WEBVTT

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<v Speaker 1>Don't be bait. It's the Internet. You're busy. Let's do

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<v Speaker 1>this for October twenty fourth, twenty twenty four. For the

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<v Speaker 1>next hour or so, let me help you sort through

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<v Speaker 1>the world of gaming on Game Mess Mornings Live with

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<v Speaker 1>me Jeff Grubb. Today, Nintendo is looking for outside help

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<v Speaker 1>to make more Switch games because it's busy with something else.

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<v Speaker 1>And we've got a bunch of updates on games you

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<v Speaker 1>never thought would come out. But first, please join me

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<v Speaker 1>and welcoming today's co host to Game Mess Mornings. It's Jane.

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<v Speaker 1>Oh shoe, Jan, how are you doing?

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<v Speaker 2>I cannot. I think I it finally happened, grub and

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<v Speaker 2>I'm kind of ashamed. I'm kind of scared to admit this. Yep,

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<v Speaker 2>this is a safe space, especially on this website. I

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<v Speaker 2>think I may have tangentially been bit by the K

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<v Speaker 2>pop bug.

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<v Speaker 1>Finally, finally, I've been wondering. I've been the kids like

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<v Speaker 1>every day. I'm like, is it gonna finally get Jan?

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<v Speaker 1>It's Jan gonna become one of us.

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<v Speaker 2>It's this stupid apt song with I think her name

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<v Speaker 2>is Rose, Okay, she's she's from Black Pink and my

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<v Speaker 2>gambling brother Bruno mars uh huh an icon for short

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<v Speaker 2>kings out there.

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<v Speaker 1>Ye.

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<v Speaker 2>The level of riz and and and chemistry off the charts, Scrub,

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<v Speaker 2>I can't stop listening to this dang song. I've not

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<v Speaker 2>heard kids are onto something.

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<v Speaker 1>Okay, I'm off to check this out. Uh yeah, I

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<v Speaker 1>like that K pop is not just pop music. It's

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<v Speaker 1>just it is just popular music everywhere now and there's

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<v Speaker 1>sort of no difference, no delineation really anymore. But uh yeah,

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<v Speaker 1>I will. I will check this song out and listen

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<v Speaker 1>to it. I'm like, I've been looking the mood for

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<v Speaker 1>new music, like actual new music, not music new to me.

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<v Speaker 1>I've been like, well, what's what are the kids listening to?

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<v Speaker 1>And finding it mostly pretty good these days.

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<v Speaker 2>It turns out you can keep making new music. We

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<v Speaker 2>don't have to keep listening to ghost choral ladies singing

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<v Speaker 2>over organ music.

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<v Speaker 1>Yes, we don't have to, we do, we don't have to.

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<v Speaker 1>We don't have to do that anymore. So yeah, so

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<v Speaker 1>I'm gonna go right now and I'll go listen to

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<v Speaker 1>the Chainsmokers. I don't know, you know, the.

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<v Speaker 2>Hottest of the hot. Oh actually, Grub, I saw you

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<v Speaker 2>tweeting about this several weeks ago asking what Turbo Granny is.

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<v Speaker 1>Uh huh.

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<v Speaker 2>You don't have to investigate what Turbo Granny is, but

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<v Speaker 2>I do. Okay, Well, I highly suggest everyone check out

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<v Speaker 2>the opening theme song to the new anime. Dan to Dan,

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<v Speaker 2>I think the artist that behind it is creepy nuts,

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<v Speaker 2>so check it out.

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<v Speaker 1>It is she Gobbles Wieners. Yeah, Turbo Granny out there

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<v Speaker 1>doing her thing, and I am so proud of her

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<v Speaker 1>living her best life.

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<v Speaker 2>Let me tell you for the fellow anime freaks out

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<v Speaker 2>there episode three D. You know Greb said it earlier. Mother,

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<v Speaker 2>I'm gonna say grandmother.

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<v Speaker 1>Uh shout outs to all the Turbo Granny's out there,

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<v Speaker 1>Dan to Dan, I I people have mentioned to me

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<v Speaker 1>several times now that the opening sequence is very good,

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<v Speaker 1>so I will I'll check that as well.

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<v Speaker 2>I I don't don't throw it into your workout playlist, though,

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<v Speaker 2>because you will gas yourself out.

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<v Speaker 1>Okay, I don't want to hurt myself. Who's a Maki?

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<v Speaker 1>Who's a Mechi? That's also like the max I haven't.

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<v Speaker 1>I think I want to read that first before I

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<v Speaker 1>watch that. That's gingh yeah, yeah, I want to read that.

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<v Speaker 2>I think people have said that to me as well,

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<v Speaker 2>read it first and then okay, yeah, people, yeah, just

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<v Speaker 2>just read it.

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<v Speaker 1>Okay. People are not happy with the show, Okay, no

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<v Speaker 1>need to Okay, people are all around just not.

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<v Speaker 2>Very happy with it.

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<v Speaker 1>Fair enough. Okay, that's that saves me some time. I'm

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<v Speaker 1>always looking for reasons not to watch TV shows. Find

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<v Speaker 1>a lot of them all over the place. You know what,

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<v Speaker 1>let's explain what we do most weekdays. I, Jeff Grubb,

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<v Speaker 1>will help piece your gaming life back together. That includes

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<v Speaker 1>breaking news and maybe even some of our own original reporting.

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<v Speaker 1>For all these topics, I'll get the input of a

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<v Speaker 1>bona fide expert who will make me look smart. If

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<v Speaker 1>you are watching live on Twitch welcome. You can always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for Game Mess Mornings, or find the RSS on GiantBomb

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<v Speaker 1>dot com. You can also catch the show later with

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<v Speaker 1>chapters and timestamps on YouTube. Hello YouTube. All right, we

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<v Speaker 1>have a lot to get into, so let's start the

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<v Speaker 1>Morning Mess with. Players are streaming Nintendo Switch online playtest

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<v Speaker 1>despite requests not to. This is from Jordan Miller at VGC.

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<v Speaker 1>Several users are streaming Nintendo's currently ongoing Nintendo Switch Online playtests.

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<v Speaker 1>Despite one of the conditions of joining the playtest being

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<v Speaker 1>that players can't share information about the game, VGC can

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<v Speaker 1>verify that several players have streamed the test on YouTube

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<v Speaker 1>and kick with clips of the test quickly being reposted

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<v Speaker 1>on social media despite the original streams being taken down.

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<v Speaker 1>The test, which was announced earlier this month, is simply

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<v Speaker 1>named Nintendo Switch Online Colon Playtest Program and began earlier

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<v Speaker 1>earlier this week and where it will run until November six.

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<v Speaker 1>Players who successfully signed up for the mystery tests were

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<v Speaker 1>sent documentation on the program, including a series of requirements

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<v Speaker 1>for those looking to participate. One of these is a

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<v Speaker 1>requirement to keep contents of the test secret. The page reads,

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<v Speaker 1>we request that you do not discuss or disclose content

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<v Speaker 1>from either the Nintendo Switch Online Playtest Program, test software,

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<v Speaker 1>or website with others. Based on other similar tests, it's

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<v Speaker 1>perhaps unsurprising that these streams have appeared despite Nintendo's attempts

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<v Speaker 1>to remove the streams on their original platforms. The proliferation

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<v Speaker 1>of footage from the project has lifted any veil of

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<v Speaker 1>secrecy around it. Screenshots of the game appeared earlier this

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<v Speaker 1>week that appear to show a game that looks similar

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<v Speaker 1>to Minecraft, but with various beacons containing separate play areas

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<v Speaker 1>placed on a giant planet. The higher your beacon is placed,

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<v Speaker 1>the wider it's beacons zone it comes.

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<v Speaker 2>The app says, it's all very it's.

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<v Speaker 1>A lot, it's a lot, a lot. I will I

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<v Speaker 1>watched I watch a little bit of people playing, and uh,

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<v Speaker 1>it looks buck wild. This game looks buck wild jam grub.

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<v Speaker 2>I think if we flood Nintendo Jail with enough people, yeah,

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<v Speaker 2>we'll all break out to you.

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<v Speaker 1>You can't arrest us, all right. That's that's what they say.

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<v Speaker 1>You can't arrest us. All yeah. I wouldn't test, would you?

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<v Speaker 1>I would?

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<v Speaker 2>If everyone else I would.

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<v Speaker 1>Yeah.

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<v Speaker 2>I also saw some clips circulating. I was kind of

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<v Speaker 2>seeking them out because I knew the gamers would not abide.

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<v Speaker 1>By the rule the cameras don't abide. That's right, that's right.

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<v Speaker 1>It is very different than what I was expecting. I yes, yeah,

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<v Speaker 1>so based on the kind of what we're seeing out there,

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<v Speaker 1>Uh there is. First of all, you do look like

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<v Speaker 1>a little Tale of the Sun character. That is the

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<v Speaker 1>closest point of reference I can think of to have

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<v Speaker 1>it looks like you pick your hair color, and it's

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<v Speaker 1>it's just a whole like dome of hair all around,

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<v Speaker 1>like so there's hair in the back, but then there's

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<v Speaker 1>hair in the front, and there's two little eyes there.

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<v Speaker 1>There is a Spider Man swinging gameplay mechanic for getting

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<v Speaker 1>around that you can and you can like grab onto anything,

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<v Speaker 1>so it's like you grab on the floor and that'll

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<v Speaker 1>like jut you forward and it looks pretty cool actually,

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<v Speaker 1>And there's a double jump where you have a tail

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<v Speaker 1>that spins in the air and it keeps you like

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<v Speaker 1>propeller propellering forward. It's it looks like a lot like

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<v Speaker 1>as far as like the structure of what you're supposed

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<v Speaker 1>to be doing in this game, I'm still lost on that.

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<v Speaker 1>I really don't know. Yeah, I'm gonna play this for

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<v Speaker 1>myself here pretty soon, but I won't be able to

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<v Speaker 1>talk about that. I'll be able to talk about other people.

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<v Speaker 1>I guess leaking online.

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<v Speaker 2>Yeah, I wonder why, Yeah, I I also wonder. It

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<v Speaker 2>seems like this is a completely new design from anything

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<v Speaker 2>Nintendo has previously done, unless they're scraping the bottom of

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<v Speaker 2>the barrel for things that are super obscure in their

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<v Speaker 2>existing catalog. It doesn't seem familiar at all, and it

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<v Speaker 2>just seems like Nintendo is trying to enter a genre

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<v Speaker 2>not even late to the party, just like why it

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<v Speaker 2>feels like.

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<v Speaker 1>They didn't even know there was another party, Like there

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<v Speaker 1>was a party and everyone was there and I want

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<v Speaker 1>to have a good time. And then Nintendo's like, we're

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<v Speaker 1>gonna have this party and everyone's like, we've been at

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<v Speaker 1>this one for twenty years. What are you talking about?

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<v Speaker 1>And we have no idea what you mean? Our party

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<v Speaker 1>is very different and it really seems that way. Yeah,

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<v Speaker 1>I think that, you know, again going back to what

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<v Speaker 1>we know about this from data minors and things like that,

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<v Speaker 1>it is from EPD for Entertainment Planning Division for you know,

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<v Speaker 1>Labbo Weird Studio, and this is extremely weird, and I'm

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<v Speaker 1>I'm kind of like, at the very least in terms

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<v Speaker 1>of it being an MMO from Nintendo, weird is kind

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<v Speaker 1>of a best case scenario, because I boring and familiar

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<v Speaker 1>would be the worst case. They'd be like, Okay, I

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<v Speaker 1>have no need to even try this. It's probably like

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<v Speaker 1>if it's a WOW, but worse or worse or like

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<v Speaker 1>you maybe in Nintendo's case, like some of the like

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<v Speaker 1>Ultimate Online but worse so like an old MMO that

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<v Speaker 1>like doesn't have a lot of modern quality of life features.

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<v Speaker 1>It's not that though. It is very much not that.

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<v Speaker 1>It is a shared communal space with a lot of

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<v Speaker 1>people running around in the same on the same server

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<v Speaker 1>at the same time, and it has just different ways

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<v Speaker 1>of interacting with each other and the game and and

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<v Speaker 1>it kind of it still has that Nintendo. Oh it's

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<v Speaker 1>fun to control, based on again what we saw. So yeah,

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<v Speaker 1>I'm still very curious. Who knows if how have time

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<v Speaker 1>to actually get in there and spend a lot of time,

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<v Speaker 1>because I'm gonna be I'm gonna be playing a lot

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<v Speaker 1>of Astro still because I'm a sick mastard.

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<v Speaker 2>No, no, we know we you're not a sick bassard. Grub.

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<v Speaker 2>It needs to be done.

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<v Speaker 1>It does need to be done. So I, like I said,

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<v Speaker 1>I played that the new level came out this morning.

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<v Speaker 1>I did one real run of that. I just got

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<v Speaker 1>the time in there, kind of like seeing what it

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<v Speaker 1>was all about, and immediately I didn't say anything. Immediately

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<v Speaker 1>after I submitted my time, Dan, who apparently been playing

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<v Speaker 1>for a while this morning, I was like, hey, beat

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<v Speaker 1>you see you on the next stage, so already after

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<v Speaker 1>like pretty much getting left behind in the last stage,

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<v Speaker 1>already talking shit on this stage, so I have to

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<v Speaker 1>you're right. But in the meantime, Nintendo continues to be

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<v Speaker 1>very weird speaking to Nintendo.

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<v Speaker 2>Oh you know, go ahead, no, no, no, I just really

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<v Speaker 2>appreciate whatever it is that Nintendo's doing, because with most,

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<v Speaker 2>if not all of their efforts, they wind up developing

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<v Speaker 2>a very odd cult audience for a lot of their games.

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<v Speaker 2>I mean, even Arms has like it's very niche, strong community,

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<v Speaker 2>and we saw how much Splatoon blew up and creating

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<v Speaker 2>its own subculture around even just the music in Splatoon.

