Speaker 1: Good morning from Hell. I'm Chris and I died recently
and my eternal punishment is to do this podcast where
we interview everyone in Hell, and I'm joined as always
Bye Clayton, the brother of Satan, who is slurping on
what is that?
Speaker 2: Of course it's it's oh well, it's long, story short,
but also it's still.
Speaker 3: Gonna be long. Oh sorry, I I got stuff in
my mouth.
Speaker 2: So I have coffee, and I don't have milk, and
I don't have oat milk, which is what I've been
using lately because you know, hashtag healthy. But I did
have oat meal, like quick quick goats, so I put
the quick goats into the coffee, thinking I could make like,
you know, oat milk that way, like it'd be like
oatmeal coffee.
Speaker 1: No, I tell anyways, it's it's stuck in my straw.
Speaker 3: It's not very good. I mean, it's not bad. It's
do you want to slurp?
Speaker 4: No?
Speaker 1: Please don't. I mean I've eat some bad stuff in Hell,
but this is it's kind of got.
Speaker 2: The texture of like a really uh fibrous turd, you know,
once you get to the bottom, it's just roll.
Speaker 1: So don't you expecting it to turn into milk.
Speaker 3: You know, I don't know how how you milk an oat.
Speaker 2: So I was just I was just hoping some sort
of dark magic would happen. We are in Hell, that
kind of thing happens down here.
Speaker 1: Yeah. Well, well it didn't work. But I think you
discovered a new technique for torture.
Speaker 2: No, I mean, I think I think Starbucks might be
reaching out to me about this one. This is there's
something here. I mean, the way it oozes out of
my metal straw kind of looks like like a diarrhea,
but very fibrous.
Speaker 3: Once again, Yeah, I don't know. We'll see how it goes. Anyways,
let's talk about the show.
Speaker 1: Yeah, so if you don't follow us on social media,
you should fall at Morning from Hell. Send us your anything, art,
your questions about Hell.
Speaker 3: Chris, your dick picks everything.
Speaker 1: Well, I don't know about that.
Speaker 3: No, no, no, he asked for them.
Speaker 1: He wanted him.
Speaker 2: He said you're everything. He did not clarify. Therefore, send
him to your dick pics.
Speaker 1: Okay, fine, please please please. So who's our guest for
this week? What's what's our plan?
Speaker 2: Well, Chris, I'm a modern man, you know, I'm making
big inventions. I'm always getting in the front of cool
new things. You know, car, I got my Oats coffee.
I started this podcast with you. You know, I I
started a Lava hockey team. So I thought that the
next big thing, you know, to really tap into the
youth is to make make a video game about my life,
a really cool action adventure video game about me, Clayton
the game. So I'm bringing on Hell's best video game designer.
He's the he's the video game extraordinaire. So he's gonna
come on the show and he's gonna we're gonna were
gonna talk through brainstorm a couple of video game ideas
about my life. So so come on in, and Ron
Luke Boxer come going in and run.
Speaker 4: What old dare you get me on here again? Then?
Dumb oh oh, hello there, Clayton. I was just having
a chat with my with my agent cross Fixel. Yes, yes,
anathlur CROs Fixel. He uh, he got me on this show.
And quite frankly, I don't understand what I'm doing here
with your dim wits, but but yeah, thank you for
for bringing up Well.
Speaker 2: I'm glad you're here in Ron, you took the time
out of your very busy schedule. You got four cell
phones up to your face right now. I don't not
even sure why.
Speaker 4: You know, you have to get your eye on your
business or I'm likecky, it's the many eyes on the business.
You understand that. What is yes?
Speaker 3: Are you talking to us? Are you talking to the
person in the phone right now?
Speaker 4: I can't exactly yes, what what is he? Yeah? Is
he talking about what? No? Sell? No, but he'll sell
sell but no? Yes? Okay, good, yes, all right now Clayton,
what were you saying? Oh?
Speaker 3: Nothing, appreciate a question.
Speaker 4: Yeah.
Speaker 1: So your name is Inron loot.
Speaker 4: Boxer, Boxer, It's French, do Anesian? Okay?
Speaker 3: French?
Speaker 4: Answer? Yes?
Speaker 1: Yes, So you're you develop video games down here in Hell.
Speaker 4: No, I've been. I've been developing them for many years.
