WEBVTT

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<v Speaker 1>Old ye is boot. It's show Died.

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<v Speaker 2>People say good money to see this movie. When they

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<v Speaker 2>go out to a theater. They want cold sodas, hot popcorn,

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<v Speaker 2>and no monsters. In the Protection Booth.

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<v Speaker 3>Everyone pretend podcasting isn't boring.

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<v Speaker 4>Burn it off.

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<v Speaker 2>The Virgil was built in nineteen twenty three.

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<v Speaker 3>Today it's one of the most exclusive buildings in Manhattan.

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<v Speaker 1>Hi, I'm a new maid.

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<v Speaker 4>With such wealth comes the expectation of the highest quality

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<v Speaker 4>of service.

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<v Speaker 1>It's a lot of lucks.

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<v Speaker 4>This building is a temple to sayan each month, we

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<v Speaker 4>must pay with a human sacrifice.

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<v Speaker 1>Tonight you are the offering. Humm, gotcha? You have a

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<v Speaker 1>little set.

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<v Speaker 4>There has to be a way out of here.

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<v Speaker 3>The building was designed to be a death trapper.

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<v Speaker 2>Our offering is on the loose, on the lookout. I

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<v Speaker 2>just dropped her picture in the group chair.

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<v Speaker 4>Fuck you, no, fuck you, no bitch, fuck you, fuck you.

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<v Speaker 3>I don't know what is going on in here, but

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<v Speaker 3>Ray I am forgiving.

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<v Speaker 1>The buck? Are you?

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<v Speaker 3>Where did you learn how to fight like that?

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<v Speaker 1>Prison?

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<v Speaker 3>Hey, folks, welcome to a special episode of The Projection Booth.

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<v Speaker 3>I'm your host, Mike White. On this episode, I'm talking

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<v Speaker 3>with Jeffrey Pitts and Duncan McCrae. They were two people

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<v Speaker 3>behind the sound of They Will Kill You. It is

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<v Speaker 3>a new movie starring as Zazie Beats, and it is

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<v Speaker 3>kind of phasing out from theaters right now. Should be

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<v Speaker 3>on demand pretty darn soon. Had a great time watching

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<v Speaker 3>this in the theater. Wonderful sound mix, and I'm really

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<v Speaker 3>excited for you guys to hear more of how that

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<v Speaker 3>was put together. Got to say, there's a little bit

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<v Speaker 3>of spoilery things in this, so if you don't want

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<v Speaker 3>to twist or turns ruin, please go ahead, turn off

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<v Speaker 3>the show, go watch the movie, come on back. You

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<v Speaker 3>know how this works. Thanks so much for listening, and

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<v Speaker 3>I hope you enjoyed this interview. Jeff I want to

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<v Speaker 3>start with you. Can you tell me a little bit

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<v Speaker 3>about your journey and how you got into working with sound.

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<v Speaker 5>I think all of us generally have a bug for

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<v Speaker 5>audio at some point and then we just follow the

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<v Speaker 5>bread crumbs. And while everybody's story is different, but I'm

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<v Speaker 5>pretty much self taught and moved out here in two

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<v Speaker 5>thousand and six and got a job and doing some

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<v Speaker 5>like technical thing the build computers and did all that

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<v Speaker 5>kind of stuff as well, And so I got a

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<v Speaker 5>job at a studio because I could fix a computer

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<v Speaker 5>problem that they were having.

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<v Speaker 2>So in the interview he was.

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<v Speaker 5>Like, ah, we have this problem with the thing, and

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<v Speaker 5>I was like, oh, I can fix that.

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<v Speaker 2>So I fixed that.

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<v Speaker 5>I got into the studio, and then it turned into

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<v Speaker 5>me editing some stuff on the side, and I remember

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<v Speaker 5>this really crazy movie like something wasn't cut for the movie,

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<v Speaker 5>like a whole the whole movie. There's like a whole

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<v Speaker 5>pass of a prop or something that wasn't cut. So

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<v Speaker 5>I was like, oh, I'll cut it. So I just

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<v Speaker 5>went into the ADR studio and just cut this thing

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<v Speaker 5>that was missing and just send it over to the stage.

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<v Speaker 5>And then from then it was like, oh, okay, keep going.

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<v Speaker 3>Good initiative, You got there, mister Pitts.

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<v Speaker 2>Yeah.

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<v Speaker 5>I would say that the best thing to do is

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<v Speaker 5>to focus on the foundations of your craft and make

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<v Speaker 5>sure that you're not faking it and then you know

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<v Speaker 5>why you're doing a thing. If you have all those foundations,

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<v Speaker 5>then you're going to be doing well. Might not be successful,

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<v Speaker 5>I think that's a lot of that's luck, but you

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<v Speaker 5>will be doing well and keep practicing That's the thing

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<v Speaker 5>is like, when I wasn't working, I was constantly lifting

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<v Speaker 5>scenes off of DVDs and just cutting.

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<v Speaker 2>Them and doing that.

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<v Speaker 5>I am very scrappy in that way, and it just

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<v Speaker 5>kind of came up and did everything myself.

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<v Speaker 3>Duncan, what's your journey? How'd you get into audio?

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<v Speaker 4>I was born raised in the East Coast of Australia

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<v Speaker 4>and was mostly heavy into music or growing up and

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<v Speaker 4>playing in bands and chasing the rock star dream, I suppose,

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<v Speaker 4>and ended up going to college for audio production, university

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<v Speaker 4>as we would call it back home. And while I

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<v Speaker 4>was there, I had a call from my mother actually,

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<v Speaker 4>who said that one of her great lifelong friends has

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<v Speaker 4>been working at a film studio in Sydney and they

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<v Speaker 4>had a sound room, as she called it, and she

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<v Speaker 4>went ahead and signed me up for two weeks work experience,

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<v Speaker 4>which is like an internship over here in the States

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<v Speaker 4>without my knowing, and then I had to pack my

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<v Speaker 4>stuff for a couple of weeks and went down to Sydney,

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<v Speaker 4>and when I showed up, I realized it was well,

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<v Speaker 4>it actually was the premiere film mixing facility in the country.

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<v Speaker 4>I walked into a ninety six faded net DFC console

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<v Speaker 4>in front of me, and hearing about the catalog of

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<v Speaker 4>films the guys had recently worked on completed, I was

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<v Speaker 4>pretty blown away. I spent a couple of weeks there

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<v Speaker 4>learning a lot from the guys in a new perspective,

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<v Speaker 4>to use a lot of the same fundamentals that we

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<v Speaker 4>have in the music realm, and it really just took

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<v Speaker 4>me away. So I went all in on that, packed

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<v Speaker 4>up my stuff, moved down to Sydney, and yeah, just

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<v Speaker 4>continued at it.

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<v Speaker 3>Wow, what year was that?

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<v Speaker 4>That was the end of twenty ten.

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<v Speaker 3>So by that time Sydney was already kind of a

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<v Speaker 3>hotbed of production and post production work, I imagine.

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<v Speaker 4>Oh absolutely, and for a lot longer before that as well.

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<v Speaker 4>The film that they had more recently completed before I

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<v Speaker 4>got there was Basloman's Australia, for which they put a

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<v Speaker 4>lot of investment into the facility, and Peter Weir was

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<v Speaker 4>recently there also for The Way Back at the time

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<v Speaker 4>of which it turns out flash forward to now and

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<v Speaker 4>one of the mixes on that project is another mixing

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<v Speaker 4>partner of mine in Town.

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<v Speaker 3>He is.

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<v Speaker 4>It's an interesting roundabout kind of way into it.

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<v Speaker 2>It's cool have.

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<v Speaker 3>You guys ever worked on a project together before this one?

