Speaker 1: Hey, everybody, welcome the game spot after Dark. I don't
Speaker 1: know what the framing is, but I'm trying to like
Speaker 1: get that behind me, you know, like like like like
Speaker 1: a painting. But I've got the Halo s you know
Speaker 1: what I'm saying? Right? Do you have this on your shirt? Though?
Speaker 1: You you I'm done? Ah'm sick. Hey, hey, curtain too, Vena.
Speaker 1: That's me Jake Decker, Yeah, whatever, and I'm John Leck
Speaker 1: zac P. Sorry, I'm not talking the rest of the episodes.
Speaker 1: All right, that's fine. Fine, me and Kirk can just
Speaker 1: talk about Adam Fall for the next hour.
Speaker 2: Look angry, gotcha?
Speaker 1: Anyways, Adam Fall. Let's just get into it. This is
Speaker 1: an Adam Fall channel. Now. We just talked about Adam Fall.
Speaker 3: Yeah, we've had for a channel that hasn't really been
Speaker 3: consistently you know, we've been Our whole strategy is kind
Speaker 3: of changed, doing live content and doing breakouts of live.
Speaker 1: We're figuring it out right now.
Speaker 3: We still managed to have surprisingly a lot of Adam
Speaker 3: Fall talk. I was working on well, I was working
Speaker 3: on his script and you were like, yeah, you should
Speaker 3: like put that, we should like record that, and then
Speaker 3: this morning I'm like, dude, I think we've been talking
Speaker 3: about that way too many videos on that not get actuality.
Speaker 4: We've only really talked about it once.
Speaker 1: Well, well, Jake did it, then I did, and then
Speaker 1: me and Jake did it. Let's play. Yeah that it
Speaker 1: gave you how much I'm paying attention.
Speaker 2: We didn't do videos for the preview technically, because I
Speaker 2: did like a written, scripted one, and then we did
Speaker 2: one on the Game Spot Show. I think that aired right,
Speaker 2: it did, and then we did a huge discussion and
Speaker 2: then yeah.
Speaker 1: We streamed it and then we talked about it last
Speaker 1: week and yeah, yeah, we did talk about Yeah.
Speaker 3: I mean, for what it's worth, it's a game that
Speaker 3: we're collectively enjoying a lot.
Speaker 2: And to be fair, last week you only played a
Speaker 2: little bit and you also didn't say too much about
Speaker 2: it on the Game Spot Show because you're, you know,
Speaker 2: leaving the people. Yeah, so go ahead talk about it.
Speaker 2: Kurt can just ramble, Okay. Me and Kurt have now
Speaker 2: both finished at them fall.
Speaker 1: I think I got more, I think of export more
Speaker 1: endings than you you have to. I did two, you
Speaker 1: did three. Yeah took me about fifteen hours, although I
Speaker 1: think I took me longer. Basically, the Counters is fifteen
Speaker 1: it feels like I played it for more. You took
Speaker 1: about twenty It took me twenty one hours. I don't know.
Speaker 4: I mean maybe it's not like it's not because the
Speaker 4: game was hard.
Speaker 1: I just was. I don't know.
Speaker 3: I felt like I was properly investigating things and doing
Speaker 3: my thing, although there was a few times where I.
Speaker 4: Would go to find something, couldn't find it.
Speaker 3: You have to kind of it all got a little impatient,
Speaker 3: went somewhere else, and then I was like, fuck, I
Speaker 3: need to go all the way back there. But I
Speaker 3: mean the game, I don't know, the game has like
Speaker 3: really with the maybe exception with one map, I feel
Speaker 3: like the game has a pretty good way of funneling.
Speaker 3: But I would say the woods, I think is the
Speaker 3: most annoying to navigate.
Speaker 1: Yeah, a little bit, I would agree.
Speaker 3: There's only one clear road that you can go down
Speaker 3: to get to either end of it.
Speaker 1: Otherwise it's very sprawling and yeah, you're kind of going
Speaker 1: mazy in and out and stuff. We have finished it,
Speaker 1: and uh, the reason we keep talking about it so
Speaker 1: much is because, at least for myself, it is my
Speaker 1: personal like front runner for Game of the Year. And
Speaker 1: you put it on the ranking. I did number one Delivery,
Speaker 1: watched the game Spot show. We have the game Spot
Speaker 1: Power Ranking, which is a complete nonsensical list that has
Speaker 1: nothing to do with anything that reflects that reflects us,
Speaker 1: but isn't.
Speaker 2: Or in this situation gen u yes, but it doesn't
Speaker 2: hold any stake in how we as a publication.
Speaker 1: Exactly like, don't try and lean into it in any
Speaker 1: anything further. But I put that sucker right at the top.
Speaker 1: I was very proud of you for that.
Speaker 4: I mean, it's power move. It was one of those
Speaker 4: you know.
Speaker 1: Above Kingdom Come Deliverance to which I haven't split Fiction,
Speaker 1: which we gave at ten, which I want to be three.
Speaker 4: By what GameSpot game, I was seven out of ten.
Speaker 3: Adam Fall, however, I do think Adam Fall is one
Speaker 3: of those games that's gonna going to be very divisive
Speaker 3: in many ways. I think it's even if you look
Speaker 3: at the Steam reviews, it's already pretty clear to me
Speaker 3: that either people fucking get it or they fucking don't.
Speaker 3: And it's because the nature of that game doesn't tell
Speaker 3: you what to do in any way, shape or form.
Speaker 1: There just go the game that I closely associate it
Speaker 1: with is games like far Cry Too, games like Metro Exodus.
Speaker 1: It's it's games that have like a level of friction
Speaker 1: to them and and a like a deliberate pacing that
Speaker 1: I think is, Yeah, like you said, it's either going
Speaker 1: to be extremely your shit in the way it is
Speaker 1: for me, or you're gonna like not get it or
Speaker 1: just kind of lose patients or you know, yeah, lose
Speaker 1: patients or just like be like, ah, this isn't really
Speaker 1: my vibe, which I think is totally fine obviously, but
Speaker 1: like it, it does create this thing where you're like, yeah,
Speaker 1: this is either a game you're going to be like, Wow,
Speaker 1: this is incredible. Everyone should play it, or you're going
Speaker 1: to just be like I don't really get it or
Speaker 1: think it's like okay, I this game is like destined
Speaker 1: to be a cult classic. In my opinion, I wanted
Speaker 1: to be more than that. I think everyone should play it,
Speaker 1: especially because it's on game Pass, you have like no
Speaker 1: excuse to not try it and see if it vibes
Speaker 1: with you.
Speaker 2: But I will say I kind of mentioned this at lunch,
Speaker 2: but you keep saying like this game has a lot
Speaker 2: of friction, which it does, but you put it over
Speaker 2: probably the biggest friction game, which in so long I've played,
Speaker 2: I haven't played it yet.
Speaker 1: Maybe it will go above Adam Fall when I play
Speaker 1: it ranking board because they don't move well exactly.
Speaker 3: But but to your point, you also said that adam
Speaker 3: Fall basically lets you go into that world and.
Speaker 1: Right away less it's it's a lot more managed.
Speaker 3: You could probably do it and probably less than a
Speaker 3: minute you can actually get into that open world.
Speaker 1: Yeah, but you said can Kingdom Come Deliverance to is
Speaker 1: like an hour? Yeah, that of itself hour maybe two. Yeah,
Speaker 1: that game is also like ninety hours long. Yeah, where
Speaker 1: this game is again a cool like fifteen to twenty.
Speaker 1: And that's the thing I really like about Out of
Speaker 1: Fall is it really respected my time, Like despite being
Speaker 1: a game that is like slow and deliberate, Like every
Speaker 1: hour of that game felt meaningful and felt like I
Speaker 1: was doing things that were like important and engaging like it,
Speaker 1: you know, compared to like playing Assassin's Creed for four
Speaker 1: hours and feeling like I did jack shit and I
Speaker 1: like don't remember any of it, like I've It's so
Speaker 1: rare to play a game where every moment of it
Speaker 1: like felt good and I wanted to keep playing.
Speaker 4: I agree, I almost.
Speaker 3: And also it's a game that I'm pretty sure you
Speaker 3: could maybe finish in like I don't know, less than
Speaker 3: an hour or two.
Speaker 1: I would love what you're doing. I love to see
Speaker 1: speed runs of this thing that you can like get
Speaker 1: through that game real quick. It's it's I.
Speaker 3: Think it's also a game you could potentially finish without
Speaker 3: killing a single person. You may even be able to
Speaker 3: finish it without talking to anybody, maybe, like I don't
Speaker 3: even know, like I would like to try.
Speaker 4: That's the type of kind of yeah feeling the game gives.
Speaker 1: It gives that vibe because as you play it, you
Speaker 1: have this epiphany of like, oh, oh, I could have
Speaker 1: done it this way, Like I love when a game
Speaker 1: does that where you like, as you're playing it, you
Speaker 1: have this epiphany of just like way.
Speaker 3: You and I had two different ways of getting the
Speaker 3: dot somebody out of jail. Yes, like I had discovered
Speaker 3: I had done something for someone who gave me permission
Speaker 3: to walk right through the prison and not deal with
Speaker 3: any of the prisoners or like any of the guards.
