Speaker 1: Don't be bait. It's the Internet. You're busy. Let's do
Speaker 1: this for October twenty fourth, twenty twenty four. For the
Speaker 1: next hour or so, let me help you sort through
Speaker 1: the world of gaming on Game Mess Mornings Live with
Speaker 1: me Jeff Grubb. Today, Nintendo is looking for outside help
Speaker 1: to make more Switch games because it's busy with something else.
Speaker 1: And we've got a bunch of updates on games you
Speaker 1: never thought would come out. But first, please join me
Speaker 1: and welcoming today's co host to Game Mess Mornings. It's Jane.
Speaker 1: Oh shoe, Jan, how are you doing?
Speaker 2: I cannot. I think I it finally happened, grub and
Speaker 2: I'm kind of ashamed. I'm kind of scared to admit this. Yep,
Speaker 2: this is a safe space, especially on this website. I
Speaker 2: think I may have tangentially been bit by the K
Speaker 2: pop bug.
Speaker 1: Finally, finally, I've been wondering. I've been the kids like
Speaker 1: every day. I'm like, is it gonna finally get Jan?
Speaker 1: It's Jan gonna become one of us.
Speaker 2: It's this stupid apt song with I think her name
Speaker 2: is Rose, Okay, she's she's from Black Pink and my
Speaker 2: gambling brother Bruno mars uh huh an icon for short
Speaker 2: kings out there.
Speaker 1: Ye.
Speaker 2: The level of riz and and and chemistry off the charts, Scrub,
Speaker 2: I can't stop listening to this dang song. I've not
Speaker 2: heard kids are onto something.
Speaker 1: Okay, I'm off to check this out. Uh yeah, I
Speaker 1: like that K pop is not just pop music. It's
Speaker 1: just it is just popular music everywhere now and there's
Speaker 1: sort of no difference, no delineation really anymore. But uh yeah,
Speaker 1: I will. I will check this song out and listen
Speaker 1: to it. I'm like, I've been looking the mood for
Speaker 1: new music, like actual new music, not music new to me.
Speaker 1: I've been like, well, what's what are the kids listening to?
Speaker 1: And finding it mostly pretty good these days.
Speaker 2: It turns out you can keep making new music. We
Speaker 2: don't have to keep listening to ghost choral ladies singing
Speaker 2: over organ music.
Speaker 1: Yes, we don't have to, we do, we don't have to.
Speaker 1: We don't have to do that anymore. So yeah, so
Speaker 1: I'm gonna go right now and I'll go listen to
Speaker 1: the Chainsmokers. I don't know, you know, the.
Speaker 2: Hottest of the hot. Oh actually, Grub, I saw you
Speaker 2: tweeting about this several weeks ago asking what Turbo Granny is.
Speaker 1: Uh huh.
Speaker 2: You don't have to investigate what Turbo Granny is, but
Speaker 2: I do. Okay, Well, I highly suggest everyone check out
Speaker 2: the opening theme song to the new anime. Dan to Dan,
Speaker 2: I think the artist that behind it is creepy nuts,
Speaker 2: so check it out.
Speaker 1: It is she Gobbles Wieners. Yeah, Turbo Granny out there
Speaker 1: doing her thing, and I am so proud of her
Speaker 1: living her best life.
Speaker 2: Let me tell you for the fellow anime freaks out
Speaker 2: there episode three D. You know Greb said it earlier. Mother,
Speaker 2: I'm gonna say grandmother.
Speaker 1: Uh shout outs to all the Turbo Granny's out there,
Speaker 1: Dan to Dan, I I people have mentioned to me
Speaker 1: several times now that the opening sequence is very good,
Speaker 1: so I will I'll check that as well.
Speaker 2: I I don't don't throw it into your workout playlist, though,
Speaker 2: because you will gas yourself out.
Speaker 1: Okay, I don't want to hurt myself. Who's a Maki?
Speaker 1: Who's a Mechi? That's also like the max I haven't.
Speaker 1: I think I want to read that first before I
Speaker 1: watch that. That's gingh yeah, yeah, I want to read that.
Speaker 2: I think people have said that to me as well,
Speaker 2: read it first and then okay, yeah, people, yeah, just
Speaker 2: just read it.
Speaker 1: Okay. People are not happy with the show, Okay, no
Speaker 1: need to Okay, people are all around just not.
Speaker 2: Very happy with it.
Speaker 1: Fair enough. Okay, that's that saves me some time. I'm
Speaker 1: always looking for reasons not to watch TV shows. Find
Speaker 1: a lot of them all over the place. You know what,
Speaker 1: let's explain what we do most weekdays. I, Jeff Grubb,
Speaker 1: will help piece your gaming life back together. That includes
Speaker 1: breaking news and maybe even some of our own original reporting.
Speaker 1: For all these topics, I'll get the input of a
Speaker 1: bona fide expert who will make me look smart. If
Speaker 1: you are watching live on Twitch welcome. You can always
Speaker 1: listen to the show later on podcast feeds by searching
Speaker 1: for Game Mess Mornings, or find the RSS on GiantBomb
Speaker 1: dot com. You can also catch the show later with
Speaker 1: chapters and timestamps on YouTube. Hello YouTube. All right, we
Speaker 1: have a lot to get into, so let's start the
Speaker 1: Morning Mess with. Players are streaming Nintendo Switch online playtest
Speaker 1: despite requests not to. This is from Jordan Miller at VGC.
Speaker 1: Several users are streaming Nintendo's currently ongoing Nintendo Switch Online playtests.
Speaker 1: Despite one of the conditions of joining the playtest being
Speaker 1: that players can't share information about the game, VGC can
Speaker 1: verify that several players have streamed the test on YouTube
Speaker 1: and kick with clips of the test quickly being reposted
Speaker 1: on social media despite the original streams being taken down.
Speaker 1: The test, which was announced earlier this month, is simply
Speaker 1: named Nintendo Switch Online Colon Playtest Program and began earlier
Speaker 1: earlier this week and where it will run until November six.
Speaker 1: Players who successfully signed up for the mystery tests were
Speaker 1: sent documentation on the program, including a series of requirements
Speaker 1: for those looking to participate. One of these is a
Speaker 1: requirement to keep contents of the test secret. The page reads,
Speaker 1: we request that you do not discuss or disclose content
Speaker 1: from either the Nintendo Switch Online Playtest Program, test software,
Speaker 1: or website with others. Based on other similar tests, it's
Speaker 1: perhaps unsurprising that these streams have appeared despite Nintendo's attempts
Speaker 1: to remove the streams on their original platforms. The proliferation
Speaker 1: of footage from the project has lifted any veil of
Speaker 1: secrecy around it. Screenshots of the game appeared earlier this
Speaker 1: week that appear to show a game that looks similar
Speaker 1: to Minecraft, but with various beacons containing separate play areas
Speaker 1: placed on a giant planet. The higher your beacon is placed,
Speaker 1: the wider it's beacons zone it comes.
Speaker 2: The app says, it's all very it's.
Speaker 1: A lot, it's a lot, a lot. I will I
Speaker 1: watched I watch a little bit of people playing, and uh,
Speaker 1: it looks buck wild. This game looks buck wild jam grub.
Speaker 2: I think if we flood Nintendo Jail with enough people, yeah,
Speaker 2: we'll all break out to you.
Speaker 1: You can't arrest us, all right. That's that's what they say.
Speaker 1: You can't arrest us. All yeah. I wouldn't test, would you?
Speaker 1: I would?
Speaker 2: If everyone else I would.
Speaker 1: Yeah.
Speaker 2: I also saw some clips circulating. I was kind of
Speaker 2: seeking them out because I knew the gamers would not abide.
Speaker 1: By the rule the cameras don't abide. That's right, that's right.
Speaker 1: It is very different than what I was expecting. I yes, yeah,
Speaker 1: so based on the kind of what we're seeing out there,
Speaker 1: Uh there is. First of all, you do look like
Speaker 1: a little Tale of the Sun character. That is the
Speaker 1: closest point of reference I can think of to have
Speaker 1: it looks like you pick your hair color, and it's
Speaker 1: it's just a whole like dome of hair all around,
Speaker 1: like so there's hair in the back, but then there's
Speaker 1: hair in the front, and there's two little eyes there.
Speaker 1: There is a Spider Man swinging gameplay mechanic for getting
Speaker 1: around that you can and you can like grab onto anything,
Speaker 1: so it's like you grab on the floor and that'll
Speaker 1: like jut you forward and it looks pretty cool actually,
Speaker 1: And there's a double jump where you have a tail
Speaker 1: that spins in the air and it keeps you like
Speaker 1: propeller propellering forward. It's it looks like a lot like
Speaker 1: as far as like the structure of what you're supposed
Speaker 1: to be doing in this game, I'm still lost on that.
