Speaker 1: Hey everybody, It's Tuesday, February eighteenth, twenty twenty five. Welcome
to the Giant BombCast, Episode eight hundred and seventy eight.
I'm your host and your valentine, Jan Ochoa. What the
heck you didn't show up to dinner? I sat there
waiting for you like a fool. The wait staff had
no sympathy for me. I was offered no free appetizes.
But speaking about appetites, we got the most appetizing man
on this podcast, co Captain of the ship. He's like
a crab rangoon because he's filled with cheese.
Speaker 2: Jeff Grubb, I'm I'm your chops salad. I am all
those things to you that you need me to be there.
It goes Mikey.
Speaker 1: That's right, just like things you need to be you
need a good vegetable course. And we've got the man
that's in the weeds because he's he's deeply rooted, he's
deeply seated, he's with the Gords, he's so he's he
is the wedge salad of this, not just this podcast,
but this website.
Speaker 3: Dan Record, Wow, I have to assume those are all
good things. Thank you, thank you so much. That's me
what's a web salad. It's just a wedge of lettuce,
like a triangle. Yeah, yeah, on top of a triangle,
like just one big hunk of.
Speaker 1: No.
Speaker 3: I think it doesn't look as crazy as I thought.
I thought it would just be like a big like crazy,
like when you go to like seven eleven in Japan
and there's the triangle get mixed with the sandwiches.
Speaker 4: Now just looks like a weird salad.
Speaker 2: I think I tried to order a wedge salad at
a restaurant at PACKS once, and I could like my
brain was conflating wedge and cob at the same same time,
and so I got kept I think three times in
a row while the waiter was trying to get me
to clarify what I was saying. I think I said,
codge nice. Yeah, it wasn't.
Speaker 1: It wasn't. It was very embarrassing. Actually, we got the
man that has never embarrassed. He lives with no.
Speaker 4: Shape, Mike, just yet, please let him finish.
Speaker 1: Come on, dude, what the hell you're lucky.
Speaker 4: I don't have access to your HR apartment.
Speaker 1: We got the bad boy of games media. He's our
own little sweet treat after dinner. He's he's a little
cup of espresso. He's a little teara massou. He's our
chocolate lava cake.
Speaker 4: My like MANAUGHTI like little tearra masoux. That's that's appropriate.
That's cute. Man. You know, Jeff, Jeff has some video issues,
so I tried to turn off his video camps. I
need to look at his freemy face in our little
like you meating thing. I didn't realize that also stopped
his audio. So, Jeff, you said anything to me in
like the last eight minutes before I realized that I
could not. You heard me laughing a lot after your introduction.
It's because I thought you weren't here anymore. I can
introduce you that I just heard silence.
Speaker 2: You threw a blanket over me and forgot about me.
Speaker 4: Yeah, that was my best. Sorry, Sorry I erased you.
You're the man who erased his name.
Speaker 2: Wow, Jeff Greb.
Speaker 4: Wow is the spinoffs we're doing it?
Speaker 1: Look at that Valentine's Day was this past weekend. I
hope everyone enjoyed it. If you're you chose to celebrate,
or if you decided to get very sad and just
do things for yourself, don't be sad because you did
a thing for yourself. How's everyone doing good?
Speaker 2: Real good?
Speaker 4: Yeah?
Speaker 2: Yeah, real good?
Speaker 4: Yeah?
Speaker 1: Okay, are you fine? Jeff Grubbs, Shit, what are you
doing so good?
Speaker 2: Jeff?
Speaker 4: I don't know.
Speaker 2: I think it's because I slept.
Speaker 4: Oh right, Yeah, I did not get enough sleep. It
was nice having yesterday off. That was pretty good.
Speaker 2: Also, most of my sports teams aren't playing, so I
don't have to get upset over grown men losing games
that I have no involvement in.
Speaker 4: That's nice.
Speaker 1: Sure.
Speaker 2: Yeah.
Speaker 4: Are you like, are you like and you're watching that
hockey tournament, are you like really invested in the US
winning it? Or is it not really about that for you?
Speaker 2: Uh?
Speaker 4: No?
Speaker 2: I yeah, I'm like it's one of those things where
it can feel very rocky for you know, the world's
on fire. And not a huge fan of my government
at the moment, but it's always fun to look back
at points of turmoil in history and be like, and
then those two countries played each other in sports, and
it's like it got rough and tumble and violent and
stuff like that, and then afterward they were all just
kind of like, well, we're gonna go back and play
for our teams in the professional hockey league together and
hang out and be friends. Still it's like, in twenty
years we'll we'd be like, oh my god, can you
believe we went through through all that stuff? But at
least we had that cool hockey game. I'm trying to
look at it through that lens, and uh it's like,
you know, the Canadians booed the national anthem, like okay,
I don't, I don't care. But it made the game
that much better because the players took it that much
more seriously and so it felt very rocky for and
I love that.
Speaker 1: Uh. I yeah, I I could use some relief from
the government right now. Oh yeah, I Mike Manatti, I'm sorry,
I'm going to generalize and ask you this question.
Speaker 4: Oh okay, I'm exciting. This is okay.
Speaker 1: Actually two things, Mike. One, uh, this isn't a question
on you. But every time I see a sky Breezy commercial,
I just expect everyone to be exactly like you. So
every person in the Skyrazy commercial, I'm just assuming, like, oh,
they're all a Disney adult, They're all very pleasant to
be around, and you know they may have had lude
activities at a rainforest cafe. Okay, I get it. We
get it, Mike. But the second thing, Mike, I went
to a play I got a milkshake and they gave
me a pasta straw. Have you used a pasta straw?
Is that a thing?
Speaker 4: Gosh, Jan, you unlocked a memory. I feel like I
have probably either a Disney restaurant or some gimmick restaurant
like a Planet Hollywood in the nineties. Once upon a time,
I was given a pasta straw somewhere that sounds vaguely familiar,
and I remember thinking it was gross because eventually the
pasta gets soggy, right, and yeah, it's not a great feeling. Man,
where was the sat Where'd you get the pasta straw?
Speaker 1: I just got it at a local burger joint, And
like it's like.
Speaker 4: A bucatini or something.
Speaker 1: It was like a fat bukatini.
Speaker 4: It's like, okay, okay, that sounds Italian.
Speaker 1: It is, Yeah, fat bucatini. That's what they called me
in high school. It was very out of place.
Speaker 4: Okay, Hey, do you think like looks like you think
straws have two holes or one hole or what.
Speaker 1: We talked about this during Game of the Year.
Speaker 4: Is diehard Christmas movie. I'm sorry you don't like my question.
Speaker 2: Wow, man, he's been destroyed here. I believe this is
what's happened.
Speaker 4: Yeah, you know what, what the hell?
Speaker 2: It's not enough that you play these salicious clips of me. Gosh, yesterday,
I didn't realize this was gonna be frowned upon so
much hotly ship Well, the answer is to and fuck you,
oh rhymes.
Speaker 4: It's so bad. I'll tell you what.
Speaker 2: And every other group of friends or whatever. I sure
I am not the funny duddy, that's for sure. I
don't think you're actually a funny duddy. I just atay
for when you are. Yeah, yeah, I'm really known for
my dislike a fun and goofy.
Speaker 1: Yeah that's all the time. Ye that loves Disney and
Disney World in the parks, the stickest in the mud.
Speaker 2: You're very serious, man.
Speaker 4: Will you guys visit me if I have to go
to the RFK Junior Health Farms or whatever because he
wants to get rid of my anti depressant.
Speaker 2: Yeah, I'll come rescue you.
Speaker 4: They we're all going to have her owns.
Speaker 1: There is nothing wars, in my opinion, there's a lot
of things worse. Actually, then sticking taking away people's antidepressants
and eighty HD medicine and then sticking them on a
farm and then telling them to do a task.
Speaker 4: Farm the farm being discussed jo before. Yeah, I'll tell
you what's not good for your anxiety about.
Speaker 2: Oh yeah, concentration camps. They're not weird.
Speaker 1: Yeah yeah yeah.
Speaker 2: Like it's like people could just go there for like
two years, like we have lives. No, I don't worry.
He also said he'll repair black kids. So we're just
having a good time all around. Okay, Yeah, that's good
all around.
Speaker 3: You get confirmed with those type of views, right McMahon's
in there. Impossible in the Congress chambers.
Speaker 4: With the politics talk.
Speaker 1: But I can't fucking stand it right now.
Speaker 2: Gave it.
Speaker 4: It's rough, It's it's rough. It's hard on there to
be a pimp.
Speaker 2: I mean, we all want to say that, Mike, but
you don't have.
Speaker 4: To cut out.
Speaker 2: I forget.
Speaker 1: There was one year at the need to stop listening
to hip hop Mike.
Speaker 4: The oscars, but I still cared about movies where it's
like the best original song and the song that one
was called It's hard up there to be a pimp
or something like that, and they won and I never
saw anybody more excited to win an oscar my life.
It was amazing.
Speaker 2: It was the greatest thing using the hustle and flow song.
Speaker 3: Do you know is Mike who? I saw it in
Chatt Crazy Mammia. But do you know what they did
for wrestling teams?
Speaker 4: Oh? Oh they did they do Mark Henry's Yes, absolutely there,
someone's going to get their ass. That's a good one. God,
wrestling exercise used to be so good.
Speaker 1: See, how do you expect the four of us to
work on a fucking farm?
Speaker 4: Yeah, that's what I'm saying. It's hard there to be a.
Speaker 2: You gotta start saying that the one I can't say.
Speaker 4: Yeah, a lot of things you shouldn't say to be better.
Don't you put it on a southboard? It's saying all the.
Speaker 2: Time he already did.
Speaker 1: Sorry, Sean is thank you Sean for that clip in advance.
Speaker 2: I'm just saying on command, you don't have to make
the electronics do it.
Speaker 4: I'm here, I got a mouth. Vocal courts and you.
Speaker 3: Get and you get paid for it if we bring
it here at a clip of you saying I'm here,
I've got a mouth.
Speaker 1: Uh, well, you know what I was going to start
with a different game on the podcast, but Mike just
keeps digging himself a hole.
Speaker 4: So what better game to talk about.
Speaker 1: Then a game about digging a hole. Oh it's so good.
Speaker 2: I enjoyed it.
Speaker 4: I really liked this stupid hole game.
Speaker 1: I didn't finish this, but I did enjoy my time
digging a hole.
Speaker 4: Do the rest of us complete the hole?
Speaker 2: I completed the hole?
Speaker 4: Okay, I dug the whole hole.
Speaker 3: Okay, Okay, Well let's we're gonna describe it, but I
am going to throw out the challenge right now. I
think tomorrow afternoon, leading up to Blake Club, I think
we have the Great Giant Bomb hole Off featuring us
four racing to dig a hole the fastest, with punishments
on the line, uh dolled out by the winner.
Speaker 1: I like it.
Speaker 2: Can we call it a hole off? So it says
a hole I think that's funny.
Speaker 4: Great giant bomb a hole off?
Speaker 2: No, well, no, you can't do it that way. You
have to be like a whole off. B Yeah, okay,
lot during the Yeah that works for me.
Speaker 4: Yeah. I can say that to Jeff right now to
appease him. But let's not call it that Yeah.
Speaker 3: Where what's the status of the punishments? Wait, we'll get
to the hole in a second.
Speaker 1: Here, what is the.
Speaker 3: Status of the punishments? I saw grab was streaming some
Grand Fandango, I finished Crimson Skies.
Speaker 4: What was the The Sean has yet to start Warrior World.
But that's not a super long game, so okay, sure,
he's like, it's he's not competing in the hole off anyways,
that's okay.
Speaker 1: Okay, I can I can see the heart the art
for the whole off already. I'll just put us as
like the characters from holes. Okay, yep.
Speaker 4: From Sean. He's he's playing Warrior World. He thinks it's fun. Nice,
nice pause music. Let's talk about that hole. The game's
actually called a game about digging a hole. That's its
full title. It's five dollars on Steam and every.
Speaker 2: Fun that's called that because then you get to always
do the joke, oh what is that about? And everyone
loves it. It's a very good time.
Speaker 3: Yes it is. It's descriptive. There's not anything more to
it than it sounds like. There is.
Speaker 4: You just you're a guy that moves into a house.
You got a.
Speaker 3: Backyard, you got a little weird shovel gimmick that's like
got a battery and it just like MP.
Speaker 4: It's like a little you know, back and forth guy.
Speaker 3: And so when you first start, you're trying to dig
in the yard and you're just the tiniest little bits
and flex of dirt are coming off. But then you'll
find a stone. You'll uncover it and then go to
your garage and sell the stone at your computer for
a dollar. And then you start getting upgrades to your shovel,
You get upgrades to your battery. You buy a jet
pack so you get out of the hole. Because I
saw a lot of people in my chat saying that
like they dug in a spiral so they could get out.
I did not think about that. I just dug straight down.
And there was definitely a jet back right away. I
wasn't buying it right away because I don't need it.
And then there were definitely some times where I was like,
this hole is pretty deep and I don't know if
I can get a footing to get out of here.
So A bought the jet back. That definitely helps a lot.
I never saw what happens if you don't if you
can't get out before the jet if you.
Speaker 4: Just yet when your batteries run, now it explodes, so
you die.
Speaker 3: Do you respawn in the whole progress is still there? Yeah,
but you lose all your R that you have on
your person. That's fine, that's whatever.
Speaker 1: Okay, Hey, my my issue with this game is I
come from a different digging meta. Sure, I'm used to
the Minecraft hold to dig and then I can turn
my brain off. Here I have to actively click.
Speaker 3: So I yes, I heard in my chat that I
think Shoemaker on next Lander was talking about that too,
and that being an.
Speaker 2: I was planning on steam Deck.
Speaker 4: Oh yeah, when you plan, I played with the controller.
You just holding the trigger.
Speaker 1: Yeah, the controller just does it automatic. I did it.
Speaker 4: That's a keyboard. I like clicking each time. Damn it.
Speaker 2: You're a better person than.
Speaker 1: Us, We get it. You can do well on the farm,
all right.
Speaker 3: I think for the whole off we can use controllers, right, sure, Yeah,
that's regular. Sure, Okay, controllers are allowed for the whole off. Okay,
no ambas still though, right, Yeah.
Speaker 1: My fury bowser you can bring it around though, yo.
Speaker 4: Yeah.
Speaker 3: But yeah, you buy lamps and dynamite like there's certain
like lava rocks and stuff like that that you have
to like dynamite through, and you know, it gets dark
if you go down too low and you put lamps
on the walls, and I definitely accidentally broke a few
of my own lamps by shoveling them, and that's very annoying.
Speaker 2: It's a loop game. Any game that has a tight
loop is basically just a game about digging a hole.
Like really, that's what That's what this revealed to me is, Oh, okay,
I am making progress out into this wilderness. This just
be in my yard. I got it as far as
I can kind of get on the amount of resources
I have. I go back, I upgrade my resources, I
drop stuff off, make some money, and now I can
go a little bit further next time. And also I
have the capacity to carry more. So it's like, oh okay, yeah,
I'm just gonna do that loop until I get to
the end. It's it's a very satisfying thing. It works
in all kinds of games. Steamroll Dig two very similar.
The fact that they just kind of boil it down
to just what this is here reveals like, oh, just
going through this process is a fun thing on its own.
It's you know, a little bit like a clicker game
with gameplay.
Speaker 1: Yeah, totally, yeah, I was working.
Speaker 4: How about that?
Speaker 2: Yeah it's installed Firefox.
Speaker 1: Oh look at that. It's it's funny because well we'll
talk about it in a bit. But I was having
a very grand time, like going heads down in a
vowed and then Dan yelled at everyone in our little
discord to play a game about digging a hole. And
then here's this triple A game that is great, absolutely fantastic.
My attention was wrapped for like a good at least
half an hour to an hour playing this five dollars game.