Speaker 3: They basically they I was their ally. And then I
Speaker 3: discovered that through a different way, you can open a
Speaker 3: gate that goes to this other thing that goes as
Speaker 3: things like, oh so when I get this person out,
Speaker 3: I can just go here and avoid all this conflict
Speaker 3: when shit hits the fan and I had found out
Speaker 3: you were like, why fuck that all up?
Speaker 1: Way early on? Oh yeah, I couldn't go through the
Speaker 1: is in that way, so I found a completely different entemento.
Speaker 1: So that was cool. Yeah. Yeah, I'm a big fan
Speaker 1: of it. I'm a huge, huge fan of it. It
Speaker 1: to me, it's just one of those games. It's like, oh,
Speaker 1: it's it's scratching, it's scratching those itches. It's it's got
Speaker 1: that uh, it's got that Double A magic of that.
Speaker 1: I feel like you just don't see that often anymore.
Speaker 1: And I think that's part of the reason why I
Speaker 1: want it to be so successful. It's not just because
Speaker 1: I'm like, hey, it's a cool game that I like,
Speaker 1: and I think they dev should be rewarded for making
Speaker 1: something cool, but because to me, it feels like this
Speaker 1: is gonna sound really dramatic, the potential future of like
Speaker 1: what Double A Games could and should be like, which
Speaker 1: is like a studio that is well known for making
Speaker 1: a thing, taking a risk but not in a major
Speaker 1: way because they're reusing lots of assets from like Sniper Elite,
Speaker 1: which I've never played Snapper Elit, so that didn't bother me.
Speaker 1: But I know, like Mark mentioned that, but didn't it
Speaker 1: didn't bother him either. He just mentioned that like they
Speaker 1: used it, and he also praised it for being very
Speaker 1: smart in the way that they kind of were like
Speaker 1: we took what we have and we you know, like
Speaker 1: built upon that to make something new. And I'm like, yeah,
Speaker 1: like that's like what you should do with games, Like
Speaker 1: you should like that. I feel like that's how games
Speaker 1: used to be get made. It's like you would like
Speaker 1: take what you had and you would just keep building
Speaker 1: upon it and expanding upon it and then shifting it
Speaker 1: around and making something new out of it. And it's like,
Speaker 1: I don't know the budget of this game, but I imagine
Speaker 1: it's a lot smaller than you know, like other big
Speaker 1: kind of like tent Pole Triple A games. And to me,
Speaker 1: it's like, I think this game is like doing more
Speaker 1: interesting things than a lot of those games, and that
Speaker 1: should be like celebrated and like if it does well,
Speaker 1: like to me, it's like that's that's a positive example
Speaker 1: of like where games should be going in that kind
Speaker 1: of direction.
Speaker 3: That was the one thing I was saying the other
Speaker 3: day where was like, I really feel like Adam Fall
Speaker 3: is the type of game that we should be celebrating
Speaker 3: because it is attempting to do things in a way
Speaker 3: that is experimental and kind of novel and how it
Speaker 3: approaches its quests, and regardless of whether or not you
Speaker 3: think it is a seven out of ten or if
Speaker 3: it is a seven out of ten, yeah, that doesn't
Speaker 3: mean that the game should be any less celebrated because
Speaker 3: it is trying something different and doing it in a
Speaker 3: way that feels more approachable than I've seen other experimental
Speaker 3: games or experimental things do it. I was going to say,
Speaker 3: I don't know if I said this on podcast, Probably
Speaker 3: not because I only played it for thirty minutes last time.
Speaker 3: But the only other game I could think of that
Speaker 3: has handled quests this way where everything is ranked.
Speaker 1: Basically not ranked.
Speaker 3: It's like nothing, nothing is a section, Yeah, nothing is prioritized,
Speaker 3: so everything is considered important. The only other game I
Speaker 3: can think off the top of my head, and I'm
Speaker 3: sure there's more that did that and had the same
Speaker 3: effect on me is Planscape Torment, where like everything in
Speaker 3: your journal is just information you've collected, and it's really
Speaker 3: up to you as a player to decide what is
Speaker 3: priority and what's not, and like what feels important, what doesn't,
Speaker 3: and even the most least important things oftentimes can be
Speaker 3: extremely important to what happens at the end of the game,
Speaker 3: which is the same thing with Landscape Torment.
Speaker 1: It's a really fascinating example of how by just like
Speaker 1: removing like just like the tiniest little bit of information
Speaker 1: or re like framing it can completely change the way
Speaker 1: you think about an approach because essentially, like your leads,
Speaker 1: it's just a quest log like those are just quests,
Speaker 1: but it doesn't frame them as quests. And it also doesn't,
Speaker 1: like you said, frame them is like, hey, here's like
Speaker 1: this is the side quest, and this is a secondary quest,
Speaker 1: and this is a collectible and this is a main quest,
Speaker 1: like you know, like because that's how most games operate,
Speaker 1: and you kind of go like, oh, I'm gonna go
Speaker 1: do the main quest. Now I'm gonna go do a
Speaker 1: side thing, like the game just says like, no, these
Speaker 1: are all leads and they all could equally lead to
Speaker 1: something important or maybe something more minor and it's up
Speaker 1: to you. Yeah, And I think that like makes your
Speaker 1: brain you approach it differently and in a way that's
Speaker 1: like more exciting because you don't know what's gonna happen
Speaker 1: and and what's helpful is more often than not, like
Speaker 1: they I would say pretty much all of them like
Speaker 1: are interesting. It would it would it wouldn't work if,
Speaker 1: like you know, you did a couple of them and
Speaker 1: they were like boring and suck. But like they all
Speaker 1: either like lead to like an interesting item or they
Speaker 1: have like an interesting story, and a lot of times
Speaker 1: one quest will then have a lead to another quest.
Speaker 1: They all kind of like fold in on each other,
Speaker 1: so it no matter what direction you go in, you
Speaker 1: will have more directions to go in afterwards than you
Speaker 1: will like very effortlessly end up at the ending, which
Speaker 1: is like kind of like an it seems so effortless,
Speaker 1: but like that has to be incredibly difficult to pull off.
Speaker 2: When I spoke to the director, he was saying that
Speaker 2: the early builds of that game, or like the early
Speaker 2: like like the the betas and alphas and stuff, as
Speaker 2: they were working through it. Originally they just had a
Speaker 2: standard quest system that was just like really, go here,
Speaker 2: just go here, do this. Yeah, I mean you'd still
Speaker 2: pick up like a note, I think, but it would
Speaker 2: just like point you directly where to go, and it
Speaker 2: like I don't know if different quests were prioritize in
Speaker 2: that state. I wish, I wish I asked them more
Speaker 2: about it at the time, but I only played like
Speaker 2: ninety minutes if that of it, so like didn't have
Speaker 2: a lot of context. But he did say that it
Speaker 2: took a lot of work to kind of figure out
Speaker 2: like how to present all that information in a way
Speaker 2: that's like interesting and doesn't sort of guide the player
Speaker 2: too much, but also just like just enough guidance for
Speaker 2: the player. Uh, And like it's interesting because that seems
Speaker 2: like in theory, that seems like such an easy thing,
Speaker 2: Like it's like, oh, let's just get rid of point
Speaker 2: like waypoints and then there you go, you know, and
Speaker 2: you have to look at the thing. But yeah, I
Speaker 2: imagine there's like a lot of balancing that comes in,
Speaker 2: like oh, Okay, what can I show the player here?
Speaker 2: What should I not show the player? What should the
Speaker 2: player have to figure out? Because like you can't just
Speaker 2: be like all right, you have nothing.
Speaker 1: To from good luck. They saw that. Well maybe some
Speaker 1: people would like that, but yeah, but.
Speaker 3: I do think they also solve that problem by sprinkling
Speaker 3: all multiple possibilities to one place throughout the world. So
Speaker 3: for example, I love bringing this up that we all
Speaker 3: found flashlights at different times at different points, and I
Speaker 3: found like the metal detector, like you, like Jake hadn't
Speaker 3: found a flashlight, but he had found a metal detect
Speaker 3: within like ten minutes, but you hadn't found a metal detector.
Speaker 3: You had a flashlight, and like you both watched me
Speaker 3: in real time just stumble upon a flashlight at one spot.
Speaker 3: But then I realized later it's like, oh, you can
Speaker 3: actually have found it, like right around.
Speaker 1: The corner from where you first leave the bunker. It's
Speaker 1: like little things like that.
Speaker 3: And they do the same thing with leads, where you
Speaker 3: will find multiple slips of paper or multiple things throughout
Speaker 3: the world that all.
Speaker 4: Lead to the same lead.
Speaker 3: But it's done in such a way that I think
Speaker 3: that's very smart, where it's like you can only find
Speaker 3: this instead of having you can only get this quest
Speaker 3: in this one place at this one point. They're like, no,
Speaker 3: there's like sprinkles of things. Yeah, I allude to I.
Speaker 1: Had to give like one very tiny criticism to that,
Speaker 1: But it is that there were definitely situations where I'd
Speaker 1: be like, I'm gonna follow, Oh, I'm gonna see what's
Speaker 1: over here, and it would sometimes be a lead that
Speaker 1: I already had, so I would be like, oh, okay,
Speaker 1: like I this was meant for if I hadn't discovered it,
Speaker 1: and it is, so it didn't feel like I wasted
Speaker 1: my time. But it's like, and I don't even know
Speaker 1: if i'd really call that like a criticism. If anything,
Speaker 1: it's almost like a compliment to just like how much
Speaker 1: they like included different avenues to explore, Like I like it.