Speaker 1: I really don't know. Yeah, I'm gonna play this for
Speaker 1: myself here pretty soon, but I won't be able to
Speaker 1: talk about that. I'll be able to talk about other people.
Speaker 1: I guess leaking online.
Speaker 2: Yeah, I wonder why, Yeah, I I also wonder. It
Speaker 2: seems like this is a completely new design from anything
Speaker 2: Nintendo has previously done, unless they're scraping the bottom of
Speaker 2: the barrel for things that are super obscure in their
Speaker 2: existing catalog. It doesn't seem familiar at all, and it
Speaker 2: just seems like Nintendo is trying to enter a genre
Speaker 2: not even late to the party, just like why it
Speaker 2: feels like.
Speaker 1: They didn't even know there was another party, Like there
Speaker 1: was a party and everyone was there and I want
Speaker 1: to have a good time. And then Nintendo's like, we're
Speaker 1: gonna have this party and everyone's like, we've been at
Speaker 1: this one for twenty years. What are you talking about?
Speaker 1: And we have no idea what you mean? Our party
Speaker 1: is very different and it really seems that way. Yeah,
Speaker 1: I think that, you know, again going back to what
Speaker 1: we know about this from data minors and things like that,
Speaker 1: it is from EPD for Entertainment Planning Division for you know,
Speaker 1: Labbo Weird Studio, and this is extremely weird, and I'm
Speaker 1: I'm kind of like, at the very least in terms
Speaker 1: of it being an MMO from Nintendo, weird is kind
Speaker 1: of a best case scenario, because I boring and familiar
Speaker 1: would be the worst case. They'd be like, Okay, I
Speaker 1: have no need to even try this. It's probably like
Speaker 1: if it's a WOW, but worse or worse or like
Speaker 1: you maybe in Nintendo's case, like some of the like
Speaker 1: Ultimate Online but worse so like an old MMO that
Speaker 1: like doesn't have a lot of modern quality of life features.
Speaker 1: It's not that though. It is very much not that.
Speaker 1: It is a shared communal space with a lot of
Speaker 1: people running around in the same on the same server
Speaker 1: at the same time, and it has just different ways
Speaker 1: of interacting with each other and the game and and
Speaker 1: it kind of it still has that Nintendo. Oh it's
Speaker 1: fun to control, based on again what we saw. So yeah,
Speaker 1: I'm still very curious. Who knows if how have time
Speaker 1: to actually get in there and spend a lot of time,
Speaker 1: because I'm gonna be I'm gonna be playing a lot
Speaker 1: of Astro still because I'm a sick mastard.
Speaker 2: No, no, we know we you're not a sick bassard. Grub.
Speaker 2: It needs to be done.
Speaker 1: It does need to be done. So I, like I said,
Speaker 1: I played that the new level came out this morning.
Speaker 1: I did one real run of that. I just got
Speaker 1: the time in there, kind of like seeing what it
Speaker 1: was all about, and immediately I didn't say anything. Immediately
Speaker 1: after I submitted my time, Dan, who apparently been playing
Speaker 1: for a while this morning, I was like, hey, beat
Speaker 1: you see you on the next stage, so already after
Speaker 1: like pretty much getting left behind in the last stage,
Speaker 1: already talking shit on this stage, so I have to
Speaker 1: you're right. But in the meantime, Nintendo continues to be
Speaker 1: very weird speaking to Nintendo.
Speaker 2: Oh you know, go ahead, no, no, no, I just really
Speaker 2: appreciate whatever it is that Nintendo's doing, because with most,
Speaker 2: if not all of their efforts, they wind up developing
Speaker 2: a very odd cult audience for a lot of their games.
Speaker 2: I mean, even Arms has like it's very niche, strong community,
Speaker 2: and we saw how much Splatoon blew up and creating
Speaker 2: its own subculture around even just the music in Splatoon.
Speaker 2: I'm very curious also knowing that it's the Labbo people,
Speaker 2: I'm interested to see what they would do with just
Speaker 2: a regular decular game versus having to incorporate the cardboard
Speaker 2: because a lot of parts of Labbo were really really intricate.
Speaker 2: Oh yeah, and like the further you dived into it,
Speaker 2: the wilder the tools actually were. I think it was
Speaker 2: just very intimidating in an arduous process to build all
Speaker 2: of the cardboard before you could even explore any of
Speaker 2: the cool bits.
Speaker 1: Yeah, and it's uh and you know, looking you know,
Speaker 1: with this game. We knew that based again based on
Speaker 1: the early leaks, that there's going to be some sort
Speaker 1: of building, some sort of Minecraft like feature. It seems
Speaker 1: like that is a really simple, like simplified in terms
Speaker 1: of its input like breath of the word out, tires of
Speaker 1: the case them style, like hey, we're gonna use them
Speaker 1: the ultra hand grab things and piece them together. This
Speaker 1: seems like a much simpler version that where like the
Speaker 1: character goes around and does like sumo wrestler hands to
Speaker 1: boxes and if he does that to two boxes that
Speaker 1: are next to each other, it'll connect those two boxes.
Speaker 1: But you can then like do that in like a chain,
Speaker 1: so you can make like a stair step thing like
Speaker 1: pretty easily. And it's i mean, Nintendo's trying to make
Speaker 1: this very open and friendly and feel like like it pops,
Speaker 1: like it has like a juiciness to it that is satisfying.
Speaker 2: Uh.
Speaker 1: I'm like curious to see like what the upper limits
Speaker 1: are of that for user generated content, like what people
Speaker 1: are gonna be able to pull off, because right now
Speaker 1: it just looks like block building, which is gonna have
Speaker 1: its place. I know that's a big part of what
Speaker 1: they're going for here. But is it gonna be too
Speaker 1: simple or too weird or too esoteric or not matter
Speaker 1: to people, and that then they're just gonna stick with
Speaker 1: their Lego Fortnites and then their Minecraft's probably. But I'm yeah,
Speaker 1: really just kind of want to see where this all goes.
Speaker 1: I hope we are not too far off from them
Speaker 1: being like, and this thing is just out. I kind
Speaker 1: of hope, like it is a matter of we did
Speaker 1: this test and then a month later, now it's out
Speaker 1: for everybody. But maybe maybe it's gonna take quite a
Speaker 1: bit longer than that. I don't know, all right. Speaking
Speaker 1: of Nintendo, as I said, Nintendo's is, apparently, according to rumors,
Speaker 1: courting third parties for switch remasters, while Nintendo itself is
Speaker 1: busy with Switch To. The Switch To rumor mill continues
Speaker 1: to churn with no signs of slowing down. Nintendo had
Speaker 1: previously stated back in May that a proper announcement of
Speaker 1: the console would be happening before the end of the
Speaker 1: fiscal year this coming March. It is now October, and
Speaker 1: the fiscal year will be ending in just five months,
Speaker 1: so all that there is to go on is rumors.
Speaker 1: For example, pH Brazil is now saying that Nintendo is
Speaker 1: allegedly courting some third party developers to release some remasters
Speaker 1: on Nintendo's hybrid console, while Nintendo themselves remained busy with
Speaker 1: the switch to pH Brazil notes that games that are
Speaker 1: planned for being remo mastered on the Switch include Splinter Cell,
Speaker 1: Blacklist and Driver one in two, and Rayman three is
Speaker 1: also mentioned, though pH Brazil mentions that they're not sure
Speaker 1: if this is related to today's ray Man rumors will
Speaker 1: get to those not everything specifically named. However, not everything
Speaker 1: was specifically named. Ubisoft has two more games that weren't
Speaker 1: mentioned specifically that they plan to remaster for the Switch.
Speaker 1: EA has some Wii games coming. Meanwhile, banday Namco has
Speaker 1: something in the works as well, though it only mentioned
Speaker 1: that they have a PS three game being remastered. They
Speaker 1: apparently have something else, but it is unknown as to
Speaker 1: what it is exactly. Yeah, okay, I mean I think
Speaker 1: that these companies maybe they get the call from Nintendo,
Speaker 1: and Nintendo says, hey, can we get some help. Can
Speaker 1: you like remaster something something easy, something that'd be like
Speaker 1: not a lot of work to get over there. I
Speaker 1: could see some of these companies being like, all, yeah,
Speaker 1: let's help out Nintendo because we want to be in
Speaker 1: good with them for this Switch two, I guess, but
Speaker 1: we also know that, like you know, once the Switch
Speaker 1: two is out, I think there's a chance that like
Speaker 1: interest in buying older games for the Switch one will
Speaker 1: probably take a pretty significant hit. So I'm not expecting
Speaker 1: big things for these, But I don't know. If there's
Speaker 1: like some interesting ports, maybe maybe I would check some
Speaker 1: of the stuff out, but I probably what's gonna happen
Speaker 1: is there's gonna be a time like ten years from
Speaker 1: now and to be like that game came to the Switch.
