Speaker 1: You are listening to table story.
Speaker 2: Deathless is an improvised cinematic narrative with live production, including
music and dialog. There is no script. This story contains violence,
disturbing imagery, adult themes, and a darkness which may lead
you doubting for more. Proceed at your own risk.
Speaker 3: A logit of fight from Shade ho loget of fact
from me.
Speaker 4: That you say, stand up for the thing which you
can't stand A.
Speaker 2: Loud A long dead king wrapped in frame funeral silks,
his feet replaced by desiccated falcon talons, dragging a cracked
gold mask behind him on a chain of bone. His
chest cavity has been torn open and filled with coins
bearing the faces of long forgotten rulers. On either side
of him, two skeletal figures in regal tatted armor, each
with birdlike legs, long arms ending in obsidian claws, and
blindfolds woven from embalmed linen. One has too many eyes
stitched onto his chest, the other has none. Who rolled first?
Do we remember our initiative? Yeah? Of course? Okay, all right, yeah, okay,
so soccer, you're the opening move here, right? What would
you like to do? My friend? I'm going to reveal
the map here for you. Right now it's hidden and
they players can't see anything, but now you should correct.
Speaker 5: Yeah, oh my, Now before we start, you guys can
rearrange where you're standing.
Speaker 2: I just put you there based on what you had
said previously and who you were engaging with previously and
at the end of the last episode. But we can
change this then, yeah, okay, well, I mean I guessed
I did my best, but again, we can change it
if you think you would be somewhere else. I think
who was the last one to go through the door though?
That was Moove?
Speaker 5: Right, Yes, that was me.
Speaker 2: So then maybe Constantin and Moo switch all right up
to you guys. You guys can match yourselves wherever.
Speaker 5: But that makes a bit more sense. I think I
would even be maybe just right there.
Speaker 2: Yep, okay, that makes sense. I'm gonna be switching back
and forth from the maps which I can see.
Speaker 6: Okay, I have a question.
Speaker 2: I have an answer. Let's hope they match.
Speaker 6: How shadowy is this room?
Speaker 2: Very right? Now? Very okay?
Speaker 6: Uh? Then I'm going to sumnal step yeah and move
it says I can blink and.
Speaker 2: Feet Yeah, so I think for me I'm not really
I put that in for distance general distance for us,
but it's basically like a leap. You're kind of able
to blink a bit. So where would you like to go?
Speaker 6: Can I go there?
Speaker 2: I mean, hold on, let me think about this reasonably,
like how far away you are? I think you can.
I think you can get there. I'm trying to think
of like my r here and then me like laid
down on the floor. Yeah that sounds about right. Okay, yeah, all.
Speaker 6: Right, I believe if that is my that is my turn.
Speaker 2: Then yeah, because you could you can like move generally
without using that ability if you'd like, and then do
one of your abilities.
Speaker 6: Oh I thought you could only move or use an ability.
We can do both, yep. Okay, then I would have
I would have moved up to like here, and then
I'd blink behind the king.
Speaker 2: Nice. Okay mm hmm, that's okay perfect. I'm going to
add initiative here as well here. But I think next
up was what do we got?
Speaker 7: Sorry, it's just the image of stalker just like suddenly
going into action and stalking forward and then suddenly disappearing.
Speaker 2: Yes, yeah, I do this thing, yeah, yes, yes.
Speaker 5: The rules feet was that not sexy enough for you.
Speaker 7: Well, clearly it was because I was like.
Speaker 2: So nerdy.
Speaker 6: And then I smoke a cigarette there, Yeah, I think,
I I unsheathe my sword and I kind of immediately
take a crouching position and I sprint forward ten feet
and without breaking stride, I step through this smoky like
purple fog that opens up in front of me, and
I just come out behind the king and now I'm
standing behind him with my sword ready.
Speaker 5: Perfect to strike.
Speaker 2: So as Stalker does this at the same time that
he moves, it's almost like it's almost like his movement
breaks this kind of artificial silence that's around this whole
space here. You don't hear him move, but it's like
there was no room tone either until he moves. And
then all of a sudden, now you guys can kind
of like, you know, hear the room around you and
the echo and your breathing and all of that. And
before that you you realize quite suddenly, or maybe you don't,
that you didn't hear anything before this moment. And then
a very loud church bell strikes once oh and it
oh sorry, never mind, no, go no, you can absolutely
shout that doesn't require an action. You guys can open
battle chatter at any time.
Speaker 7: Okay, I think we are on a timer or a clock,
something that Constantin would know about. I don't think they
had timers back and well, did they have time? It
doesn't anyway, sorry.
Speaker 6: On account they definitely had like egg timers and stuff,
and did they really?
Speaker 7: We are on the lower lad.
Speaker 8: They send oh perfect, I don't like sand send' don't
even don't do it.
Speaker 2: Don't do it.
Speaker 6: Mechanical kitchen timer was invented in nineteen twenty six.
Speaker 2: Oh, I gotta rejoin as a player here otherwise Chand's
gonna see all the spoilers.
Speaker 7: Oh yeah, I love learning history while playing a vampire.
It's so fun.
Speaker 6: I can't tell the way I want to learn history.
Speaker 7: I am actually being very serious, Okay, I know you are.
It's so delightful. I love just learning a.
Speaker 6: Little your history teacher dressed up.
Speaker 7: Like a vampire free Oh goodness me. You know we're
live right now, we are live.
Speaker 2: Right.
Speaker 7: You're just showing my closet to everyone. No, no, no, no.
Speaker 4: Because then myrtles wouldn't learn anything during.
Speaker 2: Okay, So now I believe I can open the turn
order and it's not going to spoil everything for everyone.
Speaker 6: Right.
Speaker 2: I'm so glad because I almost added them to the
turn order here. Okay, yes, Esteban, you're.
Speaker 8: Up, uh question about my ability. If it says active,
it's something I have.
Speaker 2: To that it is my requires a yeah.
Speaker 5: Yeah.
Speaker 8: The middle of the room, mm hmm. Is there is
there a light in the middle. But I would like
to take a look at this because.
Speaker 2: So before you guys walked in, the room was kind
of shrouded in this artificial darkness or this kind of
cloud that lifts when Stalker lunges forward. It's still pretty
dim in here, but you can make out a pedestal
in the middle of the room. There is it looks
like a depression, a bowl like depression in the center.
And then there are glass plates in the four corners.
We have green, red, blue, and gold, but nothing is
lit up or anything here, so bull like depression.
Speaker 6: And then the glass plates.
Speaker 8: Ye are they sticking up like like vertically, like you know,
you would pick them up like a slide.
Speaker 2: Like the other room, like the other room. Yep, that's right.
And there's there's two with a hole in the middle
on for each one for each set. So like you
could maybe slide something in the in between them. Two
holes on each corner.
Speaker 3: So.
Speaker 5: The space in the middle.
Speaker 2: Ye, there's two with a space in the middle like
a sandwich. Yep. So you'll have two you have two gold,
you have two green too, blue and two red.
Speaker 8: How interesting that being said, seeing these skeletons and having
some bad memories of skeletons in this world recently, I'm
going to start humming the song that we heard last episode,
just to myself gently, and the tentacles sprout out of
my back again, and I would say, you noticed two
of them.
Speaker 5: Almost of them are moving around.
Speaker 8: Some of them look like they're arguing with each other,
but two of them kind of definitely come up in
front of me and they're kind of floating around like this.
Speaker 5: As I use dark Defender.
Speaker 2: Oh hell yeah, okay, and do you want to describe
what that does?
Speaker 8: You do not have to I may shield another ally
or myself. I gained the defended condition for one round.
Speaker 5: Yep. This uses tentacles.
Speaker 2: So basically what defendant does, I think is where I've
landed is if you get hit this round, you can
just mitigate the one damage the yep.
Speaker 5: Yep, I'm just gonna I'm gonna move over just this way.
Speaker 2: Yep, okay, uh move you're up.
Speaker 5: Yes, it is my turn. I'm I think I can
only do the one thing right now, potentially. Yes, I
look at skeletons. I have not seen anything like this before.
I look at everyone just reacting accordingly as if they've
seen them all before, and I feel a little more reassured. However,
I lean on Kora a bit, as I am still
quite weakened from the other other other room.
Speaker 2: That's right.
Speaker 5: However, the blindfolds on all of the skeletons, all the
creatures do look quite flammable, and I just can't help
myself as I release the month's touch nice And for
those of you, what does that look like? Does? My
question is is this arranged or like in nature? Do
you think or it can be anything? Or do I
have to actually touch?
Speaker 2: I think it should say tears on there for that
ability specifically, Yes, the first tier I think is touched.
Is there a tier where it says you no longer
need to touch? No, then you can't. Yeah, you have
to be touching this.
Speaker 5: I have to be touching. Oh that I'm not doing
that done that's insane.
Speaker 2: There's a possibility that you can upgrade it.
Speaker 5: I would imagine I have to use it and roll
very well for it. Yeah mmmm mmmm. This is me
being in pain because I really want to use a
sability because it's so cool. You know what, Oh I
have to touch Yeah, but I and I have to move.
I can only move once per turn. Well that I
can't be away, No, you can't. I would. I would
just be there, yeah, out in the open. Mm hmmm,
like some kind of idiot. I use them all the slame.
I run up to.
Speaker 2: Do it anyway. I love it so much.
Speaker 5: I run up and as I run, my right hand,
which is usually would be my smoking hand, ignites and
I run up to put my hand on the face
of the skeleton, hoping to light it at least something
on fire, if not the blindfold with it. So now
I have to roll? Yeah, yes, do I just do it? Okay?
And my magic stat with a difficulty of.
Speaker 2: Let's see, we're going to go with thirty for now
or right? What burn do you have? You don't have
any right now?
Speaker 5: I don't have a burn? Great, yep, sixty three?
Speaker 2: Okay do you want to yes? Okay, burn yes, absolutely,
So you're going to generate a burn, and how are
you going to use that burn to succeed that? Right?
Speaker 5: Yes?
Speaker 2: Yeah, okay, So what does this look like when you
basically push your body beyond its limits a little bit
a lot?
Speaker 5: So right now, it's the hand is where the power
is emanating from. So I run up and I put
my hand on the skeleton and it's on fire. Yeah,
but it's not crazy right now, It's not like the
human torch. It's just I think the smoke coming out
with a bit of blazing embers and such, and I
put my hand on its face and nothing happens, and
then I push it a bit more. And as that happens,
you almost as if my skin becomes translucent or the
fire shines through it. You see it coursing from my
heart through my arm up into my hand, and then
it ignites even further. And this is the hand is
completely on fire and it inflicts the damage, and that
fire then goes out and goes into.
Speaker 2: My Okay, perfect dealing the one damage? Yes, yep, okay, perfect,
And that is on that one. Okay, I'm just gonna
show chat which one you attacked here? Which is the
guy on the left. Okay, and next up is, uh,
what shall I call I'll just call him. I'll just
call him the king for now. Does that work for everyone? Okay?
So Elvis, we'll call him Elvis. It is the King's
turn right now. So he's going to He raises one
skeletal arm and it's very slow. It's almost like rusted clockwork.
As he does this, it's maybe a little bit jerky
in his movements as well. And from out between his
fingers and thumb comes one of the coins, maybe from
the inside of his chest. It's slick with something crimson.
It's gleaming between his fingers. It's partially dark in here.
And then you see a flick maybe it's it's too
precise to be chance, and it's much more fluid than
the rest of his movement thus far. He flicks this
coin into the air. It arcs and lands in the
offering bowl with a sound like a wet heartbeat, and
it hits the bowl. And then we have somebody rolled
me a one D four. I don't care who it is.
Speaker 5: I'll do it, insane. Do you want a red goose
bons a one?
Speaker 2: Okay? So from the coin comes a blue light that
starts to circle up and then encompasses the entire area
in this kind of blue hue, and the light then
remains over the blue glass panels.
Speaker 6: Now I use the reaction when he started doing this. Yeah, absolutely, okay,
I'm going to use the reaction failed glass eyes slide
off you the mind forgets you were there.
Speaker 2: Nice.
Speaker 6: So as this is happening, I think they that's for
an attack, right, No, it just says I become invisible
until I attack.
Speaker 2: Oh yeah, yep.
Speaker 6: So I think that the shadows that are around me
just sort of like cover me and I'd fade away.
Speaker 2: Nice. I kind of imagine it like gosh, what was
ghost you know where the like shadows come up and
grab that guy at the end of the film. I
just imagine they're like hands that kind of like terrifying.
Speaker 6: Yeahmar from the age that is that is? Yeah.
Speaker 2: So I just imagine these shadow hands come up and
like cover his mouth and eyes and then pull him
into the dark.
Speaker 7: Okay, hmm, here is not what I would have said
about that. Sorry what.
Speaker 2: Okay? So the king has gone that is his turn.
Next up is which one are you the one right
next to Moog? And which one this is not the one. Okay,
this is not the one with the many eyes on
its armor, by the way, just to clarify, Okay, so
this we're gonna call him a Herald. This Harald steps
out kind of forward towards you, mug a little bit,
and his robes as as they kind of like spill
along the floor. You can hear this like whispering sound
as they can the floor, and out from behind an
underneath his robe, he pulls out a scyphe. It is
jagged and broken, and he swings it down as if
to you know, reap the very air from your lungs.
He's gonna attack you, So you need to roll.
Speaker 5: To defend, all right, which I need to roll in
what difficulty?
Speaker 2: It's going to be difficulty thirty? And however you're defending,
so you can body to dodge the fuck out of
the way, or you can you know, you do something
else magical if you want to try.
Speaker 5: I'm going to likely do something magical. Okay, yes, just
something bangical?
Speaker 2: Okay? Thirty what okay? So wait, so this is the
purse of a new ability. So what do you think?
What do you what do we think happens here? Oh?
Speaker 5: My god, oh my goodness, I'm goodness.
Speaker 2: Okay, what the actual fuck?
Speaker 5: Can it be anything? I think its related.
Speaker 2: It just seems to be related to getting the fuck
out of dodge, getting out of the way, defending yourself. Actually,
you don't even have to get out of the way.
You could have a fucking flame. She'll come up and
block this if you want. But whatever this ability is,
it's going to be related to your defense. If you
already have a defensive ability, we can just unlock the
next tier.
Speaker 5: Okay, all right, all right, let me let me see
what my defensive ability. I'm sorry to.
Speaker 2: Know you're good.
Speaker 8: Skeleton reflection into sunglasses and it just gets horrified.
Speaker 2: I mean, the reflection thing is fucking dope as hell. Man,
that is crazy.
Speaker 5: There's nothing really like dodging, yeah, or getting out of
the way or defending yourself yet that I have.
Speaker 2: Then I think we I think we add something. Hmmm huh.
Speaker 5: I'm a two thoughts. One is I hate the skeletal
creature that this herald with the whispering robes. Ah if
I let me let me message this to you and
you tell me yes or now, because I don't want to.
Speaker 6: You don't also, well, I do that.
Speaker 5: I don't care, but I kind of care a little bit.
Speaker 2: So is that the fire Lord I know exactly, I think,
by the way, and this is just me asking how
you guys would feel about this as players, because I'm
just gonna utilize this time for my fucking damn self.
I think the way this would go in an actual
game with the book finished is now you I could say,
pick any you unlock a defensive ability that you feel
fits your character, and then you can just go in
the book and look at all those and go, I
want this one, and then you get to add it.
Speaker 5: If not, I do have another, So I think.
Speaker 2: So, I think, yes, so this is going to be
not necessarily defending damage to you. It's going to be disarming,
which is fine, we can do that, but I think you,
I think you might consider maybe taking some damage to
get the trade, which is to get weaponless to disarm. Okay,
all right, I like the Yeah, I like the idea
that he'll lose the weapon for as many rounds as
you take, like how many damage you take. Yeah, so
that's a very equal trade and the you can only
take up to three damage from this attack. But it
is I'm just saying like, it's not like it's gonna
come in for six damage, but it can deal up
to three damage to you right now, so you can
you can, we can, we can barter, we can trade,
so you can take one damage and then he loses
it for one round or yeah, I don't know, it's
up to you.
