Speaker 1: You are listening to table story.
Speaker 2: Last week, you guys. I think we started out with Walter,
the new character, Jay's new character. He had been traveling
through the desert on foot as opposed to by train,
with the help of Raja, a spiritual form of Raja
that was sort of being channeled through Walter. He's a
sort of medium. What are you called? What is your background?
Speaker 1: It's called the Haunted One.
Speaker 2: The Haunted One. Yeah, so he has various spirits and
other worldly things that are able to commune with him
kind of thing. The two of them were traveling to
Shallow Scar because Raja had told him to go there
to get him this group to raise what happened with
the the gifts? Where did these come from? Every time
I'm doing this back, you had to tell them what
a meme was. We did it. We did it to ourselves.
I know that there's probably there's at least like two
people that watched this back in the vod or something
that really need this bit. So I'm like, okay, I'll
just try and get through it without being distracted by
a pug. The two of them counted a sort of well, actually,
you fought a couple of snakes pretty successfully and then
this then a sandstorm hit you, and it turns out
the sandstorm had sort of a ghostly figure inside of
it that Raja seemed to recognize. The two of you
battled with it, however, it just completely destroyed you. It
notocked Walter out and pulled Raja's spirit sort of from
water and just seemingly made off with it. Night back
in town in Shallow Scar, you guys, you sort of
you did a few bits. Vasilias and Lash came back
from the the sort of mountain area where Lash's old
group were who were killed a long time ago, but
it's also the area where Strings and Gamille were killed
by a bunch of shadow demons and a banshee. You
guys made it back into town, kind of took a breather,
and then went about trying to find some diamonds because
you needed two diamonds, relatively decent diamonds. You needed dust,
some blood, and that is the spell components pretty much
for the resurrection. You guys went and managed to get diamonds.
You basically jacked them from a cellar in the industrial district.
Arden followed around, has.
Speaker 1: A cat, He has a cat?
Speaker 2: What was that cat? Or worm or something. What do
you call it?
Speaker 3: Name it?
Speaker 4: Maybe that's just offloaded before it dies. That's what I'm
trying to know. I want a cat companion.
Speaker 1: Let's go cat now, Arden, It's gonna be that cat
from Divinity, the one that just follows you the whole That.
Speaker 2: Fucking cat died on me in Divinity.
Speaker 1: By the way, because your ship if you walk past
the guards of the gate, Yeah, they shoot kill. I
just reloaded.
Speaker 2: I didn't know I.
Speaker 1: Reloaded and then I went and I killed all of them, and.
Speaker 2: Then I literally turned it off and haven't turned it
back on since because.
Speaker 5: They killed your cat.
Speaker 2: Yeah, understandable.
Speaker 6: The game is ruined, ruined playing it again.
Speaker 2: Essentially. Then you guys went to get the blood. You
went to the slums, found a couple of drinking companions,
Johnny and Scream. I think I named them no reason whatsoever. Yeah,
you managed to basically convince them to give you. I
think you have a couple of cups of blood which
are being kept cold by Walter, and some can trips.
You successfully have all the components. But instead of going
to the Chancellor because you're a little afraid of her,
you went and had a rest. So you made it
back to the inn that you're staying at, which is
the super high class Inn of Shallow Scar, which is
called the is it called the Minstrel's Challenge, And you
guys went and had a nice little sleepy. So you
guys have had a full long rest so you can
have all of your HPN or your spells and everything back.
Presumably has kept the blood chilled, so the blood remains fine.
I sort of ruled that the blood just needs to
be kept cold, and then you're good. Blood's blood and
it it's magic. No one decided had to be fresh
blood at any given point. It's blood that matches. That's
what it needs to match the race. So dwarf the dwarf,
and human for human, and you did that. However, oh god,
oh ship. There was somebody missing last week to the
tune of Connor Cronus. But we've also missed Carlias for
a few weeks because he was dead. Carlias, you are
not here. You're not in Shallow Scar, you are not
in dust Vail. You find yourself in an endless void,
essentially nothing but blackness. There's no nothing, there's no there's
nothing of substance about you. Whatsoever. It's just it's literally
just like being in space with no stars or galaxies
or anything you can see. And I would say you've
probably been walking aimlessly for some time. You feel very light.
Jumping allows you to jump higher and longer, and you
almost sort of fly or float to the ground. It
is a bit like gravity being low, kind of that
moon jumping thing. But generally you just feel extremely light.
Although you do walk around, there is no real ground.
It's not like you're in darkness. There's just and there's
no light. It's you can see yourself pretty much completely fine,
although sometimes you'll look down at your hands and you'll
be able to see through them for a moment and
then they'll sort of return. The last thing that you
recall before being in this place was sort of just
coughing and choking in and in darkness as well, your
mouth filling with sand constricting your airways. And then this
void there's just complete nothingness. You've been wondering for a
long time, and you continue to wonder, what do you
want to do? Okay, what do I have on me?
First off, everything that you had in life when you died.
Speaker 3: So oddly enough, it's been a while since I looked
at my character sheet.
Speaker 2: Mm hmm.
Speaker 3: I just want to say I could have probably prevented
the death happening, but you always can with hindsight. Yeah,
I mean I called second wing wind, So.
Speaker 1: Yeah, Oh, I thought I was gonna say, were you
the one that has advantaged on death saves? Is he
the one we've been asking about the entire time?
Speaker 5: He did this off in Ancient Dragon?
Speaker 1: So yeah, I mean that's fair.
Speaker 6: This will be great though, because if we ever see
the dragon again, we can just say he died.
Speaker 2: Yeah, you can't be mad at the.
Speaker 6: Inside checks, and then he can inside check it and
see that I'm telling the truth.
Speaker 1: And then we kill them and still our rightful fucking prices.
Good luck.
Speaker 2: I'm just going torch the light a torch. Yeah, you
light a torch up, and you take a moment with
the the maybe flint that you use to light the torch,
and it ignites. It seems to make complete sense you
light it up, but it doesn't past really any light.
You do notice that there is like a lighter hue
to your close like a yellow hue to it as
the light is near you. But in terms of like
trying to see if it lights up anything around you
or further about you, or maybe lights up the ground.
It doesn't do It doesn't do anything. It isn't light
anything up. Trying to feel about you, you don't feel walls.
Putting your hands down towards the ground, you don't feel ground.
Your hands pass further than your feet. Do you get
the sense that really you're just sort of flying almost
but you're not flying because you're walking. Your muscle memory
is sort of telling you that you're walking, but really
there's legitimately nothing here is So you mean like if
I was to take a step up, i'd go higher.
You can try it.
Speaker 3: I'm going to try and walk stairs that aren't there.
Speaker 2: Yeah, you try to take a step and for a
moment you feel like, hey, this is gonna take me
up a step, and then nor your feet do go
back down?
Speaker 1: Hm.
Speaker 3: I'm just gonna shout out to anyone we can hear me,
it's been a while.
Speaker 2: Hello. There's immediately a response from somewhere that first you
think up and then maybe down. You hear step to
the light, Carlias, and then it fades, what line, I
can't see me fucking lights. Step to the light, to
the light to the light fades off. Do I see
any lights me a perception check? You do not. You
are convinced that other than the light in your hand
of the torch, there is no light about you anywhere
at all. Although while you're sort of looking around desperately
trying to find an area of light that you're supposed
to be heading towards to listen to this sort of voice,
a figure appears, just this strange, levitating, floating being a
sort of colorless aged man with rags for clothes. He
has like spectral particles floating about him, like a small
ethereal sandstorm, and he seems to just step as if
through a door in front of you. And then it
does not at all acknowledge you. Whether he sees you
or not, it doesn't care. It just moves forward, more
prominent to you than the actual sort of aged man.
The figure with all these strange particles that are wisping
around him is that across one shoulder with an arm
up above him is the sort of body of Raja
bound with a bunch of icy chains, just completely constricted,
unconscious maybe or dead. He's definitely out of it. The
figure just appears and then begins to sort of levitate
away from you.
Speaker 1: What do you want to do.
Speaker 2: I'm gonna call out, hey, hey, come back here, hey.
Speaker 3: Okay, slowly walk towards him.
Speaker 2: The figure stops and then begins to slowly turn towards you.
You see a light from within Raja's chest to begin
to appear in just vast darkness. It's sort of a
almost as if there's like an internal bulb that's been
turned on inside of him. This sort of ethereal version
of Raja flickers, kind of let your hands do from
being completely full and tangible to ethereal. You notice that
there's a light that sort of switches on within you
as well. There's suddenly a small, very light glow from
within your chest. As the two of you seem to
connect to a degree, nothing happens to Rajorie doesn't awaken
that the man that's holding him turns no longer a man. Instantly,
his face changes. He's a creature. His aged face peels
away to reveal a sort of skeletal monstrosity. His teeth,
his lips peel back over his teeth, his hands elongate,
his fingers stick like. It turns immediately acknowledges you and
lunges towards you. The form of Raja is lifted up
and buoyed away from it, and then this sandstorm about
the creature picks up speed, lashing and whipping about him.
I'm gonna need some initiative from you, because this thing
is absolutely attacking you. It is the sand, right, the thing.
Speaker 6: That one, the thing that destroyed me and Walther in
like two turns last week.
Speaker 2: Have fun fun conor No no we didn't.
Speaker 6: No, yeah, yeah, we most definitely got wrecked immediately.
Speaker 1: If I had my spells and you had multi attack,
we would have gone no, oh no, it would have.
Speaker 2: The good thing for Carlias is there's two good things
for Carlias. One super charged. You're on the astral plane,
so the rules are different. He's not super charge. The
second thing is it's a JRPG, so you're all right.
Well you're not all right.
Speaker 1: But I really wish I could get like a wild
magic surge, go to the asteril plane and just appear.
Speaker 2: He Unfortunately, the spell wish also doesn't exist in this campaign.
Sos to be shit.
Speaker 1: That was my next option to help Carlias.
Speaker 2: It doesn't really matter. But this is this and a
new world a six. So the ray goes first. So
the thing just builds up this this spectral sand. It
starts to whip around it, and it lunges immediately towards you.
You sort of lose track of exactly what you're looking at.
Like it it stops being entirely just this figure of
a man. It grows and spins and turns into just
what essentially looks like a fucking sandstorm as it moves
towards you. Not in the same way as it moved
towards Rajah and Walter, because it was just part of
the sand. It would just appear in front of them
out of the sand. This thing actually physically lunges at you.
Before you know it, it is in front of you, and
these sandshit is attacking you. Lots of sand near you,
lots of sand spikes, sand spikes. There you go, what
did you see? It is A fifteen A fifteen. So
as this thing moves towards you, all of these like
launched spikes kind of that again, this spectral sand hardens
into spikes that launch at you. Two of them fly
past your head, one easily hits you in the chest,
dealing five baladgeoning damage, and one piercing damage. Is it
hits you in the chest and then just explodes into
a sort of like bomb of sand. The creature is
sort of screeching at you. The more the more this
light in your chest sort of glows and pulsates, the
more this thing seems to become enraged and furious to
see you slashing wildly at you and causing all of
this sandstorm to to wildly spin. Carlias, what do you
want to do? Can I tell what the glowing from
my chesters? You can give me an arkhana check. You
have no fucking idea something is happening. You don't feel
like anything's happening, but you're definitely lighting up from inside.
Speaker 3: And you said Raja had that as well.
Speaker 2: Raja has exact same thing. Yeah, so it's the power
of friendship. We're going to go. If you can get
in range for a touch spell then.
Speaker 3: Yes, um, I'm just gonna slash with the dagger venom cool?
Speaker 2: Yeah?
Speaker 7: Nice?
Speaker 1: Yeah?
Speaker 2: Uh h so does that do anything special? Or you
had to activate it?
Speaker 3: Right? You had to activate it so which, if memory
serves me correct, didn't I activate it before I attacked
the same thing and then got killed?
Speaker 7: Yeah?
Speaker 2: But there's it did not translate to hear you are
fresh like a newborn baby born again in another realm,
and also not really it the DM's paradise of dio
sex anything else.
Speaker 1: M hmm.
Speaker 2: Everyone else can see this map, right I threw you.
Speaker 1: No, you're good.
Speaker 2: Yeah.
Speaker 3: Part of me wants wants to say, try jumping over it.
Since we're in.
Speaker 2: You have like extra jump abilities. Yeah, I'm gonna try
and jump over it.
Speaker 7: Yeah.
Speaker 2: Give me an athletics check. See how good your jump
is here? Uh yeah, you are free to jump over
it to the other side of it. If you want
to get behind it. You still have your full movement.
Speaker 3: No, hold on twenty five.
Speaker 7: Don't it's wrong?
Speaker 2: That weird noise if you can hear it is my
big dog.
Speaker 1: I just felt tuesday an upset the stomach.
Speaker 2: My dog. She's like scratching a hole. I don't know. Okay,
this thing gets antack of opportunity on you, which is
definite miss. The sands sort of whip out at you
and you knuck out under it. Jump over this thing
with is a huge like moon leap. The sands column
of it launches up and tries to follow you. You
land and run out of the way before the sands
kind of smashed down behind you. The thing turns not
at all happy to see you running towards its first prey,
and yeah, it's going to easily interject your travel. As
it does so moving past you, it whips up pretty
horrific sandstorm. Prepare yourself. Oh my god, you're going to
take ten bludgeoning damage and three piercing damage from the
first strike. Second strike, Oh gosh, it's going to deal
seven bludgeoning damage and four piercing damage. If thing just
you hear this thing screeching and running after you, and
then suddenly you're engulfed in this spectral sand, all of
it cutting at you like razor blades, a few of them,
a few of the areas sharpening into like twists and
daggers and stabbing and piercing at you, scraping across you,
cutting you up, stabbing you, puncturing you. Before the thing
formulates in front of you and begins to shiver and
shake in place. But it ends. It's term all right.
Speaker 3: I literally had no idea just before I did that.
Speaker 6: Okay, can I make a constitution check to wake up you?
Speaker 1: Uh?
Speaker 2: You had your fight you lost. I didn't even have
a body or any in my weapons. Well don't dying.
Speaker 3: Not all men die equal, okay, okay, so we uh
is it's just mockery a bonus. Can I use that
on a bonus or since it's a counter action, No,
it's an action. Yeah, sure, I'll do that.
Speaker 2: Cool. Uh give me the uh uh it's a dex
save right? Actually is it that charisma?
Speaker 1: It's whether charisma or wisdom?
Speaker 2: Oh? Yeah, there it is? Hey, Uh all right, I'll
tell you what fine, what do you say?
Speaker 7: Uh, he's a dirt. You better get out of my way?
Speaker 2: You say it, and on the word way your voice
booms out to a little, a little louder than you
would normally be able to do. The mark of mistra
that you have on you? Where is that?
Speaker 3: It's on my chest for both the heart?
Speaker 2: Damn perfect? Like a fucking globe bomb. You just go
off like a firework and it just boomed. There's a
boom of light as you you set off this vicious
markert you give me the damage?
Speaker 3: What is it just ad for?
Speaker 2: Mm hmm?
Speaker 1: What you do?
Speaker 2: One damage to it? But there's a figure that appears
behind the uh uh sand wraith and behind Rajah, give
me a perception check. You see something, something else is
now with you for the first time you've seen You've
seen nothing for what could be of an hour, a week,
a year, and then suddenly this wraith Raja and then
you you let out this booming call, and then something
appears almost instantly in the distance, a very small figure,
hard to work out, casting no light whatsoever and very
difficult to see through the spectral Wraith sand anything else
in your turn.
Speaker 3: Yeah, I'm gonna action surge m and.
Speaker 2: Shoot with the scar shark. Okay, have disadvantage at this close? Oh,
I will use it. Can use a grid point on that. Yes,
it's a bonus action, right, yep, yep. That just brings
it up to a twenty two. So that is a hit.
The bullet fires out of your gun. It doesn't even
move in the same way as your bullets normally do.
It kind of leaves a strange ripple through the through
the the air, the void around you. It's almost like
it's pushing underwater and leaving like a strange set of
ripples through the od. You're able to see it, and
then they and they continue outwards in the same way
as it would on the river. You see my dog,
fuck off, Jesus Christ. The the Yeah, the bullet moves
forward and easily punctures the the raith. It lets out
a terrible screech. It definitely did not like it. But
also things don't appear to be like normal. I didn't
feel like your gun firing. It was strange, like you're underwater,
and yet the bullet moved at the same speed and
did the same thing as it should anything else.
Speaker 3: No, I think that's it.
Speaker 2: From now, the sand kicks up around this thing again.
You see more of these, like daggers just appear above
you and rain down around you, Carlias, ducking and weaving
left and right. Most of them miss you. To one hand,
one of them hits you, dealing seven bludgeoning damage and
six piercing damage. That was a large pierce. It should
be piercing and then bludgeoning. I guess because it explodes
the sand raith.
Speaker 3: Oh.
Speaker 2: Actually no, it doesn't do anything. It begins to shape
like crazy. All of the sand and the sandstorm about
a kicking up. Give me a maybe a nature or
an kana check which every one is higher for you?
I guess, Yeah, they're both the same either one. Then,
from what you know of nature and creatures and things,
this thing looks like it's gearing up to do something different.
It starts to shake and build up and draw sort
of energy into itself. It seems like it's probably gonna
try and do something a little different next turn. You
wouldn't know what.
Speaker 3: Your turn, right, I'm going to use my bonus action
for a second wind m so to regain hit points
equal to one D ten plus my level.
Speaker 2: Yep, so.
Speaker 3: What's five seven points? Berck mm hmm, And then i'll hm,
I'm gonna try a vicious mockery again.
Speaker 2: Okay, another fail.
Speaker 8: Give me the damage, yeah, to damage.
Speaker 2: Yeah, I would say that the the symbol on your chest,
along with the glowing on both you and Rajah, just increases.
The symbol is like really obvious now through like even
around this strange glowing and when you do that thing
where you're just every few seconds your body will flicker
out as if it's like completely ghost like an ethereal,
the symbol remains pretty strong. Give me another perception check. Yeah,
as far as you can tell, this other figure that
was there is gone whatever, they're no longer here, anything else?
M Oh wait, you don't have anything else unless you
want to move. No, I wouldn't be able to jump
over him. What I? Uh? You can? Yeah? Can you
hear my dog.
Speaker 3: To help her?
Speaker 2: I'll try and jump over him again. Okay, give me
an ef facts check. Yeah, yeah, you like you jump
up as you reach sort of like the area above this,
this creature, the sandstorm blocks you. I would say that's
where you stop. You're now in mid air like here
when this thing in fact, you need to give me
a dexterity saving throw.
Speaker 1: Oh God, because your ass and.
Speaker 2: Then give me a wisdom saving throw the thing. As
you jump and leap you you sort of move into
this sort of sandstorm that's kicking up above it, and
then you see just an enormous hand reach up. The
elongated fingers on this thing just pierce through the sandstorm
itself and grab at you. And it grabs not really
at on your clothes or at your back or anything.
It just grabs straight through you at that kind of light,
and you feel it tug on that light within you.
You are appled, but you take no damage from this attack.
This thing is now holding you as if its hand
is inside and gripping at your heart, although you don't
feel like that. It's it's just holding you in place.