Speaker 1: When did that happen? Yeah, oh, okay, it came out
Speaker 1: in twenty twenty four, twenty twenty five, when I was
Speaker 1: paying attention to the switch to right.
Speaker 2: Yeah, I think it's still a valuable audience to try
Speaker 2: and target, though, because Nintendo wouldn't be thinking about this
Speaker 2: if they didn't do the math already of like, all right,
Speaker 2: let's get the suckers that don't want to follow the
Speaker 2: zeitgeist and jump to the next console, or people that
Speaker 2: may not be as plugged in, like family's households that
Speaker 2: keep buying switches, or new kids or replacing old switches.
Speaker 2: I could see this as a super valuable strategy, especially
Speaker 2: if they're remastering god GBA games grub Yeah sure, like
Speaker 2: DS games, three DS games.
Speaker 1: More collections of those, like the Dominant Collection.
Speaker 2: Yeah yeah, games that don't necessarily need that second screen
Speaker 2: to be adapted to anything else, because you know, for
Speaker 2: some DS three DS games, the gimmick wore off very
Speaker 2: quickly and it just became another menu maybe yeah, yeah, exactly,
Speaker 2: and that can be adapted to the switch pretty easily.
Speaker 2: There's a bonch of hit in gems, even from both
Speaker 2: of those handhelds that are sorely missing. I don't see
Speaker 2: them winding up on like the virtual console for the GBA.
Speaker 2: So give me, give me. This is already a strong
Speaker 2: year for RPG's grub. Give me more of.
Speaker 1: Them though, Yeah, but put Stuntman for Game Boy Advance.
Speaker 1: It's a good game. It's a really good game. You know.
Speaker 1: Talking about this, I wonder if that my SIMS remaster
Speaker 1: that we keep hearing about, which I don't think is.
Speaker 1: I don't know if it's gotten confirmed yet. Maybe maybe
Speaker 1: it did get confirmed. I know people talk openly about it,
Speaker 1: but my SIMS coming to switch feels like maybe might
Speaker 1: be part of this, And I bet Ya's like, oh yeah,
Speaker 1: maybe we should do my SIMS. That's that kind of
Speaker 1: fits in with our strategy anyhow, of what we're doing
Speaker 1: with the SIMS. So yeah, maybe we could do that.
Speaker 1: I wouldn't be surprised if that was a part of
Speaker 1: these conversations. And I think something like that, Yeah, that
Speaker 1: could do really well on the Switch because that the
Speaker 1: Switch clearly going to be you know, my kids are
Speaker 1: playing more Switch now than they ever have before. Ye
Speaker 1: and that's not going to change even when the Switch
Speaker 1: too comes out. That's going to be the system that
Speaker 1: they're going to be picking up most frequently. And I
Speaker 1: think parents and families will continue being like, oh yeah,
Speaker 1: we are going to want to get some games here.
Speaker 1: SIMS is a name I recognize. My SIMS is the
Speaker 1: one for younger children. Okay, yeah, here's some money. I
Speaker 1: think ports like that make some sense. Like I'm like, oh, yeah,
Speaker 1: ea is poorting some we we games. What else could
Speaker 1: they be working on? I'm not sure. Probably not going
Speaker 1: to be doing boom blocks. I don't think they want
Speaker 1: to do a most control only game, but who knows.
Speaker 2: Maybe hey, maybe they want to make Burnout three for
Speaker 2: the switch.
Speaker 1: Okay, well yeah they put they put Burnout Paradise on there.
Speaker 1: Burnout three on the switch would rule. That would be awesome.
Speaker 2: Oh my god.
Speaker 1: Honestly, just like re release Burnout three with full online
Speaker 1: features for all the consoles. Like just so I got
Speaker 1: an active like we could all take you know, the
Speaker 1: hot swapping the seat for the crash course, the levels.
Speaker 1: I would love that. That's that's a good score chasing game. Also,
Speaker 1: there's like.
Speaker 2: A whole slew of GameCube games grub that, yeah, you
Speaker 2: can throw out there. There's Billy Hatcher there. There was
Speaker 2: like a warrior game for the GameCube, right, like a
Speaker 2: three damer what.
Speaker 1: Warrior World, which is actually not too bad. It's made
Speaker 1: by Treasure which Love Studio. It got danged at the
Speaker 1: time for being a bit too short, but my played
Speaker 1: it recently and he's like, dah, that doesn't matter anymore.
Speaker 1: I just this is just a good game. So yeah,
Speaker 1: that'd be cool. That would be awesome to see. Yeah,
Speaker 1: I'm trying to like, I'm just like looking at like,
Speaker 1: what else did EA have on the on the Wii
Speaker 1: SSX blur uh Littlest Pet Shop Friends. Okay, oh, let's
Speaker 1: do it nerf end Strike the Simpsons game.
Speaker 2: Yeah, yeah, they could put out some Simpsons games.
Speaker 1: Yeah. I'm sure there's like licensing issues with like Disney,
Speaker 1: and I don't know, maybe Disney wud be fine with that.
Speaker 2: Get John Drake on the phone.
Speaker 1: Get John Drake on the phone. EA Playground, Okay, yeah,
Speaker 1: my sims is probably the one that's probably that's probably
Speaker 1: the one they're gonna just keep boring. Uh okay, let's
Speaker 1: see here. Back over to the stories. Uh, this is
Speaker 1: a section of we're gonna call it, Hey, is that
Speaker 1: game actually gonna come out? We have three stories all
Speaker 1: like that. Uh, this first one is maybe a little
Speaker 1: bit more. I don't know, let's just talk about it.
Speaker 1: Ubisoft confirms it's exploring new Rayman ideas amid reports of
Speaker 1: a remake. This is from Ethan Gotch at Kotaku. Let's see.
Speaker 1: The original ray Man is the game that put Ubisoft
Speaker 1: on the map. It's been over a decade since the
Speaker 1: last installment of the colorful platform or franchise, but the
Speaker 1: French publisher is currently in the quote early stages of
Speaker 1: exploring what will come next for the series. The series
Speaker 1: is titular limbless Hero. We are pleased to confirm Ubisoft
Speaker 1: Montpellier and Ubisoft Milan have recently started an exploration phase
Speaker 1: on the Rayman brand. A spokesperson for Ubisoft told Kotaku
Speaker 1: in an email the project is still in its early
Speaker 1: stages and we will share more details later. While a
Speaker 1: new Rayman might not be ready for some time, the
Speaker 1: upcoming project seems to be more than just an exploration
Speaker 1: at this point. Ubisoft statement came after Insider Gaming reported
Speaker 1: that a Rayman remake co named Project Steambot is in
Speaker 1: early development and the former members of the Prince of
Speaker 1: Persia Lost Crown team were moved to this new project
Speaker 1: after a sequel to that game was canceled amid disappointing sales.
Speaker 1: Insider Gaming also reported that the original creator of Rayman,
Speaker 1: Michelle Ansel, was consulting on the project, a move which
Speaker 1: rankled some developers. That you be soft due to the
Speaker 1: former director's reputation for toxic leadership. Yeah, that's that's rough. Yeah,
Speaker 1: I mean this is you know, kind of a little
Speaker 1: bit of a little bit of a car wreck because
Speaker 1: this a lot of a lot of this is coming
Speaker 1: out because people are like, what the hell's going on
Speaker 1: with the Prince of Persia Lost Crown team. They're getting disbanded.
Speaker 1: What does that mean? Well, a lot of them are
Speaker 1: going to go work on ray Man and now you
Speaker 1: be stopped just like we're in the early stages of
Speaker 1: making ray Man. Isn't that exciting? Ignored that you're not
Speaker 1: getting any more sequels to the Lost Ground, a game
Speaker 1: that everyone loved. Uh, We're going to start making Rayman now,
Speaker 1: and it's like, well, you're just gonna do the same
Speaker 1: thing to ray Man, So why why would I get excited?
