Speaker 1: You are listening to table story.
Speaker 2: Yo, welcome to your to You're really frazzled.
Speaker 3: Then, while I was trying to I didn't know what
you were saying at first.
Speaker 4: No, Rapp, that'd be great.
Speaker 5: Normally I say something like normally I say something messed up.
Speaker 6: Now I actually timed it right. I had timed the
music and me introducing myself and the stream, and Jay
said something and I got kind of discompopulated. It was
almost a perfect intro one day. In the last episode,
they say it can't be done.
Speaker 3: They say it can't be done. Legends say they're still
attempting it to this very day, properly foretold of a
perfect intro.
Speaker 5: If I, if I may, I didn't have to adjust
the cameras and it was all perfectly aligned.
Speaker 7: So perfect intro. Today is the prophesized day.
Speaker 3: We're almost there.
Speaker 8: Yeah, the day is as close as we'll ever get.
Speaker 9: Well, except that Carlis doesn't actually have a camera.
Speaker 6: That's true, yeah's not kind of here. Camera broke five
minutes before the stream. So that's why Connor is just
a cartoon.
Speaker 3: Personally and become Carlias.
Speaker 6: I think it's a right thing. I'm really happy that
I don't have to look at Connor's wretched, disgusting affiliate face.
Speaker 10: Honestly, it's fine because now it's more believable that he's
actually a dwarf.
Speaker 6: How are you all doing? Everybody except for Connor, who
has almost died this week last week, same as me?
Speaker 3: Don't die?
Speaker 8: Please?
Speaker 3: Yeah?
Speaker 9: Should you guys? Stop trying to.
Speaker 5: How are you two? You guys are the dead ones.
Speaker 6: I'm a I'm alive again.
Speaker 3: I'll put it.
Speaker 6: Yeah, I almost died. I think it was a It
was a touch and go for a couple of days.
I've still got a lot of going on, so that's
going to be really annoying for everyone.
Speaker 3: And I apologize now, but I'm going to do it
because that's it.
Speaker 6: I'm doing it for a week and I've completely forgotten
that I'm even doing it.
Speaker 3: Connor, how was a and a not fun.
Speaker 11: But Connor had a few days or it was just like.
Speaker 3: Just resting up. And thankfully I'm I'm not as bad
as it was. I'm still a little quaggy from the
medication now, so well, it shouldn't be too much of.
Speaker 6: A heavy, hardcore, horrendous taxing episode.
Speaker 3: Hopefully depends how difficult. You want to make it for yourself.
Considering this is supposed.
Speaker 6: To be a one shot and we've already spread it
to two episodes, it might be slightly more taxing. But
maybe that's just because I don't know how to do
a murder mystery, because it is the first one I've
ever done in my entire life.
Speaker 3: But it's not that. I'm pretty sure it's just you, guys.
I'm gonna blame you a lot. Tench, how are you doing?
Speaker 6: Been sick?
Speaker 8: No, just usual, trying to be healthy actually, and it's
it's sickening, So that's a plus.
Speaker 3: I feel the irony trying to quit sugar or something.
Speaker 8: Yeah, actually it's it's actually surprisingly, this is the first
time I've ever gone this to this point, seven had
processed food in two weeks and then.
Speaker 4: Also which I was, I was up to like I
think like seven or eight a week.
Speaker 8: I think sometimes like ten. It was just so easy
to grab that and then also cut dairy too. I
guess dairy supposedly can affect your complexion and stuff too.
Speaker 6: Are you hunting your own elk?
Speaker 8: No, thank God Jesus, like the same thing like everybody,
Like I'm sure a few of you have actually done it.
Like it's like, all right, I'm gonna meal prep. It's
just gonna be skinless chicken fish. I'm not at that
point yet. I don't think I ever will be. And
that's just so much work. That's too much work. Just cut, yeah,
just cutting a lot of that extra crap. I'm a
lot older now, so I have.
Speaker 10: To my landlord a couple of years back, decided to
go on this diet. It was pretty much entirely juiced vegetables.
Oh I did, I've done it. It's great. It was
the worst thing in the world.
Speaker 3: It was. I love it.
Speaker 10: It was pretty gross. It was it was.
Speaker 3: Like only juiced kale leaves.
Speaker 10: And spinach and what else did he have in their
cucumber some other things? And he would just and he
would just blend it into this slime and that was
all he was eating. But he convinced me to do
it with him for like two weeks. Yeah, and it
was pretty rough. I would go to work and I
just had a jar. Yeah, And people would walk into
the break room and they'd go, hey, what's eating.
Speaker 3: And I would go.
Speaker 10: And I would just.
Speaker 6: Shut you out.
Speaker 10: You get the weird sludge and the funny. For like
the first week, it was really hard to keep it down.
I kept wanting to vomit. Yeah, but like towards the
end of it, I had finally got to the point
where my body was like, fine, I'll accept this sludge.
Because it took that long, I guess, for my body
to realize there's actual nutrients and such in there and
it's actually really healthy. But my goodness, it was nasty.
And I was like finally, like right at the end
of it, I finally got to the point where I
could just knock one of those back and be like, ah,
all right, I'm ready for my day. And then of
course it was over too, and it was it was
like really expensive to maintain that because you go through
a mass number of vegetables.
Speaker 3: Totally.
Speaker 10: But I will say after doing all that, I just
really wanted to cheese burger.
Speaker 3: I don't know that.
Speaker 10: I don't know how effective it really was.
Speaker 5: I went forty five days on nothing but juice, and
it was like, oh man, how amazing, Holy shit amazing.
It's like the greatest I've ever felt in my life.
But yeah, I was eating like eight cucumbers today.
Speaker 1: Yeah, Like it's really defensive Yeah, it was not only that,
but I would say I would say it's probably like
really rough to get a lot of stuff done and
being a good mood like the.
Speaker 3: First couple of days, like three days.
Speaker 5: Yeah, I mean, if you think about it, you're literally
only in taking good things for you. So like every
everything was great. Like I I like cleared up, my
hair was better, my mood was better. I was like
more athletic. I woke up, I slept better. It was amazing.
So it's really depensive, really hard to maintain.
Speaker 10: Really, Oh yeah happened. I happened to be a carnivore. Yeah,
I just woke up. I just woke up, like on
the tenth day, thinking I need to hunt. I went
for I went for a Southern I was a run
outside and just bite the first animal I could find.
Speaker 6: Like one of those newly created vampires that just suddenly
becomes like it's bloodless.
Speaker 8: It just goes crazy. Frenzies.
Speaker 10: Have you watched the TV adaptation of Preacher?
Speaker 9: Yes, something I can handle?
Speaker 6: It?
Speaker 9: Is it good?
Speaker 3: Oh it's good.
Speaker 10: Well, I haven't really read the comic books, so I
didn't have a reference point. The TV show was really
good at first. It kind of starts to drag on,
like delaboring the same points over and over. But the
vampire character in there, there's like the veteran vampire who's
kind of gotten used to it, and then there's also
like a new vampire who's just completely running a mucket,
going am with the like like what Brad was saying,
like a newly created vampire that doesn't know how to
control the urges.
Speaker 3: That was me on like the tenth day of a
kale juice diet.
Speaker 10: I just want to I was just like looking around
so I could just like run up to the nearest
thing and just rip some flesh off of it.
Speaker 8: Well, but another thing that I worry about too, with
a lot of those that I don't want to call
them gimmick diets, but you know, it's like this is
what you do, yeah or less a gimmick is you're
probably not getting well rounded stuff because you know, you
need a lot of protein, you need you need your
dietary fibers and stuff like that. So it's the biggest thing.
Speaker 4: If anything I could ever tell anybody is start small,
whether it's exercise or food. Don't go like all right,
eat like five pizzas one day, they're like tomorrow I'm
only having kale smoothies. You're gonna die, just like maybe
maybe one pizza or cut out soda or cut out
like cutting out processed food for me has been really
really nice.
Speaker 8: I feel a lot better. But also I'm if you're
not sleeping, exercising, and eating, well, it's all three of
them are just as important as each other. So just
little little two percent three percent changes, maybe your lifestyle
are gonna be a lot easier to hold. Like I
couldn't do what you guys did with those smoothie things.
I would be so irritable because I I steal I
when I make a salad, it's you know, it's like
this mountain of salad, and it's just probably defeating the purpose.
Just like, all right, man, I'm gonna haveing lights out.
Speaker 10: I wasn't really, I wasn't really irritable, although I'm pretty sure,
I'm pretty sure I bitterly in the neck, But it
wasn't really irritable. I was just really hungry.
Speaker 6: I was.
Speaker 10: I was also.
Speaker 9: I'm just really hungry.
Speaker 10: Yeah, yeah, no, I was just like me and then
just ripped a chunk off.
Speaker 3: I don't know.
Speaker 10: I was That was back when I was still on
my like sixth day a week jiu jitsu and boxing
schedule as well, so I was getting tons of exercise
to go with it. I actually added in, uh, like
after the third or fourth day, I added in like
a protein bar to go with it because I felt
like my muscles weren't recovering after class right, which they wouldn't.
Like there was just yeah, the kale smoothie was not
providing enough sustenance I guess for my body to repair
itself after spending hours choking people out. But I definitely
still wasn't sleeping. That was that much has not changed
in the past six years.
Speaker 3: Well maybe that to do with the vampirism as well.
Speaker 6: Just just to throw it out there, that's yeah, you're
just gonna you need a coffin or something.
Speaker 3: Just gonna throw me under the bus like that.
Speaker 12: Ok.
Speaker 8: Actually, wait, do we still need like the earth of
like the soil from the land. He came from that still.
Speaker 3: Thinking consecrat eth or whatever it is.
Speaker 8: What would happen if you take the dirt, like what
if you like room it up the dirt underneath the
poor vampire's coffin.
Speaker 6: They'd just have a ship nights sleep and having a
bad mattress, just sleeping on like a pee or something,
just like, oh god, just it feels like you would
sleep on a pay forever until you get that dirt back.
Speaker 8: I feel like we need to find a vampire that's
just weak enough that we can just bully him and
we're not gonna kill him. We're just gonna constantly just
make his life.
Speaker 6: Hell. Yeah, hey, you kind of did that in this campaign, right.
Speaker 4: Oh god damn it, Yeah, you guys did.
Speaker 8: And I'm gonna I'm gonna emphasize the term you guys.
Speaker 10: Yeah, Okay, mister guiding Bolt.
Speaker 4: I didn't like desonrate the ashes of his undead sired
child thing.
Speaker 5: I have no idea what you're talking about.
Speaker 10: You say, you say, you say, you guys, what you
mean is Jay, Hey, I heard it. You went to
say Walter. You say Walter. I was I was about
to blame the character, but then I realized the true
the true problem here.
Speaker 3: Is and Stell has not forgotten.
Speaker 5: Walter is to a degree. So the the which you know,
people just yeah, the recklessness.
Speaker 3: Okay, mildly chaotic a good way to put it. When
we find I'm going to go close the door because
my dogs are so loud. You can probably put in here, Mike,
It's not that bad. If you're worried about them.
Speaker 8: Don't worry about it. Don't melt oh man.
Speaker 3: When we finally have five, my voice is gonna do
that as well.
Speaker 6: By the way, it just keeps breaking because I've been
sick and just just don't just don't make the jokes. Okay,
balls are dropping, you get it. When we have finally
have five chaotic players, Jay Tiger.
Speaker 3: Writer frisk on my three so far?
Speaker 6: God?
Speaker 13: What No?
Speaker 6: Then she's not chaok I don't think Arden is or
is he was he in Ascendants as well?
Speaker 7: Then she was chaotic as in a sense She's character
was like what is this?
Speaker 5: Is this your map? I'm drawing horses and over here
is a little bush and there's a doggie on the map.
Speaker 6: Now like almost there. We can give them to Fairlight
to run a campaign.
Speaker 5: It would.
Speaker 6: Me as good as good.
Speaker 8: I want to.
Speaker 6: I want to like I've been amassing five chaotic players,
not characters. Just everything they play is chaotic in some
way impossible to deal with. Once we have those five players,
you have to run a campaign for them.
Speaker 3: That's the rule. It would be interesting, for sure.
Speaker 5: He'll call it table story make a man out of
you and him trying to whip a send of shape.
Speaker 6: It's cooled.
Speaker 3: Table story break fail Like no, I would just embrace it.
Speaker 10: I would I would make like a chaos meter based
on the amount, based on the amount of havoc that
you wreak. I would have like certain checkpoints with certain consequences,
so like, the more stupid you do, the more this
crap comes after you, until it eventually ends up with
a conflict with some sort of chaos god who is
tired of your competition. Or alternately, or alternately, I would
have I would have either like a chaos god who's
tired of you competing with him for attention, or alternately,
I'd go the opposite end of the spectrum and have
the like the Power Rangers, which is like five color
coded paladins that would come after you something like that.
I feel like I just rolled it.
Speaker 3: We just we just crafted the best kind of should be.
Speaker 5: It should be a one off Power Rangers and a
chaos God.
Speaker 6: That's what's uh.
Speaker 3: Yeah, I feel like.
Speaker 8: What is the Clock Ranges.
Speaker 6: Versus I would I would do five color coded paladins,
and each like each paladin is from a different oath
in the book.
Speaker 10: I'd have like the red one would be the oath
of Vengeance, and so on and so forth, and I
would just build them like they were player characters. Min
Max to all get out and have to fight you
as if I were controlling the whole party, and see
if you could beat them.
Speaker 3: Coming titable story power ranges.
Speaker 8: I feel like you need to have the doomsday clock,
the like how many minutes to midnight when the world
just ends. Is that that'll be like your meter for
how chaotic everybody is, and you just see that, you
see the clock just ticking closer and closer.
Speaker 5: That's what I have for for for ilios. They for
every time Brad fucked with me, there was a goblin
that would be added to a later encounter.
Speaker 7: They're at second goblins how many seventy two?
Speaker 5: So one day they're gonna have to fight seventy two
goblins at once because of Brad fucking with me.
Speaker 6: Most of those came from Goach, my first character. My
new character is lawful, lawful as fuck.
Speaker 8: I really appreciate what the player knows. That characters an
ass too because a lot of times I've seen a
lot of players they don't know, they're.
Speaker 4: Just like, ah, the funniest thing ever ruining the campaign.
Speaker 3: It was like, I retired the character because he was
ruining the campaign.
Speaker 6: I was like, he's going to destroy this He's going
to completely ridiculously destroy this campaign if I don't retire it.
I was like, I'm removing this character from the board
because I just can't. It was too late already, It's.
Speaker 7: Too late, all fucking ready.
Speaker 3: It was pretty crippled. Anyway, Let's play this campaign, which is.
Speaker 10: Y lightly sneezed, slightly chewed.
Speaker 6: Yeah, there's probably of sneezes as I infect you all
with the plague that I had. Let's see last time
on Dragon Bowl, Powder of Rangers.
Speaker 3: And uh.
Speaker 6: You basically began a quest for the head of the
carved Men Guild, which is kind of like basically it's
mercenary guild in the town of brah Lost Stone. The
gentleman in question, mister stone Tooth, came to you privately,
away from his people and away from anybody who was
a representative of the town, and said that his wife,
abber Gala stone Tooth, was found dead murdered, stabbed in
her bed, and he didn't trust his own people fully
with the task of figuring out who did it, and
he didn't definitely didn't trust the guards and stuff in
town because they already kind of hate him because he's
he's a criminal. And so you guys took on this
quest and he sort of promised that he would help
you out, and he's a relatively powerful figure and you
guys need some help.
Speaker 3: At this point. There's been a lot.
Speaker 6: Of elusions all you lose eluding, there's been a lot
of eluding English that you guys are essentially some of
the most wanted criminals in the country. That pretty much
the Emperor's caught wind of what's been going on in
terms of the greater picture with the orb that you have.
Speaker 3: And the armor that.
Speaker 6: The princess has, and you guys are kind of now
part of this resistance with the princess, and because of that,
the emperors set out to try and have you guys
arrested or something, so in an attempt to earn a
little bit of money and be maybe earn strong favorite,
yeah in fluential friend, not friend, but to someone to
help you because you have none of them.
Speaker 9: We just always get teased with them whole time.
Speaker 6: You've not really made too many friends you guys took
on this mission. So I'll run down the clues that
I think I can remember that you guys discovered to
help you, because you're basically halfway now through the mystery
of Abergala stone Tooth. Two nights ago, abigailer stone Tooth
was found dead in her bed. Seems she was stabbed
six times with a dagger. The bedroom window was unlocked
from the inside because it's a lock on the inside.
You guys found grapple marks on the outside, suggesting that
somebody climbed up using a grappling hook and wrote you
found a bootmark, a very large bootmark on the outside
wall towards the bottom.
Speaker 3: Young Crummell, who's a half gunslinger.
Speaker 6: Saw a large, sort of shady figure in a black
robe sort of skulking around the outside of the inn,
the carved Men's Inn and hide out area. Toval Bones,
who was the roguish dwarf with all the knives, told
you that he believes it was Britzel Solden, who is
a Knight of the Chancellor's Guard specifically, and he's convinced
that the two were having some sort of an affair.
I think those were your main clues that you figured out.
Lash decided to search around the town try and see
if you can find anywhere that somebody might hide out
waiting for the next train to skip town, but didn't
really find anywhere that stuck out any She found an
area where there.
Speaker 3: Were some homeless people.
Speaker 6: Other than that, most of the other areas didn't look
like anyone was living in there or staying in there
hiding in there.
Speaker 3: She crept off up.
Speaker 6: To the old lookout, where she did find some strange
things going on, and that's where we last saw Lash.
The rest of you decided to make up Walter as
a beautiful maiden cross dress him in an attempt to
seduce Ritzl Sulden, who the bar maid said was like
a beautiful young man and she's sort of in love
with him. You did so exceptionally well. I can't remember
the exact numbers you roll, but basically he looks Walter
looks better in cross dress by a fucking clean mile
than he.
Speaker 3: Does in his own racks. Chip of goal, Elf.
Speaker 6: Yeah, just with the magic of DM's dio, sex will
give you a nice color twenty two two twenty two
gives you a magical dress that you're wearing, and your
hair is all done nice, and Arden did like makeup
and things to disguise you using his disguise kit, and
you essentially look like a very very beautiful half helf woman.
And then you guys headed off towards the Houstone Manor
to try and find Ritzel. And at the same time,
Lash is separate from the group heading up to the
old lookout.
Speaker 3: Is that right?
Speaker 6: You're all together?
Speaker 3: Right? You weren't No one else was doing it?
Speaker 9: They are together, right?
Speaker 6: Yeah?
Speaker 5: The three of us are going. Wasn't it three of
us and then two of us? Or is it all
five of us?
Speaker 3: I can't remember. I think you were all together.
Speaker 10: I know me Arden and Walter at the very least
were all together. I can't remember if Carlias split off
with Lash or something.
Speaker 6: No, because Lash crept off because she check and ran
away while you were all falling over this. So I
think for the sake of it, yeah, you four together
heading towards Howstone manor. Lash you're heading towards the old
lookout area. Let's see, we'll begin two days of Power
Rangers versus Cuthulu. Way out on the outskirts of town,
there is a big, old, large looking lookout tower.
Speaker 3: It has.
Speaker 6: Like a broken roof. It looks very ancient. Lash approaches
it and looks it over, and it's again. There are
areas and in each of these towns that you visited
that look there's some parts of the town that look
very old, and a lot of it looks very new.
And this definitely looks like an ancient looking crumbling tower.
The door is intact, and you approached it and then
you put an ear up to it and gave it
a little listen.
Speaker 3: And do you remember what you heard?
Speaker 9: I don't, Actually I can't.
Speaker 3: Who remembers what she heard? Did I even tell you
what you heard? True?
Speaker 9: You might have. You might have said so, because my
instinct was like, well I'm back in a way, but
I can't remember.
Speaker 5: Why didn't you? Did you whisper it to her?
Speaker 3: No?
Speaker 7: No, you don't do Actually it was cats.
Speaker 8: I remember, yeah, I remember you sub yeah, yeah, you
heard like a bunch of cats. Yeah, that's about all.
Speaker 3: I remember that you.
Speaker 6: With your ear up to the door, your keen senses,
your your natural bird like instant instincts from quence you
were once a bird, probably reacts instantly to the sound
of quite a lot of scratching and muling noises coming
from inside. There is the one thing that you can
make out that's in here is that there's just definitely
some cats in here. What do you want to do?
Speaker 9: Is it night or day?
Speaker 6: It is daytime? Is a bright, hot sunny morning.
Speaker 9: I'm gonna try the door there and see if I
can just open it.
Speaker 3: Open the door, yeah, under the.
Speaker 6: Ring handle turns and lifts something on the other side,
and the door easily pushes inwards.
Speaker 3: If you want to push in you can.
Speaker 9: Okay, Yeah, I'm just going to push it as wide
open as it will go with the decent shove.
Speaker 6: Yeah, yeah, back a little bit, a decent shove, and
there's a lot of shuffling noises. Is suddenly about four
or five cats run from the other side of the
door and turn on you. A lot of their little
wide eyes.
Speaker 3: Looking up at you.
