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Speaker 1: Is your voice? Okay? Is your voice? Okay?

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Speaker 2: Yeah, probably shouldn't release the mustard gas right.

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Speaker 1: Before the recording. And I know it. There's like hi

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pollen in Hell right now too.

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Speaker 2: Good Morning from Hell.

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Speaker 3: It's you got friend Clayton brother Satan, leader of Hell's Armies,

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here on my show Good Morning from Hell, with my

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co host and best friend in the whole white Hell,

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Chris So.

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Speaker 2: Hello, Chris, Hi.

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Speaker 3: So.

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Speaker 2: I died about a year and a half ago, and

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since then my eternal punishment has been doing this podcast

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where we interview everyone in Hell.

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Speaker 1: That's right.

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Speaker 3: Actually, we need to do a quick update on how

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many people we've interviewed and how many we have left.

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Speaker 1: Let me see, I'm gonna pull out the computers, do some.

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Speaker 3: Math calculations, all right, carry the one typing sound effects, okay,

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And it looks like we've gotten point zero zero zero

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one percent of the way through. Oh it just blipped

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down to point zero zero zero zero one percent because

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more people keep dying. So yeah, but we're well on

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our way, Chris. We're gonna get there some day, that's right.

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Speaker 2: I guess the only way as a finish would be

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as if just like the world ended huh.

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Speaker 3: Yeah, yeah, which you know, we've got plans for that,

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but it's still in the work, still in the early stages.

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Speaker 1: We're still working on it.

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Speaker 2: We have a new uh, the dungeon Fest.

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Speaker 3: It's it's it's here, it's in Hell. It's it's time.

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It's that time of year, dungeon Fest.

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Speaker 2: Dungeon fests. And I don't know if this is because

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I'm you know, relatively new, or because well, I've.

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Speaker 1: Never heard of it.

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Speaker 3: I've never heard, never heard a dungeon fest. Oh man,

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it's it's great. We you know, Hell is filled with dungeons.

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You know, we're all about torture, We're all about sending

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droves of idiots into these dungeons to get you know,

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brutally mauled and stuff like that. But we want to

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give them the chance, you know, the the illusion that

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they have control over their situation. But these dungeons are

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ruled by the most ruthless dungeon masters. Uh huh, and

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these guys they pull no punches. Very smart guy. So basically,

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dungeon Fest is where all of Hell's biggest dungeon masters

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compete to see who has the best dungeon.

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Speaker 2: And I assume by best, do you mean worse?

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Speaker 1: Absolutely?

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Speaker 2: Yeah.

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Speaker 1: We want the most creative dungeons.

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Speaker 3: We want the bloodiest dungeons, we want the smelliest dungeons,

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the stinkiest dungeons. So we're bringing on last year's dungeon

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Fest winner. You know, he might be a two timer.

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He might get Dungeon Master of the Year twice in

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a row. So hey, uh, Damon the demon dungeon Master,

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come on in. Hey guys, thanks for having me. I'm Damon,

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I'm a big thing. Thank you.

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Speaker 1: Oh, thank you, Damon, and welcome, welcome to the show.

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Speaker 2: Hey, yeah, Damen, So you are a dungeon master. You know,

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I've stumbled past a few dungeons in hell. I've just

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been so busy being tortured elsewhere I haven't had the

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chance to go into one. So what is that experience?

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Speaker 4: Like, Oh, that's a real shame. You should come down

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to my place, the Dungeitarium. Well, h we'll take real

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good carry. Well, we'll show you the ropes literally. Well,

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you know, there's a whole lots of ins and outs,

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you know, uh, lots lots goes into behind the scenes,

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into dungeon mastering. You gotta you know, create the stage,

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create a sense of fear kind of you know, get

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everything ready in order that we when people come through

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the dungeon. You know, you kind of want them to

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feel like they have a hand in what's going to

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happen to them, but really it's all it's all up

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to me and uh and a little to a lesser

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extent to random chance.

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Speaker 3: You know. Yeah, I from my understanding, you use a

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lot of like luck based illusions, you know, where it's like, oh,

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you're very lucky today and there's there's zero Look at

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the end of the day, you're totally in control. Is

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that right?

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Speaker 4: Damon? Well, I mean yeah, for the most part. You know,

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I get to make all the decisions, you know, and

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I'm in charge one and run everyone through and they

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may feel like they have a hand in it, but

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really they don't.

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Speaker 2: Yeah yeah, but that do you mean they lose their hands?

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Speaker 4: I mean, yeah, that's one. That's one part of it.

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You know, they can have a hand in it, they

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can have a foot in it. You know, if they're really,

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if really advanced dungeoneeringy thing, you have a head in

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it as well. You know, normally don't recommend that for

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first time or so you probably get to that down

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the road.

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Speaker 3: Chris, So, before we talk about this year's iteration of

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your you know, ultimate dungeon, the Dungeittorium, tell.

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Speaker 1: Us about last year's version.

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Speaker 3: You know, how what what made your dungeons stand out

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the most from previous other dungeons.

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Speaker 4: I like to think that I separate myself by really

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paying attention and building a narrative throughout the dungeon, you know,

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really starting off small and then building bigger and bigger,

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you know, where people think that they have a chance

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to maybe survive or endure the dungeon, but in the end,

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the dungeon master always wins. So it's about setting that

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appropriate pace and making sure that people think that they're

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going to get through it and escape, but you know,

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knowing in the end that it's it's all up to me.

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Speaker 2: I see the sense of false hope exactly.

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Speaker 4: You nailed it. Sure you haven't been to a dungeon before?

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Speaker 2: Oh no, I just both on Earth and you know

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here and how I've experienced it a lot.

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Speaker 3: Yeah, from my understanding, Chris once accidentally stumbled into a

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sex dungeon, a different kind of dungeon, but yeah, there's

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about that experience.

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Speaker 2: Actually, well it sounds pretty similar actually, where you have

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these expectations where things might go one way, but you know,

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in the end it never goes the way you want.

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You always kind of end up prematurely.

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Speaker 3: Out.

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Speaker 4: Yeah, the house always wins, That's what I say.

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Speaker 2: Yeah, yeah, damon.

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Speaker 3: Do you ever throw in elements, you know, like like

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a romance or something where that people can possibly pursue

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and then you know, sure enough it's an enemy and

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then they kill the guy anything like that.

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Speaker 2: Oh?

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Speaker 4: Classic. We can have someone posing to be another person

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going through the dungeon, you know, an ally of sorts,

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and then have them turn and stab them in the

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back at the very end. Little twist there, just keep

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them guessing. But yeah, classic, classic dungeoneering, classic misdirection, the

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romance angle as well. They never see that one coming.

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Everyone starts thinking with their heart, giving that extra hope

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that they might escape and get something else not gonna

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happen on my watch.

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Speaker 2: Yeah, So what is it like at the end of

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the dungeon. Is it always just like to get out

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of hell? Or sometimes is it like something that's gonna

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make hell? I don't know a little better Oh, we

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done that for sure.

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Speaker 4: That's one of my favorites to get out of hell

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dungeon that never happens, by the way, just insider information.

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People think that really that they're gonna have a chance

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to get out of here and redeem themselves, only to

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have any possibility of that closing on them at the

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very final second.

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Speaker 3: Oh wow, man, classic, nothing better than that. Now, No, Chris,

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I want you to realize there is no chance. Okay,

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even if he says, hey, you're gonna go through a

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dungeon and if you make it, you're gonna get out

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of hell.

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Speaker 1: Okay, I want you to make it.

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Speaker 3: Mental note right now, remember that, Okay, just for future

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reference hashtag foreshadowing.

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Speaker 2: But well, I mean, I guess I would imagine. The

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best version of that, though, is people don't even know

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that the going into a dungeon, right. They just think

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that they found possibly a way out of hell, but

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they actually are going into a dungeon.

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Speaker 4: Oh yeah, we'll give him a little bit of a

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you know what they think is an insider tip or

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like a little hack to get out, like they've discovered

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something unknown, when in reality it's all part of the plant. Yeah,

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and those are also great that it goes back into

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like raising expectations and false hopes all of that stuff.

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Oh man, oh I love it. It's the reason I

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get out of bed in the morning. Really, you know,

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it's what dungeoneering is all about. And you know that's

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that's why we're coming together for Dungeon Fast twenty twenty one.

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Speaker 2: Yeah, so you're a demon, But like, how did you

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get into this particular trade? Oh?

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Speaker 3: I worked in the finance industry on Earth. Oh oh,

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this is just kind of monotony, some boringness. And then

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you're just like, oh, I need to find a creative outlet.

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Speaker 4: And then this is that I just have a background

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in torturing people, giving him the false hope that they'll

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be able to retire something at least, you know, just

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yanking away at the last second.