Speaker 1: It's it's like you can see it helps you see
Speaker 1: the seems a little bit when that happens. But I
Speaker 1: by no means like I'm like, oh that's bad or anything.
Speaker 1: It's just like kind of interesting.
Speaker 4: I will say.
Speaker 1: And this is a defense is like in defense of
Speaker 1: the game, the amount of times I had found a
Speaker 1: bunch of shit that I just picked up, I was like,
Speaker 1: I don't know, this seems important, and then later somebody's like,
Speaker 1: if you can go find this for me, be like.
Speaker 3: Oh, I already did, Like I kind of already always like,
Speaker 3: get fucked.
Speaker 1: I don't have to go and do anything for you.
Speaker 1: You go pal yep. Always always your cornish pastry.
Speaker 3: No, you don't have to find a cornish pastry, but
Speaker 3: somebody will give you'll get them and we will give
Speaker 3: them to you for them.
Speaker 1: Yeah.
Speaker 2: I think that's just what British people do. They just
Speaker 2: hide cornish pastries everywhere. And when I was in England,
Speaker 2: that's pretty much I you know, if.
Speaker 4: You did something nice for someone who's like.
Speaker 1: Hey, exactly stripping over them.
Speaker 3: Yeah, they're just just plopping on these cornish patri I mean,
Speaker 3: and Adam fall.
Speaker 4: Was I felt like I was stepping all over all
Speaker 4: over the place.
Speaker 3: You're watching it. There's a whole mind field in that game.
Speaker 3: But then there's a cornish.
Speaker 1: That Patry is putting in work.
Speaker 3: Yea one paper is like my husband's sick, I got
Speaker 3: nothing else to do. He just gives out and the
Speaker 3: random just drop them.
Speaker 1: Well, that was that was my favorite.
Speaker 4: Another thing I love about that game.
Speaker 1: Well, when you've solved the question, she gives you one.
Speaker 3: When your inventory's pull and you're given a reward that
Speaker 3: doesn't fit your inventory, it just kind of floats just
Speaker 3: kind of just is thrown in the air. So when
Speaker 3: I was like, thanks, here you go, missus Baker lady
Speaker 3: like think you She's like, here have these cornish pastries?
Speaker 1: They just kind of flopped off the floor the roof
Speaker 1: in my invatory.
Speaker 3: H So I would encourage every game to just kind
Speaker 3: of throw inventory at me instead corns patries.
Speaker 1: Yeah, it's a cool game that is is like was
Speaker 1: not on my radar, and it's like, I again, it's
Speaker 1: cool to see a developer that has like kind of
Speaker 1: done the same game for the last like ten years.
Speaker 1: It's interesting because Rebellion actually as a studio has been
Speaker 1: around for like a really long time and hasn't done
Speaker 1: like a lot of games. But I was kind of
Speaker 1: looking through their desography and like they've been mostly just
Speaker 1: doing Sniper Elite for the past decade, so with like
Speaker 1: one or two things here and there they've branched out with.
Speaker 1: So seeing them continue to branch out even further with
Speaker 1: what feels like their biggest game definitely risks. Yeah, their
Speaker 1: biggest risk is like really cool. I think they're in
Speaker 1: dependent too. I don't think owen By, Yeah, I think.
Speaker 2: Yeah, I don't know if they're fully independent, but I'm
Speaker 2: pretty sure, like you know, it is mostly independently owned,
Speaker 2: which is cool.
Speaker 1: Yeah, I should play it, especially if you have game Pass.
Speaker 1: Yeah what are you doing? Go play it? I mean
Speaker 1: it's also a reasonly priced game. Yeah. Oh no, no,
Speaker 1: well I'm saying I get it all.
Speaker 4: I think it's cheaper in PC.
Speaker 1: Yeah, it's like, yeah, fifty bucks on PC, which is great.
Speaker 1: It feels appropriate, you know, for a solid twenty hours
Speaker 1: I spent totally with like good replay value. Could always
Speaker 1: play it again, see different endings. Yeah, do a no
Speaker 1: kill run and when to try I'm very curious.
Speaker 4: Although the moment I was playing in the office.
Speaker 3: Kill the first person and then I met this band
Speaker 3: just like stro Guitars.
Speaker 1: Oh hey, how you do win?
Speaker 3: I was like, I fucking kick the shit. So you know,
Speaker 3: we'll see if I can stop myself for not killing anyone.
Speaker 3: I always fucking I couldn't. I would never have the
Speaker 3: patience to do that. And like the dishonored games where
Speaker 3: you can do no kill run.
Speaker 1: Oh sure, yeah, Jake, you didn't play anything else last.
Speaker 2: Week, I've playing more Monster Hunter. I was still playing
Speaker 2: Monster Hunter. I also played with you. We played some Repo.
Speaker 2: We did play Repo right, which has been pretty hot recently.
Speaker 2: I feel like a lot of people have been playing it.
Speaker 2: It's like a it's like one of those streamer games,
Speaker 2: it seems, but.
Speaker 1: It's it's a it's a Lethal Company like like I
Speaker 1: don't know, the genre is like weird like extraction, co
Speaker 1: op extraction, slapstick game, meme game, meme game kind of.
Speaker 2: I think the one big difference, I mean, there's a
Speaker 2: lot of differences, but I'd say the one big difference
Speaker 2: from Lethal Company is it's much more physics based it is,
Speaker 2: which means there's a lot of like wacky things that
Speaker 2: can happen. But I think one of my favorite things,
Speaker 2: which I don't really want to spoil because I know
Speaker 2: you haven't played, and I feel like you'd get a
Speaker 2: kick out.
Speaker 4: I'm going to play it, but.
Speaker 2: Like some of the items that you pick up affect
Speaker 2: your character.
Speaker 1: Those areas that are really.
Speaker 2: Funny, very funny, unexpected, like that particular item where we
Speaker 2: were very confused as to well, I knew it was
Speaker 2: gonna happen because I already played, but uh, you and
Speaker 2: Matt were very confused as to what was happening in
Speaker 2: a way that it's really clever too, and like the
Speaker 2: way it like kind of changes the gameplay. But yeah,
Speaker 2: basically it's like you it's a co op game where
Speaker 2: you and a team go through like a house and
Speaker 2: repossess things, and you have a certain amount of cash value.
Speaker 1: Once you hit that you complete the mission. If you
Speaker 1: play Lethal Company, you're familiar with the concept, it's very similar.
Speaker 1: But as Jake mentioned, if like everything has like can
Speaker 1: take damage.
Speaker 2: Yeah, so you pick up a vase that's where six thousand,
Speaker 2: and then you bash it against a wall and it.
Speaker 1: Part of it shatters. The amount of times I would
Speaker 1: pick up like a plate and be like, oh, this
Speaker 1: is a rare plate, and I'd like turn and just
Speaker 1: switch smash them ahead with it, I'd be like fuck.
Speaker 2: Or like wolves, you'll find jewels and those are worth
Speaker 2: a lot, but they when they break, they're just gone. Yeah,
Speaker 2: Like I like picked them up like this will get
Speaker 2: us we can leave, and then just bash it against
Speaker 2: the wall and it just shatters.
Speaker 3: What what is like the the like how what is
Speaker 3: the force in which you are touching walls with these objects?
Speaker 1: So youve them around you tell a pathic there's like
Speaker 1: a rubber band and like a like a yeah saw
Speaker 1: that like float in front of you, but can you
Speaker 1: not be gentle?
Speaker 2: You can, but there's also monsters, so there's like an
Speaker 2: urgency to it as well. Yeah, so you know you
Speaker 2: can carefully carry this vase, but then something will kill
Speaker 2: You're like okay, I gotta run.
Speaker 1: Try to run with it.
Speaker 2: But you can also have like team lifts, so you
Speaker 2: can have friend help you carry something, and that makes
Speaker 2: it easier to carry, quicker to carry, you can lift
Speaker 2: it higher. But also there's you know, more factors for
Speaker 2: it to break and shatter and yeah, exactly, yeah, I mean,
Speaker 2: I think that game just sounds like a great presentation.
Speaker 1: It does some really fun dumb little stuff like you know,
Speaker 1: when you're character talks, their mouth actually like flaps open
Speaker 1: in like muppet kind of the presentation, which I think
Speaker 1: is like really funny. I guess I didn't realize this,
Speaker 1: but the eyes apparently like actually will like automatically track
Speaker 1: to whichever character is talking that. I didn't know it
Speaker 1: did that, but like, yeah, like it it looks really
Speaker 1: there's what there's this little thing you can do where
Speaker 1: you can like compress down until it likeing and you
Speaker 1: just like turn into like a tin can you like
Speaker 1: shrink down and can then pick you can pick up
Speaker 1: them and have fun with them. It's a good time. Yeah.
Speaker 1: If I had to give a critique for that game
Speaker 1: in comparison to Lethal Company, because there's no cornish pastries,
Speaker 1: there's no cornish pastries. And that's just like I can
Speaker 1: only play games with cornish pastries in them. Now, that
Speaker 1: is kind of my thing standard exactly that every game
Speaker 1: should follow. That's what I was talking about when I
Speaker 1: was talking about the future of gaming, was talking about cornish.
Speaker 4: Quest line and you know now it's world is design.
Speaker 2: No putting this at the top of the list because
Speaker 2: of this Deliverance to Kingdom come Deliverance actual.