Speaker 6: Different sizes, different colors, different types of cats. You estimate
about fifteen in total. They don't rush out at you,
but they are interested in you instantly, and they start
to very cautiously approach you. Give me a.
Speaker 3: Nature or an animal handling check.
Speaker 6: See therefore, how you are with animals? Yeah, you see
these cats begin to move towards you expectantly. They're approaching
you as if they're as if they're Yeah, they one
hundred percent just to assume that you are some sort
of zoo keeper coming to feed them.
Speaker 9: Okay, in that case, provided it doesn't smell too bad,
I would probably go in and poke around a little
bit and see if I see any human items.
Speaker 6: You head in, the cats kind of follow you around.
It's not very large room in here. It's maybe fifteen
feet across. It looks like there used to be a
set of stairs that spiraled up to a lookout post
on the top, and it was really not used for
anything more than a couple of soldiers sitting in there.
Speaker 3: It's not like there's an open area with kitchens and.
Speaker 6: Rooms and quarters for people to or sold just to
see it or people watch to look from.
Speaker 3: The only.
Speaker 6: Human ish items you see in here are a couple
of bowls that are filled with.
Speaker 3: Relatively clean looking lot time.
Speaker 9: They're train I just started hearing that.
Speaker 10: It's like I feel like that hurricane.
Speaker 9: Someone getting a weather alert.
Speaker 5: It's it's not me, My.
Speaker 8: I haven't heard that sound in a long time.
Speaker 3: Because I live in England where we it's either rain
or that's it and your weather is the alert the
only thing we could all.
Speaker 10: It's either coming through someone's mic or it's coming through
the dust veil soundtrack.
Speaker 8: And it's a little Easter Eggs throat in there for kicks.
Speaker 9: Maybe PG trolled us.
Speaker 3: This is just this is a Kevin McLear's Yeah, it's
not coming through the well. I have no idea what
it is, but i'll tell you what you do.
Speaker 8: Hear that noise.
Speaker 3: Purely because I think it is possible. Give me a
perception check. Oh, dear, you would you would assume that.
Speaker 6: There's probably a train pulling into town right now. While
you're up here, you're quite a ways away from town.
You're not really really so far away that you wouldn't
be able to catch a train on a very calm, quiet,
non windy day.
Speaker 3: Finally, the train seems to have appeared in town.
Speaker 6: But yeah, while while you're looking around there's it doesn't
look like anyone's been squatting here or living here. It
doesn't look like anyone lives here at all. But it
does look like someone recently ish filled some water bowls
with some quite fresh, relatively clean looking water.
Speaker 9: Someone is taking care of the cats. Uh is the train?
Are the other members of my party able to hear
the train from where they are? You don't they know
there's a train coming in town.
Speaker 6: Maybe they're not there and you don't have the abilit
to read their minds.
Speaker 9: Yeah, I'm trying to reason out. Yeah, I feel like
we should be watching the train now because somebody might
try and bounce. Yeah, I'm going to close the door
for the kiddies. I don't think I have any food.
Speaker 6: They mehow at you and Mule and become a little
more active as you close the door on them. Yeah,
you close them all. Then none of them seemed to leave.
They seem to be relatively content. And yeah, once you
head back outside, what do you want to do.
Speaker 9: I'm going to head back over. I was there when
they were making plans to go see Rixel, So I'm
gonna is it Ritzel, Sorry, Ritzel.
Speaker 6: About three names in this entire thing. I honestly think
I've changed it like four times, Ritzel, because I've written
it in my notes three different ways, and a part
of my notes I'm looking at is what it is.
I think it was Ritzel and J and Ritzel spelt
differently twice, so I.
Speaker 9: Had also call him. I'm gonna go see Ritzel jitsl. Yeah,
I'm gonna see if I can find.
Speaker 3: My my mates call me. Yeah.
Speaker 6: You start heading back down towards the town on your
As you all walk towards the town, you notice that
there is no train. You get a pretty good view
of the entire train tracks that are around Lost Stone.
Speaker 9: What the heck? So, okay, there's no train, Like, I
can see the station. There's no reason I would have
heard that sound.
Speaker 6: You definitely heard the sound, or you're going crazy.
Speaker 3: You can see the station very clearly. You can see
the train track.
Speaker 6: You can even see the train tracks going because there's
split Their heads north and yeah, there's there's no train here,
very like close.
Speaker 9: Oh man, right, Yeah, I'm going to head back and
tell my buddies that weirdness is happening.
Speaker 6: Yeah. You start heading back in towards the town. You've
got a pretty good idea of where the others are.
The others, I would imagine three of them are Scooby
Doo style, peering around a corner, presumably as as water
struts up towards house Stone manor at my best guess as.
Speaker 3: To what is happening.
Speaker 5: I have no way it well hold on, First off,
we'd have to go what's the plan?
Speaker 3: Either of you will desk me. I look pretty and.
Speaker 5: Like in character. I have no fucking idea who we're
talking to or not in character? Rather, I have no
idea who we're talking to. I need a name.
Speaker 3: It's Captain Ritzel or Jitsul.
Speaker 5: Okay, okay, my bad Ritzel Selden Jitsul gotcha. I thought
that was so much she was doing.
Speaker 3: Say so we'll go with Ritzel. So I apologize if you're.
Speaker 6: Watching the vod in the future and you've just watched
the last episode and you're like, where the hell It's
been two weeks for me? Okay?
Speaker 3: And I was sick during it.
Speaker 5: So so am I just? Am I just asking them
or him out on a on a date? Am I taking?
Speaker 3: Where?
Speaker 5: Am I taking him? Do we have a restaurant?
Speaker 10: Name doesn't necessarily have to be a dad. You could
pretend to be a prophetest pull him off to the side,
tell him his future. It doesn't matter what you tell him,
as long as you get him away. From crowds, so
we can nab him.
Speaker 5: Oh oh oh oh okay, so just a little bit
of fast talk. Okay, and you guys are here in
case anything goes wrong.
Speaker 10: Just just bring him out to the north side of
the building, towards the desert where there won't be anyone watching.
Speaker 5: Oh okay, I'm gonna walk up the theon Like, can
I just look around real quick and I do a perception,
see if there's like, how many people are on the roads,
what's the general atmosphere?
Speaker 6: Like?
Speaker 3: Yeah, give me, does this look like good kidnapping weather?
Speaker 5: Yeah, like essentially what I'm asking Yeah.
Speaker 6: Uh oh, it's real funny, nice, this is great kidnapping weather.
It's a very clear, bright day, not even a breeze
to mask footsteps. There's plenty of people going to them
from house stone manor from their houses all about, from
the saloon to the traders and the merchants, to the temple,
the house stone manor itself. If we imagine that you
guys are probably somewhere like around here, ap peering around
to this area. You've seen again a couple.
Speaker 3: Of the watch people who are.
Speaker 6: Just general watchmen, who are wearing like basic leathers, maybe
have a spear or a sword on their side. And
then you have the more elegant looking nights that seem
to be part of the Chancellor's personal guard or seem
to be part of the guard of the manor house itself.
On the outside, this is a big This is one
of the walled structure.
Speaker 3: There's like a small.
Speaker 6: Maybe like an eight foot wall with little spikes on
the top, that runs all the way around this manor
house with a gate that stands at the moment open
with people going to and frow. Although they are speaking
to the three guards which are at the gate. The
watch that are wandering around nearby, and there are quite
a few you'll notice easily. You'll spot just casual couplets
of watchmen moving around, just keeping an eye. The three
guards that stand at the gates of House Stone Manor
are in pretty much full armor, like plate armor. They
look hot, but they're standing to attention. One of them
in particular is standing there with a set of parchment
and a ten marking off certain visitors and carts that
are going to and from. And then inside you can
see a courtyard where there are some more guards and
a lot more people and then this very like beautiful
manor house.
Speaker 5: Beyond, and I can just all that laid out in
front of me, guards and everything.
Speaker 14: Everything is just hurning around and it's very casual looking,
and it's very it's an open this area is quite
open planned.
Speaker 6: It's just it's one of the only areas that has
a path again that leads up to the gate. People
going everywhere all around. Pretty early, I think you guys,
this is uh you guys have only just started doing
this quest, right, so it's probably.
Speaker 5: Okay, So I'm going to turn to them and go,
shouldn't we do this at night when there's not as
many guards?
Speaker 10: That's not a bad idea, Or perhaps you could make
plans now to meet later tonight.
Speaker 5: Okay, okay, that's a yeah, Okay, I just I'm not
going to take them around the back right now. And okay,
I mean.
Speaker 3: If if, if you're able to, then go for it.
Speaker 10: But if not, then perhaps catching him off duty would
be he's probably he's probably posted somewhere at the moment,
right yeah, yeah, so perhaps perhaps take advantage of that
he can't leave if he's guarding something that gives you
the opportunity to talk to zero off, perhaps make plans
to meet up later tonight after he gets out or
his shift is over.
Speaker 5: Right, right right, okay, okay, yeah, I'm just I'm not
knocking to in the middle of the day. That's right
in front of all the guards. That's okay, just uh,
I'm gonna like frantically. If I just like wave my
hands in the air like this, that means I'm probably
gonna die and I need you guys to get me out.
Speaker 3: Okay, all right, okay.
Speaker 10: I just remember in this town, no no zephyr strikes
coming to save anyone.
Speaker 15: Yeah, maybe I need to get up high.
Speaker 3: Put that put that new trinket of yours to use.
Speaker 10: I'm pointing at his his repeater musket, which I'm still
offended by.
Speaker 3: Did you just move?
Speaker 13: I don't know what you're talking about there, Walter.
Speaker 5: Yes, maybe being up here I would work.
Speaker 3: What are you doing?
Speaker 4: Perfectly?
Speaker 3: I think?
Speaker 15: I think left. That's funny. Something on my hat? Oh wait,
I don't have a hat.
Speaker 3: You do?
Speaker 5: You don't.
Speaker 10: Represented I can see the hat right there in your head.
It's nice hand drawn hat.
Speaker 3: Wish wish me mm hmmm uh.
Speaker 5: And I am going to start my walk right up
to those big, beautiful open gates.
Speaker 13: Before he goes, before he goes, and you're just gonna
hear a cross.
Speaker 3: Remember to you know, strack of poles. Ye, try to
look pretty?
Speaker 5: Can I do like a post check?
Speaker 10: I'm just gonna kind of look at Carlason go maybe
you would have been better for this.
Speaker 5: Trying like, oh haha, stick out my chest and do
a like a strut, like a very sexy I don't know.
Walter has no experience with women. Walter does not know
what women do. Walter is going to like bow legged
like crab like walk over in whatever strut he thinks
is going on.
Speaker 3: Walter is going to be, well, the worst it's candidate
for the job.
Speaker 7: It's horrendous, and I'd like to make a role for.
Speaker 6: It is a half elf, So maybe he can rely
on some of that half elf live charisma by giving
me a performance check.
Speaker 5: I still imagine it's terrible. I just want to know how.
Speaker 6: Oh yes, it's like you if.
Speaker 10: It's If it's that bad, I'm actually going to run
up and catch up with.
Speaker 3: What I'm working it. What are you doing? I'm working it.
Women do not walk this way.
Speaker 5: I thought they worked it. They rubber once and they.
Speaker 10: Work at a different location than that.
Speaker 5: So what are I do? I like, all, just take
the shoulders, they always do the shoulder.
Speaker 10: Put one foot directly in front of the other while
you walk.
Speaker 5: Well, yeah, I mean I know how to walk.
Speaker 10: No, no, like line the line your toes up in
front of the heel of the other foot.
Speaker 5: Okay, and then what about the shoulders though, that's the.
Speaker 10: The shoulders will follow because that keep walking like that
will force your hips to just trust me on this, okay,
and then kind of push him.
Speaker 3: There you go, and then run away and.
Speaker 5: Go up to a garden.
Speaker 4: Excuse me, is Captain ritzelin.
Speaker 3: There are three guards in front of you.
Speaker 6: There's a very big looking half walk, there's a very
small looking halfling, and there's a very attractive looking human,
all of.
Speaker 5: Them male behind.
Speaker 6: All of them are watching you confuse, a little, half confused,
half roused as you.
Speaker 8: Were after a good start.
Speaker 6: The best probably the best possible way to approach.
Speaker 3: Yeah, yeah, yeah.
Speaker 6: The gentleman in the middle holding the he's holding the
last name, and as you approach, he glances you up
and down once and then stands a little straighter and yes, madam,
your name please I.
Speaker 5: Am Josephine Josephina.
Speaker 3: What is Captain Ritz? Yes, I'm Captain Ritz.
Speaker 5: I would like to ask you, oh, only.
Speaker 3: That, madam, if you wouldn't mind, I'm from sin River
and I will not take no.
Speaker 6: For an answert, madam, if you wouldn't mind, I'm on duty.
I'm afraid that I am. Later on, after the half
hawk behind Captain ritzell niggers. The halflings looks up kind
of expectantly, and he looks down and said, m M, madam,
if you wouldn't mind stepping just over here for one
just of course, He ushers you aside and hands the
pen and paper to the halfling, who watching you kind
of with his little halfling eyes, squints and follows you
as you step a few feet away, and he leans
in closely and says, listen, yes, not one for consulting
with ladies of the night during the day.
Speaker 5: I am not a lady of the night. I am
Josephine Josephina.
Speaker 3: You're not a courtesan. No, I would like to take
you on a day right, and you're from sin River
passing through. I came here to meet you. Give me
a persuasion check and a step and check how far?
Speaker 10: How far off from the other two did he lure him?
Speaker 6: Maybe five ft? It's not far.
Speaker 7: I am I or l sweating. This is bad persuasion.
Speaker 6: Yeah, deception, he says, clears his throat, and you can
see a little color rise to his cheeks for a moment,
and he pushes his quite cropped short hair out of
the top of his forehead away and then straight in
this shining armor.
Speaker 3: Now they're a little closer.
Speaker 6: You see that it's not quite as gleaming as you
know you might expect seeing some battle. It's not that
it's seen some battle. It's more just that it doesn't
seem as Christine. It isn't like you would expect from
like the elite guards of the palace or something like that.
These guys are still probably the best nights in town,
but yet on night level they're pretty.
Speaker 5: Yeah, okay, okay.
Speaker 6: The The captain then says, well, I suppose if you're
only passing through town, then what's the.
Speaker 5: Harm tonight at nine o'clock you meet me here.
Speaker 6: Well, I can't meet you right here. I'm afraid you
must understand. The Chancellor will have my neck and I.
Speaker 8: Must make sure i'm more private.
Speaker 4: Mm hmm.
Speaker 6: Yes, my quarters are located inside the manor. So I
wonder where you're staying.
Speaker 5: I am staying on the edge of town.
Speaker 3: Yes, risky, you have your own abode.
Speaker 5: With handcuffs twice.
Speaker 6: Yeah, sorry, Yes, I do have some business to attend
to as soon as I finish nine o'clock.
Speaker 3: Nine, nine o'clock to night. Then in the north edge
of town, on the north north and north end.
Speaker 6: Of town too is yes, of course, okay, quiet, I
will walk away as you walk away, says.
Speaker 3: Didn't even get her.
Speaker 16: Name, he said, stands to attention and marches back up
to the other two see from a distance.
Speaker 6: The halfwork gives him a little jab and he bats
it away, and the halfling kind of gives him a scowl,
and he snatches pen and paper away and.
Speaker 3: Begins to go back to his work.
Speaker 5: To them, how did what did I do?
Speaker 3: You know?
Speaker 10: We can't We couldn't hear you from all the way
when you come back, like Raja and Carlias are playing
dice in the dirt, like just.
Speaker 3: Five feet away.
Speaker 10: No, no, I asked, how far you managed to get
the guards? Oh, okay, gotcha.
Speaker 3: We are We are across the street.
Speaker 10: Probably a good sixty feet away, and trying to look
inconspicuous by casting dice in the street, making it look
like we're gambling.
Speaker 5: I was sweating. There's sweat in places that I didn't
think I could sweat.
Speaker 10: Yeah, let's move out of the line of sight and
like take him around the corner before anyone notices.
Speaker 5: North end of town nine pm.
Speaker 8: He wants me, it's gonna start fussing over it. You're
gonna get the dress all freaking messed up with your
sweat and be very angry.
Speaker 6: Lashes All said that she just has appeared.
Speaker 3: Hello, Oh, hi.
Speaker 9: Lash Oh, you're really sweaty.
Speaker 10: I thought you were hard to keep track of when
you were a bird. Now it's even worse. Where did
you get off to without telling us?
Speaker 9: Well, so I didn't know why. We just decided that
it was Ritzel or Jitsl or whoever, just because what
his head said it was. So I went looking around.
Speaker 10: No, no, no, we haven't decided that it's him. We
decided to at least interrogate him and see if he
knows anything. We're not going to just murder him, but
go on, what did you find?
Speaker 9: But sometimes we do just murder people I personally have.
Speaker 17: Not anyway I found have I now I'm not sure
if I've murdered any A couple of years.
Speaker 9: Ago, I found a whole lot of cats in the
watch tower and I heard a train come in, but
then there wasn't a train.
Speaker 13: What don't suppose you've.
Speaker 3: Been drinking more of that adult water.
Speaker 9: Or anything or No, I didn't have any adult water,
but I heard a train. Did anyone else hear.
Speaker 3: No, there's been no train lash But I know there.
Speaker 9: Wasn't a train because I looked for the train, but
I heard it.
Speaker 5: Did you hear a train? What did you on the
other side of the mountain?
Speaker 9: No, it was like right by the watchtower, like it
was there, like it had just come into town. I'm
not crazy, you know I heard it.
Speaker 5: What if it's an underground train.
Speaker 9: Well, I'm just saying something. We're underground train?
Speaker 5: Like what if the Emperor has an underground train?
Speaker 3: Underground underground trains? That sounds like the most dwarfing thing
I've ever heard of.
Speaker 5: I don't know. I've heard rumors, there's conspiracies the end
I have heard of it.
Speaker 9: Anyway, who's keeping all those cats in there? Because they're fed?
And they they were friendly.
Speaker 10: I mean, we have several hours to kill before nine
o'clock rolls around and Walter goes on his merry date.
Speaker 3: Perhaps we go investigate.
Speaker 9: I'm already tugging on Rajah good. Can you help me
figure this out?
Speaker 10: Because there was Okay, I'm allowing myself to be dragged.
Speaker 5: And change and then come can I can I change?
Speaker 3: No?
Speaker 5: Well, have you changed.
Speaker 13: To be beautiful?
Speaker 3: Hold on.
Speaker 15: What we need to figure away? So that once the
captain's moved away, knock him out, hit him over there.
Speaker 10: That should be the easy pot. Just get him around
the corner and we just all jump him.
Speaker 13: We don't want to make it obvious that he got jumped.
Speaker 10: It's not going to matter. We're going to drag him
out of town. I'm going to use my new spell.
I'm going to force him to tell the truth and
if he confesses, well then we'll just drag him before
the leader of the carman and let him deal with it.
Speaker 5: We could just lure him into a house and then
we could tie him down on a bed. Actually, you know,
I could get him and then yeah.
Speaker 3: You can get him in a more vulnerable position.
Speaker 10: Or if yeah, you could do that Also, I could
pre emptively before you arrive, put down the spell zone
and you just lure him into it. Then he'll be
forced to tell the truth without even realizing it.
Speaker 3: Yeah, that could work too. Yep, of course we could
try that. And if that fails then we jump him.
Speaker 4: What exactly do we do when we find out that
he's not the killer? He is an elite god here,
we can't just off him.
Speaker 15: Well said, he wanted to deal with him, so.
Speaker 10: Well, if he turns out to not be the killer,
then he still perhaps perhaps he'll know who did. We
can find out if an affair really took place or not.
Speaker 9: He might still know something.
Speaker 10: And worst case scenario, we're investigating a murder. So if
he really wants to go around spreading word that he
was interrogated over a murder that he might have theoretically
been involved with, that would hurt his reputation a lot
more than ours. We're already wanted criminals anyway, what are
they going to do? Put a bounty on our heads?
Speaker 5: Or we could just and I'm gonna like take a
shawl and just we're just not show them our face
and then can you disguise us?
Speaker 3: Can you disguise us.
Speaker 8: Pardon, yeah, I handled seconds.
Speaker 4: I'm just gonna take a bag out of my backpack
and just put it on his head.
Speaker 8: You'll disguised. You did it?
Speaker 5: Do I look better or worse?
Speaker 3: I want to try.
Speaker 13: I found in a more of like a masquerade balls.
Speaker 3: Over your head.
Speaker 5: The point is we hide our faces. We need correct
We have those masks, remember from the desert. Do we
have four of them too?
Speaker 6: Mmm?
Speaker 3: Two?
Speaker 5: I think.
Speaker 3: I have two.
Speaker 8: I might be able to make some.
Speaker 6: No, yeah, yeah, sorry, you probably you do have the
more because you killed the guys with the mountain.
Speaker 3: Sorry, you found two, and then you had three more.
Speaker 10: Well, they were not carved men masks. They were what
uh all oracles of the earth or whatever.
Speaker 18: Yeah.
Speaker 8: Yeah, I'm gonna pit it on them.
Speaker 19: Pull them out, like yeah, we could just blame it
on them, right, And there are a few abandoned houses
on the north end of town, so yeah, but we
might want to get there early in case we have
to break in.
