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<v Speaker 1>Welcome back everyone to the Game and Former Show, a

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<v Speaker 1>weekly podcast covering the video game industry. Join us every

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<v Speaker 1>Friday for discussion of the latest gaming news, reviews, and

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<v Speaker 1>exclusive reveals, alongside Game the Former staff and special guests

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<v Speaker 1>from around the industry. I'm one of your hosts today,

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<v Speaker 1>Alex van Aiken, and today I'm joined by Marcus Stewart Heyding.

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<v Speaker 2>Marcus feeling good. I feel like I've finally shaken off

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<v Speaker 2>the jet lag being in in La. The La ness

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<v Speaker 2>has washed off and has been replaced with my normal

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<v Speaker 2>Florida aura. So we're back.

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<v Speaker 1>Yeah, it's good to have you back in your Florida aura.

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<v Speaker 1>It does have a slightly different smell that that aura,

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<v Speaker 1>but you know.

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<v Speaker 2>It's like faint smell of key line pie. Yeah.

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<v Speaker 1>Yeah, yeah, it's a good thing, that's how Yes. We

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<v Speaker 1>are also joined by Brian Shay. Hey.

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<v Speaker 3>Brian, Hey, I am very freshly back from LA. I

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<v Speaker 3>was out there for eleven days, which is like a

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<v Speaker 3>full while after SGF wrapped up. So I am very

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<v Speaker 3>excited to be sleeping in my own bed, very excited

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<v Speaker 3>to be able to catch up on all these games

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<v Speaker 3>that have come out recently because I only litally switched

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<v Speaker 3>to out there with me, so I didn't have a

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<v Speaker 3>whole lot of time for like personal gaming because I

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<v Speaker 3>was too busy playing like games that aren't out yet.

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<v Speaker 3>But yeah, very much excited to talk about our new

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<v Speaker 3>cover story that I wrote.

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<v Speaker 1>Yes you did, and speaking of before we get into

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<v Speaker 1>the show proper, I do just want to show off

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<v Speaker 1>I'm pulling the that noise you're hearing, I'm pulling the

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<v Speaker 1>wrapper off.

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<v Speaker 4>This thing's fresh for me.

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<v Speaker 1>But we are going to be getting into our Halo

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<v Speaker 1>Campaign Evolved cover story a little later on. We are

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<v Speaker 1>We are also going to be covering first the really

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<v Speaker 1>unfortunate news coming out of Xbox this week, but stay

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<v Speaker 1>tuned for later on. We are going to be chatting

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<v Speaker 1>through everything that Brian wrote in this cover story, a

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<v Speaker 1>retrospective that he also did. But yeah, I do want

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<v Speaker 1>to say if you want to support us, the best

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<v Speaker 1>way is to pick up a subscription to Game Informer magazine.

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<v Speaker 1>You can go to Gaminformer dot com slash subscribe and

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<v Speaker 1>get yours ten issues a year delivered to your door.

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<v Speaker 1>You can also find us on newsstands around the world,

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<v Speaker 1>you know, literally Japan, Canada, Europe. We're in a lot

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<v Speaker 1>of places. So if you see us at your local newstand,

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<v Speaker 1>please let us know. Send us an email podcast at

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<v Speaker 1>gaminformer dot com letting us know where you picked up

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<v Speaker 1>your copy of Game Informer magazine.

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<v Speaker 3>Posted on socials like share, Yes you found us, because

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<v Speaker 3>we actually to corroborate that this is a worldwide thing.

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<v Speaker 3>Like the only way to get print magazines of Game

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<v Speaker 3>Informer that are not within the United States are these

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<v Speaker 3>news stands. So Eric Van Allen and I were out

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<v Speaker 3>in Warsaw for the Blood of Dawn Walker cover story,

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<v Speaker 3>which is the one that came before Halo campaign evolved,

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<v Speaker 3>and we made it a point to look in all

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<v Speaker 3>these different bookstores to see if we could figure out

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<v Speaker 3>where Game Informer was being sold. We found it in

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<v Speaker 3>multiple bookstores within the Stockholm airport or no, it's the

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<v Speaker 3>Amsterdam airport. I'm sorry, So Amsterdam you can find it

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<v Speaker 3>in the airport at several of their bookstores on the

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<v Speaker 3>magazine wreck So keep your eyes out.

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<v Speaker 1>That's cool.

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<v Speaker 3>You never know where it'll pop up.

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<v Speaker 1>Yeah, totally. Well, yeah, and I just want to say

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<v Speaker 1>thank you. We were always talking about please go pick

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<v Speaker 1>up the magazine. I mean, it is important to us

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<v Speaker 1>and is truly helpful. I do just want to say

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<v Speaker 1>thank you. If you are a longtime supporter of Game Informer,

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<v Speaker 1>you've been reading and subscribing for years or even months. Ay,

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<v Speaker 1>if this is your first issue you're about to get.

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<v Speaker 1>Thank you for being here, being part of our community

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<v Speaker 1>and helping us keep the lights on. And thank you

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<v Speaker 1>especially to the folks listening to this podcast. You are

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<v Speaker 1>like our core core audience, and you know the fact

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<v Speaker 1>that you show up every week, listen to our stuff,

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<v Speaker 1>read our magazine work, it really means a lot.

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<v Speaker 4>So thank you.

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<v Speaker 1>Like I said at the top, we are going to

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<v Speaker 1>be getting into some unfortunate Xbox news to start our

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<v Speaker 1>show off with. So a lot of a lot of

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<v Speaker 1>news broke earlier this week that Xbox is reportedly eyeing

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<v Speaker 1>several studios to close. Ninja Theory is among those Compulsion

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<v Speaker 1>Games double findals on the list. You know, several of

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<v Speaker 1>those studios also reportedly are trying to figure out if

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<v Speaker 1>they can, you know, negotiate to spin off or find

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<v Speaker 1>a new parent company. You know, I think it kind

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<v Speaker 1>of depends on each of those studios. They're all kind

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<v Speaker 1>of having their own conversations with Xbox still to be

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<v Speaker 1>determined if if Xbox will play ball with that, But

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<v Speaker 1>they've talked about Asha. I think, you know, I'm not

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<v Speaker 1>sure if it's been publicly said. I'm going to actually

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<v Speaker 1>toss it to Marcus here in just a second, who's

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<v Speaker 1>more familiar on like the details of everything. But it

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<v Speaker 1>seems like there's like some sort of like Xbox reset

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<v Speaker 1>happening behind the scenes. I'm not sure if that was

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<v Speaker 1>a public statement or if that was a quote from

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<v Speaker 1>an anonymous source from Bloomberg or game File. Both of

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<v Speaker 1>those are are sources in our news stories. They've been

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<v Speaker 1>breaking a lot of the news. But Marcus, I do

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<v Speaker 1>want to send it over you to kind of give

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<v Speaker 1>us a rundown. I know you have sort of a timeline,

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<v Speaker 1>a rough timeline of like when everything started happening, what's

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<v Speaker 1>been kind of coming out?

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<v Speaker 4>Can you can you fill us in?

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<v Speaker 2>Yeah? I get this really all started last week. It

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<v Speaker 2>was on June eleventh that the message that you alluded

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<v Speaker 2>to from Asha Sharma, and and also Matt Booty, who's

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<v Speaker 2>kind of the what is he to see the.

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<v Speaker 3>Chief Creative Officer c C C.

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<v Speaker 2>So I don't like that acronym, the Chief Creative officer

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<v Speaker 2>of Xbox. They both kind of wrote a joint email

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<v Speaker 2>to the Xbox division that was then publicly published as

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<v Speaker 2>an Xbox blog post, where they laid out plans for

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<v Speaker 2>an Xbox reset that was meant to address sort of

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<v Speaker 2>the what they kind of considered like the years of

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<v Speaker 2>just like I guess, mismanagement or just like mistakes that

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<v Speaker 2>the previous regime led by Phil Spencer sort of set

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<v Speaker 2>them on. And they just detailed like a few steps saying, hey,

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<v Speaker 2>just you know, we've been losing you know, our revenue

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<v Speaker 2>has been declining the last few years. That needs to stop.

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<v Speaker 2>The thing that kind of stuck out the most in

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<v Speaker 2>regards to what is currently happening at the time of

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<v Speaker 2>recording was them mentioning, Hey, you know that acquisition spree

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<v Speaker 2>that we went on the last few years, that's actually

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<v Speaker 2>over extended us, and and yeah, that's kind of one

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<v Speaker 2>of the reasons we're in the position that we're in.

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<v Speaker 2>They did not say straight up like and that's why

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<v Speaker 2>we have to close a bunch of studios, but it

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<v Speaker 2>did make people go uh oh, like the fact that

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<v Speaker 2>they kind of yeah, dedicated that to its own bullet

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<v Speaker 2>point probably doesn't bode well, and there's also been I

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<v Speaker 2>don't believe they also state of this in the email,

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<v Speaker 2>but this is something that did come out from reporting,

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<v Speaker 2>was that there's like heavy implication of that they're planning

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<v Speaker 2>another giant wave of layoffs kind of across the board

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<v Speaker 2>for the Xbox division. That is not it's worth noting

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<v Speaker 2>at the time we're recording, a lot of this stuff

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<v Speaker 2>beyond the public letter has not been officially confirmed by

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<v Speaker 2>Xbox or any of the affected studios, Like right now

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<v Speaker 2>as we're recording, a lot of it is like they've

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<v Speaker 2>kind of kept quiet about it, which makes sense because

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<v Speaker 2>if it's if everything is to be believed, they are

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<v Speaker 2>actively negotiating what they're going to do, so they probably

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<v Speaker 2>wouldn't go out and say like, yeah, yeah, we are

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<v Speaker 2>in trouble. Help. But anyway, So that went out last

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<v Speaker 2>week on Monday, which was what June fifteenth, fifteenth, Yeah,

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<v Speaker 2>it was so. Initially it started with Kataku writing a

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<v Speaker 2>report that Compulsion Game specifically who is the developer of

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<v Speaker 2>South of Midnight as well as A We Happy Few

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<v Speaker 2>and Contrasts, that they were specifically in danger of being

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<v Speaker 2>shut down and that they were allegedly negotiating some sort

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<v Speaker 2>of like, you know, can you just spin us off

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<v Speaker 2>or can we find another buyer? And that also that

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<v Speaker 2>the employees had been given permission to start looking for

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<v Speaker 2>new jobs. Like there were a couple of social posts

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<v Speaker 2>from to writers on South of Midnight that they just said, hey,

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<v Speaker 2>I'm looking for Newark. One of them was the senior

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<v Speaker 2>writer who had won like a BATHHDA and a Peabody

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<v Speaker 2>Award for writing on South of Midnight. Yep, so you know,

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<v Speaker 2>again Compulsion is still yet to say anything, but it

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<v Speaker 2>was it was very much like, well, something's up because

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<v Speaker 2>why you know, I don't know that it was.

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<v Speaker 1>That was good reporting by Rebecca Valentine and Ethan gatch

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<v Speaker 1>Over at at the Taku.

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<v Speaker 4>Yeah, yes, getting that scoop.

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<v Speaker 1>And then like you saw, I don't mean to disrupt

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<v Speaker 1>your timeline. But on top of the you know, we'll

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<v Speaker 1>get to double fine shortly. But like they also made

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<v Speaker 1>like a cryptic, you know, message with an emoji that

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<v Speaker 1>was like the sweating like cry laughing sweating emoji like

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<v Speaker 1>uh oh.

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<v Speaker 3>It's almost like nervous nervous laughter.

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<v Speaker 1>Yeah, nervous emoji. But yeah, back to your timeline, Marcus.

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<v Speaker 2>Yeah, So that after the Kentucky report came out. It

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<v Speaker 2>was Bloomberg that then published a story saying, hey, uh,

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<v Speaker 2>it's not just Compulsion, it's actually several Xbox studios and

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<v Speaker 2>a specifically named Double Fine and Ninja Theory as being

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<v Speaker 2>on the chopping block. And then that's when maybe a

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<v Speaker 2>few hours after that at a Double find since that

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<v Speaker 2>cryptic tweak, they're probably the only studio that has acknowledged

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<v Speaker 2>this in any way. And even then, you know, it's

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<v Speaker 2>it's a very cryptic acknowledgment. But like Ninja Theory and

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<v Speaker 2>Compulsion at the time that were recording, I've not seen

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<v Speaker 2>any like public acknowledgment of what's happening. I've reached out

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<v Speaker 2>to Compulsion back when the Kataka report was the only

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<v Speaker 2>thing going around, just to kind of check in and

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<v Speaker 2>say asking for common They have not gotten back to

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<v Speaker 2>me yet. And also I wonder because Bloomberg's report was

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<v Speaker 2>written by Jason Schreyer, I think one thing that's gotten

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<v Speaker 2>loss is that because those three studios have been named,

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<v Speaker 2>it does say other studios, It's just those are the

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<v Speaker 2>three that we know about.

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<v Speaker 3>Yeah, I think I saw somebody ask Jason Schreier, are

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<v Speaker 3>there do you know of what the other studios are.

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<v Speaker 3>And I think it was Shreier who responded, like, I've

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<v Speaker 3>heard names, but I haven't been able to corroborate them,

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<v Speaker 3>so it would be irresponsible to like share them and

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<v Speaker 3>like potentially create panic, given like the subject matter of it,

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<v Speaker 3>but also that you know that's responsible journalism.

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<v Speaker 2>Yeah, yeah, But I mean, if you look at the

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<v Speaker 2>if you've kept up with xboxes kind of insane roster

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<v Speaker 2>of studios, like there's you know, I don't know if

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<v Speaker 2>I want to even speculate on who it could be,

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<v Speaker 2>but there's a few other studios in there where I

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<v Speaker 2>would be like, wuld shock me if they were on

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<v Speaker 2>that list, just.

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<v Speaker 3>Well, look at the thing that feels even grosser than

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<v Speaker 3>the stuff that we've already covered is that their other report.

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<v Speaker 3>I forget who it was. It was either Steven Tatilo

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<v Speaker 3>with Game File or Jason Tryer with Bloomberg. Maybe it

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<v Speaker 3>was Rebecca at Kotaku. I don't know, but somebody had

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<v Speaker 3>pointed out that with Ninja Theory specifically because you may

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<v Speaker 3>recall if you watch the Xbox showcase, they revealed a

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<v Speaker 3>new Senua game and people were very stoked on that,

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<v Speaker 3>and the report came out that it was basically forced

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<v Speaker 3>to reveal that because they wanted to get that out

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<v Speaker 3>there for potential act quisition, Like they wanted to strum up,

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<v Speaker 3>like drum up some some buzz within the industry in

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<v Speaker 3>hopes that's that would increase the interest from potential buyers,

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<v Speaker 3>which you know, this was at, by the way, the

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<v Speaker 3>Xbox fan Fest that I was in attendance for. So

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<v Speaker 3>it feels gross to leverage the Xbox fan Fest to

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<v Speaker 3>to you know, try and be like, oh, well, somebody

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<v Speaker 3>buy this studio that we just announced a new game

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<v Speaker 3>for so we don't have to shut it down. I

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<v Speaker 3>don't know, just just all of this doesn't sit right

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<v Speaker 3>with me, especially since I also had a conversation with

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<v Speaker 3>Matt Booty that Sunday, So like about a week and

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<v Speaker 3>a half ago, I had a conversation with him and

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<v Speaker 3>I pressed him on things like the closure of the initiative,

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<v Speaker 3>which you know, they were working on a perfect Dark reboot,

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<v Speaker 3>and pressed him on like, you know, what are kind

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<v Speaker 3>of the pros and cons that you've seen from this

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<v Speaker 3>acquisition spree, and he just pivoted to kind of like, oh, well,

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<v Speaker 3>you know, I look at all the ip that we

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<v Speaker 3>own and like that is just amazing, how many you know,

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<v Speaker 3>how many I have sold X million number of units?

