Speaker 1: And welcome back to that nineteen.
Speaker 2: It's us. Hello, it's us, it's we.
Speaker 3: We're here on this premature carry the January, usually premature.
Speaker 1: It's the January, and we're the day on the day
in the January that it is that we are on.
We are the we that we're going to be until
we stop being us, which might be soon because there's
a crisis going on and if anything's going to change.
Speaker 4: Out who we are, this is.
Speaker 5: This is the closest session we are going to have
the nineteen's anniversary as well.
Speaker 6: So happy preemptively eight years of NET nineteen.
Speaker 7: That's crazy.
Speaker 8: It makes me so happy.
Speaker 6: But three days, yeah, three days yep.
Speaker 1: It's on the fourteenth, yep. Yeah, So that nineteen and
then me we're the oldies here. That nineteen's anniversary is
on the fourteenth, and we might do something on that day.
By the way, we might figure out if we can
stream something on that day. Won't be a game, but
we'll see what we can do. Welcome back to session
twenty five of Gilligan's Grave. Today is one of those
days where we're doing a pre recorded game, so things
might be a little bit shorter today and the next
game if you tune in for it, we won't be live.
We'll have pre recorded it all on our own in
our private donalsiles that said, the town is currently under attack.
We're doing the Laana thing. I think I mentioned it
last game as well. They're making a little splash book
call Lana's Faiful Vault. You guys know the rules. If
you donate, come on to Oh oh actually, yes, this
is worth talking about. Made some changes to the patreon
if people want to go to the patreon. The NAT
nineteen official Patreon. We merged the map asset and full
resolution image tiers just into the lower one so that
they're combined. Wits and krits is going to become a
Patreon exclusive where it's going to be on Patreon for
a month before it goes live, so if you want
to see those earlier, please do. Also, they're going to
be monthly from now on. Also, the one hundred dollars
tiers for the splash books we do in the future,
which are going to be done quarterly each year. We
are going to let the one hundred dollars tier patrons
fill out a form and make choices as to what
subclasses and sub races and content are going to be
in those. So if you want to have a hand
in suggesting themes for splash books in the future, for
voting on what's in them for including classes and races
and stuff that you want, then please consider being at
the one hundred dollars tier. Also, it helps us to
run the show and do the stuff that we do here.
It is all the stuff. Look at the stuff we're doing.
This is the stuff, and you would help.
Speaker 9: It looking Yeah, okay, gung Ho Booking.
Speaker 1: Oh right, and yes, we also officially announced we signed
on with our con agents, gung Ho Booking. Not nineteen
is represented by gung Ho Booking for conventions. So if
you want to see us at a convention, let gung
Ho Booking know and let the convention know at the
same time. Preferably. We're very happy to be represented by them,
and we're hoping that we as at nineteen, can maybe
show up at some conventions around your area and maybe
answer some questions some people talk about and maybe do
some live games.
Speaker 4: You guys, that would be that would be weird gung Ho.
Speaker 1: So that's super cool. If you want to support us
on there, make your voices heard both to gung Ho
and to conventions. If you want them to invite us
to not nineteen do you want Do you want them
to invite us not nineteen to them? Nailed? Yes, let
them know.
Speaker 9: You want this good live content.
Speaker 5: If you want us to them inte conventions, then them
call you as soon as possible out.
Speaker 10: In the exactly go call an email, go not nineteen
con fun.
Speaker 1: Yeah yeah, yeah yeah.
Speaker 6: Also they'll pay us and that's great.
Speaker 1: Yeah yeah. And with that all yes, And also Zagalta's
Exo Lunar Collection Kickstarter is in a month and a
half roughly, so also keep your ear to the ground
for the kickstarter for a big Space age JRPG inspired
science fantasy book that we're putting out that I'm also
going to be looking for a chance to run a
game in the setting of because it's I really want to.
I'm vibrating at that book. If I'm going to be real,
it's it's still Somnus Domina, but it's one hundred years
in the future and with enough advancement that it's kind
of just a new setting a little bit. So I'm
pumped for it. That said, uh, let's jump you Lil
Lana's book. Thing. If you want to do stuff there,
that's cool. If you want to donate here to get
stuff into Lana's Fateful Vault, which comes out next month,
you can either donate fifty the gift subs here or
you can donate five Tier three gift subs here, and
if you do, you can choose a class to get
a subclass or two races to get sub races. And
if we're not here when you do it, just contact
one of us on discord me preferably or send us
an email through a website, but letting us know what
you picked and providing proof that you made the purchase.
And with that said, m let's jump into today. Do
we have before I guess, before I totally close it off,
do we have anything else that we want to talk
about put in the fourth wall?
Speaker 9: Things will come out soon, Yes, coming up.
Speaker 1: You're right, Fampy. Also, there's the girls kissing option where
if somebody donates fifty or fifty or fulfills one of
the roles and they just say girls kiss and then
the book's got to have a big girls kissing because.
Speaker 8: And then after that we got to say boys kissing because.
Speaker 1: You know, yeah, that's all. That's also an option. I
don't know what happens people do that multiple times. Yeah,
we'll cross that bridge when we get there.
Speaker 2: God, yeah, it's gonna become.
Speaker 6: A weird enough times.
Speaker 5: What we'll do instead is we'll get those little teeny
tiny pictures in the bottom corner of the page, so
when you flip really fast, it's an animation.
Speaker 7: Hell yeah.
Speaker 6: All right.
Speaker 1: Uh And with all that said, let's jump right into it,
because I don't think we have anything else really to announce.
You have fourth wall, We got all that stuff. Go
on our website at nineteen show dot com. Go to
the drive through RPG you get the stuff. Support the show.
Go check out the kickstarter. All the links are around.
Speaker 4: That said that, the action pages and Captain Underpants.
Speaker 1: Yeah I can. I'm gonna switch us over to this
music because we're gonna have a bit of a spookier day.
I think everybody ready for a bit of a more
of a high, high energy day. Actually, I'm gonna roll
a dice. It's gonna tell me who I'm gonna tell me. Two,
it's gonna tell me who I'm going to tell I
cannot talk in this month of January. It's going to
tell me who I want to do the recap, and
then that person is going to say, but we're doing
it as a group and defy my orders. Let's go.
Speaker 2: All right, Kerry doing it as a group.
Speaker 1: Here we go.
Speaker 7: Circus fight. Yeah, and you're caught up.
Speaker 1: There was a little bit at the end of last game.
Do you want to back?
Speaker 8: Oh, fun, I'm gonna I'm gonna need help.
Speaker 9: Come on gang.
Speaker 11: And said he was going to go back to the
temple to check on them because he feels bad. Scarn
and Lily are gonna go check on their family that
are evacuating. Yes, I think Desmond and Laurie we're going
to the quarry.
Speaker 8: Yes, we want to make sure that Lily's family was safe.
Speaker 9: Lily, isn't it.
Speaker 11: Desmond and Laurie, we're going to go to the undertow
hq uh to see what because the governors are getting
together and they think there's gonna be a whole murder
plot over there.
Speaker 12: I think Pepper went with them.
Speaker 5: Were originally we're gonna originally just flat split, but after
Lily had contacted their family, they had left the town already,
so we don't exactly know where they are because they're
in the cave somewhere. We were all going to go
to the temper because that's already on the way, so
we can check on Scarn's family. And then yeah, then
Desmond wanted to go up through the contempted pass to
quickly get to the Jericho Estate where the meeting of
the governors is.
Speaker 9: Yeah, we're checking on the governors, we goddamn.
Speaker 1: In effect, you guys are swinging around a check and
Scarn's family, and then I believe your goal is to
head up toward the Jericho Estate. Alrighty, yeah, last last
game was very much a big old fight, so it
makes sense, nah, he says, changing the scene so that
people would call him note that he didn't.
Speaker 13: Just all right, my guys, so you need to have
like a like just a little teeny tenny hidden stream
deck button to make like a stinger transition of the
jump kick image or like get like an animated version
of it.
Speaker 4: And just have like a copy bar copy hot logan.
Speaker 1: Just yeah, says Capy bar capy Hotto logan. Hell, yah,
you out there, dinn put that on the list of
things I'm about to pay you to do. Heck, and
I got them, I got them another thing, Uh, I
can recent another meme like I'm paying him to get
up on doing, but I digress. Okay, So, oh guys, yes,
Mungrung's Madness. Everything around you is in a state of chaos.
If you, guys recall I described at the end of
last game that from whenever you emerge from the buildings,
I'm gonna mute my email notifications. When you emerge from
the buildings that surround the mung Rungs Madness area, you
saw that the undertow Lowtown HQ was on fire. It
is burning. There's flames coming from further in the cave,
roughly from the direction of the Lowtown Town Hall. Luckily
not where you need to go. As you guys head out,
you pass by the Fallen Rocks Clinic roughly that area,
and you that's.
Speaker 6: Real quick.
Speaker 1: Said that you wanted collectively as a group to head
up the river or down the river and head toward
the Danthas dip slash the Midigan temper. Is there anything
about you guys heading there, slash the way you head there,
Slash what you're doing on the way there that you
would like me to know.
Speaker 5: If the hounds under attack, if we're trying to move
quickly and quietly.
Speaker 6: We'll probably rather.
Speaker 5: Than just take the main roads, which are going to
be backed with people running different spots, we can cut
because we already passed the.
Speaker 4: Undertown low Town undertow Lowtown HQ.
Speaker 5: We can just cut in the and behind the buildings,
like behind slow drip mixtures, and then make our way
through the buildings up straight towards the midigate temper.
Speaker 1: Gotcha?
Speaker 10: So?
Speaker 6: Yeah?
Speaker 1: Is everyone everyone down on doing that? Everyone down on
trying to sneak in behind the buildings on your way there?
Speaker 10: Or yeah, remind me because I haven't. I haven't been
a Kitsodre or in my kit form in a momo.
Speaker 9: Do I get better at sneaking as a fox? Uh?
Speaker 1: Kitsodria shape shifting is the feature we look at for that.
Speaker 9: Let's see.
Speaker 1: You do have advantage on dexterity checks and saving throw
when you're a fox and stealth is a dexterity check.
Speaker 9: Yeah, okay, then Pepper is gonna shift.
Speaker 1: Okay, I'm already in there, so I will just throw
the effect on.
Speaker 9: Thank you, gravy. You cannot okay, go go to your
little spot. I gave you a spot I would like.
Speaker 10: I'm going to use the he wants to be on
my keyboard, and I'm like, that's just not actively not
going to happen, and.
Speaker 1: Like everybody to roll me a stealth check as you.
Speaker 9: Move so I have advantage. Will it do? I need to? Okay,
thank you?
Speaker 10: If it doesn't, crazy rue, do not make me full
name you twenty three ship Okay, okay, okay.
Speaker 4: You're very hard to see you.
Speaker 1: But themnmn.
Speaker 6: SOF in gigantic and I got that thang on me
with a switch on it. I'm itching to shoot between.
Speaker 8: I get that, I get that.
Speaker 9: I get.
Speaker 1: You successfully hide behind a couple of buildings. Poke your
head out. See it's good to go. Scarn pokes his
head out. We're clear, he yells, as you guys run
between buildings.
Speaker 2: Fucking no.
Speaker 1: Okay. Well, Luckily, in the chaos that's going on, it's
not like you're hiding from specific guards or anything that
are looking for specifically you. Crowds are shifting, people are
panicking as they would, running in a variety of different directions,
seemingly discordant. They don't all have any idea of exactly
where to go. There's not really any procedure for the
kind of attack that's going on right now? You hear
people calling out in the distance as you're passing by,
you hear them calling out from the roads, Just various
versions of like, what's going on?
Speaker 10: One?
Speaker 1: Are those things that are running around in the streets?
Speaker 2: What's the undertow doing about this?
Speaker 1: As you guys continue to make your way through it,
hearing the chaos of the town, occasionally you'll hit sections
where things seem to thin out and become distant and
quiet uncannily, and you can hear as you approach the
dampas dip and you sneak in behind the buildings that
lead up towards it. In a moment of silence, when
no crowds seem to be around you, you can hear
only the echoing cries of distant crowds from the upper
caves hollow, reverberating down to you, Scarn, Well, assuming that
you're roughly in front, since where we're heading, where we're heading,
could you roll a perception check as the dip comes
into view.
Speaker 6: It'sicknasty, You better or not come up.
Speaker 9: It's never gonna work.
Speaker 4: Just pans up.
Speaker 5: Scarn's head is just swathed and smoke from the.
Speaker 1: The smoke is all rising. Everyone else can see properly,
but his head is just like a veil of smoke.
No one else is doing dall enough to reach what
what's happening?
Speaker 4: What's happening?
Speaker 1: He no, So as you approach it, then the dip
does not appear to be in any particular way as you.
Speaker 14: It does, but I'll ignore it, you know.
Speaker 1: Yeah, nothing of note jumps out at you as you
approach it. Beyond that, you see that the front doors
to the dumpest dip to the business side of the
building do appear to be a jar, not broken, not damaged,
but they do appear to be currently open.
Speaker 14: Mmm.
Speaker 15: Uh, you can help me.
Speaker 2: You's poppings, tarn, slap his face, slaps his knees.
Speaker 14: Why I'm trying to do't make me able to do
something with this, but literally none of my roles would help. Oh,
just and I'm gonna check out the front door and
just walk in gun out. I don't care.
Speaker 6: Let's go. I'll show whoever's in front of me, roll me,
just roll me in. Check as you go. In investigation,
it will be a two.
Speaker 15: Texas.
Speaker 3: Technically you have a munch for those listen. It was
a two ye because he has a negative one modifier.
That's a one baby fye.
Speaker 6: I told you it's never gonna help.
Speaker 4: Yeah, I have investigation with you. I will help him.
Speaker 1: You're you're gonna also investigate.
Speaker 5: I will assist either give them advantage or I'll also
roll either one garden.
Speaker 1: I think it's fitting for you to be the one
looking around, So why don't you roll it again to simulate.
Speaker 2: You got this?
Speaker 8: Come on, diy Scott, Oh, come on.
Speaker 6: Roll to with a zero after it. Okay, still enough,
but whatever.
Speaker 1: Okay, as you guys, as you run, and you then
still checks on skill checks.
Speaker 9: If you go above a chest, I beg you.
Speaker 1: As you head towards it. You enter into the main room,
shifting past the open doors inside. As you take a
quick glance around, you do find that some of the
area appears to be jumbled. It looks as if there
was some kind of struggle here. You see that a
table that normally stands freely on one side of the
main room appears to have been broken, as though a
body had fallen through it. Very post Kung Fu movies
sort of debris in the room. Some pots and mixtures
that hung on shelves in here decoratively have fallen and shattered.
You see that it appears that a chair was broken
and was used as a weapon, as bits of it
are in places in the room that they shouldn't be.
Beyond that, and some small traces of fresh blood that
are around in the area, you don't hear anything inside,
You don't see any people actively fighting. Seems like there
was some kind of struggle here, and it's impossible to
tell directly who came out on top. Beyond that, you
know your father's style of fighting well enough that the
damage in this room seems like it might likely have
been caused by him, because putting people through a table
seems like your dad thing to do.
Speaker 6: Yeah, it makes sense.
Speaker 1: Paul talk did was very big on using his environment
and being aware of it.
Speaker 14: M Mmmm, well, I'm gonna check the temper basically, I
think that's the next thing I can do.
Speaker 1: All right, all right? As you head back outside, you
shift back into the crowd. You see at this point
a few more flares. You hear distant like as you
see small flashes as it seems like bombs of some
nature are being set off further into the town, igniting
some buildings. New plumes of smoke begin to rise as
you shift around and head toward the temper. As you do,
and you head toward the temper, you reach over to
the doors of it and attempt to open it, and
you find that you can't. It appears to be locked.
Speaker 14: Uh, check around any other sides of this if there's
anything that I can see inside somehow, but I'd assume.
Speaker 1: Not, as you could. You roll me a D one
hundred mm the worst one, as well as let's say
a perception check de.
Speaker 8: Fift okay, and the perception.
