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Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff

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grab your host from giant bomb dot com. I'm doing

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all right. I'm gonna hang in there, everybody, We're back.

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Thank you for tuning in. In this episode, we're gonna

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be talking about solving that PlayStation DRM drama and a

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new game from which R three devs reappears. It's gonna

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be a good one because we have Miles Obenza on

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the show.

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Speaker 2: Miles, how are you doing doing well?

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Speaker 3: Jeff? Thank you so much for having me. It's been

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a long time coming, but I made it and we're

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doing it. I'm excited to hem.

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Speaker 1: Glad we could, Glad we can make it happen. Glad

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you're here. I'm gonna have you indulge me for a second.

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I was just troubleshooting my other PC, my like home

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Theater PC. I guess that I have connected to my

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TV over there, and I think I solved the issue.

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Speaker 2: I want to.

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Speaker 1: I want to give you a chance, Miles to guess

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what the problem was, because you never ever will, so

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anything you say, feel free, just throw anything out there.

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Speaker 2: What do you think is wrong with that PC? Oh?

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Speaker 3: God, yeah, I don't know.

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Speaker 2: I don't know exactly, Yeah, exactly, That's how I felt.

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Speaker 1: I was in there kind of just like trying all

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kinds of stuff. I'm like, is it the memory? Like

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I was able to get in the windows like one

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out of every twenty times of booting it up, and

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I'm like, okay, I'm I'm in the windows now. Let

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me see if there's something wrong with these drives. Nothing,

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They're all coming back clean checks and stuff like that.

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I repaired some Windows stuff. I'm like, I think I

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got it. It's fine. I'm going to restart this thing.

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And then it goes right back into this trouble where

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it's not booting miles. I think the problem is I

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have it plugged into this Sony TV that was causing

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the post to break. So like when it was like

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starting out, but hey, is everything good? Like you have

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a keyboard, you have a monitor? Oh you don't have

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a monitor. It's like, no, I do. It's just this

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Sony TV is so goddamn bad with HDMI that I

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think it was just towing the computer to fuck off.

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And I am I'm losing my mind a little bit

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because I've already like, do not like this TV? And

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I like I have to restart it all the time

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just to get all kinds of stuff to work. The

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idea that it wouldn't even let my PC boot was

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extremely frustrating.

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Speaker 2: So it's time. I need to get a new I

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need to get a new TV Miles. I don't know

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what to do.

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Speaker 3: Yeah, something like that happened to me yesterday. My second

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monitor just crapped out while I was working, and I

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was like, Uh, what's gonna happen for this show? I

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need the second monitor like badly, even when I'm not

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on a show. So yeah, I can empathize.

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Speaker 2: Yeah, it was.

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Speaker 1: It was robbing like like up until like ten minutes ago.

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I was still trying to figure it out. I think

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I think that's it now. Hopefully that's it, because if

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it's not, I'm just gonna I don't know, I just

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won't ever. Yeah No, I'm just don I'm gonna move

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to the woods. Yeah that's the only answer here. But yeah, myles,

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you know the first time on your show, told people

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about yourself, tell them like where they can find you,

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all that stuff.

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Speaker 2: Go ahead.

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Speaker 3: Yeah, so Miname is mom depens. Hello. I am the

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games editor at a smaller site called a couple of

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geek You can also find me writing at I don't

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know name any website. I do a lot of games

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media stuff all over. Most of the time, though, I'm

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doing deals in commerceet like sites like IGN, GameSpot and

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restart dot Run A shout out to Jesse Vittelli. Yeah,

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I've been to a couple of Giant Bomb things. I'll

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be around Magic Con starting Friday this week, and I'll

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be at SGF as well. I've go to pretty much

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every show. Living in LA makes that kind of easier

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to do. And yeah, you can find me on lineup

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Blue Sky at Miles Obenza. I don't think there's a

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dot in there. Yeah, just at Miles Obenza. That's Miles

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with a Y. Yeah, that's that's me.

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Speaker 2: Excellent.

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Speaker 1: Yeah, well, I've definitely seen yet GB at night and

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stuff like that, hanging out. It's always good to have

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you at our stuff. Feel free to always come around.

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We love having you. And let's uh, let's get started

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with our things right here today. Thanks for tuning in, everybody.

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Let's explain what we do here. We're Giant Bomb. You

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go to giant bomb dot com, slash join and become

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week early access for that. So yeah, become a premium member.

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And really, what that's gonna do is it's gonna get

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We thanks thank everyone who does that and ensures we

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can keep the lights on, keep growing, keep doing cool stuff.

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Speaker 2: Thank you so much.

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Speaker 1: If you can't we get it, tell a friend about

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the website, show up, hangout and chat.

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Speaker 2: Hang out in our community. That also means the world

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to us.

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Speaker 1: All right, as far as this show goes, most weekdays,

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I Jeff Grubb, will help piece your gaming life back together.

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That includes breaking news and maybe even some of our

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own original reporting. For all these topics, I'll get the

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input of a bona fide expert who will make me

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look smart? If you are watching live on Twitch, welcome.

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You can always listen to the show later on podcast

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feeds by searching for game Mes Mornings, or find the

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RSS feed on GiantBomb dot com. You can also catch

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the show later with chapters and timestamps on YouTube.

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Speaker 2: Hello YouTube.

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Speaker 1: All right, we have a lot to get so let's

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start the morning mess with checking out on jan Jan

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Are we good?

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Speaker 2: We're still live? Uh? We should still be live the

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health Oh that's fine, nothing looks bonkers. Okay, this might

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be a Twitch thing. Sounds good. Let's get into it

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this first story.

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Speaker 1: Then, new theory says PS four and PS five thirty

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day digital game timers are temporary to stop piracy, and

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then they become permanent after fourteen days. That's not the

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check doesn't become permanent. Your license to the game becomes permanent.

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Let's say if we can work our way through this.

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This is from Chris going In at VGC. Recent reports

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that new PS four and PS five digital game purchases

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purchases have introduced apparent DRM requiring online activation every thirty

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days may not be as severe as once thought. According

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to new claims earlier this week, it was reported that

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the new version thirteen point twenty update for the PlayStation

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five console appear to also have brought, what with it,

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a form of digital rights management in which digitally purchased

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games have to be verified. The theory tested by numeor

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YouTube channels was that any digital game purchased on or

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after a certain date appeared to have a thirty day

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timer applied, suggesting that if the player didn't play the

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game for thirty days, they would have to connect their

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console online to renew the license and reset the timer

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to thirty days again. Now, players who made such purchases

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a couple of weeks ago have started reporting that the

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thirty day timers have been disappearing from these purchases, leading

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to more investigation as to exactly what's going on. Reset

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Era user Andrew and shrew excuse me, who owns a

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jail broken PlayStation flour and has been using it to

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try to figure out what's happening, appears to have found

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a potential explanation, claiming that the timer is a one

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time measure to avoid piracy, and that digital game purchases

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lose their timer and become permanent after a couple of

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weeks so Miles the thing that apparently is happening here.

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We've gone through a lot of iterations of people having

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theories about what this is. So the reason we have

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to have these theories stonies not set anything. PlayStation has

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not made any public statements about this, so it's been

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left to the community to sort of do that science.

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And what this is saying here is when you purchase

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a PlayStation game digitally, there is that fourteen day refund window.

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Now that might sound like straight for me, I'm like,

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what refund window? If PlayStation doesn't do refunds, It's like, okay, no,

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they do. Their policy is there's that fourteen day period

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where if you purchase the game digitally and you don't

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start downloading it and you don't start like playing it

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or whatever, but downloading it even you can get a

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refund on it for the first fourteen days. That is

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seemingly the day at which after that that fifteenth day,

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this timer goes away. So it seems like this DRM

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is related to that window, and people are sort of

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just kind of maybe noticing that for.

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Speaker 2: The first time in a real way. What do you

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make of this?

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Speaker 1: Do you think PlayStation will ever even come out and

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acknowledge that this was a controversy.

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Speaker 3: I think they might have been planning to until this

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VGC story broke. It kind of feels like, I don't

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know how long that's And I also didn't know that

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the refund thing was even a think because I buy

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all my games in a box because I'm old and

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I just like to have them that way. Sure, but

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it overall just kind of does feel like best case scenario,

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where like, you won't lose your games and you won't

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have to connect online every what thirty days or so?

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Speaker 2: Yeah, thirty days was the month.

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Speaker 3: Yeah, I mean, overall, it's a fine outcome. Glad, it's

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not any worse.

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Speaker 2: Yes, right right.

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Speaker 1: This is the kind of thing where it is easy

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to let our imaginations run away with themselves once we

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start hearing that the early part of like, wait, I

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have to check in every thirty days. This is the

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nightmare scenario that everyone warned us about with digital games

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versus physical purchases, and with the licensing issue of do

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you really own your games? You know, the fact remains

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that Sony does have the power to do this stuff. Still,

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they have made a sort of truce with the consumers,

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saying that they won't do it, at least they did

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many years ago, and I think people are like, that

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is an uneasy excuse me, that's an uneasy truce where

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at any moment, some upstart executive inside of PlayStation and

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Sony Interactive Entertainment could change their mind on this. And

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at this point, because there is less competition from Xbox,

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maybe they won't feel the heat, won't feel the pressure

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to reverse that.

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Speaker 2: And I still feel like that day might come.

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Speaker 1: But that is my anxiety, my anxieties and my fear speaking,

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not necessarily the evidence on the table before us. Like

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on the grand scale of time, we probably still are

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looking at scenarios that are a little bit worse than

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this one, right Or is that me still being a paranoid.

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Speaker 3: No, I don't think so. There was another headline I

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saw leading up to hopping on this show today. I

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forget exactly, but it was like Denovo is Likenuvo? Yeah, yeah,

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it's like not, it's like useless. Now there was like

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some other bypass that happened, and I wonder how much

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that's going to play into like what happens here and

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if PlayStations will kind of tighten their grip even more so.

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Speaker 1: Yeah, that story, we should just touch on that real quick.

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That's uh, that is the DRM at a kernel level

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for PC games that like it's anti tamper, anti cheat,

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and but really anti piracy. And it's been in a

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lot of games that usually gets cracked, but apparently it's

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been sort of cracked across the board.

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Speaker 2: And so in response, uh.

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Speaker 1: There's been like two K Games, I believe, and again

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I'm going I'm going for memory here, but I think

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this is right. Two K Games is introducing a fourteen

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day check where it's like, yeah, you had like the

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game is only going to work for you for fourteen

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days and if you don't renew that, it's gonna it's

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gonna go away. Very similar to this, and that, you know,

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the whole idea is danuva doesn't you know, require that

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it makes it so it's a little bit more streamlined.

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Of course, Danuva has all of its own problems of

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performance issues and causing all kinds of headaches for people

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who are just trying to play their legitimately purchased games,

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and people who do find the crack often have an

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easier time playing these games, and that's always frustrating. Where

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it's like the pirate got a better experience than me.

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But these companies they really do hate piracy and they

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are sort of resorting to an old style of online

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check in response to that Danuvo issue. So yeah, we

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know these companies are ready and willing to do this,

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and two K was like we could do it at

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the drop of a hat when Danubo breaks. I think

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that is the thing where like we know those sorts

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of methods are waiting right around the corner for us,

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and there's just a couple of maybe goodwilled employees at

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these companies holding that stuff back from ruining our day, right.

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Speaker 3: Yeah, yeah, just very anti consumer if you know, I

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get it's only twenty six and like if you have

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a PSI or APS four, odds are you're logging online

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every month anyway, but maybe you can't. Maybe that month

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you have to forgo your internet bill for something else.

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Like gaming is a hobby, but it's like global, it's everywhere,

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so there's a lot of people who you know, still

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gain but don't you know, always have access to stuff

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like this. So yeah, a very anti consumer thing if

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that thirty day time were to be the norm.

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Speaker 1: Yeah, and I think you know, in this moment, as

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we're kind of shifting from the PlayStation story to the

266
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Danuvo story, Uh, the concern would be, you know, Danuvo's

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not going to go away, right, They're not going to

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like raise the white flag and give up. This is

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their business, and I think the expectation I would have

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is they're going to come back with a new version

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that is worse in every way, that causes more problems,

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but delivers on the key thing that their partners, their

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business partners want, which is protection from piracy. So like,

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you know, as this thing sort of is a downward spiral,

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it's like every sort of tit for tat between pirates

276
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and Danuvo, it's like they're just going to keep going

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deeper and deeper and deeper.

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Speaker 2: The pirates will always find a way around it.