Speaker 1: I but I mean this does feel like something that like, yeah,
Speaker 1: Ubisoft bouncing around from Prince of Persia to two D
Speaker 1: Prince of Persia to make it a new Raymn That
Speaker 1: sounds about right for that company. This is one I
Speaker 1: think probably does actually come out, or at least they
Speaker 1: put a decent amount of work into it.
Speaker 2: I'm a little bit skeptical grub I mean several reasons
Speaker 2: other than it being Ubi Soft. I feel like the
Speaker 2: last couple two D Rayman games, I mean, the last
Speaker 2: couple ones have been two D have a certain style
Speaker 2: that takes a lot of work to pull off.
Speaker 1: The art style.
Speaker 2: Yeah, yeah, that ub art style is not an easy
Speaker 2: thing to just flip around. And what type of Raymann
Speaker 2: game would they try and explore do they want? Does
Speaker 2: Ubisoft get thrown off about the lack of success and
Speaker 2: do they tie the lack of success to Prince of
Speaker 2: Persia the Lost Crown being because it's a two D
Speaker 2: game versus a three D game? Yeah? Do they see
Speaker 2: the success of the Astrobot and assume like, Okay, people
Speaker 2: want three D platformers, but I just don't think you'd
Speaker 2: be Soft is the healthiest company right now to make
Speaker 2: this pivot and dive into Rayman in a substantial way. Also,
Speaker 2: there's a certain type of whimsy I guess with Rayman
Speaker 2: that I think has been lacking at the company from
Speaker 2: like the bigger side of the company, not the on
Speaker 2: the ground devs at all. But like I feel like
Speaker 2: any type of whimsy that Rayman would try and present
Speaker 2: would get stamped out from the powers that be above
Speaker 2: the devs. Yeah.
Speaker 1: Yeah, I think they're like, let's make this more patable, palatable,
Speaker 1: excuse me, to a mainstream, wider audience, and that would
Speaker 1: rough rub off some of the rough edges. Yeah, I'm hopeful.
Speaker 1: I think a new ray Man would be fun, I think,
Speaker 1: especially at his time. Maybe go back to a three
Speaker 1: D ray Man. And if they are scared of what
Speaker 1: happened to the Prince of Persia game because it's two D,
Speaker 1: maybe then that means, yeah, invest in making a three
Speaker 1: D ray Men. They've done that past, some of them
Speaker 1: were very good, and I think, yeah, I'd like to
Speaker 1: see another three D platform. Are kind of doing new
Speaker 1: things out there that would be great to see. But
Speaker 1: that's also but you know, a bigger scope necessarily than
Speaker 1: two D. So that makes it that feels like it
Speaker 1: makes it less likely because they're what they're trying to
Speaker 1: do here is make something that is I think affordable,
Speaker 1: cheap to make, and can do decently well in terms
Speaker 1: of sales. So I where they fall on that side
Speaker 1: of the argument of like, hey, do we make this
Speaker 1: investment because we think it'll sell better or do we
Speaker 1: pull back and scale and just say, hey, it's Rayman.
Speaker 1: It's going to sell no matter what to that audience
Speaker 1: of RAYMN fans, and so we should try to spend
Speaker 1: as little on this as possible. I think it could
Speaker 1: go either way.
Speaker 2: Yeah, And also that's got to be an insane amount
Speaker 2: of pressure internally of like, Okay, we got to make
Speaker 2: a hit, we got to make a banger, or we're
Speaker 2: going to our team is going to get dispersed to
Speaker 2: the Wins. It's it sucks, It's not Also, are I
Speaker 2: know that our particular audience, our group of pocket on
Speaker 2: the internet maybe clamoring for more ray Man. But how
Speaker 2: much name recognition does Raymn have now versus the Rabbits?
Speaker 1: Yeah, I mean you think the I think the Rabbits
Speaker 1: probably have more name recognition than Rayman does at this point. Yeah,
Speaker 1: that does mean I think they should still make a
Speaker 1: ray Man instead of a Rabbit's Rabbit. Rabbits has a
Speaker 1: certain I think you bring back the Rabbits at some point.
Speaker 1: I think they should make a Rabbits party game, a
Speaker 1: new one. I think they made one in the past,
Speaker 1: Make a new one of those, give it a couple
Speaker 1: of years before it comes out, and let the people
Speaker 1: yearn for Rabbits again.
Speaker 2: Uh.
Speaker 1: They could probably make that work, but in the meantime, don't.
Speaker 1: I don't think they should ignore ray Man because of that.
Speaker 1: But I think you're right that it's not going to
Speaker 1: be some cultural cachet that they are cashing in with
Speaker 1: ray man, it's going to be like, oh yeah, oh
Speaker 1: what is Oh this was the guy that the rabbits
Speaker 1: came from for a lot of people.
Speaker 2: Eves, get on, get on the phone here, guys. Get
Speaker 2: ready to cut me a check, Get ready to sell
Speaker 2: me a check. You should veno me, no one else.
Speaker 2: Here's what you do you want. Let's let's exploit the
Speaker 2: rabbits while we're at it. Let's get a rabbit's pickman,
Speaker 2: like you know, it's throw a bunch of different rabbits
Speaker 2: at at some stuff. Make it work, humanity. Let's get that.
Speaker 2: But with rabbits. Yeah, let's say those are my two ideas. Eves,
Speaker 2: get cut me the check, cut the check.
Speaker 1: I think, do a lot a lot of more fun
Speaker 1: stuff with rab take like these these other genres and
Speaker 1: just make the silly version with rabbits. I would welcome that.
Speaker 1: I I never minded the rabbits all that much. They
Speaker 1: were not I like, I prefer pickmen in terms that
Speaker 1: we're talking about whimsical creatures that you throw around. But
Speaker 1: rabbits were fine, all right. The second in this trilogy
Speaker 1: of Will This Ever Come out? Beyond Good and Evil Too,
Speaker 1: is still alive and slowly moving forward. With new leader leadership.
Speaker 1: This is from Ethan Gotcha Kataku, a new Beyond Good
Speaker 1: and Evil game from Ubisoft, was a first officially teased
Speaker 1: back in two one thousand and eight. Over fifteen years later,
Speaker 1: Beyond Good and Evil two hasn't seen the light of day,
Speaker 1: but it still eventually might. Despite years of stalled production
Speaker 1: punctuated by high profile departures and tragedy, the ambitious open
Speaker 1: world sequel remains in development and continues its slow marched
Speaker 1: forward under new leadership. The co op space Pirate follow
Speaker 1: up to the cult hit sci fi two thousand and
Speaker 1: three game, made its big debut at E three twenty seventeen,
Speaker 1: with hands off demos from the following year. Those presentations
Speaker 1: made a lot of promises about its procedurally generated planetary cities,
Speaker 1: third first in action combat, and seamless transition to outer space,
Speaker 1: and were led by Beyond Good and Evil creator Michelle
Speaker 1: on Sell and senior producer yillemu O Brunier, neither of
Speaker 1: whom are still with the project. On Cell left You'll
Speaker 1: Beisoft and twenty twenty amid reports of toxic leadership and
Speaker 1: chaotic direction, although he's now back consulting on a new
Speaker 1: Rayman project. Brenier was removed from Beyond Good and Evil
Speaker 1: two earlier this year, sources told Taku at the time,
Speaker 1: following years of gridlock and indecision about scope, features and
Speaker 1: design trade offs. Taking his place was Francis Koldbioff, a
Speaker 1: nearly thirty year veteran of Ubisoft who had already been
Speaker 1: working on the game as a producer. Brenier would transition
Speaker 1: to another project with Ubisoft. A spokesversuon told from Ubisoft
Speaker 1: told Kotaku back in July, we'd like to thank Yellow
Speaker 1: for his leadership in developing the game over the years. Okay, yeah, yeah,
Speaker 1: there's there's like a little bit more here, but mostly
Speaker 1: it's like, okay, they they're shuffling around leadership, they're making
Speaker 1: changes with the idea of where we am, maybe this
Speaker 1: is a game we're going to release one day. I mean,
Speaker 1: you know, the game they showed off or they first
Speaker 1: teased in two thousand and eight, then the you know
Speaker 1: the trailers that they show in twenty seventeen and twenty eighteen.
Speaker 1: All of those feels so long ago that they can't
Speaker 1: possibly be relevant to the work that people are doing today.
Speaker 1: But boy, they continue to insist that this is something
Speaker 1: that is going to actually come out one day. And
Speaker 1: you know, the most recent like tangible, concrete evidence we
Speaker 1: have that Jan is in the Beyond Good and Evil
Speaker 1: to remaster or BEYONCN Evil one remaster excuse me, that
Speaker 1: came out earlier this year. That was very well done.
