Speaker 1: Hello, this is Why Stephen from Table Story. If you'd
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Speaker 2: Thank you, Joy.
Speaker 1: In the Asteroid Belt, the Soul Solar System erase is
underway dangerous one, as several people have found out code
piece and Eden stand before or float? I guess you
could say in zero G before what appears to be
some kind of bomb outside of a mining outpost where
the third token for the race, the final token remains four,
and he can anyone can return to the finish line.
What do you do?
Speaker 3: Where are we heading? I feel a bit uneasy.
Speaker 4: Oh, we found an entrance, but do we want to
leave that thing?
Speaker 5: I'm going to look. I suppose I will study the
bomb and see if I can find any like manufacturer
or you know, any any sort of like place of
origin military or otherwise. Where this bomb came from.
Speaker 1: Absolutely go ahead and study position risky. All right, yea,
I know, I know in fact the effect will be limited. Okay, six, Okay,
this is this is a non military make This is
actually a kind of bomb that you are familiar with,
Believe it or not. It is sometimes used during riots.
This is basically a non lethal law enforcement deterrent. It
has a large radius of probably about two hundred feet,
and it would be the equivalent of receiving a very
massive dose of a stun weapon.
Speaker 5: Gosh. Okay, Well, the good news is I'm have a
passing familiarity with this bomb itself. It's a it's used
to quell civil unrest. It's a riot dispersal bomb. It
if set off, it is non lethal and will send
out a stunning pulse that any organics within the range
of it will be rendered incapacitated for a time.
Speaker 1: It'll also affect electronics as well. In about two hundred
and fifty feet.
Speaker 3: How big is this bomb.
Speaker 1: M probably maybe two feet long or so. It's cylindrical
and I imagine maybe one foot diameter.
Speaker 6: So yeah, trying to.
Speaker 3: Discide this for when I want.
Speaker 5: So, literally like the size of a bread box.
Speaker 1: Yeah, Okay, it's kind of slowly floating here in zero G.
Speaker 5: Since since I'm familiar with it and it's and it's
and I you know, it was was employed by the police,
is there any possibility that I would know how to
arm and disarm it?
Speaker 1: Yeah, I won't even make you roll for it.
Speaker 5: Okay, is it armed?
Speaker 1: It looks like the arming sequence was started but not completed.
Speaker 3: So what are we looking at?
Speaker 5: Is this something that can be that could be readily
bought on the black market, or does this what I
assume this is stolen.
Speaker 1: Uh, readily bought on the black market? Probably not, this
is probably this could go for a decent chunk of
change on the black Something like this is uh pretty
handy to have in most situations. Any any sort of
boarding party or anything along those lines would love to
have something like this.
Speaker 5: Okay, now you said it's it's it's almost armed. Uh
does does that mean? Does that give me the impression
that like someone was in the middle of arming it
and got like, uh interrupted somehow.
Speaker 1: Or was a firefight out here? Okay, Okay, very possible.
Speaker 5: If I were to take it, well, could I take it?
I mean, it would obviously add to my load, but.
Speaker 1: You could definitely take this.
Speaker 5: Yes, okay, okay, I like your idea code. I think
we should take it. I'm familiar with it, I know
how to arm it and disarma it. Whoever was using
this was I would assume interrupted before they could get
the get it to detonate. I will I will fully
like you know, to to you know, put the safety
on it, disarm it whatever.
Speaker 6: That's good And if they were disrupted, we might be
soon as well. At this time, I'm going to use
my smart class and see if there's any life forms
around in immediate danger.
Speaker 5: That sounds like a good idea.
Speaker 1: Oh yeah, absolutely so this would be a study role.
I'd give you a bonus die for your for your
smart class.
Speaker 3: I think okay, position.
Speaker 1: Uh controlled, I think right now? Uh, the effect will
be standard.
Speaker 3: One die yeah six.
Speaker 1: Okay. You're looking for any life signs around you in
the immediate vicinity?
Speaker 3: Yeah, around us set up with any kind of danger
to us.
Speaker 1: Okay, there are There are definitely life signs around you.
You can see some fading life signs, but it doesn't
look like anything that's an immediate danger. How far away
from the ship and uh, well pretty far. I would
say you had to park it in one of the
craters away from the outposts, so you've got to be
at least maybe a kilometer away, I imagine.
Speaker 6: Okay, well, we don't seem to be an immediate danger.
They're still fighting going on in svading life signs. But
I suggests we hurry. Where is the.
Speaker 3: After we get this bomb, where we headed into the mind?
Speaker 5: Yes, I would assume so, And I've been thinking about this.
The clue and my guess is that there will be
a cash a pile of false tokens, and the misdirection
is that the false token is not in the pile,
or the real token is not in the pile of
false tokens, it's somewhere away from it. So if we
find easily obtainable tokens along the way, I'm guessing that
none of them are the correct.
Speaker 6: One question, do you have or even have any of
the tokens at it one hand?
Speaker 5: I do.
Speaker 7: When they both have similar to making model are different,
they are two different tokens.
Speaker 5: Well, I'm sorry, I misspoked. The real tokens are both
on the mally. I have a false token in case
we were robbed, two that I created to give up
in case of well, in case we were a boorded Okay, well.
Speaker 6: That ideas that go into if I could see what
the token was made out of, I might be able
to track.
Speaker 3: But since we did not have them going.
Speaker 5: In mind, when you scanned and didn't find anything, is
that correct?
Speaker 3: I have not scanned inside the mind yet, so you
can possibly be able to find something.
Speaker 1: The mind entrance, from what you can tell by the
markings around you, is sort of it's in a recessed area,
and there's like a path that's leading to the entrance,
and that is probably about let's call it, let's call
it two hundred and fifty or so meters away.
Speaker 3: Okay, shall we get a movie?
Speaker 8: Yes?
Speaker 5: Eden, I don't know.
Speaker 8: How.
Speaker 5: Once again, I don't know how you're how the way works.
And this goes for either of you, if you either
of you have the ability, But if there is a
way that you could sense anything dangerous, whether it's a person,
an organic life form, something like that, I would just
advise if you can too, be on your guard with
your abilities. I don't know if you can do that
or not. But it just baired mentioning.
Speaker 4: Hm, right, Well, yeah, what was that all? I said
was right. I don't really know if there's anything that
I can do like that.
Speaker 6: Well, I will say that the smart class that I
may can take life forms through solid objects that I
would have maybe it didn't have a lot of time
to work on it, so the distance is not as
great as I.
Speaker 3: Would like it for it to be. But there is
maybe a method that.
Speaker 6: I could probably maybe help a little bit with Eden
is a reverse effect of kind of what Nadai has done,
but I would imagine that they would have to have
the same type of well blood is me seeing that
whatever she does is related to the fluids in our body.
If someone out here at least is a part of
the indoctrination, maybe we can send them that way. Maybe
Eden later on can expand on those abilities. It's not
unheard of, I unfortunately, as.
Speaker 3: I'm in for that. I'm more of a close orders
type of person. But I am not a uh not
a fighter.
Speaker 5: And I was actually looking in the actions list to
see what would be best, Like I was like, what's
a perception check like the equivalent and one of the things,
like the last thing listed under a tune is sense
unseen danger. So I'm wondering if that comes with it.
Speaker 1: Yeah, it's a sixth it's a sixth sense. It's not
the equivalent of a perception check.
Speaker 5: No, no, I know, but it's like, it's what I want.
I want a sense unseen danger. I can't do it.
Speaker 4: Yeah, I didn't even know that was in the playbook.
Speaker 1: Yep. It's the actions handout has the quick and dirty
descriptions of the different actions.
Speaker 5: Great handout, by the way, I use it all the time.
Speaker 1: I have found that common things that people use all
the time in handouts is a recommendation I would make
to any GM because people will forget a lot of
the things that they can do you, and they will
be very common things, and you sometimes need to see
them list it out for you. You need to remember stuff.
Speaker 9: I see people.
Speaker 1: It's not just you. Everybody.
Speaker 5: Well, I remember like not to go out too off
of track. But I remember my first my first RP session,
like my first regular group, and uh, we did like
you know, at the end of our session, we did
like character fights, like you know, my character is your
character and shit like that, and the DM was like,
let me step in and show you how it's done.
And we're like, oh, sure, whatever, and he was like
looking at skills and he was like, yeah, I got
rope pandeling, so I'm going to tie you up. And
I'm like, wait, you can do that like in the
middle of a battles, Like why not? Like I can,
I can last so you and shit like that. I
was like, oh my god, you can use skills like
in like non conventional ways.
Speaker 1: Absolutely. I love that stuff. That's always my favorite when
players do that.
Speaker 5: Mm hmm.
Speaker 10: Well, with that being said, I'm going to open my
mind while we're going through things and you sense anything
that might be lurking in the shadows.
Speaker 5: Sure, and that I think that was probably pretty good
advice if I think for myself.
Speaker 9: I mean, come on, dude.
Speaker 5: That was perfect.
Speaker 1: Yeah. That was about as manipulative as humanly possible. But
we can we can go ahead and we can take that.
Speaker 5: I'll no to be to be straight, I would have
done that either way. I wasn't even thinking about it.
But when but when she said she was going to
I was like, oh, that's right. I t wigged on it.
Speaker 9: Piece is that advice that someone's listening to you. That's
so strange. I should just just stressed now.
Speaker 5: I honestly should just d m the person and have
them bring it up so I don't look like it's like, hey,
I think it's good advice. Nudge, nudge.
Speaker 1: It's funny to call you on it every time.
Speaker 5: I know, I feel bad, Like, was that was that?
I'm not trying to be now all right anyway mechanic?
Speaker 1: Oh god, okay, so yeah, absolutely, take a take a
stress and uh okay, so you are going to a
tune to the way, so uh yeah, this is just
a straight up a tune roll. I'm gonna say that
this is risky. The effect will be limited.
Speaker 6: Now, before you try to do this, I will say
that you know the way it works two ways spies called.
Speaker 3: So if you happen.
Speaker 6: To injure yourself, you makes it out a pulse that
may alert others of our kind.
Speaker 3: Keep that in mind.
Speaker 11: Yep, Okay, that's great.
Speaker 3: You can do it.
Speaker 9: That is a crit fucking yeah, dude, I ad a
gambit to Molly.
Speaker 1: Yep Eden. Uh. There is a moment of disconnect where
you sort of hear Code's voice fade away. I have
to think about it, and you start to relax and
you start to just understand the landscape around you. I
don't know for you how this feels. Maybe you can
explain this, but you can feel your senses sort of
expanding around you.
Speaker 8: This.
Speaker 10: I think it's kind of like when you meditate. You know,
you can start hearing all the trees going by and
everything like that, all the branches moving.
Speaker 1: In space vacuum. There's almost like a sonar ping for
you off of debris and stuff that's around, floating around.
And there's a good chunk of debris that's floating around here,
dead bodies and stuff that Code has been snatching out
of the air and velcrowing to himself for whatever possible
experiments might be done later. And you start to focus,
realizing that there doesn't really seem to be any immediate
threats nearby. You start to focus inside the mining outposts,
and you do start to feel that there are some
threats there.
Speaker 8: You explore.
Speaker 1: With the way and you begin to sense that there
are traps and there are a few people inside, probably
searching for the token because you got a crit You
get vague feelings, maybe just a little bit of insight
into their minds. You get the feeling that you can
recognize that you think it is choss and you think
sister Tyson are both inside. They are having some kind
of standoff in a hallway. There are three paths to
take from the entrance, sort of four way intersection at
the entrance. You have a vague sense of that they
appear both to be in the right path and another
person seems to be up the center path. But I
don't think you're able to get an exact location where
the traps are, what everybody might be doing, just the
sense that they exists.
Speaker 3: Just make sure that you're breathing.
Speaker 4: I'm not really there. There are people inside. There are
people inside.
Speaker 3: What you did?
Speaker 4: People in traps?
Speaker 3: Yes, that's not party. How did you?
Speaker 4: I have no idea?
Speaker 3: Okay, all right, okay, I'm going to send out a
I believe you did.
Speaker 6: I'm gonna send out a single blost and see if
I can map the area inside.
Speaker 4: Yeah, it starts off with an intersection. There are three
paths to take. Right on the right side, there's chos
I think, and that sister what was the name, Tyson?
Speaker 11: Oh?
Speaker 4: Yeah?
Speaker 3: Ever get her?
Speaker 9: All right?
Speaker 3: A piece. I would like.
Speaker 6: To start trying to do a scan of the area,
and it's not going to be very detailed, but more
like a wire mesh. I haven't again, had a lot
of chance to make this I definition if you want
to so say I.
Speaker 9: Said there were three paths.
Speaker 5: Is that correct?
Speaker 8: Yes?
Speaker 5: On the right one is Chass. Did you sense any
anything on the other two?
Speaker 4: One of them had one person I think in the
center center path. I couldn't really get a feel on
the left one.
Speaker 1: Okay, you got that might be you got the impression
that Chaus and sister Tyson were having some kind of
standoff down the right path Eden Sister Tyson was further down.
Speaker 4: There's like a conflict going on between Chaus and Tyson.
Speaker 3: Okay, maybe I could get a beat on him if
I scan the area. It might take some time. I
need you to watch my back.
Speaker 5: How long would the stun bomb last?
Speaker 11: Uh?
Speaker 5: Typically, how long would's stunned somebody.
Speaker 1: For depends on how close they are to the the
the bomb itself, but it can last anywhere from ten minutes,
like five to ten minutes.
Speaker 5: Okay.
Speaker 1: And it has to be clear it's like a stun bomb,
like it still does some damage. Like it's not you know,
it's like it's like people using rubber bullets. Still.
Speaker 5: Well, I can tell you from having having been tased
for charity that, uh, there is some damage. The barbs
that come out of that fucking thing are about an
inch long and they are barbed, so you have to
there's some there's some residual damage and some psychological damage as.
Speaker 3: Well in charity.
Speaker 6: So is that possible aconomic a scanning area you know
and and see.
Speaker 1: Press So normally yes. However, if you try to scan
the facility, you will encounter pretty severe interference. There is
residual interference around. Just to be clear, when you did
a scan around the area, there would have been interference
going on, but it was in close enough proximity that
it didn't interfere.
Speaker 6: Oh closer we get to them, I can pinpoint locations.
Speaker 3: So we have to be stealthy about this, or we
can go in loud I wrap it not.
Speaker 5: For my thinking was that we connect the stun bomb
to your drone and fly it to them.
Speaker 3: But if it goes off, it'll affect my throne.
Speaker 4: I can also just throw it with my kinetics, or that.
Speaker 5: It wouldn't permanently damage your drone. I don't think it
would just put it out of commission for a handful
of minutes.
Speaker 3: But not long.
Speaker 6: It takes appealed one of those how much biological map
and then I look.
Speaker 3: Down at the body parts.
Speaker 5: We can forget my idea and go go with Eden's idea.
Absolutely sorry, I just no. I understand you have a
connection to them, and I apologize for bringing it up.
Speaker 6: It's okay, but I will make more.
Speaker 5: Disposable ones that would be wonderful.
Speaker 6: You know what make it look like a human if
I get enough parts, it's disgusting.
Speaker 5: After we win this race, and I would love to
talk to you about creating a drone for my personal use.
If that would be something you'd be up to discussing,
it would be my pleasure. Excellent. Well, I think the
right path is since there are two different teams going
down that way, I would assume that they possibly came
to the same conclusion, with the clue being the most
used path can be the right one. Make sure to
use your best judgment and ignore what's left. But there
is a center one a center path as well.
Speaker 3: So wow, the scan.