279
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Speaker 1: So it's just going to keep getting worse for the

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you know, the honest pain consumer. All Right, Yeah, no worries.

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Let's shift over to the next story here. Take who

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CEO addresses grand theft, Auto six price and the possibility

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of more La noir. You know this this is from

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bomore at ign there's no like, there's no details yet

285
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still about that price, right, we still don't know what

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they're charging. So we're trying to decode his language here

287
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and seeing, like you know, taking a temperature check of

288
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like what is he feeling, and it still feels like

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it could be any price from seventy to one hundred dollars.

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But let's get into the story from Bomore over at IGN.

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Speaking at icon today, which is a news conference or

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new conference for video game executives, sounds like hell on

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Earth to me.

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Speaker 2: Take two CEO.

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Speaker 1: Straus Zelnick addressed the much debated question of how much

296
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Grand Theft Auto six will cost. He declined to confirm

297
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the game's price, but hinted away, hinted away from the

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potentially super premium price point that has been floated in

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the past. Consumers pay for the value that you bring

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to them, and our job is to charge way way

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less of the value delivery. Zelnick said, how you feel

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about something you buy is the intersection of the thing

303
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itself and what you pay for it. Consumers need to

304
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feel like the thing itself is amazing and the price

305
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they were charged was fair for what they got. He

306
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went on to mention that game pricing has actually gotten

307
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cheaper over the years. A reference to the fact that

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major game releases have been priced at sixty or at

309
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most seventy for more than a decade as compared to

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greater rates of inflation seen in the wider economy. So

311
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he's definitely like still laying the groundwork for any price there.

312
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If you look at it through that lens, that doesn't

313
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make a whole lot of sense. But that isn't the

314
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lens through which we look at it, and instead instead

315
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we look at how do you deliver something amazing and

316
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how do we make sure that what people pay for

317
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it feels very reasonable, Miles, I let you kind of

318
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have the floor here first. What do you think this

319
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thing's going to cost? Like, how do you decode what

320
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Zelnik is saying, Oh.

321
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Speaker 3: It's definitely not could be sixy. I can start with that.

322
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This statement feels very like corporate ask kind of nothing

323
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burger speak. They're leaving the floor open to it being

324
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a plus, which is kind of what I am anticipating.

325
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I think Mario Kart World set that precedent to where

326
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it was eighty bucks people it's now sure, yeah, it's

327
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an option. People weren't happy about it, but they still

328
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bought it. Gratz thought of six is one of those

329
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games where you know, eighty dollars plus you'll be like,

330
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oh man, that's crazy. Okay, well I'm gonna pre order

331
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right now. Yeah. But going back to Stomach's messaging, it

332
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just feels, yeah, he's saying certain things that sound good

333
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but don't ultimately like mean anything.

334
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Speaker 2: Yes, exactly.

335
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Speaker 1: I think that that is the one thing I would

336
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take away is he hasn't closed the door on anything here. Yeah,

337
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because because it is all so much nothing, you know

338
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it had he come and been like, you know, we

339
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just know the consumer won't accept one hundred dollars. He's

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not saying that, yeah, and uh, well we can't charge

341
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you know, sixty dollars for this thing because it cost

342
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this much to make.

343
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Speaker 2: He didn't say that either.

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Speaker 1: To me, like, not lopping enough any options means that

345
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I think they are still leaning toward more than you

346
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would expect.

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Speaker 2: Eighty dollars does seem very likely at this point.

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Speaker 1: I think then, I think it would be hard in

349
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that boardroom to for strauss Zelnik to look at the

350
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board members and have rock Star and all these people

351
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behind them and say this game should cost less than

352
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Mario Kart. I think that's a good point of compare

353
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with some miles, because I think they will be like, no,

354
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we should at least be as much as Mario Kart.

355
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This game is going to sell more than Mario Kart,

356
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and it will be bigger and all this stuff, you know,

357
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all that that out there there is like certainly going

358
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to be a tier of options when people go to

359
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buy this thing initially, and him speaking about making people

360
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feel like they've got a value. One thing that a

361
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lot of companies have been doing to make people feel

362
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like they're getting away with something and they're getting more

363
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than they bargained for is you could feel special by

364
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having this game early. Here is early access for one

365
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hundred dollars, and that feels almost like a certainty for

366
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this game of people can play it seven days early,

367
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five days early, way, whatever it is for the one

368
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hundred dollars price tag, and millions of people will do that.

369
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I think millions of people will do that. And then

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effectively the price of this game is somewhere between eighty

371
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and one hundred because people you know, it averages out,

372
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but millions of people bought it at one hundred dollars.

373
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Like I always go back to forts the Horizon five,

374
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it had early access, and like a million people were

375
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playing that thing early. And that was a combination of

376
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people buying the the digital deluxe version that gave you

377
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early access or upgrading from game Pass for like forty

378
00:17:31,839 --> 00:17:34,599
dollars or whatever it was to get early access, but

379
00:17:34,680 --> 00:17:37,160
people were paying the money for that premium access to

380
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that game. And that's forts the Horizon five a very

381
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popular game, but not Grand Theft Auto. So I think

382
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that my expectation here, Miles is we're going to get

383
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a lot of details about this game pretty soon. It's

384
00:17:47,799 --> 00:17:50,799
probably going to come out this year, and when it hits,

385
00:17:51,400 --> 00:17:53,759
when those details hit, it's going to be yes, here

386
00:17:53,880 --> 00:17:55,440
is a way for you to give us all the

387
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money in the world.

388
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Speaker 2: Right.

389
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Speaker 3: Yeah, they're going to find every strategy they can to

390
00:18:00,200 --> 00:18:04,000
capitalize off, like the fact that it's colloquially known as

391
00:18:04,039 --> 00:18:06,960
the most anticipated game of all time to most people,

392
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whether it's in our space or not. And yeah, that

393
00:18:12,359 --> 00:18:15,240
eighty dollars price egg, I imagine will just be for like

394
00:18:15,279 --> 00:18:17,759
the standard edition, whereas there's going to be like a

395
00:18:17,799 --> 00:18:20,680
deluxe edition of premium blah blah blah, and just kind

396
00:18:20,680 --> 00:18:23,319
of just keep climbing and climbing and climbing, and like

397
00:18:23,319 --> 00:18:25,640
you said, early access, a lot of people like that

398
00:18:25,759 --> 00:18:28,680
kind of thing. They can't wait a week to save

399
00:18:28,839 --> 00:18:33,559
like twenty to forty dollars or so. Yeah, that's I

400
00:18:33,559 --> 00:18:36,480
can definitely see that happening, and it wouldn't be shocked

401
00:18:36,480 --> 00:18:39,279
if a lot of people. Yeah, just just really spend

402
00:18:39,319 --> 00:18:39,799
the money on it.

403
00:18:40,400 --> 00:18:43,720
Speaker 1: Yeah, it's the modern day version of the marshmallow test, right.

404
00:18:43,759 --> 00:18:45,039
You put the marshmallow in front of the kid and

405
00:18:45,039 --> 00:18:46,640
you tell the if you don't eat this for fifteen minutes,

406
00:18:46,640 --> 00:18:50,279
you get two marshmallows. Lust gamers, we're just eating that

407
00:18:50,319 --> 00:18:52,880
one marshmallow, the wondering why we're not getting a second one.

408
00:18:53,359 --> 00:18:56,200
Speaker 2: We're smart people. I will say call that every once

409
00:18:56,240 --> 00:18:56,599
in a while.

410
00:18:56,680 --> 00:18:58,640
Speaker 1: I'm like, man, I don't want to wait any longer.

411
00:18:58,680 --> 00:19:03,039
It's just twenty forty and I've work myself into a shoot.

412
00:19:03,319 --> 00:19:05,480
Uh grant theft thought A six probably is coming.

413
00:19:05,279 --> 00:19:05,680
Speaker 2: Out this year.

414
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Speaker 1: Do you feel like the delay is still possible? I mean,

415
00:19:08,519 --> 00:19:10,480
obviously it's ill possible, but what do you think.

416
00:19:10,640 --> 00:19:13,440
Speaker 3: I think delaying it from May to November nineteen, I

417
00:19:13,440 --> 00:19:15,440
think that's enough time for them to really like and

418
00:19:15,640 --> 00:19:17,799
I don't say this as like a good thing, and

419
00:19:17,799 --> 00:19:19,039
I don't want to use the word crunch, but I

420
00:19:19,039 --> 00:19:20,720
think it's it's it's it's enough time for them to

421
00:19:20,960 --> 00:19:25,440
really polish it, because it's been delayed enough. I think,

422
00:19:25,640 --> 00:19:27,440
I think if they delayed it one more time, it

423
00:19:27,440 --> 00:19:31,680
would be I don't know, I feel gonna be worse

424
00:19:31,839 --> 00:19:34,519
press than it was when it was delayed earlier.

425
00:19:35,119 --> 00:19:39,200
Speaker 1: Yep, Yep, absolutely, I'm I think that they really want

426
00:19:39,240 --> 00:19:40,440
to have this one out this year.

427
00:19:40,559 --> 00:19:42,720
Speaker 2: And uh and and you know, I.

428
00:19:42,599 --> 00:19:44,559
Speaker 1: Bet it could have even had come out in May,

429
00:19:44,720 --> 00:19:46,920
but they wanted to just like you said, polish things up.

430
00:19:47,240 --> 00:19:49,000
And now it's like whatever polish they are able to do,

431
00:19:49,200 --> 00:19:51,559
that's great, but let's start making some money from this

432
00:19:51,599 --> 00:19:53,559
thing that has been cost you know, so much to

433
00:19:53,599 --> 00:19:55,519
produce for so many years now exactly.

434
00:19:55,559 --> 00:19:58,279
Speaker 3: And the rest of the industry thinks that that's happening too,

435
00:19:58,319 --> 00:20:01,319
because we've heard the stories of like, well, we don't

436
00:20:01,319 --> 00:20:03,599
want to launch our game around that window because we

437
00:20:03,640 --> 00:20:05,680
want to avoid grants of thought of six. So I'd

438
00:20:05,720 --> 00:20:06,839
be shocked if it didn't.

439
00:20:06,920 --> 00:20:09,960
Speaker 1: Right, And it's you know, I don't think Strauslnik is

440
00:20:10,000 --> 00:20:12,880
calling up Asha Sharma and saying, hey, just watch your toes.

441
00:20:12,880 --> 00:20:15,519
We're putting the game out. But Asha sharmas to certainly

442
00:20:15,680 --> 00:20:17,720
dialed in the people in charge of these big companies

443
00:20:17,799 --> 00:20:20,319
the xboxes in the PlayStation. Yep, they're dialed in enough

444
00:20:20,359 --> 00:20:23,400
to know, oh, this really really state feels real, and

445
00:20:23,440 --> 00:20:26,599
you're right. They are making the necessary adjustments to avoid

446
00:20:27,240 --> 00:20:30,039
being in grand Theft Auto six is wake smartly, so

447
00:20:31,079 --> 00:20:35,079
all right, next story here. Monument Valley boss says it

448
00:20:35,240 --> 00:20:39,000
was quote too romantic about giving staff long term job

449
00:20:39,039 --> 00:20:41,599
security and things contractors are the future. This is from

450
00:20:41,680 --> 00:20:44,799
Chris Scully and VVGC, the chair of the UK Games

451
00:20:44,799 --> 00:20:48,519
Industry trade body, Yuki and the CEO of Monument Valley

452
00:20:48,559 --> 00:20:51,920
studio US two Games say it's becoming less viable for

453
00:20:52,000 --> 00:20:55,960
smaller studios to retain long term employees. In an interview

454
00:20:55,960 --> 00:20:59,880
with game developer Maria Seyons said the studio has been

455
00:21:00,000 --> 00:21:02,920
making games that cost between seven million pounds and ten

456
00:21:02,960 --> 00:21:06,119
million pounds, with production cycles lasting three to four years,

457
00:21:06,200 --> 00:21:09,440
noting we need to lower that. The boss explained that

458
00:21:09,519 --> 00:21:12,079
US two Games currently employees just under thirty people, down

459
00:21:12,119 --> 00:21:14,559
from a peak of around forty, while Monument Valley three

460
00:21:14,640 --> 00:21:17,480
was in development, before suggesting that the studio shouldn't have

461
00:21:17,519 --> 00:21:20,160
hired so many full time employees and should have hired

462
00:21:20,240 --> 00:21:23,400
more contractors instead to ensure less of a long term commitment.