Speaker 6: Check again another of the worst ones.
Speaker 7: A bitch with the FuG.
Speaker 1: As you shift around, and I'm assuming the rest of
the group, the group is just kind of like following after.
Speaker 10: Scar, I would assume at some point Pepper would have
like started scratching at his ankle and like being like
big eyes.
Speaker 9: We're gone.
Speaker 4: Doesn't even notice?
Speaker 1: Yeah, right, Ye, shift around and head toward one of
the windows. You find that the windows around the side
of it have also been closed and appear to be boarded.
But as you search for other possible ways in, you
do hear what sound like some small footfalls on wood
coming from inside, and you do after a moment after
you kind of pat on the windows and accidentally shake
them a little bit. You hear a feminine voice from inside,
just calling out.
Speaker 2: Stay out. We're armed and we're ready to get you
if you come in. Stay away from us.
Speaker 6: It's scarn. Who's in there?
Speaker 1: Scarn, sweetie, it's us. The rest of us are in
here except your father. One second and you hear movement.
And as you hear, you hear Luma beginning to move you.
I don't want to add comedy this moment, but I'm
gonna have to. You hear the scraping of something along
wood and and and the patter of footfalls, and the
window appears to be unlocked, and a window opens, as
you see Luma, the matron of the Issium family, on
what appears to be a very small step ladder, as
to reach the window, holding it open, looking over to you.
Are you okay?
Speaker 6: I'm fine, I mean as fine as I can be.
Right now, how's everybody here? Yeah?
Speaker 1: There's are all right. Corado, Sophia, and Dery they're all
in here as well. You like, look in you see
that they are all inside with wooden weapons drawn, looking
relatively frightened, especially Dairy, the youngest of the families, just
with a wooden quarter staff that is larger by many
times than they are. There is ah how to describe it.
Speaker 6: It all happened so fast.
Speaker 1: There was a ruckus. There was some screaming that happened
outside with what twenty minutes ago? Maybe your father came
from here over to the dip, broke in, said we
had to go. Some men came in and said that
they wanted us to all go with them. Your father
dispatched them, asked us to come in here to hide,
told us to bar the doors in the windows. And
I don't know what he did with the men. They
might still be in the dip if you haven't been
in there yet. He said he was going to go
see for something.
Speaker 14: I was back there. I saw at least the remnants
of the fight. But from what I've seen, there's no Dad,
you have any idea of anywhere he went.
Speaker 15: I don't.
Speaker 1: Last night, late last night, and this morning, he staid,
seem bothered. I asked him what was on his mind.
He said that a woman had come to talk to him,
one of the Hattison triplets had come to talk to
him the other night, and he felt How did he
describe it off balance. I believe he said about it,
so I had a foreboding feeling whenever he took off
and he said he had to go take care of something,
it gave me the impression it might have something to
do with that. He seemed worried that that woman was
very curious about you.
Speaker 6: Yeah, it does seem like what we're dealing with.
Speaker 1: Do you know what's happening, what's going on in the pits.
Speaker 14: There's too much stuff to be to explain right now.
The best I can do is to keep make sure
you guys are staying here and staying safe. Do you
have any evacuation anywhere to evacuate?
Speaker 1: Well, we could head We're very close to the deep
River pit. We could head down when we could head
into the caves below and probably avoid people. We didn't
have time to think about it very much. Your father
ushered us in here so fast and said to seal
it in. But if you think it's safe, then we
might be able to get there. I also the quarry
in the Dropping Edge trade off.
Speaker 6: Mm hmm.
Speaker 14: Well we have to head over to the Dropping Edge
to see Lilya's family family too, so I think that
might be the best place to go.
Speaker 5: Lily had mentioned they're already long gone. We wouldn't be
able to find them in those caves.
Speaker 1: Assuming that the path through the deep river pit is safe,
we could get out of town and wait for things
to blow over.
Speaker 14: I think that might be the best idea right now.
You have to get out. There's too much happening. This
place is not set, this place is not safe.
Speaker 6: What what about you?
Speaker 1: Are you going to come with us?
Speaker 14: I don't think it would be the best idea for
me to come with you. I'm a little too involved
at this point.
Speaker 1: You're going to go try to find your father, aren't you.
Speaker 10: I have to.
Speaker 14: If no one else is going to look for him,
I have to. I'm not losing another one of you.
I'm not letting this happen kind of the only family
I have.
Speaker 1: Due gives a very deer in the headlights nod like
you can tell that inside she wants to object and
tell you not to, but you can see that there's
also a look of resignmental look of understanding that there's
no stopping you from doing so. As they nod, they
look over to the others. Okay, everyone, we're gonna go
back into the pits. We're gonna head back into the house.
We're going to get some minor supplies, take only what
we need, and then we're going to head down. We'll
stay out of sight for a couple of days, and
if you don't come to find us, then we'll figure
out what to do from there. But hopefully you and
your father rejoined us by then.
Speaker 5: Don't trust anyone you meet while you're out. I would say,
even your tow members, but maybe especially undertow members right now.
Speaker 1: And that seems to worry her, But cheap Nods could
be worried. She like pokes her head out. She looks around. Lilia, Yeah,
are you gonna be.
Speaker 9: Going with hern Absolutely?
Speaker 1: Please take care of him, Okay, you've.
Speaker 16: Got no one better to take care of Scorn.
Speaker 9: Should we.
Speaker 1: Take the child with us as well?
Speaker 12: What do they mean when they're referring to the child the.
Speaker 6: Child?
Speaker 1: Should we take Laurie and his pet with us as well?
We can get them to safety.
Speaker 17: Yes, my wonderful pet, good good pets, right, mm hmmm,
Laurie is more than capable of helping us out.
Speaker 6: They're essential members there.
Speaker 9: Oh, thank you, gosh, Nods.
Speaker 6: Like I all like reason they should go with you,
but no, what.
Speaker 9: Squints.
Speaker 1: If they've been diving with all of you, then they're
certainly more capable than we were in any position to object.
Speaker 6: Mkay, don't worry.
Speaker 16: If anything, if you're able to find Papa's group, he
has a sending stone and I can communicate with him
that way.
Speaker 5: Yeah, I'd avoid the deep river pit. There's something going
on over there, some sickness spreading. Make for the dropping
edge and take the well rocked quarry out. The lapardies
are in there somewhere. If you can find them, that's good.
It's unlikely, but they're experienced divers on that way, and
there's likely less of these accultists about. I guess I
have a better word avoid saying mean things.
Speaker 8: Uh, that of curiosity.
Speaker 11: Who is able to use spell scrolls? I'm asking this
as a general question our.
Speaker 4: Normal spell list.
Speaker 1: If the spell is one that class can learn, then
you can cast it.
Speaker 11: Okay, So normal people can't really use spell scrolls correct.
Speaker 1: Okay without not unless it's like a give not unless
it's like a non standard scroll that strolls protection, they.
Speaker 4: Would be able to.
Speaker 11: Yeah, it was just good, okay, I just I just
needed to make sure because Lilio. If Lilia would know
that normal people can't use spell scrolls, but if they
were able.
Speaker 9: To, she was going to give them the gust of wind.
Speaker 1: One we like heck, and we're here to We're here
to tell a story. And there's a certain level of
fungibility in these things.
Speaker 11: Uh.
Speaker 1: They they might be able to use it, maybe not
as well as you could, but for the purposes of protection,
they might be able to perhaps use it in a
moment of dire need.
Speaker 9: Mmm.
Speaker 16: I don't I don't know if anyone here is able to,
and I it should be pretty bare bones. But uh,
if someone even remotely suspicious gets near you, if someone phones,
if someone's phone goes off, just like that. I if
you see any weird, pink haired hattislins, because right now,
I don't trust any Hatuslin at the moment, don't fight,
just get away, even here, use this to push them away.
Speaker 11: And she's gonna She's gonna give Scarn's mama the gust
of wind scirl.
Speaker 16: I understand it'll only work for a little bit, but
it'll keep anyone suspicious or dangerous away from you while
you guys can run.
Speaker 10: She not.
Speaker 1: She takes the scroll, which looks quite a bit larger
in her hands and in others up on account of
being a little Cathy Barra friend.
Speaker 11: Yeah, she's gonna, she's she's gonna try to like give
as brief and insightful a rundown on spell scrolls as
she can. It's just like you open it, you say
these words, you hold it out, and you do this.
This is how you do this, This is how I
do it. So maybe this is how you can do
it so that like they can at least have a
better chance.
Speaker 1: Roll me Arkana in your attempt to like convey how
to use this scroll for.
Speaker 11: Them, Conna, Okay, oh my god, my intelligence sucks negative.
Speaker 4: A bunch of stupid ces.
Speaker 18: That is.
Speaker 9: That one Jesus, not a negative two.
Speaker 1: So you explain to them as best you can. So
that doesn't mean that they won't be able to use it.
But when you explain how to use it, like just
do it like me, that might help. You can tell
that that doesn't really land with them. When you pass
them the scroll case, you do notice that they unintentionally
seem to grip it like an angry cartoon housewife might
grip a rolling pin. Yeah, and you just have a
moment of like, okay, well whatever works.
Speaker 19: As just to be clear, because it's a spells really
would have like a solid case on the outside that
holds the actual scroll itself.
Speaker 1: So but yeah, okay, they they take it, They nod,
they say they'll do their best. I'm gonna have them
roll a secret arcana check as well.
Speaker 6: M m hmmm, hmmm mmmm.
Speaker 1: That's a dice roll.
Speaker 10: All right.
Speaker 1: They head inside, they rebar the window, they head toward
the main door, they unbar it, and they all head out,
and unless there's any more objection from them, with worried looks,
they would begin sticking to the walls, making their way
over and along the pathway toward the dropping edge.
Speaker 6: Is there anything you need to pick up here before
we go? Scarn? I don't know if you got any
weapons or something here, nothing in particular here unless.
Speaker 1: God said so, there might be a thing here. But
it's ever so slightly on you too, maybe, Remember what
would I know about this? Why don't you why don't
you roll me?
Speaker 15: Am?
Speaker 6: I supposed to find the scrolls that I was that
that my father was supposed to have it? Are those
the other ones? The other scrolls that my father had
let me.
Speaker 1: Look for those maybe, Yes, that's what I was thinking. Yeah,
both of you, either both of you roll investigation or
one of you roll it with advantage your choice.
Speaker 5: Yeah, I say we both roll more than There's something
dusty and maybe magical around here, getting Yeah.
Speaker 10: You got.
Speaker 6: A twelve?
Speaker 9: Yeah, fifteen? Okay, all right, let me it's a negative two.
Speaker 5: That's Lily is a talented fighter, a beautiful woman and
maybe wonderfus.
Speaker 20: Yeah, we're just talking about your negative three like modifiers
cons Sonny, I love you, You're perfect.
Speaker 21: Listen, you have that negative modifiers, you could have plus
modifiers and other ship.
Speaker 8: Yes, it's fine.
Speaker 10: You but negative so you're ass could be fat. It's okay,
damn right right. I don't know how we've all been there.
Speaker 5: Negative for intelligence, but I fit in these booty booty
booty booty booty booty.
Speaker 10: Surety gom the parody. Also, do you see in this
audience that I'm performing in front of? Yes, very judgmental,
Oh continuous side eye.
Speaker 9: Oh damn.
Speaker 4: Okay, So.
Speaker 1: As you search around, I am going to roll a
active DC against you, a dynamic DC against that. So
we're looking to be to fifteen. Well, I'm I'm not
looking to be to fifteen. I'm hoping I lose frankly
hecking all right, As you guys search around Scarn and Pepper,
you guys remember vaguely well Scarn remembers vaguely where his
father had hidden it. You guys search around, are you
have a vague recollection of knowing that there's like false
floorboards in here that he uses to hide things, but
he intentionally has told you to always look away when
he undoes it. So you search around with the help
of your sniff and fox friend, and you do find
a small latch that opens up a section of the
floorboards that as you peel them up and open them,
you do in fact find what appears to be a
small case, not terribly large, large enough that you imagine
it could fit what you saw before. But there is
a case that as you see it, this black old
case that is bound by two leather straps around it,
you take it out, undo the straps and opening it,
you do see there are the two scrolls. There are
two scroll cases inside of it that you recognize as
being two of the ones that were put in front
of you before. But also also there is a folded,
very old piece of paper that looks too big to be.
A letter at the bottom of this box that appears
to have twine wrapped around it, folding it. It's been
folded maybe like twice in on itself. That appears to
be underneath these scrolls reads all right. As you take it,
you move the scroll cases up, you recognize them to
be manuals, the same one as the one you had.
But before you investigate them.
Speaker 4: You take it up.
Speaker 1: You pull the strings out from this thing, and you
look into it as you open it. It seems to
describe certain secrets that have to do with the path
of swordsmanship that you follow. The style of archery that
you follow relates to the way of Tomoi, and it
appears to be vague directions towards a shrine that exists
lower in the pits. There is a picture on the
front of it that depicts the opening, a crude sketch
of the opening to what appears to be an old shrine,
and under it several lines of texts that describe, kind
of poetically, describe what might be landmarks that lead to
a place. The significance of it you do not know.
You vaguely know what the landmarks might be. If you
were to search for it, you do see that it
is further down, just based on your knowledge as a diver.
It is further down than likely anyone would go for
anything less than treasure hunting. But it appears to be
indication of where to go to find a ground that
is related to the way of Tomoway.
Speaker 6: Cool put that in the inventory.
Speaker 1: Cool, all right. The two scrolls, just to delineate the
process as you read. One of them is a uncommon scroll.
It's called the Manual of Shifting Waters. These are, like
I said, esoteric technique scrolls, like the one that you
had before. You can only have one of them equipped
at a time, the Manual of Shifting Water. Whenever you
have it prepared, you do not provoke opportunity attacks when
you move. It is not one you activate. It's a passive.
The other one, the one that was described as being
the one that would be most useful, the challenging one
was actually you wouldn't be able to te because it'd
be in the same case regardless. The other one catches
your eye more. It is called the Manual of QB's River.
It is a technique that has to do with self
replenishment once prolonged rest as a bonus action. Well, you
have it equipped. You can regain one D four plus
two focus points.
Speaker 6: Oh it's sick.
Speaker 4: It's pretty powerful, useful.
Speaker 1: So it's just a little focus point re up once
pro long rest. I'm going to put both of those
into your inventory. Scar get nice, dun.
Speaker 6: You got it. I though, beautiful, excellent. I want to
be one of those so bad. Yeah, I want to
be that guy, so bad dude.
Speaker 8: One day, one one of these.
Speaker 6: Days, one of these days, Man, you.
Speaker 2: Gonna get it.
Speaker 9: You don't get it, It's gonna happen, happen.
Speaker 14: Sometimes you're gonna randomly hear me say excellent, it's gonna
be awesome.
Speaker 10: Good.
Speaker 21: You're like, I don't even want money for it, Like
I'll do that ship for fucking free, bitch, Like.
Speaker 22: A minute.
Speaker 8: Maybe, okay, maybe like.
Speaker 6: Five two our minimum?
Speaker 9: Right then, all right, speed racer.
Speaker 14: Can I investigate just a little bit more to look
around and see maybe if there would be anything else
around just the last you know, last essential search.
Speaker 6: That one's sniffin.
Speaker 1: As you search around more, you do not find any
any more for sports with hidden components or anything. It
seemed like it seems like that hiding place was meant
to hide spiritual artifacts and whatnot that your family had.
It seems like it's where he kept the scrolls in
that map. There are some other like loose pieces of
paper within the box that you find that have to
do with like training techniques and philosophy regarding both the
path that you study martial arts wise and your father does.
But those ones are all filled with things you know
and have studied already. The three things I describe to
the only things that you find in there that feel
new or relevant. What seemed to be the map specifically
strikes you as something that has been probably passed down
from like hand to hand, from master to master.
Speaker 10: Okay, anything that we can investigate with, like the altercation
to give a hint of where Scarn's dad might have
taken off to.
Speaker 6: Look at that happened to the Yeah, it seems if
they were gone he either dragged them off and or whatever.