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<v Speaker 5>Or oh yeah, yeah, yeah, Duncan, how many projects? Like

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<v Speaker 5>when you first moved here? What project was that when

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<v Speaker 5>you first moved here that you were you were teching

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<v Speaker 5>on something?

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<v Speaker 4>Yeah, it was Mad Max's Fury Road.

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<v Speaker 5>Yeah, but I wasn't on that. I wish I was

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<v Speaker 5>been fun as hell, But I think we did. Do

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<v Speaker 5>we do Death Note together?

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<v Speaker 2>Or was it.

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<v Speaker 5>Maybe we've done a couple of projects together. Duncan's always

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<v Speaker 5>has the best behavior on the stage. He knows exactly

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<v Speaker 5>how to have the room feel. It's brilliant. He's like

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<v Speaker 5>the matre d. He's a great mixer, but he's also

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<v Speaker 5>a great guy. I try to work with dunk In

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<v Speaker 5>as much as I can, and yeah, with a shorthand

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<v Speaker 5>at this point, I'd say he's mixed a couple of

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<v Speaker 5>projects for me, and yeah, and I've cut sound effects

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<v Speaker 5>on some shows that I wasn't even supervising that then mixed.

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<v Speaker 2>So there's been a lot of going back and forth.

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<v Speaker 3>Yeah, when did they bring you guys into a project?

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<v Speaker 3>Are you right there at the inception kind of planning

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<v Speaker 3>things out or.

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<v Speaker 5>It depends, like on this specific on they will kill you.

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<v Speaker 5>I was brought in at the script phase before they

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<v Speaker 5>even shot the movie. Basically they wanted to figure out

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<v Speaker 5>who was going to do the sound at the end

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<v Speaker 5>and during production and stuff like that. I could help

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<v Speaker 5>with some of the some of the stuff they needed

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<v Speaker 5>to do, or I had my own notes about the script,

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<v Speaker 5>so I shared those with Carol and yeah, so that

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<v Speaker 5>was cool coming in that early. I've been on movies

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<v Speaker 5>where it's like, you come on, hey, we need you

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<v Speaker 5>to fix this thing, right, so you're coming in towards

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<v Speaker 5>the end, and I've had stuff where it's everything's in

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<v Speaker 5>the can, we're starting picture editorial right now, and now

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<v Speaker 5>we're going to start to look for somebody to work sound.

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<v Speaker 5>So it depends on the different productions.

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<v Speaker 3>What are some of those notes that you had or

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<v Speaker 3>the early parts of the production.

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<v Speaker 5>When I read a script, I'll read a script with

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<v Speaker 5>a note pad up and I'll just type down things

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<v Speaker 5>as I read, just things that occur to me as

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<v Speaker 5>I read them.

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<v Speaker 4>A good lesson I learned from Jeff when he's working

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<v Speaker 4>through this phase initially on is be honest. Describe your emotion,

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<v Speaker 4>how you're feeling, and how you could either enhance that

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<v Speaker 4>and take it further in that direction. If that is

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<v Speaker 4>the intent of the filmmakers, or even just describing that,

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<v Speaker 4>that how you reacted. If that isn't the intent, how

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<v Speaker 4>you able to steer things in a way that the

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<v Speaker 4>audience can feel what is really intended. And that's a

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<v Speaker 4>strong strength of Jeff.

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<v Speaker 5>So one of the big notes I had on this movie,

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<v Speaker 5>these characters reincarnate or they resurrect, right, So as I

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<v Speaker 5>was reading the script, I was like, it'd be cool

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<v Speaker 5>if they did this agonal breathing, Like when people die,

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<v Speaker 5>they do this agonal breathing in their death phase, right,

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<v Speaker 5>So I thought, oh, that wouldn't it be cool if

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<v Speaker 5>they did the agonal breathing in reverse back out? And

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<v Speaker 5>that was one of the notes. And not to toot

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<v Speaker 5>my own horn, but they shot them gasping for air

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<v Speaker 5>when they resurrected. It became like a sequence, a beat

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<v Speaker 5>for the character, for the characters as they now they're

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<v Speaker 5>gasping for air they when they come back, which kind

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<v Speaker 5>of adds a little bit of realism to this thing

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<v Speaker 5>that's just totally not real. Like these notes, I'd literally

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<v Speaker 5>write at the top, I'm writing this off to finish

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<v Speaker 5>the script, very interesting. I took these notes as I

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<v Speaker 5>read the script. They'll be miss spellings, and because I'm

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<v Speaker 5>just like reading and writing and reading and writing as

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<v Speaker 5>I go through, and I find it to be really important.

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<v Speaker 5>It's almost like the first time you watch a movie

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<v Speaker 5>is so important. I try to zen out as sometimes

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<v Speaker 5>where I like release everything to try to watch a

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<v Speaker 5>movie again for the first time, which is hard to do,

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<v Speaker 5>but I think it's really important to be open, to

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<v Speaker 5>be receptive to changes and things like that.

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<v Speaker 3>Sometimes I think about editing and just how they call

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<v Speaker 3>it the invisible art. Is it more? I want people

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<v Speaker 3>to know that there are good sounds going on here,

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<v Speaker 3>but I also don't want to bring attention to it.

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<v Speaker 2>It depends.

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<v Speaker 5>Sometimes you want sounds that are going to be feel

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<v Speaker 5>so realistic and so perfect that when people watch they

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<v Speaker 5>don't think about it. And then other times you want

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<v Speaker 5>to have something that can happen abruptly or change or

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<v Speaker 5>shift where it shocks them in a certain way that

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<v Speaker 5>might be good or maybe make them just question, what's

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<v Speaker 5>that When the first knife in the first fight scene,

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<v Speaker 5>when your heavy breathing guy like throws that knife and

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<v Speaker 5>we do that this like anime sound on the knife

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<v Speaker 5>flying through, it's like that's just going to stick out,

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<v Speaker 5>like you're either going to that or not, but you're

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<v Speaker 5>gonna be in the moment and you're gonna be like.

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<v Speaker 2>What's going on.

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<v Speaker 5>That's not something that's just going to land in there,

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<v Speaker 5>Like things like I feel like that first fight scene

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<v Speaker 5>does feel very natural, Like it feels like it would

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<v Speaker 5>be like that's how it would be if you're in

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<v Speaker 5>that space and witnessing that happen. So yeah, you just

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<v Speaker 5>really it depends.

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<v Speaker 4>There's a lot of choices that we make as we're mixing,

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<v Speaker 4>is where how much do you want to lead the

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<v Speaker 4>audience into either feeling a certain thing or catching any

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<v Speaker 4>case story points where sometimes the idea behind it is

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<v Speaker 4>that upon a second viewing, you're going to catch these

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<v Speaker 4>things earlier on the character sound of something specific. But

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<v Speaker 4>for example, in our film, they will kill You. An

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<v Speaker 4>early example of that is as Asia is led into

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<v Speaker 4>her room for the first time and she's wheeling her

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<v Speaker 4>suitcase in and bounces across the rug on the floor,

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<v Speaker 4>and we have a different textural hollowness at a certain

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<v Speaker 4>point as the wheel bounces, which is obvious when you

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<v Speaker 4>have seen the film and you're watching it a second

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<v Speaker 4>time through, but not necessarily too much that at the

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<v Speaker 4>beginning you're completely thrown. It's enough taste in there and

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<v Speaker 4>texture to say this is a story point, but more

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<v Speaker 4>to come later.

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<v Speaker 3>There are so many scenes where the sound just amplifies

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<v Speaker 3>everything so well, especially when it comes to like the

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<v Speaker 3>sounds of the knives and just the clanging of those

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<v Speaker 3>that first big battle that they have in the hotel room.

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<v Speaker 3>The way that the camera's moving all around Jeff, you

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<v Speaker 3>mentioned anime, and it just feels like we're we've moved

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<v Speaker 3>almost into a different world, and everything is just so

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<v Speaker 3>heightened with that scene.