Speaker 6: That I don't really not be able to do, but
hit this whole facility with ease. Now we have to
get it very close.
Speaker 3: I think of news is we'll see them before they
see us. I would like to lead away.
Speaker 4: Well, I guess I can, since I, uh I got
a feel for everything. And I also gotta throw this
thing right, Yeah, how's the gravity in here?
Speaker 5: Just to just so you're unencumbered, I'd be willing to
throw it in front of you and then you give
it a push from there. Good advice, I would still say,
And I would suggest that you two go first, as
I am not. I am not very I'm not manufactured
to be stealthy.
Speaker 6: All right, there is that maybe, Well you.
Speaker 3: Didn't say you want to go first. You shoot yourself
if dangerous.
Speaker 4: A yeah, yeah, I'll be okay. I'm not exactly great
at the sneakies we've seen.
Speaker 6: But you know what, I can be sneaky but something
comes flying my way, that's about it.
Speaker 3: Yeah, of course I can warn you. I'll be right
behind you.
Speaker 4: I'll lead the way.
Speaker 5: Good question, whack, since we might be getting into some
fracas of some sort. As far as armor, I used
my armor on the the Luna Luna station. Uh it,
I expended it when I was exploded or whatever, and
there's been time since. Is that something you have to like?
Speaker 1: You get it? No, you get it refreshed at the
beginning of the mission.
Speaker 5: Okay, cool, because I put it on my I put
it on my load out thinking that was the case.
Speaker 1: So okay, okay, So marching order, Are you going first?
Speaker 9: Piece?
Speaker 1: Or is Eating going first?
Speaker 3: Oh?
Speaker 5: No, I'm not going first. I am not stealthy.
Speaker 1: Okay, very well. Eden begins to lead the way, headed
towards the entrance of the mining outpost with bomb in hand. Actually,
was it Eden or Piece that has bombed? I have
it fair enough? Code following behind zero gravity zero gravity?
Speaker 3: Yeah, okay, cool, that's that's better for us because.
Speaker 5: Absolutely, yeah, no footsteps if you don't have to touch
the ground.
Speaker 1: Absolutely, it's technically not zero gravity, but it's so minor
it doesn't matter. Yeah, tight nights in zero gravity. Tight
nights do fantastically in zero G. It is like second
nature to you, super easy to move around. Any scramble
roles that you have to make in zero G you
get a plus one on plus one bonus, I should say,
And you head towards the entrance. Meanwhile, aboard, Mollie, if
a very different thing happening. Barry is sort of suffering
through this weird, strange, low frequency, basic sounding sound reverberation
that is happening through Molly as him and Laura are
stuck aboard and they seem to have been boarded. Barry,
you have sort of yelled out to whomever has boarded,
and you hear them say, you.
Speaker 8: Will give us the one known as a Laura.
Speaker 2: Ah.
Speaker 1: Uh, I have bread in case we need to fight.
Speaker 8: Yeah, that's that's good.
Speaker 9: Uh who the hell are you and why? Why? Also
why are you on my ship?
Speaker 8: Yeah? Give us the one known as a Laura.
Speaker 9: Now that you're the one invaded in my space? Uh,
my my house, my rule? Who are you? And why?
Speaker 8: You will give us a little ruh?
Speaker 9: All right, fuck this, we'll take her.
Speaker 12: Am.
Speaker 9: I correct? And assuming that the ladder down has a
hatch above it to seal, uh.
Speaker 1: There would be there would be some kind of an
emergency for sure in case of depressurization. All generally, all rooms,
all compartments would have a bulkhead seal cool.
Speaker 9: I hit the bulkhead to seal that door, and then
I pop open the airlock. Okay, I want to I
want to quick depressurize that fucker.
Speaker 1: Sure, M closing the immediate bulkhead. Nearby. You can see
basically top the ladder. There's the equivalent of ho. It's
probably like four foot by four foot maybe of a
hatch above the above the ladder that you climb down
to get to the airlock, and that is sealed off.
When you try to open the airlock, however, you find
that you get a warning and you cannot close it.
Speaker 9: What does the warning say?
Speaker 1: It would say airlock malfunction.
Speaker 9: Well, oh, you know, RIG is specifically for bypassing physical
things a lot of the time, and I could attempt
to say RIG in order to maybe ignore that warning absolutely,
maybe bypass some malfunction. I think I'd like to do that.
Speaker 1: Sure on't you go ahead and make a RIG roll?
Speaker 9: Yeah, and you know what, I think I'm gonna use
a gambit for this one, Okay.
Speaker 1: I would say that this is risky for now yep,
and the effect will be.
Speaker 9: Standard okay, all right, and a single bonus die for
the gambit being used. Figured Team B alright with that,
but they're not here, so I'm making the choice and blame.
Oh that's a success. Okay, pop pull out some wires,
start like fucking with them and kind of sparking them together,
and uh yeah, trying to just go around it.
Speaker 1: Whatever they did add a human What are you doing?
Speaker 9: Ah, I'm just trying to jettison whoever the fuck got
on our ship.
Speaker 1: But you are pulling wires.
Speaker 9: Well yeah, yeah, it's it's all right. See it's mechanical.
It's it's a mechanical. It's it, you know. You I
don't know, uh where the eyes? No, there ain't no
no wires, wires, wiring not not as okay, yeah yeah, anyway,
get keep your bread ready.
Speaker 1: He has a loaf in the hand.
Speaker 9: Yeah, that's that's good now, right, And after bypassing, then
I hit the airlock to try to fast depressurize, since
that's what I was trying to get it to do,
basically bypass safety warnings.
Speaker 1: You see the malfunction indicator like flash spelled out, and
then it just turns off. And then there's like a
kind of reverberation through the ship. You feel something happened,
all right that I.
Speaker 9: Don't know if it worked or not, but well, let
me I run over to the mess hall, which I
think is somewhat close to the airlock.
Speaker 1: Is that then the ship you are right next to
the mess hall, you're right there?
Speaker 9: Oh well, that's what. Okay, So that's perfect because that's
where we had our scanners and such already like wired
into yeah, for freedom, which I know they're scrambled like
when we were flying through the air that.
Speaker 1: Yeah, you basically just sent a Yeah. It was basically
like a relay set up for eating yep.
Speaker 9: Which is great because that would I'd be able to
probably get the cameras just right there in the internal
cameras for the ship and I look in the airlock
to see who the fuck is in there if they're
there still.
Speaker 1: Sure, so you can see, just so you're aware. The
way the depressurization works really is the larger the area
that is depressurized, the more severe the reaction. This is
a fairly small area. However, what you did was a
pretty nice surprise. So when you look through the cameras,
you can see and just to give you an idea
of where this stuff is, basically you're looking at like
this area this like bulkhead right here on the left, Yeah,
this is where the door down to the ladder is. Okay,
right here, Yeah, heading back this way, that's where the
crew quarters are. Yeah, and heading that way is where
the med bay is. As well as the helm and
the central turret. When you when you depressurize them, you
can see that you look like you have They haven't
like explosively shot out of the ship or anything, okay,
but you do look like you surprise them, and they
do appear to be moving around as if they've been dazed.
They are still down below. You can see them right
by where the air lock is.
Speaker 9: How many is it the three Tight Nights we saw
in the or you see two two ship.
Speaker 1: Very lean looking black black space suited you would assume
to be the Tight Knights that you saw in the radio.
Speaker 9: Yeah, yeah, I have.
Speaker 1: Some strange looking weapons.
Speaker 9: Yeah, hmmm. Barry's got a couple of bad ideas. Uh yeah,
Barry's got a couple of bad ideas. Okay, but Barry's thinking.
What Barry's thinking here is, uh, well, there's a lot
of electronics on Molly, and there's probably a decent amount
of electronics in the airlock. And I think what could
work really well is if I were to say use
my exceed Specs skill, which is I can damage a
ship system to gain a die or an effect, I'd
really I think I think I could damage the automatic
opening and closing of the air lock, so it'd have
to be done manually to maybe cause some electrical arcing.
Speaker 1: I'm gonna say, you're going to damage the airlock entirely
if you try to do damn it.
Speaker 9: That would that would be yeah, that's that would be
the fear.
Speaker 1: I don't think you get to pick and choose that specifically, unfortunately.
Speaker 13: Okay, all right, all right, yeah, yeah.
Speaker 9: Okay, you know what I'll do. Then they're a little
dazed and stunned. I'm gonna seal the air lock and
then depressurize it again forcefully.
Speaker 1: It's gonna take like a few minutes.
Speaker 9: I mean, their days probably will last that long, but
to still throw them off more than likely.
Speaker 1: It just it takes it takes a few minutes to
like pressurize and depressurize this thing. So I don't know
if it's a logistical possibility, unfortunately. Okay, all right, there's
any scientists in chat? Do you get the bends? Is
that what happens if you depressurize and pressurize too quickly?
I know that like real number is something like ten minutes,
but yeah.
Speaker 9: I mean, like I know with water it does work
that way. Yeah, And I think the pressure difference. The
problem would be if their suits or not are pressurized.
Like basically Barry was trying to shove them out there
and the days, I'd assume their suits would stay pressurized. Therefore,
it wouldn't be as great of an issue unless they
weren't in suits, which would be.
Speaker 1: They're definitely they're in suits, for sure.
Speaker 9: Yeah yeah, so probably not bends and more like they
got banged up a bit by getting thrown around, but
high to low would give them bends, whether that would
work for them or not.
Speaker 1: Regardless, it's probably gonna take too much time. I won't
make you yeah, yeah, yeah, yeah, yeah yeah. Well shit,
you gotta make a decision soon, Barry.
Speaker 9: They look, how quickly does it take to spool up
the engines we're in low power mode?
Speaker 1: Yeah, it's it's gonna take you a second. That was
the caveat with a low power mode.
Speaker 9: Oh yeah, but faster than say, pressurizing a an airlock.
All right, grab onto something to Laura as Barry just
sprints to carry yourself and pag as he runs down
to the hell great yep, and like does the whole
cool slide down the ladder for speed and just before
sitting down, starts flipping switches as quickly as possible to
spool up the engines, hoping that they'll stay dazed long
enough with the airlocks still open. And his goal is
to the moment he can jam and just turn as
fast as possible just to kind of centrifugal force them.
Speaker 1: Out and you just scramble roll for me and Barry.
Speaker 9: Absolutely I got one in that now. All right. Wait,
I'm gonna try to rules lawyer thing real quick here.
Now it's Calladay's pilot. But it says I have potency
on all speed related roles. That's all it says. Is
this a speed related role?
Speaker 8: Yeah?
Speaker 9: All right, great? So I position.
Speaker 1: So position is uh risky. Okay, effect would normally be standard.
So this is going to kick it up to great.
Speaker 9: All right, okay, I don't need no bonus. All right,
what's my devil's bargain.
Speaker 1: A human? Great, let's you can bump that up to
a desperate action.
Speaker 11: Uh.
Speaker 1: Here's the thing. If you if you fail, uh huh,
you're gonna take some harm.
Speaker 14: You know.
Speaker 9: Weirdly enough, I was gonna ask for that if something
else is gonna happen, so that that is reasonable enough
for me. I could also rule to resist after this,
I suppose, so maybe i'll I'll just do that. But yeah, yeah,
let's take that bargain. Let's take it.
Speaker 1: Okay, desperate, all right?
Speaker 9: Right, yes, all right, Barry, come on, Barry, come on
Berry five. Okay, I'm gonna roll to resist consequence because
I want to full damn success with this beauty.
Speaker 1: Okay, and that is, I can tell you the consequences yet,
but that's.
Speaker 9: No, I don't want to know. I don't want to know.
I'm resisting them. Listen, is as desperate. I'm scared, all right,
prowess roll uh no, bonus, all right, I take one stress.
Speaker 1: Take one stress. Okay, you're gonna resist the consequences that
you didn't even know what they were.
Speaker 9: I didn't want to know. Barry doesn't want to know
the consequences. Don't tell me? Odds.
Speaker 1: Okay, very well, Barry. You scramble your way to the helm,
powering up the engines as quickly as possible on Molly
and Umm. As you do, you see all the lights
start to turn on activate, and you go for the
quickest startup that you can do basically in this situation. Yeah,
and This is normally not recommended. It's like kind of
like you know, when it's really cold out in the
middle of winter and you start up your car and
you just gun it. It's a little bit like that. Yeah,
it's not the best for the engines. Could cause some
damage long term maybe yeah. Yeah, but you do it.
Speaker 8: Yeah.
Speaker 1: You start up the ship and you begin to take off,
and what are you doing?
Speaker 9: So I'm basically going up maybe out like a few
hundred meters and then doing a U turn, a sharp
U turn. Wanna I want to whip them out of
this ship.
Speaker 1: Are you going to turn off the inner compensators?
Speaker 9: Oh yeah, I'm buckled in. Apparently the pussy has been secured.
We're safe.
Speaker 1: Okay.
Speaker 9: I usually have most things secured on the Mollie.
Speaker 1: Usually usually let's have a helm roll from you, please, Barry.
Speaker 9: I will. Indeed, would you consider this a speed related role?
Speaker 8: All right?
Speaker 9: This has potency?
Speaker 1: Okay, this is going to be a desperate action, okay,
and the effect will be standard with your potency. Coco cool, Okay,
here we go. That is a six. Okay, Barry. Looking
through the cameras, you can see them. You can see
the tight nights U begin to stumble around a bit
erradically smashing into the walls and things. As you begin
to pilot the MALLI doing this intricate set of turns
and you sort of whip them out. You can see
one makes contact with the edge of the airlock. It
looks looks something cracked probably, and they just sort of
like crack and then spin the other way, sort of
out into zero G into the vacuum. The other two.
Speaker 9: Oh, you said there were only two on this.
Speaker 1: I'm sorry, Yes, there was, there was only one other.
The other one is hanging on.
Speaker 9: How are they hanging on?
Speaker 15: Uh?
Speaker 1: There is a rail basically on the inside of the airlock,
and they are hanging on to that.
Speaker 9: Are they partially out of the airlock while holding onto
that rail?
Speaker 16: Ye?
Speaker 9: Great, I seal the air lock.
Speaker 1: There's like a little a little safety light that goes
on for the air locks.
Speaker 9: Click the switch that says ignore that.
Speaker 1: Do you see the airlock close.
Speaker 9: Overcolms goodbye, and then I open it again so that
way I can get the junk out.
Speaker 1: It's a good thing that Laura didn't see that, because
she'd want that, I know, And yeah, I'm aware. You
you begin to lift off you fly. You see this
debris fly off outside.
Speaker 9: Great, I go back and land very well, seal the
air lock. Let it actually pressurize again.
Speaker 1: You make a skulp roll for me, please?
Speaker 9: Yeah?
Speaker 1: Yeah, I can't.
Speaker 9: What's the position?
Speaker 1: Uh risky?
Speaker 8: Yeah?
Speaker 1: Effect limited? Yeah, and you're gonna have a minus one
to your bonus.
Speaker 9: Die all right, that's gonna be zero. All right, let's
see how terrible this gets. Two sixes. Come on, come,
I think I think it. I think it broke. Yeah
it did, because I've got one, but I put minus
one and didn't like that. Just add okay, okay, okay, okay, zero,
and then oh yeah, do you want me to do
one bonus and we'll take the lesser of the two.
Speaker 8: Yes, yeah, okay, so three?
Speaker 1: Okay, Barry, This definitely was not as quiet as you
wanted it to be. You lit up the location of
Molly for sure, if anybody was in range. There are
to be fair a lot of bits of interference that
are floating around right now.
Speaker 9: Yep, as well as the stat like the calms jammer.
