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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at Gie First. I'm your host,

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Eil must Night with me the clown Prince of podcast.

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This is your second cast back technically on side Quist,

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but your first main one. We're just me and you

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talking about games, so I'm excited to have you back.

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Speaker 2: How are you doing tonight?

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Speaker 3: Good?

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Speaker 4: Yeah, And I'd say I'm excited to talk about today's

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I am excited about today's topics, but they're like depressing

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topics to talk about, luckily, just first world depressing, right,

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But it's not like I think there's a juicy discussion

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to have there. But I don't like that we're discussing

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because all the news we've tabledlaiter just bad news. So

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it's nothing, nothing great. But I'm excited to be back

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on doing a solo one with you.

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Speaker 1: So yeah, yeah, we Today's episode is really just to

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be two things. So one is talking about WB games

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and just the status of them as like a publisher.

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I guess you could say there's been a lot of

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news around that and that's the depressing news that you're

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talking about there, and then just some of the games

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we've been playing, which you know is in large part

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just what you've been playing over your kind of pat

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Lee here over the last few months. And then I

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have one game that I'm very excited to share with you,

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But why don't you take it away first? What have

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you been playing over these last few months?

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Speaker 4: Yeah, so start with the juiciest one. So I played

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Alan Wake completely done and beat. So I have this

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new kind of method I want because there's we tell

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this all the time backlog and then we tell them

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on side quest. Like there's so many games that I

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haven't finished or want to play, and there's I get

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in that cycle of new game comes out and then

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how I buy that, then something goes back.

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Speaker 3: I really feel like.

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Speaker 4: This year I'm only gonna be buying Desk Tranding, GTA,

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and WW and that's maybe ghost Ghost.

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Speaker 3: I need to see more ghosts.

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Speaker 4: If they have the legend moll the multiplayer like day one,

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then I'm in there right away because I'm like we

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talked about that was off, like that's like I want

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to be dropping with the boys. But because I think

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I was, like you were that first trailer, I was

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a little underwhelmed, but it's one just because I want

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to I don't know how much time I got for

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all the newer games, so I want to focus on

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like Desk training DJ those ones are gonna be very long.

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But two, it's just there's just so many games that

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are now, like with I don't wait, I got for

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ten bucks, and it's like these are games I actively

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really want to play, but I'm like, it's like, oh,

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something's coming out, so I go and drop like one

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hundred dollars on it and still play it and like it.

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But it's like I could buy that game maybe six

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months from now whenever, and it'd be like a little

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bit less. There's still games, and I'm sure even when

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we get to summer there's gonna be games again now,

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so it's like, Okay, I gotta buy that one, you know,

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like we don't know even at ten I was directly

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when the Switch two comes out, yeah, like met Troid,

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that would be one like Okay, I gotta buy that.

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But that's just like on the dock where its okay,

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there's some that I want to justify. These are the

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big ones I know I love, and then there's just

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so many games that like just even stuff like I'm

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starting to make a list, but like Resident Evil eight,

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which I know you played ages ago, but it's like

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I really liked seven and most people say like it

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it's like a bit of a step down, but it's

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like I want to play it, and I see it

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on the store again for like you know, ten dollars

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or whatnot. So I got but.

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Speaker 1: They have I think two and three remake on game

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Pass currently, So those are's a lot of good ones

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to easily jump into.

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Speaker 4: And though it's weird, I think I might own one

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of those already, Like I think I bought on a sale.

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Speaker 1: I think there was one of them on like a

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PS plus.

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Speaker 4: Or yeah like that, and they're just sitting there. It's

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just it's stuff like I don't ever play it. But

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like one day I bought like Watchdogs too because it

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was like on like a ten dollars sale and I've

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never touched it. So that's where I like, I want.

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So my new method is I am doing either finishing

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a game and then a backlog game. So right now

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I finished down Wake and then I'm gonna do we'll

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talk about next. I'm gonna finish Indie or finish what

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I feel like. Okay, I've satisfied I played the main

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campaign and whatnot and a little bit more. But that's

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my idea is there's a few games like Hogwarts Legacy

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I've never beaten and I still liked it. Okay, I'm

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gonna go back and fully beat that. So that's my

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switch off is game I'm you know, fifty seventy five

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percent not done and or done hopefully and then onto

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a new game. And then my trajectory right now is

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doing allan Wake one. Two is gonna be next, and

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then I'm gonna do uh control. I want to do

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the whole remedy, remedy Spear and stuff like that.

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Speaker 3: And yeah, it was.

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Speaker 4: It worked out well because for what was it for

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boxing or no for Black Friday? Alan Wake was on

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for like ten bucks and then al Wake two was

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on a sale but it was still like forty four dollars.

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Speaker 3: I was like, like, I feel like.

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Speaker 4: It could drop more, so we'll see and I wait

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for Boxing day. Alan Wake one was not on sale,

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but then al Wake two was on sale for like

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twenty five bucks. So I played it, Oh, completely right,

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great deal, but then I played it a little bit

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wrong where there was someone where like if you bought

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Allan Wake two on a sale. You got all Wake

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one for free, so I missed it on that one.

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Yeah so I but I spent yeah about three dollars. Yeah,

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I played Alne Wake. That's a game that even with

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two like you and many other people just know what

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I like. I've always like you go out to play

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this and that. So that's why that was at the

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top of the list, just because that's when I keep

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everyone will say like, oh, that's a Travis game, and

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it completely was. I absolutely loved it. There's some things

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that like, yeah, I played the remastered to be clear,

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it's like there's somethings like a like a little bit dated,

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but like on an enjoyment level like that for me

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is like a ten AD ten a technical level maybe not,

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but I enjoyed the whole way through. And my new

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method for playing games is for new games is if

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it's a month, if we got four weeks, there's one

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night a week I play you know the game, and

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then last week, each night I just play it and

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just go because that's the thing I found my method

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of kind of all play and then come back to

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eventually then I'm lost. I don't know what I'm doing.

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I've forgotten some stuff. So it's like when I've picked

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a new game or like a game, I just want

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to be as fast as possible and then maybe some

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time in between the next one.

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Speaker 3: And that's why I did on one of my last weeks.

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Speaker 4: It was just like two weeks of like six days

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in a row, just Allen Wake, and I absolutely loved.

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I didn't know this, how did the game because it

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was it's in chapters or episodes whatever?

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Speaker 3: Did the game release like that back in the day,

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because I never played it at all?

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Speaker 4: Even back then people also traskan, but like, did all

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release it one? And was that just a storytelling way?

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Or did they release it in six chunks?

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Speaker 1: Do you know they released it all at once?

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Speaker 2: I don't.

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Speaker 1: Is there a deal seed that you know?

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Speaker 3: Is there's two chapters which I got to play, but

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I have.

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Speaker 1: Okay, so I don't think I've sorry, do you mean

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with on way two or one for.

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Speaker 2: The deal see one?

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Speaker 3: Sorry?

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Speaker 1: Not?

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Speaker 3: Yeah?

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Speaker 1: Okay, So I don't know if I ever actually played

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that stuff, because I think I played Alan Wake at

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launch and I'd never gone back to it, So I

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couldn't tell you exactly, but I know what they did do.

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One of the things that got me really hyped on

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it is like they had like a YouTube series leading

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up to the release of the first game. This is

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maybe like half an hour hour's worth of content that

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was like live action stuff, and it kind of led

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up to the events of the game, and then obviously

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the game was like all at once, and then Yeah,

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I actually don't know what's going on with the DLC

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there because I never checked that stuff out, and I

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don't really remember how the game was chopped up in

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terms of chapters and stuff.

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Speaker 2: But yeah, Allen Wake two is like very.

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Speaker 1: Much like chapter one chapter and like, okay, it feels

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like a TV series right in the way it's written.

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So yeah, I don't have an exact memory on I was.

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Speaker 4: Gonna say, two did you have like obviously they probably

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be different, but did you feel like there was a

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lot of time, Like I feel like the first game

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was kind of like four hours ish was a chapter

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in a sense. Hmmm.

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Speaker 1: I feel like that they seem to maybe a bit shorter,

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and I guess it with allan Wick two as well,

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Like since you have two characters and they swap between

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them at different points in time, I think that makes

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the breaks a little more clear, perhaps since you're like

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not just going from one location to the next, You're

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kind of zipping back and forth between these two characters.

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So I think it maybe feels a bit more broken up.

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But yeah, once again, Alan Wake too, I played it

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in like high school, and I haven't ever revisited it,

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so I'm I'm very fuzzy on the originals.

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Speaker 2: That's why I'm glad that you were checking it out.

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Speaker 4: Yeah, And that's somehow gave because I feel like it's

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the same thing where it's like I feel like in

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a film sense that's comparable to Blade Runner, where the

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first film was like really well regarded and not a

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massive hit. I feel like Alan Wick like it was

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like like a hip I don't think it was also

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like a huge hotcake style, right even with Alan Wake two,

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I think it was like last year. They still report

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like they had made a profit on but it has

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like such critical acclaim, right. So, but somehow I'd never

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been spoiled on it, Like I didn't know it was

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about his wife going missing, and I love, like, Okay,

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you start and you go, you're on some certification because

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he is writer's block and he's gonna write you go

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this island, and then the chapter the wife goes missing,

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and then when they find you.

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Speaker 3: This is where I love.

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Speaker 4: It's just like, oh, yeah, that cabin you went too,

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the island thing that doesn't even exist, that's not even there.

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So right away it's like, Okay, we're into for some

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really wild stuff. I kind of figured that because I've

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seen aunt Wake two stuff. I feel like I'm not spoiled,

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but more knowing of stuff in Down Waight two than

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the first one. But then I was like, okay, we're

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very heady. I love the way that the game has

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like a like you are off the oun Wake, but

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it has this narration throughout. I love the finding the

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chapters and it's stuff like you'll be like, oh, you know,

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things were going well and then the bulldozer came in,

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but that won't happen for a few hours later, Like

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you start to find chapters.

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Speaker 3: Yeah, so it's so cool.

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Speaker 4: I love all the light mechanics, and I love that

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each chapter you kind of get something new, like whether

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it's flashlight, mega flash, like ultra flashlight, like shotgun popchunt gun,

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and I like there's certain times where they all come together.

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You do have the classic like every chapter for some reason,

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Alm Wake like falls down and loses all this stuff. Right,

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so you're ever.

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Speaker 3: That's the tough thing.

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Speaker 4: Like I felt like near the end not so much,

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but the chapters like one to three, I was consuming

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like batteries, uh ammo, like I was making sure I

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had so much as possible and then okay it goes away.

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So then near the end like I'm just gonna start

242
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using this all. I was just not consuming conserving it.

243
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But yeah, I had a great time with it. It's uh,

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you know, unfortunately he passed away recently. But there's uh

245
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David Lynch, who's a great director. There's a show called

246
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Twin Peaks. I'm not sure if you've ever seen it,

247
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but it's just known for like it's a lot of weird,

248
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heavy stuff, but it's just it has a lot of oddball,

249
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screwy characters, a lot of characters that stand out and

250
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like are memorable and even if they're in it just

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for a scene or two, you think about that moment.

252
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And that's why I loved about this. Where Alan Wake

253
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and his wife and there's a couple other people that

254
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are you know, i'd say just normal, but everybody else's

255
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has some something off about them or something weird.

256
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Speaker 3: I loved. I'm not sure.

257
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Speaker 4: Maybe it happened to al wait two. Oh gosh, there's

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a TV show. I can't remember what it is.

259
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Speaker 2: Oh, it's like the Twilight Zone.

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Speaker 4: Yeah, that was fantastic. I watched every single one of those.

261
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I had such a good time. Some were like, oh,

262
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that's really good. Some of like that's felt pointless. But

263
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I loved like it just felt like such a well

264
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thought out world like it to me was I was

265
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mad at myself I'd not played it sooner because it

266
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just was like the base game by itself is fun.

267
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It's just like a survival. Make sure you got enough batteries.

268
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I like the it's a very simple game. You know,

269
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bad guy pops up, shine a light on them, shoot them.

270
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Speaker 3: That's it, you know.

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Speaker 4: And they do get new enemies as far as like

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trucks and stuff start to come alive. And I love

273
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the fourth wall breaking where they'll talk about like that'll happen,

274
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and then you'll talk about, well, Stephen King had Christine

275
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and all these other vehicles and stuff. And from a

276
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story point of view, I love that there's like three

277
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angles where either it's all happening, you're crazy, or it's

278
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just like a story come to life that's like really happening.

279
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Or there's like some of it's like maybe you could

280
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be like within a story, within a story, and like

281
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each chapter they kind of like play up multiple avenues,

282
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so you really don't know until I'd say, at the end,

283
00:10:58,399 --> 00:11:00,399
they make it pretty clear. I am very curious what

284
00:11:00,440 --> 00:11:01,879
they do with alan Wake two because they feel like

285
00:11:02,120 --> 00:11:03,840
alan Wake won the show. Okay, this is the path

286
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you're on and this is the end of the story

287
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where too it's okay, that's kind of revealed. But uh, No,

288
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I absolutely love the game, and I actually really like

289
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because that's what I would do every night. I'd be like,

290
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can get to the chapter and then with that's when

291
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I'd be done. So it was always like a really

292
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good stopping point for me, and I would really I

293
00:11:19,039 --> 00:11:21,399
could really plan out, like, Okay, this takes three to

294
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four hours depending on some situations. There's some that are

295
00:11:24,440 --> 00:11:28,440
like harder levels or areas. But no, I absolutely loved

296
00:11:28,960 --> 00:11:31,639
everything about this game. It was such a good time.

297
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Speaker 1: Yeah, I a few questions for you because I'm just

298
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so happy that you that you have loved this game.

299
00:11:37,600 --> 00:11:40,679
One thing that I love about this series and something

300
00:11:40,720 --> 00:11:42,240
that I didn't really appreciate back when I played this

301
00:11:42,279 --> 00:11:43,679
game back in high school, but I can kind of

302
00:11:43,720 --> 00:11:46,919
appreciate now is that Alan Wake is a writer and write.

303
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Speaker 2: The whole story is about that.

304
00:11:47,840 --> 00:11:49,159
Speaker 1: As you're talking about there's like things they get it

305
00:11:49,200 --> 00:11:51,519
written in or out of the world, and you're finding

306
00:11:51,559 --> 00:11:54,200
these manuscripts and whatnot. But I love that, Like he

307
00:11:54,440 --> 00:11:57,200
is supposed to be kind of a bad writer, and

308
00:11:57,240 --> 00:11:59,320
it's like interesting from thinking about that of like them

309
00:11:59,360 --> 00:12:03,559
writing them doing good writing to write a character who

310
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is a bad writer. And I'm curious for you, as

311
00:12:05,799 --> 00:12:08,600
someone who has written scripts and written all sorts of stuff,

312
00:12:08,799 --> 00:12:10,360
how do you how do you feel like about that?

313
00:12:10,440 --> 00:12:12,759
And like, especially once again since I'm very foggy on

314
00:12:12,799 --> 00:12:14,679
Allen Wake one, did that kind of come through in

315
00:12:14,720 --> 00:12:16,440
the same way or is that more something.

316
00:12:16,200 --> 00:12:17,720
Speaker 2: That you think the sequel's going to do.

317
00:12:18,080 --> 00:12:20,559
Speaker 3: It comes through a little bit, I'd say at the beginning.

318
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Speaker 4: I think once you get to chapter four, that stuff's

319
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pretty much gone because you're really in the you're like

320
00:12:25,720 --> 00:12:28,440
going in caves, you're going like you're in a mental

321
00:12:28,759 --> 00:12:30,879
like they do the full, which is it's funny because

322
00:12:30,919 --> 00:12:32,000
I this game.

323
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Speaker 3: Came out before we had reviewed Moonnight.

324
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Speaker 4: There's that episode where moon Night ends up in the

325
00:12:36,440 --> 00:12:38,759
asylum and they're all like, oh, none of this happened,

326
00:12:38,799 --> 00:12:40,440
you see, like all the things that could have been,

327
00:12:40,720 --> 00:12:43,600
and there's an episode in the game that is like that.

328
00:12:43,720 --> 00:12:44,519
Speaker 3: I was like, man, did.

329
00:12:44,360 --> 00:12:46,679
Speaker 4: These writers of the combook play on a way? Because

330
00:12:46,679 --> 00:12:48,200
I always thought all that was a Moonnight thing. Now

331
00:12:48,240 --> 00:12:50,320
and I watch or play this, I'm like, oh, man,

332
00:12:50,320 --> 00:12:52,279
I wonder if any of these people play this game.

333
00:12:52,320 --> 00:12:53,879
It was like, Oh, that'd be a great idea for

334
00:12:54,159 --> 00:12:57,759
a story. So it lessens as the story goes on,

335
00:12:57,840 --> 00:13:00,960
as it gets more venturous. Obviously at the beginning they

336
00:13:01,039 --> 00:13:03,639
kind of talk about like how schlocky it is, and

337
00:13:03,720 --> 00:13:06,120
even they have times where you seem in interviews he

338
00:13:06,159 --> 00:13:08,960
comes off as very like pompous and like like I

339
00:13:09,000 --> 00:13:10,639
know people might say like, oh, that's a lot of

340
00:13:10,639 --> 00:13:13,159
writers or actors or whatnot, but in a way where

341
00:13:13,159 --> 00:13:14,879
it's like, ah, this stuff isn't maybe as good as

342
00:13:14,879 --> 00:13:15,720
you're saying, but.

343
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Speaker 3: I like that kind of.

344
00:13:19,879 --> 00:13:22,759
Speaker 4: How even with when you find little pages, it feels

345
00:13:22,840 --> 00:13:25,440
like he's a little full of himself, but I love

346
00:13:25,639 --> 00:13:27,679
the actor's voice, act like he did such good Joe

347
00:13:27,720 --> 00:13:30,080
and he's narring, like I walked through the woods and

348
00:13:30,120 --> 00:13:33,519
I couldn't my cold clammy thoughts, like I really love

349
00:13:34,000 --> 00:13:36,120
his voice. I don't know what else he's done. I

350
00:13:36,159 --> 00:13:38,600
want to get that guy in like movies too, like

351
00:13:38,639 --> 00:13:41,480
pigs or stuff. I really liked Alan Wake's voice. But

352
00:13:41,679 --> 00:13:43,399
and it's like, because I looked up, because I know

353
00:13:43,399 --> 00:13:46,600
they're connected. I looked up should I play control before

354
00:13:46,639 --> 00:13:48,279
Allan Wake two? And people said, oh, there's some stuff

355
00:13:48,279 --> 00:13:51,240
in there, but nothing like huge you need to know about.

356
00:13:51,240 --> 00:13:52,120
Speaker 3: So I still want to play too.

357
00:13:52,159 --> 00:13:54,080
Speaker 4: But that was one of the most popular red threads,

358
00:13:54,200 --> 00:13:55,919
was like is Alt Wake a bad writer? And there's

359
00:13:55,960 --> 00:13:57,639
like I went down the wormhole a little bit of

360
00:13:57,639 --> 00:13:59,159
people like making examples and stuff.

361
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Speaker 3: So yeah, that was that.

362
00:14:01,279 --> 00:14:06,320
Speaker 4: That was a fun journey to go down with, especially

363
00:14:06,360 --> 00:14:06,919
at the beginning.

364
00:14:07,000 --> 00:14:10,240
Speaker 1: So yeah, yeah, and I also, yeah, I'm very excited

365
00:14:10,240 --> 00:14:11,879
for you to get to the sequel because like the

366
00:14:11,879 --> 00:14:14,399
the Twin Peaks things, like there's even more of that,

367
00:14:14,639 --> 00:14:16,720
those like very direct comparisons, even though I still have

368
00:14:16,759 --> 00:14:19,480
not seen Twin Peaks, but just like afterwards, hearing like, oh,

369
00:14:19,519 --> 00:14:21,159
this diner is like the Twin.

370
00:14:20,919 --> 00:14:21,759
Speaker 3: Peaks the Diners.

371
00:14:22,720 --> 00:14:25,039
Speaker 2: Yeah, like that comes back, and there's certain characters.

372
00:14:25,159 --> 00:14:27,000
Speaker 4: Yeah, that's just like stuff like you have the old

373
00:14:27,039 --> 00:14:28,799
Like that's why I love you these guys that are

374
00:14:29,360 --> 00:14:32,120
first they're just old geezer rock and roll people in

375
00:14:32,159 --> 00:14:34,399
a band, and then when you meet them in asylum,

376
00:14:34,440 --> 00:14:36,559
they think they're like thor and some other like they

377
00:14:36,759 --> 00:14:39,039
they're like dogs and stuff. So it's like that, and

378
00:14:39,080 --> 00:14:42,639
that's why I love. It's a it's a full immersion

379
00:14:42,679 --> 00:14:44,279
of the world, and things come back. That's why I

380
00:14:44,320 --> 00:14:46,799
love Like even the tiniest things in the game come

381
00:14:46,840 --> 00:14:49,879
back later on and you feel and that's why again,

382
00:14:50,159 --> 00:14:52,519
that's why for me, I'm trying to play games all continuously,

383
00:14:52,519 --> 00:14:55,200
because that's game where let's say, even enjoying it, I

384
00:14:55,320 --> 00:14:57,519
play it and maybe take a month or break and

385
00:14:57,679 --> 00:14:59,720
you just don't you lose some of that. So that's

386
00:14:59,759 --> 00:15:01,440
why I'm okay, when I start a game, I'm making

387
00:15:01,480 --> 00:15:03,519
it in a time where I can just power through it,

388
00:15:03,919 --> 00:15:06,080
and uh, you know, not in the sense of like

389
00:15:06,159 --> 00:15:07,960
reviews where I had to be like, okay, last of

390
00:15:08,039 --> 00:15:10,759
Us too, I'm like powering through it. Like a nice

391
00:15:10,799 --> 00:15:12,120
rate though, where it's like, Okay, I just want to

392
00:15:12,120 --> 00:15:14,360
be able to remember and recall things.

393
00:15:14,399 --> 00:15:17,480
Speaker 1: So yeah, and then another one, like, I like my

394
00:15:17,480 --> 00:15:19,960
favorite part about Allan Wake two is just the use

395
00:15:20,480 --> 00:15:22,480
of mixed media where obviously it does a video game

396
00:15:22,519 --> 00:15:24,279
and there's video game graphics, but then there are like

397
00:15:24,320 --> 00:15:26,840
live action sequences. There are the TV shows that are

398
00:15:27,200 --> 00:15:28,960
kind of contextualized with in the world, but then some

399
00:15:28,960 --> 00:15:29,639
of that's live action.

400
00:15:29,720 --> 00:15:31,480
Speaker 2: They have like music videos and stuff like that.

401
00:15:31,840 --> 00:15:33,559
Speaker 1: So yeah, like I didn't really remember any of that

402
00:15:33,600 --> 00:15:35,720
from the first game, other than obviously like the YouTube

403
00:15:35,720 --> 00:15:37,960
series which was a live action leading into it. But

404
00:15:38,000 --> 00:15:41,399
are there are the shows in the game like live action.

405
00:15:41,279 --> 00:15:42,200
Speaker 3: In live action?

406
00:15:42,240 --> 00:15:44,600
Speaker 4: Okay, I totally forgot about that, even like in the

407
00:15:44,679 --> 00:15:46,759
last chapter one of those interviews as to hum where

408
00:15:46,799 --> 00:15:49,480
he's like on a Tonight show sort of sense, he

409
00:15:49,679 --> 00:15:52,799
it's a lot it's down host and it's a guy

410
00:15:53,240 --> 00:15:55,159
I can't remember his name, the guy that did make

411
00:15:55,200 --> 00:15:55,639
the game.

412
00:15:55,759 --> 00:15:57,279
Speaker 3: I know he's more prevalent in.

413
00:15:57,279 --> 00:15:58,559
Speaker 2: The sound lake. Yeah.

414
00:15:58,639 --> 00:16:01,559
Speaker 4: Yeah, but like in the first game, he's just like

415
00:16:01,600 --> 00:16:03,600
you know, on a Tonight show when they'd be the

416
00:16:03,639 --> 00:16:05,720
first guest and the second guest and the old school

417
00:16:05,720 --> 00:16:07,519
that used to sit on the couch with you. Sam,

418
00:16:07,600 --> 00:16:09,759
like's just like just beside him, just like listen, he says,

419
00:16:09,799 --> 00:16:13,240
nothing does nothing. But now playing this like no, it's like, oh,

420
00:16:13,279 --> 00:16:15,960
that's a really fun East egg there. So yeah, all

421
00:16:16,000 --> 00:16:19,000
that stuff in World World is all live action, and

422
00:16:19,120 --> 00:16:21,720
uh it's uh, it's it's it's interesting. I can see

423
00:16:21,759 --> 00:16:24,200
why some people might be put off by. I think

424
00:16:24,240 --> 00:16:26,440
it's similar like when we got across the Spider Verse

425
00:16:26,440 --> 00:16:28,320
and you had like a live action donklover. It is

426
00:16:28,360 --> 00:16:31,200
like a weird I just think it's like those like

427
00:16:32,000 --> 00:16:35,200
images where it's like like like what am I? What

428
00:16:35,240 --> 00:16:37,080
am I doing right now? What is the eyes thing?

429
00:16:37,480 --> 00:16:40,519
It's always like it's oh, Squint's that it is Okay,

430
00:16:40,519 --> 00:16:43,000
It's like squint and you'll see this image and that's

431
00:16:43,039 --> 00:16:43,480
how I feel.

432
00:16:43,480 --> 00:16:43,879
Speaker 3: Sometimes.

433
00:16:43,919 --> 00:16:46,720
Speaker 4: It's it's weird seeing like you're playing as Allan Wake,

434
00:16:46,720 --> 00:16:49,159
the video game character. Everything's video game, but then you

435
00:16:49,200 --> 00:16:51,960
have this TV that it's like real people. It's just

436
00:16:52,000 --> 00:16:53,919
it's like offsetting. Not in a bad way, but it's

437
00:16:53,960 --> 00:16:56,399
just it's it's an odd sight to see.

438
00:16:56,480 --> 00:16:58,320
Speaker 3: So, but yeah, lots of that stuff in there.

439
00:16:59,200 --> 00:17:01,600
Speaker 1: Yeah, that's it's so fun to hear. I really am

440
00:17:01,679 --> 00:17:03,720
so foggy on that thing. I think it's because like

441
00:17:03,720 --> 00:17:05,119
when I played that game back in the day. I mean,

442
00:17:05,119 --> 00:17:07,559
there was that hook initially that YouTube series that got

443
00:17:07,559 --> 00:17:09,000
me into it, but I think I more enjoyed it

444
00:17:09,000 --> 00:17:11,759
as like, this is a scary game that's like fun

445
00:17:11,799 --> 00:17:13,240
to play, as like a horror experience, and that was

446
00:17:13,240 --> 00:17:15,079
a series I hadn't really played back in the day,

447
00:17:15,359 --> 00:17:17,480
and it was terrifying for me. But I also played

448
00:17:17,519 --> 00:17:19,960
it like only at night with the headphones on really

449
00:17:20,039 --> 00:17:22,960
loud in the scary room. Nice, I'm glad you did that.

450
00:17:23,400 --> 00:17:25,000
And then it's funny like the It's kind of like

451
00:17:25,039 --> 00:17:27,400
flipped with Alan Wake two, where I still there was

452
00:17:27,400 --> 00:17:28,880
some moments that were scary for sure. There's a lot

453
00:17:28,880 --> 00:17:30,319
more like jump scares in the second where there is

454
00:17:30,359 --> 00:17:31,920
a lot of jump I can't say more because I

455
00:17:31,960 --> 00:17:33,880
don't remember much of the first game, but first I

456
00:17:33,920 --> 00:17:39,480
hated them. Yeah it's not as over, yeah, but I

457
00:17:39,559 --> 00:17:41,240
but I going into the second one, like I just

458
00:17:41,319 --> 00:17:43,319
kind of hated the combat. I eventually just like turned

459
00:17:43,359 --> 00:17:46,200
it off, like turned the difficulty down to like nothing,

460
00:17:46,559 --> 00:17:48,799
and I just enjoyed the story in the world and

461
00:17:48,839 --> 00:17:50,720
the crazy characters and stuff. So it's funny that there

462
00:17:50,759 --> 00:17:52,640
was almost like a one eighty flip. And I think

463
00:17:52,640 --> 00:17:54,880
it's just because, like whatever, fifteen years have gone by

464
00:17:54,920 --> 00:17:56,640
since I've played that, and I'm like looking for different

465
00:17:56,640 --> 00:17:57,359
things in games.

466
00:17:57,880 --> 00:17:59,720
Speaker 2: But yeah, did you since you were playing in that

467
00:17:59,799 --> 00:18:00,319
kind of mode?

468
00:18:00,440 --> 00:18:02,160
Speaker 1: Was it like scary when you compare it to like

469
00:18:02,200 --> 00:18:04,119
other horror scary games you've played.

470
00:18:04,319 --> 00:18:07,839
Speaker 4: There, I don't think as like i'd have to think,

471
00:18:07,839 --> 00:18:10,359
but like I feel like Outlast probably scary. I'm trying

472
00:18:10,359 --> 00:18:12,319
think horror games I've played in the past, like five years.

473
00:18:12,400 --> 00:18:14,079
I would put out Lasts over it. I'd put like

474
00:18:14,079 --> 00:18:16,079
The Last Resident Evil over it. So I think it

475
00:18:16,119 --> 00:18:20,119
has it's its moments. I think I love the atmosphere

476
00:18:20,119 --> 00:18:21,839
it has, especially there art times where it's just like

477
00:18:22,200 --> 00:18:24,000
you're in a bunch of bushes and things.

478
00:18:23,759 --> 00:18:24,480
Speaker 3: Could pop up.

479
00:18:24,720 --> 00:18:26,440
Speaker 4: I'd almost love it, though I'm not sure if the

480
00:18:26,440 --> 00:18:28,160
second games does this, but the first game, it'd be

481
00:18:28,200 --> 00:18:29,759
like you'll be walking and then it makes it sound

482
00:18:29,759 --> 00:18:32,759
effect where it's like and it's like this, you start

483
00:18:32,799 --> 00:18:34,960
to slow like it goes slow motion, and then they

484
00:18:34,960 --> 00:18:37,680
show the guys coming I almost wish there was less

485
00:18:37,720 --> 00:18:40,400
of that because it's good from a commat point of view,

486
00:18:40,400 --> 00:18:43,680
because you know, okay, flashlike gun reygo, let's fight. But

487
00:18:43,759 --> 00:18:45,079
there is a point of view where it's like, oh,

488
00:18:45,079 --> 00:18:47,440
if I didn't know that coming, it might be harder,

489
00:18:47,799 --> 00:18:49,160
but it could be even scarier.

490
00:18:49,160 --> 00:18:51,519
Speaker 2: So I'm not sure. Yeah, I don't know how.

491
00:18:51,440 --> 00:18:53,440
Speaker 4: They tackle that on the second game, but I think

492
00:18:53,440 --> 00:18:55,519
there's some moments, but I don't think it's as probably

493
00:18:55,559 --> 00:18:57,559
jump scary as what you're described with Alan Wake Too.

