, Ohio

667
00:32:57,200 --> 00:33:00,519
area during then It's yeah, it's quite possible.

668
00:33:00,559 --> 00:33:00,720
Speaker 3: You know.

669
00:33:00,799 --> 00:33:04,000
Speaker 1: It's not a not actually a huge industry for sure.

670
00:33:04,319 --> 00:33:06,559
Recently he's been like in like as he was kind

671
00:33:06,559 --> 00:33:08,160
of getting older, he worked in a job where they

672
00:33:08,160 --> 00:33:12,160
were making train ties, like the thing that would tie

673
00:33:12,160 --> 00:33:14,079
the track down to the ground, and there was like

674
00:33:14,319 --> 00:33:17,359
a composite rubber plastic like thing.

675
00:33:17,279 --> 00:33:18,920
Speaker 2: That was supposed to be cheaper and more durable and

676
00:33:18,960 --> 00:33:19,640
all this stuff.

677
00:33:20,319 --> 00:33:22,440
Speaker 1: But yeah, for most of his career, I remember, just like,

678
00:33:22,519 --> 00:33:24,640
I think he works in plastic like that, that was

679
00:33:24,680 --> 00:33:26,519
my understanding of it.

680
00:33:26,559 --> 00:33:29,519
Speaker 2: Sounds like it sounds like a sitcom debt. Not you

681
00:33:29,519 --> 00:33:32,200
sick on that, but like the sitcom teenage boys best

682
00:33:32,200 --> 00:33:36,400
friend's dad's job. He works in plastics, right exactly?

683
00:33:36,519 --> 00:33:39,599
Speaker 1: Yes, or well there's that one movie where it's like plastics,

684
00:33:39,599 --> 00:33:43,039
the future is plastics. It's also a possibility that he

685
00:33:43,079 --> 00:33:45,720
was an assassin and he just had a really bad

686
00:33:45,759 --> 00:33:47,599
cover story and I bought the cover story.

687
00:33:47,720 --> 00:33:50,279
Speaker 2: Like, so I'm choosing to believe that one. Did you

688
00:33:50,279 --> 00:33:52,440
ever see him at work? Did you ever let go?

689
00:33:53,279 --> 00:33:56,119
You know, I.

690
00:33:56,680 --> 00:33:59,480
Speaker 1: Don't think I knew where his office was or anything

691
00:33:59,519 --> 00:34:03,200
like that now, But it's not like I would. I

692
00:34:03,240 --> 00:34:05,160
would never have any reason to go to his office,

693
00:34:05,200 --> 00:34:07,400
like during the day, Like you know, my mom was

694
00:34:07,480 --> 00:34:08,760
usually home if we needed something.

695
00:34:08,840 --> 00:34:11,800
Speaker 2: So sure, did he have like friends from work or

696
00:34:11,840 --> 00:34:13,280
anything that he talked about.

697
00:34:13,199 --> 00:34:15,280
Speaker 1: Or he had some people he golfed with. I don't

698
00:34:15,280 --> 00:34:17,760
know if there were any people from work. It was like, okay,

699
00:34:17,840 --> 00:34:21,039
neighbors and stuff. He would golf with, Yeah, okay, very interesting,

700
00:34:21,159 --> 00:34:22,360
It is very interesting.

701
00:34:22,400 --> 00:34:25,280
Speaker 2: We'll get to the bottom of it. And Tolio Morale says, Hey,

702
00:34:25,559 --> 00:34:28,639
what the fuck me looking at blue point is? Yeah? Yeah,

703
00:34:28,679 --> 00:34:31,079
it was posted in chat while we were doing voice

704
00:34:31,079 --> 00:34:33,440
Bail dub truck and I like hate interrupting that chill

705
00:34:33,559 --> 00:34:35,599
Viaga news, but I had to be like, uh, you

706
00:34:35,639 --> 00:34:40,280
guys see this, that's wild, how strange? Yep, what the

707
00:34:40,280 --> 00:34:44,559
fuck indeed think? Goblin says, how do the people that

708
00:34:44,639 --> 00:34:46,880
decide to make a bunch of single player game studios

709
00:34:46,920 --> 00:34:49,519
make liceres games get paid so much lives are ruined

710
00:34:49,599 --> 00:34:52,559
for a lotter ticket? Yeah, it turns out executives don't

711
00:34:52,599 --> 00:34:55,880
have to pay for their own mistakes. They just fired

712
00:34:56,039 --> 00:34:58,719
and other people instead, which is a great system.

713
00:34:58,880 --> 00:35:01,280
Speaker 1: In fact, the specific get paid a lot of money

714
00:35:01,320 --> 00:35:04,199
to not care about that, not to not care about

715
00:35:04,199 --> 00:35:06,400
the fact that a bunch of people could lose their jobs,

716
00:35:06,800 --> 00:35:09,320
make big bets and try to get the biggest return

717
00:35:09,360 --> 00:35:12,760
possible and yeah if they if they fail, they can

718
00:35:12,800 --> 00:35:18,039
blame economic headwinds and changing player behaviors and a bunch

719
00:35:18,119 --> 00:35:19,119
of other jerk off shit.

720
00:35:21,280 --> 00:35:24,039
Speaker 2: Zombie Porn says that jurf meat looks more like Jeff

721
00:35:24,159 --> 00:35:27,280
than Jeff does. Very true. Yes, Abby did an amazing

722
00:35:27,320 --> 00:35:29,840
job making the me versions of us for our brand

723
00:35:29,840 --> 00:35:33,039
new Marry Me Tomadacci Life show over at Giant Bond.

724
00:35:33,039 --> 00:35:35,880
First episode of us making those piece of us of

725
00:35:36,239 --> 00:35:38,760
Abby making those up now, please check out every when

726
00:35:38,760 --> 00:35:39,920
we had a really good time with that. It was

727
00:35:39,920 --> 00:35:43,920
super fun. Taco bell And says, Haha, this sucks. Blue

728
00:35:43,960 --> 00:35:47,079
Point deserved better. Yeah, yeah, I'm just yeah, I'm just

729
00:35:47,119 --> 00:35:50,639
gonna be so curious to learn more about this. I

730
00:35:50,679 --> 00:35:53,320
played that Demon Soul's remaking very recently and I loved it.

731
00:35:53,360 --> 00:35:55,719
I thought it was great. I know there's like some

732
00:35:55,760 --> 00:35:58,880
from Soft Puris and you some people say it was

733
00:35:58,880 --> 00:36:00,440
shout of the closet toours, like, oh, so it loses

734
00:36:00,480 --> 00:36:02,400
a little bit of the artistic essence of the original.

735
00:36:02,400 --> 00:36:04,840
I get that. I was never too bothered by it.

736
00:36:04,880 --> 00:36:06,400
I still like the remakes a lot.

737
00:36:06,800 --> 00:36:11,079
Speaker 1: It's definitely just a very specific thing where it's like, yeah,

738
00:36:11,280 --> 00:36:13,400
people feel like it maybe rubbed off some of the

739
00:36:13,480 --> 00:36:15,320
rough edges that they grew to love.

740
00:36:15,880 --> 00:36:17,840
Speaker 2: Sure, and that's how I felt about Shadow of the Colossus.

741
00:36:17,840 --> 00:36:20,760
Speaker 1: I would always just play the original but I'm glad

742
00:36:20,840 --> 00:36:23,280
the remake existed and got a lot more people to

743
00:36:23,280 --> 00:36:24,000
try those games.

744
00:36:26,199 --> 00:36:29,199
Speaker 2: Harrow for lifecens. My oh, no, I missed one here

745
00:36:29,239 --> 00:36:32,800
from Missouri Matt who says, why don't we get drunk?

746
00:36:33,440 --> 00:36:35,960
This is another Jimmy Buffett.

747
00:36:35,639 --> 00:36:37,440
Speaker 1: Sir, I'm seeing in the quotation marks, and now I'm

748
00:36:37,440 --> 00:36:39,360
starting to learn. Did you get the one from Chuck Towski?

749
00:36:39,559 --> 00:36:41,639
Speaker 2: I know I saw I miss that too, Chuck Towski says,

750
00:36:41,679 --> 00:36:47,840
my two bear dads. Right, that's right. I don't wear

751
00:36:47,880 --> 00:36:50,320
a tank top for the first time in maybe twenty

752
00:36:50,400 --> 00:36:53,639
years yesterday for something I had to I'm working on. Yeah, yeah,

753
00:36:53,800 --> 00:36:56,079
details later, But I haven't worn it ticked up in

754
00:36:56,159 --> 00:36:58,199
a long time because of the Harry shoulders and it

755
00:36:58,280 --> 00:37:01,320
was just a strange feeling having went on on. Yeah,

756
00:37:01,360 --> 00:37:03,679
I bet yeah, especially I haven't worn one for such

757
00:37:03,719 --> 00:37:06,119
a long time. Okay, good A long time years and

758
00:37:06,199 --> 00:37:13,039
your arst okay uh haro for life says my thor

759
00:37:13,199 --> 00:37:15,119
arrived at is all in love you guys? Have you

760
00:37:15,159 --> 00:37:18,719
been using your ans thor at all? I don't know

761
00:37:18,719 --> 00:37:20,880
where I put it. I don't want to talk about that.

762
00:37:21,400 --> 00:37:25,519
You lost it. It's not lost, that's just strong word.

763
00:37:26,000 --> 00:37:26,400
All right.

764
00:37:26,840 --> 00:37:28,559
Speaker 1: I haven't looked for it because I've been busy. I

765
00:37:28,559 --> 00:37:30,880
we've been playing games for reviewing, say with your dad

766
00:37:30,920 --> 00:37:35,920
at work. Then I'll never see it again.

767
00:37:37,039 --> 00:37:38,960
Speaker 2: Are you sure you had a childhood? Did you just

768
00:37:39,039 --> 00:37:41,440
kind of pop out of the pod. It's like this

769
00:37:41,559 --> 00:37:45,400
may with this bearded hair, with false memories. I yet

770
00:37:45,800 --> 00:37:47,199
they could be implanted. I won't.

771
00:37:47,199 --> 00:37:52,320
Speaker 1: I'm not gonna put anything past this government. Did you

772
00:37:52,360 --> 00:37:53,639
do this Taco bell Mount one?

773
00:37:54,360 --> 00:37:58,480
Speaker 2: Taco? Yes, I did do that one. Okay, Matt Rare monkey,

774
00:37:58,519 --> 00:38:03,119
says Jake Solomon's Midsummer Studios closed today. Two okay, I

775
00:38:03,159 --> 00:38:07,079
didn't see that one. Uh. I don't know too much

776
00:38:07,119 --> 00:38:10,360
about what they were working on. You get, oh, this

777
00:38:10,360 --> 00:38:18,280
this is the Xcon guys studio, right, Jake Solomon? Yeah, okay, weird, weird, Okay, jeez,

778
00:38:18,679 --> 00:38:25,280
it is rough video games. It is raining games right now? Nope,

779
00:38:25,599 --> 00:38:27,480
no guy. Yeah, it feels like not that long ago

780
00:38:27,519 --> 00:38:30,320
that I was thinking, everyone's investing, everyone's investing, and boy

781
00:38:30,400 --> 00:38:32,559
that dried up, and you know, sometimes trying to see

782
00:38:32,639 --> 00:38:34,519
what they happen forever. But boy, do I wonder what

783
00:38:34,559 --> 00:38:38,880
the turnaround is here exactly? Uh? And sometimes it's hard

784
00:38:38,920 --> 00:38:41,239
to just not imagine. It's like indie games are just

785
00:38:41,360 --> 00:38:45,320
video games as far as I'm concerned anymore. Uh, the

786
00:38:45,480 --> 00:38:48,280
Nintendo's Nintendo. It's hard to imagine. They wrapped up yeah,

787
00:38:48,559 --> 00:38:53,400
a little different rain see. Vincent says Weltriss was an

788
00:38:53,480 --> 00:38:57,239
actual sequel to tel that's a call. Pet and Blue

789
00:38:57,239 --> 00:39:00,000
Point did an amazing port of titan Fall Textbus three sixty.

790
00:39:00,159 --> 00:39:03,400
That's a lament. That's right, right that they were just

791
00:39:03,559 --> 00:39:08,039
really technically sound and impressive. Again, I can't believe there's

792
00:39:08,840 --> 00:39:10,519
no work to figure out for them.

793
00:39:10,760 --> 00:39:13,440
Speaker 1: I mean, yeah, like, I bet there's gonna be a

794
00:39:13,519 --> 00:39:16,599
lot of fucking work downgrading all of their fucking PS

795
00:39:16,679 --> 00:39:18,719
five games for the handheld PS six.

796
00:39:18,559 --> 00:39:19,159
Speaker 2: In a little bit.

797
00:39:19,719 --> 00:39:21,719
Speaker 1: That'd be nice to have a studio that knows how

798
00:39:21,719 --> 00:39:25,199
to do that around crazy stuff and uh yeah now

799
00:39:25,199 --> 00:39:27,519
that you remember, now that I remember, Yeah, well, trist

800
00:39:27,599 --> 00:39:31,679
it was like looking down into the well from the top.

801
00:39:31,719 --> 00:39:32,719
Speaker 2: It was. It was weird.

802
00:39:32,840 --> 00:39:35,440
Speaker 1: Okay, Yeah, I think that one was actually made by

803
00:39:36,559 --> 00:39:37,440
a Pageantov.

804
00:39:37,480 --> 00:39:41,480
Speaker 2: What's his name, Alexei Pachantov. Yeah, I think so. Okay,

805
00:39:41,519 --> 00:39:44,000
Now jd Campus's Mike, did you forget Mermaid Princess is

806
00:39:44,000 --> 00:39:47,880
a minor. I did not choose Mermaid princess. And look,

807
00:39:48,280 --> 00:39:51,920
it's not Ario, it's Mermaid Princess. This is a distinct

808
00:39:52,079 --> 00:39:56,199
and different person, not my idea. Characters can age like

809
00:39:56,239 --> 00:40:00,320
this is a thirty five year old Mermaid prince. Yeah

810
00:40:00,360 --> 00:40:03,159
that was Aiden. Look I would have said April O'Neil

811
00:40:03,440 --> 00:40:06,119
or Betty Rubble, okay, but I missed that. I missed

812
00:40:06,159 --> 00:40:08,400
that day. And apparently instead of being like, well, just

813
00:40:08,920 --> 00:40:10,719
text Mic or have him do when it comes back

814
00:40:10,960 --> 00:40:12,880
in the like one month, will have until I have

815
00:40:12,920 --> 00:40:15,320
to do the show, they're like, well, just what Dan

816
00:40:15,440 --> 00:40:16,480
decided right now?

817
00:40:17,920 --> 00:40:19,760
Speaker 1: To be fair, I think we did like ping you

818
00:40:19,800 --> 00:40:21,960
in the discord when it was happening, but you were

819
00:40:22,079 --> 00:40:23,840
very busy and then we did not remind you.

820
00:40:23,920 --> 00:40:25,920
Speaker 2: So a little bit column a, a little bit of columbe

821
00:40:26,599 --> 00:40:35,559
mm hmmm. Mariah Carris his favorite Whitney Houston song, I

822
00:40:35,599 --> 00:40:38,280
don't like anybody, just like Mariah Carey. Just in case

823
00:40:38,320 --> 00:40:40,079
this is Mariah Carey. I'm trying to get in on

824
00:40:40,079 --> 00:40:43,519
the ground floor here. I always love you. So it's

825
00:40:43,519 --> 00:40:45,679
one of the best songs. Yeah, I don't know how

826
00:40:45,719 --> 00:40:47,360
anything I know that I know, that's.

827
00:40:47,800 --> 00:40:50,920
Speaker 1: I know, that's so. What's her name? She's got a

828
00:40:50,920 --> 00:40:53,039
theme park that we want to go to. I can't remember.

829
00:40:53,079 --> 00:40:53,639
Speaker 2: Dolly Parton.

830
00:40:54,159 --> 00:40:56,519
Speaker 1: Yeah, Dolly Parton wrote wrote, I Will Always Love You,

831
00:40:56,920 --> 00:40:58,159
But Whitney Houston.

832
00:40:58,239 --> 00:41:01,679
Speaker 2: That's Whitney Houston song. Yeah for a movie actually, which

833
00:41:01,719 --> 00:41:03,920
is a movie nobody really saw, but everyone liked the

834
00:41:03,960 --> 00:41:04,480
song from it.

835
00:41:04,559 --> 00:41:06,159
Speaker 1: I watched it a few years ago because I've always

836
00:41:06,199 --> 00:41:08,320
been curious, and I don't remember anything about it.

837
00:41:08,639 --> 00:41:13,719
Speaker 2: The Buddy, the Bodyguard, Yeah, the Bodyguard. Yeah. Coddy Bishop says,

838
00:41:13,800 --> 00:41:17,000
can't wait for more milk toasts, bland generic, non inspiring

839
00:41:17,039 --> 00:41:23,679
Horizon games. The Horizons will continue until morale m peruse

840
00:41:24,679 --> 00:41:26,519
and it's why I think so of what Chat said, like, hey,

841
00:41:26,519 --> 00:41:29,519
that Horizon VR game and Horizon Lego or Lego Horizon

842
00:41:29,559 --> 00:41:32,760
did not sell well, so they're able to rate those off.

843
00:41:32,800 --> 00:41:35,320
I don't. Yeah, you know, I'm taking the Chatfritz word there,

844
00:41:35,360 --> 00:41:38,400
but short of it seemed to me like Lego Horizon

845
00:41:38,519 --> 00:41:40,280
popped off in any meaningful way.

846
00:41:41,239 --> 00:41:43,639
Speaker 1: Yeah, it's just such, I mean, continues to be one of

847
00:41:43,679 --> 00:41:47,920
the most weird and baffling games to get made in

848
00:41:47,960 --> 00:41:49,119
the last long.

849
00:41:48,920 --> 00:41:53,519
Speaker 2: While yeah, did they give like any sales info on

850
00:41:53,719 --> 00:41:56,599
Lego Horizon And I don't know, but I thought it

851
00:41:56,639 --> 00:41:59,280
was some big cat even though it was on the switch.

