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Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Grub,

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your host from giant bomb dot com. Thank you for

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tuning in. In this episode, we're gonna be talking about

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fun new developments in pricing and more. It's gonna be

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a good one because we have Renelle Crawford on the show. Renelle,

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how are you doing?

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Speaker 2: Pretty good? Pretty good? Pretty good? I'm chilling.

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Speaker 1: Yeah, glad to have you on man and keeping up

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with your stuff on some social stuff.

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Speaker 3: Really always appreciate when I see in the feed. How

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are you feeling about video games these days?

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Speaker 2: How could stop a blast? I'm having a blast as

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long as I'm offline with it, you know, Yeah, throw

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my phone out of a window and then just just

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play the game. I'm having a blast.

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Speaker 1: Yeah, that's the way to do it, right, is like, yeah,

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you just put it out of arms reach and then

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all that stuff immediately goes away like a snap of

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the fingers. It's like it doesn't even't exist anymore. It's

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good stuff. Yeah. I am excited to go to packs,

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hoping to see everybody there. We're getting ready. Some folks

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from the team are getting in there today. So if

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you're at PAX today, feel free to like try to

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track them down say hi.

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Speaker 3: They will love that.

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Speaker 1: And by day, I mean Mike, definitely say hi to him. Well,

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me and Sean will get into town tomorrow. So Friday,

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if you want to come do this, this is the

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Ron Millionaire edition. We'll be having that going on the

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show floor a couple of times throughout the day. Come

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hang out with us. It'll be a good time. You

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guys can participate, so get in the audience, raise your

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hand if you want to be a part of it.

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Speaker 3: It'll be a good time.

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Speaker 1: Basically, I fly in and I go right to my hotel,

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drop my stuff off, and then go to the convention

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and we start doing a Millionaire. So hopefully there's no

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problems with the flight. Yeah, you know what, no complaints,

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and I'm looking for it to it. Yeah, I'm cutting

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it close, but I'm excited about it for sure. But yeah,

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that means no episode tomorrow. So if you're listening to

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this now, this is the last episode of the week.

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Speaker 3: So we're going to do the Bomb twelve.

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Speaker 1: And then we'll be back on Monday, I believe right,

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no holiday, Yes, we'll be back on Monday. All right,

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So let's explain ourselves. We're Giant Bomb, we're independent games

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media out here on our own.

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Speaker 3: We need you at our back. If you go to.

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Speaker 1: Giant bomb dot com, slash join and become a premium member,

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we would really appreciate it. It goes a long way toward

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ensuring the future of independent games media. Gets you add

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pre versions of our shows, gets you some premium shows

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that we're working on, Marry Me, Tomodachi, The Nine Lives

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of Mister Pistopheles.

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Speaker 3: We recorded a new.

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Speaker 1: Episode today that you'll get in a few weeks, or

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now today this week that you'll get in a couple

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of weeks.

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Speaker 3: It was a lot of fun.

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Speaker 1: That show continues to be very excellent, so do all

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the premium shows, So go check those out. As far

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as this show goes, most weekdays, I Jeff Grubb, will

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help piece your gaming life back together. That includes breaking

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news and maybe even some of our own original reporting.

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For all these topics, I'll get the input of a

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bona fide expert who will make me look smart. If

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you were watching live on Twitch Welcome, you can always

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listen to the show later on podcast feeds by searching

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for game Mes Mornings, or find the RSS feed on

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GiantBomb dot com. You can also catch the show later

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with chapters and timestamps on YouTube.

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Speaker 3: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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let's start the morning mess here with switch To games

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in the US will have different prices for their physical

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and digital versions. And right now, when I was trying

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to find the right headline for this story, everyone has

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a different perspective of whether it's like, oh, digital games

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will be less expensive or physical games are going to

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be more expensive. Now Nintendo has weigh in on this,

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but we'll discuss it when we get to it. So

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let's go ahead and lay down the story here real quick.

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Nintendo has announced price changes to switch To titles in

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the US, with digital versions costing less than their physical counterparts.

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From May twenty twenty six, new Nintendo titles exclusive to

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switch To will have different MSRPs. Cost will depend on

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retail partners who quote set their own prices for digital

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and physical games. That's according to Nintendo. The platform holders

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said the change simply reflects the different costs associated with

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producing and distributing each format and offers players more choice

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in how they buy and playing Nintendo games. The example

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here is I believe it's let's see Yes Yoshi and

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the Mysterious book. Pre Orders have started for that, and

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the game has a digital price of sixty dollars and

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a physical price or you know, a suggested physical price

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of seventy dollars. This this is something that has been

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happening in other territories right now for quite some time.

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I guess people were mentioning that this has been happening

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since the launch launch of the switch to in Europe

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and countries around the world. But the United States is

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we're the most entitled in the whiniest so people are

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going to hear about it when changes happen here, and

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that's that's what we're going to do.

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Speaker 3: Now.

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Speaker 1: I get that Nintendo came out renow and said, no,

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we're not raising the price of the physical versions. We're

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giving you a discount on the digital version. I'm struggling

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to wrap my mind around, like you could just you

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could say that, but to me that this game always

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looked like it was going to be a sixty dollars game.

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So in my head, what it looks like is the

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physical versions more expensive, And that gets to the nature

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of pricing right where.

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Speaker 3: It's all made up.

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Speaker 1: So the idea that like, well there's a natural price

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and it's like you're going to get a discount or

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a premium on top of it.

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Speaker 3: It's all kind of in our heads, right.

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Speaker 2: Yeah, yeah, because it's yeah, like you said, it's the

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choice of was this going to be the sixty period

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or is this them saying now we can raise the

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price and use the digital remaining sixty to say that

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the price is not actually being raised, which we all

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know they always want to raise the price. It feels

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like that's how it alwayshould have been, right, Digital should

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always have been cheaper than.

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Speaker 1: Yeah, it's been a talking point for years, right yeah.

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Speaker 2: Yeah, yeah, So for this to happen, you know, coincidentally

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as physical are demanded to be more expensive now because

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of everything that's going on, it does, Yeah, it does.

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It does, a little little question mark does come up.

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Speaker 3: For sure. Yeah.

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Speaker 1: It's and you know, I see people in chat saying

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this is a good thing, right, like the digital will

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be less than the physical, And I think had this happened.

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Speaker 3: Ten years ago, that would have been my position for sure.

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Speaker 1: But as you pointed out, we know now, or at

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least you know at this point where I've realized that

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these companies want to charge as much as they can

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possibly get away with. So my skeptical, cynical approach to

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this is like, what are they really trying to accomplish

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by doing this? It's like giving a discount on digital?

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Is it actually a discount? And what they're really trying

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to do is is push people towards digital because it

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will end up will end up making more money at

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that lower price because of all the costs associated with

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the physical version. That's certainly a possibility, but it also

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just feels like, yeah, I mean, this gives them more

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room to maneuver and to raise the price of physical

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versions or make people more comfortable with the idea of

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a physical version that costs more because oh, yeah, costs

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more to produce. We know that the cost of production

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for a product actually rarely comes into play with the

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final pricing decision.

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Speaker 3: They price it at what they can like the most

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that they can get away with.

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Speaker 1: So it's hard for me to like reverse engineer that

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and be like, oh, they have a good reason.

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Speaker 2: To do this, right, yeah, yeah, because in the same breath,

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this probably won't be the last price increase, right, there's

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a strong chance, like this is just the introduction, you

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know of, like at some point maybe physical, I mean

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digital becomes sixty and physical becomes eighty ninety. Right, maybe

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maybe they just kind of slow creep it up and

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then slowly digital goes back into sixty five seventy as

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they keep pushing it up. As of right now, I

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can't say I'm too mad, but saying I can see

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the future right of, like, dang it, that might suck

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in the future, but it is what it is for now.

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Speaker 3: Yeah, I think that's kind of where I'm at as well,

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where it's like.

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Speaker 1: Yeah, okay, I was expecting this game to be sixty,

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I can pay sixty and get it. I'll get the

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digital version. I was always going to get the digital version.

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So this hasn't hurt me too much one way or

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the other. And I do understand the cost associated with

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the physical one. So if this is them saying, hey,

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we can keep making the physical version of the game

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if we have this higher price, I can justify that

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all that to myself and make it make sense. I

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think what you got at of, we can see the future,

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we know where this goes. Where this makes it easier

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for them to raise the price of the physical version,

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especially so that in a you know, a year's time,

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when they do want to release that three D Mario

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and they want to have an eighty dollars version on

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the shelf a ninety dollars version on the shelf in.

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Speaker 3: A couple of years.

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Speaker 1: That's a lot easier to do now that you've decoupled

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these two things, because you could still have the advantage

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of setting your digital price at at the price that

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people have become very comfortable with, and then you get

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that profit margin on that side.

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Speaker 2: Do you see others kind of following suit with this

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collector's tax?

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Speaker 1: Yeah, I mean I think that's just where physical's going, right, Yeah,

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the collector's tax of we are going to have smaller batches,

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We're going to print fewer games. You know, the we

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were talking about next gen PlayStation, next gen Xbox, I

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mean renew Do you think those things launch with dis

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strives built in or they're going to be external drives

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at best?

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Speaker 2: Yeah? Yeah, that that fraud digital digital, which you know,

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I'm gonna cross road up because I really don't buy

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physicals unless it's something that I just like the ip

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of I like and I love, right, the last one

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of all was like Barter's Game three, right, like just

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because I wanted.

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Speaker 3: To have it.

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Speaker 2: So for me, you know, not a huge, huge deal.

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But I have friends who like to, you know, have

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the physical. Will I be more enticed if the base

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physical have a little something that comes with it, right,

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like the old days of like she used to come

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with like a watch, you know what I mean, Like

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like regular games like based not even collectors addition used

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to come with cool stuff. So if they start doing

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that and then give us the collector's tax, could be something,

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could be something I could be interested in that.

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Speaker 1: Yeah, And I think that that is the direction this

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all heads of heads in in that the fiscal versions

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will have to feel even more special, and then that

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means that there will be fewer of them, and that

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means the price will be higher, and that sort of

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becomes a self perpetuating cycle of the people leftover who

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are actually purchasing these things are the least price sensitive

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among us, and and and like value these things higher,

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so that price just keeps going up and up and

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up over time.

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Speaker 3: Yeah.

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Speaker 1: I think that when we get these new consoles that

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they at the very best, they do have external drives,

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so they are going to be in a natural yes,

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sold separately exactly, and then that means that it automatically

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becomes like the vinyl market of today, where when a

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band releases an album and they want to sell something

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at a premium price to their biggest their biggest collectors,

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people who just want to have a physical thing to

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either mount on a wall or keep in a collection. Uh,

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they can, they can do that, but people most people

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don't have record players, So that's that's just like, yeah,

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that is full. They know who that's for, and they

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target that audience with the most like the highest quality

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thing possible to charge the highest price possible.

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Speaker 3: We're not that far away from that.

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Speaker 2: That so ugly that you said VI Like, I know,

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I get it, and then it's the truth. But god,

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Lee PlayStation and Xbox, Nintendo physicals going the way of

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the vinyl where it's like something special for the old

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heads out there sounds crazy, but it is actually probably

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what's going to happen.

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Speaker 1: Yeah, I we'll see, Like, yeah, I don't blame anyone

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in the moment for being like, yeah, this this is

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fine and potentially even good. We've been asking for us

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for years. It's just every time we ask for something

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and we get it, it's all for me. It feels

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like in video games and brilliant capitalism as a whole,

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it's always a monkey paul. It's always the fing finger

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curling on the monkey paw of like, oh, we didn't

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realize that this thing that we wanted went with all

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of these costs that we didn't even think about, because

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we're not psychopaths running you know, CEOs of these corporations.

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Speaker 2: Yeah, and I always give us the price increase, but

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never the price decrease. Right, everything went perfectly from here

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on out.

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Speaker 1: It would still not change, right if the if like

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the economic conditions that they operate in suddenly like went

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back to the years and they're like all these man,

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all the coster back to what they were, they would

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not give us those those price increases back.

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Speaker 3: No way, all right.

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Speaker 1: Fox McLeod is officially appearing in the Super Mario Galaxy movie.

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This is from Andy Robinson at VGC. Nintendo and Universal

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have announced a major crossover appearance for the Super Mario

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Galaxy Movie a week before the film's release. Announced on

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social media on Thursday, the Super Mario Galaxy Movies Excuse

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Me Official profile revealed that Star Fox protagonist Fox McLeod

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will appear in the sequel. It's just a poster for

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the movie or now it's and it's Star Fox there

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in all his glory, and they're not trying to hide it.

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This is he's not in the background. He is the

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star of this poster. It's it's pretty wild to see

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people thought that they saw star star Fox Fox McLeod

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in the background of some videos and I was like, yeah,

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that sounds right.

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Speaker 3: That feels like something a brief cameo.

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Speaker 1: Now the way that they're positioning it could be more

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than that, maybe a less brief cameo.

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Speaker 3: But what is this say to you about their plans

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for a his appearance in this movie beat?

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Speaker 1: Uh, star Fox's future in other movies and then see

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Star Fox in video games?

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Speaker 3: What do you think? Uh?

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Speaker 2: Still no Star Fox in video games. Don't don't look

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forward to that. You got ten years? Yeah, not happening. Hey,

296
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look this, this, this, this makes us want to marvel

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up the whole thing. Right Now we got star Fox,

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Now we get Kirby, Now we're getting you know, Metroid

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next in the movie. We're getting everybody put your hopes

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to the ceiling because everything you ever dreamed of is happening.

301
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But hey, I think people have been waiting for for

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my boy Fox to come back for so long. Anything

303
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would be cool. Personally, I would love like a nice

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little small game first, you know, nothing too crazy, just

305
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a nice little forty dollars banger. Yeah, would be great.

