Speaker 1: Hi, this is Brad Woto GM of Rise of the Apprentice.
Thank you for listening. Please remember to rate and review
this podcast. It helps us out tremendously. If you'd like
to learn more about the show and others we run,
please visit tablestory dot tv. Enjoy rugo. It's been one
four week. You're awakened from the long sleep within the
bank to tank. Circles sprout in your vision as you exit,
the liquid falling from your healed body. Echoes of the
vivid dreams play and fade as you scramble to get dressed.
You do hear, however, downstairs, the sounds of the bar active.
It is early afternoon for you.
Speaker 2: What do you do? Right?
Speaker 3: I take my things. I surprisingly my things were close by.
I put them on as fast as I can. I
scramble downstairs. I try to breathe, I try to stay calm,
and I.
Speaker 2: Go down the spiral staircase.
Speaker 3: I look out the exposed stairs that sort of look
out the courtyard, and I do I notice anything familiar?
Speaker 1: Yeah? Give me a one difficulty perception.
Speaker 3: Check right the system that we are playing as we
are scrolling in a character sheet.
Speaker 2: Yes, right at moments please.
Speaker 3: Exception.
Speaker 1: Yes, please.
Speaker 2: Hold on no no no.
Speaker 1: One success one threat. Yeah, you look out of the
window here. There are no bikers. There are no swoop bikes,
none at all.
Speaker 2: Good.
Speaker 1: One thing that's different from the repeated dream that you
had is that in the place where the swoop bikes
were previously, there is a land speeder, a kind of
garish yellow mustard yellow land speeder instead, which was just
never present in any of the loops, but no sky
or sounds.
Speaker 3: Notice it for a moment, and then I double take
to look back and notice the garish color, and then
I continue on down the stairs and I sort of
poked my head into the I'm assuming through the side entrance.
I assumed this whole time that behind the bar maybe
the staircase going up, and then the workers maybe go
through that same entrance to get to the kitchen and
the things. So it's this interesting sort of look through
where the employees work to go up to the residential
I almost called them sweets residential rooms. So I feel
like I'm sort of poking my head through that sort
of back employees only kitchen door around the bar to
see if my friends are sitting at that table that
I always have noticed them to be sitting at.
Speaker 1: I think over the last week you guys have probably
found the same booth you kind of. I don't know
if anybody ever does that on holiday, but I find
that when you're go on holiday, you end up just
sitting in the same yeah.
Speaker 3: Yeah, so today, oh boy, now we got somewhere else.
Speaker 1: The three of them are sitting there. Each of them
has a strange looking drink, probably bright green in color.
Since you're poking your head around the corner, give me
another perception check at one difficulty right, one failure and
two advantages. When you do poke your head around the corner,
you see the other three sort of nursing drinks, casually talking,
no biker gang. The place is filled about as much
as it would be at about three ish in the afternoon.
Some stragglers left after lunch, some early drinkers, and some
travelers like yourselves, just kind of litter the room. It's
not the full blown cantina atmosphere that it will become
in a few hours later on the rest of you
three here. Moments ago, Hoog walked through the grand that
has been housing your ship and fixing it up. He
is a three eyed individual. That walked straight past you, guys,
didn't even notice you were there, just kind of like
just bolted through, not really bolted, but moved with purpose
through the cantina and thrust both of his hands onto
the bar and began speaking with the owner, Leega, the tweelek,
who looks suspiciously like Leah from Twitch dot TV forward
slash Lea, and the two of them begin to have
this sort of conversation, quite an intense conversation, but in
hushed tones. Three of you. What do you do? Do
you do anything? You're doing anything in particular here?
Speaker 2: I assume there's no one unusual, like it's just the regulars,
and no one stands out.
Speaker 1: In this place, no like obvious bounty hunters.
Speaker 2: I'm keeping I always have my back to the wall,
and I'm keeping my eye on the entrances as I
always do. But other than that, No, okay, rugo, okay,
you can do whatever you want to do.
Speaker 4: What do you suppose that's about.
Speaker 2: Anthonta.
Speaker 5: That's a good question. But I need a new drink.
Maybe go get one, and hop just hobbles over to
he's acting a little more drunk than he is, hopefully
trying to maybe overhear a little bit about what's going on.
Speaker 1: Yeah, you hear as you get closer Hog speaking, he
sounds kind of panicked compared to the way that you
would have heard him before, unless you are Rugo, who
has seen him very panicked. And as you get closer,
you hear him saying, and where are we going to
find four competent fighters who have a big enough grudge
against the Empire that they're willing to hit a transport
in the middle of the day and they can't be
traced back to this town. He looks, he looks, he
looks at Lager, but the camera pans awkwardly to four
of you as Hop approaches, and he there's a three
quarters split.
Speaker 3: Across the screen where one of them is me behind
the bar, and.
Speaker 6: The other three quarters is everything is Hogs eyes you
and then those three and then as you walk up
and he says.
Speaker 2: Oh, hello you, oh yeah, you, yeah, you're probably about
you probably want to know about your ship.
Speaker 5: Yeah, yes, that's exactly why it came over here for
the ship.
Speaker 1: Right, Yeah, Well it's all fixed up for you. I've
got a couple of bits on if you don't mind
waiting a little while, maybe yeah, I don't know, what
are you lot doing? You want to wait another day?
Maybe you could put it off a day.
Speaker 5: We really should get going by it, you know, as
I was talking to my compatriots back there, and we
were just discussing how great it would be to have
a couple extra credits in our pockets for our travels
before we head out here.
Speaker 2: He looks like.
Speaker 3: I have walked behind you and made two of.
Speaker 1: Them, slow rugo, walk across the room and sit down.
They look back at you. She says, well, what do
you think you reckon? They're apable and they look at
you again, hop up and down. Well they did do
that one job for me, and I suppose it weren't
too bad and.
Speaker 2: They can't be traced back to us. They look at
you again, same stupid smile.
Speaker 1: All right, get him around the drinks and then he
turns around and starts walking over to the table.
Speaker 2: Yeah, I like you knew I liked you, hark All right, then.
Speaker 1: Your ship it's all done up lovely, speaking of that
perfect absolutely beautiful?
Speaker 2: But could be better, couldn't it?
Speaker 1: How about? I don't know much better? And then he
sits down kind of awkwardly barging into the table, kind
of squeezing up.
Speaker 3: A gabs another chair from a different table nearby.
Speaker 1: He wheezes up against darks right, huddle, I said, I'd
love getting close.
Speaker 2: Don't worry, I don't smell. He he does smell bad
smells before.
Speaker 1: Okay, he smells like if you've ever been to a
petting zooings like that, exactly what I was thinking. Uh,
he says, right, listen, these imperials, what do you reckon
about him?
Speaker 2: Then our ducks shoots a look over to new Order
and then sort of glances that are hard and doesn't
see anything I mean a thumbs up or a thumbs down,
or do I mean our thumbs down? Right? Right, gang,
I just.
Speaker 3: I'm pointing with my head towards Nuanna's thumb down.
Speaker 2: Going to be subtle, yeah, perfect.
Speaker 1: You see these imperials, they be muscling in.
Speaker 2: On our territory.
Speaker 1: They have proactively overtaken the colorowne unless these cities, basically
the capitals. Yeah, one of them is underground and they
still manage to get there troopery fingers in. Ain't going
to be long before they take our entire planet, and
that means they're going to be here in Croydon, and
we didn't stand for it in the Clone Wars, and
we ain't going to stand for it now. There's a
little something going on right My brother, who you met,
he's managed to stumble awkwardly into some information that there
will be a Zeta class heavy cargo shuttle transport leaving
his spaceport tonight. He overheard that the officers were talking
about an absurd amount of supplies on this thing. Military supplieres, blasters, droids,
you name it. But more importantly, we heard this they're
planning some sort of massive military operation and soon, and
that information would be available on the officer's terminals on
that shuttle. Now, I'm going to let you in on
a little secret, Okay, Lager, myself, a few of the
others in this town. We don't like the idea of
anyone of their ilk taking any sort of control, and
I don't want none of those Clone troopers stomping around.
This is our town. We built this place out of
nothing and we want to keep it that way. Everybody
here is our family. You understand that everyone stay long
enough and could be you. So we need that information.
And we did have a plan in place a thing
that we knocked up this morning at a cracker dawn,
and it was a good one.
Speaker 2: And then our.
Speaker 1: Pilots went missing way out in the waists on their
way here, and no doubt it was those Nova riders,
those bustards, the same people you had a little running
with before.
Speaker 2: Now mm hmm, if you're up for it, we can.
Speaker 1: Really hit them RDIA, really actually stick it to them.
Slow down any hope they have of expanding into this region,
and maybe even stop this plan of theirs, whatever it is.
I don't like what they've been up to, to be honest,
I don't know what the plans are for this empire,
but what I'm hearing they've expanded fast, quickly, taken over
just about every corner of the known galaxy. So if
I can keep this place clean of their shit, I'd
love to do.
Speaker 2: That, all right. No, no, no, you ain't gonna do
it for free.
Speaker 1: Not only that is fucking dangerous, it is, but you've
proved yourselves more than capable, ain't you so about this?
I know your ship pretty well now. It can handle fine,
and it's fast enough, but what it ain't able to
do is take a beating. I can reinforce the whole.
I can throw in a shield generator too. Oh translation,
whole reinforcement. It would be plus two whole trauma and
a shield generator will give you two separate points of
shield that you'd be able to put into.
Speaker 2: A position on that arc. You'll be able to move them.
Speaker 1: But yeah, that's essentially a defense thing.
Speaker 2: Yeah, so that would our whole trauma currently sixteen, So
I'll put us up to eighteen, and that would double
line of shields. Essentially we have two shots or to
shield around you beds to.
Speaker 7: Me, Yeah, because I don't really know how much ship
costs for the ship, and you.
Speaker 2: Were looking into that, so yeah, did I learn about
how much those would be worth? Those things?
Speaker 1: Yeah, give me a I guess for you.
Speaker 2: I think at this time too, you.
Speaker 1: Can do a street street wise or a or an
underworld check at difficulty one.
Speaker 3: I'm also eyeing Dax, but if New Wada and Eye
catch eyes, I'm gonna mouth droids as well.
Speaker 1: Right, three successes and a threat. I'm just gonna treat
the threat as nothing because there's not really a threat here,
and some information will take me longer to get to
than normal, as all of my cards are on show
today because my D drive doesn't work and is loading
everything slowly. And this is a old reinforcement. I don't
know why I didn't write this down.
Speaker 2: I all, there.
Speaker 1: A whole reinforcement on your ship. What is it a
silhouette too?
Speaker 2: Oh?
Speaker 1: A ship as a silhouettes for four whole reinforcement is
around twenty five hundred credits, and a shield generate or
is about threey eight hundred credits.
Speaker 2: Oh? Only how much is uh? How much is like
another gun of some kind of.
Speaker 1: What gun after? Some of them are really expensive, some
of them really cheap. I guess I'll try and quickly
find the cheapest looking one. I scan here.
Speaker 2: Good, look as if it was a mask.
Speaker 3: He would just say, we don't like to use the
word cheap, We like inexpensive.
Speaker 2: Yeah.
Speaker 1: The cheapest looking weapons here that are really able to
do anything of worth about three thousand credits. It's like
three thousand for like an auto blaster or the lion blaster. Canon.
Speaker 2: What about power converters?
Speaker 3: I feel like those are needed?
Speaker 2: Ah, so I I suppose I would say, if if
New Order looks at me, I would say, it sounds good.
But it does sound pretty dangerous. We're going up against
the empire as well. Say you throwing droids. But let's
say you.
Speaker 4: Look at Rugo.
Speaker 3: We go sort of close his eyes a bit defeated.
Speaker 2: K Ah, What was since gonna say droids? I was
gonna say, what say you throw in something for our
hard point, something pretty decent?
Speaker 8: Okay, Yeah, give me either a negotiation or a street.
Speaker 1: Wise check.
Speaker 2: Difficulty.
Speaker 1: Hog is normally quite hard to negotiate with, but he's
in a good position, so we'll say two.
Speaker 2: I think for this, can I give him a boost?
I have a you have stuff a ticken? I have
a ticken? Street Wise? Can I help him? M album?
What do you do? What do you want to find
out afterwards? What do I want to find out afterwards?
Speaker 9: No?
Speaker 2: Do you?
Speaker 1: What do you do? You do anything here?
Speaker 2: Too?
Speaker 1: Actively? How are you giving me?
Speaker 2: I think.
Speaker 10: Hop is going to try to get targ a little
more drunk can make the or negotiations, Yeah, a little smoother.
So you just like Dudges, hasn't touched the new drinks,
hopping his drink up this.
Speaker 3: You need a little bit more blue beer?
Speaker 2: All right? Yeah, yeah, you get a boosty mm hmm,
all right, I am cameras.
Speaker 1: Cutting the hot pouring milkstyle more milk stout into his Uh,
you know, got a milkst blue milk stuff about a
blue milk stone.
Speaker 2: I'm going to use a light side point as well
to get an upgrade here. We need this to work
or I'd really like us to all right, and that's
too difficult. It's here we go.
Speaker 1: Wow, somehow you've got one failure I think a failure
in advantages. But you are going to triumph just a success.
Speaker 2: So what does that? I think that's a failure.
Speaker 4: No, because it's a triumph.
Speaker 1: R Oh yeah, No, because they triumph cancels the success them.
Speaker 2: Triumph cancels one of the failures out here.
Speaker 1: Here's what I'll give you because there's so many advantages
in there. He says, I haven't really got anything. It's
really gonna work that well on the ship.