It's legitimately holding onto whatever that light is that you have,
and it's holding you now above it easily in place,
as if it's unbelievably strong, and you're like a leaf
that is the end of its turn. What do you
want to do on your turn? Grapple? You're incapacitated.
Speaker 3: I can notice that the sign of Mistra's glowing, right.
Speaker 2: Yeah. Can I try talking to her, like calling out
to her? Yeah?
Speaker 3: It will just be in his head like he's not
going to shout it, but he's going to try and
be like.
Speaker 7: I've only tried this once before. But please me and
Roger out.
Speaker 2: Here, give me a religion check. I love using religion
in this way because no one expects it and they
don't put any points in religion. You sort of speak
out to the best of your ability to anything to
Mistra to try and to try and get her to
heed your call. There's a strange whispering voice that comes
from a little further in from where that creature was,
whatever it was that appeared in the distance beyond the
the there's no there's no booming light or anything. There's
no random magical effect. But you do hear a strange voice,
a very small voice, whisper out and say.
Speaker 9: Ah, Mistra, no, she will not help you. Perhaps I
will mm hm hm. You remind me of someone I
once knew.
Speaker 2: Give me another perception check. This time you can very
easily make out a figure beyond you. There is a
little little man. He has a distinctly pale white face,
but nothing else shure. He makes the noises of a dog.
All you really see is like a pale face moving
around in the distance. Give me a deck save or
slight of hand check from within us, within its robe,
this very small figure with the white, pale face that
just canmpletely featureless, flicks an object at you. It flings
through the air, and it leaves those kind of ripples
through the air, and it kind of just makes a
direct travel through you, as if that doing that thing
where you throw something in space. You see those guys
on the space station moving things. It does that and
floats towards you, but very quickly you catch it, very easily.
It is Gamille's medallion. The figure turns around. As soon
as he turns his face disappears into the darkness and
he is gone. You are you are at full HP. Sure,
you are in You are revitalized. As soon as you
grab this thing, you look at it and it means
nothing to you, but you're completely revitalized. You feel an
energy flow into you again. The light in your chest
matching Rajas glows again. And I'm just gonna let my
dog out of the room.
Speaker 1: Let out, get.
Speaker 10: Out of.
Speaker 2: Damn do a little man, little fucking h Yeah. I
usually have my dogs away for RP because of that
exact reason. And there's a sleep she's back. They can
open doors.
Speaker 5: But if I just.
Speaker 2: I'm distracted with a tree that's adorable. That's adorable.
Speaker 5: You didn't really need to put me in there.
Speaker 2: Just what but I want to watch.
Speaker 1: I just want to freeze. I want to freeze frame
of that and be like, dog will remember that.
Speaker 2: Thought. Good God, Okay, I'm sorry. I don't normally because
my mom's dog and I'm looking after her for a
week and she's an extra handful and he's been annoying
to Okay, great, I don't know what's going on. All
my dogs are acting weird because we're on the ashtral
plane Carli. As you feel revitalize, these lights are building
up within you. Does it give me back anything else
like grit or Nope? Just your HP. You're you're revitalized.
That's all it does. Fills fills your HP bar up
and that is the end of your turn. No, it's
the start of your turn. Yeah, so what's on the medallion?
Then you tell me.
Speaker 3: Which one is it?
Speaker 2: Though? It's the it's the one you wanted, okay, so yeah,
it has two axes on it and then in dwarven
lettering it so something. Yeah, it's the one which yeah
links links you though you wouldn't have ever seen it again.
Speaker 3: Can I get out of the grapple?
Speaker 2: Yes, you need to give me an athletics or an
acrobats check and you have to beat at nineteen. You
struggle to wrench yourself free, but this thing is just
holding you in place. It's like you're weighted at the
center of your body. It's a very strange feeling. And
it's not like trying to prize anything open and wriggle
free of anything. You're just completely stuck. And yeah, you're
just pivoting on top of this thing's hand, which is
gripping closer and tighter on your innards accounts. That is
one action. You have a bonus action.
Speaker 3: I'm going to actuate the poison on the durger.
Speaker 2: Okay, give me two wisdom saving throws. Uh one, make
one fail. Yeah, you feel this thing wrenching and pulling
at this light within you. It's not really. It doesn't
really feel like the same as if something was wrenching
at your heart or your stomach or you're in it. It
just feels like you're being like dragged backwards. Then there's
a moment where it's almost like you lose breath, but
it's not really that. It's an area you're breathing. You
think that's the area you're breathing. It's not really. It
doesn't really wrench it your breath. You just feel that
light within you slightly dim for a moment, and you
take fourteen psychic damage as this thing starts just pulling
at that light. There's a moment for the rest of us,
or maybe Raja if he was to see this happening.
We can see Carlias up in the air with this
sandstorm spectral sandstorm and a hand grabbing and holding up
there and then it does that same thing that did
a raja where it sort of pulls a spectral version
of Carlias from the more tangible versions. It's wrenching at
his soul and his spirit, trying to pull him free
of his body. Carlis your turn. Okay, I'm going to
try and attack with the dagger Venum. Give me an
attack ram.
Speaker 3: Plus poison.
Speaker 2: Geez man, what is the poison damage? On top of
that it becomes poisoned?
Speaker 1: You gave a pison damage If I'm not mistaken because
it's ben I'm.
Speaker 3: Trying to let me try and find in the bio.
What it says.
Speaker 1: Also is com five Yeah, yeah, okay, cool.
Speaker 3: You're get a plus one bonus attack bonus to attack
and damage rolls made with this magic weapon. It must
succeed a DC fifteen constitution sam and throw or take
two D ten poison damage.
Speaker 2: Uh eleven? Wait, hang on fourteen. It still fails. Okay,
so Robby two D ten nice, not bad, it's twenty
twenty three three you Yeah, you just slice down at
this thing, and although it wouldn't necessarily hurt sand or
the fact that it's poison doesn't really necessarily matter. You
just wrench a huge, great line across this thing's face,
that sort of skeletal face with just like really taut
skin brought across it, almost like a zombie. You just
wrench this thing across this thing's face and then you
just see the sand particles and ethereal magic that creates
this thing just kind of explode loads of it launching backwards.
It still has hold of you, but it screams and screeches.
It's just a huge hit. This thing struggles to hold
you up for a moment, but remains held tight to you.
Is that the end of your turn?
Speaker 3: Let me just strike something real quick a get an
extra attack. Actually completely forgot level five, so I get
the extra attack.
Speaker 1: So and your vicious mockery does two D four.
Speaker 3: Learning that I haven't played his Carlis in a while,
so I'm learning more. Another attack with the dagger finem.
Speaker 2: Okay, make on the poison, but you still hit it
another eight Yeah, same thing. You just drive this thing
down again. Stab it hits this thing and it's like
shoulder at top of its arm that's holding you up,
and its more sand launched away from it. It does
lay out another screech as far as you can tell
the thing remains pretty much exactly the same. It doesn't
really bleed or weaken necessarily, but that doesn't mean it
isn't bleeding in its own weird little way anything else.
Speaker 3: Um No, that'll be it, all right?
Speaker 2: Maybe two wizz saving throwers please. Uh and it's two fails,
I think.
Speaker 1: No, write it down.
Speaker 7: Yep.
Speaker 2: So you take eight psychic damage and then seven psychic damage.
This thing is just wrenching at that light within you,
just pulling it. And you just see Carls wrestling with
his own soul and spirit as this thing is just
like screeching and clawing at this light, holding onto it,
pulling at it. Carlias wildly slashing with this magical dagger.
Your turn, Carlos.
Speaker 3: You're gonna spend one grid mm hmm. But then do
two shots with scar shot. Okay, so the first one
gets advantage.
Speaker 2: Is his ghostly form of Cerberus jammed. Still No, luckily
it's not the real Cerberus.
Speaker 3: Cerberus is an option, all right, one scar shot one okay,
I do that.
Speaker 2: Yeah, two hits.
Speaker 3: Nineteen in total.
Speaker 2: M yeah, I feel like you're being held up by
this thing. You just pull both guns out, aim them
both downwards and just both cannons go off again. The
ripples kind of move out from around you, and there's
kind of a concussion of sound as well that echoes
off of what is nothing. And then this thing just
just sand as these spectral kind of sand particles explode
up and around you inside of this swirling mess. The
thing is badly hit and you see it with like
kind of shake and it withers. This the sandstorm kind
of dissipates for a second, and then it kicks back
up again. Is it looks back up at you and
screeches wrenching once again at that sort of ethereal light
anything else?
Speaker 3: No, that's it? What?
Speaker 11: Uh?
Speaker 2: Give me two with saves one fail. You take eight
psychic damage as this thing wrenches down on you, and
then you steel yourself as it tries to pull down again,
but it doesn't seem to have as much strength as
it have before your turn.
Speaker 3: What does it take to be able to use a potion?
Who's that a bone? A full action?
Speaker 2: Full action?
Speaker 3: So just to give this clear, would I be able
to take a potion then do an extra attack?
Speaker 1: Nope?
Speaker 2: No, can only extra attack if you take the attack action?
Speaker 3: Can one shot with scar shot. Oh wait, can I
do the Soberus special move house?
Speaker 2: Yeah? I can't even remember what it is even though
I made it up. Oh you take consecutive.
Speaker 3: Triple shot, fire all three shots at once, taking a
minus minus three six known penalties to each other attack roles.
Speaker 2: Yeah. Wait, no, you only have two shots loaded in it, right,
m you can do a double shot?
Speaker 3: Sure? Yeah, so I'll do one shot with a scar
shot and then the Serbs. That's a minus six on
the second and a minus three on the first.
Speaker 2: So scar shot misses, but the Cerberus both hit you
like you're being wrenched at this this thing screeching up
at you. The sandstorm kicks up. You leaned down or
kind of swing at an angle and fire scarshot off.
You see the bullet pass through the sandstorm, but then
into just nothingness below it disappears. And then you just
bring Serbus around and you see the barrels fire two
shots off. The explosive concussive noise just blasts outwards. The
sandstorm around you stops. The thing lets go of you
and just shredded away into nothingness. The creature lets that
one final screech before it just sinks into the blackness below,
and it's completely gone. The form of Rajah, which was
kind of floating and bounding these icy chains, continues to float,
but this time it's floating downwards and it sort of
lands on an ethereal nothingness. Chains around Raja's body release
light that is within him and within you grows to
a huge, almost blinding light. You, you as well as him,
float downwards and then just become nothing but light. You're
no longer really a form. You don't have guns, you
don't have anything. You just become complete light. And that
is the end of black combat, and the last will
see of you for now, potentially forever. We'll see how
the others do. Back in Shallow Scar, the rest of
you wake up in the Minstrel's chalice, and I guess
you went for a full night's rest. Yeah, like an
eight hour sleep. So you guys went to You went
back there like pretty late, right. It was like I
was actually going to ask about this. We went back
to We went there to bedly.
Speaker 6: But the Celia's has stuff to do early, so I'm
not sure if it interrupts the long restaura, because I
think the rule said something like you can take up
to an hour of activity and then go back to sleep,
right as long as it's.
Speaker 2: Yeah, you sort of don't even really need to sleep.
If you do too many long rest without any sleep,
then you'll take exhaustion. But in general, yeah, no you don't.
You don't need to sleep for eight hours. You can
get up as long as you're not doing anything completely
insane and strenuous. No, he's just gonna do nothing strenuous,
walking and talking as well.
Speaker 6: I don't know if the others would wake up as well,
but the Celias wakes up at the crack of dawn
mm hm, and it's going to head to the train station.
Speaker 2: Okay, anyone else, you're all insane route.
Speaker 1: I mean, I'd be awake, but I'd be waking up
like every three hours to do the cantrip and cool
everything down again and then go back to sleep. I
wouldn't follow him.
Speaker 2: I just be awake.
Speaker 5: I'd probably still be asleep.
Speaker 2: Well, that fucks up your sleep, Actually what you just said?
Wait what Yeah, casting a spell is like a full action,
so you wouldn't get a long rest. So I would
say of everyone you maybe you didn't get a long rest.
You can have basically as many short rests as you
want because you have to. You have to micromanage this
set a couple of chalices. You're in the minstrels chalice
and you're having to.
Speaker 6: Are we able to ask? Are we able to ask
them for a bucket of ice? Or it is too
late to do that?
Speaker 2: H Yeah, I would say it's too late to do that. Also,
I don't think they have ice, but it's hard enough
getting water.
Speaker 6: Yeah, I wasn't sure if they had like salted ice
or whatever to keep it.
Speaker 2: It's the nicest in in town, but it's not the
nicest in in the world.
Speaker 4: I don't know how much we could datus x redact
Koji mothers, but I could not create water.
Speaker 1: If you can't, like the key thing to your character.
Speaker 2: We doesn't actually do anything anymore. He just talks sometimes.
Speaker 6: Yeah, I mean you have a huge If you miss
one more combat tench, you're off the team. Oh ship,
you're unnoticed.
Speaker 1: Right, Yeah, so I I would I would see him leave.
I probably would just be engorged in what I'm doing, though,
engrossed in what I'm doing.
Speaker 2: Okay and odd, and it's just like splayed out asleep
somewhere lash yep.
Speaker 6: I'm out snoring. They're all, they're all, they're all asleep
on various spots of the floor. Of all, Vasilius is
in the big ice gussy bend. It's just like he's
just like I had this terrible dream that I just
sleep on an uncomfortable wooden floor.
Speaker 2: Was awful.
Speaker 6: But no, he does wake up around around sun up
because that's when the train is supposed to be leaving,
and he's going to the train station.
Speaker 2: Yeah, okay, Walter, you're just following. Are you attempting to
tag a long No, you're saying, yeah, okay, Basilis you
head out town and just nip across to the train station.
It's not too far. It's like a five minute walk,
and arriving at the train station, you see that the
beginnings of the preparations to set off for the train
have begun. A couple of hardworks are lifting boxes onto
the cargo area, and you see the small gnomish figure
of the conductor going about his business, moving hurriedly between
the platform and the train. As you approach, he's going
to approach the norm conductor and say.
Speaker 6: A spare moment of your time before hold on, I
keep switching voices back to Vasilia's going.
Speaker 2: To spare moment of your time. Before you symbark, you
make him jump and he turns on you quickly with
his hands up.
Speaker 12: Rather rather you have to creeper peeper at the.
Speaker 2: Time, I wasn't really creeping. I think you're just preoccupied.
They're pretty crimpled.
Speaker 12: They have a pet, that is true.
Speaker 2: I forgot it. Wait, do I have cranback or did
he explode? I do have cranbag. You have Kran, yeah,
but I mean he already knows you have Kran.
Speaker 6: I couldn't remember if Kran was with me or not,
so I guess he's riding my shoulder. Uh, fair point,
demon riding the shoulder could be creepy to the people
who can actually see it, which is not most I
had a question for you.
Speaker 12: Letstuff the girls to travel up to crumbson subdle.
Speaker 2: That's not the question.
Speaker 12: Oh where girl?
Speaker 2: Help on?
Speaker 6: You are the spell you cast on the train?
Speaker 2: You completely op time.
Speaker 6: I know that that is a that is a spell
that requires many years of work to master. And you're
more experienced than you let.
Speaker 12: On, Yes, of course, experienced strong conductor and cart the
merge and.
Speaker 6: I see well, that's it is quite impressive. Have you
ever heard of a spell that could raise the dead?
Speaker 2: I was noting my thumb.
Speaker 12: I've heard of it, of course, I've been around for
two hundred dollars, but.
Speaker 4: I don't know how to do it.
Speaker 12: Sorry. I guess if you're looking for somebody the Albert
Garlands still perhaps the chancellor. She was an arch prius
and I think they dabble in that sort of thing.
Speaker 6: Do you know, have you ever heard of the arch
priest actually being successful with raising someone from the dead?
Speaker 12: Are there are a few of them around? Dust for
and as far as I can tear there or success
for this, it's not different to any other sparrow real
as long as you have the components.
Speaker 2: What components would that be.
Speaker 7: Members?
Speaker 12: So it's a disgusting blood some like other things like
you have to go on like a pilgrimage or something,
and then diamonds.
Speaker 2: It's very expensive.
Speaker 6: I see, So gathering say bone dust would be fairly
normal for a resurrection.
Speaker 12: They's burn dust like dust from a.
Speaker 6: Bones binding dust. I'm gonna I'm actually gonna hold out
a handful.
Speaker 2: Of it and show it to them. This stuff. If
he looks at it, that's discussing them.
Speaker 12: I guess gramounds to the technical are theres reals and
braws do that sort of thing too, girls and undusts
and spurtus. I don't like further march, but perhaps that
is part of the components us. This sounds very much
like the are kind of fun.
Speaker 6: Okay, be honest, have you ever sensed anything off about
the Chancellor of Bossler?
Speaker 12: Perhaps alutely not so there's a stand up citizen just.
Speaker 2: Like learning out.
Speaker 6: I see, Well, then, I won't take up any more
of your time. I just wanted to come and get
your opinion on it because we have a cleric in
our group who, after reviewing some writings within the temple,
is indicating that this practice of drawing blood from living
creatures and gathering dust from the dead is not normal
for resurrecting at all, and that there may be other
complications involved. I thought perhaps you, with all of your
experience and wisdom, would be able to, I don't know,
shed some light on why someone would need these extra
ingredients beyond the typical resurrection.
Speaker 2: Your claret is.
Speaker 12: The attractive but bumbling one us correct, Well, I'm sure
he is not quite as experienced as the Chancellor is,
I'm sure he just mistouk some of the components. Spur
casting is very difficult, especially for some of the priests.
The higher priests. Of course, they have certain spurs that well,
it's not even privalent to one like myself should I
try to learn it. So there are elements that with
the necrements and the divine castings that are nobody knows
really except for a handful of people around the world. Okay,
some spurs must regard it. They must understand, even one
like you who m hm a quilt the gifts. It's
very difficult to find the roads and bring people truly
back to life so that they are not a zombie
or a monster but themselves. I would imagine that it
is the real deal or the necromance kind of freaks
me out there. No matter how where you do it,
it's still pretty dark. I saw what that should remind that.
But you know, love is a strange things are the
strange things for love to bring our loved runs back.
Speaker 6: It does strike me as rather odd that the archpriest
would resort to necromantic rituals instead of the divine magic
that they are known for.
Speaker 12: I am not sure that divine magic zebra to bring
people back regardless of hard to try it none unless
an actual guard came down and delivered her friends back
to her. I think that romance is the only way.
Well only the arch prisoner. Perhaps there is something I
was told about. I don't question it because uh, I
like keeping my head.
Speaker 2: You know, I don't work with the Chancellor.
Speaker 12: No, no, no, no, no, none of that for me.
You ever sar about I ever sar about the the
canker that used to live here?
Speaker 2: No, what happened to them?
Speaker 12: Where they are gonna wipe the funk out?
Speaker 2: That's for crossing the chancellor? Really all of them?
Speaker 12: Well, I guess that's probably the floor still around.
Speaker 2: What did what did they do? Well?