463
00:21:23,799 --> 00:21:26,039
We've been a little bit too romantic about the idea

464
00:21:26,079 --> 00:21:28,839
that we should have employees and give people long long

465
00:21:28,960 --> 00:21:31,880
term job security, Sands said. I think that got us

466
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into a place where reaching the heights of Monument Valley three,

467
00:21:34,400 --> 00:21:37,880
production contractors were always a relatively low percentage of our

468
00:21:37,880 --> 00:21:40,640
employee base. I think that's something we're looking to change

469
00:21:40,839 --> 00:21:43,559
going forward. Saan suggested that US two would hire more

470
00:21:43,599 --> 00:21:46,519
contractors in the future, noting that this wasn't something she

471
00:21:46,599 --> 00:21:49,039
ideally wanted to do, but the industry is now headed

472
00:21:49,359 --> 00:21:51,960
that way. She continues on in that vein for a

473
00:21:52,000 --> 00:21:54,599
little bit. But yeah, yeah, this is one of those

474
00:21:54,599 --> 00:21:56,960
ones where oh man, they're just saying it. They are

475
00:21:57,000 --> 00:22:00,480
just flat out saying the thing that's like, oh, people

476
00:22:01,079 --> 00:22:03,359
that work for us and make the thing that makes

477
00:22:03,440 --> 00:22:07,079
us money should not feel secure. And it's like, I

478
00:22:07,160 --> 00:22:09,400
get what she's trying to get at, where it's like,

479
00:22:09,440 --> 00:22:13,559
this is a it's a volatile business. There's ups and

480
00:22:13,640 --> 00:22:16,759
downs and permanent commitments kind of create a lot of

481
00:22:16,759 --> 00:22:20,440
pressure that cost some problems. Sure, but the idea that

482
00:22:20,519 --> 00:22:22,039
like the answer to that is for you to go

483
00:22:22,079 --> 00:22:25,519
out publicly say, man, we shouldn't be offering people's job security.

484
00:22:25,559 --> 00:22:28,640
Speaker 2: That's too much. Oh then what are we even doing here?

485
00:22:29,279 --> 00:22:32,839
Speaker 3: Yeah, it's just classic video games industry capitalist hellscape. And

486
00:22:33,240 --> 00:22:35,759
I haven't played Monument Valley, but I mean, and I

487
00:22:35,799 --> 00:22:37,920
don't really know much about developing a game, but they're

488
00:22:37,960 --> 00:22:41,920
not the most like mechanically or graphically complex games, right,

489
00:22:41,960 --> 00:22:46,920
So again this is me speaking from relative ignorance, but

490
00:22:47,000 --> 00:22:50,759
these games can't take three to four years to make, right,

491
00:22:51,160 --> 00:22:53,440
And so I don't know how much. Yeah, I'm not

492
00:22:53,440 --> 00:22:57,440
sure either. But my point with that is like the

493
00:22:57,599 --> 00:23:02,519
cost versus how much it costs to retain your employees

494
00:23:04,279 --> 00:23:09,119
versus profit, Like I don't know, doesn't doesn't seem like

495
00:23:09,160 --> 00:23:12,119
a thing that should be happening, and just basedline across

496
00:23:12,119 --> 00:23:15,519
the board, whether it's in video games or not, like,

497
00:23:15,559 --> 00:23:18,599
this is not a way you should talk about your employees,

498
00:23:18,720 --> 00:23:21,000
especially if you want to retain them to continue to

499
00:23:21,039 --> 00:23:26,160
make stuff games here specifically, I don't know, I just

500
00:23:26,160 --> 00:23:28,480
can't help, but like just scoff at it, I don't know.

501
00:23:28,599 --> 00:23:32,680
Speaker 1: Yes, it's the it's the kind of thing where, you know,

502
00:23:32,920 --> 00:23:35,319
other industries are not necessarily solved for this, but there

503
00:23:35,359 --> 00:23:39,559
are ideas in other industries where they're gig based, like

504
00:23:39,720 --> 00:23:43,279
making films, that is a gig based industry where you

505
00:23:43,319 --> 00:23:45,400
go from one gig to the next, but there are

506
00:23:46,000 --> 00:23:49,720
some structures in place, like the unions that provide the

507
00:23:49,799 --> 00:23:53,119
healthcare for the people that work as as grips or

508
00:23:53,119 --> 00:23:54,200
whatever in that industry.

509
00:23:54,200 --> 00:23:55,680
Speaker 2: I don't know if grip's actually get insurance, but.

510
00:23:56,519 --> 00:23:58,799
Speaker 1: There are like you know, writers and all these people

511
00:23:58,839 --> 00:24:01,759
that move from one job to the next because there's

512
00:24:01,839 --> 00:24:04,079
only money there while you're making it, and then in

513
00:24:04,119 --> 00:24:06,960
the years, like there's no company or the production company

514
00:24:06,960 --> 00:24:10,000
that exists and does have a staff, they don't need

515
00:24:10,119 --> 00:24:12,680
the grip on the times when they're not making a production.

516
00:24:12,880 --> 00:24:15,119
Speaker 2: So the idea is, let's let's staff up for this.

517
00:24:15,759 --> 00:24:18,319
Speaker 1: We are contracting these people out, but there is a

518
00:24:18,359 --> 00:24:21,000
backbone to this industry that expects that to happen and

519
00:24:21,039 --> 00:24:23,079
provides a pathway for that person to go from one

520
00:24:23,119 --> 00:24:23,759
gig to the next.

521
00:24:23,839 --> 00:24:25,880
Speaker 2: These sort of funnels from one.

522
00:24:25,799 --> 00:24:28,640
Speaker 1: Job to the next, and the video game industry has

523
00:24:28,680 --> 00:24:31,799
none of that, it does not have that backbone. And

524
00:24:31,880 --> 00:24:35,720
so these these these companies saying that, yeah, we're basically

525
00:24:35,799 --> 00:24:39,319
gonna have a gig based infrastructure. Okay, I get why

526
00:24:39,319 --> 00:24:42,920
that is financially incentivizing, why that is like start of

527
00:24:43,119 --> 00:24:46,599
enticing to you, But what about the people's lives of

528
00:24:46,640 --> 00:24:48,599
the people who are producing the thing that is making

529
00:24:48,640 --> 00:24:51,400
you money? And there is no answer there because it

530
00:24:51,480 --> 00:24:53,559
does not actually affect their bottom line, so they do

531
00:24:53,599 --> 00:24:56,319
not care to answer it. And it's like, you know,

532
00:24:56,359 --> 00:24:58,480
I get it. We're like I own a business now,

533
00:24:58,519 --> 00:25:00,200
so I get it. Like looking at the numbers, is, man,

534
00:25:00,200 --> 00:25:01,680
how do we do more? How do we take care

535
00:25:01,680 --> 00:25:04,920
of people better? And it's it's challenging, absolutely, but I

536
00:25:05,240 --> 00:25:07,200
don't think the answers sort of like throw my hands

537
00:25:07,279 --> 00:25:10,279
up and go like, well, I mean people, the people

538
00:25:10,319 --> 00:25:12,640
that are they just shouldn't feel secure.

539
00:25:12,839 --> 00:25:15,799
Speaker 2: So what No, we gotta gotta find answers for these problems.

540
00:25:16,079 --> 00:25:18,200
Speaker 3: Yeah, and I guess, I'll I guess in a way

541
00:25:18,240 --> 00:25:20,920
to like spin it positively, it could be seen as

542
00:25:20,920 --> 00:25:25,319
a good thing for like new people and new developers

543
00:25:25,359 --> 00:25:28,200
in the industry who were still like looking for work.

544
00:25:28,240 --> 00:25:31,400
But it was the double edged sword there. Yes, for

545
00:25:31,759 --> 00:25:35,079
the people who've been for years. So it's give and take,

546
00:25:35,359 --> 00:25:38,519
I guess, but I'm still yeah, just the messaging behind

547
00:25:38,519 --> 00:25:39,559
this is just so toned up.

548
00:25:40,160 --> 00:25:44,079
Speaker 1: Yeah, I mean, there was certainly a time where like this,

549
00:25:44,359 --> 00:25:46,240
it was just accepted that you could get a job

550
00:25:46,319 --> 00:25:48,279
in this industry. And yeah, that was gonna be hard

551
00:25:48,319 --> 00:25:50,359
for these companies, and sometimes there would be layoffs after

552
00:25:50,400 --> 00:25:52,960
our project went out, but there were years where you

553
00:25:53,039 --> 00:25:56,240
could have employment and then you would take that experience,

554
00:25:56,279 --> 00:25:57,759
you shipped the game, and you could go get another

555
00:25:57,880 --> 00:26:01,119
job somewhere else, and yeah, that's hectic and volatile and

556
00:26:01,359 --> 00:26:04,039
not great, but you know the expectation you would go

557
00:26:04,119 --> 00:26:06,839
from one full time employment to the next. And now

558
00:26:06,920 --> 00:26:08,839
these companies are like, why are we doing that, Let's

559
00:26:08,920 --> 00:26:11,240
just contract them out, and well, there's labor laws. That's

560
00:26:11,240 --> 00:26:13,079
why you're doing it because you know, at a certain

561
00:26:13,119 --> 00:26:15,440
point you got to they made a threshold of they

562
00:26:15,440 --> 00:26:16,920
should just be full time employees.

563
00:26:17,759 --> 00:26:20,200
Speaker 2: But yeah, the companies don't want to do that.

564
00:26:20,359 --> 00:26:23,200
Speaker 1: It is, and they look at like that cost as

565
00:26:23,839 --> 00:26:28,440
this terrifying thing. These the capital expenditures versus operational expenditures.

566
00:26:28,799 --> 00:26:32,480
That capex spending terrifies companies and they're they're trying to

567
00:26:32,599 --> 00:26:35,240
avoid that as much as possible, and it's hurting people,

568
00:26:35,279 --> 00:26:40,640
and it's hurting this industry because senior developers, senior designers,

569
00:26:40,680 --> 00:26:43,160
people that know how to make good games are wondering

570
00:26:43,240 --> 00:26:45,599
why they're putting up with this and going to much

571
00:26:45,680 --> 00:26:49,880
more stable industries. Although how many stable industries remain these days? Yeah,

572
00:26:50,039 --> 00:26:53,440
not many, not many. All right, let's go ahead and

573
00:26:53,519 --> 00:26:55,640
take a break. We got plenty of more headlines to

574
00:26:55,680 --> 00:26:57,519
get into. We'll do that right after this. If you

575
00:26:57,559 --> 00:26:59,559
want to skip out on these messages, go to Giant

576
00:26:59,559 --> 00:27:02,200
Bomb Duck Slat's joined become a premium member. After versions

577
00:27:02,200 --> 00:27:07,319
of the show there, we will be right back. It's

578
00:27:07,400 --> 00:27:10,640
Game mess Mornings. We're back on Jeff Grubb, that's Miles Obenza.

579
00:27:10,799 --> 00:27:13,000
We're gonna get back into the headlines here with Final

580
00:27:13,079 --> 00:27:16,400
Fantasy seven Rebirth demo is now live on switch To

581
00:27:16,519 --> 00:27:19,640
and Xbox Series. This is from Sal Ramano at Gamatsu.

582
00:27:20,200 --> 00:27:22,720
Squaringex has released a demo for the Xbox Series and

583
00:27:22,839 --> 00:27:26,240
switch To and Microsoft Store PC versions of Final Fantasy

584
00:27:26,279 --> 00:27:28,920
seven Rebirth. Save data from the demo will be carried

585
00:27:28,960 --> 00:27:31,640
over to the full game kind of I did a

586
00:27:31,720 --> 00:27:33,920
quick glance miles to see what people are saying about

587
00:27:33,920 --> 00:27:37,039
the Switch to versions performance. It is not the miracle

588
00:27:37,119 --> 00:27:40,680
port that some other games have been. It is like,

589
00:27:40,880 --> 00:27:44,240
so it's an ambitious thirty frames per second port is

590
00:27:44,279 --> 00:27:46,720
how many people are putting it, and they do say

591
00:27:46,920 --> 00:27:49,680
good enough is the phrase. I've been seeing quite a

592
00:27:49,720 --> 00:27:52,640
bit of good enough. You could justify spending the money

593
00:27:52,680 --> 00:27:56,039
on this. It does like have softer image quality, pop

594
00:27:56,119 --> 00:27:59,400
in occasional drops under thirty frames per second in busy areas.

