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<v Speaker 1>Hey, Aidan, did you enjoy having a video game industry

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<v Speaker 1>anchored by small, closely held companies with decades of history

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<v Speaker 1>and the toys and games making businesses? You mean the

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<v Speaker 1>type of industry that made Final Fantasy six in like

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<v Speaker 1>ten months?

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<v Speaker 2>Yeah?

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<v Speaker 3>I did.

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<v Speaker 1>Yeah, And did you enjoy a games media comprise mostly

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<v Speaker 1>of independent publishing companies, most of whom specialized in games, tech,

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<v Speaker 1>and or hobbyist publications?

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<v Speaker 2>Loved it? It made me who I am? Too bad?

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<v Speaker 1>Welcome to fun Factor Season two, Rise of the Corpos.

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<v Speaker 1>You've got fun Factor. Two old gamers reviewing old video

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<v Speaker 1>game magazine reviews. I'm Ty Shelter, He's Aidan Moher, and

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<v Speaker 1>we're two professional writers who grew up loving the video

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<v Speaker 1>games and video game magazines of the nineteen eighties, nineteen nineties,

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<v Speaker 1>and two thousands. Every episode we take a critical look

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<v Speaker 1>back on the games media that, for better and for worse,

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<v Speaker 1>inspired us to do what we do. First, go to

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<v Speaker 1>Factor pod dot com, follow the show on your podcatcher

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<v Speaker 1>of choice, leave us a rating review on iTunes, Spotify, YouTube,

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<v Speaker 1>wherever you get your podcasts. We read the best, kindest, funniest,

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<v Speaker 1>and most insightful ones on the air in our letters section.

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<v Speaker 1>Please consider becoming a member of fun Factor Ultra, our

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<v Speaker 1>premium tiers, the unlock ad free episodes, bonus episodes, and

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<v Speaker 1>the swanky members only channel of our discord. You also

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<v Speaker 1>private feeds as we have members of fun Factor Ultra

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<v Speaker 1>in the chat with us right now as we record

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<v Speaker 1>this very episode. Just go to Funfactor pod dot com.

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<v Speaker 1>I promise you cannot miss the sign up with it

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<v Speaker 1>on our homepage. Then help us spread the word. Shout

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<v Speaker 1>us out on blue Sky at funfactor pod dot com

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<v Speaker 1>and everywhere else at fun Factor Pod. Aiden. This week's

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<v Speaker 1>issue humbles and shames me like no other for reasons.

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<v Speaker 1>We're about to get into you. Uh but first, what

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<v Speaker 1>is the wrongest you have ever been? The wrongest I've

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<v Speaker 1>ever been? I mean, if you ask my kids or

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<v Speaker 1>my wife, I'm sure they have many examples. Sure if

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<v Speaker 1>you ask me the wrongest I've ever been?

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<v Speaker 2>Man, that's tough.

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<v Speaker 1>There were definitely like things I was excited about, but

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<v Speaker 1>I'm that like didn't pan out or didn't become what

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<v Speaker 1>I sort of hoped they would be.

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<v Speaker 2>But are chronicle? Are you in Chronicle?

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<v Speaker 1>Yeah, but like it was okay, it was mid right,

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<v Speaker 1>it was like it was mid So I don't yeah,

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<v Speaker 1>I don't know, like I get excited about things, but

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<v Speaker 1>I'm also like, just by nature a little cautious about enthusiasm, sure,

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<v Speaker 1>and so I don't get over hyped on things. So

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<v Speaker 1>what's something that I like didn't expect to be my

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<v Speaker 1>jam and was? You know, like I think about like

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<v Speaker 1>something like Elder or just hard games in general. I

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<v Speaker 1>went through thing where I was like, man, like, this

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<v Speaker 1>trend of hard games is not great. It makes them

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<v Speaker 1>inaccessible and makes it hard for people to get into

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<v Speaker 1>it and stuff like Hollow Nights, stuff like elden Ring,

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<v Speaker 1>stuff like Dark Souls. So then I went to write

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<v Speaker 1>a piece for my newsletter Astrolabe about why death is

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<v Speaker 1>a mechanic is bad. So I played a bit of

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<v Speaker 1>Dead Cells and then I was like, oh wait, no, what,

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<v Speaker 1>I wait?

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<v Speaker 2>I like this.

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<v Speaker 1>I played some Hollow Night, which didn't click with me

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<v Speaker 1>right away, but I've since played it and love it.

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<v Speaker 1>And then I bought elden Ring because of the George R.

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<v Speaker 1>Martin connection.

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<v Speaker 2>I was just curious.

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<v Speaker 1>You know, I'm a big I have a big background

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<v Speaker 1>and fantasy books, and you know, I've read all the

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<v Speaker 1>ice some fire books, song Arise, Fire Buks. Yeah, and

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<v Speaker 1>so I was like, you know what the hypes get

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<v Speaker 1>into me. I'll buy Elden Ring. I'll play it for

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<v Speaker 1>a couple hours and then just to see if I

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<v Speaker 1>can see like George's fingerprints on it. And then one

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<v Speaker 1>hundred and fifty hours later I had platinumed.

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<v Speaker 2>It and I was like, yeah, it's good.

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<v Speaker 1>And so that was one where I was like I

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<v Speaker 1>kind of started to get it and my cynicism about

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<v Speaker 1>difficult games, I should say challenging games, because I think

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<v Speaker 1>there's a difference between like a challenging game that's ultimately

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<v Speaker 1>fair and balanced, and like a hard game that's not balanced,

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<v Speaker 1>So like something like Hollow Night very challenging, something like

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<v Speaker 1>the stuff Working Designs was doing in this era where

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<v Speaker 1>they're artificially increasing difficulty was hard in a bad way,

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<v Speaker 1>and so like, I kind of didn't understand the difference

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<v Speaker 1>between the two until then, And now I understand why

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<v Speaker 1>I was missing out on.

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<v Speaker 2>All these popular games that I actually.

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<v Speaker 1>Really like in the end, and it was because of

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<v Speaker 1>that sort of cynicism towards something I didn't understand well, Yeah,

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<v Speaker 1>and I had a whole bunch of cynicism for something

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<v Speaker 1>and it turns out it was wrong. This issue Next

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<v Speaker 1>Gen eighty five is a monument to the absolute wrongest

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<v Speaker 1>I have ever been and it's next Gen. We've time

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<v Speaker 1>skipped from our first season well passed in the magazine

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<v Speaker 1>was called all Capitals, Next and then Generation. I want

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<v Speaker 1>to describe this cover for me.

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<v Speaker 2>Yeah, so we have a very.

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<v Speaker 1>Green, very xboxy cover, a lot of like white text

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<v Speaker 1>on a black background, but dominating is a big glossy

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<v Speaker 1>Xbox logo. Yes, and it says Special Edition Ultimate Xbox

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<v Speaker 1>Review Guide. Twenty six launch titles rated, including four genuine

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<v Speaker 1>classics okay, sure, two complete duds that tracks three major surprises,

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<v Speaker 1>but which are which. When this issue came out in

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<v Speaker 1>January two thousand and two, we'd all been reading more

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<v Speaker 1>and more rumories about Microsoft's Direct Xbox, and unlike the

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<v Speaker 1>timeframe of our first season, by this point I not

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<v Speaker 1>only had a gaming PC, I was a registered small

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<v Speaker 1>business owner, buying parts at wholesale and building custom PCs

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<v Speaker 1>for friends and businesses. So I was very well acquainted

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<v Speaker 1>with what Microsoft was doing in the computer space and

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<v Speaker 1>the idea that they could build a small, self contained, reliable,

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<v Speaker 1>powerful and cool games console was laughable. We were still

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<v Speaker 1>in the sort of eraw when vaporware quote unquote was

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<v Speaker 1>most often applied to hardware. I've often joked that every

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<v Speaker 1>year at CEES they'd spin this big wheel full of

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<v Speaker 1>electronics makers, telecom providers, and toy companies and then make

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<v Speaker 1>them hold a press conference announcing their new games machine

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<v Speaker 1>or multimedia platform or whatever that had zero chance of shipping,

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<v Speaker 1>let alone selling. Matt Susheta is teaming up with Mattel

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<v Speaker 1>to make your Pacific Bell cable box run LaserDisc games,

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<v Speaker 1>right Like, So many consoles got announced and then they

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<v Speaker 1>never had any real games to show, never had any

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<v Speaker 1>third parties on board. The M two M two for sure,

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<v Speaker 1>and they basically just seemed to think if they could

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<v Speaker 1>just get the plastic box in the world, gamers everywhere

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<v Speaker 1>would lap it up. And you could bet that these

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<v Speaker 1>consoles would never get made, and if they did get made,

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<v Speaker 1>they'd completely suck, or if they somehow didn't completely suck,

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<v Speaker 1>they'd see like a tiny release in Japan or like

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<v Speaker 1>California only, and then just vanish the Apple Slash Bandai

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<v Speaker 1>Pippin is still effectively a fairy tale, even if Wikipedia

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<v Speaker 1>tells me today that twelve thousand units did ship in

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<v Speaker 1>the US, and all of these things I swore up

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<v Speaker 1>and down to my friends also applied to the Xbox.

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<v Speaker 2>You know, I was right there with you.

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<v Speaker 1>So you know, if this was wrong, doubting the Xbox,

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<v Speaker 1>that probably would be the wrongest I've been in a sense,

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<v Speaker 1>except there's only.

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<v Speaker 2>Been one good Xbox time, the three sixty. All the

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<v Speaker 2>rest have been like.

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<v Speaker 1>Sus I think, so, I like, I don't think I'm wrong. Next,

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<v Speaker 1>what is Xbox at this point? Yeah, that's the thing

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<v Speaker 1>is that we should have been right right, Like so

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<v Speaker 1>many people are involved back then today talk all the

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<v Speaker 1>time on podcasts about how what a moonshot it was,

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<v Speaker 1>and how counter to Microsoft corporate culture it was, how

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<v Speaker 1>often the project was nearly killed, and how many tiny

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<v Speaker 1>little miracles had to happen for the company still shipping

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<v Speaker 1>Microsoft Office with Clippy the paper Clip Assistant to design, build,

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<v Speaker 1>develop a library for, and then successfully sell millions of

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<v Speaker 1>units of a genuinely cool game console. But it did

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<v Speaker 1>hit stores en mass across the continent. On November fifteenth,

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<v Speaker 1>two thousand and one, making Japan wait for once, and

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<v Speaker 1>here we have all twenty six launch titles rev in

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<v Speaker 1>this issue of next Gen, which would have been on

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<v Speaker 1>newsstands in time for Christmas shopping. Microsoft launching a legitimate

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<v Speaker 1>challenge to Sony's already dominant PS two would mark the

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<v Speaker 1>birth of a massive, glorious new era in games, but

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<v Speaker 1>it would also mark the end of a beloved era

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<v Speaker 1>in games media. If you are not already a member

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<v Speaker 1>of fun Factor Ultra and getting ad free episodes.

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<v Speaker 2>Hang tight through the break.

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<v Speaker 1>When we come back, we will crack open the cover

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<v Speaker 1>and flip through next Gen eighty three right here on

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<v Speaker 1>fun Factor.

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<v Speaker 3>If this is tied from the future, I said issue

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<v Speaker 3>eighty three right here, but I meant issue eighty five.

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<v Speaker 3>So every place I say issue eighty three this episode,

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<v Speaker 3>just know that I meant issue eighty five.

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<v Speaker 2>My apologies.

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<v Speaker 1>Welcome back to fun Factor, where two old gamers review

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<v Speaker 1>old video game magazine reviews. Of course we want you

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<v Speaker 1>to review us. Did we get a full five point

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<v Speaker 1>zero fun Factor? Leave a review on Apple Podcasts and

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<v Speaker 1>we'll read the best, kindest, funniest and most entertaining ones

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<v Speaker 1>on the air. Aiden the deal with next Gen. Again,

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<v Speaker 1>this is next generation the magazine, but we can see

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<v Speaker 1>already it is not next generation in the magazine. It's

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<v Speaker 1>next gen. Logos change, the fonts have changed. It doesn't

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<v Speaker 1>look uncool, but it doesn't stand out from its competitors.

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<v Speaker 1>A lot of other games magazines had kind of leveled

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<v Speaker 1>up as well and gone to the you know, sans

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<v Speaker 1>serif once more professional looking, kind of clean design that

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<v Speaker 1>they kind of led the industry on. And so it's

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<v Speaker 1>not like A doesn't look like an evolution of it,

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<v Speaker 1>but it also doesn't look much different than most of

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<v Speaker 1>the other magazines on the shelves at this point.

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<v Speaker 2>It is it's very generic. And that was my first thought.

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<v Speaker 1>When we when I bloaded up this issue to start

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<v Speaker 1>taking a look at is it just looks like a magazine.

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<v Speaker 3>Yep.

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<v Speaker 1>Like Next Generation had such a vibe to it and

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<v Speaker 1>it was so far ahead of its time, but it

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<v Speaker 1>feels like they kind of missed the boat here and

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<v Speaker 1>this looks like, you know, it looks.

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<v Speaker 2>Like it could be anything, really like it could be.

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<v Speaker 1>Yeah, the world, it could be games for Windows, it

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<v Speaker 1>could be you know, like it looks like one of

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<v Speaker 1>those kind of generic magazines you see on newstands. Now,

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<v Speaker 1>that's like the ultimate guide to chat GP. It's just

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<v Speaker 1>like the most like, you know, generic magazine you could

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<v Speaker 1>possibly imagine.

