WEBVTT

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<v Speaker 1>You're listening to episode eighty one of game Spot after Dark.

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<v Speaker 1>This week, Jared Petty, formerly IGN current podcaster, joins us

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<v Speaker 1>to talk about the Nintendo Direct. Hello and welcome to

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<v Speaker 1>episode eighty one of GameSpot After Dark. I'm your host

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<v Speaker 1>Jake Decker, and joining me this week is Callie Plaguey. Hello,

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<v Speaker 1>John Luke Saypke Hi and former IGN editor current podcaster

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<v Speaker 1>extraordinaire Jared Petty.

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<v Speaker 2>Glad to be here. Thank you all for having me.

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<v Speaker 1>We're so glad you're here as well.

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<v Speaker 2>It just is this warm and fuzzy feeling inside. I

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<v Speaker 2>enjoyed the show, so I'm like, yeah, I get to

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<v Speaker 2>be here's some kind of a narcissist. So I'm just like,

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<v Speaker 2>yay validation.

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<v Speaker 3>You know, I would never in a million years refer

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<v Speaker 3>to you as a narcissist.

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<v Speaker 1>I was gonna say that doesn't sound like Jared the nicest.

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<v Speaker 3>In the entire world.

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<v Speaker 1>Jared Petty, I really do.

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<v Speaker 2>Like crave like appreciation.

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<v Speaker 3>Now.

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<v Speaker 2>I'm like, I'm terribly insecure, so it's like, oh people

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<v Speaker 2>like me yay, like, which is not healthy in therapist

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<v Speaker 2>that's a mood though, It's a mood totally. That's if

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<v Speaker 2>there was ever a time for insecurity, now's the time.

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<v Speaker 2>But right now we're here. Thank you all for having me.

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<v Speaker 1>Anyway, thank you for joining. So normally we start this

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<v Speaker 1>show off with what we've been playing, but since you're

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<v Speaker 1>a guest and you have been on games Spout after

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<v Speaker 1>Dark before, we start with the Chris from Dayton, Ohio segment. Chris,

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<v Speaker 1>that's a little jingle we've got. We we actually have.

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<v Speaker 1>I've explained this so many times, but the community actually

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<v Speaker 1>made us a song. But I like hearing the host

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<v Speaker 1>still do that song, especially when like Lucy and Timore

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<v Speaker 1>do it, because they never actually do it in sink

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<v Speaker 1>and it sounds funny when I line it up. But

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<v Speaker 1>you know, Chris. But anyway, the Chris from Dayton, Ohio

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<v Speaker 1>segment is basically just an opportunity for you to introduce

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<v Speaker 1>yourself to our audience, tell them things about yourself, about

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<v Speaker 1>your history with gaming, your experience with the industry, whatever

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<v Speaker 1>you'd like to tell us. Honestly, I think the big

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<v Speaker 1>things though, are some of your favorite genres and some

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<v Speaker 1>of your favorite games.

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<v Speaker 2>Excellent? Well, thank you for asking. I love talking about myself. Yeah,

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<v Speaker 2>I'm old and I was lucky enough to be around

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<v Speaker 2>for things like the Golden Age of arcades and cool

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<v Speaker 2>stuff like that. So I fell in love with the

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<v Speaker 2>video games when I was like two. When I was three,

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<v Speaker 2>my dad got me An Atari twenty six hundred when

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<v Speaker 2>I was five a home computer, and so I just

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<v Speaker 2>took off playing games, and it's I've kind of been

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<v Speaker 2>a grotesque man child ever since. However, this was never

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<v Speaker 2>meant to be a career. I work in the games industry,

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<v Speaker 2>but I didn't even start in the games industry until

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<v Speaker 2>I was in my thirties. This was it was a hobby.

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<v Speaker 2>It's something I love. It was for fun, and then

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<v Speaker 2>I started writing for fun, got really lucky and landed

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<v Speaker 2>a job at IgM after a few years, and now

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<v Speaker 2>many many cycles later, I'm still doing game stuff right now.

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<v Speaker 2>I do a thing called the Top one hundred Games podcast,

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<v Speaker 2>which you can find it all your podcast services, where

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<v Speaker 2>we bring guests on. Jakesbon on there, Call has been

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<v Speaker 2>on there. We're gonna have to have John Lute now.

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<v Speaker 2>But people come on and talk about their favorite games

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<v Speaker 2>of all times. It's just kind of a passionate project

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<v Speaker 2>thing and it's a lot of fun anyway, favorite genres,

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<v Speaker 2>favorite games, out all, et cetera. I really am an

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<v Speaker 2>eclectic game player. I like most kinds of video games,

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<v Speaker 2>although I've never really been able to wrap my head

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<v Speaker 2>around racing games and Pokemon's a weird blind spot.

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<v Speaker 3>That's fair.

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<v Speaker 2>Yeah, genre wise, I probably go to two extremes. One

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<v Speaker 2>really simple two D platforming type stuff I really enjoy

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<v Speaker 2>or Metrovenia, and then on the other side, crazy deep RPGs,

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<v Speaker 2>things like Aang Band or anything that's one hundred and

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<v Speaker 2>fifty hours long and unnecessarily frustrating, or Dwarf Fortress or

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<v Speaker 2>stuff like that. So that's kind of the ends. I

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<v Speaker 2>go on and favorite video game of all time Sid

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<v Speaker 2>Myers Pirates, particularly the rare port for the nes in

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<v Speaker 2>nineteen ninety, which is confinitive version of that game, the

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<v Speaker 2>most important and best sandbox game ever made. A few

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<v Speaker 2>other favorites with things like Mario three, but it's not

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<v Speaker 2>just old game stuff. R DR two would be one

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<v Speaker 2>of my all time favorites, for example, I absolutely adore

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<v Speaker 2>that game. I think we're kind of living in a

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<v Speaker 2>golden age of video gaming right now, and it seems

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<v Speaker 2>every year brings us new classics. So yeah, that's a short,

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<v Speaker 2>short thing. Does that cover the bases?

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<v Speaker 1>I'd say so. I do want to give a shout out,

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<v Speaker 1>though you did mention it, but to your Top one

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<v Speaker 1>hundred Games podcast, because I think it is such a

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<v Speaker 1>great idea and you get so many unique and diverse

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<v Speaker 1>voices on that podcast just talk about some of their

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<v Speaker 1>favorite games, and I think it's just it's really cool

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<v Speaker 1>how sort of freeform it is. You don't really have

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<v Speaker 1>like these are the games we need to talk about.

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<v Speaker 1>It's just hey, what game is one of your favorites

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<v Speaker 1>and what do you think fits here? I talked about

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<v Speaker 1>Mass Effect, Kelly, you did Stardy Valley, right, yeah.

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<v Speaker 2>Yeah, And we've had folks on. It is fun because

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<v Speaker 2>people get to come on and just talk about the

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<v Speaker 2>games you're passionate about. These just friends, industry experts, people

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<v Speaker 2>I like. I ate a very different, very very very

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<v Speaker 2>different guests every week, and that's been part of the

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<v Speaker 2>fun of it. We joke that it's the definitive Top

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<v Speaker 2>one hundred games list of all time. It is, of

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<v Speaker 2>course not that. What it is is really unique, unlike

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<v Speaker 2>a curated list. You know, I used to be at IGN.

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<v Speaker 2>We'd have to work together to build these lists. Y'all

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<v Speaker 2>work at game Spot. You create curated lists. There's a

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<v Speaker 2>lot of argument, there's a lot of push and pull

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<v Speaker 2>and critical perspective. When you just bring one hundred different

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<v Speaker 2>people on to talk about games they love and don't

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<v Speaker 2>let them repeat, that's the only like rule. You get

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<v Speaker 2>a very different kind of list. I think it's less

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<v Speaker 2>critically strong, but in a weird way more fun and

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<v Speaker 2>I've had a really good time with it. I didn't

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<v Speaker 2>know how this was going to work out when I started.

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<v Speaker 2>You know, I kind of half ass everything I do,

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<v Speaker 2>So there's that end of it, but that's not it's

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<v Speaker 2>not true out. Yeah, it's been fun.

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<v Speaker 3>I just want to give a shout out to Redemption

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<v Speaker 3>two Game Spots Game of the Year twenty eighteen. Good pick, Jared.

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<v Speaker 3>And one thing that I want to tell our listeners

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<v Speaker 3>about you, Jared, is my first memory, my first time

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<v Speaker 3>meeting you. You had just started at IGN and I

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<v Speaker 3>was still a freelancer for IGN, and I was in

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<v Speaker 3>the office to pick up i think a debug console

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<v Speaker 3>back in the days where they would give you a

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<v Speaker 3>whole PS three to review a game on. And you

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<v Speaker 3>walked right up to where I was and you said, hi,

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<v Speaker 3>I'm Jared, are you new? And I felt so welcomed

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<v Speaker 3>and I was like, I wish I'm just here picking

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<v Speaker 3>up a thing. And I just never forgot that because

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<v Speaker 3>you were the only person who really took the time

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<v Speaker 3>to welcome me that day. So then it was such

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<v Speaker 3>a delight to eventually be able to work alongside you there.

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<v Speaker 2>Yeah you were. You were hired only a few months

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<v Speaker 2>after that, right, Kelly, it was. It wasn't that much

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<v Speaker 2>longer after, was it.

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<v Speaker 3>Maybe time is weird, but yeah, it was. It really

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<v Speaker 3>meant a lot to me at the time, and I

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<v Speaker 3>think that says a lot about who you are. So

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<v Speaker 3>that's what I want people to know about you. When

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<v Speaker 3>you're being so self deprecating.

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<v Speaker 2>You're very I really and I enjoyed working with you there.

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<v Speaker 2>I missed that. I miss it a lot. Uh you

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<v Speaker 2>were a fun human being to share a office. Let me.

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<v Speaker 3>Yeah, you could interpret that lots of ways.

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<v Speaker 2>Well, I met it in the best possible fantastic. I

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<v Speaker 2>love the reviews work you're doing now. I can tell

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<v Speaker 2>you that I enjoy reading it, I enjoy watching it.

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<v Speaker 2>You do amazing work, just among just anyway. You're great

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<v Speaker 2>at what you do and that's that.

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<v Speaker 3>We love friendship here at GameSpot after the.

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<v Speaker 1>Game Spot Friendship podcast.

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<v Speaker 2>Yeah, but see Cally's given the good account where I'm like, hey, call,

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<v Speaker 2>but she's not mentioned the part where I forgot who

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<v Speaker 2>was the first like three times I'm had him. I'm

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<v Speaker 2>sure he does remember I kept meeting Jake and forgetting

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<v Speaker 2>who he was, which was just horrible in every possible way.

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<v Speaker 2>That that happened too. Please don't hate me with too

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<v Speaker 2>sweet a brush. Cal That other part absolutely happened, And

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<v Speaker 2>that's for John and Luke. I haven't decided what I'm

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<v Speaker 2>either going to really remember him and be nice humor

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<v Speaker 2>completely forget him every.

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<v Speaker 1>Time I don't.

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<v Speaker 3>Those are the two Jared's You get my name helps.

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<v Speaker 4>I feel like I have a unique enough name that

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<v Speaker 4>people at least like remember that. They're like, oh John Luke, right, yeah,

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<v Speaker 4>like the star trek Man.

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<v Speaker 1>Yeah. He also we also met each other at bars

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<v Speaker 1>at like in the evening and everyone was drinking and whatnot.

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<v Speaker 1>It was in an hour and a half long podcast

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<v Speaker 1>where we got to talk about games.

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<v Speaker 2>There is that part too, You're right about that.

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<v Speaker 1>But anyway, this is a video game podcast and we

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<v Speaker 1>should talk about video games at least a little bit.

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<v Speaker 1>So why don't we get to what we've been playing

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<v Speaker 1>this week? Kelly? Do you want to start off? Sure?

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<v Speaker 3>You know, I'm kind of a broken record at this point.

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<v Speaker 3>I'm still playing a Persona five Royal getting pretty far

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<v Speaker 3>along kind of like getting to the actual like new

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<v Speaker 3>Royal stuff. So I'm pretty excited about that. I love

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<v Speaker 3>the game so much. I wish that older woman wouldn't

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<v Speaker 3>hit on you. But other than that, definitely ten out

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<v Speaker 3>of ten GameSpot dot Com. And then, uh, I am

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<v Speaker 3>always playing Animal Crossing. But an interesting thing that I've

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<v Speaker 3>been doing as I started, I mentioned this I think

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<v Speaker 3>last time I was on I started an Animal Crossing

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<v Speaker 3>Instagram account and I found I have uncovered an entire

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<v Speaker 3>world and it has been very fun. And this new

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<v Speaker 3>thing that I'm trying is, uh, there's a user on

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<v Speaker 3>the on Instagram. I was gonna say on Animal Crossing Instagram.

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<v Speaker 3>It's not a different app or anything. But they have

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<v Speaker 3>biweekly decorating like design challenges, so it'll just be like

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<v Speaker 3>a pro and like, oh, here's like a color you

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<v Speaker 3>have to use, items you can't use, an item you

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<v Speaker 3>have to use based on this theme and so I

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<v Speaker 3>entered for the first time for the University common room

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<v Speaker 3>theme and it's been a while since I was in

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<v Speaker 3>one of those, so I tried my best.

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<v Speaker 1>It looks very good and people should follow your Inky

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<v Speaker 1>Crossing Animal Crossing account.

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<v Speaker 3>Thank you and shout out to Jaku did the editing

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<v Speaker 3>on the photo.

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<v Speaker 1>Yeah, it turns out that key. I mean, there's like

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<v Speaker 1>a whole animal crossing photo community that brings in their

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<v Speaker 1>photos to light room influencers sell light room presets they

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<v Speaker 1>got to use, you know, like yeah, well that's the thing,

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<v Speaker 1>like you can't even get raw footage off your switch

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<v Speaker 1>as is so or raw screenshots. I don't know, it was.

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<v Speaker 1>It's tough to work with, but I find it so

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<v Speaker 1>interesting that they're influencers who make light room presets and

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<v Speaker 1>sell them. That is something I see, like I don't know,

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<v Speaker 1>Peter McKinnon and other like photography YouTubers they're always trying

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<v Speaker 1>to push and it's like, oh, yeah, I guess it

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<v Speaker 1>makes sense for them to have that on animal crossing too.

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<v Speaker 4>I'm picturing someone like bringing like they're capturing on like

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<v Speaker 4>a showgun like inferno so that they can get it

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<v Speaker 4>like the most raw like quality. They can get just

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<v Speaker 4>the best.

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<v Speaker 1>They're like twelve hundred dollars animal crossing screenshots set up.

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<v Speaker 3>It actually is pretty intense though, because most of like

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<v Speaker 3>the big name uh animal crossing people. Back in the day,

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<v Speaker 3>we would call that a big name fan or a BNF,

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<v Speaker 3>but I don't think anybody uses that anymore. But uh,

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<v Speaker 3>they will always source what preset they used, and it'll

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<v Speaker 3>be like lightroom preset by at and then like it'll

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<v Speaker 3>be like animal Crossing two o two, you know, like

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<v Speaker 3>somebody's like animal crossing user name and it's all like.

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<v Speaker 1>It's this spring of people.

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<v Speaker 3>Yeah, who will be like, oh, this is my uh

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<v Speaker 3>pre set for CAF Specifically, it's called Moco late and

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<v Speaker 3>it costs five dollars and I love it. I'm so

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<v Speaker 3>here for it. But I get them for free because

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<v Speaker 3>Jake has a light round.

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<v Speaker 2>What are these? What are the essential elements of a

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<v Speaker 2>great animal crossing screenshot? What goes in? I mean, what

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<v Speaker 2>is our subject matter? What do we need to make

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<v Speaker 2>sure is captured? What ambiance needs? Uh is is absolutely

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<v Speaker 2>essential to a perfect animal crossing screenshot.

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<v Speaker 3>That is a good question, I mean that is the

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<v Speaker 3>eternal question, right, We're always chasing that white white whale

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<v Speaker 3>here on the animal Crossing Instagram uh community, but I

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<v Speaker 3>noticed a lot of uh, a lot of people editing

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<v Speaker 3>specifically the saturation and the contrast, because uh, animal crossing

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<v Speaker 3>as a game is pretty uh colorful in a more

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<v Speaker 3>cartoony way. So a lot of the like really artsy designs,

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<v Speaker 3>like people like one of the challenges a while back

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<v Speaker 3>was like European restaurant, like make a European restaurant room,

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<v Speaker 3>and a lot of those are like really like dark mood.

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<v Speaker 3>Lighting completely changes the color palette. So that's a big

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<v Speaker 3>part of the editing is people really want to either

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<v Speaker 3>up the saturation of certain colors or like make the

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<v Speaker 3>color palette more muted. And then there's a couple of

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<v Speaker 3>different like predominant design themes. So a really big one,

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<v Speaker 3>which I mostly see on Twitter now is like cottage

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<v Speaker 3>core and it's just like a lot of like plants

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<v Speaker 3>and like cottagy items strewn around an island. And then

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<v Speaker 3>another big one right now is like Japanese rural or

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<v Speaker 3>like Japanese city, so people will do like really like

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<v Speaker 3>trash everywhere, like bit like bright lights, dirt roads, like

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<v Speaker 3>people will make onsen outside and like do all this stuff.

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<v Speaker 3>So my island theme is rural, but I'm going for

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<v Speaker 3>like a driving through the middle of nowhere California kind

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<v Speaker 3>of vibe orchards, lots of trash still, like like chain

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<v Speaker 3>link fences, bus stop kind of stuff. But I guess

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<v Speaker 3>I have a little bit of Japanese influence in there,

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<v Speaker 3>because I got this like crazy fish market thing going

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<v Speaker 3>on right now. But yeah, so depending on the esthetic

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<v Speaker 3>you're going for, people will do different things. A lot

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<v Speaker 3>of people will like, there's like a hack you can

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<v Speaker 3>do for the Switch. It's like it invalidates your warranty

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<v Speaker 3>to do it, so I wouldn't advocate for doing it,

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<v Speaker 3>and I haven't done it myself, but it gives you

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<v Speaker 3>full control of the camera. So some people take these

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<v Speaker 3>like crazy impossible screenshots by hacking into the Switch camera.

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<v Speaker 3>Wow's it's a whole it's a whole world.

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<v Speaker 2>Can you make an Animal Crossing screenshots that look like

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<v Speaker 2>a tool video?

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<v Speaker 1>Like?

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<v Speaker 2>I mean, I hope.

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<v Speaker 3>If you try very hard, maybe or.

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<v Speaker 2>Maybe like Moody Snyder cut promo images.

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<v Speaker 1>Like oh.

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<v Speaker 4>Yeah, there was something like making movie trailers in Animal Crossing,

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<v Speaker 4>like very shortly after it came out. I want someone

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<v Speaker 4>to recreate that Snyder cut trailer that they just put

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<v Speaker 4>out last week in an it's like.

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<v Speaker 3>We live in a society, but.

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<v Speaker 2>Exactly Tom tom Nook is Stefan Wolf.

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<v Speaker 1>Jean Luke, what have you been up to?

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<v Speaker 4>I'm checking out Bowser's Fury, which is the expansion, standalone

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<v Speaker 4>add on thing that they included with the remaster of

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<v Speaker 4>Super Mario three D World. It's a delight. It is

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<v Speaker 4>maybe my favorite game of the year, even though it's

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00:15:57.000 --> 00:15:59.360
<v Speaker 4>like a weird add on thing, it's so good. It's

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00:15:59.720 --> 00:16:03.600
<v Speaker 4>for the who don't know. It's basically they're using like

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00:16:03.679 --> 00:16:06.559
<v Speaker 4>the assets of three D World, but unlike three D World,

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00:16:06.600 --> 00:16:09.480
<v Speaker 4>which is sort of like inspired by like two D Mario,

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00:16:09.519 --> 00:16:11.120
<v Speaker 4>but it's in three D. It has a fixed camera.

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00:16:11.519 --> 00:16:14.039
<v Speaker 4>This is like full on like Mario Odyssey style, like

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00:16:14.200 --> 00:16:18.679
<v Speaker 4>proper three D Mario. So and then it like is

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00:16:18.799 --> 00:16:23.679
<v Speaker 4>using like Mario Sunshine like elements, like you're picking up

305
00:16:23.720 --> 00:16:26.080
<v Speaker 4>shines in this one, but everything's cat themed, so they're

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00:16:26.080 --> 00:16:29.480
<v Speaker 4>all like cat shines, and every enemy is is like

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00:16:29.600 --> 00:16:31.480
<v Speaker 4>a cat. I mean, I'm sure you've seen it. Like

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00:16:31.559 --> 00:16:33.759
<v Speaker 4>there's like the seagulls a cat, and the bushes are

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00:16:33.799 --> 00:16:36.960
<v Speaker 4>cats and the grass is literally cat for so it's

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00:16:37.000 --> 00:16:40.960
<v Speaker 4>all cat themed. It's wonderful, and it's just it's so

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00:16:41.159 --> 00:16:47.000
<v Speaker 4>darn good, like if you like, like uh man even

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00:16:47.000 --> 00:16:50.120
<v Speaker 4>know how to say it, Like it's just they've you

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<v Speaker 4>get this like perfect bite size, like four to five

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00:16:53.080 --> 00:16:57.480
<v Speaker 4>hour like Mario three D experience that is just like

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00:16:57.639 --> 00:16:59.960
<v Speaker 4>I wasn't expecting to get, you know, because it's like

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00:17:00.039 --> 00:17:03.480
<v Speaker 4>Mariodysty came out, I think it was twenty seventeen, and

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00:17:03.519 --> 00:17:05.119
<v Speaker 4>then it's like, Okay, I'm not getting a new three

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00:17:05.200 --> 00:17:09.680
<v Speaker 4>D Mario for like ten years, and the Nintendo's like, hey,

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00:17:10.200 --> 00:17:12.799
<v Speaker 4>we just threw in this like mini three D Mario

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00:17:12.880 --> 00:17:16.799
<v Speaker 4>Adventure into this game, and it's it's so so well done,

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00:17:16.799 --> 00:17:19.880
<v Speaker 4>and they're like all the puzzles are they're just like

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00:17:20.000 --> 00:17:24.400
<v Speaker 4>experimenting with like new concepts and ideas. Something that makes

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00:17:24.440 --> 00:17:27.200
<v Speaker 4>it really unique is it's all one giant map, so

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00:17:27.920 --> 00:17:31.839
<v Speaker 4>instead of like you know, traveling to like a different

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00:17:31.880 --> 00:17:34.759
<v Speaker 4>location or like kind of going back to like an overworld,

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00:17:34.920 --> 00:17:37.240
<v Speaker 4>instead it's like you just hop on I don't know

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00:17:37.279 --> 00:17:39.359
<v Speaker 4>what he's called. He's that little dinosaur that you let

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00:17:39.480 --> 00:17:42.319
<v Speaker 4>see plusy pleusy yes, so you hop on plessy and

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00:17:42.359 --> 00:17:45.359
<v Speaker 4>then you just like ride over in the water to

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00:17:45.480 --> 00:17:47.400
<v Speaker 4>like the next island, and then it's like okay, you're

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<v Speaker 4>in the next level, and then like that level has

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00:17:50.000 --> 00:17:52.559
<v Speaker 4>like five different shrines that you can go collect and

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00:17:52.599 --> 00:17:55.519
<v Speaker 4>you're kind of bouncing back and forth between them. It's

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00:17:55.680 --> 00:18:01.200
<v Speaker 4>just like classic like Peak Nintendo like good that just

335
00:18:01.319 --> 00:18:04.160
<v Speaker 4>like came out of nowhere, Like I really wasn't expecting it,

336
00:18:04.599 --> 00:18:06.480
<v Speaker 4>and I like could beat the thing in like a

337
00:18:06.559 --> 00:18:08.440
<v Speaker 4>couple hours, Like I just marathon through it because I

338
00:18:08.480 --> 00:18:11.559
<v Speaker 4>was having such a good time with it. It's if

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00:18:11.599 --> 00:18:14.720
<v Speaker 4>you like three D Mario, I like highly recommend it.

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00:18:14.799 --> 00:18:18.079
<v Speaker 4>I really wish they they so I get why they

341
00:18:18.240 --> 00:18:20.200
<v Speaker 4>maybe didn't want to release it as like a separate

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00:18:20.279 --> 00:18:23.559
<v Speaker 4>thing because it is sort of a short experience and

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00:18:23.640 --> 00:18:27.759
<v Speaker 4>maybe they didn't want to set people's expectations or want

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00:18:27.839 --> 00:18:30.720
<v Speaker 4>to maybe didn't feel comfortable selling as its own thing.

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00:18:30.880 --> 00:18:34.920
<v Speaker 4>But like it's I wouldn't want to say, I don't know,

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00:18:35.000 --> 00:18:36.519
<v Speaker 4>it's like I almost want to be like it's worth

347
00:18:36.599 --> 00:18:40.279
<v Speaker 4>getting the whole thing just to just to play that,

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00:18:40.480 --> 00:18:43.039
<v Speaker 4>Like a three D three D world is also fantastic,

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00:18:43.599 --> 00:18:46.039
<v Speaker 4>So if you haven't played that, I do highly recommend it.

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00:18:46.119 --> 00:18:47.720
<v Speaker 4>But even like if you've played three D World, then

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<v Speaker 4>you were like, oh, I don't know about playing it again.

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00:18:49.519 --> 00:18:55.079
<v Speaker 4>I'm like, hey, the Basswards theory really really good Mario game.

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<v Speaker 1>So I had no idea. It was like a I

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<v Speaker 1>thought it was just extra levels for Mario three D World.

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00:19:01.920 --> 00:19:02.359
<v Speaker 4>What I thought.

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<v Speaker 1>I figured that's it was until our video review. I

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00:19:04.680 --> 00:19:07.200
<v Speaker 1>watched it, and then I realized, oh no, this is

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<v Speaker 1>a separate game, which is interesting.

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00:19:10.200 --> 00:19:11.880
<v Speaker 4>Yeah, it's basically a whole new thing.

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00:19:12.799 --> 00:19:14.839
<v Speaker 2>Is it the Odyssey engine and the obviously team do

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00:19:14.960 --> 00:19:17.680
<v Speaker 2>we know like it? When I saw the previews, it

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00:19:17.720 --> 00:19:20.039
<v Speaker 2>looked so much like Odyssey, the way that it was

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00:19:20.160 --> 00:19:22.720
<v Speaker 2>the characters were moving around. I wondered if we knew

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00:19:22.720 --> 00:19:23.160
<v Speaker 2>anything like that.

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00:19:23.319 --> 00:19:24.920
<v Speaker 4>I was trying to figure that out because I think,

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<v Speaker 4>like the models are more like all the characters in

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<v Speaker 4>the art assets feel like they're from three D World.

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00:19:30.599 --> 00:19:32.720
<v Speaker 4>Like Mario was like a little more simplistic. He doesn't

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<v Speaker 4>have like the crazy like detail on his mustache the

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00:19:35.799 --> 00:19:38.880
<v Speaker 4>way he does in like Odyssey. But then you open up,

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<v Speaker 4>like the map and like the map design and like

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00:19:40.799 --> 00:19:43.519
<v Speaker 4>the little like icons and UI look like straight out

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<v Speaker 4>of Odyssey. And so it's like there's some weird fusion

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<v Speaker 4>of the two going on.

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<v Speaker 3>Yeah, our reviewer team though.

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<v Speaker 4>I think it's maybe the same like development team that

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<v Speaker 4>made Odyssey doing Fury.

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00:19:58.359 --> 00:20:00.920
<v Speaker 3>Yeah, our reviewer had the same question. He's like, I

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00:20:01.480 --> 00:20:06.440
<v Speaker 3>it feels like the Odyssey engine, but we weren't sure.

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00:20:06.799 --> 00:20:12.039
<v Speaker 3>But regardless, I think Nintendo really said capboy Renaissance and

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00:20:12.119 --> 00:20:15.519
<v Speaker 3>then made this game they called that because catboys are

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00:20:15.640 --> 00:20:17.160
<v Speaker 3>everywhere on the internet right now.

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00:20:17.319 --> 00:20:21.960
<v Speaker 2>Baby, Yeah, I've got my copy already, but it's on

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00:20:22.039 --> 00:20:24.319
<v Speaker 2>my backlog because there's a few other things I'm working

385
00:20:24.359 --> 00:20:26.279
<v Speaker 2>through right now. I really can't wait to play it.