Speaker 9: Mm hmm.
Speaker 6: Yeah, because we didn't see goltists there, so they're gone.
Speaker 9: Mm hmm.
Speaker 6: I really can can we see if they're a footprints?
Speaker 1: If you guys go back, if you want SCARSI roll
investigation on our way out, out the investigation or survival?
Speaker 9: Can I give advantage?
Speaker 1: Sure, you can give advantage on the survival checks. Scarn
rolled me survival or Desmond? Do you want to get
in on this too?
Speaker 4: Because this is kind of your naturally have advantage of survival?
Speaker 1: So why do I both roll it with each of you?
Roll a survival.
Speaker 4: With tracking stuff?
Speaker 5: Scene pretty solid, especially with these quarter decade dicheads eleven.
Speaker 4: I feel dizzy.
Speaker 1: As as you head out, you look around, Desmond, you're
looking for like tracks, You're looking for footprints in the mud,
looking for footprints, and like the little puddles of blood
that are in there. But you overlook the most important thing,
which would be the footprint shape of this particular family.
Whereas Scarn, he knows to look for little paws, so
he looks in and he does notice that there is
a trail of little, tiny, bloody copy Hotto footprints that
seem to lead away with some drag marks behind them
that seemed to lead off back behind the dip and
out toward the little overgrown forest area behind the southwest
of estate.
Speaker 6: All right, cut that way.
Speaker 10: Anyways, my god, I pray for those prisoners as.
Speaker 1: You as you head that way, you guys, head out
to the little forested area dip into It is a
familiar area. When you were a kid, you would have
like played in this little forest a lot because it's,
you know, a little bit separated from the caves. As
you headed it as many forests and look around, it
doesn't take you long to find uh three individuals, one
wearing undertow garb, two wearing uh the kind of cultest
carnival combination clothes. Say that five times fast. As you
you head in and you see that car right, cultest
carnival combination clothes. As you head in and you find them,
you note that towels seem to have been ripped and
reformed into bindings to tie their arms behind their backs.
From the side of them. The one that years to
be wearing the undertow outfit is unconscious and heavily bruised.
The other two appear injured and are slumped back against
a couple of trees, but seem to be alive. Your
father does not appear.
Speaker 6: To be with them sick.
Speaker 10: On our way into the forest, could I have changed
back into a little scamp pets take effect off yourself
and yep.
Speaker 14: Any mexical magicals able to do anything with this. I
have an idea omer is.
Speaker 4: Does he look like he has guns? Or had guns?
Speaker 6: They all.
Speaker 1: You also, they all appear to be unarmed. And as
you investigate them, you also find the little emblems of
Gotham that are on them appear to be bent. They're
a cracked in half and be appear bent in as
if somebody crushed them in their hand.
Speaker 4: Ah, they can sit here for a while.
Speaker 1: Yeah, just being awake. As you guys investigate them, they
look like they're punch drunk. They're just groggly like they
regard you, but like their eyes don't quite move very lucidly.
You see them look at you and just a little
bit of.
Speaker 9: Concussion City.
Speaker 14: I wouldn't be able to get anything out of them, right,
you have to try? Hey, hey, hey, hey, can I
can I can I shake this wiggly guy? Who brought
you here?
Speaker 6: Ooh?
Speaker 1: Who brought us here?
Speaker 6: Who brought you here?
Speaker 14: You?
Speaker 1: I'm gonna have him roll for lucidity. He's gonna make
a constitution check. Look toward you, uh, they this this
individual appears to be a human looks up toward you.
One of his eyes is swelled up a bit almost shut.
His eye looks on you. You see his pupil Uh.
It's small for a moment. You you're here on your orders, sir.
You you see like their eye coming back and ship. No, my,
my mistake. He seems to shake himself and come to
a little bit at this point roll me intimidation perfect
as he seems to have composed himself.
Speaker 6: Just momentary amazing. It's a nineteen.
Speaker 1: The aura of the goal life, child of the the Capiatto,
the ones we were sent to. We we were ordered
to get you.
Speaker 6: I want to a reverence.
Speaker 4: Reverends who was that?
Speaker 6: I need a name when you're all in nineteen?
Speaker 1: So, yes, we were sent to retrieve you by moon
thirst mm. She She told us that you would be
sympathetic to the cause, but your adoptive father was far
from sympathetic to the cause.
Speaker 14: Perhaps you ought to punish him for that. I ought
to punish him. I hought to punish you for acting
out of line when theres could have told you to
find me, but never told you to attack the family.
She told us to bring you to the estate by
any means necessary, that it was important you saw ship.
That's what we told That's what we told that man,
at least.
Speaker 6: After he laid us out, Where is going to Jericho?
Speaker 1: Your adoptive father surprisingly strong, which he asked just the
same things. We told him that if Luis had her way,
you would be where she wanted you to be.
Speaker 6: At the estate.
Speaker 4: Mm hmm, we need to call What do you want
to do with them?
Speaker 6: I misspelled southwestern?
Speaker 9: Don't perceive, don't perceive.
Speaker 6: Not perceived? Well, at this point, can I knock this
guy back out?
Speaker 1: I'm not gonna tell you you can't.
Speaker 6: Yeah, why not? Just one clean knock that out?
Speaker 1: He's already on that. You don't even have to roll anything.
You clonk him.
Speaker 6: He is out.
Speaker 1: The only thing you hear is as he's knocked out,
he just kind of mutters with like a swollen cheek.
Speaker 6: Just lord, yeah a little. I was angry.
Speaker 4: I got youa h that's kind of you hard. It
just fucking killed him.
Speaker 6: Let's go.
Speaker 15: Mm hmm.
Speaker 6: Okay, I'm gonna start making for the contempted best.
Speaker 9: Yep.
Speaker 14: I'm gonna look m all their things are. Yeah, okay,
so I'm just all right, Yeah, I'll head off. The
other guys are knocked out to right, that's the only
one that was up.
Speaker 1: One of them there was like unsdrunk and the other
two are unconscious. One you just need the other one
in the face too. He just briefly comes to looks up.
That query ethicis.
Speaker 6: She wasn't conscious enough to realize the the Marketplaier gifts.
Speaker 1: His head just up as he's like, oh, you've had
finally returned to h head goes down.
Speaker 6: God, it's like nearly eight foot tall scar flying.
Speaker 14: All right, perfect, we're heading over.
Speaker 5: To the we've swift, okay, his way to the Jericho state.
He's got a head start on us. He's probably just
about there by now.
Speaker 6: Cool.
Speaker 14: Everybody is around ready for what a potential fight might
be and or not fight, but like, hey, we can't.
Speaker 6: We gotta be ready at all times.
Speaker 1: Yeah, you guys quickly, Can I assume that you're moving
not with stealth?
Speaker 4: There's no reason too through the.
Speaker 5: Yeah, it's we don't have time and yeah, assumedly everyone's
either trying to get scarm to Jericho, which means they're
not going to try and slow us down, or they're
trying to kill everyone in the city, which means they're
not which is not passed.
Speaker 6: If they don't.
Speaker 5: Yeah, yeah, I'd say we're gonna rush through.
Speaker 6: Let's get a rush as possible.
Speaker 1: I'm taking stealth off all of you, guys. Your stealth
markers are off you, guys, head out, you rush through.
The Contempted Past does require a little bit more time
to move through. The main reason it's called that is
because it is aggressively overgrown, and despite attempts to cut
it down, it remains difficult as you pass through it,
as had happened fairly recently to you, Desmond. As you
enter into the dark, the darkness of the Contempted Pass,
with both less Moon Route providing light and also with
the overgrowth and the foliage here providing more shadows, you
once again have a moment where you hear distant voices
just in your head, and you're aware that this is
just in your mind. Something about this pass has always
brought up bad memories for you ever since coming back
to the Pits, and this is no different. As you
pass through and you hear the distant screams echoing from
the downtown caves, they seem to just blend in with
this thick sense of PTSD that comes that reminds you
of your times in the war. But this passes as
it always does, as you guys pushed through, climbing over logs,
up unpaved hills, inside the contempted pass through brush and
eventually emerging in about twenty twenty five ish minutes total passes,
which I didn't announce the time. It's about one pm.
Speaker 10: Now.
Speaker 14: Ye, this is flipping my mind for because I'm all
in the deep, deep dark darkness time.
Speaker 6: There's more moon roy to be fair.
Speaker 14: Yeah, no, no, no, it's still dark. It's still dark,
but there's like a more red hue coming through everything.
Now the the film school in my brain is still there.
Speaker 10: You know.
Speaker 1: It's the way the sun is red the sky. That
is the effect that the moon rod is giving off
above you.
Speaker 6: Oh that's that's badass. This is terrible. It's so cool.
Speaker 1: It sucks for the town.
Speaker 6: It's neat tunnel right there, it is.
Speaker 1: Yep. As you exit into the downtown area, you do.
The light is hazy and dimmed as we've just described,
smothered about the thick smoke that is pooling on the
top of the cavern across it. You see that various
buildings have been set ablaze within the downtown area. And
it doesn't take you more than a second to notice
all sorts of dead bodies strewn about the area, mostly
appearing to be townsfolk. You don't see many in the
way of cultists or whatnot. The attack seems focused on
the side of the river that you are on as
you exit, and you can vaguely see and hear. You
can tell that this side of the river in downtown
is more fortified than the southern side. The cult is
seem to be focusing their attention here, and you see
up to your north, oh, fifty gifts ups.
Speaker 6: You know what to do?
Speaker 1: What as you I'm gonna keep my eye on the
chat just in case. I you know, I'm not gonna
do keep my eye on the Chatte'll go back forward.
Someone leave me a message with what the result was
you look up towards it. The Jericho Estate is was
once the Hey construction. How you doing? The Jericho Estate
was once the home of one of the governors, but
over the last few years was basically turned into a
sort of town hall, a meeting place. It was donated
and refitted. However, it is still where the governor who
runs it where they live as well. It is on
a peak. There's like a ramp that goes up and
rises up onto this outcrop in the stone that's about
like one hundred one hundred and so feet up, so
it kind of rises up above the rest of the
pit and overlooks the entire thing. So you have this
cinematic view of it as you see it, as you
see smoke pluming up from around it, this mayoral town
hall like building. If you were to head to it,
it does not look like much is stopping you from
doing so. You would have to climb around the outside ring.
You guys can see it on the map. That ring
like goes up and winds up towards.
Speaker 6: It on the top one of the highest points.
Speaker 10: We just.
Speaker 6: Yeah, I'm I'm down for heading up.
Speaker 1: You're down for up?
Speaker 6: I'm down for up?
Speaker 1: Is everybody down for up?
Speaker 6: Down for up?
Speaker 5: I mean, where else are we gonna go? Governors need
us there, our way here. She's not already here.
Speaker 6: They're looking for me. I'm might as well show up,
all right.
Speaker 1: You cannot tell quite where it comes from, but you
do hear the distant cry one that you've heard before. Whenever,
the whenever who you now assume to be Moon theists
had taken off on her dragon, and the shrine it
had let out this piercing cry. You hear that echoing
through the through the caves again, but you cannot place
where it is, but you are aware it is here,
somewhere as you rush up towards it, you begin heading up.
I know that these are short games. Everybody, five minute
quick break before we head up there. Real fast. Everyone
go water, restroom, drink. Make it the fastest break of
your life, yes, sir, cool, just before we head up
to there. And I'm also gonna take this chance, this
little break to be like heck in alright, midnight you
have to pick. You're picking girls kissing or you're pissing
frame building, murph folk, you have to choose. You forgot
that was an option.
Speaker 8: I have to ask. Although I know it's far too late.
Speaker 11: I'm just gonna assume that it was overridden. I thought
Start and lily A were going to go into the
We're going to head over to the dropping Edge.
Speaker 8: Pit to help people evacuate.
Speaker 1: If they were going to do last game. So I
recall you, guys, it does sound kind of like that's
what I think. I recall that being what you were
going to do. Sometimes, yeah, sometimes things fall out of
our heads between games. I think also though that was
slightly assuaged by the fact that it sounds like the
BBTA evacuated most of the people there.
Speaker 6: But already.
Speaker 1: That said whoops, whoops to everyone's fucked. I let you
guys tell me what you were doing. I didn't tell
you what.
Speaker 11: Because because I remember again, like last game, Scarn and
Lily a split from Pepper Desmond and Laurie.
Speaker 7: Scarn's house, but they were also there.
Speaker 5: Were we were going to rush over there, and that's
when you talked about you's in yourscending stone. I was like, well,
if Lily is contacting them, and we're not going to
the dropping Edge, because I was telling you guys to
go through the crack Rot and then around to uptown.
If you were going there, then it wouldn't be as
much of a detour because I was going to go
through the contempted Pass either way, which is right by
the temper mm hmm, And so I figured we'll just
go there quickly check on them. It's pretty confident that
Scartin's dad would be fine, and we could then press
on after securing them.
Speaker 6: However, we could yeah.
Speaker 9: No again.
Speaker 11: Later on, I just assumed like maybe I might have
like had a brain aneurysm and missed out one that
was overridden.
Speaker 9: So I was like, I get that, I get that.
Speaker 6: Unfortunate. I completely dropped that out of my brain.
Speaker 1: You know they say about plans something something, God something,
D and D don't have them.
Speaker 5: Yeah, oh no, it's because originally they were both, you
guys are gonna go to the temper and then to
the BBTA, which is too far away, and Desmond was like,
I'm not going to wait for that. But as soon
as the BBTA was no longer on the itinerary, he's like, well,
that's not.
Speaker 1: That far away, so let's go be twist on the
And you want to make God laugh, teme your plans.
If you want to make I want to make God laugh,
ask him if it hit. If you want to make
God laugh, ask him.
Speaker 4: If a twelve God wants to make me angry, he
can ask me if it hits.
Speaker 1: I'm going to share a map with you guys.
Speaker 4: I cannot imagine the unique, horrifying sound of hundreds and
hundreds of people like panicking and screaming in caves.
Speaker 6: Oh, it's would be horrible, like is like what I
feel like?
Speaker 4: That sounds like like the plane Pandemon.
Speaker 10: The only film that I've seen that illustrates an underground
panic of that sort is Watershipped Down, and I don't
like the bring that up.
Speaker 6: You're already safe, so we're fine with that.
Speaker 17: Yes, Okay, are uka Harry?
Speaker 8: I can't.
Speaker 2: I didn't do it again.
Speaker 4: I was fuck you know you you've this is the
second time this year you've lamented that.
Speaker 6: So you remembered?
Speaker 1: Have I not only forgotten to do it? When I've
forgotten that I forgot to do it?
Speaker 6: You forgot? You remembered that you forgot.
Speaker 1: I need to just like do it now and get
it ready for next year. Just record where Are You Murder?
And have it ready to post in a year.
Speaker 4: It's very much like the Halloween episode.
Speaker 5: At some point, we're just gonna do it in November,
so we have it just pre scheduled to go up
on Halloween the next year.
Speaker 8: For real, bitch, where.
Speaker 9: Are You Murder?
Speaker 10: I wrote a couple of Christmas carols? You more prevalent
next year anyway? The year after?
Speaker 9: Okay, Okay, whenever we get back to first.
Speaker 1: Is everybody back?
Speaker 4: Yeah?
Speaker 1: So in spooky case, in spooky case, spooky case, nice, beautiful, Okay,
everything is scary. Why is the lighting not on?
Speaker 9: Where the fuck is everything?
Speaker 14: Where?
Speaker 9: Oh? There is hi here?
Speaker 10: Nice?
Speaker 8: Oh my god, you guys your dream.
Speaker 9: Know we are fair.
Speaker 1: I think fantasy grounds. My player side one is crashing,
so please give me one second. It's back. We're good. Okay,
hold on, whole thing.
Speaker 8: Can't believe I'm not the only Holy shit, I can't
play an instrument.
Speaker 7: You can sing, though, Yeah, Desmond, just go ahead, give us,
give us a lot.
Speaker 9: Yeah.
Speaker 1: As you all approached the mansion like Jericho estate, you all.