Speaker 1: Or Veria must have had a cornish pastry. Well maybe not.
Speaker 1: I mean, I don't know, who knows. We'll see what
Speaker 1: is your criticism, I'm sorry? Uh, what I like about
Speaker 1: so in in Repo, the environments are so like tight
Speaker 1: and constrictive that oftentimes when a monster does show up,
Speaker 1: it's like you you don't really have anywhere to go.
Speaker 1: You can't like you can hide, but the monster kind
Speaker 1: of just will like keep coming back around and you're
Speaker 1: like like it. It creates this weird situation where sometimes
Speaker 1: it felt like I don't know if we can get
Speaker 1: out of this situation, so like I don't have the
Speaker 1: patience for this because we're still playing with friends and
Speaker 1: you're getting like in patient. Where with Lethal Company.
Speaker 3: My most memorable memories with Lethal Company is watching my
Speaker 3: friend in real time do some of the most chaotic
Speaker 3: shit to avoid months later or something.
Speaker 1: Because of the way that stuff is laid out, it's
Speaker 1: easier to be like, we can't go to the left,
Speaker 1: that area, don't even bother, Like that area is gone.
Speaker 1: We can try these other areas instead, or you would
Speaker 1: actually like you would have situations in Lethal Company where
Speaker 1: everyone would go off to the left, or like someone
Speaker 1: will go that way, someone goes that way and you
Speaker 1: don't hear from them a while, and you're like, oh god,
Speaker 1: they're dead. You don't quite get that in I've gotten that.
Speaker 1: Oh okay, I haven't. But maybe it's because when we
Speaker 1: played we were very together the whole time. The maps
Speaker 1: feel a little bit smaller because I played with Dan
Speaker 1: and Mary and okay, and we were all over the place,
Speaker 1: and like, you definitely want to play with game chat
Speaker 1: or voice chat in game.
Speaker 2: The further way someone is, the harder it is to
Speaker 2: hear them. And there was definitely moments where you where
Speaker 2: we'd think everyone was dead or something and I'd be
Speaker 2: like all alone, and I'd bump into Dan and I'd.
Speaker 1: Be like, oh my god, you're still alive.
Speaker 2: And then we disappear and one of us would die
Speaker 2: and we'd still think he's alive. But then whoever's dead
Speaker 2: can like over here what the other person is saying.
Speaker 2: So it's like kind of fun to listen to people
Speaker 2: being like, uh, uh.
Speaker 1: Jake, are you in there? Yeah? Are you in there?
Speaker 2: And I'm like, can't say anything because I'm dead. So
Speaker 2: it's similarly Lethal Company. Yeah, I or like fast my phobia.
Speaker 2: I always love that about that game.
Speaker 1: I I.
Speaker 2: Yeah, I would say, like what you said is kind
Speaker 2: of a criticism for me. I also think this is
Speaker 2: like much more brutal, much much more unforgiving than Lethal Company.
Speaker 1: Uh.
Speaker 2: Like you have this cart that you can push through
Speaker 2: the level, so you can like throw things in the car,
Speaker 2: and once they're in the cart, they're technically safe, like
Speaker 2: they can't be damaged unless a monster comes.
Speaker 1: And there are situations where we'd all run.
Speaker 2: And hide from the monster and leave the cart, and
Speaker 2: the creature would just come and start destroying everything and
Speaker 2: the thing yeah, and we just be like what do
Speaker 2: we do, Like we have no way to defend ourselves
Speaker 2: because it was still kind of early, so we just
Speaker 2: kind of have to let this monster destroy ten thousand
Speaker 2: dollars worth of stuff and then we have to find
Speaker 2: in another ten thousand dollars worth of stuff, potentially without
Speaker 2: the cart because that monster is kind of protecting it.
Speaker 2: There are weapons you can get, and they're like items
Speaker 2: to scare monsters away, to attack monsters, but the price
Speaker 2: seems pretty high, like by the time we'd afford it,
Speaker 2: like be able to afford some of that stuff, we
Speaker 2: usually wouldn't survive that long. Like in fact, we only
Speaker 2: made it to the third level I think once, and
Speaker 2: we should have beaten it, but there was a weird
Speaker 2: bug that.
Speaker 3: Oh, I mean, what it's worth again, I haven't played
Speaker 3: Rebo yet, and I'm very eager to.
Speaker 1: Think with me and lethal companies.
Speaker 3: I actually did not like that game at first. I
Speaker 3: had such a hard time of feeling like what progress
Speaker 3: are we making? Like spend all this time, we get
Speaker 3: all this shit, we go feed it to the monster.
Speaker 3: We have a big fun chuckle, and then we make
Speaker 3: it like maybe two more days and to a point
Speaker 3: where we can no longer. There's no possible way we
Speaker 3: can meet this. The the amount money you're supposed to make,
Speaker 3: And every time I booed, that came up and I
Speaker 3: was like, and here we are back at fucking day zero,
Speaker 3: like doing all the shit again. However, in due time,
Speaker 3: once I embraced the chaos, knowing it's really not about
Speaker 3: progress in Lethal Company, it's like it's it doesn't matter, yeah,
Speaker 3: and like you know, we did get some better strategies,
Speaker 3: but nothing that really helps in the grand scheme. I
Speaker 3: don't think I've ever made it more than I think
Speaker 3: maybe we've made like done to like over ten, Like
Speaker 3: I forget what that we did, and it's saying to
Speaker 3: my I think it's like a thousand dollars and I
Speaker 3: think we made it to like twelve hundred bucks on
Speaker 3: which is like a huge deal.
Speaker 4: But once I started to embrace the chaos.
Speaker 3: Of that game and I was like, I don't know
Speaker 3: a fuck, then I actually fell in love with Lethal Company.
Speaker 3: So I'm interested to see how that works with Repo.
Speaker 2: I do think REPO is like more upfront about that
Speaker 2: sort of chaotic side right when you start the animations
Speaker 2: your character, like the physics make it really funny, you know.
Speaker 2: I feel like there's more uh ridiculous things that could
Speaker 2: potentially happen in REPO. But but it is an early access,
Speaker 2: and I do think there's some balancing all these games are.
Speaker 1: I know all these games has been in an early
Speaker 1: access for access.
Speaker 3: It probably will be early access. I can't imagine until
Speaker 3: they fixed the.
Speaker 1: No well, that's when they better felt. That's when that's
Speaker 1: when the game is over. I will that's when I
Speaker 1: delete it. Yeah, the moment they fixed the Bendi back,
Speaker 1: I'm out. Yeah, but should be fair.
Speaker 3: I mean when I've talked to those developers the face
Speaker 3: and I was like, this is important to me, may
Speaker 3: understand it. The more part of those games identity for me.
Speaker 3: I think they know that. I think maybe they won't.
Speaker 2: When we played the other night, were just like, you know,
Speaker 2: getting a circle around someone is.
Speaker 1: They do.
Speaker 3: Like, all right, you do your dance, Okay, you do
Speaker 3: yours is all.
Speaker 1: But that game at.
Speaker 4: Least has progressasmophobia.
Speaker 3: It does like you are better equipment, all that jazz
Speaker 3: they have a bunch of new equipment that I haven't
Speaker 3: even seen.
Speaker 1: I would say that game because that's more of a
Speaker 1: puzzle game. There's a satisfaction into like correctly guessing and
Speaker 1: then getting a new tool that can help you do it.
Speaker 1: Or they're like different vibe, you know, even though it
Speaker 1: kind of created it. I guess the the genre if
Speaker 1: if that's what you'd call it, that like all these
Speaker 1: games have like been built upon, Like I I do
Speaker 1: wonder to some degree, like if a game like Lethal
Speaker 1: Company would exist without it exists without Fastmophobia, Like maybe
Speaker 1: maybe not, because like they're they're different, but they're also
Speaker 1: kind of built on rout I think the same kind
Speaker 1: of idea of like cooperative sort of like silly nonsense happening. Yeah,
Speaker 1: I'm a.
Speaker 4: Fan of the genre me too. Also, isn't we haven't
Speaker 4: played Midnight.
Speaker 1: Murder Midnight Murder Club? I really want to? But isn't
Speaker 1: that like six players required or something. I think it's
Speaker 1: something that's required.
Speaker 4: That's a lot.
Speaker 1: Yeah, with so many friends, Stu wants to play with us.
Speaker 1: He was saying that the lobbies and he's like, I
Speaker 1: can't do it. I can't live that life. Apparently, it's
Speaker 1: a mess, which I would believe, Like I, I have
Speaker 1: no desire to play any of those kinds of games.
Speaker 1: I cannot imagine people. That sounds terrible going into a
Speaker 1: game of Lethal Company with three strangers. It's like, not
Speaker 1: the point of me. Imagine what that is.
Speaker 3: Like, I mean, even fansmophobia like be like, hello, person,
Speaker 3: I've just met and now I have to communicate with
Speaker 3: you in a very specific way. Show me your bendy
Speaker 3: back dance, show your bag dance, and then and if
Speaker 3: they don't do it right, and then we'll talk.
Speaker 1: Yeah.
Speaker 3: I had an idea for a dating game that I
Speaker 3: gotta pitch you to later. Sorry, you're not gonna save Yeah,
Speaker 3: but I had an idea like, oh, that's actually does
Speaker 3: it involve bendy back to.