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<v Speaker 3>But he never got around to what the cons of

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<v Speaker 3>that were, and even when I mentioned like layoffs, like

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<v Speaker 3>it was just kind of like this evasive response. And

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<v Speaker 3>then literally less than a week later, I think it

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<v Speaker 3>was like three days later is when all this news

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<v Speaker 3>started breaking and you know that letter that he and

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<v Speaker 3>Asha had co sent out to everyone, it was it

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<v Speaker 3>was just like, man like, it was just it just

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<v Speaker 3>felt kind of you know, I know, he couldn't go

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<v Speaker 3>into it that much, but like when I asked specifically

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<v Speaker 3>about that type of stuff and like the over extension,

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<v Speaker 3>it just it felt kind of like, you know, disingenuous

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<v Speaker 3>executive speak in a lot of ways. And it turns

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<v Speaker 3>out it was.

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<v Speaker 2>Yeah, and and to credit the report that you mentioned,

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<v Speaker 2>that was actually a Steven Ttello Okay writing for a

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<v Speaker 2>game file is a new letter about the the Sonua

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<v Speaker 2>story specifically, which again we have not you know, that

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<v Speaker 2>was per an anonymous source that to Tello had, so

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<v Speaker 2>we again we don't know for sure, but thats been

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<v Speaker 2>making the rounds. Yeah, I mean it it's it's it's

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<v Speaker 2>wild right, And it's kind of what I think a

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<v Speaker 2>lot of us kind of had, or we're afraid of,

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<v Speaker 2>kind of in the back of our mind when they

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<v Speaker 2>first started buying up these studios left and right. Like

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<v Speaker 2>I feel like Vinnie Caravello over at Next Lander, I

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<v Speaker 2>feel like he always had a He articulated the worry

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<v Speaker 2>the most whenever this came up in conversation, where you

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<v Speaker 2>always talked about how he was just so afraid of,

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<v Speaker 2>like when we have so much under one umbrella, like

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<v Speaker 2>so many studios under one umbrella, Like if something happens

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<v Speaker 2>with the ship, all of those passengers go down with it,

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<v Speaker 2>and it's just like it gets scarier with the more

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<v Speaker 2>studios that they buy, because that's like another like again,

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<v Speaker 2>if they hit an iceberg and they have to bail out,

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<v Speaker 2>it's gonna be those studios. So it's it's like always

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<v Speaker 2>made him like uncomfortable every time he bought another studio,

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<v Speaker 2>And I've always kind of had that fear too, So

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<v Speaker 2>to kind of see it being realized, on one hand,

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<v Speaker 2>it's not entirely surprising, but it's still just like, oh geez,

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<v Speaker 2>And it's like the studios that would probably be the

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<v Speaker 2>most in danger are the ones that are more the

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<v Speaker 2>prestige studios and not like like like Double Finds probably

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<v Speaker 2>like the prime example of like you buy Double find

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<v Speaker 2>for the prestige of their games. You do not buy

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<v Speaker 2>them because you expect them to ship a game that's

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<v Speaker 2>gonna sell one hundred million copies. Because that's just never

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<v Speaker 2>been That's just not the kind of stuff that they make, right,

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<v Speaker 2>And to suddenly expect that out of them is insane,

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<v Speaker 2>Like why would you be surprised if their games are like, oh,

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<v Speaker 2>they're great for reviews, but they're terrible for your your

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<v Speaker 2>balance sheet generally. So it's it's.

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<v Speaker 3>It's I think the hope that they had was like, Okay,

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<v Speaker 3>well we have you know, Treyarch that can make Call

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<v Speaker 3>of Duty, and we have Halo studios that presumably will

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<v Speaker 3>sell very well when they put out the next Halo game.

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<v Speaker 2>And we have Bethesda.

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<v Speaker 3>Yeah, Bethesda, that's you know, whatever the Elder Scroll six

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<v Speaker 3>comes out, it's gonna sell a bajillion copies presumably. And

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<v Speaker 3>the hope I think that they probably had was like,

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<v Speaker 3>that'll balance out these kind of like more prolific but

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<v Speaker 3>not as profitable, like kind of art house studios that

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00:16:12.279 --> 00:16:15.000
<v Speaker 3>put out these smaller games. They don't take like, you know,

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<v Speaker 3>fifteen years to make their next title. They're able to

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00:16:18.639 --> 00:16:21.559
<v Speaker 3>put out these games like in some cases multiple games

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00:16:21.600 --> 00:16:24.120
<v Speaker 3>a year, like Obsidian right where it's like you just

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<v Speaker 3>get several games a year from some of these studios.

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<v Speaker 3>They're not like selling like gangbusters in most cases. But

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<v Speaker 3>like the hope is that when these giant tent pole

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<v Speaker 3>franchises like the Halos, like the Gears, like the Elder

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<v Speaker 3>Scrolls and the Fallouts and the Call of Duties, when

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<v Speaker 3>those come out, they kind of you know, the the

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00:16:42.519 --> 00:16:45.600
<v Speaker 3>Rising Tide lifts all ships, right, that's the hope. But

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00:16:45.919 --> 00:16:50.120
<v Speaker 3>they just haven't gotten a lot of those those kind

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<v Speaker 3>of major tent pole releases like Elder Scroll six has

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00:16:53.320 --> 00:16:56.360
<v Speaker 3>been in development forever, and the same thing for like,

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00:16:56.399 --> 00:16:58.519
<v Speaker 3>you know, the Halo franchise. We got Infinite It didn't

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00:16:58.559 --> 00:17:01.240
<v Speaker 3>do as well as I think Xbox hoped, but like

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<v Speaker 3>we're getting a new Halo game, but it's just like

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<v Speaker 3>a you know, it's a remake. It's it's not necessarily

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<v Speaker 3>the next like like major innovation in the franchise. As

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<v Speaker 3>positive as we are on it, we are going to

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00:17:10.960 --> 00:17:13.319
<v Speaker 3>talk about that later on in the show. But like

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<v Speaker 3>they a lot of their major franchises have been absent,

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<v Speaker 3>aside from something like Call of Duty, which continues to

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<v Speaker 3>turn out the annualized entries. And I would say that,

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<v Speaker 3>you know, Call of Duty, as popular as it still is,

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00:17:25.720 --> 00:17:30.200
<v Speaker 3>doesn't have kind of the excitement and the fervor surrounding

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<v Speaker 3>it that it once did back when, like you know,

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<v Speaker 3>the original modern warfare games were coming out, where it

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<v Speaker 3>was like, okay, Call of Duty. Modern Warfare is like

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<v Speaker 3>the pinnacle of gaming back then. Now it's just like,

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<v Speaker 3>oh yeah, there's another Call of Duty. Obviously, there's like

333
00:17:41.839 --> 00:17:44.920
<v Speaker 3>a very dedicated player base to that franchise, and they

334
00:17:44.920 --> 00:17:47.799
<v Speaker 3>love jumping on for war Zone or comp multiplayer and

335
00:17:47.839 --> 00:17:51.839
<v Speaker 3>all that stuff. But all of these these confluence of

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00:17:51.880 --> 00:17:55.160
<v Speaker 3>events where you know, some games, some franchises just have

337
00:17:55.240 --> 00:17:58.319
<v Speaker 3>been absent for over a decade at this point. I mean,

338
00:17:58.680 --> 00:18:00.759
<v Speaker 3>it's been how long since we've got I mean, Skyrim

339
00:18:00.920 --> 00:18:02.480
<v Speaker 3>came out in twenty eleven and we've just kind of

340
00:18:02.480 --> 00:18:04.960
<v Speaker 3>been living off of ports of that game for an

341
00:18:05.000 --> 00:18:09.000
<v Speaker 3>Elder Scrolls Online for you know, twenty or fifteen years now,

342
00:18:09.160 --> 00:18:12.440
<v Speaker 3>and then you know, Fallout. We've just had seventy six

343
00:18:12.480 --> 00:18:17.079
<v Speaker 3>and then remasters of Fallout four, but like, I mean,

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<v Speaker 3>they haven't had those tent pole franchises to fully booy

345
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<v Speaker 3>those more kind of like art house slash, independent facing

346
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<v Speaker 3>studios that just don't make the money that they the

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00:18:27.720 --> 00:18:28.279
<v Speaker 3>other ones do.

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<v Speaker 2>Yeah, I feel like Ninja theory, Like Ninja Theory is

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<v Speaker 2>probably the one I'm the most sort of like, Yeah,

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<v Speaker 2>I guess it makes sense because to your point about

351
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<v Speaker 2>them taking forever to put out even the games that

352
00:18:41.240 --> 00:18:44.160
<v Speaker 2>are guaranteed to make money, they took forever to put

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<v Speaker 2>out that help late sequel like that was in development

354
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<v Speaker 2>for years and years and years, like that was an

355
00:18:50.119 --> 00:18:52.759
<v Speaker 2>wasn't it announced before the Xbox series X or it

356
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<v Speaker 2>was like at the announcement.

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<v Speaker 3>For it was alongside it.

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<v Speaker 2>Yeah, and then it only came out what like two

359
00:18:58.240 --> 00:19:02.000
<v Speaker 2>years ago, and that just felt like, looking back, that

360
00:19:02.119 --> 00:19:04.440
<v Speaker 2>was probably a lot of time and money for something

361
00:19:04.480 --> 00:19:06.400
<v Speaker 2>that I don't know how well that game sold, but

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<v Speaker 2>I I would wager to guess it didn't like make

363
00:19:10.799 --> 00:19:14.599
<v Speaker 2>Call of Duty money or anything like that. So it's like, oh,

364
00:19:14.640 --> 00:19:16.839
<v Speaker 2>we gave them this long leash to make their artsy

365
00:19:17.200 --> 00:19:21.200
<v Speaker 2>game that you know, Wow, Like was it worth how

366
00:19:21.279 --> 00:19:24.079
<v Speaker 2>much time? That we kind of allowed them to have,

367
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<v Speaker 2>and do we want to do that again? I mean,

368
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<v Speaker 2>Sunwa's coming out next year. I mean, you know, on paper,

369
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<v Speaker 2>we'll see what happens. But yeah, I just it just

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<v Speaker 2>seems like ever since they bought Act Division specifically, that's

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<v Speaker 2>when because how much money was that It was like

372
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<v Speaker 2>the largest acquisition, like not even in video games. Wasn't

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<v Speaker 2>it like ever it.

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<v Speaker 1>Was dollar right?

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<v Speaker 4>Yeah it was Yeah.

376
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<v Speaker 1>Was it like was it like eighty billion or something?

377
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<v Speaker 3>Seventy five point four billion dollars?

378
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<v Speaker 2>Yeah? Yeah, Like they spent all all that money buying Activision,

379
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<v Speaker 2>And I think that like that felt like the moment

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<v Speaker 2>where like the eye of like broader Microsoft turned its

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<v Speaker 2>gaze towards the Xbox and was like, whoa, what do

382
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<v Speaker 2>we what are we spending? How much are we spending

383
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<v Speaker 2>on this? And maybe began to scrutinize them more than

384
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<v Speaker 2>they had before because that is a lot of money

385
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<v Speaker 2>and like, well, how are we going to make that?

386
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<v Speaker 2>How are we going to justify that investment? And then

387
00:20:24.440 --> 00:20:27.960
<v Speaker 2>it what have they gotten out of it so far?

388
00:20:28.079 --> 00:20:31.279
<v Speaker 2>I mean you know it's like did they and we

389
00:20:31.279 --> 00:20:32.880
<v Speaker 2>were saying that at the time, like do they need

390
00:20:32.920 --> 00:20:35.319
<v Speaker 2>Activision Like that seems like a bit much to me.

391
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<v Speaker 2>That felt like the moment where they felt like they

392
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<v Speaker 2>had actually overextended themselves.

393
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<v Speaker 3>Right, oh, like definitely, and then put out that whole

394
00:20:42.640 --> 00:20:45.039
<v Speaker 3>like trailer where it was like announcing it and it

395
00:20:45.160 --> 00:20:47.400
<v Speaker 3>had like the war of Warcraft orcs coming out and

396
00:20:47.440 --> 00:20:51.480
<v Speaker 3>being like home and then family, and then like immediately

397
00:20:51.599 --> 00:20:54.359
<v Speaker 3>proceeded to lay off a bunch of them, Like I

398
00:20:54.359 --> 00:20:55.880
<v Speaker 3>think it was like less than a year later, they

399
00:20:55.920 --> 00:20:59.200
<v Speaker 3>had sweeping layoffs of like several people at Activision and Blizzard.

400
00:20:59.240 --> 00:21:01.200
<v Speaker 3>It was like this was a year ago. They're you know,

401
00:21:01.319 --> 00:21:04.400
<v Speaker 3>saying welcome home to Xbox and your family now, and

402
00:21:04.440 --> 00:21:04.880
<v Speaker 3>it's like.

403
00:21:05.440 --> 00:21:07.240
<v Speaker 2>And then he also said like everything's gonna be more

404
00:21:07.319 --> 00:21:09.680
<v Speaker 2>or less the same, which is always like that literally

405
00:21:09.759 --> 00:21:12.039
<v Speaker 2>can't be true because it's not the same.

406
00:21:12.200 --> 00:21:16.119
<v Speaker 1>So yeah, yeah, it also makes me specific with Activision,

407
00:21:17.359 --> 00:21:20.799
<v Speaker 1>makes me curious, like what's up with the the like

408
00:21:20.880 --> 00:21:23.440
<v Speaker 1>new Triple A game that Elsewhere Entertainment's working on that

409
00:21:23.519 --> 00:21:27.759
<v Speaker 1>was their new Poland studio. I I kind of want

410
00:21:27.759 --> 00:21:32.440
<v Speaker 1>to look into that more. They're they're also like I've

411
00:21:32.599 --> 00:21:34.880
<v Speaker 1>I've heard through the grape vine of some other projects

412
00:21:34.960 --> 00:21:38.720
<v Speaker 1>under activision that are like exciting and new and some

413
00:21:39.079 --> 00:21:44.400
<v Speaker 1>you know bringing back some older franchises, And I'm very

414
00:21:44.400 --> 00:21:48.119
<v Speaker 1>curious like if that stuff is a lot of that

415
00:21:48.160 --> 00:21:50.160
<v Speaker 1>stuff is like pre pro so it's like is that

416
00:21:50.240 --> 00:21:53.680
<v Speaker 1>getting acts, Like where does that stuff stand? I don't know.