I love games.
Speaker 4: Yeah, it was like a good, a good little break.
Speaker 2: You know.
Speaker 3: I've been just like binging avowed for the last week,
and I was like, all right, let me just hear
your ninety minutes two hours. I could just dig a
damn hole, nothing more to it, nothing deeper, no deeper
mating or twist or anything really and then it's just
you're done, and it's like that was a satisfying time.
Speaker 4: I think there was a deeper meaning, but it's kind
of a spoiler, I think to the whole capital list,
Anti greed, no man's an island. I am serious about
the anti greed thing a little bit.
Speaker 1: I will talk about it during the whole off, Okay, can't.
Speaker 4: I don't want to get spoilers to the thing. Uh well,
I thought the game. I thought the game was beautiful.
Speaker 2: Right.
Speaker 4: It's just like this perfect distillation of being a video
game of what progression should look like like in this
Like especially, yeah, that's the word progression and how that
can work because you do start off with this tiny,
shitty little shovel. You're getting a dollar at a time,
and then you just slowly ramp up to you know,
like when you get the drill, that's like one of
the most satisfied it's ever gotten a video game. I
was just like, oh, here we go. Now we're really
party because again, especially because I was clicking for eachhovel
with the drill, then it's automatic. Oh that was a
huge benefit to me. Yeah, you're like, you know, instead
of getting a stone it's on it for a dollar,
you're finding gold and selling it for so much more.
Couple of little secret here and there, super satisfying to
like kind of set the lights where you want to
to light up your path. Gosh, just such a simple
idea executed about as well as it could be.
Speaker 2: Yeah, I mean there's there's a time where it's like
you realize this is how all progress works, right where
you are digging one little thing at a time, and
then suddenly you look up and there's this like tiny
little spiral that you just naturally created that goes, you know,
fifty meters above you. Oh my god, I didn't even
realize I was that deep. And that is a really
cool moment where it's like, Okay, cool, I really have
made a ton of progress, even though it never felt
that way because it's one digging hole at a time.
I will say I don't super love the way the
digging looks like, the way like a problem, the weird
spires of dirt and stuff like that. It this is
a five dollars game, and it totally works for what
this game is. But I'm definitely like, ah, you know,
I would have preferred if there was a little bit
more to the way the day, especially if you upgrade
the shovel, but it just would have felt more dirt like.
But no, this game does what it needs to do.
Speaker 3: Yeah, it kind of bugged me sometimes where it's like
it's easy to leave a couple of little floating specs
of dirt. Yeah, but they will have collisions. So as
you're jetpacking, you're like, where is that thing? I gotta
get rid of that.
Speaker 2: So when I got the drill, I would kind of
like look straight up and I would jet pack out
and I would turn the drill on and try to
drill right straight above me and just clean those up
a little bit.
Speaker 1: Yeah, a little bit, that's right.
Speaker 4: I love what Jeff was streaming Griffin Dango and you
started talking about this because Dann wanted him to play it,
and he's like, now, chat like, what what's what do
you have to do with the dirt? Do you have
to like then go to the dirt, like you have
to take care of the dirt, And they told him no,
and Jeff was really disappointment.
Speaker 2: My ideal digging game is that Eco game Eco where
you have to account for all the dirt. So as
you like are digging holes, like you can only carry
like five blocks of dirts Minecraft like on your person
and then you can like take that to a wheelbarrow,
and so you have to kind of like make these
shafts through the mind that are big enough to have
people down there, and these tools and these wheelbarrows so
that you can load those up with like a hundred
blocks of dirt and then someone takes that up while
you continue to mind. And it was like becomes this
team effort, and it's like such a good representation of
like working together and thinking ahead. But this game is
not trying to do that at all. Yeah, I mean
got an hour and a half to two and a
half hours, just a perfect little distallation. Mic sivty five dollars.
Speaker 4: Yeah, it's you know, it's always wild when like, you know,
what's pretty obviously the Game of the Year comes out
in February, right, it's a front running for best hole
of the year.
Speaker 2: Oh yeah, which one though?
Speaker 4: My whole or your whole or Jeff's hole, our whole hole?
Speaker 2: Yeah, yeah, we have a hole together, Mike.
Speaker 1: Our communist hole. Yeah, community holes, community holes. It sounds
like we're very in deep with a game about digging
a hole, but it also sounds like we're eating very deep.
Y'all talked about this, I believe last Friday, but of a.
Speaker 3: Yeah, I'm I'm definitely at the point where, like last night,
I got to the point where it's like, all right,
you're you can't go back after this. This is the
final stretch here, and uh, I was getting kind of tired,
so I went to bed rather than play at the
end of the game tired. So probably gonna be that tonight.
I'm right around fifty hours and I would say, Okay,
I've been doing that pretty completion this thing. You know,
I've gotten every one of the like gold totems and
all that stuff in every area. I've done all the
bounties on every side quest and all that shit. And
if you want, like the the more like intro level
on what about is conversation? We talked about it quite
a bit on bompcast Revengeance last Friday. It seems like
most of us are very very hot on it. I
continue to be super hot on it, even you know,
right at the end. But yeah, where are you guys
at with it?
Speaker 2: I think I'm about to go to the second area,
but I did want to clean up some of the
bounties before I went. I also have like a weird
side quest, which Danny, I'm just gonna ask your help
with the one that is about like optional totems, like
go find totems in the world. Is that something that
I'm gonna be I would be able to come back
to or should I try to clean up anything with that,
Like that.
Speaker 3: First island, it's worth getting those like to at least
have one full totem because each each area has six
of those gold things you can find and including the
base or the tower or whatever, and they give you
passive bonuses. So there's like sex and they're all worth having.
And you can have one like totem active at a time.
So you should, at least, especially in that first area,
get all six before you move on activate it, and.
Speaker 4: Then you'll have all these passive bonuses going on.
Speaker 2: I have like just haven't really looked at it too
closely yet, is it like if I set that as
my main objective, will kind of point me in the
right direction? Or do I piece some stuff together you
can find.
Speaker 3: Or buy like a sheet that is like it'll give
you like clues on like this one sits the top
of an amethyst tower or something.
Speaker 2: I've seen that, so get that.
Speaker 3: But I will also say that if you don't want
to just do this straight up Easter egg hunt, there
is a thing and accessibility where you can turn on
specifically the gold totem things on your compass.
Speaker 4: So interesting. That won't give.
Speaker 3: You a way point on your map, but if you
are in the area, you will see like a gold
thing with an up or down, So like you can
kind of make that a little shorter if you don't
want to scour every little bit.
Speaker 2: Or you can have you know, you might try for
a little bit. Then I might turn that on. That's
that's interesting.
Speaker 3: Another way if you don't want to turn that on,
is you get the ranger guy one of your companions.
He has an ability that just kind of like you know,
ear to the ground can tell.
Speaker 4: I use that all the time.
Speaker 3: Yeah, highlights where everything is that will help you find
the gold totems too.
Speaker 2: Okay, cool, all right, very cool, I'll do that either way.
About to go to the second area. I've also started
playing on steam Deck. I was pretty wasn't sure if
it would work natively on the steam Deck. Then I
went I was going to stream, and I saw once
again on the steam page they're like, hey, the you
know the fault settings for this game run flying on
the steam Deck. Now it's it's a bordering on fine,
and there's deffinitely areas where it's pretty rough, but I
uses FSR three basically up scaling tech from am D
and I set that to like performance instead of quality,
which is what it defaulted to, and so I think
I'm getting in a little bit better, a little better
frame rate. But it definitely still looks really rough because
it's on the lowest settings and it's using the lowest
setting of FSR, so a lot of artifacting and weirdness,
but it's still that game mostly, And this has enabled
me to play more now, and so it's like people
that were asking me, hey, can it work on steam Deck?
I don't know if I would buy it just to
play it on steam Deck, but maybe if you have
a Roger ally a little bit more powerful, maybe that's
a little bit better. But it does technically actually work.
It does function, I suppose.
Speaker 3: But you can also do the stream thing if you
just want to stream from a computer in your house
and that works.
Speaker 2: Really of course that works. Might do that. Yeah, I
mean it's such a pretty game that That's why I'm like,
hessend about that. Like, again, you technically it can work,
but man, if you're gonna pay money for this game,
you really should get your money's worth and try to
play it on a Big Boy PC.
Speaker 1: Yeah, I'm still super early in the game, about like
ten or so hours, and I've been enjoying every aspect
of it. Like I was a little worried because y'all
when we were talking about it prior to release, just
very high on it and sometimes you know, expectations and reality.
But I've been digging it, and I've also been trying
to combat wise play it differently than how I normally would,
because I would normally just approach it like sword and
shield or some type of melee weapon. But I just
love how dumb the wand looks and how you were
just exactly you were just like whipping that around and
when you get a crit and like you kind of
just like stick the dude in place and throw a
bunch of stupid spells at them.
Speaker 4: So that's it's not a crit that so there is
a stamina bar, it's.
Speaker 1: Like a bar like yeah, okay, then so when you.
Speaker 4: Fill that yellow bar, that's when it's like that combo
attack thing, which.
Speaker 2: That's that's crucial to like you know, prime them with
your your companions, right, so that like vine move that
the second companion has that holds people still really good
for breaking their poise and you can hold them there
and attack them a few times. And a lot of
times it's a weaker enemy, they will just be fully
poised out, and so you could just attack them and
you'll do that awesome attack every time.
Speaker 3: It's really great speaking of things that feel good in
that game, Mike, specifically for you. You've been playing, right,
Oh yeah, yeah, yeah. You know the party camp or
you go back and you can level up and talk
to your companions and stuff. Sure, all right, so you
know the feeling and Mega Man, the neys ones where
you get to a boss door and you jump into
it and he kind of hovers until you get third drops.
Speaker 2: Oh, I know that feeling.
Speaker 3: Yep, you want to leave the party camp, don't talk
to the address stone and you know there's that barrier,
that invisible barrier.
Speaker 4: W It's like do you want to leave here?
Speaker 3: Yeah, jump into that and then say you want to
leave load screen it's day and then you land. It's
the Mega Man things. That's yeah, I did that every
single time.
Speaker 4: Yeah, gosh no, yeah, I still been playing and I
like it a lot. I've been I didn't play a
ton of it this weekend because some other things I've
been playing that I can't talk about one thing we
can't talk about yet. But I've been having so much fun,
and I, you know, I am glad hearing other people
are enjoying it a lot. My brothers have jumped in.
They keep talking about it. By the way, my brothers
also were like in my group messages right now detective
figuring out where we got noodle as a straw at.
It was a very local Italian place that closed like
thirty years ago, called the Italian ovens him a plug
the Italian that's also call They used to have a
peanut butter and jelly pizza. Apparently that my brothers remember
that sounds gross.
Speaker 1: Huh cool?
Speaker 4: I would try.
Speaker 1: But I've also enjoyed the writing in about a lot,
Like I kind of like how like the first two
characters you meet are kind of super cheesy, and I
just couldn't keep looking at this blue elf looking dude.
I'm like, all right, okay, am I gonna be stuck
with you. I'll learn to deal with it. You're very nice.
But then he quickly gets replaced with uh, you know,
this world's Garris, another blue character, another blue character, but
he's cool.
Speaker 4: But the first you.
Speaker 2: Were denigrating gart the Yeah, god, hi, oh you're talking
about Garrick. Yes, the first Garrick.
Speaker 3: Garrison, the first guy you meet, the little blue fuzzy guy.
And I think I was the first one of this
group to start playing it. And I was pretty early
on the scored being like this game kicks ass, and
then grubs like, all right, I'll start it, and like
five minutes later, just screenshot to the discord of the
blue Fuzzy guy and grubs like, Dan, you're liking a
game with this guy in it? Yes, I am, just
that you were like, No, Garrick's my dude.
Speaker 4: Not though you'll meet Yachtstley and I don't like the name.
I feel like I play Yachtzi.
Speaker 3: It's like it's like if Harley Quinn turned into like
a weird rabbit.
Speaker 4: Lady, and it's like, I might be okay with that.
I do like it. Does she have Tiny Tina energy,
She's like a tiny Tina's weird aunt. Okay, Yeah, sounds
kind of fun.
Speaker 2: That's also just the name of the next game, weird,
you know.
Speaker 1: Yeah, I might check that out. Yeah, but yeah, I'm
really enjoying my time with a vowed I like all
the fungus stuff. The game is very super fucking pretty.
Speaker 3: Yeah, it's just it doesn't look like every like fantasy
trope thing. Like it's like kind of a it's got
a unique feel to it. And I like just the
setup of the story of like you coming in from
this a Darian, you know, army with a thing for
the emperor, and then you just realizing it's like, ah,
everyone here fucking hates me.
Speaker 4: Wait do we say, am I bad? What's the does
Averia suck?
Speaker 2: And like, I think that's pretty well worn territory for
the for the genre, but it's like it's that's completely fine.
I'm expecting well worn, you know, like wrung out storytelling
from a fantasy game these days. Just do like if
you're going to operate in that realm, just kind of
make sure that it's fun and enjoyable and like it
gives me a propellant as a player character, which one
hundred percent they nail. I mean, the setup, this isn't
really a spoiler. This is the setup to the game.
You walk into the main town and your character gets
assassinated and you God brings you back to life, and
so you're investigating your own murder like that is such
a good way to keep players invested in what is
happening in the story, because it's like, oh, okay, I
have a personal stake in this. I want to know
what's going on there, and that leads to one thing,
leads to another, and you unravel more and more of
like what is happening in this world, and so it's
like all that stuff. It nails, And so I'm like,
I'm a little bit confused about some of the criticism
about its story where people are really just like, I
don't They're expecting a lot more from it, And I
guess that comes from Obsidian made fall Out New Vegas,
and I guess this is not fall Out New Vegas.
This was never trying to be that game though. It's
a very different game, and it nails what it's going for.
So I'm just like, I'm just gonna play this game
out what it is.
Speaker 1: That's right.
Speaker 4: Yeah, I never put this together, but now chat pointing
it out that whole you get you get killing it
the solve your own mirth thing that's also the starting
setup of New Vegas. That's sure, yeah, yeah, right, But
going back to just the way the game looks and
I think it's so important for this game to have
this sort of stunning and very identifiable art style. Like
watching that State of Play last week, there was a
point where there were all these games, especially this character
action games don't look bad, but they look so similar.
I love the fact that if you showed me a
screenshot of a Vowed, a random screenshot from almost anywhere,
I would probably be able to say that's from a Vowed, right.
There's just a distinctiveness to it.
Speaker 1: Yeah.
Speaker 2: God.
Speaker 1: The other thing about the writing and the look that
I enjoy is I made my dude just have like
a tree face, and I love that everyone.
Speaker 4: With Yeah, I was such a coward with my godlike face.
I picked the least distinct one because I, like, I
didn't real quite understand what it was like, I don't
I want to have a giant fungus on my face,
And now I realized it's a very important part of
the story. It's like, I'm a coward. Did you do
the one where it's just like a couple like like
little red things? Oh, yeah, that's what I didn't do. Yeah,
exact same.
Speaker 3: Looks like seth Rawlins with a couple like red like
under a you know football pant.
Speaker 2: My guys just will farrow with the horns and then
like flowers on a yeah guy looks, yeah, I'm very
happy with my man.
Speaker 4: Good.
Speaker 1: Uh well, it sounds like we're all going to keep
playing that, and I'm going to keep driving and keep driving.
I've talked a little bit about this, but it is
Oregon Trail basically, right, you.
Speaker 2: How are like, so you've been playing it for like
the last couple of weeks. You've stuck with it. It's
like kind of kept giving you more stuff to engage
with it.
Speaker 1: I don't think I'll stick with it further. I do
enjoy the vibe. I enjoy the look of it. I
wish they had the option, though, to turn off like
the stylized like retro text and just have plain text
because sometimes it hurts my eyes.