852
00:42:00,000 --> 00:42:04,599
Its weird, YEP got the PDIA box says similar to

853
00:42:04,639 --> 00:42:07,599
film studios, do game publishers get significant R and D

854
00:42:07,880 --> 00:42:10,760
tax breaks for closing studios and canceling projects? Is this

855
00:42:10,920 --> 00:42:13,280
wilely e cood versus acme?

856
00:42:14,880 --> 00:42:17,679
Speaker 1: Uh? I mean, yeah, they will be able to do

857
00:42:17,800 --> 00:42:23,199
some tax judo to save some money doing this. But

858
00:42:23,280 --> 00:42:27,119
it's like, I don't know, they had a nineteen percent

859
00:42:27,119 --> 00:42:28,079
increase in profits.

860
00:42:28,159 --> 00:42:29,639
Speaker 2: I mean, they're not hurting.

861
00:42:29,760 --> 00:42:32,719
Speaker 1: I just like Warner Brothers when they were doing that,

862
00:42:33,000 --> 00:42:35,719
they had a ton of debt to service like they were,

863
00:42:35,960 --> 00:42:38,159
they have a huge debt payment they have to make

864
00:42:38,199 --> 00:42:40,400
all the time. So it's like you can kind of

865
00:42:40,599 --> 00:42:42,960
see why they're looking for every angle to make money

866
00:42:43,000 --> 00:42:46,159
right now. PlayStation, I mean, I guess maybe the wider

867
00:42:46,199 --> 00:42:50,119
sony puts them in a weirder position because PlayStation and

868
00:42:50,199 --> 00:42:52,400
I guess their life insurance business in Japan are like

869
00:42:52,440 --> 00:42:54,199
the two things that make money for them and everything

870
00:42:54,199 --> 00:42:55,119
else is a drag.

871
00:42:56,199 --> 00:42:56,639
Speaker 2: But I don't know.

872
00:42:56,719 --> 00:42:59,440
Speaker 1: PlayStation has been growing so much that it just at

873
00:42:59,440 --> 00:43:01,880
a certain point. I know enough is never enough, but

874
00:43:02,159 --> 00:43:04,760
I don't know. I can't imagine that being the real reason.

875
00:43:06,639 --> 00:43:09,400
Speaker 2: Next up is from a cratis. I'm a single parent

876
00:43:09,440 --> 00:43:11,599
this weekend with the wife out on a trip. Thanks

877
00:43:11,639 --> 00:43:13,719
for keeping me company. Well, I wrangled this four year old.

878
00:43:14,039 --> 00:43:21,079
What video game should I intro? Uh? If? Yeah? Nice?

879
00:43:22,639 --> 00:43:25,639
Maybe Astropod if you got show them they see if

880
00:43:25,639 --> 00:43:28,400
they get into like Stardoo Valley right, like, hey, look

881
00:43:28,400 --> 00:43:30,719
we got a farm here. I don't like just you know,

882
00:43:31,039 --> 00:43:32,880
like obviously if you show if you show a four

883
00:43:32,960 --> 00:43:36,119
year old Minecraft or Rowblocks, so they'll yeah, they'll get

884
00:43:36,119 --> 00:43:37,800
into it. But let's, you know, let's just see if

885
00:43:37,800 --> 00:43:39,920
we can don't find that on their own, Let's see

886
00:43:39,920 --> 00:43:41,960
what we can get. You can do here? Yeah, I

887
00:43:42,000 --> 00:43:46,239
like that. We did Bespoke. We just filled in with

888
00:43:46,320 --> 00:43:49,639
a be says sad to see Bluetooth shut down. I

889
00:43:49,679 --> 00:43:51,519
was working with the one who wants to be a

890
00:43:51,519 --> 00:43:54,159
millionaire remake. What a bummer. And then there's another one here,

891
00:43:54,679 --> 00:43:58,480
Blue Point. Sorry, I'm not Bluetooth. And it's all right,

892
00:43:58,519 --> 00:44:01,559
film man, you don't worry about it. We appreciate your

893
00:44:01,559 --> 00:44:05,360
patronage in god what sense, seems like Japan still knows

894
00:44:05,360 --> 00:44:09,400
how to make games. Capcom, Square, Nintendo, Banda, Namco, Sega,

895
00:44:09,800 --> 00:44:14,039
now E, Konomi. Sony has been more Western focus, right,

896
00:44:14,199 --> 00:44:16,800
and I mean fair Square has had its issues. They

897
00:44:16,840 --> 00:44:19,119
make good games, but they have issues kind of still

898
00:44:19,159 --> 00:44:23,039
bringing some things together, as all of them do. Capcom

899
00:44:23,079 --> 00:44:25,519
and Konami have been doing pretty well. Later you know,

900
00:44:25,599 --> 00:44:29,440
Capcom has you know, fumbled a little bit with Monster Hunter, right,

901
00:44:29,559 --> 00:44:34,159
so yeah, these things cannoppen. Yeah, I really it bums

902
00:44:34,199 --> 00:44:37,719
me out that Sony did go kind of all in

903
00:44:37,760 --> 00:44:42,159
on the Western studio stuff. I think closing Japan studios

904
00:44:42,199 --> 00:44:44,599
really kind of cut out a large part of the

905
00:44:44,719 --> 00:44:48,039
DNA of what PlayStation meant to me and what it

906
00:44:48,119 --> 00:44:50,119
meant when you know, it was at its best. I

907
00:44:50,119 --> 00:44:52,079
don't think that's just an old man thing to say

908
00:44:52,400 --> 00:44:56,679
PlayStation was it's most interesting during PS one and PS two. Yeah, No,

909
00:44:56,880 --> 00:44:57,760
I don't think it's wrong.

910
00:44:57,840 --> 00:45:01,960
Speaker 1: I think what happened is, uh, the these a lot

911
00:45:01,960 --> 00:45:04,239
of these companies work themselves into a shoot a little bit.

912
00:45:04,320 --> 00:45:07,639
Where there was a time from like two thousand and

913
00:45:07,679 --> 00:45:11,440
five to like twenty thirteen where despite you know, the

914
00:45:11,480 --> 00:45:13,920
Internet getting freaked out and mad every time anyone points

915
00:45:13,960 --> 00:45:16,559
it out. Japanese developers were struggling a little bit to

916
00:45:16,599 --> 00:45:19,639
kind of figure out HD gaming, and then what they

917
00:45:19,679 --> 00:45:24,199
did was they learned, got better and built sustainable ways

918
00:45:24,239 --> 00:45:27,760
of making these games for the most part, and I

919
00:45:27,760 --> 00:45:30,639
think in the West they just took it as like, well,

920
00:45:30,639 --> 00:45:33,760
we're just better and we'll always be better and kind

921
00:45:33,800 --> 00:45:37,360
of rested on their laurels. Yeah, and the laurels laurels

922
00:45:37,360 --> 00:45:39,320
and yeah, and it kind of led to a situation

923
00:45:39,360 --> 00:45:41,599
now where they're like, well, obviously, if we just keep

924
00:45:41,599 --> 00:45:43,719
making games the way we do, we're gonna be the best,

925
00:45:43,719 --> 00:45:46,320
and it's gonna we'll make them bigger and more bombastic,

926
00:45:46,360 --> 00:45:49,079
because that's actually how we stood out in those early

927
00:45:49,199 --> 00:45:52,039
generations of HD gaming. We just made games that were

928
00:45:52,039 --> 00:45:54,360
bigger and more expensive than anything else. And now make

929
00:45:54,400 --> 00:45:57,719
it stuff that's bigger and more expensive. It's this massive risk.

930
00:45:58,039 --> 00:45:59,519
So they all have to be live service games so

931
00:45:59,519 --> 00:46:03,679
they can have infinite profit margins and yeah, and in

932
00:46:03,679 --> 00:46:06,280
the meantime, Japan was like, we're gonna we're just gonna

933
00:46:06,400 --> 00:46:07,880
learn how to make these games in a way that

934
00:46:08,000 --> 00:46:10,840
is efficient and smart, and now they are, that's paying

935
00:46:10,880 --> 00:46:14,239
dividends and a lot, and Sony going like, hey, we're

936
00:46:14,280 --> 00:46:16,639
turning our attention to the West and kind of doing

937
00:46:16,679 --> 00:46:17,000
things the.

938
00:46:17,000 --> 00:46:19,679
Speaker 2: Western way has really backfired.

939
00:46:19,760 --> 00:46:21,599
Speaker 1: I mean, despite the fact that they're very profitable and

940
00:46:21,679 --> 00:46:24,280
very successful, it just doesn't feel that way because it

941
00:46:24,320 --> 00:46:26,960
feels like it's with all these caveats.

942
00:46:28,480 --> 00:46:31,559
Speaker 2: So here now Brandy Brandy says this question is for

943
00:46:31,679 --> 00:46:34,239
Mike only. Mike, i'mbout the final boss of Dragon Quests

944
00:46:34,239 --> 00:46:36,440
eight and the three DS. Are you proud of me? Yes?

945
00:46:36,519 --> 00:46:39,719
But only if you Joe broke your three DS to

946
00:46:39,800 --> 00:46:44,639
put the orchestrated music back into Of course the game.

947
00:46:45,960 --> 00:46:49,320
I did fall off Dragon Quest eight just because not

948
00:46:49,920 --> 00:46:52,000
nothing of the game itself feels very good. I just

949
00:46:52,079 --> 00:46:54,760
kind of fell off, and instead of going back at

950
00:46:54,760 --> 00:46:56,840
this point, I know they're going to remake dragon Quest

951
00:46:56,880 --> 00:46:59,280
eight again, or you know, make some version of that

952
00:46:59,320 --> 00:47:01,199
available in this way too, and that's when I will

953
00:47:01,679 --> 00:47:04,719
just start dragging Quest eight over again. Still pretty pretty

954
00:47:04,719 --> 00:47:06,840
deep into seven. Hope, maybe I'll be finishing that one

955
00:47:06,920 --> 00:47:11,079
up this weekend finally, and then either going to jump

956
00:47:11,079 --> 00:47:12,800
into Dragon Quest two. Actually I kind of want to

957
00:47:12,840 --> 00:47:15,199
check out that caves of cud, caves of cut that list.

958
00:47:15,239 --> 00:47:16,119
Oh yeah, I would love this.

959
00:47:16,239 --> 00:47:17,719
Speaker 1: I would love to watch that. If you're gonna do

960
00:47:17,719 --> 00:47:20,760
that kind of I bet that's a me kind of game.

961
00:47:20,880 --> 00:47:22,480
So I want to see someone play that.

962
00:47:22,519 --> 00:47:26,039
Speaker 3: I know, Mike, is this orchestrated music? The races one

963
00:47:26,079 --> 00:47:27,000
or the other way around?

964
00:47:28,519 --> 00:47:30,639
Speaker 2: The racist one? Well the guy yes, well, I mean

965
00:47:30,679 --> 00:47:35,000
either way, it's his compositions. The cut. Yeah. The guy

966
00:47:35,039 --> 00:47:37,719
who did the Dragon Quest music is like a very

967
00:47:37,760 --> 00:47:41,599
hardcore Japanese nationalist. Jeff Yeah. Yeah, he's a lot of

968
00:47:41,679 --> 00:47:42,239
nice person.

969
00:47:42,840 --> 00:47:45,199
Speaker 1: All right, that's that's kind of fun. That's look, if

970
00:47:45,199 --> 00:47:46,800
you're going to be a nationalist, go for it. Be

971
00:47:46,800 --> 00:47:50,920
a Japanese nationalist. Speaking of orchestrators, orchestrators is not the

972
00:47:50,960 --> 00:47:51,960
right word composers.

973
00:47:52,920 --> 00:47:54,679
Speaker 2: I don't think I mentioned this on any of the shows.

974
00:47:54,840 --> 00:47:55,199
You see that.

975
00:47:55,239 --> 00:47:58,800
Speaker 1: Christopher ten did a new finale for that the most famous,

976
00:47:59,400 --> 00:48:03,639
most famous unfinished symphony of all time. Uh uh, turn

977
00:48:03,679 --> 00:48:04,960
dot yeah, I think it's turn dot.

978
00:48:05,239 --> 00:48:08,440
Speaker 2: Uh. He did that for a Japanese figure skater.

979
00:48:08,519 --> 00:48:10,920
Speaker 1: And this is the guy that did Baba Yatu and

980
00:48:11,599 --> 00:48:14,079
Sam scores and stuff like that.

981
00:48:14,480 --> 00:48:16,119
Speaker 2: Uh, it's really impressive.

982
00:48:16,119 --> 00:48:18,679
Speaker 1: Stuff, and everyone who are all these people are huge

983
00:48:18,679 --> 00:48:21,559
fans of this very famous symphony are saying he's done

984
00:48:21,599 --> 00:48:24,119
an excellent job of actually doing like a better job

985
00:48:24,159 --> 00:48:26,360
than the person who originally finished the symphony in the

986
00:48:26,360 --> 00:48:26,880
first place.

987
00:48:26,960 --> 00:48:29,559
Speaker 2: It's like, oh, yeah, that's my boy, you go ten.

988
00:48:30,079 --> 00:48:32,119
I do believe the person who could posed Baba yet

989
00:48:32,199 --> 00:48:35,400
you could do anything he puts his mind to. Absolutely.

990
00:48:35,519 --> 00:48:37,400
Speaker 1: I bet it didn't send me back down a hole

991
00:48:37,440 --> 00:48:39,639
of like listening to all his all his music. He's

992
00:48:39,639 --> 00:48:42,079
done so much good stuff now and showed up for

993
00:48:42,199 --> 00:48:43,480
Sieve six and Sieve seven.

994
00:48:43,599 --> 00:48:46,039
Speaker 2: It's all just so good. I wonder when, uh, because

995
00:48:46,079 --> 00:48:48,119
like I know Sif seven's had some updates, but I

996
00:48:48,119 --> 00:48:50,719
don't think like the turnaround has happened yet. I wonder when,

997
00:48:50,760 --> 00:48:53,239
like it gets the big expansion or something and then

998
00:48:53,920 --> 00:48:57,119
first or second spansion that'll be when that happens. You're right,

999
00:48:58,840 --> 00:49:02,239
all right, t next one here is from Big Fresh.

1000
00:49:02,239 --> 00:49:05,239
You all seen Shadowstone yet early Access Layer. This year

1001
00:49:05,400 --> 00:49:09,760
they're taking the assets and ideas behind Sunderfolk and making

1002
00:49:09,880 --> 00:49:14,039
a more traditional game that makes sense. That's cool as

1003
00:49:14,039 --> 00:49:17,800
Thunderfolk is obviously, you know, perhaps limited and how many

1004
00:49:17,800 --> 00:49:21,639
people are willing to play a game like that. This

1005
00:49:21,719 --> 00:49:24,119
looks more Okay, this is a roguelike. This is a

1006
00:49:24,199 --> 00:49:29,360
roguel like. Interesting. Okay, yeah that would work really easily. Okay, yeah,

1007
00:49:29,519 --> 00:49:34,159
very cool. Next up is Outer Heaven hear me out everyone.

1008
00:49:34,159 --> 00:49:36,800
Instead of Bloodborne remake, we get a Kingsfield remake.

1009
00:49:36,840 --> 00:49:40,480
Speaker 1: I mean, honestly, that'd be super cool'd be pretty cool.

1010
00:49:40,679 --> 00:49:44,519
Speaker 2: But they are even like, you know, Kingsfield compilation, like

1011
00:49:44,719 --> 00:49:47,719
because I wouldn't mind just playing those games as PS one,

1012
00:49:47,880 --> 00:49:50,480
s PS two, s games. Yeah, make a compilation of

1013
00:49:50,519 --> 00:49:53,440
all four Kingsfield and some of those other adjacent games

1014
00:49:53,440 --> 00:49:56,599
that they made. So there's so many things out here

1015
00:49:56,639 --> 00:49:59,400
that we could do. Instead of getting studios to do them,

1016
00:49:59,440 --> 00:50:03,599
we just close them down and expected digital Digital eclips

1017
00:50:03,639 --> 00:50:07,119
to do everything for us. And then right right, you know,

1018
00:50:07,360 --> 00:50:09,239
there's only so much a few of these studios can do.

1019
00:50:09,639 --> 00:50:13,960
Uh yep, Marcus Relli, it says birthday, tax posts, snow day,

1020
00:50:14,039 --> 00:50:17,559
canceled school and as such, my yacatory lunch date, after

1021
00:50:17,559 --> 00:50:21,159
noon delight with the misses, but hopefull got YouTube fellas. Yeah,

1022
00:50:21,239 --> 00:50:24,519
you don't need your wife when you have us, that's right, Yeah,

1023
00:50:24,599 --> 00:50:27,039
kick her to the curb, send her outside, and you

1024
00:50:27,079 --> 00:50:29,039
got to listen to your boys on the internet.

1025
00:50:29,320 --> 00:50:32,440
Speaker 1: Glad at least enjoy the snow day. I still enjoy

1026
00:50:32,480 --> 00:50:34,519
snow days, even if it's just my kids off school.

1027
00:50:35,440 --> 00:50:38,440
Got an Idiocracy fan here. His name is Welcome to Costco.

1028
00:50:38,519 --> 00:50:41,519
I love you, says, check out the trailer for Become.

1029
00:50:41,880 --> 00:50:44,239
I have seen this, Jeff. This is the sperm game.

1030
00:50:44,840 --> 00:50:49,400
Speaker 2: Yes, this is the game where you become like yeah, absolutely, yeah, yeah,

1031
00:50:49,480 --> 00:50:51,719
I get it. I I know. I look at some

1032
00:50:51,760 --> 00:50:53,960
of these screenshots and I hope that this is an

1033
00:50:54,119 --> 00:50:57,280
evo like for the snees, but I don't know if

1034
00:50:57,280 --> 00:50:59,480
that's exactly what it's going for. I kind of wanted

1035
00:50:59,519 --> 00:51:01,400
to be a metro van. I want. I wanted to

1036
00:51:01,440 --> 00:51:04,000
be like the inwards of a of a female. Of

1037
00:51:04,000 --> 00:51:04,760
the Female.

1038
00:51:04,480 --> 00:51:07,639
Speaker 1: Anatomy is a confusing maze where you get lost and

1039
00:51:07,760 --> 00:51:09,360
have to blast your way through walls.