417
00:21:53.720 --> 00:21:57.079
<v Speaker 1>It's it's really unfortunate, I think. I think, especially like

418
00:21:57.119 --> 00:22:00.799
<v Speaker 1>the the Ninja theory stuff just really rubs me the

419
00:22:00.839 --> 00:22:05.440
<v Speaker 1>wrong way, Like having having Senua in the showcase. Just

420
00:22:05.920 --> 00:22:09.559
<v Speaker 1>two weeks ago, Jess cogs will over a game spot

421
00:22:09.559 --> 00:22:13.799
<v Speaker 1>had a threat on Blue Sky kind of just like uh,

422
00:22:14.920 --> 00:22:19.319
<v Speaker 1>speaking to the like conflicting nature of like these layoffs

423
00:22:19.319 --> 00:22:23.079
<v Speaker 1>happen while you know, Xbox is throwing these like big

424
00:22:23.160 --> 00:22:26.839
<v Speaker 1>lavish industry parties to like kind of impress the press

425
00:22:26.920 --> 00:22:30.079
<v Speaker 1>and creators and stuff, and then behind the scenes it's like, oh, well,

426
00:22:30.640 --> 00:22:33.519
<v Speaker 1>everybody's losing their jobs. It's just like it just doesn't

427
00:22:33.680 --> 00:22:36.799
<v Speaker 1>doesn't look good, doesn't feel good.

428
00:22:37.240 --> 00:22:40.079
<v Speaker 2>Yeah, Like I'm terrified for those three studios well because

429
00:22:40.079 --> 00:22:41.400
<v Speaker 2>like I don't want to see people lose their jobs.

430
00:22:41.400 --> 00:22:44.000
<v Speaker 2>But also like just personally speaking, I love all three

431
00:22:44.039 --> 00:22:46.880
<v Speaker 2>of those studios, like yes, generally, and.

432
00:22:46.839 --> 00:22:49.279
<v Speaker 1>I also like one of my favorite studios of all time,

433
00:22:49.359 --> 00:22:52.480
<v Speaker 1>like they are, Yeah, I think everybody. I think a

434
00:22:52.480 --> 00:22:54.799
<v Speaker 1>lot of people feel that way about Double Fine and

435
00:22:54.880 --> 00:22:58.680
<v Speaker 1>I think I hope they're you know, Ninja Ninja. I

436
00:22:58.680 --> 00:23:01.319
<v Speaker 1>was gonna say Double Finds Peedic. Ninja Theory also has

437
00:23:01.319 --> 00:23:04.079
<v Speaker 1>a pedigree like like these are known studios that have

438
00:23:04.119 --> 00:23:10.319
<v Speaker 1>a reputation and have you know, dedicated followings. You know,

439
00:23:10.359 --> 00:23:13.559
<v Speaker 1>people buy new Ninja Theory games. They buy new Double

440
00:23:13.559 --> 00:23:18.400
<v Speaker 1>find games, even if you know the game itself isn't

441
00:23:18.440 --> 00:23:22.400
<v Speaker 1>necessarily fully up their alley. Like I checked out every

442
00:23:22.519 --> 00:23:23.240
<v Speaker 1>Double Fine game.

443
00:23:23.400 --> 00:23:25.960
<v Speaker 2>You know, Ninja Theory made arguably the best Double may

444
00:23:26.000 --> 00:23:29.079
<v Speaker 2>Cry and I will stand on that hill as a

445
00:23:29.119 --> 00:23:30.559
<v Speaker 2>Double May Cry fan DMC.

446
00:23:31.279 --> 00:23:34.279
<v Speaker 1>And I mean I'm not giving Compulsion Games the flowers

447
00:23:34.279 --> 00:23:36.839
<v Speaker 1>it deserves. I mean I remember playing like we Happy

448
00:23:36.880 --> 00:23:40.279
<v Speaker 1>few back back when that came out, and yeah, I

449
00:23:40.279 --> 00:23:42.039
<v Speaker 1>thought it was a really interesting concept. And then of

450
00:23:42.079 --> 00:23:44.279
<v Speaker 1>course we've talked about it from the top. South of

451
00:23:44.319 --> 00:23:47.200
<v Speaker 1>Midnight came out, when people want pea bodies for it,

452
00:23:47.240 --> 00:23:50.680
<v Speaker 1>I mean, it was just a really it was very reviewed,

453
00:23:50.759 --> 00:23:54.119
<v Speaker 1>very well here at Game Informer, really creative new ip

454
00:23:54.400 --> 00:23:59.480
<v Speaker 1>that like unfortunately was like the brunt of dumb like

455
00:23:59.559 --> 00:24:04.880
<v Speaker 1>a and sless you know, online culture war because it

456
00:24:05.200 --> 00:24:08.720
<v Speaker 1>started a black woman as a protagonist, like silly stuff

457
00:24:08.759 --> 00:24:12.640
<v Speaker 1>like that kind of you know, it brushed up against

458
00:24:12.640 --> 00:24:14.400
<v Speaker 1>that stuff, but I think the work stood on its

459
00:24:14.400 --> 00:24:18.240
<v Speaker 1>own and like it's a really great game with like

460
00:24:18.279 --> 00:24:21.279
<v Speaker 1>a very interesting and new concept, and it's a shame

461
00:24:21.319 --> 00:24:25.359
<v Speaker 1>that like, you know, they're the ones, you know, the

462
00:24:25.400 --> 00:24:27.480
<v Speaker 1>ones putting out new interesting things, are.

463
00:24:27.359 --> 00:24:28.480
<v Speaker 4>The ones that are kind of.

464
00:24:30.039 --> 00:24:32.319
<v Speaker 1>You know, being eyed as far as we know, you know,

465
00:24:32.359 --> 00:24:33.680
<v Speaker 1>I'm sure others are as well.

466
00:24:33.720 --> 00:24:38.119
<v Speaker 2>But yeah, yeah, I don't know what happens because either

467
00:24:38.160 --> 00:24:40.519
<v Speaker 2>they get shut down out right, which also, like one

468
00:24:40.519 --> 00:24:42.240
<v Speaker 2>thing I forgot to mention in our timeline is that

469
00:24:42.279 --> 00:24:45.640
<v Speaker 2>the verge On like reported based on their own source,

470
00:24:45.640 --> 00:24:48.559
<v Speaker 2>that Nija theory has already been shut down and that

471
00:24:48.599 --> 00:24:51.039
<v Speaker 2>they're actively looking for a buyer. So it's like it's

472
00:24:51.079 --> 00:24:53.160
<v Speaker 2>like a weird thing of like shut down in the

473
00:24:53.200 --> 00:24:55.640
<v Speaker 2>sense of like Microsoft as more or less said, we're done,

474
00:24:55.720 --> 00:25:00.720
<v Speaker 2>but also leaderships looking around for someone to like them up. Again,

475
00:25:00.920 --> 00:25:03.359
<v Speaker 2>none of this has been verified, but that's per their

476
00:25:03.400 --> 00:25:07.319
<v Speaker 2>own source, so it's kind of like they're probably more

477
00:25:07.359 --> 00:25:09.359
<v Speaker 2>than anyone else. Their status has kind of been more

478
00:25:09.400 --> 00:25:12.359
<v Speaker 2>influx of like, so way are they even like do

479
00:25:12.440 --> 00:25:14.880
<v Speaker 2>they even exist as we're speaking, like in a in

480
00:25:14.920 --> 00:25:16.960
<v Speaker 2>a real sense or are they in like a weird

481
00:25:17.599 --> 00:25:22.039
<v Speaker 2>limbo right now of like in between homes because it's

482
00:25:22.279 --> 00:25:24.640
<v Speaker 2>I don't know how many of them could afford to

483
00:25:24.839 --> 00:25:28.640
<v Speaker 2>just be wholly independent again, because the idea of trying

484
00:25:28.640 --> 00:25:32.039
<v Speaker 2>to find a buyer in this market sounds insane when

485
00:25:32.240 --> 00:25:36.319
<v Speaker 2>so much video game funding has dried up. And again,

486
00:25:36.400 --> 00:25:40.880
<v Speaker 2>these aren't studios that are known for like bringing in

487
00:25:41.000 --> 00:25:44.200
<v Speaker 2>like hundreds and hundreds of millions of dollars with their releases.

488
00:25:44.279 --> 00:25:46.559
<v Speaker 2>So who would with the limited amount of funding out

489
00:25:46.559 --> 00:25:49.400
<v Speaker 2>there anyway, who would buy a double fine or a

490
00:25:49.440 --> 00:25:50.960
<v Speaker 2>compulsion right now?

491
00:25:51.039 --> 00:25:54.079
<v Speaker 1>Maybe like an Annapurna or a although that might be

492
00:25:55.160 --> 00:25:56.640
<v Speaker 1>that might be a little pricey for them.

493
00:25:56.599 --> 00:25:59.880
<v Speaker 2>Even because embracers, they're done embracing people.

494
00:26:00.400 --> 00:26:02.440
<v Speaker 3>Same thing, but I would say for Crafton, same thing

495
00:26:02.440 --> 00:26:04.960
<v Speaker 3>for net Ease, Like all these studios or all these

496
00:26:05.000 --> 00:26:08.039
<v Speaker 3>these publishers have dialed back their spending dramatically. I mean,

497
00:26:08.400 --> 00:26:13.559
<v Speaker 3>that's what happened with the developers behind Hi Fi, Rush,

498
00:26:13.799 --> 00:26:16.880
<v Speaker 3>shoot Craft and Scoop them Tango Game Works. Yeah, they

499
00:26:17.200 --> 00:26:20.319
<v Speaker 3>they were scooped up by Krafton after Xbox closed them

500
00:26:20.359 --> 00:26:25.279
<v Speaker 3>down immediately following a critically acclaimed game called Hi Fi Rush,

501
00:26:25.319 --> 00:26:27.519
<v Speaker 3>And now they're about to do the same thing with Compulsion.

502
00:26:27.559 --> 00:26:30.599
<v Speaker 3>It sounds like and it's just like, it's insane that

503
00:26:31.079 --> 00:26:35.079
<v Speaker 3>we can't like this is the main problem with the

504
00:26:35.079 --> 00:26:38.960
<v Speaker 3>corporatization of an arc style art or an art style

505
00:26:39.000 --> 00:26:42.640
<v Speaker 3>and art form, right, like it it can't just be

506
00:26:42.799 --> 00:26:45.519
<v Speaker 3>something artistic, like you can create an award winning game,

507
00:26:45.559 --> 00:26:48.079
<v Speaker 3>but if it doesn't make the profits go up, then

508
00:26:48.200 --> 00:26:48.960
<v Speaker 3>you get shut down.

509
00:26:49.119 --> 00:26:51.400
<v Speaker 2>And yeah, or if it does well like it was like, oh,

510
00:26:51.440 --> 00:26:53.759
<v Speaker 2>by most people's measures, it does well, but it's not

511
00:26:54.599 --> 00:26:58.119
<v Speaker 2>some insane number that you were like, well it needs

512
00:26:58.160 --> 00:27:01.039
<v Speaker 2>to hit this even though it's like it's still fine, yeah,

513
00:27:01.079 --> 00:27:01.480
<v Speaker 2>you know, and.

514
00:27:01.559 --> 00:27:03.759
<v Speaker 3>You could still turn a profit. But if the forecasters

515
00:27:03.759 --> 00:27:06.039
<v Speaker 3>thought it should do better and it doesn't, then.

516
00:27:06.160 --> 00:27:07.279
<v Speaker 2>Why isn't a fortnite.

517
00:27:07.799 --> 00:27:11.160
<v Speaker 3>Yeah, let's that's a whole other conversation with all the

518
00:27:11.160 --> 00:27:14.079
<v Speaker 3>live service shutdowns that we've seen in recent years.

519
00:27:14.240 --> 00:27:18.920
<v Speaker 2>Yeah, or this year or this year alone, yeah, yeah,

520
00:27:19.319 --> 00:27:21.079
<v Speaker 2>so yeah, a lot of uncertainty right now. Like I

521
00:27:21.079 --> 00:27:22.720
<v Speaker 2>said at the time of recording, none of this has

522
00:27:22.759 --> 00:27:26.400
<v Speaker 2>been like verified, there's no been enough official announcements of

523
00:27:26.519 --> 00:27:29.599
<v Speaker 2>so and so being shut down. Our xbox is not

524
00:27:29.599 --> 00:27:32.079
<v Speaker 2>put out into anything saying here, hey, here's what's happening.

525
00:27:32.400 --> 00:27:34.279
<v Speaker 2>I think the word on the street and again I

526
00:27:34.480 --> 00:27:37.680
<v Speaker 2>saw it somewhere at you know, so maybe don't quote

527
00:27:37.680 --> 00:27:39.880
<v Speaker 2>me on this, but the word on the street is

528
00:27:39.920 --> 00:27:43.920
<v Speaker 2>that by the end of the month something will be announced,

529
00:27:43.960 --> 00:27:44.680
<v Speaker 2>like there will be.

530
00:27:44.680 --> 00:27:48.720
<v Speaker 4>A because July is when they're you know, their new quarter.

531
00:27:49.359 --> 00:27:51.200
<v Speaker 1>That's like, I think that's the theory or that's like

532
00:27:51.240 --> 00:27:55.079
<v Speaker 1>the the reasoning behind that. That is, like a new

533
00:27:55.160 --> 00:27:57.519
<v Speaker 1>quarter will turn over and they want to have all

534
00:27:57.559 --> 00:27:59.839
<v Speaker 1>that locked in before the new one begins.

535
00:28:00.359 --> 00:28:02.440
<v Speaker 2>So we might have to wait till like June thirtieth,

536
00:28:02.480 --> 00:28:05.119
<v Speaker 2>which is seems a long time.

537
00:28:05.160 --> 00:28:08.960
<v Speaker 1>Yeah, especially for the people at these studios waiting to

538
00:28:08.960 --> 00:28:10.880
<v Speaker 1>find out the fate of their jobs.

539
00:28:11.160 --> 00:28:13.599
<v Speaker 2>Yeah, and a lot of them have been again reportedly

540
00:28:13.640 --> 00:28:16.559
<v Speaker 2>given permission to start looking for new work now across

541
00:28:16.599 --> 00:28:17.359
<v Speaker 2>the board.

542
00:28:18.480 --> 00:28:21.000
<v Speaker 3>To be fair, though, you never need permission to look

543
00:28:21.039 --> 00:28:22.119
<v Speaker 3>for a new job.

