Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: Where last wee up to our heroes. You had gone
through the Anuk Sea forest after saying goodbye to a
bunch of civilians and to Delbert. He went back to
old Yep with some civilians and I think a group
of thirty soldiers. You sent them with forty I.
Speaker 5: Think socially true.
Speaker 3: Yeah, And so you went through the Anuxi forest. You
helped get some of the soldiers ready to go in
and infiltrate and take out nameless cause up some trouble
and then attack the camp and eliminate the rest of
the demons. Then you left the army to do their business,
and you took the rest of the civilians with Kilo,
Lieutenant Kilo, and you headed out of the forest to
get them to safety, and you were taking them to
New City. You decided not to travel at night because
you have a caravan and it was getting kind of
dangerous and you had all of these civilians, so you
decided to camp. While you were camping hourag flew about
to go do some reconnaissance, saw some evokers that shot
him with some magic missiles. Then you guys laid a trap,
merked two of them with the quickness, and captured one.
And yeah, that's where we are at. So it's still
like a morning time ish and you your caravan people.
You had told them all to stay inside there in
their wagons until you told them that it was safe
because danger was around and you would take care of it.
And you have one captive.
Speaker 5: Wow, I still have his friend's face.
Speaker 2: All right? Good playing with your food mm hmm. Rounded
by cannibals.
Speaker 4: He doesn't have to eat, right, he's choosing to eat
the p I'm.
Speaker 3: Just just just doing it, just being very making the
guy very unsettled. Are you sure you want to have
the form of an owl and not a llama? I've
heard I heard stories about llamas.
Speaker 2: What's your name, etvoker?
Speaker 3: My name is Salsa.
Speaker 4: M it's a terrible name, Salsa. Let's beat them up
some more.
Speaker 2: Well, listen here, Salsa, this is this is not the
evocation nation that you're in. And as you know, evokers
are are always considered armed. So what are you doing
in my nation? Armed as you are?
Speaker 3: I didn't realize we had crossed over into another nation.
I thought we were in the Abjuration nation.
Speaker 2: You're not an abjuror, no, but what are you doing
in my nation? Armed as you are?
Speaker 3: I just was sent to guard the mountain range to
make sure that no abjurors were trying to get reinforcements
to come back in.
Speaker 2: But it's their nation and not anymore. Well, it's not
yours that you're in right now.
Speaker 3: Well, I can see how that would be an issue.
I can always head back. Sorry to have inconvenience to you.
Speaker 2: That's the thing may know about Magnus Devlin.
Speaker 3: Magnus Devlin is a children's folk tale.
Speaker 2: That's what I thought you'd say. All right, I'm gonna
take a sock off.
Speaker 5: He should be unarmed. I could take his arms.
Speaker 2: Something's wrong with you, really, Yeah, he's got to be
able to talk to this the work.
Speaker 5: He doesn't need arms to talk.
Speaker 4: We thought that about verbal tale. We're all for one
of the socks. That's all I'm saying. It's got a
little tiny food that was gonna be a carryover.
Speaker 2: That was his time up and gag him with a sock.
We've got plenty of soldiers to guard him and whatnot.
So yeah, it's fine. Well this time up and gag
him and take back with Karen.
Speaker 4: You could probably send them back on column.
Speaker 5: And turn him over to the soldiers as a prisoner
of war.
Speaker 4: Once we reach New City, we can probably send them
back so that he can be questioned more thoroughly by
the the Dean.
Speaker 3: Yeah, I mean, you don't have to gag me. I'll
go willingly. It's fine, trust you. I don't mean to
cause any problems.
Speaker 5: Could end up like your friend the face at.
Speaker 4: Him, cause any problems by like stomping in divination and
shooting at this with magic missiles. That's got the problems
you're not gonna cause well.
Speaker 3: Yeah, that's not gonna be a problem. I didn't shoot
at you, to be honest, there's.
Speaker 2: That guy who's face No, yeah.
Speaker 3: That wasn't me.
Speaker 4: I know by your still having a face right right key.
Speaker 3: Indicator, bad move. I'm not the bad guy. I was
just following orders.
Speaker 4: Yeah, no, for sure, do me a favor. Open your mouth.
Speaker 2: Oh do it?
Speaker 3: He opens his mouth, slowly, put it in his mouth.
Speaker 4: Okay, how do you spot socking specific mind or too qulean?
Speaker 3: Grotores?
Speaker 5: Gross?
Speaker 2: He should be privileged. That's the only one I have.
Speaker 5: It's not even his.
Speaker 2: I don't know where I got there.
Speaker 4: It would work, it would work better as a gag
if it wasn't fishnet.
Speaker 5: We don't shame around here.
Speaker 2: Frecs mom left it.
Speaker 5: Don't lose that. Doris might want it back.
Speaker 4: Mm hmmm.
Speaker 2: So back to the column, I reckon.
Speaker 3: All right, So you guys head back to the column.
There is no other disturbances, there's no other evokers coming.
You are good to go, which you. Rag was very
certain about his reconnaissance that there was only three. So
how are we going?
Speaker 4: I forgot which nation we picked? And he said that
that's not the Abjurors anymore.
Speaker 5: The vokers invaded the Abjuration nation, so they're claiming it
deserves Now, well, once we get there, we should probably
send them down in front of the map and get
an idea kind of some of their strongholds and numbers
too before we send them out.
Speaker 2: Oh yeah, we'll got plenty of info from the schmuck.
This is jib Brownie.
Speaker 4: Continue on.
Speaker 2: Onward to the New City.
Speaker 3: OK. So you guys rouse the civilians and the other
soldier or no, there weren't any other soldiers. Kilo was
with you. He stayed back with the people and to
defend them. And so you and Keilo you rouse up
the civilians that had gone along with you, and you
continue on to New City. You know the way to
New City as you are one of the few groups
of people who have both been there and left and
now you're coming back. So you make it to New City.
