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<v Speaker 1>Welcome back to the Game Informer Show, a weekly podcast

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<v Speaker 1>covering the video game industry. Join us every Friday for

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<v Speaker 1>a discussion about the latest gaming news, reviews, and exclusive reveals,

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<v Speaker 1>alongside Game Informer staff and special guests from around the industry.

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<v Speaker 1>I'm one of your hosts today, Alex van Aiken. Today

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<v Speaker 1>I'm joined by Charles Hart. How you doing, Charles, Hello,

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<v Speaker 1>I'm good. I just got my head shaved for charity. Yeah,

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<v Speaker 1>you guys raised what one hundred thousand dollars one hundred

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<v Speaker 1>and one thousand dollars. Ever at min max, it's.

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<v Speaker 2>Actually one hundred and two thousand dollars. If you can play.

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<v Speaker 1>Wow, it just keeps going up.

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<v Speaker 2>It was, Yeah, it was pretty It was pretty crazy.

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<v Speaker 2>It was pretty crazy. And at the end someone donated

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<v Speaker 2>two thousand dollars for me to shave my head to

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<v Speaker 2>look like a monkey mask that we had named Butterman.

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<v Speaker 1>Got it. That's a lot of that's a lot of

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<v Speaker 1>stuff it was.

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<v Speaker 2>There's a lot of stream lore. You had to be

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<v Speaker 2>watching the whole time to understand. But it was a

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<v Speaker 2>really good bit. And then afterwards I got to shave

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<v Speaker 2>my head all the way so I didn't have to

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<v Speaker 2>look like this weird mask the whole time, which was cool.

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<v Speaker 1>Well, I'm glad to have you here, Charles, even if

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<v Speaker 1>you have no hair anymore. We're also joined by Marcus Stewart.

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<v Speaker 1>How you doing, Marcus?

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<v Speaker 3>I'm glad I still have my hair so that you

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<v Speaker 3>still like me.

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<v Speaker 2>Yeah.

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<v Speaker 3>I didn't realize it's how you judged people, It's how

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<v Speaker 3>you picked your friends.

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<v Speaker 1>But you know, no, I am known to judge. Why

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<v Speaker 1>do you think I wear a hat every week on

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<v Speaker 1>this video call?

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<v Speaker 3>Okay, I thought it was like an Ello cool J

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<v Speaker 3>kind of thing you always work.

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<v Speaker 1>It's actually not that bad. But you know I do.

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<v Speaker 1>I do. I'm a hat wearer. I collect them. I

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<v Speaker 1>like them. Hey, fellow hat gang, Wesley LeBlanc, how you doing?

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<v Speaker 4>Wes doing pretty good? Got a hat and a lot

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<v Speaker 4>of hair, A hat.

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<v Speaker 2>Best of both worlds.

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<v Speaker 1>There, You're not a hatfish.

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<v Speaker 4>No, no, hatfish.

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<v Speaker 1>That's what they're calling it, and I don't like it.

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<v Speaker 1>I just want to say, let's get into the show proper.

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<v Speaker 1>We got weird energy this week. This is the third

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<v Speaker 1>time we've recorded this intro because I'm I think we're

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<v Speaker 1>all on one. But yeah, it's gonna be a great episode.

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<v Speaker 1>We're gonna be talking about the outer worlds too. West's

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<v Speaker 1>gonna be getting into his review of that. Charles's gonna

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<v Speaker 1>be talking about the first couple of episodes of Dispatch,

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<v Speaker 1>which is a very cool game featuring Aaron Paul and

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<v Speaker 1>a lot of other great talent. Ninja Guiding four Marcus

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<v Speaker 1>is gonna be diving into, and then towards the end,

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<v Speaker 1>I will get into some of my impressions from the

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<v Speaker 1>first season of Battlefield six. I got a preview event

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<v Speaker 1>that I went to last night actually and played two

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<v Speaker 1>new maps that I really enjoyed, and got some hands

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<v Speaker 1>on with a new weapon. And then after that, after

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<v Speaker 1>all of that, we're gonna be wrapping up the show.

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<v Speaker 1>Charles interviewed Samantha bay Art and they play Carlock from

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<v Speaker 1>Balder's Gate three, so you should definitely stay tuned. They

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<v Speaker 1>also play a character and Dispatch, is that correct?

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<v Speaker 2>You know they play Cider in Absolum, so they play

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<v Speaker 2>one absolute character.

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<v Speaker 1>I apologize.

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<v Speaker 2>I apologize, honestly, no one knowing them, knowing how these

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<v Speaker 2>voice actors get around, I wouldn't be surprised if they

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<v Speaker 2>also have some kind of role of Dispatch or.

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<v Speaker 1>Yeah, yeah, I feel like, you know, when you get

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<v Speaker 1>to the caliber of Samantha bay Art and like the

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<v Speaker 1>ben Stars and all those folks, I'm like, oh, I

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<v Speaker 1>just expect you to be in every new game that

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<v Speaker 1>we're talking about on the show this week. So my

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<v Speaker 1>my mistake. But Absolum, that's a that's a game I

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<v Speaker 1>still need to get to before an inter of your talks.

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<v Speaker 2>Freaking It's freaking good. That's my review out of ten freak.

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<v Speaker 1>Fan. If you're a fan of Absolom or Balder's Gate three,

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<v Speaker 1>I think you'll really enjoy this conversation with Samantha bay Art.

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<v Speaker 1>That car that Charles had, it's called you Carl's Heart.

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<v Speaker 2>WHOA No, I like that?

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<v Speaker 3>Yeah yeah, the shaved head version of Yes this is.

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<v Speaker 2>My new yeah uh.

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<v Speaker 1>And before we dive into the show proper, I just

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<v Speaker 1>did want to give a shout out to a good

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<v Speaker 1>friend of ours and former graphic designer Jen She runs

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<v Speaker 1>a handmade dice jewelry company called Yannier Uh, and she

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<v Speaker 1>just launched a modular RPG dice jewelry set on Kickstarter.

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<v Speaker 1>It's called the Monolith Collection. The whole idea is that

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<v Speaker 1>you know her jewelry for a long time, has had

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<v Speaker 1>a lot of demand, just kind of really ramping up

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<v Speaker 1>to be able to meet demand finally in a like

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<v Speaker 1>really big way. And then also, uh, there's like really

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<v Speaker 1>cool earrings and dice chain necklaces. Actually have in my

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<v Speaker 1>my drawer. I have an older set. This isn't what's

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<v Speaker 1>on Kickstarter, but just to say show you that I

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<v Speaker 1>am a fan. She makes these beautiful Oh yeah, that's it.

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<v Speaker 3>Yeah for audio listeners, like a gold chain with was

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<v Speaker 3>like green green dice.

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<v Speaker 1>Yeah, pinky green greens. Yeah, like kind of a lavender

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<v Speaker 1>at green. Anyways, I've been a fan for a while.

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<v Speaker 1>We're friends. Big disclaimer, she used to work here. Big disclaimer.

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<v Speaker 1>But if you're interested in modular dice jewelry should go

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<v Speaker 1>check out the kickstarter. She blew through her goal. I

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<v Speaker 1>think she's at like sixteen hundred percent over over her

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<v Speaker 1>her starting goal, and there's a bunch of really cool

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<v Speaker 1>stretch goals, so like it's a very popular and you

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<v Speaker 1>know six I also, do.

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<v Speaker 2>You mean sixteen hundred percent? That's the right number? Yeah,

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<v Speaker 2>sixteen times that that's crazy. Shout out.

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<v Speaker 3>That's so much.

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<v Speaker 1>I actually worked on this Kickstarter. I've been working with

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<v Speaker 1>jen for a few months now on photography and videography

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<v Speaker 1>that you see as part of like the big rollout,

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<v Speaker 1>So yeah, go check it out. If anything, if you

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<v Speaker 1>maybe you know RPG, dice jewelry, don't your thing, should

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<v Speaker 1>go check it out, look at my cool photos and

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<v Speaker 1>then share it with a friend who might be interested.

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<v Speaker 1>But yeah, check it out. The Monolith collection on Kickstarter

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<v Speaker 1>by Yanier. That's why a ni are really cool stuff.

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<v Speaker 1>There's earrings, eyeglass jewelry like glasses, chains and necklaces, and

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<v Speaker 1>they're all swappable so you don't have to keep rebuying

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<v Speaker 1>different chains and stuff. You can actually just change out

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<v Speaker 1>the pendent, which is really cool. So yeah, go check

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<v Speaker 1>that out. I wanted to shout that out. There'll be

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<v Speaker 1>a link in the in the podcast description if you

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<v Speaker 1>want to quick an easy way to go do that.

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<v Speaker 1>But all that out of the way, let's get into

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<v Speaker 1>the show proper. Wes gonna kick it off with you

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<v Speaker 1>diving into the outer worlds too. I have played probably

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<v Speaker 1>five hours and I'm really enjoying it. You have beaten

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<v Speaker 1>the game, however, yes, what did you think I gave?

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<v Speaker 4>I'll just do my score right off the top, I

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<v Speaker 4>gave it an eight point seventy five out of ten,

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<v Speaker 4>which is a very good score, one of my highest

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<v Speaker 4>scores of the year. I'm gonna read the first paragraph

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<v Speaker 4>of my review because there's a lot to talk about

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<v Speaker 4>in this game. It's a you know, it's a traditional

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<v Speaker 4>Western RPG, but I feel like my first paragraph kind

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<v Speaker 4>of sets the tone for where I'm going when I

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<v Speaker 4>talk about this game.

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<v Speaker 1>Yeah, he thought he thought he cooked on that intro.

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<v Speaker 3>Actually, that was the editing note that I left him.

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<v Speaker 4>Yes, yeah, yeah, yeah.

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<v Speaker 5>Uh.

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<v Speaker 4>The Outer World's two doesn't drastically change the already great

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<v Speaker 4>formula developer Obsidian Entertainment created with The Outer Worlds more

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<v Speaker 4>than half a decade ago. Instead, this expansive sequel follows

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<v Speaker 4>in the footsteps of many other great RPG follow ups,

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<v Speaker 4>with more places to explore, more loot defined, and crucially,

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<v Speaker 4>plenty of new ways to directly influence and shape your

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<v Speaker 4>own adventure in space that its main narrative is anti climactic.

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<v Speaker 4>I'm left amazed by how much Obsidian was able to

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<v Speaker 4>cram into this thirty hour odyssey with side content that

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<v Speaker 4>we've seamlessly in and out of the Golden Path in

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<v Speaker 4>a level of reflexivity other RPGs often try and fail

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<v Speaker 4>to achieve. So yeah, basically, this is not an RPG

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<v Speaker 4>that breaks the mold of Western RPGs. Like, if you

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<v Speaker 4>know the type of RPGs that studios like Bethesda and

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<v Speaker 4>BioWare and even Obsidian have been making for decades, now,

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<v Speaker 4>that's what this is. But all that said, they attacked

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<v Speaker 4>this sequel to the twenty nineteen Outer Worlds very smartly.

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<v Speaker 4>They pretty much improved on every single aspect. I don't

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<v Speaker 4>think there's anything left untouched here other than maybe the

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<v Speaker 4>main narrative. I think I wasn't super high on the

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<v Speaker 4>finale and like how it wraps up the entire narrative,

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<v Speaker 4>Like I really enjoyed the main story throughout my adventure,

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<v Speaker 4>but then when I finished it, I was kind of

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<v Speaker 4>just like, oh, Okay, yeah, I guess that's I guess

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<v Speaker 4>we're done with that now. But that's okay because the

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<v Speaker 4>side content that I played along the way felt it

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<v Speaker 4>was so good and well crafted and felt so seamless

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<v Speaker 4>that it kind of felt like the main narrative, which

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<v Speaker 4>kind of boosts the entire package up. I am that's

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<v Speaker 4>thoroughly impressed with how Obsidian handled the side quests and

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<v Speaker 4>the companion quest in this game. I think that they

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<v Speaker 4>feel quite integral to the main story, especially in the

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<v Speaker 4>sense that it's an Obsidian game. What you learn and

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<v Speaker 4>what you do is going to impact a lot of

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<v Speaker 4>your story, and that goes for the side content. I

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<v Speaker 4>was learning a lot of things, getting key information, key items,

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<v Speaker 4>key objects, meeting key people that actually directly affected the

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<v Speaker 4>main quest that I would do after. And I think

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<v Speaker 4>Obsidian very smartly introduces the side quests at the perfect time.

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<v Speaker 4>So if you're a very diligent player and you receive

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<v Speaker 4>a side quest, I highly recommend going and doing that

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<v Speaker 4>side quest because there's a good chance it will influence

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<v Speaker 4>and effect the main part of your mission coming up next.

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<v Speaker 1>That's awesome.

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<v Speaker 4>Outside of narrative, it feels a million times better. I

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<v Speaker 4>think anbody that's played the Outer Worlds One knows that,

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<v Speaker 4>Like it wasn't the best feeling RPG, it's it's strength words, storytelling,

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<v Speaker 4>and the fun world. Gunplay kind of sucked. Every gun

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<v Speaker 4>felt the same. This is like a proper first person

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<v Speaker 4>shooter feeling game. Every gun feels different. It feels really

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<v Speaker 4>really good. You know, It's not like a. I'm not

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<v Speaker 4>saying this is like a call do You're a Destiny

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<v Speaker 4>type of feel, but like, as far as first person

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<v Speaker 4>shooting RPGs go, I think it's probably one of my

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<v Speaker 4>favorite blow Starfield out of the water. That's not that

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<v Speaker 4>this is like needs to be compared to Starfield.

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<v Speaker 1>But I mean there's there's some natural you know, yeah yeah,

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<v Speaker 1>dna ye.

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<v Speaker 2>A game like this where people are like the gun

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<v Speaker 2>play is actually good. Though, I feel like that's always

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<v Speaker 2>the caveat of like I like Fallout but or I

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<v Speaker 2>like the Outer Worlds one. But so it's really cool

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<v Speaker 2>that that's a thing of like you'll just like you won't,

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<v Speaker 2>you won't feel the need to rely on like the

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<v Speaker 2>time dilation stuff.

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<v Speaker 4>Yeah, Fallout has that because of they know that the

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<v Speaker 4>shooting sucks, and they did the time dilation because a

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<v Speaker 4>similar I think through line from New Vegas is like, yeah,

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<v Speaker 4>our shooting is not the best. Let's let players slow

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<v Speaker 4>it down so they can get the key week spots

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<v Speaker 4>they need to hit. To that end, I honestly didn't

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<v Speaker 4>really use time dilation that much. I think it has barely.

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<v Speaker 1>So far.

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<v Speaker 2>It has its use.

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<v Speaker 4>I guess if you want to slow down combat if

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<v Speaker 4>you feel the need to. There's a couple like puzzle instances,

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<v Speaker 4>like trying to get through a spinning blade, for example,

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<v Speaker 4>but I rarely used it in combat. I don't know.

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<v Speaker 4>I just didn't feel the need to that the gum

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<v Speaker 4>play it felt good enough where I was like confident

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<v Speaker 4>in using my weapons in my arsenal.

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<v Speaker 1>I do like to hear that they integrate it into

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<v Speaker 1>environmental puzzles. That's cool, don't It gives it another reason

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<v Speaker 1>to use it.

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<v Speaker 4>Don't get too excited. It's like a handful of times

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<v Speaker 4>I did it pretty late in the game and I

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<v Speaker 4>was like, oh, yeah, that's I forgot that. The time

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<v Speaker 4>dilation slows things down and you can use it this way.

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<v Speaker 4>There's not really many puzzles happening in this game or anything.

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<v Speaker 4>The points where there are puzzles is where you're going

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<v Speaker 4>to use your gadgets. Most okay, gadgets I didn't really

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<v Speaker 4>touch out on my review because it's like kind of nitpicky,

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<v Speaker 4>I guess, but like they're fine. I didn't really feel

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<v Speaker 4>the need to use them too often.

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<v Speaker 1>Are you talking gadgets like grenades and that's.

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<v Speaker 4>No like the on your weapon. Also, time dilations of gadgets.

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<v Speaker 3>Yeah, there's one that melts bodies discovery.

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<v Speaker 1>Yeah, I have those. I didn't realize that's what those

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<v Speaker 1>are called.

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<v Speaker 4>Yeah, No, I use grenades a bunch. I actually really

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<v Speaker 4>like there's a large amount of grenades. I want to say,

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<v Speaker 4>like a dozen different types, and I really enjoyed using

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<v Speaker 4>all of those.

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<v Speaker 1>Something else that your kind of character build by the way, Oh.

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<v Speaker 4>Yeah, goodoint. She probably jumped into that. So everybody starts

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<v Speaker 4>as an Earth Directorate, which you're basically is is a

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<v Speaker 4>space cop a more humorous like buzz light your type

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<v Speaker 4>of space cop. You can change your background into, like

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<v Speaker 4>how you became an Earth Directorate agent. Mine was more

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<v Speaker 4>of just like a gambler who was using it to

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<v Speaker 4>find another way to get more money. But I know

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<v Speaker 4>that you can be like a reformed prisoner who is

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<v Speaker 4>like making up time sentence for crimes by being an

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<v Speaker 4>Earth Director and you can be.

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<v Speaker 3>So I was an archaeologist and yeah when we did

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<v Speaker 3>the cover story build, yeah.

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<v Speaker 1>I was rusted about. So I'm just like ended up here.

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<v Speaker 4>That's what I chose in the cover story. Trip was

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<v Speaker 4>just like I have no idea how I got here,

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<v Speaker 4>But we're gonna roll with it, and yeah, there's a

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<v Speaker 4>you get to pick some perks and stuff like that.

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<v Speaker 4>I kind of played it as a I don't want

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<v Speaker 4>to call it straight shooter, Like mechanically I was not

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<v Speaker 4>a straight shooter, but I was kind of like a

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<v Speaker 4>cool guy who would do anything for money and wasn't

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<v Speaker 4>really concerned with morals too much if somebody was paying me.

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<v Speaker 4>And I actually thought the game like really responded to

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<v Speaker 4>that in an interesting way, and I get the sense

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<v Speaker 4>that it would respond to you in a lot of

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<v Speaker 4>interesting ways. For the cover story, I did played very dumb,

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<v Speaker 4>like there's an actual dumb trait or perk or whatever.

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<v Speaker 1>That's what I'm playing right now. And I don't know

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<v Speaker 1>if I was really hot on it the first few hours,

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<v Speaker 1>and now I'm like, maybe I wanted to play like

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<v Speaker 1>a real character. Yeah, I'm kind of playing like a

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<v Speaker 1>Tim Robinson esque character. Like one of my companions gets

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<v Speaker 1>their arm blown off early in the game, and my

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<v Speaker 1>guys like typical rookie can't like you know that kind

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<v Speaker 1>of thing. Like, yeah, but I don't know how. I mean,

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<v Speaker 1>I'm getting a lot of dialogue options for dumb that

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<v Speaker 1>are like really funny. Yeah, yeah, me laugh.

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<v Speaker 3>You can just treat the game like a comedy, I mean,

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<v Speaker 3>even more so than it kind of already is.

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<v Speaker 4>But yeah, I think Marcus am I remembering wrong was

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<v Speaker 4>dumb one of the ones where they were like, it's

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<v Speaker 4>very funny, but it might be better for a different

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00:14:47.960 --> 00:14:49.320
<v Speaker 4>play like a second play through.

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<v Speaker 3>Yeah, like that in one with like some of the

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<v Speaker 3>perks and flaws, or the flaw specifically like not that

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00:14:55.200 --> 00:14:57.759
<v Speaker 3>you know, you play however you want. But they kind

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<v Speaker 3>of looked at it the way I always looked at

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<v Speaker 3>the dumb tray of like this is a second play through,

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<v Speaker 3>Like my first play through will be like a little

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<v Speaker 3>closer to serious, and then next time just who cares?

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<v Speaker 1>Yeah, yeah, I'm thinking about rerolling honestly and kind of

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<v Speaker 1>playing a more straight laced character or or either a

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00:15:17.000 --> 00:15:20.559
<v Speaker 1>renegade or like a smart person like yeah there are

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<v Speaker 1>not just like somebody that's dumb.

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<v Speaker 4>Something I like that the dialogue does, is which I

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<v Speaker 4>talk about in my review, is it kind of teases

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00:15:27.960 --> 00:15:30.919
<v Speaker 4>out the other ways that something could have gone. So

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<v Speaker 4>like I might not have an option available, but I

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00:15:33.279 --> 00:15:35.919
<v Speaker 4>can still look and see what's required for that option.

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<v Speaker 4>So often I'm like, oh, this this plotline, I would

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00:15:39.080 --> 00:15:43.039
<v Speaker 4>have been coasting if I was a reformed prisoner or whatever.

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00:15:43.200 --> 00:15:46.360
<v Speaker 4>Or I actually didn't see anything for dumb, which is

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00:15:46.440 --> 00:15:48.759
<v Speaker 4>kind of funny because that means dumb is not going

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<v Speaker 4>to help you at all throughout the game, but there's plenty.

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00:15:51.519 --> 00:15:55.000
<v Speaker 1>Of it actively hurts you. I think, Yeah, select, I

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00:15:55.039 --> 00:15:57.720
<v Speaker 1>had to select like five different skills that I'm completely

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00:15:57.759 --> 00:16:01.240
<v Speaker 1>locked out of. I but then I chose brilliant as

317
00:16:01.279 --> 00:16:05.519
<v Speaker 1>one of my positives, so then I could I couldn't maximize.

318
00:16:06.639 --> 00:16:10.879
<v Speaker 1>I think I could pick three traits to like specialize

319
00:16:10.919 --> 00:16:13.200
<v Speaker 1>in at the start and get ahead start on, but

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00:16:13.320 --> 00:16:15.200
<v Speaker 1>I was locked out of five because I was dumb.

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<v Speaker 1>So I'm just like really into a couple of topics.

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00:16:18.080 --> 00:16:19.879
<v Speaker 1>I think they described.

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00:16:19.399 --> 00:16:22.200
<v Speaker 3>That during the cover story West as like you would

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00:16:22.240 --> 00:16:25.679
<v Speaker 3>be a brilliant like a savant basically of like you're

325
00:16:25.879 --> 00:16:29.559
<v Speaker 3>you're overall like an idiot, but like in very specific

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00:16:29.559 --> 00:16:31.720
<v Speaker 3>ways you are just like a genius.

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00:16:32.080 --> 00:16:36.159
<v Speaker 1>Uh yeah, yeah, I'm gonna enjoying. I do enjoy that

328
00:16:36.159 --> 00:16:38.200
<v Speaker 1>part because like, my guy's really good at engineering.

329
00:16:39.799 --> 00:16:41.440
<v Speaker 4>He's like, I don't ask me, like, don't ask me

330
00:16:41.440 --> 00:16:43.559
<v Speaker 4>to talk, but I can I can solve your he's really.

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00:16:43.480 --> 00:16:47.519
<v Speaker 1>Good at engineering and medical, but anything else is like it's.

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00:16:47.360 --> 00:16:49.679
<v Speaker 2>Like you gave Albert Einstein a gun and you're like,

333
00:16:49.799 --> 00:16:51.480
<v Speaker 2>go see in the world, and he's like, well, if

334
00:16:51.480 --> 00:16:55.039
<v Speaker 2>anyone knows any questions about relativity, I can answer that,

335
00:16:55.120 --> 00:16:56.840
<v Speaker 2>but I don't know how this thing works at all.

336
00:16:57.600 --> 00:17:02.159
<v Speaker 4>Yeah, yeah, you mentioned flaws. Flaws is probably the thing

337
00:17:02.200 --> 00:17:05.400
<v Speaker 4>I'm most hot on coming out of this review. I

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00:17:05.440 --> 00:17:07.920
<v Speaker 4>adore the flaws system. I know it was in the

339
00:17:07.920 --> 00:17:10.559
<v Speaker 4>first game, but I think the flaws here and two

340
00:17:10.720 --> 00:17:15.119
<v Speaker 4>are so much fun and funny enough. During our cover

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00:17:15.160 --> 00:17:16.839
<v Speaker 4>story they were like, flaws are really good for other

342
00:17:16.880 --> 00:17:19.079
<v Speaker 4>playthroughs because they can harm you. But I ended the

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<v Speaker 4>game with I think nine flaws, which is kind of

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<v Speaker 4>a lot. But I just really enjoyed the way it

345
00:17:23.359 --> 00:17:26.359
<v Speaker 4>was like shaping my character, and it made me feel

346
00:17:27.480 --> 00:17:30.240
<v Speaker 4>really seen in a way I've never really felt in

347
00:17:30.279 --> 00:17:33.599
<v Speaker 4>an RPG. I feel like typically RPGs react based on

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00:17:34.200 --> 00:17:37.319
<v Speaker 4>your dialogue choices, or like in Balder's Gate, like, oh,

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<v Speaker 4>I'm blowing up this person, so now they're not gonna

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00:17:39.839 --> 00:17:41.359
<v Speaker 4>be able to join my party because I blew them

351
00:17:41.440 --> 00:17:44.079
<v Speaker 4>up with barrels of fire, and it's like that's really cool,

352
00:17:44.079 --> 00:17:46.920
<v Speaker 4>but that's how a lot of RPGs react. I think

353
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<v Speaker 4>Flaws feels very meta in the sense that it's almost

354
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<v Speaker 4>like someone at Obsidian is watching me, because I'm the

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00:17:53.400 --> 00:17:55.799
<v Speaker 4>type of person in any game I play where when

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00:17:55.839 --> 00:17:58.519
<v Speaker 4>I'm out of combat or even mid combat, I reload

357
00:17:58.640 --> 00:18:01.519
<v Speaker 4>like I'm always loading. I never reached the bottom of

358
00:18:01.519 --> 00:18:03.920
<v Speaker 4>a clip. I like to top off all of my clips,

359
00:18:04.480 --> 00:18:07.079
<v Speaker 4>and pretty soon into the game it was like, hey,

360
00:18:07.799 --> 00:18:10.160
<v Speaker 4>here's a flaw that you can accept. We notice you

361
00:18:10.200 --> 00:18:12.680
<v Speaker 4>really like reloading, so we're going to give you this

362
00:18:12.759 --> 00:18:15.440
<v Speaker 4>flaw and it will increase the magazine size of every

363
00:18:15.480 --> 00:18:18.559
<v Speaker 4>weapon you ever get. But if you ever let a

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00:18:18.599 --> 00:18:21.000
<v Speaker 4>clip reach zero, you're gonna have an eight second of

365
00:18:21.400 --> 00:18:24.960
<v Speaker 4>an extreme damage nerve, which I really liked because sometimes

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<v Speaker 4>I was nerved and I was like, ah, dang it.

367
00:18:26.960 --> 00:18:30.400
<v Speaker 4>But other times, often I'm just having these extra large clips,

368
00:18:30.400 --> 00:18:34.559
<v Speaker 4>and I really like that the game is constantly watching

369
00:18:34.599 --> 00:18:37.119
<v Speaker 4>how I'm playing and reacting to it. And sometimes it

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<v Speaker 4>feels almost like I'm being called out. And those are

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00:18:39.359 --> 00:18:41.319
<v Speaker 4>the flaws where I would deny them, and I'd be like, no,

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<v Speaker 4>I decline this flaw. I do not want this get

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<v Speaker 4>out of my face, Obsidian, but I think you would

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<v Speaker 4>have declined as an example kleptomaniac. So this is a

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<v Speaker 4>very This is a very BioShock esque game. I know

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00:18:55.839 --> 00:18:57.960
<v Speaker 4>games did it before BioShock, but it reminds me of BioShock.

377
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<v Speaker 4>Where you enter a room, you kill the enemy. There

378
00:19:00.880 --> 00:19:03.720
<v Speaker 4>are eight hundred items to pick up in the room.

379
00:19:03.759 --> 00:19:06.200
<v Speaker 4>You can pick up bottles of alcohol, you can pick

380
00:19:06.240 --> 00:19:09.279
<v Speaker 4>up medicine, you can pick up food, ammo grenades, there's

381
00:19:09.599 --> 00:19:13.000
<v Speaker 4>drawers just search, there's cabinets to search everything like I have,

382
00:19:13.119 --> 00:19:15.160
<v Speaker 4>I would defeat enemies in a room. And then if

383
00:19:15.160 --> 00:19:17.799
<v Speaker 4>you watch my screen, it's like my guy just looking

384
00:19:17.839 --> 00:19:20.240
<v Speaker 4>down and me just bashing square to open everything. I'm

385
00:19:20.240 --> 00:19:21.960
<v Speaker 4>like square square, square, square square to take it all,

386
00:19:22.039 --> 00:19:25.200
<v Speaker 4>take it all. And eventually it was like you're a kleptomaniac,

387
00:19:26.640 --> 00:19:29.400
<v Speaker 4>you get like if you sell things to vendors, you

388
00:19:29.440 --> 00:19:31.640
<v Speaker 4>get a lot more money and their prices are lowered.