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00:20:26.359 --> 00:20:29.000
<v Speaker 2>Odyssey is one of my all time favorite video games,

387
00:20:29.319 --> 00:20:33.000
<v Speaker 2>and so the opportunity to play something that that's got

388
00:20:33.079 --> 00:20:35.440
<v Speaker 2>that heart and soul beating in it, plus and in

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00:20:35.480 --> 00:20:37.960
<v Speaker 2>three D World's just an amazing game. Anyway. But when

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00:20:37.960 --> 00:20:39.880
<v Speaker 2>I saw the preview, I got really excited because I

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00:20:39.920 --> 00:20:43.240
<v Speaker 2>was like, was this DLC for Odyssey.

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00:20:42.920 --> 00:20:43.559
<v Speaker 3>That was cut?

393
00:20:43.680 --> 00:20:45.640
<v Speaker 2>And I was like, no, maybe somebody went, well, we

394
00:20:45.720 --> 00:20:48.039
<v Speaker 2>could sell it as DLC, or build this a DLC,

395
00:20:48.319 --> 00:20:51.559
<v Speaker 2>or we could attach it to a WEU product give

396
00:20:51.720 --> 00:20:54.759
<v Speaker 2>people extra value, and there's probably a chance that's going

397
00:20:54.839 --> 00:20:57.640
<v Speaker 2>to get into more hands that way. Who knows what

398
00:20:57.960 --> 00:21:00.960
<v Speaker 2>internal discussions went on there. I've been waiting for an

399
00:21:01.000 --> 00:21:04.039
<v Speaker 2>Odyssey two or Odyssey DLC announcement for a long time

400
00:21:04.160 --> 00:21:06.960
<v Speaker 2>that's actually level related. But I'm wondering if COVID maybe

401
00:21:07.000 --> 00:21:08.359
<v Speaker 2>got in the way of that and this was a

402
00:21:08.400 --> 00:21:10.279
<v Speaker 2>good plan to get around that. I don't know. I'm

403
00:21:10.319 --> 00:21:13.160
<v Speaker 2>just happy to hear John Luke that that it's more

404
00:21:13.359 --> 00:21:18.400
<v Speaker 2>good open world three D Mario because the people at

405
00:21:18.519 --> 00:21:23.519
<v Speaker 2>Nintendo building those games right now understand how to build

406
00:21:24.160 --> 00:21:27.200
<v Speaker 2>those levels like nobody I've ever seen video games. I'm

407
00:21:27.440 --> 00:21:30.880
<v Speaker 2>blown away by how consistently good the quality of level

408
00:21:30.960 --> 00:21:33.720
<v Speaker 2>design was throughout Odyssey. So I really can't wait to

409
00:21:33.759 --> 00:21:34.039
<v Speaker 2>play this.

410
00:21:34.319 --> 00:21:37.759
<v Speaker 4>Yeah, one hundred percent. And it feels just like like

411
00:21:37.880 --> 00:21:39.960
<v Speaker 4>it feels like it's a precursor to like an even

412
00:21:40.039 --> 00:21:42.640
<v Speaker 4>better Mario game in the future. Like they like like

413
00:21:42.759 --> 00:21:45.440
<v Speaker 4>it's it's good, like they everything. I think it's perfect.

414
00:21:45.599 --> 00:21:47.440
<v Speaker 4>But on top of that, you look at like what

415
00:21:47.519 --> 00:21:50.200
<v Speaker 4>they're doing with like the way it's like one seamless

416
00:21:50.200 --> 00:21:52.920
<v Speaker 4>open world, and it's like they're they're messing with something

417
00:21:53.000 --> 00:21:54.920
<v Speaker 4>that Like I feel like we could see a future

418
00:21:55.000 --> 00:21:59.640
<v Speaker 4>Mario game where it's like you know, open world style

419
00:22:00.079 --> 00:22:02.960
<v Speaker 4>Mario where there is no you know, like loading between

420
00:22:03.000 --> 00:22:05.880
<v Speaker 4>different areas. It's just one continuous map that you go

421
00:22:06.000 --> 00:22:10.039
<v Speaker 4>from area to area. Like, I'm super excited to see

422
00:22:10.079 --> 00:22:11.640
<v Speaker 4>what that team does next after this.

423
00:22:11.839 --> 00:22:15.079
<v Speaker 2>It's a super Mario world.

424
00:22:20.640 --> 00:22:22.920
<v Speaker 1>That would be or they'd call it the new They

425
00:22:23.000 --> 00:22:23.960
<v Speaker 1>call it new super.

426
00:22:28.880 --> 00:22:29.240
<v Speaker 3>Nailed it.

427
00:22:30.440 --> 00:22:30.559
<v Speaker 2>Uh.

428
00:22:31.200 --> 00:22:32.839
<v Speaker 4>And then very briefly I'll touch on the other thing

429
00:22:32.880 --> 00:22:35.119
<v Speaker 4>I was playing, which is Destiny Too. This is my

430
00:22:35.240 --> 00:22:38.400
<v Speaker 4>Destiny to minute to talk about Destiny Too, because I

431
00:22:38.559 --> 00:22:42.559
<v Speaker 4>still play that game. They just put out a brand

432
00:22:42.640 --> 00:22:47.519
<v Speaker 4>new mission called the Presage. I think that's how you

433
00:22:47.759 --> 00:22:52.880
<v Speaker 4>say that, And it's maybe my favorite thing that they've

434
00:22:52.960 --> 00:22:55.680
<v Speaker 4>put in that game so far. It's so good. It's

435
00:22:57.000 --> 00:23:01.440
<v Speaker 4>it's really really good. So to set it up, Destiny

436
00:23:01.519 --> 00:23:05.400
<v Speaker 4>has what they call like secret missions, which comes from

437
00:23:05.440 --> 00:23:07.759
<v Speaker 4>the fact that they one time they just like put

438
00:23:07.839 --> 00:23:09.799
<v Speaker 4>this mission in the game, didn't tell anyone, and people

439
00:23:09.839 --> 00:23:12.960
<v Speaker 4>found it. This one not so much like it's it's

440
00:23:13.039 --> 00:23:14.519
<v Speaker 4>kind of it's kind of easier to find it, and

441
00:23:14.559 --> 00:23:16.880
<v Speaker 4>people figured it out right away because they knew it

442
00:23:16.920 --> 00:23:20.440
<v Speaker 4>was coming. But essentially it's like these sort of more

443
00:23:20.519 --> 00:23:25.920
<v Speaker 4>experimental missions where where they feel more like I guess,

444
00:23:25.960 --> 00:23:28.319
<v Speaker 4>like a single player mission where you're kind of given

445
00:23:28.359 --> 00:23:31.440
<v Speaker 4>this freedom to explore around, and they kind of mix

446
00:23:31.519 --> 00:23:38.440
<v Speaker 4>in like puzzle solving and platforming with combat encounters. And

447
00:23:38.599 --> 00:23:42.119
<v Speaker 4>so this mission, you are boarding a derelict ship that

448
00:23:42.359 --> 00:23:45.079
<v Speaker 4>you need to like investigate because there's like a guardian

449
00:23:45.119 --> 00:23:49.480
<v Speaker 4>who went missing, and it's got this fantastic atmosphere where

450
00:23:49.480 --> 00:23:53.119
<v Speaker 4>it feels like alien and like dead space vibes where

451
00:23:53.599 --> 00:23:56.039
<v Speaker 4>you're going through these like tunnels, like you're going through

452
00:23:56.079 --> 00:23:59.400
<v Speaker 4>like the vents, and you're the sound design is like fantastic,

453
00:23:59.440 --> 00:24:02.880
<v Speaker 4>where you're hearing the scratching and clawing, and you know

454
00:24:02.960 --> 00:24:05.480
<v Speaker 4>there's like this horrible monster that you can't you don't

455
00:24:05.519 --> 00:24:09.880
<v Speaker 4>know what it is. And then you're discovering like dead

456
00:24:09.960 --> 00:24:14.599
<v Speaker 4>bodies and like this really like weird, like alien fungus

457
00:24:14.680 --> 00:24:16.640
<v Speaker 4>that you've never seen in the game before, and it's

458
00:24:16.799 --> 00:24:20.160
<v Speaker 4>it's so it's there's like this air of like mystery

459
00:24:20.200 --> 00:24:23.519
<v Speaker 4>about it that it's just like a level of atmosphere

460
00:24:23.559 --> 00:24:27.000
<v Speaker 4>that I feel like Destiny has a hard time nailing

461
00:24:27.160 --> 00:24:29.839
<v Speaker 4>because it's a live service, like you're kind of meant

462
00:24:29.880 --> 00:24:32.640
<v Speaker 4>to go through and just like repeatedly do it and

463
00:24:33.279 --> 00:24:35.519
<v Speaker 4>You can play this mission with friends, but if you

464
00:24:35.599 --> 00:24:37.920
<v Speaker 4>are to play it, I highly recommend playing it single player.

465
00:24:38.039 --> 00:24:39.599
<v Speaker 4>Like I just had the headphones on and I was

466
00:24:39.720 --> 00:24:43.640
<v Speaker 4>just like sucked in it. It reminded me of like

467
00:24:44.880 --> 00:24:47.880
<v Speaker 4>Bungee at its best during the Halo franchise, Like like

468
00:24:48.279 --> 00:24:51.759
<v Speaker 4>just the level of like atmosphere and level design, the

469
00:24:51.880 --> 00:24:54.599
<v Speaker 4>combat encounters. There is a combat encounter because it's a ship.

470
00:24:54.680 --> 00:24:56.480
<v Speaker 4>There's a combat encounter where you go to a hangar

471
00:24:56.720 --> 00:24:59.000
<v Speaker 4>and that hanger looks straight up like the hanger from

472
00:24:59.039 --> 00:25:02.160
<v Speaker 4>a Halo two at the beginning of that game. Like

473
00:25:02.240 --> 00:25:04.680
<v Speaker 4>they they are just like pulling out all the stops

474
00:25:04.720 --> 00:25:07.480
<v Speaker 4>of like all the tricks they've learned and how they've

475
00:25:07.480 --> 00:25:10.839
<v Speaker 4>been making games, and it it feels like this is

476
00:25:12.279 --> 00:25:14.359
<v Speaker 4>it's like the that's more of what I want out

477
00:25:14.400 --> 00:25:16.240
<v Speaker 4>of this game. Like I like, I like Dustin quite

478
00:25:16.240 --> 00:25:17.440
<v Speaker 4>a bit. I like kind of what it is, and

479
00:25:17.480 --> 00:25:21.759
<v Speaker 4>I like it's social aspects, but like this to me

480
00:25:22.039 --> 00:25:26.039
<v Speaker 4>is like maybe like the one of the best, Like Pure.

481
00:25:26.599 --> 00:25:29.400
<v Speaker 4>It feels very old school in how you're like you're

482
00:25:29.720 --> 00:25:32.200
<v Speaker 4>solving puzzles and they introduce like a mechanic and then

483
00:25:32.240 --> 00:25:34.960
<v Speaker 4>you have to like, okay, I use this mechanic to

484
00:25:35.279 --> 00:25:38.079
<v Speaker 4>get through these doors, and then they kind of slowly

485
00:25:38.240 --> 00:25:39.519
<v Speaker 4>ramp that up and it kind of has like a

486
00:25:39.599 --> 00:25:41.480
<v Speaker 4>half life quality to it where you're like, Okay, now

487
00:25:41.519 --> 00:25:45.079
<v Speaker 4>I need to platform over here, and then incorporate that

488
00:25:45.200 --> 00:25:49.599
<v Speaker 4>with the puzzle mechanic. It's just so good. It's like, oh, wow,

489
00:25:49.720 --> 00:25:52.160
<v Speaker 4>this is what I want. I want more of this. Granted,

490
00:25:52.480 --> 00:25:54.680
<v Speaker 4>I bet that took a really long time to make,

491
00:25:55.359 --> 00:25:57.160
<v Speaker 4>so I don't know how much of that you're gonna

492
00:25:57.160 --> 00:26:01.599
<v Speaker 4>get in the future, but I think it is fantastic.

493
00:26:01.880 --> 00:26:04.920
<v Speaker 4>It's I don't know if i'd say, like everyone hop

494
00:26:05.000 --> 00:26:07.279
<v Speaker 4>back into Destiny because if you know, if you if

495
00:26:07.319 --> 00:26:09.319
<v Speaker 4>you left Destiny for whatever reason, like, it's still very

496
00:26:09.359 --> 00:26:12.839
<v Speaker 4>much that game, but it's it's worth I think if

497
00:26:12.880 --> 00:26:16.640
<v Speaker 4>you're somebody who really likes like like a traditional like

498
00:26:16.799 --> 00:26:21.880
<v Speaker 4>bungeee style like single player like experience, it's worth checking out.

499
00:26:22.880 --> 00:26:25.839
<v Speaker 1>Can I like, if I reinstalled Destiny after this and

500
00:26:25.960 --> 00:26:27.440
<v Speaker 1>played it. When I build with a play it would

501
00:26:27.440 --> 00:26:29.640
<v Speaker 1>have to grind like six hundred levels.

502
00:26:30.759 --> 00:26:33.279
<v Speaker 4>You wouldn't have to grind six hundred light levels to

503
00:26:33.359 --> 00:26:37.119
<v Speaker 4>grind a little bit. I think you also do need

504
00:26:37.200 --> 00:26:42.680
<v Speaker 4>to own the current season Pass season thirteen to play it,

505
00:26:43.160 --> 00:26:45.920
<v Speaker 4>so there's a little bit of a buried entry unfortunately,

506
00:26:45.960 --> 00:26:47.279
<v Speaker 4>which I do think is a shame. They should just

507
00:26:47.319 --> 00:26:49.519
<v Speaker 4>let people play that level just.

508
00:26:50.039 --> 00:26:51.759
<v Speaker 3>For free, to be like, this is what we can do.

509
00:26:53.880 --> 00:26:57.799
<v Speaker 3>I want to while we're on the topic of Destiny,

510
00:26:58.000 --> 00:27:00.200
<v Speaker 3>I'm going to go to the Destiny names Twitter out

511
00:27:00.200 --> 00:27:03.960
<v Speaker 3>because I saw one today that was really good and

512
00:27:04.079 --> 00:27:06.079
<v Speaker 3>I just want to share it with everyone here. It

513
00:27:06.359 --> 00:27:15.079
<v Speaker 3>was Drifters Little pug Champ. So that's still alive and well,

514
00:27:15.160 --> 00:27:19.039
<v Speaker 3>I think I'm still weird Vex buto okay, and Destiny.

515
00:27:19.599 --> 00:27:21.440
<v Speaker 3>But it's a bummer that it's hard to get into

516
00:27:21.519 --> 00:27:24.759
<v Speaker 3>because that sounds incredible, Like, as you know, hearing the

517
00:27:24.880 --> 00:27:29.079
<v Speaker 3>music from Halo makes me cry. I don't understand fully

518
00:27:29.200 --> 00:27:32.559
<v Speaker 3>why that happens, but it does. And to hear that

519
00:27:32.799 --> 00:27:36.000
<v Speaker 3>it reminds you so much of like Halo, like the highlights,

520
00:27:36.079 --> 00:27:38.559
<v Speaker 3>like at its at Bunge's Peak. Oh, that makes me

521
00:27:38.599 --> 00:27:40.559
<v Speaker 3>want to read download This game is so bad.

522
00:27:40.799 --> 00:27:43.240
<v Speaker 4>It's got like flood vibes with like the horror stuff,

523
00:27:43.319 --> 00:27:44.880
<v Speaker 4>and then the combat it's got like you know, like

524
00:27:45.119 --> 00:27:47.640
<v Speaker 4>rinded me and fighting the elites. The music you mentioned music.

525
00:27:47.680 --> 00:27:51.440
<v Speaker 4>The music's really good. It's just like, right, Bungee can

526
00:27:51.519 --> 00:27:55.200
<v Speaker 4>make really damn good like shooters, Like they know how

527
00:27:55.240 --> 00:27:58.000
<v Speaker 4>to make that stuff, and that game's kind of got

528
00:27:58.119 --> 00:28:01.920
<v Speaker 4>such a the community. He's been sort of an uproar

529
00:28:02.000 --> 00:28:04.440
<v Speaker 4>for that game recently. For got some baggage, got some

530
00:28:04.559 --> 00:28:08.559
<v Speaker 4>baggage and the community's kind of had enough recently that

531
00:28:08.640 --> 00:28:11.400
<v Speaker 4>I won't get into, but everyone is like, oh, this

532
00:28:11.559 --> 00:28:15.279
<v Speaker 4>is very good. So like props to Bungee, like they

533
00:28:15.319 --> 00:28:17.759
<v Speaker 4>still know how to make some some damn good video games.

534
00:28:19.480 --> 00:28:20.559
<v Speaker 1>Jared, what have you been playing?

535
00:28:21.519 --> 00:28:23.480
<v Speaker 2>You don't have to bounced around between a couple of things.

536
00:28:23.519 --> 00:28:27.359
<v Speaker 2>I mentioned a backlog earlier and not getting to Bousards

537
00:28:27.400 --> 00:28:30.319
<v Speaker 2>Ferry yet, but that's because I've been distracted by a

538
00:28:30.359 --> 00:28:34.640
<v Speaker 2>couple of things. First, for some reason, some wonderful human

539
00:28:34.720 --> 00:28:38.680
<v Speaker 2>being took four very good old video games I love

540
00:28:38.759 --> 00:28:42.799
<v Speaker 2>that haven't been over reissued, you know some It's weird

541
00:28:43.000 --> 00:28:45.759
<v Speaker 2>how reissuing classic games work. Some of them we get

542
00:28:45.839 --> 00:28:50.000
<v Speaker 2>thirty times, say any Natato first party game practically, and

543
00:28:50.119 --> 00:28:53.240
<v Speaker 2>then others we never get. And this is one of

544
00:28:53.279 --> 00:28:57.240
<v Speaker 2>the later ones there are. These four games are are

545
00:28:57.279 --> 00:29:00.359
<v Speaker 2>from a series called Turriken which isn't gonna mean a

546
00:29:00.440 --> 00:29:03.880
<v Speaker 2>lot to I think most Americans, but was a huge

547
00:29:04.000 --> 00:29:06.759
<v Speaker 2>deal in the sixty four Amiga scene and in Britain

548
00:29:06.799 --> 00:29:09.119
<v Speaker 2>in particular. I kind of wish Lucy were here for

549
00:29:09.160 --> 00:29:12.160
<v Speaker 2>that one, because she would almost certainly have heard of Hurrican.

550
00:29:12.200 --> 00:29:13.599
<v Speaker 2>Has anybody ever played a Hurricane game?

551
00:29:13.960 --> 00:29:14.119
<v Speaker 1>Oh?

552
00:29:14.559 --> 00:29:17.559
<v Speaker 3>Yeah, we hear we hear it gas but after dark

553
00:29:17.759 --> 00:29:20.359
<v Speaker 3>have heard of that because of a little video called

554
00:29:20.519 --> 00:29:24.599
<v Speaker 3>Update Day. Our audience knows all about that, and that

555
00:29:25.240 --> 00:29:28.200
<v Speaker 3>is featured in an excellent song. If you haven't watched it, Jared,

556
00:29:28.240 --> 00:29:29.240
<v Speaker 3>I highly recommend it.

557
00:29:29.759 --> 00:29:33.319
<v Speaker 2>I think I've completely missed this and I'm sad about it. Okay, Well,

558
00:29:33.720 --> 00:29:36.759
<v Speaker 2>I've been playing turik In again, and particularly Terrikan two,

559
00:29:36.759 --> 00:29:39.359
<v Speaker 2>which of the four is the best one. It's based

560
00:29:39.400 --> 00:29:42.240
<v Speaker 2>on the Amiga port. It's a straight emulation year, as

561
00:29:42.279 --> 00:29:45.200
<v Speaker 2>I can tell, but they've done wonderful things. One of

562
00:29:45.200 --> 00:29:46.880
<v Speaker 2>the problems with the Amiga is it had a one

563
00:29:46.960 --> 00:29:51.559
<v Speaker 2>button joystick, which, if you're really, really, really really lucky,

564
00:29:51.640 --> 00:29:54.039
<v Speaker 2>you could upgrade to a two button through arcane and

565
00:29:54.119 --> 00:29:56.799
<v Speaker 2>frustrating means, but most people were forced to play with

566
00:29:56.880 --> 00:30:01.799
<v Speaker 2>one button. In the shooter Turikan two short version is

567
00:30:02.519 --> 00:30:06.680
<v Speaker 2>kind of Metroid meets Contra. It's like at the shooty

568
00:30:06.720 --> 00:30:09.039
<v Speaker 2>feel a Contra with lots of weapons, and it's really

569
00:30:09.119 --> 00:30:12.359
<v Speaker 2>fast and colorful with some of the exploring stuff for Metric,

570
00:30:12.759 --> 00:30:15.279
<v Speaker 2>and they fit together really well. I've been playing turk

571
00:30:15.319 --> 00:30:17.880
<v Speaker 2>in too. It's even better than I remember, and with

572
00:30:18.039 --> 00:30:22.359
<v Speaker 2>a modern controller it's a delight. So this packet, all

573
00:30:22.400 --> 00:30:24.400
<v Speaker 2>four Turkey games are good that are in the packet.

574
00:30:25.079 --> 00:30:29.039
<v Speaker 2>Two is the definitive one. You gotta play. It's thirty bucks,

575
00:30:29.079 --> 00:30:30.960
<v Speaker 2>I think right now. I bought mine on PS five.

576
00:30:31.559 --> 00:30:34.319
<v Speaker 2>Can't recommend it enough for people who want to play

577
00:30:34.960 --> 00:30:40.839
<v Speaker 2>an absolutely superb like side scrolling shooter that they haven't

578
00:30:40.880 --> 00:30:45.440
<v Speaker 2>played before and one of the really best in the business.

579
00:30:45.519 --> 00:30:47.079
<v Speaker 2>And at first you're gonna be like, what's the deal?

580
00:30:47.319 --> 00:30:49.200
<v Speaker 2>Once you start figuring out how all the weapons work,

581
00:30:49.279 --> 00:30:51.160
<v Speaker 2>the fact that you can turn into a Samas bull

582
00:30:51.400 --> 00:30:55.039
<v Speaker 2>chainsaw blade forever and bounce around levels like sonic mowing

583
00:30:55.119 --> 00:30:58.200
<v Speaker 2>things down, it's great. It's a really wonderful game. So

584
00:30:58.240 --> 00:31:03.519
<v Speaker 2>that's a quick mention. I so recently I went back

585
00:31:03.599 --> 00:31:05.839
<v Speaker 2>to western North Carolina where I grew up, and I'm

586
00:31:05.839 --> 00:31:08.400
<v Speaker 2>going to be here for a while. Kind of hiding

587
00:31:08.519 --> 00:31:10.240
<v Speaker 2>from from COVID. I figured if I was going to

588
00:31:10.279 --> 00:31:12.480
<v Speaker 2>be an isolation, I would do it in a beautiful

589
00:31:12.480 --> 00:31:14.920
<v Speaker 2>place where I could take walks up forest, mountain sides

590
00:31:14.960 --> 00:31:17.839
<v Speaker 2>and stuff. So I we're actually expecting an ice storm tonight,

591
00:31:17.839 --> 00:31:19.559
<v Speaker 2>so hopefully the power doesn't go off hearing this. But

592
00:31:22.079 --> 00:31:24.960
<v Speaker 2>that got me. I've been spending all of time in tranquility.

593
00:31:25.039 --> 00:31:28.079
<v Speaker 2>I'm literally living on a farm right now, and I

594
00:31:28.200 --> 00:31:31.279
<v Speaker 2>pulled Breath of the Wild back up. I'm like, real

595
00:31:31.359 --> 00:31:34.680
<v Speaker 2>world tranquility is not enough, and I did I did it, y'all.

596
00:31:34.839 --> 00:31:38.079
<v Speaker 2>I took that single save file, that one safe file,

597
00:31:38.200 --> 00:31:43.440
<v Speaker 2>and I erased it and started over. And it was

598
00:31:43.599 --> 00:31:47.559
<v Speaker 2>totally the right call because we discovering that game from

599
00:31:47.599 --> 00:31:52.160
<v Speaker 2>the bottom. People talk about how well it said, it's

600
00:31:52.240 --> 00:31:55.400
<v Speaker 2>set a good precedent, but it's kind of an empty world,

601
00:31:55.599 --> 00:31:59.680
<v Speaker 2>and the emptiness is the point. That game is Zeldom

602
00:31:59.720 --> 00:32:03.079
<v Speaker 2>mine Craft. It is a tranquil trip through a big,

603
00:32:03.160 --> 00:32:06.279
<v Speaker 2>empty place with no noise, and I love it and

604
00:32:06.400 --> 00:32:08.880
<v Speaker 2>it's even better than I remember. I'm going to stop

605
00:32:08.960 --> 00:32:10.880
<v Speaker 2>talking for a second so other people can talk about

606
00:32:11.039 --> 00:32:13.960
<v Speaker 2>how great Zelda is, and if anybody disagrees, then I'm

607
00:32:14.000 --> 00:32:15.039
<v Speaker 2>going to drop off the call.

608
00:32:16.400 --> 00:32:18.640
<v Speaker 1>Well, I think with Breath of the While, how you

609
00:32:18.720 --> 00:32:21.640
<v Speaker 1>mentioned how it's kind of supposed to be empty, it's

610
00:32:21.680 --> 00:32:23.599
<v Speaker 1>supposed to feel empty and open a little bit, and

611
00:32:23.920 --> 00:32:27.240
<v Speaker 1>I love that as well, especially coming off like so

612
00:32:27.279 --> 00:32:31.039
<v Speaker 1>many Ubisoft games, even something like Cyberpunk, where your map

613
00:32:31.200 --> 00:32:33.559
<v Speaker 1>is just dotted with all these things. It's like here,

614
00:32:33.640 --> 00:32:35.119
<v Speaker 1>go do this, go do that, Go do this, go

615
00:32:35.200 --> 00:32:37.440
<v Speaker 1>do that, and you turn on Breath the While or

616
00:32:37.440 --> 00:32:40.039
<v Speaker 1>even Read Dead to a lesser extent, and it's just like,

617
00:32:40.759 --> 00:32:43.960
<v Speaker 1>oh no, the world itself is what's fun to explore.

618
00:32:43.960 --> 00:32:46.160
<v Speaker 1>I'm not exploring the world because I'm going to a point.

619
00:32:46.319 --> 00:32:48.799
<v Speaker 1>I'm exploring the world because I want to explore it.

620
00:32:49.119 --> 00:32:52.440
<v Speaker 1>It's just that natural sense of exploration, which is which

621
00:32:52.599 --> 00:32:54.799
<v Speaker 1>many people have talked about at length about how great

622
00:32:54.839 --> 00:32:57.640
<v Speaker 1>it is. But I still it's still definitely the highlight

623
00:32:57.720 --> 00:32:58.359
<v Speaker 1>of that game for me.

624
00:32:59.160 --> 00:33:01.359
<v Speaker 3>Yeah, I was to bring up Cyberpunk as just the

625
00:33:01.440 --> 00:33:05.359
<v Speaker 3>complete opposite, because I think the criticism that Breath of

626
00:33:05.400 --> 00:33:08.240
<v Speaker 3>the Wilds world is empty is just well, it's not

627
00:33:08.319 --> 00:33:11.759
<v Speaker 3>specific enough. And if I were if you submitted something

628
00:33:11.799 --> 00:33:15.559
<v Speaker 3>to me, I would probably ask you some questions to

629
00:33:16.039 --> 00:33:18.359
<v Speaker 3>help you tease out the real root of your issue,

630
00:33:19.359 --> 00:33:22.559
<v Speaker 3>because I don't think more content means more better. I

631
00:33:22.680 --> 00:33:26.920
<v Speaker 3>think that uh, you know, Cyberpunk really is is the

632
00:33:28.839 --> 00:33:36.079
<v Speaker 3>perfect example of how superfluous, unnecessary activities dotting the world

633
00:33:36.160 --> 00:33:38.240
<v Speaker 3>that have nothing to do with your character or your

634
00:33:38.359 --> 00:33:43.279
<v Speaker 3>mission or anything can detract from the experience and can overwhelm.

635
00:33:44.720 --> 00:33:46.599
<v Speaker 3>And I think, you know, Breath of the Wild, like,

636
00:33:46.839 --> 00:33:49.920
<v Speaker 3>the world doesn't feel empty to me in the sense

637
00:33:50.000 --> 00:33:54.720
<v Speaker 3>of that critique, because I was always just like one more,

638
00:33:54.880 --> 00:33:58.039
<v Speaker 3>I'll just go one one more like to the next thing,

639
00:33:58.279 --> 00:34:01.200
<v Speaker 3>and then like four hours later, you're still playing because

640
00:34:01.559 --> 00:34:05.440
<v Speaker 3>you can just follow those those curiosity threads as far

641
00:34:05.519 --> 00:34:08.920
<v Speaker 3>as you want to take them. Like god, what a

642
00:34:09.159 --> 00:34:11.880
<v Speaker 3>what a pitch perfect example of how to make an

643
00:34:11.920 --> 00:34:15.519
<v Speaker 3>open world that feels organic and allows you to actually

644
00:34:16.079 --> 00:34:19.119
<v Speaker 3>use your creativity to explore instead of using just the

645
00:34:19.320 --> 00:34:20.719
<v Speaker 3>prescribed tools given to you.