Speaker 2: Yeah, give me some comic sance or my mild dyslexia.
Speaker 1: Yeah, give me some papyrus and then we'll we'll talk.
Bring me to the way of water. But similar to
an organ trail, you have this gigantic map and the
you have like an end destination of like okay, you
got to go all the way over here, but to
get all the way to like the right side of
the map, you have to make several stops, and then
once you go through those stops on the way, you
have a bunch of random encounters. And sometimes those random
encounters are a traffic jam, a flat tire, or road rage,
and the game will pop up different different icons and
those different icons will target your different resources. So maybe
in this turn you're you're going to lose gas if
you don't take care of it with these cards you have.
Because it is also on top of an organ trail,
it is also a card game as well, where you
have a different ability to attack the gas or attack
your energy, your hunger, your car's health, and during those
random encounters, you are trying to conserve as much energy
as possible. When you pick up a hitch hiker or
a friend, you also gain their abilities, so you can
switch off to like, oh, this high hitchhiker. Her abilities
target every little icon or pip that will target my
car health or my energy, or she will buff me
and give me an extra turn or something. And you
were also leveling up your hitchhikers as you go, depending
on the car you choose, and when you first start
a run, you're only given like an old beat up Camaro,
and you are upgrading that by putting in a grid
similar to a resident evil different parts. And also you
gotta get some food in there to heal you up
or to boost your energy. It's you were managing a
lot of different resources, and I, like I said, I
enjoy the vibe, it's just very hard and hurts my
eyes to read it sometimes. Also, like the flow of
the game does kind of get stale because you were
just doing the same random encounters, Like even if they
are different instances of different things, you were still gameplay
wise doing the same thing, and it's kind of gotten
old for me. You do get to do fun activities
when you were like kind of going to your different destinations.
Like one of the very first things they have you
do is like, oh, you can pick up a job
to deliver this band's equipment to a different destination. And
for me, it worked out that I would have to
go back to different map pips and then go to
a different route, so that took a while. But if
Oregon Trail was your jam and you kind of just
like vibing out and doing some light I wouldn't say tactics,
but like card based mechanics. Maybe keep Driving is your jam.
The music in it is fantastic, though, so I might
actually pick up the soundtrack.
Speaker 3: I just saw the title of it and I was like, ooh,
I wonder if this is like speed, if it's like
a gimmick where like, oh, you can't stop driving, you
got to keep driving?
Speaker 4: That sound like for me.
Speaker 3: I google it and the first line on steam is
keep Driving is an atmospheric management RPG.
Speaker 4: Okay, I think I had to read on that one.
Speaker 1: Yeah, uh it is. It is definitely not that, but
it is a new take on a classic of Oregon
Trail and yeah, Organ Trail FTL that.
Speaker 2: Sort of thing.
Speaker 4: Yeah, I have so much nostalgia for Oregon Trail that yeah,
that's kind of as me interested in this was I forget,
is there like a destination that you're really trying to
get to, like an.
Speaker 1: Like the right side of the map. I forget the
specific destination they plot.
Speaker 4: That's not where Organ is.
Speaker 1: Yeah, well depends where you start. Yeah, yeah, you're right.
Speaker 4: Yeah, because yeah, your car is going from left to
right here, so it's like the opposite of Oregon Trail
and everything is right to left on that one.
Speaker 1: Speaking about a classic. I don't know who's been playing it,
but someone had put Overwatch Classic.
Speaker 2: Yeah. We played this on Friday, and I wanted to
bring it up because I haven't played this before.
Speaker 1: Is this like Marvel Rivals?
Speaker 2: It's a market, it's a Marvel Rivals like And it
was a very good time and I had not played
much Overwatch too at all. Frankly, I haven't played much
Overwatch since they've changed many of the characters. I don't
know when they do did most of that? Maybe that
was Overwatch too. Either way, I was like going back
to this and playing with you know, Mike and Sean,
and it was like, oh, okay. They keep talking about
how oh that this character still plays the way they
didn't originally as opposed to how they play now. I'm like,
oh my god, they changed my may excuse me, and
a bunch of these other characters. They don't function the
way that I would want them to function. That's crazy.
You absolutely need Overwatch Classic if that's the case. I
had a really good time and was reminded, oh, Overwatch
a very good video game. It was a good time.
Speaker 4: Yeah, it was so fun. I played so much of
original Overwatch, especially those first few years. So going back,
they're even just small things like Hanzo having his bounce
arrow ability that they eventually got rid of for this
rapid fire show that it was more fair but also
way less fun right right, So yeah, to just just
small things like that, I you know, and then it
was still six ft six, right, it's not the five
y five thing that over Watch two became. It's funny
because it seems like just a lot of those Overwatched
two things are getting slowly reversed, like they've been introducing
six v six as an option at least, and stuff
like this loop boxes are coming back, right, So that
whole Overwatch two model probably not a great idea, especially
because they sold it with that whole co op campaign
that was canceled.
Speaker 1: Oho.
Speaker 4: It's funny because, like we're saying, more live service games
have to like resort to that like Rainbows six siegs
just a nounce Siege X just basically like their attempt
at the same kind of thing. At some point, you
got to do some kind of I don't want to
say desperate, but big, big update. You have to say
how big it is by adding a two or an
X or something there. I guess. Uh.
Speaker 1: Speaking about going back to things, Mike, you've been going
back to Astrobot. Actually you all have.
Speaker 4: Yeah, I have a chance to get it. I think
you're in the lead, so yeah, new kind of Uh
to my surprise, I think, to your surprise too, Dan.
They they they're dropping another five speed run levels, which
is really neat and the first one's cool because it's
that time stopping gimmick, which is one of the better
power ups from the base game. Actually I never did
the monkey climbing one from the last sets. I did
that real quick before starting that, and boy did I
hate that. It's not it's definitely the weakest one. But
I had to do it just so I could have
like that overall leadable, right, I did it, just like
to get the two butts. I was like, that's enough
of that. This feels so much better. But yeah, like
Dan set at times, so then I went and uh
we beat I beat the time. We went back and
forth a little bit. I will say, there's another steal
skip in this one, like in that ice level I
can do. I tried doing it for a bit. I'm
just like, there's two of them.
Speaker 3: There's two that you can do and I can't. I've
not even one time gotten neither of them to work. No,
exactly like, Okay, I'll try it, and like thirty minutes
are trying.
Speaker 4: It's not like, oh, I'm not executing it right, I'm
not even getting it the trigger and I'm just like.
Speaker 2: Oh, this is okay. Yeah.
Speaker 1: No.
Speaker 3: And the last seal skip one that level, like I
was hitting that like almost every time, like that was.
Speaker 4: This one. I cannot figure out. The thing with this
one is that it's not like, oh, the seal reacts
as soon as you hover on him. He's on a cycle.
You know, you have the time scopping thing, so you
can kind of use that to manipulate the cycle a
little bit. I didn't realize that. Yes, it's still just
it's very tricky. So yeah, it was. That's why it
was like it was fun. It was fucking ppting with tankers.
Don't think either of us are going for the seal
skills anyways. You know, like Vitelli's just trolling both of
us because I think you know he is doing this.
You got yeah, yeah, for sure, you know he's better.
Speaker 1: Than so don't give this.
Speaker 4: It's it's just awesome see them keep bringing content to
this game. It's a great time excuse to go back
to it because I just really really like playing Astro
great but in this one, oh right, yeah you unlock. Yeah,
that's one of my favorites.
Speaker 2: I need to I need to go play this. So
it's hard to make time with all these other games
because I assume as I play something like this, of course,
then I'm locked in. That's all I want to do,
so I keep trying to avoid it, but I'll just
give in and play.
Speaker 1: Speaking about other games coming out, I believe Nikky talked
about this on BombCast Revengeance the last Friday if you
missed it, but I was also down in La playing
split Fiction with them. Spliction. Yes, I've started calling it
spliction internally in my head as well. Thank you, Mike Minattio.
If you have played it Takes two or his Joseph
Harris's Other Way Way a game, right, people forget I
played it? Yeah, this is one of those. I think
this is very ambitious with the different levels and mechanics
that they're going for. I think we have a front
runner if we want to introduce this category though for
best hot Dog of the Year. Okay, there is a
moment where you transform into a hot dog and you
have to cook yourself by rolling around like the game
is real silly. I just hope that overall the game's
story doesn't take itself too seriously because everything else seems
to be like, ha ha, Okay, that's.
Speaker 2: Crazy, that's weird.
Speaker 1: We're in the fictional world. But then when you get
to the actual serious story bits, it's like, hmm, I
don't know, you guys not in on the joke. Is
there a joke that we're.
Speaker 3: Doing that was not the strong point of their other
stuff too, you know, like certainly not.
Speaker 1: It takes two because.
Speaker 4: Like the moment like is it like that, uh, that
just happened kind of writing.
Speaker 1: No, like the moment to moment stuff is like, oh,
that's weird, or like oh, you have to do something
like very unexpected, and they're pulling off the mechanic very well.
And it's so funny because like when Nicky and I
were playing, we were so locked into our different perspectives
where a couple of times we had to repeat a
set piece or whatever. I would look over at Nicky's
screen and they would look over at my screen and
it's like, oh, you were doing something completely different and
you saw different things. I do have to ask Eespr
because we we did record some of the gameplay, but
I kind of want to just release the audio of
Nicky and I yelling at each other. Also, the photographer
loved us. We were having the wail of a time
playing the game. I'm very excited because the different mechanics
that they did show. I kind of wasn't clicking with
it originally when you start the game, but as you
progress through and like the different stuff they had you doing,
It's like, oh, if the Divorce game didn't make people
actually want to get a divorce, this game will because
you need the other person to be on the same
wavelength as you and not skipping or like not looking
at their phone or looking away. You need both of
you need to be locked in for split fiction. I'm
excited that's coming out in March.
Speaker 4: It's like two weeks easy, Christ, that's gonna be That
is gonna be fun. I mean, yeah, It takes two
was a really, really good time and like just the
the platforming actually felt so good in that game. That
was one of the biggest surprises of it for me.
It's just like the running around and the jump in
feel really good in this one too.
Speaker 1: It does not at first, but like at like I said,
when you kind of take on different power mechanics, that
winds up feeling good. The thing I do worry about, though,
is like, Okay, the main story feels very hammy and
not in a good way, but like the the moment
to moment stuff like within your level and like within
the levels, and the banter between the characters. It's like, Okay,
they're starting to warm up to each other, and I'm
kind of warming up to them. They're both kind of
jerks at first, but it's like, oh, okay, we're we're
understanding each other.
Speaker 4: It's like a sci fi writer and a fantasy writer, right, yes, yes,
and they find common ground. How it's a it's a
wouldn't it be terrible if it was like try to
be like, this is a lefty and this is a
rightist and they should find common that's what they're going
for here?
Speaker 1: Impossible? How could that ever happen?
Speaker 2: Talk out our problems?
Speaker 1: What do you expect me to listen to someone else
and look at it?
Speaker 4: I know it's about centrists.
Speaker 1: It's funny though, because there are other authors in the
game that you see at the r LS Cinematic Uh no,
not not shoot authors just like other people. And then
I just wonder what their world looks like if, like
what if someone was just like I just want to
make a test prep book.
Speaker 4: Ah, yeah, they should have. They should have like those
people who wrote that really long Smash Brothers fan fiction
or whatever one or the guy who wrote the thing Obama.
Speaker 2: So you need the chaos god.
Speaker 4: Obama's got to actually say that once camera before he dies. Please.
Speaker 2: I was like kind of hoping Sonic three's post credit scene,
what's gonna have that. I'm like, they could probably make
that happen. You're pretty safe.
Speaker 4: Sonic four will get we'll get there.
Speaker 2: I think one of the Sonic movies will eventually make
that happen.
Speaker 1: Yeah you know what, Yeah, okay, sure, let's get Obama
in movies.
Speaker 2: He's a he's a movie producer. You've made a bunch
of netliks or whatever. Yeah, exactly. Uh split fiction.
Speaker 1: Uh.
Speaker 2: I guess my last question about that would be like, Okay,
so this thing's out in two weeks. Are you happy
still that they are sticking with their core competency of no,
this is a co op game, would you want ok yeah,
you wouldn't want.
Speaker 1: Them to change that. I would not want them to
change that because, like they've they nailed it with it
takes two. Uh, they're the only ones doing this as well, right,
Like I can't think of any other like hard net Wars.
Speaker 4: Yeah from Abandoned Cook He's in Cream, So yeah, it's
up to them.
Speaker 1: Yeah, don't forget your roots, guys.
Speaker 4: You brought it and core back. We can dream.
Speaker 1: Yeah, I mean, hey, we're going to turn a game
about digging a hole into a co op game and
a competition, so.
Speaker 4: I mean, actually not a co op game at all.
Speaker 3: Didn't they do that with power because I compare the
whole game to like Powerwash Simulator in terms of like
how it feels. Didn't they add co op to Powerwash
like months later? All right, keep an eye on that hole.
Speaker 4: One of the first things I ever did with you
guys was I went to Jeff's house while you guys
were doing co op Powerwash Simulator on at UPF and
he had to do something of the kids, So I
just jumped in talking to everybody. Okay, that's the first
time I ever appeared on Giant Bomb content. Actually, yeah,
whatever that upf I may have been on a game
as mornings. I don't know.
Speaker 1: Uh, well, you know we talked about Obama and the
White House. Right now is a little bit of a
Maniac Mansion.
Speaker 4: That's cute, master, right, Uh, this was kind of my weekend.
This is how I had fun this long weekend. Maniac
Mansion was a nineteen eighty seven computer game originally for
Apple two's and Commodore sixty four's. Actually played the eighty
nine version may for Thass with slightly better graphics. I
think I talked before about how much I like LucasArts
Adventure games. I made Jeff play Grimfin Dango, which is
kind of the pinnacle of that, and it's wild because
that's basically like the second to last one. There's a
monkey Allen after that. But you know, it's like that
whole era, which to me is this giant deal. These
LucasArts Adventure games is from eighty seven to like two thousand.
Grip of Dingo is ninety eight, right these days, like
a game from twelve years ago is you know, newer
than Skyrit, right, I think, just don't change as much
as the youth. But yeah, like as much as I
love these games. I never really played that much of
Maniac Mansion. I think even I was like, oh, that's
that's so old. Am I still going to be able
to have fun with it? Is it going to be
two up? Two s blah blah? But you know, luckily
you could just buy these games on goog They automatically
run the kind of emulators shows BOXMVM, duscumby, which is amazing,
so very easy to play it. And yeah, I just
actually had a very very good time with this. Still
it is that classic point and click style. It's simpler
in some of the later games, especially in terms of story.
You don't have things like the dialogue trees and whatnot.
There's still so much here that's clever and creative. The
kind of gimmick is that you have like six or
seven characters you can pick from. You're taking three. You
always have to take the main guy. He's kind of,
you know, just enormy. Then the other characters all have
special things that give them access to certain abilities, and
there's different endings you can get depending on what characters
you have. Like you can bring in this character who's
an author into the mansion the whole place. You're trying
to save this girl, the guy's friend. It's just he's
an author. You can beat the game. So it's an
evil meteor, right, who's the bad guy? Right, there's a
bad meteor right where you can find the meteor right's
manuscript for a novel that he wrote. It's really bad though,
but as the writer, you can kind of doctor it
up a bit and then mail it to a publisher
and get him a book signing contract. If you give
that to him, he'll give up his life a crime
and become an author instead. Right, So that's one thing
you can do. Or like, instead of that, you can
find the phone number for the meteor police and you
can fix a radio with the nerd character Bernard. That's
another way that you can. Let's say, it's just like okay,
so like, depending on what characters you have in there,
there are different routes you can take. Also, as I
learned recently because Jeff asked me this quiz question on
our podcast, what's the first game to use the term cutscenes?
