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Speaker 1: The Necromancer of Pricene contains adult content and may not

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be suitable for children. Parental guidance is suggested. In the

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world of Turinlay rests an enormous island called Pricene. The

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nation of Pricene is governed by a king and council,

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though the real power rests in the hands of ten

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cursed immortals, powerful supernatural figures who serve only their self interests.

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The land is plagued with black blooded monsters, corrupt political leaders,

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and bloodthirsty bandits, and the one man who is willing

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to stand up to them all just so happens to

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be an unholy abomination, a summoner of the undead, the

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Necromancer of Pricene.

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Speaker 2: Welcome back, my fellow scoundrels, outcasts and miscreants. Allow me

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to summarize what's happened thus far. I returned to the

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town of Willow's Bend after leaving Frank safely behind in

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a nearby field. The Festival of the Faded Four was

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in full swing by the time I arrived. The heroes

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were being celebrated for the victory of the Highway bandits

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and their murderous demon, which you and I both know

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is complete bullshit, but what are you gonna do? Finch

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sought me out and we discussed the watcher who had

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come to town, one of the cursed, a man named Wrath.

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She also not so subtly implied that she didn't trust

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me and would be keeping her eye on me. Fantastic Mike,

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the owner of the Rusted Saw, gave a speech in

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honor of the Faded four, and then the townsfolk and

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the advents got nice and intoxicated. Just as the celebration

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was really kicking off, three more of the monstrous bears

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attacked the town. The scene was gory and terrifying, and

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the advents did little to help. While I would like

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to tell you that my necromancy was unleashed into its

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full glory and I saved the day, it was actually

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Wrath who stepped up. He made quick work of one

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of the creatures, and things were beginning to look up.

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That is until he threw his sword, which lodged itself

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safely through my back. My name is Charts. I have

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the ability to reanimate the dead, and I'm on a

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quest to kill the most powerful man in pri scene

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if I'm still alive. That is chapter six, the word

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of wrath serenity. I lay in a small grove just

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outside Ecodon, enjoying the melodic chorus of birds and the

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warmth of the autumn sun on my face. The wildflowers

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had retreated into hiding, leaving the trees to take center

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stage and their vibrant display of fiery hues. My head

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rested on the book that I'd brought along to read,

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some fictitious tale of knights and dragons. I'm sure I

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remember this day. How could I forget? It's haunted my

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thoughts every day for the past two years. The scent

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of approaching rain filled my nostrils, its earthy promise, both

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calming and urgent. Rainstorms rarely lingered this high in the mountains,

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but I was not dressed for wet weather. Reluctantly, I stood,

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brushing the grass from my tunic, collected my book, and

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began the short walk home. The world shifted in that

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unsettling way only dreams can manage. The vibrant leaves shriveled,

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turning to ash. Smoke billowed skyward, blotting out the sun

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and choking the birds into silence. My chest grew heaving

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with dread and I found myself running toward Ecoden, propelled

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not by fear but by a grim, unshakable urgency. No

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monsters chased me through the forest, although dreams of that

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nature have haunted many of my nights. No, this time

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I was the pursuer, chasing what I already knew would

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be found. Everything shifted again, as dreams do. The forest blurred,

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and I was suddenly at the edge of Ecodon. The

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ramshackle wooden gate meant to keep out wandering goats and deer,

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hung open. Smoke poured out from behind the walls, curling

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into the sky like a malevolent specter searching for escape.

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The sun had abandoned us in favor of a looming

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darkness that seemed to stretch beyond the heavens. Frank appeared

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in the gateway, grinning his best smile, which he referred

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to as the Ancient Charmer. His arms extended toward me,

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each hand offering a choice, a perfectly cut tiger's eye

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gem in his left hand, a seed from the tree

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of life in the right. The choice was presented a

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gem merchant like my father or a necromancer. But hadn't

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I already chosen?

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Speaker 3: Or?