So but you know, if say one single tat knat
decides to show up again, he might maybe think twice,
perhaps I'm gonna leave the engines on this time, okay,
because if I was seen, I was already seen at
this point. I'd rather not be in the same position.
I can get up and out of here with Molly
quickly if I need to, fair.
Speaker 15: Enough, Yeah, this going on.
Speaker 11: Oh.
Speaker 9: I made sure that the the two uh, the two guests,
they weren't guessed.
Speaker 8: That was the joke.
Speaker 3: The two intruders were taken care of. They are no
longer a problem.
Speaker 9: Who they Uh they were tight knights, the ones we
saw in the uh the diner, you know those ones. Uh,
they were trying to capture you. As a matter of fact.
They wanted you. Yeah, it's a little strange. They were
asking for a Laura directly.
Speaker 1: Uh, they.
Speaker 8: They did. Yeah.
Speaker 9: I don't know why.
Speaker 16: I had never to encountered that kind of defermed.
Speaker 3: Well, they were looking for you.
Speaker 9: Uh, well they're not looking for you anymore. Made sure
that at least two of the three of them, because
there's one missing still, so don't know where they.
Speaker 3: Are, but.
Speaker 9: Yeah, they're not coming back.
Speaker 16: Did you save any of the pieces.
Speaker 9: There might be some goo left in the air lock
once it's finished pressurizing, but other than that, probably.
Speaker 16: Not that is good.
Speaker 8: I like goo, yeah you do, yeah, yep.
Speaker 9: Well, once it's sealed, go ahead and collect some of
that if.
Speaker 8: You won't.
Speaker 16: Anyway, Okay, goodbye.
Speaker 8: Yeah, okay, goodbye.
Speaker 9: The last thing I'll do after getting all parked is
I will be monitoring external cameras like a damn hawk.
Speaker 1: Now very well. Meanwhile, the other group, you are entering
the mining outpost eaten in the lead piece right behind
with the bomb. Which way are you headed? You can
see that there is a very industrial looking mining facility
here in front of you, very geometric. There are a
lot of those sort of like red emergency lights that
are lit up at the bases of the three paths.
You can see that they're different labels on the wall
at the start of each of these corridors. The right
corridor says mm hmm. This one would say processing, The
central corridor would say mine shaft, and the left corridor
would say storage. Which way are you going?
Speaker 5: Well, I'm sorry when says storage, one says what.
Speaker 1: The right corridor says processing? Yes, central corridor says mine shaft,
the left corridor says storage.
Speaker 4: If we're looking down these hallways, do we see anything?
Speaker 1: There's red emergency lights that are illuminating periodically, maybe one
every like two feet or so. On the base of
all of the corridors, you can see that there are
the corridor seems fairly long. The lights are blinking in
some places they're not fully lit. Like well, there appears
to be pipes and things that are running along the
ceilings of each of the corridors. There's various hand holds
like handles built into the wall. So every ten feet
or so you'll see like another set of handles for
easy movement with zero G. And on the ground itself,
you can see.
Speaker 8: That there are.
Speaker 1: Tracks now like a mine shaft that we would see
and like you know, prospecting times and like the wild
West or something. But like there look like there's just
two rails kind of embedded in the in the the ground.
Speaker 5: One more question about the bomb. If people are stunned,
can they typically still talk or not?
Speaker 1: Okay, okay, Usually there's frothing at the mouth and twitching.
Speaker 5: Okay. I just wondering if we could interrogate them while
there was done. But no, Hey, listen, I went in
this race, think it was like, oh fun and games. Yeah,
you sabotage a ship but this is straight, this murder race.
So I'm like, I'm starting to change my mind on
some things.
Speaker 3: They can possibly interrogate them if they are at conscious.
Speaker 4: Okay, so which way do we want to go? Do
we want to go straight for those two and try
to use the bomb on them, or do we want
to think on the riddle a little bit more?
Speaker 5: Well, it is possible, probably not likely, but it is
possible that one of them, and you said they were
in an altercation.
Speaker 4: Yes, yes, stand off.
Speaker 5: I think it is possible that one of them already
has the token, and if we were to stun both
of them, we could easily search them.
Speaker 3: I do that, and I can possibly search them if
we're going to close enough.
Speaker 5: I would say stunning would be a more guaranteed way
of flat Why yes, of not incurring any of their
blaster fire.
Speaker 6: Oh absolutely, we should definitely stun them, but we won't
have to physically go.
Speaker 3: Through their pockets. I can just stand I so we'll.
Speaker 5: Be close enough to do so, Yes, we can do both, absolutely,
all right.
Speaker 4: So when you said this thing, is there like a
timer on it or is it something that you can
remotely set.
Speaker 5: Either or it has a time or and a trigger
and a and a a. Uh, well, you can set
it off remotely, okay, so as not to be in
the blast right here when it goes off.
Speaker 4: Right, So do you want to go to the right, then.
Speaker 5: I would say yes, it might. We might not have
to uh figure out the answers to the riddle. If
they have the token on them, we can just take
it and go.
Speaker 4: All right.
Speaker 3: I can just take it and go.
Speaker 4: Okay, let's start moving.
Speaker 1: Then you begin to head down the right cordor using
the handles.
Speaker 3: Yes, I don't think I will use in them, since
this is kind of my element.
Speaker 4: Okay, I would probably be using them.
Speaker 9: Okay.
Speaker 1: It is like the easiest way to get around, just
to get your momentum and be very tricky finding like
an angle. If you push off the ground, you're gonna
be sort of flying into the ceiling all the time.
So that's usually they have those handles help you along.
Speaker 4: That being said, though, I am aware that there are
traps around, so I would be taking a look at
each handle before I touch any of them.
Speaker 1: Okay, very well.
Speaker 17: Uh.
Speaker 1: Making your way through the corridor, you can see that
there appears to be a series of lights that are
out up ahead. There's a stretch of maybe fifty feet
that looks dark. Just some very partial light in this area,
very difficult to see.
Speaker 4: I can't see anything.
Speaker 3: People have torches, oh have yeah, I know, I know.
I was fucking with him before I knew. Have the
thing shoulder mounted flashlight.
Speaker 1: You can set that basically so that there is a
wider and like less focused beam of light. It will
spread out. It's more diffuse. Otherwise you can kind of
have like a spotlight, you know.
Speaker 8: Yeah, oh h my, okay, flashlight.
Speaker 1: Light dims a bit as it spreads out and you
can see light sort of bouncing off the corridor. Here
the area appears to be filled with how shall I
describe this? There's what appears to be uh clothing, scraps
of clothing?
Speaker 4: Is it either.
Speaker 1: It does not look familiar and it is torn?
Speaker 3: Is there pot?
Speaker 4: No?
Speaker 3: How about scorching?
Speaker 1: You have to get a better look. I think you
could make a study role.
Speaker 3: Okay, position.
Speaker 1: Risky because you do have to get a little bit closer.
Effect will be standard. There is no scorching, and you
can see that there is. There are some like really
obvious like cuts in the clothing. Looks like straight cuts.
Speaker 14: Is it as if someone was looking for something in
the lining of the cloths.
Speaker 1: I think with a six ye token, uh, you can
see that there's uh that it does. I mean this
would just be this would be a guess, but this
is I think what you tell is this is purposefully cut.
I don't I don't know if you could tell the
intentions of whatever anyone was doing here about are they
are the pockets?
Speaker 3: If there are pockets of the clothes, are the pockets
turning out inside out?
Speaker 1: Or yes they are?
Speaker 3: Okay, it looks like someone was searching for something.
Speaker 14: You know, in the ace. Is that how it goes? Yes,
I'm not sure what the haystack is and I don't.
Speaker 3: See any needles flying about. It's not literal. A needle
in a haystack just means something very difficult to find. Oh,
it's confused on a haystack needles, I do know about
lower Maybe a better way to put it would be.
Speaker 14: Trying to find one specific human in a sea of
one hundred humans.
Speaker 3: Oh, that would be quite easy.
Speaker 6: How you have to do is analyze the biological makeup
and in place of the signature of an electronic.
Speaker 14: You don't have a biological makeup. Oh, you just have
to go with your eyes. Oh, that would be difficult exactly. Oh,
so you keep going forward.
Speaker 4: We're good to go.
Speaker 14: Okay, Well, we know that at least one of them
has a blaned weapon. I would assume the hip blasters
as well. But in case I have a hidden blane somewhere,
you can know what to expect it.
Speaker 3: It'll be okay. I have big g last resort.
Speaker 4: Secret weapon.
Speaker 3: Right, question, why do you use this?
Speaker 14: I'm sure you'll figure it out when the time comes.
At that time is not now, I will look at
you and say, now, when the time is now, I try.
Speaker 3: To I try to use that, and nothing came out.
Would that be the same date? Perhaps?
Speaker 14: Very It's very protective of his things, so he might
have put a biological lock on it.
Speaker 3: But you know Terry with biological locks.
Speaker 4: St he's just learning from you.
Speaker 14: Well that and Barry loves guns and he knows a
lot about guns. So that is one thing that on
the tech side he might know a little bit more
than he would assume because it has to.
Speaker 3: Do with guns.
Speaker 6: I'll surprise him and activate the flames when the time
is right.
Speaker 4: And the time is right, I.
Speaker 14: Would huh, I as we're as we're moving closer and closer,
I attached a stun bomb and I do all the
pre arming that I need to do.
Speaker 1: Sure you attaching the stunbomb to I don't know.
Speaker 3: It was just like I just figured out it's like
on my and I undo it. I have might readily
in my.
Speaker 1: Hand, very well for anybody that is using the handles
to move along the corridor. As you proceed, you begin
to feel vibrations through the facility.
Speaker 4: Feels like, might I take this sassinal opportunity to attune
and see if there are any unseen dangers? Perhaps?
Speaker 1: Sure you get a tuner roll. This is a position
of risky. The factor will be standard. Yeah four, maybe
a little bit. You're getting this weird kind of vibe,
but nothing, nothing pronounced, and it doesn't feel like anything
is gonna sort of jump out at you or anything
along those lines.
Speaker 4: Mm hmmm. I'm feeling some vibrations here where on the handles.
No touchdowns like I need to touch them.
Speaker 3: You were born with oh. I can always scan the
area around if you're feeling threatened.
Speaker 14: If I grab the handle, like one of the handles,
does it feel like like an engine?
Speaker 3: Hum? A machine, just a machine hum or? Is it
something unknown to me?
Speaker 1: Give me a study role. I think yep. It's a
probably a difficult distinction to make.
Speaker 3: I think, okay, o, position and effect.
Speaker 1: Controlled effect limited. It is most likely a machine hum
from what you can tell, most likely some kind of
machinery that is a part of this facility.
Speaker 3: Someone, it feels like it's a hum of something that is.
Speaker 14: A machine that's a part of the mining facility, like
a drill.
Speaker 3: Or something like that. And it doesn't feel I mean,
with my.
Speaker 14: Just my my limited experience, it feels like it's a
part of some machine that belongs here in the station.
So someone's firing up mining equipment, either uh, something to
carry loads of or perhaps a drill.
Speaker 3: Should we not, by way see them as they get stronger?
One thing at a time. Let's take care of what's
in front of us.
Speaker 6: Oh, I've been in an ass pasting. Have a way
to cheer the bomb rather than you pressing it? Yes,
I can set it as a time. Oh okay, I
least one of the hands back on my balcrone.
Speaker 3: Shall we see?
Speaker 4: Certainly? And we start moving?
Speaker 1: Sure, continuing on down this corridor. You think you can
see up ahead, it looks like there is a figure
that is moving.
Speaker 3: I have.
Speaker 1: I'll sca You see essentially a shadow sort of moving about,
and you can see the distinctive shape of like a figure.
You know, someone is moving. It looks like they have
some kind of a weapon in hand. You can you
see the cast shadow on one of the walls of
the corridor. It looks like.
Speaker 8: They are.
Speaker 1: In some kind of room up ahead, and you can
see a there's a space to the to their left,
and the light is casting the shadow onto the right
side the right wall of the corridor, so the corridor
makes up the right wall. And then there is a
some kind of a room or something to the left
so that you cannot see into, and that person appears
to be in there.
Speaker 6: I would like to say they may not have noticed this.
Speaker 14: I will continue to watch and see if I can
discern that the shadowy figure is has noticed us or
has their attention somewhere else.
Speaker 9: Mm hmmm.
Speaker 1: You're making a gas based on the shadow M steady role.
Speaker 3: Yeah, opposition and fact.
Speaker 1: I think this is controlled and limited again.
Speaker 3: Out as a file.
Speaker 1: Okay, so as you're moving, you don't really pay too
much attention to one of the lights as you're trying
to get maybe some kind of a better angle or
see or reflection or something, and the position of the
light casts a shadow of yourself onto some of the
equipment up ahead. You can see the shadow begin to react.
You have a moment to do something. What would you
like to do?
Speaker 5: Okay, So just so I have an idea. There's a
shadow we figure in front of us, and then there's
a curve around to the left, but I can't see anything.
Speaker 1: Yeah, there's a room basically to the left. You can
tell it's just kind of like opens up.
Speaker 8: Okay.
Speaker 1: By the way, I am hearing a beep. I don't
know what the hell that is from Ope, it's gone. Now,
no idea what that was?
Speaker 5: Okay, I am going to Uh.
Speaker 1: I hate having superhering sometimes everybody's like our army or anything.
Speaker 5: What's going on? Oh? This car horn from Valen's microphone
was picking up a car horn. Uh okay, So, uh
what did you say? The radius of the bomb explosion was?
Speaker 9: Uh?
Speaker 1: Yeah, it's it's a pretty decent sized radius. It's uh okay, yeah,
it's it's about two hundred feet or so.
Speaker 5: Okay, So I uh, I'm going to I'm going to
toss the stun the stun.
Speaker 1: Uh, let me actually rephrase, you can actually set it.
They would have different settings. Full power is two hundred feet.
Speaker 5: Okay, okay, let me just tell you my intentions and
I'll tell you like you can tell me if that's
what I need to do. What I want to do
is just in case there's someone right around the corner
that I can't see, I want to throw the brick
ahead of the shadowy figure, so hopefully landing in between
a possible person and the shadowy figure to hit both
of them.
Speaker 1: Okay, tough shot, Yeah, okay, this one, this will probably
be as the scrap roll. I imagine I like hearing that,
yeah kind of thing. I mean, it wouldn't be rig
This is uh, let me check rig real quick. It's
a rig or scrap. Let me just see what it
says for rig here disabled tramp or paradim crack is
safe over it and program a bomb to detonate later.
This is also like a skill shot. It's like you're
trying to play bomb, pingball, pinball. So I don't know
what to do here. I'm gonna roll. I'm gonna roll
to see how you should roll. How's that?
Speaker 5: I don't like it. I'd rather do scrap.
Speaker 1: I know we're gonna say odds rig and even his scrap. Oka,
it is even scrap it is U.
Speaker 5: All right, So I'm gonna I'm gonna toss it out.
See what happens. Do we have any gambits?
Speaker 8: We do?
Speaker 9: Indeed, we have two gambits left.
Speaker 5: I would love to use one gambit just to see
if we can't fucking cunt this shit.
Speaker 1: Alrighty, I am raving a gambit, all right, coming from Dan.
Speaker 9: No, I've been you know it's got to be given
for me.
Speaker 5: Yeah, okay, position.
Speaker 1: Risky. The effect is great.
Speaker 5: Oh all right, one bonusize for the gambit, all right?
Speaker 1: Set just a question? You have it set for full power.
Speaker 5: That's why I was asking. Like the disclike, so I
get a view on the distance.