Speaker 5: Okay, let's go take one of those cats and then
bring them back to the abandoned house and then set.
Speaker 3: Up Not a bad idea.
Speaker 9: Why are we taking them?
Speaker 3: Why do you want a cat?
Speaker 5: You can steal a cat. They're just left there, right.
Speaker 3: You said they were just left them.
Speaker 9: No, they're they're being fed and watered.
Speaker 8: Someone at you.
Speaker 9: Anyway, Come on, hurry up because the ghost train thing.
Let's go.
Speaker 3: I never stopped following Lash. Well, she was pulling me.
Speaker 7: Yeah, I assume we're we're probably walking at this point.
Speaker 9: We're walking, but we're not walking fast enough for Lash.
Speaker 3: Yeah.
Speaker 6: You're heading up towards the old lookout tower area. Yeah, yeah,
so yeah, it's not too far. Again, it's maybe like
a ten to fifteen minute walk with the incline upwards,
because you have to take a little kind of dirt
trail just up like a very basic rocky incline up
towards this area where this lookout is just positioned nicely
over the top of the town. It also looks out
over the desert and you get a pretty good three
sixty view of just all around. Once you're up there again.
Speaker 3: You're meeted.
Speaker 6: You are greeted by the site of this tower, a
very old, crumbling looking thing, very rough stone, rotted away
at the top, crumbled in and broken away in many places,
but the bottom half is pretty firm, basic graystone and okay,
looking door, not new, but still intact and working. Nothing
else of note really sticks out.
Speaker 3: There's not like a.
Speaker 6: Ghost train just sitting there waiting. What do you guys
want to do? Once you get to the base of
this tower.
Speaker 3: So this is the place where you heard a train
on the on the top floor.
Speaker 9: Well, it just sounded like it was coming into town.
It didn't necessarily sound like it was coming from anywhere really,
just around and I didn't go to the top. Maybe
we should go to the top.
Speaker 10: I'm just gonna kind of turn and look at Arden
and Carlias.
Speaker 9: I'm already good.
Speaker 3: I'm standing here.
Speaker 8: We've done stupider things as well. I could talk to
the cats.
Speaker 5: I'm in a dress's get out of the dress you're going.
Speaker 8: To really it wouldn't let me change who.
Speaker 4: Now, I'm just gonna start trying to take the dress
off it.
Speaker 5: I'm just gonna start letting.
Speaker 6: You yeah, yeah, I mean there's no one around apart
from yourselves or anyone that's looking at this.
Speaker 10: I was really hoping there would be people around so
they see this giant fear bold ripping the dress off
of an elf.
Speaker 6: Anyone doing great perception check roles in town can see everything.
Speaker 3: But you're climbing up the.
Speaker 9: Tower lash yep, climbing.
Speaker 6: So normally you would have the ability to just climb
very freely and easily, but this is a very old,
crumbling tower that's very.
Speaker 3: Romea and acrobags.
Speaker 9: Check, oh dear, what have I done?
Speaker 6: Hey?
Speaker 3: Yeah, you start moving up this thing.
Speaker 6: But as your like little halfling legs are finding like
holes or parts of this tower that like old window
sills that you can grab onto, they're like crumbling under
your hands and under your feet a lot of the
way up, and you're having to like leap and take
these leaps of faith up to like areas and sec
and hoping they don't crumble underneath you. Down below there's
the wrestling arden and water and it's just chunks of
rubble and stone just landing in the sand every now
and then you successfully make it up to the top
of the tower. Again, it's not very, very very tall.
It's maybe about sixty feet in total, and it was
maybe a little taller back in the day. At the
top is basically completely gone, and you get to the
top edge of it and you're able to perch on
the stones at the top and look around. It's just
the top of a crumbling tower. You can see down
into it, and you can see the sections where the
inside of the tower once had parts of a circular
stairway that went up around the side of it, which
has just fallen in places. At the bottom, there are
lots of cats milling around, a handful of them looking
up at you, the rest of the group of fucking around.
At the base. You can see the town moving and
milling about, and you can see the expanse of the
desert around.
Speaker 3: You're looking for anything in particular up here.
Speaker 9: Mmmm, No, I don't think so.
Speaker 6: Yeah, there's nothing that is like a lever or like
a hidden thing or anything up here.
Speaker 3: It's it just it looks legit, like it's just broken.
Speaker 9: I don't see anything up here.
Speaker 3: That might perhaps be because there's nothing up there or
I heard something. Why don't we just go inside?
Speaker 5: Yeah, I'm gonna open that door.
Speaker 3: Yeah, I'm just gonna try the front door.
Speaker 6: Yeah. You open the door, and you get you're greeted
with the same reaction by these multitude of cats, maybe
fifteen cats start moving towards you, very slowly, approaching you
as if expecting food.
Speaker 10: I'm gonna use my my ranger nonsense to just I
don't know, be unfriendly terms with them.
Speaker 3: Hold on, ranger nonsense.
Speaker 5: Can I find the biggest cat in the room, And.
Speaker 3: Yeah, it's a giant, black, very thick furred cat.
Speaker 5: Picking them up.
Speaker 6: Yeah.
Speaker 10: Inned ability to communicate with beasts, and they recognize you
as a kindred spirit and read their I can read
their basic mood and intent.
Speaker 3: Yeah, I'm just going to do that.
Speaker 10: I'll just kneel down and like, I don't know, poke
at the whiskers of the first one that comes up
at me.
Speaker 6: Yeah, reading the intent. It's just expecting food from you,
maybe expecting a little cuddle. One of the larger cats
in the room is picked up by Walter. It takes
to him, just lays there.
Speaker 5: They start giving it rations like what are rations like
fried jerk or dry jerky.
Speaker 6: Or yeah, it's usually like like things that last like
nuts and okay, yeah all right cool, absolutely, Yeah, And
it takes them. It sits there and begins to eat
a little bit nibble on the the drive jerky that
you give it.
Speaker 10: Yeah, I'll just turn back. Someone's been feeding them pretty regularly.
They're all teamed.
Speaker 5: For anything in the room kind of look for like
a lever or any kind of like while I walk
around with my new basco in hand, and.
Speaker 3: Yeah, give me an investigation, check.
Speaker 5: Investigation.
Speaker 6: Yeah, you walk around looking the place over. There are
two bowls in here again with relatively fresh looking water
that was maybe placed yesterday, maybe this morning. No evidence
that anybody has been sleeping in here recently or living
here or anything like that. The stone floor appears to
be kind of cleaned, like it's been swept at some point,
but not necessarily very recent. There's a couple of areas
where there's like cat piss, cat shit, but there's no levers,
there's no like secret hats, there's no doors, there's no
old chests or anything. It's really plain. The stairs are
about ten feet above you. The area where the stairs
are fallen in. You can jump up to a section
to it if you really wanted to jump up, and
then you'd probably climb up ten feet before you have
to jump to another section.
Speaker 3: The stairs just wind around the outside up to.
Speaker 6: The area where lashes where there was presumably once a
platform or something. Again, this is very old. We're talking
like this is like the mortar and everything is crumbling
the bricks around it. Yeah, it's really little more than
a room with an exposed mostly exposed opening at the top.
Speaker 9: So I'm going to start climbing down the inside this time, all.
Speaker 3: Right, give me an acrobags check.
Speaker 6: Don't fuck it up because you'll kill all the cats. Yeah,
same thing. You've probably used the stairs this time, maybe,
and again they crumble a little bit, but no huge
rocks fall off and crack, rag are on the head
or hit a cat or anything. Using the stairs and
the edges of the walls, you're able to climb bit
by bit around the inside. Before you do a little
leap into the center of the room, a couple of
cats walk over to you. But yeah, at your best.
Guess this is just an old tower with cats in.
No crazy secret things.
Speaker 9: No trains, I don't understand. I've definitely heard a train.
Yeah I don't think the train sounds one.
Speaker 10: Thanks for certain there has been someone coming out here.
I wonder if they would have. Perhaps I'm going to
do two things. I want to go outside and double
check for tracks leading away from the building, like look
for footprints heading the opposite way, because obviously there's all
our footprints leading up so if there's a pair heading out, oh,
I want to look for that to see if there
spends someone here, and then secondly search the room for
like a hidden stash of anything, like if someone came
here and maybe dropped off stolen loot or whatever.
Speaker 3: Yeah, give me a survival check and an investigation check,
and my streak of amazing roles continues.
Speaker 5: To be fair and happy even out at some point.
Speaker 10: At some point, yeah, you, this has been three episodes
in a row, right, I can't roll?
Speaker 6: You take a look around outside for some tracks, looking
about for anything that would give any ideas that it's
been here or find anything. This is pretty similar to
how like it is in town in that there's not
really any thick sand or any mud or anything for
you to be able to look around on the ground
for anything that stands out to you as being a
track or something that has been disturbed by someone in
some way that you can use it as a as
evidence to find someone. Pretty much nothing going on but
that you, at your best guess. You're also not too
sure that anyone would really leave any tracks unless it
was extremely obvious, and it doesn't seem to be any
obvious tracks here and on the inside. You probably come
up in the same way as Walter does. Looking around.
It's just a very old tower, not really anywhere that
anyone would be able to stash anything, so there's nothing
to hide anything behind.
Speaker 10: Oh, I didn't even notice that he'd already done an investigation.
Speaker 6: Oops, you thought did like one a specific like a
random wander around. You're looking for a specific area that
might like a loose stone or something, and there's nothing
like that in here. You would probably between you surmise
that it would probably be pretty obvious as well, because
if the stones are so old and things, you'd probably
be able to pick out something as obvious as a
particularly loose stone or an area where something has been
hidden behind.
Speaker 3: Or perhaps buried or buried.
Speaker 6: The floor is stone as well, it's still the old
stone from.
Speaker 3: John Wick style, like in case in concrete in the basement.
Speaker 6: It could be a ship, kind of gold coins or whatever.
Speaker 3: The fuck.
Speaker 10: I'm going to get a sledgehammer and just start working
at the floor looking for a case of gold coins
and guns.
Speaker 3: Sure, I mean you've got all day, Okay, I'll I'll
just look up at the others and say, I don't
think there's anything here.
Speaker 9: Weird and I don't hear that train sound?
Speaker 5: Sure you heard it?
Speaker 9: I mean, I definitely heard it.
Speaker 3: Are you sure you're not crazy?
Speaker 10: Well?
Speaker 17: And I'm just kind of looking up and I'm like,
come on, I'm gonna bend down to a group of
the cats and using my speech of beast a leaf,
I just have the ability to communicate in a limited
manner with bests and plants. They can understand the meaning
of your words, though you have no special ability to
necessarily understand them in return, and just kind of ask
them where their master is.
Speaker 6: Yeah, you kind of lean down in your own way.
What do you say? You just speak to them in common?
Speaker 3: What do you do something?
Speaker 4: I are kitties, kitties.
Speaker 3: See, here's your friend up to you, and I'm gonna.
Speaker 4: Let duke duke kitties, kitties, where is your master?
Speaker 6: The kittens kind of spread around. Three of them cuddle
around your legs and start moving around you. One of
them heads over towards Lash and starts moving around her legs.
Another one heads over towards Rajah. The one that's in
Walter's arms kind of reacts as if he's uh reacting to.
Speaker 8: What like normal cat stuff. They're not just like vibrating
weird they're going to like form into a mega cat
or something.
Speaker 3: No, they just start moving tocic.
Speaker 8: I don't know cats very well, so I'm just like.
Speaker 6: And turn into a big cats. Hold.
Speaker 4: Yeah, I mean we already got the Power Rangers coming
after us.
Speaker 8: Might as well.
Speaker 4: Okay, well, ah, let's look around, Duke. Would you like
to lead the way?
Speaker 3: Duke licks and doesn't move.
Speaker 4: Fair enough, I'll take the first watch.
Speaker 3: What are you looking for?
Speaker 4: Looking around for just anything that would be hidden?
Speaker 3: Okay, yeah, give me an investigation check.
Speaker 8: Because yeah, I don't I haven't been paying attention as
much as today's my day off, so I'm not going
to really be doing any backbreaking labor.
Speaker 3: That being said, you do an exceptional job.
Speaker 6: Here's the fake book, moving around the moving around the tower,
pushing random tiles and pressing it areas, picking up the balls,
checking the cats themselves for any random thing. Each one
has a letter tattooed.
Speaker 8: On them read rum. What does that mean?
Speaker 6: Isn't the case? Now you come to a very similar investigation. Really,
there's really nothing special about the tour like legit.
Speaker 3: This is just an old tower.
Speaker 6: And no like secret leavers, like it seems very much
like it should be, Like all roads lead to this tower,
and there's some weird goings on around it, but.
Speaker 8: It's pretty developer easter egg. I just liked KTS. I
wanted to see how they work together.
Speaker 3: The tower is just a tower.
Speaker 6: Your investigation checks don't always need to turn up anything.
Speaker 3: They turn up the answer that it is just a tower.
And I think you're probably at that.
Speaker 6: Point that you are.
Speaker 3: Now I'm going to find anything in this tower.
Speaker 6: That's a secret lever or a door that turns around
and reveals the villain runs off.
Speaker 8: Yeah, oh shit, Dave found us.
Speaker 4: Well it looks pretty normal. Lash. Would you like to
show us where you've heard the train?
Speaker 3: Yes? Do show us where the train was?
Speaker 20: Okay, Well, and I walk out the door while I
was standing right here, and I just heard the train,
and how I thought, oh, well, the train's here, and
then I went to look and the train.
Speaker 9: Was not here.
Speaker 3: I'm gonna walk over and I gotta kneeled out and
put my hand on her shoulder, like and then just
kind of get real close and say, be honest, Slash,
did these cats share their catnip with you?
Speaker 9: What that's not even funny.
Speaker 5: It was. It was a little funny.
Speaker 11: I left gone into the tower. Yet he's just been
waiting outside. So just to see these two walk out
and talk about it. I know, you guys going on
about what's in there.
Speaker 10: Nothing but a bunch of cats. Cats that are well
fed and friendly, though not wild cats.
Speaker 7: And he says that I'm walking out cradling the one
in my arm.
Speaker 3: We already have the long cat.
Speaker 9: Well, that's not a cat, to be fair, that's a duke.
This is a cat.
Speaker 10: You're not adopting that cat, are you, Walter.
Speaker 3: No, put it back in its home. You're carrying it
away from its time.
Speaker 5: I'm just carrying it for now. It's taking a liking
for me, and I'm just carrying it for now.
Speaker 10: Do you have this really bad habit of looking off
to the left when you lie.
Speaker 5: No, No, you just did it again.
Speaker 8: I didn't.
Speaker 4: I did not.
Speaker 5: I have a cat and it's only here for a while.
Don't worry about it.
Speaker 10: When we leave town, we'll leave the cat.
Speaker 5: Don't worry.
Speaker 3: Like fourteen fifteen, there was a lot of them.
Speaker 5: It's a lot. You can't have one.
Speaker 3: Two guys doesn't pick them more up. This I can
already tell he's probably got like seven of them on
his shoulder.
Speaker 8: I mean, I can tell you the truth. I don't
really even like cats.
Speaker 3: Can you say that you have four of the following
your behind arden?
Speaker 5: Get out of here there mobilizing can do a small
colonization behind you building.
Speaker 8: I'm gonna show.
Speaker 10: I'm gonna shoe all the cats back inside.
Speaker 3: And close the door. Say well, this is a thorough waste.
Speaker 10: Of time, but there is someone making trips out here
to feed them regularly.
Speaker 9: Anyway, I guess we should go set up the love nest.
And I kind of smirk at Walter.
Speaker 5: Yeah, yeah, let's let's do that.
Speaker 4: Well, I mean, where did you hear the train?
Speaker 3: He was right here?
Speaker 8: Yeah, right around here, and he let's investigate a little bit.
Maybe someone casts a spell on you. Maybe there's me
aby spell.
Speaker 9: They shouldn't be casting spells of here.
Speaker 4: Well, I mean, he didn't stop. They should not cast spells.
Speaker 8: This is true, didn't stop.
Speaker 4: What there are some very amazing, powerful and beautiful people
that probably could figure out how to castell.
Speaker 9: I'm just saying, Okay, well, I guess we can take
a look around outside. But sorry, guys, I really did
hear your dream?
Speaker 4: Well, I think we all believe you would. Just you know,
we just need to figure out what's I mean.
Speaker 15: You all remember when Strings thought he heard a little
fellow in the caves?
Speaker 13: No, oh, yeah, you weren't there for that. Yeah, I
was kind of dead.
Speaker 4: I was kind of doing more one pullant things.
Speaker 3: You were paralyzed on the ground.
Speaker 8: I mean, you don't know that.
Speaker 3: I was. You weren't moving at all. We were trying
to call for you, and you weren't moving at all.
Speaker 10: I'm walking off with Lash, just leaving them to bicker.
Speaker 3: In fact, that's how I die.
Speaker 5: Brad. I'm going to take like a minute while they're
still investigating and clear out the top part of my
bag and put his cat in the top part of
my bag.
Speaker 6: One one, give me a.
Speaker 3: Yeah a stealth check, nice and animal handling check.
Speaker 4: What you dropped the cat?
Speaker 5: Okay, stealth, let's go, come on, nice handling hand with
advantage advantage. Okay.
Speaker 6: You have a strange kinship with this cat, all right,
the worldly kinship with this cat.
Speaker 4: I feel like you're just.
Speaker 8: Like shoving the cat in.
Speaker 6: Walter does like a classic like that that that's Saunter backwards.
And just this giant fucking cat and just stuffs it
in a bag and everyone sees it, and he just
the cat is kind of okay with it, but definitely
just stolen the.
Speaker 3: Cat without even without I turn They're all looking at
me like, oh no.
Speaker 10: It's more like I don't even turn around. You're you're
you're like quietly trying to stuff the cat in the bag,
and Roger just kind of stops and just so you
really need to bring the cat without even turning to look, yep.
Speaker 5: You already have one's listen, and I imagine you guys
can I've like taken out five daggers, one crossbow, three swords,
and like a bunch of other.
Speaker 4: Things from the bag, and I can't prove the bag.
Speaker 5: We have to sell these.
Speaker 3: I'm sorry, what.
Speaker 9: Well, I mean, he really likes the cat.
Speaker 3: I mean, just come, I'm just like, I'm not I'm
not saying lashing Carlias, and I'm just continuing to walk,
Just just just just walk, just go uh my crossbow back.
Speaker 6: Then you kind of you're gonna set up a trap
mm hmm somewhere. I mean, I know Wilt is the trap, but.
Speaker 8: It works on so many levels and I.
Speaker 15: Actually gonna lean into Roger. You think ufflers a little
like looking forward to.
Speaker 3: The I don't know. He seems rather I mean.
Speaker 15: Earlier when you said you were going to do the trap,
You're like, oh, kind of like a well, I'm not
going to get my phone kind of Oh I.
Speaker 3: What are you asking me, Calas, I'm honestly confused.
Speaker 15: I just think and maybe we should see how Walter
and the captain do and then we jump in.
Speaker 10: Well, I I feel like at a certain point the
captain is going to discover a problem, and that problem
is Walter's penis, and I don't know how he's going
to react.
Speaker 3: We can jump in on the gun WHI elst he's
got his penstare.
Speaker 10: Well, if he's pleasantly surprised, maybe we stay out of it.
But on the off chance that that doesn't happen, we
should be ready to just jump him and knock him out.
Speaker 3: That's fine.
Speaker 13: I just think we need to give Walter his chance.
Speaker 3: Hear enough.
Speaker 10: If he wanted a chance, I'm sure he would have
said so.
Speaker 15: I mean lashes pretty um hmm.
Speaker 10: Okay, Well we'll find it, maybe a closet thing we
can all hide in and watch because that's what I
just He just gets perturbed and walks away.
Speaker 3: I'm gonna be outside. I'm not gonna watch. That's on you.
Speaker 10: You had to believe I'm going to watch. Walter might
get stabbed, Yeah, with a penis or or a giant sword.
Speaker 3: Wait.
Speaker 4: Wait, so when he jumps him we come out of
the closet, I'm very contused.
Speaker 8: Cal is going to walk ahead left.
Speaker 3: Flash is totally absolutely just like a loon.
Speaker 9: These guys are being weird.
Speaker 3: What you guys have? Carli has managed to make it
always this awkward.
Speaker 8: I still think this is our best flight we've ever had.
Speaker 6: The guys, where where specifically you headed?
Speaker 5: Lash knew of an abandoned house house rather in the
north right, that's.
Speaker 3: Fine, an abandoned house in any section. She wants that she.
Speaker 8: Kills everyone that lives there, their bodies in the back.
She can the entire Yeah.
Speaker 6: So if you if you want to just pick an area, Lash.
Speaker 9: Yeah, the north side of town just kind of, you know,
maybe the best looking abandoned house.
Speaker 5: I imagine like over here somewhere, yeah, thing, Yeah.
Speaker 6: Sure, we'll just assume I'll put like a little Lash
token there so that we know, Okay, what's going on.
But we assume you've got a house over there on
that lash token in that section of town. Lash leads
you over there.
Speaker 3: She checks a.