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I think that would be perfect to start off with

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Star Fox. Don't give us a super high production one yet.

308
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I don't think people are really ready for it, but

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let this come out, let us fan base build even more,

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and I think we could we have some more Fox

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in the future.

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Speaker 1: Yeah, I mean, I definitely just want them to kind

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of maybe do a Starfox remaster collection with like the

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Super Nintendo in its original version and then give us

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it in a weird sixty frames per second version.

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Speaker 3: That would be cool and weird.

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Speaker 1: Do the same thing for Star Fox sixty four, kind

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of update zero so that we can play it on

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something that's not a WEU kind of put all those together,

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and then maybe a few of the other side side games,

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the Namco one, even Starfox Adventures. Bring all that stuff back,

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let people get reacclimated to it, and then I think

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a future of Starfox would be just make it very stylized,

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either stylized in the direction of, oh, this is like,

325
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what if we had super effects graphics chips today, the

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thing that made the polygons work on the Super Nintendo

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back then. What would it look like if that technology

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just just got introduced now, something along those lines, or

329
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something maybe anime inspired, animation inspired or like the puppets

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they had for that one E three showcase.

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Speaker 3: Something's just very.

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Speaker 1: Stylized, just to make it feel like it stands out

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could go a long way, and then the gameplay.

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Speaker 3: Can be the very familiar Star Fox gameplay.

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Speaker 1: As far as as far as disappearance in the movie,

336
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I do expect it to be kind of a substantial

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cameo so that they can set up the Marvel GMCU

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miss of it all where they have to be working

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toward a Smash Brothers, right. That is, that's such a

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popular brand, It's so popular with such a wide and

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varying demographic set that it's just like, yeah, that should

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probably be the end goal. And you know that it

343
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also helps that they are probably looking at having some

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new version of Smash Brothers, probably Smash Brothers Ultimate Deluxe

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or whatever. In the next year or so year. Yeah,

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I mean they like to have it in the second

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year of their consoles, right, So I do think that

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they're going to have try to have something so they

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could sell it throughout the entire generation.

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Speaker 3: That's what they like to do with Smash Brothers. I

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know it's weird.

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Speaker 1: Because ultimate feels so ultimate in the definition of the word,

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but that they'll find some way to sell that to people.

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Speaker 2: Again, I think, right, right, I can imagine, I can

355
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imagine it. I think that uh, I would have liked

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for it to have been a surprise in the movie.

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Speaker 3: Yeah, it's weird, right.

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Speaker 2: Yeah, Like that would have been a huge We would

359
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have went crazy if we would have assume that in

360
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the movie theater. So now we have to deal with

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like how much is going to be enough? Right, like

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because at first, if he had just passed by, we

363
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would have went crazy, great time. But now he has

364
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his own poster. They're pushing it four days before the

365
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movie comes out. Now we're thinking he has has a

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substantial talking role where it's like he's walking and talking.

367
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It's escalation.

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Speaker 1: Yeah, like we're already talking, like we're already talking about

369
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his like him getting his own movie or him showing

370
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up in Smash Brothers. That's where we're at mentally, so

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that means, yeah, you're right, like his appearance in this

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movie has to feel like worthy of all this excitement

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and we worthy of that poster, and I'm with you

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in my head.

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Speaker 3: I keep building it up to be more and more

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and more, and.

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Speaker 1: Maybe it won't be like yeah, they chose to put

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him out there up front, like a week before the

379
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movie's out, saying come see this movie because star Fox

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is in it. Fox McLoud is in this and it's okay,

381
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so you know how, like what does that appearance look like?

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And then what are the surprises they're holding back? Like

383
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there's got to be even more, right.

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Speaker 2: That's where I'm at a out. I'm like, all right,

385
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they put this out there in the front, so this

386
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isn't even a big one for them. Maybe there's now

387
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there's someone now Kirby's coming, you know what I mean,

388
00:17:26,480 --> 00:17:28,880
Like that at the end of the movie. That's where

389
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I'm att or none of that happens, right, very strong

390
00:17:33,000 --> 00:17:36,880
chance and like we don't get anything so too crazy.

391
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It's just a nice ending with a nice little easter

392
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egg of the next movie coming and they have to

393
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do this for marketing. Now I feel like they didn't,

394
00:17:45,440 --> 00:17:47,079
but who knows, what do I know? You know what

395
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I mean? Like they have whatever, they have statistics and

396
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surveys that say they need to reveal the entire movie

397
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before it comes.

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Speaker 1: Of course, right yeah, now, I mean you're not wrong,

399
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Like Illumination shows very much like that company that has

400
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done all that data act, you know, acquiring all that

401
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data so they can see the best way to promote

402
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their movie.

403
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Speaker 3: And you're right, they could just be following a.

404
00:18:06,279 --> 00:18:08,480
Speaker 1: Playbook being like, what character do we have that feels

405
00:18:08,519 --> 00:18:11,119
different and exciting? Oh, Fox McLoud, he's in there for

406
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a second. Put him on a poster. Nothing would stop

407
00:18:14,279 --> 00:18:17,279
them from doing that. And because it's all about they're

408
00:18:17,319 --> 00:18:20,279
just trying to get that one inciting moment where you

409
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buy a movie ticket, right and when anything yes.

410
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Speaker 3: Anything yes, and then it's over.

411
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Speaker 1: Whatever, whether you enjoy the movie or not is almost

412
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you know, it doesn't matter at that point. So yeah,

413
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if this helps facilitate that, they absolutely would do it

414
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regardless of the actual appearance.

415
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Speaker 3: And it's you know how much it matters to the

416
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final film.

417
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Speaker 1: I'm getting excited though seeing stuff like this is pretty cool.

418
00:18:43,519 --> 00:18:46,720
I definitely hope they are building up to a cool

419
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Smash Brothers thing where these characters can get you know,

420
00:18:49,279 --> 00:18:52,200
maybe maybe Fox Mcloud's not going to get his own movie,

421
00:18:52,440 --> 00:18:54,839
but you know, if there's a show that happens where

422
00:18:54,920 --> 00:18:56,799
like a bunch of these characters can have their own

423
00:18:56,799 --> 00:18:59,039
episodes or own arcs and that builds up to a

424
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Smash Brothers movie, I would welcome that.

425
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Speaker 2: My question is what characters will have to be in

426
00:19:04,640 --> 00:19:08,160
the Smash Brothers movie for it to be a Smash

427
00:19:08,200 --> 00:19:09,279
Brothers movie.

428
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Speaker 3: Right right?

429
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Speaker 2: I mean you have Mario.

430
00:19:11,279 --> 00:19:15,400
Speaker 1: You probably need that original like the sixty four.

431
00:19:14,759 --> 00:19:17,400
Speaker 2: Okay, yeah, sos will have to get an appearance at

432
00:19:17,400 --> 00:19:18,000
some point, I.

433
00:19:18,000 --> 00:19:20,640
Speaker 1: Mean ness or an equivalent, right, Like, there's a strong

434
00:19:20,720 --> 00:19:23,519
chance that they're like, Okay, maybe we're not gonna do

435
00:19:23,559 --> 00:19:26,799
nests because our situation with Mother and earth Bound is

436
00:19:26,839 --> 00:19:28,839
weird right now, but we would have to swap in

437
00:19:28,920 --> 00:19:32,559
someone from the wider eventual Smash Brothers cast that feels equivalent.

438
00:19:32,720 --> 00:19:37,559
So yeah, that's actually not a bad idea Sonic could

439
00:19:37,599 --> 00:19:39,480
show up in something like this. I would wouldn't be

440
00:19:39,519 --> 00:19:44,599
surprised if everyone involved between you know, Illumination, Nintendo, Sega,

441
00:19:44,720 --> 00:19:45,519
and Paramount.

442
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Speaker 3: Right if they're all like, come on, we're not.

443
00:19:48,319 --> 00:19:49,599
Speaker 2: Only helping you get this money.

444
00:19:49,599 --> 00:19:51,119
Speaker 3: Point, yeah, yeah, let's get that money.

445
00:19:52,279 --> 00:19:54,759
Speaker 1: So yeah, I think they build up to a small

446
00:19:54,839 --> 00:19:57,480
roster that feels equivalent to the N sixty four to one,

447
00:19:57,799 --> 00:19:59,440
and then they go from there. That gives them a

448
00:19:59,480 --> 00:20:02,039
lot of room for sequels to grow, and you know,

449
00:20:02,119 --> 00:20:08,440
you ever seers, Yes, exactly. All right, let's keep going here, everybody.

450
00:20:08,640 --> 00:20:11,920
I know it's Thursday, but we're gonna celebrate shut the

451
00:20:11,920 --> 00:20:14,720
fuck up Friday just a little bit early because everyone

452
00:20:14,720 --> 00:20:16,599
needs the chill about this. I did not include this

453
00:20:16,680 --> 00:20:19,079
story yesterday because I'm like, maybe it won't break wide,

454
00:20:19,119 --> 00:20:21,400
and then I saw it everywhere, So everyone needs the

455
00:20:21,480 --> 00:20:25,240
chill about Tomadaci life, living the dream, having no profanity filter.

456
00:20:25,599 --> 00:20:26,000
Speaker 3: All right.

457
00:20:26,759 --> 00:20:28,519
Speaker 1: We want this game to launch in a way where

458
00:20:28,519 --> 00:20:31,039
we could just get very weird with this game. And

459
00:20:31,440 --> 00:20:33,720
I do not know how Nintendo is gonna feel about

460
00:20:33,720 --> 00:20:36,519
all these like the immediate first clips I saw right

461
00:20:36,519 --> 00:20:38,839
now of this game where people be like, here's a

462
00:20:38,880 --> 00:20:42,200
bunch of words that refer to human genitalia and we're

463
00:20:42,240 --> 00:20:43,920
just gonna throw that and that's gonna be the name

464
00:20:43,920 --> 00:20:46,839
of my city in Tomadacci Life. And it blew up,

465
00:20:47,039 --> 00:20:49,160
and I'm like, hm, I know Nintendo does want to

466
00:20:49,160 --> 00:20:51,759
give us that freedom, but they're gonna probably have those

467
00:20:51,799 --> 00:20:52,759
conversations again.

468
00:20:52,839 --> 00:20:55,599
Speaker 3: After this early sort of surge of excitement.

469
00:20:55,160 --> 00:20:58,000
Speaker 1: About this game, it does seem like that filter is

470
00:20:58,160 --> 00:21:02,079
very limited, if it's there at all, And I think

471
00:21:02,119 --> 00:21:04,160
that's what led in to Nintendo, like they thought about

472
00:21:04,200 --> 00:21:08,000
this or no where there is the built in screenshot

473
00:21:08,119 --> 00:21:11,440
and video sharing is turned off for this game specifically

474
00:21:11,480 --> 00:21:14,960
because of this stuff. So they've already sort of seemingly

475
00:21:15,000 --> 00:21:17,319
made their choice of like, we know probably what's going

476
00:21:17,400 --> 00:21:19,440
to happen with this game, how can we sort of

477
00:21:19,480 --> 00:21:21,559
limit you know, the bad feelings that we would have

478
00:21:21,759 --> 00:21:23,599
if there was a bunch of stuff being shared that

479
00:21:23,640 --> 00:21:26,880
makes this game look like it's crazy and potentially you know,

480
00:21:26,920 --> 00:21:31,160
obviously profane, but potentially filled with hate speech. And they're like,

481
00:21:31,200 --> 00:21:33,480
how do we sort of mitigate that? They came up

482
00:21:33,480 --> 00:21:36,160
with a solution and it immediately didn't work, so I

483
00:21:36,160 --> 00:21:37,759
could see them being like, we got to sort of

484
00:21:37,839 --> 00:21:40,240
undo this. And I want to have that freedom because

485
00:21:40,240 --> 00:21:43,319
this game is about my ability to sort of express

486
00:21:43,400 --> 00:21:45,640
myself and have the game express itself back to me

487
00:21:45,799 --> 00:21:47,960
in the ways that surprised me. And I want all

488
00:21:47,960 --> 00:21:49,839
those options there, and I don't want to sort of

489
00:21:49,880 --> 00:21:52,400
be limited by the worst people among us maybe using

490
00:21:52,400 --> 00:21:54,400
this game in a way, although I just can't imagine

491
00:21:54,400 --> 00:21:56,000
those people coming to Tomadaci life.

492
00:21:56,039 --> 00:21:59,000
Speaker 3: So hopefully that's not a problem. Maybe it will be,

493
00:21:59,480 --> 00:22:01,359
but I don't know. How do you view this?

494
00:22:01,440 --> 00:22:02,880
Speaker 1: Do you think that this game is gonna get to

495
00:22:02,920 --> 00:22:05,640
a one point oh release with this profanity filter not

496
00:22:05,720 --> 00:22:06,119
in place?

497
00:22:06,960 --> 00:22:09,680
Speaker 2: Ah? Man, It's tough. It's tough because every time they

498
00:22:09,720 --> 00:22:11,839
take away the filter, they always regret it, right, every

499
00:22:11,880 --> 00:22:14,319
time they give us that freedom there, they always are like,

500
00:22:14,839 --> 00:22:18,359
all right, that's uh sorry, no more. And it's always

501
00:22:18,359 --> 00:22:21,440
because of the worst right I think of like black pipes, emblems, right,

502
00:22:22,279 --> 00:22:24,319
creating your own like or like anything.

503
00:22:24,079 --> 00:22:27,160
Speaker 3: Right anything, yes, absolutely anything.

504
00:22:28,319 --> 00:22:31,799
Speaker 2: And Nintendo, I don't know, it's tough that they're gonna

505
00:22:31,799 --> 00:22:34,319
put They're gonna put it back for sure. They can't

506
00:22:34,359 --> 00:22:36,319
deal with it, you know, like it's it's gonna be

507
00:22:36,319 --> 00:22:36,799
too ugly.