Now New City again is brand new city with new walls,
new fixtures. There is some refugee camps that you notice
as you kind of crest the hill that are on
the south side of the city.
Speaker 2: There's such a good coincidence with the name.
Speaker 3: So the New City has refugee camps on the south side.
Now the walls surrounding the city their biggest and thickest
around the grow the Fami granite grove that you guys
wanted to protect, that is being protected. But you can
make your way in. It's daytime. By the time you
get there. You do see some not soldiers really, but
you do see some people guarding. You know, a couple
of short stories there. They look kind of rusted, they're scabbards,
are old, you know, they just they look like red tips. Yeah. Yeah,
Like they're farmers and crafters and fishermen that have taken
the role as guard to help protect the town.
Speaker 2: Militia.
Speaker 3: Yeah, the militia. Yeah, and you do know that there
are a couple Abjurs that are here. You also know
Valley's sister is here, Jamie Pond, And you know that
there is Alex Firrington who was the Illusionists that had
help bound this area with Temple or Tempe it was Tempe.
Speaker 5: Yeah.
Speaker 3: Yeah, So that's kind of what you guys know coming
into town. Some of the militia doesn't even stop you
as you come in. They can tell that you are,
you know, locals you're not evokers. You're not wearing evoker crests.
They wear their crests like very flamboyantly. And uh yeah,
you guys are heading in and they can see that
Lieutenant Kilo is wearing illusionist military garb.
Speaker 2: Yeah, yeah, let's head on. And we have that letter
from Valley for her sister, right, And didn't she have
a letter for us to give?
Speaker 3: She gave you a letter? Yeah, could we read that?
You did not read that? No one read that yet.
Speaker 2: I'm want to read that before we hand that over.
Speaker 3: Oh are you is it sealed? Not?
Speaker 5: Pro long?
Speaker 3: It is, but you're confident with your skills and abilities,
you could at least put it back together and put
an illusion on it. To me, it look like it's
still sealed.
Speaker 2: Now I'm going to just break it, okay, And I'm
not like it just seems like personal stuff. I'm just
going to browse it. I just want to make sure
it's not, you know, espionage.
Speaker 3: I am going to take this picture right here, and
I'm going to send it to the group chat for
all of you, and I will let you read it
out loud, even to determine whether you think it's espionage or.
Speaker 2: Not dear sister, I am writing you to let you
know that I am well. I am very excited to
tell you that I've been accepted as an illusionist and
I have been given a click. I miss you nearly
every day, but please know that I am happy and
doing well. Eddie the illusionists bringing you this letter is
a trusted friend of mine. Please assist him in any
way he needs. I can't tell anything about the ongoing
events or the illusionation or where my new role may
take me. Just know that I love you, Valley.
Speaker 3: Oh yeah, that's heavy.
Speaker 2: That's sweet. All right, I'm going to pass that letter on.
Speaker 6: Okay, what you don't think that's spy ish?
Speaker 2: No? Do you?
Speaker 4: No?
Speaker 2: Ull, but she is an illusionist. Can I detect any
illusions on it?
Speaker 3: You detect magic? Go ahead, and oh you can do that,
jat at will right yeah, yeah, so for illusion magic. No,
you do not detect any illusion magic. Are you going
to cast detect magic?
Speaker 2: I'm going to cast detect magic.
Speaker 3: Yeah, okay, okay, okay. I'll have to remember on this
episode to release that letter out to social media as
well so they can see it.
Speaker 4: Right now, it's in your bag and a few minutes
I'm floor.
Speaker 2: True to D six. It's an eight for the spell cast,
so I will forget the spell.
Speaker 3: Okay, okay, there's no other magic on this letter, no magic,
no magic at all. It is just a letter.
Speaker 2: Yeah, we'll mind that. Ever, Let's go visit Jamie Pond first.
Speaker 5: Eddie, could I see that for a second?
Speaker 2: Oh? Sure, here you go. Oh what'd you do? Right?
You broke the seal on it?
Speaker 3: He broke the seal on it.
Speaker 5: It's so interesting that the first letters going down, the
entire letter says divination.
Speaker 6: I knew there was something fishy.
Speaker 2: I think it's fine if her sister knows where she's at, that's.
Speaker 3: Where she was headed, right, Yep, that's where she was headed.
H yeah, with the Potters, clever girl.
Speaker 4: It's up. And to see if she hit any messages
she did? Okay, yeah, I.
Speaker 2: Just passed on. I want to make sure it's nothing dangerous.
Speaker 4: Okay.
Speaker 3: So you get to the town and you seek out
Jamie Pond first.
Speaker 2: I guess we should probably seek out the Illusioni's first,
makes more sense, all right.
Speaker 3: So you know exactly where Alex Firrington's house is. You
can head that way, or you can ask one of
the militia, and either way, they will tell you that
she's at home right now working on some things.
Speaker 2: So yeah, let's go see her.
Speaker 3: All right, So you guys make your way over to
Alex Firrington's house. Some people run ahead to say that
you're here, you know, they get their name, your name
and stuff like who's calling on her, and they make
their way up. How do you? And so she's coming
out of the house as you guys are getting there,
and she's like, oh, welcome back, welcome back, It's good
to see you.
Speaker 2: Yeah, it's good to be back. And then we came
with well camp followers really, but there's an army coming.
Speaker 3: An army, an entire army, well like four four hundred
Oh wow, okay, is that how many about that?
Speaker 6: Yeah?
Speaker 3: Well a lot had left three and eighty five.
Speaker 2: Yeah, you know, we got back when we talked to
the high Illusionists and we were able to convince them
that this city is worth protecting. So they're sending some
troops being as you know, there's trouble in the Abjuration nation.
