Speaker 1: In a secluded world where magic and industry compete. The
veil between life and death grows thin. A cold wind
whisper secrets of the past, The gears of fate turn
ever onward, and in the darkness, something stirs. The dark
Room Detectives stand at the threshold, paranormal investigators, seekers of truth.
But began as a simple case, unravels a mystery far
greater than they ever imagined. So gather your courage, steady
your hands, and roll the dice. Welcome to Adventures in
the Parted Veil. Hello everyone, and welcome to the Parted Veil.
I'm Ryan Lang, also known as the Mind Player, and
I'm joined by my good.
Speaker 2: Friends him Cassie Lang. I'll be playing Penelope Waters, the
human Aquium Architect.
Speaker 3: I'm Tim I play Drivin our Dwarf Rogue.
Speaker 4: And I'm Karen I play Tomorrow. Well but alf barred.
Speaker 1: We have rolling this tonight. Yeah, this is gonna be
a great session.
Speaker 3: Hopefully.
Speaker 1: All right, so thank you everyone for joining us. We
release videos every Tuesday, and if you like what you're seeing,
please like, comment, subscribe, ring the bell, all that good
YouTube stuff. Before we get going, couple announcements which we
always state our.
Speaker 2: Character minis were printed with Banana for Scale three D
printing services, and you can use our code mind Played
twenty to get twenty percent off your first order until
the end of twenty twenty five.
Speaker 1: Yep.
Speaker 5: And if you guys like what you're seeing on our
little web show here, please take a look at our
Patreon if you want to give us a little extra support.
There are a few options there, and that.
Speaker 3: Gives you access to our discord. You can chat with
all of us on there, so yeah, please check it out.
Speaker 4: And the music that you're hearing through this episode is
by Carl Casey at White Bat Audio, which you'll find
on YouTube or band camp.
Speaker 1: And I have a quick announcement. I had this last episode,
but I forgot to say it. We have finally the
new Monster Manual with all sorts of goodies and surprises
in it. So I've been working my way through that.
Maybe we'll get to see some of that today. No,
let's see where is Black Dragon, pur Purple Tyasque. No no, no, no,
no no, no, Let's see what the new Tarasque can do.
Speaker 4: I don't know what any of these are, but.
Speaker 3: Oh no, and that's to scale with our characters.
Speaker 1: Yeah, yeah, I don't know if it's to scale. If
you look at the image of it in this thing now,
it's very huge. But yeah, okay, so let's dive right
in just a quick little recap. You were in a
giant room filled with hundreds of thousands of dwarves. Yes,
Mortar himself on a stage. You are within sixty feet
at least of him because you decided to cast dissonant whispers.
Speaker 4: And pass it out. Jason, did.
Speaker 1: You got a role initiative for Yeah?
Speaker 4: So this is before a fight, though, I just like, shoot, no, no.
Speaker 1: You started the fight. Nice try hockey mushrooms. We are
Let's let's actually play. Sorry, So I I did some digging.
I re I read your spell that you cast today
and made some d M rulings on it. So the
spell is he makes a saving throat against it. On
a failure, he becomes scared of you and tries to run.
Speaker 4: Oh doesn't it whispers you're talking about? Yes, okay.
Speaker 1: On a pass he doesn't become scared. He still takes
half damage.
Speaker 2: You get to roll the hitt.
Speaker 4: Oh, because he's legendary.
Speaker 1: It says it in the spell.
Speaker 3: Yeah whisper, Yeah, it says, if they passed, they still
take half damage.
Speaker 1: Yeah.
Speaker 3: Yeah, successful save.
Speaker 4: Takes half as much damage.
Speaker 1: Yes, roll damage for me.
Speaker 4: So this does hurt him a little bit.
Speaker 1: It does hurt a little bit. Yes, however, Well.
Speaker 4: I'm happy that something is that good, or that.
Speaker 1: I will tell you in a moment. Go ahead, roll
your dice.
Speaker 3: You've already cast the spell.
Speaker 4: Need rolled.
Speaker 1: You see when I play games with your family, Well,
a command said is a command commanded. Ok, So he
takes three damage.
Speaker 3: He can't be too mad about that.
Speaker 1: But surely a spell that causes you to be afraid
of something means you need to know what it is
you're afraid about. And even though he passes, that just
means his constitution is that of the It didn't scare me,
but he now knows where you are.
Speaker 4: He knows like the space.
Speaker 1: He knows you, He knows me, He knows you. Cast
it because the spell makes them directly afraid of you.
Speaker 2: Technically, it doesn't give the frightened condition. It just makes
them move away from you.
Speaker 1: Yeah, but they have to know what they're moving right from?
So uh do they?
Speaker 3: Okay?
Speaker 1: Everyone? Please? Roll initiatives can.
Speaker 5: Drive an opt out like honestly, he don't.
Speaker 1: You could not roll.
Speaker 4: He could just look like he's.
Speaker 3: Like, I'm already on the floor. I'm not visible.
Speaker 1: I would say that's all right. Now, I have to
remember my BBC's here.
Speaker 5: You're welcome for the interference.
Speaker 4: I don't have to.
Speaker 1: It would be under something. So I'm trying to get
used to the new system here of.
Speaker 4: How they character Oh yeah, you might want but why
is he afraid of me? Because it says the target
takes half as much damage only.
Speaker 3: He's not direct.
Speaker 1: Yes, he's not afraid because Ryan's just saying that is
strong enough that it didn't scare him.
Speaker 5: Right now, what do you think of this DM ruling?
Speaker 3: Tell us in the cont.
Speaker 1: All right, please do say what I mean?
Speaker 4: We need comments anyone twenty.
Speaker 3: Wow, So you can just kill more tar before he
gets the turn.
Speaker 4: I don't think I can kill this dude. I was
banking on being able to hide. Yeah, I didn't know
he would immediately know who I am.
Speaker 6: Well, don't.
Speaker 1: I just learned something about this character. Their decks is
only a plus two, but their initiative is a plus seven.
Speaker 3: That's what my initiative is.
Speaker 1: You're initiative as well? Yes, ten, okay, because Georgie needs
to please. Georgie's in my pocket, right, all right, folks, So, uh,
the initiative order is Vortar aut of twenty five, of course,
and then we have Mara, and then we have pen.