Speaker 6: I can.
Speaker 1: Let me just get my notes, get everything back onto
the right thing. Here we go, the thing right stream,
right screen. Here we go. As you climb the twisting
ring of land that winds up toward the estate, you
see the undertow Downtown HQ, which is the building that
is in the center of it, kind of placed before
that winding stairway, the same one that Desmond went to
whenever he had to retreat to get the warrant, appears
to have collapsed in on itself from fire set within it,
and has begun to continue to burn storage houses and
barracks that line this path on the outside at the
walls edges are also set ablaze, burning indiscriminately, as if
they'd been set on fire as a group passed here.
When you arrive at the top at Jericho's estate, you
see the building with one joor, one door a jar
that sounds like a Star Wars name.
Speaker 6: It is you one.
Speaker 1: You note that one door is a jar, and you
also take note that the mansion itself, the Jericho Estate,
has not been set ablaze. Rather, it seems that the
cult decided to penetrate its walls and likely have infiltrated
the inside.
Speaker 6: Mm hmm.
Speaker 1: You guys are on the map and you can see that.
You see a waggon out front. You see there are
several trees and whatnot that were specifically grown up here
to make the area look more lively. In the softer
soil that was transplanted up here. Large rocks cover the area.
You're aware that this thing is on an outcrop. There
is a red glow coming from the town off behind it,
as the fires of the town continue to illuminate the
area with a reddish haze. What would you like to do?
Speaker 4: I've got my gun, good talk.
Speaker 9: I also have my gun.
Speaker 8: I'm looking around.
Speaker 6: Is there any way to get more visual?
Speaker 15: Well?
Speaker 14: Yeah, visual? No, that's because it's all these big rocks.
I just want to kind of like pull up over here,
over your bond. That's here thing.
Speaker 9: Rock.
Speaker 6: Just start to inching myself or closer to the door,
all stealthily.
Speaker 4: Like booze you to do.
Speaker 1: We assume that people generally follow after Scarn.
Speaker 9: When they do so, of course, yes, the.
Speaker 1: Group sort of dodge rolls and finds the way over there,
hiding behind a large dragon one that had been drawn
up here. As you as you all get up there,
I'd like everybody to roll me a perception check.
Speaker 9: Is it sound bag? DM summer is sound based.
Speaker 1: If you have a feature that says you do.
Speaker 2: What's a fucking one?
Speaker 9: God damn it.
Speaker 6: Laurie, listen to your music lower.
Speaker 1: You are distracted, or you are distracted with your one.
You are distracted because as you get over to here
and you can see kind of past the building, you
catch your first full look over at the Bardic College
and you see that it is also under siege, and
though it's a few hundred feet away, but through the haze,
you see like the archway that notes the center of
the like the gate that heads into it seems to
have caught fire and collapsed into it. And though there
is some stuff going on over there, you see some
combat happening, small figures in the distance fighting on the
bardic grounds. You see that the building is slowly catching
a fire that distracts you long enough that you do
not hear what's scarn, so clearly hears it's scarn with
your nat twenty you hear a very distinct from inside,
muffled obviously by the layers of wood separating you, But
inside you hear a feminine voice that you don't directly
recognize as young.
Speaker 2: Someone please by the eighte someone please help us.
Speaker 6: M there's somebody inside. They're asking for help, all right.
Speaker 14: I'm not sure if we should trust it yet.
Speaker 4: I have a compulsion.
Speaker 6: This is why I should wait before I say I'm
here to save the.
Speaker 1: Governors words.
Speaker 9: Actually in the party with.
Speaker 4: I will kill every motherfucker that stops me from saving people.
Speaker 2: Yeah, you should have known this was going to happen.
Speaker 6: I knew it was gonna have it.
Speaker 4: I thought we would maybe God, I can't get the
door open.
Speaker 1: The door of the jar implicated I accidentally closed the
door as I was walking up to it.
Speaker 6: Now I can't open it against swings out.
Speaker 4: I can't even kick it in.
Speaker 10: Haven Pepper have run along side him.
Speaker 4: Oh thank god, I'm not going to die alone.
Speaker 9: Oh my god.
Speaker 6: I guess I'll just like go here, I'll just watch.
I'm a back lininger anyway.
Speaker 9: You know what, that's fair?
Speaker 21: You get one of the scoot and with Scarn, I'm
scarn Scoot Scoot undertoe.
Speaker 4: Probably the only undertow member left is actually underte but
undertoe you're like a deputy kid.
Speaker 7: Well, I'm looking undertow member, I still crown.
Speaker 1: What is yours?
Speaker 6: I don't know.
Speaker 12: I don't fucking know.
Speaker 1: It looks like Desmond and Pepper are rushing in to
try to help whoever it was heard, whereas uh Scar
Lawrence seemed to be are you back in the board.
Speaker 8: Yeah, cautiously approaching backing them up.
Speaker 11: Yeah, I'm I think I'm gonna go the more cautious approach.
Speaker 15: What's Garne?
Speaker 12: I don't trust anybody.
Speaker 1: Yeah, that's why that could be.
Speaker 12: That could be fucking bait.
Speaker 8: Bait used to be believable.
Speaker 1: Yeah right, I heard, Oh boy, as you enter into
the front waiting room. As you enter into it, there
is a single imposing site within this room that catches
your attention. The body of Bob Lorn Jericho, owner of
this building and one of the halfling governors of the Pits.
Dead body pierced and stuck to the wall eight feet
up over the reception deck, a trail of blood flowing
down from the wall behind them, their bodies serving immediately
and clearly as a grim warning to anyone who would
enter into this place that the governors are no longer
needed here. Wow, all right, and why don't you roll
me a perception check on?
Speaker 7: Can we can we see that from out there?
Speaker 14: Or no?
Speaker 1: Only those who entered in the building.
Speaker 6: Okay, Well so I'm just watching and I see a
gruesome sight on there.
Speaker 1: Yeah, you didn't see it? Again, you didn't have based
or it's up same perception check as before. Okay, Yes
it was wisdom based.
Speaker 9: No, sorry, I was asked here based. Yes, sorry, that's
all right.
Speaker 1: PERP questions answers.
Speaker 9: The way it came out of my mouth was poor seventeen, I.
Speaker 1: Said Tier five subs earlier, when explaining a lot of things.
Speaker 6: We all say stuff, Hey, that's that's a hundred bucks
a sub bro. Tier five subs is the best.
Speaker 1: Two. Tier five subs pays my mortgage. Pepper, as you
guys run in, you as Desmond, as you are taken
aback by this sight of one of the governors dead,
the one who a lot of people consider to be
the central figure on the board of governors in fact,
which is why they live in this particular place. As
you see the site of them dead pierced to the
wall as a warning to those who might enter, you
have kind of a disassociative moment as you worry. Pepper. You,
on the other hand, you with your little fox ears
you hear these continued screams that Scarn was hearing. They
appear to be coming from the west wing of the building.
The building that the room that you're in right now
is a reception area. Basically, it basically contains benches, a
shelf to set things on, a clothing and shoe rack,
not much else. Also a chair that is off behind
the desk. You see blood coating most of the front
desk scrape marks. A couple sickles have been pierced into
the desk, either performatively or when someone was trying to
attack someone. There is a door on both the east
and west side of this room.
Speaker 9: One more time piece of information.
Speaker 1: There is a door on each of the east and
west side of this room.
Speaker 9: But we're hearing we're hearing this stuff from the west side.
Speaker 1: That's correct.
Speaker 10: Okay, I'm going to kind of Fever's going to see
that Desmond's having a moment and kind of let him
have it before putting her hands on his shoulders and
kind of moving him towards the west side, like I
think that whatever commotions still going on is going on
to the west.
Speaker 6: Come on, you're right, yeah, I'll be fine.
Speaker 4: Do you also follow Lilia?
Speaker 9: You know you will?
Speaker 1: Okay, at this point, you guys get close enough that
when you're able to see through the door, you see
the same thing. You couldn't see it from outside because
they are like eight feet up on the wall pinned
into it, so the vantage point from outside just wouldn't
let you. But as soon as you get this close,
you all see bob Lorn pierced and struck up as
a warning.
Speaker 21: Well, oh my god, yeah, okay.
Speaker 6: It door.
Speaker 15: Mm hm.
Speaker 1: You specifically feel you specifically, you do feel something. There's
two things. Two sensations come to you immediately scarn as
soon as you kind of step into the building. The
first is for a moment, all color except for gray tones,
and this light purple iss hue seemed to get pulled
out of things around you as you feel something sort
of invade the back of your mind, and for just
a second you hear what sounds like a crackle, like
a flash from an explosion, and this light illuminates the
room briefly. You're the only one that sees this, no
one else, and when it does, as if a lightning
strike had illuminated the room very briefly, the blood that
is on the wall, that is pinning Bob Blorn Jericho
to the wall, seems to change its shape between these
flashes of light to be a bloody relief, a drawing
of the emblem of Gotham, a large skull with multiple
eyes drawn in blood on the wall. And then it's
gone as quick as you see it, but for just
a moment you swear that you see Gotham's emblem drawn
out in the blood of the governor. The second one,
you have a sensation that you recall as being similar
to what you did before whenever you were deeper in
the caves and what you did when you saw Moontheris
down there before. However, it's different, more like anxiety, like
muscle memories acting up and something here is a danger
to you.
Speaker 6: Okay, I'm going to old in the back of my
mind going on. I'm gonna let hey guys, that happened.
Speaker 10: Yeah, I think, oh my god, I think that whatever's
still going on is going on in the west wing.
I can hear fat and still going on.
Speaker 6: Mm hmm. I think we got to just move.
Speaker 9: For now. Yeah, you have to stop this absolute slaughter.
Speaker 6: The door, Ye, the west wing.
Speaker 1: Okay, So you head toward the west wing. I mean,
as you you would know this building well enough to
generally understand it. You are hearing these sounds from what
appear to be there of what is effectively like a
town hall meeting room. And then the west wing of
this place there is a large chamber that was reconfigured
as a sort of stage for addresses and town hall
gatherings and such like that, such things. So that assembly
hall is kind of where you get the idea this
is coming from. Move in and you open the door
into the central hallway that connects most of the wings here.
I'm just gonna put you out there so we can
kind of see some of it. You see blood covering
the area. As you move through the central the central
chunk of the building, you do see more bodies of townsfolks,
some of cultists, but far more of regular people as
you might expect from this. You hear the occasional yelling.
You hear a bottle shattering from the other side of
the building, where you know that there is a sort
of restaurant bar area, a lounge. You hear the shattering
of a bottle and screaming, and then nothing. But the
majority of the noise that you hear Desmond is coming
from the room just in front of you, to which
there are two doors, one here and you can see that, yeah,
and one down here that both lead into the same building,
the same room everybody else. Are we generally moving with
Desmond or whatever?
Speaker 10: Yeah, I'm probably trying to keep pace, but because he's faster,
damn it, he's like ten feet I think ahead of me.
Speaker 6: Point off to the upper door and look back at
the party. Is he's going to move down to the
southern door?
Speaker 9: Yep?
Speaker 23: How is actually what is this right fifty feet Okay, Okay,
I was gonna say, like, if anything Lilya can catch up,
what can keep up with Desmon.
Speaker 8: Because she's also forty.
Speaker 1: Also, well, you guys are exploring that that's like combat.
Well you guys are just moving through buildings like that's
unless your breakneck running everywhere. Yeah, there, everybody explores at
the explores at the speed of narrative, the speed of
Scooby doo Ye. All right, does anybody else have any
other approach to this this room before Desmond opens it?
Speaker 5: Or is you'll he'll hold at this door until he
gets people on the other door since he knows it's
a split one.
Speaker 15: Mm hmmm.
Speaker 9: So who's taking what door? The door ish?
Speaker 1: Okay, the other doors up there for those who might
be looking for it.
Speaker 6: I will the handle all open on three.
Speaker 1: Okay, So you're Lily You're going top door?
Speaker 6: You do?
Speaker 10: Yeah?
Speaker 9: There you go?
Speaker 1: Uh, Laurence and Pepper, Sorry, where are you going?
Speaker 21: I'm still like who from the scene that we just saw,
So I'm just like cautiously kind of usually looking around
the room, like not really putting everything into it.
Speaker 1: When you say the room, which do you mean?
Speaker 21: I can just like I go to where we are,
I'm just gonna like, yeah, I'm kind of floating in
the middle, like I'm just kind of around here.
Speaker 11: Just like.
Speaker 1: I will say this, because there is a degree of
urgency to those around you, and that they're trying to
quickly to get to a source of screaming.
Speaker 21: They're trying to think, I would be like, okay, go ahead, sorry,
I'd like to go out of their way.
Speaker 8: Yeah.
Speaker 1: My image of what's going on right now is that
there's a freneticism. There's like a rushing through doors getting
to a place. So how do I doubt people would
be so polite?
Speaker 10: Yeah, Pepper would probably like kind of scoop, he's so
much taller than her, but like kind.
Speaker 22: Of yeah, and be like, uh, the bullet you hold
on with Lilia.
Speaker 9: For a moment. We're gonna try to bust into this
room here.
Speaker 10: Pepper is gonna like suggest he goes to the room,
into the room with Lily and probably scarn.
Speaker 9: He's gonna look over it.
Speaker 10: Scarn accusatorally like, all right, where are you going boy,
edge of.
Speaker 6: The door basically free firing.
Speaker 22: You're doing?
Speaker 7: Yeah, no, I got I got this.
Speaker 10: Yeah fine, She gives him like a hand squeeze and
her hands fucking shaking too.
Speaker 8: Dude in his back so tight.
Speaker 7: But he's so like, I'm fine, Like I'm not even scared. Yeah,
I'm totally fine, all.
Speaker 10: Right, And I'm gonna press up to that door and
try to listen in to hear what's going on.
Speaker 1: And you are both you're pressing up to it, so
just to be clear, so everyone's on the same page.
It was like opening on three.
Speaker 6: Yeah, I'm ready. I'm ready for the opening on three.
That's why I'm like, yepreaching.
Speaker 9: I'm ready to go.
Speaker 1: I just just give me one moment.
Speaker 4: I just I just put.
Speaker 1: So set that to the side as you burst in,
as you burst in clicks, I didn't want to. I
don't know what's going on with the map right now.
Oh there, I know what's going on with the map.
Now get out of here. Yeah, crazy man. So you
guys both opened the doors at the same time, and
what you see as the assembly hall just set that
image just off there it is. I was gonna need
it in like two seconds. Anyways. Uh, you burst into
this room and as you do, the assembly hally large
room that is lined with benches, for the public to
sit in during public speeches and whatnot. Uh, there's a
stage on the far side of the room. On the
northern side of the room a large curtain that you
would know this place well enough that it hides like
a green room of sorts for the people doing presentations,
as it appears that in front of it, standing on
the stage, there is a Gnomish woman who you guys
would recognize as the governor Palluna south Rest, the wife
of Kiverium Southrester, who is bloodied but living, holding one
of their arms as if it had been hurt, fleeing
from what appeared to be a swarm of small skeletal
creatures that appear to be made of mismatched bones placed
in no particular order, that have two larger creatures much
like the one I just showed you, a conglomeration of
discarded bone pieces that are mixing and matching and moving
in less of a skeletal way and more of like
an ooze like way. The bones are shifting around each other,
not forming any particular structures as they slip by. I
am going to place all of this on the map
and give me just one moment here, right, Oh, mapping.
Speaker 12: And that's the person who I was and seconds ago
before I saw them.
Speaker 6: I don't like the.
Speaker 4: Mad Max mohawks, skeletons.
Speaker 6: Sounds.
Speaker 4: You don't like the Iron Maiden album covers.
Speaker 19: Is that?
Speaker 6: Yeah? You don't believe it?
Speaker 9: Believe it? Yeah?
Speaker 12: No, I absolutely would believe.
Speaker 1: It as they as you open it and as both
doors open at the same time. The variety of these
creatures also have one other image to show you. These
very small like goblin stature skeletons make up most of
the rest of what you see. You see, uh.
Speaker 6: A marriad of eight of the.
