Speaker 1: Hello, this is Why Stephen from Table Story. If you'd
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Speaker 2: Thank you joy.
Speaker 1: The front door of the Immortal Syndicate building, central to
their dome is blasted open by the Precursor weapon held
by Eden standing there, shrapnel embedded in her skin. She
stands looking menacing the way is guiding you? Eden? And
there are two guards standing just inside the doors. She's
got to be the one. She's got to be one
of the intruders.
Speaker 3: I ad, where is he?
Speaker 1: None of your damn business.
Speaker 4: I'm gonna go ahead and use my kinetics and I'm
gonna fling one of them into the other. I will
go ahead and give me a trauma.
Speaker 5: Very well.
Speaker 1: He's making a tune.
Speaker 6: Roll.
Speaker 7: Am I in view yet?
Speaker 1: Or you can definitely see Eden at the front of
the building. Here, Peace. You see her raise up in
hand about to most likely use the way.
Speaker 7: Is she facing me or she is towards you? So
I can see the guards then.
Speaker 1: And you can see the front doors are all messed
up basically sirens going off in the distance.
Speaker 7: Okay, how far like? How far away from them?
Speaker 1: Am I twenty feet?
Speaker 8: Okay?
Speaker 1: Eden and a tune? Roll please?
Speaker 4: What's my position?
Speaker 1: I'm gonna say it's desperate and the effect will be.
Speaker 9: Standard five.
Speaker 1: Okay, you fling one into the other. As you do,
a blaster goes off. You manage to knock them out,
but you will take too harm. Do you have any
armor left or anything along those lines to mitigate? You
can also try to resist the consequences if you would like.
I'd like to Okay, this will be a resolver Roll.
Speaker 10: Five.
Speaker 1: You suffer one stress and you do not take the harm.
You see Eden ahead of you, Peace, take a shot
from a blue aster bolt. What do you do? Piece?
Speaker 7: Do I see her like lift up one person and
slam them into the other.
Speaker 1: They were inside, So I imagine you had probably a difficult
view of that, but you kind of I imagine it
would be hard for you to guesstimate what just happened.
Speaker 7: Okay, uh, I run over to her, and uh I
lean down to check her and and and survey the
the circumstances of our of our situation.
Speaker 1: Yeah, you can see probably some uh there's probably some
smoke coming up from some of Eden's clothing. It appears
that she managed to just get out of the way
of the shot.
Speaker 7: Are you injured?
Speaker 4: Mo cut up a little bit, but they have her
and she's torturing her.
Speaker 7: I look over to see if the guards are getting
up or are they still like in a heap.
Speaker 1: Yeah, the guards are. They look like they're knocked out.
Speaker 7: Okay, well, I suggest we move quickly. Then I go
over to the guards. I grab their their blasters or whatever.
If they're not conscious, I grab their blasters and I
do my best to like disable them whatever that means.
Speaker 1: Break the blasters or disable the guards the blasters. Okay, yeah,
I'm not going to make you do a role for that.
That's you can just do that. You can smash them
or whatever. It shouldn't be an issue.
Speaker 7: And I pull out the blaster that Barry gave me.
I'm ready if you are.
Speaker 4: Did they have any sort of idea on them, anything
we can use to get through these doors around I
slashing every single fucking one of them.
Speaker 7: In a case study role, I would, but my kung
fu chip has limited my study to zero.
Speaker 4: I'll rush over to one of them and I'll go
ahead and I'll study. Okay, desperate again or is this
going to be risking?
Speaker 1: This is controlled control and the effect will be standard.
Speaker 11: Five?
Speaker 1: Okay, Uh, yeah, you do find some ID they Yeah,
they have some probably some like ID cards or something
along those lines.
Speaker 4: I'm gonna go ahead and scoop them up and I'll
I'll fling one on over to you. Piece. Do we
see any sort of like a map in the room,
any sort of like interactive kind of like screens, anything
like that that might have that sort of thing.
Speaker 1: So this is, uh, this is not like an office
per se. It's not like, let me rephrase, it's not
like a very corporate looking building. This is a mining
office building. So there is a like a lobby area,
but it's nothing like walking into, you know, like some
kind of super fancy like Corpo type cyberpunk building. This
is a little dirty. It's it's it's very rustic corpo.
Let's put it that way as there's probably some like
old advertisements for various mining equipment that are that's up
on the wall. You can see probably a picture of
Molly up on the wall, you know, like an older
version that's not orange and gray and black. It's like
maybe like a brown color or something and like a
gray model and you can see like, yeah, it's like
a you can see this. This is like an RGO,
an RGO office basically for mining equipment that has been
repurposed to gangster hideout. And the there's a lot of
chairs around. There is like a front desk, but nothing
as fancy as like a map. There are elevators that
you can see.
Speaker 4: All right, you takeing the elevator.
Speaker 7: Do you have an idea or a location for our target?
Speaker 4: No, but my thoughts are if they were to be
taking someone, they would want them as far in as possible.
Will whether that be down or up above, it would
have to either be at the very top or the
very bottom.
Speaker 7: It would depend on if they're trying to hunker down
or escape. What would be your opinion?
Speaker 4: She didn't look like she was going anywhere.
Speaker 7: And when you say she, you mean.
Speaker 4: Peacemaker.
Speaker 7: So if I may ask our goal is to do
what with Beastmaker. I don't know.
Speaker 4: She's sick, she's angry at Abigail. Doctor Aquarius.
Speaker 12: Is.
Speaker 7: Doctor Acquary is still alive.
Speaker 4: I don't know.
Speaker 7: Would they be together? Do you think?
Speaker 8: Yes?
Speaker 7: So it's either capture or kill.
Speaker 13: That it is.
Speaker 4: Let's hope you can talk to her before I rip
her apart.
Speaker 7: Well, it seems like you'd be the one I would
want to talk to, But ultimately it is your decision,
and since you are my crewmate and friend, it is
my obligation to go with whatever decision you make. Although
vengeance is not something that I've ever seen phil anyone's.
Speaker 8: Whole in their soul or psyche.
Speaker 4: Okay, let's just go. I'll figure it out as we go.
Speaker 7: Well, if they're not leaving, I would suggest down.
Speaker 4: Okay, we go into one of the elevators. Do we
see any sort of like underground levels.
Speaker 1: You do not. There is a place for a essentially,
there's like a place an electronic like a folly electronic pad,
you know, it's kind of like a touchscreen pad that's
on there, and you can see various there's probably ten
floors to this building. You can see lobby and then two, three, four, five, six, eight, nine,
and ten would be Penthouse.
Speaker 4: And this this room from the video. Did we get
any sort of a visual or was it just like
a blank slate pretty much from the angle that they
had picked to start recording.
Speaker 1: Give me another study role. I would say that this
is a risky position. The effect will be great since
you have you previously made some headway on that roll
the last time you.
Speaker 4: Made it double six is maybe.
Speaker 1: That's a crit Okay, stand it crit on a risky?
Is that marking it?
Speaker 14: Yes? Indeed that is a crit Oh boy? Wow?
Speaker 1: Uh what was your question again?
Speaker 3: The room in the video?
Speaker 4: Was there anything that I could tell about it, like
any features that stood out, anything that made it seem
either like you know, a lab or like a fancier room,
or maybe like an office kind of space.
Speaker 1: Oh yeah, uh, or.
Speaker 4: You know, like a floor number just magically above there.
Speaker 1: You gotta quit, So I'm sorry. I retracted ten floors.
This is flat five floors. I didn't have my notes up. Yeah,
this looked like it was almost definitely the Penthouse from
the way that the the light was coming in I
think to the room, and you saw that the building
had probably more windows on that floor. It had to
be top floor Penthouse offices.
Speaker 4: It's gotta be the top floor. There's no underground level.
And thinking on the the the office, uh not the
the video that I saw, it looked it looked like
it would be on the upper level.
Speaker 7: Very well I functioned.
Speaker 1: You get an error that pops up key card required?
Speaker 7: Did we get one from the guard?
Speaker 1: You did get an ID from the garden.
Speaker 7: Okay, try that.
Speaker 1: Access denied for penthouse.
Speaker 5: Mhm.
Speaker 7: Looks like we're going up to four and then possibly
climbing the rest of the way.
Speaker 4: Okay, let's try four.
Speaker 1: Then push the button for four. Push the button for four.
Speaker 4: This is the worst music to have to listen to
you right now?
Speaker 7: I find it soothing.
Speaker 4: Well, my mom is being tortured.
Speaker 7: Well, given the circumstances, I suppose it wouldn't be. But normally,
how old is this thing, this elevator, for this facility, Well,
it's been repurpose. It was a mining facility and now
it is a well a gang hideout, I suppose. I'm
assuming fifteen years or more. The lot was much nicer,
I'm sure it is. While we have this timer, have
you decided whether you want to capture or kill them.
If you want my advice, I would suggest capture and
get more answers that way.
Speaker 4: Yeah, yeah, maybe I think that's the best call.
Speaker 1: As the elevator dings, you are greeted by a hail
of bullets. I need you both tell me how you
are trying to handle this situation.
Speaker 3: There is a skill that I have.
Speaker 4: Called sundering, and I will push myself to attune to
the way and let out a horrific scream that's going
to go ahead and cause like a harm to anyone
in the area. But I can go ahead and spend
an extra stress to Oh no, it stuns them automatically.
Damage would be the other one. So it'll go ahead
and stun anyone in the area, and I and anyone
else in the area that I choose gets plus to
die to resist the effects of it.
Speaker 1: Okay, so you have have to roll to resist the
effects of your own scream. Yep, wow, okay, all right,
so uh okay, let's see but.
Speaker 3: Me, Yeah, you get yeah, you get plus two as well.
Speaker 1: You get plus two to the dive for both of you.
Speaker 7: Just wonder if it affected me the way and all that?
Speaker 1: Oh so is there? Let me just.
Speaker 7: See that organic.
Speaker 4: It is psychic arm.
Speaker 1: Then you do not have to make a role. I think. Okay,
let's see here, this is your witch.
Speaker 4: Ability, thundering ability.
Speaker 7: She's a witch.
Speaker 1: So again you have to push yourself to a tune
to the way. So this is an a tune role
as well. Alrighty, and this will be desperate for sure.
You've been shot at and you're also gonna have to
roll or resist it. But if you do, that's amazing.
Speaker 9: What is the effect?
Speaker 5: Uh?
Speaker 8: Great?
Speaker 1: I think this is great.
Speaker 4: I'm just gonna say, yeah, okay, I think that's pretty
much all I could do because I pushed myself. That's
gonna be way too much stress even further to get
another die.
Speaker 7: So, yeah, didn't you just take trauma? It's like clear
I did.
Speaker 5: I did.
Speaker 4: Yeah, yeah, because there was one left over when I
got the trauma, so I added it to the track
unless I wasn't supposed to do.
Speaker 7: But either way, I don't think you do. I think
once you hit trauma, that's it, and then it zeros out.
Even if you go over.
Speaker 1: That is I don't think that is correct. I think
you I think it zeros out, but you still add whatever.
Speaker 4: Diffa I really wish we had talked.
Speaker 9: About what we were gonna do.
Speaker 3: Wagon six, let's suck it out.
Speaker 1: This horrific scream is blasted out from Eden and you
you feel something a piece. There is some kind of
a backlash that happens Eden. I also need you to
make a resolve roll to see if you uh, do
not get stunned yourself here.
Speaker 4: But of course, but I get plus two yes, so
hopefully it's not all ones yep.
Speaker 1: Five, Okay, you take one stress from this as well.
As the scream is blasted outwards and all of the
guards drop their weapon and several bullets like ricochet like
off of various bits of office furniture that's been overturned.
You can see maybe like six what used to be
like desks or cubicles just kind of like piled up
and overturned. As the stream is let loose, the guards
are covering their ears, fall to the ground. There's some
like foaming at the mouth. As you let loose the scream,
there's twitching. What do you do?
Speaker 7: My intentions as soon as as soon as we hit
the fourth floor were to look for the if there's
an emergency escape hatch on the top of the elevator
and go up through that and then climb to the
fifth floor and then figure it out from there.
Speaker 1: Sure, sure there would definitely be a hatch. Okay, okay,
you don't have to make a roll for that. Do
you try to break through it? Is it locked?
Speaker 7: Is it does not just open?
Speaker 1: It would definitely be locked.
Speaker 5: I will punch through it.
Speaker 1: Okay, you're gonna uh make a scramble roll for that,
I believe, or a scrape.
Speaker 7: And you say it's crap because I've got punch some
roids in the bucking scrap.
Speaker 3: You're gonna make it into scrap.