So you cast dis wisps and Vortar suddenly straightens up
and he locks eyes with you. He comes across the
stage muttering, and he pulls something out of his pocket,
and then he casts ice directly at you in a
thirty foot cone. So, unfortunately, it's going to catch all
three of you anyways.
Speaker 4: Even if.
Speaker 1: Oh yeah, he's casting it down at you. You all
must make a constitution saving throw.
Speaker 4: What number do I have to roll? How does that work? Again?
Speaker 3: Just yeah, the saves or at the top left. And
then just then Ryan, let tell us that's not great.
I got a fourteen. Oh no, you got much worse
than sixteen.
Speaker 7: I got it two sixteen.
Speaker 1: To all fail miserably, yeah.
Speaker 3: Fidgeting too much.
Speaker 1: So what happens is this ice comes out, like comes
out of his hand in a cone. It hits the ground,
and shards of ice build up around each of you,
encasing you.
Speaker 4: We can't run.
Speaker 1: Yes, you are now reduced to zero speed and each
of you take cold damage. But luckily you're wearing some
boots are resistance, it'll be half. Okay, great, So eight
plus six is fourteen plus four is eighteen eighteen cold damage,
So you take nine.
Speaker 4: Okay, Okay, I'm sorry.
Speaker 5: Guys, Okay, can drive and choose to join initiative now
that he's been snapped out of it.
Speaker 3: Yeah, go ahead, twenty one.
Speaker 1: I must also say you are hindered by the ice.
Your speed is reduced to zero and yeah, yep, that's
what happens to you.
Speaker 4: Question his little ghost turned to ice army thing. Is
that still happening or did that stop because you got distracted?
Speaker 1: No, it's it's in the process of continually happening at
this point.
Speaker 2: That's Jim.
Speaker 1: No, I guess technically it's your turn, Cameron.
Speaker 4: Yeah, so about running away from here?
Speaker 1: How there's not much you could do?
Speaker 4: Is this magicalizer? Can it melt?
Speaker 1: It is magical?
Speaker 3: It is?
Speaker 4: Okay, I don't know. I don't know, obviously, I don't
know about finding a legendary dude.
Speaker 1: It's it's possible, yes, but you're not going to melt
it in six seconds?
Speaker 4: Yeah, what is it like to Can we get pause
for a second, because I didn't know that they could
override dice for all.
Speaker 1: Welcome to Surprise. Oh you know everything you need to know.
Speaker 2: Yeah, you're about to learn that you don't know what
you're fighting most of the time.
Speaker 1: This is this is D A D to a T. Right.
Speaker 5: You just have to try stuff, and sometimes you lose
something really powerful because you didn't know that an enemy
was as powerful was there.
Speaker 2: And that's just the way we go.
Speaker 1: Welcome to D n D one on one. Today we
discussed losing gracefully, member of Well, what I will say
is since you were all literally glued to the floor
right now.
Speaker 3: And there's no escape DC, like we just.
Speaker 1: There is no escape DC. The only thing you can
do is have another creature break the ice away from
you or wait it out. But since you are technically all.
Speaker 5: You know, ain't nobody going to break us up unless
our resistance buddies happened to see.
Speaker 1: So so what he does is he he looks at you,
and he immediately is like this one needs to be
taken away immediately. And he says that to some of
the guards. And what they do is they come up
to you and they start to to well. The first
the first thing he does is he has one of
the guards come over and they put a it's like
a choker on your neck with a white stone that
sits right here, and you feel your connection to the
magical energies of the world got off. They're taking my magic,
taking your magic. Yes, and then they begin to break
away the ice. Is there anything you to do while
this is happening.
Speaker 3: I don't.
Speaker 2: I don't.
Speaker 3: We can't move.
Speaker 2: Yeah, there's the thing I can't do.
Speaker 1: Okay, you don't say anything. You don't do I dare I.
Speaker 5: Think driving would normally say something, but I think given
the circumstances, I'm just like, you're short enough.
Speaker 1: It's covering. It's the end.
Speaker 3: Everything's being taken from me.
Speaker 4: I alas gone.
Speaker 3: I don't know what you do? All right?
Speaker 1: This is this is when the DN, the DM revels
and the consequences of your actions. I gotta have a
little bit of that. So what he does is he uh,
they begin to take you away.
Speaker 4: Mm hmm.
Speaker 7: We won't stand for this.
Speaker 4: Don't shut up?
Speaker 1: In shut up to which they look at him, emotions
emotions to you, and they start to do the same
things to you.
Speaker 2: And I just keep screaming. My goal is to incite
chaos in the crowd. I want to like call forward
any rebellion people's and I want to start a food fight,
but not with food.
Speaker 1: There's crickets. I must say, Oh, crap, that did not work.
Let me put this in context for you. There is
a legion of ice undead spirits in front of everyone
at the moment.
Speaker 3: It's continually forming.
Speaker 4: Yep. Yeah, I was just gonna leave gracefully and make
a new character.
Speaker 1: It's at that point that his eyes rest on you
for a second and he gets a strange look in
his eye, and himself is right there here, and they
begin to take you as well. A way is it
in due time?
Speaker 3: Right?
Speaker 4: Like we got to keep them all together.
Speaker 2: Because he was the nurse.
Speaker 3: Okay, what every.
Speaker 4: Real initiative for this?
Speaker 5: Because you could have passed your save or or you
could have gone first, changed a.
Speaker 1: Lot, but all things have happened according to as.
Speaker 3: I have foreseen.
Speaker 1: Sorry, they begin to take you away and draving. You
recognize they're taking you towards the deep cells.
Speaker 2: I mean that's kind of where were to go, isn't it?
Speaker 4: Go visit the king?
Speaker 1: So do you find yourself on the door. Cells are
like is there's a large door and it opens into
a tunnel. And as you are brought in this tunnel,
you realize that the deep cells are literally one tunnel
and all it does is corkscrew corkscrew down and down
and down, and the walls are lined with cells, meaning
in this prison there is only one way in and
one way out.
Speaker 2: Yeah, unless we had like a tunneling speed, but we don't.
Speaker 1: You do not have a tunneling speed now, so they uh,
they they take you down for what seems like forever,
and eventually what are the guards? You hear Aim muttering.
He's like, is blasted. Cells are so full, we have
to take them down to some of the deepest ones
we've got. And the other one is like, yeah, they're
usually reserved for the higher ups, but unfortunately we uhering back, Yeah, yeah,
the lower downs.
