Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff
grab your host from giant bomb dot com. I'm doing
all right. I'm gonna hang in there, everybody, We're back.
Thank you for tuning in. In this episode, we're gonna
be talking about solving that PlayStation DRM drama and a
new game from which R three devs reappears. It's gonna
be a good one because we have Miles Obenza on
the show.
Speaker 2: Miles, how are you doing doing well?
Speaker 3: Jeff? Thank you so much for having me. It's been
a long time coming, but I made it and we're
doing it. I'm excited to hem.
Speaker 1: Glad we could, Glad we can make it happen. Glad
you're here. I'm gonna have you indulge me for a second.
I was just troubleshooting my other PC, my like home
Theater PC. I guess that I have connected to my
TV over there, and I think I solved the issue.
Speaker 2: I want to.
Speaker 1: I want to give you a chance, Miles to guess
what the problem was, because you never ever will, so
anything you say, feel free, just throw anything out there.
Speaker 2: What do you think is wrong with that PC? Oh?
Speaker 3: God, yeah, I don't know.
Speaker 2: I don't know exactly, Yeah, exactly, That's how I felt.
Speaker 1: I was in there kind of just like trying all
kinds of stuff. I'm like, is it the memory? Like
I was able to get in the windows like one
out of every twenty times of booting it up, and
I'm like, okay, I'm I'm in the windows now. Let
me see if there's something wrong with these drives. Nothing,
They're all coming back clean checks and stuff like that.
I repaired some Windows stuff. I'm like, I think I
got it. It's fine. I'm going to restart this thing.
And then it goes right back into this trouble where
it's not booting miles. I think the problem is I
have it plugged into this Sony TV that was causing
the post to break. So like when it was like
starting out, but hey, is everything good? Like you have
a keyboard, you have a monitor? Oh you don't have
a monitor. It's like, no, I do. It's just this
Sony TV is so goddamn bad with HDMI that I
think it was just towing the computer to fuck off.
And I am I'm losing my mind a little bit
because I've already like, do not like this TV? And
I like I have to restart it all the time
just to get all kinds of stuff to work. The
idea that it wouldn't even let my PC boot was
extremely frustrating.
Speaker 2: So it's time. I need to get a new I
need to get a new TV Miles. I don't know
what to do.
Speaker 3: Yeah, something like that happened to me yesterday. My second
monitor just crapped out while I was working, and I
was like, Uh, what's gonna happen for this show? I
need the second monitor like badly, even when I'm not
on a show. So yeah, I can empathize.
Speaker 2: Yeah, it was.
Speaker 1: It was robbing like like up until like ten minutes ago.
I was still trying to figure it out. I think
I think that's it now. Hopefully that's it, because if
it's not, I'm just gonna I don't know, I just
won't ever. Yeah No, I'm just don I'm gonna move
to the woods. Yeah that's the only answer here. But yeah, myles,
you know the first time on your show, told people
about yourself, tell them like where they can find you,
all that stuff.
Speaker 2: Go ahead.
Speaker 3: Yeah, so Miname is mom depens. Hello. I am the
games editor at a smaller site called a couple of
geek You can also find me writing at I don't
know name any website. I do a lot of games
media stuff all over. Most of the time, though, I'm
doing deals in commerceet like sites like IGN, GameSpot and
restart dot Run A shout out to Jesse Vittelli. Yeah,
I've been to a couple of Giant Bomb things. I'll
be around Magic Con starting Friday this week, and I'll
be at SGF as well. I've go to pretty much
every show. Living in LA makes that kind of easier
to do. And yeah, you can find me on lineup
Blue Sky at Miles Obenza. I don't think there's a
dot in there. Yeah, just at Miles Obenza. That's Miles
with a Y. Yeah, that's that's me.
Speaker 2: Excellent.
Speaker 1: Yeah, well, I've definitely seen yet GB at night and
stuff like that, hanging out. It's always good to have
you at our stuff. Feel free to always come around.
We love having you. And let's uh, let's get started
with our things right here today. Thanks for tuning in, everybody.
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to us.
Speaker 1: All right, as far as this show goes, most weekdays,
I Jeff Grubb, will help piece your gaming life back together.
That includes breaking news and maybe even some of our
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the show later with chapters and timestamps on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get so let's
start the morning mess with checking out on jan Jan
Are we good?
Speaker 2: We're still live? Uh? We should still be live the
health Oh that's fine, nothing looks bonkers. Okay, this might
be a Twitch thing. Sounds good. Let's get into it
this first story.
Speaker 1: Then, new theory says PS four and PS five thirty
day digital game timers are temporary to stop piracy, and
then they become permanent after fourteen days. That's not the
check doesn't become permanent. Your license to the game becomes permanent.
Let's say if we can work our way through this.
This is from Chris going In at VGC. Recent reports
that new PS four and PS five digital game purchases
purchases have introduced apparent DRM requiring online activation every thirty
days may not be as severe as once thought. According
to new claims earlier this week, it was reported that
the new version thirteen point twenty update for the PlayStation
five console appear to also have brought, what with it,
a form of digital rights management in which digitally purchased
games have to be verified. The theory tested by numeor
YouTube channels was that any digital game purchased on or
after a certain date appeared to have a thirty day
timer applied, suggesting that if the player didn't play the
game for thirty days, they would have to connect their
console online to renew the license and reset the timer
to thirty days again. Now, players who made such purchases
a couple of weeks ago have started reporting that the
thirty day timers have been disappearing from these purchases, leading
to more investigation as to exactly what's going on. Reset
Era user Andrew and shrew excuse me, who owns a
jail broken PlayStation flour and has been using it to
try to figure out what's happening, appears to have found
a potential explanation, claiming that the timer is a one
time measure to avoid piracy, and that digital game purchases
lose their timer and become permanent after a couple of
weeks so Miles the thing that apparently is happening here.
We've gone through a lot of iterations of people having
theories about what this is. So the reason we have
to have these theories stonies not set anything. PlayStation has
not made any public statements about this, so it's been
left to the community to sort of do that science.
And what this is saying here is when you purchase
a PlayStation game digitally, there is that fourteen day refund window.
Now that might sound like straight for me, I'm like,
what refund window? If PlayStation doesn't do refunds, It's like, okay, no,
they do. Their policy is there's that fourteen day period
where if you purchase the game digitally and you don't
start downloading it and you don't start like playing it
or whatever, but downloading it even you can get a
refund on it for the first fourteen days. That is
seemingly the day at which after that that fifteenth day,
this timer goes away. So it seems like this DRM
is related to that window, and people are sort of
just kind of maybe noticing that for.
Speaker 2: The first time in a real way. What do you
make of this?