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<v Speaker 5>One of the things I wanted to do with the

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<v Speaker 5>film was like pay homage to some of the whole

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<v Speaker 5>styles of kung fu movies or anime. This is all

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<v Speaker 5>like being fed with Carill right, It's like he loves

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<v Speaker 5>that too, he wants that too. And then I thought

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<v Speaker 5>about things like, Okay, what if every scene has its

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<v Speaker 5>own feel, for like how the fights actually feel like

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<v Speaker 5>that first fight feels so realistic, and then the fire

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<v Speaker 5>acccene is a bit surreal, and and then like the

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<v Speaker 5>in the final fight, like I wanted to like shift gears,

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<v Speaker 5>like in the middle of the fight. Wanted to keep

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<v Speaker 5>things dynamic in a way that had these like really

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<v Speaker 5>sudden jarring shifts in the sequences, which I think I

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<v Speaker 5>think we were able to achieve that.

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<v Speaker 3>Jeff, you mentioned coming in pretty early and giving these

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<v Speaker 3>thoughts very early on. They're obviously they're not recording a

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<v Speaker 3>lot of these sounds on the stage, right. You just

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<v Speaker 3>have to build this up completely on your own.

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<v Speaker 5>So I did record all the swords here at my studio,

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<v Speaker 5>and I also have a I have a four track

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<v Speaker 5>task on deck that I ran a ton of sounds

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<v Speaker 5>through and I made. I did a lot of like

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<v Speaker 5>synthetic wooshes. I built, made synthesized a lot of synthetic

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<v Speaker 5>wooshes and stuff like that. Then I just ran them

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<v Speaker 5>through tape like crappy tape too, not the good not

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<v Speaker 5>the good stuff, like this is all the bad stuff,

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<v Speaker 5>and it gives it a flavor. It's really interesting to

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<v Speaker 5>work with that kind of stuff. But anyways, Carell gave

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<v Speaker 5>me a Samurai sword that he had, and he gave

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<v Speaker 5>me the machete, the main machete in the movie. He said,

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<v Speaker 5>be careful with this because it's actually really sharp. This

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<v Speaker 5>is not the They're not swinging this around at anybody.

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<v Speaker 5>This is like when we're doing a close up of

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<v Speaker 5>the miss this is what we're looking at. It's like

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<v Speaker 5>really sharp razor sharp machete and the final scene is

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<v Speaker 5>a butcher knife and or cleaver and then the machete.

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<v Speaker 5>So I had the cleaver and the machete in my

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<v Speaker 5>studio and I'm just beating the machete with my cleaver,

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<v Speaker 5>and by the time I was done with this, the

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<v Speaker 5>cleaver was just like warped and bent and chipped, and

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<v Speaker 5>just I was like, oh my god, we're going to

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<v Speaker 5>throw this away and look at the sword and it's like, not,

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<v Speaker 5>there's no damage at all to this thing. It's like

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<v Speaker 5>some special steal. Like I'm like, this is like a

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<v Speaker 5>legitimate sword. This is like something you'd actually want to

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<v Speaker 5>have in a zombie.

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<v Speaker 2>Invasion or something.

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<v Speaker 3>Was it a hand?

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<v Speaker 5>Great, he makes a machete the only one that'd be

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<v Speaker 5>a good movie, right, everybody else is fighting with the katanas,

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<v Speaker 5>and then you got somebody with the machete.

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<v Speaker 3>And duncan when do you get brought onto the project?

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<v Speaker 3>Also at the beginning.

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<v Speaker 4>Typically my role is historically at the end of the

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<v Speaker 4>filmmaking process as a re recording mixer, but the best

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<v Speaker 4>possible results always come from early collaboration where bringing somebody

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<v Speaker 4>on at the end in a position like nine, we

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00:18:20.799 --> 00:18:25.599
<v Speaker 4>have the ability to completely destroy any of the ideas

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00:18:25.599 --> 00:18:29.839
<v Speaker 4>that have been laid before us, or enhance them and

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00:18:29.920 --> 00:18:34.240
<v Speaker 4>add flavor and add to the storytelling process. It's always

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<v Speaker 4>better if even during or around the time of the

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<v Speaker 4>first spotting sessions, understanding the direction of the filmmakers, adding

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<v Speaker 4>in any of the ideas that we might have because

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<v Speaker 4>we are all collaborators in this and just being an

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<v Speaker 4>ear to bounce ideas off of from Jeff and his

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<v Speaker 4>team and being as involved earlier on as possible has

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<v Speaker 4>always proven to be the best results.

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<v Speaker 5>We do temp mixes for as the process the filmmaking process,

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00:19:04.480 --> 00:19:07.799
<v Speaker 5>as the sausage is being made, there's these tempts and

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00:19:07.839 --> 00:19:10.880
<v Speaker 5>then testing in tents and then testing and there are

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00:19:11.319 --> 00:19:14.400
<v Speaker 5>places there to try out ideas, and I think it's

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<v Speaker 5>important to I don't think you were on every TEMP,

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<v Speaker 5>but I definitely was trying to make an effort to

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<v Speaker 5>have Duncan beyond as many tempts as possible to make

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<v Speaker 5>sure that his imprint is on all of it.

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<v Speaker 4>Scheduling conflicts sometimes catch us out there at those times.

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<v Speaker 4>But those those idea of building milestones or tentp mixes

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00:19:34.400 --> 00:19:37.720
<v Speaker 4>that we have are so important to try something, see

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<v Speaker 4>if it worked, resonate with that for a while, and

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<v Speaker 4>then come back later and say, ah, that wasn't the

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00:19:42.839 --> 00:19:45.319
<v Speaker 4>right idea or yes, and we can do more with it.

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<v Speaker 4>Let's expand on it and go beyond what we thought

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<v Speaker 4>we could of which we were able to do a

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<v Speaker 4>bit of that in this film.

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<v Speaker 3>What's going to be a little freeing to be in

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<v Speaker 3>this more supernatural milieu and not have to be a

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<v Speaker 3>slave to realism all the time, because I'm sure you

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00:20:03.200 --> 00:20:05.960
<v Speaker 3>guys have had to be like, oh no, this wouldn't

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00:20:05.960 --> 00:20:08.519
<v Speaker 3>sound like this in real life. I have to turn

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00:20:08.640 --> 00:20:10.960
<v Speaker 3>this back or whatever it is, and just really try

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00:20:11.000 --> 00:20:14.440
<v Speaker 3>to go for that even if it's not real, to

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00:20:14.599 --> 00:20:17.240
<v Speaker 3>give that illusion of realism. But with this, I'm sure

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00:20:17.240 --> 00:20:19.359
<v Speaker 3>you can go little nuts.

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<v Speaker 5>It was it was like go nuts in this direction.

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<v Speaker 5>And that's that is. I always see creativity as like

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<v Speaker 5>a forest and like you, let's go back to the machete.

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<v Speaker 2>You literally are hacked.

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<v Speaker 5>You literally hack your way a mile in in one direction,

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<v Speaker 5>and that is where you're at on that project, and

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00:20:35.599 --> 00:20:38.680
<v Speaker 5>like another project might be totally in another direction, but

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<v Speaker 5>on this one, it was really cool to record all

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<v Speaker 5>these swords have all these cool fight sounds, like like

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<v Speaker 5>I know how anime sounds are made, but actually sitting

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<v Speaker 5>down and going okay, so we do frequency modulation and

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<v Speaker 5>we're gonna ramp things in this direction like this and

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<v Speaker 5>actually have a whole chain set up so I can

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<v Speaker 5>like throw any sound in there, like me make these

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00:21:02.119 --> 00:21:03.359
<v Speaker 5>anime sounds out of it.

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<v Speaker 2>Yeah, that's super.