Speaker 3: Yeah, a lot of things have transpired since you left.
Speaker 2: Yeah, yeah, speaking of we actually just found a patrol
of three evokers and well we still got one of them.
Speaker 3: Oh you have one?
Speaker 2: Yeah, yeah, capture one.
Speaker 3: Well, we haven't built like a prison or a holding
space or anything here yet. We can I can have
one commission. The abjurors that are here can probably build
one pretty quick.
Speaker 6: Got a steak, Just time to a steak?
Speaker 2: Yeah, that's fine, Okay.
Speaker 5: The soldiers can watch them pretty good.
Speaker 2: Yeah. I think once they get here, the army's going
to catch up. They were delayed just finishing off that
demon nest.
Speaker 3: I take it it's the guy with the fish nets
in his mouth right here.
Speaker 2: Yeah. Yeah, it's just one fish net. I couldn't find
the other one for the pair this morning.
Speaker 3: Okay, yeah, yeah, Hey, Bricktop, will you take this fellow
over here and put him in a steak or you know,
stake him to the ground in the middle of the
town square where everybody can can keep an eye on him,
and then.
Speaker 2: There's like rotten fruit and stuff they can throw it too.
Speaker 3: Okay, yeah, do that. That sounds like a plan. Try
not to let anyone kill him. Yeah, tell me question him.
Speaker 2: We need some information from him first, But he is
an evoker, so don't be nice.
Speaker 3: Yeah, Bricktop is an Abdur. He's one of our trusted helpers.
He was here before they the Evocation nation even struck
the abjuration. He's one that helped kind of build the
walls around the around the grove. So he's trustworthy, excellent.
So they go on and she's like, and then you
must be one of the soldiers that came along with them,
She says to Kilo.
Speaker 2: Yeah, yeah, that's that's Lieutenant Kilo. He's uh, are our liaison?
I guess yes.
Speaker 3: I'm just here to keep an eye on make sure
these these four are safe. So I actually have a
bunch of families and civilians and stuff that have tagged along.
I'm going to see to them and make sure that
they are safe out in out in the refugee camp probably,
but I'll be back if you guys need me. You
know how to get old of me, right?
Speaker 2: Yeah?
Speaker 3: Yeah, okay, great. So he takes off to go get
the civilians settled.
Speaker 2: How do we get hold of him?
Speaker 6: So?
Speaker 5: How fares the grove?
Speaker 3: The grove is doing really well. I'm a little concerned
about the military coming though. Are they intending to kind
of take over things here?
Speaker 5: Mostly two protect type.
Speaker 3: Okay, I'm just dean smelting is a little you know,
it can be a little possessive sometimes.
Speaker 2: Yeah, you ever try to borrow that lametery. It's hilarious.
Speaker 3: I've never tried to borrow it, but now I kind
of want to.
Speaker 4: You just throw a prismatic pattern up in front and
I'll never know.
Speaker 3: We are actually in the process of building a femogranite
processing plant now that the healing potions are starting to
be manufactured, and you know, we're doing it by hand
right now. But we figure with this many refugees coming
in and abdus and craftsmen, we could probably build a
plant pretty quickly and get these healing potions churning out.
Speaker 2: Good deal.
Speaker 3: So, yeah, that's that new construction you can see right
over there.
Speaker 5: Yep, that will be very beneficial to Yep.
Speaker 2: We listen, We're not actually like hanging around. We're not.
We're gonna stay till the army catches up. Okay, but
we got to head into the adjuration nation. Oh no,
on the business, I did an eyebrow wiggle when I
said business, everybody, just so you know.
Speaker 5: Business, single eyebrow business anyway, sound effect for that.
Speaker 2: Whatever eyebrow what's the eyebrow noise?
Speaker 3: I don't know.
Speaker 2: That sounded pretty good.
Speaker 3: Tink eyebrows, eyebrows. That works. I'll look good eyebrow like Pokemon.
Speaker 2: I'll look it up on the internet later when I brows.
Speaker 3: When eyebrows boo eyebrows.
Speaker 6: That's what missy yours is on big mouth eyebrows eyebrows.
Speaker 2: Yeah, we got ahead into the abjurationation on business, so
you know, we can't hair around too long. But meantime,
anything you can tell us about goings on with the
border or the nearby regions we should watch out for
over there.
Speaker 3: Well, there are some patrols for vokers that have engaged
have engaged some of the refugees. So we've put our
own a couple of illusionists that we have and a
handful of evokers that have escaped down a handful of
Abjurs that have escaped down here. They're helping guard the
border up there and helping refugees get across, because if
the evokers get them, they try to capture them and
send them back to, you know, whatever city they came
from in the abduration nation. They're not typically mercilessly killing anyone,
which is good, so far, not at least that we've seen.
But they are grabbing them I assume, to hold hostages. Yeah,
there is someone here who might be able to help
you out. There's a an avdur of very high renown
who's been staying here as well. She's been staying with
Tempe though. If you like, you guys can stay at
my house tonight or today while you wait for the
army to get here and you know, crash for the
night and then set out tomorrow. And in the meantime
I can grab her and she can chat with you
about what she saw in the aduration nation.
Speaker 2: Yeah, that'd be great. Wouldn't happen to be Jamie Pond,
would it?
Speaker 3: Oh? It would it would be Jamie Pond.
Speaker 2: Yeah, oh wonderful. We actually do you remember Valley that
was with us last time? Yeah, that's her sister. Oh
we got a letter for her from her sister here.
Speaker 3: Fantastic.
Speaker 2: Yeah.
Speaker 3: Do you want me to get her now? I could
do that.
Speaker 2: Yeah, you can go get her. Where's your kitchen. I'm
just gonna go make a sandwich.
Speaker 3: Right that way?