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Speaker 2: Moreover, hadn't the choice already been made for me? Frank's

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eyes locked onto mine, pleading for a decision, and yet

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sorrowful that such a choice must be made. I hesitated.

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This wasn't how it happened. Frank didn't greet me at

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the gate, nor had he offered me the gem or seed.

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I shook my head, refusing both the illusion and the decision.

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The choice had been made for me long ago, and

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I bore no blame for what came after. Frank's smile

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faded into a grimace as he dissolved into the nether

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scape of the dream world, another figure emerged in its place, Taller, broader, menacing,

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They broke through the veil of smoke, wielding a long

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black pike tipped with a cruel leaf shaped spearhead and

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two jagged hooks along the shaft, one near the head

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and one closer to the weapons center. His eyes burned

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like smoldering coals, and his teeth gleamed with a predator's

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hung As he leveled the weapon toward my chest, icy

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terror climbed each vertebra of my spine, paralyzing my body

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and silencing the scream trapped behind my lips. The man

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was a nightmare incarnate. His grin mocked me, a grotesque

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mirror of Frank's ancient charmer. This wasn't real. Ekadin never burned,

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and I never faced this nightmare. I pushed through the

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fear and straightened my back, standing resolute and challenging the

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demon before me. I would not be intimidated. I was unafraid.

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I was, and that is when Torch's pike pierced my chest.

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The sharp medicinal smell of iodine, mingled with the soft

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herbal sweetness of lavender, pulled me from the depths of unconsciousness.

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My hands explored my surroundings, and I found my self

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tucked into the most comfortable mattress I had ever lain

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in the ticking of a clock's pendulum, hammered rhythmically, the

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only sound in an otherwise oppressive silence. No bird songs

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heralded the day, no insect chirps claimed the night. Only

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the mechanical heartbeat of the time piece. As the haze

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of sleep lifted, panic took its place. Where was I,

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what happened to the monsters, to the town, to Frank?

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And where were my clothes? I became acutely aware of

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my nakedness save for the bandages tightly wrapped around my chest.

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The fabric itched against my skin, adding to the disorientation

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of not knowing what the fuck was going on. I

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pulled my elbows back to lift myself on the bed,

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but the movement sent a searing pain through my shoulder

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and back. I yelped an agonizing cry and collapsed back

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onto the mattress. Torch had stabbed me with his pike.

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Only no, that wasn't right. I was stabbed through the

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back by Wrath, not the figure from my nightmare, two

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different watchers, two different nightmares. I clinched my eyes, willing

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myself to breathe through the pain. Clarity grudgingly resurfaced. I

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used my left hand to wipe away the newly formed tears.

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The singular source of noise was the first item to

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grab my attention. A grand clock towered against the wall,

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its wooden frame beautifully crafted. It reminded me of a

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piece Frank's father had back and echoed in Homesickness bloomed

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in my chest, a painful emotional ache that rivaled my

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physical wound. I forced my eyes to continue their inspection.

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A cart near the foot of the bed held tools,

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many of which I had only ever seen from artist

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renderings in medical books. Behind the cart, pressed against the

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far wall, was a beautifully crafted bookshelf packed with to homes,

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both horizontal and vertical. Dozens of books were stacked on

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top of the case, and more still on the floor

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in front of it. Bizarre art decorated the walls, and

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clothing littered the floor. A desk sat beneath a window,

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neat and orderly, contrasting the chaos around it. My gaze

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fell on the pile of clothes, my tunic cut into strips,

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my blood staining the fabric. My hand instinctively moved to

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my chest, tracing the bandages. The pain burned like a

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slim fire poker, sliding through my torso and exiting my back.

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I gritted my teeth and looked out the window. Beyond

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the glass, the tops of limbering pines and quaking aspens

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swayed to a light breeze. I was on the outskirts

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of Willow's Bend, or perhaps out of the city entirely.