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<v Speaker 2>I'm very curious also knowing that it's the Labbo people,

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<v Speaker 2>I'm interested to see what they would do with just

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<v Speaker 2>a regular decular game versus having to incorporate the cardboard

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<v Speaker 2>because a lot of parts of Labbo were really really intricate.

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<v Speaker 2>Oh yeah, and like the further you dived into it,

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<v Speaker 2>the wilder the tools actually were. I think it was

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<v Speaker 2>just very intimidating in an arduous process to build all

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<v Speaker 2>of the cardboard before you could even explore any of

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<v Speaker 2>the cool bits.

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<v Speaker 1>Yeah, and it's uh and you know, looking you know,

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<v Speaker 1>with this game. We knew that based again based on

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<v Speaker 1>the early leaks, that there's going to be some sort

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<v Speaker 1>of building, some sort of Minecraft like feature. It seems

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<v Speaker 1>like that is a really simple, like simplified in terms

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<v Speaker 1>of its input like breath of the word out, tires of

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<v Speaker 1>the case them style, like hey, we're gonna use them

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<v Speaker 1>the ultra hand grab things and piece them together. This

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<v Speaker 1>seems like a much simpler version that where like the

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<v Speaker 1>character goes around and does like sumo wrestler hands to

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<v Speaker 1>boxes and if he does that to two boxes that

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<v Speaker 1>are next to each other, it'll connect those two boxes.

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<v Speaker 1>But you can then like do that in like a chain,

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<v Speaker 1>so you can make like a stair step thing like

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<v Speaker 1>pretty easily. And it's i mean, Nintendo's trying to make

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<v Speaker 1>this very open and friendly and feel like like it pops,

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<v Speaker 1>like it has like a juiciness to it that is satisfying.

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<v Speaker 2>Uh.

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<v Speaker 1>I'm like curious to see like what the upper limits

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<v Speaker 1>are of that for user generated content, like what people

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<v Speaker 1>are gonna be able to pull off, because right now

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<v Speaker 1>it just looks like block building, which is gonna have

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<v Speaker 1>its place. I know that's a big part of what

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<v Speaker 1>they're going for here. But is it gonna be too

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<v Speaker 1>simple or too weird or too esoteric or not matter

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<v Speaker 1>to people, and that then they're just gonna stick with

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<v Speaker 1>their Lego Fortnites and then their Minecraft's probably. But I'm yeah,

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<v Speaker 1>really just kind of want to see where this all goes.

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<v Speaker 1>I hope we are not too far off from them

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<v Speaker 1>being like, and this thing is just out. I kind

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<v Speaker 1>of hope, like it is a matter of we did

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<v Speaker 1>this test and then a month later, now it's out

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<v Speaker 1>for everybody. But maybe maybe it's gonna take quite a

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<v Speaker 1>bit longer than that. I don't know, all right. Speaking

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<v Speaker 1>of Nintendo, as I said, Nintendo's is, apparently, according to rumors,

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<v Speaker 1>courting third parties for switch remasters, while Nintendo itself is

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<v Speaker 1>busy with Switch To. The Switch To rumor mill continues

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<v Speaker 1>to churn with no signs of slowing down. Nintendo had

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<v Speaker 1>previously stated back in May that a proper announcement of

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<v Speaker 1>the console would be happening before the end of the

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<v Speaker 1>fiscal year this coming March. It is now October, and

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<v Speaker 1>the fiscal year will be ending in just five months,

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<v Speaker 1>so all that there is to go on is rumors.

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<v Speaker 1>For example, pH Brazil is now saying that Nintendo is

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<v Speaker 1>allegedly courting some third party developers to release some remasters

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<v Speaker 1>on Nintendo's hybrid console, while Nintendo themselves remained busy with

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<v Speaker 1>the switch to pH Brazil notes that games that are

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<v Speaker 1>planned for being remo mastered on the Switch include Splinter Cell,

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<v Speaker 1>Blacklist and Driver one in two, and Rayman three is

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<v Speaker 1>also mentioned, though pH Brazil mentions that they're not sure

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<v Speaker 1>if this is related to today's ray Man rumors will

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<v Speaker 1>get to those not everything specifically named. However, not everything

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<v Speaker 1>was specifically named. Ubisoft has two more games that weren't

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<v Speaker 1>mentioned specifically that they plan to remaster for the Switch.

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<v Speaker 1>EA has some Wii games coming. Meanwhile, banday Namco has

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<v Speaker 1>something in the works as well, though it only mentioned

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<v Speaker 1>that they have a PS three game being remastered. They

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<v Speaker 1>apparently have something else, but it is unknown as to

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<v Speaker 1>what it is exactly. Yeah, okay, I mean I think

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<v Speaker 1>that these companies maybe they get the call from Nintendo,

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<v Speaker 1>and Nintendo says, hey, can we get some help. Can

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<v Speaker 1>you like remaster something something easy, something that'd be like

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<v Speaker 1>not a lot of work to get over there. I

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<v Speaker 1>could see some of these companies being like, all, yeah,

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<v Speaker 1>let's help out Nintendo because we want to be in

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<v Speaker 1>good with them for this Switch two, I guess, but

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<v Speaker 1>we also know that, like you know, once the Switch

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<v Speaker 1>two is out, I think there's a chance that like

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<v Speaker 1>interest in buying older games for the Switch one will

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<v Speaker 1>probably take a pretty significant hit. So I'm not expecting

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<v Speaker 1>big things for these, But I don't know. If there's

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<v Speaker 1>like some interesting ports, maybe maybe I would check some

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<v Speaker 1>of the stuff out, but I probably what's gonna happen

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<v Speaker 1>is there's gonna be a time like ten years from

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<v Speaker 1>now and to be like that game came to the Switch.

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<v Speaker 1>When did that happen? Yeah, oh, okay, it came out

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<v Speaker 1>in twenty twenty four, twenty twenty five, when I was

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<v Speaker 1>paying attention to the switch to right.

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<v Speaker 2>Yeah, I think it's still a valuable audience to try

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<v Speaker 2>and target, though, because Nintendo wouldn't be thinking about this

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<v Speaker 2>if they didn't do the math already of like, all right,

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<v Speaker 2>let's get the suckers that don't want to follow the

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<v Speaker 2>zeitgeist and jump to the next console, or people that

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<v Speaker 2>may not be as plugged in, like family's households that

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<v Speaker 2>keep buying switches, or new kids or replacing old switches.

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<v Speaker 2>I could see this as a super valuable strategy, especially

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<v Speaker 2>if they're remastering god GBA games grub Yeah sure, like

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<v Speaker 2>DS games, three DS games.

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<v Speaker 1>More collections of those, like the Dominant Collection.

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<v Speaker 2>Yeah yeah, games that don't necessarily need that second screen

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<v Speaker 2>to be adapted to anything else, because you know, for

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<v Speaker 2>some DS three DS games, the gimmick wore off very

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<v Speaker 2>quickly and it just became another menu maybe yeah, yeah, exactly,

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<v Speaker 2>and that can be adapted to the switch pretty easily.

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<v Speaker 2>There's a bonch of hit in gems, even from both

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<v Speaker 2>of those handhelds that are sorely missing. I don't see

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<v Speaker 2>them winding up on like the virtual console for the GBA.

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<v Speaker 2>So give me, give me. This is already a strong

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<v Speaker 2>year for RPG's grub. Give me more of.

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<v Speaker 1>Them though, Yeah, but put Stuntman for Game Boy Advance.

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<v Speaker 1>It's a good game. It's a really good game. You know.

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<v Speaker 1>Talking about this, I wonder if that my SIMS remaster

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<v Speaker 1>that we keep hearing about, which I don't think is.

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<v Speaker 1>I don't know if it's gotten confirmed yet. Maybe maybe

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<v Speaker 1>it did get confirmed. I know people talk openly about it,

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<v Speaker 1>but my SIMS coming to switch feels like maybe might

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<v Speaker 1>be part of this, And I bet Ya's like, oh yeah,

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<v Speaker 1>maybe we should do my SIMS. That's that kind of

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<v Speaker 1>fits in with our strategy anyhow, of what we're doing

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<v Speaker 1>with the SIMS. So yeah, maybe we could do that.

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<v Speaker 1>I wouldn't be surprised if that was a part of

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<v Speaker 1>these conversations. And I think something like that, Yeah, that

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<v Speaker 1>could do really well on the Switch because that the

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<v Speaker 1>Switch clearly going to be you know, my kids are

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<v Speaker 1>playing more Switch now than they ever have before. Ye

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<v Speaker 1>and that's not going to change even when the Switch

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<v Speaker 1>too comes out. That's going to be the system that

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<v Speaker 1>they're going to be picking up most frequently. And I

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<v Speaker 1>think parents and families will continue being like, oh yeah,

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<v Speaker 1>we are going to want to get some games here.

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<v Speaker 1>SIMS is a name I recognize. My SIMS is the

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<v Speaker 1>one for younger children. Okay, yeah, here's some money. I

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<v Speaker 1>think ports like that make some sense. Like I'm like, oh, yeah,

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<v Speaker 1>ea is poorting some we we games. What else could

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<v Speaker 1>they be working on? I'm not sure. Probably not going

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<v Speaker 1>to be doing boom blocks. I don't think they want

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<v Speaker 1>to do a most control only game, but who knows.

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<v Speaker 2>Maybe hey, maybe they want to make Burnout three for

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<v Speaker 2>the switch.

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<v Speaker 1>Okay, well yeah they put they put Burnout Paradise on there.

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<v Speaker 1>Burnout three on the switch would rule. That would be awesome.

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<v Speaker 2>Oh my god.

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<v Speaker 1>Honestly, just like re release Burnout three with full online

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<v Speaker 1>features for all the consoles. Like just so I got

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<v Speaker 1>an active like we could all take you know, the

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<v Speaker 1>hot swapping the seat for the crash course, the levels.

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<v Speaker 1>I would love that. That's that's a good score chasing game. Also,

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<v Speaker 1>there's like.

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<v Speaker 2>A whole slew of GameCube games grub that, yeah, you

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<v Speaker 2>can throw out there. There's Billy Hatcher there. There was

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<v Speaker 2>like a warrior game for the GameCube, right, like a

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<v Speaker 2>three damer what.

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<v Speaker 1>Warrior World, which is actually not too bad. It's made

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<v Speaker 1>by Treasure which Love Studio. It got danged at the

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<v Speaker 1>time for being a bit too short, but my played

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<v Speaker 1>it recently and he's like, dah, that doesn't matter anymore.

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<v Speaker 1>I just this is just a good game. So yeah,

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<v Speaker 1>that'd be cool. That would be awesome to see. Yeah,

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<v Speaker 1>I'm trying to like, I'm just like looking at like,

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<v Speaker 1>what else did EA have on the on the Wii

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<v Speaker 1>SSX blur uh Littlest Pet Shop Friends. Okay, oh, let's

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<v Speaker 1>do it nerf end Strike the Simpsons game.

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<v Speaker 2>Yeah, yeah, they could put out some Simpsons games.

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<v Speaker 1>Yeah. I'm sure there's like licensing issues with like Disney,

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<v Speaker 1>and I don't know, maybe Disney wud be fine with that.

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<v Speaker 2>Get John Drake on the phone.

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<v Speaker 1>Get John Drake on the phone. EA Playground, Okay, yeah,

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<v Speaker 1>my sims is probably the one that's probably that's probably

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<v Speaker 1>the one they're gonna just keep boring. Uh okay, let's

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<v Speaker 1>see here. Back over to the stories. Uh, this is

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<v Speaker 1>a section of we're gonna call it, Hey, is that

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<v Speaker 1>game actually gonna come out? We have three stories all

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<v Speaker 1>like that. Uh, this first one is maybe a little

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<v Speaker 1>bit more. I don't know, let's just talk about it.

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<v Speaker 1>Ubisoft confirms it's exploring new Rayman ideas amid reports of

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<v Speaker 1>a remake. This is from Ethan Gotch at Kotaku. Let's see.

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<v Speaker 1>The original ray Man is the game that put Ubisoft

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<v Speaker 1>on the map. It's been over a decade since the

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<v Speaker 1>last installment of the colorful platform or franchise, but the

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<v Speaker 1>French publisher is currently in the quote early stages of

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<v Speaker 1>exploring what will come next for the series. The series

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<v Speaker 1>is titular limbless Hero. We are pleased to confirm Ubisoft

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<v Speaker 1>Montpellier and Ubisoft Milan have recently started an exploration phase

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<v Speaker 1>on the Rayman brand. A spokesperson for Ubisoft told Kotaku

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<v Speaker 1>in an email the project is still in its early

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<v Speaker 1>stages and we will share more details later. While a

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<v Speaker 1>new Rayman might not be ready for some time, the

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<v Speaker 1>upcoming project seems to be more than just an exploration

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<v Speaker 1>at this point. Ubisoft statement came after Insider Gaming reported

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<v Speaker 1>that a Rayman remake co named Project Steambot is in

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<v Speaker 1>early development and the former members of the Prince of

399
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<v Speaker 1>Persia Lost Crown team were moved to this new project

400
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<v Speaker 1>after a sequel to that game was canceled amid disappointing sales.

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<v Speaker 1>Insider Gaming also reported that the original creator of Rayman,

402
00:21:08.000 --> 00:21:11.200
<v Speaker 1>Michelle Ansel, was consulting on the project, a move which

403
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<v Speaker 1>rankled some developers. That you be soft due to the

404
00:21:13.279 --> 00:21:19.920
<v Speaker 1>former director's reputation for toxic leadership. Yeah, that's that's rough. Yeah,

405
00:21:19.920 --> 00:21:22.839
<v Speaker 1>I mean this is you know, kind of a little

406
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<v Speaker 1>bit of a little bit of a car wreck because

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<v Speaker 1>this a lot of a lot of this is coming

408
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<v Speaker 1>out because people are like, what the hell's going on

409
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<v Speaker 1>with the Prince of Persia Lost Crown team. They're getting disbanded.