389
00:19:31.799 --> 00:19:35.799
<v Speaker 4>But the flaw part of it was if you see something,

390
00:19:36.160 --> 00:19:39.640
<v Speaker 4>you have to take it, which is not good when

391
00:19:39.640 --> 00:19:41.880
<v Speaker 4>you go to places where you don't. I'm trying not

392
00:19:41.880 --> 00:19:43.799
<v Speaker 4>to spoil because there's certain locations I can't talk about

393
00:19:43.799 --> 00:19:45.759
<v Speaker 4>but like you go to places where you don't want enemies,

394
00:19:46.160 --> 00:19:49.119
<v Speaker 4>and if you steal, you will have enemies. And if

395
00:19:49.160 --> 00:19:50.640
<v Speaker 4>you like literally, if you look at an item and

396
00:19:50.640 --> 00:19:52.839
<v Speaker 4>it pops up on your screen and it'll say like steal,

397
00:19:52.880 --> 00:19:54.440
<v Speaker 4>the game will do it for you. And I was like,

398
00:19:54.480 --> 00:19:56.640
<v Speaker 4>I'm not. I know that I like to take things.

399
00:19:56.839 --> 00:20:00.160
<v Speaker 4>I will take things on my own time Obsidian, And

400
00:20:00.200 --> 00:20:02.240
<v Speaker 4>there's a ton of flaws, even like, literally in the

401
00:20:02.319 --> 00:20:04.799
<v Speaker 4>last five minutes of the game, I received a flaw,

402
00:20:05.079 --> 00:20:07.559
<v Speaker 4>which was hilarious because the game's over, but I was like, oh, wow,

403
00:20:07.599 --> 00:20:09.279
<v Speaker 4>you really are watching me all the way up into

404
00:20:09.279 --> 00:20:11.759
<v Speaker 4>the final moments, and I really appreciated that. It was

405
00:20:11.799 --> 00:20:15.400
<v Speaker 4>the most It's why I talk so much about reactivity

406
00:20:15.400 --> 00:20:18.480
<v Speaker 4>in the review, because it just felt so reactive to

407
00:20:18.519 --> 00:20:20.759
<v Speaker 4>what I was doing. Because it's it's doing all the

408
00:20:20.880 --> 00:20:24.359
<v Speaker 4>usual RPG things. The dialogue choices to shape how you're

409
00:20:24.400 --> 00:20:26.160
<v Speaker 4>doing things. Oh do you want to sneak through this

410
00:20:26.240 --> 00:20:28.920
<v Speaker 4>place or do you want to go guns blazing? Did

411
00:20:29.000 --> 00:20:30.720
<v Speaker 4>you find the item to open this door or do

412
00:20:30.759 --> 00:20:32.200
<v Speaker 4>you need to go through a shaft? Like none of

413
00:20:32.240 --> 00:20:35.160
<v Speaker 4>that felt particularly new, though I do like having those

414
00:20:35.200 --> 00:20:38.440
<v Speaker 4>options in combat. It was the flaws that felt different

415
00:20:38.559 --> 00:20:43.279
<v Speaker 4>and felt like my playthrough will be wildly different from

416
00:20:43.440 --> 00:20:45.839
<v Speaker 4>any of your guys's playthroughs, especially as someone who took

417
00:20:45.920 --> 00:20:50.759
<v Speaker 4>nine flaws I probably received. I probably saw fifteen to

418
00:20:50.799 --> 00:20:53.559
<v Speaker 4>twenty total and took nine of them. And it's funny

419
00:20:53.599 --> 00:20:55.319
<v Speaker 4>because you'll get flaws where the game is like, we

420
00:20:55.359 --> 00:20:56.960
<v Speaker 4>really do not it straight up says we do not

421
00:20:57.000 --> 00:21:01.200
<v Speaker 4>recommend this on your first playthrough because they're just that drastic.

422
00:21:01.680 --> 00:21:03.839
<v Speaker 4>And I think that's something that's super exciting as someone

423
00:21:03.839 --> 00:21:07.559
<v Speaker 4>who doesn't typically replay games, just because with our jobs,

424
00:21:07.599 --> 00:21:09.279
<v Speaker 4>you know, it's kind of hard to take the time

425
00:21:09.319 --> 00:21:11.240
<v Speaker 4>to replay stuff. But this was one where I was like,

426
00:21:11.240 --> 00:21:13.799
<v Speaker 4>I could see just how different I can make a

427
00:21:13.839 --> 00:21:17.480
<v Speaker 4>playthrough between flaws, between my background and skills and perk selected,

428
00:21:17.480 --> 00:21:19.440
<v Speaker 4>and I think that's really really cool.

429
00:21:20.319 --> 00:21:21.839
<v Speaker 1>You know, I've decided I'm going to stick it out

430
00:21:21.880 --> 00:21:27.000
<v Speaker 1>with my dumb character. Yeah, and not only that, I'm

431
00:21:27.039 --> 00:21:29.640
<v Speaker 1>going to accept every flaw that it's given to me.

432
00:21:29.960 --> 00:21:32.759
<v Speaker 4>That is that is the play That's the exact playthrough

433
00:21:32.799 --> 00:21:34.480
<v Speaker 4>I had in mind when I beat the game. I

434
00:21:34.519 --> 00:21:36.960
<v Speaker 4>was like, if I do another one, I'm taking every

435
00:21:36.960 --> 00:21:38.559
<v Speaker 4>flaw And I think dumb is the way to go.

436
00:21:38.920 --> 00:21:41.200
<v Speaker 4>I think that would be a legitimate blast. And there's

437
00:21:41.480 --> 00:21:45.200
<v Speaker 4>there's a lot of dialogue where the game kind of

438
00:21:45.240 --> 00:21:47.200
<v Speaker 4>warns you ahead of time. I skipped pretty much every

439
00:21:47.240 --> 00:21:49.359
<v Speaker 4>boss in the game because I dialogued my way through it,

440
00:21:50.480 --> 00:21:53.240
<v Speaker 4>which the bosses are fun, but I really liked the

441
00:21:53.279 --> 00:21:56.000
<v Speaker 4>idea of trying to like use my speech and my

442
00:21:57.319 --> 00:22:00.119
<v Speaker 4>I kind of focused my skills on speech and and

443
00:22:00.880 --> 00:22:05.200
<v Speaker 4>being a leader and non mechanical stuff stuff that works

444
00:22:05.200 --> 00:22:07.279
<v Speaker 4>in dialogue. So it was fun trying to see how

445
00:22:07.319 --> 00:22:10.079
<v Speaker 4>far I could take the game, where I even didn't

446
00:22:10.279 --> 00:22:14.519
<v Speaker 4>like the final boss. I almost stopped like the fight.

447
00:22:14.960 --> 00:22:16.720
<v Speaker 4>Eventually I did not, and I kind of wanted to

448
00:22:17.759 --> 00:22:20.319
<v Speaker 4>actually like have combat for the final fight, but I

449
00:22:20.359 --> 00:22:22.200
<v Speaker 4>saw the way forward where I could have skipped the

450
00:22:22.240 --> 00:22:24.920
<v Speaker 4>final boss fight, which I think is really cool. But

451
00:22:24.960 --> 00:22:27.880
<v Speaker 4>it's cool because the game will say, it'll kind of

452
00:22:27.880 --> 00:22:29.880
<v Speaker 4>tee you up. Maybe one of your companions or someone

453
00:22:29.880 --> 00:22:32.759
<v Speaker 4>else you're talking to will say, you might be able

454
00:22:32.759 --> 00:22:34.680
<v Speaker 4>to talk this person down, but if not, just know

455
00:22:34.720 --> 00:22:36.680
<v Speaker 4>that we're going to have to kill them type of thing.

456
00:22:37.279 --> 00:22:40.039
<v Speaker 4>And you have companions like Asa, who's part of a

457
00:22:40.079 --> 00:22:44.039
<v Speaker 4>cult she loves killing like everything, she just wants to

458
00:22:44.119 --> 00:22:47.240
<v Speaker 4>murder people. Every time a dialogue choice pops up, she's

459
00:22:47.359 --> 00:22:48.839
<v Speaker 4>right there and she's like, well, we could just kill

460
00:22:48.880 --> 00:22:51.440
<v Speaker 4>them and skip all this. And then you have someone

461
00:22:51.519 --> 00:22:54.200
<v Speaker 4>like Niles, who is very he's an Earth director and

462
00:22:54.279 --> 00:22:59.440
<v Speaker 4>agent too, and he really like respects you and the

463
00:22:59.480 --> 00:23:01.759
<v Speaker 4>ideals of the Earth Director, and he's like, we should

464
00:23:01.799 --> 00:23:03.799
<v Speaker 4>talk them out. We shouldn't kill them. We need to

465
00:23:03.799 --> 00:23:07.440
<v Speaker 4>bring them justice, give them a proper trial. And so like,

466
00:23:07.599 --> 00:23:10.599
<v Speaker 4>going into dialogue, I was aware whether or not I

467
00:23:10.640 --> 00:23:13.039
<v Speaker 4>could come out on top without shooting, and often I

468
00:23:13.079 --> 00:23:15.559
<v Speaker 4>was able to. And you, really, I'm doing like ten

469
00:23:15.640 --> 00:23:18.759
<v Speaker 4>to twelve dialogue choices and like having an actual discussion

470
00:23:18.799 --> 00:23:20.759
<v Speaker 4>with this person on the ethics of what they're doing

471
00:23:20.759 --> 00:23:22.759
<v Speaker 4>and why I think they should stop. And it was

472
00:23:22.799 --> 00:23:27.039
<v Speaker 4>just really cool to see how responsive the game was.

473
00:23:27.240 --> 00:23:30.279
<v Speaker 4>I was very surprised that, I think, other than the

474
00:23:30.359 --> 00:23:32.839
<v Speaker 4>last fight, I only fought one boss. All the other

475
00:23:32.839 --> 00:23:36.680
<v Speaker 4>ones I talked down out of their position. And it

476
00:23:36.680 --> 00:23:39.400
<v Speaker 4>even goes beyond that, like you if you kill a boss,

477
00:23:39.519 --> 00:23:42.480
<v Speaker 4>that comes up later. If I didn't kill a boss,

478
00:23:42.799 --> 00:23:46.160
<v Speaker 4>they wouldn't necessarily appear later, But like me choosing not

479
00:23:46.240 --> 00:23:49.640
<v Speaker 4>to kill them would have an effect later. The game

480
00:23:49.720 --> 00:23:53.720
<v Speaker 4>was often reacting and bringing back past decisions and stuff

481
00:23:54.319 --> 00:23:57.359
<v Speaker 4>that I made, which I think is really cool.

482
00:23:57.759 --> 00:23:58.279
<v Speaker 3>It's awesome.

483
00:23:58.839 --> 00:24:01.200
<v Speaker 4>Yeah, And I know Obsidian's known for that. That's kind

484
00:24:01.200 --> 00:24:02.799
<v Speaker 4>of like their bread and butter. That's why people love

485
00:24:02.880 --> 00:24:05.400
<v Speaker 4>New Vegas so much. And I know Outer Worlds one

486
00:24:05.440 --> 00:24:06.680
<v Speaker 4>did a lot of that. I just think that this

487
00:24:06.759 --> 00:24:09.240
<v Speaker 4>is probably the most in depth and the farthest they've

488
00:24:09.279 --> 00:24:12.799
<v Speaker 4>taken that system without breaking out of the mold of

489
00:24:12.880 --> 00:24:16.480
<v Speaker 4>Western RPG. I think maybe their next game, like they

490
00:24:16.519 --> 00:24:18.640
<v Speaker 4>could take their work they've done here and create like

491
00:24:18.680 --> 00:24:23.880
<v Speaker 4>a new RPG type that doesn't feel so typical Obsidian,

492
00:24:23.920 --> 00:24:26.880
<v Speaker 4>I guess, but this really feels like they've taken that

493
00:24:26.920 --> 00:24:30.119
<v Speaker 4>Western RPG formula that's so popular here and stretched it

494
00:24:30.160 --> 00:24:33.480
<v Speaker 4>to like the maximum limits and the best way.

495
00:24:34.160 --> 00:24:38.079
<v Speaker 3>Yeah. Yeah, random question, did you do you like this

496
00:24:38.119 --> 00:24:39.799
<v Speaker 3>game more than a vow? Did you play about?

497
00:24:40.440 --> 00:24:44.119
<v Speaker 4>I have played some avowed, and I guess that gives

498
00:24:44.160 --> 00:24:45.640
<v Speaker 4>my answer because I mean, I had to play this

499
00:24:45.720 --> 00:24:50.400
<v Speaker 4>game for work, but this was a work game that

500
00:24:50.480 --> 00:24:53.079
<v Speaker 4>I wanted to play, Like when I was working, I

501
00:24:53.119 --> 00:24:54.880
<v Speaker 4>was playing it. When I would get off work, I'd

502
00:24:54.920 --> 00:24:56.720
<v Speaker 4>be like, talk to my wife, we would, you know,

503
00:24:56.759 --> 00:24:59.880
<v Speaker 4>hang out with our kid. Kid goes down and I'm like, hey,

504
00:25:00.279 --> 00:25:01.960
<v Speaker 4>I'm going to play Out of Worlds two for five

505
00:25:02.000 --> 00:25:02.559
<v Speaker 4>hours tonight.

506
00:25:02.640 --> 00:25:03.079
<v Speaker 6>Is that okay?

507
00:25:03.160 --> 00:25:04.799
<v Speaker 4>And She's like, yes, I will read a book next

508
00:25:04.799 --> 00:25:07.599
<v Speaker 4>to you. Whereas sometimes I'm reviewing a game and I'm like,

509
00:25:07.720 --> 00:25:11.440
<v Speaker 4>I'm only doing this during work hours. Yeah, I do not,

510
00:25:11.920 --> 00:25:15.160
<v Speaker 4>this is work, whereas avowed I did not. I have

511
00:25:15.279 --> 00:25:18.440
<v Speaker 4>not gone back to finish I liked about, but I

512
00:25:18.440 --> 00:25:21.400
<v Speaker 4>do think Outer World's two is probably the Obsidian game

513
00:25:21.440 --> 00:25:24.519
<v Speaker 4>of the year for me, which is wild to say they've.

514
00:25:27.240 --> 00:25:29.440
<v Speaker 3>We should we should have had as our category for

515
00:25:29.480 --> 00:25:31.839
<v Speaker 3>go to the best OFSIDI the best Obsidian game.

516
00:25:32.440 --> 00:25:37.400
<v Speaker 1>That reminds me. At the end of your cover story, Marcus,

517
00:25:37.559 --> 00:25:40.880
<v Speaker 1>you said, and I'm curious. I know Marcus wrote this,

518
00:25:41.079 --> 00:25:44.200
<v Speaker 1>but Wes, I'm curious if you how you think it

519
00:25:44.279 --> 00:25:50.039
<v Speaker 1>resolves it. He says, quote I enjoyed roaming the game's

520
00:25:50.079 --> 00:25:53.279
<v Speaker 1>opening hours, and I'm eager to see how my actions, good,

521
00:25:53.319 --> 00:25:57.359
<v Speaker 1>baden everything in between shape this role playing adventure. Obsidian

522
00:25:57.400 --> 00:26:00.680
<v Speaker 1>has enjoyed a twenty twenty five. Few studios can boast

523
00:26:00.960 --> 00:26:03.880
<v Speaker 1>from the well received avowed in February to the strong

524
00:26:03.920 --> 00:26:07.640
<v Speaker 1>early access launch of Grounded two in July. If the

525
00:26:07.640 --> 00:26:10.240
<v Speaker 1>Outer World's two sticks to the landing, it will have accomplished

526
00:26:10.279 --> 00:26:12.799
<v Speaker 1>one hell of a hat trick. West. Do you feel

527
00:26:12.799 --> 00:26:14.359
<v Speaker 1>like they have kind of done that?

528
00:26:14.880 --> 00:26:15.119
<v Speaker 3>Oh?

529
00:26:15.319 --> 00:26:20.160
<v Speaker 4>Absolutely, I think. I mean it's it's unheard of, right.

530
00:26:20.200 --> 00:26:24.839
<v Speaker 4>I don't know if any studio that has released three

531
00:26:24.960 --> 00:26:26.400
<v Speaker 4>games at least in triple A.

532
00:26:26.480 --> 00:26:26.839
<v Speaker 5>I know.

533
00:26:28.480 --> 00:26:32.079
<v Speaker 4>Thelavier Studio releases, Uh, Lavier and Nelson releases like one

534
00:26:32.160 --> 00:26:32.880
<v Speaker 4>hundred games.

535
00:26:32.720 --> 00:26:33.240
<v Speaker 7>A year.

536
00:26:35.119 --> 00:26:37.200
<v Speaker 3>One as we were talking, Actually.

537
00:26:37.359 --> 00:26:45.240
<v Speaker 4>Yeah, right, But to release three baseline good games like

538
00:26:45.279 --> 00:26:48.599
<v Speaker 4>About and Outer World's two great Grounded is not really

539
00:26:48.599 --> 00:26:50.960
<v Speaker 4>my style. So I know people like Grounded to what

540
00:26:51.000 --> 00:26:54.599
<v Speaker 4>its early acxis, and that's I'm not big into survival games. Like,

541
00:26:54.839 --> 00:26:57.720
<v Speaker 4>to release three games on this caliber is a is

542
00:26:57.759 --> 00:27:00.240
<v Speaker 4>a feat for them to be at least good, I

543
00:27:00.240 --> 00:27:04.640
<v Speaker 4>think is pretty unheard of. I think the closest I

544
00:27:04.680 --> 00:27:07.799
<v Speaker 4>can think of is like maybe Insomniac over at PlayStation,

545
00:27:08.400 --> 00:27:11.359
<v Speaker 4>but they don't do multi release years. I just feel

546
00:27:11.359 --> 00:27:15.680
<v Speaker 4>like they have a kidence that's very commendable and uh,

547
00:27:16.759 --> 00:27:17.559
<v Speaker 4>kind of unheard of.

548
00:27:18.359 --> 00:27:21.039
<v Speaker 3>Yeah, And granted this is sort of like accidental, like

549
00:27:21.119 --> 00:27:22.920
<v Speaker 3>because the Valve was supposed to come out last year

550
00:27:22.920 --> 00:27:25.559
<v Speaker 3>and got delayed, so they didn't plan to release three

551
00:27:25.599 --> 00:27:28.279
<v Speaker 3>games in one year. But you know, yeah, the point

552
00:27:28.319 --> 00:27:31.000
<v Speaker 3>still stands that it's remarkable that all three of them

553
00:27:31.079 --> 00:27:32.799
<v Speaker 3>seem to have stuck the landing.

554
00:27:33.759 --> 00:27:37.960
<v Speaker 2>I bet if there was a studio that would contest it.

555
00:27:38.039 --> 00:27:40.319
<v Speaker 2>I feel like there's like a twenty thirteen or twenty

556
00:27:40.359 --> 00:27:45.480
<v Speaker 2>fourteen that maybe Ubisoft could say, like if we get

557
00:27:45.519 --> 00:27:48.359
<v Speaker 2>like a like a Black Flag and a Far Cry,

558
00:27:48.839 --> 00:27:53.240
<v Speaker 2>Raymon Legends Raymond, that's only that's the only one I

559
00:27:53.279 --> 00:27:55.960
<v Speaker 2>can think of, And that's also like, yeah, it's a

560
00:27:56.000 --> 00:27:57.599
<v Speaker 2>long it's been a long time since.

561
00:27:57.720 --> 00:27:59.400
<v Speaker 3>Yeah, I think twenty thirteen they would have just had

562
00:27:59.480 --> 00:28:03.400
<v Speaker 3>Raymn Legend and Assassin's Creed. Yeah, black Flag was that year.

563
00:28:03.440 --> 00:28:06.720
<v Speaker 3>I think Far Cry it would have been four, and

564
00:28:06.759 --> 00:28:07.799
<v Speaker 3>I think that was a year after.

565
00:28:08.119 --> 00:28:12.319
<v Speaker 1>I think you're right, yeah, because it was on.

566
00:28:11.359 --> 00:28:14.759
<v Speaker 4>Yeah, but the year after it was also Unity and

567
00:28:14.960 --> 00:28:17.440
<v Speaker 4>Rogue in the same week because of the next Gen,

568
00:28:18.000 --> 00:28:20.240
<v Speaker 4>so that's a three year game too. But even then

569
00:28:20.279 --> 00:28:22.319
<v Speaker 4>you'd be.

570
00:28:21.759 --> 00:28:26.440
<v Speaker 3>Those two games and then yeah, Assassin's Creed games in

571
00:28:26.480 --> 00:28:28.359
<v Speaker 3>my opinion, but and.

572
00:28:28.319 --> 00:28:31.799
<v Speaker 4>Plus we learned with Obsidian, like they're very sequestered in

573
00:28:31.839 --> 00:28:33.799
<v Speaker 4>their teams. Like the Outer World's two team has been

574
00:28:33.799 --> 00:28:37.279
<v Speaker 4>working on out of World two for years. It wasn't like, uh,

575
00:28:37.319 --> 00:28:39.480
<v Speaker 4>they were all working on a vowed or grounded that

576
00:28:39.880 --> 00:28:40.880
<v Speaker 4>game dropped and now they all.

577
00:28:40.839 --> 00:28:44.240
<v Speaker 1>Switched all separate yeah, separate game directors.

578
00:28:44.599 --> 00:28:47.319
<v Speaker 4>Yeah. I don't know how many people work at Obsidian.

579
00:28:48.039 --> 00:28:52.599
<v Speaker 4>We we asked studios and yeah, it's become like a

580
00:28:52.640 --> 00:28:54.920
<v Speaker 4>thing to like hide for some reason lately.

581
00:28:55.680 --> 00:28:59.480
<v Speaker 1>My theory is that studios that do that don't want

582
00:28:59.480 --> 00:29:02.519
<v Speaker 1>the pup then number to be public because it's easier

583
00:29:02.559 --> 00:29:06.640
<v Speaker 1>to track likes and I don't know, layoffs and that

584
00:29:06.720 --> 00:29:08.640
<v Speaker 1>kind of thing. I don't know. Maybe that's cynical. Take

585
00:29:09.359 --> 00:29:13.839
<v Speaker 1>it's because that they have a lot of They also

586
00:29:13.880 --> 00:29:16.400
<v Speaker 1>have like a lot of contractors, I bet so maybe

587
00:29:16.880 --> 00:29:18.640
<v Speaker 1>they want to make sure that they're including them when

588
00:29:18.680 --> 00:29:20.759
<v Speaker 1>they when they quote that and they don't have the number.

589
00:29:21.279 --> 00:29:25.079
<v Speaker 1>You know, there's a lot of reasons. I think neither

590
00:29:25.119 --> 00:29:25.640
<v Speaker 1>here nor there.

591
00:29:25.720 --> 00:29:27.519
<v Speaker 4>Yeah, but I don't think it's like an Obsidian thing

592
00:29:27.519 --> 00:29:29.359
<v Speaker 4>they're trying to it's probably no.

593
00:29:29.400 --> 00:29:32.599
<v Speaker 1>I've noticed it's a trend. Yeah, yeah, yeah, I've noticed

594
00:29:32.599 --> 00:29:35.480
<v Speaker 1>it elsewhere in the last couple of years, several other

595
00:29:35.519 --> 00:29:40.319
<v Speaker 1>places for sure. But yeah, man, I can't wait to

596
00:29:40.440 --> 00:29:43.240
<v Speaker 1>play more of this game. Hearing that you can do

597
00:29:43.359 --> 00:29:45.160
<v Speaker 1>so much with speech as well.

598
00:29:45.680 --> 00:29:46.440
<v Speaker 6>Is really cool.

599
00:29:46.799 --> 00:29:49.920
<v Speaker 4>Yeah, you can. It goes pretty far. I think, honestly,

600
00:29:49.960 --> 00:29:52.079
<v Speaker 4>if the if the main narrative had wrapped up, it's

601
00:29:52.079 --> 00:29:54.440
<v Speaker 4>a shame because I was really all in on that

602
00:29:54.519 --> 00:29:59.119
<v Speaker 4>main storyline up until basically kind of like the finale,

603
00:29:59.319 --> 00:30:04.160
<v Speaker 4>and the finale is bad. It just feels so here

604
00:30:04.279 --> 00:30:07.319
<v Speaker 4>or there in a game where there's so much density

605
00:30:07.400 --> 00:30:09.720
<v Speaker 4>and everything you do, and then all of a sudden

606
00:30:09.759 --> 00:30:11.279
<v Speaker 4>you get to the end and it's like A or

607
00:30:11.319 --> 00:30:13.599
<v Speaker 4>B type of thing, and it's not like that black

608
00:30:13.680 --> 00:30:17.279
<v Speaker 4>or white, but it just felt very like this game

609
00:30:17.359 --> 00:30:19.799
<v Speaker 4>is so wide and you can do so much in between,

610
00:30:19.960 --> 00:30:21.799
<v Speaker 4>and then all of a sudden, the finale it's just like,

611
00:30:22.640 --> 00:30:25.960
<v Speaker 4>all right, a little binary kind of Yeah. I don't

612
00:30:25.960 --> 00:30:27.839
<v Speaker 4>want to say it's like an A or B decision,

613
00:30:27.839 --> 00:30:30.839
<v Speaker 4>but it did. It did just feel kind of and

614
00:30:30.880 --> 00:30:34.000
<v Speaker 4>I guess this is something games always struggle with, like

615
00:30:34.319 --> 00:30:37.920
<v Speaker 4>they have to reach the same ending essentially, Like I mean,

616
00:30:38.319 --> 00:30:41.359
<v Speaker 4>not every game can be a Balder's Gate three although

617
00:30:41.359 --> 00:30:45.599
<v Speaker 4>I wish a lot of games were, but like they

618
00:30:45.599 --> 00:30:47.119
<v Speaker 4>have an ending in mind, and it can go a

619
00:30:47.160 --> 00:30:49.319
<v Speaker 4>couple different ways, but like, ultimately you're gonna go to

620
00:30:49.359 --> 00:30:53.200
<v Speaker 4>this final location, for example, and watch the events play

621
00:30:53.200 --> 00:30:54.519
<v Speaker 4>out there, And I kind of just wish that it

622
00:30:54.559 --> 00:30:57.720
<v Speaker 4>had some more reactivity and flexibility that the rest of

623
00:30:57.759 --> 00:31:02.799
<v Speaker 4>the game had it If they had nailed the yeah,

624
00:31:02.839 --> 00:31:05.799
<v Speaker 4>this would have been like probably the RPG of the

625
00:31:05.880 --> 00:31:08.319
<v Speaker 4>year for me, which is crazy because it's a fantastic

626
00:31:08.400 --> 00:31:12.039
<v Speaker 4>year for RPGs. I think there's a couple other things

627
00:31:12.079 --> 00:31:13.599
<v Speaker 4>I should touch on real quick that were kind of

628
00:31:13.640 --> 00:31:17.640
<v Speaker 4>hit or missed. Companion quests. I think people still might

629
00:31:17.839 --> 00:31:21.400
<v Speaker 4>like Outer World's one companions more. I think Out of

630
00:31:21.440 --> 00:31:26.599
<v Speaker 4>Worlds to have some strong companions. But what you're saying, yes, yeah, exactly,

631
00:31:27.960 --> 00:31:30.519
<v Speaker 4>some of these some of these companions don't really open

632
00:31:30.599 --> 00:31:33.519
<v Speaker 4>up until, like you get them all pretty early, and

633
00:31:33.559 --> 00:31:35.599
<v Speaker 4>they each have like a couple companion quests to round

634
00:31:35.599 --> 00:31:38.599
<v Speaker 4>out their story and fully upgrade them. I didn't like

635
00:31:38.680 --> 00:31:40.960
<v Speaker 4>two of them didn't get any companion quest until I

636
00:31:41.000 --> 00:31:43.880
<v Speaker 4>was on the Final Planet basically, and I was at

637
00:31:43.880 --> 00:31:45.519
<v Speaker 4>that point, you're kind of locked in on who you

638
00:31:45.720 --> 00:31:48.079
<v Speaker 4>like to take with you, and I did their quest

639
00:31:48.160 --> 00:31:49.680
<v Speaker 4>just to see where they went, but I had no

640
00:31:49.759 --> 00:31:52.960
<v Speaker 4>interest in like actually learning about them because I'm barreling

641
00:31:52.960 --> 00:31:56.039
<v Speaker 4>towards the finale and oh, now you bring this up.

642
00:31:56.039 --> 00:31:58.119
<v Speaker 4>Now we got to go do this stuff, like do

643
00:31:58.160 --> 00:32:01.920
<v Speaker 4>you not understand what we're doing here? Still cool though,

644
00:32:02.000 --> 00:32:04.000
<v Speaker 4>and I think that they are very useful in combat.