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I forced myself upright, curiosity outweighing caution. A book sat

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prominently on the desk, A journal perhaps its leather cover

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hinting at secrets within. I was just beginning to reach

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for it when the door creaked open Raft entered.

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Speaker 3: Ah, you're awake. That's wonderful, but I suggest you lay

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back down. Any undue stress could reopen your wounds. I

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did a fine job stitching you up, but you've lost

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quite a bit of blood, and I don't recommend losing

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any more if you can help it.

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Speaker 2: Where am I?

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Speaker 3: You're in my home. I brought you here after the

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attack at the festival.

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Speaker 2: Are we still in Willows Bend?

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Speaker 3: Yes, I have property in the northwest corner of the town.

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I enjoy the tranquility of the place, don't you.

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Speaker 2: I should go.

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Speaker 3: I have to, You have to what You're in no

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shape to travel. My things are at the end the

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rusted saw. The rusted saw burned to the ground during

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the attack, and with it your belongings. The items you

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had on you when I brought you here have been

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kindly stowed in a small box at the foot of

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your bed. Nothing is missing, if that's a concern, All

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my things, they are only possessions. You can find more.

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The important thing is that you're alive now. I have

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some medicine for you. It will help you sleep while

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your body recovers from the wounds.

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Speaker 2: What is it?

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Speaker 3: Why are you a doctor or nurse familiar with the

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ways of healing?

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Speaker 2: No, but I do like to know what I'm about

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to put into my body.

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Speaker 3: Well, that's reasonable. The tincture is a mix of rowan

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leaf a gave muddled the blackberries, and water. Are you satisfied?

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Speaker 2: I guess good.

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Speaker 3: Now open up and drink it. You have a long

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road to recovery.

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Speaker 2: I drank the tincture and slept.

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Speaker 1: The necromancer of Pricene will return after these messages. Hey everyone,

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dot creativetypo dot com and the link to our Patreon

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is right there on the front page. All right back

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to the show.

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Speaker 2: I woke from a dreamless slumber. The weight of the

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drug induced unconsciousness still pressing on me like a one

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hundred pound blot. My body felt sluggish, the ache in

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my right shoulder surfacing like an unwelcome reminder of reality.

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I blinked against the haze, purposefully reaching up with my

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left hand to rub the sleep from my eyes. Once again,

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the window drew my gaze a faint rectangle of impenetrable blackness.

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Night had claimed the world outside, and the towering pines

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nearby formed an unbroken wall that barred any light from

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the moon and stars. Rath sat at his desk, scribbling

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something into his journal, his form illuminated by an assortment

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of candles and lanterns. The door of the bedroom was

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now open, but the space beyond was shrouded in darkness.

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This room was the only area Wrath carried to lighten.

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I turned my attention to the watcher, taking in his

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features to the best of my ability, given the limited

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view of my current angle. His hair was a tangle

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of black curls, cut short. He had changed out his

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red button up for a and his charcoal vest was

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neatly folded over the back of his chair. The sound

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of his pens scratching against paper echoed in the quiet room,

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punctuated by the occasional sip he took from a whiskey glass.

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It wasn't until that moment I realized how parched I felt.

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My mouth was dry and burning, my lips cracked and swollen.

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I felt like a used polish cloth left out in

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the sun, stiff and crusty. Almost as if he could

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sense my thoughts, Rath's voice broke the silence.

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Speaker 3: You must be thirsty. Would you care for a glass

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of water?

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Speaker 2: Yes? Please?

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Speaker 3: Of course. How does your shoulder feel?

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Speaker 2: Okay? I think I'm afraid to move it too much.

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Speaker 3: Well, that's okay for now. Tomorrow we'll begin working on

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some light stretches to ensure future mobility.

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Speaker 2: How long have I been here?

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Speaker 3: For? Five days? So far? Here, drink this, it's water.

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Speaker 2: Thanks.

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Speaker 3: The first day was the worst by way of your wound.