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<v Speaker 5>Fun, right, recording stuff onto the tape deck, and then

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00:21:08.599 --> 00:21:12.319
<v Speaker 5>the tape deck's got this weird pitch thing, so there's

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00:21:12.400 --> 00:21:15.119
<v Speaker 5>like a like towards the end of the sword fight

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<v Speaker 5>with the pig, like the clashes, I just was like

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00:21:19.279 --> 00:21:22.119
<v Speaker 5>whipping them up and down in pitch and stuff. And

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<v Speaker 5>when I layered these all together, so liquid chings. That's

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<v Speaker 5>all the way I can describe it. It's just crazy.

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<v Speaker 5>It's just fun to find those things you know that

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<v Speaker 5>you were not like I'm actively going to go for

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<v Speaker 5>this one thing. You know what you're doing, but you're

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00:21:36.839 --> 00:21:40.640
<v Speaker 5>not like, Okay, I'm gonna find this weird all these

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<v Speaker 5>different shings that are the same recording then pitched in

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<v Speaker 5>weird ways and then played on top.

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<v Speaker 2>Of each other.

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<v Speaker 5>Oh, that kind of evolved from doing it.

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<v Speaker 3>What's notice that you even have the room to experiment.

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<v Speaker 3>It's not just I want this, Just give me that

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<v Speaker 3>screw off. I don't need any brilliant ideas.

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<v Speaker 2>Nobody ever does that. Everybody I've worked with is let

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<v Speaker 2>me do whatever I want.

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<v Speaker 4>Jeff has an amazing contagious trait of pushing ourselves to

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<v Speaker 4>get the most creative and unique ideas executed as possible

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<v Speaker 4>as well. And that's a brilliant trait to having the

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<v Speaker 4>room with you at all times. So it encourages a

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<v Speaker 4>lot of fun and a lot of laughs when we

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00:22:27.000 --> 00:22:29.160
<v Speaker 4>do things, and when we execute something for the first

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00:22:29.200 --> 00:22:31.079
<v Speaker 4>time and we stop and we look around the room

384
00:22:31.119 --> 00:22:34.039
<v Speaker 4>and everyone's cracking up laughing. That may be the right

385
00:22:34.039 --> 00:22:37.880
<v Speaker 4>thing for that moment. Sometimes that kind of reaction is

386
00:22:38.319 --> 00:22:41.759
<v Speaker 4>the wrong direction. But we have a really good time.

387
00:22:41.799 --> 00:22:44.960
<v Speaker 4>We are just pushing these boundaries of hyperrealism at times.

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<v Speaker 5>You have to be bold with some of this stuff.

389
00:22:47.640 --> 00:22:54.319
<v Speaker 5>In the pig fight, when the pig charges Asia, it

390
00:22:54.440 --> 00:22:56.599
<v Speaker 5>happened on this main on the stage of the final

391
00:22:56.759 --> 00:22:59.000
<v Speaker 5>It wasn't even something that was before that. But I

392
00:22:59.079 --> 00:23:01.599
<v Speaker 5>was like, what if, like we rate when we go

393
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<v Speaker 5>into what should be the biggest sound moment, right because

394
00:23:04.680 --> 00:23:08.720
<v Speaker 5>he charges in its huge and then he's king all this.

395
00:23:09.039 --> 00:23:10.640
<v Speaker 5>I said, what if we take it on and make

396
00:23:10.680 --> 00:23:13.759
<v Speaker 5>it mono and then make it really thin sounding and

397
00:23:13.799 --> 00:23:17.440
<v Speaker 5>like for just it's three or four hits before and

398
00:23:17.519 --> 00:23:20.359
<v Speaker 5>then three or four hits where it just felt like

399
00:23:20.440 --> 00:23:23.759
<v Speaker 5>old school kung fu, like just very old school mono,

400
00:23:24.759 --> 00:23:27.359
<v Speaker 5>and then he kicks her and then it goes back

401
00:23:27.400 --> 00:23:30.000
<v Speaker 5>out and then his tentacles fly around the room and

402
00:23:30.079 --> 00:23:33.759
<v Speaker 5>it's it's like the contrasting is like one of the

403
00:23:33.799 --> 00:23:36.920
<v Speaker 5>things that I really loved about this project is like

404
00:23:37.480 --> 00:23:39.400
<v Speaker 5>going from that mono all the way back out to

405
00:23:39.880 --> 00:23:41.319
<v Speaker 5>at most right.

406
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<v Speaker 3>This might be a really silly question, but when it

407
00:23:43.799 --> 00:23:46.200
<v Speaker 3>comes to all these fights and everything, we're talking about

408
00:23:46.240 --> 00:23:49.240
<v Speaker 3>the sounds of the swords and everything, where are all

409
00:23:49.319 --> 00:23:51.799
<v Speaker 3>of the human sounds coming from? Because obviously there's a

410
00:23:51.839 --> 00:23:54.640
<v Speaker 3>lot of grunting and a lot of screams and these things.

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00:23:55.039 --> 00:23:57.640
<v Speaker 3>I again all post I reckon.

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00:23:58.079 --> 00:24:00.480
<v Speaker 5>You'd be surprised. I think a lot of that was

413
00:24:00.880 --> 00:24:05.279
<v Speaker 5>production sound. We did do adr passes for everybody for

414
00:24:05.319 --> 00:24:08.160
<v Speaker 5>efforts and things like that, But I think that was

415
00:24:08.200 --> 00:24:11.599
<v Speaker 5>probably the one that mattered the most in because the

416
00:24:11.640 --> 00:24:15.319
<v Speaker 5>fire acccene had these huge music but even there, like

417
00:24:15.400 --> 00:24:17.720
<v Speaker 5>when the guys oh no, no, no, no, no, like,

418
00:24:17.759 --> 00:24:21.119
<v Speaker 5>all that stuff is all part of that's all part

419
00:24:21.160 --> 00:24:21.440
<v Speaker 5>of it.

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00:24:22.079 --> 00:24:25.720
<v Speaker 4>Shout out to the actors for jumping into character like that.

421
00:24:25.799 --> 00:24:28.079
<v Speaker 4>If you've stood in front of a microphone in a dead,

422
00:24:28.119 --> 00:24:32.400
<v Speaker 4>silent room and tried to create or recreate efforts from

423
00:24:32.440 --> 00:24:35.839
<v Speaker 4>a fight is challenging to do, especially in a believable way.

424
00:24:35.960 --> 00:24:39.720
<v Speaker 4>So getting really physical with that sort of stuff has

425
00:24:40.400 --> 00:24:43.279
<v Speaker 4>huge benefit and pays off. And at least kinds do that.

426
00:24:44.000 --> 00:24:45.680
<v Speaker 3>Are they like throwing themselves around?

427
00:24:46.640 --> 00:24:48.640
<v Speaker 4>Jeff can talk more about what they were doing in

428
00:24:48.680 --> 00:24:51.039
<v Speaker 4>the room, but I know the result was just it

429
00:24:51.079 --> 00:24:52.720
<v Speaker 4>felt really authentic to it.