595
00:28:00,240 --> 00:28:01,880
So it's not like, oh, you're going to get the

596
00:28:01,880 --> 00:28:04,559
same experience that you had on PS five. But if

597
00:28:04,680 --> 00:28:07,400
you like playing RPGs on your switch to it is

598
00:28:07,759 --> 00:28:08,240
good enough.

599
00:28:08,799 --> 00:28:10,319
Speaker 2: You're not in your head. Have you played this at all?

600
00:28:10,720 --> 00:28:12,359
Speaker 3: Oh yeah, yeah, So I actually went to Square Next

601
00:28:12,400 --> 00:28:14,319
a couple of weeks ago for secret things and this

602
00:28:14,519 --> 00:28:15,160
was one of them.

603
00:28:15,440 --> 00:28:15,640
Speaker 2: Yeah.

604
00:28:15,680 --> 00:28:18,440
Speaker 3: I got to play it in handheld mode for like

605
00:28:18,480 --> 00:28:22,519
a half hour, and yeah, pretty much everything everyone on

606
00:28:22,599 --> 00:28:24,279
the internet is saying is true. It was like locked

607
00:28:24,279 --> 00:28:30,039
to thirty fps. There wasn't much latency issues, Like I

608
00:28:30,680 --> 00:28:32,480
made it a point to go play combat that they

609
00:28:32,519 --> 00:28:34,400
were like, here, just stay in town and play queens.

610
00:28:34,400 --> 00:28:34,640
Speaker 2: Blod.

611
00:28:34,640 --> 00:28:38,480
Speaker 3: I was like, that's cool. That's not the chunk of

612
00:28:38,519 --> 00:28:42,400
this game. So yeah, and it felt good, It was fluid,

613
00:28:42,440 --> 00:28:45,519
it was extremely responsive. Just yeah that just you know,

614
00:28:46,200 --> 00:28:48,799
it looks like what you think Rebirth would look like

615
00:28:48,920 --> 00:28:51,119
on switch to. But the fact that it runs as

616
00:28:51,200 --> 00:28:53,359
smoothly as it does at you know, this low frame rate,

617
00:28:53,440 --> 00:28:56,119
it still is pretty impressive. I did not get to

618
00:28:56,160 --> 00:29:00,319
play a doct but I imagined it'll be similar to this. Yeah,

619
00:29:00,359 --> 00:29:02,440
but if this is your only way to play it,

620
00:29:02,519 --> 00:29:03,519
then go for it.

621
00:29:03,640 --> 00:29:03,799
Speaker 2: Yeah.

622
00:29:04,200 --> 00:29:05,319
Speaker 3: Having it on the ghost pretty cool.

623
00:29:05,759 --> 00:29:08,279
Speaker 2: Yeah, I mean having RPGs on the switch to.

624
00:29:08,400 --> 00:29:10,880
Speaker 1: I mean there's a reason why that just sounds nice

625
00:29:10,920 --> 00:29:12,680
to a lot of people that people like to play

626
00:29:12,680 --> 00:29:15,000
in bed, like chill out, make it their nighttime game,

627
00:29:15,839 --> 00:29:17,799
And it does sound like this is going to serve

628
00:29:17,880 --> 00:29:22,359
that purpose. I Rebirth was never made with a handheld

629
00:29:22,400 --> 00:29:24,960
device in mind. It was specifically made for the PS five.

630
00:29:25,200 --> 00:29:29,200
My guess here would be that for the third game,

631
00:29:29,240 --> 00:29:31,000
which we'll talk about here in a second, but for

632
00:29:31,079 --> 00:29:33,920
the third game, they will make it a little bit

633
00:29:33,960 --> 00:29:35,559
more with the switch to in mind. And I bet

634
00:29:35,640 --> 00:29:37,519
that game runs better on the switch to. You know,

635
00:29:37,599 --> 00:29:40,000
maybe not sixty frames per second, but I bet it'll

636
00:29:40,079 --> 00:29:41,079
run better on the switch to.

637
00:29:41,319 --> 00:29:42,519
Speaker 2: Let's actually talk about it.

638
00:29:42,559 --> 00:29:46,200
Speaker 1: Final Fantasy seven Remake Part three is quote on time

639
00:29:46,480 --> 00:29:47,519
and on schedule.

640
00:29:47,599 --> 00:29:49,240
Speaker 2: This is for my Nintendo News.

641
00:29:50,680 --> 00:29:53,240
Speaker 1: Comic book recently caught up with Final Fantasy seven Remix

642
00:29:53,319 --> 00:29:57,799
series director Neioki Hamaguchi to ask him a number of questions,

643
00:29:57,880 --> 00:30:01,400
including how about how development on the eagerly anticipated Final

644
00:30:01,480 --> 00:30:05,240
Fantasy seven Remake Part three is proceeding. I'm acucci said

645
00:30:05,480 --> 00:30:07,880
the development for the third title is actually both on

646
00:30:08,079 --> 00:30:11,079
time and on schedule, meaning that everything is currently going

647
00:30:11,240 --> 00:30:11,960
as planned.

648
00:30:13,039 --> 00:30:14,559
Speaker 2: Here's like the quote here from the interview.

649
00:30:14,759 --> 00:30:18,680
Speaker 1: I'm unable to share concrete details at this time. What

650
00:30:18,799 --> 00:30:21,319
I can say is that development itself is proceeding on

651
00:30:21,519 --> 00:30:24,319
time and on schedule. We believe it will become a

652
00:30:24,400 --> 00:30:26,839
title we can deliver with confidence as the culmination of

653
00:30:26,880 --> 00:30:30,359
the trilogy. We know many fans are eagerly anticipating, and

654
00:30:30,440 --> 00:30:34,359
preparations towards the announcement are steadily underway. Please look forward

655
00:30:34,359 --> 00:30:37,160
to it just a little longer. When do you think

656
00:30:37,200 --> 00:30:39,039
we hear about this game? Well, when do we get

657
00:30:39,039 --> 00:30:39,359
the name?

658
00:30:39,480 --> 00:30:40,039
Speaker 2: The release date?

659
00:30:40,079 --> 00:30:41,599
Speaker 3: What do you think I think we hear about it

660
00:30:41,640 --> 00:30:43,480
within the year and then release date maybe within the

661
00:30:43,559 --> 00:30:47,400
next two to three. Part of my visit to Squaren Ennis,

662
00:30:48,039 --> 00:30:51,279
I have the same interview with mister Hamocucci as well.

663
00:30:51,960 --> 00:30:53,680
It was just over email, so I didn't get to

664
00:30:53,680 --> 00:30:56,680
actually sit down and chat with him, but I did

665
00:30:56,759 --> 00:30:59,519
actually ask him about the third game on switch to

666
00:30:59,640 --> 00:31:05,279
and is the same kind of response here, no plans,

667
00:31:05,359 --> 00:31:09,839
but development is chugging along. So uh yeah, sorry, I

668
00:31:10,079 --> 00:31:13,319
think within the year, maybe even closer, we'll we'll get

669
00:31:13,359 --> 00:31:15,240
the name maybe SGF who knows.

670
00:31:15,400 --> 00:31:17,519
Speaker 1: Yeah, as chief's on the table, you think like it's

671
00:31:17,599 --> 00:31:20,200
not a guarantee, but like that's a possibility.

672
00:31:20,240 --> 00:31:22,480
Speaker 3: Uh possibility, but not super probable.

673
00:31:22,559 --> 00:31:25,880
Speaker 1: Yeah right, okay, okay, yes, yeah, I think that's kind

674
00:31:25,920 --> 00:31:28,720
of the temperature I take away from this is uh yeah, look,

675
00:31:28,720 --> 00:31:34,279
it's it's chuggong. It's on schedule and steadily working toward announcements,

676
00:31:34,559 --> 00:31:38,079
is how he's framing it. Yeah, they're steadily underway towards

677
00:31:38,119 --> 00:31:39,759
the planning of announcements.

678
00:31:40,920 --> 00:31:41,119
Speaker 2: Yeah.

679
00:31:41,160 --> 00:31:43,839
Speaker 1: That to me, that sounds like right, yeah, everything's on schedule.

680
00:31:43,880 --> 00:31:46,480
It takes time to do these things, no rush because

681
00:31:46,640 --> 00:31:48,920
we were not behind, so like we can keep going

682
00:31:49,000 --> 00:31:50,920
at this pace, and yeah, that says to me, and

683
00:31:51,000 --> 00:31:54,119
maybe before the end of this year, but not anytime

684
00:31:54,240 --> 00:31:57,000
super soon, and SGF is super soon at this point,

685
00:31:57,000 --> 00:31:58,319
We're a month away basically, so.

686
00:31:58,720 --> 00:32:02,799
Speaker 3: And I'm happy away for this game. It's okay, you guys,

687
00:32:02,839 --> 00:32:04,759
take as long as you need. I'll play it when

688
00:32:04,799 --> 00:32:05,240
it's ready.

689
00:32:05,680 --> 00:32:05,880
Speaker 2: Yep.

690
00:32:06,319 --> 00:32:06,480
Speaker 3: You know.

691
00:32:07,079 --> 00:32:09,240
Speaker 1: I do think that them setting the table with these

692
00:32:09,359 --> 00:32:11,880
ports and kind of reminding people that are like, oh,

693
00:32:12,200 --> 00:32:15,440
we have shifted the strategy of Final Fantasy seven Remix

694
00:32:15,480 --> 00:32:18,960
happening on PlayStation first and only, so like these other

695
00:32:19,039 --> 00:32:21,000
platforms are not just an option, but they are going

696
00:32:21,079 --> 00:32:24,160
to maybe be right there day one, possibly at least

697
00:32:24,160 --> 00:32:28,039
as a possibility. They're setting the table, and once this

698
00:32:28,160 --> 00:32:29,799
is out there and people are playing it, this being

699
00:32:29,920 --> 00:32:33,480
Final Fantasy seven Rebirth, I think they're like, Okay, now

700
00:32:34,119 --> 00:32:36,279
now we can kind of really think about it's time

701
00:32:36,359 --> 00:32:37,480
to start talking about this game.

702
00:32:37,559 --> 00:32:39,720
Speaker 2: So yeah, I think it could happen soonish, so we'll see.

703
00:32:39,880 --> 00:32:42,079
Speaker 3: Yeah, do you think this could be a launch game

704
00:32:42,119 --> 00:32:46,240
with PlayStation six or that window of time.

705
00:32:47,079 --> 00:32:48,960
Speaker 1: That's not awesome, that's also not off the table, but

706
00:32:49,079 --> 00:32:52,039
PlayStation six feels like it's moving from I do not

707
00:32:52,119 --> 00:32:53,920
think they're going to want to tie it to PlayStation six.

708
00:32:54,359 --> 00:32:56,480
I think they will be happy to be like, do

709
00:32:56,640 --> 00:32:59,000
a re release in that moment of here is the

710
00:32:59,480 --> 00:33:01,559
integrate Is that what they did with the first one?

711
00:33:01,920 --> 00:33:06,960
With the Integrade version of Final Fantasy seven Remake Part three,

712
00:33:07,799 --> 00:33:09,440
They're like, Okay, yeah, it's been out for a year

713
00:33:09,799 --> 00:33:12,359
of selling to the massive audience on all these other platforms,

714
00:33:12,720 --> 00:33:14,720
and now here it is at launch for PS six

715
00:33:14,839 --> 00:33:16,039
in its definitive version.

716
00:33:16,400 --> 00:33:18,559
Speaker 2: That's how I would expect it to happen. What do

717
00:33:18,640 --> 00:33:18,920
you think?

718
00:33:20,759 --> 00:33:23,440
Speaker 3: Pretty much agree? I think they want to try to well.

719
00:33:23,599 --> 00:33:26,880
I could possibly see it as like a dual launch

720
00:33:26,920 --> 00:33:30,200
as well, depending on when PlayStation six is out. But

721
00:33:30,559 --> 00:33:33,039
I think they've been reports that it could be what

722
00:33:33,200 --> 00:33:35,400
like twenty twenty nine or twenty thirty ish.

723
00:33:35,680 --> 00:33:37,119
Speaker 2: I mean, it's it's moving around. Yeah.

724
00:33:37,240 --> 00:33:39,119
Speaker 1: I think it was like, oh, it could be twenty

725
00:33:39,200 --> 00:33:41,160
twenty seven. It's like, well, no way that, but twenty

726
00:33:41,279 --> 00:33:44,319
twenty maybe, And that feels like to me, that sounds

727
00:33:44,400 --> 00:33:45,200
like twenty twenty nine.