Speaker 1: May now and May now? I can't recperate that.
Speaker 4: I would like to play Repo We should play and
Speaker 4: then watch Repo Man.
Speaker 3: Okay, all right, and that's just a sick movie talking, Yeah,
Speaker 3: but then we should watch Repo Men, which is not
Speaker 3: a sick movie.
Speaker 1: Isn't that a sequel?
Speaker 3: No, it's a it's an action film that came out
Speaker 3: in like the twenty ten's. Oh, we're like two guys
Speaker 3: gotta take organs, they gotta repel organs.
Speaker 1: I don't actually know if it's an action film. I
Speaker 1: just remember the trailer at uh, who's the who's that actor?
Speaker 1: And AI with who's the robot man? Who's come on?
Speaker 1: You know I'm talking about he's in the movie AI,
Speaker 1: the movie AI by Steven Spielberg. Yeah. Oh, I don't
Speaker 1: remember anyone in that movie, you know, I can't. I
Speaker 1: don't what else is movie? At first I thought you
Speaker 1: were talking about buy some tennial Man. I'm like Robin Williams.
Speaker 3: Anyways, Robin Williams is stealing organs, cutting has has scalpels
Speaker 3: and I was like, cutting people up while taking their organs.
Speaker 4: And it has nothing to do with Rebo Man.
Speaker 1: The movie Cool Cool Suicidal Tendencies is on the Repoman soundtrack.
Speaker 4: Just say it's a big it's a cool punk movie.
Speaker 3: Cinematographer of Paris, Texas. You can tell for like two shots, Yeah,
Speaker 3: just just two. I think I was watching it and
Speaker 3: I was like this, not just because it has like
Speaker 3: green or blue and red lights, but the way it's
Speaker 3: framed and it's very Americana, and I was like, I
Speaker 3: can tell.
Speaker 1: Anyways, my criterion Paris Texas is on the way. I
Speaker 1: ordered it during the fifty damn right, excited.
Speaker 3: Very Also, you know what's messed up. I got the
Speaker 3: VHS copy of that movie. You know, I like to
Speaker 3: watch v just as when I fall asleep. I don't
Speaker 3: want a smart TV in my bedroom. But the VHS version,
Speaker 3: which is hard to fine and very expensive, cold corrected
Speaker 3: the film. So the actual coloring of that movie is
Speaker 3: different on the VHS.
Speaker 1: Is it good?
Speaker 4: I mean no, it's not because they because because that.
Speaker 1: Film is going to say that movie does not need color.
Speaker 3: From what I was doing from I understand, the green
Speaker 3: of Paris, Texas is caused by the lights. The fluorescent
Speaker 3: lights that are usually were changed out during filming of
Speaker 3: films during that era, and so that green is like
Speaker 3: technically unnatural, but they kept it because it has such
Speaker 3: a cool aesthetic.
Speaker 4: And then the VHS version color.
Speaker 3: Yeah, so all the scenes, I was like, this is
Speaker 3: not at all what this is supposed to look like.
Speaker 1: This is what this is weird. It's very bizarre. Watch out, kids,
Speaker 1: if you're buying Paris texts on VHS, make sure the
Speaker 1: lights are green.
Speaker 4: I'm sure a lot of people are doing that.
Speaker 3: Uh yeah, I know there's a little game even playing
Speaker 3: from your favorite TV show?
Speaker 1: Oh yeah, yeah, Should I talk about that? Yeah? So well?
Speaker 1: Which one? Which TV show? Sopranos? Okay, thought we're gonn
Speaker 1: talk about Family Guy? For ye? I thought that's where
Speaker 1: you're gonna go in.
Speaker 3: I mean, if realistically I would imagine Family Guys a
Speaker 3: TV show you like versus Sopranos based on does Jan
Speaker 3: luke that?
Speaker 1: I know? Wow, Jesus, that's brutal.
Speaker 3: I mean, did you know did you not like Family
Speaker 3: Guy one point in your life? Yeah, like when I
Speaker 3: was like twelve or what.
Speaker 1: I would you like?
Speaker 4: Did you like Sopranos at one point in your life?
Speaker 1: I've never seen Sopranos. Lere you go? I guess you know?
Speaker 1: I guess correction, you just took me down really hard.
Speaker 1: But you're a good friend whom I like as you are. Okay,
Speaker 1: So if it is true.
Speaker 3: That Family Guy is a thing you've watched at one
Speaker 3: point in your life, and that doesn't make me think
Speaker 3: any less.
Speaker 1: Of you, a little less for me if you enjoy
Speaker 1: I mean, were you ever a fan of bare naked ladies? No?
Speaker 4: Then we're good.
Speaker 1: We're all saw uh one of no I saw they recently,
Speaker 1: like I think, I don't think it's like recent recent,
Speaker 1: but like within the last year or two they did
Speaker 1: a song about Family Guy know about cancel culture. It
Speaker 1: was the cringiest ship well first ever seen even by
Speaker 1: their standards. It was like, oh this, Oh you're old.
Speaker 1: Oh were you ever a fan of Dave Matthews Man? No,
Speaker 1: then we're good. It's okay if you're a fan of
Speaker 1: Family Guy. We all have our moments. Uh yeah me, uh, yep,
Speaker 1: that's me. Fan of Family Guy, Crank two, my favorite films.
Speaker 3: Blasting ladies, cancer cultures, the Night Let's Go, Family Guy
Speaker 3: and Crank two.
Speaker 1: There was a period I don't know why, but YouTube
Speaker 1: like kept recommending me Family Guy clips, Like for.
Speaker 2: I feel like there was a period where Family Guy
Speaker 2: was really big and kind of like cant away, but
Speaker 2: like we did get canced a couple of times, right, sure,
Speaker 2: camp once and then brought back.
Speaker 1: Well, but like there was a period it was still airing,
Speaker 1: but I feel like no one talked about it, and
Speaker 1: then it started showing up on TikTok.
Speaker 2: I think that's why it's like TikTok and like Instagram
Speaker 2: and like Instagram reals. I feel like I saw so
Speaker 2: many Family Guy clips for a while and I was like.
Speaker 1: What what's this?
Speaker 2: What's with this research? It turns out kids were into it.
Speaker 2: Oh okay, it's like the Simpsons, you know.
Speaker 1: Can you do a good Peter Griffin? Hold on? Hold on, hey,
Speaker 1: lois Ah, get me a ber Oh that was freaking sweet.
Speaker 1: Have you done it before? Yeah? It's his favorite party trick.
Speaker 1: Can you do it? Uh? I don't like, no, No,
Speaker 1: you were almost there. Kinda was like, oh, like I
Speaker 1: had that's pretty good. How does do we go? He's
Speaker 1: like he's like I was, oh, pretty good. Brian Chance
Speaker 1: clapping in the bay. Why the fuck are we talking
Speaker 1: about this? Play those games? Yes? Okay, So I redid
Speaker 1: my living room setup.
Speaker 3: I used to have Tobos movie poster poster, Family Guy
Speaker 3: poster ladies.
Speaker 1: I said, I, you know, I'm an adult. I should
Speaker 1: probably take down the fight Club poster and I should
Speaker 1: put up my true self. Yeah. You take down the
Speaker 1: fight Club.
Speaker 3: Poster and then there's boont dock Stakes behind it, and
Speaker 3: you're like, oh, Shi take that down too.
Speaker 1: And then his Family Guy and you're like, I leave
Speaker 1: it there. Okay, I'm cool that one. I feel like
Speaker 1: we're never gonna let you talk about this game. My
Speaker 1: living room setup used to be like my main TV setup,
Speaker 1: and then I had all my retro consoles in like
Speaker 1: a differ corner, and I made the decision recently. I
Speaker 1: was like, you know, I think I rather kind of
Speaker 1: take all my retro stuff combined it with my main
Speaker 1: stetup so that I can then have I can turn
Speaker 1: that corner into like a reading craft area, because I
Speaker 1: was like, what if I, you know, consolidate my tech, right,
Speaker 1: you know, like one thing so I can actually like
Speaker 1: maybe like have other things that aren't like a screen
Speaker 1: related in my house. And so like we spent all
Speaker 1: day doing it, and then we're like, all right, well
Speaker 1: what we should play some games? Uh? And I had
Speaker 1: a pile of games that I just like grabbed from
Speaker 1: the game Spot game library and one of the most
Speaker 1: family Guy on the PS two. I don't remember why.
Speaker 1: I think I grabbed it as like a joke.
Speaker 4: Oh, I thought it was fate. He just picked it up.
Speaker 1: And I mean I I grabbed some like legitimate games.
Speaker 1: I grabbed like the Suffering, I grabbed a Chronicles Ritic like.
Speaker 1: But then we also grabbed like the Shrek game and
Speaker 1: in Sopranos. So we're like, all right, well play on
Speaker 1: what shoul we start with. Let's start with Family Guy,
Speaker 1: because I have heard of that game before, and I
Speaker 1: was like, oh, maybe, like it's it's like I've played
Speaker 1: it before. I think I've finished it because I'm like, oh,
Speaker 1: you know, like Simpson's Hidden Run kind of holds upon
Speaker 1: or No, it's it's a like level bass platforming shooter
Speaker 1: game shooter. Yeah, yeah, you like have a gun, like
Speaker 1: because you're Stewie and you have like a you play
Speaker 1: you play a Stewie and then you play is Brian
Speaker 1: and Brian sequences are all stell sections and they suck.