Speaker 9: Hell I've gotten in to.
Speaker 1: I'm gonna put you guys slightly in past.
Speaker 10: That I know.
Speaker 7: I stop myself.
Speaker 8: I was like, I'm like, I'm ten.
Speaker 2: I can't be like you. I'm bad.
Speaker 9: I can't say that I know you are not young man.
Speaker 5: Enter.
Speaker 1: I would like everybody to please roll me initiative as
uh specifically you Lily. You come in and you see
the Nomish woman ducking in behind this curtain that is
on the uh the northern northern end of the room,
and you see them look like, please help us, and
they shift back and they flee back. Huh.
Speaker 9: Here we go boys.
Speaker 4: Sweet, you're not in.
Speaker 6: The room.
Speaker 8: Any perfect.
Speaker 6: I get to think it's.
Speaker 9: Jams you're caring for.
Speaker 4: This is just usband, This is war Desmond.
Speaker 6: Honestly, this makes sense. This makes sense for all of us.
Glory being the last Me and me and Pep just made.
Speaker 9: That is so.
Speaker 6: It is so funny.
Speaker 1: Yeah, it makes.
Speaker 9: Next to each other, I.
Speaker 6: Said in the mid Yeah, okay, and so funny.
Speaker 1: Uh yeah, So Desmond, you would get the first turn
as you see these because of your line of you,
you wouldn't necessarily see southwester, but you would hear them
say that. You hear the moving of a curtain, so
you kind of get what happened. There's two of these
little guys that are just in front of you, so
many of them there is, there's eight and then two Biggs.
Speaker 6: Well, I would know I'm not in there yet.
Speaker 4: Spike growth, Oh, spike grove.
Speaker 1: Oh runs through? What that's gonna do?
Speaker 4: Immediately that entire area becomes difficult terrain? Ah, and walking
around on it hurts slug.
Speaker 6: A bitch.
Speaker 1: Nice good.
Speaker 6: Yeah, well look at that.
Speaker 5: It does two D four piercing damage every five feet
you travel on the inside of that circle.
Speaker 2: Huh.
Speaker 1: Really quickly. I'm doing a little little thing.
Speaker 6: With there we go boom. What that concentration on myself?
Speaker 5: You let me know when that will come into play. Okay,
that's my action, and then I guess that's kind of me.
Right now, let me you know what, I'll risk an
opportunity attack. I'm gonna I'm gonna move here.
Speaker 1: Alright, as you rush in skeleton Critter three, look at him,
just a little guy, little critit it is in fact
going to attack you as you move away, unless anything
stops it.
Speaker 4: You don't have an immediate response, so no, wait, okay.
Speaker 1: I am trying to hit the button, but I just
realized I'm still in boom. All right, So as you attack,
it leaps at you. Despite having no vocal cords to
speak of. It is letting out these little electric noises
as it tries to strike you. It almost then it
flipped onto a six. It misses.
Speaker 6: Sweet.
Speaker 4: I love when almost at twenties become not at twenties
and also not a hit.
Speaker 9: You're here, all right?
Speaker 4: Ah, that's Desmond.
Speaker 9: Okay, that's Desmond.
Speaker 1: So let's see how this goes. You may have you
may have borked this entire encounter. For me with spike
grow if I'm gonna.
Speaker 4: Be totally.
Speaker 1: And I'm so willing for it to be borkeed. But
you might have fucked this encounter for me, all right, Yes,
skeleton critter over there, No, you know what he as
because thorns begin to rise up around him and pierce
into him and bind him, some of them growing in
and out of their seil little structures. They seem to
become aware that this will be dangerous for them.
Speaker 4: I can see it when I was cast, So they
get dangerous.
Speaker 1: The center of the room is currently the end of
Sleeping Beauty.
Speaker 6: It is. There's Cinderella.
Speaker 4: It's It's subtle enough that if if you don't see
it when it's cast, you can't even tell it's there.
Speaker 1: Wow, alright, heck they're going to take, is it? When
they leave or enter into one of those spaces.
Speaker 5: Anytime they take five feet of movement inside that space,
they take two D four piercing damage.
Speaker 4: And it's all difficult terrains. It also takes double the.
Speaker 5: Movement to me, because this one's going to step out
of it, stepping out of it from inside it.
Speaker 4: That's up to you. I imagine you'd probably will not
because they're not into.
Speaker 1: I'm going to say if they move into a space
in it, that's when it triggers. Because that makes sense
to me, since this one's going to move out, and
then once it's outside of it, it's going to use
its movement. Can it get there?
Speaker 2: It can?
Speaker 1: It goes out, all of its legs, hit the ground
like it's a little spider dog. Its head turns upside
down on the ground, and it just begins just towards you.
So like just running across the ground. Yeah, it is.
Speaker 10: Then it.
Speaker 1: Is then going to leap through the air to strike you.
It makes one attack as this tiny little goblin skeleton.
Oh this one not twenties.
Speaker 4: Had big faith. Sorry, Now it's how these go.
Speaker 1: It is going to strike you, dealing some slashing and
some poison damage. You take fifteen from this little guy's dfours.
Speaker 6: Damn big rolls, Big rolls, baby success.
Speaker 1: You keep spike growth. Good job. As that strikes into you,
and as it hits you, it starts trying to cling
to you. It doesn't grab on, doesn't grapple you, but
it reaches over and starts like pulling at your clothes
and distracting you. As another one's going to go this guy,
this guy's up here. He's also going to move five
feet to get out of it, and then he's going
to shimmy around the side, seeing Lila entering into the room,
and he's going to attack Lila on the other one
that is in this one, because another one of them
is within five feet of you. It has advantage.
Speaker 9: Oh pack tactics, we hate it.
Speaker 1: Fuck oh why did that? That should have rolled with
advantage it vantage and disadvantage. Why disadvantage Lilia you have
Oh you still have a thing granting dis You're still
a blur on that should have ended by now. Yeah yeah, yeah, yeah, Okay,
I'll do that again. I'll just roll another tw twenty.
As it shimmys over towards you, strikes at you. The
highest roll between those two is a ten, which misses you.
Even with advantage. It swings at you. You sort of
bring up your umbrella. Sorry to dictate what you do,
but for the second is you bring up your umbrella
and as it jumps at you kind of open it
towards it and shove the skeleton just into the wall. Parasol.
Speaker 7: Absolutely not.
Speaker 1: Oh my god, another one's going to go this one's
not so lucky. He can't just exit. This one.
Speaker 9: Is going.
Speaker 1: To move the fifteen Okay, he's going to move through
two spaces, so.
Speaker 4: They'd be moving.
Speaker 5: That'd be their full movement to get there, because it's
difficult turn as well.
Speaker 1: Yeah, they're gonna bonus action to dash on alongside of it.
But they're going to take the two D four twice,
So could you roll the two D four onto them twice?
This is Critter seven. I will I'll just roll forty
four as it starts moving through the video all the time,
your hunters mark added in hunters mark, is that what
I was doing?
Speaker 6: Nuts?
Speaker 4: Because they're undead?
Speaker 9: Oh?
Speaker 7: Ohad does yours?
Speaker 1: I don't.
Speaker 4: I don't think that would factor into this splash spells.
Speaker 1: Yeah, I still have you not that said that, that
said it was only one damage, it still would have
died anyways. This one begins running out of the brambles
and the spikes, and they pull it apart and it
just kind of Jenga blocks onto the ground.
Speaker 6: Dead.
Speaker 1: Jesus, Oh, where did your spike growth go? It disappeared
for me?
Speaker 6: There it is?
Speaker 1: Okay, This next one is also going to run toward you.
I'm going to say it passes through one h could
you let's one second, I'm going to do a thing.
I'm going to very briefly, let's see your favorite whe's
your favorite enemy thing. I'm going to make it visible
to you. Whenever you don't want it on, just click, uh.
Speaker 6: Where is that?
Speaker 1: Hold on? We want hold on? Trying to undo what
I did? Okay, skip one use? Could you roll the
two D four against uh skeleton critter four as it
tries to rush at you.
Speaker 4: Desmond, Roger Dodger, you said he said that to skip?
Speaker 1: Yes, And whenever you roll damage you don't want that applied,
just click to make it skip that way.
Speaker 4: He's only moving the four two D four.
Speaker 1: Three. He takes the damage, but he escapes, he survives,
rushes towards you, is going to attack you with advantage, Desmond.
They're all just going as one big one, big group strikes.
That is a unnatural twenty.
Speaker 6: That is a hit.
Speaker 8: Silver barbs. I think I can see them right.
Speaker 6: That one.
Speaker 1: Unfortunately, because the eye line is that.
Speaker 10: You're right yeah fuck okay, all right, so it's good
to shout out and try the in.
Speaker 1: Comes damage you take seven damaged Desmond and don't wait ah, yeah,
it expired even though what so spike growth is gone?
Speaker 4: Yeah, because it's not a it's a check right.
Speaker 1: It's a saving throw. Does it apply there?
Speaker 6: Just lucky lucky check?
Speaker 1: Yeah, double check for me, real quick.
Speaker 6: Or saving throw.
Speaker 10: Not.
Speaker 4: I can reroll the die.
Speaker 1: Just did not reroll roll me a D twenty. The
DC is ten, so just roll it again and if
it goes back up, you can just set it.
Speaker 4: Back lost nothing eight still fail, still fail.
Speaker 1: Okay, So the spike growth ends, the spikes subside, the
room becomes once again visible and traversible. However, you did
kill a skeleton and hurt another skeleton with that, so
that's cool. It's gonna go for an attack with it.
Speaker 6: I already did that. They did it. That was this damage?
Speaker 1: What am I talking about?
Speaker 9: It got you.
Speaker 1: Another one's gonna go Critter seventeen that is also beside Lilia, Lilia,
this one is also going to attack you, and we'll
have advantage because it's buddies right there. That's a cryt oh.
Speaker 6: Oh indeed, can I see ya?
Speaker 14: Uh?
Speaker 1: You can see Lilia? Do you have to see the
attacker or the target.
Speaker 8: I'm gonna double check the wording on silburbs.
Speaker 6: Please do.
Speaker 8: One reaction which you.
Speaker 21: Can take when a creature you can see within sixty
feet of yourself succeeds on an attack, roll an ability check.
Speaker 1: Or you can you can't see the creature.
Speaker 21: Sorry fuck, okay, yeah, I'm just out here trying to
help out my homies.
Speaker 22: But these the rules.
Speaker 1: The rules, ma'am, Lilia. You take eleven points of damage
as this thing hits you, as it clamors on to you,
Critter nineteen is going to go. It is going to
move to the middle of the room and instead of
attacking anybody, Desmond, you see this thing like pull back
its head. It physically reaches up and pulls its jaw
down as if to open it, and it lets out
this sound that begins as a mild vibration and then
rises into this trumpeting echo, this high pitched noise that
would make a.
Speaker 4: Dog's ears curl.
Speaker 1: It is unleashed through the entirety of the building as
it sounds an alarm. Let's see, no one has to
roll anything for that.
Speaker 9: Not good.
Speaker 1: Critter number eight, it's going to jump up onto the
stage and Critter number eight is going to head in
behind the curtain. It's going to stop at the curtain
because of the way the programming works. Then it's going
to move past the curtain because it's a curtain.
Speaker 6: Lilia.
Speaker 1: It is now your turn, Pepper, you're on deck. Scarn,
you're on the patio.
Speaker 9: Thank you, own Dick.
Speaker 6: I'll go, I'll hang out.
Speaker 8: I like the patio.
Speaker 1: These are all undead, Lilia, so your feet will apply
against all of them when applicable.
Speaker 9: Yeah.
Speaker 11: Umm, I'm just looking here seeing because these two fuckers
are in front of me, So trying to move is
going to provoke a lot of opportunity attacks.
Speaker 1: Unless you jump. I mean, yes opportunity he yes, yes, yes, yes.
Speaker 9: Yes, you got this La.
Speaker 8: I'm just looking at these fuckers.
Speaker 11: Actually have the hold hold off on using a spell.
I think we're just gonna focus on uh getting these
guys out of the doorway. So we're gonna we're gonna
target this little fudge nut mm hmm, and we're gonna
bonk him with uh with the root bloom.
Speaker 12: So I think that's two attacks.
Speaker 1: You're gonna use your action to make two attacks with
root bloom B. So you attack him and that.
Speaker 12: That's a thirteen hits.
Speaker 1: But you strike into a seven. You like knock off
half its body when you strike it, like a cut
one of his arms, and like part most of its
ribs just get brittally struck off of the side of it.
Is if this thing is made of ice.
Speaker 12: Yeah, we're gonna We're gonna hit it again.
Speaker 9: I like that be.
Speaker 12: A fourteen for twenty two that hits blah, you strike six.
Speaker 1: You crush this thing. These are evidently incredibly fragile. As
soon as you strike it, it just sort of collapses
inward its bone structure, giving way that one has died
Oki doky.
Speaker 21: M and then.
Speaker 9: Umm, let's see, um, actually.
Speaker 12: This might this might not work out until expert um.
I think for my bonus, I'm gonna just attack this one.
Speaker 9: With the dagger.
Speaker 1: Bonus. Actually go for a strike B.
Speaker 12: That was anat one for seven.
Speaker 1: No, Lily, Lily, why dice that is a miss unfortunately
because of it's NAT one.
Speaker 9: Yeah, so then that's me.
Speaker 6: Okay, it.
Speaker 1: Is your turn, scar and you're on deck.
Speaker 9: So oh that's a smelting of just not having it.
Speaker 10: Yeah, I'm gonna have I have the hebdy of this.
Okay from behind, LILYA, what.
Speaker 2: What all can I do?
Speaker 9: From where I'm happening.
Speaker 1: Basically, given your vantage point, you had only really seen
the one walking past the curtain and into there. You
could previously see the one Lily is fighting, but it's gone.
From where you are, you can't really see much of
anything in that room.
Speaker 9: Okay, well then I'm gonna move.
Speaker 1: Okay, where are you gonna move to?
Speaker 9: My little my legs running.
Speaker 6: This one is.
Speaker 9: See you enemy Elgi blast, Eldrich blast.
Speaker 6: Get it, do it Eldrich blasted.
Speaker 7: You have a girl.
Speaker 1: Damn hell you make your text.
Speaker 9: Well, there's nothing to do but dab into this situation.
Speaker 2: Twenty two hits, mm hmm.
Speaker 6: Oh my body mad noises at me.
Speaker 9: We we hate to see a one. Okay, it's okay,
could I do too? I do tow get a snoother
fourteen but a twenty. Come on, dice, please better damage
Come on? Yes.
Speaker 15: Seven.
Speaker 1: As you fire the first one at it, it like
puts its arms up as if to brace itself, and
then there's a moment where the gun shot had run
out that you used to like emulate or Eldritch blast.
The creature puts its hands down. It looks behind it
and you can see the first shot had kind of
passed through its ribs and hit the wall off behind it.
It looks back back at you, jaw opens slightly. Then
another one hits it and blasts the jaw clean off
of its body.
Speaker 9: Yes, good, Oh I'll get you. Ah.
Speaker 10: Let me see, let me see, let me see. That's
my action. Well, I have bonus actions. But what bonus
actions do I have?
Speaker 9: Ah? Yes, deflect the only bonus action. Truly. This has
been an adver that nineteen to flex Fels is the.
Speaker 1: DMC version of just like well God will guard, will guard.
Speaker 9: It's delightful. It's Pepper approved, all right, that's you. It's
Pep proved.
Speaker 1: Uh yeah, Scar Lawrence, you're on deck.
Speaker 24: Okay, so I can't really see much right now, So
I uh you are so in the way mm hmm.
Speaker 14: I'll be in the way then, sure, body block mm
hmm a little bit further, yeah, just a little bit. Yeah,
I can like see you.
Speaker 9: Manners, manners, you.
Speaker 1: Almost miss is right in front of you. But as
you move, you here just cackling like, and you look
down and you see this thing just with a knife
standing half a foot.
Speaker 25: Ah, and I just be larger than it, didn't squisch
I want to so badly. Just be bigger than it,
Just walk through it, and can the physics engine kill it.