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After getting you stitched back together, the fever set in.

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Speaker 2: I had a fever. Was it an infection of sorts?

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Speaker 3: The fever was extreme enough that I felt it appropriate

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to keep you in a drug induced slumber. I attempted

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to keep you hydrated throughout that time, but you're a

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difficult patient. If I'm being honest, I'm sorry. I'll think

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nothing of it. In any case, your fever finally broke

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late this afternoon. You were medicated one final time just

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before dusk, and then I monitored you to see if

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your fever would return. Luckily it did not. I re

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bandaged your chest about two hours ago, assuming you would

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have then, but you must have been exhausted because you

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barely fidgeted while I worked.

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Speaker 2: I thank you for healing me.

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Speaker 3: Well, I'm happy to be of assistance. Well, it only

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seems right considering I'm slightly to blame for your wound.

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Speaker 2: You threw your sword at me.

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Speaker 3: Well, not at you specifically, you happen to place yourself

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between me and my target at an unfortunate moment. The

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sword pierced your right shoulder blade down to the hilt.

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The singed blade exited through your chest and struck the

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creature that was holding you.

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Speaker 2: Did you kill it?

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Speaker 3: Yes, I nearly killed you as well.

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Speaker 2: Did the thing bite me?

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Speaker 1: No?

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Speaker 3: Your only wound of note is from my blade.

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Speaker 2: Then I don't understand, with the way the wound looks,

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the sword would have missed anything vital. Why did I

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get so sick? Why was my fever so bad? Wait?

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Is your blade poisoned?

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Speaker 3: I thought you said you weren't a doctor. You seem

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well educated in the human anatomy for someone unassociated with

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the profession.

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Speaker 2: I'm not a doctor. I just like to read a

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lot about human anatomy, among other topics. Interesting, you're sidestepping

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my question. How did I almost die?

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Speaker 3: Charts? Do you know who I am?

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Speaker 2: You're a Watcher, one of the cursed named Wrath.

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Speaker 3: Wrath is my station. My name is Benjamin Wright, and

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I am indeed one of the Cursed. Are you feeling

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well enough to continue with this conversation?

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Speaker 2: I feel fine well despite the shoulder, but I'm not tired,

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if that's what you mean.

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Speaker 3: Okay, why don't you tell me what you have heard

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about the Cursed. We can start there and I'll fill

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in the gaps.

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Speaker 2: I've heard different stories, many conflicting, but most agree that

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the Cursed are one of the three branches of leadership

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and the Watchers. They partner with the political and administrative

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branches to run the guild. People say that the Cursed

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do not participate in standard mercenary work. Some people say

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they act as assassins for king and council, but others

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say they've been elevated above mercenary work, and instead the

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curse pursue their own agendas. How am I doing so far?

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Speaker 3: I have no notes? Please continue?

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Speaker 2: All right? There are ten cursed in all. Some say

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the cursed can't die of old age. They will live

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forever as long as no one kills them. Others think

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it's a persona handed down from one watcher to another

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when the current cursed is ready to retire.

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Speaker 3: Both statements are nearly true, while at the same time

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comically false. We do not live forever, but the aging

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process of a cursed is significantly decelerated because of their

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bond to their woe shard. With that said, I do

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not know of any curse that has died of old age.

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They are either slain in battle or their cursed weapon

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takes them.

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Speaker 2: It takes them. What does that mean? And what are

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woe shards?

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Speaker 3: Each of the cursed watchers holds a cursed weapon. We

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call them woe shards. Mine is named the Singed Blade.

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It holds vast amounts of energy that I can access

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at will, but no power is truly given freely.

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Speaker 2: Seems unnecessarily cryptic.

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Speaker 3: Each time I access the power of the singed blade.