Speaker 2: I mean, if I had something, we are.
Speaker 1: Here's what I'll give you. If you press him more,
he might offer you something else. Okay, are you going
to have to get creative on how and what you do?
Speaker 2: Ah? I will. I'm gonna glance at New Order again
and if she doesn't say nothing, I'll say, oh, if
you don't have anything that exactly works for a weapon
on the ship. I'll think that you know, someone in
your possession can appreciate people like us.
Speaker 1: You know, we go around and.
Speaker 2: We make a lot of friends in a lot of
different places. Probably have a few friends here, maybe you
might know them. So if you had something that could
help us out, it'd be like open out a friend.
I'm going to try to, I guess, deceive him into
thinking that we.
Speaker 1: Are well known.
Speaker 2: Within the resistance, I would guess on this planet against
the Empire.
Speaker 7: Yeah, Okay, so that Triumph, you're right about it canceling
out the failure, but you do still get the benefit,
so you can upgrade your next check.
Speaker 4: So if you want, you can do.
Speaker 1: That in the Triumph, give me a deception check, but
the nature of the deception check will be harder. So
it's a difficulty three. But you have a boost. You
have an upgrade from the Triumph. Did you say an
upgrade or a boost?
Speaker 2: Yeah? Set up?
Speaker 4: You mean an upgrade, okact, that's what I'm reading.
Speaker 1: Yeah, so you have an.
Speaker 2: Upgrade, all right with a three difficulty With a three difficulty,
all right, and this is a deception I'm gonna I'm
gonna sorry. I'm gonna use another late side point, I'll
be sorry, never be sorry.
Speaker 1: To trying to deceive harder one threat.
Speaker 2: He looks you up and down and says, listen, I
like you a lot.
Speaker 1: I do, and I appreciate you even considering taking this
job on. But I know everyone, every single want rat
on this planet and who's involved with oh, and what's
going on where? And all of you just showed up
last week for the first time, So if you were
anything more from what you are, I'd already.
Speaker 2: Know about it.
Speaker 3: What if we bring you more back than you expect
us to bring? You want information?
Speaker 2: Right?
Speaker 1: Well, yeah, I do want information, but I don't know
what information it is, so.
Speaker 3: You might just be if they were bringing something else
that you could use, like Imperial class droids.
Speaker 1: Maybe I don't know what the fuck do you think
I'm gonna do with Imperial class droids. I'm going to
turn them on and then kill everyone in town.
Speaker 3: No, no, no, I've also worked with droids before, Harg.
If you like, we could maybe upgrade some of the
droids you have in your shop, and also maybe security
if things get worse.
Speaker 1: You're telling me you know how to slice the droid,
wipe these Imperial droids, because I ain't met anyone that
can do that yet, because that's a very particular set
of skills that I'd be willing to pay for.
Speaker 2: I am.
Speaker 3: I would try, but I'm not necessary. I'm saying, if
we bring them.
Speaker 1: Back, if you bring the kill everyone in the town,
shut them.
Speaker 3: Down, and then bring them in. I if this is
all theory, if there is something you.
Speaker 1: Lot think, I want you to go up there and
steal all this hard ware, the armor of the guns,
the droids.
Speaker 2: Yeah no, no, no, no no, I don't want you
bringing it back. I don't want any trail led back here.
I want you there right wreck it all right.
Speaker 1: If they ain't got it, they've got nothing they can
use against us. This is a slightly different job than
I think you were expecting. This isn't FAFT, this is
austraight up terrorism.
Speaker 2: I want you to to low that thing out of
the sky, all right.
Speaker 7: Hawk Listen, we're family, and you're asking us to risk
our family to help your family, which we're willing to do.
What would you let your family go up without an
extra hard point?
Speaker 2: Well, I was already going to send my family up,
but they didn't.
Speaker 4: I negotiate or something extra.
Speaker 1: Yeah, give me a negotiation check two difficulty to successes
and an advantage. He says, I was already willing to
let my family go up there. But you're right, they've
been in this for years. I don't know how many rotations. Fine, look.
Speaker 2: Do this for us, and.
Speaker 1: I'll make sure we get off this planet. We'll fit
new codes onto that thing, so they should be able
to pass through any imperial blockade. And I ain't got
many blasters or anything that's going to fit that thing.
Speaker 2: What about a light cannon.
Speaker 1: And translation? An ion canon is basically a blaster that
deals strain damage to other ships. When it comes to
small star fighters, whole damage and strain, they're pretty low,
so it wouldn't matter too much. When it comes to
larger things. You act, you could take down much bigger
ships by trying to slice them and hit their strain
and shut them down rather than just outright whole trauma
them down. So great for boarding the worst thing in
the world. Its value is was it a light ion?
Speaker 2: Okay?
Speaker 1: I can't spell about five thousand credits and five.
Speaker 2: Hundred Now I'll look at new and for to give
her a subtle nod.
Speaker 4: That's very generous. All right, thank you. We'll do our best.
Speaker 1: Okay, Ah, this thing's got to go down with military precision.
I don't know if any of you have got any
sort of military experience or at least some sort of
understanding about a work in a group.
Speaker 4: Don't ask, just help us the plan.
Speaker 1: Okay, not yet, give me half hour and then meet
me at the spaceport.
Speaker 3: Yeah, all right, I would feel comfortable if you travel.
Speaker 2: With you to the spaceport. All right.
Speaker 1: Someone explained to him how espionage works while I head
back to the spaceport by myself.
Speaker 2: Of yep, and.
Speaker 11: Yeah, just your safety, it's all. Don't worry about my safety. Listen,
I did it. Uh, thank you, Yeah, forget it.
Speaker 1: He gets up and nods at Lager and then walks out, what.
Speaker 4: Makes you think it's droids?
Speaker 2: I am.
Speaker 3: I had a vision multiple when I was in the tank,
and everyone was a different iteration of what just happened.
One of them, Harg, was hurt, So that's why I didn't.
Speaker 2: I don't want him to.
Speaker 3: How real do your there's.
Speaker 2: Your visions? No order? How do they manifest? Hopes?
Speaker 4: Fears? Sometimes sometimes those things come to pass, but.
Speaker 3: Sometimes, well, let's hope that none of these come to pass.
Speaker 4: Sorry, I misunderstood. I thought you wanted a droid.
Speaker 3: No, no, no, it's it's all right, it's all right.
Speaker 2: I wouldn't.
Speaker 3: I wasn't making much sense. In no, variders approached our
table and offered us a job to fetch a shipment
from an imperial ship. Uh and they were droids, So I.
Speaker 2: I don't know.
Speaker 3: It could be a hunch, it could be maybe it's
it won't come to pass, but hopefully it doesn't. We'll
see in a half hour. If argu is all right, I.
Speaker 2: Guess all right.
Speaker 4: Is there anything that you would prefer to do right
now other than go with him?
Speaker 3: I'd like us to leave this location, So finish your
drinks if you could.
Speaker 4: You don't need to finish.
Speaker 2: We can go now and tell me all right now,
all right? Thank you? Sorry?
Speaker 7: Yeah, of course I don't apologize. And yeah, I will
get up and get ready to leave.
Speaker 2: Yeah.
Speaker 1: Everyone gathers up their things and heads out, maybe taking
your time heading out of the r and canteena itself
and heading back towards the spaceport, kind of towards the
center of town north of where you are. Maybe you
arrive a little early, but when you finally get to
the spaceport, you see a couple of things, one being
that the shipyard, which has throughout the week had different
ships landing it. It's not it doesn't have bays like
the en Barren Place Dos or some of the more
high class places. This is pretty much just an enormous
open space. Throughout the week, you guys have probably popped
by and seen the progress on your ship as they
have actually been fixing it up, and there have been
ships that come and go. Today you see that it's
almost completely empty, which is very rare aside from your ship,
the star Storka, which appears to be in functioning order.
It actually looks much better. It doesn't have a fresh
lick of paint, but all of the scorch marks and
stuff have been removed. It looks clean but kind. There
are patches that are just kind of chrome like bare metal,
with some of the old paintwork you know, coming through
and some being just replaced. The droid parts that were
you know, in aren't used to fix the thing have
been laid next to the side of the ship. They
look scorched and messed up, but like they are still
possibly usable. There are and then there is just a
cargo kind of box which is just filled with random
things that they seem to have used but not applied
or taken off, that seem to be possible for you
to take as scraps basically onto the ship. There are
four smaller ships that are covered in tops that are
at the far end of the bay. But other than that,
there is just the few droids moving around and Hog
who waves at you and then beckons you over to
this small area that he uses an office, kind of
actually covered area out of the very hot sun.
Speaker 2: Here.
Speaker 3: I stop for a moment, and I crouched next to
the chassis and I hit my glove and I rub
some of the soot off of the side of it
and sort of inspect the tempering and the blue of
the metal that has become superheated, and I just sort
of give it a pat and get up and join
my friends over by Heart.
Speaker 1: Yeah, you guys, head into the little office that he
has and he hits a button and you see that
the windows closed. They kind of shut it down. Gives
me the room a kind of darkened atmosphere, and he
He nods at one of the droids that are outside
this little They were all pit droids, right, so that's
what we'd said. And one of them just runs off,
and you see that the droid starts busying himself by
the entrance as a sort of distraction or a watch
droid of some sort. He takes one last glance out
of the door, and then as you will sleep, Yeah,
he says, right, we got a few hours and I've
got to get a couple of things ready. But you
can all pilot, right.
Speaker 4: And something just better than others?
Speaker 2: Who better than others?
Speaker 1: And I meant I need to know no time for
you know, I can buy a lot okay, the best one?
Speaker 2: Yeah? Yeah, all right? Who's your number two? And I
not towards hop probably be me. What about when it
comes to.
Speaker 1: Slicing computers, it's probably me as well.
Speaker 2: But I don't have that much skill on it. Okay,
I'm all right at it? Do I know some? But
not enough? Right, we'll have to And.
Speaker 1: If you've got expertise in demolitions, ordinance, anything like that.
Speaker 2: Bombs, I can't say that we do. He's known me, right,
I he's got combat experience.
Speaker 1: We all do.
Speaker 2: Okay, strongest fire.
Speaker 7: I think this question takes me a little bit by surprise,
and I glance around to see what anybody else is
gonna do or say.
Speaker 2: Thinking as cuticles, I think I'm probably bust with the blaster.
I mean you do, do you? I mean you have
the kids the best of the blaster.
Speaker 1: Yeah, okay, I need to I need for an ego here.
This is gonna be your lives if you tell me
this wrongly.
Speaker 2: Okay, uh, this doesn't work out well, it wasn't how
I planned. It doesn't matter what what do you need?
Talk us through it? Here?
Speaker 1: Had I had a guy who was great with charges.
I had a guy who was great at shooting. I
had a couple of slinking cats who were good at slicing,
and all of them were great pilots.
Speaker 3: And all of them aren't here anymore, so that plan
didn't go through. Maybe you need a separate set of skills.
Speaker 1: Respectfully, we ain't got time to plan something else. And
that's the point. It's all been timed out perfectly.
Speaker 2: M hm. Okay, there is there is a plan. The
entire thing.
Speaker 1: It's got to be done in twenty five minutes. That's
how long you've got from start to finish.
Speaker 2: Yeah, which is why we are right.
Speaker 1: Okay, So you're the pilot and you're the other pilot,
and you're also the fighter and the slicer, and you're
also to fighter and the slicer. I can fight, you
can fight.
Speaker 2: Yeah, okay, it gives us a few hours to teach
you how to set a bond.
Speaker 1: Then all right, you and you and he points at
new order and rugo, you are r S one.
Speaker 2: You and you you are r S two?
Speaker 12: What is r S?
Speaker 1: From now on until this is done, you will be
referred to as Rainbow squadronything else, no names. You're gonna
have a color assigned to you. Refer to each other
as that color. Never refer to me as hagg Just
call me, I don't know what do you want to
call me.
Speaker 4: General?
Speaker 2: Yeah? All right, I like that. Okay, here we go.
Speaker 1: He hits a button okay, and a holographic image comes
up on the screen and it shows a plan of action.
Sick for you, he says. Let me just get this
this on the screen for the stream. He says, m
m mm, sick.
Speaker 2: Well done.
Speaker 1: This is so yep, twenty one hundred hours this operation
will begin we're going to meet here and we're going
to set up some pre flight checks.
Speaker 2: We've got until then.
Speaker 1: It's roughly about three pm. Now, we've got until then.
Speaker 2: To get you up to speed.
Speaker 1: How to get these bombs going. What you're going to
be working with with these ships twenty one twenty rainbow
squadrons scramble. You've got to be moving at speed three
no faster, no slower.
Speaker 2: Too slow.
Speaker 1: You're not going to intercept it on time. Any faster
than that. They're going to see you coming from a
mile away on their radar. They have to think that
you're on the ground, that you're nothing better land speeder.
You're gonna have to fly low.
Speaker 2: The moment.
Speaker 1: You get close enough to the city that always going
to be leaving the twenty one thirty. They're going to
be heading north to Less Sue. Once they get to
Less Sue, it's over. They have got all the reinforcements
they need over there. If they make it to Less
So and you haven't got anything, get the fuck out,
simple as that, you will not be able to take
on anything that they've got waiting. Twenty one thirty five
punch it. This is when you need to go and
the things we've got waiting for you are fast.
Speaker 2: You punch it and you take out the tie escort.
Speaker 1: This thing is going to be four ties at least.
That's what my brother says. I don't think anything's going
to get there fast enough.