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Speaker 3: You know.

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Speaker 4: Oh, market downturn. So you know I felt like a

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dungeonearing wasn't that big of a step for me. Uh,

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gotcha made that made the kind of a lateral.

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Speaker 1: Move as it were uniquely qualified for it. Got it?

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Speaker 3: So, So tell me about some of your competition this

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year at dungeon Fest. You know, like, what, who are

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you going up against and what kind of moves do

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they pull that you're going to try to, you know,

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counter their their cool flashy dungeons.

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Speaker 4: Well, you know it's uh, it's it's it's always a crapshoot.

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People are always thinking they're going to come up with

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something better than me, and uh they never do. You know,

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people try to show up with.

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Speaker 3: The big, flashy uh show week dungeons.

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Speaker 4: That's that's not my style. And I played it down,

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playing it subdued. And uh, Bill, like I said, you

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start off small, and Bill, everyone tries to blow their

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load way too early. And uh that's that's that's not

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my style at all. You know, we're gonna continue doing

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the things that have worked for us in the past.

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Speaker 1: See classic, tried and true methods.

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Speaker 4: Oh yeah, you know it works. You know why why

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reinvent the Iron Maiden. There's no point. You know, you

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got you got a box with spikes in it. It

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already kills people, Uh, in a torturous manner. Classic.

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Speaker 3: You know, there's a reason that the classics have persisted

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for so long. Yeah.

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Speaker 2: What it's about, I would assume, is finding new ways

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to use those classics and surprise people.

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Speaker 4: Yeah, it's like Uh, it's like fusion food, right. You know,

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you gonna you gotta kinda combine a little bit of

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than you and a little bit of the old and

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uh and you'll you'll find something wonderful at the end.

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It's like a like a Korean street taco that that kills.

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Speaker 1: You, right and it always gives you gas. Yeah.

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Speaker 3: So, uh, tell us about some of the highlights from

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your your previous dungeons, you know, like specific puzzles or

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something that really just tripped up parties and you know

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made him scrash their heads right before they got lobbed off.

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Speaker 4: One of my favorites is showing them their loved ones

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still back on Earth, making them think that they're just

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on the other side of a portal.

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Speaker 3: Uh.

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Speaker 4: You know, people are gonna make their final run through

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and and get through and then only to have it

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shut down at the very last second where uh they're

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unable to make it through.

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Speaker 1: Uh.

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Speaker 4: It's one of my one of my personal favorites. You know,

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really really raises the steaks, shows them something that they're

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that they're really wanting to achieve and get, only to

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have it blow up in their own face.

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Speaker 3: From my understanding, you're a master at manipulating the party

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to to start infighting.

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Speaker 4: You know, Oh, you have any.

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Speaker 3: Examples of that where you just made the whole group. No,

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like actual enemies that you've brought out, it's just the

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party kills itself.

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Speaker 2: Oh.

239
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Speaker 4: The classic of course it's is to encourage them to

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split up, you know, have them go in different directions.

241
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You know, maybe it's a good idea if we attack

242
00:10:19,720 --> 00:10:22,200
this for a different angles. So classic mistake. You know,

243
00:10:22,240 --> 00:10:25,320
that's a that's a one hundred percent dungeon victory. Easy. Yeah,

244
00:10:25,440 --> 00:10:27,440
it's so easy to do. People are so gullible and stupid.

245
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They're always wanting to everyone thinks they can make it

246
00:10:29,799 --> 00:10:31,320
on their own, or they're gonna lead the way out

247
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and they're gonna they're gonna find something, when in reality,

248
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that's the worst possible decision.

249
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Speaker 2: What about like interpersonal conflict, how do you breed that?

250
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Speaker 4: Oh, you know, when it comes to humans, they're pretty

251
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they're they're pretty straightforward.

252
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Speaker 3: You know.

253
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Speaker 4: Uh, you're gonna deal with some of the bas ory instinct,

254
00:10:46,679 --> 00:10:50,600
you know, like lust or jealousy. It's kind of play

255
00:10:50,639 --> 00:10:53,320
into those things. Jealousy, especially a really big one, make

256
00:10:53,360 --> 00:10:55,519
them think that someone else has something they want, or

257
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that if only they they can do a little better

258
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than someone else, that they can get something get ahead

259
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of them, or get something before them. Oh, it's so

260
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easy to get done lost. Of course, you know, get

261
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get some sucky busses down there. Of course, play into

262
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that humans are pretty when it pulls down to it,

263
00:11:11,919 --> 00:11:13,600
they're pretty simple. It's a couple of buttons you got

264
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to push to really get things going. And of course

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I mean it goes without saying. You know, put people

266
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in the dungeon with their family. Oh man, nobody knows

267
00:11:20,679 --> 00:11:22,960
how to push those buttons like family families just to

268
00:11:23,000 --> 00:11:23,960
gift the kIPS on giving.

269
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Speaker 3: One of the things that I think you've become famous

270
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for is just the concept of nonsense puzzles.

271
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Speaker 1: That really lead nowhere.

272
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Speaker 3: But it makes the most confident party leaders and party

273
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members really second guests themselves, and that just cripples them.

274
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Speaker 1: Can he tell us of an example of one of

275
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those puzzles.

276
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Speaker 4: Oh absolutely, You know, for example, going through a maze

277
00:11:48,440 --> 00:11:51,279
with hidden teleportation in it, or people think that they're

278
00:11:51,279 --> 00:11:53,639
gonna be smart, they're gonna follow a wall or whatever,

279
00:11:53,720 --> 00:11:56,600
you know, bullshit. They've learned from mythology. But you know,

280
00:11:56,720 --> 00:11:59,840
the thing they don't think about teleportation, get instantly teleported

281
00:12:00,159 --> 00:12:02,200
to another part of the maze. They never see it coming.

282
00:12:03,000 --> 00:12:06,759
Another classic. It worked for me recently. Sometimes people get

283
00:12:06,759 --> 00:12:09,039
too much into their own head, you know. Sometimes all

284
00:12:09,039 --> 00:12:11,039
it takes is a simple door, and people get so

285
00:12:11,080 --> 00:12:12,320
intimidated they don't know what to do.

286
00:12:13,840 --> 00:12:15,399
Speaker 2: How can a door stop people?

287
00:12:15,600 --> 00:12:17,639
Speaker 4: Yeah, I think they get scared, they don't want to

288
00:12:17,639 --> 00:12:19,440
touch it, or they think that it's some kind of

289
00:12:19,480 --> 00:12:22,720
magic thing, and they go with the opposite direction. And

290
00:12:22,759 --> 00:12:24,759
when it's like, oh, you could have just gone right

291
00:12:24,759 --> 00:12:26,720
through the door and your goal was right on the

292
00:12:26,720 --> 00:12:30,200
other end, but nope, they're too fearful, because again, humans

293
00:12:30,240 --> 00:12:31,879
are so simple and weak minded.

294
00:12:32,120 --> 00:12:34,840
Speaker 3: Yeah. I heard once you just had a button, just

295
00:12:34,879 --> 00:12:38,519
a simple button, nothing devious or awful about it. But

296
00:12:38,559 --> 00:12:41,919
the party spent about five hours staring at the button,

297
00:12:42,480 --> 00:12:44,919
depending on whether they should press the button, pressing the

298
00:12:44,919 --> 00:12:46,559
button and taking their hand off the button.

299
00:12:46,360 --> 00:12:48,480
Speaker 4: Just all that, all sorts of nonsense, making it seem

300
00:12:48,519 --> 00:12:51,519
scary put some timers, or like a scary boomy voice,

301
00:12:51,600 --> 00:12:53,799
you know, just you know, play into their instincts. In

302
00:12:53,840 --> 00:12:56,679
the In the end, they're just simple monkey brains. You know,

303
00:12:57,240 --> 00:12:58,519
and not much going on up there.

304
00:12:58,679 --> 00:13:01,919
Speaker 2: Yeah, yeah, yeah. Have you ever put monkeys in your dungeons?

305
00:13:02,000 --> 00:13:02,799
Speaker 1: You ever use monkeys?

306
00:13:02,960 --> 00:13:04,480
Speaker 4: Monkeys are a tough one. You know, they end up

307
00:13:04,480 --> 00:13:07,159
throwing poop everywhere. It's it's it's messy.

308
00:13:07,279 --> 00:13:09,600
Speaker 3: Uh we we We had the monkeys from the Wizard

309
00:13:09,600 --> 00:13:12,120
of oz Oh for a little while, but then they

310
00:13:12,480 --> 00:13:15,759
were they were flying and throwing poop in it was uh,

311
00:13:15,799 --> 00:13:17,320
it was not good. Uh.