Speaker 6: Couple of doors, checks a couple of windows, before eventually
sort of points and it's like, hey, guys, in this
one and each of your heads into what was probably
once a very nice, single story building, quite a small,
but still relatively well furnished and well built. Though whoever
lived here has either left or has left it long
enough that it's fallen to not like ruin and disrepair,
but it's been it's been empty for some time. There's
a thick layer of dust on the empty shelves of
a couple of cabinets, and there's a table with a
couple of chairs on it, no trinkets, no things. Whoever
lived here has packed up and left, and there's a
big old sign on the outside that states that this
is for sale. Inside very barren, three rooms, single floor,
the only real furnishing in here, a couple of cabinets,
empty addresser, an old bed frame, and then a table
with six chairs around it. Lastly, just opens the door
and walked in.
Speaker 9: Hey this this will work?
Speaker 6: Nice?
Speaker 3: Will it work? Though? It's it's quite run down and dusty.
Speaker 9: Yeah, but we just have to get him in the door.
Speaker 3: You know, I thought the plan was to give Walter
his chance.
Speaker 5: I had the idea just now that instead of tying
him down, we could tie me down and then he
has to walk towards me to come, you know, and
like if we put a gag in my mouth and
then he sees.
Speaker 3: He's like, oh man, he's got a gag.
Speaker 5: In his mouth, and then he walks in the door
to come get the garter like I'm kidnapped or something,
and then we then we get it.
Speaker 10: Walter, we could just tie you up for fun later,
if that's what you want.
Speaker 5: No, I mean, like just just pretended. I don't want
to be tied up. I just I want it to be.
Speaker 10: You literally just invented an absurd scenario to justify us
t tying you up. I just want to be useful, Okay,
I don't have magic, and you feel like you'd be
more useful tied up.
Speaker 5: If bond is what makes me useful, then bondish makes
me useful.
Speaker 3: Rassia, Hey, he said it.
Speaker 9: Look guys, let's just I'm just saying a bit, and.
Speaker 3: It seems like you want to change.
Speaker 4: It's gonna start like.
Speaker 3: He's tied up, I am.
Speaker 11: Yeah, yeah, you're cleaning the kitchens and such and prepare them.
Speaker 9: I'm gonna focus on the windows and things that you
can see from the outside that that maybe you know,
would indicate abandonedness.
Speaker 3: Yeah, well, we do need to make the place less
wealthy regardless. Otherwise he'll come here, take one look at
the place, and probably he probably has his own quarters
somewhere right.
Speaker 5: Yeah, inside the castle.
Speaker 10: He said, Oh, that's not good, because if he sees
this place and how run down and failthy it is,
he'll probably suggest retiring to his quarters instead, So we
may not have much time. As soon as he comes
in here, we should probably make our move then, so
we don't have that like.
Speaker 5: I'm kidnapped and he goes to save me, Like what
if I even let on to yelp or something and
then he opens the door and you drag me in impression.
See it's pretty good, Hey, Roger, do we still have
that piss.
Speaker 10: Blanket wait for him outside the pists blanket?
Speaker 3: No?
Speaker 10: Unfortunately that was lost in the temple in Shallow scar.
Speaker 15: Yes, when he fought that vampire maybe we could have
laid that down. And Walter pushes them on the bed
and all of a sudden, oh, we can't get up,
can't get up.
Speaker 5: We really should have gotten that thing back.
Speaker 9: Look, guys, can you just help me clean? And I'm
like wiping the windows?
Speaker 3: Yeah?
Speaker 15: Wait, hold on, you want you want the windows to
be as dirty as possible so no one else can
look in.
Speaker 9: No, no, they have to be clean otherwise he's gonna
know it's a trap.
Speaker 3: You need like blackout windows.
Speaker 10: No, you can clean the windows and close the shutters, Calais,
Have you never seen a house before? Just gonna close
the shutters. Are the shutters intact enough to actually block
out the view or are they like completely run down
where you can just like look through them anyway? Okay,
I'm just he's saying we need blackout windows, and I mean,
have you never seen a house before, Collais? They have
shutters and close it?
Speaker 3: And two they're badly shut left. Oh see what I mean?
You may have a point. Mhm, leave them dirty, leave
them dark? Is there not? Is there not a bedquarters
here that it has its own private room? Yeah?
Speaker 5: Can I can I look around and get the general
laid out? Layout of the.
Speaker 6: Yeah, you've got like, okay, I'll give you a floor plan.
Speaker 3: On the left hand side. Okay, if I can let
me see.
Speaker 6: And then boom okay, yeah this is my favorite, dude.
Speaker 5: I love doing this, so I appreciate it.
Speaker 3: Uh, let's see, can I do this? Can I?
Speaker 8: Okay?
Speaker 3: So you got your like main room.
Speaker 6: This is not big enough?
Speaker 3: Is it main room? Here? Jesus?
Speaker 6: Okay?
Speaker 5: Okay? And then oh okay, so we're all yeah, cool, there's.
Speaker 6: A table in there. Then you've got like a bedroom.
Speaker 5: Bedroom there, like a bathroom in a back or a kitchen.
Speaker 6: A little a little kitchen room. Yeah, okay, lit like
a like a basin. Yeah, thing was probably used in
the bedroom or the main room, but you don't. It's
not a big, flashy house. It's just well made. It's
nice for this town.
Speaker 5: Thank you.
Speaker 6: We'll call this one the basin room.
Speaker 3: My thing doesn't let me washroom.
Speaker 5: Is there a bed in the bedroom? It's like I
opened the door. There's a Okay.
Speaker 6: So in the main room you have a couple of cabinets,
an area where there was probably a stove or a
cooking pot area, but there's none of that stuff there anymore,
an area where people probably like washed in the washroom,
and then there's nothing in that room. And then there's
a bedroom where there's an old cabinet empty and a
bed frame for a double bed, kind of sized bed frame,
nothing on it, no no feather, mattress or anything nice,
completely unfurnished bar from a bed frame, a couple of cabinets, shelves,
and then this table with a bunch of chairs.
Speaker 5: We need a bed. We should buy the neighbor's bed.
What just to give an impression.
Speaker 3: No, we don't. We literally but just need him to
set foot in the building.
Speaker 9: Yeah, wait a minute, we're over complicating this way. Does
mega look nice from the outside. He'll just think you're
staying here and he'll come in.
Speaker 3: Oldry guys really wants his checks.
Speaker 5: I mean, we could buy a couch at least so
he like opens the door and doesn't run.
Speaker 3: We are we are not buying furniture. You guys are
breaking a poor man's heart. It's almost gonna say we
could steal with Keva.
Speaker 10: We already agreed to tie you up. Is that not
enough to satisfy whatever is going on in your mind.
Speaker 5: I'm just trying to hope.
Speaker 3: We gotta sell it.
Speaker 5: He's gonna know.
Speaker 9: As long as we get him in the door.
Speaker 7: Look, I agree.
Speaker 5: He opens the door and then there's just nothing in
the main room and.
Speaker 9: He's like, wait there, grab him, get in here, all right, rittel.
Speaker 3: Okay, did we just wait Now I'm kind of hungry. Well,
we can eat here. We have Russians, all right.
Speaker 5: Yeah, I'm gonna I'm gonna get things out to cook
in the middle of the room then and start cooking food.
Speaker 10: Yeah, we can. We can just wait till tonight. And
then either either you go out to meet him and
bring him here, or if you're if you're really thinking
that his nightly order training will come to mind if
you start screaming or or or making muffled whatever damsel
in distress noises, that he'll come running. Either way, as
long as he steps in the building, it doesn't matter,
all right.
Speaker 15: Although you may want to have an hour beforehand to
get him all, you know, bared and dressed.
Speaker 10: That that, and if you do go with this pretending
to be kidnapped thing, you must be aware that he
will then.
Speaker 3: Be on guard. Might be harder to clock him over
the head if he's paying it trying not.
Speaker 15: To sound like you're in panic more coyfully playing kind
of you know, what is what?
Speaker 5: How do you even coyfully play? I don't get it?
Speaker 3: What is that?
Speaker 5: Do you do you do that with?
Speaker 8: Like?
Speaker 3: Are you never being a lady?
Speaker 6: No?
Speaker 8: Wait? Does does have?
Speaker 6: Can I just throw it at him playing?
Speaker 8: I'm gonna go take the first cell side out of
the front door and bring it inside.
Speaker 7: Yeah, like the cats and m hmm.
Speaker 3: And the rest of you are just chilling. Yeah.
Speaker 9: Yeah, I took a seat at the table.
Speaker 3: We're doing we're doing like a scar rim.
Speaker 10: Yeah, we're gonna press. We're gonna press tea in like
seven hours.
Speaker 3: Sure.
Speaker 6: Yeah, you guys, stop doing the best you can to
prepare this area, this house to look. Approaching outside and
cleaning it up and looking around. Walter starts cooking some food.
Duke licks his poor and cleans his head and back
over at the old tower area. For the rest of
us players, you can close your ears and eyes. There's
a scraping, shuffling, scuffling sound that comes from beyond the tower,
from somewhere down in the crevices on the side of
the bouldering mountain side on the further side, on the
other side of town, and a scratching noise and the
sound of something being dragged along, something that seems to
be kind of heavy, dragged a sack dragged through the dirt,
and we hear a strange little voice say, we's not
the alsass because it drags this little thing. We see
a small robed figure drag in a sack with something
in it up towards the old lookout tower and that's
where we're going to go to our break for the evening,
and we'll see you.
Speaker 3: Maybe it's gum gum. We'll see you in a few minutes.
Speaker 5: I swear to God, Brad, we'll be right back. Swear
to God if their character comes back.
Speaker 6: Hello, everybody, Welcome back to the stream. We're we're in
the town of Lost Stone. You guys have spent the
day camped out in this wonderful home that you have.
Speaker 3: Commander for the day. It's now clean from the outside.
Speaker 6: Maybe you've lit a candle on the inside, and it
looks like I lived in home, like you might have it,
like it could be yours. The moment you open the door,
you'll see that it's abandoned. But because of the smell
of cooking from Walter's lunch. You know, there's a sense of.
Speaker 3: Homeliness.
Speaker 9: We have a cat, we have meals cooking.
Speaker 6: You've got a cat. There's another cat hidden away somewhere.
Got two cats now, Duke and Roscoe.
Speaker 5: Roscoe?
Speaker 3: Yes, uh and uh yeah.
Speaker 6: The sun is setting. Sunset's pretty late, but we'll say
maybe it's like quarter to nine eight mm.
Speaker 3: And Walter is probably redressed in his.
Speaker 6: Drag back in drag back, do we have.
Speaker 7: To do anything for it? Or is it just the
same as before?
Speaker 6: I feel like it was a good enough role that
you can just redo it, okay without rolling again. This
is just how you look. This is a particular outfit
for now. If you do it for some other task,
then you can reroll it. But for the sake of
seducing Ritzel, you, yeah, you look good.
Speaker 3: What do you guys want today? Mm hmmm, we're actually
doing that.
Speaker 9: He needs to be out in the street.
Speaker 10: Doesn't he need to go like flag him down?
Speaker 3: Well, I mean what if?
Speaker 10: Oh, actually, I do know a way we could bait
him in here. Oh I'm gonna pull out the ever
smoking bottle thing that we picked up in the cave.
This I can open this. You've seen how much smoke
it makes. You could pretend the building's on fire.
Speaker 5: Yeah, but wouldn't that a t We run into a burning.
Speaker 3: Building to rescue his fair maiden?
Speaker 5: But what if he's already coming here for Yeah, we're
just attract other people though.
Speaker 13: No.
Speaker 9: Sight outside for him. Yeah, coming to the north edge
of town anywhere.
Speaker 10: But the smoke would also conceal us inside the building,
and he wouldn't know we're here.
Speaker 6: Yeah, but you guys back here, we don't need to
see each other.
Speaker 3: We just need to see him. You go swinging around, Okay, No,
I've got it.
Speaker 5: No tying down, nothing.
Speaker 3: I'm going to make him to the best that you
just walk out there and meet him and bring him
back here.
Speaker 5: I'm going to make him dinner. And the second I
sit him down, one of you comes up behind him
and smacks him on the head.
Speaker 9: Well, we can't ask him any questions.
Speaker 10: Yeah, but we don't even need to smack him on
the head.
Speaker 5: Oh, we're not taking him somewhere else to ask questions.
Speaker 10: We could just keep him here in this building. We
close the door. We then have him in abandoned building.
This is a good idea Oh wait, No, you're right.
That won't work because we're still within the city limits.
I can't use the spell.
Speaker 3: Oh yeah, yeah, we have to take him to the desert.
Remember the truth spell. I can force him to speak
the truth.
Speaker 6: But not here.
Speaker 9: Yeah, well, then we probably do need to caulk him out.
I'm not I'm not tall enough.
Speaker 5: No, der the table, he would never see you.
Speaker 3: Maybe all four of us at the same time with
large blunt objects, just I got it all.
Speaker 5: Flip the table into his face to surprise him while
the four of you come out from underneath the table
and hit him.
Speaker 3: We can't be you REALI.
Speaker 9: The back room, right, and then we'll just come out.
You just make sure you close and maybe lock the door.
Speaker 5: Yeah, but he might get suspicious if he hears a lock.
Speaker 9: Okay, we'll talk this me.
Speaker 10: How about Auden Callias and I just wait across the
street until we see him go in. Then we'll wait
thirty seconds and we'll walk across the street and we'll
all just barge in on him.
Speaker 9: Oh yeah, and then arden can block the door.
Speaker 5: Yeah, and then I can be the damsel in distress.
Speaker 3: Just punch me out.
Speaker 10: Used to make you don't have to be in distress.
You can sit there. You bait him into the house.
Speaker 3: And then put his hand over mouth.
Speaker 10: Just take one finger and just kind of like slowly
poke Carlias's hand off and say, should we tie you
up again?
Speaker 3: Go back to the tying you up? Idea, No, it's fine,
it's fine. I'll make him dinner. I'll make him dinner.
You guys, we're going to wait anner. Maybe he'll like it.
Speaker 10: We're going to I'm just grabbing. I'm grabbing, and Carlias
we'll be waiting across the street.
Speaker 8: And remember to flip the table on his lap.
Speaker 5: Just shut in the guvered and then if he if
he gets aggressive, maybe by accident, before they can come in.
Speaker 3: I don't know.
Speaker 8: Okay, it's forty seconds.
Speaker 7: What can happen in thirty seconds?
Speaker 3: Rosia.
Speaker 9: Yeah, I'll hide in the cupboard. And I'm like already
getting into the cupboard.
Speaker 7: With a halfling.
Speaker 5: All I can imagine is like that one cupboard that's
next to your stove that's like this big and.
Speaker 10: You just fix it, the one that you don't put
anything in because yeah, and it's like suddenly halfling, Oh, hi,
I didn't mean to disturb you.
Speaker 3: Walter. If he asks what's on for the menu, just
say you.
Speaker 5: Yeah, well that was the plan. Yeah, I was gonna
tell him that. I've got a whole speech worked up
in my head.
Speaker 3: I turned back to Roger. See how much he wants this?
All right, Okay, you have failed all of your perception checks.
Speaker 6: Glass was speaking. Walking up the street, very close to
where you are, is a very attractive looking human whistling,
short cropped blonde hair, very fine looking face, shaved, nice
set of teeth, a white pressed tunic, wonderful truss, what
are they called jerkin, fresh clean looking boots, single rows
in one hand, and he's walking along, strutching his stuff,
a short sword on his hip, and the whistling.
Speaker 3: In the bedroom and the bedroom right there, he's right
outside them. Nope, I'm just walking. I'm just walking away
from it.
Speaker 10: And then as soon as I see him, or like,
I'm gonna avoid making eye contact, but as soon as
I noticed him, I'll turn back to I'll just turn
to Carlias and say, right then, any other furniture we
need to move today?
Speaker 3: Or is that the last one? I think there was
a bend or some kind.
Speaker 10: Okay, let's go do that and then I'm just gonna
start walking away from the dude.
Speaker 5: Is he like right in front of the house.
Speaker 3: Yeah, he's like right there, and he looks at each
of you. Is he.
Speaker 10: I'm saying that loudly enough that he can hear it too.
Speaker 3: Yeah.
Speaker 6: He gives you kind of each a glance and just
doesn't really think much of it, kind of He looks
down his nose at you a little you too, rough looking, disgusting,
dirty peasants.
Speaker 3: And then is the door open?
Speaker 5: Yeah, I think i'd be there. Oh hello, how are you?
Speaker 3: Yes, hello, it's good to see you again. He glances
left and right. Do you mind if I come in?
Speaker 6: Yes? Please do come in, And he holds out like
he takes a couple of steps in. He takes a
couple of steps in, blithely like this, have this wonderful
rose that I found.
Speaker 3: Plants of course, I remember one day when I was
a man, Give me a flower. He looks around the
room and says, and he gets a bag over his
head because we're already coming back as soon as I watched.
Speaker 10: It as hard as I can, which is probably walk in.
I just walk in and like take one of the items,
sacks out that we have and just immediately bag his
head and try to put him into a choke hold.
Speaker 5: I'm punching him in your face.
Speaker 3: Give me an athletics check.
Speaker 5: If I hit him in the nose, does that give
him advantage?
Speaker 3: Oh?
Speaker 10: Yeah, are we all grabbing him?
Speaker 8: He's going over.
Speaker 5: I'm punching him in the face of he's.
Speaker 8: Waiting for the Yeah, I'm still waiting for the plan
to happen. Just like wait what uh?
Speaker 3: Yeah, So you'll punching him, You'll grabbing him.
Speaker 10: I'm gonna grab him, and I'm also gonna say i'll
I'm gonna im gonna grab him and say if you
make noise, you die.
Speaker 5: In his ear to feign it, I'm going to go, oh,
strange man, shut up in my home.
Speaker 3: I'm gonna tie my own.
Speaker 10: I'm gonna punch Walter.
Speaker 3: I guess I can't.
Speaker 6: I'm gonna.
Speaker 10: Yeah, I'm gonna just put the bag over his head
and then try to grab him and say if you speak,
you or if you yell, you die?
Speaker 4: Was supposed to have the masks on? Who had the masks?
Speaker 6: He reaches his short sword that's on his hip. As
soon as you whisper that, he'll die. He like lets
it go and then puts his hands up and kind
of muffles and muffled beef straight through the sack.
Speaker 10: I'm gonna tie up his hands. We've got some questions
for you, and you're going to answer them.
Speaker 9: Yeah, but right now you better shut up or we
will kill you.
Speaker 5: I'm gonna look ro I'm gonna start handing out the
masks like hurriedly as well.
Speaker 4: Exactly shut up, then answer our question and go in
the other room.
Speaker 5: Go into the bedroom and get changed.
Speaker 3: Yeah, so you tie him up, punch him, drag him
into another room. No, we're dragging another town now, I
mean yes, we want to do this quickly and get
him out of here before he makes any noise.
Speaker 10: I'm just gonna start heading. Yeah, I'm gonna change and
then catch up, like maybe maybe throw the mask on
real quick and then just immediately start dragging him.
Speaker 8: And where's the couch? We could throw the body in
the couch that we don't have.
Speaker 3: How are you doing this?
Speaker 6: You're like running with this fucking dude in a sack
over his head and dragging him along.
Speaker 10: If we've intentionally picked an abandoned building on the far
north end of town. Does the coast look clear outside
or other people around?
Speaker 15: Uh?
Speaker 6: It looks relatively clear. I'll put it this way. The
DC is a lot lower.
Speaker 3: Okay, Yeah, I'm just we're just gonna make a break
for it. Now.
Speaker 9: Wait, we're not going to gag him. When he could
shout for guards.
Speaker 3: He can shout him. I'll slit his throat and I'm
gonna say that.
Speaker 8: There isn't there just like a cabinet or an armoire
or something in here is something? Yeah, can we just
throw him in that.
Speaker 4: I'll just carry him out.
Speaker 3: We're the movers, right, Yeah, I like you can try
to you can try to talk Raja out of it,
but he pretty much has it in mind to just
drag this guy into the desert.
Speaker 10: And that's what he's trying to do.
Speaker 3: The guy's kind of uh, he doesn't seem to be
fighting you necessarily.
Speaker 9: You know, Well, he still has his armor on. What
if somebody sees his armor him up?
Speaker 3: He doesn't have his armor on. He's in night.
Speaker 9: Oh right, sorry, you described his outfit. I apologize.
Speaker 4: I mean, Raja, Raja, look at this. See I can
just pick this up. I remember, I'm really big and strong.
We put him in there, and if he doesn't make
a noise and he's a good boy, we will take
him somewhere nice, ask him questions, and then release him.
Speaker 3: Fine, I'll shove him into the armoor thing that Arden
is holding before before does Carlos is gonna take off
the sword from Health?
Speaker 6: Okay, yeah, you take you're taking his sword. Okay, yeah,
you take his sword away from him and then shove
him into an armore.
Speaker 4: Sweetie, you need to be quiet. Okay, we're the oracles
of hope. You could tell because of our masks and
were totally good people. Stop stop talking, Oracles of Hope.
Speaker 6: Literally grabbing Arden by the face.
Speaker 8: Stop talking, start walking and just.