Speaker 1: Do you think PlayStation will ever even come out and
acknowledge that this was a controversy.
Speaker 3: I think they might have been planning to until this
VGC story broke. It kind of feels like, I don't
know how long that's And I also didn't know that
the refund thing was even a think because I buy
all my games in a box because I'm old and
I just like to have them that way. Sure, but
it overall just kind of does feel like best case scenario,
where like, you won't lose your games and you won't
have to connect online every what thirty days or so?
Speaker 2: Yeah, thirty days was the month.
Speaker 3: Yeah, I mean, overall, it's a fine outcome. Glad, it's
not any worse.
Speaker 2: Yes, right right.
Speaker 1: This is the kind of thing where it is easy
to let our imaginations run away with themselves once we
start hearing that the early part of like, wait, I
have to check in every thirty days. This is the
nightmare scenario that everyone warned us about with digital games
versus physical purchases, and with the licensing issue of do
you really own your games? You know, the fact remains
that Sony does have the power to do this stuff. Still,
they have made a sort of truce with the consumers,
saying that they won't do it, at least they did
many years ago, and I think people are like, that
is an uneasy excuse me, that's an uneasy truce where
at any moment, some upstart executive inside of PlayStation and
Sony Interactive Entertainment could change their mind on this. And
at this point, because there is less competition from Xbox,
maybe they won't feel the heat, won't feel the pressure
to reverse that.
Speaker 2: And I still feel like that day might come.
Speaker 1: But that is my anxiety, my anxieties and my fear speaking,
not necessarily the evidence on the table before us. Like
on the grand scale of time, we probably still are
looking at scenarios that are a little bit worse than
this one, right Or is that me still being a paranoid.
Speaker 3: No, I don't think so. There was another headline I
saw leading up to hopping on this show today. I
forget exactly, but it was like Denovo is Likenuvo? Yeah, yeah,
it's like not, it's like useless. Now there was like
some other bypass that happened, and I wonder how much
that's going to play into like what happens here and
if PlayStations will kind of tighten their grip even more so.
Speaker 1: Yeah, that story, we should just touch on that real quick.
That's uh, that is the DRM at a kernel level
for PC games that like it's anti tamper, anti cheat,
and but really anti piracy. And it's been in a
lot of games that usually gets cracked, but apparently it's
been sort of cracked across the board.
Speaker 2: And so in response, uh.
Speaker 1: There's been like two K Games, I believe, and again
I'm going I'm going for memory here, but I think
this is right. Two K Games is introducing a fourteen
day check where it's like, yeah, you had like the
game is only going to work for you for fourteen
days and if you don't renew that, it's gonna it's
gonna go away. Very similar to this, and that, you know,
the whole idea is danuva doesn't you know, require that
it makes it so it's a little bit more streamlined.
Of course, Danuva has all of its own problems of
performance issues and causing all kinds of headaches for people
who are just trying to play their legitimately purchased games,
and people who do find the crack often have an
easier time playing these games, and that's always frustrating. Where
it's like the pirate got a better experience than me.
But these companies they really do hate piracy and they
are sort of resorting to an old style of online
check in response to that Danuvo issue. So yeah, we
know these companies are ready and willing to do this,
and two K was like we could do it at
the drop of a hat when Danubo breaks. I think
that is the thing where like we know those sorts
of methods are waiting right around the corner for us,
and there's just a couple of maybe goodwilled employees at
these companies holding that stuff back from ruining our day, right.
Speaker 3: Yeah, yeah, just very anti consumer if you know, I
get it's only twenty six and like if you have
a PSI or APS four, odds are you're logging online
every month anyway, but maybe you can't. Maybe that month
you have to forgo your internet bill for something else.
Like gaming is a hobby, but it's like global, it's everywhere,
so there's a lot of people who you know, still
gain but don't you know, always have access to stuff
like this. So yeah, a very anti consumer thing if
that thirty day time were to be the norm.
Speaker 1: Yeah, and I think you know, in this moment, as
we're kind of shifting from the PlayStation story to the
Danuvo story, Uh, the concern would be, you know, Danuvo's
not going to go away, right, They're not going to
like raise the white flag and give up. This is
their business, and I think the expectation I would have
is they're going to come back with a new version
that is worse in every way, that causes more problems,
but delivers on the key thing that their partners, their
business partners want, which is protection from piracy. So like,
you know, as this thing sort of is a downward spiral,
it's like every sort of tit for tat between pirates
and Danuvo, it's like they're just going to keep going
deeper and deeper and deeper.
Speaker 2: The pirates will always find a way around it.
Speaker 1: So it's just going to keep getting worse for the
you know, the honest pain consumer. All Right, Yeah, no worries.
Let's shift over to the next story here. Take who
CEO addresses grand theft, Auto six price and the possibility
of more La noir. You know this this is from
bomore at ign there's no like, there's no details yet
still about that price, right, we still don't know what
they're charging. So we're trying to decode his language here
and seeing, like you know, taking a temperature check of
like what is he feeling, and it still feels like
it could be any price from seventy to one hundred dollars.
But let's get into the story from Bomore over at IGN.
Speaking at icon today, which is a news conference or
new conference for video game executives, sounds like hell on
Earth to me.
Speaker 2: Take two CEO.
Speaker 1: Straus Zelnick addressed the much debated question of how much
Grand Theft Auto six will cost. He declined to confirm
the game's price, but hinted away, hinted away from the
potentially super premium price point that has been floated in
the past. Consumers pay for the value that you bring
to them, and our job is to charge way way
less of the value delivery. Zelnick said, how you feel
about something you buy is the intersection of the thing
itself and what you pay for it. Consumers need to
feel like the thing itself is amazing and the price
they were charged was fair for what they got. He
went on to mention that game pricing has actually gotten
cheaper over the years. A reference to the fact that
major game releases have been priced at sixty or at
most seventy for more than a decade as compared to
greater rates of inflation seen in the wider economy. So
he's definitely like still laying the groundwork for any price there.
If you look at it through that lens, that doesn't
make a whole lot of sense. But that isn't the
lens through which we look at it, and instead instead
we look at how do you deliver something amazing and
how do we make sure that what people pay for
it feels very reasonable, Miles, I let you kind of
have the floor here first. What do you think this
thing's going to cost? Like, how do you decode what
Zelnik is saying, Oh.
Speaker 3: It's definitely not could be sixy. I can start with that.
This statement feels very like corporate ask kind of nothing
burger speak. They're leaving the floor open to it being
a plus, which is kind of what I am anticipating.