544
00:28:22.160 --> 00:28:26.240
<v Speaker 2>Let's know, let's be yeah, that's just what's going around

545
00:28:26.279 --> 00:28:28.319
<v Speaker 2>is that apparently like everyone has been made aware of

546
00:28:28.400 --> 00:28:30.799
<v Speaker 2>like you're not closed, but you might be. But you know,

547
00:28:30.839 --> 00:28:33.440
<v Speaker 2>if you don't want to wait to see where what happens,

548
00:28:35.000 --> 00:28:37.039
<v Speaker 2>you can go look. But yeah, to your point, Brian,

549
00:28:37.079 --> 00:28:40.440
<v Speaker 2>I don't know what how they could enforce that if

550
00:28:40.480 --> 00:28:42.440
<v Speaker 2>they weren't doing that on the on their round.

551
00:28:42.599 --> 00:28:46.319
<v Speaker 3>Like I mean, there were times in the previous era

552
00:28:46.440 --> 00:28:48.960
<v Speaker 3>of Game Informer where we were hit with a giant

553
00:28:49.039 --> 00:28:52.200
<v Speaker 3>layoff and I put out on social media that like, hey,

554
00:28:52.240 --> 00:28:56.160
<v Speaker 3>I might need something new soon hit holla at your

555
00:28:56.240 --> 00:28:57.559
<v Speaker 3>boy and.

556
00:28:58.920 --> 00:29:02.000
<v Speaker 2>Thank you. I appreciate my own private company is.

557
00:29:07.559 --> 00:29:07.920
<v Speaker 1>Marcus.

558
00:29:08.119 --> 00:29:09.799
<v Speaker 4>A huge lawsuit breaks out because.

559
00:29:09.599 --> 00:29:11.839
<v Speaker 2>Of I started getting a bunch of applications for a

560
00:29:11.920 --> 00:29:15.079
<v Speaker 2>vague job that I've not described at all. That is

561
00:29:15.119 --> 00:29:15.599
<v Speaker 2>not real.

562
00:29:16.400 --> 00:29:22.920
<v Speaker 4>Yeah, you get hit with a non compete like, uh break.

563
00:29:23.200 --> 00:29:25.640
<v Speaker 2>Marcus Industries killed before it began.

564
00:29:26.440 --> 00:29:31.279
<v Speaker 1>Yeah, Well, let's wrap our conversation on the Xbox Studio

565
00:29:31.359 --> 00:29:34.599
<v Speaker 1>News here. We'll take a quick break, we'll come back,

566
00:29:34.680 --> 00:29:36.839
<v Speaker 1>we'll talk to our Halo cover story, and then I

567
00:29:36.920 --> 00:29:39.279
<v Speaker 1>want to talk about a little indie hide and seek

568
00:29:39.279 --> 00:29:42.640
<v Speaker 1>game with a paintbrush called Mecha Chameleon. It's really cool.

569
00:29:42.960 --> 00:29:47.039
<v Speaker 1>We'll be right back right after this. Look, we've all

570
00:29:47.039 --> 00:29:50.000
<v Speaker 1>been there. You've got the angle, you've got the timing,

571
00:29:50.279 --> 00:29:54.680
<v Speaker 1>but you still lose the trade and competitive gaming, milliseconds

572
00:29:54.680 --> 00:29:57.559
<v Speaker 1>aren't just the stat they're the difference between a trophy

573
00:29:57.680 --> 00:30:00.720
<v Speaker 1>and a GG next. That's why the team at logitic

574
00:30:00.799 --> 00:30:04.559
<v Speaker 1>G just change the game again with the new pro

575
00:30:04.960 --> 00:30:08.400
<v Speaker 1>x to Superstrike. This isn't just an upgrade, it's a

576
00:30:08.519 --> 00:30:12.720
<v Speaker 1>total reimagining of the mouse click. It features the revolutionary

577
00:30:12.799 --> 00:30:17.079
<v Speaker 1>HITS technology, that's the haptic inductive trigger system. They ditch

578
00:30:17.119 --> 00:30:20.400
<v Speaker 1>the traditional switches for magnetic sensors that give you an

579
00:30:20.480 --> 00:30:24.720
<v Speaker 1>up to thirty millisecond advantage. Think about that, you're literally

580
00:30:24.799 --> 00:30:28.720
<v Speaker 1>clicking faster than the speed of human reaction, and the

581
00:30:28.839 --> 00:30:32.640
<v Speaker 1>customization is insane. You can tune your actuation points across

582
00:30:32.680 --> 00:30:36.559
<v Speaker 1>ten levels and even adjust the haptic intensity whether you

583
00:30:36.640 --> 00:30:40.119
<v Speaker 1>want a crisp, sharp snap or a hair trigger rapid fire.

584
00:30:40.559 --> 00:30:44.279
<v Speaker 1>The Superstrike adapts to you under the hood. You're looking

585
00:30:44.319 --> 00:30:47.559
<v Speaker 1>at the Hero two sensor pushing a massive forty four

586
00:30:47.599 --> 00:30:52.039
<v Speaker 1>thousand dpi and a blazing eight K polling rate at

587
00:30:52.079 --> 00:30:55.160
<v Speaker 1>just sixty one grams with ninety hours of battery life.

588
00:30:55.319 --> 00:30:58.440
<v Speaker 1>It's built to outlast your longest grind. If you're serious

589
00:30:58.440 --> 00:31:01.720
<v Speaker 1>about climbing the ranks and valorant see US two or apex.

590
00:31:02.039 --> 00:31:04.440
<v Speaker 1>This is the weapon of choice for the world's best

591
00:31:04.480 --> 00:31:09.240
<v Speaker 1>pros for a reason. Stop playing fair and start playing faster.

592
00:31:09.640 --> 00:31:12.799
<v Speaker 1>Go to logitechg dot com and Intercode Game and Former

593
00:31:12.839 --> 00:31:15.759
<v Speaker 1>twenty five at checkout to save twenty five percent off

594
00:31:15.839 --> 00:31:19.960
<v Speaker 1>Logitech G products. Just a quick note, some exclusions apply

595
00:31:20.319 --> 00:31:24.000
<v Speaker 1>and the promo is non stackable with other offers. Grab

596
00:31:24.039 --> 00:31:27.599
<v Speaker 1>the super Strike today. The winning click is finally here.

597
00:31:28.519 --> 00:31:31.519
<v Speaker 1>Welcome back to the Game and Former show. Everyone, it

598
00:31:31.599 --> 00:31:35.640
<v Speaker 1>is time to dive into our Halo cover story. Halo

599
00:31:35.759 --> 00:31:41.039
<v Speaker 1>Campaign Evolved, written by one Brian Shay. Here, Brian, do

600
00:31:41.039 --> 00:31:43.119
<v Speaker 1>you want to kind of run us through the top?

601
00:31:43.960 --> 00:31:46.039
<v Speaker 1>What we kind of got to look at? Obviously? You

602
00:31:46.079 --> 00:31:49.319
<v Speaker 1>and I played the three new campaign missions, which I

603
00:31:49.319 --> 00:31:52.160
<v Speaker 1>thought were really good. Actually I was when I think

604
00:31:52.160 --> 00:31:53.880
<v Speaker 1>I had written them off in my head as like,

605
00:31:54.759 --> 00:31:56.839
<v Speaker 1>you know, just going to be some bonus content to

606
00:31:56.960 --> 00:32:00.599
<v Speaker 1>like be the back of a box, you know, marketing point.

607
00:32:00.720 --> 00:32:01.759
<v Speaker 4>And then we played the missions.

608
00:32:01.799 --> 00:32:03.799
<v Speaker 1>I was like, oh, no, these are actually very good

609
00:32:03.839 --> 00:32:08.759
<v Speaker 1>Halo missions, and I was actually impressed. But do you

610
00:32:08.839 --> 00:32:09.759
<v Speaker 1>kind of want to run us through?

611
00:32:09.759 --> 00:32:10.079
<v Speaker 4>Obviously?

612
00:32:10.160 --> 00:32:12.599
<v Speaker 1>You and I we flew out to Redmond or Bellevue,

613
00:32:14.279 --> 00:32:18.480
<v Speaker 1>you know the Seattle area. It was Redmond, Redmond, they

614
00:32:18.519 --> 00:32:21.000
<v Speaker 1>all they're all the same town to me. And we

615
00:32:21.039 --> 00:32:24.519
<v Speaker 1>went to Halo Studios and yeah, I'll let you take

616
00:32:24.559 --> 00:32:24.839
<v Speaker 1>it over.

617
00:32:25.079 --> 00:32:25.960
<v Speaker 4>Take it over from there.

618
00:32:26.160 --> 00:32:27.920
<v Speaker 2>Yeah, Brian, can I can I lead you in with

619
00:32:27.960 --> 00:32:29.559
<v Speaker 2>my rendition of the Halo theme real quick?

620
00:32:29.599 --> 00:32:30.880
<v Speaker 3>I was hoping you would.

621
00:32:31.200 --> 00:32:33.440
<v Speaker 5>Okay, it's a little because a little something like this,

622
00:32:34.480 --> 00:32:42.920
<v Speaker 5>Oh that's Haylor, right, that's what Halo sounds.

623
00:32:43.000 --> 00:32:45.079
<v Speaker 3>So that or the Hymn of the Faith from Final

624
00:32:45.119 --> 00:32:48.079
<v Speaker 3>Fantasy X, they're basically the same game.

625
00:32:48.839 --> 00:32:50.759
<v Speaker 4>Yeah, that was a very good Garrett chance.

626
00:32:50.759 --> 00:32:53.480
<v Speaker 2>They did come out the same year, if I'm not mistaken.

627
00:32:53.559 --> 00:32:54.039
<v Speaker 3>Yeah they did.

628
00:32:54.359 --> 00:32:55.200
<v Speaker 2>You're onto something.

629
00:32:55.440 --> 00:32:59.440
<v Speaker 3>Hey maybe they were both into Gregorian chants for some reason.

630
00:33:00.480 --> 00:33:03.519
<v Speaker 3>But yeah, I mean, I do want to acknowledge the

631
00:33:03.559 --> 00:33:06.839
<v Speaker 3>fact that we are going from a very jarring transition

632
00:33:06.920 --> 00:33:09.680
<v Speaker 3>of you know, talking very negatively about Xbox as a

633
00:33:09.720 --> 00:33:12.759
<v Speaker 3>platform and Microsoft and the moves that they are making

634
00:33:12.920 --> 00:33:15.759
<v Speaker 3>to you know, this celebration of the cover. I think

635
00:33:15.799 --> 00:33:18.160
<v Speaker 3>that the way I look at it is it is

636
00:33:18.279 --> 00:33:21.160
<v Speaker 3>very hard to be excited about Xbox in this this

637
00:33:21.359 --> 00:33:25.839
<v Speaker 3>exact moment. However, there are a lot of people under

638
00:33:25.880 --> 00:33:30.119
<v Speaker 3>that umbrella that are doing very cool work, Like I

639
00:33:30.160 --> 00:33:32.759
<v Speaker 3>don't think I would be like upset about, like you know,

640
00:33:32.920 --> 00:33:35.920
<v Speaker 3>covering a double fine game, because people there are working

641
00:33:36.000 --> 00:33:38.480
<v Speaker 3>very hard to put out very cool stuff. And I

642
00:33:38.519 --> 00:33:41.960
<v Speaker 3>think that everybody on this call has, you know, looked

643
00:33:42.000 --> 00:33:45.240
<v Speaker 3>at the news in horror at something that a previous

644
00:33:45.279 --> 00:33:49.279
<v Speaker 3>parent company was doing and been like, oh God, I

645
00:33:49.319 --> 00:33:52.559
<v Speaker 3>hope that doesn't reflect on me, And so I can

646
00:33:52.599 --> 00:33:55.920
<v Speaker 3>sympathize with that, but also acknowledging that, yes, like Xbox

647
00:33:56.000 --> 00:33:58.519
<v Speaker 3>as a company right now, it's a very complicated time

648
00:33:58.599 --> 00:34:02.359
<v Speaker 3>for that company, and obviously Halo is the flagship franchise

649
00:34:02.480 --> 00:34:06.839
<v Speaker 3>of Xbox, so it was a very complicated time to

650
00:34:07.000 --> 00:34:09.840
<v Speaker 3>reveal this cover. But this has been months in the making.

651
00:34:10.440 --> 00:34:13.679
<v Speaker 1>We were out we went out there what May.

652
00:34:13.679 --> 00:34:16.719
<v Speaker 3>Yeah, like mid May. We were out in Halo studios.

653
00:34:16.760 --> 00:34:20.920
<v Speaker 3>So while there are complications surrounding it, we are very

654
00:34:20.920 --> 00:34:23.920
<v Speaker 3>excited about Halo campaign evolved. All the folks we talked

655
00:34:23.920 --> 00:34:28.239
<v Speaker 3>at it, talked talked to at Halo Studios were very

656
00:34:28.239 --> 00:34:30.679
<v Speaker 3>passionate about their work they're doing, and from everything we

657
00:34:30.719 --> 00:34:34.159
<v Speaker 3>played and everything we saw, it it really seems like

658
00:34:34.199 --> 00:34:36.360
<v Speaker 3>they're doing a great job. So just wanted to get

659
00:34:36.360 --> 00:34:38.880
<v Speaker 3>that out there that we acknowledge that there are complexities

660
00:34:38.880 --> 00:34:42.400
<v Speaker 3>about the timing of this cover story, but the project

661
00:34:42.440 --> 00:34:44.519
<v Speaker 3>itself and the team that is working directly on this

662
00:34:44.599 --> 00:34:49.400
<v Speaker 3>game seems very passionate. So with that prologue and that

663
00:34:49.519 --> 00:34:52.159
<v Speaker 3>that preamble out of the way, yeah, we flew out

664
00:34:52.199 --> 00:34:55.159
<v Speaker 3>to Halo Studios. We spent a full day in the studios,

665
00:34:55.280 --> 00:34:57.880
<v Speaker 3>my second time visiting Halo Studios. Actually, I actually went

666
00:34:57.880 --> 00:35:01.079
<v Speaker 3>out to Halo Studios in a Tober of last year

667
00:35:01.280 --> 00:35:04.400
<v Speaker 3>for the pre reveal hands on event that they had

668
00:35:04.400 --> 00:35:08.880
<v Speaker 3>with a bunch of like influencers and media people. We

669
00:35:08.920 --> 00:35:12.719
<v Speaker 3>got to play Silent Cartographer back then, which Alex, you

670
00:35:12.760 --> 00:35:17.199
<v Speaker 3>had a chance to play this time. So in addition

671
00:35:17.239 --> 00:35:20.559
<v Speaker 3>to that, we've now played the three bonus missions, which

672
00:35:20.719 --> 00:35:25.440
<v Speaker 3>is front to end of this three mission arc, and

673
00:35:26.039 --> 00:35:29.239
<v Speaker 3>I think we came away very impressed, Like the new

674
00:35:29.360 --> 00:35:32.360
<v Speaker 3>visuals are stunning, Like for people who are unaware, this

675
00:35:32.400 --> 00:35:36.519
<v Speaker 3>is a full from the ground remake of Halo Combat

676
00:35:36.559 --> 00:35:40.800
<v Speaker 3>Evolve to celebrate the twenty fifth anniversary of the Halo franchise.