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<v Speaker 1>What does that mean? Well, a lot of them are

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<v Speaker 1>going to go work on ray Man and now you

412
00:21:36.519 --> 00:21:38.119
<v Speaker 1>be stopped just like we're in the early stages of

413
00:21:38.160 --> 00:21:41.480
<v Speaker 1>making ray Man. Isn't that exciting? Ignored that you're not

414
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<v Speaker 1>getting any more sequels to the Lost Ground, a game

415
00:21:43.839 --> 00:21:46.599
<v Speaker 1>that everyone loved. Uh, We're going to start making Rayman now,

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00:21:46.640 --> 00:21:47.920
<v Speaker 1>and it's like, well, you're just gonna do the same

417
00:21:47.920 --> 00:21:50.200
<v Speaker 1>thing to ray Man, So why why would I get excited?

418
00:21:51.799 --> 00:21:56.000
<v Speaker 1>I but I mean this does feel like something that like, yeah,

419
00:21:56.400 --> 00:21:58.920
<v Speaker 1>Ubisoft bouncing around from Prince of Persia to two D

420
00:21:58.960 --> 00:22:01.400
<v Speaker 1>Prince of Persia to make it a new Raymn That

421
00:22:01.640 --> 00:22:04.119
<v Speaker 1>sounds about right for that company. This is one I

422
00:22:04.160 --> 00:22:07.200
<v Speaker 1>think probably does actually come out, or at least they

423
00:22:07.200 --> 00:22:08.640
<v Speaker 1>put a decent amount of work into it.

424
00:22:10.039 --> 00:22:16.079
<v Speaker 2>I'm a little bit skeptical grub I mean several reasons

425
00:22:15.880 --> 00:22:18.680
<v Speaker 2>other than it being Ubi Soft. I feel like the

426
00:22:18.799 --> 00:22:21.680
<v Speaker 2>last couple two D Rayman games, I mean, the last

427
00:22:21.680 --> 00:22:24.880
<v Speaker 2>couple ones have been two D have a certain style

428
00:22:25.119 --> 00:22:28.079
<v Speaker 2>that takes a lot of work to pull off.

429
00:22:28.200 --> 00:22:29.440
<v Speaker 1>The art style.

430
00:22:29.519 --> 00:22:32.519
<v Speaker 2>Yeah, yeah, that ub art style is not an easy

431
00:22:32.519 --> 00:22:37.799
<v Speaker 2>thing to just flip around. And what type of Raymann

432
00:22:37.839 --> 00:22:42.119
<v Speaker 2>game would they try and explore do they want? Does

433
00:22:42.240 --> 00:22:45.359
<v Speaker 2>Ubisoft get thrown off about the lack of success and

434
00:22:45.400 --> 00:22:47.200
<v Speaker 2>do they tie the lack of success to Prince of

435
00:22:47.279 --> 00:22:49.519
<v Speaker 2>Persia the Lost Crown being because it's a two D

436
00:22:49.680 --> 00:22:54.440
<v Speaker 2>game versus a three D game? Yeah? Do they see

437
00:22:54.480 --> 00:22:57.640
<v Speaker 2>the success of the Astrobot and assume like, Okay, people

438
00:22:57.680 --> 00:23:00.720
<v Speaker 2>want three D platformers, but I just don't think you'd

439
00:23:00.720 --> 00:23:04.279
<v Speaker 2>be Soft is the healthiest company right now to make

440
00:23:04.400 --> 00:23:08.119
<v Speaker 2>this pivot and dive into Rayman in a substantial way. Also,

441
00:23:08.119 --> 00:23:13.240
<v Speaker 2>there's a certain type of whimsy I guess with Rayman

442
00:23:13.519 --> 00:23:17.160
<v Speaker 2>that I think has been lacking at the company from

443
00:23:17.200 --> 00:23:20.839
<v Speaker 2>like the bigger side of the company, not the on

444
00:23:20.880 --> 00:23:23.960
<v Speaker 2>the ground devs at all. But like I feel like

445
00:23:24.000 --> 00:23:26.119
<v Speaker 2>any type of whimsy that Rayman would try and present

446
00:23:26.119 --> 00:23:29.839
<v Speaker 2>would get stamped out from the powers that be above

447
00:23:30.440 --> 00:23:31.319
<v Speaker 2>the devs. Yeah.

448
00:23:31.400 --> 00:23:34.640
<v Speaker 1>Yeah, I think they're like, let's make this more patable, palatable,

449
00:23:34.680 --> 00:23:37.880
<v Speaker 1>excuse me, to a mainstream, wider audience, and that would

450
00:23:37.920 --> 00:23:42.640
<v Speaker 1>rough rub off some of the rough edges. Yeah, I'm hopeful.

451
00:23:42.759 --> 00:23:46.039
<v Speaker 1>I think a new ray Man would be fun, I think,

452
00:23:46.119 --> 00:23:47.960
<v Speaker 1>especially at his time. Maybe go back to a three

453
00:23:48.039 --> 00:23:51.799
<v Speaker 1>D ray Man. And if they are scared of what

454
00:23:51.960 --> 00:23:54.640
<v Speaker 1>happened to the Prince of Persia game because it's two D,

455
00:23:55.400 --> 00:23:58.079
<v Speaker 1>maybe then that means, yeah, invest in making a three

456
00:23:58.160 --> 00:24:01.160
<v Speaker 1>D ray Men. They've done that past, some of them

457
00:24:01.160 --> 00:24:04.759
<v Speaker 1>were very good, and I think, yeah, I'd like to

458
00:24:04.759 --> 00:24:07.319
<v Speaker 1>see another three D platform. Are kind of doing new

459
00:24:07.319 --> 00:24:10.599
<v Speaker 1>things out there that would be great to see. But

460
00:24:11.440 --> 00:24:15.400
<v Speaker 1>that's also but you know, a bigger scope necessarily than

461
00:24:15.480 --> 00:24:17.839
<v Speaker 1>two D. So that makes it that feels like it

462
00:24:17.839 --> 00:24:19.920
<v Speaker 1>makes it less likely because they're what they're trying to

463
00:24:19.920 --> 00:24:22.400
<v Speaker 1>do here is make something that is I think affordable,

464
00:24:22.519 --> 00:24:25.000
<v Speaker 1>cheap to make, and can do decently well in terms

465
00:24:25.039 --> 00:24:30.119
<v Speaker 1>of sales. So I where they fall on that side

466
00:24:30.160 --> 00:24:32.319
<v Speaker 1>of the argument of like, hey, do we make this

467
00:24:32.400 --> 00:24:35.240
<v Speaker 1>investment because we think it'll sell better or do we

468
00:24:35.279 --> 00:24:37.200
<v Speaker 1>pull back and scale and just say, hey, it's Rayman.

469
00:24:37.240 --> 00:24:39.759
<v Speaker 1>It's going to sell no matter what to that audience

470
00:24:39.799 --> 00:24:42.839
<v Speaker 1>of RAYMN fans, and so we should try to spend

471
00:24:42.880 --> 00:24:45.200
<v Speaker 1>as little on this as possible. I think it could

472
00:24:45.200 --> 00:24:45.759
<v Speaker 1>go either way.

473
00:24:46.400 --> 00:24:48.440
<v Speaker 2>Yeah, And also that's got to be an insane amount

474
00:24:48.440 --> 00:24:52.079
<v Speaker 2>of pressure internally of like, Okay, we got to make

475
00:24:52.079 --> 00:24:54.119
<v Speaker 2>a hit, we got to make a banger, or we're

476
00:24:54.160 --> 00:24:56.119
<v Speaker 2>going to our team is going to get dispersed to

477
00:24:56.160 --> 00:25:03.960
<v Speaker 2>the Wins. It's it sucks, It's not Also, are I

478
00:25:04.039 --> 00:25:08.400
<v Speaker 2>know that our particular audience, our group of pocket on

479
00:25:08.440 --> 00:25:11.599
<v Speaker 2>the internet maybe clamoring for more ray Man. But how

480
00:25:11.680 --> 00:25:16.240
<v Speaker 2>much name recognition does Raymn have now versus the Rabbits?

481
00:25:16.319 --> 00:25:18.480
<v Speaker 1>Yeah, I mean you think the I think the Rabbits

482
00:25:18.480 --> 00:25:22.480
<v Speaker 1>probably have more name recognition than Rayman does at this point. Yeah,

483
00:25:22.640 --> 00:25:24.559
<v Speaker 1>that does mean I think they should still make a

484
00:25:24.599 --> 00:25:26.839
<v Speaker 1>ray Man instead of a Rabbit's Rabbit. Rabbits has a

485
00:25:26.839 --> 00:25:29.000
<v Speaker 1>certain I think you bring back the Rabbits at some point.

486
00:25:29.559 --> 00:25:31.240
<v Speaker 1>I think they should make a Rabbits party game, a

487
00:25:31.279 --> 00:25:32.920
<v Speaker 1>new one. I think they made one in the past,

488
00:25:34.200 --> 00:25:35.640
<v Speaker 1>Make a new one of those, give it a couple

489
00:25:35.680 --> 00:25:37.839
<v Speaker 1>of years before it comes out, and let the people

490
00:25:38.000 --> 00:25:39.359
<v Speaker 1>yearn for Rabbits again.

491
00:25:39.880 --> 00:25:40.000
<v Speaker 2>Uh.

492
00:25:40.079 --> 00:25:42.880
<v Speaker 1>They could probably make that work, but in the meantime, don't.

493
00:25:42.920 --> 00:25:45.000
<v Speaker 1>I don't think they should ignore ray Man because of that.

494
00:25:45.079 --> 00:25:46.799
<v Speaker 1>But I think you're right that it's not going to

495
00:25:46.880 --> 00:25:51.079
<v Speaker 1>be some cultural cachet that they are cashing in with

496
00:25:51.240 --> 00:25:52.920
<v Speaker 1>ray man, it's going to be like, oh yeah, oh

497
00:25:52.960 --> 00:25:55.400
<v Speaker 1>what is Oh this was the guy that the rabbits

498
00:25:55.440 --> 00:25:57.039
<v Speaker 1>came from for a lot of people.

499
00:25:57.960 --> 00:26:00.240
<v Speaker 2>Eves, get on, get on the phone here, guys. Get

500
00:26:00.279 --> 00:26:01.920
<v Speaker 2>ready to cut me a check, Get ready to sell

501
00:26:01.960 --> 00:26:03.880
<v Speaker 2>me a check. You should veno me, no one else.

502
00:26:04.319 --> 00:26:06.920
<v Speaker 2>Here's what you do you want. Let's let's exploit the

503
00:26:07.039 --> 00:26:10.559
<v Speaker 2>rabbits while we're at it. Let's get a rabbit's pickman,

504
00:26:10.799 --> 00:26:13.480
<v Speaker 2>like you know, it's throw a bunch of different rabbits

505
00:26:13.559 --> 00:26:17.720
<v Speaker 2>at at some stuff. Make it work, humanity. Let's get that.

506
00:26:17.920 --> 00:26:22.640
<v Speaker 2>But with rabbits. Yeah, let's say those are my two ideas. Eves,

507
00:26:22.839 --> 00:26:25.279
<v Speaker 2>get cut me the check, cut the check.

508
00:26:25.359 --> 00:26:26.839
<v Speaker 1>I think, do a lot a lot of more fun

509
00:26:26.839 --> 00:26:29.839
<v Speaker 1>stuff with rab take like these these other genres and

510
00:26:29.880 --> 00:26:32.440
<v Speaker 1>just make the silly version with rabbits. I would welcome that.

511
00:26:33.400 --> 00:26:35.759
<v Speaker 1>I I never minded the rabbits all that much. They

512
00:26:35.759 --> 00:26:37.799
<v Speaker 1>were not I like, I prefer pickmen in terms that

513
00:26:37.799 --> 00:26:41.279
<v Speaker 1>we're talking about whimsical creatures that you throw around. But

514
00:26:41.440 --> 00:26:45.680
<v Speaker 1>rabbits were fine, all right. The second in this trilogy

515
00:26:45.759 --> 00:26:48.119
<v Speaker 1>of Will This Ever Come out? Beyond Good and Evil Too,

516
00:26:48.240 --> 00:26:52.200
<v Speaker 1>is still alive and slowly moving forward. With new leader leadership.