Speaker 2: Ye, thank you?
Speaker 3: All right, make a sandwich? Okay?
Speaker 2: Yeah? This is this beer? No, that's uh yeah, that's beer, okay,
thank you.
Speaker 3: There's also meat on the top shelf.
Speaker 2: No, even better, No, it's warm, that's okay, all right.
Speaker 3: So she goes to go get Jamie Pond. Uh, do
you guys just want to wait and fast forward to
Jamie Pond being here? Or is there anything you want
to discuss? So now this first time you're actually alone
in days?
Speaker 2: So yeah, no Lieutenant Kilo around. So what about that guy?
Speaker 5: I'm still suspicious of him me too. There's something extra
going on with that guy. Might not necessarily a bad thing,
but there's definitely something he's not telling everybody.
Speaker 2: Well those ruins, Yeah.
Speaker 4: He does have some ability, I don't I guess you're
the wizard. I don't really know, or those something that
he could have had?
Speaker 6: Wizard, I thought it was a warlock.
Speaker 4: I know he's one of them w ones.
Speaker 3: Witch is hell?
Speaker 4: No, is that something that could like, uh, could have
been enchanted and stayed that way for a long period
of time, or is that something he would have had
to like upkeep or do anything to I guess I'm
asking is it something that somebody else could have done
for him? Or does he have to be able to
use magic of some sort himself.
Speaker 2: Well, I just assumed someone did it for him. I
didn't really take that close to a look, but I
did note that the the ruins that he said were
non magical were in fact magical, right.
Speaker 3: Yeah they were, And they did appear to be super
old too, but they did really old.
Speaker 2: They had shown some wear, so it probably wasn't him.
Maybe something he inherited or something dug up grave robber.
He seems like the type.
Speaker 3: He's been incredibly nice to everyone.
Speaker 5: Secret, but he's also dodged a lot of questions. Yeah,
he's dodgy, all right.
Speaker 4: So you want to fill a bunch of socks full
of coins and go beat him with him?
Speaker 2: I was thinking bars of soap because coins are expensive,
that's true.
Speaker 4: Or we can keep the cow.
Speaker 6: We tried that in our private time, and then we
didn't get anywhere. But you guys can try if you.
Speaker 5: Want, buttersock our private time.
Speaker 6: I mean, we took a crack at him every way
that we could. I mean, if Delbert was here, he'd
back me up. But you know, I got them figured out.
Speaker 4: Yeah, so we're going to the abjuration nation. I'm wondering.
Speaker 2: Then.
Speaker 4: Originally our plan was to go in under the cover
of being abjurors. But I think we might have to
under the cover of being e vokers if they're taking
over the nation.
Speaker 2: We've got three uniforms and a pet.
Speaker 4: I can make a uniform given enough time in my wardrobe,
I'm sure could probably make us all.
Speaker 6: Uniforms, you know, so a bunch of hats together.
Speaker 2: Maybe the problem with that is if we're looking like
evocres and the address will attack us, Yeah, we'll still
need to avoid the evocres, but then we'll also need
to avoid the address.
Speaker 4: How would we need to avoid the evokres?
Speaker 2: Well, I mean, yeah, I don't have disguises, but we
don't have any kind of code phrases or information.
Speaker 4: We just beat them out of this dude and take
their place, are right, I mean we don't have to,
or we could go in as address on them. Either way,
I'm just saying it might be handy to have a
set of each uniforms packed away somewhere.
Speaker 2: I think that's the call.
Speaker 5: We'll just be completely incognito and just going as regular people.
Speaker 2: Yeah, but have the uniforms just.
Speaker 5: Get Yeah, you like listen Joshmo Citizen Cotton, the war torn.
Speaker 4: Will be neutral.
Speaker 3: We'll all.
Speaker 2: I am war lots wanted toys.
Speaker 5: All right. I have no country, you have no home.
Speaker 4: H I don't think of anything else to worry about.
I'm going to raid the too nice mutton lettuce and tomato.
Speaker 3: The muttons.
Speaker 5: Just right, I'm gonna go visit the grove. Okay, I'm
just kind of basking the ambience.
Speaker 3: Yeah, yeah, so you last time you were in the grove,
I think you got a plus one ongoing for your
next role, whatever it was, for being in like a
place of power for your druidic ass.
Speaker 5: Yeah and Fay.
Speaker 3: Yeah and yeah. It's like your own little personal heavens.
That's my happy spot. That's my happy spot.
Speaker 4: It's going to talk talk to the.
Speaker 2: Antlers, have antlers.
Speaker 3: And one of the giant fay trees attacks. No, now
that you split the party.
Speaker 4: It is always a rag.
Speaker 2: Always.
Speaker 3: I always find that one.
Speaker 4: Remember that time you got jumped in a bathroom, Remember that.
Speaker 3: Time a dog chased you across the city. Our heroes
will return after these messages. Hey there it's Nico again.
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the way, it's time to dive back into the foolishness.
Speaker 2: All right.
Speaker 3: So you guys are doing your own thing and Alex
returns with Jamie Pond and no one's around.
Speaker 4: She's like, well, I left him right here.
Speaker 3: Yeah, where did everyone go?
Speaker 4: We all just appear illusionist.
Speaker 2: Surprise, like a Scooby Juice sandwich, you know, chick stacked
like a foot and a half tall with everything, and
that there's a turkey leg in there.
Speaker 3: That's a big old dag wood. Oh my god, his
ass sandwich.
Speaker 2: Yeah for now, just happy to see you, all right.
Speaker 3: So Alex is like, hey everyone, Oh, I think gooag
is gone anyway. This is Jamie Pond. This is Valley's sister.
Speaker 2: Oh yeah, Jamie, we we know your sister. We'll stand
up Gal. Except what she's gonna run over by wagon?