Speaker 3: Excuse me.
Speaker 1: Uh, he's like, unfortunately, we only have to do what
we have to do. And they unlock a cell and
they shove you all in. At first glance, the cell
is really just like very empty. There's like a bundle
of what looks like rags in the corner.
Speaker 4: We're shoved into the same cell.
Speaker 1: Yeah, they shove you all in the same cell. All
of the cells are very full of mostly dwarfs. That
makes sense, yes, and yeah they're uh, they're not all
doing too hot. So yeah, okay, they lock you up
and they leave.
Speaker 4: How do I get this thing off?
Speaker 1: Oh? Hold on, I should say before they take you
into the cells, I forgot to mention this. This is
very important. They relieve you of your items. Okay, we
have nothing, including your boots.
Speaker 2: Really, so now we're really cold?
Speaker 4: Are we just naked?
Speaker 1: Recognize that they have the chance to you've been searched essentially.
Any regrets right now?
Speaker 4: No, because I also couldn't. I mean, not that it
stopped anything, but you can't let that happen.
Speaker 2: Honestly, I kind of feel like we're where we need
to be right now.
Speaker 4: I do think so.
Speaker 2: So that could have been worse. I thought you were
gonna die, like.
Speaker 5: Just on the ground staring at the floor.
Speaker 2: I would like to go take a look at this
pile of riggs the corner, because I feel like it's
a person.
Speaker 1: Okay, it is good, good, good intuition.
Speaker 5: Old ragsye alive.
Speaker 3: Uh.
Speaker 2: I kind of tap him with my foot a little bit.
He starts, Hi, how long have you been in here?
Speaker 1: So he rolls over and he's like, what do you want?
Speaker 2: I'm wondering how long you've been in here?
Speaker 1: And he's like, are you daft?
Speaker 4: No?
Speaker 1: He just and he rolls something wrong?
Speaker 3: Probably not.
Speaker 2: Well, I've been in here about five minutes.
Speaker 1: Did you just hear this? This sigh of like.
Speaker 3: It's gonna This is what.
Speaker 1: I've been reduced to. Mara is anything you do?
Speaker 4: Who is she?
Speaker 1: She?
Speaker 4: To you?
Speaker 2: You're talking about the person that I didn't even see.
Speaker 3: So is just gonna keep looking at the ground and
just shake his head.
Speaker 4: Well, I'm sorry. Is there anything else in the cave?
Is just the man?
Speaker 1: And there's a pot in the corner.
Speaker 2: Oh, probably smells great.
Speaker 4: Wind dwarf matter in it? Cool? Cool, cool?
Speaker 1: I pull it this, Yeah, it's it's quite firm and
quite tight.
Speaker 2: How's it latched?
Speaker 3: Uh?
Speaker 1: Magically?
Speaker 4: Oh? Shoot?
Speaker 2: I would like to examine it and see if I
can find a way to take it off. I don't
think I can, but I'm gonna take a look because
we've got time.
Speaker 1: An investigation check. Okay, nine, okay, so it is of
magical properties, not of scientifical mechanical properties, and you.
Speaker 2: Are outside my wheelhouse.
Speaker 3: Yep, hm hmm.
Speaker 1: If you all just sit here?
Speaker 4: Yeah, well how close?
Speaker 3: Sorry, real useless for a little bit, I've broken.
Speaker 4: How close are we to the other cells? Like, can
we like talk to our cell mats?
Speaker 1: So you could, yeah, you can, essentially you can like
like you couldn't reach into the cell next door. There's
probably a good gap of like this much. But there
are cells across from you. But you do notice that
you're you're probably near the bottom of this entire chamber.
Speaker 2: Lean over to the cell next to me. How long
have you been in here?
Speaker 1: There's there's an agonized moan from the other side.
Speaker 4: Oh gosh, Arthur guards nearby. Still so it's just as
another prisoners.
Speaker 1: You guys in the cells.
Speaker 4: What's the deep kin's name?
Speaker 2: Tinder?
Speaker 7: Tinder?
Speaker 2: Yes?
Speaker 1: Where once?
Speaker 4: Yeah?
Speaker 1: Okay, any response? There is no response now, hm hmmm.
Speaker 2: I'm gonna try it again.
Speaker 4: M yeah, yea, yell it again?
Speaker 1: All right? Uh the buttle of rags of the quarters, like,
would you quit your whaling? There's enough of it already
in every other cell down here.
Speaker 2: You sorry, sir, We're just wondering if we could find
the King, and I heard he's looked up down here.
Speaker 1: To which his answers, the King isn't around anymore.
Speaker 2: What do you mean by that?
Speaker 4: I don't forget your name.
Speaker 2: By the way, who are you?
Speaker 4: I'm penn Hi, I'm tind.
Speaker 1: There is a sigh of like I can't escape this,
and he rolls over and you're faced with a very
hardened looking dwarven face, probably about two hundred years old
by Dwarf standards. Uh, Dravin, are you watching or are
you staring at the ground?
Speaker 3: I'm not watching, okay, to.
Speaker 1: Which she says, sorry, what was your question again? Oh?
Speaker 2: What's your name?
Speaker 1: It doesn't matter. You're obviously not from around here.
Speaker 2: Nope. Came in here trying to see we could figure
out what happened to the Deep King. I heard he
was in the cells. Didn't get around to planning a
rescue because we got here ourselves.
Speaker 1: So yeah, well that worked out, didn't it kinda?
Speaker 2: I mean, we got to where we want to be,
not on the right side of the bars, but I
didn't know another way were getting down here.
Speaker 1: My gosh, that's a hopeless.
Speaker 3: Yes, he's like.
Speaker 1: The king lost power a long time ago.
Speaker 2: Cabal insight into what this guy is saying. Okay, what
is man's seventeen?
Speaker 1: So you can tell that this guy's keeping something from you.
Speaker 4: Yeah, okay, that's what I like. I don't love your attitude.
We're a little more optimistic right now. So can you
work with us? What are you good at? What are
you good for?
Speaker 3: What are you good for?
Speaker 1: Apparently nothing?
Speaker 2: This is the King.
Speaker 4: It is the King. I'm ready to call it sixteen fifteen.
Speaker 1: You get the strong impression that you are sharing the
cell with Tindar dark camera himself.
Speaker 4: Okay, but what do I say to him now?