494
00:18:57,599 --> 00:18:59,759
That sounds like it might be more on the scarier

495
00:19:00,079 --> 00:19:02,440
where this says a lot of because there's a lot

496
00:19:02,480 --> 00:19:05,400
of downtime, like like when a car comes up there

497
00:19:05,440 --> 00:19:08,000
and starts shaking. It's not the scariest, right It's because

498
00:19:08,039 --> 00:19:09,720
I think there's a lot of cheese in it where

499
00:19:09,920 --> 00:19:11,279
I think, like I don't Wake Too sounds like it

500
00:19:11,359 --> 00:19:13,119
has that but still has leans.

501
00:19:12,880 --> 00:19:15,279
Speaker 3: A bit more on the horror dramatic side.

502
00:19:15,319 --> 00:19:16,759
Speaker 4: But I'm excited to find out.

503
00:19:17,480 --> 00:19:19,119
Speaker 1: Yeah, I'm really excited to hear you get to the

504
00:19:19,119 --> 00:19:20,599
second one because I think it's a great thing. You

505
00:19:20,599 --> 00:19:22,240
waited one, you saved yourself a lot of money, but

506
00:19:22,279 --> 00:19:24,440
also the game was very very buggy when it first

507
00:19:24,480 --> 00:19:27,920
came out, having crashes like the opening cut scene, the

508
00:19:27,960 --> 00:19:32,359
audio bugged out, the al't Wake two I'm talking about,

509
00:19:31,839 --> 00:19:34,000
Oh oh yeah. Yeah, So that's why I'm glad for

510
00:19:34,039 --> 00:19:35,440
you to get into the sequel and like you'll have

511
00:19:35,680 --> 00:19:38,119
presumably a much like smoother experience than I had. That

512
00:19:38,160 --> 00:19:40,680
really distracted from a lot of like the opening and

513
00:19:40,839 --> 00:19:42,880
the literally the first cutting in the last cut scene

514
00:19:43,079 --> 00:19:44,960
that completely bugged for me. So that really like took

515
00:19:45,000 --> 00:19:47,599
the window to the sails of like my first impression

516
00:19:47,640 --> 00:19:49,880
of my final impression of it, and then through the

517
00:19:49,880 --> 00:19:51,680
middle wasn't too bad. But yeah, I think you'll have

518
00:19:51,720 --> 00:19:52,599
a much smoother ride.

519
00:19:52,640 --> 00:19:53,039
Speaker 2: So that's good.

520
00:19:53,160 --> 00:19:54,839
Speaker 3: Especially with that game. You could be like is this

521
00:19:54,920 --> 00:19:56,079
part of it or not? Oh?

522
00:19:56,160 --> 00:19:58,599
Speaker 1: Absolutely, it's like always there's supposed to be no audio here,

523
00:19:58,759 --> 00:20:00,000
like the game is supposed to cut.

524
00:20:00,599 --> 00:20:02,079
Speaker 3: Yeah, I see what they're doing here.

525
00:20:02,200 --> 00:20:04,400
Speaker 1: I see there's the kind of studio that would intentionally

526
00:20:04,400 --> 00:20:06,519
crash your game to make it feel like that was

527
00:20:07,160 --> 00:20:08,720
written into the story or something.

528
00:20:09,000 --> 00:20:10,680
Speaker 4: Yeah, Like I feel like I tell this story every

529
00:20:10,680 --> 00:20:12,400
few years and you might remember. But just for anyone

530
00:20:12,440 --> 00:20:15,640
that does that, I remember when my Emily and my sister.

531
00:20:15,680 --> 00:20:19,039
We saw the first Conjuring theaters and there was broken speakers,

532
00:20:19,039 --> 00:20:21,480
so when it popped the right studio, like who was there?

533
00:20:21,759 --> 00:20:24,599
It was like but when you watch the Conjuring, it

534
00:20:24,680 --> 00:20:27,839
still starts with like loud or creepy music. But we're like, okay,

535
00:20:27,839 --> 00:20:30,640
I guess this is a choice, Like this is really loud,

536
00:20:30,680 --> 00:20:32,640
but I guess this is what they're going for. And

537
00:20:32,680 --> 00:20:34,880
then you know, Jimmy two Shoes walks out and was like,

538
00:20:35,200 --> 00:20:36,839
oh no, this this broke, and we need to give

539
00:20:36,839 --> 00:20:37,640
you free popcorn.

540
00:20:37,680 --> 00:20:40,200
Speaker 3: But it was like, is this what they're going over?

541
00:20:40,279 --> 00:20:40,920
I can't remember too.

542
00:20:40,960 --> 00:20:44,880
Speaker 4: I knew somebody uh oh, I can't remember who it was,

543
00:20:44,920 --> 00:20:47,440
but quiet place two in that Oh, I think maybe

544
00:20:47,440 --> 00:20:48,960
it was handsy. I could be real handy of it

545
00:20:49,039 --> 00:20:51,359
too show. But I feel it's one of our female

546
00:20:51,440 --> 00:20:54,279
listeners or someone in our spear that they saw a

547
00:20:54,359 --> 00:20:56,839
quiet place too, And the first twenty minutes there was

548
00:20:56,880 --> 00:20:59,279
like no audio, but they thought it was like a choice,

549
00:20:59,359 --> 00:21:01,000
but then saying like oh no, it's broken, but like,

550
00:21:01,000 --> 00:21:02,839
oh I get it, They're going it's a quiet place

551
00:21:02,880 --> 00:21:05,279
for audio. So it is funny when those you have

552
00:21:05,359 --> 00:21:08,440
those movies that are a bit more artsyer have them

553
00:21:08,480 --> 00:21:10,519
some of the styles when you that's it never happens

554
00:21:10,519 --> 00:21:12,200
like with a Marvel movie right right now, Oh this

555
00:21:12,240 --> 00:21:14,680
isn't This isn't a take. It's like that where it's

556
00:21:14,680 --> 00:21:16,440
like conjured Allen wake if you were to tell me

557
00:21:16,680 --> 00:21:19,359
there could be a bug. There's multiple times that doesn't

558
00:21:19,400 --> 00:21:21,599
have like Honestly, the greatest example I think, I think

559
00:21:21,640 --> 00:21:23,480
that's why it's a good one is and you've played

560
00:21:23,480 --> 00:21:25,880
it at least is in that first Arkham Asylum game

561
00:21:25,920 --> 00:21:27,640
when they do like a random bug and it makes

562
00:21:27,680 --> 00:21:30,160
it look like your game crash. Like that's why that

563
00:21:30,200 --> 00:21:32,160
was so good because it just happened like a like

564
00:21:32,200 --> 00:21:34,400
a game you and thing right like a Batman game,

565
00:21:34,400 --> 00:21:37,039
which we'll talk about later. But yeah, I do do

566
00:21:37,039 --> 00:21:41,000
do intentionally more of those, not uh not unintentionally with

567
00:21:41,039 --> 00:21:42,079
the mistakes of the beginning.

568
00:21:42,200 --> 00:21:44,440
Speaker 1: So yeah, I feel like Kojima does a good job

569
00:21:44,440 --> 00:21:48,000
of like implementing fourth wall the video gaming things to

570
00:21:48,559 --> 00:21:50,680
mess with the player experience, but definitely need some more

571
00:21:50,759 --> 00:21:54,319
room for that if it's used tastefully cool what else

572
00:21:54,319 --> 00:21:54,960
you've been playing?

573
00:21:55,319 --> 00:21:57,319
Speaker 4: Yeah, and then this is not like so much because

574
00:21:57,359 --> 00:21:59,960
it'll be the next time too. Uh, it's a me playing,

575
00:22:00,200 --> 00:22:03,359
but it's a helping. So I Dylan luckily wise off

576
00:22:03,400 --> 00:22:05,680
remind me, hey, if you got any of those Nintendo vougers,

577
00:22:06,240 --> 00:22:08,079
use them because they're expiring.

578
00:22:08,119 --> 00:22:10,000
Speaker 3: And I did. I'm because those were I just.

579
00:22:10,000 --> 00:22:11,960
Speaker 4: Spam them for a while, just like okay, get this

580
00:22:12,039 --> 00:22:13,440
and this and this. That's okay, what do I want

581
00:22:13,480 --> 00:22:16,240
to get? And I talked about like even Luigi's mansions too.

582
00:22:16,279 --> 00:22:18,960
I want to but I'm gonna go like wait, eventually

583
00:22:19,559 --> 00:22:22,599
drop a little bit, Peach. I'd heard your guys' thoughts,

584
00:22:22,680 --> 00:22:25,039
and again, like I still look for more multiplayer games

585
00:22:25,039 --> 00:22:26,319
on Nintendo for me and the girl.

586
00:22:26,400 --> 00:22:28,640
Speaker 3: So that's where finally just did the Plunge.

587
00:22:28,640 --> 00:22:30,640
Speaker 4: Got Smash Ultimate, a game that, like I said, I'd

588
00:22:30,680 --> 00:22:34,119
never bought, just because I felt like in the Gauntlet years,

589
00:22:34,480 --> 00:22:36,119
I was playing that thing weekly, you know, like it

590
00:22:36,160 --> 00:22:37,920
felt like I didn't own it, but it's pretty much

591
00:22:37,920 --> 00:22:39,519
felt like I owned it. And then because anytime I

592
00:22:39,519 --> 00:22:41,079
come to Dylan's place, it's like, oh, I got this

593
00:22:41,119 --> 00:22:42,759
person to lock this person and then you try and

594
00:22:42,799 --> 00:22:44,799
for a bit you play them. But this was more

595
00:22:44,880 --> 00:22:47,680
sort of like okay, trying to get them into games

596
00:22:47,680 --> 00:22:49,960
that are bigger now as far as just older and

597
00:22:50,119 --> 00:22:52,599
because they've played Mario and now they're starting to play

598
00:22:52,640 --> 00:22:55,920
Mario Party by themselves like they like before it was hey,

599
00:22:55,960 --> 00:22:59,119
give them a controller, you know your peach right, like

600
00:22:59,160 --> 00:23:01,359
you know quotations, but now they're trying me and Emily

601
00:23:01,359 --> 00:23:02,200
said on easy right.

602
00:23:02,240 --> 00:23:05,319
Speaker 3: So for us, the even though I've never actually won a.

603
00:23:05,559 --> 00:23:08,480
Speaker 4: Mario Party with as a family, uh, we've played three

604
00:23:08,519 --> 00:23:10,640
times and for some reason, I just get I got

605
00:23:10,640 --> 00:23:14,079
one time, screwed over by a chance time and lost

606
00:23:14,119 --> 00:23:16,440
like the Hot Stars. Yeah it was. It's not great,

607
00:23:16,480 --> 00:23:19,119
but so yeah we did smash because they're just all

608
00:23:19,160 --> 00:23:21,519
I've played so far by themselves is like Bluey the

609
00:23:21,640 --> 00:23:25,359
video game, you know, or there's like one other one,

610
00:23:25,359 --> 00:23:27,039
but it's like that where it's okay, these are very

611
00:23:27,119 --> 00:23:27,799
kid games.

612
00:23:27,799 --> 00:23:30,319
Speaker 2: Are very based on the Patrol game. Maybe that was

613
00:23:30,359 --> 00:23:31,960
on game, yeah, Paul Patrol.

614
00:23:31,960 --> 00:23:35,000
Speaker 4: There's Paul Patrol Pop Adventure and like there was a

615
00:23:35,079 --> 00:23:37,359
Mario Kart version of it, so yeah that's the other one.

616
00:23:37,720 --> 00:23:39,880
Speaker 3: So only that and they played like we did the

617
00:23:40,000 --> 00:23:41,319
Ninja Turtles games together.

618
00:23:41,440 --> 00:23:43,920
Speaker 4: But that's still pretty easy too write, Like you just

619
00:23:44,000 --> 00:23:46,720
sit side scroll and hit buttons. I need Emily because

620
00:23:46,759 --> 00:23:49,039
like at the time we played it not the best

621
00:23:49,200 --> 00:23:51,880
them let me die a lot. But I digress. So yeah,

622
00:23:51,920 --> 00:23:54,200
we did Smash and I was curious because I didn't

623
00:23:54,240 --> 00:23:56,319
like so my tool stars seven to five. They're the

624
00:23:56,359 --> 00:23:58,279
ones that play at Ellie who's three, is in the

625
00:23:58,279 --> 00:24:01,119
stage where she gets a controller that is uh, you know, dead,

626
00:24:01,160 --> 00:24:03,839
not a real control. But I was curious because like

627
00:24:04,079 --> 00:24:06,559
I like, I'm trying to think when the sixty four

628
00:24:06,599 --> 00:24:08,599
came on that version, but you just don't remember that, right,

629
00:24:08,640 --> 00:24:10,799
you just remember, Hey, I as a kid that's played

630
00:24:10,839 --> 00:24:12,920
this game, but I didn't remember. Oh I was specifically

631
00:24:13,279 --> 00:24:15,160
eight and a half. Is this I just it just

632
00:24:15,200 --> 00:24:17,240
came into my life. So I'm like, I think they're

633
00:24:18,000 --> 00:24:20,240
ready for this, but I wasn't sure, especially Logan who's

634
00:24:20,240 --> 00:24:22,920
only five. Like, I think they're ready enough, so let's

635
00:24:22,920 --> 00:24:24,400
test this out. So this is what we did, so

636
00:24:24,440 --> 00:24:27,240
we bought it. We would do always. They've done a

637
00:24:27,279 --> 00:24:30,240
few solo matches, but usually it's like the three way,

638
00:24:30,240 --> 00:24:32,319
which that's why I love Smash Ultimate in the new games,

639
00:24:32,319 --> 00:24:35,240
where you can do like the multiple teams and everything

640
00:24:35,240 --> 00:24:37,039
like that. So yeah, we always do it's like me,

641
00:24:37,440 --> 00:24:40,359
Gwenn and Logan and then Fli's around. We putting a

642
00:24:40,400 --> 00:24:43,200
CPU right now, they're playing the CPUs at a level

643
00:24:43,200 --> 00:24:46,720
of three that seems to be like the the right amount.

644
00:24:47,000 --> 00:24:48,480
Did a four once and they kind of got a

645
00:24:48,519 --> 00:24:52,039
little bopped, so three is like that's their right level

646
00:24:52,039 --> 00:24:55,359
where it's like, Okay, we can do this. But yeah,

647
00:24:55,440 --> 00:24:58,079
it was honestly, so we played at boot up and

648
00:24:58,119 --> 00:25:00,000
then I said this in the discord, but it was

649
00:25:00,640 --> 00:25:02,599
one of the greatest nights of my life because they

650
00:25:02,640 --> 00:25:05,279
just absolutely loved it. We play try to play once

651
00:25:05,319 --> 00:25:07,720
a week, if not every two weeks because and the

652
00:25:07,759 --> 00:25:10,359
gimmick of unlocking characters I just forget, like how hype

653
00:25:10,400 --> 00:25:12,640
that is as a kid, Yeah, to like, you know,

654
00:25:13,160 --> 00:25:15,359
new full Point, because even if it's like they don't

655
00:25:15,400 --> 00:25:17,480
know shit about Marv, but it's still like, oh there's

656
00:25:17,480 --> 00:25:19,200
a new character and this, and then there's that hype

657
00:25:19,200 --> 00:25:21,680
of and it's always me playing They've never done that,

658
00:25:21,680 --> 00:25:24,680
but they want unlocked, especially when I kind of forgot this,

659
00:25:24,799 --> 00:25:27,519
like the opening game, you don't have Peach so Ellie

660
00:25:27,559 --> 00:25:29,359
the whole time is like, oh, when's peach Win's Pezza.

661
00:25:29,359 --> 00:25:30,160
So when we got Peach.

662
00:25:30,559 --> 00:25:32,079
Speaker 3: That was like a big moment.

663
00:25:32,119 --> 00:25:35,279
Speaker 4: And the first night we legitimly played it was I

664
00:25:35,279 --> 00:25:37,839
don't know, six seven hours, like we had a huge

665
00:25:38,279 --> 00:25:40,480
It went on for a long time and it.

666
00:25:40,400 --> 00:25:42,599
Speaker 3: Was just fantastic to see them sitting there playing it.

667
00:25:42,599 --> 00:25:44,599
Speaker 4: And yeah, they for the most part, you know, we

668
00:25:44,680 --> 00:25:46,720
are playing with weapons because a little more hype with

669
00:25:46,799 --> 00:25:48,400
kids right now. I did explain to them why some

670
00:25:48,400 --> 00:25:50,960
people don't play with weapons and stuff, but you know,

671
00:25:51,039 --> 00:25:53,359
they they've gone the hierarchy of hey, when the trophy

672
00:25:53,440 --> 00:25:56,200
or poke ball drops, you go for that right away,

673
00:25:56,559 --> 00:25:58,759
the ultimate go for that right away. You know, I've

674
00:25:58,839 --> 00:26:00,839
taught them all that stuff. They learned how to throw

675
00:26:00,839 --> 00:26:03,599
away weapons because now I could see them before hype

676
00:26:03,599 --> 00:26:05,240
of getting weapons so like this is annoy Like I

677
00:26:05,240 --> 00:26:06,920
don't want this weapon anymore, Like how do I get

678
00:26:06,960 --> 00:26:07,319
rid of it?

679
00:26:07,400 --> 00:26:09,839
Speaker 3: So but it was tons of fun to know.

680
00:26:09,839 --> 00:26:13,480
Speaker 4: They've they've picked it up pretty well. Logan's danger is

681
00:26:13,519 --> 00:26:16,759
the corners. She's even if she's not playing as Little Max,

682
00:26:16,799 --> 00:26:19,119
she's very like she gets that corner. That's been the

683
00:26:19,119 --> 00:26:22,640
hardest thing is the mastering of like the special tag

684
00:26:22,720 --> 00:26:24,160
b I don't know they're called, but like the b

685
00:26:24,359 --> 00:26:27,359
bun that's been the like okay, doing the combo of

686
00:26:27,480 --> 00:26:29,559
like not just hitting that, but hitting it to left

687
00:26:29,599 --> 00:26:31,480
to the right, like hitting it up.

688
00:26:31,359 --> 00:26:33,720
Speaker 2: To specifically the recovery moves to get back.

689
00:26:33,799 --> 00:26:35,519
Speaker 3: Yeah, that's that's the toughest thing. I thought.

690
00:26:35,559 --> 00:26:37,559
Speaker 1: I guess you could just pick stages that don't have

691
00:26:37,759 --> 00:26:38,200
a ledge.

692
00:26:38,440 --> 00:26:41,160
Speaker 4: We usually do, but now they've been last week when

693
00:26:41,200 --> 00:26:46,480
they played, they've been adventurous. Okay, yeah, because like that's

694
00:26:46,480 --> 00:26:48,519
the thing where it's like you can do the stages,

695
00:26:48,599 --> 00:26:51,119
but like all the platforms look pretty boring, right, like

696
00:26:51,119 --> 00:26:53,200
it's just a platform and then the background of whatever

697
00:26:53,240 --> 00:26:56,279
it is when they see like the racetrack, like Gwen

698
00:26:56,400 --> 00:26:58,240
want to she picked the Mario Kart circuit when I'm like,

699
00:26:58,279 --> 00:27:00,640
you guys are gonna get roasted on here. Actually want

700
00:27:00,640 --> 00:27:02,640
to try and they lost, like they just like the

701
00:27:02,680 --> 00:27:04,599
CPUs destroy them because there's many times and that's a

702
00:27:04,599 --> 00:27:07,240
great thing the game is because with the twins anymore,

703
00:27:07,279 --> 00:27:09,400
I need to help. I can just okay, be out

704
00:27:09,400 --> 00:27:11,359
this round, and I set it to a CPU to

705
00:27:11,400 --> 00:27:13,240
help them out because I was like, you know, give

706
00:27:13,240 --> 00:27:15,119
them one person to be with their and they can

707
00:27:15,160 --> 00:27:15,599
still do it.

708
00:27:15,640 --> 00:27:16,680
Speaker 3: Like Gwen and uh.

709
00:27:17,279 --> 00:27:19,359
Speaker 4: Logan did her first one v one last week and

710
00:27:19,400 --> 00:27:21,000
Gwen said a couple of them she wants to do

711
00:27:21,000 --> 00:27:23,799
them on her own. So but yeah, so they've been

712
00:27:23,880 --> 00:27:26,880
starting to do the bigger stages that have those falls

713
00:27:27,000 --> 00:27:29,200
just because like they look so cool. You go over

714
00:27:29,240 --> 00:27:30,759
them like, oh, I want to do this, I want

715
00:27:30,759 --> 00:27:33,079
to do that. So I think that is like it's harder,

716
00:27:33,119 --> 00:27:35,480
but it will also teach them sooner, like hey, you

717
00:27:35,519 --> 00:27:38,119
do have to rely more on recovery or getting up,

718
00:27:38,400 --> 00:27:41,079
and yeah, it was. It was interesting because the first night,

719
00:27:41,240 --> 00:27:43,839
I think they're level one and level two. The first

720
00:27:43,920 --> 00:27:45,880
night they never lost. I wanted them to lose, but

721
00:27:45,880 --> 00:27:47,680
they never lost because like, oh I need to teach

722
00:27:47,720 --> 00:27:50,440
them like they got they gotta love, they gotta know

723
00:27:50,519 --> 00:27:52,240
what it's like. And now we went up to three

724
00:27:52,279 --> 00:27:55,880
and that's way more stage dependent, you know, I independent,

725
00:27:55,880 --> 00:28:00,559
but also fighting and yeah, it's uh uh. Gwen's i'd say,

726
00:28:00,599 --> 00:28:03,400
is Kirby. That's her kind of go to very good yeah,

727
00:28:03,440 --> 00:28:06,440
and Logan's kind of all over the place.

728
00:28:06,480 --> 00:28:07,759
Speaker 3: I respected Gwen too.

729
00:28:07,759 --> 00:28:09,440
Speaker 4: At one night she did this thing where she just

730
00:28:09,480 --> 00:28:12,079
started at Mario and just played everybody.

731
00:28:12,160 --> 00:28:14,039
Speaker 3: She's like I'm gonna try every single character.

732
00:28:14,480 --> 00:28:18,119
Speaker 4: Yeah, the whole way. Yeah, and Logan, I'd say definitely

733
00:28:18,160 --> 00:28:20,720
goes more towards like the bigger characters, like the don Kan,

734
00:28:20,880 --> 00:28:24,440
the king Ds, the Bowsers, That's what she's liking right now.

735
00:28:25,119 --> 00:28:27,000
They were a fan of Sonic, but also Sonic three

736
00:28:27,039 --> 00:28:28,880
just came out, so I feel like there's some bias there,

737
00:28:30,000 --> 00:28:31,880
like like I just thought, oh, we love Sonic. But

738
00:28:32,200 --> 00:28:35,680
and it's been fun for me because anytime I played Smash,

739
00:28:35,720 --> 00:28:38,599
like recently, it has always been the streamer competitively.

740
00:28:39,359 --> 00:28:42,960
Speaker 3: Yeah. Yeah, so now I'm like, I've played with Sonic

741
00:28:43,000 --> 00:28:43,279
a bunch.

742
00:28:43,319 --> 00:28:45,279
Speaker 4: I'm like, man, I actually really like Sonic, where before

743
00:28:45,319 --> 00:28:47,759
I would never dare to play Sonic in the Smash thing.

744
00:28:47,839 --> 00:28:49,680
So now next time we go around, say, okay, I

745
00:28:49,720 --> 00:28:51,559
have a few more people I want to try, like

746
00:28:51,559 --> 00:28:54,240
Sa something like in Cineroar. There's a few other people.

747
00:28:54,319 --> 00:28:58,200
But no, it's been Yeah, it's been fantastic. It's definitely

748
00:28:58,240 --> 00:29:00,920
been a great highlight. And I'll be disappointed once we

749
00:29:00,960 --> 00:29:03,319
have unlocked them all, but it's been it's been a

750
00:29:03,359 --> 00:29:04,880
really good time. And yeah, that first time when we

751
00:29:04,920 --> 00:29:07,880
played it was just like just hours and hours of

752
00:29:07,880 --> 00:29:10,359
fun and that that's where it's fun seeing them kind

753
00:29:10,359 --> 00:29:13,160
of you know, you're seeing myself like relive those moments.

754
00:29:13,200 --> 00:29:16,319
But lots of times it was like me alone, like

755
00:29:16,480 --> 00:29:19,039
in my room, like I unlocked this person. There's no hype,

756
00:29:19,119 --> 00:29:20,680
you know, Like that's why I was hype when we

757
00:29:20,720 --> 00:29:22,240
did you know, the night when you got the first time,

758
00:29:22,279 --> 00:29:25,359
because it's fun. Yeah, as a unit doing that stuff, right.

759
00:29:25,240 --> 00:29:27,640
Speaker 1: They were hard and ultimate too, like they really Yeah,

760
00:29:27,759 --> 00:29:29,240
I don't know what it's like if you're playing against

761
00:29:29,279 --> 00:29:32,440
like lower level CPUs, if they know they boost.

762
00:29:32,200 --> 00:29:33,640
Speaker 3: Up, they boost up hard.

763
00:29:33,799 --> 00:29:35,839
Speaker 4: Yeah, because I felt like the first few were not

764
00:29:36,039 --> 00:29:37,640
I don't know if it's with each person, but I

765
00:29:37,640 --> 00:29:40,119
fight the first few it was very much like dropped

766
00:29:40,160 --> 00:29:42,440
down a couple moves, beat them easily, but like, yeah,

767
00:29:42,799 --> 00:29:44,720
there was somebody that I thought was gonna be an

768
00:29:44,720 --> 00:29:46,720
easy opponent and they like I won't say they creamed

769
00:29:46,720 --> 00:29:48,599
me because it was closed.

770
00:29:48,640 --> 00:29:50,960
Speaker 1: I definitely lost a few in the game came out,

771
00:29:51,000 --> 00:29:52,480
which I was very surprised about.

772
00:29:52,519 --> 00:29:53,720
Speaker 3: Yeah, and it's tough too.

773
00:29:53,759 --> 00:29:56,519
Speaker 4: I feel like lots of times when they're playing, that's what.

774
00:29:56,480 --> 00:29:57,000
Speaker 3: I'm sitting out.

775
00:29:57,039 --> 00:29:59,400
Speaker 4: So they've picked the CPUs and They've picked characters that

776
00:29:59,440 --> 00:30:04,440
are not maybe my my forte so it's like I

777
00:30:04,440 --> 00:30:06,720
can for me, I can only do so much with Peach.

778
00:30:06,759 --> 00:30:08,960
I'm not a Peach guy, so it's Peach and it's like, oh,

779
00:30:09,000 --> 00:30:11,039
I gotta fight Snake. It's like, this isn't going well

780
00:30:11,079 --> 00:30:13,480
for me, you know, so just try to do my

781
00:30:13,519 --> 00:30:15,000
best to get them on the side and just push

782
00:30:15,039 --> 00:30:17,559
them out. But yeah, that's so, that's why I still

783
00:30:17,599 --> 00:30:21,279
do them, because they're not they would kill Gwen.

784
00:30:21,119 --> 00:30:23,359
Speaker 3: And Logan, like they would just destroy them and stuff.

785
00:30:23,400 --> 00:30:26,319
Speaker 4: So but no, it's it's been a great time and

786
00:30:26,359 --> 00:30:28,759
I'm very happy they responded to it well, so because

787
00:30:28,759 --> 00:30:31,039
I wasn't sure I was and either way, if they didn't,

788
00:30:31,039 --> 00:30:32,519
then I was gonna play it and they would watch.

789
00:30:32,559 --> 00:30:34,200
But even before I bought, I showed them like some

790
00:30:34,279 --> 00:30:36,519
gameplay and showed them some people. I said like, Okay,

791
00:30:36,559 --> 00:30:38,200
this is the type of game, this is what it's like.

792
00:30:38,319 --> 00:30:40,920
And I think at first it looked like it was

793
00:30:40,920 --> 00:30:42,880
gonna be a lot because it is like a big stage,

794
00:30:43,039 --> 00:30:45,400
lots of characters. I think they were a little overwhelmed.

795
00:30:45,440 --> 00:30:47,839
But now like literally they could just fire up the

796
00:30:47,839 --> 00:30:50,039
switch and go without me other than like some menu said,

797
00:30:50,079 --> 00:30:52,400
up we do five stocks just because like I want

798
00:30:52,440 --> 00:30:54,960
them to go a little bit longer, no time limits,

799
00:30:55,319 --> 00:30:58,680
and then right now, all all weapons, all all banans.

800
00:30:58,839 --> 00:31:00,839
I'm a weapons guy, and I understand why we don't

801
00:31:00,920 --> 00:31:04,519
use weapons, but I love uh and it can't help

802
00:31:04,559 --> 00:31:07,039
but turn the tide or teaches them that, hey, you

803
00:31:07,079 --> 00:31:09,599
gotta watch out for some of these CPUs and they

804
00:31:09,599 --> 00:31:10,799
can just destroy you very quickly.

805
00:31:10,839 --> 00:31:12,400
Speaker 3: So no, it's been fantastic.

806
00:31:13,640 --> 00:31:15,799
Speaker 1: Yeah, I love that, and I'm very jealous of that

807
00:31:15,799 --> 00:31:18,079
that you have just a squad of smash players in

808
00:31:18,160 --> 00:31:19,319
your house. That's amazing.

809
00:31:20,279 --> 00:31:22,839
Speaker 4: I guess the first time them versus me, and it

810
00:31:22,960 --> 00:31:26,279
was one time, one time they beat me again, little

811
00:31:26,319 --> 00:31:29,119
Mac falling off some stages. It was I didn't know

812
00:31:29,160 --> 00:31:31,759
it was a moving stage, one of those, yeah, a

813
00:31:32,119 --> 00:31:34,519
little mac, so it was not going well form. But

814
00:31:34,559 --> 00:31:37,880
it's also three versus one and they're gwenan Logan and

815
00:31:37,920 --> 00:31:40,039
one CPU on three, so it's it's it's a lot.

816
00:31:40,079 --> 00:31:43,359
Speaker 1: But yeah, yeah, I'm guessing you didn't scoop up the

817
00:31:43,559 --> 00:31:45,319
DLC characters yet, right.

818
00:31:45,319 --> 00:31:45,680
Speaker 3: Not yet.

819
00:31:45,680 --> 00:31:47,359
Speaker 4: I'm gonna buy bang you next time we play, just

820
00:31:47,359 --> 00:31:48,599
because I kind of forgotten yet.

821
00:31:48,640 --> 00:31:50,119
Speaker 3: And then there's a couple I might get.

822
00:31:50,039 --> 00:31:54,799
Speaker 4: The Parana plant and Cloud is he a DLC one?

823
00:31:55,799 --> 00:31:59,119
Speaker 1: No, but is okay if you want the other Final

824
00:31:59,200 --> 00:32:00,920
Fantasy Guy, which I don't know if you would.

825
00:32:01,400 --> 00:32:04,279
Speaker 4: I think I'm okay at that. And then is Sore

826
00:32:04,359 --> 00:32:06,279
as a DLC right from Kingdom Hearts?

827
00:32:06,440 --> 00:32:06,880
Speaker 3: Yeah?