430
00:24:53.599 --> 00:24:55.480
<v Speaker 5>We had an idea for the pig, went through the

431
00:24:55.480 --> 00:25:00.680
<v Speaker 5>most variation of anything in this in the process, and

432
00:25:00.720 --> 00:25:02.279
<v Speaker 5>it was really notice It was kind of like, what

433
00:25:02.319 --> 00:25:03.599
<v Speaker 5>do we want it to be? Do we want to

434
00:25:03.599 --> 00:25:06.799
<v Speaker 5>be a funny pig? We want it to be mean pig? Like,

435
00:25:06.839 --> 00:25:11.680
<v Speaker 5>how what's the best way to do this thing? It

436
00:25:11.759 --> 00:25:15.200
<v Speaker 5>was an exploration for everybody on the film. One of

437
00:25:15.240 --> 00:25:17.240
<v Speaker 5>the things that we did was is we mixed in,

438
00:25:18.279 --> 00:25:21.400
<v Speaker 5>gave it this Okay, there's souls inside of it, so

439
00:25:21.519 --> 00:25:23.799
<v Speaker 5>like it it will just scream at you and it'll

440
00:25:23.839 --> 00:25:28.119
<v Speaker 5>just be like the screams of just agonizing souls just

441
00:25:28.319 --> 00:25:31.759
<v Speaker 5>yelling at you. And we brought somebody in for group

442
00:25:32.640 --> 00:25:36.720
<v Speaker 5>and we had her scream like it's it's like that

443
00:25:36.839 --> 00:25:41.079
<v Speaker 5>kind of screaming isn't something you can just do without

444
00:25:41.279 --> 00:25:45.160
<v Speaker 5>damaging your stuff. You have to like, really, you're gonna

445
00:25:45.200 --> 00:25:48.359
<v Speaker 5>damage your stuff, So bring her in. She says she

446
00:25:48.400 --> 00:25:50.880
<v Speaker 5>can do it, okay, and we have her do it

447
00:25:50.920 --> 00:25:55.359
<v Speaker 5>and it's just like blood curdling screams and it turned

448
00:25:55.400 --> 00:25:57.680
<v Speaker 5>into I think she did it for fifteen twenty minutes.

449
00:25:58.559 --> 00:26:01.880
<v Speaker 5>So it was like the rest of our day must

450
00:26:01.880 --> 00:26:03.559
<v Speaker 5>have been like two or three days must have been

451
00:26:03.599 --> 00:26:04.279
<v Speaker 5>gone after that.

452
00:26:04.960 --> 00:26:07.200
<v Speaker 2>But I appreciate the work.

453
00:26:08.319 --> 00:26:11.160
<v Speaker 3>Jeff, you're talking about working with the music too. What's

454
00:26:11.200 --> 00:26:13.799
<v Speaker 3>your relationship when it comes to the music and how

455
00:26:13.839 --> 00:26:16.319
<v Speaker 3>that changes. You're talking about temp tracks. I'm sure it's

456
00:26:16.359 --> 00:26:19.119
<v Speaker 3>not the final bed as you're working on this thing.

457
00:26:20.079 --> 00:26:23.319
<v Speaker 5>Yeah, the music does change. We had a music editor,

458
00:26:23.400 --> 00:26:27.880
<v Speaker 5>an exceptional music editor, Louis who was on this, and

459
00:26:28.160 --> 00:26:32.960
<v Speaker 5>he was doing stuff like taking tracks and then mixed,

460
00:26:33.160 --> 00:26:36.880
<v Speaker 5>like adding like more music into those tracks and stuff,

461
00:26:37.240 --> 00:26:38.759
<v Speaker 5>which was really cool. I haven't seen that from a

462
00:26:38.839 --> 00:26:43.720
<v Speaker 5>music editor before. But like for the fire Act scene,

463
00:26:43.759 --> 00:26:47.839
<v Speaker 5>for instance, we switched through key songs there like three times,

464
00:26:48.480 --> 00:26:52.920
<v Speaker 5>and then the little fight before the pig was on

465
00:26:54.039 --> 00:26:58.119
<v Speaker 5>what's her name's head that also went through much like

466
00:26:58.240 --> 00:27:03.000
<v Speaker 5>different music, and the UK defines how like the frequencies

467
00:27:03.039 --> 00:27:06.839
<v Speaker 5>that it takes is going to change how your stuff sounds,

468
00:27:07.519 --> 00:27:10.519
<v Speaker 5>so you might make different decisions based on what the

469
00:27:10.599 --> 00:27:13.680
<v Speaker 5>music is, which definitely happened.

470
00:27:14.519 --> 00:27:16.920
<v Speaker 4>Yeah, you can't say necessarily I will just swap out

471
00:27:16.920 --> 00:27:19.480
<v Speaker 4>this piece of music to something else and move on.

472
00:27:19.799 --> 00:27:23.880
<v Speaker 4>It results in a million other changes that we make

473
00:27:24.160 --> 00:27:26.880
<v Speaker 4>on the fly as we go, particularly when we initially

474
00:27:26.880 --> 00:27:30.119
<v Speaker 4>build a scene and we're listening to each other's material,

475
00:27:31.039 --> 00:27:36.279
<v Speaker 4>where we're choosing the most impactful way to play a

476
00:27:36.279 --> 00:27:39.519
<v Speaker 4>certain sound, whether that's get out of the way because

477
00:27:39.559 --> 00:27:42.160
<v Speaker 4>the music's doing its thing and in the higher end

478
00:27:42.200 --> 00:27:44.519
<v Speaker 4>so we can occupy the lower end and pack a

479
00:27:44.559 --> 00:27:47.160
<v Speaker 4>big punch there, or vice versa as well. There could

480
00:27:47.160 --> 00:27:49.440
<v Speaker 4>be an opening in different areas and the higher frequency

481
00:27:49.559 --> 00:27:52.079
<v Speaker 4>range that we try to target, even if the sound

482
00:27:52.200 --> 00:27:55.920
<v Speaker 4>isn't necessarily a sword chine or something like that. And

483
00:27:55.960 --> 00:27:58.039
<v Speaker 4>then when you swap that out from let's say a

484
00:27:58.119 --> 00:28:02.480
<v Speaker 4>dance track to a rock and roll track, they occupy

485
00:28:02.559 --> 00:28:06.079
<v Speaker 4>completely different ranges of frequencies. So we got to look

486
00:28:06.079 --> 00:28:08.880
<v Speaker 4>at every moment and step through it to make sure that, yeah,

487
00:28:08.920 --> 00:28:12.160
<v Speaker 4>it's still providing that same impact that we needed in

488
00:28:12.240 --> 00:28:12.799
<v Speaker 4>the beginning.

489
00:28:13.480 --> 00:28:17.039
<v Speaker 3>The apartment building itself is a character in this film

490
00:28:17.240 --> 00:28:19.640
<v Speaker 3>because it's not all action all the time, but how

491
00:28:19.640 --> 00:28:22.240
<v Speaker 3>do you kind of like bring the actual space to

492
00:28:22.319 --> 00:28:25.079
<v Speaker 3>life because there's some bad things going on at this place.

493
00:28:26.039 --> 00:28:29.880
<v Speaker 5>The different floors had different sounds based on where you

494
00:28:29.960 --> 00:28:32.599
<v Speaker 5>were in the building. One of the things that we

495
00:28:32.720 --> 00:28:35.359
<v Speaker 5>really wanted was like when you first came into the

496
00:28:35.359 --> 00:28:38.599
<v Speaker 5>building and you first walked through the servant area, that

497
00:28:38.680 --> 00:28:44.759
<v Speaker 5>it felt international. So we wanted like different languages accumulating.