Speaker 2: But they're fast too, so take them out.
Speaker 9: You have.
Speaker 2: Seconds to deal with it. Now. Let's see.
Speaker 1: About you, and he points to hop Yeah, you're the
second best. If the tires ain't taken out. Number one
points to Daks.
Speaker 2: You've got to take him out, no matter what. Without
Without you ain't gonna be able to pull this off.
Speaker 1: You must get rid of the escort. Shuttle itself is
going to be slow, lumbering, and it is armed to
the teeth. The good thing about the Zeta class and
he hits.
Speaker 2: The button.
Speaker 1: And an image comes up of an Imperial Zeta class
heavy cargo shuttles. Some of you might recognize one of
these things. And it's kind of like glowing there and spinning.
Speaker 2: He says.
Speaker 1: It's slow, but all of its weapons are front facing.
Speaker 2: Its entire battle has.
Speaker 1: To take place at the rear of this thing as well.
It has got a rear entry point, and that is
what we're going to be using to get in there,
and the way we're going to do it points at
hot you number two. Your starship is going to be
fitted with an electromagnetic seismic charge. It's going to be
capable of destroying the rear of the transport, knocking out
the on board weapons long enough to allow Rainbow Squadron
to board the thing.
Speaker 2: That's your main job. The rest of you deal with
the ties.
Speaker 1: If you can take one out each perfect drop the
charge that's going to knock out the back, it's going
to knock out the weapons. It's going to shut everything
down just long enough for you to.
Speaker 2: Bolt in there.
Speaker 1: Crash land if you need to, but bear in mind
you might need them to escape as well. Unless you're
all able to slice and boost a tire fighter worth
to see twenty one thirty five, you need to be
on there. This is when you're going to split into
two groups and proceed on foot. Hopefully the charge will
take out any sort of resistance that you'll have when
you land. If it doesn't, you're going to be fighting
your way through RS one and he points to New
Order and RUGO. You're going to locate the armory set
the second remote detonated seismic charge, then get out. RS
two points to the other two a little more difficult.
You've got to find the officer's quarters. Then you've got
to slice their terminal and acquire the information on whatever
the imperial plan is, whatever this plan is they're up to.
Speaker 2: We need it.
Speaker 1: More important than taking this thing out.
Speaker 2: So if.
Speaker 1: RS one doesn't make it, if RS two doesn't make it,
locating the officer's quarters, slicing and acquiring the information takes priority.
You understand, Yeah, you need to be out of there
by twenty one to forty five because you are going
to enter less aw air space unless you can figure
out a way to slow this thing down. It is
a big bitch. If this thing enters less u as
space and you're not out of there, they will shoot
you out of the sky. Look at it, split twenty
one forty five, detonate the seismic charge on the inside.
Speaker 2: No way you go any questions.
Speaker 4: No, I look around the table. What is everybody's reaction
to this plan so far?
Speaker 3: Does everybody look like um, there's a lot of concern
on the face of Rugo. He's trying to keep it calm,
but there is anxiety sort of bubbling through his expression.
But he nods, and there's sort of whether it's probably uh,
whether it is a reflexive nod, like this is what
socially should be done here, we're supposed to nod.
Speaker 2: He does.
Speaker 3: But whether or not he is nodding because he feels
comfortable about the mission is probably different.
Speaker 2: But he nods in agreeance.
Speaker 5: Hop is stone cold. He's in like focus mission mode.
Speaker 2: Yeah, I think boxes. He looks a lot of contemplative.
He's brows farod a little bit sort of scratching his
gen What are you What sort of ships are you
equipping those ones? Yeah, let's go to take a look,
shall we. Yeah.
Speaker 1: The hollow drops and he hits another button and some
lights come up. The shutters let him some light, and
he says, follow me.
Speaker 2: For a moment.
Speaker 3: I'm looking out the window as the blinds come up,
just to scan to see if any bikers are on
the horizon or anything that would remind me of any
other visions I've had.
Speaker 1: Yeah, but nothing to catch up.
Speaker 2: You.
Speaker 4: It's going to be the longest day of your life.
Speaker 2: Yeah, I like he's already lived it.
Speaker 1: Like you step outside with and he walks across the yard,
towards the four top covered starships. He says, all right, now,
these are quite hard to come by, quite expensive, and
it would be great if they.
Speaker 2: Weren't destroyed. But you already.
Speaker 1: Grabs the front of the top and whips it back.
Underneath is a Delta seven eighth Sprite class interceptor with
room for and are four droid on it.
Speaker 2: They look like this.
Speaker 1: Oh, my dad, he says, A for sprites. They're fast
as fast as a tie, a little stronger.
Speaker 2: I get you in there.
Speaker 1: I've got some astromts for you as well. Yeah, he
looks over at the one that.
Speaker 2: You are.
Speaker 1: Yeah, that you've been using, he says.
Speaker 2: Shame that don't work. I have the parts. Yeah, do
we need it? I mean it would be uh be useful.
You send you already androids for us?
Speaker 9: I do.
Speaker 1: Yeah.
Speaker 2: One of them's.
Speaker 1: Three of them, great functioning, perfect, great little guys. One
of them has a tendency to have a mind of
his own, and not in a way that's useful, in
a way that is particularly cowardly.
Speaker 2: Right, So have you got that? Well? I do have
the part for no, No, it's all right.
Speaker 3: I do have the parts for it, but we don't
know I've never we've never met a droid, so we
don't know. It could be just as good, if not
worse for your extensive plan. So we should probably know
what we know and work with what we already are.
Speaker 2: With the droids. We already know. Like your.
Speaker 7: Cowardly one wrong, would it take you to build the
droid RUGO, we know pretty quick if he's cowardly or.
Speaker 3: Not right, that's true. Everything should be ready just in
a quick install. And I have it pretty much said,
well I did. I don't know if you've moved any
of the parts or taken anything a part of the components.
Speaker 2: There was a.
Speaker 3: Mass of parts in there in the ship.
Speaker 2: It's all.
Speaker 4: Is it moved, Yes, it's all in the.
Speaker 2: There's a bunch of junk in that cry over there, right, okay,
And he.
Speaker 3: Moves over to a little size of annoyance and then
opens up the crate to like see if there is
still a I'm as I've been picturing.
Speaker 2: This is like.
Speaker 3: C three po before the armor on, but it's a
r R four, so it's like it's still got it's.
Speaker 9: Or like a.
Speaker 3: Like it just a like a cylinder of parts with
the legs but not armored. And chassis of an R
four unit.
Speaker 2: Is that what's in there?
Speaker 3: Or is it in some sort of parts at this
point because I think in my mind, I built it
and then ar three excuse me, as I built it
and then release the chassis to use the.
Speaker 1: Chassis was what I thought.
Speaker 3: So I've I so like all the everything that you
everything is, it's still assemble.
Speaker 2: Just struck it in and think it was strung.
Speaker 1: Yeah, you would just have to ret.
Speaker 3: Right, well, good news looks like I could just need to.
And I'm calling from over by the cargo bay or
the cargo box. It just looks like everything is still
in order. I just need to plug in the personality drive.
We still have that ride and be with that stuff,
right all right? Oh yeah, here it is and yes,
and right all right? And I just take out the droid,
all right, lift it up and take it out. It's
probably a bit clumsy and cumbersome as I try to
lay it down or set it down onto the onto
the docking bait or the starboard floor, and then I
try to fit the chassis over it. Still I feel
like has an exposed dome where the dome would be
because it was burned and probably melted a bit, it'll
look like shit, but maybe in theory still work. Like
putting a shitty, broken, burnt computer shell on top of
your CPU. That's sort of what I'm big picturing here.
As I sort of slide it and hook it.
Speaker 9: And.
Speaker 1: You see how kind of like click a few times
and a pit droid brings you over some like welding stuff.
As you start like fiddling with the bits and then
preparing yourself. Hogg says, well, and he whips the covers
back off.
Speaker 2: The other three.
Speaker 1: You see that they've shut down the spaceport, and each
of these is painted with a different color. One is yellow,
one is red, one is green, and one is blue.
And he says, rainbow squadron. Uh, I guess pick a color.
Anyone got any lucky colors?
Speaker 2: Green?
Speaker 3: I'm gonna go over to the yellow one because I
saw a yellow speeder earlier and it may be a sign.
Speaker 2: Okay, who's taking the red one? I'll take it? Come on,
little one over here, all right.
Speaker 1: So each of you gets a different sheet.
Speaker 4: Sorry, I'm just so excited.
Speaker 2: This is so cool.
Speaker 7: The like the like drumming the final Fantasy eight style.
I'm explaining the goddamn mission for you.
Speaker 4: I had chills, motherfuckers.
Speaker 1: You need immediately closed it perfect. It should be in
your ships.
Speaker 2: Okay, shouted, shouted, and again.
Speaker 1: I don't know, just you have to ignore it. He
goes into what we call a short loop. Yeah, yeah, okay,
so everyone should have as a sheet here. So again
as with every sheet in this, if you scroll down
you'll see crew rolls. You have our four, which is
an astronomic droid UGO. If you successfully which we're going
to do a couple of checks for fix the other
droid the that has a separate character sheet.
Speaker 2: So when you have your.
Speaker 1: Are if you down in the crew rolls, I wonder
if I can probably show this to Chat. Not really, no, sorry, Chat,
You'll just have to do the thing where you listen.
You listen, I'm afraid while we while we talk about
some character sheet things here, if the droid needs to
do anything, it is a co pilot and it can
do astrogation checks and things like that. So the role
in the you know, when you have the starship things
that you can do, the co pilot rolls will be
filled by this astronach droid. So you can drop down
the skill list and it should pull from the R
four droid sheet that I have.
Speaker 2: I wouldn't.
Speaker 3: I wouldn't fill it into the crew role like.
Speaker 1: It's already on there. Everyone should have it already on there.
Tell me if you don't.
Speaker 2: I don't. All right, I still don't have that. I
can find the sheet.
Speaker 1: I don't know how.
Speaker 2: Which one are you blue?
Speaker 3: What color are you blue? It should be in the
ship's section, underneath our character sheets they shot up for you.
Speaker 1: Yes, okay, uh scroll down crew rolls all four astromat
Droid skill drop down list.
Speaker 4: All right, do that again.
Speaker 3: Yep, there it is, thank you.
Speaker 4: Scroll down equal sheet, scroll down.
Speaker 1: Threw roll's character name all four roll Astromatic Droid.
Speaker 9: I do not have that.
Speaker 3: I didn't close out of the sheet and then open
it again, because that's why I didn't know I have.
Speaker 2: Again, the don't have access.
Speaker 4: It should be right at the top of the Yeah,
you just.
Speaker 1: Need to scroll down where your character sheet is. Scroll
down until you see blue delta seven eighths right or
whatever your color is.
Speaker 2: It's not I'm sorry, it's not there.
Speaker 4: Start Okay, it's under the ship's folder.
Speaker 2: Yeah, I wasn't there.
Speaker 5: Reflash.
Speaker 4: Yeah, no, I see it.
Speaker 1: There's no reason he shouldn't, so okay, some things being fucky, Yeah,
I don't know, I don't sorry, under chefs. Yeah, you
should have access to stars soucker. The other part it is,
I got it. Okay, Now scroll down and see if
you see crew rolls are for yes, okay, you'll want
to add yourself in there, so add another crew roll
like add for your character name as it is on
the character sheet, and pilot and then that will be
your own drop down skill list, and then also add
your character name to the weapons space. I assume pilot
in it would be piloting. Yeah, this is a space
ship even though you're going to be doing it planetary side,
it's space piloting.
Speaker 2: And it will pull from.
Speaker 1: Your stats on your sheet, and you should be able
to switch between the different skills with the drop downs.
Add your your character name to the weapons. You can
shift it from gunnery to range heavy depending on which
one is better for you either one works and is fine,
and the shift stats silhouette three, speed five, handling two.
So anytime you make a piloting check with handling that
has whatever the handling rating is, you add that many
blue dice to your checks when you roll. So with
these ships because the handling is so good, it's two,
so you always have two blue boost dye to piloting checks.
Speaker 2: When you're piloting this.
Speaker 1: The armor is three. That's essentially soak. The whole trauma
is ten, which is pretty good for a Starfighter, but
is also still only ten, and system strain is seven.
Speaker 9: You have.
Speaker 1: Shields on the fore and aft, so that is a
black die on my side. If a TIE fighter is
in front of you and shooting you or behind you
and shooting you, it will always have a black dye
to hit you. So don't let me forget those things.
And the same goes for any other incoming attacks on
those parts of your ships, so we'll have to be.
Speaker 2: Aware of where you are and stuff like that.
Speaker 1: The ship itself has forward mounted twin medium laser cannons
that do six damage and if you roll three advantages
you can transform that into a CRT and it has
something called linked and the linked quality is when you
roll two advantages with your attack roll, you can gain
an additional hit on the target. I think linked is
when you have like imagine our next wing, it has
four linked you know what I mean so it's shooting
four all the time, and that's how Linked works. And
you'll find Linked is involved in quite a few different
space type weapons in this And for the record, me
explaining this to you in from play from you know,
DM to players is the next six hours of hog
going over these things, what they can do, getting you
familiarized with it. Bringing out an R F droid, putting
the R four droid in you know, these little R
fours come out there. They're that kind of I don't
know if I have any image for an R four
to show you, unfortunately, but an R four droid like
the tapered top right, Yeah, they kind.
Speaker 2: Of look like they're a little bit more.
Speaker 3: Trapezoid cylinder top.