312
00:13:17,559 --> 00:13:18,840
Speaker 4: I mean it was fine for me, I didn't have

313
00:13:18,879 --> 00:13:20,679
to clean it up, but you know, yeah, it was

314
00:13:20,960 --> 00:13:22,480
it was not good for everyone else involved.

315
00:13:22,519 --> 00:13:24,200
Speaker 2: Yeah, so I guess it was like a little too

316
00:13:24,279 --> 00:13:28,320
much you like controlled chaos, right, right exactly?

317
00:13:28,879 --> 00:13:30,399
Speaker 4: You understand, Well, I like.

318
00:13:30,360 --> 00:13:32,960
Speaker 2: Monkeys, so you know, he does love monkeys.

319
00:13:33,039 --> 00:13:33,919
Speaker 1: Yeah.

320
00:13:34,080 --> 00:13:36,080
Speaker 3: How about how about you know, party members. Have you

321
00:13:36,120 --> 00:13:38,440
ever had one that's kind of like trying to go

322
00:13:38,480 --> 00:13:40,679
on against the grain of the group and he'll reach

323
00:13:40,679 --> 00:13:42,840
out to you directly to like fuck everybody else over

324
00:13:42,879 --> 00:13:43,919
for his own self interest.

325
00:13:44,159 --> 00:13:45,559
Speaker 1: Anything like that happened in the past.

326
00:13:45,600 --> 00:13:47,799
Speaker 4: Oh yeah, I honestly admire those guys. You know, they

327
00:13:48,399 --> 00:13:50,720
think they can cut a deal with the devil, you know,

328
00:13:50,799 --> 00:13:53,399
so to speak, And uh, that's great. Because then you

329
00:13:53,399 --> 00:13:56,320
have an inside man, you know, working against the party

330
00:13:56,480 --> 00:14:00,000
who they trust, and you know he's looking out for himself,

331
00:14:00,000 --> 00:14:01,360
thinks he's gona get a little bit of extra favor

332
00:14:01,440 --> 00:14:03,799
in the end, but he doesn't. Oh no, he gets

333
00:14:03,799 --> 00:14:05,919
it worst of a haul. That's what you get.

334
00:14:05,960 --> 00:14:06,159
Speaker 3: You know.

335
00:14:06,360 --> 00:14:08,159
Speaker 4: If someone can't even be trusted with their own kind,

336
00:14:08,200 --> 00:14:09,679
how am I going to trust them? What angle do

337
00:14:09,720 --> 00:14:10,919
you think? I'm looking at them from right?

338
00:14:11,159 --> 00:14:11,320
Speaker 1: Right?

339
00:14:12,279 --> 00:14:14,759
Speaker 4: Hold on just a second. I'm really sorry. Getting a

340
00:14:14,759 --> 00:14:16,720
phone call from the contractors here working on that's okay,

341
00:14:16,720 --> 00:14:23,039
our new installation for dungeon tests. Hello, yeah, no, no,

342
00:14:23,200 --> 00:14:26,919
the trap doors on the left, No, no, the other

343
00:14:27,279 --> 00:14:30,080
the hinge. I wonder what do you mean the trap

344
00:14:30,080 --> 00:14:30,840
door doesn't work?

345
00:14:31,279 --> 00:14:33,799
Speaker 1: Oh that sounds fad what what?

346
00:14:34,000 --> 00:14:35,919
Speaker 4: No, don't know. Do we got the one in storage,

347
00:14:35,960 --> 00:14:38,360
the story tune and up back? We got a whole

348
00:14:38,360 --> 00:14:38,919
box of them.

349
00:14:39,039 --> 00:14:40,000
Speaker 1: Contractors, Am I right?

350
00:14:40,320 --> 00:14:42,279
Speaker 2: Jeez, I don't care how you get it done.

351
00:14:42,360 --> 00:14:46,200
Speaker 4: Just get it done or it's your ass. Sorry, guys

352
00:14:46,919 --> 00:14:47,240
all good.

353
00:14:47,320 --> 00:14:49,240
Speaker 1: Something sounds like that was a productive phone call.

354
00:14:49,600 --> 00:14:51,039
Speaker 4: Oh yeah, they're going to get it fixed. Don't wry

355
00:14:51,080 --> 00:14:52,240
about it. Yeah they're good guys.

356
00:14:52,320 --> 00:14:56,120
Speaker 3: Yeah, so I'm imagining they're setting up some big elaborate

357
00:14:56,159 --> 00:14:58,080
trap for your for your next dungeon.

358
00:14:58,200 --> 00:15:00,200
Speaker 4: Yeah, you know, we gotta we gotta show off here

359
00:15:00,240 --> 00:15:02,000
at the at the festival coming up in a couple weeks.

360
00:15:02,000 --> 00:15:04,279
We're got to start doing our dry runs here pretty soon.

361
00:15:04,320 --> 00:15:06,000
Got some people we're going to run through. So we

362
00:15:06,080 --> 00:15:07,559
got to get it done now that when we can

363
00:15:07,600 --> 00:15:09,840
do some tasks, make sure everything's ready for the big show.

364
00:15:09,879 --> 00:15:11,039
You know, a lot goes into it.

365
00:15:11,120 --> 00:15:13,279
Speaker 3: Yeah, I mean the last thing that you want as

366
00:15:13,279 --> 00:15:16,519
a dungeon master is for a party to just deviate

367
00:15:16,559 --> 00:15:17,879
from your plan of imagining.

368
00:15:18,159 --> 00:15:19,840
Speaker 1: Has it ever happened in the past, and how did

369
00:15:19,840 --> 00:15:20,360
you handle that.

370
00:15:20,440 --> 00:15:22,639
Speaker 4: Everyone wants to try to do things their way. They

371
00:15:22,639 --> 00:15:25,639
think that they're so smart and original. But all we

372
00:15:25,720 --> 00:15:27,559
got to do is, you know, if they try to deviate,

373
00:15:27,759 --> 00:15:30,480
we just throw one of our ready made dungeons in

374
00:15:30,480 --> 00:15:30,919
their way.

375
00:15:31,039 --> 00:15:31,440
Speaker 3: I see.

376
00:15:31,600 --> 00:15:34,360
Speaker 4: It's not ideal at all, you know, ready made, it's

377
00:15:34,399 --> 00:15:36,799
kind of generic, it's not tailored to the individual, but

378
00:15:36,919 --> 00:15:38,440
we can use it to kind of turn them back

379
00:15:38,440 --> 00:15:39,919
onto the main path that we want them to do.

380
00:15:39,960 --> 00:15:41,440
So it's kind of just like you know, putting a

381
00:15:41,440 --> 00:15:43,120
few steps in front of them, make them think that

382
00:15:43,440 --> 00:15:46,519
they're doing something original, and just kind of circle them

383
00:15:46,559 --> 00:15:48,039
back into the main dungeon.

384
00:15:48,200 --> 00:15:53,120
Speaker 3: Alternatively, in death, you know, they go against your command

385
00:15:53,159 --> 00:15:55,480
and then you just like, oh, you fall into a

386
00:15:55,559 --> 00:15:56,600
never ending pit and die.

387
00:15:57,519 --> 00:15:59,480
Speaker 4: I mean that's true. We can definitely do that. We

388
00:15:59,519 --> 00:16:00,519
have done that the past.

389
00:16:00,559 --> 00:16:00,720
Speaker 3: You know.

390
00:16:00,879 --> 00:16:02,559
Speaker 4: I like trying to draw it out a little longer,

391
00:16:02,720 --> 00:16:04,120
make it a little more fun for me. But you know,

392
00:16:04,159 --> 00:16:05,679
if they're if they're annoying, if they're trying to go

393
00:16:05,720 --> 00:16:07,120
against me, Yeah, it's the death easy.

394
00:16:07,200 --> 00:16:09,600
Speaker 2: So wait, you think the never ending pit it needs

395
00:16:09,639 --> 00:16:11,679
to be drawn out. It's it's too short.

396
00:16:11,480 --> 00:16:13,440
Speaker 4: Drawn out for me. I want to I want to

397
00:16:13,480 --> 00:16:15,480
have some fun with it too. You know, once they

398
00:16:15,480 --> 00:16:16,960
once they're in the pit, then you know, what are

399
00:16:16,960 --> 00:16:18,840
you gonna do? They're just gonna fall for an eternity.

400
00:16:19,120 --> 00:16:20,679
I'm sure it's fun for them, but it's not so

401
00:16:20,759 --> 00:16:21,279
much fun for me.

402
00:16:21,559 --> 00:16:21,879
Speaker 3: Gotcha?

403
00:16:22,080 --> 00:16:22,440
Speaker 2: Gotcha?

404
00:16:22,559 --> 00:16:22,759
Speaker 1: Yeah?

405
00:16:22,759 --> 00:16:25,720
Speaker 3: You know? Quick as side, How do never ending pits work?