Speaker 10: Like just taking arm more and dragging it and walking
out of town.
Speaker 3: Checks whoever's carrying the armore around?
Speaker 8: Sorry, I count as one size larger with determining your
carrying capacity and the weight you can pull? Dragon left,
Dragon lift?
Speaker 6: Do you do anything anyway?
Speaker 8: Okay? See normal?
Speaker 6: Yeah uh yeah, you guys deal with it easily. You
can lift this thing if you want and carry it
like a fucking coffin.
Speaker 3: Error. There you.
Speaker 8: Choice of words there, Brad.
Speaker 3: Drag the arm while turn it sideways. He's inside.
Speaker 9: I haven't stabbed anyone in a while. I wouldn't mind
stabbing someone.
Speaker 8: Stop making so much noise.
Speaker 3: Shut up.
Speaker 6: Uh yeah, you you shuffle the arm wire outside and
then just walk out into the desert.
Speaker 3: Yeah, just literally just literally walk north. Yeah, I want
to catch up with a freaking dresser.
Speaker 6: Marching a dresser out. Yeah, Like looking around, it doesn't
look like anyone takes any particular note of you. You
can give me perception checks if you want to look
back and just check.
Speaker 3: Well, based on the athletics rolls, the other two guys
are lifting it so easily that risers like carrying it.
And then he realizes that if.
Speaker 10: It's just not making it not making a difference with
the with the other tens. And then now I'm just
gonna like watch our six while we're retreating from town.
Speaker 5: Yeah, I'm running up behind.
Speaker 6: Yeah, you guys head out. How far do you want
to go?
Speaker 10: Like, just like I mean, if there's like if there's
like sand dunes or something, just over the first one,
just break line of sight of the town far enough
out there that people aren't just going to look up
and go, oh hey, it looks like a brutal interrogation.
Speaker 3: Going on right there.
Speaker 6: Yeah, there's there's no like sand dunes, but there are
like there's like a rocky hilly bluff kind of area,
and you can just head over one of the hills
and then head down into a section that's kind of
like a dip, seems far enough away that the sound
wouldn't carry particularly easily to the to the town nearby,
and set the armoire down far up away from town
that you feel comfortable, and there's no real line of sight,
like where you are is hidden down in between a
set of kind of rocky bouldery bluffs, and.
Speaker 3: From inside the arm while there's a kind of a whimpering.
Speaker 10: Okay, So when we get around the bluff, I'll just say, okay,
set it down here and then and then like drop
the thing in. And then he's just gonna hear chanting
for a second. Does this thing take time to do?
Speaker 3: No, it doesn't. I can cast it instantly.
Speaker 5: That's even more ominous.
Speaker 10: Yeah, he's just gonna hear like some very brief Elvish
chanting for a second, and then just like he hears
something being burnt around him as I'm casting zone of
truth and I'm putting a circle around the armoir. Basically, yeah,
you create a magical zone that guards against deception and
the fifteen foot radius sphere centered on the point of
your choice until the spell ends. A creature that enters
the spells area for the first time or starts to
s turn there must make a charisma save, and on
a failed save, a.
Speaker 3: Creature can't speak a deliberate lie.
Speaker 6: You know.
Speaker 10: Whether each creature succeeds or fails to save, the creature
is aware and can avoid answering questions by it basically
dodged the question. Such creatures can be evasive as long
as they remain within the boundary of the truth charisma save.
Speaker 3: That was terrible. Yeah, my DC is fifteen. Yeah, well
you know he fails that.
Speaker 10: Okay, So I would assume he can feel that from
inside the armor and then just the the armor like
the door of the armor opens, but because it's laying
on its back, it's just like a hatch opening above him.
Speaker 8: Yeah.
Speaker 3: Yeah, he's still got that sack on his head, so
he sit in him.
Speaker 10: I'm actually I'll just leave the sack on his head.
I'll leave the sack on his head.
Speaker 3: We didn't gag him, did we.
Speaker 10: No, So he's just like talking muffled through the sack.
Speaker 5: Pull it up like about his mouth.
Speaker 10: Maybe, yeah, I'm just gonna say, what's the What was
the lady's name, the wife's name, Abigaila, I'm gonna say, Abigaila,
stone tooth, tell me everything you know.
Speaker 3: I don't understand.
Speaker 4: What what do you mean?
Speaker 5: What do I know?
Speaker 3: She's dead? Who killed her?
Speaker 6: Do you know? Oh?
Speaker 3: Why would I know such a thing. I don't know
where you were you having an affair? She was rather old.
She's not really my type. No, of course I was
not having an affair with that, because yes or no?
Were you having an affair? No, I'll just try to
look at the other side. If you want money, family
rather rich. Once we get set me.
Speaker 10: Free, my father, we don't need your money. Do you
know anything about who may have killed her?
Speaker 3: I know who would have killed her? Assure you, if
I know who killed her, I would have her arrested.
Speaker 8: You know I am.
Speaker 3: I am a captain of the Chancellor's personal God. Well,
I'll just try to look at the others. Well, he
has to be telling the truth.
Speaker 9: He can't lie or still not outside of the stone.
Speaker 3: The lady you met earlier today, who asked for the date. Yes, yes,
right out of ten rather rather attractive, and I did
not scare one of ten. I have to say a
nine nine.
Speaker 5: Turned back to Walter. I'm just giving him like a silently.
Speaker 6: It was a little awkward at first, and she was
didn't really present herself as a lady of the court,
for that would have been a ten. I marry a
woman like that if she came from rich blood, of course,
when I can't marry a peasant woman passing through town,
just a disgrace to my family, a sulden name.
Speaker 3: I don't understand.
Speaker 8: Who is she?
Speaker 3: What did you do to her? That poor woman? We
were hired to find the killer, and all the fingers
pointed at you, but me.
Speaker 12: I would never kill a woman, a defenseless woman. I'm
a god, there's a Chancellor's personal god. Please don't kill me.
I'll give you anything, I'll fire, I'll find beautiful women, money.
Speaker 4: What do you know?
Speaker 3: What do you want the oracles of her? If you're
religious zealous, aren't you? What do you need your own temple?
I'll see if I can find your own temple. Please
don't you drag away.
Speaker 13: We could use him to get an advantage.
Speaker 3: Oh so Chancellor's man wants solve dead. I don't think
it's worth stirring that pot.
Speaker 15: He doesn't think we're related to them, connected to those
individuals at all.
Speaker 10: How in the world would we get an advantage out
of this.
Speaker 3: Ask for.
Speaker 13: Any information on whether the Chancellor and the Emperor talk
and shit like that.
Speaker 10: I feel like it's better to just keep our heads
out of it, Like if we start asking him about us,
our real names and such, speaking of which Arden called
me Raja in front of him, that blundering idiot, So
now he if he's paying attention, he knows who we
are anyway. But I think it would be best to
just keep our names and faces out of it entirely.
We can ask for schedules and such schedules of what
people coming in if the Emperor send him men get
an advantage on getting out of here. I mean, if
you want to ask him questions like that, then go
for it. But I don't see the point. I think
we should just stick to the task at hand, find
this killer, and then get out of this town as
quickly as we can without getting involved in anything bigger.
Speaker 13: M right, walk bick over.
Speaker 3: I suppose there's any important people in town.
Speaker 6: Crimson City or important people. There's often important people in
this town. They hold the Chancellor's ball here in a
few months. But at the moment, no, I I don't
know if any important people. The Chancellor himself, of course
is probably the most important man. A couple of nobles
or why.
Speaker 4: It's it's okay, sweetie. I were not going to hurt you.
We've made a mistake. It looks like we are on
your side, we're trying to help and my side.
Speaker 8: Well, think of it this way.
Speaker 4: We thought that maybe someone in the guards, not you,
of course, were behind the murder, and we wanted to
get you out of town because you look at you,
a strapping man, that is you, Well, you might be
thought of as the killer, like we said earlier, right,
remember that, and we wanted to get you out of
town and make sure that you were okay and innocent.
Of course we have to am.
Speaker 8: No, No, it's an armoire. It looks how beautiful.
Speaker 5: You're hired by your family to keep you.
Speaker 3: Safe, family to keep me safe.
Speaker 10: You realize you're all like depending on how far way
you're standing, you guys can't lie to him, right unless
you beat my DC fifteen charisma.
Speaker 3: It's not a circle unless you're yelling at him.
Speaker 10: From twenty feet away.
Speaker 5: I thought it was a very big circle.
Speaker 10: It's a fifteen foot radius, which means a thirty feet across,
so you'd have to back up like twenty feet and
be yelling at him to lie to him.
Speaker 3: Why are you all shouting at me?
Speaker 4: Okay, sweetie, it's a zone of truth. We can't get
near you otherwise it's gonna mess it up. You could
have one person in a zone of truth.
Speaker 5: I just want to see if I would beat it.
Speaker 12: Must be a sanctioned wizard. You're casting magic. Why would
you do this to a Night's Chancellor's God.
Speaker 8: We're protecting you. We can't cast the magic in town.
Speaker 4: We had to get you outside and if someone saw you, sweetie,
that's why we put you in the armoire.
Speaker 8: Very nice, by the way, you would be attacked.
Speaker 4: We can't let your We can't let your life be
at risk.
Speaker 3: Can you broak my nose? My beautiful nose?
Speaker 4: No, no, no, watch would look? I can fix that
was there a.
Speaker 10: We had another clue that there was like a see.
Now it's hard for me to remember because it's been
a couple of weeks since the last session. But we
had a clue that there was like a guy in
a dark robe, right, big.
Speaker 7: Dark robe, like really large stature.
Speaker 3: Mme.
Speaker 5: All we got. That was all we got was just
big and we knew he was large because of the
footprints and like how much the grappling hoods hook sagged
and the guy saw him. That was all we were given.
Speaker 8: I think, if if he's not going to freak out,
I can and he wants it to, and he's gonna
calm down, I'll heal his nose. Heal's nice, Yeah, I'll
I mean, I'll look back at the rest. I could
just heal his nose.
Speaker 4: We didn't get.
Speaker 10: We could do that after we're done asking questions. Now,
if you are quite, if you are quite finished, wait,
do you know do you know who? Do you know
who would do you know anyone who wears dark clothing,
heavy set potentially suspect us a thief fast reputation.
Speaker 3: In this town.
Speaker 12: Don't know where you are, you ask any one of
those fucking brigands of the calf men.
Speaker 3: They're obviously the ones that would have.
Speaker 10: Done it, but certainly they're not all very large. Is
there anyone in town with a reputation for trouble that
is remarkably big statute for.
Speaker 6: Bigger statute, does they come and go? I don't believe
mess with them and anything with that rag tag band
of brigands. I just try and stay away from the place.
There's been there once my entire life.
Speaker 10: Someone wearing someone wearing heavy boots look like looking like
soldier's boots, quite large.
Speaker 3: Soldiers boots, quite large. Well, there's a couple of half
hawks in the watch. I'm just gonna look at the others.
I think he's useless to us. No, please don't kill me.
Who'll feed my cat?
Speaker 4: No?
Speaker 5: We were sent by your family. Cats.
Speaker 3: Please please, No one will feed the cats now.
Speaker 9: Yep, you're the one keeping the cats.
Speaker 3: Where is that black cat?
Speaker 7: There is no black cat.
Speaker 5: There is no black cat.
Speaker 3: I understand. I told them they're all I They're all
I have. Now may always cats. He'll set them free.
I'll what's for a week? Please?
Speaker 5: The cat's back in the house.
Speaker 3: You didn't bring the cat.
Speaker 7: No, it's back of the house, my friend.
Speaker 4: We are not going to hurt you, like I said,
we're helping. Look, I even have a cat to myself.
Speaker 3: See this is I do not see anything. It's a
sack on my head.
Speaker 4: Okay, well there's.
Speaker 3: I don't know.
Speaker 10: No, no, he cannot fix his nose. Fix his nose
and let me fix your nose. Thank you, you're welcome.
Speaker 4: See we're not trying to hurt you.
Speaker 8: I'm sorry about the bumpy ride. And Duke say hi, oh.
Speaker 6: What Duke do?
Speaker 8: Just me hour something, Jesus, I see look, yes, bad
people don't have cats.
Speaker 4: That's gross.
Speaker 5: We should we should put him back where we found him.
Speaker 3: Nonsense, Just leave him here, let's go. He can untie himself.
Speaker 8: Well that's I'm gonna whisper to Roger. Well we're trying
to you know.
Speaker 4: Do we think we can convince him that we're on
his side, because when he gets downtown, he's gonna be
very angry.
Speaker 3: Who cares if he's angry. He doesn't know who did it, right, but.
Speaker 8: He does seem to be connected, so he will find out.
Speaker 5: We we untie him, and then we close the door
of the arm or put him back in the house,
and then he'll just wriggle his way free easily.
Speaker 6: What do we have to argue over everything?
Speaker 10: Because this is who we are I'm just to turn
to the armor and say, all right, we know you're
telling the truth because you can't lie while this spell
is in effect, so that means your name is cleared.
We're going to find the killer behind it. If you
try to interfere, we'll be back. Oh please have a
Gila was one of my friends, It truly was. I
want to capture her killer as much as you do.
Make sure you turn them over to the authorities.
Speaker 15: Can you prevent the guard from interfering. We'll prevent the
god from interfering with what we're use trying to investigate.
I could try the captain wait fifteen minutes and then
go home. Oh yes, And I'm just gonna motion for
eyone of.
Speaker 3: Us to leave.
Speaker 5: I'm gonna go pick my cat back up.
Speaker 10: As soon as we're like twenty feet away.
Speaker 3: Ro is just gonna turn to the rest of the
group and say, you all talk way too much.
Speaker 10: We gave him so much more information than we needed to,
and didn't you used my real name?
Speaker 4: So it's a very good name.
Speaker 3: They are all probably wanted posters all over time with
my name on it and now here ah, yes, and
now he knows it was me.
Speaker 4: No maybe there's a Maybe there's a Rajah as part
of the hope.
Speaker 8: People hang on.
Speaker 9: He was probably pretty stressed out. Maybe he didn't hear
at all.
Speaker 5: Maybe he heard Jara.
Speaker 8: Mm hmm, it's very common name.
Speaker 9: Brad Rold's fine.
Speaker 8: Why don't we have any mind altering freaking spells, Jesus,
I know.
Speaker 9: Right, like obliviate.
Speaker 8: Yeah, I'm looking at all my spells. I'm just well,
I could shoot him with sunlight. That's cool, that'll change it.
Speaker 3: I have uh more damage, yeah, more damage. Well, Uh,
you guys probably head back towards the lash house.
Speaker 8: The lash house.
Speaker 6: There's some sobbing from behind you from the as you
guys head away, I didn't seem like he's jumping out
or anything.
Speaker 3: Doesn't look like he's following you at all. Due and.
Speaker 10: Shaping having a really terrible day.
Speaker 5: He stole his cat, and then we fucked him up
and then left him in the fucking desert in an army.
Speaker 3: We didn't We didn't do too.
Speaker 6: I mean, we punched him once.
Speaker 3: It wasn't the end of the world.
Speaker 9: He's not even gonna get any either.
Speaker 10: Yeah, that's the worst part is we cock blocked him.
Speaker 3: What do you what do you want to do?
Speaker 8: Now, let's go punch again that more people.
Speaker 3: We should probably go talk to what's his face? Right?
Speaker 6: Yeah?
Speaker 10: Well, I mean now we know it wasn't him.
Speaker 3: We didn't really have sorry.
Speaker 9: On I just we got sidetracked. He couldn't it wasn't
him at all. Now I don't know where to look.
Speaker 5: What if it was the husband and this was just like, uh,
he was just trying to cover up.
Speaker 3: I was like, this is like a scapegoat.
Speaker 9: But then he would have asked us to keep the
investigation quiet. Remember he told us not to mention that
we were investigating. He would have tried to make a show.
Speaker 3: Of I didn't. Didn't you say, you have a spell
you can cast?
Speaker 10: It will simply locate the stolen jewels and probably lead
us to the thief.
Speaker 8: Anyway, I mean I was just going to ask God
tomorrow what.
Speaker 9: What I didn't talk to?
Speaker 8: There's a yeah?
Speaker 4: Why not?
Speaker 3: Can't you?
Speaker 9: I didn't think it was real.
Speaker 8: I mean, I don't know who it is.
Speaker 3: I'm just gonna give her the I'm gonna give her
the biggest are you stupid? Look? Oh? I realize we
met it.
Speaker 5: Yeah, got on the train tea with one m Yeah,
it was nice.
Speaker 3: Did you just oh that guy?
Speaker 10: Did you just say numbers?
Speaker 3: Did you just say you don't believe in the gods
like the ones that we've already physically seen, the ones
that have sculpted the planet. Don't you have a the
ones with the ones with.
Speaker 10: Historically recorded wars against mortals.
Speaker 4: I mean, they probably weren't always gods. They're probably like,
you know, wonderful clerics at first, and then you know,
as ended like like we all should.
Speaker 10: Perhaps, yeah, the titan, let's just wait till morning and
have you divine it out?
Speaker 4: Well, why didn't we just go back and investigate them more?
Have nothing else better to do? And it's really funny
watching you guys throw your try and do the thinking.
Speaker 3: You need to take his cat back as well. It's
already gotten quite late. Yeah, yeah, it's quite late.
Speaker 5: We shouldn't take the cat back yet, Corlis take it
back tomorrow.
Speaker 3: Walter.
Speaker 13: You realize he's going to be there, He's probably gonna
go with her right now. Realize that one of his
cats is missing.
Speaker 5: Fourteen cats is fine for him, He's okay.
Speaker 9: Fourteen cats is a lot of cats.
Speaker 4: I mean, I feel like I could give him duke.
But the bastard would probably just come after me again.
Disgusting creatures.
Speaker 3: I'm just staring at rags now. It's just like you really, what.
Speaker 5: If he can have a cat, I can have a cat?
Speaker 10: Well, I had nothing to do with it.
Speaker 3: I'm walking off. Carlys is just jealous.
Speaker 6: I think.
Speaker 7: Would we go back to the carved men or we
would go to the saloon?
Speaker 5: What do you think?
Speaker 6: You know?
Speaker 10: I'm curious now why that one dwarf was so convinced
that Jitsel Sultan was the one involved. H told us
they were having an affair, accused him of the murder.
But now we know full well he wasn't having an affair,
and he didn't commit the murder, and he could not
have circumvented the spell, or I would.
Speaker 9: Know he made that all up. He had to have
a reason.
Speaker 3: Maybe he's behind it.
Speaker 5: Maybe we should go get him and find him, should.
Speaker 10: Drag him into the desert and make him talk. But
we'll do this, We'll do this one at a time
until we get the right one. Let's wait, Let's just
wait till the morning. Have arden commune with his god,
or use your spell to find the jewels one way
or the other, we'll find out who the thief is,
and potentially, if we already know it's that guy, we'll
just have to warn Stone Tooth.
Speaker 5: Yeah yeah, okay, so back to actually back to the
Stone Tooth.
Speaker 3: Raj is just gonna take off running, like running, running
back towards the carved Man by Raja.
Speaker 6: Do we follow you?
Speaker 3: Yes, okay, we're start running. I guess so everybody runs,
I see, just run past me and all right, I
guess we're doing this. You guys head towards the cardmen
hide out area again.
Speaker 6: The Carveman isn't like a crazy fucking saloon like the
Pilgrim Saloon, but it is a lot more busy. It's
a lot busier than it was the last time you
were here.
Speaker 3: In the middle of the day.
Speaker 6: There's definitely a lot more people kind of sitting about
in the chairs of this kind of very It's like
a low ceilinged saloon area that leads off further into
where Stone to office, and then upstairs is where there
are a set of rooms two floors above.
Speaker 3: As you head in, you see that there is a
lot more people around.
Speaker 6: Again, they're all kind of everyone here is kind of
roguish looking realistically speaking, they're all kind of like brig Indy.
They it's still kind of early doors. It's about half nine.
Most of the tables are filled with people of all
different sizes and races and genders sitting around at the bar.
You see your old pal the bar maid, very attractive
Elven woman. As you walk in, she gives you all
a little curtwave and then goes back to serving drinks.
Speaker 3: At their respect active tables.
Speaker 6: You see the same three people that were in here
earlier on when it was relatively empty, Young Crummell, the halfling,
three Toes, the elf that you spoke to, and then
Total Bones, that roguish looking dwarf with his robes up
and a set of knives on the table in front
of him. Of all the tables, his is the only
one where it's just him sat by himself. He's got
that bottle of whiskey that he won, maybe half finished,
a couple of empty glasses on the table.
Speaker 10: Don't want to cast me what sixty gold pieces or.
Speaker 3: Something like that, really nice whiskey, and he's got like
a fresh looking.
Speaker 6: Tankard of ale as well. Presumably you will just bustle in. Yeah,
So in Rajer's head.
Speaker 10: He started like the wheel started spinning, and he thought, well,
if Bondes lied to us, why would he do that?
Maybe he wanted to distract us. What motivation could he
have for killing stone Tooth? Wait, he's high up in
the organization. Maybe he wants to kill stone Tooth and
take over, And this whole thing was a decoy to
get us out of tap. So like all that went
through his head in like four seconds, and then he
just sprinted back to make sure that stone Tooth was
not being assassinated at that particular moment. But then like
as soon as I can see Bones sitting at the table,
there kind of a okay, all right.