828
00:32:06,920 --> 00:32:09,559
Speaker 4: So I think playing Banjo and Sore are the ones

829
00:32:09,559 --> 00:32:11,720
that I will be purchasing. Banjo for sure, I should

830
00:32:11,759 --> 00:32:14,000
have gotten it before now, but I think I'm just

831
00:32:14,000 --> 00:32:16,720
gonna unlock all the characters first and then do that

832
00:32:16,759 --> 00:32:17,400
after the fact.

833
00:32:17,519 --> 00:32:19,720
Speaker 1: So yeah, I'm just looking at the roster right now

834
00:32:19,720 --> 00:32:22,000
to see what other characters you might be. I guess like,

835
00:32:22,079 --> 00:32:24,440
if you guys are playing Minecraft now, maybe you could

836
00:32:24,440 --> 00:32:25,759
pick up the Minecraft characters.

837
00:32:26,039 --> 00:32:26,839
Speaker 2: Steve's in there?

838
00:32:27,000 --> 00:32:29,960
Speaker 3: Oh, Is he's a one to buy though? Yep?

839
00:32:30,319 --> 00:32:31,920
Speaker 4: Yeah, okay, And we'll talk about the next time moment.

840
00:32:31,920 --> 00:32:34,039
But yeah, because Gwen is starting to dabble the toes

841
00:32:34,039 --> 00:32:36,240
in the Minecraft, which I'm scared about with the movie

842
00:32:36,240 --> 00:32:37,240
coming out that I feel like I'm.

843
00:32:37,160 --> 00:32:38,000
Speaker 3: Gonna be roped into that.

844
00:32:38,119 --> 00:32:39,960
Speaker 2: But watch that every week.

845
00:32:40,079 --> 00:32:42,680
Speaker 4: Yeah, Yeah, you're right though, Steve actual would probably be

846
00:32:42,759 --> 00:32:45,039
a hype one to buy, so I probably will get that.

847
00:32:45,079 --> 00:32:47,359
Speaker 2: Then at least the even just the map is great

848
00:32:47,359 --> 00:32:47,680
to have.

849
00:32:47,759 --> 00:32:49,759
Speaker 1: I just I I don't really like the character a

850
00:32:49,759 --> 00:32:51,559
whole lot, but I love just playing on that stage.

851
00:32:51,799 --> 00:32:55,039
Yeah yeah, cool, that's uh yeah, that's great to hear.

852
00:32:55,200 --> 00:32:57,440
I'm excited to hear you keep playing more of that.

853
00:32:57,599 --> 00:32:59,519
Do you think you'll ever invest time in the single

854
00:32:59,519 --> 00:33:01,200
player like when you have just time on your own

855
00:33:01,200 --> 00:33:02,640
when the girls have gone to sleep, do you think

856
00:33:02,640 --> 00:33:04,359
you'll play any of that single player mode stuff?

857
00:33:04,640 --> 00:33:06,680
Speaker 4: I feel like I have to ask what is a

858
00:33:06,680 --> 00:33:09,400
single player mode again? Because I remember obviously like with

859
00:33:09,599 --> 00:33:13,240
like the last one at the great like Space Embassy

860
00:33:13,319 --> 00:33:16,279
or whatever it is, right a space, Yeah, subspace, Yeah

861
00:33:16,279 --> 00:33:18,640
that it is like an all time like so fantastic.

862
00:33:18,680 --> 00:33:20,519
Speaker 3: What is the sole player with this one? Because its

863
00:33:20,559 --> 00:33:21,119
been so long?

864
00:33:21,640 --> 00:33:23,480
Speaker 1: Yeah, I mean there is the classic stuff of a

865
00:33:23,559 --> 00:33:26,799
classic mode, all Star mode, and you know, home Run Contest,

866
00:33:26,839 --> 00:33:29,559
all that random stuff that you can always expect. And

867
00:33:29,599 --> 00:33:32,960
then there's it's called the World of Light is what

868
00:33:33,000 --> 00:33:35,440
they call it, and there isn't there isn't really cut scenes.

869
00:33:35,480 --> 00:33:37,200
I think there's maybe a couple of cut scenes that

870
00:33:37,240 --> 00:33:39,279
pop in there, although some of most of those were

871
00:33:39,279 --> 00:33:41,759
like things you would see in trailers anyway. But essentially

872
00:33:41,799 --> 00:33:44,240
it's like a giant world map. It looks a little

873
00:33:44,279 --> 00:33:47,960
similar to like the the board game mode that they had,

874
00:33:48,079 --> 00:33:50,400
although it's like a way bigger map and you kind

875
00:33:50,400 --> 00:33:52,279
of cruising around different directions. It's a good way to

876
00:33:52,279 --> 00:33:54,680
want WoT characters if you're not just playing battles over

877
00:33:54,720 --> 00:33:57,200
and over again. It's huge, though it's really expensive. There

878
00:33:57,200 --> 00:33:58,880
are some really fun like boss bights and things you'll

879
00:33:58,920 --> 00:34:01,400
do in there, but most of it is still just

880
00:34:01,440 --> 00:34:03,920
like there's no like platform in stages like Subspace Hat.

881
00:34:03,960 --> 00:34:07,400
It's it is just regular battles with like modified things

882
00:34:07,440 --> 00:34:09,400
and whatnot. And then there's like your online it's like

883
00:34:09,440 --> 00:34:12,400
it rather than trophies that have like stickers, I forget

884
00:34:12,400 --> 00:34:14,719
what they're called, exactly like, its just different characters. And

885
00:34:14,760 --> 00:34:16,679
then there's like outside of the world of like mode

886
00:34:16,800 --> 00:34:18,800
you can go in and there's like a huge challenge

887
00:34:18,840 --> 00:34:21,360
board of all these different characters. So it's like it'll

888
00:34:21,360 --> 00:34:23,639
take a character, modify them a little bit to make

889
00:34:23,679 --> 00:34:25,320
them feel like like there's like a you know, a

890
00:34:25,400 --> 00:34:26,840
sonic one that makes it like kind of like what

891
00:34:26,960 --> 00:34:28,400
Shadow would be like if he was in the game,

892
00:34:28,440 --> 00:34:31,880
and then you can unlock Shadow as like a sticker thing, right, So.

893
00:34:32,480 --> 00:34:33,800
Speaker 2: Yeah, it's yeah, it's okay.

894
00:34:33,960 --> 00:34:37,559
Speaker 1: I mean it's not amazing, but I definitely played through

895
00:34:37,800 --> 00:34:39,360
all of it. It was still fun to go through.

896
00:34:39,559 --> 00:34:41,159
Speaker 4: I would love them like if they were like, hey,

897
00:34:41,159 --> 00:34:43,320
we're not making another Smash game, but we are just

898
00:34:43,320 --> 00:34:45,639
going to do like a subspace type of game, Like

899
00:34:45,719 --> 00:34:48,239
I would love that, like it was like an offshoot

900
00:34:48,239 --> 00:34:52,800
of Smash, because that was that was fantastic because and

901
00:34:52,840 --> 00:34:54,920
what was the the Melee mode?

902
00:34:54,920 --> 00:34:56,840
Speaker 3: It had something similar, right, not as.

903
00:34:56,840 --> 00:34:59,679
Speaker 1: I guess Melee had Adventure Mode is what they called it. Yeah,

904
00:34:59,679 --> 00:35:01,559
even so you go through like the Mushroom Kingdom level,

905
00:35:01,599 --> 00:35:03,360
the like High Rule Maze.

906
00:35:03,199 --> 00:35:05,920
Speaker 3: Yeah, hours in there.

907
00:35:05,960 --> 00:35:07,840
Speaker 4: Yeah, because it was like that was like it you

908
00:35:07,920 --> 00:35:09,960
got the stages, but that was like oh seeing Captain

909
00:35:10,000 --> 00:35:13,039
Falcon and like a Zel the world. That was so cool,

910
00:35:13,039 --> 00:35:16,119
like crossover stuff. So I would love it if they're like, hey,

911
00:35:16,199 --> 00:35:17,880
we're not gonna do Smash again for a little bit,

912
00:35:17,920 --> 00:35:20,880
We're just gonna Pour Ultimate, but we're gonna do this

913
00:35:21,000 --> 00:35:23,079
type of game and that because I are you imagining

914
00:35:23,119 --> 00:35:26,000
that's what's gonna happen. They're not gonna make another smash, Like,

915
00:35:26,159 --> 00:35:27,960
for do you think the switch to er will get

916
00:35:27,960 --> 00:35:29,119
a smash or they'll just.

917
00:35:30,920 --> 00:35:32,119
Speaker 1: I mean, first of all, this is a topic I

918
00:35:32,159 --> 00:35:33,920
definitely want to do as like a full episode just

919
00:35:34,119 --> 00:35:37,760
talking like yeah, but I do think you will get

920
00:35:37,800 --> 00:35:42,039
a smash on the next switch. Is it the exact

921
00:35:42,079 --> 00:35:43,119
same team that makes it?

922
00:35:43,320 --> 00:35:43,760
Speaker 2: Not sure?

923
00:35:43,880 --> 00:35:46,519
Speaker 1: Is it just like an Ultimate version of Ultimate where

924
00:35:46,519 --> 00:35:48,039
they have bunned all the characters and then add a

925
00:35:48,039 --> 00:35:50,800
few more. Even maybe they do that, but I think

926
00:35:50,840 --> 00:35:53,400
it's just one of those series that for how well

927
00:35:53,400 --> 00:35:54,639
it consistently.

928
00:35:54,119 --> 00:35:55,920
Speaker 2: Sells uh and the DLC.

929
00:35:55,960 --> 00:35:58,000
Speaker 1: I'm sure they made a killing on just DLC alone

930
00:35:58,000 --> 00:35:59,400
that probably made more than a lot of their other

931
00:35:59,480 --> 00:36:02,360
first party games, just selling freaking Steve and stuff. So

932
00:36:02,400 --> 00:36:05,320
I'm there's no world where they don't make it happen.

933
00:36:05,400 --> 00:36:06,840
And if Zakarai doesn't want to do it, he wants

934
00:36:06,840 --> 00:36:08,800
to take a break, I think they might get someone

935
00:36:08,800 --> 00:36:09,719
else to try it.

936
00:36:09,760 --> 00:36:11,400
Speaker 4: I don't know, And even just like I don't think

937
00:36:11,440 --> 00:36:14,000
Natano cares this much about that, but if anyone does,

938
00:36:14,039 --> 00:36:15,679
and they feel like they might be a bit more

939
00:36:16,320 --> 00:36:20,239
business oriented, right now the type of like who the

940
00:36:20,280 --> 00:36:22,760
next fighter is like reaction.

941
00:36:22,559 --> 00:36:24,800
Speaker 1: And I mean that's that's a huge way that advertises

942
00:36:24,840 --> 00:36:27,440
their other characters, right. It's like, I'm sure a lot

943
00:36:27,480 --> 00:36:30,360
more people got interested in arms after min Men was

944
00:36:30,400 --> 00:36:33,760
added into Smash, And there's probably bigger examples of that too.

945
00:36:33,920 --> 00:36:34,519
Speaker 2: So well, for.

946
00:36:34,480 --> 00:36:36,199
Speaker 4: Example, like I messaged you and we didn't do it

947
00:36:36,199 --> 00:36:38,480
because you made some good points, but the kids liked

948
00:36:38,519 --> 00:36:41,679
the splatoon area and the character and I was like, oh, yeah,

949
00:36:41,679 --> 00:36:42,840
well it's this type of game. But then when you

950
00:36:42,880 --> 00:36:44,320
said like there's no couch call, I'm like, well that's

951
00:36:44,360 --> 00:36:46,320
dead right away, cause that's like, that's just what we

952
00:36:46,360 --> 00:36:48,320
would do, right And I guess we could get it

953
00:36:48,360 --> 00:36:51,159
and do one all and maybe we'll down the line,

954
00:36:51,280 --> 00:36:52,920
but it's still that was like, oh, that could have

955
00:36:52,960 --> 00:36:55,639
been a fun experience for us all, But you're right

956
00:36:55,679 --> 00:36:58,039
where that propels people to be like, oh, what is

957
00:36:58,039 --> 00:36:58,719
this franchise?

958
00:36:58,760 --> 00:36:59,159
Speaker 3: What is that?

959
00:36:59,239 --> 00:37:01,559
Speaker 4: And especially like I said, you can say it for

960
00:37:01,599 --> 00:37:04,800
that cast, but now that we're an error where Xbox

961
00:37:04,880 --> 00:37:07,320
is kind of just willing to like play with a

962
00:37:07,320 --> 00:37:09,840
bunch of other people and license their stuff out, it's like, man,

963
00:37:10,199 --> 00:37:12,760
they're like I leg like we're seeing master Chief one

964
00:37:12,800 --> 00:37:13,880
hundred percent of the next match.

965
00:37:14,000 --> 00:37:17,039
Speaker 1: Yeah, I mean Banjo was technically is owned by Xbox

966
00:37:17,079 --> 00:37:19,559
and they allowed it. So is Steve, so they they

967
00:37:19,679 --> 00:37:22,280
there are already those connections happening there. And then obviously

968
00:37:22,360 --> 00:37:25,719
Sony has like well I guess Square Penix owns Cloud

969
00:37:25,760 --> 00:37:26,199
and stuff.

970
00:37:26,360 --> 00:37:28,000
Speaker 2: There's yeah, a couple connection points.

971
00:37:28,360 --> 00:37:31,400
Speaker 4: I think we're getting those Xbox icons next score around, like.

972
00:37:31,480 --> 00:37:34,239
Speaker 1: I think master Chiefs should have Okay, I don't. I

973
00:37:34,239 --> 00:37:37,639
don't know Marcus Phoenix, but master Chief would be amazing.

974
00:37:37,800 --> 00:37:38,519
Speaker 3: If you can have.

975
00:37:38,639 --> 00:37:41,679
Speaker 4: Like eighteen people with swords, you can get Marcus Phoenix

976
00:37:41,719 --> 00:37:43,199
in there, you know, just even think for this the

977
00:37:43,239 --> 00:37:46,119
Gears were stage though, Dylan, the Gears were stage, I

978
00:37:46,119 --> 00:37:46,559
bet yeah.

979
00:37:47,440 --> 00:37:48,840
Speaker 2: I mean, I'll take I would take Halo.

980
00:37:48,880 --> 00:37:51,880
Speaker 1: I would take Doom before there's other if we're making

981
00:37:51,880 --> 00:37:54,400
an Xbox teerless, I would go a fuel characters before

982
00:37:54,480 --> 00:37:55,400
Marcus Phoenix.

983
00:37:55,480 --> 00:37:56,400
Speaker 2: But I know there's a.

984
00:37:56,400 --> 00:37:58,159
Speaker 4: Lot of get into the fans.

985
00:37:58,559 --> 00:38:01,840
Speaker 2: No, I know that that would be interesting.

986
00:38:01,599 --> 00:38:03,960
Speaker 4: Indie like last time we because I know we'll talk

987
00:38:04,000 --> 00:38:06,320
about like their cast one day in the Indian Jones.

988
00:38:06,360 --> 00:38:08,559
Speaker 3: I think would be a phenomenal Smash character.

989
00:38:09,280 --> 00:38:12,000
Speaker 1: I mean what they should do instead is just put

990
00:38:12,039 --> 00:38:14,239
like this Spelunky character in because he's like just a

991
00:38:14,320 --> 00:38:17,719
rip off of Indiana Jones. So that I mean back

992
00:38:17,760 --> 00:38:19,599
in the day in Melee, like, there was definitely a

993
00:38:19,599 --> 00:38:21,920
lot of rumors and there's like Sakarai has since confirmed

994
00:38:21,920 --> 00:38:25,440
that they considered uh like James Bond because of gold

995
00:38:25,440 --> 00:38:27,800
and Eye right, and so like they considered it, and

996
00:38:27,840 --> 00:38:29,760
they never have gone down that route, and I don't

997
00:38:29,920 --> 00:38:32,280
think they will at this point unless maybe Sakari leaves.

998
00:38:32,440 --> 00:38:34,559
Who knows, like the next director what they all want

999
00:38:34,559 --> 00:38:36,559
to do with it. But yeah, I think I think

1000
00:38:36,760 --> 00:38:38,800
I think there's some characters that could fit in there.

1001
00:38:39,360 --> 00:38:41,119
Speaker 3: Yeah, we should definitely get even.

1002
00:38:40,880 --> 00:38:42,880
Speaker 1: Just like Spider Man. Make an exception for Spider Man.

1003
00:38:42,880 --> 00:38:45,000
I know they've said before it's like has to originate

1004
00:38:45,039 --> 00:38:47,199
in video games, but like, you know, let's make an exception.

1005
00:38:47,760 --> 00:38:49,199
Speaker 3: But Spider said.

1006
00:38:49,039 --> 00:38:51,360
Speaker 4: That rule has to origin in video games.

1007
00:38:51,000 --> 00:38:51,400
Speaker 3: So I guess that.

1008
00:38:51,559 --> 00:38:53,400
Speaker 2: Yeah, Sacarai has has said that.

1009
00:38:53,519 --> 00:38:56,440
Speaker 4: Yeah, yeah, okay, no, it'd be fun to talk about,

1010
00:38:56,440 --> 00:38:58,280
but yeah, no, it's been Yeah, like I said, not

1011
00:38:58,280 --> 00:39:01,039
a big surprise me Smash like that's like I agree.

1012
00:39:01,079 --> 00:39:03,960
I understand why you and other people got Melee up

1013
00:39:04,000 --> 00:39:06,079
in the number one spot or like even taught ten.

1014
00:39:06,119 --> 00:39:09,000
For me, I got Ultimate just because even before I

1015
00:39:09,039 --> 00:39:10,719
used to have Smash Melee in my top ten. But

1016
00:39:10,760 --> 00:39:12,480
it's like it's like a time I'm just becau Ultimate.

1017
00:39:12,480 --> 00:39:15,320
It's just like it is like it's crazy that game

1018
00:39:15,400 --> 00:39:17,239
exists and how great it is and everything.

1019
00:39:17,320 --> 00:39:19,000
Speaker 3: It's just like it is the Ultimate game.

1020
00:39:19,079 --> 00:39:22,440
Speaker 1: So yeah, I mean yeah, even though you know Melee,

1021
00:39:22,480 --> 00:39:24,480
I'm diired because of the mechanics there. Like Ultimate is

1022
00:39:24,519 --> 00:39:27,440
still like top fifteen all time game for me, Like

1023
00:39:27,440 --> 00:39:29,400
I love it so so much and I still play

1024
00:39:29,400 --> 00:39:32,360
it frequently, so it's it's great. I My last thought

1025
00:39:32,440 --> 00:39:36,119
is just like I'm so getting out that your children

1026
00:39:36,119 --> 00:39:38,280
are experiments. But I'm just like thinking, like ten fifteen

1027
00:39:38,360 --> 00:39:40,679
years from now, the fact that they're starting with this

1028
00:39:40,760 --> 00:39:43,960
game that has eighty characters compared to like us back

1029
00:39:44,000 --> 00:39:45,719
in the day who had eight, you know, to start with,

1030
00:39:45,760 --> 00:39:47,639
and then for more unlocks in that original game.

1031
00:39:47,760 --> 00:39:49,679
Speaker 2: Just like man, that is wild.

1032
00:39:49,719 --> 00:39:52,440
Speaker 1: The expectations that like young gamers might have for a

1033
00:39:52,480 --> 00:39:54,920
certain series now that they're already so like, if that's

1034
00:39:54,960 --> 00:39:57,719
the first one they're playing like that is insane to

1035
00:39:57,840 --> 00:39:59,119
just think about.

1036
00:39:59,159 --> 00:40:02,519
Speaker 2: It's inc just that many characters at your discs that.

1037
00:40:02,480 --> 00:40:03,039
Speaker 3: All that stuff.

1038
00:40:03,039 --> 00:40:05,440
Speaker 4: It's just like what we talk about with like because

1039
00:40:05,440 --> 00:40:07,440
we're doing the Harry Partter rewatches and then we're gonna

1040
00:40:07,440 --> 00:40:09,280
go on the Star Wars and do somemorrow stuff. It's

1041
00:40:09,320 --> 00:40:12,159
just like they could bang out the Infidney Saga in

1042
00:40:12,199 --> 00:40:14,079
a couple of weeks, you know, or that was ten years.

1043
00:40:14,119 --> 00:40:16,440
That was ten years of our life. Endgame was such

1044
00:40:16,400 --> 00:40:18,119
an event. But to them now it's just like any games,

1045
00:40:18,119 --> 00:40:20,760
like it's another it's another movie. It's like, oh that

1046
00:40:20,760 --> 00:40:22,559
that's a chapter there. Same with Harry Potter. It's like

1047
00:40:22,599 --> 00:40:24,920
they watched one and then part two is right there.

1048
00:40:24,960 --> 00:40:28,280
So yeah, it's interesting because even how much has changed

1049
00:40:28,400 --> 00:40:31,159
is my dad he started me on the very first

1050
00:40:31,199 --> 00:40:32,679
Mario game that was the first game ever played.

1051
00:40:32,679 --> 00:40:34,480
Speaker 3: He started me there, and I was like, oh, should

1052
00:40:34,480 --> 00:40:35,159
I have gone that route?

1053
00:40:35,199 --> 00:40:37,519
Speaker 4: But no, it was already just and just they do

1054
00:40:37,760 --> 00:40:40,280
even like movies that like when you talk about different generations,

1055
00:40:40,320 --> 00:40:42,840
they just respond better to the the graphics the way

1056
00:40:42,880 --> 00:40:44,880
they are right, like just even talk about that. There's

1057
00:40:44,880 --> 00:40:46,960
certain Disney movies they just don't care for just because

1058
00:40:47,000 --> 00:40:49,559
like it just looks old like that, Like to them,

1059
00:40:49,679 --> 00:40:51,800
it's like when they see this type of animation, like

1060
00:40:52,119 --> 00:40:53,880
that's what they're used to. It's kind of like people

1061
00:40:53,920 --> 00:40:55,519
in our generation that might be like, oh, like a

1062
00:40:55,519 --> 00:40:56,760
black and white movie.

1063
00:40:56,480 --> 00:40:57,519
Speaker 3: Like that happens.

1064
00:40:57,519 --> 00:40:59,960
Speaker 4: So it's funny to see, Like anytime you try to

1065
00:41:00,079 --> 00:41:02,800
pitch like a Disney hand drawn one, it's like there's

1066
00:41:02,800 --> 00:41:04,320
only a few, but most of them like no, no,

1067
00:41:04,400 --> 00:41:06,519
and that's all we end up back to like two

1068
00:41:06,599 --> 00:41:08,639
thousand and six and on, because it's like, oh, well

1069
00:41:09,119 --> 00:41:10,480
that's that's that's old.

1070
00:41:10,519 --> 00:41:10,920
Speaker 3: That's old.

1071
00:41:10,960 --> 00:41:12,719
Speaker 4: Now, that's the same same thing. I wonder if I

1072
00:41:12,719 --> 00:41:15,039
would starting them on Mario, if they would have been like, oh,

1073
00:41:15,079 --> 00:41:17,039
like i've seen the games you play are around, like

1074
00:41:17,039 --> 00:41:19,480
this isn't the same where Mario, I think was still

1075
00:41:19,480 --> 00:41:21,519
comparable when I was like ten to what was coming

1076
00:41:21,519 --> 00:41:23,519
out now, even though like the Xbox was, I was like, oh,

1077
00:41:23,639 --> 00:41:25,519
I can see the Leap, but now like the Leap

1078
00:41:25,599 --> 00:41:26,639
is it's massive.

1079
00:41:26,760 --> 00:41:27,840
Speaker 3: So mm hmmm.

1080
00:41:28,480 --> 00:41:30,679
Speaker 1: Yeah, I mean, and obviously you've been gaming since the nineties,

1081
00:41:30,719 --> 00:41:33,199
but I'm curious how you would how your thoughts would

1082
00:41:33,239 --> 00:41:35,519
have changed how you play Alan Wake the original rather

1083
00:41:35,559 --> 00:41:37,559
than just you know, the remaster. You know, like maybe

1084
00:41:37,559 --> 00:41:40,840
there's just like subtle differences or things they enhanced or whatever.

1085
00:41:40,920 --> 00:41:42,159
Speaker 2: But yeah, that's uh it.

1086
00:41:42,199 --> 00:41:44,039
Speaker 1: Definitely just like a lot of people are sick of

1087
00:41:44,239 --> 00:41:46,559
remasters or we want people to just make new games,

1088
00:41:46,559 --> 00:41:50,280
but like there's definitely justification for certain remounts. We don't

1089
00:41:50,280 --> 00:41:52,119
need a Horizon, Okay, I'll stand by that. We didn't

1090
00:41:52,159 --> 00:41:53,280
need a Horizon zero.

1091
00:41:53,199 --> 00:41:55,119
Speaker 3: Don Horizon other than sales.

1092
00:41:55,159 --> 00:41:57,480
Speaker 4: We don't need Last of Us as well either, like

1093
00:41:57,559 --> 00:41:59,239
the fact that they like it's, oh I get this.

1094
00:41:59,239 --> 00:42:01,239
Ou it's like the game came out, I get it.

1095
00:42:01,280 --> 00:42:03,760
There's a show, very pop, but you want to sell copies.

1096
00:42:03,800 --> 00:42:06,519
But just like, what is there to really remaster at

1097
00:42:06,519 --> 00:42:06,880
this point?

1098
00:42:06,960 --> 00:42:08,079
Speaker 2: You know, I will say I was at it.

1099
00:42:08,119 --> 00:42:10,239
Speaker 1: I was at a game store today and they had

1100
00:42:10,360 --> 00:42:12,599
Last of Us, like part one, the remaster, next to

1101
00:42:12,639 --> 00:42:15,599
Part two, and those box arts look so great next

1102
00:42:15,599 --> 00:42:17,480
to each other, and like the original Last of Us

1103
00:42:17,480 --> 00:42:19,840
box art, it just it doesn't mesh with the second one.

1104
00:42:19,840 --> 00:42:22,519
But now they're like conjoined, so like they looked great

1105
00:42:22,559 --> 00:42:26,440
on a shelf. So that's that's the one benefit Okay,

1106
00:42:26,599 --> 00:42:27,960
let's take our first ad break.

1107
00:42:28,000 --> 00:42:32,719
Speaker 2: We'll be right back. All right, we are back.

1108
00:42:34,199 --> 00:42:35,559
Speaker 1: Did you have any other things you wanted to show it?

1109
00:42:35,639 --> 00:42:36,679
Or should I go into my game?

1110
00:42:36,800 --> 00:42:37,039
Speaker 3: Yeah?

1111
00:42:37,039 --> 00:42:39,199
Speaker 4: No, I'll save it for the next time because I

1112
00:42:39,239 --> 00:42:42,800
only talked about this a little bit on Gosh what

1113
00:42:42,920 --> 00:42:45,119
was on the video game draft where that the only

1114
00:42:45,199 --> 00:42:48,800
game next March is WWECS And that's why I know

1115
00:42:48,840 --> 00:42:50,559
I won't be playing a new game at least until

1116
00:42:50,559 --> 00:42:53,119
probably like May ish, because they got a lot of

1117
00:42:53,159 --> 00:42:56,199
cool stuff on there. I mean, the Gimmick Boys look out,

1118
00:42:56,199 --> 00:42:58,679
we will be We're gonna at least do one stream

1119
00:42:58,800 --> 00:43:01,159
of GMO. We're gonna try and play entire season together,

1120
00:43:01,639 --> 00:43:05,320
so David, they're training up. So yeah, we got some

1121
00:43:05,400 --> 00:43:08,280
fun stuff like s bubs. We're gonna do all creater

1122
00:43:08,320 --> 00:43:10,960
Wrestlers where we create ourselves and to decide the draft

1123
00:43:11,039 --> 00:43:14,320
order instead of spinning a wheel, we'll have a match

1124
00:43:14,360 --> 00:43:16,519
and stuff. So we got we got some fun stuff.

1125
00:43:16,519 --> 00:43:18,719
So if people like it tune in, then maybe might

1126
00:43:18,760 --> 00:43:20,559
do some like record a bunch and do a series.

1127
00:43:20,599 --> 00:43:22,679
But yeah, so that's why I'll save the other one,

1128
00:43:22,679 --> 00:43:24,760
because in the future it might just be like I'm

1129
00:43:24,800 --> 00:43:27,320
still just playing ww MO, so that's where, you know,

1130
00:43:27,760 --> 00:43:31,000
especially because like soon we'll have some other bigger games

1131
00:43:31,000 --> 00:43:34,800
come up, like hopefully Desk Stranding and hopefully GTA. So

1132
00:43:35,000 --> 00:43:37,920
but yeah, I'll save some other stuff, but I got

1133
00:43:37,920 --> 00:43:40,360
some stuff on the backlog that I want to know.

1134
00:43:40,599 --> 00:43:42,199
Speaker 3: I still predict i'll be done.

1135
00:43:42,079 --> 00:43:46,280
Speaker 4: Out on Wake though before like springish, because only too

1136
00:43:46,320 --> 00:43:48,360
like I'm taking a little break, but I'm I'm very

1137
00:43:48,360 --> 00:43:51,039
interested to get there and control like.

1138
00:43:50,960 --> 00:43:53,079
Speaker 2: Ten twelve hours pretty pretty short games.

1139
00:43:53,119 --> 00:43:55,079
Speaker 4: Yeah, the first one's like that too, and then Control

1140
00:43:55,119 --> 00:43:57,039
I just haven't looked into as far as the Saale

1141
00:43:57,679 --> 00:43:59,519
and then I guess the other only game you.

1142
00:43:59,559 --> 00:44:02,199
Speaker 1: Might have on your PS plus account check that because

1143
00:44:02,199 --> 00:44:03,559
I know it was on there at some point you

1144
00:44:03,599 --> 00:44:03,840
might have.

1145
00:44:04,079 --> 00:44:06,559
Speaker 4: Yeah, and then probably at some point I'll talk about

1146
00:44:06,559 --> 00:44:08,000
The Quarry because that was a game that was on

1147
00:44:08,039 --> 00:44:10,599
for like five Butcher in Boxing day and like Taylor said,

1148
00:44:10,639 --> 00:44:12,400
it's a great thing to play with a couple. So

1149
00:44:12,800 --> 00:44:14,679
me and Emily, when she's done her book, we're gonna

1150
00:44:14,719 --> 00:44:15,239
dive into.

1151
00:44:15,119 --> 00:44:17,840
Speaker 1: That's so cool cool, Okay, So yeah, I have one

1152
00:44:17,880 --> 00:44:19,440
game share with you. I'm very excited about this. You

1153
00:44:19,519 --> 00:44:20,880
might have got a sneak peek of this. I know

1154
00:44:20,960 --> 00:44:24,880
you listen to some episodes dropping your February first notes

1155
00:44:24,920 --> 00:44:26,679
in here, so you may have got slightly spoiled in this.

1156
00:44:26,760 --> 00:44:28,679
But I shared my impressions for this game. But I've

1157
00:44:28,760 --> 00:44:32,000
now rolled credits on Days Gone.