Speaker 5: The fuck is so tempting, huh um.
Speaker 6: Um.
Speaker 5: Yeah. So all three of the things that I sent
you are old disarming.
Speaker 2: Which one, whatever one you want, whichever one I want.
I think the third one will not affect him, and
I would hate to just be like do shit, so
all right, yeah, alright, I like.
Speaker 5: And the second the second one isn't okay, yeah, the
first one it is.
Speaker 2: Then yeah, yeap, all right. I also just like that
because it makes me think of like back draft. It's
still fire related, right yep, yeah, yeh.
Speaker 5: Yes, and then it gives me room to do some
bullshit maybe later outside.
Speaker 2: Of this fight, but exactly excellent. All right, So, oh
I'm so sorry. I have another offer for you. This
attack was going to do up to three damage. I
think normally you can take that and then disarm him
for the equal amount of rounds, or you can spend
a burn to just negate the damage and do the mess.
I'm going to spend the damage, that's right, So we're
going to negate the damage. And now he loses a
scythe for three rounds.
Speaker 5: Yep, okay, all right, so cares how it looks everyone.
The scythe comes down.
Speaker 6: And.
Speaker 5: It's terrifying. I've not seen these things ever, so I flinch,
but my body and my magic doesn't. And when I
look up, I see the scythe right in between my eyes,
not touching, and it's being held in place, but it's
not steady. It's vibrating almost, And I look up and
it's magic. There's not any magic. It's my magic. And
I move my hand up and I move it to
the side slightly, and the scythe follows it, and I
move it to the left and it follows it as well.
And then I look this thing dead in the eyes
and I smirk. It would be a shame if something
happened to that weapon of yours, wouldn't it. And I
quickly gesture to the left. I went right, but left
would make more sense. And the scythe flies out of
its hand and gets I think stuck somewhere in maybe
a pillow or such.
Speaker 2: So there's a very specific sound that happens when air
is being introduced to fire and feeding it. It's like
a weird like sucking sound that's happening. I am imagining
that there's this very loud sound as this air is.
You are using the air, but still related to your
fire ability. You'll whip this away.
Speaker 5: Yes, and also yes to circle it back to the
fight with Miriam. Yes, the air around me and this
Harald gets still except there. Yes, it's almost as if
it all just channeled into their using the magic fire,
heat and hot air and all of that. And that's
the feeling. If this thing could feel anything, that's what
it would feel. But that's certainly what I found.
Speaker 2: So as this scythe is ripped from this Harold's hand,
it falls limp. Now, you said you looked him dead
in the eyes. He is blindfolded, but when you speak,
you see that his head jerks a little bit and
he leans in to hear you better. Almost even though
you're standing round.
Speaker 5: You have trouble hairing. Interesting next is.
Speaker 4: Cora, I don't see myself on the turn order thing.
Speaker 2: You don't I do what it should be. You right now,
I only.
Speaker 5: See four people three of them.
Speaker 2: Yeah, okay, how do I I have no idea how
to make that refresh to show you hold on. I
will look into that. Yeah, I will look into why
that's doing that. But in the meantime, it is your turn,
and then it goes Constantine, then the other Harald goes
and then it's back to the top of the round
with Stalker.
Speaker 4: Okay, okay, okay, Yeah, So I think, uh, I will
be I would be watching all this take place, and
I think I would take a step forward towards Moog
out of concern when I see the scythe coming down
at him. But then Muk is able to handle it
and take the scythe out of the skeleton's hand.
Speaker 2: So I think I would.
Speaker 4: Breathe a sigh of relief, but then think about what
else I can do here, because we are in a
situation that's going to get bad really fast. I would
look at the floor around the skeletons and think about
ways I could maybe lay a trap for them. I
would like to if I can try which marked?
Speaker 2: Yeah, let's go which I roll for right?
Speaker 4: Yep, difficulty thirty.
Speaker 2: Uh, yep, We're going to do that are you trying
to use all three of them at once? Get three? Yep? Okay, yep,
absolutely rule of three three enemies. Mm hmm, seventy six.
You can take oblivion or burn to make that a
success if you'd like, And just as a reminder burn,
taking one burn essentially gives you a minus five shift.
Speaker 4: For future Okay, until you get ready going off of
off of what I had last time we talked about this,
I have one oblivion in three burn, so I think
since it's magical, I would probably take.
Speaker 2: Yeah, yep, you can do oblivion, but you do not
have any burn or oblivion anymore. Okay from when you
walked into Sunny Shop for reasons.
Speaker 4: Ah, okay, you are a clear yep, then yeah, I
would take whatever.
Speaker 2: This would cause. Oh I have one question for you,
and I apologize profusely because when I wrote this fight,
I didn't remember that this was a thing that you had.
But now that I've said Sunny Shop, I remember. Do
bells not paralyze you?
Speaker 5: Oh?
Speaker 2: Yes they do?
Speaker 4: Oh no, so I'm probably paralyzed right now unless.
Speaker 7: It's one off you paralyzed for like the whole Yeah,
we're fucked because they're going to go.
Speaker 2: So someone's gotta protect her. Good luck guys, Yes, oh
well doesn't.
Speaker 4: Sunny had to get rid of that.
Speaker 2: I think the fact in those shot that was your entanglement,
that was a random entanglement effect, it was Yeah, so
we would have to. Well, he had to end the
paralysis on her. But really, in a combat situation, it
would just last. It would last for a round. But
it's hilarious to me that Corara, this insanely powerful, fucking
witch lord, is essentially rendered useless by somebody shaking a bell.
But I really like that about other worlds because it's
like if you've got to if you have something that
is your achilles heel, you're fucked if somebody finds out
what it is. So yeah, I do think that you
are paralyzed this round. However, you can Ishna was like
fucked from the last couple of things, but you can
kind of like call to him and he'll show up
next round. He'll come out from his recouping slumber.
Speaker 4: Okay, So if I'm paralyzed, then can I see if
grave tongue gets me anything? Oh yeah, I hear any y,
yeah see any dead?
Speaker 2: So absolutely, Actually, I think for you you're going to
see the spectral version overlaid on top of who these
people were before they died. So you will see the
heralds in their you know kind of armor and their
heavily muscled bodies, and both of their eyes, however, have
been removed. It looks like they were burned with a
hot poker. So you can kind of like see that
there is nothing there, and so this entire time you
are kind of like able to see. I will say
too that what you notice on the other herald, the
one with the many many eyes on its chest, he
has only in spectral form a little bag that might
be coins or something that is attached at his hip.
And as for the King, I think he has like
I think the King's spectral form is made. And I'm
when I say spectral form, I'm imagining like shadowy dark forms,
not like blue high lighty ghost or anything like that.
But for him, I am imagining that you will see
like you will see the kingly robes and everything, but
his face is completely obscured, almost like it's like someone
took an eraser over the features, so you can still
see the you know what it looks like. It looks
like the statue in the other room of the nameless
one where it's see the face and there's just no
visible features there. And you do hear a lot of
whispers in this room, a lot. Some are saying things
like it's one step to the left, one too many. Uh,
you're hearing I I never got to see my daughter.
You're hearing like all of these things of people who
have died in this room, and they're just kind of
like repeating the last couple of things that they were
thinking before they passed. And I don't know if that's
you know, overwhelming for you at all, but you know,
you're hearing a lot of it. A lot of people
have died in this room. You think that's I think
your interpretation and of what that is.
Speaker 4: Yeah, okay, it's probably a combination of being paralyzed, not
being able to move and just being able to hear.
But hearing those things, sense a shiver through my body, realizing, oh,
we are in danger and I am at a great disadvantage.
Speaker 7: Constantine euro Upe, Okay, I would like to negotiate with
you another ability because I think one of the things
about playing like a class like this and something that
kind of bugs me whenever I play D and D
and I think it's especially pertinent with these guys. Look,
we're all vampires. We don't really show our damage until
it's like very late in the game, right, So I
think having like a diagnostic skill for me to be
able to look at my party and find out who's injured,
who has burned, who has oblivion? Like what is the deal?
So that I actually I like myself body language, yeah, body.
Speaker 2: Language, Yeah, I like that. Absolutely, we can do a
diagnostic skill. Okay, how do you imagine that it works?
You want to just scan the room or one person
or is it like you're trying to find the weakest
one in the room.
Speaker 7: I think, like my my ultimate desire is that and
this is maybe like a tier three or something. Yeah,
is that on look alone, I can see the stats
of all of my party members, like, yeah, we want
to get.
Speaker 2: Like I think about it, I think definitely that's the
mastery of this skill. So I think like level one
might be that you kind of maybe it's something where
you can see who's the most wounded of my party, ok,
and it lets you identify who's endanger the most. And
then alternatively you could also tier two will say you
can pick an enemy and identify any weird shit about them.
Speaker 7: Oh cool, Yeah, like I was thinking, I was thinking
of scan yeah, fantasy skin. Yeah yeah.
Speaker 2: And then Tier three is just like at a glance,
you can kind of when you master that skill, you'd
be able to kind of like look around and see
maybe I'd look at it to like three at a
time or something. But yeah, essentially you'd be able to
do that. Okay, because the thing is is with these abilities,
you get tier one, two, and three, like when you
unlock it, you get to do all those things still,
so yeah, okay.
Speaker 7: Okay, So then I would love to do the level,
like the tier one of that, which is to just
see who is the weakest link in the party at
the moment, who's hurting the most.
Speaker 2: Moog I believe. Also, I'm so sorry. I think we
just learned we're not streaming on YouTube and that's my bad.
So I'm going to try to fix it. Moog is
the one who's in trouble the most. I think.
Speaker 7: But I should roll yeah, oh yes, yes, yes, yes,
yes yes yes.
Speaker 2: If it's an active ability, you got to roll for.
Speaker 7: It, okay.
Speaker 2: And difficulty, I know you're we're gonna go no, No,
this is priority difficulty is we're going to say thirty.
Everything is going to be based thirty unless your ability
says something different in this temple.
Speaker 7: Amazing, that's weird.
Speaker 2: Okay ninety eight Oh my god, Okay, I'm really glad
that I took that burn right now? What do you
think happens?
Speaker 7: Okay, I know exactly what it is. I think and
this is very unfortunate for Moog, but I think it.
I think I think it goes off and goes out. Well,
but because I don't have a good connection with Moog,
like I don't really know Mug super well, we haven't.
Speaker 2: You guys also had that spat right where he was
like a bat. You just you know you can't have it.
You just take it. Huh.
Speaker 7: So yeah, yeah, so I think think, Yeah, I think
I just don't see his his woundedness. I think he
just doesn't even register for me. Okay, So so yeah,
could it be No, I think, because it's a ninety eight,
it would just be that like I wouldn't get any
anyone else's information. I think I would just be like, oh,
I guess everyone's perfectly fine. Continue on.
Speaker 2: Yeah, sorry, Moog. Yeah I do. I also do like
the idea that your scan isn't necessarily like always related
to like you know, who's injured the most. Like I
imagine that you're looking at Moog right now, like can
he handle this by himself? Oh yeah, he's fine, right yeah,
And it's kind of that situation rather than realizing that,
oh no, he's actually in grave danger.
Speaker 7: I like it. I like it better like in game
it would be so much more organic. So yeah, me
looking at everyone to see, like how what I think
about it instead of being like I have I have
figured out that they have five hit points.
Speaker 2: You know that also that also has just reiterated something
to me. I think the tier three you looking around
the room and getting all the stats from everyone is
actually fine for tier three ability because you're using a
turn to do it. So I think that that's fine.
Speaker 7: Yep, Okay, okay, cool.
Speaker 2: So you may have that ability, but we'll be at
tier one for now until you use it and succeed and
get cool roles and stuff.
Speaker 7: Okay, awesome, Okay, thank you so much. Yeah, just because
like when I was reading, like this is it's the
thing with D and D where you're like how does
everyone look to try and figure out who you need
to heal as a cleric? And it would be so
much better if I.
Speaker 2: Can see with my eyeballs how hurt you are? Yeah?
Speaker 7: Okay, yeah, so okay, cool, thank you. I think I'm
gonna like slowly like strafe over here. Oh actually, you
know what, cors Corah, I've been Corras not moving.
Speaker 2: Right at all?
Speaker 6: Nope.
Speaker 2: And I actually don't know if anybody recognized that she
was paralyzed by the bell last time. I believe some
people did, but it's not I don't remember who it was.
Speaker 4: So if heny to realize story, yeah, yeah.
Speaker 7: I think my ninety eight would not tell me anything.
Like if I'm looking at people, I feel like I've
like completely missed the boat on reading the room. So
I'm gonna move towards Estabon instead.
Speaker 2: Okay, perfect, that's.
Speaker 7: It for me, Thank you.
Speaker 2: Okay. The many eyed Harold will say that he still
has the blindfold on, but he has many many eyes
on his chest. He is going to move now. Esteban,
your you have your defenses up right now, so this
thing is going to attack you. Let me see. Yeah
this is the one. Okay, so does he move up
to me. He does not move. Okay, he does not
get closer. He just a sound is gonna like split
and I think it's like so loud and high pitched
that you know when you flinch you look around, maybe
like this should shatter glass, but it doesn't. His eyes,
if he had them, would be boring into you. So
unlike the other one where he leaned into here, this
one is focused on you as if it can see you.
It opens its mouth very very wide. Its jaw actually
detaches a little bit. It opens a little too far,
and this shrill, rising sound comes out of its mouth
as it shrieks at you, and it this violent scream
erupts inside your skull as it tries to attack you. However,
I believe you're still defended, so you only take one
one damage instead of two if you fail this defensive role.
So go ahead of role.
Speaker 8: Yep, yeah, partial success.
Speaker 2: Yeah, because the difficulty was thirty. Okay, so you are
going to take the one damage instead of the two
that this stability normally does.
Speaker 8: But I'm defended, so does that. It's just it's just
minimum of one even if I'm defended.
Speaker 5: Okay, you remove one?
Speaker 2: Yeah, yeah, because they hit.
Speaker 5: But it's partial.
Speaker 8: So if okay, so if I wasn't defended and it
was partial, it would be one.
Speaker 2: No, it'd be two.
Speaker 5: It's a partial, doesn't reduce it not right now?
Speaker 2: No, okay cool, because it's not technically it only says
partial because that's from the king makers thing this is
it's not actually a partial because you've got the thirty
and we are doing standard difficulty versus it's not my
magic scale. Yeah, yeah, okay, cool.
Speaker 8: I am going to take a reaction of umbrel, rebuke, yep,
okay or one.
Speaker 5: So this I kind of like, I like I bend over.
Speaker 8: I think I grabbed my hand and I kind of
like I'm making some horriful, disgusting noise I personally don't
want to make right now, so I won't do it.
But while that's how happening, and I really something hits me.
Just one of these tentacles just like immediately like whips
forward and like snacks into the skeleton. I think probably
no at its mouth where it looked like it was
coming from.
Speaker 2: Now I apologize because I wrote this ability and I
know what all the tiers are. I'm pretty sure you
have tier three on.
Speaker 8: Your nor my defender.
Speaker 6: Yeah.
Speaker 2: Yeah, so you don't have to roll until you're attacked,
which is.
Speaker 8: Right now right, it stays up unless oh that's true,
I have to well, so that's the defender thing.
Speaker 5: Yeah. Ye, this was my umber rebuke though.
Speaker 2: Yeah, so your umber rebuke will go off, but you
were still but this is defender okay, cool. Yeah, so
I think you want to roll to keep your defender going.
Speaker 6: Yep.
Speaker 8: And just because it's the room, it's still thirty right, yep,
he's a tentacle tank ninety eight.
Speaker 2: So the defender goes down when this happens. Yep. But
you do successfully rebuke. I'm so sorry you again, your
rebuke it takes the damage instead of you.