Speaker 1: You do not know where the other target is. You
see one shadow?
Speaker 5: Right? Okay, I just don't want to. I want to
throw it far enough to get them, but not us
in the blast radius.
Speaker 1: Okay, and if okay, and one other thing, it would
be like, say, that's probably like medium somewhere, so somewhere
around one hundred feet does.
Speaker 5: That lower the time that they are stunned. Then yeah, okay,
then I will do I will do uh at a
medium at a medium stunn throwing the thing.
Speaker 4: Come on, what if I use my kinetics to help him?
Speaker 9: Oh yeah, we were going to do that.
Speaker 1: I forgot, Like, you can definitely help. I mean, it's
just would just be a help kind of thing, I
think in this case. So you can. You can add
a bonus dye and you can take a stress.
Speaker 5: Cool two bonus dice.
Speaker 9: All right, so we're rolling five dice.
Speaker 1: Let's do they would like to help code If you
would like to help as well, you definitely can. That's
how we'll do the this the smart glass situation.
Speaker 4: I will know.
Speaker 3: I mean, I plan on dying today. It's been very
stressful week.
Speaker 5: Okay, totally fine, we'll make it work with five. Here
we go, Holy ship, I am going to take a
devil's bargain.
Speaker 9: That was That is so damn close to my terrible
role from last Wow.
Speaker 5: Five and not not five diyes, not one over three
tact thing.
Speaker 1: Yeah well no, he's throwing this thing and he's getting
help from from E right now.
Speaker 3: React because I would like to fade into a shadow.
Speaker 4: I would like to disappear into the either and never return.
Speaker 1: I would like to sudoku. So okay, you can take
the Devil's Bargain. Okay, this goes up to Desperate now okay,
uh yeah, if things go wrong this is hitting you guys, that.
Speaker 5: Would be perfect and I'll larious. Do I still get
the bonus dice?
Speaker 17: Uh?
Speaker 1: Yeah?
Speaker 8: Oh you do?
Speaker 5: Okay, Okay, and there we go and two bonuses. If
I roll five dice again with not one over three,
I'm going to lose my mind. I'm just letting you know.
Right now, here we go Devil's Bargain, Desperate.
Speaker 9: There's this one six shoe they tried.
Speaker 18: That was.
Speaker 1: Okay.
Speaker 8: Uh.
Speaker 1: You toss the bomb uh, and there's like a second
and then like you know, I just picture hold on.
Speaker 5: I just I honestly just picture like like Peace getting
ready and he's like okay, he's gonna underhand and he's
like better do something.
Speaker 1: Like yeah, you you just kind of threw it regular
and then and then Eden you used your kinetics to
push it along here. Now, I'm not gonna say that
you have to spend the two stress, but you did
spend the one for uh for using your kinetics for
helping peace, okay, and I think you still need it,
by the way. And and uh, you throw this thing
and you see it slow going at first, sort of
tumbles like end over end. You see like flashing blue light,
and then it sort of like enters the room, turning
end over end, and then you see this bright blue
lash of light and this radial pulse shoots out from
the bomb. You see another flash inside the room, and
there is some kind of piece of machinery that you
see in the distance, looks like some kind of console
or something. And the bomb was right near that as
it exploded. The blaster fire looks like it hit the
wall near that, didn't hit the actual console or anything,
but nearby as the pulse shoots out. And that is
where we're going to take our break, all right.
Speaker 5: Folks, dude's the that's the fucking scum and villainy alley
oop right there.
Speaker 1: We're gonna go ahead and take a break. We're gonna
be back in just a few minutes. If you have
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sure if we would be able to make it happen
this week, but we are. It's gonna be this Friday
at four pm Eastern. We've got a shill show coming up.
Should be a lot of stupid fun. And if you've
never seen a shill show before, basically what it is
is it helps us keep the lights on here at
table Story and we do a lot of stupid things
and make people laugh and usually to you know, just
give ourselves some issues and have a hilarious time. You
should check it out. It's a lot of fun. Should
be this Friday, four pm Eastern. We're gonna be playing
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Rather impromptu usually those are the best kind, so you'll
have to check it out. We'll see then, Thank you
so much. We'll be back in just a few minutes.
Hang tight for more one hundred club back in just
a little bit. The bomb explodes and you don't hear it,
but you sort of feel this like tingling sensation as
there's probably like a second of static or something on
like whatever electronics that you have or for you piece,
there's probably like a like a slight second of static
that emanates through at your systems. And you see the
bomb go off in the distance, this blue radio pulse
shooting out, and then all the lights shut off.
Speaker 5: I hit my my shoulder flashlight. Oh does that work?
Speaker 1: It does? We're out of the radius.
Speaker 3: Cool.
Speaker 5: I hit my shoulder flashlight and I flicker my way immediately.
Speaker 1: It would definitely like flicker for a second, but you
it turned on.
Speaker 5: I make my way immediately to the to the shadowy figure.
Speaker 3: I have my.
Speaker 5: Uh blaster pistol out as I go.
Speaker 1: Yeah, you can see the bright colored spacesuit belonging to
Choss just on the floor sort of like twitching a
little bit. There's a blaster maybe five feet away.
Speaker 5: Okay, I uh take the take the you know, in
in true cop fashion, I take the or former cop.
I guess the blaster and I move it. I throw
it behind me so he's you know, there's no way
you can go grab it, just in case the stunt
doesn't work as as as planned. And then I go
up to the to the hopefully stunned body of Choss
and I look. I go directly in front of his
face and I go. I would like to say no
hard feelings, but in this case, I have hard feelings.
One moment and I start searching him code if you
want to scan him. While I'm doing this.
Speaker 10: I'm keeping my eyes peeled for sister Tyson as well,
because she was supposed to be in this hallway too.
Speaker 3: Well i'm scanning him.
Speaker 6: I'm removing the starfish from my my drone and sticking
it on the lord and of the back of trust
because I saw in one of the videos that ladies
had something there, and I'm like, I'm Mary, and I
stick it on there, the starfish.
Speaker 3: Mom and I continue to stand.
Speaker 1: Very well, say.
Speaker 10: Uh, that's something.
Speaker 9: It's it's something wrong?
Speaker 5: Is it scrambled? I think it might be more like consort.
Speaker 3: Starfish is on there.
Speaker 1: He's not a movie mm hmm.
Speaker 6: It took it took really in adhesive to his body
really well, it like was.
Speaker 3: Perfect location.
Speaker 1: Huh and what would you what are you looking for?
I'm looking at me or well whoever is studying.
Speaker 3: Oh yeah, I'm sorry for the token. He asked me
to scan. He's digging. I'm pretty sure. Okay, it's oh.
Speaker 5: Yeah, he's scanning. I'm doing a physical search.
Speaker 1: If you are, if you are helping peace, you can.
You can spend the stress here.
Speaker 5: Oh I thought there were two different searches. They're not.
Speaker 1: We can do a group role if you like to.
Speaker 5: Okay, I cannot take stress, Sure I will, I will,
I'll take the stress.
Speaker 3: Okay, risky controlled, This.
Speaker 1: Is definitely controlled. Uh mmmm, it's actually not. It's risky. Uh,
the effect will be standard.
Speaker 3: I get it on his stack as a smart class.
Speaker 8: Yeah, yes, are two fives.
Speaker 5: That's four or five total goodness.
Speaker 1: Okay, piece you're searching for things? Uh you ye find
some stuff here first and foremost you find uh what
appears to be a key chain, which I don't know
how common that is. I don't know if Barry has
a keychain, but usually most people do not have a
keychain anymore. There's all kinds of biometric locks and things.
Keychain is seriously retro.
Speaker 5: Is there a piece of chotski on it or something?
Speaker 1: Uh? There is? For sure. It is a It is
what appears to be a cross and it's like an
X like as in an X marks the spot kind
of a thing. It's got like little like little dots
leading to an X like a treasure map location. It's
hanging off the keychain, the.
Speaker 9: Key ring.
Speaker 5: Hold on. I think I don't think I'm picturing it correctly.
Speaker 1: There's a key, and then there is a there is
a there's an actual.
Speaker 9: Key on it.
Speaker 1: Yeah, there's a key, Okay, okay, and then there's a ring,
and then on the ring there is imagine, you know,
like the little dots that lead to like an X
marks the spot kind of a thing on a treasure map.
There's that hanging from the ring.
Speaker 5: Oh, it's like it's like like a beads like a trail,
a string of pearls. Yeah, okay, okay, I see. I
I gleefully pocket that, sure, and I'd ask him where
it goes, but he's probably.
Speaker 9: Really angry in the eyes though I'm guessing.
Speaker 1: That's a clip.
Speaker 9: I was gonna say, please give a clip that I
need it.
Speaker 3: All right?
Speaker 5: What else do I find on this character?
Speaker 1: You also find a small, like wallet sized picture of Barry.
Speaker 5: I look on the back. Is there any writing?
Speaker 1: Uh? Yeah, there is Barry. You gave this picture to Chos.
What does it says?
Speaker 9: The best crewmate and partner I'd ever wish for?
Speaker 5: Is there any like Xo's or hearts or anything?
Speaker 9: No, that's probably like the little colon p like tom
fer Okay, okay, I pocket that too.
Speaker 1: Sure code you look for things?
Speaker 19: Uh?
Speaker 1: You since this thing gives you like life signs. You
see that Chouce is in very good health. Nominal readings
all around. Uh, there is an elevated heartbeat right now
because of this stun that is happening. You probably get
some kind of fish. Yeah, yeah, so that's going on.
Otherwise you don't seem to find anything. There's no token
or anything.
Speaker 3: I cannot study how good these classes are. No one has.
Speaker 16: Anything good on them.
Speaker 3: Boring character, but Bury every seeing them.
Speaker 1: Eden, you are looking for sister Tyson. Yes, m hmm, okay.
Inside this room, you can see that there is just
to describe this room a little bit, there's all sorts
of consoles and things. All over the place, and you
can see that there is another door on the what
would have been the left wall coming in from the corridor,
and there's consoles all around that you can see that
there is a room beyond. There's a thin panel of
like heavy plastic or glass in between some heavy looking
like metal shielding and stuff. From where this where this
where this door is right The door has a small
pane of like plastic or glass or whatever. It is
right near the door handle, and it is like an
old school doorhandle. There doesn't appear to be like a
number pad or anything, but there are a lot of
consoles around that do appear to be shortening.
Speaker 2: Out a little bit.
Speaker 17: Mm hmm.
Speaker 1: But no, sister Tyson. From what you can.
Speaker 4: See, it looks clear there's a doorhead we want to check.
Speaker 5: Am I am? Do I feel like I'm sufficiently done
searching chas okay? And this is this is zero lo
gi right here. So I just kinda just give him
one like one like final like and just shoving back
and watching.
Speaker 1: Like one of the walls. Yeah, just I.
Speaker 5: Don't throw them like hard to like hurt him, just
like you know, enough for him to float away and
hit a.
Speaker 6: Wall before that's when I tropse off and he dies.
Oh no, before he does that, I want to take
one of my hands and my position and finger kind
of against his lips.
Speaker 3: Go it's so as he's pushing stood the wall.
Speaker 1: Okay, there's probably just this you You probably can't see
very much. There's like glare and stuff on this on
the the visor of this of this helmet. But maybe
you can see some like wild eyes beyond the beyond
the beyond the refraction. As you sort of push him away,
we clip my hands.
Speaker 3: How we continue?
Speaker 4: All right? You ready?
Speaker 3: Yes? You should? You had no sign of whoever was
or who else was here? Did we find out?
Speaker 4: Sister tyson?
Speaker 3: Sister tyson?
Speaker 4: And then there was one other but they were down another.
Speaker 3: Path, right, No sign of them though, No, not.
Speaker 4: That I can see.
Speaker 3: A look around.
Speaker 14: The area to see because you said there was like
a machine that shorted out.
Speaker 1: Oh yeah, most of the consoles are look a little
shorted out. Yeah, above of them shooting sparks.
Speaker 3: Would you like for me to try to get to
make click repair on them? They do have my rig.
Speaker 14: Actually I had obvious what these consoles are for just
reminding operations.
Speaker 1: You would assume so you appeared to be in some
kind of processing center.
Speaker 14: Okay, well, I say we continue because if there was
someone else that was having a conflict with SHOs, they
know we're here now, so best to pursue, all right,
And I think, oh, I'll take the leap, and I
have my blast route, and I you know, start grabbing well,
grabbing bars and and like using my my suit's propulsion system.
Speaker 3: I see him that I seen him do that a lot,
but he'll out big g.
Speaker 4: Follow before we go the door that we would be
funneling towards h looking at it since I was the
one to find it, does anything seem off about it?
Speaker 1: M make study roll position controlled effect is limited.
Speaker 4: Four.
Speaker 1: There's some scorch marks.
Speaker 11: M hm.
Speaker 1: Near the handle.
Speaker 4: Uh oh, there are some scorch marks on the handle here.
It's not sure what that means on the handle of
what get right around the handle here at this door,
there's a door jar.
Speaker 3: Right now partially okay, I guess it's someone used explosives
or something like that to get this door open. And
now it is.
Speaker 4: All right, where doy when you are.
Speaker 3: All right?
Speaker 20: I I throw the door open with my blass route
brand to shoot anybody go to seat, I'm going to
torture any What I.
Speaker 1: See with the flames of big g inside you can
see three large cylindrical spiked I would say, how big
would it be? The span would be probably somewhere They
span the entire width of the room, and I would
say that that's probably fifty feet. And there's three of
these large like cylindrical spiked things just kind of going
through the center of the room. You'd imagine that this
would probably be some one of the processing locations for
the minerals. And yeah, and they are Have you ever
seen those people running on logs, you know, like in
water before. It's a little bit like that, except these
are way bigger. These these cylinders are probably I imagine
like six feet in diameter each, so really big, and
they are sort of like hovering in the center of
the room, you know. So it's like there's all these
bits of destroyed minerals and things, and then there's all
these like weird slots in the wall for some kind
of sorting mechanism that they have worked out. But there's
a lot of debris and stuff in here.
Speaker 5: Any any persons I can I can see you.
Speaker 1: Are making a steady roll. Are you trying to look
around here as well?
Speaker 3: Code, I could scan the area, have enough range up
to you.
Speaker 1: Do you want to do a group role here?
Speaker 5: Sure, I'll take the stress for your bet. Okay, what
does your stress add by the way?
Speaker 6: Mm hmmmmm, I have three away from another trauma and
that will be trauma.
Speaker 5: Okay, position.
Speaker 1: Risky effect is standard?
Speaker 5: Okay, Okay, well you got it. I'll take a.
Speaker 1: Stress for the failed Yeah, okay. Code. You begin to
look around with your smart glass, and as you do,
you can see, first off the the these I guess
they'd be. Are they rotors? I think it'd be rotors
are not turning, probably having something to do with the
fact that you guys shorted that ship out. In the
last room, there's a lot of there's a lot of
minerals that are sort of sitting at the bottom, so
you're getting a lot of anomalous readings and stuff from that,
a lot of pings from your smart class. It's almost
like too much information. It's like when you when you like,
are playing a game or something and it's got like
every piece of info finally possible yes Ui, everywhere. It's
like overwhelming for a second, but you do you think
you saw somebody in here, and uh, it's like you're
trying to process everything and maybe like whatever kind of
interface you have to like close shit. At the same
time as you realize that there are several things that
begin to move, it looks like there is there is
some kind of there. There are several drones that begin
to move around the room that look very similar to
chunks of minerals, and there are several of them that
begin to move. I would like to know what everybody
is doing right now.
Speaker 3: Pains everywhere the Silen's doing.