Speaker 1: I didn't even get to play his Peter Griffin. I
Speaker 1: don't even know what he does. Oh, but he's in
Speaker 1: it because he is in it. Just Peter Griffin. I know,
Speaker 1: I know he's in it. I just didn't get that far.
Speaker 1: I gave up. It's not a very good game, unfortunately.
Speaker 1: It's the controls are really weird. It's like they're bad,
Speaker 1: but not in the way you'd think they're bad. I
Speaker 1: assume they were going to be have like a very
Speaker 1: like floaty kind of feel. It's the opposite. Every it
Speaker 1: feels like too stiff. We're like the the when you
Speaker 1: move around like it's not quite like full three sixty.
Speaker 1: It like like it's hard to describe, but like you
Speaker 1: you move on like a like an eight axis sort
Speaker 1: of okay thing. So like when you aim, it's like
Speaker 1: not quite right. The everything just like has like a
Speaker 1: very I don't know, it's like there's it doesn't have
Speaker 1: that like that when you when you you know, like
Speaker 1: when Mario jumps, like they'd all these little like kind
Speaker 1: of like squashes and you like like a ramp up
Speaker 1: and a down. You also have the jump feel good.
Speaker 1: Like this is just like I'm I'm glad.
Speaker 4: You're comparing a licensed.
Speaker 1: One of the latform. You know, as a family guy fan,
Speaker 1: my standards are pretty high. So I'm just expressing my disappointment.
Speaker 1: So it doesn't have that weight, it doesn't have that point,
Speaker 1: It doesn't have that weight. And yeah, I mean, like
Speaker 1: I don't know you're you're going through is you're just
Speaker 1: like collecting bolts of Stewie and and you're shooting random people.
Speaker 1: Like you go to a hospital and you wait, you
Speaker 1: go to a hospital and shoot people. Oh yeah, you
Speaker 1: like shoot nurses because they're trying attack you. You jump
Speaker 1: on pregnant women and babies pop out of them. I'm
Speaker 1: being very serious.
Speaker 3: Yeah, they make like bush Aero jokes because you know
Speaker 3: that's when the game came out there.
Speaker 1: Yes, you jump on pregnant women. Crag myers are and
Speaker 1: he goes giggey like you know, it's the whole thing.
Speaker 1: Is this a normal like Family Guy thing? Oh yeah, okay,
Speaker 1: that's like that's like Family.
Speaker 4: Did at one point in time.
Speaker 1: I remember the kool Aid Man.
Speaker 3: Being a current I will say even by I remember
Speaker 3: jumping on pregnant women or that being a thing in
Speaker 3: the cartoon, I will say, by these standards of Family Guy,
Speaker 3: it felt the jokes felt even lamer than like the show,
Speaker 3: like like in terms of like how they pulled up
Speaker 3: like it's all the actors, like it's it is Seth,
Speaker 3: you know, Seth McFarlane like doing all the voices, and
Speaker 3: I'm like, it feels like he's phoning it in, Like
Speaker 3: I like, like I don't think he No, it's definitely him,
Speaker 3: because he voices like every character in that show.
Speaker 1: And I'm like, okay, like they got him to do
Speaker 1: it and like, but I'm just like you can tell
Speaker 1: like he doesn't care, like there's no there feels like
Speaker 1: there's no energy coming from him at all. It's very it.
Speaker 2: Seem like a big gamer to me, you know, like yeah,
Speaker 2: like you know he's really I will say singer songwriter album.
Speaker 1: The one bit it had that's like kind of a
Speaker 1: clever idea, but I don't think they execute it like
Speaker 1: that well. Is so you know, like Family Guy has
Speaker 1: like the cutaway gags they do where Peter will be like, oh,
Speaker 1: like this is like that time I was a football
Speaker 1: player or something, and then it like cuts through like
Speaker 1: a random scene of him, you know, doing something. Right.
Speaker 1: They do that in the game, and when they do it,
Speaker 1: it's actually like a button mini game, so it'll be
Speaker 1: like this is like that time that I've found a
Speaker 1: bunch of jewels in the desert, and then it'll like
Speaker 1: cut to like you and you have to like tap
Speaker 1: the button to like dig it up or something, and
Speaker 1: you're like, Okay, that's actually kind of like a clever
Speaker 1: idea of like incorporating like a bit from gamifying, a
Speaker 1: bit from the show. They're just unfortunately like not not
Speaker 1: that funny or you know, fun, but it's like, Okay,
Speaker 1: you have like an idea, like that's kind of cool,
Speaker 1: you know.
Speaker 2: I bet they made that game in like six months
Speaker 2: we got the license, just get this out out the door.
Speaker 1: So it was it was like, all right, let's let's
Speaker 1: kind of you know. So I turned that.
Speaker 3: One off after what like the PS two of license games,
Speaker 3: I mean the PS one PS two most era of
Speaker 3: licensed game. But I do feel maybe it's nostalgic for us, sure,
Speaker 3: but there was definitely a specific thing about no, because
Speaker 3: I don't know, because you think about games like Aladdin,
Speaker 3: you think about like a certain licensed game. I think
Speaker 3: about like The Batman and the Adventures of Batman Rob Genesie. Yeah, yeah,
Speaker 3: that is an outline. Yeah, Like it's like there's license
Speaker 3: games that are actually pretty fucking good, and there's license
Speaker 3: games that are that that. But I do feel like
Speaker 3: the PS two era was like it was a a
Speaker 3: sort of.
Speaker 1: Moment when they got like way worse.
Speaker 3: Like I don't know, I like there's just I don't know,
Speaker 3: like or at least I think about certain movie game
Speaker 3: adaptations and shit, well I.
Speaker 1: Mean I think it's like a I mean, same thing
Speaker 1: happened with the WI right like that we sold like
Speaker 1: one hundred million units or.
Speaker 2: Whatever, and then they had like entire studios dedicated just
Speaker 2: making shovel wear. And I feel like that's probably are
Speaker 2: always bad something similar.
Speaker 1: With But it's like I would say, like, because you know,
Speaker 1: you think about like the Ness and the Siness era
Speaker 1: and how like a lot of those games were licensed games. Yeah,
Speaker 1: but that was more that was interesting because they were
Speaker 1: like license games. Oftentimes the licenses weren't necessarily like super
Speaker 1: relevant in the sense that like maybe it was like
Speaker 1: a big license, but it wasn't like trying to tie
Speaker 1: in with like a movie like at the time. It
Speaker 1: wasn't trying to like tie itself to like a specific
Speaker 1: like release, like oh, we have to have the new
Speaker 1: Harry Potter game out for the movie in time. Like
Speaker 1: they were just like we got the license for Wizard
Speaker 1: of Oz. It's like a Wizard of Oz platformer. Yeah,
Speaker 1: and so like because of that, like they would mostly
Speaker 1: be bad, but like some times it would just be
Speaker 1: like developers being like, hey, we got like a license,
Speaker 1: so we're able to make this thing's our platform or
Speaker 1: end of it or like, but it could also give
Speaker 1: them the freedom to actually make something kind of interesting
Speaker 1: where I feel like by the PS two era, gaming
Speaker 1: had moved beyond that where it's like, well, we can
Speaker 1: make our own game with our own IP and so
Speaker 1: like all the license ones were truly just like, hey,
Speaker 1: we just kind of want to capitalize off this thing.
Speaker 1: Can you just kind of put something together. I feel
Speaker 1: like that's kind of why they maybe like fell fell
Speaker 1: off to that degree. Maybe, but one inger to a.
Speaker 4: We're going to just stay on this train of license
Speaker 4: a game.
Speaker 3: I played several of them, and then you played your
Speaker 3: favorite TV show vide game adaptation.
Speaker 1: Sopranos Road to Respect. I've never watched the Sopranos, so
Speaker 1: this was my first ever experience with the Sopranos.
Speaker 4: I have a similar realist story to that. But I
Speaker 4: want to hear about something.
Speaker 1: Okay, what do you want to know about Soprano's Road
Speaker 1: of Respect? Tell me about lot of Bings? A Lot
Speaker 1: of Bings. Yeah, there's a uh this is a strip
Speaker 1: club called bott of Bings. And me and Georgia were like,
Speaker 1: that's not real, right? Is that really what they called
Speaker 1: it in the show, A bot of Bings?
Speaker 2: I'm like ninety percent sure it is the best part
Speaker 2: is you said that.
Speaker 1: I was like, I think we had this conversation and
Speaker 1: I was like, that's not what they called in the show.
Speaker 3: And I just watched the show. That's not what it's called.
Speaker 3: And Jake's like it is. I was like, have I
Speaker 3: gone like three seasons and not fucking notice that the
Speaker 3: strip club is called a lot of bings?
Speaker 1: I could be wrong. We're not going to look it
Speaker 1: up because we don't have our phones on this podcast,
Speaker 1: so I don't look at you play. I'm pretty sure
Speaker 1: you play a original character. His name is Joey. He's like,
Speaker 1: hey Joey, go do this for me. Go get me
Speaker 1: a sandwich. Like literally you have to go like take
Speaker 1: orders for some sandwiches. It's a long road to respect.
Speaker 3: I mean, I mean that makes sense if I wanted
Speaker 3: to get in the mob, if I if I was
Speaker 3: in the mob, if I was if I was a
Speaker 3: gangster it tailian gangster guy, yeah, and I had got
Speaker 3: the mustache for it, thank you, and I know everyone's order,
Speaker 3: and I had a young squirt like you come in here.