Speaker 3: Was Tinder king when I was still here? Yep? But
Drave's not looking at it right now.
Speaker 1: It's like his.
Speaker 4: Driving looking well, I am in this moment going to
like driving. How was that?
Speaker 1: Whats his problem?
Speaker 4: I'm not sure you won't share your stuff, so we're
not sharing his.
Speaker 8: Okay, what do you do with this information?
Speaker 4: Mar Is just gonna keep going. Look, Look, we're not
just give us anything. Look we are here, we are
hope anything we can work with.
Speaker 1: Oh, for the love of the Foundations of Stone, I'm him.
What more do you want? Well?
Speaker 4: What can you do to get us?
Speaker 9: Saturday?
Speaker 4: Here? What can you add with us? What strength do
you have to see?
Speaker 1: Why you're in here?
Speaker 2: Hey, dude, we came here to rescue you and a.
Speaker 1: Good fat bunch of a good bunch of speak right now,
he says, fits of a line that we are in
your cell with you.
Speaker 2: Can't you see this as like a beacon of hope?
Speaker 1: And how do you plan to get out?
Speaker 2: I haven't gotten that far yet?
Speaker 4: Oh my goodness, is he wearing this too?
Speaker 1: He is so the dwarf who is Tindar? It's like,
he's like, so, you came here to rescue me? Yeah,
so what's your plan?
Speaker 4: I haven't gotten that far yet, but we will get
that far.
Speaker 1: What about you? He says, calling to Draven. No, what
is his issue?
Speaker 2: I'm not sure what is happening here. We haven't got
a lot of information.
Speaker 1: I am surrounded by idiots smart without what you're doing.
Speaker 2: Well, we didn't have the full story because we learned
just enough to realize that situation is bad, and so
we wanted to do something. So, yes, we came. We
didn't exactly have time to wait until we knew everything, now, did.
Speaker 4: We I've been waiting for weeks, he said, So you
can just sit here being hopeless and useless, or you
could work with us.
Speaker 1: I'm pretty sure I my my time is over. You
could tell you're talking to a very two very broken
dwarfs with you, two dwarves that are giving off great
Oh the stubbornness of dwarfs. Yeah, Dravin, give me a
perception check.
Speaker 3: Should I make it a disadvance?
Speaker 1: I was just thinking that that actually broke at at
disadvantage perception.
Speaker 3: Well fifteen fifteen?
Speaker 1: Yeah, okay, Uh so you hear coughing in the cell
further from you, like or just across from you, That's
what I'm trying to say. Across the corridor, Yes, across
the corridor.
Speaker 3: I will sort of take a little peek.
Speaker 1: Okay, there is what looks to be a dwarf of
an individual who's kind of clinging to the bars right
and hacking. And as they do so, you can notice
that they have a lot of sores on their body.
Speaker 2: Oh no, mm hmm, okay, is this I'm.
Speaker 3: Gonna stew with that a little bit.
Speaker 1: No, it is not. This one looks different. The stores
are open, and they're weeping, and they seem to be
in his mouth as well.
Speaker 4: Oh, that's disgusting.
Speaker 2: Does Penelope notice this?
Speaker 1: Give me a perception check? And okay, she's too enthused
with the.
Speaker 4: King, I think, gone too busy glaring at the king
to even China.
Speaker 1: He's like literally sitting back, like slumped against you know,
like with his his rear too far out, so his
head's like crunched against the wall and looking at you.
Speaker 4: I continue to glare at him, and then I just
have to remember a name.
Speaker 1: What is this name?
Speaker 4: I'm a Van Manneris and they know that I've come here,
so we have some hope and you should just work
with us to get as far as we can until
they arrive.
Speaker 1: Rule me a persuasion check at it?
Speaker 6: Ben dropping with a lie.
Speaker 4: Persuasion It might not be that good. Actually, oh plus
five seventeen.
Speaker 1: I was thinking, like, what'd you roll up? Two? Okay,
so seventeen. So the name of van Manneris. He kind
of pipes up a bit. He's like, I can't even remember.
Speaker 4: I think, so.
Speaker 1: Kendricks her dad. It's Colin. I have the right thing. Colin,
the king of Stelenbus.
Speaker 2: He's the one that sent us here.
Speaker 1: Yes, I thought he'd abandoned me. He's a good friend.
Of mine. Why did he send you?
Speaker 2: He said, Well, excuse me, but we're pretty respect sir,
your magic neither.
Speaker 4: Do you know?
Speaker 1: Why do you think I've been here for weeks?
Speaker 2: And what I said, with all due respects sir, there
weren't a lot of volunteers.
Speaker 6: Oh well, because of the situation, because I don't like it.
Speaker 1: He says, I guess that's right back. What he does
is he goes, I used to rule all of the
underground and look at me now, a sack of rags
in the middle of a deep hole.
Speaker 2: Penn is gonna go sit down right next to him
and just like put a hand on his lower like
calf okay, just like a friendly touch, but not.
Speaker 1: As a dwarf. That means it's closer to his body than.
Speaker 3: You want to.
Speaker 1: But he just kind of looks over at you.
Speaker 2: He's like and and just I want to say, I'm sorry.
Emotions were high when we first came in here, but
I really do want to hear your story. I want
to know what happened.
Speaker 1: She's like, who he looks at you, He's like, who
would really want to rescue a king whose people turned
on him the first chance they got.
Speaker 2: I just remained quiet and looking at him with intent
to listen.
Speaker 1: Which she says, I there's not much to tell. Some dwarfs,
the Iron Hands, that's what they go by. They came
in and they convinced my general that I am not
to be king anymore, claiming some new religious order, and
dethroned me, threw me in here. I've been here ever since.
I have no idea what's going on upstairs.
Speaker 2: I would like to share what little I do know.
It's not a great situation. The Iron Hands are ruling
with an iron hand. They plan to invade the rest
of the world, attack, attack the other countries. Yes, they've
got an army of undead and an army of ghosts
now in icy vessels, and they've got the majority of
your kingdom on their side, and they are going to
attack and Arsis and naj Kat. And I think that's
only the beginning.
Speaker 1: And what do you think we can do about it?
Speaker 2: I don't know, sir, but I want to do something.
I don't think you want to leave your people in
that state. I know things were rough, I get what happened,
but you are still king and they need you, whether
they know that or not.
Speaker 1: Give me a persuasion role.