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<v Speaker 2>Yeah.

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<v Speaker 1>So issue eighty three, January two thousand and two, one

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<v Speaker 1>hundred and three numbered editorial pages. That is slim.

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<v Speaker 3>Yeah.

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<v Speaker 1>Number of games reviewed forty nine these twenty six for

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<v Speaker 1>the Xbox cover story in twenty three for other platforms,

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<v Speaker 1>which is wild. That's a huge number of reviews at

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<v Speaker 1>the number of systems. That's like a review for every

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<v Speaker 1>two pages.

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<v Speaker 3>Yeah.

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<v Speaker 1>Uh huh uh huh uh huh yep uh number systems

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<v Speaker 1>reviewed for his five, Xbox, GameCube, PlayStation two, Dreamcast, and PC.

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<v Speaker 1>I'm gonna open this up here a little bit and

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<v Speaker 1>get to now the masthead proper is actually at the

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<v Speaker 1>back of the issue. However, we have a little editorial

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<v Speaker 1>letter from the editor here.

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<v Speaker 3>Uh.

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<v Speaker 1>This guy holding cannon mountain. Do don't recognize him? He is,

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<v Speaker 1>in fact Blake Fisher, executive editor. I don't remember his name,

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<v Speaker 1>despite his having worked at Next Gen for several years

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<v Speaker 1>at this point. And I guess that's what happens when

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<v Speaker 1>you don't give people bylines. Eh h Could you please

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<v Speaker 1>read for me the beginning of his letter from the editor. Yes, so,

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<v Speaker 1>in the three years I've been at Next Generation, I've

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<v Speaker 1>always hoped that one day I'd be that guy at

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<v Speaker 1>the front who tells you what this issue's all about.

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<v Speaker 1>Never did I think it would be like this, though.

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<v Speaker 1>You see, it's Sunday.

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<v Speaker 2>I'm really tired and haggard.

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<v Speaker 1>And I need to get this call him in before

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<v Speaker 1>the magazine ships to the printer first thing tomorrow morning.

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<v Speaker 1>In short, I'm exhausted and my work is late. Honestly though,

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<v Speaker 1>I just had to see how Halo ended, and trust me,

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<v Speaker 1>it was worth the all nighter, all right, So good

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<v Speaker 1>kind of first introduction to Blake here. Unfortunately, it's very bittersweet,

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<v Speaker 1>not just because he's haggard and tired and turning in

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<v Speaker 1>his first issue late after pulling a all nighter playing Halo,

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<v Speaker 1>but because this is also his last letter from the editor,

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<v Speaker 1>because this is the issue of Next Gen. The magazine

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<v Speaker 1>ended after this. We get a little hint here and

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<v Speaker 1>the ending it was always called ending, right, because they

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<v Speaker 1>were doing NG at the beginning of the magazine.

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<v Speaker 3>They tried to.

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<v Speaker 2>Work an NG into all their site.

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<v Speaker 1>And so we say so long, We love our readers

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<v Speaker 1>looking back back page Bye bye. This is the only

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<v Speaker 1>actual reference in the magazine to the fact that this

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<v Speaker 1>is the last magazine. Yes uh or drub in Chat

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<v Speaker 1>says press f to pay respects Big F in the

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<v Speaker 1>chat for next Gen. Don't worry about Blake, though, he

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<v Speaker 1>did very well for himself. After four years at Future Us,

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<v Speaker 1>the publishing group that published Next Gen and Game Players

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00:14:43.720 --> 00:14:46.960
<v Speaker 1>and other magazines, he switched to Game Dev and he

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<v Speaker 1>must have really loved this Xbox launch lineup because a

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<v Speaker 1>couple of months after this issue hit the shelves, he

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<v Speaker 1>started a sixteen year run developing third party portfolio planning

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<v Speaker 1>for Xbox title. By the end of it was Director

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<v Speaker 1>third Party Portfolio Planning. And then in twenty eighteen, Microsoft

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<v Speaker 1>started a new quasi independent first party studio called The Initiative,

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<v Speaker 1>and Fisher started there as Director of World and Narrative. Unfortunately,

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<v Speaker 1>this was the studio created to make the Perfect Dark reboot,

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<v Speaker 1>and as we all know now, that did not go

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<v Speaker 1>so hot, so he left in twenty twenty three, joined

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<v Speaker 1>Hi Rez Studios for a year and now he is

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<v Speaker 1>at Tencent Director Venture Lab. So my guess is it's

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<v Speaker 1>more portfolio type management stuff as opposed to directly getting

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<v Speaker 1>into game death. So yeah again, Blake Fisher Dida Okay

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<v Speaker 1>after this, but I got into games journalism at the

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<v Speaker 1>wrong time.

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<v Speaker 2>Time.

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<v Speaker 1>Oh, you don't even know. You don't even know, Aiden

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<v Speaker 1>because besides Jeff Lundergan and a couple other you know,

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<v Speaker 1>future and next Gen regulars Bulwarks Longtimer's managing editor jennifersal

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<v Speaker 1>now had been managing editor for over a year, and

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<v Speaker 1>after this she'd move on to EGM and was the

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<v Speaker 1>managing editor there for five years. Over five years. Yeah,

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<v Speaker 1>and she also in the meantime took on that title

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<v Speaker 1>for the One Up Network when it came into being.

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<v Speaker 1>In two thousand and eight, she jumped over the desk

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<v Speaker 1>and joined Sega as Associate creative director for like a

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<v Speaker 1>year and a half. Then there's like a several year

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00:16:24.279 --> 00:16:27.759
<v Speaker 1>gap in her resume and she notes only doing freelance

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<v Speaker 1>work for Wikia quote creation of parent oriented articles within

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00:16:32.080 --> 00:16:35.840
<v Speaker 1>existing video game, TV and movie wikis, so like part

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00:16:35.879 --> 00:16:39.480
<v Speaker 1>time wiki editor. And then in twenty fourteen she joined

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<v Speaker 1>Venture Beat as managing editor again, where despite her titles,

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<v Speaker 1>she said, the staff endearingly call her the quote chief

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<v Speaker 1>Typo and Deadline officer. But then, Aiden, could you read

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00:16:50.320 --> 00:16:52.600
<v Speaker 1>the second half of her venture Beat bio for me.

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<v Speaker 1>I grew up in and around Silicon Valley and I've

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<v Speaker 1>worked here for almost twenty years. I have close friends

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<v Speaker 1>and family members with ties to major companies like Facebook, Google, Twitter,

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<v Speaker 1>and others. I'm committed to keeping these relationships separate from

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<v Speaker 1>my professional life as a journalist, and I will recuse

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<v Speaker 1>myself from involvement in any story where a conflict may arise.

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<v Speaker 1>I support venture Beat's ethics statement.

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<v Speaker 2>Yeah.

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00:17:18.720 --> 00:17:24.319
<v Speaker 1>So Jensow's work history on LinkedIn ends here, and I

303
00:17:24.359 --> 00:17:27.079
<v Speaker 1>could not find any other place where she may work

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00:17:27.839 --> 00:17:32.279
<v Speaker 1>after twenty fifteen, And I did a little digging around,

305
00:17:32.519 --> 00:17:36.440
<v Speaker 1>and it feels like I can pretty constantly say that

306
00:17:36.480 --> 00:17:39.079
<v Speaker 1>the close friends and family members with ties to major

307
00:17:39.160 --> 00:17:43.799
<v Speaker 1>Bay Area tech companies is how she is able to

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00:17:44.359 --> 00:17:48.000
<v Speaker 1>lead an instagram worthy life still to this day in

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00:17:48.079 --> 00:17:50.319
<v Speaker 1>the Bay Area, doing all sorts of cool stuff all

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<v Speaker 1>the time and not really having to work for money.

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<v Speaker 1>So yeah, right place, right time. Uh, literally living a dream.

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<v Speaker 1>Congrats to Jensau. That's how we would all love to

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00:18:04.839 --> 00:18:08.519
<v Speaker 1>be able to do it. And again, it just kind

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00:18:08.519 --> 00:18:09.880
<v Speaker 1>of goes back to you like you said, and I

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00:18:09.880 --> 00:18:12.119
<v Speaker 1>got into games media at the wrong time. And you know,

316
00:18:12.240 --> 00:18:15.079
<v Speaker 1>so much of that was where were you at the time, right,

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00:18:15.240 --> 00:18:18.279
<v Speaker 1>Like were you in San Francisco? Were you in New York?

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00:18:18.640 --> 00:18:20.440
<v Speaker 1>Were you at a did you know somebody?

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<v Speaker 3>Right?

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00:18:21.160 --> 00:18:26.240
<v Speaker 1>Were you really talented, really hard working person with an

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<v Speaker 1>absolute passion for games writing or both? And you know,

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00:18:31.519 --> 00:18:34.000
<v Speaker 1>way ahead of the curve. Okay, cool, you could end

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00:18:34.079 --> 00:18:37.799
<v Speaker 1>up at running these pubs or being in tech or

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00:18:37.960 --> 00:18:42.039
<v Speaker 1>directing game studios or whatever it was. And you know,

325
00:18:42.519 --> 00:18:44.759
<v Speaker 1>there's a lot more opportunity to get in at the

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00:18:44.759 --> 00:18:48.079
<v Speaker 1>ground floor. But the floor doesn't get all.

327
00:18:47.920 --> 00:18:49.759
<v Speaker 2>That much higher up the ground.

328
00:18:49.920 --> 00:18:57.200
<v Speaker 1>Now it's like subterranean, get in in the sub basement.

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00:18:58.559 --> 00:19:02.519
<v Speaker 2>Yeah, all right, like a skimmer of water. Who on

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<v Speaker 2>the floor.

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00:19:03.000 --> 00:19:14.880
<v Speaker 1>Yeah, it is time for the flip through, okay, In

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<v Speaker 1>we have to start with the first ad of the magazine.

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00:19:21.400 --> 00:19:26.400
<v Speaker 1>This is for Connecticut Racing has evolved. Yeah, and there's

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00:19:26.440 --> 00:19:31.039
<v Speaker 1>there's so much to unpack here. We have this person

335
00:19:31.160 --> 00:19:36.920
<v Speaker 1>with wheels on their hands and ankles and this, but

336
00:19:37.039 --> 00:19:39.559
<v Speaker 1>like armor, we have to be clear that these wheels

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00:19:39.559 --> 00:19:44.519
<v Speaker 1>are attached like to the insides of their feet. Like yeah,

338
00:19:45.240 --> 00:19:48.759
<v Speaker 1>now I believe you could stand on these two wheels

339
00:19:49.240 --> 00:19:52.920
<v Speaker 1>with these but then the wheels on the hands are

340
00:19:53.039 --> 00:19:58.319
<v Speaker 1>like on the palms. I'm this is wild attack, so

341
00:19:58.440 --> 00:20:01.759
<v Speaker 1>I think the idea is like wipe out. But no, no,

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00:20:02.960 --> 00:20:04.400
<v Speaker 1>you turn into the motorcycle.

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<v Speaker 2>You are, yes, like you.

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<v Speaker 1>You like connect your feet and you connect your hands

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00:20:09.720 --> 00:20:12.000
<v Speaker 1>and you turn into a motorcycle. Yes, okay, and I

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<v Speaker 1>have apologies, folks, I'm trying to with this CBR the

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00:20:15.440 --> 00:20:21.000
<v Speaker 1>we so yes, see, okay, this is the dream, right

348
00:20:26.440 --> 00:20:30.200
<v Speaker 1>not having to work, that's like, you know, that's great,

349
00:20:30.319 --> 00:20:33.799
<v Speaker 1>but this is the dream. We're ang getting to turn

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<v Speaker 1>into a motorcycle with your like boo bar with your

351
00:20:36.559 --> 00:20:38.480
<v Speaker 1>boo barmer. And this is this is the part of

352
00:20:38.559 --> 00:20:41.240
<v Speaker 1>been slow playing. First of all, I didn't even recognize

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<v Speaker 1>this is her hat here right, like this is a helmet.

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<v Speaker 1>And we want to talk about like anatomically impossible like

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<v Speaker 1>the skeleton, the rib cage. This spine has got to

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<v Speaker 1>be like seven feet long and everything is protected except

357
00:21:01.680 --> 00:21:04.079
<v Speaker 1>from the rib cage to the knees. And then we

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<v Speaker 1>just get underwear and then the tagline here zero to

359
00:21:09.400 --> 00:21:17.440
<v Speaker 1>sixty and thirty six twenty four thirty six gross of course, yeah,

360
00:21:17.680 --> 00:21:22.000
<v Speaker 1>it's absolutely bizarre freak stuff. I like the boob armor

361
00:21:22.079 --> 00:21:28.559
<v Speaker 1>also notably has like nipples, yes, like nipple armer too. Yeah,

362
00:21:29.279 --> 00:21:34.599
<v Speaker 1>Oh my gosh, yeah, good amazing stuff. We're gonna see,

363
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<v Speaker 1>like in a way like we've been doing late nineties cringe.

364
00:21:38.200 --> 00:21:40.880
<v Speaker 1>I think like early aughts cringe.

365
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<v Speaker 2>Is gonna be worse.