1158
00:44:32,639 --> 00:44:38,320
Speaker 4: Oh yeah, okay, I was so. I was surprised when

1159
00:44:38,360 --> 00:44:40,119
I saw a notification on my phone day and I

1160
00:44:40,159 --> 00:44:42,679
saw Days Gone and I was like, who is playing

1161
00:44:42,800 --> 00:44:46,239
Days Gone right now? Like, see that's one Well, depending

1162
00:44:46,280 --> 00:44:48,320
on what your thoughts are, but yeah, how did that go?

1163
00:44:49,400 --> 00:44:52,239
Speaker 1: Yeah, so I have now rolled credits on the game.

1164
00:44:52,519 --> 00:44:55,400
It's weird that after you roll credits there's like still

1165
00:44:55,679 --> 00:44:57,599
more main quest stuff to do. So I don't know

1166
00:44:57,639 --> 00:44:59,800
if you can roll into New Game Plus right when

1167
00:44:59,840 --> 00:45:01,559
you credits, or you have to go and like do

1168
00:45:01,679 --> 00:45:04,719
these additional like almost epilogue. They kind of just wrap

1169
00:45:04,800 --> 00:45:07,559
up other storylines that aren't like the key crucial storyline.

1170
00:45:08,119 --> 00:45:08,800
Speaker 2: Kind of strange.

1171
00:45:08,840 --> 00:45:11,360
Speaker 1: But anyway, I've done that now, and then I've done

1172
00:45:11,559 --> 00:45:14,440
gone around and you know, complete some other hordes and

1173
00:45:14,480 --> 00:45:17,360
other random side quests and things like that. You know,

1174
00:45:17,400 --> 00:45:20,599
I think I mentioned this to you last year when

1175
00:45:20,639 --> 00:45:22,760
we talked about mad Max and how I just I

1176
00:45:22,840 --> 00:45:26,519
love to have like a mindless, open worldy game that

1177
00:45:26,559 --> 00:45:28,360
I can just play with a podcast on or play

1178
00:45:28,360 --> 00:45:31,599
while I'm watching YouTube, and then like pay attention when

1179
00:45:31,599 --> 00:45:33,719
I want to for like story bits and stuff. And

1180
00:45:33,800 --> 00:45:37,000
Days Gone was a perfect version of that and has

1181
00:45:37,039 --> 00:45:39,320
been for me for the last like month here especially.

1182
00:45:39,320 --> 00:45:40,760
Speaker 2: You know, I've had a very weird.

1183
00:45:40,559 --> 00:45:43,639
Speaker 1: Stressful, strange month and so just have a game that

1184
00:45:44,039 --> 00:45:46,599
took very little like mental energy, but just enough that

1185
00:45:46,639 --> 00:45:49,079
I'm still like actively playing it. It was kind of

1186
00:45:49,119 --> 00:45:51,800
like the perfect mindless game for me in that point

1187
00:45:51,840 --> 00:45:54,760
in time. And I think, you know, as far as

1188
00:45:54,760 --> 00:45:57,440
the game itself, like it is a it is the

1189
00:45:57,480 --> 00:45:59,920
most buy the books thing and it's only like six

1190
00:46:00,079 --> 00:46:02,719
years old. But it's just like open world game with

1191
00:46:02,760 --> 00:46:05,559
like map markers everywhere. You know, you're following the yellow

1192
00:46:05,599 --> 00:46:07,880
line to get to your next quest. You click the

1193
00:46:07,920 --> 00:46:10,440
right stick in to like see footprints and follow like

1194
00:46:10,519 --> 00:46:13,760
clues and stuff like that, you know, picking up resources.

1195
00:46:14,199 --> 00:46:16,400
Enemies are just hiding behind chest high walls. You wait

1196
00:46:16,400 --> 00:46:17,840
for their head to pop up and you shoot them

1197
00:46:17,840 --> 00:46:19,960
in the head. Like it is the most bare bones

1198
00:46:20,000 --> 00:46:22,159
like basic game in that way. I feel like it

1199
00:46:22,239 --> 00:46:25,039
is kind of like a middle ein experience for the

1200
00:46:25,079 --> 00:46:28,239
most part, because it just doesn't feel super unique or innovative.

1201
00:46:28,519 --> 00:46:30,000
But I think the other thing that really surprised me

1202
00:46:30,039 --> 00:46:31,440
about and now I can say this for sure as

1203
00:46:31,480 --> 00:46:33,840
I've now rolled credits on the game, is that I

1204
00:46:33,880 --> 00:46:36,079
think the big distinction for me is that, like Days Gone,

1205
00:46:36,920 --> 00:46:41,480
it's not a zombie game. It is a post apocalypse game,

1206
00:46:41,599 --> 00:46:43,639
and so like the differentiator for me there is that

1207
00:46:43,760 --> 00:46:46,039
like now that I've finished the main quest, I'd say

1208
00:46:46,039 --> 00:46:48,400
maybe only like twenty twenty five percent of those main

1209
00:46:48,519 --> 00:46:51,079
quests ever, have you like interact with a zombie, Like

1210
00:46:51,119 --> 00:46:52,960
there is just a ton of stuff outside of the

1211
00:46:53,000 --> 00:46:54,280
actual zombie stuff, which.

1212
00:46:54,159 --> 00:46:56,360
Speaker 4: Which was maybe like the E three remember that first

1213
00:46:56,400 --> 00:46:58,360
p Yeah, he was just like the hordes, like you're

1214
00:46:58,400 --> 00:46:59,880
fighting so many. That was them.

1215
00:47:00,119 --> 00:47:02,000
Speaker 1: That was the selling point of the game. And that

1216
00:47:02,000 --> 00:47:03,559
stuff's great, and there is a lot of it in

1217
00:47:03,599 --> 00:47:05,360
the game for sure, but a lot of that just

1218
00:47:05,440 --> 00:47:07,280
ends up being like, if you want, you can go

1219
00:47:07,360 --> 00:47:09,039
kill some hordes, but like we're not gonna make you

1220
00:47:09,159 --> 00:47:11,000
do it in the main story a whole lot, and

1221
00:47:11,000 --> 00:47:12,519
then there's a lot of other stuff on the side,

1222
00:47:12,519 --> 00:47:15,400
like you know, you're fighting other survivors. There's like this

1223
00:47:15,519 --> 00:47:18,079
cult group that like worship the zombies, and there's like

1224
00:47:18,079 --> 00:47:20,400
that faction that you're fighting, and then you're just like

1225
00:47:20,440 --> 00:47:23,079
walking around talking to people, and then you're you know,

1226
00:47:23,159 --> 00:47:25,159
doing like these other stealth missions and stuff, and so

1227
00:47:25,280 --> 00:47:27,480
there's just a lot of stuff outside of the zombie stuff.

1228
00:47:27,639 --> 00:47:29,199
And I think that's where the game also kind of

1229
00:47:29,199 --> 00:47:31,320
comes down a bit, is like the zombie stuff is

1230
00:47:31,360 --> 00:47:33,119
super duper fun. It's the best part of the game.

1231
00:47:33,199 --> 00:47:35,039
It was the most enjoyable stuff, like in terms of

1232
00:47:35,079 --> 00:47:37,280
that selling point. When I went to that freaking saw

1233
00:47:37,320 --> 00:47:39,400
mill and did that horde, it was great.

1234
00:47:39,480 --> 00:47:40,239
Speaker 2: It was super fun.

1235
00:47:40,400 --> 00:47:43,119
Speaker 1: It maybe wasn't quite as cinematic as like the trailer

1236
00:47:43,159 --> 00:47:45,440
at you know, the PlayStation conference, but it was still

1237
00:47:45,480 --> 00:47:49,440
super great. And then everything else is like not that good.

1238
00:47:49,559 --> 00:47:52,320
It's like very like basic. It gets the job done,

1239
00:47:52,440 --> 00:47:54,199
it's fun to shoot an enemy in the head, but

1240
00:47:54,320 --> 00:47:57,400
like it gets kind of boring pretty quickly. And I

1241
00:47:57,440 --> 00:47:59,960
think maybe the biggest detractor I have against this game

1242
00:48:00,440 --> 00:48:04,440
is that the just the quest design is absolute garbage

1243
00:48:04,480 --> 00:48:06,920
in this game, Like this game has fun mechanics, like

1244
00:48:06,960 --> 00:48:09,960
the game controls really well. The bike's really fun, Shooting

1245
00:48:09,960 --> 00:48:12,079
your gun feels good. The zombies like all that stuff

1246
00:48:12,239 --> 00:48:14,840
feels really good. But like the quests around it, maybe

1247
00:48:14,840 --> 00:48:16,719
it's the level design. Maybe it's just like the way

1248
00:48:16,760 --> 00:48:18,840
these quests are set up. So many of them are

1249
00:48:18,960 --> 00:48:20,880
so bland and so boring and.

1250
00:48:20,840 --> 00:48:21,840
Speaker 2: So slow paced.

1251
00:48:22,280 --> 00:48:25,199
Speaker 1: There is a quest in this game where you have

1252
00:48:25,280 --> 00:48:28,599
to there's like, you know, an evil government agency. They

1253
00:48:28,639 --> 00:48:31,079
like fly in with their helicopter and then they're gonna

1254
00:48:31,119 --> 00:48:33,239
like go test these samples, and so you have to

1255
00:48:33,280 --> 00:48:36,039
like sneak up to the base. If you get caught,

1256
00:48:36,079 --> 00:48:38,000
it instantly fails the mission and you have to restart

1257
00:48:38,000 --> 00:48:40,000
it from scratch. Even if you're in this mission for

1258
00:48:40,039 --> 00:48:41,760
like six or seven minutes, you get caught, you have

1259
00:48:41,800 --> 00:48:42,480
to start again.

1260
00:48:42,840 --> 00:48:43,719
Speaker 2: You just have to sneak around.

1261
00:48:43,719 --> 00:48:45,880
Speaker 1: You're not allowed to attack anyone, you can't deal damage,

1262
00:48:45,920 --> 00:48:47,760
so you just have to hide in like bushes.

1263
00:48:47,800 --> 00:48:48,840
Speaker 2: Of course, you.

1264
00:48:48,719 --> 00:48:50,719
Speaker 1: Have to roll don't get caught, and then you have

1265
00:48:50,760 --> 00:48:53,440
to get close enough to like listen to the scientists

1266
00:48:53,480 --> 00:48:57,079
as he's like, you know, exposition just dumping this random dialogue,

1267
00:48:57,280 --> 00:48:59,559
and then you have to like exfral trait and the

1268
00:48:59,599 --> 00:49:01,679
twist that there are like six or seven of those

1269
00:49:01,679 --> 00:49:04,840
missions in the game, and every time they absolutely suck,

1270
00:49:04,880 --> 00:49:06,400
and I hated every single one of them.

1271
00:49:06,519 --> 00:49:07,199
Speaker 3: Were any of.

1272
00:49:07,159 --> 00:49:11,920
Speaker 4: Them because I said, like, like quests, are those in

1273
00:49:11,960 --> 00:49:13,519
the main story or is it a mix of some

1274
00:49:13,679 --> 00:49:15,000
main and some not main?

1275
00:49:15,360 --> 00:49:17,400
Speaker 1: Those ones are all main story stuff. And then it

1276
00:49:17,440 --> 00:49:19,559
gets a little funky because like the you know how

1277
00:49:19,559 --> 00:49:22,400
most games, like the main quest markers they're like yellow

1278
00:49:22,440 --> 00:49:23,679
and the other ones are like gray.

1279
00:49:23,519 --> 00:49:24,159
Speaker 2: Or something like this.

1280
00:49:24,400 --> 00:49:26,039
Speaker 1: In this game, it's like a lot of like there

1281
00:49:26,079 --> 00:49:28,800
are different There's are some gray markers and yellow markers,

1282
00:49:28,960 --> 00:49:30,480
but it seems like there are some of these yellow

1283
00:49:30,480 --> 00:49:32,320
ones which seem like main quest stuff that is maybe

1284
00:49:32,360 --> 00:49:33,400
optional to some extent.

1285
00:49:33,400 --> 00:49:34,239
Speaker 2: And that's what I'm talking about.

1286
00:49:34,280 --> 00:49:36,360
Speaker 1: Like even once you rolled credits, you're still getting these

1287
00:49:36,400 --> 00:49:38,920
like yellow marker main quest things, So it's like, I

1288
00:49:39,079 --> 00:49:40,880
don't know how many things things you can skip. I

1289
00:49:40,920 --> 00:49:44,119
think all those boring ass helicopter missions, I think all

1290
00:49:44,119 --> 00:49:46,039
of those are mandatory because they kind of set up

1291
00:49:46,039 --> 00:49:48,679
the story of the world, and like the main pro

1292
00:49:49,159 --> 00:49:51,880
main like one of the main antagonists, I guess kind

1293
00:49:51,880 --> 00:49:55,480
of characters is kind of connected with that so yeah,

1294
00:49:55,519 --> 00:49:57,679
it's it's like a weird mix of emotions for this

1295
00:49:57,719 --> 00:49:59,679
game where I honestly did have a lot of fun

1296
00:49:59,760 --> 00:50:01,800
just playing it because the game feels so great, and

1297
00:50:01,840 --> 00:50:05,000
even doing like boring things that wasn't just like sneaking around,

1298
00:50:05,000 --> 00:50:07,039
but like if I'm just doing any combat sequence, it

1299
00:50:07,119 --> 00:50:07,679
was good enough.

1300
00:50:07,719 --> 00:50:08,519
Speaker 2: I was having fun.

1301
00:50:08,800 --> 00:50:10,599
Speaker 1: And then it was just like with certain peaks where

1302
00:50:10,639 --> 00:50:12,840
some quests are really well designed, they're just like very

1303
00:50:12,880 --> 00:50:14,800
few and far between, and then like any of the

1304
00:50:14,920 --> 00:50:19,159
zombie hordes stuff is really really good. It honestly, it

1305
00:50:19,159 --> 00:50:21,199
gets a little tiring just because there's like a lot

1306
00:50:21,280 --> 00:50:22,679
of it. It gets to a point later on in

1307
00:50:22,679 --> 00:50:24,960
the game where like the hordes of zombies, when there's

1308
00:50:24,960 --> 00:50:26,679
like a huge amount of them, like those are actually

1309
00:50:26,760 --> 00:50:28,679
straight up on the map and you can like click

1310
00:50:28,719 --> 00:50:30,280
that on your map and get taken there, and then

1311
00:50:30,280 --> 00:50:32,599
you'll go and like fight the hordes, so you can.

1312
00:50:32,599 --> 00:50:34,119
Actually it's funny that they're just like kind of a

1313
00:50:34,159 --> 00:50:36,519
marker on the map to find these specific hords that's

1314
00:50:36,519 --> 00:50:38,639
set up in like certain maybe set up in this school,

1315
00:50:38,679 --> 00:50:40,480
set up in this cave system, that kind of thing,

1316
00:50:41,239 --> 00:50:43,199
and there's just a lot of it I think my

1317
00:50:43,320 --> 00:50:45,000
plan was like, oh, I really enjoy this stuff. I

1318
00:50:45,039 --> 00:50:46,719
think I want to go through and knock all these

1319
00:50:46,760 --> 00:50:47,840
off the map because they're fun.

1320
00:50:48,079 --> 00:50:48,880
Speaker 2: And then eventually got.

1321
00:50:48,800 --> 00:50:50,559
Speaker 1: To a point where it's kind of just a bit

1322
00:50:50,599 --> 00:50:53,159
of the same same thing every time, And maybe that's

1323
00:50:53,360 --> 00:50:54,960
a bit of a user err because I'm just using

1324
00:50:54,960 --> 00:50:58,199
the same weapons. But it's like, Wow, this massive gun

1325
00:50:58,280 --> 00:51:00,119
is like really really strong. I'm just gonna keep using it,

1326
00:51:00,119 --> 00:51:02,360
Like if I use a crossbow it'd be a lot harder,

1327
00:51:02,400 --> 00:51:04,360
and like I could do that, I guess, but I'm

1328
00:51:04,400 --> 00:51:05,960
just not. I just don't feel like there's a lot

1329
00:51:06,000 --> 00:51:08,480
of incentive to really switch up your style. So maybe

1330
00:51:08,519 --> 00:51:10,440
I'm just like playing it in a boring way. But

1331
00:51:10,480 --> 00:51:13,079
I just after doing a handful of them, I felt like, Okay,

1332
00:51:13,119 --> 00:51:15,039
I think I'm done with the game now, Like I

1333
00:51:15,039 --> 00:51:17,280
feel like it's kind of shown me everything it had

1334
00:51:17,320 --> 00:51:17,639
to show.

1335
00:51:17,679 --> 00:51:20,159
Speaker 2: It's played all its cards. At this point, I was.

1336
00:51:20,159 --> 00:51:21,480
Speaker 4: Gonna ask you because I was just looking at the

1337
00:51:21,559 --> 00:51:23,880
Metacritic because it's like not a huge vibe but still

1338
00:51:23,960 --> 00:51:27,239
divide nonetheless, Like the critic score is a seventy one,

1339
00:51:27,280 --> 00:51:28,360
so in the yell, but then the.

1340
00:51:28,440 --> 00:51:30,440
Speaker 2: It's actually a lot lower than I thought it would be.

1341
00:51:30,639 --> 00:51:32,480
Speaker 4: Yeah, the user score is an eight point five in

1342
00:51:32,519 --> 00:51:34,760
the greens, it seems. And I kind of remember that narrative,

1343
00:51:34,760 --> 00:51:37,039
I feel, like early on where it came out, because

1344
00:51:37,039 --> 00:51:38,960
it was a part of that like the Dynasty era,

1345
00:51:39,039 --> 00:51:41,440
right of like got a War Last of Us two

1346
00:51:41,760 --> 00:51:43,880
Spider Man and that was in there. And I think

1347
00:51:43,920 --> 00:51:46,400
they even show Ghost too, like around that same that,

1348
00:51:46,480 --> 00:51:49,760
like the the Showcase of Dreams or whatever, and I

1349
00:51:49,800 --> 00:51:51,480
remember when that came out, it got like kind of

1350
00:51:51,519 --> 00:51:53,599
those lower scores and it being kind of written.

1351
00:51:53,320 --> 00:51:55,360
Speaker 3: Off of like a, oh, this is a failure.

1352
00:51:55,639 --> 00:51:57,599
Speaker 4: You know, it's not a failure, but just like it's

1353
00:51:57,639 --> 00:51:59,599
not meaning the mark of the other one. I even

1354
00:51:59,599 --> 00:52:02,800
remember that creator kind of throwing some shade PlayStation when

1355
00:52:02,800 --> 00:52:06,079
goes to Ssushima hit a sales bench there.

1356
00:52:06,840 --> 00:52:08,239
Speaker 3: He's like, we did that, like.

1357
00:52:08,440 --> 00:52:10,519
Speaker 4: We had hit that same number, right, but we never

1358
00:52:10,599 --> 00:52:13,519
got that like day's gone massive success blah blah blah.

1359
00:52:13,559 --> 00:52:15,880
So it's like because it kind of got reviewed that way.

1360
00:52:15,920 --> 00:52:17,519
But then I remember there's like a second wave people

1361
00:52:17,559 --> 00:52:20,000
that played it that enjoyed it a lot more than

1362
00:52:20,039 --> 00:52:22,239
kind of that first buzz, And I guess like I said,

1363
00:52:22,239 --> 00:52:24,360
those still score kind of show at where seventy one

1364
00:52:24,400 --> 00:52:26,599
to eighty five, So I feel you're more like the

1365
00:52:26,639 --> 00:52:29,360
eighty five kind of camp like or eight point five

1366
00:52:29,440 --> 00:52:30,559
whatever some point one.

1367
00:52:31,039 --> 00:52:33,559
Speaker 1: Man, that's that's interesting. Like, I guess I don't really

1368
00:52:33,679 --> 00:52:35,480
even now that I'm doing review scores again, like I

1369
00:52:35,519 --> 00:52:37,880
don't really do them for games still, and I don't

1370
00:52:37,880 --> 00:52:40,679
know why that is. Maybe it's because like games are longer.

1371
00:52:40,719 --> 00:52:42,199
Maybe when I talk about it on side quests, I'm

1372
00:52:42,199 --> 00:52:45,440
not necessarily like done with it or something. So I

1373
00:52:46,000 --> 00:52:48,760
think I would drop a number though, like a bit

1374
00:52:48,840 --> 00:52:51,039
lower on this game even if I enjoyed it, just

1375
00:52:51,079 --> 00:52:53,559
because when I look at it critically, I do think

1376
00:52:53,599 --> 00:52:55,880
it has like a ton of flaws, but like as

1377
00:52:55,920 --> 00:52:58,039
a mindless game that I could play, Like, you know,

1378
00:52:58,119 --> 00:52:59,519
I got a lot of enjoying about this game because

1379
00:52:59,519 --> 00:53:01,760
I played it. I had a podcast on that I enjoyed,

1380
00:53:01,760 --> 00:53:04,199
you know, So I'm like, there's another thing that I'm

1381
00:53:04,280 --> 00:53:06,519
enjoyed while I'm playing it. I think if I just

1382
00:53:06,599 --> 00:53:09,760
played it, I was forced for fifty hours to only

1383
00:53:09,800 --> 00:53:11,719
focus on this game and have no distractions and be

1384
00:53:11,800 --> 00:53:13,400
a reviewer, I think I would have found it a

1385
00:53:13,480 --> 00:53:16,199
lot more tedious, and it would have driven me even

1386
00:53:16,199 --> 00:53:17,800
more nuts because if I had to do this boring

1387
00:53:17,840 --> 00:53:19,519
stealth mission, at least I could just like watch my

1388
00:53:19,559 --> 00:53:21,159
YouTube video on the side, you know. So it's like,

1389
00:53:21,280 --> 00:53:23,000
I feel like it's a different experience than critic you

1390
00:53:23,000 --> 00:53:25,440
don't want to, Yeah, it's just like and this game

1391
00:53:25,519 --> 00:53:27,480
is long as long as f and I remember one

1392
00:53:27,480 --> 00:53:29,719
of the criticisms I heard when it first came out

1393
00:53:29,800 --> 00:53:32,079
was people complaining that, wow, it takes so long to

1394
00:53:32,079 --> 00:53:33,880
get to the Horde stuff, and that is true. It

1395
00:53:33,920 --> 00:53:36,440
takes a very long time before you encountered the first Horde.

1396
00:53:36,440 --> 00:53:38,760
You know, you'll find zombies before that, but like at

1397
00:53:38,800 --> 00:53:41,440
most maybe eight or nine or ten, but before you

1398
00:53:41,480 --> 00:53:44,079
get to like that trailer moment hoard where there's literally

1399
00:53:44,239 --> 00:53:46,920
hundreds chasing you through like a set piece location that

1400
00:53:47,000 --> 00:53:47,880
takes a long time.

1401
00:53:48,079 --> 00:53:49,679
Speaker 2: And then by the end of the main quest.

1402
00:53:49,440 --> 00:53:53,159
Speaker 1: There's only two, I believe, two forced Horde missions that

1403
00:53:53,159 --> 00:53:54,519
you have to do, and the rest are just like

1404
00:53:54,599 --> 00:53:56,920
random encounters that you would come across in the world,

1405
00:53:56,960 --> 00:53:58,960
and there's a lot of them there, but there's only

1406
00:53:59,000 --> 00:54:01,760
like two that are really on that scale at least

1407
00:54:01,800 --> 00:54:04,079
that that I found. And then there's also like bonus

1408
00:54:04,239 --> 00:54:06,239
mode stuff that I think they probably added post launch

1409
00:54:06,280 --> 00:54:08,199
that are like bonus missions and things like that, where

1410
00:54:08,199 --> 00:54:10,639
it seems like they've kind of added some more through that.

1411
00:54:10,840 --> 00:54:13,119
Speaker 4: Because I was gonna ask, because of the what's in

1412
00:54:13,119 --> 00:54:16,159
the yellow metacritic and a metacritic that it's says mixed

1413
00:54:16,400 --> 00:54:18,800
or average, would you agree with that, because then the

1414
00:54:19,000 --> 00:54:22,199
green jumps up the generally favorable and then universal claim.

1415
00:54:22,440 --> 00:54:25,039
Speaker 2: Yeah, I do think that's very accurate.

1416
00:54:25,159 --> 00:54:27,360
Speaker 1: Yeah, I think that the more I think about it,

1417
00:54:27,400 --> 00:54:30,320
the more I feel like that, like a low seventy

1418
00:54:30,360 --> 00:54:32,199
does kind of feel like the right spot for it,

1419
00:54:32,519 --> 00:54:34,360
even if like I got the enjoyment of like an

1420
00:54:34,400 --> 00:54:36,039
A out of ten out of it. I know that's

1421
00:54:36,079 --> 00:54:38,800
like very confusing, but that's just once again, number system

1422
00:54:38,840 --> 00:54:42,119
for reviews is flawed. And that's why because we're attributing

1423
00:54:42,119 --> 00:54:45,440
like emotions to like a literal mathematical number, but switched.

1424
00:54:45,199 --> 00:54:47,320
Speaker 4: To the color. You know, no longer give number. It's

1425
00:54:47,360 --> 00:54:48,800
just it's red, it's a yellow, it's.

1426
00:54:48,639 --> 00:54:49,360
Speaker 3: A green, you know.

1427
00:54:49,400 --> 00:54:50,719
Speaker 2: Yeah, that's what's a little purple.

1428
00:54:51,800 --> 00:54:56,559
Speaker 1: Yeah, I think, you know, in terms of the talk

1429
00:54:56,599 --> 00:54:58,719
about the strength, the biggest strength of the game is

1430
00:54:58,800 --> 00:55:02,079
as I mentioned, fighting the hordes that sawmill gas station

1431
00:55:02,320 --> 00:55:05,199
or the saw mill thing from the trailer, it was

1432
00:55:05,199 --> 00:55:05,679
super fun.

1433
00:55:05,719 --> 00:55:07,519
Speaker 2: It was funny. I actually had like a friend over.

1434
00:55:07,960 --> 00:55:09,079
Speaker 1: He was hanging out of my house and I was

1435
00:55:09,079 --> 00:55:10,360
playing the game, and he's like, I kind of want

1436
00:55:10,360 --> 00:55:12,360
to see this GA's about. And I'm like, ah, I

1437
00:55:12,400 --> 00:55:14,480
remember when the trailer was a saw mill, Like maybe

1438
00:55:14,480 --> 00:55:16,320
I should go see if there was a hord there

1439
00:55:16,360 --> 00:55:18,280
right now, because I'm like, I want to show him

1440
00:55:18,440 --> 00:55:20,599
what this game's all about. And so there is a

1441
00:55:20,639 --> 00:55:22,760
main quest that eventually takes you there, of course, but

1442
00:55:22,800 --> 00:55:25,079
I just drove there on my own and went and

1443
00:55:25,119 --> 00:55:27,119
then there, in fact was the full hoard there, and

1444
00:55:27,159 --> 00:55:29,280
it was funny after I cleared it, when the main

1445
00:55:29,360 --> 00:55:31,800
quest took me back there, it let me skip that,

1446
00:55:31,920 --> 00:55:34,000
like it didn't respawn all the zombies, which I thought

1447
00:55:34,039 --> 00:55:37,079
was gonna happen, but it took me multiple tries and

1448
00:55:37,159 --> 00:55:39,960
it was super, super intense. And I think the reason

1449
00:55:40,039 --> 00:55:42,920
for that is Deacon's run speed or like when you're

1450
00:55:43,079 --> 00:55:45,199
moving the stick fully forward like I see your light

1451
00:55:45,280 --> 00:55:47,920
jog sort of speed, like zombies will catch you. And

1452
00:55:48,039 --> 00:55:51,039
unless you're going like off ledges, jumping over things. Maybe

1453
00:55:51,039 --> 00:55:52,599
you can outrun them that way, but like if you're

1454
00:55:52,639 --> 00:55:55,199
not pressing the sprint button, then they will catch up

1455
00:55:55,239 --> 00:55:57,239
to you. And you don't have a whole lot of stamina.

1456
00:55:57,280 --> 00:55:58,719
At least I didn't have a ton of stamina at

1457
00:55:58,719 --> 00:56:01,079
that point. Stamina is a stack you're upgrading by doing

1458
00:56:01,119 --> 00:56:03,400
all these other collectibles and whatnot, and so that makes

1459
00:56:03,440 --> 00:56:06,119
all these Hord encounters super intense because you really do

1460
00:56:06,199 --> 00:56:09,199
have to juke and dodge and climb buildings and jump

1461
00:56:09,280 --> 00:56:11,920
off ledges or set up traps in advance. And I

1462
00:56:11,920 --> 00:56:14,320
think a huge key for me was, like before I

1463
00:56:14,360 --> 00:56:16,199
actually go to where the Horde is hiding out in

1464
00:56:16,239 --> 00:56:18,760
the barn, I gotta investigate this map. I gotta find

1465
00:56:18,760 --> 00:56:20,800
where the explosive barrels are. I gotta find where like

1466
00:56:20,880 --> 00:56:23,119
the ledges I can climb over, what are some shortcuts

1467
00:56:23,159 --> 00:56:24,920
I can take? And the inception way where what are

1468
00:56:24,920 --> 00:56:26,199
the short cuts through the maze.

1469
00:56:26,320 --> 00:56:28,119
Speaker 3: It would be batman. You need prep time to take

1470
00:56:28,159 --> 00:56:29,039
on these Hords, you.

1471
00:56:28,960 --> 00:56:30,039
Speaker 2: Know, absolutely.

1472
00:56:30,039 --> 00:56:32,159
Speaker 1: And I laid down some mines other things like that,

1473
00:56:32,760 --> 00:56:35,159
but man, like just doing multiple laps of that thing,

1474
00:56:35,519 --> 00:56:37,400
going through a different pathways trying to get as many

1475
00:56:37,440 --> 00:56:39,400
next to this propane tech as possible before I blow

1476
00:56:39,400 --> 00:56:42,360
it up. Super duper fun. The first Horry you have

1477
00:56:42,400 --> 00:56:44,280
to fight is at like this big gas station set

1478
00:56:44,320 --> 00:56:46,639
piece where there's multiple buildings, and that was just as

1479
00:56:46,679 --> 00:56:48,840
good because there's of course it's a gas station with

1480
00:56:48,840 --> 00:56:50,679
the explosives everywhere. But that was the first one, and

1481
00:56:50,719 --> 00:56:52,360
I was so weak at that point in the game

1482
00:56:52,400 --> 00:56:54,800
relative to where I was fighting stuff later on in

1483
00:56:54,840 --> 00:56:56,760
the game, where I just couldn't sprint for very long,

1484
00:56:56,840 --> 00:56:59,159
and man like, it's it's so good. I think the

1485
00:56:59,639 --> 00:57:01,920
maybe the little bit downside here is like there isn't

1486
00:57:01,920 --> 00:57:04,480
a whole lot of enemy variety with the with the

1487
00:57:04,639 --> 00:57:07,239
zombies itself, Like when you're fighting a Horde, there's it's

1488
00:57:07,320 --> 00:57:09,360
just the one type and they'll hunt you down, and

1489
00:57:09,360 --> 00:57:11,519
then eventually there's like these screamer types kind of like

1490
00:57:11,559 --> 00:57:14,079
a witch from Left for Dead. There's a big tanky one,

1491
00:57:14,320 --> 00:57:16,119
and there's one kind of like an ape almost and

1492
00:57:16,119 --> 00:57:18,360
he'll like jump and he'll like retreat and then come

1493
00:57:18,360 --> 00:57:20,119
back and like sneak up on you in weird ways,

1494
00:57:20,400 --> 00:57:22,159
and that's kind of it, Like there's just like four

1495
00:57:22,360 --> 00:57:25,239
types of zombies and there's more enemy variety through, Like

1496
00:57:25,519 --> 00:57:27,239
I mean there's like zombie bears. I guess you could

1497
00:57:27,239 --> 00:57:29,800
count that too, like zombie wolves and whatnot, but they're

1498
00:57:29,840 --> 00:57:31,679
not like they're not aligned with the Horde.