Speaker 1: People really liked it. It had small, tiny little references
Speaker 1: to Beyond Good and Evil too in there, as if hey, yeah,
Speaker 1: the team that's doing that work, they provided this so
Speaker 1: we could put it in here, and now it's gonna there.
Speaker 1: They're gonna link together and Beyond Good Evil to the
Speaker 1: prequel to Beyond Good Evil one. It's gonna matter to
Speaker 1: this story. How about this one? Jan, you believe this one?
Speaker 2: I still don't actually believe this one. Yeah. There are
Speaker 2: other games grub that feel more tangible and more real
Speaker 2: that are still years away from coming out. We haven't
Speaker 2: had or seen anything new from Spoon Heaven two in
Speaker 2: a hot minute, Onto Chocolate Tear Right is another game
Speaker 2: that's like, that's gonna that's the real game, but that's
Speaker 2: gonna a couple of years.
Speaker 1: It's on pause right now. I think the developer went
Speaker 1: back to a stardy Valley in a real way.
Speaker 2: Yeah, but beyond good and evil too, especially with whatever
Speaker 2: scope that they're looking at and then the expectations that
Speaker 2: they're trying to fulfill. Grub It's it seems like a
Speaker 2: fool's errand to try and do it, because yeah, at
Speaker 2: this point, whatever they showed us previously isn't applicable now.
Speaker 2: They would have had to redo whatever they showed us
Speaker 2: back then anyway. So it feels like this is Ubisoft
Speaker 2: grasping its straws hoping to play haate whatever audience is
Speaker 2: around to like say, hey, calm down, we're gonna make
Speaker 2: the thing that you wanted instead.
Speaker 1: Yeah, And it's you know, this company. We looked over
Speaker 1: at Skull and Bones. Whenever we got the urge to
Speaker 1: be like, what's going on with that thing, it was like,
Speaker 1: they're still going to release that. And the reason they're
Speaker 1: still releasing that it is not that they have this
Speaker 1: sunk cost fallacy that they're addicted to. It's they they
Speaker 1: got a tax break, a tax credit or whatever. They
Speaker 1: got money from the Singaporean government for Ubisoft Singapore to
Speaker 1: oversee that project and work with the other teams around
Speaker 1: the world. But that's money they got and now they
Speaker 1: are obligated to put that game out according to the
Speaker 1: agreement that they had with Singapore. So that's why they are,
Speaker 1: no matter what, eventually going to re release some form
Speaker 1: of Skull and Bones. And they did. But it's like, okay, well,
Speaker 1: what is is that happening with beyond gooding able to?
Speaker 1: I don't think so, why is this the project you
Speaker 1: haven't canceled or scrapped or said that you're restarting. It's like, no,
Speaker 1: this entire time, you've been working on this project and
Speaker 1: it's still mostly the game that you promised originally in
Speaker 1: two thousand and eight, and you know that you've had
Speaker 1: people sort of sitting there in gridlock and indecisions on
Speaker 1: they can't decide the scope of it. And that's been
Speaker 1: the problem. Like people have been on this team actively
Speaker 1: all this time. What is like who's at the wheel
Speaker 1: over there at you'd be soft? Who is like looking
Speaker 1: at who's going making studio visits and and not laying
Speaker 1: down the wall but like just cracking the whip a
Speaker 1: little bit and saying like, come on, guys, we really
Speaker 1: we got to focus up, like let's actually get this
Speaker 1: work done and make some proggies here and it feels
Speaker 1: like that just isn't even something that ever happens for
Speaker 1: decades at a time for these projects. It's bizarre.
Speaker 2: I understand Grub because this has happened to this specific
Speaker 2: to our website, where smaller teams can generally skate underneath
Speaker 2: the radar, under like a very big scrutiny. But that
Speaker 2: only can happen for so long until people realize we've
Speaker 2: been paying these people white, what are they doing. Oh okay,
Speaker 2: let's look at what they're doing. Oh okay, cool, keep
Speaker 2: doing what you're doing. But that can't happen Grub for
Speaker 2: like decades at a time. Yeah, especially when resources are
Speaker 2: so finite when it comes to developers and people that
Speaker 2: made the original Beyond Good and Evil may be more
Speaker 2: useful somewhere else, or are they using it? Have they
Speaker 2: been using it as like a pipeline of talent? And
Speaker 2: unfortunately with Beyond Good and Evil too, it is facing
Speaker 2: uh not even an uphill battle, Grub. It is the
Speaker 2: steepest climb. It is the steepest it is the tallest
Speaker 2: ladder covered in oil to try and climb, because not
Speaker 2: only are you trying to save Ubisoft's reputation, you're fighting
Speaker 2: Ubisoft's reputation and also with like the major gaming audience
Speaker 2: that have been following the development of this game, or
Speaker 2: lack of updates on this game. There's still the jgls
Speaker 2: think on it, right, there's still like the joke of like, oh,
Speaker 2: what's Joseph Gordon Levi had been doing with.
Speaker 1: This game, even though.
Speaker 2: I was sure that his involvement with the game ceased
Speaker 2: maybe a couple months after that.
Speaker 1: Yeah, he probably hasn't even have thought about Beyond Good
Speaker 1: Evil too, which is a failure on our part. We
Speaker 1: need to ask him every time we see him. Next
Speaker 1: time I se him, I'll ask him. Uh yeah, it's like,
Speaker 1: but yeah, there's so many like weird things that have
Speaker 1: happened with this game, and and you know, I think
Speaker 1: it was a weird thing from the beginning because they
Speaker 1: were like, here is this prequel with this man ape
Speaker 1: guy and he's gonna be Hoppert. It's gonna be this
Speaker 1: this space prior game. Like okay, well some of that
Speaker 1: stuff sounds cool, but why is that Beyond Good and Evil?
Speaker 1: Can you just make a Zelda clone like you did
Speaker 1: last time? That worked out pretty well? Like you were
Speaker 1: the one of the few companies that did that and
Speaker 1: did it pretty well.
Speaker 2: Yeah, and we've seen so many instances of Zelda clones
Speaker 2: or like fantastic third person action games. For as much
Speaker 2: as this website likes to poop pool on Horizon, Horizon
Speaker 2: has captured like a very strong and h portion of
Speaker 2: the gaming audience that I am sure those same people
Speaker 2: would be interested in a Beyond Good and Evil too.
Speaker 2: Whatever that's gonna look like?
Speaker 1: What the hell?
Speaker 2: I don't know.
Speaker 1: On the hit record dot org website, Beyond Good and
Speaker 1: Evil to community Collaboration is still up and live and
Speaker 1: says it's an open project. This has just got be
Speaker 1: It's got to be sort of a vestige of when
Speaker 1: this site was actually a going concern. Is hit Record
Speaker 1: still a thing?
Speaker 2: I can't it's there's a copyright.
Speaker 1: That says twenty twenty four on the bottom of the website,
Speaker 1: so someone had to update that. At the very least.
Speaker 1: What the hell that is? Blonkers? Why wouldn't you here
Speaker 1: take that down?
Speaker 2: Here's what we do, grub. I think the insane idea
Speaker 2: I'm about to propose is more probable than Beyond Good
Speaker 2: and Evil two coming out, all right? Joseph Gordon Levitt.
Speaker 2: He's bound to do another movie soon. Sure, he's like
Speaker 2: an actor, he's got to do work. Our dear friend,
Speaker 2: Bailey Myers sometimes gets put on these press junkets to
Speaker 2: interview people. Oh yeah, next time JGL is out on
Speaker 2: doing these press junkets, we'll make sure that Bailey Myers
Speaker 2: gets assigned to it. And then that's the one question
Speaker 2: she asked.
Speaker 1: And then it's on site with the evil two questions.
Speaker 2: Yes, yes, okay, yeah. Does he play games?
Speaker 1: I don't know. He hits record, I don't. I think
Speaker 1: that's what he does. And then he's he's all being
Speaker 1: all cute about it. I don't know, all right, And
Speaker 1: then okay, this this one. Phil Spencer says he has
Speaker 1: been playing ever Wild while visiting Rare this week. This
Speaker 1: is from Jonas mackieah game reactor. Jan do you even
Speaker 1: remember ever Wild at all?
Speaker 2: I had to look it up while we were talking
Speaker 2: about Beyond Good and Evil and I watched the trailer.
Speaker 2: Did not remember where the hell I saw this?