Speaker 12: The stole from the Chancellor. Took a big back of
gems straight off the back of the cart, all being
delivered to the Chancellor. There was her gams and I
took but general plan of death, that's a preduce of
the pros master. There's chancellors.
Speaker 6: Can I can I incite check in general most of
what he's telling me, specifically the high his high regard
for the chancellor it yeah.
Speaker 2: Yeah, yeah, like throughout this entire conversation. He seemed relatively truthful.
He doesn't seem like the type that really goes out
of his way to lie. He's more like like, just yeah,
I'll answer your question so that I can get on
with my work kind of speaking to you seems to
be the gist of what he's saying. Although around the
point when you start mentioning the Chancellor, especially when you
were asking like whether there's anything going on with her,
he seems like he's a little bit not not untruthful,
but like cautious about a lot more cautious about what
he's saying. He's definitely got a level of fear for them,
but in a way they're also his boss.
Speaker 6: So right, all right then, I well wish us luck.
We're going to go try to have our friends brought
back and hope that they don't come back as mindless
zombies things again, A.
Speaker 2: Good luck with that.
Speaker 12: I'm gonna glad to here on a trone attach or not.
Speaker 6: Trone, No time, gotta go to the ritual safe travels.
I'll catch your ride some other time.
Speaker 12: Good luck, un don't plus off the Chancellor.
Speaker 2: I am preferring to avoid that.
Speaker 12: Yes, that's a strong enough to strong arm her friends
and high places to know. Sometimes some fathers shouldn't take
just let a thing.
Speaker 6: Well, it's not so much of wanting to strong arm her.
I'm more concerned with her strong arming us afterwards, as
she did indicate that the individuals brought back would be
quote bound to her forever.
Speaker 2: I'm I I.
Speaker 6: Need to make sure there are no complications to this,
because if I bring back the dwarf that I've been
assigned to protect and he then has some permanent modification
to him, or you know, he's enslaved to this archpriest,
I guarantee you my employers will be quite unhappy with it.
So I'm just trying to think ahead to prevent a
new complications.
Speaker 2: The little non conductor sort of like taps his fame,
thinks for a moment, and says.
Speaker 12: Where like I said, I don't really learn too much
about our out how one would be bound to run
the resurret slum. But hm, that's never it's never as
clar as ass are that stuff about it.
Speaker 2: Can I incite that part? Yeah? Not sure.
Speaker 1: I'm not sure.
Speaker 2: He he just seems a little eh. Dismiss it again,
Safe travels and I'll leave the train station. He hops
back up onto the train and carries on. Just just
go straight back to work, shouting orders at the various
people that are moving things onto the train, as well
as the train driver and that cleric who the water
maker who makes the work for the train. You going
back to the.
Speaker 6: In Celias is gonna, like on his way out, kind
of stop and size up the cleric on the train instead.
Speaker 2: Yeah, I mean you've seen him before. The cleric is.
Speaker 6: No, he's he's I'm just thinking with these questions maybe
be better directed to a cleric than a wizard.
Speaker 2: I mean an inside check or an arcana or a
religion check. Really, any of those will be fine. This
elf was the same one that kind of tried to
help you with the He's sent something off with the
coffins on the train. But really he is just a
water maker. He's very low down on the rungs. He
would he would definitely be, unless he is very specifically
has some fucking super specific knowledge that you know, just
anyone could technically have. You're you're better off speaking to
the Nome. The Nome would know more about this kind
of thing, presumably, unless this elf is literally the elf
that was trained by Chancellor Vossler. You know, the odds
are extremely low. He's basically just a water makers. He's
less powerful than Ard and less knowledgeable than Indeed, yeah,
just kind of.
Speaker 6: The cilis will look back at the other cleric and
think he's just a water maker and dismiss it and
head back to town or head back to the As you.
Speaker 2: Walk off, the cleric turns around, his eyes glow red.
I'm kidding, they don't. The clerk just goes about his work.
He's just making water for the train at the inn. Arden,
Walter and Lash, you guys, finish your long rest. You're awaken.
The day is ready, it's yours. You've had, You've got
all your full compliment of spells, your HP back. Well, Alter,
you don't have whatever you've had plus the HP you
again from your hit die. Although I'm sure in that
time you would have had a sleepy or a meditation.
Do you meditate as a half hour?
Speaker 3: You?
Speaker 1: Actually, I think it's only elves.
Speaker 2: So you probably have a little nap. I'm going to
check at some point. I think I don't think.
Speaker 1: I'm pretty sure it's only elves, but I was curious
about that too.
Speaker 13: I would hop up and check the temperature of the
the mugs.
Speaker 5: Of blood that we have, just to make sure they
assume cool.
Speaker 2: How are you check the temperature?
Speaker 5: And I would just feel put my hand near them?
Speaker 3: Fuck you up?
Speaker 2: What is it your casting on this?
Speaker 1: Chill touch?
Speaker 2: Chill touch?
Speaker 1: Well, no, it wouldn't, it wouldn't hurt her because it's
already it's chill.
Speaker 2: Yeah, it's just it's fucking cold.
Speaker 1: Yeah, they're cold, don't worry, very cold. They're good.
Speaker 5: Where's the cilias?
Speaker 1: Oh? He left.
Speaker 5: Left, he has the diamonds.
Speaker 1: Yeah, well I didn't know that. I was just yeah,
I mean he should be back. Oh he doesn't do that, right.
Speaker 2: I don't.
Speaker 5: I don't know. He has his own agenda. D ardn't
wake up.
Speaker 2: Five more minutes.
Speaker 5: We're looking very beautiful today, Arden.
Speaker 2: I know there's a particular shaft of light that's coming
into and like perfectly lighting up Arden. In wherever he's
sleeping on the ground, or like the lounge there's chairs,
there's like a lounge chair that he's maybe in. He
just looks divine, really very beautiful. Anyway, worthless character?
Speaker 5: Where's the serious?
Speaker 2: Who cares if you look at doing it?
Speaker 5: Serious? M hm were we have to well, I can't go,
but do you? Guys have to go?
Speaker 2: You should come, even if maintaining your distance.
Speaker 5: Okay, I'll wait outside.
Speaker 6: You can disguise her again, give her the giant nose
human form back right.
Speaker 1: That's how you okay, Yeah, that makes a lot of sense.
Mm hmmm. Why she looked like a man with a
big nose instead of a bird.
Speaker 6: I just become an elf right in front of him.
Appearance is gonna be quite deceiving in this area and
then back to normal.
Speaker 1: I wish I could do that.
Speaker 5: Mhm, hey, hey, Arden, can you disguise me? We gotta
get going?
Speaker 4: Fine, all right, Jake, im here, I sit down?
Speaker 5: Can make me look less like a man this time?
Speaker 6: Yeah, if you're if your enemies are searching for a woman,
looking like a man is a better option.
Speaker 5: Like, there's that too.
Speaker 1: Can you sound like a man?
Speaker 5: I can sound like a man.
Speaker 1: You sound the same.
Speaker 5: I can definitely sound like a man.
Speaker 2: I can't change that part of her.
Speaker 1: You can't change your voice, no, I thought, no, no, no.
Speaker 4: All right, stand back, here we go. Let's see today
you're going to be fabulous. Let's go with a little
the start with the mustache.
Speaker 2: Here we go. What that Tommy mustache is now on lash?
Speaker 1: He doesn't have mustache, he doesn't, but if he did,
he did a Superman from Justice League mustache that's been
c g I out.
Speaker 2: That, by the way, is like the biggest fucking.
Speaker 1: It's the greatest thing ever.
Speaker 2: It's like, it's like it winds me up because I'm like, oh,
for Fox's sake, how much easier it is to have
to think? But it's such a flex from Paramount. I
saw a tweet that was just like, that is the
best flex from Paramount to whoever? How much money I
did that cast?
Speaker 1: I wonder twenty five million dollars?
Speaker 2: Yeah, ridiculous. Wait what are we talking about?
Speaker 1: Okay, real, real quick? Superman, Justice League. He was filming
Mission Impossible six and Justice League and he has a
mustache in Mission Impossible six. So Paramount was like, fuck, no,
you can't shave your mustache. So they had to cee
gi the mustache out in Justice League and it looks terrible.
Speaker 2: Yeah, it's fucking great.
Speaker 4: How much how I want to see a picture of
him as Superman being super serious with that mustache on unedited?
Speaker 2: They've done it. Yeah, they just google it it. Yeah, yeah,
loads of people have googled it so that they're just like,
I wish they just left it up already. Superman mustache,
Oh god man, it's the first result after Superman.
Speaker 3: What.
Speaker 1: Yeah, it's a big thing right now.
Speaker 14: So you guys, you guys, oh wait, yeah, yeah, Lash,
you look relatively like Tommy Wise with a Superman mustache.
Speaker 2: But it's probably not. It's probably not Arden's best work
ever because you just work him up and he wanted
five more minutes sleep. But it's pretty good. It's good enough.
You don't look like ken Ku. You definitely look like
a human, just a really weird one, even more weird
than kind of. It's like God, rest is soul Tommy Wise,
I is.
Speaker 6: So what It's a DC twelve intelligence examination to see
through the disguise.
Speaker 2: Right pretty much.
Speaker 6: That's how I'm running it for investigation or something like that.
Speaker 5: If somebody has true Site, do they does that count?
Do they just see through it?
Speaker 7: No?
Speaker 2: It doesn't. This isn't magic. Yeah, yeah, this is.
Speaker 6: They would see through the Cilia's disguise, but your disguise
is physical magic or it's not magic.
Speaker 2: So True Site doesn't see through it. They'd have to
investigate it on a rule idea. If if I did
it's I would assume what it's like.
Speaker 4: If you did your makeup in the morning and you
look at it like, oh God, that looks like ship.
Speaker 2: Would I be able to retry to touch it up?
I think with a disguised kid maybe. I mean it's
one of those weird met Yeah, it's also you know,
you do your makeup. It's bad. But have you ever
had to do your makeup twice ten? Because fucking well
annoying it takes.
Speaker 6: You don't do it twice, you have a disadvantage doing
it the second time.
Speaker 1: That's how I would rule it.
Speaker 2: I mean, it's not that bad, you know, it's not
the worst.
Speaker 4: I'm gonna try to get if we don't, okay, yeah,
freak disadvantage of it.
Speaker 2: Yeah, so you finish it. You finish it the first time.
Speaker 7: And I rolled.
Speaker 6: I rolled investigation. I rolled investigation because you did it
the first time. And Vassilia is just kind of looking
at it.
Speaker 2: And he's like, I can still see you be wow.
Speaker 15: Yeah, no, this is h so bad. This well, the
reason this is bad just put a biket over the
reason this is.
Speaker 2: So bad is that you run out of stuff because
you've used it so many times now you've started to
run out of the things that make up a disguise kit,
which is like cosmetics, head eye, small props. Yeah, you
just run out like you're like, oh ship, I'm out
of neighbor ling and cry along stuff sounds like now
you don't look at it. You look like lash but
with lack a mustache. And you now you're still proficient
with the disguise kipper. You don't own one, you need
and buy one.
Speaker 13: I see their expressions and I just pull up my
my hood and tuck the sapphire under where it's not
visible and take we just let's just gossilias.
Speaker 1: Can you just make her invisible? Can you do that?
Is that a thing that you do? Or I can't?
Speaker 2: This magic affects me and me alone.
Speaker 5: If I need to, I can use my ring, but
well in the last ten minutes, so hopefully I don't
need to my ring. Oh you don't know about my ring.
I have a special rig.
Speaker 1: Is it?
Speaker 2: It's a very precious, precious, It is precious to me.
Speaker 1: Oh I read about that once. That's uh art minix life,
I guess.
Speaker 2: Mm hmm.
Speaker 5: Can we go?
Speaker 2: Yes, we should go.
Speaker 4: Well, I mean I could try and get some more
ingredients and fix her disguise. The must stash is horrible.
I wish we could just kind of take magic and
just remove.
Speaker 2: It, just just barely at least. It's disgusting.
Speaker 1: I mean, I can hit over the fire bolt. That'll work, right.
Speaker 6: I feel like currently she'll draw more attention with that
absurd mustache than just not having a disguise at all.
Speaker 4: Well, I feel like I'm gonna stand firm. She can't
remove it. I won't let anyone remove it.
Speaker 6: I just reach out and just I just like smear
the mustache, the thick mustache.
Speaker 4: Out of all the things you've ever done, this is
paramount the worst thing you've ever done.
Speaker 1: Well, of course it didn't work. You painted it on,
you didn't. It's not even a real mustache, it's just paint.
Speaker 7: It's hot.
Speaker 5: Is there a mirror in this room?
Speaker 7: Sure?
Speaker 5: All right, So I'm gonna go over to the mirror
and just kind of like half shriek. I can't I
can't go.
Speaker 6: Is there a basin of water in the room there,
Because we don't have you don't have running water, But
I assume they would.
Speaker 1: Give us like a there's one be like a lance.
Speaker 2: Yeah, I think you've probably done the whole thing. You
you do have like an en suite area with like
a basin, a wash basin, and that they can bring
you water. Tom, Yeah, you have all that.
Speaker 5: You'll notice me. I can't. I can't go.
Speaker 6: I'm just I'm just like kind of pushing her towards
the water. Clean that crap off.
Speaker 5: Yeah, I'm definitely hold on.
Speaker 1: Leave some for the plants.
Speaker 5: What and I'm just gonna keep scrubbing.
Speaker 6: Look, just guys, just you you should come with us,
but not come inside. Perhaps wait on the roof for
around back in case of fight breaks out.
Speaker 5: I can't be seen around town. There are no cancoo left.
Speaker 1: There's thing there's windows.
Speaker 2: Right, yeah, then don't be seen.
Speaker 1: We'll get in and then I can I can crack
a window and then you can come in the window.
Speaker 5: I can't. I can't go in the temple like this.
Speaker 1: Yeah, there's raptors, right, you guys have been there. I
don't know what. Where's Raja by the way, is he
in the temple?
Speaker 5: Yeah?
Speaker 2: There, he's the dead human right, Yes, his body's in
the temple.
Speaker 1: Yeah, his name is Raja. Nice cool, I'll crack a window.
That's that works, right?
Speaker 5: All right? I still don't think I should go.
Speaker 16: I can't.
Speaker 5: I can't be seen. How bright is it out as
cilias well?
Speaker 6: The sun is just coming up, It's still not that bright.
I just returned from the train station at the crack
of dawn.
Speaker 13: Let's go down and I pull my head even tighter
and I'm just going to keep my my bill down
and tuck my sapphire head.
Speaker 2: All right, Yeah, you can sneak around this town really well.
I would say, just purely because this is your hometown.
A lot of practice very well.
Speaker 1: And also you roll that.
Speaker 2: Epic history check before, which in my mind was like,
this is how much she knows about the secret place.
You can roll self check with advantage to try and
hide on your travel and pretty much like, yeah, you're
just like from shadow to shadow effectively as is possible. Hey,
and the rest of you just casually walk out, yep.
Speaker 6: Yeah, the streets are not yet crowded. You should have
no problem sneaking along rooftops or ali wis right.
Speaker 5: I'll just I'll be behind the church.
Speaker 2: You guys leave the room and head out towards the front.
There's the front desk area where there's usually that gentleman.
Today there is a different man, human male, dressed in
the same kind of get up, and as you guys
all pile out, he does not see lash. She's creeping
along somebody.
Speaker 3: I don't know.
Speaker 2: She's up in the rafters doing the mission impossible thing.
I don't know. You're like a hyperi.
Speaker 6: Celius is thick with forces. She's probably just walking behind you.
Speaker 2: Yeah, he's a door you like the butsh that people
used to use in old like cartoon. As you walk
past me, gives you a little nod and says good morning.
Good Would you like some breakfast?
Speaker 6: Yes, perhaps perhaps when we returned from our morning errands.
Speaker 2: No, no, no, not quit.
Speaker 1: No, oh okay, we'll get it to go.
Speaker 2: Well'd have to be prepared. If you'd be willing to
waste then yes, I'm sure that we can arrange for
you to leave with it.
Speaker 1: Can you send it to the temple the.
Speaker 2: Temple, I'm afraid no, you'd have to. I can't send
it there with quite under staff this morning. I'm sorry.
Speaker 1: That's fine, that's fine.
Speaker 2: M hmm. Well, we can keep a plate ready for
you you want some breakfast and feel free to hear
about keep three plates of course, yes almond bread as well, Yes, yes,
oh we have fresh almond bread baked this morning.
Speaker 1: Okay, okay, yeah, okay, to go, Yeah, give me a persuasion.
Speaker 2: I'm going to grab his ear.
Speaker 1: No, it's okay, I can run really fast. It's fine,
it's fine, it's fine.
Speaker 11: Uh, come on, well, left going cutting and yes, just
wait a moment, cut a slice, spoil.
Speaker 1: Okay, don't worry.
Speaker 2: He goes and cuts you a slice of almond bread,
but it's gonna take five minutes while the rest of
them leave. I'm waiting outside the front door for him.
Lashes the alleyway, Aden, what are you doing? Just?
Speaker 4: I was like, well, Arden just wanders off by himself
like he always does. No, he's he's just waiting outside.
Probably Arden has a ready giving bolt.
Speaker 6: Dead Rise randomly goes elsewhere, so we cannot have a cleric.
Speaker 1: I feel like a book could be written about Arden's
random adventures, all set to the tone of c spot run.
Speaker 2: A perception check yay. Oh, as you're wandering off and
Vacilius is stamping his feet and lashes hiding down an
alleyway and there's a gentleman preparing some almond bread for Walter.
You for a moment, your sort of vision blurs a
little bit and you hear the crack of a looking
around you to see where that comes from. It's it
sounds like it's very distant away from you, and you
see a kind of very strange thing, almost like that
matrix bullet ripple. Just it moves across your vision and
then it disappears again, like shaking your head. It feels
like a weird thing that you've noticed very briefly, almost
like ripples in the air that move across you, as
well as an echoing distant gunshot. Mhm, what is that? Then?
Does it? See? It seems medical in nder Well, give
me no connor check. Yeah, now you just got something
wrong with your eyes. Oh it's weird. Anybody else? No
one's around again. Everybody leaves me. I yeah, he's way.
Speaker 6: I feel like before he could wander off, for Cilius
would stop him, like.
Speaker 1: I would probably just be like, go get that that
big guy.
Speaker 2: Okay, can I figure out where he went?
Speaker 6: Like I guess vasili has turned for two seconds as
they stopped with the almond bread around and where.
Speaker 7: Do you give me a check?
Speaker 2: And how tall are you?
Speaker 1: Not?
Speaker 2: Well? Actually yeah, Arden and Bacilius.
Speaker 1: Arden like six five six.
Speaker 2: Gardens like seven beer bogs are huge. He's only seven
or something. He's five six. But he also just like
elbows his way through every crowd. Ever, it's fine, Yeah,
I'm just trying to work out your field of view
because everyone else is a dwarf going to work. It's
like the seven dwarves doing the high home thing, or
it's down heading towards the northwest where the mines are.
And uh yeah, like although Arden has wandered off, you
see you see a very large fear bole figure in
this kind of strange armor.
Speaker 3: And this.