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It drains a little more life from me. It is

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something we cursed prefer not to discuss. As for your

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second point, our stations are not handed down from one

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watcher to another. Instead, if one of the cursed falls,

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the other watchers will be given the opportunity to take

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their place. However, the decision does not belong to the cursed,

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It belongs to the Woe Shard. A watcher will attempt

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to wield the cursed weapon in question. If they are rejected,

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the watcher is eliminated.

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Speaker 2: You mean they're killed. Do the cursed kill them or

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does the weapon the weapon?

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Speaker 3: They are given one day to bond the woe Shard.

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If the bond is accepted, they become the next cursed.

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If the bond is denied, they are destroyed.

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Speaker 2: Why would anyone take that risk?

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Speaker 3: Why wouldn't they? Most people believe that they are special

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in one way or another. They are young and untouchable

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with their peers. They romanticize their future, dreaming fantastical stories

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about what their life will be like once they've tamed

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the weapon. It isn't until they are standing before the

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wo Shard that their fear takes hold, and by then

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it is too late. Pride winds over logic and they

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take the weapon, giving their lives over to fate.

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Speaker 2: How many of them die?

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Speaker 3: Frost Reaver is the cursed battle axe that belongs to

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the Watcher Dread. It is the most recent of the

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ten to be claimed. Over the span of six years,

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one hundred and thirty seven watchers attempted to wield the

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axe before frost Reaver finally selected the next Dread.

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Speaker 2: One hundred thirty seven watchers died.

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Speaker 3: Yes, many of them perished within minutes of touching the axe.

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The very nature of the weapon is a curse, draining

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the life away from any it deems unworthy. Once a

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wo shard has bonded its watcher, it will reject any

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others that attempt to touch its metal. Additionally, the chosen

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wielders are in turn cursed, their soul slowly being drained

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in exchange for power.

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Speaker 2: Who did Frostreaver choose as the next Dread? What made

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them so different?

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Speaker 3: Well, I'm sorry, but that is not my story to tell.

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What more do you know of the cursed weapons? Uh?

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Speaker 2: Not much, just that no two are the same. You're

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the only person that carries a sword.

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Speaker 3: It's a fashion, but yes, you are correct, no two

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are the same, though many have similar attributes. For instance,

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all cursed can sense their weapons regardless of distance. If

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I were to leave the Singed Blade on a ship

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and let it sail across the lane, would see I

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would inherently know which direction I'd need to travel in

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order to find it.

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Speaker 2: That's handy in case anyone ever stole it.

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Speaker 3: No sane person would ever attempt to steal one of

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the Woe Shards, but I guess you're correct, it would

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be handy. Another attribute they all share is that no

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mortal human besides another cursed, can survive a blow from

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one of the weapons.

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Speaker 2: What do you mean your blade ran me through and

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I survived.

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Speaker 3: Yes, you did, and you shouldn't have. You should have

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died immediately. Do you remember when you asked if I'd

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poisoned the Singeblade. The answer is no, I did not.

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There is no need for me to add poison. It

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is deadly on its own accord. But for some reason

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it did not kill you. I'm not certain if that's

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because the Cingeblade didn't want to kill you, or if

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you're somehow resistant to it, But I intend to find

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out Now the time for conversation is over. You need

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your rest, and I should return to my studies. But

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I have more questions and you will have plenty of

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time to ask them, but not tonight. Tonight you rest.

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Tomorrow the real work begins.

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Speaker 1: Charts is voiced by Josh Allen. Benjamin Wright aka Wrath

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is voiced by Ray O'Hare. Audio engineering by Adam Culbertson

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and Richard Collins, editing by Tisha Zang, Music provided in

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part by Elizabeth Blakeley and written by Nico Rodriguez. The

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Necromancer of Pricene is a Creative Typo Entertainment production. For

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more information about this show, our cast, or other shows

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under Creative Typo, please check out our website at www

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dot creative typo dot com. And thank you for listening.

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A very special thank you to our executive producers from Patreon,

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Nick Mead and Patrick t Arsenal