Speaker 1: Yes, it was at an Xbox game showcase. I think
Speaker 1: the first time they started talking about Xbox Series X
Speaker 1: and S games. I think, so, yes, Everwild is the
Speaker 1: rare game, not Rare as and you know, you know
Speaker 1: Rare Limited Sudio, Yes, the studio it had. Okay, let's
Speaker 1: I'll try to describe this. Trailers a painterly look, kind
Speaker 1: of open world looking thing, stylized characters of different story,
Speaker 1: some people that have indigenous vibes in this land. There
Speaker 1: are monsters they're walking around. The point is it sounds like, okay, well,
Speaker 1: what is the game? We never really knew? We never
Speaker 1: really knew, and it sounds like I was told at
Speaker 1: the time when it was like there was some fault
Speaker 1: because it was like, Okay, a bunch of these games
Speaker 1: got announced from all these studios for Xbox, When are
Speaker 1: any of these coming out? And everyweld was once like, oh,
Speaker 1: that one might never come out because they didn't even
Speaker 1: really know what the game was when they announced it
Speaker 1: and they're still figuring that out now. And also some
Speaker 1: people that were like very important to that process have
Speaker 1: left Rare and are doing different things. So maybe someone
Speaker 1: else will take over that project. Well, you know, if
Speaker 1: you didn't even know what it was, why would anyone
Speaker 1: take over that project? Okay? Phil Spencer says he was
Speaker 1: there and played it after It's much acclaimed announcement five
Speaker 1: years ago. There's been more or less silence about Rare's
Speaker 1: upcoming title, ever Wild, and for a long time the
Speaker 1: rumors about the game were all about development hiccups. Lately, however,
Speaker 1: it's been the opposite, with the admittedly knowledgeable journalists like
Speaker 1: Windows Central editor Jess Corden that development of Everwild is
Speaker 1: going well. A sign that Cordon is right and that
Speaker 1: things are actually moving forward come from Microsoft's gaming boss
Speaker 1: himself is Phil Spencer. Phil Spencer via Threads, Spencer announces
Speaker 1: that he announced that he visited Rare this week and
Speaker 1: apparently Everwild is now in playable condition, as he also writes,
Speaker 1: great day at Rare, hanging out with the developers at
Speaker 1: their desks and playing Everwild. We suspect it may still
Speaker 1: be a while before we see any tangible evidence of
Speaker 1: Everwild's status, but it's obviously by no means abandoned. In
Speaker 1: Spencer reminding us about this is a good sign. Okay, Yeah,
Speaker 1: you know, there's every reason in the world to be like,
Speaker 1: just you know, if you didn't know what we were
Speaker 1: making at the time, you announced it a bit early,
Speaker 1: that happens. It's not a great look. But I think
Speaker 1: people are ready to accept that happens sometimes that Microsoft
Speaker 1: or did happen, and maybe you've learned from that and
Speaker 1: you won't do that anymore. At the same time, it's
Speaker 1: equally viable to be like, hey, we announced this thing, sure,
Speaker 1: we didn't know what it was. Does someone want to
Speaker 1: stay up and take over and provide their own vision
Speaker 1: for what this could be? And it sounds like they
Speaker 1: went that route, and I'm curious. I think Rare has
Speaker 1: the potential to do stuff that's interesting. They are sort
Speaker 1: of like Microsoft's weirdish studio, But I don't know, man,
Speaker 1: it continues to feel very odd to me.
Speaker 2: Yeah. You know, out of the three stories we've just
Speaker 2: talked about grub, I feel like all of them are
Speaker 2: in similar levels. Yes, not coming out, yeah, and just
Speaker 2: kind of being smoke games where it's like, all right,
Speaker 2: I see it, but I can't really touch it. And
Speaker 2: this just feels like such an unnecessary statement to put
Speaker 2: out because you know who in twenty twenty four is
Speaker 2: thinking about ever Wild, who's on the ever Wild beat.
Speaker 1: Yeah, it's kind of like, wouldn't the like reappearance of
Speaker 1: ever Wild an asset at the next Xbox Showcase have
Speaker 1: been way more effective than Hey, I played Everwild. I
Speaker 1: mean I guess silent Life. That's there's something to be
Speaker 1: said for that. I don't think this is a problem
Speaker 1: that he did this, but it's it just continues to
Speaker 1: be like, Okay, hey, what could that possibly look?
Speaker 2: Like?
Speaker 1: Why should I care? And you can answer some of
Speaker 1: those questions with like here's a cool gameplay trailer at
Speaker 1: the next Xbox showcase Forever Wild, a game that is
Speaker 1: coming out in early twenty twenty six, Like that's those
Speaker 1: are all things that like, Okay, we've answered some questions there,
Speaker 1: and we've given reason to like peak your curiosity. This
Speaker 1: is just like presenting me with more questions than answers.
Speaker 2: Yeah, it's more questions. Even doing that grub of putting
Speaker 2: out a trailer and putting out an arbitrary date, I
Speaker 2: still feel like isn't helpful, especially with a game that
Speaker 2: has a history like Everwild, Everwild, Everwild's it doesn't matter
Speaker 2: because you know, what is the expectation there? Where is
Speaker 2: the excitement there? Rather be it a concrete thing of
Speaker 2: like this is coming out in a month, versus this
Speaker 2: smoke and mirrors approach of saying like no, it's coming out.
Speaker 2: And I know that we criticize Xbox all the time
Speaker 2: of not putting out more games, but I don't think
Speaker 2: you satisfy that criticism by saying I'm playing the game, yeah,
Speaker 2: coming out.
Speaker 1: It's on the other side of the there's equal criticisms,
Speaker 1: or may not equal. But also they are criticized often
Speaker 1: for talking about games too early, when when there's not
Speaker 1: much the show and we're we're you know there is.
Speaker 1: We're an industry that gets criticized for being secretive as well,
Speaker 1: of course, so I guess this a little bit of
Speaker 1: openness makes sense, but it's you know, we talk about
Speaker 1: software plus art. It's a complicated business to actually get
Speaker 1: these products out, and sometimes it begins to feel like
Speaker 1: we are blowing a little bit of smoke and trying
Speaker 1: to make the future of the library feel stronger than
Speaker 1: what it is by you know, puffing up these games
Speaker 1: that really really there's not much there. So if there's
Speaker 1: not enough to show this game yet specifically, Ever, while
Speaker 1: I think if you went there and said, you know,
Speaker 1: I'm playing something else, or was at a different studio
Speaker 1: and said I'm playing this game that we all know
Speaker 1: is going to come out from a studio that you
Speaker 1: know didn't have these issues, it would maybe be different,
Speaker 1: But for this one, it's like it probably would have
Speaker 1: been more effective if you didn't talk about it now,
Speaker 1: wait until you're ready to actually show it, if that
Speaker 1: is next year or even longer, whatever, because I you know,
Speaker 1: tomorrow this game is going to be right back in
Speaker 1: the same place where it was before in people's minds,
Speaker 1: which is I will care about this when they give
Speaker 1: me a reason to care about it.
Speaker 2: Yeah. Does talking about it now and not have anything
Speaker 2: prepared to show or a date hurt this game more
Speaker 2: than letting it just sit in the background of someone's brain, right, Yes, absolutely.
Speaker 1: And then Cyrus or even just said to say, you're
Speaker 1: playing doomfill and I just remembered that Doom games coming
Speaker 1: out I think next year, the one that's like the
Speaker 1: medieval Doom. Holy hell, that game looks so cool. I
Speaker 1: can't wait, Cad it's next year, Yes, I know. Right
Speaker 1: right before we move on this section, back when we
Speaker 1: were talking about Skull and Bones coming out from Singapore
Speaker 1: at Ett and Chat said, I thought there were strict
Speaker 1: laws in Singapore against dropping trash, and I thought that
Speaker 1: was a very good joke, and I just wanted to
Speaker 1: call it out, so a little bit far. Well done,
Speaker 1: All right, let's take a quick break. When we come back,
Speaker 1: plenty more headlines to talk about, including expectations for black
Speaker 1: Op six on game Pass, a Monster Hunter Beta, and more.
Speaker 1: Right after this, all right, let's get right back into it,
Speaker 1: and let's start here with analysts suggests Black Op six
Speaker 1: could lead to between two point five million and four
Speaker 1: million new Game Pass subscribers. This is from Chris Scolling
Speaker 1: at VGC, and the headline's mostly the story. I think.