1040
00:51:10,159 --> 00:51:11,719
Speaker 2: But I don't know. I don't know what to expect

1041
00:51:11,719 --> 00:51:15,559
from it. Big Frush thirty seven says, following Yahoo anime

1042
00:51:15,679 --> 00:51:17,920
rules here, but did you remember to tell Mikey about

1043
00:51:17,960 --> 00:51:22,039
the paper mache head? Right?

1044
00:51:22,199 --> 00:51:25,199
Speaker 1: So I think the idea is that we're going to

1045
00:51:25,280 --> 00:51:27,639
put Dan in a paper mache I forget what the

1046
00:51:27,679 --> 00:51:30,119
game was that we were going to have him play now.

1047
00:51:30,840 --> 00:51:35,000
Speaker 2: Wow, oh yeah, oh yeah, yes right. Uh the idea

1048
00:51:35,079 --> 00:51:36,559
is for you to punish him. Now.

1049
00:51:36,599 --> 00:51:38,880
Speaker 1: The reason I have brought up to Mike is Mike's

1050
00:51:38,880 --> 00:51:40,400
got to decide on his own what he wants to do,

1051
00:51:40,880 --> 00:51:42,760
like to get back at Dan, if he even wants to,

1052
00:51:42,800 --> 00:51:43,679
which I don't know if he does.

1053
00:51:43,760 --> 00:51:47,079
Speaker 2: But uh, yeah, the Funko Pop. Uh? Was it the

1054
00:51:47,119 --> 00:51:50,880
turn based game, the turn based like shooter like strategy game.

1055
00:51:51,000 --> 00:51:52,000
Just a pop game?

1056
00:51:52,039 --> 00:51:54,440
Speaker 1: I assume, yeah, just a funko pop game and have

1057
00:51:54,519 --> 00:51:56,880
him wear a paper mache head of a Funko Pop

1058
00:51:57,000 --> 00:51:57,400
or something.

1059
00:51:57,639 --> 00:52:00,000
Speaker 2: Okay, people wanted, how are we going to get the

1060
00:52:00,239 --> 00:52:04,440
can you make those? Paper mache is famously something that

1061
00:52:04,480 --> 00:52:09,559
like children make? Yes? Okay, okay, interesting, famously something children.

1062
00:52:11,199 --> 00:52:13,199
Speaker 1: I don't know any adult that's made a paper machey.

1063
00:52:14,320 --> 00:52:17,440
Yeah you should. Yeah, you picked up on it. Okay,

1064
00:52:17,519 --> 00:52:18,639
I'm probably clear.

1065
00:52:18,760 --> 00:52:21,400
Speaker 2: I'm not gonna get into an arts and crack project

1066
00:52:21,400 --> 00:52:26,079
to get back at Dan. All right. I guess it'd

1067
00:52:26,079 --> 00:52:28,400
be kind of funny if, like we could use the

1068
00:52:28,400 --> 00:52:30,800
black Club rules to force him to make a paper mache.

1069
00:52:31,360 --> 00:52:34,719
Would he just wouldn't, Yeah, because he would have want to.

1070
00:52:34,840 --> 00:52:37,119
We don't know how it actually works. If he wanted

1071
00:52:37,199 --> 00:52:39,000
be to do it and I didn't want to do it,

1072
00:52:39,079 --> 00:52:42,679
somehow I would do it was the other way around.

1073
00:52:42,760 --> 00:52:44,559
We know how this works, We get it. You know

1074
00:52:44,599 --> 00:52:48,760
how it works. Yep. Johnny Boy says, Zelda's fortieth is

1075
00:52:48,800 --> 00:52:54,199
in two days. Anything happens, Uh, Nintendo today, Apple update

1076
00:52:54,239 --> 00:52:58,199
on your phone and say we love Zelda. I mean,

1077
00:52:59,000 --> 00:53:02,039
is randomly announcing things here this next one I was saying. Now,

1078
00:53:02,119 --> 00:53:05,360
Jedi Moss for says Xeno blaite X at forty K

1079
00:53:05,440 --> 00:53:07,440
sixty ff is pretty fun. So yeah, just today they

1080
00:53:07,519 --> 00:53:11,239
randomly announced and dropped that Zeno Blade Chronicles X switched

1081
00:53:11,280 --> 00:53:14,320
to update. We were all wondering where I was at,

1082
00:53:14,360 --> 00:53:17,320
and here it is. So it's nice to get that.

1083
00:53:18,960 --> 00:53:20,760
You know. Of course it doesn't necessarily mean like oh

1084
00:53:20,800 --> 00:53:22,039
is They're not going to be a direct where you

1085
00:53:22,039 --> 00:53:26,760
could have thrown this in necessarily, so yeah, they could

1086
00:53:26,800 --> 00:53:29,159
just screw stuff out there. It's weird to imagine they're

1087
00:53:29,159 --> 00:53:32,239
going to be like afropos of nothing. Win Wicker is

1088
00:53:32,280 --> 00:53:36,400
coming to switch to again and separately version you already

1089
00:53:36,400 --> 00:53:40,239
had in Japan. Yeah. Yeah, So are you gonna check

1090
00:53:40,239 --> 00:53:43,440
out Zeno Blade X again? Now that's got that update,

1091
00:53:44,880 --> 00:53:46,760
I am going to. Yes, I want to.

1092
00:53:47,400 --> 00:53:50,159
Speaker 1: All the switch To versions have been so impressive for

1093
00:53:50,159 --> 00:53:52,000
the most part, and that's still kind of winning me over,

1094
00:53:52,079 --> 00:53:52,880
so I probably will.

1095
00:53:53,960 --> 00:53:55,599
Speaker 2: I might whirl it up one more time. I fell

1096
00:53:55,599 --> 00:53:59,639
off it relatively quickly, and performance wasn't the only issues,

1097
00:53:59,639 --> 00:54:01,400
so I don't if I'm really gonna stick around. But

1098
00:54:01,719 --> 00:54:04,159
before it was a big one, especially since I knew

1099
00:54:04,159 --> 00:54:05,760
the switch To his coming, I was kind of like,

1100
00:54:06,039 --> 00:54:07,400
I don't know if I want to play a twenty

1101
00:54:07,440 --> 00:54:13,199
frames per second switch game anymore. Yeah, exactly, Like Michael R.

1102
00:54:13,440 --> 00:54:16,239
O'Leary says, Mike, you got to stop assuming things about movies.

1103
00:54:16,280 --> 00:54:18,760
Long the Bodyguard was a mega hit. Aladdin is the

1104
00:54:18,760 --> 00:54:19,880
only movie that did better.

1105
00:54:20,840 --> 00:54:23,480
Speaker 3: To say, that's kind of crazy because I thought it

1106
00:54:23,599 --> 00:54:25,199
was like a super popular movie.

1107
00:54:25,280 --> 00:54:27,519
Speaker 1: I don't think I did. That was not my read

1108
00:54:27,719 --> 00:54:29,679
when Mike was saying that. My read was like, no

1109
00:54:29,679 --> 00:54:31,239
one's talked about it since then.

1110
00:54:31,519 --> 00:54:35,639
Speaker 2: Yeah, it was the cultural impact of the Bodyguard beyond

1111
00:54:35,639 --> 00:54:39,119
that song. In the Year of Our Lord twenty twenty six. Yeah, and.

1112
00:54:40,840 --> 00:54:43,119
Speaker 1: Maybe it's like Kevin Coster holding it, but it's the

1113
00:54:43,159 --> 00:54:45,360
cover of the movie, which, like I again, that doesn't

1114
00:54:45,360 --> 00:54:47,679
really qualify having an impact.

1115
00:54:47,760 --> 00:54:49,679
Speaker 2: Yeah all right, Look if I if I, if I

1116
00:54:49,800 --> 00:54:54,480
unfairly maligned The Bodyguard as an unpopular movie, I apologize.

1117
00:54:54,119 --> 00:54:57,119
I had no idea did that well honestly, so Look

1118
00:54:57,199 --> 00:55:00,679
it was news to me. I don't know. I was

1119
00:55:00,840 --> 00:55:04,400
I was six, you know it was huge. Why do

1120
00:55:04,440 --> 00:55:07,639
you why do you care about or know about the

1121
00:55:07,679 --> 00:55:10,440
popularity of the Bodyguard in nineteen ninety two.

1122
00:55:10,599 --> 00:55:13,440
Speaker 3: I have a TV and like our own I don't know.

1123
00:55:13,440 --> 00:55:16,159
Speaker 2: Luca up stuff The Bodyguard.

1124
00:55:16,360 --> 00:55:20,440
Speaker 5: I live in a society Mike with the Bundyguards about

1125
00:55:20,519 --> 00:55:23,800
times if you have made that movie is about aside

1126
00:55:23,840 --> 00:55:25,400
from the fact that it must be about a bodyguard,

1127
00:55:25,440 --> 00:55:26,440
I got nothing for you.

1128
00:55:26,800 --> 00:55:29,920
Speaker 2: It is. It's I mean, that's it. It's Whitney Houston.

1129
00:55:30,239 --> 00:55:32,079
Speaker 1: Someone wants to hurt her because she's so famous and

1130
00:55:32,119 --> 00:55:35,920
popular and good, and Kevin Costner is her kind of

1131
00:55:35,960 --> 00:55:39,199
like normy bodyguard and she falls in love with him

1132
00:55:39,239 --> 00:55:42,039
because he's just so good at bodyguard and of course

1133
00:55:42,039 --> 00:55:44,400
he has a dark past. He always has a dark past.

1134
00:55:44,440 --> 00:55:47,679
It's Kevin dry Land is not a myth.

1135
00:55:47,719 --> 00:55:52,719
Speaker 2: He's seen it. Apparently it reviewed poorly. That's interesting, okay,

1136
00:55:53,480 --> 00:55:54,599
But yeah, I just I.

1137
00:55:54,519 --> 00:55:56,840
Speaker 1: Don't think the movie it does not have a large

1138
00:55:56,840 --> 00:55:59,000
cultural footprint beyond the song.

1139
00:55:59,159 --> 00:56:04,599
Speaker 2: The song is right there, you go. I apologize. Bodyguard

1140
00:56:05,079 --> 00:56:07,480
Hex mikel Zombie Porn says, so, like, what is the

1141
00:56:07,480 --> 00:56:10,280
future of Western game development like indie games and stuff

1142
00:56:10,320 --> 00:56:13,639
propped up by ten Cent in Saudi Arabia like e

1143
00:56:13,800 --> 00:56:18,320
a O. Who knows? Can't predict the future, right? Uh?

1144
00:56:18,719 --> 00:56:22,280
You see you saw Saudi Arabia now completely owns uh evo.

1145
00:56:22,400 --> 00:56:29,159
I think that happened today as well, which yeah, I

1146
00:56:29,239 --> 00:56:33,840
mean that can't be the future forever, I suppose, Uh,

1147
00:56:34,679 --> 00:56:36,519
who knows. I don't know if there's gonna ever be

1148
00:56:36,599 --> 00:56:39,440
some big crash Chigain and all gets built back up

1149
00:56:39,559 --> 00:56:42,000
once again like it happened in the eighties, because we're

1150
00:56:42,039 --> 00:56:46,960
still kind of still on that trajectory, right, It's where

1151
00:56:47,199 --> 00:56:50,719
is where we've been at. We've seen some players go away,

1152
00:56:50,760 --> 00:56:54,079
some hang around somehow, like Ubisoft, when you think they

1153
00:56:54,079 --> 00:56:57,639
would have been dead ten times over by now. Yeah,

1154
00:56:57,679 --> 00:57:00,599
I don't know if like the big changes still coming.

1155
00:57:00,599 --> 00:57:04,159
I think there's still a shittification of things in the

1156
00:57:04,199 --> 00:57:06,400
Triple A space, even though we get good Triple A

1157
00:57:06,559 --> 00:57:12,280
games still sure, but it just it feels different. Yeah,

1158
00:57:12,360 --> 00:57:15,800
I don't know. Yeah, it definitely feels like it's a slow.

1159
00:57:15,519 --> 00:57:19,280
Speaker 1: Moving crash right right, like a very slow moving crash,

1160
00:57:19,679 --> 00:57:21,840
where like the momentum of the industry and the spending

1161
00:57:21,920 --> 00:57:24,400
of the industry kind of just carries it forward regardless

1162
00:57:24,960 --> 00:57:26,400
because people are still spending a.

1163
00:57:26,360 --> 00:57:27,480
Speaker 2: Lot of money on this hobby.

1164
00:57:27,760 --> 00:57:29,880
Speaker 1: It's just not as much money in certain areas as

1165
00:57:29,920 --> 00:57:32,440
these companies expected, and they put a lot of money

1166
00:57:32,440 --> 00:57:34,320
on that stuff, and that's hurting their bottom lines and

1167
00:57:34,320 --> 00:57:37,199
their stock prices, so it gets treated like some massive

1168
00:57:37,199 --> 00:57:39,960
tragedy and then they cut a bunch of jobs in

1169
00:57:40,000 --> 00:57:41,280
response to that so they can.

1170
00:57:41,239 --> 00:57:42,639
Speaker 2: Save their profit margins.

1171
00:57:42,719 --> 00:57:45,400
Speaker 1: It's yeah, it's a it's a gross industry right now,

1172
00:57:45,440 --> 00:57:47,559
and it's I do wonder what it looks like on

1173
00:57:47,559 --> 00:57:49,639
the other side of this, But really, I think we

1174
00:57:49,679 --> 00:57:50,599
can have no idea.

1175
00:57:50,719 --> 00:57:53,599
Speaker 2: It has to go through this metamorphosis in a painful way.

1176
00:57:56,599 --> 00:57:59,440
Next up as Hex prof Mikey don't play Drunkuism this weekend,

1177
00:57:59,519 --> 00:58:02,159
Clean House. Look'm gonna clean my house. But also Dranquesum

1178
00:58:02,159 --> 00:58:04,079
is what I play in bed? That's not tacking up?

1179
00:58:04,599 --> 00:58:07,599
Tell me, tell me don't play Overwatch this week. And

1180
00:58:08,920 --> 00:58:10,360
that's the real issue with that.

1181
00:58:10,360 --> 00:58:12,840
Speaker 1: That's that's sitting up time, which could be standing up

1182
00:58:12,880 --> 00:58:14,280
and cleaning time, laying down time.

1183
00:58:14,679 --> 00:58:17,480
Speaker 2: That doesn't qualify. Yeah, at no point, I'm not gonna

1184
00:58:17,480 --> 00:58:18,679
like get out of bed, be like you know what,

1185
00:58:18,719 --> 00:58:23,159
I'm gonna do the dishes right and then Zobie Farrne

1186
00:58:23,159 --> 00:58:26,039
never get out of the head. Zobbie Porn says. Also,

1187
00:58:26,159 --> 00:58:29,400
is that Battle Golf game on Steam any good? I

1188
00:58:29,440 --> 00:58:31,920
have not played or seen this one myself. You don't know.

1189
00:58:32,000 --> 00:58:34,639
I can't remember. Do we did we play this? Uh?

1190
00:58:34,679 --> 00:58:36,320
Maybe not? If not, we will play it soon.

1191
00:58:36,760 --> 00:58:39,519
Speaker 1: Super Battle Golf is that what we're talking about. I'll

1192
00:58:39,559 --> 00:58:43,079
look into it all this did? Yeah, this just came out. Okay,

1193
00:58:43,119 --> 00:58:44,960
you know, I'll download it right now and I'll let

1194
00:58:45,000 --> 00:58:47,760
you know on next BombCast.

1195
00:58:48,400 --> 00:58:53,960
Speaker 2: Cool. I have any other Super Chats? Nope, nope. I

1196
00:58:54,400 --> 00:58:57,280
I've been looking at so many other top grossing nineteen

1197
00:58:57,320 --> 00:58:59,119
ninety two moves to see where this body Guard at

1198
00:58:59,199 --> 00:59:01,719
number two thing is coming from. Because there's Batman Returns,

1199
00:59:01,800 --> 00:59:04,920
Leath the Weapon three, Sister A Chawaynes World, Basic Instinct,

1200
00:59:04,920 --> 00:59:07,480
Home Alone two. Leagler owned that most of these list

1201
00:59:07,519 --> 00:59:08,920
seems like it did better, but I don't know. Maybe

1202
00:59:08,920 --> 00:59:12,360
it's an international versus domestic thing that I'm looking at,

1203
00:59:12,400 --> 00:59:15,519
not that I'm stuck on this or anything to say that.

1204
00:59:15,639 --> 00:59:17,480
Speaker 3: The real question is why do you care so much

1205
00:59:17,519 --> 00:59:19,920
of that movie? It's more popular than you thought of.

1206
00:59:20,480 --> 00:59:22,960
Speaker 2: Well, I just I think Michael, I think he came

1207
00:59:22,960 --> 00:59:25,400
out and be kind of hard there, like, oh, my listener,

1208
00:59:25,559 --> 00:59:28,039
the tuckle fuck is speaking up about stuff he doesn't

1209
00:59:28,039 --> 00:59:30,679
know about it, again, saying that by Guards a second

1210
00:59:30,760 --> 00:59:36,840
gross grossing movie, but domestically it was thirteen two behind

1211
00:59:36,920 --> 00:59:40,079
Patriot Games. The Hand that Rocks.

1212
00:59:39,840 --> 00:59:42,880
Speaker 1: The Cradle did better. What the hell is fair? Okay,

1213
00:59:43,039 --> 00:59:46,639
to be fair, so you're probably onto something. Internationally, it

1214
00:59:46,679 --> 00:59:49,400
made two hundred and eighty nine million dollars, which is

1215
00:59:49,400 --> 00:59:51,199
more than double what it made domestically, and.

1216
00:59:51,199 --> 00:59:56,360
Speaker 2: Back then that's crazy, that's nuts. So that's I mean,

1217
00:59:56,400 --> 00:59:59,760
that's Whitney Houston being a global superstar. That's quitible power.

1218
01:00:00,599 --> 01:00:03,639
Speaker 3: Michael Gary only said that you should probably stop assuming

1219
01:00:03,679 --> 01:00:06,360
things about movies because you kind of all are always

1220
01:00:06,400 --> 01:00:07,239
wrong about it.

1221
01:00:07,320 --> 01:00:10,679
Speaker 2: I think it's always wrong as.

1222
01:00:10,039 --> 01:00:12,960
Speaker 3: Wrong, but you missed more than your hit. Let's be honest,

1223
01:00:13,239 --> 01:00:13,760
what is this?