Speaker 3: Oh she did that all the time growing up that
it surprised me every time there'd be a kid running
out with a wagon, there would be valley.
Speaker 2: She like she had some experience.
Speaker 3: Cham just stood up on mister.
Speaker 4: But I also agreed that it was her fault.
Speaker 2: Listen, she wrote you this letter. We read it. Mit,
sure it wasn't spy stuff. But here you go.
Speaker 3: Oh do you mind if I read it first?
Speaker 2: Oh, you can read it second.
Speaker 3: Oh that's okay.
Speaker 2: Yeah, sorry, it's just kind of required.
Speaker 3: All right, that's fine. I'm gonna read it real quick,
and then I'll answer any questions you might have. Alex
said you might have some questions.
Speaker 2: Yeah, we might. We'll be here a little while, though,
it'll take your time. You read your sister's adoration or whatever.
Speaker 4: Okay, you read it left right first, and then top
to bottom on the first line. Second.
Speaker 3: Oh okay, Oh okay, Well this is awkward. I think
i'll just both. I'll save this for later.
Speaker 2: I'm winking so hard right now.
Speaker 3: She puts it in her pocket like way. Remember she's
a half lee, so it's a little puckett. She has
to pull it up like a lot get the fi
especially gives up and just wads it still sticks out. Yeah.
Speaker 2: So uh yeah, Jamie Pond, pleasure to meet you. We've
heard a lot about you.
Speaker 3: Yeah, how can I help you? What questions do we have?
The old JP?
Speaker 2: Well, well, well we're tasked going in the adjuration Nathans
and see what with the war going on, And well,
having come from there, you've got a better grasp on
the current situation than we have. So we're hoping you
could give us your take on where things stand as
far as you evocres, and where it would be safe
and where we should you know, points of interest in things.
Speaker 4: Yeah.
Speaker 3: I was actually lucky enough to have gotten a letter
from her, well notification from Valley that she was here
before the attack happened. So I left the nation. I
started heading this way just before the city got attacked.
So luckily I was not in the city when it
was attacked. But I know the Evocation Nation struck several
cities at the same time. It was a coordinated attack,
and they went through the mountain range. They used secret
passage to get through there, and they amassed their forces
on the other side and took over a small town
and from there they staged their attacks. I only have
to believe that they were going to try, and I
don't know, wipe out the abdurs take a take hold
of our territory. Who knows what the Evokers are doing.
They've never been this united, and I don't think we've
done anything to provoke them. But word is that they're
saying that we attacked them first and this was retaliatory.
I don't think that's true.
Speaker 5: Why would they think they know? I'm not even there.
Don't mind me. I'm eating berries.
Speaker 6: Why are you eating anything?
Speaker 4: I still like him.
Speaker 3: He's eating the pomegranate so people can't get posts. Later
the grants will like them.
Speaker 2: They're not even injured.
Speaker 4: Spits it out after.
Speaker 3: That, Just come back and you guys got a bunch
of cherry pits.
Speaker 2: Eat that. That's where the healing is.
Speaker 3: Now.
Speaker 5: I've got a bunch of seeds they can take with me.
Speaker 4: So is there still like, uh, is there still an
abjurance abjurate resistance going on or not?
Speaker 6: Yeah?
Speaker 3: I've heard that there are the several It turns out
the Evokers only really attacked a few places, uh, the
major cities, and they were able to do a lot
of damage. But a lot of the other towns they
seem to have done all right. A lot of the
primary strikes from what I understand are around Lake a Omar,
which is not great, but it's uh could be worse.
I mean, they could have just leveled the entire nation.
It looks like they're trying to occupy the nation instead.
So avdurs around the area are going after them. But
we really don't have the offensive spells to be able
to do real combat against an evoker. Yeah, yeah, we
need we need help.
Speaker 2: Well that's what we're here for, hopefully.
Speaker 3: Do you know do you know about the attack, like
what they're after, what they're going for?
Speaker 2: Do we know? Think? Oh yeah, yeah, yeah, they're going
after the page, yeah, infinite page.
Speaker 3: Oh oh well if that's the case, then I know
they don't have that. There's no way.
Speaker 2: How do you know that?
Speaker 3: Well, because we put a fake one up in our university,
but I mean we're avdurers. We wouldn't keep it the
real thing there.
Speaker 2: It's a decoy going to be better protected than anyone's.
Speaker 3: Where it is is actually works?
Speaker 2: You don't got to tell us, Okay, well, actually might
aught to check. Damn, I guess you got to tell us.
Speaker 3: Okay, you try to check on it. So where is
it are you going into? You're going in?
Speaker 2: Oh? Yeah, we're going to the observation age.
Speaker 3: Okay, And what are you trying to do there?
Speaker 2: Check on the page?
Speaker 3: Just you're just going to recover the page? Yeah, where
what will you do with it? When you get it?
Speaker 4: We'll probably just give it back to you guys. We
just want to make sure that the vokers don't get
ahold of them.
Speaker 2: Yeah, they already tried it for ours.
Speaker 3: Oh. I don't know. I don't know the details about it,
but I know you have a hidden city here in
the illusionation, right, it's kind of your whole shtick. I
don't know.
Speaker 2: Well, think that we're nomad's. We just travel. There's not
any cities because we travel anyway. If if we did,
what would you think of that?
Speaker 3: Well, if it's that hidden, maybe we could send an
abjur to with you and fortify it. It being fortified
and hidden, we would be able to house two of
the pages there. I assume your pages would be in
a place like that, and then our page could be
there too.
Speaker 2: You know, that seems like a really good idea if
we had a city besides this one here. But you
could see, we're not even going at name in cities,
like what's the name of this one. It's new city
because it's the only city, so it doesn't matter. But
what I can do is I can message I can
message the Dean, and I can tell him that, you know,
we're there to be a place like that, we could
have abdur or help in fortifying it if such a
place existed, and then he could get back with you
on that.