1499
00:57:31,800 --> 00:57:32,440
Speaker 2: Like they'll fight.

1500
00:57:32,480 --> 00:57:35,039
Speaker 1: They'll fight each other if you just stand on the sidelines,

1501
00:57:35,039 --> 00:57:38,320
which is fun to watch them do. So yeah, the

1502
00:57:38,360 --> 00:57:40,960
Horde stuff, it's great, it's super fun, but I think

1503
00:57:40,960 --> 00:57:42,559
it makes the game hard to recommend because it's like

1504
00:57:42,559 --> 00:57:44,679
you're waiting so long before you get even get to

1505
00:57:44,719 --> 00:57:46,960
that stuff, before they even unlock, and then you're also

1506
00:57:47,239 --> 00:57:49,840
even not having to wait longer before you're having enough

1507
00:57:49,920 --> 00:57:52,800
upgrades and you're strong enough to actually fight them in

1508
00:57:52,840 --> 00:57:55,800
like a meaningful way. So it's it's it makes it

1509
00:57:55,880 --> 00:57:57,800
a tricky game to recommend in that sense, and I

1510
00:57:58,239 --> 00:58:00,320
just I can't. I don't think I really recommends you

1511
00:58:00,360 --> 00:58:03,400
like want that mindless open world experience, which is like

1512
00:58:03,800 --> 00:58:06,320
those are fucking everywhere. You don't need this game for that.

1513
00:58:06,599 --> 00:58:07,960
You those mechanics are cool.

1514
00:58:08,039 --> 00:58:09,360
Speaker 3: You're saying it's more apocalyptic.

1515
00:58:09,400 --> 00:58:12,280
Speaker 4: That made my like made me more interested, But it's

1516
00:58:12,320 --> 00:58:14,639
the same time of like, how many other great games

1517
00:58:14,880 --> 00:58:16,360
is there that, like, I want to do first, But

1518
00:58:16,400 --> 00:58:18,119
that's always been my list, like one day because I

1519
00:58:18,159 --> 00:58:19,480
think I own it too. I think I got on

1520
00:58:19,519 --> 00:58:21,360
like a PS like this.

1521
00:58:21,639 --> 00:58:24,159
Speaker 1: It's on the PlayStation catalog PS plus thing if you have.

1522
00:58:24,159 --> 00:58:27,320
Speaker 4: That subscriber that somewhere maybe one day because it sounds

1523
00:58:27,360 --> 00:58:30,519
there's some interesting things. But uh, yeah, well I'm glad

1524
00:58:30,519 --> 00:58:33,440
we finally got a review six clar for days going out.

1525
00:58:33,440 --> 00:58:35,440
Of those games we talked about, that's the only one

1526
00:58:35,480 --> 00:58:36,320
I never got touched.

1527
00:58:36,360 --> 00:58:38,400
Speaker 1: So I feel like I've finally checked the PS four

1528
00:58:38,440 --> 00:58:39,559
box off completely.

1529
00:58:40,320 --> 00:58:40,519
Speaker 3: Yeah.

1530
00:58:40,559 --> 00:58:41,320
Speaker 2: Two last things.

1531
00:58:41,400 --> 00:58:43,320
Speaker 1: One, okay, maybe my thing that I like even more

1532
00:58:43,360 --> 00:58:45,320
than the Hordes is you know how like on a

1533
00:58:45,360 --> 00:58:48,119
motorcycle you have like the gas tank is like kind

1534
00:58:48,119 --> 00:58:49,920
of right in front of where you sit. It's like

1535
00:58:49,960 --> 00:58:52,519
a big, you know, tank right there. I don't know

1536
00:58:52,519 --> 00:58:54,960
when they added this, presumably post launch, but there is

1537
00:58:55,000 --> 00:58:57,880
a Death Stranding cosmetic where you could have BB as

1538
00:58:57,920 --> 00:58:58,719
the gas.

1539
00:58:58,480 --> 00:58:59,880
Speaker 2: Tank right there.

1540
00:59:00,639 --> 00:59:02,360
Speaker 1: And it's also the best gas tank in the game

1541
00:59:02,360 --> 00:59:04,840
and has like the highest capacity. Uh And I was

1542
00:59:04,880 --> 00:59:06,599
so stoked, And yeah, I kind of like in the

1543
00:59:06,599 --> 00:59:08,159
same way in Desterin it kind of like will go

1544
00:59:08,679 --> 00:59:11,119
opaque or not can like c BB at certain points

1545
00:59:11,159 --> 00:59:13,719
and other times you can't. And that added so much

1546
00:59:13,760 --> 00:59:16,079
to my experience of just being feeling connected with my

1547
00:59:16,159 --> 00:59:18,119
bike because now it's my baby as well.

1548
00:59:18,199 --> 00:59:19,239
Speaker 3: Yeah that's cool.

1549
00:59:19,519 --> 00:59:21,719
Speaker 4: Yeah, you'd say it's like it's pre before it was

1550
00:59:21,760 --> 00:59:24,159
starting to use babies before it all goes to shit,

1551
00:59:24,280 --> 00:59:24,599
you know.

1552
00:59:24,639 --> 00:59:27,519
Speaker 1: So yeah yeah, which which I really which is it's

1553
00:59:27,519 --> 00:59:31,239
also is funny because like I guess minor spoilers for

1554
00:59:31,320 --> 00:59:33,800
like story lower stuff in the game is like something

1555
00:59:33,800 --> 00:59:37,320
about the virus that affected people and turn them into freakers,

1556
00:59:37,400 --> 00:59:38,480
which of course is what they call.

1557
00:59:38,440 --> 00:59:39,239
Speaker 2: Zombies in this game.

1558
00:59:39,559 --> 00:59:43,920
Speaker 1: Uh it like it just like human I forget what,

1559
00:59:44,079 --> 00:59:46,360
Like it just pretty much completely annihilated children, Like there's

1560
00:59:46,440 --> 00:59:48,519
no children in this game, which I think is more

1561
00:59:48,599 --> 00:59:51,280
than like making a design decision and they like, okay,

1562
00:59:51,280 --> 00:59:53,039
how can we weave the end of the story. But

1563
00:59:53,039 --> 00:59:54,800
it's funny then to have like a baby and I

1564
00:59:54,800 --> 00:59:56,800
guess the baby is protected because it's in the like

1565
00:59:56,880 --> 00:59:59,199
canister or whatever. But there's like not a single child

1566
00:59:59,199 --> 01:00:01,920
that I camp in this game, and like they're just

1567
01:00:01,920 --> 01:00:05,000
completely wiped out except for baby that is the one

1568
01:00:05,599 --> 01:00:06,599
infant that is a lot to.

1569
01:00:06,599 --> 01:00:08,480
Speaker 4: Make it that people can't reproduce either.

1570
01:00:09,360 --> 01:00:11,760
Speaker 1: I feel like I'm sure that came up at some point,

1571
01:00:11,760 --> 01:00:13,920
and I don't know. I've not seen a baby. I've

1572
01:00:13,960 --> 01:00:14,719
not seen a kid.

1573
01:00:15,199 --> 01:00:16,880
Speaker 2: I don't know. I don't know. If they can't reproduce,

1574
01:00:16,920 --> 01:00:19,079
maybe they're like I don't know.

1575
01:00:19,119 --> 01:00:21,440
Speaker 1: I will say I didn't skip a lot of cut

1576
01:00:21,480 --> 01:00:23,440
scenes in this game, so maybe it did come up.

1577
01:00:23,559 --> 01:00:24,440
Speaker 2: But I skipped a lot.

1578
01:00:24,760 --> 01:00:26,119
Speaker 1: And that's where I feel like it's hard for me

1579
01:00:26,159 --> 01:00:29,599
to also criticize the story too much, because I really

1580
01:00:29,639 --> 01:00:30,960
did not give it my all. As I said, I

1581
01:00:31,000 --> 01:00:32,800
was paying attention to other things as I was playing.

1582
01:00:32,960 --> 01:00:34,679
I was skipping a shit ton of cut scenes. But

1583
01:00:34,679 --> 01:00:37,519
there were certain characters I won't spoil who that I

1584
01:00:37,599 --> 01:00:39,039
was more invested in, and I wanted to see what

1585
01:00:39,079 --> 01:00:40,400
was going on there, and so I did pay attention

1586
01:00:40,440 --> 01:00:40,800
to a lot.

1587
01:00:40,679 --> 01:00:41,199
Speaker 2: Of cut scenes.

1588
01:00:41,239 --> 01:00:42,679
Speaker 1: There is some really good story stuff in here, and

1589
01:00:42,760 --> 01:00:46,199
I think as a post apocalypse game, as I mentioned there,

1590
01:00:46,280 --> 01:00:47,920
rather than it being a zombie game, it does some

1591
01:00:47,920 --> 01:00:50,440
of that stuff really well, Like these different factions, what

1592
01:00:50,480 --> 01:00:52,400
they want out of the world, the things they're doing.

1593
01:00:52,719 --> 01:00:55,719
I think it's once again this happens with like Uncharted

1594
01:00:55,719 --> 01:00:59,239
people always talk about like Nathan Drake's like a mass murderer,

1595
01:00:59,400 --> 01:01:01,880
like makes it hard to like. And I felt a

1596
01:01:01,920 --> 01:01:03,559
lot with Deacon in this game where he feels like

1597
01:01:03,599 --> 01:01:05,639
a very sympathetic person. He's fighting for all these camps,

1598
01:01:05,719 --> 01:01:08,599
but then I'm killing hundreds of survivors in a world

1599
01:01:08,599 --> 01:01:09,679
that doesn't have a whole lot.

1600
01:01:09,559 --> 01:01:10,280
Speaker 2: Of people left.

1601
01:01:10,639 --> 01:01:12,559
Speaker 1: So I don't know, like you got to suspend your

1602
01:01:12,559 --> 01:01:16,119
disbelief in that sort of sense. But yeah, I think

1603
01:01:16,119 --> 01:01:18,280
there are some really good points of the story, especially

1604
01:01:18,719 --> 01:01:20,360
maybe even like in the third act, so it takes

1605
01:01:20,400 --> 01:01:21,599
a while to get to some of that stuff, but

1606
01:01:21,639 --> 01:01:23,639
there are some good moments there, some good character stuff,

1607
01:01:23,800 --> 01:01:25,760
really great acting I think across the board, and I

1608
01:01:25,840 --> 01:01:28,159
actually really grew to love Deacon as a character. I

1609
01:01:28,159 --> 01:01:30,880
think he's a really great protagonist. He's not necessarily one

1610
01:01:30,920 --> 01:01:33,440
I would normally think of the biker gang kind of guy,

1611
01:01:33,559 --> 01:01:36,480
but he has multi he's multifaceted.

1612
01:01:36,000 --> 01:01:37,079
Speaker 2: And I quite liked him.

1613
01:01:37,119 --> 01:01:39,000
Speaker 1: Minell once again, the performance I think is really great.

1614
01:01:39,039 --> 01:01:40,960
Speaker 2: So yeah, it's weird.

1615
01:01:41,000 --> 01:01:43,239
Speaker 1: As you mentioned earlier, this game did sell really well,

1616
01:01:44,079 --> 01:01:46,400
but obviously they didn't green light a sequel, and now

1617
01:01:46,440 --> 01:01:48,400
that studio was working in a live service game that

1618
01:01:48,519 --> 01:01:51,719
got canceled, and then they laid off people, which I predicted.

1619
01:01:51,280 --> 01:01:51,960
Speaker 2: That was gonna happen.

1620
01:01:51,960 --> 01:01:54,000
Speaker 1: Of course it was gonna happen when they canceled these games,

1621
01:01:54,960 --> 01:01:57,039
And so who knows what the future of Bend is

1622
01:01:57,079 --> 01:01:59,960
even gonna look like as a studio. But I don't

1623
01:02:00,159 --> 01:02:01,159
I don't even know if I want to say that,

1624
01:02:01,159 --> 01:02:02,760
I'd be bum that this game doesn't get a sequel,

1625
01:02:02,760 --> 01:02:04,239
But I do think there was there is a lot

1626
01:02:04,320 --> 01:02:06,639
of potential in terms of taking what you had here,

1627
01:02:06,960 --> 01:02:10,480
refining it, adding some new mechanics, maybe even just in

1628
01:02:10,519 --> 01:02:12,639
the Ghost of Sushima way, like just change up the character,

1629
01:02:12,880 --> 01:02:14,960
get a new protagonist in a new place, even though

1630
01:02:14,960 --> 01:02:16,400
I do like Deacon, maybe have them in the world

1631
01:02:16,480 --> 01:02:19,800
or something. But yeah, I do think I had a

1632
01:02:19,800 --> 01:02:22,039
good time with this game, even if it's kind of

1633
01:02:22,079 --> 01:02:25,639
objectively mid I guess is my final thesis point I

1634
01:02:25,679 --> 01:02:28,679
can say about it nice.

1635
01:02:28,760 --> 01:02:29,599
Speaker 2: Yeah, there you go.

1636
01:02:29,639 --> 01:02:34,079
Speaker 1: There is days Gone, and uh yeah, that's also the

1637
01:02:34,159 --> 01:02:36,679
last thing I like about. Whenever you pause the game,

1638
01:02:36,800 --> 01:02:39,119
it has like you know, starts out like seven hundred

1639
01:02:39,119 --> 01:02:41,280
and ninety days Gone and then as you like are

1640
01:02:41,320 --> 01:02:44,639
going through it, eight hundred days gone, eight thirty days gone.

1641
01:02:45,000 --> 01:02:45,440
Speaker 2: I don't know how.

1642
01:02:45,599 --> 01:02:47,079
Speaker 1: I guess it's just you know, when you you can

1643
01:02:47,079 --> 01:02:49,599
sleep in the game, time passes for certain missions and whatnot,

1644
01:02:49,599 --> 01:02:53,840
but that number just kind of slowly goes up. Okay, yeah,

1645
01:02:53,840 --> 01:02:55,239
there you go. Those are the games we've been playing

1646
01:02:55,360 --> 01:02:58,119
and our last topic for the day. It's a bit

1647
01:02:58,159 --> 01:03:01,159
of a mouthful, I guess. But WB Games as a

1648
01:03:01,159 --> 01:03:06,559
publisher on a turmoil going on lately. It's you know,

1649
01:03:06,760 --> 01:03:10,360
I think it's been a multitude of things, but primarily

1650
01:03:10,360 --> 01:03:12,719
it was last year with Suicide Squad and how this

1651
01:03:12,800 --> 01:03:16,840
game just completely bombed. It was one not what people wanted.

1652
01:03:16,880 --> 01:03:18,719
It took a little long time to come out, and

1653
01:03:18,719 --> 01:03:21,559
then it just didn't have the audience. And yeah, now

1654
01:03:21,599 --> 01:03:24,320
it's already like they announced that their final season whatever.

1655
01:03:24,440 --> 01:03:26,159
Maybe it already happened, but like the that's how a

1656
01:03:26,199 --> 01:03:28,440
little like, yeah, there you go, it's already done, even

1657
01:03:28,480 --> 01:03:29,800
though it's supposed to be a game that was supposed

1658
01:03:29,800 --> 01:03:32,039
to be a game of service, lived for many, many years,

1659
01:03:32,920 --> 01:03:34,840
and so I think that's kind of what That's not

1660
01:03:34,880 --> 01:03:36,639
really what kicked it off. There's been other issues with

1661
01:03:36,679 --> 01:03:38,840
the games, but I think that's a big one. So

1662
01:03:38,920 --> 01:03:41,360
along with that, actually maybe we'll maybe we'll start there.

1663
01:03:41,360 --> 01:03:44,960
So just looking specifically at rock Steady. H So obviously

1664
01:03:45,000 --> 01:03:47,719
that suicide squad is done. I forget if there was layoffs.

1665
01:03:47,719 --> 01:03:50,480
If there wasn't, I'm sure there will be, it would

1666
01:03:51,000 --> 01:03:51,559
I would.

1667
01:03:51,320 --> 01:03:53,639
Speaker 3: Be surprised if there was, I think it.

1668
01:03:53,840 --> 01:03:56,480
Speaker 1: Yeah. Oh yeah, all the like big head directive or

1669
01:03:56,519 --> 01:03:59,360
creative people I feel like left over the last few years,

1670
01:03:59,400 --> 01:04:01,800
which is too bad, but we have now there's a

1671
01:04:01,800 --> 01:04:03,519
lot of these things are rumors. They're the only thing

1672
01:04:03,559 --> 01:04:05,679
that's really confirmed is the multi versus thing. Everything else

1673
01:04:05,760 --> 01:04:08,000
is kind of just a scuttle but to use the

1674
01:04:08,039 --> 01:04:11,760
Travis word, but yeah, the scuttle butt around town is now.

1675
01:04:12,119 --> 01:04:14,440
Rock said he is officially back to making a single

1676
01:04:14,440 --> 01:04:18,239
player Batman game, which you know makes sense. Go back

1677
01:04:18,280 --> 01:04:19,360
to the well, I guess, but what do you what

1678
01:04:19,400 --> 01:04:20,119
do you think about this?

1679
01:04:20,880 --> 01:04:21,159
Speaker 3: Well?

1680
01:04:21,239 --> 01:04:24,079
Speaker 4: I think you know, I'm not right about everything, but

1681
01:04:24,199 --> 01:04:26,119
every once in a while I'm right. And that's why

1682
01:04:26,239 --> 01:04:28,559
I named my show Tres Told You because I remember,

1683
01:04:28,599 --> 01:04:32,159
I think it's when we did fandom, Yeah, fandom during COVID,

1684
01:04:32,159 --> 01:04:34,760
That's when they revealed Gotham Knights, and that's when they

1685
01:04:34,840 --> 01:04:37,280
revealed Suicide Squad. You think Gotham Knights was not a

1686
01:04:37,360 --> 01:04:39,880
live service game, you can check out me into review

1687
01:04:39,920 --> 01:04:42,079
for it. It was like a fun like that was

1688
01:04:42,119 --> 01:04:44,719
a game that we had tons of fun playing multiplayer,

1689
01:04:44,719 --> 01:04:47,440
meinteraior together. But it was a very it felt like

1690
01:04:47,519 --> 01:04:50,840
a bare bones Arkham game, right. It felt like a

1691
01:04:50,920 --> 01:04:53,800
lesser then, not a continuation or an add on to

1692
01:04:54,039 --> 01:04:57,159
just felt like, Okay, this is a you know, baby

1693
01:04:57,199 --> 01:04:59,760
brother version of that and Squad I looked at that

1694
01:04:59,800 --> 01:05:01,800
and I I always was like, I don't know about

1695
01:05:01,800 --> 01:05:03,559
this game, and then we learn more and more about

1696
01:05:03,599 --> 01:05:06,199
it and after Avengers, and it was weird because I

1697
01:05:06,199 --> 01:05:07,880
felt like they did this thing where they're trying to

1698
01:05:09,360 --> 01:05:11,239
I guess they never said it wasn't live for service,

1699
01:05:11,239 --> 01:05:12,800
but I felt like they're almost trying to walk it back,

1700
01:05:12,800 --> 01:05:14,800
because I remember it's like they were showing it off

1701
01:05:14,800 --> 01:05:16,519
and it was quiet for a long time, so we

1702
01:05:16,599 --> 01:05:18,400
all kind of thought, oh, they're doing which we'll talk

1703
01:05:18,440 --> 01:05:20,880
about with Wonder Woman, maybe they're maybe taking a lot

1704
01:05:20,880 --> 01:05:23,039
of that stuff out. But then when the game came out,

1705
01:05:23,079 --> 01:05:25,280
it still had a lot of those aspects of the

1706
01:05:25,320 --> 01:05:28,639
live service, the weekly updates, the grinding, everything like that.

1707
01:05:29,119 --> 01:05:31,079
And I said, back then, I said, what's gonna happen

1708
01:05:31,119 --> 01:05:32,679
is these two games are gonna flow up and then

1709
01:05:32,719 --> 01:05:35,119
we're gonna just go right back to Batman. And people

1710
01:05:35,159 --> 01:05:37,800
might think like I'm happy about that, but like I'm

1711
01:05:37,840 --> 01:05:41,280
really not, because one the state of Rock City right now,

1712
01:05:41,599 --> 01:05:44,760
I don't have faith we're gonna get those Batman games,

1713
01:05:44,800 --> 01:05:47,559
even like because origins, it's funny origins some people think

1714
01:05:47,599 --> 01:05:49,920
is the best or the worst. I still think it's

1715
01:05:49,920 --> 01:05:52,159
like i'd still, you know, on that green color thing,

1716
01:05:52,199 --> 01:05:56,480
it'd be the great, like it'd be like overall great,

1717
01:05:56,559 --> 01:05:59,079
like all those things. And that's where it's like for me,

1718
01:05:59,239 --> 01:06:01,159
I still all know on PS four or whatnot. I

1719
01:06:01,159 --> 01:06:03,679
get they gotta sell them, but for me, I don't

1720
01:06:03,679 --> 01:06:06,480
have I will buy it. And there's tons of routes

1721
01:06:06,480 --> 01:06:08,599
with Batman you can go, but I don't have that

1722
01:06:08,840 --> 01:06:10,559
itch that needs to be scratched. I got to me

1723
01:06:10,679 --> 01:06:14,599
four very good to great games. I'm pretty happy DC

1724
01:06:14,719 --> 01:06:17,119
has a pluth row of characters. But I just knew,

1725
01:06:17,119 --> 01:06:19,639
like what you said is that's what all these businesses do.

1726
01:06:19,719 --> 01:06:22,559
They're gonna go back. Oh what we tried, didn't work.

1727
01:06:22,800 --> 01:06:24,920
We're just gonna go back to old faithful, right, we

1728
01:06:24,960 --> 01:06:27,159
tubble this whole time with the movies and newscast wire

1729
01:06:27,239 --> 01:06:29,360
Chris Evans or Robert Downey coming back for re Vengers

1730
01:06:29,360 --> 01:06:31,480
while we've got a bumpy couple of years. So let's

1731
01:06:31,519 --> 01:06:33,400
just go back to what works. And like there is

1732
01:06:33,840 --> 01:06:35,920
and again, you can't say it's wrong, right because people

1733
01:06:35,920 --> 01:06:38,000
are gonna go see that movie and the Batman game

1734
01:06:38,000 --> 01:06:40,679
will probably sell. They'll probably even be a sucker and

1735
01:06:40,840 --> 01:06:43,280
maybe use the Arkham name right and do something with it,

1736
01:06:43,320 --> 01:06:46,000
just because that's like their brand. But for me, it's

1737
01:06:46,079 --> 01:06:48,920
just like there's so many characters and so much in

1738
01:06:48,920 --> 01:06:51,079
the world where it's like take a risk, and it's

1739
01:06:51,079 --> 01:06:54,199
tough because like we've seen multiple comic book games fail,

1740
01:06:54,320 --> 01:06:57,679
Guardians Midnight Suns like, so I get it. But even then,

1741
01:06:57,719 --> 01:07:01,840
it's like like the fact that nowhere in these rumors,

1742
01:07:01,880 --> 01:07:04,199
like there's not even a Superman game like a sniff

1743
01:07:04,239 --> 01:07:06,440
of it, like he is the second biggest character they have,

1744
01:07:06,480 --> 01:07:08,559
and they're just like, now, let's just not do anything.

1745
01:07:08,559 --> 01:07:10,880
And that obviously you can't time it with the movie, right,

1746
01:07:11,000 --> 01:07:12,679
that movie's coming out has lots of hype.

1747
01:07:12,719 --> 01:07:13,320
Speaker 3: It seems like that.

1748
01:07:13,400 --> 01:07:15,239
Speaker 4: But even then it's just to me feels like a

1749
01:07:15,280 --> 01:07:17,960
no brainer of hey, like, I feel like, what Sony did.

1750
01:07:18,320 --> 01:07:20,199
Speaker 3: We did a Spiderman game? You know, we shoot next

1751
01:07:20,199 --> 01:07:22,719
who's probably the next biggest next two Spider Man, I

1752
01:07:22,719 --> 01:07:26,400
would say Wolverine. As far as like the mainstream audience, well,

1753
01:07:26,519 --> 01:07:29,159
let's do a Wolverine game. So it feels like just

1754
01:07:29,239 --> 01:07:31,920
even easy layups of Okay, we can't do Batman, what

1755
01:07:32,159 --> 01:07:32,679
should we do?

1756
01:07:32,800 --> 01:07:34,800
Speaker 4: While we'll do Superman. I thought wonder Woman was a

1757
01:07:34,800 --> 01:07:37,159
great idea, but obviously we'll talk about that. So it

1758
01:07:37,239 --> 01:07:39,760
is disappointing. I'll be excited for a Batman game. I'll

1759
01:07:39,840 --> 01:07:43,159
be excited to see what they do casting wise, because uh,

1760
01:07:43,559 --> 01:07:45,480
Mark Hamill's not playing the Joke River again and we

1761
01:07:45,559 --> 01:07:47,519
lost Kevin Conroy, so they do kind of have to

1762
01:07:47,960 --> 01:07:50,039
go on their own way there. You don't have that

1763
01:07:50,119 --> 01:07:52,559
kind of nostalogia because there's tons of people that from

1764
01:07:52,639 --> 01:07:55,199
the animated series when they announced those two got them like, oh,

1765
01:07:55,280 --> 01:07:57,800
this is like a continuation of that show we love,

1766
01:07:57,840 --> 01:08:00,000
and it's very it's like ninety X Men ninety seven,

1767
01:08:00,039 --> 01:08:02,280
but it's a very classically like when you.

1768
01:08:02,199 --> 01:08:03,679
Speaker 3: Look at Batman, that's Batman.

1769
01:08:03,719 --> 01:08:07,159
Speaker 4: That's what people picture, right, So it's it's I'm disappointed,

1770
01:08:07,159 --> 01:08:11,039
to be right, not that I thought Squad was way

1771
01:08:11,079 --> 01:08:12,719
more of a disappointment that I even thought, like I

1772
01:08:12,719 --> 01:08:14,519
thought it was gonna be disappointed, but it was. It

1773
01:08:14,760 --> 01:08:18,239
really tanked super hard. And I do own it now

1774
01:08:18,319 --> 01:08:20,319
because they it was on the it was a PS

1775
01:08:20,359 --> 01:08:23,079
plus game last month. Yeah, so I picked it up.

1776
01:08:23,119 --> 01:08:25,359
I don't think i'll maybe ever. That's not one on

1777
01:08:25,399 --> 01:08:27,600
the not one on the backlog list. But that's something

1778
01:08:27,600 --> 01:08:29,319
where it's like, you know what again, I like to

1779
01:08:29,359 --> 01:08:31,960
picture when I'm fifty five and hopefully retired and I have.

1780
01:08:31,920 --> 01:08:32,439
Speaker 3: Nothing to do.

1781
01:08:32,520 --> 01:08:35,960
Speaker 4: It's like, oh, let's try that Suicide Squad game finally

1782
01:08:36,000 --> 01:08:39,159
and see what it's like. But yeah, so nothing surprising here,

1783
01:08:39,199 --> 01:08:42,000
just to go back to Batman. Very disappointing in my opinion.

1784
01:08:42,159 --> 01:08:44,800
Speaker 1: So yeah, I think you know this one. For me,

1785
01:08:44,840 --> 01:08:46,760
I'm not a big rock Steady guy. I've played those

1786
01:08:46,960 --> 01:08:49,119
first two Arkham games and I haven't even beat City.

1787
01:08:49,159 --> 01:08:50,560
You just played a few hours of it, So I

1788
01:08:50,600 --> 01:08:52,079
don't have as much skin in the game, and so

1789
01:08:52,119 --> 01:08:55,880
it doesn't affect me as much. What they're necessarily doing here.

1790
01:08:55,920 --> 01:08:59,000
But I think what what this situation reminds me of

1791
01:08:59,720 --> 01:09:02,039
is BioWare, where you know, they make all sorts of

1792
01:09:02,039 --> 01:09:04,399
games over the years, but like most prominently in Mass

1793
01:09:04,439 --> 01:09:06,880
Effect trilogy, which people love, even if three was maybe

1794
01:09:07,000 --> 01:09:09,560
not quite as good as two. And then like years

1795
01:09:09,560 --> 01:09:13,560
ago by, they make a Mass Effect Andromeda, big disappointment

1796
01:09:13,600 --> 01:09:16,840
for people, anthem, big disappointment for people, and then they're like, okay,

1797
01:09:16,840 --> 01:09:20,960
we're going back to formula here. Let's make a dragon Age.

1798
01:09:20,720 --> 01:09:23,680
Uh yeah, follow up to dragon Age with dragon Age.

1799
01:09:23,760 --> 01:09:26,039
Vailguard comes out last year, once again in the Green.

1800
01:09:26,119 --> 01:09:28,560
Seems like it's good, the great game. People really enjoy it,

1801
01:09:28,760 --> 01:09:31,560
but just the audience just wasn't really there for whether

1802
01:09:31,600 --> 01:09:33,439
it was the goodwill that was lost over all these

1803
01:09:33,520 --> 01:09:37,600
years of like biowear changing, huge creative people that we

1804
01:09:37,640 --> 01:09:40,880
associate with those games leaving over time, and also maybe

1805
01:09:40,920 --> 01:09:43,199
just like the luster kind of wearing off a little bit,

1806
01:09:43,479 --> 01:09:45,720
And so it worries me for Rock City for sure.

1807
01:09:45,760 --> 01:09:47,920
If they're going back to the well here, as you mentioned,

1808
01:09:47,960 --> 01:09:50,439
I do think, you know, those audiences are a bit different, perhaps,

1809
01:09:50,479 --> 01:09:53,239
but I thought Dragon Age should have been a freaking

1810
01:09:53,319 --> 01:09:55,920
Layup and maybe also Dragon Age was affected by in fact,

1811
01:09:55,920 --> 01:09:57,560
the bulgers Gate came out the year before, which is

1812
01:09:57,600 --> 01:10:01,359
like just the best execution of that very idea. But

1813
01:10:01,399 --> 01:10:04,079
as you mentioned, like there are other people making superhero

1814
01:10:04,119 --> 01:10:06,439
games now. When like Arkham was doing it, they were

1815
01:10:06,520 --> 01:10:08,600
kind of the top dog, but now you have Insomniak

1816
01:10:08,640 --> 01:10:11,119
who's making like really kick ass games, right, even if

1817
01:10:11,199 --> 01:10:12,800
maybe I guess I don't know, what do you think

1818
01:10:12,800 --> 01:10:16,119
people consider to be like the stronger games overall and

1819
01:10:16,199 --> 01:10:20,479
the just annals of overall video game icon status. I

1820
01:10:20,479 --> 01:10:21,920
think Spider Man or Batman, I.