645
00:32:04.000 --> 00:32:06.440
<v Speaker 4>I died a lot in combat because I wasn't using

646
00:32:06.480 --> 00:32:10.839
<v Speaker 4>my companion abilities, which uh, I guess I didn't expect it.

647
00:32:10.839 --> 00:32:13.359
<v Speaker 4>But they play a pretty heavy role in combat and survival.

648
00:32:13.839 --> 00:32:17.839
<v Speaker 4>They can really, for lack of something that's not a cliche,

649
00:32:17.880 --> 00:32:21.160
<v Speaker 4>like change the tides of combat for you. And then

650
00:32:21.160 --> 00:32:24.359
<v Speaker 4>there's a few bugs that I had. Reviewing games in

651
00:32:24.400 --> 00:32:26.799
<v Speaker 4>twenty twenty five is always weird because like there's always

652
00:32:26.799 --> 00:32:29.480
<v Speaker 4>a day one patch. Sometimes you don't even want to

653
00:32:29.480 --> 00:32:31.000
<v Speaker 4>mention bugs because they're going to be fixed, but I'm

654
00:32:31.000 --> 00:32:32.839
<v Speaker 4>going to mention them here just because they kind of

655
00:32:32.960 --> 00:32:35.440
<v Speaker 4>were pretty persistent for me. I could never use up

656
00:32:35.480 --> 00:32:39.480
<v Speaker 4>on the dpad in the menus the first time I

657
00:32:39.480 --> 00:32:41.759
<v Speaker 4>opened a menu, so I'd have to like open a menu,

658
00:32:41.839 --> 00:32:43.839
<v Speaker 4>close it, open it, and then use up. Not a

659
00:32:43.839 --> 00:32:46.880
<v Speaker 4>big deal, but PS five PS five.

660
00:32:46.799 --> 00:32:52.279
<v Speaker 1>Pro I haven't had that. Yeah, yeah, it was a small.

661
00:32:53.240 --> 00:32:54.640
<v Speaker 4>Yeah, it was a small bug. And I was like,

662
00:32:54.680 --> 00:32:56.640
<v Speaker 4>I don't think this is a big deal, but just

663
00:32:56.640 --> 00:32:58.000
<v Speaker 4>mentioning it, and then I had to reload to save

664
00:32:58.079 --> 00:33:01.160
<v Speaker 4>a couple of times. Funny enough, the ending, I had

665
00:33:01.160 --> 00:33:06.799
<v Speaker 4>a bug where I couldn't get the ending I wanted

666
00:33:06.839 --> 00:33:09.359
<v Speaker 4>to because the prompt would not appear, like it was

667
00:33:09.400 --> 00:33:12.559
<v Speaker 4>telling me do this, and the prompt wouldn't appear, And

668
00:33:12.599 --> 00:33:14.480
<v Speaker 4>so to fix it, I had to go pick an

669
00:33:14.599 --> 00:33:17.640
<v Speaker 4>ending I didn't want and then kind of follow this

670
00:33:17.759 --> 00:33:20.279
<v Speaker 4>like just kidding route to get to where I wanted

671
00:33:20.319 --> 00:33:22.200
<v Speaker 4>to go. It was very weird and it was like

672
00:33:22.359 --> 00:33:24.920
<v Speaker 4>the It kind of rubbed me a little sour because

673
00:33:24.920 --> 00:33:26.599
<v Speaker 4>it was right at the end, and I'm like, no,

674
00:33:26.799 --> 00:33:28.119
<v Speaker 4>I thought this was a bug that was going to

675
00:33:28.240 --> 00:33:31.440
<v Speaker 4>end the game for me. Shout out to Obsidian for

676
00:33:31.720 --> 00:33:35.000
<v Speaker 4>helping me get to the ending I wanted. But yeah,

677
00:33:35.000 --> 00:33:36.720
<v Speaker 4>there's just a couple of things you might run into.

678
00:33:36.799 --> 00:33:41.920
<v Speaker 4>I think it's the least jinky Western rpg from Xbox

679
00:33:41.960 --> 00:33:45.079
<v Speaker 4>I've played. Like Obsidian during our cover story was very

680
00:33:45.079 --> 00:33:47.640
<v Speaker 4>open about like jink, like it's part of their DNA

681
00:33:47.759 --> 00:33:50.759
<v Speaker 4>and if you know Bethesda Games, if you know Obsidian Games, like,

682
00:33:50.799 --> 00:33:53.160
<v Speaker 4>it's kind of just par for the course. Not much

683
00:33:53.160 --> 00:33:54.799
<v Speaker 4>of that here at all. Really, this feels like a

684
00:33:54.880 --> 00:33:58.039
<v Speaker 4>very polished product on PS five pro It's I there

685
00:33:58.039 --> 00:33:59.680
<v Speaker 4>was a mode I used that was a smooth sixty

686
00:33:59.839 --> 00:34:03.960
<v Speaker 4>f yes with an upbres resolution, gorgeous. Game did not

687
00:34:03.960 --> 00:34:08.760
<v Speaker 4>feel jinky at all, and yeah, felt great, played great,

688
00:34:08.800 --> 00:34:12.159
<v Speaker 4>looks great. I know some people don't like the art

689
00:34:12.199 --> 00:34:15.039
<v Speaker 4>style as much, which is something I'm learning as we

690
00:34:15.119 --> 00:34:18.840
<v Speaker 4>post coverage from our cover story trip. I guess people

691
00:34:18.840 --> 00:34:20.840
<v Speaker 4>don't really love the art style too much. It is

692
00:34:20.840 --> 00:34:23.719
<v Speaker 4>pretty outlandish, but I like it. Not a reason to

693
00:34:23.719 --> 00:34:24.880
<v Speaker 4>not play the game, though. If you don't like the

694
00:34:24.960 --> 00:34:27.039
<v Speaker 4>art style, There's so much happening here that I think

695
00:34:27.079 --> 00:34:30.280
<v Speaker 4>anybody who likes RPG should check it out. But yeah,

696
00:34:30.320 --> 00:34:34.639
<v Speaker 4>eight point seventy five out of ten Obsidians my favorite

697
00:34:34.639 --> 00:34:37.599
<v Speaker 4>Obsidian game yet easily love it.

698
00:34:38.519 --> 00:34:42.199
<v Speaker 1>I will say, not the best steam Deck game, some

699
00:34:42.280 --> 00:34:47.960
<v Speaker 1>of the anteriors. I did the tutorial area on steam Deck,

700
00:34:48.000 --> 00:34:49.920
<v Speaker 1>and then I did some open world on steam Deck,

701
00:34:50.440 --> 00:34:53.760
<v Speaker 1>and once you get to the open world stuff, steam

702
00:34:53.800 --> 00:34:59.559
<v Speaker 1>Deck kind of falls apart, unfortunately. Verified It's like.

703
00:35:01.400 --> 00:35:06.119
<v Speaker 3>We noticed you like playing speed that games, so.

704
00:35:04.880 --> 00:35:08.679
<v Speaker 1>Yeah, bummer. But it's definitely one of those things that

705
00:35:08.679 --> 00:35:11.599
<v Speaker 1>I'm like, maybe maybe I think about getting one of

706
00:35:11.599 --> 00:35:13.239
<v Speaker 1>those Xbox Allies.

707
00:35:16.480 --> 00:35:17.239
<v Speaker 4>A little bit better.

708
00:35:18.239 --> 00:35:21.440
<v Speaker 1>I mean, I could also play a lot of things

709
00:35:21.679 --> 00:35:27.000
<v Speaker 1>with windows, so I'm like, oh man, yeah, yeah, well cool.

710
00:35:27.039 --> 00:35:32.599
<v Speaker 1>That is our discussion on the outer worlds too, Charles.

711
00:35:32.800 --> 00:35:36.840
<v Speaker 1>Speaking of kind of narrative games and choices, You've been

712
00:35:36.880 --> 00:35:41.239
<v Speaker 1>playing Dispatch, which is a game about you playing a

713
00:35:41.400 --> 00:35:47.559
<v Speaker 1>dispatcher who sends heroes, rehabilitated heroes to crime scenes to

714
00:35:47.840 --> 00:35:49.320
<v Speaker 1>like help people. Is that correct?

715
00:35:49.719 --> 00:35:53.119
<v Speaker 2>Yes, Yeah, so Dispatch is it's from ad Hoc Studio,

716
00:35:53.320 --> 00:35:57.480
<v Speaker 2>which is some people that used to work at Telltale

717
00:35:57.840 --> 00:36:00.840
<v Speaker 2>and they have basically they've basically made a new Telltale game.

718
00:36:01.119 --> 00:36:03.800
<v Speaker 2>I don't know what Telltale they like left and came back.

719
00:36:03.840 --> 00:36:06.000
<v Speaker 2>I honestly didn't really keep track of all the.

720
00:36:05.960 --> 00:36:07.840
<v Speaker 3>Ins and out they're making The Wolf among Us two

721
00:36:07.960 --> 00:36:12.599
<v Speaker 3>somewhere anyways.

722
00:36:12.679 --> 00:36:15.159
<v Speaker 2>Yeah, so this is this is like the first first

723
00:36:15.199 --> 00:36:16.840
<v Speaker 2>one of these types of games that we've had in

724
00:36:16.880 --> 00:36:20.480
<v Speaker 2>a really long time. And yeah, I've done I've done

725
00:36:20.480 --> 00:36:25.079
<v Speaker 2>the first four episodes and it's very good. It's like

726
00:36:25.960 --> 00:36:29.599
<v Speaker 2>the acting is very good, the script is very good,

727
00:36:29.639 --> 00:36:32.480
<v Speaker 2>the animation is gorgeous. It's the way it works is

728
00:36:32.599 --> 00:36:37.360
<v Speaker 2>you're essentially watching an animated, an adult animated superhero show.

729
00:36:37.760 --> 00:36:40.679
<v Speaker 2>So I think like an Invincible or like an animated

730
00:36:40.800 --> 00:36:42.239
<v Speaker 2>The Boys or something, right.

731
00:36:42.079 --> 00:36:44.519
<v Speaker 3>Which is how this game started originally, right like it

732
00:36:44.599 --> 00:36:47.440
<v Speaker 3>was gonna be like a animated show.

733
00:36:47.880 --> 00:36:50.400
<v Speaker 2>They wouldn't They wouldn't tell me what streaming that I did.

734
00:36:50.559 --> 00:36:53.559
<v Speaker 2>I did a feature on them a couple issues back.

735
00:36:53.639 --> 00:36:55.639
<v Speaker 2>They wouldn't tell me what streaming service it was. My

736
00:36:55.800 --> 00:36:58.480
<v Speaker 2>guess is it was Netflix, because Netflix had a bunch

737
00:36:58.480 --> 00:37:01.599
<v Speaker 2>of like choice based narrative of stuff on there for

738
00:37:01.639 --> 00:37:05.559
<v Speaker 2>a minute. But they were just making a superhero workplace

739
00:37:05.679 --> 00:37:08.360
<v Speaker 2>comedy where you could like pick different dialogue options and

740
00:37:08.360 --> 00:37:10.159
<v Speaker 2>it's going to be interactive. And then when that fell

741
00:37:10.199 --> 00:37:12.519
<v Speaker 2>through because of COVID, I think they had to just pivoted.

742
00:37:12.519 --> 00:37:17.159
<v Speaker 2>They're like, we'll just make another game, and yeah, you're

743
00:37:17.239 --> 00:37:21.559
<v Speaker 2>essentially watching the show. And then as moments where dialogue

744
00:37:21.599 --> 00:37:23.519
<v Speaker 2>choices come up, you'll see them pop up on screen,

745
00:37:23.840 --> 00:37:26.159
<v Speaker 2>and then there's a little timer that's counting down and

746
00:37:26.199 --> 00:37:30.320
<v Speaker 2>you'll get to press whatever dialogue option. But it's extremely seamless,

747
00:37:30.360 --> 00:37:33.559
<v Speaker 2>to the point where my partner was she was sitting

748
00:37:33.599 --> 00:37:35.440
<v Speaker 2>on the couch next to me and she's playing Haiti's

749
00:37:35.440 --> 00:37:37.679
<v Speaker 2>two I think on switch to and wasn't looking up

750
00:37:37.679 --> 00:37:41.159
<v Speaker 2>at the screen and didn't understand that I She was like,

751
00:37:41.199 --> 00:37:43.039
<v Speaker 2>this is a really long cut scene. It's weird that

752
00:37:43.039 --> 00:37:45.440
<v Speaker 2>you haven't gotten to play the game yet, but it's

753
00:37:45.480 --> 00:37:48.280
<v Speaker 2>so smooth and seamless that like you just wouldn't even

754
00:37:48.320 --> 00:37:50.039
<v Speaker 2>know that you're playing a game, and all the dialogue

755
00:37:50.039 --> 00:37:54.599
<v Speaker 2>options are very natural. It comes very easily. Also, I said,

756
00:37:54.719 --> 00:37:58.079
<v Speaker 2>I said Invincible in the Boys it is adult. There's like, uh,

757
00:37:58.679 --> 00:38:00.800
<v Speaker 2>this is two for two in games. I wasn't expecting

758
00:38:00.800 --> 00:38:02.920
<v Speaker 2>to have nudity that have more nudity than you'd think

759
00:38:02.960 --> 00:38:05.440
<v Speaker 2>they have, the first one being Baby Steps. Of course,

760
00:38:05.480 --> 00:38:07.679
<v Speaker 2>this one's not as extreme as Baby Steps, but like

761
00:38:08.719 --> 00:38:11.480
<v Speaker 2>one of the opening sequences, there's like a super villain

762
00:38:11.519 --> 00:38:16.159
<v Speaker 2>who's like kind of naked and there's a lot of

763
00:38:16.159 --> 00:38:18.480
<v Speaker 2>swearing and there's blood and it's I I don't know,

764
00:38:18.719 --> 00:38:21.920
<v Speaker 2>I like it. I think it's a it's kind of.

765
00:38:22.480 --> 00:38:24.039
<v Speaker 1>Like Charles likes nudity.

766
00:38:24.559 --> 00:38:27.719
<v Speaker 2>Yeah, Nudity Games twenty five.

767
00:38:28.239 --> 00:38:30.320
<v Speaker 3>In terms of the violence does any does it even

768
00:38:30.360 --> 00:38:32.760
<v Speaker 3>approach invincible, because I feel like that's kind of in

769
00:38:32.800 --> 00:38:33.719
<v Speaker 3>its own class.

770
00:38:34.039 --> 00:38:37.159
<v Speaker 2>No, it's it's not. It's not gory. It's just as okay,

771
00:38:37.239 --> 00:38:40.800
<v Speaker 2>I would say. I also, the parts I've seen so

772
00:38:40.960 --> 00:38:45.719
<v Speaker 2>far haven't been extremely combat heavy. I was just also

773
00:38:45.800 --> 00:38:48.400
<v Speaker 2>due to the nature of the game. But it's it's

774
00:38:48.519 --> 00:38:53.360
<v Speaker 2>very much I don't know, yeah, yeah, uh the So

775
00:38:53.480 --> 00:38:55.119
<v Speaker 2>that's part of the game is you're watching these things,

776
00:38:55.199 --> 00:38:58.960
<v Speaker 2>you're interacting. A main character is Robert Robertson. He was

777
00:38:58.960 --> 00:39:00.599
<v Speaker 2>a hero named Meccha Man and just kind of like

778
00:39:00.599 --> 00:39:03.559
<v Speaker 2>an Ironman type guy. But his suit gets destroyed and

779
00:39:03.679 --> 00:39:06.760
<v Speaker 2>he like, he's not a billionaire like Tony Stark would be.

780
00:39:06.760 --> 00:39:08.800
<v Speaker 2>He doesn't like run a company. He's just is Mecamn

781
00:39:08.880 --> 00:39:11.400
<v Speaker 2>like full time. So when his suit gets fully destroyed,

782
00:39:11.440 --> 00:39:13.920
<v Speaker 2>he's like, I don't have any money. I can't remake

783
00:39:13.960 --> 00:39:18.679
<v Speaker 2>the suit. And he gets contacted by SDM, which is

784
00:39:18.679 --> 00:39:20.679
<v Speaker 2>a superhero dispatch network, and they're like, hey, if you

785
00:39:20.719 --> 00:39:23.079
<v Speaker 2>come work for us, we have a bunch of like

786
00:39:23.119 --> 00:39:25.719
<v Speaker 2>former heroes that like can't do work anymore. They work

787
00:39:25.719 --> 00:39:28.119
<v Speaker 2>in our office. We might be able to fund a

788
00:39:28.159 --> 00:39:30.239
<v Speaker 2>new Meca Man suit because you're like good for the

789
00:39:30.280 --> 00:39:34.159
<v Speaker 2>world or whatever, And so then part of the game

790
00:39:34.159 --> 00:39:36.320
<v Speaker 2>plays that interact the story element. The other part is

791
00:39:36.320 --> 00:39:40.159
<v Speaker 2>this like interesting kind of strategy game. So you have

792
00:39:40.239 --> 00:39:42.880
<v Speaker 2>like a map of your like section of the city,

793
00:39:43.159 --> 00:39:45.360
<v Speaker 2>and you'll see little events pop up around the map.

794
00:39:45.679 --> 00:39:49.159
<v Speaker 2>And you have a roster of different super villains turned

795
00:39:49.199 --> 00:39:52.639
<v Speaker 2>heroes that are basically getting like rehabilitated in society and

796
00:39:52.639 --> 00:39:55.000
<v Speaker 2>this is like their chance to like have a stable

797
00:39:55.079 --> 00:39:58.400
<v Speaker 2>job and maybe do hero work at some point. And

798
00:39:58.440 --> 00:40:00.079
<v Speaker 2>they each have like different stats, so you can and

799
00:40:00.119 --> 00:40:01.599
<v Speaker 2>be like, well, this person's really good at speech, but

800
00:40:01.679 --> 00:40:04.280
<v Speaker 2>this person's really good fighting. And the instances that come

801
00:40:04.360 --> 00:40:06.000
<v Speaker 2>up are very varied, so it'll be like, you know,

802
00:40:06.039 --> 00:40:08.760
<v Speaker 2>there's a robbery, and it'll give you little keywords of

803
00:40:08.800 --> 00:40:11.000
<v Speaker 2>like the bandage is fast, so you're like, okay, I'm

804
00:40:11.000 --> 00:40:13.360
<v Speaker 2>gonna do someone has high mobility, but also be stupid

805
00:40:13.360 --> 00:40:15.519
<v Speaker 2>things of like there's a cat stuck in a tree,

806
00:40:15.599 --> 00:40:17.440
<v Speaker 2>someone needs to coax it down. I'm like, all right,

807
00:40:17.440 --> 00:40:19.360
<v Speaker 2>that would be a speech thing. Or someone needs to

808
00:40:19.360 --> 00:40:21.480
<v Speaker 2>figure out how to get these cars at a gridlock. Okay,

809
00:40:21.480 --> 00:40:25.039
<v Speaker 2>that would be like an intelligence thing. And each have

810
00:40:25.079 --> 00:40:32.599
<v Speaker 2>different like modifiers and abilities like one of them Sonar's

811
00:40:32.800 --> 00:40:35.119
<v Speaker 2>he's he's a literal batman. He's like got like a

812
00:40:35.199 --> 00:40:37.320
<v Speaker 2>human body with like the head of a bat and

813
00:40:37.320 --> 00:40:40.280
<v Speaker 2>he has like a normal form and like a feral form.

814
00:40:41.000 --> 00:40:44.280
<v Speaker 2>So every time you send him out, his charisma and

815
00:40:44.400 --> 00:40:48.880
<v Speaker 2>intelligent swap with his like combat and health. So it

816
00:40:48.920 --> 00:40:51.119
<v Speaker 2>goes back and forth depending on what it is. So

817
00:40:51.159 --> 00:40:53.039
<v Speaker 2>when you're leveling him up, you can just put all

818
00:40:53.039 --> 00:40:55.239
<v Speaker 2>his points into one of those stats and then if

819
00:40:55.280 --> 00:40:57.079
<v Speaker 2>the relevant thing comes up, you're like, well, he's really

820
00:40:57.119 --> 00:40:59.039
<v Speaker 2>good at this stuff. Just you have to hope he's

821
00:40:59.039 --> 00:41:02.400
<v Speaker 2>in the right form. And Yeah, so that that part

822
00:41:02.440 --> 00:41:04.199
<v Speaker 2>of the game, I was like, I was in it

823
00:41:04.239 --> 00:41:06.360
<v Speaker 2>for the story, isn't it for the acting performances. I

824
00:41:06.440 --> 00:41:08.880
<v Speaker 2>was like surprised by how fun. I also thought the

825
00:41:08.920 --> 00:41:10.920
<v Speaker 2>game was in just like strategy element.

826
00:41:12.599 --> 00:41:13.119
<v Speaker 1>That's cool.

827
00:41:13.239 --> 00:41:17.639
<v Speaker 4>Yeah, it's very seamless. I played the demo Steam Next

828
00:41:17.679 --> 00:41:20.159
<v Speaker 4>Fester this year. Something that I really enjoyed that you've

829
00:41:20.199 --> 00:41:23.960
<v Speaker 4>kind of touched on is how seamless it is. It's

830
00:41:24.000 --> 00:41:26.400
<v Speaker 4>not like a Telltale game where they'd be like, what

831
00:41:26.440 --> 00:41:29.360
<v Speaker 4>should we do and then they give you time and

832
00:41:29.400 --> 00:41:31.960
<v Speaker 4>everyone's just kind of paused. Like I don't know how

833
00:41:31.960 --> 00:41:33.960
<v Speaker 4>they did it, but like when you pick the dialogue option,

834
00:41:34.079 --> 00:41:36.639
<v Speaker 4>you can't see the seams of oh they're swapping in

835
00:41:36.719 --> 00:41:41.599
<v Speaker 4>this cut scene or this vo like it seems it's

836
00:41:41.679 --> 00:41:44.800
<v Speaker 4>really really impressive. I you mentioned Invincibler. I wish I

837
00:41:44.840 --> 00:41:46.920
<v Speaker 4>wish Invincible looked as good as this game. This game

838
00:41:47.960 --> 00:41:50.679
<v Speaker 4>the animation is so pretty, it's awesome.

839
00:41:51.480 --> 00:41:54.159
<v Speaker 2>Like we talk about games with good writing, and there's

840
00:41:54.559 --> 00:41:58.239
<v Speaker 2>uh as as people who play a lot of games,

841
00:41:58.440 --> 00:42:00.920
<v Speaker 2>we do have a sense of of like this game

842
00:42:00.960 --> 00:42:03.639
<v Speaker 2>has good writing, and that's often like for a game,

843
00:42:03.760 --> 00:42:05.960
<v Speaker 2>like we're thinking of writing in terms of how you're

844
00:42:06.000 --> 00:42:08.280
<v Speaker 2>interacting with stuff or I don't know, there's all these

845
00:42:08.280 --> 00:42:10.559
<v Speaker 2>like caveats you have to have. Dispatch is a very

846
00:42:10.599 --> 00:42:13.480
<v Speaker 2>well written thing, Like it's it's as good as a

847
00:42:13.519 --> 00:42:17.400
<v Speaker 2>good TV show would be, Like this should be if

848
00:42:17.400 --> 00:42:18.960
<v Speaker 2>this was a show, I would be like this should

849
00:42:19.000 --> 00:42:22.159
<v Speaker 2>be nominated for Emmy's Like it's just really really good writing.

850
00:42:22.280 --> 00:42:25.760
<v Speaker 2>And then when you when you're selecting stuff, also I

851
00:42:25.760 --> 00:42:31.320
<v Speaker 2>should mention it it's you feel your choices really have consequences.

852
00:42:31.320 --> 00:42:33.400
<v Speaker 2>They have I have like really tangible effects that I've

853
00:42:33.400 --> 00:42:36.000
<v Speaker 2>done and I can't talk about all the things, especially

854
00:42:36.039 --> 00:42:38.239
<v Speaker 2>in like chapters three and four, which I can say

855
00:42:38.280 --> 00:42:40.679
<v Speaker 2>I've played but they don't want to spoil it all obviously,

856
00:42:41.599 --> 00:42:43.880
<v Speaker 2>But there's stuff where like I'm making the decision here

857
00:42:43.960 --> 00:42:47.800
<v Speaker 2>and it's it's not like I wasn't on the podcast

858
00:42:47.840 --> 00:42:50.159
<v Speaker 2>last week talk about blood Lines Too, but I reviewed

859
00:42:50.199 --> 00:42:52.039
<v Speaker 2>that and that was a game that, like for everything

860
00:42:52.039 --> 00:42:54.400
<v Speaker 2>Wes was saying about Outer Worlds two's reactivity, I was like,

861
00:42:54.440 --> 00:42:57.559
<v Speaker 2>there's not there's a very non reactive game in blood

862
00:42:57.559 --> 00:43:01.760
<v Speaker 2>Lines Too. Dispatch is very react and stuff comes back

863
00:43:01.800 --> 00:43:05.039
<v Speaker 2>in ways that you're not expecting. When you make these

864
00:43:05.039 --> 00:43:08.599
<v Speaker 2>big decisions, they're treated as big decisions, they're built up appropriately,

865
00:43:08.679 --> 00:43:11.000
<v Speaker 2>and then when you make the choice, I will say,

866
00:43:11.119 --> 00:43:13.360
<v Speaker 2>it does slow down with like bigger stuff where it's like,

867
00:43:13.679 --> 00:43:15.719
<v Speaker 2>all right, it's your call, man, and then you'll have

868
00:43:15.760 --> 00:43:18.000
<v Speaker 2>a longer timer when it's like, you know, there's gonna

869
00:43:18.000 --> 00:43:21.000
<v Speaker 2>be a thing that has a lot of consequences. Yeah,

870
00:43:21.039 --> 00:43:24.480
<v Speaker 2>but yeah, I'm already like four episodes in already thinking

871
00:43:24.559 --> 00:43:27.559
<v Speaker 2>like wow, I kind of already want to start a

872
00:43:27.559 --> 00:43:29.760
<v Speaker 2>new save file and just do the opposite choices of

873
00:43:29.760 --> 00:43:31.360
<v Speaker 2>a lot of the stuff I made because it's not.

874
00:43:32.000 --> 00:43:35.039
<v Speaker 2>It's not necessarily like and there is stuff where like

875
00:43:35.039 --> 00:43:37.119
<v Speaker 2>I can be a nice person or a bad person,

876
00:43:37.239 --> 00:43:38.719
<v Speaker 2>or like I can be a jerk or whatever, but

877
00:43:38.760 --> 00:43:40.159
<v Speaker 2>there's a lot of other stuff where it's like I'm

878
00:43:40.239 --> 00:43:42.840
<v Speaker 2>kind of just making an arbitrary decision of like which

879
00:43:42.920 --> 00:43:45.039
<v Speaker 2>person I like here, which decision I want to make here?

880
00:43:45.079 --> 00:43:47.519
<v Speaker 2>And I could have easily gone the other way.

881
00:43:48.519 --> 00:43:51.360
<v Speaker 1>How many episodes in total? Is it five? Six?

882
00:43:51.400 --> 00:43:55.840
<v Speaker 2>There'll be eight episodes total, eight, and it'll be we're

883
00:43:55.840 --> 00:43:58.400
<v Speaker 2>getting two every week. So two came out day of

884
00:43:58.400 --> 00:44:01.519
<v Speaker 2>recording on Wednesday, the twenty second, and then there's two

885
00:44:01.559 --> 00:44:03.440
<v Speaker 2>more on the twenty ninth, two more the week after that,

886
00:44:03.480 --> 00:44:05.760
<v Speaker 2>and then the last two episodes come out on November twelfth.

887
00:44:06.159 --> 00:44:07.679
<v Speaker 3>How how long is an episode?

888
00:44:07.679 --> 00:44:07.760
<v Speaker 2>Like?

889
00:44:07.920 --> 00:44:09.920
<v Speaker 3>Is it like TV length? Like an hour?

890
00:44:10.800 --> 00:44:10.960
<v Speaker 4>Uh?

891
00:44:11.039 --> 00:44:13.920
<v Speaker 2>Yeah, it's probably about an hour. I think it's it

892
00:44:13.920 --> 00:44:15.920
<v Speaker 2>could be a little bit longer depending on how long

893
00:44:15.960 --> 00:44:19.280
<v Speaker 2>you're like pausing in menus during like the strategy stuff.

894
00:44:19.360 --> 00:44:22.000
<v Speaker 1>But yeah, it's about now, so pretty similar to like

895
00:44:22.000 --> 00:44:24.480
<v Speaker 1>an older Telltale game, you know, yeah, like those are

896
00:44:24.480 --> 00:44:26.320
<v Speaker 1>about the same, you know, one to two hours.