Speaker 8: Right, No, So what happens is I think the ones
that were up they I think they hit and they
go down because they go out and they go either thing. Yeah,
and that does and it takes one damage. Okay, and
they have to roll. And if they roll poorly, I
guess they I guess said they have to roll. You
get to roll and or I do. I don't know,
but it's his attacker takes one damage. If they roll poorly,
they're blinded for one round. Yes, So the guy with
no eyes will be blinded for one round, yes, which
so he has a lot of eyes.
Speaker 2: Actually, yeah, he has a lot of eyes, and he's
looking at you as if he can see you even
though he's blindfolded. So yeah, let's go ahead and do that.
I'm going to go ahead and have you roll so
that we can see it on the screen for him.
So difficulty thirty or you can just roll a flat
D one hundred.
Speaker 5: I did it anyway, fifty one fifty one.
Speaker 2: So he fails, So he now has this What does
it look like as he's blinded from your magic? Though?
Speaker 8: Okay, well he's I guess he looks like he's seeing
from his eye sockets though, right.
Speaker 2: Yes, he looks like he's looking right where you should be.
Speaker 8: Then I think it's that when they go around, they
wrap around his skull and it's like covering his eyes.
So it's kind of this like there's just there's like
a void space in front of him so he can't
see past it. Yeah, so they're literally like wrap from
my back wrapped around to the skull.
Speaker 2: Okay, and it's the same shadow action bit of your tens.
Speaker 8: Kind of flowing it like moves like waters that kind
of Okay.
Speaker 2: Uh, we're going to go top of the round. Now
it is Stalker's turn. However, we do hear the bell
chime twice now instead of once, rings and then rings again,
and the blue aura around the room fades away and
switch is to yell or sorry red, and we now
see that happening here in the middle. Hey, the red
comes up and then fills the whole space until you
are now everything's kind of got this redish hue, and
then the red ones is staying lit. Stalkhard is your churn?
Speaker 6: Yes? Oh, I had an idea and I was ready,
and now now I have a different idea.
Speaker 2: Thank you for keeping us informed.
Speaker 6: Let's go.
Speaker 2: What's your idea? I'm ready?
Speaker 6: Yeah?
Speaker 5: Do I Do.
Speaker 6: You think that I have something in my tool kit?
Speaker 5: What is it that would.
Speaker 6: Render someone unconscious?
Speaker 2: I don't think you do right now? Because I gave
you these abilities with the hope that you would do that. Yeah,
because I know you and I think it's fucking sick
as hell to do it. However, someone else might be
able to help you with that synergy party synergy and
all you know. I'm just saying, yeah, I wouldn't know yeh,
letting you know that it's potentially.
Speaker 6: I'm going to you take a round. Oh well, at
first I have to ask you a question. Is unconscious
the same as sleeping yep. In that case, I am
going to Can I take around to like prepare myself?
Speaker 2: Yes, as in give you give yourself a shift for
the next turn? Yes? Yes, I do want.
Speaker 5: To bring up that there is an available weapon on
the field as you are and master at arms.
Speaker 2: That is true. There is a sice on the ground.
Speaker 6: Is he calling me teacher?
Speaker 5: I was? I would never.
Speaker 2: Workish focusing on the I'm sorry, did somebody call me teacher?
Speaker 5: Teacher?
Speaker 7: Teacher?
Speaker 6: Yeah, so I think I'm just going to prepare myself.
I have kind of a question though, can I Yeah?
Speaker 2: Yeah, you can send it to me in a message,
or you can ask it or.
Speaker 6: I have an ability. Yes, then says I should do
a melee attack. It says that I do damage with
a melee attack. That's the ability. Does that mean that
I don't have to roll?
Speaker 3: No?
Speaker 2: You still roll because if you critically Yeah, if you
critically succeed, you can add an extra bit of damage.
Speaker 6: Okay, so if you fail in that case, I would
like to take my turn to prepare like I'm trying
to figure out where on the back of this king
he's most vulnerable.
Speaker 2: Okay, make me a sword strike. Yeah, make me a
any kind of perception role, which I think you have
some bonuses too. I can't remember, not that I'm aware
of supernatural. Okay, that's a different character. Then go ahead
and make me some sort of supernatural perception role.
Speaker 6: Supernatural perception, so that would be my magic stat.
Speaker 2: Yep, mind, which for you I think is what that
is and what difficulties thirty yep, fifty four. Okay, that's fine,
you can absolutely do that. I was trying to assist
with something extra, so okay.
Speaker 6: Okay, yep. So I'm still getting a shift.
Speaker 2: Yep, absolutely absolutely. The role wasn't for that, it was
for something else entirely, so okay, yep.
Speaker 6: All right, that's it then, and so you.
Speaker 2: Can do this again. Rule of threes. You can hold
again next turn to give yourself another shift if you want,
if you really want to power up like a crazy abillity,
because I know you've got one that does like three Yeah, exactly,
you can do it. Yep, you can do that. You
can dbz it and it'll scale. Okay, Sevon, you're.
Speaker 8: Up at this point, I'm looking around the room and
and Cora is not moving right right, like, hasn't moved
an inch?
Speaker 6: Your body is.
Speaker 2: You recognize she's she cannot.
Speaker 8: Move, Okay. I don't know what's doing it. I think
it's one of the skeletons maybe, or the light or
something that's going on. So I'm going to use unmake glance,
which I had used before on Hansel May he Rest
in Peace, to hide him from from Ophidia, hoping that
what I'm doing this is so reality looks away, so
does everyone else. You erase an object, detail a person
from perception for one round. So I'm hoping that whatever
this does, it could be one person if they stay still.
Speaker 5: Which I don't think will be a problem.
Speaker 8: So I do this, so I think I look over there,
and what you hear is there's that little giggle again
and this little shadow child just as the condo it
kind of just having been friendly and which skeletons around
with Cora before it kind of goes over to her
and then just is at her feet, and then probably
waves and then just a shadow just kind of like
like water but pours up around her and just covers
her highly until we can see that she's still there.
Speaker 5: Yep, but hopefully these guys can't.
Speaker 2: Go ahead and roll for me.
Speaker 9: Okay fifty nine, wow, fifty one, fifty four, fifty nine okay,
so I was the only thing I was going to
have for this role?
Speaker 2: Is a targeted effect? Does it say anything on that thing,
the ability like you that you need to roll? It's active, right.
Speaker 5: It's utility.
Speaker 8: Okay, that's yeah, same thing. Okay, to raise an object,
it doesn't. It doesn't say anything about role. It's as
a small object, sigul or or one person. They stay still.
Speaker 2: Would you like to burn or oblivion to succeed?
Speaker 6: I will burn?
Speaker 2: Okay, So go ahead and take a burn. You're going
to succeed. And what this is going to do is
it's actually going to You're going to As you start
to kind of put this shadow around her, you hear
this giggling, and you can feel your body straining, Your
heart is pumping, and suddenly you kind of are acutely
aware of your heartbeat. I don't know if you normally
am as are as a vampire. I feel like you
might kind of be, but it's really loud. You're kind
of really pushing yourself and you're taking a little bit
of that strain, and then you start to hum that
sea shanty because you need this to work and you
know that. And then you see the kind of shadowy bit.
Stop it recedes and then comes back and only covers
her ears or you cannot hear anymore, but you can
see everything.
Speaker 5: Ooh okay, and that is one round for me.
Speaker 6: So what was the sea shanty? Just for my immersion?
Can someone humme it?
Speaker 8: Or well, if we say it now, then whoever plays
the character of my flashback episode, I'll have to learn.
I don't know how we can look it up. I
was like, yeah, we can depend on whoever calling you out.
Speaker 2: To get you to say.
Speaker 8: I know it's like anything but the wellerman you're him.
Speaker 2: Yeah, I don't know.
Speaker 7: Okay, get me started one shanty's I know a bunch
and I could sing them.
Speaker 5: Do you know ones that would have been around in
the seventeenth I love twenty two? Well, maybe i'll tell
you what I'll have it for the next round.
Speaker 2: Yeah, or alternative?
Speaker 6: I got one on my Well, it doesn't matter.
Speaker 2: I was just alternatively. We just know that it's happening,
and then when we do the flashback episode, we're like,
this is the one that he was singing. But if
you've got it, go for it. You can sing it
for sure.
Speaker 5: Look too, Okay, a hard time picking any help.
Speaker 2: Is going to have to decide. Yeah, okay, so Moog,
you're up?
Speaker 5: Yes, I do you have a question an answer? Where
am I to notate where I put burn? I've just
been I haven't note No.
Speaker 2: Yeah, note will do for now, or anything on your
sheet where there's a place to write. Actually, when it's done,
you'll just have a little box that you check.
Speaker 5: I just didn't want to I didn't want to miss
that if I was just being you know.
Speaker 2: So in the discord there is info on burn, like
what happens to you? And say okay, but just as
a refresher, do you want to read that for the audience?
Speaker 5: The love Hello audience, it is I Moog, I command
the element of fire and all know all about burn,
and I'm going to read it to you right now.
Burn represents a physical and mental strain of pushing oneself
beyond the natural elements, a fiery reminder of desperation or
reckless ambition. That was my middle name in high school.
Speaker 2: I'll have you know reckless Ambicio.
Speaker 5: Certainly wasn't. Desperation. Level one A lingering heat negative five percent.
Your hands tremble and your breath catches in your chest.
It's subtle, but undeniable. The first spark of exhaustion has
taken root mechanically for Orkish, who does negative five percent
chance of success on all rolls level two, which is
what I'm currently at. The rising flames negative ten percent.
Your body protests with every move, the edges of your
vision blur, and the heat is impossible to ignore. It's
as though fire licks at your skin. Orkish, that does
a negative ten percent chance of success?
Speaker 6: Do you descend that already?
Speaker 5: Without?
Speaker 2: No?
Speaker 5: That was five percent? I thought you were supposed to
be good at these things.
Speaker 6: You're saying the mechanical part twice.
Speaker 5: Yeah, yes, if it's worth no ding, you say it twice.
Have you never done a speech before? Level three scorching pain,
I won't say it now. Sweat drips from your brow
as your body feels like it's unraveling. Even the simplest
tasks seem monumental, and your focus slips like sand through
your fingers. Mechanics negative twenty five percent chance of success.
Speaker 2: I may change that to fifteen.
Speaker 5: We'll see, We'll see how it goes.
Speaker 2: It goes. Yeah, was that three?
Speaker 6: That was three?
Speaker 5: That was three?
Speaker 2: Three?
Speaker 5: If you thought three was insane, wait until you sea
level four. Your limbs feel leaden, young, breath comes in
ragged gasps, and pain dominates every thought. Survival seems like
a distant memory, negative fifty percent chances success, and finally,
level five total collapse. The fire claims you. You collapse,
your body unable to sustain the strain. Darkness engulfs your mind,
and your life hangs by a thread. Mechanics, the character
is incapacitated. Prolonged exposure to level five burn may result
in death. Yes, not treated quickly.
Speaker 2: Yeah, that's changed. You roll a D one hundred on
a table, and if you get one hundred, you fucking
die instantly. If you get a critical one, you stand
back up and your burn you're fine. You're back down
to burn four anything everything in between is like how
long you're out, like a week, you know, kind of
it's scaling. So yeah, basically, when you hit five burn,
you risk instant death. However, his entire class that we
built for him sort of relies on him riding that
line and being at Burned level four, which gives him
like beastly abilities.
Speaker 5: So yes, but also the dice rolls, mm, they don't energy.
Speaker 6: Doesn't that mean you well?
Speaker 2: But so for his class, it's the it's the yeah,
it's good. So he gets buff for any of those abilities,
so he just gets auto success at some point. It's crazy.
I shouldn't say auto success because he can still critically fail,
but like it's it gets to the point where he
can pretty much do the fuck anything, but he can't
do anything else.
Speaker 5: It's very reminiscent if anyone that's played Border Ends Too,
is very reminiscent of the Psycho on that where it's
just explosion, explosion. I lived, lived, lived, That's what it
feels like through everything.
Speaker 2: Yeah, well we'll see how it plans.
Speaker 5: We'll see.
Speaker 2: Okay, what were you? Oh so you I'm so sorry?
What did you actually do? You read that so beautifully?
And I got distracted. It was your turn, wasn't it.
Speaker 6: Yeah?
Speaker 2: Yeah, yeah it's and then you were doing something you
were like I'm gonna do and I was like, would
you like to read that to remind everyone? No, you
don't forget what you were doing.
Speaker 5: I wasn't. I didn't say anything I think someone else
would say anyway.
Speaker 2: Okay, all right, it is your turn.
Speaker 5: It is my turn. But I'm just stolen at this
point if I'm being honest, because I know what I
want to do, but it would almost mean certain death.
But I'm very curious if this thing has any more
attacks without its weapon. Hmmm. And I'm gathering that the
one didn't. I have access to all the tears. You said, yeah, if.
Speaker 2: It's on your sheet, you got it.
Speaker 5: It's on this description you sent over the AA awesome.
Speaker 2: Shit.
Speaker 5: Alright, I guess another moths touch it is. Then everything
says me not to do it, but I'm going to
do it, and I roll and then I can announce
the tier or announce the tier then I do. The
role doesn't matter, it doesn't matter. Okay, I'm going to
go for the tier two of this and that mechanically
does two damage and it can per it can purge
burn equal to half the damage dealt so I can
purge one and I can get back down to one
burn potentially. All right, And it's a thirty oh no
eight because I'm at oh no I'm gonna have the
math now.
Speaker 2: Yeah you are shit? Well you just ten yeah, so
then you just your difficulties now forty that's it instead
of thirty.
Speaker 5: But I want to make sure I'm not missing anything
that is passive and not. You know, I think everything
that starts at three for passive for me. Yeah, yeah,
all right, all right, mister iral terribly give it some time.
Speaker 2: Crap, okay, all right.
Speaker 5: Lord, So something very similar happens. Yes, So the right
hand lights up and ignites to the degree of the
final result its own fire. And then I grab my
other hand and I figure if this does damage, then
two should also do the damage. And I grab it
by the side of its head. I want to and
I release the fire inward. I pray it does something
to its heiring, because it's having some issues. If it doesn't,
it doesn't. But that's what I do, and I unleash
the two damage and I get rid of one burn
on my end. And do I want to do this?
It's stupid. Don't do it now, I'm not.
Speaker 10: I'm gonna I'm gonna fu I kiss it on the forehead.
Speaker 2: What is this? Oh? You kiss it on the forehead.
Speaker 5: I kiss it on the forehead and I'm holding it
like this.
Speaker 2: Yeah, kiss the phone as you do this. That's so good.
Oh oh no, yes, yes, it tastes like No. Okay, listen, listen,
I'm telling I like this. I like that. You have
just basically done a somatic component. Wait, yes, where you
you have done an action? Right, So I think typically
if you repeat this, because you succeeded so well, if
you repeat the kiss on the forehead, when you do this,
you will keep you will shift more. You'll give yourself
a five percent shift if you do the kiss on
the forehead. Is basically yeah, from now on in the future. Right,
you've done this, You've done so well that now you
have a somatic component. You get up to three for
for each spell that you do, right, you get three
things that you can be doing to boost your ship.
So that's fucking stick as hell. Just spinning around the
room the rest of the fight. Yeah, both hands. It
has to be exactly that what you've done here, So
two hands over the ears and the kiss, and then
you can give yourself a five yep. Fucking ridiculous, dude. Okay,
it is now the King's turn, so hold on.
Speaker 5: Hold on, yes, please, I saw the move. Action. Yeah,
go for it, all right, I'm gonna run ten core.
Speaker 2: Yeah, you're gonna get the fuck out of dogs.
Speaker 5: Five health left out of ten. I would like to
use a reaction after that right now.
Speaker 2: Yep. It is a new round.
Speaker 5: I would like to use. This is a reaction, yep.
Speaker 6: I just use so you can, I.
Speaker 5: Know, I mean, this is a cool thing.
Speaker 2: Yeah, yeah, action, yep.