Speaker 7: All right, I'm gonna punch the hatch open. What's my position,
risky right now? Okay?
Speaker 1: Effect standard, Okay, I.
Speaker 7: Get one bonus dice for my kung food ship. Let's credit.
Speaker 1: The hatch blast off as you uh, you get another
gambit for that. Very nice right when you got you
blast the thing off the hinge and there's like this
dent as the thing like cling cling cling like falls
into the into the shaft of the elevator someplace.
Speaker 7: Oh, risky crid as well, Yeah, you got.
Speaker 1: The gambit, you got the extra gambit.
Speaker 15: Tollly shit, that was cool Dan, and I I I
grab the thing and I fucking punched through the thing.
Speaker 7: And then I look down and I go, ladies first, thank.
Speaker 4: You, And I'm gonna go ahead and climb up.
Speaker 1: Sure, no problem. You hop onto the top of the elevator.
You can see the the thick cables covered in grease
up above you.
Speaker 7: Is there a oftentimes like on an elevator chef that like,
at least in movies. I guess there's like a like
a iron ladder or like a metal ladder.
Speaker 1: Make some one of you a fortune role for me?
Speaker 3: Oh fuck, that's all usque.
Speaker 9: I'm not touching it, and.
Speaker 1: I'll say that you have one die okay, two not
lucky this time?
Speaker 7: Okay? Is there is there without the letter? Is there
a way to climb up?
Speaker 9: Or is it just.
Speaker 7: Might like climbing the fucking cables?
Speaker 1: You got a greasy metal cable there? Basically there's several cables.
Speaker 7: Okay.
Speaker 4: Is it small enough that if we put our backs
to each other that we could climb up?
Speaker 1: Yes?
Speaker 3: I look at peace.
Speaker 7: Well, okay, how how far apart are? Floor is usually
like ten feet or twelve feet something like.
Speaker 1: That, probably fifteen I think.
Speaker 16: Oh, okay, Okay, Well, since I have this kung fu
like ship, I'm wondering if it adds.
Speaker 7: It all to like, like, here's my idea would be
that I like give her like a a a boosty
up and uh she does I mean she's got a
special sword. I'm guessing that does it? Does it? Like?
Is it like a lightsaber like slices her metal and ship? Okay, Like,
I'm wondering if you can like you know, stab it
in the wall or something. We could try, uh hold
on that wouldn't do much, or we could put our
backs together.
Speaker 15: Either one surveying the situation really not knowing that there
was no ladder or any way to climb up except
a greasy cable, which is obviously if you described it
as greasy is it's pretty dicey to climb.
Speaker 7: So after looking around, my next idea is to, uh,
I guess, look at who she stunned and see if
there's anybody with like a you know, like a captain's
pip or something like that.
Speaker 1: Like you're sure you want to look through? I think
you're seeing them start to stir. Considering you punched through,
got up on top of the elevator and started trying
to analyze your options. I think you can see them
starting to stir. Okay, but you can. You can make
a study roll if you'd like.
Speaker 7: Well, I'm in lieu of doing that. I'm going to
grab the first one I find and uh uh like
pick them up and go and and and grab him.
Speaker 1: Blood is and coming out of their ears.
Speaker 8: Uh.
Speaker 7: You do not have to talk. Just point your finger
to who's in charge. Put your finger to who's in charge,
and I won't kill you.
Speaker 1: They look at you, They look at you a bit wearily.
Speaker 7: What who is in charge? Point at them?
Speaker 1: I can't hear you.
Speaker 17: What m.
Speaker 7: I let him go?
Speaker 9: And uh, I.
Speaker 7: Look for the person like probably who is in the
rear okay, themost, the backmost line of or or person,
line of persons or person and see if they have
a different insignia on their uniform. And whoever has the
most tassels, I guess is the one out search.
Speaker 1: Yeah, these are gangsters. They had some like heavy weapons
and stuff that don't look like they have any sort
of rank or organization.
Speaker 18: Uh.
Speaker 1: You can make a study roll if you're searching for
the first searching for a card. I think that we
got to make one of these roles. It's either you
or it's going to.
Speaker 4: Be eaten for me to go through pockets for you.
Speaker 7: Yes, I will. I As I go, I drop the
guy and I go. You look for their leader. I'm
going to try and find stairs, a fire escape something, Okay,
And that's what I go and look to see. If
there's like you know, and lieu of the elevator breaking down,
I would imagine they've had stairs or something.
Speaker 1: Jeffrey Zube, Yeah, yeah, yeah, okay. So then what we're
going to do is we're probably going to do a
group study check. Okay, Okay, So somebody could take responsibility
as the leader, so that any failures they take stress
for and whoever has the highest is the you can
succeed overall. But if any if there are any failures,
you take one stress for them.
Speaker 7: Okay, I stressed for Zeke. I'm at seven of ten
for stress, so I got three blanks. But I'll take
it if you need it.
Speaker 19: If we might need my abilities ton, I've already halfway
to my next trauma, so maybe we should.
Speaker 7: Okay, let's do it.
Speaker 1: Hey, Okay, both of you make a study study check.
This will be risky. The effect will be standard.
Speaker 7: How do we go about combining these so.
Speaker 1: It's done on an individual basis. So far we've got
one fail. That's one stress. Oh okay, yeah, it's just
so I'm gonna it's just one of you has to succeed.
Speaker 7: Okay, So I'm gonna fail due. Yeah, I'm gonna fail due.
Speaker 1: Uh well, no, you gotta you got a six.
Speaker 7: No, no, I have zero. I forgot to roll the zero.
But it's the same, the same idea.
Speaker 1: Oh okay, roll two.
Speaker 9: Dice, take the lowest.
Speaker 1: Yeah, devil's barking, unless you would like to take a
devil's bargain, or you can roll to try and resist
the consequences if you take a devil's bargain. We'll make
this position desperate and we'll say that if you fail
on this one, and it could be Eden that does
the reroll. By the way, this doesn't have to be peace.
It could be Eden. We'll say if the devil's bargain fails,
they're gonna get some shots off.
Speaker 7: Okay, I'm down with that.
Speaker 4: You have to go ahead.
Speaker 1: Okay, desperate then desperate position. The effective standard is.
Speaker 7: It possibly use a gambit says I forgot last time.
Speaker 1: You can't absolutely use a gambit. If you would like
to using a gambit, you do not have to roll
as well. Peace.
Speaker 3: Oh my god, thank god we used it.
Speaker 1: Oh I don't you do not? Okay, okay, uh Eden.
You begin your search, and yeah, you can see there's
there's somebody that is probably like amongst the rest that
were probably using some as more of a meat shield
in case any bullets came flying their way. You can
see that this person didn't really look too different. A
lot of them are wearing like some armor and stuff,
but this one has slightly heavier armor. And you just
instinctually go for this person after seeing that, and you
find yourself a key card. At the same time, piece
you also find what you believe to be a set
of stairs, like a maintenance stairs. It is locked. The
door is locked.
Speaker 3: Okay, hey, if I find a key card.
Speaker 7: Let's go try it and tell me how how it goes.
Speaker 4: I'm gonna take the fill in and bunk him really quick.
Speaker 3: So he's knocked out.
Speaker 1: Okay, Mega scrapparl, just because I want to see how
hilarious this is.
Speaker 4: Okay, Oh God, just stay asleep.
Speaker 5: What is this risky?
Speaker 7: Go to sleep? Go to sleep? Go to sleep, Go
to sleep.
Speaker 1: Uh, this is gonna be.
Speaker 9: Risky.
Speaker 1: The effect will be limited. Yeah five, okay, yeah, you
you punch him, it's sort of it hurts like your
hand is like you know, like with pain as they
fall to the ground, and uh, they still they're still stirring,
like you didn't knock him out or anything, but you
definitely like geck them one.
Speaker 9: I'm rushing to the elevator right now, to the elevator.
Speaker 7: Okay, I'm going to do a spinning roundhouse kick to
the fucking exit door.
Speaker 1: Okay, absolutely, go ahead and make a scrap roll position
risky back standard yeah yeah, five, Okay, you smash the door.
I think you're gonna take one harm in the process
as you do this. You're probably not expecting this door
to be as heavy as it is, and I think
it's gonna have a little bit of a of an
actual literal impact on your frame.
Speaker 7: Okay, I will resist that effect.
Speaker 1: Okay, you can make a role there for your prowess,
I believe.
Speaker 7: Okay, that's what I figured and boom, critical stress.
Speaker 18: Let's go.
Speaker 8: Ship.
Speaker 7: That felt fucking dynamite. That felt so good. I would
just like to off his fucking hinges twice.
Speaker 9: You know what you hate?
Speaker 7: How about this? Since it was a crit well, I
mean it's like resist consequences, So it was that. Can
can there be Can there have been a guard behind
the door?
Speaker 10: Yeah?
Speaker 1: Absolutely, somebody that was just waiting.
Speaker 7: He was like ready to goes like I heard some
noise down.
Speaker 9: Wow.
Speaker 1: You just see him like ass backwards off like there's
the railing like where the stairs are at the flight
and know just like hanging there.
Speaker 7: Oh terribly sorry, I didn't see you there.
Speaker 1: Eat and you were rushing towards the elevator pieces at
this other door. You hear this loud like.
Speaker 7: Everything's fine. I needed to use I needed to use
my key on the door, my key being my foot.
How's it does the Does the key card work?
Speaker 17: Uh?
Speaker 3: I try it?
Speaker 9: The key card does?
Speaker 1: In fact?
Speaker 9: Up here to work?
Speaker 8: It works.
Speaker 7: I'll meet you up there.
Speaker 4: Okay, I'm gonna go ahead and hit the penthouse.
Speaker 8: Kay.
Speaker 17: Fuck.
Speaker 4: I shouldn't let him take this.
Speaker 7: H and tan and tall and lovely the girl from
me and nia him and goes.
Speaker 1: Fuck the door's open. Eating ahead of you, you can
see a fairly spacious looking office with almost the entire
floor to it. There's a small hallway leading from the elevator,
and off to the sides you can see what appears
to be like what would be some kind of conference room.
You can see a probably a bathroom or something on
the left and a head you can see a chair
and you can see someone sitting in it. You see
blood on the floor behind this person. You can see
a large desk an office chair behind it, windows partially
on the ceiling with some skylights, and a very open
view of this commandeered mining city ahead.
Speaker 4: I'm gonna get my hand on the little hilt of
my saber. I'm gonna press the button and hold it steady.
I'm gonna wait a moment.
Speaker 7: Mm hmmmmm.
Speaker 4: I'm watching to see if anything happens.
Speaker 2: Nothing seems to happen.
Speaker 4: I'll start to walk forward.
Speaker 1: Your steps echo across the floor.
Speaker 2: Did you walk.
Speaker 4: Forward looking around? Do I see anyone or do I
you know, you know when you can kind of like
feel that someone's there. Do I hear any any cries
from the doctor or anything like that.
Speaker 1: Can make a study role position risky in fact will
be standard. Yeah, Fife, you do not hear any cries,
any whimpering, or anything.
Speaker 4: Like, can I take a few more steps forward. Have
I kind of reached any of the other rooms that
you mentioned were down the corridor.
Speaker 1: Yes, there is the conference room door on your right,
the bathroom door up to the left. It's ahead maybe
five seven feet or something like that.
Speaker 4: I'm going to carefully open up the office door and
look inside.
Speaker 1: You open it up, you can see chairs sort of
like some are overturned, There are papers, and you can
see there is a display that is active. It is
of Great Ocean Station, sort of projected up from the
central area of the table.
Speaker 4: Does it look like there's anything actively moving on it
right now?
Speaker 14: Uh?
Speaker 1: No, it's just that sort of holographic sort of.
Speaker 4: Flicking diagram.
Speaker 1: Yeah, it's just a flickering sort of of the Great
Ocean Station. There's something else, some crude like arrows and things,
almost like a play by play of how.
Speaker 4: Their plan would go. I'm gonna step out and close
that door. I'll walk a little bit forward and I'll
check the bathroom.
Speaker 1: Okay, begin to head towards the bathroom. You think you
can hear something from inside maybe some.
Speaker 4: If I try to open it, is it locked? Yes,
I'm gonna clear the main room out before I go there,
make sure that I don't see I'm not gonna be
caught from behind. So I'll walk forward. I'll leave that
door for now.
Speaker 7: I'm assuming that I may have probably made my way
up to the door that leads to the penthouse from
the the emergency exit stairway.
Speaker 1: Definitely, you've made it to another door.
Speaker 7: Oh. I forgot to mention that the guard in the stairwell, MH.
I would have taken his key card if he had one.
If he didn't, that's fine.
Speaker 1: Make a fortune roll with two dice, please, O.