677
00:35:41.440 --> 00:35:47.679
<v Speaker 3>And you know, Halo was this franchise that really revolutionized

678
00:35:48.239 --> 00:35:50.880
<v Speaker 3>what a shooting game could be on consoles. You know,

679
00:35:50.920 --> 00:35:54.840
<v Speaker 3>I think that in the nineties it was the proliferation

680
00:35:54.920 --> 00:35:58.639
<v Speaker 3>of the first person shooter franchise was largely isolated to

681
00:35:58.679 --> 00:36:01.920
<v Speaker 3>the PC platform. We got GoldenEye, we got Perfect Dark,

682
00:36:02.639 --> 00:36:05.519
<v Speaker 3>and I believe that was two thousand, but it was

683
00:36:05.639 --> 00:36:11.320
<v Speaker 3>like I Quite Quakes, Unreal Doom, Wolfenstein, they were all

684
00:36:12.239 --> 00:36:14.760
<v Speaker 3>quarantined on the PC, and I think a lot of

685
00:36:14.800 --> 00:36:17.000
<v Speaker 3>PC players looked at Golden Eye they said, oh, okay,

686
00:36:17.039 --> 00:36:19.000
<v Speaker 3>that looks cool, but like that's cute, Like we'll be

687
00:36:19.039 --> 00:36:22.519
<v Speaker 3>over here playing the real shooters, right. Halo was the

688
00:36:22.519 --> 00:36:25.840
<v Speaker 3>first one that really made everybody like take notice of like,

689
00:36:25.880 --> 00:36:30.320
<v Speaker 3>oh okay, yeah, consoles shooters can be as good as

690
00:36:30.480 --> 00:36:33.719
<v Speaker 3>a PC shooter and like they can actually, you know,

691
00:36:33.800 --> 00:36:38.519
<v Speaker 3>do incredible stuff on the console. And you know, this

692
00:36:38.679 --> 00:36:42.400
<v Speaker 3>is the game that that trailblaze that And now, to

693
00:36:42.440 --> 00:36:46.239
<v Speaker 3>celebrate the twenty fifth anniversary, Halo Studios is rebuilding this

694
00:36:46.280 --> 00:36:48.679
<v Speaker 3>game from the ground up. Now from what we've seen,

695
00:36:48.760 --> 00:36:53.400
<v Speaker 3>it's a quite faithful remake, but all new visuals running

696
00:36:53.400 --> 00:36:57.880
<v Speaker 3>an Unreal engine five. You know, the they told us

697
00:36:57.880 --> 00:37:02.159
<v Speaker 3>that the the engine the original Halo Engine is running

698
00:37:02.440 --> 00:37:06.079
<v Speaker 3>very deep in like underneath all these layers to try

699
00:37:06.119 --> 00:37:10.480
<v Speaker 3>to maintain the feel of Halo Combat Evolved in Halo

700
00:37:10.880 --> 00:37:12.880
<v Speaker 3>Campaign Evolve. But it's not to the level that it

701
00:37:12.960 --> 00:37:15.239
<v Speaker 3>was with Combat Evolved Anniversary, where it's like you could

702
00:37:15.280 --> 00:37:17.079
<v Speaker 3>push a button and it would switch between the two

703
00:37:17.159 --> 00:37:20.760
<v Speaker 3>art styles. That is not the option here because they've

704
00:37:20.760 --> 00:37:23.559
<v Speaker 3>actually reworked various parts of it. Like they've done things

705
00:37:23.639 --> 00:37:26.079
<v Speaker 3>like quality of life, like adding aiming down the sites

706
00:37:26.119 --> 00:37:28.800
<v Speaker 3>like ADS is in this, which you couldn't really do

707
00:37:29.039 --> 00:37:31.719
<v Speaker 3>in Combat Evolved. There were certain weapons that you could

708
00:37:31.760 --> 00:37:34.079
<v Speaker 3>zoom in a little bit, but like it was very

709
00:37:34.199 --> 00:37:37.880
<v Speaker 3>much like you know, ADS was not really a big

710
00:37:37.880 --> 00:37:41.719
<v Speaker 3>component of Halo Combat Evolved. Same thing for sprint. You

711
00:37:41.719 --> 00:37:44.719
<v Speaker 3>can now sprint in Halo Campaign Evolve. There's also you know,

712
00:37:44.840 --> 00:37:47.360
<v Speaker 3>they've made some of the arenas just a little bit

713
00:37:47.440 --> 00:37:49.880
<v Speaker 3>wider to give you a little bit more space. They've

714
00:37:49.880 --> 00:37:51.719
<v Speaker 3>made it so there's a lot more detail in some

715
00:37:51.800 --> 00:37:54.880
<v Speaker 3>of the all the environments. But like in some things

716
00:37:54.920 --> 00:37:58.239
<v Speaker 3>in particular like Silent Cartographer, they wanted to make that

717
00:37:58.320 --> 00:38:03.000
<v Speaker 3>storming of the beach feel as epic as it did

718
00:38:03.079 --> 00:38:04.880
<v Speaker 3>back in the day. But because like when you look

719
00:38:04.880 --> 00:38:06.440
<v Speaker 3>at it now, it's like, oh, there's just a few

720
00:38:06.719 --> 00:38:09.239
<v Speaker 3>enemies on the beach and that's it. Now they've made

721
00:38:09.239 --> 00:38:12.039
<v Speaker 3>it so like it feels a lot more. Yeah, it's

722
00:38:12.079 --> 00:38:13.719
<v Speaker 3>a lot more in line with what you would expect

723
00:38:13.719 --> 00:38:15.760
<v Speaker 3>from a game in twenty twenty six. So there are

724
00:38:15.840 --> 00:38:19.199
<v Speaker 3>modifications here and there, but generally, in talking to the teams,

725
00:38:19.519 --> 00:38:23.440
<v Speaker 3>they were trying to capture the feel and the vibe

726
00:38:23.599 --> 00:38:27.760
<v Speaker 3>of the original game and the intent. We hear about

727
00:38:27.800 --> 00:38:31.920
<v Speaker 3>this with like the Star Wars, like the remasters of

728
00:38:31.960 --> 00:38:34.360
<v Speaker 3>the original trilogy, where it's like, oh, this is what

729
00:38:34.440 --> 00:38:37.320
<v Speaker 3>George Lucas intended, he just didn't have the technology to

730
00:38:37.360 --> 00:38:40.800
<v Speaker 3>do it now. Obviously, the remasters of the Star Wars

731
00:38:40.840 --> 00:38:44.320
<v Speaker 3>original trilogy are very contentious in that way. I think

732
00:38:44.360 --> 00:38:46.480
<v Speaker 3>this is going to be a lot less contentious because

733
00:38:47.039 --> 00:38:53.159
<v Speaker 3>the changes and the upgrades made seem universally net positive, right, Like,

734
00:38:53.199 --> 00:38:54.800
<v Speaker 3>I did not see anything where I'm like, oh, I

735
00:38:54.800 --> 00:38:55.519
<v Speaker 3>don't know about that.

736
00:38:56.039 --> 00:39:01.159
<v Speaker 2>There's no sequence Mar's screening, no, yeah, And there's.

737
00:39:01.320 --> 00:39:04.840
<v Speaker 3>There's not a real weird looking creature at Java's Palace

738
00:39:04.880 --> 00:39:11.159
<v Speaker 3>singing with Terrible CGI in the Final Entry Return of

739
00:39:11.199 --> 00:39:13.880
<v Speaker 3>the Jedi. So you don't have that level of like

740
00:39:14.199 --> 00:39:17.480
<v Speaker 3>this is jarring, this is weird. There are new cut scenes,

741
00:39:17.880 --> 00:39:21.800
<v Speaker 3>there are you know, re recorded voice lines. They had

742
00:39:21.840 --> 00:39:24.639
<v Speaker 3>the principal cast of Steve Downs as Master Chief, Jen

743
00:39:24.719 --> 00:39:28.199
<v Speaker 3>Taylor as Qurtana come back in and re record all

744
00:39:28.239 --> 00:39:30.480
<v Speaker 3>of their lines, and I actually talked with them. I

745
00:39:30.480 --> 00:39:33.239
<v Speaker 3>have a very long conversation that I think we plan

746
00:39:33.280 --> 00:39:37.840
<v Speaker 3>on publishing the video version of in the coming weeks,

747
00:39:38.280 --> 00:39:40.320
<v Speaker 3>so look forward to that. But like you know, they

748
00:39:40.320 --> 00:39:42.199
<v Speaker 3>were kind of like, yeah, this is intimidating, Like we

749
00:39:42.280 --> 00:39:44.760
<v Speaker 3>have like twenty five years of knowledge with these characters,

750
00:39:44.760 --> 00:39:47.280
<v Speaker 3>and like Steve Downs was like I expected to never

751
00:39:47.360 --> 00:39:49.960
<v Speaker 3>hear about this game ever again. Once I like recorded

752
00:39:49.960 --> 00:39:52.440
<v Speaker 3>combat evolved, and he's like, one day I was at

753
00:39:53.079 --> 00:39:55.559
<v Speaker 3>a friend's brother's house, like we were just visiting, I

754
00:39:55.559 --> 00:39:58.880
<v Speaker 3>think it was in Florida, and I saw this. They

755
00:39:58.880 --> 00:40:01.440
<v Speaker 3>were playing Xbox. All the neighborhood kids were gathered around

756
00:40:01.480 --> 00:40:04.320
<v Speaker 3>playing Xbox and he looked at and he's like something

757
00:40:04.400 --> 00:40:06.039
<v Speaker 3>jogged my memory. And I'm like, I think I voiced

758
00:40:06.079 --> 00:40:08.199
<v Speaker 3>a character in this game. And they're like, ohh And

759
00:40:08.199 --> 00:40:10.039
<v Speaker 3>he's like I think it was the main guy, and

760
00:40:10.039 --> 00:40:12.079
<v Speaker 3>they're like Master Chief he's like, yeah, that's the guy,

761
00:40:12.480 --> 00:40:14.719
<v Speaker 3>and he's like yeah. Within twenty minutes, like all the

762
00:40:14.719 --> 00:40:17.320
<v Speaker 3>neighborhood kids had run home to their houses and grabbed

763
00:40:17.320 --> 00:40:19.559
<v Speaker 3>their copies of Halo to have him sign it. And

764
00:40:19.800 --> 00:40:21.920
<v Speaker 3>that was when he was like, oh, this might actually

765
00:40:21.960 --> 00:40:24.440
<v Speaker 3>be something that sticks with me for a little while.

766
00:40:24.920 --> 00:40:26.920
<v Speaker 2>I remember that was there for that I was in Florida.

767
00:40:27.119 --> 00:40:31.519
<v Speaker 2>Oh okay, a moment for me. Yeah, you'll have it.

768
00:40:32.159 --> 00:40:36.079
<v Speaker 3>So yeah, it was a you know, it looks like

769
00:40:36.119 --> 00:40:38.639
<v Speaker 3>they're doing all the right things, like all the gameplay

770
00:40:38.679 --> 00:40:42.320
<v Speaker 3>feels phenomenal, Like this is like when you hear of

771
00:40:42.400 --> 00:40:46.400
<v Speaker 3>like Okay, they're remaking this iconic game, you always worry like,

772
00:40:46.480 --> 00:40:48.039
<v Speaker 3>oh man, how are they going to change it? Like

773
00:40:48.320 --> 00:40:51.760
<v Speaker 3>even like I love the Final Fantasy seven remake trilogy,

774
00:40:51.840 --> 00:40:54.239
<v Speaker 3>like I think that it is. I like it more

775
00:40:54.280 --> 00:40:56.840
<v Speaker 3>than the original Final Fantasy seven at this point. Like,

776
00:40:56.920 --> 00:40:59.960
<v Speaker 3>even as as iconic and beloved as that original game is,

777
00:41:00.119 --> 00:41:03.239
<v Speaker 3>I think it's my preferred way of playing at this point.

778
00:41:03.679 --> 00:41:07.320
<v Speaker 3>But every time I'm publishing articles about like oh, here's

779
00:41:07.320 --> 00:41:09.639
<v Speaker 3>what you know, what we got out of our interview

780
00:41:09.639 --> 00:41:12.679
<v Speaker 3>about Final Fantasy seven Revelation, there are comments that are

781
00:41:12.679 --> 00:41:14.320
<v Speaker 3>like Oh, he's going to ruin it again, just like

782
00:41:14.320 --> 00:41:16.840
<v Speaker 3>he ruined the last two. And I'm like, I don't

783
00:41:16.840 --> 00:41:18.639
<v Speaker 3>get that sense at all. And I understand people are

784
00:41:18.639 --> 00:41:22.159
<v Speaker 3>afraid of change in a lot of ways, but like that,

785
00:41:22.320 --> 00:41:25.280
<v Speaker 3>I don't get that sense with remake trilogy whatsoever. Like

786
00:41:25.320 --> 00:41:28.639
<v Speaker 3>I love everything they've done with that. This feels like

787
00:41:28.800 --> 00:41:32.760
<v Speaker 3>it is the like as uncontroversial of a remake as

788
00:41:32.800 --> 00:41:35.400
<v Speaker 3>could be. Like this is like, yeah, everything just looks

789
00:41:35.480 --> 00:41:38.199
<v Speaker 3>absolutely gorgeous. They're not changing the whole bunch of stuff,

790
00:41:38.199 --> 00:41:41.159
<v Speaker 3>They're not changing the story. All they're doing is just

791
00:41:41.239 --> 00:41:46.920
<v Speaker 3>like basically modernizing every single component of this, retelling the

792
00:41:46.960 --> 00:41:49.639
<v Speaker 3>same story that you know, and then also adding those

793
00:41:49.679 --> 00:41:53.119
<v Speaker 3>bonus missions, which I guess could be the sole controversial

794
00:41:53.159 --> 00:41:56.760
<v Speaker 3>element of the I guess the remake packages as in

795
00:41:56.840 --> 00:41:58.719
<v Speaker 3>terms of like adding new content.

796
00:41:59.199 --> 00:42:03.280
<v Speaker 1>Or I'm like, the new missions are the only reason

797
00:42:03.960 --> 00:42:08.199
<v Speaker 1>I'm interested in a campaign evolved because you know, new

798
00:42:08.239 --> 00:42:10.920
<v Speaker 1>graphics are shiny and all that, and that's cool, But like,

799
00:42:11.000 --> 00:42:14.760
<v Speaker 1>I played this campaign so many times, but I found

800
00:42:14.920 --> 00:42:18.280
<v Speaker 1>like the missions that we played, you know, centered around

801
00:42:18.320 --> 00:42:22.840
<v Speaker 1>Chief and Johnson, and there's some new characters, well characters

802
00:42:22.840 --> 00:42:25.440
<v Speaker 1>as well introduced you can actually see them. I saw

803
00:42:25.440 --> 00:42:28.679
<v Speaker 1>people online asking about the magazine cover art.