406
00:16:25,759 --> 00:16:28,519
I wonder, like, when you're falling down one you do

407
00:16:28,559 --> 00:16:31,360
you fall asleep? Ever? I'm sure you're just falling forever? Like,

408
00:16:31,399 --> 00:16:33,440
do you get comfortable? Enough that you just need to sleep.

409
00:16:33,840 --> 00:16:35,200
Do you ever wonder about that? Yeah?

410
00:16:35,200 --> 00:16:36,919
Speaker 4: I guess you know, you probably get used to it, right,

411
00:16:36,960 --> 00:16:39,039
you know, it's like like white noise almost to earth.

412
00:16:39,080 --> 00:16:41,120
You know, it's like, oh, I'm just falling forever. Might

413
00:16:41,159 --> 00:16:42,039
as well take a quick nap.

414
00:16:42,120 --> 00:16:46,960
Speaker 3: Yeah. Interesting, dam man, you mentioned the illusion of chance earlier.

415
00:16:47,480 --> 00:16:51,720
How do you kind of determine how someone's chance plays out?

416
00:16:51,840 --> 00:16:52,039
Speaker 2: You know?

417
00:16:52,080 --> 00:16:53,720
Speaker 1: Do you have like a like a system for that?

418
00:16:53,840 --> 00:16:53,960
Speaker 2: Oh?

419
00:16:54,000 --> 00:16:56,600
Speaker 4: Yeah, that's that's a really great thing is sometimes if

420
00:16:56,679 --> 00:16:59,000
I can't make a decision, I'll just roll some dick

421
00:17:00,039 --> 00:17:00,639
different kinds.

422
00:17:00,639 --> 00:17:00,799
Speaker 3: You know.

423
00:17:00,960 --> 00:17:04,039
Speaker 4: It's like, oh, I've got you know, twenty different possibilities here,

424
00:17:04,039 --> 00:17:05,759
but you know they're all really good. Can't pick one?

425
00:17:06,279 --> 00:17:08,319
Just toss the die on my desk and be like, ah,

426
00:17:08,359 --> 00:17:09,880
there we go, instant success.

427
00:17:09,960 --> 00:17:10,279
Speaker 1: Okay.

428
00:17:10,640 --> 00:17:12,519
Speaker 4: And then sometimes, you know, if I want, I'll even

429
00:17:12,759 --> 00:17:15,160
give the people in the dungeon a diet to roll,

430
00:17:15,200 --> 00:17:17,559
make them think that they have their own chancer, that

431
00:17:17,559 --> 00:17:20,079
they're faces in their own hands. And really it's up

432
00:17:20,119 --> 00:17:20,319
to me.

433
00:17:20,759 --> 00:17:20,880
Speaker 3: Here.

434
00:17:20,880 --> 00:17:22,680
Speaker 4: You want to give us an example, Chris, here, take

435
00:17:22,720 --> 00:17:24,480
one of these diys, give us a little role, give

436
00:17:24,519 --> 00:17:25,039
us a little.

437
00:17:24,880 --> 00:17:26,559
Speaker 2: Example here, all right, well what am I? What am

438
00:17:26,599 --> 00:17:27,839
I rolling for?

439
00:17:28,079 --> 00:17:30,359
Speaker 4: Well, you're going to roll to see how much of

440
00:17:30,359 --> 00:17:32,119
a discount you're gonna get for your dungeon Fest twenty

441
00:17:32,119 --> 00:17:32,680
twenty one past.

442
00:17:32,759 --> 00:17:35,400
Speaker 3: Okay, oh okay, all right, Chris is rolling is D

443
00:17:35,519 --> 00:17:36,400
twenty Here we go.

444
00:17:38,599 --> 00:17:42,240
Speaker 2: Oh seventeen that's that's that's pretty good. It's not a

445
00:17:42,240 --> 00:17:43,200
bad roll. That's really good.

446
00:17:43,240 --> 00:17:45,480
Speaker 4: You're only gonna pay seventeen percent more for your ticket

447
00:17:45,519 --> 00:17:46,680
to judge you fast twenty twenty one.

448
00:17:46,799 --> 00:17:49,720
Speaker 3: Oh oh yeah, you didn't know what you were rolling for.

449
00:17:50,160 --> 00:17:53,119
Ye see a little mystery, Yeah, little little little sneaky.

450
00:17:53,160 --> 00:17:55,400
Speaker 1: Well this this seems like fun. I'd like to roll

451
00:17:55,400 --> 00:17:56,680
one a few if you in't mind, dament.

452
00:17:56,799 --> 00:17:58,839
Speaker 4: Oh yeah, absolutely good, give that a roll.

453
00:17:58,839 --> 00:18:02,359
Speaker 3: All right, here you go running, show me the money.

454
00:18:02,440 --> 00:18:05,640
Chris pulled my die? Don't pull my die. Your breast stinks. Roll.

455
00:18:06,400 --> 00:18:08,640
Speaker 1: Oh looks like I got a one.

456
00:18:10,440 --> 00:18:13,720
Speaker 2: That's that's the worst, isn't it? That's is that the worst? Oh?

457
00:18:13,720 --> 00:18:16,480
Speaker 4: Wow, that's actually excellent. You're gonna be first in line

458
00:18:16,519 --> 00:18:18,599
to try out all the new exhibits a dungeon fans.

459
00:18:18,599 --> 00:18:23,480
Oh look at that number one in line. Amazing only chance.

460
00:18:23,359 --> 00:18:23,839
Speaker 3: Of that happened?

461
00:18:23,960 --> 00:18:24,400
Speaker 1: That's great?

462
00:18:24,920 --> 00:18:26,000
Speaker 2: Can I try one more time?

463
00:18:26,039 --> 00:18:26,359
Speaker 3: Can I just?

464
00:18:26,440 --> 00:18:26,640
Speaker 1: Yeah?

465
00:18:26,720 --> 00:18:29,279
Speaker 4: Yeah, absolutely, we got a you got got plenty of

466
00:18:29,279 --> 00:18:30,960
die here try this, but it's one of my favorites.

467
00:18:31,240 --> 00:18:32,079
Speaker 2: And uh uh.

468
00:18:33,480 --> 00:18:34,839
Speaker 1: Oh, look at.

469
00:18:35,000 --> 00:18:35,640
Speaker 2: There's a one.

470
00:18:35,960 --> 00:18:39,519
Speaker 4: Uh that that's that's actually not very good for this role.

471
00:18:39,519 --> 00:18:40,960
Speaker 3: Do you want to try giving another role just to

472
00:18:40,960 --> 00:18:43,000
see if you do any better? Uh? Here, just try

473
00:18:43,079 --> 00:18:44,680
just try it again. You don't want to one, trust me,

474
00:18:44,720 --> 00:18:45,599
you do not want to one? Here?

475
00:18:45,680 --> 00:18:47,400
Speaker 4: Try try okay, all right, all right?

476
00:18:49,160 --> 00:18:51,000
Speaker 1: What the oh man? Another one again?

477
00:18:51,519 --> 00:18:52,240
Speaker 4: How did that happen?

478
00:18:52,240 --> 00:18:52,400
Speaker 3: Here?

479
00:18:52,480 --> 00:18:52,880
Speaker 4: Go again that?

480
00:18:52,960 --> 00:18:53,480
Speaker 3: I don't know how that?

481
00:18:53,559 --> 00:18:53,839
Speaker 2: Okay?

482
00:18:57,160 --> 00:18:57,319
Speaker 3: Well?

483
00:18:57,480 --> 00:19:00,480
Speaker 1: Wow, what a gangs one again?

484
00:19:00,599 --> 00:19:02,920
Speaker 4: That's the kind of trickery that I'm really into. Take

485
00:19:02,920 --> 00:19:08,319
a take a closer look at that die, Chris, Oh tricky.

486
00:19:08,440 --> 00:19:10,599
Speaker 2: It looks like a normal die. But when you set

487
00:19:10,599 --> 00:19:12,200
it down, it's always it's always a one.

488
00:19:12,279 --> 00:19:15,079
Speaker 3: Yeah. Perfect, it's just one in different languages and different

489
00:19:15,119 --> 00:19:16,119
ways of writing one.

490
00:19:16,559 --> 00:19:17,200
Speaker 1: Yeah.

491
00:19:17,319 --> 00:19:20,799
Speaker 4: That's one of my favorites. Get it, a little little

492
00:19:20,839 --> 00:19:24,880
dungeon master. The kind of humor you can expect, that's great.

493
00:19:24,640 --> 00:19:28,279
Speaker 3: Stuff, great stuff. So you know, whatever you're having these

494
00:19:28,960 --> 00:19:32,119
long sessions. You know, people going through your dungeons. Uh,

495
00:19:32,480 --> 00:19:34,960
you know, I'm sure you get thirsty. I'm sure you

496
00:19:34,960 --> 00:19:36,759
get hungry. You know what kind of stuff do you

497
00:19:36,839 --> 00:19:39,440
do to to keep yourself satiated while this is happening? Oh?