In fact, those suckers on Earth have been playing them
just lovely. Oh my gosh, I cannot tell you how
many of them have been praising my name. Lutbox There,
they say, lutbox there, you are the greatest, and I
know I feel them every time.
Speaker 3: Well, what kind of games we're talking about here? I mean,
I know you're you're.
Speaker 2: List of awesome Triple A games, but maybe you could
fill in the audience.
Speaker 4: I doubt you. You know how growsome? I am no, you do.
You probably don't mean about it as the mastermind behind
loaders simulator. It's the one where you literally load into
the game and every twenty minutes it charges you another
three hundred dollars. It's beautiful. Wow.
Speaker 1: So it's just it's just a loading screen, so does it?
Speaker 4: Yeah, it's Chris, that is what it is. It literally
is it says it in the name. I don't understand Clayton.
I don't understand this man. How does he not understand
the genius?
Speaker 1: So does it always loading the same screen or does
it load different loading screens?
Speaker 4: Like?
Speaker 1: Is it loading loading?
Speaker 4: Yes? Okay, don't you understand? Yeah?
Speaker 3: Nah, quick idea.
Speaker 2: Just so it's just like you know, I just came
up with podcasting simulator.
Speaker 3: Okay.
Speaker 2: Basically, you spend hours playing the game and then you
you upload the thing and then and then it's critical
failure one after another.
Speaker 3: You can never win the game. It's always just bad,
always bad.
Speaker 4: Oh oh yeah, I can see all this could work out.
You can actually be rolling some dice and get some
sort of crits so I don't know, we should call
it the critical critical Film.
Speaker 3: I like that.
Speaker 4: I like that.
Speaker 1: Or you can even just like yeah, podcast simulator, just
record the whole thing and then upload it and then
it's just you never get any uh, no one ever
listens or get any feedback. I mean, like most of
the podcasts.
Speaker 4: So that's what you're talking about? This quite good? Yes? Yeah?
Speaker 1: What are some other games besides Loading Simulator that you know?
I haven't played a lot of games down at Hell,
so oh, yes.
Speaker 4: Perhaps you've heard of my other adventure games. I have
a Bible Adventure. It's a wonderful game, yes, completely crafted
here in Hell. Let's uh. It was just the big
man himself, your brother. You may have heard me talking
in the back rooms with him everything about this. So
people would say, lots and lots of money to go
and spread mana about the world. It was great.
Speaker 1: So wait, and then there's also the Bible Adventures. That's
an actual NES title that was up on Earth. That's
about the Bible.
Speaker 4: Where do you think the publishing houses came from?
Speaker 1: Yeah, but isn't it like, yeah, isn't it kind of
like bad forsake to be promoting the Bible?
Speaker 4: Or oh no, it's it's all part of a scheme
that we have going where the big guy thinks that
this is a bad thing and we make it sound like, oh,
it sounds so horrible. Down here, you should see my three yachts.
It's very lovely down here. It's very warm. It's very warm.
But other than that, it's very nice. This time.
Speaker 2: You wait, so, are you like kind of cutting the
opponent off, you know, before they could make their own game,
like maybe you found out that Heaven was making a
Bible adventure game, and then you just started catching on
all their money, you know, you could get.
Speaker 4: The best way is to get to a business in
this world is just to bring the competition in under
your fold. And then and then they feel like once
they got a piece of the action, then then that
that meets them less of a competitor and more of
like a partner. You know that you can then backstep
later and take all their money.
Speaker 1: And it was and it was a terrible game too,
So listen, you do.
Speaker 4: You leave the Reddit reviews out of this? So I
think it is wonderful. It is, in fact, one of
our best sellers, right next to Accounting Adventures. You do math.
We just literally do math for hours on end.
Speaker 2: I don't see the adventure in that. Uh run, where's
the adventure part of that?
Speaker 4: We we pack a cobra with every game. Yes, you
get your own cobra, and uh, the cobra really doesn't
like math, so whenever you do math, the cobra tries
to bite you.
Speaker 1: So you're talking about just a live cobra.
Speaker 4: It's a live cobra. Yeah.
Speaker 2: So was that was that in like the legendary edition
of the game, or was that like the you know.
Speaker 4: Oh no, that's the Mecca Cobra. Yes, we're thinking of
the upgraded version. No no, no, no, no, no. We must
charge an additional three hundred dollars for the Mecca Cobra.