728
00:33:45,319 --> 00:33:48,039
Speaker 3: Yeah, yeah, so yeah, I mean, if that's the case,

729
00:33:48,079 --> 00:33:51,960
I could see Remake Part three being a dual SKEWP.

730
00:33:52,119 --> 00:33:54,599
Speaker 1: Yeah, I think that they will be happy to play

731
00:33:54,640 --> 00:33:57,519
on the excitement of new hardware, no matter what that

732
00:33:57,640 --> 00:34:01,160
hardware is. But yeah, I think, like yet someone to

733
00:34:01,240 --> 00:34:03,920
Chat's saying, I do think they view the partnership between

734
00:34:04,000 --> 00:34:08,119
Final Fantasy seven Remix and PlayStation as sort of a misfire.

735
00:34:08,280 --> 00:34:09,639
I don't know if they would call it a straight

736
00:34:09,719 --> 00:34:11,800
up failure, but I think it's a misfire in that

737
00:34:11,920 --> 00:34:14,000
the game just didn't deliver as much as they were

738
00:34:14,039 --> 00:34:16,719
expecting it to. And I think they think locking it

739
00:34:16,760 --> 00:34:19,159
down to PlayStation is one of the reasons that that happened,

740
00:34:19,639 --> 00:34:22,039
and so not that they're going to like throw PlayStation

741
00:34:22,159 --> 00:34:23,880
out or something, but I think they want to re

742
00:34:24,079 --> 00:34:26,400
establish they're doing the work right now to re establish

743
00:34:26,800 --> 00:34:28,880
that this is a series and they're a company that

744
00:34:29,039 --> 00:34:31,440
puts games out everywhere, And I don't think they'll want

745
00:34:31,440 --> 00:34:33,880
to like even make a gesture toward, hey, you better

746
00:34:33,920 --> 00:34:35,800
have a PlayStation six to be able to play this.

747
00:34:35,960 --> 00:34:37,719
Obviously that won't be the case, but I don't even

748
00:34:37,719 --> 00:34:39,480
think they want to suggest that we'll see that.

749
00:34:40,280 --> 00:34:42,000
Speaker 3: I wonder as well, and correct me if I'm wrong,

750
00:34:42,039 --> 00:34:44,880
but PlayStation moved away from PC ports right, So I

751
00:34:45,920 --> 00:34:48,679
wonder if in that time they'll kind of run that

752
00:34:48,760 --> 00:34:50,639
back and be like, well, actually we're going to bring

753
00:34:51,159 --> 00:34:53,679
our games to PC, which it's weird that they're not.

754
00:34:53,880 --> 00:34:55,480
It seems like money on the table.

755
00:34:56,039 --> 00:34:58,199
Speaker 1: I mean definitely, I think that is something that flip

756
00:34:58,280 --> 00:35:00,480
flip flops a couple more times in lifetime.

757
00:35:00,559 --> 00:35:00,719
Speaker 2: Yes.

758
00:35:00,800 --> 00:35:06,039
Speaker 1: Yeah, they will strategically reverse decisions depending on which way

759
00:35:06,039 --> 00:35:09,400
the wind is blowing blowing. I think Matt Piscatella had

760
00:35:09,440 --> 00:35:11,840
a good skit about this to kind of put it

761
00:35:11,840 --> 00:35:13,159
into words what I was feeling.

762
00:35:13,679 --> 00:35:14,840
Speaker 2: I'll paraphrase.

763
00:35:15,360 --> 00:35:18,679
Speaker 1: He was saying, like, the companies began putting out their

764
00:35:18,760 --> 00:35:22,280
games on PC because the hardware, their hardware wasn't selling

765
00:35:22,320 --> 00:35:24,639
as much as they wanted it to. And then like,

766
00:35:24,760 --> 00:35:26,519
and now the hardware is not selling as much as

767
00:35:26,519 --> 00:35:29,239
they wanted it to, so they're returning back to exclusives.

768
00:35:29,320 --> 00:35:31,280
And it's like, oh, yeah, we're just in this circular

769
00:35:31,360 --> 00:35:33,679
reasoning where the grass is always greening a on the

770
00:35:33,719 --> 00:35:36,320
other side, and the companies are just changing things because

771
00:35:36,360 --> 00:35:39,159
they're hoping that's gonna like be it's gonna be different

772
00:35:39,239 --> 00:35:39,559
this time.

773
00:35:39,599 --> 00:35:41,559
Speaker 2: It never worked for them, but it could work for us.

774
00:35:42,119 --> 00:35:44,159
Speaker 1: And uh yeah, so we're going to keep going back

775
00:35:44,159 --> 00:35:48,639
and forth depending on new leadership, new executive sort of initiatives.

776
00:35:49,000 --> 00:35:50,639
And right now we're in the one where, like lock

777
00:35:50,679 --> 00:35:53,000
it back down, we got to sell PlayStations and that

778
00:35:53,119 --> 00:35:54,079
won't last forever.

779
00:35:54,679 --> 00:35:57,159
Speaker 3: Yeah, definitely not, especially with the price sykes.

780
00:35:57,320 --> 00:36:03,039
Speaker 1: So oh exactly, all right, next story here, Mortal Kombat

781
00:36:03,159 --> 00:36:07,039
Legacy Collection cross play with a k update now available.

782
00:36:07,960 --> 00:36:11,119
Atari and Digital Clips pushed a major update, adding crossplay,

783
00:36:11,239 --> 00:36:14,519
new online modes, two on two online combat, and select

784
00:36:14,599 --> 00:36:19,320
games v are our support on several platforms, and multiple fixes.

785
00:36:19,800 --> 00:36:22,840
Digital Clips does say that these are the final major

786
00:36:22,920 --> 00:36:26,079
features currently planned, although it does seem like this answers

787
00:36:26,119 --> 00:36:28,320
a lot of the problems that people had early on.

788
00:36:28,480 --> 00:36:31,320
Speaker 2: They had some emulation issues that were causing some headaches.

789
00:36:31,440 --> 00:36:33,960
Speaker 1: They seemed to spruce those up pretty quickly, and then

790
00:36:34,000 --> 00:36:36,679
they followed up with this cross play, which is oh,

791
00:36:36,679 --> 00:36:38,360
oh yeah, okay, and maybe this game will now be

792
00:36:38,440 --> 00:36:41,159
worth it for some people. I you know, including this

793
00:36:41,239 --> 00:36:43,840
because I do like this collection. It was we had

794
00:36:43,840 --> 00:36:45,440
a lot of fun with it on PC. They did

795
00:36:45,480 --> 00:36:48,119
a really good job of presenting the history of those

796
00:36:48,199 --> 00:36:51,480
games in an amazing way and then the story was

797
00:36:51,519 --> 00:36:53,159
a little bit like, hey, this is just not the

798
00:36:53,199 --> 00:36:55,920
best way to play these games. And now that has

799
00:36:55,960 --> 00:36:58,519
shifted in a time when the game could maybe frequently

800
00:36:58,599 --> 00:37:01,079
be on sale, and so I wonder if like this, oh,

801
00:37:01,159 --> 00:37:02,840
this is another opportunity for this game to do.

802
00:37:02,960 --> 00:37:03,840
Speaker 2: Well, what do you think?

803
00:37:04,800 --> 00:37:07,000
Speaker 3: Yeah, I think you nailed it. And yeah, it's it's

804
00:37:07,039 --> 00:37:09,039
a really fun collection if you like grew up with

805
00:37:09,280 --> 00:37:11,760
these games, like the documentary was awesome, But if you're

806
00:37:11,840 --> 00:37:14,679
like a like a diehard FGC guy, I'm not so.

807
00:37:14,760 --> 00:37:16,920
I was just like, cool, I want to play these games,

808
00:37:17,000 --> 00:37:18,960
I you know, started with as a kid.

809
00:37:19,239 --> 00:37:19,679
Speaker 2: It's great.

810
00:37:20,400 --> 00:37:22,559
Speaker 3: The fact that they're adding a cross play and just

811
00:37:22,679 --> 00:37:25,239
like bumping up the performance is great for the people

812
00:37:25,239 --> 00:37:30,760
who do like to play like that. And yeah, tying

813
00:37:31,400 --> 00:37:35,119
these updates into a more I don't want to use

814
00:37:35,119 --> 00:37:38,239
the word playable, but more like cohesive you know version

815
00:37:38,320 --> 00:37:42,039
of the game with it always being on sale like that,

816
00:37:42,199 --> 00:37:44,880
that seems like a good strategy. I guess.

817
00:37:45,440 --> 00:37:45,639
Speaker 2: Yeah.

818
00:37:45,880 --> 00:37:49,440
Speaker 1: I mean, I'm glad that companies like Digital Eclipse and

819
00:37:49,519 --> 00:37:53,000
Atari do think it's worth it to like keep updating

820
00:37:53,039 --> 00:37:55,679
these things to get him into the best position possible

821
00:37:55,719 --> 00:37:58,079
it's not just like hit him with the big splashyet

822
00:37:58,239 --> 00:38:00,679
here it is all these old game games you remember,

823
00:38:01,079 --> 00:38:03,679
take it or leave it. They seem to take that

824
00:38:03,760 --> 00:38:07,599
responsibility of preserving these games in the best possible way

825
00:38:07,760 --> 00:38:11,840
pretty seriously. And I'm glad that like it seems at

826
00:38:11,960 --> 00:38:15,199
least to me, based on them doing it repeatedly, that

827
00:38:15,320 --> 00:38:18,639
the business case pans out that that they this is

828
00:38:18,679 --> 00:38:20,280
a return on it. They will see a return on

829
00:38:20,400 --> 00:38:23,519
investment on this work because people go, oh, the problems

830
00:38:23,519 --> 00:38:25,079
that people were having have been solved.

831
00:38:25,400 --> 00:38:26,480
Speaker 2: Now I'll drop my money.

832
00:38:27,000 --> 00:38:29,039
Speaker 1: And I get encouraged because I think they're going to

833
00:38:29,119 --> 00:38:32,000
keep doing a lot of these of these collections, and

834
00:38:32,599 --> 00:38:35,400
even when it's a collection of bad games, and even

835
00:38:35,400 --> 00:38:38,400
when it's a collection that doesn't have the incredible, uh,

836
00:38:38,800 --> 00:38:41,599
the incredible documentary stuff that makes the price of admission

837
00:38:41,639 --> 00:38:44,320
worth it on its own, Like who, honestly, who cares

838
00:38:44,360 --> 00:38:45,000
how the game is run?

839
00:38:45,000 --> 00:38:47,079
Speaker 2: You got to play this game for the documentary.

840
00:38:46,639 --> 00:38:49,360
Speaker 1: But people care and they should, uh, And so yeah,

841
00:38:49,760 --> 00:38:52,559
at them getting that stuff fixed up, I think speaks

842
00:38:52,639 --> 00:38:57,599
volumes of Oh, this is maybe Atari Atari's core business

843
00:38:57,679 --> 00:39:01,440
going forward. They've made some other recent acquisitions in a

844
00:39:01,519 --> 00:39:05,199
studio that does the focuses on PlayStation one ports of

845
00:39:05,280 --> 00:39:07,559
like updating those ports and making sure they're running well

846
00:39:07,599 --> 00:39:09,880
on PC and a bunch of other platforms. And that's

847
00:39:09,920 --> 00:39:13,079
in addition to Night Dive and all these other Limited

848
00:39:13,159 --> 00:39:14,960
run do they own Limited Run They own a bunch

849
00:39:15,000 --> 00:39:17,840
of different versions of these Hey, let's take old games

850
00:39:17,880 --> 00:39:20,880
and repackage them, and they're they're taking it seriously and

851
00:39:21,000 --> 00:39:23,000
doing it as best as they possibly can. And it's

852
00:39:23,079 --> 00:39:25,960
like I want that to continue because that, like it

853
00:39:26,039 --> 00:39:29,360
does sort of refertilize excitement about these old games. We'll

854
00:39:29,360 --> 00:39:32,920
talk about another collection here before we're done, where it's like, yeah,

855
00:39:33,199 --> 00:39:35,280
I want it even if it's a bunch of bad games,

856
00:39:35,480 --> 00:39:38,719
because I have some nostalgia for them, and I want

857
00:39:38,840 --> 00:39:41,239
a studio that has the right amount of respect for

858
00:39:41,360 --> 00:39:43,519
that stuff to be in charge of it. And that's

859
00:39:43,559 --> 00:39:47,440
certainly the case with everyone under the Atari umbrellas. So yeah,

860
00:39:47,480 --> 00:39:48,840
I think I take this as a good sign that

861
00:39:48,880 --> 00:39:50,519
we're going to keep getting these in a good state.