508
00:22:37,160 --> 00:22:39,200
Speaker 1: They're gonna have those conversations for sure, and they're having

509
00:22:39,200 --> 00:22:41,799
them right now. And there's gonna be people who are

510
00:22:41,799 --> 00:22:44,680
like I told you so for sure, and and and

511
00:22:44,799 --> 00:22:47,359
those people are gonna be the lawyers who run a

512
00:22:47,359 --> 00:22:51,240
big part of like Nintendo of America, And yeah, it's

513
00:22:51,319 --> 00:22:53,480
I think they're I think you're right. My hope is

514
00:22:54,000 --> 00:22:56,279
it's something that gets implemented in an update, so we

515
00:22:56,319 --> 00:22:58,400
can have like a one point zero on the card

516
00:22:58,799 --> 00:23:00,839
that is pure and could be a file that gets

517
00:23:00,839 --> 00:23:03,119
shared so we have an easy access or way to

518
00:23:03,160 --> 00:23:07,200
easily access this in perpetuity. Once that becomes the option

519
00:23:07,319 --> 00:23:11,000
there that still feels like a possibility because this game's

520
00:23:11,000 --> 00:23:13,200
coming out very soon. But I think they'll probably update

521
00:23:13,200 --> 00:23:15,640
it with a filter and hopefully it just doesn't get

522
00:23:15,640 --> 00:23:16,240
too aggressive.

523
00:23:16,319 --> 00:23:18,759
Speaker 3: Just yeah, it only.

524
00:23:18,559 --> 00:23:20,960
Speaker 2: Takes it only takes two or three like viral pols

525
00:23:21,079 --> 00:23:23,920
for them to say, let's let's just really back. The

526
00:23:23,960 --> 00:23:27,799
only way I can see this surviving is unless the

527
00:23:27,920 --> 00:23:31,440
opposite side of the spectrum happens when you get really cool,

528
00:23:32,200 --> 00:23:34,720
really like fun innovative stuff that they can push like

529
00:23:34,839 --> 00:23:37,559
kind of in front of it. That could kind of

530
00:23:37,559 --> 00:23:39,680
make them say, well, you know, there's some weird those

531
00:23:39,839 --> 00:23:41,759
you know, like but like look at this, look at

532
00:23:41,759 --> 00:23:42,480
this cool stuff.

533
00:23:43,000 --> 00:23:44,640
Speaker 3: Right and the other.

534
00:23:44,799 --> 00:23:47,200
Speaker 1: There's even another flip side of it of people who

535
00:23:47,240 --> 00:23:49,559
are like, I'm starting like my name is just like

536
00:23:49,720 --> 00:23:52,079
Christian gay Lord, and it's not letting me use my

537
00:23:52,440 --> 00:23:55,200
Christian name in here has the word gay and it's like,

538
00:23:55,279 --> 00:23:57,279
that's just what you know, that's my name.

539
00:23:57,319 --> 00:23:58,319
Speaker 3: What can I do about that?

540
00:23:58,559 --> 00:24:00,559
Speaker 1: And now I can't have myself rep resented in the

541
00:24:00,599 --> 00:24:03,279
game because of this aggressive filter, And they don't want

542
00:24:03,279 --> 00:24:05,559
that either. They do want people to feel like anything

543
00:24:05,599 --> 00:24:08,319
as possible and you can escape the world and go

544
00:24:08,359 --> 00:24:11,359
into this Tomadaci life and have anything happen and you

545
00:24:11,359 --> 00:24:13,240
don't have to worry about the rules of society and

546
00:24:13,240 --> 00:24:13,839
all this stuff.

547
00:24:14,759 --> 00:24:16,359
Speaker 3: And you know, that's what they're going for.

548
00:24:16,519 --> 00:24:20,480
Speaker 1: That's why they prioritized having a very limited filter and

549
00:24:20,519 --> 00:24:22,960
then not letting you share the videos and the clips

550
00:24:22,960 --> 00:24:26,279
in the in the screenshots. But yes, especially a couple

551
00:24:26,279 --> 00:24:28,039
of days, I might might change their mind.

552
00:24:28,440 --> 00:24:28,640
Speaker 3: Yeah.

553
00:24:28,680 --> 00:24:31,000
Speaker 2: The funny thing is too, like I do believe that

554
00:24:31,319 --> 00:24:35,119
they maybe just weather the storm and not really say

555
00:24:35,160 --> 00:24:37,359
anything about it. Like after like the first you know,

556
00:24:37,519 --> 00:24:40,400
week or two, you know, like people it's going to

557
00:24:40,480 --> 00:24:43,720
die off like that that those attention seekers won't get

558
00:24:43,839 --> 00:24:45,799
they don't find something else to try and seek that

559
00:24:45,839 --> 00:24:48,519
attention from it, then like they just have the freedom,

560
00:24:48,599 --> 00:24:50,559
you know, they're they're cake and eat it too. But

561
00:24:50,640 --> 00:24:53,839
exactly it's whether in that storm and that's a gamble yep.

562
00:24:53,960 --> 00:24:56,240
Speaker 1: Exactly, it's like these early days where that's where they're

563
00:24:56,319 --> 00:24:58,440
trying to sell this game, and they're very in It's Nintendo,

564
00:24:58,519 --> 00:25:01,240
they're very sensitive about this stuff. So and they think

565
00:25:01,279 --> 00:25:03,519
about all these things, right, do they really think about that?

566
00:25:03,559 --> 00:25:07,200
They absolutely do. So, Yeah, the early days is when

567
00:25:07,200 --> 00:25:09,000
this will be a problem. And then you know, a

568
00:25:09,039 --> 00:25:10,799
month from now, when this game is just another game

569
00:25:10,839 --> 00:25:13,160
that's out, this will no longer be a conversation point.

570
00:25:13,200 --> 00:25:15,079
So hopefully the game can get to there and we

571
00:25:15,119 --> 00:25:17,000
can just the cool people can just have this cool

572
00:25:17,039 --> 00:25:17,920
game and we don't.

573
00:25:17,759 --> 00:25:19,359
Speaker 3: Have to worry about the freaks trying to ruin it

574
00:25:19,400 --> 00:25:20,079
for everyone else.

575
00:25:21,359 --> 00:25:23,799
Speaker 1: All Right, we are going to take a quick break.

576
00:25:24,160 --> 00:25:26,839
We'll be right back after some ad messages. If you

577
00:25:26,880 --> 00:25:28,839
want to skip out on these ads, you can do so.

578
00:25:28,880 --> 00:25:31,519
You become a member by going to GiantBomb dot com

579
00:25:31,640 --> 00:25:35,160
slash join. There you can find ad free versions of

580
00:25:35,200 --> 00:25:38,279
the video and audio program. Go ahead and grab those.

581
00:25:38,319 --> 00:25:40,759
In the meantime, we will be right back.

582
00:25:43,799 --> 00:25:45,559
Speaker 3: We're back. It's game mess morning. Still.

583
00:25:45,559 --> 00:25:48,279
Speaker 1: That's Renelle Crawford. I'm Jeff Grubb. We're getting back into

584
00:25:48,319 --> 00:25:52,359
the headlines with more. Triple A games are reportedly costing

585
00:25:52,440 --> 00:25:56,359
three hundred million dollars or more to make. This is

586
00:25:56,400 --> 00:25:59,759
from Alex Hopley at Game Reactor. Ever see reporters say

587
00:25:59,799 --> 00:26:02,559
a game quote only sold a million copies, as if

588
00:26:02,599 --> 00:26:03,799
that's nothing to be proud of.

589
00:26:03,839 --> 00:26:05,680
Speaker 3: Well, we might now know why.

590
00:26:05,720 --> 00:26:08,119
Speaker 1: It's no secret that Triple A budgets have ballooned in

591
00:26:08,119 --> 00:26:10,359
the last decade or so, but it now seems that

592
00:26:10,400 --> 00:26:12,000
the cost of making a game is getting to a

593
00:26:12,000 --> 00:26:14,519
point where it's almost impossible to make that money back

594
00:26:14,599 --> 00:26:18,039
unless you create a generational hit. Speaking on Blue Sky,

595
00:26:18,119 --> 00:26:22,160
Bloomberg reporter Jason Schreyer explained while most publishers avoid giving

596
00:26:22,160 --> 00:26:24,759
concrete data on their budgets for Triple A games, the

597
00:26:24,799 --> 00:26:28,079
figures he's hearing from developers are three hundred million dollars

598
00:26:28,160 --> 00:26:33,119
or more and sometimes, excuse me, sometimes much more. This,

599
00:26:33,200 --> 00:26:36,359
according to Schreier, quote helps explain the current state of

600
00:26:36,440 --> 00:26:39,359
the industry. He notes that these numbers are primarily for

601
00:26:39,519 --> 00:26:42,200
US and Canadian developers, and that the majority of these

602
00:26:42,240 --> 00:26:46,039
budgets are spent on developer salaries and have very little

603
00:26:46,039 --> 00:26:49,480
to do with executive compensation, most of which is apparently stock.

604
00:26:50,160 --> 00:26:52,119
Looking at the numbers, a game on a three hundred

605
00:26:52,119 --> 00:26:54,440
million dollar budget needs to sell at least six million copies.

606
00:26:54,480 --> 00:26:57,680
It's seventy dollars a piece to break even. And that's yeah,

607
00:26:57,720 --> 00:27:00,119
that's kind of what I'm hearing about Marathon. Marathon is

608
00:27:00,480 --> 00:27:04,440
what stoked this conversation where I was talking to some

609
00:27:04,480 --> 00:27:07,279
sources and this is before the game was coming out,

610
00:27:07,279 --> 00:27:09,720
but they were like looking at some numbers and it's like, yeah,

611
00:27:09,839 --> 00:27:12,000
this thing looks like it's going to do between one

612
00:27:12,039 --> 00:27:14,920
and two million copies at launch, and what it really

613
00:27:15,000 --> 00:27:17,599
needs to do is between seven and nine million to

614
00:27:18,039 --> 00:27:21,759
justify the cost of operating Bungie, which is the cost

615
00:27:21,799 --> 00:27:24,799
of making a game. I think people have this idea

616
00:27:24,839 --> 00:27:27,599
of like, well, you can't just take the salaries times

617
00:27:27,599 --> 00:27:31,079
the number of years, times the number of people and

618
00:27:31,119 --> 00:27:32,480
then put all that together and come up with the

619
00:27:32,519 --> 00:27:34,759
cost of making a game. It's like, no, that's exactly

620
00:27:34,759 --> 00:27:37,079
what you do. Because it caught the people are the

621
00:27:37,079 --> 00:27:40,200
ones making the game. That's where the costs come from.

622
00:27:40,680 --> 00:27:44,240
And when you do that for American salaries, especially like

623
00:27:44,480 --> 00:27:46,480
on the West Coast, where a lot of these developers

624
00:27:46,599 --> 00:27:49,279
used to be and I more and more frequently are

625
00:27:49,359 --> 00:27:52,039
not at because the studios are closing these or the

626
00:27:52,039 --> 00:27:55,160
publishers are closing these studios. You get a very very

627
00:27:55,240 --> 00:27:58,599
high number. That was two hundred million dollars five years ago,

628
00:27:58,759 --> 00:28:01,799
and it's got to be creeping up because those salaries

629
00:28:01,920 --> 00:28:02,759
have increased.

630
00:28:02,799 --> 00:28:05,519
Speaker 3: The demand for those developers went up a ton during the.

631
00:28:05,480 --> 00:28:08,279
Speaker 1: Pandemic, and you kind of can't take that back at

632
00:28:08,319 --> 00:28:10,079
a certain point because you've got to maintain those people

633
00:28:10,279 --> 00:28:11,640
or close the studio.

634
00:28:12,119 --> 00:28:15,519
Speaker 3: So obviously that three hundred million dollar a number.

635
00:28:15,599 --> 00:28:17,759
Speaker 1: We look at that and Renald I knew we would

636
00:28:17,960 --> 00:28:21,000
end up here and end up here and it felt unsustainable.

637
00:28:21,000 --> 00:28:22,519
But I don't know what we do about it now.

638
00:28:22,519 --> 00:28:24,480
It just feels like, yeah, we're gonna have to just

639
00:28:24,519 --> 00:28:25,920
stop doing that, right.

640
00:28:25,960 --> 00:28:30,440
Speaker 2: Yeah, yeah, yeah, Like I wonder that it's a little

641
00:28:30,440 --> 00:28:33,559
bit of like they got to shoot for the stars, right,

642
00:28:33,839 --> 00:28:36,319
We don't want them to not want to make the

643
00:28:36,759 --> 00:28:41,319
next try and make the next biggest hit. Yeah, yeah,

644
00:28:41,400 --> 00:28:45,759
like that's that's cool in theory, right, However, the chances happening. Man,

645
00:28:45,759 --> 00:28:48,640
it's just so slow, even for a bungee, you know

646
00:28:48,680 --> 00:28:52,640
what I mean, Like even for a bungee, Like the timing,

647
00:28:53,279 --> 00:28:56,359
the everything has to be so perfect for them to

648
00:28:56,440 --> 00:28:59,759
hit that banger out of the park that Like it's

649
00:28:59,799 --> 00:29:02,799
just like they just released it after our Graiders and

650
00:29:02,839 --> 00:29:06,000
now there there was no chance of them doing that, right, Like, yep,

651
00:29:06,920 --> 00:29:10,880
there's just so too many variables. People aren't buying new games.

652
00:29:11,559 --> 00:29:14,519
It's ugly. It's ugly. We just got to really back

653
00:29:14,680 --> 00:29:17,319
find a way to make a cool game. You know,

654
00:29:17,599 --> 00:29:21,240
that's forty dollars, that's small, take a couple of years,

655
00:29:21,359 --> 00:29:24,279
you know, to make, and just real the whole thing back.