Speaker 3: I would definitely be like, you need double espresso.
Speaker 1: And then if it's too air, you'd be like what
Speaker 1: I'd be like, make me make me a machiato.
Speaker 3: And if I hear the if I hear any other room,
Speaker 3: if I hear then that milk screaming from the picture,
Speaker 3: I'd be like, give.
Speaker 1: It some fucking air. What are you fucking doing? Way
Speaker 1: that set you off today in the office. Oh, I
Speaker 1: just saw you, like when you were mid conversation, just
Speaker 1: stopped like an angry father and you just turd. You're like,
Speaker 1: what are you doing?
Speaker 3: Well, okay, hold, I need to defend Max real quick
Speaker 3: because Max's used to be a barista.
Speaker 1: Cow Max, I know, that's that's my problem. Jump into
Speaker 1: a conclusion.
Speaker 3: I heard the screeching of a of the air of
Speaker 3: the milk steam or the steam wand on the expresso
Speaker 3: machine in the kitchen.
Speaker 1: I was like, give her some goddamn air. What are
Speaker 1: you doing?
Speaker 3: And then Max is like I was cleaning it. There
Speaker 3: was I was just spring water. And then I felt
Speaker 3: like the asshole. So you look like the asshole.
Speaker 1: Anyway.
Speaker 3: So anyway, the Sopranos game, it makes sense that they
Speaker 3: would make it go get a sandwich.
Speaker 1: Yeah, that game is like the epitome of of like
Speaker 1: the appeal is that, Like it's like I'm in the
Speaker 1: show because like you're just walking around to places and
Speaker 1: like it like you're you're barely doing anything in around
Speaker 1: the shoession, and that'd be great. Yeah, you No, like
Speaker 1: most of the most of the game that I played
Speaker 1: and was like, Okay, you're just like in this club
Speaker 1: and you're like awkwardly walking to people and they're like, no,
Speaker 1: go over there and talk to that guy. And you're
Speaker 1: like okay, and you go over there and you talk
Speaker 1: to him, and then you go over there show. Yeah. Yeah,
Speaker 1: you're just watching cut scenes and then the combat is
Speaker 1: like insane because there's like are you like wagon No,
Speaker 1: there's like a billion different button prompts. But then also
Speaker 1: like uh, if like two guys get on you, you
Speaker 1: can't do anything. You get stun locked. Like they'll just
Speaker 1: they'll like just immediately punch you and then you'll like
Speaker 1: fall down and then you'll get up and you're like
Speaker 1: all right, now I can do something, and then like no,
Speaker 1: the other guy then punches you down and then you die.
Speaker 1: Although the best thing you can do is you're you.
Speaker 1: You can fist fight and that's what you're supposed to do.
Speaker 1: You can also at any point just pull out a
Speaker 1: gun and just like shoot people, which like really escalates
Speaker 1: the situation because you'll be like at a party and
Speaker 1: like some drunk guys just like hey, like I remember
Speaker 1: you give me an espresso and like ah, like like
Speaker 1: I fucked your mom or like this is like it
Speaker 1: says some shit and you're like I'm gonna start some
Speaker 1: shit and you could just be like pull out a
Speaker 1: gun and like kill them, which is like crazy. But
Speaker 1: if you do that, you lose respect points and we
Speaker 1: all road road to respect, and if you lose too
Speaker 1: much respect, the game just hard cut stops, and then
Speaker 1: it plays a full like CG cut scene where Tony
Speaker 1: Soprano is like on a boat with you and he
Speaker 1: just like pulls out a gun and your guy's like,
Speaker 1: just do me a favor, just don't shoot me in
Speaker 1: the eyes, and then they like and then they fuck
Speaker 1: like blast you and you fall off the.
Speaker 3: Boat and yeah, yeah, yes, there's like okay, fine, I'm
Speaker 3: gonna shoot you in the mouth.
Speaker 1: It's just like dumb bullets.
Speaker 3: And you also, I find it funny that you lose
Speaker 3: respect for using a gun, but then if you lose
Speaker 3: all your respect, you get shot with a gun.
Speaker 1: You get killed with a gun. Well, the game is
Speaker 1: also like how to be the Worst Gangster in the
Speaker 1: World because it has to be a video game, So like, okay,
Speaker 1: at the beginning of the game, you're like, you're I
Speaker 1: think it's like Polly is like I need you to
Speaker 1: beat this guy up. So you beat him up and
Speaker 1: you end up accidentally killing him and he's like, what
Speaker 1: the fuck did you do? You gotta go bury the
Speaker 1: body now, so you so you so you go and
Speaker 1: bury the body with like your friend who's like clearly
Speaker 1: just a huge screw up, and as you're like, okay,
Speaker 1: we gotta like take the body, and like we're in
Speaker 1: the warehouse a disric who are going to go to
Speaker 1: the docks and we're gonna dump the body. And it's like, okay,
Speaker 1: we just gotta dump the body, and then's gonna go wrong,
Speaker 1: and then like a cop shows up and they're like okay,
Speaker 1: what are you doing and you're like, ah, fux, you
Speaker 1: have to like beat the shit out of that cop.
Speaker 1: And then you're like, okay, now we can go dump
Speaker 1: the body. And then like a trucker guy comes out
Speaker 1: and he's like, hey, what are you doing? What's that?
Speaker 3: And then you're like, fuck and you see you got
Speaker 3: like beat him up too, and it happens like five
Speaker 3: or six times, so you dump their bodies too. No,
Speaker 3: you just like leave them alone. And even if you
Speaker 3: shoot him, well, I just beat him up.
Speaker 1: I don't know. But it's like you're supposed to be
Speaker 1: like this cool, suave gangster, but like every time you're
Speaker 1: trying to just dump this one body, like you keep
Speaker 1: accidentally like running into like twenty people, like creating new
Speaker 1: problems for yourself, and it's like really funny. Like I
Speaker 1: don't think it's supposed to be funny, but it feels
Speaker 1: like like what is It's like looney Tunes or you're like,
Speaker 1: oh my god, Like you just keep fucking up and
Speaker 1: you have to like murder everyone now to respect.
Speaker 2: Kind of related, Have you guys ever played The Godfather
Speaker 2: the video game?
Speaker 1: No, that guy's kind of cool.
Speaker 2: I mean it's like someone who has not revisited that
Speaker 2: was like a GT Like it's like an open world.
Speaker 1: I feel like it was a little more grounded than
Speaker 1: G t A at the time. The more moffia, don't
Speaker 1: you isn't the whole point of the game, Like you
Speaker 1: do you do the things you do all the things
Speaker 1: you uh that, like, like, don't you set up the
Speaker 1: ship that like, for example, you're the guy who puts
Speaker 1: the gun on the toilet?
Speaker 3: Yeah, I think, yeah, yeah, yeah, I actually I know
Speaker 3: you're the guy who like puts the horse head and
Speaker 3: they basically you're the guy who does all the ship
Speaker 3: that's never shown on cameras, like, yeah, who put the
Speaker 3: horse out in the bad?
Speaker 1: Well, I guess this guy did. Who put the gun
Speaker 1: in the toilet? This guy did, this guy did, Like
Speaker 1: that's a great way to set up remember that guy,
Speaker 1: that's you. You're that guy, like you did it.
Speaker 2: I remember what I remember the most is because I
Speaker 2: didn't get to play a lot of like open world
Speaker 2: games because I don't want to play GTA, so I
Speaker 2: had to play a lot of knockoffs. And I remember
Speaker 2: that came out and I got that, And what I
Speaker 2: remember liking was that there's like a whole extortion mechanic
Speaker 2: for businesses where you'd like you could go up to
Speaker 2: any business that you know was open, and you'd go
Speaker 2: up and like you'd have to like rough them up
Speaker 2: and extore them, and then they'd get on your payroll
Speaker 2: and you'd come by and like pick up cash and
Speaker 2: if they don't give you enough, you'd have to beat
Speaker 2: them up.
Speaker 1: Sounds pretty right, but it was.
Speaker 2: It was kind of cool, and I remember it came
Speaker 2: to the Wii as well, which I played a little
Speaker 2: bit of it.
Speaker 1: But like to extore people, you'd like have to like
Speaker 1: waggle the drug cars. You won't be choking them and
Speaker 1: like you'd like move them and you'd like throw them
Speaker 1: to the side. Well, Jacob's luck would have it. We
Speaker 1: have like twenty copies of Really Father game in the office.
Speaker 1: Do we kind of want to play? A bunch of
Speaker 1: those are in those boxes? Because I was like, we
Speaker 1: just we have kept fighting them. Do I feel like one?
Speaker 2: I think I do. To be fair, I think the
Speaker 2: Xbox three sixty. I think it came to three sixty.
Speaker 2: I think was probably the best one.
Speaker 4: Yes, they want to play the WE one?
Speaker 1: You should play the We one?
Speaker 2: Yeah, Well, I think I think having played, I feel
Speaker 2: like you need to play like the trilogy of these
Speaker 2: these games, which is Scarface The World Is Yours. Yes,
Speaker 2: I was going to bring that one up, Godfather the
Speaker 2: Video game, and and Road to Respect. You know what
Speaker 2: I love about the Scarface one is their approach for
Speaker 2: the story is an alternate ending.