Speaker 7: What's six?
Speaker 13: You do in facts?
Speaker 1: Fine?
Speaker 7: One this time, I do not bash it open. I
got gingerly, gingerly slide the things.
Speaker 18: And I.
Speaker 1: The door open.
Speaker 7: Make my way in quietly, this time listening for anything.
You know.
Speaker 1: Yeah, this one slides open like into MH. You can
see you come in sort of near a wall on
your left, and there is you can see windows, and
you can see an office desk ahead of you, like
a large desk. There's a very nice view of the
city ahead of you.
Speaker 7: I'll have my blast out just in case. Sure thing,
and I'll keep walking, I guess skulkily.
Speaker 1: Sure you can see that there is someone sitting in
this chair near the center of the room. There is
a floating camera drone that is like just kind of
hovering there, pointed at them.
Speaker 7: Are they facing me or facing away from me?
Speaker 1: You've got kind of a three quarter profile from the
back view.
Speaker 7: Fat are they? Are they moving breathing?
Speaker 1: They do appear to be breathing. You're wearing a white coat, okay,
covered in blood?
Speaker 7: Then I speak up. Given the circumstances, I suggest you
turn around slowly. I believe I know who you are,
but I'm not prepared to take any chances. I have
a blaster in my hand if that helps you move slower.
Speaker 1: Eat, and you can hear the words of peace coming
from further into the office. There seems to be no response.
Speaker 4: I walk closer to his voice, my.
Speaker 7: Bleeding, I don't walk closer to the chair, I make
keeping the same distance. I do a semi circle so
I can get a better view of their face.
Speaker 1: You begin to get a better view of the face
of this person. You can see that there is a
white lab coat covered in blood and a very dead
looking person underneath with both hands on their arms. They
are underneath the lab coat wearing what looks to be
very similar armor that you saw on the people downstairs.
Speaker 7: Eyes open, eyes closed.
Speaker 1: Eyes are open, and you can see this horrible burn mark,
basically a hole right through their neck.
Speaker 7: Are their eyes open? Do they look at me?
Speaker 1: They do not. The head is just kind of lulled
to the side.
Speaker 7: I go up and check check the neck repulse.
Speaker 1: You approach. This person is dead, clearly.
Speaker 7: Now correct me wrong? I still saw them breathing, or.
Speaker 1: You did see them breathing, or at least you thought
you saw them breathing. You begin to look around, yeah,
and you find something under eat the coat. Okay, there
is something that is making their chest rise and fall,
some kind of device. You can see that there is
something flashing there.
Speaker 8: Trap.
Speaker 7: I immediately jump back and yell out to eating it's
a trap.
Speaker 1: I'm gonna need a roll from you, please. Piece. This
is going to be yeah, this is going to be
a scramble.
Speaker 7: I believe I put a point. I put one lonely
point in scramble last time. So let's hope that lonely
point will help. We have how many do we have?
Any gambits? You have one gambit? Okay?
Speaker 4: Or explode? You know, whenever you prefer no.
Speaker 7: I know, I just like, I mean, do we save
it for a rainy day or is it? Is it
raining right now? If you don't think it's raining? Position,
let me guess yeah, I figured.
Speaker 1: Okay, the effect will be limited.
Speaker 17: H you?
Speaker 11: Okay?
Speaker 7: One bonus die? Do I get a Would I get
a bonuside for noticing it before it had a chance
to do anything? It wasn't?
Speaker 1: Unfortunately not. I'm sorry.
Speaker 7: Okay, let's see what happens.
Speaker 1: Four. Okay, I'm not gonna take the full damage, but
this is not good. Okay, uh, this is fore harm. However,
because you have partially succeeded, it's going to go down
to three harm. As a explosion rings out from this body.
Speaker 7: I will I have two armors HM for my Android armors,
so I will expand my my armor in my heavy
I will mark those filled and I will take one
of those.
Speaker 20: Okay, I have a question if it's okay, I made
an attempt to throw my droid a drone Droid drone
on the back of peace for emergency purposes.
Speaker 5: It is a defensive.
Speaker 20: Drone that is max level. Can I do a reaction
and have that drone expand itself to cover peace and
uh eat in a partial damage and then lose my
drone completely.
Speaker 1: Absolutely. I think we'll have you make a role for this.
Speaker 10: Pack.
Speaker 1: I don't think so. Let me see here.
Speaker 9: Rig might be more appropriate.
Speaker 1: Yeah, I'll take a rig.
Speaker 18: Any bonus dine I can?
Speaker 13: I don't think so.
Speaker 4: No.
Speaker 7: If I push myself, I get one die. Yeah yep,
oh god, okay, position.
Speaker 1: Desperate. The effect will be standard.
Speaker 7: I love this thing. One bonus die.
Speaker 18: Okayta.
Speaker 21: Well, that's right.
Speaker 1: Drone is damaged and it is unfortunately not going to
be able to assist peace. Uh peace. You had two armor,
you said, yep, okay. The armor is damaged in two places,
and it will absorb two of the harm. As an
explosion goes off, and you are you see this flash
of light eaten as you're sort of turned from the
bathroom door and this explosion goes off. ETN make me
a scramble roll as well.
Speaker 19: Okay, I'm assuming that's gonna be desperate, risky, risky on
It's okay, the effect.
Speaker 1: Limited.
Speaker 4: Okay, one die. Here we go.
Speaker 1: Okay, you are momentarily disoriented as this blast goes off.
You see peace nearby. He's able to like put his
arms up to block some of the blast. You see
the drone of Code try to block some of this damage,
and it takes several flishets from this explosion, this shrapnel
ripping through it, and you realize that the drone has
taken some severe damage. As Peace is scorched horribly by
this explosion blasts backwards Peace, you connect with the wall
as this explosion goes off. The floor begins to break
apart in the center of the room as several of
the glass panes this heavy thick glass crack. They don't shatter.
This is meant to be like safety glass, but you
can see like spider web cracks filtered throughout this plastic
glass hybrid. As this explosion goes off, piece you connect
with the wall, smacking into it. You hit what appears
to be one of the support pylons on the side
of the building, right near where the windows are, and
there's some sparks and stuff that shoot out from your frame.
As this happens, Eden, you are sort of blinded for
a moment as emerging from the bathroom to your left,
you see a shape move as the door is slammed
into you and you are blasted backwards as you hear
the sound of a precursor weapon fell for that, did you?
Here's one of my sisters is very foolish and rushing
towards you is a very fast peace keeper. The peacekeeper
will get an attack here, unfortunately with their weapon, which
is similar to yours. You see the precursor weapon. Maybe
just you've got sort of stars in your eyes for
a second as you try to dodge out of the way,
they get an attack and this will be four three
harm unless you would like to do something to try
to resist the consequences of your failed scramble, or if
you have anything else you can use.
Speaker 4: So the scramble was to avoid uh, the stun.
Speaker 1: Her surprise attack basically the stun Q.
Speaker 4: I mean my instinct would be to try and take
my sword and try and block the attack if I can,
since I already had it out it was in my hand.
Speaker 1: Okay, So uh, this is she gets in it basically
because you were stunned. This is like she gets an
attack on you. So you can try and resist the
consequences here, or you can if you have some other
three player bs that you want to use.
Speaker 7: Is there anything I can do? Or am I in
a different place.
Speaker 1: Yeah, you just got knocked backwards in the room in
the office, so I don't think you're there.
Speaker 7: Speaking of that.
Speaker 17: Uh.
Speaker 7: You said it was a level three harm or you
said three harms.
Speaker 1: Three harm. So whenever it's three harm you can distribute
it however you like. You can put like one in three,
which I don't recommend. U. Oh, okay, you can just do.
You can do two in one and then one and two.
Got just be aware every time you fill out, every
time you fill up one full bit of the uh
or actually it might be if you put any in there.
I gotta check that again. It's any Yeah, it's any.
You got the consequence there.
Speaker 7: I knocked it down to with I expanded both of
my armor slots, and I take one harm and that
is I put in put in the one harm.
Speaker 1: You had four. She took three from the attack from Pacekeeper.
Speaker 4: Right, So now I'm just trying to work out what
I'm going to do.
Speaker 1: You had two left piece.
Speaker 18: Uh.
Speaker 9: I think I think he said three to him for
the explosion.
Speaker 1: Now it was four.
Speaker 4: Oh okay, yeah, but it got reduced in then used
two armors, so he had one. Okay, I'd like to
try and resist if I can.
Speaker 1: No, he had I didn't reduce it by one.
Speaker 3: He got a five on the roll.
Speaker 1: Uh did you to resist?
Speaker 7: No, I did a I did a scramble.
Speaker 1: Oh yes, yes, yes, yes, I'm right. Sorry, sorry, so
many roles in this short time spain I got. I
got confused.
Speaker 4: It's insane, but I would like to try and resist
if I can.
Speaker 1: Okay, so this will be a prowess role. Me take
the consequences, baby, let's go. That's one stress. Yeah, so
you're able to bring up your own precursor weapon sparks
to begin to uh splatter sort of all over your
face as Peacekeeper looks very like there's no emotion really
on on her face. It's not like looking into a mirror.
Just to just to specify, this is a person that
looks like they could be your sister, but they're not you.
They have similar features, similar shape in their face, but
this isn't like looking in a mirror. You can see
some black veins sort of creeping up just across the
bottom of her jaw. Hair color is different, face is different,
but you can see some similarities there.
Speaker 4: So yes, I wasn't so slow after all, Huh, I see.
Speaker 13: None of the disease has spread through you yet.
Speaker 1: I wonder how long you have?
Speaker 4: Well, why don't we talk about it instead of fighting?
Speaker 1: I don't think you're here to give me a hug.
Speaker 12: No, I'm not.
Speaker 1: Maybe let's not and she separates from you, pushing back.
Speaker 9: Peace.
Speaker 1: You're starting to like get your bearings. You can see
your kind of like your armor is just kind of shredded,
and you're a bit like wobbly. As you stand up,
you can feel like your servos are like probably trying
to overcompensate.
Speaker 7: I put down cracked cracked spinal column for whatever that
means for android, okay, for my arm, but also I
I I heard her say she wants to talk about it.
Whose idea was that I think it was. I think
it was some android's idea. Coo, come on, then maybe
some stress be relieved.
Speaker 1: Foll need whatever?
Speaker 10: Help you.
Speaker 9: Get your tie?
Speaker 10: Man?
Speaker 7: Okay, hey, one stress is because trauma or no sometimes Okay,
So I'm yeah, I'm getting up, and I'm like, you know,
my my like the top of my like torso is
is not like it's off it's off center.
Speaker 1: It's just like a slight hitch, just like fifteen degree angle.
Speaker 7: No, I need to do some yoga, some cybor yoga.
I move as quickly as i can to the to
the noise that I'm hearing, given my situation, and with
my blaster out.
Speaker 1: In a fire.
Speaker 7: Oh do I see it?
Speaker 9: I don't know if I can see.
Speaker 1: Yeah, you can see them. You see Eden probably right
near the conference room wall, and she has her precursor
weapon out, and you see the other figure also with
precursor weapon.
Speaker 7: Okay, they're not This isn't like a twin fight where
there it's like no shoot her, no shoot her. They're
easily distinguishable, right, Yes, Okay, then I'm going to uh,
I'm gonna close one eye and I'm gonna I'm gonna
like put the gun up, put the blaster up, and whisper.
You're gonna need your help on this one, Barry, and
I'm gonna shoot the I'm gonna try and shoot her
hand that's holding the precursor weapon.
Speaker 1: Okay, uh, yeah, go for it. This will be definitely
a scrap roll.
Speaker 14: Can I aid him? From the times I may have
helped him learn how to shoot a little bit. He
didn't note me by name.
Speaker 1: Peemember to use the sports.
Speaker 7: A FLASHBACKN do a flashback.
Speaker 1: And absolutely do a flashback if you would like to
do that. Would you like to do that?
Speaker 7: Yeah? Absolutely if it helps you.
Speaker 1: Bet very well? What is happening in this flashback?
Speaker 7: I'm not very good with you, sir. They don't feel
very comfortable in my hand.
Speaker 9: Well, I mean that's the point. You don't want none
to be comfortable. It is like that kind of gets
you used to it, you know, And I get is
it you want it comfortable for the aim or do
you want it uncomfortable so you don't get used to killing?
Speaker 18: Ah?
Speaker 9: Oh I out yeah uh yeah.
Speaker 7: So and this is not this this weapon is not
uh standard trigger pudge. It's it is.
Speaker 9: They touched it. I may have made it a little
hair trigger.
Speaker 7: So this is unsafe.
Speaker 14: On safe is a matter of perspective and a matter
of if you have your finger on the trigger per se.