646
00:34:20.920 --> 00:34:24.159
<v Speaker 4>Yeah, to go off what you said about like Cyberpunk comparison,

647
00:34:24.280 --> 00:34:28.079
<v Speaker 4>like that that's a game that has great stuff in it,

648
00:34:28.239 --> 00:34:32.119
<v Speaker 4>but like the world does such a terrible job leading

649
00:34:32.159 --> 00:34:36.400
<v Speaker 4>you to it's good stuff, Like there were I beat

650
00:34:36.440 --> 00:34:38.119
<v Speaker 4>it recently, and like there were there are a couple

651
00:34:38.239 --> 00:34:40.239
<v Speaker 4>quests that like I'd heard people talk about that I

652
00:34:40.440 --> 00:34:42.239
<v Speaker 4>like wanted to do, but like I just had never

653
00:34:42.320 --> 00:34:43.800
<v Speaker 4>come across it, and I had to like look up

654
00:34:43.800 --> 00:34:46.079
<v Speaker 4>a guide for it. And it's because that game just

655
00:34:46.199 --> 00:34:50.199
<v Speaker 4>like doesn't know how to like lead you to that stuff.

656
00:34:50.199 --> 00:34:52.559
<v Speaker 4>Where like you know, Breath of the Wild, it's like

657
00:34:53.559 --> 00:34:56.719
<v Speaker 4>it has all these little like perfect landmarks that you

658
00:34:56.880 --> 00:34:59.320
<v Speaker 4>see that You're like, that looks interesting and I'm going

659
00:34:59.400 --> 00:35:01.159
<v Speaker 4>to go there, and I bet that has something cool

660
00:35:01.199 --> 00:35:03.679
<v Speaker 4>in it, And sure enough, it's something awesome there. Like

661
00:35:03.800 --> 00:35:06.000
<v Speaker 4>they know how to design that. I think there's a

662
00:35:06.119 --> 00:35:11.360
<v Speaker 4>term for it. It's like weenies or something. Weenies.

663
00:35:11.440 --> 00:35:14.800
<v Speaker 2>Yeah, yeah, it comes from theme parks. Theme parks are

664
00:35:14.960 --> 00:35:18.679
<v Speaker 2>built with these visual cues to draw crowd certain directions.

665
00:35:18.719 --> 00:35:20.199
<v Speaker 2>They call those visual cues weenies.

666
00:35:22.159 --> 00:35:22.559
<v Speaker 4>That's what I.

667
00:35:25.119 --> 00:35:27.800
<v Speaker 2>Yeah, as somebody mentioned Red DA two earlier, and I

668
00:35:27.840 --> 00:35:31.039
<v Speaker 2>think Red To two and Breath of the Wild have

669
00:35:31.280 --> 00:35:34.840
<v Speaker 2>several things in common, but one of the most prominent

670
00:35:35.440 --> 00:35:38.760
<v Speaker 2>is that in Red Dead two, the West is a

671
00:35:38.840 --> 00:35:41.800
<v Speaker 2>major character in that story. Arthur's a major character, you know,

672
00:35:42.320 --> 00:35:44.840
<v Speaker 2>Dutch is a major character, and the world is a

673
00:35:45.039 --> 00:35:48.719
<v Speaker 2>character in Red Dead two. Absolutely in Breath of the

674
00:35:48.800 --> 00:35:51.440
<v Speaker 2>Wild just as much, maybe even more so. High Role

675
00:35:51.559 --> 00:35:55.480
<v Speaker 2>is the main character of that game. That's who and

676
00:35:55.599 --> 00:35:57.800
<v Speaker 2>what you're exploring, and that's what I love. Also, I

677
00:35:57.920 --> 00:36:01.440
<v Speaker 2>had forgotten again how much that game is a bunch

678
00:36:01.440 --> 00:36:05.079
<v Speaker 2>of Zelda fan boys that also were really into Minecraft

679
00:36:05.159 --> 00:36:08.480
<v Speaker 2>and Portal like that. That that is who made that game,

680
00:36:09.039 --> 00:36:11.639
<v Speaker 2>Zelda fan boys that love Minecraft and Portal. And I

681
00:36:11.760 --> 00:36:15.280
<v Speaker 2>am all about that because that that down to like

682
00:36:15.400 --> 00:36:19.519
<v Speaker 2>the blue and orange puzzle colors in the temples, and

683
00:36:19.679 --> 00:36:23.239
<v Speaker 2>I'd forgotten all that, just the very or the piano

684
00:36:23.400 --> 00:36:29.599
<v Speaker 2>music and the empty overworld. It it's it's so marvelously

685
00:36:29.679 --> 00:36:33.639
<v Speaker 2>referential in the gentlest possible way. And then finally this week,

686
00:36:33.880 --> 00:36:36.079
<v Speaker 2>and I just want to evangelize this one real quick.

687
00:36:37.599 --> 00:36:41.079
<v Speaker 2>I have been playing Celeste too, which I'm not making up,

688
00:36:41.199 --> 00:36:48.119
<v Speaker 2>that's real. Okay, So it's called Celeste Classic two Lonnie's Trek.

689
00:36:50.000 --> 00:36:53.079
<v Speaker 2>Do y'all know that Celeste began life as a Pico

690
00:36:53.159 --> 00:37:00.480
<v Speaker 2>eight game, the original Celeste John's hair Okay, John PIKEO eight.

691
00:37:00.519 --> 00:37:06.119
<v Speaker 3>It sounds like I don't John Luke's the resident knowing

692
00:37:06.239 --> 00:37:08.960
<v Speaker 3>about stuff like that person.

693
00:37:10.679 --> 00:37:13.000
<v Speaker 1>Really what I'm saying there, But okay.

694
00:37:12.840 --> 00:37:17.760
<v Speaker 2>So Piko eight is a fake video game console. It

695
00:37:17.880 --> 00:37:23.679
<v Speaker 2>is a standard for game design that simulates a video

696
00:37:23.719 --> 00:37:26.920
<v Speaker 2>game console that never existed. It has a fixed resolution,

697
00:37:27.360 --> 00:37:30.320
<v Speaker 2>a limited color palette, a limited number of sound channels,

698
00:37:30.840 --> 00:37:33.840
<v Speaker 2>and a memory limit on how big a game can be,

699
00:37:34.119 --> 00:37:36.199
<v Speaker 2>just like an old like nys or game Boy would

700
00:37:36.239 --> 00:37:40.880
<v Speaker 2>have had. And it uses standard programming languages and standard tools,

701
00:37:41.199 --> 00:37:44.760
<v Speaker 2>and anybody that's willing to spend the time and learn

702
00:37:45.119 --> 00:37:47.960
<v Speaker 2>the scripting can make a Pikeo eight game. Not whether

703
00:37:47.960 --> 00:37:49.480
<v Speaker 2>they can make a good one, that's a whole other

704
00:37:49.559 --> 00:37:52.800
<v Speaker 2>can of works. Pikeo eight games are eminently portable. You

705
00:37:52.880 --> 00:37:55.280
<v Speaker 2>can put them into HTML five for example, so you

706
00:37:55.320 --> 00:37:57.079
<v Speaker 2>can play it on your phone or in a web browser.

707
00:37:57.840 --> 00:38:01.159
<v Speaker 2>Ce Less started life as a Pikeo weight game about

708
00:38:01.360 --> 00:38:06.280
<v Speaker 2>a girl bouncing around a cave, and some of the

709
00:38:06.360 --> 00:38:10.079
<v Speaker 2>original puzzle elements that make into the story driven Celeste

710
00:38:10.960 --> 00:38:14.239
<v Speaker 2>come from that pike oweight game. The team built on

711
00:38:14.320 --> 00:38:19.320
<v Speaker 2>that and built the incredible, incredible narrative slash gameplay loop

712
00:38:19.360 --> 00:38:22.320
<v Speaker 2>that makes Celestia special later on, but it was the

713
00:38:22.400 --> 00:38:26.599
<v Speaker 2>same team well a few weeks ago surprise release in

714
00:38:26.840 --> 00:38:29.920
<v Speaker 2>three days, they built Celeste too on the same Pikeo

715
00:38:29.960 --> 00:38:33.480
<v Speaker 2>eight engine, and so far it's Celeste with a grappling hook.

716
00:38:35.360 --> 00:38:43.760
<v Speaker 2>That's awesome. It's very well designed, it's unfathomably hard, and

717
00:38:44.000 --> 00:38:47.920
<v Speaker 2>it's absolutely free. Anybody can play it. Plug your Xbox

718
00:38:48.000 --> 00:38:51.039
<v Speaker 2>controller into your PC, load up a web browser, go

719
00:38:51.199 --> 00:38:55.159
<v Speaker 2>play it. Same team, same creators, new character named Lonnie

720
00:38:55.280 --> 00:38:58.800
<v Speaker 2>who's the center of things, new kinds of puzzles, and

721
00:38:59.159 --> 00:39:00.920
<v Speaker 2>I just just play this game. It's great.

722
00:39:01.599 --> 00:39:03.679
<v Speaker 1>Do you think do you think this might be a

723
00:39:03.960 --> 00:39:04.840
<v Speaker 1>hint at.

724
00:39:06.239 --> 00:39:06.960
<v Speaker 2>Sic too.

725
00:39:08.840 --> 00:39:09.159
<v Speaker 1>For fun?

726
00:39:09.920 --> 00:39:12.079
<v Speaker 2>I mean, they made it in three days, you know,

727
00:39:12.400 --> 00:39:15.599
<v Speaker 2>But it's the same team. And I suspect that, in

728
00:39:15.719 --> 00:39:20.679
<v Speaker 2>addition to being gifted artists, musicians and game designers, the

729
00:39:20.760 --> 00:39:25.760
<v Speaker 2>creators to Celest also like money. So I think there's

730
00:39:25.760 --> 00:39:30.199
<v Speaker 2>a very good chance that's less two or require it

731
00:39:30.480 --> 00:39:32.719
<v Speaker 2>that's Celest two is a thing that will happen. Because

732
00:39:33.079 --> 00:39:35.079
<v Speaker 2>I don't know about you, but if I see Celest two,

733
00:39:35.159 --> 00:39:40.800
<v Speaker 2>I'm buying it on three different platforms. And also I

734
00:39:40.920 --> 00:39:43.480
<v Speaker 2>suspect they have more stories to tell the story of

735
00:39:43.559 --> 00:39:48.519
<v Speaker 2>Celest already so extraordinarily powerful. Why not build on it

736
00:39:48.599 --> 00:39:49.639
<v Speaker 2>if you have the opportunity.

737
00:39:49.880 --> 00:39:56.280
<v Speaker 3>But you know, especially especially given the creator speaking about

738
00:39:57.239 --> 00:40:02.159
<v Speaker 3>how it's a trans store, but at the time of writing,

739
00:40:04.119 --> 00:40:06.719
<v Speaker 3>the team didn't think of it that way because it

740
00:40:06.840 --> 00:40:08.800
<v Speaker 3>was just so I don't know if you all have

741
00:40:08.960 --> 00:40:15.639
<v Speaker 3>read that piece that the Celest creator did, but gosh,

742
00:40:15.800 --> 00:40:20.480
<v Speaker 3>I wish that I had, like any more information about

743
00:40:20.599 --> 00:40:23.920
<v Speaker 3>that to share so people can find this piece. I'm

744
00:40:24.000 --> 00:40:25.199
<v Speaker 3>googling it very quickly.

745
00:40:27.400 --> 00:40:29.800
<v Speaker 1>We can put it in the description if I remember,

746
00:40:29.960 --> 00:40:32.599
<v Speaker 1>so people can take a look at it while they're

747
00:40:32.639 --> 00:40:34.960
<v Speaker 1>listening or after if they want a little bit more context.

748
00:40:35.840 --> 00:40:37.320
<v Speaker 1>Just cut me off. When you found it though, and

749
00:40:37.360 --> 00:40:37.800
<v Speaker 1>you want.

750
00:40:37.679 --> 00:40:41.320
<v Speaker 3>To, I thought it so. Yeah, So the creator, Mattie Thorson,

751
00:40:41.440 --> 00:40:45.360
<v Speaker 3>did a medium post and the I'm loading it up

752
00:40:45.440 --> 00:40:49.559
<v Speaker 3>right now, and the headline for that is is Madeline

753
00:40:49.639 --> 00:40:53.760
<v Speaker 3>canonically trans? And you can read that for more information

754
00:40:53.920 --> 00:40:58.199
<v Speaker 3>about the process that Maddie went through, because there was

755
00:40:58.679 --> 00:41:00.400
<v Speaker 3>you know, a lot of speculation of about it, a

756
00:41:00.480 --> 00:41:03.719
<v Speaker 3>lot of like why you know, there's so many trans allegories,

757
00:41:03.800 --> 00:41:07.519
<v Speaker 3>why isn't it more obviously trans? And well, Maddie talks

758
00:41:07.519 --> 00:41:10.360
<v Speaker 3>about that and the piece, but I wonder, you know,

759
00:41:10.440 --> 00:41:14.199
<v Speaker 3>that's that's something that could be explored further, you know,

760
00:41:14.320 --> 00:41:17.000
<v Speaker 3>in a sequel, of course, I mean it's the same,

761
00:41:17.119 --> 00:41:19.599
<v Speaker 3>you know, the same way that the Matrix has always

762
00:41:19.639 --> 00:41:23.800
<v Speaker 3>been a trans allegory, but it wasn't obviously about Transnis

763
00:41:23.920 --> 00:41:27.239
<v Speaker 3>at the time of release because the creators weren't out yet.

764
00:41:27.400 --> 00:41:30.800
<v Speaker 3>So it's kind of to me, like that's how I

765
00:41:30.880 --> 00:41:32.920
<v Speaker 3>interpreted as a very similar sort of thing, where it's

766
00:41:33.000 --> 00:41:37.599
<v Speaker 3>just like something that's in your heart. So that's something

767
00:41:37.760 --> 00:41:40.599
<v Speaker 3>I'm excited to see if there's going to be more Celeste,

768
00:41:40.639 --> 00:41:42.800
<v Speaker 3>I would I would love to see how that has evolved,

769
00:41:42.840 --> 00:41:45.480
<v Speaker 3>because it really isn't an evolution that we were able

770
00:41:45.559 --> 00:41:46.599
<v Speaker 3>to witness through the game.

771
00:41:47.239 --> 00:41:49.880
<v Speaker 4>I love the idea of a piece of work that

772
00:41:51.639 --> 00:41:54.519
<v Speaker 4>maybe doesn't make sense fully to the creator at the time,

773
00:41:54.599 --> 00:41:57.960
<v Speaker 4>but they're just putting like what they're feeling and what's

774
00:41:58.000 --> 00:41:59.920
<v Speaker 4>in their heart like on it, and then it's not

775
00:42:00.159 --> 00:42:02.840
<v Speaker 4>until like years later that you look back on it

776
00:42:02.880 --> 00:42:05.559
<v Speaker 4>and you're like, that's why I did it that way,

777
00:42:05.960 --> 00:42:10.239
<v Speaker 4>Like that's why I love the idea of something like that.

778
00:42:10.480 --> 00:42:13.679
<v Speaker 4>Like that it adds so much, like I want to

779
00:42:13.719 --> 00:42:16.119
<v Speaker 4>go back in play so less now because like like

780
00:42:16.239 --> 00:42:19.800
<v Speaker 4>it completely changes your perspective on that game, and like

781
00:42:20.199 --> 00:42:22.880
<v Speaker 4>that the creators weren't even aware of like it was

782
00:42:23.000 --> 00:42:25.239
<v Speaker 4>just in their brain, you know.

783
00:42:27.039 --> 00:42:30.679
<v Speaker 3>Yeah, it's it makes the art not that art where

784
00:42:30.760 --> 00:42:33.360
<v Speaker 3>you knew the intent fully is not pure. But there's

785
00:42:33.400 --> 00:42:37.599
<v Speaker 3>just something very like there's something very beautiful about the

786
00:42:37.920 --> 00:42:41.199
<v Speaker 3>process of the creation of art when you think about

787
00:42:41.360 --> 00:42:45.199
<v Speaker 3>it as a form of self exploration, where like by

788
00:42:45.360 --> 00:42:47.360
<v Speaker 3>even by the end of creating it, you haven't fully

789
00:42:47.960 --> 00:42:53.400
<v Speaker 3>reached the final stage of that exploration. I mean, there's

790
00:42:53.440 --> 00:42:55.679
<v Speaker 3>lots of things where that can happen. Like I recently

791
00:42:55.880 --> 00:42:58.239
<v Speaker 3>got diagnosed with ADHD, and then I was looking back

792
00:42:58.280 --> 00:42:59.719
<v Speaker 3>on my life and I was like, oh, so those

793
00:42:59.760 --> 00:43:05.280
<v Speaker 3>are symptom Like oh, that that's not a character flaw

794
00:43:05.480 --> 00:43:07.599
<v Speaker 3>or trait or failing that I have, Like that was

795
00:43:07.760 --> 00:43:12.000
<v Speaker 3>just me having ADHD and not knowing, And like it's

796
00:43:12.440 --> 00:43:15.400
<v Speaker 3>interesting to look back on things with a new lens

797
00:43:15.519 --> 00:43:16.000
<v Speaker 3>over time.

798
00:43:16.599 --> 00:43:18.039
<v Speaker 1>That does make me want to go back and play

799
00:43:18.079 --> 00:43:22.280
<v Speaker 1>Celeste and honestly just whatever they have planned next, because

800
00:43:22.320 --> 00:43:24.960
<v Speaker 1>even if it's not Celeste two, I'm sure whatever they

801
00:43:25.039 --> 00:43:27.159
<v Speaker 1>do is going to be excellent. And I hope it

802
00:43:27.199 --> 00:43:29.079
<v Speaker 1>has a grappling hook as well, because it sounds like

803
00:43:29.159 --> 00:43:30.159
<v Speaker 1>that's a pretty cool addition.

804
00:43:30.840 --> 00:43:33.440
<v Speaker 2>Well, this is like the most accessible thing in the world.

805
00:43:33.519 --> 00:43:36.320
<v Speaker 2>I mean, you load up the map mixed games pikeoweight site,

806
00:43:36.519 --> 00:43:39.159
<v Speaker 2>it loads it about three seconds and you're playing. So

807
00:43:39.480 --> 00:43:45.119
<v Speaker 2>please try the Celeste Classic two because it's it's pretty

808
00:43:45.199 --> 00:43:48.159
<v Speaker 2>darn dope. And the puzzles they've created around the grappling

809
00:43:48.199 --> 00:43:51.360
<v Speaker 2>hook already, like in the seventy two hour game, I

810
00:43:51.400 --> 00:43:54.199
<v Speaker 2>can't fathom what they've come up with in a full

811
00:43:54.239 --> 00:43:54.960
<v Speaker 2>fledged product.

812
00:43:55.480 --> 00:43:58.880
<v Speaker 1>I'm going to check it out. I have been playing

813
00:43:58.960 --> 00:44:02.760
<v Speaker 1>Valheim and not even playing Valheim as well. Speaking of

814
00:44:04.079 --> 00:44:07.360
<v Speaker 1>big open world games that are very peaceful, Valheim is

815
00:44:07.440 --> 00:44:10.719
<v Speaker 1>definitely one of those. I have been having a pretty

816
00:44:10.719 --> 00:44:14.320
<v Speaker 1>good time with it. I feel like so many people

817
00:44:14.360 --> 00:44:16.239
<v Speaker 1>have talked so much about this game in a very

818
00:44:16.280 --> 00:44:19.400
<v Speaker 1>short period of time because it kind of just took

819
00:44:19.480 --> 00:44:22.639
<v Speaker 1>Steam and Twitter and the Internet and YouTube and whatnot

820
00:44:22.719 --> 00:44:26.599
<v Speaker 1>by storm. But it is a very very good survival game.

821
00:44:27.280 --> 00:44:29.239
<v Speaker 1>I think it trims down a lot of the fat

822
00:44:29.360 --> 00:44:31.960
<v Speaker 1>that kind of held back some of the I don't

823
00:44:31.960 --> 00:44:34.480
<v Speaker 1>want to say that not as good ones, but maybe

824
00:44:34.599 --> 00:44:38.840
<v Speaker 1>the more intimidating survival game, something like Russ for example,

825
00:44:38.880 --> 00:44:40.519
<v Speaker 1>which I talked about a couple weeks ago, that I

826
00:44:40.599 --> 00:44:44.639
<v Speaker 1>had jumped in do and tried out. This feels so

827
00:44:44.800 --> 00:44:48.400
<v Speaker 1>much maybe not better designed, but so much more approachable,

828
00:44:49.000 --> 00:44:50.440
<v Speaker 1>And part of that is due to the fact that

829
00:44:50.840 --> 00:44:53.840
<v Speaker 1>you're it's a more cooperative environment as opposed to a

830
00:44:53.920 --> 00:44:56.679
<v Speaker 1>PvP environment, although you still can do PvP. I haven't

831
00:44:56.679 --> 00:44:58.519
<v Speaker 1>done it yet because you don't want to do that

832
00:44:58.719 --> 00:45:00.639
<v Speaker 1>or I don't want to do that. But I think

833
00:45:00.679 --> 00:45:02.840
<v Speaker 1>one of my favorite things about it so far is

834
00:45:02.920 --> 00:45:05.519
<v Speaker 1>that it's very good at setting goals for you, Like

835
00:45:05.679 --> 00:45:07.920
<v Speaker 1>there are personal goals that you can set, like, oh,

836
00:45:08.000 --> 00:45:10.599
<v Speaker 1>I want to go over here and build a giant

837
00:45:10.719 --> 00:45:13.000
<v Speaker 1>Viking house because I think that would look cool on

838
00:45:13.079 --> 00:45:16.480
<v Speaker 1>this hill. But there's also bosses that you need to destroy.

839
00:45:16.519 --> 00:45:19.519
<v Speaker 1>There's certain areas of the map that they're not necessarily

840
00:45:19.599 --> 00:45:21.639
<v Speaker 1>gate like level gated or anything, but there are certain

841
00:45:21.639 --> 00:45:24.880
<v Speaker 1>areas of the map that are clearly more dangerous and

842
00:45:25.000 --> 00:45:28.440
<v Speaker 1>if you head there without the proper equipment weapons, you

843
00:45:28.519 --> 00:45:31.159
<v Speaker 1>will get your ass handed to you. So it kind

844
00:45:31.239 --> 00:45:33.239
<v Speaker 1>of I don't know. I feel like it's one of

845
00:45:33.320 --> 00:45:35.719
<v Speaker 1>the few survival games I've played since maybe The Forest,

846
00:45:35.880 --> 00:45:40.360
<v Speaker 1>where there has been a conflict that I am trying

847
00:45:40.400 --> 00:45:43.440
<v Speaker 1>to deal with that I didn't create myself. It's not like,

848
00:45:43.559 --> 00:45:47.320
<v Speaker 1>oh I got to survive the rain or survive hunger

849
00:45:47.519 --> 00:45:51.360
<v Speaker 1>or whatever, like simple things. It's like actual, somewhat story

850
00:45:51.480 --> 00:45:56.440
<v Speaker 1>related obstacles that I need to a defeat. In that

851
00:45:56.840 --> 00:46:00.679
<v Speaker 1>aspect of it, I really like. So I'm I'm having

852
00:46:00.719 --> 00:46:03.079
<v Speaker 1>a good time with it. I'm excited to see what's next.

853
00:46:03.599 --> 00:46:05.920
<v Speaker 1>Apparently there's some there's a lot I still haven't seen,

854
00:46:06.000 --> 00:46:08.400
<v Speaker 1>which is also another reason why I like it, because

855
00:46:08.400 --> 00:46:10.000
<v Speaker 1>I feel like a lot of the survival games you

856
00:46:10.079 --> 00:46:13.000
<v Speaker 1>can kind of you run out of surprises a little

857
00:46:13.079 --> 00:46:15.039
<v Speaker 1>sooner than you'd hope, Like you always think there might

858
00:46:15.079 --> 00:46:18.599
<v Speaker 1>be something cool, and then you get there and it's like, Nope,

859
00:46:18.639 --> 00:46:22.920
<v Speaker 1>it's just more forests that I can chop down. But

860
00:46:23.119 --> 00:46:25.280
<v Speaker 1>I mean, I'm just one who liked likes those games anyway.

861
00:46:25.320 --> 00:46:29.000
<v Speaker 1>But yeah, I think Valheim's very special and I'm excited

862
00:46:29.039 --> 00:46:30.239
<v Speaker 1>to see what happens with it.

863
00:46:30.760 --> 00:46:33.639
<v Speaker 4>Yeah, I mean for me, it's like I like how

864
00:46:34.519 --> 00:46:37.039
<v Speaker 4>it kind of strips away some maybe the frustrations that

865
00:46:37.519 --> 00:46:39.880
<v Speaker 4>like like a rust is like that game is like brutal,

866
00:46:40.239 --> 00:46:42.800
<v Speaker 4>you know, Like that game is like so hardcore. It's

867
00:46:42.840 --> 00:46:45.079
<v Speaker 4>like the extreme other end where like you have a

868
00:46:45.199 --> 00:46:50.000
<v Speaker 4>hunger meader in kind of in Valheim, but it's like

869
00:46:50.760 --> 00:46:53.159
<v Speaker 4>it's just like there to kind of boost your stamina,

870
00:46:53.440 --> 00:46:56.239
<v Speaker 4>Like they strip away a lot of like the survival

871
00:46:56.320 --> 00:46:59.760
<v Speaker 4>mechanic elements where there's no stress around that, and then

872
00:46:59.840 --> 00:47:00.800
<v Speaker 4>like the music is.

873
00:47:00.880 --> 00:47:03.639
<v Speaker 1>Just so peaceful and the lighting is gorgeous.

874
00:47:04.000 --> 00:47:06.199
<v Speaker 4>Lighting is gorgeous, and it's got this like Boca depth

875
00:47:06.239 --> 00:47:09.079
<v Speaker 4>of field that like just when it hits right, you're like, oh, man,

876
00:47:09.239 --> 00:47:12.280
<v Speaker 4>like so you just like it it. You kind of

877
00:47:12.400 --> 00:47:15.039
<v Speaker 4>just have a good time just like wandering around and

878
00:47:15.199 --> 00:47:18.400
<v Speaker 4>like enjoying yourself, and then you go into like the

879
00:47:18.480 --> 00:47:20.920
<v Speaker 4>black Woods and it like gets all creepy and like

880
00:47:20.960 --> 00:47:24.039
<v Speaker 4>the lighting changes, and yeah, I think that game just

881
00:47:24.119 --> 00:47:29.079
<v Speaker 4>like has an atmosphere to it that other survival games

882
00:47:29.599 --> 00:47:32.239
<v Speaker 4>don't quite have, with the exception of maybe the Forest.

883
00:47:32.280 --> 00:47:34.480
<v Speaker 4>I think the Forest is like the closest because the

884
00:47:34.559 --> 00:47:37.320
<v Speaker 4>Forest is probably the other only like survival game that

885
00:47:37.440 --> 00:47:40.760
<v Speaker 4>I like truly liked. Most of them, I like kind

886
00:47:40.800 --> 00:47:43.199
<v Speaker 4>of fall off pretty quickly, like this is another one

887
00:47:43.239 --> 00:47:46.079
<v Speaker 4>where it gives me the same vibes as the Forest,

888
00:47:46.119 --> 00:47:49.239
<v Speaker 4>although the Forest is actually very intense and stressful in

889
00:47:49.360 --> 00:47:49.840
<v Speaker 4>the way.