Speaker 6: Now, I'm going to try to eye behind something.
Speaker 5: Okay, as a as a group role. Does that mean
like I know what what it is seen? Or do
they have to code.
Speaker 1: Have to like tell me I just he just did
I mean he just said something's going on. Basically, Yeah, I'm.
Speaker 6: Like clearing you eyes and like there's this that I'm
speaking of a bunch of nonsense.
Speaker 3: And then I'm like, finally.
Speaker 11: There's a lot of stuff.
Speaker 3: There's something taking the real relind.
Speaker 5: Decide what you really do now which way all the
around us? Okay, I scan the area and I'm ready
to like like blast anything that like comes towards me.
Speaker 10: Okay, I'm playing defense. I got my sword.
Speaker 3: Out okay, and my drone is starting to detach it
stuff from my back.
Speaker 1: Excellent, okay, uh Code, I would like a rig roll
from Peace and Eden. I would like either a scramble
or a scrap roll. As you see several pieces of
minerals starting to float towards you.
Speaker 10: Yeah, I'm channeling the uh my way energy into my sword.
I'm gonna be slashing.
Speaker 1: Tune then risky control. This will be risky and the
effect will be standard.
Speaker 9: Is that for all of us?
Speaker 1: Uh?
Speaker 6: Yes, question, I'll get a bonus side for me being
able to pick up a warning that they're all around this.
Speaker 1: No, okay, and this is considered a group role. Uh no, no,
it's okay. Just roll.
Speaker 3: Oh goodness, gracious.
Speaker 1: Okay, So parcial success from Peace and from Eden. Code.
You're trying to get out your rig here, trying to
potentially stop what you imagine to be drones making their
way towards you. You do not do this in time Peace.
You are using what to try and fend these off.
Speaker 5: Just my regular blast whistle.
Speaker 1: Okay, firing some blaster shots you do manage to take
out what appears to be two of these moving pieces
of debris that are headed towards you. Eden. You slice
through another two and there are two that are still
headed your way. Peace. You've got one headed your way. Eden,
You've got one headed your way. And as they begin
to head your way, you can see some very bright
strobing lights. And I'm gonna need you Eden. He's and
Code to make a roll for me. This is gonna
be probably a resolve role for resistance here.
Speaker 6: I'm still trying to fire this big gene. It's not
happening for some reason.
Speaker 1: Well, you took out your rig. I thought right by
I had big GM.
Speaker 3: I am, and then I was taking a break out.
Speaker 1: But I don't know that's probably why you failed exactly.
Speaker 3: So I'm just like.
Speaker 10: Just a little bit of loiyering for Code, since this
is in order to kind of avoid this stuff. Would
he get a bonus die because he's a tight knight
and this is his kind of realm.
Speaker 1: This is not a scramble role for him.
Speaker 21: What's this?
Speaker 3: Clear?
Speaker 9: Stress?
Speaker 5: I will thank.
Speaker 1: You very nice. Okay, Code, you're gonna take to Stress.
It's going to take you.
Speaker 9: That's a resistance roll.
Speaker 5: Yeah, you're not there yet, right, you got bright?
Speaker 1: Okay, you're good. Though there is a strobing light that
kind of like goes off in your face and you're
blinded for a second. You can't quite Yeah, you can't
quite see what's going on. However, Eden, you're able to
maybe shield your eyes before this happens. Peace, You've got
some kind of protection against this, so the strobe doesn't
affect you at all. And emerging now from some of
the debris, you see sister Tyson fly up out of
the debris and she has a blaster pistol in hand.
She's kind of looking around a bit wildly, and she
pushes off from one of the walls behind her and
is trying to rush towards the door as quickly as possible.
Speaker 4: I would like to use my kinetics to rush for
that bitch.
Speaker 6: Okay, wow, aggressive, I'm still trying to shoot her.
Speaker 11: A big gay's gonna spind too.
Speaker 1: Stress, yes, and making a tuneral already?
Speaker 4: Is this risky?
Speaker 3: We're desperate.
Speaker 1: This is risky and the effect standard, The effect will
be standards. Yeah, six, what are you trying to do?
Speaker 4: I'm rushing towards her. I'm taking my blade and I'm
putting it to her throat.
Speaker 10: So she's got this like plasma blade right in front
of her throat.
Speaker 5: I think is it through for a second there, so
I was like, okay, brutal.
Speaker 1: She fires move she fires the blaster pistol and you
sort of bat the bolt away and turn and hold
the blade to her throat. And you can see some
like wild looking eyes beyond her visor. And she's got
her blaster pistol in one hand and closed fist in
the other.
Speaker 4: Drop the gun.
Speaker 1: Let's the gun go muscular.
Speaker 4: You got something for us, sister?
Speaker 11: Kay?
Speaker 1: She she begins to point to her suit and she
makes emotion like this, rotating her hand.
Speaker 4: No more movements. Anybody want to search her?
Speaker 6: I'll float towards her with the starfish he had to
do the searching out mark her.
Speaker 5: I'm guessing, uh, it's the like she has. She has
a closed fist by like by by her side.
Speaker 8: Okay, if you would.
Speaker 14: Be so kind as to relinquish what is ever in
your fist, unless, of course, at the trap, in which
case I think my companion probably take your head.
Speaker 4: The blade gets slightly closer to her, and I'll take
your body and.
Speaker 1: You can see just a glimmer of some like eyes.
She narrows them a little bit, opens up her hand
and you can see what appears to be a shining
rock that begins to like float away.
Speaker 3: I grab it for something to happen again.
Speaker 1: She narrows her eyes and you can see you feel
like her gaze like boring through you.
Speaker 4: I'm gonna take the hilt of my uh my blade,
like the little piece that I used to kind of
press in and out, and I'm just gonna smack her
in the head and try to knock her out.
Speaker 1: Okay, give me a scrapprel.
Speaker 4: Risky standard.
Speaker 3: I'm assuming, oh.
Speaker 1: This is controlled standard.
Speaker 4: Okay, sicked shack.
Speaker 1: She sort of uh her her head sort of sharply
moves to the left and you feel her gohot slack
and she starts to slightly float one direction.
Speaker 4: Okay, do we think that's it?
Speaker 3: Not yet?
Speaker 6: I press the starfish on it back this time. Now
we're ready. Did anyone understand what that meant?
Speaker 3: I've seen it before. It's as if she was turning
a dial.
Speaker 4: Oh, she was pointing at her suit when she did it, right, Yes,
what do you have there?
Speaker 14: You're gonna check her suit to see if there's any
like alerts like low rock to dinner or anything like that,
like malfunctioning with her suit or something that's you know, by.
Speaker 1: Pressing issue sure me a steady role.
Speaker 3: Yeah, decision.
Speaker 1: Controlled effect standard. You do find a leak in the suit.
Takes a second, but you can see that there is
what appears to be just a small rip. That's right, Uh,
probably on her arm.
Speaker 5: I would.
Speaker 3: Just a quick question, is that is like a.
Speaker 14: Like the equivalent of space duct tape, Like is that
a standard thing that you would have on you to
repair your suit?
Speaker 4: Or not?
Speaker 14: Okay, then I will I will turn to wherever's closest. Uh,
tod read she has a rip in her suit? Do
either one of you have a patch kit?
Speaker 3: I have this, and I sat the starfish of Unsati
faceted and it to piece put it on the ripe.
Speaker 1: You know, it would be making a horrific sound if
you could hear it right now. Luckily we can't hear that.
Speaker 3: You beat it, us Dade.
Speaker 14: We had to, so I put I put the starfish
on the rip and see if that alleviates the alert.
Speaker 3: In her suit.
Speaker 1: Absolutely, you cover it up. This horrific creature.
Speaker 3: I wonder if that's what she was, what that meant.
I'm not sure.
Speaker 14: I look at the mineral in my hand. Is it
something I recognize or is it completely foreign to me?
Speaker 1: It looks like a piece of gold.
Speaker 3: Just common gold. It's not even ball press.
Speaker 1: Landin there's a piece of goal and you can see
a stamp on it. It looks like there is the
same image of a racer, uh common with the flyer
that you've seen on each of the tokens.
Speaker 5: Now, when we got the h the tokens previously, was
that was it at that point that like a voice
would come up or like.
Speaker 1: The well, no, you'd have to access it via the computer.
Speaker 5: Okay, okay, like the computer on our ship. Okay, okay.
Speaker 14: I it has the insignia of all the other tokens
on it. I'm assuming this is it excellent and we
saved our life?
Speaker 4: All right, technically, let's get out of here. Then?
Speaker 3: How much time ash up with her oxygen?
Speaker 1: I don't think you had that information. I don't think
you were able to see.
Speaker 3: It was that. Could I see if it was like
super low or.
Speaker 1: I don't think you were able to see you know,
her reserves or anything. She probably has that display like
internally like an in her helmet.
Speaker 11: All right, well, ah, well she's not doubt.
Speaker 4: Do you want to take her with us? And if,
like any of her crew comes after us, we could
just don't know, threaten her.
Speaker 3: I wouldn't feel right leaving her here, so we used
to take her out and let her float and so
her crew.
Speaker 6: Finds her perfect than dying in here alone.
Speaker 3: I will.
Speaker 14: Put her arms around my neck, on my so she's
on my back with arms around my neck, and uh, I'll.
Speaker 3: Try and drag her.
Speaker 1: Round fair enough, begin to head back into the last room.
The door is closed.
Speaker 3: The door that was had blast marks on it.
Speaker 1: The systems Nope.
Speaker 4: I take my blade and I'm going to try to
slash through it.
Speaker 1: Okay, I love that.
Speaker 5: That's so d and d. It's like the door is locked.
Would you try to lock pick it? No, we have
a fucking barbarian. Let's let's just go.
Speaker 10: Right through it to have literal kick out right and
also as a notice, not that it matters, but the
stye blade thing increases the potency as well.
Speaker 1: Yeah, okay, so we'll go from limited to standard. This
is risky.
Speaker 9: Five.
Speaker 1: As you approach the door, you can see that there
is some kind of bar wedged through the handle. You
can see through the glass right by the bar. Right
by the handle, there's just like a small pane of glass,
you know, maybe six or seven inches tall or something
right by the handle, and you can see there's a
bar wedge through it. You begin to slice away with
the blade and the it's it's does the thing that
happens in Phantom Menace. You're scorching. You know, they're like
melting through the glass and melting through the metal. But
it's taking a while. You think you see some movement beyond.
Speaker 10: We got company, Oh for me to find out how many?
Speaker 14: That's probably chis that sun doesn't last forever. We spend
time in here dealing with this one. There can you
guys see, uh scan through the.
Speaker 3: Wall through the door.
Speaker 1: Yeah, go ahead to find out how many? Okay, give
me a study roll?
Speaker 3: Okay, risky or.
Speaker 1: Huh So this is risky because this room is made
to process cobalt. You guys are wearing space suits. We
protect you against radiation, but it is shielded. Uh So,
I'm this is risky and the effect is going to
be limited, So it's getting downgraded to limited because of.
Speaker 7: That four Okay, something the perfect for that.
Speaker 1: So yeah, you are getting sort of weird signals. It
does look like there is more than one person in there, Okay.
I can't make out details though, no real readings. You
just it's like that predator heat vision almost you know,
you can see like the little blobs moving around.
Speaker 6: There's definitely more biological signatures than the one we left.
Speaker 3: If you don't think it's strass, I can matter. It
is just how many there are? How many did you
pick up?
Speaker 11: Uh?
Speaker 3: Many? Three or four?
Speaker 1: It's more than one, so that much?
Speaker 3: Okay, definitely more than one. The readings are typically I.
Speaker 6: Get really solid readings where the outline is crystal clear,
and now it's just when someone moves it could leaves
after images. So I can be mistaking how many of
there are, but there's definitely more than one.
Speaker 3: Do we have any explosives on hand?
Speaker 6: Well, I did put a starfish bomb on the back
of Josh Chas. It doesn't explode in a manner that
you think it leaves a sticky residue all over the
person that it goes off.
Speaker 3: One there was no stinky entity of Charas. Would it
cover them as well?
Speaker 14: Possibly? But they would have to be close. How close
are they are? The images you're saying.
Speaker 6: They're moving about are to say? This room may be
interfering with my reading.
Speaker 14: Keep scanning them and when they get into a bunch.
If they do, I would suggest detonating it.
Speaker 4: If that doesn't work. Do you remember what I did
in the elevator? Was back in the facility.
Speaker 3: I was on the elevator.
Speaker 4: It was when when she when I incapacitated literally everybody
in the hallway with the screen.
Speaker 3: Oh that was oh the hallway?
Speaker 1: Yeah, yeah, I remember that.
Speaker 14: Oh yeah, yes, I do remember. I know what you're
talking about. But there were repercussions from that.
Speaker 13: Yeah.
Speaker 3: Are you willing to suffer those again?
Speaker 4: Worst case scenario?
Speaker 11: Yeah?
Speaker 4: Sure.
Speaker 14: Okay, we'll try the starfish first, at that doesn't seem
to work.
Speaker 11: Then.
Speaker 14: Last them all right, all right, O'Mara testing it. I
crushed a membrane in my hand.
Speaker 3: I hope for the best.
Speaker 1: Okay, uh make a fortune role for me, please, code dude.
Speaker 5: I love how some of you some of these fucking
tight Nite weapons are like cobra lage. Yet like from
the g I. Joe movie, they're all organic stuff and
they do gross shit.
Speaker 3: How many dice?
Speaker 22: Uh one, that's a five.
Speaker 8: Alright, I'm highlighted to see you for some reason.
Speaker 1: Okay, there is a splattering. It happens on the little
pane of glass that you that you're trying to stick
the precursor sword through.
Speaker 3: Keep going.
Speaker 1: Yeah, just a weird purplish goo on the other side,
you know, and you're through the door. You severed the
bar on the other side.
Speaker 6: What's that stuff that people do use and like a shooter.
It's just like a phone that comes out and expands
on the body.
Speaker 5: Oh yeah, yeah, like they used on the Hulk, like
the Incredible Hulk. Do you like the phone out? And
it's supposed to like immobilize people.
Speaker 3: That's sort of what I would imagine the goop being.
Speaker 8: Okay, wet and disgusting.
Speaker 3: Smells funny.
Speaker 5: Can you describe this well, we can't smell anything in space.
Speaker 1: Yep. The door opens fish kind of like opens outward
from you beyond you can see, uh, you can see
that there is some kind of fight happening. It looks
like there are three people involved, and there is a
blaster bolt that shoots into the room. You see a
bounce off.
Speaker 8: The walls.
Speaker 1: A few times and ricochet and this.
Speaker 5: Is cobalt, So like I think you're like me doing
like the Tyler dirt and like wow wow, uh, is
are there any anybody that I can uh see that
have the same insignia as the person on my back?
Speaker 1: No? Oh, you see Chos and Chos is apparently firing
a blaster bolt versus the two other Tight Knights.
Speaker 3: Kah Shot sticky.
Speaker 1: Shots is stuck against one of the walls, and the
tight Knights are free. They look like they are uh
inspecting the room and they have seen the door open.
Speaker 4: Oh.
Speaker 1: They sort of turn their heads strangely towards you, and
you can see strange weapons being pointed your way.
Speaker 3: Let's first to the door.
Speaker 1: I imagine that would be Eden.
Speaker 3: Ah.
Speaker 6: I'll follow her, and I'll say, what wait, do I
notice that they are type things?
Speaker 1: You can probably figure that out. They're wearing all black, okay,
very slender.
Speaker 3: All right, I'll just stop my head. I'm like, it's.