804
00:42:28.880 --> 00:42:31.559
<v Speaker 3>Unfortunately that spot some new characters. Yeah, that's the one

805
00:42:31.559 --> 00:42:33.679
<v Speaker 3>thing we're not allowed to talk about. That and the

806
00:42:33.800 --> 00:42:35.760
<v Speaker 3>end of the bonus missions, everything else they gave us

807
00:42:35.760 --> 00:42:37.360
<v Speaker 3>free rein to talk about. But I was still very

808
00:42:37.440 --> 00:42:42.079
<v Speaker 3>sensitive to spoilers and that stuff because I don't want

809
00:42:42.079 --> 00:42:43.559
<v Speaker 3>to go out there and just give the beat by

810
00:42:43.599 --> 00:42:45.800
<v Speaker 3>beat here's how the story plays out. I did that

811
00:42:46.039 --> 00:42:48.719
<v Speaker 3>a little bit for the first mission, and then after

812
00:42:48.760 --> 00:42:51.239
<v Speaker 3>that when you read the cover story or I posted

813
00:42:51.280 --> 00:42:53.800
<v Speaker 3>the impressions actually on game Informer dot com, Like the

814
00:42:53.840 --> 00:42:56.880
<v Speaker 3>full impressions that I included in the cover story, I

815
00:42:56.920 --> 00:42:59.159
<v Speaker 3>posted as a standalone article on Game Informer dot com

816
00:42:59.159 --> 00:43:00.880
<v Speaker 3>if you want to go check that out. But you

817
00:43:00.920 --> 00:43:04.000
<v Speaker 3>will notice that I got very vague and like high

818
00:43:04.119 --> 00:43:07.119
<v Speaker 3>level when I got to the mission, like the second

819
00:43:07.159 --> 00:43:08.199
<v Speaker 3>and third mission, because.

820
00:43:08.239 --> 00:43:10.320
<v Speaker 1>And it's a shame, because the second mission was my favorite.

821
00:43:10.519 --> 00:43:12.519
<v Speaker 3>Yeah, it's so cool, but I just don't want to

822
00:43:12.559 --> 00:43:14.800
<v Speaker 3>spoil it because I think that it's so cool that

823
00:43:14.840 --> 00:43:16.719
<v Speaker 3>I want people to be able to experience the story

824
00:43:16.760 --> 00:43:19.559
<v Speaker 3>for themselves, not just me telling you, oh, here's all

825
00:43:19.559 --> 00:43:21.639
<v Speaker 3>the story beats and you know, now you have no

826
00:43:21.679 --> 00:43:22.800
<v Speaker 3>reason to really play it's.

827
00:43:22.639 --> 00:43:26.320
<v Speaker 2>Not the ending. Can you play those new missions like

828
00:43:26.599 --> 00:43:29.599
<v Speaker 2>without playing the like you don't have to play the campaign,

829
00:43:29.800 --> 00:43:32.039
<v Speaker 2>the original campaign to unlock those are those new missions

830
00:43:32.039 --> 00:43:32.599
<v Speaker 2>available from it.

831
00:43:32.639 --> 00:43:34.559
<v Speaker 3>I think they're available from the start. They even told

832
00:43:34.599 --> 00:43:36.840
<v Speaker 3>us though that they recommend people play them even though

833
00:43:36.840 --> 00:43:39.960
<v Speaker 3>they take place I almost at one hundred, one year

834
00:43:40.239 --> 00:43:45.840
<v Speaker 3>before the events of Combat Evolved. Even though they take

835
00:43:45.840 --> 00:43:49.079
<v Speaker 3>place before the Events of Combat Evolved, they recommend you

836
00:43:49.119 --> 00:43:53.199
<v Speaker 3>play Combat Evolved first because the newer missions are actually

837
00:43:53.280 --> 00:43:56.519
<v Speaker 3>they consider them more difficult than the majority of the

838
00:43:56.920 --> 00:43:59.920
<v Speaker 3>main campaign, which you know, there were some definite spots

839
00:44:00.000 --> 00:44:01.599
<v Speaker 3>where I was like, oh, this is pretty tricky, Like

840
00:44:01.599 --> 00:44:04.480
<v Speaker 3>there's they send lots of waves of enemies at you

841
00:44:04.519 --> 00:44:08.159
<v Speaker 3>in these missions, and some of them are not in

842
00:44:08.719 --> 00:44:11.760
<v Speaker 3>Combat Evolved, like we can talk about like the brutes

843
00:44:11.960 --> 00:44:16.800
<v Speaker 3>are in these missions. And you know, there's different elite

844
00:44:16.880 --> 00:44:20.079
<v Speaker 3>classes that you don't see in Combat Evolve that pop

845
00:44:20.159 --> 00:44:23.000
<v Speaker 3>up in these bonus missions. And then of course there's

846
00:44:23.079 --> 00:44:26.920
<v Speaker 3>the inclusion of the profit that you don't really see

847
00:44:27.000 --> 00:44:29.400
<v Speaker 3>until Halo two that is in this So it really

848
00:44:29.480 --> 00:44:31.519
<v Speaker 3>makes the world feel a little bit more alive. It's

849
00:44:31.559 --> 00:44:32.880
<v Speaker 3>not just like, oh, we got to Halo two and

850
00:44:32.880 --> 00:44:35.639
<v Speaker 3>now suddenly there's all these new characters that which is

851
00:44:35.679 --> 00:44:37.679
<v Speaker 3>you know, kind of how it happened in terms of development.

852
00:44:37.760 --> 00:44:40.639
<v Speaker 3>But like now that we can look back in the

853
00:44:40.679 --> 00:44:43.480
<v Speaker 3>timeline and see that, oh, the brutes have always been here,

854
00:44:43.880 --> 00:44:47.920
<v Speaker 3>it's just that they weren't involved specifically in the events

855
00:44:48.039 --> 00:44:52.320
<v Speaker 3>of Combat Evolved, it makes it feel a lot more

856
00:44:52.360 --> 00:44:55.599
<v Speaker 3>of like a this is a fleshed out universe. It's

857
00:44:55.599 --> 00:44:58.440
<v Speaker 3>not just one that is building as the developers come

858
00:44:58.519 --> 00:45:00.519
<v Speaker 3>up with new elements of how they can spice up

859
00:45:00.519 --> 00:45:03.239
<v Speaker 3>gameplay in the next entry. So I do like that

860
00:45:03.360 --> 00:45:06.199
<v Speaker 3>about it. The story is very fun. It focuses on

861
00:45:06.400 --> 00:45:11.199
<v Speaker 3>Chief and Johnson, which you know if this is the

862
00:45:11.239 --> 00:45:14.039
<v Speaker 3>point that the Halo Studios guys made as well. They

863
00:45:14.039 --> 00:45:16.159
<v Speaker 3>were like, you know, if you actually go back and

864
00:45:16.679 --> 00:45:19.880
<v Speaker 3>pay attention to the story of Combat Evolved, yeah, you

865
00:45:19.920 --> 00:45:24.800
<v Speaker 3>get some Johnson, but it's not the full character that

866
00:45:24.840 --> 00:45:27.599
<v Speaker 3>we later see in two and three. Like, so they

867
00:45:27.880 --> 00:45:30.159
<v Speaker 3>wanted to have an excuse to flesh out more the

868
00:45:30.239 --> 00:45:33.679
<v Speaker 3>relationship between Chief and Johnson, and they definitely do that,

869
00:45:33.719 --> 00:45:36.199
<v Speaker 3>like they're kind of cracking jokes at each other. The

870
00:45:36.280 --> 00:45:40.719
<v Speaker 3>dynamic is amazing. They also, you know, drop little easter eggs,

871
00:45:40.760 --> 00:45:42.719
<v Speaker 3>like because it takes place a year before the events

872
00:45:42.719 --> 00:45:46.519
<v Speaker 3>of combat evolved before Chief met Courtana, but they make

873
00:45:46.559 --> 00:45:49.880
<v Speaker 3>little references like, you know, Chief is or Johnson is

874
00:45:49.880 --> 00:45:51.159
<v Speaker 3>the one who has to open the doors, but he

875
00:45:51.199 --> 00:45:53.280
<v Speaker 3>has to do him manually because he doesn't there's no

876
00:45:53.360 --> 00:45:57.440
<v Speaker 3>Ai in there. So Chief even makes like a remarkable

877
00:45:57.440 --> 00:46:01.480
<v Speaker 3>like can't this go any faster? And Chief Johnson goes, well,

878
00:46:01.559 --> 00:46:03.360
<v Speaker 3>until we find out a way to cram an Ai

879
00:46:03.519 --> 00:46:05.440
<v Speaker 3>into your suit, this is the best we got, and

880
00:46:05.480 --> 00:46:08.400
<v Speaker 3>it's like, ah, okay, yeah, that's a nod towards Kurtana

881
00:46:09.199 --> 00:46:12.519
<v Speaker 3>coming in a year. But little things like that also

882
00:46:12.639 --> 00:46:15.360
<v Speaker 3>things that reference like the novels, And that makes sense

883
00:46:15.360 --> 00:46:19.519
<v Speaker 3>because these bonus missions were written with the consultation of

884
00:46:19.639 --> 00:46:25.719
<v Speaker 3>one of the novelists of the franchise or of the

885
00:46:26.840 --> 00:46:30.480
<v Speaker 3>I'm trying to find the name of it here, but yeah,

886
00:46:30.559 --> 00:46:38.480
<v Speaker 3>I mean it was a very fun story to follow, okay.

887
00:46:38.599 --> 00:46:45.360
<v Speaker 3>Jeff Easterling is the main senior franchise story lead. He

888
00:46:45.400 --> 00:46:47.760
<v Speaker 3>also headed up the story of this. But then Troy Denning,

889
00:46:47.840 --> 00:46:51.599
<v Speaker 3>who has written multiple Halo novels, was a contributing writer

890
00:46:51.719 --> 00:46:53.880
<v Speaker 3>and also consulted on kind of the lore of it

891
00:46:53.920 --> 00:46:58.239
<v Speaker 3>and everything, so that it feels very true to the franchise.

892
00:46:58.280 --> 00:47:02.199
<v Speaker 3>It feels very you know, steeped in the greater lore,

893
00:47:02.559 --> 00:47:05.719
<v Speaker 3>not just with Combat Evolved, but just like the franchise

894
00:47:05.760 --> 00:47:07.519
<v Speaker 3>as a whole, even going into kind of like a

895
00:47:07.519 --> 00:47:11.079
<v Speaker 3>little bit of the extended universe stuff. So that was

896
00:47:11.159 --> 00:47:13.920
<v Speaker 3>that was a cool nod. And then it ends this

897
00:47:14.000 --> 00:47:17.159
<v Speaker 3>is a spoiler, but they've included it in their their

898
00:47:17.199 --> 00:47:21.280
<v Speaker 3>media stuff ends in space combat, which is something that

899
00:47:21.320 --> 00:47:24.880
<v Speaker 3>we haven't seen in Halo in a little bit. So

900
00:47:25.079 --> 00:47:28.280
<v Speaker 3>that was cool to get to hop into a spaceship

901
00:47:28.320 --> 00:47:31.239
<v Speaker 3>and fly out and and take on like a couple

902
00:47:31.280 --> 00:47:32.360
<v Speaker 3>of space dog fights.

903
00:47:32.519 --> 00:47:35.079
<v Speaker 2>Ye can't you do a barrel roll? I don't think so.

904
00:47:36.800 --> 00:47:37.079
<v Speaker 4>You can.

905
00:47:37.119 --> 00:47:40.360
<v Speaker 1>You can kind of go up and backwards.

906
00:47:40.400 --> 00:47:41.599
<v Speaker 4>Not quite a barrel roll though.

907
00:47:41.639 --> 00:47:43.199
<v Speaker 2>It was kind of like controlling the Banshees and what

908
00:47:43.280 --> 00:47:44.000
<v Speaker 2>was a Halo.

909
00:47:43.920 --> 00:47:47.599
<v Speaker 1>Two or Halo Yeah, you do the kind of swoop

910
00:47:47.679 --> 00:47:49.159
<v Speaker 1>up and back around.

911
00:47:49.119 --> 00:47:52.320
<v Speaker 3>There is speaking of controlling vehicles, they also have modernized

912
00:47:52.360 --> 00:47:56.239
<v Speaker 3>the controls of the war Hog. Speaking of like controversial changes,

913
00:47:56.559 --> 00:47:59.920
<v Speaker 3>but there is an option to change it back to

914
00:48:00.079 --> 00:48:04.320
<v Speaker 3>the normal like the original like control style where you

915
00:48:04.360 --> 00:48:06.039
<v Speaker 3>just kind of point the arrow in the direction you

916
00:48:06.039 --> 00:48:08.239
<v Speaker 3>want to go. I think that they've mapped it to

917
00:48:08.599 --> 00:48:11.039
<v Speaker 3>like where like the right trigger is accelerate, kind of

918
00:48:11.079 --> 00:48:13.599
<v Speaker 3>like a modern vehicle would in a game that comes

919
00:48:13.639 --> 00:48:17.679
<v Speaker 3>out today. But they understand sounds better probably.

920
00:48:18.760 --> 00:48:22.159
<v Speaker 1>Yeah, I'm on the opposite. I I love the way

921
00:48:22.199 --> 00:48:24.159
<v Speaker 1>that I've gotten used to. Maybe I don't love how

922
00:48:24.159 --> 00:48:27.239
<v Speaker 1>the Warhog controlled, but it's what I'm used to, and

923
00:48:27.280 --> 00:48:29.559
<v Speaker 1>so when that gets changed, it's like, oh, WHOA hold on.

924
00:48:30.280 --> 00:48:32.199
<v Speaker 1>And I was also playing on mouse and keyboard, and

925
00:48:32.199 --> 00:48:34.480
<v Speaker 1>so I was even more thrown because I grew up

926
00:48:34.480 --> 00:48:39.559
<v Speaker 1>playing Halo on a controller. And yeah, it was it

927
00:48:39.639 --> 00:48:43.320
<v Speaker 1>was a little jarring at first, but I got used

928
00:48:43.360 --> 00:48:43.639
<v Speaker 1>to it.

929
00:48:44.480 --> 00:48:46.639
<v Speaker 2>Yeah, this remaker sounds a lot like the way you're

930
00:48:46.639 --> 00:48:49.199
<v Speaker 2>describing it. It reminds me a whole lot of the Dead

931
00:48:49.199 --> 00:48:54.199
<v Speaker 2>Space remake, which that remake was extremely faithful. But the

932
00:48:54.239 --> 00:48:57.679
<v Speaker 2>things that they did change were like they like they

933
00:48:57.719 --> 00:48:59.920
<v Speaker 2>added side missions to it, the kind of flesh out

934
00:48:59.920 --> 00:49:02.159
<v Speaker 2>the world kind of like similar to these other emissions

935
00:49:02.199 --> 00:49:04.960
<v Speaker 2>that you're describing, but also the story things they did

936
00:49:05.000 --> 00:49:07.559
<v Speaker 2>tweak were more just like well, we want to fold

937
00:49:07.559 --> 00:49:09.840
<v Speaker 2>in things that were introduced like in Dead Space two

938
00:49:09.920 --> 00:49:12.800
<v Speaker 2>and three and the novel, or like the movies, like

939
00:49:13.199 --> 00:49:16.239
<v Speaker 2>now do we have like the benefit of hindsight for like, well,

940
00:49:16.239 --> 00:49:18.960
<v Speaker 2>how can we make this feel more beautified? Yeah, Like

941
00:49:18.960 --> 00:49:20.519
<v Speaker 2>they even went as far as the change like a

942
00:49:20.559 --> 00:49:23.039
<v Speaker 2>twist towards the end, and it's actually better in the remake.