890
00:47:49.679 --> 00:47:52.400
<v Speaker 1>That this is not. They both just give the player

891
00:47:52.440 --> 00:47:56.320
<v Speaker 1>objectives apart from just surviving, yes, which which I think

892
00:47:56.440 --> 00:47:58.599
<v Speaker 1>is also much needed for me, Like I kind of

893
00:47:58.719 --> 00:48:01.199
<v Speaker 1>need like a some sort of goal to keep me

894
00:48:01.320 --> 00:48:04.400
<v Speaker 1>going Otherwise I just sort of lose steam with those

895
00:48:04.480 --> 00:48:09.119
<v Speaker 1>kinds of games pretty quickly. I will say, the best thing,

896
00:48:09.320 --> 00:48:12.119
<v Speaker 1>my favorite thing about Valheim, and this sounds really stupid,

897
00:48:12.239 --> 00:48:15.079
<v Speaker 1>but I love it, is the fact that you can

898
00:48:15.239 --> 00:48:20.000
<v Speaker 1>repair your equipment for free. You don't need wood to

899
00:48:20.519 --> 00:48:22.719
<v Speaker 1>It's so nice to walk up and just hit a

900
00:48:22.760 --> 00:48:27.039
<v Speaker 1>button and it's repaired. Like it sounds really stupid, but

901
00:48:27.679 --> 00:48:31.239
<v Speaker 1>I cannot stand that when you have something about to

902
00:48:31.280 --> 00:48:32.559
<v Speaker 1>break and then you go and it's like, no, you

903
00:48:32.599 --> 00:48:34.679
<v Speaker 1>don't have the materials you need to fix it, and

904
00:48:34.760 --> 00:48:38.039
<v Speaker 1>it's just like come on, please no.

905
00:48:38.159 --> 00:48:41.760
<v Speaker 2>I mean the contemporary survival genre that we owe I

906
00:48:41.760 --> 00:48:46.599
<v Speaker 2>guess most recently to Minecraft and Daisy is still I mean,

907
00:48:46.639 --> 00:48:48.920
<v Speaker 2>we're just now reaching that level of maturity where we're

908
00:48:49.039 --> 00:48:51.559
<v Speaker 2>looking at at the equivalent of like health pickups in

909
00:48:51.599 --> 00:48:54.800
<v Speaker 2>an FBS versus regenerating health, Like quality of life is

910
00:48:54.840 --> 00:48:58.599
<v Speaker 2>beginning to happen, and that's really really exciting. You're actually

911
00:48:58.639 --> 00:49:00.559
<v Speaker 2>selling me on this. I have been thinking about getting

912
00:49:00.599 --> 00:49:02.559
<v Speaker 2>into it. The one question I have for both of

913
00:49:02.639 --> 00:49:05.360
<v Speaker 2>you is I don't I hate other humans in my

914
00:49:05.440 --> 00:49:06.239
<v Speaker 2>survival games.

915
00:49:06.840 --> 00:49:07.800
<v Speaker 1>You can play by yourself.

916
00:49:08.119 --> 00:49:13.000
<v Speaker 2>Am I okay by myself? And okay, great soul, thank you.

917
00:49:13.280 --> 00:49:15.480
<v Speaker 2>Other people stay out of my survival game. I don't

918
00:49:15.519 --> 00:49:18.119
<v Speaker 2>mind you. Let me join my wilderness. Go away.

919
00:49:19.280 --> 00:49:22.519
<v Speaker 1>I initially I was saying I probably wouldn't play Valheim

920
00:49:22.599 --> 00:49:25.239
<v Speaker 1>by myself, but the more I think about it, I

921
00:49:25.440 --> 00:49:27.480
<v Speaker 1>think I probably would. I don't know if i'd play

922
00:49:27.480 --> 00:49:30.000
<v Speaker 1>it as much, but I still definitely would, just because

923
00:49:30.159 --> 00:49:34.639
<v Speaker 1>it is a very relaxing and meditative game, like Breath

924
00:49:34.679 --> 00:49:37.840
<v Speaker 1>of the Wild or Red Dead in that sense. And

925
00:49:38.719 --> 00:49:42.440
<v Speaker 1>and it just it looks stunning, Like the design of it.

926
00:49:42.599 --> 00:49:46.480
<v Speaker 1>The style of it just looks incredible, especially like early mornings,

927
00:49:46.559 --> 00:49:49.679
<v Speaker 1>late at nights when you've got like the blues on

928
00:49:49.840 --> 00:49:52.599
<v Speaker 1>one side and like the warm sun on the other,

929
00:49:52.679 --> 00:49:55.199
<v Speaker 1>and the way they blend together and light just comes

930
00:49:55.239 --> 00:49:57.920
<v Speaker 1>through the trees. It's it's great. And the music too

931
00:49:58.719 --> 00:50:03.360
<v Speaker 1>in the fog, yeah, just very atmospheric. The world's also

932
00:50:03.599 --> 00:50:08.760
<v Speaker 1>like absurdly absurdly massive, like I was exploring for We've

933
00:50:08.760 --> 00:50:10.840
<v Speaker 1>been exploring for hours in our server, and I zoom

934
00:50:10.880 --> 00:50:14.400
<v Speaker 1>out and it's just like a planet sized area to explore,

935
00:50:14.440 --> 00:50:16.559
<v Speaker 1>and it's like, oh, there's there's a lot here to

936
00:50:16.880 --> 00:50:17.400
<v Speaker 1>dig into.

937
00:50:18.519 --> 00:50:20.400
<v Speaker 2>That sounds like a Jared Ask game. I need to.

938
00:50:21.480 --> 00:50:23.880
<v Speaker 1>I think you'd like it even if you don't get hooked.

939
00:50:24.119 --> 00:50:25.840
<v Speaker 1>I think you'd still enjoy it.

940
00:50:25.880 --> 00:50:28.880
<v Speaker 2>For what it is. I like survival games, and I

941
00:50:29.000 --> 00:50:31.039
<v Speaker 2>like chill games, and I like big open worlds. It

942
00:50:31.119 --> 00:50:31.639
<v Speaker 2>sounds great.

943
00:50:32.039 --> 00:50:36.360
<v Speaker 1>Yeah, I like it. Anyway, Let's move on to the

944
00:50:36.440 --> 00:50:45.880
<v Speaker 1>big topic of the week. All right, and we are

945
00:50:45.960 --> 00:50:48.719
<v Speaker 1>back with topics or should I say topic, because the

946
00:50:48.840 --> 00:50:51.599
<v Speaker 1>Nintendo Direct just happened and that's all we're going to

947
00:50:51.679 --> 00:50:54.800
<v Speaker 1>talk about. There was a lot to talk about. I

948
00:50:54.880 --> 00:50:58.159
<v Speaker 1>think we're just gonna stick with the bigger announcements, so

949
00:50:58.320 --> 00:51:00.760
<v Speaker 1>things that hadn't been announced previously, as well as some

950
00:51:00.840 --> 00:51:03.599
<v Speaker 1>specific games that those of us here want to call out.

951
00:51:04.599 --> 00:51:08.000
<v Speaker 1>But if there's no opposition, I can just go through

952
00:51:08.079 --> 00:51:11.239
<v Speaker 1>these chronologically and we can say our piece on them.

953
00:51:11.280 --> 00:51:13.320
<v Speaker 1>If there's anything we want to say at all, Yeah,

954
00:51:14.159 --> 00:51:17.880
<v Speaker 1>go for it, sure, all right. First thing, Pirate from

955
00:51:17.960 --> 00:51:21.880
<v Speaker 1>Zeno Blade Chronicles Too is coming to smash. Thank god,

956
00:51:21.920 --> 00:51:24.679
<v Speaker 1>it's not Rex. That's all I have to say I love.

957
00:51:25.960 --> 00:51:28.840
<v Speaker 4>That trailer because I was good trailer. I'm like, is

958
00:51:28.880 --> 00:51:33.159
<v Speaker 4>this a like a DLC DLC like they already did one,

959
00:51:33.480 --> 00:51:36.320
<v Speaker 4>like is this a Zeno Blade Chronicles too?

960
00:51:37.519 --> 00:51:38.320
<v Speaker 3>Like what is this?

961
00:51:38.559 --> 00:51:40.840
<v Speaker 4>And then it was just like, oh, it's oh, it's smashed.

962
00:51:40.840 --> 00:51:42.039
<v Speaker 4>That was actually it got me.

963
00:51:42.719 --> 00:51:45.440
<v Speaker 3>It was the most Oh go ahead, Jared.

964
00:51:45.559 --> 00:51:47.960
<v Speaker 2>I'll just spinning around with the envelope and the seal

965
00:51:48.039 --> 00:51:50.679
<v Speaker 2>that was adorable. That was really really really well done.

966
00:51:51.519 --> 00:51:55.039
<v Speaker 3>Was that the most involved DLC trailer so far because

967
00:51:55.039 --> 00:51:59.400
<v Speaker 3>they like had full voice, like like they've done special

968
00:51:59.440 --> 00:52:01.880
<v Speaker 3>cutesy things before for the trailers, like you know, like

969
00:52:02.039 --> 00:52:04.719
<v Speaker 3>Isabelle or whatever, but I felt like that was the

970
00:52:05.119 --> 00:52:06.519
<v Speaker 3>most involved one they've done.

971
00:52:06.639 --> 00:52:09.360
<v Speaker 4>They've gotten so creative, like the Joker one is still

972
00:52:09.440 --> 00:52:09.920
<v Speaker 4>so good.

973
00:52:10.480 --> 00:52:12.880
<v Speaker 1>Yeah, the Joker one, though, that came to out of

974
00:52:12.960 --> 00:52:15.360
<v Speaker 1>left field though. I think that's why. But I think

975
00:52:15.400 --> 00:52:17.159
<v Speaker 1>that's why this one was good too, is because I

976
00:52:17.280 --> 00:52:20.159
<v Speaker 1>wasn't expecting a smash character reveal.

977
00:52:20.480 --> 00:52:23.400
<v Speaker 4>I think the suffer Off one was like recreated like

978
00:52:23.679 --> 00:52:27.679
<v Speaker 4>the whole fight scene from Advent Children, Oh yeah, which

979
00:52:27.719 --> 00:52:30.079
<v Speaker 4>I've never seen, but people were very excited about that.

980
00:52:30.239 --> 00:52:31.199
<v Speaker 4>So I was like that's cool.

981
00:52:32.480 --> 00:52:36.039
<v Speaker 3>I have seen Advent Children. Never played a Final Fantasy game. Though.

982
00:52:36.079 --> 00:52:41.000
<v Speaker 4>My old memory Advent Children is going into my local

983
00:52:41.360 --> 00:52:46.880
<v Speaker 4>cyber cafe to play some games with a friend. H yeah, right,

984
00:52:47.480 --> 00:52:51.119
<v Speaker 4>but a sentence, Oh I love it. And they had

985
00:52:51.239 --> 00:52:52.880
<v Speaker 4>like it was like mostly PC's, but they had like

986
00:52:52.920 --> 00:52:54.639
<v Speaker 4>a corner where they had like a TV and a

987
00:52:54.679 --> 00:52:56.400
<v Speaker 4>couch and there were just a bunch of people watching

988
00:52:56.480 --> 00:53:01.119
<v Speaker 4>Advent Children on that team. And I was like, all right,

989
00:53:01.239 --> 00:53:03.599
<v Speaker 4>you guys, go, you know what have you seem like

990
00:53:03.719 --> 00:53:06.039
<v Speaker 4>having a good time just watching Advent Children at the

991
00:53:06.119 --> 00:53:06.920
<v Speaker 4>cyber cafe.

992
00:53:07.360 --> 00:53:10.840
<v Speaker 1>I rented it at Blockbuster. I watched it. I don't

993
00:53:10.880 --> 00:53:14.400
<v Speaker 1>remember it, but I to Blockbuster and picked that out

994
00:53:14.440 --> 00:53:16.039
<v Speaker 1>for some reason, even though at the time I had

995
00:53:16.119 --> 00:53:17.880
<v Speaker 1>also never played a final Fantasy game.

996
00:53:18.639 --> 00:53:22.119
<v Speaker 2>It sure is a final fantasy film. I you know

997
00:53:22.239 --> 00:53:25.159
<v Speaker 2>what it sure is. If you're gonna watch a final

998
00:53:25.199 --> 00:53:27.760
<v Speaker 2>fantasy movie, I figure you should watch you should watch

999
00:53:27.760 --> 00:53:29.679
<v Speaker 2>the one that Alec Baldwin is in. I mean that's

1000
00:53:29.679 --> 00:53:34.639
<v Speaker 2>where my mind is the what now, Yeah, the Spirits Within.

1001
00:53:35.400 --> 00:53:39.679
<v Speaker 2>I heard the theatrically released final Fantasy movie, The Spirits Within,

1002
00:53:41.400 --> 00:53:44.599
<v Speaker 2>starring Alec Square.

1003
00:53:46.360 --> 00:53:48.599
<v Speaker 1>I'm just picturing him with like Cloud's hair.

1004
00:53:49.960 --> 00:53:54.360
<v Speaker 2>I believe with a I don't remember unfortunately, the digital

1005
00:53:54.440 --> 00:53:57.440
<v Speaker 2>thespian's name, but they actually try to create a digital

1006
00:53:57.559 --> 00:53:59.880
<v Speaker 2>actor as well for that movie. If I remember right,

1007
00:54:00.039 --> 00:54:03.800
<v Speaker 2>someone that would appear in multiple features. I think it

1008
00:54:03.880 --> 00:54:07.039
<v Speaker 2>was at Aki Ross. Was was that the name? Am

1009
00:54:07.079 --> 00:54:09.480
<v Speaker 2>I remembering this right? Or am I getting mixed up? Now?

1010
00:54:09.519 --> 00:54:11.760
<v Speaker 2>I feel like I've stepped I could be mixing up

1011
00:54:11.800 --> 00:54:14.159
<v Speaker 2>ancient Sega Saturn more with this, but I think it

1012
00:54:14.280 --> 00:54:17.519
<v Speaker 2>was a Ross. I'm would have furiously google someone else.

1013
00:54:17.559 --> 00:54:18.000
<v Speaker 2>Please talk.

1014
00:54:19.199 --> 00:54:22.840
<v Speaker 1>I mean, I think my big hope with this character

1015
00:54:22.920 --> 00:54:24.800
<v Speaker 1>is that do something similar with Oh it is that?

1016
00:54:24.960 --> 00:54:25.119
<v Speaker 1>Is it?

1017
00:54:26.880 --> 00:54:30.840
<v Speaker 2>The character's name is doctor a Kei Ross. Indeed, yes,

1018
00:54:30.920 --> 00:54:35.400
<v Speaker 2>and I believe she was intended to appear in other movies.

1019
00:54:35.559 --> 00:54:37.320
<v Speaker 4>If I'm remembered, so, she was going to be like

1020
00:54:37.400 --> 00:54:39.159
<v Speaker 4>the sid of their movie Universe.

1021
00:54:40.960 --> 00:54:44.679
<v Speaker 2>I again, I feel like I'm overstepping my bounds here,

1022
00:54:44.719 --> 00:54:46.760
<v Speaker 2>but I think that this was the idea. Yes, I'm

1023
00:54:46.800 --> 00:54:49.679
<v Speaker 2>pretty sure that this is like a digital actor kind

1024
00:54:49.719 --> 00:54:51.519
<v Speaker 2>of thing. But yeah, go back and watch The Spirit

1025
00:54:51.599 --> 00:54:54.440
<v Speaker 2>Within because it's it's not good, but it's it's got

1026
00:54:54.480 --> 00:54:57.519
<v Speaker 2>some Really, it's about like space ghosts and guy in

1027
00:54:57.679 --> 00:55:02.360
<v Speaker 2>his gayism and it's cool. Yeah, not not coast to

1028
00:55:02.400 --> 00:55:05.199
<v Speaker 2>coast that would be oh my gosh. Hbo maxis all

1029
00:55:05.239 --> 00:55:07.199
<v Speaker 2>of space coast coast to coast, and I be happier.

1030
00:55:07.920 --> 00:55:10.079
<v Speaker 2>That's that's a whole other thing. We're talking about video

1031
00:55:10.119 --> 00:55:13.159
<v Speaker 2>games and Google achi Ross some more.

1032
00:55:14.519 --> 00:55:16.519
<v Speaker 1>I was gonna say that I hope they do something

1033
00:55:16.599 --> 00:55:19.519
<v Speaker 1>similar like they did with Sephroth, where you can unlock

1034
00:55:19.599 --> 00:55:22.119
<v Speaker 1>Pirate early if you beat it in a fight. I

1035
00:55:22.199 --> 00:55:25.039
<v Speaker 1>thought that was a really cool mechanic that I hope

1036
00:55:25.079 --> 00:55:28.000
<v Speaker 1>they do more of. But I guess canonically it probably

1037
00:55:28.039 --> 00:55:30.239
<v Speaker 1>doesn't work as well as seph Roth since he was

1038
00:55:30.280 --> 00:55:32.760
<v Speaker 1>a bad guy and he was like challenged me or whatever.

1039
00:55:33.960 --> 00:55:38.039
<v Speaker 3>But my favorite thing about this trailer was because it

1040
00:55:38.119 --> 00:55:41.079
<v Speaker 3>was at the very beginning. My role during these kinds

1041
00:55:41.119 --> 00:55:44.199
<v Speaker 3>of events is to do like editing after stories have

1042
00:55:44.280 --> 00:55:46.800
<v Speaker 3>been published, so I didn't have anything to do yet.

1043
00:55:47.079 --> 00:55:49.480
<v Speaker 3>So I was watching it and I get a text

1044
00:55:49.519 --> 00:55:53.639
<v Speaker 3>from Jake's Jake that's like surprised they didn't nerf the boobs,

1045
00:55:54.679 --> 00:55:58.880
<v Speaker 3>and I had the exact same thought, because they were

1046
00:55:58.920 --> 00:56:02.440
<v Speaker 3>really There's one part part of the reveal where they're

1047
00:56:02.519 --> 00:56:05.320
<v Speaker 3>kind of like right in your face. And I think

1048
00:56:05.360 --> 00:56:09.079
<v Speaker 3>it's interesting because Nintendo did a lot of butt nerfing,

1049
00:56:10.079 --> 00:56:13.400
<v Speaker 3>but apparently not boob nerfing. So I think we all

1050
00:56:13.519 --> 00:56:17.280
<v Speaker 3>know what that says about them. All I have to

1051
00:56:17.360 --> 00:56:18.000
<v Speaker 3>say about that.

1052
00:56:21.239 --> 00:56:26.199
<v Speaker 2>Achy Ross Updates found an old New York Times article

1053
00:56:26.239 --> 00:56:29.599
<v Speaker 2>where Tom Hanks is expressing his worry about how digital

1054
00:56:29.679 --> 00:56:34.000
<v Speaker 2>actors may This is from the year two thousand and one, remember,

1055
00:56:34.079 --> 00:56:36.440
<v Speaker 2>and Tom Hanks is a little worried about what the

1056
00:56:36.559 --> 00:56:40.960
<v Speaker 2>threat that digital actors have for conventional actors. Wow, this

1057
00:56:41.119 --> 00:56:45.519
<v Speaker 2>is just a thing to see. Okay, polar express.

1058
00:56:47.079 --> 00:56:47.400
<v Speaker 1>Character.

1059
00:56:49.840 --> 00:56:53.199
<v Speaker 2>Oh my gosh, he was. Oh now we've got Robert

1060
00:56:53.280 --> 00:56:55.760
<v Speaker 2>Zimcha's talking about it here in the article. Okay, you

1061
00:56:55.840 --> 00:56:57.320
<v Speaker 2>know what, I need to be on a podcast and

1062
00:56:57.360 --> 00:57:02.320
<v Speaker 2>stop obsessing. There was a discussion that where like butts

1063
00:57:02.400 --> 00:57:02.960
<v Speaker 2>or something going on.

1064
00:57:03.039 --> 00:57:06.239
<v Speaker 3>A minute, I finished my thought. I just you know,

1065
00:57:06.599 --> 00:57:08.559
<v Speaker 3>it was just a little observation that I.

1066
00:57:08.679 --> 00:57:14.000
<v Speaker 1>Made Mario Golf Super Rush another Mario Golf game. How

1067
00:57:14.039 --> 00:57:15.039
<v Speaker 1>does that make y'all feel?

1068
00:57:16.480 --> 00:57:19.159
<v Speaker 4>I remember really being into a Mario Golf game on

1069
00:57:19.320 --> 00:57:23.639
<v Speaker 4>the Game Boy Advance. That's it. I played a Mario

1070
00:57:23.719 --> 00:57:24.880
<v Speaker 4>Golf game years ago.

1071
00:57:25.719 --> 00:57:28.159
<v Speaker 1>The Mario Golf Teams was pretty fun. I've played most

1072
00:57:28.199 --> 00:57:32.119
<v Speaker 1>of them, actually, and I'm oddly excited for this one.

1073
00:57:33.400 --> 00:57:35.760
<v Speaker 1>Not like I can't wait to play it, but it's

1074
00:57:35.840 --> 00:57:38.000
<v Speaker 1>definitely something I will be picking up because I feel

1075
00:57:38.000 --> 00:57:40.679
<v Speaker 1>like when Nintendo does these sports games, they're always good enough,

1076
00:57:40.760 --> 00:57:44.159
<v Speaker 1>but then they have that Nintendo charm that makes them

1077
00:57:44.239 --> 00:57:47.079
<v Speaker 1>more enjoyable. And that Golf Rush mode sounded kind of

1078
00:57:47.119 --> 00:57:50.480
<v Speaker 1>cool where you are playing golf with other people in

1079
00:57:50.760 --> 00:57:53.280
<v Speaker 1>real time instead of like taking turns, and I like

1080
00:57:53.360 --> 00:57:56.639
<v Speaker 1>the idea of it, you know, shooting your shot and

1081
00:57:56.679 --> 00:57:58.320
<v Speaker 1>then running as quickly as you can to the hole

1082
00:57:58.440 --> 00:58:02.079
<v Speaker 1>rather than cut two your character being already set up.

1083
00:58:02.119 --> 00:58:02.960
<v Speaker 1>That sounds kind of neat.

1084
00:58:03.760 --> 00:58:07.639
<v Speaker 2>Yeah, the four player chaos that that likely institute in

1085
00:58:07.679 --> 00:58:09.599
<v Speaker 2>the game, that alone, I think it's worth trouble. There's

1086
00:58:09.840 --> 00:58:11.679
<v Speaker 2>there's an old The Tory seventy eight hundred game called

1087
00:58:11.760 --> 00:58:14.679
<v Speaker 2>Ninja Golf. It was an exclusive on the platform, one

1088
00:58:14.719 --> 00:58:17.320
<v Speaker 2>of the only exclusives to ever come to that doomed console.

1089
00:58:17.840 --> 00:58:20.920
<v Speaker 2>Ninja Golf is a game where you're a ninja playing golf.

1090
00:58:21.280 --> 00:58:24.039
<v Speaker 2>You hit a ball in a classic like standard golf game,

1091
00:58:24.440 --> 00:58:26.960
<v Speaker 2>and then it turns into a side scrolling brawler where

1092
00:58:27.000 --> 00:58:29.320
<v Speaker 2>you fight your way through ninjas and monsters to the

1093
00:58:29.400 --> 00:58:32.199
<v Speaker 2>next like to where the ball is. Then you pop

1094
00:58:32.320 --> 00:58:34.360
<v Speaker 2>back and hit the ball towards the hole again and

1095
00:58:34.480 --> 00:58:36.000
<v Speaker 2>keep doing that. You get to the green where you

1096
00:58:36.079 --> 00:58:37.480
<v Speaker 2>fight a dragon, and then you put the ball in

1097
00:58:37.519 --> 00:58:42.239
<v Speaker 2>the hole. And I really like seeing this kind of playful,

1098
00:58:42.519 --> 00:58:46.320
<v Speaker 2>energetic four player take on golf where we're all rushing forward,

1099
00:58:46.400 --> 00:58:49.519
<v Speaker 2>no one's wasting time, but there's some blueeshell elements and

1100
00:58:49.920 --> 00:58:52.440
<v Speaker 2>waste the screw with the leader that'll make it fun.

1101
00:58:52.760 --> 00:58:55.679
<v Speaker 2>I cannot wait to play this. The Mario Golf games

1102
00:58:55.719 --> 00:58:58.559
<v Speaker 2>are consistently excellent all the way to back to like

1103
00:58:58.719 --> 00:59:02.679
<v Speaker 2>ANYS class or any s open way back in the

1104
00:59:02.760 --> 00:59:06.199
<v Speaker 2>day in the late eighties early nineties, but also Nintendo

1105
00:59:06.880 --> 00:59:09.199
<v Speaker 2>and Jeremy Parish just done some really interesting research around this.

1106
00:59:09.519 --> 00:59:14.519
<v Speaker 2>Nintendo's Golf is one of the most important golf video

1107
00:59:14.599 --> 00:59:16.280
<v Speaker 2>games ever, the one that goes way way back to

1108
00:59:16.360 --> 00:59:19.159
<v Speaker 2>the early eighties. They kind of invented that whole golf

1109
00:59:19.280 --> 00:59:22.360
<v Speaker 2>like hit meter thing we use. That was Nintendo's idea.

1110
00:59:23.000 --> 00:59:26.159
<v Speaker 2>They revolutionized golf video games and sort of created the

1111
00:59:26.159 --> 00:59:30.239
<v Speaker 2>standard that like thirty five years later was still using.

1112
00:59:30.719 --> 00:59:32.360
<v Speaker 2>So I have a feeling this is going to be

1113
00:59:32.400 --> 00:59:34.480
<v Speaker 2>a great video game and I can't wait to play it.

1114
00:59:34.559 --> 00:59:37.239
<v Speaker 2>I real life golf I couldn't care less about. But

1115
00:59:37.519 --> 00:59:39.880
<v Speaker 2>if Mario is involved and Nintendo's involved, I am in.

1116
00:59:41.679 --> 00:59:44.039
<v Speaker 1>Yeah, I'm excited. I played a lot of the three

1117
00:59:44.119 --> 00:59:46.199
<v Speaker 1>DS one, I played a lot of the GameCube one,

1118
00:59:46.599 --> 00:59:49.239
<v Speaker 1>Nintendo sixty four and whatnot? Was there one for the

1119
00:59:49.320 --> 00:59:51.239
<v Speaker 1>Nintendo sixty four? Orm I think Mario tennis.

1120
00:59:51.639 --> 00:59:53.920
<v Speaker 3>You just thinking you might be thinking Mario tennis. I

1121
00:59:54.199 --> 00:59:54.920
<v Speaker 3>have always been more.

1122
00:59:55.239 --> 00:59:56.760
<v Speaker 1>Think of tennis. Yeah, I don't think I played one

1123
00:59:56.800 --> 00:59:58.400
<v Speaker 1>on sixty four, but I played one on GameCube. I

1124
00:59:58.440 --> 01:00:00.679
<v Speaker 1>remember that for sure, and because that was the last

1125
01:00:00.760 --> 01:00:02.280
<v Speaker 1>console and they were talking about because the said the

1126
01:00:02.320 --> 01:00:06.119
<v Speaker 1>last one was like two thousand and three. But anyway,

1127
01:00:06.639 --> 01:00:10.719
<v Speaker 1>I'm excited for that. No More Heroes three, Jean Luke,

1128
01:00:11.320 --> 01:00:12.119
<v Speaker 1>I'm excited for that.

1129
01:00:12.239 --> 01:00:15.119
<v Speaker 4>I love No More Heroes. No More Heroes is so

1130
01:00:16.440 --> 01:00:20.599
<v Speaker 4>weird and out there. This they're finally making a third

1131
01:00:20.639 --> 01:00:25.480
<v Speaker 4>one after they did Travis strikes Back. I think it's

1132
01:00:25.519 --> 01:00:27.480
<v Speaker 4>what it's called. I can't remember. I always say it wrong,

1133
01:00:28.239 --> 01:00:30.239
<v Speaker 4>which was kind of like a weird in between like

1134
01:00:30.679 --> 01:00:33.119
<v Speaker 4>co Opy Arcadie style game. It was very it played

1135
01:00:33.199 --> 01:00:35.639
<v Speaker 4>very different. This is like proper No More Heroes. They're

1136
01:00:35.639 --> 01:00:39.519
<v Speaker 4>bringing back like the weird So in the first game,

1137
01:00:40.159 --> 01:00:41.960
<v Speaker 4>you would be like doing these assassin fights and you

1138
01:00:42.000 --> 01:00:45.719
<v Speaker 4>would have to like raise money, so you'd have to

1139
01:00:45.800 --> 01:00:48.119
<v Speaker 4>go like do like meaning like side jobs where you'd

1140
01:00:48.239 --> 01:00:51.000
<v Speaker 4>like most someone's lawn or like you know, do stuff

1141
01:00:51.039 --> 01:00:52.639
<v Speaker 4>like that to like earn money to go do the

1142
01:00:52.719 --> 01:00:54.440
<v Speaker 4>next fight. And they took that out of two and

1143
01:00:54.559 --> 01:00:57.159
<v Speaker 4>kind of streamlined it. But I actually really liked that stuff.

1144
01:00:57.199 --> 01:00:58.559
<v Speaker 4>I thought it like added a lot of charm to

1145
01:00:58.639 --> 01:01:00.800
<v Speaker 4>the game. So they seem to be me that stuff

1146
01:01:00.920 --> 01:01:04.679
<v Speaker 4>back will also just like ramping up the insanity of it.