1821
01:10:21,880 --> 01:10:24,920
Speaker 4: Think gameplay wise it's identical, Like I think you'd think

1822
01:10:24,960 --> 01:10:26,560
the exact same, like I feel like you feel like

1823
01:10:26,600 --> 01:10:28,560
that and you feel like Spider Man. I think the

1824
01:10:28,720 --> 01:10:31,319
Arkham stories have more depth to them, So I think

1825
01:10:31,359 --> 01:10:33,680
that's where even with Spider Man two you can listen

1826
01:10:33,720 --> 01:10:35,560
to kirklands I review, there's just they.

1827
01:10:35,439 --> 01:10:36,800
Speaker 3: Just still kind of miss the mark.

1828
01:10:36,880 --> 01:10:38,960
Speaker 4: They're not bad stories, but they just always feel like

1829
01:10:39,000 --> 01:10:41,319
it's a little lack of a little predictable where the

1830
01:10:41,399 --> 01:10:43,439
Arkham games would take some chances. I think that was

1831
01:10:43,479 --> 01:10:45,520
the biggest strike against Arkham Knight. That was the first

1832
01:10:45,520 --> 01:10:48,399
game that actually didn't feel like it was its own story.

1833
01:10:48,439 --> 01:10:50,600
It felt like it was everyone said, hey, this is

1834
01:10:50,640 --> 01:10:52,600
the reveal of game, and we got the game that

1835
01:10:52,680 --> 01:10:54,359
was the reveal Where Spider Man it's the same thing,

1836
01:10:54,439 --> 01:10:56,279
right of like when we plugged it in, we all

1837
01:10:56,399 --> 01:10:58,000
know what was gonna happen to Doc Ok. There was

1838
01:10:58,039 --> 01:10:59,960
not a chance he was gonna be a good guy, right,

1839
01:11:00,159 --> 01:11:02,159
Same with Spider Man two. Like the second you play it,

1840
01:11:02,520 --> 01:11:04,319
you know the beats of the Venom story. You know

1841
01:11:04,359 --> 01:11:06,920
how exactly it's gonna go. So I'd say that's the

1842
01:11:06,960 --> 01:11:08,560
only thing with Night that gives it a little edge.

1843
01:11:08,680 --> 01:11:11,439
Just those first three games had a bit more unpredictability

1844
01:11:11,479 --> 01:11:13,520
about them, which made it fun as you know, uh

1845
01:11:13,840 --> 01:11:15,600
as a as a player. But I think they're pretty

1846
01:11:15,600 --> 01:11:18,279
They're pretty equivalent. They are like for the Marvel like

1847
01:11:18,319 --> 01:11:20,600
if you're if you have a coin, those are the

1848
01:11:20,600 --> 01:11:22,319
two games that are on that coin.

1849
01:11:22,520 --> 01:11:26,279
Speaker 1: So yeah, yeah, yeah, I guess it's just like, man,

1850
01:11:26,319 --> 01:11:29,600
it feels like scary how much pressure will be on

1851
01:11:29,760 --> 01:11:32,039
rock Steady now with this Batman game one. I mean, like,

1852
01:11:32,399 --> 01:11:34,760
you know, if they're starting it now, that's gonna take

1853
01:11:34,800 --> 01:11:36,439
at least five years, so we're not gonna see that

1854
01:11:36,520 --> 01:11:39,479
until twenty thirty, let's say generously.

1855
01:11:40,920 --> 01:11:42,079
Speaker 2: Oh, which is insane, right.

1856
01:11:42,000 --> 01:11:44,279
Speaker 4: Because Arkhamight came out twenty fifteen, so it's gonna make

1857
01:11:44,359 --> 01:11:45,279
yea eighteen years later.

1858
01:11:45,640 --> 01:11:47,159
Speaker 1: And that That's what I was just gonna say, is like, man,

1859
01:11:47,159 --> 01:11:49,920
look at some of these like other companies, and like

1860
01:11:50,039 --> 01:11:52,079
just the amount of pressure that lays on over time

1861
01:11:52,079 --> 01:11:54,479
when you take such a large amount of time off,

1862
01:11:54,479 --> 01:11:57,520
and especially like like I think of SKYRIML just Roll

1863
01:11:57,560 --> 01:11:59,319
six is gonna have a lot of pressure on at GTA,

1864
01:11:59,600 --> 01:12:01,680
and I think those ones seem like they're gonna be

1865
01:12:01,800 --> 01:12:04,079
you know, they're gonna be good to go fine, Yeah,

1866
01:12:04,119 --> 01:12:05,880
but maybe they're on like a slightly different tier. But

1867
01:12:05,880 --> 01:12:07,600
I still think the same thing stands where it's like, man,

1868
01:12:07,600 --> 01:12:09,720
people wait for a long time. Me as a big

1869
01:12:09,720 --> 01:12:11,880
Older Scrolls fan, I am so excited for that game.

1870
01:12:11,920 --> 01:12:14,359
I have so much on the line, and if it underwhelms,

1871
01:12:14,399 --> 01:12:16,199
even like a bit, it's like that's gonna be at

1872
01:12:16,319 --> 01:12:19,560
at least a disappointment, which sucks to say. I feel

1873
01:12:19,600 --> 01:12:21,439
like GTA maybe is a bit of a different story

1874
01:12:21,520 --> 01:12:23,880
just because it's a rock star there. But I think

1875
01:12:24,079 --> 01:12:27,840
like rock Steady, especially because how many people have left

1876
01:12:28,039 --> 01:12:28,439
and I don't.

1877
01:12:28,479 --> 01:12:29,880
Speaker 2: I don't. I can't say that.

1878
01:12:29,840 --> 01:12:32,479
Speaker 1: I know who was the creative director of those original

1879
01:12:32,520 --> 01:12:34,479
games and if they didn't have people leaving in between them.

1880
01:12:34,520 --> 01:12:36,159
But like those games came out what every two or

1881
01:12:36,159 --> 01:12:37,119
three years or something.

1882
01:12:37,199 --> 01:12:40,600
Speaker 4: Yeah, there's enough because I think the two guys that left,

1883
01:12:40,720 --> 01:12:42,920
I don't know, like you said, like who's lead and whatnot,

1884
01:12:42,920 --> 01:12:44,960
But I remember when they did leave, there are two

1885
01:12:44,960 --> 01:12:48,479
guys that were heavily involved in the Arkhamen Yea whichever way,

1886
01:12:48,520 --> 01:12:50,680
it was like they had a lot of input there

1887
01:12:50,680 --> 01:12:52,640
and I could see why too, Like we've talked those

1888
01:12:53,000 --> 01:12:56,399
multiple studios. Obviously there's not like Video Game move. I

1889
01:12:56,439 --> 01:12:58,840
think the closest that happens is like Jason Schreier and stuff.

1890
01:12:58,840 --> 01:12:59,399
Speaker 3: And maybe there is.

1891
01:12:59,399 --> 01:13:01,439
Speaker 4: Maybe there's a great YouTuber whether you know one or

1892
01:13:01,479 --> 01:13:03,720
our listeners let me know. But I feel like in

1893
01:13:03,800 --> 01:13:06,720
five to ten years someone's gonna make a great semi

1894
01:13:06,760 --> 01:13:09,760
documentary about the lives of game service era, right, and

1895
01:13:09,800 --> 01:13:12,680
like the massive pros and the massive cons. Like while

1896
01:13:12,720 --> 01:13:14,840
I was off, we talked about it because what was

1897
01:13:14,880 --> 01:13:16,239
the other game there was one of the games that

1898
01:13:16,319 --> 01:13:19,119
got shut down or canceled or something like that, right,

1899
01:13:19,199 --> 01:13:20,279
where it was another games.

1900
01:13:20,079 --> 01:13:22,399
Speaker 2: For Service multivers different thing.

1901
01:13:22,439 --> 01:13:24,800
Speaker 4: You're saying it was a different it was a different one,

1902
01:13:24,880 --> 01:13:26,479
and they think it was just like it was a

1903
01:13:26,560 --> 01:13:29,239
list of like, oh, they were making Last of Us,

1904
01:13:29,239 --> 01:13:29,840
but it didn't happen.

1905
01:13:29,840 --> 01:13:31,520
Speaker 1: They were making the spiral on Oh yeah, all the

1906
01:13:31,520 --> 01:13:36,000
Sony stuff. Yeah, yes, with Bend and.

1907
01:13:34,880 --> 01:13:36,960
Speaker 4: That's what it was. Yeah, because I think we were

1908
01:13:36,960 --> 01:13:39,000
talking about with Mike, because Mike's like, who in the

1909
01:13:39,039 --> 01:13:42,159
right minds making a God of war games for Service? Right,

1910
01:13:42,199 --> 01:13:44,760
And that's where it's like, I think there's a fascinating

1911
01:13:44,840 --> 01:13:48,720
documentary about the all the behind if you can get

1912
01:13:48,720 --> 01:13:50,359
people to go on record or some people go on

1913
01:13:50,399 --> 01:13:52,439
record and talk about that same thing of like you

1914
01:13:52,439 --> 01:13:54,600
look at rock Steady, they didn't do that much, right,

1915
01:13:54,640 --> 01:13:56,520
it was just the Batman games. Even people said like

1916
01:13:56,520 --> 01:13:58,920
why aren't they doing like Ninja Turtles or something else?

1917
01:13:58,960 --> 01:14:00,560
Speaker 3: And uh, Warner Bros.

1918
01:14:00,560 --> 01:14:03,359
Speaker 4: That they own like some other ip that at that point,

1919
01:14:03,359 --> 01:14:04,880
like why don't you do something else? But like, Okay,

1920
01:14:04,920 --> 01:14:07,520
they're doing Batman and DC stuff And I just feel

1921
01:14:07,520 --> 01:14:09,319
like such a strange pivot. You have these guys that

1922
01:14:09,319 --> 01:14:11,359
are heavily involved in making a huge.

1923
01:14:11,319 --> 01:14:12,199
Speaker 3: Single player game.

1924
01:14:12,319 --> 01:14:15,039
Speaker 4: Story looks great, like, hits all the benchmarks you want,

1925
01:14:15,119 --> 01:14:17,680
sales great, right, and it's just like, okay, now let's

1926
01:14:17,680 --> 01:14:20,239
do a complete one eighty and make these type of games.

1927
01:14:20,279 --> 01:14:22,159
And you never know, because we've talked about this before,

1928
01:14:22,239 --> 01:14:25,439
like look at kill Zone to Horizon. It can work.

1929
01:14:25,439 --> 01:14:27,640
You can have a studio that can do both, but

1930
01:14:27,680 --> 01:14:30,239
it's not like a given and especially too like that

1931
01:14:30,279 --> 01:14:34,399
at least feels like that was a pivot by like inspiration.

1932
01:14:34,640 --> 01:14:36,600
I don't know if those guys woke up. Maybe I'm

1933
01:14:36,640 --> 01:14:37,920
wrong and that could be the case, but I don't

1934
01:14:37,960 --> 01:14:40,039
know if anyone woke up after Arkham Knight said I

1935
01:14:40,119 --> 01:14:42,720
want to make this type of suicide squad game.

1936
01:14:42,760 --> 01:14:43,159
Speaker 2: Oh yeah.

1937
01:14:43,279 --> 01:14:46,680
Speaker 1: It was definitely definitely the suits upstairs in the in

1938
01:14:46,760 --> 01:14:49,880
the CEO boardroom who would just like look at numbers

1939
01:14:49,920 --> 01:14:52,840
all day and don't think about the artistry of game making, right.

1940
01:14:52,960 --> 01:14:55,119
Speaker 4: So, and that's I think. There's just all these studios

1941
01:14:55,119 --> 01:14:57,119
and all these stories. I hope one day somebody out

1942
01:14:57,159 --> 01:14:59,720
there makes some sort of documentary. Hey maybe maybe geek

1943
01:14:59,760 --> 01:15:02,000
for thank you for some ten years when we got

1944
01:15:02,119 --> 01:15:05,000
GVS going Strong, Will make docs because I would love.

1945
01:15:05,359 --> 01:15:08,000
I'm just fascinated by how it all works because it

1946
01:15:08,159 --> 01:15:11,640
like obviously there's massive games that like it's huge for right,

1947
01:15:11,760 --> 01:15:13,840
massive money makers, so you kind of get it, but

1948
01:15:13,920 --> 01:15:14,279
you have.

1949
01:15:14,199 --> 01:15:14,960
Speaker 3: To pick and choose.

1950
01:15:15,000 --> 01:15:17,079
Speaker 4: But I want to ask you before we moved any forward,

1951
01:15:17,279 --> 01:15:19,760
if they were to city down, it's saykay, we've heard sidequests.

1952
01:15:20,039 --> 01:15:21,640
You know, we know Deal's not the biggest Batman fan,

1953
01:15:21,680 --> 01:15:23,720
but want his opinion? Do you what do you think

1954
01:15:23,760 --> 01:15:25,479
is the better approach for them to be Like, Hey,

1955
01:15:25,520 --> 01:15:27,600
we're gonna be cause both have their merits, but we're

1956
01:15:27,640 --> 01:15:31,159
gonna do an Arkham five like something in that world

1957
01:15:31,279 --> 01:15:34,840
or just completely new, fresh start type of Batman thing,

1958
01:15:34,840 --> 01:15:36,560
because clearly they're making a Batman game, So what do

1959
01:15:36,560 --> 01:15:38,640
you think would be? And not even for yourself, just

1960
01:15:38,640 --> 01:15:39,720
like what do you think is better for the mark

1961
01:15:39,760 --> 01:15:42,000
because like you said, you go with the nostalge, But

1962
01:15:42,279 --> 01:15:45,399
if this game's not till like twenty thirty, like that,

1963
01:15:45,560 --> 01:15:48,000
are those people maybe not even nostalgic for a bad

1964
01:15:48,039 --> 01:15:49,279
Are they like moved on?

1965
01:15:49,479 --> 01:15:50,720
Speaker 3: Are they not playing those games?

1966
01:15:50,720 --> 01:15:52,600
Speaker 4: Like when yeah, it's the best route because then you

1967
01:15:52,600 --> 01:15:55,520
have the pitch too that Arkham is like very big

1968
01:15:55,560 --> 01:15:58,079
franchis and we've seen multiple games come back, like God

1969
01:15:58,119 --> 01:16:01,359
a War and it came back it was a massive hit, right, So.

1970
01:16:02,079 --> 01:16:05,159
Speaker 1: Man, that's this is why I have sympathy for some

1971
01:16:05,199 --> 01:16:06,920
of these people at times where it's like that is

1972
01:16:07,079 --> 01:16:10,640
an impossible decision because there are examples and counterexamples for

1973
01:16:10,720 --> 01:16:11,560
either side of it.

1974
01:16:12,000 --> 01:16:12,760
Speaker 2: So I don't know.

1975
01:16:12,840 --> 01:16:15,000
Speaker 1: I like my gut would be to say, you know,

1976
01:16:15,079 --> 01:16:17,600
make it in the same Arkham verse, because that would

1977
01:16:17,640 --> 01:16:21,279
maybe buy you a little bit more favor right off

1978
01:16:21,319 --> 01:16:23,479
the bat. You're gonna get the nostalgia hits and stuff

1979
01:16:23,520 --> 01:16:24,960
like that. But I don't know would people be just

1980
01:16:25,039 --> 01:16:27,159
as nostalgic as long as it just like is rock

1981
01:16:27,199 --> 01:16:29,800
Steady involved. But then you have GA level people who

1982
01:16:29,800 --> 01:16:32,399
don't necessarily think about which studio makes a thing. They

1983
01:16:32,439 --> 01:16:34,840
just only think about the game series and the name

1984
01:16:34,880 --> 01:16:37,399
and whatnot. But I think what you would probably do,

1985
01:16:38,039 --> 01:16:39,800
and I don't know if it would be just rock

1986
01:16:39,840 --> 01:16:43,359
Steady making this would be a remaster collection. I'm sure

1987
01:16:43,359 --> 01:16:46,000
they've done that before, but like another one, yeah, you

1988
01:16:46,000 --> 01:16:48,000
would do another one, because once again, twenty thirty, so

1989
01:16:48,000 --> 01:16:50,840
we're talking years away. Next console generation at this point

1990
01:16:51,039 --> 01:16:53,880
you'd have like a collection in there. It would get

1991
01:16:53,920 --> 01:16:55,960
it top of mind again. People would be playing that

1992
01:16:55,960 --> 01:16:57,680
stuff again, and then you hit them with the new game,

1993
01:16:58,199 --> 01:16:59,960
which once again, yeah, if rock Steady's doing all of that,

1994
01:17:00,039 --> 01:17:02,520
all these remastered because what was the studio that.

1995
01:17:02,439 --> 01:17:03,840
Speaker 2: Made Origins, right, it was a different one.

1996
01:17:03,720 --> 01:17:06,560
Speaker 3: That made that Montreal or something.

1997
01:17:06,760 --> 01:17:08,319
Speaker 1: Yeah, so I don't know what the heck they're doing

1998
01:17:08,359 --> 01:17:10,560
if they're still around even, but like you get another.

1999
01:17:10,279 --> 01:17:13,159
Speaker 3: Studio like that night, I'm pretty sure, Okay, yeah.

2000
01:17:12,960 --> 01:17:13,359
Speaker 2: There you go.

2001
01:17:13,840 --> 01:17:16,079
Speaker 1: So maybe you get them or a studio like that

2002
01:17:16,279 --> 01:17:19,720
to do the remaster part of it, and then you

2003
01:17:19,760 --> 01:17:21,800
can like combo it and hopefully.

2004
01:17:21,399 --> 01:17:23,560
Speaker 2: You build up the hype that way.

2005
01:17:24,399 --> 01:17:26,239
Speaker 1: But yeah, once again, I think Dragon Age is a

2006
01:17:26,239 --> 01:17:28,520
great example to look at a game like that that

2007
01:17:28,600 --> 01:17:30,039
kind of came back after all these years and I

2008
01:17:30,039 --> 01:17:32,039
don't know how connected it was to the previous games,

2009
01:17:32,039 --> 01:17:34,760
but just audience wasn't there for it. I do feel

2010
01:17:34,760 --> 01:17:37,319
like Batman is an evergreen thing, but I also kind

2011
01:17:37,319 --> 01:17:38,079
of thought Dragon.

2012
01:17:37,880 --> 01:17:39,479
Speaker 2: Age was, so I don't know. There, it's just it's

2013
01:17:39,560 --> 01:17:40,279
so hard.

2014
01:17:40,119 --> 01:17:41,760
Speaker 4: And so much changes, right, Like that's where it's all

2015
01:17:41,720 --> 01:17:43,880
about the games for service. Look how it a short

2016
01:17:43,920 --> 01:17:47,479
time that change and like there's still successful versions of it,

2017
01:17:47,520 --> 01:17:50,479
but it's like not everything, and there's it's more like, okay,

2018
01:17:50,520 --> 01:17:53,079
people find their camps and they stay and then there's

2019
01:17:53,079 --> 01:17:56,479
the odd one that come out. But it is interesting,

2020
01:17:56,520 --> 01:17:58,720
and yeah, I really don't know what I would have

2021
01:17:58,760 --> 01:18:01,159
them do. I wonder if there's a a middle ground.

2022
01:18:01,239 --> 01:18:03,000
I know at one point another game that they throw

2023
01:18:03,039 --> 01:18:04,720
out they're working on, like a Batman Beyond, where that's

2024
01:18:04,720 --> 01:18:07,840
always a story of a younger character finding out Bruce

2025
01:18:07,880 --> 01:18:09,960
Wayne was Batman when he's like in his seventies and

2026
01:18:10,000 --> 01:18:12,279
he like trains him. And what I've always loved about

2027
01:18:12,319 --> 01:18:15,159
Batman Beyond. It's Batman but in a Blade Runner setting.

2028
01:18:15,159 --> 01:18:17,760
It's a cyberpunk world and that's what I'd love. But

2029
01:18:17,760 --> 01:18:20,399
at the same time, I would personally give me something new.

2030
01:18:20,439 --> 01:18:20,920
Speaker 3: I want that.

2031
01:18:21,279 --> 01:18:22,960
Speaker 4: But do people see they go, oh, well, that's not

2032
01:18:23,000 --> 01:18:25,000
the Batman game I want. I wanted more like the

2033
01:18:25,039 --> 01:18:27,600
old school. So I feel like it's a good dan

2034
01:18:27,680 --> 01:18:29,640
if you do, damn if you don't, And uh yeah,

2035
01:18:29,680 --> 01:18:32,439
I'll be there. I'll be interested to see what they do.

2036
01:18:32,520 --> 01:18:36,119
But my hope is they do something completely new. Especially

2037
01:18:36,119 --> 01:18:38,119
with the voice actors not coming back to it's like

2038
01:18:38,479 --> 01:18:40,520
because then if it works in something completely new, then

2039
01:18:40,520 --> 01:18:42,520
it's like, oh, we can go on for a while

2040
01:18:42,560 --> 01:18:44,960
where now they do start to feel redundant. But if

2041
01:18:45,000 --> 01:18:46,920
they do come out and say it's you know, oh,

2042
01:18:47,079 --> 01:18:49,880
Arkham Castle, Arkham Beyond, I'm like, okay, I get it.

2043
01:18:49,920 --> 01:18:50,880
Speaker 3: You gotta go for the name.

2044
01:18:50,920 --> 01:18:55,239
Speaker 1: But yeah, yeah, I mean if you look at Insomniac,

2045
01:18:55,279 --> 01:18:56,560
I mean when they're one of the few, like Triple

2046
01:18:56,560 --> 01:18:58,640
A Studios that's able to put out games at like

2047
01:18:58,680 --> 01:19:01,039
a frequent pace these days. But like a big part

2048
01:19:01,039 --> 01:19:02,600
of that is like, Okay, make Spider Man, then you

2049
01:19:02,600 --> 01:19:05,119
make Miles, and then you make Spider Man two. Maybe

2050
01:19:05,119 --> 01:19:06,880
this Venom game, if it happens like all of those

2051
01:19:07,159 --> 01:19:09,199
built off the same engine, use on the same assets

2052
01:19:09,199 --> 01:19:11,800
and characters, and it can make things just a lot smoother,

2053
01:19:11,880 --> 01:19:14,159
and it can reduce those development times because you're kind

2054
01:19:14,159 --> 01:19:17,760
of re use lizing things and iterating I guess, And yeah,

2055
01:19:17,800 --> 01:19:19,199
maybe that's something they could.

2056
01:19:18,960 --> 01:19:20,560
Speaker 2: Work towards with Batman.

2057
01:19:20,600 --> 01:19:22,840
Speaker 1: Whether that is because of the remasters of remaking those

2058
01:19:22,840 --> 01:19:24,439
old games and then like building off that for the

2059
01:19:24,479 --> 01:19:27,319
new game or what not. Who who knows, but yeah,

2060
01:19:27,319 --> 01:19:29,560
it'll probably be a very long time before we see

2061
01:19:29,840 --> 01:19:32,760
any of those things come to light. Let's take our

2062
01:19:32,840 --> 01:19:33,720
last ad.

2063
01:19:33,560 --> 01:19:38,840
Speaker 2: Break and we will be right back. Okay, we are back.

2064
01:19:38,880 --> 01:19:41,399
Speaker 1: Maybe this one will be a quick hit here. But

2065
01:19:41,479 --> 01:19:43,640
a couple other things that came out. One is that

2066
01:19:43,680 --> 01:19:46,199
there's a couple of games that were maybe rumored or

2067
01:19:46,239 --> 01:19:49,680
maybe considered or maybe pitched, but we're eventually not We're

2068
01:19:49,840 --> 01:19:53,159
I guess eventually not greenlit by wb that being a

2069
01:19:53,199 --> 01:19:56,600
Constantine and a Flash game. It seems like the Flash

2070
01:19:56,600 --> 01:19:59,239
one maybe it was somehow connected, like they saw the

2071
01:19:59,279 --> 01:20:01,439
movie come out, he didn't perform super well and then

2072
01:20:01,479 --> 01:20:03,399
they canceled it. I don't know how much I believe

2073
01:20:03,479 --> 01:20:05,279
that side of it. But also, can you film me

2074
01:20:05,319 --> 01:20:07,560
on a Constantine as a character, and like, I don't know,

2075
01:20:07,600 --> 01:20:09,159
do you do you wish either of these games did

2076
01:20:09,199 --> 01:20:10,800
get greenlit and we we got these.

2077
01:20:11,119 --> 01:20:13,680
Speaker 4: So it's funny we talked about Don't Wake Day because

2078
01:20:13,720 --> 01:20:15,920
when the Constant news came out, I saw so many

2079
01:20:15,920 --> 01:20:18,000
people in the game speries be like an Allan went.

2080
01:20:18,119 --> 01:20:20,119
Constant game is like the way you could have gone.

2081
01:20:20,199 --> 01:20:23,439
He is a supernatural. He is not the exact same

2082
01:20:23,439 --> 01:20:25,720
as Doctor Strange, but it's that type of power set

2083
01:20:25,720 --> 01:20:30,960
where it's wizard wizardry. He's like, a, yeah, he's dealing

2084
01:20:31,000 --> 01:20:34,680
with the devil and demons and monsters and stuff like that.

2085
01:20:34,720 --> 01:20:37,439
Speaker 3: He's think he's a monster hunter. So that's where I think.

2086
01:20:37,680 --> 01:20:39,000
And you never know what the budget of.

2087
01:20:38,920 --> 01:20:40,680
Speaker 4: These games is, right, because could I say, hey, go

2088
01:20:40,760 --> 01:20:44,760
make a massive mudget budget Constantine game. No, But like

2089
01:20:44,800 --> 01:20:46,960
even with Alan Wake, I know it's a like it's

2090
01:20:47,000 --> 01:20:48,960
still bigger game, but it's still not on the level

2091
01:20:48,960 --> 01:20:51,079
of like a GTA or even probably what Batman. I

2092
01:20:51,279 --> 01:20:53,319
would venture to guess, like some of the Batman games

2093
01:20:53,319 --> 01:20:55,840
probably cost more than Alan Wake, right, just in general.

2094
01:20:56,119 --> 01:20:57,439
So I just feel like if you could make something

2095
01:20:57,479 --> 01:20:59,520
on the smaller side, I think there's some cool stuff.

2096
01:20:59,720 --> 01:21:01,800
Speaker 3: I don't know I would have liked that.

2097
01:21:01,840 --> 01:21:03,520
Speaker 4: I don't know how that would have sold because he's

2098
01:21:03,560 --> 01:21:06,439
a very lesser known DC character. He's been in a

2099
01:21:06,439 --> 01:21:08,520
few things the past couple of years, and he has

2100
01:21:08,560 --> 01:21:11,239
a movie I'm not sure you're seeing. Keanu Reeves played them,

2101
01:21:11,279 --> 01:21:13,640
so they have that interesting there. Yeah, there's a Canter

2102
01:21:13,720 --> 01:21:16,399
Reeves movie. Maybe one day we'll retch with But I

2103
01:21:16,840 --> 01:21:19,239
think the I could see a great pitch for that

2104
01:21:19,560 --> 01:21:23,159
the flash thing. I'm with you where it's tough, where

2105
01:21:23,199 --> 01:21:25,760
I think there's tons of fun stuff you could do anytime.

2106
01:21:25,800 --> 01:21:28,399
I'm one of the speezers in like Lego games, it's

2107
01:21:28,479 --> 01:21:30,239
always a great time, you know. I always like, Man,

2108
01:21:30,279 --> 01:21:32,680
I'd love to do this in real life, play a

2109
01:21:32,760 --> 01:21:34,640
character where you're on the ground and it's moving around

2110
01:21:34,680 --> 01:21:36,399
really fast. Like I feel like there's a not a

2111
01:21:36,479 --> 01:21:37,840
what's an easy way to do? But I feel like

2112
01:21:37,840 --> 01:21:39,960
where video games are now, there is a way to

2113
01:21:40,000 --> 01:21:42,920
do that and make it enjoyable. I have a hard

2114
01:21:42,960 --> 01:21:45,600
time believing about the movie thing, but to me, if

2115
01:21:45,640 --> 01:21:48,399
it is true, that shows to me they're in really

2116
01:21:48,479 --> 01:21:51,680
big trouble because I get the correlation of all the

2117
01:21:51,720 --> 01:21:52,439
movie bombs.

2118
01:21:52,439 --> 01:21:53,960
Speaker 3: So maybe people want to play our game, let's not

2119
01:21:54,000 --> 01:21:57,680
do that character. But I think they're for the most.

2120
01:21:57,439 --> 01:22:01,079
Speaker 4: Part different audiences. The hardcore gaming audience is gonna spend

2121
01:22:01,119 --> 01:22:04,800
money versus the movie audience. I don't think that's a

2122
01:22:04,840 --> 01:22:07,560
one to one comparison. So if like, if you made

2123
01:22:07,600 --> 01:22:11,199
something out there that's a really great, quirky, fun loving

2124
01:22:11,319 --> 01:22:13,840
like very because I think like all the Supero games

2125
01:22:13,840 --> 01:22:16,159
we don't have a main speed surface. So I feel

2126
01:22:16,159 --> 01:22:18,600
like right away, peoplic oh, like how does that work?

2127
01:22:18,600 --> 01:22:20,960
And if it looks cool, that could be your gateway,

2128
01:22:20,960 --> 01:22:23,279
and like, oh, this is something a little more unique

2129
01:22:23,279 --> 01:22:25,479
than Batman Inspierman, which have different move sets. But it

2130
01:22:25,560 --> 01:22:27,880
is like a guy with your you have the same

2131
01:22:27,920 --> 01:22:29,880
counter attack. You have like press A and B to

2132
01:22:29,920 --> 01:22:32,319
do a big combo finisher. Like I hope the flash

2133
01:22:32,399 --> 01:22:34,119
is maybe a little bit different because it's quite a

2134
01:22:34,159 --> 01:22:36,560
different power set. Like even Batman and Spiderman they both

2135
01:22:36,560 --> 01:22:38,640
got gadget reels right, like they have like a thing

2136
01:22:38,640 --> 01:22:41,119
where you pull up. So, uh, if.

2137
01:22:40,720 --> 01:22:42,239
Speaker 3: It is true, because maybe it is.

2138
01:22:42,359 --> 01:22:44,479
Speaker 4: These are the same guys that made them go from

2139
01:22:44,600 --> 01:22:47,239
Arkham Night to Suicide Squad. Maybe they did go you

2140
01:22:47,279 --> 01:22:49,760
know what, yeah that movie bomb. We can't do this anymore.

2141
01:22:49,840 --> 01:22:52,079
But I think that would have been a fascinating game

2142
01:22:52,199 --> 01:22:54,720
to see it play out. So but yeah, it doesn't

2143
01:22:54,720 --> 01:22:56,960
sound like that's yeah, that's happening.