Those are those are more deadly, more venom. We loaded
up to seventeen more tarantulas into every Spider wo wow.
Speaker 2: Yeah, was there any like GameStop exclusive midnight release launch bonuses?
I know that those are a big thing as well.
Speaker 4: Oh, yes, we're talking about the DLC where we have
the Venom triple. Yes, it was, it was. It was
the how do you say, a very difficult launch. We
found that people did not enjoy the multiplication or the division.
So instead we kept saying it's very simple with trigonometry.
Speaker 2: Oh yeah, what other I know of another big game
franchise that you've worked on.
Speaker 3: If you want to tell Chris about that.
Speaker 4: You mean the the FIFA?
Speaker 1: What?
Speaker 4: Yeah, yeah, you haven't heard number this from their FIFA.
Speaker 1: What's it's what?
Speaker 4: I can't believe this guy's never heard of a claim.
Speaker 2: I don't understand it made years nineteen ninety five to
twenty forty.
Speaker 1: What are you saying? What are you saying? I heard
in the FIFA.
Speaker 4: No no, no, no, no, no, no, no, no no, no FIFA.
That is that is the that is the game. See
in the year twenty fourty three, all of the things
are together, and now we just bring you into a
stadium and you literally just sit there and watch the
grass grow and we take your money.
Speaker 1: What do you say spelling for me?
Speaker 4: Spell?
Speaker 2: It's NBA, MLB, n FL, FIFA, It's all of them,
and it's all the same game every year after year.
It's the same game every time.
Speaker 4: It's the same thing every single day. Yeah. We found
that a lot of the expenditures were actually for the
players themselves, so we decided that was just horrifying. We
just didn't want to pay them anymore. Now people are
just as entertained watching grass.
Speaker 1: Did they just go to the stadium and just exactly?
Speaker 4: Yeah?
Speaker 1: So what what? How has it changed year to year? Like,
what's the like the two thousand and twelve.
Speaker 4: I can see the business side of this guy. Now. Yeah,
this year we're bringing in Kentucky blue Grass. It's quite
the upgrade from last year.
Speaker 2: Yeah, and John Madden is on the cover naked. Yeah, oh,
laying in the Kentucky Bluegrass.
Speaker 4: Yeah.
Speaker 1: I mean so, I guess you'd beat stupid not to
get the new addition for sure.
Speaker 4: Yeah, you have to. You have to get the new
if you don't have the DLC the one does even
the point to playing the game? Yes, you have to
have that, Chris, you should know.
Speaker 1: I mean does everyone buy every version every year?
Speaker 4: Oh? That's because we turned the servers off two weeks
after they buy the game. Then they're forced to buy
another one. It's the most brilliant thing I've ever thought of.
Speaker 1: Wait, so the servers, so after twenty twenty one will
come out, the servers for twenty twenty turn off?
Speaker 4: No, no, no, no, the servers for twenty twenty one
turn off two weeks after say the game it's absolutely
beautifully So you only get to play the game for
about two weeks, but it leaves people at that just
that taste in their mouth where they just have to
keep playing the game no matter what.
Speaker 1: That tastes grass you're like, y tastes like oat coffee.
Speaker 4: Well, I do not understand why this man keeps bringing
up the oath guds. Do you have some sort of
shares and oats coffee? Is this a new product?
Speaker 3: It's gonna expose, It's gonna explode on the scene. You
don't even know.
Speaker 2: Starbucks is gonna be selling it like hotcakes, except for
it's it won't be hotcakes, it'll be old coffee.
Speaker 4: What if they twisted like hotcakes?
Speaker 3: Perhaps not would be better hotcake coffee?
Speaker 4: Like I like it.
Speaker 3: This guy's he's just a full of ideas.
Speaker 1: Hotcakes do sell.
Speaker 4: I mean that's what I do. That is me and
Luke Box areas.
Speaker 2: So you know what, what what are some of the
drawbacks of you know, game development and stuff like that.
You know, like what, I know that your games are
always in the news for causing violence.
Speaker 3: What are your thoughts on that.
Speaker 4: Oh no, no, no, no, no. See what we have
the cylindered is that violence is not caused by video games,
and the SEC are currently working hard with our research
and development team. S. Yes. Do you remember the the
Nintendo Entertainment System.