1224
01:00:13,800 --> 01:00:15,840
Speaker 2: What is this? What do I even talk about movies?

1225
01:00:15,880 --> 01:00:17,960
I hate movies, That's exactly.

1226
01:00:18,480 --> 01:00:21,760
Speaker 1: I'm just I'm gonna agree with them because you're getting

1227
01:00:21,800 --> 01:00:24,280
mad in a funny way now, So it's time. It's

1228
01:00:24,280 --> 01:00:26,079
time to do that thing. Sorry, Mike, That's just how

1229
01:00:26,079 --> 01:00:27,000
it goes sometimes.

1230
01:00:27,679 --> 01:00:31,239
Speaker 2: Man, all right, team with a super chat here says

1231
01:00:31,320 --> 01:00:34,119
what is the Nintendo? What is it that Nintendo's being

1232
01:00:34,159 --> 01:00:36,719
so different from plastation Xbox that they're not laying off

1233
01:00:36,800 --> 01:00:38,960
to the people love the show? Well, they have people

1234
01:00:39,000 --> 01:00:41,119
make video games.

1235
01:00:40,679 --> 01:00:44,119
Speaker 1: Yeah, and they like have trained their audience to be

1236
01:00:44,159 --> 01:00:46,840
like a game can look like Mario Tennis Fever and

1237
01:00:46,920 --> 01:00:49,400
it can be seventy bucks and for the most part

1238
01:00:49,440 --> 01:00:51,719
people will listen. There's maybe more complaining about it now

1239
01:00:51,760 --> 01:00:53,679
than there's ever been. There's also still a lot of

1240
01:00:53,679 --> 01:00:55,679
people poning up that cash and buying those.

1241
01:00:55,480 --> 01:00:58,559
Speaker 2: Games also, so they are making games a lot cheaper and.

1242
01:00:58,400 --> 01:01:01,119
Speaker 3: It's way harder to fire people over there.

1243
01:01:02,599 --> 01:01:03,760
Speaker 2: Yeah, yeah, so I mean that that.

1244
01:01:04,159 --> 01:01:06,840
Speaker 1: Their answer to that is they hire slowly then right,

1245
01:01:06,920 --> 01:01:09,079
so yes, higher up.

1246
01:01:09,280 --> 01:01:12,880
Speaker 3: Yeah, who they hire, how they hire, how they train

1247
01:01:12,960 --> 01:01:16,320
their people, like the career that kind of stuff.

1248
01:01:17,400 --> 01:01:19,239
Speaker 1: Yep, so yeah, I mean be nice if we still

1249
01:01:19,280 --> 01:01:22,960
had some labor laws. That's not an option, all right, Uh,

1250
01:01:23,119 --> 01:01:24,800
that does the super chats, right, Mike.

1251
01:01:25,360 --> 01:01:27,079
Speaker 2: Yes, but if you want to send anymore and we

1252
01:01:27,119 --> 01:01:28,840
will read the before the end of the show, even

1253
01:01:28,840 --> 01:01:30,960
if you want to throw that Bodyguard. I don't know

1254
01:01:31,000 --> 01:01:36,199
fear about the Bodyguard man, Okay, well i'll man. Sister Act.

1255
01:01:36,199 --> 01:01:37,519
Speaker 1: That's a movie that had a little bit more of

1256
01:01:37,519 --> 01:01:40,360
a cultural impact than uh than Bodyguard.

1257
01:01:39,920 --> 01:01:42,320
Speaker 2: That one, I do belie. Yeah, I'm I'm not surprised.

1258
01:01:42,360 --> 01:01:44,360
I don't know the Sister Act is. Even when I

1259
01:01:44,360 --> 01:01:46,000
was a kid, who ever saw Sister Act. People should

1260
01:01:46,000 --> 01:01:48,000
have talked about Sister Act all the time. Never heard

1261
01:01:48,039 --> 01:01:51,519
one goddamn daughter around me talk about The Bodyguard. I

1262
01:01:51,760 --> 01:01:55,320
was there. I lived in nineteen ninety two. Everyone's talking

1263
01:01:55,360 --> 01:01:57,679
about all these other movies on there. I remember people

1264
01:01:57,760 --> 01:02:02,960
talking about Basic Instinct, even Patriot Games, White Man Can't

1265
01:02:03,039 --> 01:02:06,199
Jump made less than the Bodyguard. Sure heard a lot

1266
01:02:06,199 --> 01:02:09,480
more about that and Fried Green Tomatoes. The last Mohikin's

1267
01:02:09,480 --> 01:02:10,320
an unforgiven.

1268
01:02:11,039 --> 01:02:29,519
Speaker 1: We'll be right back, Everybodyay love, all right, we're back, Mike.

1269
01:02:29,559 --> 01:02:33,559
Speaker 2: Grab a hat. Oh, I got a hat, everybody. It's

1270
01:02:33,599 --> 01:02:36,880
an Arby's hat. And if you don't know, there are

1271
01:02:36,880 --> 01:02:40,280
a lot of paper here with a thing ran on them.

1272
01:02:40,400 --> 01:02:43,000
It's something that's going to fit into the sentence. What

1273
01:02:43,199 --> 01:02:46,840
is the best blank ever? Many of you learn about

1274
01:02:47,320 --> 01:02:50,719
video games, but some aren't. You've been taking the community suggestions.

1275
01:02:50,800 --> 01:02:53,280
I think right, you said that's right. The community has

1276
01:02:53,440 --> 01:03:00,280
the community, the community one Jimmy, the Chimney community has

1277
01:03:00,400 --> 01:03:03,480
helped to me fill the hat out. So we got

1278
01:03:03,880 --> 01:03:06,760
got some fun goodies inside this hat, starting with gotta

1279
01:03:06,760 --> 01:03:09,639
shake it up real good. All right, get a good

1280
01:03:09,639 --> 01:03:13,800
one here? Well, I like this one, Okay, Well, stuck

1281
01:03:13,960 --> 01:03:17,119
in the sticky parts, gotta unfurrow it. What is the

1282
01:03:17,119 --> 01:03:24,840
best duck of all time? There's there's no good ducks, right, Mike.

1283
01:03:25,199 --> 01:03:30,079
There's a lot of good ducks. And I was always

1284
01:03:30,519 --> 01:03:33,239
on the daffy side as a kid. Wow.

1285
01:03:33,440 --> 01:03:37,400
Speaker 1: Yeah, I was just like, I'm like, Donald's too popular too,

1286
01:03:37,440 --> 01:03:38,079
that's too.

1287
01:03:38,000 --> 01:03:40,719
Speaker 2: Vanilla to be in the Donald. Daffy's got a better

1288
01:03:40,880 --> 01:03:44,519
like like between the angry ducks. I think daffies is

1289
01:03:44,639 --> 01:03:48,440
it's more real. It's but I really love Donald. Now,

1290
01:03:48,599 --> 01:03:51,239
well there's two daffies because he started off just kind

1291
01:03:51,239 --> 01:03:54,800
of zany and wacky and like insane basically you know,

1292
01:03:55,119 --> 01:03:58,199
jump brown over the place. Then he became he was Daffy. Ye,

1293
01:03:58,559 --> 01:04:03,480
the angry are always mad, a loser, Daffy Dougle Which

1294
01:04:03,559 --> 01:04:04,480
Daffy did you like?

1295
01:04:05,719 --> 01:04:07,440
Speaker 1: That would have been mine as a kid, because I

1296
01:04:07,440 --> 01:04:09,599
would have seen a lot more of the angry ones.

1297
01:04:09,679 --> 01:04:12,000
Speaker 2: Yeah, this is the one who's like doing rapid season

1298
01:04:12,159 --> 01:04:15,679
Duck season. Yeah, yeah, of course, yeah, definitely. Yeah, I

1299
01:04:15,719 --> 01:04:17,840
did like that that The day the Earth blow up

1300
01:04:17,880 --> 01:04:20,920
movie was zany Daffy again, it was kind of neat.

1301
01:04:21,039 --> 01:04:24,480
Speaker 1: Yeah that was good, but I did enjoy that. Yeah.

1302
01:04:23,760 --> 01:04:27,880
I like Duck Dodgers as well. The N sixty four

1303
01:04:27,920 --> 01:04:31,599
games specifically, it's actually it's better than its reputation.

1304
01:04:31,840 --> 01:04:35,840
Speaker 2: It looks really nice. It's a good looking game. Uh look,

1305
01:04:35,880 --> 01:04:37,719
I'm not going to allow the answer to be anything

1306
01:04:37,719 --> 01:04:39,719
but Donald Duck or Scrooge Micduck.

1307
01:04:40,840 --> 01:04:43,400
Speaker 1: Okay, I mean I think I would want to go

1308
01:04:43,440 --> 01:04:46,119
with Donald. I love Scrooge too, but something about it

1309
01:04:46,159 --> 01:04:47,920
makes me feel like Donald should be the answer here.

1310
01:04:48,679 --> 01:04:51,400
Speaker 2: I do like screw Duck a lot. Donald's very though,

1311
01:04:51,639 --> 01:04:56,440
I mean I like dark dark with Duck's good. He's

1312
01:04:58,880 --> 01:05:00,840
he keeps teasing a com back like he was in

1313
01:05:00,960 --> 01:05:02,920
the Theftail Show, but not much happen there, and then

1314
01:05:02,920 --> 01:05:04,880
he like kind of shows up here and there. I

1315
01:05:04,880 --> 01:05:06,280
think he is in that trip of Doe thing, like,

1316
01:05:06,599 --> 01:05:08,920
stop teasing me about duck wing already. Either bring him

1317
01:05:08,920 --> 01:05:12,039
back or let me forget At this point, what about

1318
01:05:12,079 --> 01:05:14,360
Louis not huing and doing go to hell? Give me

1319
01:05:14,440 --> 01:05:17,639
just Louis. Louis Duck. Just just just the green one.

1320
01:05:17,679 --> 01:05:21,039
That's the only one you're interested in Louis specifically. Sure, Yeah,

1321
01:05:21,199 --> 01:05:22,840
I just picked. Well you didn't know. I don't know.

1322
01:05:22,920 --> 01:05:24,559
Oh yeah, I know that Louie's a green one and

1323
01:05:24,800 --> 01:05:26,519
he's the red one and he's the blue one. Piece

1324
01:05:26,519 --> 01:05:27,519
of shit. Wow.

1325
01:05:27,679 --> 01:05:29,559
Speaker 1: Yeah, I was too busy sleeping in a big bag

1326
01:05:29,639 --> 01:05:30,480
with my wife to know that.

1327
01:05:30,760 --> 01:05:35,480
Speaker 2: Yeah, all right, best duck of all times, Donald Duck,

1328
01:05:35,519 --> 01:05:38,519
All right, don't worry one graculate anymore? Donald, how about

1329
01:05:38,519 --> 01:05:43,280
the mighty Ducks? Now? Okay?

1330
01:05:43,280 --> 01:05:46,199
Speaker 1: Oh yeah, Maclin Celebrini is the best duck of all time?

1331
01:05:46,280 --> 01:05:50,199
Hell yeah, all right, got a video game one here,

1332
01:05:51,239 --> 01:05:51,760
He's a shark.

1333
01:05:51,880 --> 01:05:54,000
Speaker 2: Never mind, what did I say? He's not even the

1334
01:05:54,039 --> 01:05:58,559
right goddamn team? What is or should I say? Who

1335
01:05:58,679 --> 01:06:05,960
is the best Sonic friend of all time? Okay?

1336
01:06:06,840 --> 01:06:10,360
Speaker 1: I don't really like, like know any of their interactions

1337
01:06:10,360 --> 01:06:13,239
with Sonic. All this is just based on looking at

1338
01:06:13,280 --> 01:06:16,480
them and like promotional art because I have never dove

1339
01:06:16,519 --> 01:06:17,320
any deeper than that.

1340
01:06:17,679 --> 01:06:19,599
Speaker 2: And I've always liked Big the Cat.

1341
01:06:19,840 --> 01:06:22,360
Speaker 1: I think Big the Cat is great, but I don't

1342
01:06:22,360 --> 01:06:24,159
know if that is an acceptable answer.

1343
01:06:26,519 --> 01:06:29,000
Speaker 2: I just I've always had a hard time acknowledging anyone

1344
01:06:29,079 --> 01:06:34,760
beyond tails or knuckles Big the Cat. My issue with

1345
01:06:34,800 --> 01:06:37,719
Big the Cat is like they portray him as kind

1346
01:06:37,719 --> 01:06:41,119
of dumb and slow in a way that is kind

1347
01:06:41,119 --> 01:06:45,280
of offensive. Of almost these days that very old is

1348
01:06:45,320 --> 01:06:47,840
that very old cartoon trope like south Park kind of

1349
01:06:47,840 --> 01:06:49,079
made fun of it. It's with some of those I

1350
01:06:49,079 --> 01:06:51,400
don't know if you saw those episodes like TIPG where

1351
01:06:51,400 --> 01:06:53,639
they got a cat and it's like all those cartoon kids,

1352
01:06:53,679 --> 01:06:55,960
that's all they were really Now he knows, it is

1353
01:06:56,079 --> 01:06:58,639
kind of like I don't know if if I like

1354
01:06:58,800 --> 01:07:02,000
listening to Big the Big the Cat talk anymore.

1355
01:07:02,280 --> 01:07:06,639
Speaker 1: It's big cat problematic, weirdly problematic toward I'm not exactly

1356
01:07:06,679 --> 01:07:09,880
sure cats, but yeah, okay, well.

1357
01:07:11,159 --> 01:07:15,920
Speaker 2: Is it just tails? It feels so basic? Yeah, I

1358
01:07:16,880 --> 01:07:20,679
think he flies the plane school he flies a plant

1359
01:07:20,760 --> 01:07:22,800
is design school. I like that he has the two tails,

1360
01:07:22,960 --> 01:07:23,880
like his name is also.

1361
01:07:23,719 --> 01:07:27,679
Speaker 1: Miles Prower and fine Miles Prowers. It is fun. It's

1362
01:07:27,840 --> 01:07:31,400
nickname is tails. It's weird that is his Christian name

1363
01:07:31,719 --> 01:07:34,159
is Miles Prower and his nickname is tales.

1364
01:07:34,199 --> 01:07:35,800
Speaker 2: I guess that was also would also.

1365
01:07:35,639 --> 01:07:37,159
Speaker 1: Be weird that was his real name because he does

1366
01:07:37,400 --> 01:07:40,159
two tales, Like, I think your mom's name wasn't tails.

1367
01:07:40,840 --> 01:07:43,639
Speaker 2: I get rid of all the other ones, even like knuckles.

1368
01:07:44,679 --> 01:07:47,880
Knuckles was never appear again. People would like kind of

1369
01:07:47,960 --> 01:07:53,000
get over it. Eventually. You can't lose tails. Yeah, you're right,

1370
01:07:53,239 --> 01:07:54,719
right if you If you you're right, So if you.

1371
01:07:54,639 --> 01:07:56,800
Speaker 1: Began eliminating them one by one, you would have to

1372
01:07:56,840 --> 01:07:58,159
eliminate tales last.

1373
01:07:58,800 --> 01:07:59,519
Speaker 2: I can agree with that.

1374
01:07:59,639 --> 01:08:04,400
Speaker 1: So so we're green Charmie Bee, Charmie Bee's best friends.

1375
01:08:04,559 --> 01:08:05,320
Speaker 2: What they shames?

1376
01:08:05,400 --> 01:08:07,400
Speaker 3: Marson? It does? Does does he count?

1377
01:08:08,599 --> 01:08:12,239
Speaker 2: James Marston does count? Sonic? Like, if you want to

1378
01:08:12,239 --> 01:08:14,159
come at me. If you want to do the Chaotics screw,

1379
01:08:14,159 --> 01:08:16,319
you should have come out with Mighty the Armadilla, you know.

1380
01:08:16,399 --> 01:08:20,880
I like Mighty. Yeah, well, who says it't for proof Sniper?

1381
01:08:21,840 --> 01:08:27,159
That's yeah, that's a knack the weasel slash fing the Sniper,

1382
01:08:27,880 --> 01:08:30,079
all right, he's more of a Sonic enemy that you're

1383
01:08:30,119 --> 01:08:34,279
not friends Sonic. None of these characters have souls, even

1384
01:08:34,319 --> 01:08:36,479
if they're named and all that stuff. Sonic characters have

1385
01:08:36,520 --> 01:08:42,479
way more souls than a goomba does, for sure. No, nope,

1386
01:08:43,479 --> 01:08:45,520
let's get all right, tails wins. Let's go back to

1387
01:08:45,560 --> 01:08:48,199
the hat, everybody. That's some other good ones in here,

1388
01:08:48,600 --> 01:08:51,680
all right, specifically very character driven. So far today one

1389
01:08:51,720 --> 01:08:54,600
of these got stuck to my finger at the sticky part.

1390
01:08:54,680 --> 01:08:59,800
Choose that one? Yeah, okay, here, what is the best

1391
01:09:00,479 --> 01:09:06,359
video game box art of all time? Ooh okay, she

1392
01:09:06,600 --> 01:09:09,600
sh okay.

1393
01:09:09,720 --> 01:09:11,159
Speaker 1: I looked at the first one I saw is Wave

1394
01:09:11,199 --> 01:09:14,159
Ray sixty four. That's high up there for me, I

1395
01:09:14,199 --> 01:09:15,880
don't know. This is tough because there's so many different

1396
01:09:15,880 --> 01:09:17,760
eras and different things that I like from box.

1397
01:09:17,760 --> 01:09:18,039
Speaker 2: Sorry.

1398
01:09:18,279 --> 01:09:19,960
Speaker 1: Part of me is just like I like those early

1399
01:09:20,039 --> 01:09:22,840
Black box as ones that just kind of had a

1400
01:09:22,840 --> 01:09:23,880
picture of the game on it.