498
00:19:39,440 --> 00:19:41,680
Speaker 4: You know, when you're running a dungeon, it's nothing better

499
00:19:41,720 --> 00:19:43,559
than a tall, cool glass of mountain brew.

500
00:19:45,480 --> 00:19:46,000
Speaker 2: Mountain brew.

501
00:19:46,119 --> 00:19:46,960
Speaker 3: Mountain brew my.

502
00:19:46,960 --> 00:19:50,880
Speaker 4: Favorite favorite favorite drink to enjoy while dungeoneerings like a

503
00:19:50,920 --> 00:19:54,799
lime green concoction that just makes you jittery as hell,

504
00:19:54,839 --> 00:19:56,519
and you also just constantly need to pee.

505
00:19:57,079 --> 00:20:00,480
Speaker 2: It's just what like comes from a mountain ice, but like.

506
00:20:00,440 --> 00:20:03,400
Speaker 4: How well it runs down the mountain side and then

507
00:20:03,480 --> 00:20:05,119
it's just collected at the base of the mountain when

508
00:20:05,160 --> 00:20:09,599
it falls off falls off a cliff. Yeah, classic mountain brew.

509
00:20:09,680 --> 00:20:10,720
I could go for something right now.

510
00:20:11,480 --> 00:20:15,880
Speaker 2: It's just dirt and I assume feces and okay.

511
00:20:15,599 --> 00:20:17,880
Speaker 4: Well it doesn't sound good when you put it that way.

512
00:20:17,880 --> 00:20:20,880
Speaker 3: Well, okay, Chris, mountain brew is delicious. Maybe someday I'll

513
00:20:20,920 --> 00:20:23,960
let you have some. You're missing out. What about snacks?

514
00:20:23,960 --> 00:20:25,440
I mean, do you have any like fun snacks?

515
00:20:25,480 --> 00:20:25,960
Speaker 1: Go tos?

516
00:20:26,119 --> 00:20:28,599
Speaker 4: Oh, nothing goes better with a mountain brew than borritos.

517
00:20:28,880 --> 00:20:32,720
Oh you know the board insides of Skulls.

518
00:20:33,160 --> 00:20:38,119
Speaker 3: Oh nice and crispy. Let's just love the crunch Skulls schools. Yeah,

519
00:20:38,160 --> 00:20:43,640
I love pooh Ranch. Hold on, I just got a

520
00:20:43,680 --> 00:20:45,720
text message contractors again?

521
00:20:45,799 --> 00:20:46,400
Speaker 1: Or what is it?

522
00:20:46,480 --> 00:20:48,759
Speaker 4: No? No, it looks like could I have some folks

523
00:20:48,799 --> 00:20:51,920
running through one of my other dungeons right now? Oh,

524
00:20:51,960 --> 00:20:53,920
I gotta I gotta take a look. We're doing some

525
00:20:53,960 --> 00:20:55,160
beta testing right now.

526
00:20:55,240 --> 00:20:55,440
Speaker 2: Yeah.

527
00:20:55,440 --> 00:20:57,119
Speaker 3: Do you do you mind if we if we watch

528
00:20:57,160 --> 00:20:59,000
skt a little behind the scenes, look at how a

529
00:20:59,079 --> 00:21:01,319
dungeon master takes care of parties.

530
00:21:01,400 --> 00:21:03,119
Speaker 4: Oh no, not at all. You can. I'm more than

531
00:21:03,119 --> 00:21:04,319
happy to share with you guys.

532
00:21:04,319 --> 00:21:05,039
Speaker 1: This is great, Chris.

533
00:21:05,079 --> 00:21:06,960
Speaker 3: You pay attention to this because it might be useful

534
00:21:07,000 --> 00:21:09,720
information in the future. All right, and okay, so all right,

535
00:21:09,759 --> 00:21:11,640
looks like we got a party of how many people?

536
00:21:11,680 --> 00:21:16,720
Is that? There's four here right now? For four unfortunate souls? Unfortunate? Yeah,

537
00:21:16,759 --> 00:21:19,039
it looks like they get a bard. That's a bad choice. Yeah,

538
00:21:19,079 --> 00:21:21,039
that's that's that's Eddy van Halen.

539
00:21:20,960 --> 00:21:24,400
Speaker 1: Ooh interesting, who else do we got here?

540
00:21:25,160 --> 00:21:28,079
Speaker 4: Looks like we got a cleric? Uh, he was a

541
00:21:28,400 --> 00:21:32,039
priest in uh an Earth. I'm sure, I'm sure you

542
00:21:32,039 --> 00:21:33,119
can guess why he's down here though.

543
00:21:33,119 --> 00:21:37,240
Speaker 1: Oh yeah, it's side for what that guy's doing. Yeah

544
00:21:37,319 --> 00:21:40,880
we see, yuh got a druid. What is a druid?

545
00:21:41,640 --> 00:21:41,799
Speaker 3: Oh?

546
00:21:41,960 --> 00:21:42,359
Speaker 1: On earth?

547
00:21:42,359 --> 00:21:43,440
Speaker 4: They called those guys first?

548
00:21:43,519 --> 00:21:45,559
Speaker 2: Oh oh I didn't see it through the costume.

549
00:21:45,640 --> 00:21:46,200
Speaker 1: Yeah that Max.

550
00:21:46,440 --> 00:21:48,160
Speaker 4: Yeah see he's a shape changing got it.

551
00:21:48,279 --> 00:21:50,240
Speaker 2: And then who's that that big one?

552
00:21:50,279 --> 00:21:52,640
Speaker 4: Oh that's a fighter. He was a previously an MMA

553
00:21:52,759 --> 00:21:56,079
fighter on you know, Ultimate fighting kind of stuff.

554
00:21:56,160 --> 00:21:56,319
Speaker 2: Yeah.

555
00:21:56,400 --> 00:21:58,599
Speaker 3: Yeah, looks like that guy's only gonna be good at

556
00:21:58,599 --> 00:21:59,440
like one armed combat.

557
00:21:59,799 --> 00:22:01,440
Speaker 2: Let's gonna be bad for the party. This is not

558
00:22:01,480 --> 00:22:02,480
a good team comp.

559
00:22:02,519 --> 00:22:04,559
Speaker 4: I gotta say, Oh no, they're they're gonna get this

560
00:22:04,759 --> 00:22:06,240
throwing out there. It's gonna be great.

561
00:22:06,440 --> 00:22:06,960
Speaker 1: Yeah.

562
00:22:07,119 --> 00:22:09,519
Speaker 3: So all right, so they're they're during the dungeon. No,

563
00:22:09,839 --> 00:22:11,440
what's gonna what are you throw it their way?

564
00:22:12,039 --> 00:22:13,640
Speaker 4: Well, let's see, first of all, it looks like they're

565
00:22:13,680 --> 00:22:15,279
doing what I said earlier. They're gonna try to follow

566
00:22:15,279 --> 00:22:17,759
one wall. They're going on the left. Start them off easy,

567
00:22:17,759 --> 00:22:19,599
you know, gonna drop a few coal balls in there,

568
00:22:19,759 --> 00:22:21,559
give them some chance at beating those.

569
00:22:21,559 --> 00:22:22,319
Speaker 2: And what's a co ball.

570
00:22:22,400 --> 00:22:24,960
Speaker 4: It's like a little goblin. They're real small, usually real

571
00:22:24,960 --> 00:22:25,480
a pushover.

572
00:22:25,720 --> 00:22:28,160
Speaker 3: Okay, yeah, yeah, right, yeah, it looks like the fighter's

573
00:22:28,200 --> 00:22:29,079
taking care of that one.

574
00:22:29,119 --> 00:22:29,759
Speaker 1: Oh handedly.

575
00:22:30,200 --> 00:22:32,359
Speaker 2: These guys aren't as bad as I thought. Eddie, Eddie,

576
00:22:32,480 --> 00:22:35,200
just like man, he just put an axe through them

577
00:22:35,240 --> 00:22:36,359
by Axim and his guitar.

578
00:22:36,559 --> 00:22:36,720
Speaker 3: Yeah.

579
00:22:36,759 --> 00:22:38,759
Speaker 4: See that's what I'm talking about. Even you guys are

580
00:22:38,759 --> 00:22:41,000
falling for it. That false sense of security, the false

581
00:22:41,000 --> 00:22:41,680
sense of hope.

582
00:22:41,759 --> 00:22:44,000
Speaker 1: Oh I see, yeah, they're all high five in each other.

583
00:22:44,119 --> 00:22:44,559
Look at that.