Speaker 2: Okay, I'm not very good at that, but let's try it.
Speaker 1: You can do it at advantage. There was a pretty
good argument.
Speaker 2: I actually did not back. Advantage did not help. But
nineteen nineteen.
Speaker 1: Yeah, you seem to ignite a bit of a fire
under him again. Kind of that. You see that light
behind the eyes of a determined individual begin to to
come back up. At this moment that there are footsteps
that start coming down the hall.
Speaker 4: Card.
Speaker 1: Yes, some guards do come.
Speaker 2: I slide away from him.
Speaker 1: So they come down, and what they do is they
begin to unlock the gate. There's there's about five of
five of them there, and they say, oh you three.
Vorta wants a word with you. What come? Don't keep
him waiting, okay, and they begin to escort you.
Speaker 4: Okay it How does the lockwork? Is it just a key?
Speaker 1: It's a key.
Speaker 2: I have a minute to fix my hair first, please?
Speaker 1: What before we go?
Speaker 2: Can I have a minute to fix my hair first? Please?
Speaker 1: That's what you ask?
Speaker 2: And tomorrow she says no, meaning war Tar, I do
not want to be looking like this. I've been in
a salad. Like a minute to fix my hair first, please.
Speaker 4: Maria, While they're like distracted with what the heck is
this girl doing? Grabs the key or tries to grab
the key and throw it to the king.
Speaker 1: Try to grab the key.
Speaker 2: Off the guards that I'm distracting.
Speaker 1: Make a slight of hands.
Speaker 3: Oh my god, this is what happens when.
Speaker 9: Tim rescue them seventeen.
Speaker 1: Oh my goodness, I better roll for perception for a
guard here.
Speaker 4: Oh okay, how good is Penn's distraction?
Speaker 1: It allowed you to do what you're doing. Oh, look
at there's the guard perception you got to watch seven seventeen.
How did you? Okay? All right, well you pass their
passive perception and definitely the active perception.
Speaker 4: Nice.
Speaker 1: So you take one. Now here's my question. Take it
off the guard that unlocked the uh the door? Or
are you looking for it on a different guard?
Speaker 4: Are they each have a key?
Speaker 9: Oh?
Speaker 4: I would go after the one that has a key.
That I no, So the one that unlocked the door,
I guess unless I see wait, get it from him?
Can I see the keys on all of them?
Speaker 1: Yeah, they'd be hanging at their belts.
Speaker 4: But I go after the most distracted person.
Speaker 1: I'm afraid that, uh, that's not gonna work. Already to
which to which he goes for his key, to which
she's like, where is it? They're like, the other guards
are like, what are you talking about? As they're taking you,
He's like, I literally just unlocked the door with it.
Where is my key? Dude?
Speaker 2: You misplaced it already.
Speaker 1: One of them backhands you. She says, not another word,
will put a muzzle on it.
Speaker 3: Is there just two guards?
Speaker 1: No, there's five, to which they scour around and they
begin looking. And it's at that point they search the
three of you and they find key.
Speaker 4: No, I told you grab it and toss it. I
threw it to the king instantly they can search me.
Speaker 1: So they search you guys, and they don't find it.
They look around.
Speaker 4: When I am grabbed, the king hasn't moved.
Speaker 1: So so yeah, pile of rags in the corner, to
which one of them eventually says, well, it's obviously not here.
Maybe it's your daft and it's in your like fallen
through a hole in your pants or something.
Speaker 2: Are you sure you checked your pockets. I'm trying to
keep them on.
Speaker 1: You get back again. You can take one point of bludge.
Speaker 7: I can.
Speaker 1: I feel bad game, I feel terrible.
Speaker 2: I'm trying to gessolate this. Guys are working.
Speaker 4: Well, the other guys are working on that.
Speaker 3: At that point, Draving is just gonna like USh against
you and with the most like forlorn, hopeless look in
his eyes, he's just gonna look at you and go, Okay.
Speaker 1: What they do is they tell the one guard that
he's not allowed to leave until he finds his key, right,
and the other four begin to take the three of
you up.
Speaker 3: We're gonna come back and the king will like killed the.
Speaker 1: Okay, So the four of you are brought up the
winding cork screw of a dungeon. Uh And and you
do notice as you go, like this dungeon is built well, right,
there's holes in the ground. So should the dungeon have
flooded their strainage systems?
Speaker 2: Right?
Speaker 1: The dwarfs weren't cruel. They just had a well built dungeon.
And they take you out of the dunge and then
down and down and down through vracum and driving you
begin to realize you're headed down towards the Dia Mandel
the diamonds fire, to which you eventually find yourselves at
this immaculate large double doors. These doors are coated in
gold filigree, and there's statues and everything you can. You
obviously know where you are, right, gems and crust, every
bit of it. And they bring you in and they
take you to a room that's set like a dinner
and they sit each of you down and they leave
the room. Classic villain. Classic villain. And then eventually, after
a moment or two where there are guards throughout the room,
Vortar himself enters and sits at the head of this
massive table. He's like, welcome, go ahead, eat. I think
you've all traveled a long way, haven't you.
Speaker 2: I'm going to just sit at the table and not
do anything.
Speaker 1: I just look at him, your jaws hurting a bit
a little. I'm sorry, Okay, what you're the ones who
threw the first blow? Well ed? He reaches down and
bigs it, grabs a big piece of lamb and he
just starts biting it off in front of you. I
won't tell you twice, and he keeps going at it.
After a few moments of awkward silence, he says, you know,
I had to really look to figure out who you
guys were. It's uh, it's not often that somebody sneaks
by me that easy. The dark room detectives. Oh don't,
He'll be so surprised. Word of you has spread a bit,
and I may have had friends who've told me about you,
But I want to know, what do you think you're
playing at? What good are you doing here in my kingdom?
You all are stonewalling. I've never had this happen in
a D and D game.
Speaker 4: He could just keep talking and talk normally.
Speaker 1: Normally. I have a friend.
Speaker 5: Who it's going to make him so mad.
Speaker 2: I'm literally just waiting to see how much he'll spill if.
Speaker 1: We just say he does is He gets up? He
gets up, and he comes around the table, okay, muttering
to himself a bit as he does so. And he
comes over to you pen and he puts He comes
up to you, He puts his hand on your shoulder
and he leans down the close and he says, I
have a friend who's delighted to meet you again. And
he lets go and he gets to go back, and
you hear this clunk clunk six metal arm from outside
of the room, and a metal man enters the room.