1401
01:09:24,079 --> 01:09:26,479
Speaker 2: Uh. I like that they did that specifically because like

1402
01:09:26,520 --> 01:09:30,479
they thought that Atario real jerks for being misleading with

1403
01:09:30,560 --> 01:09:33,119
like yeah, drawn art that doesn't look like the game,

1404
01:09:33,680 --> 01:09:36,000
they thought that was part of the video game crash

1405
01:09:36,119 --> 01:09:40,239
maybe right, m. The first one that comes to my

1406
01:09:40,319 --> 01:09:43,640
mind is Final Fantasy six on super Famicom, right, which

1407
01:09:43,680 --> 01:09:46,520
I have recu. Uh you can't see it, but it's

1408
01:09:46,560 --> 01:09:49,399
behind me at all times now, uh, with Tara in

1409
01:09:49,439 --> 01:09:52,640
the Magic Tech armor overlooking Narsh I believe, and it's

1410
01:09:52,680 --> 01:09:58,680
that beautiful mono artwork. It is just absolutely right right, Yeah,

1411
01:09:58,760 --> 01:10:02,920
that is very good. Yeah, I don't know if I

1412
01:10:03,000 --> 01:10:04,680
have one. I like more of that. I sew someone

1413
01:10:04,840 --> 01:10:07,760
shout out Castle Vingia's n Yes box art, and yeah,

1414
01:10:07,800 --> 01:10:11,359
I loved all when Konami was doing the box art

1415
01:10:11,399 --> 01:10:14,560
in general with that look, with those kind of great borders,

1416
01:10:14,560 --> 01:10:19,560
Like even the Ennius Grattiest box art goes super hard.

1417
01:10:20,000 --> 01:10:23,359
That looks amazing to me, just like the vic Viper

1418
01:10:23,399 --> 01:10:27,840
fighting some star destroyer kind of thing. Somehow, that's a good,

1419
01:10:27,840 --> 01:10:28,720
agreeable one.

1420
01:10:29,199 --> 01:10:31,560
Speaker 1: I do like this Streets of Rage box art. It's

1421
01:10:31,600 --> 01:10:34,680
really cheesy, but in a fun way. That's like it

1422
01:10:34,680 --> 01:10:36,640
feels like it didn't quite understand what the game was

1423
01:10:36,680 --> 01:10:38,840
gonna be, but still captured it for the most part.

1424
01:10:38,920 --> 01:10:41,319
Speaker 2: I don't know. That's the one we're like the that

1425
01:10:41,479 --> 01:10:42,720
perception seems off.

1426
01:10:43,199 --> 01:10:45,399
Speaker 1: Yeah, right, yeah, it's all it's Yeah, it's like, you know,

1427
01:10:45,479 --> 01:10:48,319
a hand drawn painted a box art and there's just

1428
01:10:48,319 --> 01:10:52,319
an artist doing their their style. Oh uh that Resident

1429
01:10:52,359 --> 01:10:55,199
Evil for one with like the red and the trees.

1430
01:10:57,279 --> 01:11:03,760
Speaker 2: Look so uh is that? Uh? There was what platforms,

1431
01:11:03,760 --> 01:11:06,079
that's the POW one, the Power one. It was the

1432
01:11:06,159 --> 01:11:07,600
Pale Region one, Yes, they did.

1433
01:11:07,600 --> 01:11:10,000
Speaker 1: They kind of looks that way on GameCube for Powell

1434
01:11:10,000 --> 01:11:13,079
region you know, actually talk about POW the pal PC one.

1435
01:11:13,159 --> 01:11:15,319
Speaker 2: Let me just I'll share it in chat. Yeah, I

1436
01:11:15,920 --> 01:11:19,840
see the picture of it now, Okay, yes you see Okay, good,

1437
01:11:20,119 --> 01:11:25,119
I've seen too long? Okay. Yeah. Secret of Mana always

1438
01:11:25,159 --> 01:11:28,079
had especially again in Japan where you get the full

1439
01:11:28,159 --> 01:11:33,439
like vertical tree effect. Secret of Mana's always looks very

1440
01:11:33,880 --> 01:11:36,800
fetching to me. Actually, I really like that.

1441
01:11:36,880 --> 01:11:39,600
Speaker 1: Yes, it always made me curious about those games, that

1442
01:11:39,760 --> 01:11:41,199
Secret of Mana box art.

1443
01:11:41,279 --> 01:11:44,840
Speaker 2: Uh, another world? Do you remember this one? Mic? Yeah,

1444
01:11:44,920 --> 01:11:46,159
that's a really pretty one.

1445
01:11:46,640 --> 01:11:48,279
Speaker 1: Yeah, the guy kind of standing in front of the

1446
01:11:48,279 --> 01:11:50,399
big like uh hand drawn city.

1447
01:11:51,159 --> 01:11:53,680
Speaker 2: That's pretty good. Mm hmm.

1448
01:11:53,880 --> 01:11:57,960
Speaker 1: There's there's a bunch of Genesis Street Fight or Alpha.

1449
01:11:58,000 --> 01:12:01,119
Speaker 3: Yes, absolutely, Kuma and your are you like looking at

1450
01:12:01,119 --> 01:12:01,479
each other?

1451
01:12:03,920 --> 01:12:08,239
Speaker 2: The Dark Brothers three Echo the Dolphin Ones is actually

1452
01:12:08,279 --> 01:12:12,560
really good? Is I do love that one? Yep? Yeah,

1453
01:12:12,680 --> 01:12:15,039
that's good. I think the last one I would throw

1454
01:12:15,039 --> 01:12:15,399
it out there.

1455
01:12:15,680 --> 01:12:17,720
Speaker 1: It would have been better had they not like revealed

1456
01:12:17,720 --> 01:12:21,119
this in a trailer. But Breath of the Wild can

1457
01:12:21,359 --> 01:12:23,560
him just like standing on that looking at the world

1458
01:12:23,600 --> 01:12:26,039
looking very much like the ne e s game or

1459
01:12:26,199 --> 01:12:28,640
from that perspective, that was such a cool idea, one

1460
01:12:28,680 --> 01:12:30,920
of the like it got the whole idea across what

1461
01:12:30,960 --> 01:12:32,760
they were going for in that one.

1462
01:12:32,600 --> 01:12:36,520
Speaker 2: Image chat saying FELANX the one with the guy at

1463
01:12:36,520 --> 01:12:44,479
the banjo, that's pretty good. Yeah.

1464
01:12:43,399 --> 01:12:47,000
Speaker 1: I do think that final Fantasy six Super Fama Comb

1465
01:12:47,119 --> 01:12:48,960
I mean the amno it's a mono, right?

1466
01:12:49,039 --> 01:12:51,119
Speaker 2: Is that there was that the producer? Yeah, yeah, yeah,

1467
01:12:51,119 --> 01:12:54,960
it's so good. Yeah, I think it's just that. I

1468
01:12:55,000 --> 01:12:55,520
think it's that.

1469
01:12:56,359 --> 01:13:01,159
Speaker 1: John Romeroskatana of course, of course, which was just like

1470
01:13:01,239 --> 01:13:08,119
the Japanese symbols for a big sword and basically, all right.

1471
01:13:08,159 --> 01:13:09,640
Speaker 2: Let's let's get back in here. Let's do a couple

1472
01:13:09,680 --> 01:13:13,199
more of these. Perhaps, all right, sound shake it up

1473
01:13:13,239 --> 01:13:16,399
real good this time, because sometimes the good ones get

1474
01:13:16,399 --> 01:13:18,960
stuck at the bottom. Jeff, you gotta courage him out

1475
01:13:19,119 --> 01:13:21,319
a little bit. I don't understand he puts some bad ones.

1476
01:13:21,319 --> 01:13:29,680
Speaker 6: But all right, yeah, okay, ah, well, apparently the bad

1477
01:13:29,720 --> 01:13:31,720
ones also could get to the bunks that reached really

1478
01:13:31,760 --> 01:13:32,319
deep in there.

1479
01:13:33,199 --> 01:13:37,920
Speaker 2: What is the best state shape of all time? I

1480
01:13:37,920 --> 01:13:41,680
think we're talking At the time, we talked about it extensively.

1481
01:13:41,720 --> 01:13:44,359
We didn't say which one was the best, but didn't

1482
01:13:44,359 --> 01:13:44,720
come up.

1483
01:13:46,800 --> 01:13:50,399
Speaker 1: Okay, I mean, obviously a clear early favorite is Ohio.

1484
01:13:50,720 --> 01:13:55,000
Speaker 2: Right, it's gonna Ohio looks great. Yeah, it's recognizable, but

1485
01:13:55,039 --> 01:14:00,720
it's not dumb, That's all I got. Yeah. I do

1486
01:14:00,920 --> 01:14:02,680
like that. It looks like I could like reach out

1487
01:14:02,720 --> 01:14:07,319
and grab floorisa, you know, like, yeah it take it away.

1488
01:14:07,800 --> 01:14:09,319
Speaker 1: Right, just like take a bitet out of it and

1489
01:14:09,359 --> 01:14:10,640
then throw it in the garbage.

1490
01:14:10,840 --> 01:14:12,960
Speaker 2: Yeah, I mean, you got you do have to give

1491
01:14:12,960 --> 01:14:16,239
it up to Texas. That's a pretty attractive state, right,

1492
01:14:17,159 --> 01:14:17,720
I agree?

1493
01:14:17,840 --> 01:14:20,920
Speaker 1: Yes, In fact, I just found a US shaped tier

1494
01:14:21,000 --> 01:14:25,359
list from somebody in Texas is in Syeah.

1495
01:14:24,600 --> 01:14:26,880
Speaker 2: Just like it's the It's because it was a country,

1496
01:14:26,920 --> 01:14:29,119
but it's the state that the most looks like it

1497
01:14:29,159 --> 01:14:31,880
should just be a country with a shape like that, Right,

1498
01:14:31,880 --> 01:14:32,239
it does.

1499
01:14:32,439 --> 01:14:34,520
Speaker 1: Right, you could just PLoP that bitch into Europe and

1500
01:14:34,560 --> 01:14:36,680
you got yourself another country, right therek another member of

1501
01:14:36,760 --> 01:14:40,039
the EU. Not I mean, not the people, but the shape.

1502
01:14:41,600 --> 01:14:45,119
I want to throw one out there, Hawaii because it

1503
01:14:45,239 --> 01:14:48,560
has the sort of like I love The.

1504
01:14:48,600 --> 01:14:51,279
Speaker 2: Last Samurai, which is a dumb movie. I know everybody.

1505
01:14:51,520 --> 01:14:54,760
Speaker 1: There's the intro where the British guys talking about like.

1506
01:14:54,880 --> 01:14:59,199
Speaker 2: The Japanese relieved that of master swordsman made a sword

1507
01:14:59,239 --> 01:15:02,279
in the molten Ova dropped into the ocean and those

1508
01:15:02,399 --> 01:15:04,279
drops became the islands of Japan.

1509
01:15:04,600 --> 01:15:07,760
Speaker 1: And Hawaii looks like the same thing, and I like,

1510
01:15:07,840 --> 01:15:09,600
I like that sort of effect of like, oh, it's

1511
01:15:09,640 --> 01:15:14,479
like clearly the several tips of an underwater mountain sort

1512
01:15:14,479 --> 01:15:16,119
of poking out in the straight line.

1513
01:15:16,960 --> 01:15:25,079
Speaker 2: Mm hm, why yeah, we got a few squares, yeah, Colorado,

1514
01:15:25,479 --> 01:15:27,720
then you have like the squares with just a little

1515
01:15:27,720 --> 01:15:29,920
bit of a sticking up point, like your Utahs and

1516
01:15:30,159 --> 01:15:34,880
your New Mexico. Yeah, Oklahoma really has the panhandle, like

1517
01:15:35,039 --> 01:15:38,720
just a straight up panhandle panhandle. It's a good it's

1518
01:15:38,720 --> 01:15:42,079
a good shape. Yes, yeah, I think I thought New

1519
01:15:42,159 --> 01:15:44,680
York is a surprisingly ugly state for being such an

1520
01:15:44,680 --> 01:15:47,279
important one. It is.

1521
01:15:48,000 --> 01:15:53,680
Speaker 1: It's like aggressively asymmetrical, Like it has a tiny, stupid

1522
01:15:53,680 --> 01:15:56,319
little jet on the bottom, it's got a bulge on

1523
01:15:56,359 --> 01:15:58,640
the top, it's got sort of like a cleft on

1524
01:15:58,680 --> 01:15:59,079
the left.

1525
01:15:59,159 --> 01:16:02,560
Speaker 2: It's yeah, I don't like the look of it. But yeah,

1526
01:16:03,000 --> 01:16:07,000
that's California, Mexico. Yeah, right, exactly. California is like way

1527
01:16:07,000 --> 01:16:10,520
better than New York in terms of shape. Oh what

1528
01:16:10,600 --> 01:16:17,079
about Michigan. It's a mint. Yeah, I mean it's always

1529
01:16:16,640 --> 01:16:21,399
it's bothered me and I get like, there's like actual

1530
01:16:21,439 --> 01:16:23,159
reasons why we can't just make it two states with

1531
01:16:23,199 --> 01:16:26,000
two different land masses. But as a kid, I was like, well,

1532
01:16:26,000 --> 01:16:27,920
why is there in North and South Dakota in a

1533
01:16:27,960 --> 01:16:32,079
West Virginia or Virginia. But Michigan, which is actually two pieces,

1534
01:16:32,159 --> 01:16:35,039
gets to be one thing that doesn't seem fair. This

1535
01:16:35,159 --> 01:16:35,640
is Yeah.

1536
01:16:35,680 --> 01:16:38,720
Speaker 1: Sean is also saying that the Upper Peninsula ruins Michigan.

1537
01:16:38,840 --> 01:16:40,680
I was gonna say, I think that's why it hasn't

1538
01:16:40,680 --> 01:16:43,199
come up. You're right, the two. If it was just

1539
01:16:43,239 --> 01:16:46,840
the mitten, I think it clears. But because you can't

1540
01:16:47,039 --> 01:16:51,279
disregard the upper peninsula, which I think is a strong

1541
01:16:51,359 --> 01:16:53,319
shape on its own, like it kind of looks like

1542
01:16:53,359 --> 01:16:57,039
a dragon. But it's like the two things don't make

1543
01:16:57,079 --> 01:16:59,920
sense together. It's a mitten and a dragon, and that's

1544
01:17:00,039 --> 01:17:01,319
stud Yeah.

1545
01:17:01,039 --> 01:17:04,119
Speaker 2: They just don't work. I think it's Ohio or Texas.

1546
01:17:04,359 --> 01:17:06,039
Speaker 3: Yeah, I agree.

1547
01:17:07,039 --> 01:17:09,239
Speaker 2: Any any love for the I'm gonna go to the other.

1548
01:17:09,239 --> 01:17:10,640
Speaker 1: I'll tell you the other ones from the s tier

1549
01:17:10,680 --> 01:17:15,000
on this shaped her list, Alaska and West Virginia. Wait,

1550
01:17:15,319 --> 01:17:19,880
I'm sorry, that's that's shoot Virginia, my bad, ye regular

1551
01:17:19,920 --> 01:17:20,680
old Virginia.

1552
01:17:20,960 --> 01:17:23,479
Speaker 2: I think this all start because we I said, Virginia

1553
01:17:23,520 --> 01:17:26,319
looks stupid, isn't this? Yeah?

1554
01:17:26,399 --> 01:17:29,439
Speaker 1: Wow, disagreements on the internet. That's the first that's start

1555
01:17:29,520 --> 01:17:29,840
all this.

1556
01:17:30,039 --> 01:17:33,239
Speaker 2: Uh. Alaska's kind of again, it has like that weird

1557
01:17:33,600 --> 01:17:37,159
like bottom right jutting out bit that doesn't seem to match,

1558
01:17:37,560 --> 01:17:40,880
which is like clearly just like some something something weird

1559
01:17:40,960 --> 01:17:44,479
happened politically when we would have more coastline. I suppose

1560
01:17:44,960 --> 01:17:47,600
in the deal to get Alaska, and there it is.

1561
01:17:49,039 --> 01:17:52,920
But it's it's so big. It's too big Alaska. Yeah,

1562
01:17:52,960 --> 01:17:56,399
it's it's it's it's stupid big, all right.

1563
01:17:56,520 --> 01:17:59,319
Speaker 1: I I I think we should probably actually give it

1564
01:17:59,359 --> 01:18:02,479
to Texas. That shape is it's it looks like good,

1565
01:18:02,640 --> 01:18:06,119
like on a flag, a poster. It just looks it's good,

1566
01:18:06,199 --> 01:18:08,600
a good shape. This is just about the shape.

1567
01:18:09,199 --> 01:18:13,000
Speaker 2: Yeah, no Ohio favoritism here, everybody. The best state shape

1568
01:18:13,079 --> 01:18:14,319
is Texas.

1569
01:18:14,399 --> 01:18:16,680
Speaker 3: I always heard that, like if you stay has like

1570
01:18:16,680 --> 01:18:18,960
a like a straight line is because of racism. And

1571
01:18:19,000 --> 01:18:20,720
I was like, they can't be that many of them,

1572
01:18:20,760 --> 01:18:22,800
and he's like mostly them.

1573
01:18:23,239 --> 01:18:26,880
Speaker 2: They're like, oh, I wouldn't be too surprised to learn

1574
01:18:26,880 --> 01:18:29,800
I learn that's the case. I always just assumed that they.

1575
01:18:29,680 --> 01:18:31,640
Speaker 1: Got lazy at a certain point because you could see

1576
01:18:31,640 --> 01:18:34,439
it goes from like east to west, and the all

1577
01:18:34,479 --> 01:18:38,840
the western states got like ratified much later, and it's like,

1578
01:18:38,880 --> 01:18:41,079
I don't know, that's a bunch of empty land just here.

1579
01:18:41,119 --> 01:18:43,000
Speaker 2: You get that big square, and you get that square.

1580
01:18:43,039 --> 01:18:46,640
It wasn't hot, it wasn't as hotly contested at that point, right,

1581
01:18:47,920 --> 01:18:51,000
all right, let's see one more. How's that sound? Yeah?

1582
01:18:51,039 --> 01:18:56,039
Please taking up real good. Okay, I feel good. Oh

1583
01:18:56,319 --> 01:18:58,199
that's that is what Christian's thinking. You're probably thinking of

1584
01:18:58,239 --> 01:19:03,359
Jerryman during Christian. Those are characters, not states. Yeah, I

1585
01:19:03,399 --> 01:19:06,359
got one one from the top. This time, Kaream rises

1586
01:19:06,399 --> 01:19:12,359
to the it's not what you said last time. Here

1587
01:19:12,399 --> 01:19:15,680
we go. What is the best or should I say,

1588
01:19:15,680 --> 01:19:24,159
who is the best Soule Caliber character? Ivy? Do you

1589
01:19:24,199 --> 01:19:26,920
really like playing as Ivy? Because I never.