Speaker 6: Trying to communicate with them in a common tight nite
tone that is.
Speaker 3: Kind of global, but I don't know their deep language.
Speaker 1: You also have to be like your your communication has
to be set. The line of site has to be set.
You have to be on the right frequency for them
to hear you.
Speaker 6: Okay, let's just use hand signals.
Speaker 5: Like I was wondering if tight nights, since since they
they live most of their life underwater, is that correct?
Speaker 8: Yes, it depends.
Speaker 5: I would assume that they would have like in order,
because sound doesn't travel very well in water. I would
assume they would have like you know, thieves can't so
to speak.
Speaker 3: Yeah, yeah, that's what i would do, hand jess.
Speaker 14: Since at first I'm trying to speak out in the comment,
then I realize and that I'll just use hand gestures yes.
Speaker 3: Signaling yep, we.
Speaker 6: Mean no harm, and just see if they can react
to the hands the global hand signals.
Speaker 1: They do react. They respond with their own hand signals
back towards you, and they translates to you will come
with us. Why we serve one higher than you, the elders.
You will not speak on this. What if we resist,
we will take you? Your friends will die?
Speaker 6: The ones above law, he said, I would say, I
was asking, is this one above law? Like is the highest,
like one of the highest leadders of our society.
Speaker 1: You will not question?
Speaker 6: So it's a cod And if that was an answer.
He he starts to kind of sweat, and.
Speaker 3: You need one of us.
Speaker 1: We will have you and Laura.
Speaker 3: Of that that I made him friends, knowing that they
know her actual name, and he turns to both piece
of Eden. So I.
Speaker 4: Have to go your droned.
Speaker 3: I take my drone off.
Speaker 5: If you are sacrificing yourself for us, I am not
afraid of them.
Speaker 6: The issue is they say our friends will die, they
must have them.
Speaker 5: They're blessed. Also, oh oh oh, I would obviously be
watching these sign language things go back and forth, since
I've been around my compatriot tight nights and I can
tell when people are lying. Did I see any falsehoods?
I mean, I would be willing to make a roll
and stuff like that.
Speaker 1: But you can absolutely make a role for this. I
love the concept that you might have picked up on it.
There might have been some very small amounts of this
that happened around the ship. So you can make a
study roll or see what else I'll take.
Speaker 9: Would consort work here, since he'd be leaning on people,
he knows.
Speaker 1: Yeah, it would be consort or study or maybe maybe
I can.
Speaker 3: Is there any way I could like while I'm doing this,
they can hear me speaking.
Speaker 6: Maybe when I was doing a hanswer, I was actually
speaking at the same time.
Speaker 5: I assumed you were, but I couldn't get a hair
side right right, So it's just.
Speaker 21: Mesoning to them, and you could probably hear my voice
being a lot different than normal, almost afraid.
Speaker 5: Yeah, not as not as questioning or curious when you're
talking to these guys. Okay, So a consort role position risky.
Speaker 1: The effect will be limited, I figured.
Speaker 5: And uh, would I get any bonus dice from code
or anything?
Speaker 1: I don't think so Okay, Yeah, this is pretty much.
Speaker 5: All fuck and I want to I want to do
that over again. I want I want to devil's bargain,
give it to me, give it to me.
Speaker 1: Okay, Devil's bargain. Okay, you will misunderstand.
Speaker 5: Oh fuck. Okay, so that changes it to desperate, Yes,
changes it to desperate. Okay, still limited and if.
Speaker 1: You fail, you will misunderstand.
Speaker 5: Okay, Oh my god, let's.
Speaker 1: Go Okay, okay, Wow, they are not lying.
Speaker 5: So they believe they have us at a disadvantage by
having our compatriots. Okay, yes, okay, and.
Speaker 6: He said a Laura, So code is just like if
you can see him such a closest eye or super wide.
Speaker 3: The smart glass goes away and he's staring at over
you like I have to go. It's bigger than us.
And they said A Laura's me. Not many people know,
no one that we know. We do this. I believe.
I believe that they believe that they have Laura. They
may have her. What do they want? They want you
and Laura.
Speaker 14: Yes, I will not make a decision for you, but no,
but I will do whatever it takes.
Speaker 3: If you do not want to wish to go with them.
Speaker 4: Mhm. We can help them if they're in trouble. But
if there are more of them and we don't take
these two out right now, we're disadvantaged.
Speaker 6: The problem is I don't know the connection with them
and the elders, and they may be especially unit.
Speaker 1: So if you will stop conversing, you will come with us.
Speaker 3: Let me say my advice, make.
Speaker 1: A persuasion of I would say this would be sway.
Speaker 3: Okay with that, I'm just going to take off the
drone Sway ship. I'll try try risky. They don't take
stress if you fail.
Speaker 6: Oh for this, I would like to use Mechanic's heart
to sweeten the bot if I don't fail.
Speaker 1: Okay, let me see how you can possibly do this.
Speaker 3: It says when you speak from your heart, your words
can reach even the most hardened.
Speaker 1: Criminal, and you game would and see, Yeah, okay, you're
taking your drone off.
Speaker 3: Yeah yeah, no, no, not to attack.
Speaker 6: So I'm taking my.
Speaker 3: Drone off slowly.
Speaker 1: Yeah, but you got to think from their perspective, they're
seeing you take something off of your back weapons would
be raised and you know, uh, one of them, one
of them would use one of their hands. What are
you doing? Stop it?
Speaker 3: M h, I reply. I asked to say goodbye, So
I'll just wait for that.
Speaker 1: Yeah, sway.
Speaker 3: Risky.
Speaker 1: Imagine like they see you like taking it. Look, why
are you taking your backpack off?
Speaker 7: Dude?
Speaker 3: Just you know that's true? Okay, so risky.
Speaker 1: This is risky, and the effect will be I think
it's limited man with the potency. Oh no, okay, yeah,
you can go up to standard then.
Speaker 3: Okay, no bonus high. I'm one a cute ass.
Speaker 8: Grass okay.
Speaker 4: O my god.
Speaker 3: Yeah all right, So I guess I'll stop taking them
a back and.
Speaker 1: Just just be like, okay, okay, we do not have
time for your lies. M we know that you're kind lies.
Speaker 11: Okay.
Speaker 14: From then on, I kind of look towards Eden and
as I kick off to go towards them.
Speaker 3: Yeah, I'm not going to.
Speaker 1: Do it to Riskey deep dwellers. Have you met?
Speaker 3: Possibly one or two due to my family being a
part of the engineering.
Speaker 1: So there's a lot of rumors that go about with them.
They're very insular, you know that much. There's a lot
of rumors that go about them. They're very creepy like,
they're very They're a lot different than a lot of
the other Tight Knight species. They're very isolated, you know,
from from a lot of the Tight Knight cultures. So
a lot of common cultural things that happen with the
rest of the Tight Knights they don't think applies to them.
They kind of have their own rules, okay, So.
Speaker 4: That means they would also have their own hierarchy, right right,
completely separate from your hierarchy.
Speaker 3: They can't hear my commns obviously, right all right? As
I kick off, I asked Peace.
Speaker 14: To throw.
Speaker 1: The priests, right, sister Tyson.
Speaker 3: Sister sister Tyson.
Speaker 6: I'll say you throw Sister Tyson at right when I
reach them, just trust me, and then I kick off
a little towards them.
Speaker 3: I wait for your word, big ge. Now, I'm assuming.
Speaker 6: They're not too far from the front front of Yeah,
I kick off, and that was I'll have my hands
up like this, and then I'll just use an emotion
that pushed me towards.
Speaker 3: And I signals in the throw sister Tyson. Okay, I.
Speaker 11: Grab one of her.
Speaker 1: Arms and winger one.
Speaker 4: Okay, I guess, And if this goes wrong, I'm poised
and ready to react.
Speaker 6: While I'm doing that and she reaches us, all, I'm
going to crush you. Have the membranhim in my hand
for it to explode. The starfish and sticky reds to
do all of us together.
Speaker 3: Oh ship the tr it's on the a starfish on
the everybody.
Speaker 7: Area.
Speaker 1: Yep, okay, yeah, you throw, sister Tice. So I do
need some roles here because we have to see how
quick they are able to react. So peace, I'm gonna
need a roll from you. I'm going to need a
roll from uh from code as well, okay, because it's so.
Speaker 5: Weird because in the like like as if he planned
it in the room, he slapped the starfish on the
fucking rip of her suit. So once the starfage gets close,
the foam explosion, the giggy explosion will happen. I mean
it's like we planned it or something.
Speaker 1: Okay, So I need I need a roll from each
of you. Code. This is gonna be skulk because I'm
trying to be sneaky about it. Yeah, I'll take a skulk.
This is a pretty great idea. Yeah, and Peace probably scrambled,
don't roll yet. This is a group role aside who's
taken aside, who's taking the lead?
Speaker 9: Oh oh, on the on the stress yep, let's see.
Speaker 5: I got I got five blanks.
Speaker 3: Okay, I was gonna say.
Speaker 5: How are you doing it?
Speaker 1: He's got one left.
Speaker 9: I think, oh.
Speaker 6: Even a half.
Speaker 1: Yeah, Eten, you didn't say that you were doing anything here,
so I think they are.
Speaker 5: I'll take the stress Okah, no problem, I will take
the fail stress.
Speaker 1: All right. Positions, So scramble roll from Peace and a
skulk roll from Code.
Speaker 11: Uh.
Speaker 1: I know we're mixing it up with two different things here,
but we're doing two different things, and I figure you're
kind of working together in the same way. It just
kind of makes sense. Yeah.
Speaker 4: Uh.
Speaker 1: The position here is desperate. The effects as the effects
is standard?
Speaker 5: Okay? How many you're using skulk?
Speaker 3: Is that correct? Code?
Speaker 8: Yes?
Speaker 5: You have three? Do you have three pips in that?
Speaker 3: Yes?
Speaker 5: Okay, then I will, I will. We have one gambit
left right, yes.
Speaker 10: We had just gotten one from the double sixes before.
Speaker 3: Now have gabs.
Speaker 5: No, no, we didn't want a double six. We didn't
get it because it's desperate.
Speaker 8: It wasn't risky.
Speaker 1: I think you guys, you guys spent a whole bunch
of them.
Speaker 5: We saw one left correct, okay, good, Then if no
one has any objections, I will use that here mm
hmm okay. Size for the gambit, and we're down to zero,
but I think this is important to pass. So here
comes mine scramble A four. Okay, no fails.
Speaker 1: Though, so no stress. So you toss sister Tyson as
code walks over or flies over, and the one of
the tight Knights will get a shot off at you
piece and uh, the strange it looks like some kind
of a liquid shut out from this weapon at a
ridiculously fast like a high speed. It almost looks like
one of those water uh those like water pressure drill
kind of things, you know, like like it shoots out
this liquid and it just splatters against your chassis. This
is too harm I will to resist, okay.
Speaker 5: If you've got armor, which yeah, the resist first, armor
second which stat.
Speaker 1: It's the prowess because that's your the scramble.
Speaker 5: Okay, five, so I'll take one.
Speaker 1: Take one stress stress. Yeah, this strange liquid. I think
you managed to just get out of the way of
some of it, or use the console around you to
sort of dodge a little bit. But the premise here
is that you kind of like toss sister Tyson a
little awkwardly and you didn't really quite move the way
that you wanted to.
Speaker 9: Did you say this is like acidy or just like
for sure.
Speaker 1: It's just a weird okay, gunk of some kind Okay,
and it just kind of connects with part of your chassis.
There's some kind of strange reaction that's happening. You're maybe
moving like a little bit awkwardly as as it connects
with you. Okay, code, where do you want this to
go off?
Speaker 6: So as I'm going that way and crushed the memory,
I'm gonna since we are very much balleris in this.
Speaker 3: Gravity, I'm going.
Speaker 6: To do a duck and roll kind of like a
fish and sister Tyson goes over me, and then right
when I see her goes away.
Speaker 3: I crushed a memory or to splat it on the zoo.
And they were standing together because they were holding.
Speaker 1: Us up right, Yeah, I mean they were. They were
about ten feet away from you at the start of this.
Speaker 6: Yeah, I'm going to use that movement of her going
over to push her for it and launch me back
a little bit and throwing her for him crushed the memory.
Speaker 5: For it to explode all over there. Okay, it's no
fucking way they predicted.
Speaker 8: This one.
Speaker 1: Is like flying by. Yes, you see one of them
just try and like reach up like they're about to
push push her out of the way, you know, and
like they're raising the gun up towards you and suddenly, uh,
this explodes and code it's it goes off like this
far away from your face, like like you see like
the like this bubble sort of squish out and all
this disgusting liquid secretion shoots all over the consoles and things. Uh,
but this like large bubble and you see like parts
of them sticking out of it, and one one of
his sister Tyson's legs out of the bubble.
Speaker 14: Laura, we need to talk about this, and I'm going
to push back towards you tube to say can we leave?
Speaker 6: It should be okay, I think she's still covered, yep,
pretty covered all over.
Speaker 1: There's some like flailing against the wall. You see chos like.
Speaker 9: It's like it looks like Spider Man's beds.
Speaker 3: After a really drunk night.
Speaker 6: I'm like, I just got I'm kind of gunning it
at this point because they said, and I'm.
Speaker 1: Really worried, Okay, start hauling asks out of the mining facility.
Speaker 9: Since I'm not.
Speaker 5: Holding that that that lady anymore.
Speaker 11: That the.
Speaker 5: Why can't I remember now?
Speaker 18: Thank you.
Speaker 1: Anymore?
Speaker 5: I'm going to do you know, the police you know
training thing again. I'm gonna take their fucking uh liquid weapons.
Speaker 3: Oh yeah, that's a good question.
Speaker 1: Oh yeah, okay, so one of them is available, the
other one is in the bubble.
Speaker 5: Okay, I'll just take the one then.
Speaker 1: Yeah. It's it's this, it's some kind it's it's like
uh uh. It feels like the shell of a like
a hermit crab, that kind of a texture to it,
you know, like one of those very weathered kind of shells.
But it's all black and it's uh shiny in some places.
It looks almost Obsiitian in some places. Okay, it doesn't
have a traditional like trigger like we have. It kind
of has like.
Speaker 3: Where something comes down.
Speaker 1: I mean, you can take some time to look at it.
Speaker 5: I'm not gonna look at it. I'm just grabbing it
in a hall in ass. We can study it when
we get back to the ship.
Speaker 8: Okay, okay, yeah, I'm.
Speaker 3: I'm using my drone at this point to propel me through.
Speaker 1: So you're really haulow Ass flying.
Speaker 3: Yeah, I'm gonna grab you this hand if she allows it.
Speaker 11: And pour it with me.
Speaker 9: All Right, you can fly.
Speaker 3: You can fly.
Speaker 5: You can fly.
Speaker 1: Haul in Ass. Outside of the mining outpost m you
see the similar sights of the debris and whatnot. Piece,
You're significantly further behind them as a code is going
full speed here flying out into zero G. You make
your way across the outside of the station, heading towards Molly.
Speaker 3: I will definitely slow up a way for Piece at
this point, I'm just going to get out of the mine.
Speaker 1: You are out of the mind.
Speaker 3: We gotta get back immediately at peace.
Speaker 4: Are you here?
Speaker 3: I'm on my way as fast as I can and
I'm here, Okay, what.
Speaker 5: Can we see the Molly from here or not?
Speaker 1: You can and the engines uppear on.
Speaker 5: I'm going to attempt to contact the malli. Oh wait
a minute, there was no communication in the in a
pretty big sphere. Okay, I didn't I didn't touch that.
Speaker 15: It's like that.