2144
01:22:57,039 --> 01:22:58,359
Speaker 1: So yeah, I mean I think that way you can

2145
01:22:58,359 --> 01:23:01,880
look at Marvel as that is as just an exact

2146
01:23:01,880 --> 01:23:05,199
one to one of Marvel's Avengers and Ultimate Alliance three

2147
01:23:05,239 --> 01:23:08,720
came out at like the ideal times, Like Ultimate Lines

2148
01:23:08,760 --> 01:23:11,279
three came out like a couple of months after Endgame,

2149
01:23:11,319 --> 01:23:14,720
I think, or one of the two, right, twenty nineteen.

2150
01:23:14,840 --> 01:23:17,399
So yeah, it's like and you know, I think Ultimate

2151
01:23:17,479 --> 01:23:18,800
Line three was age.

2152
01:23:18,840 --> 01:23:21,239
Speaker 3: Six, Yeah, so two months after endgame and they had

2153
01:23:21,239 --> 01:23:22,039
fan like a.

2154
01:23:21,960 --> 01:23:25,520
Speaker 1: Month after Spider Man, I think the same character you

2155
01:23:25,560 --> 01:23:25,960
could play.

2156
01:23:26,720 --> 01:23:26,920
Speaker 3: It was.

2157
01:23:27,119 --> 01:23:29,239
Speaker 1: It's like that that game was a success for what

2158
01:23:29,239 --> 01:23:30,680
it was because I think it had a really low

2159
01:23:30,720 --> 01:23:33,039
budget and so it sold like a couple of million copies.

2160
01:23:33,079 --> 01:23:33,920
Speaker 2: Whatever. It was good to go.

2161
01:23:34,640 --> 01:23:36,359
Speaker 1: Marvels Avengers, the only other side of the coin, was

2162
01:23:36,399 --> 01:23:39,079
considered a pretty big failure. But even though Ultimate Alliance

2163
01:23:39,159 --> 01:23:41,800
was a success, it like that should have sold ten

2164
01:23:41,840 --> 01:23:43,560
million copies based on how.

2165
01:23:43,920 --> 01:23:46,520
Speaker 2: How high the Marvel Yeah yeah, And so.

2166
01:23:46,479 --> 01:23:47,840
Speaker 1: I think it just kind of goes to show that

2167
01:23:47,840 --> 01:23:50,880
people aren't necessarily like I don't know, maybe Marvel is

2168
01:23:50,920 --> 01:23:52,920
a different example, just because they are churning out so

2169
01:23:53,000 --> 01:23:54,880
much content that you don't feel like, oh man, I

2170
01:23:54,920 --> 01:23:56,600
need a game to fill the void because you're getting

2171
01:23:56,920 --> 01:23:59,560
shows and TV shows end movies like every year, so

2172
01:23:59,560 --> 01:24:01,880
maybe you don't feel that drought as much. And DC,

2173
01:24:02,039 --> 01:24:05,319
who knows, we'll see like I guess the cadence is

2174
01:24:05,319 --> 01:24:06,880
gonna pick up here. But even then, like they've been

2175
01:24:06,920 --> 01:24:09,920
doing stuff semi semi consistently for the last few years, right,

2176
01:24:10,000 --> 01:24:12,279
So yeah, I don't know how how real that would

2177
01:24:12,279 --> 01:24:15,960
have been. I'm interested in this Constantine character, so it

2178
01:24:16,039 --> 01:24:17,520
sounds like something you look.

2179
01:24:17,479 --> 01:24:19,239
Speaker 4: More up your I don't know if they're gonna At

2180
01:24:19,239 --> 01:24:22,239
one point they announced they were doing like a Legacy

2181
01:24:22,319 --> 01:24:24,520
sequel with Reeves, but that was kind of around the

2182
01:24:24,520 --> 01:24:26,239
time then took over, so I don't know if that's

2183
01:24:26,279 --> 01:24:26,520
the thing.

2184
01:24:26,560 --> 01:24:30,920
Speaker 1: But I think I've seen that movie like DVD case

2185
01:24:31,000 --> 01:24:33,880
or something, but I never associated with like DC, so yeah.

2186
01:24:33,720 --> 01:24:35,880
Speaker 4: No, and it's it's a fun movie. It's a it's

2187
01:24:35,960 --> 01:24:37,600
it's a good time movie. And they also did a

2188
01:24:37,960 --> 01:24:40,039
TV show as well back in the day. So uh,

2189
01:24:40,520 --> 01:24:42,159
there's lots of stuff with Constantine.

2190
01:24:42,600 --> 01:24:46,199
Speaker 1: Another quick hit here is you know, just some more

2191
01:24:46,279 --> 01:24:48,640
talk that like Hogwarts Legacy two is definitely happening. Also

2192
01:24:48,640 --> 01:24:50,880
something that like apparently they're maybe thinking of doing DLC

2193
01:24:51,039 --> 01:24:52,640
for the first game, which to me that feels too

2194
01:24:52,640 --> 01:24:56,079
far gone at this point. Yeah, focus on Yeah, but

2195
01:24:56,199 --> 01:24:59,159
like that is I think that's come up multiple times

2196
01:24:59,199 --> 01:25:01,159
and it's like, that's the surprising thing ever, because that

2197
01:25:01,199 --> 01:25:03,039
game was I think the second or third best selling

2198
01:25:03,039 --> 01:25:04,319
game of the year. It came out after like Call

2199
01:25:04,319 --> 01:25:07,039
of Duty, right like it was huge. So yeah, no

2200
01:25:07,119 --> 01:25:09,439
surprise of course that that game is carrying WB on

2201
01:25:09,479 --> 01:25:12,600
its back right now. I feel like, so, yeah, so yeah,

2202
01:25:12,640 --> 01:25:15,159
that's definitely happening. I'm really curious to see what they

2203
01:25:15,199 --> 01:25:16,680
do there. Is it the same map but they go

2204
01:25:16,720 --> 01:25:18,960
to a different like obviously it's not Hogwarts if you

2205
01:25:19,000 --> 01:25:20,439
go to a different school. I don't think they would

2206
01:25:20,439 --> 01:25:22,920
do that, just because it's not a safe decision to make,

2207
01:25:22,920 --> 01:25:25,239
and WB probably gonna take it pretty safe right now.

2208
01:25:25,279 --> 01:25:27,199
But yeah, yeah, I'm curious to see what what's going

2209
01:25:27,199 --> 01:25:27,960
on with that sequel.

2210
01:25:28,560 --> 01:25:29,920
Speaker 3: Yeah. I think that's the toughest thing.

2211
01:25:29,960 --> 01:25:32,039
Speaker 4: It's very similar to me because we had these conversations

2212
01:25:32,119 --> 01:25:34,159
before with New York and Spider Man, right of like

2213
01:25:34,199 --> 01:25:36,479
you've already done New York, what do you do? And

2214
01:25:36,520 --> 01:25:38,319
even with Speriman two, they added like a little bit

2215
01:25:38,399 --> 01:25:40,359
more of New York. But that for me is easier

2216
01:25:40,399 --> 01:25:42,560
because you can always be like we're gonna go to

2217
01:25:42,600 --> 01:25:44,600
the os Corp Layer, We're gonna go to like there's

2218
01:25:44,640 --> 01:25:46,279
other locations that maybe you didn't go to in the

2219
01:25:46,279 --> 01:25:46,600
first game.

2220
01:25:46,640 --> 01:25:49,199
Speaker 3: They're in New York, right, we're hogwarts.

2221
01:25:49,359 --> 01:25:51,239
Speaker 4: I think that's what they're gonna do is it's gonna

2222
01:25:51,239 --> 01:25:53,600
be something like Chamber of Secrets, where it's like there's this.

2223
01:25:53,600 --> 01:25:55,279
Speaker 3: Part of the school that you never knew about.

2224
01:25:55,319 --> 01:25:57,359
Speaker 4: Are this there's like because there's lots of mountains or

2225
01:25:57,439 --> 01:25:59,720
like forest area. It's gonna be like there's a you

2226
01:25:59,760 --> 01:26:02,199
know something out there's a cave out there you didn't know.

2227
01:26:02,199 --> 01:26:05,239
Because I feel like the school you got to keep

2228
01:26:05,279 --> 01:26:06,840
because people like that as the home base.

2229
01:26:07,000 --> 01:26:08,880
Speaker 1: You know, maybe add some new areas to it. You know,

2230
01:26:09,000 --> 01:26:11,760
Quiddage wasn't in there, so that's an easy free bee on.

2231
01:26:12,039 --> 01:26:13,680
Speaker 4: Maybe there's a couple of rooms now that are open

2232
01:26:13,760 --> 01:26:16,119
you can go to. But that's my prediction. They'll add

2233
01:26:16,159 --> 01:26:18,960
some sort of Chamber of Secrets esque area that it's

2234
01:26:19,039 --> 01:26:20,840
part of the school, but you know it's never been

2235
01:26:20,880 --> 01:26:22,920
there before and it doesn't like break Cannon or anything.

2236
01:26:22,960 --> 01:26:25,840
But that was kind of a no brainer. And even

2237
01:26:25,840 --> 01:26:28,880
then like the same thing to me, the correlation of

2238
01:26:29,159 --> 01:26:31,479
the show's coming out, and again I didn't like those

2239
01:26:31,479 --> 01:26:33,439
reports of it being maybe tied to the show, but

2240
01:26:33,479 --> 01:26:36,039
I still think it's smart too. Show's gonna come out

2241
01:26:36,359 --> 01:26:38,319
hopefully be a big deal for them, and then the game.

2242
01:26:38,399 --> 01:26:40,600
It's smart to have like that synergy going on. They

2243
01:26:40,600 --> 01:26:43,319
don't have to be connected, but just finish an exspect. Oh,

2244
01:26:43,359 --> 01:26:45,560
I'd love to be a wizard right now? Boom, you know.

2245
01:26:45,680 --> 01:26:47,600
Speaker 1: Yeah, and then I don't know why I went away

2246
01:26:47,600 --> 01:26:50,079
from DC, but let's go right back to Dacre because

2247
01:26:50,720 --> 01:26:52,439
Wonder Woman. So you know, this is a weird one

2248
01:26:52,439 --> 01:26:55,520
where the game was teased announced what every want to say.

2249
01:26:55,560 --> 01:26:57,000
I think it was like three or four years ago now,

2250
01:26:57,039 --> 01:26:58,760
so it's been a bit and I feel like last

2251
01:26:58,840 --> 01:27:01,399
year in particular, is when, at least for me, it

2252
01:27:01,439 --> 01:27:03,760
was like, Okay, we're gonna get announcement this year, whether

2253
01:27:03,800 --> 01:27:07,199
it's like that big summer gamefest situation. Then that didn't happen,

2254
01:27:07,199 --> 01:27:08,840
so like, okay, maybe game wards, Like I feel like

2255
01:27:09,359 --> 01:27:10,960
prediction that I was making was like, yeah, I think

2256
01:27:10,960 --> 01:27:13,840
we're finally going to see Wonder Woman. We didn't, of course.

2257
01:27:13,880 --> 01:27:17,199
And then there is this rumor, kind of some talk

2258
01:27:17,239 --> 01:27:19,880
here that it seems as if potentially Wonder Woman last

2259
01:27:19,960 --> 01:27:24,279
year twenty twenty four kind of restart development, being rebooted

2260
01:27:24,279 --> 01:27:27,520
with a new creative director at the helm of it.

2261
01:27:28,000 --> 01:27:30,079
And so that if that is true, and it is

2262
01:27:30,079 --> 01:27:32,039
like a frum scratch thing and they can't reuse a

2263
01:27:32,039 --> 01:27:34,680
lot of it, that puts it another five years out

2264
01:27:34,720 --> 01:27:36,880
at least once again. Twenty thirty is when we'd be

2265
01:27:36,960 --> 01:27:40,359
seeing that thing, if WB can survive that long without

2266
01:27:40,399 --> 01:27:42,840
having to close the studio or about canceling this project,

2267
01:27:42,840 --> 01:27:45,079
which that's the worst case. But I mean, it's happening

2268
01:27:45,079 --> 01:27:47,520
in like every day right now the game industry, So

2269
01:27:47,520 --> 01:27:49,319
it wouldn't shock me if that did happen at this point,

2270
01:27:49,359 --> 01:27:52,439
if if this rumor is true. But man, if that

2271
01:27:52,560 --> 01:27:54,880
is the case, I think that is such a huge

2272
01:27:54,920 --> 01:27:59,680
disappointment and clearly just a huge mismanagement of whether it's

2273
01:27:59,720 --> 01:28:03,279
this upstairs or like the heads of the studio there,

2274
01:28:03,399 --> 01:28:06,479
or likely a little bit of both. Wow, what a

2275
01:28:06,600 --> 01:28:09,399
massive fumble and obviously not great timing considering all their

2276
01:28:09,439 --> 01:28:12,479
other failures right now, And and I hope this is

2277
01:28:12,520 --> 01:28:14,920
not true, but it seems like it might be the case.

2278
01:28:15,119 --> 01:28:17,840
Speaker 4: I think it is because I remember I can't remember

2279
01:28:17,920 --> 01:28:20,720
what it was because I still listened to kind of

2280
01:28:20,720 --> 01:28:22,600
funny I listened to Colin Show Up. So those are

2281
01:28:22,680 --> 01:28:24,840
usually my two main ones other than Side Quest. So

2282
01:28:24,960 --> 01:28:27,800
I remember around the time of some Predictions cast because

2283
01:28:27,800 --> 01:28:29,479
it also spread around the internet too, and he had

2284
01:28:29,479 --> 01:28:31,760
to address it. But whether it was like for Summer

2285
01:28:31,800 --> 01:28:34,600
Games Fest or Game Awards that Greg Miller had said like, oh,

2286
01:28:34,600 --> 01:28:36,920
I'm hearing some stuff for people that like this game's

2287
01:28:36,960 --> 01:28:39,520
on good shape, and then like.

2288
01:28:39,239 --> 01:28:40,640
Speaker 2: Yeah, I kind of thought about that, but good point.

2289
01:28:40,680 --> 01:28:42,640
Speaker 4: I remember, yeah, I can't remember if it was before

2290
01:28:42,680 --> 01:28:44,439
or after, but remember there was that rumor at one

2291
01:28:44,439 --> 01:28:47,520
point that Wonder Woman had live game service elements in it,

2292
01:28:48,079 --> 01:28:48,840
and they came out.

2293
01:28:48,680 --> 01:28:50,119
Speaker 3: And say like no, no, no, that's not the deal.

2294
01:28:50,199 --> 01:28:52,359
Speaker 4: But they also did that with Suicide Squad, and Suicide

2295
01:28:52,399 --> 01:28:54,760
Squad did and so that's why I think that it's

2296
01:28:54,840 --> 01:28:57,279
kind of the you know, if it walks like a duck,

2297
01:28:57,319 --> 01:28:59,439
talks like a do like you have scuttle butt from

2298
01:28:59,439 --> 01:29:02,119
insiders and then you have other people saying, hey, there's

2299
01:29:02,119 --> 01:29:03,600
this going on, and then all of a sudden, it's like, oh,

2300
01:29:03,600 --> 01:29:05,960
there might have been a reboocause the same thing if

2301
01:29:05,960 --> 01:29:08,560
that game had any sense, And I it's like what

2302
01:29:08,720 --> 01:29:11,359
Mike was saying thought of war. If you say, okay,

2303
01:29:11,399 --> 01:29:13,479
we're not gonna do Batman, and I say do Superman

2304
01:29:13,840 --> 01:29:15,479
and you go, no, we're not doing that to me.

2305
01:29:15,560 --> 01:29:17,239
The third one would be k do wonder Woman. So

2306
01:29:17,279 --> 01:29:19,800
that was a smart deal. Okay, for some reason, they're

2307
01:29:19,920 --> 01:29:22,520
very scared to make a Superman game. The guy flies

2308
01:29:22,640 --> 01:29:26,000
shotslaz like shoes, Slazer's ice like, the guy has a

2309
01:29:26,039 --> 01:29:28,199
move set built for video games. It's not like, oh,

2310
01:29:28,199 --> 01:29:30,520
how do we like case Spiderman has his webs, but

2311
01:29:30,560 --> 01:29:32,760
we need like all these different gadgets like this guy

2312
01:29:32,960 --> 01:29:36,439
super speed super like he has five powers already, Like

2313
01:29:36,479 --> 01:29:38,920
I can see the skill tree for like get colder, breath,

2314
01:29:39,079 --> 01:29:41,439
get like what haerever is right like, so it's like, hey,

2315
01:29:41,439 --> 01:29:42,279
you're not doing that.

2316
01:29:42,600 --> 01:29:44,319
Speaker 3: We're gonna do wonder Woman. This makes sense in the

2317
01:29:44,399 --> 01:29:45,239
hierarchy of DC.

2318
01:29:46,000 --> 01:29:48,680
Speaker 4: Okay, and if this was any truth at any point,

2319
01:29:48,760 --> 01:29:51,279
but we wanted to be live game service, Like how

2320
01:29:51,399 --> 01:29:54,199
is that even? Like what in the world would a

2321
01:29:54,239 --> 01:29:57,119
wonder Woman as a games of service work? Ass Like

2322
01:29:57,159 --> 01:30:00,640
why is that anywhere near it? And again that's not confirmed,

2323
01:30:00,680 --> 01:30:03,279
but it just feels like it's odd that that was

2324
01:30:03,319 --> 01:30:06,039
a rumor and now like what why would they be

2325
01:30:06,119 --> 01:30:07,039
rebooting the game?

2326
01:30:07,119 --> 01:30:07,640
Speaker 3: Like what is there?

2327
01:30:07,880 --> 01:30:07,960
Speaker 4: Like?

2328
01:30:08,000 --> 01:30:08,840
Speaker 3: How bad? Was it?

2329
01:30:08,960 --> 01:30:12,319
Speaker 4: It sucks too because this has that what's the system?

2330
01:30:12,479 --> 01:30:15,840
Is it just called the enemy system or menis? Yeah,

2331
01:30:15,920 --> 01:30:18,960
which is like fantastic in the Lord of the Rings games.

2332
01:30:18,960 --> 01:30:20,720
It's one of the best things in gaming ever. For me,

2333
01:30:20,800 --> 01:30:23,279
I love it. So it's like, oh, as Wonder Woman,

2334
01:30:23,439 --> 01:30:25,560
Like to me, it's just as bad. It sounds if

2335
01:30:25,600 --> 01:30:28,960
you're going to make a semi Shadow of War reskinned

2336
01:30:28,960 --> 01:30:31,439
as Wonder Woman's like that works like it makes sense.

2337
01:30:31,760 --> 01:30:34,560
She has some powers a sword and Nemesis system go.

2338
01:30:35,039 --> 01:30:36,640
So that's where it's like. Either way, it just feels

2339
01:30:36,640 --> 01:30:38,680
like I'm not saying it's easy making video games movies

2340
01:30:38,680 --> 01:30:42,159
t shows not easy, but just feels like there should

2341
01:30:42,159 --> 01:30:44,159
have Like I feel like the roadmap would it would

2342
01:30:44,199 --> 01:30:46,600
be easy to make the pitch of point A to

2343
01:30:46,640 --> 01:30:48,359
point B of this is what the Wonder Woman game

2344
01:30:48,399 --> 01:30:50,800
should be. So this is why I'm confused of where

2345
01:30:50,840 --> 01:30:52,920
it was go like what happened? What got us on

2346
01:30:52,960 --> 01:30:55,560
this track to maybe it's booting We're not gonna see

2347
01:30:55,600 --> 01:30:58,079
it for another four to five years, and uh yeah,

2348
01:30:58,159 --> 01:30:59,640
same thing. It's like I feel like that game is

2349
01:30:59,640 --> 01:31:02,319
gonna have of hopefully a good showing, but I feel

2350
01:31:02,359 --> 01:31:04,079
like it has like little hype now because like it's

2351
01:31:04,119 --> 01:31:05,960
announced and it's just gone. It just reminds you of

2352
01:31:05,960 --> 01:31:08,279
like the Kotar remake. It's like that's the things like

2353
01:31:08,359 --> 01:31:09,920
do we actually ever see this game now?

2354
01:31:10,000 --> 01:31:10,159
Speaker 3: You know.

2355
01:31:10,239 --> 01:31:13,640
Speaker 4: It's like because there's multiple games we've talked about. Warner

2356
01:31:13,640 --> 01:31:16,039
Brothers was making a different two side squad game at time.

2357
01:31:16,319 --> 01:31:18,880
There's two other Batman games that were in development that

2358
01:31:18,920 --> 01:31:21,319
they scrapped. So it's not out of the realm of

2359
01:31:21,359 --> 01:31:24,239
possibility that in two years we're talking about some Jason

2360
01:31:24,239 --> 01:31:26,039
Schreier report where it's like, yeah, that Wonder Run game's

2361
01:31:26,079 --> 01:31:27,640
just dead and it never went anywhere, and it's just

2362
01:31:27,720 --> 01:31:29,600
like again sunk in money costs.

2363
01:31:29,920 --> 01:31:32,159
Speaker 1: And I mean this stuff is coming from Jason Schreyer,

2364
01:31:32,199 --> 01:31:34,880
which is usually the nail in the coffin of a

2365
01:31:35,039 --> 01:31:39,600
game if he's reported on you, it's it's not looking good. No, yeah,

2366
01:31:39,600 --> 01:31:42,199
I mean I it sucks because I am excited for

2367
01:31:42,279 --> 01:31:43,920
this game. You know, if I'm not a big DC guy,

2368
01:31:43,960 --> 01:31:45,680
I think it's just a great idea, and so it

2369
01:31:45,760 --> 01:31:48,239
sucks that for whatever reason, as you mentioned, probably because

2370
01:31:48,239 --> 01:31:50,039
the live service stuff is the reason why it would

2371
01:31:50,039 --> 01:31:52,239
be getting rebooted. And now it's like a new Crave

2372
01:31:52,279 --> 01:31:53,760
director who knows what the heck is going to go

2373
01:31:54,079 --> 01:31:56,439
on now, because it's even the same people anymore that

2374
01:31:56,520 --> 01:31:58,760
were like really working on this Lord of the Ring stuff.

2375
01:31:58,760 --> 01:32:01,119
And I think once again, like I to some extent

2376
01:32:01,319 --> 01:32:05,439
understand why companies would want to patent video game mechanics

2377
01:32:05,560 --> 01:32:07,560
if they come up with something really cool and innovative

2378
01:32:07,600 --> 01:32:09,880
and they want to make sure it's only for them, Sure,

2379
01:32:10,039 --> 01:32:13,199
but I it's generally something I just absolutely hate.

2380
01:32:13,199 --> 01:32:14,560
Speaker 2: I think it just flies in the face of.

2381
01:32:14,600 --> 01:32:18,199
Speaker 1: Like creativity and iteration and how much like how much

2382
01:32:18,399 --> 01:32:21,079
stuff did that Lord of the Rings game quote unquote

2383
01:32:21,119 --> 01:32:22,680
rip off from other games? But it's not ripping it

2384
01:32:22,720 --> 01:32:24,359
off because that's just video games. And you look at

2385
01:32:24,399 --> 01:32:26,600
what other games did, you learn from their mistakes, you

2386
01:32:26,720 --> 01:32:28,399
see what they did right, and you kind of implement

2387
01:32:28,479 --> 01:32:30,039
some of that stuff. And so the fact that they

2388
01:32:30,159 --> 01:32:33,399
patented the Nemesis system and now they just haven't released

2389
01:32:33,399 --> 01:32:35,399
a game since they've done that, and no one else

2390
01:32:35,479 --> 01:32:37,920
is allowed to use it unless they're like obsucated enough

2391
01:32:37,960 --> 01:32:39,520
that it's not even the same thing anymore, and then

2392
01:32:39,560 --> 01:32:41,960
this game like maybe it just never comes out, and

2393
01:32:42,000 --> 01:32:45,159
then that patent it just exists in some fucking drawer

2394
01:32:45,279 --> 01:32:48,640
in WB somewhere, gathering dust and like never gets used.

2395
01:32:48,680 --> 01:32:50,560
I just I hate that, Like Nintendo has so many

2396
01:32:51,039 --> 01:32:52,119
random patents on stuff.

2397
01:32:52,119 --> 01:32:52,439
Speaker 2: I hate it.

2398
01:32:52,640 --> 01:32:56,600
Speaker 1: I remember reading recently that there's a patent on video

2399
01:32:56,600 --> 01:32:59,039
game loading screens having like a minigame in it. So

2400
01:32:59,159 --> 01:33:01,640
that's why, like that's just not a thing that happens

2401
01:33:01,680 --> 01:33:05,239
because some studio a company whatever has patented that. Nowadays,

2402
01:33:05,319 --> 01:33:07,000
like PS five and stuff, there's not a lot of

2403
01:33:07,000 --> 01:33:08,880
load times and whatnot. But it's like that's a great,

2404
01:33:09,000 --> 01:33:11,119
great thing, a little little mini gaming play while you're

2405
01:33:11,159 --> 01:33:12,520
waiting for game to load. But like, nope, you just

2406
01:33:12,560 --> 01:33:15,039
can't do that because some company decided to pat in

2407
01:33:15,079 --> 01:33:18,079
that stuff. And I mean, also if the judges and

2408
01:33:18,119 --> 01:33:20,920
courts who are like granting these patents are really stupid stuff.

2409
01:33:20,960 --> 01:33:23,359
So that's a whole nother soapbox. But I just really

2410
01:33:23,399 --> 01:33:25,159
hate to see it for this Nemesis system because it

2411
01:33:25,239 --> 01:33:29,159
is such a great idea and it's like perfect for

2412
01:33:29,479 --> 01:33:32,520
a freaking comic book character game that has a huge

2413
01:33:32,640 --> 01:33:35,279
roster of interesting villains and whatnot. So the fact that

2414
01:33:35,399 --> 01:33:38,199
we were like promised it and then it's just not

2415
01:33:38,439 --> 01:33:39,840
happening and maybe will never happen.

2416
01:33:39,960 --> 01:33:40,560
Speaker 2: We will see.

2417
01:33:41,119 --> 01:33:43,760
Speaker 1: Just with how WB's going, it like seems likely that

2418
01:33:44,119 --> 01:33:45,399
maybe just never ends up happening.

2419
01:33:45,479 --> 01:33:46,520
Speaker 3: So yeah, I don't know.

2420
01:33:46,760 --> 01:33:48,640
Speaker 2: I hope, I hope there.

2421
01:33:48,600 --> 01:33:50,000
Speaker 1: Is some good news that comes around this game, but

2422
01:33:50,000 --> 01:33:51,920
I don't. Once again, probably gonna be years and years

2423
01:33:51,960 --> 01:33:53,680
before we hear anything on it at this point, which

2424
01:33:53,760 --> 01:33:55,600
is a huge bummer.

2425
01:33:55,720 --> 01:33:57,439
Speaker 2: So that that sucks neat to see it.

2426
01:33:57,600 --> 01:34:00,760
Speaker 4: Yeah, it's tough because like it's when of these situations now,

2427
01:34:00,920 --> 01:34:03,760
if things do get better, it's not gonna be for

2428
01:34:03,840 --> 01:34:04,359
a long time.

2429
01:34:04,439 --> 01:34:06,359
Speaker 3: It'd be different if at least at least.

2430
01:34:06,359 --> 01:34:08,520
Speaker 4: One of the two, whether it's Arkhamites or Suit Saide

2431
01:34:08,520 --> 01:34:11,199
Squad hit because you'd be like, hey, we really got

2432
01:34:11,279 --> 01:34:13,720
hit hard with Suicide Squad, but at least this was

2433
01:34:13,720 --> 01:34:15,039
a way, and then we can kind of there's done

2434
01:34:15,039 --> 01:34:17,079
a bad taste. But it's like like I said, I

2435
01:34:17,119 --> 01:34:19,840
think Arkamites was just like a fine, fun, decent combook game.

2436
01:34:19,880 --> 01:34:22,720
But you're you're gonna be away for a little bit

2437
01:34:23,159 --> 01:34:25,880
with not much to show, not much like hype around you.

2438
01:34:26,000 --> 01:34:28,760
You know, even if Wonder Woman would be working, it's like, okay,

2439
01:34:28,840 --> 01:34:30,760
that can come out. Then we could figure out Batman

2440
01:34:30,840 --> 01:34:32,199
or anything else. So it's it's gonna be a while.

2441
01:34:32,239 --> 01:34:34,520
But maybe at the same time, that's the reverse that

2442
01:34:34,600 --> 01:34:36,039
maybe that's a good thing, is you go away for

2443
01:34:36,079 --> 01:34:37,800
a bit, you get missed, and then when you're back

2444
01:34:38,239 --> 01:34:40,319
and hopefully you come out strong, like if you get

2445
01:34:40,359 --> 01:34:42,039
Wonder Woman next time you showed off like that, it's

2446
01:34:42,079 --> 01:34:45,159
like it's coming out next year, this quarter. We're really

2447
01:34:45,159 --> 01:34:47,199
happy with this, this, this, here's the voice cast, all

2448
01:34:47,239 --> 01:34:49,720
the stuff. It's not I don't want another teasing a

2449
01:34:49,720 --> 01:34:51,680
couple of years be like, oh, Wonder Woman's still cooking

2450
01:34:51,760 --> 01:34:54,039
and then nothing. It's like no, now you have to

2451
01:34:54,199 --> 01:34:55,720
be quiet until you're you're ready to go.

2452
01:34:56,000 --> 01:34:58,600
Speaker 1: So yeah, I know, you know, we just talked about

2453
01:34:58,600 --> 01:35:00,399
how like we don't feel like there is much of

2454
01:35:00,439 --> 01:35:04,000
a correlation between there being big movies for these characters

2455
01:35:04,039 --> 01:35:06,720
and then like the game is gonna succeed or die

2456
01:35:06,840 --> 01:35:08,920
because of the success or not success of the movie.

2457
01:35:08,960 --> 01:35:11,199
But has has James Gonnen talked about like Wonder Woman,

2458
01:35:11,239 --> 01:35:13,439
how that character is gonna be interacted in the new

2459
01:35:13,640 --> 01:35:14,520
DC universe.

2460
01:35:14,840 --> 01:35:16,680
Speaker 4: All they've been out so far as there is a

2461
01:35:16,800 --> 01:35:19,760
show called Paradise Loss and it takes place on themascare

2462
01:35:19,920 --> 01:35:22,439
people kind of act like it might be act as

2463
01:35:22,479 --> 01:35:25,319
the origin to Wonder Woman. Then that might transfer into

2464
01:35:25,359 --> 01:35:29,560
the movies, but it's obviously not gal And yeah, we'll see.