He's like, oh, fancy scene, all of you here, no,
which he sits down and one of his arms distends out.
It happens to grab a few grapes from a far
end of the table, and he pulls the metal plate
down from his face and you see this lipless, toothy
maw and he shoves the grapes in and puts it
up and you can only guess he's chewing. He's like,
you know, thanks to you, I got my airship working.
The propellers were all it needed.
Speaker 2: Oh I'm trying so hard to not show how Yes,
surprised and a little bit flattered I am.
Speaker 1: How about you roll a deception check?
Speaker 2: Oh my god, what is my deception?
Speaker 1: Though?
Speaker 3: Yes, opponents will make the difference.
Speaker 1: Seventeen Okay, yeah, yeah, you're good. You're good. You're stone balling, yeah,
to which the crooked Man looks over at Borty. He's like,
not a talkative crew, are they? No? No, they're not,
but one of them. I can't help but realize you
are so familiar, he says, looking at you driving have
we met.
Speaker 3: I'm just gonna give him the most menacing death glare.
Speaker 1: Menacing death glare.
Speaker 3: I'm just gonna shake my head, is it? No? Like
I'm gonna glare at him and just be like, no,
we've not met.
Speaker 1: Give me a deception role on that one.
Speaker 3: Okay, where is my deception?
Speaker 9: Which one?
Speaker 3: Which one? It's eleven?
Speaker 1: It's an eleven okay, so which He's like, I don't
believe you. Where was it? I've lived here my whole life.
Apparently you must have at some point a friend, friend
of a friend. Now you're too young for that.
Speaker 3: Is he so close to me? No?
Speaker 1: No, he's okay, Kevin fist punch, unarmed strike. Yeah, none
of you were very proficient with unarmed strikes. Oh no,
not at all.
Speaker 3: I'm not going to answer him. Okay, I carry on
the trend, and we're just going to keep getting him
the silent treatment here and making them mad hopefully. Okay.
Speaker 1: He switches tactics a little bit then, okay, to which
he says, so not a friend, not from hearsay? Did
you know? Did I know a member of your family?
Speaker 3: Perhaps the death intensive He can't even hide that one.
Speaker 1: He's like, oh so it was family, hm hmm family. Interesting? Uh,
perhaps somebody that isn't around anymore.
Speaker 3: I'm just gonna look away from him.
Speaker 2: Probably trying not to cry.
Speaker 1: Has your friend shared with you anything about himself.
Speaker 3: Mh.
Speaker 1: This is very hard.
Speaker 5: We're so mad at this guy that we have no choice,
but no.
Speaker 1: Choice but to be silent. Okay, It's like, well, do
you know why I love the undead? You're quite fascinating. Really,
they untethered from these fleshy bonds. They have perceptions and
abilities to see things that we could never hope to.
Problem is is they can't interact with any of it.
That's why you practice magic like me, and you can
have the best of both worlds. Now, my operation has
room for people like you. There is room in Fro
guests legion, in his army, in his followers, and you
could be great servants of him, or you can waste
away in those cells like many others who day by
day add to my army. The choice is yours.
Speaker 3: Dravon's gonna stand up from the table chair like squealing
on the shone as he does it, okay, and I'm
just gonna give him the death, Claire, never.
Speaker 1: Suit yourself. Does he speak for all of you?
Speaker 2: I will just stand up and stand beside Drevin.
Speaker 3: Mara. She's tempted.
Speaker 4: What's your proposal?
Speaker 1: Join Fro, gust, serve him, do his will, and there's
so much that he has to offer.
Speaker 2: Join fro Gust absolutely, who is Frogast?
Speaker 1: He is a god? He is the new power of
this world, and he will take it?
Speaker 2: Who is fro Guest? Really? We know of your illusions?
Speaker 1: What illusions? You call this an illusion? He says, as
he freezes the cup next to you.
Speaker 2: I will sit back.
Speaker 4: What's the history with him? He's a god?
Speaker 1: Yes?
Speaker 4: How'd you meet him?
Speaker 1: Oh? My brother intuitive won that one very hands on.
But uh, you know it's interesting. There's no harm in
sharing this. You saw that gem I had earlier, right,
mm hmm, wonderful thing, power distilled of the cosmos itself.
I had one myself once, much smaller, but still innumerously valuable. Unfortunately,
a farmer traveling through Vracum sold from me. I got
back at him, sent a white few skulks to his village,
never heard from him again. My brother, good, good man,
my younger brother, I should say, go searching trying to
find me another one. He found something.
Speaker 4: Greater, He found a god. Yes, or the larger stone?
Speaker 2: What were you refering to?
Speaker 1: No, the larger stone. You can thank him for that.
These points to the crooked man.
Speaker 4: I just want to point out what Maara is doing
here is just stall. You're stalling, installing and stalling in
hopes that potentially the king is like unlocking people. And
we're going to guess. I'm really sad. But yeah, with
that guard there, I don't know, but we will drag
this house like as you can.
Speaker 3: Get information.
Speaker 4: That's amazing. Indeed, my my mother's talked of a land
like that before, a land like what like a land
that's not from here, that has gods.
Speaker 1: And well, time will tell, won't it.
Speaker 4: Hmm.
Speaker 1: I'll give you some time to mull it over. You
can take them back to their cells, he says to
the guards.
Speaker 4: I can't make a decision until I have the whole story,
though you have enough.
Speaker 2: How did he find this god?
Speaker 1: You found him in the mountain?
Speaker 2: In the mountain, Yes, we'll land there.
Speaker 1: What led sir? For that stone?
Speaker 2: Where did you find your small stone?
Speaker 1: About? They're incredibly rare. You can find them throughout the
land though I happened upon mine mining as a teenage boy.
Speaker 4: And if we work for this god, what do we get?
Speaker 3: What do you get?
Speaker 4: Yeah?
Speaker 1: Well, there's a lot of power for a spellcaster like you.
I wasn't always able to do everything I can do
now for you two. How would you like a new
world with plenty to explore, plenty to take for yourself?
Speaker 2: M I haven't even explored all of this world.
Speaker 1: Exactly exciting, isn't it.
Speaker 4: What's the catch? You would trust us? You would you
would let us work alongside you?