Speaker 7: So it looks as though that you have pride off
the safety with a screwdriver.
Speaker 14: It was getting in the way, all right, because I
I when I when I went to go toward the trigger,
it would like bump my finger and then I got
a little blister on it one time.
Speaker 9: And so then I just figured if I take it off,
it wouldn't have any blister.
Speaker 13: No more.
Speaker 14: Listen, the safety is when you take the whole the
battery out of the dang blaster. Okay, noted.
Speaker 9: Or something. I don't think that they chamber of these
in the other I don't know. It doesn't matter.
Speaker 7: Show me how to shoot this, please, okay?
Speaker 9: All right, so you take a deep break? Well wait, no,
all right, you relax?
Speaker 10: Well no, uh.
Speaker 9: Okay, you well, you don't breathe and you don't relax,
so I guess and you don't have to do you
have to close an eye to get that? Do you
pull down?
Speaker 17: You know?
Speaker 9: Okay? Maybe just can you focus one eye individually?
Speaker 7: Yes, sir?
Speaker 14: Okay, all right, well then maybe close close one focus
one suit's just right over you see.
Speaker 9: I put a little a little not a lot of
the time people are like, oh, you got to use
a little red dot for aiming. No, no, no, it's
all about the iron sights. And I may have actually
put iron on it because I thought that originally what
is what it meant?
Speaker 14: And it was not just a little piece of metal
and it was an old thing anyway iron Yeah, yeah,
what else would I have done?
Speaker 10: You know?
Speaker 14: He got a chipped off a little piece of iron
because it fell and I had a little piece left
and anyway, ah, just no re.
Speaker 7: Sursory glance at this, sir. The iron sight, as you say,
is it's.
Speaker 9: It lays a little to the left.
Speaker 14: Yeah, it don't worry, but it just it just it's
one I was gonna tell you if you let me finish,
is you aim it with the iron side just slightly left,
like maybe a couple of millimeters from where you're aiming,
I'll hit.
Speaker 1: Piece.
Speaker 7: M hm.
Speaker 1: You're gonna get a you're gonna get a plus one
bonus die barrier. You're gonna take one stress from that
sounds great. I'm happy to take the stress for that, okay.
Position uh desperate okay, And the effect will be stand entered,
which with.
Speaker 7: My level one harm says less effect. Does that mean
everything or certain things or what?
Speaker 1: Then this is going to go down to limited? Okay, Yeah,
it's everything. Unfortunately, it's not good to get harm. This
is the first really nasty fight that you guys have
been in.
Speaker 7: Wow, I get one for marrying one for kung fu chip.
So let's see how this shakes out. Wow, six and
a bunch of ones.
Speaker 1: But wow, Okay, you shoot and you hit the difficult
shot here of connecting with the precursor weapon in Peacekeeper's hand.
It blasts out of her hand. Oh and she's sort
of taken a bit of back as she's looks to
the left. Peace Just to explain, you're standing kind of precariously,
like there's a hole in the floor, uh, just ahead
of you where the explosion went off. You can see
like the debris like like there's a bit of stuff
is a little bit on fire. Uh, you know, kind
of like where the where the explosion happened, there's all
the shrapnel and there's probably shrapnel like stuck in your
frame too, just like gets peppered, you know. Sure, And uh,
you're making this shot and they're kind of like looking
over to you, like in kind of disbelief, because like
anybody that was there should have died for sure when
that explosion went off. And uh, she looks a bit
like in disbelief as she sees this happen.
Speaker 7: What the hell if she looks directly at me, I
blow the imaginary smoke off of it. I have to, okay,
and she looks at me.
Speaker 1: She now looks looks at both both of you for
a second, and then looks at the precursor weapon and
there's that like Quentin Tarantino zoom of like her face like,
and then the close up shot of you Eden like
you see her eyes dart to the right where the
weapon fell off and shut off, like.
Speaker 4: I am gonna go ahead and rush in with my
kinetics in order to touch her and try.
Speaker 1: To use the way okay, making a tune roll, Oh, it's.
Speaker 7: The way off.
Speaker 9: Risky and desperate.
Speaker 1: Desperate, Yeah, I thought so effect standard not fast enough. Unfortunately,
as you rush in and try to grab her for
the way, she tumbles and as she sort of somersaults
and you can see like maybe a foot away from
the precursor artifact, it jumps to her hand, she grabs it,
thumbs it back on. As she does, she will rush,
I think, towards the conference room wall and you can
see her slash at what appears to be one of
the supports there for the conference room wall. Clean cut
right through. Nothing happens for a second. It's that like
Samurai shit, it happens in movies. You just see like
everything's staying fine, and then there's like a kind of
sound and as the wall starts to collapse, as it does,
you have time to do something. Each of you.
Speaker 4: What do you do in the door next to us,
the bathroom, the one that I got hit with? Do
I see anyone?
Speaker 7: Ooh?
Speaker 1: You can make a you can make a choice. I
feel like you have to pick all right, take a steady.
Speaker 4: Role, because as nice as it would be to grab her,
that's not the priority position.
Speaker 1: Yes, Prate, you're getting so much, so much, uh freaking.
Speaker 9: XP for this.
Speaker 1: Effect standard.
Speaker 10: Six.
Speaker 1: You do see somebody in there? You think you saw
doctor Aquarius?
Speaker 7: Who the fuck did I see?
Speaker 8: Then?
Speaker 9: I am?
Speaker 11: I know what?
Speaker 7: I know what doctor looks like?
Speaker 11: Right?
Speaker 10: Yeah?
Speaker 7: Okay, uh, unfortunate person like put this on? Why I
don't want to put on the lab coat?
Speaker 10: Put it on?
Speaker 7: What are you attaching to me?
Speaker 17: Uh?
Speaker 7: Well, I am going to uh since we're she did
the study role, so we haven't done our actions yet.
But my intention is to I'm gonna try and incapacitate peacekeeper.
So I'm going to either jump or like grab a
pipe or swing like to her or whatever. I don't
am I on the other side of the hole from.
Speaker 1: Her, or you're on the you're on the other side. Yeah,
so you're on the left, like you could go around,
it's probably a little precarious, or you can jump or
you can see if there's some kind of debris to
kind of jump across. Uh so yeah, Eten, you think
doctor Aquarius is in the bathroom there.
Speaker 9: And does it?
Speaker 1: Peace you are going to do.
Speaker 7: What I'm gonna. I'm gonna jump over and and try
and either tackle kick whatever the ship out of Peacekeeper.
Speaker 1: Okay, scramble roll Okay, this will be scramble up.
Speaker 7: I'm going to oh, I take that back.
Speaker 1: This is going to be risky.
Speaker 7: Okay, stand our effect?
Speaker 5: Excuse me?
Speaker 1: Limited?
Speaker 7: So can I go lower than limited? Or is limited?
Speaker 1: Like the no getting kicked down and limited because of
your you're.
Speaker 7: Oh you're okay, you're kicking it down, okay, okay, okay,
And pushing yourself costs to stress, right, yes, okay, I
will push myself literally off of the floor over the hole.
All right, So I got one bonus ie for pushing
myself and here we go six, let's go.
Speaker 1: Okay, jump across.
Speaker 9: You see.
Speaker 1: Like you can probably here pieces skeleton like moving about now,
and it's kind of like there's a few like sparks
and you can see like the terminator like effects, you know,
like there's probably some glitches in the the the the
facial display, and like you know, you can see like
little sparks and things shooting out, and the wall is
starting to collapse, and you just kind of narrowly avoid
that piece as the wall of the conference room begins
to starts to collapse, unable to hold the weight of
the wall and the ceiling there. And you get to Peacekeeper,
who is halfway in the elevator. As you get there,
you are now you Now you reach Peacekeeper inside the elevator.
Speaker 7: I turned my hands to metal and I put them
between the elevator doors and I spread them over.
Speaker 10: Sorry. Uh.
Speaker 1: You get inside the elevator with Peacekeeper, and she looks
a little bit bewildered.
Speaker 13: Where did you come from?
Speaker 7: Mm hmm yeah, And I like, I just look at
her and go, uh, going.
Speaker 1: Down sounds wonderful. She slams on the Yeah.
Speaker 7: I give her one, like just a fucking massive uppercut,
just right to the right to the button, trying to
knock her up. Okay, let's go scrap it up.
Speaker 5: Let's go.
Speaker 9: Position is.
Speaker 1: I guess it's risky. Uh, I'm gonna say, and the
effect will be it's limit. It's brought down limited again okay,
and getting like kicked down a limited and it would
have been different here. Yeah, five five, you land a
hit and she sort of like stumbles for a second.
But the elevator doors they close and you begin to
feel the elevator, uh, start to go down. As now
the close quarters fight with Peacekeeper and yourself will begin
as you hear the very familiar and wonderful Paris Cafe
by Wesley Thomas. Circling around in the elevator. Peacekeeper sort
of shrugs off a body blow, and what do you do?
Speaker 10: Well?
Speaker 7: Uh, let's see. I well, I keep my guard up.
Speaker 15: And I.
Speaker 7: How do you envision this ending? You kill me, you
escape your sister, let's say, is never going to stop
hunting you, never going to stop looking for you. Don't
you think a resolution sooner rather than later would be
best for all?
Speaker 1: I have my own ending to play out.
Speaker 7: Do you care about her?
Speaker 1: You have to be more specific, but the answer is
probably a Now, what did you.
Speaker 7: Want with the doctor?
Speaker 1: Why would I tell you.
Speaker 7: I'll be dead anyway?
Speaker 13: Exactly?
Speaker 7: I guess it comes down to whether. Well, it's the
same question eton has whether you want vengeance or answers.
Speaker 1: I've always been pretty greedy, why not both?
Speaker 7: Now I don't know how to roll like or what
I would need to like, because what I was doing
talking to her was trying to distract her while I
reached for my stun weapon. Sure, so I don't know
if that's like a sway roll like or something like that.
But immediately what I want to do now is like
see if the distraction worked or whatever, and then like
just blaster one in the gut with a stun weapon.
Speaker 1: This will be a uh so we're gonna do a
sway roll first and then skulk.
Speaker 8: Skulk like.
Speaker 4: Okay, well, once you pull it out, are you still
trying to be stealthy.
Speaker 1: The weapons at you would be trying to out the gun.
Speaker 7: Sorry, pulling out the weapon is skulky.
Speaker 1: Yeah, so yeah, you're trying to be noticed?
Speaker 7: Yes, right, sway first, position.
Speaker 9: Risky.
Speaker 1: Okay, effect is going to be limit it again? God,
this the harm is hurting you man.
Speaker 7: Uh no, bonus dice, Let's go.
Speaker 1: Five partial success. Okay, you have one bonus die for
your skull croll.
Speaker 7: Okay, Position.
Speaker 1: Risky and limited. Okay, or parcel success. You get a
shot off and you you look like you make contact
for a second, and.
Speaker 7: She's she's sort of.
Speaker 1: Tilts to the left a little bit, and as she does,
she brings up the precursor weapon and slices the end
off the blaster.
Speaker 7: Okay, I'm gonna I'm gonna whatever.
Speaker 1: She does, look like a little off balance as she
does this, whatever.
Speaker 7: Whatever arm she's she's holding that the precursor with, I'm
gonna break it.
Speaker 1: Okay, scrap Okay, I'm gonna say you have a bonus
die for this as well, because you have partially stunned her.
Speaker 7: Okay, position.
Speaker 1: Risky, Okay, the effect is standard.
Speaker 7: Oh nice, okay?
Speaker 10: Cool?
Speaker 7: Uh one bonus dice, so one plus one Okay, here
we go, gee four four two three four, Come on parts, sussss.
Speaker 3: Devil's bargain.
Speaker 1: You could let me do that.
Speaker 7: Let's do that with five dice. Fuck down, Devil's bargaining.
I'm gonna get it. I'm gonna get a six.
Speaker 1: Okay, desperate position if you fail, which is unlikely.
Speaker 13: I mean, you've got five dice.
Speaker 1: You something's getting sliced off.
Speaker 7: Totally understandable. Hopefully it's not my favorite part. My communicator
dirty I went to get your mind out of good. Yeah,
it's my communicator.
Speaker 9: This is how I need to say.
Speaker 7: Baby, all right, Devil's bargain. Let's go just one six
two would be great, but one is what I'll settle for.
There we go, okay, one six, let's go.
Speaker 1: Okay, mark mark my XP for the desperate and uh.
You hear this sick sort of breaking noise as the
arm is twisted into a horrible position. There's this like
moment of I think you would anticipate panic, but it's not.