862
00:39:50,960 --> 00:39:51,280
Speaker 2: Agreed.

863
00:39:51,320 --> 00:39:53,599
Speaker 3: And I'm such a mark for like big box like

864
00:39:54,440 --> 00:39:57,800
collector stuff like this for like a reasonable price, especially

865
00:39:57,840 --> 00:40:00,400
if it's like yeah, retro games, I love. So yeah,

866
00:40:00,440 --> 00:40:03,360
I personally, as a consumer, I would love to see

867
00:40:03,400 --> 00:40:03,760
more than you.

868
00:40:05,079 --> 00:40:06,880
Speaker 1: All Right, we'll talk about that other collection here in

869
00:40:06,920 --> 00:40:09,920
a moment. Let's get to Witcher three veterans share Blood

870
00:40:10,039 --> 00:40:12,800
of the don Walker gameplay and set a release. This

871
00:40:12,920 --> 00:40:16,880
is from Andy Robinson at VGC. Rebel Wolves and Vandy

872
00:40:16,920 --> 00:40:19,800
Napco have shared a new gameplay, presentation and story trailer

873
00:40:19,880 --> 00:40:22,400
for the Blood of the don Walker, a new RPG

874
00:40:22,559 --> 00:40:26,400
from a group of former Witcher three veterans. A reminder,

875
00:40:26,960 --> 00:40:30,400
this is what if Witcher three veterans made a vampire

876
00:40:30,599 --> 00:40:34,199
RPG with a hard narrative clock and a day night duality.

877
00:40:34,920 --> 00:40:36,000
Speaker 2: There's this idea of.

878
00:40:37,519 --> 00:40:39,880
Speaker 1: You're a human during the day and a vampire at night,

879
00:40:40,079 --> 00:40:43,280
and then there's a huge heavy choice and consequences system.

880
00:40:43,440 --> 00:40:45,920
So they're really going all out with the RPG side

881
00:40:45,960 --> 00:40:49,800
of this. It sounds pretty cool. There was early talks

882
00:40:49,880 --> 00:40:53,960
for this game of like a thirty day calendar, but

883
00:40:54,039 --> 00:40:58,119
it doesn't sound like it's as sort of hard and

884
00:40:58,280 --> 00:41:01,000
fast as the Major's Mask was, where it's like if

885
00:41:01,000 --> 00:41:03,039
you didn't beat it in three days, you fail. It's

886
00:41:03,119 --> 00:41:05,119
like this is more about creating a little bit of

887
00:41:05,199 --> 00:41:08,840
extra pressure so that interesting things happen because you're rushing

888
00:41:08,920 --> 00:41:11,239
things or whatever and just adding some more fuel to

889
00:41:11,320 --> 00:41:14,760
the storytelling fire. I'm excited about this. I like the

890
00:41:14,840 --> 00:41:19,119
idea of just vampire gameplay mechanics is such a fun

891
00:41:19,199 --> 00:41:21,480
playground that I don't think we've done enough with and

892
00:41:21,719 --> 00:41:23,360
the people who kind of learned a lot from which

893
00:41:23,400 --> 00:41:25,599
are three applying those lessons to this concept.

894
00:41:26,400 --> 00:41:28,679
Speaker 2: I'm all into it and it looks pretty good. What

895
00:41:28,800 --> 00:41:30,239
do you think? Yeah?

896
00:41:30,280 --> 00:41:34,360
Speaker 3: I kind of liking it to something like persona metaphor

897
00:41:34,400 --> 00:41:37,559
stuff like that, with that in game calendar, but with

898
00:41:37,679 --> 00:41:41,000
like a gothic horror ish vibe, like that's that speaks

899
00:41:41,039 --> 00:41:43,960
to me in ways that I really never knew. And yeah,

900
00:41:43,960 --> 00:41:45,519
it's coming out September, so yeah, we don't have to

901
00:41:45,519 --> 00:41:48,000
wait much much longer. I'm personally really excited for this.

902
00:41:48,039 --> 00:41:51,239
I have this on Fantasy Critics, so hell yeah, I

903
00:41:51,800 --> 00:41:55,440
hope it's good. And yeah, they had something at packs West.

904
00:41:55,440 --> 00:41:56,760
I don't know if they did any hands on, but

905
00:41:56,840 --> 00:41:58,920
they had like a booth just kind of with like

906
00:41:59,000 --> 00:42:05,199
a opportunity, so you know, they started marketing it months ago,

907
00:42:05,280 --> 00:42:08,800
even over a year ago, maybe, So the September date

908
00:42:08,960 --> 00:42:11,880
is a little shocking based on how.

909
00:42:12,039 --> 00:42:13,480
Speaker 2: You're right, I didn't say that September third.

910
00:42:13,519 --> 00:42:16,039
Speaker 3: I keep going though, Yeah, yeah, the September day is

911
00:42:16,079 --> 00:42:18,199
a little shocking just based on how early it started

912
00:42:19,320 --> 00:42:21,519
marketing it. But I mean, yeah, this this game is

913
00:42:21,639 --> 00:42:23,719
one of my most anticipated for twenty twenty six, and

914
00:42:23,719 --> 00:42:24,400
miaues out of for it.

915
00:42:24,920 --> 00:42:27,239
Speaker 1: Yeah, you know, I like, I'm not gonna set my

916
00:42:27,320 --> 00:42:31,920
expectations like through the Roof, but like it's a solid, fun,

917
00:42:32,159 --> 00:42:33,559
good game that has issues.

918
00:42:33,679 --> 00:42:35,440
Speaker 2: Man, I'll take that. If it's got all these interesting

919
00:42:35,519 --> 00:42:37,079
systems happening here, and.

920
00:42:37,119 --> 00:42:38,880
Speaker 3: If it's not like one hundred hours too that that

921
00:42:39,079 --> 00:42:39,880
that would be pretty cool.

922
00:42:39,960 --> 00:42:41,480
Speaker 2: Yeah, that would hit. That would hit, and then you

923
00:42:41,559 --> 00:42:44,920
know it is. It is that team from Whicher three.

924
00:42:45,039 --> 00:42:47,639
Speaker 1: At least some of the people there that one of

925
00:42:47,679 --> 00:42:50,159
the lessons they did learn is just keep updating the thing,

926
00:42:50,280 --> 00:42:52,800
updating the thing forever, and it will like, it'll renew

927
00:42:52,880 --> 00:42:56,159
its interest among the fan base and it will keep selling. Obviously,

928
00:42:56,239 --> 00:42:58,119
Witch Youer three is a little bit of a unicorn

929
00:42:58,159 --> 00:43:00,079
when it comes to that. But I don't think that

930
00:43:00,199 --> 00:43:02,320
means don't learn that lesson. I think it means try

931
00:43:02,360 --> 00:43:04,159
to get to that place where this game is also

932
00:43:04,800 --> 00:43:07,199
beloved in that way and remind the fan base if

933
00:43:07,239 --> 00:43:09,119
there's anything you like here, we're going to keep making

934
00:43:09,199 --> 00:43:11,320
that better, and if there's anything you don't like, we're

935
00:43:11,320 --> 00:43:13,400
going to work to fix that. And I think that

936
00:43:13,800 --> 00:43:17,119
this game comes out and it's got just some decent ideas,

937
00:43:17,639 --> 00:43:20,159
that'll be a really good start. And that's where I'm

938
00:43:20,159 --> 00:43:23,480
at with games like this right now, where any studio

939
00:43:23,639 --> 00:43:27,039
trying to make a new IP outside of a very

940
00:43:27,239 --> 00:43:31,199
very large studio structure or large publisher structure, it just

941
00:43:31,360 --> 00:43:33,559
gets something out the first time that shows off the

942
00:43:33,599 --> 00:43:36,360
strength of the ideas, and then if it does okay,

943
00:43:36,480 --> 00:43:38,840
followed up with a sequel where you already have all

944
00:43:38,920 --> 00:43:42,000
the tools and processes in place to be like, Okay,

945
00:43:42,079 --> 00:43:44,039
now we know what we're doing, let's really hit the

946
00:43:44,039 --> 00:43:44,559
home run.

947
00:43:44,440 --> 00:43:45,079
Speaker 2: With the next game.

948
00:43:45,320 --> 00:43:48,000
Speaker 1: And I would imagine that the or at this point,

949
00:43:48,039 --> 00:43:49,480
maybe with this game it's not with the next game,

950
00:43:49,519 --> 00:43:51,880
but with several updates and get it to a point

951
00:43:51,920 --> 00:43:54,440
where it becomes a beloved game totally.

952
00:43:56,159 --> 00:43:56,320
Speaker 2: Done.

953
00:43:56,400 --> 00:43:58,360
Speaker 1: Quick is coming to Europe for the first time with

954
00:43:58,639 --> 00:44:01,000
three days of games Com speed runs. This is from

955
00:44:01,039 --> 00:44:04,800
Andy Robinson at VGC charity games speed running event Games

956
00:44:04,840 --> 00:44:06,639
Done Quick is coming to Europe for the first time

957
00:44:06,719 --> 00:44:09,760
thanks to a collaboration with games Com. Games Com GDQ

958
00:44:09,960 --> 00:44:12,480
will take place during this year's Expo, which is held

959
00:44:12,559 --> 00:44:16,920
annually in Cologne, Germany, for three days of live programming,

960
00:44:16,960 --> 00:44:20,000
which will also be streamed to Twitch and YouTube. As

961
00:44:20,079 --> 00:44:23,079
with previous GDQ events, games Com GDQ will showcase a

962
00:44:23,119 --> 00:44:26,519
curated lineup of speed runs performed by top players from

963
00:44:26,599 --> 00:44:32,320
around the world. This is the expansion of GDQ continues.

964
00:44:31,920 --> 00:44:32,559
Speaker 2: To be a great thing.

965
00:44:32,719 --> 00:44:35,800
Speaker 1: They are they did some stuff at PAS doing stuff

966
00:44:35,840 --> 00:44:37,400
with games Com. It's like, oh yeah, that is a

967
00:44:37,480 --> 00:44:41,320
real strong way to sort of expand the brand and

968
00:44:41,440 --> 00:44:45,320
to bring even more excitement to this excellent fundraising mechanism.

969
00:44:45,719 --> 00:44:49,519
You know, there are there two solo, big standalone events

970
00:44:49,599 --> 00:44:51,599
of Games Done Quick and Summer Games Done Quick.

971
00:44:51,639 --> 00:44:53,719
Speaker 2: Are awesome Games Done Quick and Summer Games Done Quick.

972
00:44:54,719 --> 00:44:56,199
Speaker 1: And it was like, oh yeah, they could keep adding

973
00:44:56,239 --> 00:44:58,119
other stuff to the calendar, but does that take away

974
00:44:58,639 --> 00:45:01,400
from those bigger events. Maybe maybe not, but it's like,

975
00:45:01,480 --> 00:45:04,000
oh no, actually, just go to where where people already

976
00:45:04,119 --> 00:45:07,119
are in this space and bring some of that GDQ

977
00:45:07,320 --> 00:45:10,719
magic and kind of like you know, it's two flavors

978
00:45:10,760 --> 00:45:12,800
to go great together, right, I'm I'm all in favor

979
00:45:12,880 --> 00:45:13,039
of this.

980
00:45:13,119 --> 00:45:13,559
Speaker 2: What do you think?

981
00:45:13,920 --> 00:45:17,480
Speaker 3: Oh yeah, same exactly. This is like all positive, just

982
00:45:18,079 --> 00:45:22,039
more opportunity to raise millions of dollars for good causes,

983
00:45:22,159 --> 00:45:25,159
is you know? That's never a bad thing, And just

984
00:45:25,320 --> 00:45:27,679
in terms of building a community. You know, there's people

985
00:45:27,679 --> 00:45:32,599
who are probably fans of UH Game's done quick overseas

986
00:45:32,599 --> 00:45:34,599
who've never really had a chance to attend live and

987
00:45:34,679 --> 00:45:37,039
so this gives them the opportunity as well. Is it

988
00:45:37,159 --> 00:45:40,000
just games common Germany or are they doing latam as well?

989
00:45:41,320 --> 00:45:43,239
Where it's it's still a great, great thing.

990
00:45:43,679 --> 00:45:45,719
Speaker 2: I bet there's like one leads to the other.

991
00:45:45,840 --> 00:45:48,440
Speaker 1: But I don't think there's any announcement regarded to the

992
00:45:48,639 --> 00:45:50,599
Latin American one, which is going to be in it's

993
00:45:50,639 --> 00:45:51,480
in Brazil here in.