Speaker 8: I like to use grasping elsewhere the hands of the
the hands of something that lives in negative space. So
this would be tentacles are up from nearby shadows or cracks,
grappling one target within a short range. That would I'm
aiming for the one that he just ran from. That
would not be sure, not.
Speaker 2: That one, but the one in front of you. You can.
Speaker 8: I don't want to use it on that one, Okay,
I don't want to use it on that one yet, Okay,
in my bad, Sorry, no worries.
Speaker 5: I will read my abilities.
Speaker 2: What tier is that? Is that? Tier one?
Speaker 5: Yeah? Tier two?
Speaker 6: Just damage.
Speaker 2: So I would like you to try that anyway, roll
for it. Okay, you can do something else still, but
if you succeeded this, then we can up the ability. Right,
you can get better at it, which means you might
be able to increase the distain tier three. Yeah, yeah, yeah, yeah, nope, nope,
no three. Okay, go ahead. Is there anything else you're
gonna do?
Speaker 5: No?
Speaker 2: That was that was a reaction, So oh yeah, okay,
perfect um, all right, So what is the King's turn?
So once again we see this really strange, slow, disjointed
jerking of the arm, skeletal arm as he lifts it,
and then another coin comes out and he fluidly then
flips it. It spins and lands into this collection plate,
making a clattering sound. Nothing else.
Speaker 6: I will react to that, sure, and I will use
still blade to attack king. Okay, I'm assuming he's unaware
of me.
Speaker 2: Yes, he is, because we did that specifically, didn't we didn't?
You you went invisible, I went invisible.
Speaker 6: But can they see?
Speaker 2: I mean you're behind him, you're behind him, so yeah,
he cannot see.
Speaker 6: I also have an aura around me that makes me silent. Yep,
that's passive.
Speaker 2: Yep.
Speaker 4: So doctor just burned from the last fight against skeletons
where he like obfuscated and they were like, hi, buddy.
Speaker 2: Yeah, yeah, no, he cannot see you. You can't see me, right, yeah,
and then this ability here, this is a reaction you're
still blade or is it a yeah? Fuck yet?
Speaker 8: It is?
Speaker 2: Okay, So go ahead and roll for me, okay, and
you get bonuses if you can't see you right or
you do more damage. Excuse me, it upgrades.
Speaker 6: An extra damage. But I do think I get a
bonus because I was preparing right.
Speaker 2: M hm, you get your five shift. So it's the
thirty five difficulty.
Speaker 6: Okay, a ninety four failure yikes.
Speaker 2: Okay, well, pure I will tell you why, because I
don't I think you're I think you strike true, but
as you go into strike, there is a red kind
of aura that appears in front of him. You will
not be able to strike him right now. For some reason.
Your strike is true, but you do no damage because
there's something going on with him magically. All right, That's
what I was trying to have you roll for before,
but I'll give it to you now. Okay, Cora, you're up,
you can move, you can see, you can speak, which
you can't hear.
Speaker 4: Oh, and I was gonna take until the next turn.
Speaker 2: No, he did it as a He did it immediately
on his turn. So you've been You're good.
Speaker 4: Okay, yep, it doesn't take time to wear off.
Speaker 2: No, no, I because I think he well, I mean,
I guess we could if you wanted to, but I
wasn't going to. He covered your ears, so I was
gonna let you have it. He used his turn to
give you your Essentially, it's kind of how I look at it.
It's equal tree.
Speaker 4: What I was planning for is I'm Bell's paralyze me.
Speaker 5: Yeah.
Speaker 4: I figure that's physically but not magically. Yes, So I
was going to even if I was paralyzed until the
next turn, when the chime goes again and like undoes
the chime last chimes effects.
Speaker 2: I was just gonna do something magical this this round. Yeah, okay,
let's do it. I like this this narrative change. She's
still still, but effectively he's protected you because his protection
only lasts for one round. Oh that's right.
Speaker 8: That's why if it would at least prevent it from
being paralyzed the next round.
Speaker 2: So, well, that's what I was gonna say. So either
you get a turn now, or you get a you know, safety,
next turn. So if you want to do next tern,
we'll do next turn, and then you can do something
magically here, but your body is still still Okay, yep.
Speaker 4: Because I was thinking if I if I was so
petrified from the second chime, I could use magic now,
and then if I can move after the third.
Speaker 2: Time, I could do something physical.
Speaker 4: Then Yes, that's what we'll just kind of like have
to manage when I'm paralyzed and when I'm not.
Speaker 2: I love it. Okay, wasn't planning on that with this bell,
I apologize.
Speaker 4: Well, the good thing is a lot of my abilities
are magical, so I can essentially do this without having
to physically move.
Speaker 2: That's right.
Speaker 4: Okay, So I'm going to roll for separate hands, yes,
and I want to roll first so I can then
describe what happens.
Speaker 2: Yeah, I don't know if I'm going to get it
sixty one? Okay? Do you want to burn or oblivion
to sixty?
Speaker 6: Yep?
Speaker 2: Yeah, I do. Which one are you take? Which one
do you suggest? This feels like a loaded, loaded question.
I will I will answer you the best way I can,
which is I feel like I feel like you would
know this. I feel like we did this in the
previous fight as well. Yeah, I just can't remember the difference. Yes,
oblivion is like your mind and your mental state, and
your burn is your physical body. When your physical body
gets weak enough, Isshana takes over. So if you want
to purposely use burn to kind of egg him out,
you can do that because if you if you hit
a certain level of Burnie's gonna come out and make
sure nothing bad happens to you. So you can do
it on purpose if you want. You can be strategic
with it, but obliviing keeps you safe from that if
you want.
Speaker 4: Okay, yeah, that sounds good. I'll take burn then, okay,
before it, and you're at one. I'm at one now, Okay, Okay, fantastic.
So I imagine that I'm still standing here paralyzed, and
the sounds of all of the whispering voices of the
dead then in this room before us are still still
surrounding me, and I'm still hearing all of them, and
feeling like I cannot move, I cannot defend myself. Makes
me dig deeper, and I focus on which one? You
know what, I'm gonna focus on the King actually, kay,
and I will look across the room and look at
the King and send out my magic like a thread
unseen by him until it connects with him. Hopefully through
the aura that's protecting him because it's magical yep, and
it will enter into his head and spin around his mind,
tying my mind to his, and with that connection, ghostly
arms come up around his throne that he's sitting on
and go to go to damage him.
Speaker 2: Okay, I believe is there a tier of this ability
that allows you to give him a thought? Or is
that something else? That's something else. I do have two tears.
I can do two damage to him with this. Yeah, okay,
so you go out, you reach out with your mind
to do the damage. There is something that is protecting
him in this moment, and you are unable to damage him.
I think you would assume he is invulnerable right now.
Speaker 4: Okay, Well that's what gives us information because I saw
stock Or not be able to attack him with the blade,
and now I can't attack him with the magic, so
we have to do something first.
Speaker 2: Yep. Okay. Is that it for your turn, my dear.
Speaker 4: I think it's all I really can do right now,
because they can't move. Okay, unless there's something else that
stands out to me about the room, something else. I
hear something else, I see brave tongue or I.
Speaker 2: Think, oh, I think the most that you can grab
at the moment, we'll give it another turn, like I'll
let you maybe try to hyper focus on specific elements
of conversation next round. But for this round, since you've
already done in action, I think that the most that
you can see is there's obviously something fucking going on
with this pillar and you can't hear it, but you
know that they're At the top of each round. There
was a chime and then there was two, And I
think if you want to roll for me difficulty thirty,
I can give you extra stuff if you roll really well.
Here nineteen you have twelve rounds until you all die.
And I don't know how you know that, but you're
like the death of a god. We've got twelve steps
and these people that are standing in front of you
did this once before. So that's where you're looking at
your future if you don't get out of this situation
by round twelve. Yep okayep okay, cool, Wow, what a
time to get a fucking nineteen dude. Okay, And it
does seem to start with stalker like mechanically, we know
it's because that's the start of the round. But you
can gauge like kind of maybe by his movements, you know, like, Okay,
it seems to be every couple every minute or two
or something like that, the bell goes off, so you
essentially have like twelve minutes or something absurd. And then
there's obviously something crazy with this, like you know, pillar,
and it's somehow maybe potentially connected to the other room.
Maybe not. Okay. Next up is this guy, oh, Screecher, Okay,
Screecher going in for Esteban again. And I believe you
already reacted this turn right Esteban.
Speaker 5: Yes, but he's blind.
Speaker 2: That's right, that's right. That just saved your ass. Okay,
he doesn't do anything, Stalker, you're up the bell chimes
three times or you are.
Speaker 7: Turned this time? Oh, I don't do not No, I
don't think so well.
Speaker 2: Ship, I passed you. I'm so sorry.
Speaker 7: Constantine O good, Okay, I saw. I'm trying to figure
out what I see Stoker. Do I see you Stalker
near the king? Are you hidden like I saw you go?
Speaker 6: But yes?
Speaker 7: Oh okay, okay, okaykay, then yes, I'm going to Stalker.
Speaker 2: Has controller of this ability for his party, if I
remember correctly, if he wants you to know he's there.
You can. If he doesn't, then he doesn't. So it's
just a question. You don't have to type an attack orchish.
You can just be seen or not seen.
Speaker 7: Okay, I am then going to look at you from
across the room and I'm going to cast attempt to
cast permissive schigil.
Speaker 2: Yep. Nice.
Speaker 7: So I'm gonna do what do your role first? Did
the role first? Yeah, I'm just gonna double check if
I have.
Speaker 2: No okay, thirty Oh my god, Oh okay, cool, that's amazing. Yes,
you do this exceptionally well.
Speaker 7: Okay, so I look at you stalker from across the room,
and uh I catch I catch your eye, and suddenly
you are You're kind of filled your a feeling descends
over you of the like bravery of a lover. You know,
like when you're first in love with someone and you
feel kind of like invincible. It's like there's an invincibility, invincibleness.
Oh my god, to how you're feeling right now. And
really what it means is that you are now you've
gained defended and you may choose to negate one damage
intended for you.
Speaker 2: Power of love. Oh no, no, you exceeded really well.
So we're gonna bump that too. Oh cool, nice kind
of damage. Yep, it's going to negate to uh in
the next round. If you get attacked, you are protected
or we can either do two damage or two rounds
with the success. I think you. I like that. That's
really good. That rounds real good too. Do you want
to do that?
Speaker 7: Because you have that as options and other other ones?
Speaker 2: So yeah, okay, okay, cool, so two rounds he has? Yeah, yes, okay,
all right, okay, now Stalker, it is your turn. The
chime goes off and the color in the bowl and
the head changes to green.
Speaker 6: Okay, I am going to do something called whisper hook.
Speaker 2: Oh fuck yeah okay.
Speaker 6: I sort of pull my cloak and it kind of
billows and floats, and as it does, I pull an
invisible string and wrap it around the King's neck and
I whisper oh matter, And now I am connected him
in a way, and I the king, and I will
speak to my companions. Can anyone put this creature to sleep?
And that is my turn?
Speaker 2: Okay, so go ahead and roll for me?
Speaker 6: All right? What am I rolling?
Speaker 2: Just your your difficulty thirty. We just want to see
how crazy this ability is because you still have a
chance to critically fail at it, okay, or critically succeed
like that or Okay. So so you speak to your
party and say, can any you know, can anybody put
this creature to sleep? As you connect with this creature's
mind with the success, I am going to give you
an additional cool bit of knowledge, and that is that
he's still invulnerable. You have to find a way to
get his invulnerability down before you can attack him. However,
he is now obviously aware of your presence because you're
connected to his mind. M hmm, okay, cool, all right,
anything else on your trip? Okay, Wicked, it's the van.
You're up, you're muted, muted, so sorry.
Speaker 5: I'm gonna say, well, she has her ears covered still.
Speaker 2: I was so sorry.
Speaker 5: Definitely was no. I never I said, Cora, can you hear?
I mean, can you move?
Speaker 2: Uh?
Speaker 4: I stare at him for a second, not knowing what
he said, because wait, is it is?
Speaker 2: It is?
Speaker 4: It's still okay?
Speaker 8: Okay, the end of them turned again. Probably it's hand
the little shadow child's hands come off?
Speaker 4: Okay, then then yes, I would I would be able
to move and say thank you.
Speaker 2: Yes, I can move, all right?
Speaker 5: Uh, I'm wait. You couldn't move.
Speaker 6: He's standing right behind her with.
Speaker 2: He's behind her, notice it move.
Speaker 8: I I want to do the same thing with that. Sorry, yes,
I want to do the same thing. But since I
don't know, I guess I helped somehow, but I don't
know why. Although it was over her hand.
Speaker 5: You yeah, ship ship, ship ship.
Speaker 4: But I don't want you to have to use your
your abilities every time just.
Speaker 5: To hold on, hold on, hold on. Why couldn't you move?
Speaker 2: There? You go?
Speaker 4: Yeah, it happened a little while ago. I don't know
what it was from, but it seems that whenever I
hear a chime or a bell, my body becomes paralyzed.
Speaker 5: A bell, oh in the.
Speaker 8: Okay, all right, m well, forgive me for this. I
want to do this again, but I want to do
it over the bowl. I want to erase the ball.
Speaker 5: For a round.
Speaker 2: Okay, go ahead and roll.
Speaker 5: Okay, insane, It's just a ball, just saying uh huh
gets bigger. There are now fourteen, it's an eighty eight.
Speaker 7: Okay, we're just talking.
Speaker 2: What do you think happens? I may need to come
in and assist you because I know you don't know
what it does.
Speaker 5: Yeah. Sure, but I'd like.
Speaker 2: To give you, know, give you an option to tell
me what you're thinking. First.
Speaker 5: I have a lot of thoughts about this bowl.
Speaker 8: Yeah, I'm going to move over to the bowl because
I don't really you know, I don't really see it.
And I look over there and I go to do
this to a little oh boy, and I'll be sorry
if I say this. I think the little shadow like
it comes out to try to go around it, and
he kind of just gets repelled and goes away.
Speaker 2: Okay, I'm going to lose him. Come in and assist you,
because I like failure giving you knowledge at least. Okay,
he gets on his knees in price in front of it.
He goes to stop and do the thing, but then
he immediately freezes, gets down on his knees and puts
his hands in a prayer position in front of this
Holy shh. Yeah. And I think because of the doubles,
if you're cool with it, you can't use him as
a real action for this next round.
Speaker 8: Yeah, well, he's the reaction or I just can't use
any reaction because the tentacles are my reaction.
Speaker 5: Stuff.
Speaker 2: You can also use him, I think as a reaction
at some point, but maybe not.
Speaker 8: Right.
Speaker 2: Okay, but but I think there's an option where like
you can use your tentacles and if the kid is free,
you can use him as well to do something cool.
But basically he's out of commission for this round.
Speaker 8: Okay, yep, okay, this is no time to find religion.
You're up my turn, all right, collection plate.
Speaker 5: So sorry, Vin Diesel himself was right outside my window.
The bell. You're hearing a bell, and that is taking
one of our party members out of commission. It doesn't
matter which way you slice it. I'm going to use
two of torch Walker's gift, which gives me a plus
ten percent shift on rules requiring insight, senses or supernatural perception.
I want to find this bell. I want to fucking
melt it if it's metal.
Speaker 2: Okay, okay, So you're using this ability to give you
a shift on this role, because otherwise it'd be totally fucked.
Actually read it to me again.
Speaker 5: Yes, Tier two gain plus ten percent shift on rules
requiring insight, senses or supernatural perception. It says passive ability.
Speaker 2: Okay, so yeah, so you don't need to roll for
that that's a passive ability. You have this, so if
you want to roll, you can do that. That's a passive.
It's always active for you as this class.
Speaker 5: Okay, and then the role would determine what exactly.
Speaker 2: That that's what you find yep, So you're gonna look
for it, go ahead, no.
Speaker 5: You go, I just want to know the difficulty?
Speaker 2: Well yeah, what's no?
Speaker 4: No?
Speaker 2: Because what's your burn state?