Speaker 1: Yeah, like a longer version of Chopper from Rebels. But
but imagine R two D two in your head if
you're just kind of a Star Wars layman nube who
doesn't know every single thing about Star Wars, which I
don't either as well. So so these guys come out
one by one and they please to each of your
ships now for the just purely through the nature, purely
through the nature of the of the way the sheets work.
I didn't want to make four separate R four droids,
but each one would be R four something something. Yeah,
so you can decide what your R four's name is.
It would be our four something if you want. I don't.
I don't know. But technically Harg is like, oh, this
is our four you know ce you know and R
four sixty nine four twenty R four twenty R four
two O, And he introduces each one to you guys
while you guys get situated. So you guys familiarselves, familiarize
yourself with those sheets. Briefly, you're not going to that
this is all you get, and we're going to do
some checks with RUGO and go. Actually, you only need
to make me two checks, one mechanics check and one
computer's check. Each one is difficulty to.
Speaker 3: Okay, I would like to I guess it doesn't matter here.
I was going to say, like, he's my speaks binary
and but I don't know if that's going to matter here.
Speaker 1: I you're plugging a new computer last week.
Speaker 3: Did you talk to the computer, because that could have helped.
Speaker 1: I I didn't know. Okay, Well, I spoke to my
old one and it was a lot of words that
can't be repeated here in my old computer when it
was breaking.
Speaker 3: I'm looking at this sheet thinking it's going to help
me with my rules, but it's it's the Starship okay
character sheet.
Speaker 2: You want me to do a.
Speaker 1: Mechanics mechanics check to put all the parts together, and
a computer's check to make sure that he's functioning.
Speaker 3: Yeah, I'm gonna roll this because I just sort of
want to narratively with my EBB and flow. Though it's
not on the drop down, I still need to edit
that so it is. But that's just my EBB and flow.
And then this is my actual skill check. If I
wanted to, you know, make it more confusing, that was it.
Speaker 2: So this is my mechanics.
Speaker 1: The mechanics check is one advantage which means you are
not necessarily successful. What happens.
Speaker 3: I think plugging in I think, uh, plugging in and
starting it up is the the lights start to work.
I mean, much like a computer. The lights are on,
the fans are buzzing, but there is no response. The
hardware is working, but there's some sort of component that
is either loose or not plugged in, or there is
something inside. Uh, maybe even the warping of the chassis
is keeping airflow from being optimal, so maybe something's overheating.
Speaker 9: But it is.
Speaker 1: On.
Speaker 2: But it's not a droid.
Speaker 3: You know, it is a cool light show right now, but.
Speaker 2: It is not a droid, which.
Speaker 3: I guess would make sense for the mechanics, but I
don't think, like I said, it's not we're not getting
into the software part for me to even use computers
yet that makes sense?
Speaker 2: Is there a way? I don't know?
Speaker 3: A hog hog there's not some I've worked some with
droids before, but for some reason, I'm not getting it
to respond to the how.
Speaker 2: Well, the because you've got this thing plugged into it?
What even is that?
Speaker 1: And he turns over the scoundrel personality chip that.
Speaker 3: You let's starts that's what we have. That's our that's
the chip for it's that's the personality drive.
Speaker 2: Wow, there's a is that not? That's not compatible? I
mean it is, right, but yeah, well yeah, the problem
is you're pulling the power from the central matrix and
then you don't want that guy into that. And I'll
tell you what.
Speaker 1: Yeah, I mean that's gonna that's going to be pulling
power from all the wrong places and it's going to
as soon as he starts up he's going to go
absolutely ape ship, especially with that one, if that is
what I think it is. And he looks at the
scoundrel personality chip and kind of looks at you and
then looks back, and what.
Speaker 2: Do you think it is?
Speaker 9: That?
Speaker 2: Right? You don't know what that is and you're just
plugging it in.
Speaker 3: It's a personality chip, right, yeah, right right, all.
Speaker 2: Right, well.
Speaker 1: Yeah, unplug all of that and then you're going to
pull that matrix from there, and then you want to
attach all of that to a completely different power unit.
You don't want to be using the main one, and
then this is going to He kind of starts pointing
some stuff out because of the advantage, you can roll
it again because the advantage reduces your time. But if
you fell at this time, you're not going to have
time to do it.
Speaker 3: So I'm so sorry to interrupt you from your explaining
the entire host to all of them.
Speaker 9: The.
Speaker 2: Entire heighst to the other character real quick, though, I
think you'd probably remember. We do have a toolkit on
board that we spent a late side point to have
and it does give you a one blue one boost
mechanics checks.
Speaker 3: Thank you, yes, thank you, Dox yes, as I just
I'm pulling out of them crate. I thank you, thank you, yes,
and I silly me and I call it out of
the crate. Okay, so that gives me a boost. And
it's still one difficulty.
Speaker 2: Right, Uh?
Speaker 1: Yes, what did I say?
Speaker 2: Yeah? It was one difficulty before. I don't know if
you want to yeah up it or anything.
Speaker 3: I'm going to use the force. I want to use
light side that gives me an update and upgrade.
Speaker 1: Do we have one?
Speaker 2: We have one, I'm going to use one. I'm gonna
do this and I'm going to do this.
Speaker 3: Two advantages.
Speaker 1: Yeah, you are trying to put this thing together, trying
to be.
Speaker 2: Your timing, get it going. Yeah, and the.
Speaker 1: Uh, it's just not like you keep turning it on
and like it's powering up and then it's just diverting
power somewhere else in this thing. A couple of things
come over, Hard comes over and says, yeah, well the
problem is this thing's got a built in repair and diagnostics.
Sweet right, right, so you need I mean you're just
you have need that this right, Well, that's yeah, you
haven't even begun to wire that up. You ain't going
to have time do this.
Speaker 3: All right, all right, thank you, thank you. Yes, I
guess we'll use the others.
Speaker 2: Well, I suppose you get.
Speaker 1: You get him, and an entirely painted white R four
unit wheels his way over to you, since the other
three have already claimed the good ones.
Speaker 2: Uh.
Speaker 1: He wheels his way up to you very slowly and says, yeah,
all right, now this time, if he asks you to
do something, just do it, all right. If he says
go left, even if the thing you're afraid of is
on the left, you've gotta go left, all right, because
if the two of you are fighting in the air,
it's going to be a whole thing. Every second counts
up there, every split second moment, you understand.
Speaker 2: And the droid.
Speaker 1: Seems chipper luckily. So the way this works, by the way,
is that I have about fifteen different sound effects on
a button. And whatever the droid sounds like, how he responds, okay,
interpret the.
Speaker 2: Sound Ye I love that.
Speaker 1: So instead of this R three unit. So there are
two differences between the R three and the R four
are two main differences, And it's just that your droid
has some upgrades that he's got. He's got a Galaxy mapper,
he's got a thing called hold Together. And he's got
the built in repair and diagnostics squite and as well
the scoundrel personality chip, which might not have been very
useful on this particular mission. But you don't get to
bring your droid. You didn't fix him in time. So
you know howardly are for unit?
Speaker 2: And what do I call you?
Speaker 1: There's a good question, what do you call him?
Speaker 2: I don't know.
Speaker 3: I'm asking him. I speak binary, all right, Ah, what
a beautiful name. I will think about what it is.
Speaker 2: Yeah.
Speaker 1: So the the hours pass as you guys get ready
for this thing, and by the end of the day,
you guys are all suited and booted and ready for
this thing. You've each got a flight suit. You've each
got and the plane flight suits that don't have any
insignia on them or anything like that. They and you
have like those they're similar looking to the classic sort
of rebel head units. I wouldn't really call them helmets, right,
but they have the goggles that come down and the
clunky things that are kind of like headphones that go
over the years. And after you've probably all eaten and
been ready and everything, Hag pulls you all together and
situates you in front of each of your ships, gets
each of the droids in you.
Speaker 2: Ready, you ready? You ready?
Speaker 1: Are you ready?
Speaker 2: And I mean ready, like, don't none of this. I'm
going home, none of this.
Speaker 1: Are you sure? All right? And you know each of
you climb a little ladder and get into each of these.
Speaker 3: Into each of these Age seven shay for short?
Speaker 1: Okay? Yeah, and Hog pulls up an image on his
data pad, and I forget what Star Wars clocks are called.
They call them something in breaking in Star Wars Gregor's
something commonly is and I hate myself for it. And
the whole episodes are in for the episode, So all
of your sheets are good. Yeah, you've put your name.
Make sure you put your name in the weapons, and
make sure you add an extra element so you could
you have a piloting.
Speaker 2: Skill.
Speaker 1: Do I have chronometer chrono?
Speaker 2: Yeah?
Speaker 1: They call it a chrono?
Speaker 2: Yeah?
Speaker 3: Do I have a separate Do we have a separate
or unit or is it the same stats?
Speaker 2: No, you'll use it. You're having an R flour as well.
Speaker 1: It's just that every time your R four has to
do something he.
Speaker 2: Doesn't want to do.
Speaker 1: Yeah, okay, we're going to flip a coin to see
whether you have a black dye as he fights against.
Speaker 3: It's actually probably the best. The best person to have
this droid is because I get to blue dye when
I am talking to droids and trying to convince them
to do something.
Speaker 1: Ok yeah, all right, so yeah that works. Okay, So uh,
let me bring you over to the app and just
check that you guys can move those tokens appropriate to
the color of the dot on your h or athos bright.
Speaker 2: Yeah, yep, I'm good.
Speaker 1: Well, and your other tokens are over here, but we
don't need them. I just leave them on this page
because it makes me feel comfortable.
Speaker 2: M hmm. Yeah.
Speaker 1: He brings up this chrono and you see it counting
down seconds, and he says, all right, let's check colms
then shall we.
Speaker 9: Want to check.
Speaker 2: Are coming in loud and clear? I hear yellow standing by?
Speaker 1: Okay, who took the seismic charge the one that is
remote detonated nuada or rugo. And this is the thing
you would have in a pack. So it's in like
just a straight up carry on stowed under your sheet,
under your seat, I.
Speaker 12: Would, So that implies one of us has to get
up out then all.
Speaker 1: Of you got to get out. All the plan in
is fly up, kill the tie fighters, set off the
big electro mechanic electromagnetic seismic charge which will blow open
the back of the shuttle land board. Split. One of
you needs to go and set a bomb in the armory.
The other one needs to go, and the other group
needs to go and slice the computer and get the
information off the officer's terminals, and then get back to
your ships and fly out of there. Detonate the remote
from inside the ship. That will just wreck their armory,
probably tank the entire ship.
Speaker 3: I have two reasons why Nuana should take it. One Morally,
I don't know if Ruga wants to hold a bomb.
And two I have an unpredictable droid, so I don't
know if okay.
Speaker 12: If you hesitate, I would have just grabbed at them.
Speaker 1: So in your ship is the you have a seismic
charge as an item that you can just add. It's
a remote detonating seismic charge on attachments or just you
put it anyway you want, Okay, I don't know. I
never go into your guys, flip it and send it
to her. Uh she'll al uh gregg, which one are you.
Speaker 2: Red.
Speaker 1: Yeah, the Red ship has kind of like underneath one
of the wings here, kind of like an unslun underslung.
It almost looks like a torpedo launcher. But this is
more of a depth charge thing. The seismic charge is
that thing that that fat uses hijango fet use that
does that crazy noise that it just uses a lot
of sound to just create an insane amount ofamage. But
the electromagnetic one will do damage as well as just
a burst of EMPs. So you need to depth charge
that thing and it will literally just be an attack role.
But that you have one shot at that, and I
think you have one extra stout on it. And I'll
remind myself what that is, because I'm the worst and
I completely forgot it has stats.
Speaker 2: That are.
Speaker 9: It is.
Speaker 1: I think it's just slow firing, which means that, Oh yeah,
I think it's just slow firing, which means you would
take the edges to load another one, but you only
have one, so you have one shot at that, so
when that comes round. Other than that, the rest of
your ships are all the same. And yeah, Hag starts
watching this countdown and says, remember this is going to be.
Speaker 9: Down to the second. Every moment counts out there.
Speaker 1: You've got to be up in the sky no more
than speed free all the way up until the moment
they're on your radar.
Speaker 2: And then you punch it.
Speaker 1: Punch it. And again this is translating to game for you,
all automatically translating. But punch it is an actual improve
that you guys can do. Remember if you can. You
have the Starship actions and Maneuver's handout and on there
is punch it which will take you up to the
maximum speed of this ship.
Speaker 2: As a as a maneuver.
Speaker 1: But you will suffer a strain when you do it.
And that's that's his plan that has come up with.
But once you're in the air, everything is on you,
guys and stuff.
Speaker 2: He says, you're ready, Yeah, okay, bunny handfully, go get
my drink ready for me?
Speaker 9: All right, everyone take a date breath. But now two
one lift off.
Speaker 2: There we go.
Speaker 1: We see these Jesus Christ. And then you jump so much,
you peak so hard when you're on comms. No, don't
do that, because then you're not gonna be I'm gonna
hear you that. It's the screaming. It's so good, it's
just it's screaming.
Speaker 2: Sorry. Uh.
Speaker 1: So we see each of these.
Speaker 2: Ship.
Speaker 1: It would be great if we could hear them, but
computer not working today. Uh lift and uh.
Speaker 2: That was closed.
Speaker 1: Exit the the star port one two three, as oh
good god, as rainbow this squadron exit final checks. As
are in the air. Each of your droids is calculating
computer things for you. So you guys have got these
droids on the wing of the ship. You can see
that little heads doing that kind of thing where they count.