584
00:22:44,720 --> 00:22:46,799
Speaker 4: Oh they think they're hot shit. Just wait till they

585
00:22:46,839 --> 00:22:50,200
encounter my giant vat of hot shit. Oh what yeah,

586
00:22:50,240 --> 00:22:51,279
we'll toss that on him right now.

587
00:22:51,400 --> 00:22:58,680
Speaker 2: Oh oh oh it's oh it's boiling. That's really hot.

588
00:22:58,839 --> 00:22:59,079
Speaker 3: Yeah.

589
00:22:59,119 --> 00:23:00,799
Speaker 1: That cleric is not taking that hot ship.

590
00:23:00,880 --> 00:23:02,400
Speaker 3: Well see that's the kind of stuff you gotta think

591
00:23:02,440 --> 00:23:02,799
on the fly.

592
00:23:02,920 --> 00:23:04,279
Speaker 4: Right there, just came up with that off the cop.

593
00:23:04,400 --> 00:23:04,799
Speaker 1: That's great.

594
00:23:04,920 --> 00:23:06,920
Speaker 4: Looks like the cleric is down, though, we'll wratchet it

595
00:23:07,000 --> 00:23:09,680
up quite a bit. We'll go with the classic from

596
00:23:09,680 --> 00:23:12,559
the old old playbook. Here'll give him a minotaur to

597
00:23:12,559 --> 00:23:13,200
face off again.

598
00:23:13,359 --> 00:23:18,559
Speaker 3: Okay, menotaur, pretty standard enemy type unique twister turns on

599
00:23:18,599 --> 00:23:21,680
this guy. This manuitar's got anger management issues.

600
00:23:21,799 --> 00:23:25,119
Speaker 2: But but don't all minataurs have anger management issues? Or

601
00:23:25,160 --> 00:23:27,039
how angry do you have to be to have anger

602
00:23:27,079 --> 00:23:28,480
management issues as a minotaur?

603
00:23:28,599 --> 00:23:32,279
Speaker 3: He's got daddy issues. It's a it's really yeah, force

604
00:23:32,279 --> 00:23:34,640
to record with. It looks like the Druid is trying

605
00:23:34,680 --> 00:23:37,759
to use his animal handling to to.

606
00:23:37,799 --> 00:23:39,799
Speaker 1: Kind of approach the furry.

607
00:23:39,839 --> 00:23:42,480
Speaker 2: Rather, it looks like he's trying to reason with the menataur.

608
00:23:42,680 --> 00:23:44,720
Speaker 4: Oh when when this manu tar is in a mood,

609
00:23:44,720 --> 00:23:46,440
there's no reasoning with him. You've just got to let

610
00:23:46,519 --> 00:23:48,920
him go. This is a classic mistake here. Yeah, and

611
00:23:49,079 --> 00:23:50,480
uh he's picking him up.

612
00:23:51,480 --> 00:23:55,839
Speaker 2: Well, there goes his handling. Its hands, his hands are off,

613
00:23:56,200 --> 00:23:58,759
yeah off, yeah, perfect.

614
00:23:58,960 --> 00:24:01,680
Speaker 1: The drew is not having a good Oh and uh.

615
00:24:02,000 --> 00:24:05,640
Speaker 4: The minotaurs, we're removing that first suit quite literally. And

616
00:24:05,880 --> 00:24:07,880
he is wearing the druid as a fur coat.

617
00:24:07,880 --> 00:24:10,440
Speaker 1: Oh wow, oh wow, gang.

618
00:24:10,480 --> 00:24:12,400
Speaker 4: Even I didn't expect that one.

619
00:24:12,839 --> 00:24:15,319
Speaker 3: So it looks like they're down a druid and a cleric.

620
00:24:15,640 --> 00:24:18,079
All they got left is a barred in the fighter.

621
00:24:18,200 --> 00:24:21,000
So edvan Halen and the Mma fighter, what what do

622
00:24:21,000 --> 00:24:22,000
you got next for those guys.

623
00:24:22,359 --> 00:24:25,240
Speaker 4: Neither of these guys looks like they're particularly smart, So

624
00:24:25,319 --> 00:24:27,559
let's let's give them a mental puzzle here. We'll give

625
00:24:27,599 --> 00:24:30,200
them a room filled with ruins that they don't understand,

626
00:24:30,519 --> 00:24:32,759
and as well, we'll toss it in an exit sign.

627
00:24:32,880 --> 00:24:35,319
Speaker 3: So in this room, I'm imagining that there's some sort

628
00:24:35,359 --> 00:24:37,079
of puzzle that they need to solve in order to

629
00:24:37,559 --> 00:24:39,359
then go through the exit sign safely.

630
00:24:39,440 --> 00:24:39,960
Speaker 1: Is that correct?

631
00:24:39,960 --> 00:24:41,599
Speaker 3: Oh? No, they can just walk out the exit. This

632
00:24:41,680 --> 00:24:45,279
is this is actually an exit. Oh oh, but if.

633
00:24:45,160 --> 00:24:46,759
Speaker 4: I know them, if I know these guys, they're going

634
00:24:46,839 --> 00:24:48,480
to overthink it and they're going to think that it's

635
00:24:48,480 --> 00:24:48,799
a track.

636
00:24:48,839 --> 00:24:51,359
Speaker 3: Wow. So oh, it looks like you're you're you're adding

637
00:24:51,359 --> 00:24:54,240
a ticking clock. Are those spikes coming down from the ceiling? Yeah,

638
00:24:54,279 --> 00:24:55,000
ever so slowly.

639
00:24:55,039 --> 00:24:57,000
Speaker 4: They won't notice it at first, and by the time

640
00:24:57,039 --> 00:24:59,119
they look up and realize what's going on, it'll be

641
00:24:59,160 --> 00:24:59,759
too late.

642
00:25:00,359 --> 00:25:03,200
Speaker 2: Oh yeah, it looks like they're trying to match up

643
00:25:03,559 --> 00:25:05,799
the runes. How do they match up?

644
00:25:06,319 --> 00:25:08,440
Speaker 4: Normally? You're right, you do match him up. But I

645
00:25:08,480 --> 00:25:11,279
unplucked the rune translator this morning, so it's actually not

646
00:25:11,319 --> 00:25:12,880
even hooked up to anything right now, they're just.

647
00:25:12,839 --> 00:25:16,160
Speaker 3: With their time. Looks like the barred van Halen is

648
00:25:16,200 --> 00:25:18,000
trying to play some sort of tune because he thinks

649
00:25:18,039 --> 00:25:19,119
these are musical notes.

650
00:25:19,440 --> 00:25:21,720
Speaker 2: Oh no, that's set.

651
00:25:22,160 --> 00:25:24,440
Speaker 3: Yeah, that just sounds like a commercial, like a jingle

652
00:25:24,599 --> 00:25:25,319
or something like that.

653
00:25:26,240 --> 00:25:29,279
Speaker 2: It's it's crazy how someone as talented as Van Halen

654
00:25:29,359 --> 00:25:32,559
can just end up sounding like stock music. Yeah, weird

655
00:25:32,759 --> 00:25:33,400
under pressure.

656
00:25:33,440 --> 00:25:34,359
Speaker 1: Yeah all right.

657
00:25:34,319 --> 00:25:37,440
Speaker 3: It looks like the MMA fighter has found some sort

658
00:25:37,480 --> 00:25:40,920
of overturned chair and he's trying to like look for

659
00:25:41,079 --> 00:25:42,240
some sort of puzzle piece.

660
00:25:42,319 --> 00:25:42,599
Speaker 1: Is there?

661
00:25:43,119 --> 00:25:45,799
Speaker 4: Does that chair have any significance? No, with just a

662
00:25:45,880 --> 00:25:47,720
random prop that we put out there. Sometimes we'll take

663
00:25:47,759 --> 00:25:49,039
a key to the bottom of the chair to make

664
00:25:49,119 --> 00:25:51,359
them think that they found something, but in this case,

665
00:25:51,400 --> 00:25:53,240
now it's just a random chair that's just getting there.

666
00:25:53,319 --> 00:25:54,400
Speaker 2: Yeah, he's still staring at it.

667
00:25:54,400 --> 00:25:56,400
Speaker 3: I mean he's really he's really getting into that chair

668
00:25:56,400 --> 00:25:58,960
and he's convinced. He's trying to align it with certain

669
00:25:59,039 --> 00:26:01,079
runes and certain door and it's just not working out

670
00:26:01,119 --> 00:26:01,400
for him.

671
00:26:01,480 --> 00:26:02,440
Speaker 2: Yeah, it's just a chair.

672
00:26:02,720 --> 00:26:04,440
Speaker 3: I think years of getting hit in the head have

673
00:26:04,480 --> 00:26:05,440
really affected that guy.