Speaker 5: Are you at two or one right now? Because on
the last one?
Speaker 2: Yeah, and so fifteen, So we're gonna do forty five difficulty?
Speaker 5: Perfect?
Speaker 2: Yeah? Ok yeah, man, oh my god. Okay, here's what
I will say, because again I like failure to at
least give you some knowledge. So you look around, you
are looking for this fucking bell, and quite suddenly you
realize as you look up, like look above you you
can kind of make out the shape of a bell,
but you know that it's magically ringing. So you're gonna
have to find some way, Like you can't melt the
bell necessarily, or if you did melt the bell, that's fine,
but there's something else that's causing it to ring. Potentially,
so much for that idea. Potentially never know you could
roll really well that's true. Yeah, but anything else mechanically.
Speaker 5: No, there was that and that investigation was my action.
Speaker 2: Yeah, oh mechanically yes, oh yes. I will also say,
since this is a ninety six, I'm gonna type this
to you so you can roll play it out.
Speaker 5: Okay, all right, yep, yep, yep, you have.
Speaker 2: Just that desire comes up a little bit. Oh, and
you can rp that out whenever you want. It's not
a requirement. It's just right now. I search my pockets
right now, I'm looking. I do think myself.
Speaker 5: Down you have, oh, Cora, Cora, Yes, you have like
a quarter anything, a quarter or a nickel penny? Can
doesn't myself?
Speaker 4: I dick around in my bag there's loose change.
Speaker 2: Yeah, do you I mean we can roll for it.
But also do you think Cora would, because I'm fine
with it if you, Yeah, I think so.
Speaker 4: Yeah, you don't in her bag instead of pocket for sure.
Speaker 2: You're just not just not not a penny. Wait is
that only Canada? I think that's only Canada. You guys
still have pennies, right, yeah, it's not making them okay, okay, yeah,
we still have them in circulation. Okay, So yeah, you
pull out a quarter, okay, and hand it to him.
Speaker 5: Yep, cheers, thank you. Mmm, I can't, I don't. I'm
motioning as if I'm going to talk. Do I make
a wish first? Don't do I it's a penny, yeah, quarter,
it's a quarter, all right, all right, I'm gonna try
to cheat this and see if it'll allow it. There's
a face on a quarter, so I grab it on
both sides and give it, give mister Washington a little
kiss on the forehead, and then I toss it in
the bowl.
Speaker 6: I don't want to see what happens.
Speaker 2: Roll for me one more time. Yes, this is your movement,
so you can't move, is that okay?
Speaker 5: Okay, okay, yes, yes, fair trade, yes, And that would.
Speaker 2: Be difficulty forty Yeah, because you're at the one burn.
Speaker 5: Yep, one plus the five yeah.
Speaker 2: No, because the five plus was for the supernatural Oka
some different yep. So you got your ten all.
Speaker 5: Right, So difficulty forty yep, seventy six.
Speaker 2: You toss the coin into the bowl. It's still a failure.
But really there, what I was trying to decide is
if you got anything extra from this. So the moment
you toss this coin into the bowl, the King rears
his head back and yells yeah, it's just a soundless
or like a wordless yell. He makes a screeching sound
like he's in pain or and now it is the
King's turn, unless you have anything else that you want
to do.
Speaker 5: I just asked for another quarter. Yes, I'm delighted this.
Speaker 2: So he asks Cora for another quarter and the king
it is his turn now, and he begins his jerky
movement once again, and he flips out of.
Speaker 6: I attack him, yep, my reaction.
Speaker 2: Yeah, didn't you use your reaction already this turn to attack.
Speaker 6: A new turn?
Speaker 2: No, it's not the new tone you did your reaction to.
Speaker 6: It is Greg reacting right now? Or is it Greg's turn?
Speaker 2: It's the King's turn and Greg was no the king,
it was Greg. It was Greg's turn.
Speaker 6: So then I haven't used my reaction this turn yet.
Speaker 2: I thought you used it to attack him, didn't you.
Speaker 6: I used my reaction to attack him last turn?
Speaker 2: Okay, yeah, on the top of the round, right, Yes,
my turn this turn was I did the whisper thing.
Oh that's right. Okay, so you're connected, that's right, okay, yep, yep, yep.
Speaker 6: Do it?
Speaker 3: Do it?
Speaker 6: Do it.
Speaker 2: Do it? Do it?
Speaker 6: But yeah, so your reaction attack yep, I think yep.
Would this be body or mind or does it matter?
I don't know.
Speaker 2: I think it's oh, this is body yep, yep. I
also think body is your magic stat isn't it?
Speaker 6: Or no?
Speaker 2: You chose minne ye? Yeah, you chose mine. That's okay.
But yep, we'll make a body roll forty nine forty nine?
But your uh what was your difficulty here? Do you
have any buffs when you do this? Aren't you attached
via the mind? Are you in a buff for that?
Or is it confused? Okay? Okay, fair enough? So you
go into attack? Why does this miss? Although I will say,
even though it's technically a failure, I'm gonna tell you
you get knowledge from this. He's vulnerable. Now you are
correct interrupting his coin toss. Seem to have done something?
Speaker 6: Okay, Yeah, I think I just I noticed his movement
and I move into attack, and I'm trying to cut
his head off, but he's moving at the same time,
and my sword just connects with his crown clang and
just like sort of hangs off.
Speaker 2: I will offer you also, you can take a burn
or oblivion to make that a success.
Speaker 5: If you'd like no, thank you?
Speaker 2: Okay, okay, then you miss all right, it is the
King's turn. He begins his jerky movement once again as
he reaches up, and then all of a sudden becomes
fluid as he flicks another coin into the center table
or the little offering bowl. And then it is this
guy's turn, and I believe the two rounds are over
for him to be weaponless? Correct or was it yes?
Speaker 6: Yeah?
Speaker 2: Was it three? Or two?
Speaker 5: Ah? What'd you say that I took.
Speaker 2: A burn to Yeah? I think he took a burn
to have it be the whole three rounds, so well,
I think it's one more route where he's weaponless. However,
he does start to walk towards the weapon, but he
does nothing else this turn, Cora, you're up.
Speaker 4: Okay, I'm going to take this opportunity to move and
use my witch marked abilities. Okay, yep, let me roll
for a first to see if it will actually work.
Speaker 2: Fifty nine can burn or oblivion to succeed?
Speaker 4: I'm getting nervous, so yeah I will. I'll burn again. Yep.
Speaker 2: Okay, so you're now at two burn? This is the success?
What does it look like.
Speaker 4: Okay, I look at the ground around where the heralds
and the king are, and there's staying on the other
side of the room for the most part. So I
want to put down witch marks yep, almost as like
a border between uh, like a line between us and
them in front of them, so it will allow us
to uh get to them easier from a distance away.
Speaker 2: Okay, And this is so important to me. What does
Core's witch mark look like? What is your her symbol?
And if it's too much pressure and you want sometime
to think about it, that's fine too. But oh man,
I don't know. Yeah, I feel like it's Avian in
nature somehow.
Speaker 4: Yeah, let's just go with like a feather, Yeah, like
a flaming red a feather outline.
Speaker 2: Yeah, ooh, can we do if you're okay with it?
I like, I really like the idea of the like
the beak and then that line turns into a feather,
that like top line of the beak in the head
and then it goes into a feather. So it's very
clearly uniquely Core's mark. So that mark appears kind of
like ignites red flame a little bit underneath all three
of them. M hm. Correct, Okay, yep, you are acutely
aware somehow that the king cannot be affected by that
right now, other like if you were to use it,
like if you were to send the trap off to
do damage, it wouldn't hurt him this at right second,
Marks persists, Yes, they do, they do. Then we'll just wait. Yep,
you're there. It's a trap you've laid essentially, yep, yep, okay.
Speaker 4: And that was an active ability. So can I do
anything else?
Speaker 2: You can like move around if you want to. You know,
you can talk, you can do us some other things too.
You can also take another burn to act twice in
a round.
Speaker 5: I forgot about that.
Speaker 2: I am trying to remind you guys too. I also forgot.
Speaker 5: And it's my phone. It's my phone.
Speaker 2: I've already taken to burn. I'm gonna hold on hold
off on that. Yep. Okay.
Speaker 4: Yes, I just returned to the other side of the
room where I started from. And that's my that's my turn.
Speaker 2: Okay, perfect, Uh next up, Constantine.
Speaker 7: Yes, I'm just trying to think of ways because like,
so far as far as I can see, as far
as I can see, no one has taken damage, right
has anyone taken damage, Has anyone been hurt?
Speaker 5: I have?
Speaker 2: Yeah, you have?
Speaker 7: Okay, mm hmmm in that case, yeah, in that case,
I am going to uh rush over to you and
I will cast sanctioned touch. Healing is not a transaction.
It is a moment shared. I look at you and
I say, may I with my hand out like reached
out to you.
Speaker 8: Is it like you're asking for my hand or just
or you're like asking to touch.
Speaker 7: I'm asking to touch you.
Speaker 2: Yeah?
Speaker 7: May I first?
Speaker 5: Please? It would be my guest. How could I say no?
Speaker 7: Then I uh lean over and I put my hand
on your neck and then trace it up and curl
it into your hair. And I would like to heal him, yep,
or as much as I as much as I can here.
Speaker 2: So I think because you asked like first, and that
you guys have a gesture, you're doing that gesture. It
bumps to two, doesn't it?
Speaker 7: Uh? It says? So, it says restore two HP to
a consenting ally if they offer something symbolic eye contact,
physical gesture, heel, and heal an additional plus one.
Speaker 2: So it would be three yea, so it would be
three yeah. Don't let come die this fight you guys,
so you can take three health back.
Speaker 7: No, I have to wait. Do I not have to
roll for that?
Speaker 2: I don't know? Sorry, please roll because you can still
critically fail, like the ability is gonna do its thing,
but you can still critically succeed or no, no, no, it's
just for crits. So you do the ability. We're just
checking to see if you critically fail or critically Is
this okay? So you do it. You're gonna heal him
for three?
Speaker 5: Yes? Hard?
Speaker 7: Okay, okay, awesome.
Speaker 2: So next up is top of the round. The bell
chimes four times. Corey, you cannot move soccer, You're up?
Speaker 8: Okay, as much as I need to do this, the
screaming guy did the screaming guy go?
Speaker 2: Did I missed him?
Speaker 6: Oh?
Speaker 2: I did because I went back and Constant was like,
I didn't get a turn? Hold on, did I not?
Speaker 8: I don't think he went this round because see like
his blind Harold off.
Speaker 6: Yeah, the eye guy.
Speaker 2: Is he just no longer in the turn orders for
some reason, he's just no longer in here. I don't
know why I did that. Okay, hold on, let me
add him back in. I Harold goes last? Is it usually? Yeah,
it's after you guys, I think, yeah, it's after Constantine, right,
well it is now but yeah, and then on top
of the round. Okay, so this guy is going to
go and you said the blind is off of him
now correct?
Speaker 5: It was one round?
Speaker 2: Okay, he is going to Stalker doesn't make a sound,
so he's not going to notice that he's there attacking
the king. So he's going to move forward just a
little bit, not a lot. He's going to try to
keep his distance a little bit and Esteban, you'll notice that.
And then he's going to try and attack again for
and you guys are right next to each other, right
mm hmm. So I'm going to choose to do AoE
for less damage. So both of you roll, please nice.
It's partial sort of not really but kind of. And
I don't think you have a reaction. Do you to
mitigate this?
Speaker 5: Stern I do this round? Okay, doesn't mitigate Yeah, he doesn't.
I wouldn't.
Speaker 8: I wouldn't use that yet anyway, okay, ye, okay, and Constantine.
Speaker 7: Hey mind, uh oh my god, Okay, okay.
Speaker 2: I'm so sorry.
Speaker 8: Yeah, okay, anybody my reaction to I'll roll for him
again because for a defense for my my it goes
firing back after he attacks me, just a D one
hundred right, yeah, three fail, So he's blind again the
next round and took it takes another one damage.
Speaker 2: Okay, perfect.
Speaker 5: So it's the same thing that he hits me again.
Speaker 8: I'm grabbing my head and then they just reach out
and wrap around his eye sockets again.
Speaker 2: Okay, Esteban, you take only two damage and Constantine you
take four.
Speaker 7: Ok okay.
Speaker 2: I like wanted the fight to be hard. I wanted
it to be like brutally hard, but not like you know,
so I don't know. Maybe he just think, okay, soccer,
it is your turn, okay, and now it goes to
the bell goes four times and whatnot. Cour I can't
move and we just did a little losers or rewind.
Speaker 6: I'm going to move a little bit and then I'll
use somemnal ste okay again, So I think I do
like a After I swing my sword and it clangs
against who his crown, I recover quickly. I follow through
and I go into like a role and I roll
behind him and then I through this like shadowy mist
of you know, purple and darkness. I step through and
kind of shadow step behind this other creature over here,
and that will be my turn.
Speaker 8: Esteban, you're up all right, I would like to use
let me get the name of this again. M hm,
my dark defense ender tentacles to shield a Constantine, who
I imagine looks like he just took a pretty major
hit from that.
Speaker 2: What does this look like? By the way, Constantine, when
this hits you, it can do physical damage, it can
do mental damage, but essentially it's like this scream that
kind of reverberates into your skull.
Speaker 7: I think I have like probably dropped to my knees. Yeah,
and my hands are over my ears. Yeah, we've got
blend shaking. Yeah, I would say, blood dripping out of
the ears. And then like I probably look exceptionally pale
and shaky and sweaty.
Speaker 2: Yeah.
Speaker 7: So it's tough because I think vampires do like we don't.
We don't show a lot, right, like if we take so.
Speaker 2: I'll be honest, this probably would This would kill immortal
for sure, like instant instant down. Yeah. Oh yeah, hey
for and those for those listening, reminder, everybody's got ten
HP right now, so four is the significant amount. Yeah,
and see a lot of damage.
Speaker 5: Okay, so con seeing these.
Speaker 8: Tentacles from my back after him healing me and then
we're bent over, just kind of move out and kind
of sneaked their way in front of them and are
just kind of waving there.
Speaker 5: So you have the defended condition.
Speaker 2: Nice, awesome, Okay, go ahead and critical Yes, yes, yes,
you can give more defense. So if you if you
get a one eleven, twenty two or thirty three, you
can choose to do Okay, well, I should give you
the option to roll. You can just do this as.
Speaker 5: Isy's doing it. I don't know.
Speaker 2: Okay, you don't want to roll, Okay, yeah, yeah I should. Yeah,
I should give you the option because the the risk
is you can roll to get a critical, but you
could also critically fail.
Speaker 5: Yeah, okay, can.
Speaker 8: I also have used my reaction, which I should have
done first. When stalker moves he kind of disappears. I
want to use my tentacles to grab try to grab
that one again that he moved behind, like the one
that move was fighting to hold it in.
Speaker 2: Yeah yeah, yeah, yeah, so this one is out of
your range technically, but you can still try because if.
Speaker 8: You critically like last time, yeah, yep, okay, So oh,
it's only a critical one.
Speaker 2: It's move over there.
Speaker 5: Okay, now forget it. Then I'm not going to do it.
Speaker 8: I forgot it's just critical okay, yep, okay, wait, I
can move it's my turn. Yeah, okay, but then I'll
wait because it's a reaction.
Speaker 2: Okay. Well, I mean you can still do it now
if you want. Yeah, you can react at any time
with your own stuff too. You're muted.
Speaker 8: Okay, now I'm within ten feet though, right yeah, yeah, okay.
Speaker 2: So you're gonna go ahead and roll for your ability here? Yep,
there you go seventy five. Do you want to burner
oblivion to make that a success?
Speaker 5: No?
Speaker 2: Okay? God damn dude, what are these roles today? I
looked by the way when I loaded into Roll twenty,
and it was like just a sea of other worldly
successes from last session.
Speaker 5: It was brutal, our recovery, a skeletal weakness.
Speaker 2: Yep, it's yeah, it's skeletons.