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<v Speaker 1>Yeah, because it's like it's going to be trying to

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<v Speaker 1>appeal to like older cringe forry people than like like

368
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<v Speaker 1>twelve year olds. Yeah, so get excited for that, I

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<v Speaker 1>guess everyone. We go ahead to the editorial content, of

370
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<v Speaker 1>which spoiler, there is very very little we have lift

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<v Speaker 1>off launch Mania, Xbox and GameCube are now in the

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<v Speaker 1>hands of gamers, real fun starts. They have a little

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<v Speaker 1>tiny bit of an interview with Bill Gates. It's mostly

374
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<v Speaker 1>not cool. Another bit of news here Tokyo Game Show.

375
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<v Speaker 1>Word at the Tokyo Game Show was that Sega looked unstoppable,

376
00:22:25.440 --> 00:22:30.440
<v Speaker 1>it says here, chucking off the hardware business instead. And yeah,

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<v Speaker 1>Sega's doing great, focusing on software only, which, by the way, folks,

378
00:22:34.960 --> 00:22:37.920
<v Speaker 1>and the time skip we were seeing teasers for Dreamcast

379
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<v Speaker 1>specs and the Naomi Arcade Board, which was Dreamcast based

380
00:22:41.359 --> 00:22:45.279
<v Speaker 1>directly right, basically just Dreamcast in an arcade box. Skip

381
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<v Speaker 1>forward four years. Dreamcast is dad. Never mind, forget about

382
00:22:49.240 --> 00:22:55.359
<v Speaker 1>that whole Dreamcast come and gone. We have Windows XP

383
00:22:55.519 --> 00:23:01.440
<v Speaker 1>plays hard randomly five star review, revolutionary, brilliantly conceived and

384
00:23:01.480 --> 00:23:04.359
<v Speaker 1>flawlessly executed, a new high water mark according to their

385
00:23:04.400 --> 00:23:07.599
<v Speaker 1>grave and according to their grade system, it's it is

386
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<v Speaker 1>the best Window.

387
00:23:08.559 --> 00:23:12.599
<v Speaker 2>Four Windows XP. Ah yeah, I would give that.

388
00:23:12.559 --> 00:23:15.400
<v Speaker 1>A five stars as far as grading on a curve

389
00:23:15.400 --> 00:23:16.440
<v Speaker 1>because it's still Windows.

390
00:23:16.599 --> 00:23:19.599
<v Speaker 2>Yeah. Windows XP has features like.

391
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<v Speaker 1>Easy CD burning and a built in firewall, but gamers

392
00:23:23.000 --> 00:23:26.359
<v Speaker 1>need only remember three words stability, software, and speed because

393
00:23:26.359 --> 00:23:31.920
<v Speaker 1>it's built on the two thousand kernel. Okay, great, and

394
00:23:32.000 --> 00:23:36.079
<v Speaker 1>that's the end of the editorial, which is wild for

395
00:23:36.160 --> 00:23:38.799
<v Speaker 1>next generation. Like what a shift from what we were

396
00:23:38.839 --> 00:23:43.480
<v Speaker 1>reading and looking at last season. Absolutely so we get

397
00:23:43.799 --> 00:23:49.839
<v Speaker 1>Xbox review as promised, We have capsule reviews of every

398
00:23:49.960 --> 00:23:53.160
<v Speaker 1>Xbox game. At least Halo gets a full one page review,

399
00:23:53.880 --> 00:23:57.680
<v Speaker 1>but only a one pager Yeah, like that is the

400
00:23:58.319 --> 00:23:59.920
<v Speaker 1>Xbox game, right?

401
00:24:00.960 --> 00:24:01.440
<v Speaker 2>Yeah?

402
00:24:01.960 --> 00:24:05.039
<v Speaker 1>Yeah, absolutely, And let's see Halo didn't get five stars. Yes,

403
00:24:05.039 --> 00:24:07.480
<v Speaker 1>Halo got five stars, so it gets what are the

404
00:24:07.759 --> 00:24:10.839
<v Speaker 1>seventy five words like what's our other all time classics

405
00:24:10.920 --> 00:24:14.839
<v Speaker 1>Aiden Dead or Alive three? Quite possibly the best three

406
00:24:14.920 --> 00:24:19.440
<v Speaker 1>D fighting game ever made, both in graphics and gameplay,

407
00:24:20.440 --> 00:24:25.240
<v Speaker 1>is this. Did Did I miss that? The HDTV advantage?

408
00:24:25.480 --> 00:24:30.519
<v Speaker 1>I no way that was an advantage. I Those thhdtvs

409
00:24:30.720 --> 00:24:34.359
<v Speaker 1>were so bad in two thousand and three. Man just

410
00:24:34.440 --> 00:24:37.680
<v Speaker 1>input leg alone and stuff. Yeah, well what I what

411
00:24:37.759 --> 00:24:41.319
<v Speaker 1>I wanted at the time was and and God help you.

412
00:24:41.720 --> 00:24:45.000
<v Speaker 2>Uh those HDTV c rts, those.

413
00:24:44.880 --> 00:24:47.359
<v Speaker 1>Big, huge oblong ones with giants.

414
00:24:47.359 --> 00:24:48.039
<v Speaker 2>I want one.

415
00:24:48.119 --> 00:24:52.960
<v Speaker 1>Oh my gosh, those things were. Those things were monstrous yeah,

416
00:24:53.000 --> 00:24:56.400
<v Speaker 1>and bad like and they also had like tremendous input lag.

417
00:24:56.480 --> 00:24:58.000
<v Speaker 1>They're great for, like if you want to watch some

418
00:24:58.000 --> 00:25:01.839
<v Speaker 1>Blu rays, but uh, they're no good for I didn't

419
00:25:01.880 --> 00:25:05.200
<v Speaker 1>even realize that at the time. Yeah, so Odd World

420
00:25:05.279 --> 00:25:07.839
<v Speaker 1>Munches Odyssey. I got four stars. Maybe that's not a cut,

421
00:25:07.839 --> 00:25:11.519
<v Speaker 1>but again, and I'm not saying one star Kabookie Warriors

422
00:25:11.559 --> 00:25:15.039
<v Speaker 1>needed or one star Shrek needed any more time, right,

423
00:25:18.119 --> 00:25:18.920
<v Speaker 1>But that's.

424
00:25:18.720 --> 00:25:19.400
<v Speaker 2>The Holy cow.

425
00:25:20.119 --> 00:25:22.559
<v Speaker 1>I do appreciate that they're using their full scale They

426
00:25:22.599 --> 00:25:23.319
<v Speaker 1>absolutely are.

427
00:25:23.480 --> 00:25:25.400
<v Speaker 2>You didn't see that all that often.

428
00:25:25.480 --> 00:25:29.759
<v Speaker 1>So you've got this box checklist, right, So what genre

429
00:25:30.079 --> 00:25:33.200
<v Speaker 1>number of players. Does it support five point one dillivy

430
00:25:33.519 --> 00:25:35.880
<v Speaker 1>Does it support HDTV? Some of them do, some of

431
00:25:35.920 --> 00:25:41.279
<v Speaker 1>them don't. Tony Hawk pro Skater. They're also counting for

432
00:25:41.480 --> 00:25:46.039
<v Speaker 1>ADP is HDTV, which is pretty funny. Yeah, the seven

433
00:25:46.839 --> 00:25:49.000
<v Speaker 1>is the only one. Tony Hawk is the only one

434
00:25:49.000 --> 00:25:51.680
<v Speaker 1>that sports seven twenty P objection. Halo did not support

435
00:25:51.680 --> 00:25:57.000
<v Speaker 1>four ADP. Interesting. Interesting, Okay, that's according to Lord Druv

436
00:25:57.079 --> 00:26:02.640
<v Speaker 1>and the chat. So yeah, skip ahead two previews here

437
00:26:04.279 --> 00:26:08.720
<v Speaker 1>and this in this issue is just stacked. We've got

438
00:26:09.200 --> 00:26:12.960
<v Speaker 1>this huge spread for Terminator Dawn of Fate, which I've

439
00:26:12.960 --> 00:26:17.759
<v Speaker 1>never heard of, and then Matt hoffins Doom on the

440
00:26:17.759 --> 00:26:21.920
<v Speaker 1>game Boy Advance Banger. Yeah, Space Channel five Part two,

441
00:26:22.160 --> 00:26:26.279
<v Speaker 1>spider Man in the movie. But we've got Final Fantasy ten.

442
00:26:28.319 --> 00:26:32.920
<v Speaker 1>We okay, maybe sid Meyer sim Golf, I.

443
00:26:33.279 --> 00:26:35.480
<v Speaker 2>Know that exists. That actually seems kind of fun.

444
00:26:35.720 --> 00:26:46.160
<v Speaker 1>Yeah, I'm that looks pretty cool. Yeahsaha, yes, right. Uh.

445
00:26:47.119 --> 00:26:50.160
<v Speaker 1>We get a two page ad spread for Final Fantasy ten.

446
00:26:50.240 --> 00:26:50.880
<v Speaker 2>Pretty cool.

447
00:26:51.480 --> 00:26:55.240
<v Speaker 1>Then we get to the reviews. Again, this is the

448
00:26:55.240 --> 00:26:58.960
<v Speaker 1>whole this is the whole thing. It's it's all reviews.

449
00:26:59.119 --> 00:27:04.000
<v Speaker 1>No editorial five stars from Metal Gear Solid two. But

450
00:27:04.240 --> 00:27:06.960
<v Speaker 1>one thing the tagline for the Metal Gear Solid two

451
00:27:07.640 --> 00:27:10.759
<v Speaker 1>one thing review is quote one thing's for certain you

452
00:27:10.839 --> 00:27:14.960
<v Speaker 1>won't be disappointed, speaking of like how wrong could you

453
00:27:15.000 --> 00:27:19.039
<v Speaker 1>possibly be? As like our intro discussion, like man, there

454
00:27:19.039 --> 00:27:22.200
<v Speaker 1>were a lot of disappointed people who played MGS two.

455
00:27:22.960 --> 00:27:26.119
<v Speaker 2>I liked it. Yeah, yeah, not me. Okay, but.

456
00:27:27.839 --> 00:27:37.400
<v Speaker 1>I'm actually gonna skip ahead two letter section. When I

457
00:27:37.480 --> 00:27:40.200
<v Speaker 1>heard that the shen MoU two was canceled for a Dreamcast,

458
00:27:40.240 --> 00:27:43.079
<v Speaker 1>I was, like many other Dreamcast fans, really pissed. I'd

459
00:27:43.079 --> 00:27:45.160
<v Speaker 1>been looking forward to a great game like Shenmu too

460
00:27:45.400 --> 00:27:48.680
<v Speaker 1>for my dying or should I say dead Dreamcast anyway,

461
00:27:48.680 --> 00:27:51.079
<v Speaker 1>I would love to know if any other upcoming Dreamcast

462
00:27:51.119 --> 00:27:53.440
<v Speaker 1>games are to be canceled. This would be a great

463
00:27:53.519 --> 00:27:57.880
<v Speaker 1>help since I would be spared the disappointment of my anticipation.

464
00:27:58.519 --> 00:28:02.880
<v Speaker 1>From Joshua P Seven via email and do you want

465
00:28:02.880 --> 00:28:07.400
<v Speaker 1>to read the response here starting with sorry to say,

466
00:28:09.240 --> 00:28:12.799
<v Speaker 1>Sorry to say, but a quick glance over upcoming Dreamcast

467
00:28:12.839 --> 00:28:17.559
<v Speaker 1>releases in the US shows well nothing no first party

468
00:28:17.599 --> 00:28:21.599
<v Speaker 1>games after Sega Sports Tennis two K two and nothing

469
00:28:21.680 --> 00:28:25.640
<v Speaker 1>from third parties either. So while Dreamcast won't and shouldn't

470
00:28:25.720 --> 00:28:29.039
<v Speaker 1>be forgotten, it certainly is gone. It is worth pointing

471
00:28:29.039 --> 00:28:32.480
<v Speaker 1>out that Shenmu two res and Headhunter will be released

472
00:28:32.519 --> 00:28:35.680
<v Speaker 1>for Dreamcast in the UK, but unless you've got a

473
00:28:35.680 --> 00:28:40.920
<v Speaker 1>model console, that's not much help. A man, it's tough,

474
00:28:41.160 --> 00:28:43.359
<v Speaker 1>and we'll have to do some We'll do some Dreamcast stuff,

475
00:28:43.400 --> 00:28:47.079
<v Speaker 1>and certainly at some future season will be the intermediary

476
00:28:48.279 --> 00:28:51.440
<v Speaker 1>period in here where we're skipping ninety eight, ninety nine,

477
00:28:51.599 --> 00:28:54.240
<v Speaker 1>two thousand and two thousand and one. Obviously we've got

478
00:28:54.279 --> 00:28:56.720
<v Speaker 1>a game, a demo disc here, and atter the demo disc,

479
00:28:56.960 --> 00:29:00.559
<v Speaker 1>all the stuff, the best three D fighting game ever made,

480
00:29:00.519 --> 00:29:03.839
<v Speaker 1>Dead or Real life three Halo, et cetera. But I

481
00:29:03.920 --> 00:29:07.400
<v Speaker 1>really wanted to get to retro view because this is cool.