I think Mario Kart World set that precedent to where
it was eighty bucks people it's now sure, yeah, it's
an option. People weren't happy about it, but they still
bought it. Gratz thought of six is one of those
games where you know, eighty dollars plus you'll be like,
oh man, that's crazy. Okay, well I'm gonna pre order
right now. Yeah. But going back to Stomach's messaging, it
just feels, yeah, he's saying certain things that sound good
but don't ultimately like mean anything.
Speaker 2: Yes, exactly.
Speaker 1: I think that that is the one thing I would
take away is he hasn't closed the door on anything here. Yeah,
because because it is all so much nothing, you know
it had he come and been like, you know, we
just know the consumer won't accept one hundred dollars. He's
not saying that, yeah, and uh, well we can't charge
you know, sixty dollars for this thing because it cost
this much to make.
Speaker 2: He didn't say that either.
Speaker 1: To me, like, not lopping enough any options means that
I think they are still leaning toward more than you
would expect.
Speaker 2: Eighty dollars does seem very likely at this point.
Speaker 1: I think then, I think it would be hard in
that boardroom to for strauss Zelnik to look at the
board members and have rock Star and all these people
behind them and say this game should cost less than
Mario Kart. I think that's a good point of compare
with some miles, because I think they will be like, no,
we should at least be as much as Mario Kart.
This game is going to sell more than Mario Kart,
and it will be bigger and all this stuff, you know,
all that that out there there is like certainly going
to be a tier of options when people go to
buy this thing initially, and him speaking about making people
feel like they've got a value. One thing that a
lot of companies have been doing to make people feel
like they're getting away with something and they're getting more
than they bargained for is you could feel special by
having this game early. Here is early access for one
hundred dollars, and that feels almost like a certainty for
this game of people can play it seven days early,
five days early, way, whatever it is for the one
hundred dollars price tag, and millions of people will do that.
I think millions of people will do that. And then
effectively the price of this game is somewhere between eighty
and one hundred because people you know, it averages out,
but millions of people bought it at one hundred dollars.
Like I always go back to forts the Horizon five,
it had early access, and like a million people were
playing that thing early. And that was a combination of
people buying the the digital deluxe version that gave you
early access or upgrading from game Pass for like forty
dollars or whatever it was to get early access, but
people were paying the money for that premium access to
that game. And that's forts the Horizon five a very
popular game, but not Grand Theft Auto. So I think
that my expectation here, Miles is we're going to get
a lot of details about this game pretty soon. It's
probably going to come out this year, and when it hits,
when those details hit, it's going to be yes, here
is a way for you to give us all the
money in the world.
Speaker 2: Right.
Speaker 3: Yeah, they're going to find every strategy they can to
capitalize off, like the fact that it's colloquially known as
the most anticipated game of all time to most people,
whether it's in our space or not. And yeah, that
eighty dollars price egg, I imagine will just be for like
the standard edition, whereas there's going to be like a
deluxe edition of premium blah blah blah, and just kind
of just keep climbing and climbing and climbing, and like
you said, early access, a lot of people like that
kind of thing. They can't wait a week to save
like twenty to forty dollars or so. Yeah, that's I
can definitely see that happening, and it wouldn't be shocked
if a lot of people. Yeah, just just really spend
the money on it.
Speaker 1: Yeah, it's the modern day version of the marshmallow test, right.
You put the marshmallow in front of the kid and
you tell the if you don't eat this for fifteen minutes,
you get two marshmallows. Lust gamers, we're just eating that
one marshmallow, the wondering why we're not getting a second one.
Speaker 2: We're smart people. I will say call that every once
in a while.
Speaker 1: I'm like, man, I don't want to wait any longer.
It's just twenty forty and I've work myself into a shoot.
Uh grant theft thought A six probably is coming.
Speaker 2: Out this year.
Speaker 1: Do you feel like the delay is still possible? I mean,
obviously it's ill possible, but what do you think.
Speaker 3: I think delaying it from May to November nineteen, I
think that's enough time for them to really like and
I don't say this as like a good thing, and
I don't want to use the word crunch, but I
think it's it's it's it's enough time for them to
really polish it, because it's been delayed enough. I think,
I think if they delayed it one more time, it
would be I don't know, I feel gonna be worse
press than it was when it was delayed earlier.
Speaker 1: Yep, Yep, absolutely, I'm I think that they really want
to have this one out this year.
Speaker 2: And uh and and you know, I.
Speaker 1: Bet it could have even had come out in May,
but they wanted to just like you said, polish things up.
And now it's like whatever polish they are able to do,
that's great, but let's start making some money from this
thing that has been cost you know, so much to
produce for so many years now exactly.
Speaker 3: And the rest of the industry thinks that that's happening too,
because we've heard the stories of like, well, we don't
want to launch our game around that window because we
want to avoid grants of thought of six. So I'd
be shocked if it didn't.
Speaker 1: Right, And it's you know, I don't think Strauslnik is
calling up Asha Sharma and saying, hey, just watch your toes.
We're putting the game out. But Asha sharmas to certainly
dialed in the people in charge of these big companies
the xboxes in the PlayStation. Yep, they're dialed in enough
to know, oh, this really really state feels real, and
you're right. They are making the necessary adjustments to avoid
being in grand Theft Auto six is wake smartly, so
all right, next story here. Monument Valley boss says it
was quote too romantic about giving staff long term job
security and things contractors are the future. This is from
Chris Scully and VVGC, the chair of the UK Games
Industry trade body, Yuki and the CEO of Monument Valley
studio US two Games say it's becoming less viable for
smaller studios to retain long term employees. In an interview
with game developer Maria Seyons said the studio has been
making games that cost between seven million pounds and ten
million pounds, with production cycles lasting three to four years,
noting we need to lower that. The boss explained that
US two Games currently employees just under thirty people, down
from a peak of around forty, while Monument Valley three
was in development, before suggesting that the studio shouldn't have
hired so many full time employees and should have hired
more contractors instead to ensure less of a long term commitment.
We've been a little bit too romantic about the idea
that we should have employees and give people long long
term job security, Sands said. I think that got us
into a place where reaching the heights of Monument Valley three,
production contractors were always a relatively low percentage of our
employee base. I think that's something we're looking to change
going forward. Saan suggested that US two would hire more
contractors in the future, noting that this wasn't something she
ideally wanted to do, but the industry is now headed
that way. She continues on in that vein for a
little bit. But yeah, yeah, this is one of those
ones where oh man, they're just saying it. They are
just flat out saying the thing that's like, oh, people
that work for us and make the thing that makes
us money should not feel secure. And it's like, I
get what she's trying to get at, where it's like,
this is a it's a volatile business. There's ups and
downs and permanent commitments kind of create a lot of
pressure that cost some problems. Sure, but the idea that
like the answer to that is for you to go
out publicly say, man, we shouldn't be offering people's job security.
Speaker 2: That's too much. Oh then what are we even doing here?