Speaker 1: You follow fro guest. I don't have too much I
need to worry about. After all, those who betray a
god received their just rewards. Take some time. It's all
good and he motions for the guards who begin to
gather the three of you up, I can't think that.
They start to take you back to the deep cells.
Speaker 3: Along the way, you guys will notice that Dravin's resignation
has turned to like pure anger.
Speaker 1: Nice. Is there anything you do?
Speaker 4: How many guards are taking us back to the cells?
Speaker 1: There's four of them?
Speaker 2: Okay, yeah, I punched them, but it wouldn't hurt at all,
and then you get backhanded.
Speaker 3: Uh, I'll just go to the cell.
Speaker 1: I'm not going to the.
Speaker 4: Part of me wants to take his offer, but I
don't want to keep making dumb decisions.
Speaker 5: You're gonna beat this is like your dark art.
Speaker 4: You're gonna no, no, no, no, double agent.
Speaker 3: Until the power is too enticing and you can't help yourself.
Speaker 1: This this is just the prequel. Tomorrow's villain.
Speaker 5: In the next campaigns.
Speaker 2: Should make a pretty legitive villain.
Speaker 1: Not gonna lie?
Speaker 3: Yeah, I think so.
Speaker 1: Don't encourage here does not?
Speaker 3: I at least want to see what happen into this
fifth guard and the king.
Speaker 1: Yeah, okay, yeah, okay, all right, so you as you're
excuse me as you meander down through one of the
one of the guards stays stationed back up at the
the doors, saying, the three of you will be enough.
There's the other guard down there right because he hasn't
come back yet. Now yep, but I must say they
all carry weapons of ice on them.
Speaker 2: Out of curiosity, where do you guys keep our stuff?
Speaker 1: She looks at you with just like the look of like,
are you an idiot?
Speaker 2: We're locked up in here?
Speaker 1: Backhands.
Speaker 2: I'll take another demo.
Speaker 4: I like this defiant pen.
Speaker 2: You might have thought it was stupid enough that he answered,
but he didn't.
Speaker 1: So unless you unless you ask, and then you might
might be you might get the be quieter. I'll pop
you in the mouth again. So he takes you. They
take you all the way down to which the other
guard is standing outside of the cell dumbfounded. They're like,
are you still here? You blinking idiot, like I can't
find it. You literally unlocked the door with it?
Speaker 4: Was it him that unlocked the door? I think I
actually remember you unlocking the door.
Speaker 3: Uh.
Speaker 1: No, I would have remembered if I unlocked the door.
Speaker 2: I'm pretty sure you unlocked the door.
Speaker 1: I thought cass guards They're like, no, no, He's like, no,
I remember unlocking the door.
Speaker 2: He doesn't even have a key. How did he unlock
the door?
Speaker 1: All of you roll me a perception.
Speaker 4: Check perception of persuasion, A perception perception I'll shoot.
Speaker 2: Oh nice? Ten?
Speaker 3: Yeah? Seven?
Speaker 1: Okay, so uh the two of you notice sorry grabbing?
Speaker 2: You do not dras in his own head.
Speaker 1: He's having a he's having a real great day. You
can see what looks like a pile of rags approaching
towards the front of the door as quietly as it
can and with a great the king jumps on top
of one of the guards.
Speaker 5: Okay, you have to follow.
Speaker 2: Oh hi, pleasure to have you. Join us for the
adventures and the Parted Veil podcast. Join us on YouTube
for the video version of our show, and don't forget
to check out patreon dot com, Slash Twilight and Enigma
for exclusive content and Discord accent. Okay, I got to
get back to this project I'm working on, but I
hope you enjoyed.
Speaker 4: The rest of the session.
Speaker 1: All right, every road roll initiative.
Speaker 6: Okay.
Speaker 5: I was ready to just go back to our cell
and then devise a plan with the key that Yeah.
Speaker 4: Yes, that plan, but oh, are you serious what we're doing?
Speaker 2: Eighteen fourteen eight.
Speaker 1: Eighteen fourteen and eight?
Speaker 3: Yeah, I rolled the one.
Speaker 7: Yards so eighteen eighteen fourteen and eight.
Speaker 1: Okay, So we've got Mara, We've got Pen, we've got Brown,
we have the king.
Speaker 3: Oh my gosh, the guards go last and then.
Speaker 1: The guards nice hold a solid three.
Speaker 4: Okay, how this is? This is not an end game?
But how does uh, how does stealing a weapon work?
Is that something that is possible? And what passes do
I have to check for?
Speaker 1: For d ind to take a weapon, you would make
an opposed strength check against the guard you're trying to
wrestle it from. You would both roll, and whoever wins
retains the weapon.
Speaker 2: Would it be possible to like?
Speaker 3: Yeah, because we're going first, can we grab it before
they before they crap them?
Speaker 2: Well, I'm better at deck than I am strength.
Speaker 1: Well, I see, because they don't necessarily have them yet.
Speaker 4: So like we see this king start to and like instantly.
Speaker 1: It would be a contested dexterity check. Okay, okay, So
which whichever you prefer at this point, but once like
I'm hand drawn, it's going to be strength.
Speaker 4: Okay, okay, where is dexterity that?
Speaker 5: Yeah, it's just is it just based decks or are
we doing sleight of hand?
Speaker 1: Ah? It would be you could use sleight of hand
if you want.
Speaker 4: Which one's better where I don't see?
Speaker 5: Yeah, slight hand be down there, that's actually saving throws.
Speaker 3: That's different. But yeah, sleight of hand okay, And what.
Speaker 4: Yeah, I see the kings start to jump and before
the guard next to me like has the chance to react.
I like, you're gonna try ice sword one way to
find out, no idea.
Speaker 1: Okay, it's just a dagger, just.
Speaker 4: A dagger, not ice weapon.
Speaker 1: It's an ice dagger.
Speaker 3: Roll roll to.
Speaker 4: I'm nervous.
Speaker 1: Oh what's your decks? What's your decks? Okay? So you
reach and you grab it and immediately his hands go
to it. It's like trying to wrap my weapon. It's
your turn.
Speaker 2: I'm also doing that.
Speaker 4: Can't wait? Is that the only thing I can't do?
Speaker 1: Like any reaction you have, no.
Speaker 4: I have no magic? Can I can I shove as
a bonus?
Speaker 2: That's an action?