It's Maniac Mansion because everything kind of runs on a clock,
so like ten minutes in this event will happen, and
it also kind of sets some of the characters on
certain paths because they can run into you and throw
you in the dungeon and things like that.
Speaker 1: Go ahead, Jim, I have a question for y'all, because you'll,
y'all are so much smarter than me with game game stuff.
Why is it called a cut scene when cut scenes
in movies are scenes that are cutting?
Speaker 4: Oh, I think here are The idea is that it's
cutting to a scene. Yeah, So it's cuz y because
it's not. Yeah, especially in this game, right, because it
cuts away from what the player is doing and whatever
room they're in to show these other characters interacting for
a moment.
Speaker 2: Yeah, I think it's that's something you've described it. It's
like it's on a timer. It happens at a certain point,
like kind of no.
Speaker 4: Matter what, right, Yeah, I think I think there might
be some things that may interfere with it. Like, for example,
at a certain point, a package will right for the
one character living in the mansion, and he's going to
go answer the door, so that gives you an opportunity
to sneak into his room and do some things. Also
gives you an opportunity to steal the package, which you
might want because you can then get a stamp from it,
which was important for me mailing that manuscript later. Right,
they like that. There's also a pretty infamous thing in
this game where only two of the characters, the biggest miscreants,
are able to steal a hamster. You can steal a
hamster in the game. In fact, you have to steal
a hamster, but only these two can then put the
hamster into a microwave. Oh this is that. Okay, this
is that game. And then you can microwave the hamster
and it explodes. It's as far removed as can you
pet the blank as you can possibly get you. Then
you can take the hamster bits and show him to
the owner and he'll kill you.
Speaker 2: And how horny did this all make you?
Speaker 1: Not? Very? Did this remind you of an Italian restaurant
you visited as a child?
Speaker 4: Thank you? Theyn't even remind me of that? No, no, no,
characters can't die. You can still finish the game if
some of them are dead, because again you have three.
But you also can't like soft lock yourself out of
things too. Right, it's not quite as elegant as later
LucasArts games are pretty forgiving with that. They aren't like
this or even the Sierra games where you can get,
you can die, you can just kind of get in
these situations where you have to restart the game or
load of SAFEI or whatnot.
Speaker 2: Mike's novelty Twitter account of can You Microwave the Dog
is just not as popular as the people, it turns out.
Speaker 3: I remember being like six or seven going to the
video store and I would always just rent games based
off the Boxer back then, and I saw that's like, oh,
that's an interesting looking Boxer game, and then totally expecting
any game it's a platformer. I get home and I
instantly starting to like, I'm not controlling the wait, what
is this? Like I probably didn't know what a cursor
was at that point. What is all this like menu stuff?
And like I've never more quickly as a child been
like fuck this, take it back with the store. I
never want to play a game like this. My most
experience of.
Speaker 4: That I discovered that like these games with actually this
game sequel, Day of the Tentacle on PC, and I
probably picked that up more than a ninety five and
I really did fall for it. But I was also
familiar things like miss so I was aware of the
concept of pointing and clicking right that NS version, like,
I've always heard about that, and I thought it was
it sounded like a weird novelty. But then for funzies,
I played through all of that. The day after I
played this PC version, right, I got a emula going,
I got the switch NES controler hooked up to my PC.
Since I knew what I was doing, I looked up
some stuff for some of the other endings. I was like,
I was just playing through, Like this actually worked really
well on NS. It was pretty surprised because they do
some smart stuff, like so you know in these Lucas
Starts a venture games, these earlier ones, there's like these
list of verbs in the bottom that you can click
to interact with the world. So you know, you click
on the literally the words pick up and then you
click on the key. But by pushing the select button
you can cycle through some of the most popular verbs
like use or open. So that streamlines everything pretty nicely.
Also looks nice on NES and the ES version has
a soundtrack. The PC versions are mostly quiet, and then
was very good. So yeah, I had a ton of
fun playing it that way as well.
Speaker 2: Think just in my head Maniac Mansion was a Day
of the Tentacle. I did not really realize it was like, oh,
this is much older, and I when I was watching
you play, I'm like, oh, I did not. I really
did not have a frame of reference for how this
game actually looked. So it was cool to see you
playing this day Tentacle.
Speaker 4: Yes, and again daya Tangle was only six years later,
and it looked so much lower and write more cards.
Speaker 2: Yeah, it looks like a Saturday Morning cartoon. Yeah.
Speaker 4: The strangest thing I did in My Maniac Mansion weekend
Frenzy Frenzy. So there was also a Maniac manch and
TV show. Oh yes. They sold the show to the
fine folks at the Family Channel at the time, and
a lot of people from like SCTV. Eugene Levy was
kind of the lead.
Speaker 1: Right now, this thing cool? Uh.
Speaker 4: This show ran for three seasons.
Speaker 2: There.
Speaker 4: The show is wild. It has almost nothing to do
with the game except for the meteor. Right, there's the
meteors there, the yeah, the guys. Then there's like a
guy named Fred Edison who's a scientist. His u, the
uncle who lives in the house, got turned into a fly.
So He's just a guy in a fly costume in
green screens to look really tiny. So that's weird.
Speaker 2: Yeah.
Speaker 4: The very first episode of the show is called the
tenth Anniversary Special, so it was a gag. They're pretending
the show had been running for ten years and it
was a clip show.
Speaker 1: Yeah. Yeah, so that's good.
Speaker 4: Watch the first episodes of this thing.
Speaker 1: That was wild.
Speaker 4: I kind of want to see all of them now.
It's very weird.
Speaker 1: Okay. On top of us winning an Emmy, it is
now my additional goal for us to make a movie
for to be to B movie, because oh yeah, I
feel like we just got to get Dan and backall
are in the pitching room to the to be execs
and they'll be like, all right, here's one hundred thousand dollars.
Speaker 2: Just say the phrase this was too hot for Crackle,
but we think you guys can handle it, all right.
I think that's the man.
Speaker 1: There we go, there we go.
Speaker 4: Yeah.
Speaker 1: I can't wait for all of us to be like
to be celebrities, to be or not to be they.
Speaker 2: I watched the Super Bowl on two be because I
just canceled my YouTube TV because it got too expensive.
Speaker 4: What's the gaming was it just extra ads or.
Speaker 2: No, it was it was just Fox. So they just
like they streamed Fox onto tucause.
Speaker 1: Yeah.
Speaker 2: Well you know it's over the air TV, so like yeah,
I think they just like, yeah, it was completely free.
It worked, it looked, it looked fantastic actually, so yeah,
it was pretty good. I'm a two b guys. What
I'm trying to say?
Speaker 1: Boo uh Mike Manati. You also spent the weekend not
just with Maniac Mansion, but also spending some time in
elden Ring Night Rain. Yeah.
Speaker 4: Yeah, they're doing the kind of like test thing for
this game. Right now. This is not what I was expecting.
So this is that elder Ring kind of spin off.
We all knew, like, oh, it's a co op thing.
They want you to play a three players. You can't
play by yourself. Jeff, you have a question already.
Speaker 2: Yeah. I just like say what I think it is
and then you tell me how wrong I am. Sure, Okay,
So I think it's going to be a kind of
like a Boss Rush, sort of a Rogue Light where
you're where you can kind of go in there single player,
but they really want you to play with the trio.
Speaker 4: Here's what really threw me off is how much in
this game no Fortnite really it's so it's co op, right,
but the three of you and you always drop in
the same place. You're basically on a big island and
there's a circle, and the whole thing is that you
kind of run around and fight the bosses that you
can and get the upgrades that you can before the
circle closes in on a specific area and then a
big boss spawns there and then you have to kill
that to get to like the next new circle spawns.
Speaker 2: Is it a.
Speaker 4: Kind of But then when that circle sponds, then you
fight like the boss for that map in this thing
in this beta had one map basically, so kind of
one of these. And you also, you know, instead of
like the traditional oh you make a character and you
you know, customize that, you have classes. So there's like
clearly the dexterity based one and the wizard one, and
they also have special abilities and things like that, so
it's not just like, oh, you're running around and here's
like a new sword you can get, uh, so you
know you only want to pick it up if you
want to use that weapon, because each weapon also has
a passive ability, so maybe you're not going to use
that sword, but you have six slots. They may as
well pick it up because it's plus ten damage to
dragons or something like that. Then all the consumables too,
like throwing knives or things that heal. But so like, yeah,
it's like it was shocking. It's also it's really neat
how you have to get revive your friends because you
have to attack them to do that.
Speaker 2: You don't just go over and like hold down the button,
try to get them up. But he's still sort of
that Fortnite think that's how we care for each other, right.
Speaker 4: Right if you like kind of die consecutively, like oh,
it's going to take more hits to get him up,
that kind of thing. Oh yeah, So I was just
really surprised. That was like, oh, okay, roguelike, it's gonna be
kind of maybe a bit less open, just sort of
boss rushy. Sure. No, you're running around and it's definitely fun.
It's kind of weird because sometimes you're like finding a boss,
it's like, well, here's the circle. I guess we just
got to leave him and not worry about that anymore.
I suppose fossil strange because you know it so clearly
wants you to be doing the three player thing, kind
of like Apex Legends, and you know, when you're playing
for plenty of people, you know that's great, but getting
matched up with people, it's like, well, help one of
these guys knows what we're doing. Because I've decided I'm
following this person.
Speaker 2: Can you play solo dolo exclusively? So you play solo?
But I don't think the games maybe simple, correct me.
I don't think the game like rebalances for a lot harder,
and right now there's no duo option. I think people
have can that they're maybe looking into that. But yeah,
it's like Apex Legends again, where they definitely designed it
for three people and that is how they want you
to play now. So I'm like, Okay, I have two brothers.
I bet I'll play this. I bet it's going to
be fun.
Speaker 4: There's a part of me that's like, like, how much
of this am I really going to Stomach's not the word,
but what is the longevity of this? It's a very
interesting twist on it, and it's a very smart way
of reusing a lot of bosses and bringing back some
old ones, Like you know, you are literally running around
and just encountering a boss from Elton Ring and finding it. Now,
there's some other differences, like you moving faster in general
because you don't have the horse right. They give you
kind of the wall shimmy up thing from Secro to
help with the platform being and stuff like that. And
it was fun, it was interesting. It was pretty surprising
with these Fortnite ell of its again and I had
a good time, but I'm still a little I'm a
little skeptical of the sort of longevity of it.
Speaker 2: Yeah, you can see why. I like they would make
some of those decisions, like they want to keep things
moving and keep people on their toes. But you're right,
that is surprising.
Speaker 1: When is it supposed to drop again?
Speaker 4: I don't know if he even has. It doesn't even
happen in it yet. I thought it did out in
Rain Night Rain, Okay, yeah, coming out of May, it
may all right go well.
Speaker 1: Speaking about reusing assets and making a whole new game,
Jeff Grabb, last game we got on the list like
a Dragon pirate Yakas in Hawaii.
Speaker 2: Yeah, I've been playing this on the Steam deck as well,
and it's it's I think it's really good. It's really solid.
I am very into Yakuzin now after Infinite Wealth. I
played a little bit of seven before that, Yes, seven,
and I've tried some zero in the past, but Infinite
Wealth is the one that really got me. And there
is Goro Moduma in that, which is the guy with
the iPad. She's been a huge character in the series
previously so and I always was like when I was
kind of looking over people's shoulder at them playing Yakuza,
I'd always be like that Goro Manjuma. Now there's a character,
there's a guy that just has things going on.
Speaker 1: Someone that is more well versed in the Yakuza cinematic universe.
Can you can? Can someone just educate me? Is Gorol Maduma?
I know that he's hella cool from the games that
I've played, but is he just supposed to be Nicholas
Cage's character from Wild at Heart because of the snakeskin jacket?
Speaker 4: And just like, is he a vegeta? Did he like
used to be an enemy then became a friend?
Speaker 2: Oh, Mike, everyone used to be of enemy Vegeta and
Yakuza and everyone INDs up becoming your best friend. Well
I haven't got to that part yet, but I will
assume I will eventually be best friends with smoaed Joe,
Despitejo's obvious efficiencies as a person, which we all know.
Speaker 1: Coward, I say, Joe, I did not say. I said
the guys.
Speaker 2: Yeah, I'll say it right to your face, Samoa Joe.
Just like the game of where It's all over again,
this is a game where I'm like, oh, this is
hitting the spot right now now. Uh, it is simple.
You are gomachma. It's an RPG, so guess what you
have amnesia? He doesn't remember anything, and so he finds
himself on an island and he does the only logical thing,
which is there's some pirates. I should take over that
gang and be a pirate now.
Speaker 4: And oh my god, wait a second.
Speaker 2: This was the plot of that crystal uh, the coke
crystal coconut thing from.
Speaker 4: Yes, that's the same plot. Somebody I thought they were
a pirate it Uh.
Speaker 2: It is uh, like I said, pretty simple, like you're
you know, it's an action beat him up kind of game.
Speaker 1: Yeah.
Speaker 2: I find that to be very fun. I love the
turn based combat in Infinite Wealth.
Speaker 1: Uh.
Speaker 2: This I think is probably more similar previous Yakus games,
but like, uh like I said, I played some zero.
This is immediately more punchy fast, like you just you
feel more capable immediately. It's just it's trying to get
into the good stuff faster because this is like a
side story. The way it's really hitting though, is Goro.
You know, Maduma is just very very kind as a
character and always is trying to find the like the
most compassionate way to handle every situation. And it's just
so nice to be playing a game like that right now.
And you know, there's a little kid that kind of
is like, hey, you know, I have the really bad asthma.
I've never left this island. Can you help me do that?
And that's like your first goal. And then quickly you
find like some of your old Yakuza buddies and they
are you know, they're like, oh my god, I can't
you remember us. But we're going to take you to
mad Atlantis on this this crazy island that has all
this stuff, and you're like, okay, and it just keeps
building and building, and I think it's just a really
solid Let's take the stuff that we have from these
Yakuza games, we just made all this Hawaii stuff. We
let's kind of focus on a couple of things. Let's
give you ce combat very similar to Assassin's creed for
and kind of just let you loose, and it kind
of it nails all that stuff. It's not anything spectacularly,
but it nails all that stuff where if you are
into these characters and into this world, it's I think
it's kind of a can't miss game. I would really
recommend it.
Speaker 4: What about somebody like me who's played a little bit
here and there, but not too much of any of them.
You think this is one to stick my teeth and
you think I should maybe play at Yaka is a
zero first or even an Infinite Well first over this?
Speaker 2: Yeah, I mean I would probably play Infinite Wealth first
or one of the other ones. Kind of start where
you want to start. I think once you have your
footing in the series, then going to one of these
side stories probably makes sense at that point. But I
would probably recommend this one over like, because this one
just seems like it doesn't really have any of the
rough edges some of the other side stories have. It's
just all around really solid.
Speaker 4: Is just one of any old Sega Arcade games too?
Speaker 2: I think it does. Yeah, I'm trying to remember. I
feel like I saw those I was like trying to
run I random aast them. I think I'll look it up. Yeah, yeah,
it definitely did. I just can't remember what it was.
But yeah, I think it's surprisingly good. Where I was like,
I bet I'm gonna get bored of this, and now
it just moves along. It does like kind of go
at its own pace at the beginning, where you are
going to go from one story beat to to the next,
and then there's a lot of like fighting in between.
But they so they take their time setting things up.
But I thought that setup was all pretty you know,
pretty good in terms of getting me on board with
caring about the characters. And now I have my cool
little crew of you know, there's the tough guy that
of course he was on the other side and I
beat him up and I beat him up so good,
and then now he's my first mate and you do
that over and over again because it's a yak Kuza game.
So yeah, I think I highly recommend it to anyone.
Speaker 1: That's in the series. Fairly linear grub.