994
00:45:51,440 --> 00:45:54,119
Speaker 2: A little bit, right, it's actually I think actually think

995
00:45:54,159 --> 00:45:55,360
it's I think it's the next week.

996
00:45:55,440 --> 00:45:58,679
Speaker 1: Actually, oh well yeah, so so probably not. But I

997
00:45:58,719 --> 00:46:01,280
bet if this does well, that's always something that could happen.

998
00:46:01,280 --> 00:46:03,280
There's a ton of speed runners in South America that

999
00:46:03,320 --> 00:46:06,920
would be that would be awesome to see. Okay, last

1000
00:46:06,960 --> 00:46:10,119
couple of stories here. A six game collection of retro

1001
00:46:10,639 --> 00:46:13,000
rug Rats titles is coming next month. This is from

1002
00:46:13,079 --> 00:46:17,039
Chris Scullying at VGC. A six game compilation of retro

1003
00:46:17,199 --> 00:46:21,519
games based on Rugrats is coming next month. Rugrats Retro

1004
00:46:21,760 --> 00:46:24,760
rewind Collection, which I'm going to struggle to say I

1005
00:46:24,800 --> 00:46:27,199
think every time too many Ours, is being released on

1006
00:46:27,320 --> 00:46:30,119
PS five and Nintendo Switched by Limited Run, with a

1007
00:46:30,239 --> 00:46:33,519
digital release coming on May fifteenth. Pre Orders are also

1008
00:46:33,599 --> 00:46:35,920
being taken for a physical edition, with the pre order

1009
00:46:35,960 --> 00:46:39,599
period running from May first through May thirty first. The

1010
00:46:39,679 --> 00:46:44,280
compilation contains Rugrats Search for Reptar for PS one, the

1011
00:46:44,360 --> 00:46:47,480
Rugrats Movie for game Boy, the Rugrats Movie for Game

1012
00:46:47,519 --> 00:46:51,840
Boy Color, Rugrats Time Travelers for Game Boy Color, Rugrats

1013
00:46:51,920 --> 00:46:55,039
a Studio Tour for PS one, Rugrats in Paris the

1014
00:46:55,119 --> 00:46:57,800
Movie for PS one and game Boy Color, and Rugrats

1015
00:46:57,920 --> 00:46:59,119
Castle Capers.

1016
00:46:58,760 --> 00:46:59,960
Speaker 2: For Game Boy Advance.

1017
00:47:00,360 --> 00:47:02,440
Speaker 1: According to Limited Run, each game will have a number

1018
00:47:02,480 --> 00:47:06,159
of options typical in emulated collections, such as screen filters,

1019
00:47:06,159 --> 00:47:08,719
safe states in a rewind feature, as well as a

1020
00:47:08,840 --> 00:47:14,039
music player. You know, these licensed game collections have become

1021
00:47:14,239 --> 00:47:16,800
more and more frequent have been coming up more and

1022
00:47:16,840 --> 00:47:19,599
more frequently. The last one that kind of hit was that,

1023
00:47:19,760 --> 00:47:23,199
the the rin and Stimpy one. It's like, man, those

1024
00:47:23,239 --> 00:47:25,760
games are famously bad, and yet I I love this.

1025
00:47:26,079 --> 00:47:28,199
And right now, Miles, I'm going through a bunch of

1026
00:47:28,280 --> 00:47:31,239
old Simpsons games and it's like, so many of these

1027
00:47:31,440 --> 00:47:36,400
are utter trash, and yet they're so interesting that I'm like,

1028
00:47:36,519 --> 00:47:38,960
I hope we get a collection just like one of these.

1029
00:47:39,559 --> 00:47:41,559
And Ruggrats is definitely one of those ones where, like you,

1030
00:47:41,960 --> 00:47:43,480
if you were a kid at a certain period of

1031
00:47:43,559 --> 00:47:45,159
time and you had a Game Boy, you had a

1032
00:47:45,199 --> 00:47:48,159
Game Boy mats, you had a PlayStation one, you probably

1033
00:47:48,199 --> 00:47:49,119
had a Rugrats game.

1034
00:47:49,239 --> 00:47:50,079
Speaker 2: Right. Yeah.

1035
00:47:50,760 --> 00:47:52,480
Speaker 3: I was gonna say, like if you had if you

1036
00:47:53,000 --> 00:47:55,119
were raised on a PS one, odds are you had?

1037
00:47:56,719 --> 00:47:58,440
I had it. I know a lot of my friends.

1038
00:47:58,599 --> 00:48:00,639
I don't know why that happened, But this is one

1039
00:48:00,639 --> 00:48:04,280
of those collections where it's like, like you said, the

1040
00:48:04,320 --> 00:48:06,719
games aren't you know, necessarily the best games are around,

1041
00:48:06,760 --> 00:48:08,559
but it might be one of those collections where you

1042
00:48:08,719 --> 00:48:14,440
buy it just for the modernized version of Regrets in Paris.

1043
00:48:14,559 --> 00:48:19,440
Excuse me what there? It is similar to like marvel

1044
00:48:19,960 --> 00:48:22,920
bris capcom collection where you just bought it for Marvels

1045
00:48:23,920 --> 00:48:26,800
Fris Capcom two. But yeah, I mean having the chance

1046
00:48:26,880 --> 00:48:28,960
to just at least check them out if you're in

1047
00:48:29,159 --> 00:48:32,079
intention is only to buy it for just that one game. Sure,

1048
00:48:32,199 --> 00:48:32,480
why not?

1049
00:48:33,239 --> 00:48:37,119
Speaker 1: Yeah, it's uh, you know going through those old Simpsons games, Uh,

1050
00:48:37,320 --> 00:48:40,599
it is something I'm noticing where it's like I almost

1051
00:48:40,840 --> 00:48:42,840
like to see how they're bad now, because there was

1052
00:48:42,920 --> 00:48:45,519
that one period in like nineteen ninety one where there

1053
00:48:45,599 --> 00:48:48,880
were four Simpsons games all just coming out back to

1054
00:48:49,000 --> 00:48:51,480
back to back, and some of them are like way

1055
00:48:51,559 --> 00:48:53,559
more famous than others for sure, and it's like, oh man,

1056
00:48:53,639 --> 00:48:55,320
what is this game boy one that I haven't really

1057
00:48:55,360 --> 00:48:56,519
ever seen anyone.

1058
00:48:56,280 --> 00:48:57,039
Speaker 2: Talk about before?

1059
00:48:57,599 --> 00:48:59,119
Speaker 1: And you go in there, it's like, Okay, this is

1060
00:48:59,159 --> 00:49:02,639
a little bit better than Bart's Bart's Nightmare or whatever,

1061
00:49:02,760 --> 00:49:04,840
or Bart versus the Space Mutants, but you could see

1062
00:49:04,840 --> 00:49:05,280
the DNA.

1063
00:49:05,440 --> 00:49:07,719
Speaker 2: Oh so this is the same development studio. What lessons

1064
00:49:07,760 --> 00:49:08,280
did they learn?

1065
00:49:08,679 --> 00:49:10,320
Speaker 1: And it's like they learned to just kind of make

1066
00:49:10,400 --> 00:49:12,840
it even cheaper or whatever and then make it look

1067
00:49:12,880 --> 00:49:16,039
a little bit more like the Simpsons. And I like

1068
00:49:16,119 --> 00:49:19,440
seeing that progression now. That is it's an academic curiosity,

1069
00:49:19,800 --> 00:49:21,519
which is how I would approach any one of these

1070
00:49:21,559 --> 00:49:24,559
collections like knowing a lot of these games are going

1071
00:49:24,599 --> 00:49:26,800
to be trash, but I don't know. I have a

1072
00:49:26,840 --> 00:49:29,000
real soft spot for trash at this point in my life,

1073
00:49:29,079 --> 00:49:31,840
miles after so much time playing bad games on like

1074
00:49:31,960 --> 00:49:34,199
light Club, that I kind of want to see more

1075
00:49:34,239 --> 00:49:37,880
and more of these exact kind of collections. Licensed games

1076
00:49:37,920 --> 00:49:41,039
are licensed games are It's had such a sordid history.

1077
00:49:41,360 --> 00:49:44,159
There was a time where you could just guarantee it's

1078
00:49:44,239 --> 00:49:46,880
going to be bad if it's licensed. That's changed a lot,

1079
00:49:47,679 --> 00:49:50,119
although it's mostly changed in that they just stopped making

1080
00:49:50,199 --> 00:49:50,960
them for the most.

1081
00:49:50,800 --> 00:49:53,360
Speaker 2: Part, not across the board, but for the most part.

1082
00:49:54,760 --> 00:49:58,119
Speaker 1: All right, last story here, Digital Bros Acquire wu Chong

1083
00:49:58,320 --> 00:50:01,519
Fallen Feathers IP. This is from Sal Ramano at Kamatsu

1084
00:50:02,840 --> 00:50:05,760
five oh five Games. Parent company Digital Bros. Is entered

1085
00:50:05,760 --> 00:50:09,639
into an agreement with Chinese developer lind Zi Games to

1086
00:50:09,760 --> 00:50:13,320
acquire the intellectual property rights for Wuchong Fallen Feathers. The

1087
00:50:13,440 --> 00:50:17,039
company has announced five O five games published that Lindsay

1088
00:50:17,199 --> 00:50:20,079
made the game, and you know, Digital Bros Is the

1089
00:50:20,119 --> 00:50:24,599
parent company for the whole operation. Wuchong sold like a

1090
00:50:24,719 --> 00:50:29,119
million copies. It did pretty well. So my reading here

1091
00:50:29,320 --> 00:50:33,639
is is this a situation where publishers are going to

1092
00:50:33,719 --> 00:50:38,000
be doing a thing where they'll let an independent studio

1093
00:50:38,199 --> 00:50:41,079
or a studio from from Asia that they want to

1094
00:50:41,119 --> 00:50:44,039
partner with do the brunt of the work to create

1095
00:50:44,159 --> 00:50:47,000
something new, and if it hits, then they're like, Okay,

1096
00:50:47,199 --> 00:50:49,440
we found a winner. Let's go and invest in it

1097
00:50:49,519 --> 00:50:52,559
at this point because it has guaranteed name recognition and

1098
00:50:52,719 --> 00:50:54,440
will sort of this will be like one of the

1099
00:50:54,519 --> 00:50:57,079
things that we now treat as one of our primary

1100
00:50:57,119 --> 00:51:01,360
properties going forward, sort of doing a backward research and

1101
00:51:01,400 --> 00:51:03,679
development of like what can succeed and being like you

1102
00:51:03,719 --> 00:51:05,519
guys take on the brunt of the risk. We'll step

1103
00:51:05,559 --> 00:51:07,679
in and help a little bit, but if it works,

1104
00:51:07,920 --> 00:51:10,280
we'll buy it from you and run it forward. Do

1105
00:51:10,360 --> 00:51:11,760
you think that's what kind of happened here?

1106
00:51:13,000 --> 00:51:16,360
Speaker 3: Maybe actually yeah, yeah. And I will wonder if, like

1107
00:51:16,679 --> 00:51:18,960
if like I don't know if they've announced any other

1108
00:51:19,840 --> 00:51:22,280
games in this IP, but I wonder if, like, like

1109
00:51:23,440 --> 00:51:25,559
you said, if they had and they make a stinker

1110
00:51:25,719 --> 00:51:29,360
and it doesn't perform well, both you know, financially and critically,

1111
00:51:29,400 --> 00:51:32,159
if this is one of the things where we own

1112
00:51:32,239 --> 00:51:33,920
it but it didn't do well, So now we're just

1113
00:51:34,000 --> 00:51:36,880
not gonna make it anymore. It's kind of that's the

1114
00:51:37,440 --> 00:51:41,280
read I get. Just I don't know, maybe that's pessimistic, but.

1115
00:51:42,519 --> 00:51:44,679
Speaker 2: Yeah, I'm kind of I understand.