1147
01:01:04.840 --> 01:01:08.320
<v Speaker 4>So I have a very soft spot in my heart

1148
01:01:08.360 --> 01:01:10.840
<v Speaker 4>for No More Heroes. So I'm very I'm very excited

1149
01:01:10.880 --> 01:01:11.280
<v Speaker 4>for that game.

1150
01:01:13.039 --> 01:01:14.679
<v Speaker 1>Jared, do you have any experience with the No More

1151
01:01:14.719 --> 01:01:15.360
<v Speaker 1>Heroes games?

1152
01:01:15.880 --> 01:01:20.039
<v Speaker 2>I do, and I'm a big fan of Grasshopper Manufacturer's

1153
01:01:20.079 --> 01:01:22.880
<v Speaker 2>kind of weird, wacky approach to game making. They can

1154
01:01:23.000 --> 01:01:28.400
<v Speaker 2>they can sometimes have some truly bizarre conclusions, but I

1155
01:01:28.480 --> 01:01:31.920
<v Speaker 2>do wish that they're generally speaking, trying something new, and

1156
01:01:32.119 --> 01:01:34.239
<v Speaker 2>I think the number of Heroes games are solid, I think,

1157
01:01:34.360 --> 01:01:37.639
<v Speaker 2>especially two, which irons out a lot of the issues

1158
01:01:37.679 --> 01:01:41.039
<v Speaker 2>with one, and so I think that this could be

1159
01:01:41.079 --> 01:01:43.400
<v Speaker 2>a third times the charm situation. I'm actually really, really

1160
01:01:43.480 --> 01:01:48.199
<v Speaker 2>really looking forward to it. It's a it's a mature series,

1161
01:01:48.360 --> 01:01:51.280
<v Speaker 2>not in the rated M for mature way, but in

1162
01:01:51.400 --> 01:01:53.960
<v Speaker 2>that this has been worked on and refined and gone

1163
01:01:54.039 --> 01:01:56.920
<v Speaker 2>back to again and again. It doesn't take itself seriously.

1164
01:01:57.199 --> 01:02:00.559
<v Speaker 2>It's about lightsaber fighting. It's hard to go wrong with that.

1165
01:02:00.880 --> 01:02:07.239
<v Speaker 4>It's also rated M in the mature way as well. Yeah, yeah, no,

1166
01:02:07.320 --> 01:02:10.239
<v Speaker 4>I agree. I I like mechanically like I think two

1167
01:02:10.360 --> 01:02:13.760
<v Speaker 4>is great, although I I like the story aspects of

1168
01:02:13.880 --> 01:02:18.360
<v Speaker 4>of one more and I think you Suda wasn't as

1169
01:02:18.400 --> 01:02:21.639
<v Speaker 4>involved in two. But like, if you haven't played that,

1170
01:02:21.840 --> 01:02:25.800
<v Speaker 4>the Travis strikes Back, it's a I don't want to

1171
01:02:25.840 --> 01:02:27.320
<v Speaker 4>call it a great game, but it's like a it's

1172
01:02:27.360 --> 01:02:31.880
<v Speaker 4>a weird, weird game that's like this basically like an

1173
01:02:31.920 --> 01:02:36.199
<v Speaker 4>allegory for like Suda's career, and it's like like the

1174
01:02:36.239 --> 01:02:38.159
<v Speaker 4>whole thing is like Travis is like wrestling with the

1175
01:02:38.239 --> 01:02:40.480
<v Speaker 4>idea if he wants to go back and like be

1176
01:02:40.599 --> 01:02:43.320
<v Speaker 4>an assassin again. And it's like clearly like a stand

1177
01:02:43.360 --> 01:02:45.320
<v Speaker 4>in for like Suda, like if he wants to actually

1178
01:02:45.400 --> 01:02:47.840
<v Speaker 4>make it No More Heroes three, it's such a weird,

1179
01:02:48.079 --> 01:02:52.000
<v Speaker 4>weird thing as like a like an art piece almost

1180
01:02:53.239 --> 01:02:55.639
<v Speaker 4>and and and I want I want to see more

1181
01:02:55.679 --> 01:02:57.920
<v Speaker 4>of that bizarre energy brought in the into No More

1182
01:02:57.960 --> 01:03:00.960
<v Speaker 4>Heroes three. So I'll I don't like every suit of game,

1183
01:03:01.000 --> 01:03:03.239
<v Speaker 4>but I'll always try. I always try to suit a game.

1184
01:03:04.039 --> 01:03:06.880
<v Speaker 2>That's where I fall. I got to spend almost an

1185
01:03:06.920 --> 01:03:09.559
<v Speaker 2>hour interview Anym once and one of the takeaways from

1186
01:03:09.599 --> 01:03:11.599
<v Speaker 2>that we spent almost the entire time, it turned out

1187
01:03:11.639 --> 01:03:15.119
<v Speaker 2>talking about his company band and about Fire and progress

1188
01:03:15.920 --> 01:03:18.400
<v Speaker 2>like those were the two times. Yeah, like most of

1189
01:03:18.440 --> 01:03:20.079
<v Speaker 2>the time, like he wrote one of the Fire pro

1190
01:03:20.199 --> 01:03:23.960
<v Speaker 2>games back in the day. And yeah, he's any but

1191
01:03:24.559 --> 01:03:26.320
<v Speaker 2>you get the impression from a lot of his games

1192
01:03:26.360 --> 01:03:29.239
<v Speaker 2>that he's going to be this just complete up his

1193
01:03:29.360 --> 01:03:32.880
<v Speaker 2>own button narcissist. He's just the most like laid back dude.

1194
01:03:33.360 --> 01:03:38.719
<v Speaker 2>And I really do appreciate that he makes these kind

1195
01:03:38.800 --> 01:03:43.840
<v Speaker 2>of mid level, mid tier art piece video games that

1196
01:03:43.880 --> 01:03:47.719
<v Speaker 2>are what he wants them to be and hit or miss.

1197
01:03:48.559 --> 01:03:51.119
<v Speaker 2>The industry needs that and needs people like him. So

1198
01:03:51.199 --> 01:03:53.400
<v Speaker 2>I really like this games coming out. I can't wait

1199
01:03:53.400 --> 01:03:53.719
<v Speaker 2>to play it.

1200
01:03:54.039 --> 01:03:57.400
<v Speaker 1>Next we have probably the winner for the worst title

1201
01:03:57.840 --> 01:04:02.440
<v Speaker 1>I've seen in a long time, Project Triangle Strategy.

1202
01:04:02.679 --> 01:04:04.519
<v Speaker 4>What are you talking about? That's a great name. I

1203
01:04:04.559 --> 01:04:08.280
<v Speaker 4>hope they don't change it. They shouldn't title. They should

1204
01:04:08.360 --> 01:04:08.719
<v Speaker 4>go with that.

1205
01:04:08.920 --> 01:04:10.559
<v Speaker 1>You know what they're gonna do, because they did this

1206
01:04:10.760 --> 01:04:14.960
<v Speaker 1>with Octopath Traveler. It was called Project Octopath Traveler and

1207
01:04:15.039 --> 01:04:17.559
<v Speaker 1>then they dropped the project and called it Octopath Traveler.

1208
01:04:17.639 --> 01:04:20.519
<v Speaker 1>So they're going to drop the project. It's called Triangle Strategy,

1209
01:04:20.760 --> 01:04:23.199
<v Speaker 1>which I don't know if that's an improvement at all.

1210
01:04:23.760 --> 01:04:23.880
<v Speaker 2>Uh.

1211
01:04:24.119 --> 01:04:27.000
<v Speaker 1>That being said, though, I'm excited for this game. I

1212
01:04:27.199 --> 01:04:28.719
<v Speaker 1>had a chance to play a little bit of the

1213
01:04:28.800 --> 01:04:30.840
<v Speaker 1>demo before we started recording, but I have a lot

1214
01:04:30.880 --> 01:04:32.639
<v Speaker 1>of time, so I didn't get to see much. But

1215
01:04:34.159 --> 01:04:36.440
<v Speaker 1>what I saw was really cool, Like it seems like

1216
01:04:36.760 --> 01:04:41.679
<v Speaker 1>Final Fantasy Tactics. But with that, with what with the

1217
01:04:41.719 --> 01:04:44.280
<v Speaker 1>style that Squannix has been doing for these Nintendo Switch

1218
01:04:44.360 --> 01:04:49.239
<v Speaker 1>games like Octopath Traveler or, to a lesser extent, Bravely Default,

1219
01:04:49.239 --> 01:04:51.360
<v Speaker 1>which comes out later in the month. You guys excited

1220
01:04:51.400 --> 01:04:51.800
<v Speaker 1>for that one.

1221
01:04:52.039 --> 01:04:53.039
<v Speaker 3>It's a real Jake game.

1222
01:04:53.760 --> 01:04:55.360
<v Speaker 4>It's real Peter Brown sounding games.

1223
01:04:56.159 --> 01:04:57.880
<v Speaker 1>I want to know what Peter Brown thinks of it.

1224
01:04:58.199 --> 01:04:59.960
<v Speaker 4>I want to know that too. I never played it

1225
01:05:00.039 --> 01:05:03.960
<v Speaker 4>Octopath Traveler, but I I have been meaning to try

1226
01:05:04.000 --> 01:05:05.679
<v Speaker 4>it because it seems like a game I would I

1227
01:05:05.719 --> 01:05:09.840
<v Speaker 4>would quite like. And I've also never played Final Fantasy Tactics,

1228
01:05:10.360 --> 01:05:11.920
<v Speaker 4>and that's also a game I've been meaning to play.

1229
01:05:12.079 --> 01:05:14.800
<v Speaker 4>So maybe I'll play this and then go play Tactics

1230
01:05:14.880 --> 01:05:17.559
<v Speaker 4>or play Tactics in this I should just try. I

1231
01:05:17.599 --> 01:05:19.400
<v Speaker 4>should try one of these games at some point, because

1232
01:05:19.400 --> 01:05:21.079
<v Speaker 4>they seem like they'd be up my alley.

1233
01:05:21.760 --> 01:05:24.840
<v Speaker 2>Yeah, don't don't wait, don't sit on Tactics. Go find

1234
01:05:24.920 --> 01:05:27.519
<v Speaker 2>a Go find Worth Alliance which has the better translation,

1235
01:05:27.639 --> 01:05:31.039
<v Speaker 2>and play it. It's it's really worth your time. People

1236
01:05:31.159 --> 01:05:33.159
<v Speaker 2>love to say this is the Game of Thrones of

1237
01:05:33.320 --> 01:05:35.199
<v Speaker 2>video games, or the Game of Thrones or this, but

1238
01:05:35.360 --> 01:05:39.280
<v Speaker 2>like Final Fantasy Tactics actually is game of Thrones. It

1239
01:05:39.519 --> 01:05:42.840
<v Speaker 2>really is, like long before that those scripts were written.

1240
01:05:42.960 --> 01:05:47.840
<v Speaker 2>It's just this machiabellion. Every hour someone's betraying, somebody betraying

1241
01:05:47.960 --> 01:05:53.679
<v Speaker 2>somebody thing. And but it's also a superbly implemented combination

1242
01:05:54.039 --> 01:05:56.719
<v Speaker 2>of a good tactics game where your decisions really matter,

1243
01:05:57.039 --> 01:05:59.280
<v Speaker 2>and a great job system game where you can have

1244
01:05:59.320 --> 01:06:02.280
<v Speaker 2>a lot of fun twing your characters and breaking the

1245
01:06:02.360 --> 01:06:07.480
<v Speaker 2>game in interesting ways. Tactic teams are kind of a

1246
01:06:07.599 --> 01:06:10.079
<v Speaker 2>rare and precious subgenre. We get x Calm, we get

1247
01:06:10.119 --> 01:06:13.280
<v Speaker 2>Final Fantasy Tactics with the incredible Tactics Ocre Let Us

1248
01:06:13.280 --> 01:06:15.719
<v Speaker 2>Clean Together, which I don't think got nearly the love

1249
01:06:15.760 --> 01:06:18.800
<v Speaker 2>it deserved, and it's probably still the best tactics game

1250
01:06:18.920 --> 01:06:22.239
<v Speaker 2>ever made that came out only about five years ago.

1251
01:06:22.280 --> 01:06:25.559
<v Speaker 2>I think I really want to play this. Square has

1252
01:06:25.599 --> 01:06:27.559
<v Speaker 2>more hits than this is in the tactic space, So

1253
01:06:28.079 --> 01:06:30.599
<v Speaker 2>pretty excited about it and these games. The thing about

1254
01:06:30.639 --> 01:06:32.840
<v Speaker 2>tactics teams that I think people miss is they are

1255
01:06:32.960 --> 01:06:37.880
<v Speaker 2>way more accessible usually than they seem. They look complicated

1256
01:06:38.039 --> 01:06:40.559
<v Speaker 2>and dull and hard to get into. But you'll have

1257
01:06:40.599 --> 01:06:45.320
<v Speaker 2>played fire Emplum, right, I mean, yeah, that's what this is.

1258
01:06:45.480 --> 01:06:48.159
<v Speaker 2>It's fire Emblum's just growing out of that same stream.

1259
01:06:49.400 --> 01:06:51.079
<v Speaker 2>Oh jeez, my brain went dead.

1260
01:06:51.159 --> 01:06:51.320
<v Speaker 4>Now.

1261
01:06:53.760 --> 01:06:56.840
<v Speaker 3>I mean you sold me on the concept because I

1262
01:06:57.760 --> 01:06:59.880
<v Speaker 3>actually I think I was editing something when this went up.

1263
01:07:00.079 --> 01:07:02.280
<v Speaker 3>Why I didn't really see the trailer. But I do

1264
01:07:02.480 --> 01:07:05.519
<v Speaker 3>really like tactics games. I'm kind of like newer to

1265
01:07:06.239 --> 01:07:11.760
<v Speaker 3>that genre. But I'll I don't know, I want to

1266
01:07:11.800 --> 01:07:14.159
<v Speaker 3>look for like like I'm looking for new ones, but

1267
01:07:14.400 --> 01:07:16.840
<v Speaker 3>I'll probably play fine Fantasy Tactics first.

1268
01:07:17.639 --> 01:07:19.360
<v Speaker 2>Have you played Into the Breach? That was what I

1269
01:07:19.360 --> 01:07:19.719
<v Speaker 2>was trying to.

1270
01:07:20.000 --> 01:07:21.880
<v Speaker 3>Oh, Into the Breach is so good?

1271
01:07:22.519 --> 01:07:27.199
<v Speaker 1>There is excellent. Yeah, that was almost that was That

1272
01:07:27.320 --> 01:07:29.119
<v Speaker 1>was one of our top games whenever that came out.

1273
01:07:29.159 --> 01:07:30.079
<v Speaker 1>But it was very good.

1274
01:07:30.880 --> 01:07:33.840
<v Speaker 2>Yeah. Well, I can't recommend enough. If you can get

1275
01:07:33.880 --> 01:07:36.960
<v Speaker 2>your hands on an old Vita, go dig up Tactics

1276
01:07:37.000 --> 01:07:39.119
<v Speaker 2>over let Us Clean Together, which is the final Fantasy

1277
01:07:39.159 --> 01:07:43.000
<v Speaker 2>Tactics team getting the band back together like fifteen years

1278
01:07:43.119 --> 01:07:46.199
<v Speaker 2>later and making a new game, and it's Final Fantasy

1279
01:07:46.280 --> 01:07:49.719
<v Speaker 2>Tactics too, and it's better in every way. It's it's incredible.

1280
01:07:50.840 --> 01:07:51.719
<v Speaker 3>I do have a Vita.

1281
01:07:52.519 --> 01:07:55.639
<v Speaker 2>There you go. Tactics over all?

1282
01:07:55.760 --> 01:07:59.320
<v Speaker 1>Right? Uh Neon White, Jared, you added this one? You

1283
01:07:59.559 --> 01:08:01.440
<v Speaker 1>you want to to talk about it? It looks pretty cool.

1284
01:08:01.760 --> 01:08:04.239
<v Speaker 1>Based on the trailer, it looked like a very fast

1285
01:08:04.320 --> 01:08:06.679
<v Speaker 1>paced first person shooter with a unique style.

1286
01:08:07.400 --> 01:08:11.280
<v Speaker 2>Yeah, I was excited about this. You know, you've got

1287
01:08:11.320 --> 01:08:13.760
<v Speaker 2>people like, Hey, I'm doing heavenly stuff. We're up here

1288
01:08:13.800 --> 01:08:15.960
<v Speaker 2>in the heavens being an assassin, so that's just video

1289
01:08:16.039 --> 01:08:18.600
<v Speaker 2>game stuff whatever. But the card thing looked neat. But

1290
01:08:18.760 --> 01:08:23.039
<v Speaker 2>then I happened to see a name as it was

1291
01:08:23.039 --> 01:08:25.479
<v Speaker 2>flashing the end, and that changed my entire opinion. That

1292
01:08:25.560 --> 01:08:29.760
<v Speaker 2>name was Ben Esposito. Yeah, that's right, this is a

1293
01:08:29.800 --> 01:08:30.760
<v Speaker 2>ben Esposito game.

1294
01:08:30.760 --> 01:08:33.359
<v Speaker 3>I had no idea I missed that. I missed that part.

1295
01:08:33.680 --> 01:08:35.000
<v Speaker 3>This is the first I'm hearing of that.

1296
01:08:35.079 --> 01:08:35.720
<v Speaker 1>Now I'm si the.

1297
01:08:35.720 --> 01:08:38.560
<v Speaker 2>Guy ad Donut County. This is dude that was on

1298
01:08:38.840 --> 01:08:41.560
<v Speaker 2>Edith Finch. This is I mean, just like, I am

1299
01:08:41.720 --> 01:08:43.880
<v Speaker 2>in this. Dude can do no wrong up to this

1300
01:08:43.960 --> 01:08:46.479
<v Speaker 2>point and when it comes to video games, so does

1301
01:08:46.600 --> 01:08:49.880
<v Speaker 2>not miss Yeah, please continue O jump in, tell tell

1302
01:08:49.880 --> 01:08:50.199
<v Speaker 2>them all.

1303
01:08:50.119 --> 01:08:53.279
<v Speaker 3>About Oh I'm really excited because I completely missed that

1304
01:08:53.319 --> 01:08:55.800
<v Speaker 3>it was benice Posito. But I love Edith Finch. I

1305
01:08:55.840 --> 01:08:58.640
<v Speaker 3>think Donut County is freaking cute. I love that raccoon.

1306
01:08:59.319 --> 01:08:59.439
<v Speaker 1>Uh.

1307
01:09:00.159 --> 01:09:04.079
<v Speaker 3>I think it's interesting that you know his oubra if

1308
01:09:04.119 --> 01:09:07.359
<v Speaker 3>you will, includes both a very just like just humor

1309
01:09:07.479 --> 01:09:12.279
<v Speaker 3>focused kind of game and then Edith Finch. So yeah,

1310
01:09:12.359 --> 01:09:14.640
<v Speaker 3>now I'm like, now I'm in on this one. Thanks

1311
01:09:14.680 --> 01:09:17.680
<v Speaker 3>for adding it, because I absolutely I was. I was

1312
01:09:17.760 --> 01:09:20.159
<v Speaker 3>in the middle of editing something else and I did.

1313
01:09:20.319 --> 01:09:24.479
<v Speaker 3>I would not have found that information again. Probably it

1314
01:09:24.640 --> 01:09:26.279
<v Speaker 3>would have been lost in the news ether.

1315
01:09:27.079 --> 01:09:29.239
<v Speaker 2>Yeah, I was really lucky. It just jumped. I was

1316
01:09:29.319 --> 01:09:31.199
<v Speaker 2>just like, I was looking to see who made this

1317
01:09:31.319 --> 01:09:33.319
<v Speaker 2>because I thought it was an interesting idea. I was like,

1318
01:09:33.680 --> 01:09:36.239
<v Speaker 2>that's been this, and I went back and actually scrubbed

1319
01:09:36.239 --> 01:09:38.119
<v Speaker 2>through that. I was like, yep, holy crap. So I

1320
01:09:38.199 --> 01:09:40.920
<v Speaker 2>was like, yay, So yeah, I think there's a better

1321
01:09:41.399 --> 01:09:43.199
<v Speaker 2>better chance than not this is going to be a

1322
01:09:43.239 --> 01:09:44.039
<v Speaker 2>pretty good video game.

1323
01:09:45.159 --> 01:09:47.560
<v Speaker 1>Yeah, it definitely looks interesting. I'm excited for that one

1324
01:09:47.600 --> 01:09:51.600
<v Speaker 1>as well. And then you also added the Famicom Detective Club.

1325
01:09:52.920 --> 01:09:54.560
<v Speaker 2>Okay, fancy.

1326
01:09:56.560 --> 01:09:57.199
<v Speaker 1>That. Oh.

1327
01:09:57.439 --> 01:09:59.479
<v Speaker 3>I was so excited. Multiple people messaged me and they

1328
01:09:59.520 --> 01:10:05.319
<v Speaker 3>were like, you pumped. I had a moment where I

1329
01:10:05.439 --> 01:10:07.600
<v Speaker 3>was watching the trailer and I was like, is this

1330
01:10:08.239 --> 01:10:11.439
<v Speaker 3>the murder mystery series that was riffed upon in Dongan

1331
01:10:11.520 --> 01:10:15.119
<v Speaker 3>Rapa two? That is Twilight Syndrome. I was incorrect, but

1332
01:10:15.680 --> 01:10:18.479
<v Speaker 3>I'm still very excited because I think that era is

1333
01:10:18.520 --> 01:10:21.199
<v Speaker 3>really interesting. I think that the way that it has

1334
01:10:21.279 --> 01:10:24.079
<v Speaker 3>been recreated, like in the art style, like all of

1335
01:10:24.159 --> 01:10:28.199
<v Speaker 3>that looks really great. I'm just I'm here for it.

1336
01:10:28.359 --> 01:10:29.359
<v Speaker 3>I'm so here for it.

1337
01:10:30.960 --> 01:10:35.439
<v Speaker 2>Yeah, I'm really excited for it too. That Yujikri is

1338
01:10:35.840 --> 01:10:37.720
<v Speaker 2>you know, we've heard of him from Dragon Quest, but

1339
01:10:37.960 --> 01:10:41.359
<v Speaker 2>he's an even bigger deal in Japan than he is hearing, Like,

1340
01:10:41.680 --> 01:10:43.640
<v Speaker 2>he's the kind of person you see him on television,

1341
01:10:43.680 --> 01:10:46.199
<v Speaker 2>you know who he is there, like everybody recognizes him.

1342
01:10:46.239 --> 01:10:49.399
<v Speaker 2>And dragon Quest music is in like talk shows, well

1343
01:10:49.439 --> 01:10:51.640
<v Speaker 2>at least once a week if you're watching some channel

1344
01:10:51.680 --> 01:10:53.800
<v Speaker 2>in Japan, you're gonna hear dragon Quest music in the background.

1345
01:10:54.119 --> 01:10:58.680
<v Speaker 2>But he's responsible not just for console ARPGs as we

1346
01:10:58.800 --> 01:11:01.600
<v Speaker 2>understand them today. He also made before dragon was again

1347
01:11:01.640 --> 01:11:06.560
<v Speaker 2>called the Portopia Serial Murder Project or Portopia, which is

1348
01:11:06.920 --> 01:11:12.319
<v Speaker 2>kind of the og visual novel that created this whole

1349
01:11:12.800 --> 01:11:16.520
<v Speaker 2>uh the dating zim visual novel genre, or the Dengan

1350
01:11:16.600 --> 01:11:19.479
<v Speaker 2>rampas and all this that we understand today. In Japan,

1351
01:11:19.560 --> 01:11:21.640
<v Speaker 2>it was a bigger deal. It's becoming morewin right now.

1352
01:11:21.720 --> 01:11:24.520
<v Speaker 2>But we wouldn't have things like how to Foot Boyfriend

1353
01:11:24.720 --> 01:11:27.039
<v Speaker 2>if it weren't for youg Hori, and we wouldn't. And

1354
01:11:27.159 --> 01:11:31.560
<v Speaker 2>Famicom Detective c Love is Nintendo's early riff on the

1355
01:11:31.640 --> 01:11:34.920
<v Speaker 2>Portopia idea to give you an idea how important this

1356
01:11:35.039 --> 01:11:39.399
<v Speaker 2>is for storytelling. You'll find Portopia references hidden in Metal

1357
01:11:39.439 --> 01:11:42.399
<v Speaker 2>Gear games because Kojin is just crazy about it, and

1358
01:11:42.479 --> 01:11:46.279
<v Speaker 2>it deeply influences the way he thinks about storytelling, this deep,

1359
01:11:46.399 --> 01:11:50.079
<v Speaker 2>deep story where your investigation helps make the world more

1360
01:11:50.119 --> 01:11:52.680
<v Speaker 2>clear around you through a series of what Horry thought

1361
01:11:52.680 --> 01:11:55.319
<v Speaker 2>about as interacting with the computer at a time, you know,

1362
01:11:55.399 --> 01:11:57.560
<v Speaker 2>having a conversation with a computer at a time when

1363
01:11:57.600 --> 01:12:02.079
<v Speaker 2>that didn't seem possible. He simulated that effect. The Famicom

1364
01:12:02.159 --> 01:12:05.840
<v Speaker 2>games tie into that. You know that there are fan

1365
01:12:06.000 --> 01:12:09.239
<v Speaker 2>translations at least of a Famicom Detective Club to the

1366
01:12:09.399 --> 01:12:12.560
<v Speaker 2>Sneesport that came later, and that's fine, but now they're accessible.

1367
01:12:12.640 --> 01:12:15.159
<v Speaker 2>And this is wonderful little slice of history that shows

1368
01:12:15.199 --> 01:12:17.239
<v Speaker 2>for so many of the games that we left today.

1369
01:12:17.279 --> 01:12:20.840
<v Speaker 2>If you've ever dated anybody in any dream daddy, if

1370
01:12:20.880 --> 01:12:23.640
<v Speaker 2>you've ever gone out with a pigeon in a video game,

1371
01:12:24.920 --> 01:12:27.039
<v Speaker 2>this is where it all kind of began. So that's

1372
01:12:27.079 --> 01:12:30.479
<v Speaker 2>why I'm excited about it. There's my rant about Factor Club.

1373
01:12:30.680 --> 01:12:32.960
<v Speaker 3>See, you are so much more knowledgeable than I I was,

1374
01:12:33.079 --> 01:12:35.960
<v Speaker 3>just like, well, murder, I love it. Let's go and

1375
01:12:36.039 --> 01:12:38.199
<v Speaker 3>you were like, oh, it has this long history and

1376
01:12:38.319 --> 01:12:40.039
<v Speaker 3>it's actually a valuable thing to play.

1377
01:12:41.039 --> 01:12:43.239
<v Speaker 2>Yeah, this gives us some insight into it. I've tried

1378
01:12:43.279 --> 01:12:46.640
<v Speaker 2>to stumble through uh Famicom Detective Club in Japanese, and

1379
01:12:46.680 --> 01:12:50.199
<v Speaker 2>my Japanese is just not good enough. But in Japan

1380
01:12:50.279 --> 01:12:52.119
<v Speaker 2>these have a nostalgia to them. If you play at

1381
01:12:52.159 --> 01:12:55.000
<v Speaker 2>the games Center, do you know that game Center X games?