Speaker 6: Quick?
Speaker 1: G mod sounded to death?
Speaker 14: No, all right, Oh well if that's the case, then
this guy seems like uh a critter three. I'm not
gonna worry about Desmond's critters. Desmond's got a couple of
creators on him, and I'll start attacking the big guys
soon enough. But I got to get through this guy,
so I'm gonna slash them.
Speaker 6: What you have?
Speaker 1: Do you have You're gonna slash?
Speaker 6: I mean, do I have?
Speaker 10: What?
Speaker 6: What were you doing?
Speaker 1: I thought my brain thought that you were what do you.
Speaker 6: Mean for bow attack?
Speaker 1: So I was about to be like no, okay, then
was not for this guy. Yeah, go ahead, get him.
Hit him with a golf club.
Speaker 14: I'm gonna club him, bladed chain, do it all. Never
mind thirteen you.
Speaker 1: Didn't roll it ad him, so I'll drag it onto him.
Thirteen hits Oh sick. Well no, yeah, you had him.
Speaker 6: It's just the distance that weirded me out. I was like,
why is it he showing me you strike him?
Speaker 1: It is dead?
Speaker 6: You bring out.
Speaker 1: He used to change to like bind it in place.
Then just foot up, crack down on it.
Speaker 6: Sick.
Speaker 1: That's one of your two attacks.
Speaker 5: Mm hmm.
Speaker 6: Okay, that's just a gay.
Speaker 14: Well nah, okay, then I'll attack the rest of these
boys on two and a tree with.
Speaker 6: The faith bow, with the roll it away with the
faith bow with a fade bow.
Speaker 1: You got.
Speaker 14: That.
Speaker 4: That's a hit on all of them.
Speaker 6: Nice, I think.
Speaker 1: Which one do you want to and when you want
to do the actually hit on.
Speaker 6: I'll just hit cretit four now, okay.
Speaker 1: Incoming credit for uh you see three second realities when
you fire your fate both three options where you demolish
each of these things you go to kill. You fire
your weapons, you shoot the arrow, and it just we
just have a close in shot of just like a
bottle being shot by a cowboy.
Speaker 25: Just god just it spears them through the hens them
to the wall, limp body.
Speaker 1: The skull gets thinned all the body does not go
with the skull. The body stays in place for a
second then falls into bones. All right, that's two attacks.
Anything else.
Speaker 6: I think that's I mean, I do I have a
bonus action that lets me move again?
Speaker 1: I don't think it moved all your movement, dude, You
I think he's all ten feet.
Speaker 6: Oh I still got ten feet. I think so well.
I can't just move it.
Speaker 1: I just I wish you had. I wish there was
like a little thing that told you how far you
are from your original starting points. Yeah you know that
one necessarily all your movement because I don't get wrong
really fast. But just one that tells you how far
you are from where you were.
Speaker 6: Yeah.
Speaker 1: Cool, you move over towards Desmond.
Speaker 10: Is that you?
Speaker 6: That's me.
Speaker 1: One of the hacked struts begins to move. Various bones
on its body shift various skulls that make up the
construction of its body. I'll crack at the same time,
looking over in the direction of Desmond and of Scarn,
and it is going to hey, man, it is going
to produce about a dozen limbs made of disjointed fingers, toes, femurs,
et cetera, like a spider. This massive bones is going
to scuttle across the room toward the two of you, Sick.
Once it reaches there, it is going to make an
appendage attack, one against each of you. Actually, no, it's not.
When it gets to you, it coils up into a
ball and it shakes for a second, and then spearlike
bones shoot out, piercing out from its body in every
direction like a bone porcupine. It is going to target
everybody it chooses within its range, which is both of you,
and you both need to make this textarity saving throw
about to.
Speaker 10: Hit you with.
Speaker 6: There you go.
Speaker 4: About a actually.
Speaker 6: Better back flip.
Speaker 1: Six Okay, so Desmond, you get hit, scarn you six seed,
but you're going to take Let's see. I know you're
not gonna take anything because Safer suck you dodge out
of the way. Scarn Desmond you yep, you take twenty
three points of damage and you are now much to
the as Desmond do. Desmond is now down.
Speaker 6: Ah, check this out.
Speaker 9: No, I'm not in there.
Speaker 1: Like that.
Speaker 7: What's happening in there?
Speaker 6: Nothing? Nothing?
Speaker 9: What I'm coming in going to do?
Speaker 1: Lawrence? It's your turn coming.
Speaker 6: Brace yourself, brace herself? What brace yourself? He's not dead yet?
Speaker 10: All right?
Speaker 9: What are you coming in there?
Speaker 10: Run?
Speaker 20: Oh my god?
Speaker 9: This is terrible.
Speaker 6: Oh you know how he does this? This happens.
Speaker 9: This just happened. I know, but I don't know. I
should fight the thing or get him up?
Speaker 15: Him up?
Speaker 7: Okay in a second, No, okay, I'm getting you up.
Speaker 1: I could, I just like screwed up.
Speaker 7: Can I get a little scoop pett twenty five feet?
Speaker 1: How much do I have?
Speaker 8: I have thirty five feet? I can't end in his space?
Speaker 26: Yeah right?
Speaker 6: Can you like.
Speaker 10: Like I can?
Speaker 21: But it's such a waste of it, dude, because I
have it cost me two Spoull slots. I can do
a thing called thrown image. Yeah, I can do thrown image,
and then I can do cure wounds. But it can
go up to like one hundred and twenty feet. He's
right fucking there.
Speaker 8: I'm so wait.
Speaker 7: It's such a waste, but I'll do it to save
my boy.
Speaker 4: Oh yeah, yeah, idiot, God damn it.
Speaker 7: No, I'm gonna save you.
Speaker 1: I have to.
Speaker 6: Well, the other one is gonna do something and the
demons turn, so doesn't make it a good damn sense.
Speaker 9: Initiative shot, I don't think.
Speaker 1: So let's roll a Tabasco's initiative.
Speaker 22: Oh nuts?
Speaker 9: All right, mom, okay, I need.
Speaker 4: To say just keep it it. You can just put
the basket initiative one.
Speaker 9: Yeah, honestly, Yeah, I mean that's fine.
Speaker 4: Is that way they will still have their first round
in Okay?
Speaker 21: Yeah, yeah, so I'm doing I'm doing cure wounds and
thrown image. That's the second level and I'm gonna do
cure wounds at third, So I only have one third
level left.
Speaker 1: Cool? Cool? Hey did you also add the extra die
for cure wounds because it's two D eight? Do you
guys at that third level? You said third level? It
should be one more day now.
Speaker 9: Hmm?
Speaker 1: Does regain one additional point?
Speaker 8: Absolutely worse?
Speaker 6: Worse?
Speaker 7: Okay, mom, mom, deflect.
Speaker 8: I'm in a bad spot.
Speaker 1: Before Tabasco goes, the hack strut is going to go.
The hack strut is going to look away from all
of you guys, and it is going to begin rolling
and tumbling its way up toward the curtain, and it's
going to push the curtain aside, and it's going to
look like it heads into the back as well, tearing
the curtain. As it moves back there, you hear a
series of screams and yells coming from back there as
it disappears back behind the curtain. Tabasco your turn. What
is Tabasco gonna do? We're gonna assume Tabasco's with you
here we.
Speaker 9: Go, uh come to the rescue, is what Tabasco is
going to do. What is Tabasco going to do?
Speaker 10: Uh?
Speaker 9: Can Tabasco go into Pepper's bag?
Speaker 6: Sure?
Speaker 8: Hell yeah?
Speaker 9: Uh Pepper has a a potion of healing.
Speaker 1: Okay, they're gonna say they'd use their action to get
into your bag and take that and then fly flyware.
Speaker 9: Fly yeah, fly, you would come on lore my face,
fuck off me, lizard, noiseless.
Speaker 1: They drop do you want to Like you're giving Desmond
the potion? They can't use it because they would have
had used their action to take it from you. Okay,
so they kind of go over your Desmond. They drop
a potion down like in front of you.
Speaker 6: It'd be like a splash potions. We're not doing.
Speaker 4: Balder's Gates splash post.
Speaker 1: Otherwise, a potion of fucking vulnerability breaks the universe. Everyone
jump in. Then no one gets hurt.
Speaker 9: Buddle, it's a potion of healing. Let me put that in.
Speaker 1: Keep it on whenever he uses it. You just use
it on him. Just keep it on your sheep for now. Oh,
let's confusing that. So here's what we're going to do.
We're about to go into round two and we're also
about to hit two hours, So we're gonna go through
one more round of combat and then we may break there.
Speaker 6: Just everyone knows.
Speaker 1: All right, you're starting with you, Lilia, you're on deck,
but also be aware that that means but there's there's
four credits before you.
Speaker 6: I stand up. I guess I want a bonus action.
Use that potion.
Speaker 1: Okay, so if you want pepper, could you use the
potion on Desmond?
Speaker 9: Yes?
Speaker 11: Oh?
Speaker 1: So did you get the pop up just now, Aaron
cool neat extension right, yeah, it's functional.
Speaker 6: Good.
Speaker 9: Actually forget is there new fun for Desmond? No, I'm
kidding here.
Speaker 4: You all this time to assassinate this boring car.
Speaker 1: You regained six alrighty and you should have gained a
point of inde you have it?
Speaker 6: Yeah?
Speaker 1: Did you have that one already or was that yep yep, yep, yep.
Speaker 6: Good.
Speaker 1: I knew some people had some fatigue, so I was
just checking.
Speaker 6: See bang, shoot the small one first, Okay, I shouldn't.
Speaker 1: Call people small Desmond.
Speaker 6: That's crazy.
Speaker 1: Even on the map. You're like not terribly bitter than
it is. All right, go ahead, shoot your fire, come
on me. You do eight damage with.
Speaker 9: This is bad vibes.
Speaker 1: You're old two D six plus citty six plus four
and managed to get an eight.
Speaker 6: That's upsetting.
Speaker 1: I don't, I don't. I don't think you guys are
going to die because of balancing. Right, you guys are
gonna die. Lana has forsaken you.
Speaker 9: Ye, Lana Delight?
Speaker 8: Why Lana del Ray?
Speaker 7: How could you do this?
Speaker 6: Sixteen? Yes?
Speaker 1: Okay, Lana del Ray touches a fortune?
Speaker 6: What's God's my call?
Speaker 1: Eighteen? Ma'am? It's dead?
Speaker 4: All right?
Speaker 6: You got this?
Speaker 5: Uh, I'm going to move through the creature because I'm
a little special guy and I can do that.
Speaker 1: Are you going to incur the opportunity attack that comes
with that?
Speaker 6: Yep?
Speaker 1: Okay, so that may hinder you. So I'm going to
do the attack before where we finish your movement. The
hack strut is going to reach out and do a
appendage attack against you. Oh ignore me, I'm nothing special
appendage assault. The trick is to look at the right
skull misses. See it was that one that that's someone
that telegraphs sometimes, which opens up and as you move
past it, it shifts in a way where it looks
like it almost tries to form a cage around you
to it and begins striking you, but you dodge and
roll away and you manage to get away from it.
Speaker 4: You that kid, get away from that thing.
Speaker 7: I mean, I'll try.
Speaker 6: You're good.
Speaker 7: I don't I don't like being here.
Speaker 9: Not a fan.
Speaker 1: Yeah, that's me.
Speaker 6: That's all I can do, all right?
Speaker 1: In that case, critter time, there's substantially a fewer critics
to go through this time. This critter is going to
continue attacking Lila because it has It's what it was
doing and is what it's doing now Lila. It attacks,
it misses. Oh they got rolls. A nine.
Speaker 6: Will never be punished, the one that previously.
Speaker 10: Wrong.
Speaker 1: What if Lilia was betrayed and sealed in the hyperbolic
time chamber for one hundred years? The skeleton, it's a
weird it's a weird meme. The skeleton is going to
rush towards Lawrence. And because the hack strut is with
it has advantage. It rushes toward you. It attacks, it strikes,
it hits. But do you silvery barbs.
Speaker 8: That's a good question.
Speaker 6: It is a good question. That's why I asked it.
Speaker 8: I have deflect on, so you deflect on.
Speaker 21: Mmmmmm.
Speaker 8: Now I'll take that. I like you and silver barbis
to protect other people and not me.
Speaker 1: All right, well damage a little bit is piercing a
little bit of poison. You take five damage. Total eight
damage reduced down to five.
Speaker 10: Cool.
Speaker 1: Final critter. The final critter is in the room over there.
It's going to make an attack. You hear from in
the room just a fuck, and you hear the shattering
of a bottle on its turn. I'm going to have
a thing roll for Oh I'm gonna have to roll
damage actually because it would have hit a thing. You
hear another scream. You hear an attack, come back at it.
You hear like, oh my god. Yeah, you hear screaming
and attacking inside it strikes someone. You hear that like
the same woman that you saw before Pelona, southwester You
hear her let out a cry and then hear the
shattering of a bottle and hold on from the curtain.
The pieces of the skeleton critter get like fly out,
broken in bits with the remains of what appears to
be a large wine bottle as she made an attack
against it with crit.
Speaker 6: With the bottle.
Speaker 9: Yeah, the sound of a crit that's wonderful.
Speaker 1: I screamed, based Lilia, your turn, Holy fuck?
Speaker 9: Let see?
Speaker 1: Oh wait, that deserves a quick.
Speaker 9: Fuck.
Speaker 15: Yeah.
Speaker 9: Ummm, this thing is not dead, It's true.
Speaker 5: Let me see.
Speaker 9: Umm.
Speaker 12: Can I use my bonus attack first to hit this
with a dagger and hope I kill it?
Speaker 1: You have to make a main attack first.
Speaker 12: And fuck you, I don't want to waste my attack
on this plub.
Speaker 1: Well, if you do it, and you do the two attacks,
if one hits, you can then save that attack for
another thing on your turn.
Speaker 12: Okay, I'll take that bunk.
Speaker 1: You strike, fourteen hits, roll damage it's dead. Yeah, cuts
through it, bloom like, grows vines. Well, it's stuck through it,
wraps around it and pulls it apart and scatters it.
You now have one attack in the tank for anything
you want to use it on. I'm going to shift
you slightly forward so you can better see the room.
So they're all all the way over there, and you
saw that one hack strut ran into here earlier past
the curtain. What's your call?
Speaker 6: What do you want to do?
Speaker 10: Um?
Speaker 11: I feel like right now splitting from the gang isn't
a good idea.
Speaker 12: Because I don't know what the fuck that is over there.
So Lily is gonna fucking.
Speaker 11: Onto a pew boyoing to the next pew, boying to
the next pew and then boyoing over to the skeleton
hackstrut and just freaking swipe down on that ship with
rute bluem.
Speaker 2: And hope I hit.
Speaker 1: Lunge for an attack. Go ahead, roll your attack.
Speaker 12: Yeah eleven, that is a miss.
Speaker 1: You have a thing you can re attempt to wait, yeah, yes,
it's go ahead and use that and you can reroll.
Speaker 6: Be e.
Speaker 10: Me e.
Speaker 9: Fifteen hits.
Speaker 12: Okay, wah strike you deal fourteen fourteen.
Speaker 1: You notice it seems to resist some of the damage.
It doesn't seem to take all of it. It's shifting mass,
does not seem to be super susceptible to slashing specifically.
Speaker 9: Okay, you want to use.
Speaker 1: Your dagger to try to stab it. Your dagger does piercing.
Speaker 8: So you know, uh, well, here's what I'm gonna do.
Speaker 11: Actually, I Lilia is going to give wylum bond to Laurie.
So let me where's my where's my Wilum bond.
Speaker 1: We're gonnaile we love that for him.
Speaker 11: We're gonna we're gonna give that Tom Kim Laurie. And
I'm also gonna point out that now that Laurie has
wilm bond. Duel radiance can come into play, so that
if he makes an attack against the creature that I've hit,
he can he can hit it with advantage.