1590
01:19:26,840 --> 01:19:29,960
Speaker 1: Did know, but every time I see that game, I'm like, man,

1591
01:19:30,000 --> 01:19:32,680
that's that's a character for a video game right there,

1592
01:19:32,680 --> 01:19:36,640
and she makes me want to play Soul Caliber. But no, like, yeah,

1593
01:19:38,039 --> 01:19:40,399
it is like a really fun character to play as,

1594
01:19:41,600 --> 01:19:46,800
and Mitsugi isn't. There's so many great Soul Caliber characters.

1595
01:19:47,039 --> 01:19:51,840
I think it's probably Mitsarugi. I remember he was always

1596
01:19:51,840 --> 01:19:53,680
a little plain to me. I gotta be honest.

1597
01:19:53,720 --> 01:19:56,119
Speaker 2: I mean, he's a cool samurai dude, but he is

1598
01:19:56,399 --> 01:20:03,920
cool samurai dude. Like Nightmare that ship was. Nightmare hits harder.

1599
01:20:04,439 --> 01:20:07,840
Nightmare hits harder than any fighting game character except for

1600
01:20:07,960 --> 01:20:12,079
maybe like Captain Falcon with the Falcon punch. Nightmare so

1601
01:20:12,199 --> 01:20:14,920
freaking cool. Apparently I'm the only person who thinks Sophia

1602
01:20:15,039 --> 01:20:17,319
is like some icon by the way, because I already

1603
01:20:17,319 --> 01:20:19,520
I already went to that thing before. Nobody thinks about

1604
01:20:20,000 --> 01:20:22,159
as much as I do. Yeah, that's a that's sad

1605
01:20:22,199 --> 01:20:27,399
for everyone else. Nightmare is so neat. Why are you

1606
01:20:27,479 --> 01:20:29,119
laughing at?

1607
01:20:29,439 --> 01:20:31,159
Speaker 1: I'm sorry. I think we're getting out of sink a

1608
01:20:31,159 --> 01:20:32,199
little bit. Like I'm gonna change the.

1609
01:20:32,159 --> 01:20:41,720
Speaker 2: Server, got back quick. Everybody hang on Internet is on

1610
01:20:41,760 --> 01:20:44,079
the struggle bus today, everybody. I don't know. It's like

1611
01:20:44,279 --> 01:20:46,600
it's saying I have four bars and stuff like that, but.

1612
01:20:46,520 --> 01:20:46,840
Speaker 3: It is.

1613
01:20:49,039 --> 01:20:53,159
Speaker 2: Sport being a thing. Voldo is a goof. But I

1614
01:20:53,159 --> 01:20:54,880
don't know if I like I mean, I like Vodo,

1615
01:20:54,960 --> 01:20:56,560
but I don't know if I can give this the Vodo.

1616
01:20:57,560 --> 01:21:02,239
I mean, I don't. I wouldn't hate giving it to Voldo.

1617
01:21:02,520 --> 01:21:03,279
I think I would.

1618
01:21:04,119 --> 01:21:09,039
Speaker 1: I kind of don't want to give it to to Nightmare,

1619
01:21:09,399 --> 01:21:12,239
just because it reminds me of like a little bit

1620
01:21:12,319 --> 01:21:12,960
try hard.

1621
01:21:13,439 --> 01:21:15,039
Speaker 2: Oh you think he's an edge lord. He's a soul

1622
01:21:15,199 --> 01:21:16,840
edged lord. He's a soul edge lord.

1623
01:21:16,880 --> 01:21:20,039
Speaker 1: Yeah, that's that's fine, it's good, it's not he's one

1624
01:21:20,079 --> 01:21:22,159
of he's one of the better ones of those, for sure.

1625
01:21:24,640 --> 01:21:27,079
Speaker 2: I don't know. I mean, I guess I'd be okay

1626
01:21:27,119 --> 01:21:30,640
with that. Look. I want you to be happy to Jeff.

1627
01:21:30,640 --> 01:21:32,239
I don't want to force anything. There's gotta be some

1628
01:21:32,319 --> 01:21:36,920
kind of compromise here. You're not gonna you have a

1629
01:21:36,960 --> 01:21:41,520
better chance with Ivy than Keelik or Visa RUGI what

1630
01:21:41,640 --> 01:21:44,359
a I don't know. Do you ever care? Do you

1631
01:21:44,399 --> 01:21:47,640
ever care about Jan Schwan? Schois like a art I'm

1632
01:21:47,640 --> 01:21:48,000
saying it.

1633
01:21:49,439 --> 01:21:51,199
Speaker 1: A little bit, but no, I didn't play a ton

1634
01:21:51,960 --> 01:21:54,399
That's that the one with like the stick with the

1635
01:21:54,479 --> 01:21:55,199
blade at the end.

1636
01:21:55,520 --> 01:21:55,720
Speaker 2: Yeah.

1637
01:21:56,039 --> 01:22:01,439
Speaker 1: What about Servante's the Pirates, Oh, Servantes is a good one.

1638
01:22:01,560 --> 01:22:05,000
I will I'll be very happy with Servantes is very

1639
01:22:05,119 --> 01:22:09,079
cool and like pirates are are the dumb fun and

1640
01:22:09,119 --> 01:22:10,800
the fact that they made him dumb fun and then

1641
01:22:11,000 --> 01:22:11,960
cool on top of.

1642
01:22:12,039 --> 01:22:15,479
Speaker 2: That, that's difficult. I like how he's the series Sigott

1643
01:22:15,600 --> 01:22:17,760
like he was actually the bad guy in the first

1644
01:22:17,800 --> 01:22:19,920
game that nobody played, and now he's just sort of

1645
01:22:20,319 --> 01:22:23,720
another character, just one of the idiots. Yeah, yeah, Sean

1646
01:22:24,159 --> 01:22:27,079
Sean said it was it's either Nightmare or Ivy and

1647
01:22:27,199 --> 01:22:31,680
does not like Servantes, Well, then just a pirate. He's

1648
01:22:32,000 --> 01:22:37,199
just a pirate. Special about pirates are cool. Everybody you love,

1649
01:22:37,479 --> 01:22:40,800
you love? Uh, the that that pirate from Fatal Fury,

1650
01:22:41,000 --> 01:22:42,840
what's her name? B Jenny? Oh?

1651
01:22:42,880 --> 01:22:44,960
Speaker 4: That's because b Jenny doesn't look like a pirate.

1652
01:22:45,600 --> 01:22:47,439
Speaker 2: It's just looked a little bit more like a pirate,

1653
01:22:47,560 --> 01:22:51,199
to be fair, I don't know he's a ghost pirate. Look,

1654
01:22:51,359 --> 01:22:54,279
I wanted to be Nightmare. I'm on your side showing.

1655
01:22:54,399 --> 01:22:56,359
But you know, I got a compromise with this Jack

1656
01:22:56,399 --> 01:22:59,119
and Apes over here about.

1657
01:22:58,520 --> 01:23:02,359
Speaker 4: If someone thinks Soul cat Bird, they're thinking of a link,

1658
01:23:02,600 --> 01:23:09,840
which no, no, no, Nightmare. I'm just saying Ivy's right

1659
01:23:09,920 --> 01:23:11,359
after that. Ivy's right after that.

1660
01:23:11,680 --> 01:23:11,960
Speaker 2: I don't know.

1661
01:23:12,159 --> 01:23:14,520
Speaker 1: Yeah, I mean I get I mean I played a

1662
01:23:14,560 --> 01:23:16,439
lot of Soul caliber, and I don't think of Nightmare

1663
01:23:16,520 --> 01:23:19,199
right away. I guess I just he's like the one

1664
01:23:19,239 --> 01:23:21,600
that the every You're right, everyone picked him first every

1665
01:23:21,800 --> 01:23:25,439
But when I say yeah, I guess that that's me

1666
01:23:25,600 --> 01:23:28,600
arguing against myself, like I'm not like fully against this.

1667
01:23:28,760 --> 01:23:31,239
Speaker 2: Nightmare is fine, you know what it could be Ivy.

1668
01:23:32,319 --> 01:23:34,760
I get it. I get it.

1669
01:23:35,239 --> 01:23:37,199
Speaker 1: And the question is not who's the best character to

1670
01:23:37,199 --> 01:23:40,079
play as either, it's just who's the like an Ivy's.

1671
01:23:40,359 --> 01:23:42,840
Speaker 2: Yeah, let's go with Ivy. It can be Ivy. I'll

1672
01:23:42,840 --> 01:23:44,720
make it up, all right, Yeah, everyone, you heard him,

1673
01:23:44,800 --> 01:23:50,399
he said, can the Ivy. I'm not inflexible, Jeff, I

1674
01:23:50,479 --> 01:23:52,479
saw it. Ranking you gave my knee.

1675
01:23:52,640 --> 01:23:59,399
Speaker 1: All right, look, all right it's Ivy. Congratulations to Ivy.

1676
01:23:59,680 --> 01:24:00,880
She only has won something.

1677
01:24:01,079 --> 01:24:01,960
Speaker 2: I want to do one more?

1678
01:24:02,359 --> 01:24:04,960
Speaker 1: All right, all right, perfect, it's only it's only getting

1679
01:24:04,960 --> 01:24:07,479
better the more we go, you know, last one.

1680
01:24:07,399 --> 01:24:13,439
Speaker 2: For the day, everybody? Oh? Is that all? It should?

1681
01:24:14,039 --> 01:24:18,399
All right? This last quick one here? Not much to consider.

1682
01:24:18,960 --> 01:24:30,600
What is the best PlayStation two game? Turn Burnout three Takedown? Alright,

1683
01:24:30,720 --> 01:24:35,119
we're done. It's the best system for that game. It's not,

1684
01:24:35,359 --> 01:24:37,520
it's it's kind of the worst. Yeah.

1685
01:24:39,680 --> 01:24:39,760
Speaker 4: Uh.

1686
01:24:40,159 --> 01:24:41,880
Speaker 2: You know what's if I look at my top one

1687
01:24:41,960 --> 01:24:44,239
hundred games, lest I bet my highest ranking PS two

1688
01:24:44,319 --> 01:24:47,560
game is going to be Snake Eater. Oh that's not

1689
01:24:47,680 --> 01:24:50,239
quite Actually, I think I lowered Snake Eater a little bit.

1690
01:24:50,279 --> 01:24:54,079
I did like Snake Eater a lot, specifically Subsistence, which

1691
01:24:54,079 --> 01:24:57,119
you've never played. No, I'm going to at some point,

1692
01:24:57,199 --> 01:24:59,640
but yeah, yeah, right around there, I have Tonyak's pro

1693
01:24:59,680 --> 01:25:02,359
Skater three, which again that's a local platforms, But that

1694
01:25:02,399 --> 01:25:03,880
one's really good on p S two.

1695
01:25:05,760 --> 01:25:11,199
Speaker 1: Why don't we just do Katamari Demassi. It's too interesting,

1696
01:25:11,359 --> 01:25:11,880
it's too good.

1697
01:25:12,960 --> 01:25:16,560
Speaker 2: They just capitulated to you the strategy you give me.

1698
01:25:17,039 --> 01:25:20,960
I just gave you what you wanted. You already stuck. Yes,

1699
01:25:21,079 --> 01:25:22,800
that's one. I care about.

1700
01:25:25,920 --> 01:25:30,399
Speaker 3: A little ship you hiving's gonna take a mile?

1701
01:25:31,399 --> 01:25:35,920
Speaker 2: Yeah, why you can never ever capitulate? The highest one

1702
01:25:35,960 --> 01:25:37,800
I have a MI list is Keenamart's two, and I

1703
01:25:37,880 --> 01:25:41,920
know that ain't happening, absolutely not. I mean, look, it

1704
01:25:42,079 --> 01:25:45,840
probably is Tony Hawk's pro Skater three. It look that

1705
01:25:46,039 --> 01:25:48,560
that might be. That might be the our lead choice here.

1706
01:25:49,880 --> 01:25:52,039
What else could it be? I don't care that much

1707
01:25:52,079 --> 01:25:54,720
about Grand Theft Auto san Andreas said to say, I

1708
01:25:54,760 --> 01:25:57,079
don't care that much about the g tas, and you

1709
01:25:57,159 --> 01:25:58,840
don't care that much about the final fantas.

1710
01:25:58,920 --> 01:26:00,880
Speaker 1: I'm gonna do Shadow the Claw. So I really like

1711
01:26:00,960 --> 01:26:05,600
that game a bunch. Oh that's kind of a fun,

1712
01:26:06,199 --> 01:26:09,479
fun choice. I do like shower choice and pick and

1713
01:26:09,520 --> 01:26:12,640
almost said fun chick, but yeah, yeah.

1714
01:26:12,439 --> 01:26:15,840
Speaker 2: I kind of like Shout the Colossus a lot. I

1715
01:26:15,960 --> 01:26:18,720
like the God of Wars. I like God of War

1716
01:26:18,760 --> 01:26:19,039
a lot.

1717
01:26:19,319 --> 01:26:21,079
Speaker 1: I like it, maybe a little bit more than Shadow

1718
01:26:21,079 --> 01:26:23,439
of the Classus, but Shadow of Cossus is like a

1719
01:26:23,560 --> 01:26:24,600
reason to get that system.

1720
01:26:24,680 --> 01:26:29,920
Speaker 2: It was good, right. I do like Subsistence a lot.

1721
01:26:30,000 --> 01:26:33,079
It's interesting because even though I enjoyed the remake, after

1722
01:26:33,119 --> 01:26:34,640
I played the remake, a part of me was like,

1723
01:26:34,880 --> 01:26:37,239
I don't think I quite like Subsistence as much as

1724
01:26:37,279 --> 01:26:38,920
I thought I did anymore. I don't know. I don't

1725
01:26:38,920 --> 01:26:42,039
know if it's like a if age thing or it's

1726
01:26:42,119 --> 01:26:44,199
age thing. I still really like that game. I still

1727
01:26:44,239 --> 01:26:45,840
like in my top twenty five. It was in my

1728
01:26:45,920 --> 01:26:48,680
top ten, and I lowered it just a little bit

1729
01:26:48,800 --> 01:26:51,840
after Patton remake. Yeah yeah, I.

1730
01:26:51,880 --> 01:26:53,279
Speaker 1: Mean I bet that, like I'm looking at like Prince

1731
01:26:53,319 --> 01:26:55,079
of Persia the Sands of Time, I will be interested

1732
01:26:55,199 --> 01:26:57,039
to see how I feel when I replay that.

1733
01:26:57,119 --> 01:27:00,479
Speaker 2: Eventually, I picked that up for the GameCube recently. It's

1734
01:27:00,760 --> 01:27:02,479
that's where I played. It's great on the game Tube,

1735
01:27:02,680 --> 01:27:05,279
just to have it not quite the Xbox version, but really, Yeah,

1736
01:27:06,800 --> 01:27:09,279
all the jack games, all the retching clingson yepid, you know,

1737
01:27:09,319 --> 01:27:12,800
they're all very good. They can all up your arsenal h. Yeah,

1738
01:27:14,319 --> 01:27:17,119
I think with us two. As a group, I think

1739
01:27:17,159 --> 01:27:19,439
it's I've never played Dark Cloud too, Sorry that boy, Jerry.

1740
01:27:19,840 --> 01:27:21,760
I think it's going to come down to Tony s

1741
01:27:21,800 --> 01:27:25,960
pro Skater three or Shadow of the Classus. So yeah,

1742
01:27:26,640 --> 01:27:29,239
let's go with Shadow of the Colossus. That I feel

1743
01:27:29,279 --> 01:27:31,640
good about that. I that that is one of the

1744
01:27:31,800 --> 01:27:35,199
most amazing first play throughs of a game I ever had.

1745
01:27:35,399 --> 01:27:38,760
Like playing that game for the first time was so

1746
01:27:39,079 --> 01:27:41,600
freaking cool. And yeah, I know, like you go back

1747
01:27:41,600 --> 01:27:44,000
that game now, maybe it seems kind of framey and slow,

1748
01:27:44,079 --> 01:27:47,880
but at the time it looked awesome. It felt amazing,

1749
01:27:48,239 --> 01:27:50,800
and god, just it's funny because like I know, now,

1750
01:27:50,840 --> 01:27:52,560
I know those kind of crafted to make sure I

1751
01:27:52,640 --> 01:27:55,720
had that moment, but it felt so organic and surprising

1752
01:27:55,800 --> 01:27:59,000
when like I fell off that bird and it swooped

1753
01:27:59,039 --> 01:28:00,840
back down. I caught him again on the bottom of

1754
01:28:00,880 --> 01:28:02,800
his little Loop de Loop still one of the greatest

1755
01:28:02,840 --> 01:28:05,359
Reilly things ever. Sean's very smug is he immediately called

1756
01:28:05,399 --> 01:28:09,279
this is what you guys too, goddamn well, yeah, this

1757
01:28:09,399 --> 01:28:11,439
is this is the compromise pick. It makes sense, there's

1758
01:28:11,479 --> 01:28:14,399
a there's a lot of very good places. Actually, this

1759
01:28:14,560 --> 01:28:16,680
reminds me I have because I made a list of

1760
01:28:16,840 --> 01:28:20,319
my twenty top PS two games of all time at

1761
01:28:20,399 --> 01:28:22,600
one point here. Let me pulled that up real quick

1762
01:28:22,960 --> 01:28:25,960
and see how I did it when I did not

1763
01:28:26,039 --> 01:28:28,800
a lot of Star Wars Battlefront choosing chat that that

1764
01:28:28,920 --> 01:28:33,680
all that pind got quiet after a while. I love

1765
01:28:33,720 --> 01:28:36,600
giving that game Ship, God, I love giving that game ship.

1766
01:28:36,720 --> 01:28:40,600
Miss it? I miss it? Yeah. Oh so my top

1767
01:28:40,640 --> 01:28:45,279
five is one Subsistence two Ports two three to Skater three, four,

1768
01:28:45,359 --> 01:28:48,119
Show of the Classes in five, Fantasy twelve. So yeah,

1769
01:28:48,119 --> 01:28:50,600
I'm perfectly happy with Show of the Classes. All right,

1770
01:28:50,680 --> 01:28:55,359
let's do it Ship Battlefront two. He could like a

1771
01:28:55,479 --> 01:28:58,600
new Battlefront to you, exactly, a better video game.