482
00:29:07.440 --> 00:29:10.839
<v Speaker 1>And as we've showed, they've been doing retro gaming you

483
00:29:10.880 --> 00:29:13.359
<v Speaker 1>know inserts, and they by this point they've got a

484
00:29:13.400 --> 00:29:16.880
<v Speaker 1>regular feature retroview look back at January nineteen ninety eight

485
00:29:16.920 --> 00:29:20.680
<v Speaker 1>with a fake next Gen cover like this is what

486
00:29:20.759 --> 00:29:22.920
<v Speaker 1>the vegazine Fun would have looked like at the time.

487
00:29:23.000 --> 00:29:25.480
<v Speaker 2>That's sick. Yeah, that's pretty cool.

488
00:29:25.519 --> 00:29:28.039
<v Speaker 1>I haven't seen any other magazines do that. We have

489
00:29:28.119 --> 00:29:30.880
<v Speaker 1>retro sections, but like doing an actual like second cover

490
00:29:32.559 --> 00:29:36.279
<v Speaker 1>for January nineteen eighty Eight's pretty Fun special My Super

491
00:29:36.319 --> 00:29:38.160
<v Speaker 1>Mario Brothers two was delayed again.

492
00:29:38.400 --> 00:29:39.279
<v Speaker 2>Like this is great.

493
00:29:39.440 --> 00:29:40.039
<v Speaker 3>I love this.

494
00:29:40.240 --> 00:29:43.440
<v Speaker 2>Yeah, yeah that this is so good.

495
00:29:43.640 --> 00:29:47.440
<v Speaker 1>Japan's Special Report, Japan's Loving sixteen viit Console or at

496
00:29:47.480 --> 00:29:50.839
<v Speaker 1>what it means to you? Yeah, at want to play

497
00:29:50.880 --> 00:29:54.720
<v Speaker 1>while waiting for the sn s, Shnobi, Bionic Commando, Ghouls

498
00:29:54.759 --> 00:29:59.680
<v Speaker 1>and Ghosts, Narc Ninja Gaiden. Yeah, and I don't know

499
00:29:59.799 --> 00:30:03.240
<v Speaker 1>is this the original box art? It probably is, or

500
00:30:03.319 --> 00:30:06.319
<v Speaker 1>at least an original asset, right. Yeah, it's like a

501
00:30:06.319 --> 00:30:10.119
<v Speaker 1>big zoom in on Shinobi's like face covered by like

502
00:30:10.200 --> 00:30:11.519
<v Speaker 1>his ninja mask.

503
00:30:11.680 --> 00:30:13.720
<v Speaker 2>Yeah, glowery and eyebrows.

504
00:30:13.759 --> 00:30:15.559
<v Speaker 1>Because I was gonna say that art is very much

505
00:30:15.640 --> 00:30:18.440
<v Speaker 1>of the time. If it wasn't, it wasn't original. It

506
00:30:18.440 --> 00:30:20.960
<v Speaker 1>looks like it'd be amazing if they actually commissioned well

507
00:30:21.000 --> 00:30:23.920
<v Speaker 1>in an eighty style. You can see up at the top

508
00:30:25.359 --> 00:30:27.559
<v Speaker 1>it seems oh maybe not, Maybe that's just the arrow

509
00:30:27.599 --> 00:30:28.359
<v Speaker 1>has a black box.

510
00:30:28.400 --> 00:30:31.359
<v Speaker 2>I thought there was like a clear cut at the top,

511
00:30:31.400 --> 00:30:31.680
<v Speaker 2>but no.

512
00:30:31.920 --> 00:30:36.160
<v Speaker 1>Yeah. Top ten Hills of nineteen eighty eight rain Man

513
00:30:36.200 --> 00:30:39.559
<v Speaker 1>who framed Roger grab It in the real world That

514
00:30:39.640 --> 00:30:43.000
<v Speaker 1>got Emmy winners. The price of a first class US

515
00:30:43.000 --> 00:30:49.160
<v Speaker 1>postage stamp Skyrockets from twenty two to twenty five sets. Okay, woo, yeah,

516
00:30:49.200 --> 00:30:51.839
<v Speaker 1>this is so funny in nineteen eighty eight. That's it's

517
00:30:51.880 --> 00:30:54.759
<v Speaker 1>cool that they're doing that. And then we get the ending,

518
00:30:55.480 --> 00:31:00.279
<v Speaker 1>the ending ending, and here's where we've got the masthead again.

519
00:31:01.079 --> 00:31:04.839
<v Speaker 1>Not a ton of other than Jeff Lundrigan. We don't

520
00:31:04.839 --> 00:31:08.119
<v Speaker 1>have a ton of recognizable names here, except there's a

521
00:31:08.160 --> 00:31:11.200
<v Speaker 1>couple in this editorial contributors that I'm going to skip

522
00:31:11.240 --> 00:31:16.440
<v Speaker 1>over for the moment. I know Jennifer sou from One Up,

523
00:31:16.839 --> 00:31:18.519
<v Speaker 1>her days at one OP. She was big on the

524
00:31:18.559 --> 00:31:21.000
<v Speaker 1>One Up show and stuff, And of course Jeff Lunderground

525
00:31:21.599 --> 00:31:25.200
<v Speaker 1>a game player is alum, yeah, and I like this

526
00:31:25.319 --> 00:31:32.960
<v Speaker 1>backwards compatible thing where they're talking about here, Oh did

527
00:31:32.960 --> 00:31:37.319
<v Speaker 1>you miss something? Could be argued that even truly great

528
00:31:37.319 --> 00:31:39.559
<v Speaker 1>gameplay wouldn't help you if your mouth is so and

529
00:31:39.640 --> 00:31:42.200
<v Speaker 1>shut page forty one. What are those are the chokes

530
00:31:42.200 --> 00:31:44.440
<v Speaker 1>on the end of his arms? Page sixty five. You know,

531
00:31:44.480 --> 00:31:46.119
<v Speaker 1>so if you thought you read through the issue, you

532
00:31:46.160 --> 00:31:48.640
<v Speaker 1>flipped through it, or you know, maybe you missed something,

533
00:31:48.720 --> 00:31:50.839
<v Speaker 1>or maybe some people start at the back. Apparently we

534
00:31:50.960 --> 00:31:52.559
<v Speaker 1>had a couple of guests say oh yeah. I like

535
00:31:52.599 --> 00:31:54.799
<v Speaker 1>to go to the back and then read it backwards, like, oh, okay,

536
00:31:55.079 --> 00:31:55.480
<v Speaker 1>that was me?

537
00:31:55.839 --> 00:31:58.920
<v Speaker 2>Was that you? That was me? I've read magazine?

538
00:31:58.960 --> 00:32:02.160
<v Speaker 1>Well now they the next gen was helpfully including a

539
00:32:02.200 --> 00:32:04.759
<v Speaker 1>guide to here's all the stuff you are about to

540
00:32:04.799 --> 00:32:10.720
<v Speaker 1>see next month. Games as art. Music is art, painting

541
00:32:10.799 --> 00:32:16.359
<v Speaker 1>is art. Why not games? And this is presage twenty

542
00:32:16.440 --> 00:32:22.359
<v Speaker 1>years of incredibly exhausting discourse. I love the mock up

543
00:32:22.400 --> 00:32:27.039
<v Speaker 1>here of the Space Invader enemy on this beautiful hand

544
00:32:27.160 --> 00:32:32.440
<v Speaker 1>carved wooden gilted frame, and the kind of the hutspot

545
00:32:32.519 --> 00:32:36.640
<v Speaker 1>of this is that, as we know from the little

546
00:32:36.720 --> 00:32:40.279
<v Speaker 1>hints there, this is the last issue with magazine. We're

547
00:32:40.319 --> 00:32:43.319
<v Speaker 1>never getting the next gen issue of Games as Art, No,

548
00:32:43.400 --> 00:32:47.519
<v Speaker 1>which is too bad. When did Ebert Roger Ebert do

549
00:32:47.640 --> 00:32:49.759
<v Speaker 1>his whole games as I want to say, like that

550
00:32:49.839 --> 00:32:53.279
<v Speaker 1>was seven eight something like yeah, okay, so that this

551
00:32:53.440 --> 00:32:57.880
<v Speaker 1>was before that. I do find this funny, like especially

552
00:32:57.880 --> 00:33:00.440
<v Speaker 1>the framing of like a Space in Vain is like

553
00:33:01.440 --> 00:33:05.480
<v Speaker 1>sprite framed in a big, fancy like picture frame because

554
00:33:05.960 --> 00:33:08.200
<v Speaker 1>just like just as week, what I did was print

555
00:33:08.200 --> 00:33:10.160
<v Speaker 1>off a bunch of like screenshots that I've taken on

556
00:33:10.240 --> 00:33:13.400
<v Speaker 1>photo at photo size on photo paper to hang up

557
00:33:13.440 --> 00:33:17.200
<v Speaker 1>and decorate my office with. And so like I think that,

558
00:33:17.319 --> 00:33:20.039
<v Speaker 1>like you know, it seems silly to put a big

559
00:33:20.799 --> 00:33:25.160
<v Speaker 1>pixel lee sprite in a fancy frame, But as games

560
00:33:25.160 --> 00:33:28.279
<v Speaker 1>have like progressed, there is art worthy of putting on

561
00:33:28.319 --> 00:33:31.680
<v Speaker 1>a wall that doesn't involve what you know, I think

562
00:33:31.720 --> 00:33:36.000
<v Speaker 1>actually makes video games art, which is you know, that

563
00:33:36.200 --> 00:33:41.039
<v Speaker 1>immersive agency that people have when they experience it, which

564
00:33:41.119 --> 00:33:45.920
<v Speaker 1>is what art is all about, right absolutely, But now

565
00:33:45.920 --> 00:33:48.359
<v Speaker 1>it can also just look really pretty. Yes, both of

566
00:33:48.359 --> 00:33:51.400
<v Speaker 1>those things. And by the way I looked it up.

567
00:33:51.599 --> 00:33:54.039
<v Speaker 1>His original video games Can Never Be Art essay was

568
00:33:54.079 --> 00:33:57.880
<v Speaker 1>twenty ten, and then he also wrote a response to

569
00:33:57.920 --> 00:34:01.440
<v Speaker 1>it in twenty twelve, where he complains about everybody begging

570
00:34:01.480 --> 00:34:03.279
<v Speaker 1>him to play this game or that game so he

571
00:34:03.319 --> 00:34:06.319
<v Speaker 1>can see how wrong he is, and that at I I,

572
00:34:06.400 --> 00:34:10.000
<v Speaker 1>just like Rogerie, were playing Shadow of the classus would

573
00:34:10.000 --> 00:34:13.280
<v Speaker 1>be like, yeah, oh put that on pay per view.

574
00:34:13.519 --> 00:34:14.119
<v Speaker 2>Incredible.

575
00:34:14.199 --> 00:34:16.599
<v Speaker 1>All right, Well, it is time to do the thing

576
00:34:16.639 --> 00:34:20.360
<v Speaker 1>we do. If you have not become a member of

577
00:34:20.440 --> 00:34:24.400
<v Speaker 1>Fun Factor Ultra getting ad free episodes, don't worry. After

578
00:34:24.480 --> 00:34:27.400
<v Speaker 1>our amazing original music from Millennium Felc and a couple

579
00:34:27.400 --> 00:34:30.960
<v Speaker 1>of ads. We will come back and review next Gen's

580
00:34:31.000 --> 00:34:56.639
<v Speaker 1>review Uh pickman, we are back on fun Factor. Uh

581
00:34:56.960 --> 00:35:02.360
<v Speaker 1>incredible first episode of our second season, Rise of the Corpos,

582
00:35:02.920 --> 00:35:06.519
<v Speaker 1>the beginning of just big big, big, big, big, big, big,

583
00:35:06.519 --> 00:35:11.119
<v Speaker 1>big money companies dominating the space, and the end of

584
00:35:11.159 --> 00:35:15.440
<v Speaker 1>some really beloved game magazines, but also the beginning of

585
00:35:15.440 --> 00:35:19.679
<v Speaker 1>some beloved game magazines and game media outlets. We are

586
00:35:19.719 --> 00:35:22.639
<v Speaker 1>starting to see the seeds of a lot of cool stuff.

587
00:35:23.159 --> 00:35:25.480
<v Speaker 1>And uh yeah, if you like what we're doing again,

588
00:35:25.559 --> 00:35:28.480
<v Speaker 1>make sure you go to fun factor pod dot com subscribe,

589
00:35:28.639 --> 00:35:31.280
<v Speaker 1>become a member so you can join us as we

590
00:35:31.360 --> 00:35:34.519
<v Speaker 1>record these episode sessions, so you can get ad free episodes,

591
00:35:34.960 --> 00:35:38.239
<v Speaker 1>all that good stuff and our bonus episodes. Also, we

592
00:35:38.320 --> 00:35:40.719
<v Speaker 1>have big one coming up next week. We've had in

593
00:35:40.760 --> 00:35:44.760
<v Speaker 1>the cam for a minute, hot minute, so real quickly,

594
00:35:44.880 --> 00:35:47.159
<v Speaker 1>let's go over the review system. We've done this before

595
00:35:47.159 --> 00:35:50.800
<v Speaker 1>because it's still next gen system. It has not changed.

596
00:35:50.840 --> 00:35:55.480
<v Speaker 1>It's still five stars. They are no longer printing their

597
00:35:55.519 --> 00:35:58.800
<v Speaker 1>whole rubric, but I pretty much remember it right, and

598
00:35:58.840 --> 00:36:01.960
<v Speaker 1>they try to use the whole scale. Five stars is revolutionary.