Speaker 3: Yeah, it's just classic video games industry capitalist hellscape. And
I haven't played Monument Valley, but I mean, and I
don't really know much about developing a game, but they're
not the most like mechanically or graphically complex games, right,
So again this is me speaking from relative ignorance, but
these games can't take three to four years to make, right,
And so I don't know how much. Yeah, I'm not
sure either. But my point with that is like the
cost versus how much it costs to retain your employees
versus profit, Like I don't know, doesn't doesn't seem like
a thing that should be happening, and just basedline across
the board, whether it's in video games or not, like,
this is not a way you should talk about your employees,
especially if you want to retain them to continue to
make stuff games here specifically, I don't know, I just
can't help, but like just scoff at it, I don't know.
Speaker 1: Yes, it's the it's the kind of thing where, you know,
other industries are not necessarily solved for this, but there
are ideas in other industries where they're gig based, like
making films, that is a gig based industry where you
go from one gig to the next, but there are
some structures in place, like the unions that provide the
healthcare for the people that work as as grips or
whatever in that industry.
Speaker 2: I don't know if grip's actually get insurance, but.
Speaker 1: There are like you know, writers and all these people
that move from one job to the next because there's
only money there while you're making it, and then in
the years, like there's no company or the production company
that exists and does have a staff, they don't need
the grip on the times when they're not making a production.
Speaker 2: So the idea is, let's let's staff up for this.
Speaker 1: We are contracting these people out, but there is a
backbone to this industry that expects that to happen and
provides a pathway for that person to go from one
gig to the next.
Speaker 2: These sort of funnels from one.
Speaker 1: Job to the next, and the video game industry has
none of that, it does not have that backbone. And
so these these these companies saying that, yeah, we're basically
gonna have a gig based infrastructure. Okay, I get why
that is financially incentivizing, why that is like start of
enticing to you, But what about the people's lives of
the people who are producing the thing that is making
you money? And there is no answer there because it
does not actually affect their bottom line, so they do
not care to answer it. And it's like, you know,
I get it. We're like I own a business now,
so I get it. Like looking at the numbers, is, man,
how do we do more? How do we take care
of people better? And it's it's challenging, absolutely, but I
don't think the answers sort of like throw my hands
up and go like, well, I mean people, the people
that are they just shouldn't feel secure.
Speaker 2: So what No, we gotta gotta find answers for these problems.
Speaker 3: Yeah, and I guess, I'll I guess in a way
to like spin it positively, it could be seen as
a good thing for like new people and new developers
in the industry who were still like looking for work.
But it was the double edged sword there. Yes, for
the people who've been for years. So it's give and take,
I guess, but I'm still yeah, just the messaging behind
this is just so toned up.
Speaker 1: Yeah, I mean, there was certainly a time where like this,
it was just accepted that you could get a job
in this industry. And yeah, that was gonna be hard
for these companies, and sometimes there would be layoffs after
our project went out, but there were years where you
could have employment and then you would take that experience,
you shipped the game, and you could go get another
job somewhere else, and yeah, that's hectic and volatile and
not great, but you know the expectation you would go
from one full time employment to the next. And now
these companies are like, why are we doing that, Let's
just contract them out, and well, there's labor laws. That's
why you're doing it because you know, at a certain
point you got to they made a threshold of they
should just be full time employees.
Speaker 2: But yeah, the companies don't want to do that.
Speaker 1: It is, and they look at like that cost as
this terrifying thing. These the capital expenditures versus operational expenditures.
That capex spending terrifies companies and they're they're trying to
avoid that as much as possible, and it's hurting people,
and it's hurting this industry because senior developers, senior designers,
people that know how to make good games are wondering
why they're putting up with this and going to much
more stable industries. Although how many stable industries remain these days? Yeah,
not many, not many. All right, let's go ahead and
take a break. We got plenty of more headlines to
get into. We'll do that right after this. If you
want to skip out on these messages, go to Giant
Bomb Duck Slat's joined become a premium member. After versions
of the show there, we will be right back. It's
Game mess Mornings. We're back on Jeff Grubb, that's Miles Obenza.
We're gonna get back into the headlines here with Final
Fantasy seven Rebirth demo is now live on switch To
and Xbox Series. This is from Sal Ramano at Gamatsu.
Squaringex has released a demo for the Xbox Series and
switch To and Microsoft Store PC versions of Final Fantasy
seven Rebirth. Save data from the demo will be carried
over to the full game kind of I did a
quick glance miles to see what people are saying about
the Switch to versions performance. It is not the miracle
port that some other games have been. It is like,
so it's an ambitious thirty frames per second port is
how many people are putting it, and they do say
good enough is the phrase. I've been seeing quite a
bit of good enough. You could justify spending the money
on this. It does like have softer image quality, pop
in occasional drops under thirty frames per second in busy areas.
So it's not like, oh, you're going to get the
same experience that you had on PS five. But if
you like playing RPGs on your switch to it is
good enough.
Speaker 2: You're not in your head. Have you played this at all?
Speaker 3: Oh yeah, yeah, So I actually went to Square Next
a couple of weeks ago for secret things and this
was one of them.
Speaker 2: Yeah.
Speaker 3: I got to play it in handheld mode for like
a half hour, and yeah, pretty much everything everyone on
the internet is saying is true. It was like locked
to thirty fps. There wasn't much latency issues, Like I
made it a point to go play combat that they
were like, here, just stay in town and play queens.
Speaker 2: Blod.
Speaker 3: I was like, that's cool. That's not the chunk of
this game. So yeah, and it felt good, It was fluid,
it was extremely responsive. Just yeah that just you know,
it looks like what you think Rebirth would look like
on switch to. But the fact that it runs as
smoothly as it does at you know, this low frame rate,
it still is pretty impressive. I did not get to
play a doct but I imagined it'll be similar to this. Yeah,
but if this is your only way to play it,
then go for it.
Speaker 2: Yeah.
Speaker 3: Having it on the ghost pretty cool.
Speaker 2: Yeah, I mean having RPGs on the switch to.
Speaker 1: I mean there's a reason why that just sounds nice
to a lot of people that people like to play
in bed, like chill out, make it their nighttime game,
And it does sound like this is going to serve
that purpose. I Rebirth was never made with a handheld
device in mind. It was specifically made for the PS five.
My guess here would be that for the third game,
which we'll talk about here in a second, but for
the third game, they will make it a little bit
more with the switch to in mind. And I bet
that game runs better on the switch to. You know,
maybe not sixty frames per second, but I bet it'll
run better on the switch to.
Speaker 2: Let's actually talk about it.
Speaker 1: Final Fantasy seven Remake Part three is quote on time
and on schedule.