Speaker 3: Okay, I think that would be fine. It's just an idea.
I mean, if you brought the page back here, that
would be great. But I don't feel like this place
is very well fortified against an evoker attack.
Speaker 2: Yeah, yeah, you're probably right.
Speaker 3: I've heard rumor that sometimes people just throw things into
lakes and then wait for it to magically get found later.
Speaker 2: Yeah, that's something that could happen. I suppose sometimes people
throw stuff in la likes to hide it too, but
then other people turn into fish and get it. No, okay,
probably probably.
Speaker 3: I've heard my friend Tempe can do that. Oh yeah, okay,
I think that's fair. All right, I'll tell you where
it is. So because of how secure our nation is,
or was until the evokers got in, huh. Because of
how secure it was, the nation's leaders all came up
with an idea to put in a prison into the
abjuration nation, and it was to be a more humane
way to take care of the warlocks when they came around.
So we designed this prison in the center of Lake Aomar.
And in the center of Lake Aomar there this giant,
bubbly rotation. It's almost like a I don't know, like
a boiling pot, but the water's not super hot like
water just keeps shooting or air keeps shooting up from
the lake and blowing these bubbles, and so it shrouds
this prison and makes it almost impossible to see from
most places in the lake. You really have to be
on top of it to get there. And so the
prison is called alca Celts and we hide our most
dangerous prisoners there. But globally all the warlocks that get
captured and not killed are put into alca Celts. Well
down in the basement of alca Celts is well, that's
where we keep the page of infinite page of abduration.
Speaker 2: Wait what you keep it in the building with all
of the captured.
Speaker 3: Warlocks below the building.
Speaker 2: With all of the captured warlocks. Yeah, huh, But it's
worked this far, so huh.
Speaker 5: I'll hide it right under their nose.
Speaker 2: Literally, Yeah, all right, well, I guess we're gonna PLoP plot.
What's uh you said? The evokers attacked around like a
mr where did Where do they think your scroll is? Then?
If that's if there's a fake one, where do they
think where's the fake one?
Speaker 3: The university is in or they thought it was in Figin,
And that's that's where we have like a lot of
our students and a lot of the training. It's our
biggest city that we have in the Abduration Nation. It's
right near Aomar, Okay. And so if you look at
a map here, I'll show you a map right here.
The Evocation Nation was able to use the way of
Hotesh through the mountains. It used to be sealed off,
but they blasted it open and they were able to
come in and take the cities around it. So bideauve In, Turin,
and Clivis, all cities around Lake Aomar, and then they
staged their attacks on those three cities as well as
Figin had the biggest attack, and that's how they were
able to conquer all of Lake Aomar and seal it
off from the rest of the Abduration nation. So many
of the Abjurs fled north, like northwest or south to
where we are right now. A lot of the ones
from Figin and Bideau they came down here, but most
of the resistances moved up to the northwest of the
Abjuration Nation, beyond the Valley of False Lords. So I
don't know if there's fighting going on up there at
this point, but that's why they took over a Figin.
And if they're only looking for the Infinite Page, then
they're probably tearing the city apart right now searching for
it because they're gonna realize the one that was in
the and the academy was a fake. Do you think
you're gonna go to the prison and get the page?
You're just gonna leave it there?
Speaker 2: I think there's a good chance we're gonna revieate it.
Speaker 3: Okay, then I should probably tell you there are no
abjurors inside the prison as guards. Only non magical people
get to guard. That way, they can't be manipulated by
the warlocks.
Speaker 2: That makes sense. I suppose.
Speaker 3: The cells are all designed by Abdurs and need to
be dispelled by abjurors, and the signets throughout the prison
so also, there's only one way into the prison, and
that door has to be opened by an abdur from
the outside.
Speaker 2: So we're gonna need some help.
Speaker 3: You're gonna need at least an abjur that knows the
ruins to take you there.
Speaker 2: Do you know those ruins, Jamie Pond?
Speaker 3: I do, but I don't know if I should be
the one to go. I'll go if you want me to.
But Percy is here. He's also one of the higher
ups from the abjurors. He's my peer. He could go
with you as well. I'd let you choose one or
the other.
Speaker 2: Well, I'll let you choose, Jamie. You know your capabilities,
and Percy's a lot better than we do. And we
did adventure with your sister for a while and she
was good company. Took it like a champ that wagon.
Speaker 3: I think, you know, I think I would be better
off here working with the Fama granite production and making
sure that the healing potions go to where they need
to be and helping to reinforce this area. But I
can introduce you to Percy if you want, and he
can take you there.
Speaker 2: That sounds they okay. So when the Evokers capture the
the refugees, he said, we don't know what they're doing
with them.
Speaker 3: Yeah, we don't. If you could find that out, that
might be good. But I assume they're trying to find
any actual abdurs and they're eliminating the magic users and
just taking the civilians to I don't know, rebuild. Yeah,
they might be using the abdurs to find the infinite Page,
now that you mentioned that, I didn't think of that,
But many of them don't know, only us higher students.
Speaker 2: Now, good deal. Well, yeah, I guess we better meet Percy. Then.
Speaker 4: Would you happen to be able to access like some
extra uniforms like Gabjuration Nation uniforms in case we need
to blend in.
Speaker 3: Yeah, I mean, I'm sure some of the refugees have
some here. I can introduce you to Percy and then
go around the camp and find the amptures and see
if they have any uniforms.
Speaker 2: Yeah, it'd be perfect. What do you.
Speaker 3: Assize six.
Speaker 5: On a good day?
Speaker 4: Didn't you ever in your life? You just get me
with evercise, I'll make it fit, all right, Okay, al right.