Speaker 3: Of course, yeah, everybody.
Speaker 4: Do you know how you had to blow with the
cartridge in order to get it to work? And then
it was oh, it's fabulous time. We've wasted so many
people's time with that, and we took that to the
next level. Now in the newest system, the new system
kicks out the cartridge at your face whenever it feels
like it. Just in the middle of the game, small
just propelled metal cartridge just pops out and dress and
nail you in the face.
Speaker 3: It's absolutely beautiful.
Speaker 1: The new game system you're work on, yeah, shoots the cartridge,
little metal game cartridges at the people playing. Yeah, Chris,
it sounds like a gun.
Speaker 2: Are you repeating what he just said? But slower, it's
it's clear it's video game violence.
Speaker 1: So you're just selling guns.
Speaker 4: No no, no, no, no no no no no no
no no. This is a video game. See, so then
we can say the video games really do calls violence. Yes,
it's a masterful plan if I do. You say so
myself and I just did eneral luflex or that's me.
Speaker 3: So, I mean.
Speaker 2: Sorry, I just choked on oat milk. What are your
thoughts on, like, you know, video game controls? How are
you guys always you know, trying to push the next
generation of consoles to have like, you know, newer and
better features, you know, like VR and all that stuff.
Speaker 4: You're seeing, Mike crowning achievement the end sixty four. Do
you remember when they had that extra third control in
the middle that nobody understood. Yes, that was my idea.
It was beautiful, beautiful. I loved it so good.
Speaker 3: Oh yes, what was the intention that?
Speaker 2: Were you supposed to hold the sides and then like
steer the joystick with your chin like I don't.
Speaker 4: Know, not your chin, No, no, your balls. You're supposed
to use your bulls?
Speaker 3: Oh so much more sense.
Speaker 1: I did it way wrong when I was a kid.
Speaker 4: Yes, yes, guess yes, you're supposed to put you just
put your another region onto the top of the controller
and then could operate the rest of it with your
fingers and and and then this it allows for full
control three hundred and sixteenth is three no scopes, no problem.
Speaker 3: That would have made Mario party a lot easier for sure.
Speaker 1: What else I mean? And in ten sixty four came
out a long time ago as any other like no.
Speaker 4: You yeah, you were to refer to our control scheme? Yeah, yes, yes, yes.
The inverted controls are my best uh you know, helicopter
controls as some like to call it, but I personally
like to call it the Satan special. I worked that
out with the big guy myself.
Speaker 1: So what are you saying Just the fact that you
never they just randomly are inverted.
Speaker 4: Sometimes sometimes they go sideway, sometimes they go upside down,
sometimes they go inside out, and you actually have to
solder the control of yourself. It's beautiful.
Speaker 2: I think the name that they're going for it's the
diverted control scream right, Oh.
Speaker 4: Yes, yes, well it is the RANG. See. We allow
people to pray for the rang and then sometimes the
controls work, sometimes they don't. It's all up to the randomizer.
The computers know all you know, I'm telling you claim
they know all I know everything. Oh my gosh. The
oaths is not the only thing you're selling, my friend.
Speaker 3: I do appreciate that, well, have you been tracking me
like you know.
Speaker 4: You no, no, no, we would never do such a
thing now. But that's with all the pictures you have
on your hard drive. Very very nice. Also, it's is
amazing that your shirts get that tight. Honestly, I'm confused.
Speaker 2: You're saying that you don't track what I'm doing, but
you're also referencing things that that you know very intimately
that I that I am doing.
Speaker 4: I see now you understand.
Speaker 3: Yes, I don't understand. I don't understand.
Speaker 2: We've been talking a lot about, you know, the old
school days, what's on a bleeding edge of video game technology.
Speaker 4: Ah, you want to hear about our crowning achievements. Yes,
in fact, those are their mobile games. Yes, you may
have played several hours of Tentacle Wars. Yes, it is
one of our crowning achievements. I do love that one
in particular. There are many advertisements we put on YouTube
for those right now. We enjoy selling those all the
wonderful people out there who just want to see you know,
how you should use a tentacle on why you should.
Speaker 2: Yes, those are the ones, Chris, you've seen it, the
advertisements where it's got like a scantily dressed woman. You know,
she's in some sort of like peril, and then it's like, oh,
will you have sex with the princess? Or will you
kill this bustful children. It's always it's weird, it's really weird.