1382
01:12:56.800 --> 01:12:59.560
<v Speaker 2>So there are these. Okay, so Jared goes on a

1383
01:12:59.600 --> 01:13:02.079
<v Speaker 2>tangent jake shooting me down if I'm killing it. No, no, no,

1384
01:13:02.479 --> 01:13:05.840
<v Speaker 2>we love it all right, So the game there's two

1385
01:13:05.880 --> 01:13:07.800
<v Speaker 2>of them, the Game Center c X games, or there's

1386
01:13:07.800 --> 01:13:09.680
<v Speaker 2>three now technically, but we're not going to count. The

1387
01:13:09.760 --> 01:13:13.319
<v Speaker 2>third came back. They are these video games. One came

1388
01:13:13.319 --> 01:13:16.720
<v Speaker 2>out in America about being a kid in Japan in

1389
01:13:16.800 --> 01:13:21.359
<v Speaker 2>the early nineteen eighties and every month you've got you've

1390
01:13:21.359 --> 01:13:23.520
<v Speaker 2>got a Famicom or something like a Famicom, and every

1391
01:13:23.560 --> 01:13:25.319
<v Speaker 2>month you get a video game magazine in the mail,

1392
01:13:25.560 --> 01:13:27.239
<v Speaker 2>and every now and then your mom and dad buy

1393
01:13:27.239 --> 01:13:29.880
<v Speaker 2>you a new video game, and you're playing these mini

1394
01:13:29.960 --> 01:13:34.520
<v Speaker 2>games that are evocative of Japanese classic video games, the

1395
01:13:34.560 --> 01:13:37.479
<v Speaker 2>same ones we grew up playing. But they're polished and

1396
01:13:37.560 --> 01:13:40.319
<v Speaker 2>refined for modern sensibilities, and they're full of secrets, and

1397
01:13:40.439 --> 01:13:42.960
<v Speaker 2>the virtual game magazines you get in the mail have

1398
01:13:43.199 --> 01:13:45.720
<v Speaker 2>like secrets you can look up like old Nintendo powers,

1399
01:13:45.800 --> 01:13:48.439
<v Speaker 2>the unlock new things and find hidden games, and it's

1400
01:13:48.479 --> 01:13:51.960
<v Speaker 2>this wonderful kind of combination of storytelling game and a

1401
01:13:52.039 --> 01:13:54.720
<v Speaker 2>retro throwback and a bunch of good mini games. The

1402
01:13:54.800 --> 01:13:57.199
<v Speaker 2>second one of those, which never came to America, is

1403
01:13:57.399 --> 01:14:02.039
<v Speaker 2>full of these Famicom to Detective Club games, like parodies

1404
01:14:02.119 --> 01:14:05.159
<v Speaker 2>of them, And we never got that in America because

1405
01:14:05.239 --> 01:14:10.720
<v Speaker 2>we don't have that nostalgia. But for millions of former

1406
01:14:10.800 --> 01:14:13.239
<v Speaker 2>Japanese kids the same age as as the people who

1407
01:14:13.239 --> 01:14:17.279
<v Speaker 2>are playing those, this is every bit as wonderful as

1408
01:14:17.319 --> 01:14:19.520
<v Speaker 2>getting a new Super Mario game. That's another thing I

1409
01:14:19.560 --> 01:14:21.159
<v Speaker 2>think is cool if we're getting to touch in other

1410
01:14:21.279 --> 01:14:25.479
<v Speaker 2>culture's like special cultural experience, to get even more of

1411
01:14:25.520 --> 01:14:28.199
<v Speaker 2>an understanding of what video games mean to a country

1412
01:14:28.279 --> 01:14:30.479
<v Speaker 2>that's had so much to do with how we enjoy

1413
01:14:30.520 --> 01:14:32.840
<v Speaker 2>them here in America today. Okay, that was a long time.

1414
01:14:33.399 --> 01:14:39.079
<v Speaker 1>Well, yeah, absolutely, Kelly, the's next tour for you.

1415
01:14:39.760 --> 01:14:43.760
<v Speaker 3>Alrighty, let's go. So the first one is World's End Club.

1416
01:14:44.840 --> 01:14:47.560
<v Speaker 3>That's an interesting one. I have it on iOS, but

1417
01:14:47.760 --> 01:14:51.640
<v Speaker 3>the entire game is not on iOS, but it's by

1418
01:14:52.079 --> 01:14:57.600
<v Speaker 3>the Duncan Robe creator and the Unfortunately, I think the

1419
01:14:57.720 --> 01:15:01.159
<v Speaker 3>direct actually did kind of spoil the early game twist.

1420
01:15:02.000 --> 01:15:06.359
<v Speaker 3>If you've played Donkan Rampa, which you know now that

1421
01:15:06.520 --> 01:15:08.279
<v Speaker 3>the direct. If you've you're listening to this and you've

1422
01:15:08.279 --> 01:15:10.239
<v Speaker 3>seen the direct, oh, well, like it's not that big

1423
01:15:10.279 --> 01:15:12.600
<v Speaker 3>a deal. But I was like, oh, I thought it

1424
01:15:12.640 --> 01:15:14.520
<v Speaker 3>was interesting when I was playing, because you start out,

1425
01:15:14.560 --> 01:15:16.279
<v Speaker 3>and they showed this in the direct. You start out

1426
01:15:16.399 --> 01:15:21.760
<v Speaker 3>doing this a similar murder game that you'll see in

1427
01:15:21.840 --> 01:15:27.359
<v Speaker 3>Donkan Rampa where you're like trapped underwater and you have

1428
01:15:27.479 --> 01:15:32.319
<v Speaker 3>to do this killing game thing. But then the killing

1429
01:15:32.399 --> 01:15:37.000
<v Speaker 3>game is ended prematurely and you go up to the

1430
01:15:37.079 --> 01:15:40.800
<v Speaker 3>surface in Japan and discover that everything's weird. The controls

1431
01:15:40.880 --> 01:15:44.119
<v Speaker 3>kind of stop me from playing it, uh too much

1432
01:15:44.239 --> 01:15:46.560
<v Speaker 3>after that point, because I was just playing on my

1433
01:15:46.680 --> 01:15:49.079
<v Speaker 3>phone and that wasn't really working great for me. So

1434
01:15:49.199 --> 01:15:52.119
<v Speaker 3>I'm I'm excited to give it another shot on Switch

1435
01:15:52.119 --> 01:15:54.000
<v Speaker 3>because I think it'll be a little bit easier. There's

1436
01:15:54.039 --> 01:15:57.319
<v Speaker 3>some kind of like combat esque sequences that just weren't

1437
01:15:57.359 --> 01:16:02.239
<v Speaker 3>working for me with a touchscreen, but I I want

1438
01:16:02.319 --> 01:16:08.359
<v Speaker 3>to experience more because I think Uh Coustaka Kodaka, who's

1439
01:16:08.399 --> 01:16:11.920
<v Speaker 3>the creator Donan Rampa Go, always got a trick up

1440
01:16:11.960 --> 01:16:14.920
<v Speaker 3>his sleeve really, like when I interviewed him a couple

1441
01:16:14.960 --> 01:16:19.920
<v Speaker 3>of years ago, like he I asked him like he

1442
01:16:20.039 --> 01:16:21.840
<v Speaker 3>basically said that he makes games that he would want

1443
01:16:21.840 --> 01:16:23.319
<v Speaker 3>to play, and I kind of asked him why, and

1444
01:16:23.399 --> 01:16:25.359
<v Speaker 3>he like, so, what do you think of the people

1445
01:16:25.399 --> 01:16:27.640
<v Speaker 3>who like them? Because he was describing himself as like weird.

1446
01:16:27.760 --> 01:16:29.159
<v Speaker 3>He's like, I'm weird and I make games that I

1447
01:16:29.319 --> 01:16:30.840
<v Speaker 3>like to play. And I was like, what do you

1448
01:16:30.880 --> 01:16:32.560
<v Speaker 3>think of all the fans, Like where you expecting them?

1449
01:16:32.560 --> 01:16:34.239
<v Speaker 3>And he was like, I don't consider them fans. I

1450
01:16:34.319 --> 01:16:38.159
<v Speaker 3>consider them knock him up. And I was like, hell yeah,

1451
01:16:38.600 --> 01:16:40.520
<v Speaker 3>and I know what knackama means. And I think the

1452
01:16:40.680 --> 01:16:44.039
<v Speaker 3>translator uh just said like friends, and I was like, no,

1453
01:16:44.319 --> 01:16:49.960
<v Speaker 3>kindred spirits, comrades in arms. It is deeper than that.

1454
01:16:50.640 --> 01:16:54.760
<v Speaker 3>So I want to give it another shot because I

1455
01:16:54.840 --> 01:16:55.399
<v Speaker 3>have faith that.

1456
01:16:55.439 --> 01:16:56.199
<v Speaker 4>There's more to it.

1457
01:16:56.399 --> 01:16:56.960
<v Speaker 1>It was.

1458
01:16:57.359 --> 01:17:00.840
<v Speaker 3>It didn't quite work for me on Iowa. I'm excited

1459
01:17:00.880 --> 01:17:02.560
<v Speaker 3>to try it on Switch and.

1460
01:17:02.640 --> 01:17:04.640
<v Speaker 1>Then Animal Crossing Keli and then.

1461
01:17:04.520 --> 01:17:07.359
<v Speaker 3>Animal Crossing, which I will call you out right now,

1462
01:17:07.600 --> 01:17:11.199
<v Speaker 3>was not on the list until the middle of this podcast,

1463
01:17:14.239 --> 01:17:16.199
<v Speaker 3>so I forget what order it actually came in in

1464
01:17:16.239 --> 01:17:20.319
<v Speaker 3>the presentation. But obviously we were expecting the Mario stuff

1465
01:17:20.359 --> 01:17:25.159
<v Speaker 3>to happen, like that has been announced for months, and I,

1466
01:17:25.760 --> 01:17:28.359
<v Speaker 3>you know, I knew that there would be certain you

1467
01:17:28.439 --> 01:17:31.920
<v Speaker 3>know items like the question block and the you know,

1468
01:17:32.119 --> 01:17:36.479
<v Speaker 3>the mushroom and the shell because the Mario furniture series

1469
01:17:36.479 --> 01:17:40.319
<v Speaker 3>has been an animal crossing since the beginning. But what

1470
01:17:40.520 --> 01:17:45.439
<v Speaker 3>I was not ready for was fast travel via warp pipe.

1471
01:17:46.000 --> 01:17:49.359
<v Speaker 3>That absolutely fucked me up.

1472
01:17:50.680 --> 01:17:53.239
<v Speaker 1>I was like, I have stuff to do, but I.

1473
01:17:53.279 --> 01:17:55.279
<v Speaker 3>Am not going to do it for a second because

1474
01:17:56.000 --> 01:18:00.239
<v Speaker 3>I was not ready for that. So that's fascinating, Like

1475
01:18:00.319 --> 01:18:04.760
<v Speaker 3>that is the kind of mechanic, like an addition of

1476
01:18:04.800 --> 01:18:07.279
<v Speaker 3>a mechanic that I was not expecting from this update.

1477
01:18:07.640 --> 01:18:10.560
<v Speaker 3>It's not you know, it's not it's no brewster, it's

1478
01:18:10.680 --> 01:18:15.239
<v Speaker 3>no museum upgrade. But that's wild. I here, I am

1479
01:18:15.399 --> 01:18:18.399
<v Speaker 3>over here, like I wish they'd let me put rugs outside,

1480
01:18:18.520 --> 01:18:23.000
<v Speaker 3>and then they're like, warp pipe go in it. So

1481
01:18:23.680 --> 01:18:25.880
<v Speaker 3>that was really exciting, and I think one of the

1482
01:18:26.000 --> 01:18:28.840
<v Speaker 3>interesting things, actually all two of the interesting things is

1483
01:18:28.920 --> 01:18:33.199
<v Speaker 3>in that trailer, they basically showed the entire list of items,

1484
01:18:34.039 --> 01:18:37.600
<v Speaker 3>which I then transcribed and put in an article for

1485
01:18:37.840 --> 01:18:39.760
<v Speaker 3>you all to enjoy on Gaizauco.

1486
01:18:40.359 --> 01:18:41.680
<v Speaker 1>But it.

1487
01:18:43.359 --> 01:18:48.880
<v Speaker 3>It basically, I think, shows every item that's it seemed

1488
01:18:48.920 --> 01:18:51.800
<v Speaker 3>like a pretty comprehensive list. In Nook Shopping, which is

1489
01:18:51.880 --> 01:18:55.840
<v Speaker 3>the shopping app in the game. There are a couple

1490
01:18:55.920 --> 01:18:59.199
<v Speaker 3>items from previous games that weren't included in that list.

1491
01:18:59.359 --> 01:19:01.239
<v Speaker 3>So the fire bar is a notable one that was

1492
01:19:01.279 --> 01:19:04.439
<v Speaker 3>in previous animal crossing games and the like bullet bill cannon,

1493
01:19:05.760 --> 01:19:10.079
<v Speaker 3>but there were some new ones as well, So that

1494
01:19:10.399 --> 01:19:12.600
<v Speaker 3>was that. And and then also I think something that

1495
01:19:12.840 --> 01:19:15.439
<v Speaker 3>I was pretty excited about as someone who's been frustrated

1496
01:19:15.479 --> 01:19:17.640
<v Speaker 3>with the limited time events in the game, I think

1497
01:19:17.680 --> 01:19:20.479
<v Speaker 3>it's kind of hard if you are not going to

1498
01:19:20.520 --> 01:19:23.319
<v Speaker 3>be playing for eight hours a day like I did

1499
01:19:23.399 --> 01:19:26.560
<v Speaker 3>for the festival event to write the festival guide that

1500
01:19:26.720 --> 01:19:30.800
<v Speaker 3>nobody read. I I if you're not going to spend

1501
01:19:30.840 --> 01:19:32.920
<v Speaker 3>that much time in the event, you're you're probably going

1502
01:19:33.000 --> 01:19:36.199
<v Speaker 3>to miss some limited time items and that has been

1503
01:19:36.239 --> 01:19:39.520
<v Speaker 3>a problem, especially for people with the like the mushroom

1504
01:19:39.600 --> 01:19:42.119
<v Speaker 3>set that was kind of hard to get, or some

1505
01:19:42.199 --> 01:19:46.399
<v Speaker 3>of the holiday items. This Mario set actually does not

1506
01:19:46.640 --> 01:19:50.760
<v Speaker 3>seem to be time locked or time limited time because

1507
01:19:51.199 --> 01:19:54.680
<v Speaker 3>my thinking on this is in the trailer they show

1508
01:19:54.720 --> 01:19:57.479
<v Speaker 3>that it is part of the promotion section of nick

1509
01:19:57.560 --> 01:20:00.479
<v Speaker 3>Shopping that is different than the event section. So you'll

1510
01:20:00.520 --> 01:20:03.239
<v Speaker 3>find like the Lunar New Year stuff, the Valentine's Day stuff,

1511
01:20:03.560 --> 01:20:06.920
<v Speaker 3>all of that's in a special like seasonal section of

1512
01:20:07.000 --> 01:20:10.800
<v Speaker 3>Kook Shopping. The promotion section is different. That's where you

1513
01:20:10.880 --> 01:20:15.279
<v Speaker 3>can find like the Pocket Camp crossover items. And because

1514
01:20:15.279 --> 01:20:17.640
<v Speaker 3>I've unlocked those items, they're just permanently there for me

1515
01:20:17.720 --> 01:20:19.960
<v Speaker 3>to buy whenever I want. And so I think that's

1516
01:20:20.680 --> 01:20:23.359
<v Speaker 3>how these Mario items work, which is such a big

1517
01:20:23.439 --> 01:20:27.720
<v Speaker 3>improvement on previous games, where like originally way back when

1518
01:20:27.880 --> 01:20:29.600
<v Speaker 3>you would have to like get like it was an

1519
01:20:29.760 --> 01:20:32.600
<v Speaker 3>actual special promotion, back when Nintendo would like make you

1520
01:20:32.680 --> 01:20:35.720
<v Speaker 3>go to a place and like in Newly, if you

1521
01:20:35.840 --> 01:20:39.560
<v Speaker 3>had to it was random, you would buy a fortune

1522
01:20:39.560 --> 01:20:42.039
<v Speaker 3>cookie and whatever number you get, you would get that item.

1523
01:20:42.319 --> 01:20:44.680
<v Speaker 3>Now now you can just buy whatever one you want

1524
01:20:45.840 --> 01:20:48.399
<v Speaker 3>from the looks of it, So that's an improvement because

1525
01:20:49.960 --> 01:20:52.279
<v Speaker 3>I would not want to have to stand at nooks

1526
01:20:52.359 --> 01:20:55.960
<v Speaker 3>Cranny buying a thousand fortune cookies, trying to get specifically

1527
01:20:56.039 --> 01:20:59.840
<v Speaker 3>peaches crown you know. So, And that's the other thing.

1528
01:20:59.840 --> 01:21:02.520
<v Speaker 3>They added a lot of outfits which were not in

1529
01:21:02.640 --> 01:21:06.560
<v Speaker 3>the previous Mario furniture series, and sound effects.

1530
01:21:06.279 --> 01:21:08.159
<v Speaker 1>Too, and you put on Mario's it makes like a

1531
01:21:08.239 --> 01:21:09.439
<v Speaker 1>Mario sound effect or whatever.

1532
01:21:10.760 --> 01:21:13.800
<v Speaker 3>A lot of cute details, like especially one of the

1533
01:21:13.880 --> 01:21:17.399
<v Speaker 3>interesting things I think is the thwomp because it floats

1534
01:21:17.880 --> 01:21:23.039
<v Speaker 3>in the air, which there's no other New Horizons item

1535
01:21:23.079 --> 01:21:27.800
<v Speaker 3>that does this. One thing that's you I can't tell

1536
01:21:27.880 --> 01:21:30.279
<v Speaker 3>from the trailer is if you can just walk directly

1537
01:21:30.399 --> 01:21:32.239
<v Speaker 3>under it. Obviously it's the thwomp, so it comes down,

1538
01:21:32.720 --> 01:21:37.920
<v Speaker 3>but like does that take up an entire like square

1539
01:21:38.079 --> 01:21:41.319
<v Speaker 3>of space? Like how does that work? So some interesting

1540
01:21:41.560 --> 01:21:43.600
<v Speaker 3>things there that I would probably dive into when I

1541
01:21:43.680 --> 01:21:49.199
<v Speaker 3>have access to them. Yeah, really, I I the warp

1542
01:21:49.199 --> 01:21:53.199
<v Speaker 3>pipe thing, I could not believe that. Just go ahead,

1543
01:21:53.359 --> 01:21:56.159
<v Speaker 3>just go ahead, click on it. You'll enter it because

1544
01:21:56.520 --> 01:21:59.560
<v Speaker 3>the physics doesn't matter, and then you'll appear at the

1545
01:22:00.000 --> 01:22:02.560
<v Speaker 3>on the other side, and the game already has fast travel.

1546
01:22:02.560 --> 01:22:04.920
<v Speaker 3>You can call Rosetti. This is why it is so

1547
01:22:05.079 --> 01:22:05.560
<v Speaker 3>wild to.

1548
01:22:05.640 --> 01:22:12.279
<v Speaker 2>Me watching your like unmitigated excitement and joy at this

1549
01:22:12.560 --> 01:22:17.239
<v Speaker 2>is a pretty fantastic experience. I'm very, very very happy

1550
01:22:17.520 --> 01:22:18.680
<v Speaker 2>to witness this gallery.

1551
01:22:20.079 --> 01:22:23.520
<v Speaker 3>Thanks so Glass not annoying, not lily, not at all.

1552
01:22:25.199 --> 01:22:28.760
<v Speaker 1>Two more things, the Big Ones Skywards Sword coming to

1553
01:22:28.880 --> 01:22:32.119
<v Speaker 1>Nintendo Switch those two ways you can play it. You

1554
01:22:32.159 --> 01:22:36.039
<v Speaker 1>can play with a using motion controls with your joy cons,

1555
01:22:36.239 --> 01:22:39.119
<v Speaker 1>or you can use the control stick in order to

1556
01:22:39.279 --> 01:22:41.840
<v Speaker 1>direct your sword. It's coming out what they say June

1557
01:22:41.920 --> 01:22:42.560
<v Speaker 1>twenty something.

1558
01:22:43.319 --> 01:22:45.479
<v Speaker 2>I love how they troll this. If you don't mind

1559
01:22:45.520 --> 01:22:49.319
<v Speaker 2>me interrupting for a moment, Oh yeah, the controls starting

1560
01:22:49.479 --> 01:22:52.439
<v Speaker 2>with and you can play it with both joy cons. Now,

1561
01:22:52.640 --> 01:22:54.520
<v Speaker 2>there have been calls for years to play this without

1562
01:22:54.600 --> 01:22:58.079
<v Speaker 2>motion controls from many fans. So him going through a

1563
01:22:58.159 --> 01:23:02.399
<v Speaker 2>long detailed thing on that and then or if that

1564
01:23:02.640 --> 01:23:06.760
<v Speaker 2>was absolutely brilliant and very very funny.

1565
01:23:07.119 --> 01:23:09.359
<v Speaker 1>It was right after the troll where Numa was like,

1566
01:23:09.800 --> 01:23:11.720
<v Speaker 1>I know you want me to talk about beat of

1567
01:23:11.800 --> 01:23:14.279
<v Speaker 1>the While too, but I won't be doing that.

1568
01:23:15.560 --> 01:23:18.079
<v Speaker 3>Oh my god. That was the thing is like, I

1569
01:23:18.119 --> 01:23:20.079
<v Speaker 3>feel like to an American, that's just a troll. But

1570
01:23:20.159 --> 01:23:22.720
<v Speaker 3>I think that was just like a nice courtesy, you know,

1571
01:23:23.000 --> 01:23:24.000
<v Speaker 3>I appreciate it like.

1572
01:23:24.399 --> 01:23:28.760
<v Speaker 1>Although I wish they'd do something with Metroid uh at

1573
01:23:28.840 --> 01:23:30.600
<v Speaker 1>some point, because boy, that's been a while.

1574
01:23:31.439 --> 01:23:34.920
<v Speaker 2>I imagine I'm only speculating here, but I actually have

1575
01:23:34.960 --> 01:23:37.239
<v Speaker 2>a lot of sympathy for the position ran. I would

1576
01:23:37.279 --> 01:23:41.880
<v Speaker 2>be shocked if COVID hasn't thrown production schedules just completely

1577
01:23:41.960 --> 01:23:44.840
<v Speaker 2>off the rails for them for years. And Nintendo's making

1578
01:23:44.960 --> 01:23:47.760
<v Speaker 2>money hand over fist right now. They're selling video games

1579
01:23:48.319 --> 01:23:50.680
<v Speaker 2>by by the bushel. They would be selling even more

1580
01:23:50.800 --> 01:23:53.560
<v Speaker 2>video games if they had them. They know that. I

1581
01:23:53.600 --> 01:23:56.520
<v Speaker 2>think they planned to have them. They're just doing their

1582
01:23:56.560 --> 01:23:59.800
<v Speaker 2>best in a really difficult situation. That's not their fault,

1583
01:23:59.880 --> 01:24:03.920
<v Speaker 2>is my guess about what's happening with the supply at

1584
01:24:03.960 --> 01:24:07.800
<v Speaker 2>the moment. And so I really actually appreciated him coming

1585
01:24:07.840 --> 01:24:09.880
<v Speaker 2>out there and just being like, here's the elephant in

1586
01:24:09.880 --> 01:24:12.520
<v Speaker 2>the room. Yaw, you're gonna hear something later, but I'm

1587
01:24:12.680 --> 01:24:14.840
<v Speaker 2>just not ready to talk about it. But yeah, I

1588
01:24:15.000 --> 01:24:17.199
<v Speaker 2>suspect Primes in the same boat. I mean, they came

1589
01:24:17.239 --> 01:24:20.399
<v Speaker 2>out and told us we're restarting this. You'll hear from

1590
01:24:20.479 --> 01:24:23.279
<v Speaker 2>us when it's ready. I appreciated that a couple of

1591
01:24:23.359 --> 01:24:25.279
<v Speaker 2>years ago, and you know, we'll get it. We're going

1592
01:24:25.319 --> 01:24:25.720
<v Speaker 2>to get there.

1593
01:24:26.199 --> 01:24:27.960
<v Speaker 3>Yeah, that's what I mean by saying like, I think

1594
01:24:28.039 --> 01:24:31.039
<v Speaker 3>to an American audience, that's more of like a a haha,

1595
01:24:32.159 --> 01:24:35.079
<v Speaker 3>fuck you kind of like move. I think like if

1596
01:24:36.640 --> 01:24:39.720
<v Speaker 3>an American developer did that, it would be like a troll.

1597
01:24:40.159 --> 01:24:44.119
<v Speaker 3>But I think coming from a Japanese dev and especially Nintendo,

1598
01:24:44.399 --> 01:24:49.279
<v Speaker 3>it really is just like a please understand moment, which

1599
01:24:49.840 --> 01:24:52.159
<v Speaker 3>I know people were upset by, but I was glad

1600
01:24:52.199 --> 01:24:53.880
<v Speaker 3>it was followed up by Skywards or The release date

1601
01:24:53.960 --> 01:24:58.399
<v Speaker 3>is July sixteenth, by the way, and I am very

1602
01:24:58.560 --> 01:25:00.399
<v Speaker 3>I just really want to say this before I forget.

1603
01:25:01.359 --> 01:25:04.439
<v Speaker 3>Really good on them for making it slightly more accessible

1604
01:25:04.880 --> 01:25:08.840
<v Speaker 3>control wise. I think obviously they kind of had to

1605
01:25:08.920 --> 01:25:10.680
<v Speaker 3>do that with the release of the switch Light because

1606
01:25:10.680 --> 01:25:12.960
<v Speaker 3>it would have been unplayable for everybody who owns one

1607
01:25:13.000 --> 01:25:17.479
<v Speaker 3>of those. But also, you know, just having the option

1608
01:25:17.760 --> 01:25:20.439
<v Speaker 3>to not use most motion controls has been a sticking

1609
01:25:20.439 --> 01:25:23.159
<v Speaker 3>point with Nintendo in the past, and I think that

1610
01:25:24.279 --> 01:25:28.119
<v Speaker 3>making it even slightly more accessible. Obviously Nintendo has a

1611
01:25:28.439 --> 01:25:30.520
<v Speaker 3>ways to go when it comes to accessibility in the

1612
01:25:30.560 --> 01:25:34.000
<v Speaker 3>way that like Microsoft does it, but I think, you know,

1613
01:25:34.079 --> 01:25:36.199
<v Speaker 3>that's pretty important. I've never played Skyward Swords, so I'm

1614
01:25:36.199 --> 01:25:37.319
<v Speaker 3>really excited to play it.

1615
01:25:38.359 --> 01:25:40.800
<v Speaker 1>Yeah. I actually haven't played Skyward Sword either. It's one

1616
01:25:40.840 --> 01:25:42.960
<v Speaker 1>of the few three D Zelda games, I mean just

1617
01:25:43.000 --> 01:25:44.960
<v Speaker 1>Zelda games in general that I have. I have not

1618
01:25:45.199 --> 01:25:49.079
<v Speaker 1>not even started it, so I'm excited to play it

1619
01:25:49.159 --> 01:25:52.960
<v Speaker 1>in that sense. Have you guys played Skyward Sort Are

1620
01:25:53.000 --> 01:25:55.199
<v Speaker 1>you excited for it or are you hoping for something else.

1621
01:25:55.239 --> 01:25:56.800
<v Speaker 1>I know a lot of people were banking on a

1622
01:25:57.560 --> 01:26:00.159
<v Speaker 1>Zelda collection, which sounded too good to be true.

1623
01:26:00.239 --> 01:26:00.800
<v Speaker 3>At the time.

1624
01:26:01.279 --> 01:26:04.960
<v Speaker 4>I'm I've played it before. I enjoyed it. I have

1625
01:26:05.039 --> 01:26:06.560
<v Speaker 4>got problems with it. I think the pacing of that

1626
01:26:06.640 --> 01:26:09.399
<v Speaker 4>game is a little not great at time, especially in

1627
01:26:09.399 --> 01:26:10.119
<v Speaker 4>the early hours.

1628
01:26:11.079 --> 01:26:14.279
<v Speaker 3>But wow, Zelda game with early pacing issues.

1629
01:26:14.640 --> 01:26:18.359
<v Speaker 4>Yeah, but like time's like ten, Like it's really bad.

1630
01:26:19.279 --> 01:26:21.119
<v Speaker 4>I can't defend that part of the game at all,

1631
01:26:21.680 --> 01:26:23.479
<v Speaker 4>other than the fact that the story stuff's actually kind

1632
01:26:23.520 --> 01:26:26.840
<v Speaker 4>of good. It's I thought it was interesting that like

1633
01:26:27.439 --> 01:26:29.399
<v Speaker 4>he was trying to be like, Hey, a lot of

1634
01:26:29.439 --> 01:26:31.520
<v Speaker 4>the Breath of the Wild mechanics started in this game.