599
00:36:02.039 --> 00:36:05.400
<v Speaker 1>As I said before, brilliantly conceived, wlawlessly executed a new

600
00:36:05.480 --> 00:36:09.639
<v Speaker 1>high watermark. Excellent is a step forward for an existing

601
00:36:09.800 --> 00:36:12.719
<v Speaker 1>genre or successful attempt at creating a new one.

602
00:36:14.000 --> 00:36:14.800
<v Speaker 2>Good is.

603
00:36:16.920 --> 00:36:20.400
<v Speaker 1>You know, good like a good example of an existing genre,

604
00:36:20.480 --> 00:36:25.480
<v Speaker 1>et cetera. Fair was perhaps competent, certainly uninspired, and then

605
00:36:25.719 --> 00:36:31.119
<v Speaker 1>bad one star was like seriously flawed and design or execution.

606
00:36:32.199 --> 00:36:34.119
<v Speaker 1>They say here, since we're living in a time when

607
00:36:34.119 --> 00:36:36.920
<v Speaker 1>even average games are pretty good, we at next generation

608
00:36:36.960 --> 00:36:40.440
<v Speaker 1>will continue to demand even better. Note that a three

609
00:36:40.480 --> 00:36:44.199
<v Speaker 1>star rating is a typical good game, so expect to

610
00:36:44.320 --> 00:36:47.400
<v Speaker 1>see a lot of them. I actually do like this

611
00:36:47.519 --> 00:36:50.000
<v Speaker 1>rubric me too, Like I like that it attempts to

612
00:36:50.079 --> 00:36:55.000
<v Speaker 1>use the whole thing and recognize that like three is average,

613
00:36:55.360 --> 00:36:59.920
<v Speaker 1>so two is like just below average, not bad necessarily,

614
00:37:00.159 --> 00:37:01.880
<v Speaker 1>I think is what a lot of people would consider,

615
00:37:01.920 --> 00:37:05.000
<v Speaker 1>like the seven out of ten game now right, yeah,

616
00:37:05.800 --> 00:37:10.000
<v Speaker 1>but you know, having like Revolutionary as a five star

617
00:37:10.199 --> 00:37:12.639
<v Speaker 1>and then Excellent as a four star, like even like

618
00:37:13.000 --> 00:37:15.159
<v Speaker 1>you know four star being like, hey, this is still

619
00:37:15.199 --> 00:37:16.400
<v Speaker 1>like cream of.

620
00:37:16.440 --> 00:37:18.599
<v Speaker 2>The crop, right yeah, yeah, I think.

621
00:37:18.519 --> 00:37:21.320
<v Speaker 1>Is is good and maybe more useful than a lot

622
00:37:21.320 --> 00:37:25.159
<v Speaker 1>of the condensed rubrics used that just don't use the

623
00:37:25.199 --> 00:37:25.880
<v Speaker 1>full scale.

624
00:37:26.119 --> 00:37:26.320
<v Speaker 3>Yeah.

625
00:37:26.360 --> 00:37:28.880
<v Speaker 1>Now, I totally agree, and I wish we could like

626
00:37:29.480 --> 00:37:33.199
<v Speaker 1>live by such a scale today instead of the binary

627
00:37:33.519 --> 00:37:36.239
<v Speaker 1>five stars one star or the you know ten point

628
00:37:36.280 --> 00:37:39.079
<v Speaker 1>scale that goes from you know, six.

629
00:37:38.880 --> 00:37:41.760
<v Speaker 2>To ten or seven to ten even. Yeah.

630
00:37:41.960 --> 00:37:46.519
<v Speaker 1>Yeah, So in we've got Pickman for game Cube. And

631
00:37:46.840 --> 00:37:52.639
<v Speaker 1>as always, of course there's no by what what say what?

632
00:37:53.880 --> 00:37:56.559
<v Speaker 1>And what's over here? What's over here? FIFA two thousand

633
00:37:56.559 --> 00:38:00.000
<v Speaker 1>and two by Gary Whitta, Oh, Gary wit A, Star

634
00:38:00.079 --> 00:38:04.440
<v Speaker 1>Wars rogue On, Gary, Star Wars Rogue Ones, Gary Whitta, so,

635
00:38:04.719 --> 00:38:09.320
<v Speaker 1>Jim Preston, Scott Steinberg, Peter Suchu. I don't know.

636
00:38:09.239 --> 00:38:10.599
<v Speaker 2>Who these people are.

637
00:38:10.639 --> 00:38:12.519
<v Speaker 3>Some of them ar.

638
00:38:14.519 --> 00:38:17.920
<v Speaker 1>WWF SmackDown what. I love that they got the British

639
00:38:17.920 --> 00:38:22.480
<v Speaker 1>guy to review WWS and Madden, I'm sorry two K two,

640
00:38:22.920 --> 00:38:25.119
<v Speaker 1>Gary wit A reviewing NFL two K two.

641
00:38:26.599 --> 00:38:29.360
<v Speaker 2>Yes, that's so. They were doing freelance reviews, that is

642
00:38:29.400 --> 00:38:29.719
<v Speaker 2>the thing.

643
00:38:29.880 --> 00:38:33.519
<v Speaker 1>So I believe outside of the ones that Blake Fisher

644
00:38:33.519 --> 00:38:35.800
<v Speaker 1>and Jeff Lundergan did and again named, I think what

645
00:38:35.840 --> 00:38:38.599
<v Speaker 1>they did was they as a staff reviewed all the

646
00:38:38.760 --> 00:38:43.000
<v Speaker 1>Xbox games as their editorial for the month, and then

647
00:38:43.079 --> 00:38:48.559
<v Speaker 1>brought in freelancers to review everything from everything else right, Yeah,

648
00:38:48.599 --> 00:38:51.480
<v Speaker 1>so that's how they got this issue out the door,

649
00:38:51.840 --> 00:38:55.679
<v Speaker 1>the last issue out the door before the lock. They

650
00:38:55.679 --> 00:38:58.440
<v Speaker 1>blew all their freelance budget for the year and couldn't

651
00:38:58.440 --> 00:39:03.719
<v Speaker 1>produce another issue, right, Chrisly, You know Chris Late was

652
00:39:03.800 --> 00:39:05.800
<v Speaker 1>like writing for five bucks a word.

653
00:39:05.920 --> 00:39:06.159
<v Speaker 2>Right.

654
00:39:06.760 --> 00:39:09.960
<v Speaker 1>Well, I had looked this up because he was at

655
00:39:10.039 --> 00:39:14.719
<v Speaker 1>PSM for a while, and so I think he still

656
00:39:14.760 --> 00:39:19.280
<v Speaker 1>would have been PSM's editor in chief at this point

657
00:39:19.400 --> 00:39:23.159
<v Speaker 1>for the same company Future Us. Yeah, he was nothing

658
00:39:23.239 --> 00:39:28.000
<v Speaker 1>like bringing in your PlayStation ehicee to review a GameCube

659
00:39:28.079 --> 00:39:31.880
<v Speaker 1>game for a magazine like a magazine covering Xbox. Yes,

660
00:39:33.320 --> 00:39:36.760
<v Speaker 1>and then he went from Future US because I think

661
00:39:36.960 --> 00:39:42.559
<v Speaker 1>Future US took over Nintendo Power. He became editor in

662
00:39:42.599 --> 00:39:45.679
<v Speaker 1>chief of Nintendo Power in October two thousand and seven,

663
00:39:46.480 --> 00:39:50.679
<v Speaker 1>and then in twenty sixteen because he also in twenty

664
00:39:50.719 --> 00:39:54.000
<v Speaker 1>twelve he became editor chief of MacLife, which was another

665
00:39:54.039 --> 00:39:57.400
<v Speaker 1>Future magazine, and then in twenty sixteen he went to

666
00:39:57.559 --> 00:40:02.119
<v Speaker 1>Nintendo and became their munications guy, still senior manager of

667
00:40:02.119 --> 00:40:06.159
<v Speaker 1>corporate Communications. Yeah, so Chris Late still working at Nintendo.

668
00:40:06.239 --> 00:40:10.920
<v Speaker 1>But it's pretty amazing that here he's the hardcore PlayStation magazine,

669
00:40:11.079 --> 00:40:17.239
<v Speaker 1>fully independent, fiercely PlayStation by and for true PlayStation diehards,

670
00:40:17.239 --> 00:40:21.760
<v Speaker 1>and he's here reviewing Pigman the Nintendo East of Nintendo

671
00:40:21.840 --> 00:40:27.360
<v Speaker 1>Games truly. Yeah yeah, so, uh, Miyamoto, let your freak

672
00:40:27.440 --> 00:40:32.159
<v Speaker 1>flag fly? And do you want to do just kind

673
00:40:32.159 --> 00:40:36.079
<v Speaker 1>of the beginning two paragraphs here? Yeah, before that, I

674
00:40:36.119 --> 00:40:38.440
<v Speaker 1>just want to touch on that, like subhead Miamoto, let

675
00:40:38.480 --> 00:40:41.519
<v Speaker 1>your freak flag fly. We do talk a lot about

676
00:40:41.559 --> 00:40:45.880
<v Speaker 1>like when we're individual creators starting to be credited the

677
00:40:45.920 --> 00:40:47.760
<v Speaker 1>same way like musicians or film.

678
00:40:47.559 --> 00:40:49.559
<v Speaker 2>Directors or authors would be.

679
00:40:49.719 --> 00:40:53.480
<v Speaker 1>And so see Miamoto like called out by name without context.

680
00:40:53.719 --> 00:40:55.239
<v Speaker 1>I think is a good sign of the fact that

681
00:40:55.280 --> 00:41:00.559
<v Speaker 1>we were starting to like identify specific games with specific creators.

682
00:41:00.679 --> 00:41:05.079
<v Speaker 1>Of course Miyamoto is like the creator, but I think

683
00:41:05.119 --> 00:41:07.239
<v Speaker 1>that is an interesting sign of of evolution of how

684
00:41:07.239 --> 00:41:13.360
<v Speaker 1>we talked about games. Okay, quote, every new Nintendo system

685
00:41:13.400 --> 00:41:16.480
<v Speaker 1>has one wild card game at launch, pilot Wings for

686
00:41:16.559 --> 00:41:21.199
<v Speaker 1>Superannias and Nintendo sixty four's Wave Race. GameCube gets Pickman,

687
00:41:21.719 --> 00:41:25.440
<v Speaker 1>Nintendo's most bizarre creation since Pokemon, and the latest from

688
00:41:25.519 --> 00:41:30.519
<v Speaker 1>legendary designer Shagaru Miyamoto. You control cute little Captain Orima,

689
00:41:31.159 --> 00:41:37.400
<v Speaker 1>whose spaceship crashes on a remote planet Fyi in Japanese characters.

690
00:41:37.679 --> 00:41:41.360
<v Speaker 1>Orima is Mario spelled backwards. Let me jump in here.

691
00:41:42.440 --> 00:41:46.840
<v Speaker 2>Is that what he's called? Ol ol I m A R. Yeah.

692
00:41:46.920 --> 00:41:49.519
<v Speaker 2>So that's uh, which interesting.

693
00:41:49.639 --> 00:41:56.400
<v Speaker 1>So pre release, yeah, they like transliterated the Japanese character, yeah,

694
00:41:56.440 --> 00:41:59.920
<v Speaker 1>and the yeah ri alright, oh yeah, but then they

695
00:42:00.079 --> 00:42:05.599
<v Speaker 1>went with olimar so my, and then they did the

696
00:42:05.800 --> 00:42:09.280
<v Speaker 1>l R. I'm just curious pre release, like when did this?

697
00:42:09.599 --> 00:42:10.119
<v Speaker 1>When did this?

698
00:42:10.480 --> 00:42:10.719
<v Speaker 3>Yeah?

699
00:42:10.800 --> 00:42:16.800
<v Speaker 1>Like, yeah, that's interesting, Like they hadn't had like English communication,

700
00:42:17.039 --> 00:42:20.000
<v Speaker 1>like like press materials about this and stuff.

701
00:42:20.079 --> 00:42:22.760
<v Speaker 2>Yeah at this like at the time he was writing this,

702
00:42:22.840 --> 00:42:24.079
<v Speaker 2>I guess that's really interesting.

703
00:42:24.280 --> 00:42:24.639
<v Speaker 3>Yeah.

704
00:42:24.840 --> 00:42:27.159
<v Speaker 1>So I don't know if you played the Japanese version

705
00:42:27.519 --> 00:42:32.079
<v Speaker 1>and went, oh, yeah, cool, that's Mario, Okay, cool. And

706
00:42:32.119 --> 00:42:41.599
<v Speaker 1>then they localized it as Olimar maram what like I mean,

707
00:42:41.920 --> 00:42:45.760
<v Speaker 1>like Orima I think is just I expect they felt

708
00:42:45.800 --> 00:42:47.880
<v Speaker 1>like it was a hard word to say in English, right,

709
00:42:48.000 --> 00:42:49.920
<v Speaker 1>and so they just sort of tweaked it a little bit.