Speaker 3: We're good. Yeah, and it looks like business as usual.
There's no sign of stone Tooth that he doesn't tend
to hang out in here anyway.
Speaker 5: Whatally do you should we find him?
Speaker 10: Yeah, Rajah will turn around and he'll just all of
what I just said. He'll basically kind of explain to them.
Speaker 3: I was for a moment that I was thinking that
perhaps casting suspicion on the human was just to get
us all out of the way, perhaps to take a
shot at stone Tooth himself. But that doesn't seem to
be the case.
Speaker 10: And so a little dwarfish friends sitting right there.
Speaker 9: Yeah, but what if he did it and I nod
over at Bones, why else would he lie?
Speaker 3: That's what I'm saying. Which which one told you that
that he did it?
Speaker 10: I'll just use my head in motion towards Bones.
Speaker 7: Bones, is the dwarf with the knives? Or is it
the halfling that we spoke to?
Speaker 3: Now?
Speaker 6: Bones is the dwarf the dwarf. It's basically a halfling
gunslinger and a dwarf rogue.
Speaker 7: And oh okay, I was thinking that it was the
halfling gunslinger that told us it was.
Speaker 6: He told you about the skulking robed figure outside that he's.
Speaker 5: Oh okay, okay, gotcha?
Speaker 3: Sorry. Bones seemed that Ritzel and Abigaila were having an affair.
Speaker 5: Yeah, and then we went and told stone Tooth and
stole to stone Tooth is like, bring him back to me. Yeah,
so we should probably tell stone Tooth that he wasn't
being affaired on or cheated on.
Speaker 10: Yeah, well we don't know that. We just know that
it wasn't with Ritzel.
Speaker 5: What maybe tell him that before he kills Ritzel?
Speaker 13: And stone Tooth did say he wanted Ritzel.
Speaker 10: We also, I don't think he's going to run off
and kill Ritzel before he hears from us to confirm
that it was him.
Speaker 3: But he did tell us to bring him back to him,
and we haven't.
Speaker 5: Yeah, we should probably just clear it up.
Speaker 4: Well, I mean, if he didn't cheat on with his wife,
then I don't think he cares to see him.
Speaker 8: We'll just have to persuade him that we were all right.
Speaker 10: Well, give him an update then, and then to Lash.
Keep an eye on that one, and just kind of
motion towards the Dwarf. If he leaves, take note of
where he goes, okay, and then I'll walk I'll walk
down to go talk to go or walk over to
Stonetooth's office.
Speaker 3: Who's going away.
Speaker 5: I'll knock on the door as he says that. I'm
gonna wait with with Lash, whether whether or not it's
with her or outside or something.
Speaker 3: But keep an eye as well.
Speaker 9: I'm gonna wallflower it up. I'll just go lean against
the wall. I don't want to drink or anything. I'm
just gonna watch him.
Speaker 3: Yeah, Adam, what are you doing?
Speaker 8: Probably just probably just follow Rajah.
Speaker 6: Okay, So you three head down the hallway. Towards stone
Tooth's office. Lash, give me a perception check.
Speaker 5: Yeah, if she's wallflowering by the wall or like against
the wall there, I'm gonna do it by the right
by the door. I kind of stand a couple of
feet away from the door.
Speaker 9: Yeah, all of our bulls turned this ship.
Speaker 6: Yeah right, while you're.
Speaker 5: Might help her, well, can I help her with this
to give her advantage instead of rolling away?
Speaker 3: You can give me your own perception check. You can't
really help her.
Speaker 10: Look, how does one help with perception?
Speaker 3: Both of you kind of keep your eye on bones.
He just looks like he's chilling.
Speaker 8: There's the killer after him.
Speaker 3: Chilling like he does all day, every day.
Speaker 6: Every now and then he picks up one of his
knives and spins it around and then places it very
carefully and looks them over, takes a sweep from his drink.
Speaker 3: Just seems pretty relaxed, Walter.
Speaker 9: It doesn't even look like bones.
Speaker 3: We'll just standing like by a wall. But then realizes
there's like a fucking great chat.
Speaker 6: I was gonna say, didn't she say?
Speaker 5: The place already went like this? And then veered off
to an l and that's where he was sitting or
so if I met the door, it wouldn't be able
to see him anyway.
Speaker 6: Yeah, there's like a yeah, it's kind of an l
shape that leads off into a thing. The three of
you head down towards stone Tooth's office and then give
it a bang, and from inside you hear stone Tooth say, yeah, yeah,
come on in, we're done.
Speaker 3: I'll just open the door and walk in.
Speaker 6: Yeah, you open the door. Here's two guards that are
usually there are not there. But there is another little
figure there, a very small looking reptilian creature, little tiny
robe on him, an empty sack, and on the desk
in front of where he is. He's kind of sat
up on the chair with his whole body. He's maybe
two feet tall, a little kind of reddish pallor to
his skin. He the little lizard reptile creature. Give me
nature checks you three. In fact, if you know what
this guy is, as they don't spend too much time
in towns arden, you have never seen one in the.
Speaker 3: Flesh see raja.
Speaker 8: See when the cowns really matter, when the rules really matter.
Speaker 10: When the rules, when the rules are completely irrelevant, that's
score big.
Speaker 6: This might be a goblin. They are very rare in
dust fel goblins. They don't actually spend too much time here.
They're a foreign creature that live in the more grassy
landscapes of the other countries, the other continents, Carlias and Rajah.
You're you'll recognize this creature as a cobalt small lizard
folk that tend to live in cave systems underground. Relatively
neutral though usually like they almost never are found in
towns with the rest of civilization. You might find one
here or there, but generally they stick to themselves a
little like the ken Ku. There's only a handful of
them in pockets around the country.
Speaker 3: Oh you mean they're extinct.
Speaker 6: They're not necessarily extinct. There's just not many of them,
and they really keep to themselves. This little guy jumps
up on the table and then drags a few things
towards him and then shuffles them carefully into the sack.
Speaker 3: And they're just a set of eggs, look like chicken eggs.
Speaker 6: And he puts maybe twelve of them in the sack
and then closes it up and then gives a little
curt nod to stone Tooth, who is now more distracted
with you, and says sorry, I thought you were someone else, Bambambulus.
Speaker 3: I'll see you later.
Speaker 6: And the little creature stands and turns and looks over
each of you, pads his little feet past you, and
then one by one, then turns back to stone Tooth
and says, thus is the runtons us, And stone Tooth says, this.
Speaker 3: Is three of them. Yep.
Speaker 6: If they do what I think they've done, then will
help him out. And then the little creature says, us champlamos,
and he raises a hand up to you, Rasia.
Speaker 3: Okay, I'll give him a handshake.
Speaker 6: A little tiny little guy, a little smile on his face,
sack on his shoulder, and a little staff, and he
shakes your hand with a little clawed hand and then
does the same, repeats it basically with you, Carlias, and
then you arden, and he says, speaks to tomorrow or perhaps,
and then he pads out and then brings the sack
over his shoulder and says, and then pats off down
the hallway.
Speaker 3: Stone two says, come on in close the door.
Speaker 21: Wasn't expecting it to be you, to be honest, Carlias,
I didn't seen a goblin.
Speaker 8: Before, have you? It was it was amazing, right, goblin,
it's a goblin. I've read about them.
Speaker 4: I studied it a lot, like water making both of them.
Speaker 8: I studied a time.
Speaker 3: That was a cobalt, not a goblin.
Speaker 4: But there's a cobalt.
Speaker 3: It's never heard of a basically a goblin with a
longer face.
Speaker 8: Oh so it's a goblin.
Speaker 3: Yes, yes, fair enough, Okay.
Speaker 6: Sort of stretches an arm across the table towards the
chairs and says, well, then, I was just speaking about
you lot.
Speaker 3: What have you found out? Does that one?
Speaker 10: I'll just PLoP down in the chair. We've clear jitsel Soulden.
We knocked him out. We dragged him out into the forest.
We cast the Zone of Truth, spelled to force him
to speak the truth. He was not involved, and he
has no idea who it was, but now I hope,
oh yes, he never saw our faces and we had
masks on anyway.
Speaker 3: Now, the real question, though.
Speaker 10: The one who gave us that lead and was quite
insistent that it was him one hundred percent, was your
pal Bones out there in the lobby. You have any
reason he would lie to us? You think he could
have been involved.
Speaker 6: There's only really one reason that Bones would lie to you,
and that's because he wants money. Yeah, yeah, I d
bones had slit his own mother's throat for a few
copper pieces.
Speaker 3: Or some really expensive whiskey.
Speaker 6: MM.
Speaker 10: So you think he was just spinning tall tales, no idea.
You're the one who told us to go ask him
because we could trust him. Though, if you know he's
going to lie to us, then why would you tell
us to talk to him.
Speaker 6: Well, trust can only go so far. Never said I
trusted no one. That's why I've set you to this task.
Speaker 10: Well, we do still have another option. We're just going
to wait till morning. We have a spell that we
can prepare overnight, and when it's done, it should lead
us to him.
Speaker 6: Mm.
Speaker 3: Spells, is it careful with that lot? It's okay. Well
we'll do it out of town, out of reach.
Speaker 6: MM.
Speaker 3: So basically you've got nothing for me yet till tomorrow morning.
Speaker 6: Well no, m all right, you know you want somewhere
to stay for the evening, I'll put you up here, sure,
why not a lot more comfortable than that ship.
Speaker 3: All the pilgrims.
Speaker 15: I'll just look at the others, because you've heard any
whispers about anyone slurking around.
Speaker 3: Nothing's come to me, But then why would it? I
was curious.
Speaker 6: M Nope, no one said anything to me. I have
a too skateed to bring it up. Probably all that
the ones?
Speaker 3: What did it? Am?
Speaker 6: I supposed to be keeping an eye on my boy bones?
Do you reckon he was being played?
Speaker 3: I don't know. At first I thought maybe he'd lied
to us intentionally to lure us away so he could
do something else.
Speaker 10: I I don't know the man. I don't know what
his motivations might be.
Speaker 6: Mm hmmm. I would say, are out there, I wouldn't
want to cross. It's probably him dark work.
Speaker 10: Well, until this is resolved, I would recommend you post
an extra guard at your place tonight.
Speaker 3: HHM.
Speaker 6: God's same ones? What probably unlocked the fucking window got
my wife killed in the first place. Guards that you
trust and you pay, Guards that our trust and our pay.
Ain't got no trust guards that you pay. I'll stand up.
I'll stand up on that one.
Speaker 3: Guards that you have paid at least.
Speaker 6: Why says if they want to get me, they'll probably
get me, or they've done it already. Regards now, Gods,
I sent them out speaking about you lot. I want
to make sure no word gets out.
Speaker 5: Uh huh.
Speaker 10: We'll find whoever is responsible in the morning.
Speaker 3: They won't dodge a spell, all right, But if.
Speaker 6: You do so, I'll introduce you to my friend Champambulist.
Speaker 3: He said, cam bambulis, bam bambilos.
Speaker 6: He's got many names. I don't fucking know. He's a cobalt.
They've all got stupid names.
Speaker 3: It is pretty stupid. Let's go. Oh now, let's blass
n thing. Mm hm the jitsu? Mm hmm.
Speaker 13: Wasn't an affair?
Speaker 3: Sure about that, are you?
Speaker 13: It's on a truth m hm. Couldn't laugh if he wanted.
Speaker 3: To, didn't think so. To be honest, she was a
good in my wife.
Speaker 15: Apparently she was a good friend of his and he
and he too wants to find or wanted to know
who actually did kill her.
Speaker 6: Friends. Didn't know she was friends with anyone up at
the manor. But then again, perhaps she didn't want me
to know she was friends with anyone up at the manner.
Speaker 10: It would seem that your line of work and the
manner's line of work may not line up.
Speaker 8: Why would that be so weird that she had friends
in the manner though?
Speaker 6: Besides that Chancellor don't fucking like me, don't like us
in the town, and we don't like him and his lot.
Speaker 8: Would he have the gold to do something like this?
Speaker 3: Don't see why i'd want to kill my wife. Doesn't
gain him nothing, does it?
Speaker 8: To send a message to have you slip up?
Speaker 4: Maybe?
Speaker 6: Mm?
Speaker 15: Yeah, try and get you to come out of the woodwork,
and then I'll send you on a trip.
Speaker 6: Not much of a message, really, I reckon if he
could rid us all, he'd rid us all fair enough.
Speaker 10: You're not sending much of a message if the message
isn't clear.
Speaker 3: Hmmm.
Speaker 6: Well, he doesn't like us, lot, doesn't like the ions town,
and I've got more power than he has. I'm sure
if he could kill me and get away over he would,
and he try and kill all of us, but he can't.
And I don't see why he'd want to kill my wife.
She's the least involved out of there, all of us,
even the bar maid's more fucking dirty.
Speaker 3: Oh, I agree wholeheartedly.
Speaker 10: I'm saying if it wasn't him, or at least he
wasn't trying to send a message, you don't send a
message by making it vague and giving them no idea.
Who came from? You make a direct statement, an unmissible
mone I couldn't have been that. Let's just wait some morning.
Anything else, uh, to Carlson?
Speaker 3: On anything else? What's on my mind.
Speaker 8: Outside of that? Maybe something.
Speaker 4: That's something important of hers, Maybe that I could use
to ask the gods about, maybe create a better connection.
Speaker 3: You think I'm friends with the gods?
Speaker 4: Oh me neither, But I still have tea with them.
Do you have something of your wife's that she enjoyed
a lot of special item?
Speaker 3: I'm looking at his hand. Does he have a wedding
ring on? He does that, takes the ring off, rolls
it across the table, and don't go poll in it.
I want it back.
Speaker 8: We'll bring it back to you, don't worry.
Speaker 5: Mm hmm.
Speaker 3: Even I'll pay for it. I need a new one
when I get no wife.
Speaker 6: Is that?
Speaker 3: It seems to be that should do it all right?
Speaker 6: See the barmaid should set you up with a room each,
and if you see my fucking blivering guards, send them in.
Speaker 10: Okay, Yeah, I'll file out of the room.
Speaker 3: Yeah you guys wanna.
Speaker 5: Scar him?
Speaker 3: Fast forward again?
Speaker 10: Yep, might as well. Unless anything happened in the lobby
where if anything out of the ordinary happened with Lash
and Walter watching the dwarf. No, he just seems to
be having a normal evening. He doesn't approach you, and
you doesn't. No one seems to be doing anything out
of the ordinary. For what would like the ordinary?
Speaker 18: Here?
Speaker 6: Maybe have a couple of drinks and some food. The
barmaid will hand over a key each to each of
you for a room.
Speaker 3: Upstairs.
Speaker 8: They have dice.
Speaker 3: You can play some dice with some of the boys.
Speaker 8: I'll try and see if I can hang out. Well,
I'm bored and go you and just point to bones.
Play dice with me?
Speaker 3: Mm, dice? Is it yep? With you a man of God?
Speaker 8: Well, I mean sometimes.
Speaker 3: Probably the only fucker in this place that can cast
a spell.
Speaker 8: Well, it's thank you? What good think? Are you calling
me a charlatan?
Speaker 3: M not a charlottan? You ain't got no interest in
your kind?
Speaker 4: Well, then I'm going to play dice at this edge
of the table, and when you realize how much fun
I'm having you can join me.
Speaker 3: I'd recommend you steep, stay clear on my table. Boy,
come over, we'll play dice.
Speaker 8: It's just rude, M.
Speaker 21: You it's rude. Well, I just I see you play
the sir, you're rude. H good day, sir, good day.
Speaker 4: There's Carlias.
Speaker 8: We can play dice.
Speaker 6: There's like three or four people who are like very big,
hard looking men who are terrified and shocked and horrified
at what you are doing.
Speaker 3: They're kind of quivering like, oh my god.
Speaker 6: What is he doing?
Speaker 3: Everybody does that everywhere, go watching watching you interact with
this with this man. Though, I would say that.
Speaker 6: Bones looks over towards Carlias, Lash and Rajah while he's
having this interaction with Arden, and you can probably catch
the slightest flicker of a smile at the edge of
his mouth while while he's sort of speaking to Arden.
Though to you Arden, it would come across like he
wants you to die.
Speaker 8: I get that a lot.
Speaker 6: But yeah, there's a few people around that kind of
for a moment, there's like.
Speaker 8: A little hush, we're gonna see a murder.
Speaker 3: Yeah, that kind of a hush.
Speaker 8: Yeah, I'll play dice if he doesn't want to enjoy.
There's probably a couple of times throughout the night, depending
on how long we play. I'm just hamming it up
oh so much. Fun Dice just kind of glance.
Speaker 6: Back at him drink. He drinks from his drink and
spins a knife around and he's on a table by
himself and everyone else has got friends price.
Speaker 4: This is weird. No one has ever just like, not
immediately loved me, and I assume most people don't, and
he's just completely oblivious to it.
Speaker 13: There are some people in the world that are just wrong.
Speaker 3: Yes, I know there's there. There's some people in the
world that are black. They don't see the true beauty.
Speaker 4: Oh fair, very wise words.
Speaker 3: I am.
Speaker 4: I'm almost sad that I sacrificed your hat earlier. Anyways, Dice.
Speaker 3: What you say about people being stupid?
Speaker 6: What?
Speaker 3: And then I just drank drink and play dice and
wild the evening away before going to bed. At some point, I.
Speaker 6: Don't know if someone's got some weird plan to like
sneak out and be like I'm gonna go and kill ritzls.
Speaker 8: Just don't kill.
Speaker 6: As This group is a big question mark m thing
of Okay, you have a nice evening of sleep and
then wait.
Speaker 10: Wait, wait wait wait, I murdered this person.
Speaker 4: I teach the cats to go on a roaming circus
throughout the lands big whole night.
Speaker 6: You Yeah, you guys, uh get to get to sky
rim sleep through the evening before.
Speaker 3: You we see that.
Speaker 10: We see the sun go down, the moon goes around,
the sun comes back up, and then we'd see the
whole party sleeping soundly. And then there's Raja playing cards
to like five in the morning.
Speaker 6: Raja is standing outside with a cigar like it's like
Phantom pain style with the like flock going around. Yeah,
there's there's there's again, there's a handful of people. People
in this pub probably hold their liquor relatively well. And
you guys, those of you that go to sleep get
a decent room. It's it's really not like you're not
in some five star place that you were in in
Shallow scar or anything like that, but it's it's definitely
a lot nicer than the sort of shared room that
you took at the Pilgrim Saloon. There's a decent bed,
it's clean in here. There's a wash basin and like
a single window and a little chest that you can
put things in. Very basic but still clean and private.
In the morning, we can assume you hear some commotion
as people start to wake up and move around the
building a little more. The sounds of the like, this
isn't a rowdy bar, but you can hear there's a
lot less people in here as the night goes on,
and yeah, in the morning, you can hear the sound
of the bar maid sort of cooking up some breakfast
and there's a handful of people. For any of you
that are downstairs, Rajah still throughout the night, she serves
up some food. You notice that they have fresh eggs
this morning, and a lot of people are really excited
about that. You probably notice, like a couple of the
bandits walk past like, no, it's eggs.
Speaker 3: D just doesn't happen every time, Like every three eggs
is great. Yeah, I want a bowl of eggs.
Speaker 6: And she just starts cooking up and serving eggs and
bringing them out bit by bit. For the majority, it
looks like a lot of these guys live here and
she's just serving them up without them even having to pay.
And she serves up any of you that wont a
bowl of any food they have like basic like porridges, eggs,
relatively clean meat, decent breakfast if you want it.
Speaker 5: Uh, yeah, I'm gonna grab a bowl of oatmeal and
figure out like we all, we all, I'm.
Speaker 6: Just gonna go up to whoever is I just assumed
that Rager is still at his table.
Speaker 10: He probably he probably stayed up till like, I don't know,
two or three playing cards, but eventually went and fell asleep. Yeah, well,
he'd be the last one stumbling that he's finally getting
his gambling addictions stated after having spent this whole campaign
not being able to gamble, and he's pretty hard addicted. Yeah,
so he's finally getting to indulge himself. So he would
just come stumbling down like.
Speaker 6: You can all sort of congregate around the same time
over a breakfast that's relatively well cooked by this barmaid
who gives you a wink and an ale, a weak
a light ale. Yeah, what do you guys want to do?
In terms of who's in here? By the way, the
three tables that are almost always occupied remain occupied by
Crummell Bones and the l three toes. And then you
also notice that there's just a handful of other people,
familiar faces that you would recognize from the night before,
who are eating breakfast but look like they're about to
go to some business somewhere. Many random faces come in
through the front door, speak to one of the three
guys for a moment, and then head back out the door,
sharpening knives or loading guns kind of thing.
Speaker 5: Just kind of looking expectantly at Arden at this point.
Speaker 3: Just eaton, have you been able to speak to gud or?
Speaker 13: What?
Speaker 18: Yeah?
Speaker 9: What did God say?
Speaker 4: I don't know.
Speaker 8: Why why are you asking me?
Speaker 9: Well, because you said you were going to talk to
God and then we would find Oh I did?