Speaker 1: This is from yes Peers Harding Roles, an analyst over
Speaker 1: at Ampere. He's a chief games analyst, and he expects
Speaker 1: that there could be as much as a tenber an
Speaker 1: increase in the number of Game Pass Ultimate subscribers, which
Speaker 1: makes sense sort of across the board, because Ultimate is
Speaker 1: the one where you get Xbox Live Gold with that,
Speaker 1: which it's not called that anymore, but you get that,
Speaker 1: and then on top of that you get all the bonuses,
Speaker 1: and so people can if you're gonna need online to
Speaker 1: play Call Duty any anyhow, people can justify and be like, oh, well,
Speaker 1: maybe I'll just get Called Duty through that, and then
Speaker 1: I'll have both, and that takes care of itself. So
Speaker 1: it's going to be a somewhat easy argument that people
Speaker 1: can make themselves to justify making that purchase. At least,
Speaker 1: you know, a temp for enough to represent ten percent
Speaker 1: growth for a service that has around thirty million subscribers
Speaker 1: give or take, you know, two to three million at
Speaker 1: any given time. We talked about this with Lucy yesterday.
Speaker 1: Jan and I sort of fell into a position where
Speaker 1: I think, and I think the evidence supports this. I
Speaker 1: think the way that they talk about it about it
Speaker 1: supports this. That Microsoft has already basically moved on from
Speaker 1: game Pass is everything. Game Pass is a part of
Speaker 1: the strategy. It is important as important as releasing games
Speaker 1: and hardware and all this other stuff. But the time
Speaker 1: where I think Phil Spencer and Sati Nadella's reimbursement, their
Speaker 1: payment was tied to the performance of game Pass, I
Speaker 1: think that's over because now it'll be tied to how
Speaker 1: well stuff like Call of Duty performs. And so I think,
Speaker 1: FIDA six million, what was it two point five to
Speaker 1: four million? Excuse me. That's good, and they want that,
Speaker 1: and that is part of the benefit of having Call
Speaker 1: of Duty. But I think that that doesn't change anything
Speaker 1: for game Pass now going forward? What do you think?
Speaker 2: It just makes sense that this is one of their
Speaker 2: attacks grub because they've definitely no matter how many people
Speaker 2: die hard Xbox fans will argue and try and slide
Speaker 2: into my replies on any tweet, we'll say that Xbox
Speaker 2: has deemphasized the actual box and is pushing game Pass
Speaker 2: one hundred percent more so than the actual console at
Speaker 2: this point. Yeah, this is going to be a strong
Speaker 2: injection for game Pass. I just don't know, well, I mean,
Speaker 2: I guess people will play COD continuously until the next one, yeah,
Speaker 2: or until their friends bounce off and go to another game,
Speaker 2: So this is at least a strong injection for the service.
Speaker 2: I just don't know how do you get those people
Speaker 2: that are coming to game Pass specifically for COD to
Speaker 2: check out the other offerings. I mean, like Lucy's example yesterday,
Speaker 2: it was very telling that she has a family member
Speaker 2: that is a gamer but was completely unaware of game
Speaker 2: Pass as a service existing. So I just don't know
Speaker 2: how do you attack and convert those people that are
Speaker 2: just coming to a console for COD to stay there
Speaker 2: for game Pass and let that be another subscription that
Speaker 2: they choose to pay for because they can get a
Speaker 2: bunch of games.
Speaker 1: Yeah. I think the answer is that, like you know,
Speaker 1: Microsoft has been a services company for a very long time,
Speaker 1: and so for a minute there that meant, hey, we
Speaker 1: game Pass is the service. And I think what happened
Speaker 1: the second the sixty nine million dollar deal with Activision
Speaker 1: closed was you know what's a bigger service than game
Speaker 1: Pass by far is Call Duty. Call of Duty is
Speaker 1: a service and it's got a bunch of different tiers
Speaker 1: and prongs and things that we can grow, and it's
Speaker 1: it's got a service on mobile, and it's got a
Speaker 1: service on consoles and PC. And then there's the live
Speaker 1: service aspects of the game that we sell outside of
Speaker 1: the war Zone, and it makes more money than all
Speaker 1: this stuff, so you know, and we can combine that
Speaker 1: with Minecraft and all these other things that we have
Speaker 1: are operating as services, and those are the platforms. Now,
Speaker 1: those are the platforms we're focused on, because that's how
Speaker 1: we see people behaving. They are no longer just coming
Speaker 1: to Xbox for Xbox games. They are going to Call
Speaker 1: of Duty because that's the platform that their friends play on.
Speaker 1: And so we're gonna work going to shift our thinking
Speaker 1: to embrace that, and I don't think that leaves a
Speaker 1: ton of space for them to emphasize game Pass the
Speaker 1: way they once were.
Speaker 2: Where it was if.
Speaker 1: That succeeds, then that is Xbox succeeding. Now it's like,
Speaker 1: oh yeah, if game Pass grows, that's awesome. But it's growing,
Speaker 1: and it's growing, but it's growing while Call of Duty
Speaker 1: is also growing our business elsewhere, So it's going to
Speaker 1: continue to be this piece of the pie that it
Speaker 1: already is, which I think Phil Spencer said it's fifteen
Speaker 1: percent of what they make, and it has been for
Speaker 1: a while, and they expected to kind of always be that.
Speaker 1: I think that is exactly where it's going to land.
Speaker 2: Yeah. I just think about my own friends and like
Speaker 2: their gaming habits, and I think they would if they
Speaker 2: found out that cod the Next Call of Duty was
Speaker 2: not going to be available for the PlayStation five, which
Speaker 2: is where they all play Call of Duty now, I
Speaker 2: think they might look for another game.
Speaker 1: Yeah, I like, I.
Speaker 2: Don't think they would be incentivized to buy a whole
Speaker 2: old new console or like get a PC and sign
Speaker 2: up for game Pass or whatever to check check out
Speaker 2: the next Call of Duty. I think that audience may
Speaker 2: start shifting to some other game, and it's interesting that
Speaker 2: there hasn't been like a worthy competitor to step up
Speaker 2: to the call of duty play to try and capture
Speaker 2: that that audience.
Speaker 1: YEP, definitely all right, Now, I got a trio of
Speaker 1: PSA's kind of just alerts for everybody. First, let's actually
Speaker 1: there's a quadrilogy. Excuse me. In chat, let's see someone
Speaker 1: mentioned that the free Godzilla DLC for Day of the
Speaker 1: Diver is going to get to delisted in one month,
Speaker 1: So if you download it now you'll continue to have
Speaker 1: access to it. Or no, if you download it now
Speaker 1: then you can have access to it, and if you
Speaker 1: keep it I think on Steam you'll be able to
Speaker 1: continue to download it as long as you like claim
Speaker 1: it's I think that's right. But either way, should go
Speaker 1: get it now. Just go get that free DLC so
Speaker 1: you don't miss out on it. Next, A Monster Hunter
Speaker 1: Wild's open beta launches next week with early access for
Speaker 1: PlayStation Plus members. This is from VGC. Capcom is announced
Speaker 1: the beta. It's open. It's coming to PS five, Xbox Series,
Speaker 1: XN S and Steam this month, with early access for
Speaker 1: PlayStation Plus starting on October twenty eighth. Everyone else. I
Speaker 1: think it opens October thirty. First. I'm gonna check this out.
Speaker 1: I think so we're gonna be busy time, a lot
Speaker 1: of other games coming out, but I am this is
Speaker 1: the Monster Hunter I fully want to throw myself into.
Speaker 1: I had some fun with Worlds, with Monster Ota Worlds,
Speaker 1: monz Arena World and then I never really tried the
Speaker 1: Switch one Rise. I think, oh, yeah, I know people
Speaker 1: really like that. I think this one's gonna bring together everything.
Speaker 1: It's gonna be really good and we'll do some connectivity
Speaker 1: compadres or whatever and make make the most of it.
Speaker 1: And I think that would be fantastic.
Speaker 2: Yeah. That team has learned the best lessons from Worlds
Speaker 2: and Rise, and it seems like they're incorporating all of
Speaker 2: dat into Wild all dat.
Speaker 1: I'm gonna do my shiff with Alan wake to DLC
Speaker 1: teasing Control two from Blair Marnell at VGC Uh. This
Speaker 1: is a PSA because they're like this, this might be
Speaker 1: something you want to like see in context and discover,
Speaker 1: like you know, discover what it actually is on your own.