710
00:42:50.119 --> 00:42:53.239
<v Speaker 1>This is the l R thing with Japanese and English,

711
00:42:53.440 --> 00:42:55.039
<v Speaker 1>and then they just sort of like, you know, you

712
00:42:55.079 --> 00:42:57.039
<v Speaker 1>switch that l R to an L and then put

713
00:42:57.039 --> 00:42:59.000
<v Speaker 1>the R at the end right right, And so that

714
00:42:59.199 --> 00:43:01.519
<v Speaker 1>was just like a like, you know, trying to get

715
00:43:01.519 --> 00:43:04.119
<v Speaker 1>some kids to say the name or whatever on and

716
00:43:04.159 --> 00:43:06.639
<v Speaker 1>tweaking it from there. But do you see like in

717
00:43:06.679 --> 00:43:10.239
<v Speaker 1>the screenshots or there is there English, like he probably

718
00:43:10.360 --> 00:43:13.519
<v Speaker 1>was playing like a Japanese yet no, he just got

719
00:43:13.639 --> 00:43:17.719
<v Speaker 1>numbers here. And this game obviously had very little text too.

720
00:43:17.880 --> 00:43:20.360
<v Speaker 1>It was kind of a like, oh, here's your setup, Okay, great,

721
00:43:20.519 --> 00:43:24.320
<v Speaker 1>you know there's They tried to make it as unobtrusive

722
00:43:24.360 --> 00:43:27.119
<v Speaker 1>a UI as possible. Yeah, and look, all the UI

723
00:43:27.199 --> 00:43:29.519
<v Speaker 1>elements are transparent, right, Like, I think that was the

724
00:43:29.519 --> 00:43:31.880
<v Speaker 1>whole thing. I think me Moto really really really wanted

725
00:43:31.880 --> 00:43:36.039
<v Speaker 1>to make this immersive something that I've you know, known

726
00:43:36.079 --> 00:43:39.599
<v Speaker 1>I noticed years ago, I think in the coverage for

727
00:43:39.679 --> 00:43:42.480
<v Speaker 1>Super Mario sixty four he talked about, like I wanted

728
00:43:42.480 --> 00:43:45.280
<v Speaker 1>to create a small three D garden, like he talks about, yeah,

729
00:43:45.920 --> 00:43:49.400
<v Speaker 1>games as gardens all the time, always has for decades, okay, right,

730
00:43:49.480 --> 00:43:53.000
<v Speaker 1>and so like I really appreciated that given the GameCube,

731
00:43:53.920 --> 00:43:56.239
<v Speaker 1>he really tried to literally let me just make a

732
00:43:56.280 --> 00:43:58.840
<v Speaker 1>game that is a garden in a garden.

733
00:43:59.280 --> 00:43:59.519
<v Speaker 3>You know?

734
00:44:00.679 --> 00:44:01.639
<v Speaker 2>That was that was cool.

735
00:44:03.280 --> 00:44:06.760
<v Speaker 1>I like, here, uh, controlling the pickmen is beautifully easy.

736
00:44:06.880 --> 00:44:09.480
<v Speaker 1>They'll naturally follow you, but you can manually move them

737
00:44:09.519 --> 00:44:11.519
<v Speaker 1>as a group with the yellow sea stick. The A

738
00:44:11.639 --> 00:44:14.000
<v Speaker 1>button throws them and the B button whistles of Picman

739
00:44:14.079 --> 00:44:17.400
<v Speaker 1>back back over if it gets separated. It's all very intuitive,

740
00:44:17.400 --> 00:44:20.519
<v Speaker 1>with that special Nintendo magic to it at The levels

741
00:44:20.559 --> 00:44:22.880
<v Speaker 1>are also meticulously designed so that when you find a

742
00:44:22.920 --> 00:44:25.000
<v Speaker 1>ship part, you have to solve several puzzles to bring

743
00:44:25.000 --> 00:44:27.800
<v Speaker 1>it back safely to the camp. Multitasking armies of pickmen

744
00:44:27.840 --> 00:44:29.440
<v Speaker 1>to get the most done each day is the real

745
00:44:29.559 --> 00:44:33.840
<v Speaker 1>key here. And like this is all like you know,

746
00:44:34.000 --> 00:44:36.719
<v Speaker 1>very mechanical, but I think it's important to try and

747
00:44:36.760 --> 00:44:41.599
<v Speaker 1>convey this is it's so wetted to the GameCube controller. Yes,

748
00:44:41.719 --> 00:44:44.760
<v Speaker 1>the design is the game is like it's all put

749
00:44:44.800 --> 00:44:48.480
<v Speaker 1>together in one way, and it doesn't it's hard to communicate.

750
00:44:49.119 --> 00:44:52.280
<v Speaker 1>This looks really weird and the controller is really weird.

751
00:44:52.679 --> 00:44:54.559
<v Speaker 1>And when you're trying to get like how is this

752
00:44:54.679 --> 00:44:57.239
<v Speaker 1>gonna work? But you're like, no, you have to understand this.

753
00:44:57.519 --> 00:45:02.199
<v Speaker 1>It feels like this console was built to run this game. Yes, yeah,

754
00:45:02.239 --> 00:45:04.440
<v Speaker 1>and I mean that was you know, Miamoto was always

755
00:45:04.440 --> 00:45:07.599
<v Speaker 1>trying to do that, right, like looking at unique games

756
00:45:07.599 --> 00:45:11.159
<v Speaker 1>that he could make that embraced what his the latest.

757
00:45:10.960 --> 00:45:12.360
<v Speaker 2>Nintendo console was trying to do.

758
00:45:12.519 --> 00:45:15.559
<v Speaker 1>And Pickman is the most GameCube game of all time, right,

759
00:45:15.639 --> 00:45:18.519
<v Speaker 1>and it's always felt I didn't play Pickman at the

760
00:45:18.559 --> 00:45:21.800
<v Speaker 1>time on GameCube, but I've played it since. But it's

761
00:45:21.800 --> 00:45:23.480
<v Speaker 1>one of those ones where, like you know, it was

762
00:45:23.559 --> 00:45:27.599
<v Speaker 1>re released on Nintendo Switch online recently, I think, and

763
00:45:27.639 --> 00:45:29.800
<v Speaker 1>that's one where it's like, if you can get your

764
00:45:30.039 --> 00:45:34.280
<v Speaker 1>hands on the Nintendo GameCube controller for Switch, like do it,

765
00:45:34.360 --> 00:45:37.320
<v Speaker 1>because the game just feels that much better than trying

766
00:45:37.320 --> 00:45:40.960
<v Speaker 1>to play with the more generic like pro controller or whatever.

767
00:45:41.199 --> 00:45:42.760
<v Speaker 2>I also like how this part.

768
00:45:42.559 --> 00:45:46.119
<v Speaker 1>Of the review, you know, if you sort of like

769
00:45:46.159 --> 00:45:49.679
<v Speaker 1>piece it together, it describes like a reverse Zelda in

770
00:45:49.719 --> 00:45:53.920
<v Speaker 1>a way where like Zelda in Miamo do Zelda games,

771
00:45:54.159 --> 00:45:58.320
<v Speaker 1>you were trying to solve puzzles to reach your goal,

772
00:45:58.639 --> 00:46:00.760
<v Speaker 1>whereas in Pickman you sort of have to reach your

773
00:46:00.800 --> 00:46:03.039
<v Speaker 1>goal and then solve your puzzles to get a bat

774
00:46:03.280 --> 00:46:06.599
<v Speaker 1>yeah yeah track, you know, can't traverse back the way

775
00:46:06.639 --> 00:46:06.960
<v Speaker 1>you came.

776
00:46:06.960 --> 00:46:07.960
<v Speaker 2>And I think that that's an.

777
00:46:07.880 --> 00:46:11.480
<v Speaker 1>Interesting reversal on his usual design methods for like Zelda.

778
00:46:12.079 --> 00:46:15.320
<v Speaker 1>I love the death of a Pickman in set box

779
00:46:15.360 --> 00:46:17.559
<v Speaker 1>here We're not going to sugarcoat this game for you.

780
00:46:17.599 --> 00:46:19.880
<v Speaker 1>Many pickmen won't make it through alive, but if their

781
00:46:19.920 --> 00:46:22.679
<v Speaker 1>deaths are entertaining, their sacrifices will not have been in vain.

782
00:46:22.760 --> 00:46:25.280
<v Speaker 1>Here are a few of their our favorite ways. Death

783
00:46:25.320 --> 00:46:27.920
<v Speaker 1>by fire, death by water, death by a gested purple pickman,

784
00:46:28.039 --> 00:46:32.880
<v Speaker 1>zombie on death and uh, you know, so like there

785
00:46:32.920 --> 00:46:36.440
<v Speaker 1>is that playfulness and you feel bad. They're like, oh,

786
00:46:36.599 --> 00:46:39.000
<v Speaker 1>you know, like especially when you screw up and then

787
00:46:39.079 --> 00:46:42.199
<v Speaker 1>you have to hear like a big massive diode. Oh.

788
00:46:43.199 --> 00:46:46.760
<v Speaker 1>But it's not like you know, X Calm or some

789
00:46:46.800 --> 00:46:49.360
<v Speaker 1>of these other games where you have NPCs that you

790
00:46:50.199 --> 00:46:54.320
<v Speaker 1>get so individually attached to that you're like, no, if this,

791
00:46:54.679 --> 00:46:56.440
<v Speaker 1>if this one dies, I'm hitting reset.

792
00:46:56.480 --> 00:46:56.679
<v Speaker 3>You know.

793
00:46:57.079 --> 00:47:00.400
<v Speaker 1>It's not that, but it is still gets you in

794
00:47:00.400 --> 00:47:02.960
<v Speaker 1>the feels a little bit. And it's funny because like

795
00:47:03.000 --> 00:47:04.800
<v Speaker 1>this comes back to what I was talking about with

796
00:47:04.920 --> 00:47:07.920
<v Speaker 1>like my impression of hard games and death as a mechanic,

797
00:47:08.480 --> 00:47:09.719
<v Speaker 1>And like in Mario.

798
00:47:09.440 --> 00:47:11.239
<v Speaker 2>If you died, it was like, oh, that was a mistake.

799
00:47:11.320 --> 00:47:13.840
<v Speaker 1>Now I need to redo it, learn so that I

800
00:47:13.880 --> 00:47:17.159
<v Speaker 1>don't die the next time. Whereas this didn't trivialize death

801
00:47:17.280 --> 00:47:19.440
<v Speaker 1>like you still needed to manage that, but it also

802
00:47:19.480 --> 00:47:22.639
<v Speaker 1>showed that, like, you know, just as death is part

803
00:47:22.679 --> 00:47:24.960
<v Speaker 1>of the natural world and the natural life cycle, like

804
00:47:25.000 --> 00:47:27.159
<v Speaker 1>that's part of what Pickman is, Like you're not making

805
00:47:27.199 --> 00:47:29.599
<v Speaker 1>it through without people the little pigman dying, and it

806
00:47:29.920 --> 00:47:34.400
<v Speaker 1>kind of leans into the naturalistic themes that Miyamoto was always.

807
00:47:34.159 --> 00:47:36.679
<v Speaker 2>Pursuing in his uh in his creations.

808
00:47:36.800 --> 00:47:39.400
<v Speaker 1>Yeah, and I want to say I really liked Pickman.

809
00:47:40.320 --> 00:47:44.159
<v Speaker 1>My wife loved Pickman my way. My wife played the

810
00:47:44.440 --> 00:47:48.760
<v Speaker 1>silver off the disc of Pickman. Yeah, so much Pickman, Yeah,

811
00:47:48.800 --> 00:47:51.639
<v Speaker 1>and all the sequels, right, she loved the sequels. And

812
00:47:51.719 --> 00:47:56.519
<v Speaker 1>she actually plays Pickman Bloom, the Pokemon go alike, right,

813
00:47:56.559 --> 00:48:00.320
<v Speaker 1>the Niantica, Yeah, she played and still played so much

814
00:48:00.360 --> 00:48:05.639
<v Speaker 1>Pickman Bloom. I want to say, COVID kind of warps

815
00:48:05.639 --> 00:48:08.400
<v Speaker 1>exactly how much. She's also a fanatic walker. She walks

816
00:48:08.400 --> 00:48:10.280
<v Speaker 1>like six miles a day, so she plays a ton

817
00:48:10.320 --> 00:48:13.760
<v Speaker 1>of Pickman Bloom. And at one point Nyantic just sent

818
00:48:13.880 --> 00:48:18.320
<v Speaker 1>her a gift box with like bandana and like little

819
00:48:18.360 --> 00:48:20.719
<v Speaker 1>tokens and trinkets and stuff, and it's just sort of like,

820
00:48:20.800 --> 00:48:23.440
<v Speaker 1>thank you so much for playing so much Pickman Bloom.

821
00:48:24.039 --> 00:48:26.639
<v Speaker 1>Like that, how much that is true sick oh mode

822
00:48:26.639 --> 00:48:31.079
<v Speaker 1>when the developer the publisher is like, whoa you playing

823
00:48:31.079 --> 00:48:35.199
<v Speaker 1>a notable amount of this game? Yeah, and so yeah,

824
00:48:36.280 --> 00:48:38.639
<v Speaker 1>it's fun and like they say here bottom line, they

825
00:48:38.639 --> 00:48:42.119
<v Speaker 1>give it four stars, I should say, uh. In creating

826
00:48:42.199 --> 00:48:45.480
<v Speaker 1>something between a classic Nintendo platformer and a PC real

827
00:48:45.519 --> 00:48:48.599
<v Speaker 1>time strategy game, Mimoto has delivered a fun and quirky

828
00:48:48.639 --> 00:48:51.880
<v Speaker 1>experience that may not be on Grand Escalist Nintendo's flagship titles,

829
00:48:51.920 --> 00:48:54.360
<v Speaker 1>but will still be fondly remembered for a long time.