Consider the astromacs head turning around. And as you guys
lift off and then head out, and this is the
same direction that you guys took in the land speeder.
As you head out across this desert and you're flying low,
you're trying to act as if you are land speeders
or these four ships flying in tandem with the dust
and the sand kicking up behind them, and we get
a shot of one. We would have those in cockpit
shots of each of your heads in the gear as
you begin piloting these ships. So you don't have to
make any checks here. I'm not going to be so
crawl as to make you, you know, immediately crash the
ships and stuff you've all got experience enough of getting
these things flying and moving. But for again, for all
of you, really only Dax has had a lot of
experience with the piloting actions and things. So as we
get into it, we will we will.
Speaker 2: Deal with the.
Speaker 1: Rules and things and stuff. So, assuming you're all sticking
to the plan, you can set your ships to speed
three and that will be how you begin this.
Speaker 2: Adventure.
Speaker 1: Adventure after yeah, after precisely ten minutes of flying, so
this was like an hour or so, and you do
it in ten minutes in these things at speed three
is probably not the correct calculation, but I don't care.
The each of your droids begins to respond as coming
up on those kind of old radars, you see that
there is five other ships that are appearing, the first being.
Speaker 2: The Wow.
Speaker 1: The Issues, Yes, the heavy cargo ship, a couple of
tech issues that are really just great, and it is
accompanied by four tire fighters that are all moving at
speed too. And I will remind myself of how everything
goes here. This guy can go, well, I don't have
anywhere near enough room. So when it comes to the
heavy cargo ship, he informed you to stay behind it,
So I'm going to assume that you guys are doing
that unless you tell me otherwise. If you guys go
in front of this thing, its weapons will begin to
fire upon you, and that will be the only way
I'll really worry about that too much until the time
comes it will be a point where you'll have to
lie in and deal with that. But for now, you
guys on your sensors, notice the tie fighters and they're flying,
and that they're much higher up than you. You guys
are to the to to the ground. But these guys
are flying at like probably like airplane heighth They're not
they're not going out, They're just this is a big
transport that is being escorted to the capital city in
the north or back onto that kind of horizon where
the dark side of the planet and the light side meat.
The first thing that we're going to do here is
roll our initiatives.
Speaker 2: And for this you rot.
Speaker 1: So, yeah, you roll them. You can roll them from
the I think it's the same role either way, So
you roll.
Speaker 9: With the.
Speaker 1: Your character sheit, I think. And you guys are rolling cool, yes,
whereas the others, the clone troopers that are flying these
tires will be flying, will be rolling vigilance because you're.
Speaker 2: New, you pose you remove mine? I rolled, I rolled vigilance.
Speaker 1: Okay, which one do yours?
Speaker 2: One? One? Yeah? And then this last one is the thing.
Speaker 1: Can I rename you? No, it doesn't matterm okay, okay.
Everyone is on there, and the first person to react
will be a player character. So that is whoever wants
to go first here.
Speaker 2: All right, now we are in the if we were
to look at the phases of our heist, and we
are at no, you are at punch it right.
Speaker 1: Well, again, this is up to you how you guys
want to actually interact with this and interface with this
that you are in charge of getting this done, whatever
it requires. They simply said, punch it to make sure
that you're immediately at full speed so that you can
definitely catch up with these tie fires, because they are
also very quick. You're in a thing that's as fast
as the tie handles, only slightly less worse, but you
have more you can take more damage.
Speaker 2: In this, right. So our mission here at this moment
is to take up the.
Speaker 1: Tieliners, right, and so your movement, the way movement works
in this is in the maneuvers. So if you look
over on the speed on your maneuvers. At speed zero,
you're not moving speed one. Two maneuvers will get you
from close to short speed two to four, which is
where you're at. One maneuver will move you one range band.
Two maneuvers will move you two range bands. But if
you're at five, which is the maximum of these, unless
you have bullshit, it only costs you one maneuver to
go from close to medium, So that's kind of two
range bands. Or you can do the close to long,
which is where you are. You're currently at close range,
they're at long range. If you punch it, you can
fly immediately up into close range with those. But again
you run into that same situation where it's you know,
where are you flying? Do you want to fly up
and be in close range with them? And then it's
one of their turns and then another back and forth
and things like that. So this becomes kind of a
game of chess. I imagine it like this is just
ships that are just doing that thing where they're flying
slowing down. They do the thing where they fly backwards
and then speed up and catch up with you and stuff.
Kind of what's happening, but mechanically, and you know, inevitably
much more clunky way than if we were just in
a Star Wars movie. This is how the maneuvering of
speed works, and I think that's the point of it,
is that you're constantly shifting up and down speed bands
so that you can catch up, shoot, get out, slow.
Speaker 2: Down or whatever.
Speaker 1: Again, it becomes a thing that you need to figure
out what you want to do, who's going when, and
what skills you potentially have that like ace pilots and
stuff have different skills that will just this, whereas the
rest of you who are just you know, like a
droid mechanic, maybe you won't have as many things that
will be able to impact that and adjust it. So
while the plan is to technically punch it and catch up,
do what you want, don't don't let me get you
get killed because you're trying to you know what makes
a good.
Speaker 2: Warrior. And you know I'll go first unless someone else
it's to jump on. Nope, sorry, it's probably the best
if you do. Take the media. I get on comms
and I say, ray stick with me. Everyone punch it
and we're going to go for their their starboard side
escorts follow me and I'm going to punch it okay,
which is ah, and it's a maneuver itself, but it's suffer.
I suffer one systems train and go to maximum speed,
which puts me at five yep, and then I'm with
the five speed. It says, with one maneuver, I can
move from close to medium. So I will do that
move here and that is the end of my turn.
Speaker 1: Okay.
Speaker 2: Yeah.
Speaker 1: Suddenly the tires become aware of you and they begin
to break off from the escort. You see the two
that are on the starboard side break off from the
escort and begin to do their own maneuvers. The first
one here spins, doubles, back, turns, and is going to
fly directly at you. As you're flying directly at it
and begin sort of firing on you, make sure to.
Speaker 2: Take a set back die as I have a shield
of front.
Speaker 1: Yeah, I'm going to get into once once in a second,
as I just make sure that I can see what
speed he's moving out. I chose a great day for
my computer to just I'll be doing anything for me. Yeah, okay, yeah,
I think he's just going to stay at this speed
and then he's gonna I think this is just a
straight up attack here. Okay, so it is what did
you say? It's he has one setback time, that's right,
and I'm going to use a dark side point to
upgrade one of these ability dies of his and he
is going to attempt to shoot you. What is the
difficulty here, you're equals.
Speaker 2: To to right? Yeah, I think we're the same silhouette three.
Speaker 1: All right, so it's too difficult here he goes, or
he doesn't here he goes. Now, yeah, yes, it just
isn't rolling for me on that screen, but it's rolling
for me on this one. So yeah, this tie just uh,
that's the one fires at you with these blasts. You're
going to take six seven damage immediately just these you
know what, No, don't you have Do you have shields?
Speaker 2: Yeah?
Speaker 1: But we the shield is the setback, an extra thing
you had, I don't no, no, no, okay, then yeah,
you take the seven. Your armor is your soak, so
it's reduced by that amount. And immediately this tie fighter
turns around fires, and that we see the the interceptor
fly under the tie, the tie fly over the top,
and that is the end of that one's turn. Okay,
another way we're gonna have to do this sheet by
the way is just we will figure out.
Speaker 2: Just try and.
Speaker 1: Remain I'll remember, basically, just try and get flies and
we'll figure it out. Remain calm, Remain calm everybody, and
remain seated. Yes, it is now somebody else's turn.
Speaker 12: I will go next because I don't want to forget.
I have an extra maneuver this round because of that triumph,
So I will do exactly the same thing Dax has done.
But what do I I have an extra maneuver, so.
Speaker 2: You can fire.
Speaker 12: Yeah, I'll go ahead and fire, then check fire or aim. No,
because it's a maneuver.
Speaker 2: Oh bunch, it's of maneuver and so is moving so
you still have your action.
Speaker 12: Yeah, okay, awesome. Then I will go ahead and I
will fire open fire on one.
Speaker 1: All right. First of all, where are you moving to
the same area as Dax?
Speaker 12: Yeah, he said, starboard side right. Let me just look
and see.
Speaker 1: Depending on the range band depends on which ones you
can fire out. So if you're in the same range
band as Daks, you can only hit this guy.
Speaker 2: Yeah.
Speaker 12: Hm, I guess I will go the other side because
I'm like, I can do the same thing, but I
can just do it from the other side right like here.
Speaker 1: Yeah, if that's your plan, I can move this to.
Speaker 2: You.
Speaker 1: When you punch it. You can move to your maximum speed,
which is five daks. Chose to go from close to medium.
Speaker 2: Because speeds you can go on. Yeah, because you have
one maneuver, Yes, you can get to there, but you.
Speaker 12: Would I have two maneuvers technically this round because I
had a triumph.
Speaker 1: In my initiative role yep, and you've used one to
punch it and one to two maneuvers is to get
from close to long, So you can. But you can
go from close to medium which is there, but you
won't be in range unless what is the range on
those weapons on your thing? Close? It's close, yeah, So
you need to be in the same range band as
the thing you want to shoot. So if you want to,
if you want to shoot this one, you can. Basically,
it's really all I'm saying. If you want to shoot
this guy he's in the medium range.
Speaker 12: Then yeah, then then I will follow behind ax. Then
I guess and I.
Speaker 2: Will shoot this one. Yeah. Cool, it's the only one
I can shoot.
Speaker 12: Then that's the one I shoot.
Speaker 1: Yeah, yeah, okay, and now.
Speaker 12: I fire from the interceptor right the.
Speaker 1: Sheet that sheep from the intercept that as a weapons thing.
Make sure you've said it to your period things.
Speaker 12: Oh wait, wait, wait wait, I'm going to close this
and reopen it because it doesn't have anything saved. Hopefully
it does this time. Nope, still doesn't. Okay, awesome, So
I just throw myself.
Speaker 1: In as a weapon, right yeah mine, mine. Also just
deleted my name from the thing.
Speaker 12: Yeah, everything's gone, including our unit as well.
Speaker 2: Cool. I have no I have of helping you. Okay,
you just have to write it in different.
Speaker 12: Though, doesn't look Oh maybe it's from the vehicle sheet okay, green,
So I it's just it's on the vehicle tab rather
than the combat tab.
Speaker 2: Yeah, okay, perfect, And you got under weapons and you
yeah okay, Oh.
Speaker 12: What what's the difficulty?
Speaker 1: The difficulty is too.
Speaker 12: Okay?
Speaker 1: And this is using my skills either ranged, heavy or gunnery,
which everyone is the one you want to use.
Speaker 12: Wonderful.
Speaker 1: Yeah, this hits You have two successes and a threat.
Speaker 2: So the.
Speaker 1: Two successes will deal the damage to this guy, which
is six damage plus the seven from the extra success
And you have how much armor? These guys have two armor?
Speaker 2: So that is.
Speaker 1: I have damaged total am I crazy. Yeah, okay, so
he is looking rough but is still airborne as Yeah,
you see this kind of the interceptor drops as Dax
gets hit, and behind it is New Order firing on
this tires. It hits this thing and it flies, smoking
bits of it flying off. The clone kind of desperately
trying to regain control as it's sort of unstably continues
to fly forward, and he says, it is now another
tie Fires turn, and I think I'm just going to
copy what the other one did. As this one drops, turns,
spins around, and begins to fly towards New Order firing
on you. And you also have one black dye. I'm
going to be fair and also use another dark side
point for the exact same role coming in. Oh wow,
two advantages, no successes. So this thing just flies over
you firing New Order. You dip down as the tire
flies overhead, and.
Speaker 2: That's it.
Speaker 1: That's all he really is going to be able to
do for his turn. It is another tire Fighters turn. Mmm,
what can this guy do here?
Speaker 13: Do anything funky? It would be fun to do, yeah,
but he's going to have to.
Speaker 2: Do that, so I can't.
Speaker 1: I'm gonna bump his speed up. He's gonna be going
quicker because they're all moving slowly. These these guys started
moving slowly because they were just guarding this ship, whereas
you guys came in much quicker. And then he will maneuver. Yeah, yeah,
one over. It's really all I could do here. And
you know what, I think it's probably fair that that's
the end of that. Yeah. Yeah, you know what I'm
gonna I'm gonna take another I'm gonna go up another speed. Okay,
this one is moving fast. Okay, that's all he does
on his turn, and it is someone else's turn, either
Rugo or Hop Yellow or Red of Rainbow Squadron.
Speaker 2: Hmm, Hop, would you like to go after you? So
if I wanted to get to hear it, have to
punch it.
Speaker 1: Yes, so you want to Yeah, you need to be
you need to be at speed.
Speaker 2: Five five five five right because we're moving to Okay,
so punch it is one punch. It is one maneuver.
But I suffer systems strain per speed game. So that's two.
And where is my strain is my strain? It's on
my shield. Okay, I just add that really quick before
I Yeah, so I will hunch it to here, and
I want to fire on the same one that Dax
is firing on. Okay, yeah, you can just.
Speaker 12: The same one we're all firing on. Yep.
Speaker 3: Okay, we're all firing another one our sweet sword. Yeah yeah, okay,
are we flying in a in a V right now?
Because if that's the case, I may move my shields.
Speaker 2: To one side.
Speaker 1: I think you guys are a kind of one and
then the other and then the other.
Speaker 2: Is anything, I'll take a maneuver to do that.