Speaker 2: Yeah yeah, so so far, I've only just kind of
gotten to Matlantis. I wonder if it opens up a
little bit at that point. But I think that for
a game like this, I think you want to be
a little bit more linear, just kind of like, you know,
get build the content, make that as ghost possible, and
shovel it over to me. And that's what it's been
so far.
Speaker 1: Fantastic. I think we should all go to Hawaii. We
should just do it like a building exercise.
Speaker 4: I really, I really want to. And I hang out
with a dolphins.
Speaker 2: Yeah, let's just I swam with the dolphins in Jamaica,
but I've never been Hawaii with those dolphins.
Speaker 1: So in Hawaii, yeah, please, please let's do that. Oh God,
I need to recharge on an island. I won't even
make us go to the Disney Resort. I would appreciate
if we did, but I won't make us. Now, Mike,
I know that Native Hawaiians feel some type of way
about the Dole Plantation, but there is a pretty cool
hedge maze at the Doll Plantation where they grow pineapples.
Would you be okay going there?
Speaker 4: Only if I can still be an ally to the
Hawaiian people. If they don't want me to, I will
not do it, all right, Well, no, thank you?
Speaker 2: He just doesn't want to be around fruit. Come on,
don't let this one.
Speaker 1: Hey.
Speaker 4: The arcade game they added to this one is The
Ocean Hunter, which is basically just House of the Dead
but with fish. It also thematically very appropriate. That sounds
really incredible.
Speaker 1: So yeah, yeah, during the dump truck this week, when
we have the catch up with Backlar, we should just
tell him we've already decided we're going to Hawaii for yeah.
Speaker 4: Flights, and it'll show up in the expense thing and
he'll laugh exactly.
Speaker 1: Yeah, okay, all right, sounds they have microphones out in
Hawaii and the Giant Bomb Lulau's great.
Speaker 4: What's what's your favorite piece of media set in Hawaii?
Hard Ticket to Hawaii? Uh Oh, it's a good movie.
Speaker 1: Giant Bomb. Game of the Year twenty twenty five.
Speaker 4: I mean Leland Stitch is very good. Getting Sarah Marshall
was a fun movie.
Speaker 2: That's dick.
Speaker 4: Yeah, we saw his dick in his puppets and thoose
aren't the same thing.
Speaker 2: No, No, they're not. You're right?
Speaker 1: All right?
Speaker 2: All right, Well I liked Pearl Harbor.
Speaker 4: Did that sound bite?
Speaker 2: All right, We're gonna have to talk to our own
HR department after that and we'll be back with some news.
Speaker 1: After this quick bricky break breaking news everyone. Uh oh,
let me play the music first. We've lost Dan. We
can't find him. He might have fallen into a hole,
shoot hole, maybe fell into his toilet.
Speaker 2: Maybe walked out the wrong door and fell down a story.
Speaker 1: Because one day we'll find Dan and may or maybe
Dan will find his way back to us.
Speaker 2: I always preferred Chris anyhow, Yeah, Chris was great.
Speaker 1: I hope Steve has some snacks prepared so Steve doesn't
have to starve everything. But hey, who knows anyway. Jeff
cub the news.
Speaker 2: Yeah, I got some news here plenty to talk about.
Let's get into it. GTA six news. Rockstars are reportedly
planning roadblocks slash Fortnite style user generated content. Rockstars are
reportedly met with top Roadblocks and Fortnite creators to discuss
building custom game experiences within GTA six. They're planning to
allow creators to modify GTA six's environment and assets to
incorporate their own IP. This move follows rockstars acquisition of
CFX dot Ra, the group behind popular modding tools for
GTA five and red Dead Redemption two. GTA five role
playing has seen a surge in popularity as well. Blah
blah blah, this is not wouldn't be too shocking. You
can kind of do this already in GTA five to
a certain degree. There are a lot of like custom
games that people build and then you share the code,
you go in there and play it. But of course
I think they want to amplify that because they want
this game to last for twenty years. You know, the
last one lasted for more than ten. They want this
one to last probably for twenty and a big way
to fuel that is well, what are other games that
lasted for twenty years? Roadblocks came out in two thousand
and six. I think like we could do that, and
of course they could this also just like you know,
supercharges your your earnings, your revenue because you got a
lot of content that people can sell in your game.
You know, you give them a cut, but then you
take a cut of it as well, and they're making
content for you. So I think this is kind of inevitable.
Is it something that you guys think is what you
want from a GTA online too or whatever?
Speaker 1: I mean, don't know, I don't know what what I
personally want from GTA online.
Speaker 4: To be honest, it almost it almost can't be for
me in some ways, I got you know it, that's
just not really what I'm looking for. Probably one of
these I think it makes a ton of sense, right, Like,
what helped GTA five be such a big success, a
bigger success than its predecessors, which were already huge. They
found a way to grow by doing the whole online
social thing, right, that was a big deal.
Speaker 2: Well, and now, as we know, it's not enough to
just make another one of the last thing that was
very popular. You got to find another way to have
this kind of exponential growth. So yeah, going deeper into
the whole UGC thing just is kind of the next
logical step in a lot of ways, right. I Mean,
I think if any like if any game could do this,
they would because we look at how the earnings potential
of stuff like roadblocks, so hey, if we could do that,
we absolutely would. But most games can't pull this off.
Grand Theft Auto obviously is one of these games that
can do this. They have the platform to support this
sort of business model, So yeah, them going this way
doesn't surprise me too much. And you know, really, to
put things in perspective. Those Roadblocks games, like some of
the most popular ones, they have McDonald's happy meal deals,
like where I will go to They'll take my kids
to have to get happy meals, and I'll be like,
what is this toy? And I'm like, wait a second,
and it took me like it took me like looking
at it, like it doesn't say roadblocks anywhere on there
the deals with the people who made the game inside
a Roadblocks It's crazy, but like that's how big it is.
Kids are obsessed. There's hundreds of millions of players that
that is where like the next big thing in gaming
can happen. It's in these UGC platforms. So I think
being one of if you can do it, you want
to do it because that way, when someone makes the
next Doda or whatever, maybe it happens inside of Grand
Theft Auto and they can just glimb themselves onto that
and take a lot of the earnings. It kind of
sounds perverse and not great when you really let out
like that, but that's what they're doing.
Speaker 1: Yeah, go ahead, Mike.
Speaker 4: As is gonna say, somebody's going to make a Pokemon
like but with the street workers, aren't they?
Speaker 1: Oh? Oh, Yeah, someone's going to take away all the
medicine and required medication from people that need it and
just stick them on a farm.
Speaker 2: Yeah yeah, yeah.
Speaker 4: But that's kind of thing. Is like I almost went
it all to like still be in theme with GTA,
but it's it's not gonna be that, right, And I
guess it kind of has to not be that you're
gonna have to be able to do almost anything to it.
It's it's you know, it's like what Fortnite has become roebucks,
it's going to be a platform upon itself, and GTA
Online already kind of was that this is really going
to be that.
Speaker 1: I was there. I initially took issue Greb when you
were talking about how they're going to rely on you GC,
but I didn't factor in that they could those users
could potentially earn some type of revenue. Oh so that's okay,
I guess.
Speaker 2: Yeah, Like you want you want the split to be
better than it is for roadblocks obviously too, But I
mean this does feel like, you know, we're here, like
you know, the promise of modding and improving games was
always like, you know, if we could capture the value here,
this would be great. Well, they've done that now, and uh,
you know, my Minecraft. I don't know if people like
look into like how Minecraft works these days, that Minecraft
marketplace is just constantly refreshed with new stuff from their
community creators. It's a store. Those people get a cut.
It is their full time job to make that stuff. Yeah,
it's gonna be the same way for Grand Theft Auto.
Speaker 1: Without it, you know, like prop hunt is across so
many different games and modes now that originally started out
as like a Gary's mod type of thing.
Speaker 2: Yeah, for sure, and then we'll get a lot of that.
Speaker 1: Yeah, it's gonna happen. Someone is gonna make the next
viral sensation out of the next GTA online.
Speaker 2: I think if fans hear this though, and they feel
a little anxiety, like I don't, I don't blame them
because this is a different thing than the Grand Theft
Auto made by rock Star that they fell in love with, right, so,
you know, it is a siren song that a company
like Rockstar and take To can't ignore. They are clearly
investing in it. By the acquisitions that they're making at
CFX dotre and the role playing server people that they purchased,
they are going all in on UGC. So like, if
you're looking around by oh, okay, well, are they gonna
leave me behind? There's a chance. Yeah, absolutely, there's a
chance they're going to leave behind the traditional player that
wants a Grand Theft Auto. In a lot of ways
they already have, based on supporting GTA online, over making
like expansions for GTA five, something they did with all
the previous Grand Theft Auto games, or even just making
other games. Right, they used to release a game every year.
They haven't done that since Grand Theft Auto five. They've
released like one game since then. So yeah, like if
you are anxious about that, this is part of that process.
But then there are still developers out there. You're just
talking about Yakuza. Most people just like making those games
and not like going following the following a lot of
these trends. They just want to keep making the games
they're making, so that stuff will happen. But maybe rock
maybe Rockstar and Grand Theft Auto will be permanently different.
Speaker 1: Why does a game like Dreams that is all UGC,
how come that doesn't take off? Versus like a roadblocks
you just need like you.
Speaker 2: Need that lightning rod, right, you need that something like
that central gravitational pull to something and then you build
around that, you know, roadblocks. I guess was like maybe
it's thing was it was completely free and easy to
use and it.
Speaker 4: Was so kid focused. Yeah, yeah, it was free and
easily accessible to kids.
Speaker 2: Yeah, but doing it with mine Craft obviously Minecraft is Minecraft,
so of course that was gonna work. And Fortnite same thing.
Speaker 1: Dreams is also never on PC.
Speaker 2: Yes, exactly. Yeah, stuck on huge detriment there, yep about it.
All right, let's get into some Nintendo news. A Nintendo
Switch game vouchers, you know. Actually, let's start this off
by talking about, well, what do you guys think Nintendo
Switch two games are going to cost? You think they're
gonna go up to seventy dollars kind of across the
board for Nintendo published games.
Speaker 4: Some variable pricing even on the Switch one, so there'll
be some of that. But yeah, I think we're gonna
see a lot more seventy dollars. Games like Mario Kart
will cost seventy dollars.
Speaker 2: Well, they're gonna have other ways to make more money,
kind of stealth price increases here. That is what these
next two stories are about. Nintendo Switch game vouchers, the
offer that gets you like two games for one hundred dollars,
so you could buy two sixty dollars games excuse me
using these vouchers, and you save twenty bucks or like,
let's say you've got the Tiers of the Kingdom with that,
you would save you know, the twenty bucks just on
that game, and then ten bucks on another game, so
a total of thirty dollars worth of savings. Well, this
offer is not going to work with Switch two games.
Nintendo has clarified that it's switched game voucher's program will
not apply to games released for the upcoming Switch to console.
The game vouchers program allows players to purchase two vouchers.
Blah blah blah. You know, there's a chance they have
a voucher program for Switch to specifically. There's also a
chance they are just phasing this out and aren't going
to do this anymore, so people who always took advantage
of this won't be able to do so. On the
other side of things, once you do make a purchase,
you used to get something at least on the e shop,
and really, I think maybe actually got this. If you
purchase physical games and like when you registered it with
your console, but I can't remember Nintendo is ending It's
mind Nintendo gold points switch E Shop rewards scheme. So
you buy something on the e shop. When you do,
you get like a ten percent of that in like
a worth of gold coins. And those gold coins are
currency that you could just use on the e shop
to purchase games. So like four hundred and eighty gold
coins was four dollars and eighty cents, so you would
get that discounted off your next game. I really like
this because it was like, well, you can't trade in
your digital games, but you get this little you know,
bonus on the end, so I can use that to
kind of buy my next game. So it's like I'm
almost getting a little bit of a trade in value
with some of these games as I'm playing them. They're
getting rid of that as well. They're phasing it out.
So this is another way that people had saved money
buying digital games, and they are getting into that another
kind of stealth price increase.
Speaker 3: Man, I didn't realize here. I just like seeing this headline.
I logged in, and I didn't realize every month, I've
had tons and tons of these platinum and gold coins expiring,
like just tons of them, and so like, are the
gold ones gonna just like if I have thirty five
seventy five of my thing, now are they gonna be gone?
Speaker 4: And they're gonna have twelve months they said once that's
right to redeem them. So you're gonna have some time
to redeem them. But then yeah, I venture they're gonna
got away, so you know, use it or lose it.
Oh wow, man, that the voucher thing is a little
bit of a of a whatever. I'm not shocked by
that new console. Like I said that these games by
cost a little bit. There might be a new thing
there might not. The gold that sucks. I mean, that
was just this nice little kick back, this nice little bonus,
And that's just, you know, often what I would use
to like, you know, get DLC for something or this
little indie game or maybe something was on sale, right,
it just felt like this nice thing. It's just bizarre
when companies do this when they're doing really well, right,
like it made a ton of money off the switch.
They're about to make a lot of money off the
switch too. It It kind of reminds me of like
circa twenty nineteen when Disney was, you know, making a
zillion dollars off of Marvel and Disney and Star Wars.
And then they're like, uh, hey, you know how parking
was free at Disney hotels. We're gonna start charging you
for that, right, just like all this really weird penny
pitching kind of stuff.
Speaker 1: You're right, thank you for that reference that we all
have gone through.
Speaker 4: This is exactly what I think of. Yeah, yeah, yeah, exactly,
so it it you know, it's at the pace in
the world. No, but it rose me the wrong way.
What a what a random thing to get rid of now,
and it's it's hard not just see it as well.
They know that so many people are going to come
back and start making all these purchases, whether this program
exists or not. Why not get rid of it?
Speaker 2: I mean it really is just like a really quiet
way to effectively raise the average sales price for everything
that they sell without having to do the big splashy
we are raising the prices across the board or you know,
you know, you're just getting rid of a deal. You know,
that's that's what that looks like. But because by doing this,
people have to spend on average, you know, about three
to five bucks more, I bet, and all that adds up.
I think part of this, you know, the motivation here,
I think is what Mike mostly nailed, is that this
is a company just trying to make even more money.
That made a lot of money. They got to keep growing,
so they're doing that. But also I think, you know, well,
they don't know what they're going to be able to
set the hardware at in relation to tariffs, so saving
or making more money on the software will be very
beneficial to them, I think in the long run. So
they're trying to save money where they can, and that
has led them to make these decisions, all right. The
next one star Fox artist says he wants GameCube titles
star Fox Assault to be playable on switch To. This
is the key in the Mura, the original artist behind
star Fox, and he has publicly expressed his hope that
star Fox Assault and Steel Diver sub Wars, which some
of us really treasure, will be ported to the Nintendo
switch To. He made this request on the twentieth anniversary
of star Fox Assault and the ninth anniversary of Steel
Diver sub Wars. He's worked on a bunch of games.
To me, like there was those rumors back with the
switch pro is happening that one of the GameCube could
get added to Nso this doesn't read to me as
him teasing anything. I think this reads to me as
him like genuinely being like, that would be awesome, But
I don't know. I'm hopeful, but I don't.
Speaker 4: Know's I read it as I wish they would. I
think Star Fox Assault is really underrated. I think it's
got a problem that you're just not a lot of
people seem to care about. When I bring this game up,
most people think, I mean Star Fox Adventures. Yeah, And
then when I say no, I mean the other one,
and then they go, yeah, I said, I like the
other one for the GameCube, They're like, what other one
for the Yeah?
Speaker 1: So what I'm thinking right now.
Speaker 3: The ones where it looked like they were going back
to the ship combat and then it was like it
still wasn't really that and it wasn't really great.