Speaker 2: Divine look to him because for some reason today this
shaft of light is following him. It's amazing. Immediately him,
he's kind of looking around, smuttering something to himself about
how no one's ever around, and then you barge through
and get to him. I'm gonna I'm gonna touch his
mind with mind using the awakened mind things. God, that's
probably not a good Oh no, it's not the telepathy thing.
I don't think he gets any of your thoughts. No, no, no, I'm.
Speaker 4: Just it's probably gonna be worse than seeing the fucking Yeah.
Speaker 2: You just hear Vassilius's voice, Where are you going?
Speaker 4: Just in your head, just a gigantic wave of narcissism
and aloofness just hits you.
Speaker 6: Wait, wait, from which of them? You're a gigantic wave
of narcissm and the loofishness just crashes into another wave
of narcissism and a looftness.
Speaker 2: And then just kind of even out in the center.
Where are you going?
Speaker 4: Oh see, Hey, where's everybody else?
Speaker 2: They're back there where you wandered off from?
Speaker 4: Well, I mean, if we're going here, I'm not the
one that wandered off. You always wander off, all of you.
Speaker 2: Mm hmm. So where are we going?
Speaker 7: Now?
Speaker 6: The human wanted almond bread and he's obtaining it at
the end, I'm looking back. Has he come out the
door yet?
Speaker 10: Ye?
Speaker 1: Don't get my fucking bread, Walter.
Speaker 2: You walk out with a fresh piece of the first
slice of almond bread.
Speaker 1: I'm pulling a small little jarm mayonnaise that.
Speaker 2: I keep and just yeah, where'd you get that mayonnaise?
Speaker 1: But I made it? I made it from sand chickens okay, so.
Speaker 2: Yes, this, this is who we're waiting for. Look what
he's doing.
Speaker 7: What is that?
Speaker 2: What is that disgusting white fluid? He looks horrible?
Speaker 1: What is he actually like a yellow paste? By this point?
Speaker 2: How about that? That's that's that's so. So we're waiting.
Speaker 12: Where's the others?
Speaker 2: The bird is staying out of sight.
Speaker 5: You just hear this.
Speaker 4: Let's get looked better with the mustache.
Speaker 2: I'm waving Walter to hurry up.
Speaker 1: You guys want some no?
Speaker 2: Be sure?
Speaker 1: Yes, no, sorry for the smell, Yes, ferments, Yes, let's go.
I'm walking to dark and I'm like, okay, we're heading
to the to the temple.
Speaker 2: Okay, yeah, you guys all start heading up towards the temple.
First time you've seen it by day again. It's this
like relatively striking stone building, kind of a circular design
of of I guess, I don't know it's it's not
even really a circular design. It has a rounded design
to it, with a central spire in the center, which
you know how os is a huge white tree on
the inside. There are lots of windows around, although they're
all stained glass windows. Give me a perception checked Walter.
Speaker 1: Got the guys, don't worry. Don't got the skies.
Speaker 2: You jinxed it.
Speaker 1: You can worry now.
Speaker 2: All of the windows are very easily openable from the inside.
Speaker 1: Of course, perfect.
Speaker 2: Lash is like everything. It's kind of like we would
probably see the group heading up a hill towards where
this huge monument is, and then behind them you just
see this like anime black figure just behind them, jumping
from alleyway to alleyway, climbing over buildings because you have
no restrictions or penalties to climbing, so.
Speaker 7: You probably like a geto.
Speaker 2: Moving around the town very easily. And you guys all
head up towards the Church of Mistra. I think it's
a good time to take our first break.
Speaker 1: Oh mine, all right, we'll see you all in three
to five hours. By bye, we'll go back everyone.
Speaker 2: Hi, everybody, welcome back to the stream. It's your boy.
You guys head up towards the Church of Mistra, which
is beyond the Chancellor's Manner, which is sitting huge and
imposing on one side of you another stone, relatively old
looking building, and you push away from the riff raff
of the peasantry moving towards their day jobs and up
towards the more serene outskirts of town where sits this
huge stone temple at the Church of Mistra. The doors
this morning are open, wide open, but inside there isn't
like a lot of people moving or milling about it.
It's pretty much the same spectacle. You see a couple
of acolytes in their very plain hemp and clothes moving about,
some of them carrying books because it serves as a
somewhat libraryan archive, and some of them just cleaning or
moving about various church things that I don't understand. It's
been a diehard atheist forever research church stuff for my
next campaign, I promised. I don't know what they do
in a church. It's like it's like ships. Whenever we
get on a ship in a campaign, I'm like, yeah,
you're on a boat floating machine and you floaty, float
all the way to the other side.
Speaker 4: God is in there. He gives up pep talk, he
gives up vanilla waivers.
Speaker 2: He's just in a ted talk every Sunday morning. Pret No, yeah,
you move in, you move in. There's a couple of
actually are you going in? Good point? Before I say,
we decided to go the opposite direction.
Speaker 6: We decided to go to dead Rice.
Speaker 2: It's great, we'll just walk past it and out into
the sands. Hey, remember that that princess were supposed to
go find.
Speaker 4: Remember that all two characters that would even know about that, right?
Speaker 2: I remember? Uh, you got in. Yeah.
Speaker 6: So when we get up to the front door, I
guess the celi it's just kind of looking around. He's like,
I know the bird is here somewhere.
Speaker 3: Where is she?
Speaker 13: So I wouldn't have have heard that. I'm around back
looking for and he's he's looking to see if.
Speaker 2: You can spare where she is.
Speaker 6: I'm going to assume she's waiting on the roof for
something to me to do a call for her. No,
keep it quiet. The less people know that we're here,
the better. In case there's a mess here.
Speaker 2: Then, so we just we need the two brought back.
Speaker 6: Let's just let her do her thing and hope that
there's nothing. If she brings back the dwarf and there's
some sort of complications and Blossom will.
Speaker 4: Have me killed, well, I mean, let's let's find out
what could possibly go wrong.
Speaker 1: Yeah, that would suck.
Speaker 2: Yeah, what the heck? Just pushes the doors open that's
already open. You can just step in. Oh okay, he
pushes there's nothing. Yeah, just walks. Yeah, you guys, head
head on in Lash. You're just wandering around, So I'm
not wondering.
Speaker 13: I would have taken an alleyway toward the back if
the back is the least trafficked whichever. The least trafficked
place in the Chapel Church temple is near a window.
Speaker 2: Yeah, I mean there's there's a lot of windows. There's
no like rear entrance here. That's just the huge front doors.
All of the windows on the ground floor are just
stainless steel windows that are just embedded into the walls.
They're not like the type that you can open and close.
You can give me an investigation check to look about
and see if you can find an entrance way or
a potential entrance way. Yeah.
Speaker 6: I'm not walking in there with crayon on my shoulder
because I don't know if the arch priest can see him,
So he's going to be remaining invisible and just flying
above wherever Lash is.
Speaker 2: Okay, yeah, yeah, maybe what do you say to him?
Speaker 3: What do you get?
Speaker 2: I want to know what you tell him to do. Oh.
Speaker 6: He specifically says stay outside and stick with the rogue
and stay out of sight. The priest inside might be
able to see you.
Speaker 2: Okay, it's off. Muttering to himself, he says, yeah, I sighted,
he didn't say, I had to shut my mouth, and
then starts flying on up around to where Lash is invisible. Lash,
so even you don't know he's there. Looking over the
church area, you see that there's pretty much no way
of you busting into this place. You sort of you're
sort of like scoping the place out right, as if
you were gonna see yeah and yeah, there's no like
immediate and obvious entrance way until you start looking up
that central tower. And the tower looks like it might
have been here before it was a church, or maybe
it served some other purpose before it was just all
it really is is now just a huge tower that
goes upwards. There was once a bell up there, but
there isn't any more. It now just serves as this
kind of home for that tree at the center, which
has been here as long as you've ever been here,
the tree, I mean. And some of the windows that
are up there are closed presumably locked, but are openable,
and that's about it.
Speaker 3: Really.
Speaker 2: Your only option is like quite high up.
Speaker 13: So being aware that the ship could hit the fan
at any point, I would just be crouched back there
in proximity to the area that I could climb up
and potentially open windows, just kind of waiting. Yeah, now
I'm going to stay on the ground.
Speaker 2: This is sort of the I mean, here's the shape
of the here's how it looks, right, there's nothing, there's
nothing secretive. So if you zoom all the way out
and I'll give you undo the dynamic lighting. So this
is kind of the shape of it. So if you
imagine that sort of extrapolated outwards to the outside, areas
are curved around a little more than this map allowed
me to do, but they kind of they kind of
curve like this. It's it's almost sci fi spaceship heat
really in its design. But that's just like a one
story high thing, whereas this huge central tower, it is
very tall. It would be like one hundred feet upwards.
And yeah, like you'd have to like Assassin's creed up
that tower to be prepared to jump in, or you
can wait around and mill about in the base.
Speaker 5: I think I'll do that.
Speaker 13: I think i'll yeah, I think I'll read around the
base to see if anyone messages me in.
Speaker 2: If there is a horrific combat, you have to climb
up like fat and then climb down sixty feet to
get to the ground level where you know there would
be potentially if I happening somewhere inside. There's no quick
and easy access unless you're already in there.
Speaker 13: But do I perceive any kind of ledge that I
could rest on so I'm not having to cling the
whole time?
Speaker 5: Is the window ledge?
Speaker 7: Yeah?
Speaker 2: Yeah, it's pretty thick. I feel like you could perch
on it like an actual bird.
Speaker 5: Like an actual bird.
Speaker 13: Then I'm going to, uh scurry on up there and
perch presumably out of sight to the side of the window,
and uh and wait there.
Speaker 2: Yeah, give me another stealth check for you being up there.
This one is non advantage, but it doesn't matter because
you have a plus ten. For fox sakes, It's insane.
So Lash maneuvers around one way, starts to find sort
of scopes the place out, probably over the course of
some of the time that you're already in here about
to do whatever you're about to do, and then eventually
comes the decision to sneak away up and it's like
a proper assassin's creed upside of this building. But it's glitchy. Yeah,
it's pretty bad. The area is there is a hay
bale like somewhere near I can dive to. Are there
birds perched on the ledge right next to it? Once
she gets up there, like suddenly the camera zooms out
and she sort of reveals more of a shallow scar.
You probably did this at level one. No, she climbs up,
and yeah, the area is relatively remote and nobody's on
the back end of it because it's just behind you
is just the expanse of desert that just goes out endlessly.
So yeah, you climb up relatively stealthily and without anybody
able to see you. Finding one of these windows, you
do find it locked, you can try and in it
with a thieves tools check.
Speaker 5: Yeah, might as well.
Speaker 2: Like jacking a car, but you have to like jimmy
the window open from the outside, as opposed to pick
a lock. I think you have like a crowbar and stuff.
I don't know what you have, actually.
Speaker 5: Yeah, i'd actually have to check the kit. I'm not
sure either.
Speaker 2: I think thieves tools have a bunch of different things
and not just lock picks.
Speaker 5: Yeah, so there's my check.
Speaker 2: Includes a small file, set of lock picks, a small
mirror on a metal handle, set of narrow bleated says
there's't a pair of players. Hey, it's the players that
you need, why not? And yeah, maybe like working in
conjunction with like your rape year, you're like like being
open this really like really old window, which is yeah,
you're you're just about able to begin working on it,
and relatively quietly, as far as anybody looking up can tell.
Lash just fits in perfectly with the shadow of the window,
the sun coming in on the other side. And yeah,
I would say you probably spend your time doing that
for a short while while the rest of the gang
head inwards, Vasilius, Arden and Walter. You step inside, the
scene in here is almost exactly the same as the
last time you were here. You see those three goliath
figures that you've encountered before, who are like the private
guard to the Chancellor, Frelk, Morgan and Tolgar guarding the
entranceway to where the tree is. And the Chancellor is
in there, and she's maneuvering about the tree again, although
she's not actually directly doing anything to the tree. She
has a book open in one hand, and she's sort
of muttering to herself as she's like almost like she's
sighting lines kind of thing. She's just doing laps kind
of circles around the tree every now and then, as
you guys step in and start to walk up, you'll
see her pass across the entrance way and then disappear again,
and then pass across as she's speaking to herself quietly.
The Goliath immediately clock you as you all walk in,
and Morgan steps into the entrance way to greet you
as you approach.
Speaker 16: You have come back, indeed, we have Hello Margan, Hello,
you want a private dance with my sister?
Speaker 2: Yes, I will arrange.
Speaker 4: I mean yes, but could we also talk to the
chancellor before?
Speaker 2: Have you ever heard of praying mentis?
Speaker 4: Well, yes, but my hip flexo doesn't really move that way.
Speaker 2: It's uncomfortable. My sister's favorite creature, praying mentis Oh, a
little fact for you to remember when you meet her.
Speaker 4: Yes, thank you, I appreciate that you are welcome.
Speaker 2: You're a wonderful person. What brings you here today?
Speaker 4: Well, I remember the dead bodies we brought in. We
need to resurrect them.
Speaker 6: We have brought the required components. We need to see
the chancellor again. Yes, here, we were expecting you. It
is good.
Speaker 2: Stay, he literally does, like a dog, stay command to
each of you. Again. He's a huge, imposing figure in
this like really nice armor, like expensive looking, really well made,
like dwarf and arm. And he turns and heads in
towards the area where the chancellor is. She's kind of
doing a lap before he caesar and knocks on one
of the shelves containing some of the books inside. They
have arrived, and she snaps out of it and turns
and says, very well, uh, I suppose send one of
them in. He turns around, walks out quick one, you
go in with the stuff.
Speaker 6: I'm just immediately awakened mind communicating with all of them.
Speaker 2: I already don't like where this is going.
Speaker 1: Why not? What's what's wrong?
Speaker 6: I just red flags and I've been doing this a
long time. Stand as close as these goliaths will permit
you to close. Pretend you're curious. I'll go in, Vasilius says,
and he turns back to I'm gonna I'm gonna walk
up like this far like it's basically up to where
the goliaths are and then just turn back and hold
my hand out to Walter, like bring me the chalices
of blood or the one the one was a nice
chalice and the other was like.
Speaker 1: A dirty these Yeah, bring it over to them, Yeah yeah,
yeah yeah.
Speaker 2: Morgan stands aside and go in. He follows you very closely.
You can kind of hear the clanking right next to you.
As you approach the Chancellor. The other two kind of
step in the way of the entrance away and kind
of Frelk is like eyeing up Arden, Tolgar is eyeing
up Walter very carefully. Bazilia's. As you step in, you
see that the coffins, like, I haven't put the coffins here,
but the coffin's open with Raja and Carlias in are
sat at either side of the tree. She seems to
be moved around them. The bodies inside seem to be
still relatively well preserved, sort of relatively peaceful looking. Nothing
seems to have changed with them, like they don't seem
to have been interfered with or anything like that. And
she she places the book down just underneath the tree
that she was looking at.
Speaker 6: Can I see that? Can I see the cover of
the name of the book.
Speaker 2: Yes, give me a perception check and tell me the
languages that you speak.
Speaker 6: H hold on, and I have to look up this list.
The cilias is common, Infernal and Dwarfish.
Speaker 2: Well, in that case you can see what it says,
but it's in a very strange looking script that you
don't understand or are able to read. Rip.
Speaker 6: I should have cast comprehend languages while I was outside.
Speaker 2: The Uh the chance in oden't give me a perception check. Yeah, no,
you don't know either. The Chancellor turns to you again.
She's this half elven woman of sort of an indiscernible age,
though she does look relatively young. Half elves quite often
can be hard to tell exactly how old they are,
same as real elves. She turns to you again with
that very sort of plain look on her face, sort
of unreadable to a degree, and says, ah, hmm, you
are ready then prepared? I believe so. Yes, we have
all of the items you've requested. Could you tell me
again how this procedural will go. I can tell you
to some degree, but of course some of it is
kept back from the public. Very well, Well, I will
cast a spell. Are you a spell? Cast yourself. No, well,
it requires a deep arcane energy channeled fourth from myself,
and the components will allow me to disperse that magic.
I will then somewhat summon forth your souls of your
friends and attempt to bind them once again to their bodies,
call them forth from whichever plane that they are on,
and well, hopefully at the end of it, they will
return to you. And really that's all that it is.
Speaker 6: Are there any side effects or any any permanent changes
that we need to be mindful of that, you know,
that might come as a shock to their families or
anything like that.
Speaker 2: It is quite the ordeal to be brought back. They
should return to the state that they were in. Though
they will be rather weak for a small amount of time,
there are generally no side effects. You won't suddenly find
that they turn on you as a weaker less a
spell might do. All right, then, I guess we're ready
to proceed. She nods at each of the bodies and says,
the blood placed one chalice on each of the coffins.
Speaker 6: Very well, So the wooden like tavern mug goes on
Raja's coffin, and then the nicer silver one goes over
to Carlias's so I'll walk over here.
Speaker 2: And deposit that.
Speaker 6: What you said, the coffin's open, right, Does it look
like anything else has been placed inside, or has it
been tempered with or anything like that.
Speaker 2: I'll give me an investigation check. Not sure really specifically
with Rajah with Carlias, seems pretty much the same. Roughly.
If there's anything that's been tampered with, it's either better
concealed than you're willing to obviously rummage around and check. Oh,
it's just completely imperceptible anyway, she says. And the dust
did you bring me?
Speaker 7: Yes?
Speaker 6: I have, and then he'll pull out the what did
we put it in Justin's pocket?
Speaker 2: I'm going to I'm going to.
Speaker 6: Assume we put it into a little bag and he'll
pull out that like a pouch.
Speaker 2: Yeah, she says, I'll take that. She holds out a hand. Oh, yeah,
he puts it. I guess my camera doesn't show me handing.
Speaker 7: Her the bag. Yeah.
Speaker 2: She takes it and says the travel to the mountain
was it particularly arduous?
Speaker 6: I had been meaning to ask you about this.
Speaker 2: Did you know.
Speaker 1: No what.
Speaker 6: The fiends inhabiting the cave that you sent us to?
Speaker 1: Hm?
Speaker 2: The fiends. Ugh, no, you say there are fiends up there,
but that makes a lot of sense. Two more of
my party died last night. I am very sorry to
hear that.
Speaker 6: There were multiple demons and a shrieking ghost of some sort.
We went inside, we retrieved the dust, and then within
a matter of seconds, two of them were clawed to death,
myself and my companion. And I'm pointing, I'm pointing past
Arden to Walter and saying, myself and my companion were
barely able to leave the cave of alive.
Speaker 14: She h.
Speaker 2: She sort of like steps back and takes the moment
to think and says, hmmm, two of your companions was
the dragon borne one of the fallen? Yes, huh interesting,
Well did you bring their bodies? How are you wishing
to we? We could not that. We We fled the
cave as they were being torn apart. If we'd gone
back in, we would have been killed as well. Mm hmm,
well two for two. It will be I suppose quite
the sacrifice that show hmm, a silver lining that will
help to with the potency of the spell. You've not
had this.
Speaker 6: I don't know how many people you've sent to that cave,
but you've never had this happen before. No one's have
have They just never returned or mm.