Speaker 1: Dual radiance. If you have the wil bond and you
attack a creature that the other person has attacked since
your last turn, since the attacker's last turn, so yours,
then you have advantage Wilma bond.
Speaker 12: Yeah, Wilma bond, Willma bond professional.
Speaker 8: Woa, yep, that's the one fucking and that's.
Speaker 1: Me, all right, that's you, I know you. Also, as
a reminder, Lawrence, you can do the usual. If something
attacks one of you, the other can use the reaction
to be like that misses actually and then he take
a charisma check to see if the bond stays up. Pepper,
your turn start on.
Speaker 9: You're on deck, all right, Okay, I'm going to enter
the room. I'm here. Oh no ah, it's a bad room.
Speaker 8: We don't want to be here.
Speaker 9: Too late.
Speaker 10: I'm gonna use okay, okay, okay, fusties, Okay, let's.
Speaker 9: See what I can do him.
Speaker 10: I think I can use a a race feature, which
is an escape expert to.
Speaker 9: Keep moving this way.
Speaker 1: And not evoke, not for so you can provoke them,
but you can then use your reaction to be like,
no you don't.
Speaker 9: Yeah, I'm using my reaction to take the disengage action.
Speaker 2: This is me choosing to effect.
Speaker 1: So you rush past. It goes for a wife against you.
You use your reaction to make your movement a disengage action. Uh,
and you get away from it.
Speaker 9: Ye.
Speaker 10: This this spell says that you dictates that you should
announce it before moving past the person.
Speaker 1: So I do that, well, hearing because it helps you
that that dictation is actually saying that the effect comes
into play, negating that the opportunity attack was made. That's
just to clarify that the creature that you use it on,
because they attack you, then you're like reaction, I disengage.
Actually the clarification is that they still have their reaction
because they didn't actually attack you.
Speaker 9: Okay, awesome, yeah, I understand. Okay, cool, Okay.
Speaker 10: Now that I'm in a better range, this looks a
little better to me, I'm gonna turn around. Yes, yes, yes, yes, yes,
that's this turn Yes, I have my bonus.
Speaker 9: Action still.
Speaker 1: Yeah, yeah you do, yes, I hope you get this
break right, Yeah, that's the point, fucking Caesar new big top,
big top stuff. Don't worry about it.
Speaker 9: Yes, yes, yeah, that's the point. That's the point.
Speaker 10: Okay, cool, I'm actually going to take my bonus action
this turn to cast a fantasmal shroud on myself, and
once again I'm going radiant because I feel like these
guys would love if I did some necrotic on them.
Speaker 9: They'd be like, ooh, nekrotic.
Speaker 1: Do you think very you should?
Speaker 10: I think that.
Speaker 9: They are skeletons mm hmm.
Speaker 10: They seem like nekrootic is kind of their their favorite,
like their juice, their bread and butter, if you will. Okay,
I've used my bonus action. I still have my action
to use a cad trip.
Speaker 8: Yeah, let's go.
Speaker 1: Remember that pantasmal shroud only comes into effect on things
within ten ft of you.
Speaker 2: Okay, so.
Speaker 9: Now a little bit.
Speaker 1: Where Okay, cool, good, okay, okay, do your text al right.
Speaker 9: First, here we go eleven. That is a miss, okay, Okay,
I wasn't trying to hit you. I wasn't trying to
hit you anyway.
Speaker 4: Hmm.
Speaker 1: That isank you.
Speaker 10: And they're in range for the extra damage. Excellent, elg plus.
There's your damage.
Speaker 12: Here we go.
Speaker 1: Fourteen to the hack strut, doing the full fourteen points
of damage.
Speaker 2: All right, is that you?
Speaker 10: I think I have five more feet of the movement
because I moved twenty feet out of the way.
Speaker 1: You moved into the room and then you move past
up there. I think that might be your movement. Then
that's all right, scarn it is your turn, Lawrence. You
are on deck?
Speaker 9: Think you on deck?
Speaker 6: Yes? All right? This guy looks a little bit in
my face.
Speaker 1: He is a little bit in your face.
Speaker 6: I don't like that. Is he an attack mean guy
kind of guy?
Speaker 1: You might be an attack you guy kind of guy?
Speaker 6: Like over like.
Speaker 1: He has used his reaction since his last turn, so
he couldn't move yet because he tried to get Desmond.
Speaker 6: Well, I want to go there.
Speaker 1: Okay, you can let you run through him, I will say,
because you're moving through him, it'd be so you get
to yeah.
Speaker 6: There, yeah, thank you, and with that fabo this guy
get him? This guy, So I just can you.
Speaker 1: I don't know if you can see through it up there,
but you can technically see the other one, even though
the lighting stuff is being kind of annoying.
Speaker 6: Boom how would you like to too?
Speaker 4: Or is it the light up there?
Speaker 1: Yeah, so we'll select him as well, just because Okay,
go ahead and roll your three attacks.
Speaker 6: Is he already selected or I got them for you? Yeah?
Speaker 1: Oh yes, because the curtain is blocking light in a
way that's difficult to Well, that's weird, makes sense?
Speaker 6: Oh love love that fifteen fifteen nineteen. Let's go with that.
Speaker 1: That's on hack struts seventeen. That is the one that's
right in front of you. Just because I'm here, I
will detarget the other two. Roll your damage, yes, thank you?
Speaker 6: Yeahsy you son of them?
Speaker 5: Your arrows back because when you roll the three times,
it takes an arrow for each roll. Oh yeah, to
give yourself the extra two.
Speaker 1: Back, you fire and you deal a full eight damage
to the hack strut that you shoot at. You have
one other attack if you wish to use it.
Speaker 6: Uh oh yeah, I want to retarget all of them.
Do it again?
Speaker 1: Well, FAPO only works once per turn.
Speaker 6: Oh yeah, I forgot about that. Will let's just shoot
him in the face.
Speaker 1: Fade arrow, regular arrow, regular arrow got him twenty three
absolutely hits. Roll your damage.
Speaker 6: All right?
Speaker 9: What is with rolling once on damage?
Speaker 6: Hey man? It's not my fault.
Speaker 1: Anything with your mother never happens. Anything with your bonus action.
A dragon searches.
Speaker 14: Anything to Yeah, I want to I want to hit
I want to hit a young dragon search because that.
Speaker 6: Was that was the.
Speaker 1: Young dragon. Alright, So spend those points and you have
two more attacks.
Speaker 6: That's so cool.
Speaker 14: The fade bo still doesn't work again, it's still only
one per turn. All right, fuck this guy though, You
shoot and I'm miss unless you're overwhelming advance.
Speaker 6: How many of these do I want to use today?
That's good question because tomorrow is also today? Yeah, Saturday,
be ashamed to waste it? Uses it?
Speaker 1: Sorry, say it to be like, go ahead, roll another,
roll another attack against him?
Speaker 6: For that one.
Speaker 27: You strike twenty two hits hits, all right, it wasn't one,
it was better.
Speaker 6: Okay, we're doing this again. We're out here.
Speaker 9: Your number on the die.
Speaker 6: Hey, we are out here, we are we're working on it.
Speaker 2: Okay, we're working on it.
Speaker 1: Go ahead and roll and roll your last attack if
you want to take it, you fire.
Speaker 6: Ay, one doesn't do well?
Speaker 1: Going to kill them? Well, this one's going to be
a three?
Speaker 9: Who's them? The dice? Another one? What is Yeah?
Speaker 6: See what I mean? One two one two four two
three one two.
Speaker 1: Okay, cool is that you?
Speaker 6: I guess I just threw the arrows at this guy.
Speaker 2: Arrows gonna fire a rock, gonna fire an empty can.
Speaker 1: Out the fire, Desmond, what the hacks? Thread's going to go?
And I am so happy it did not recharge this
porcupine attack, or else all of you would have been
in a really bad situation. Uh So, instead it's going
to go for two attacks. Those attacks are going to
be on Oh this is actually gonna be interesting to
see how this plays out. One of them is going
to be on Lilia. No attack one on Lilia. That
is going to be a hit unless Lawrence uses the
thing about once you won't hurt you. No, it'll make
it miss. But you then make a charisma check against
the attack role and if it fails, Wilimbond is So
that's that's the that's the thing is okay.
Speaker 21: But the roles have been bad today and past the yeah,
I got drug past my you know, I mean, Lily
has gifted.
Speaker 10: Me with this.
Speaker 8: I'm gonna try to do this.
Speaker 1: You use your reactions and I said, you're so capable,
you did it. Misses the attack, flowers appear and stop
it from moving the like four month, its joints, preventing
its skeletal form from moving. I need you to make
a DC eleven charisma check because I believe.
Speaker 8: It's half the herd. Come on, come on, baby boy,
you got this, got this?
Speaker 9: Hey, let's go.
Speaker 1: It is then going to make other attack against you.
It swings over at you, frustrated by you having done that.
As it goes to the attack, it hits, but then
it doesn't.
Speaker 4: Oh does it not?
Speaker 1: Lilia? Is that what the no is?
Speaker 14: No?
Speaker 9: You need to beat this.
Speaker 22: It's so much.
Speaker 12: I always just I always keep forgetting.
Speaker 9: Is it from the saves or from the ability check?
Speaker 1: Left side ability?
Speaker 9: Okay?
Speaker 8: Okay, so okay, but.
Speaker 28: You seen for a sixteen while the bomber mids it
goes for a series of attacks, but as flower pedals
float through the air, preventing it from moving and for
successfully attacking, you both stop the attacks.
Speaker 1: From hitting one another. House show Yeah, Lawrence, it's your
turn to make use of dual radiance, Lawrence. The thing
you do needs to be an attack. If you do
a save based ability, it won't Dual radiance won't assist that.
But if you want to make use of dual radiance,
then you have to make.
Speaker 6: An attack role.
Speaker 8: Okay, what I was thinking of doing, and it'll be
my last fucking third level, so we'll see what happens here.
Speaker 6: Huh.
Speaker 8: I haven't gotten to use it yet. I would like
to try to use my vocal flames, so you have
to cast that. Yeah, it's a bonus to cast that.
Speaker 1: Yeah, do you just I remember we themed this as
you saw the cultists and one not using it, and
you are like, oh, I'd love to do that. You
learned it yourself and I learned it. Okay, so you're
casting it at third life, right, put the effect for
it on yourself, the top effect. I know there's a
bunch on it that it's the top one one. Yep,
you use it. So Lawrence sees this happening, looks to Lily,
feels the empowering radiance of the flames that are on them, stops, breathes,
has a naruto focusing your chokra moment, puts and as
if playing a guitar, they strum in front of them
as they pull their hands back, and a large uchi
guitana made out of flames appears as they strum on it,
then draw it out to the side holding this massive,
flaming magical weapon. Uh so that is your bone. SI,
you have a you have beside the cast thing, you
have a melee plus seven attack role hit advantage, and
then you can attack the creature with it. And also
because it's undead, it'll do extra damage because this is especially.
Speaker 2: Good against exactly.
Speaker 8: That's why I led a de.
Speaker 1: So target it hit advantage. Make that attack.
Speaker 8: Okay, I'm double checking.
Speaker 9: Would I know what?
Speaker 21: We'll do this first, and then I'll ask fucking I'm
aiming at Desmond because I healed him.
Speaker 9: Let's not do that the bad guy, please? Right?
Speaker 1: No, it was with advantage.
Speaker 10: What was some.
Speaker 1: Okay, roll it again? Okay, So thet yet twenty hit
was your three D eight minus one fire damage. You
can stick? Why is it minus one? Hold on? Hold on?
Speaker 9: Hold your minus one?
Speaker 1: Uh it appears to be calculating based off of your strength.
I believe it should be able to use your hold
on you're fishing with.
Speaker 6: Heavy rich properties.
Speaker 1: I mean, yes it is. Unfortunately it does. It cannot
use your It doesn't use your spell save as its thing. Wait,
when you attack with it, you may use your strength
or spell casting ability for its attacking damage rolls.
Speaker 8: So first, right, so we're switching into spell casting.
Speaker 1: Yes, so we're gonna switch that to your charisma, so
you do not have a negative one on it.
Speaker 8: Often god in fact of a plus four.
Speaker 1: Yes you in fact plus four?
Speaker 2: All right, roll that fire damage casted die.
Speaker 9: Oh my god, you.
Speaker 1: Swing, dealing thirty two points of damage as the vorpal
flames burn into it, searing the bone, burning to burning.
It's burning, it's on fire.
Speaker 8: Burning, it's on.
Speaker 1: And then it burns and then it burns. Then as
it burns like a toothy mob, burn burns, burns, maw
burning effervescent fire on the dripping, ripping, good fire.
Speaker 9: Thank you for getting my reference.
Speaker 8: Does this count? Is me casting a bard spell?
Speaker 1: Well, you cast a bard spell when you Oh, I
see what you're getting at. So yeah, encore action. You
can make an attack with a weapon when you cast
a bard spell. So yes, you can make one extra
attack with it. Oh that's I remember.
Speaker 6: That's one of the reasons synergy.
Speaker 1: That's why we talked about giving that to you because
it does that.
Speaker 8: So well yeah, yeah, doing it with a vantage.
Speaker 1: Is it the first attack only or is it all attacks?
Speaker 11: It is here when you are the creature benefiting from
your wylin bond and makes an attack against a creature
the other has hit since the attackers last turn, that
first attack against that creature.
Speaker 12: Each turn is made with an advantage.
Speaker 8: First okay, so just the first one. Okay, so standard
attack no vantage on this bad boy?
Speaker 6: Yeah fourteen, that misses.
Speaker 4: Odday at least fifteen.
Speaker 8: Okay, it's good to know.
Speaker 21: All right, Well, we tried, boys, try to boom twice.
We did pretty solid and I can't.
Speaker 1: So it's going to use its deathly porcupine. You hear
a series of screams and slicing sounds from inside that
room and then nothing I can get out of here.
You I'm just gonna tick this off as used I said,
We're gonna ed at the end of this round, but
I think given how things are going, we're gonna we're
gonna keep going for.
Speaker 6: At least finish the combat.
Speaker 1: Yeah, oh yeah, not gonna break in the middle of
this combat. Desmond is now your turn.
Speaker 5: I'm gonna pop right there, rifle out, okay, and Hunter's mark.
Speaker 1: So Desmond, as you look into there, you see there
looks to be a series of dead halflings and gnomes
and a couple of goblins in that room, but Poluna
Southwester does appear to still be alive. They appear to
be the only ones still alive in that room.
Speaker 5: Like lana, Um, you get this my friend and two
rifle shots. Hey, your fucking xylophone, we're here.
Speaker 1: It's several heads all turned to you at once as
you roll a twenty seven and hit.
Speaker 8: That's insulting to xylophones. They're they're useful.
Speaker 6: Sixteen points of damage on the first to.
Speaker 1: Tack and you deal the full sixteen.
Speaker 4: Take a shot, seventeen hits.
Speaker 26: Oh shit, okay, okay, you shoot, and you'll another twenty
six points of damage as you just you turn, it
turns towards you, and as you unload into it, chunks
of its double the deck and not talk today.
Speaker 1: Chunks of its body get blasted off, burns, maw drips.
Is that your turn?
Speaker 21: Um?
Speaker 4: Yeah, that's all I can do?
Speaker 1: All right? Was quite a bit critter nineteen he's still
in there. He's going to attack Pepper.
Speaker 2: All really.
Speaker 1: That goes for an attack Pepper. It hit with a
fourteen marriage you take six points of damage. Please make
your concentration Chip Pepper.
Speaker 9: Okay, okay, come on advantage fifteen.
Speaker 1: Yay, you succeed, and in succeeding you retain concentration on
fantasmal shroud Lilya. It is now your turn.
Speaker 12: B Uh this thing is still alive?
Speaker 9: What what the fuck?
Speaker 2: Fuck it up?
Speaker 15: Fucking ye die.
Speaker 9: Walk?
Speaker 1: You go for your two attacks with your root bloom.
Speaker 12: Yeah that's the first one is the sixteen for twenty four,
and it hits walking.
Speaker 9: The one today.