Speaker 1: Okay, this is leap that like it's like one came
in one shot, one tie fighter shot, the other came
in and shot. The next tie fighter came in and shot.
It's that that wind up as that you're all just
each of the tie fighters turns and you guys just
fly past each other like you know, like a classic
dog fight maneuver.
Speaker 2: Yeah yeah, yeah, yeah, okay. So I've never needed to
worry about doing any starship combat, so this is fun.
I need to find the sheet I just closed out
of good maneuvers, which is here, all right.
Speaker 3: So I punched it for anuver and then I have
two more extra speed three. That's cool, all right, I'd
like to can I aim and fire.
Speaker 1: There is an aim maneuver, but it's a maneuver, and
you've used your maneuvers to punch and then remove two
range bands, so you only have an action left.
Speaker 2: So so punching it and moving or the eggs are
two maneuvers maneuver. But if I see a bonus maneuver
two that I missed on, I don't know.
Speaker 1: I just I'm just going with whatever you guys tell
me you can do, because I do not look at
your sheets, and I have no idea how that side
of this game works.
Speaker 2: And it's me neither. So so you've done everything you
can at this point. You've you can either have two
maneuvers or a maneuver in an action, and you've used
both two maneuvers already.
Speaker 3: So punching it because it accelerates the maximum speed yes,
suffering strain per speed gain, So that would that would
I'm going to five. We were at three, so that
would give me two. And I moved up to where
we are right, so that that's that's two moves though
YESU yep, But why is punch it the thing? And
then I gain all the bone the Dennis it's for
punching it and then still have.
Speaker 1: To move because punch it is just it is just
making your engine going into yeah seventh fear.
Speaker 2: Okay, okay, okay, touching it isn't.
Speaker 1: Both the move and f R the maneuvers are different.
Depending on how fast and how far you want to move,
it will cost you either one or two maneuvers. If
you're moving speed five, you can make this jump and
also be at speed five for the next round, which
is also useful.
Speaker 2: Okay, so I can I have, I'm done drive.
Speaker 10: But you mark yourself as two string. Isn't it only one?
Because even though you're going two speeds up, it's not
like if you look at the fly drive thing, it's
only one speed up, right, So it's one string because
it goes spe speed two to four speed fact, right,
that is important.
Speaker 2: No, you could three to speed five, so that's two straight.
He was right, and I was.
Speaker 3: Because we were moving it three this whole time because
that's what we're told to do, and then now we're
punching it, which is giving.
Speaker 2: Us too straight.
Speaker 3: Okay, so I have Now I'm going five for next
round and I can maybe shoot next round. I'm preparing
for a shot next. That's what okay, cool, all right,
thank you, that's my turn.
Speaker 12: Okay, preparing flavor wise, but preparing mechanics wise is not
a whole other move as well. But yes, yeah, gim
or something right behind you Blue?
Speaker 2: Sorry?
Speaker 1: Do you like you said the name? And now the
exactly now they all know.
Speaker 2: Being Jack Stocks right.
Speaker 1: The uh the next tire fire will go. I think
I'm honestly I'm gonna do the same thing here. I'm
gonna just spend his turn going up two speeds as
these guys are kind of guarding the rear of the.
Speaker 2: Of the.
Speaker 1: The port side of the chip.
Speaker 2: Uh.
Speaker 1: And then we with the the actual heavy cargo shuttle
has a moment where I think we just have one
of those scenes on the ship where that you just
you see all of the people moving to battle stations.
There's an imperial officer with his cap on and the
the dark suit. That's like, what the bloody hell's going on?
Get those scramblers, what.
Speaker 12: Do you mean?
Speaker 2: Who are they?
Speaker 1: And just absolutely confused, was not expecting this at all,
Just kerfuff all. These one of those guys that has
one of those big handlebar mustache, the ghost away tether
back of his head and he looks overweight and very
red in the face as you see a bunch of
Imperial officers hitting buttons and beginning to navigate as the
ship just really can only continue flying forward, but it
is going as fast as it can already. And then
it is our final player character's turn. Pop.
Speaker 10: Mm hmmm, I can if I were to, I could
take a aim and that would give me a boost
eye on my next whatever.
Speaker 1: Correct, Yes, you can use the maneuver aim to add
a blue to your next comeback check.
Speaker 10: Okay, I think Hop is going to punch it and
take aim, end up, move into the arrangement. Okay, how
long does punch it last for Before you do that?
Speaker 1: Well, your speed just goes all the way up to
the top. Yeah, until you until you take the speed
down down.
Speaker 2: Okay, so I can I can use the five speed next.
Speaker 1: You're just at five speed now. Yeah, we just see
an image of Hops pushing down on a definitely not
pedal in there, you know, but it's fast and furious.
Um and okay, so you just aim and then punch it. Cool,
remember that, And we're at the top of the round again.
So whoever wants to go first you do, so.
Speaker 12: I will Okay, I'll go ahead and fire on the
guy that is hurting but still up. Seem difficulty. I assume.
Speaker 1: Yes, you are preferring it the one that's that's damaged,
so you can get that I shot last time.
Speaker 2: Yep. Yeah.
Speaker 1: You fly up and this tie explodes and it does
that thing where the one of the solar panel wings
flies off of it and it's just it's spins downwards
and flies straight into a sand dune and is taken out.
There's like a shot of the clone trooper. Yeah, explodes
and you take one of these tie fighters out with
your action. You still have a maneuver.
Speaker 12: I will take your game, okay, yep, next time?
Speaker 1: Yeah, yeah, all right, so yeah, we there's another clone
that watches this happen as you fly in. You take
this this other clone in the tie out and you
see him kind of shift his heads and his attention
towards your ship and he he he's going to try
and turn and actually I'm going to give him one
more speed on this ship. You see him sort of
spin his tie of one eight in the air upside
down and then fly after you. You see him kind
of watch as you explode this thing and just go.
Speaker 9: Oh no, they got Lemon, and.
Speaker 2: You'll pay for that.
Speaker 1: He is going to try and fire at you. Now, Greg,
go and find out if there is a clone called Lemon.
If you thought that your job on this.
Speaker 2: Was to be.
Speaker 1: To simply be a player.
Speaker 2: Sorely dramat.
Speaker 1: What's happening here, why are you not rolling? Oh that's
why not using a dark side point anyway? So that
worked out perfectly. Wow, two successes and an advantage. So
this tie turns around and then you see the back
of your ship. One of the shields activates and deflects
some of it, but the damage rips across one of
the wings of New Orders Interceptor and you take So
that's it's the same thing here. So it's six seven
minus the soak.
Speaker 2: And the armor or no.
Speaker 1: Armor is soak. Yeah, and your shields give them a
black dye so long as they're shooting at.
Speaker 2: Your car the back of your ship.
Speaker 12: Give me the total again.
Speaker 9: That is.
Speaker 1: Well, I can't remember what soak you have? What is
your soak?
Speaker 12: Well, just give me the total and I'll do the
seven because yeah.
Speaker 2: Okay, perfect.
Speaker 1: Seven minus soak, and I think one of your wings is.
Speaker 6: Again.
Speaker 1: Your droid can attempt to repair this with mechanics. Check
on an action on your turn. Okay, all right, it's
the same as we were doing on the other one.
If you look at the repast stuff there, we'll do
what that when we get through it. It is now
someone else's ton.
Speaker 2: There is no diamond, but there is appeal.
Speaker 3: M I have a I have a question and potential
strategy adjustment, and I don't know if I should do
it in game.
Speaker 2: Maybe I do the actually the best fire why don't
you go there?
Speaker 9: Oh?
Speaker 2: Maybe? And maybe I don't say.
Speaker 3: The characters because it's so much information.
Speaker 12: Well, are coms aren't like I mean, they would have
to intercept them.
Speaker 3: Right, yeah, but they Grugo is probably like that. Also
is probably if that happened, like nope, not to ax.
I'll probably just shut up because he probably doesn't want
He's probably worried that it could be.
Speaker 2: I probably would have just shouted blue or something right right.
Speaker 3: Right, right, That's okay. It makes sense and helps me
figure out what's going to happen here. So if that's
being said, then I'm going to do it myself. I
would do it myself. I have speed five, right, now
because I punched it right.
Speaker 1: Yep, your speed five on your sheet, you should it
should have a thing that gives you yeah, right, should
speed that you can also make.
Speaker 3: Yeah, so speed five being and they're all speed three now,
so I would be able to move up if.
Speaker 2: I wanted.
Speaker 9: You.
Speaker 1: Uh yeah, you So you can move the if you
look on the starship things at speed five, with one maneuver,
you can go from close to shore or close to medium,
or you can use two maneuvers to go from close
to long. You can kind of get wherever you're at.
Speaker 2: They see, they see.
Speaker 1: The cost depending on you see what's happening. Yeah, so
that's how that works.
Speaker 2: So I can.
Speaker 3: Can I move here and then evasive maneuvers.
Speaker 1: You can come.
Speaker 2: Yeah, how evasive maneuvers or it means that they have
you'll it'll be harder for you to attack. Had to attack.
Speaker 3: To attack, I kind of want them to chase me, okay,
which is sort of what I wanted you to do.
But after sort of being corrected, I think it's like,
you know what, I'll just do it because of timing
and but yeah, I think I'm just going to go
in and do that. I'm going to try to be
a starship tank. I have no skill here hopefully, uh,
because I whistle over toward the astromat and then I
want to move up in and do h evasive maneuvers.
Speaker 1: Okay, yeah, I did not like that.
Speaker 2: I know what do you mean?
Speaker 1: You want to get chased? That's the worst?
Speaker 3: Hold on, I have speak to Binary.
Speaker 2: Let me see, maybe it isn't the worst thing.
Speaker 9: And what is my.
Speaker 1: Skills?
Speaker 3: Probably leadership?
Speaker 1: Yeah, leadership check with what do you have two blues
or one blue?
Speaker 2: For Binary? Have two blue?
Speaker 1: Yeah, it'll be a pretty difficulty. Oh you know what, Yeah,
you're right, hold on, hold on, I can roll from
his cheet muh.
Speaker 2: Two.
Speaker 1: I don't I don't know what the the skill is,
so I guess it would just be.
Speaker 2: Uh schedule.
Speaker 1: He's got to keep cool cool, all right, let's roll
a cool.
Speaker 3: Check or cool droid check or yeah.
Speaker 1: Yeah, okay, he stays cool, all right. Yeah, he's like,
all right, run away okay, and you're yeah, you're ship
wise off. That is technically the sound of an ARC
one seventy for star warckers who are going to young Yeah,
people who hate me, they're like, that's the sound of
a namboost afraider, you idiot, and I'm so sorry.
Speaker 2: Everyone.
Speaker 1: Okay, yeah, NPC. Which one is it? It's this guy
he is going to you know, actually, I think I'll
I think I'll take you up on that and I'll
chase you. This one is over here. So this one
is here and this one, this guy here is going
to chase you. One range band and you see one
take off after RUGO. I think because they see you
pushing forward. It looks like you're going after the cargo
transport and that's the point of them. They're guarding that.
So that's why this guy kind of rushes after you here.
So let's let's do it. Let's see what he does
as he flies up behind you. And do I have
any difficulties to attack you? Yes? I have one set
back for your shields and you have anything else going on?
Speaker 2: What was he a vase?
Speaker 3: Let's take a look at what a basive toil the
end of the round upgrade any difficulty of all attacks
against the ship vehicle once plus up to one extra
per point of handling the vehicle has, and what is
the handling on those the difficulty of all attacks from
the ship that's three difficulty increased three difficulty. I don't
even know how that works because it's only a two difficulties.
So let's find out what happens to the sheet as
we fire on you here with this thing. Yeah, I mean,
this is just a epic fails here. Oh, it just
adds its.
Speaker 2: Challenges, what doesn't it? It upgrades it three times, So.
Speaker 1: It did. It added a difficulty. It's only two difficulties,
so it added a difficulty and difficulty and a challenge
die and two challenged once to those are two difficulties
even know not how Yeah, neither to die until we
rolled that, But I see now how that works. Yeah,
this thing is chasing you. These two ships are flying
just just nothing but avoidance. The droid is going crazy
in the being as you're flying this thing like in
and out, but he's helping you.
Speaker 3: Out to the droid just spinning, probably.
Speaker 1: Spinning around, and there's one of those like when you
do that thing where the ship flies upwards and kind
of arms under itself and the tire follows it. The
two they're just following you, but yeah, misses all round
as you avoid this thing. The next one is going
to fly in here and try and hit dacs I'm
going to increase his speed so he can do that.
He's now going as fast as you guys. And then, Dax,
this is going to be an attack on you. You've
got any bullshit going on.
Speaker 2: Not just the shield if you're coming in at the front.
Speaker 1: Let's see here, you know what Ronn me in D
four one and four are the front and back. Yeah,
so yeah, this guy is just kind of flying directly
at you, and you kind of bring the nose of
the ship towards him and the shields towards him. So yeah,
he'll have a difficulty.
Speaker 2: Diet or a.
Speaker 1: Black set bank diet and the attack is one success
as Yeah, Daks, this thing hits you. It just it strikes.
I think it strikes the nose of this ship, like
a chunk falls off the front of this ship. They
point like these things are basically a flying triangle, and
the front of yours Millennium falcons itself as a chunk
of the point of the end of the ship flies offwards.
Your droid freaking out. But yeah, you get hit and
you take the so it's six damage minus your soak
and then it is someone else's turn.
Speaker 2: I'll try perfect so focused for the first time. As
he's coming at me, are I quickly a sort of
react and I'm gonna fire upon him as well before
he flies over me. So does it have any shields?