Speaker 2: This is for my Nintendo News.
Speaker 1: Comic book recently caught up with Final Fantasy seven Remix
series director Neioki Hamaguchi to ask him a number of questions,
including how about how development on the eagerly anticipated Final
Fantasy seven Remake Part three is proceeding. I'm acucci said
the development for the third title is actually both on
time and on schedule, meaning that everything is currently going
as planned.
Speaker 2: Here's like the quote here from the interview.
Speaker 1: I'm unable to share concrete details at this time. What
I can say is that development itself is proceeding on
time and on schedule. We believe it will become a
title we can deliver with confidence as the culmination of
the trilogy. We know many fans are eagerly anticipating, and
preparations towards the announcement are steadily underway. Please look forward
to it just a little longer. When do you think
we hear about this game? Well, when do we get
the name?
Speaker 2: The release date?
Speaker 3: What do you think I think we hear about it
within the year and then release date maybe within the
next two to three. Part of my visit to Squaren Ennis,
I have the same interview with mister Hamocucci as well.
It was just over email, so I didn't get to
actually sit down and chat with him, but I did
actually ask him about the third game on switch to
and is the same kind of response here, no plans,
but development is chugging along. So uh yeah, sorry, I
think within the year, maybe even closer, we'll we'll get
the name maybe SGF who knows.
Speaker 1: Yeah, as chief's on the table, you think like it's
not a guarantee, but like that's a possibility.
Speaker 3: Uh possibility, but not super probable.
Speaker 1: Yeah right, okay, okay, yes, yeah, I think that's kind
of the temperature I take away from this is uh yeah, look,
it's it's chuggong. It's on schedule and steadily working toward announcements,
is how he's framing it. Yeah, they're steadily underway towards
the planning of announcements.
Speaker 2: Yeah.
Speaker 1: That to me, that sounds like right, yeah, everything's on schedule.
It takes time to do these things, no rush because
we were not behind, so like we can keep going
at this pace, and yeah, that says to me, and
maybe before the end of this year, but not anytime
super soon, and SGF is super soon at this point,
We're a month away basically, so.
Speaker 3: And I'm happy away for this game. It's okay, you guys,
take as long as you need. I'll play it when
it's ready.
Speaker 2: Yep.
Speaker 3: You know.
Speaker 1: I do think that them setting the table with these
ports and kind of reminding people that are like, oh,
we have shifted the strategy of Final Fantasy seven Remix
happening on PlayStation first and only, so like these other
platforms are not just an option, but they are going
to maybe be right there day one, possibly at least
as a possibility. They're setting the table, and once this
is out there and people are playing it, this being
Final Fantasy seven Rebirth, I think they're like, Okay, now
now we can kind of really think about it's time
to start talking about this game.
Speaker 2: So yeah, I think it could happen soonish, so we'll see.
Speaker 3: Yeah, do you think this could be a launch game
with PlayStation six or that window of time.
Speaker 1: That's not awesome, that's also not off the table, but
PlayStation six feels like it's moving from I do not
think they're going to want to tie it to PlayStation six.
I think they will be happy to be like, do
a re release in that moment of here is the
integrate Is that what they did with the first one?
With the Integrade version of Final Fantasy seven Remake Part three,
They're like, Okay, yeah, it's been out for a year
of selling to the massive audience on all these other platforms,
and now here it is at launch for PS six
in its definitive version.
Speaker 2: That's how I would expect it to happen. What do
you think?
Speaker 3: Pretty much agree? I think they want to try to well.
I could possibly see it as like a dual launch
as well, depending on when PlayStation six is out. But
I think they've been reports that it could be what
like twenty twenty nine or twenty thirty ish.
Speaker 2: I mean, it's it's moving around. Yeah.
Speaker 1: I think it was like, oh, it could be twenty
twenty seven. It's like, well, no way that, but twenty
twenty maybe, And that feels like to me, that sounds
like twenty twenty nine.
Speaker 3: Yeah, yeah, so yeah, I mean, if that's the case,
I could see Remake Part three being a dual SKEWP.
Speaker 1: Yeah, I think that they will be happy to play
on the excitement of new hardware, no matter what that
hardware is. But yeah, I think, like yet someone to
Chat's saying, I do think they view the partnership between
Final Fantasy seven Remix and PlayStation as sort of a misfire.
I don't know if they would call it a straight
up failure, but I think it's a misfire in that
the game just didn't deliver as much as they were
expecting it to. And I think they think locking it
down to PlayStation is one of the reasons that that happened,
and so not that they're going to like throw PlayStation
out or something, but I think they want to re
establish they're doing the work right now to re establish
that this is a series and they're a company that
puts games out everywhere, And I don't think they'll want
to like even make a gesture toward, hey, you better
have a PlayStation six to be able to play this.
Obviously that won't be the case, but I don't even
think they want to suggest that we'll see that.
Speaker 3: I wonder as well, and correct me if I'm wrong,
but PlayStation moved away from PC ports right, So I
wonder if in that time they'll kind of run that
back and be like, well, actually we're going to bring
our games to PC, which it's weird that they're not.
It seems like money on the table.
Speaker 1: I mean definitely, I think that is something that flip
flip flops a couple more times in lifetime.
Speaker 2: Yes.
Speaker 1: Yeah, they will strategically reverse decisions depending on which way
the wind is blowing blowing. I think Matt Piscatella had
a good skit about this to kind of put it
into words what I was feeling.
Speaker 2: I'll paraphrase.
Speaker 1: He was saying, like, the companies began putting out their
games on PC because the hardware, their hardware wasn't selling
as much as they wanted it to. And then like,
and now the hardware is not selling as much as
they wanted it to, so they're returning back to exclusives.
And it's like, oh, yeah, we're just in this circular
reasoning where the grass is always greening a on the
other side, and the companies are just changing things because
they're hoping that's gonna like be it's gonna be different
this time.
Speaker 2: It never worked for them, but it could work for us.
Speaker 1: And uh yeah, so we're going to keep going back
and forth depending on new leadership, new executive sort of initiatives.
And right now we're in the one where, like lock
it back down, we got to sell PlayStations and that
won't last forever.
Speaker 3: Yeah, definitely not, especially with the price sykes.
Speaker 1: So oh exactly, all right, next story here, Mortal Kombat
Legacy Collection cross play with a k update now available.
Atari and Digital Clips pushed a major update, adding crossplay,
new online modes, two on two online combat, and select
games v are our support on several platforms, and multiple fixes.
Digital Clips does say that these are the final major
features currently planned, although it does seem like this answers
a lot of the problems that people had early on.
Speaker 2: They had some emulation issues that were causing some headaches.