Speaker 5: Figure about that new roder come wandering back with famograntic
goop in his mustache. Yeah, well the grove looks pretty good.
Speaker 3: Were you eating never mind? Okay, he's druid. It's fine,
oh like Tempe. Yeah all right, I'm I'm gonna go
get Percy.
Speaker 5: I just kind of it's the first time I've met Jamie,
so I just kind of tower over high hill.
Speaker 6: Right.
Speaker 2: This is Valley's sister.
Speaker 5: Oh like your sister.
Speaker 3: Yeah, she's great, prone to carts, right.
Speaker 4: Sometimes she shoots dudes in the chest. Yes, I have,
I've seen that before.
Speaker 2: Oh yeah, she was good at it. She was locked
up in cage so angry.
Speaker 4: In her defense, I think she wanted to eat it afterwards.
Speaker 2: But yeah, she did intend to eat him. We didn't
let her. So it's not like she just killed him
for sport.
Speaker 3: Oh, she needed to use all the bits.
Speaker 2: To be honest, there was a curse involved. It wasn't
her fault.
Speaker 3: Okay, thank god, that sounds awful.
Speaker 2: Yeah, we only fed her a couple of fingers.
Speaker 3: What just kidding?
Speaker 5: It was all of them.
Speaker 3: She tucks her hands behind her back. I'm gonna go
get Percy now and read this letter. Help you back.
Speaker 2: Sounds good? All right?
Speaker 3: So she leaves go get Percy. Uh, yeah, you guys,
continue rating Alex's kitchen. She's here now watching it happen
in disbelief.
Speaker 2: I'm making some eggs.
Speaker 5: Si bilbow surrounded by doors.
Speaker 3: She comes back out a few minutes later. I noticed
that you don't have socks, Eddie, so I brought you
a new pair.
Speaker 2: No, thank you. Let's put him up her pocket. Keep
walking around barefoot for a minute.
Speaker 5: Make it make a big journey. No, only get his socks.
Speaker 3: So what do you think you're gonna do?
Speaker 2: Well, we wait for Percy and then we're gonna see
what he thinks the best way to get to the
figure in is. I think we should go check that
out and see how bad things are around there, and
then our mission is to like check on the scroll right. Yeah,
and I think we'll have to go go to the prison.
Speaker 3: I don't have much in the way of armor or
weapons right now. We're pretty low on what we do have.
But we do have a six pack of healing potions.
If you'd like to take them with you.
Speaker 2: Yeah, we'd love to. Those could definitely come in handy.
Speaker 3: Okay, I'll get them for you.
Speaker 2: The evocres don't mess around.
Speaker 4: We do have to question the evokers still and get
those uniforms. Yeah, let's go steal his clothes.
Speaker 3: Yep, all right, See you guys want to do that next, Well,
you're waiting on Percy to get back.
Speaker 4: Yeah, all right, all right, so we go find the
evocre in the town squore and take them in. Is
there somewhere around you that would have like.
Speaker 3: Map Alex's house where you just were dragging back here?
Speaker 4: Yeah, didn't send him from here. Yeah, he's just covered
in fruit.
Speaker 3: Now, all right, so you got him and you bring
him back, all right.
Speaker 4: Serving on our Take the fish net out of his mouth.
Speaker 2: Put it back on you.
Speaker 4: M he's got his mouth with now.
Speaker 2: I know, I already asked his name. I don't care.
Speaker 3: Salsa. My name is Salsa.
Speaker 6: It's Salsa very day, Salsa Magro.
Speaker 2: What kind of what are you guys looking for over
there in the abderation nation, m ab jurors, What are
you looking for? Address for? Well?
Speaker 3: They they assaulted us on our borders, and so we
came back for retribution. They stole our our infinite page that.
Speaker 2: It doesn't even make sense advers assaulting. They're completely defensive.
Their entire school has nothing but defense. They didn't have
offensive magic.
Speaker 3: The enchanters didn't steal it, So who stole it then?
Probably some crazy evoker, some crazy abdurs. If it was
an evoker, they would have claimed it and tried to
become a king.
Speaker 2: How would the adjurers assault your boarder? They don't have
offensive magic.
Speaker 3: I'm just telling you what I was told.
Speaker 5: Why do they think it was abdurers?
Speaker 3: That's just what leadership says.
Speaker 2: Well, we know for a fact that it wasn't abdurers.
You've heard the rumors about the Evocation nation. Do you
know what our infinite scroll does? No? No, The rumor
is that you can use it to find out where
all of our spies are in the world all the time,
the illusion one is Yeah, that's what the rumor is
about the illusion scroll.
Speaker 3: Oh so you admit to having spies.
Speaker 2: Well that's the rumor.
Speaker 3: Oh, as I just said multiple times.
Speaker 2: Yeah, see thing about that. You know, one nation that
would have that many spies probably would know quite a
bit about its neighbors goings on, wouldn't it.
Speaker 3: So are you suggesting that the illusionists stole the infinite
page of Evocation?
Speaker 2: Oh? I'm suggesting that if the abjurers did, being our
closest neighbor, we would know it.
Speaker 3: So do you have intel on who did steal it?
Speaker 2: Nope, but we have intel on who didn't, and that's
the abdurers. And here you are invading their country, killing
their people, blowing up their cities, trying to invade our nation.
Speaker 3: Now just maintaining borders.
Speaker 2: M you were not in fact doing so. You invaded
our nation. Where are we at right now?
Speaker 3: Well, you captured us along the border and use a border.
Speaker 2: And get you No is the answer. And even if
we did, who wasn't near border? Abduration?
Speaker 3: Is there something you'd like to know from me at
this point?
Speaker 2: Are you just I'm mostly just brating. Yeah, I want
you to give all of your goals.
Speaker 3: No, well, and I wanted to be an astronaut.