674
00:26:05,640 --> 00:26:06,039
Speaker 1: Probably.

675
00:26:06,119 --> 00:26:06,960
Speaker 3: Yeah.

676
00:26:07,480 --> 00:26:10,519
Speaker 2: Uh, well, well now he's picked up. He's just hitting

677
00:26:11,680 --> 00:26:12,920
Van Halen with the chair.

678
00:26:13,119 --> 00:26:13,759
Speaker 4: That's what happens.

679
00:26:13,799 --> 00:26:16,599
Speaker 3: They'll they'll turn on each other, classic party strife.

680
00:26:16,880 --> 00:26:19,640
Speaker 2: And that's not even legal in MMA. They're only they're

681
00:26:19,680 --> 00:26:20,920
not supposed to this isn't you know?

682
00:26:20,960 --> 00:26:22,680
Speaker 4: Yeah, these aren't world wrestling rules.

683
00:26:23,359 --> 00:26:27,720
Speaker 3: Yeah. And ooh, looks like those spikes finally came down

684
00:26:27,759 --> 00:26:28,200
all the way.

685
00:26:29,039 --> 00:26:30,960
Speaker 1: Yeah, that's the end of those two. Yeah.

686
00:26:31,200 --> 00:26:34,960
Speaker 3: Yeah, that was pretty quick, pretty straightforward. Nothing special there. Now.

687
00:26:35,119 --> 00:26:37,480
Love watching a master do his work. That's a dungeon

688
00:26:37,519 --> 00:26:38,480
master do his work.

689
00:26:38,519 --> 00:26:38,960
Speaker 1: That's great.

690
00:26:39,599 --> 00:26:39,920
Speaker 3: Thank you.

691
00:26:40,200 --> 00:26:43,720
Speaker 4: I really appreciate it. Chris. You feel like you learned

692
00:26:43,720 --> 00:26:44,880
anything from that? From watching that?

693
00:26:44,960 --> 00:26:48,240
Speaker 2: Yeah, I mean it's it seems pretty I mean it

694
00:26:48,279 --> 00:26:50,200
seems like they were making all the wrong choices. They

695
00:26:50,240 --> 00:26:53,400
seem obvious when I'm watching it, you know, like as Yeah.

696
00:26:53,279 --> 00:26:54,480
Speaker 4: So it seems like the kind of thing you want

697
00:26:54,519 --> 00:26:56,000
to do. Right, Let's let's go and send you down there.

698
00:26:56,039 --> 00:26:56,759
Let's give you a shot.

699
00:26:56,799 --> 00:26:58,599
Speaker 2: Oh, Chris, let's what an honor?

700
00:26:58,920 --> 00:27:01,359
Speaker 3: No? Well here here, hold on, before we go, why

701
00:27:01,400 --> 00:27:04,240
don't you select, select your class, select some armor. We

702
00:27:04,319 --> 00:27:06,240
got all sorts of things over here. What are you

703
00:27:06,279 --> 00:27:08,039
gonna go with? Chris, what about this shield?

704
00:27:08,039 --> 00:27:12,000
Speaker 2: The shield looks Chris, Sorry, you're really weak.

705
00:27:12,160 --> 00:27:14,440
Speaker 3: Looks like you have a not a lot of strength

706
00:27:14,480 --> 00:27:16,160
that you're You're very encumbered right now.

707
00:27:16,240 --> 00:27:18,240
Speaker 2: So you're going to drop all that's just a shield though.

708
00:27:18,319 --> 00:27:21,680
Speaker 3: Yeah, actually you got to lose that armor too for

709
00:27:21,720 --> 00:27:23,559
some reason. You're still encumbered. I think you got to

710
00:27:23,559 --> 00:27:24,839
take off your shirt and your pants.

711
00:27:26,079 --> 00:27:28,799
Speaker 2: All right, okay, how am I still?

712
00:27:28,920 --> 00:27:29,000
Speaker 3: Like?

713
00:27:29,640 --> 00:27:32,240
Speaker 2: Why am I weight down only wearing sod I don't know.

714
00:27:32,279 --> 00:27:36,880
Speaker 1: You got to take those socks off, all right? There

715
00:27:36,920 --> 00:27:38,799
you go. You look like you're able to take it on.

716
00:27:39,000 --> 00:27:40,519
Speaker 2: How about a weapon? You want to pick out a

717
00:27:40,519 --> 00:27:41,240
weapon real quick?

718
00:27:41,480 --> 00:27:41,599
Speaker 4: Uh?

719
00:27:42,200 --> 00:27:42,440
Speaker 1: Yeah?

720
00:27:42,480 --> 00:27:42,720
Speaker 2: Yeah?

721
00:27:42,720 --> 00:27:43,400
Speaker 1: What what?

722
00:27:43,400 --> 00:27:44,359
Speaker 2: What is there to pitch?

723
00:27:44,359 --> 00:27:47,400
Speaker 3: All sorts of stuff? There's axes, long bows, long swords.

724
00:27:47,720 --> 00:27:49,480
You can use this dagger, it's it's great.

725
00:27:49,519 --> 00:27:50,240
Speaker 2: This is a stick.

726
00:27:50,400 --> 00:27:53,960
Speaker 3: No, no, it's hey, hey damon, it isn't that the

727
00:27:54,480 --> 00:27:57,559
magic dagger of Shalamalan? Oh?

728
00:27:57,640 --> 00:28:01,039
Speaker 4: Yeah, the magic dagger of Kalamalon. It's a very powerful artify.

729
00:28:01,119 --> 00:28:04,839
Speaker 3: Yeah, very ancient weapon, very good, very high power, but

730
00:28:04,920 --> 00:28:05,680
druidic weapon.

731
00:28:06,000 --> 00:28:07,000
Speaker 2: It looks like a stick.

732
00:28:07,319 --> 00:28:10,160
Speaker 1: No, that's the ancient dagger from Gagama on.

733
00:28:10,559 --> 00:28:13,480
Speaker 2: Okay, all right, I guess I'm I guess I'm equipped.

734
00:28:13,519 --> 00:28:15,279
Speaker 4: All right, Well you're ready. You look at you, you're

735
00:28:15,319 --> 00:28:17,319
all saying, ready there going to.

736
00:28:17,240 --> 00:28:17,880
Speaker 1: Be out what a hero.

737
00:28:18,000 --> 00:28:20,240
Speaker 3: All right, get out there, Chris. Well, we'll be watching,

738
00:28:20,279 --> 00:28:22,119
we'll be cheering you on. Hey, and Chris, guess what

739
00:28:23,200 --> 00:28:25,599
if you make it through this dungeon, you get to

740
00:28:25,640 --> 00:28:26,319
go back to Earth.

741
00:28:26,359 --> 00:28:27,799
Speaker 4: You just got to get through that exit sign.

742
00:28:28,319 --> 00:28:30,680
Speaker 2: No, because you already said that there was no hope.

743
00:28:30,839 --> 00:28:33,559
Speaker 3: Oh no, I mean, damon, tell the guy. I mean right,

744
00:28:33,680 --> 00:28:38,160
he can get out of hell. There's a fast track

745
00:28:38,200 --> 00:28:38,880
out of hell in here.

746
00:28:38,920 --> 00:28:39,440
Speaker 2: You promised.

747
00:28:39,559 --> 00:28:41,839
Speaker 3: Oh yeah, for sure. I mean normally we say no,

748
00:28:41,920 --> 00:28:44,200
there's no way. But Chris, I mean this is this

749
00:28:44,240 --> 00:28:46,240
is it. I this is why it brought him honest,

750
00:28:46,279 --> 00:28:47,759
so that he could get you out of hell. This

751
00:28:47,839 --> 00:28:51,920
is entertainment. This is what people tune into podcasts for. Right, Yeah, yeah, okay,

752
00:28:52,000 --> 00:28:55,039
all right, Steakes, And you know if you make it through,

753
00:28:55,319 --> 00:28:57,160
podcast is over, you're back on Earth.

754
00:28:57,519 --> 00:28:58,640
Speaker 1: Things are things are great.

755
00:28:58,799 --> 00:29:03,039
Speaker 2: So yeah, I do have this magic yaman on.

756
00:29:04,640 --> 00:29:05,960
Speaker 4: Right, the diger Smala.

757
00:29:06,319 --> 00:29:09,240
Speaker 3: Yeah, all right, all right, I'm ready, all right, go

758
00:29:09,279 --> 00:29:14,839
get him, Champ, get out there. A al right, Okay,

759
00:29:14,839 --> 00:29:16,799
it looks like he bought it. Damn all right, what

760
00:29:16,839 --> 00:29:18,359
do you got? What you got in store for Chris?