Speaker 1: They seemed to spruce those up pretty quickly, and then
they followed up with this cross play, which is oh,
oh yeah, okay, and maybe this game will now be
worth it for some people. I you know, including this
because I do like this collection. It was we had
a lot of fun with it on PC. They did
a really good job of presenting the history of those
games in an amazing way and then the story was
a little bit like, hey, this is just not the
best way to play these games. And now that has
shifted in a time when the game could maybe frequently
be on sale, and so I wonder if like this, oh,
this is another opportunity for this game to do.
Speaker 2: Well, what do you think?
Speaker 3: Yeah, I think you nailed it. And yeah, it's it's
a really fun collection if you like grew up with
these games, like the documentary was awesome, But if you're
like a like a diehard FGC guy, I'm not so.
I was just like, cool, I want to play these games,
I you know, started with as a kid.
Speaker 2: It's great.
Speaker 3: The fact that they're adding a cross play and just
like bumping up the performance is great for the people
who do like to play like that. And yeah, tying
these updates into a more I don't want to use
the word playable, but more like cohesive you know version
of the game with it always being on sale like that,
that seems like a good strategy. I guess.
Speaker 2: Yeah.
Speaker 1: I mean, I'm glad that companies like Digital Eclipse and
Atari do think it's worth it to like keep updating
these things to get him into the best position possible
it's not just like hit him with the big splashyet
here it is all these old game games you remember,
take it or leave it. They seem to take that
responsibility of preserving these games in the best possible way
pretty seriously. And I'm glad that like it seems at
least to me, based on them doing it repeatedly, that
the business case pans out that that they this is
a return on it. They will see a return on
investment on this work because people go, oh, the problems
that people were having have been solved.
Speaker 2: Now I'll drop my money.
Speaker 1: And I get encouraged because I think they're going to
keep doing a lot of these of these collections, and
even when it's a collection of bad games, and even
when it's a collection that doesn't have the incredible, uh,
the incredible documentary stuff that makes the price of admission
worth it on its own, Like who, honestly, who cares
how the game is run?
Speaker 2: You got to play this game for the documentary.
Speaker 1: But people care and they should, uh, And so yeah,
at them getting that stuff fixed up, I think speaks
volumes of Oh, this is maybe Atari Atari's core business
going forward. They've made some other recent acquisitions in a
studio that does the focuses on PlayStation one ports of
like updating those ports and making sure they're running well
on PC and a bunch of other platforms. And that's
in addition to Night Dive and all these other Limited
run do they own Limited Run They own a bunch
of different versions of these Hey, let's take old games
and repackage them, and they're they're taking it seriously and
doing it as best as they possibly can. And it's
like I want that to continue because that, like it
does sort of refertilize excitement about these old games. We'll
talk about another collection here before we're done, where it's like, yeah,
I want it even if it's a bunch of bad games,
because I have some nostalgia for them, and I want
a studio that has the right amount of respect for
that stuff to be in charge of it. And that's
certainly the case with everyone under the Atari umbrellas. So yeah,
I think I take this as a good sign that
we're going to keep getting these in a good state.
Speaker 2: Agreed.
Speaker 3: And I'm such a mark for like big box like
collector stuff like this for like a reasonable price, especially
if it's like yeah, retro games, I love. So yeah,
I personally, as a consumer, I would love to see
more than you.
Speaker 1: All Right, we'll talk about that other collection here in
a moment. Let's get to Witcher three veterans share Blood
of the don Walker gameplay and set a release. This
is from Andy Robinson at VGC. Rebel Wolves and Vandy
Napco have shared a new gameplay, presentation and story trailer
for the Blood of the don Walker, a new RPG
from a group of former Witcher three veterans. A reminder,
this is what if Witcher three veterans made a vampire
RPG with a hard narrative clock and a day night duality.
Speaker 2: There's this idea of.
Speaker 1: You're a human during the day and a vampire at night,
and then there's a huge heavy choice and consequences system.
So they're really going all out with the RPG side
of this. It sounds pretty cool. There was early talks
for this game of like a thirty day calendar, but
it doesn't sound like it's as sort of hard and
fast as the Major's Mask was, where it's like if
you didn't beat it in three days, you fail. It's
like this is more about creating a little bit of
extra pressure so that interesting things happen because you're rushing
things or whatever and just adding some more fuel to
the storytelling fire. I'm excited about this. I like the
idea of just vampire gameplay mechanics is such a fun
playground that I don't think we've done enough with and
the people who kind of learned a lot from which
are three applying those lessons to this concept.
Speaker 2: I'm all into it and it looks pretty good. What
do you think? Yeah?
Speaker 3: I kind of liking it to something like persona metaphor
stuff like that, with that in game calendar, but with
like a gothic horror ish vibe, like that's that speaks
to me in ways that I really never knew. And yeah,
it's coming out September, so yeah, we don't have to
wait much much longer. I'm personally really excited for this.
I have this on Fantasy Critics, so hell yeah, I
hope it's good. And yeah, they had something at packs West.
I don't know if they did any hands on, but
they had like a booth just kind of with like
a opportunity, so you know, they started marketing it months ago,
even over a year ago, maybe, So the September date
is a little shocking based on how.
Speaker 2: You're right, I didn't say that September third.
Speaker 3: I keep going though, Yeah, yeah, the September day is
a little shocking just based on how early it started
marketing it. But I mean, yeah, this this game is
one of my most anticipated for twenty twenty six, and
miaues out of for it.
Speaker 1: Yeah, you know, I like, I'm not gonna set my
expectations like through the Roof, but like it's a solid, fun,
good game that has issues.
Speaker 2: Man, I'll take that. If it's got all these interesting
systems happening here, and.
Speaker 3: If it's not like one hundred hours too that that
that would be pretty cool.
Speaker 2: Yeah, that would hit. That would hit, and then you
know it is. It is that team from Whicher three.
Speaker 1: At least some of the people there that one of
the lessons they did learn is just keep updating the thing,
updating the thing forever, and it will like, it'll renew
its interest among the fan base and it will keep selling. Obviously,
Witch Youer three is a little bit of a unicorn
when it comes to that. But I don't think that
means don't learn that lesson. I think it means try
to get to that place where this game is also
beloved in that way and remind the fan base if
there's anything you like here, we're going to keep making
that better, and if there's anything you don't like, we're
going to work to fix that. And I think that
this game comes out and it's got just some decent ideas,
that'll be a really good start. And that's where I'm
at with games like this right now, where any studio
trying to make a new IP outside of a very
very large studio structure or large publisher structure, it just
gets something out the first time that shows off the
strength of the ideas, and then if it does okay,
followed up with a sequel where you already have all
the tools and processes in place to be like, Okay,
now we know what we're doing, let's really hit the
home run.