1772
01:29:02,279 --> 01:29:04,840
Speaker 3: Wait, didn't you play that game? We have fun on stream?

1773
01:29:05,000 --> 01:29:07,439
Speaker 2: Yeah yeah, I like seven out of ten fun.

1774
01:29:07,680 --> 01:29:11,880
Speaker 1: Yeah, I'm sure I definitely had the fun that I

1775
01:29:12,119 --> 01:29:14,760
was expecting the game to be, which is always like, yeah,

1776
01:29:14,960 --> 01:29:15,840
people seem to like that.

1777
01:29:18,119 --> 01:29:19,920
Speaker 2: All right, it's fine, I'm sorry I was. I'm not

1778
01:29:20,039 --> 01:29:21,479
trying to be that much of a shit. It was

1779
01:29:21,640 --> 01:29:24,800
just a joke, all right, all right, I love it.

1780
01:29:24,920 --> 01:29:27,600
I love it. Oh yeah, yes, Chat, I like FOPA

1781
01:29:27,760 --> 01:29:30,279
twelve more than ten, and I'll stand by that. It's true.

1782
01:29:30,399 --> 01:29:33,560
I like ten of R also, all right, well that

1783
01:29:33,680 --> 01:29:35,920
was fun. Just the recap. What we decide today everyone.

1784
01:29:36,199 --> 01:29:38,720
The best Duck of all time is Donald Duck. The

1785
01:29:38,800 --> 01:29:42,520
best sonic friend of all time is Tales. The best

1786
01:29:42,760 --> 01:29:45,560
vide game box stars fan Fantasy six. The best state

1787
01:29:45,680 --> 01:29:48,920
shape is Texas. The best soul Copper character is Ivy.

1788
01:29:49,359 --> 01:29:54,920
Best PlayStation two game is Shadow of the Colossus. All right,

1789
01:29:55,600 --> 01:29:56,840
that was fun as always.

1790
01:29:57,079 --> 01:30:00,239
Speaker 1: Uh, good work. Now we were keeping a list here.

1791
01:30:00,359 --> 01:30:02,920
We previously said the best Tony was still Tony Hawk.

1792
01:30:03,399 --> 01:30:05,039
So maybe one day we can go back.

1793
01:30:04,880 --> 01:30:07,079
Speaker 2: Here and like really just making sure I don't like

1794
01:30:07,119 --> 01:30:09,239
get extras. Yeah, but yeah, the best color was orange.

1795
01:30:09,239 --> 01:30:11,840
The best cable channel was Cartoon Network. Best on Fantasy six,

1796
01:30:12,000 --> 01:30:14,359
best game boy game leaks Awake, getting best, best sandwiches

1797
01:30:14,520 --> 01:30:15,199
the French Deep.

1798
01:30:16,199 --> 01:30:18,800
Speaker 1: Okay, so final Fantasy six is our first two time winner.

1799
01:30:18,880 --> 01:30:22,840
Congratulations following Yeah true, Jeff cut down.

1800
01:30:23,640 --> 01:30:26,439
Speaker 2: That's a good video game. Holy shit. All right, let's

1801
01:30:26,439 --> 01:30:28,079
take one last break. We'll come back and talk about

1802
01:30:28,119 --> 01:30:33,279
what we've been playing right after this. All right, we're back.

1803
01:30:33,800 --> 01:30:36,199
It's a good show everybody. Uh, Mike, what have you

1804
01:30:36,279 --> 01:30:41,079
been playing? Yeah, Like we're Drying Quest seven, which again like, yeah,

1805
01:30:41,119 --> 01:30:42,920
there's a bit more than I thought there, but still

1806
01:30:43,479 --> 01:30:48,239
closing in on that, so uh, no worries. I did

1807
01:30:48,399 --> 01:30:51,399
check out the demo for a little game called Obey

1808
01:30:51,560 --> 01:30:57,000
the Insect God, a finish indy game being made I

1809
01:30:57,039 --> 01:30:59,279
think mostly by a kind of husband and wife team

1810
01:30:59,359 --> 01:31:02,960
in there, taking a lot of digitized pictures of themselves

1811
01:31:03,039 --> 01:31:07,000
and turning it into a kind of Mortal Kombat mythologies,

1812
01:31:07,359 --> 01:31:10,560
like especially in the way that it looks. The gameplay

1813
01:31:11,199 --> 01:31:13,399
is less of that. Hey, we just are trying to

1814
01:31:13,399 --> 01:31:15,239
make a fighting game, a two D action game. It's

1815
01:31:15,239 --> 01:31:19,640
a bit more of a actiony Metroid Veana and you

1816
01:31:19,760 --> 01:31:23,079
gotta like do your peries and and things like that.

1817
01:31:25,199 --> 01:31:27,439
There was a lot in it that I did like

1818
01:31:27,680 --> 01:31:30,279
quite a bit. I thought the fighting combos looked good.

1819
01:31:30,359 --> 01:31:33,159
I liked that there was a parry system. Some of

1820
01:31:33,199 --> 01:31:35,760
the movement felt a little weird because you kind of

1821
01:31:35,840 --> 01:31:38,800
to build momentum almost like a song situation, except like

1822
01:31:38,840 --> 01:31:40,680
and if you jump and land you kind of lose

1823
01:31:41,239 --> 01:31:44,119
that momentum. There's some some of the some inconsistencies with

1824
01:31:44,159 --> 01:31:45,640
the art assets, and I think some of that might

1825
01:31:45,720 --> 01:31:48,239
just be early game depth stuff where some things look

1826
01:31:48,279 --> 01:31:52,520
a lot like blurrier and low texture than others. But still, yeah,

1827
01:31:52,880 --> 01:31:55,399
I thought it was I thought it was a neat demo.

1828
01:31:55,479 --> 01:31:58,800
I hope they're able to polish this up into something

1829
01:31:59,439 --> 01:32:01,960
something memory Ale. Yeah, it was.

1830
01:32:02,199 --> 01:32:03,880
Speaker 1: It was fun to watch you play, and it definitely

1831
01:32:03,960 --> 01:32:06,359
has a strong look in terms of like, oh, okay,

1832
01:32:06,359 --> 01:32:07,640
I see what they're going for, and I think they're

1833
01:32:07,640 --> 01:32:09,760
doing a really good job of capturing it and kind

1834
01:32:09,760 --> 01:32:13,079
of doing their own thing, and it's really awesome to

1835
01:32:13,119 --> 01:32:18,199
see like those uh, you know, rotoscope performance capture visuals

1836
01:32:18,680 --> 01:32:22,039
with modern cameras and modern green screens and all that stuff,

1837
01:32:22,079 --> 01:32:24,800
because it's like, it looks really crisp. There's way more

1838
01:32:24,840 --> 01:32:28,720
frames of animation than you would expect. That's that's really neat.

1839
01:32:28,760 --> 01:32:29,880
It has a strong effect.

1840
01:32:30,880 --> 01:32:34,159
Speaker 2: I'm interested, I'm I'm I'm quoted on that Steam page now, Yes,

1841
01:32:34,239 --> 01:32:37,319
the Steam page now says as reviews is a quote

1842
01:32:37,319 --> 01:32:41,000
hererom Jeff Grave Giant Bomb says the best game about Sampo's.

1843
01:32:41,079 --> 01:32:43,640
Speaker 1: Yep, they pr reached out there, like they're going for

1844
01:32:43,720 --> 01:32:47,279
kind of a fun, like, you know, irreverent tone with

1845
01:32:47,399 --> 01:32:48,720
this stuff, so they want to kind of I'm like,

1846
01:32:49,319 --> 01:32:50,279
say no more, take it.

1847
01:32:50,439 --> 01:32:53,520
Speaker 2: It's all yours that could cooking up on the page. Absolutely, yeah,

1848
01:32:53,640 --> 01:32:54,159
I looked it up.

1849
01:32:54,239 --> 01:32:57,800
Speaker 1: Like sampo's are like finish objects of power or something

1850
01:32:57,880 --> 01:33:00,720
like that. They're I don't know, magical items or something

1851
01:33:00,840 --> 01:33:01,399
so that.

1852
01:33:01,479 --> 01:33:03,840
Speaker 2: Where the objects a power from of control came from

1853
01:33:03,880 --> 01:33:05,039
that because that I don't know if you know that,

1854
01:33:05,640 --> 01:33:09,039
but this was made by a finish game studio. Yeah,

1855
01:33:09,319 --> 01:33:12,159
you could never tell. Maybe it might might they might

1856
01:33:12,199 --> 01:33:16,119
be related. I'm not sure anything else, Mike. You know

1857
01:33:16,279 --> 01:33:22,680
again like Dragon Quest Overwatch, lots lots of those Overwatch.

1858
01:33:23,039 --> 01:33:24,920
Speaker 3: So since I played with you, Mike little and I

1859
01:33:25,239 --> 01:33:26,399
was like, I want to play a little bit more,

1860
01:33:26,439 --> 01:33:27,600
I was like, oh shit.

1861
01:33:28,439 --> 01:33:31,079
Speaker 2: I've actually been playing as Manzuki, the one of the

1862
01:33:31,159 --> 01:33:33,479
the other new hero who isn't a cat, uh, the

1863
01:33:33,520 --> 01:33:34,920
guy you can throw his hat and help people. I've

1864
01:33:34,920 --> 01:33:36,479
been playing his him a ton. I've been doing like

1865
01:33:36,640 --> 01:33:40,479
ranked matches with him. He's been super fun.

1866
01:33:40,600 --> 01:33:43,239
Speaker 3: The guy is crazy good, kind of annoying as fun too.

1867
01:33:43,399 --> 01:33:45,439
Speaker 2: The cat's probably gonna get nerved, I bet, but he

1868
01:33:45,520 --> 01:33:48,319
has fun. And if you're in a level with like

1869
01:33:48,560 --> 01:33:50,479
pitts and stuff, it's very fun to do his ultimate

1870
01:33:50,600 --> 01:33:52,359
and grab their tank and just kind of take the

1871
01:33:52,399 --> 01:33:55,399
tank off the edge and they're fucking dead now. And

1872
01:33:55,479 --> 01:33:57,840
it's it's funny how this ultimate is much weaker than

1873
01:33:57,880 --> 01:33:59,720
that Jeff the Shark one, and it's still like it

1874
01:34:00,119 --> 01:34:01,399
feels like un nerf his income.

1875
01:34:04,000 --> 01:34:05,880
Speaker 3: It's also like a double edged story if you have

1876
01:34:06,039 --> 01:34:08,199
like the enemy has Anna. Because I was playing this

1877
01:34:08,279 --> 01:34:12,640
Anna and I saw the cat lifting the tank. Guy

1878
01:34:12,680 --> 01:34:15,119
I forgot his name all the time. He was like

1879
01:34:15,239 --> 01:34:18,279
lifting it over like like a cliff and they were

1880
01:34:18,319 --> 01:34:20,560
shooting up from there, and so I slipped him so

1881
01:34:20,960 --> 01:34:23,039
both of them fell into their dead It was pretty cool.

1882
01:34:23,199 --> 01:34:24,239
It's pretty fun time, right.

1883
01:34:24,880 --> 01:34:26,920
Speaker 2: I was playing with Sean and Christian and I did

1884
01:34:27,079 --> 01:34:28,800
Sean was a Diva and I was the cat and

1885
01:34:28,880 --> 01:34:30,800
I did get he had his alt. I had to

1886
01:34:30,880 --> 01:34:33,520
do the thing that I've seen where I'm carrying him

1887
01:34:34,119 --> 01:34:36,760
at diva and he alt. So I'm just carrying the

1888
01:34:36,880 --> 01:34:40,600
exploding diva now and I just carry it over to

1889
01:34:40,680 --> 01:34:42,560
the enemy team and then I got a couple of kills.

1890
01:34:42,640 --> 01:34:45,920
That was very satisfying. That's cool. Oh my god, that

1891
01:34:46,000 --> 01:34:47,479
sounds like a lot of fun. Uh.

1892
01:34:47,520 --> 01:34:49,359
Speaker 1: Yeah, I had a good time playing that game as well.

1893
01:34:49,800 --> 01:34:51,560
Would love to play more of it for sure.

1894
01:34:51,760 --> 01:34:51,960
Speaker 2: Yeah.

1895
01:34:52,159 --> 01:34:55,880
Speaker 1: Yeah, I played a game called Volume and this you

1896
01:34:55,960 --> 01:34:58,479
played demo. This is a demo as well. It's V

1897
01:34:58,920 --> 01:35:03,680
h O L you emmy. Yeah, so it's a Volume

1898
01:35:03,720 --> 01:35:06,560
with an H after the V instead not instead. But

1899
01:35:06,640 --> 01:35:11,119
also it is like the titan Fall Gauntlet thing, but

1900
01:35:11,199 --> 01:35:14,119
without a gun, an all wall running and trying to

1901
01:35:14,119 --> 01:35:16,159
get from the beginning to the end as fast as possible.

1902
01:35:16,159 --> 01:35:18,239
So it's a parkour game, but it's the first person.

1903
01:35:18,720 --> 01:35:21,880
Speaker 2: Yeah. Does it feel like Meror's Edge or even more specifically,

1904
01:35:21,960 --> 01:35:22,760
that titan Fall thing.

1905
01:35:23,079 --> 01:35:25,800
Speaker 1: It's like, you know, no, it's more titan Fall in

1906
01:35:25,920 --> 01:35:29,720
terms of its movement. Yeah, where it's like you're not

1907
01:35:30,760 --> 01:35:32,479
you know, Mer's Edge is very much like you can

1908
01:35:32,720 --> 01:35:35,640
feel your legs hitting the ground and like they animate

1909
01:35:35,680 --> 01:35:37,920
that stuff to give you that information. And here it's

1910
01:35:38,039 --> 01:35:40,239
like just go trust me, You're gonna run on that wall.

1911
01:35:40,239 --> 01:35:43,079
It's gonna be good. There's like a slide that I

1912
01:35:43,119 --> 01:35:44,840
think makes you go faster. I did over run and

1913
01:35:44,920 --> 01:35:47,119
I felt really good about it. Like, man, I'm like

1914
01:35:47,279 --> 01:35:49,520
way behind the leader on this on this leader board,

1915
01:35:49,560 --> 01:35:52,039
which is one of the reasons someone recommended to me,

1916
01:35:52,640 --> 01:35:54,760
Uh yeah, I know. I'm like, okay, let me say

1917
01:35:54,760 --> 01:35:56,479
if I could figure this out, and you know, I

1918
01:35:56,720 --> 01:35:59,680
improve the line. But I started to learn if you

1919
01:36:00,079 --> 01:36:02,319
slide and then like jump out of the slide, and

1920
01:36:02,399 --> 01:36:04,079
you get that timing just right, so you're kind of

1921
01:36:04,119 --> 01:36:07,239
like jumping out of the slide either right as soon

1922
01:36:07,279 --> 01:36:08,600
as you go on the slide or kind of right

1923
01:36:08,640 --> 01:36:09,079
as you're.

1924
01:36:08,920 --> 01:36:10,439
Speaker 2: About to come out of the slide. It feels like

1925
01:36:10,479 --> 01:36:11,159
you get even.

1926
01:36:11,000 --> 01:36:12,840
Speaker 1: More momentum, and so you kind of want to like

1927
01:36:14,079 --> 01:36:16,680
hit a wall, run on that wall as you're jumping

1928
01:36:16,760 --> 01:36:18,520
out of the wall, run or maybe falling out of

1929
01:36:18,560 --> 01:36:21,840
the wall, run, land on the platform, immediately slide, then

1930
01:36:21,920 --> 01:36:23,840
jump out of that slide, hit the next platform, and

1931
01:36:23,920 --> 01:36:26,239
sometimes the platforms will be set up like one, two, three,

1932
01:36:26,640 --> 01:36:28,760
so you're kind of like bunny hopping from one to

1933
01:36:28,840 --> 01:36:29,359
the next one.

1934
01:36:29,520 --> 01:36:32,720
Speaker 2: And it has a really strong, good feel to it

1935
01:36:32,760 --> 01:36:33,479
when you start.

1936
01:36:33,279 --> 01:36:36,159
Speaker 1: To get into that flow of things, and then you

1937
01:36:36,279 --> 01:36:38,279
go from that first run where you're just kind of

1938
01:36:38,359 --> 01:36:41,159
like taking the obstacle as they come as they come

1939
01:36:41,439 --> 01:36:43,359
and going into this other mode of like you're learning

1940
01:36:43,439 --> 01:36:43,840
the course.

1941
01:36:44,119 --> 01:36:45,880
Speaker 2: So you're like if I do this perfectly. I can

1942
01:36:45,960 --> 01:36:47,520
hit this very long jump, and you start.

1943
01:36:47,319 --> 01:36:49,039
Speaker 1: Missing all kinds of jumps, and then you get up

1944
01:36:49,039 --> 01:36:52,279
obsessed with trying to perfect everything. And I could see

1945
01:36:52,319 --> 01:36:57,399
myself becoming very into this game if the stages continue

1946
01:36:57,439 --> 01:37:00,319
to get interesting. That's maybe the one weak point so far,

1947
01:37:00,479 --> 01:37:03,439
is like it's a bunch of brown and gray walls

1948
01:37:03,600 --> 01:37:07,079
and hallways and stuff like that. Uh, you know, that

1949
01:37:07,159 --> 01:37:09,159
might just be it's aesthetic, but it's like, eh, there's

1950
01:37:09,239 --> 01:37:10,239
not a lot going on there.

1951
01:37:10,399 --> 01:37:12,039
Speaker 2: But I don't know. It feels very good to play.

1952
01:37:12,359 --> 01:37:14,119
Speaker 1: It doesn't feel too far off from that from that

1953
01:37:14,239 --> 01:37:15,920
Titan Pole stage, which was a lot of fun.

1954
01:37:16,079 --> 01:37:18,680
Speaker 3: I missed that Neil White, the sickness that we have

1955
01:37:18,800 --> 01:37:19,159
for a while.

