Speaker 1: I have an idea. Okay, push all the furniture to
the walls.
Speaker 2: Okay, what are you thinking?
Speaker 1: Sometimes people alternate escape routes or a secret room, hopefully
the former.
Speaker 3: There are secret tunnels in this region. We could get
looking and find one of those.
Speaker 2: Well, let's concentrate. Fine.
Speaker 4: One air woman and Dana flying Dutchman are trying to
find something. But a few minutes goes by, and.
Speaker 2: I'm kidding, old, this isn't easy.
Speaker 3: We have to keep going. You can take a boat
bait later.
Speaker 1: I found something. I found something, y'all.
Speaker 5: Let you get up and run over.
Speaker 1: I think I can fit my finger in this hole.
Let's see stairs.
Speaker 2: We're free. We're free.
Speaker 3: Don't get excited to you to be well, folks.
Speaker 1: Let's get out of here.
Speaker 5: The three go down the stairs.
Speaker 2: It's so dark down here.
Speaker 1: Right, I can't see anything.
Speaker 3: Give me a moment.
Speaker 4: Theda feels around in the dark and feels a couple
of lanterns, then feels for the knobs and turns them off.
Speaker 3: Let there be light.
Speaker 1: Good job, yes, and day a good job.
Speaker 3: Some of the tunnels are lit and others aren't. But
I was told lanters are sending around throughout and.
Speaker 2: It looks like we're in front of a tunnel.
Speaker 1: Wait, should we go back up and move the furniture back?
They will know we are down here.
Speaker 3: That answers that question. Gotta go.
Speaker 1: I second that, Let's go and go quickly.
Speaker 5: The three hurry down the tunnel.
Speaker 2: It smells down here.
Speaker 1: Oh yeah, I just hope we can make it to freedom.
Speaker 3: CFD. Where's your friend?
Speaker 2: And that's a great question.
Speaker 5: Meanwhile across the forest.
Speaker 3: Ah, this high altitude is getting to me. Ah. I
had no idea that it would.
Speaker 2: Be like this.
Speaker 3: I fly fight their planes. I have never had a
problem in the sky, but here I'm feeling it.
Speaker 4: The bald Eagle is the old friend that the flying
dutch Man is referring to. Mister Eagle hit his plane
outside of the forest at a local airstrip.
Speaker 3: I can't believe that guy charged me. What happened to
the superheroes? Welcome, but we're freebies.
Speaker 5: He comes across the cabin and he sees people go inside.
Speaker 3: My tracking device on Duchy says, they were here, but
now they're not. Did they escape?
Speaker 5: He sees the captors are upset and are looking around
the house.
Speaker 2: Yep, they got out.
Speaker 3: My trecker says, they are moving east.
Speaker 2: But I am so.
Speaker 3: So lightheaded it I need to sit down.
Speaker 5: Bald Ego passes out back in the tunnels.
Speaker 2: I think I just saw two bats doing it.
Speaker 1: That's more action than I've gotten in a long time.
Speaker 3: Let's go this way.
Speaker 1: Do you know where we are going?
Speaker 3: Yes, of course, but no, it's an intricate system of
tunnels on beforeest, that's all I know.
Speaker 2: I think I see light coming up.
Speaker 3: Let's hope it's a safe space for us.
Speaker 1: Let's go find out. Let's go to the light.
Speaker 4: The three run to the light. Then a few seconds
later they arrived to a room with a door.
Speaker 1: This room is really right, really bright.
Speaker 3: Okay, look, we have a choice. We can see where
that door leads, or go to the right here and
down that tunnel.
Speaker 2: What if that door leads to another cabin?
Speaker 3: Good point.
Speaker 1: I think we should go through the door and see
what happens. I have a feeling our captors will be
down here shortly.
Speaker 3: Good points.
Speaker 2: Let's get out of here.
Speaker 1: Okay, let's go stairs. Time to go up? Follow me?
Speaker 3: Do you love
Speaker 5: The di