656
00:29:25,039 --> 00:29:29,839
Speaker 1: Yeah, it's like unsustainable has been the word for a decade,

657
00:29:30,640 --> 00:29:34,359
and it's because it's like the market forces that led

658
00:29:34,440 --> 00:29:36,400
us to this point where games cost three hundred million

659
00:29:36,400 --> 00:29:39,519
dollars like those just have not been been dealt with

660
00:29:39,559 --> 00:29:42,400
because it's kind of the only way to stand out

661
00:29:42,400 --> 00:29:44,160
if you're making a game, Like that's what you're the

662
00:29:44,160 --> 00:29:47,240
point you started with, Like we don't necessarily want developers

663
00:29:47,279 --> 00:29:50,559
and publishers to not try to make the best game possible.

664
00:29:51,119 --> 00:29:53,559
And if you say, as a publisher to your team

665
00:29:53,559 --> 00:29:56,599
of developers in Los Angeles, go make the best game

666
00:29:56,640 --> 00:29:59,000
possible so that we can stand out on the shelf

667
00:29:59,079 --> 00:30:02,759
when being compared to every other game. The one sort

668
00:30:02,839 --> 00:30:06,519
of weapon you have in your toolkit is spend more

669
00:30:06,559 --> 00:30:09,279
money than anyone else does making this game. Get the

670
00:30:09,319 --> 00:30:11,759
best developers, let them have the most amount of time

671
00:30:12,680 --> 00:30:15,839
just working on this thing, and that necessarily leads to

672
00:30:15,880 --> 00:30:18,599
a very expensive product. And you do that because that

673
00:30:18,640 --> 00:30:20,880
helps market the game, because you could say you've never

674
00:30:20,880 --> 00:30:24,720
seen anything like this before. Now there are obviously a

675
00:30:24,759 --> 00:30:27,720
handful of studios who have found alternative paths, games that

676
00:30:27,759 --> 00:30:29,359
are almost certainly still very expensive.

677
00:30:29,359 --> 00:30:30,880
Speaker 3: But like from Software's got.

678
00:30:30,680 --> 00:30:34,039
Speaker 1: Their own voice and their own way of saying this game,

679
00:30:34,160 --> 00:30:36,839
you must play this game, regardless of how much time

680
00:30:36,839 --> 00:30:38,640
it took us to make or whatever, Like there's another

681
00:30:38,640 --> 00:30:41,160
reason you're coming here other than just the visual polish.

682
00:30:41,319 --> 00:30:44,359
And Nintendo has sort of broken themselves away from that

683
00:30:44,519 --> 00:30:46,960
decades ago when they went from the GameCube to the Wii,

684
00:30:47,319 --> 00:30:49,400
and they're like, we're gonna stop chasing these high end trends.

685
00:30:49,440 --> 00:30:51,759
We're gonna just make our own stuff. Stay in our lane.

686
00:30:52,279 --> 00:30:55,519
They're Nintendo and not everyone's Nintendo's. There's just not a

687
00:30:55,559 --> 00:30:57,200
lot of ground to go to if you're one of

688
00:30:57,240 --> 00:31:00,000
these other publishers that you know, when I say, like

689
00:31:00,039 --> 00:31:02,400
Tronic Arts, no one's getting the warm and fuzzies about

690
00:31:02,519 --> 00:31:05,279
Electronic Arts. Electronic Arts kind of has no choice but

691
00:31:05,400 --> 00:31:07,599
to make a game that's more expensive than anyone else.

692
00:31:08,000 --> 00:31:11,440
Speaker 2: Yeah. Yeah, or of course, like they're what they're clearly

693
00:31:11,480 --> 00:31:14,400
already doing too, is is finding some sort of cash

694
00:31:14,440 --> 00:31:18,359
cow and then making the games, right, Like Electronic Arts

695
00:31:18,440 --> 00:31:24,039
is good, right, They're good FIFA, Madden, you know, Ultimate Team.

696
00:31:23,960 --> 00:31:25,359
Speaker 3: Pegs even for a while.

697
00:31:25,480 --> 00:31:28,119
Speaker 2: Yeah, Apex Legends. People spend one hundred thousand dollars a

698
00:31:28,200 --> 00:31:32,519
year on these games. They can make whatever they want,

699
00:31:32,559 --> 00:31:34,279
you know, at least for the most part. A lot

700
00:31:34,359 --> 00:31:38,039
of other companies can't do that. I don't even know.

701
00:31:38,079 --> 00:31:40,000
I don't I can't even imagine what they could do. Again,

702
00:31:40,160 --> 00:31:44,519
I always say that the I see Marco transactions as

703
00:31:44,519 --> 00:31:47,119
a muzzle, you know, like obviously a lot of us

704
00:31:47,160 --> 00:31:50,400
don't like them necessarily, but hey, we can keep games

705
00:31:50,440 --> 00:31:54,519
alive with them, and right now they're the best bet

706
00:31:54,559 --> 00:31:56,440
for gamers, right because I could choose not to buy them, right,

707
00:31:56,440 --> 00:31:58,440
and they don't affect the game right, and it keeps

708
00:31:58,440 --> 00:32:03,200
the game costs low price low. So they need to

709
00:32:03,200 --> 00:32:05,039
come up with something like that, you know, like in

710
00:32:05,400 --> 00:32:08,240
More maybe more Microsoft, I don't even know, but.

711
00:32:08,880 --> 00:32:10,759
Speaker 1: That I mean, that has definitely been the strategy for

712
00:32:10,759 --> 00:32:12,440
the last couple of years, right. It's like, let's find

713
00:32:12,480 --> 00:32:14,240
our game that we can make that can be a

714
00:32:14,279 --> 00:32:17,440
micro transaction factory, and we can go after the whales

715
00:32:17,519 --> 00:32:19,759
and and you know that that could be our lottery

716
00:32:19,759 --> 00:32:22,559
ticket that pays for everything else. But we've seen that

717
00:32:22,640 --> 00:32:26,160
the appetite for that has certainly diminished, and there's just

718
00:32:26,680 --> 00:32:29,640
people have chosen their hobby game where they are willing

719
00:32:29,680 --> 00:32:32,200
to spend one hundred thousand dollars on a game in

720
00:32:32,240 --> 00:32:34,519
a year. Like the people they're willing to do that

721
00:32:34,759 --> 00:32:36,920
have their game already and the idea that you're going

722
00:32:36,960 --> 00:32:38,960
to be able to peel them away after the after

723
00:32:38,960 --> 00:32:41,200
they've already made that investment in that other game.

724
00:32:41,799 --> 00:32:44,160
Speaker 3: Or you're gonna be able to create new versions of

725
00:32:44,200 --> 00:32:44,880
those whales.

726
00:32:45,799 --> 00:32:48,000
Speaker 1: I mean, no, this market is a certain size that

727
00:32:48,279 --> 00:32:50,160
it's going to grow over time, for sure, but you're

728
00:32:50,160 --> 00:32:52,480
not going to be able to like manufacture that excitement

729
00:32:52,519 --> 00:32:54,599
for one of these games out of nowhere, even when

730
00:32:54,599 --> 00:32:57,119
it's very good, like in the case of Marathon, it's

731
00:32:57,119 --> 00:32:59,359
going to take many years for you to sort of

732
00:32:59,359 --> 00:33:02,960
build up in a Warframe style way. I bet just

733
00:33:03,039 --> 00:33:05,759
keep delivering on the hits here and every time you

734
00:33:05,839 --> 00:33:08,440
have a new expansion, there's going to be more players.

735
00:33:08,519 --> 00:33:10,480
And if you do a really good job like a Warframe,

736
00:33:10,519 --> 00:33:12,920
you can do that. But that is not the business

737
00:33:12,960 --> 00:33:16,559
model that Bonjie Bungee's operating on. It's too expensive for sure.

738
00:33:16,599 --> 00:33:19,440
Speaker 2: And even again, even like a Warframe, which again came out,

739
00:33:19,519 --> 00:33:22,680
you know, so long ago, where people were still choosing games.

740
00:33:22,720 --> 00:33:25,039
You know, like people have already all picked their teams,

741
00:33:25,079 --> 00:33:28,000
their size, they got their war zones, et cetera. People

742
00:33:28,039 --> 00:33:31,319
aren't picking new games, man, They're just not interested in

743
00:33:31,359 --> 00:33:35,319
new games. The only thing again, thinking like other than

744
00:33:35,559 --> 00:33:39,599
a gaming quarantine where no one, no new games come

745
00:33:39,640 --> 00:33:43,079
out for like a couple of years and people's excitement

746
00:33:43,160 --> 00:33:47,440
build again, where people love games. Yeah, right, that's like

747
00:33:47,480 --> 00:33:51,119
the only thing I can see remedying this this entire situation.

748
00:33:51,920 --> 00:33:55,319
Speaker 3: Yep, it's yeah, I think that there is.

749
00:33:55,440 --> 00:33:58,240
Speaker 1: It's a fever in the industry of like chasing after

750
00:33:58,559 --> 00:34:01,240
these bigger returns by any more money on your games.

751
00:34:02,000 --> 00:34:05,000
It's a bit of a sickness, a symptom of the

752
00:34:05,000 --> 00:34:08,239
capitalist system that we're in, of course, and I think

753
00:34:08,280 --> 00:34:09,760
at a certain point it does sort of have to

754
00:34:09,800 --> 00:34:10,320
just break.

755
00:34:10,599 --> 00:34:13,320
Speaker 3: And that means I feel like we're in the middle

756
00:34:13,360 --> 00:34:13,559
of it.

757
00:34:13,639 --> 00:34:17,199
Speaker 1: Of this, This industry feels like it has sustained a

758
00:34:17,480 --> 00:34:20,239
not fatal blow, but a very damaging blow to the

759
00:34:20,239 --> 00:34:23,360
way people feel about the excitement that people hold for games.

760
00:34:24,079 --> 00:34:26,400
And I think that what you just described is going

761
00:34:26,480 --> 00:34:27,079
to happen, and.

762
00:34:27,039 --> 00:34:28,599
Speaker 3: We're in the middle of it a little bit. A

763
00:34:28,599 --> 00:34:29,840
lot of people have just tuned out.

764
00:34:29,880 --> 00:34:33,920
Speaker 1: We got epic games, I think has deeper problems than

765
00:34:34,000 --> 00:34:36,159
people got a little bit less engaged than Fortnite, but

766
00:34:36,199 --> 00:34:39,000
they people have been less engaged in Fortnite. And it's like,

767
00:34:39,480 --> 00:34:41,719
I'm even myself. I would see Fortnite clips in the

768
00:34:41,719 --> 00:34:44,320
past on social media and I would be like, Okay,

769
00:34:44,360 --> 00:34:46,119
what's going on here, And now I see it, I'm like,

770
00:34:46,119 --> 00:34:49,559
oh Fortnite. Still, I'm like rolling my eyes hard. It's

771
00:34:49,559 --> 00:34:53,639
like they've like lost me. For goodness, They've exhausted me,

772
00:34:53,800 --> 00:34:55,920
right exactly, and I think a lot of people feel

773
00:34:55,920 --> 00:34:58,079
that way, and at the same time, a lot of

774
00:34:58,119 --> 00:35:00,760
people still feel like those are still the games that

775
00:35:00,840 --> 00:35:03,199
are my option. Yeah, there's some other stuff over here,

776
00:35:03,519 --> 00:35:05,679
but I had so much fun in the heyday of Fortnite.

777
00:35:05,679 --> 00:35:08,119
I'm looking to feel like that again. But my option

778
00:35:08,199 --> 00:35:10,239
is still just Fortnite and a couple of other games

779
00:35:10,360 --> 00:35:12,760
that are inspired by Fortnite. I think they're going to

780
00:35:12,840 --> 00:35:14,599
have to sit on the sideline for a couple of years.

781
00:35:14,639 --> 00:35:15,840
This industry is going to have to come up with

782
00:35:15,880 --> 00:35:18,599
a bunch of innovative, innovative new ideas. Right now, that's

783
00:35:18,639 --> 00:35:20,559
that is Friends Slop and that has been working in

784
00:35:20,800 --> 00:35:24,000
a really good way. But for that budget of like

785
00:35:24,039 --> 00:35:26,000
a forty dollars game, a fifty dollars game, a sixty

786
00:35:26,039 --> 00:35:28,199
dollars game, plus, they're gonna have to come up with

787
00:35:28,239 --> 00:35:31,920
innovative new ideas that really like invigorates these people again,

788
00:35:32,000 --> 00:35:34,119
and we feel pretty far away from that in this moment.

789
00:35:34,159 --> 00:35:34,519
Speaker 3: Yeah.

790
00:35:34,599 --> 00:35:36,920
Speaker 2: Yeah, And because it's also because of like the culture

791
00:35:36,920 --> 00:35:39,679
in general, right people are curious in games, but also

792
00:35:39,760 --> 00:35:43,360
people aren't really excited and jumping into new games that

793
00:35:43,559 --> 00:35:46,360
everyone isn't talking about right, Like people was very excited

794
00:35:46,360 --> 00:35:48,400
for Fortnite. Fortnite feels like such a huge thing, and

795
00:35:48,400 --> 00:35:51,760
it was, but because everyone was a part of it, right, Like,

796
00:35:51,800 --> 00:35:54,360
everyone downloaded it and played it, right, they're looking for

797
00:35:54,360 --> 00:35:57,199
a big moment apex. Everyone downloaded and played it, like

798
00:35:57,320 --> 00:36:00,360
though arc raators held divers. Everyone down a little bit

799
00:36:00,400 --> 00:36:03,159
and played it because it was spreading like wildfire on

800
00:36:03,239 --> 00:36:06,440
social media and it was just big. That excitement and

801
00:36:06,559 --> 00:36:09,280
like that cultural moment where everyone wants to be a

802
00:36:09,280 --> 00:36:11,840
part of it is just happening less and less and

803
00:36:11,920 --> 00:36:14,000
less likely to happen, so that even if your game

804
00:36:14,079 --> 00:36:18,280
is amazing, if you don't rally the social media to

805
00:36:18,280 --> 00:36:22,239
become like fun and clippable and all that stuff people see,

806
00:36:22,239 --> 00:36:25,079
the game is lesser, Like yeah, Steam numbers gotta be

807
00:36:25,199 --> 00:36:27,280
up there, Like you had a certain time like together,

808
00:36:27,719 --> 00:36:31,880
it's uh, it's ugly. Do they, like you said, friends

809
00:36:31,920 --> 00:36:34,880
slop is pretty good? Do they start to leach off

810
00:36:34,920 --> 00:36:36,840
of like indie game stuff, right, Like you have a

811
00:36:36,880 --> 00:36:39,519
game ding game that's there and you just you just

812
00:36:39,639 --> 00:36:42,480
jump on those I mean it's become an angel investor,

813
00:36:42,599 --> 00:36:42,840
you know.