Speaker 4: Well, yes, it was something I was very proud of myself.
I thought of this, what happens if every time you
level up your character, as the character gets stronger, the
clothing gets smaller. Yeah, I thought that wasn't one of
my best achievements. Yes, it's good.
Speaker 3: It's a good move. Maybe maybe the sexy dressing.
Speaker 2: That's something that, like we can include in the Clayton game,
right and run.
Speaker 4: It could be a thing. Uh, you know, I do
enjoy making new video game titles. I think you're gonna
have to tell me more about this idea of yours.
After all, you brought me here as an interviewer, not
as a sales pitch. But sometime i'm here and you
are not wasting my time. I should go ahead and
just tell me about this. But that'll be fifty dollars.
Speaker 2: Wait, okay, all right, he's making it. He's making a
micro transaction joke.
Speaker 3: That's good.
Speaker 4: Seriously, fifty Oh.
Speaker 3: There's an actual there's real life micro trans Okay, I.
Speaker 1: Don't even know if that's a micro fifty dollars, that's
that's not really micro.
Speaker 3: That's a that's a micro transaction, chrisy you have.
Speaker 4: To shoot the shoot hot okay for nine? All right?
Speaker 3: Here, here's fifty a lot of it's and pennies, sorry,
and run.
Speaker 4: To deal with this or whatever.
Speaker 3: You you just said it on fire. You instantly just
said a white okay. Okay.
Speaker 2: Where So if Clayton game, you know, it's an action adventure.
He plays a cool demon. You know, he's got like
machine guns all over the place, maybe a few chainsaws,
and then he jumps like twenty forty feet high.
Speaker 3: Super super big muscles.
Speaker 2: I don't know, Chris, you know, throw some ideas, well,
what what would a Clayton game be?
Speaker 1: Like, well, what would he fight? I guess who who's
Clayton fighting?
Speaker 4: Oh, you know, just.
Speaker 2: Everything Hell, Heaven, most angels. Maybe it could be like
kind of based around Hell, you know, like we could
call it something cool like you know like Diablo whoa.
Speaker 4: Yeah, I say, well, you know you are infringing a
bit upon a previous deal that we had hotel with
your brother we had we had recently sent out a
video game. There's much like that where you fight the
angels and hell, yes, I think you have to think
of something different that people want. Yeah, no, Sayton does
not like to share, No, especially with family. No, no, Instead,
what if you were to fight puppies. I hear that
humans enjoy puppies quite much.
Speaker 2: I mean that's that's there's not a lot of danger
involved in that, and a lot of action and adventure.
Speaker 4: You have never been licked by a upper doodle, then
I say, yes, you're gonna have to fight one of
those for the boss fight.
Speaker 1: I mean, I guess that sounds like a game. Is
there is there any other like any other enemies that
could about Clayton could fight like?
Speaker 4: So I do? I did? I can't think of many things. Yeah,
we could have the pupper doodles for sure. I also
think that's Pranda's You should fight that many pandas. Pandas
are generally very adorable creatures that that you would you
would want to fight. I can see Clayton going against those. Also,
the color blue, the color blue doesn't seem like it
suits you at all.
Speaker 1: Now, okay, okay, So how would he fight the color blue.
Speaker 4: Yeah, how have you able to know that? I'll need
another twenty four ninety nine?
Speaker 3: Really, get this straight. The more we pay you, the
better my video game gets.
Speaker 4: No, he's he's just laughing.
Speaker 1: Yeah, okay, how.
Speaker 3: Much one you got here?
Speaker 1: Thank him?
Speaker 3: Kim me checks, hearing checks, Yeah, okay, here, okay, I.
Speaker 2: Got seventy six dollars and a ball of wind.
Speaker 4: Oh yes, those are quite quite good in the in
video game link often upgrades to titanium. Everyone knows this.
I will, I will accept this right now, so on
behalf of that. I can tell you. Yes, Clayton, you
will fight the color blue by reciting all of the
colors of the rainbow as it was a song sung
by Disney, and then you will be sooned into the ground.
Speaker 3: But not sound like my counter video game.
Speaker 1: I mean, is there any like punching besides the the puppies?
Speaker 4: Yeah?
Speaker 3: How do I how do I fight the actual dogs?
Speaker 4: No? No, no, no, no no no no, Look at Claithon.