2465
01:35:29,640 --> 01:35:31,239
But I know James is gonna last week, I can't

2466
01:35:31,239 --> 01:35:33,640
remember who was. But because there's always a big deal

2467
01:35:33,720 --> 01:35:36,600
on threads, he started to fallow some some developer that

2468
01:35:36,760 --> 01:35:38,920
has like some good praise, but like, oh and because

2469
01:35:38,920 --> 01:35:41,319
he's taught about before that, he's wanted to do the

2470
01:35:41,359 --> 01:35:43,279
thing where it's like, hey, if we make a Superman game,

2471
01:35:43,399 --> 01:35:46,119
David corn Sweat would voice that character right, not in

2472
01:35:46,279 --> 01:35:49,199
like a movie adaption game where that it's tho shooting

2473
01:35:49,239 --> 01:35:50,520
games like something where it's like, no, we want to

2474
01:35:50,560 --> 01:35:54,279
make games set in this universe. So that's another kind

2475
01:35:54,279 --> 01:35:56,079
of shoe that hasn't dropped yet. And same thing. It's

2476
01:35:56,119 --> 01:35:58,760
not connected to the movies, but I do think it

2477
01:35:58,880 --> 01:36:02,279
can indirectly help the studio of that franchise starts to

2478
01:36:02,439 --> 01:36:05,600
pick up, you know, like success people. There's a drive

2479
01:36:05,760 --> 01:36:08,479
for it that can kind of raise all boats. So

2480
01:36:08,840 --> 01:36:09,279
we'll see.

2481
01:36:09,319 --> 01:36:11,239
Speaker 3: But I just know James Gunn wants to make games

2482
01:36:11,239 --> 01:36:11,560
in DC.

2483
01:36:11,640 --> 01:36:13,359
Speaker 4: Maybe it's just gonna be a crypto game though, maybe

2484
01:36:13,399 --> 01:36:16,039
it's just gonna be some dog like Hairstyler game and

2485
01:36:16,239 --> 01:36:17,399
you know, start simple.

2486
01:36:17,359 --> 01:36:19,279
Speaker 1: Go for like a nice indie you know on the

2487
01:36:19,399 --> 01:36:21,119
iPhone iPhone exclusive.

2488
01:36:21,399 --> 01:36:23,439
Speaker 4: Yeah, you know, they really should do a type of

2489
01:36:23,479 --> 01:36:25,359
game like there's that John Wick game that you've played.

2490
01:36:26,000 --> 01:36:27,680
That's what I would That would be my other focus

2491
01:36:27,720 --> 01:36:30,520
with him, James Gunner, that is, put out something in

2492
01:36:30,600 --> 01:36:32,520
the next because let's say they don't put any DC

2493
01:36:32,640 --> 01:36:36,159
games until Wonder Woman and Batman put out something the

2494
01:36:36,239 --> 01:36:38,880
next two to three years that's smaller but like has

2495
01:36:38,920 --> 01:36:40,279
a lot of love put it into it, and it's

2496
01:36:40,359 --> 01:36:42,319
like just a cool game somemore. You know, Hey, that's

2497
01:36:42,319 --> 01:36:44,359
probably not gonna guess lost sales, it's not gonna be

2498
01:36:44,439 --> 01:36:47,079
number ten on the charts, but like something where oh

2499
01:36:47,199 --> 01:36:49,119
I really like this this was even so I could

2500
01:36:49,159 --> 01:36:51,920
get some like nominations in the year, get some buzz,

2501
01:36:52,039 --> 01:36:53,920
Like that's what I would do if I was there.

2502
01:36:53,960 --> 01:36:57,159
Speaker 2: Small budget, small game, but just like overall boosts the brand.

2503
01:36:57,399 --> 01:36:59,960
Speaker 4: Yeah, yes, just just something a couple of games because

2504
01:37:00,079 --> 01:37:03,800
DC has thousands, literally thousands of characters.

2505
01:37:03,560 --> 01:37:06,319
Speaker 3: That again they all oone. Now. Marvel does own.

2506
01:37:06,239 --> 01:37:09,960
Speaker 4: Their characters now, but like w b's always own these characters,

2507
01:37:10,039 --> 01:37:12,720
like there's nothing holding them bad for making a like

2508
01:37:12,800 --> 01:37:15,279
I said, a smaller constant game. Make it something like

2509
01:37:15,319 --> 01:37:17,039
an Alan Wake style. Don't have to make a huge

2510
01:37:17,079 --> 01:37:18,640
triple A game. But who knows.

2511
01:37:19,359 --> 01:37:21,760
Speaker 1: Yeah, yeah, I think that'd be cool. And I think

2512
01:37:21,800 --> 01:37:23,520
even what you mentioned there, I kind of forgot about

2513
01:37:23,560 --> 01:37:25,800
that of the idea of bringing in some of these

2514
01:37:25,880 --> 01:37:28,800
live actor live action actors, bring them in as like

2515
01:37:28,920 --> 01:37:30,800
a voice actors for some of these games. I think

2516
01:37:30,840 --> 01:37:33,000
that maybe could have an effect that would boost some

2517
01:37:33,079 --> 01:37:34,760
of the sales of these games in a way that

2518
01:37:35,039 --> 01:37:37,239
we feel like there's such a big disconnection from the

2519
01:37:37,840 --> 01:37:39,880
the gain like the Marvel games and the Marvel movies,

2520
01:37:39,880 --> 01:37:41,960
they just feel like they're in their own lanes completely

2521
01:37:42,399 --> 01:37:44,720
other than like, oh, we're focusing on Thanos right now,

2522
01:37:44,840 --> 01:37:46,319
that kind of stuff, but it's like not the same

2523
01:37:46,479 --> 01:37:48,079
voice actors and stuff. So I think that that would

2524
01:37:48,079 --> 01:37:50,600
be interesting. I'd be curious to see how that if

2525
01:37:50,680 --> 01:37:52,680
that pays off in a big way, and if it doesn't.

2526
01:37:52,720 --> 01:37:55,159
It's like probably not a huge gain. I mean for

2527
01:37:55,279 --> 01:37:57,520
some of them, for Kornsweat, I don't know how how

2528
01:37:57,600 --> 01:37:59,039
much it costs to get them in like a.

2529
01:37:59,079 --> 01:38:00,680
Speaker 2: Game for a few lines of dialogue.

2530
01:38:00,720 --> 01:38:02,960
Speaker 4: But and again, Superman can come out July bomb and

2531
01:38:03,000 --> 01:38:04,439
then it's just a whole another conversation.

2532
01:38:04,600 --> 01:38:06,920
Speaker 3: Right, the universe is dead and there's no game.

2533
01:38:07,000 --> 01:38:08,520
Speaker 4: So that's that's why I think they're smart that they

2534
01:38:08,600 --> 01:38:11,239
haven't announced any games yet, because I feel like, more

2535
01:38:11,319 --> 01:38:15,159
than TV showing movies, games is something where like, if

2536
01:38:15,199 --> 01:38:17,399
you're gonna make a game set in the DCU, you

2537
01:38:17,560 --> 01:38:20,560
got to be proven, because imagine if you put the

2538
01:38:20,680 --> 01:38:23,159
game into production, it's like, oh yeah, people actually don't

2539
01:38:23,159 --> 01:38:25,000
care about this universe, and then like, oh well we

2540
01:38:25,039 --> 01:38:27,920
have a Superman game and David corn swet Superman. But

2541
01:38:27,960 --> 01:38:30,359
everyone's like we didn't. We don't jive with that. So

2542
01:38:30,439 --> 01:38:32,399
it's like, now the MCU could do something right. You

2543
01:38:32,439 --> 01:38:34,880
could put out some sort of I've always said, like

2544
01:38:35,479 --> 01:38:37,359
why not make a Chachaka game and be like, hey,

2545
01:38:37,359 --> 01:38:39,880
we're gonna set this in the sixties to forties of

2546
01:38:40,000 --> 01:38:43,039
him Black Panther. Like I know they're supposedly making a

2547
01:38:43,079 --> 01:38:45,520
Black Panther game. I think it's Yay or somebody right, like,

2548
01:38:45,560 --> 01:38:46,600
I can't remember they announce it.

2549
01:38:46,640 --> 01:38:48,720
Speaker 1: Oh yeah, that does still exist out there. I forget

2550
01:38:48,760 --> 01:38:50,880
who's making it, but don't.

2551
01:38:50,640 --> 01:38:53,000
Speaker 3: Forget right because I saw this, Yeah it was.

2552
01:38:53,159 --> 01:38:55,920
Speaker 4: It was a tweet. It was Wonder Room, Wolf, Hierman,

2553
01:38:56,000 --> 01:38:58,199
and Black Panther and they were all announced within like

2554
01:38:58,880 --> 01:39:00,319
a year and a half of each other. Like these

2555
01:39:00,399 --> 01:39:02,439
games are three to four year old announcements and there's

2556
01:39:02,520 --> 01:39:05,560
like nothing about them. But like MCU is what I'm

2557
01:39:05,600 --> 01:39:07,760
saying is you could say, like, hey said something will

2558
01:39:07,800 --> 01:39:10,600
Conda forty years ago. You're fine, We're DC. You do

2559
01:39:10,760 --> 01:39:13,119
have to it'd be weird if James goun like. And

2560
01:39:13,239 --> 01:39:15,239
also in the slate we have Superman the.

2561
01:39:15,319 --> 01:39:18,319
Speaker 2: Game and it's like okay, so yeah yeah.

2562
01:39:19,199 --> 01:39:22,199
Speaker 1: And then the last bit of WB news here is

2563
01:39:22,319 --> 01:39:25,159
that multi Versus has officially announced that with I think

2564
01:39:25,159 --> 01:39:28,039
it's season five, this is their current season or upcoming

2565
01:39:28,079 --> 01:39:30,600
season will be the final season of the game. And

2566
01:39:30,680 --> 01:39:33,520
then they are turning the servers off. They're flicking the

2567
01:39:33,680 --> 01:39:35,800
off switch on the servers there and the game is

2568
01:39:35,920 --> 01:39:38,720
going to die right then and there, because it's a

2569
01:39:38,800 --> 01:39:40,840
live service game, and they're selling it this way, and

2570
01:39:40,880 --> 01:39:43,279
so you won't even be able to play online after

2571
01:39:43,600 --> 01:39:44,119
that point.

2572
01:39:44,600 --> 01:39:47,920
Speaker 3: So I'm playing couch co Ops hard enough as we

2573
01:39:47,960 --> 01:39:48,479
found it on this.

2574
01:39:48,600 --> 01:39:50,199
Speaker 2: Oh my god, it's fucking impossible.

2575
01:39:50,359 --> 01:39:52,800
Speaker 1: Hopefully, one of the things I was reading made it

2576
01:39:52,880 --> 01:39:55,960
seemed like maybe that'll be easier, like maybe they would

2577
01:39:56,119 --> 01:39:59,199
unlock turn something that off. But I have low expectations

2578
01:39:59,239 --> 01:40:00,840
that if the game's die and they're just looking to

2579
01:40:00,920 --> 01:40:03,119
like get any lass dollar they can, that they're gonna

2580
01:40:03,119 --> 01:40:05,319
try and add that feature to a game that's like

2581
01:40:05,439 --> 01:40:06,800
gonna get delisted from the.

2582
01:40:06,800 --> 01:40:08,840
Speaker 2: Store at some point, Like they don't, they're not gonna

2583
01:40:08,840 --> 01:40:11,039
care about that. That's you know it is because it's

2584
01:40:11,039 --> 01:40:11,720
a free game anyway.

2585
01:40:11,760 --> 01:40:14,359
Speaker 1: But uh yeah, I this is really really disappointing for

2586
01:40:14,399 --> 01:40:17,199
me because I really like Multiverses. You know, it's not

2587
01:40:17,359 --> 01:40:21,439
as clean smooth gameplay wise as as Smash of course,

2588
01:40:21,479 --> 01:40:23,199
And honestly, I was playing a few months ago, I

2589
01:40:23,239 --> 01:40:27,560
was playing the Nickelodeon All Star Bro of the sequel one,

2590
01:40:27,840 --> 01:40:29,560
and like that game actually plays pretty well too, and

2591
01:40:29,560 --> 01:40:31,159
I actually think it maybe plays a little bit better

2592
01:40:31,319 --> 01:40:33,680
like gameplay wise than Multiverses. But I still have a

2593
01:40:33,720 --> 01:40:39,039
lot of fun playing the game, And you know, it's

2594
01:40:39,079 --> 01:40:41,239
one that when I re launched last year, I played

2595
01:40:41,239 --> 01:40:42,199
a lot of it when it came back, and then

2596
01:40:42,199 --> 01:40:43,640
I was even playing it just you when new characters

2597
01:40:43,640 --> 01:40:45,000
came out, I was jumping back in checking some of

2598
01:40:45,000 --> 01:40:47,520
them out. But Matt, I just I just hate how

2599
01:40:47,600 --> 01:40:50,279
much this game has fumbled in terms of coming out

2600
01:40:50,680 --> 01:40:53,039
and like a weird ambiguous like alpha beta stage and

2601
01:40:53,079 --> 01:40:55,359
then launching and then going off line for like whatever

2602
01:40:55,439 --> 01:40:57,640
six months, and then coming back and then obviously that's

2603
01:40:57,680 --> 01:40:59,239
just not a great way to market a game in general.

2604
01:40:59,319 --> 01:41:01,880
But then for me, it's always gone back to I

2605
01:41:02,239 --> 01:41:05,359
hated the live service set up for this game, and

2606
01:41:05,399 --> 01:41:08,439
I would love to see an alternate dimension where if

2607
01:41:08,479 --> 01:41:09,880
they had I think it would have been a hard

2608
01:41:09,960 --> 01:41:12,159
sell of eighty ninety bucks. But if like Nickelodeon all

2609
01:41:12,199 --> 01:41:14,760
star Bro, they charged thirty forty bucks for it, I

2610
01:41:14,960 --> 01:41:16,760
would have one hundred percent bought the game if I

2611
01:41:16,880 --> 01:41:19,319
just had access to all the characters, and like you know,

2612
01:41:19,560 --> 01:41:21,640
I can unlock You can still have the characters unlockable,

2613
01:41:21,680 --> 01:41:23,159
but not as much of a grind as it takes

2614
01:41:23,239 --> 01:41:25,760
Nick right now to get the characters in there, and

2615
01:41:25,880 --> 01:41:27,720
I definitely would have been a purchaser. I wonder how

2616
01:41:27,760 --> 01:41:29,840
many other people would have been. And if it would

2617
01:41:29,840 --> 01:41:32,159
have been able to make the game, I mean one,

2618
01:41:32,199 --> 01:41:33,439
it would have just made it so you didn't have

2619
01:41:33,560 --> 01:41:36,479
to support it with live service stuff to keep it going.

2620
01:41:36,560 --> 01:41:37,680
You know, it would have just been able to like

2621
01:41:37,920 --> 01:41:40,359
just exist and stay alive. And eventually they turned the

2622
01:41:40,399 --> 01:41:41,920
servers off. Maybe it could have got a few more

2623
01:41:42,039 --> 01:41:44,119
years out of it. And you know, I'm I'm just

2624
01:41:44,159 --> 01:41:45,720
bummed that we never got to the Lord of the Rings.

2625
01:41:45,760 --> 01:41:47,279
We never got to the Harry Potter stuff, like we

2626
01:41:47,439 --> 01:41:50,239
just they just they we did way too much DC

2627
01:41:50,319 --> 01:41:52,119
stuff in my opinion. Obviously that rights to it. They

2628
01:41:52,119 --> 01:41:54,359
could go buck wild, but they they did, like I

2629
01:41:54,479 --> 01:41:56,239
would have seen some of these other ips that you know,

2630
01:41:56,359 --> 01:41:58,279
clearly it's not I'm sure they would have loved to

2631
01:41:58,279 --> 01:41:59,239
have Lord of the Rings in there. It was not

2632
01:41:59,319 --> 01:42:01,920
the developer's fault, but I just hate the way this

2633
01:42:02,039 --> 01:42:05,079
game was designed in the first place. Because I the

2634
01:42:05,199 --> 01:42:07,000
idea of a plot for a fire with all these

2635
01:42:07,000 --> 01:42:10,479
great characters crossover super fun, and I liked the game,

2636
01:42:10,720 --> 01:42:12,279
but yeah, this was not the right way to do it.

2637
01:42:12,359 --> 01:42:13,640
And because of the way that they did it. I

2638
01:42:13,680 --> 01:42:15,640
have not given a single dollar to it, so I'm

2639
01:42:15,680 --> 01:42:18,039
part of the problem in a sense. But if they

2640
01:42:18,119 --> 01:42:19,960
had just charged me thirty forty bucks right up front

2641
01:42:20,000 --> 01:42:21,239
for everything, you would.

2642
01:42:21,039 --> 01:42:23,520
Speaker 2: Have had me. So just a massive bummer.

2643
01:42:23,600 --> 01:42:25,399
Speaker 1: And it's too bad because I would have continued to

2644
01:42:25,439 --> 01:42:26,760
keep playing this game, but now I just won't be

2645
01:42:26,800 --> 01:42:27,720
able to in a couple months.

2646
01:42:28,239 --> 01:42:29,760
Speaker 4: Yeah, no, I agree with your statement. They would have

2647
01:42:29,760 --> 01:42:31,520
had my money as well. I remember when it first

2648
01:42:31,560 --> 01:42:33,000
came out, you, me and Emily were doing like some

2649
01:42:33,119 --> 01:42:35,439
online match together. We had a fun time, and then

2650
01:42:36,319 --> 01:42:38,279
that I think that release was the start of it.

2651
01:42:38,399 --> 01:42:40,199
Not saying it's not you can't recover, but it just

2652
01:42:40,239 --> 01:42:42,520
felt like the hype got taken out and it was

2653
01:42:42,600 --> 01:42:44,479
really weird, like, hey, it's done and we don't know

2654
01:42:44,520 --> 01:42:46,279
what's coming back. Not even like a q on. This

2655
01:42:46,520 --> 01:42:48,840
was just it was gone and they went like silent.

2656
01:42:48,960 --> 01:42:50,439
It felt like it just it almost felt like the

2657
01:42:50,479 --> 01:42:52,520
game wasn't coming back. So when it did, it was like, oh,

2658
01:42:52,600 --> 01:42:54,760
I guess it's coming back. And I agreed to the

2659
01:42:54,880 --> 01:42:58,199
DC point where like you can't just rely on that. Also,

2660
01:42:58,279 --> 01:43:00,560
it's one of their bigger brands. But I think for me,

2661
01:43:00,640 --> 01:43:05,479
I'm just bummed that I really want because like you

2662
01:43:05,560 --> 01:43:08,600
got Nickeloeon got that obviously the PlayStation all starts didn't

2663
01:43:08,600 --> 01:43:13,000
work out. I just I'm hoping in the twenty twenty

2664
01:43:13,079 --> 01:43:15,960
five now, I guess not in this decade, but in

2665
01:43:16,000 --> 01:43:18,039
the next ten years. I would just love someone to

2666
01:43:18,159 --> 01:43:22,520
make a platform fighter that is I can't say, like

2667
01:43:22,640 --> 01:43:25,760
as good as Smash, but something successful, not even the

2668
01:43:25,800 --> 01:43:30,159
same amount, but just uh, a competitor one way or another, right,

2669
01:43:30,159 --> 01:43:32,000
because I feel like these games come out and like

2670
01:43:32,119 --> 01:43:34,199
they're they fun, they have a little audience, but nothing

2671
01:43:34,319 --> 01:43:36,479
ever to the amount of like one A and then

2672
01:43:36,600 --> 01:43:36,960
one B.

2673
01:43:37,399 --> 01:43:38,600
Speaker 3: I'm not saying you're gonna.

2674
01:43:38,399 --> 01:43:40,720
Speaker 4: Beat Smashes been around since at sixty four, not gonna

2675
01:43:40,720 --> 01:43:41,479
say it's gonna be better.

2676
01:43:41,720 --> 01:43:43,640
Speaker 3: But I've just been wanting something where it's.

2677
01:43:43,600 --> 01:43:46,199
Speaker 4: Like options, right, or like we've talked about, we've wanted

2678
01:43:46,279 --> 01:43:50,159
like like have like have something successful. So Disney might

2679
01:43:50,159 --> 01:43:51,479
be like, let's do one where it's like we got

2680
01:43:51,560 --> 01:43:53,840
Marvel Star Wars Disney characters like yeah, and even this

2681
01:43:54,039 --> 01:43:56,840
like the roster is still pretty cool, like Beatle Juice,

2682
01:43:56,880 --> 01:44:00,119
Agent Smith, Lost DC characters Jason Vorhees, the Great.

2683
01:44:00,239 --> 01:44:02,439
Speaker 3: Lens people from Rick and Morty.

2684
01:44:02,800 --> 01:44:04,800
Speaker 4: You got some Scooby deal and they're like, there's tons

2685
01:44:04,840 --> 01:44:07,439
of different brands in here. I think they just I

2686
01:44:07,520 --> 01:44:10,600
agree with you that we don't know. We don't have

2687
01:44:10,640 --> 01:44:12,680
that answer, but I would love to see if you

2688
01:44:12,800 --> 01:44:15,520
release the game with let's seventy five percent that roster,

2689
01:44:15,680 --> 01:44:18,359
and then you as DLC, adds some more because I

2690
01:44:18,399 --> 01:44:21,600
feel like that's that keeps it more alive. The here's

2691
01:44:21,640 --> 01:44:23,720
a Smash roster, here's people gonna lock. But then every

2692
01:44:23,760 --> 01:44:25,960
few months we're releasing still new fighters for DLC. Right,

2693
01:44:26,199 --> 01:44:29,279
first's the here's your fighters, but then there's still more,

2694
01:44:29,680 --> 01:44:31,840
like you know, kind of you know quote unquote main

2695
01:44:31,960 --> 01:44:34,720
roster fires that come, but that's gonna be down the line,

2696
01:44:34,720 --> 01:44:36,720
and you kind of forget about it, right, And it's

2697
01:44:36,800 --> 01:44:38,399
just one of these things that it's tough to do,

2698
01:44:38,560 --> 01:44:41,239
especially like when you're Smash, you could do that because

2699
01:44:41,279 --> 01:44:43,159
you're the big dog, right, but when you're trying to

2700
01:44:43,279 --> 01:44:45,279
establish audience, I feel like, just go for everything. And

2701
01:44:45,279 --> 01:44:47,560
I agree with you now and retrospect the thirty forty

2702
01:44:48,039 --> 01:44:49,840
might have been a better way, because yeah, I would

2703
01:44:49,840 --> 01:44:50,880
have bought it, and I feel like I would have

2704
01:44:50,920 --> 01:44:54,000
been more inclined to keep my eyes on it if

2705
01:44:54,000 --> 01:44:55,159
it had more of the fighters to go.

2706
01:44:55,279 --> 01:44:56,760
Speaker 3: And yeah, it was disappointing. Same thing.

2707
01:44:56,800 --> 01:44:59,600
Speaker 4: I'm not sure what happened legally there. Who knows what

2708
01:45:00,039 --> 01:45:02,520
over the rings because they have rights all over the place,

2709
01:45:02,640 --> 01:45:04,720
right but Harry Potter, I don't know how they never

2710
01:45:04,760 --> 01:45:07,279
worked that out because they are warnbles doing everything with them.

2711
01:45:07,439 --> 01:45:11,720
So yeah, it's just disappointing. And yeah, it's little stuff

2712
01:45:11,840 --> 01:45:13,680
Like I was telling that Demily day because like, oh

2713
01:45:13,720 --> 01:45:14,239
remember that game.

2714
01:45:14,279 --> 01:45:15,560
Speaker 3: Because I was going over some of the topics.

2715
01:45:15,600 --> 01:45:17,000
Speaker 4: She asked what we were talking about day and like

2716
01:45:17,000 --> 01:45:18,840
I remember Multiverse, Like oh yeah, yeah, Like I kind

2717
01:45:18,840 --> 01:45:20,560
of wanted to explain it to her, and then I

2718
01:45:20,640 --> 01:45:22,359
try to explain her like what happened in the stream

2719
01:45:22,399 --> 01:45:23,880
when we try to all play it together, and like,

2720
01:45:23,960 --> 01:45:28,039
that's that's quality of life stuff in twenty twenty four

2721
01:45:28,119 --> 01:45:29,920
or five that should not be happening. That's stuff that

2722
01:45:30,000 --> 01:45:32,039
it should be easy, like the fact that I can

2723
01:45:32,159 --> 01:45:35,000
just hit smash, get the controllers on, and the kids

2724
01:45:35,039 --> 01:45:36,680
can go great. But if I were to give that

2725
01:45:36,840 --> 01:45:38,960
to Gwen and Logan be like, hey, get this going

2726
01:45:39,119 --> 01:45:41,000
like you can't like you gotta log in get a

2727
01:45:41,039 --> 01:45:43,680
different like what are you think? And I know couch

2728
01:45:43,760 --> 01:45:45,720
Cope is not like all the bel end all, but

2729
01:45:45,760 --> 01:45:48,239
it's stuff like that, right, because it's stuff like us

2730
01:45:48,439 --> 01:45:50,800
and not saying we have a massive audience or anything,

2731
01:45:50,800 --> 01:45:52,800
but it's like we would have played Multiverse probably for

2732
01:45:52,920 --> 01:45:54,840
like an I don't have two hours, right, that's like

2733
01:45:54,920 --> 01:45:57,520
free publicity of if someone watches and they see, oh

2734
01:45:57,600 --> 01:46:00,000
that's a cool game, like look it's Bugs Bunny versus

2735
01:46:00,039 --> 01:46:02,920
Iron Giant. But the second we fumble around with it

2736
01:46:03,000 --> 01:46:04,880
for fifteen minutes ago, this is a hassle turn off.

2737
01:46:05,239 --> 01:46:05,840
Speaker 3: You lose that.

2738
01:46:05,880 --> 01:46:08,039
Speaker 4: And I feel like that happened with just like in general,

2739
01:46:08,119 --> 01:46:10,640
it wasn't streaming or wasn't a big deal when it

2740
01:46:10,760 --> 01:46:11,239
came back.

2741
01:46:11,359 --> 01:46:13,640
Speaker 3: So yeah, it's just more disappointing.

2742
01:46:13,640 --> 01:46:16,600
Speaker 4: And I'm wanting someone up there other than Nintendo to

2743
01:46:16,720 --> 01:46:19,199
step up and make like some sort you know. And

2744
01:46:19,279 --> 01:46:22,039
like I said, I'm looking at the All Powerful Evil

2745
01:46:22,079 --> 01:46:24,359
Disney is like they're the ones. I feel like they're

2746
01:46:24,399 --> 01:46:26,279
the ones. You've got to find somebody and be like,

2747
01:46:26,359 --> 01:46:29,800
hey here's our ip use it all make something go,

2748
01:46:30,039 --> 01:46:30,199
you know.

2749
01:46:30,279 --> 01:46:31,359
Speaker 3: But I I won't.

2750
01:46:31,399 --> 01:46:33,840
Speaker 4: I just worry if developers soon look at this and

2751
01:46:33,960 --> 01:46:36,800
just go like, got, that's just that's just a Nintendo

2752
01:46:36,840 --> 01:46:39,520
and smash, you know, like you can't recreate that. We

2753
01:46:39,800 --> 01:46:41,760
we tap, you know, So I don't know.

2754
01:46:41,960 --> 01:46:43,520
Speaker 1: Yeah, I mean it's it's tricky when you compare it

2755
01:46:43,520 --> 01:46:45,439
to Ultimate at this point, which is a game that's

2756
01:46:45,479 --> 01:46:48,199
had five games lead up to it, right or four

2757
01:46:48,279 --> 01:46:49,760
games to lead up to it, So now you just

2758
01:46:49,800 --> 01:46:52,359
have all this years of iteration design and like creating

2759
01:46:52,399 --> 01:46:55,479
a genre and then making the blueprint. So it's just yeah,

2760
01:46:55,479 --> 01:46:59,039
it's hard to hard to compare for sure. But yeah, yeah,

2761
01:46:59,039 --> 01:47:01,439
I mean quick quick, quick rant as well as like

2762
01:47:01,479 --> 01:47:03,800
playing Rocket League with Sarrus last night, and you know,

2763
01:47:03,840 --> 01:47:06,680
we played Rocker League often and just jumping on Steam

2764
01:47:06,720 --> 01:47:08,199
there and I went to go play the game and

2765
01:47:08,239 --> 01:47:10,119
it was like, oh, you have to log into your

2766
01:47:10,520 --> 01:47:12,840
Epic account because at some point Epic bought Rocket League

2767
01:47:12,880 --> 01:47:15,039
years and years ago, but I bought it on Steam

2768
01:47:15,119 --> 01:47:17,279
way before that acquisition happened, so I never had to

2769
01:47:17,319 --> 01:47:17,800
worry about it.

2770
01:47:18,039 --> 01:47:19,039
Speaker 2: But last night, we're going.

2771
01:47:19,000 --> 01:47:20,680
Speaker 1: To play, and it was just not letting me play

2772
01:47:20,760 --> 01:47:22,760
until I linked my account and then I would click

2773
01:47:22,800 --> 01:47:24,439
the button, it would pull up the epic thing, and

2774
01:47:24,520 --> 01:47:27,039
it like it only allowed you to create an epic account.

2775
01:47:27,039 --> 01:47:28,960
I couldn't log in with the one I already had,

2776
01:47:29,279 --> 01:47:30,399
and I had to fuck around with it for like

2777
01:47:30,439 --> 01:47:31,039
a half an hour.

2778
01:47:31,119 --> 01:47:32,479
Speaker 2: It was the most annoying thing ever.

2779
01:47:32,840 --> 01:47:35,800
Speaker 1: Like, it's one of my biggest pet peeves of modern

2780
01:47:35,840 --> 01:47:37,520
game And I had a friend come over recently to

2781
01:47:37,560 --> 01:47:39,960
play Halo. We just wanted to play some online and like, yeah,

2782
01:47:40,000 --> 01:47:41,920
you have to make a second account on the Xbox

2783
01:47:41,960 --> 01:47:44,920
that had access Xbox Live is like such a mess,

2784
01:47:44,960 --> 01:47:47,560
and I obviously that's just not that's such a small

2785
01:47:47,560 --> 01:47:49,159
part of the market these days. I guess that they

2786
01:47:49,199 --> 01:47:51,159
don't care at all. But it's like, man, does any

2787
01:47:51,199 --> 01:47:54,560
of these developers care to make this like an enjoyable experience.

2788
01:47:54,600 --> 01:47:58,159
It's just they don't care about the split screen couch

2789
01:47:58,880 --> 01:48:01,840
community anymore, which is just annoying, very.

2790
01:48:01,800 --> 01:48:02,960
Speaker 2: Pet peeve status stuff.

2791
01:48:03,000 --> 01:48:06,520
Speaker 1: There, I agree, yeah, uh yeah, anyway, there you go.

2792
01:48:06,640 --> 01:48:09,960
This is a very juicy, heated episode. Trev is really

2793
01:48:09,960 --> 01:48:12,239
really fun. Great to have you back here on side Quest.

2794
01:48:13,039 --> 01:48:15,279
Very excited this next couple of weeks here. I'm gonna

2795
01:48:15,279 --> 01:48:17,680
be a happy lad. Because I got a Civilization coming

2796
01:48:17,680 --> 01:48:19,479
out in like three or four days, and then the

2797
01:48:19,520 --> 01:48:21,399
week after that is avowed, So you're gonna get a

2798
01:48:21,399 --> 01:48:23,279
couple of juicy episodes here and me playing some fun

2799
01:48:23,359 --> 01:48:26,079
new games. Thank you everyone for listening.

2800
01:48:25,920 --> 01:48:27,840
Speaker 2: And we'll see you and next time. Bye bye