814
00:36:43,079 --> 00:36:45,039
Speaker 1: Yeah, oh yeah, like oh like you mean like directly

815
00:36:45,079 --> 00:36:47,039
getting involved in like just saying here that any game

816
00:36:47,079 --> 00:36:49,400
is working with you. Yeah, for sure, all these companies

817
00:36:49,599 --> 00:36:52,519
are always being like, here's our new publishing initiative, that

818
00:36:52,519 --> 00:36:55,079
that will happen. I mean, I think for sure of

819
00:36:55,119 --> 00:36:58,880
what's happening is a company like Epic is, let's fire

820
00:36:58,920 --> 00:37:01,960
a thousand people so we could save some money, sit

821
00:37:02,079 --> 00:37:04,559
back and wait for what we did last time, which

822
00:37:04,760 --> 00:37:07,239
was we put out Fortnite and it wasn't the Fortnite

823
00:37:07,239 --> 00:37:07,880
we know today.

824
00:37:07,920 --> 00:37:08,800
Speaker 3: It was a different game.

825
00:37:09,039 --> 00:37:11,639
Speaker 1: And then pubg happened, and they're like, we're making that now,

826
00:37:11,840 --> 00:37:13,960
and they're gonna wait for that to happen. They are

827
00:37:13,960 --> 00:37:15,719
gonna look at early access, and they're gonna look at

828
00:37:15,719 --> 00:37:19,400
the indie space, wait for some like very smart and

829
00:37:19,920 --> 00:37:23,519
development team probably coming out of nowhere releasing a new

830
00:37:23,559 --> 00:37:26,280
idea that just is like a very very cool thing.

831
00:37:26,440 --> 00:37:28,079
And then a company like Epic will be like, can

832
00:37:28,119 --> 00:37:30,480
we make the slick version of that for the masses,

833
00:37:30,960 --> 00:37:33,079
And we're gonna sort of just wait on the sideline

834
00:37:33,119 --> 00:37:35,320
and try to save some money and operate in a

835
00:37:35,400 --> 00:37:38,119
maintenance mode, which is a crazy thing to say about Fortnite,

836
00:37:38,159 --> 00:37:40,159
as big as that is. And they'll still take their

837
00:37:40,159 --> 00:37:43,639
money from Disney and make all the Disney related stuff whatever.

838
00:37:44,000 --> 00:37:46,159
They're gonna wait for that next big inflection point that

839
00:37:46,159 --> 00:37:49,440
they can hop on and go from there. The bad

840
00:37:49,480 --> 00:37:51,679
news for them on that side of things is it

841
00:37:51,719 --> 00:37:54,039
is getting to the point where those indie games are

842
00:37:54,360 --> 00:37:57,480
are looking and feeling and comparing to the biggest games

843
00:37:57,519 --> 00:38:00,559
in the world, and maybe we won't need the slick

844
00:38:00,679 --> 00:38:02,719
version of that. The indie version we get just will

845
00:38:02,760 --> 00:38:04,000
be that select from the people.

846
00:38:04,159 --> 00:38:06,280
Speaker 2: Yeah, that will work maybe once or twice, but then

847
00:38:06,280 --> 00:38:08,840
people are really gonna gonna they're switching on the flip

848
00:38:08,880 --> 00:38:11,719
and say, oh though, you're just making an ugly knockoff

849
00:38:11,800 --> 00:38:15,039
of it, because it's crazy because the exact opposite of

850
00:38:15,280 --> 00:38:18,599
the perception of Triple A Games is happening with the

851
00:38:18,599 --> 00:38:20,840
indie games, right, Triple A games, you need the polish,

852
00:38:20,880 --> 00:38:22,440
you need the budget. You gotta be big, you gotta

853
00:38:22,440 --> 00:38:25,480
be here, you gotta be cool. Everyone has to be

854
00:38:25,519 --> 00:38:28,280
playing it with the small indie quote unquote.

855
00:38:28,000 --> 00:38:29,519
Speaker 3: Friends a weird freak.

856
00:38:29,719 --> 00:38:33,280
Speaker 2: Gotta be a fucking ugly, random, weird thing that look

857
00:38:33,320 --> 00:38:35,719
key no one really heard about yet. But you're hopping

858
00:38:35,760 --> 00:38:38,360
on it first, you know, like the hipster like things

859
00:38:38,400 --> 00:38:40,519
that's going on, and I'm a part of it. That

860
00:38:40,719 --> 00:38:44,000
was Super Battle Golf thing like real quick played it

861
00:38:44,079 --> 00:38:46,159
once or twice. It was out of there. You know.

862
00:38:47,400 --> 00:38:50,280
It's just such as it's all a weird, a weird

863
00:38:50,320 --> 00:38:51,400
thing right now for sure.

864
00:38:52,000 --> 00:38:53,880
Speaker 3: Yep, it's uh.

865
00:38:54,119 --> 00:38:56,679
Speaker 1: I'm looking forward to how the indies kind of approach

866
00:38:56,719 --> 00:38:57,840
all this stuff because.

867
00:38:57,599 --> 00:38:59,840
Speaker 3: They will have cool ideas and I love that stuff.

868
00:39:00,199 --> 00:39:02,519
Speaker 1: These big companies are gonna have to figure something out

869
00:39:02,519 --> 00:39:06,800
because three hundred million dollars the market just can't support

870
00:39:06,920 --> 00:39:08,360
multiple games like that.

871
00:39:09,400 --> 00:39:11,679
Speaker 3: Spider Man. Yeah, that was That's gonna sell enough.

872
00:39:11,719 --> 00:39:13,800
Speaker 1: The Spider Man games being three hundred million dollars, You're

873
00:39:13,800 --> 00:39:16,880
gonna sell enough there to make everyone involved happy, although

874
00:39:16,880 --> 00:39:18,719
I'm sure they wish they could get the price down

875
00:39:18,760 --> 00:39:18,960
of that.

876
00:39:19,480 --> 00:39:21,159
Speaker 3: One quick note on this before we move on.

877
00:39:21,559 --> 00:39:24,480
Speaker 1: There's always that talking point of Ghost of Sushima cost

878
00:39:24,599 --> 00:39:27,159
sixty dollars or sixty sixty million dollars excuse me to

879
00:39:27,199 --> 00:39:31,000
make and that number apparently came from some LinkedIn profile

880
00:39:31,039 --> 00:39:33,559
from someone who left the studio four years before that

881
00:39:33,599 --> 00:39:37,039
game came out. That number is certainly not real. That

882
00:39:37,360 --> 00:39:38,440
game costs more than that.

883
00:39:38,480 --> 00:39:38,880
Speaker 3: I bet that.

884
00:39:39,039 --> 00:39:42,519
Speaker 1: I bet, relatively speaking, Ghost of Sushima is not as

885
00:39:42,559 --> 00:39:45,519
expensive to make as a Naughty Dog game, but.

886
00:39:45,519 --> 00:39:48,199
Speaker 3: I bet it's still pretty expensive. More than one hundred

887
00:39:48,199 --> 00:39:50,000
million dollars for sure, and probably a point a bit

888
00:39:50,039 --> 00:39:50,400
more than that.

889
00:39:50,960 --> 00:39:52,920
Speaker 2: And that's what we probably get more of, just the

890
00:39:52,960 --> 00:39:55,519
same ips, right, Like we just get just ips. That's

891
00:39:55,559 --> 00:39:58,519
it works already happened, yeah, right.

892
00:39:58,400 --> 00:40:01,639
Speaker 1: Because the like every money you spend on making a

893
00:40:01,679 --> 00:40:05,159
new Horizon game, right, that's like you're spending a dollar,

894
00:40:05,400 --> 00:40:08,639
but it feels like you're spending like seventy five cents

895
00:40:08,679 --> 00:40:12,199
because the money is not just going toward making that game,

896
00:40:12,400 --> 00:40:16,320
it's going toward broadening Horizon, and everything like pays for

897
00:40:16,360 --> 00:40:19,239
itself because now more people are buying that version of Horizon,

898
00:40:19,280 --> 00:40:21,039
and the camera about the TV show and the TV

899
00:40:21,079 --> 00:40:22,320
show with people back.

900
00:40:22,199 --> 00:40:22,920
Speaker 3: Into the games.

901
00:40:23,119 --> 00:40:26,119
Speaker 1: They view it as this this network that feeds on itself,

902
00:40:26,400 --> 00:40:28,639
and they're going to try to keep replicating that. But

903
00:40:28,679 --> 00:40:30,480
that also gets still a point of like, oh, now

904
00:40:30,480 --> 00:40:33,360
you're sprawling in all these direction directions. What if people

905
00:40:33,400 --> 00:40:35,639
wake up one day and the majority of people be like,

906
00:40:35,800 --> 00:40:37,440
I don't care about Horizon anymore?

907
00:40:37,519 --> 00:40:40,039
Speaker 3: Like that happened with Game of Thrones, right, Game of Throne.

908
00:40:40,159 --> 00:40:43,000
Speaker 1: Like, people, they're still making games, Game of Thrones TV shows,

909
00:40:43,000 --> 00:40:44,159
and I guess the latest one.

910
00:40:44,119 --> 00:40:45,159
Speaker 3: Is very very good.

911
00:40:45,280 --> 00:40:48,400
Speaker 1: That that series is not anywhere near the peak of

912
00:40:48,440 --> 00:40:49,440
what Game of Thrones.

913
00:40:49,320 --> 00:40:51,639
Speaker 3: Was at its height, although I guess the.

914
00:40:51,559 --> 00:40:53,360
Speaker 1: Show is still growing very much. But people get what

915
00:40:53,400 --> 00:40:55,800
I mean, Like it was the cultural Zeit guest there

916
00:40:55,880 --> 00:40:57,800
for a moment and then everyone woke up. It's like,

917
00:40:57,840 --> 00:40:59,679
I'm kind of over this that happens.

918
00:41:00,039 --> 00:41:03,119
Speaker 3: So there's risk involved in all of this, all right.

919
00:41:03,400 --> 00:41:06,760
Speaker 1: Eight PlayStation studios have closed since PS five was launched.

920
00:41:07,960 --> 00:41:10,880
Jonas mackew over Game Reactor just did a quick timeline

921
00:41:10,920 --> 00:41:14,920
here in twenty twenty. Manchester Studio closed. In twenty twenty one,

922
00:41:14,960 --> 00:41:19,400
they can close Japan studio Travesty. In twenty twenty three,

923
00:41:19,480 --> 00:41:23,519
Pixel Opus closed, then they closed London studio Firewalk and

924
00:41:23,599 --> 00:41:27,159
Neon Koi in twenty twenty four, and then this year

925
00:41:27,239 --> 00:41:30,320
they have closed Blue Point Games and Dark Outlaw Games.

926
00:41:30,880 --> 00:41:32,960
So this story goes hand in hand with that last

927
00:41:33,000 --> 00:41:36,800
story right where the cost of making big games is rising,

928
00:41:37,199 --> 00:41:39,920
therefore you have to put your bets on the most

929
00:41:39,960 --> 00:41:43,239
surefire things, and that means if anything has a question

930
00:41:43,320 --> 00:41:46,559
mark around it, it immediately is like on the chopping

931
00:41:46,599 --> 00:41:49,000
block and a Blue Point Games, where it's like, obviously

932
00:41:49,039 --> 00:41:50,920
you know how to use a blue Point games. You

933
00:41:50,960 --> 00:41:54,000
take them, you put them on X or Y, you

934
00:41:54,079 --> 00:41:55,920
let them, let them loose for three or four years.

935
00:41:55,920 --> 00:41:57,440
Then you sell that and it's going to be a

936
00:41:57,480 --> 00:42:00,800
remaster or remake of some cool game. So easy to make.

937
00:42:00,840 --> 00:42:04,400
That make sense. And when the other game costs three

938
00:42:04,480 --> 00:42:07,920
hundred million dollars or more to make, suddenly a Blue

939
00:42:07,960 --> 00:42:09,679
Playing Games makes less sense.

940
00:42:09,840 --> 00:42:12,440
Speaker 3: And they rose the studio let alone any of these

941
00:42:12,480 --> 00:42:12,840
other ones.

942
00:42:12,920 --> 00:42:15,119
Speaker 1: Dark Outlaw, which was going to be you know, the

943
00:42:15,119 --> 00:42:17,000
Call of Duty Zombies guy, that was going to be

944
00:42:17,039 --> 00:42:19,440
his new game, and they gave him like multiple chances.

945
00:42:19,760 --> 00:42:23,400
Speaker 3: The Firewalk was his previous studio. So yeah, this this

946
00:42:23,440 --> 00:42:25,400
goes hand in hand right with the rising cost of

947
00:42:25,440 --> 00:42:26,119
making games.