Speaker 4: It was to see it is, Yeah, it's like a
lot of on foot third person shooter stuff, and it's
you know, right before we figured out third person shooter
stuff better with Resident Evil four, or like maybe it
was after that, but that didn't become the standard. It's
a little weird, but I think it's fun in a
lot of ways, and it has a good star Fucks
flavor to it crystals in it. So Sean likes that.
Speaker 1: Oh that's why he's popping off, right.
Speaker 4: But yeah, if there's not like GameCube nso, I can't
imagine this being a game that gets a really Big
Boy remaster.
Speaker 2: That's what I brought I brought that up because this
does not feel like a game that, like you said,
gets a Big Boy remaster or even any remaster. This
feels like if there is no game Cube NISO, this
doesn't happen. Like that's kind where I would be with this,
something like.
Speaker 4: Maybe they'll be like, oh, what's like, do you Starbucks
Avengers and as Salt as a two for one? But
that's maybe a little complicated because that was a rare
game originally they have the whole all the rights to it,
though I guess I don't know. But again, like I
think both those games are neat and interesting and weird ways,
I don't know how much faith they have that a
larger audience is going to care about them.
Speaker 1: Now this looks cool, I'd play this.
Speaker 4: Yeah, it's weird, it was Damco who made it, and
it was a little bit later on the GameCube, right, so,
and I think so many people just Adventures was so
wild because that was the one that was, you know,
like a Zelda game, and it was originally dinosaur Planing.
It was going to come on on sixty four. Everyone
remembers that one. But yeah, then the assault just happened later.
And it's weird in a bit more of a normal way,
so it doesn't stick in people's minds as much. But
it's not bad. I was surprised when I played it.
Speaker 2: Yeah, I played a little bit like Custom Robo. It
was weird.
Speaker 1: I'm going to say it looked like that.
Speaker 2: Yeah, but it's better than people give it credit for.
Actually usually, Yeah, you know a game I just I
don't know why this came to my mind. That TROC
game for Game Boy Advance is just a contra game.
I never knew.
Speaker 4: Really, that sounds amazing.
Speaker 2: Actually, yeah, we should do like this is the run
for that game, or oh my god, that could be
that could be cool.
Speaker 4: Do you want a little kind of breaking weird news
thing here that everyone away? Hollow Nights Silk song listing
is gone from the US E Shop Warrior sixty four.
Speaker 2: Yeah.
Speaker 4: Yeah, let's see if the Xbox Live listing for it
still there. Yes, that is so still on Xbox. It
just might be them. This could be nothing. Maybe they're
getting ready for a switch.
Speaker 1: You're right, it's nothing, Mike, it doesn't exist.
Speaker 2: Yeah, I plainted.
Speaker 4: This game, damn it, I'm telling you. But yeah, I
don't know. Hey, it's something happening with Silk Song. Anyways.
Speaker 2: I think we're like two thousand and seventy five days
since Mike Manati played Silk Song.
Speaker 4: I think we did time it out. It's a wild Yep, there.
Speaker 2: It is all right, Hey, we'll see. You're right. That
could probably just be nothing. But maybe they'll re announce
it and they'll just be switched to. That would be weird, though.
Why wouldn't that game be able to run on switch?
Speaker 4: I mean, well, but maybe primarily I mean, I do
think one of the best news we have for this
is maybe as a switch to launch game, and maybe
that's a little bit of what the hold up is.
Speaker 2: Yep, I think that's definitely possible. All right, let's keep
moving here. Two big Final Fantasy remikes are reportedly still
in active development. Final Fantasy nine Final Fantasy Tactics remix.
We've been hearing about those forever. Both were in the
Nvidia League. At least one of them was in the NVDA.
Both were, and everything else in that in video leak
was was real, even even Titan Fall three, which was
actually the code name for Apex Legends for a while.
So when Titanfull three was in there, that kind of Mart's.
Speaker 4: Four was in there, yeah, before it was announced, and
I was like, they're not making a Kingdom Hearts four already?
Speaker 2: They sure were, yep, exactly. So, Uh, there's definitely a
lot of smoke there to assume that these things were real.
But it's been a long time and Square Enix has
gone through a lot, so maybe, you know, maybe these
things fizzled out, never really happened, they canceled them or
something like that doesn't seem to be the case. Apparently
they are still in the works according to recent reports. Yeah,
I think that Final Fantasy nine remake and Final Fantasy
Tactics remakes will both do very well. They're not going
to be like Final Fantasy seven, but they could be,
Like I always say this, soon, maybe they'll be more
like Persona. Is that the one you pointed to, Mic
is like the likely thing for like a Final Fantasy nine.
Speaker 4: You'll be more like that persona three remake. Yeah, this
scope I'm expecting where it'll be largely the same, but
definitely some rougher edges, smoothed out, some kind of gameplay
improvements modern you know, new voice cast, right, things like
that presentation upgraded. That's what this one needs. You don't
need to, you know, turn it into a three parter
giant thing like you did with seven. I love Fan
Fantasy nine. It's one of my favorite games, you know.
I've been so hopeful for this since that in Nvidio League,
and I did kind of get myself a little prepared
for this just not to happen, because I haven't heard
it announced since then. But yes, so this is very
good news for me. Same thing with Tactics. I've never
actually played through all of Tactics, and again, I've kind
of been waiting hopefully for another remake instead of just
diving into either the PS one version or the PSP
war the Lions version. So I would love for a new,
definitive way to play that game on modern consoles.
Speaker 2: For sure, it's probably been twice as long since the
release of that PSP game as it was from the
PS one.
Speaker 4: The Lions was probably like two thousand and seven or something.
Speaker 1: Yeah, that's War of the Lions. All right, give me
the actual tax Final Fantasy Tactics game. We all want advance,
Give me advance. Yeah, of course, give me a snowball
fight Judges.
Speaker 4: Final Fantasy game is Final Fantasy.
Speaker 2: This is the best video game podcast because we all
say the right thing.
Speaker 4: Yes, yes, do you guys want like an advanced remake? Er?
You just want that? On Nso is that I just
want to play advance episode? I have an an pocket.
Why wouldn't just play it on?
Speaker 1: I finally went to see that.
Speaker 4: Or the lines of two thousand and seven, I was right, wow, okay,
very press. I'm really smart.
Speaker 2: Who gives a shit about that nerd shit? A skater
claims he's in a new Tony Hawk remaster about to
come out. That's what matters to me. We've had rumors
like this before, or someone like mentioned, you know, in
the next Tonyawk. I think even Tony Hawk said something
like along those lines, like something more is gonna happen.
Professional skateboarder Tyshawn Jones has claimed that he will appear
in an upcoming unannounced Tony Hawk game remaster. Jones, who
appeared in Tonyak's pro Skater one plus two, stated this
on the Breakfast Club podcast, which is I only ever
see in YouTube shorts. Tony Hawk himself has ented a
new at a new game. In an Instagram post, Hawk
tease the series had a future, and in a YouTube
interview he said he was talking to Activision but working
on something, or about working on something. I'm like at
a point with Tony Hawk where I am afraid to
get my hopes up because I want this so bad.
Speaker 3: I would take this over f F seven remake caliber
ones of every Final Fantasy game.
Speaker 2: Yeah, I know you would.
Speaker 4: Guy who doesn't like Fantasy but like Tony Hawk.
Speaker 2: I get, but like, No, Tony's pro Skater three and
four are actually better than any Final Fantasy. Yes, why
did Jane?
Speaker 3: I really like rules? Sorry, Mike, we don't make the rules.
We don't make the rules Tony Fantasy.
Speaker 2: It's great.
Speaker 4: Take Tony Hawk's pro Skate Okay, it's great, proving pro
Skinner four alone over the entire.
Speaker 2: There.
Speaker 1: I can't do this, guys, I don't want to. I
don't want to pick my favorite Tony.
Speaker 4: You didn't have to be one of the other. You
just made it like you do. J really offend you that.
Speaker 3: Tony Hawks Downhill Jam is better than any final Fantasy.
Speaker 2: Okay, I can't Jesus Dad, I can't do this. I
thought we were being serious, we were before. Yes, I
really hope to do this.
Speaker 4: I definitely want to play Tonyhooks pro Skater three again,
super super Actually just bought to Next pro Skater four
on the PS two again yesterday because I do want
to play that again. It has been a while. You know,
it's always so funny when actors accidentally let these things
out right because they just like don't know secure the
game industry is like take that with a professional skateboarder
and it's like times teds totally yeah, like of course
this is how we hear about this.
Speaker 1: Yeah, it's like, oh, it's cool I got skinned in
a video game.
Speaker 2: What right? Yeah? I don't know if this is coming out.
I hope it's soon. It's been quite a bit of
time from Tonyhawks pro Skater one plus two, but it
definitely seemed like Activision was not super interested in immediately
following up, so it's not it doesn't feel like they
got right to work. Also, the team that make made
Tonyhawks pro Skater one plus two is gone. They have
been subsumed into a Blizzard and they made like a
World of Warcraft bullshit. So they're doing all the Diabo
stuff Diablo stuff right exactly, So like who even knows
who's making this again if it's real, But boy, that
Tony expres Skater one plus two is kind of a
perfect game.
Speaker 4: And it they did that three, which is a perfect game.
That would be amazing. Yeh, Final Fantasy is great. Did
you see the new Magic the Gathering text?
Speaker 1: Okay, yeah, I I I resisted them releasing a doctor
who pack And I'm like, all right, I've I fought
off the Magic the Gathering infection that is taking over
the games industry frenzy. The frenzy. Yes, And then I
see this fucking Coronal Fantasy ship and I'm like, I
was just cloud whatever, but then I saw But then
I saw my boy, Titis.
Speaker 4: You're a titous guy. You're not a tightest guy.
Speaker 1: I used to say, Titus, but then people will just
get on my case about saying Titus so I say, Titis,
So I just want to scout. I know you're worked
up as well. All right, Okay, I know we all
want to see a car big.
Speaker 3: Natural Grub's a big Titus guy. Now, I'm ah.
Speaker 4: Oh the game company he makes off his Blake Club
Games make him play?
Speaker 2: Yeah? What say? They made Superman sixty four.
Speaker 4: Superman and RoboCop.
Speaker 2: Actually, okay, they're like our mass Titus. Yeah, I got
a Titanus. Never mind, I was gonna say Tennis shop,
but that's good, yeah or something?
Speaker 4: Yeah? Would you guys be disappointed they just skipped the
Thug because I know I bet Thug would do really well.
Speaker 1: I like Thug.
Speaker 4: Disappointed they I'd be disappointed they skipped three and four.
I would still enjoy a Thug remake. Give me especially
three reason.
Speaker 1: Let me punch Eric Sparrow in the fucking face again.
Darn that? Would that? Would heal this country?
Speaker 4: The Lesser Birdman The fun Fantasy decks are up on Amazon.
I got buy him now. They've been selling out everywhere.
No one else buy them. This is just for me.
Speaker 2: Go outside, Nerd, I don't have time. If you're worthless,
chime ins all right, Company of Heroes like Reveal seventy dollars,
like Jack style Jack game, make Jack Bop in a
Oh my gosh, uh company heroes. Relic is making an
advanced war style game. It looks pretty cool. It's called
Earth's As. It comes out later this year. I like
Advanced Wars.
Speaker 3: I want to play it for two hours, like I
did these Switch remaster and then think, oh, I could
just be playing Shoot Advance Warts Advance Wars.
Speaker 2: Yeah. I think that's a big problem with this genre, right,
is that people are so faithful that a lot of
times it's like the original is just better to go play.
And that's been the way for a long time. I
remember an early mobile phone game was just Advance Wars,
but with kind of shitty math where it's like, oh,
this isn't as satisfying because the attacks don't feel as good.
I'm like, you got to have that good math in there.
I think Relic can probably nail this genre, but can
they do anything that feels new and kind of push
it forward. We'll see, I hope so. Uh Sony my
final Fantasy. Sony's PS five live service title Fair Games
has reportedly slipped. According to Gian Bomb journalist Jeff Grubbs,
Sony and Haven Studios upcoming PS five live service game,
Fair Games hasn't been internally delayed to twenty twenty six.
It's a game that they were maybe thinking about releasing
this year. It's it's been pushed. So, you know, Fair
Games from Jade Raymond's studio was in Haven. Is that
the name of their studio.
Speaker 4: Formerly of of Oculus Games, right?
Speaker 2: I think Stadia No, no stadium.
Speaker 4: Yeah, the Stadia like studio or whatever.
Speaker 2: Yep, that you know, all those great Stadia first party
games and then before that very long time at Ubisoft.
Although I don't think she's like actually shipped a game
since Assassin's Creed Brotherhood. I think that's right. I think
that's what people aways bring up.
Speaker 4: What did she She was managing director on Unit Best
Creed Unity.
Speaker 3: Splinter Cell, Conviction to the game and former office. Was
she involved with that in some way? Because I remember
I said it on a meeting with her for that game.
Speaker 4: I mean, I'll see, Yeah, it's not listed in her
look at Pea, but she would have been in Ubi
Soft here apparently she He's got a credit for Star
Wars Battle from two. She's s VP group general manager. Yeah,
it's just it's been a long time since, like, yeah,
she was like this person heavily associated with us.
Speaker 1: You know.
Speaker 4: It's kind of like it's like that position that I'm
blaking on the charted. Woman's name, right, Jimmy Henning. Right.
They very notable in the two thousands, and then it's
like something happens. It's just hard for these people to
ship games through a series of seemingly unfortunate events.
Speaker 1: Uh.
Speaker 2: Either way, player games not coming anytime soon really one
of one of the reasons we didn't see it in
that state of play obviously, because it's just not ready
if it's not coming out till next year.
Speaker 1: Yeah, I'm gonna say this, and I think we've all
said this. I think putting a dollar sign in your
company's logo's not cool.
Speaker 4: It's actually not good idea unless you're where mega my
yeah game that is great, Okay, sure, sure.
Speaker 3: And an exclamation point killed it.
Speaker 4: I'm gonna say, Dan, no one else was brave enough
on your Firescape thing.
Speaker 3: I should have Tetris warriorware. Yes, Oh, I mean personally,
I would say, yeah, here's the problem with your your methodology.
You guys just like Tetris counts as a whole franchise.
Everything else is one game. Tetris, for some reason, gets
this free. Tetris is a concept. Idea of Tetris is
a feeling.
Speaker 1: Baby.
Speaker 3: Yeah, I'm still reeling over Mary saying that Diablo two
is more influential than Mario sixty four.
Speaker 2: Oh yeah, that's crazy.
Speaker 4: I called her out on that last night. Okay, to
be clear, I was. I was about to be like, well,
Diablo two is pretty influential, Dad, what did it go against?
And I was like, oh, yeah, it's more flutial than
a literal miracle, like something that should not exist.
Speaker 2: Yeah, all right, fair games, whatever, we'll see, they'll talk
about it. It's well, maybe they won't me it's a
game that never comes out, but uh, it probably does it.
It doesn't seem like they're canceling this particular live service game,
even as they get scared off of a lot of
other live service games. PlayStation says it's planning to release
more family games like Astrobot. Astrobot popped off obviously because
the it won the Game of the Year award. Just
mean they've had a lot of support for it. It's
doing well sales wise relative to other games of its ILK.
I think Sony sees a chance here to slowly build
up an audience that comes to PlayStation for family games,
something that Nintendo is just dominated for decades at this point.
So you think they can pull it off or is
this something that like, without like a japan studio, they
might have a more difficult time doing something like this.
Speaker 4: Sure could use the help from yeah.
Speaker 1: Right, if they trust the Astrobot team. Sure if they
try and make some live service joints, I don't know.
Speaker 4: Yeah, yeah, they definitely need to though, right, Like it always,
I think there was always such a mistake the way
that Xbox and Sony largely conceded the family games market
to Nintendo and to these kind of you know, big
PC games like row Box, like Minecraft. You know that
stuff is on their console. Sure, but it's so different
from you know, p S one, p S two, where
a lot of these family friendly franchises were very heavily
supported and promoted by PlayStation, like your your Crash Bandicoots
and your Spiros and Wretch and Clings, and it's like, uh,
it's like Cooper is that his name? It's like Cooper's
not right? You know, Sony Sony has done some things.