Speaker 5: What is that?
Speaker 2: Moo Europe?
Speaker 5: Yes, Oh, there's so many things I could do. It's
so exciting. It's a war the possibilities with five HP.
Speaker 2: And three burn and one bon one burn cleared it, right, okay,
I can clear my burn.
Speaker 5: Okay, so I just want to make sure there was
a bit of time me winmy stuff. The queen went
in the bowl, the king screamed. Did the king then
have a turn?
Speaker 2: Had a turn and he flick to coin in.
Speaker 5: Oh that's right, that's so his turns out. The coin
flicks then, so there.
Speaker 2: Are it is round four. But there are only three
coins in the in the thing, plus the cost yours, yeah,
plus your quarter yeah, three of his sealed coins or whatever.
Speaker 5: Yet he did not like that, And we only have
a certain amount of time, and it's taken further just
to take down bulk and skull. Mmmm. Well this is
so stupid. I wish I could just go on a
different layer. Okay, all right, ses GUARDI any more quarters?
Speaker 2: I can fish around and see why don't you roll
like a one D twelve? Yeah, and we'll see how
many you got? Uh? Is it one one D twelve?
Speaker 6: Yeah?
Speaker 2: So you do splash r and then space one D
twelve all together okay for four more? Okay, So she
like fishes into her bag and it's just like ah
and pulls out four coins for you, luke, that you
can take all of us right now. Yep.
Speaker 5: Oh, I take them. M and I woke up to
the bowl mm hmm. And is do I feel anything
repelling me or anything?
Speaker 2: Yep?
Speaker 5: No, nope, So there'll be nothing to stop me from
reaching in my hand and taking out all the cool coins. Nothing, nothing, nothing.
Speaker 2: At all, She says, there's no repelling happening whatsoever.
Speaker 5: Yes, there could be other consequences. Though I put in
a quarter, I'm dropping one of the floor.
Speaker 2: That happens dropping another one.
Speaker 5: Okay.
Speaker 2: The king kind of starts moving in jerky moments here.
He doesn't screen this time, but he's just kind of
seems like he's stunned or disoriented.
Speaker 5: Interesting yet I think he's stunned or disoriented or something.
Someone who can attack, just attack, please. He doesn't like
when you put in American currency.
Speaker 2: Does anyone do anything?
Speaker 7: I would like to look at Moog and kind of
stand back up, even though I'm clearly hurting. Yeah, he
also has blood on the coins that he throws in
there put blood in the bowl coins?
Speaker 5: Oh yes, but wow, blood is worth something.
Speaker 7: Something about the expression I'm seeing from the omnipotent force
above us all at this accurrent moment is telling me
that we should not be doing that.
Speaker 2: Yeah, it just it could have crazy consequences.
Speaker 5: That's all good thought consequences.
Speaker 4: I can't speak, but I am just going to point
out as a player that he already reacted to the
coins as if it's doing something.
Speaker 2: So maybe we don't need blood.
Speaker 5: Oh the blood makes it worse for him.
Speaker 2: Blood or he takes the blood us, I think makes
it bad for us. I think the key is in
what Moog said, our blood is worth something like, yeah,
it's worth a lot, just don't get it for free.
Speaker 5: Yeah, it's an offering bowl.
Speaker 2: It's not our offering bowl. I should stop talking. I
can't move. You're fine, okay, So I kind of thought no,
because you two are connect, Moogan, you are connected. So
I just feel like he kind of just he's just talking.
We don't see Korra moving, her mouth isn't moving, but
he's just responding to her like, no, it's not our
offering well, but it's an offering ball and he's just
talking to her, and everyone's like, what the fuck is
going on over now? Yeah, okay, does anybody do anything
before the next turn? This move has called out for reaction. Well,
I don't have reactions on my you do typically you're
your which thing you can set it off?
Speaker 1: Now?
Speaker 2: As I was going to do that, Yeah, I was
gonna try that and see what happens. Ye yeah, yea, okay, okay,
do that all right, Okay, you're gonna roll for me
for his defense ish, so just go ahead and roll
difficulty forty still mind yeah, okay thirty nine? Are you
kidding me right now?
Speaker 5: Okay?
Speaker 2: I was for him? Yeah, that's for him. Yeah yeah,
that's so stupid. Yeah, so sorry, but that's okay because
I think you still do damage no matter what. Anyway,
So this your setting off the one trap, right, yes,
I'm kay king. Does it tell you how much damage
it does? On there? It says, uh, like what tier
you're at?
Speaker 4: No, okay, it's just I leave behind the marks up
to three and the con trigger effects later.
Speaker 6: Yep.
Speaker 2: Okay, so I'm still going through the effects, but we're
just gonna do damage here. So you're gonna do You
can either do three damage or you can do inflict
a kind of like an effect or confusion or some
sort of d buff for three rounds is your choice. However,
I will say that you do feel like from Moog
flipping the coin. If you were gonna do damage, now
would be the time to do that. Mm hmm.
Speaker 5: I was.
Speaker 4: I wanted to see if it would let us penetrate
the protective aura.
Speaker 2: So yeah, damage, yep, Okay, what does this look like
as you effectively strike this thing for three damage?
Speaker 4: I kind of feel like it would be. I have
a feeling like the symbols would be on the floor,
it's still magically connected to me, almost like I was
holding them with a magical grip. And so for one
of them, I just let it go and it goes
off underneath him.
Speaker 2: Yeah. I imagine Cora breaking a finger that doesn't actually
like permanently break, but I just imagined you like holding
a like you held up your hands just now, like
for the three, and then maybe you grab the third
one and you just kind of like bend it unnaturally.
It doesn't actually do damage to you.
Speaker 4: But I can't move though magically it would like I
was thinking, like in my head, in my magical space
inside my head, I feel like the magic would be
like a magical grip. Yeah, and I'm holding them until
they go off, and so one of.
Speaker 2: Them I let it go. Yeah, and that's when it
goes off. Yeah, yeah, so you're just kind of, oh,
you know what, like the doors in the previous episode
where you kind of had like this string sort of
thing that you sent out like that, where you just
kind of find the string and then you pull it
and then let it go and then the trap goes
oh suck. Yeah, that's very cool. Okay, super cool. So
that goes off. The king will stumble back. You will
hear the jingle of these coins as they kind of
like rustle around. Nothing drops to the ground or you know,
no coins fall or anything like that. But he is
very clearly hurt and struck by this. And all of
a sudden, it goes dark. The the pedestal is no
longer lit up with the green the green noss and
there's no longer green hue in the room. It's just nothingness.
The room is back to when you first enter it,
which is just incredibly dim. And then now it is
your turn again, Cora, Wait is that right? Hold on, no,
it's this guy's turn. Why are these guys fucking disappearing
from the turn? Or or no they're not Okay, I'm
so sorry, Corey. Is your return actually instead of the
reaction Uh, okay, what does the king look like he's
doing now? He is recovering from what you just did
to him, He's like stumbled back. He's not really you
fucked him up in a nice big hit. He doesn't
look like he's gonna fucking die or anything, but like
you definitely, uh, he was not expecting that. Okay. And something.
Speaker 4: Something I'm trying to figure out, and this can be
like a table question. The chime of the coins seem
to be separate. The coins are not causing the chimes.
It's the turn order, and when we get all the
way around then it's it's like a turn chime thing.
So they seem to be separate, right, But the king
is also throwing the coins in the bowl for a reason.
Speaker 5: It's a shield.
Speaker 8: I think it must be a shield making offerings to
something that's getting power protection.
Speaker 5: Okay, oh can we counter offered it? So, my god,
by putting in fake offerings, we're devaluing the actual offering
or something.
Speaker 2: Protection or something in the twelve offering wa same thing.
Speaker 7: Do you feel any protection you feel?
Speaker 5: That's a good question. Do I feel? Narrator?
Speaker 2: These rule for me?
Speaker 5: Oh right?
Speaker 2: Okay, So thirty.
Speaker 5: Thirty but it's minus five. Yeah, so difficulty plus five.
Speaker 2: Because I still because it's supernatural perception.
Speaker 5: Well then, because I did. I don't know if you
would allow this, but I did technically kiss mister Washington
on the forehead while holding him on neither side of
his head. Yes, that did do something, but it's not this,
not the five. Okay, yep, all right, all right, so
then I'm sorry you said twenty five. Then yeh, yep.
Speaker 2: Oh my god, that's so difficult. You don't care.
Speaker 5: You're just oh my god, oh my god, I am
Oh my god.
Speaker 8: Yeah, never tell me the odds. Okay, this is the
first time we've seen move fight or do anything.
Speaker 2: Yeah, yeah, this is too crazy. Yeah, so you have
a choice. I don't know how you know this, so
you're gonna have to explain this. But with this five,
there's no way I can't give this to you. When
you toss the coin in, you can choose to take
his shield and take it away or protect yourself or
someone else.
Speaker 5: But he was still have the shield. If I'm protecting, if.
Speaker 2: You're protecting someone else, he still has the shield.
Speaker 1: Yep.
Speaker 2: Oh fuck it, it's you, it's your choice.
Speaker 4: It's pay Wait wait wait, wait, wait, yep, what's happening.
Speaker 2: So when he tossed the coin in, he now he
knows he can make a choice between dropping the shield
or he can shield himself or someone else for a
turning the shield. Yep, okay, and he does know that
it is every time he's tossing a coin, he is
shielding himself for that turn. He's making himself invincible for
the turn.
Speaker 5: It's okay, so it's only for myself the shield.
Speaker 2: Then you can choose to put it on Constantine or
somebody else, any of your party members. Yeah, but I
meant what he's what he's been doing, is he's been
giving himself invincibility with that coin toss yep. Yes, but
if I keep on doing that, yeah, as long as
somebody interrupts, right, So it's going based on whoever put
in the offering last. So what's been happening is you
go right before the king goes, so you toss that
offering in, and they have until his turn when he
tosses to do damage. So really you would want potentially
somebody very early tossing a coin in. Yes, okay, you
can damaged. I want to I want to try something.
Speaker 4: Yeah, yeah, yeah, for sure, because it is technically my
turn now, and if we need to like carry over
anything from Mook's coin, we can if there's still like
a shield to be discussed.
Speaker 2: Okay, I I really wait. Is the King open to
attack now? Yeah, he's staggered. You shouldn't you attacked him?
Speaker 4: Okay, okay, yes, all right, I want to. I want
to roll for this and see what happens. Oh my
Gokay okay, okay.
Speaker 2: Thirty eight.
Speaker 4: So I still can't move, but like we've established, I
can still use my magic without moving my physical body.
So after Mook said whatever he did about the coins
and how it affects the the King's defense and everything,
I will reach out with my magic with possession Spike,
and I want to ride the mind of the king
for a split second while he staggered.
Speaker 2: And disoriented.
Speaker 4: And whisp magically whisper a sentence into his head.
Speaker 2: Oh my god, what are you saying? I've already thrown
the next coin?
Speaker 1: Yeah?
Speaker 6: Wow, I saw that.
Speaker 2: Such a cool big bread.
Speaker 7: Okay, dude, that was great.
Speaker 2: That's like I open a door levels for me. That
is so satisfying. Okay, who are you doing anything? You
need to please, I can't move still. So yeah, so
I love that everyone's gonna think this is mook and
not you and.
Speaker 5: Shit.
Speaker 2: Okay, all right, Constantine, you're up.
Speaker 7: Okay, I have a question. Yeah, I don't think I can.
I'm fairly certain I can. I can't. I mean I
cannot heal myself, that's right, right, No, you can't decide
early on that.
Speaker 2: I I think I gave you abilities that could heal yourself.
I think you can use your healing on yourself, because
otherwise you're gonna die, like I just mean, in a campaign.
That would be fucking debilitating. However, hold on, Yes, I
really like it when people get creative and narratively, you know,
like kind of you know, cripple or debuff themselves. So
if you want to not be able to heal yourself,
we can do something crazy like I will. So I
will allow you to take that, but then we do
something else like you do double healing on everyone else.
I will offer you a pack if you want.
Speaker 7: Yeah, it's a very it's a delicious sounding path. The
problem is, I'm very concerned that I actually will die
if I'm unable to heal myself, because there's no one
here who can heal me.
Speaker 2: And don't forget you also have your bile too. I
just remembered that that's not related to anything except that
you do still have that ability to kind of boost
your shit.
Speaker 5: I can protect you as well, however.
Speaker 2: Protection is yeah, so is like you do have a
lot and I'm this is just not me trying to
influence you. This is me letting you know what some
of the other abilities are because you would be able
to do this. Yeah, you know, look and share character
sheets if you wanted to. But there are abilities in
the party where they negate damage done to you, So
you don't need to heal yourself if you're being shielded.
But it does rely on you being shielded.
Speaker 7: Okay, here's the problem though, That relies on other people
using their turns to protect me when they could be
using their killing this reaction yeah, or reactions.
Speaker 2: Yeah, because some of the shielding is just a reaction
that when you get they stop it from happening.
Speaker 7: Yeah, I'm doubling down. I think we talked about the
fact that I cannot heal myself. Oh yeah, I remember now.
I can't heal myself, but I can heal I can
be healed by things later on, Like I can heal
myself out of combat, for example, by taking care of
myself and like taking the bath. Remember we did the
whole thing. I healed them to you bath.
Speaker 2: Okay, so write a note not as I'll add that
to your sheet. I'll add that as a passive ability
that you get, like a recovery.
Speaker 7: Yeah, it's like a long term recovery though, right, like
and which makes total sense, like that, I can't just
heal myself now, but yeah, you know it's a thing. Okay,
I have to like replenish the well. Does that preclude
from this deal that you would like to make with me?
Speaker 6: Yeah?
Speaker 5: Yeah, I mean we no, no, no, I I mean
we can do that.
Speaker 2: We can say that you get a passive that you
can do, but during battle you can't heal, but you
can heal double yeah, during battle if you want. Yeah,
it should be an equal trade. If you're not able
to heal yourself, but you're able in battle specifically, but
you're able to heal outside of it by doing a
ritual that takes time, then you should get something for that.
You should be rewarded for narratively sticking true to your character.
And I think this is an excellent reward.
Speaker 7: What if it's something like I don't heal double, because
then I would just be healing double in combat all
the time. Oh then I'm sorry, you.
Speaker 2: Can't heal yourself, right, Yeah, Like there's a trade. Where's
that healing going. It's got to be an equal trade.
It's got to go somewhere else. So the healing that
maybe would do on yourself, ooh.
Speaker 7: Maybe I get a second wind. Like maybe if I
hit zero, I get one more turn.
Speaker 2: So it's something else happens when you hit zero that
I'm not revealing to you guys yet. But it doesn't
mean you're dead dead, so don't worry.
Speaker 7: Okay, okay, never mind. Yep, what were you just oohing about?
Speaker 2: Well, I was thinking, like could do like a banking thing.
Speaker 7: You know, ye're okay healing.
Speaker 2: You roll to heal yourself, but you can't heal yourself,
and then you've just got that healing floating that you
can apply to somebody else instead of on you doing
double healing. You'd still have to able to heal yourself,
but then you can apply to someone else.
Speaker 7: Okay, Okay. I would imagine that would have to be
like a bonus action though, because then spending a whole
action action.
Speaker 2: But I think I think you can heal on reactions anyway.
I think you should just do double healing on any
any of your party. Okay, you know anyone. Okay, if
you wanted to heal skeletons, you could do that too, Okay.
Speaker 7: Okay, sorry, yes, thank you. So it's my turn. I
am going to scuttle away from like a little crabs
far like a little crab. And I don't know why
that was a crab sound, but sure, uh I saw
get hurt again. I'm going to assume that the consent
stands for how does the consent stand for the con
I'm gonna assume that consent stands for the combat, like
he already gave me his permission, So I'm going to
do sanctioned touch again.
Speaker 2: You need to touch him?
Speaker 8: Oh yeah, we're gonna hurt the last round two right
when you've got nailed.