Speaker 2: In the year or so since I've known of the cave,
I've never willingly sent anybody there. I have heard little
more than stories of you know, people traveling into it
and children running close and skittering away. Of course, children
always say something's haunted, and well, now at least we
know it is. Thank you very much for the information.
Can I incite? Can I incite? Check this hole? She
didn't know business? Yeah?
Speaker 1: Fucking hell man.
Speaker 2: She generally seems like she's telling the truth. She's extremely
difficult to read. But actually with this, it does seem
like this is kind of news to her, that it's
not like that it's legitimately haunted by something relatively powerful. Yeah,
I would say even with that, you could glean that
maybe she's sort of suspected that maybe there would be
something going on up there. But I don't think. Yeah,
you think she didn't know that it was like so
heavily haunted, But yeah, she she sort of seems relatively
genuine in the thank you for the information? Gotcha very well?
Speaker 6: Then you also mentioned that after the spell is completed,
they would be bound to you in a certain way,
how exactly?
Speaker 2: Ah, well, that would be the final items that I need.
I need something that they covert, one apiece, something that
they truly love, and item to draw them forth. And well,
they will be bound in part to me, as I
will have to use some of my own life force
and my own divine energy to draw them forth. They
to me, I to them. We will be bound on
a magical level, and they will true to be bound
to these items. Can I can? I?
Speaker 7: Can? I?
Speaker 6: Can I tell that she's lying about this too? Do
I have to reroll inside or.
Speaker 4: No?
Speaker 2: You can give me an insight check. She seems to
be telling the truth. It does seem like this is
how this is the way that this magic works. She
continues to sort of say that the items work as
a sort of cor crucks. They will have to bind
their soul not just to the bodies and to me,
but to something material, something that holds them here on
this plane, for they truly no longer belong here. Very well,
should I die, should the items be destroyed, I'm afraid
they will very quickly slip away and return.
Speaker 1: Very well.
Speaker 2: And these items must remain here. I will keep the
items and guard them.
Speaker 6: Would it not be more prudent to have the owners
have said items protect them themselves. Well, imagine the damage
that could be done if someone were to ever break
in here and take them.
Speaker 2: She says, Hm, you seem an intelligent type, and I
will tell you the honest truth. The items are my
own insurance insurance. Should you use them as a way
to harm me, which can be done, then I have
an insurance policy in place that ensures that should I
come to any harm, they will come to harm.
Speaker 6: Makes sense. I would probably have a similar fail safe myself.
Speaker 2: She also says, it is also the way it has
been done for many years. It is somewhat of a
legal requirement, not just here in Dust Foul, but for
the entire world of the grin. Gotcha?
Speaker 6: Can I tell hold on what was the what was
the one comment? There was something she said that seemed
fishy and no, I can't remember what it was. I
forgot crap. It was important too, She said something that
I immediately was like, that's a litt of crap, and
I can't remember what it was.
Speaker 2: Very well.
Speaker 6: I'm gonna turn and I'm not really asking for permission.
I'm just kind of casually doing it and saying, Arden,
you knew them much better than I did. You're going
to have to tell me which of their belongings meant
the most of them?
Speaker 2: Well?
Speaker 4: Could I just pass on by, please?
Speaker 2: It's I don't want to yell. It's a church. The
Frelko I think has the great Club. Turns to Morgan
and Morgan says, one in, one out, and then looks
at you Vasilius.
Speaker 4: Well, I mean, Morgan, we're pretty much like family. Now,
well we will be soon, so you know just two
one is a lonely number.
Speaker 2: One in, one out, None shall be as close to
the Chancellor.
Speaker 4: Well, I mean technically you're in there too, and there's
two other bodies, so that's like seven I think.
Speaker 2: One in, one out. Okay, okay, fine, what was the question.
I'm just gonna start walking.
Speaker 6: Actually, I'm gonna I'm gonna turn and look back at
the Chancellor and say, can can we bring him in
here to point out the more valued possessions? I don't
want to leave him in in here by himself, she says,
I don't.
Speaker 2: You may leave and collect the items and bring them
back in.
Speaker 6: But the items, I'm assuming the items that they had
were like in the coffins, correct, or like I.
Speaker 2: Thought you guys had the items are like, I think
at some point I asked whether you were carrying them
or whatever.
Speaker 1: We didn't take any possessions from them, I.
Speaker 6: Don't think so carrying their bags or whatever.
Speaker 2: You just stored them in the coffin. Yeah, in my mind,
they were like in a bag next to the coffin,
or in it next to the body or something like that.
That's fine, they still have all of their items. Then
I would assume that Raja's talwa, being slightly too large,
would be like laid next to it. Other than that, yeah,
then their packs with the general stuff would be just
like in the coffins, maybe right along next to their
legs or something like that.
Speaker 6: Either way, you need to pick an item each. Okay, well,
I'm gonna just start backing up. Then, since it looks
like they're not gonna budge on this issue, go.
Speaker 2: On and figure out what items would be best used.
Speaker 4: So, Chancellor, I'm not actually sure what we're talking about,
but I hear you wanted to see me.
Speaker 2: The Chancellor kind of give me, give me an inside check.
Never mind, she looks real fucking happy to see you.
Of course, she in her plane face you maybe see
like the twitch of a smile. She's super happy to
see you. I'm glad we've made this connection of the
face of emotion that she shows.
Speaker 4: So the first things first to business, right, Well, let's see.
May I approach the body I assume I have to, Yes, yes, okay,
let's see Carlias. I'm just rifling through his things. Just
look through what he has. I'm not even looking for
his item. I know, I know what it is, I think,
but I'm just oh really, Oh I didn't know he
was into that exciting Okay, oh sorry, Here in his
hat I'm just gonna pull out of like the back back.
Speaker 2: Here's just his hat. Uh fel Like. Do you think
that the item of Raja's hat is important enough to
Raja to draw him back to the material plane.
Speaker 6: I don't think he would care about his hat even remotely.
Speaker 1: Wait, Carlias has had Raja's.
Speaker 2: Hat, Carlas, Oh he didn't, I thought you said, yeah,
probably did. Carlias's hat. On the other hand, Carlias same thing, Connor,
carlias hat is important enough to him to draw him back.
Speaker 3: Oh, he'd kill he'd kill someone if they ever touched
his hat, so I do try it on before I
give it to her.
Speaker 2: Yeah. Cool, Yeah, she says, hmmm, it has to be
something very powerful, something that they truly covered.
Speaker 4: So Chancellor, with this hat on, who I look like
a bad boy?
Speaker 2: Give me another inside check? Please create fail again. She's
unable to hide that disgust.
Speaker 4: Well, I mean, to each their own. I don't fancy
it much either. I guess here's the hat.
Speaker 2: She takes the hat and places it on top of
the the coffin and says, hmm, okay, and the other
the human.
Speaker 4: Um let's see rifling through his things, being a nosey asshole.
Speaker 6: Half priced coupon for a train ride, a fly ask
of adult water, his bull's eye lantern, a bag of
chassis dilect trust, the ecstasy stuff, a pair of golden chalices,
the silver chalice which I believe has his face on
the front, three flashs of oil, two headed coin, and
a deck of playing cards, and then of course all
of his and then and then his tall revolver and
a black jagged dagger that looks like it is not forged.
Speaker 2: By a human.
Speaker 4: Well, let's see, he was quite the chassi fiend.
Speaker 2: I think it.
Speaker 4: Well, how about the coin. I like the coin? Yeah,
I take this. Let's see if this.
Speaker 2: Works the two headed coin. You think the two headed
coin is strong enough to draw a soul back from
the astral plane to the material plane and bind it.
Yes for Rajah, Yes that coin. Yes, life, it's his
only remaining keeps sake from his hometown from his dad. Cool.
You hand the coin over. Yeah. She takes it and
looks at it and places it and says, well, I
hope your choices are right and these are strong enough
material possessions for the souls to find their way back
to us. And she turns and says, well, that is everything.
I will begin casting the spell. It shouldn't take too long,
but it will take a short while. And she sort
of nods at Morgan, who walks up next to you
Arden and says, time to leave. Well, I mean we
just we just seen each other. I've woken up. I
could get you coffee. I could exist places like a
hand on your shoulder Bain style backwards palm up while
they while they're having that conversation.
Speaker 6: Can I But just by sizing up the I guess
body language and general demeanor of the way that they're
standing looking at Frolk and Tollgar. Can I discermine the
pecking order here, like who's in charge?
Speaker 2: I think you could probably work out anyway. Morgan is
definitely in charge, and Frog and Taga seem to be
about the same level.
Speaker 1: Okay, can I can I sneak away real quick?
Speaker 2: You can find all that? Oh? Yeah, yeah, I think
you're free to like wander around the.
Speaker 1: Oh I didn't know if they were like locking.
Speaker 2: This is like a public okay, temple and library, and
while it's open, there probably is a couple of people
wandering around townsfolks who are very clearly wandering around, and
there is like there's various like statues and shrines and
things that are around, so you'll find like a dwarf somewhere,
Like there's probably a big, stocky looking old man dwarf
standing near a very small shrine built to Gond and
he's just saying muttering things and dwarfing to himself. A
couple of old women walking around talking about times past
and looking at various books. But in general it's very
quiet and empty, but you're it's like public property in
this area with.
Speaker 1: The tree just raw like a general perception check as
I walk around for the sake of brevity.
Speaker 2: Yeah, I would say you've probably been wandering around for
this entire thing. Nope, yeah, again, like you, they're the
roll pretty high anyway, because the only real entrance ways
without like smashing a window, like very easily smash a
window and get somebody in here if you needed to,
from the ground floor, because they're just they're small that
they're stained glass windows on the ground floor. There is
no back end trends, there's no like windows that open
on the ground. As you're wandering around at all, you're
you probably definitely be able to work that out. By
the time Morgan is trying to rusher Arden out, I'm.
Speaker 6: Gonna I'm gonna ask Tolgar, how many times have you
seen this resurrection ritual?
Speaker 2: Har give me a persuasion check. It's sucking ridiculous.
Speaker 6: Character, He says, this is what I do.
Speaker 2: Tolgar not work for Chancellor too long. But I think
we see the little one, the big one, four, five,
five times, five times.
Speaker 6: But he holds up nine, what about you, anyone you
know been resurrected.
Speaker 2: He looks back at Morgan, who is like starting to
drag at Arden and says, oh, Morgan die before I
work for Chancellor. She bring him back it work. You
should look at his nick Hmmm is that why he
works for her now? Oh he worked for her same reason.
Frelk work for her.
Speaker 7: To pay a good money.
Speaker 2: Huh good money? Told God get paid a little less?
Why does talk I get paid less? Tell guy young,
Tell God not earn all? God not save Chancellor's life
yet teld God wished to save Chancellor's life. Oh did
Morgan save her life? Many people try to kill Chancellor.
That is why Greatest Warrior is in THEND. Champions are
sent to defend Chancellor. But between you and me, and
Morgan turns around and says.
Speaker 3: To silence.
Speaker 2: Sorry to God at his mouth run Sometimes.
Speaker 6: I'm just like lowering my voice a little bit, saying
she seems so nice. I wonder why so many people
would be after her.
Speaker 2: Frelk shoots a look over at Tolga, stands to attention.
Morgan starts to drag Arden a little bit. By the way.
I'm I.
Speaker 6: I don't know if I want to burn one of
my spell slots on detect thoughts on this guy. Uh,
I'm gonna I'm gonna do it as as as he starts.
As he starts doing the but when you and me
thing and then he gets interrupted, I'm just.
Speaker 2: Like detect.
Speaker 6: I'm going to peer into his mind and and the
wording of the spell. He doesn't know it at first.
It's only if I start probing for deeper stuff that
they feel.
Speaker 2: It as far as I'm aware. And you cast a
spell on your action.
Speaker 1: What about the the hand? What's it? What the verbal
and the somatic parts of it?
Speaker 2: Unfortunately, Yeah, it is a spell which means you're literally
going using your arcane focus or whatever it is. So
I'd end up having to draw a bunch of attention
to myself. You could, like, you could like wander off
and do it. But if you just stand there in
front of them and go probably yeah, they're all like
facing your direction. Well, Frolk, Talgar and the Chancellor are
kind of facing your direction as well. Morgan is like
come come, uh, okay, you know I'm not going to
do anyone drive too much attention. Okay, cool, Yeah, the
sorcerers have a cool thing for that. The subtle spell, right,
that's what that does.
Speaker 1: Okay, Twined and quicken.
Speaker 2: So I just remember that subtle spell thing, and that's
that's like another one of those things that in very
specific situations you're like, oh my god, I'm so glad
I took this a bit of a random one for
just combat and ship, but breaking it.
Speaker 6: If I if I could like quietly do it right now,
I would cast it so I could see what the
heck is going on.
Speaker 2: But Morgan starts literally strong arming you a little bit.
Harden to like grabs you by like the elbow and
starts to drag you a little bit. It's very strong.
His grip is like a vice. Well okay, well las well,
so are we going to see us? Just to know,
pushes you out the door. I'll charge you later. You'll
bring fruitcake everybody. Chanceler takes the the items and starts
to set about them, but turns around and heads back
out towards the area where Morgan is like pushing Arden
out and says she sort of addresses you as a three.
Behind the Chancellor and upwards, a little shadow creaks open
a window and a little beak appears through the thing.
I would say, around now you are actually able to
like see in so you can see down into this area.
This like this, you're about six sixty feet up above
the tree, and the tree the tree is like relatively large,
but not like huge, and say it's probably about halfway
up to where you are. So there's just like a
canopy of like this white tree that's just sort of
randomly in the middle of the building. And you can
see down into the into this central part basically like
this bit here, but up there that kind of thing.
You're at the top, fit sixty feet up if this
thing tapers upwards kind of thing, and you can see
down into that area. So you can see the Chancellor
moving out and the two bodies. The Chancellor walks and
addresses the the rest of you group. She says, as
an archpriest, of course, I am willing to help with
your friends, but as a chancellor, I must ask that
you do something for me in return. Your friend in
there is a sand Walker, yes, correct, If he should return,
I would ask that perhaps I could hire you, or
more specifically him.
Speaker 7: Sure.
Speaker 2: The Silliest doesn't care what Russian does. She's addressing Arden
and Walter as well. I don't know what you guys
are doing. If you're even looking at her is water
even there? Are you wandering around.
Speaker 1: Jay, I'm I'd say I'm probably back by now.
Speaker 2: She says. There is a small town about a day's
travel east of here known as a Ferry, and by
all reports, it seems to have gone missing, and we've
sent two send walkers out there over the course of
the last week, and both have yet to return. I
fear there's something troubling of foot. Of course there's a
faerry itself is none of my concern. But if whatever
is causing such mischief out there should end up on
my doorstep, I would like to know about it. And
you seem a capable bunch after dealing with whatever it
was up in the mountain. I ask only that you
bring me information, and in return, as well as obviously
returning your comrades, I would be willing to offer you
a portion of gold.
Speaker 7: How much.
Speaker 2: Well we gave the other sandwalkers two hundred and fifty
gold pieces each. I would say that that is fair.
Speaker 6: Certainly the cilius is kind of answering. If Arden or
Walter aren't saying anything, the cilius is just is answering
for them.
Speaker 2: Oh yes, absolutely, then.
Speaker 4: I alreadyn't assumes Raja would just take it because Raja
does epic quests.
Speaker 2: That's what he does.
Speaker 1: I would just follow Raja and whatever he does, so
it doesn't matter.
Speaker 2: She says. Of course, the sand Walker will be a
little weak when he awakens, so you may need to
give him a short rest. But the fairy is about
a day's march east directly east of here, and it
sits at a railroad crossings. Notably, they have a large
wooden tower at the center of town, and the children
and use it to watch the trains when they pass,
though the train does not stop there. If you could
find some information what happened for the townsfolk, yes, that
would be very useful to me. And if you could
find out what happened to those sand walkers, I'll give
you an extra piece of gold literally one literally one.
Speaker 7: You have a deal, m.
Speaker 2: She says, okay, well, uh, feel free to use the
library as you see fit for now or wait here.
Please do not disturb the ritual. Of course. She turns
around and heads in. She steps into this area and
closes the door. There's a door there there. She brings
a door across, but she literally just carries the door
and plants it. Carries a door across now there's like
a door that she can bring closed in the area,
and uh yeah, hey, here we go. I can I
can stimulate door for you.
Speaker 3: I think.
Speaker 4: So vasilious. You had a little time with the chancellor.
You think she likes me? She smiled at me earlier.
Speaker 2: She's hopelessly in love walks away that whole girl. I
just can't turn off the jar, Walter. I'm just talking
to anybody that will listen.
Speaker 6: I'm looking up at where Lash is now because friend's
up there and I have like the the shared sense,
so I know where they are.
Speaker 13: If you look at the right time, you'll see my
mirror on a little stick like kind of pointing in
because occasionally I'm taking peaks.
Speaker 2: Why is this just.
Speaker 1: Never you're You're doing it on the map, not on
the GM overlay.
Speaker 2: It keeps doing this to me? Is that evident to you?
Where it moves it? My dynamic lighting always sucks like this.
I do whole dungeons. Yeah, it bugs out and puts
me on the gym even though I'm one the thing.
Speaker 1: Oh well, I'm probably Walter. So how long have you
been with Raja?
Speaker 2: Who was he talking to Arden?
Speaker 7: Oh?
Speaker 1: Sorry, I said Walter.
Speaker 2: Fucking damn.
Speaker 1: I'm tired.
Speaker 2: You're talking to yourself again.
Speaker 1: I didn't sleep all night.
Speaker 2: Yes, do you need some sleep right now? Well?
Speaker 1: No, no, it's it's fine. We just have to we
have to get uh Raja back. Okay, how how long
have you been with Raja? What what's been going on?
Speaker 2: Well, it's been a little while. Oh yes, we have
it actually met each other yet. Hello.
Speaker 4: My name is Added and I will tell you about
the wonderful tale. So, first of all, I was having
tea with Titan. I don't know if you know Titan,
but he is a wonderful god. He he doesn't put
his pinky up when we drink God. That's okay, Okay, Yeah,
I'm just gonna start trailing off into just ship that
has nothing to do with Roger.
Speaker 2: Huh.
Speaker 6: Well, while they're in the middle of their long exposition,
I'm gonna message lash and and so'll just hear Vassilius's.
Speaker 2: Voice in her head.
Speaker 6: By the way, have I ever mentioned how ridiculously handy
this constant telepathy for free thing is.
Speaker 2: I'm gonna well keep it forever.
Speaker 1: You're not starting to reply with awakened mind, but we've
kind of already like homebrewed. The message spell to be
like that already, so but in like standard D and
D it mm hmm, it's less broken, but it's still
fucking insane. The fact that you can do to anybody
that you see is crazy.
Speaker 2: And you don't have to speak the language. Yeah, that's
the best. That's insane.
Speaker 6: He's gonna contact lash and say the ritual has begun.
They're not going to let us anywhere near while she
does it, which just further makes me suspicious that she's
hiding something.
Speaker 13: So you just see me tighten my back against the
wall and then once again stick the mirror in and
see if I can see anything, and just be kind
of listening.
Speaker 2: Oh you can see some ship.
Speaker 17: Oh yeah, here as well, Kran on your shoulder, allowing
for some some eyes to be seen.