1635
01:26:31.600 --> 01:26:33.279
<v Speaker 4>So if you like that game, give it a try,

1636
01:26:33.520 --> 01:26:36.960
<v Speaker 4>because it's a very different game. It is like super

1637
01:26:37.159 --> 01:26:41.399
<v Speaker 4>like traditional Zelda in a lot of ways. It's it's

1638
01:26:41.720 --> 01:26:45.920
<v Speaker 4>very cut scene heavy, very story heavy. I think that

1639
01:26:46.199 --> 01:26:49.479
<v Speaker 4>stuff probably will grate on a lot of people because

1640
01:26:49.520 --> 01:26:51.119
<v Speaker 4>because it takes a while for the game to really

1641
01:26:51.119 --> 01:26:53.800
<v Speaker 4>get going. That said, I do think that game has

1642
01:26:53.840 --> 01:26:57.279
<v Speaker 4>some like the best dungeon design in Zelda. Like, it's

1643
01:26:57.319 --> 01:27:00.600
<v Speaker 4>got some really good dungeons if you're someone who cares

1644
01:27:00.640 --> 01:27:03.520
<v Speaker 4>about like the Zelda lore, It's got a lot of

1645
01:27:03.600 --> 01:27:06.399
<v Speaker 4>really good Like it's basically like supposed to be like

1646
01:27:06.520 --> 01:27:08.800
<v Speaker 4>the first game in this Zelda timeline, so it kind

1647
01:27:08.840 --> 01:27:12.560
<v Speaker 4>of like explains a lot of the setup for Zelda,

1648
01:27:12.640 --> 01:27:15.680
<v Speaker 4>and like, I think people who care about that stuff

1649
01:27:15.880 --> 01:27:20.760
<v Speaker 4>will really like that part about it. It's it's also

1650
01:27:20.840 --> 01:27:22.920
<v Speaker 4>got a really good I really like its version of

1651
01:27:23.079 --> 01:27:26.640
<v Speaker 4>Zelda because she's like the Link's childhood friend in this one,

1652
01:27:26.720 --> 01:27:28.399
<v Speaker 4>so you get a lot of build up with her,

1653
01:27:28.520 --> 01:27:30.920
<v Speaker 4>and I think like they do a really good job

1654
01:27:32.800 --> 01:27:35.520
<v Speaker 4>like establishing her more as a character in a way

1655
01:27:35.560 --> 01:27:38.960
<v Speaker 4>that other Zeldas don't, even if it does eventually fall

1656
01:27:39.039 --> 01:27:42.800
<v Speaker 4>into the traditional like okay, I gotta go save her now.

1657
01:27:43.359 --> 01:27:46.319
<v Speaker 4>It's also got Groose, who's the best Zelda character I

1658
01:27:46.439 --> 01:27:49.479
<v Speaker 4>want to hear. Otherwise gross Groose is fantastic.

1659
01:27:51.600 --> 01:27:55.800
<v Speaker 2>Come fight me if you disagree, have something to say

1660
01:27:55.840 --> 01:27:56.159
<v Speaker 2>about that.

1661
01:27:56.680 --> 01:27:57.119
<v Speaker 1>I feel like.

1662
01:27:57.199 --> 01:28:00.399
<v Speaker 4>Tingle and Groose would would get along really well or something.

1663
01:28:01.560 --> 01:28:04.399
<v Speaker 3>Yeah they are. There are two p's, aren't they. The

1664
01:28:04.479 --> 01:28:09.399
<v Speaker 3>only thing I know about Grouse is a Zelda a

1665
01:28:10.000 --> 01:28:13.039
<v Speaker 3>remix called Started from the Groose Now He's Loose, and

1666
01:28:13.239 --> 01:28:16.199
<v Speaker 3>it is ri started from the Pot and our here.

1667
01:28:16.560 --> 01:28:19.920
<v Speaker 3>I googled a Skyrits Sword because I couldn't remember exactly

1668
01:28:19.960 --> 01:28:21.319
<v Speaker 3>when it came out. And I know the reason I

1669
01:28:21.399 --> 01:28:23.880
<v Speaker 3>never played it is because I had just begun college

1670
01:28:24.439 --> 01:28:26.720
<v Speaker 3>and so I didn't have a WI in my dorm.

1671
01:28:27.800 --> 01:28:30.680
<v Speaker 4>Imagine like a Jersey Shore character just showing up in

1672
01:28:30.760 --> 01:28:33.880
<v Speaker 4>like a Zelda game, like okay, So he's like a

1673
01:28:33.960 --> 01:28:36.399
<v Speaker 4>Naughts high school bully. He's He's great.

1674
01:28:36.640 --> 01:28:37.159
<v Speaker 1>I love him.

1675
01:28:37.800 --> 01:28:40.840
<v Speaker 2>Canonically, the greatest Zelda character is the guy from Zelda Too,

1676
01:28:40.840 --> 01:28:43.199
<v Speaker 2>whose name is Error. So you can walk into a

1677
01:28:43.279 --> 01:28:47.039
<v Speaker 2>room and he says, I am Error. And when when

1678
01:28:47.119 --> 01:28:50.399
<v Speaker 2>you're twelve and you've just bought Zelda Too, you're very confused,

1679
01:28:50.479 --> 01:28:53.640
<v Speaker 2>let me tell you what I got a busted copy.

1680
01:28:54.479 --> 01:28:56.079
<v Speaker 2>And then later on a guy send you back to

1681
01:28:56.119 --> 01:28:58.079
<v Speaker 2>go find Error turns offer. It was supposed to erin

1682
01:28:59.359 --> 01:29:03.479
<v Speaker 2>and yeah, it just got translated into the game. But yeah,

1683
01:29:03.840 --> 01:29:07.000
<v Speaker 2>Skyward's Sword is interesting. I'm glad they're doing it. It

1684
01:29:07.119 --> 01:29:08.720
<v Speaker 2>deserves to stay in the sun. It came out at

1685
01:29:08.800 --> 01:29:12.359
<v Speaker 2>a very weird time in the Wiz life cycle, when

1686
01:29:12.399 --> 01:29:14.880
<v Speaker 2>a lot of good stuff, frankly there came along at

1687
01:29:14.920 --> 01:29:16.960
<v Speaker 2>the kind of the end, the tail end was getting

1688
01:29:17.000 --> 01:29:20.239
<v Speaker 2>ignored or overshadowed. And I'm glad it's getting its day.

1689
01:29:20.279 --> 01:29:24.359
<v Speaker 2>A Twilight Princess for Weizelda's that's definitely when I prefer,

1690
01:29:24.520 --> 01:29:26.520
<v Speaker 2>and I'd like to get it off with you and

1691
01:29:26.960 --> 01:29:28.920
<v Speaker 2>on to switch. I really hope that happens because I

1692
01:29:29.000 --> 01:29:32.439
<v Speaker 2>think that is I mean again, you talk about slow starts,

1693
01:29:32.479 --> 01:29:36.520
<v Speaker 2>good lord, but ye at all. Yeah, but that's so

1694
01:29:36.680 --> 01:29:40.800
<v Speaker 2>that's two hours of slow start Zelda and then seventy

1695
01:29:40.840 --> 01:29:43.800
<v Speaker 2>eight hours of the best Zelda that's not called Twilight

1696
01:29:43.880 --> 01:29:46.800
<v Speaker 2>Princess or a pardon me, that's not called Breath of

1697
01:29:46.800 --> 01:29:50.119
<v Speaker 2>the Wall. I love that game. But I hope it

1698
01:29:50.159 --> 01:29:52.159
<v Speaker 2>gets unlocked, and I'm glad to see Skyward sort get

1699
01:29:52.199 --> 01:29:54.720
<v Speaker 2>its day. Yeah really, yeah, I'm Joan. Look, I'm glad

1700
01:29:54.760 --> 01:29:56.159
<v Speaker 2>you're excited about it. Yeah.

1701
01:29:56.560 --> 01:30:00.560
<v Speaker 4>The only thing that disappoints me is the price. It's

1702
01:30:00.600 --> 01:30:04.439
<v Speaker 4>sixty dollars, which I feel is is pretty steep for

1703
01:30:04.640 --> 01:30:08.199
<v Speaker 4>a ten year old game. I know they're adding and

1704
01:30:08.279 --> 01:30:10.399
<v Speaker 4>they're changing stuff, and I don't want to like say

1705
01:30:10.520 --> 01:30:12.600
<v Speaker 4>like it's easy. You just put it on the switch

1706
01:30:12.640 --> 01:30:13.760
<v Speaker 4>and it's done. Like I know they have to do

1707
01:30:13.880 --> 01:30:19.560
<v Speaker 4>work for it. But the you know Twilight Princess HD,

1708
01:30:19.800 --> 01:30:22.279
<v Speaker 4>that was fifty dollars, the winmaker is fifty dollars. Seeing

1709
01:30:22.319 --> 01:30:25.920
<v Speaker 4>it be sixty dollars for what I think kind of

1710
01:30:26.000 --> 01:30:28.039
<v Speaker 4>in the in the overall opinion is one of the

1711
01:30:28.119 --> 01:30:30.960
<v Speaker 4>more mixed is all the games. I think it's a

1712
01:30:31.000 --> 01:30:32.880
<v Speaker 4>little weird. I think that's a bit of a hard sell,

1713
01:30:33.960 --> 01:30:37.239
<v Speaker 4>especially because I do think it is a game worth playing,

1714
01:30:37.359 --> 01:30:40.319
<v Speaker 4>but sixty dollars is maybe it's maybe a little much.

1715
01:30:41.279 --> 01:30:44.159
<v Speaker 2>So okay, I after hearing that show a hands who's

1716
01:30:44.159 --> 01:30:44.640
<v Speaker 2>gonna buy it?

1717
01:30:45.079 --> 01:30:45.520
<v Speaker 1>I mean.

1718
01:30:47.279 --> 01:30:51.520
<v Speaker 4>That's the thing about though, like they got you by

1719
01:30:51.640 --> 01:30:54.319
<v Speaker 4>the balls, Like you can complain about it, but you

1720
01:30:54.439 --> 01:30:57.840
<v Speaker 4>can't do anything about it. And it frustrates me.

1721
01:30:58.239 --> 01:31:01.039
<v Speaker 1>Listen, like Nintendo, I have issues.

1722
01:31:00.720 --> 01:31:04.880
<v Speaker 4>With your practices, but I can't do anything about it.

1723
01:31:04.960 --> 01:31:06.319
<v Speaker 4>I'm going to buy your game anyway.

1724
01:31:06.720 --> 01:31:07.800
<v Speaker 2>Yeah, at the end of the day.

1725
01:31:08.560 --> 01:31:10.079
<v Speaker 1>At the end of the day, it's a Zelda game

1726
01:31:10.119 --> 01:31:12.359
<v Speaker 1>I've never played, and I want to play it because

1727
01:31:12.359 --> 01:31:13.960
<v Speaker 1>of that. So it's like I'm going to buy it

1728
01:31:14.439 --> 01:31:17.039
<v Speaker 1>no matter what. And they know it and I know it,

1729
01:31:17.279 --> 01:31:19.239
<v Speaker 1>and I I just want to play it because the

1730
01:31:19.279 --> 01:31:21.640
<v Speaker 1>other game I haven't played. I don't I don't care

1731
01:31:21.680 --> 01:31:24.000
<v Speaker 1>about what people are saying, Like some people really like it,

1732
01:31:24.119 --> 01:31:26.560
<v Speaker 1>some people don't. It's pretty mixed, Like it's still just

1733
01:31:26.640 --> 01:31:27.439
<v Speaker 1>a new Zelda.

1734
01:31:27.199 --> 01:31:27.960
<v Speaker 2>Game to me.

1735
01:31:28.199 --> 01:31:31.520
<v Speaker 3>And at this point, they have like what twenty years

1736
01:31:31.920 --> 01:31:35.119
<v Speaker 3>of data of people buying re releases of their games,

1737
01:31:35.399 --> 01:31:38.479
<v Speaker 3>Like like how many of us own the same Mario

1738
01:31:38.640 --> 01:31:40.600
<v Speaker 3>game on like four systems.

1739
01:31:40.680 --> 01:31:40.880
<v Speaker 1>You know.

1740
01:31:41.319 --> 01:31:46.720
<v Speaker 3>I bought every version of every Pokemon game up through

1741
01:31:46.920 --> 01:31:51.159
<v Speaker 3>like I think up through black and white, but so

1742
01:31:51.199 --> 01:31:52.239
<v Speaker 3>I stopped at black and white.

1743
01:31:52.279 --> 01:31:56.520
<v Speaker 1>But before that, I like, I have red, red, yellow, gold, silver,

1744
01:31:56.600 --> 01:31:57.520
<v Speaker 1>Christians yellow.

1745
01:31:57.960 --> 01:32:02.720
<v Speaker 3>And then I bought yellow and green on three DS

1746
01:32:02.920 --> 01:32:05.560
<v Speaker 3>and I got Crystal while I were like I got

1747
01:32:05.640 --> 01:32:10.399
<v Speaker 3>Gen two, I bought you know, like it's, oh, well,

1748
01:32:11.920 --> 01:32:14.119
<v Speaker 3>you got me, I'm gonna buy it.

1749
01:32:14.520 --> 01:32:17.239
<v Speaker 2>No, I'm counting in my head, right now, and I've

1750
01:32:17.319 --> 01:32:20.920
<v Speaker 2>got to have at least eight devices in my house.

1751
01:32:21.079 --> 01:32:23.680
<v Speaker 2>I can play Super Mario Brothers on and I still

1752
01:32:23.760 --> 01:32:26.600
<v Speaker 2>bought that little game and watch was just Supermiliar Brothers

1753
01:32:26.680 --> 01:32:30.800
<v Speaker 2>on it for like fifty bucks because because I don't know,

1754
01:32:31.079 --> 01:32:33.640
<v Speaker 2>I like giving them money because they make good things

1755
01:32:33.680 --> 01:32:34.479
<v Speaker 2>that make me happy.

1756
01:32:37.079 --> 01:32:41.840
<v Speaker 3>Yeah, we just love to spend our money on Nintendo products.

1757
01:32:43.279 --> 01:32:47.840
<v Speaker 3>I recently moved and I was packing up my stuff

1758
01:32:47.920 --> 01:32:51.239
<v Speaker 3>and I forgot that I have three different three DSS.

1759
01:32:52.600 --> 01:32:56.359
<v Speaker 3>I was like, oh, yeah, my Japanese one. Oops.

1760
01:32:59.119 --> 01:33:02.159
<v Speaker 2>Yeah, I mean, oh go ahead, Jake, No, no, you finish.

1761
01:33:02.600 --> 01:33:04.640
<v Speaker 2>Do you have any new three dss or are they all?

1762
01:33:05.199 --> 01:33:05.359
<v Speaker 1>Oh?

1763
01:33:05.520 --> 01:33:08.960
<v Speaker 3>Yeah, I have a I have a regular three DS XL,

1764
01:33:09.199 --> 01:33:12.039
<v Speaker 3>and then I have my New three DS, and then

1765
01:33:12.520 --> 01:33:15.640
<v Speaker 3>my Japanese three d S which I can't remember if

1766
01:33:15.680 --> 01:33:17.119
<v Speaker 3>it's a new or regular.

1767
01:33:19.279 --> 01:33:21.399
<v Speaker 2>Play the Super Nintendo games on it. I mean, yeah,

1768
01:33:21.479 --> 01:33:22.279
<v Speaker 2>you gotta have that.

1769
01:33:22.479 --> 01:33:24.319
<v Speaker 4>I love the New three DS. I think it's one

1770
01:33:24.359 --> 01:33:27.000
<v Speaker 4>of the most beautifully designed nice hardware is I have

1771
01:33:27.119 --> 01:33:29.079
<v Speaker 4>the one. I have the one with the Famicom colors

1772
01:33:29.199 --> 01:33:32.319
<v Speaker 4>on it, Like, yeah, it's beautiful.

1773
01:33:33.000 --> 01:33:34.880
<v Speaker 3>I think my Japanese one is the new three DS

1774
01:33:34.920 --> 01:33:37.760
<v Speaker 3>because it has the face plates at Jose Otero, formerly

1775
01:33:37.880 --> 01:33:41.840
<v Speaker 3>of of IGN actually currently of Nintendo, gave it to

1776
01:33:41.920 --> 01:33:45.279
<v Speaker 3>me because I had been expressing wanting to play games

1777
01:33:45.319 --> 01:33:50.079
<v Speaker 3>in Japanese to practice and yeah, so that was exciting.

1778
01:33:50.159 --> 01:33:52.439
<v Speaker 3>I think it was before you could get like face

1779
01:33:52.520 --> 01:33:53.399
<v Speaker 3>plates in America.

1780
01:33:54.479 --> 01:33:58.119
<v Speaker 1>Well didn't didn't they not release the smaller new three

1781
01:33:58.199 --> 01:33:59.840
<v Speaker 1>ds in the US for a while like you Can

1782
01:34:00.439 --> 01:34:01.600
<v Speaker 1>Excel or something like that.

1783
01:34:01.760 --> 01:34:02.600
<v Speaker 3>There was a big delay.

1784
01:34:04.239 --> 01:34:06.520
<v Speaker 1>Anyway, we should probably move on. We've been we've been

1785
01:34:06.560 --> 01:34:09.159
<v Speaker 1>here for a while and we still live. The biggest

1786
01:34:09.359 --> 01:34:12.880
<v Speaker 1>one of the biggest announcements talk about Splatoon three day.

1787
01:34:14.199 --> 01:34:17.760
<v Speaker 1>That music, that music is so good it really gets Yeah.

1788
01:34:18.439 --> 01:34:21.960
<v Speaker 3>I so I was really excited because in the past,

1789
01:34:22.279 --> 01:34:23.640
<v Speaker 3>this is just one thing that stuck out to me

1790
01:34:23.680 --> 01:34:24.279
<v Speaker 3>from the trailer.

1791
01:34:24.760 --> 01:34:24.880
<v Speaker 2>Uh.

1792
01:34:25.199 --> 01:34:27.560
<v Speaker 3>In the past, you would pick like boy or girls,

1793
01:34:27.640 --> 01:34:30.760
<v Speaker 3>quid kid, and then you would have some customization options

1794
01:34:30.800 --> 01:34:34.680
<v Speaker 3>from there. Uh. But based on the trailer, it looks

1795
01:34:34.760 --> 01:34:37.159
<v Speaker 3>like the options aren't tied to a gender choice. You

1796
01:34:37.359 --> 01:34:40.600
<v Speaker 3>just get to pick your character's appearance and customize with

1797
01:34:40.720 --> 01:34:45.279
<v Speaker 3>what you Yeah, which which is I think a more

1798
01:34:45.319 --> 01:34:47.479
<v Speaker 3>recent trend. A lot of games have been adopting just

1799
01:34:47.600 --> 01:34:50.840
<v Speaker 3>like pick your style, pick your look, kind of phreezing

1800
01:34:51.119 --> 01:34:53.520
<v Speaker 3>at the character creation screen and giving you a little

1801
01:34:53.560 --> 01:34:58.319
<v Speaker 3>bit more flexibility in like what sorts of things you

1802
01:34:58.439 --> 01:35:02.640
<v Speaker 3>equip on, which it's not gender locked, like like even

1803
01:35:02.760 --> 01:35:06.279
<v Speaker 3>like animal crossing, like there's no gender locked clothing or

1804
01:35:06.479 --> 01:35:09.720
<v Speaker 3>anything like that. So that was nice because I think

1805
01:35:09.760 --> 01:35:12.039
<v Speaker 3>that's a really positive trend. I think more games should

1806
01:35:12.039 --> 01:35:15.159
<v Speaker 3>adopt that kind of character creation. And it looks really cool.

1807
01:35:15.199 --> 01:35:18.920
<v Speaker 3>There's a lot like of really cute hairstyles, and you can.

1808
01:35:18.840 --> 01:35:21.600
<v Speaker 4>Play as an Octoling, which is something they added in

1809
01:35:21.720 --> 01:35:25.479
<v Speaker 4>the very underrated Octo expansion.

1810
01:35:25.279 --> 01:35:27.359
<v Speaker 1>And I never finished that so good.

1811
01:35:28.000 --> 01:35:30.800
<v Speaker 4>That's the thing I'm the most excited about potentially is

1812
01:35:30.880 --> 01:35:33.720
<v Speaker 4>like it's so vague, so like you really have like

1813
01:35:33.800 --> 01:35:36.800
<v Speaker 4>you can only speculate, but what they were showing it

1814
01:35:36.920 --> 01:35:39.560
<v Speaker 4>looks like there could be potential for a lot more

1815
01:35:40.079 --> 01:35:44.000
<v Speaker 4>like open world single player exploration, and that I think

1816
01:35:44.119 --> 01:35:46.319
<v Speaker 4>is some of the best stuff in Splatoon that's like

1817
01:35:46.439 --> 01:35:48.920
<v Speaker 4>highly underrated, Like the single players in those games are

1818
01:35:49.079 --> 01:35:53.119
<v Speaker 4>really really good, even though like you know, the multiplayer

1819
01:35:53.199 --> 01:35:55.640
<v Speaker 4>is kind of the main hook. So I'm very very

1820
01:35:55.720 --> 01:35:58.239
<v Speaker 4>fascinating to see if like that's what they're kind of

1821
01:35:58.319 --> 01:36:00.600
<v Speaker 4>building on with. Like I mean, the which I think

1822
01:36:00.680 --> 01:36:05.720
<v Speaker 4>is called Splattsville in this one, yes, is like it

1823
01:36:05.840 --> 01:36:10.119
<v Speaker 4>looked massive in a way that like the Hub area

1824
01:36:10.199 --> 01:36:14.600
<v Speaker 4>and the other Splatoon games never quite were. I'm so

1825
01:36:14.920 --> 01:36:17.720
<v Speaker 4>curious to see like how they're building off of that.

1826
01:36:17.840 --> 01:36:20.960
<v Speaker 4>I'd love for you to like get to like wander

1827
01:36:21.079 --> 01:36:24.720
<v Speaker 4>around and explore the world is like an inkling in

1828
01:36:24.800 --> 01:36:26.920
<v Speaker 4>a way that they never quite did with those other ones.

1829
01:36:27.239 --> 01:36:31.479
<v Speaker 3>Like, especially because the world building in Splatoon is so interesting.

1830
01:36:31.680 --> 01:36:34.880
<v Speaker 3>It's like the post apocalypse and you kind.

1831
01:36:34.720 --> 01:36:36.520
<v Speaker 1>Of saw that at the beginning of the trailer too.

1832
01:36:36.680 --> 01:36:39.560
<v Speaker 3>Yeah, so I think it would be cool for them

1833
01:36:39.600 --> 01:36:41.920
<v Speaker 3>to expand on that. And before I forget, they also

1834
01:36:42.000 --> 01:36:44.319
<v Speaker 3>showed off a new kind of weapon, which is the bow.

1835
01:36:45.359 --> 01:36:47.199
<v Speaker 1>Mm hmm. That's cool.

1836
01:36:48.000 --> 01:36:51.000
<v Speaker 2>Yeah, you were talking about the world or the world exploration.

1837
01:36:51.359 --> 01:36:53.399
<v Speaker 2>I think one of the things that gets lost in Splatoon,

1838
01:36:54.159 --> 01:36:55.880
<v Speaker 2>which we tend to think of more as a shooter

1839
01:36:56.000 --> 01:36:58.960
<v Speaker 2>because it's hot marketed, is that Splatoon's kind of the

1840
01:36:59.039 --> 01:37:02.319
<v Speaker 2>secret sequel to Kubert, Like it's it's not a game

1841
01:37:02.319 --> 01:37:05.399
<v Speaker 2>about shooting, it's a game about area control. It's it's

1842
01:37:05.520 --> 01:37:09.159
<v Speaker 2>about literally changing ground to your color. It is Kubert too,

1843
01:37:09.920 --> 01:37:12.319
<v Speaker 2>and it happens to be a multiplayer and competitive, but

1844
01:37:12.399 --> 01:37:16.600
<v Speaker 2>that's that's almost secondary. It's a game about controlling space.

1845
01:37:17.279 --> 01:37:21.319
<v Speaker 2>So you're right, the first player campaigns are fantastic. And

1846
01:37:21.439 --> 01:37:24.159
<v Speaker 2>the idea of building out when the game have a

1847
01:37:24.199 --> 01:37:27.199
<v Speaker 2>game that's already about exploring a controlling space, if you

1848
01:37:27.239 --> 01:37:31.159
<v Speaker 2>could build those themes into a broader world exploration in

1849
01:37:31.239 --> 01:37:34.359
<v Speaker 2>a single player campaign, I think that's kind of a

1850
01:37:34.520 --> 01:37:38.000
<v Speaker 2>natural fit that I really really hope they run with. Also,

1851
01:37:39.079 --> 01:37:41.439
<v Speaker 2>another thought I had watching that trailer is I want

1852
01:37:41.640 --> 01:37:46.760
<v Speaker 2>like a Mike Bithel's Subsurface Circular like spinoff that's just

1853
01:37:46.920 --> 01:37:50.600
<v Speaker 2>you riding that train full of fish people. I want

1854
01:37:50.640 --> 01:37:52.920
<v Speaker 2>to play an adventure game where I'm talking to the

1855
01:37:53.000 --> 01:37:55.720
<v Speaker 2>fish that's riding on the train through the desert. I

1856
01:37:55.800 --> 01:37:57.039
<v Speaker 2>want to know what's going on there.

1857
01:37:57.520 --> 01:38:01.159
<v Speaker 4>It's such a good spirit I was getting from the Yeah,

1858
01:38:01.640 --> 01:38:03.439
<v Speaker 4>I felt intentional. I feel like that had to be.

1859
01:38:04.159 --> 01:38:06.840
<v Speaker 4>Splatoon likes to do like weird referential stuff like that.

1860
01:38:06.920 --> 01:38:10.239
<v Speaker 4>They did like a Biggie and Tupac thing in the Octoexpedion.

1861
01:38:12.079 --> 01:38:13.119
<v Speaker 1>Yeah, it's really good.

1862
01:38:15.359 --> 01:38:17.840
<v Speaker 4>Yeah, if this game, I mean, I'm i don't want

1863
01:38:17.840 --> 01:38:19.159
<v Speaker 4>to get my hopes up, but if this game could

1864
01:38:19.199 --> 01:38:23.479
<v Speaker 4>be like the Mario Odyssey of Splatoon games, like sign

1865
01:38:23.600 --> 01:38:26.159
<v Speaker 4>Me Up. Maybe I'm getting my hopes up too much

1866
01:38:26.199 --> 01:38:29.159
<v Speaker 4>for that, but I'm very excited for more Splatoon.

1867
01:38:30.079 --> 01:38:32.159
<v Speaker 1>Well, we should probably move on to listener questions. We're

1868
01:38:32.159 --> 01:38:33.920
<v Speaker 1>only going to do two. We'll do them pretty quickly.

1869
01:38:34.039 --> 01:38:35.600
<v Speaker 1>But if you've got any questions for us, you can

1870
01:38:35.640 --> 01:38:39.199
<v Speaker 1>email us at after Dark Podcast at readventures dot com

1871
01:38:39.279 --> 01:38:43.039
<v Speaker 1>because it turns out that works. Eventually, after Dark Podcast

1872
01:38:43.199 --> 01:38:46.520
<v Speaker 1>at GameSpot should work again, But like I said last week,

1873
01:38:46.560 --> 01:38:49.439
<v Speaker 1>we're still kind of in the process of transitioning things

1874
01:38:49.520 --> 01:38:52.399
<v Speaker 1>and aliases and whatnot. But if you don't want to

1875
01:38:52.399 --> 01:38:54.479
<v Speaker 1>email us, you can always join our discord. And both

1876
01:38:54.560 --> 01:38:56.920
<v Speaker 1>questions today came from our discord, the first of which

1877
01:38:57.000 --> 01:39:00.640
<v Speaker 1>is from Kevin from West Hartford, who used to send

1878
01:39:00.680 --> 01:39:02.399
<v Speaker 1>in a lot of questions and I think he did,

1879
01:39:02.439 --> 01:39:04.119
<v Speaker 1>but he was doing them through emails, so he kind

1880
01:39:04.159 --> 01:39:05.880
<v Speaker 1>of lost him. So it's been a while since we've

1881
01:39:05.880 --> 01:39:08.960
<v Speaker 1>gotten a Kevin from West Hartford question, Cali, do you

1882
01:39:09.000 --> 01:39:09.640
<v Speaker 1>want to read this one?

1883
01:39:10.399 --> 01:39:13.600
<v Speaker 3>Yes, welcome back, Kevin. Hey, after Dark Crew, is there

1884
01:39:13.640 --> 01:39:16.520
<v Speaker 3>a mechanic or system in a genre that instantly makes

1885
01:39:16.560 --> 01:39:19.399
<v Speaker 3>you like a game more. For example, in turn based RPGs,

1886
01:39:19.479 --> 01:39:22.520
<v Speaker 3>I prefer when the two rival parties take turns mixed

1887
01:39:22.560 --> 01:39:25.239
<v Speaker 3>together based on a speed set, rather than each party

1888
01:39:25.319 --> 01:39:30.359
<v Speaker 3>taking a turn as a team. That's an interesting one now,

1889
01:39:30.359 --> 01:39:32.680
<v Speaker 3>I got to like that specific example, but also an

1890
01:39:32.720 --> 01:39:40.039
<v Speaker 3>interesting question. I think I like management sim elements in

1891
01:39:40.159 --> 01:39:44.640
<v Speaker 3>any game, like something that really enhanced Three Houses for me,

1892
01:39:44.920 --> 01:39:47.640
<v Speaker 3>what fire imblem three Houses was the ability to like

1893
01:39:48.199 --> 01:39:53.039
<v Speaker 3>set lesson plans and like basically tailor everyone to my

1894
01:39:53.239 --> 01:39:58.000
<v Speaker 3>exact specifications and to minmx my time, and like.