897
00:44:26.519 --> 00:44:26.880
<v Speaker 2>Yeah.

898
00:44:26.920 --> 00:44:29.199
<v Speaker 4>How do you feel about the episodic because I feel

899
00:44:29.199 --> 00:44:32.360
<v Speaker 4>like a lot of devs that did that kind of

900
00:44:32.559 --> 00:44:34.519
<v Speaker 4>we still get episodic, but it's like you can have

901
00:44:34.559 --> 00:44:36.559
<v Speaker 4>all the episodes at once, so you get the structure,

902
00:44:36.599 --> 00:44:39.119
<v Speaker 4>but you don't have to wait. They are very purposefully

903
00:44:39.119 --> 00:44:41.639
<v Speaker 4>being like, no, we want you to wait every week.

904
00:44:41.639 --> 00:44:42.719
<v Speaker 4>How do you feel about that?

905
00:44:43.920 --> 00:44:49.079
<v Speaker 2>I I generally I don't really like it. I think

906
00:44:49.119 --> 00:44:51.119
<v Speaker 2>I think the way they structure in episodes is really

907
00:44:51.119 --> 00:44:54.039
<v Speaker 2>good and smart, like I like I especially like being

908
00:44:54.119 --> 00:44:56.199
<v Speaker 2>like at the end of the episode, you kind of

909
00:44:56.199 --> 00:44:57.840
<v Speaker 2>get a recap of all the choices you've made and

910
00:44:57.880 --> 00:45:00.199
<v Speaker 2>how they are relative to other people's choices. I do

911
00:45:00.320 --> 00:45:03.039
<v Speaker 2>like that, and I like that there's clean spots where

912
00:45:03.079 --> 00:45:04.239
<v Speaker 2>you can just be like I'm gonna be done for

913
00:45:04.199 --> 00:45:07.119
<v Speaker 2>a day, or I'll just play an episode today, but

914
00:45:07.320 --> 00:45:10.400
<v Speaker 2>I'm not. It's it's also hard for us because we

915
00:45:10.480 --> 00:45:12.760
<v Speaker 2>play a lot of games, like for work. It's really

916
00:45:12.760 --> 00:45:15.280
<v Speaker 2>hard for me to play a little bit of something

917
00:45:15.360 --> 00:45:17.159
<v Speaker 2>and then be told to come back every week for

918
00:45:18.239 --> 00:45:21.880
<v Speaker 2>a month or so. But I think it's to each

919
00:45:21.920 --> 00:45:23.679
<v Speaker 2>their own. That's kind of how I feel about a

920
00:45:23.719 --> 00:45:26.039
<v Speaker 2>lot of TV these days. Of like if a show

921
00:45:26.079 --> 00:45:27.760
<v Speaker 2>comes out and it's just the first episode, I'll usually

922
00:45:27.760 --> 00:45:29.599
<v Speaker 2>watch the first episode and then kind of forget about

923
00:45:29.599 --> 00:45:31.920
<v Speaker 2>it because I'm getting into other routines of stuff.

924
00:45:31.960 --> 00:45:35.639
<v Speaker 4>But yeah, it sounds like Dispatches. If you weren't reviewing

925
00:45:35.639 --> 00:45:38.000
<v Speaker 4>it for work, you'd still probably return each week.

926
00:45:38.079 --> 00:45:41.360
<v Speaker 2>You think, Oh yeah, I think quality wise, it's definitely

927
00:45:41.360 --> 00:45:43.239
<v Speaker 2>worth returning for. But I did get to the end

928
00:45:43.239 --> 00:45:47.960
<v Speaker 2>of episode four and I was like, dang it.

929
00:45:46.000 --> 00:45:48.000
<v Speaker 1>What's like to do the whole thing?

930
00:45:48.719 --> 00:45:51.159
<v Speaker 4>What's the I guess without spoiling much, like, what's the

931
00:45:51.239 --> 00:45:53.960
<v Speaker 4>overarching like what is the narrative building towards because in

932
00:45:53.960 --> 00:45:55.320
<v Speaker 4>the demo I didn't get a sense of that. It

933
00:45:55.400 --> 00:45:58.719
<v Speaker 4>was just guy down on his luck. Here's your new job,

934
00:45:59.639 --> 00:46:01.800
<v Speaker 4>Like where where are they? What are what are they?

935
00:46:01.840 --> 00:46:02.719
<v Speaker 4>Where are they going with that?

936
00:46:05.000 --> 00:46:10.199
<v Speaker 2>So it's uh, the main thing I would say is

937
00:46:10.239 --> 00:46:12.519
<v Speaker 2>there wait, sorry, I'll pause for a second. Are you

938
00:46:12.519 --> 00:46:14.840
<v Speaker 2>guys still there? It's like really freezing up on my end.

939
00:46:16.480 --> 00:46:20.119
<v Speaker 1>Yeah, yeah, weird.

940
00:46:21.800 --> 00:46:24.119
<v Speaker 4>Clapping for It's like it's weird.

941
00:46:24.639 --> 00:46:27.079
<v Speaker 3>It doesn't like it's either any individual person. It's like

942
00:46:27.119 --> 00:46:27.880
<v Speaker 3>it's just discord.

943
00:46:28.039 --> 00:46:41.719
<v Speaker 1>Yeah you guys, discord. Yeah, everybody keep recording. Yeah, mm hmmm,

944
00:46:42.440 --> 00:46:45.039
<v Speaker 1>let's keep recording and everybody disconnect and reconnect.

945
00:46:48.280 --> 00:46:49.199
<v Speaker 2>Disconnect now.

946
00:46:51.480 --> 00:47:02.239
<v Speaker 7>Yep, h okay, that seems to have worked.

947
00:47:03.119 --> 00:47:05.559
<v Speaker 1>Yep. Everybody's still recording.

948
00:47:05.840 --> 00:47:08.599
<v Speaker 2>Yep, yes, okay, cook much better.

949
00:47:09.679 --> 00:47:10.639
<v Speaker 1>Yeah that's weird.

950
00:47:11.880 --> 00:47:14.679
<v Speaker 2>Okay. Yeah, So, uh what is it building towards? I

951
00:47:14.679 --> 00:47:16.559
<v Speaker 2>would say there's there's a few.

952
00:47:16.840 --> 00:47:19.039
<v Speaker 4>One do you think I need to reask that? Do

953
00:47:19.119 --> 00:47:20.679
<v Speaker 4>you know if that park got fucked up?

954
00:47:21.360 --> 00:47:24.599
<v Speaker 2>I think I think it because it's our individual recordings.

955
00:47:24.599 --> 00:47:27.519
<v Speaker 2>It's probably fine because you I think you finished it properly.

956
00:47:27.559 --> 00:47:28.639
<v Speaker 2>I was just waiting for everything above.

957
00:47:28.920 --> 00:47:29.079
<v Speaker 1>Yep.

958
00:47:29.159 --> 00:47:30.880
<v Speaker 6>Sorry, yeah, no, you're fine.

959
00:47:31.440 --> 00:47:34.800
<v Speaker 2>Uh yeah. So so there's there's a few thread lines

960
00:47:34.800 --> 00:47:38.199
<v Speaker 2>that's building up. One is there's like, uh, depending on

961
00:47:38.199 --> 00:47:39.639
<v Speaker 2>how you want to play it, there is kind of

962
00:47:39.679 --> 00:47:43.039
<v Speaker 2>like a romance thing that's kind of foreshadowed in the

963
00:47:43.119 --> 00:47:46.400
<v Speaker 2>very beginning. There's some options there, like it's not necessarily

964
00:47:46.480 --> 00:47:49.880
<v Speaker 2>like you're locked into one person. And then there's obviously

965
00:47:49.880 --> 00:47:53.320
<v Speaker 2>the overarching thing of you're trying to get your suit back.

966
00:47:53.440 --> 00:47:56.800
<v Speaker 2>So there is like progressive stuff of like he's trying

967
00:47:56.800 --> 00:47:58.800
<v Speaker 2>out new stuff, he's got a guy that's helping him

968
00:47:58.800 --> 00:48:01.559
<v Speaker 2>with things, and you're seeing like the progress of that

969
00:48:01.960 --> 00:48:03.599
<v Speaker 2>and they haven't said it, and this is not a

970
00:48:03.599 --> 00:48:05.880
<v Speaker 2>spoiler from a later episode that we haven't gotten because

971
00:48:05.880 --> 00:48:11.280
<v Speaker 2>I haven't seen it yet. But Shroud is like the guy. Uh,

972
00:48:11.719 --> 00:48:16.960
<v Speaker 2>he's like the big bad essentially. I imagine we're fate we're

973
00:48:17.039 --> 00:48:19.320
<v Speaker 2>ending up towards some confrontation with him. Also, because I

974
00:48:19.320 --> 00:48:20.760
<v Speaker 2>don't think i've heard him talk yet, and I know

975
00:48:20.800 --> 00:48:22.840
<v Speaker 2>he's voiced by Matt Mercer, and I'm like, we're not

976
00:48:22.840 --> 00:48:25.880
<v Speaker 2>gonna have Matt Mercer voice this guy and not give

977
00:48:25.920 --> 00:48:26.639
<v Speaker 2>him any lines.

978
00:48:27.079 --> 00:48:31.119
<v Speaker 4>I thought you meant Shroud, uh Streamer or whatever. I

979
00:48:31.119 --> 00:48:33.920
<v Speaker 4>don't know. I know that name because this game does

980
00:48:34.039 --> 00:48:38.960
<v Speaker 4>have like names like that in thescast, and I was like, Oh,

981
00:48:39.039 --> 00:48:42.280
<v Speaker 4>that's cool that that guy is gonna be the big

982
00:48:42.320 --> 00:48:44.480
<v Speaker 4>bad I guess, but Matt Mercer makes a lot more sense.

983
00:48:44.559 --> 00:48:48.480
<v Speaker 2>Yeah, I will say to that. To that extent, I

984
00:48:48.559 --> 00:48:51.199
<v Speaker 2>did interview a bunch of people from the cast. We'll

985
00:48:51.199 --> 00:48:54.159
<v Speaker 2>have clips going up this week. I have a piece

986
00:48:54.159 --> 00:48:56.280
<v Speaker 2>that went up. I interviewed Aaron Paul about the game

987
00:48:56.320 --> 00:49:00.119
<v Speaker 2>that was really interesting. But it's yeah, it's weird, Like

988
00:49:00.159 --> 00:49:02.199
<v Speaker 2>you've got like your class like Laura Bailey's in the game.

989
00:49:02.280 --> 00:49:03.960
<v Speaker 2>You're like, yeah, of course, Laura Bailey will be in

990
00:49:03.960 --> 00:49:06.920
<v Speaker 2>the game. Travis Willingham, who's married to Laura Bailey, also

991
00:49:06.960 --> 00:49:09.519
<v Speaker 2>in the game. Matt Mercer. Of course, these are all

992
00:49:09.519 --> 00:49:11.519
<v Speaker 2>critical role of people that do like every voice acting

993
00:49:11.519 --> 00:49:14.280
<v Speaker 2>gig you'd imagine. And then there's like Jack Septic guy

994
00:49:14.400 --> 00:49:17.800
<v Speaker 2>is just one of the guys. Uh, moist critical is

995
00:49:17.840 --> 00:49:22.000
<v Speaker 2>just one of the guys. Thought squad on a musician?

996
00:49:23.679 --> 00:49:24.159
<v Speaker 2>What was that?

997
00:49:24.760 --> 00:49:27.039
<v Speaker 4>A lot of peers, fan of games, A lot of peers.

998
00:49:27.039 --> 00:49:30.639
<v Speaker 2>Yes, uh, and yes, it's just just a lot of

999
00:49:30.679 --> 00:49:33.440
<v Speaker 2>a lot of people. And Uh, it's a thing I

1000
00:49:33.440 --> 00:49:36.480
<v Speaker 2>think when I saw the lineup of the credits, Uh,

1001
00:49:36.760 --> 00:49:39.920
<v Speaker 2>kind of kind of feels like stunt casting to an extent,

1002
00:49:40.159 --> 00:49:42.400
<v Speaker 2>where which is to say, like we're casting someone for

1003
00:49:42.440 --> 00:49:45.000
<v Speaker 2>the name or their persona rather than like their performance.

1004
00:49:45.400 --> 00:49:47.920
<v Speaker 2>But there's not like I know who Jack Sceptic guy plays,

1005
00:49:47.920 --> 00:49:50.920
<v Speaker 2>because the guy is like very irish. There's not a

1006
00:49:50.920 --> 00:49:53.840
<v Speaker 2>moment in this where it's like that's just Jack Septic

1007
00:49:53.840 --> 00:49:56.960
<v Speaker 2>guy humor. They're just they just wanted to make references

1008
00:49:57.000 --> 00:49:58.760
<v Speaker 2>to his stuff. It's like, no, he's just one of

1009
00:49:58.760 --> 00:50:01.559
<v Speaker 2>the casts. And they all do really good jobs. And

1010
00:50:01.599 --> 00:50:03.760
<v Speaker 2>it's also very natural sounding dialogue. So it's I think

1011
00:50:03.800 --> 00:50:06.480
<v Speaker 2>it's very easy for someone that's like maybe not had

1012
00:50:06.519 --> 00:50:09.079
<v Speaker 2>a ton of voice acting experience to come in read

1013
00:50:09.119 --> 00:50:10.599
<v Speaker 2>the lines and make it sound natural.

1014
00:50:11.440 --> 00:50:15.920
<v Speaker 4>Yeah. Yeah, And I remember you asked them about the

1015
00:50:16.039 --> 00:50:19.320
<v Speaker 4>like stunt casting and a specifically Jack Septic guy and

1016
00:50:19.360 --> 00:50:23.079
<v Speaker 4>it wasn't wasn't somebody like during COVID. I just put

1017
00:50:23.159 --> 00:50:25.320
<v Speaker 4>him on background a lot while I was working and

1018
00:50:25.440 --> 00:50:27.719
<v Speaker 4>I was like writing this character, and sure enough I

1019
00:50:27.760 --> 00:50:29.639
<v Speaker 4>needed an Irish voice and Jack Septic work.

1020
00:50:30.320 --> 00:50:32.880
<v Speaker 2>It was that was that was her mooice critical where

1021
00:50:32.880 --> 00:50:35.320
<v Speaker 2>they like hit his streams on a lot and they're like,

1022
00:50:35.400 --> 00:50:37.440
<v Speaker 2>I just feel like his voice would fit for this character.

1023
00:50:37.639 --> 00:50:40.000
<v Speaker 2>They did, also, to their credit, say that like they

1024
00:50:40.000 --> 00:50:41.880
<v Speaker 2>didn't just cast everyone they reached out to. I think

1025
00:50:41.880 --> 00:50:44.440
<v Speaker 2>they reached out to people that probably didn't give good

1026
00:50:44.440 --> 00:50:47.320
<v Speaker 2>auditions or they didn't they didn't like the vibe.

1027
00:50:47.079 --> 00:50:51.159
<v Speaker 3>For Yeah, they didn't call me back, so they watched.

1028
00:50:50.880 --> 00:50:51.960
<v Speaker 2>A lot of super replay.

1029
00:50:53.400 --> 00:50:53.440
<v Speaker 4>No.

1030
00:50:53.639 --> 00:50:55.960
<v Speaker 2>The Another one was a thought Squad who's like a

1031
00:50:56.000 --> 00:50:58.760
<v Speaker 2>musician I hadn't heard of. She's the rapper and they

1032
00:50:58.920 --> 00:51:00.679
<v Speaker 2>found some more videos and like it, and in the

1033
00:51:00.800 --> 00:51:03.199
<v Speaker 2>my interview with her, something I really liked is. I

1034
00:51:03.559 --> 00:51:05.239
<v Speaker 2>asked people, I was like, what is there anything about

1035
00:51:05.280 --> 00:51:07.960
<v Speaker 2>dispatch or ad hocs, recording process the You're like, I

1036
00:51:07.960 --> 00:51:11.880
<v Speaker 2>wish more games were like this, and thought Squad was like, yeah, honestly,

1037
00:51:11.920 --> 00:51:14.679
<v Speaker 2>it's really cool that they like reached out to us

1038
00:51:14.679 --> 00:51:16.880
<v Speaker 2>and they like genuinely gave us a chance. There's not

1039
00:51:16.920 --> 00:51:20.199
<v Speaker 2>a reason they wouldn't they they could have just casted

1040
00:51:20.239 --> 00:51:22.079
<v Speaker 2>it normally, and instead they're like, we think this person

1041
00:51:22.079 --> 00:51:24.119
<v Speaker 2>would be a good fit for the role, and then

1042
00:51:24.239 --> 00:51:26.079
<v Speaker 2>gave them like a really good chance. And now they're

1043
00:51:26.119 --> 00:51:28.159
<v Speaker 2>like I thought Squad's like, yeah, I had never done

1044
00:51:28.159 --> 00:51:29.880
<v Speaker 2>a video game before. I'm not a huge gamer. I'm

1045
00:51:29.880 --> 00:51:32.119
<v Speaker 2>in this space now, and that's just like cool. And

1046
00:51:32.159 --> 00:51:34.079
<v Speaker 2>it's cool that it worked out too that it's not like, oh,

1047
00:51:34.119 --> 00:51:35.760
<v Speaker 2>they're giving them a try. It's like, no, that's a

1048
00:51:36.440 --> 00:51:39.800
<v Speaker 2>that's a real character. They're doing good, they're earnest good performance.

1049
00:51:40.199 --> 00:51:41.400
<v Speaker 4>So yeah, that's awesome.

1050
00:51:41.519 --> 00:51:47.320
<v Speaker 1>Awesome. Uh well, Marcus, we're gonna send it over to you.

1051
00:51:47.320 --> 00:51:50.719
<v Speaker 1>You reviewed Ninja Guide in four for us, and I'm

1052
00:51:50.760 --> 00:51:53.039
<v Speaker 1>really curious. I mean, we've had a lot of previews

1053
00:51:53.079 --> 00:51:55.239
<v Speaker 1>for this game, you know, we've of course it was

1054
00:51:55.280 --> 00:51:58.800
<v Speaker 1>on our cover story. Shay's talked about it a fair

1055
00:51:58.840 --> 00:52:01.800
<v Speaker 1>amount on the show with us uh and that as

1056
00:52:01.800 --> 00:52:03.960
<v Speaker 1>of you. But like you have beaten the game, now

1057
00:52:04.119 --> 00:52:07.840
<v Speaker 1>you've reviewed it, I'm very curious what what your thoughts are.

1058
00:52:08.199 --> 00:52:12.840
<v Speaker 3>Hey, were you Hyabusa's back baby? Sort of, he's there,

1059
00:52:12.840 --> 00:52:15.039
<v Speaker 3>he's in the background. He's not he's not the star

1060
00:52:15.119 --> 00:52:19.320
<v Speaker 3>of this game. They got a new guy at the Helm.

1061
00:52:19.360 --> 00:52:25.280
<v Speaker 3>His name's Yakimo. He's a really, uh cool looking ninja kid.

1062
00:52:25.840 --> 00:52:29.199
<v Speaker 3>He speaks like this a lot, like he's got a

1063
00:52:29.199 --> 00:52:32.000
<v Speaker 3>little bit of like a teenage Christian Bale batman kind

1064
00:52:32.000 --> 00:52:35.360
<v Speaker 3>of performance going on. Yeah, and uh, and he's kind

1065
00:52:35.360 --> 00:52:39.039
<v Speaker 3>of a he kind of is a representation of sort

1066
00:52:39.039 --> 00:52:40.519
<v Speaker 3>of like the different direction of the game in general,

1067
00:52:40.559 --> 00:52:43.679
<v Speaker 3>because one, this is not developed by Team Ninja. This

1068
00:52:43.760 --> 00:52:47.360
<v Speaker 3>is Platinum Games Latin, hen you might know from other

1069
00:52:47.519 --> 00:52:50.559
<v Speaker 3>great action series like ban Ata and Metal Gear Rising

1070
00:52:50.760 --> 00:52:57.159
<v Speaker 3>and whatnot. Vanquish, I'm glad that you said, Vanquish. We're

1071
00:52:57.159 --> 00:53:04.400
<v Speaker 3>gonna ignore wood West said, but yes, this game is

1072
00:53:04.599 --> 00:53:08.679
<v Speaker 3>a lot of fun. I'm a Ninja Guiden fan, especially

1073
00:53:08.679 --> 00:53:11.719
<v Speaker 3>to three D Ninja Guiden games that started in the

1074
00:53:11.760 --> 00:53:15.880
<v Speaker 3>two thousands, and I'm also a big Platinum Games fan,

1075
00:53:15.920 --> 00:53:18.920
<v Speaker 3>so this was like a like hearing this collaboration between

1076
00:53:18.920 --> 00:53:22.000
<v Speaker 3>Team Ninja Platinum Games, this was like, Oh, this is

1077
00:53:22.119 --> 00:53:25.960
<v Speaker 3>video game Christmas for style of actions sikos like myself,

1078
00:53:26.400 --> 00:53:28.719
<v Speaker 3>And I'm happy to report that it has worked out

1079
00:53:28.840 --> 00:53:31.920
<v Speaker 3>because this game is so much fun and it's also

1080
00:53:31.960 --> 00:53:35.280
<v Speaker 3>a little wild that maybe the best compliment I can

1081
00:53:35.320 --> 00:53:39.280
<v Speaker 3>give is that if you're a die hard three D

1082
00:53:39.440 --> 00:53:43.159
<v Speaker 3>Ninja Guiden fan, I would bet you wouldn't tell that

1083
00:53:43.239 --> 00:53:47.239
<v Speaker 3>this was a different developer at the helm because Platinum

1084
00:53:47.400 --> 00:53:50.519
<v Speaker 3>and granted had guidance from Team Ninja. But this feels

1085
00:53:50.719 --> 00:53:53.599
<v Speaker 3>like a proper Ninja guiding game like that doesn't feel

1086
00:53:53.679 --> 00:53:57.360
<v Speaker 3>necessarily like a Platinum game pretending to be Ninja Guiden.

1087
00:53:57.519 --> 00:54:00.440
<v Speaker 3>Like the physics and just like the tight control that

1088
00:54:00.559 --> 00:54:02.480
<v Speaker 3>made the three D Ninja Guy game so good, like

1089
00:54:02.519 --> 00:54:05.880
<v Speaker 3>all of that is here, as well as the brutal

1090
00:54:05.920 --> 00:54:10.599
<v Speaker 3>difficulty that the series is rather infamous for, like the

1091
00:54:10.639 --> 00:54:12.519
<v Speaker 3>three D Ninja guid in Games into two thousand, Like

1092
00:54:12.559 --> 00:54:15.239
<v Speaker 3>those were the souls likes before souls likes became a thing,

1093
00:54:15.320 --> 00:54:18.599
<v Speaker 3>Like those were if you wanted to have gamer creds,

1094
00:54:18.639 --> 00:54:21.400
<v Speaker 3>so to speak, you talked about like, oh I beat

1095
00:54:21.559 --> 00:54:23.920
<v Speaker 3>Ninja guy in one and two or and I like

1096
00:54:23.960 --> 00:54:26.639
<v Speaker 3>one hundred percent of it in whatever, and yeah, no problem,

1097
00:54:26.679 --> 00:54:29.519
<v Speaker 3>Like that was like legit impressive at the time, and

1098
00:54:29.559 --> 00:54:32.159
<v Speaker 3>this game is challenging. It's tough. It's like, you know,

1099
00:54:32.760 --> 00:54:35.280
<v Speaker 3>the average grunt enemy can tear you to pieces unless

1100
00:54:35.280 --> 00:54:37.480
<v Speaker 3>you're on your game, and that's what makes it so

1101
00:54:37.559 --> 00:54:41.159
<v Speaker 3>much fun. So it's sort of like the general like

1102
00:54:41.239 --> 00:54:44.039
<v Speaker 3>plot premise is that you're playing this new ninja Yakama

1103
00:54:44.079 --> 00:54:46.079
<v Speaker 3>who's part of the Raven Clan, which is like an

1104
00:54:46.920 --> 00:54:49.039
<v Speaker 3>it's part of the Higabusa clan, but it's sort of

1105
00:54:49.079 --> 00:54:52.400
<v Speaker 3>like a like a more secretive kind yeah, like kind

1106
00:54:52.400 --> 00:54:55.039
<v Speaker 3>of like they're like the Black Ops branch of the

1107
00:54:55.320 --> 00:54:58.000
<v Speaker 3>high Abusa Clan, where like nobody knows about them that

1108
00:54:58.519 --> 00:55:01.320
<v Speaker 3>and they kind of just do sort of like shady

1109
00:55:01.440 --> 00:55:04.480
<v Speaker 3>wetwork kind of missions, like the stuff that, yeah, the

1110
00:55:04.519 --> 00:55:07.760
<v Speaker 3>proper Hyabusa clan would never kind of touch. They're like, yeah,

1111
00:55:07.840 --> 00:55:10.440
<v Speaker 3>you know, we'll do some like political assassinations or whatnot

1112
00:55:10.519 --> 00:55:13.719
<v Speaker 3>if you pay us enough. Basically, you know, regardless of

1113
00:55:13.719 --> 00:55:16.280
<v Speaker 3>whether or not it's morally ethical or not. And so

1114
00:55:16.480 --> 00:55:20.400
<v Speaker 3>Yakimo's sort of like seen as like the rising star

1115
00:55:20.679 --> 00:55:24.079
<v Speaker 3>in this clan, and he's on a mission to kill

1116
00:55:24.119 --> 00:55:28.159
<v Speaker 3>this priestess who is housing the dormant spirit of the

1117
00:55:28.239 --> 00:55:31.719
<v Speaker 3>Dark Dragon, which is the recurring antagonist in the Ninja

1118
00:55:31.719 --> 00:55:34.800
<v Speaker 3>Guiding games that Reuhyabusa has defeated countless times but has

1119
00:55:34.840 --> 00:55:38.320
<v Speaker 3>never truly killed. He's kind of like Dracula in Castlevania,

1120
00:55:38.320 --> 00:55:41.760
<v Speaker 3>where like sooner or later he's gonna come back. So

1121
00:55:41.960 --> 00:55:45.800
<v Speaker 3>Yakimo following sort of this prophecy of the Raven clan, like, oh,

1122
00:55:45.800 --> 00:55:47.719
<v Speaker 3>you got to kill the priestess and that'll take care

1123
00:55:47.719 --> 00:55:49.800
<v Speaker 3>of it. And you get to the priestess who winds

1124
00:55:49.840 --> 00:55:53.519
<v Speaker 3>up being this very very surprisingly kind of like bubbly

1125
00:55:53.760 --> 00:55:59.400
<v Speaker 3>and charismatic and very like like flirty and teased like teases.

1126
00:55:59.440 --> 00:56:03.239
<v Speaker 3>Yakamo kind of says like, hey, you know that prophecy,

1127
00:56:03.280 --> 00:56:05.679
<v Speaker 3>it's actually not really what you think it is. What

1128
00:56:05.719 --> 00:56:08.920
<v Speaker 3>you should really do is let me go. And also

1129
00:56:08.960 --> 00:56:11.480
<v Speaker 3>we need to release the dragon because then you can

1130
00:56:11.559 --> 00:56:14.320
<v Speaker 3>purify it and that will end it for good because

1131
00:56:14.400 --> 00:56:16.079
<v Speaker 3>killing me, he's just gonna come back again, and like

1132
00:56:16.119 --> 00:56:20.280
<v Speaker 3>another priestess, so why why even keep doing that? And

1133
00:56:20.360 --> 00:56:23.199
<v Speaker 3>their relationship and kind of one of my biggest criticism

1134
00:56:23.239 --> 00:56:25.639
<v Speaker 3>of the game is the story Ninja got In games.

1135
00:56:25.639 --> 00:56:27.840
<v Speaker 3>I've never had good stories in my opinion, they're just

1136
00:56:28.360 --> 00:56:32.599
<v Speaker 3>they are just like anime action bs and I.

1137
00:56:33.239 --> 00:56:37.599
<v Speaker 1>Like smashing you know, action figures together. Yeah, it's kind

1138
00:56:37.639 --> 00:56:39.000
<v Speaker 1>of the storyline.