Speaker 6: I'm just I'm just watching straight down through I was.
I was about to ask if they have clear view
from up there, or if Kran needs to fly down
a little bit and a watch from above.
Speaker 2: You can see the bodies relatively well. The Chancellor probably
moves under and out from the bodies a little bit
from under the tree canopy a little bit, but generally
you can see the out slides of this room where
the coffins are placed. Right now, the Chancellor moves over
to the rear of the room and begin summoning something.
She starts to speak underneath her breath in Elvin. You
either of you speak Elvin.
Speaker 5: I don't think I.
Speaker 6: Celias is actually not well, not yet. Vasilius is over
here doing the Uh. He's over here doing the comprehend
language ritual just because of the book that he couldn't read,
being under the tree. He's he's now getting ready for
that just because wait, can you.
Speaker 2: See through Kan's eyes and here for his ears or
just see through his eyes both you can?
Speaker 6: Okay, yeah, chick in Yeah, Vassilias not yet as of
walking away. Over here, he's doing the comprehend language ritual
because he saw the book written in the language that
he couldn't read, and now he's curious.
Speaker 2: So he's just getting that ready.
Speaker 6: Especially because it's a free spell and doesn't require concentration,
so why not cast it?
Speaker 2: Yeah?
Speaker 6: Oh, do just Cran know any extra languages?
Speaker 2: There's a question. Let me see Kran, Infernal and common only.
Speaker 13: Yeah, I think I just have thieves can't Common and
I don't even.
Speaker 1: Know if she's speaking Elvis.
Speaker 2: Thieves can't.
Speaker 1: Put your hand signals in small anagrams.
Speaker 2: What is Kran infernal and common? Yeah, infernal, Yeah, she's
I mean, she's speaking in Elvish, so you don't understand
everything that she's saying. Give me perception checks, both of you.
Speaker 6: So many character sheets. I've Cran and Vasilius and Russia
all open.
Speaker 1: Move yeah, hey, I've got three now.
Speaker 2: During the just the ramblings of Elvin that you hear
that you don't understand what she's saying, and she begins
to draw forth something you see how moving her hands about,
and then a sort of spectral face appears kind of
out of the marble of the ground. It's it's not
like a ghost appeering up through the floor, but more
like a face is formed up and the marble is
pushed up, and it's sort of just resembles a vaguely
human face. You last you hear the name Solomon during
the Elven speaking, and then she proceeds to have like
a pretty full conversation in Elvin with the marble face,
which speaks back in a sort of a crunchy grinding,
almost as if the stone of the marble is mixed
in with a very deep sounding male human voice but
again speaking Elvin, or it could be an elf unknowns
a fucking face with a male voice. The two of
them just have like a relatively full conversation before she
stands up and nods and does kind of like a
small bough and the face kind of disappears back into
the marble. She turns around and heads over to the
first coffin containing Rajah and takes the blood from the chalice,
pouring it over his body inside the coffin, places the
cup down, heads over to the body of Carlias and
brings up the blood and pours it over his body.
And then she stands underneath a tree between the two
of them and sort of bows ahead. Probably be very
difficult to make out what she's doing, but you'll be
able to hear her again, continuing in can in Elvish.
The sense that you would probably get in the room
is of like a deep arcane feeling now starting to build.
There's like a sort of a a vacuous feeling, something
like a like a building sensation in the room that
you would definitely notice. The sounds from outside would probably
even start to drown out from you as you're drawn
into this kind of area, and you can really, you
really easily hone in on what the Chancellor is saying.
You wanted to do something.
Speaker 6: I'm gonna just polke Kran because Kran is like, you know,
a demon who's often summoned from another plane and say
and just ask him, do you recognize any of this
ritual that she's performing?
Speaker 7: Uh?
Speaker 2: Kran does Kran? What does Cran's inkran line? Does you
have like an Arkana bonus or anything that me?
Speaker 6: Double check? He has an intelligence of eleven and then
insight is plus three. He doesn't have any bonus.
Speaker 2: To our occon. I don't think, all right me a
role for crime? Yeah? Uh, relatively honestly speaks back and says, hey,
for once, I have no idea what the fuck is
going on. I've never seen this. I'm more in the
business of bringing you suckers over to my side than
sending your back. You understand it was an interesting little
trick that she did that, or pretty fucking freaky. You
have me the face on the floor. Yeah, you heard
the name Solomon? Who's that friend of yours? No, I
was going to ask you.
Speaker 7: H thank you.
Speaker 6: I wish he was would I would would Vasilius when
with his experience in the underworld here have ever heard
the name before?
Speaker 2: I would say, no, I don't think you mix in
Solomon's circles. Right, you're you're You've got a lot of
contacts in the like under underworld. But I don't think, yeah,
I don't think. I don't think you're that good. Gotcha.
The Chancellor continues to incant the room again, sort of
starting to draw in. There's an there's a sense of
deep magic. And the tree itself, which is white, it
doesn't really give off any light or anything like that,
almost turns a little gray. It doesn't the leaves they
stop being like a perfect pure arctic white and and
sort of take on a more gray hue, almost as
if the room is a little desaturated. Now with the
blood that sits over the bodies of the two dead
begins to like boil and bubble, and then it begins
to cover them completely, until the entire bodies, including clothes,
are just covered in this moving, constant, moving blood. She
continues to in cant. She the pouch of dust that
she has, she just discards. She just throws it to
the ground, irrelevant in a sort of irrelevant way, and
she moves over to Raja's body.
Speaker 6: Has has I don't know how long her conversation with
the face and the floor lasted and then going into
this ritual.
Speaker 2: How long it's all lasting, but probably about a minute
or two, Probably about two minutes the past now, it
would have been about a minute for the conversation.
Speaker 6: And then she oh, so it's all been pretty short. Then, Okay,
never mind. I was going to see if my language
ritual has done yet. But I think she's moving quicker.
Speaker 2: Yeah, well, she's not really casting a ritual, she's casting
an actual spell, which is a little quicker at least.
That's Yeah. She moves over to the area where Raja
is and she picks up the coin. She holds it up.
Give me another perception check each yeah, yeah, two of
you can easily see that her eyes are completely red,
like a blood red color that matches the blood on
the bodies like perfectly. And she holds it up. You
see it glint off of the light. She has this
like red eye, two red eyes. She takes the coin
and holds it up, and then the coin begins to
like float upwards. It floats all the way up to
where you guys are, lash give me another stealth check.
Speaker 5: Oh good god.
Speaker 2: Oh you realize this thing is floating upwards and you
duck out a little ways. The coin that you notice
floats all the way up past where you are, past
your window. What do you want to do? Is there
anything you do in particular?
Speaker 5: No, I've just tried to stay out of sight.
Speaker 8: Uh.
Speaker 5: And if I yeah, I don't even think I would
use the mirror at this point. I'd be too worried.
Speaker 2: Yeah, do you have Kran remain in the room.
Speaker 6: Or Kran at this point is like sitting on Less's shoulder.
So if when she leans back, he's going to lean
back to Uh. Yeah, So you guys see the coin
float past.
Speaker 2: Are you dipping your heads back in at any point?
Speaker 5: I would think no.
Speaker 13: My instinct would be, since she's floating the object up,
she may cast a glance up there.
Speaker 5: No, I'm not gonna chance it.
Speaker 6: I'll have Kran will poke just you know, his head
back over and just bank on the fact that she
can't automatically see invisible things and hope she doesn't have
to recite.
Speaker 2: Yeah, what whatever you say, brav.
Speaker 7: Yeah.
Speaker 2: As as Kran begins to poke his head in. He'll
notice a hat floating upwards as well. The Chancellor has
moved across the room and has basically, it seems like,
done the same thing with Carlias's hat as it starts
to move upwards and float up towards you. Yeah, she's
looking like straight at kran Uh for a moment and
then sort of blindly looks away as if she hasn't
seen him. She goes back to her position at the
sort of center of the tree and continues to encan.
The items when kran looks up have gone completely. The
tower tapers off to like a point. There's nothing up there.
There's no there's no bell where there used this used
to be a bell tower, and it does sort of
sit like one, but there is just nothing. The whole
thing has been removed and it's just a very plain
tower with a few of these similar windows that you're
sort of hanging in. There's nothing up there at all.
She continues to in cant for a little while before
you notice the blood that covers each of the bodies
is drained away as if it's pulled off of the
bodies and they're completely clean underneath. No blood underneath it
and drained back behind them, and the center of their
chests each begin to glow very brightly. There's a that
desaturation that sort of happened to The room returns, the
tree becomes white again, the walls take on a little
more color. The Chancellor herself begins to sort of sing,
as opposed to in can. It's like a light singing.
As the light of Raja's chest and Carlias's chest begins
to glow, cran I presume lash You're still not looking inside,
so cran would see that they just become light itself.
Before each of them sputters and coughs and returns. Carlas,
you would straight up be coughing up sand, right you, you,
you're right you. You would feel cold, you would feel
kind of kind of beaten up. But in terms of
how you both physically look, you return to realistically how
you look before. There's none of these like burns, the
necrotic burns that you got from the spectator, and Carlas
was just kind of a bit broken up, but generally
just choked on sand and that's how he died. You
cough up a little sand onto your chest, and both
of you kind of awaken in this room with just
this complete stranger in the center of the room, who,
with her eyes closed, stops singing, which is probably the
first thing you hear. The two of you are in
a coffin on a sort of stone bed. There is
a tree in the room. Both of you are looking up. Actually, oh, no,
lashes in point isn't in the window, and neither of
you can see grant then mind, it would have been
fun beak both of you awaken in a coffin, but
you can very clearly see this tree. This very basic
looking stone room with very nicely marbled floor and a
very obvious arctic tree with white leaves in the center.
A singing sort of echo is is ended, and there's
a relatively plain looking half elf with sort of a
half shaved head, long dark hair, and she stops singing
and turns to each of you and says, hm, it
seems it worked. Welcome back to the mortal coil. Some
work the work?
Speaker 7: The hell are we?
Speaker 2: Where are you both lost to us? And you have
returned to us. Your comrades wait for you, though I
would suggest that you do not try and do anything
too strenuous just yet. And she sort of walks over
to Rajah and says, if you don't mind, I'll take
your hand, and she holds your hand and takes a moment. Yes,
warmth good. Are you feeling okay?
Speaker 10: I feel like I go ahead by a train and
drank poison and laid in one place for a week
straight without moving.
Speaker 2: You each have one HP. You each have one point
of exhaustion. But that's it. You don't suffer the usual
minus four penalties that you get for a lot of
the resurrection spells. You just both have one HP, one
point of exhaustion. Pretty Much everything that you had in
life at the time of death is still on you.
I don't think these guys took anything from you or anything,
and they generally kept your packs and stuff like that,
so all of your stuff remains the same. But you
definitely feel like shit. You legitimately are death warmed up.
She walks over towards you, Carlias and says, if you
don't mind, I'll take your hand, and she perhaps you
buy your dwarf. Yes, warm good, How are you feeling?
Speaker 7: I feel like I need to go to the bathroom
and let out it.
Speaker 6: Anyway, that's not important, of course, I will have she
can hear a russiaschastic of spell or really, yeah, she's
on I'm casting healing spirit. I't even know what the
fuck that is. I forgot Roger's back everyone. I don't
know what he's bullshit.
Speaker 2: He does. I have no idea first thing Roger does
through the rules.
Speaker 6: Yes, he gained it up on leveling up to level five,
call forth the nature spirit to suit the wounded. Intangible
spirit appears in a cube or in a five foot cube,
and whenever you begin to turn or pass through it,
you gain one D six hit points. So he's conjuring
this spirit. And if she looks over to see what
he's doing, he's actually gone back prone and he's just
he's just laying in the coffin and just and the
I was gonna say the spirit of an elk, but
he might not have ever even seen one because we're
in the desert.
Speaker 2: So yeah, I don't I don't know what.
Speaker 6: I don't know what a common the little cactus things
that we got the drugs from the very beginning of
the campaign. There's just this desert cactus spirit appears in
the coffin with him, and he's just kind of soaking
in it restoring HP.
Speaker 2: It's literally a Chassi cactus that looks exactly so that's
what I called. Yeah, Basically, a cactar appears and the
Chancellor spins and sees you're casting the spell, and it appears,
and she just nods and well, i'll have rooms arranged
for you at an inn. I'll arrange it with your
friends and welcome back. And she turns and and opens
the doors. Sorry you are pardon my rudeness. I'm a
little tired. You see. My name is Chancellor Vossler, and
I'm also the archpriest here in Shallow Scar. Your friends
brought you here to me to be resurrected, as the
feel your work here is not quite done. Oh well
that show was nice. Hey that Parlas. Yeah, you get
off the hook for leaving me for dead in the colosseum.
Speaker 7: What I told you it was a death wish.
Speaker 2: In there, there's only a death wish because you left.
Speaker 7: Yeah, well you didn't see what I did afterwards.
Speaker 3: Sounds fine.
Speaker 6: Wait, if you're in here, that means hold on, hold on,
how did you get killed?
Speaker 7: Good question? Actually, well I remember was sand darkness, and
well that explains sand.
Speaker 2: I promise it wasn't me.
Speaker 7: No, I'm I'm gonna bet it was either Arden or strings.
Speaker 2: The door opens. The two of you probably just about
seeing the door way, and you'll see these three huge
goliath armored goliaths suddenly turn. One of them steps in.
It's done.
Speaker 6: Is just like preaching for the sort, like three heavily
armored dudes walking.
Speaker 2: The Chancellor like stays you, it's okay. They are my
personal guard.
Speaker 7: And wait, wait, hold on, what with the hell's my hat?
Speaker 2: The Chancellor says, I'm afraid your hat is gone.
Speaker 7: It's what.
Speaker 2: We in order to do.
Speaker 7: You know where my head is. You better give me
my hair right now.
Speaker 2: Unfortunately I cannot do that. In order to bring you back,
we had to use an item that you covered to
draw you and bind you to the mortal plane. And
why didn't you just take one of my balls or something.
I'm afraid your friend, the cleric Arden chose the hat
and for you.
Speaker 7: Gamin Ard, and I told him nobody touches the hat,
She says.
Speaker 2: Anymore, A coin was chosen. Yes, is it's intact? Yes?
And well, the intricacies of the spell I will explain
to you, or perhaps your comrades will but I think
for now, you really should take some time to rest,
and she nods the moment to get a new hat
or something.
Speaker 7: No, not even a new hair. I want my hair back.
Speaker 2: Uh, just letting their comrades. Morgan says, okay, you got
to go in for two minutes. You take your friend,
you leave, and she says, please, Muggan, just let them
have a moment with their comrades here, and they part
the way and invite well in Vasilias in.
Speaker 6: Yeah, Vasilius is the first one. He's probably the most
anxious to get in there and just be lines it
to Carlias.
Speaker 18: Hey, it's great to see the Wait, who was it
the sand creature in the under dark? Remember the giant?
Speaker 7: Uh No, my memory was a bit fuzzy.
Speaker 6: We when we left Sin River, we went through the
under dark and a large creature made of sand absorbed
you and crushed you inside it. I carried your body here,
and how'd you brought back?
Speaker 3: Right? Right?
Speaker 7: Huh? You know, I'm pretty sure I felt like a
powerful blast hit me or something like the wind was
knocked out and sand was knocked in.
Speaker 6: Kind of you were inside of a sand creature and
it was repeatedly smashing you with its fists. I'm sure
you felt a lot of impacts.
Speaker 7: M fair enough, Well, how long did it take to
give me back? How long I've been out for home on?
Speaker 2: It's been three days, four days, four days.
Speaker 6: It took us a day to get back out of
the under dark, and it took us a day to
travel here. Then we spent the night here. So today
is day number four.
Speaker 7: Huh. Well, I mean, if there was one more day,
I'd say there would probably be a great like a
brown mess underneath me right now. Last my my intestines
can hold things in, but after five days it all
flows out.
Speaker 2: You know, I've never personally tried to hold it that.
Speaker 7: Long when you're a dwarf. He gotta so, yeah, I
need to athroom. I'm just gonna jump out, run.
Speaker 2: Sure. Yeah, you're give me an acrobats check with disadvantage. Nice, Yeah,
you're good. Nothing, we'll stop him. You wabble around a lot,
but you yeah, you're able to.
Speaker 7: All right, I guess I really need to go.
Speaker 2: Yeah, he's just you haven't used your legs in a while.
I think your body is stiff from not moving.
Speaker 7: Well, maybe if I go to a certain establishment, I
can get it to move a bit more.
Speaker 6: Okay, so, but Cilius is like ignoring Roger. Did Walter
and arden't come in?
Speaker 1: Yeah, I'm probably leaning against the wall, just kind of
looking over at Rajah.
Speaker 4: Yeah, running up to Carlias dug and then oh, okay, stinky,
we'll see you in a moment.
Speaker 6: In a moment, the Cilias is following Carlias out and
as he's walking out, he just kind of glances back
at Rager and it's like you work for her now.
Speaker 2: As as as he leaves, he.
Speaker 6: Just goes back to laying down and there he goes
back to laying down in the coffin to soak up
some more of the healing spirit.
Speaker 2: But then he like sits back up and.
Speaker 6: He sees Walter and he's like, hey, I thought she
died in the desert.
Speaker 7: Hey, what.
Speaker 2: Hemotions for? Like an exhausted high five. I'm just gonna's
not moving from the coffin.
Speaker 1: I' when I come up to the coffin and like
give give a light a light hug and a high five.
Speaker 2: And you're a safe for sore eyes man.
Speaker 1: Where'd you uh? Where'd you go off?
Speaker 2: To hold on?
Speaker 6: I'm just so com gonna go back into the healing
spirit and get get some more of this back.
Speaker 1: What what happened you?
Speaker 7: Uh?
Speaker 1: You left? You were gone? Uh uh huh.
Speaker 3: I don't.
Speaker 6: Okay. So it's a long story. The thing that attacked
us in the desert. I've been tracking it for a
long time, okay. Unfortunately jumped us when I didn't have
my holy water or well in anything really to combat it.
But I remember it. It took me somewhere, but then
I woke up here.
Speaker 2: I didn't. I don't remember anything.
Speaker 1: Right. Hey, if you die again and you come back in,
tell me of any other murderous spirits that are gonna
jump on my ass. Yeah, like I punch them in
the fucking shoulder. I almost buried in sand.
Speaker 2: Thanks listen. I haven't okay. I I tracked that thing
literally for years, but I gave up because there were
no signs of it and I couldn't find it anywhere.
So I was not expecting it to come after us
in the desert. It just came back.
Speaker 1: Maybe that's someone that takes out towns. Yeah, yeah, wow,
she knows something about that. There's a town to the
east that got pretty messed up. So how does Walter
know that she said it right in front of all
three of us. Did she say I have this job
for all three of you? You answer it as Vasilius?
Speaker 2: Yeah, no, I thought she. I thought she that's right.
She came out, Yeah, you're right.
Speaker 1: I was thinking too, and I was like, wait, did
I fuck up?
Speaker 2: But yeah, there's a Fari mission you all know? Yeah, yeah,
I think it was probably just between Vasilias and how But.