Speaker 1: No, these guys don't have any shields. It's just a
too difficulty plus anything you're doing, like aiming or whatever
you're doing.
Speaker 2: Okay, I'm not I'm not going to aim. I'm just
going to hope that this works as intended too difficulty. Yeah,
you fire.
Speaker 1: And hit. So this is six damage. You can use
the linked quality with the two advantages there, as well
as all of the advantages that you would normally be.
Speaker 2: Able to spend them on. And what does that do?
Speaker 1: Uh? Linked? Lets you add an extra damaged die? I
think like you will do one more damage? N me
double jack as I closed the page because I'm clever,
so I'll read it as it is. Some weapons, like
the laser cannons fitted to the X Wing are designed
to fire together at the same target. This increases the
possibility of a hit as well as the damaged out
and firing a linked On a successful attack, the weapon
deals one hit. The wilder may spend two advantages to
gain an additional hit, and may do some do so
a number of times equal to the weapons linked rating,
which I think for you guys, is one. Additional hits
from the linked weapon may be used only applied against
the original target. Each hit does the weapons. Each hit
deals the weapons based damage plus the total uncanceled success
is scored on the check. Wait this hits again, you
do another six or you do another one?
Speaker 2: Great question?
Speaker 1: I think it does another six. Oh god, that's so.
Speaker 2: Really that seems really strong. You have linked three on
those time fighters.
Speaker 1: Yeah, it doesn't mean you could hit us for.
Speaker 2: Eighteen points to hold damage with one shot. Yeah, as
the grim grow increasingly, well.
Speaker 1: Seems it seems broken in a non fun way. We'll
just do an extra damage.
Speaker 2: But I'm not going to use that. I'm going to
take an extra maneuver with my two advantages.
Speaker 1: Oh, I guess you do have to get the two advantages.
So maybe that's what it is because you have to
get Yeah, maybe it's double damage. I guess it is.
Speaker 2: Well, then I take the double damage.
Speaker 3: Yeah you have to double damage.
Speaker 2: Then before they double damage, you have to.
Speaker 1: Get two advantages. Yeah, it's scary though in it Okay, yeah,
I'll I'll pop it in our chat so you can
read it, because my brain is leaking out of my ears. Tonight,
gain an additional hit on target. Not an additional means,
you know, success or whatever it's called.
Speaker 2: Firing a link web a non a successful attack. The
weapon deals one hit. The wielder may spend two advantages
to gain an additional hit.
Speaker 1: Yeah, that sounds like you deal another six damage. So yeah,
beautiful this thing.
Speaker 2: So actually that's fourteen damage.
Speaker 1: There's fourteen damage as it's just another one of those.
And then he hits the he hits the he hits
a maser, you know, flies into one of those large
red rock masas that are about don't do bluff whatever
you just said, exactly that.
Speaker 9: Word.
Speaker 2: I'm gonna use my maneuver quickly, uh sort of do
like whip around, you know, were those things where like
the pilots go straight up and then they kind of
turn and do a barrel roll. I'm going to turn
around and I'm gonna face it this other ship that's
right still in the same arrange band and I'm going
to use stay on target mm hmm until the end
of the pilot's next turn. Upgrade the ability of all
attacks made by the ship vehicle once upgrade the ability
of all attacks against the ship vehicle once yep.
Speaker 1: Is the movie do in D and D every week?
Speaker 2: Yes, that's correct.
Speaker 1: Cool, all right, NPC's turns.
Speaker 2: Reckless attack? Is that what you?
Speaker 1: Reckless attack?
Speaker 2: Reckless attack?
Speaker 12: This guy?
Speaker 1: These guys went though, right? I think these are the two.
These are two dead end pieces. One of them is, um,
this guy went, this guy hasn't, so this is a one.
And then this guy hasn't gone yet. Right, Yeah, you
killed the other one that shot new Order and this
one is the one that hasn't been and the actual
cargo shut on is the one that hasn't been.
Speaker 2: I think that's correct. Yeah, because I think like the
one that shut neanders down.
Speaker 1: Uh cool, Okay, then let's see here what he wants
to do? I think, uh and you're chasing this guy,
I am, yes, recklessly.
Speaker 2: Yeah all right?
Speaker 1: Uh yeah, you you sort of stay on target with
this guy and this this clone hits a button, flips
a switch, and the the tie fighter kind of just
spins around and as it's spinning, it's firing it's blasters
in a kind of counter reckless attack.
Speaker 2: Can I use a light side point to increase his difficulty.
Speaker 1: You absolutely may I mean no, no, you cannot. Yeah,
I'm doing the same thing. Stay on target up until
the end of the parting say, upgrade the ability of
attacks made by the shiping vehicle attacks against this guy
have advantage you know, or whatever you want to call it.
And I'll put a little thunderbolt on him. And that's
that one. So yeah, all right, so you're upgrading one dime.
You already have a step back because he's firing at
the nose of your ship, and then he is going
to upgrade the ability of one of his attacks. And
that's that dice roll.
Speaker 2: Here we go.
Speaker 1: This clone is called.
Speaker 2: Mad Lad.
Speaker 1: Just the other the other one watches is that's chasing
Rugo is like, what.
Speaker 9: Are you doing, mad Lad?
Speaker 2: And then mad Lad?
Speaker 9: I'm doing what my name is? I'm acting like a
mad lad.
Speaker 2: And then he does that weird he said it, he
said it.
Speaker 1: He does this weird spinning maneuver, just kind of spin
this ball spinning through the air, firing at.
Speaker 2: Daks.
Speaker 1: There we go, Wow, one success and one advantage. So Dax,
you take six damage that has.
Speaker 2: Broken or that's ten out of ten threshold.
Speaker 1: I t out of ten you're not dead, no, but
your ship is a let's double check. Well, now that
we're here, as you get by this thing, I'm pretty
sure what happens is you are crashing. And I just
want to remind myself because there's something wrong with my
brain and that I keep reading these rules and they
just don't stay in my brain and I'm getting annoyed
in there. It's like it needs to happen, right, Like
I don't know what's wrong with my brain, but it's
like until like I can read it, but until we
actually see it happen, it doesn't lock. And once it happens,
once I can remember stuff. But I'm just gonna remind
myself as well, like I have these fake, fake things in.
Speaker 3: My head that I also don't have an experience to
sort of catalog it too. Now that we have a
crashing ship, we can be like, okay, here's the rules
for it.
Speaker 1: Okay, yeah, yep, yeah, it's the same as I remember.
Ships also take critical hits. You roll on a D
one hundred. Yeah, so does that have that the sheet
for you?
Speaker 2: Yeah, it has a critical all.
Speaker 1: Right, Yeah, that will roll the D one hundred to
determine that is a thirty seven. A tail spin. All
firing from ship or vehicle suffers two setback down until
the end of the pilot's next turn. So a ship's
whole trauma thresholder is a measure of its studies and
build quality. When a ship suffers damage and excess of
its armor, the ship converts into hold tron blah blah
blah blah. Now for vehicles silhouette three or smaller and
or of end of This is one of the things
that's interesting about this game, just to go off on
some GM rules in the middle of ruin the entire
flow of combat. But it's fun to learn as well.
Sometimes the way that this book is written for gms
is fun. In D and D, for example, it's just like, oh,
you're on death saves, that's what happened in this book.
It's as stuff like this, a lot vehicles silhoe l
three or smaller of no particular importance, a common tie fighter,
or a land speeder full of faceless thugs, for example,
it simply explodes, killing the pilot and any passengers. But
when it comes to larger vehicles or player character, vehicles
or characters that are important to your story, like your
big baddyball guy. They suffer a critical hit additionally, So
this is what happens to you. You take that crit
and your systems shut down. You're reverted to emergency power,
sublight drives sputter out, and you're a drift. At this point,
the ship is just basically a lifeless hulk, effectively out
of combat. But depending on what happens in your crit
could depend on what happens to you here, so.
Speaker 2: You are.
Speaker 1: All of your system just goes and then the R
four just s freaks out as the ship starts to
and you're tail spinning. You're just spinning. The ship is
like spinning down towards the earth. You can, on your
next turn available, make the desperate attempt of a hard
mechanics check to regain some HP before you hit the ground,
and then we deal with all of that then.
Speaker 2: So you're falling out of the air right now.
Speaker 1: That's what's happening to you, And it comes to the
hard mechanics check, which is whatever that's called mechanics version
of the damage control. Your droid can do this for you.
I think, let me remind myself, I can't remember if
it was R four or R three. I think R
three does this really well. This was one of the
reasons I was like, it would be cool if you
managed to get that droid you've been trying to get
into the game since episode one working. Yeah, this one,
this one has built in repair tools. So if you
want to look up what that means repair to droid
repair tools, ouse, it might give you a boost. The
other one when you finally have that droid that's yours
working and you're in the star Killer again and you
guys are flying around space, has some has some stuff
it can do.
Speaker 12: These ships speaking as if he is not going to die.
Speaker 1: I appreciate that, just I'm talking about the rest of you.
Speaker 2: Starf Talker.
Speaker 1: By the way, stars Talker, did I say star Killer?
We should not have named it that because I knew
I was going to do that every time.
Speaker 2: Tools.
Speaker 1: This droid has built in repair tools. Okay, so that's
the end of his turn. That's the end of that
NPC's turn.
Speaker 2: It is the.
Speaker 1: The cargo ships turn, but they aren't doing anything other
than just that guy and yeah the yeah, this thing
is just flying away and it is the last player
character's turn who hasn't been hop me um, I.
Speaker 2: Want to do something creative, so bad? But why not?
Speaker 3: What's stopping you.
Speaker 12: Else?
Speaker 2: Maybe?
Speaker 1: Oh yours?
Speaker 3: Maybe?
Speaker 2: So blue is just an entailspin right now?
Speaker 9: Right?
Speaker 12: Yeah, mm hmmm.
Speaker 2: Could he if he wanted to.
Speaker 12: That'll chatter right.
Speaker 9: Now.
Speaker 10: I can't do it because it will require a maneuver
and his partner's my turn and that's not gonna work.
So okay, we're going to move here too, medium and
hop's gonna look back at the droid. Ready, all right,
let's give this one a shot, and we're going to
shoot that guy. And I think, what's the difficulty that one?
Speaker 2: Yeah? This one that was the one that shot you know,
that's only what I can't shoot though.
Speaker 1: Yes, this one is a difficulty of two, but you
have this one is the one that is uh staying
on targets. So you have an upgrade on your attacks
on the left hand side of the sheet.
Speaker 10: Difficulty of two purple, and then one upgrade on the
left side.
Speaker 1: Got it, upgrades to your dice.
Speaker 2: Yeah, and then I also have a blue dye from because.
Speaker 1: Last time I took aim yep.
Speaker 2: Cool, So hopefully rooms correctly and it works out, all right,
force do something for me? Wow? Nice?
Speaker 12: Holy shit?
Speaker 1: I think.
Speaker 9: This is.
Speaker 1: So this is six seven eight damage. You can do
the linked thing and turn that into thirteen damage. Yes,
and this guy mad lad explodes. Yeah, you hit like
a like a convert or something. There's something that's like
doing that Star Wars electricy thing and hit that and
this entire tire just fucking explodes, just debris flying everywhere.
The droid like freaking out as you fly through the
explosion and the smoke, and your interceptor maneuvers through that
after destroying this.
Speaker 2: One wasn't bad enough because he knows that his name
was Mathon.
Speaker 1: Yeah it Star Wars. They know they're in Star Wars,
and every character in Star Wars knows they're in Star Wars.
And it brings us to the top of the round.
Speaker 2: Let me just.
Speaker 1: Mind myself which one that was?
Speaker 2: That was this one?
Speaker 1: Okay, whoever wants to go first?
Speaker 12: Yeah, okay, I am going to use I can use
the force power still while I'm uh in the ship right.
Speaker 1: You? Yeah, you can use the Okay.
Speaker 12: I will do battle meditation. Then a force user directs
allies in battle, making them more effective as a coordinated unit.
I roll and if I get a light side, then
we get one automatic success to all checks made by
a number of engaged friendly targets up to his presence
before the end of his next turn, which would be
all of us.
Speaker 2: That's sick.
Speaker 9: That is that.
Speaker 12: Okay, So.
Speaker 3: Let me do this here, it's our power play.
Speaker 12: Okay, right, let me just here it is okay, battle meditation.
Make sure there's no difficulty on here none. What happened?
Speaker 1: Wow? Yeah you did it. You've got two light sides
and a dog. You say you needed two light sides?
Speaker 12: Yes, no, just one, just one?
Speaker 1: Uh yeah, I don't know why it has your abilities
on there as well, but yeah, you do it. You're
just successful.
Speaker 12: Yeah, because it's using a leadership check. But I don't
know why it's doing that.
Speaker 3: Does it say you can only do it once? So
could you use that second light?
Speaker 2: Sorry? Point?
Speaker 12: I have.
Speaker 2: No, you just need to get well.
Speaker 12: Actually it does say the user may spend light side
or dark side to add one automatic thing. So if
I've got too maybe I can use.
Speaker 1: A right.
Speaker 3: I have no idea because yeah, my heab and flow
says I can't. I can only it says I can't
do it more than once. So if I even if
I roll five light side, I can only still do
only treated uspite gold one. But if that's the case,
then let's see you can flip that that.
Speaker 1: To add one ultimation.
Speaker 12: No, no, it's a strength upgrade later in the tree.