1139
00:56:39.159 --> 00:56:41.199
<v Speaker 3>It's like, Oh, I got my cool, hot ninja boy

1140
00:56:41.199 --> 00:56:43.760
<v Speaker 3>and my hot priestest girl and they're gonna go on

1141
00:56:43.800 --> 00:56:46.639
<v Speaker 3>an adventure to kill a dragon. And that's my excuse

1142
00:56:46.639 --> 00:56:49.599
<v Speaker 3>for why I'm gonna like murder like twelve hundred other

1143
00:56:50.039 --> 00:56:54.159
<v Speaker 3>people basically, and that's pretty much all it needs to be, honestly,

1144
00:56:54.320 --> 00:56:58.159
<v Speaker 3>Like the fact that like there's there's no chemistry between

1145
00:56:58.199 --> 00:57:00.039
<v Speaker 3>these two, like they kind of almost have like like

1146
00:57:00.159 --> 00:57:03.159
<v Speaker 3>a cloud Earth kind of relationship of like, oh, the

1147
00:57:03.239 --> 00:57:06.320
<v Speaker 3>gruff guy with the really kind of like nice flirty

1148
00:57:06.320 --> 00:57:09.239
<v Speaker 3>girl that's kind of trying to penetrate his shell. But

1149
00:57:09.280 --> 00:57:12.360
<v Speaker 3>it's even like it's nowhere near as explored because one

1150
00:57:12.400 --> 00:57:14.920
<v Speaker 3>you almost spend most of your time communicating with her

1151
00:57:15.000 --> 00:57:17.960
<v Speaker 3>over your comms, like she's not physically with Yakimo for

1152
00:57:18.039 --> 00:57:22.599
<v Speaker 3>most of the adventure, but there's moments where there is

1153
00:57:22.639 --> 00:57:26.760
<v Speaker 3>like there is a hilariously just like unearned sense of

1154
00:57:26.840 --> 00:57:29.280
<v Speaker 3>like ore tease of a romance between the two where

1155
00:57:29.280 --> 00:57:32.639
<v Speaker 3>you're like, why are we doing this? Like they haven't

1156
00:57:32.639 --> 00:57:35.480
<v Speaker 3>even come close to like they merely know each other,

1157
00:57:35.519 --> 00:57:38.000
<v Speaker 3>but it feels like obligatory, like whoa, these guys have

1158
00:57:38.079 --> 00:57:39.840
<v Speaker 3>to kind of have something, and it's like no, no,

1159
00:57:39.880 --> 00:57:40.280
<v Speaker 3>they don't.

1160
00:57:40.880 --> 00:57:43.519
<v Speaker 4>Oh, Marcus, I just want to let you know what

1161
00:57:43.599 --> 00:57:46.280
<v Speaker 4>you have brought on yourself. You said the words, there's

1162
00:57:46.320 --> 00:57:49.119
<v Speaker 4>not much chemistry between the two of them, like Cloud

1163
00:57:49.159 --> 00:57:52.159
<v Speaker 4>and Earth. There is a lot of people on the

1164
00:57:52.159 --> 00:57:53.480
<v Speaker 4>internet that would.

1165
00:57:53.360 --> 00:57:54.760
<v Speaker 6>Disagree with you.

1166
00:57:56.679 --> 00:57:57.280
<v Speaker 3>Chemistry.

1167
00:57:57.639 --> 00:58:00.599
<v Speaker 4>You're correct, they don't. It's it's all about on TIFA.

1168
00:58:00.639 --> 00:58:02.159
<v Speaker 4>But I just wanted to warn you for the comments

1169
00:58:02.159 --> 00:58:03.119
<v Speaker 4>that was surely becoming.

1170
00:58:03.239 --> 00:58:06.079
<v Speaker 2>Okay, this is just excuse for West to come out

1171
00:58:06.119 --> 00:58:07.079
<v Speaker 2>as a TIFA stand.

1172
00:58:08.840 --> 00:58:10.599
<v Speaker 3>It depends on you who you took on that date

1173
00:58:10.800 --> 00:58:14.480
<v Speaker 3>during the Golden Saucer. You know, maybe you can disagree there,

1174
00:58:14.519 --> 00:58:20.079
<v Speaker 3>but but yes, all of that is irrelevant almost because

1175
00:58:20.119 --> 00:58:22.199
<v Speaker 3>the action in this game is so damn good. So

1176
00:58:22.320 --> 00:58:25.039
<v Speaker 3>Yakimo's got four different weapons that you gain. They're all

1177
00:58:25.119 --> 00:58:27.800
<v Speaker 3>kind of like demonic arms. He's got like his starting

1178
00:58:27.880 --> 00:58:31.039
<v Speaker 3>kind of dual katanas you get the staff. He has

1179
00:58:31.079 --> 00:58:36.519
<v Speaker 3>these like this sort of like a rapier that transforms

1180
00:58:36.559 --> 00:58:39.400
<v Speaker 3>into a drill when you use these Blood Raven attacks,

1181
00:58:39.440 --> 00:58:41.159
<v Speaker 3>which is like a new mechanic for Ninja Guide, and

1182
00:58:41.199 --> 00:58:44.679
<v Speaker 3>where if you hold the left trigger while you are attacking,

1183
00:58:44.800 --> 00:58:47.800
<v Speaker 3>and as long as you have enough of a meter field,

1184
00:58:48.079 --> 00:58:51.119
<v Speaker 3>you'll basically do like stronger variations of your normal attack,

1185
00:58:51.239 --> 00:58:54.960
<v Speaker 3>Like they're a little slower, but they transformed the weapon

1186
00:58:54.960 --> 00:58:57.079
<v Speaker 3>into a sort of like almost a demonic version of

1187
00:58:57.119 --> 00:58:59.039
<v Speaker 3>yourself to where like, oh, a Blood Raven attack with

1188
00:58:59.079 --> 00:59:02.440
<v Speaker 3>your swords makes the sword like extra long and like

1189
00:59:02.599 --> 00:59:04.840
<v Speaker 3>crimson red, and you'll just like deal a ton of

1190
00:59:04.880 --> 00:59:08.559
<v Speaker 3>damage to more enemies at once. I mentioned like the

1191
00:59:08.559 --> 00:59:10.639
<v Speaker 3>the rapier can turn into this drill that you can

1192
00:59:10.719 --> 00:59:12.400
<v Speaker 3>just like toss guys in the air and then just

1193
00:59:12.480 --> 00:59:16.599
<v Speaker 3>drill them apart. Like the staff turns into a big

1194
00:59:16.639 --> 00:59:20.079
<v Speaker 3>hammer that you can smash dudes apart with, and like

1195
00:59:20.119 --> 00:59:23.360
<v Speaker 3>there's a the enemies have certain attacks and defenses that

1196
00:59:23.400 --> 00:59:26.360
<v Speaker 3>can only be broken by using the Blood Raven attacks.

1197
00:59:26.719 --> 00:59:30.039
<v Speaker 3>So like the gameplay is already pretty fast paced and

1198
00:59:30.079 --> 00:59:34.199
<v Speaker 3>a lot about like within like nanoseconds trying to react

1199
00:59:34.360 --> 00:59:37.679
<v Speaker 3>to all these attacks coming after you, but the blood

1200
00:59:37.760 --> 00:59:40.320
<v Speaker 3>Raven attacks kind of make you study the enemies even

1201
00:59:40.360 --> 00:59:41.960
<v Speaker 3>more because now you're trying to watch, like, Okay, this

1202
00:59:42.000 --> 00:59:43.760
<v Speaker 3>guy's eyes are glowing red and he's got like a

1203
00:59:43.760 --> 00:59:46.239
<v Speaker 3>little glow. I can only break through that by using

1204
00:59:46.239 --> 00:59:48.239
<v Speaker 3>my blood Raven attack that I have to weave into

1205
00:59:48.280 --> 00:59:51.280
<v Speaker 3>this combo string that I'm already doing right now to

1206
00:59:51.400 --> 00:59:53.440
<v Speaker 3>like stun him, and then you can go in there

1207
00:59:53.480 --> 00:59:55.840
<v Speaker 3>and deal with with more damage and it feels awesome

1208
00:59:56.400 --> 00:59:59.960
<v Speaker 3>like this game, Like the best thing about this style

1209
01:00:00.159 --> 01:00:02.679
<v Speaker 3>is action genre when it's done right, is that it

1210
01:00:02.679 --> 01:00:04.880
<v Speaker 3>makes you feel like the coolest guy that has ever

1211
01:00:04.920 --> 01:00:09.280
<v Speaker 3>picked up a controller. Like everything you do, you're just like, man,

1212
01:00:09.679 --> 01:00:11.400
<v Speaker 3>no one looks as cool as me. Did you see

1213
01:00:11.400 --> 01:00:13.400
<v Speaker 3>that like ten hit combo that I popped the guy

1214
01:00:13.440 --> 01:00:16.159
<v Speaker 3>in the air, juggled them, then did a Zuma drop

1215
01:00:16.199 --> 01:00:19.000
<v Speaker 3>where it's just like a spinning pile driver basically like

1216
01:00:19.199 --> 01:00:21.480
<v Speaker 3>no one else could have done that, And like all

1217
01:00:21.559 --> 01:00:23.679
<v Speaker 3>the moves are easy to execute but also still have

1218
01:00:23.760 --> 01:00:28.400
<v Speaker 3>enough like kind of like technical aspect to them, because

1219
01:00:28.400 --> 01:00:30.519
<v Speaker 3>it's kind of like fighting game inputs, but it's all

1220
01:00:30.559 --> 01:00:33.639
<v Speaker 3>like simple fighting game inputs, So just like, oh up,

1221
01:00:33.679 --> 01:00:36.760
<v Speaker 3>doown X does this one attack or quarter like they

1222
01:00:36.800 --> 01:00:40.000
<v Speaker 3>have quarter circles like you do, Like quarter circle, X

1223
01:00:40.039 --> 01:00:42.039
<v Speaker 3>will do like this spinning move that just like he'll

1224
01:00:42.079 --> 01:00:44.239
<v Speaker 3>like spin around and hit like a bunch of enemies

1225
01:00:44.239 --> 01:00:46.639
<v Speaker 3>within a radius, and then like your standard like you know,

1226
01:00:46.760 --> 01:00:51.719
<v Speaker 3>like XX triangle whatever. They have like a nice challenge

1227
01:00:51.800 --> 01:00:54.880
<v Speaker 3>room that they present you constantly when you buy new moves,

1228
01:00:54.920 --> 01:00:56.800
<v Speaker 3>so you can kind of try out everything. But I

1229
01:00:56.800 --> 01:01:02.199
<v Speaker 3>also recommend not feeling obligated to unlock every new move

1230
01:01:02.239 --> 01:01:04.920
<v Speaker 3>every time you have the opportunity to do so. I

1231
01:01:04.960 --> 01:01:08.400
<v Speaker 3>think it is smart to sort of like acclimate yourself

1232
01:01:08.400 --> 01:01:10.159
<v Speaker 3>with what you have, because you have a lot to

1233
01:01:10.159 --> 01:01:12.320
<v Speaker 3>work with at the start, and they throw a lot

1234
01:01:12.360 --> 01:01:15.280
<v Speaker 3>at you very quickly to where I think our video

1235
01:01:15.320 --> 01:01:17.199
<v Speaker 3>game mind's kind of like, oh, I should have this now,

1236
01:01:17.280 --> 01:01:20.239
<v Speaker 3>But then that's like another new input you need to use,

1237
01:01:20.360 --> 01:01:22.159
<v Speaker 3>and it's easy to just unlock a bunch of stuff

1238
01:01:22.159 --> 01:01:24.079
<v Speaker 3>in succession and forget that you even have it at

1239
01:01:24.159 --> 01:01:27.440
<v Speaker 3>your disposal. So I could if I could offer a

1240
01:01:27.480 --> 01:01:32.199
<v Speaker 3>pro tip to players, like just leave stuff available until

1241
01:01:32.239 --> 01:01:35.119
<v Speaker 3>you think you're ready to start adding to your arsenal,

1242
01:01:35.119 --> 01:01:36.760
<v Speaker 3>and I think you will have a better time, and

1243
01:01:36.800 --> 01:01:40.519
<v Speaker 3>will also find yourself using the different maneuvers because the

1244
01:01:40.559 --> 01:01:44.199
<v Speaker 3>game rewards kind of like smart implementation of your combos

1245
01:01:44.239 --> 01:01:46.719
<v Speaker 3>and different maneuvers. Because like I said, the game's hard,

1246
01:01:46.719 --> 01:01:49.639
<v Speaker 3>and they throw a lot of enemies at you. The

1247
01:01:49.760 --> 01:01:53.400
<v Speaker 3>enemy variety I think is a little I say, say

1248
01:01:53.400 --> 01:01:55.599
<v Speaker 3>a week, but it could be better. Like I think

1249
01:01:55.639 --> 01:01:58.239
<v Speaker 3>a lot of the encounters kind of as you move

1250
01:01:58.280 --> 01:02:01.880
<v Speaker 3>throughout the different worlds though, throw like a decent selection,

1251
01:02:02.000 --> 01:02:04.199
<v Speaker 3>but then it kind of remains that selection until you

1252
01:02:04.239 --> 01:02:07.960
<v Speaker 3>reach the next brand new area and y. And because

1253
01:02:07.960 --> 01:02:10.960
<v Speaker 3>the encounters can drag sometimes, which is with my other

1254
01:02:11.079 --> 01:02:13.719
<v Speaker 3>kind of criticism, like as fun as the combat is,

1255
01:02:14.480 --> 01:02:18.280
<v Speaker 3>like you, you will be tired playing this game, Like

1256
01:02:18.320 --> 01:02:21.119
<v Speaker 3>your hands will hurt. And I'm speaking from experience, and

1257
01:02:21.159 --> 01:02:22.800
<v Speaker 3>it's one of those times where I almost felt old

1258
01:02:22.840 --> 01:02:24.679
<v Speaker 3>of like, oh my god, please tell them I'm not

1259
01:02:24.719 --> 01:02:27.000
<v Speaker 3>aging out of this genre. But there were plenty of

1260
01:02:27.119 --> 01:02:31.079
<v Speaker 3>combat encounters where I've like, you know, playing ten fights straight,

1261
01:02:31.440 --> 01:02:34.719
<v Speaker 3>and because of how like on on the ball you

1262
01:02:34.760 --> 01:02:36.400
<v Speaker 3>need to be and how quickly you need to get

1263
01:02:36.400 --> 01:02:38.960
<v Speaker 3>these inputs in to keep up with everything around you,

1264
01:02:38.960 --> 01:02:40.559
<v Speaker 3>you will put the controller down and be like, oh

1265
01:02:40.639 --> 01:02:43.159
<v Speaker 3>my kind of almost achy, like if it was a

1266
01:02:43.159 --> 01:02:45.079
<v Speaker 3>cartoon character. I feel like smoke what coming out of

1267
01:02:45.119 --> 01:02:48.880
<v Speaker 3>my hands when I finished playing like a really long

1268
01:02:48.920 --> 01:02:52.480
<v Speaker 3>combat encounter. But like I mentioned before, like it all

1269
01:02:52.559 --> 01:02:57.119
<v Speaker 3>feels super good and it's so fun to play outside

1270
01:02:57.119 --> 01:03:00.960
<v Speaker 3>of battles. This is a very it's a throwbacky in

1271
01:03:00.960 --> 01:03:04.400
<v Speaker 3>the sense of like I think like Soul's likes have

1272
01:03:04.480 --> 01:03:08.079
<v Speaker 3>almost become the de facto action game at this point

1273
01:03:08.639 --> 01:03:13.119
<v Speaker 3>to and where players expect kind of like maybe medior

1274
01:03:13.159 --> 01:03:16.800
<v Speaker 3>exploration outside of battles, whereas this is very much like

1275
01:03:16.880 --> 01:03:19.440
<v Speaker 3>old school in Ninja Guided and kind of what stylish

1276
01:03:19.480 --> 01:03:22.239
<v Speaker 3>action games used to be of. You're just moving straight

1277
01:03:22.440 --> 01:03:26.639
<v Speaker 3>down largely linear corridors, and then occasionally you'll find like

1278
01:03:26.679 --> 01:03:29.679
<v Speaker 3>an alternate path that'll lead you to like a secret

1279
01:03:30.199 --> 01:03:33.960
<v Speaker 3>or a challenge room, or one of the very very

1280
01:03:34.000 --> 01:03:37.159
<v Speaker 3>boilerplate simple side quests that you can do, which it

1281
01:03:37.400 --> 01:03:39.360
<v Speaker 3>all boil down to, hey, can you kill like five

1282
01:03:39.360 --> 01:03:44.079
<v Speaker 3>of these enemies over here? And so it's like refreshing

1283
01:03:44.079 --> 01:03:46.119
<v Speaker 3>in that sense. But I think if you're looking for

1284
01:03:46.199 --> 01:03:48.480
<v Speaker 3>maybe something a little bit more robust, that could be

1285
01:03:49.239 --> 01:03:51.079
<v Speaker 3>maybe a little bit of a disappointment, And I think

1286
01:03:51.079 --> 01:03:55.440
<v Speaker 3>it just comes into like maybe your many your age,

1287
01:03:55.440 --> 01:03:57.360
<v Speaker 3>even like depending on when you got into action games.

1288
01:03:57.440 --> 01:03:59.880
<v Speaker 3>They don't really make action games like this anymore. Yeah,

1289
01:04:01.239 --> 01:04:04.119
<v Speaker 3>and but I like I enjoyed it as an as

1290
01:04:04.159 --> 01:04:05.000
<v Speaker 3>an old person.

1291
01:04:08.000 --> 01:04:11.599
<v Speaker 4>Like it's been what like fifteen years since the last

1292
01:04:11.599 --> 01:04:12.519
<v Speaker 4>one or something.

1293
01:04:12.360 --> 01:04:15.159
<v Speaker 3>Since Ninja Guiden three. Yes, not since the last Ninja

1294
01:04:15.199 --> 01:04:17.360
<v Speaker 3>Guiding games. I mean we got Rage Bound this year

1295
01:04:17.400 --> 01:04:19.760
<v Speaker 3>and then The Black Remastered, but this is the first

1296
01:04:19.800 --> 01:04:23.400
<v Speaker 3>like mainline number game since three, which was twenty twelve.

1297
01:04:24.159 --> 01:04:29.159
<v Speaker 4>Does it feel kind of like an old Ninja Guiden

1298
01:04:29.280 --> 01:04:31.639
<v Speaker 4>but like for twenty twenty five or do you think

1299
01:04:31.639 --> 01:04:33.840
<v Speaker 4>that it feels more in line with like it could

1300
01:04:33.840 --> 01:04:36.719
<v Speaker 4>have come out a couple of years after three, uh

1301
01:04:36.880 --> 01:04:37.840
<v Speaker 4>and fit right in.

1302
01:04:39.280 --> 01:04:42.079
<v Speaker 3>Hmmm, that's an interesting question. I I don't know if

1303
01:04:42.119 --> 01:04:44.480
<v Speaker 3>this game is doing anything that I mean, if we're

1304
01:04:44.519 --> 01:04:47.480
<v Speaker 3>talking strictly technology, I mean, this game runs it like

1305
01:04:47.519 --> 01:04:50.440
<v Speaker 3>I think one if you have the display to do it,

1306
01:04:50.480 --> 01:04:53.280
<v Speaker 3>which is you know, insane. I mean it runs out

1307
01:04:53.280 --> 01:04:56.039
<v Speaker 3>of Smooth sixty on Xbox Series X, which is where

1308
01:04:56.039 --> 01:04:58.480
<v Speaker 3>I reviewed it. So like maybe in terms of the performance,

1309
01:04:58.519 --> 01:05:00.320
<v Speaker 3>I don't think you could get like this is good

1310
01:05:00.320 --> 01:05:02.119
<v Speaker 3>looking game I don't know if that's I feel like

1311
01:05:02.159 --> 01:05:03.960
<v Speaker 3>that might be lost in some of the discussions too,

1312
01:05:04.000 --> 01:05:06.840
<v Speaker 3>is how good this game looks Like the environments look good,

1313
01:05:06.880 --> 01:05:09.599
<v Speaker 3>the like it never stutters or like they're throwing so

1314
01:05:09.719 --> 01:05:12.679
<v Speaker 3>much at you, and it maintains that silky smooth just

1315
01:05:12.800 --> 01:05:16.639
<v Speaker 3>like fast paces. So and I think that does help

1316
01:05:16.679 --> 01:05:19.400
<v Speaker 3>with kind of selling the action. So I don't I

1317
01:05:19.440 --> 01:05:21.960
<v Speaker 3>think that aspect you couldn't have achieved, you know, into

1318
01:05:21.960 --> 01:05:24.320
<v Speaker 3>twenty tens. But in terms of the mechanics, I mean,

1319
01:05:24.320 --> 01:05:28.000
<v Speaker 3>there's nothing crazy about the mechanics, even though there's new

1320
01:05:28.039 --> 01:05:30.519
<v Speaker 3>stuff that couldn't have been done before. But I also

1321
01:05:30.559 --> 01:05:32.880
<v Speaker 3>don't think that's like a knock against it. I think

1322
01:05:32.920 --> 01:05:36.119
<v Speaker 3>that's sort of like something that maybe like I don't

1323
01:05:36.119 --> 01:05:38.800
<v Speaker 3>know who brought like the new ideas, like if it

1324
01:05:38.840 --> 01:05:41.800
<v Speaker 3>was all Platinum or if it was Team Ninja and

1325
01:05:41.840 --> 01:05:44.719
<v Speaker 3>Platinum together. So I don't want to pin it on like, oh,

1326
01:05:44.840 --> 01:05:47.480
<v Speaker 3>this would have happened if Platinum had stepped in, you know,

1327
01:05:47.719 --> 01:05:51.400
<v Speaker 3>because I don't. I don't really know. But it is

1328
01:05:51.519 --> 01:05:55.719
<v Speaker 3>like it's something that feels like it could come out today,

1329
01:05:56.199 --> 01:05:57.840
<v Speaker 3>but in the ways that I kind of mentioned earlier,

1330
01:05:57.840 --> 01:05:59.800
<v Speaker 3>like it also feels like a throwback to like the

1331
01:06:00.000 --> 01:06:06.199
<v Speaker 3>stylist action Heyday in a good way. Yeah, Like it's

1332
01:06:06.280 --> 01:06:10.639
<v Speaker 3>fun the other the thing that disappoints me most about it, though,

1333
01:06:10.679 --> 01:06:14.440
<v Speaker 3>and it's funny because it's almost sort of like there's

1334
01:06:14.440 --> 01:06:18.039
<v Speaker 3>something serendipitous about this. So this is the fourth numbered

1335
01:06:18.119 --> 01:06:23.519
<v Speaker 3>Ninja Guiden game that is headed by Platinum. Platinum has

1336
01:06:23.800 --> 01:06:27.679
<v Speaker 3>lineage to Devil May Cry because you know, there was

1337
01:06:27.719 --> 01:06:29.920
<v Speaker 3>developers that left Platinum that worked on the Devil mc

1338
01:06:29.960 --> 01:06:33.000
<v Speaker 3>Cry games. The fourth Devil May Cry game also started

1339
01:06:33.000 --> 01:06:38.360
<v Speaker 3>to do protagonists, but also had Dante playable, but they

1340
01:06:38.519 --> 01:06:41.119
<v Speaker 3>it's funny how both Ninja Gayden For and Dil May

1341
01:06:41.159 --> 01:06:46.559
<v Speaker 3>Cry for handle the returning staple protagonists in the same

1342
01:06:46.880 --> 01:06:51.599
<v Speaker 3>bad way. Because Ninja Guiden four you play is for

1343
01:06:51.719 --> 01:06:55.360
<v Speaker 3>you eventually, but it's only for a handful of missions.

1344
01:06:55.360 --> 01:06:58.119
<v Speaker 3>In the latter have and all of his missions are

1345
01:06:58.320 --> 01:07:02.159
<v Speaker 3>just him going through the same stages you played through

1346
01:07:02.360 --> 01:07:06.440
<v Speaker 3>as Yakimo. They're like shorter variations of It sucks, but

1347
01:07:06.519 --> 01:07:09.480
<v Speaker 3>it is like the same content and you even refight

1348
01:07:09.639 --> 01:07:14.079
<v Speaker 3>the same bosses. And even though there is a narrative

1349
01:07:14.199 --> 01:07:17.639
<v Speaker 3>explanation for it that like makes sense, but it still

1350
01:07:17.719 --> 01:07:21.039
<v Speaker 3>doesn't make it, you know, any more exciting that like,

1351
01:07:21.079 --> 01:07:24.519
<v Speaker 3>oh that I already killed this admittedly really cool boss,

1352
01:07:24.559 --> 01:07:27.920
<v Speaker 3>but like you're just doing it again as Rio Hyabusa,

1353
01:07:27.920 --> 01:07:31.559
<v Speaker 3>who does play differently than Yakimo. And yeah, I've gotten

1354
01:07:31.599 --> 01:07:33.920
<v Speaker 3>flat for saying this, but Ryu is fun to use

1355
01:07:33.920 --> 01:07:35.480
<v Speaker 3>in this game, but I think Yaka is the most

1356
01:07:35.519 --> 01:07:38.199
<v Speaker 3>more fun, just because Yakomo has like the four different

1357
01:07:38.199 --> 01:07:40.960
<v Speaker 3>weapons you can cycle through, whereas Reu just has the

1358
01:07:41.039 --> 01:07:44.119
<v Speaker 3>Dragon sword and his Nimpo magic fun in his own way.

1359
01:07:44.159 --> 01:07:46.519
<v Speaker 3>But I just liked having the options of cycling through

1360
01:07:46.559 --> 01:07:49.679
<v Speaker 3>so many different weapons and creating these crazy combo strings

1361
01:07:49.679 --> 01:07:52.599
<v Speaker 3>with Yakimo actually can't really do with Reu, but yeah,

1362
01:07:52.639 --> 01:07:55.480
<v Speaker 3>it was. It was crazy how much this reminded me

1363
01:07:55.519 --> 01:07:57.639
<v Speaker 3>of Double Bay Cry for in the second half of Like, oh,

1364
01:07:57.679 --> 01:08:00.840
<v Speaker 3>you're running through this again as the series fab protagonist,

1365
01:08:00.880 --> 01:08:03.000
<v Speaker 3>but in the most boring way possible.

1366
01:08:03.639 --> 01:08:06.639
<v Speaker 1>Also, like who cares if there's narrative reason for it?

1367
01:08:06.679 --> 01:08:08.400
<v Speaker 1>If the narrative isn't good.

1368
01:08:09.760 --> 01:08:13.840
<v Speaker 3>That's like, oh, I understand why this is happening, but

1369
01:08:13.920 --> 01:08:19.159
<v Speaker 3>I still wish it wasn't happening. Yeah, So yeah, that's

1370
01:08:19.520 --> 01:08:21.760
<v Speaker 3>I think maybe that's probably the biggest bummer is just

1371
01:08:21.920 --> 01:08:23.800
<v Speaker 3>the reuse stuff, because like hearing that he was also

1372
01:08:23.800 --> 01:08:27.920
<v Speaker 3>playable was really exciting. And I think the fights against Reu,

1373
01:08:28.000 --> 01:08:29.760
<v Speaker 3>because you fight him a couple of times, like those

1374
01:08:29.760 --> 01:08:31.840
<v Speaker 3>are fun because it's like the you know, like, oh,

1375
01:08:31.880 --> 01:08:33.680
<v Speaker 3>I'm fighting the guy that I've been in the last

1376
01:08:33.720 --> 01:08:36.279
<v Speaker 3>three games. I know what he can do, but also

1377
01:08:36.439 --> 01:08:38.359
<v Speaker 3>I get to know what it feels like to be

1378
01:08:38.439 --> 01:08:40.159
<v Speaker 3>on the other side of his sword because oh my god,

1379
01:08:40.199 --> 01:08:42.399
<v Speaker 3>he's super hard because he should be because he's the

1380
01:08:42.439 --> 01:08:46.239
<v Speaker 3>super ninja. So like the fights against him are more

1381
01:08:46.279 --> 01:08:49.159
<v Speaker 3>fun than actually playing through him, which is a bummer,

1382
01:08:49.399 --> 01:08:53.560
<v Speaker 3>but overall fun game. I love Ninja Gayding four. I

1383
01:08:53.560 --> 01:08:56.159
<v Speaker 3>think it's you know, it's a nice return to form

1384
01:08:56.159 --> 01:08:59.479
<v Speaker 3>after a Ninja guydon three you know famously was not

1385
01:09:00.119 --> 01:09:02.560
<v Speaker 3>very good and even with the Razor's Edge sort of

1386
01:09:02.600 --> 01:09:05.880
<v Speaker 3>like band aid that they did, it was still the

1387
01:09:05.920 --> 01:09:08.199
<v Speaker 3>worst of the three or at the time three ninja

1388
01:09:08.239 --> 01:09:11.159
<v Speaker 3>guy in games. Yeah, but you know, it's nice that,

1389
01:09:11.399 --> 01:09:13.279
<v Speaker 3>you know, or finally the series is back and it's

1390
01:09:13.279 --> 01:09:16.720
<v Speaker 3>finally kind of like back on a on better footing.

1391
01:09:16.760 --> 01:09:18.680
<v Speaker 3>And I hope we get like more games with Yakomo

1392
01:09:18.720 --> 01:09:21.279
<v Speaker 3>because it certainly seems like they have kind of laid

1393
01:09:21.319 --> 01:09:25.600
<v Speaker 3>the runway for a series starring him.