830
00:48:55.360 --> 00:48:59.320
<v Speaker 1>And does that strike you obviously in hindsight, yes, it

831
00:48:59.320 --> 00:49:02.400
<v Speaker 1>was fondly remember for a long time. Does that strike

832
00:49:02.440 --> 00:49:04.639
<v Speaker 1>you as a bit of a swing, because to me,

833
00:49:05.320 --> 00:49:08.440
<v Speaker 1>I feel like this was received. I think this wrong

834
00:49:08.519 --> 00:49:10.039
<v Speaker 1>footed a lot of gamers at the time.

835
00:49:12.400 --> 00:49:12.880
<v Speaker 2>I don't know.

836
00:49:13.000 --> 00:49:16.519
<v Speaker 1>I was like, I guess if you were looking at

837
00:49:16.559 --> 00:49:19.559
<v Speaker 1>the GameCube and you were wanting but you were getting

838
00:49:19.559 --> 00:49:23.320
<v Speaker 1>stuff like Supermatchal Idea getting you know, I guess people

839
00:49:23.400 --> 00:49:26.840
<v Speaker 1>looking at Yeah, I don't like, that's a good question.

840
00:49:26.960 --> 00:49:31.199
<v Speaker 1>I like the New Miamoto game. You know, they didn't

841
00:49:31.239 --> 00:49:34.000
<v Speaker 1>have a Zelda launch title, right, they didn't.

842
00:49:33.840 --> 00:49:34.519
<v Speaker 3>Have the Mario.

843
00:49:34.719 --> 00:49:37.679
<v Speaker 1>This was our Mario sixty four was Pickman. You know,

844
00:49:37.920 --> 00:49:41.320
<v Speaker 1>like Mario sixty four was like the console defining game

845
00:49:41.599 --> 00:49:45.239
<v Speaker 1>at once, Yeah, defined the whole genre of three D platformers, right,

846
00:49:45.280 --> 00:49:48.320
<v Speaker 1>like this was like the most Mario Mario and the

847
00:49:48.440 --> 00:49:51.679
<v Speaker 1>most you know, and so the equivalent to this is Pickman.

848
00:49:51.719 --> 00:49:54.599
<v Speaker 1>And I think some people were thrown you know, the

849
00:49:54.719 --> 00:49:56.679
<v Speaker 1>RTS thing, Like, I mean, I guess, yeah, it is

850
00:49:56.719 --> 00:49:58.960
<v Speaker 1>an RTS. I remember being given for a loop by

851
00:49:58.960 --> 00:49:59.920
<v Speaker 1>that but going I mean.

852
00:50:00.079 --> 00:50:04.000
<v Speaker 2>Yeah, I guess it. I guess an RDS. You know,

853
00:50:04.480 --> 00:50:05.280
<v Speaker 2>I guess maybe.

854
00:50:05.519 --> 00:50:09.679
<v Speaker 1>But you know, so having this like genre bending, totally original,

855
00:50:10.360 --> 00:50:16.800
<v Speaker 1>new character, new world, you know it again, totally unexplainable

856
00:50:16.800 --> 00:50:19.639
<v Speaker 1>without the context to the controller, Like it felt like

857
00:50:19.639 --> 00:50:21.840
<v Speaker 1>it threw people off. And I feel like that it's

858
00:50:21.920 --> 00:50:26.119
<v Speaker 1>a not a huge swing, but a good line out

859
00:50:26.159 --> 00:50:28.639
<v Speaker 1>to walk out on by Chris Slate to go, this

860
00:50:28.840 --> 00:50:34.000
<v Speaker 1>is gonna be not remembered as like the epic new

861
00:50:34.039 --> 00:50:36.239
<v Speaker 1>thing of all things, but it's gonna be fondly remembered

862
00:50:36.239 --> 00:50:37.679
<v Speaker 1>for a long time and not like but.

863
00:50:37.840 --> 00:50:41.519
<v Speaker 2>I think he was right. I think he yeah, yeah, yeah, yeah, he.

864
00:50:41.559 --> 00:50:44.480
<v Speaker 1>Recognized that, like, hey, people might not appreciate this now,

865
00:50:44.559 --> 00:50:48.280
<v Speaker 1>but and like we just got picked him four, Yeah recently, right,

866
00:50:48.400 --> 00:50:52.000
<v Speaker 1>so like definitely, and I mean like it. Obviously, it

867
00:50:52.000 --> 00:50:53.880
<v Speaker 1>didn't convince me to buy a GameCube because I didn't

868
00:50:54.079 --> 00:50:55.920
<v Speaker 1>play it and I didn't get a launch I didn't

869
00:50:55.920 --> 00:50:58.559
<v Speaker 1>get a GameCube until I got a game cube and

870
00:50:58.599 --> 00:51:01.599
<v Speaker 1>walked out with Animal Crossing and Metric Prime, which like

871
00:51:02.039 --> 00:51:05.400
<v Speaker 1>to old timers, but those are also very different experiences,

872
00:51:05.440 --> 00:51:07.320
<v Speaker 1>and that's what I was looking for and always looking

873
00:51:07.320 --> 00:51:10.400
<v Speaker 1>for from Nintendo, was, Hey, I want these traditional games,

874
00:51:10.400 --> 00:51:13.119
<v Speaker 1>these traditional experiences like Metric Prime, but I also want

875
00:51:13.159 --> 00:51:15.000
<v Speaker 1>some of the weird stuff that I didn't know I

876
00:51:15.039 --> 00:51:17.440
<v Speaker 1>wanted in the first place. And so like Pickman as

877
00:51:17.559 --> 00:51:20.239
<v Speaker 1>like a launch title here, I think you're right, is unusual.

878
00:51:20.400 --> 00:51:26.480
<v Speaker 1>But I also liked and like the fact that Miyamoto

879
00:51:26.599 --> 00:51:28.559
<v Speaker 1>was able to like do what.

880
00:51:28.480 --> 00:51:29.559
<v Speaker 2>He wanted at that point.

881
00:51:29.840 --> 00:51:33.000
<v Speaker 1>Yeah, yeah, you know what I mean, Like, yeah, I

882
00:51:33.039 --> 00:51:37.760
<v Speaker 1>think that's that's important for Nintendo, and you know, but

883
00:51:38.079 --> 00:51:41.480
<v Speaker 1>we also have to recognize that the GameCube did not

884
00:51:42.000 --> 00:51:47.000
<v Speaker 1>form particularly well in this console generation.

885
00:51:47.239 --> 00:51:50.519
<v Speaker 2>Right. I love the GameCube, It's I think it's.

886
00:51:50.400 --> 00:51:54.800
<v Speaker 1>An amazing console, but it definitely like as a follow

887
00:51:54.920 --> 00:51:57.320
<v Speaker 1>up for the six, Nintendo sixty four did not like

888
00:51:58.519 --> 00:52:01.280
<v Speaker 1>did not help nintendover Like, it wasn't until the we

889
00:52:01.519 --> 00:52:04.599
<v Speaker 1>came that Nintendo kind of came roaring back and so like,

890
00:52:04.880 --> 00:52:06.719
<v Speaker 1>was it the fact that they weren't given us like

891
00:52:06.760 --> 00:52:08.719
<v Speaker 1>Mario games right off the bat, and when we did

892
00:52:08.719 --> 00:52:10.840
<v Speaker 1>get a Mario Game of Sunshine which was not.

893
00:52:11.000 --> 00:52:12.360
<v Speaker 2>Great, right exactly?

894
00:52:12.519 --> 00:52:15.079
<v Speaker 1>So you know, did they lean too heavily into like

895
00:52:15.159 --> 00:52:17.960
<v Speaker 1>experimental stuff that people didn't really goe with.

896
00:52:18.159 --> 00:52:18.559
<v Speaker 3>I don't know.

897
00:52:18.599 --> 00:52:20.159
<v Speaker 2>It's a good question, Yeah it is.

898
00:52:20.320 --> 00:52:21.880
<v Speaker 1>And again this is kind of why we go with

899
00:52:22.039 --> 00:52:24.360
<v Speaker 1>Rise of the Corpos for the title of our second

900
00:52:24.400 --> 00:52:27.719
<v Speaker 1>season now, because again we had Next Generation, which was

901
00:52:27.800 --> 00:52:33.400
<v Speaker 1>this really bold, original, fully art driven, fully artistically and

902
00:52:33.599 --> 00:52:39.199
<v Speaker 1>editorially driven project that in the at the end, here

903
00:52:39.400 --> 00:52:42.199
<v Speaker 1>is some flipping through just a gaming mag like, this

904
00:52:42.280 --> 00:52:43.960
<v Speaker 1>is just a gaming mag. This doesn't look any different

905
00:52:44.000 --> 00:52:46.599
<v Speaker 1>from any other gaming maga the era. And again it

906
00:52:46.599 --> 00:52:49.000
<v Speaker 1>doesn't look bad. It looks really professional and well thought.

907
00:52:49.039 --> 00:52:50.199
<v Speaker 2>It's fine, but it's.

908
00:52:50.239 --> 00:52:53.519
<v Speaker 1>Very different than what Next Generation looked like. Yeah, last

909
00:52:53.519 --> 00:52:56.480
<v Speaker 1>season and we've got this generation is going to be

910
00:52:56.519 --> 00:53:00.679
<v Speaker 1>defined by Microsoft versus Sony and Nintendo as kind of

911
00:53:00.719 --> 00:53:03.679
<v Speaker 1>the weird third wheel. And as you said, they're gonna

912
00:53:03.719 --> 00:53:06.360
<v Speaker 1>be in that weird third wheel place for a while.

913
00:53:07.599 --> 00:53:10.599
<v Speaker 1>So yeah, this is definitely like I think also where

914
00:53:10.639 --> 00:53:13.440
<v Speaker 1>like the Nintendo is for babies, stuff really started to

915
00:53:13.559 --> 00:53:18.719
<v Speaker 1>like rise. Yeah, because like thesion going zero to sixteen

916
00:53:18.800 --> 00:53:20.960
<v Speaker 1>thirty six, twenty four thirty six.

917
00:53:21.719 --> 00:53:22.719
<v Speaker 2>That doesn't even make sense.

918
00:53:22.760 --> 00:53:23.960
<v Speaker 1>It really doesn't make sense.

919
00:53:23.960 --> 00:53:25.519
<v Speaker 2>That would be thirty six minutes.

920
00:53:25.639 --> 00:53:30.840
<v Speaker 1>No, it's twenty right, Like even if you converted that

921
00:53:30.920 --> 00:53:33.719
<v Speaker 1>into times, that would be thirty six minutes to get

922
00:53:33.719 --> 00:53:38.679
<v Speaker 1>to sixty second sixty Yeah, oh my gosh. Okay, well,

923
00:53:38.719 --> 00:53:41.079
<v Speaker 1>so they go for Pickman. We should do the review.

924
00:53:41.199 --> 00:53:43.159
<v Speaker 1>Review the review we should say, I say our thing.

925
00:53:49.960 --> 00:53:54.239
<v Speaker 1>Pickman was four stars. Bottom line, a charming, addictive game

926
00:53:54.320 --> 00:53:57.400
<v Speaker 1>that backs up Nintendo's promised to innovate on GameCube. If

927
00:53:57.440 --> 00:53:59.599
<v Speaker 1>you like puzzles, then get your thinking camp on and

928
00:53:59.639 --> 00:54:02.840
<v Speaker 1>put ohs Pickman to work. What do you think?

929
00:54:02.880 --> 00:54:06.440
<v Speaker 2>Aiden Yeah, I think that this is a good review.

930
00:54:06.480 --> 00:54:09.119
<v Speaker 1>I think Chris Late identified what the game was, what

931
00:54:09.159 --> 00:54:12.760
<v Speaker 1>its strengths were, right away, even if it wasn't, you know,

932
00:54:12.840 --> 00:54:15.599
<v Speaker 1>maybe what was expected. It wasn't focused on, Hey this

933
00:54:15.719 --> 00:54:19.519
<v Speaker 1>isn't Mario, Like, where's my Mario game? He got it,

934
00:54:20.039 --> 00:54:24.159
<v Speaker 1>And I think that deserves some credit. I like that

935
00:54:24.199 --> 00:54:25.760
<v Speaker 1>he focused on the fact that, like, this is a

936
00:54:25.800 --> 00:54:30.519
<v Speaker 1>Meamoto game, like be excited about it. You know, it's

937
00:54:30.719 --> 00:54:34.360
<v Speaker 1>a fairly short review, and I don't know that it

938
00:54:34.599 --> 00:54:35.760
<v Speaker 1>necessarily like.

939
00:54:37.480 --> 00:54:38.239
<v Speaker 2>I guess you know what.

940
00:54:38.320 --> 00:54:41.119
<v Speaker 1>Actually, it focuses exactly on trying to describe the game

941
00:54:41.239 --> 00:54:47.440
<v Speaker 1>in a way that makes a very strange game feel approachable, right, Yeah, Yeah,

942
00:54:47.480 --> 00:54:48.960
<v Speaker 1>I think this is a very good review. I'd give

943
00:54:48.960 --> 00:54:53.280
<v Speaker 1>this like a solid I'd give this a solid same

944
00:54:53.320 --> 00:54:55.760
<v Speaker 1>score he gave Pickment eight. I would give this like

945
00:54:55.840 --> 00:55:00.679
<v Speaker 1>eight pickmen out of ten. Yeah, yeah, yeah, yeah eight

946
00:55:00.760 --> 00:55:01.679
<v Speaker 1>live Pickment two.