948
00:42:26,760 --> 00:42:31,800
Speaker 2: Yeah yeah, small demos on popular games, bring those back,

949
00:42:31,920 --> 00:42:35,119
crash even up with spiral for a demo. All right,

950
00:42:35,320 --> 00:42:37,400
give us the demo, let us see if we even

951
00:42:37,519 --> 00:42:39,960
like it. If we like it, love it, maybe you

952
00:42:40,039 --> 00:42:41,960
keep going on with prediction. I don't know. They got

953
00:42:42,639 --> 00:42:43,239
something different.

954
00:42:43,800 --> 00:42:46,880
Speaker 1: Oh yeah, like just like early access for some of

955
00:42:46,880 --> 00:42:50,480
these bigger games or like yeah prototypes.

956
00:42:50,480 --> 00:42:54,639
Speaker 2: Yeah, like not even early access, yeah yeah, like tell

957
00:42:54,719 --> 00:42:57,280
us about the writing of the story, like before you

958
00:42:57,360 --> 00:42:59,440
even get intovolved with anything.

959
00:42:59,559 --> 00:43:01,440
Speaker 1: Right, So one mentioned to me recently I can't remember.

960
00:43:01,440 --> 00:43:03,079
I think it might have been Phil Salvador on the

961
00:43:03,119 --> 00:43:07,440
show yesterday. Uh that like apparently developers have begun doing

962
00:43:07,440 --> 00:43:10,360
the thing of they have a trailer for their game

963
00:43:10,960 --> 00:43:13,320
and then based on whether or not and whether or

964
00:43:13,320 --> 00:43:16,000
not it gets enough wish list on Steam, then they'll

965
00:43:16,039 --> 00:43:17,400
decide whether or not they're gonna make it.

966
00:43:17,639 --> 00:43:19,440
Speaker 3: And I kind of like that idea. Yeah, Like it

967
00:43:19,440 --> 00:43:20,519
means there's gonna be a lot of that.

968
00:43:20,599 --> 00:43:22,559
Speaker 1: Like you might be messing around with trust a little bit,

969
00:43:22,800 --> 00:43:25,079
but if people don't wish list the game, you broke

970
00:43:25,119 --> 00:43:27,360
trust with people who weren't gonna buy back again, and

971
00:43:27,440 --> 00:43:29,400
you could probably get them back if you release another

972
00:43:29,440 --> 00:43:32,360
trailer that they think is dope. And so like that's

973
00:43:32,400 --> 00:43:34,719
definitely along those lines of what you're getting at. And

974
00:43:34,760 --> 00:43:37,159
I think you're right that they developers and publishers need

975
00:43:37,159 --> 00:43:39,760
to get a little bit more store, like like can

976
00:43:39,760 --> 00:43:42,239
we sniff out people's excitement a little bit early and like, yes,

977
00:43:42,280 --> 00:43:45,079
start building a story, a narrative around. Here's why this

978
00:43:45,159 --> 00:43:46,960
game matters, Here's why it's cool, and here's why you're

979
00:43:47,000 --> 00:43:48,320
gonna you're gonna want to pay attention.

980
00:43:48,519 --> 00:43:51,599
Speaker 2: Yeah, And unfortunately I think they got to pay more

981
00:43:52,480 --> 00:43:55,519
attention to again, everything has to be stylized. Now. It

982
00:43:55,559 --> 00:43:57,840
has to look cool like in clips, like it has

983
00:43:57,960 --> 00:44:02,679
to look Yeah, it gotta just be like holy crap,

984
00:44:03,000 --> 00:44:04,960
you know what I mean, Like by like the style,

985
00:44:05,199 --> 00:44:09,280
not even the story, the cat none of that. It

986
00:44:09,320 --> 00:44:12,119
has to just look cool at the very like least,

987
00:44:12,119 --> 00:44:14,199
which you know I'm not the hugest fan of because

988
00:44:14,239 --> 00:44:15,800
I'm a gameplay over anything else guy.

989
00:44:15,840 --> 00:44:19,480
Speaker 1: But it has to just look cool, yeah, I mean,

990
00:44:20,199 --> 00:44:22,039
and for me it's like if you can make the

991
00:44:22,039 --> 00:44:25,880
style and the animation enhance the gameplay, it's like that's

992
00:44:25,880 --> 00:44:27,320
where that's my butter sound right there.

993
00:44:27,320 --> 00:44:30,599
Speaker 2: That's because that's what happened already with the Rock Band game.

994
00:44:30,719 --> 00:44:33,760
Lad a new Guitar Hero game. It's Guitar Hero, right,

995
00:44:33,800 --> 00:44:35,679
we know who the tarho is. We just want more

996
00:44:35,760 --> 00:44:38,079
Guitar Hero. But it came out and people are like, oh,

997
00:44:38,079 --> 00:44:40,159
this looks kind of ugly, you know, Like also, who

998
00:44:40,199 --> 00:44:41,679
cares a guitar hero, you know what I mean, Like,

999
00:44:41,760 --> 00:44:44,280
it's those characters are in the background of something you're

1000
00:44:44,320 --> 00:44:48,320
not looking at. They're literally peripheral vision characters. Yeah, but

1001
00:44:48,360 --> 00:44:49,599
it doesn't matter. It has to look cool.

1002
00:44:49,920 --> 00:44:50,599
Speaker 3: Yeah, it's got to be.

1003
00:44:50,719 --> 00:44:51,920
Speaker 1: It's got to look good in that gift to make

1004
00:44:51,960 --> 00:44:53,480
people feel good about spending the money.

1005
00:44:53,679 --> 00:44:54,159
Speaker 3: For sure.

1006
00:44:55,039 --> 00:44:57,760
Speaker 1: It's like in a post like Tetris Affect World, right,

1007
00:44:57,800 --> 00:45:01,079
where yeah, that's just Tetris and the gameplay is perfect.

1008
00:45:01,079 --> 00:45:03,920
Speaker 3: You don't need to do anything. We have some ideas.

1009
00:45:04,679 --> 00:45:06,400
Speaker 1: We're going to sell those ideas by pairing it up

1010
00:45:06,400 --> 00:45:08,559
with crazy visuals and awesome audio design.

1011
00:45:08,639 --> 00:45:10,599
Speaker 3: It's like, oh, yeah, that does work. I get it,

1012
00:45:10,719 --> 00:45:13,519
and it looks good in gifts. Yeah, all right.

1013
00:45:13,599 --> 00:45:15,880
Speaker 1: So yeah, PlayStation closed a lot of studios over the

1014
00:45:15,960 --> 00:45:19,639
last six years. Probably not done yet either. Well, we

1015
00:45:19,679 --> 00:45:21,679
still haven't heard about what's going on with fair Games.

1016
00:45:21,920 --> 00:45:23,199
It feels like one of these days we're just going

1017
00:45:23,239 --> 00:45:24,519
to wake up and be like, oh, yes, of course

1018
00:45:24,519 --> 00:45:26,679
that studio's done and that games that were coming out.

1019
00:45:26,719 --> 00:45:28,679
Speaker 3: But we'll see, all right.

1020
00:45:29,239 --> 00:45:32,639
Speaker 1: The RAM crisis is forcing super popular kids console to

1021
00:45:32,760 --> 00:45:37,679
raise prices again from Zackuphison at Kotaku. The Next Playground,

1022
00:45:37,719 --> 00:45:41,280
a kids focused motion control console that exploded in popularity

1023
00:45:41,360 --> 00:45:43,880
last year, is the latest bit of video game tech

1024
00:45:43,920 --> 00:45:46,840
to announce a price increase directly connected to the ongoing

1025
00:45:46,960 --> 00:45:51,639
RAM shortage caused by AI hyperscalers rushing to build data centers.

1026
00:45:52,039 --> 00:45:54,639
On March twenty fifth, and an open letter posted online,

1027
00:45:54,719 --> 00:45:58,559
Next CEO and co founder David Lee announced that starting

1028
00:45:58,599 --> 00:46:01,800
next month, the company's flag Ship console, the Next Playground,

1029
00:46:02,039 --> 00:46:05,800
will receive a fifty dollars price increase, bumping from two

1030
00:46:05,840 --> 00:46:08,920
fifty to three hundred. This is the second price increase

1031
00:46:08,960 --> 00:46:12,559
in less than two years. So okay, so yeah, the

1032
00:46:12,639 --> 00:46:14,960
damn is right because think about this, like we are

1033
00:46:15,079 --> 00:46:18,119
talking about new hardware coming out or whatever, and we're

1034
00:46:18,159 --> 00:46:19,800
talking about is the switch to going to get a

1035
00:46:19,840 --> 00:46:23,960
price increase? This is a tiny little box that just

1036
00:46:24,079 --> 00:46:26,400
that like was always meant to be very cost effective.

1037
00:46:26,800 --> 00:46:31,320
It came out years ago, and it cost three hundred dollars.

1038
00:46:31,360 --> 00:46:34,840
Now that is what you would pay for a switch

1039
00:46:35,079 --> 00:46:39,039
one in twenty seventeen. Like that is, and that you

1040
00:46:39,119 --> 00:46:41,440
know that was a long time ago, and that you

1041
00:46:41,480 --> 00:46:47,800
know that was underpowered itself, so too yes, I like

1042
00:46:47,840 --> 00:46:51,880
the next playground. We actually got it crazy. My wife

1043
00:46:51,960 --> 00:46:53,760
got one for free. She actually got two for free

1044
00:46:53,840 --> 00:46:55,880
as part of this deal group that she's incause they

1045
00:46:55,880 --> 00:46:58,119
were kind of just giving these things away a couple

1046
00:46:58,159 --> 00:46:59,960
of years ago, and then they charged you on a

1047
00:47:00,039 --> 00:47:03,079
subscription thing on the back. On the backside, it's like, okay, cool,

1048
00:47:03,119 --> 00:47:04,639
And now it just took off in the last year.

1049
00:47:04,679 --> 00:47:06,159
It's like, yeah, that thing was neat. It's like a

1050
00:47:06,239 --> 00:47:09,519
connect for the right audience. It's like that Tommy Talla

1051
00:47:09,559 --> 00:47:13,760
Erico in television, the Anigo television. But like, actually good,

1052
00:47:13,760 --> 00:47:17,760
it makes sense. And this thing now costs three hundred dollars.

1053
00:47:17,960 --> 00:47:19,760
They don't want it to be that expensive. They want

1054
00:47:19,760 --> 00:47:23,159
it to be an impulse purchase at the holidays for families.

1055
00:47:23,639 --> 00:47:25,760
So this thing needs to be three hundred dollars. We

1056
00:47:25,840 --> 00:47:28,599
are certainly looking at a PlayStation six that has to

1057
00:47:28,639 --> 00:47:32,719
be eight hundred dollars, maybe even more. It stinks out there,

1058
00:47:32,760 --> 00:47:33,480
right now, what do you think?

1059
00:47:35,440 --> 00:47:37,239
Speaker 2: I don't know, two fifty to three hundred sucks?

1060
00:47:37,320 --> 00:47:37,440
Speaker 3: Right?

1061
00:47:37,519 --> 00:47:39,480
Speaker 2: Is it change that that that two to three?

1062
00:47:40,039 --> 00:47:40,400
Speaker 3: Yeah? Right?

1063
00:47:40,440 --> 00:47:43,760
Speaker 2: If this was two twenty five to seventy five, maybe

1064
00:47:43,920 --> 00:47:48,079
maybe right, three hundred is a whole nother thing. We're

1065
00:47:48,119 --> 00:47:52,960
one getting those those price increases, and people already are

1066
00:47:53,039 --> 00:47:54,840
not looking forward to the costole. Like I don't know

1067
00:47:54,840 --> 00:47:57,880
anyone who's like, right, I'm ready to turn in my PSI,

1068
00:47:58,199 --> 00:48:00,599
you know, like no one is saying that. And I

1069
00:48:00,639 --> 00:48:03,360
don't think they will for at least five more years,

1070
00:48:03,599 --> 00:48:06,079
Like I don't think people are ready at all. Uh

1071
00:48:06,119 --> 00:48:08,719
So with that, with plus a price increase, plus the

1072
00:48:08,760 --> 00:48:11,440
fact that it will have AI, so we're gonna be

1073
00:48:11,480 --> 00:48:14,079
looking at the thing that we don't want that's causing

1074
00:48:14,119 --> 00:48:17,840
the prices. Probably, Yeah, the pain will be right in

1075
00:48:17,840 --> 00:48:19,599
front of us, and they're gonna market it as such,

1076
00:48:19,760 --> 00:48:21,719
you know, like they're gonna they're gonna have new AI

1077
00:48:21,880 --> 00:48:24,079
thing where you could do this and do that, and

1078
00:48:24,119 --> 00:48:27,119
we're gonna be upset. We're not gonna be happy for it,

1079
00:48:27,239 --> 00:48:29,280
Like it's it's gonna be ugly. I don't think we're

1080
00:48:29,280 --> 00:48:32,599
going to see. We haven't seen anything like what this

1081
00:48:32,719 --> 00:48:33,920
next generation will.

1082
00:48:33,800 --> 00:48:36,920
Speaker 3: Be, Like yeah, I mean when you're describing it, it's

1083
00:48:36,920 --> 00:48:39,039
like that could be. It could be a blood bath.

1084
00:48:39,000 --> 00:48:41,679
Speaker 1: Like in terms of people not showing up for the

1085
00:48:41,760 --> 00:48:44,800
new console unless they are giving a given a real

1086
00:48:45,119 --> 00:48:49,400
tangible like Fomo possibility, pomos all they're gonna have in

1087
00:48:49,480 --> 00:48:52,480
terms of just like you have to have an exclusive

1088
00:48:52,480 --> 00:48:55,199
game you just can't get anywhere else that's better than

1089
00:48:55,239 --> 00:48:55,920
everything else.

1090
00:48:56,239 --> 00:48:58,119
Speaker 3: That's a pretty tall order on its face.