1394
01:09:26.279 --> 01:09:29.479
<v Speaker 1>Yeah, well, thanks for kind of running that down. I

1395
01:09:29.520 --> 01:09:32.560
<v Speaker 1>think I don't know if I don't know if this

1396
01:09:32.760 --> 01:09:39.039
<v Speaker 1>is I'm also not a character action guy, so I

1397
01:09:39.079 --> 01:09:41.720
<v Speaker 1>don't know if I'm gonna if I'm gonna swing this one.

1398
01:09:41.800 --> 01:09:42.199
<v Speaker 1>I don't know.

1399
01:09:42.359 --> 01:09:44.119
<v Speaker 3>Do you feel like you've gotten what you needed out

1400
01:09:44.159 --> 01:09:46.760
<v Speaker 3>of it just watching the footage, Like, do you feel

1401
01:09:46.760 --> 01:09:48.640
<v Speaker 3>like you need to play it because of how hard

1402
01:09:48.640 --> 01:09:51.279
<v Speaker 3>it is and it's it's pretty demanding, Like you're like,

1403
01:09:51.359 --> 01:09:53.279
<v Speaker 3>it's fun to just look at it and admire, But

1404
01:09:53.600 --> 01:09:55.159
<v Speaker 3>I don't know if I need to be the person

1405
01:09:55.239 --> 01:09:55.680
<v Speaker 3>doing that.

1406
01:09:56.600 --> 01:09:58.880
<v Speaker 1>Yeah, it definitely strikes me as like one of those

1407
01:09:58.920 --> 01:10:01.399
<v Speaker 1>games that I could pull up on Twitch and just

1408
01:10:01.399 --> 01:10:04.439
<v Speaker 1>like enjoying the background and like, oh, dang, that's a

1409
01:10:04.439 --> 01:10:06.640
<v Speaker 1>cool fight, you know that kind of thing. But I

1410
01:10:06.680 --> 01:10:09.079
<v Speaker 1>don't necessarily need to need to check it out myself.

1411
01:10:09.600 --> 01:10:11.960
<v Speaker 1>But I am happy for the Ninja Giden fans out

1412
01:10:11.960 --> 01:10:16.079
<v Speaker 1>there that there's like, finally, you know, a good one

1413
01:10:16.119 --> 01:10:18.560
<v Speaker 1>of those again to go and play. Yeah, and kind

1414
01:10:18.600 --> 01:10:20.439
<v Speaker 1>of there's you know, flaws.

1415
01:10:20.159 --> 01:10:22.239
<v Speaker 3>And like the last I'm pretty sure this is the

1416
01:10:22.319 --> 01:10:24.840
<v Speaker 3>last year of the Ninja game, right, I don't think.

1417
01:10:24.680 --> 01:10:27.880
<v Speaker 1>There's anything else after this, and yeah.

1418
01:10:27.560 --> 01:10:29.840
<v Speaker 3>So I think it kind of compleats like the streak

1419
01:10:29.880 --> 01:10:31.680
<v Speaker 3>of Like all of them are good. I think we

1420
01:10:31.720 --> 01:10:32.479
<v Speaker 3>can all agree.

1421
01:10:33.800 --> 01:10:36.840
<v Speaker 1>Yeah, yeah, I think my favorite one has been Schanobi

1422
01:10:37.000 --> 01:10:40.680
<v Speaker 1>Art of Vengeance out of out of what's come out

1423
01:10:40.760 --> 01:10:43.680
<v Speaker 1>or actually no, probably rage Bound, Ninja Guiden, rage Bound,

1424
01:10:43.720 --> 01:10:48.880
<v Speaker 1>It's probably is really good. Yeah, if you're gonna play

1425
01:10:48.880 --> 01:10:53.279
<v Speaker 1>one Ninja guiding game, I feel like, what do you think?

1426
01:10:53.399 --> 01:10:53.960
<v Speaker 1>I feel like.

1427
01:10:54.359 --> 01:10:56.079
<v Speaker 3>There's so much it's hard because they're so.

1428
01:10:56.079 --> 01:10:58.239
<v Speaker 1>They are so different. Yeah, they are, I think.

1429
01:10:58.279 --> 01:10:59.840
<v Speaker 3>I mean, if you're a Ninja Guyden fan, you should

1430
01:10:59.840 --> 01:11:02.079
<v Speaker 3>play both because you're you're eating real good this year,

1431
01:11:02.199 --> 01:11:05.199
<v Speaker 3>and even the Ninja Guy in two Black from January

1432
01:11:05.279 --> 01:11:07.600
<v Speaker 3>if you have a great remaster of a very good

1433
01:11:07.680 --> 01:11:11.279
<v Speaker 3>Ninja Guy in game. I don't know, Wes, I feel

1434
01:11:11.279 --> 01:11:13.000
<v Speaker 3>like we're gonna have to have that conversation. I mean

1435
01:11:13.039 --> 01:11:13.199
<v Speaker 3>I have.

1436
01:11:13.359 --> 01:11:14.279
<v Speaker 2>I think it's I.

1437
01:11:14.279 --> 01:11:17.079
<v Speaker 4>Feel like playing Ninja God in four and then you

1438
01:11:17.119 --> 01:11:19.960
<v Speaker 4>decide either Rage Bound or Shanoby, because Shanoby and Rage

1439
01:11:19.960 --> 01:11:22.800
<v Speaker 4>Bound are kind of doing the same thing in the

1440
01:11:22.800 --> 01:11:26.399
<v Speaker 4>sense that they're like two D action games, whereas yeah,

1441
01:11:26.520 --> 01:11:30.279
<v Speaker 4>rage Bound is so different from four other than like

1442
01:11:30.640 --> 01:11:34.000
<v Speaker 4>the fact that you're going to hear similar names and

1443
01:11:34.039 --> 01:11:35.319
<v Speaker 4>it's demons and.

1444
01:11:35.239 --> 01:11:37.359
<v Speaker 3>You also fight Reu Hai Busa at different points in

1445
01:11:37.399 --> 01:11:37.880
<v Speaker 3>both ka.

1446
01:11:40.760 --> 01:11:43.520
<v Speaker 1>Well, I think that's gonna do it for that topic.

1447
01:11:43.720 --> 01:11:47.439
<v Speaker 1>Going to transition to our last topic before the interview

1448
01:11:47.479 --> 01:11:51.479
<v Speaker 1>with Samantha bay Art, I got a chance to go

1449
01:11:52.319 --> 01:11:57.039
<v Speaker 1>hands on with the season one content for Battlefield six.

1450
01:11:57.439 --> 01:12:00.720
<v Speaker 1>Uh So I got to check out like I got

1451
01:12:00.720 --> 01:12:02.680
<v Speaker 1>to check out a new sniper, which was really cool,

1452
01:12:02.880 --> 01:12:05.760
<v Speaker 1>but like the main I think the main draw for me,

1453
01:12:05.800 --> 01:12:09.479
<v Speaker 1>at least with two new maps. One is Blackwell Fields

1454
01:12:10.760 --> 01:12:14.600
<v Speaker 1>and one is Golden State. And Blackwell Fields is like

1455
01:12:15.399 --> 01:12:19.520
<v Speaker 1>very battlefield map, like you know, you're driving over and

1456
01:12:19.600 --> 01:12:22.199
<v Speaker 1>like if you hit like oil rigs, they'll like shoot

1457
01:12:22.199 --> 01:12:24.279
<v Speaker 1>oil into the air and like there's a lot of

1458
01:12:24.359 --> 01:12:27.920
<v Speaker 1>stuff on fire, and you know, it's very very battlefield.

1459
01:12:27.960 --> 01:12:31.199
<v Speaker 1>And then Golden State is in this like idyllic you know,

1460
01:12:31.560 --> 01:12:36.239
<v Speaker 1>California neighborhood that's like really green and lush and like suburban.

1461
01:12:36.560 --> 01:12:39.439
<v Speaker 3>Yeah, they also both sound like Pearl Jam songs to

1462
01:12:39.479 --> 01:12:40.359
<v Speaker 3>me for some reason.

1463
01:12:42.279 --> 01:12:46.000
<v Speaker 1>That's funny. Yeah, they do, and I'm I really enjoy

1464
01:12:46.079 --> 01:12:50.920
<v Speaker 1>both maps. Actually, you know, sometimes DLC maps in in

1465
01:12:51.039 --> 01:12:52.840
<v Speaker 1>shooter games, they can be hit or missed. You know.

1466
01:12:52.880 --> 01:12:57.439
<v Speaker 1>It's like, especially when they launched so closely after after

1467
01:12:57.479 --> 01:12:59.760
<v Speaker 1>the main game, is like, oh, these weren't included in

1468
01:13:00.399 --> 01:13:02.319
<v Speaker 1>you know, it was a choice to include these later

1469
01:13:02.359 --> 01:13:06.039
<v Speaker 1>on rather than with like the base the base launch maps,

1470
01:13:06.840 --> 01:13:08.960
<v Speaker 1>and that could be good or bad sometimes depending on

1471
01:13:09.000 --> 01:13:13.640
<v Speaker 1>like confidence levels. But I think that this one, this

1472
01:13:13.840 --> 01:13:17.239
<v Speaker 1>drop of maps is really solid and is going to

1473
01:13:17.319 --> 01:13:21.880
<v Speaker 1>serve as like incentive to keep playing Battlefield six. I

1474
01:13:21.880 --> 01:13:23.800
<v Speaker 1>think these maps and stuff are dropping. It's at the

1475
01:13:24.000 --> 01:13:27.600
<v Speaker 1>twenty six the twenty eighth of October, so it's next week.

1476
01:13:27.640 --> 01:13:32.359
<v Speaker 1>I think it's the twenty eighth on Tuesday. And yeah,

1477
01:13:32.399 --> 01:13:37.119
<v Speaker 1>but I'm really enjoying them. I think, you know, I

1478
01:13:37.159 --> 01:13:40.239
<v Speaker 1>have realized, like, as I've played Battlefield six more and more,

1479
01:13:40.359 --> 01:13:44.680
<v Speaker 1>I think I'm a tank guy. I I you know,

1480
01:13:44.800 --> 01:13:47.960
<v Speaker 1>I in the past, she always was like kind of infantry.

1481
01:13:48.159 --> 01:13:51.479
<v Speaker 1>I was sniper, you know, And now that I'm like

1482
01:13:51.479 --> 01:13:55.439
<v Speaker 1>playing Battlefield six, I'm realizing that, like, man, maybe I'm

1483
01:13:55.439 --> 01:13:58.640
<v Speaker 1>the vehicle guy, but not not the choppers, not the jets.

1484
01:13:58.880 --> 01:14:00.920
<v Speaker 1>Maybe I'm just like, you know, oh.

1485
01:14:00.840 --> 01:14:03.680
<v Speaker 3>I'm a chopper guy, even though I have no right

1486
01:14:03.720 --> 01:14:06.439
<v Speaker 3>to be. I I crash it every time I've ever

1487
01:14:06.479 --> 01:14:07.399
<v Speaker 3>gotten into one.

1488
01:14:07.800 --> 01:14:09.560
<v Speaker 1>But I still, yeah, and that's why I'm not a chopper.

1489
01:14:11.840 --> 01:14:15.760
<v Speaker 1>What's really funny is the Golden State map. You can

1490
01:14:15.840 --> 01:14:19.039
<v Speaker 1>drive golf carts around and so you'll just see like

1491
01:14:19.760 --> 01:14:28.920
<v Speaker 1>helicopters crash into golf carts and it's really good. Yeah, exactly. Yeah,

1492
01:14:28.960 --> 01:14:32.880
<v Speaker 1>the flow of the maps are really really great too. Yeah.

1493
01:14:33.000 --> 01:14:36.199
<v Speaker 1>I'm really just enjoying Battlefield six. It's it's for sure

1494
01:14:36.359 --> 01:14:39.279
<v Speaker 1>gonna be on my top ten somewhere. It's really kind

1495
01:14:39.279 --> 01:14:43.000
<v Speaker 1>of doing it for me. And you know, as they

1496
01:14:43.000 --> 01:14:46.079
<v Speaker 1>continue to roll out, there's also more modes coming that

1497
01:14:46.159 --> 01:14:48.279
<v Speaker 1>I actually didn't get a chance to check out yet.

1498
01:14:49.359 --> 01:14:54.039
<v Speaker 3>Can you do private like matches like team on team stuff?

1499
01:14:56.920 --> 01:15:01.319
<v Speaker 1>Maybe through portal Battlefield Portal, but uh, there isn't like

1500
01:15:01.399 --> 01:15:05.199
<v Speaker 1>a easy like custom game straight from the menu or

1501
01:15:05.239 --> 01:15:06.399
<v Speaker 1>it's just you and your friends.

1502
01:15:06.680 --> 01:15:09.159
<v Speaker 3>I was gonna say, like we should do like team

1503
01:15:09.239 --> 01:15:12.920
<v Speaker 3>GI against another outlet, like our squad, another squad.

1504
01:15:13.159 --> 01:15:14.640
<v Speaker 1>Yeah, we would have to have like.

1505
01:15:15.359 --> 01:15:16.800
<v Speaker 3>H I don't know if I don't know if the

1506
01:15:16.840 --> 01:15:18.359
<v Speaker 3>game allowed that, but it's just it's just.

1507
01:15:18.560 --> 01:15:20.840
<v Speaker 1>We have to have like thirty two verse thirty two.

1508
01:15:22.199 --> 01:15:24.359
<v Speaker 3>You can't like four or five on five or does

1509
01:15:24.359 --> 01:15:24.960
<v Speaker 3>it have to be.

1510
01:15:25.119 --> 01:15:27.359
<v Speaker 1>The maps are I mean, we can do the infantry

1511
01:15:27.399 --> 01:15:30.520
<v Speaker 1>only maps, but if you're playing battle you want to

1512
01:15:30.560 --> 01:15:30.760
<v Speaker 1>do like.

1513
01:15:30.840 --> 01:15:33.600
<v Speaker 3>Yeah, we'll get a bunch of XGI thirty two for

1514
01:15:34.000 --> 01:15:37.279
<v Speaker 3>game and four place like it's thirty two other people

1515
01:15:37.319 --> 01:15:38.880
<v Speaker 3>from a different outlet and it's easy.

1516
01:15:39.479 --> 01:15:39.880
<v Speaker 2>Uh.

1517
01:15:39.920 --> 01:15:42.359
<v Speaker 1>Well, be sure to follow the guys here. Follow Charles

1518
01:15:42.439 --> 01:15:45.760
<v Speaker 1>at Chuck Duck three six five, Follow Marcus at Marcus

1519
01:15:45.760 --> 01:15:48.479
<v Speaker 1>Stewart seven. Wesley you can follow him at West of

1520
01:15:48.560 --> 01:15:53.640
<v Speaker 1>LeBlanc on Blue Sky or at a Underscore am Underscore

1521
01:15:53.720 --> 01:15:57.479
<v Speaker 1>Wesley on other places like Instagram, and you can follow

1522
01:15:57.520 --> 01:16:00.199
<v Speaker 1>me at It's van Aken. You'll find me on all

1523
01:16:00.199 --> 01:16:03.199
<v Speaker 1>the places that you can find me with that name.

1524
01:16:04.039 --> 01:16:05.800
<v Speaker 1>If you can't find me there, it's because I chose

1525
01:16:05.880 --> 01:16:10.640
<v Speaker 1>not to be there. Yeah, yeah, free. Will be sure

1526
01:16:10.680 --> 01:16:12.479
<v Speaker 1>to share the show with a friend if you don't mind,

1527
01:16:12.800 --> 01:16:18.279
<v Speaker 1>and of course pick up a game Informer magazine subscription.

1528
01:16:18.439 --> 01:16:23.079
<v Speaker 1>We just announced that Dragon Quest seven Reimagined is our

1529
01:16:23.159 --> 01:16:29.119
<v Speaker 1>next cover story, and it's fans are good. It was

1530
01:16:29.439 --> 01:16:38.800
<v Speaker 1>fucking cool. Yeah. Wes and I were walking around Japan. Yeah,

1531
01:16:38.840 --> 01:16:42.560
<v Speaker 1>I don't know why. Yeah, yeah, I've learned Wes is

1532
01:16:42.600 --> 01:16:45.319
<v Speaker 1>really good at them, and I was like, you know,

1533
01:16:45.960 --> 01:16:48.840
<v Speaker 1>trying to be considerate in public places in Tokyo, where

1534
01:16:48.880 --> 01:16:53.960
<v Speaker 1>like Americans are very annoying in places like that, and

1535
01:16:54.319 --> 01:16:58.199
<v Speaker 1>I'm just like cracking up because Wes is whispering sayous

1536
01:16:58.239 --> 01:17:00.399
<v Speaker 1>way and it's just than me.

1537
01:17:01.920 --> 01:17:04.000
<v Speaker 4>That's why they love us tourists over there.

1538
01:17:04.720 --> 01:17:08.399
<v Speaker 1>Yeah. Yeah, all right, We'll enjoy the interview everybody, and

1539
01:17:08.479 --> 01:17:11.000
<v Speaker 1>thank you Samantha Bayart for joining the show as well.

1540
01:17:11.479 --> 01:17:13.840
<v Speaker 1>All right, we'll see you next week. Enjoy the interview.

1541
01:17:14.039 --> 01:17:17.439
<v Speaker 2>Bye bye, Welcome back to the Game of Former show.

1542
01:17:17.680 --> 01:17:19.479
<v Speaker 2>I am your host right now, Charles Hart, and I'm

1543
01:17:19.600 --> 01:17:22.720
<v Speaker 2>joined by the one, the only, Samantha bay Art. How

1544
01:17:22.800 --> 01:17:25.439
<v Speaker 2>is it going, Samantha, I'm good.

1545
01:17:25.600 --> 01:17:25.960
<v Speaker 8>How are you?

1546
01:17:26.600 --> 01:17:27.159
<v Speaker 6>I'm great.

1547
01:17:27.239 --> 01:17:30.319
<v Speaker 2>Well, our audience is probably familiar with you, but I

1548
01:17:30.359 --> 01:17:33.640
<v Speaker 2>thought it'd be fun to do a little trivia icebreaker

1549
01:17:34.039 --> 01:17:36.159
<v Speaker 2>where I'm gonna set up some questions. They'll get a

1550
01:17:36.159 --> 01:17:38.039
<v Speaker 2>minute to answer in their heads, and then you'll tell

1551
01:17:38.039 --> 01:17:40.960
<v Speaker 2>me what the actual answer is, assuming you remember the role.

1552
01:17:41.000 --> 01:17:42.399
<v Speaker 8>So you say the best of my ability.

1553
01:17:42.479 --> 01:17:45.920
<v Speaker 2>Yes, yes, in this little segment I've been Soft launching

1554
01:17:46.039 --> 01:17:53.800
<v Speaker 2>called g I auDA No, okay great. Uh so this

1555
01:17:53.880 --> 01:17:57.359
<v Speaker 2>breakthrough role also earned them a Breakthrough BAFT Award in

1556
01:17:57.399 --> 01:17:58.199
<v Speaker 2>twenty twenty three.

1557
01:17:58.359 --> 01:18:04.680
<v Speaker 6>What game was that, four Samantha.

1558
01:18:05.600 --> 01:18:08.199
<v Speaker 8>It wasn't an award, It's like an honorary thing. I

1559
01:18:08.239 --> 01:18:09.239
<v Speaker 8>want to be very clear.

1560
01:18:09.640 --> 01:18:10.760
<v Speaker 2>That's fair. That's fair, that's fair.

1561
01:18:11.399 --> 01:18:14.399
<v Speaker 8>It was for a game called The Excavation of Hobbes.

1562
01:18:14.439 --> 01:18:19.119
<v Speaker 2>Barrow Beautiful Smith is also the and correct me if

1563
01:18:19.119 --> 01:18:20.399
<v Speaker 2>I'm wrong on any of these. By the way, this

1564
01:18:20.399 --> 01:18:22.439
<v Speaker 2>is all Internet source stuff. You're that you're the first hands.

1565
01:18:22.760 --> 01:18:24.439
<v Speaker 8>Yes, Google A.

1566
01:18:27.439 --> 01:18:30.239
<v Speaker 2>Smytha is the voice of a player character in a

1567
01:18:30.520 --> 01:18:33.800
<v Speaker 2>from Soft game. Which one is it? I'll give you

1568
01:18:33.840 --> 01:18:39.600
<v Speaker 2>a hint. It is not secure. Nothing not. I don't

1569
01:18:39.640 --> 01:18:41.239
<v Speaker 2>think anyone's going to guess it was just like.

1570
01:18:41.399 --> 01:18:42.960
<v Speaker 8>I don't think I'm going to guess it either. I

1571
01:18:43.000 --> 01:18:43.640
<v Speaker 8>have no idea.

1572
01:18:44.359 --> 01:18:48.680
<v Speaker 6>Oh, Demon Souls is that from Soft?

1573
01:18:49.279 --> 01:18:52.399
<v Speaker 5>Yeah, I've got on my CV, I've got Sony and

1574
01:18:52.840 --> 01:18:53.399
<v Speaker 5>Blue Point.

1575
01:18:53.800 --> 01:18:55.760
<v Speaker 8>I guess it's a remaster.

1576
01:18:56.119 --> 01:19:00.600
<v Speaker 5>So it was localization, all right, So I didn't get

1577
01:19:00.640 --> 01:19:02.560
<v Speaker 5>from software on my contract sorry.

1578
01:19:02.720 --> 01:19:05.960
<v Speaker 2>So far, of the of the five questions, I, as

1579
01:19:06.000 --> 01:19:08.239
<v Speaker 2>the trivia writer, have gotten two of them wrong. Let's

1580
01:19:08.239 --> 01:19:10.199
<v Speaker 2>see if I can go five for five.

1581
01:19:10.720 --> 01:19:13.039
<v Speaker 8>But you can write this wrong. I believe in you, Charles.

1582
01:19:13.039 --> 01:19:17.159
<v Speaker 2>Well, we'll see. Gina Lestrade a scrappy street orphan is

1583
01:19:17.159 --> 01:19:21.800
<v Speaker 2>another Cemantha Barrick performance. Which visual courtroom no Which courtroom

1584
01:19:21.920 --> 01:19:23.520
<v Speaker 2>visual novel? Does she appear in?

1585
01:19:23.600 --> 01:19:23.680
<v Speaker 6>Me?

1586
01:19:23.720 --> 01:19:26.000
<v Speaker 2>And I messed up my own question. Dang it again?

1587
01:19:26.079 --> 01:19:26.560
<v Speaker 8>Do it again?

1588
01:19:27.560 --> 01:19:28.159
<v Speaker 6>Say what it is.

1589
01:19:28.319 --> 01:19:29.720
<v Speaker 2>I'll give up on that one. The next one would

1590
01:19:29.720 --> 01:19:30.000
<v Speaker 2>be good.

1591
01:19:31.439 --> 01:19:36.560
<v Speaker 8>That is the Attorney Chronicles, Yes, which I went, He's guilty,

1592
01:19:36.680 --> 01:19:38.560
<v Speaker 8>you ana, And that was kind of it.

1593
01:19:38.880 --> 01:19:40.600
<v Speaker 2>But yeah, I was going to add.

1594
01:19:40.920 --> 01:19:42.600
<v Speaker 8>Something to people, so I'll take it.

1595
01:19:43.720 --> 01:19:45.920
<v Speaker 2>Have you played the game I have?

1596
01:19:46.000 --> 01:19:47.439
<v Speaker 8>But I haven't got to my bit yet?

1597
01:19:47.600 --> 01:19:49.760
<v Speaker 2>Okay, yeah, yeah, which makes sense, super.

1598
01:19:49.560 --> 01:19:50.960
<v Speaker 5>Chill, and I need to have the time to just

1599
01:19:51.000 --> 01:19:54.159
<v Speaker 5>sit and read a lot. But yeah, it's really entertaining.

1600
01:19:54.560 --> 01:19:57.119
<v Speaker 5>It's not normally sort of game I play, so I

1601
01:19:57.159 --> 01:19:59.039
<v Speaker 5>actually really enjoyed what I've played so far.

1602
01:19:59.319 --> 01:20:01.359
<v Speaker 6>Yeah, yeah, yeah, okay.

1603
01:20:01.520 --> 01:20:05.119
<v Speaker 2>Question four. They are also appear as in Absalom, which

1604
01:20:05.159 --> 01:20:08.319
<v Speaker 2>is a beat them up roguelike that came out recently.

1605
01:20:08.840 --> 01:20:10.239
<v Speaker 6>What characters do they play there?

1606
01:20:12.720 --> 01:20:19.880
<v Speaker 5>TikTok TikTok, TikTok in absolom, I play cider. Cider wonderful

1607
01:20:20.000 --> 01:20:23.079
<v Speaker 5>has a telescopic arm, and that is one of the

1608
01:20:23.079 --> 01:20:23.760
<v Speaker 5>best things ever.

1609
01:20:24.279 --> 01:20:28.399
<v Speaker 2>Cider is like, well, we'll talk, we'll talk about before

1610
01:20:28.399 --> 01:20:31.720
<v Speaker 2>I got a And then finally, which beloved Samantha Barrett

1611
01:20:31.800 --> 01:20:34.840
<v Speaker 2>character got them nominated for a Bathta and later appeared

1612
01:20:34.840 --> 01:20:37.399
<v Speaker 2>in a game in former packing poster.

1613
01:20:40.520 --> 01:20:46.239
<v Speaker 5>Samantha, I assume that's Karlac. Oh good, I got that right.

1614
01:20:46.319 --> 01:20:48.760
<v Speaker 5>I haven't seen the poster before. Now, very cool.

1615
01:20:49.479 --> 01:20:51.079
<v Speaker 2>I think it's a It might also be on the

1616
01:20:51.119 --> 01:20:53.680
<v Speaker 2>inside spread of that issue. I'd have to double check.

1617
01:20:54.279 --> 01:20:55.319
<v Speaker 6>We're very excited about that.

1618
01:20:55.640 --> 01:20:57.880
<v Speaker 2>So okay, thank you, thank you for thank you for

1619
01:20:57.960 --> 01:20:59.319
<v Speaker 2>joining Bingham Sitting through that.

1620
01:20:59.319 --> 01:21:01.640
<v Speaker 8>That was I remember some of these roles.

1621
01:21:02.399 --> 01:21:05.880
<v Speaker 2>Yeah, and apparently it's g I I Charles ont to

1622
01:21:05.960 --> 01:21:06.319
<v Speaker 2>know better.

1623
01:21:06.880 --> 01:21:11.359
<v Speaker 8>Uh, it's great. I was being picky, thank you.

1624
01:21:11.399 --> 01:21:12.840
<v Speaker 2>Oh no, you should and you should be picky. You

1625
01:21:12.840 --> 01:21:14.960
<v Speaker 2>should be picky because then someone someone takes a random

1626
01:21:14.960 --> 01:21:16.399
<v Speaker 2>podcast clip and they're like, well this.

1627
01:21:16.399 --> 01:21:20.560
<v Speaker 5>Is that's actually very true, that's fair them after apparently

1628
01:21:20.640 --> 01:21:23.039
<v Speaker 5>for that's that didn't happen.

1629
01:21:25.520 --> 01:21:30.039
<v Speaker 2>All right, Well, just like chilling, what games, if anything

1630
01:21:30.039 --> 01:21:30.840
<v Speaker 2>have you been playing lately?

1631
01:21:30.960 --> 01:21:31.359
<v Speaker 6>Is anything?

1632
01:21:33.920 --> 01:21:34.520
<v Speaker 8>Absolutely?

1633
01:21:34.800 --> 01:21:37.680
<v Speaker 5>Because I like to see what the work, how the

1634
01:21:37.680 --> 01:21:40.840
<v Speaker 5>work I've done fits into the larger efforts of everybody

1635
01:21:41.000 --> 01:21:45.600
<v Speaker 5>that's contributed. So absolute, good fun, very addictive because you know,

1636
01:21:45.640 --> 01:21:48.239
<v Speaker 5>it's like that Roaguelike Arcade kind of beat them up

1637
01:21:48.279 --> 01:21:52.000
<v Speaker 5>thing going on and fading Echo as well, has just

1638
01:21:52.039 --> 01:21:54.640
<v Speaker 5>come out of alpha play testing.

1639
01:21:55.640 --> 01:21:57.239
<v Speaker 8>We'll talk about that, don't you worry.

1640
01:21:57.720 --> 01:22:00.279
<v Speaker 5>But they've got no nd A policy so I can

1641
01:22:00.279 --> 01:22:02.560
<v Speaker 5>talk about In fact, it's the little character here she

1642
01:22:02.640 --> 01:22:05.520
<v Speaker 5>turns into water now and it's a little fiery character

1643
01:22:05.560 --> 01:22:06.520
<v Speaker 5>and a watery character.