Speaker 5: I'm good.
Speaker 1: Yeah, there's little You guys have lasers basically.
Speaker 5: Making the communication, be lining it to the airlock.
Speaker 1: Okay, making your way back to the mallie. You can
see strange liquid on the outer area of the airlock.
Speaker 3: They weren't lining.
Speaker 5: I'm not going to stop to examine anything. I'm going
to get in the ship as as possible.
Speaker 3: Yeah, following piece surfers.
Speaker 9: The airlock would have opened automatically, probably right at their approach.
Speaker 3: And we're just like press some buttons and I'm like trying,
what what get in?
Speaker 11: Get in? Now?
Speaker 6: Are you dead?
Speaker 8: No, I'm not dead. I'm talking to you.
Speaker 4: What are you doing?
Speaker 16: Are you telling you something so crazy?
Speaker 3: Tight?
Speaker 11: Nice?
Speaker 3: We ran into a CRUSAT terms and said that you
you you were you were going to.
Speaker 9: Die if we didn't go No, I killed the.
Speaker 3: First get in, now, go in. I have the token.
Speaker 9: And I once they're in and secure, take off and
start heading back to the diner.
Speaker 1: Yes.
Speaker 11: Yeah.
Speaker 1: As you take off, everyone starts to meander to the
nearest place for them to prepare for the trip.
Speaker 5: I just just I would take the gun that I have,
and I would find Verdigo and I would I would
tell her I found a present for you.
Speaker 1: Oh that is nice. I'll take that and I'll take
it and then I'll like.
Speaker 11: He gave it to me.
Speaker 6: I have something better for you, and I just like
like a button and all the ants just fall down
to the ground in all the body parts, but I
picked up.
Speaker 5: Oh my god, that's right.
Speaker 1: Work, this is a much bigger present.
Speaker 3: Oh.
Speaker 1: I can do so many things with this. Yeah, you
are always thinking of me, Edra. Yes, of course, we
definitely need to talk.
Speaker 5: There's there's a there's something that right right now, we
need to concentrate on getting.
Speaker 8: Out of here.
Speaker 5: I add up to the co pilots seat. I run
to the engineering area to look at the weapon.
Speaker 9: Very well, Barry, oh yeah, absolutely, uh the speed related
or no, yes, yes, okay, potency then.
Speaker 1: Uh position, Oh this is gonna be risky, Okay, okay, effect.
Speaker 9: Standard increase potency with that or no, because I have
increased potency, So I'm want to get that's including it.
Speaker 1: Yeah, go ahead and make it great?
Speaker 11: All right?
Speaker 9: Okay, but I was.
Speaker 5: Hoping it was going to be great and we get
one extreme. Never got it yet.
Speaker 9: I haven't seen extreme yet, any bonus die, I had
the engines already spooled up. Okay, five, I'll accept a five,
will you. I think this will be the first time
I can resist. I can roll to resist consequences if
I need to, the consequences this time. Whack do Devil's
bargain it. Go for that six and get it. Desperate,
let's go.
Speaker 1: Okay? Uh so, uh you gun it as fast as
you can. Berry trying to head back to the finish line.
Speaker 9: Oh yeah, listen, maybe maybe someone will be on my
tail and I can shoo Hi out of the sky again.
That sounds fun.
Speaker 5: As we're heading back, if like, if I have time,
I'm I'm going I will regale Berry with the story
of of stun bombs and and and goop shoots and
gold nuggets and and uh you know, uh start bombs.
Speaker 3: And like that.
Speaker 8: Shoot, I'm.
Speaker 17: It looks like the Angel and test crew is out.
I was expecting some more from those tight nights.
Speaker 3: That's a bit of a bummer.
Speaker 9: Oh hell yeah, we got all of them. Look at
y'all taking care of business while I was doing the same.
You know, I cut one in half?
Speaker 5: You did, yeah, oh yes, tell me all about the
boarding that happened here.
Speaker 9: Oh yeah, they got in the airlock. They tried to
mentally attack me, but I'm too strong up here and
ended up sealing the whole thing, depressurizing it, lifting the
ship off centrifugal, forcing them right out. One of them
held on, but it was halfway out, so I just
closed the airlock nice and good and then opened it
again and had him fly out. One of them took
a nasty crack up, probably broke many things that let them,
you know, get out of They're alive, so they're yeah,
they're not doing so good anymore, and it seems like
you did a great job taking care of the other
ones as well.
Speaker 5: I did, or we did.
Speaker 9: It wasn't very gunny, obviously, but yeah, they're asking for
doc like over and over again, and uh yeah, we're
gonna have that.
Speaker 5: The two Titan nights that we face, they were they
wanted code and a Laura. They wanted code and and
and wheretigo. They wanted to take them back. They had
tight night business with them. But we had other plans, obviously,
But there was one more to the point of, yeah,
something that might affect you. And I pull out the
keychain and the picture we encountered chos. They're alive. He's
still alive, all right, He's stuck to a wall. But
he had That's the first time I had gave him
the picture first. I don't think that the announced in here.
Speaker 17: It looks like Ace of Spades, what was expected to
be the most likely contender to win this race, has
been knocked out along with.
Speaker 4: Hallo b Line name.
Speaker 23: Unbelievable turn of events here, that's look at that and
look he actually I didn't think they deserved it anymore,
sir Nah took it from them, but it seems they
might still hold a candle for you.
Speaker 9: Yeah, it was always complicated.
Speaker 5: Well, and this I dangled the key with the beaded keychain.
Speaker 1: More surprised he kept that, honestly, So you know what
it is?
Speaker 16: It was.
Speaker 9: I'm it was one of them, like you know, tokens,
like dyting a couple of times or something, you know,
like the little machines that you turn a little thing
and pops out a gotcha machine, sir, Yeah, that's the one. Yeah,
I'm real surprised he kept this. Didn't even know he
had it when we were together.
Speaker 5: Huh, Well, I guess. I mean, it appears that we
are going that we have a good chance of winning
the race. I show him the gold nugget with with
the race insigny on it.
Speaker 9: I don't know why they use such a calm material though,
final token.
Speaker 5: But we may have to deal with the tight Knights.
We did not, We didn't dispatch them as permanently as
you did yours. They are still two left alive, and
we may have to deal with them. Well may probably
are going to have to deal with them sooner rather
than later.
Speaker 9: Well after they realize that dealt with a couple of them,
they're either going to be real mad or a lot
more cautious.
Speaker 3: What was that called they're importing in a couple of things?
Speaker 14: Yeah, I don't know if your key chain, that's what
it's called, bearing friend anything to you?
Speaker 8: I mean, yeah, it was a gift.
Speaker 3: Why does that person important to you?
Speaker 1: The key chain?
Speaker 18: I mean, I guess the one that was attached to Well, yeah,
that would have been chaws. So they are important to you,
m M yes, and no, I know that ain't very helpful.
Speaker 11: For you if you like.
Speaker 3: They will be running out of life support soon.
Speaker 24: There currently plaster to a wall with the type Knights
with sister tyson all in one who we messed together.
Speaker 9: Well, he's gotten out of worse situations. I'm sure he'll
be fine. Yeah, he's got a crew that'll probably come
get him. They won't get paid if they don't. I
know how it works.
Speaker 3: They have tight knight. Okay, sorry, yeah.
Speaker 8: Well.
Speaker 9: I'm bad. Bet it'd be fine. I bet it'd be fine.
He would have killed us anyway, are you all? He
may have let me live, but he probably would have
killed y'all. So goes with the job. I've seen him
do it before. So hey, why glad you made it out?
Imagine made it? Okay, we got all the things we need.
We gonna I think we might win this, you know that,
pot I mean if we did. Can you look up
and see how many teams are left their piece.
Speaker 1: Absolutely using the token to access things. You see that
there are three teams left, including yourself.
Speaker 5: Do we know like we know there's three in Do
we know that they're like where their positions are?
Speaker 1: No, definitely not.
Speaker 5: Okay, I think so all right, but it looks like
there's two teams besides us.
Speaker 1: Team Immigrants song and Team Crazy Train.
Speaker 5: Oh song lyrics or titles?
Speaker 9: Hm hmm okay, well then I mean all that means
is we just get to the finish line. We win money,
regardless we've already secured a pool.
Speaker 5: Do they reward the top three or more spaces?
Speaker 9: They do reward the top three. It's it's diminishing returns,
you know, but it's something we'll get something. Oh dang,
I just see the look on his fucking face, knowing
that we outsmarted him.
Speaker 8: He had been so pissed.
Speaker 9: I could all right, m I could draw it for you, sir.
I will take that, not now after we're all done,
but yes, please, I would love that very much.
Speaker 5: Consider it done. Enemy Cam cut back him Wall.
Speaker 1: They're all just like screaming in their helmets like they
just can't. They can't communicate with anybody who just cruel
just left them to die slowly.
Speaker 5: Got stunned and webbed and oh my god.
Speaker 4: So.
Speaker 1: Darry, Yeah, you're lying back and you are getting close
to radio. You are probably about twenty thousand kilometers away. Yeah,
you can probably start to see it is at this
point that you see on your sensors.
Speaker 9: Two pips. That'd be the two of them left looking
at that scan or the pips? Are they stationary?
Speaker 1: They are?
Speaker 9: Because Barry yeah Bury yeah yeah, ah, that's an old trick.
Try to get the top two, split the winnings, take
out the third. I've seen that before. Are what's the
range on my particle cannons again?
Speaker 1: It's about two thousand kilometers?
Speaker 8: Yeah?
Speaker 9: All right, all right?
Speaker 1: Where you have incoming communications?
Speaker 9: Ah, bob pace, you wanna you wanna bring that up?
Speaker 3: Let's ask emlie.
Speaker 12: This is the immigrant song, Theresa Hurley captain speaking, Go ahead, captain.
Speaker 3: Nearest. We can guess from the.
Speaker 12: Stream of this event. You appear to have all three tokens.
There's two of us in one of you. We're gonna
go ahead and ask us you hand those tokens over
for us.
Speaker 9: You know how many people I've killed already? Do you
see that on the feeds? Are you sure you want
to make that choice?
Speaker 3: You're flying mining ship crash.
Speaker 9: And how many have died to beautiful little Molly.
Speaker 1: Please make a role for me, Barry. Oh yes, this
is very much a command role.
Speaker 9: Okay, I'll push myself for this position, risky, the effect
will be.
Speaker 1: Standard.
Speaker 9: They were watching okay, it was like, if they're watching
the feeds, they probably might have an idea that I'm
not lying. Okay. Any bonus for me killing a ton
of people on feeds?
Speaker 11: No?
Speaker 9: Okay, all right, do you want to help peace?
Speaker 5: Well, I have a backup. I have a backup plan
that I was just about just sa you beat me
by one second?
Speaker 9: Fair enough? All right, Wait I did not input my
bonus okay, okay, thank you, Okay, didn't help, but parcel success.
I'm curious what the Devil's bargain would be, however.
Speaker 1: Sure Devil's bargain. Things are going to get significantly more
complicated if you fail the Devil's.
Speaker 9: Bargain right right, right right?
Speaker 11: M m.
Speaker 5: So this just just just for gameplay wise, this all
happens like instantaneously, right, Like I don't like interject in
between this role and the and then the Devil's bargain role.
Speaker 9: If it happens right right, is just like a redo? Yeah, okay,
no problem, Yeah, yeah, I'm.
Speaker 8: Take that bargain.
Speaker 9: Okay, all right, don't fail it desperate standard adding the
bonus this time. Uh yeah, okay, let's uh, let's intimidate
the hell out of them, shall we. That's a critical.
Speaker 5: Wow, fucking brilliant.
Speaker 9: I think the way that does is he puts on
his camera rah and just grins the scariest fucking grin
you could imagine.
Speaker 3: With a burning mullet.
Speaker 1: M there's there's a there's no response for like a
good thirty seconds.
Speaker 4: And then.
Speaker 3: I knew some of those people.
Speaker 9: I want to join them.
Speaker 3: Your name's going in the book Crash. You can be
sure when we've got a chance, you're gonna pay.
Speaker 9: Which ship was saying that?
Speaker 1: This was Captain Teresa Hurley, the from the Immigrant song.
Speaker 9: Okay, okay, mutes comms yeah, peace.
Speaker 5: She seemed like she wasn't going to forgive or forget this.
Speaker 9: No threat, didn't seem like that. I think you're rat.
Speaker 5: Would you be willing to.
Speaker 9: Well do what you said?
Speaker 5: Split the first and second? So if it was us
in one other ship, let me split the split the winnings.
Speaker 9: Uh yeah, I think I would. Well, Yeah, you were
thinking the same thing, buddy.
Speaker 3: This is Joe Starr pain drew. It's peace on the morning.
How would you like to split?
Speaker 11: First?
Speaker 3: And second?
Speaker 4: Look at your.
Speaker 11: Hang on.
Speaker 1: I'm gonna need a roll from you. You can make a.
Speaker 9: Sway is definitely? Do you do you want a bonus
die for that piece? If it doesn't cost you much,
it only costs me a trauma. Oh uh, it seems
like you want that trauma. Is that correct?
Speaker 11: Is that?
Speaker 8: I think? I think?
Speaker 6: Listen.
Speaker 9: I can't stop you.
Speaker 4: Listen.
Speaker 5: I can't stop you from from from helping me. Yeah,
if that's what you want, you go ahead.
Speaker 1: You're getting.
Speaker 9: You're getting a little help here, and Barry might be
a little unstable.
Speaker 5: Now, okay, do you want to do that?
Speaker 8: Oh, it's happened.
Speaker 9: Okay.
Speaker 8: Your bonus.
Speaker 9: This is his second position?
Speaker 1: Position is risky?
Speaker 8: Okay.
Speaker 1: Uh what does your help do here, Barry? You're just
adding an extra bonus di A Oh yeah, Barry.
Speaker 9: Barry is laughing in the background of this call, probably
mildly uncontrollably.
Speaker 1: Okay, how about this?
Speaker 5: How about this? I hear I hear the other person,
the captain on the on the crazy train, start laughing,
and then and then I opened the calm to Barry. Oh,
that's out of you, Barry.
Speaker 9: Oh hell yeah, I think seventy thirty is beautiful. That's
more than you get. For second, he doesn't.
Speaker 5: Mean that, he's just joking. Yeah, we'll split it down
the middle. That's more than enough both of us.
Speaker 9: I guess twenty credit ain't bad. Give me a rolling piece,
all right.
Speaker 5: You said, okay, and one bonus dice.
Speaker 9: Let's go. That's a six. Okay, Well, you.
Speaker 3: Got yourself a deal.
Speaker 17: Fly on by.
Speaker 3: Besides, we wouldn't want to piss off thelors.
Speaker 8: Mute car.
Speaker 9: We were taking out the other one while we pass by, right,
that's how we split. Yeah, no, no, no, no, they
are taking them out. Oh when they fire, when they
spool up weapons, I think I might maybe turn the
turn around and and help them out.
Speaker 5: Oh, if you would, I would like to join them
in the carnage of the of the.
Speaker 9: I don't lack threats very much pace me neither, sir,
and you would be completely justified in self defense. And
all of course, sir, we are in maritime law, so
absolutely married time law.
Speaker 1: Almost takes sailor term pirates and begin to see the
you begin to see the weapons fool up of the
of the crazy train and begin firing away at Immigrants song.
There's a little bit of return fire and you can
see the engine like blow out on Immigrant song.
Speaker 9: Uh yeah, I.
Speaker 8: I help.
Speaker 9: I think that I think that cockpit's looking just just
a little too unsafe, and I need to make sure
it detaches safely.