Speaker 6: Yeah, would I would would would I have heard of
would Raujia have heard of Zafari?
Speaker 2: Well, Zafari is fair? Zafari? Yeah, I think I said Zafari,
but I think honestly I've written za fairy and Zafari.
I think it's an E's a fairy. Here's where we'll know.
It's on the map, how is it? Yes? It is now, Yeah,
it's a fairy. So I don't know if Raja's travels
ever took him to Hear.
Speaker 6: He's definitely passed by there because he's been he's been
to Yellow Rock, so he definitely would have passed through there.
Speaker 2: But I don't know if the town was already gone.
Speaker 1: Well she said recently, right, So yeah, and the way
I came from, so I guess.
Speaker 6: It depends how recent If you travel by train, you
actually might have seen this.
Speaker 2: If you came from Crimson City and went to Windy
Peaks or went from Lost Stone to Windy Peaks and
then or you know, one of those things, then you do.
Actually you travel sort of through as the ferry. It's
like a little slum village way out in the desert.
They have like little hit shacks, and there's like this
weird like constructed like almost like a tree house, like
a desert based treehouse that is up in the center
of town. It's very small, but the train does pass
through it and it's one of the only things to
look at as you go through it. So if you
have been on the train you will have seen it.
Not very large at all. It's just a tiny little
village home to a couple of people, like really like
only a handful of families. So yeah, it's if you
traveled Raja by foot to Yellow Rock from say Shallow Scar,
then yeah, you would have been there. But I would
assume that you got on a train to Lost Stone
and then traveled out to Yellow Rock. I believe he
went from starting at Crimson City by train and would
have gone to this intersection and then up to Lost Stone,
and then from Lost Stone on foot to Yellow Rock. Then, yeah,
you probably would have seen it. I don't know if
you'd know it by name, but a brief description would
be very easy to recognize. There's a lot of these
little towns, these little like is a very yellow Rock.
There's a lot of them out there. They're just apped
on here because they're irrelevant, but there's quite a few
of them that are out there. They're usually home is
where Raja is from, these tiny little settlements that just
spread out. They're not really passed. Yeah, you can see
his right there. Yeah, all the way down. Oh no one, Yeah,
that one that is Rage, It's time. So basically, yeah,
it of all of them, it's a relatively recognizable one
because it does have this little tower and it's and
it's crossroads for the trains, which is pretty rare. I guess.
Speaker 6: I guess the real question isn't whether he knows where
the town is, because he probably does. The question is
whether he knows it's vanished off the face of the
earth or has seen it since then, because he's made
a point of tracking all the towns that have been
swallowed by this raith that's been his like sole obsession
for the past couple of years. Yeah, but if it
just happened, then he wouldn't.
Speaker 2: Yeah, it vanished roughly a week ago or somewhere recently,
so he has no idea.
Speaker 1: She knows. But hey, remember when I went to Dead
Rice after I left you guys.
Speaker 2: Yeah, so.
Speaker 1: Yeah, they found out about you know, and they kicked
me out.
Speaker 2: So that's funny. I think they'd welcome you with open arms,
fit right in right.
Speaker 1: Yeah, I don't know. It was weird, but uh, something
about a mass murdering spree while I was possessed, something
like that.
Speaker 2: Yeah, I did notice when the snakes attacked us in
the desert by by reflex, I had control of your arm.
I wasn't expecting that.
Speaker 1: It's happened a couple of times, but I didn't. I
don't know, I don't. Anyways, Well, we can talk about another.
Speaker 2: Maybe you should be a little bit more selective with
who you let stay in your your flesh hotel.
Speaker 1: Can't really choose.
Speaker 2: Wait wait wait wait wait wait wait hold on.
Speaker 6: And at this point, now that he's had a second
to come to his senses, Raja is going to remember
that when we were running along the train tracks and
I used my primeval awareness, like basically Raja's undead sense.
He definitely picked up some undeads. So he's sitting up
and he's just going to immediately do that. Hold on,
there was something here, and he's I'm going to use
my undead detecting device.
Speaker 2: Yes, which is not really.
Speaker 6: A device tune. Your sense is determined if your favorite
enemies are nearby.
Speaker 4: Uh.
Speaker 6: Spending a minute in constant tration sense whether any favorite
enemies are within five miles reveals which of your favorite
enemies are present, their numbers, their general direction and distance.
Speaker 2: Yeah, you did this out in the sand, so I
think it pings back the same thing. I think you
probably get the sense of one undead in the mountains
where Lash, where Lash's home is, you get the sense
of two relatively nearby. How how much can you pinpoint this?
So well, it's exactly what I just read.
Speaker 6: It says you can sense whether any of your favorite
enemies are present within two miles. It reveals which of
your favorite enemies are present, So like, what they are,
their numbers, and their general direction and distance.
Speaker 2: Okay, yeah, so you can sense one like three West
of view, two much closer, one further Uh, basically, one
is the banshee in the mountains. Two somewhere around the
train station area in town, like relatively close but not
too far away. None in the room. I feel like
five miles is really wide. So you've probably picked off
a couple of weird things way out in the desert.
And you said three into the after the west like
out in the desert. No, the three three prominent close ones.
The one in the mountain, which metagame is the banshee? Right?
No shadowed demons and the and two undeads in the
train station area. Can I tell what type of undead?
I don't know if there is a type of undeads
and an undead just an undead?
Speaker 6: Well, it says, okay, Well reveals which of your favorite
enemies are present, of which you're dead.
Speaker 2: Uh, well it isn't Wait, I don't think I understand,
can you?
Speaker 1: I'm not talking post a spell in chat? You can
do that right with that one.
Speaker 2: It's not a spell, it's a class feature, but I
can post it. Well, the wedding is just weird, like
which of your It says, it reveals which of your
favorite enemies are present.
Speaker 6: So I'm guessing I could tell if it's a banshee,
a vampire or whatever.
Speaker 1: The heck, Oh, it's like general fiend. Oh, because it's
it's sense evil.
Speaker 2: Fiend is a fiend is not undead? No, this I
only your favorite enemy is an undead, correct. I just
don't understand if there's anything a subclass that would be
like humanoid, right, what's it called.
Speaker 6: I don't think it's a subclass. I think it would
just be like the type of monster. If it's like
a zombie skeleton, a lich, banshee, vampire, ghost, I'm sure
it falls under. It must fall under one of these categories.
Speaker 1: Like what kind of undead creature is it? Yeah, not
just an undead but like, oh, it tells you the
creature is it? Is it walking bones? Or is it
a zombie? Flush me?
Speaker 6: Yeah, I'll just I'll just post the whole paragraph chat
for the spell here.
Speaker 2: No exactly is right where character sheet is what I mean?
Speaker 1: He detects the undead bird in the rafters. My god,
he was dead the whole time.
Speaker 6: If you're looking at my character sheet, it is on Wait,
I don't think I even have it on there because
it was such a it's like a really long paragraph.
Speaker 2: I didn't want to plast the whole thing.
Speaker 6: I'll add it in the the allies and organization section
there it is.
Speaker 2: That's the whole paragraph. The spacing is all mess up
because it's from a PDF.
Speaker 3: It does that.
Speaker 2: The heck it just vanished? Did you do that? Nope?
The heck post it again? Roll twenty just because all right,
you tune you can't. Your sense is to determine if
any of your favorite enemies locked me by, but I
spending one injortant minute concentrations. If you comes frown as
you can, since wherether any of your favorite enemies are
perfinentlyin it's gone five miles of you. The feature reveals
which of your favorite enemies are present and numbers, and
the creature's general location or direction and distance. What does
it mean by which of your because you can have one,
which you.
Speaker 1: Can have multiple favorite enemies eventually.
Speaker 2: Yeah, but that's just the favorite enemy is a beast,
a humanoid, and undead.
Speaker 6: Yeah right, but I only have undead. So it's telling
ye thing under that. I don't think there is. I
think it's just telling me specifically what kind of undebt
it is. Whether it's a ghost or a skeleton or
a vampire or whatever.
Speaker 2: That's what I want to check, because that's fucking crazy broken.
If it is, well, that's just the thing that you
can go being. There's the creature because you've already got
the beast ie.
Speaker 1: Things back on his bullshit boys, bullshit?
Speaker 2: What is it called?
Speaker 6: Uh, it's prime evil, primeval awareness. Here, I'll just link
you the thing in. Here's the link.
Speaker 2: Mm.
Speaker 13: While Brad's reading, I'll just point out that as soon
as Vossler left the room, I would have slid the
windows shut pretty quietly and climbed down the outside.
Speaker 5: And I'll be waiting around.
Speaker 13: The side there for when folks pop out the front,
because I see you up there, well that shall be
pretty excited.
Speaker 2: Hmmm.
Speaker 1: So the weather any of your favorite favorite enemies is
because you get multiple favorite and favorite enemies. Which of
your favorite enemies are present, which would mean like if
you're picking, it'd be yeah, so like if you have
like beast and undead, you could ping and be like
that one's an undead, that one's a beast.
Speaker 2: Yeah, Okay, it seems insane that you would be able
to just ping and go that's the creature coming up
when we fight it, right, I mean, like I'm just
thinking of it.
Speaker 1: Like, it doesn't It doesn't say like you can tell
right now.
Speaker 2: I don't a skeleton too much. Particularly, I know you
guys meta know what's in the town. So I'm not
afraid of telling you what it is fully, But I'm
just thinking about the future when you go, we're about
to walk into this dungeon. Yeah, we've got like three banshees,
that's spring up the most of menu. We've got two demons.
Speaker 1: It doesn't tell you they're they're like sub race. It
only tells you. If he were to ping behind the
bar stoor, it would say, okay, there's three undead and
one beast in there. That's all I would say.
Speaker 2: Some of the things too broken for a non right, No,
it's not.
Speaker 6: I am one hundred percent certain that as written, it
just means you tell me exactly what creature it is.
Speaker 2: As from a ballot standpoint, that's kind of stupid.
Speaker 6: From a balanced well, it says what tells you, what
tells you which one it is, So that's pretty directs.
Speaker 1: Multiple it's because of.
Speaker 6: From a balanced stand point, Well, let me let me
finish my centil Sorry from about from a balance standpoint,
I agree that is stupid broken and we should change
it as it's written. You should just be telling me
it's two vampires.
Speaker 2: But don't.
Speaker 6: I mean, we can rework it to where he just
can tell. We could just remove the remove the bit
where he can tell which one it is. It's just
he can sense an undead and that's it.
Speaker 1: I didn't I didn't get that it was the vampires.
Speaker 2: Yeah, like two skeletons work in the trade.
Speaker 1: It's been a long week.
Speaker 2: Okay, Yeah, no, I think Jay's right, honestly. Well, actually,
hold on me.
Speaker 5: How do we not have any PhDs in chat? They're
always please and chat when you don't need them?
Speaker 2: Yeah, chat, where are you at now? And we actually
have a question. They suck. They suck with these fucking
things all the time. They're just like, you can't move
five feet if you've got no one cares about that. Okay,
we need you for primary ball.
Speaker 5: When you actually need help.
Speaker 1: Where's the where's Bilbo?
Speaker 6: Where Bilbo are rules?
Speaker 1: Lawyer for ilios? All right?
Speaker 6: Hang on, so Primary I'm saying strew the rules are
nerfi because I agree that that's too broken I'm just
telling like as it's as it's written, like, yeah, he
just knows what it is.
Speaker 2: I'm ninety nine percent sure. I'm going to nerve it
anyway and we're going to take it as the best
you can work out is whether that's an un dead nearby,
because it's just ridiculous. But I just want to be
sure because if it isn't that, and even sometimes you
look at these things and there's a third option and
we're like, oh, it means that and it's something that
we've just noticed or whatever.
Speaker 6: I'm trying to see if I can find it because
the the Monster Slayer class was released in Xanathars, but
I don't have Xanathars, so I'm looking to see if
the wording was changed there because that might provide because
this is like I've been using the unearthed Arkana one
because the class wasn't officially released, but since it just
came out in Xanatars, I'm looking to see if anyone's
posted any info on it.
Speaker 2: Yeah, I don't know. Even if it's in the Xanathars,
it means we have to fucking rework your whole character
and it could fucking make you shit. I don't mind
saying this one as your thing.
Speaker 1: But the way that a lot of the ship works
with With five they've explicitly said is that the specific
overrides the general.
Speaker 2: And but we're trying to work out the specific.
Speaker 1: But yeah, but I feel like this is a little
too general. So you can create the specific here yourself
bred like I mean, you are the DM, Like, you
can just homebrew this.
Speaker 2: Shit if you want. Yeah, I'm gonna but.
Speaker 1: A month's walk apart.
Speaker 6: Wait a second, that's hold on, I'm wrong. This isn't
even this isn't even a Monster's Layer thing. This is
the revised Ranger archetypes. It's not even a subclass thing. Yeah,
never mind, there is no there. There isn't going to
be an update for it in Xanathar's.
Speaker 1: Is this revised Ranger in the current PHP or no?
Speaker 2: No?
Speaker 7: Yeah.
Speaker 6: So basically, like like five E comes out and everyone
voted Ranger unanimously being the worst class in the book
and the most underpowered. So then like four or five
months later they put out, here's a revised version of
it that's been fixed and not suck. So that's the
version I'm using, And I don't think it's been updated since.
Speaker 2: Then, not because it's mental. Yeah, I feel like Jay's right.
I think what it is is that you're able to
have multiple favorite enemies, so you're able to discern which
one it is, because otherwise it would say which creature
it is. It just says that creature's general direction. But
that doesn't mean anything because everything's a creature. It doesn't
mean that you get to know what the creature is.
Future reveals which of your favorite enemies are present, their numbers,
and the creature's general direction and distance. Where's this extra
bit that you found? Which which extra bit with not
another thing? What extra bit is that it? Am? I
just overthinking a thing. Which of your favorite enemies are
present undeads? They're numbers three, the creature's general direction west
distance mountain. Yeah.
Speaker 6: Yeah, maybe maybe you're right, and it is just supposed
to reveal that they are undead. So I figured that's
kind of a moot point because I only have one
favorite enemy, so I already know they're.
Speaker 2: Undead, so that seems quite You could have too.
Speaker 6: I will get another one later, so maybe they put
that there as later on down the road you'll get
that kind of a thing.
Speaker 2: Yeah, well, you get greater favorite enemy, right instead of two. Correct,
but basically a normal ranger gets two favored enemies. Yeah.
I think Jay's definitely right in the first thing.
Speaker 6: Cool, Well, I would say, you, guys, he detects three things,
and you detect three things.
Speaker 2: I think you were trying to find the thing in
the fucking room anyway, but it's anything directly nearby it.
Lash disappears from the window sill and starts climbing down,
and Morgan, Frelk and Tolgar start telling you to leave
the fucking temple.
Speaker 6: All right, yeah, all right, I'm going I'm gonna gather
up my stuff before he leaves, leaves on my grab him.
Speaker 1: And they don't know, and they shouldn't know, so don't tell.
Speaker 2: Them, argue, Yes, why the world when I tell anyone
about you, I don't want to smack it smacking for
the back of the head. You're my best kept secret.
Speaker 6: Let's get out of here, and then as as I'm
heading on the way out, I'm going to stop and
look at the Chancellor and say, appreciate the assistance. The
coin that was taken. M hm, what do I have
to do to get it back?
Speaker 2: Hm? Hm, There is nothing that you can do to
have it back. I'm very sorry. As much as I
understand that it was your personal possession. Your friends bartered
it to me. For your life bartered it to you. Okay, well,
I will trade you everything else that I own for
the coin, unless you are willing to trade me your life.
And I'm afraid that the coin is now mine.
Speaker 6: That coin, that coin represents the only thing I have
left of my family and pretty much everyone that I
knew as a child. It benefits you nothing, It's just
a coin. Why do you need it so badly?
Speaker 2: It benefits me greatly. It is, unfortunately something which your
friends and I agreed would be used as an insurance
to stop you from being able to harm me should
you wish to. A man's heart can always be bought eventually,
and I have many enemies. You must understand. And then
she places a hand on your shoulder and says, your
friends and family, wherever they are, they walk with you. You
do not need material possessions. They're in your heart, in
your memories.
Speaker 6: It's a very convenient excuse for someone who refuses to
relinquish my possession. So I'm gonna brush your hand off
and walk.
Speaker 2: Out Yeah, everybody stepping out.
Speaker 3: Yeah, I'm already out.
Speaker 2: Head into the inn. M everyone slash my food yep.
Speaker 13: So as soon as they come out the front door,
are kind of fallen step, but still trying to be stealthy.
Speaker 2: Yeah, I would say that, like generally, you guys start
to discuss what's been going on, what's happened? You walk
to the towards the inn, Lash sort of zipping back
and forth behind you. Guys. When you arrive, there are
three plates of food prepared as as requested. And yeah,
the the the gentleman that serves the food and stuff
starts to hurriedly bring out more food for you all,
not really questioning anything that the very strange thea Frances
or either the Frances right now are asking for. That's
what he thinks, you guys are.
Speaker 6: Who's wait? Where did where did Calias and Vasilius go?
Because I'm two people right now trying.
Speaker 2: To keep track.
Speaker 6: Bathroom Okay, so we're also so everyone's in the inn.
Speaker 2: Okay.
Speaker 13: I would have snuck in the room window in the
back there just so I wouldn't be seen.
Speaker 6: On the On the way back to the inn, Rajah
is questioning arden, where are Lash?
Speaker 2: And strings, well strings I haven't seen for like two days.
I don't know why. I haven't even thought about that.
Speaker 4: Lashes Uh was climbing around on the church while you
were being resurrected last I saw.
Speaker 6: I'm really not, So I'm going to see if I
can spot through Lash's stealth.
Speaker 7: I want to.
Speaker 6: I'm going to try and spot her. I want to
look around. I know she's sneaking. M h, Slash, can
you beat a twenty one?
Speaker 1: I think her last one was eighteen?
Speaker 2: Give me a stuff. I prefer.
Speaker 6: I'm specifically looking for Lash and I know she's nearby.
Speaker 2: Do I get advantage on the roll.
Speaker 1: As like her hand is in your pocket or something?
Speaker 2: Well, the you sort of vaguely think you see Lash
and then you're not sure if it was a shadow
or not. I feel like you he called parts attempted
to you. You were asking where Lash was, and then
she was like, I'm on an extra hide and you
are also, so you kind of see her and you don't,
and then she's gone.
Speaker 13: See you know, Lash knows to freak out when she
sees Rajah, So I'm going directly to the room so
I can freak out on him when he in privacy.
Speaker 2: He definitely looks at you for a split second as
I feel like not much has changed. Yeah, we'll go
back to the end.
Speaker 6: Brush is not questioning Strings's disappearance just yet.
Speaker 1: Cool, we'll open that emotional trauma another time.
Speaker 2: Yeah, I would say that you guys settle down and
have some food and begin to rest. Each ofview are
now level six.
Speaker 9: Whoa, but.