There's not a lot of emotion on her face as
you see this happen, and she sort of like looks
at her arm and her other arm, and there's just
this sigh. And as this happens, the precursor weapon is dropped,
and then there is this growing bit of the black
sort of necrosis, like like these black tendrils, these veins
sort of crawling up more of her face and you
see it crawl up almost to near where her eye is,
and this blast of telekinetic energy shoots out from her.
Let me switch scenes.
Speaker 7: My first instinct was that to go to cover her,
her mouth because I saw her saw eaton?
Speaker 17: Do it so?
Speaker 10: Like?
Speaker 18: All right?
Speaker 22: Eden?
Speaker 4: Did I hear the elevator?
Speaker 10: Yeah?
Speaker 1: The wall kind of collapsed.
Speaker 4: Shit, I'm gonna rush over to Abigail. Abigail.
Speaker 1: Her head is sort of lulled forward.
Speaker 3: Abigail.
Speaker 4: I'm gonna drop to my knees and look her over
and see if I can find any signs of life.
Make sure she's alive.
Speaker 9: Did you search?
Speaker 1: You can see where the hand is gone missing. There's
other small burns that you didn't notice before. Maybe on her.
Speaker 9: Face.
Speaker 1: There is breathing. It is shallow.
Speaker 5: Ask me.
Speaker 4: I'm gonna pick her up. I'm gonna try and make
my way over to the stairs if I can.
Speaker 1: Stuff is kind of like on fire in the office.
As the alarms are going off. You're lifting her up,
kind of struggling to drag her along.
Speaker 10: You are on a.
Speaker 1: You are on the moon. The gravity is less. You
have no problem picking her up and moving her. There
is no response. Bread is a bit ragged dragging her
around the hole the explosion has left in the ground.
The fire sort of raging all about. You can see
like it's probably like the slow motion scene of you
with your mother's arm around you and just kind of
dragging her slowly across the floor, making your way to
the door leading to the stairs.
Speaker 4: I'm going to try and shoulder her, if I can
say again, I'm gonna try and shoulder her rather than
drag her.
Speaker 13: Yeah, I'm gonna.
Speaker 4: Start making my way down the stairs after I do.
Speaker 1: Okay, it's a bit awkward making your way down the stairs,
but again, less gravity, it's a little easier to do.
Speaker 5: Mom, Ruby, Why, Ruby, Why?
Speaker 4: It's okay, we're gonna get both of you. Okay, we'll
figure it out. I'm gonna keep going down the stairs.
Speaker 1: People continue down the stairs and there's this loud blast.
Basically you can see debris sort of falling all about you.
You see the flash of the fire kind of like
getting brighter up above you.
Speaker 10: Here what.
Speaker 1: And you continue down the stairs making your way to
the fourth floor.
Speaker 4: Are there more stairs? When the elevator went down? Could
I hear how fast it sounded like it was going?
Speaker 10: Oh?
Speaker 1: I don't think so. I don't know if if you
got that much for a shot?
Speaker 4: Yeah, ask me.
Speaker 3: There were a lot of guards on that floor.
Speaker 4: Mm hmm.
Speaker 1: You would see the door has been I mean it's still,
it's like laying on top of the guard that was
like on the railing. Basically, the peace knocked the hell out.
Speaker 4: Speaking in, does it seem like they've evacuated?
Speaker 11: It does.
Speaker 4: Hey, I'm going to go through to the fourth floor
so I don't have to keep taking her downstairs. Okay,
fred pieces, come on, mom, let's go.
Speaker 13: Eating.
Speaker 7: Mm hmm.
Speaker 21: What's going on?
Speaker 4: We're getting out of here. Okay, where's we're getting out
of here? Where's it's Ruby? Is Ruby Peacemaker?
Speaker 21: What my hand?
Speaker 4: Okay, don't think about it. Don't think about it. Okay,
we gotta get you out of here.
Speaker 13: It's going to take weeks to grow.
Speaker 4: That's okay, that's the last thing we got to think
about right now. We got to make it out of here.
Speaker 3: And my friend is stuck with her. We gotta stop her.
Speaker 13: So good to see you.
Speaker 3: So it's good to see you too.
Speaker 1: That's where we're going to take our breaks.
Speaker 7: Fucking music, dude, what are you doing?
Speaker 13: He ended it perfectly.
Speaker 9: I half expected to be like, and that's where're gonna
end the episode today. I've got to fucking scream.
Speaker 7: Oh my, By the way, when you said regrow, I
immediate that's that's what I thought was gonna happen. When
I broke that arm, I thought she was just gonna
go like.
Speaker 1: To play the Cefros music Geneva. Yeah, we're gonna take
a little bit of a break here, folks, will be
just a few minutes. Uh So, if you haven't done so,
please make sure you're following all these wonderful people. You
can head on over to table story down TV slash
one hundred Club with no spaces to go follow them
in all of the places. If you have your self
a prime gaming subconsider thrown it their way, get yourself
some emotes, go support these wonderful people. But we're gonna, uh,
we're gonna take a little bit of a break, so
we'll be back in just a few minutes. Hang tight
for some more One hundred Club back in just a
little bi.
Speaker 4: Okay, is that an elevator.
Speaker 1: You see on the display ahead of you? Before you
even reach the elevator out of order?
Speaker 7: Mm hmm, I'm.
Speaker 4: Gonna have to take the stairs then, unless.
Speaker 7: I didn't, what was that?
Speaker 13: You might need some help?
Speaker 7: Yeah, but what do you mean?
Speaker 4: Did you have something something you just suggested help?
Speaker 10: No?
Speaker 13: I mean you might have to help me down the stairs.
Speaker 3: Oh, I don't worry.
Speaker 17: I got you.
Speaker 4: Mm hmm. And in this time, I'm assuming the out
of order, you know how like old buildings have like
the numbers kind of of like on the floor the
elevator was left on. I know it says out of order,
but is there any indicator of like where the elevator
might be.
Speaker 13: No, it just say is out of order.
Speaker 5: Okay, shit, all.
Speaker 4: Right, I'm gonna keep her shouldered and support her and
make my way back to the stairs unless I can
see any other elevators around and that you.
Speaker 1: Can see, okay, You begin to continue your way down
the stairs, making your way to the lobby. Eventually you
can see that the door there has it's open, like
it's already partially open, you know, it didn't fully close,
and you can see there's like there's a there's a
body there.
Speaker 21: Okay.
Speaker 4: And on this floor, is there is there an area
where the elevator would arrive. I would assume the lobby
would have a uh.
Speaker 1: Yeah, I mean where you first got on the elevator.
Speaker 4: Does the door Are the doors open or are they closed?
Speaker 1: The doors are open. The body that you climb over
to get past the door is actually the the door
guard that you saw, that you that you in peace
of fought when you came into the building. You can
see that there is a just a street of hoole
quarterized through the center of their chest.
Speaker 4: My hands starts shaking. I uh, I reached for my communicator.
Speaker 17: Muh hm, birthday party? Do you need a little rescue?
Speaker 10: Yeah? Oh yeah, pop park party planners here?
Speaker 23: What do you need?
Speaker 10: Okay? Ware?
Speaker 7: Uh?
Speaker 10: You meaning the coordinates that were set?
Speaker 17: Wait do we get we get big building, big building.
I'll send you the coordinates now, I don't know where
piece is?
Speaker 10: All right, how do you how do you want us
to give it? And he wants to break down the
damn wall?
Speaker 11: Do you?
Speaker 17: What do you? What?
Speaker 12: Do you need?
Speaker 14: A pressurization pot part part partying is dangerous?
Speaker 7: Uh?
Speaker 17: Just ship, I don't know how okay, So it would
be better for us to come to you then.
Speaker 14: Uh no, not necessarily, just mark. If you find a
way to get out, we could just grab you. Otherwise
we could make a big firework.
Speaker 17: He's in danger right now. I don't know where he is.
Speaker 10: Ship.
Speaker 14: Okay, one thing at a time, one thing at a time.
If you can get to the exterior. We can get
you easy, anywhere, get out. Give me coordinates.
Speaker 17: Okay, and that's the exterior of the wall, none of
the building.
Speaker 14: Anywhere outside the dome, it don't matter, okay. Or give
you a spot to break in to make a party.
Speaker 6: We if we're looking to save peace, we may need
you to break in. Fuck the code words. What's going anyway?
Speaker 14: Yeah, it's all. It's all gone to ship, no matter where. Listen,
I can get you away out. I just need to
know where.
Speaker 17: Okay. I'm gonna send him the coordinates really quick.
Speaker 10: Okay, this is where I am. All right, Okay, I've.
Speaker 17: Got the doctor. I've got the doctor. She's alive, but
she's she's hanging on by a thread.
Speaker 9: She's not good.
Speaker 14: Well, docs and medical bay already. We can get her prepped,
all right.
Speaker 6: I'm gonna I'm gonna leave her in the lobby and
I'm gonna try and find peace.
Speaker 11: All right.
Speaker 14: Are you sure he can okay? Okay, o, No, he
can handle himself. We gotta trust him. Get you get
doc out.
Speaker 10: That was the plan. We will get him after aiden.
Speaker 17: I'll get him. I'll get it. I'll get her to
the ship. Once you're once you arrive, and I'll try
and find him.
Speaker 14: How does that round you and her on the ship,
and we'll figure out where he is and get him there.
Speaker 17: All right. I'll try and see if I can communicate
to him.
Speaker 14: Okay, okay, co ordinates, I'll meet you there. I'll find
a way to get into it, and I'll let you
know and get you a warrant. Say don't get blasted
out via the pressurization. Okay, okay, all right, see you
soon part of time.
Speaker 17: Any time. I'm okay, I'm gonna try and communicate over
to peace.
Speaker 10: Peace.
Speaker 17: Can you hear me?
Speaker 1: There is a glaring static that comes through for a moment.
Speaker 17: Case I send for the others, I don't you can
hear me, but I send for the others. Okay, God
damn it.
Speaker 4: I'm gonna kind of try and keep Abigail behind a
little bit of cover if I can find any like.
I know there was a desk or something, so I'll
keep her there, sure, and I'll just have my blade
prepared and keep my eyes peeled to see if there's
any movement on any front.
Speaker 1: I make is study roll for me as you ground
the lobby, kay, position risky. The effect will be standard.
Speaker 4: Double six? Is we got a gamut?
Speaker 7: Okay?
Speaker 1: How much harm to you?
Speaker 13: By the way, did you take.
Speaker 4: Any I have like half of it, so it should
be less effect actually, so it should be limited, right.
Speaker 1: Yeah, so that's limited okay? Okay, Yeah, I mean there's
cover and stuff around from what you can see, kind
of don't need it. Does it appears as place is
like cleaned out, aside from the dead body on the
floor propping the door open?
Speaker 4: Okay? And if I'm listening to the sounds around me,
do I hear any movement from the elevator, like it
coming down, any sort of like rumbling whatsoever?
Speaker 10: You do not.
Speaker 1: The elevator doors are there's one elevator. The doors appear
to be open.
Speaker 4: Is the elevator like stationed there? Or is it like
an empty there is no elevator there.
Speaker 3: If I peer in.
Speaker 4: Very carefully, since I'm not hearing movement, do I do
I see anything up above.
Speaker 1: Like on the ceiling? Where are you going?
Speaker 4: If if I'm looking into the shaft of the elevator.
Speaker 1: Yeah, So you walk over to the elevator. You have
doctor Quarius in your in your arms still.
Speaker 4: Yes, I would have placed her down at the desk,
just in case, just so I could be more mobile.
Speaker 1: You make your way over to the elevator and inside
slumped probably about four feet down, you see Peace in
a pile on the ground, and he's not moving, that
is correct. You can see a few sparks.
Speaker 4: So he's below me at the moment. Just so I
can get a proper visual.
Speaker 1: About four feet down, the elevator has like a you know,
there's space below the elevator when it comes down.
Speaker 5: Shit, Peace, Oh no, oh no, no, no, no, no no.
Speaker 4: I'm going to go ahead and try and use my
kinetics to lift him up towards me and into the
uh into the lobby. So that takes two more stress
for me.
Speaker 1: Okay, you don't have to make a role for this.
I think it's easy enough that you're able to do this.
Place him into the lobby.
Speaker 3: I'm gonna look him over.
Speaker 4: How badly damaged does he look?
Speaker 1: He's you know, his spine is kind of bent. There's
a lot of shrapnel embedded in this train, and you
can see the armor is shredded.
Speaker 4: I'm sorry, Peace, I pick my communicator out.
Speaker 17: I located Peace. I have him too. I gotta get
out of here.
Speaker 10: We lost peacekeeper all height, you're all here and intact.
That's what matters. Okay, ah, all right, all right, we're
going to coordinates.