517
00:26:52.680 --> 00:26:55.519
<v Speaker 1>This is from Ethan Gotcha Kataku, a new Beyond Good

518
00:26:55.519 --> 00:26:58.519
<v Speaker 1>and Evil game from Ubisoft, was a first officially teased

519
00:26:58.559 --> 00:27:02.759
<v Speaker 1>back in two one thousand and eight. Over fifteen years later,

520
00:27:02.839 --> 00:27:05.000
<v Speaker 1>Beyond Good and Evil two hasn't seen the light of day,

521
00:27:05.039 --> 00:27:08.680
<v Speaker 1>but it still eventually might. Despite years of stalled production

522
00:27:08.799 --> 00:27:12.960
<v Speaker 1>punctuated by high profile departures and tragedy, the ambitious open

523
00:27:12.960 --> 00:27:16.440
<v Speaker 1>world sequel remains in development and continues its slow marched

524
00:27:16.559 --> 00:27:20.319
<v Speaker 1>forward under new leadership. The co op space Pirate follow

525
00:27:20.400 --> 00:27:22.440
<v Speaker 1>up to the cult hit sci fi two thousand and

526
00:27:22.440 --> 00:27:25.799
<v Speaker 1>three game, made its big debut at E three twenty seventeen,

527
00:27:25.839 --> 00:27:30.039
<v Speaker 1>with hands off demos from the following year. Those presentations

528
00:27:30.079 --> 00:27:33.839
<v Speaker 1>made a lot of promises about its procedurally generated planetary cities,

529
00:27:34.160 --> 00:27:37.680
<v Speaker 1>third first in action combat, and seamless transition to outer space,

530
00:27:37.920 --> 00:27:40.160
<v Speaker 1>and were led by Beyond Good and Evil creator Michelle

531
00:27:40.200 --> 00:27:45.119
<v Speaker 1>on Sell and senior producer yillemu O Brunier, neither of

532
00:27:45.160 --> 00:27:48.200
<v Speaker 1>whom are still with the project. On Cell left You'll

533
00:27:48.200 --> 00:27:51.119
<v Speaker 1>Beisoft and twenty twenty amid reports of toxic leadership and

534
00:27:51.559 --> 00:27:54.440
<v Speaker 1>chaotic direction, although he's now back consulting on a new

535
00:27:54.519 --> 00:27:58.400
<v Speaker 1>Rayman project. Brenier was removed from Beyond Good and Evil

536
00:27:58.400 --> 00:28:00.960
<v Speaker 1>two earlier this year, sources told Taku at the time,

537
00:28:01.279 --> 00:28:04.759
<v Speaker 1>following years of gridlock and indecision about scope, features and

538
00:28:04.839 --> 00:28:09.359
<v Speaker 1>design trade offs. Taking his place was Francis Koldbioff, a

539
00:28:09.480 --> 00:28:13.240
<v Speaker 1>nearly thirty year veteran of Ubisoft who had already been

540
00:28:13.279 --> 00:28:16.200
<v Speaker 1>working on the game as a producer. Brenier would transition

541
00:28:16.359 --> 00:28:19.519
<v Speaker 1>to another project with Ubisoft. A spokesversuon told from Ubisoft

542
00:28:19.559 --> 00:28:22.319
<v Speaker 1>told Kotaku back in July, we'd like to thank Yellow

543
00:28:23.160 --> 00:28:28.759
<v Speaker 1>for his leadership in developing the game over the years. Okay, yeah, yeah,

544
00:28:28.799 --> 00:28:31.279
<v Speaker 1>there's there's like a little bit more here, but mostly

545
00:28:31.359 --> 00:28:34.920
<v Speaker 1>it's like, okay, they they're shuffling around leadership, they're making

546
00:28:35.000 --> 00:28:37.279
<v Speaker 1>changes with the idea of where we am, maybe this

547
00:28:37.279 --> 00:28:39.680
<v Speaker 1>is a game we're going to release one day. I mean,

548
00:28:41.200 --> 00:28:43.079
<v Speaker 1>you know, the game they showed off or they first

549
00:28:43.160 --> 00:28:45.240
<v Speaker 1>teased in two thousand and eight, then the you know

550
00:28:45.319 --> 00:28:48.599
<v Speaker 1>the trailers that they show in twenty seventeen and twenty eighteen.

551
00:28:50.000 --> 00:28:52.400
<v Speaker 1>All of those feels so long ago that they can't

552
00:28:52.440 --> 00:28:55.200
<v Speaker 1>possibly be relevant to the work that people are doing today.

553
00:28:56.160 --> 00:28:58.759
<v Speaker 1>But boy, they continue to insist that this is something

554
00:28:58.759 --> 00:29:00.960
<v Speaker 1>that is going to actually come out one day. And

555
00:29:01.519 --> 00:29:04.559
<v Speaker 1>you know, the most recent like tangible, concrete evidence we

556
00:29:04.599 --> 00:29:06.799
<v Speaker 1>have that Jan is in the Beyond Good and Evil

557
00:29:06.799 --> 00:29:09.480
<v Speaker 1>to remaster or BEYONCN Evil one remaster excuse me, that

558
00:29:09.480 --> 00:29:11.559
<v Speaker 1>came out earlier this year. That was very well done.

559
00:29:11.599 --> 00:29:16.279
<v Speaker 1>People really liked it. It had small, tiny little references

560
00:29:16.279 --> 00:29:19.240
<v Speaker 1>to Beyond Good and Evil too in there, as if hey, yeah,

561
00:29:19.240 --> 00:29:21.559
<v Speaker 1>the team that's doing that work, they provided this so

562
00:29:21.559 --> 00:29:23.799
<v Speaker 1>we could put it in here, and now it's gonna there.

563
00:29:23.920 --> 00:29:25.839
<v Speaker 1>They're gonna link together and Beyond Good Evil to the

564
00:29:25.839 --> 00:29:28.119
<v Speaker 1>prequel to Beyond Good Evil one. It's gonna matter to

565
00:29:28.160 --> 00:29:32.240
<v Speaker 1>this story. How about this one? Jan, you believe this one?

566
00:29:32.880 --> 00:29:37.440
<v Speaker 2>I still don't actually believe this one. Yeah. There are

567
00:29:37.640 --> 00:29:41.640
<v Speaker 2>other games grub that feel more tangible and more real

568
00:29:41.799 --> 00:29:45.559
<v Speaker 2>that are still years away from coming out. We haven't

569
00:29:45.680 --> 00:29:50.079
<v Speaker 2>had or seen anything new from Spoon Heaven two in

570
00:29:50.160 --> 00:29:55.559
<v Speaker 2>a hot minute, Onto Chocolate Tear Right is another game

571
00:29:55.839 --> 00:29:59.000
<v Speaker 2>that's like, that's gonna that's the real game, but that's

572
00:29:59.039 --> 00:30:00.839
<v Speaker 2>gonna a couple of years.

573
00:30:01.119 --> 00:30:03.119
<v Speaker 1>It's on pause right now. I think the developer went

574
00:30:03.160 --> 00:30:05.200
<v Speaker 1>back to a stardy Valley in a real way.

575
00:30:05.799 --> 00:30:10.359
<v Speaker 2>Yeah, but beyond good and evil too, especially with whatever

576
00:30:10.440 --> 00:30:13.559
<v Speaker 2>scope that they're looking at and then the expectations that

577
00:30:13.599 --> 00:30:16.599
<v Speaker 2>they're trying to fulfill. Grub It's it seems like a

578
00:30:16.640 --> 00:30:20.920
<v Speaker 2>fool's errand to try and do it, because yeah, at

579
00:30:20.920 --> 00:30:24.480
<v Speaker 2>this point, whatever they showed us previously isn't applicable now.

580
00:30:25.279 --> 00:30:27.200
<v Speaker 2>They would have had to redo whatever they showed us

581
00:30:27.240 --> 00:30:32.799
<v Speaker 2>back then anyway. So it feels like this is Ubisoft

582
00:30:32.880 --> 00:30:38.960
<v Speaker 2>grasping its straws hoping to play haate whatever audience is

583
00:30:39.000 --> 00:30:42.160
<v Speaker 2>around to like say, hey, calm down, we're gonna make

584
00:30:42.200 --> 00:30:43.519
<v Speaker 2>the thing that you wanted instead.

585
00:30:44.200 --> 00:30:47.480
<v Speaker 1>Yeah, And it's you know, this company. We looked over

586
00:30:47.759 --> 00:30:50.119
<v Speaker 1>at Skull and Bones. Whenever we got the urge to

587
00:30:50.240 --> 00:30:52.039
<v Speaker 1>be like, what's going on with that thing, it was like,

588
00:30:52.079 --> 00:30:54.359
<v Speaker 1>they're still going to release that. And the reason they're

589
00:30:54.359 --> 00:30:55.920
<v Speaker 1>still releasing that it is not that they have this

590
00:30:56.200 --> 00:30:59.920
<v Speaker 1>sunk cost fallacy that they're addicted to. It's they they

591
00:31:00.039 --> 00:31:02.119
<v Speaker 1>got a tax break, a tax credit or whatever. They

592
00:31:02.160 --> 00:31:06.359
<v Speaker 1>got money from the Singaporean government for Ubisoft Singapore to

593
00:31:06.400 --> 00:31:08.640
<v Speaker 1>oversee that project and work with the other teams around

594
00:31:08.680 --> 00:31:11.640
<v Speaker 1>the world. But that's money they got and now they

595
00:31:11.640 --> 00:31:14.319
<v Speaker 1>are obligated to put that game out according to the

596
00:31:14.640 --> 00:31:17.759
<v Speaker 1>agreement that they had with Singapore. So that's why they are,

597
00:31:17.839 --> 00:31:20.359
<v Speaker 1>no matter what, eventually going to re release some form

598
00:31:20.400 --> 00:31:23.559
<v Speaker 1>of Skull and Bones. And they did. But it's like, okay, well,

599
00:31:23.640 --> 00:31:26.039
<v Speaker 1>what is is that happening with beyond gooding able to?

600
00:31:26.119 --> 00:31:28.680
<v Speaker 1>I don't think so, why is this the project you

601
00:31:28.680 --> 00:31:31.880
<v Speaker 1>haven't canceled or scrapped or said that you're restarting. It's like, no,

602
00:31:31.960 --> 00:31:34.440
<v Speaker 1>this entire time, you've been working on this project and

603
00:31:34.480 --> 00:31:37.960
<v Speaker 1>it's still mostly the game that you promised originally in

604
00:31:38.000 --> 00:31:42.079
<v Speaker 1>two thousand and eight, and you know that you've had

605
00:31:42.119 --> 00:31:45.240
<v Speaker 1>people sort of sitting there in gridlock and indecisions on

606
00:31:45.359 --> 00:31:47.359
<v Speaker 1>they can't decide the scope of it. And that's been

607
00:31:47.400 --> 00:31:50.839
<v Speaker 1>the problem. Like people have been on this team actively

608
00:31:50.960 --> 00:31:54.559
<v Speaker 1>all this time. What is like who's at the wheel

609
00:31:54.640 --> 00:31:56.640
<v Speaker 1>over there at you'd be soft? Who is like looking

610
00:31:56.680 --> 00:32:00.880
<v Speaker 1>at who's going making studio visits and and not laying

611
00:32:00.880 --> 00:32:03.920
<v Speaker 1>down the wall but like just cracking the whip a

612
00:32:03.960 --> 00:32:06.200
<v Speaker 1>little bit and saying like, come on, guys, we really

613
00:32:06.240 --> 00:32:08.279
<v Speaker 1>we got to focus up, like let's actually get this

614
00:32:08.359 --> 00:32:12.720
<v Speaker 1>work done and make some proggies here and it feels

615
00:32:12.799 --> 00:32:15.920
<v Speaker 1>like that just isn't even something that ever happens for

616
00:32:16.079 --> 00:32:19.079
<v Speaker 1>decades at a time for these projects. It's bizarre.

617
00:32:19.599 --> 00:32:22.680
<v Speaker 2>I understand Grub because this has happened to this specific

618
00:32:22.920 --> 00:32:27.160
<v Speaker 2>to our website, where smaller teams can generally skate underneath

619
00:32:27.200 --> 00:32:31.079
<v Speaker 2>the radar, under like a very big scrutiny. But that

620
00:32:31.160 --> 00:32:34.440
<v Speaker 2>only can happen for so long until people realize we've

621
00:32:34.480 --> 00:32:37.640
<v Speaker 2>been paying these people white, what are they doing. Oh okay,

622
00:32:37.680 --> 00:32:40.000
<v Speaker 2>let's look at what they're doing. Oh okay, cool, keep

623
00:32:40.079 --> 00:32:43.920
<v Speaker 2>doing what you're doing. But that can't happen Grub for

624
00:32:44.079 --> 00:32:49.279
<v Speaker 2>like decades at a time. Yeah, especially when resources are

625
00:32:49.359 --> 00:32:52.480
<v Speaker 2>so finite when it comes to developers and people that

626
00:32:52.559 --> 00:32:55.559
<v Speaker 2>made the original Beyond Good and Evil may be more

627
00:32:55.720 --> 00:32:59.319
<v Speaker 2>useful somewhere else, or are they using it? Have they

628
00:32:59.319 --> 00:33:03.039
<v Speaker 2>been using it as like a pipeline of talent? And

629
00:33:03.119 --> 00:33:07.160
<v Speaker 2>unfortunately with Beyond Good and Evil too, it is facing

630
00:33:07.759 --> 00:33:10.440
<v Speaker 2>uh not even an uphill battle, Grub. It is the

631
00:33:10.519 --> 00:33:14.279
<v Speaker 2>steepest climb. It is the steepest it is the tallest

632
00:33:14.359 --> 00:33:18.359
<v Speaker 2>ladder covered in oil to try and climb, because not

633
00:33:18.400 --> 00:33:22.279
<v Speaker 2>only are you trying to save Ubisoft's reputation, you're fighting

634
00:33:22.359 --> 00:33:26.960
<v Speaker 2>Ubisoft's reputation and also with like the major gaming audience

635
00:33:27.039 --> 00:33:30.000
<v Speaker 2>that have been following the development of this game, or

636
00:33:30.160 --> 00:33:33.279
<v Speaker 2>lack of updates on this game. There's still the jgls

637
00:33:33.319 --> 00:33:36.400
<v Speaker 2>think on it, right, there's still like the joke of like, oh,

638
00:33:36.440 --> 00:33:38.279
<v Speaker 2>what's Joseph Gordon Levi had been doing with.

639
00:33:38.240 --> 00:33:39.440
<v Speaker 1>This game, even though.

640
00:33:42.480 --> 00:33:45.880
<v Speaker 2>I was sure that his involvement with the game ceased

641
00:33:46.279 --> 00:33:48.359
<v Speaker 2>maybe a couple months after that.