Speaker 1: I did not include the actual details here, uh for
Speaker 1: fear of spoilers. I know its existence in the game alone,
Speaker 1: many of you will consider to be a spoiler, but
Speaker 1: this is maybe. I thought this was the best of
Speaker 1: both worlds where I can kind of urge you go
Speaker 1: play it now if you are worried about seeing this
Speaker 1: outside of the context of Plane the lake House DLC
Speaker 1: for Alan Wake two. But boy, very cool that they're
Speaker 1: teasing Control too. I am like more and more every day, thinking, God,
Speaker 1: I really liked Control.
Speaker 2: That was good. Yeah. Yeah, Control is fucking amazing. Huh.
Speaker 2: I have no time to check out the lake House,
Speaker 2: but I really want to check out the lake House,
Speaker 2: I know, right. Also, friend of the site, Janina is
Speaker 2: in it. Yeah, I see. I'm a homegirl to get
Speaker 2: the work, and I'm excited.
Speaker 1: I'm excited too. And you know, it looked good. It
Speaker 1: looked good and what they showed, you know.
Speaker 2: What, it's spooky enough. Maybe Monday I'll fire it up
Speaker 2: or something we'll do.
Speaker 1: Yeah, we'll have some We have like four days next
Speaker 1: week leading into Halloween, right, so yes, we could do
Speaker 1: some spooky stuff next week. Finally, Star Wars Outlaws got
Speaker 1: its biggest update yet. I believe this is from Jonas Mackie,
Speaker 1: a game reactor, Star Wars Outlaws didn't get the ratings
Speaker 1: to developers were hoping for, nor the sales you be
Speaker 1: Selft was hoping for, But fortunately they have no plans
Speaker 1: to give up on their new adventure. Instead, they are
Speaker 1: working hard to improve it according to the community's wishes
Speaker 1: and polishing off various technical shortcomings. Now it's time for
Speaker 1: another update number one point three, and in the huge
Speaker 1: patchless we find, among other things, better stealth features, smarter
Speaker 1: NPC enemies, more frequent auto save, better checkpoints, and also
Speaker 1: technical improvements like more stability and less frame rate drops.
Speaker 1: That's kind of like that's the the Murderer's Row. Therefore,
Speaker 1: the things people wanted to improved, So if those things
Speaker 1: are significantly better, the game should be much better for
Speaker 1: most most people. Again, I think that the pain points
Speaker 1: early on are going to be those the stealth sections
Speaker 1: for some people, and they already did lighten those a
Speaker 1: little bit, made them a little bit easier, And if
Speaker 1: they're improving the gameplay itself, I think that's kind of
Speaker 1: be nothing but a big help to get people into
Speaker 1: the meat of that game, which is going from planet
Speaker 1: to plant, talking to different you know, scoundrels. Things like
Speaker 1: that kind of just stumbling across card games. That's the
Speaker 1: stuff that was really working for that. So, yeah, the
Speaker 1: instant failed stealth sucks, says Bungus in chat. That was
Speaker 1: the stuff that really seemed to turn off a ton
Speaker 1: of people. They're just like, why am I don't want
Speaker 1: to put up with this Ubi stuff? What are you doing?
Speaker 1: They have toned that down a lot.
Speaker 2: Yeah. I think the holiday season grub is going to
Speaker 2: be a good injection of new eyeballs for this game,
Speaker 2: especially hearing all the positive buzz that has come out
Speaker 2: since and then hearing all the updates that the devs
Speaker 2: have put into adjust things that I think Outlaws will
Speaker 2: have a second life during the holidays.
Speaker 1: Yeah, NPC oh, yeah, go ahead.
Speaker 2: Also, unfortunately, if it goes on discount during Black Friday
Speaker 2: and the holidays, then that is fulfilling like the Ubisoft.
Speaker 1: Yes, the prophecy. Yeah yeah, the Prophecy. Uh, it's inevitable, yeah,
Speaker 1: npc ai. That was also some of the people really
Speaker 1: were really annoyed about They looked they just looked dumb.
Speaker 1: They would just do dumb stuff constantly and look helpless.
Speaker 1: So if they can just improve that stuff a little
Speaker 1: bit here and there. I think it'll make a big
Speaker 1: difference to most people. Yeah, coming to Steam in November,
Speaker 1: and I think there will be another big update at
Speaker 1: that time, and I bet there will be a pretty
Speaker 1: decent sale not long after that as well for this game.
Speaker 1: So yeah, keep your eyes piled for this game. All right.
Speaker 1: That does it for the news that I have here
Speaker 1: in front of me. Let's get to the poll question.
Speaker 1: I'm gonna get that set up because I was showing
Speaker 1: off those ever while videos instead, So this pool is
Speaker 1: gonna be over there.
Speaker 2: There we go.
Speaker 1: Okay, did you play Prince of Persia The Lost Crown?
Speaker 1: Two point seven thousand people voted. Sixty six percent said no,
Speaker 1: thirty four percent said yes. So one third of respondents
Speaker 1: say they played this. Uh, you know, there's always gonna
Speaker 1: be somewhat of a selection bias where the people that
Speaker 1: didn't play it might not even vote, but I don't
Speaker 1: know you bake that in for these kinds of results.
Speaker 1: A third of respondents saying they did play it is
Speaker 1: pretty good, So maybe it was more than I was expecting.
Speaker 1: I think, of course, I would want more people to
Speaker 1: play it, but yeah, it's boy, it's real good. I
Speaker 1: hope more people actually do end up doing exactly that.
Speaker 2: Yeah, I wholeheartily agree. It really stinks for that team
Speaker 2: because it's a solid game.
Speaker 1: Yeah, and especially you know, they pitched a sequel and
Speaker 1: they had more they wanted to do, and I bet
Speaker 1: that would have been really cool. Since someone in Chad
Speaker 1: earlier are also mentioned, it's like, well, just take that
Speaker 1: team and making a different metro advenue, make a splinter
Speaker 1: Cell sites rolling metro venue. I'm like, oh, yeah, that
Speaker 1: would be all like shadow complex, that would rule. But yeah,
Speaker 1: well we're not gonna get that stuff. We're gonna get
Speaker 1: a ray Man game, which I also am excited for,
Speaker 1: so if it ever comes out, we'll see. Got a
Speaker 1: new pole question. We'll get to that here in a second.
Speaker 1: Before we do that, Jan, what do we have happening
Speaker 1: on Giant Bomb for the rest of the week where
Speaker 1: people on the internet as well and all that good stuff.
Speaker 2: Later today, we're going to do a Connectivity compadres. We're
Speaker 2: going to play Echo Point Nova as well as a
Speaker 2: voicemail dump truck later today, tomorrow another episode of Game
Speaker 2: Mess Mornings, as well as the Astrobot Invitational two, and
Speaker 2: we're going to cap off the week doing a BCR,
Speaker 2: doing the Mount rushmore of Spooky game and folks, if
Speaker 2: you haven't seen the plans, we've announced our extra life
Speaker 2: plans for the most part. Some more GB members GB
Speaker 2: Family members may fill in the miscellaneous remaining slots as
Speaker 2: the week progresses. Yep, it's.
Speaker 1: Plenty of fun stuff. It's gonna be a good time.
Speaker 1: Turn it, tune in for all of it, all right,
Speaker 1: new poll question, which of these games do you think
Speaker 1: you'll be playing? First ever? Wild from Rare, Beyond Good
Speaker 1: and Evil Too, a new Rayman, or none of these
Speaker 1: will ever come out? Those are your four options. You
Speaker 1: can go vote on YouTube dot com, slash at Giant Bomb.
Speaker 1: There's a community tab there you click on that you
Speaker 1: can vote. We'll get the results talk about it on
Speaker 1: the show tomorrow. Speaking of tomorrow, we'll have Tam back.
Speaker 1: I believe Tam should be on the show tomorrow for
Speaker 1: Dregs Day. Yeah, I'm looking forward to see more people
Speaker 1: talking about that Nintendo playtest, looking forward to any other
Speaker 1: news that comes out. But yeah, in the meantime, how
Speaker 1: many people want playing a lot more astro Jan. That's
Speaker 1: that's what I gotta do.
Speaker 2: Gotta do it. That's your lake house.
Speaker 1: That's my lake house. That's right, that's Genea Cavon Carr
Speaker 1: was in there yelling at me and but like go faster,
Speaker 1: go found, Like all right, Genina, I'll do what I can,
Speaker 1: all right, Jan thank you so much haranging out with
Speaker 1: me today and talking about video games. Man, I really
Speaker 1: appreciate it.
Speaker 2: It's the only way to start a Thursday grub.
Speaker 1: Thank you all for watching, thank you all for listening.
Speaker 1: Until next time, have a good one, take care of yourself,
Speaker 1: and goodbye, bye bye.