Speaker 1: The Planet Man, The Planet Man.
Speaker 2: This is the fascinating story of Dantrow, the Planet Man,
troubleshooter for the League of Planets organization, the law enforcement body.
Speaker 3: For peace and justice in the celestial world.
Speaker 2: Whose headquarters and center of operations are situated on the
capital of all the planets, Planneria wrects from Mercury to Pluto.
Wherever danger threatens the universe, you will find Dantrow, the
Planet Man, fighting for fair play. In a moment, the
Planet Man. When we left Dantrow the Planet Man, and
Pat Darrow, daughter of Professor Darrow, the leader of Earth's
first flight into space, they were imprisoned in the dungeon
of Marston, the ruler of Mars. Dantro and Pad have
just been confronted by Slabs, engineer of the Earth's crew,
who appears to betray his friends and join Marston's fall
plan to conquer the Earth.
Speaker 4: Dantro is speaking, had I'm worried.
Speaker 5: The fate of the Solar System lies in the hands
of that fiend, Marston and our friend Slats.
Speaker 4: If something isn't done, the planets will be plunged into
a war that will destroy civilization.
Speaker 5: We can imagine the weapons that have been developed, bombs
that can wipe out a sun, tractor beams that can
pry a planet out of its orbit, rays that can
reduce one hundred miles of living Earth to a desert
in seconds.
Speaker 6: Only we could get out of here.
Speaker 5: Maybe we could contact the Martian underground and do something
that doesn't seem to be away. I'm afraid not, Pet, Say,
what's that on the floor. It's a small bottle. Look,
there's a note written on the paper was wrapped in.
Speaker 7: What does it say?
Speaker 4: Who could have put it here?
Speaker 5: Well, I can't believe it. It's from Slats, and it says,
don't worry. Everything is going to work out. The bottle
has a scent that will stun the Marlons as soon
as they're knocked out.
Speaker 4: Run to the door of the arena.
Speaker 6: A guide will.
Speaker 4: Meet you there and lead you to safety. Keep a
stiff upper lip.
Speaker 5: Well, I understand everything, except that part about my lip
is that coat or something?
Speaker 4: No, Dan, tro that's just Earth's slang, and it means
to have courage.
Speaker 8: Oh, that's Slats.
Speaker 4: I knew he wouldn't sell out to a madman like Marston.
Speaker 5: Don't build up your hopes, Pet, We're not out yet.
We've got a long ways to go, but we've got
to get out.
Speaker 4: We've got to.
Speaker 8: Well, Earth Man, what do you think of my little show?
Do you have anything on Earth to match it?
Speaker 3: Look at those mar Lions.
Speaker 7: They'll teach that planet Man, Dantro and the Earth Girl
to leave Marston alone.
Speaker 3: You mean pee wee me.
Speaker 6: You're really going to turn those.
Speaker 7: Beasts loose down the people, not on people, just on
my enemies gods.
Speaker 8: Bringing Dantrow on the Earth Girl, you're really going to do?
Speaker 7: Of course, you did not think Marston made empty threats,
did you.
Speaker 3: If so, you're due for a surprise. I'm not the
only one. What did you say? I was thinking about Dantro?
Speaker 7: Well, he hasn't much more time to live. Here they
come now?
Speaker 6: Well here we.
Speaker 5: Are pat ready to give Marston and his stupid puppets
their biggest show.
Speaker 6: This is going to be a tricky one.
Speaker 3: Pattern.
Speaker 5: You'll have to wait until the Marlins were almost upon us,
and then spill the liquid in this bottle under the
sand at our feet.
Speaker 4: It evaporates and becomes a gas.
Speaker 5: Almost immediately, But if we move too quickly, it will
blow away before it can affect them.
Speaker 6: Our timing must be just right.
Speaker 8: Look they're opening the gate at the other end of
the arena. You come to Marlines.
Speaker 4: Oh damn, what horrible looking beasts.
Speaker 5: Remember what Slats said, Pat, keep a stiff upper lip.
Speaker 6: Stand here next to me.
Speaker 5: They haven't seen us yet, but they will any second,
and then they'll charge.
Speaker 4: Ready, I'm ready.
Speaker 8: There the door was supposed to go to. I hope
there's no slip up.
Speaker 6: Look out here they come.
Speaker 4: It will be all over in a minute.
Speaker 7: By friendly. I hope you're enjoying this as much as
I am. I've waited to get planet manned for years.
I've dreamed about it at night, and now I have him.
Speaker 8: Look, the Marlines is stopping.
Speaker 4: They're lying down.
Speaker 3: Something has gone wrong. Someone has helped him.
Speaker 8: No, I must not.
Speaker 6: Escape fIF I write it too wrong for this.
Speaker 8: They're getting away, cut cart.
Speaker 6: Just wait, all right, they'll be after us any minute.
Who's going down this tunnel. There'll be someone waiting at
the end.
Speaker 4: Don't worry about me.
Speaker 6: I'm with you. Turn hither right behind us. Should be
right at this time. Something must have gone wrong. We
have no time to look for him. Come on, Pat,
you know where we're going. What's the difference.
Speaker 5: As long as we get away, they catch us again,
they won't bother with Marlons.
Speaker 6: They'll write us down on our tracks.
Speaker 4: Put that up ahead.
Speaker 6: It is Pat, that's the jungle that surrounds this palace.
Who let's head for it. They'll never find us stay there.
But we maybe worshed off in that jungle, and we
were in the arena.
Speaker 5: There are things out there that even the Marlon's here,
there's nothing else we can do.