Speaker 12: Well, we're fucking hitting it again because you know.
Speaker 2: Yeah, slightly to have over killed for two hit points,
but let's do it.
Speaker 9: Yeah, yeah, it was the critter.
Speaker 1: Disregard what I just said. Then don't worry about what
I said.
Speaker 2: This was a dumb thing to fucking crid on. But
I'm making a point.
Speaker 1: The critter is now dead.
Speaker 6: It's not even the sword at this point, is just
the parasols flat.
Speaker 8: Yeah, no, it's just okay.
Speaker 12: So then and then bonus action uh dagger, No, that's eleven. Okay,
that's me.
Speaker 1: Okay, Pepper, it's now your turn.
Speaker 9: Bye.
Speaker 22: All right, well.
Speaker 10: More, Pepper, let's go held your blast. It's not broke,
don't fix it. All right, here you go last one
seventeen and it's still in range for yes, and by
the grace of the fact.
Speaker 1: That you have to damaged dye, this is gonna kill it.
Yeah up, unless you somehow roll a zero, which you
know what, given the luck today, wouldn't.
Speaker 2: Oh my god right, it has a damaged threshold and
year old of four. It takes no damn what hell
you You didn't do enough? You gotta do five or more?
Speaker 9: Well, have you considered, boy?
Speaker 6: Did I speak too soon?
Speaker 9: Yeah?
Speaker 8: That's yep, yep, that's real.
Speaker 6: Oh, Pepper, you really are Mary.
Speaker 4: Yeah, we gotta get you inflict wounds.
Speaker 6: We do.
Speaker 1: You can cast necronic damage on the undead that you're fighting. Yeah,
I'm seeing be like Mariam, only ever us ever successfully
on things that.
Speaker 4: Don't care, things that are immune to it or just missing.
Speaker 9: Yeah, alright, this is a fucking lost have movement.
Speaker 1: Maybeing like you're gonna kill it you can't possibly not,
and then whoops, kind.
Speaker 9: Of walking in shame, helping.
Speaker 4: Knocks over a pew on the.
Speaker 1: Entire room silent, including the hack straut, as everyone's head
slowly turned watching you walk over there, shorn.
Speaker 9: Just you're up breathe.
Speaker 1: Hello, there's two enemies left. You want me to target
them for you? Yes, okay, I'm gonna.
Speaker 6: Target the first boy left.
Speaker 1: Whah, you rolled a twenty and a fifteen. The twenty
is against the one that is ah, that is against
the one that is in the center of all of you.
Speaker 6: Yeah, all right, I want to hit that one.
Speaker 1: Okay, roll damage.
Speaker 6: All right, it's dead.
Speaker 1: Yeah, seeing everything that happens, you sort of just pull
your bow back, let an arrow loose, kind of unceremoniously.
It hits it, It scatters the pieces, leaving one hack
Strut alive.
Speaker 6: All right, where is he?
Speaker 1: He is up past that curtain. I think the only
reason you can't see it is you don't have dark vision,
do you No, The entire area in that room is
in darkness.
Speaker 6: Oh that's great. See, well I've been targeting him. Can
I still just talk?
Speaker 1: You know where he is?
Speaker 6: I'll target There's some dim light here so you can see. Yeah,
this disadvantage. Yeah who woo fourteen missus? Yeah we.
Speaker 4: Fuck.
Speaker 6: That's so sad.
Speaker 8: Mm hmmm, it'll be okay.
Speaker 6: One so overwhelming, I mean dragon search, that's the one overwhelming.
Speaker 1: Dragon roll me another attack with disadvantage.
Speaker 6: So the button pressed. Okay, ooh I got him?
Speaker 8: Oh wait, actually got him?
Speaker 6: Wait wait wait wait?
Speaker 9: What can I inspiring statement?
Speaker 1: What would that do to it?
Speaker 3: Uh?
Speaker 8: Heck in when a creature with ol Wait, how far
away from you? You within thirty feet? How far are
you from me?
Speaker 14: Scar?
Speaker 21: Exactly the sec within thirty feet of you fails an attack,
rollability check or saving throw, you can use your reaction
to have them roll a diet equal to your Bardic
inspiration and add it to the resulting.
Speaker 1: Let's do that for that thirteen. So what is the
Bartic inspiration? One D eight scarroll.
Speaker 6: Sick three that makes it hit.
Speaker 15: Hell?
Speaker 8: Yeah, I lose a barting, but it's so worth it.
Speaker 1: Nine doing nine damage and you have one attack left.
It'll be made with disadvantage if you use it. And
uh and Lawrence also make sure to take off a
Bartic inspiration. I did did Okay, So it's a.
Speaker 8: Fire, you go one, hit him, Bud, you go one.
Speaker 6: Yah, it's in the darkness. I can't see in the darkness.
Speaker 1: It's your turn.
Speaker 8: Okay, Well, I think we're scooting our boots. That's what's happening,
is the plan?
Speaker 10: Uh so?
Speaker 9: So fuck the far.
Speaker 8: Good good to said the boys.
Speaker 1: I'm getting there. Also, I want to see my brains
if I recall.
Speaker 6: That's not programmed correctly. Hold on.
Speaker 1: Oh no, boom, he can as you approach your virtual
your verbal flames. Uh, they illuminate that room.
Speaker 8: Y'all are welcome. I'm the best.
Speaker 5: H m.
Speaker 9: Okay, yes, thank you, I am not. I am not
close enough to hit him with my swords. Soul Alma.
Speaker 8: Just give bardic to Desmond, gotcha? Yeah, my poor boy,
he's been all dead.
Speaker 1: Okay, assuming that it's now in the flight, Okay, it
is going to move back towards the group, and it
is going to target all and it is going to
use its porcupine everybody, maybe this deck save.
Speaker 6: Pop. I am going to you.
Speaker 1: Ever did you get it?
Speaker 9: Yep?
Speaker 8: Sorry, unless it's covered by a bunch of my windows.
Speaker 9: You know I didn't get it.
Speaker 6: One.
Speaker 4: That would still be a failure. I'm going to use
uh lucky.
Speaker 1: Landing, Carrie. Remember that setting that I'll constantly have you
changed back? So I asked you if you want to
do it.
Speaker 7: Because I keep switching between counts, stop singing.
Speaker 8: I know I'll stop doing it. I'll switch back to.
Speaker 1: You had rolled by the way in that twenty so
you had succeeded. Oh fuck you dude, and so Desmond,
you succeeded because of seventeen scarn.
Speaker 6: Did you get it.
Speaker 4: Justice?
Speaker 10: Oh?
Speaker 1: There it is no so no, so Pepper and Scarn
it is at this point, I just want to remind
Pepper that you have the you have the scarab?
Speaker 9: I oh, is this a spell? Vincastle is a fact?
Hold on, I need to read the dance scareb again.
Speaker 10: Uh?
Speaker 9: Can I burn a use of the scarab in this moment?
Speaker 1: Yes, scare of I just want to remind myself that
I also am getting it right if you yeah, it's
a necromancy spell or harmful effect originating from an undead Yes,
you can use one of it, or your reaction to
use one of it to turn that into a success instead,
if you.
Speaker 9: Want, Oh oh yeah, yeah, yes, please, I'd like to succeed.
Speaker 6: Please okay, remove question as a melee weapon attack.
Speaker 1: No to say.
Speaker 7: Right away, just scarn failed, I'll die It's fine.
Speaker 15: Uh?
Speaker 8: Can how much did you get?
Speaker 1: Could I leave a faith him to add your bardic
to it?
Speaker 14: Yeah?
Speaker 1: You could try. Do you want to?
Speaker 5: Yeah, I'm gonna do it scarn and scarn, so you
need I think a seven or an eight.
Speaker 4: Yeah, so that makes your total.
Speaker 1: Brings it up to fourteen, which succeeds.
Speaker 8: Oh my god, you're so lucky. I'm here, baby, say before.
Speaker 6: To my own mother. He's essential fight.
Speaker 1: As spears go to attack Pepper, they are dissolved away
by the magic of the scab as it passes by it. Uh,
and the rest of you just straight up managed to
succeed back to the top of the turn order. Assuming
Tobasco doesn't really do anything. Desmond time for violence. I'm
just gonna keep shooting it, Okay, I'm gonna bonus action.
Well first of bonus acual quick. He might as well just.
Speaker 4: Ah health.
Speaker 5: Nice, okay, Now shoot it. You must die, you must
That is inspiration from myself. I can't if you could
remove that from me.
Speaker 18: That is say miss yeah, the bardic inspiration correct, okay, ah,
and then shot yeah.
Speaker 1: I used it on the safe oh okay, and then
shot too right right, right, right, right.
Speaker 6: Hit eighteen hit, oh, twenty eight points of.
Speaker 1: You do twenty eight points of damage almost maximum with that.
As you fire at it, it stumbles and then its
body kind of spiderwebs itself back together and you're moving.
Speaker 4: Through it, passed through it.
Speaker 1: Yeah nice, your dodge roll over unto the other side
of it. Right, that's you. That is Desmond, Lily return Pepper.
You're you're on You're on that dead deck. You're out there.
I'm on that deck sipping a tea.
Speaker 9: Oh wet tea.
Speaker 12: We're gonna make our way over here.
Speaker 1: Make it your way uptown.
Speaker 8: Hell ya, you don't want to be here.
Speaker 15: I don't.
Speaker 8: No, it's about time.
Speaker 9: Bunk ohs go Then for anyighteen that hits.
Speaker 1: Roll damage, Oh yeah, get them strike it eight damage.
It is reduced down. It doesn't seem to find much purchase.
Go for another one.
Speaker 2: I assume bim.
Speaker 12: Seventeen for twenty five.
Speaker 2: Hits Yeah, how blob.
Speaker 7: Once on fucking damage?
Speaker 10: Man?
Speaker 5: Umm, alright, Lana, if you could just crank it up
and notch. I know you're helping us out in some
spots here, but.
Speaker 9: I want to go lady.
Speaker 4: You gotta set at like a six, can bring it
up to a seven A.
Speaker 12: Man for a bonus. I'm just gonna try with the dagger.
Speaker 10: Just go back.
Speaker 12: That's sixteen for twenty two that's.
Speaker 1: A world damage with a dagger.
Speaker 9: That's a five.
Speaker 1: It does full five damage.
Speaker 8: That's solid.
Speaker 1: Let's go be alright, alrighty Pepper, all right.
Speaker 9: Okay, this is into danger.
Speaker 10: I go.
Speaker 8: I don't everyone want to be I'm going in.
Speaker 10: I'm gonna pass through the space, and as I do,
I'm going to it's going to take I assume it's
going to attack.
Speaker 1: You can't pass through its space. That is like a
featured Desmond has. It lets him move through creature.
Speaker 4: It's more than two sizes bigger than them. You can.
It's just difficult train for you. I'm unaffected.
Speaker 1: Are they small?
Speaker 6: You might be a radium?
Speaker 9: Yes, yeah, I am a thick ton.
Speaker 1: You can get over there.
Speaker 10: I scramble, that's fine, okay, okay, right, I'm not leaving
their range.
Speaker 9: Should they can't really attack me? Okay? Cool?
Speaker 10: H what.
Speaker 1: Oh are you talking? Are you doing things?
Speaker 10: Is that?
Speaker 1: Is that just me? Or is that anyone else? Hear that?
Speaker 16: Uh?
Speaker 11: Oh?
Speaker 9: Hello?
Speaker 22: Hello?
Speaker 15: Oh okay, mm.
Speaker 8: Hmm there, okay, okay.
Speaker 9: Yeah, it was.
Speaker 1: Eleven okay, eleven misses.
Speaker 9: Too bad? Well, thank goodness, I have another.
Speaker 1: You do give it another shot?
Speaker 2: Fourteen also a miss?
Speaker 15: Well, what can I do.
Speaker 9: Yeah, I can.
Speaker 3: Yep is deflect a self spell or it is exclusively
self Yeah?
Speaker 9: Cool, excellent on Garth, Yeah, Knwayne, party on you.
Speaker 1: Scarn your turn, Lawrence. You're on deck here, still alive?
There he is?
Speaker 6: Look at them.
Speaker 1: Ah yeah, it is going to make an attack against
you as you leave.
Speaker 6: Ah, do that.
Speaker 1: I'm going to seems I can get a cheat up properly.
It makes an appendage assault against you. It strikes and
that is a hit. Okay, now now we get into
some juice. This is the first time one of these
is hit and will probably be the only time it
is going to deal. It's piercing damage to you. You
take twelve points of damage.
Speaker 6: Scarn, And.
Speaker 1: I spoke too soon about anything else happening. That's it.
Continue with your turn.
Speaker 6: All right? For my actions?
Speaker 1: Have I not done that this whole time?
Speaker 14: That's crazy. I could have made this easier anyway. Fateball,
get it, shoot it hit It was an errow never mind?
Speaker 6: Hey, look fightball all right, never mind, Gosh, I really
hope that this this energy well.
Speaker 9: Do it again?
Speaker 1: All right?
Speaker 6: Did I say it one more time? It's not gonna worry,
is that I know?
Speaker 9: I just.
Speaker 6: Hey, look, I guess overwhelmed dragons.
Speaker 1: Dragons overwhelming advance is more economic point. Yeah, you're right
over and it's probably fire away.
Speaker 8: I wish I had more bardings together.
Speaker 7: I have like two left.
Speaker 6: That's it, ay, okay, and I'm going to bed.
Speaker 15: You fired.
Speaker 1: He is loose, it strikes it and the skeletons skeletons,
I can't say now. The skeleton's body breaks up into
various pieces scattering about the room behind it. You guys
have defeated them. And for the sake of time and
the fact that we want to get a break in
before we do a second session, which this one went
way longer than we expected it to, I am going
to say that with that happening, with everything calming down,
and with Poluna Southwester still alive in that room, though injured,
we are going to break for the week there. We
are going to stop streaming, and then we are going
to be in our pre recorded session in about an
hour on our own time without streaming. So who huh,
I'm going a round the credits for a sec. That fight,
when I was like, we'll keep going, I may have
based my expectations for how quick it would end on
the assumption that you guys would hit it more.
Speaker 4: No, it's perfect timing, being full transparency.
Speaker 5: When Discord decided to poop itself, the bot brooke, so
we can't get music anymore anyways.
Speaker 1: Oh yes, I gotta fix that shoe. There is it better?
Speaker 6: Yep?
Speaker 1: Okay, gotta run credits for a sec. People at home,
you know the deal will repeat it again, though. We're
going to not have everybody here for a game next week,
but we don't want to miss multiple weeks in a row,
so once we end this one, we are going to
record a game on our own time next week. We
will not be here while streaming, but we some of
us will be in chat, so you can still talk
and we'll still hear it, but it will be pre recorded.
That said they'll be it will be pre recorded. The
Lana's Faithful Vault stuff will still be in effect, so
feel free to continue to contribute to that if you
wish to, and just is a heads up. The week
after that we're going to be taking off. That's going
to be our actual week off, So it's going to
be this game, the one that will run on next Saturday,
and then a week off. I can look at all
this supirls kissing?
Speaker 14: Do you know?
Speaker 5: I don't need to make it happen, but I'm really
I respect the manifesting.
Speaker 6: If you just want to say girls kissing, I will
still be proud of you.
Speaker 7: Girls kissing, boys kissing, nom Biney's kissing.
Speaker 8: Everybody kissing kissing.
Speaker 10: Great.
Speaker 9: Yeah, except.
Speaker 8: I'm a fan of French kissing.
Speaker 5: Yeah they should my favorite kind of kissing. Yeah right,
other than maybe the Australia kiss.
Speaker 7: Oh yeah, whate's that is down under?
Speaker 4: It's like a French kiss but down fuck.
Speaker 8: Yeah, bitch, you know it's not fun a Glasgow kiss.
Oh yeah, yes ahead, butt yeah, it's violent.
Speaker 1: Yeahright, well we're gonna take off people at home, so
those on YouTube. We will see you guys next week,
as we usually do.
Speaker 7: Good Bye, good bye, be love much.
Speaker 8: It's true.