642
00:33:48.599 --> 00:33:51.160
<v Speaker 1>Yeah, he probably hasn't even have thought about Beyond Good

643
00:33:51.160 --> 00:33:53.039
<v Speaker 1>Evil too, which is a failure on our part. We

644
00:33:53.039 --> 00:33:54.440
<v Speaker 1>need to ask him every time we see him. Next

645
00:33:54.440 --> 00:33:58.039
<v Speaker 1>time I se him, I'll ask him. Uh yeah, it's like,

646
00:33:58.359 --> 00:34:00.599
<v Speaker 1>but yeah, there's so many like weird things that have

647
00:34:00.680 --> 00:34:03.759
<v Speaker 1>happened with this game, and and you know, I think

648
00:34:03.759 --> 00:34:05.720
<v Speaker 1>it was a weird thing from the beginning because they

649
00:34:05.720 --> 00:34:09.599
<v Speaker 1>were like, here is this prequel with this man ape

650
00:34:09.639 --> 00:34:12.639
<v Speaker 1>guy and he's gonna be Hoppert. It's gonna be this

651
00:34:12.639 --> 00:34:14.880
<v Speaker 1>this space prior game. Like okay, well some of that

652
00:34:14.880 --> 00:34:16.880
<v Speaker 1>stuff sounds cool, but why is that Beyond Good and Evil?

653
00:34:16.920 --> 00:34:20.159
<v Speaker 1>Can you just make a Zelda clone like you did

654
00:34:20.280 --> 00:34:22.039
<v Speaker 1>last time? That worked out pretty well? Like you were

655
00:34:22.079 --> 00:34:23.519
<v Speaker 1>the one of the few companies that did that and

656
00:34:23.519 --> 00:34:24.320
<v Speaker 1>did it pretty well.

657
00:34:24.840 --> 00:34:28.840
<v Speaker 2>Yeah, and we've seen so many instances of Zelda clones

658
00:34:28.960 --> 00:34:32.199
<v Speaker 2>or like fantastic third person action games. For as much

659
00:34:32.239 --> 00:34:35.119
<v Speaker 2>as this website likes to poop pool on Horizon, Horizon

660
00:34:35.159 --> 00:34:39.920
<v Speaker 2>has captured like a very strong and h portion of

661
00:34:40.000 --> 00:34:43.760
<v Speaker 2>the gaming audience that I am sure those same people

662
00:34:43.840 --> 00:34:46.920
<v Speaker 2>would be interested in a Beyond Good and Evil too.

663
00:34:47.000 --> 00:34:48.159
<v Speaker 2>Whatever that's gonna look like?

664
00:34:49.719 --> 00:34:50.159
<v Speaker 1>What the hell?

665
00:34:50.159 --> 00:34:50.519
<v Speaker 2>I don't know.

666
00:34:50.880 --> 00:34:53.719
<v Speaker 1>On the hit record dot org website, Beyond Good and

667
00:34:53.760 --> 00:34:57.280
<v Speaker 1>Evil to community Collaboration is still up and live and

668
00:34:57.400 --> 00:35:00.239
<v Speaker 1>says it's an open project. This has just got be

669
00:35:01.480 --> 00:35:04.199
<v Speaker 1>It's got to be sort of a vestige of when

670
00:35:04.199 --> 00:35:06.719
<v Speaker 1>this site was actually a going concern. Is hit Record

671
00:35:06.800 --> 00:35:07.400
<v Speaker 1>still a thing?

672
00:35:08.639 --> 00:35:11.679
<v Speaker 2>I can't it's there's a copyright.

673
00:35:11.280 --> 00:35:13.679
<v Speaker 1>That says twenty twenty four on the bottom of the website,

674
00:35:13.760 --> 00:35:15.840
<v Speaker 1>so someone had to update that. At the very least.

675
00:35:17.280 --> 00:35:20.519
<v Speaker 1>What the hell that is? Blonkers? Why wouldn't you here

676
00:35:20.719 --> 00:35:21.480
<v Speaker 1>take that down?

677
00:35:22.199 --> 00:35:25.559
<v Speaker 2>Here's what we do, grub. I think the insane idea

678
00:35:25.639 --> 00:35:29.000
<v Speaker 2>I'm about to propose is more probable than Beyond Good

679
00:35:29.000 --> 00:35:31.840
<v Speaker 2>and Evil two coming out, all right? Joseph Gordon Levitt.

680
00:35:32.000 --> 00:35:34.719
<v Speaker 2>He's bound to do another movie soon. Sure, he's like

681
00:35:34.760 --> 00:35:38.599
<v Speaker 2>an actor, he's got to do work. Our dear friend,

682
00:35:38.679 --> 00:35:41.920
<v Speaker 2>Bailey Myers sometimes gets put on these press junkets to

683
00:35:41.960 --> 00:35:46.559
<v Speaker 2>interview people. Oh yeah, next time JGL is out on

684
00:35:46.920 --> 00:35:50.320
<v Speaker 2>doing these press junkets, we'll make sure that Bailey Myers

685
00:35:50.360 --> 00:35:53.639
<v Speaker 2>gets assigned to it. And then that's the one question

686
00:35:53.719 --> 00:35:54.119
<v Speaker 2>she asked.

687
00:35:54.159 --> 00:35:57.400
<v Speaker 1>And then it's on site with the evil two questions.

688
00:35:57.719 --> 00:36:03.079
<v Speaker 2>Yes, yes, okay, yeah. Does he play games?

689
00:36:03.239 --> 00:36:05.400
<v Speaker 1>I don't know. He hits record, I don't. I think

690
00:36:05.400 --> 00:36:08.280
<v Speaker 1>that's what he does. And then he's he's all being

691
00:36:08.280 --> 00:36:12.320
<v Speaker 1>all cute about it. I don't know, all right, And

692
00:36:12.360 --> 00:36:15.960
<v Speaker 1>then okay, this this one. Phil Spencer says he has

693
00:36:15.960 --> 00:36:19.000
<v Speaker 1>been playing ever Wild while visiting Rare this week. This

694
00:36:19.039 --> 00:36:21.920
<v Speaker 1>is from Jonas mackieah game reactor. Jan do you even

695
00:36:22.039 --> 00:36:23.920
<v Speaker 1>remember ever Wild at all?

696
00:36:24.760 --> 00:36:27.079
<v Speaker 2>I had to look it up while we were talking

697
00:36:27.119 --> 00:36:29.840
<v Speaker 2>about Beyond Good and Evil and I watched the trailer.

698
00:36:30.159 --> 00:36:32.239
<v Speaker 2>Did not remember where the hell I saw this?

699
00:36:32.599 --> 00:36:36.119
<v Speaker 1>Yes, it was at an Xbox game showcase. I think

700
00:36:36.920 --> 00:36:40.280
<v Speaker 1>the first time they started talking about Xbox Series X

701
00:36:40.360 --> 00:36:44.880
<v Speaker 1>and S games. I think, so, yes, Everwild is the

702
00:36:45.000 --> 00:36:47.239
<v Speaker 1>rare game, not Rare as and you know, you know

703
00:36:47.440 --> 00:36:51.800
<v Speaker 1>Rare Limited Sudio, Yes, the studio it had. Okay, let's

704
00:36:51.800 --> 00:36:54.880
<v Speaker 1>I'll try to describe this. Trailers a painterly look, kind

705
00:36:54.920 --> 00:37:00.000
<v Speaker 1>of open world looking thing, stylized characters of different story,

706
00:37:00.280 --> 00:37:03.519
<v Speaker 1>some people that have indigenous vibes in this land. There

707
00:37:03.519 --> 00:37:07.679
<v Speaker 1>are monsters they're walking around. The point is it sounds like, okay, well,

708
00:37:07.719 --> 00:37:10.000
<v Speaker 1>what is the game? We never really knew? We never

709
00:37:10.039 --> 00:37:12.719
<v Speaker 1>really knew, and it sounds like I was told at

710
00:37:12.719 --> 00:37:15.079
<v Speaker 1>the time when it was like there was some fault

711
00:37:15.079 --> 00:37:16.320
<v Speaker 1>because it was like, Okay, a bunch of these games

712
00:37:16.360 --> 00:37:19.719
<v Speaker 1>got announced from all these studios for Xbox, When are

713
00:37:19.719 --> 00:37:21.920
<v Speaker 1>any of these coming out? And everyweld was once like, oh,

714
00:37:21.960 --> 00:37:23.639
<v Speaker 1>that one might never come out because they didn't even

715
00:37:23.679 --> 00:37:25.679
<v Speaker 1>really know what the game was when they announced it

716
00:37:26.000 --> 00:37:28.559
<v Speaker 1>and they're still figuring that out now. And also some

717
00:37:28.599 --> 00:37:31.159
<v Speaker 1>people that were like very important to that process have

718
00:37:31.320 --> 00:37:34.039
<v Speaker 1>left Rare and are doing different things. So maybe someone

719
00:37:34.079 --> 00:37:36.880
<v Speaker 1>else will take over that project. Well, you know, if

720
00:37:36.920 --> 00:37:38.920
<v Speaker 1>you didn't even know what it was, why would anyone

721
00:37:38.960 --> 00:37:43.480
<v Speaker 1>take over that project? Okay? Phil Spencer says he was

722
00:37:43.559 --> 00:37:46.159
<v Speaker 1>there and played it after It's much acclaimed announcement five

723
00:37:46.239 --> 00:37:49.320
<v Speaker 1>years ago. There's been more or less silence about Rare's

724
00:37:49.360 --> 00:37:52.000
<v Speaker 1>upcoming title, ever Wild, and for a long time the

725
00:37:52.079 --> 00:37:55.800
<v Speaker 1>rumors about the game were all about development hiccups. Lately, however,

726
00:37:55.840 --> 00:37:58.400
<v Speaker 1>it's been the opposite, with the admittedly knowledgeable journalists like

727
00:37:58.400 --> 00:38:02.760
<v Speaker 1>Windows Central editor Jess Corden that development of Everwild is

728
00:38:02.840 --> 00:38:05.400
<v Speaker 1>going well. A sign that Cordon is right and that

729
00:38:05.480 --> 00:38:08.719
<v Speaker 1>things are actually moving forward come from Microsoft's gaming boss

730
00:38:08.800 --> 00:38:13.360
<v Speaker 1>himself is Phil Spencer. Phil Spencer via Threads, Spencer announces

731
00:38:13.440 --> 00:38:15.519
<v Speaker 1>that he announced that he visited Rare this week and

732
00:38:15.519 --> 00:38:19.199
<v Speaker 1>apparently Everwild is now in playable condition, as he also writes,

733
00:38:19.519 --> 00:38:21.920
<v Speaker 1>great day at Rare, hanging out with the developers at

734
00:38:21.960 --> 00:38:25.280
<v Speaker 1>their desks and playing Everwild. We suspect it may still

735
00:38:25.360 --> 00:38:27.840
<v Speaker 1>be a while before we see any tangible evidence of

736
00:38:27.880 --> 00:38:31.000
<v Speaker 1>Everwild's status, but it's obviously by no means abandoned. In

737
00:38:31.079 --> 00:38:36.400
<v Speaker 1>Spencer reminding us about this is a good sign. Okay, Yeah,

738
00:38:38.079 --> 00:38:40.239
<v Speaker 1>you know, there's every reason in the world to be like,

739
00:38:41.599 --> 00:38:42.800
<v Speaker 1>just you know, if you didn't know what we were

740
00:38:42.800 --> 00:38:44.440
<v Speaker 1>making at the time, you announced it a bit early,

741
00:38:44.519 --> 00:38:46.840
<v Speaker 1>that happens. It's not a great look. But I think

742
00:38:46.880 --> 00:38:49.760
<v Speaker 1>people are ready to accept that happens sometimes that Microsoft

743
00:38:49.880 --> 00:38:51.679
<v Speaker 1>or did happen, and maybe you've learned from that and

744
00:38:51.719 --> 00:38:55.840
<v Speaker 1>you won't do that anymore. At the same time, it's

745
00:38:55.880 --> 00:38:58.280
<v Speaker 1>equally viable to be like, hey, we announced this thing, sure,

746
00:38:58.280 --> 00:38:59.760
<v Speaker 1>we didn't know what it was. Does someone want to

747
00:38:59.800 --> 00:39:02.800
<v Speaker 1>stay up and take over and provide their own vision

748
00:39:02.840 --> 00:39:05.480
<v Speaker 1>for what this could be? And it sounds like they

749
00:39:05.480 --> 00:39:09.239
<v Speaker 1>went that route, and I'm curious. I think Rare has

750
00:39:09.400 --> 00:39:12.079
<v Speaker 1>the potential to do stuff that's interesting. They are sort

751
00:39:12.079 --> 00:39:17.440
<v Speaker 1>of like Microsoft's weirdish studio, But I don't know, man,

752
00:39:18.239 --> 00:39:20.119
<v Speaker 1>it continues to feel very odd to me.

753
00:39:21.360 --> 00:39:24.199
<v Speaker 2>Yeah. You know, out of the three stories we've just

754
00:39:24.239 --> 00:39:27.920
<v Speaker 2>talked about grub, I feel like all of them are

755
00:39:27.960 --> 00:39:32.599
<v Speaker 2>in similar levels. Yes, not coming out, yeah, and just

756
00:39:32.880 --> 00:39:36.880
<v Speaker 2>kind of being smoke games where it's like, all right,

757
00:39:36.920 --> 00:39:40.960
<v Speaker 2>I see it, but I can't really touch it. And

758
00:39:41.119 --> 00:39:44.840
<v Speaker 2>this just feels like such an unnecessary statement to put

759
00:39:44.840 --> 00:39:49.679
<v Speaker 2>out because you know who in twenty twenty four is

760
00:39:49.760 --> 00:39:54.320
<v Speaker 2>thinking about ever Wild, who's on the ever Wild beat.

761
00:39:55.039 --> 00:39:59.199
<v Speaker 1>Yeah, it's kind of like, wouldn't the like reappearance of

762
00:39:59.239 --> 00:40:03.039
<v Speaker 1>ever Wild an asset at the next Xbox Showcase have

763
00:40:03.159 --> 00:40:06.599
<v Speaker 1>been way more effective than Hey, I played Everwild. I

764
00:40:06.639 --> 00:40:09.400
<v Speaker 1>mean I guess silent Life. That's there's something to be

765
00:40:09.440 --> 00:40:11.079
<v Speaker 1>said for that. I don't think this is a problem

766
00:40:11.320 --> 00:40:15.320
<v Speaker 1>that he did this, but it's it just continues to

767
00:40:15.320 --> 00:40:18.440
<v Speaker 1>be like, Okay, hey, what could that possibly look?