943
00:49:23.039 --> 00:49:25.679
<v Speaker 2>It makes more sense than in the original version. So

944
00:49:26.320 --> 00:49:28.679
<v Speaker 2>I mean that sounds exciting. Just like I guess that

945
00:49:28.920 --> 00:49:32.079
<v Speaker 2>level of like faith over remake. We notice game is good.

946
00:49:32.400 --> 00:49:34.559
<v Speaker 2>The things we are tweaking are probably things that you,

947
00:49:34.760 --> 00:49:37.280
<v Speaker 2>if you're being honest with yourself, you would probably want.

948
00:49:39.320 --> 00:49:42.679
<v Speaker 2>I guess the only like the thing that people are

949
00:49:42.760 --> 00:49:44.679
<v Speaker 2>the most sort of like upset about is that it

950
00:49:44.800 --> 00:49:48.239
<v Speaker 2>is just a campaign. It's not Yeah, there's no multiplayer

951
00:49:48.280 --> 00:49:50.000
<v Speaker 2>and the campaign from what I remember, it's been a

952
00:49:50.000 --> 00:49:52.559
<v Speaker 2>long time so I've ran through it, but like it's

953
00:49:52.599 --> 00:49:55.159
<v Speaker 2>not like crazy long, And I think it's more like,

954
00:49:55.199 --> 00:49:57.880
<v Speaker 2>do I want to pay however much money for just

955
00:49:58.239 --> 00:50:02.000
<v Speaker 2>this campaign that I could finish and like a sitting,

956
00:50:02.159 --> 00:50:04.039
<v Speaker 2>Probably that is fair.

957
00:50:04.239 --> 00:50:06.679
<v Speaker 3>I mean I asked them directly about that, and they're like,

958
00:50:06.719 --> 00:50:09.400
<v Speaker 3>you know, we really just wanted to focus on the campaign. Obviously,

959
00:50:09.440 --> 00:50:12.119
<v Speaker 3>they're not going to like be like, yeah, a multiplayer

960
00:50:12.199 --> 00:50:13.840
<v Speaker 3>was hard, We're not going to do that like that.

961
00:50:14.119 --> 00:50:17.239
<v Speaker 3>I think that they're still hoping that Halo Infinite, which

962
00:50:17.559 --> 00:50:19.719
<v Speaker 3>from all indications is in a very good place from

963
00:50:19.719 --> 00:50:23.199
<v Speaker 3>a multiplayer perspective, will continue to be kind of like

964
00:50:23.239 --> 00:50:27.760
<v Speaker 3>their flagship Halo multiplayer experience while they work on whatever's next.

965
00:50:28.440 --> 00:50:30.880
<v Speaker 3>While this they did add you know, there's the two

966
00:50:30.920 --> 00:50:33.480
<v Speaker 3>player split screen co op, but there's also four player

967
00:50:33.559 --> 00:50:36.400
<v Speaker 3>online co op for the first time ever in Combat Evolved,

968
00:50:36.400 --> 00:50:39.480
<v Speaker 3>which is not nothing. I mean, that's exciting. And they

969
00:50:39.480 --> 00:50:43.440
<v Speaker 3>also had to adjust some of the encounters to make

970
00:50:43.519 --> 00:50:45.400
<v Speaker 3>up for that, like making the arenas a little bit

971
00:50:45.400 --> 00:50:49.239
<v Speaker 3>bigger and stuff like that. But there's also a remix mode,

972
00:50:49.239 --> 00:50:51.800
<v Speaker 3>which they were just like over the moon excited to

973
00:50:51.840 --> 00:50:55.519
<v Speaker 3>talk about that. Like we finished an interview and one

974
00:50:55.559 --> 00:50:57.360
<v Speaker 3>of the guys was like, hey, can I can I

975
00:50:57.360 --> 00:50:59.840
<v Speaker 3>tell you about this remix mode? Like it's super exciting,

976
00:51:00.360 --> 00:51:03.079
<v Speaker 3>Like we're stoked for this. And basically what it is

977
00:51:03.079 --> 00:51:04.840
<v Speaker 3>is you go into remix mode and like you know,

978
00:51:04.880 --> 00:51:08.480
<v Speaker 3>how you find skulls around the Halo maps, Like as

979
00:51:08.519 --> 00:51:11.719
<v Speaker 3>soon as you find two of them, you unlock remix mode,

980
00:51:11.760 --> 00:51:14.079
<v Speaker 3>and then you can go in and play any level

981
00:51:14.239 --> 00:51:20.000
<v Speaker 3>with these modifiers randomized, and it gives you, like, you know,

982
00:51:20.079 --> 00:51:23.519
<v Speaker 3>all kinds of different like this will make it so

983
00:51:23.639 --> 00:51:26.039
<v Speaker 3>that like you have these newer weapons that did not

984
00:51:26.079 --> 00:51:28.719
<v Speaker 3>appear in combat evolved in this, so like you can

985
00:51:28.760 --> 00:51:31.079
<v Speaker 3>have like the needle rifle or the battle rifle in

986
00:51:31.119 --> 00:51:34.719
<v Speaker 3>combat evolved, or maybe all the covenant is replaced with flood,

987
00:51:34.840 --> 00:51:38.559
<v Speaker 3>so like on you know, you storm the beach in

988
00:51:38.639 --> 00:51:42.119
<v Speaker 3>a silent cartographer, instead of covenant waiting for you, it's flood,

989
00:51:42.119 --> 00:51:45.559
<v Speaker 3>and like there could even be like a cosmetic overlay

990
00:51:45.559 --> 00:51:47.519
<v Speaker 3>which makes it like all kind of like that fog

991
00:51:47.599 --> 00:51:49.599
<v Speaker 3>that you get with the flood, like kind of like

992
00:51:49.639 --> 00:51:53.599
<v Speaker 3>the scores everywhere. So that is something that's really exciting.

993
00:51:53.599 --> 00:51:55.639
<v Speaker 3>And they're like they said something like there's like trillions

994
00:51:55.639 --> 00:51:58.360
<v Speaker 3>of different combinations because this is also the Halo game

995
00:51:58.400 --> 00:52:01.239
<v Speaker 3>that is going to have the most skulls, so there's

996
00:52:01.320 --> 00:52:04.039
<v Speaker 3>all kinds of different things that also can allow you

997
00:52:04.119 --> 00:52:08.039
<v Speaker 3>to introduce like newer weapons that were not in that,

998
00:52:08.239 --> 00:52:11.920
<v Speaker 3>like newer enemies, like you could have brutes in Halo

999
00:52:12.000 --> 00:52:14.920
<v Speaker 3>Combat evolve just like in in the levels like if

1000
00:52:14.920 --> 00:52:18.280
<v Speaker 3>you turn on certain skulls or like the randomizer aspect

1001
00:52:18.400 --> 00:52:22.239
<v Speaker 3>of remix mode seems super cool though, Like I'm I'm

1002
00:52:22.320 --> 00:52:24.239
<v Speaker 3>stoked on that, Like I think that seems like that's

1003
00:52:24.280 --> 00:52:26.559
<v Speaker 3>where the replayability will come. Where it's just like and

1004
00:52:26.599 --> 00:52:29.719
<v Speaker 3>I think that's also a very streamer friendly mode where

1005
00:52:29.719 --> 00:52:32.079
<v Speaker 3>it's like people just go in with like three co

1006
00:52:32.159 --> 00:52:35.360
<v Speaker 3>op partners and are like, let's just randomize Halo and

1007
00:52:35.480 --> 00:52:37.199
<v Speaker 3>see what it gives us, and like, you know, maybe

1008
00:52:37.239 --> 00:52:39.519
<v Speaker 3>you find you fight brutes, maybe you end up where

1009
00:52:39.559 --> 00:52:43.199
<v Speaker 3>it's like, yeah, you don't recover your shield or your

1010
00:52:43.239 --> 00:52:46.000
<v Speaker 3>health doesn't recover unless like you kill a certain number

1011
00:52:46.039 --> 00:52:49.519
<v Speaker 3>of enemies. Like there are different modifiers and I don't

1012
00:52:49.519 --> 00:52:52.440
<v Speaker 3>know if h how many of those are included in there,

1013
00:52:52.480 --> 00:52:54.599
<v Speaker 3>but there are different modifiers that you have to take

1014
00:52:54.599 --> 00:52:57.719
<v Speaker 3>into account of that like could be thrown at your

1015
00:52:57.719 --> 00:53:02.199
<v Speaker 3>way based on what yeah, what what the system gives you?

1016
00:53:02.559 --> 00:53:02.920
<v Speaker 2>Yeah, I was.

1017
00:53:02.880 --> 00:53:03.719
<v Speaker 4>Gonna want to fall.

1018
00:53:04.320 --> 00:53:06.679
<v Speaker 2>Oh go ahead, Marcus, Like can you fight those like

1019
00:53:07.159 --> 00:53:10.280
<v Speaker 2>Crystal Rock Candy enemies from Halo four and five? Did

1020
00:53:10.280 --> 00:53:10.920
<v Speaker 2>they make the cut?

1021
00:53:11.280 --> 00:53:13.880
<v Speaker 3>They did not ever mention anything about Halo four or

1022
00:53:13.880 --> 00:53:16.400
<v Speaker 3>five and the original trilogy.

1023
00:53:16.599 --> 00:53:19.320
<v Speaker 1>Never I don't want to get too far into the

1024
00:53:19.320 --> 00:53:21.480
<v Speaker 1>skull discussion because we need to wrap up shortly. But

1025
00:53:22.280 --> 00:53:24.360
<v Speaker 1>one of the new skulls they had teased was like

1026
00:53:24.599 --> 00:53:27.360
<v Speaker 1>the Floor's lava Oh yeah, which seems like a really

1027
00:53:27.360 --> 00:53:31.000
<v Speaker 1>fun modifier where you have to like jump from like

1028
00:53:31.119 --> 00:53:34.679
<v Speaker 1>rocks and other objects to get to the level without

1029
00:53:34.679 --> 00:53:37.840
<v Speaker 1>touching the ground or you take damage, and it just

1030
00:53:37.880 --> 00:53:41.199
<v Speaker 1>seems like like a fun I actually, finnily enough. That's

1031
00:53:41.239 --> 00:53:43.360
<v Speaker 1>like the thing I want to play the most is like,

1032
00:53:43.440 --> 00:53:45.760
<v Speaker 1>can I make it through some of these like iconic

1033
00:53:45.880 --> 00:53:48.760
<v Speaker 1>levels without playing at how it's meant to be played.

1034
00:53:49.480 --> 00:53:51.599
<v Speaker 3>Yeah, they're doing some really cool stuff with that mode,

1035
00:53:51.719 --> 00:53:54.920
<v Speaker 3>And I mean outside of just having like you know,

1036
00:53:54.960 --> 00:53:57.239
<v Speaker 3>we're coming up on the release of Star Fox. We

1037
00:53:57.320 --> 00:53:59.679
<v Speaker 3>just got the announcement of an Operainga of Time remake,

1038
00:54:00.159 --> 00:54:03.679
<v Speaker 3>and it's like we're also getting this Halo Campaign Evolved remake,

1039
00:54:04.079 --> 00:54:06.639
<v Speaker 3>and it's like all these games from my childhood, some

1040
00:54:06.639 --> 00:54:08.280
<v Speaker 3>of my favorite games, like Halo is one of the

1041
00:54:08.280 --> 00:54:10.960
<v Speaker 3>most influential games on my life and my love of

1042
00:54:10.960 --> 00:54:13.679
<v Speaker 3>this hobby and you know, pushing me towards doing this

1043
00:54:13.719 --> 00:54:16.480
<v Speaker 3>as a career. Starfox and Ocarina of Time are two

1044
00:54:16.519 --> 00:54:19.719
<v Speaker 3>of my favorite games ever, so like having kind of

1045
00:54:19.760 --> 00:54:22.119
<v Speaker 3>like like I'm always fine to go back and play

1046
00:54:22.119 --> 00:54:24.159
<v Speaker 3>them as they were when they came out in the

1047
00:54:25.039 --> 00:54:29.039
<v Speaker 3>late nineties early two thousands, but having like kind of

1048
00:54:29.079 --> 00:54:33.119
<v Speaker 3>like a definitive, modernized like kind of like best way

1049
00:54:33.159 --> 00:54:35.960
<v Speaker 3>to experience this in twenty twenty six that doesn't feel

1050
00:54:36.000 --> 00:54:39.199
<v Speaker 3>like I'm playing a relic from a bygone era. That's

1051
00:54:39.199 --> 00:54:41.119
<v Speaker 3>really exciting to me. You know. I know that people

1052
00:54:41.119 --> 00:54:43.719
<v Speaker 3>have problems with the Star Fox like reveal, with like

1053
00:54:43.760 --> 00:54:45.559
<v Speaker 3>the character models and the fact that we're just going

1054
00:54:45.559 --> 00:54:48.840
<v Speaker 3>back to Star Fox sixty four. I like, I don't

1055
00:54:48.840 --> 00:54:50.960
<v Speaker 3>have those problems. Like I think that they're great as

1056
00:54:50.960 --> 00:54:54.480
<v Speaker 3>homages to the original box art on the super famic

1057
00:54:54.480 --> 00:54:56.360
<v Speaker 3>Com where it's using the puppets, Like look at those

1058
00:54:56.400 --> 00:54:57.920
<v Speaker 3>box look at the super famic.

1059
00:54:57.679 --> 00:54:59.400
<v Speaker 1>Com Boxer Japanese box cover.