Speaker 2: One of you motherfuckers has an ability where your distance
is no longer an issue. I don't know me, it's you.
So you don't need to touch him?
Speaker 7: No, well, it's it's on permissive sigil though, so I
no longer need to touch. But maybe I'll do that.
Speaker 2: Okay, I will do that.
Speaker 7: I will give permissive sigil toes deeband. So now you're
you have defended.
Speaker 5: As are you.
Speaker 7: Nice? And you can negate one Yeah, you can negate
one HP of damage if you get hit awesome, and
then if you get hit again, I will have to
heal you next turn, for sure, one hundred percent.
Speaker 2: Now you can just do this or you can roll
to see if you critically succeed, but you can also
then critically fail.
Speaker 6: Yeah.
Speaker 7: I'm scared to roll right now, so I'm probably gonna leave.
Speaker 2: It sounds good. You have done the thing, and now
it is my turn. And by me, I mean the
blinded Herald Number two is going to shuffle forward and attack. Moog,
go ahead and roll your defense and I haven't done
to you body or magic your.
Speaker 5: Choice magic and it's a negative five ship and it's
so it's been twenty five.
Speaker 2: Yep, oh whatd no, no, no, no, no, yeah, or.
Speaker 7: No A hundred well a hundred yeah, I'm pausing. Hold on, yep,
I have I have things. Let me just double check
my things.
Speaker 2: Yep, holy ship, Oh no fuck no, I think I
think one hundred and the one overrule everything, I think.
But if you've got bullshit, let's now's the time to
look Jesus Christ. Oh no, how much hip points do
you have left?
Speaker 5: Move five?
Speaker 9: Yeah?
Speaker 7: This is really bad move.
Speaker 2: Do you still have the voodoo doll?
Speaker 5: Nope? I mean it's in existence, yeah, but I don't
have it any longer. It was from me when we
got ejected, because they gave me something. I because kind
of and I broke the.
Speaker 2: Shelp Yeah yeah, but wait, did you leave the doll
in there to get out of the shop. He took
it from you. Oh that's right, that's right. Yes, yes,
he does have it. Yeah, it's still out there. Okay,
but you could still use it. It's still out there,
it exists, it's still connected, still connected proximity, it's not proximity.
Yeap used it one time?
Speaker 5: Yep, there was one use left on it because Sonny
kept on doing ship to it. Yeah, to show that
it would look.
Speaker 2: No, No, okay, yeah he did it once.
Speaker 5: I don't remember.
Speaker 2: I think you have a couple of you to left
on it. But yes, you could do it. That is
very clever.
Speaker 7: Can I negotiate? Wait?
Speaker 2: Now the time to negotiate, and everyone please negotiate, or
we're going to see what happens when.
Speaker 5: You use his left.
Speaker 8: I'm sorry the guys blind this round. Yes, I know
I hit him last time. Yes, still okay, Yeah, I'm sorry.
Speaker 5: But and he was blind. He couldn't attack me before,
he didn't attack.
Speaker 2: That's right, he didn't attack. That doesn't mean he couldn't.
Oh okay, yeah, Also a moog is at the altar.
Oh so there is a reason, I promise.
Speaker 5: Okay, okay, we're scrambling.
Speaker 2: Yeah, it's okay, now's the time to fucking lawyer, let's go.
I want him to go down.
Speaker 7: I have a reaction. It is called refusal. Yep, you
speak for the voiceless, and the universe listens. Once yes,
target an enemy's ability. If it would impose a condition stun,
fear bind, you may declare they do not consent. Yeah,
it's only used once procession.
Speaker 6: But what if I, in.
Speaker 7: Tandem, grab the vial of blood on my neck and
I use every charge of it that I.
Speaker 2: Exactly want want? Okay, but you got a roll, you
got a roll for it, and you got to succeed
difficulty thirty. You're using everything to push your ability beyond
its normal limits bond what's written, but that still.
Speaker 7: Can negotiate further. Yes, I have a five shift on
all roles dealing with and Cora coras. Then I accept,
I accept, I accept, I accept, cavel go what else? Okay?
So thirty.
Speaker 2: Oh my god, yeah, trying real hard?
Speaker 7: Okay, so difficulty that makes it the difficulty thirty five? Right, yep, okay, okay, here.
Speaker 2: We are, so you want to you want to be like, yeah,
we need to be clear. You're trying to negate the
damage or lower it or just turn that critical into
not critical. What's happening here?
Speaker 7: I'm trying to negate the damage. So I'm trying to
take the imposing a condition okay, stung fear behind and
turn that into.
Speaker 2: Pain, difficult pain.
Speaker 5: Yes, yes, totally makes sense.
Speaker 7: Using which means that it is completely negated, because I
would say he does not like you're using all of
your vile to do it.
Speaker 2: So yell of the fire, We're going to do difficulty
thirty five. This is in the fucking chat guys.
Speaker 5: Thirty five. This is no one.
Speaker 2: I can't look success.
Speaker 5: Was no, it's thirty five. It's oh no, no, no, no.
Speaker 2: Can we do something else? You want to take an oblivion.
Speaker 7: I'll take an oblivion.
Speaker 8: Yeah, I can try something too, Yeah, what do you
want to try? My my reactions turnnd.
Speaker 7: Okay, I'm going to take an oblivion because I feel
like this.
Speaker 2: Might be more than one though, because normally the oblivion
just lets you kind of turn something into a success.
But you're doing something that you can't normally do, so
I think you would want to do too here, that's
my instinct, but I don't know.
Speaker 7: Yep, I'll do too. Yeah, Okay, I just need to
double check something.
Speaker 5: Okay, that's to be success or tollgain.
Speaker 2: That's a success that we're not doing rerolls with oblivion.
Speaker 6: Yeah.
Speaker 2: Yeah, I think I need to read seed is good.
Speaker 7: I need to read the oblivion roles now, yep, because
I believe this puts me at three.
Speaker 4: Okay, so since we did a shift on this, can
I take one of the oblivion?
Speaker 5: Oh?
Speaker 8: Man?
Speaker 6: Can she just take one oblivion just to reduce to
do like a it partially like reduce the damage by
like one or something.
Speaker 2: Yeah, if you want, you could do one oblivion and
do but this felt like she was doing a hail marriage.
Speaker 7: She wants to do the whole hail Mary.
Speaker 2: Yeah, I want, I want him, and he's gonna take damage.
He's gonna die. Yeah, yeah, because he rolled the one
hundred you critically failed, so his damage is double.
Speaker 6: You specifically said crits only add one damage.
Speaker 2: No, no, no, not not one hundred and ones, not
one hundred and ones one.
Speaker 7: Yeah, yeah, okay, I will take two oblivion, I mean
unless I can take one. Do you want what would
that put you at?
Speaker 2: Though?
Speaker 7: That would put you at Oh.
Speaker 6: You have no zero?
Speaker 5: Yeah, and you have burn I have to burns.
Speaker 2: Yeah, she has burned. Yeah. Does that make sense narratively
for her to take some of it? Well, we will
connected with the shift. Yeah, yeah, I will allow it.
Speaker 4: I imagine like like we did all of this, all
of these uh elements, this hail Mary action, and I
feel like if Constantine is the one that's casting it,
then it would be just falling short, like you're coming
up to the edge of the roof and you're about
to like miss and just pulling a little bit more
from one of us.
Speaker 2: And so it could be me. I would also allow
it because if mood goes down, something bad happens to you,
and you like know that exactly exactly like I'm not
going to let that happen, you know.
Speaker 4: Yeah, And since like maybe even and like I magically
feel this, and so since Constantine's thing is like consent,
maybe I take some of it from him before he's
able to take both oblivion Yep.
Speaker 7: Cool, Okay, I'm good with that, if you're good with that,
because it does from having three yep.
Speaker 6: Okay, okay.
Speaker 7: In that case, I I have blood pouring out of
my ears, and I am my hair is duller uh,
and I am not shining as brightly as I normally do.
But when this thing comes up to you, moog, I
look at it and I raise my hand and I say,
he does not consent.
Speaker 2: Oh my god, bro Okay, damn dude.
Speaker 7: Also, I think the vile just like shatters in my
hand right like there's yeah, it's like.
Speaker 2: Yeah, that's crazy.
Speaker 5: Okay.
Speaker 2: Next up, then it is Stalker's.
Speaker 6: Turn, before the end of the round. I'll use my reaction,
okay to attack this guy. Which guy, the guy I'm
standing behind.
Speaker 2: Doesn't your reaction have a trigger? Oh no, no, not
this one. This is your ability, right, You're blade, You're
still blade.
Speaker 5: Yeah.
Speaker 2: I just in my head, I think Stalker is a
reactionary fighter, right, Like, of course you have the ability
to fight on your turn. But to me, it makes
sense that you're just like somebody fucking moves an inch.
Damn you're they're stabbed. Okay, so go ahead and roll
for me, please?
Speaker 6: All right?
Speaker 2: I think this does I hate a thirty right, Okay,
it's fantastic too damage.
Speaker 6: Yep, he's not aware that I'm there, and then I'm
going to immediately attack for my turn.
Speaker 2: Yep, okay, go for it. Fuck yeah, yeah, fuck yeah.
Speaker 6: I get thirty five because I use the walking thing
and it gives me a plus five yep.
Speaker 2: Oh yeah, oh my god, yell. But like, how did
you roll thirty twice in a row?
Speaker 6: I think because I guess.
Speaker 2: Okay, okay, oh my god, okay, describe. So you're doing
two more damage as well, right, yes, okay, so you're
doing four total in this moment.
Speaker 6: No, I don't think so. I think it's just one
more damage. I'm just attacking. I don't have anything special.
Speaker 2: Oh you're doing you're doing your regular attack. Oh yeah,
you're regular.
Speaker 8: Your attackabilities except for my reaction yeah yeah yeah yeah,
roll two thirties.
Speaker 6: Yep, I did roll two thirties in a row.
Speaker 2: Okay, like I killed, I'll allow you to have two damage.
Speaker 6: They kill it?
Speaker 2: How do you kill it?
Speaker 6: Yeah, I think you know. I come out. Remember I
brought down my sword and it clanged off the crown
of the king, and I twisted my shoulder. I went
into a roll and smoke and purple mist sprung up
before me as I dove through it and out the
other side. I came behind this herald on the other
side of the room, and I completed my role. Came
up and did an upward slash with my katana, hamstringing it,
bringing it to its knees. On the back turn, I
strike with my katana again, severing its head from its body.
As its dusty head falls to the floor, I looked
to my companions and say, absolutely nothing.
Speaker 11: As this skull kind of rolls on the floor, you
will see where it's dark, sockets where it's bleeding.
Speaker 2: It is like crying tears of blood, and it falls
limp and stops moving entirely. Esteban, it is your turn.
Speaker 5: I've seen that.
Speaker 2: Oh yeah, I would just like to say I feel
like everyone knew what was about to happen to Moog
just then and then Constantine smashed the vial against his
chest and stopped that from happening. But Constantine looks like
right fucked a little bit. Yeah, go ahead. Was there
a chime too, by the way, Oh yes, at the
beginning of the round. Yes, it is now round five.
There is a chime that did go off. And the.
Speaker 5: King hasn't thrown again.
Speaker 2: He hasn't thrown again, but he did throw this last time.
Right is gonna she said, I've already thrown the next one,
so I think that means he threw this time but interrupted, Yeah, interrupted,
and then you did your Okay, So the room is
still the same. It's dark. That kind of gives away
a little bit of that mechanic, but that's fine.
Speaker 6: Right at the end of my turn, I would like
to sprint over U to the king, and on my
way there, I'm pretty sure I step on the skull.
Speaker 2: Okay, I crush it. Yeah, absolutely, you can crush it.
Speaker 5: I'm slightly slower, but I'm also running towards the king.
Speaker 6: Yep.
Speaker 8: And then no, I will, but right when I'm here,
because I'm as soon as I get close as i'm running,
I'm going to try the tentacle thing. Again to hold
them in place. Yeah, I'm going to get the name
right now. I just have to remember all of them. Okay,
it's called grasping elsewhere, and I'm going to use it
right and try. Okay, I do not do it, but
I keep running. You want to burn or oblivion, keep running,
and I'm just going to physically kick this thing in
in his chest, okay, because we have to hurt these things.
Speaker 2: Yeah, the bell keeps going off, and well you did.
You did try to do an ability and failed. So
I mean narratives a reaction.
Speaker 6: Oh okay, okay, fair for.
Speaker 2: Fair Okay, So you're gonna just fucking kick.
Speaker 5: This bodies, all right, yep, go for it, expecting.
Speaker 2: But yeah, imagine it's the one where you get the bonus.
Speaker 9: Yeah.
Speaker 2: So you go to like punch this and I think
you're you're or kick whatever it was.
Speaker 5: You kick him in the coins.
Speaker 2: Yeah, I was gonna say. I was exactly what I'm
gonna say. You go to kick him in the coins.
Your foot doesn't get stuck or anything, but you go
to kick him in the coins and he bounces back
a little bit, but clearly no damage was you know, done,
or inflicted anything else here.
Speaker 5: He's not weakened the coins.
Speaker 6: That's it.
Speaker 2: Show.
Speaker 7: Can you take them from him? So he has none
to throw?
Speaker 5: Was he plucking them from his chest? He was.
Speaker 2: They were coming from between his fingers, fingers wearing from
between his fingers from somewhere. Yep, you didn't see where
they were coming from, but they looked like they appeared
out of nowhere in his fingers.
Speaker 5: Moog, it is your turn now, No, I've been dreading it.
Speaker 6: Yep.
Speaker 2: Hold on though, because you and I need to have
a moment here, because you are acutely aware that you
almost died just now, and I want to know why.
I want to know how you know that? Do you
think they yeah, hm hmmm.
Speaker 5: I mean it was nothing is popping out that's special,
out of the ordinary.
Speaker 6: It's just this.
Speaker 5: It's the sequence of events. So this thing came up
to me and it did its bullshit, and then all
of a sudden, this very valuable tool was already used
by Constantine and then I'm no worse for wear. So
something insane must have happened, would be my unless you
have something you were thinking.
Speaker 2: I think that you start to feel it and then
it's got It's taken from you because the ability still existed, right,
and there is that equal exchange that's happening. It's just
Constantine has stopped it from hurting you. But I will
say that you know that to make your offering you
need to be standing at this altar, but you are
susceptible to double damage here at this altar.
Speaker 5: Yes, yeah, I also yeah, this actually makes my next
Fuck it's still hot decision. I know what needs to
be done, but it's going to leave Constantine open and
the king invulnerable.
Speaker 2: Invulnerable. He's vulnerable for the rest of the rand because
she well, you don't know that. Yeah, that's true.
Speaker 5: The move doesn't know.
Speaker 2: Yeah, yeah, yeah. You don't need to toss a coin.
Speaker 5: Though, just to make an offering.
Speaker 2: No, no't know. I mean never mind, I shouldn't say
anything any his.
Speaker 6: Turn next and then he tosses it.
Speaker 2: Well technically yes, but none of you know that except
Cora knows. She mentally told this guy, I've already tossed
the next coin, so he's not going to toss a coin.
Speaker 5: Yeah yeah, fuck, how do you do this, hawkish? How
do you have these You just go this is what
my character would do it, and then you fucking do it.
Speaker 2: Well, what would move do?
Speaker 5: I know exactly what he would do, but I don't
want to do it because it's a bad fucking do it.
It's a bad idea.
Speaker 6: Do it. I you won't.
Speaker 8: I will.
Speaker 5: Hello Chatt and fellow listen. I would like to apologize
in advance for.
Speaker 2: Hold on, this is we gotta all right?
Speaker 5: Moog?
Speaker 2: Go ahead?
Speaker 3: What do you do?
Speaker 5: No? Keep the other music on? That was perfect for
what I'm about to day.
Speaker 2: Moog's aside music. Let's go, You got this Moog's magic.
Speaker 5: I look at the thousand eyes skeleton and I'm angry.