Speaker 4: I'm on Pat.
Speaker 6: Out we go.
Speaker 3: The moment.
Speaker 2: It appears that Danto and Pat have escaped from Marstelli.
Now they face the unknown of the celestial world, the
fearful jungle of Mars. We'll be back in the moment,
So level off. When we left Danto and Pat, they
were heading into the Martian jungle.
Speaker 3: This area of Mars.
Speaker 2: Is one of the most feared places in the Solar System.
Its dangers and mysteries have brought death to many an adventure.
At this moment, the entire planet of Mars is in
a state of extreme tension.
Speaker 8: Everyone is in fear.
Speaker 2: Of his life because Marston is determined to seek out
the one person who planned the escape of Dantu and
pat from certain.
Speaker 3: Death in the Marlan Arena.
Speaker 2: As we look into the chamber of Marston, we hear
his mad tirade as he attempts to find the one
who betrayed him.
Speaker 7: I have brought you here because one of you has
betrayed me. I'm going to find out who it was,
and then I'll show you what happens to those who
served me badly.
Speaker 8: It must have been one of you, Gods. No one
else had a chance to reach them in the dungeon.
No one else not. Wait a moment, there was one other,
that earth Man Slats.
Speaker 6: It could have been Slats.
Speaker 7: I was suspicious when he insisted on being taken to them.
Speaker 8: Bring him here. Bring the earth Man here.
Speaker 7: For me, Yes, traitor, I am looking for you. See him, Fema,
that is the one.
Speaker 3: What are you talking about.
Speaker 7: I'm talking about the bottle you gave the planet man
on the Earth girl when we saw them in the dungeon.
Speaker 3: Biddle, what bottle? You're making a mistake?
Speaker 7: Do pretend ignorance. You don't fool me for a minute.
Speaker 8: God, tie him to the table, tyhim well.
Speaker 7: I want to watch him when he squirms under the
nerve whip it's a nerve where the nerve whip flays
every nerve in the body. But you will have the
pleasure of learning that for yourself. Enough conversation. Give him
a taste of the witnes. We've just captured one of
the underground. He must have been the one who helped
the prisoners. He was hiding in the tunnel under the arena.
Speaker 3: Bring him in.
Speaker 7: We will soon find out Untie the ropes there. But
don't let the earth man get out of your sight.
I still suspect him of some trickery. Now for you,
who helped in this, speak up.
Speaker 3: Seems to be something wrong with him. It was all
right who he brought him in here, I'm on the table.
Speaker 8: Put him on the table. Give him a nerve whip
that will wake him up.
Speaker 3: Oh we'll do no good, Marston. He's dead, dead dead.
Speaker 6: How can he be dead?
Speaker 8: I must know who his accountlie was.
Speaker 6: I tell you he must not be dead.
Speaker 3: It is useless.
Speaker 8: Here is the vial of poison he had hidden on
He can do you no, get out, get up, all
of you.
Speaker 7: I will do it alone, always alone. I can trust
no one, depend on no one. I will conquer the
Solar system alone.
Speaker 6: Stay close to me, Pat, What child?
Speaker 8: What a strange looking hole?
Speaker 6: Did some animal make it?
Speaker 4: Oh? I don't know what you'd pull it back on earth?
Speaker 5: A cross between an animal and an insect, and as
glands that make a liquid which dissolves almost anything it touches.
We call them Slogs may be known to eat right
through the foundations of an entire city.
Speaker 6: Do they attack people?
Speaker 4: Not unless they're cornered.
Speaker 5: But if you were to step or fall into one's
then it would spray you with its deadly fluid before
you could move.
Speaker 8: That's a pleasant thought.
Speaker 5: That's why I told you that we might be safer
with the marlins, the beasts in this jungle that have
never been captured.
Speaker 6: But no one ever.
Speaker 4: Tries, No one's ever been through here.
Speaker 6: Where are we going? The only chance is to get
through to a.
Speaker 4: Clearing somewhere is do you know the way? I think
I do, but I'm not sure.
Speaker 5: When we flew over the jungle on the way here,
I saw such a clearing, I memorized its position.
Speaker 4: I hope I'm right. We haven't much time.
Speaker 5: We aren't being followed by markis men anymore. What do
you mean it's not Marston's men I'm worried about. It's
the Martian mindless men. I fear mindless man. That's right, Pat,
mindless men. They're outcasts from the mines.
Speaker 4: Here on Mars.
Speaker 5: There's a priceless metal, but in its rostatic gives off
funes that destroy men's minds, as dug by slaves of
Marston who had thrown into the jungle. When they've been
driven mindless, become like insane beasts, and they hunt in packs.
Even the Marlions fear their fury if wherever attacked by them.
Speaker 4: I'm afraid we'll never escape.
Speaker 6: Can't we go any pastor we'll try?
Speaker 7: This is Marston receiving on secret channel five. Q. What
if I Professor Darrow, have you convinced him to join us?
Speaker 3: No, we'll kidnap the children, bring them.
Speaker 7: Here with them in our hands. Professor Darrow will sing
a different tune. Get them here by tomorrow, and do.
Speaker 3: Not fail me.
Speaker 2: Will Marston's plan to kidnap Billy and James succeed? What
is happening to Dantro and Pat in the darkest jungle
of Mars. We'll return in a moment, But first, here
is a message that the planet man wants you to hear.
Tune in again for more Transcribe pills and adventures. Rocket
millions of light years into space with Dantroll, The Planet Man,
the
Speaker 6: B