1091
00:48:58,400 --> 00:49:00,920
Speaker 1: And if you don't have that, how are you going

1092
00:49:00,960 --> 00:49:03,280
to commence anyone to spend the money on that new console?

1093
00:49:03,400 --> 00:49:05,639
And the answer might be they won't be able to,

1094
00:49:05,960 --> 00:49:07,880
and people might just sit back with their PS fives

1095
00:49:07,880 --> 00:49:10,079
and be happy because all the games they're playing, and

1096
00:49:10,119 --> 00:49:12,119
probably all the games will come out for the next

1097
00:49:12,119 --> 00:49:14,679
couple of years after the PS six is there will

1098
00:49:14,679 --> 00:49:15,880
come out on that console.

1099
00:49:16,480 --> 00:49:17,039
Speaker 3: It's like that.

1100
00:49:17,360 --> 00:49:19,599
Speaker 1: It could just be a cliff that these companies are

1101
00:49:19,599 --> 00:49:21,360
headed toward, and I don't know how they deal with that.

1102
00:49:21,639 --> 00:49:23,679
Speaker 2: Yeah, this one, this one, this one might actually be

1103
00:49:23,719 --> 00:49:28,119
pretty bad. The only things PlayStation is has is that momentum,

1104
00:49:28,199 --> 00:49:30,480
A little bit of PlayStation momentum, right, yeah, a little

1105
00:49:30,480 --> 00:49:32,480
bit of people who may get it just in case,

1106
00:49:32,800 --> 00:49:36,000
you know, because the PlayStation five shortages were so crazy, Right,

1107
00:49:36,639 --> 00:49:38,360
there's a couple of that there. But as far as

1108
00:49:38,400 --> 00:49:43,440
everyone really rushing out that game, whatever that game is, man,

1109
00:49:43,519 --> 00:49:46,519
it's already hard. You can't. We can't make a good,

1110
00:49:46,679 --> 00:49:49,239
great game now right. You're gonna have to throw multiple

1111
00:49:49,320 --> 00:49:50,719
You're gonna have to be the next gout of Ward,

1112
00:49:50,760 --> 00:49:52,880
the next Last of Us, the next Horizon, the next

1113
00:49:53,280 --> 00:49:56,960
everything on that console for us to even think about

1114
00:49:57,079 --> 00:50:00,199
moving over right, Like one game won't even do it.

1115
00:50:00,280 --> 00:50:04,159
It's going to be a collection again of great exclusives.

1116
00:50:04,400 --> 00:50:05,679
That's a gain in itself.

1117
00:50:06,079 --> 00:50:07,960
Speaker 1: They might hope that, like Grand Theft out of Six,

1118
00:50:08,039 --> 00:50:10,119
kind of runs a little bit shit on on the

1119
00:50:10,400 --> 00:50:12,920
spot so that people are like, and then you know,

1120
00:50:12,960 --> 00:50:14,760
it's probably gonna run pretty good on a PS five

1121
00:50:14,800 --> 00:50:16,559
pro I bet, but I bet they'll be like, oh

1122
00:50:16,599 --> 00:50:18,119
now just wait for the PS six and get the

1123
00:50:18,239 --> 00:50:20,039
we'll have a PS six version of it. Then that

1124
00:50:20,119 --> 00:50:21,840
might be their best bet. And that's kind of sad

1125
00:50:21,880 --> 00:50:24,000
that a game I have already been out by then, Yeah,

1126
00:50:24,599 --> 00:50:27,679
what's going to go to the will come out right exactly,

1127
00:50:27,840 --> 00:50:29,159
so that's gonna be.

1128
00:50:29,480 --> 00:50:31,960
Speaker 2: Yeah, an Xbox is real, really ugly. I don't know

1129
00:50:31,960 --> 00:50:34,039
what they're going to do because people don't even want

1130
00:50:34,079 --> 00:50:37,039
their current Xbox Steam. You gotta have Steam on it.

1131
00:50:37,280 --> 00:50:38,199
Speaker 3: Yep, yep, it's all right.

1132
00:50:38,239 --> 00:50:40,440
Speaker 1: The Xbox just not even part of this conversation, right,

1133
00:50:40,440 --> 00:50:42,840
It's going to be they're gonna want to sell ten

1134
00:50:42,880 --> 00:50:44,760
million of those things and be happy with that compared

1135
00:50:44,800 --> 00:50:47,960
to you know, Xbox three sixty, which is like eighty

1136
00:50:47,960 --> 00:50:49,679
million or something like that. It's just a whole different

1137
00:50:49,760 --> 00:50:52,079
universe that they're in now, all right, last couple of

1138
00:50:52,119 --> 00:50:54,719
stories here, Uh, we have a cousin update.

1139
00:50:54,760 --> 00:50:55,719
Speaker 3: Everybody, they're updated.

1140
00:50:55,719 --> 00:50:59,719
Speaker 1: They're patching cousins in Capcom Capcom street Fighter six. I'll

1141
00:50:59,760 --> 00:51:02,840
read that headline here from Kenneth. Capcom addresses the street

1142
00:51:02,840 --> 00:51:05,760
Fighter six incest storyline fans have been losing their minds

1143
00:51:05,760 --> 00:51:09,199
over the funniest fighting game patch note of all time

1144
00:51:09,239 --> 00:51:12,719
will read some variation of quote. We altered the incest

1145
00:51:12,760 --> 00:51:16,119
storyline in Alex's backstory. At least that's what it sounds

1146
00:51:16,159 --> 00:51:19,239
like street Fighter six is doing. Alex, a veteran fighter

1147
00:51:19,239 --> 00:51:21,760
in Capcom's fighting game series, was added to street Fighter

1148
00:51:21,800 --> 00:51:24,360
six earlier this month, and while that on its own

1149
00:51:24,400 --> 00:51:28,239
should be caused for celebration, fans were less enthused by

1150
00:51:28,280 --> 00:51:31,199
the character's storyline, which included him getting his second cousin

1151
00:51:31,239 --> 00:51:36,599
and stepsister Patricia Yes doing many things with her. They

1152
00:51:36,639 --> 00:51:38,880
even had a kid on the way. The fandom was

1153
00:51:38,960 --> 00:51:41,320
sent into a tailspind trying to figure out how to

1154
00:51:41,400 --> 00:51:44,599
explain this as less weird than it comes off as.

1155
00:51:44,679 --> 00:51:47,840
Even if you debate the legitimacy of the brother sister relationship,

1156
00:51:47,880 --> 00:51:51,760
they are definitely still cousins. This is a quote from

1157
00:51:52,320 --> 00:51:55,559
the team talking about it. We apologize for any confusion

1158
00:51:55,599 --> 00:51:58,800
that recent topics regarding Alex's story may have caused. While

1159
00:51:58,800 --> 00:52:01,639
we have not changed the care aracters backstories, after internal

1160
00:52:01,719 --> 00:52:05,119
review by the development team, we plan to revise certain

1161
00:52:05,159 --> 00:52:09,239
text passages that may have been misleading in the near future. Additionally,

1162
00:52:09,280 --> 00:52:13,039
we have published a supplementary episode on Buckler's boot Camp

1163
00:52:13,079 --> 00:52:17,239
to provide further insight into the characters emotions and backstories.

1164
00:52:18,480 --> 00:52:20,719
Speaker 3: All Right, yeah, hey, this is weird.

1165
00:52:20,800 --> 00:52:23,480
Speaker 1: They and the fact the fact that Cap Goob kind

1166
00:52:23,480 --> 00:52:24,719
of at the height of their power right now to

1167
00:52:24,760 --> 00:52:27,440
come out and be like, look, we're sorry about the incests.

1168
00:52:27,440 --> 00:52:28,719
We're not going to get rid of it, but we're

1169
00:52:28,719 --> 00:52:31,320
going to explain it better. Excuse me, what are you

1170
00:52:31,400 --> 00:52:33,880
talking about? A weird story?

1171
00:52:34,000 --> 00:52:36,760
Speaker 2: Huh yeah, you mentioned Game of Thrones and the incests just.

1172
00:52:38,880 --> 00:52:43,000
Speaker 3: On this episode, for sure. Yeah. Yeah, uh, we'll have

1173
00:52:43,039 --> 00:52:45,360
to explain it themselves here in a little bit. We'll

1174
00:52:45,400 --> 00:52:46,079
see what that looks like.

1175
00:52:46,119 --> 00:52:48,960
Speaker 2: What do you think I have no clue how this

1176
00:52:49,079 --> 00:52:51,960
has even became a thing. You know what, what are

1177
00:52:51,960 --> 00:52:54,000
we blaming that fault here? Because this was this is

1178
00:52:54,639 --> 00:52:55,559
a silly miss up.

1179
00:52:56,480 --> 00:52:59,960
Speaker 1: It's like unnecessary, right, Yeah, you could just have changed

1180
00:53:00,079 --> 00:53:01,239
the story from the beginning.

1181
00:53:01,320 --> 00:53:02,559
Speaker 3: I don't I don't know.

1182
00:53:02,519 --> 00:53:04,519
Speaker 4: All right, guys, guys, guys, I got you in this

1183
00:53:04,559 --> 00:53:08,800
one because apparently it's worse in the Japanese version. So

1184
00:53:08,920 --> 00:53:12,559
I think they might start removing language like and at

1185
00:53:12,559 --> 00:53:14,920
that moment I knew she was no longer my sister,

1186
00:53:15,199 --> 00:53:18,239
they might take some of that stuff out. I'm thinking

1187
00:53:18,519 --> 00:53:20,599
that might be a good place to start.

1188
00:53:20,920 --> 00:53:25,360
Speaker 3: No, no, it is this, Sean.

1189
00:53:25,440 --> 00:53:26,599
Speaker 1: This is the one where you tell me where it's

1190
00:53:26,599 --> 00:53:29,360
like there's a scene where it's like, oh, she was

1191
00:53:29,360 --> 00:53:30,880
no longer my sister, and then in the next scene

1192
00:53:30,880 --> 00:53:33,480
it's like a flashback to him holding her when she

1193
00:53:33,639 --> 00:53:34,800
was a baby or something.

1194
00:53:35,559 --> 00:53:37,800
Speaker 4: Oh yeah, they made some customer for this ship where

1195
00:53:37,840 --> 00:53:40,480
it shows them through the years of him holding her

1196
00:53:40,519 --> 00:53:42,880
as a newborn and then them dancing at their wedding.

1197
00:53:43,760 --> 00:53:45,559
Speaker 2: Oh god, oh.

1198
00:53:45,440 --> 00:53:50,239
Speaker 3: God, let's make some changes. Capcom. Let's get to work.

1199
00:53:51,719 --> 00:53:56,360
Let's get to work. Oh no, all right, let's let's

1200
00:53:56,400 --> 00:53:56,719
move on.

1201
00:53:56,840 --> 00:53:59,639
Speaker 1: Jesus Christ, Jackson, Jack and Dexter fans prepared to have

1202
00:53:59,679 --> 00:54:05,239
your heart broken. Basically, Sinzera y Sanzaru, a development team

1203
00:54:05,840 --> 00:54:08,320
pitched to Sony on remaking Jack and Daxter.

1204
00:54:08,679 --> 00:54:09,840
Speaker 3: They did some spec.

1205
00:54:09,639 --> 00:54:11,639
Speaker 1: Work where like, hey, we're gonna rework some of these

1206
00:54:11,639 --> 00:54:13,079
cut scenes and show what it can look like in

1207
00:54:13,119 --> 00:54:15,400
a modern engine. And they did a pretty good job,

1208
00:54:15,719 --> 00:54:18,519
and then apparently there were some conversations and then it

1209
00:54:18,599 --> 00:54:21,880
never happened. So that's the heartbreak here of if you're

1210
00:54:22,079 --> 00:54:24,679
waiting for Jack and Daxter to make its return, the

1211
00:54:24,800 --> 00:54:28,559
eternal hell that you live in continues, you're you're not.

1212
00:54:28,519 --> 00:54:29,159
Speaker 3: Gonna get that.

1213
00:54:29,159 --> 00:54:31,760
Speaker 1: That's that's what seems to be happening or what At

1214
00:54:31,760 --> 00:54:34,760
a certain point, Brunel, they they gotta start looking to

1215
00:54:35,039 --> 00:54:37,159
the back catalog a little bit more, right.

1216
00:54:37,239 --> 00:54:41,280
Speaker 2: Yeah, don't don't delete all of the hope. Yeah, put

1217
00:54:41,320 --> 00:54:43,599
you put your meters up. The mark is looking ugly.

1218
00:54:43,719 --> 00:54:46,559
They're gonna start tapping into that nostalgia. Jack and Dexter's

1219
00:54:46,599 --> 00:54:49,760
coming everything is coming at some point, they gotta throw

1220
00:54:50,159 --> 00:54:52,480
everything at you. PS six, new Jack and Dexter it

1221
00:54:52,480 --> 00:54:53,000
comes home.

1222
00:54:53,719 --> 00:54:55,920
Speaker 3: I think you're right. I would echo all of that.

1223
00:54:56,280 --> 00:54:58,199
All right, that doesn't go in the headlines. Everybody.

1224
00:54:58,239 --> 00:55:00,280
Speaker 1: Let's get through the rest of the stuff we gotta do. Here,

1225
00:55:00,280 --> 00:55:03,280
we have the pull question from yesterday. I'm gonna go

1226
00:55:03,320 --> 00:55:05,679
ahead and refresh. We'll get the results of that right here.

1227
00:55:05,760 --> 00:55:08,320
Do you have a PC gaming handheld? We wanted to

1228
00:55:08,400 --> 00:55:11,679
check in on this. I do have one, so do

1229
00:55:11,880 --> 00:55:14,559
forty seven percent of respondents. Man, that really tells you

1230
00:55:14,599 --> 00:55:14,960
what kind of.