Speaker 1: They're like, what if Tony Montana didn't die?
Speaker 3: You know, what if we completely entire point of that
Speaker 3: film ending?
Speaker 1: What if?
Speaker 3: What if what if we listened to all the bros
Speaker 3: that put the Scarface poster up on their thing.
Speaker 1: The man respect this guy, that's the guy. What if
Speaker 1: he was like, yeah, you're right, he's gonna live, and
Speaker 1: then you're basically gonna repeat the movie again, but this
Speaker 1: time you win because he just to rebuild his empire.
Speaker 1: Like that's the movie, it's the game. It's incredible. It's
Speaker 1: like it's such a dumb fucking like PS two era,
Speaker 1: just like, yeah, that's that. Of course the second.
Speaker 2: That game was sick because it was an open world
Speaker 2: game that I was allowed to play and you could.
Speaker 4: Run around with a chance on it you could.
Speaker 1: Yeah. Yeah, that one was definitely like, let's just make
Speaker 1: Vice City. It's takes the storyline of Scarface. Yes, this
Speaker 1: essentially is Scarface the game.
Speaker 3: Yeah, and then the Scarface game comes out and becomes
Speaker 3: a Vice City clone.
Speaker 1: Right, which was I don't know. The way shit works
Speaker 1: as so bizarre. The you have to admit the studio
Speaker 1: like saw the money, GT was.
Speaker 3: Well we got everyone, well just copied scarface, so we'll
Speaker 3: just copy them, but we at least have I mean it.
Speaker 1: Makes sense why like Godfather were like, we have to
Speaker 1: have a Godfather video game, we have to have a
Speaker 1: scarface because again it's not like you know, yeah exactly A.
Speaker 1: No it's not. It's very linear. No, it's not very good.
Speaker 1: I wouldn't.
Speaker 3: I wouldn't recommend that one at all. And I'm being honest.
Speaker 3: So what about Family Guy?
Speaker 1: What about Family Guy? I wouldn't recommend that one either. Okay,
Speaker 1: the third game we played was the Shrek video game,
Speaker 1: and you'd recommend this one. I wouldn't, but Georgia wife would.
Speaker 1: She had a really fun time. She apparently played that
Speaker 1: one as a kid. I think that game is fucking
Speaker 1: weird because it is there is You told me about
Speaker 1: this game years ago, and we're like, if you ever
Speaker 1: want to see a weird, weirdo game, maybe, So what's weird?
Speaker 1: There's okay, there's several things weird about it. First is
Speaker 1: that he never talks. You don't hear Shrek speak. They
Speaker 1: don't even get like a bad Michael Myers, Mike Myers,
Speaker 1: whatever his name is I guy from Halloween. Well that's
Speaker 1: why he doesn't speak, because they got we got the
Speaker 1: wrong wrong.
Speaker 3: Fuck's just like throw like did you need to bring
Speaker 3: your machete with you?
Speaker 1: It's like okay, well here's just say what's the Shrek line?
Speaker 1: A donkey? Can you say that? Just Mike? Yeah, So
Speaker 1: that's why he doesn't talk. He doesn't talk. There's no
Speaker 1: other characters that are from Shrek. There's like fairy tale characters,
Speaker 1: but like Donkey doesn't show up, like the magic mirror
Speaker 1: shows up and that's it. And there's also no music
Speaker 1: like for a weird amount of that game. It's just
Speaker 1: like quiet except for like the sound effects. And also
Speaker 1: Shrek moves like it is like ninety miles an hour.
Speaker 1: He's like full sprinting constantly. He moves like the Doom Guy,
Speaker 1: just like like fucking like going at it like coked
Speaker 1: out of his mind. And I'm like, what the fuck
Speaker 1: is this game? Like it feels like they made a
Speaker 1: completely different game, and then at the last minute, we're like,
Speaker 1: guys who got the struck license just like changed the
Speaker 1: character model was a game at all?
Speaker 3: The voice acting to make it look a little more
Speaker 3: fairy tale is what the game have been otherwise, do
Speaker 3: you I don't know, ice skating.
Speaker 1: I don't know. It's really it's very strange, like for
Speaker 1: like a license game loking in and.
Speaker 3: All the actors did all their lines, like the symphony
Speaker 3: was there to do this part.
Speaker 1: We got a Shrek license, like hey guys, big dudes,
Speaker 1: today we got shock. It was like holy shit, like yeah,
Speaker 1: and you're all fired. You're all fired. You can't use anything.
Speaker 1: And then and then the people left are like, oh,
Speaker 1: so like we're gonna put like smash Mouth in the game,
Speaker 1: Like no, we just have the model of Shrek. That's it.
Speaker 1: Nothing else. And then the game itself is like a
Speaker 1: Mario sixty four style game where there's like these worldsy
Speaker 1: going that are like these open areas and you complete
Speaker 1: like objectives and when you complete one, it like boots
Speaker 1: you back out and then you have to go back
Speaker 1: in and do it. So it's like kind of Mario
Speaker 1: sixty four ish but bad looking. I don't know. My
Speaker 1: wife loves it. She thinks it's great, and I.
Speaker 4: Just I imagine you're just sitting playing it in silence.
Speaker 1: Oh, she seemed to have a great time. Is like
Speaker 1: that was the moment where I was like, I'm gonna
Speaker 1: go play System Shocked too on my computer. But you
Speaker 1: seem like you're having a good time. You should keep
Speaker 1: doing that, and she seems very good times, so good
Speaker 1: for her. Anyway, that was my experience booting up my
Speaker 1: License Journey. It was actually really fun. I kind of
Speaker 1: want to just like do it again and grab a
Speaker 1: bunch of random i mean games from the game library
Speaker 1: and just kind of pop them in like just just
Speaker 1: like experiencing it in like a thirty minute dopamine of
Speaker 1: like you just have fun and then you just go like,
Speaker 1: all right, well there's like thirty copies of Splat the
Speaker 1: Paintball game. Yeah, exactly what it's worth.
Speaker 3: Evan Langer, who used to work with us, great wonderful
Speaker 3: young hands.
Speaker 1: Evan Langers.
Speaker 3: We once used to call him still Calm Truck. He
Speaker 3: was like we were trying to pilot a show at
Speaker 3: some point called License to Hell.
Speaker 1: Yeah, of that kind of comp yeah.
Speaker 3: Where every week we would just put on a different
Speaker 3: license game yeah and try and play it.
Speaker 1: So, I mean, Evan, if you're listening, it was a
Speaker 1: good idea and it should have happened. Yeah, I'm sorry
Speaker 1: it didn't.
Speaker 4: Well, I'm pretty sure COVID happened.
Speaker 1: That's actually killed it. Me and Joey had a not
Speaker 1: licensed idea, but we had a similar idea where we
Speaker 1: were going through the game library and like so many games,
Speaker 1: how do we choose what to keep him get to
Speaker 1: rid of? And we're like, oh, we'll like play the game,
Speaker 1: and then at the end of the at the end
Speaker 1: of the stream, we would decide if we were going
Speaker 1: to keep it or not. And I think we did
Speaker 1: it one time and we played shadow Man.
Speaker 4: Yeah, which is like a big cult game.
Speaker 1: Yeah, No, we kept that one. We were like, let's
Speaker 1: keep it. Yeah cool. Yeah, And then Joey ordered fifty
Speaker 1: copies of Deal.
Speaker 2: And No Deal and the Nintendo DS, which we also
Speaker 2: did the live stream for and that was fun.
Speaker 3: Which I've also gifted back many of those to jokes.
Speaker 3: That's true, we did over a period of time.
Speaker 1: I also think, who did I give Did I give
Speaker 1: jan some chance? I give you some deal? Or no deal?
Speaker 1: No chance? Shake? We're you just holding onto him, just
Speaker 1: try to keep him secret. I don't believe him.
Speaker 3: You want that, Howie Mandel Harvey Kaidel guy, Yeah, yeah,
Speaker 3: all right, all right, everyone well.
Speaker 1: I think that's uh about a podcast. Yeah, that's about chicken.
Speaker 1: What what I was yawning?
Speaker 4: There's supposed to be a setup. I'm gonna say what
Speaker 4: we're he's gonna say.
Speaker 1: Okay, oh, chicken ship. I don't know what you're doing.
Speaker 1: You know, I'm looking. I don't know.
Speaker 4: When I say chicken, you think noodle.
Speaker 1: Do you know this?
Speaker 3: No, I don't know what he's doing.
Speaker 1: The chances in the past, like fucking my podcast talking
Speaker 1: about this.
Speaker 2: After these podcasts, I forget everything that I've said. That's
Speaker 2: how you got me with this thing, because I just.
Speaker 1: Chicken little, Oh, chicken bake, chicken bake. I don't know
Speaker 1: what you're doing. All right, it's enough egg. What else
Speaker 1: is there? I'm done, it's ruined. I'm not gonna explain it,
Speaker 1: all right, everyone, that's a podcast.
Speaker 4: I never listened to previous episodes and got to the
Speaker 4: very end. There's a thing that's come up.
Speaker 1: I'm gonna chicken enchilada, lasagna, Ere we go. That's it. Hey,
Speaker 1: and that's a podcast. Happy Friday, everyone, enjoy your weekend
Speaker 1: and we'll see you one next time. Bota being bought
Speaker 1: a boom, Give me a God damn espresso.