768
00:40:18.519 --> 00:40:18.599
<v Speaker 2>Like?

769
00:40:18.920 --> 00:40:21.639
<v Speaker 1>Why should I care? And you can answer some of

770
00:40:21.679 --> 00:40:24.000
<v Speaker 1>those questions with like here's a cool gameplay trailer at

771
00:40:24.000 --> 00:40:26.519
<v Speaker 1>the next Xbox showcase Forever Wild, a game that is

772
00:40:26.519 --> 00:40:29.760
<v Speaker 1>coming out in early twenty twenty six, Like that's those

773
00:40:29.760 --> 00:40:32.079
<v Speaker 1>are all things that like, Okay, we've answered some questions there,

774
00:40:32.079 --> 00:40:36.119
<v Speaker 1>and we've given reason to like peak your curiosity. This

775
00:40:36.280 --> 00:40:39.719
<v Speaker 1>is just like presenting me with more questions than answers.

776
00:40:40.440 --> 00:40:45.039
<v Speaker 2>Yeah, it's more questions. Even doing that grub of putting

777
00:40:45.079 --> 00:40:47.320
<v Speaker 2>out a trailer and putting out an arbitrary date, I

778
00:40:47.360 --> 00:40:50.920
<v Speaker 2>still feel like isn't helpful, especially with a game that

779
00:40:50.960 --> 00:40:54.480
<v Speaker 2>has a history like Everwild, Everwild, Everwild's it doesn't matter

780
00:40:55.800 --> 00:40:58.639
<v Speaker 2>because you know, what is the expectation there? Where is

781
00:40:58.679 --> 00:41:01.920
<v Speaker 2>the excitement there? Rather be it a concrete thing of

782
00:41:02.000 --> 00:41:05.719
<v Speaker 2>like this is coming out in a month, versus this

783
00:41:06.599 --> 00:41:09.039
<v Speaker 2>smoke and mirrors approach of saying like no, it's coming out.

784
00:41:09.159 --> 00:41:11.679
<v Speaker 2>And I know that we criticize Xbox all the time

785
00:41:11.719 --> 00:41:15.280
<v Speaker 2>of not putting out more games, but I don't think

786
00:41:15.360 --> 00:41:19.480
<v Speaker 2>you satisfy that criticism by saying I'm playing the game, yeah,

787
00:41:19.519 --> 00:41:19.920
<v Speaker 2>coming out.

788
00:41:19.960 --> 00:41:22.599
<v Speaker 1>It's on the other side of the there's equal criticisms,

789
00:41:22.679 --> 00:41:25.960
<v Speaker 1>or may not equal. But also they are criticized often

790
00:41:26.039 --> 00:41:29.320
<v Speaker 1>for talking about games too early, when when there's not

791
00:41:29.440 --> 00:41:32.480
<v Speaker 1>much the show and we're we're you know there is.

792
00:41:34.000 --> 00:41:36.280
<v Speaker 1>We're an industry that gets criticized for being secretive as well,

793
00:41:36.280 --> 00:41:38.559
<v Speaker 1>of course, so I guess this a little bit of

794
00:41:38.559 --> 00:41:41.000
<v Speaker 1>openness makes sense, but it's you know, we talk about

795
00:41:41.000 --> 00:41:43.840
<v Speaker 1>software plus art. It's a complicated business to actually get

796
00:41:43.880 --> 00:41:47.840
<v Speaker 1>these products out, and sometimes it begins to feel like

797
00:41:48.400 --> 00:41:50.719
<v Speaker 1>we are blowing a little bit of smoke and trying

798
00:41:50.760 --> 00:41:55.639
<v Speaker 1>to make the future of the library feel stronger than

799
00:41:55.639 --> 00:41:58.480
<v Speaker 1>what it is by you know, puffing up these games

800
00:41:58.480 --> 00:42:00.679
<v Speaker 1>that really really there's not much there. So if there's

801
00:42:00.719 --> 00:42:03.760
<v Speaker 1>not enough to show this game yet specifically, Ever, while

802
00:42:03.800 --> 00:42:06.159
<v Speaker 1>I think if you went there and said, you know,

803
00:42:06.360 --> 00:42:08.719
<v Speaker 1>I'm playing something else, or was at a different studio

804
00:42:08.760 --> 00:42:10.119
<v Speaker 1>and said I'm playing this game that we all know

805
00:42:10.280 --> 00:42:12.480
<v Speaker 1>is going to come out from a studio that you

806
00:42:12.519 --> 00:42:15.000
<v Speaker 1>know didn't have these issues, it would maybe be different,

807
00:42:15.000 --> 00:42:16.639
<v Speaker 1>But for this one, it's like it probably would have

808
00:42:16.639 --> 00:42:18.760
<v Speaker 1>been more effective if you didn't talk about it now,

809
00:42:19.400 --> 00:42:21.320
<v Speaker 1>wait until you're ready to actually show it, if that

810
00:42:21.519 --> 00:42:25.519
<v Speaker 1>is next year or even longer, whatever, because I you know,

811
00:42:25.599 --> 00:42:27.199
<v Speaker 1>tomorrow this game is going to be right back in

812
00:42:27.239 --> 00:42:29.760
<v Speaker 1>the same place where it was before in people's minds,

813
00:42:30.039 --> 00:42:33.159
<v Speaker 1>which is I will care about this when they give

814
00:42:33.199 --> 00:42:34.360
<v Speaker 1>me a reason to care about it.

815
00:42:34.679 --> 00:42:37.679
<v Speaker 2>Yeah. Does talking about it now and not have anything

816
00:42:37.719 --> 00:42:41.440
<v Speaker 2>prepared to show or a date hurt this game more

817
00:42:41.719 --> 00:42:47.039
<v Speaker 2>than letting it just sit in the background of someone's brain, right, Yes, absolutely.

818
00:42:47.079 --> 00:42:48.599
<v Speaker 1>And then Cyrus or even just said to say, you're

819
00:42:48.599 --> 00:42:51.920
<v Speaker 1>playing doomfill and I just remembered that Doom games coming

820
00:42:51.960 --> 00:42:53.679
<v Speaker 1>out I think next year, the one that's like the

821
00:42:53.719 --> 00:42:56.719
<v Speaker 1>medieval Doom. Holy hell, that game looks so cool. I

822
00:42:56.719 --> 00:43:00.000
<v Speaker 1>can't wait, Cad it's next year, Yes, I know. Right

823
00:43:00.079 --> 00:43:02.079
<v Speaker 1>right before we move on this section, back when we

824
00:43:02.079 --> 00:43:06.400
<v Speaker 1>were talking about Skull and Bones coming out from Singapore

825
00:43:07.000 --> 00:43:09.920
<v Speaker 1>at Ett and Chat said, I thought there were strict

826
00:43:10.039 --> 00:43:13.440
<v Speaker 1>laws in Singapore against dropping trash, and I thought that

827
00:43:13.480 --> 00:43:15.320
<v Speaker 1>was a very good joke, and I just wanted to

828
00:43:15.360 --> 00:43:18.039
<v Speaker 1>call it out, so a little bit far. Well done,

829
00:43:18.320 --> 00:43:20.440
<v Speaker 1>All right, let's take a quick break. When we come back,

830
00:43:20.800 --> 00:43:24.880
<v Speaker 1>plenty more headlines to talk about, including expectations for black

831
00:43:24.880 --> 00:43:28.480
<v Speaker 1>Op six on game Pass, a Monster Hunter Beta, and more.

832
00:43:28.760 --> 00:43:38.400
<v Speaker 1>Right after this, all right, let's get right back into it,

833
00:43:38.639 --> 00:43:41.320
<v Speaker 1>and let's start here with analysts suggests Black Op six

834
00:43:41.360 --> 00:43:43.679
<v Speaker 1>could lead to between two point five million and four

835
00:43:43.719 --> 00:43:46.599
<v Speaker 1>million new Game Pass subscribers. This is from Chris Scolling

836
00:43:46.679 --> 00:43:50.840
<v Speaker 1>at VGC, and the headline's mostly the story. I think.

837
00:43:50.840 --> 00:43:54.599
<v Speaker 1>This is from yes Peers Harding Roles, an analyst over

838
00:43:54.719 --> 00:43:58.559
<v Speaker 1>at Ampere. He's a chief games analyst, and he expects

839
00:43:58.599 --> 00:44:00.159
<v Speaker 1>that there could be as much as a tenber an

840
00:44:00.199 --> 00:44:03.800
<v Speaker 1>increase in the number of Game Pass Ultimate subscribers, which

841
00:44:05.079 --> 00:44:07.519
<v Speaker 1>makes sense sort of across the board, because Ultimate is

842
00:44:07.559 --> 00:44:11.400
<v Speaker 1>the one where you get Xbox Live Gold with that,

843
00:44:11.480 --> 00:44:14.320
<v Speaker 1>which it's not called that anymore, but you get that,

844
00:44:14.400 --> 00:44:16.039
<v Speaker 1>and then on top of that you get all the bonuses,

845
00:44:16.079 --> 00:44:18.400
<v Speaker 1>and so people can if you're gonna need online to

846
00:44:18.440 --> 00:44:22.519
<v Speaker 1>play Call Duty any anyhow, people can justify and be like, oh, well,

847
00:44:22.519 --> 00:44:24.639
<v Speaker 1>maybe I'll just get Called Duty through that, and then

848
00:44:24.719 --> 00:44:26.760
<v Speaker 1>I'll have both, and that takes care of itself. So

849
00:44:27.039 --> 00:44:29.679
<v Speaker 1>it's going to be a somewhat easy argument that people

850
00:44:29.679 --> 00:44:33.119
<v Speaker 1>can make themselves to justify making that purchase. At least,

851
00:44:33.239 --> 00:44:35.679
<v Speaker 1>you know, a temp for enough to represent ten percent

852
00:44:35.719 --> 00:44:39.119
<v Speaker 1>growth for a service that has around thirty million subscribers

853
00:44:39.159 --> 00:44:41.119
<v Speaker 1>give or take, you know, two to three million at

854
00:44:41.119 --> 00:44:46.480
<v Speaker 1>any given time. We talked about this with Lucy yesterday.

855
00:44:46.559 --> 00:44:49.960
<v Speaker 1>Jan and I sort of fell into a position where

856
00:44:50.039 --> 00:44:53.239
<v Speaker 1>I think, and I think the evidence supports this. I

857
00:44:53.239 --> 00:44:55.000
<v Speaker 1>think the way that they talk about it about it

858
00:44:55.039 --> 00:44:59.800
<v Speaker 1>supports this. That Microsoft has already basically moved on from

859
00:45:00.280 --> 00:45:03.239
<v Speaker 1>game Pass is everything. Game Pass is a part of

860
00:45:03.239 --> 00:45:06.280
<v Speaker 1>the strategy. It is important as important as releasing games

861
00:45:06.280 --> 00:45:09.159
<v Speaker 1>and hardware and all this other stuff. But the time

862
00:45:09.199 --> 00:45:14.199
<v Speaker 1>where I think Phil Spencer and Sati Nadella's reimbursement, their

863
00:45:14.199 --> 00:45:17.480
<v Speaker 1>payment was tied to the performance of game Pass, I

864
00:45:17.480 --> 00:45:20.440
<v Speaker 1>think that's over because now it'll be tied to how

865
00:45:20.480 --> 00:45:24.440
<v Speaker 1>well stuff like Call of Duty performs. And so I think,

866
00:45:25.159 --> 00:45:27.119
<v Speaker 1>FIDA six million, what was it two point five to

867
00:45:27.119 --> 00:45:30.800
<v Speaker 1>four million? Excuse me. That's good, and they want that,

868
00:45:30.880 --> 00:45:33.000
<v Speaker 1>and that is part of the benefit of having Call

869
00:45:33.000 --> 00:45:36.039
<v Speaker 1>of Duty. But I think that that doesn't change anything

870
00:45:36.039 --> 00:45:39.039
<v Speaker 1>for game Pass now going forward? What do you think?

871
00:45:40.920 --> 00:45:42.840
<v Speaker 2>It just makes sense that this is one of their

872
00:45:43.239 --> 00:45:47.239
<v Speaker 2>attacks grub because they've definitely no matter how many people

873
00:45:47.760 --> 00:45:51.119
<v Speaker 2>die hard Xbox fans will argue and try and slide

874
00:45:51.199 --> 00:45:56.599
<v Speaker 2>into my replies on any tweet, we'll say that Xbox

875
00:45:56.639 --> 00:46:00.239
<v Speaker 2>has deemphasized the actual box and is pushing game Pass

876
00:46:00.639 --> 00:46:03.280
<v Speaker 2>one hundred percent more so than the actual console at

877
00:46:03.280 --> 00:46:06.960
<v Speaker 2>this point. Yeah, this is going to be a strong

878
00:46:07.039 --> 00:46:11.760
<v Speaker 2>injection for game Pass. I just don't know, well, I mean,

879
00:46:11.800 --> 00:46:15.480
<v Speaker 2>I guess people will play COD continuously until the next one, yeah,

880
00:46:15.639 --> 00:46:18.320
<v Speaker 2>or until their friends bounce off and go to another game,

881
00:46:18.599 --> 00:46:22.119
<v Speaker 2>So this is at least a strong injection for the service.