1060
00:54:59.599 --> 00:55:02.159
<v Speaker 3>Yeah, the Japanese box art that uses the puppets that

1061
00:55:02.199 --> 00:55:06.079
<v Speaker 3>Miamoto created to model the characters after it is super

1062
00:55:06.119 --> 00:55:09.000
<v Speaker 3>faithful to those original puppets. So like, I have no

1063
00:55:09.039 --> 00:55:11.840
<v Speaker 3>problem with that whatsoever, you know, And I'm excited to

1064
00:55:11.840 --> 00:55:14.000
<v Speaker 3>see what the Operating of Time remake has in store

1065
00:55:14.039 --> 00:55:15.719
<v Speaker 3>for us. Like that is. That was my favorite game

1066
00:55:15.760 --> 00:55:17.760
<v Speaker 3>of all time for a solid twenty years until Breath

1067
00:55:17.800 --> 00:55:20.840
<v Speaker 3>of the Wild came out. So Halo Campaign Evolved is

1068
00:55:20.840 --> 00:55:24.440
<v Speaker 3>something I am super stoked on. I like playing it

1069
00:55:24.519 --> 00:55:27.039
<v Speaker 3>like made me really like fall back in love with

1070
00:55:27.079 --> 00:55:29.320
<v Speaker 3>this franchise, even though we only played the bonus missions

1071
00:55:29.360 --> 00:55:32.800
<v Speaker 3>and Silent Cartographer, Like it made me want to go

1072
00:55:32.920 --> 00:55:35.239
<v Speaker 3>back and see if I could squeeze in a Reach

1073
00:55:36.119 --> 00:55:39.880
<v Speaker 3>replay before Campaign Evolved comes out, so I can just

1074
00:55:39.960 --> 00:55:42.840
<v Speaker 3>kind of go chronologically through this franchise again and maybe

1075
00:55:42.920 --> 00:55:45.360
<v Speaker 3>just go all the way up to you know, three

1076
00:55:45.480 --> 00:55:48.960
<v Speaker 3>or four or whatever. I mean, I would not hate

1077
00:55:49.000 --> 00:55:52.920
<v Speaker 3>a full like franchise replay, and that's you know, that's

1078
00:55:52.920 --> 00:55:55.000
<v Speaker 3>a mark of a good game. It's like it you

1079
00:55:55.320 --> 00:55:59.920
<v Speaker 3>see this what they're doing, this remake, and it's rekindling

1080
00:56:00.159 --> 00:56:03.480
<v Speaker 3>all of these old memories that I had and making

1081
00:56:03.519 --> 00:56:06.400
<v Speaker 3>me want to get reinvested in this franchise that I've

1082
00:56:06.440 --> 00:56:08.679
<v Speaker 3>kind of fallen off of in recent years.

1083
00:56:09.559 --> 00:56:13.079
<v Speaker 2>Yeah, I think it's official. Boys, our childhood is cool again.

1084
00:56:14.639 --> 00:56:15.840
<v Speaker 3>That just means really old.

1085
00:56:16.440 --> 00:56:20.719
<v Speaker 1>Yeah, yeah, one hundred percent. Well that was our Halo

1086
00:56:20.800 --> 00:56:23.719
<v Speaker 1>cover story conversation. Of course, if we've had over to

1087
00:56:23.760 --> 00:56:27.440
<v Speaker 1>Gaminformer dot com slash subscribe, pick up your copy of

1088
00:56:27.559 --> 00:56:30.760
<v Speaker 1>the of the issue if you aren't already signed up,

1089
00:56:31.239 --> 00:56:34.280
<v Speaker 1>or find it in newsstands in a few weeks time.

1090
00:56:35.159 --> 00:56:37.039
<v Speaker 1>Before we head out, I do just want to highlight

1091
00:56:37.079 --> 00:56:41.079
<v Speaker 1>a game I've really been enjoying. It's called Mecha Chameleon,

1092
00:56:41.679 --> 00:56:44.599
<v Speaker 1>and you've probably seen it if you're on like gaming TikTok.

1093
00:56:44.639 --> 00:56:47.079
<v Speaker 4>It's like I've seen a lot of streamers.

1094
00:56:46.599 --> 00:56:50.119
<v Speaker 1>Pick it up and stuff, but you it's a hide

1095
00:56:50.159 --> 00:56:54.159
<v Speaker 1>and seek game where uh, the game mode I've been

1096
00:56:54.159 --> 00:56:57.880
<v Speaker 1>playing actually, funnily enough, speaking of Halo, it's very similar

1097
00:56:57.920 --> 00:57:02.719
<v Speaker 1>to Infection in Halo multiplayer, where there is multiple people

1098
00:57:02.800 --> 00:57:06.039
<v Speaker 1>hide and then there is one infected person that slowly

1099
00:57:06.400 --> 00:57:09.480
<v Speaker 1>eliminates people and they become infected. And it's kind of

1100
00:57:09.480 --> 00:57:12.559
<v Speaker 1>like whoever can be hidden and not found at the

1101
00:57:12.679 --> 00:57:16.360
<v Speaker 1>very end wins. But it's like that, But what if

1102
00:57:16.400 --> 00:57:23.000
<v Speaker 1>you are just like these featureless white cartoon stick figure

1103
00:57:23.280 --> 00:57:27.519
<v Speaker 1>creatures essentially like think of like a pedestrian sign and

1104
00:57:27.559 --> 00:57:30.559
<v Speaker 1>like a person like walking across the street in a

1105
00:57:30.559 --> 00:57:33.199
<v Speaker 1>pedestrian sign that's the shape of like the.

1106
00:57:33.239 --> 00:57:34.039
<v Speaker 4>Character you play.

1107
00:57:34.400 --> 00:57:39.920
<v Speaker 1>They're pure, like no color just white, textureless, and you

1108
00:57:39.960 --> 00:57:44.280
<v Speaker 1>can like climb and contort your body in weird ways.

1109
00:57:44.320 --> 00:57:47.159
<v Speaker 1>There's like poses that you can hit, and then your

1110
00:57:47.320 --> 00:57:49.760
<v Speaker 1>whole job is to once you find a spot to

1111
00:57:49.840 --> 00:57:54.599
<v Speaker 1>hide from the seekers who have shotguns, you then kind

1112
00:57:54.599 --> 00:57:58.920
<v Speaker 1>of freeze yourself in place and then you paint. You

1113
00:57:58.960 --> 00:58:01.239
<v Speaker 1>can use a color picker, like if you're familiar with

1114
00:58:01.239 --> 00:58:03.400
<v Speaker 1>like a photoshop or something like that, where you would

1115
00:58:03.400 --> 00:58:06.639
<v Speaker 1>like pick colors from the environment to match, and then

1116
00:58:06.639 --> 00:58:09.840
<v Speaker 1>you'd paint yourself to like blend into the environment.

1117
00:58:10.480 --> 00:58:11.960
<v Speaker 4>And it's super fun.

1118
00:58:12.400 --> 00:58:14.760
<v Speaker 1>It's also just like as somebody who I love like

1119
00:58:14.920 --> 00:58:17.679
<v Speaker 1>kind of art, and I've always been like, you know,

1120
00:58:17.880 --> 00:58:21.559
<v Speaker 1>a doodler, and you know I love, you know, making

1121
00:58:21.559 --> 00:58:26.280
<v Speaker 1>textures and stuff for h for various art projects. And

1122
00:58:26.400 --> 00:58:29.880
<v Speaker 1>it's like right up my alley because it really rewards

1123
00:58:29.960 --> 00:58:32.960
<v Speaker 1>you for like, Okay, I'm like my character is leaned

1124
00:58:33.039 --> 00:58:35.679
<v Speaker 1>up against like a black and white tile floor. I'm

1125
00:58:35.719 --> 00:58:40.159
<v Speaker 1>going to like meticulously paint in the checkerboard from the

1126
00:58:40.199 --> 00:58:42.599
<v Speaker 1>floor onto my body and I'm even going to add

1127
00:58:42.599 --> 00:58:45.199
<v Speaker 1>in like the like the dust flakes and stuff like

1128
00:58:45.239 --> 00:58:45.880
<v Speaker 1>if I if.

1129
00:58:45.800 --> 00:58:46.360
<v Speaker 4>I have time.

1130
00:58:46.960 --> 00:58:49.320
<v Speaker 1>And it's like really it's a really fun game. The

1131
00:58:49.360 --> 00:58:51.559
<v Speaker 1>other day, I was, I had a great I was like,

1132
00:58:51.599 --> 00:58:53.679
<v Speaker 1>I think I was like the last person to be

1133
00:58:53.719 --> 00:58:56.000
<v Speaker 1>found in the game, and I had like rolled my

1134
00:58:56.119 --> 00:58:59.199
<v Speaker 1>character up into a ball and placed myself on the

1135
00:58:59.199 --> 00:59:01.960
<v Speaker 1>top of like a horse statue in this level, and

1136
00:59:02.000 --> 00:59:04.760
<v Speaker 1>then painted myself to look like the marbled horse statue.

1137
00:59:05.159 --> 00:59:08.519
<v Speaker 1>And actually Eric van Allen was running and around me

1138
00:59:08.559 --> 00:59:10.800
<v Speaker 1>as a seeker trying to find me for like a

1139
00:59:10.880 --> 00:59:14.239
<v Speaker 1>solid five minutes, and the whole time I'm like right

1140
00:59:14.239 --> 00:59:15.599
<v Speaker 1>in front of him, and it's it's just like a

1141
00:59:15.639 --> 00:59:18.199
<v Speaker 1>really fun I think the game's like four bucks, four

1142
00:59:18.239 --> 00:59:23.159
<v Speaker 1>or five bucks, but I think, yeah, right now, it's

1143
00:59:23.239 --> 00:59:26.000
<v Speaker 1>it's definitely rough around the edges, but all the all

1144
00:59:26.079 --> 00:59:29.840
<v Speaker 1>the basics are there. It's like, I think you can

1145
00:59:29.840 --> 00:59:33.280
<v Speaker 1>play with like twenty people in your lobby. You can.

1146
00:59:35.679 --> 00:59:39.280
<v Speaker 3>The number one popular search on Steam right now.

1147
00:59:40.199 --> 00:59:42.119
<v Speaker 1>It's really good. It's really fun.

1148
00:59:42.480 --> 00:59:44.079
<v Speaker 2>And I was, I think you should clarify it. Despite

1149
00:59:44.119 --> 00:59:46.960
<v Speaker 2>the name, there are no mecha in this No, no, don't.

1150
00:59:47.079 --> 00:59:50.079
<v Speaker 1>It's a it's a very actually it's a very strange

1151
00:59:50.199 --> 00:59:53.920
<v Speaker 1>name because it has nothing to do with mechs or

1152
00:59:54.199 --> 00:59:56.800
<v Speaker 1>Gundam or Mecca in any form.

1153
00:59:56.840 --> 00:59:57.079
<v Speaker 4>I don't.

1154
00:59:57.079 --> 00:59:59.800
<v Speaker 1>I don't know why it's called Mecha Chameleon. I think

1155
00:59:59.840 --> 01:00:03.079
<v Speaker 1>they could have just like called it like Chameleon or

1156
01:00:03.159 --> 01:00:04.679
<v Speaker 1>Hide and Seek Chameleon.

1157
01:00:05.440 --> 01:00:08.760
<v Speaker 2>Mecca, like the Holy Site, which would be weirder they

1158
01:00:08.760 --> 01:00:09.039
<v Speaker 2>are not.

1159
01:00:09.199 --> 01:00:10.639
<v Speaker 4>No, it's not spelled that way.

1160
01:00:10.800 --> 01:00:13.880
<v Speaker 1>No, No, I don't. I don't know why it's named that.

1161
01:00:14.920 --> 01:00:18.599
<v Speaker 1>But yeah, it's a fun game. I definitely like wish

1162
01:00:18.719 --> 01:00:21.719
<v Speaker 1>that I have like a list of of you know,

1163
01:00:21.760 --> 01:00:24.039
<v Speaker 1>fixes I would like to see or additions to the game.

1164
01:00:24.079 --> 01:00:27.320
<v Speaker 1>I think some of the levels, you know, the objects

1165
01:00:27.320 --> 01:00:32.719
<v Speaker 1>you are very like organically shaped player like you're very round,

1166
01:00:32.840 --> 01:00:35.199
<v Speaker 1>and like the pose you get in you know, you're

1167
01:00:35.239 --> 01:00:37.920
<v Speaker 1>still like it's very clear that you're like, you know,

1168
01:00:38.360 --> 01:00:40.320
<v Speaker 1>there's a person there. And I think in some of

1169
01:00:40.360 --> 01:00:42.719
<v Speaker 1>the levels that are like filled with like very sharp

1170
01:00:42.880 --> 01:00:46.679
<v Speaker 1>edges and sharp non organic objects, it's much harder to

1171
01:00:47.519 --> 01:00:51.119
<v Speaker 1>blend in. And I wish that there was some different

1172
01:00:51.199 --> 01:00:53.360
<v Speaker 1>like if you could load in with like different body

1173
01:00:53.400 --> 01:00:57.440
<v Speaker 1>types or like different sizes could be fun, or even

1174
01:00:57.480 --> 01:01:01.519
<v Speaker 1>just like a wider array of objects in the levels.

1175
01:01:03.239 --> 01:01:05.480
<v Speaker 1>But yeah, it's for five bucks. I'm having a lot

1176
01:01:05.519 --> 01:01:07.920
<v Speaker 1>of fun. Literally, I'll go and play Dead Block for

1177
01:01:07.920 --> 01:01:10.039
<v Speaker 1>an hour before bed and then the like, I'll take

1178
01:01:10.079 --> 01:01:12.159
<v Speaker 1>thirty minutes and I'll play a couple of rounds of

1179
01:01:12.199 --> 01:01:15.079
<v Speaker 1>Mecha Chameleon and just to kind of wind down and

1180
01:01:15.119 --> 01:01:15.840
<v Speaker 1>then I go to sleep.

1181
01:01:15.920 --> 01:01:18.000
<v Speaker 4>That's been my my routine for the last week.

1182
01:01:18.079 --> 01:01:19.199
<v Speaker 2>And your.

1183
01:01:20.639 --> 01:01:24.679
<v Speaker 1>Exactly, Yes, yes, exactly, but yeah, that's a fun one.

1184
01:01:25.280 --> 01:01:27.760
<v Speaker 1>But I think that's going to do it for the

1185
01:01:27.760 --> 01:01:31.440
<v Speaker 1>episode this week. Thank you both for joining me. If

1186
01:01:31.440 --> 01:01:33.880
<v Speaker 1>you're listening to this, you want to follow us on

1187
01:01:33.920 --> 01:01:37.320
<v Speaker 1>social media. You can follow Marcus at Marcus Stewart seven.

1188
01:01:37.559 --> 01:01:40.440
<v Speaker 1>You can follow Brian at Brian Pcha, and you can

1189
01:01:40.440 --> 01:01:43.280
<v Speaker 1>follow me at It's Van Aiken on Instagram.

1190
01:01:43.800 --> 01:01:46.159
<v Speaker 6>Uh yeah, that'll that'll do it for the week.

1191
01:01:46.199 --> 01:01:49.039
<v Speaker 1>Thank you for listening. Thank you for supporting Game Informer

1192
01:01:49.159 --> 01:01:52.519
<v Speaker 1>and showing up to UH to hang out with us

1193
01:01:52.559 --> 01:01:56.519
<v Speaker 1>and and listen to us chat about some games. We'll

1194
01:01:56.519 --> 01:01:57.199
<v Speaker 1>see you next week.

1195
01:01:57.360 --> 01:02:24.519
<v Speaker 6>Have a good one, goodbye.