1956
01:37:19,199 --> 01:37:22,479
Speaker 2: I was just about to say, boy, I am literally

1957
01:37:22,560 --> 01:37:24,840
at Neon White's like steam page and trailer right now,

1958
01:37:24,880 --> 01:37:28,119
because it's like I downloaded this game. You're talking about volume,

1959
01:37:28,520 --> 01:37:30,520
But boy do I kind of miss Neon White. That

1960
01:37:30,640 --> 01:37:31,960
was so much fun.

1961
01:37:32,159 --> 01:37:34,399
Speaker 1: I mean, it's just like a perfect game, like it's

1962
01:37:34,439 --> 01:37:36,680
just so it designed to be exactly what it's trying

1963
01:37:36,720 --> 01:37:37,720
to be and kind of nailing it.

1964
01:37:37,880 --> 01:37:40,119
Speaker 2: Yeah, It's it's really good. I wonder what that. I

1965
01:37:40,199 --> 01:37:42,800
wonder if that studio. I don't know if they've announced

1966
01:37:42,800 --> 01:37:44,159
what they're working on Nexus.

1967
01:37:45,399 --> 01:37:45,439
Speaker 4: That.

1968
01:37:46,119 --> 01:37:48,000
Speaker 2: I don't see anything else from them on Steam that

1969
01:37:48,159 --> 01:37:52,399
was twenty twenty two. Is Neon White? Yeahang, hey, but

1970
01:37:52,479 --> 01:37:53,039
it's Posita.

1971
01:37:53,039 --> 01:37:53,520
Speaker 3: What are you doing?

1972
01:37:55,039 --> 01:37:55,239
Speaker 5: Yeah?

1973
01:37:55,800 --> 01:37:57,760
Speaker 2: Right? What what be in that? Sposito would do before

1974
01:37:57,800 --> 01:38:06,199
Neon White? Don't I county? Do not county? That's it? Oh? Okay,

1975
01:38:06,279 --> 01:38:08,520
So apparently there might be a ne On way to

1976
01:38:08,600 --> 01:38:12,279
in development is reported. I would like that. Do that.

1977
01:38:12,960 --> 01:38:14,880
That'd be awesome. That would be I wonder where my

1978
01:38:14,960 --> 01:38:17,479
rinking is now. I don't I purposely don't look I

1979
01:38:17,560 --> 01:38:19,239
was in the top one hundred because on my mind

1980
01:38:19,279 --> 01:38:19,960
I'm still there.

1981
01:38:20,520 --> 01:38:23,359
Speaker 1: Right, you just say you know I was a top

1982
01:38:23,399 --> 01:38:27,520
one hundred, like you don't do elaborate Yeah, all right.

1983
01:38:28,039 --> 01:38:29,439
Other than that, I've been playing some stuff for like

1984
01:38:29,479 --> 01:38:31,520
for review. We will talk about it next week. But

1985
01:38:32,279 --> 01:38:34,800
in the meantime, that does it for me? Mike, any

1986
01:38:34,920 --> 01:38:36,399
other super chats.

1987
01:38:36,680 --> 01:38:43,399
Speaker 2: Yes, there are. Let's see here now, let me see. Sorry,

1988
01:38:43,439 --> 01:38:47,279
trying to catch up where we were, Okay, Palpatine, I

1989
01:38:47,359 --> 01:38:50,439
read that one two versus Mike probably knows one scene

1990
01:38:50,479 --> 01:38:52,960
from Basic instinct. Oh, like the rest of you, I

1991
01:38:53,039 --> 01:38:55,520
can know more than that, be clear. It's like, not

1992
01:38:55,560 --> 01:38:57,640
like I've thought that scene out. I've seen so many

1993
01:38:57,760 --> 01:39:02,960
parodies of that scene more than anything. For a long time.

1994
01:39:02,960 --> 01:39:04,960
Speaker 1: I didn't realize it's like, oh, the whole point of

1995
01:39:04,960 --> 01:39:06,920
the scene is like, no, she like shows it, shows it.

1996
01:39:07,199 --> 01:39:08,920
And that's why it was such a big deal. I

1997
01:39:09,039 --> 01:39:11,159
thought it was like, oh, yeah, she's like it suggested

1998
01:39:11,199 --> 01:39:13,520
that she doesn't. Oh okay, wow, I get it now.

1999
01:39:14,199 --> 01:39:17,000
Speaker 2: Bespoke EP says, sorry to bring up the sensitive subject

2000
01:39:17,039 --> 01:39:19,439
of our Dutch overlord, Herman Hols, but if Herman is

2001
01:39:19,479 --> 01:39:21,640
so bad, why is not a single one of PlayStation's

2002
01:39:21,680 --> 01:39:24,880
twelve thousand or so employees ever spoken to Jason Schreyer

2003
01:39:25,279 --> 01:39:28,039
a nonstally about it. I mean, there's a few things there,

2004
01:39:28,079 --> 01:39:32,880
but like, first off, Jason Schreyer isn't like a parrot, right,

2005
01:39:32,960 --> 01:39:35,520
He's not like you go to Sorry and tell them, hey,

2006
01:39:36,359 --> 01:39:38,159
I don't like this about Herman Hols and then he

2007
01:39:38,520 --> 01:39:39,319
tweets about it.

2008
01:39:40,520 --> 01:39:42,920
Speaker 1: Right, Yeah, that's yeah, that's not how it would work.

2009
01:39:44,079 --> 01:39:46,920
And it's I mean, what we like, what would we say, like,

2010
01:39:47,439 --> 01:39:49,720
what do we expect them to be saying about Herman Holst,

2011
01:39:49,920 --> 01:39:51,880
like like, why he's so bad? I don't that's not

2012
01:39:52,640 --> 01:39:55,520
I mean, he's laying people off and cutting jobs, and

2013
01:39:56,079 --> 01:39:58,640
like he's the one making those decisions, and I think

2014
01:39:58,800 --> 01:40:01,399
they would be self evident that this is due to

2015
01:40:01,520 --> 01:40:04,079
the management. I mean he's saying it's because we're facing

2016
01:40:04,199 --> 01:40:07,399
conditions where I don't believe making video games is the answer.

2017
01:40:07,680 --> 01:40:10,199
Speaker 3: If he's not making those decisions, when who is it?

2018
01:40:10,319 --> 01:40:14,039
Speaker 1: Then you know, yeah, I mean, yeah, I'm not like,

2019
01:40:14,119 --> 01:40:17,680
I don't think it's a situation where like it's as

2020
01:40:17,720 --> 01:40:20,119
simple as Herman Holst is bad and that's why people

2021
01:40:20,119 --> 01:40:22,039
aren't going out there, Like, so Herman Holst is bad.

2022
01:40:22,399 --> 01:40:24,920
I think he's probably answering to people above him about

2023
01:40:25,000 --> 01:40:26,960
like who are like hey, why is the number not bigger?

2024
01:40:27,439 --> 01:40:29,119
And then he has to go and make tough decisions.

2025
01:40:30,199 --> 01:40:32,680
But I think he should be able to make those

2026
01:40:32,680 --> 01:40:35,319
tough decisions in a way where he can back the

2027
01:40:35,479 --> 01:40:37,600
people who he bought to make video.

2028
01:40:37,399 --> 01:40:41,960
Speaker 2: Games for him. Artie Bickx has just watched My Cousin

2029
01:40:42,079 --> 01:40:45,560
Vinnie for the first time. Great movie. Loved Herman Munster

2030
01:40:45,960 --> 01:40:48,600
as the Southern Judge or sentel me I don't know

2031
01:40:48,680 --> 01:40:51,159
Herman Munster was in it. Yeah, he's a huge part

2032
01:40:51,199 --> 01:40:51,319
of me.

2033
01:40:51,600 --> 01:40:54,800
Speaker 1: He's he's like the comedic backbone of that movie because

2034
01:40:55,359 --> 01:40:57,960
Joe Pesci and Ursus who may play awesome off of

2035
01:40:58,039 --> 01:41:00,680
his like southern, like g shucks attitude.

2036
01:41:00,680 --> 01:41:07,239
Speaker 2: It's great. I love her. That's too many Hermans. That's

2037
01:41:07,279 --> 01:41:09,680
strange that we had back to back super chats about

2038
01:41:09,760 --> 01:41:13,159
different Hermans. Yeah. I hope the next one's about pee wee. Yeah,

2039
01:41:13,640 --> 01:41:16,560
how old is that? Yeah? There's that clip where like, uh,

2040
01:41:17,000 --> 01:41:20,039
he has to explain to his like normal human niece

2041
01:41:20,159 --> 01:41:22,920
the concept of racism and I would like, yeah, I

2042
01:41:22,960 --> 01:41:24,960
don't know why. I'm like, yeah, you tell him, Herman

2043
01:41:25,039 --> 01:41:29,880
Munster why racism is bad. Herman Monster would know. Yeah. Uh.

2044
01:41:30,079 --> 01:41:33,640
Ge Nitre says best. Duck is Duckman. I like Duckman,

2045
01:41:33,720 --> 01:41:37,239
but it's also it's also a disgusting show. Yeah. I

2046
01:41:37,479 --> 01:41:40,319
watched way more Duckman than I should have. I like it,

2047
01:41:41,119 --> 01:41:42,720
you know, I was. I was pretty I was not

2048
01:41:42,840 --> 01:41:43,760
like too young for it.

2049
01:41:43,840 --> 01:41:46,000
Speaker 1: But it's like I was not getting the full effect

2050
01:41:46,039 --> 01:41:48,159
of Duckman as a kid watching that show.

2051
01:41:48,199 --> 01:41:54,279
Speaker 2: But I watched probably all of it. P Leff from

2052
01:41:54,439 --> 01:41:58,319
says Sleigh the Spire too. Early access trailer is out. Yeah,

2053
01:41:58,319 --> 01:42:00,399
early access. I think a story next month, that's one.

2054
01:42:00,439 --> 01:42:02,760
I'm probably gonna wait for a full release on that, hope.

2055
01:42:02,960 --> 01:42:06,159
Hopefully still this year. Uh, now that I finally played

2056
01:42:06,199 --> 01:42:08,319
some Aspire, I'm very excited for Slate Aspire too. I

2057
01:42:08,359 --> 01:42:10,640
bet that's gonna rule. Yeah. I need to go just

2058
01:42:10,680 --> 01:42:14,720
play Slate the Spire. Still, I'll make that happen. Jockey

2059
01:42:14,760 --> 01:42:18,479
Wilson Compendium of Farts. That's a great name. Yeah, no

2060
01:42:18,880 --> 01:42:20,439
best of Year, but thank you for the super chat

2061
01:42:20,520 --> 01:42:23,760
Jockey Wilson. Yeah, all we need is the name. Tuber

2062
01:42:23,880 --> 01:42:29,920
says Lake Superior looks like an earth bound see it.

2063
01:42:30,399 --> 01:42:33,920
Let's see it. And then Michael R. O'Leary says, sorry,

2064
01:42:33,960 --> 01:42:35,720
I got you so heated. Mike. Here's a few bucks

2065
01:42:35,760 --> 01:42:37,239
to make up for it, but it can only be

2066
01:42:37,359 --> 01:42:40,359
used at Casey's corner on the hot Dog of the Mouff. Next,

2067
01:42:42,640 --> 01:42:46,720
Who's mad? Who's mad? I'm not mad. Don't put in

2068
01:42:46,760 --> 01:42:49,600
the newspaper that he was mad. Everybody, please please don't

2069
01:42:49,640 --> 01:42:53,239
put in the papers that I was mad. I should

2070
01:42:53,239 --> 01:42:54,520
go watch Patriot games.

2071
01:42:56,000 --> 01:43:01,199
Speaker 1: Uh, Patriot Games court drama, right, no, No, Patriot Games

2072
01:43:01,319 --> 01:43:03,560
is the Harrison for Jack Ryan movie man.

2073
01:43:03,840 --> 01:43:05,840
Speaker 2: Oh, I'm sell right, My bad, I'm mixing it up

2074
01:43:05,840 --> 01:43:09,359
with a few good men. Oh right, that you know

2075
01:43:09,439 --> 01:43:12,520
what's weird? That's a movie. I haven't seen Patriot Games,

2076
01:43:12,560 --> 01:43:15,520
but I have seen a Clear and Present Danger? Sure,

2077
01:43:15,520 --> 01:43:17,079
how does that happen? Yeah?

2078
01:43:17,119 --> 01:43:19,760
Speaker 1: And I'm like, well, it's I think what happens is

2079
01:43:19,840 --> 01:43:22,279
you watch Hunt for the Red October and that's so good.

2080
01:43:22,399 --> 01:43:24,479
You're like, oh, yeah, there anything else like this, And

2081
01:43:24,560 --> 01:43:25,920
it's like, oh yeah, there's a bunch of other Jack

2082
01:43:26,000 --> 01:43:27,640
Jack Ryan movies and none of them are as good

2083
01:43:27,640 --> 01:43:30,159
as Hunt for the Red October. So you watch either

2084
01:43:30,760 --> 01:43:33,279
Patriot Games or Clear and Present Danger and you're like, ah,

2085
01:43:33,319 --> 01:43:34,760
maybe I'll check out the other one eventually, and you

2086
01:43:34,840 --> 01:43:35,680
never know what you.

2087
01:43:35,640 --> 01:43:37,199
Speaker 2: Know it really is And why I just don't watch

2088
01:43:37,239 --> 01:43:39,159
that movies anymore. In general, I'm realizing now is that

2089
01:43:39,319 --> 01:43:42,079
all my friends on high school really liked movies, and

2090
01:43:42,159 --> 01:43:44,119
I just would watch movies with them a lot, and

2091
01:43:44,159 --> 01:43:46,520
I would just watch whatever movie they would put in

2092
01:43:46,560 --> 01:43:48,279
front of me, and one time it was Clear and

2093
01:43:48,319 --> 01:43:51,119
Present Danger, then after that it was Hunt for Red October.

2094
01:43:51,399 --> 01:43:55,079
I just wasn't there the day that they did Patriot Games?

2095
01:43:55,159 --> 01:43:57,119
I guess yeah, and then they like run off to

2096
01:43:57,199 --> 01:43:59,359
college and now they you know or elsewhere. I'm just

2097
01:43:59,399 --> 01:44:01,720
not watching any movies. It turns it turns out I'm

2098
01:44:01,760 --> 01:44:03,880
like by myself and I can do anything I want.

2099
01:44:04,319 --> 01:44:05,800
It's usually not watch a movie.

2100
01:44:06,239 --> 01:44:08,920
Speaker 1: Yeah, yeah, maybe you never were into movies. Maybe that's

2101
01:44:08,960 --> 01:44:10,760
what happened. Okay, that makes sense.

2102
01:44:10,880 --> 01:44:13,520
Speaker 2: Quick presid they tried a very funny like competitive hacking

2103
01:44:13,640 --> 01:44:16,399
scene with Harrison Ford and somebody else though. I liked

2104
01:44:16,479 --> 01:44:19,000
that really, Yeah, is.

2105
01:44:19,000 --> 01:44:21,720
Speaker 1: That the one about the Columbian drug dealers or the

2106
01:44:22,640 --> 01:44:24,560
Irish resistanc.

2107
01:44:24,239 --> 01:44:28,680
Speaker 2: Why I don't remember people like some of All Fears anymore.

2108
01:44:28,680 --> 01:44:30,359
You don't hear that one talked about it that one.

2109
01:44:30,399 --> 01:44:31,720
Speaker 1: I don't think they ever liked it at the time,

2110
01:44:31,800 --> 01:44:33,800
but I bet it's I feel like it's been reassessed

2111
01:44:33,800 --> 01:44:34,439
to be like it's.

2112
01:44:34,359 --> 01:44:36,880
Speaker 2: Kind of fun. See. I almost had the opposite. I thought,

2113
01:44:36,880 --> 01:44:38,600
I feel like in the time, it was this big hit,

2114
01:44:38,720 --> 01:44:41,239
and maybe I'm wrong because I am wrong so often

2115
01:44:41,279 --> 01:44:45,039
about movies. It was like really marketed. It was everywhere. Yeah,

2116
01:44:45,039 --> 01:44:47,279
there were there are video games. Yeah, they really put

2117
01:44:47,359 --> 01:44:50,560
that because then there was the Chris Pine Jack Ryan

2118
01:44:50,680 --> 01:44:52,399
movie and like, didn't even try. They're like, we know,

2119
01:44:52,840 --> 01:44:55,800
we know you're not gonna see this Jack Richard Chris

2120
01:44:55,960 --> 01:44:56,479
Pine thing.

2121
01:44:57,000 --> 01:44:59,359
Speaker 1: Then they just got Jim from the office to make

2122
01:44:59,640 --> 01:45:03,199
the one Just for Dads on Prime Bio show.

2123
01:45:04,119 --> 01:45:04,800
Speaker 2: Yeah, is that it?

2124
01:45:05,039 --> 01:45:05,079
Speaker 4: Is?

2125
01:45:05,119 --> 01:45:07,680
Speaker 2: He done now? No more? No more Jack Reacher, not

2126
01:45:07,840 --> 01:45:10,840
Jack Reacher. There's Jack Reacher, but Jack and Jack Ryan.

2127
01:45:11,199 --> 01:45:13,279
I don't know. I think that show's done. Yeah, I

2128
01:45:13,279 --> 01:45:15,239
don't think they're making it any more. I bet that character.

2129
01:45:15,279 --> 01:45:16,960
Speaker 1: I bet Jack Ryan's done. I bet we don't see

2130
01:45:17,039 --> 01:45:20,560
him again. They're still making Jack Ryan novels. They're Jack

2131
01:45:20,680 --> 01:45:23,439
Ryan Junior. And they're like, I know you're thinking about it.

2132
01:45:23,600 --> 01:45:23,680
Speaker 4: Like.

2133
01:45:25,239 --> 01:45:29,239
Speaker 1: Yeah, right, exactly that the Babies of Spies, they don't

2134
01:45:29,239 --> 01:45:32,960
get paid out a while ago he writes those. Yeah,

2135
01:45:33,039 --> 01:45:34,760
he hasn't been writing him for a long time. It's

2136
01:45:34,800 --> 01:45:36,319
like Thomas Kade paintings.

2137
01:45:36,600 --> 01:45:46,159
Speaker 2: Yeah, all right, we're out.