882
00:46:22.280 --> 00:46:24.039
<v Speaker 2>I just don't know how do you get those people

883
00:46:24.039 --> 00:46:27.920
<v Speaker 2>that are coming to game Pass specifically for COD to

884
00:46:28.199 --> 00:46:31.760
<v Speaker 2>check out the other offerings. I mean, like Lucy's example yesterday,

885
00:46:31.760 --> 00:46:34.760
<v Speaker 2>it was very telling that she has a family member

886
00:46:34.840 --> 00:46:38.800
<v Speaker 2>that is a gamer but was completely unaware of game

887
00:46:38.800 --> 00:46:42.559
<v Speaker 2>Pass as a service existing. So I just don't know

888
00:46:42.599 --> 00:46:48.719
<v Speaker 2>how do you attack and convert those people that are

889
00:46:48.760 --> 00:46:52.639
<v Speaker 2>just coming to a console for COD to stay there

890
00:46:52.679 --> 00:46:58.920
<v Speaker 2>for game Pass and let that be another subscription that

891
00:46:58.920 --> 00:47:01.039
<v Speaker 2>they choose to pay for because they can get a

892
00:47:01.039 --> 00:47:01.840
<v Speaker 2>bunch of games.

893
00:47:02.679 --> 00:47:05.280
<v Speaker 1>Yeah. I think the answer is that, like you know,

894
00:47:05.400 --> 00:47:08.159
<v Speaker 1>Microsoft has been a services company for a very long time,

895
00:47:08.280 --> 00:47:11.480
<v Speaker 1>and so for a minute there that meant, hey, we

896
00:47:11.840 --> 00:47:15.280
<v Speaker 1>game Pass is the service. And I think what happened

897
00:47:15.320 --> 00:47:17.760
<v Speaker 1>the second the sixty nine million dollar deal with Activision

898
00:47:17.760 --> 00:47:20.440
<v Speaker 1>closed was you know what's a bigger service than game

899
00:47:20.480 --> 00:47:22.880
<v Speaker 1>Pass by far is Call Duty. Call of Duty is

900
00:47:22.920 --> 00:47:26.079
<v Speaker 1>a service and it's got a bunch of different tiers

901
00:47:26.119 --> 00:47:28.719
<v Speaker 1>and prongs and things that we can grow, and it's

902
00:47:28.880 --> 00:47:30.400
<v Speaker 1>it's got a service on mobile, and it's got a

903
00:47:30.400 --> 00:47:33.280
<v Speaker 1>service on consoles and PC. And then there's the live

904
00:47:33.320 --> 00:47:35.519
<v Speaker 1>service aspects of the game that we sell outside of

905
00:47:35.559 --> 00:47:38.320
<v Speaker 1>the war Zone, and it makes more money than all

906
00:47:38.320 --> 00:47:41.559
<v Speaker 1>this stuff, so you know, and we can combine that

907
00:47:41.599 --> 00:47:43.719
<v Speaker 1>with Minecraft and all these other things that we have

908
00:47:43.760 --> 00:47:47.320
<v Speaker 1>are operating as services, and those are the platforms. Now,

909
00:47:47.400 --> 00:47:49.800
<v Speaker 1>those are the platforms we're focused on, because that's how

910
00:47:49.800 --> 00:47:52.280
<v Speaker 1>we see people behaving. They are no longer just coming

911
00:47:52.320 --> 00:47:55.320
<v Speaker 1>to Xbox for Xbox games. They are going to Call

912
00:47:55.360 --> 00:47:57.800
<v Speaker 1>of Duty because that's the platform that their friends play on.

913
00:47:58.199 --> 00:48:01.159
<v Speaker 1>And so we're gonna work going to shift our thinking

914
00:48:01.599 --> 00:48:05.119
<v Speaker 1>to embrace that, and I don't think that leaves a

915
00:48:05.159 --> 00:48:09.760
<v Speaker 1>ton of space for them to emphasize game Pass the

916
00:48:09.760 --> 00:48:10.599
<v Speaker 1>way they once were.

917
00:48:10.679 --> 00:48:12.199
<v Speaker 2>Where it was if.

918
00:48:12.159 --> 00:48:15.159
<v Speaker 1>That succeeds, then that is Xbox succeeding. Now it's like,

919
00:48:15.960 --> 00:48:19.400
<v Speaker 1>oh yeah, if game Pass grows, that's awesome. But it's growing,

920
00:48:20.280 --> 00:48:22.199
<v Speaker 1>and it's growing, but it's growing while Call of Duty

921
00:48:22.280 --> 00:48:24.639
<v Speaker 1>is also growing our business elsewhere, So it's going to

922
00:48:24.679 --> 00:48:26.400
<v Speaker 1>continue to be this piece of the pie that it

923
00:48:26.440 --> 00:48:28.599
<v Speaker 1>already is, which I think Phil Spencer said it's fifteen

924
00:48:28.639 --> 00:48:30.559
<v Speaker 1>percent of what they make, and it has been for

925
00:48:30.559 --> 00:48:33.000
<v Speaker 1>a while, and they expected to kind of always be that.

926
00:48:33.360 --> 00:48:35.719
<v Speaker 1>I think that is exactly where it's going to land.

927
00:48:36.800 --> 00:48:40.079
<v Speaker 2>Yeah. I just think about my own friends and like

928
00:48:40.119 --> 00:48:45.039
<v Speaker 2>their gaming habits, and I think they would if they

929
00:48:45.119 --> 00:48:48.360
<v Speaker 2>found out that cod the Next Call of Duty was

930
00:48:48.360 --> 00:48:51.360
<v Speaker 2>not going to be available for the PlayStation five, which

931
00:48:51.360 --> 00:48:54.119
<v Speaker 2>is where they all play Call of Duty now, I

932
00:48:54.119 --> 00:48:55.559
<v Speaker 2>think they might look for another game.

933
00:48:56.159 --> 00:48:57.920
<v Speaker 1>Yeah, I like, I.

934
00:48:58.079 --> 00:49:00.000
<v Speaker 2>Don't think they would be incentivized to buy a whole

935
00:49:00.039 --> 00:49:04.559
<v Speaker 2>old new console or like get a PC and sign

936
00:49:04.599 --> 00:49:09.280
<v Speaker 2>up for game Pass or whatever to check check out

937
00:49:09.280 --> 00:49:12.119
<v Speaker 2>the next Call of Duty. I think that audience may

938
00:49:12.159 --> 00:49:14.920
<v Speaker 2>start shifting to some other game, and it's interesting that

939
00:49:14.960 --> 00:49:18.679
<v Speaker 2>there hasn't been like a worthy competitor to step up

940
00:49:18.719 --> 00:49:20.599
<v Speaker 2>to the call of duty play to try and capture

941
00:49:20.639 --> 00:49:22.000
<v Speaker 2>that that audience.

942
00:49:22.480 --> 00:49:26.039
<v Speaker 1>YEP, definitely all right, Now, I got a trio of

943
00:49:26.679 --> 00:49:30.440
<v Speaker 1>PSA's kind of just alerts for everybody. First, let's actually

944
00:49:30.719 --> 00:49:34.679
<v Speaker 1>there's a quadrilogy. Excuse me. In chat, let's see someone

945
00:49:34.719 --> 00:49:37.480
<v Speaker 1>mentioned that the free Godzilla DLC for Day of the

946
00:49:37.559 --> 00:49:40.079
<v Speaker 1>Diver is going to get to delisted in one month,

947
00:49:40.400 --> 00:49:42.519
<v Speaker 1>So if you download it now you'll continue to have

948
00:49:42.599 --> 00:49:45.679
<v Speaker 1>access to it. Or no, if you download it now

949
00:49:45.719 --> 00:49:47.239
<v Speaker 1>then you can have access to it, and if you

950
00:49:47.559 --> 00:49:49.199
<v Speaker 1>keep it I think on Steam you'll be able to

951
00:49:49.400 --> 00:49:51.119
<v Speaker 1>continue to download it as long as you like claim

952
00:49:51.159 --> 00:49:53.599
<v Speaker 1>it's I think that's right. But either way, should go

953
00:49:53.599 --> 00:49:55.400
<v Speaker 1>get it now. Just go get that free DLC so

954
00:49:55.400 --> 00:49:58.400
<v Speaker 1>you don't miss out on it. Next, A Monster Hunter

955
00:49:58.440 --> 00:50:01.400
<v Speaker 1>Wild's open beta launches next week with early access for

956
00:50:01.480 --> 00:50:05.960
<v Speaker 1>PlayStation Plus members. This is from VGC. Capcom is announced

957
00:50:06.039 --> 00:50:09.000
<v Speaker 1>the beta. It's open. It's coming to PS five, Xbox Series,

958
00:50:09.159 --> 00:50:11.880
<v Speaker 1>XN S and Steam this month, with early access for

959
00:50:11.920 --> 00:50:16.480
<v Speaker 1>PlayStation Plus starting on October twenty eighth. Everyone else. I

960
00:50:16.480 --> 00:50:18.880
<v Speaker 1>think it opens October thirty. First. I'm gonna check this out.

961
00:50:18.920 --> 00:50:23.079
<v Speaker 1>I think so we're gonna be busy time, a lot

962
00:50:23.079 --> 00:50:25.159
<v Speaker 1>of other games coming out, but I am this is

963
00:50:25.159 --> 00:50:27.280
<v Speaker 1>the Monster Hunter I fully want to throw myself into.

964
00:50:27.360 --> 00:50:30.599
<v Speaker 1>I had some fun with Worlds, with Monster Ota Worlds,

965
00:50:31.440 --> 00:50:34.480
<v Speaker 1>monz Arena World and then I never really tried the

966
00:50:34.800 --> 00:50:37.599
<v Speaker 1>Switch one Rise. I think, oh, yeah, I know people

967
00:50:37.679 --> 00:50:39.920
<v Speaker 1>really like that. I think this one's gonna bring together everything.

968
00:50:39.960 --> 00:50:42.519
<v Speaker 1>It's gonna be really good and we'll do some connectivity

969
00:50:42.519 --> 00:50:45.639
<v Speaker 1>compadres or whatever and make make the most of it.

970
00:50:45.679 --> 00:50:47.280
<v Speaker 1>And I think that would be fantastic.

971
00:50:47.960 --> 00:50:51.519
<v Speaker 2>Yeah. That team has learned the best lessons from Worlds

972
00:50:51.519 --> 00:50:54.079
<v Speaker 2>and Rise, and it seems like they're incorporating all of

973
00:50:54.159 --> 00:50:57.119
<v Speaker 2>dat into Wild all dat.

974
00:50:58.480 --> 00:51:01.199
<v Speaker 1>I'm gonna do my shiff with Alan wake to DLC

975
00:51:01.440 --> 00:51:06.519
<v Speaker 1>teasing Control two from Blair Marnell at VGC Uh. This

976
00:51:06.599 --> 00:51:09.800
<v Speaker 1>is a PSA because they're like this, this might be

977
00:51:09.840 --> 00:51:12.320
<v Speaker 1>something you want to like see in context and discover,

978
00:51:12.639 --> 00:51:15.639
<v Speaker 1>like you know, discover what it actually is on your own.

979
00:51:16.400 --> 00:51:20.360
<v Speaker 1>I did not include the actual details here, uh for

980
00:51:20.440 --> 00:51:23.599
<v Speaker 1>fear of spoilers. I know its existence in the game alone,

981
00:51:23.800 --> 00:51:26.320
<v Speaker 1>many of you will consider to be a spoiler, but

982
00:51:26.599 --> 00:51:28.440
<v Speaker 1>this is maybe. I thought this was the best of

983
00:51:28.440 --> 00:51:30.159
<v Speaker 1>both worlds where I can kind of urge you go

984
00:51:30.360 --> 00:51:33.199
<v Speaker 1>play it now if you are worried about seeing this

985
00:51:33.239 --> 00:51:36.760
<v Speaker 1>outside of the context of Plane the lake House DLC

986
00:51:36.920 --> 00:51:39.840
<v Speaker 1>for Alan Wake two. But boy, very cool that they're

987
00:51:39.880 --> 00:51:43.599
<v Speaker 1>teasing Control too. I am like more and more every day, thinking, God,

988
00:51:43.639 --> 00:51:44.719
<v Speaker 1>I really liked Control.

989
00:51:45.079 --> 00:51:49.400
<v Speaker 2>That was good. Yeah. Yeah, Control is fucking amazing. Huh.

990
00:51:49.760 --> 00:51:51.880
<v Speaker 2>I have no time to check out the lake House,

991
00:51:51.920 --> 00:51:53.519
<v Speaker 2>but I really want to check out the lake House,

992
00:51:53.559 --> 00:51:56.960
<v Speaker 2>I know, right. Also, friend of the site, Janina is

993
00:51:57.400 --> 00:52:00.840
<v Speaker 2>in it. Yeah, I see. I'm a homegirl to get

994
00:52:00.880 --> 00:52:02.880
<v Speaker 2>the work, and I'm excited.

995
00:52:03.760 --> 00:52:06.639
<v Speaker 1>I'm excited too. And you know, it looked good. It

996
00:52:06.679 --> 00:52:07.920
<v Speaker 1>looked good and what they showed, you know.

997
00:52:07.840 --> 00:52:11.960
<v Speaker 2>What, it's spooky enough. Maybe Monday I'll fire it up

998
00:52:12.039 --> 00:52:12.840
<v Speaker 2>or something we'll do.

999
00:52:12.960 --> 00:52:15.679
<v Speaker 1>Yeah, we'll have some We have like four days next

1000
00:52:15.679 --> 00:52:18.639
<v Speaker 1>week leading into Halloween, right, so yes, we could do

1001
00:52:18.719 --> 00:52:22.360
<v Speaker 1>some spooky stuff next week. Finally, Star Wars Outlaws got

1002
00:52:22.360 --> 00:52:25.760
<v Speaker 1>its biggest update yet. I believe this is from Jonas Mackie,

1003
00:52:25.800 --> 00:52:28.000
<v Speaker 1>a game reactor, Star Wars Outlaws didn't get the ratings

1004
00:52:28.039 --> 00:52:30.639
<v Speaker 1>to developers were hoping for, nor the sales you be

1005
00:52:30.719 --> 00:52:33.119
<v Speaker 1>Selft was hoping for, But fortunately they have no plans

1006
00:52:33.119 --> 00:52:35.440
<v Speaker 1>to give up on their new adventure. Instead, they are

1007
00:52:35.480 --> 00:52:38.199
<v Speaker 1>working hard to improve it according to the community's wishes

1008
00:52:38.559 --> 00:52:41.880
<v Speaker 1>and polishing off various technical shortcomings. Now it's time for

1009
00:52:41.920 --> 00:52:44.719
<v Speaker 1>another update number one point three, and in the huge

1010
00:52:44.760 --> 00:52:48.519
<v Speaker 1>patchless we find, among other things, better stealth features, smarter

1011
00:52:48.679 --> 00:52:52.840
<v Speaker 1>NPC enemies, more frequent auto save, better checkpoints, and also

1012
00:52:53.000 --> 00:52:56.519
<v Speaker 1>technical improvements like more stability and less frame rate drops.