Everyone expects them to punch things. Why would we punch them?
No no, no, no, no no no. You have to
give to people what they want, which is exactly what
they do. They don't want you have to have them
not punch anything. You want Clayton to just run around,
hug things, sing them songs, generally just to being as
much of a I guess would call it a human.
It's humanly possible.
Speaker 2: Yeah, well, this doesn't sound like the mature kind of
like action adventure game. It sounds like an educational game
or something where I learned about colors and animals.
Speaker 1: What what genre would could this be?
Speaker 4: Yes, this would be of the new quick time event category.
It's where we have a bunch of educational equipment in
a video game. We call it entertainment, and then we
make people push a button as fast as they can,
and whenever they can't push them fast enough, and then
we tell them they failed and they have to pay
us again. It is clicked. Frankly, one of the best
achievements could think of.
Speaker 2: Okay, well we're gonna put a pin in that. Maybe
what we can do is we can make a movie
about my life, and then we can adapt that movie
into a video game.
Speaker 3: Those normally do pretty well, right video game adaptation, Oh.
Speaker 4: Yeah, those would be amazing. Perhaps you have seen some
of our newest Italians where we have fifty shades of
gray except for the pandas it's fifty shades of gray
and other gray. That's great.
Speaker 1: So and that's based off the movie or the book
or both?
Speaker 4: Yes, I no, you understand good, you're so confused. Yes,
perhaps you remember the n sixty four We were talking
about that earlier.
Speaker 1: Yes, yeah, oh yeah, what do you controlled your balls?
Speaker 4: Yeah? Yeah, it's the ball control. Yes. In fact, we
are going to do that again all this time. We're
going to upgrade it. We are going to retrofit it
and have all of these amazing new graphics put in,
including we're going to put Nicolas Cage's face all over
the title character of Superman, and is going to be amazing.
Speaker 2: Yes, what's your rear launch Superman sixty four? But you're
just swapping out nick Cage as Superman.
Speaker 4: Oh no, no, no, we would not simply swap them out. Now,
we're going to bring in new amazing graphics. We're bringing
in our finest four year olds to come in and
draw his face all over Superman. It's going to be grazed. Well.
Speaker 1: But then as far as gameplay though.
Speaker 4: Is it Neil? You must be Superman, you see, so
you must jump around, you have to leap tall buildings
with three jumps. You have to be faster than a
locomotive that is running out of fuel. You have to
be able to stop a bullet, which just your bare
thoughts going to be amazing.
Speaker 1: Well, I mean, what want some of that into the
incorporating that into the Clayton game? You know, like bullets.
Speaker 3: I love bullets.
Speaker 4: Look look at this man. Look look at those muscles
all over this man Like that is just gross. That
is not what humans want nowadays. No, no, no, humans
do not want we want we want to be video
games to be more like a human made a forty
seven mashed potato.
Speaker 3: Hey, I don't think I want to be humanized.
Speaker 2: I definitely want to like capitalize on my demon look
you know yeah, yeah, yeah, I want to be demoniced.
Speaker 3: So maybe I could pitch you some more ideas? Is
that fair? I mean we already paid you, I don't know,
one hundred and twenty seven.
Speaker 4: Dollars, yes, yes, yes, for the unbelieve that I might
be able to hear one more idea.
Speaker 2: Yes, I go ahead, Okay, great, So U wait why
are you why is your hand out?
Speaker 3: Why are you just kind of doing the gimme sgh.
Speaker 4: No, no, no, no, I'm gonna need five dollars. Still
listening to the rest of this.
Speaker 1: Yes, good, okay, hold on, let me go check the couch.
Speaker 2: Okay, all right, okay, quick sweet, okay, here, I hit
five dollars for you.
Speaker 4: Yeah, cat, you're okay.
Speaker 2: Continue Okay, So in the Clayton video game right super Muscly,
Demon Guns, chainsaws blood.
Speaker 3: You're still giving me the gimme sign? What n what
I gave you the five dollars?
Speaker 4: No, no, no, no, that was that was very good.
I listened to two words that you said after that. That.
But you're going to need to just put some more
green right here. Yes, four hundred dollars we do have four? No, well, yeah,
I'm and that's mister Luba Sera to you. I'm gonna
need you to just go ahead and pay up. It's
this has already been like multiple minutes of my time,
and my agents are telling me that I have several
shows to do.