Speaker 1: I think you're right. Two pips counts as two automatic
success checks made by a number of engaged friend of
targets up to your presence. Everyone gets an automatic success
yep on.
Speaker 2: This round.
Speaker 12: Yes, this next, until the end of my next turn.
Speaker 2: Who are.
Speaker 3: Now?
Speaker 2: I would like to sorry, end of your next turn,
So if you go last in the order next time,
we all get an additional one.
Speaker 12: You ah, yes, there are some hacks right there. Actually,
let me just read that again. Yeah, let me just
double check that because that feels.
Speaker 2: Sorry interrupt, I just wanted to just popped in my mind.
It's because.
Speaker 1: The entire time, Yeah, is a that does make sense
to me? Engage friendly before.
Speaker 12: The end of his next turn. You're right, holy ship man.
Speaker 2: Wow.
Speaker 12: Okay, by the way, it's one success to all checks.
So that includes DAX as well.
Speaker 1: Yeah yeah, yeah, okay, not just.
Speaker 12: Combat okay, okay, and am I able to I will
attack as well?
Speaker 1: That wasn't your action?
Speaker 12: Is it not a maneuver to use a force ability
or how did we just.
Speaker 3: It sounds like an action.
Speaker 2: Yeah, I'm pretty sure that sounds good to me. Yeah,
a maneuver that sure, I will.
Speaker 12: Evasive maneuvers then.
Speaker 1: Right, NPC chasing Rugo? Here we go. Yeah, oh ship,
let's try and get you with the dark side point.
Let's try and get you. So I have how many
You're still evasive maneuvering Rugo?
Speaker 3: Right, it's still evasive maneuvering.
Speaker 2: It was I think three last time?
Speaker 1: Or are you This is a new round?
Speaker 2: That's true. This is a new round until his next thing,
right until.
Speaker 1: The end of the round.
Speaker 3: At the end of the round, so I'm not here.
Speaker 1: We go, all right, so I get to upgrade made
my attack. I have one difficulty because I'm firing at
the back of your ship and it's too difficulty.
Speaker 12: Sorry, I'm going to add a difficulty as well. Once procession,
you may add two difficulties to one MPC skill check,
So I'm going to do that right now.
Speaker 1: Jesus, you can just add two difficulties.
Speaker 12: That's correct. It's sense advantage.
Speaker 2: Wow.
Speaker 1: Fuck cool, thank you ye good time to use it.
Speaker 12: So I think i'd probably just be like Rugo on
your left.
Speaker 1: Three files just epic failures across the board. I think
three fails. Just have a look. If that does any
crazy shit.
Speaker 2: For you, Thank you. That was very helpful.
Speaker 1: You can make a free maneuver me yeah, oh.
Speaker 12: Okay, I do have an ability that allows me to
suffer too strained to perform a force power as a
maneuver instead of action.
Speaker 1: But next time, right okay, yeah, there you go. That
also answers that question if forces.
Speaker 2: Are all actions. That's why I thought I have a maneuver.
Speaker 1: You can use a maneuver immediately.
Speaker 2: It maneuvers all right, Uh yeah, and I think.
Speaker 1: Okay to attack the ship, whoever is next to attack
it has a blue dye. Uh And it's someone's turn.
Speaker 2: I would like to go, m I don't. I don't
know how anything.
Speaker 3: Somebody wants to go for.
Speaker 2: Me, they can, uh sure, I will. I will attempt
to repair my shap so uh m, tail spinning right
now out of the role, and I'm sort of just
trying to reignite the engines to get stability again. And
I'm our four. I need you to restart me, and
I'm gonna have our four do a mechanics check all right.
Speaker 9: Is that?
Speaker 2: Is that doable? Or do I just need to use
him as an advance to John my mechanics shack.
Speaker 1: You can do it either way. From your sheet, you
can use his drop down list. He is a character.
He has a character sheet, so he's linked in the
same way you are. He has a mechanics Do you
want to know his stance?
Speaker 2: I would love to know how good our four units
are in general mechanics.
Speaker 1: Yeah, he should be shared, but it's clearly not doing it,
and I can I can tell because it keeps resetting,
so something's happening mechanics. He has two yellow proficiency dies.
He's got a rank two in mechanics.
Speaker 2: Nice, I'll go ahead and let him do it. Then
this is going to be a difficulty of two, not three,
because I'm not over my threshold. If I'm reading this correctly,
it says, yeah, if it's over half, it's too difficulty,
which I believe that's category. And you gave me an
automatic success.
Speaker 1: You have one automatic success, so whatever you roll, we
add a success and we might have to do the
manual way. I do the math, okay, calculating them because
that's what they're doing technically. But you have one automatic
success and you can give the the droid a blue
dye as well. I have.
Speaker 2: No ability in mechanics.
Speaker 1: Oh okay, well then never mind.
Speaker 2: Let me double check on that. I'm pretty sure I don't. Yeah,
I don't.
Speaker 1: Okay, yeah, then from the from the sheet, you should
be able to just use him to roll a mechanics check.
Speaker 2: Well, that did not work. Yeah, that's wrong. I can
just roll it manually. He has two yellows.
Speaker 1: Let me see what it is, because it would be
very cool if I knew how it worked and why
it went wrong, because that will save me ideas every time.
Speaker 2: R four.
Speaker 1: And did you drop down the skill on the right,
which one of you blue?
Speaker 2: Yeah? I put it to mechanic. I ex it should be.
Speaker 1: Pulling from that skill all right? Ah right now.
Speaker 2: There you go. H two advantages from new Order.
Speaker 1: You added one succession for that. He's not canceled by anything, right.
Speaker 2: Ah, I will. That means I'm back under the threshold,
So I'm flipping things on, trying the ignition trying. It's
like that scene in episode one when you're trying to
restown his pod Razor nothing, nothing, nothing, and then all
of a sudden fire result with the help of our
four and we're backing it. Do I get Do I
get to continue my turn?
Speaker 1: Or as well? That was your action? Was my action
because you use the damage control action right there.
Speaker 12: Two advantages can give you a free maneuver as well
as the impediately performer free maneuver, or you can add
a bonus to your next piloting gunnery, computers and mechanics
check ordered.
Speaker 2: I'm going to use a maneuver to punch it and suffer. No,
I'm not going to do that. That's too much systems straight.
Speaker 3: I'll use a maneuver to up my I'll use both
my maneuvers because I have to to help my speed to.
Speaker 2: To announce my tone.
Speaker 1: Well, all right, another player character's turn who hasn't been yet.
Speaker 2: That would be me. Okay, I'm going to.
Speaker 12: Bigdowna's last time fighter please.
Speaker 2: Yeah, absolutely so. I think popsies that Rugo is not
attacking back, right, he's just kind of if he's a maneuvers. Essentially,
it's like damn Jedi order and moves up another band
and shoots at the last remaining tie fighter. Uh, and
I get automatic success.
Speaker 1: It's too difficulty, right, it is this guy is not
doing anything crazy, so it is too difficulty. But you
have a blue dye because he funked upside badly.
Speaker 2: Okay, perfect, So here we go.
Speaker 12: Holy shit, sorry, I.
Speaker 1: Mean what happens here? Is you absolutely Uh?
Speaker 2: That was the thing. That's fine? Successes.
Speaker 10: H here's what happened next? Oh yeah, speeds up, goes
upside down over Rugo and it's just like, what are
you doing? Goes right side up?
Speaker 1: Uh?
Speaker 2: Just two shots right into the cockpits of the tie fighter.
Just the wings go like it's flying.
Speaker 1: Yeah, cool, great job everybody. The final time fighter is
explode loaded, launches uh backwards on the on the the ship.
The the imperial officer is uh screaming.
Speaker 12: In the storm.
Speaker 1: Scramble some more.
Speaker 9: Any more.
Speaker 2: Right around now? Uh?
Speaker 1: As Yeah, they they continue to slowly turning into a microphone.
Speaker 2: Will lie away here.
Speaker 1: The final player characters turn doesn't probably matter too much here.
If you want to fast forward through what it is
that your ships are doing, now you tell me.
Speaker 2: Were my next phase? Now we need to blow those
doors open. Let's go on. I think we're at the
top of the order right.
Speaker 1: Here we go.
Speaker 2: Look watch this, Yeah, there is no order.
Speaker 1: You guys get into formation around this cargo shuttle, and
it is now down to Hop to not miss with.
Speaker 2: The carrying the.
Speaker 12: Man, because he would still get an automatic success.
Speaker 1: You can still have that. Yeah, yeah, but you had it.
Speaker 3: No, oh, no, you have the other one.
Speaker 2: Yeah.
Speaker 1: So Hop has the electromagnetic seismic charge. He needs to
fly and like it's like a depth charge, so he
has to kind of fly in an angle and fire
this thing. So it's up to you. You can actually
make this a piloting check or you can make it
a combat attack.
Speaker 2: I'll let you choose. If it's compact is going to
be gunnery or.
Speaker 1: Or heavy ray yep, range heavy gunnery or piloting space.
Speaker 10: Then I'm going to do piloting because at least they
have a point in that yep, all right. And then
difficulty anything.
Speaker 1: The difficulty of this is a three M three and
you have so no matter what you roll will add
a success onto it. If you roll a failure for example,
a little bit we'll do is counsel and swer that
out and any blue dye that you might have, so
you does anyone have any way to give him blue dye?
Speaker 2: Or what is happening to you yeah, I'll get on
the comments. I'll say, hold on, I'm gonna patch in
my targeting computer to give you a little extra hope,
and I'm gonna use my computer skill to give him
a blue dye.
Speaker 3: Are using a piloting here with your I'm using piloting
space here. Then this is gonna be wacky. I'm gonna
go on the calm and say.
Speaker 2: Patch me two year off for okay, and uh get
a hold steady, forum.
Speaker 3: Could I have the our four unit use a do
a go pilot check?
Speaker 1: Yeah? Yes, if you make me a successful leadership check again.
Sure it's a difficulty one.
Speaker 3: Mm hmm, it's an automatic exercise.
Speaker 1: You still have that. Well, you could roll a bunch
of files, can roll two fails on that. Yeah, it's
one difficulty, one difficulty.
Speaker 2: Sure, and I've got two boosts.
Speaker 1: One success plus another one success. Yeh. The R four
unit that is in hops ship responds and is going
to boost your piloting here. So that will with a
successful check, each uncanceled success downgrades the difficulty of the
next pileton checked by one. So let's make a check
quickly from your R four unit. I'll do it just
to save you from nothing to redo all of your
die and this is a three.
Speaker 3: Difficulty for him, just you were cashing in all of
our successes into.
Speaker 2: Booster Brady. He has to do the piloting check himself.
What does his music is? Dope? He makes a playing
check as well. Check.
Speaker 3: Yeah, he's gonna pil piling two difficulty.
Speaker 1: There you go, three successes, reducing the difficulty of your
check to what zero?
Speaker 2: Zero purples?
Speaker 1: Zero purples and one blue.
Speaker 12: Oh.
Speaker 2: I'm just gonna go through really quickly and make sure
everything else. I don't have any other special bullshit or anything.
Speaker 3: Yes, you found something?
Speaker 2: You found?
Speaker 9: He was.
Speaker 2: He records rules. I'm blue either way, but her chords
rules just like Ra's rules. Because your old three difficulties
to them too.
Speaker 3: Yep, thank you?
Speaker 1: Why was it too difficultly? Yeah it was a three?
Why why was it too difficulty?
Speaker 2: The co pilot difficulty check was too.
Speaker 1: Oh the co pilot difficulty check has two purples.
Speaker 3: It comes with two right, right right.
Speaker 1: It's not the same as the check that I made.
Speaker 2: Thank your workers. I'm the one. In other words, I
am because it's my rules. I made them to me.
Speaker 3: I'm throwing it out now.
Speaker 1: Only one difficulty that you can add.
Speaker 2: Yeah character, excuse favorite color now, thank you. I don't
have any other special bullshit here. O. Wow, I don't
even need that.
Speaker 1: One, two, three, four, five successes, one threat and a triumph,
six successes and a triumph. Yeah you the R four
on your ship. You fly forward. There is a moment
as the the coupling undoes and we see this seismic
charge like a depth charge. It flies off the bottom
of your ship and floats, flies through the air, dropping
towards the back of this cargo shuttle at speed at
speed five and then it as it flies forward, there's
a moment where there is no sound, and then this
thing explodes and you see the back of this cargo ship.
This thing is huge as well, flying forward and it
heaves the thing forward as this enormous blue circular expansion
just wrecks this enormous cargo ship. The back of the
cargo ship, which has a kind of landing platform pulled up,
is just ripped off. You can see that you an
area that you would be able to now fly the
interceptors into. However, it is an EMP pulse as well,
so there is a secondary pulse of electromagnetic disruption that
runs across this ship, and as it's lifted forward, you
see it just on the inside of the ship. Those
in imperial alarms all kind of stop as this thing
is hit by this pulse. All of the red lights
inside the bridge shut down, and the imperial officer just stunned.
Speaker 2: Into silence for a moment.
Speaker 1: The four of you or three of you that weren't
the one that flew this thing in kind of move
into formation and immediately.
Speaker 2: Begin to fly towards the bay.
Speaker 1: However, that electromagnetic pulse flies outward and strikes hops ship.
As he is pushed away from the three of you,
you see his ship, the droid and him shut down
and hot begins to float through the air away from
the rest of you. Hi, this is Brad Woto GM
of Rise of the Apprentice. Thank you for listening. Please
remember to rate and review this podcast. It helps us
out tremendously. If you'd like to learn more about the
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Enjoy