1013
00:52:57.360 --> 00:53:00.400
<v Speaker 1>That's kind of like that's the the Murderer's Row. Therefore,

1014
00:53:00.400 --> 00:53:02.679
<v Speaker 1>the things people wanted to improved, So if those things

1015
00:53:02.719 --> 00:53:06.320
<v Speaker 1>are significantly better, the game should be much better for

1016
00:53:06.360 --> 00:53:10.000
<v Speaker 1>most most people. Again, I think that the pain points

1017
00:53:10.000 --> 00:53:12.159
<v Speaker 1>early on are going to be those the stealth sections

1018
00:53:12.159 --> 00:53:15.320
<v Speaker 1>for some people, and they already did lighten those a

1019
00:53:15.320 --> 00:53:17.239
<v Speaker 1>little bit, made them a little bit easier, And if

1020
00:53:17.280 --> 00:53:20.400
<v Speaker 1>they're improving the gameplay itself, I think that's kind of

1021
00:53:20.840 --> 00:53:22.920
<v Speaker 1>be nothing but a big help to get people into

1022
00:53:22.920 --> 00:53:24.960
<v Speaker 1>the meat of that game, which is going from planet

1023
00:53:25.039 --> 00:53:28.320
<v Speaker 1>to plant, talking to different you know, scoundrels. Things like

1024
00:53:28.360 --> 00:53:31.480
<v Speaker 1>that kind of just stumbling across card games. That's the

1025
00:53:31.480 --> 00:53:33.480
<v Speaker 1>stuff that was really working for that. So, yeah, the

1026
00:53:33.480 --> 00:53:36.559
<v Speaker 1>instant failed stealth sucks, says Bungus in chat. That was

1027
00:53:36.599 --> 00:53:38.679
<v Speaker 1>the stuff that really seemed to turn off a ton

1028
00:53:38.719 --> 00:53:40.280
<v Speaker 1>of people. They're just like, why am I don't want

1029
00:53:40.280 --> 00:53:42.079
<v Speaker 1>to put up with this Ubi stuff? What are you doing?

1030
00:53:42.519 --> 00:53:44.320
<v Speaker 1>They have toned that down a lot.

1031
00:53:45.440 --> 00:53:47.960
<v Speaker 2>Yeah. I think the holiday season grub is going to

1032
00:53:47.960 --> 00:53:52.079
<v Speaker 2>be a good injection of new eyeballs for this game,

1033
00:53:52.239 --> 00:53:56.280
<v Speaker 2>especially hearing all the positive buzz that has come out

1034
00:53:56.320 --> 00:53:58.960
<v Speaker 2>since and then hearing all the updates that the devs

1035
00:53:59.000 --> 00:54:04.079
<v Speaker 2>have put into adjust things that I think Outlaws will

1036
00:54:04.119 --> 00:54:06.119
<v Speaker 2>have a second life during the holidays.

1037
00:54:06.320 --> 00:54:08.760
<v Speaker 1>Yeah, NPC oh, yeah, go ahead.

1038
00:54:09.440 --> 00:54:14.039
<v Speaker 2>Also, unfortunately, if it goes on discount during Black Friday

1039
00:54:14.039 --> 00:54:18.039
<v Speaker 2>and the holidays, then that is fulfilling like the Ubisoft.

1040
00:54:17.760 --> 00:54:22.239
<v Speaker 1>Yes, the prophecy. Yeah yeah, the Prophecy. Uh, it's inevitable, yeah,

1041
00:54:22.960 --> 00:54:25.599
<v Speaker 1>npc ai. That was also some of the people really

1042
00:54:25.639 --> 00:54:28.159
<v Speaker 1>were really annoyed about They looked they just looked dumb.

1043
00:54:28.360 --> 00:54:32.119
<v Speaker 1>They would just do dumb stuff constantly and look helpless.

1044
00:54:32.800 --> 00:54:35.159
<v Speaker 1>So if they can just improve that stuff a little

1045
00:54:35.159 --> 00:54:36.599
<v Speaker 1>bit here and there. I think it'll make a big

1046
00:54:36.599 --> 00:54:39.920
<v Speaker 1>difference to most people. Yeah, coming to Steam in November,

1047
00:54:40.000 --> 00:54:42.039
<v Speaker 1>and I think there will be another big update at

1048
00:54:42.039 --> 00:54:44.360
<v Speaker 1>that time, and I bet there will be a pretty

1049
00:54:44.360 --> 00:54:46.880
<v Speaker 1>decent sale not long after that as well for this game.

1050
00:54:46.960 --> 00:54:50.800
<v Speaker 1>So yeah, keep your eyes piled for this game. All right.

1051
00:54:50.880 --> 00:54:53.599
<v Speaker 1>That does it for the news that I have here

1052
00:54:53.639 --> 00:54:56.039
<v Speaker 1>in front of me. Let's get to the poll question.

1053
00:54:56.199 --> 00:54:58.639
<v Speaker 1>I'm gonna get that set up because I was showing

1054
00:54:58.639 --> 00:55:01.440
<v Speaker 1>off those ever while videos instead, So this pool is

1055
00:55:01.440 --> 00:55:02.039
<v Speaker 1>gonna be over there.

1056
00:55:02.079 --> 00:55:02.559
<v Speaker 2>There we go.

1057
00:55:03.679 --> 00:55:06.679
<v Speaker 1>Okay, did you play Prince of Persia The Lost Crown?

1058
00:55:06.960 --> 00:55:10.679
<v Speaker 1>Two point seven thousand people voted. Sixty six percent said no,

1059
00:55:10.840 --> 00:55:14.119
<v Speaker 1>thirty four percent said yes. So one third of respondents

1060
00:55:14.320 --> 00:55:17.800
<v Speaker 1>say they played this. Uh, you know, there's always gonna

1061
00:55:17.800 --> 00:55:19.639
<v Speaker 1>be somewhat of a selection bias where the people that

1062
00:55:19.920 --> 00:55:21.760
<v Speaker 1>didn't play it might not even vote, but I don't

1063
00:55:21.800 --> 00:55:24.519
<v Speaker 1>know you bake that in for these kinds of results.

1064
00:55:25.119 --> 00:55:27.079
<v Speaker 1>A third of respondents saying they did play it is

1065
00:55:27.199 --> 00:55:30.880
<v Speaker 1>pretty good, So maybe it was more than I was expecting.

1066
00:55:31.000 --> 00:55:32.800
<v Speaker 1>I think, of course, I would want more people to

1067
00:55:32.800 --> 00:55:35.880
<v Speaker 1>play it, but yeah, it's boy, it's real good. I

1068
00:55:36.119 --> 00:55:38.320
<v Speaker 1>hope more people actually do end up doing exactly that.

1069
00:55:39.760 --> 00:55:45.119
<v Speaker 2>Yeah, I wholeheartily agree. It really stinks for that team

1070
00:55:45.199 --> 00:55:46.480
<v Speaker 2>because it's a solid game.

1071
00:55:46.719 --> 00:55:48.800
<v Speaker 1>Yeah, and especially you know, they pitched a sequel and

1072
00:55:48.960 --> 00:55:50.719
<v Speaker 1>they had more they wanted to do, and I bet

1073
00:55:51.119 --> 00:55:52.880
<v Speaker 1>that would have been really cool. Since someone in Chad

1074
00:55:52.880 --> 00:55:54.920
<v Speaker 1>earlier are also mentioned, it's like, well, just take that

1075
00:55:54.960 --> 00:55:57.480
<v Speaker 1>team and making a different metro advenue, make a splinter

1076
00:55:57.519 --> 00:55:59.880
<v Speaker 1>Cell sites rolling metro venue. I'm like, oh, yeah, that

1077
00:56:00.039 --> 00:56:03.679
<v Speaker 1>would be all like shadow complex, that would rule. But yeah,

1078
00:56:03.800 --> 00:56:06.400
<v Speaker 1>well we're not gonna get that stuff. We're gonna get

1079
00:56:06.440 --> 00:56:09.320
<v Speaker 1>a ray Man game, which I also am excited for,

1080
00:56:09.480 --> 00:56:12.599
<v Speaker 1>so if it ever comes out, we'll see. Got a

1081
00:56:12.599 --> 00:56:15.039
<v Speaker 1>new pole question. We'll get to that here in a second.

1082
00:56:15.199 --> 00:56:17.639
<v Speaker 1>Before we do that, Jan, what do we have happening

1083
00:56:17.760 --> 00:56:19.639
<v Speaker 1>on Giant Bomb for the rest of the week where

1084
00:56:19.800 --> 00:56:22.159
<v Speaker 1>people on the internet as well and all that good stuff.

1085
00:56:23.159 --> 00:56:26.280
<v Speaker 2>Later today, we're going to do a Connectivity compadres. We're

1086
00:56:26.320 --> 00:56:29.599
<v Speaker 2>going to play Echo Point Nova as well as a

1087
00:56:29.679 --> 00:56:33.119
<v Speaker 2>voicemail dump truck later today, tomorrow another episode of Game

1088
00:56:33.159 --> 00:56:37.679
<v Speaker 2>Mess Mornings, as well as the Astrobot Invitational two, and

1089
00:56:37.719 --> 00:56:39.760
<v Speaker 2>we're going to cap off the week doing a BCR,

1090
00:56:40.320 --> 00:56:46.000
<v Speaker 2>doing the Mount rushmore of Spooky game and folks, if

1091
00:56:46.000 --> 00:56:48.719
<v Speaker 2>you haven't seen the plans, we've announced our extra life

1092
00:56:48.880 --> 00:56:53.280
<v Speaker 2>plans for the most part. Some more GB members GB

1093
00:56:53.440 --> 00:56:58.880
<v Speaker 2>Family members may fill in the miscellaneous remaining slots as

1094
00:56:59.599 --> 00:57:02.599
<v Speaker 2>the week progresses. Yep, it's.

1095
00:57:04.320 --> 00:57:07.280
<v Speaker 1>Plenty of fun stuff. It's gonna be a good time.

1096
00:57:07.679 --> 00:57:10.199
<v Speaker 1>Turn it, tune in for all of it, all right,

1097
00:57:10.400 --> 00:57:13.119
<v Speaker 1>new poll question, which of these games do you think

1098
00:57:13.119 --> 00:57:16.599
<v Speaker 1>you'll be playing? First ever? Wild from Rare, Beyond Good

1099
00:57:16.599 --> 00:57:19.760
<v Speaker 1>and Evil Too, a new Rayman, or none of these

1100
00:57:19.840 --> 00:57:22.840
<v Speaker 1>will ever come out? Those are your four options. You

1101
00:57:22.840 --> 00:57:26.199
<v Speaker 1>can go vote on YouTube dot com, slash at Giant Bomb.

1102
00:57:26.199 --> 00:57:27.920
<v Speaker 1>There's a community tab there you click on that you

1103
00:57:27.960 --> 00:57:29.719
<v Speaker 1>can vote. We'll get the results talk about it on

1104
00:57:29.800 --> 00:57:32.920
<v Speaker 1>the show tomorrow. Speaking of tomorrow, we'll have Tam back.

1105
00:57:33.199 --> 00:57:35.119
<v Speaker 1>I believe Tam should be on the show tomorrow for

1106
00:57:35.199 --> 00:57:39.719
<v Speaker 1>Dregs Day. Yeah, I'm looking forward to see more people

1107
00:57:39.760 --> 00:57:42.400
<v Speaker 1>talking about that Nintendo playtest, looking forward to any other

1108
00:57:42.440 --> 00:57:44.960
<v Speaker 1>news that comes out. But yeah, in the meantime, how

1109
00:57:44.960 --> 00:57:47.320
<v Speaker 1>many people want playing a lot more astro Jan. That's

1110
00:57:47.400 --> 00:57:48.280
<v Speaker 1>that's what I gotta do.

1111
00:57:48.719 --> 00:57:50.280
<v Speaker 2>Gotta do it. That's your lake house.

1112
00:57:50.440 --> 00:57:54.079
<v Speaker 1>That's my lake house. That's right, that's Genea Cavon Carr

1113
00:57:54.159 --> 00:57:55.800
<v Speaker 1>was in there yelling at me and but like go faster,

1114
00:57:55.960 --> 00:57:57.800
<v Speaker 1>go found, Like all right, Genina, I'll do what I can,

1115
00:57:59.159 --> 00:58:01.039
<v Speaker 1>all right, Jan thank you so much haranging out with

1116
00:58:01.079 --> 00:58:02.719
<v Speaker 1>me today and talking about video games. Man, I really

1117
00:58:02.760 --> 00:58:03.920
<v Speaker 1>appreciate it.

1118
00:58:03.920 --> 00:58:05.639
<v Speaker 2>It's the only way to start a Thursday grub.

1119
00:58:05.800 --> 00:58:08.159
<v Speaker 1>Thank you all for watching, thank you all for listening.

1120
00:58:08.280 --> 00:58:11.440
<v Speaker 1>Until next time, have a good one, take care of yourself,

1121
00:58:12.000 --> 00:58:14.800
<v Speaker 1>and goodbye, bye bye.