Speaker 2: Tell us what they're looking for in figging, uh.
Speaker 3: Make up parlay role. We're gonna see how that's about
as cooperative as he's going to be without some kind
of role for.
Speaker 5: All right, I wiggled the face at him.
Speaker 3: We're looking for a specific apturer. Clarence Clarence.
Speaker 2: Huh.
Speaker 3: Clarence is the person who is supposed to have been
the individual who stole the infinite page of evocation, Him
and a team supposedly infiltrated and left a mark there
a room that would make what happened inside the academy
quiet while they did whatever they had to do so
none of us could hear them or sense them. When
they left, everything was as it was, except the infinite
page was gone and the ruin was there. But we
can't find this high abjurer clearance.
Speaker 5: Have you considered warlocks?
Speaker 3: Well, we heard that there's a prison in the Abjuration
nation that holds warlocks. If we could find out maybe
where that prison is, discover it, we could see if
someone there stole it.
Speaker 5: Well, if they're in prison, I don't think it would
be them.
Speaker 3: Well, I mean they might know. Warlocks are sneaky.
Speaker 5: We run in to warlocks outside of that prison that
have caused great concern and problems in our nation. Perhaps
they are doing so also in the Evocation and abduration nation.
Speaker 3: Sounds just like the illusion nation to have warlocks running rampant.
Speaker 5: Oh they're not running anywhere now, ragged him?
Speaker 2: Hate him?
Speaker 3: What is wrong with you people?
Speaker 4: Giving it? Speaking of eating, I'm gonna go grab one
of the leftover sandwiches and spread some golden root down it,
close it up, and bring it back and be Are
you hungry?
Speaker 3: I mean not super hungry, but I need to get
that taste of that sock out of my mouth. Hm.
Speaker 4: I'll still let you have it. I guess better enjoy that.
That's the perfect mutton, all right, all.
Speaker 3: Right, he chumps into it, starts eating it, all right, all.
Speaker 4: Right, Well listen, I don't know whether the abjurors stole
your page. I don't really care. I do know that
you shot at my friend, So you're gonna be a
prison and the now that's that's how that works. But
we do need to know we're going into that nation
and we don't really want to start a war with
the Evokers. So where are your guys stationed? How do
we avoid them? And if we do see them, what
do we need to know to get along with them?
Speaker 3: Oh man, Most of our people are stationed around the
four Cities, are on Lake a Omar. Several of them
are out on patrol trying to bring back any refugees.
If you see them, you could just say you are
soldiers with the Evokers. Okay.
Speaker 4: There's not like secret handshake or anything.
Speaker 3: You have not unless you want to claim to be
an evocation mage.
Speaker 4: Okay, so okay, So as long as we're we don't
have to do anything special. And who is in charge
of your expedition into the evocre nation or into the
abjuration nation right now?
Speaker 3: Oh, the person leading the expedition is high Evocre Shota
Isazawa said, Shota Isawa. Yeah, yep. And then he's got
another person who's leading the charge looking for the actual
page is evoker Brennan Fleece.
Speaker 2: Looking for the evocation page.
Speaker 3: Yes, which was stolen from our nation.
Speaker 2: A legend.
Speaker 4: And so is there a difference in the uniform between
the mages and like the soldiers that the uniforms you
and your friends were wearing it that was gonna identify
its as mages.
Speaker 3: Yeah, these are the maje uniforms.
Speaker 2: All right. Then what's the secret handshake.
Speaker 3: For the mages?
Speaker 2: Yeah? All right? He actually a secret handshake? All right?
Speaker 3: So he puts his hand up, his fist on one
hand and the other he's like, it's a game where
you count to three and then there are three options.
It can either be rock, paper or scissors. For us mages,
we always go paper.
Speaker 2: Are you serious? I see? Okay, let's let's practice.
Speaker 3: Okay, one, two, three? Shoot? Oh God, you won that.
That's going to identify you as not a mage obviously. Now,
if you're a soldier and one of the mages wants
you to do the shake, which is not very often,
you have to put rock.
Speaker 2: You have to put rock. So who puts scissors?
Speaker 3: No one puts it? By the God's man. Are you listening?
Speaker 4: Why is it an option?
Speaker 2: It's completely unthinkable.
Speaker 4: So you can go and pretend to be mages.
Speaker 5: If by chance, we were able to recover the infinite
page for the evocation nation, would you withdraw your troops
from the abjuration nation?
Speaker 3: Well, I mean that would be high evocre. Showdoes call.
I don't have that authority, but I would assume so
if we could bring the person who stole it to justice,
then international law would be satisfied and we would go
back to the evocation nation in peace.
Speaker 5: I think it is everyone's best interest that we follow
a path of peace rather than war.
Speaker 3: I agree that is probably what you would assume. Fucking illusionists,
damn hippies.
Speaker 4: I'm gonna go to the kitchen and find them fruit
and throw it at him in.
Speaker 2: Boo boo, not again.
Speaker 4: I think that's everything we really need from him.
Speaker 5: Right, Ye, we're done with him.
Speaker 3: Socking robot just got the taste out of my.
Speaker 2: You probably would be good. Yeah, that stuff I didn't.
Speaker 4: Let's say, he's the uniform.
Speaker 2: Oh yeah, come on, take it off. Just go use
your bathroom. She's got a bathroom hanging on in the
back of the door, and put that on. It's fine,
all right.
Speaker 3: So he puts on the bathrobe and gives you the
uniform and then very sulky lely walks back out to
the steak and sits down to be tied back up.
Speaker 6: Take the bathroom.
Speaker 3: Yeah, and here's probably a good place to take a break.
Speaker 7: This concludes this episode of A Fool's Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
and comment on your favorite platform to listen to A
Fool's Quest.
Speaker 1: Mm hmm