Speaker 1: All right, go ahead and make and make a helm roll.
Speaker 5: And I will be can we do a group home?
Speaker 1: Since I may say, will take lead?
Speaker 9: Okay, I got no stress, it's fine. Uh yeah, all right.
I also gain a die because I'm firing ship guns
as a keen eye, so uh position.
Speaker 5: I don't think my position matter since you're taking it,
So I just I'll just roll ahead. I gotta say success.
Speaker 1: Uh yeah, it's risky, and I would say that the
effect is great, okay.
Speaker 9: Uh And I get two bonus dice, one from Oh no,
it's a group action, so I only get one because
his yeah yeah, okay, yep, another success.
Speaker 1: Firing away viciously eliminates the Immigrant song.
Speaker 3: Rude absolute carnage at the raceway. What an interesting turn
of events as it.
Speaker 4: Appears that.
Speaker 17: Oh, look at this crazy train is just letting the
velvet elvis fly on by.
Speaker 9: We've got a winner.
Speaker 7: Everybody, Velvet Elvis takes home the.
Speaker 3: Victory where whatever ireworks.
Speaker 9: Oh no, we just took out that ship. It's fine.
Speaker 3: You kill Yeah, are the champions. So wait a minute,
you killed someone and we already won.
Speaker 9: No, they threatened us, said they didn't want us to win.
We were told to give our stuff and I didn't
like that.
Speaker 1: Amy to any food from the radio.
Speaker 9: Yeah, we'll buy food. Foods on me today, flavor bricks,
you can.
Speaker 15: Eat okay, goodbye.
Speaker 8: Yeah, we're the foods on me.
Speaker 3: Well, I support your decisions. Thank you.
Speaker 1: Com That is where we are going to end the
episode today.
Speaker 11: Look at us.
Speaker 9: What a fucking episode, bro, see the best episode.
Speaker 4: It was so good.
Speaker 1: Well it should be because that was, in fact the
penultimate episode. Next episode, finally, everybody, the finale of one
Thanks week. Wow, So I hope you be there. We're
gonna go around the room.
Speaker 3: Wow.
Speaker 1: We're gonna do some shoutouts and some indo session stuff.
Oh boy. Uh yeah, we're gonna go around the room
do some end of session stuff. Why don't we start
off today with Zeke?
Speaker 9: Yes?
Speaker 5: Indeed, thank you guys so much for watching and being here.
This was such a fun episode. Just a lot of
action and and rolls and stress and traumas.
Speaker 9: It's just man, it's it was a great day. Good
good day.
Speaker 5: Rp uh. Thank you to my table mates for joining
me every Monday and making this a blast, and thank
you to the GM for making all of this adventure happen.
My name is Ezekiel the Third. You can find me
at or slash Ezekiel Underscore. I I on Twitch, Twitter,
and YouTube, and Ezekiel the Third all spelled out on
Instagram and TikTok. I broadcast usually every day at starting
at ten am, go for between seven eight hours, so
come on buy my channel if you want to. I
am going to be playing. Oh I'm going to be
playing ten Dates tomorrow, the sequel to five Dates, which
is an FMV game by it's either Wales. I think
it's Wales Interactive. I'm pretty sure you know what I
don't know.
Speaker 1: I don't think it matters. You get it.
Speaker 5: It's an FMV dating game, so.
Speaker 9: Yeah, it is.
Speaker 5: It's Wales Interactive, the same people who did five Dates
and I think The Bunker and some other stuff who
pressed Mute and Uncle Markets anyway, but that's what we're
starting tomorrow. If you want to come on by. It's
going to be a lot of fun.
Speaker 1: Thank you for being here.
Speaker 3: Oh.
Speaker 5: Also, I'm going I'm going on vacation, little mini vacation,
taking my taking my lady back to her hometown of
Baltimore for her birthday to visit her old haunts and
get some get some food that she that you can't
get here, and all that kind of stuff.
Speaker 1: So their actuals by the way, like you're going to
go to the like you're gonna go to all the
locations and uh what was that that uh that ghost
game that came out like a couple of years ago.
Now Pasmophobia's going to those actual locations exactly.
Speaker 9: Yeah, but I'll be I'll be back.
Speaker 5: I think we're flying back on Sunday, so I'll be
back for a Hunter Club on Monday for the for
the ultimate episode.
Speaker 9: Yep, that's all I got.
Speaker 5: Let's do some end the session, okay, the last end
of session. Okay, let's see. I I marked on all
my desperates, my desperate roles for XP's you address a
tough challenge with deception or influence. Yes, I influenced Eden
to push her uh the way out and she she
assessed some threats, so I think that was at least one.
And then the tough challenge of splitting first and second
with influence as well.
Speaker 1: Uh, yeah, for sure, I'll give you too.
Speaker 9: I did take that advice. Okay, okay, I stressed for remove.
Speaker 3: But you know.
Speaker 5: You express your express your beliefs, drive heritage background. I
think there is one good example when I was dealing
with Chos and I grabbed the picture from me, I said,
you don't deserve this anymore.
Speaker 1: Yeah, I'll give that. That was a good line. Yeah,
what a one liner was significant enough for an next peak?
Speaker 7: Uh?
Speaker 5: And then struggle with issues from your vice or traumas.
H did I did I overcome anything reckless today?
Speaker 9: You didn't throw a lady, Well, that wasn't your idea though,
that wasn't my plan though.
Speaker 1: Yeah, I'm trying to think if you did any obligation
stuff either, did you think you did any obligation stuff?
Speaker 9: And thinks so would have been throwing a bomb that
could have completely shorted him out.
Speaker 1: I think that was that was premeditated. It wasn't like
a oh fair, I.
Speaker 5: Was familiar with the bomb and how it worked and stuff.
Speaker 9: Yeah, yeah, all right, I'll just take three then I'll
stay two.
Speaker 4: Cool.
Speaker 1: Thank you so much.
Speaker 9: Uh Dan, Hello, I am domestic Dan, lifestyle variety broadcaster.
I do a lot of food stuff, a lot of tabletop,
a lot of horror and everything else in between. Uh
and uh yeah, yeah, that's that's pretty much the sword
is getting me. I also played Barry Hendrix here, also
known as Crash, though who knows if that'll change alias
after all of this. There has been very little crashing recently. Uh,
unless you call crashing into say a bunch of bodies
at a mining station. Maybe that on from crash to
squish squish, Oh yeah, crashing of people's lives. Yeah, you
addressed a tough challenge with speed or flair. I would
say at least one, specifically the throwing people out of
an airlock via centrifugal force.
Speaker 1: I'm giving you two. I think you handled both separate situations.
You had like two main scenes today, and I think
you'd both of them.
Speaker 9: You did all right, fair enough, espressily. Your beliefs drives heritage,
your background that I don't think so personally at all,
But traumas might have leaned into a lot and got
a new one that Yeah.
Speaker 1: I'm gonna give you. I gave you one for that
because I feel like it just kind of the same one. Yeah, absolutely, Okay,
then that would be it for Crash.
Speaker 9: All right, thank you.
Speaker 1: And what about Molly?
Speaker 9: Ah, thank you? Yes, yes, yes, for Mollie executing successful
extraction operation or capture of bounty. I mean yeah, we
extracted all the tokens. Yeah, I'll give you one, all right.
That'd be Molly's level up, contend with challenges above your
current station, okay, both of your crew's reputation, or develop
a new one.
Speaker 1: Yes, we are daring. Yeah, you're gonna get I think
one for that.
Speaker 9: Fair express the goals, drives inner conflict or essential nature
of the crew, I think. So it's specifically we want.
We would not allow people to take code or vertigo
mm hmm.
Speaker 1: Yeah, I'll give you one.
Speaker 9: Yeah, then that would be it for Molly.
Speaker 1: Okay, thank you so much. Be you very welcome. Technique.
Speaker 25: Hi, I'm tech Frank or Technique No, you know e
not technique. You can find me on twitch out TV's
last Technique. I play a shit ton of Wildhearts. It's
pretty much my premiere game at the moment until another
premiere game comes out, I have to try something different
and do a premiere game for four hours and then
have a subgame that you know, I have fun on,
have fun on both, but you know what I mean,
like something I want to try for the other four
hours because I was told I played fifty five different
games in six months. Got to stop that shit. So
here we are, Yeah, eighty seven and twelve months. So yeah,
that's a problem. It's it harms the stream. So I've
been taking advice and it's been helping the stream. Who
would a thunk? So yeah, you can find me there
Twitter if you like that, website, Technique TV and Hi
if they ever get their stuff together, just Technique.
Speaker 9: Yeah, today's episode it was fucking.
Speaker 25: Awesome, man, it was. It gets the show gets more
and more anime. I'm gonna miss the hell out of
this show. Today's events was incredible because it's just weird
how shit worked.
Speaker 8: I went.
Speaker 25: We were getting ready to leave the ship an episode
ago and the Laura just comes up and throws Star
on his fucking uh it's drone for no reason, and
it worked out.
Speaker 5: It just fucking worked out.
Speaker 1: Anyway, let's get into this stuff.
Speaker 25: Every time I already did my desperate I think I
had one desperate action in there somewhere. Um, you addressed
a tough challenge with technical skill ingenuity. I would freaking
say so I was giving people starfish tramp stamps and
exploding goofy stuff all over the place.
Speaker 7: Uh.
Speaker 1: I think just a basically give you one or two
smart glass I don't know, I'm gonna give you two cool.
Speaker 25: Excellent expression beliefs, drives heritage background. I mean, I guess
it was the first time people saw tight knight hand singles.
Speaker 14: Uh and.
Speaker 25: Okind eh and you struggle with your issues from your
vice or trauma. Well, I finally got to explore cold code.
Would never have put a random bomb on the back
of someone that he doesn't even fucking know.
Speaker 8: He just ain't care.
Speaker 25: He knew that this guy get threatened Barry, so he's yeah,
he's that fucking.
Speaker 8: Starfished to him.
Speaker 1: Uh and that would be it for me, alrighty.
Speaker 25: Excellent, excellent, dude. He did such a fantastic job with
this race, bro, I wouldn't even imagine you coming up
with something like this in the short amount of time
that you did it with all the other shit you
got to do this dude runs three shows I think
are two shows. I should say, gotta get confused. There's
so many shows now two shows already. Guys came up
with this race like what the full anyway? GM Man,
thank you?
Speaker 6: Yeah?
Speaker 1: Uh and last but not least you ever vanishing fle In.
Speaker 9: I'm transparent today. Hello, I'm fail In.
Speaker 10: I played Titania or Eden today.
Speaker 9: And uh so yeah, you can find me on my stream.
Speaker 10: I do a lot of stuff, but I've been doing
a lot of Red Dead Redemption two role play recently
on the Wild Our Peace Server. I also do you
voiceover for video games and things of that nature. I'm
on Kingmakers on Tuesdays as well here on table Story,
so make sure you go ahead drop a follow on
table Story. There's a lot of awesome shows that I
end up disgracing with my presence one way or another.
Speaker 8: So, but in the best way.
Speaker 10: That being said, in terms of ende session stuff, I
didn't roll any desperate actions today.
Speaker 9: I did, I don't think, so I'll look through it.
Speaker 1: I thought I gave you one.
Speaker 10: Yeah, but you addressed a tough challenge with wisdom or
the way. I most certainly did a lot of lunging
for people a lot of using uh the way to
navigate the place, a lot of using it to uh,
you know, chop through things because of the what is.
Speaker 9: It the channel you can displayed.
Speaker 1: I'm today.
Speaker 10: Thank you you expressed your beliefs, drives, heritage or background.
I don't really think so, other than her making it
pretty clear that uh, she did not want code to
be moving forward and going with them, and she was
poised and ready to act, I think, but I don't
know if that would count.
Speaker 1: Yeah, I think that's more of just like a friend
and crew member, like I think, yeah, yeah, I don't think.
Speaker 8: So on that one.
Speaker 5: I'm going through them eating you had a desperate and
study there it is?
Speaker 9: Oh did I okay? Thank you?
Speaker 5: I knew you had too desperates in study?
Speaker 4: Really?
Speaker 5: Oh am?
Speaker 3: I wave.
Speaker 5: Maybe I'm looking too far back.
Speaker 1: I might be looking just look for the like the
roll twenty break.
Speaker 5: Yeah, I popped out of the chat like all the chats.
But I'm not sure like if I'm on the right date.
If it like pops.
Speaker 9: Out like all of the chat, that's okay, We'll figure
it out.
Speaker 10: Yeah yeah, and then struggle with issues from vice or
traumas e I mean she's got unstable and she's got haunted.
Only thing that would be kind of different, which I
would view as more vicious actually, is how she's kind
of turned into a less scared version of herself in
terms of when it comes to like getting this shit done.
She was willing to put a blade to someone's throat,
and that's pretty that's pretty not like her. So I
don't think that counts either.
Speaker 1: I will actually count that as unstable because uh yeah,
and I would take I would take that as vicious
or un stable in that case. So I'll give you
one for that. Okay, just just a random bit of information.
Sister Tyson is a non lethal character. She didn't her
and her crew totally non lethal situation. She's her crew
is the one that had the bomb.
Speaker 5: Is she okay?
Speaker 19: I don't think she's Okay, Frank, I don't think so,
mad Well, I know it was just so I imagine
the race organizers would.
Speaker 1: Probably try and okay, thank goodness, go rescue the people afterwards.
As long as the race is concluded, that's.
Speaker 9: It all done.
Speaker 10: I'm one away from an advancement, so all right, I went.
Speaker 5: Back through it, and there was no desperate sorry.
Speaker 1: Oh I thought there was one. Okay, thank you so much, Fae.
I'm my Stephen. I've been your GM of Doom. I
drag the players kicking and screaming through the adventure today.
Thank you so much for everybody for being here. Sorry
for going over a little bit here, folks, but it
was the penultimate episode and I felt like that needed
to happen. I wonder what's gonna happen next week. Hopefully
you'll be there to find out. But this week we
have a whole bunch of stuff happening, very busy week.
We have our normal shows going on tomorrow's Kingmakers at
four pm Eastern. I am running Ashes of Area Door
on Thursday four pm Eastern, And on Friday we are
doing sort of an improto shill show because we need money,
you know, so what the hell? So we're doing that
on Friday at four pm Eastern to help keep the
lights on here and table story. It should be fun.
I think we're gonna be doing a board game in
uh in tabletop simulator. It should be a lot of fun.
If you've never seen a shill show before, we act
stupid for money. It's just kind of breaks down to
that spelling is still on on Wednesday, yes as far
as I know, and Rise of the Apprentices on on Sunday.
But it's a pretty jam packed week. So a lot
of stuff going on here at Table Story this week.
Very crazy and uh, hopefully we'll see you for all
that stuff. Thank you so much everybody for being here
as always, chat. We appreciate you so much. Thank you,
thank you my wonderful cast, thank you Dan, thank you, Zeke,
thank you, fay Stella. We missed you this week. Hopefully
we'll see you next week. And Frank, thank you so
much for being awesome role players. I appreciate you. And yeah,
go make sure you follow these wonderful people. If you
have yourself prime giving sub that you have use check
consider thrown it their way, give yourself some emails support them.
Everybody's linked up in the title of the stream. Go
check that stuff out. No idea how any of that
crap works, but go check it out. And yeah, well
we'll see you around. Thank you so much everybody for
being here. PE's out. I have a wonderful rest of
your Monday. Bye bye bye.
Speaker 3: Hello.
Speaker 1: This is why Stephen from Table Story. If you'd like
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Speaker 5: Back at the Stone, you built a home
Speaker 9: Inside my home.