You know, they still have Ratchet Plank going. We had
that sack Boy game, but Astrobot really seems like it
hit and whilked them.
Speaker 1: Up a bit.
Speaker 4: And I think, you know, even beyond that, just all
those franchises being in there, like we we saw eight
Escape is still really fun just as a concept even
in there. I hope that they look at kind of
what Capcom's doing and what Sega's doing bringing some old
franchises back, and they do more of that, and yeah,
like there's no reason why Ape Escape couldn't still work
really well now. Or you know, like how Astrobot's a
newer thing, Let's let's maybe get some more new things
going that could be nice too.
Speaker 1: I was gonna ask, do y'all think they would kind
of go into some of these family games through the
lens of an Astrobot, of like, hey, you saw ape
Escape there, this is ape Escape Bot with astro.
Speaker 4: I don't know where are man Escape is also going
to be in Battle your Solid Delta too, so it's
just it escapes everywhere, but in a new game. Now,
I think I'd rather just make it eight Escape. I
don't think I need the bot trappings all the time.
Speaker 2: Then okay, okay, yeah, I think that's that'd be ideal.
Just kind of use it as a jumping platform to
go back to the shoot thing. I think i'd be
great anyway. PlayStation is going to do more family games. Sure,
that is one of their responses to me. There's a
slight response to hey, the live service stuff isn't working
very well, we should try something different, you be soft
says that's for pussies. They're like, we're just gonna keep
making lives service games and open world games year after year.
And that's the direct quote from Uskimo. The whole thing
I said is from use there. Uh the company's future
strategy is focusing on open world action adventure games and
live service games. Uh huh wow, what that's just incredible.
That's like as the Titanic's going down, saying that their
strategy is to just find more icebergs.
Speaker 1: You just keep.
Speaker 2: Yeah, like we're just gonna keep doing the same thing.
I mean, it really just says like, oh, they really
don't have anything else, and Assassin's Creed Shadows doesn't work.
Oh boy, They're in deep.
Speaker 4: Deep dude courts wallets.
Speaker 2: Oh the uniqueness of my digit has never been more unique.
Speaker 4: Dan, Oh god, it's just it's just absolutely bonkers. You know,
like the one Life Service game they ever really had
was Rainbow six Seeds, which is ten years old. Now
they're kind of trying to you know, soft reboot.
Speaker 5: X.
Speaker 4: We'll see how you know. I bet that'll help a
little bit.
Speaker 2: It's a backlash first before anything else.
Speaker 4: It hurts it actively. It could that could very easily happen.
But in meantime, what what what Life Service game? Right?
What could they po have? Oh my god, they tried
hyper Escape. Scalling Bones was like, was so pathetic. Nobody
even wanted to talk about that. Everybody talked about Suicide
Squad and Concord failing because it was kind of interesting.
Scalling Bones people kind of forgot that. Even Lucy's told
you to play it right, God X defiant, I mean,
what are we talking about here? I don't know. It
almost sings pathetic, and it's just kind of like, well,
maybe if we say this is the plan, people still
believe that and like that buzzword enough long enough for
us to get bought by ten cent or something.
Speaker 1: I don't know, maybe we'll get an open world just
dance game.
Speaker 2: Okay, well that could be something. Yeah. I think this
just really says that even if they do have other ideas,
they think those ideas are so far away that they
really just can't even bring them up right now. They
have to commit to the games they have coming out
in the next couple of years, which are probably all
live service and open world action games. So what choice
do they have other than to double down on believing
in that It's It's wild though, because it clearly is
just going to kind of keep going in the same
direction where even if you do have a big hit,
let's say Assassin's Creed Shadows is the biggest Assassin's Creed
game ever, that really feels like it's only buying borrowed
time at a certain point, and when the next time
there's a slight slip on Assassin's Creed, or if the
far cry doesn't the next far cry doesn't doesn't work,
they're just going to be right back here and people
are going to be really short with Ubisoft games going forward,
so they have to try something else. They just have to,
all right, I had no choice, says shoe Hey Yoshida
after talking about his role of moving over to indie
games because he said, otherwise I would have been pushed
out of the company. This comes from games Beat, Mike.
What were the full details on the story. This is
an interview that Dean did with shoe Hey Yoshida, right,
and I kind of got into like minit kind of
what we all assumed that there was some maybe not shenanigans,
but definitely corporate politicking that led to shoe Hey Yo
Yo should have stepping down from being president of Worldwide
Studios taking over the indie role.
Speaker 4: Yeah, this was actually sorry Dean published over the weekend.
He talked to Shoehy believe it the Dice Awards. Uh. Yeah,
I haven't actually talked to Dean since because we started work today.
Basically I've been spending time here with you all. But yeah,
the context I kind of got from was like, is
kind of implied, Hey, yeah, you kind of work over
on the indie side now or see use At least
that was the feeling Gee was getting from it, right,
So yes, it didn't necessarily seem like a jump he
wanted to make but was sort of forced to making.
Have you seen the breaking news in the chat here?
Speaker 2: Yeah? Yeah, I'm trying to make sense of it. Yeah, okay,
just we'll wrap up the Shoe Hay thing that that
was weird. It's weird that that's the way it worked.
Like he said, basically said, Jim Ryan was going to
force me out of the company. So people who don't
like Jim Ryan have plenty more to go on. But
Jim Ryan's not there anymore, So what are you going
to do with that? But Shoe was always a very
cool guy, and I'm glad he stuck around. It seems
like he really did improve PlayStation's relationships between themselves and indies,
which was at a bit of a low point before
he took over that role. There was a lot of
complaints from indy's about how that whole thing didn't work
all right. Uh, this is Warrio sixty four sharing a
reset era thread. The reset era thread says Marvel Rivals
director shares that he and his team were all just
laid off. What all right, I'm gonna read this whole
thing from Thaddeus Sasser on what looks like LinkedIn uh,
and his his like little title is I helped create
I helped create billion dollar franchises, which they did. Uh.
He says, this is such a weird industry. My stellar,
talented team just helped deliver an incredibly successful new franchise
in Marvel Rivals for net Ease Games, and we're just
laid off. Oh well, times are tough all over. Let's
find these incredible, incredible people new jobs because we all
need to eat, right, so he started. Then he goes
on to point out some people that like worked with
them today. I'm going to start with the inspiring Gary
McGee for example. Is this like, is this the main
development team or it's just like one of the support
teams that was working on it. I honestly don't know.
This is breaking right now. So this of Jack Burrows,
also from LinkedIn, was a level designer on Marvel Rivals,
and like his company he worked for, is net Ease.
Speaker 1: I saw the.
Speaker 4: Jack I saw Jack Burrows either earlier today or yesterday.
That one I saw before.
Speaker 2: Yeah, I remember Scott laid off from my job working
on Marvel Rivals with net Ease. Was an enormous pleasure
to work with my American co workers who joined me
in this sad.
Speaker 1: Calling American coworkers.
Speaker 2: Yeah, I just couldn't dodge the big boot. I guess,
no matter how big the success of the gig. I mean,
maybe it's not the whole main team. It's probably what
I have to assume, because that game is making like
a billion dollars.
Speaker 1: Yeah, what the hell?
Speaker 4: Yeah, it's gotta be like there's probably a lot of
teams involved with that, and maybe it's one like a
shitty case where they're like, oh, well, you know, you
guys helped get this game off the ground. Now we
don't need you as much anymore.
Speaker 2: That Fatty as Sasser is he the shoot director of
that game.
Speaker 4: Right, because that's the missing thing from the set here.
Marvel Rivals director and team laid off according to posts we.
Speaker 3: Met, was that supposed to be the director that we
met outside the we hung out with it?
Speaker 1: Yeah? That that isn't the same guy that we met.
Speaker 4: No, so this must be a separate team, I guess.
Speaker 2: I mean, I like, just I just googled like Thatt
as Sasser director and he's done interviews as the director
of Marvel Rivals working at net ease recently.
Speaker 1: According to Jesse Norris, from what I can see, they
were the level design team, so maybe they are just
a specific team.
Speaker 2: Yeah, he's a game designer. Yeah, but Okay, it wasn't
like an external team though, it wasn't net eas team.
All right, very very very strange, kind of inexplicable. I think, yeah,
this industry being very weird. It's a very good way
of putting it.
Speaker 4: Tell what if even Marvel Rivals isn't gonna make it?
And the whole live service thing, we're done?
Speaker 1: Yep.
Speaker 2: That feels like, oh, we're cooked, aren't we.
Speaker 1: I skeated it about this, but I was scrolling through
TikTok and then I got one of those game ads
that I don't know if is real or not, and
I had a very excited person that might have been
pretending to be a streamer, they could have been, and
he was just saying.
Speaker 4: Oh my god, Oh my god, the red gooner's in
the base. We gotta get rid of the gooner, all right.
Speaker 1: We just gave him a backshot. I'm like, oh my god,
what is happening.
Speaker 2: They know what they're doing there, They.
Speaker 1: Know what they're doing. I just don't like any of it.
Speaker 2: Of course. All right, final story, A happy trails and
rest in peace to Victor Antonoff, who was the influential
designer and artist on Dishonored and Half Life two gets
credited with a lot of the visual language of Half
Life two and Dishonored. A lot of people came out
of the woodworks to be like, it was awesome to
work with Victor, really respected him, and this is a
really sad thing. He was. He was in his fifties.
I don't have this exact age here, but he was
not some super old timer. This is just like, oh man,
you can go at any time and you can have
made Half Life two and that game doesn't feel like
it's all that long ago and you can still pass away.
So yeah, a shout out to Victor Antonov rest and peace.
Sad story, but incredible, incredible body of work.
Speaker 4: Av A two is still one of my favorite games
in But you know I was talking before with a
vowed how important is for your games. You just look
distinct and just the way City seventeen uh looks at
that game, right, It's like I can look at any
single square inch of that just immediately identify it as
Half Life two.
Speaker 1: Yeah.
Speaker 4: That just incredible combination of that, you know, sort of
Eastern European brutalism with these like unsettling nineteen eighty four
sci fi touches as well. It is so haunting, it
is such an incredible atmosphere. It's a big part of
what made you know, Halfway two so memorable. Of course,
the gravity gun gets a lot of the credit, as
it should, but the art in that game is just amazing.
Speaker 2: That does it for the news, jan I'm handing the
show back over to you, folks.
Speaker 1: We put out a call for emails last week, and
we got emails, and we're going to read them right
after this. Fricky break emails. Pomcastagiant bomb dot com is
the email addressed to send your emails too, And Hey,
I got beef, I got beef, boys? What the fuck? Google?
Speaker 2: The fuck?
Speaker 1: Why would you suddenly decide if I am going to
identify three things that are obviously spam, why are you
going to throw the hard work of our audience, our
community members into the fucking spam folder with all the
actual other garbage that is that.
Speaker 4: Yes, okay, you guys didn't You guys didn't look in
the spam I don't.
Speaker 2: I don't have access. So what the way it works
is it gets forwarded to my inbox, so it only
gets forwarded in my inbox if it gets in that inbox.
So I don't have access to the BombCast spam folder.
Speaker 1: I I I thought I didn't need to look in there.
Why why why did they do that.
Speaker 2: I'm just gonna say it, like, you know, because when
I when I when last week, you guys like, oh
we got no emails?
Speaker 4: Like that's weird. I want to throw in the spam folder.
That was my first It's not judging, Jan I'm not saying.
Speaker 2: Judge why you didn't say anything. I mean, you want
the credit now for helping, but it didn't help.
Speaker 4: I didn't help. I had my chance to help and
I didn't.
Speaker 2: Yeah, this is all this is your fault.
Speaker 4: This is actually my fault when you really think about it.
Speaker 1: Yes, yes, so Google, we got beef. I'm gonna check
in the spam folder. So apologies if we missed your
email last week and you were upset, I'm upset with you, dog.
But anyway, we've had this email on this document for
about three or four weeks now. Hi, Giant bomb Cast team.
I'm writing on behalf of my husband, David B who's
been a loyal listener of your podcast for years from
San Diego, California. He often says, listening to you feels
like being in a room with his close friends, and
your episodes have been a trusted companion to him, whether
he's out on a run drive or just winding down
at home. His birthday's coming up on February nineteenth, and
he'll be turning thirty two. He has no idea I'm
writing to you, but I thought it'd be an unforgettable
surprise if you could give him a quick shout out
on an episode. Here's a fun question to consider for
the podcast keeping at Birthday themed. If you could get
give a gift to someone in any an in game
item as a real life birthday present, what would it
be and why? Thank you for all the laughs and
amazing content you put out each every.
Speaker 2: Week, Katie, Happy Birthday, David B.
Speaker 1: I would give you David be a pow. We can't
hear it, Mike, Okay, there it is.
Speaker 2: I guess think it's David Byrne.
Speaker 4: It's probably David Byrne.
Speaker 2: Could be Bowie, Yeah, no, he's I'm sorry.
Speaker 4: I'll tell you the news.
Speaker 1: After Oh shit, Oh what happened? Isn't it?
Speaker 4: Billie back?
Speaker 2: That's the news, David B.
Speaker 3: Give someone the uh you know the gimmick that Axel
is in and Twisted Metal two, or you can.
Speaker 4: Time incredible how often you're thinking about Twisted Bell two.
I'm not dislike it. I kind of respect it.
Speaker 2: But to be fair, and if I'm thinking about Twisted
Metal two, I am thinking about Axel.
Speaker 1: Yeah.
Speaker 4: I've got a poster up there.
Speaker 3: It's just the flaming Eiffel Tower with Axel screaming, shooting
missiles while running over Twister.
Speaker 4: It is. It's the most video game cover ever and
I love it.
Speaker 2: So you remember, like the game insisting that we are
aware that Axel is in constant page, so you would
give them the gift of body horror.
Speaker 4: Axle Power. I think he's having fun.
Speaker 2: No one's ever screamed axle Power in agony. That's impossible.
Speaker 4: Axel should have at least about a health of the game, right,
he is an exposed human man that is already injured. Yeah.
The motorcycle man that's Ghosts has less mister is great.
I like I think I did like Ghost. I think
Ghost was my favorite.
Speaker 1: I would give you boys a floor chicken from Castlevania
some good streaming rage.
Speaker 4: Yeah, oh yeah, that would be pretty good.
Speaker 2: I would get one of the glowing chests from Fortnite
or Avowed and just who knows what's in there. I
could just be like a patient about opening a chest
that's glowing and humming and making noises. I think that
would be I think.
Speaker 3: About like a grim wire, like you just keep it
on a bookshelf and then pull it out. You're like,
I wonder what four powers I got here?
Speaker 2: I mean obviously that would rule. Yeah, do my yard work.
Speaker 4: Yeah, I'll give you a choco bow from the hit
and very important good series Final Fantasy. I'm just gonna
start doing a Final Fantasy filibuster every chance I can that.
Speaker 2: That choke would do a kick flip. No, then get
the fun out of here, Mike.
Speaker 1: I am kind of on your side with Final Fantasy,
and you can't keep doing it.
Speaker 4: You can't sound like a nerve started it. Don't you
do it?
Speaker 2: For of course you could do that?
Speaker 4: Was that what you got this month?
Speaker 1: Nice? Yeah?
Speaker 4: The American flags patriotic.
Speaker 2: It's because squaresofts coming to America.
Speaker 4: Going to say the choke, what's the joke? Mike must
have spelled coming a different way? I mean the glitterists all.
Speaker 2: Right, next to email Donald Twang Brothers Brothers listen.
Speaker 4: I mean the Glitterists.