Speaker 2: As you will leave the church area and begin to
head back and have your meals and sort of regain
your footing on the material plane if you've been dead
for some time, the rest of us get to see Morgan,
Frelk and Tolga stepping away from the area where the
Chancellor is and begin to discuss some stupid giantish bullshit
with each other. As the Chancellor folds her arms and
watches you all walk out, she sort of turns back
to the area towards where the tree is and we
hear a voice that same kind of stony, weird male
voice say in elvish, a whole crux.
Speaker 7: What is that?
Speaker 2: And she dismissively says back, I made up a word.
I didn't want to tell them that it was basically
a phylactory And the voice says, well, good work. They
didn't work it all out precisely, though, I do believe
somebody was watching us the whole time. Perhaps you should
have that investigated. I can't have them finding out that
I'm involved. And she nods and says, yes, my lord,
And that is where we end the session again at
level six. But we'll do the leveling up stuff next time, yep,
when we come back. We'll just do a little bit
at the beginning that sets us up with level six bullshit.
And you Locke can if you thought it was full
of crap before?
Speaker 19: Yeah, so so can I have a like whenever we're
done with it, I want Arden to have wandered off,
like at the end of an episode and the vampire
guys are just like so blah blah blah blah blah,
and then just.
Speaker 4: Just like walks by, Oh hello, just on and just
like just busts through the fourth wall, and that one
just got it.
Speaker 2: Oh god, absolutely, yeah, he's just sucking deadpole at this
point in his name.
Speaker 4: Shows up walking around behind him.
Speaker 2: Yeah, you were really close with some of those roles.
To see in some extra ship you if you just
remember to do apprehend languages beforehand.
Speaker 7: It would have.
Speaker 2: Really, really fucking helped. Yeah, you guys are level six.
We'll do that when we come back. But there's no
episode next week. My fault. I'm in a PUBG competition.
It's on a Wednesday, eight voldings in now, So is
it going to be in for the competition. It's not in.
It's on the test. I don't think they'll use it.
If they do, it would be really interesting because everyone
just jumps in the water in the competitions. He just
swims to the But we'll see. I don't know. So yeah,
next week, no episode. We should be back the week after.
I don't know that. This gets to a weird time
of year where people start going home and ship like that.
It's a sixth levels.
Speaker 4: At level six, I can make you guys get the
the plus tender your attack rolls.
Speaker 2: And I can do it twice a day. Oh, like
being broken, You guys were really scared of her just
attacking you, just outright, and you're preparing and everyone in
the chat and the discord exactly.
Speaker 7: I was.
Speaker 6: I was more concerned with, like, at least from the
standpoint of playing the cilias. My concern was that she
was going to bring back Carlias, but he was going
to be bound under like some sort of like basically
be her slave, and if he lets that happen, then
Miami Blossom would have him killed, probably because then he
would find out that Carlias died to begin with, and
the Cilius is just trying to smooth over the whole.
Speaker 2: Now, Carlia's never died.
Speaker 6: He's fine, give me my money. So it was just
more of a as long as they come back and
they're not completely like disfigured and they're not like actively
chained to her like some sort.
Speaker 2: Of a slave, then he's fine with it. So I
knew that.
Speaker 6: I knew they were freaking philactories though the whole time. Yeah,
I mean yeah, so are Weliches now religious?
Speaker 2: Right? I like it. You're something, you're something that's for sure,
you're something not quite obvious. But in general, you guys,
you're basically you are alive. The resurrection spell is still
the resurrection spell. It's just that there is something else
at play, and that she also has this fucking leverage
over you. Basilias was right. You guys were right to
be fucking like, fuck this shit. What is all this
shit going on around it. But on the one hand,
that is how you cast the fucking resurrection spell in
this world. On the other hand, why is it so
secretive and why is it so weird? And yes, regardless
of who casts it and stuff, there is a certain
level of leverage that they have over you, sars. That's
just how I wrote this one. And you can blame
all of my other campaigns because resurrection magic is fucking
annoying and I hate it, and I've just been nerfing
it and nerfing it and nursing it until eventually I'm
just not going to have it in any more campaigns.
Speaker 6: It's like, oh, you're a level seven party, Okay, you
can just infinitely resurrect it everyone forever.
Speaker 2: It's just so stupid. Yeah.
Speaker 6: Also, it kind of it puts the DM in a
position where you either have to completely wipe the party
everyone dies or no one because once you get like,
if you just take it the way it's normally written,
then just oh yeah, we're just gonna like, you know,
we go into a party or into a fight, four
of us, three people die, but one person lives. Okay,
Well drag them all to town and have them all
rest and suddenly it doesn't matter.
Speaker 2: So yeah, I don't really like the limited the locations
where you can be red. So it's just a situational thing.
If you died like way out in the desert, you
probably would be either super dead or you'd have to
pay so much more because it obviously the price goes
up the longer you're dead, essentially on the recast, and
that's kind of what I went for with this because
I was like, you know, if they die, if they
die next to the town with the priests that have
deemed being the arch priests, then fair enough. And if
they don't, then that's how it works out. Lucky for
you you did actually die relatively close and there's train network,
but you know that's yeah, it's one of those things.
If you do die again, though, you get what you
only have one up, so you die again, you're dead.
There's no res just so you know you have one up.
That's it.
Speaker 1: Yeah, that makes sense because the full actory wouldn't be
able to be remade, right Yeah.
Speaker 2: And it's also like everyone, I know, everyone's going to
be like fucking googling philactories and stuff. They're not like
full lich philactories where these guys are just in more
because of philactory Also, just you die and then you
just reborn from that thing. I really like that, but
it's the same area of magic which I'm basing on.
So I know one day we might find out, or
maybe they'll all just die to a fucking bandit.
Speaker 1: I don't know.
Speaker 4: Well, I mean, in all fairness, our characters die constantly.
We'll probably find out in a couple of weeks if
it works.
Speaker 1: Like let's go kill that banshee, We're all going to
walk in fail the can save and just be dropped zero.
Speaker 2: Like I've been a little with killing you guys in
this one. I am wha quote in this campaign, but
I can't. I wanted it to be as well. Like
when I made it, I was like, I know that
I want this to be like a rough fucking train
because it's in a depth and everyone's kind of an asshole,
and everyone's kind of got an ulterior motive. So I
really wanted to like push that a little bit. So
uh Like, as much as I'm like, ah, I actually
genuinely hate fucking killing people. I hate killing characters so much.
But the part I always keep thinking back to myself
when I was making it and I was like, I'm
gonna kill him if they die. Really yeah, yeah, it's
a campaign because I wanted to be a little bit
gritty but not fun. Yeah, broken and ship Raja aside.
You've broken regardless strong.
Speaker 4: I mean, I'm just going to carry a river if
I honestly as one of my third level spells now
so within a minute, I can just bring you guys back.
Speaker 6: If we had gotten if we had got into a
fight in there, I feel like, I mean everywhere, it's
fun to make jokes about Raja, but I do think
for Celia's is the most broken character in the group.
Like the three the three guy Diamonds, the three Goliaths
would have been like irrelevant if it turned into a
fight because he has hypnotic pattern so it's like a
DC sixteen wisdom save And if the Goliath still make it,
then they just sit there staring at it forever. So
it wouldn't It could just be all of us versus
the uh Chancellor at that point.
Speaker 1: Which one is the one that makes them attack each other?
Because I could have picked that one up, but I didn't.
Speaker 4: Crown of Madness, well, level six you should be able
to add another still or something.
Speaker 1: I guess I don't know. We'll see what I pick
up next week. But there's there's definitely one that's like
hypnotic pattern. But I can do it to like everybody
within a thirty foot radius and they just start attacking
multiple targets. Nice, I'm not mistaken.
Speaker 4: We need to We need to stock up on diamonds
worth three hundred gold if I'm gonna be using.
Speaker 2: Rhyb some okay, some dime.
Speaker 4: I mean we just picked up ones worth five hundred,
so I mean just take one to break it into
three or something, nicking, add.
Speaker 2: A little bit a little gold philigree. Cool. Sorry, thanks
for playing, everybody, Well done, You're back. We didn't die.
We'll work out all the kinks of having two player
characters right now in it and and the level six
stuff when we come back in two weeks. Remember on
the sixth and do a quick round of shout outs.
I'm going to start with the boy who came back
from the dead, Tuesday Gray. Where can people find you?
Speaker 1: Yo?
Speaker 5: Dudes? Thanks for watching. You can find me a forward
slash Tuesday Gray in the internet.
Speaker 13: Places, and I'm going to go out to dinner and
enjoy myself and then get up and eat way.
Speaker 5: Too much food tomorrow. I hope you guys have a
happy Thanksgiving if you're having one, Thanks for Roger.
Speaker 2: Mister Connor kr the actual boy who lived, I mean
nearly died in the Bristle plane. Yeah, it's okay, you
got data sext Oh that by the way, if you
had like royally fucked that up like it like you
had like a particular helper in there, and I always
was going to give you a particular helper sort of regardless.
But so if you had really funked that up, you
two would have been unreaserable. I realized, Like soul so
while she was casting the spell was while you were
doing that fight basically, and then when you go lights,
she's summoning your sides kind of happened at the same time,
and she wouldn't have been able to bring Braj's soul
while the lich had it bound, which is what the
icy chains were. And if you had lost, he would
have just had yours as well, and you'd have been
on the other shoulder and he would have wandered off
and your souls would belong to the fucking rath and
that would be it. You just have to be like.
Speaker 7: I was reminded about.
Speaker 2: The act, but yeah, like it was, it was. It was,
you know, it was. It was as much as it
was difficult that honestly it was a relatively easy fight.
Speaker 6: If if if that had been how it played out,
then I have a third character already ready. It was
he's he's actually I came prepared for everything. He's already
listed in Raja's background is the paladin that he used
to work, that he worked with on a couple of occasions.
So I have the paladin character already rolled up.
Speaker 2: So if was like, if.
Speaker 6: Raja was probably dead then not coming back, then then
the paladin would have showed up and said, all right,
killed my Boddy.
Speaker 2: I personally just a DM aside, I really like Raja.
The DM of me likes Raja as well, because you
just had such a thick backstory that I was able
to just like just draw some random ship from it
that I kind of already I still want to happen.
But the true DM in me was like, if Carlias
literally rolls nothing but one throughout this fight, they're completely unresible,
and it would have been a whole other thing. When
she cast the spell. She'd just walked out and been like,
their souls don't want to come back or can't. So
I was by and I would have been there. We
just start doing some really.
Speaker 3: With the future of ilios Is Garthus gets sucked into dust. Well,
but you guys can find me a twush ont to
for slash Connor Cronus. We've got a few games in
store over the next few weeks, but uh, it's up
to you guys who are voting and picking and choosing.
So we actually beat the seven S Great Origins last
night and it was so good, so good.
Speaker 2: Nice. Make sure to check out con HJ Tenchi playing Bully.
I was watching Oh yeah, dude, god that I'm I.
Everybody that ever is like, oh, you're playing Bully.
Speaker 4: That's my favorite game ever, And like, especially on the PC,
it's a pile of garbage.
Speaker 2: It's so.
Speaker 4: But after a few hours I'm finally adjusted to it.
But the PC version still it just crashes sometimes if
you use the right joystick, you just go in a
circle and it's some mini games don't work. It's just
it's a pile of garbage. But the game itself is
actually a lot of fun now, so but that first
three hours I was so salty. I was like, God, damn,
I hate this game. Everybody's like, oh, it's so good.
I'm like, yeah, I'm not gonna say anything.
Speaker 2: That I never actually played it. Honestly, it's good. It's
I don't know how I missed it, but I just
never boughted playing.
Speaker 4: I guess it's definitely a game of the times, and
that's not a bad thing. But it's definitely like early
rock Star Oh, which is good and bad, but it's
I think it's worth if you like anything like that
type of game. It's definitely worth playing some pretty funny
stuff in it.
Speaker 2: But yeah, yeah, you.
Speaker 4: Guys can find me one to nine PMPDD Monday through
Saturday before I sidetrack is even more. Wednesdays are now
after the stream. After this, I'm going to be doing
just retro games from here on out, so different any
Super Anys Genesis. I'm actually gonna try Dragon Slur today.
I've never played Dragon Slur, so I hear it's good,
but hopefully I can capture it. I wasn't able to
capture it like two years ago when I tried the
first time.
Speaker 2: Cool, Well, make sure you check you boy the tench Yeah,
felt like where can people find you? My brain's gone
now and that's it, finally let go.
Speaker 6: You can find me at Twitch, dot tv, Slash, fair Light, Underscore,
Excalibur during whatever random hours I happen to be streaming
on any given day, and you can find me everywhere else.
Speaker 2: Twitter, Uh yeah, Twitter, YouTube, et cetera, Fairlight X Yeah.
Then you plan another D and D campaign now on Friday.
I am indeed now on another campaign. It's uh.
Speaker 6: This campaign, like dust Veil, is like pure epic noss
from start to finish, whereas the Friday campaign is more
Robin Hood men in tights. It's very it's very it's
been a very comedy oriented campaign so far, and it's uh,
it's a lot of fun. It's it's all it's criminal
like urban setting and we're all like constantly sneaking and
stealing stuff.
Speaker 2: It's pretty fun. It sounds fun. I want to I
kind of want to run like a comedy one, you know,
just like a really relaxed one. I don't know if
you ever saw that what's that one that wats his
face runs Dan Harmon.
Speaker 6: It's like Harmon question. Harmon question is great, just like.
Speaker 2: Does this person look like this fucking Tommy Wise?
Speaker 1: Well, I mean that's what I already do, right, That's
kind of where I got it from.
Speaker 2: I sort of yeah, my first ever DM. Tom used
to do that all the time and I loved it.
But he does it so well on that and they
just to go, yes, everything is like an improv comedy.
It's like it's almost like everyone and it is an
improv comedian and they yeah, my favorite line. I really
enjoyed it. My favorite line.
Speaker 6: On harmon Quest was when he gets that he gets
a wand of of something but he doesn't know how
to use it. And he's like I pointed at him
and I say and then the and the DM just responds,
you do that.
Speaker 2: And then just ends the sentence there and he's like
he just gives no fucks. Yeah, just anything happening. He's like, no,
nothing happened. It's great. It's really cool. And really I
like that kind of like super relaxed thing because I
kind of come in halfway. Like the bits that I
take seriously in my campaigns, I take too seriously in
the bits I don't. I'm like whatever, but I really
want to do just like a comedy short comedy. Yeah, yeah,
so aimed at being funny, like everything constantly fails and
stuff like one right, ones are just like instantly your
legs blow up, So yeah, that's what one is. If
that's not enough RP for you.
Speaker 6: I'm also in the middle of playing through Final Fantasy four,
so that's fun doing like a retro game replay.
Speaker 2: So that's been a lot of fun. You know.
Speaker 6: You know how they say when you go back and
play games that you love when you were a kid,
you play them and you realize how how they kind
of suck now because they don't really hard. Yeah, they
haven't aged as well as you thought they have. They're
super hard, they're unfair and all that, and then you
go back and play Final Fantasy four and it's like, no, actually,
it's still better than ninety percent of anything on the
market today.
Speaker 2: Fantasy is really that replayability thing. I generally played through
all of them once a year because I'm just such
a fucking goddamn loser. I'm like, no, I'm not doing
anything playing them all, but yeah, I fucking love four.
I highly I recommend playing the PSP version of four
as well, because it's fucking gorgeous. And I don't understand
why they haven't remade all of the ones, like one
through six in that style.
Speaker 6: But I got it on I got it on Steam,
So from what I understand, played the one.
Speaker 2: Yeah, but I kind of wanted because it's Liam what's
his name from Critical Role, isn't it doing Kane? Yeah,
he's the voice of Kane.
Speaker 6: In the James voice and Kane's voice and the Steam version.
Speaker 2: He's always talking like this time and you're just like,
holy crap.
Speaker 6: The and what's funny is like when it was originally
made on the DS, so basically the game came out
of Japan, like Final over there, it was Final Fantasy
two or three or what, I forget the number. It
had a different number. But when Final Fantasy four was
released over there, it was super hard, like brutally difficult
because it's Japan and all their games are hard. And
then they poured and then they brought it to the
Superintendo in the US and they're like, it's Americans, they suck,
so this like the American version is super easy. And
then when they poured it to the DS, apparently they said,
you know, it was a little too easy, let's just
revert it. Back to the Japanese version. So the DS
version is brutally difficult. Then they poured it to Steam
and now when you start the game, it lets you choose.
It's like you can get the normal version of the
hard version, which I picked normal because I thought that
normal equated to the DS version, which was already hard,
and that the hard mode was like on top of that.
But apparently it reverted to like the Superintendent version. So
I've just been like cake walking through the game, one
shotting everything. It's I kind of wish i'd picked.
Speaker 2: I feel like four isn't that hard, but then I
guess that just depends on whybe that's why because they
made an easy version of a hot version. I also
think that sometimes Dungeon is really hard. I think even
on the normal version, that crystal looking Dungeon, I can't
know what it's called, yeah one on the Moon or whatever,
it is really fucking difficult. Regardless.
Speaker 6: Thank you for spoilering it to all of my audience
that hasn't seen it yet.
Speaker 2: Oh, I thought everyone had played fun. It came out
like four hundred years ago, fuck, which is so funny.
Speaker 6: Thing Like I asked my chat and I got like
eighty percent of them, No, I've never played it or
seen it. And I think that's because it's so old
that we've kind of gotten to the point now where
it's like considered a relic that most people never went
back and played.
Speaker 2: So I was Final Fantasy, the Final Dungeon is a
weird crystal dungeon. They're all the fucking crystal dungeon. They're
all a weird crystal dungeon at the end. But yeah, no,
it was. It was weird because I asked my chat.
Speaker 6: I was like, how many of you guys have played
this before or you've seen it before? And it was
the vast majority are like, I've.
Speaker 2: Never seen it.
Speaker 6: And there was even a few people like I've never
seen any Final Fantasy games played. And I was like, oh, okay,
so I'll just be careful with spoilers.
Speaker 2: Then, yeah, yeah, those are weird ones to non spoil
because you kind of want to revel in the nostalgia
but also not spoil it, so you kind of get caught.
Eric Dice, Ojay, where can people find you? Jay?
Speaker 1: You just spoiled the entire plot for me on my
channel tonight. Actually, speaking of D and D campaigns and
comedy and stupidity and seriousness. I'm gonna do those strawberries
that one, but I know the reference. But my favorite,
fucking my favorite Harmon Quest one is the first episode
with the Alchemist Fire where it's just on his head
for like an hour and he doesn't notice, and then
they come back halfway through and they're like, oh, yeah,
that's that's still there. Right. Yeah, we're doing We're doing
DM prep tonight for Ilios on Sunday. I'm in la
uh starting tomorrow for the next week, so uh, Sunday
might be up in arms. I have no idea. It
depends if I can get internet, but we should be
good to go. So after this, uh, I just throw
Tenchi and die up. Watch the watch the retro games,
and the the D and D prep. If you want
to help me kill Brad on Sunday.
Speaker 2: Roller Roller D two one is you and two is Tenchi.
Speaker 1: I'm not rolling. No, that's too much.
Speaker 2: Yeah, sorry, go sup.
Speaker 1: Attention least guys, don't.
Speaker 2: You start that day.
Speaker 20: You've been listening to table Stories dust Fail. If you
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