Speaker 14: Can you see any sort of into, any sort of
maintenance hatch, anything at all that we can get you
out without having to depressurize the damn thing. Otherwise it's
a brace yourself and we come in after.
Speaker 10: The app mos out.
Speaker 4: Looking around because the building you said it was tall,
but it didn't necessarily did it have any maintenance shafts
that we noticed from the outside or no?
Speaker 1: Uh, yeah, I don't think so.
Speaker 4: Yeah, I wouldn't think so either.
Speaker 17: Okay, I don't think there's any maintenance shaft. I think
we're just gonna have to.
Speaker 14: Wing it, all right, Okay, all right, get yourself if
there's like a closet or a room, or a desk
or something that's bolted to the floor, wedge yourselves there now.
That way, when I shoot and we bust that thing open,
you ain't gonna get pulled out into nothingness.
Speaker 4: Okay, all right, I'm gonna start to scramble and pull
a piece behind the desk as well, and I'm keeping
them both like I'm assuming the desk kind of is
like one of those ones where it has the front
and then you have like the little space for your
legs and like a piece above it that is normally
like the actual work area. So I'm going to kind
of nestle them inside of that and I'm going to
crouch with them.
Speaker 1: Okay, Barry, are you flying the Molly? Over's Cassie doing it?
Speaker 10: I believe?
Speaker 14: I believe Cassie was flying it, hence the flashback from before,
so that I know she can be trusted and have
any bonuses to rolls since she's used to the Mollie.
Speaker 9: And I was going to be potentially on a grappling hook, okay,
which I was thinking of shooting through some glass to
get a nice little uh that's a little zip line
or something.
Speaker 1: All right, So backboard Molly Code, Barry and Cassie as
well as Vertigo are aboard.
Speaker 10: Are we ready to go?
Speaker 12: Then?
Speaker 1: Is that?
Speaker 10: Is that the signal?
Speaker 7: Is that what we're doing?
Speaker 10: Yep?
Speaker 9: That's it?
Speaker 10: Okay, And I'm going to these coordinates, those co ordinates.
Speaker 4: We are.
Speaker 14: We're gonna, we're gonna be busting in through uh say again,
We're we're we're.
Speaker 10: Making a whole for extract. Okay, yeah, I was hoping
for something different when you said that. Yeah, No, nope, nope,
that's it. That's what we're doing. If if I may
cut in, yes please.
Speaker 11: I am actually heard to myself, lost to me, but I.
Speaker 17: Would like to mention that we may have our hands
on a I need go to.
Speaker 11: The hangar because right now my rig is summed up
to a nuke and.
Speaker 1: Are you kidding me?
Speaker 7: What?
Speaker 14: Okay, well, let's do that when we get them out
of there, and then we can blow the dang thing.
Speaker 10: Up a nuke anything barrier?
Speaker 5: You crazy?
Speaker 10: Still probably That's what I was told at one time.
If you knuke the damn dome, what do you think
is gonna happen?
Speaker 11: There's only so much that repair drones can do.
Speaker 10: That's what I mean. I mean that mort Sineca can't
chase us.
Speaker 23: We're not nuking anything.
Speaker 14: We'll get to that once we get everyone on the
ship first. We don't need to discuss that right.
Speaker 10: Now, you're damn brown.
Speaker 22: We don't have to discuss it because it's not happening.
Speaker 10: I'm working with some of those people.
Speaker 23: Some of them are just nice people. Just because it's
a criminal organization. Doesn't mean that everybody's evil can't tell
you what to work.
Speaker 10: Yeah, we just go on the corn.
Speaker 11: It's cass fine, gimman. Sorry, I regular I rather get
my rig back. I've already lost my drone.
Speaker 14: It sunds I have enough fiber in my diet. All right, Sorry,
it was a joke. Sorry it was a joke. Just
I'll explain it later, Okay, Okay.
Speaker 11: God.
Speaker 14: Question, So Vertigo did state that they're making or re
getting getting some bombs together, and depending on how long
we've sat, I don't know if we're in a controlled
situation where I can change my load out to maybe
have a detonator.
Speaker 1: Sure we can do that.
Speaker 14: Okay, all right, well then I've swapped out my mechanics
or you know. Actually I'm just getting taken my armor
off entirely. It is broken in one pip, so I'll
mark that for the sake of a future goodness. And
I got a detonator and a blaster and yeah, actually no,
I was like, do I have a heavy blaster. We've
not ever stated that, so I'm gonna say no. But
I do have a grappling hook for myself. So I've
swapped out my armor for a detonator and a grappling hook. Okay, okay,
uh and you know, just for the fun of it,
my blaster, I crawled down into the hulm kind of
give casts a pat on the back, hang up my
normal blaster, and I grab big g.
Speaker 1: Alrighty, just to see, just for fun and kind on
the gun make it go faster.
Speaker 9: I've heard that the bullets, the plasma bullets, they go
faster with flames.
Speaker 14: I love whatever in the uh in the statement for
a gun throat? Yeah, yeah, you know it just jams.
You just throw the damn thing. Uh no, good okay,
so uh yeah, I'm looking at our cast. Uh you
know this place where'd be the worst structural integrity by.
Speaker 1: Is that the building there? I hate you, Berry, I
hate you so much, worst structural integrity? Uh, probably where
we're going.
Speaker 9: Oh beautiful. Oh that's just oh ain't that just peachy?
Speaker 10: Keene?
Speaker 1: Yeah, it's kind of like a keystone right in the
top in the middle. Oh yeah, that's pretty handy, real handy. Yeah,
all right, how big of a boomer are you about
to make?
Speaker 10: Berry?
Speaker 1: Not a nuke sized one?
Speaker 14: No, no, no, no, I just got a normal, regular
old detonator. That looks a little bit like a food
brick for some ungodly reason.
Speaker 1: Is that barbecue flavor?
Speaker 9: Yeah, it's barbecue flavor. It's one of her favorites.
Speaker 1: Docs she got good taste.
Speaker 9: That you'll change that tune quick. That's all right? Okay,
all right, well I got to I got stupid ideas,
and uh, let's see if we can make him work.
Speaker 1: Okay, all right, what the hell do you want me
to fly?
Speaker 20: Then?
Speaker 14: I want you to Uh, let's see. I pull out
my grappling hook. What's the range on a grappling hook? Handheld?
Speaker 1: You're using the okay, the hand held one I've got.
I got a couple of you know, this is one
of the swinging kind of grappling.
Speaker 9: Oh, I thought it was. I thought it was a
batman grappling hook. Yeah.
Speaker 14: I thought that's what we had before with the No,
you know what it was the swinging. It was the
swinging one with the sledgehammer. Yeah, yeah, all right, if
it's not a shooting one, it's fine.
Speaker 9: Listen.
Speaker 14: I'm just gonna we're just gonna have some fun here, Okay,
all right, I'm just gonna blow up a little side
on the on the on the thing. It's gonna it's
gonna open up. I'm gonna shoot the ships grappling grappling
arm into that. Then we'll have a nice little way
for them to get out. It'll be perfect easy, breezy
lemon squeazy.
Speaker 1: Arry. Yeah, yes, yes, if we survived this, I'm gonna
kill you.
Speaker 14: Yeah, I know, I know, I've got is that is
that three or five? Now on the tick marks that
you're gonna kick.
Speaker 1: You don't have my notebook?
Speaker 9: All right?
Speaker 10: Sorry?
Speaker 14: Sorry, we'll have to pick that up from the from
the shop that you abandoned when you went to work
Free Mortal Syndicate.
Speaker 1: I really wish I had my notebook right now.
Speaker 9: I bet you did.
Speaker 14: Okay, all right, I'm gonna go into the airlock and
let's give this, let's get this party on. And then
I close the screen on my spacesuit, my fine customized spacesuit,
and get into the airlock and don't open the I
go into the inner airlock and depressurize it so I
can open it without getting from out.
Speaker 1: Get into the inner air lock, and the hum of
the ship all around you remains as you position yourself
to try and blow up a chunk of the dome.
Speaker 14: All right, Cass, could you bring us in just real close?
I mean I'm talking like I might be able to
reach out and touch this dome close.
Speaker 22: Oh sure, Barry. That's because I'm an expert pilot and
I can do that, no problem. Listen, Barry, I'm gonna
get you however close. I fucking get you, and you're
gonna do what you need to do, and we're gonna
get the hell out of here, and then I'm gonna
kick the shit out of you.
Speaker 10: Very good. I look forward to that detail that he
is about to happen. So then do it, all right?
Speaker 9: I wait to see how close we get.
Speaker 1: You could tell she's not nearly as comfortable with Molly
as you are. And there's you know, some flying around.
It's like you know when you back up when you
try to park a car and you don't get it
right the first time and you got to do it again.
It's a few of those, maybe three or four. There's
one case where she actually like just bumps the paint
a little bit on Molly strapes it against.
Speaker 9: Yeah, it's close. I did ask for close. All right, Okay,
how's that for you?
Speaker 8: Berry?
Speaker 10: That's pretty good. Yeah, that's that boy.
Speaker 22: I should probably back up, though, since it's a bomb
that you're about to throw out the door.
Speaker 14: Well, I was thinking, since you're so dang close, I
could just set it on there myself. That's that's real convenient.
Why throw it when I can just do it?
Speaker 10: Yeah?
Speaker 22: Yeah, yeah, yeah.
Speaker 9: I hit the door. So how close am I now
with all of this to the dome?
Speaker 1: Three feet?
Speaker 18: Oh?
Speaker 5: Easy?
Speaker 10: All right?
Speaker 9: So then I just flavor brick look at it and
see what the hell adhesive? Yeah, and then just.
Speaker 10: All right, hit the door. Let's back up and we bit.
Speaker 22: I swear verry if you ever take me on any
sort of a mission like whatever the hell this is
ever again.
Speaker 11: Oh, you are gonna get it so bad. I'm gonna
cast I'm gonna go ahead, and I'm gonna call I'm
gonna call Across.
Speaker 10: Don't you now, don't now that? Oh wait, but he
wants you to call him.
Speaker 22: I'm gonna call him, and I'm gonna tell him exactly
where you are, and I'm gonna tell him that you
have been thinking about him NonStop since the last time
you saw each other, and that you love him and
you want to get back together, and we'll see how
much fun you have?
Speaker 14: You know, I had something snarky I was gonna say,
but I have a feeling it's just gonna make things worse.
Speaker 10: So I'm just gonna take that and uh, we're just
gonna blow a hole. Shut up, okay, yes, ma'am.
Speaker 18: Uh and uh.
Speaker 14: After he back away, I begin to jog down toward
the manual grappling hook spot on the ship and while
a mid jog, there's a.
Speaker 18: How big of a boom?
Speaker 22: Did you just make?
Speaker 10: You idiot flavor brick sized?
Speaker 18: I didn't make this bomb?
Speaker 10: The doc did. She probably put some weird time and
I don't getting shitting it. I don't know.
Speaker 13: I do not like such things. Paddy human, Yeah.
Speaker 10: I bet, I bet?
Speaker 14: Yeah, Okay, okay, just uh we got we got someone
who needs medical attention coming in here soon, doc, So
just I'm.
Speaker 10: Gonna prep for that.
Speaker 5: Okay.
Speaker 13: Goodbye, Yeah, okay, ye, goodbye.
Speaker 14: I am running down the going quickly down the way.
Are probably doing the little slide down to get into
the turret for the grappling hook and get ready to
fire it into the hole once it looks like the
deep pressurization has begun to fade.
Speaker 1: Okay, yeah, go ahead and make a helm roll please, Okay,
joky position, risky effect will be standard.
Speaker 14: All right, it's limited because I'm hurt from feeding jaundice.
That's the that's what I marked, is feeding jaundice for
my my arm.
Speaker 9: Yeah. Any bonus die? Oh God, no, no bonus die?
Speaker 10: All right?
Speaker 9: Okay, all right, all right, that's a six.
Speaker 1: Okay, you see it. Grab on probably to the outer
edge of the explosion where the plastic and glasses sort
of blasted away all.
Speaker 10: Right over there.
Speaker 9: And then bing into eden.
Speaker 10: Hi extracted parties over come.
Speaker 17: On all right.
Speaker 1: Meanwhile, I got your body going, yep, you've got peace,
and you've got doctor Aquarius. What are you doing with him?
Speaker 18: Okay?
Speaker 4: So from where I am, the dome entry where they
would have come in is pretty far away.
Speaker 14: I would assume, well, it would have been kind of above.
Where did you go on the side, Barry, I probably
would have done wherever she gave the cord and it
so I'll have her, uh have her toside that.
Speaker 1: Yeah, what should you have done?