Speaker 2: With the next game.
Speaker 1: And I would imagine that the or at this point,
maybe with this game it's not with the next game,
but with several updates and get it to a point
where it becomes a beloved game totally.
Speaker 2: Done.
Speaker 1: Quick is coming to Europe for the first time with
three days of games Com speed runs. This is from
Andy Robinson at VGC charity games speed running event Games
Done Quick is coming to Europe for the first time
thanks to a collaboration with games Com. Games Com GDQ
will take place during this year's Expo, which is held
annually in Cologne, Germany, for three days of live programming,
which will also be streamed to Twitch and YouTube. As
with previous GDQ events, games Com GDQ will showcase a
curated lineup of speed runs performed by top players from
around the world. This is the expansion of GDQ continues.
Speaker 2: To be a great thing.
Speaker 1: They are they did some stuff at PAS doing stuff
with games Com. It's like, oh yeah, that is a
real strong way to sort of expand the brand and
to bring even more excitement to this excellent fundraising mechanism.
You know, there are there two solo, big standalone events
of Games Done Quick and Summer Games Done Quick.
Speaker 2: Are awesome Games Done Quick and Summer Games Done Quick.
Speaker 1: And it was like, oh yeah, they could keep adding
other stuff to the calendar, but does that take away
from those bigger events. Maybe maybe not, but it's like,
oh no, actually, just go to where where people already
are in this space and bring some of that GDQ
magic and kind of like you know, it's two flavors
to go great together, right, I'm I'm all in favor
of this.
Speaker 2: What do you think?
Speaker 3: Oh yeah, same exactly. This is like all positive, just
more opportunity to raise millions of dollars for good causes,
is you know? That's never a bad thing, And just
in terms of building a community. You know, there's people
who are probably fans of UH Game's done quick overseas
who've never really had a chance to attend live and
so this gives them the opportunity as well. Is it
just games common Germany or are they doing latam as well?
Where it's it's still a great, great thing.
Speaker 2: I bet there's like one leads to the other.
Speaker 1: But I don't think there's any announcement regarded to the
Latin American one, which is going to be in it's
in Brazil here in.
Speaker 2: A little bit, right, it's actually I think actually think
it's I think it's the next week.
Speaker 1: Actually, oh well yeah, so so probably not. But I
bet if this does well, that's always something that could happen.
There's a ton of speed runners in South America that
would be that would be awesome to see. Okay, last
couple of stories here. A six game collection of retro
rug Rats titles is coming next month. This is from
Chris Scullying at VGC. A six game compilation of retro
games based on Rugrats is coming next month. Rugrats Retro
rewind Collection, which I'm going to struggle to say I
think every time too many Ours, is being released on
PS five and Nintendo Switched by Limited Run, with a
digital release coming on May fifteenth. Pre Orders are also
being taken for a physical edition, with the pre order
period running from May first through May thirty first. The
compilation contains Rugrats Search for Reptar for PS one, the
Rugrats Movie for game Boy, the Rugrats Movie for Game
Boy Color, Rugrats Time Travelers for Game Boy Color, Rugrats
a Studio Tour for PS one, Rugrats in Paris the
Movie for PS one and game Boy Color, and Rugrats
Castle Capers.
Speaker 2: For Game Boy Advance.
Speaker 1: According to Limited Run, each game will have a number
of options typical in emulated collections, such as screen filters,
safe states in a rewind feature, as well as a
music player. You know, these licensed game collections have become
more and more frequent have been coming up more and
more frequently. The last one that kind of hit was that,
the the rin and Stimpy one. It's like, man, those
games are famously bad, and yet I I love this.
And right now, Miles, I'm going through a bunch of
old Simpsons games and it's like, so many of these
are utter trash, and yet they're so interesting that I'm like,
I hope we get a collection just like one of these.
And Ruggrats is definitely one of those ones where, like you,
if you were a kid at a certain period of
time and you had a Game Boy, you had a
Game Boy mats, you had a PlayStation one, you probably
had a Rugrats game.
Speaker 2: Right. Yeah.
Speaker 3: I was gonna say, like if you had if you
were raised on a PS one, odds are you had?
I had it. I know a lot of my friends.
I don't know why that happened, But this is one
of those collections where it's like, like you said, the
games aren't you know, necessarily the best games are around,
but it might be one of those collections where you
buy it just for the modernized version of Regrets in Paris.
Excuse me what there? It is similar to like marvel
bris capcom collection where you just bought it for Marvels
Fris Capcom two. But yeah, I mean having the chance
to just at least check them out if you're in
intention is only to buy it for just that one game. Sure,
why not?
Speaker 1: Yeah, it's uh, you know going through those old Simpsons games, Uh,
it is something I'm noticing where it's like I almost
like to see how they're bad now, because there was
that one period in like nineteen ninety one where there
were four Simpsons games all just coming out back to
back to back, and some of them are like way
more famous than others for sure, and it's like, oh man,
what is this game boy one that I haven't really
ever seen anyone.
Speaker 2: Talk about before?
Speaker 1: And you go in there, it's like, Okay, this is
a little bit better than Bart's Bart's Nightmare or whatever,
or Bart versus the Space Mutants, but you could see
the DNA.
Speaker 2: Oh so this is the same development studio. What lessons
did they learn?
Speaker 1: And it's like they learned to just kind of make
it even cheaper or whatever and then make it look
a little bit more like the Simpsons. And I like
seeing that progression now. That is it's an academic curiosity,
which is how I would approach any one of these
collections like knowing a lot of these games are going
to be trash, but I don't know. I have a
real soft spot for trash at this point in my life,
miles after so much time playing bad games on like
light Club, that I kind of want to see more
and more of these exact kind of collections. Licensed games
are licensed games are It's had such a sordid history.
There was a time where you could just guarantee it's
going to be bad if it's licensed. That's changed a lot,
although it's mostly changed in that they just stopped making
them for the most.
Speaker 2: Part, not across the board, but for the most part.
Speaker 1: All right, last story here, Digital Bros Acquire wu Chong
Fallen Feathers IP. This is from Sal Ramano at Kamatsu
five oh five Games. Parent company Digital Bros. Is entered
into an agreement with Chinese developer lind Zi Games to
acquire the intellectual property rights for Wuchong Fallen Feathers. The
company has announced five O five games published that Lindsay
made the game, and you know, Digital Bros Is the
parent company for the whole operation. Wuchong sold like a
million copies. It did pretty well. So my reading here
is is this a situation where publishers are going to
be doing a thing where they'll let an independent studio
or a studio from from Asia that they want to
partner with do the brunt of the work to create
something new, and if it hits, then they're like, Okay,
we found a winner. Let's go and invest in it
at this point because it has guaranteed name recognition and
will sort of this will be like one of the
things that we now treat as one of our primary
properties going forward, sort of doing a backward research and
development of like what can succeed and being like you
guys take on the brunt of the risk. We'll step
in and help a little bit, but if it works,
we'll buy it from you and run it forward. Do
you think that's what kind of happened here?