Speaker 2: That's the Clitus.
Speaker 4: That had to be the Blues Brothers. Not you get
thumb Dan, I talk about final Fantasy for more than
ten seconds. It's a big issue my foul fantasy fellow buster,
which is fun to say. But no, they're allowed to
bang on their soundboards and wave their nationalistic magazines at us,
and Hill can't hit the button, which one.
Speaker 2: I thought, the one who has to get upset with
a turn based energy is mentioned for a second that
with the next story is about we're not what's better
than you are?
Speaker 4: It's fantasy.
Speaker 2: Hey Bombers, Hey Mike.
Speaker 3: Speaking of nerd stuff, I thought of an analogy of
why I hate Lord of the Rings, and it's it's
imagine it in Star Wars the original trilogy, if everything
was the same, but it just focused on the e
Walks as the main story thing because they're both short.
Well no, but it's just like there like like they're
like I said, but the Hobbits are just so.
Speaker 4: Much a comment. Yeah, because they're both short, that's but
they don't have powers or anything. But powers they're not
like cool they do have powers, are you hate Star.
Speaker 3: Wars had Luke Skywalker and Han Solo and Darth Vader,
Lord of the Rings rings about Bingle Mortensen.
Speaker 4: Maybe, like, what are Solo's powers being?
Speaker 1: Cool?
Speaker 4: Okay? Cool? Great?
Speaker 1: I do suggest everyone check out.
Speaker 4: There's a fun dark more Stanza than that.
Speaker 2: Actually, queed, I want to check which ones I got here.
I'm sorry, Yeah, all right, that's what I got.
Speaker 1: There's a fun Darth Vader comic. I think the panel
kind of went around the internet where he goes back
to tattooing and he kills Watto. Anyway, next email comes
from sent from my iPhone. Hey, bombers, please keep me
anonymous as I can't afford to get fired.
Speaker 4: Uh.
Speaker 1: I live in work in you know, Okay? I live
in work at a company that has an overwhelmingly hardcore,
let's say, deplorable workforce. I did not know this when
I first started, and it really didn't show until around
June of last year. By then, I was too entrenched
in the job and dependent upon the paycheck. Now, as
the world is crumbling, it's driving me insane and I
feel immense guilt. I've been actively trying to find a
new job, but nothing has materialized. And I don't have
the savings to just quit it yet without having another
job lined up. Do I start subtly sabotaging the business
from within? Uh, you're giving me too many details, but
there's still just.
Speaker 4: A happen when you started working for Ice Scott.
Speaker 1: There's a few good people here whose lives I wouldn't
want to derail in the aftermath. Do I bite the
bullet and quit and hope to find a new job
sooner than that? Is staying until I find my next job?
Selfish and a failure to the resistance. Any advice would
be greatly appreciated. Thanks. Sent from my iPhone.
Speaker 2: Let's be clear, any job you're working right now is
going to send money. They control the government like they
like you. There's no escape in it, so don't let
your guilt screw up anything in your life.
Speaker 1: Now.
Speaker 2: Do you want to sabotage it slowly from the inside?
Go to town? Yeah, knock yourself at that sounds like a
fun time.
Speaker 1: Yeah yeah.
Speaker 4: Don't don't quit till you got something else lined up.
Don't put yourself out, yeah yeah. Take care of yourself danger.
Speaker 1: Yes, yes, take care of yourself. Be selfish in this instance.
Speaker 2: It's like, are you one of the dose kids or something?
Speaker 4: I would like support details.
Speaker 2: I guess are you one of EM's young boys in
his boy army? Like one of them didn't realize, like
how this is kind of some Nazi ship there over here.
Speaker 4: It's kind of weird and they're a big fan and
writing into it.
Speaker 1: You know, would that be the weirdest thing to happen?
You can? You can you get me.
Speaker 2: Off the anti depressant farm list if you're there, actually
get us not go, or if you can't stay here,
assign us to the same farm. Yeah, yeah, sign to
the one where they have the podcasting farming.
Speaker 4: What we're doing, Yeah, we need lots of USB chords.
Speaker 1: I do not want to be on the podcast farm
with other podcasters.
Speaker 4: No, that's true if they weren't other games podcast people
was there.
Speaker 1: Like Ben Hansen, Yeah, Ben Hanson, I'd be all right,
the kind of funny cruise. Sure, do not put me
on the podcast farm with all these other Like I
don't want to be next.
Speaker 4: To Joke to see a broken and talk to us.
Speaker 2: Hey did they find her? She was missing? Apparently?
Speaker 4: What I think? So I'm a little confused about that, Like, yeah,
she tried to sew a cryptocurrency and then it failed.
Speaker 2: But like, is that really like her fault? It isn't
the whole point of crypto. You're gambling. So the way
it works these days there it's called a rug pole
where like you know, you you introduce the new currency
and then everyone buys it, and then you take that
money that everyone like is like the fees from them
buying it, and then you don't invest in anymore and
you disappear with that money that they gave you. And
that is uh, yes, it is definitely seen as a
scam because it is uh is it illegal? I don't
think they're still figuring all that out. Probably eventually they
will illegalize that sort of thing illegal.
Speaker 4: I just have a hard time feeling sorry for anybody
who buy scripto currency.
Speaker 1: Sure, I don't feel bad at all. Next email comes
from Dylan from Ontario, Canada. Hey, Bomblini's I recently received
a call from my dad out of a blue. I
assume something terrible happened, but instead he asks how can
I play Super Nintendo? Now? He was talking about shoot hardware,
but I'm wondering is there another consoleate device I can
preload with games? And give him a SNSUSB controller with
that instead. I figured this would be cheaper, the cheaper
option in the long run, but I worry about having
to trouble shoot issues, so I want something easy enough
for a fifty five year old immigrant to handle. Do
I just buy him a cheap switch in the controller
to show him the online service there. I feel like
there's got to be a better way. Any help is appreciated.
Speaker 3: Yeah, I've done this a few times as a gift
where I've done it with the NES Classic and the
SNS Classic where it's just like, oh, okay, here's someone
in my life that likes games but certainly wouldn't know
about like emulation scene and things like that. So it's
just like, you know, if you know how to do
that stuff, which is very easy to do and very
easy to follow YouTube videos and stuff. Now just get
I don't know how available like the SNS Classic is
on Amazon.
Speaker 2: I don't think they're too expensive there. I think there's
still like a hovering around how much they cost they
cost when you originally bought them, Maybe a little bit more,
but then they're.
Speaker 4: Still worth it for that one and sixty dollars on
Amazon right now, it's a little bit much.
Speaker 3: So there's definitely cheaper ways to do it, and you
could just get like an eight bit du Actually, yeah,
I just got on my desk car got the new
Ganky one that's eight and dough and it's great. So
you just get like a forty dollars controller and then, uh,
it would be the easiest way.
Speaker 4: Grub.
Speaker 2: I mean, I'm like, I SNS many clearly is the easiest.
So then what is the one that is more affordable
than that? Probably a Roundsberry pie that you put retro
pie on so it just works. But boy, that's that
is playing with fire in case anything does go.
Speaker 3: Wrong, right, trying to think the most cool proof option.
I mean, I mean spending the money on s Ands
Mini that's.
Speaker 4: The actual control. There are more like eighty dollars on eBay.
Speaker 2: Okay, that's that's totally reasonable, and it's not that hard
to get games on it.
Speaker 4: Even I was able to do it. I'm not much
for this kind of stuff usually, so yeah.
Speaker 2: I would like go Facebook Marketplace, see if you can
find a Super Nintendo Mini and uh and just follow
the YouTube guides. It's super simple. Once that thing's working,
it'll just work. The way it's intended to work.
Speaker 5: So yeah, all right, Uh, I appreciate all of the
lovely emails that everyone sent in, especially when you sent
them in last week, but they got caught up in
the BombCast spam folder.
Speaker 1: See that's the thing, folks. If you sign us up
for too many dumb emails and we don't have any
emails to read on the show, not only does Mike
Manani not get paid all right, but we also can't
read any emails and what.
Speaker 4: Else to get paid what I'm supposed to get paid?
That'd be incredible.
Speaker 2: Do you see that shit that happened to me on
UPF last Friday Grub?
Speaker 1: I'm gonna say, I can't believe the contractors tried to
unionize against you right in.
Speaker 2: Front of me. Where's our video card's damaged? There was
there was no decorum, completely uncivil. It's been crying about
retro tanks that he doesn't need.
Speaker 4: I grew up, got one back? Does he didn't have
a retro tink? You never had one?
Speaker 2: You have one older, I don't have the new one.
Speaker 4: I don't have the new one.
Speaker 2: Lord of the Rings is like Star Wars if they
were walks, because those are the two short people I
know in media. That was a pretty compelling argument. Dan,
I was thank you, I bought an thank you. I
appreciate that I killed me.
Speaker 3: I was streaming a day or two ago and I
was talking about how I got an oral surgery situation
going on on Thursday, and I'm gonna be it's three
hours long, and so I'm paying for the sedation, which
entrance on cover any of this shit, and the sedation
alone is like twenty two hundred dollars. And then someone
in the chat just said, like, oh, do you know
how many retro tanks that would be? And it killed me.
Speaker 4: It's like, oh, like three retro tanks. Yeah, that's money
well spent. Though I don't want to be awake for
three hours of getting my face drilled in. It's no,
it's like, you know, it's it's fun. It's fun to be.
You're right, Mike Banati, Michael Jackson shouldn't have had that happen,
But I see how that happen. Yeah, I thought he
should not have done it, but like I guess.
Speaker 1: I shouldn't have done a lot of things.
Speaker 2: Mike, Yeah, I feel like you're not taking a harsh
enough stance against you, like you shouldn't have done that,
but come very.
Speaker 4: Pro Michael Jackson. Yeah, definitely. I'm so confused about the
canceled status of Michael Saxon. Be clear, he should be,
so he's just he's just not. There are like.
Speaker 3: People that weirdly deny that he did a lot of wrongdoing,
which is insane. But also I think there's just a
bit of like these songs are really good, We're gonna
keep playing music.
Speaker 4: Like this Halloween, all my theeces were dancing to a
new sing special that was just them all dancing the Thriller,
and I was like, this guy's not canceled. Something about
his music.
Speaker 3: It's different than like there's not really a threat of
like if Bill Cosby had not been canceled. It's not
like people are gonna be putting on old Cosby episodes,
but seminole at a bar.
Speaker 4: You know.
Speaker 2: I think Michael Jackson might be the most canceled if
you think about it in some ways in terms of dying,
in terms of him not yes, in terms.
Speaker 4: Of him being dead because of the anesthesis thing, which
he shouldn't have done.
Speaker 2: But right you are for him to live, right, so
he'd be.
Speaker 1: It's the way you make me feel. Uh, and that's
why we can't stop the music. R Kelly though, go
get fucked.
Speaker 3: No, did you see by the way, it was very
funny they did on the S and L fifty thing
they did at montage and in memoriam of all the
things that age poorly in terms of like blackface and
just racial insensitive stuff and everything, like just actually showing
a montage of all the shit they've done over the years,
like this doesn't look good now?
Speaker 2: Yeah, no, I haven't watched that. Was it pretty good?
You know what?
Speaker 4: It's what you'd expect it to be.
Speaker 3: It is a big play the hits and have a
bunch celebrity cameos things. But as far as one of
those goes, it was it was very good. There's if
you see got one thing. There was a really good
Sandler song that was actually really touching.
Speaker 1: Yeah, okay, Eddie Murphy does a very good Tracy Morgan
imitation with Tracy Morgan directly next to him.
Speaker 3: I couldn't help but think of like, it's the same
feeling I have when it's like, oh, some you know,
young wrestler gets to share the ring with like aj
Styles or something is e of these like young, like
early twenties cast members where it's like you are in
a sketch with Will Ferrell and Eddie Murphy. They've got
to be like their heads have to be exploding. That's awesome.
Speaker 1: Yeah, that's exactly how I feel watching the qualifiers for
Tournament of Champions on the Food.
Speaker 2: Network and it's like, that's Anne Burrell you're in there
with right now. Do you get it?
Speaker 1: Did you go against Josh Sawyer? Oh my god? Anyway,
last email of the show comes from CPA Dave from Florida. Syllables. Hello,
is grub one syllable or two syllables? Does the extra
bat make it an extra syllable? Thanks? I love you too,
CPA Dave from Florida.
Speaker 4: There's an there's an education problem in this country and
in the world. How would the extra be possibly ever
make it an extra syllable? That's just an extra letter.
I think this is have a vow for it to
be another syllable that joke.
Speaker 2: Yeah, no, buddy, duddy, grub grub no, Wait a second, though,
grub No, it does.
Speaker 4: Open up again, doesn't Was I too quick to judge your.
Speaker 1: Did you convince yourself grab, I don't.
Speaker 4: I might have to do something. You're gonna have to.
Speaker 2: Get way high than you are right now to be
able to figure this one out.
Speaker 4: Okay, okay, that's interesting.
Speaker 2: All right.
Speaker 4: I apologize. I may have spoken out of turn there.
I'm not saying that you're right, but there's a more
compelling argument.
Speaker 2: That I said. I got enough syllables to go around.
All right, there's enough syllables for everybody.
Speaker 4: The two for blues brothers.
Speaker 1: All right, that about does it. For emails, Bombcastigiant bomb
dot com is the email address to send your emails too.
I love and appreciate all the emails you send. I'm
gonna go look in the spam folder on mark themUS spam.
We had like twenty questions from Travis, and I'm still
on the fence about Travis. Letting Travis back in. We'll see. Yeah,
maybe you've done your time, Travy. But folks, the rest
of this week grab Game of Mornings popping off from
Wednesday to Friday.
Speaker 2: That's right, we were off Monday. That's why there was
no episode in case you were wondering. But we're back Wednesday, Thursday,
and Friday. Everybody to look out for that, and you know,
it feels like news is gonna be popping off now
for the next little next few.
Speaker 1: Weeks, for sure, we have another episode of the Blightning
Round with Jeff Grubb. Please go tune in for that tomorrow. Voice.
Speaker 3: We were saying like two episodes probably for these Lightning
Round games, so we only.
Speaker 1: Let me Yeah, totally, It's gonna end tomorrow and then
we'll move on to the next person voicemail dump truck
on Thursday, probably a BCR, probably a UPF of sorts
on Friday. But Dan, we got something going on tomorrow, the.
Speaker 3: Great Giant bomb Hole Off. That's right, featuring all four
of us on this current podcast. We will be racing
to dig a hole before.
Speaker 2: Sorry, this is this is a podcast about a stream
about a game about a game about digging a hole.
Speaker 4: That's right. That's great.
Speaker 1: Wow, yes, wow, okay cool. Also, we're gonna go to
Hawaii for Game of the Year. We're just gonna keep
saying that until it actually happens. Ye, So aloha, folks,
will see you there in beautiful Hawaii.
Speaker 3: Grub's gonna reenact Pearl Harbor, Oh God, the movie the
historical event.
Speaker 2: Yeah, of course, what everyone think about.
Speaker 1: No, I would never you know. Actually, they do have
a lot of fun Hello Kitty memorabilia at Pearl Harbor,
so maybe it'd be a fun visit.
Speaker 4: Yeah.
Speaker 2: So they really won in the end, if you think
about it. Cultural victory.
Speaker 1: Yeah, I believe me. Very confused, folks. That does it
for another episode of the Giant Bomb Cast. Aloha hi, alohahii.
We'll see you there. He's been Mike, he's been Dan,
he's been grubby, I've been janned. You and home have
been beautiful. We love.
Speaker 4: That's right.
Speaker 1: Get your play tickets ready, Nicky, we gotta get We're gonna.
Speaker 4: Hit the beach.
Speaker 1: Let's go serve it at the beach.
Speaker 4: I love you guys. Come on, let's Hawaii is an island.
It's a bunch of them