498
00:28:45.079 --> 00:28:47.279
<v Speaker 5>I don't know how noticeable that is in the final mix,

499
00:28:47.319 --> 00:28:49.079
<v Speaker 5>but it was like we wanted it to feel like

500
00:28:49.839 --> 00:28:53.559
<v Speaker 5>all of this is going together because people say, oh,

501
00:28:53.559 --> 00:28:57.960
<v Speaker 5>Patricia's our cuts Irish just sounds weird, and I'm like, yeah,

502
00:28:57.960 --> 00:28:59.799
<v Speaker 5>but she's been in this building with these people for

503
00:29:00.039 --> 00:29:05.279
<v Speaker 5>hundred years. Wouldn't your accent get weird after one hundred

504
00:29:05.359 --> 00:29:08.920
<v Speaker 5>years of sitting with all these different people, Like you

505
00:29:08.960 --> 00:29:13.599
<v Speaker 5>probably can speak Portuguese, Italian, French, like you probably can

506
00:29:13.680 --> 00:29:16.839
<v Speaker 5>do everything at this point. Yeah, and then like obviously,

507
00:29:17.759 --> 00:29:21.400
<v Speaker 5>like on the top floor, it's like Dante's infer This

508
00:29:21.559 --> 00:29:23.599
<v Speaker 5>was the direction from the director was like it's like

509
00:29:23.680 --> 00:29:29.720
<v Speaker 5>Dante's Inferno but cold, so like we did everything, but

510
00:29:29.839 --> 00:29:32.319
<v Speaker 5>that was actually hard because it was like we had to, like, like,

511
00:29:32.400 --> 00:29:35.640
<v Speaker 5>you can't just have all these static backgrounds to just

512
00:29:35.680 --> 00:29:39.880
<v Speaker 5>play constantly, so you have to kind of like modulate

513
00:29:39.920 --> 00:29:42.680
<v Speaker 5>those things and make them feel like they're constantly changing.

514
00:29:43.000 --> 00:29:44.559
<v Speaker 5>Put the ear not to be static.

515
00:29:44.799 --> 00:29:49.440
<v Speaker 3>Basically, I find that I have a completely different experience

516
00:29:49.480 --> 00:29:52.200
<v Speaker 3>if I just listened to a movie rather than listen

517
00:29:52.240 --> 00:29:55.640
<v Speaker 3>and watch. Do you guys just close your eyes a

518
00:29:55.640 --> 00:29:57.920
<v Speaker 3>lot of times and just listen to what's going on

519
00:29:58.079 --> 00:30:00.440
<v Speaker 3>rather than even pay attention to the visual? Are you

520
00:30:00.480 --> 00:30:03.920
<v Speaker 3>always have to be locked into that in editorial?

521
00:30:04.839 --> 00:30:10.319
<v Speaker 5>I don't because I'm like working down here and then

522
00:30:10.359 --> 00:30:12.680
<v Speaker 5>the picture will be up there. Right, The picture is

523
00:30:12.680 --> 00:30:17.759
<v Speaker 5>always running, but I'm not like I'm focused on the

524
00:30:17.880 --> 00:30:18.839
<v Speaker 5>editorial screens.

525
00:30:18.880 --> 00:30:20.240
<v Speaker 2>And the other stuff.

526
00:30:21.160 --> 00:30:23.720
<v Speaker 5>So there's a lot of me not actually paying attention

527
00:30:23.880 --> 00:30:27.279
<v Speaker 5>to what's actually on the screen. But if I'm going

528
00:30:27.319 --> 00:30:30.240
<v Speaker 5>to sit out and watch the movie and listen for

529
00:30:30.279 --> 00:30:33.440
<v Speaker 5>any kind of stuff, I'm doing that staring at the

530
00:30:33.480 --> 00:30:36.440
<v Speaker 5>screen because it's really that's what's important.

531
00:30:36.799 --> 00:30:38.680
<v Speaker 4>Yeah, by the time it comes to us at the mix,

532
00:30:38.799 --> 00:30:43.480
<v Speaker 4>we're more really focused on the screen on the visuals

533
00:30:43.519 --> 00:30:49.039
<v Speaker 4>as well. But there's interesting times where it's the opposite

534
00:30:49.079 --> 00:30:51.680
<v Speaker 4>of the chicken in the egg scenario where we may

535
00:30:51.720 --> 00:30:54.039
<v Speaker 4>be working with something that is very early on in

536
00:30:54.119 --> 00:30:57.240
<v Speaker 4>visual effects or very early animatics, if we're working in

537
00:30:57.279 --> 00:31:01.400
<v Speaker 4>an animated film, and we're able to use our imagination

538
00:31:01.480 --> 00:31:03.839
<v Speaker 4>of what something might eventually look like or feel like

539
00:31:04.160 --> 00:31:07.400
<v Speaker 4>and then direct things in that kind of way. Where

540
00:31:07.680 --> 00:31:10.680
<v Speaker 4>this could track back to our temp mixes that we

541
00:31:10.680 --> 00:31:13.519
<v Speaker 4>were talking about earlier, where early on in the project

542
00:31:13.960 --> 00:31:16.799
<v Speaker 4>where we do a temp mix where we are exploring

543
00:31:16.839 --> 00:31:19.559
<v Speaker 4>some creative ideas for things that we can't see yet,

544
00:31:19.599 --> 00:31:22.720
<v Speaker 4>nobody has seen yet because that's still in development. So

545
00:31:22.759 --> 00:31:25.559
<v Speaker 4>as we are putting ideas to the screen and to

546
00:31:25.640 --> 00:31:30.400
<v Speaker 4>our ears, that pass of the film is often then

547
00:31:31.000 --> 00:31:34.440
<v Speaker 4>provided to the visual department. So visual effects team or

548
00:31:34.440 --> 00:31:39.079
<v Speaker 4>animation team, and they're hearing what we've been doing and

549
00:31:39.759 --> 00:31:43.359
<v Speaker 4>are reacting to that. At times as well, where something

550
00:31:43.400 --> 00:31:46.640
<v Speaker 4>may not have sparkle or shimmer, and we create an

551
00:31:46.680 --> 00:31:50.079
<v Speaker 4>aesthetic that has a layer of that that may trigger

552
00:31:50.640 --> 00:31:54.640
<v Speaker 4>another response of a visually creative idea and following that,

553
00:31:54.880 --> 00:31:58.319
<v Speaker 4>or if it is a really busy action scene, we

554
00:31:58.359 --> 00:32:01.880
<v Speaker 4>may have vehicles of different kinds moving in different ways

555
00:32:02.039 --> 00:32:05.079
<v Speaker 4>off screen and behind us, or even across the screen,

556
00:32:05.160 --> 00:32:08.279
<v Speaker 4>where we may have a single storyboard hand drawn image

557
00:32:08.319 --> 00:32:12.240
<v Speaker 4>describing for six seconds the main characters move. We need

558
00:32:12.279 --> 00:32:14.400
<v Speaker 4>to we need to tell a story with that, so

559
00:32:14.440 --> 00:32:18.599
<v Speaker 4>we add in things that then inspire what we eventually

560
00:32:18.599 --> 00:32:21.680
<v Speaker 4>do see. We need to sit back in the mix

561
00:32:21.799 --> 00:32:25.480
<v Speaker 4>and watch the film as an audience would, so our

562
00:32:25.519 --> 00:32:29.279
<v Speaker 4>eyes are up on the screen and feeling things for

563
00:32:29.440 --> 00:32:31.960
<v Speaker 4>as much of the first time as we can convince

564
00:32:31.960 --> 00:32:34.799
<v Speaker 4>ourselves and trick our brains to see and feel things

565
00:32:34.799 --> 00:32:37.599
<v Speaker 4>for the first time. Where an audience is going to

566
00:32:37.599 --> 00:32:39.799
<v Speaker 4>come in, they're not looking at the mixing console with us,

567
00:32:39.839 --> 00:32:42.799
<v Speaker 4>and they aren't looking at pro tools and everything. At

568
00:32:42.799 --> 00:32:45.359
<v Speaker 4>that point, we trust that we have all of the

569
00:32:45.400 --> 00:32:49.880
<v Speaker 4>elements that we need to then look up and rap

570
00:32:50.000 --> 00:32:53.559
<v Speaker 4>focus with everything at our fingertips to tell that story.

571
00:32:54.240 --> 00:32:56.440
<v Speaker 3>I was going to ask you mentioned pro Tools. Is

572
00:32:56.480 --> 00:32:59.240
<v Speaker 3>that your tool de jour or is that like where

573
00:32:59.279 --> 00:33:01.000
<v Speaker 3>you live most of your life.