Speaker 3: Maybe actually yeah, yeah. And I will wonder if, like
if like I don't know if they've announced any other
games in this IP, but I wonder if, like, like
you said, if they had and they make a stinker
and it doesn't perform well, both you know, financially and critically,
if this is one of the things where we own
it but it didn't do well, So now we're just
not gonna make it anymore. It's kind of that's the
read I get. Just I don't know, maybe that's pessimistic, but.
Speaker 2: Yeah, I'm kind of I understand.
Speaker 1: Yeah, And it's like I wonder, like, does Lindsay Games
be like okay and we'll we'll make the next one,
or do they sort of find a different studio to
take it on. Yeah, it's it's it is. It's a
little bit weird. We haven't seen this a ton, but
I wonder if it's a situation where it's like the
game did pretty well, but in order to like sort
of get everyone involved to feel happy about continuing down
the path of maybe making sequels, Di Joe bros Is like, well,
we need more ownership. And yeah, it's a much more
cynical version of this where it's okay, they want to
have they want to have a bigger piece of the pie,
which would be unfortunate because like they yeah, sure they
provided some of the support to get this game out,
but again they're not the ones that like did the
real work to make the thing have value in the
first place. And the people who did have sold the
rights now hopefully they got handsomely rewarded that that would
be the idea here, but we'll see. I don't do
you do you expect them to follow up with it
just a straight up sequel, because that's what this kind
of suggests to me.
Speaker 3: Yeah, that's what I'm kind of thinking, and I believe. Yeah,
it's a Chinese developer and it's based on like Chinese
myth if I'm not mistaken. I haven't played it, but
I've seen, like, you know, stuff about it. I wonder
if it's one of those things, if they follow up
or they just only release it in the Chinese market,
which would would be big enough on its own.
Speaker 2: Oh yeah, yeah, absolutely maybe.
Speaker 1: All right, we'll see, we'll follow up if anything does
break there that was going to do it for the
headlines everybody. We do have a poll up question for
Monday that we should get to. Let's go hop over there.
I'm going to refresh to make sure I have the
most recent results. Have you played Alien Isolation? Forty six
percent of people said yes, fifty four percent said no.
That's on four thousand votes, so pretty good sample size there.
This is one of those games where now that a
sequel's coming, will I think what happens, especially in the
horror game Space miles Is. People like the idea of
new games in that genre, but they also like the
idea of like spending their like investing their time on
something that will continue to pay off as new games
come out. That's one of the reasons Resident Evil is
continues to grow. I think, in my opinion, is that
people know if they spend their time on one of
those games, they're going to get more resident eval in
the future because Capcom is not going to stop making them.
And then there's this huge library of games that exists
from you know, the before times and then all these remakes.
It's like there's just this abundance and so anytime you
invest in there is going to pay off, and I
think people like that idea a lot. So now that
we know an Alien Isolation too is happening, I think
it's like the time is ripe for people to rediscover
this game. And so forty six percent people already having
played it. That's a huge number, but there's a lot
of people in the rest of that audience that will
check this game out.
Speaker 3: What do you think, Yeah, that doesn't act great and
it's always on sale, and like Steam and pretty much
any other good Point to or Front as well, And
if I remember correctly, when it first came out, it
didn't get the best reviews of it. After time, it
like became kind of generally accepted as one of the
best war games of all time.
Speaker 2: Oh classic.
Speaker 3: Yeah, I love horror games. I actually haven't played this yet,
which is like one of my biggest woes. But yeah,
now that part two is coming out, this this is
one I'm definitely gonna play before I have a chance
to play the next one. Yeah, I'm stoked for it.
Speaker 1: Excellent sor right, We have a new poll question that
we'll get to here in a second. Before we do that, though, Miles,
whyn't you tell people where they can find you on
the internet, what you have going on and all that
good stuff.
Speaker 3: Yeah, so I'm mostly on Blue Sky at Miles of Benza.
That's Miles with a why what do I have going on?
I'm freelancing everywhere. I have a couple of big cool
things coming out on Kotaku tomorrow morning. And then yeah,
if you're going to Magic Con in Vegas this weekend,
I'll be there. A lot of games media folks will
be there, So say, hif if you'd like I'll be
around SGF. I'll be at San Diego Comic Con. Probably
we'll be at Anime Expo too. It's uh, that's up
in the air, but yeah, I go to pretty much
every show on the West Coast because I am bad
with money.
Speaker 2: Well, I'm sure people love to see you there.
Speaker 1: Definitely, everyone should say hi if they see you, and yes,
stay busy man, that's awesome. Yeah, all right, it's new
poll question. Are you getting Final Fantasy seven rebirth on?
Switch to yes, sir no, just kind of want to
listen to other type ticking the temperature, y'all, Like, let's
see what people are thinking. Have you been waiting on
this game? And now this is a good opportunity to
hop on. That pole is up there right now. If
you go to YouTube dot com slash at Giant Bomb
the post tab, you can find it there. We often
post stuff on there about what's happening on the site.
But the poles go up there each and every or
after each and every Game Mess Mornings, and you can
go vote right now. We'll get the results and talk
about it here on Game Mess Mornings here on Giant Bomb.
Speaking of Giant Bomb, it's happening today. It's Wednesday, so
we got some other stuff cooking. But yeah, it's time
to get back to the Blake Club everybody. Dan's going
to be continuing Space Ace for Super Nintendo just forty
minutes left. Look, I think there is a possibility that
he beats that game today. I think it's probably more
likely that he kind of sees what is like everything
that is in front of him, and then he puts
together the run next week. But man, this is you
do not want to miss this for people who have
been asking for Mike or for Mike to give Dan
his come up. And it's happened, and you can watch
it every week on Blake Club, including today's episode.
Speaker 2: All right, let's see here. Anything else that we have
happened worth mentioning?
Speaker 1: There was new Portal Pals. People should go check that
out if you're a premium member. If you're not going
to make it happen, excellent. All right, myles, thank you
so much for hanging out with me today and talking
about video games.
Speaker 2: Man, I really appreciate it.
Speaker 3: Yeah, thank you for having me. This was a ton
of fun. I would I would love to come back.
Speaker 1: Yeah we will, We will make it happen. Again you're right,
that was fun, great conversations. Really appreciate it. Man, Thank
you all for watching and listening. You're the best audience
in gaming. Until next time, have a good one, take
care of yourself and goodbye.