947
00:55:03.000 --> 00:55:04.039
<v Speaker 2>Sure for sure.

948
00:55:05.159 --> 00:55:07.679
<v Speaker 1>Yeah, I think I'm gonna go nine out a ton,

949
00:55:08.280 --> 00:55:10.880
<v Speaker 1>especially in the constraints of this is an all hands

950
00:55:10.920 --> 00:55:13.880
<v Speaker 1>on deck effort they're just putting Yeah, was it forty

951
00:55:13.960 --> 00:55:17.559
<v Speaker 1>nine reviews? Forty six reviews in a magazine and calling

952
00:55:17.639 --> 00:55:20.280
<v Speaker 1>it a day and bringing in staff from other magazines.

953
00:55:20.320 --> 00:55:22.800
<v Speaker 1>I think this, Yeah, one page, got a bunch of

954
00:55:22.840 --> 00:55:26.119
<v Speaker 1>good screen you know, four really big, really nice screenshots

955
00:55:26.119 --> 00:55:29.280
<v Speaker 1>that show what the game is. We get the cute

956
00:55:29.280 --> 00:55:33.000
<v Speaker 1>there's there's personality in it. And yeah, and I think

957
00:55:33.039 --> 00:55:36.039
<v Speaker 1>he absolutely called it correctly. This is exactly what it is.

958
00:55:36.719 --> 00:55:40.320
<v Speaker 1>If you like puzzles or strategy or platforming to an extent,

959
00:55:40.440 --> 00:55:43.679
<v Speaker 1>or just cute stuff, you're gonna love this. It's gonna

960
00:55:43.679 --> 00:55:45.760
<v Speaker 1>be remembered fondly for a long time, even if it's

961
00:55:45.840 --> 00:55:52.039
<v Speaker 1>not Mario or Zelda franchise, mainline level epic. So yeah,

962
00:55:52.119 --> 00:55:56.239
<v Speaker 1>I give it nine out of ten, and the rest

963
00:55:56.239 --> 00:55:58.199
<v Speaker 1>of the magazine I just again, I just want to

964
00:55:58.199 --> 00:56:00.400
<v Speaker 1>give an f in the chat to next year generation.

965
00:56:00.480 --> 00:56:02.239
<v Speaker 1>And that's why I wanted to start this season here,

966
00:56:02.320 --> 00:56:05.920
<v Speaker 1>because it lived and died with basically one and a

967
00:56:06.000 --> 00:56:07.239
<v Speaker 1>half generations.

968
00:56:07.599 --> 00:56:07.800
<v Speaker 3>You know.

969
00:56:07.880 --> 00:56:10.400
<v Speaker 1>It started with, oh my gosh, the Saturn and PlayStation

970
00:56:10.440 --> 00:56:12.840
<v Speaker 1>in n sixty four are almost here. They're out there

971
00:56:12.840 --> 00:56:17.480
<v Speaker 1>in Japan, they're coming right, And then now it's like,

972
00:56:17.559 --> 00:56:23.280
<v Speaker 1>well the Xbox is here, rip see everybody, like we're done.

973
00:56:23.320 --> 00:56:27.159
<v Speaker 1>We finally got the next gen consoles and right, so,

974
00:56:27.800 --> 00:56:30.719
<v Speaker 1>you know, and something that was such a big artistic

975
00:56:30.760 --> 00:56:33.239
<v Speaker 1>spring and inspired me so much, going, oh my gosh,

976
00:56:33.320 --> 00:56:35.239
<v Speaker 1>this is what games writing can be, This is what

977
00:56:35.280 --> 00:56:38.199
<v Speaker 1>games criticism can be, this is what games coverage can be.

978
00:56:38.280 --> 00:56:43.079
<v Speaker 1>All the you know, lengthy, lengthy interviews with CEOs and

979
00:56:43.480 --> 00:56:48.079
<v Speaker 1>auteur game directors and producers and you know, iconic designers

980
00:56:48.079 --> 00:56:52.119
<v Speaker 1>and creators and exclusive hardware teardowns and stuff like that,

981
00:56:52.239 --> 00:56:54.800
<v Speaker 1>Like all that stuff was in Next Generation. Like I

982
00:56:54.800 --> 00:56:57.639
<v Speaker 1>feel like three years prior to this, we would have

983
00:56:57.679 --> 00:57:00.639
<v Speaker 1>got like a Pigmin review, and then we would have

984
00:57:00.679 --> 00:57:03.760
<v Speaker 1>got a feature on like the history of RTS games

985
00:57:03.800 --> 00:57:07.639
<v Speaker 1>on game content, yeah or whatever something like that, right,

986
00:57:07.760 --> 00:57:11.519
<v Speaker 1>instead of just like a one page Pickman review. This

987
00:57:11.599 --> 00:57:13.880
<v Speaker 1>is obviously focused on launch of the Xbox, which is

988
00:57:13.880 --> 00:57:17.400
<v Speaker 1>also interesting because it's not focused on like GameCube launch

989
00:57:17.559 --> 00:57:20.880
<v Speaker 1>maybe those happened a few months apart, but yeah, they're

990
00:57:20.920 --> 00:57:25.039
<v Speaker 1>reviewing like Pickman here, so like, yeah, it's just it

991
00:57:25.199 --> 00:57:27.679
<v Speaker 1>feels very strange, right, It does feel very much like

992
00:57:27.719 --> 00:57:32.360
<v Speaker 1>it's like, okay, heavily focused on Microsoft, and that you

993
00:57:32.360 --> 00:57:34.199
<v Speaker 1>know fits the theme of our season really well for

994
00:57:34.239 --> 00:57:35.000
<v Speaker 1>an opening episode.

995
00:57:35.119 --> 00:57:39.119
<v Speaker 2>Yeah, it does. How about that? Amazing coincidence.

996
00:57:39.159 --> 00:57:43.719
<v Speaker 1>Amazing coincidence. And one last note I want to say, amusingly,

997
00:57:44.519 --> 00:57:50.440
<v Speaker 1>the sister publication, Edge Magazine, is still a magazine. As

998
00:57:50.440 --> 00:57:52.480
<v Speaker 1>we talked about before, a bunch of the style and

999
00:57:52.760 --> 00:57:58.599
<v Speaker 1>even editorial content of Next Generation came directly from Edge

1000
00:57:59.159 --> 00:58:02.719
<v Speaker 1>the UK version, and you you can still subscribe to Edge.

1001
00:58:02.800 --> 00:58:06.960
<v Speaker 1>I think they publish quarterly. There's still Edge happening in

1002
00:58:07.000 --> 00:58:09.760
<v Speaker 1>the UK. And meanwhile, and it's still very close to

1003
00:58:09.760 --> 00:58:12.119
<v Speaker 1>what it was in the late nineties, Like it's still

1004
00:58:12.199 --> 00:58:16.320
<v Speaker 1>what we have been describing Next Gen's first iteration as right,

1005
00:58:16.519 --> 00:58:21.159
<v Speaker 1>Like it's very good man edatorially and artistically ambition for sure.

1006
00:58:21.920 --> 00:58:25.679
<v Speaker 1>All Right, that is our review of Next Gen's review

1007
00:58:25.719 --> 00:58:26.239
<v Speaker 1>of Pickmin.

1008
00:58:26.480 --> 00:58:27.440
<v Speaker 2>Did we get it right?

1009
00:58:28.079 --> 00:58:30.880
<v Speaker 1>Leave us a rating or review wherever you get your podcast,

1010
00:58:31.679 --> 00:58:35.159
<v Speaker 1>thumb us up on YouTube, make sure you subscribe, comment

1011
00:58:35.280 --> 00:58:37.159
<v Speaker 1>on YouTube. We'll read the best ones on the air.

1012
00:58:37.280 --> 00:58:39.920
<v Speaker 1>Leave our review or review on Apple podcasts. And hey,

1013
00:58:40.280 --> 00:58:42.559
<v Speaker 1>go ahead and pass show around to all your friends,

1014
00:58:42.559 --> 00:58:44.760
<v Speaker 1>like it's third grade and we're on the playground. Shout

1015
00:58:44.800 --> 00:58:48.000
<v Speaker 1>us out on Blue Sky YouTube and TikTok at fun

1016
00:58:48.079 --> 00:58:50.960
<v Speaker 1>Factor Pod. Blue Sky's actually at funfactor.

1017
00:58:50.480 --> 00:58:52.039
<v Speaker 2>Pod dot com.

1018
00:58:52.079 --> 00:58:55.039
<v Speaker 1>Special thanks to Millennium Fact for all our amazing original music.

1019
00:58:55.119 --> 00:58:58.360
<v Speaker 1>Check out his work at Millennium fa lck dot com.

1020
00:58:58.440 --> 00:59:00.400
<v Speaker 1>Unlike these old magazines, you won't have to wait a

1021
00:59:00.400 --> 00:59:03.800
<v Speaker 1>whole month for your next installment drop. We drop new

1022
00:59:03.800 --> 00:59:07.800
<v Speaker 1>episodes every two weeks. So go to funfactor pod dot com.

1023
00:59:07.920 --> 00:59:10.840
<v Speaker 1>Follow our show on your podcast or choice. Please consider

1024
00:59:10.880 --> 00:59:14.559
<v Speaker 1>becoming a member of fun Factor Ultra premium tiers that

1025
00:59:14.719 --> 00:59:17.639
<v Speaker 1>unlock ad free episodes, bonus episodes, and the members only

1026
00:59:17.719 --> 00:59:20.559
<v Speaker 1>channels of our discord also get heads up when we

1027
00:59:20.599 --> 00:59:22.719
<v Speaker 1>are about to record a new episodes. You can join

1028
00:59:22.840 --> 00:59:25.679
<v Speaker 1>us in the chat chop it up live. Just go

1029
00:59:25.760 --> 00:59:28.199
<v Speaker 1>to fun Factor pod dot com. I promise you won't

1030
00:59:28.199 --> 00:59:30.039
<v Speaker 1>miss the sign of widget on our home page. If

1031
00:59:30.039 --> 00:59:32.800
<v Speaker 1>you do, you and we we'll have a maximum score

1032
00:59:32.920 --> 00:59:55.800
<v Speaker 1>in fun Factor never had any third parties on them

1033
00:59:55.880 --> 00:59:59.079
<v Speaker 1>two what we're living in the shadow of the M

1034
00:59:59.119 --> 01:00:03.440
<v Speaker 1>two at the time, for sure, and so it's not

1035
01:00:03.440 --> 01:00:07.119
<v Speaker 1>like a doesn't one hundred and eighty I'm sorry one

1036
01:00:07.199 --> 01:00:10.800
<v Speaker 1>hundred and three that the shen Moo two was canceled

1037
01:00:10.840 --> 01:00:13.199
<v Speaker 1>for a Dreamcast. I was, like many other Dreamcast fans,

1038
01:00:13.320 --> 01:00:17.159
<v Speaker 1>really pleased I'd been looking for I'm sorry, really pissed.

1039
01:00:17.480 --> 01:00:19.480
<v Speaker 1>My apologies. I was like, wait a minute, that's not right,

1040
01:00:19.519 --> 01:00:22.400
<v Speaker 1>that's not what I remember. Really pissed. I've been looking

1041
01:00:22.400 --> 01:00:24.320
<v Speaker 1>forward to a great game like shen Moo too for

1042
01:00:24.480 --> 01:00:31.360
<v Speaker 1>my dying or should I say dead Dreamcast. Hold on,

1043
01:00:32.920 --> 01:00:36.440
<v Speaker 1>I know, Editor in chief at this point for the

1044
01:00:36.480 --> 01:00:44.559
<v Speaker 1>same company, right, yeah, future US, pardon future US, thank you?

1045
01:00:45.000 --> 01:00:48.599
<v Speaker 1>Aiden good one yeah, good one, tight one. Like the

1046
01:00:48.639 --> 01:00:51.480
<v Speaker 1>magazine turns out when there's like literally no editorial we

1047
01:00:51.519 --> 01:00:55.960
<v Speaker 1>can see. Yeah, there's no previews, there's like very little news.

1048
01:00:56.440 --> 01:00:58.920
<v Speaker 1>Yeah that was funny.

1049
01:00:58.400 --> 01:01:00.480
<v Speaker 2>That's good. It's gonna be a good season.

1050
01:01:00.519 --> 01:01:00.840
<v Speaker 3>I agree.

1051
01:01:01.320 --> 01:01:03.280
<v Speaker 1>I agree, And it feels good to be back, Like

1052
01:01:03.559 --> 01:01:06.400
<v Speaker 1>I was ready for a break from the typical format

1053
01:01:06.440 --> 01:01:08.639
<v Speaker 1>and like, I feel, it feels really good to be right.

1054
01:01:09.079 --> 01:01:10.119
<v Speaker 2>I thought the same thing to you.

1055
01:01:10.159 --> 01:01:12.159
<v Speaker 1>I was writing up the script and I'm like, oh, yeah,

1056
01:01:12.280 --> 01:01:13.440
<v Speaker 1>I love doing this stuff.

1057
01:01:13.480 --> 01:01:14.440
<v Speaker 2>This is the stuff I like.

1058
01:01:14.599 --> 01:01:14.639
<v Speaker 1>Y