1231
00:55:14,920 --> 00:55:16,000
Speaker 3: Audience we have over here.

1232
00:55:17,239 --> 00:55:19,880
Speaker 1: Thirty six percent say said no, and I don't want one.

1233
00:55:20,000 --> 00:55:21,960
There's going to be the people happy with their switches

1234
00:55:22,079 --> 00:55:25,280
or happy with their consoles. And then seventeen percent say no,

1235
00:55:25,400 --> 00:55:27,559
but I do plan to get one. Okay, so it's

1236
00:55:28,199 --> 00:55:30,800
still some people waiting on the sideline. But man, act now,

1237
00:55:30,800 --> 00:55:32,760
because those prices are just going to keep going up.

1238
00:55:33,840 --> 00:55:35,840
How about you right now? How are you playing games

1239
00:55:35,880 --> 00:55:36,719
like these days?

1240
00:55:36,719 --> 00:55:36,920
Speaker 2: You go?

1241
00:55:36,960 --> 00:55:38,440
Speaker 1: Do you have a console that you've always been going

1242
00:55:38,440 --> 00:55:40,639
to have you switched over to Steam or anything like that.

1243
00:55:41,679 --> 00:55:44,840
Speaker 2: I got it all. I do it all PC. I

1244
00:55:44,880 --> 00:55:47,000
mean console to PC. I've been having a lot of

1245
00:55:47,039 --> 00:55:49,239
fun with PC just because games could be cheaper there

1246
00:55:49,400 --> 00:55:51,760
and oh yeah, a lot of random stuff over there.

1247
00:55:52,000 --> 00:55:54,119
But I love my Steam Deck to death. It's probably

1248
00:55:54,119 --> 00:55:58,920
my favorite device since like the PSP, since the Sidekick,

1249
00:55:59,039 --> 00:56:03,960
Like it's my favorite device. I love the Steam Deck

1250
00:56:04,039 --> 00:56:08,000
and it's so underpowered and uh yep, my screen has

1251
00:56:08,039 --> 00:56:11,400
a couple of dead pixels on it, but I love

1252
00:56:11,440 --> 00:56:13,320
it so much. I don't know what it is. It's

1253
00:56:13,559 --> 00:56:17,760
it's to fill the controls like the touch pad. It

1254
00:56:17,760 --> 00:56:19,239
it's just a great device and it just.

1255
00:56:19,159 --> 00:56:22,960
Speaker 1: Feels yeah's just like you just they they present games

1256
00:56:23,000 --> 00:56:25,199
in such a forward way of like you picked up

1257
00:56:25,199 --> 00:56:27,000
this thing to play a game. We know that, so

1258
00:56:27,039 --> 00:56:28,880
when you turn it on, let's get into those games.

1259
00:56:28,960 --> 00:56:31,320
And so, okay, that's like a number one check mark

1260
00:56:31,360 --> 00:56:33,519
that I need. That's why I like to switch so much.

1261
00:56:33,719 --> 00:56:35,559
It's a gaming device and knows it. That's how it

1262
00:56:35,599 --> 00:56:37,599
presents itself. And the Steam Deck does that as well.

1263
00:56:37,800 --> 00:56:39,400
And then the Steam Deck's like, and we're gonna give

1264
00:56:39,400 --> 00:56:41,400
you everything you need to kind of play whatever game

1265
00:56:41,440 --> 00:56:43,159
you want and if you want to, if you want

1266
00:56:43,159 --> 00:56:45,960
to get freaky on the desktop mode and start installing emulators.

1267
00:56:46,000 --> 00:56:48,639
Speaker 3: We're gonna rarely supplement that make sure that's easy to do.

1268
00:56:48,960 --> 00:56:51,760
It just feels like a thoughtful device. I'm so obsessed

1269
00:56:51,760 --> 00:56:52,519
with my Steam Deck.

1270
00:56:52,679 --> 00:56:55,039
Speaker 2: Stemos is also so good. I love the again the

1271
00:56:55,079 --> 00:56:57,719
touch packs, so I can play some random, crazy games

1272
00:56:58,400 --> 00:57:00,760
that doesn't really make sense on that device, and I

1273
00:57:00,760 --> 00:57:02,840
can make it make sense, especially with the community controls

1274
00:57:02,880 --> 00:57:03,519
and shit. It's great.

1275
00:57:03,599 --> 00:57:06,800
Speaker 1: Yes, yes, right exactly, just yeah, thoughtful from top to bottom.

1276
00:57:07,400 --> 00:57:09,840
All right, we do not have a new poll question

1277
00:57:10,000 --> 00:57:11,800
because we are going to be doing The Bomb twelve

1278
00:57:11,960 --> 00:57:15,079
in the week again, no episode tomorrow, everybody, We're gonna

1279
00:57:15,119 --> 00:57:17,559
be at packs. We'll get to the Bomb twelve here

1280
00:57:17,639 --> 00:57:20,639
in a second. We should kind of tap into what

1281
00:57:20,679 --> 00:57:24,039
we're doing on Giant Bomb here real quick. Today we

1282
00:57:24,159 --> 00:57:26,440
are going to be talking over excuse mean, the the

1283
00:57:26,599 --> 00:57:29,159
Xbox Partner preview that that event that's happening today.

1284
00:57:29,159 --> 00:57:30,119
Speaker 3: We're going to be talking over that.

1285
00:57:30,360 --> 00:57:33,159
Speaker 1: Y yeah, that is today, and then the voicemail dump

1286
00:57:33,159 --> 00:57:36,360
truck will happen after that. So all that's happening this afternoon,

1287
00:57:37,480 --> 00:57:40,360
and then tomorrow we're not going to have any normal

1288
00:57:41,159 --> 00:57:42,000
you know, programs.

1289
00:57:42,039 --> 00:57:45,320
Speaker 3: Instead see us at PAX and that goes through the weekend.

1290
00:57:46,239 --> 00:57:48,199
Speaker 1: All right, With that out of the way, were now,

1291
00:57:48,199 --> 00:57:49,559
why don't you tell people where they can find you

1292
00:57:49,599 --> 00:57:51,679
on the internet, what you have going on and all

1293
00:57:51,679 --> 00:57:53,239
that good stuff for sure?

1294
00:57:54,400 --> 00:57:58,079
Speaker 2: Short form social media TikTok, a big closed fist. That's

1295
00:57:58,159 --> 00:58:04,239
eight b it closed fist, just talking about video games

1296
00:58:04,280 --> 00:58:07,719
every day. I got some long form video game essays dropping.

1297
00:58:07,760 --> 00:58:10,239
I'm dropping a how to Enjoy Games in twenty twenty

1298
00:58:10,280 --> 00:58:14,239
six video essay coming on YouTube. I have a Checkpoint

1299
00:58:14,239 --> 00:58:17,519
the show if you miss G four like Attack of

1300
00:58:17,559 --> 00:58:20,159
the Show kind of vibes. It's live. I mean it's

1301
00:58:20,159 --> 00:58:24,840
not live, but it's in person at like an old

1302
00:58:24,920 --> 00:58:28,599
game studio in Burbank called Game Realms. They let us

1303
00:58:28,599 --> 00:58:31,880
film there after hours. It's really fun, it's cool, it's

1304
00:58:31,920 --> 00:58:33,400
cool stuff. It's called Checkpoint the Show.

1305
00:58:34,639 --> 00:58:37,639
Speaker 1: People should go check all this stuff out again right now.

1306
00:58:37,679 --> 00:58:40,920
I love your stuff really great follow on social media

1307
00:58:40,960 --> 00:58:43,000
and elsewhere, so people should make that happen. People are

1308
00:58:43,079 --> 00:58:45,000
dropping the wink and chat. People should get on top of.

1309
00:58:45,039 --> 00:58:47,159
Speaker 3: That absolutely all right.

1310
00:58:47,400 --> 00:58:50,400
Speaker 1: I think we got everything out of the way, So

1311
00:58:50,440 --> 00:58:52,880
what we should probably do now is in the week

1312
00:58:53,000 --> 00:58:56,000
with the bomb. Twelve, everybody, these are the twelve games

1313
00:58:56,000 --> 00:58:58,320
that really matter to people who are really playing games.

1314
00:58:58,320 --> 00:59:01,280
You all submitted what you been playing over the last week,

1315
00:59:01,480 --> 00:59:01,880
and we do.

1316
00:59:01,880 --> 00:59:03,400
Speaker 3: Have the results right here.

1317
00:59:03,519 --> 00:59:07,000
Speaker 1: Let me go ahead and start with number twelve, which

1318
00:59:07,079 --> 00:59:09,800
is World of Warcraft Midnight people checking out the expansion there.

1319
00:59:09,920 --> 00:59:13,079
Number eleven is Mugenics, which I think popped off the

1320
00:59:13,159 --> 00:59:15,599
chart last week, so it's popping back on here. That

1321
00:59:15,639 --> 00:59:17,840
game apparently is going to be coming to console here

1322
00:59:17,880 --> 00:59:20,159
in the future. I bet it will come back on

1323
00:59:20,199 --> 00:59:23,239
the list at that moment. Number ten is Esoteric EBB.

1324
00:59:23,400 --> 00:59:26,599
Number nine is Warframe. Number eight is Kingdom Come Deliverance

1325
00:59:26,639 --> 00:59:29,760
to making a reappearance on the chart. Number seven Resident

1326
00:59:29,800 --> 00:59:33,320
Evil Requiem. Number six is Monster Hunter Stories three, then

1327
00:59:33,360 --> 00:59:36,920
Destranding two at number five. Number four is Crimson Desert,

1328
00:59:36,920 --> 00:59:38,639
which is not cracked the top three yet, which I

1329
00:59:38,639 --> 00:59:40,920
also think says something about our audience. A lot of

1330
00:59:40,920 --> 00:59:43,599
people playing that game, but not necessarily everyone in our audience,

1331
00:59:43,639 --> 00:59:46,480
but still quite a few people. Number three, though in

1332
00:59:46,519 --> 00:59:48,719
the top three, we have Slay the Spire two, then

1333
00:59:48,760 --> 00:59:51,760
Pokemon Pacopia dropping from one to two this week, and

1334
00:59:51,840 --> 00:59:55,559
number one going from two to one is Marathon. As

1335
00:59:55,760 --> 00:59:57,760
I think the word of mouth on that game just

1336
00:59:57,800 --> 01:00:00,760
continues to spread, and regardless of whatever it's doing with

1337
01:00:00,800 --> 01:00:04,280
its budget versus what it's selling, it's succeeding as far

1338
01:00:04,320 --> 01:00:07,639
as the audience who's playing it is concerned and it's yes,

1339
01:00:07,679 --> 01:00:10,159
and it's its ability to sort of attract like those

1340
01:00:10,159 --> 01:00:12,760
people's friends, right they start saying, I'm having a good time,

1341
01:00:12,800 --> 01:00:15,239
you should come play this with me. That I think

1342
01:00:15,320 --> 01:00:18,039
is working and it could work over time. So I'm

1343
01:00:18,039 --> 01:00:20,159
getting the itched to go back and check out more Marathon.

1344
01:00:20,239 --> 01:00:21,800
I kind of want to do the single player side

1345
01:00:21,800 --> 01:00:23,239
of it, of like you go and you place the

1346
01:00:23,320 --> 01:00:25,679
rook or whatever and going by yourself. That's how I

1347
01:00:25,760 --> 01:00:27,960
use to place Club G And I've heard people say

1348
01:00:28,000 --> 01:00:29,719
it's like very similar of like you. It's like could

1349
01:00:29,719 --> 01:00:32,119
feel like a horror film of like everything is scary.

1350
01:00:32,199 --> 01:00:34,199
It's like that's what I like. So I'm gonna give

1351
01:00:34,239 --> 01:00:35,559
I'm gonna give that a shot myself.

1352
01:00:35,719 --> 01:00:37,639
Speaker 2: Yeah, that's a good Top twelve. I like this audience.

1353
01:00:38,079 --> 01:00:40,239
Speaker 1: Yeah, people, people are tapped and they know what they're doing.

1354
01:00:40,679 --> 01:00:44,400
Thank you everybody for submitting your game. If you want

1355
01:00:44,400 --> 01:00:46,920
to contribute to the Bomb twelve next week. Excuse me,

1356
01:00:46,920 --> 01:00:49,760
I'll get the form link updated on giant bomb dot com.

1357
01:00:49,800 --> 01:00:51,760
Just scroll down a little bit. You'll see this week's

1358
01:00:51,760 --> 01:00:53,760
Bond twelve. You'll see a vote here link over to

1359
01:00:53,800 --> 01:00:57,719
the left. Submit your game. We'll get the results next Friday.

1360
01:00:58,440 --> 01:01:00,039
All right, with all that out of the way, I

1361
01:01:00,039 --> 01:01:01,840
think it's time to wrap up this show, wrap up

1362
01:01:01,840 --> 01:01:02,199
the week.

1363
01:01:02,239 --> 01:01:03,320
Speaker 3: We'll see you all at Pax.

1364
01:01:03,360 --> 01:01:04,960
Speaker 1: Renelle, thank you so much for hanging out with me

1365
01:01:04,960 --> 01:01:06,360
today and talking about video games.

1366
01:01:06,400 --> 01:01:08,360
Speaker 3: Man really appreciate it for sure.

1367
01:01:08,440 --> 01:01:09,320
Speaker 2: Thank you for having me.

1368
01:01:09,679 --> 01:01:12,039
Speaker 1: Absolutely anytime we'll make it happen again. Thank you all

1369
01:01:12,079 --> 01:01:15,079
for watching and listening. You are the best audience in gaming.

1370
01:01:15,360 --> 01:01:17,920
Until next time, have a good one, take care of yourself,

1371
01:01:18,159 --> 01:01:24,559
and goodbye.