574
00:33:01.599 --> 00:33:05.599
<v Speaker 4>When it comes to mixing. Typically, yes, we're pretty much

575
00:33:05.640 --> 00:33:08.960
<v Speaker 4>all in pro tools, using different other tools in our

576
00:33:09.000 --> 00:33:12.160
<v Speaker 4>toolkit at the same time, different plug ins for processing

577
00:33:12.200 --> 00:33:14.720
<v Speaker 4>things in different ways depending on the need of the

578
00:33:14.759 --> 00:33:19.000
<v Speaker 4>film at the time. But when it comes to Jeff's world,

579
00:33:19.799 --> 00:33:22.000
<v Speaker 4>he has a whole playground.

580
00:33:23.359 --> 00:33:26.640
<v Speaker 5>In his room that I do have a whole playground,

581
00:33:26.680 --> 00:33:29.759
<v Speaker 5>but it all feeds into pro Tools. There's a lot

582
00:33:29.759 --> 00:33:31.640
<v Speaker 5>of great DAWs out there, and there's a lot of

583
00:33:31.640 --> 00:33:33.160
<v Speaker 5>debate about what's the best daw.

584
00:33:34.119 --> 00:33:34.640
<v Speaker 2>I'm not going to.

585
00:33:34.680 --> 00:33:39.359
<v Speaker 5>Debate computers or religion, but I will say that if

586
00:33:39.359 --> 00:33:43.119
<v Speaker 5>you need to transfer work between multiple people, it's nice

587
00:33:43.119 --> 00:33:47.119
<v Speaker 5>to have a stable language that you can use and

588
00:33:47.160 --> 00:33:49.680
<v Speaker 5>you can interchange that with virtually anybody.

589
00:33:50.799 --> 00:33:52.279
<v Speaker 2>And that is pro tools.

590
00:33:53.160 --> 00:33:56.119
<v Speaker 5>If that's I don't know what the solution is to

591
00:33:56.680 --> 00:33:58.839
<v Speaker 5>what that would or what that would look like if

592
00:33:58.839 --> 00:34:02.279
<v Speaker 5>it wasn't pro Tools, but yeah, that's what it is now.

593
00:34:03.119 --> 00:34:06.440
<v Speaker 3>So duncan you never get to actually hack around things

594
00:34:06.440 --> 00:34:09.760
<v Speaker 3>with machetes and butcher knives or anything. Are you jealous

595
00:34:09.760 --> 00:34:10.800
<v Speaker 3>of Jeff here?

596
00:34:11.199 --> 00:34:12.719
<v Speaker 2>Yes, Duncan, are you jealous of me?

597
00:34:13.360 --> 00:34:15.920
<v Speaker 4>I'm grateful that I wasn't in the room with Jeff

598
00:34:15.920 --> 00:34:18.559
<v Speaker 4>when he was swinging a blight around with great force.

599
00:34:19.400 --> 00:34:22.239
<v Speaker 5>I did have to think about it because these walls

600
00:34:22.239 --> 00:34:26.719
<v Speaker 5>are fabric so there was some calculation to exactly how

601
00:34:26.800 --> 00:34:30.599
<v Speaker 5>much I could swing before I destroy my walls.

602
00:34:31.119 --> 00:34:34.159
<v Speaker 3>When do you actually get to sit down and watch

603
00:34:34.199 --> 00:34:37.360
<v Speaker 3>us with an audience, or do you ever get that opportunity?

604
00:34:37.440 --> 00:34:40.639
<v Speaker 5>The TEME screenings are great to go to. I definitely

605
00:34:40.679 --> 00:34:42.719
<v Speaker 5>go to as many of those as I can. Sometimes

606
00:34:42.800 --> 00:34:45.679
<v Speaker 5>there's no room to go like that, they're like packed

607
00:34:45.880 --> 00:34:48.480
<v Speaker 5>in a certain way. But if I can go to

608
00:34:48.519 --> 00:34:51.840
<v Speaker 5>every TEMP screening, I will do that because you will

609
00:34:51.880 --> 00:34:56.039
<v Speaker 5>get ideas based off the reaction of the audience.

610
00:34:56.800 --> 00:34:59.239
<v Speaker 2>Like even just sitting there in a space we have

611
00:34:59.320 --> 00:35:03.639
<v Speaker 2>no control anything, you will also have ideas come to

612
00:35:04.440 --> 00:35:05.440
<v Speaker 2>watching in that space.

613
00:35:06.159 --> 00:35:09.199
<v Speaker 5>So I will absolutely watch it like that, going into

614
00:35:09.239 --> 00:35:12.519
<v Speaker 5>the wild and watching it just in the Metroplex or whatever.

615
00:35:13.280 --> 00:35:16.119
<v Speaker 2>I haven't done that. I thought about doing that, but

616
00:35:16.239 --> 00:35:19.519
<v Speaker 2>I did not do that. That's I don't know what

617
00:35:19.599 --> 00:35:20.599
<v Speaker 2>about you doncan.

618
00:35:20.800 --> 00:35:22.840
<v Speaker 4>In the visual realm. There's an aspect of when you're

619
00:35:22.880 --> 00:35:26.000
<v Speaker 4>working on the picture with a perfectly calibrated monitor, you'll

620
00:35:26.039 --> 00:35:29.679
<v Speaker 4>throw it onto another device consumer thing, an iPad or

621
00:35:29.719 --> 00:35:31.840
<v Speaker 4>a laptop, and you get a look at what things

622
00:35:31.880 --> 00:35:34.519
<v Speaker 4>are going to translate to the public in That's another

623
00:35:34.599 --> 00:35:38.719
<v Speaker 4>aspect of the preview screenings that we enjoy as well,

624
00:35:38.920 --> 00:35:41.960
<v Speaker 4>is how is our work translating out in the real

625
00:35:42.000 --> 00:35:44.960
<v Speaker 4>world into an environment that we hope is as perfect

626
00:35:45.000 --> 00:35:49.239
<v Speaker 4>as possible. Sometimes, as we know, the theaters aren't necessarily

627
00:35:49.320 --> 00:35:52.000
<v Speaker 4>as well looked after as filmmakers we would like them

628
00:35:52.039 --> 00:35:56.079
<v Speaker 4>to be, so we sometimes need to think about how

629
00:35:56.119 --> 00:35:59.360
<v Speaker 4>that's going to play. The experience of a film like

630
00:35:59.440 --> 00:36:03.400
<v Speaker 4>this with a packed audience is a whole other level

631
00:36:03.599 --> 00:36:05.440
<v Speaker 4>and a good reminder of why we want to go

632
00:36:05.519 --> 00:36:07.119
<v Speaker 4>to the cinema and why we all like to go

633
00:36:07.119 --> 00:36:11.880
<v Speaker 4>to the cinema. That shared reaction of experiencing a the

634
00:36:11.960 --> 00:36:16.519
<v Speaker 4>modern day campfire story like that is irreplaceable. We're watching

635
00:36:16.519 --> 00:36:20.360
<v Speaker 4>different content at home. It can be the exact right

636
00:36:20.440 --> 00:36:24.880
<v Speaker 4>thing for the intended audience if you're making an episodic

637
00:36:25.800 --> 00:36:28.519
<v Speaker 4>or something for the home viewing experience, but a film

638
00:36:28.639 --> 00:36:32.719
<v Speaker 4>like this plays amazing at home, but outstanding in a theater.

639
00:36:33.639 --> 00:36:34.400
<v Speaker 1>So we love that.