1895
01:39:58.680 --> 01:40:01.199
<v Speaker 1>Can I actually be a dragon? Like no, no, this

1896
01:40:01.359 --> 01:40:01.520
<v Speaker 1>is not.

1897
01:40:01.680 --> 01:40:08.479
<v Speaker 3>Absolutely absolutely not unless you're Sylvain, in which case sure,

1898
01:40:10.239 --> 01:40:12.960
<v Speaker 3>and I guess to kind of an extension of that

1899
01:40:13.039 --> 01:40:16.640
<v Speaker 3>would be I also just really like having to make

1900
01:40:16.760 --> 01:40:19.119
<v Speaker 3>the most of my time, which is something that I've

1901
01:40:19.159 --> 01:40:22.159
<v Speaker 3>been enjoying in Person of five, even though it's extremely

1902
01:40:22.319 --> 01:40:26.720
<v Speaker 3>stressful because I didn't know what was coming, so I

1903
01:40:26.840 --> 01:40:30.439
<v Speaker 3>wasn't able to plan ahead as much. But I like

1904
01:40:30.520 --> 01:40:32.800
<v Speaker 3>those kinds of mechanics where I just get to exert

1905
01:40:32.920 --> 01:40:35.479
<v Speaker 3>some sort of weird control over something.

1906
01:40:37.119 --> 01:40:39.439
<v Speaker 1>I don't know if this is a mechanic necessarily, but

1907
01:40:39.640 --> 01:40:43.279
<v Speaker 1>I love it when a game takes away a lot

1908
01:40:43.319 --> 01:40:46.560
<v Speaker 1>of information that games give you, like here's your health bar,

1909
01:40:46.720 --> 01:40:49.520
<v Speaker 1>here's where you are on this map, here's here's a

1910
01:40:49.560 --> 01:40:51.560
<v Speaker 1>compass that you'll probably never need, but we're going to

1911
01:40:51.600 --> 01:40:53.840
<v Speaker 1>give it to you anyway. I like it when you're more,

1912
01:40:54.800 --> 01:40:59.800
<v Speaker 1>when you let loose to explore a little bit. I think,

1913
01:41:00.079 --> 01:41:03.239
<v Speaker 1>like I always love just turning off HUDs in games

1914
01:41:03.479 --> 01:41:06.560
<v Speaker 1>and playing it that way. Like Ghost Reecon Breakpoint is

1915
01:41:06.600 --> 01:41:08.800
<v Speaker 1>a game that I returned to recently. At launch wasn't

1916
01:41:08.920 --> 01:41:12.840
<v Speaker 1>very good, but when you turn off all that extra

1917
01:41:12.960 --> 01:41:14.640
<v Speaker 1>info the game throws at you, it's actually like a

1918
01:41:14.800 --> 01:41:19.720
<v Speaker 1>very intense, cooperative tactical shooter, which is so different than

1919
01:41:19.760 --> 01:41:22.479
<v Speaker 1>what it launched as it was like a weird destiny

1920
01:41:22.720 --> 01:41:27.520
<v Speaker 1>like gear chase game. So I guess that, in particular

1921
01:41:27.560 --> 01:41:29.319
<v Speaker 1>is one to go with. Or Red Dead two, for example,

1922
01:41:29.439 --> 01:41:32.039
<v Speaker 1>you could turn off the HUD and they even said

1923
01:41:32.640 --> 01:41:34.319
<v Speaker 1>characters would like tell you where to go if you

1924
01:41:34.399 --> 01:41:36.760
<v Speaker 1>turn off the HUD. That kind of works sometimes other

1925
01:41:36.840 --> 01:41:38.720
<v Speaker 1>times it didn't. But like I've played so much Red

1926
01:41:38.800 --> 01:41:40.239
<v Speaker 1>Dead too where I've gotten to the point where I

1927
01:41:40.279 --> 01:41:42.159
<v Speaker 1>don't need the HUT and I know where I am

1928
01:41:42.319 --> 01:41:44.359
<v Speaker 1>and how to get around, and part of that too,

1929
01:41:44.520 --> 01:41:47.640
<v Speaker 1>is just good due to really good world design and

1930
01:41:48.520 --> 01:41:50.880
<v Speaker 1>what are the Weeni's good wienie placement.

1931
01:41:51.319 --> 01:41:54.159
<v Speaker 2>I don't like that. I mean, everybody loves a good wing.

1932
01:41:54.760 --> 01:41:58.720
<v Speaker 2>I mean, that's that's true. Jake, have you ever played

1933
01:41:58.720 --> 01:41:59.439
<v Speaker 2>Bishida Blade?

1934
01:42:00.119 --> 01:42:00.560
<v Speaker 1>I haven't.

1935
01:42:00.680 --> 01:42:02.840
<v Speaker 2>No, Okay, that seems like a Jake game, a fight

1936
01:42:03.079 --> 01:42:05.840
<v Speaker 2>fighting game with no life bars, Like, all right, you

1937
01:42:05.920 --> 01:42:09.279
<v Speaker 2>gotta play this game square INIX back in the day,

1938
01:42:09.439 --> 01:42:12.680
<v Speaker 2>Total classic. But yeah, no life bars, fighting game. You

1939
01:42:12.720 --> 01:42:13.319
<v Speaker 2>know you'll love it.

1940
01:42:13.600 --> 01:42:16.399
<v Speaker 1>All right, I'll check that out for me.

1941
01:42:16.560 --> 01:42:22.520
<v Speaker 2>I think it's uh directly gaining health for damaging enemies. Uh.

1942
01:42:22.800 --> 01:42:25.399
<v Speaker 2>The first game I've ever encountered this in was was

1943
01:42:25.640 --> 01:42:28.119
<v Speaker 2>Go Go thirteen back on the Ness, and it pops

1944
01:42:28.199 --> 01:42:30.399
<v Speaker 2>up every every now and then. Bloodborne has a version

1945
01:42:30.439 --> 01:42:31.319
<v Speaker 2>of it, for example.

1946
01:42:31.680 --> 01:42:35.760
<v Speaker 1>But I heard of that game, huh, I said, I've

1947
01:42:35.760 --> 01:42:37.760
<v Speaker 1>never heard of it because Tamoor talks about it every week.

1948
01:42:37.960 --> 01:42:39.560
<v Speaker 3>Yeah, I probably talk about it once a week.

1949
01:42:39.680 --> 01:42:42.640
<v Speaker 1>Yeah, yeah, but yeah, continue to talk about it is excellent.

1950
01:42:43.399 --> 01:42:45.319
<v Speaker 2>Well, it doesn't. It doesn't show up very often, but

1951
01:42:45.359 --> 01:42:46.840
<v Speaker 2>it pops up every now and then. This kind of

1952
01:42:47.439 --> 01:42:49.319
<v Speaker 2>and I'm talking about a life drop, but like being

1953
01:42:49.479 --> 01:42:55.319
<v Speaker 2>directly rewarded for thoughtful aggression, being in danger of dying

1954
01:42:55.840 --> 01:42:57.479
<v Speaker 2>and realizing the only way to get out of it

1955
01:42:57.600 --> 01:43:01.359
<v Speaker 2>is to hurt enemies. Like I love that because you

1956
01:43:01.399 --> 01:43:04.840
<v Speaker 2>can't just barrel in or you'll keel over. But at

1957
01:43:04.840 --> 01:43:08.359
<v Speaker 2>the same time, there's this you know, went out numbered

1958
01:43:08.479 --> 01:43:11.399
<v Speaker 2>when overwhelmed attack and it moves you to feel more

1959
01:43:11.439 --> 01:43:14.600
<v Speaker 2>heroic in the game because when it works, you're healed,

1960
01:43:14.840 --> 01:43:19.039
<v Speaker 2>enemies are down, you're awesome. Power fantasy played out, and

1961
01:43:19.159 --> 01:43:21.439
<v Speaker 2>when it doesn't, you've got that tension. You're like, ah,

1962
01:43:21.479 --> 01:43:24.359
<v Speaker 2>I went out, but I went out swinging and it's fun.

1963
01:43:24.439 --> 01:43:26.560
<v Speaker 2>So I really love that mechanic and I'd like to

1964
01:43:26.560 --> 01:43:27.399
<v Speaker 2>see it more in games.

1965
01:43:27.800 --> 01:43:29.319
<v Speaker 4>The first thing that came to mind of me was

1966
01:43:29.399 --> 01:43:32.000
<v Speaker 4>the actor reload and Gears of War, Like, I love

1967
01:43:32.079 --> 01:43:34.680
<v Speaker 4>the idea of just taking like what's like a very

1968
01:43:34.800 --> 01:43:38.439
<v Speaker 4>standard thing you do in like every shooter and just

1969
01:43:38.560 --> 01:43:41.119
<v Speaker 4>like adding that little extra thing you need to like

1970
01:43:41.279 --> 01:43:43.880
<v Speaker 4>potentially think about where like if you just hit the

1971
01:43:43.920 --> 01:43:46.079
<v Speaker 4>button just right and then it becomes this like muscle

1972
01:43:46.119 --> 01:43:48.000
<v Speaker 4>memory where you just like you know exactly when to

1973
01:43:48.079 --> 01:43:52.600
<v Speaker 4>hit it and it adds this extra extra like incentive

1974
01:43:52.680 --> 01:43:56.159
<v Speaker 4>and like boost to like combat, which you know, like

1975
01:43:56.279 --> 01:43:59.319
<v Speaker 4>I like stuff like that. I would also say, like

1976
01:43:59.520 --> 01:44:03.720
<v Speaker 4>thinking about out Persona, I love I think that Persona

1977
01:44:03.800 --> 01:44:06.359
<v Speaker 4>five in particular is maybe my favorite turn based combat

1978
01:44:06.600 --> 01:44:10.119
<v Speaker 4>because they said all these little tweaks because on the surface,

1979
01:44:10.159 --> 01:44:12.960
<v Speaker 4>it's like very standard turn based combat, but just like

1980
01:44:13.720 --> 01:44:17.039
<v Speaker 4>you know, like that thing of like you hit an enemy,

1981
01:44:17.319 --> 01:44:19.720
<v Speaker 4>you can do one more, you can baton pass. The

1982
01:44:19.840 --> 01:44:22.840
<v Speaker 4>change to the baton pass from like regular five to

1983
01:44:23.079 --> 01:44:26.319
<v Speaker 4>Royal and having that be there, like and the way

1984
01:44:26.359 --> 01:44:28.319
<v Speaker 4>you can chain it, and they added this little boost

1985
01:44:28.319 --> 01:44:30.720
<v Speaker 4>where not only can you chain it, but in Royal

1986
01:44:30.880 --> 01:44:34.000
<v Speaker 4>it'll actually like increase the damage and increases like you

1987
01:44:34.119 --> 01:44:37.359
<v Speaker 4>gain regain sp and it just like incentivizes you to

1988
01:44:37.479 --> 01:44:40.439
<v Speaker 4>like think of it's almost like a puzzle game where

1989
01:44:40.439 --> 01:44:44.399
<v Speaker 4>you're like, how do I, like, what sequence of attacks

1990
01:44:44.439 --> 01:44:47.640
<v Speaker 4>do I need to do to chain a baton pass

1991
01:44:47.680 --> 01:44:50.239
<v Speaker 4>through my entire party so that my final character has

1992
01:44:50.279 --> 01:44:52.359
<v Speaker 4>this like super attack they can do at the very end.

1993
01:44:53.399 --> 01:44:57.239
<v Speaker 4>It's such a small change, but it completely alters the

1994
01:44:57.319 --> 01:44:59.720
<v Speaker 4>way you like think of of a standard battles in

1995
01:44:59.720 --> 01:45:01.920
<v Speaker 4>that game. And I think it's such a great addition,

1996
01:45:03.720 --> 01:45:04.199
<v Speaker 4>I agree.

1997
01:45:04.640 --> 01:45:08.000
<v Speaker 1>M next question is from Aaron. If you had to

1998
01:45:08.079 --> 01:45:11.239
<v Speaker 1>join one evil video game faction culture group, what would

1999
01:45:11.279 --> 01:45:13.640
<v Speaker 1>it be? Mine would be Team Yell from Pokemon, Sword

2000
01:45:13.680 --> 01:45:15.920
<v Speaker 1>and Shield because all they seem to do is walk

2001
01:45:15.920 --> 01:45:23.000
<v Speaker 1>around holding megaphones and raising Pokemon. I was thinking about

2002
01:45:23.039 --> 01:45:25.920
<v Speaker 1>this and I have nothing yet, so I gotta think more.

2003
01:45:27.560 --> 01:45:32.199
<v Speaker 3>Yeah, it's hard because I don't. Yes, listen, I'm going

2004
01:45:32.239 --> 01:45:35.600
<v Speaker 3>to level with all of you. The obvious answer for me,

2005
01:45:35.800 --> 01:45:42.359
<v Speaker 3>CALLI Plaguey is tea Magma. So I think, just based

2006
01:45:42.399 --> 01:45:45.600
<v Speaker 3>on everything that's happened in my life, in my career,

2007
01:45:45.840 --> 01:45:49.840
<v Speaker 3>in my world, I am contractually obligated to say tea

2008
01:45:49.920 --> 01:45:54.840
<v Speaker 3>magma because you know, they want like they saw, they

2009
01:45:54.960 --> 01:45:57.800
<v Speaker 3>saw the problems with Howen. They were like, it is god,

2010
01:45:57.960 --> 01:46:02.880
<v Speaker 3>you gotta dive. Oh my god, you gotta the waterfalls,

2011
01:46:04.399 --> 01:46:06.840
<v Speaker 3>you gotta surface so much, you're never gonna use a

2012
01:46:06.920 --> 01:46:10.239
<v Speaker 3>fire Pokemon again. And then they were like, would we

2013
01:46:11.319 --> 01:46:15.960
<v Speaker 3>are eco terrorists? However we have Uh, we see the

2014
01:46:16.079 --> 01:46:20.560
<v Speaker 3>issues in this world and we know you Kali are

2015
01:46:20.680 --> 01:46:25.119
<v Speaker 3>correct and uh, and they said let's let's do it.

2016
01:46:25.319 --> 01:46:28.000
<v Speaker 1>So I that's my choice.

2017
01:46:32.119 --> 01:46:34.880
<v Speaker 2>Mine is whoever is trying to destroy a knack at

2018
01:46:34.920 --> 01:46:35.960
<v Speaker 2>that particular moment.

2019
01:46:40.960 --> 01:46:43.319
<v Speaker 1>That's a good answer. That's a really good answer. I

2020
01:46:43.359 --> 01:46:45.960
<v Speaker 1>should have said something before that, because I won't talk that.

2021
01:46:47.840 --> 01:46:49.399
<v Speaker 1>Both of those are really good answers.

2022
01:46:50.920 --> 01:46:53.720
<v Speaker 4>I don't have one. I'm like because every every time

2023
01:46:53.760 --> 01:46:56.239
<v Speaker 4>I think of like an evil faction, I'm like, like, ah,

2024
01:46:56.319 --> 01:46:58.960
<v Speaker 4>the one that's like Nazis. No, don't want to join that.

2025
01:47:00.960 --> 01:47:02.600
<v Speaker 4>Most most video game bosses are just.

2026
01:47:04.079 --> 01:47:07.279
<v Speaker 3>Nazis. Yeah, yeah, a lot of them are just Nazis.

2027
01:47:07.960 --> 01:47:16.479
<v Speaker 4>Maybe maybe uh, Big Bosses, Diamond Dogs, they're kind of evil.

2028
01:47:16.600 --> 01:47:19.359
<v Speaker 4>I don't know, well, like when they're Diamond Dogs or not,

2029
01:47:19.479 --> 01:47:21.560
<v Speaker 4>but I guess they eventually become the evil faction. But

2030
01:47:21.600 --> 01:47:24.399
<v Speaker 4>they're fighting for a just cause in a better world

2031
01:47:26.560 --> 01:47:28.760
<v Speaker 4>and they're fighting against the Patriots, So are they the

2032
01:47:28.800 --> 01:47:33.359
<v Speaker 4>bad guys? I don't know. Metal Gears confusing, but I'm

2033
01:47:33.359 --> 01:47:36.439
<v Speaker 4>gonna say that Big Boss whatever Big Bosses side.

2034
01:47:36.279 --> 01:47:39.720
<v Speaker 2>Is Metal Gears confusing as a whole mood, Like that's.

2035
01:47:43.399 --> 01:47:48.039
<v Speaker 1>Oh man, I'm not sure. I even opened up my

2036
01:47:48.359 --> 01:47:51.159
<v Speaker 1>my Steam account just to scroll through these games and

2037
01:47:51.239 --> 01:47:53.479
<v Speaker 1>see if there's one that would be cool to be

2038
01:47:53.600 --> 01:47:55.720
<v Speaker 1>a part of. But I feel like most of the

2039
01:47:55.800 --> 01:47:59.920
<v Speaker 1>games I'm into are like very serious and like I

2040
01:48:00.039 --> 01:48:01.560
<v Speaker 1>wouldn't want to be any of the villains in The

2041
01:48:01.640 --> 01:48:02.960
<v Speaker 1>Witcher or anything like that.

2042
01:48:03.680 --> 01:48:05.840
<v Speaker 3>Jake, I have the perfect answer for you, all right,

2043
01:48:05.920 --> 01:48:09.439
<v Speaker 3>whenever you're on defense and siege, you want to be attack.

2044
01:48:10.880 --> 01:48:15.199
<v Speaker 1>That's true. I don't like being defense in siege. So

2045
01:48:15.479 --> 01:48:18.279
<v Speaker 1>half of siege is excellent, the other half is pretty boring.

2046
01:48:20.000 --> 01:48:23.680
<v Speaker 3>I'm going to answer for Jake and say, just attack

2047
01:48:23.840 --> 01:48:24.600
<v Speaker 3>the attack team.

2048
01:48:26.399 --> 01:48:29.239
<v Speaker 1>Yeah, it's probably a good that's probably a good answer.

2049
01:48:29.399 --> 01:48:31.840
<v Speaker 1>Maybe I'd want to be like one of the bad

2050
01:48:31.880 --> 01:48:33.600
<v Speaker 1>guys and dark souls, one of the ones that are

2051
01:48:33.680 --> 01:48:36.239
<v Speaker 1>like hiding behind a door that the player isn't going

2052
01:48:36.319 --> 01:48:38.800
<v Speaker 1>to see and then they just walk in and it's

2053
01:48:38.920 --> 01:48:41.760
<v Speaker 1>like big X to the face and you're prepared for that.

2054
01:48:41.920 --> 01:48:43.840
<v Speaker 1>Now you're dead by patches.

2055
01:48:44.039 --> 01:48:45.000
<v Speaker 3>What about patches?

2056
01:48:45.279 --> 01:48:47.239
<v Speaker 1>Oh yeah, help out patches.

2057
01:48:47.279 --> 01:48:49.880
<v Speaker 3>That's a stupid profile picture of patches.

2058
01:48:53.479 --> 01:48:56.560
<v Speaker 1>Anyway. That's been episode eighty one of Game Spot After Dark.

2059
01:48:56.640 --> 01:48:58.640
<v Speaker 1>Thank you all so much for joining, and thank you

2060
01:48:58.760 --> 01:48:59.640
<v Speaker 1>Jared for taking the time.

2061
01:48:59.720 --> 01:48:59.960
<v Speaker 2>The Joe.

2062
01:49:00.279 --> 01:49:02.239
<v Speaker 1>That was a lot of fun, and thank you all

2063
01:49:02.319 --> 01:49:05.239
<v Speaker 1>out there for listening. Before we go, Kelly, what are

2064
01:49:05.279 --> 01:49:07.000
<v Speaker 1>you up to and where can people find you on Twitter?

2065
01:49:07.720 --> 01:49:10.800
<v Speaker 3>Uh, you can find me on Twitter at ike doogico

2066
01:49:11.039 --> 01:49:14.479
<v Speaker 3>I n k y d o j I kko and.

2067
01:49:16.119 --> 01:49:16.760
<v Speaker 1>You know me.

2068
01:49:17.159 --> 01:49:19.800
<v Speaker 3>Well, well, you know this doesn't affect any of you

2069
01:49:19.920 --> 01:49:22.359
<v Speaker 3>at home. But I finally released the style Guide. I've

2070
01:49:22.359 --> 01:49:26.680
<v Speaker 3>been working on case and I am stoked about it.

2071
01:49:27.079 --> 01:49:30.039
<v Speaker 3>It's internal only. I'm so sorry, but that was a

2072
01:49:30.079 --> 01:49:31.920
<v Speaker 3>big uh when I say that I'm just working on

2073
01:49:32.000 --> 01:49:33.720
<v Speaker 3>behind the scenes stuff, that was a big behind the

2074
01:49:33.800 --> 01:49:38.000
<v Speaker 3>scenes just kind of internal uh, you know, editor kind

2075
01:49:38.000 --> 01:49:39.359
<v Speaker 3>of stuff that I was working on. So that was

2076
01:49:39.399 --> 01:49:40.000
<v Speaker 3>really exciting.

2077
01:49:40.119 --> 01:49:42.760
<v Speaker 1>And then I've been refreshed in like since like two

2078
01:49:42.800 --> 01:49:43.520
<v Speaker 1>thousand and eight.

2079
01:49:43.479 --> 01:49:47.000
<v Speaker 3>Or something, wasn't it the Yeah, the old style Guide

2080
01:49:47.119 --> 01:49:52.000
<v Speaker 3>was so old that the formatting broke Google Docs and

2081
01:49:52.600 --> 01:49:58.159
<v Speaker 3>it didn't like it just was unreadable. So I basically, uh,

2082
01:49:58.479 --> 01:50:00.960
<v Speaker 3>with some help from some of the other editors, uh,

2083
01:50:01.359 --> 01:50:05.720
<v Speaker 3>we built it from the ground up. That's an exciting thing.

2084
01:50:05.760 --> 01:50:07.359
<v Speaker 3>So I've been doing a lot of that kind of thing,

2085
01:50:07.520 --> 01:50:11.359
<v Speaker 3>not as as many reviews, not as as many forward

2086
01:50:11.399 --> 01:50:14.640
<v Speaker 3>facing facing things. But you know, festival is over, But

2087
01:50:14.720 --> 01:50:17.000
<v Speaker 3>if you want to go give that guide a view,

2088
01:50:17.479 --> 01:50:19.399
<v Speaker 3>it would mean a lot to me. That was my

2089
01:50:19.720 --> 01:50:22.520
<v Speaker 3>whole day on Monday. I could have taken the day

2090
01:50:22.560 --> 01:50:26.279
<v Speaker 3>off and instead I collected feathers and it took a

2091
01:50:26.319 --> 01:50:26.960
<v Speaker 3>lot of time.

2092
01:50:28.840 --> 01:50:32.680
<v Speaker 1>And yeah, you know, you know me, John Luke, how

2093
01:50:32.680 --> 01:50:32.960
<v Speaker 1>about you.

2094
01:50:33.800 --> 01:50:37.640
<v Speaker 4>You can find me at John lack Syke. I'm I

2095
01:50:37.680 --> 01:50:39.600
<v Speaker 4>don't know, and I'm working on that. I'm working in

2096
01:50:39.640 --> 01:50:43.479
<v Speaker 4>the background on some some new stuff that's probably not

2097
01:50:43.560 --> 01:50:51.199
<v Speaker 4>gonna happen for another week or so. Uh, I don't know.

2098
01:50:51.520 --> 01:50:55.840
<v Speaker 4>I'm making I'm making things right now. I swear we're working.

2099
01:50:56.720 --> 01:50:59.680
<v Speaker 4>I made Oh, I made like a I did a

2100
01:51:00.079 --> 01:51:03.560
<v Speaker 4>Destiny comparison because they put the strike from the first

2101
01:51:03.640 --> 01:51:05.439
<v Speaker 4>game into the new one. So I did like a

2102
01:51:05.560 --> 01:51:08.560
<v Speaker 4>video comparison. That's what I did today. I forgot. I

2103
01:51:08.600 --> 01:51:11.199
<v Speaker 4>don't know. It's my brand's a mess. Just go check

2104
01:51:11.279 --> 01:51:12.319
<v Speaker 4>that out when it goes up.

2105
01:51:14.079 --> 01:51:16.479
<v Speaker 1>You can find me at Jacob Deck. And there should

2106
01:51:16.520 --> 01:51:20.000
<v Speaker 1>be an episode of Dirty r D coming soon, which

2107
01:51:20.000 --> 01:51:21.640
<v Speaker 1>we haven't done in a long time. Rob and I

2108
01:51:22.479 --> 01:51:26.079
<v Speaker 1>are giving it one final goodbye, which should be fun,

2109
01:51:26.560 --> 01:51:28.199
<v Speaker 1>So look out for that. I don't know, and that's

2110
01:51:28.239 --> 01:51:31.880
<v Speaker 1>going to be But you should also check out Jared's

2111
01:51:31.880 --> 01:51:34.560
<v Speaker 1>top one hundred Games Podcast, jaredy Can people find you

2112
01:51:34.720 --> 01:51:36.439
<v Speaker 1>and what are some things you'd like to plug?

2113
01:51:37.079 --> 01:51:40.760
<v Speaker 2>Yeah, you can find me at Petty Comma Jared on Twitter.

2114
01:51:40.840 --> 01:51:42.680
<v Speaker 2>That's b T T Y C O M M A

2115
01:51:42.800 --> 01:51:46.840
<v Speaker 2>J A R E D. Where you can find leftist politics,

2116
01:51:46.960 --> 01:51:52.119
<v Speaker 2>video games stuff, and occasionally meet pontificating on how we

2117
01:51:52.159 --> 01:51:54.359
<v Speaker 2>all ought to be nice to each other. That's pretty

2118
01:51:54.439 --> 01:51:56.880
<v Speaker 2>much the three things you're going to find there. If

2119
01:51:56.920 --> 01:51:59.920
<v Speaker 2>you want to listen to the Top one hundred Games Pod,

2120
01:52:00.359 --> 01:52:02.600
<v Speaker 2>I think you should because it's fun. You can find

2121
01:52:02.640 --> 01:52:06.720
<v Speaker 2>that on Apple Podcasts, on Google podcast and Android, on Stitcher,

2122
01:52:07.079 --> 01:52:09.640
<v Speaker 2>on Spotify, it's all those places. Just search for Top

2123
01:52:09.640 --> 01:52:12.319
<v Speaker 2>one hundred Games Podcast or Top one hundred Games Podcast

2124
01:52:12.359 --> 01:52:16.119
<v Speaker 2>with Jered Petty. If you like listening to delightful people

2125
01:52:16.359 --> 01:52:19.600
<v Speaker 2>talk about games they love and just cheer some anecdotes

2126
01:52:19.680 --> 01:52:23.279
<v Speaker 2>about the pure joy and wonder of this art form

2127
01:52:23.319 --> 01:52:25.600
<v Speaker 2>and all the best things about it, it's a good

2128
01:52:25.600 --> 01:52:27.680
<v Speaker 2>place to go do that. So I really hope you

2129
01:52:27.720 --> 01:52:30.479
<v Speaker 2>will just just go take a look at that. That's

2130
01:52:30.520 --> 01:52:35.560
<v Speaker 2>what I'm up to so and again genuinely and just

2131
01:52:35.760 --> 01:52:37.520
<v Speaker 2>just thoroughly thrilled to get to be a part of

2132
01:52:37.600 --> 01:52:39.239
<v Speaker 2>the show. I like the show, I like what you

2133
01:52:39.319 --> 01:52:41.520
<v Speaker 2>do here, I like the work you do in the

2134
01:52:41.560 --> 01:52:44.039
<v Speaker 2>podcast and outside, and it's good to know all of you.

2135
01:52:44.119 --> 01:52:45.920
<v Speaker 2>It's really great to meet John Luke. Thank you all

2136
01:52:45.960 --> 01:52:48.319
<v Speaker 2>for thank you for joining us.

2137
01:52:48.359 --> 01:52:51.239
<v Speaker 1>It was an absolute pleasure, had a lot of fun,

2138
01:52:52.239 --> 01:52:54.479
<v Speaker 1>all right. Well with that, we will see you all

2139
01:52:54.520 --> 01:53:02.560
<v Speaker 1>next week. Don't something