Speaker 4: Yeah, sure, sure I could do that.
Speaker 10: And your object your object locating charms. Actually she's probably
got his mouth stuffed full of eggs at the moment,
so he's just kind of detect whatever your spell for
finding stuff?
Speaker 4: Oh yeah, I mean I could do that too, sure?
Speaker 8: Why not?
Speaker 4: Why why are we doing it?
Speaker 3: The bag? The jewels? The stolen jewels? Now?
Speaker 4: Oh oh yeah yeah, yeah, I I vaguely remember you
see on my days off, I don't really pay attention.
It's a day off after all.
Speaker 8: Sure find whatever?
Speaker 4: Could you like?
Speaker 8: Write down all the important information.
Speaker 4: And then I'll just call call God up and uh
I ask ask him about this the stuff.
Speaker 10: Okay, here's the important information. Abber Gaala is dead? Okay,
who didn't I don't know. Ask your God. Oh, okay,
and if and if that and if that doesn't work,
then then use your spell for finding objects and zero
us in on wherever her stolen jewels are.
Speaker 4: Okay, fair enough? Do you all want to like come
up to my room with me and we can call God? Yes, okay,
it's this is gonna be great.
Speaker 8: I've never done this before.
Speaker 10: Roger's kind of gonna lean over to Lash and say,
I really don't want to, but I don't trust him
to not leave details out of whatever is God tells him.
Speaker 3: I want to hear it myself another day.
Speaker 9: We better go.
Speaker 3: Uh, you're heading out to Arden's room.
Speaker 9: Yeah, I'll follow him up there.
Speaker 6: I've got this feeling that Arden is just gonna not
do anything. But everybody crowds around Arden's room. It's just
it's a small room, so you probably have to squidge
in a little bit as Arden, that's something. What do
you want to do?
Speaker 8: I just luckily he's not that much of a piece
of shit. But I just assume that he's like hurriedly
ran out there dressed himself up. O God, just like,
oh God, damn it, Roger just go back down to
eat eggs or something with this person. All right, I'm
gonna cast for the very first time. I'm divination and
I'm able to ask God or a god servant one
question concerning a specific goal, event, or activity to occur
within seven days. Oh oh, to occur?
Speaker 5: Where will the jewels be?
Speaker 8: Yeah? Yeah, we'll try it out.
Speaker 3: I guess how long ago did the murder happen?
Speaker 8: A couple of days? Three days?
Speaker 3: Now? Okay?
Speaker 8: Yea, So could we ask where?
Speaker 3: So you could just.
Speaker 10: Just ask, just ask for the killer's name arden, Yeah.
Speaker 8: Because yeah, I mean, he's gonna ask.
Speaker 4: It's it's because it's it's to ask about something. I
guess that's going to happen. But so how would you
asking his name? It would still work.
Speaker 9: The location of the jewels?
Speaker 3: You could you could ask where he'll be? Where will
the killer be?
Speaker 8: Yeah?
Speaker 7: Today, will the killer be leaving on the train from town?
Speaker 8: Yeah, we're gonna ask him where the killer will be
today at four pm or something?
Speaker 5: Yeah, I guess something vague So we get an answer.
Speaker 3: That's good.
Speaker 8: What will the killer be?
Speaker 3: Yeah?
Speaker 8: It has to be one question? Yeah, okay, yeah, So
I'll just ask God. If if it works, what is
the location. What will the location of the killer of
Abigail be Abigail Stonetooth be at you know, like, I
don't know, four pm. I'm not much of a rush.
We're gonna have a nice breakfast. I'm gonna lay about.
Speaker 3: You know, how how do you cast this spell? What
does it look like? And who is your god of
choice that you're aiming this act?
Speaker 8: So we're lighting incense and I have a sacrificial offering
appropriate with at least it's appropriate to my religion. So
it's the god of war. I almost wonder if it
should be to the god of.
Speaker 4: Was it Bane?
Speaker 8: I think I have now the.
Speaker 3: I mean, yeah, you can, guys, whoever you want.
Speaker 8: I can go at the war god my usual who's
your war god? I have to honestly check the fact
that I could even cast any spells that I've learned
anything as a cleric is highly surprising for art and
the worst cleric ever known demand how his spells don't
explode or just not work or is amazing? Uh, that's
a war along, that's a druid. Let's see war.
Speaker 3: To bane is.
Speaker 8: Isn't there a chart in the back that says whose
domain is what?
Speaker 3: Yeah, there's who's god? Don't remember which god?
Speaker 6: Is your god?
Speaker 8: Yeah, I never really, I don't think you've forgotten realms.
Speaker 3: I assume it was either tempests or to shouldn't it
be on my freaking sheet? Should be?
Speaker 8: Nope, of course not.
Speaker 7: Does it tell you specifically in the PHP or have
you chosen it?
Speaker 5: Because I'm pretty sure it's like you choose it, they
don't tell you.
Speaker 8: I think you're supposed to choose it. Yeah, so I
think I don't think I ever made like a full
decision on that. Yeah, there's tempests or tear torm uh
probably just yeah, probably, I guess going with what it
is tempests. But I don't know God or all right,
because the god of justice wouldn't work with my background
and who Arden is. Yeah, I feel like encourage and
self sacrifice doesn't sound like cart either.
Speaker 3: Yeah, I feel like you. Yeah, So you sit and
sort of pray out loud or pray internally.
Speaker 8: Yeah, do it internally.
Speaker 3: ROMI A D twenty.
Speaker 8: I feel like this is exactly how Arden would do
this too, Like it would be. Oh, I learned this
new spell, never tried it. Let's try it now.
Speaker 6: You begin to pray and begin to try and sort
of summon the presence of a god of something other,
something more powerful, something that you can have answer this question.
Speaker 3: But I feel like, because you are the worst cleric of.
Speaker 6: All time and you didn't even know your own god,
you feel something very strange happened within your prayer. There's
a moment where you kind of have an actual projection moment.
You you're pulled from your body a little bit.
Speaker 3: You sense the.
Speaker 6: The spell has been casted, but it hasn't quite gone
exactly how you were expecting, and something very strange happens
to you and everybody else will probably notice that Arden's
body SAgs a little maybe against the bed as he's
casting this spell, but he's still kind of mumbling under
his breath. It's nothing that you can make out. It
sounds like gibberish. His voice sounds a little higher than
it maybe usually does. His eyes roll up into his head. Arden,
you feel yourself pulled upwards, and you feel very light,
and you float on up, up, up?
Speaker 3: Is he supposed to do?
Speaker 5: There?
Speaker 6: There's no fear, I have no idea, there's no sense
of being like like you're going to be dropped or
you're going to fall. It does feel.
Speaker 3: Like a religious experience. And then as you're pulled up
out through.
Speaker 6: The roof of this building, and you see below you
the expanse of dust veil itself just disappear. You see
the whole world for a moment, this weird expanse of
blue and greens and whites.
Speaker 3: And then you turn again upwards and the clouds.
Speaker 6: Form a shaped face. These very large eyes, this bulbous nose,
these lips open up, and this huge booming voice doesn't happen.
Speaker 3: You hear.
Speaker 22: Summons, girl, glitter Gold, the watchful Protector, give.
Speaker 3: Me a religion check.
Speaker 6: What you know a little about gold, Glitter Gold. He's
a gnomish god. He's not a god of war at all.
He's a deity of like luck, sort of protection. But
he's also a god of kind of trickery and things
like that. The face turns to you, and you don't
even have hands. If you were to try and reach up,
you wouldn't notice them. You're just like a spiritual essence
at the moment that sees and feels somewhat.
Speaker 3: It's also very.
Speaker 6: Light, and you will feel lightheaded before this presence, the
giant face says.
Speaker 3: Spoilt the question just the run Girl will not answer too.
Speaker 8: Oh, my god, this actually works.
Speaker 4: Oh my god, oh you, oh my you, You're amazing.
Speaker 22: Come come now, I do not have time for your
mortal roles as god.
Speaker 4: All right, fine, uh have a scale that what's her name? Oh?
Oh yes, so Rabagailstone who it was murdered blah blah
blah was sad, I think, And we want to know
around like four pm tonight where her killer will be.
Speaker 3: Hmmmm, I'm unterested. Interesting conandrums are bringing to.
Speaker 22: Girl, little girl, where the teller of Adela's starting for
a for a plum to all Aho and his house,
the very large manor house, nor your part of the
such year old.
Speaker 4: In the drawing room.
Speaker 22: And then as your approach till you will pass onto
a giant room where a tailbor and chairs, where a
monther people dance, many of your kind the more tartlets
on the ground.
Speaker 3: Nowada be gone, and remember you do not have the
two questions? Is not a question? Hm hm.
Speaker 8: Ah.
Speaker 4: You're really cool and I didn't think this would work,
could we?
Speaker 3: Like?
Speaker 4: I mean, we should do this again.
Speaker 3: I'm going to change how your feet look. And then
he clicks a giant, massive cloud of uh.
Speaker 6: Misst just explode his face is gone, and you feel
yourself falling as you dragged straight down to your body.
It takes maybe one or two seconds, but you travel
physically what feels like the distance your stomach into your
throat as you land into your body. Everybody else notices
Arden speaking to himself under his breath for a second,
when suddenly he just splays out on the ground as
if he was like pushed by something like an extra like.
Speaker 3: An exorcism type maneuvers. He's pulled across the room.
Speaker 6: He splays out in a very strange way. His body
collapses at the bottom end of the bed. You feel
okay though you fall back into your body. It feels
like you've been in a very weird dream state and
you just you know, when you fall out of bed
as a kid or something. It feels like that has
happened to you. Are your feet feel itchy as shit? Odd?
Speaker 4: Second, stop talking, drink people, What my feet are itching?
Speaker 5: What side effect to the spell? I've never had side
effects like that.
Speaker 6: Your feet are maybe two or three sizes larger than
they were before. They have sharp nails like you'd find
on like a beast, and they're blue.
Speaker 4: Oh, oh my god. Okay, I don't look at the spodcasters.
When was the last time you God gave you a pedicile?
Never moving on from so I found out where the wait.
Speaker 6: From above you?
Speaker 3: You hear nobody else the best you ah on what
happened to your feet?
Speaker 5: Those are huge, hear like custom boots made for those.
Speaker 4: No, it's fine, yeah, probably, man, this is like the
time I got killed and then turned into this.
Speaker 15: I think the one thing I've ever met someone that
was excited to say they got killed.
Speaker 3: I mean, she.
Speaker 5: She's better at what she does now, so.
Speaker 8: Yeah, and now I'll be better at stepping on people.
Speaker 3: You know, you wouldn't really be So, yeah, I got killed.
And where now there's kind of a thing.
Speaker 9: Yeah, but she I mean now that I'm okay, it's
kind of cool.
Speaker 3: I mean, I'm glad you're okay. I'm going to So
where is he going to be?
Speaker 4: Okay, four PM? Manner located near my body. He's going
to be in a drawing room when we see him first,
and then he's gonna go walk out where people are
going to be dancing, probably not me, because these feet
will probaly smash all the little plebs. Is the best
I can smash people with my legs while here.
Speaker 6: No, nope, nope, nope.
Speaker 4: It's like being tied up, but with fleshy feet.
Speaker 5: That sounds scally things. I don't even know if I'm
into those yet.
Speaker 4: I stobbies, stoppers.
Speaker 9: Can you even walk?
Speaker 10: Have you tried?
Speaker 3: I don't know.
Speaker 4: I think that's everything I remember?
Speaker 3: What about trying to locate the arlans?
Speaker 4: Oh that's sure, I mean we can do that too, well,
I mean, can you?
Speaker 8: I'm probably?
Speaker 4: I mean if I get if I get big gigantic
scally hands too, it'll just be even better. So let's see.
Hold on one second, baby Bobby Boom, locate object level two.
Speaker 8: Phil, I want to be an anime person. Every time
I cast a spell.
Speaker 4: Locate object.
Speaker 6: Uh, you are attempting to locate I guess, yeah, I
guess the stolen jewels.
Speaker 8: It has to be within a one thousand feet of
us still, though, if it's in motion, I'll just know
the direction of its movement. Or maybe that's plus I
can in the I'll cast it in the thing, and
the jigger.
Speaker 6: Just s if you can actually locate it because you've
never seen them, Yeah, you don't have to see them,
or am I insane.
Speaker 4: I would assume I wouldn't be a bad idea.
Speaker 7: Or name an object that is familiar to you, milliar
to you.
Speaker 8: So I'd probably have to go. If it doesn't work,
I'd probably have to go ask yeah, stone tooth again
and be like yo, till about your dead wife's stuff.
Speaker 6: You are, I could be the benefit of doubt. You
are in the house where they came from, and you
begin to cast this spell. You're doing it as a ritual.
Speaker 8: Uh no, Unfortunately I'm unable to think.
Speaker 6: So for ten minutes you begin casting, and then you
get a very strange feeling building up in you. And
then you know, like in Donnie Darko where that thing
goes out from his body. Yeah, it's like or like
just any fucking RPG where you you follow the line
to go whether, oh yeah, you get one of those?
Speaker 4: Can anybody else see this?
Speaker 1: No?
Speaker 10: Will what anybody?
Speaker 8: Okay, well guess what? Follow the big stompy man.
Speaker 6: I don't want to stamp half down the road. You
you guys all head downstairs and file out of this place.
There's a couple of people that that look at you
as you go to step out. The made gives you
a wave and you will head out onto the street.
The strange kind of blowing light that you see ahead
of you heads out and then down the railway and
then past the dwarf and temple, and as you guys
are following it down, it heads into a strange alleyway.
Speaker 3: Into an area where there is a set of abandoned
houses and Lash.
Speaker 6: There was a house, I think it was in this
section down here, but there are a bunch of homeless people.
And as you guys approach Lash, you will recognize that
Arden just walks straight in Arden. The light heads past
a couple of people in this just abandoned house, very
similar to the other one, but a lot more run down.
There's a couple of drapes that seem to have been
like nailed in to give this place the idea of
a door and things like that, but it's just an
empty husk of a building. But it's quite large, and
there are three people in side behind a drape in
the back of the room. The larger room with three
homeless people inside is where this line seems to be going.
But as you guys all bundle towards this opening to
the doorway, two of the homeless humans stand up and
then there's a particularly small looking halfling woman who jumps
up as well, and they all kind of look at
you a little scared. The two humans, one of them
is quite large set, one of them is very thin
and very gaunt. But they're all quite old, like almost elderly,
like we're looking like sixties seventies, and they look a
little crazy. Their lips are purple and their eyes are
very bloodshot. And there's a smell from the room of
devil's grass, which I think, Raja, you would recognize very
quickly because you know about this someone someone in the
party knows about this drug. But it's the drug which
causes you to have like weird hallucinations. It's as close.
It's kind of like heroine weed kind of is a
good way to put it, except that a lot of
people believe that it has like portent abilities and you
can see into the future and stuff like that. But
really it just gets you high as fuck and makes
you feel blissfully unaware. As you step in, these three
people all kind of like nervously and anxiously look at you,
but don't say anything to you because you'll kind of
just appear in the doorway, and they just look scared.
Speaker 5: Do they look like they're going to attack at all
or now?
Speaker 13: No?
Speaker 6: Not at all?
Speaker 5: Okay, right?
Speaker 3: Hi?
Speaker 5: Can we can?
Speaker 6: We come through? The larger of the group, probably the
youngest looking one as well, even though he still looks
like he's in his sixties, says he.
Speaker 3: What do you want? We don't have anything? Is this
the place out?
Speaker 5: I dad?
Speaker 8: Is there any more line in front of me?
Speaker 6: Yeah, there's another room at the back beyond these three guys,
and it's got one of those drapes, and the lion
seems to be going into that room.
Speaker 8: Well, it looks like it's in the room badly.
Speaker 3: What are you hiding behind the curtain? Who's askin? He's
working for the chancellor. We're working for somebody? What's behind
the curtain? Listen?
Speaker 18: We ain't goting a coin. What we've got sos we
earned it, earned it. How we've did a few things,
bad things, not gonna lie.
Speaker 10: I only want one thing. Who killed Abergla, the fox Abergla?
Speaker 3: Jesus the owner of the jewels you have hidden back then? Jewels?
They got no jewels. It's like a snicker from the
halfling woman. You look like we've got jewels boy.
Speaker 10: Carlias, h huh, I'm just I'm just nodding towards the Calias.
Speaker 3: I'm on to death, Carlias.
Speaker 10: And then Carlas is like, huh, what what's going on now?
I'm nodding towards the curtain at the back.
Speaker 3: Of the room and just saying, Calias, all right, I
walk over and.
Speaker 10: As he yes, he's going for the curtain. If they
make any move towards him and pulling my gun on.
Speaker 3: Them, they like they hold their hands up.
Speaker 6: The guy that you're speaking to, and he has one
hand when is a stump and he holds it up.
The other two just say They don't really say anything.
They just kind of look wide eyed at you. The
old man goes to say something as if he's gonna move,
but you pull the gun and he.
Speaker 3: Just stays quiet.
Speaker 6: Carlas you head towards the back and push the the
curtain aside, and there's a chest, just a plain looking chest, wooden,
no no lock or anything. Just it's more like a box,
I guess would be a better way to describe it.
Just a plain wooden box. And then a couple of
other bits and bobs, some pans, some clothes and like
rags and scraps of food, various random equipments, lots of like.
Speaker 3: Like tobacco, and yeah, just a weird little store room
kind of thing.
Speaker 6: It's very small.
Speaker 8: Is the box able to be like picked up easily
or easy?
Speaker 3: Yeah, it's a little box, maybe this big. I'll pick
it right. It's what's inside here, I've set it out.
What's inside? I don't think the only thing we've got
left the grass. I'll flip open the box. You open
it up, and it's just filled with devil grass. This uh,
this purple.
Speaker 6: Thick grass like substance. There's quite a lot of it.
This is a very like black market item. You've not
really done any black market stuff in this campaign, but
you can find people who sell like these, like back
alley drugs and like weird scrolls and weapons and enchantments
and things that are dodgy, and this is just a.
Speaker 3: Box full of that stuff.
Speaker 6: The line arden is still going through the doorway past
this bottle.
Speaker 4: Okay, see I no, past the box was still going.
Speaker 3: Oh you want me to go.
Speaker 6: Here?
Speaker 4: Let me just the way.
Speaker 10: Are you seeing the line like further in past the box?
Speaker 4: Yeah, the little pixies dancing.
Speaker 10: No I was asking out of character. I just didn't hear.
Speaker 3: Yeah, okay, are you going into you looking? Are you
following the line? Yeah, I'll follow, just to make sure
nothing you push through as well.
Speaker 6: And then there's just this like room, like a hoarder's room.
There's just loads of random ship in it. The line
like kind of goes down and into and underneath where
all the pans and pots and random things are, do
you like move them aside and things like that, and
you'll see underneath just lots of rubbish and piled things.
There's a just a piece of cloth, and underneath the
cloth there's a shit ton of jewels just thrown down there,
just randomly. They're not in a box, they're not in
a pouch or anything like that. They were just hidden
underneath the cloth, underneath the load of pans and pots
and bits. We found them, and the jewels are all
lighting up, and then your spell well reveal I guess.
Speaker 4: Okay, well it's these here right there there there and there.
Maybe we should ask who's been here recently and drop.
Speaker 3: The come on robin pots. It's underneath them.
Speaker 4: It looks like someone may have killed and they deposited
some of the stolen objects.
Speaker 3: Here, I'll take one of the parts big enough and
just put all the jewels inside of it.
Speaker 4: Now I do know who possibly could have done this
in the last few days.
Speaker 6: The three people look at each other, just wild eyed,
looking at each other one by one.
Speaker 3: They whose jeels is the woman O mine? The other
one no mine?
Speaker 18: But all these jewels here in this whole time, scrabbling
and doing god knows what for a little bit of
devil's grass. We could buy all the devil's grass in
the world for that.
Speaker 3: Don't know.
Speaker 13: All this stuff ain't yours to begin with, looks.
Speaker 3: Like it's urge to me. It's in our pantry and
it Oh you do? They are yours? Then?
Speaker 10: So you are the one who killed her install these?
Speaker 3: No, but someone's gone done giving it to us and nate.
Speaker 1: You.
Speaker 10: So you accepted goods from a murderer. They ain't accepted
him by will Okay, so you don't accept these goods
from the murderer.
Speaker 3: Them's been dropped off like Christmas morning.
Speaker 15: Hey, Roger, I'm saying, what would happen if the guards
found out about your little devil gray thing going on here?
Speaker 6: Nothing?
Speaker 3: I'm friends with the guards in it well, I mean
I want to I want to incite the heck out
of that inside these were rules. Uh, it's good enough.
He's fucking lying like ship lying.
Speaker 8: To My dad's a president of Nintendo.
Speaker 23: Yeah, friends with the gods, there's I'm gonna tell him
that used and robbed us of our stuff what we earned, right,
the gods hired us to find a murderer, a murderer
who stole jewels, the jewels which are in your cabinet.
Speaker 10: So would you care to enlighten me how they got
in here unless you really don't know, in which case
these aren't yours.
Speaker 3: They really we could buy ourselves house for that. I'll
tell you what.