Speaker 9: Hmm?
Speaker 4: I would assume the quickest would be up above, because
you'd be able to get closer. You just have to
kind of fly down so I would say probably above okay, yeah, okay,
And if I'm looking outside, does it look like the
ship is coming down or does it look like they've
just sent the grappling hook and that's it, or they're
planning to uh by.
Speaker 1: By the way, I asked, like I assumed that you
were grappling to the to the day.
Speaker 14: It was like above, I would have tried to go
inside so they could actually get to it. If it
was the side, it would.
Speaker 1: Have just climbed. So yeah, so we can say it
probably hit side of the building, probably the the actual
office building itself just shot through the side of the building.
Speaker 4: And that's the ship trying to come down essentially.
Speaker 1: Probably would have been on the side where you saw
the the the the anti grav vehicle land side of
the building.
Speaker 4: Okay, And the door is open already, So I'm going
to go ahead and start trying to take them both out.
Speaker 3: I'll fling.
Speaker 4: Doctor Aquarius over my shoulder and I'll start trying to pull.
Speaker 3: Peace.
Speaker 4: Although I know that's probably going to be too much.
Speaker 1: Well, you are on the moon. It is doable. It's
probably a bit of a struggle, but you can definitely
still do it.
Speaker 9: Weren't you also holding Peace telekinetically?
Speaker 1: No, she just lifted it up.
Speaker 4: I brought you can't maintain that for a super long time.
Speaker 1: Yeah, so you can. You can drag them, I mean
still wait, it's still a bit of a struggle, but
you can do that.
Speaker 4: Yeah. I'm gonna start bringing them out towards the entrance
so that I can try and navigate over.
Speaker 1: You hear the the atmosphere is sort of raging and
sort of you know, getting sucked up and out of
the dome. All about you's loud, whistling noise all about
you kind of hard to hear.
Speaker 3: Okay, just a little further.
Speaker 4: How far away is the ship from me by the
time I make it to where I want to go.
Speaker 1: The grappling hook and where it is in the building,
it's kind of on the side. You can see that.
You can see like to the side of the building
where there's kind of like a little parking area basically
on the side of the building. The grampling hook is there.
And you've come down the stairs at the front of
the building and you sort of dragged Peace and Doctor
Aquarius there away from the grappling hook. You're probably like
fifty feet something like that from the ship itself. I
mean it's got to be like one hundred feet.
Speaker 4: Up, okay, And to clarify, it's making its way all
the way down so that we can easily get in
or am I meant to be grabbed by this grappling
hook or grab onto it?
Speaker 1: How did you envision this happening? Barry?
Speaker 14: So I'm still trying to like, are we at an angle?
Like how far has the grappling hook gone into the
dome because that's.
Speaker 1: In the building. In the building, okay, you know, shot
on through the through the wall of the building.
Speaker 14: Okay, Okay, So then yeah, it was probably the idea
they grab on and we we pull them out, kind
of think like an airlift helic opter sort of idea.
But I would have been running to the air lock
once you said we need help, okay, and probably would
have grabbed code honestly as well.
Speaker 4: And looking around, do I see anybody watching watching me?
By any chance?
Speaker 11: No?
Speaker 1: You do see something in the parking area though there
is a figure slumped against the I guess there's like
a wall before the building in the parking area because
the building is elevated just a little bit. There's a
figure that's slumped against the wall there, Am.
Speaker 4: I able to see any features on them?
Speaker 11: Or?
Speaker 10: No?
Speaker 9: It looks like Peacekeeper.
Speaker 4: I'm gonna go ahead and leave the other two where
I left them, like near the or where I had
them waiting for the airship. I'm gonna make my way
over to her. Sure, Ruby, The.
Speaker 1: Sort of rapid eye movement kind of thing is happening
before below some closed lids, you can see the black
creeping spread of whatever this disease is has spread up
across more of her face, coming up from underneath her clothing,
and she kind of opens her eyes and you can
see some of the black veins have entered into the
sclare of her eyes.
Speaker 17: Is it worth it?
Speaker 4: Is any of this worth it?
Speaker 13: You should ask Mom?
Speaker 4: Can I try and shoulder her?
Speaker 10: You do?
Speaker 4: I'm going to bring her over to where we're meeting
everyone else talk about it when we're inside, Ruby.
Speaker 5: No, we won't.
Speaker 4: Why do you say that.
Speaker 1: I don't have any time left?
Speaker 4: Are you sure we can find something out?
Speaker 7: We could try.
Speaker 13: I don't know if you're like me or like the rest.
Speaker 5: I get this done. You built a.
Speaker 1: Where on a clock?
Speaker 11: It?
Speaker 13: Mom didn't make us perfect?
Speaker 5: What kind of clock.
Speaker 1: She looks kind of down to the side of her
face with the creeping sort of necrosis, kind of does that.
Speaker 4: I'm gonna rust her down near Abigail. I'm exhausted from
carrying all of these people, and I'm going to go
ahead and touch her face where the veins are. H.
We're not so different.
Speaker 5: And I used to.
Speaker 4: Maybe we could figure this out.
Speaker 1: You used it done trying to figure things out, just done.
Speaker 4: You went through all of this just to give up
so easily.
Speaker 1: No, I learned what I wanted to learn. I got answer.
It's the only time Mom ever told me.
Speaker 4: The truth, and that truth was about the clock.
Speaker 21: No, it was about the others.
Speaker 4: What about them? Mm hmmm mm hm.
Speaker 13: Why didn't you ask her yourself? It just seems to
like you, Bess.
Speaker 4: Ruby.
Speaker 5: No no, no, no no no no.
Speaker 11: Ruby.
Speaker 4: If I if I try and attune to her with
the way, do I hear anything.
Speaker 1: You can make it a tune roll?
Speaker 4: Would this be risky or desperate?
Speaker 1: Desperate? The effect you will be limited. You have been
lowered down because of your harm.
Speaker 4: Goodness you Bye.
Speaker 5: It's sad. All of them say, oh, all of it.
Speaker 1: Everything kind of fades away for a moment, and you
hear a familiar lullaby sound.
Speaker 22: This was.
Speaker 1: Familiar to you. You've heard this many times before. I
don't remember exactly where from what you think you heard
this when you were younger? Getting flashes of a lab injections.
You see a series of electronic scientific equipment, microscopes, You
see strange biology written on various displays, and you remember something.
For a second, there's a room you can see doctor Aquarius.
She looks younger.
Speaker 13: Okay, Ruby, sit up for me, and you sit up.
Speaker 1: Does that feel any better?
Speaker 4: No?
Speaker 13: Still hurts. Can you hear anything in your mind? I
don't know.
Speaker 1: Try for me, I think so. Focus on those feelings,
focus on those voices or whatever it is.
Speaker 5: That you hear.
Speaker 13: I'm trying. Just take a deep breath, try harder. This
is stupid.
Speaker 21: Can I just just go play?
Speaker 10: No?
Speaker 13: I need you to do this for me, Ruby, Please,
this is important. This is for their research.
Speaker 1: Fine, I hear.
Speaker 13: I don't know.
Speaker 1: It sounds like children.
Speaker 13: It's good. You see anything. When I close my eyes,
I I don't know, I see see other you see kids?
Is that another room of the lab?
Speaker 21: Okay?
Speaker 13: I think that's enough for today.
Speaker 1: Ruby, Wait, how come I've never seen that before.
Speaker 13: I don't know what you mean.
Speaker 1: But you just said to focus and I'm trying to focus. Mom.
I'm trying to do what you told me.
Speaker 13: Okay, Ruby, I just need you to calm down.
Speaker 1: I don't want to be calm. I want to see
what it is that you're trying to hide from me.
Speaker 5: What are you showing me?
Speaker 17: Mom?
Speaker 11: What do I see?
Speaker 1: There's some black It begins to crawl into the vision. Ruby.
I don't feel good. What's going on? Ruby? Ruby? Just
lay down? Ruby, lay down. It's okay, it's okay, Ruby,
it's okay. Just breathe. I don't understand what's happening. I
didn't think what's still going to happen? Ruby, don't worry,
don't worry, Okay, just say calm, stay calm. I'll be
right back.
Speaker 10: Mom. Where are you going?
Speaker 1: Door slams behind Doctor Aquarius, their whistles all around you.
Speaker 4: Before I let go of that connection, What emotions am
I heeling from her?
Speaker 1: Fear?
Speaker 4: Can I somehow take that fear and replace it?
Speaker 13: I don't think so. Not on a five.
Speaker 21: I'm sorry.
Speaker 13: Gee slumps it starts to.
Speaker 1: Fall to the side.
Speaker 4: Ye uh, stand up from where I was, and I
look up. Do I see fair or anyone?
Speaker 1: You can see the molly.
Speaker 5: Okay ser Sin Sin Sin.
Speaker 12: Sin Tech Linguistic and Logistics Model three oh nine. Ready
for manual or vocal authorization. Please enter or say the
unlocked pass.
Speaker 7: Key now.
Speaker 12: Sin Sin Sin Sin Syntech Linguistics Sin Syntech and Linguistics
Logistics Model.
Speaker 7: He's three nine.
Speaker 13: He's been repeating that is that Ruby?
Speaker 4: She's gone?
Speaker 13: Mm hm.
Speaker 21: Oh rufie, So sorry, so sorry.
Speaker 4: Why didn't you ever tell me about her?
Speaker 17: It was.
Speaker 13: It was to save you the pain you couldn't be together.
Speaker 14: Why not?
Speaker 13: Because I didn't know if the experiments would be a success.
Just watching you lose people, lose family, Well, I.
Speaker 4: Lost the whole fucking lot out of a guilt.
Speaker 9: I killed people today.
Speaker 4: Because we couldn't tell the truth, because it's all secrets.
Speaker 9: She did awful things.
Speaker 4: You all did awful things to her, so you didn't
think that we deserved to have each other.
Speaker 17: I just.
Speaker 13: I didn't want you to just go through the same
losses that I went through. Every time it happened, it
was like a part of me died.
Speaker 4: Oh mom, you saved me for nothing. You know what
I guess I'll save you anyway, Can I pick her up?
I start pulling even closer to the grappling hook. I
bring a Keith as well, with his mutterings in the background.
Speaker 12: Ready ready, ready, ready for manual or vocal authorisation.
Speaker 7: Come on peace, please enter, enter, enter, or say the
unlocked pass key now now, now, now now.
Speaker 1: And that's where we're going to end the episode today.
Speaker 10: Heavy did.
Speaker 18: She sh Yeah?
Speaker 1: Sorry, Frank, what I'm not up said?
Speaker 18: I was just like, this is a lot of there's
a lot of drama going on to stay on the
ship and get bandaged up, you know. But I'm glad.
I will say this. I'm glad, Dan, I mean I
danceinguse I'm glad. I crashed in pull.
Speaker 1: Had drive to the ship.
Speaker 18: He said he.
Speaker 9: Was grabbing you, not to pull you out of the ship,
but grabbing you like, hey, they might need help. That's
what I meant.
Speaker 18: That's what I'm mean, not physically like.
Speaker 7: Yeah, I know.
Speaker 9: It was very much like a come on, we gotta help. Yeah, yeah,
that was that was the whole idea.
Speaker 18: Just got spring fingers, man, I'm zapped.
Speaker 7: Can I get a break?
Speaker 10: Well?
Speaker 18: You got a break?
Speaker 17: Uh?
Speaker 1: Well done? Well done. That went a lot differently than
I had anticipated, but good job.
Speaker 7: Yeah, accomplished. I have to confess like I didn't. I
don't know what happened on the elevator.
Speaker 1: Yeah, so I love it. We'll find out a little
bit more maybe next time. But good, good job everybody.
We're gonna end things there. We got some end of
sessions stuff to do. It takes a little while, and
I thought that was kind of a good ending point,
so let's send things there. If you have not done so,
please make sure you're following all these wonderful people. You
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we're gonna go around the room and do some and
de session stuff in some shoutouts. When don't we start
off today with zeke.
Speaker 7: Yo, what's up everybody? My name is Zego the Third.
Speaker 18: Uh.
Speaker 7: Thank you guys very much for watching, and thank you
to my wonderful cast mates for a fun filled episode.
You can find me at our slash Ezekiel Underscore I
on Twitch, Twitter and YouTube, or is he guild the
Third all spelled out on Instagram and TikTok. I'm in
the midst of CD Ramathon, which means I'm playing only
CD ROM games for the entire month of January and
we only have looks like I only have a week
left to do it, so if you want to join in,
we're we're firing up Trespasser tomorrow, which is a apparently
a shitty fucking Jurassic Park game that they that you
guys voted for like the Chad, like they voted for it.