640
00:36:34.960 --> 00:36:38.119
<v Speaker 5>I'm not the one to think of this that's been said,

641
00:36:38.480 --> 00:36:40.039
<v Speaker 5>but when you go to a theater and you sit

642
00:36:40.079 --> 00:36:44.360
<v Speaker 5>down in a theater, you distractions are gone, your phone

643
00:36:44.400 --> 00:36:47.480
<v Speaker 5>is put away, you're you are there, and you're focused

644
00:36:47.519 --> 00:36:51.320
<v Speaker 5>on the screen. And I think we we rob ourselves

645
00:36:51.639 --> 00:36:54.760
<v Speaker 5>of that if we just at constantly watching things on

646
00:36:54.840 --> 00:36:58.000
<v Speaker 5>a streaming service and constantly hitting pause on it and

647
00:36:59.159 --> 00:37:02.239
<v Speaker 5>checking our phones all the time, and we don't get

648
00:37:02.239 --> 00:37:06.039
<v Speaker 5>the full experience of what the filmmakers intended us to

649
00:37:06.079 --> 00:37:08.440
<v Speaker 5>have if we do it that way. And so I

650
00:37:08.440 --> 00:37:11.599
<v Speaker 5>think it is important to go to the theater and

651
00:37:11.760 --> 00:37:14.239
<v Speaker 5>just what witness these things in the theater.

652
00:37:15.119 --> 00:37:17.920
<v Speaker 3>You guys have both been working in this industry for

653
00:37:18.000 --> 00:37:21.519
<v Speaker 3>a while, and I'm curious, do you have any particular

654
00:37:22.159 --> 00:37:25.960
<v Speaker 3>favorite films or even television shows where you're just like,

655
00:37:26.719 --> 00:37:28.880
<v Speaker 3>this is this is premo, this is kind of like

656
00:37:28.920 --> 00:37:31.039
<v Speaker 3>what I wish I could have done. Work like this.

657
00:37:32.000 --> 00:37:32.159
<v Speaker 2>Well.

658
00:37:32.199 --> 00:37:35.480
<v Speaker 5>I appreciate lots of different film even films that people

659
00:37:35.519 --> 00:37:38.480
<v Speaker 5>are like, oh that's not even that good. There's ideas

660
00:37:38.480 --> 00:37:41.679
<v Speaker 5>in that that could be good, or oh, spark an

661
00:37:41.719 --> 00:37:46.039
<v Speaker 5>idea in me from watching that movie, and so I

662
00:37:46.039 --> 00:37:48.599
<v Speaker 5>think there's a I have a lot of films in

663
00:37:48.639 --> 00:37:51.840
<v Speaker 5>my head that are like that, that are like like

664
00:37:51.960 --> 00:37:54.559
<v Speaker 5>death Proof is like one of the best car chases

665
00:37:55.199 --> 00:37:58.079
<v Speaker 5>in a movie ever, right, And somebody go, what on

666
00:37:58.239 --> 00:38:00.320
<v Speaker 5>death Proof? Isn't that that's and then maybe they'll go

667
00:38:00.360 --> 00:38:03.400
<v Speaker 5>watch it, and maybe they won't. But for me, I

668
00:38:03.400 --> 00:38:07.599
<v Speaker 5>think the editorial of that car chase is exceptional. Again

669
00:38:07.960 --> 00:38:13.239
<v Speaker 5>four versus Ferrari, great cars, great everything. Some movies that

670
00:38:13.480 --> 00:38:16.239
<v Speaker 5>maybe did really well that our car movies. Maybe I

671
00:38:16.320 --> 00:38:18.719
<v Speaker 5>don't even think that they sounded that good, but that

672
00:38:18.719 --> 00:38:22.079
<v Speaker 5>asked me personally, So it's just really I think we

673
00:38:22.159 --> 00:38:22.719
<v Speaker 5>all have that.

674
00:38:23.280 --> 00:38:27.000
<v Speaker 4>No, I'm always pretty blown away by coming from a

675
00:38:27.079 --> 00:38:30.039
<v Speaker 4>coastal country town in Australia to now living here in

676
00:38:30.159 --> 00:38:35.119
<v Speaker 4>Los Angeles. Like a lot of my dear friends are

677
00:38:35.159 --> 00:38:38.280
<v Speaker 4>people whom I have looked up to for my entire career,

678
00:38:38.360 --> 00:38:40.880
<v Speaker 4>and that's really cool to be able to say, oh,

679
00:38:40.880 --> 00:38:42.159
<v Speaker 4>we're going to go and have a beer and then

680
00:38:42.199 --> 00:38:44.920
<v Speaker 4>next week we're mixing a film together. Now and I

681
00:38:44.920 --> 00:38:48.519
<v Speaker 4>think flashback to myself fifteen to twenty years ago, and

682
00:38:48.599 --> 00:38:52.079
<v Speaker 4>I wouldn't believe the experiences that I've been able to have,

683
00:38:52.280 --> 00:38:55.760
<v Speaker 4>but it's it's been awesome to sit next to people

684
00:38:55.800 --> 00:39:00.440
<v Speaker 4>and think, Wow, I grew up loving the films and

685
00:39:00.480 --> 00:39:02.840
<v Speaker 4>stories that they've been telling, and now we're sitting here

686
00:39:03.320 --> 00:39:05.480
<v Speaker 4>telling storage together. Is pretty awesome.

687
00:39:06.119 --> 00:39:07.239
<v Speaker 3>What's next for you, Duncan?

688
00:39:08.079 --> 00:39:08.760
<v Speaker 1>Next up?

689
00:39:09.440 --> 00:39:13.519
<v Speaker 4>I have another World War two film for Apple TV

690
00:39:13.880 --> 00:39:16.599
<v Speaker 4>coming out later in the year, and a couple of

691
00:39:17.239 --> 00:39:20.800
<v Speaker 4>episodic series as well, which are always great too. It's

692
00:39:20.840 --> 00:39:24.119
<v Speaker 4>a different muscle to flex than in the future film business,

693
00:39:24.719 --> 00:39:26.480
<v Speaker 4>but it's it's always a good challenge.

694
00:39:27.079 --> 00:39:30.360
<v Speaker 5>How about you, Jeff, I will be helping out on

695
00:39:30.360 --> 00:39:33.039
<v Speaker 5>one of these World War two movies, and then after that,

696
00:39:33.119 --> 00:39:36.320
<v Speaker 5>I think there's some ghost story we're going to be

697
00:39:36.360 --> 00:39:37.000
<v Speaker 5>going into.

698
00:39:37.719 --> 00:39:41.519
<v Speaker 3>So how are you going to fit the Japanese zero

699
00:39:41.679 --> 00:39:44.559
<v Speaker 3>inside of your recording studio to record those gunshots?

700
00:39:45.360 --> 00:39:48.840
<v Speaker 5>That's a really good question, Like we'd take we'd have

701
00:39:48.880 --> 00:39:51.960
<v Speaker 5>to take it apart and bring it in as bits.

702
00:39:52.440 --> 00:39:56.159
<v Speaker 5>We bring the bits in and then record them.

703
00:39:56.400 --> 00:39:59.280
<v Speaker 2>Yeah, and my wife's what's this Japanese zero doing here?

704
00:39:59.320 --> 00:40:00.320
<v Speaker 3>Honey? It's for work?

705
00:40:01.679 --> 00:40:02.800
<v Speaker 2>How much did this cost?

706
00:40:03.280 --> 00:40:04.079
<v Speaker 5>It's a write off?

707
00:40:04.159 --> 00:40:06.920
<v Speaker 2>What do you want? Guys?

708
00:40:06.960 --> 00:40:08.599
<v Speaker 3>Thank you? So much for your time. This was so

709
00:40:08.679 --> 00:40:10.519
<v Speaker 3>great talking with you. I really appreciate it.

710
00:40:10.960 --> 00:40:11.920
<v Speaker 2>Of course it was fun.

711
00:40:12.760 --> 00:40:15.000
<v Speaker 4>Yeah, this has been awesome Mike, thank you very much.

712
00:41:25.079 --> 00:41:44.920
<v Speaker 1>NOI