Speaker 10: We're not going to say anything about your little grass
operation here in exchange.
Speaker 3: You're not going to say anything about these mere persuasion check.
Speaker 7: B A four.
Speaker 6: He's very weak willed.
Speaker 3: Yeah, he for a moment looks like he kind of
glances at the jewels, and all right, I suppose didn't
know we had him, didn't know we lost him.
Speaker 6: The little halfling woman kind of goes to speak up
and then quiets down again and says.
Speaker 10: Listen, we ain't done no killing the in what we
do when was the last time this house was unattended.
If something you were saying, none of the three of
you put it in there, I mean someone came in
here and threw these down in your sink to hide
them in your cupboard.
Speaker 14: And attended. Hell, sometimes it's unattended. Sometimes they don't know,
couldn't tell you even time it.
Speaker 3: Is now, because whoever put those in there will come
back for them, most likely, And if they come here
and find their prize missing, they may be quite upset.
And we already know they are killers.
Speaker 14: They don't know where they're hide in the mirror, though,
who were we? Were they expecting us to lie for him?
Speaker 3: Threw off the sun or something?
Speaker 10: Maybe maybe stealing the jewels was just a ploy to
make it look like a robbery. Maybe it was just
maybe they murdered her specifically because they wanted to kill her,
and then they just took the jewels and ransacked the
room to cover it up, make it look like a robbery.
And as soon as they left, they dumped them in
the first house they ran into, which.
Speaker 3: Was this one, So then they won't be needing them
their juice, well, not yours. Old man.
Speaker 4: What he comes back sees the jewels are missing, and
then takes it out on the poor fellows here. What
did you do want that?
Speaker 10: Well, he won't have a chance to come back because
you already know where he's going to be today at
four o'clock. We're going to go find him before then.
Speaker 4: Well, I am infallible, it's true. Not a good go wrong,
It's true.
Speaker 3: It's just bid these people farewell.
Speaker 10: We've bid these people farewell and good luck on the operation,
and just get out of their hair. M We've got
what we came for. Guys heading out, Yeah, yeah, we'll
back out.
Speaker 3: Does any of you have a cloth or something I
can use to wrap this up?
Speaker 5: Yeah, I'm gonna give him something from my bag, like
a small bundle sanchol or whatever.
Speaker 3: I'll throw the old man a gold piece.
Speaker 6: This is for the part taking it. He catches it,
thanks very much. He turns immediately to the other jewels.
Speaker 3: Okay, Joel's lots of jewels. We had no idea how
long they've been there.
Speaker 6: And then start screaming at each other.
Speaker 7: Can I grab a jewel from the bag?
Speaker 11: Like?
Speaker 5: How many are there? It's like five ors of like
thirty kind of type deal.
Speaker 3: There are seventeen can I just grab a.
Speaker 5: Small one and like try and just drop it on
the ground as we walk out.
Speaker 3: Yeah, I'm slight handed, trying to hide it. I'll try
and notice him do it.
Speaker 5: That's why I'm light a hand in.
Speaker 3: It's slip of hand. And see it's going to be
your passive perceptions.
Speaker 8: It's a really bad one again.
Speaker 3: Sixteen.
Speaker 8: I just want Bro's character. Oh, come on, I want
you to always be horrible about slight of hand, just
like awful.
Speaker 3: Anone got higher than fifteen. I have a sixteen. My
passive is seventeen. You two notice him do it mine sixteen.
We all notice him doing it.
Speaker 10: Because I know last she's going to be like eighteen
or so things. It's pretty it's really good like hand.
He's really slick about it. It's just that it's directly
in front of all of us slick as I turn again, Oh,
it's like impossible to miss because even if he's clever
about it, it's like we're all sitting right there looking
directly at the bucket and he just kind of like
sneaks one out and we're just like what dude, I mean,
the druggy dudes are like super surprising.
Speaker 6: Oh, god, seventeen you have, I mean, you have sixteen jewels,
which you can add to whoever's holding them.
Speaker 3: Sting the what are you? What are you dropping that
back pot of sixtys?
Speaker 5: I didn't think anyway. They might they might need it.
I don't.
Speaker 3: Throw the other all. No, I didn't pick it up.
I was just asking Walter what he was doing.
Speaker 5: They just might need it. I've been I don't care,
I do, I.
Speaker 3: Mean, I don't care about the jewels. Do what you want?
Each of the jewels is.
Speaker 8: Worth five thousand, pick it up.
Speaker 3: I've already gone over a big.
Speaker 6: Maybe about this big, like the size of a large marble,
very round and black in color, like onyx kind of color.
And they're all the same. They look like they're all
part of a single thing, like they've collected or whatever.
Speaker 3: But they're definitely relatively expensive looking.
Speaker 9: Yeah, would I I would certainly be very interested in these.
Would I be able to sort of guess what they
are or know what they are and not necessarily value?
But yeah, kind of me.
Speaker 6: An investigation chain the jewels, the jewels, the duels. Yeah,
you give them a little look over, trying to like
determine whether you know what these are, or how much
they're worth. Maybe they are a set of black sapphires,
quite quite rare, but they would they would twelve, they would,
they would go for a decent amount. But they're definitely
worth a lot more because they're cut into like perfect spheres,
like marbles.
Speaker 3: So because they're cut so well they would work, they
would be worth a lot more.
Speaker 6: You would assume they're not part of a set, that
they're more like thing that things that were collected or
specifically given individually as a gift.
Speaker 9: So Elias, I need to hold these. No, No, I
need to hold these.
Speaker 6: No.
Speaker 9: I have a lot of experience.
Speaker 3: With Jem and the Stone Tooth. He is helping us,
and he's going to assist us with our little problem
we have with the freaking emperor.
Speaker 9: I don't think you understand, Raja.
Speaker 3: Mm hmm, Raja, can you stop her?
Speaker 9: Those are black sapphires, Raja.
Speaker 3: Yeah, they're not ours. There's a man who's helping us
be caught, not be caring.
Speaker 9: I don't think you understand, Carlos, I'm.
Speaker 3: Walking ahead already. I'm just like uh Rajia is really conflicted.
His good sense says, keep those things away from lash
but then he's got a soft spot for us. He's
kind of like, let her carry them, and then I
feel like he's having.
Speaker 10: The internal monologue and ends up not saying anything as
Carlias walks out, yeah they're not ours, Slash a message,
get too attached to them?
Speaker 9: Okay, did you look at them?
Speaker 3: Yeah? They were gemstones.
Speaker 9: They're very beautiful. They're also worth a lot.
Speaker 3: Right, but they're not ours.
Speaker 9: But he wants us to find the killer Russia.
Speaker 10: Right, we can find the killer, but the killer and
the gemstones are not the same thing, Lash, But he did.
Speaker 9: Does he need to have those?
Speaker 5: How much are they worth?
Speaker 10: I don't think that robbing our employer is a great
You you like gold too, right? Yeah, he's going to
pay us for solving this case. If we steal from.
Speaker 9: Him, maybe he'll pay me in one of those I
can ask.
Speaker 3: There, you ask them, you could probably get one of
them for his dead wife's jewels. It was you said
it was his.
Speaker 6: Third or fourth wife.
Speaker 3: I'm sure he'll get another one, right, he was.
Speaker 9: Already planning to marry again. I don't think he's a
sentimental guy anyway, Carlos, you better, I better walk with you.
Speaker 8: I'm like feet away already.
Speaker 3: Just bolted kind of.
Speaker 9: I'm gonna try and catch up with him and like
stay and step like right behind him.
Speaker 3: I want her to try to look around. I'm carrying
the pot on top of my head kind of like.
Speaker 8: Water carriers.
Speaker 9: To occasionally swat toward it.
Speaker 3: Where are you headed back to the bat Tooth?
Speaker 4: Uh?
Speaker 6: Yeah, you guys, head back up the train tracks along
that sort of main road. The city is starting to
what the town is starting to wake up a lot more,
and you approach the carved Men's hide out again.
Speaker 3: Everybody that was there that was sort of eating breakfast
it seems to have departed.
Speaker 6: The There are four people in there, the barmaid and
the three gentlemen that always sit in the same area
handing out bounties of one kind or another.
Speaker 3: And as you walk back in, the bar maid gives
you a wave again.
Speaker 6: You're back early.
Speaker 3: Mm hmmm. It's quick day's work. I just got to
catch up with the old man.
Speaker 6: She just nods, and you guys can head back down
towards where stone Tooth's office is.
Speaker 3: The door is open. Stone Tooth is in there.
Speaker 6: As you're walking up the hallway, you can just see
him watching you. As you all approach. He's got his
money all out on the desk again and he's counting
it and moving items from one side of the table
to the other.
Speaker 3: His two very large.
Speaker 6: Bodyguards standing either side, And as you're halfway up the hall,
he dismisses them and they walk out and give you
each odd looks.
Speaker 3: Again.
Speaker 6: It's so strange for him to dismiss them. They seem
to be around him almost all the time.
Speaker 3: You'd think they'd be used to it by now. This
is like the sixth time we've come in here to
talk to them, But it's the sixth time ever.
Speaker 8: Over all the years that they do for you.
Speaker 6: Today get out and they just quietly leave and head
back out and sit at one of the tables in
the front area and wave over the barmaid as he
come on the.
Speaker 3: Close the door. Got something for me now, have you? Oh?
We were just wondering if you're hungry.
Speaker 10: Carlias has cooked up a lovely snacks and reveal.
Speaker 3: Well, well, well found the Sapphires. Not a bad job,
are they all?
Speaker 4: There?
Speaker 6: Is it?
Speaker 3: Seventeen or sixteen seventeen?
Speaker 6: Kicked them up, took it back? He uh, coming in
the cycle look at him. He brings the cloth over
with them on. It, brings out his little strange eyeglass
thing that he uses, and brings one close up to
his face.
Speaker 9: While he's leaning in. I got my head right next
to his, like trying to look at them.
Speaker 3: Well, this is them, all right, So you've found them?
Did you good work?
Speaker 6: Suppose this means you found a killer, And I suppose
this means the killer's dead if you ain't dragged him in.
Speaker 3: Oh yeah, No, it.
Speaker 10: Looks like he probably disposed of the gems, either to
hide them or cover his tracks something like that. We
found them in the possession of an older couple who
didn't even know where they'd come from.
Speaker 3: Mmm. Likely story.
Speaker 6: I suppose you pulled a twoth out, cut off a
finger and make sure I was telling him the truth.
Speaker 3: Yeah.
Speaker 10: Absolutely, But we do have an of the lead, and
it's unique insight has told us, well, we'll find him. Hmmm,
out of character. You said it was going to be
in in the manner, right.
Speaker 8: Manner nearby with the drawing room. He'd be in the
drawing room when we came up to see him, and
then he would leave to go into a hall of people.
Speaker 10: Dancing, right, But you mean like the main chancellor's manner.
It's that manner closest to where he was, so yeah,
unfortunately the manner, the manner closest to where we were,
was that one or a different one?
Speaker 8: Yes, I mean we could probably verify the information with
stone tooth.
Speaker 9: Right, because a dance is probably a big deal in the.
Speaker 5: Stead, and he said it was closest to where his
body was, and his body was in the carved men household,
the manner.
Speaker 10: Which is which is right next to the mountain, so
it is the main.
Speaker 9: Manner though, Yeah, any balls going on, I'm sure he
would know about.
Speaker 3: Is there going to be a ballroom dancers some sort
tonight tonight at the manner?
Speaker 6: Yes, likely doesn't normally hold them unless they're big extravagant
things to show off, try and gone as some fucking power.
There's a big one coming up in a few months.
They have one every year. Most of the chancellors from
around come up to this old shit hole, spend their
time up in the manor have a little dance, chin wag,
backstab each other a little.
Speaker 3: Bit to is he on his way to a dance
or to just a ballroom? Perhaps?
Speaker 10: An empty ballroom just where people are dancing.
Speaker 9: Don't you what's the closest manner to your house?
Speaker 3: Where'd you pick this one up in the middle of town.
It's the only one.
Speaker 9: It's the closest to your house, and it's the only one.
Speaker 6: Oh, unless there's some hidden on the grounds.
Speaker 8: Is there a drawing room there?
Speaker 3: I think they've got one of every room in that
big fucking place there.
Speaker 10: Enough, we've got pretty concrete evidence that whoever was behind
this should be there.
Speaker 6: But what that makes sense?
Speaker 3: Don't know how. I don't know how we're going to
get inside though. I don't suppose you have a connection
that could get us invited.
Speaker 6: Invited, No, I've got a few people will probably know
a way to sneak in. Do you prohaps blodd in
your captain.
Speaker 3: Around the head?
Speaker 10: Perhaps they could pass us off as I don't know, employees, waiters, servers.
Speaker 3: You could trust. Dress this one up pretty again, send
her in.
Speaker 8: I mean, we do have a connection with the god.
Now he's a captain.
Speaker 3: It could work. What's the choice.
Speaker 13: If you see you dressed up, if it will take
you away.
Speaker 4: Well we can dress him up as a new individual.
Speaker 3: Yeah, I could through that whole process again. I don't
think he's going to fall for it a second time.
Speaker 10: Well, it did sound like the god captain was equally
interested in bringing the killer to justice.
Speaker 3: We could approach him, perhaps he could get a same.
Speaker 9: Good idea.
Speaker 8: Sounds like an idea. Well, let's do it.
Speaker 3: Let's go talk to him, all right.
Speaker 4: All right, brunette, redhead, blonde, no, no.
Speaker 6: No, no, no, no dressing up, Let's just go talk
to him. You're not to go wandering up to that manner.
I'd watch out. They probably know your faces.
Speaker 3: Were not mine, weren't wanted.
Speaker 9: I can go.
Speaker 15: Sam lash to get the captain, tell her, tell him
a certain acquaintance needs to talk about a certain thing.
Speaker 3: All right, let's go for all right, and good luck.
Don't cause too much of a ruckers. Got enough problems
with that lot of fucking shits.
Speaker 10: We'll come back with at least the killer's description. It
will be hard to murder him or even kidnap him.
Really in the middle of the manner.
Speaker 3: Don't you worry about that. I'm happy to get my dirty.
We can at least figure out who he is. Though.
Speaker 6: You get me a solid name. Make sure it's not
one of my boys. That's all I need. All right,
let's go get him.
Speaker 13: Lean over to the stone to it. I don't suppose
you grab more bullets bullets?
Speaker 3: How many you shot in town?
Speaker 13: I can only tell something coming up. I have a
bad free one.
Speaker 6: Listen, boy, I've got eyes and ears everywhere. You got
your bullets and you ain't used them yet. Come back
when you've run out and clear off cheeky shit.
Speaker 3: Wait, didn't know I get.
Speaker 10: A box of bullets too.
Speaker 3: Yeah, I think how many were?
Speaker 10: Yeah?
Speaker 5: But you two had to share?
Speaker 3: Well, yeah, I gave you.
Speaker 5: You said twenty or like sixteen or some shit.
Speaker 13: I said something like twenty seven.
Speaker 3: I think out of how many total? Well, I had
the ones from my rival before, plus in the box
save fifty. Was it a box of fifty and you
gave me twenty seven of them? That works? Okay, there
we go.
Speaker 10: Now I'm good on AMMO for the rest of the
campaign because I don't use my gun as much.
Speaker 6: The Stone Tooth wraps up the jewels and quite really
nice places them in, and Troy says.
Speaker 3: Yes, they are very nice.
Speaker 6: I got one for each year we were married and
gave it to her along with another gift wow, seventeen
years we had before she was murdered. She was a
good one.
Speaker 3: Sad to see her go.
Speaker 6: Hm.
Speaker 3: Anyway, you've got what to do with you.
Speaker 5: Will we'll be back tonight hopefully.
Speaker 3: Mm hmm. Bring me a name or head that we
can do right, then get to it. Try not to
get yourself fucking killed or arrested before you bring me
the name.
Speaker 6: At least.
Speaker 3: That works.
Speaker 5: I'll head out, Yeah, yeah, follow Raja, I catch.
Speaker 3: Everything I picked up the more. Yeah, looks like it.
Speaker 6: So your planning to head up to the manor sending
Lash to speak to Captain Ritzel.
Speaker 5: M hmm.
Speaker 6: See if you can figure out a way to sneak
you in at four pm to see who is in
the drawing room moving from the drawing room into the
ballroom at exactly that time to determine who the killer is.
And we're gonna have to do that, maybe not even
next week because the packs when.
Speaker 5: Is how ye packs Paxel unless uh yeah, no, packs
is kicking everyone's ass. I think we're applying out Wednesday, right, Yeah,
pretty much?
Speaker 3: Yeah.
Speaker 8: Also, I do want to point out that we're all
believing the god of trickery and Arden, who has no
idea how we have literally no other leads to go on,
so what are we going to do?
Speaker 5: I hope that this murder mystery is your fucking nick lotionin.
Speaker 10: I'm just glad that this one shot murder mystery is
now taking three weeks. I'm pretty just.
Speaker 6: Take it like six, split by a week off because
last week and we've got packs next week, so it's
like even more so five weeks, yes, taking five I
r L weeks three sessions maybe at you long than three.
Speaker 8: I don't know it's gonna but I thought it would
take you one as also, you guys thinking we're going
to figure it out next time we play, you.
Speaker 3: Like fixate on these like really random things.
Speaker 5: But yeah, the the the Amber alert like took away
half an hour of our time because we had to
we had to role play as if it actually actually existed.
Speaker 4: And then the cast.
Speaker 3: Although that does that was still a thing that was great.
Speaker 6: So Reggie type thing, you honestly could have probably just
walked up, walked up and asked Ritzel the things that
you needed you, like the whole effort of kidnapping.
Speaker 3: Probably could and I think he would have probably just
told you the truth.
Speaker 8: While we were discussing the plan. I was laughing my
ass off when Brad talked about this recently.
Speaker 6: The two spells that you've used have have done, like
holt more than anything you've done in the whole slow research.
Speaker 4: Hey, we got a new cat's.
Speaker 3: Murders a town that has no magic.
Speaker 6: Yeah, it wasn't originally my I didn't like set this
up to be like that, but I'm glad that I
did this in this town because it makes it a
little more interesting. You don't just get to be like
boom magic, boom magic. You're having to kind of do
the investigation thing. It's been really fun and it's it's
not over yet.
Speaker 10: Yeah, but at the end of the day, the only
stuff we have accomplished was via magic, because we make
it more interesting by keeping magic out of it, and
then at the end we resort to magic anyway.
Speaker 3: Yeah, but you know, it's whatever.
Speaker 8: It's it's it's all about the journey, and my magic
is not really real magic. It's yeah, it's its own
special occasion. I just want to go talk to my
guard again. Yeah, I'll be so mad. I'm gonna do
it again, and it's gonna be a different God and
I'm gonna be so angry, it's gonna be like serious,
god like, Oh.
Speaker 6: Well, so we're off next week, everybody so because of
packs which I'm not going. But we'll return the week
after when we will have the third part of the
mystery of Abigaila Stone to this.
Speaker 3: Epic that's become h it's become as.
Speaker 8: Fell and Knights stuck herself accidentally the end.
Speaker 6: Uh, make sure you go and follow all these lovely people.
Do you want to do shout outs? Or should we
just do away with it? Because everyone just says I'm
this name. You Uh follow everyone, specifically Connor because he's
probably the only one not going to pass.
Speaker 3: I'm not going on Tuesday.
Speaker 5: Why don't you just do a one shot with these
three next week?
Speaker 11: We get even less accomplished without fairlight here one shot
within the one shot.
Speaker 10: I feel like I have to like drag you guys
through the plot to get to the point, or we
would stand around in the house doing nothing.
Speaker 3: Campaign.
Speaker 6: It's all fun and games. There's no rush, there's no
time limit. Really, we just it'll just you'll just get
it done. When you get it done, the sun will
explode one day.
Speaker 3: On a.
Speaker 8: Well the Sun's gonna explode, probably because us. In all fairness,
I guarantee if the sun explodes, it's gonna because.
Speaker 4: Oh why you gotta say you you mean you guys,
you mean.
Speaker 3: You place your bets in the comments.
Speaker 5: Who blows up?
Speaker 3: Who creates first? Who is going to blow up the sun?
Speaker 6: Make sure you follow these people on Twitch Protato, Connor Cronus,
HJ tench Fell like Underscore, Excala by Tuesday Gray By announcements. No, no,
no no, we have a new show on this channel
which might get destroyed by packs next week as well.
Speaker 3: But The Nameless Ones just started this week. Episode one is.
Speaker 6: Available on the YouTube if you want to catch up
with that and joining next week. That's on Mondays at
the same time as this, which is for E.
Speaker 4: S T.
Speaker 6: So that's our newest show. Other than that, everything remains
the same. We'll be back in two weeks, unless you're
watching this on the vod in which case we'll be
back as soon as auto play plays the next.
Speaker 3: Thanks for watching tomorrow.
Speaker 7: Yeah, Ilios tomorrow, pretty important episode.
Speaker 5: Ilios tomorrow too, So.
Speaker 3: Tomorrow same time as well for E. S T.
Speaker 8: And Yeah, okay, bye bye.
Speaker 9: You've been listening to Table Stories dust Veil. If you
like the show, please consider rating and reviewing for more
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