It's in out of you know, eighteen or nineteen whatever
games are left for the vote that was in. That's
the one you got. So we're gonna try that tomorrow
and see how it is, see how crap it is.
But yeah, that's what we're doing all this month.
Speaker 12: Uh.
Speaker 1: Some of the Command and Conquers of you were so upset.
Speaker 7: Dude, Dude, Like, I like, I'm not an arts guy,
like and I know that, And every time I try when,
I'm like, why do people hate themselves so much that
they want to play games like this? Like I don't
understand it, Like I'm turn based to the core. I
guess because having all that shit happening in like live
and like having to go, shit, I forgot this, what
about this? I forgot this?
Speaker 5: This too?
Speaker 18: Oh my god, It's just.
Speaker 7: It ain't for me, baby, it ain't for me.
Speaker 1: The equivalent of so StarCraft is the equivalent of taking
the SATs basically for the entirety of match. Yeah, they
did some studies.
Speaker 7: I've been playing a Marvel Midnight Suns and I'm like,
this is way more like it. I can just sit
there and go if I do that I hit them
in the rock over there and then they get electric cute.
But what if I did and I love that that
there and just puzzling out like the perfect outcome strategicy, Yeah, exactly,
my forte.
Speaker 12: I love it.
Speaker 7: Anyway, in the session, let's do it. I already marked
all my desperate rolls. Let's see you address the tough
challenge with deception influence. I did, in fact do that
in the elevator and let's see, oh, a tough challenge.
Also maybe talking Eden into I think at least considering
what she did doing non lethal rather than.
Speaker 1: You know, yeah, sure, okay.
Speaker 7: Next one was expressed beliefs, drives, heritage or background. Oh, flashback.
We had a flashback that was a background for Barry
teaching me how to fire a gun.
Speaker 3: We got three sets a doll.
Speaker 13: I think that was the reach.
Speaker 7: Okay, struggle with issues from your vice or traumas during
the session, Well, my my trauma is reckless. And if
if you think that busting in the door with my
feet or breaking her arm when I could have you know,
done many other different things, like I don't know, does
that count as reckless and struggling? I guess I love
that that they put struggling he got hurt.
Speaker 1: Yeah, I will do. I say, I'll give you one
for that because you kind of rushed in to the
elevator with her.
Speaker 18: So yes, I did do that.
Speaker 1: You're right, I think so, I think.
Speaker 9: Yeah, okay, then that's it.
Speaker 7: I'll take three.
Speaker 1: All right? Bloop, Dan?
Speaker 14: Why hello there it is I do mistic Dan. Uh,
you have domest in all the things. Uh, right now
we're going we're playing through Shadows over Loathing, which is
the sequel ish to West of Loathing and Kingdom of Loathing,
and they are amazing and so weird and it's my
kind of humor, which is just childish. So uh, that's
what I've been doing. Outside of that, let's look at
what Barry was going on with or maybe the Molly
first actually execute a successful extraction operation or capture of
a bounty.
Speaker 9: Yep, alrighty, we have done that.
Speaker 14: Finally, well done, Eden and peace contend with challenges above
your current station.
Speaker 1: Yeah, definitely get one point for the one.
Speaker 9: Okay, that'll be a Molly level up which we'll do
with later. Both do your cruise reputation or.
Speaker 14: Develop a new one, yes, one, all right, and then
express goals, drives, inner conflict, our essential nature of the crew. Yes, yeah, okay,
four XP for Molly total.
Speaker 7: Well done, Molly.
Speaker 9: See yeah, good girl. See how we upgrade her later.
Speaker 14: And then for Barry you address the chuckdowns with speed
or flair. I think this is the only thing I
did today, which is blow up a dome and shoot
a grappling hook into it.
Speaker 1: You do that, all right?
Speaker 9: Yeah?
Speaker 14: I did not express drives or background or anything. Struggle
with issues for my vice only if we have nuke
to them is when I will have struggled with issues
for my vice with trauma, which is vicious.
Speaker 9: But we have not nuked to them yet. It's no struggle.
That's it. That's all I got.
Speaker 1: All right, thank you, thank you so much.
Speaker 9: Dan.
Speaker 18: Mm hmm, Frank, Hey, I'm Frank or tech uh like
code and dry here a tight knight on this lovely crew.
Speaker 1: That bad that you didn't give more airtime to take you?
Speaker 18: I am fine this time.
Speaker 1: Put the full makeup on.
Speaker 5: I was like, goddamn it.
Speaker 18: You know I'm overly dedicated anyway. You think that's bad anyway,
So I'm fully dedicated. So uh, I'm here man.
Speaker 9: I enjoyed it.
Speaker 18: It's anime for me, like, I just love it live
actually anime, man, it's always want to be a part
of it. And and also great great RP today from
Zeekon and fa. I mean that I was waiting for
an eating driven episode and we finally got it, so
like that that made me really happy.
Speaker 9: Let's us see.
Speaker 18: Oh, you can find me on my channel where I
play Uno all day.
Speaker 1: Yes, character rpg you know, yeah this check it out.
Speaker 18: It was pretty good, but anyway, that probably won't ever
happen again on my channel. I have been living my
childhood love of RPGs.
Speaker 1: So can I get drops?
Speaker 10: Yeah?
Speaker 4: No, like an hour more.
Speaker 18: No, the drops are over. You can go get drops
from other people now, so yeah, doesn't carry more? Sorry.
Speaker 1: Yeah.
Speaker 18: So right now currently we're, like I said, I'm reliving
my childhood love for RPGs and like just falling deep
into it. I'm playing a lot right now. You start
off with Dragon Age origins. I never played it before.
It was great until it started crashing every five seconds
and I got pissed off with it. I had a
ze moment. Patience only goes so far, man, now I understand,
and then I try to upload Dragon age too, and
it doesn't work with ultra wide monitors at fucking all.
I can literally change my nineteen, change my screening in nineteen,
it doesn't matter.
Speaker 9: It stretches. Huh do you have it on PlayStation?
Speaker 18: I guess I could get off too late. I already
started inquisition that works perfectly. Yay. Uh, so we're doing
that and then my bonus streams. I've been playing Pathfinder
Ratha Righteous, which I've really been loving because I'm taking
his stupid slow and Chat has been very very actively
helping me with that. And uh, Thursday Saturdays I get
best friend time with we playing Salasta and we had
a fucking hard time uh with a fight in that
game because I think we cranked it up the hard
thanks to me, we did it. It's really really fun.
It's really fun, and she's trying to get over her
her obsession with opening boxes. So if you want to
see all of that, come by the stream. We literally
doing something every day of the week. Other than that,
let's get to code.
Speaker 10: Well.
Speaker 18: The only thing I can say that I've done is uh,
trying to adjust a challenge tough the technical skill ingenuity.
I cried lost. I lost my baby man, and I'm
about to lose a fucking rig apparently. Anyway, all right, cool, thanks,
and that's it. Nothing else happened.
Speaker 1: Alrighty, thank you so much, buddy, at least fay.
Speaker 3: Hello, I'm failing. I played Eden today.
Speaker 4: That being said, first and foremost, Frank, you're forcing me
to get over my obsession with boxes by making me
goal called turkey because we don't have any lock picks.
Speaker 7: And it's the worst experience ever.
Speaker 18: That being said, she's a cleric, by the way, I
just won't let you.
Speaker 9: Guys know that.
Speaker 4: I was like, can I can I put lock picking
prowise on my claric lock picking Claire?
Speaker 10: Why not?
Speaker 5: Why not?
Speaker 10: The world is.
Speaker 18: Almost it's my oyster region and runs away.
Speaker 11: Yeah.
Speaker 7: I need to open the doors to.
Speaker 3: Your soul and got to have it precisely. Thank you, Zeke.
Speaker 4: That's why you're my lawyer.
Speaker 3: Anyway, you can catch me on my channel.
Speaker 4: Most days I do a lot of redded Redemption to
role play. I do variety gaming. Recently, I've been doing
a lot of red deead again. I'm trying to diversify
that again, but you know how the RPH gets. But
that being said, you can follow me on my channel.
You can follow me on Twitter, on Instagram, on hive,
all the things at Felan. That's f h A E
L I n.
Speaker 3: As for experience.
Speaker 4: Grabs notebook, Let's just start off by letting you all
know how much experience I got from Desperate Actions today.
Speaker 3: There were six roles in total.
Speaker 4: Two went into insight just from study, and we had
four into resolve from all of the your tune rolls.
It was insane, absolutely insane. God, how many gambits did
we even do? We get like four gambits from krits
today between me.
Speaker 14: And Zeke, I think it was three three gambits because
one of those was a resistance role krit.
Speaker 9: Yeah yeah, Holy molly.
Speaker 4: But anyway, in terms of experience for playbook advancement, you
dressed a tough challenge with wisdom or the way well
we had as soon as we went through the gate,
we threw the guard.
Speaker 3: Uh then we didn't scream yep, we saved peace.
Speaker 4: As for perfect okay.
Speaker 7: Yeah, Max points thou three points.
Speaker 18: Because we like even numbers.
Speaker 4: Precisely you expressed your beliefs dry heritage or background. So
I thought this was an interesting one because it started
off that Eden wanted to go ahead and hurt Peacemaker,
like really fucking bad, but she knew in the back
of her mind that that wasn't what she wanted, right,
because she has that very soft like little heart within
her and Peace telling her, hey, like, let's try not
to fucking do that, and her following through with that,
I think spoke a lot to her character and her
actual drive, which is, you know, she wants to be helpful.
She wants to be someone that people are not afraid of,
someone that people.
Speaker 3: Can be, can approach.
Speaker 4: Right, So there was that, and for her, I think
it kind of established that Piece is like a little
bit of a compass for her, despite her feeling so
unstable in that moment.
Speaker 1: It makes sense.
Speaker 7: That was the most words for one point I've ever seen.
Speaker 4: I know, well, I just wanted to explain, I like excuse.
Speaker 7: Myself as her lawyer she could.
Speaker 4: Represent, But in terms of background and things like that.
Other than the piece stuff, I'm not too sure. Like
there was this stuff obviously where she had empathy for
Ruby and the blow up on Abigail because when she
saw and heard what she did while attuning to Ruby,
it triggered memories within her too. Like that was that
could have easily been Eden. So I think that that
reaction was also speaking to her character as well, and
that like deep love of empathy. But it could still
be just one point.
Speaker 5: I think.
Speaker 1: I think it's so one.
Speaker 4: Yeah, Okay, you struggled with issues from your vice or
traumas this session.
Speaker 9: Okay, great, five X. I think that's the most XP
anyone's ever gotten.
Speaker 1: It once you have officially received the most.
Speaker 18: Action XP.
Speaker 1: And I I forget what that's called. And uh played
like regular XP by far insanee. It was meant to
be an edict in Eden's centric episodes.
Speaker 4: So it makes sense, no WORKXP for like five episodes,
don't worry.
Speaker 1: Yeah, now you're in the car the whole time.
Speaker 7: Well, well, I'm expecting at the very least one or
two flashbacks next episode of Barry and his Sister.
Speaker 4: We all want it, we're waiting, we're all waiting.
Speaker 1: Just the awkward it's just the awkward moments to have
nothing to do with the situations at all.
Speaker 9: Yeah, I can get plenty of unnecessary flashbacks for one.
Speaker 1: Yeah. All right, thank you so much, Faye, thank you
so much everybody for watching. I'm way Steve and I've
been your GM of Doom and Drink the players kicking
and screaming to the adventure today. Thank you so much
everybody for being here as always Chat, We appreciate you,
Thank you so much. Thank you to my wonderful caster
of role players. Thank you so much, Dan, Thank you Zeke,
thank you Fay, Thank you Frank for being an awesome
role player. Stella, we missed you today. Hopefully we'll have
everybody back next week as we continue on into.
Speaker 13: What is probably the end game.
Speaker 1: Yeah, we are appreciate the endgame, folks. Thank you so
much everybody for being here and hopefully we'll see you tomorrow.
Same time for King Makers, the wonderful Pumpkinberry GMS that show.
It is a dark fantasy that has taken some pretty
strange and epic turns, So make sure you check that
out fase on that and Wednesday we've got Spellwind. Thursday
we do. We have another show that I run that
is Lord of the Rings inspired called ashes Avaria Door.
Make sure you check that out and yeah, hopefully we'll
see you guys then. Thank you so much, peace out,
have a wonderful rest of your Monday. Bye bye, everybody. Hello,
this is Why Stephen from Table Story. If you'd like
this podcast, please make sure to rate and review it.
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Thank you.
Speaker 3: Back at this Star, you built a home
Speaker 5: Inside my