1116
00:51:44,719 --> 00:51:48,360
Speaker 1: Yeah, And it's like I wonder, like, does Lindsay Games

1117
00:51:48,519 --> 00:51:51,400
be like okay and we'll we'll make the next one,

1118
00:51:51,679 --> 00:51:53,880
or do they sort of find a different studio to

1119
00:51:53,960 --> 00:51:56,480
take it on. Yeah, it's it's it is. It's a

1120
00:51:56,519 --> 00:52:00,039
little bit weird. We haven't seen this a ton, but

1121
00:52:00,039 --> 00:52:01,519
I wonder if it's a situation where it's like the

1122
00:52:01,599 --> 00:52:05,079
game did pretty well, but in order to like sort

1123
00:52:05,119 --> 00:52:07,639
of get everyone involved to feel happy about continuing down

1124
00:52:07,679 --> 00:52:10,880
the path of maybe making sequels, Di Joe bros Is like, well,

1125
00:52:10,920 --> 00:52:13,599
we need more ownership. And yeah, it's a much more

1126
00:52:13,679 --> 00:52:16,719
cynical version of this where it's okay, they want to

1127
00:52:16,760 --> 00:52:19,079
have they want to have a bigger piece of the pie,

1128
00:52:19,960 --> 00:52:22,360
which would be unfortunate because like they yeah, sure they

1129
00:52:22,480 --> 00:52:25,000
provided some of the support to get this game out,

1130
00:52:25,079 --> 00:52:26,719
but again they're not the ones that like did the

1131
00:52:26,840 --> 00:52:28,880
real work to make the thing have value in the

1132
00:52:28,960 --> 00:52:31,960
first place. And the people who did have sold the

1133
00:52:32,079 --> 00:52:35,400
rights now hopefully they got handsomely rewarded that that would

1134
00:52:35,400 --> 00:52:37,599
be the idea here, but we'll see. I don't do

1135
00:52:37,639 --> 00:52:39,920
you do you expect them to follow up with it

1136
00:52:40,079 --> 00:52:41,960
just a straight up sequel, because that's what this kind

1137
00:52:42,000 --> 00:52:42,639
of suggests to me.

1138
00:52:43,239 --> 00:52:47,599
Speaker 3: Yeah, that's what I'm kind of thinking, and I believe. Yeah,

1139
00:52:47,599 --> 00:52:50,360
it's a Chinese developer and it's based on like Chinese

1140
00:52:50,400 --> 00:52:52,639
myth if I'm not mistaken. I haven't played it, but

1141
00:52:52,800 --> 00:52:55,960
I've seen, like, you know, stuff about it. I wonder

1142
00:52:56,000 --> 00:52:57,840
if it's one of those things, if they follow up

1143
00:52:57,880 --> 00:52:59,840
or they just only release it in the Chinese market,

1144
00:53:00,000 --> 00:53:02,639
which would would be big enough on its own.

1145
00:53:02,880 --> 00:53:05,719
Speaker 2: Oh yeah, yeah, absolutely maybe.

1146
00:53:05,760 --> 00:53:09,119
Speaker 1: All right, we'll see, we'll follow up if anything does

1147
00:53:09,199 --> 00:53:11,760
break there that was going to do it for the

1148
00:53:11,880 --> 00:53:14,440
headlines everybody. We do have a poll up question for

1149
00:53:14,559 --> 00:53:16,760
Monday that we should get to. Let's go hop over there.

1150
00:53:16,800 --> 00:53:19,280
I'm going to refresh to make sure I have the

1151
00:53:19,400 --> 00:53:24,800
most recent results. Have you played Alien Isolation? Forty six

1152
00:53:24,840 --> 00:53:27,519
percent of people said yes, fifty four percent said no.

1153
00:53:28,320 --> 00:53:31,400
That's on four thousand votes, so pretty good sample size there.

1154
00:53:32,920 --> 00:53:35,320
This is one of those games where now that a

1155
00:53:35,400 --> 00:53:39,599
sequel's coming, will I think what happens, especially in the

1156
00:53:39,679 --> 00:53:43,800
horror game Space miles Is. People like the idea of

1157
00:53:44,320 --> 00:53:47,440
new games in that genre, but they also like the

1158
00:53:47,519 --> 00:53:50,039
idea of like spending their like investing their time on

1159
00:53:50,159 --> 00:53:52,480
something that will continue to pay off as new games

1160
00:53:52,519 --> 00:53:55,280
come out. That's one of the reasons Resident Evil is

1161
00:53:55,880 --> 00:53:58,119
continues to grow. I think, in my opinion, is that

1162
00:53:58,639 --> 00:54:00,440
people know if they spend their time on one of

1163
00:54:00,480 --> 00:54:03,159
those games, they're going to get more resident eval in

1164
00:54:03,199 --> 00:54:05,159
the future because Capcom is not going to stop making them.

1165
00:54:05,159 --> 00:54:08,119
And then there's this huge library of games that exists

1166
00:54:08,119 --> 00:54:10,760
from you know, the before times and then all these remakes.

1167
00:54:10,840 --> 00:54:13,400
It's like there's just this abundance and so anytime you

1168
00:54:13,519 --> 00:54:15,440
invest in there is going to pay off, and I

1169
00:54:15,519 --> 00:54:17,960
think people like that idea a lot. So now that

1170
00:54:18,079 --> 00:54:21,039
we know an Alien Isolation too is happening, I think

1171
00:54:21,159 --> 00:54:25,239
it's like the time is ripe for people to rediscover

1172
00:54:25,360 --> 00:54:28,079
this game. And so forty six percent people already having

1173
00:54:28,119 --> 00:54:30,199
played it. That's a huge number, but there's a lot

1174
00:54:30,199 --> 00:54:31,719
of people in the rest of that audience that will

1175
00:54:31,800 --> 00:54:32,400
check this game out.

1176
00:54:32,440 --> 00:54:35,519
Speaker 3: What do you think, Yeah, that doesn't act great and

1177
00:54:35,559 --> 00:54:37,480
it's always on sale, and like Steam and pretty much

1178
00:54:37,800 --> 00:54:41,199
any other good Point to or Front as well, And

1179
00:54:41,519 --> 00:54:43,239
if I remember correctly, when it first came out, it

1180
00:54:43,360 --> 00:54:45,840
didn't get the best reviews of it. After time, it

1181
00:54:46,000 --> 00:54:49,400
like became kind of generally accepted as one of the

1182
00:54:49,480 --> 00:54:50,519
best war games of all time.

1183
00:54:50,679 --> 00:54:51,239
Speaker 2: Oh classic.

1184
00:54:51,360 --> 00:54:54,400
Speaker 3: Yeah, I love horror games. I actually haven't played this yet,

1185
00:54:54,400 --> 00:54:57,119
which is like one of my biggest woes. But yeah,

1186
00:54:57,360 --> 00:54:59,760
now that part two is coming out, this this is

1187
00:54:59,800 --> 00:55:02,360
one I'm definitely gonna play before I have a chance

1188
00:55:02,400 --> 00:55:05,800
to play the next one. Yeah, I'm stoked for it.

1189
00:55:06,599 --> 00:55:08,639
Speaker 1: Excellent sor right, We have a new poll question that

1190
00:55:08,679 --> 00:55:11,800
we'll get to here in a second. Before we do that, though, Miles,

1191
00:55:11,840 --> 00:55:13,119
whyn't you tell people where they can find you on

1192
00:55:13,159 --> 00:55:15,000
the internet, what you have going on and all that

1193
00:55:15,119 --> 00:55:15,639
good stuff.

1194
00:55:16,159 --> 00:55:18,679
Speaker 3: Yeah, so I'm mostly on Blue Sky at Miles of Benza.

1195
00:55:18,719 --> 00:55:21,199
That's Miles with a why what do I have going on?

1196
00:55:21,400 --> 00:55:25,159
I'm freelancing everywhere. I have a couple of big cool

1197
00:55:25,239 --> 00:55:30,639
things coming out on Kotaku tomorrow morning. And then yeah,

1198
00:55:30,679 --> 00:55:33,559
if you're going to Magic Con in Vegas this weekend,

1199
00:55:34,000 --> 00:55:38,119
I'll be there. A lot of games media folks will

1200
00:55:38,199 --> 00:55:40,880
be there, So say, hif if you'd like I'll be

1201
00:55:40,920 --> 00:55:44,760
around SGF. I'll be at San Diego Comic Con. Probably

1202
00:55:44,880 --> 00:55:48,360
we'll be at Anime Expo too. It's uh, that's up

1203
00:55:48,400 --> 00:55:50,519
in the air, but yeah, I go to pretty much

1204
00:55:50,559 --> 00:55:54,199
every show on the West Coast because I am bad

1205
00:55:54,239 --> 00:55:54,639
with money.

1206
00:55:56,159 --> 00:55:58,280
Speaker 2: Well, I'm sure people love to see you there.

1207
00:55:58,320 --> 00:56:01,000
Speaker 1: Definitely, everyone should say hi if they see you, and yes,

1208
00:56:01,079 --> 00:56:03,559
stay busy man, that's awesome. Yeah, all right, it's new

1209
00:56:03,639 --> 00:56:06,199
poll question. Are you getting Final Fantasy seven rebirth on?

1210
00:56:06,360 --> 00:56:08,400
Switch to yes, sir no, just kind of want to

1211
00:56:08,760 --> 00:56:10,840
listen to other type ticking the temperature, y'all, Like, let's

1212
00:56:10,840 --> 00:56:12,800
see what people are thinking. Have you been waiting on

1213
00:56:12,920 --> 00:56:14,559
this game? And now this is a good opportunity to

1214
00:56:14,639 --> 00:56:16,880
hop on. That pole is up there right now. If

1215
00:56:16,920 --> 00:56:19,159
you go to YouTube dot com slash at Giant Bomb

1216
00:56:19,360 --> 00:56:21,760
the post tab, you can find it there. We often

1217
00:56:21,800 --> 00:56:24,360
post stuff on there about what's happening on the site.

1218
00:56:24,639 --> 00:56:26,559
But the poles go up there each and every or

1219
00:56:26,639 --> 00:56:29,000
after each and every Game Mess Mornings, and you can

1220
00:56:29,079 --> 00:56:31,599
go vote right now. We'll get the results and talk

1221
00:56:31,639 --> 00:56:34,039
about it here on Game Mess Mornings here on Giant Bomb.

1222
00:56:34,199 --> 00:56:38,840
Speaking of Giant Bomb, it's happening today. It's Wednesday, so

1223
00:56:39,119 --> 00:56:42,199
we got some other stuff cooking. But yeah, it's time

1224
00:56:42,239 --> 00:56:44,400
to get back to the Blake Club everybody. Dan's going

1225
00:56:44,480 --> 00:56:48,079
to be continuing Space Ace for Super Nintendo just forty

1226
00:56:48,159 --> 00:56:52,280
minutes left. Look, I think there is a possibility that

1227
00:56:52,360 --> 00:56:55,559
he beats that game today. I think it's probably more

1228
00:56:55,719 --> 00:56:58,800
likely that he kind of sees what is like everything

1229
00:56:58,840 --> 00:57:01,039
that is in front of him, and then he puts

1230
00:57:01,039 --> 00:57:04,159
together the run next week. But man, this is you

1231
00:57:04,239 --> 00:57:06,199
do not want to miss this for people who have

1232
00:57:06,320 --> 00:57:09,119
been asking for Mike or for Mike to give Dan

1233
00:57:09,239 --> 00:57:11,679
his come up. And it's happened, and you can watch

1234
00:57:11,719 --> 00:57:14,559
it every week on Blake Club, including today's episode.

1235
00:57:15,280 --> 00:57:18,280
Speaker 2: All right, let's see here. Anything else that we have

1236
00:57:18,360 --> 00:57:19,440
happened worth mentioning?

1237
00:57:19,800 --> 00:57:21,639
Speaker 1: There was new Portal Pals. People should go check that

1238
00:57:21,679 --> 00:57:23,079
out if you're a premium member. If you're not going

1239
00:57:23,119 --> 00:57:26,079
to make it happen, excellent. All right, myles, thank you

1240
00:57:26,119 --> 00:57:27,480
so much for hanging out with me today and talking

1241
00:57:27,480 --> 00:57:28,280
about video games.

1242
00:57:28,320 --> 00:57:29,400
Speaker 2: Man, I really appreciate it.

1243
00:57:29,599 --> 00:57:31,679
Speaker 3: Yeah, thank you for having me. This was a ton

1244
00:57:31,760 --> 00:57:33,039
of fun. I would I would love to come back.

1245
00:57:33,559 --> 00:57:35,440
Speaker 1: Yeah we will, We will make it happen. Again you're right,

1246
00:57:35,639 --> 00:57:38,880
that was fun, great conversations. Really appreciate it. Man, Thank

1247
00:57:38,920 --> 00:57:41,480
you all for watching and listening. You're the best audience

1248
00:57:41,519 --> 00:57:44,239
in gaming. Until next time, have a good one, take

1249
00:57:44,280 --> 00:57:45,719
care of yourself and goodbye.