761
00:29:18,440 --> 00:29:20,200
Speaker 4: Oh, we're you gonna this is one of my most

762
00:29:20,240 --> 00:29:24,039
devious creations ever. Every piece of this dungeon has been

763
00:29:24,039 --> 00:29:26,480
perfectly crasped specifically for Chris.

764
00:29:26,640 --> 00:29:26,839
Speaker 1: Wow.

765
00:29:27,359 --> 00:29:29,119
Speaker 4: I've spent so much time I've been listening to the

766
00:29:29,119 --> 00:29:33,480
podcast forever, done all my research. I've spent weeks putting

767
00:29:33,480 --> 00:29:36,960
this together just to just to torment Chris specific just

768
00:29:37,079 --> 00:29:39,680
fine tuned it to Chris's.

769
00:29:39,160 --> 00:29:41,400
Speaker 1: Every fear and in everything.

770
00:29:41,440 --> 00:29:43,839
Speaker 3: I mean he's got looks like you have so many

771
00:29:43,960 --> 00:29:46,079
enemies just in the queue waiting to go.

772
00:29:46,160 --> 00:29:48,200
Speaker 4: But like, oh wow, this is this is it's a

773
00:29:48,480 --> 00:29:51,559
massive creation. So it's taken us weeks to put together.

774
00:29:51,599 --> 00:29:53,519
This might be your best work yet. Okay, well, it

775
00:29:53,519 --> 00:29:57,200
looks like he's entering the dungeon. All right, what's what's

776
00:29:57,240 --> 00:29:59,400
what's happening? All right, he's stepping up to the dungeon.

777
00:29:59,440 --> 00:30:01,880
All he's got to do is go through the door here,

778
00:30:02,519 --> 00:30:04,400
Uh to get We'll getna get under way. I hope

779
00:30:04,400 --> 00:30:05,279
we have enough time to get.

780
00:30:05,160 --> 00:30:05,519
Speaker 3: Through all that.

781
00:30:05,599 --> 00:30:06,960
Speaker 2: Yeah, there's a lot of stuff. What's on the other

782
00:30:07,000 --> 00:30:07,519
side of that door.

783
00:30:07,559 --> 00:30:09,119
Speaker 4: By the way, immediately on the other side of the

784
00:30:09,160 --> 00:30:12,279
door is Chris's undead family.

785
00:30:12,359 --> 00:30:14,640
Speaker 3: Oh wow, you're you're really not pulling the punches, I

786
00:30:14,640 --> 00:30:15,559
mean right from the get go.

787
00:30:15,759 --> 00:30:18,759
Speaker 4: Yeah, right, right for the gut. He's grabbing the door

788
00:30:19,039 --> 00:30:23,039
and it's falling off the hinges and it crushed him.

789
00:30:23,079 --> 00:30:26,480
Speaker 3: Wait are you serious, he's that's not even part of

790
00:30:26,480 --> 00:30:26,960
the dungeon.

791
00:30:27,000 --> 00:30:27,720
Speaker 4: How did he do that?

792
00:30:27,799 --> 00:30:30,119
Speaker 1: He broke the game, He broke the dungeon.

793
00:30:30,279 --> 00:30:31,079
Speaker 4: He squished.

794
00:30:31,240 --> 00:30:33,359
Speaker 3: He's not supposed to be squished, did he? I mean,

795
00:30:33,480 --> 00:30:34,839
was that like a was that like it's just a

796
00:30:34,880 --> 00:30:36,640
bad role? I mean, did he does? He just have

797
00:30:36,720 --> 00:30:39,240
really low stats and he's just got bad door opening skill.

798
00:30:39,319 --> 00:30:40,799
Speaker 4: I think I've got a bad contractor.

799
00:30:41,039 --> 00:30:43,880
Speaker 1: No, that's awful. Well, that's okay.

800
00:30:43,920 --> 00:30:45,519
Speaker 2: He had no chance of getting out, like we were

801
00:30:45,559 --> 00:30:46,319
talking about earlier.

802
00:30:46,359 --> 00:30:48,599
Speaker 4: We spent so long working on that though.

803
00:30:48,720 --> 00:30:53,160
Speaker 3: Yeah, I know, I'm sorry, dam and the Demon DM. Well, Hey, anyways,

804
00:30:53,200 --> 00:30:56,160
thanks for coming on the show. Super excited to see

805
00:30:56,200 --> 00:31:00,000
your work at Dungeon Fest. Yeah, man, all right, good

806
00:31:00,079 --> 00:31:01,000
luck out there this year.

807
00:31:01,240 --> 00:31:01,720
Speaker 1: He'll quay.

808
00:31:09,480 --> 00:31:10,400
Speaker 2: Hey, guys, thanks for listening.

809
00:31:10,400 --> 00:31:11,960
Speaker 1: To another episode of Good Morning from Hell.

810
00:31:12,119 --> 00:31:15,039
Speaker 3: This week we had our old friend Gus cerl on. Gus,

811
00:31:15,079 --> 00:31:16,480
thanks for joining us again.

812
00:31:16,559 --> 00:31:18,079
Speaker 4: Thank you. That's always fun.

813
00:31:18,200 --> 00:31:21,599
Speaker 2: And uh, there we had a special dungeon master because

814
00:31:21,599 --> 00:31:24,480
you actually are in real life our dungeon.

815
00:31:24,160 --> 00:31:26,000
Speaker 4: Master, right, yeah, like a D and D style one,

816
00:31:26,039 --> 00:31:29,119
not like a dungeon like. I'm not actually running Chris

817
00:31:29,160 --> 00:31:31,839
and Blame through any sex dungeons or ane year yet.

818
00:31:32,759 --> 00:31:34,720
Speaker 2: Well, you know we haven't in a year. It's been COVID,

819
00:31:34,759 --> 00:31:34,920
you know.

820
00:31:35,079 --> 00:31:37,440
Speaker 1: Yeah, we've all been in a separate dungeons at home.

821
00:31:37,519 --> 00:31:37,720
Speaker 3: Yeah.

822
00:31:37,720 --> 00:31:39,799
Speaker 4: We got a dungeon dragon's podcast called Tails from the

823
00:31:39,799 --> 00:31:43,920
Stinky Dragon. It's uh, we have the trailer route available

824
00:31:43,960 --> 00:31:46,000
now and the first episode comes out May fourth. You

825
00:31:46,039 --> 00:31:48,000
can listen to it. Where we get podcasts, they search

826
00:31:48,039 --> 00:31:50,480
for tales for the Stinky Dragon, and I guarantee you

827
00:31:50,519 --> 00:31:51,640
we're going to be the only one.

828
00:31:51,920 --> 00:31:54,200
Speaker 2: So if you've never listened to a D and D

829
00:31:54,880 --> 00:31:57,960
style podcast, I mean it's you don't really need to

830
00:31:58,039 --> 00:32:03,200
know anything about D and D. It's really just like storytelling.

831
00:32:04,200 --> 00:32:07,079
I mean it's we're playing characters, and Gus is kind

832
00:32:07,079 --> 00:32:10,079
of like our story master, guiding us through it's very fun.

833
00:32:10,240 --> 00:32:11,960
Speaker 3: Yes, for all three people who do not know what

834
00:32:12,039 --> 00:32:15,160
Dungeons and Dragons is, it's gonna be great. But no,

835
00:32:15,240 --> 00:32:17,519
but real talk, this is a great jumping on point.

836
00:32:17,559 --> 00:32:20,240
We just wrapped up a pretty lengthy campaign and yeah,

837
00:32:20,240 --> 00:32:23,119
we're starting from scratch, new characters. We are bringing in

838
00:32:23,160 --> 00:32:25,359
the experience from the old campaign into this one, and

839
00:32:25,599 --> 00:32:28,279
we've already done a couple episodes and it feels awesome.

840
00:32:28,359 --> 00:32:31,480
Speaker 2: It's so fun. Like, I don't know, I really like

841
00:32:31,519 --> 00:32:33,839
our characters. And if you like this kind of show

842
00:32:33,839 --> 00:32:37,720
where it's like improv, they all play comedy with characters.

843
00:32:37,920 --> 00:32:39,680
I mean, it's the perfect show you should listen to.

844
00:32:39,680 --> 00:32:41,880
And it's got the three of us and then Barbara

845
00:32:41,960 --> 00:32:45,599
Dunkleman who has come on many times as Gambo, and

846
00:32:45,720 --> 00:32:48,880
John Reisinger, who's also come on as a Fawn the

847
00:32:49,440 --> 00:32:54,480
fun Raisinger Fawn Risinger sweet well, thanks for being on again, guests,

848
00:32:54,599 --> 00:32:57,440
Thank you. Yeah, so go go look for Tails from

849
00:32:57,440 --> 00:32:59,799
Stacky Dragon right now. Listen, Subscribe,