1644
01:22:06.560 --> 01:22:07.800
<v Speaker 8>So that's fun. I'm going to work on the other

1645
01:22:07.840 --> 01:22:10.159
<v Speaker 8>two elements in time. It's a whole thing.

1646
01:22:10.199 --> 01:22:13.359
<v Speaker 5>It's like a concept album. Yeah, really cool French studio

1647
01:22:13.359 --> 01:22:16.119
<v Speaker 5>called New Tales, and we're hoping it'll be out early

1648
01:22:16.199 --> 01:22:19.000
<v Speaker 5>next year. It should be out before GTA six, otherwise

1649
01:22:19.000 --> 01:22:21.720
<v Speaker 5>we're going to be in trouble, so let's hope. But

1650
01:22:21.840 --> 01:22:25.199
<v Speaker 5>we've also got Laura Bailey and Matt Mercer in it

1651
01:22:25.199 --> 01:22:28.119
<v Speaker 5>is supporting Roles and Jasmine bulla if you know your

1652
01:22:28.119 --> 01:22:31.760
<v Speaker 5>TTRPGs is writing it and acting in it too, So

1653
01:22:33.079 --> 01:22:35.479
<v Speaker 5>it's based on a TTRPG actually before it was a

1654
01:22:35.560 --> 01:22:39.880
<v Speaker 5>video game. So unpublished so far, but I guess if

1655
01:22:39.880 --> 01:22:41.920
<v Speaker 5>it does well, we'll actually get to see it because

1656
01:22:41.920 --> 01:22:44.159
<v Speaker 5>apparently in this game you can see about five percent

1657
01:22:44.159 --> 01:22:44.600
<v Speaker 5>of echo.

1658
01:22:45.119 --> 01:22:46.600
<v Speaker 8>There's much more to be discovered.

1659
01:22:46.920 --> 01:22:49.079
<v Speaker 2>Well that's so exciting. Well, now I'm excited about this game.

1660
01:22:49.119 --> 01:22:51.119
<v Speaker 2>I don't even know about how how long have you

1661
01:22:51.159 --> 01:22:53.279
<v Speaker 2>been working on that project? Like how long?

1662
01:22:53.439 --> 01:22:53.600
<v Speaker 8>I know.

1663
01:22:53.640 --> 01:22:55.560
<v Speaker 2>It's a weird thing when you work on a game,

1664
01:22:55.600 --> 01:22:58.680
<v Speaker 2>because you'll like record your stuff and then some amount

1665
01:22:58.680 --> 01:23:00.079
<v Speaker 2>of time might pass and then there'll be.

1666
01:23:00.119 --> 01:23:03.680
<v Speaker 5>Yeah, what actors love to do is count it from

1667
01:23:03.720 --> 01:23:05.960
<v Speaker 5>the day they signed the contract, and then it sounds

1668
01:23:06.000 --> 01:23:07.640
<v Speaker 5>like they work solidly for years on it, and that's

1669
01:23:07.720 --> 01:23:09.720
<v Speaker 5>not the truth, right, it will be unless like it's

1670
01:23:09.880 --> 01:23:12.279
<v Speaker 5>it will be quite obvious if they have, but it's unusual.

1671
01:23:12.359 --> 01:23:13.880
<v Speaker 8>Yeah, you're right. It is a sort of on and

1672
01:23:13.880 --> 01:23:14.239
<v Speaker 8>off thing.

1673
01:23:14.640 --> 01:23:16.840
<v Speaker 5>So I think it was about six months ago we

1674
01:23:16.880 --> 01:23:21.119
<v Speaker 5>signed contracts, but he only started doing the recordings like

1675
01:23:21.199 --> 01:23:23.079
<v Speaker 5>last month because we wanted to get them out for

1676
01:23:23.159 --> 01:23:25.479
<v Speaker 5>this play test. And I've got a couple more sessions

1677
01:23:25.520 --> 01:23:28.439
<v Speaker 5>coming up as well, So yeah, I did two sessions.

1678
01:23:28.560 --> 01:23:32.039
<v Speaker 5>Essentially is the answer a bit a session being four

1679
01:23:32.079 --> 01:23:34.079
<v Speaker 5>hours long, so you can have lots of fun trying

1680
01:23:34.119 --> 01:23:35.920
<v Speaker 5>to work out lengths of time on things.

1681
01:23:36.239 --> 01:23:37.199
<v Speaker 8>I don't like this whole.

1682
01:23:37.479 --> 01:23:39.640
<v Speaker 5>Yeah, I spent two years on the project because it

1683
01:23:39.680 --> 01:23:42.560
<v Speaker 5>insinuates that you were on some sort of salary. I

1684
01:23:42.600 --> 01:23:45.399
<v Speaker 5>wish that was a thing we got in games.

1685
01:23:45.119 --> 01:23:45.560
<v Speaker 6>But it's not.

1686
01:23:46.279 --> 01:23:49.479
<v Speaker 2>Yeah, what kind of role does your character play in

1687
01:23:49.520 --> 01:23:49.920
<v Speaker 2>this game?

1688
01:23:51.199 --> 01:23:57.000
<v Speaker 5>So she's the main player character. It's action adventure, very

1689
01:23:57.159 --> 01:24:00.920
<v Speaker 5>bright anime style. They're calling it a desert pun and

1690
01:24:01.319 --> 01:24:03.960
<v Speaker 5>she lives in a place that's very short on resources,

1691
01:24:04.119 --> 01:24:09.000
<v Speaker 5>and very quickly it becomes multiverse, and every different universe

1692
01:24:09.319 --> 01:24:10.439
<v Speaker 5>looks completely different.

1693
01:24:10.640 --> 01:24:13.479
<v Speaker 8>So as she steps in, everything changes around her. She changes.

1694
01:24:13.640 --> 01:24:16.720
<v Speaker 5>She can change into water, and what's lovely about the

1695
01:24:16.760 --> 01:24:20.680
<v Speaker 5>gameplay is it's elemental and it's really fluid and responsive.

1696
01:24:20.960 --> 01:24:22.119
<v Speaker 8>So if the water.

1697
01:24:21.920 --> 01:24:25.479
<v Speaker 5>Blob comes into contact with lava, then she turns into

1698
01:24:25.520 --> 01:24:28.079
<v Speaker 5>steam if she come and she can use that to

1699
01:24:28.119 --> 01:24:31.640
<v Speaker 5>petrify enemies and you know, weaken them with different substances.

1700
01:24:31.720 --> 01:24:34.359
<v Speaker 5>So she might run into what we call waste in

1701
01:24:34.399 --> 01:24:37.720
<v Speaker 5>the game, she can jump higher and it's puzzle solving

1702
01:24:37.760 --> 01:24:40.800
<v Speaker 5>as well. It's really pretty, it's really dynamic and fun.

1703
01:24:41.199 --> 01:24:46.520
<v Speaker 5>Trailers pretty informative, and the what's their Instagram handle is

1704
01:24:47.159 --> 01:24:49.760
<v Speaker 5>Fading Echo Game and they post loads of behind the

1705
01:24:49.800 --> 01:24:51.239
<v Speaker 5>scenes staff as I have been.

1706
01:24:51.119 --> 01:24:53.479
<v Speaker 8>As well as well as gameplay and all that. You

1707
01:24:53.800 --> 01:24:54.439
<v Speaker 8>can check it out.

1708
01:24:54.479 --> 01:24:58.520
<v Speaker 2>It's really cool, awesome with this character compared to like,

1709
01:24:58.960 --> 01:25:01.039
<v Speaker 2>there's always the thing I'm curious about actors. Do you

1710
01:25:01.039 --> 01:25:03.239
<v Speaker 2>feel like you have there's a type of character or

1711
01:25:03.279 --> 01:25:05.319
<v Speaker 2>a personality or something about it where you're like, that's

1712
01:25:05.319 --> 01:25:08.000
<v Speaker 2>a character I want to play, or do you like

1713
01:25:08.319 --> 01:25:10.000
<v Speaker 2>doing a lot of very different stuff.

1714
01:25:11.079 --> 01:25:12.640
<v Speaker 5>Yeah, I've been saying to folks that I'm in my

1715
01:25:12.920 --> 01:25:16.239
<v Speaker 5>nineteen nineties Gary Oldman era, which is a very cool

1716
01:25:16.279 --> 01:25:16.720
<v Speaker 5>era to be.

1717
01:25:16.800 --> 01:25:18.239
<v Speaker 8>It's my favorite Gary Oldman era.

1718
01:25:18.520 --> 01:25:20.119
<v Speaker 5>It's kind of why I got into acting, because he

1719
01:25:20.239 --> 01:25:22.640
<v Speaker 5>just got to do everything back then and that's what

1720
01:25:23.079 --> 01:25:26.159
<v Speaker 5>he got to transform as a more character actor.

1721
01:25:26.159 --> 01:25:27.359
<v Speaker 8>But he was playing leading roles.

1722
01:25:27.399 --> 01:25:29.680
<v Speaker 5>And that's kind of what's happening because if I were

1723
01:25:29.720 --> 01:25:31.800
<v Speaker 5>to be typecast, like if you look at my whole

1724
01:25:31.800 --> 01:25:34.239
<v Speaker 5>career theater and audio as.

1725
01:25:34.159 --> 01:25:36.079
<v Speaker 8>Well, it would not be Karlak, right, that'd be the

1726
01:25:36.159 --> 01:25:36.600
<v Speaker 8>last thing.

1727
01:25:36.880 --> 01:25:40.960
<v Speaker 5>So that's quite interesting when that does happen, people think

1728
01:25:40.960 --> 01:25:43.279
<v Speaker 5>that's what I want to play, but maybe badasses, you know.

1729
01:25:43.319 --> 01:25:47.079
<v Speaker 5>I grew up on Sarah Connor and Ellen Ripley and

1730
01:25:47.880 --> 01:25:50.520
<v Speaker 5>Shep you know, and those are those sort of roles,

1731
01:25:50.560 --> 01:25:53.640
<v Speaker 5>and particularly in video games, because the main player characters

1732
01:25:53.640 --> 01:25:55.760
<v Speaker 5>are going to be action based most of the time,

1733
01:25:56.039 --> 01:25:58.720
<v Speaker 5>not always, but most of the time, then it lends

1734
01:25:58.760 --> 01:25:59.319
<v Speaker 5>itself to that.

1735
01:25:59.520 --> 01:26:00.720
<v Speaker 8>So it's it's an arena.

1736
01:26:00.800 --> 01:26:04.399
<v Speaker 5>I really enjoy it the sort of roles I've appreciated

1737
01:26:04.439 --> 01:26:06.880
<v Speaker 5>growing up and as an adult as well, and it's

1738
01:26:06.880 --> 01:26:07.840
<v Speaker 5>just a joy to play them.

1739
01:26:07.920 --> 01:26:10.119
<v Speaker 8>But they're all very different from each other. Yeah, that's

1740
01:26:10.119 --> 01:26:10.520
<v Speaker 8>for sure.

1741
01:26:11.199 --> 01:26:14.239
<v Speaker 2>Yeah, yeah, yeah, Well I want to talk about Absolom

1742
01:26:14.239 --> 01:26:17.119
<v Speaker 2>real quick. I've also been playing it obviously, like a lot.

1743
01:26:17.680 --> 01:26:19.760
<v Speaker 2>I've been playing it with I was playing it and

1744
01:26:19.800 --> 01:26:21.560
<v Speaker 2>I liked it. I said this just before this's on

1745
01:26:21.640 --> 01:26:23.039
<v Speaker 2>podcast listeners to to those, but I was playing it.

1746
01:26:23.119 --> 01:26:25.159
<v Speaker 2>I liked it, and then I played it with my brother.

1747
01:26:25.279 --> 01:26:26.920
<v Speaker 2>We did like co Op for the first time, and

1748
01:26:26.960 --> 01:26:28.920
<v Speaker 2>I loved it. I was like, oh, this is like

1749
01:26:29.680 --> 01:26:32.680
<v Speaker 2>it like scratched an itch and my brother. He's two

1750
01:26:32.720 --> 01:26:35.399
<v Speaker 2>years younger than me. I live in Ohio. He just

1751
01:26:35.439 --> 01:26:38.159
<v Speaker 2>moved to New York, so I like don't get to

1752
01:26:38.159 --> 01:26:40.279
<v Speaker 2>see him very often. But it's like it was a

1753
01:26:40.359 --> 01:26:42.359
<v Speaker 2>nice thing of like we see each other and we're like, oh,

1754
01:26:42.399 --> 01:26:44.159
<v Speaker 2>this is our this is our jam, this is our

1755
01:26:44.199 --> 01:26:45.600
<v Speaker 2>type of thing. So I'm excited to see him for

1756
01:26:45.600 --> 01:26:50.920
<v Speaker 2>Thanksgiving and play more. When you record a game like this,

1757
01:26:51.000 --> 01:26:54.119
<v Speaker 2>it has like an interesting kind of narrative structure. It's

1758
01:26:54.199 --> 01:26:56.760
<v Speaker 2>kind of it reacts to what you choose, and it's

1759
01:26:56.920 --> 01:27:00.119
<v Speaker 2>I mean a lot of games do that, but when

1760
01:27:00.159 --> 01:27:03.359
<v Speaker 2>you're recording this, like, do you remember how long the

1761
01:27:03.399 --> 01:27:05.560
<v Speaker 2>sessions took? Was it hard to keep track of because

1762
01:27:05.560 --> 01:27:08.880
<v Speaker 2>they're very very segmented chunks as opposed to like doing

1763
01:27:08.920 --> 01:27:11.520
<v Speaker 2>like a long cut scene at multiple times.

1764
01:27:12.560 --> 01:27:14.720
<v Speaker 5>Yeah, So I think all in all it was two sessions,

1765
01:27:14.840 --> 01:27:16.079
<v Speaker 5>and I think it was under a.

1766
01:27:16.159 --> 01:27:18.600
<v Speaker 8>Te Wow fast, what we do?

1767
01:27:18.680 --> 01:27:20.279
<v Speaker 5>You know, I've been saying to folks like, if you

1768
01:27:20.319 --> 01:27:23.920
<v Speaker 5>can you understand what session musician does, right, They train

1769
01:27:24.000 --> 01:27:26.000
<v Speaker 5>outside of the studio, They do all their work outside

1770
01:27:26.000 --> 01:27:28.159
<v Speaker 5>the studio, coming and they knock it out in two takes.

1771
01:27:28.600 --> 01:27:29.680
<v Speaker 8>That is exactly what we do.

1772
01:27:30.479 --> 01:27:33.680
<v Speaker 5>And particularly if mo caaps involved, it becomes a lot

1773
01:27:33.760 --> 01:27:37.119
<v Speaker 5>longer of a process because that's a different beast. But

1774
01:27:37.199 --> 01:27:39.399
<v Speaker 5>for voice only and particularly for you know, a game

1775
01:27:39.439 --> 01:27:41.680
<v Speaker 5>that's going to be mainly barks. Let's be honest, this

1776
01:27:41.720 --> 01:27:44.720
<v Speaker 5>has more narrative than I'm used to do in that genre,

1777
01:27:44.760 --> 01:27:47.479
<v Speaker 5>which is really cool because I think people enjoy it

1778
01:27:47.520 --> 01:27:49.159
<v Speaker 5>and that's become a thing. I think the borders gate

1779
01:27:49.199 --> 01:27:50.840
<v Speaker 5>they might have something to do with that as well.

1780
01:27:51.000 --> 01:27:53.760
<v Speaker 5>Then Claire obscure and people just really want that storyline.

1781
01:27:53.960 --> 01:27:58.279
<v Speaker 5>So it's probably a longer amount of time I spent

1782
01:27:58.279 --> 01:27:59.880
<v Speaker 5>on it than I would have done a few years ago,

1783
01:28:00.039 --> 01:28:00.720
<v Speaker 5>if that makes sense.

1784
01:28:00.760 --> 01:28:02.520
<v Speaker 8>It might have been just one session a few.

1785
01:28:02.399 --> 01:28:06.119
<v Speaker 5>Years ago, so you know, I make an effort to

1786
01:28:06.760 --> 01:28:09.000
<v Speaker 5>try and remember because I have to recall six months

1787
01:28:09.079 --> 01:28:10.520
<v Speaker 5>later a year later for interviews.

1788
01:28:10.640 --> 01:28:12.159
<v Speaker 8>But otherwise it's in one ear out the other.

1789
01:28:12.319 --> 01:28:14.720
<v Speaker 5>But luckily most of the time, by the time you're

1790
01:28:14.760 --> 01:28:17.319
<v Speaker 5>coming in, they've got the animation down, which obviously helps

1791
01:28:17.319 --> 01:28:20.880
<v Speaker 5>with the characterization of vocalizations, so I could see how

1792
01:28:20.960 --> 01:28:26.079
<v Speaker 5>cool Cider was, and you know, with either hitting people

1793
01:28:26.199 --> 01:28:28.199
<v Speaker 5>or being hit or you know, then we've got like

1794
01:28:28.520 --> 01:28:31.520
<v Speaker 5>their general attitude and they're very you know, laid back

1795
01:28:31.560 --> 01:28:34.239
<v Speaker 5>and sarcastic and all the cool stuff you get in

1796
01:28:34.239 --> 01:28:37.960
<v Speaker 5>trouble with in real life. Yeah, I just I thought

1797
01:28:38.079 --> 01:28:41.479
<v Speaker 5>they were fantastic. And then yeah, Carl, I love Carl.

1798
01:28:41.560 --> 01:28:44.119
<v Speaker 5>I met the act who plays Carl, Trev Fleming, not

1799
01:28:44.239 --> 01:28:48.000
<v Speaker 5>so long ago, lovely northern Irish guy, and I haven't

1800
01:28:48.039 --> 01:28:50.359
<v Speaker 5>met the other two actors yet, but that's the nature

1801
01:28:50.399 --> 01:28:52.359
<v Speaker 5>of it. It may well be like bumped into each

1802
01:28:52.399 --> 01:28:54.439
<v Speaker 5>other and not realized it. It's probably one of those.

1803
01:28:54.680 --> 01:28:58.399
<v Speaker 5>But yeah, really cool and one of those. You know,

1804
01:28:58.600 --> 01:29:00.159
<v Speaker 5>I've got a lot of things going on so and

1805
01:29:00.239 --> 01:29:02.840
<v Speaker 5>projects I can't talk about right now, but you know,

1806
01:29:03.119 --> 01:29:05.840
<v Speaker 5>you knock these indies out and then one of them

1807
01:29:05.880 --> 01:29:08.600
<v Speaker 5>just lands like absolutely, you know, just overnight there was

1808
01:29:08.640 --> 01:29:10.640
<v Speaker 5>some interest in me talking about that. So that's been

1809
01:29:10.920 --> 01:29:13.000
<v Speaker 5>awesome because I'm obviously proud of all the work I do.

1810
01:29:13.039 --> 01:29:15.640
<v Speaker 5>I think it's all very well written. So it's just

1811
01:29:15.680 --> 01:29:18.079
<v Speaker 5>really cool when something of a genre that you're not

1812
01:29:18.199 --> 01:29:20.239
<v Speaker 5>expected to be and maybe pops up.

1813
01:29:21.359 --> 01:29:21.600
<v Speaker 8>Yeah.

1814
01:29:21.720 --> 01:29:25.960
<v Speaker 2>Yeah, I just talked to some of the actors that

1815
01:29:25.960 --> 01:29:29.279
<v Speaker 2>were in Dispatch last week and I was asking them.

1816
01:29:29.479 --> 01:29:30.880
<v Speaker 2>I was like, you finally every hands on the game's

1817
01:29:30.920 --> 01:29:33.600
<v Speaker 2>belongs time recording it. Are you like looking for paths

1818
01:29:33.640 --> 01:29:36.039
<v Speaker 2>to see like certain lines that you said, and they

1819
01:29:36.039 --> 01:29:38.960
<v Speaker 2>were like, no, shade of the writing, it's really good.

1820
01:29:39.079 --> 01:29:41.560
<v Speaker 2>I don't remember saying any of this because they're so

1821
01:29:41.600 --> 01:29:41.960
<v Speaker 2>long ago.

1822
01:29:42.199 --> 01:29:43.960
<v Speaker 8>Yeah, because we'll say it twice in the room and

1823
01:29:44.000 --> 01:29:47.079
<v Speaker 8>then it's done. Yeah, you don't learn it.

1824
01:29:47.600 --> 01:29:49.800
<v Speaker 5>If you're lucky, you get the whole script beforehand, but

1825
01:29:49.840 --> 01:29:51.760
<v Speaker 5>it will be out of order, and it's only when

1826
01:29:51.760 --> 01:29:53.439
<v Speaker 5>you're in the room with the team that you can

1827
01:29:53.560 --> 01:29:59.039
<v Speaker 5>ascertain context and motivation and that's what will stick that

1828
01:29:59.079 --> 01:30:00.880
<v Speaker 5>would stick it in your brain. But again, you're just

1829
01:30:00.960 --> 01:30:03.439
<v Speaker 5>doing it very quickly in the studio, so totally understand

1830
01:30:03.479 --> 01:30:05.119
<v Speaker 5>when actives don't remember what they've said.

1831
01:30:05.640 --> 01:30:08.319
<v Speaker 2>Yeah, well, when you're when you're playing it, well, first

1832
01:30:08.359 --> 01:30:10.159
<v Speaker 2>of all, are you playing as Cider? Are you playing

1833
01:30:10.159 --> 01:30:10.760
<v Speaker 2>as your own?

1834
01:30:11.159 --> 01:30:13.600
<v Speaker 5>I've played the demo so far, so I have. Yeah,

1835
01:30:13.640 --> 01:30:15.199
<v Speaker 5>of course, I mean that's the first thing I did.

1836
01:30:16.359 --> 01:30:18.319
<v Speaker 5>I do okay, I did okay, But of course you've

1837
01:30:18.319 --> 01:30:20.640
<v Speaker 5>got a fine sider. So I was playing with Carl

1838
01:30:20.840 --> 01:30:23.640
<v Speaker 5>and I was like, bye, I'm here now.

1839
01:30:23.520 --> 01:30:26.960
<v Speaker 8>It's all good. I like it. I like a little

1840
01:30:27.039 --> 01:30:28.319
<v Speaker 8>fast skippy character.

1841
01:30:28.359 --> 01:30:30.800
<v Speaker 5>Actually, so I please, I would love to play yeah

1842
01:30:30.800 --> 01:30:34.039
<v Speaker 5>with someone else playing Carl because I think they compliment

1843
01:30:34.079 --> 01:30:34.800
<v Speaker 5>each other really well.

1844
01:30:34.800 --> 01:30:36.600
<v Speaker 8>So should just picking people up chucking.

1845
01:30:36.439 --> 01:30:37.399
<v Speaker 2>That was That was me and my brother.

1846
01:30:37.399 --> 01:30:38.119
<v Speaker 6>That was our combo.

1847
01:30:38.439 --> 01:30:39.319
<v Speaker 2>Very good, sweet.

1848
01:30:39.800 --> 01:30:40.000
<v Speaker 5>Yeah.

1849
01:30:40.640 --> 01:30:43.079
<v Speaker 2>Do you as you're playing it, is it jogging any

1850
01:30:43.119 --> 01:30:46.600
<v Speaker 2>memory for you of like, oh I remember saying It's.

1851
01:30:46.479 --> 01:30:49.039
<v Speaker 5>Not there's nothing that's come up. Did I say that

1852
01:30:49.199 --> 01:30:51.159
<v Speaker 5>or anything like that? Because that happens in Border's Gate.

1853
01:30:51.279 --> 01:30:54.840
<v Speaker 5>Sometimes people are still discovering lines that, you know, maybe

1854
01:30:54.840 --> 01:30:57.520
<v Speaker 5>on slightly unpopular pars like an Evil Karlac, Like I

1855
01:30:57.560 --> 01:30:59.520
<v Speaker 5>can't remember a lot of that because people choose not

1856
01:30:59.560 --> 01:31:00.359
<v Speaker 5>to play a lot like that.

1857
01:31:00.600 --> 01:31:02.399
<v Speaker 8>But I think something like this that was done in

1858
01:31:02.439 --> 01:31:03.039
<v Speaker 8>two sessions.

1859
01:31:03.079 --> 01:31:04.960
<v Speaker 5>Yeah, it's not gonna maybe a year or two down

1860
01:31:05.000 --> 01:31:09.039
<v Speaker 5>the line when it's really gone.

1861
01:31:09.800 --> 01:31:11.119
<v Speaker 6>Well, that's exciting, it's great.

1862
01:31:12.239 --> 01:31:14.439
<v Speaker 2>And yeah, I guess the other thing, so you you're

1863
01:31:14.560 --> 01:31:17.279
<v Speaker 2>you're playing as yourself and that's not weird. You're like,

1864
01:31:17.319 --> 01:31:17.960
<v Speaker 2>I want to do that.

1865
01:31:17.960 --> 01:31:19.399
<v Speaker 8>That's the only way I'll play a video.

1866
01:31:19.560 --> 01:31:21.199
<v Speaker 5>The first time I did that was because I did

1867
01:31:21.199 --> 01:31:22.840
<v Speaker 5>localization on Demon Souls.

1868
01:31:23.920 --> 01:31:25.399
<v Speaker 8>I'm the main character in a video.

1869
01:31:25.560 --> 01:31:27.239
<v Speaker 5>Game. So that was that was something else, but of course,

1870
01:31:27.239 --> 01:31:29.199
<v Speaker 5>it being a soul's game, it was incredibly punishing. I

1871
01:31:29.239 --> 01:31:31.840
<v Speaker 5>think I did the first area just as a point

1872
01:31:31.840 --> 01:31:35.439
<v Speaker 5>of pride. Yeah, I decided to move on with my life.

1873
01:31:35.720 --> 01:31:38.760
<v Speaker 5>But no, that was it was it was, It was wild.

1874
01:31:38.880 --> 01:31:41.880
<v Speaker 5>It's a lot easier than watching myself on film, that's

1875
01:31:41.920 --> 01:31:45.439
<v Speaker 5>for sure. This is okay, another layer detached. Yeah, I

1876
01:31:45.479 --> 01:31:47.640
<v Speaker 5>could just about bear to listen to myself.

1877
01:31:47.680 --> 01:31:47.800
<v Speaker 8>Now.

1878
01:31:47.840 --> 01:31:51.960
<v Speaker 5>It's taken decades, but watching myself is still a hurdle

1879
01:31:52.439 --> 01:31:52.720
<v Speaker 5>for me.

1880
01:31:52.800 --> 01:31:56.039
<v Speaker 2>Yeah, I'm not the podcast editor, and I'm really happy.

1881
01:31:56.039 --> 01:31:57.800
<v Speaker 2>I'm really happy that I don't have to do that.

1882
01:31:58.359 --> 01:32:01.960
<v Speaker 5>Yeah, yeah, that's what not editing my in show as well.

1883
01:32:03.279 --> 01:32:06.560
<v Speaker 2>Yeah, definitely okay, And then I do want to talk

1884
01:32:06.560 --> 01:32:08.520
<v Speaker 2>about Karlac a little bit and you so this is

1885
01:32:08.520 --> 01:32:11.319
<v Speaker 2>actually a thing you mentioned, like the evil path of Carlac.

1886
01:32:11.840 --> 01:32:14.840
<v Speaker 2>This is my big this is my big theory specific

1887
01:32:14.840 --> 01:32:18.199
<v Speaker 2>to video acing question that I have. So, Carlac is

1888
01:32:18.199 --> 01:32:21.319
<v Speaker 2>a character, but when you have someone that is influenced

1889
01:32:21.319 --> 01:32:23.800
<v Speaker 2>by so many choices for her story, uh, there's like

1890
01:32:23.840 --> 01:32:27.439
<v Speaker 2>a bunch of different like infinite versions of Karlac basically

1891
01:32:27.479 --> 01:32:32.239
<v Speaker 2>that can exist in Balderskate. I just wanted to ask

1892
01:32:32.279 --> 01:32:35.800
<v Speaker 2>you about your You had a version of Karlac in

1893
01:32:35.800 --> 01:32:38.760
<v Speaker 2>your head before people saw her, like when you were

1894
01:32:38.760 --> 01:32:43.000
<v Speaker 2>performing as her. But then also anyone that plays the

1895
01:32:43.039 --> 01:32:45.079
<v Speaker 2>game has a version of Karlac that they play through.

1896
01:32:45.239 --> 01:32:47.319
<v Speaker 2>And then there's also like a third version that is

1897
01:32:47.359 --> 01:32:50.000
<v Speaker 2>like the fandom kind of aggregated version of Karlac that

1898
01:32:50.000 --> 01:32:52.119
<v Speaker 2>we're like, this is the kind of like Sarah Carlac.