You tried to kill me in one swoop. There's no
fun in that. I jump up on the offering table
on the altar would ruin my fun A perfectly good time.
I hand lights a fire for an easy and quick resolution.
You can't see you, or maybe you can. Who the
fuck knows? Who cares my other hand ig nights. I'm
going to fucking kill you. I am going to light
you on fire, to which your friend over there, Dusty,
would be in shock if he was still alive, because
I guess you did most of that damage. That's right,
Me and I lunge atum going for his head, and
I am going to use the the moth's touch for
that with one burn. The difficulty, Oh, I have to move.
Speaker 2: As we clear when you said you jump up on
the altar, you're like using it as a stepping thing, right,
You're not like standing as an offering, right.
Speaker 5: No, no, no, no, not doing that.
Speaker 2: You did not like it on that. You didn't go
anywhere near that middle platform. Right, that's like highlighted on
the fucking map. You just like stepped over right right
on the edge, all right, edge right?
Speaker 5: Well you know what actually, oh my god, no.
Speaker 2: Greg, you don't, Greg, No, you didn't, Greg.
Speaker 6: You stayed on the edge. Greg, I was on the edge.
I was on the edge.
Speaker 7: Can you imagine?
Speaker 2: I think you need to hail Mary.
Speaker 7: I think he into the fucking center and kills himself immediately.
Speaker 2: I think I think you need to roll for it.
I'm so sorry, but you were like very clearly, I'm
hopping over And the more I look at this image,
the more I see there's no way you can do
it without crossing over one of the four colored things. Okay,
just rolled me a D one hundred, No, just a
flat D one hundred sixty sixtyhing happens. You're good, everyone's fine.
You cross you crossed the thing.
Speaker 5: Everything's fine, you got that hundred. I already apologized in
advance everything that's about to happen. I want you. I
want to its first.
Speaker 2: Yeah, okay, see, so tell me what you're doing.
Speaker 5: You're grabbing almost did the damage.
Speaker 7: Phoebe was the dog with the cupcakes while you were
describing that. The whole time you were like monologuing, and
Phoebe was like.
Speaker 2: Standing at the cupcakes. It's a map, like like actually, Bro,
I was like, oh no.
Speaker 5: No, no, don't do this, don't do this. I do
have a mechanical question hu yep to bring us down?
If so, as I understand it, are you doing.
Speaker 7: Your fear shivers?
Speaker 2: How bad that? That could have been a campaign ender, Bro, Like,
I was not expecting anyone to stand on the altar.
I'll tell you in the green green room what could
have happened. Anyways, continue as long as.
Speaker 7: It doesn't happen again, because I understand it.
Speaker 5: I know it's going to attack twice it is.
Speaker 6: Yes, you can stand on the altar. You can you
can tell me what to do.
Speaker 2: Yeah, you can do burn to do to action to
attacks per turn. Yes you can.
Speaker 5: When do I declare that so you can do it whenever? Yes?
But can I do it after I attack?
Speaker 6: Yes?
Speaker 2: Yeah? Okay, okay, yes, I don't see so I want
to attack, you want to be able to, But I
think I've just screwed myself somehow.
Speaker 5: But go on. Maybe I'm not going to say another
way just in case.
Speaker 2: No, I would if I've said yes, we'll do it,
and then maybe next time I'm like, that's broken, let's
not do that again. But yes, I've said yes for
this time, so let's I think it's broken. Well, obviously
you wouldn't have trapped me into saying yes, all right,
you attack first?
Speaker 6: What do you do?
Speaker 5: Yes? I have both of his it's the st it's yep,
the old moog special. Now it's what I guess how
cal I have both of his ears on my hands,
on on the holding the head. I do I have it?
I'm trying to think if I have a shift.
Speaker 2: What's your birth on the coin?
Speaker 5: My burn's just one so right now it's twenty five.
Speaker 2: Yeah, you just have the one shift then from that burn,
which is ten.
Speaker 6: I think.
Speaker 5: It's all right. So what am I rolling? For difficulty?
Speaker 2: Then so it'll be forty if you've got that first
level yep. Okay, yep, all right, and I'm going to
let you do this, but I do need you to know.
He has a reaction that he will be using, and
I just don't want to interrupt you. So please do
this move first.
Speaker 5: Too.
Speaker 2: Okay, So because you failed, I will allow him to
do his reaction. Now if that's okay, Well, I was
going to use.
Speaker 5: A burn get a success. Oh yeah, it's going to
make it a success.
Speaker 2: Yeah yeah, yeah, go.
Speaker 5: All right, so then that is two damn it. Yep.
But because it's the double, I also get the one
bend taken away.
Speaker 2: Yep, yes, yep, or right back.
Speaker 5: At one, and then I'm going to use another boy
and then I'm going to attack again.
Speaker 2: This is not broken. This is how I intended the
class to run.
Speaker 6: Okay, yep.
Speaker 2: I want you to be using burn and then clearing it,
and then using it and then clearing it. Yep. Because basically,
if you're at level four, you're one step away from
potentially dying. It's like a one in one hundred chance
that you die. But you know, I don't want you
to be taken out of the fight immediately.
Speaker 5: So, and there's other bullshit in that that helps with
them then related to deaths yep. Okay, so then I
get to roll?
Speaker 2: Could I? Yes, you do get to roll again? Could
I make just a weird narrative, uh suggestion here? Because
I do think Moog would know this. If he is
near the altar, he'll take double damage.
Speaker 5: Is he not the altar? Skelton, he's not on.
Speaker 2: The steps where you were right, potentially try to move him, yeah, yeah,
he'd have to do instead of this other damage that
he's doing. He would try to move him or like
grapple him, yeah, or like move him to the I
mean he's not far. You've got his fucking head in
your hands. You could just yank him. Yeah, yeah.
Speaker 5: To do it twice for double damage or do it
once for double damage.
Speaker 2: Well, he could fail it twice, so his success couldn't Yep, Yeah,
his success could do double damage right now and then
he doesn't have to risk of the burn and the
failure and another burn. But or he could just do
it the way he's doing it.
Speaker 5: Fuck that double damage.
Speaker 2: Yeah, it is tempting.
Speaker 5: It's so tempting.
Speaker 7: What would happen if he did the double damage and
took the burn and did the and then would he
do double the double damage.
Speaker 2: No, he would just do double damage. But the burn
is so that he gets to do a second attack
this turn, and instead of doing that, he would need
to like pull the motherfucker towards the altar and the
next it's basically guaranteed double damage since he burned to
make this success instead of potentially needing to burn twice
to do the same amount of damage.
Speaker 5: That's all I want to pull him onto the altertic.
Speaker 2: Also, it's fucking cooler, man, Your got his head in
his hands. You pull him forward. Instead of you leaning
forward to kiss him, you yank him forward, you kiss
him on the forehead, and you do double damage because
now he's in alter space. Okay, yes, and those couldn't
see this is where he was positioned before, like here,
so he just yanked him up onto the steps, right, okay,
all right, yes, please continue, I'm sorry I interrupted, okay, no, no, no,
thank you.
Speaker 5: So now I get the attack. Yeah, yep, it was okay, perfect,
And that was forty.
Speaker 6: Yep yep.
Speaker 2: All right here, this is why you take the h
This is why you take the chance and yank him forward. Okay,
how do you kill it?
Speaker 5: Oh? Sorry? I start from the skull, and it just
lights a blaze as it crumbles, and the fire itself
rages down and its armor melts, the eyes, each of
them on its chest pops from the heat itself and
becomes this oozing small puddle and it smells horrendous. There's
no it's it smells like burnt flesh also left out
in the sun.
Speaker 2: Yeah, actually burning like inbalming fluid and stuff off of
the yeah, okay, yes.
Speaker 5: Yes, And he just crumbles, actually, if I may, he crumbles,
the skull still intact in my hands. The rest of
him crumbles beneath, and I kiss it on the forehead
as the as the skull turns to dust, and I
just blow it out. Yes, and then I throw a
couple of fireballs at the fucking remains because you.
Speaker 6: Did.
Speaker 4: Okay.
Speaker 2: Next up is the King's turn. The Forgotten King moves
his hand as if he's going to do the gesture
to throw the coin, tilts his head a little bit,
and then his hand jerks back into place, and he
does nothing else this turn.
Speaker 6: I will use my reaction for this turn to attack him.
Speaker 2: So I think you did that, right, You attack somebody
else twice so that at the end.
Speaker 6: Of the last last turn and then my action.
Speaker 2: You haven't gone yet this time. Yeah, right, he's at
the beginning, right, But that's what I mean. I think
he used your reaction and then you attacked twice, didn't you.
Speaker 7: He used his reaction at the end of the turn
order before it takes then it ticked over into him.
Speaker 2: Yeah. Yeah, that's clever. That's clever.
Speaker 7: Shit, dude, double back to back.
Speaker 2: Yep.
Speaker 6: But I have a question for you. As a vampire,
I have heightened senses. Yes, that is correct, and I've
been pretty close to these things. What do they smell like? Particularly,
what does it smell like when he takes the coin
out from his chest and it is covered in what
did you say?
Speaker 2: It looks like it's covered in blood?
Speaker 6: Yeah, right, yes, smell like blood.
Speaker 2: Yeah, one hundred percent it's blood.
Speaker 5: Okay, Yeah, so I attack him, yep, go ahead.
Speaker 2: And roll for it.
Speaker 6: It failed?
Speaker 2: Okay, Oh my god? Okay, what do you think happens?
Speaker 6: Maybe my sword gets stuck or something, or it breaks.
Should be really, I.
Speaker 2: Don't want to break your sword. Yeah, I don't want
to break your sword. It's a sixty six, not a.
Speaker 5: One hundred, So can you not use a burn or anything?
Speaker 2: You can use a burn. The only time you can't
use a burn to make it a success is if
you do one hundred. So if you want yep, yeah, let's.
Speaker 6: Say they it gets the just the sword gets stuck
or it and I'd lose my grip on it or
something like that.
Speaker 2: I don't want to Okay, you don't want to burn, Okay,
no worries. So he actually will reach up with very
fluid motion, similar to when he's flipping a coin, and
he snatches the sword in his hand, and that's how
it kind of gets stuck.
Speaker 7: Okay, that's terrifying, Cora.
Speaker 2: It is your turn.
Speaker 5: It's my turn.
Speaker 2: Wait your turn.
Speaker 8: Oh no, sorry, I forgot that. Yep, sorry, yep, that's
I had an idea, So I'm sorry.
Speaker 2: That's okay. Okay.
Speaker 4: Well, I am paralyzed again, and all we have right
now to fight is the king.
Speaker 2: So I'm going to.
Speaker 4: Try to do the thing that I tried earlier, the
severed hands.
Speaker 2: Ye ability, yep, we can do that. You can also
move your witch marks. Oh I had two more?
Speaker 4: Yeah, okay, are those separate?
Speaker 2: Actions.
Speaker 4: Oh, it's been a turn to move them, Okay, then
you can use a reaction to release it. But by
the time it's my turn again, the king is going
to be in vulnerable.
Speaker 2: No. I mean right now, you could use your turn
to move them, and then you could use your reaction
to release them and do double twice. Yeah, hell yellows
do that. Which I don't think that's broken. It feels
like it might be broken, but I actually don't think
it is, because when I think about this fight in general,
it takes a turn to move it and then she
can use her reaction. It's just the ability to use
your reaction right away. But I don't think that that's broken.
This thing could fucking kill you guys, So yeah, I
think it's fine. Also, you guys are like endgame characters,
so I think this is fine. Yeah, sounds good. Okay,
so go ahead and roll. Well, well you can choose.
You can just do this, or you can roll and
potentially critically succeed or critically fail.
Speaker 4: I just want to do it because I've already rolled
for the marks. That makes sense that I can just
trigger them.
Speaker 3: Now.
Speaker 2: Yep, you're going to move them then, so what does
this look like as you kind of mentally move them,
you are restrained physically and normally, so just so everybody
listening knows, normally, no matter what kind of spell cast
you are, unless your class is specifically says that you
do not need to move to cast, you have to
do some sort of somatic or you know, you have
to pick like three things that you're doing to kind
of help your cast go along. But Korra with her Ishna,
we've already determined she doesn't need to do that anymore.
She doesn't need to do that, so she can do
this all in her mind, which is incredible. So what
does this look like? I think?
Speaker 4: I think for me, it's kind of like being in
a shadowscape or like another dimension where I kind of
feel like I have a fiscal body in my mind
and I'm able to do the movements that I would
usually do in a physical space, it's just inside my head.
Speaker 2: So I feel like I would.
Speaker 4: Call attention to the magical grip I have that's still
holding the other marks in existence, and maybe like tighten
my grip on them a little bit, almost like to
get an actual physical grip and then slowly slide them
across the ground.
Speaker 2: Do you imagine the right hand conted with thread and
you're pulling this like thread to move them even if
we don't see it, and we don't you're not moving,
but in your mind palace, you're kind of just doing
the threat. Yep, the red thread.
Speaker 4: It's okay, I'm doing I'm doing uh, hand movements in
my head. But whatever is connecting my hand to the
magic gep a thread just moving them?
Speaker 2: Actually, yes, wow, holy shit. Okay, So I.
Speaker 4: Think that the two marks would light up a little
bit stronger, like like embers, and then slowly slide across
the ground until they're both underneath the king.
Speaker 2: Amazing. You want to release them now? Yes? I want
to release them now and do damage. Okay, wonderful. And
each mark does too right now? Right according to could
be wrong. It could also not be listed. Yeah it's
not listed.
Speaker 4: Yeah, just us up to through in the field and
you can trigger certain effects. So it's whatever damage he'll
take right now.
Speaker 2: So two each, so four damage total? So he again,
what is Oh my god? So I think what we
see actually is now bloody coins are going to fall
from him, are going to kind of like erupt as
he gets hit, and we'll see like three or four
fall to the ground as he's hit, and he stumbles
backward and falls to one knee and tries to steady himself.
Speaker 6: Can I try to catch one of the coins?
Speaker 3: Uh?
Speaker 6: Yes, you can already use my reaction.
Speaker 2: Oh I was going to say, you have already reacted.
I'll let you roll for it. I don't see why not. Yep.
Speaker 5: I also would like some coins, and I would like
to you didn't forget this, and no one whatever moog
is afflicted with magnetism.
Speaker 2: You are afflicted with magnetism, but I don't think that
you're close enough. If I'm looking at the.
Speaker 5: Mast they roll, does Micah?
Speaker 2: Yeah? Yeah, if you want to roll for it, go
for it. And also, Stalker, you can too.
Speaker 6: Are these gold coins because gold is not magnetic?
Speaker 9: Yeah?
Speaker 2: I know, I think too.
Speaker 5: Yeah, never mind.
Speaker 6: Yeah, I'd like to roll to see if I can
catch it.
Speaker 5: The iron content of the blood.
Speaker 2: Yeah, you catch one iron content as one is like
falling from his chest. We just see Stalker reach out
like it's honestly, you don't even see him reach out.
It's just suddenly his hand is there and he's caught
a coin.
Speaker 5: What do you do with it?
Speaker 2: The blood you lick the blood mm hmmuck yeah, make
me another role? Please? What makeing a make it to
make another whatever your magic role is?
Speaker 6: Okay at thirty yeah, oh a fifty one.
Speaker 2: Fifty one As you lick this coin.
Speaker 5: Mm hmm.
Speaker 2: I feel like you're trying to determine. What are you
trying to determine with this lick?
Speaker 6: I want to know if I can eat this motherfucker.
Speaker 2: I have another follow up question for you. As my
cat stares at me lovingly, do you know what your
blood tastes like? Would you recognize it if you taste it.
Speaker 5: In your own What my blood tastes like?
Speaker 2: Your own blood? Would you?
Speaker 6: I think I think I probably would because I'm a
vampire and I've definitely had my own blood in my
mouth okay many times.
Speaker 2: This is your blood on this coin, without a doubt.
Is where we're going to end this session. No, no, no,
until next time. You've been listening to Deathless, an actual
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