Speaker 1: Well, but what if we don't have any more money?
Speaker 3: Yeah, you took it all.
Speaker 4: Yes, I see you're out of money. That's that is
all right. In fact, you shall go down and crawl
in the dungeon. Then you could go line in my
pockets with even more money. So you go down there
and do these monotonous tasks that you ever seem to end.
And for some reason, I will always give them to
you in lots of three. I don't know why three,
but I do always like the number three. So you're
going to go down there and do these tasks, and
then you should bring the money back to me, and
then I shall buy another yacht.
Speaker 2: Okay, he's talking about the mines where we have to
we have to grind for the XP and money.
Speaker 3: It's it's it's a whole thing.
Speaker 2: We we recently implemented them on and run Luke Box
airs a call that basically, you know, you just you
go down there and you you make like two cents
for about an hour of work.
Speaker 3: It's not all it's it's not great to.
Speaker 4: Oh my dear boy. No, we nerved that in the
last patches, no one one.
Speaker 1: So we're just gonna go mind grind.
Speaker 2: We just gotta grinds a lot of ways that you
can interpret that. Chris, I think I'll let your imagination
run wild. Okay, Well that's about our time. Looks like
Chris and I gotta go to the caves and grind.
Speaker 1: You know, well, I'm sure this game is gonna be
coming out real soon, right.
Speaker 4: And Ron dressful work, No, I'm still on the show now,
I don't know. They just keep talking. I could not
make them show. They continue to talk, don't We're going
to We're going to open next.
Speaker 3: Start your cell phone?
Speaker 4: When?
Speaker 3: But when?
Speaker 4: When?
Speaker 1: With the when would the Clayton game come out? Just
like what with the Clayton game?
Speaker 4: Oh? Oh yes, yes, that's twenty sixty nine. That is
the earliest that we have in the buck. It's going
to be amazing.
Speaker 3: Yeah, we're on the cyberpunk schedule.
Speaker 4: Oh god, all.
Speaker 1: Right, well, well we're gonna go grind something. I don't
a little fraid to find out grinding. Let's go, Delli
all right, goodbye in Ron ludebox hare.
Speaker 4: Good bye for now. He'll always be back.
Speaker 1: Horror Fying Hell Clayton.
Speaker 2: Yeah, hey, guys, thanks for listening to another episode of
Good Morning from Hell. This week we had our special
friends Steven spawn on. Steve, thanks for dropping by.
Speaker 4: Hey, thanks for having me. That was the most fun
silliness I've gotten to do in forever, and no one
ever lets me do the Snidley Snively voice from the
nineteen seventiest. Thanks for that.
Speaker 1: So where can people find more of you? Oh?
Speaker 4: Man, you can find me all over the internet. You
can find me do coin, you can find me on twitters.
You can find me No, you can find me on
Twitter Steven Spawn, ste v N s p o h N,
or on twitch s t e v i N s
p a w N. Just like the comic book character.
I stream five days a week over there, whenever John's
not pulling me in for random among us games.
Speaker 2: Yeah, Steve, you've been doing a lot of collaborations with
us on like Rooster Teeth and stuff, and we've been
one of You've been one of my many Quarantine friends
people that I've met over you know, those awful, terrible
last two years.
Speaker 4: Yeah, it's been a it's been a it's been a
rough couple of years. But I really enjoy some of
the silliness that came out of the pandemic because we
all got kind of boxed in, and you know, as
a way to say goodbye, I have to say, like,
you know, playing Chris. You know, you guys have been
some of the best people that I've met, you know,
all the family from Rooster Teeth and beyond have been
amazing and y'all have just really for me, uh embodied
what it is to have fun and even during the
difficult times. So thanks for having.
Speaker 2: Thanks Steve, Thank you one of the most positive people
we've had the opportunity to work with, so it's always
a pleasure to hang out with you.
Speaker 1: So if you're listening, go subscribe right now on Twitch
and stream twitch and Twitter to Steven.
Speaker 4: Twitch and streamer, streamer dot com streamer.
Speaker 1: Yeah, what's a handle a lot more time just to people.
Speaker 4: Go do it? Even spawn s t e V e
I N s p A w N just like the
comic book character. All right, you can go find me
just about anywhere.
Speaker 3: Go go all right, thanks, all right, thanks guys,