1899
01:32:53.199 --> 01:32:55.680
<v Speaker 2>Do you have a version in your head that's like

1900
01:32:57.039 --> 01:33:00.279
<v Speaker 2>if I think of Carlac as a character, this is

1901
01:33:00.359 --> 01:33:01.760
<v Speaker 2>kind of how she is, and this is how she'd

1902
01:33:01.760 --> 01:33:04.359
<v Speaker 2>behave in These are her traits or are you like

1903
01:33:04.560 --> 01:33:07.560
<v Speaker 2>carlak is is the matrix? Is all of these things

1904
01:33:07.560 --> 01:33:07.960
<v Speaker 2>at once?

1905
01:33:09.319 --> 01:33:12.000
<v Speaker 5>How do you think of karlak Is absolutely the matrix

1906
01:33:13.319 --> 01:33:15.479
<v Speaker 5>the way I see it is again, it's like doing

1907
01:33:16.920 --> 01:33:19.199
<v Speaker 5>a new piece of writing for theater in that when

1908
01:33:19.239 --> 01:33:22.960
<v Speaker 5>it's still being set, you have infinite possibilities and something

1909
01:33:23.000 --> 01:33:25.840
<v Speaker 5>that came out of rehearsal may end in may end

1910
01:33:25.920 --> 01:33:29.960
<v Speaker 5>up in the play, and you know, every night technically

1911
01:33:30.000 --> 01:33:31.960
<v Speaker 5>is the same, but your partner is always going to

1912
01:33:32.000 --> 01:33:35.079
<v Speaker 5>do something slightly different that then you have to respond.

1913
01:33:34.680 --> 01:33:38.399
<v Speaker 8>To and truthfully, so it's that sort of it's that layer.

1914
01:33:38.680 --> 01:33:41.319
<v Speaker 5>But then you've got the live D and D games

1915
01:33:41.359 --> 01:33:42.920
<v Speaker 5>that we played with Wizards of the Coast.

1916
01:33:43.079 --> 01:33:45.039
<v Speaker 8>There is a version of Karlak that I play that.

1917
01:33:45.079 --> 01:33:49.760
<v Speaker 5>Is for sure opportunistic, wants a pint, wants to smash things,

1918
01:33:49.880 --> 01:33:53.479
<v Speaker 5>just pure barbar like Viking barbarian kind of thing going on.

1919
01:33:53.520 --> 01:33:56.760
<v Speaker 5>That's the idea behind it. And that's like just the

1920
01:33:56.800 --> 01:34:00.399
<v Speaker 5>most you know, a joyful idiot. That's the most fun

1921
01:34:00.439 --> 01:34:02.640
<v Speaker 5>way to play her. She's not, I guess she can

1922
01:34:02.680 --> 01:34:06.560
<v Speaker 5>be very moralistic in the game dependent, you know, early on, Yeah,

1923
01:34:06.720 --> 01:34:09.399
<v Speaker 5>I think if if you're a dark urge and you

1924
01:34:09.560 --> 01:34:11.800
<v Speaker 5>romance her, there's a bit later on where you can

1925
01:34:11.880 --> 01:34:13.760
<v Speaker 5>really like tell her what you've done. And earlier on

1926
01:34:13.800 --> 01:34:15.279
<v Speaker 5>in the game she'd leave, she'd be like, I didn't

1927
01:34:15.319 --> 01:34:17.239
<v Speaker 5>sign up for this, this is evil, But like later

1928
01:34:17.319 --> 01:34:19.960
<v Speaker 5>on she goes full on ride or die.

1929
01:34:20.079 --> 01:34:21.279
<v Speaker 2>She's like, we've all.

1930
01:34:21.079 --> 01:34:25.039
<v Speaker 8>Done things we regret. It's fine, don't worry. It really

1931
01:34:25.079 --> 01:34:25.840
<v Speaker 8>is something else.

1932
01:34:26.079 --> 01:34:29.159
<v Speaker 5>And that's in every that is in everyone's darker romance

1933
01:34:29.199 --> 01:34:34.520
<v Speaker 5>Carlac playthrough. So I think, you know, I'm obsessed with cults.

1934
01:34:34.920 --> 01:34:38.399
<v Speaker 5>I'm really interested because it's the idea that in the

1935
01:34:38.399 --> 01:34:40.359
<v Speaker 5>way that people are about true crime, because I think

1936
01:34:40.359 --> 01:34:42.319
<v Speaker 5>people have says the true crime are like, oh, this

1937
01:34:42.359 --> 01:34:44.279
<v Speaker 5>is how I behave, this is how I wouldn't get murdered.

1938
01:34:44.439 --> 01:34:46.640
<v Speaker 5>So I think my obsession is like, this is how

1939
01:34:46.680 --> 01:34:49.359
<v Speaker 5>I wouldn't get indoctrinated. And I think that's very much

1940
01:34:49.560 --> 01:34:52.239
<v Speaker 5>Strue Baldos gay as if you had the wrong influences

1941
01:34:52.279 --> 01:34:55.159
<v Speaker 5>around you, maybe you'd make different choices, or if you

1942
01:34:55.239 --> 01:34:57.880
<v Speaker 5>never had the opportunity to redeem yourself, maybe you'd make

1943
01:34:57.920 --> 01:35:01.199
<v Speaker 5>other choices. So that's how I justify the matrix version

1944
01:35:01.640 --> 01:35:04.239
<v Speaker 5>of It's very high stakes. They could die them or

1945
01:35:04.239 --> 01:35:06.840
<v Speaker 5>they got tadpoles in their heads, so it's all very

1946
01:35:06.880 --> 01:35:08.600
<v Speaker 5>you know, it could go either way, I feel, So

1947
01:35:08.880 --> 01:35:09.960
<v Speaker 5>that's how I justify it.

1948
01:35:10.439 --> 01:35:11.239
<v Speaker 6>Yeah, No, I love that.

1949
01:35:11.239 --> 01:35:14.079
<v Speaker 2>That makes a lot of sense. I I I'm not

1950
01:35:14.119 --> 01:35:15.520
<v Speaker 2>an actor, so a lot of a lot of my

1951
01:35:15.640 --> 01:35:21.159
<v Speaker 2>questions for actors are either I feel like you you

1952
01:35:21.239 --> 01:35:23.199
<v Speaker 2>had a full understanding of that, and I'm still trying

1953
01:35:23.199 --> 01:35:25.720
<v Speaker 2>to wrap my head around playing like nine characters all

1954
01:35:25.760 --> 01:35:27.479
<v Speaker 2>the same, not nine, but just a bunch of versions

1955
01:35:27.520 --> 01:35:29.319
<v Speaker 2>of them, which I appreciate.

1956
01:35:29.319 --> 01:35:29.960
<v Speaker 6>I think that's cool.

1957
01:35:31.359 --> 01:35:34.800
<v Speaker 2>Do you as an actor, I think is it safe

1958
01:35:34.800 --> 01:35:37.399
<v Speaker 2>to say Karlak is like your most famous character that

1959
01:35:37.399 --> 01:35:37.960
<v Speaker 2>you've played.

1960
01:35:38.199 --> 01:35:38.840
<v Speaker 8>Absolutely?

1961
01:35:38.880 --> 01:35:46.760
<v Speaker 2>Yeah, I would assume. Do you have instances where I

1962
01:35:46.760 --> 01:35:48.680
<v Speaker 2>don't know parasocial is the right word, but where people

1963
01:35:48.760 --> 01:35:51.439
<v Speaker 2>people come to you and they expect Carlac and you're like,

1964
01:35:51.520 --> 01:35:52.880
<v Speaker 2>I'm a separate person from that.

1965
01:35:54.359 --> 01:35:59.600
<v Speaker 5>Mainly streaming, if I appear on the string Lak, it's not.

1966
01:36:00.159 --> 01:36:04.920
<v Speaker 8>Sorry. My lot a pretty cool about it, at least

1967
01:36:04.920 --> 01:36:07.039
<v Speaker 8>to my face. Maybe that's what it is. To my face.

1968
01:36:07.119 --> 01:36:10.119
<v Speaker 8>Most people are cool, and you've got to remember that.

1969
01:36:10.439 --> 01:36:13.600
<v Speaker 5>To the wider world out there, I am anonymous, which

1970
01:36:13.640 --> 01:36:14.199
<v Speaker 5>is wonderful.

1971
01:36:14.760 --> 01:36:16.760
<v Speaker 8>In the con spaces, they're going to know me.

1972
01:36:17.640 --> 01:36:20.920
<v Speaker 5>And I had the loveliest time walking around Pax East

1973
01:36:21.399 --> 01:36:22.960
<v Speaker 5>earlier this year because people.

1974
01:36:22.720 --> 01:36:24.319
<v Speaker 8>Would go are you and Okay, yeah, yeah, do you

1975
01:36:24.319 --> 01:36:24.920
<v Speaker 8>want a selfie?

1976
01:36:25.000 --> 01:36:25.439
<v Speaker 2>Yeah?

1977
01:36:25.479 --> 01:36:28.199
<v Speaker 5>And then they move on and it's great, and that's

1978
01:36:28.199 --> 01:36:29.399
<v Speaker 5>really nice. They just leave me to it.

1979
01:36:29.479 --> 01:36:29.600
<v Speaker 2>You know.

1980
01:36:29.640 --> 01:36:31.520
<v Speaker 5>I'm just walking around in my thing, playing my games,

1981
01:36:31.520 --> 01:36:33.479
<v Speaker 5>and I feel part of the community that I've I've

1982
01:36:33.479 --> 01:36:36.159
<v Speaker 5>always wanted to be part of because I've always played games,

1983
01:36:36.199 --> 01:36:38.319
<v Speaker 5>but I could never afford to go to expos, certainly

1984
01:36:38.319 --> 01:36:40.600
<v Speaker 5>not ones in other countries, so it's real life. I'm

1985
01:36:40.600 --> 01:36:42.439
<v Speaker 5>doing a lot of catching up at the moment with that,

1986
01:36:42.479 --> 01:36:45.920
<v Speaker 5>and people are really cool and they have welcomed me

1987
01:36:45.920 --> 01:36:48.159
<v Speaker 5>into that community, so I'm very grateful for that.

1988
01:36:48.319 --> 01:36:50.359
<v Speaker 6>Yeah, yeah, that's wonderful.

1989
01:36:50.439 --> 01:36:53.000
<v Speaker 2>And I've also I've seen some of your actual place stuff,

1990
01:36:53.000 --> 01:36:54.479
<v Speaker 2>which I also think is very fine in.

1991
01:36:54.439 --> 01:36:56.960
<v Speaker 8>Those kind of Carlac places Karlak.

1992
01:36:57.039 --> 01:37:01.319
<v Speaker 5>Yeah, I did that as a memory job because in

1993
01:37:01.359 --> 01:37:03.840
<v Speaker 5>my head it's all very fragmented, as you can imagine,

1994
01:37:03.840 --> 01:37:06.159
<v Speaker 5>and then to actually see it in some sort of order,

1995
01:37:07.079 --> 01:37:09.920
<v Speaker 5>it sort of helped me remember what I actually did

1996
01:37:09.920 --> 01:37:10.439
<v Speaker 5>on the game.

1997
01:37:10.600 --> 01:37:13.840
<v Speaker 2>Yeah, yeah, yeah, yeah, Okay, I do want to double

1998
01:37:13.880 --> 01:37:16.279
<v Speaker 2>back to fitting Echo because I'm just curious about this

1999
01:37:16.479 --> 01:37:21.079
<v Speaker 2>project as the concept. How did you initially get acquainted

2000
01:37:21.119 --> 01:37:21.399
<v Speaker 2>with it?

2001
01:37:21.479 --> 01:37:22.520
<v Speaker 6>Who approached you first?

2002
01:37:23.479 --> 01:37:27.399
<v Speaker 5>They just emailed my agent with an offer, which doesn't happen.

2003
01:37:27.399 --> 01:37:29.119
<v Speaker 5>Would you like to play lead role in this cool

2004
01:37:29.159 --> 01:37:32.359
<v Speaker 5>indie game that looks like this. It's got some actors

2005
01:37:32.399 --> 01:37:35.760
<v Speaker 5>from a critical role in it, you know, if you're interested.

2006
01:37:36.920 --> 01:37:39.560
<v Speaker 5>And I was waiting for someone to say psych it's

2007
01:37:39.640 --> 01:37:40.079
<v Speaker 5>a joke.

2008
01:37:40.239 --> 01:37:41.960
<v Speaker 8>Of course, we're not kidding. So yeah, it was a

2009
01:37:42.119 --> 01:37:42.600
<v Speaker 8>straight up.

2010
01:37:42.560 --> 01:37:47.840
<v Speaker 5>Offer to my agent, and then the creative directors, Sylvan

2011
01:37:48.119 --> 01:37:52.439
<v Speaker 5>and Manu from from Newtails, took us out for lunch

2012
01:37:52.479 --> 01:37:54.399
<v Speaker 5>and pitched and it was like Bybo was there and

2013
01:37:54.439 --> 01:37:55.600
<v Speaker 5>he said, do you want to be the lead role

2014
01:37:55.640 --> 01:37:58.960
<v Speaker 5>in an indie game? And New Tales are former Blizzard devs.

2015
01:37:58.960 --> 01:38:00.640
<v Speaker 5>They're based out in Leon, so I know they can

2016
01:38:00.680 --> 01:38:03.680
<v Speaker 5>make a game, and they seem to have this very

2017
01:38:03.720 --> 01:38:06.119
<v Speaker 5>open door policy. It's very transparent, there's no nda. I

2018
01:38:06.119 --> 01:38:08.119
<v Speaker 5>can talk anything you want to know. I can talk

2019
01:38:08.119 --> 01:38:11.119
<v Speaker 5>about I just personally would avoid spoilers as a storyteller,

2020
01:38:11.239 --> 01:38:13.319
<v Speaker 5>just not going to tell you like that. But a

2021
01:38:13.319 --> 01:38:15.960
<v Speaker 5>lot of what I know is now public information because

2022
01:38:16.000 --> 01:38:19.439
<v Speaker 5>you know they've they've put that right out there. Yeah,

2023
01:38:19.439 --> 01:38:22.399
<v Speaker 5>they're just they're just really lovely people and they've you know,

2024
01:38:22.439 --> 01:38:24.479
<v Speaker 5>they showed me your own roadmap. If it does well,

2025
01:38:24.520 --> 01:38:26.399
<v Speaker 5>what's what we're going to do next in that? And

2026
01:38:26.399 --> 01:38:27.159
<v Speaker 5>I'm not used to that.

2027
01:38:27.199 --> 01:38:27.439
<v Speaker 8>I got.

2028
01:38:27.520 --> 01:38:30.119
<v Speaker 5>I got a one hour briefing before we went into

2029
01:38:30.159 --> 01:38:32.600
<v Speaker 5>the studio, which is just as well because again, if

2030
01:38:32.640 --> 01:38:35.159
<v Speaker 5>you're just seeing little peep Pole at the word of

2031
01:38:35.399 --> 01:38:37.199
<v Speaker 5>the World of Echo, I kind of need to know

2032
01:38:37.560 --> 01:38:39.680
<v Speaker 5>most of it before I go in otherwise I'm going

2033
01:38:39.760 --> 01:38:43.000
<v Speaker 5>to spend time and money in the studio asking about it.

2034
01:38:43.079 --> 01:38:45.279
<v Speaker 5>But that is that is the reality for nineteen nine

2035
01:38:45.319 --> 01:38:48.199
<v Speaker 5>percent of games, particularly as you start heading into Triple A's,

2036
01:38:48.600 --> 01:38:50.279
<v Speaker 5>they give you less and less information, which is a

2037
01:38:50.279 --> 01:38:52.560
<v Speaker 5>shame because we can't do our best work when we

2038
01:38:52.560 --> 01:38:56.520
<v Speaker 5>don't know what genre is that really helps, you know, Yeah,

2039
01:38:56.560 --> 01:38:59.479
<v Speaker 5>So I've really the part of the reason I'm talking

2040
01:38:59.520 --> 01:39:01.600
<v Speaker 5>about the first for that's what I want more of

2041
01:39:01.640 --> 01:39:03.319
<v Speaker 5>in the industry. But second of all, Yeah, if there's

2042
01:39:03.319 --> 01:39:05.399
<v Speaker 5>someone on the edge of like asking a boss, can

2043
01:39:05.439 --> 01:39:08.039
<v Speaker 5>we just be a bit more open about this, then yes, please.

2044
01:39:09.119 --> 01:39:11.760
<v Speaker 5>All I really said is what's out there, who's involved

2045
01:39:11.800 --> 01:39:13.640
<v Speaker 5>in what it looks like in the genre and all

2046
01:39:13.680 --> 01:39:15.920
<v Speaker 5>of that, and that's it really.

2047
01:39:16.520 --> 01:39:18.479
<v Speaker 2>Yeah, And it's fresh in your mind right now too,

2048
01:39:18.479 --> 01:39:21.199
<v Speaker 2>because you're like mid st Yeah.

2049
01:39:21.319 --> 01:39:23.279
<v Speaker 5>I think we did a live stream yesterday with the

2050
01:39:23.319 --> 01:39:26.279
<v Speaker 5>Irish Video Game Orchestra I've presented with before and they

2051
01:39:26.279 --> 01:39:28.600
<v Speaker 5>had a little playthrough and we talked through it and

2052
01:39:28.680 --> 01:39:30.600
<v Speaker 5>some of the Fading Echo team turned up to have

2053
01:39:30.600 --> 01:39:32.479
<v Speaker 5>a chat. And I mean, again, I don't know that

2054
01:39:32.479 --> 01:39:35.079
<v Speaker 5>I had a chat with Anna Sorrento, who's the head

2055
01:39:35.079 --> 01:39:38.600
<v Speaker 5>of animation, showing me this character long before I went in,

2056
01:39:38.760 --> 01:39:40.720
<v Speaker 5>so you know, the idea of how I was going

2057
01:39:40.800 --> 01:39:43.359
<v Speaker 5>to voice her is just percolating through my brain for

2058
01:39:43.359 --> 01:39:45.319
<v Speaker 5>a couple of weeks before we actually record it. So again,

2059
01:39:45.399 --> 01:39:46.960
<v Speaker 5>when I go in the studio, I've got all these

2060
01:39:46.960 --> 01:39:50.079
<v Speaker 5>strong choices that have been made, and we save a

2061
01:39:50.079 --> 01:39:53.079
<v Speaker 5>lot of time and we can have more fun experimenting

2062
01:39:53.159 --> 01:39:54.479
<v Speaker 5>than just finding that character.

2063
01:39:55.680 --> 01:39:57.680
<v Speaker 6>Yeah, wonderful, awesome.

2064
01:39:58.319 --> 01:40:01.800
<v Speaker 2>Uh well, I think that's a more or less wrap

2065
01:40:01.920 --> 01:40:04.399
<v Speaker 2>up what I had planned. Was there anything else you

2066
01:40:04.399 --> 01:40:06.479
<v Speaker 2>want to talk about? Anything recent you're excited about. This

2067
01:40:06.520 --> 01:40:08.880
<v Speaker 2>could be some of your planing, some you're watching some

2068
01:40:09.039 --> 01:40:09.720
<v Speaker 2>on the horizon.

2069
01:40:12.079 --> 01:40:14.239
<v Speaker 5>So there's a demo for a game called War of

2070
01:40:14.279 --> 01:40:17.399
<v Speaker 5>the Western Deep. It's a point and click adventure game.

2071
01:40:17.520 --> 01:40:24.039
<v Speaker 5>It's stunning. Imagine Don Bluth traveled back from the nineteen

2072
01:40:24.039 --> 01:40:25.439
<v Speaker 5>eighties and made a video game.

2073
01:40:25.520 --> 01:40:26.520
<v Speaker 8>It's hand animated.

2074
01:40:28.000 --> 01:40:30.199
<v Speaker 5>I played, The main character is stun it honestly like,

2075
01:40:30.319 --> 01:40:31.239
<v Speaker 5>have check it out later.

2076
01:40:31.520 --> 01:40:36.119
<v Speaker 8>The it's like whoa yeah demo, whoa yeah yeah.

2077
01:40:36.239 --> 01:40:39.640
<v Speaker 5>And there's a lot more to be recorded. But because

2078
01:40:39.640 --> 01:40:41.560
<v Speaker 5>it's hand animated, it's going to take some times. We're

2079
01:40:41.600 --> 01:40:44.359
<v Speaker 5>thinking twenty seven if I'm still alive.

2080
01:40:45.920 --> 01:40:47.840
<v Speaker 2>That's a real yeah, it's a real.

2081
01:40:47.960 --> 01:40:50.720
<v Speaker 5>Yeah. I'm just I can't think past this one. So yeah,

2082
01:40:50.720 --> 01:40:54.159
<v Speaker 5>that's something else, so that's playable. And then there's my

2083
01:40:54.199 --> 01:40:56.359
<v Speaker 5>own series that takes a Village, which should be coming

2084
01:40:56.399 --> 01:40:58.439
<v Speaker 5>to you November through December.

2085
01:40:58.800 --> 01:41:00.359
<v Speaker 8>So we've got our first few guests on that.

2086
01:41:00.479 --> 01:41:03.359
<v Speaker 5>I don't know if you know it, but it's a

2087
01:41:03.479 --> 01:41:05.880
<v Speaker 5>lie what used to be a live twitch chat show.

2088
01:41:06.680 --> 01:41:08.000
<v Speaker 5>And the reason I put it that it's not a

2089
01:41:08.000 --> 01:41:11.640
<v Speaker 5>podcast because it's not audio only, but the whole point

2090
01:41:11.680 --> 01:41:13.760
<v Speaker 5>is to shine a spotlight on people who make our games.

2091
01:41:14.119 --> 01:41:15.720
<v Speaker 5>So obviously there's going to be a lot of actors

2092
01:41:15.720 --> 01:41:17.680
<v Speaker 5>because I know the actors, but we've also got other

2093
01:41:17.760 --> 01:41:23.479
<v Speaker 5>roles like producers, directors, lead artists, composers, all these people

2094
01:41:23.479 --> 01:41:25.560
<v Speaker 5>that you don't normally see apart.

2095
01:41:25.319 --> 01:41:26.479
<v Speaker 8>From their name in the credits.

2096
01:41:26.520 --> 01:41:28.439
<v Speaker 5>I mean, for some of them, really prolific people, is

2097
01:41:28.479 --> 01:41:31.520
<v Speaker 5>their first interview in their career. That's all on YouTube

2098
01:41:31.560 --> 01:41:32.800
<v Speaker 5>if you want to take if you want to check

2099
01:41:32.800 --> 01:41:34.600
<v Speaker 5>it out, And there's a second series coming with some

2100
01:41:34.600 --> 01:41:37.520
<v Speaker 5>production values, not just me crying in my room because

2101
01:41:37.520 --> 01:41:40.359
<v Speaker 5>I'm operating everything myself, which was you know, you know good.

2102
01:41:40.439 --> 01:41:43.079
<v Speaker 5>It's good to have ambition, but it wasn't the easiest time.

2103
01:41:43.479 --> 01:41:45.600
<v Speaker 5>So that's now been done in the studio. We still

2104
01:41:45.600 --> 01:41:48.840
<v Speaker 5>take audience questions, but it's not live. But I'm really

2105
01:41:48.840 --> 01:41:52.239
<v Speaker 5>looking forward to that coming out because we've got some caukers.

2106
01:41:53.560 --> 01:41:54.680
<v Speaker 2>Sorry what was that last word.

2107
01:41:54.960 --> 01:41:57.399
<v Speaker 8>Caukers, Absolute caukers of guests.

2108
01:41:57.399 --> 01:42:00.680
<v Speaker 5>So we've got Abby Baker Sealine and if you know him,

2109
01:42:00.720 --> 01:42:06.039
<v Speaker 5>but he was tell Ye studio head and played to.

2110
01:42:06.000 --> 01:42:06.800
<v Speaker 8>The main role in that.

2111
01:42:06.960 --> 01:42:09.680
<v Speaker 5>And by accident I managed to get to other people

2112
01:42:09.680 --> 01:42:11.680
<v Speaker 5>who'd worked and it's a Corey Brothers and who wrote on.

2113
01:42:11.640 --> 01:42:16.600
<v Speaker 8>It and JJ Merrill in the Village.

2114
01:42:16.640 --> 01:42:20.239
<v Speaker 5>So their long form interviews at about an hour long,

2115
01:42:20.560 --> 01:42:22.079
<v Speaker 5>in which you get to know about the whole careers

2116
01:42:22.119 --> 01:42:23.920
<v Speaker 5>as well as some of the game starle how they

2117
01:42:23.960 --> 01:42:26.600
<v Speaker 5>came to be in games, and then a bit more

2118
01:42:26.600 --> 01:42:28.520
<v Speaker 5>on the career, and then we have some real deep

2119
01:42:28.560 --> 01:42:30.760
<v Speaker 5>cut questions from the audience because they'll know them in

2120
01:42:30.760 --> 01:42:31.720
<v Speaker 5>a different way than I do.

2121
01:42:32.279 --> 01:42:34.920
<v Speaker 2>Yeah, that's awesome. I yeah, I know you're pitching to

2122
01:42:34.960 --> 01:42:38.119
<v Speaker 2>the audience. You've saw you sold me personally completely I'm like, wow,

2123
01:42:38.159 --> 01:42:38.840
<v Speaker 2>this is so cool.

2124
01:42:40.159 --> 01:42:42.159
<v Speaker 5>Yeah, it's it's great, and it's it's got themes of

2125
01:42:42.239 --> 01:42:45.319
<v Speaker 5>you know, coadvocacy and community collaboration, all the good stuff

2126
01:42:45.319 --> 01:42:48.119
<v Speaker 5>which you can take into your own industries. The messages

2127
01:42:48.319 --> 01:42:50.279
<v Speaker 5>have the real people around you. You're going to need

2128
01:42:50.319 --> 01:42:53.520
<v Speaker 5>them as much as it is about like this industry

2129
01:42:53.520 --> 01:42:55.640
<v Speaker 5>can be hostile on the on the business side, on

2130
01:42:55.680 --> 01:42:58.159
<v Speaker 5>the money side, in terms of the devs, the creatives

2131
01:42:58.199 --> 01:42:59.439
<v Speaker 5>you make it it's it's.

2132
01:42:59.720 --> 01:43:01.119
<v Speaker 8>Really lovely space to be in.

2133
01:43:01.680 --> 01:43:03.520
<v Speaker 5>Yeah, and it's a celebration of that as well as

2134
01:43:03.560 --> 01:43:05.279
<v Speaker 5>the individual Yes.

2135
01:43:06.079 --> 01:43:08.760
<v Speaker 2>Great, Well, thank you so much for joining us.

2136
01:43:09.640 --> 01:43:11.039
<v Speaker 6>And I'll say it.

2137
01:43:10.840 --> 01:43:14.920
<v Speaker 2>Right to the outro, Thanks so much for tuning into

2138
01:43:14.960 --> 01:43:17.159
<v Speaker 2>this episode of the Game Informer Show. As always, can

2139
01:43:17.239 --> 01:43:20.359
<v Speaker 2>go to Gaminformer dot com slash subscribe to subscribe to

2140
01:43:20.640 --> 01:43:23.800
<v Speaker 2>our magazine. We've got the Outer World's two issues should

2141
01:43:23.800 --> 01:43:25.680
<v Speaker 2>be shipping out now people hopefully get that soon. We

2142
01:43:25.720 --> 01:43:28.000
<v Speaker 2>just announced our next cover, which is Dragon Quest seven

2143
01:43:28.319 --> 01:43:31.840
<v Speaker 2>Reimagine And as always to get a physical subscription anywhere

2144
01:43:31.840 --> 01:43:33.479
<v Speaker 2>in the US can get this issue shipped straight to

2145
01:43:33.560 --> 01:43:35.760
<v Speaker 2>your door, or if it's digital, that's anywhere in the

2146
01:43:35.760 --> 01:43:37.720
<v Speaker 2>world and it will get you a digital copy of

2147
01:43:37.760 --> 01:43:40.279
<v Speaker 2>the magazine or earlier than the physical copy, as well

2148
01:43:40.279 --> 01:43:43.399
<v Speaker 2>as access to all of our paywald articles on the site.

2149
01:43:43.479 --> 01:43:45.560
<v Speaker 2>And of course it helps us here a Game Informer,

2150
01:43:46.359 --> 01:43:48.600
<v Speaker 2>stay in business and it's the best way to support us.

2151
01:43:48.600 --> 01:43:51.039
<v Speaker 2>To go to gameformer dot com slash subscribe. Thanks so

2152
01:43:51.119 --> 01:43:53.319
<v Speaker 2>much for watching Slash listening, and we'll see you guys

2153
01:43:53.319 --> 01:43:53.760
<v Speaker 2>next week.