Speaker 1: Dang it?
Speaker 2: Okay, Okay, I'm gonna try and grab a dagger.
Speaker 5: Wow, it's gonna be one of these fights.
Speaker 4: No eleven, no ten, Well.
Speaker 1: He only got a seven. You get the dollars. So
let me explain what the stagger is. It is one
of the ice staggers. It does not require atonement. It
is a plus two dagger, and it does cold old damage.
If I got my hands on something, you need to
know without So. The other thing about it is the
blade itself cuts through damage resistances. So even if you're
resistant to cold damage and it hits you, you take
the full brunt of the cold damage.
Speaker 2: Okay, if you.
Speaker 1: Don't have cold resistance, you also take one damage every
time you use it from the sheer frost traveling up
your arm.
Speaker 2: Right worth it?
Speaker 1: Okay, Hence the reason doesn't require tune. It's got some drawbacks.
Speaker 2: So I grabbed that and I am going to run
as far away from the dude who had just grabbed it.
Speaker 1: Off of Okay, he will make an unarmed strike opportunity
attack at you. He gets it's a I guess you're
proficient with your unarmed strength unarmed strikes at all times,
don't you.
Speaker 3: Uh, not necessarily No.
Speaker 1: Okay, well he gets a seventeen to hit. Yeah, he
hits me, So you take five damage? Yeah, because it
kind of like smacks.
Speaker 3: You on your way. Oh, five damage with an arm strike.
Speaker 1: Yeah, because he has got a plus four fruit. Oh no, oh,
I'm looking at thank you, I'm looking at the wrong
stat that's actually it's two damage. It's two damage. I
was looking at the guard captain. Ah, a little bit different. Okay,
it is Dravnstern.
Speaker 3: Okay. I'd like to see if one of them has
a weapon of a variety that I might be comfortable with.
Speaker 1: They're all carrying these ice daggers.
Speaker 3: Oh cool, Yeah, I'll try to grab one. Uh. I
will try to be speedy quick and grab one.
Speaker 4: Essentially in this in this moment, the three guards that
are around us, he comes, We're like, yeah, nineteen nineteen,
and I'm the only one that fails you get it.
Speaker 5: All right, I will position myself so I'm close to
the king and the one he's on like.
Speaker 3: Currently like on top of okay, so I can help
him out.
Speaker 1: Okay, okay, all right, so the king will actually he's
he's literally just going to try and beat the snot.
Speaker 3: Out of this guy with his fists, because.
Speaker 1: The king doesn't know much about these weapons, right, so
let me bring that up. He misses this turn unfortunately, Yeah, yeah,
he definitely misses it. Is now the guards turns, So
yours is he's going to draw his weapon. He's going
to make a strike at you. He he got an eight.
Speaker 4: Oh he doesn't succeed to.
Speaker 1: Yours. You know where in this place, right, Well, that's right.
He took your he took your you took your thing.
So he's he's going to run up to you. He's
going to try and hit you, which he still gets
a nineteen. Then yeah, so you take two damage again,
he's like wailing on you. The one that has the
king on him is going to make an opposed strength
check against the king, which he passes and throws the
king off of him. And then the one that you
stole from is going to run over and try to
to take back the blade from you. This is an
opposed strength check.
Speaker 3: Okay, is there any way I can use dexterity to
like move the dagger out of the wave him trying
to grab it, or is it just he's going to
grab me and.
Speaker 1: Considering you were helping the other guy?
Speaker 3: No, okay, so just a strength check.
Speaker 1: Dangye we're doing keep it away from.
Speaker 4: All of this anger that is.
Speaker 1: Working top of the round.
Speaker 4: Okay, sorry, I'm trying to keep track of everything in
my head. They yeah, yeah, is the guard? Am I
close enough to the guard that just threw the king
off of his back to try to grab his weapon
while he's standing up?
Speaker 1: So you could, but you would be leaving the guard
that is next to you with his weapon drawn, and
he would make an attack against you. Oh psych opportunity.
Speaker 4: Yeah, I forgot that that was a thing.
Speaker 2: Honestly, it might be worth it.
Speaker 4: Prison door.
Speaker 1: All of you just outside it, save the king and
the one guard are kind of like in the doorway.
Speaker 4: Okay, you're all with him feet down the hall of it.
You're down the hall thirty feet away with another dude,
not close enough for me to just shove the dude
in this prison souse.
Speaker 1: Uh you could. You could try and shove the one
guy in Yeah, do that, you'd be an opposed strength check. Yeah,
I don't have well strength athletics to do it. If
that helps, And since he's just a lowly little guard,
he would use just a just a strength check.
Speaker 3: Mhmm.
Speaker 4: Yeah, my strength athletics is a plus zero, so well,
and sorry. To steal the weapon from him requires strength check,
also a strength check.
Speaker 1: I'd rather do that, Okay, all right, you get a twenty.
Speaker 4: Oh shoot, I got a nine.
Speaker 1: Okay, so he keeps it.
Speaker 2: You're all right, I will attack this guy with this dagger.
Speaker 1: I know you've you've been hamstringed so hard, right now?
Speaker 2: Okay, oh no, I got well it's a plus two
weapons yep, it's nine.
Speaker 3: Yeah, there's a plus two I forgot.
Speaker 1: So you miss driving your turn.
Speaker 5: Now, this guy that just got off from the king
who tried.
Speaker 3: To hit me last or no, I remember you tried to.
Speaker 5: But that guy, the one that's still beside the king,
I'm going to attack him.
Speaker 1: Ok none of them have been hit yet, so.
Speaker 3: Okay, uh wait, of course my dagger so plus two.
Speaker 1: Plus your proficiency eleven that hits.
Speaker 5: Oh man, I came and guess what happened.
Speaker 1: No, no, sorry, I'm looking around thinking it doesn't hit.
I forget your up crying, Kate. The King is going
to make an attack.
Speaker 3: Wait, just a question, I don't have to do it.
Speaker 5: If you're wielding like something like a dagger. Could you
make an unarmed strike as a bonus action?
Speaker 4: Well, because you have two arms, because.
Speaker 5: Two weapon fighting, it just kind of specifies if you
if you're wielding a light weapon, you can take another
attack if you're also holding a.
Speaker 1: Light a light weapon, but like your fist is just there. Yeah,
so that's a really hard call. Yeah, because it's not
considered light weapon. But I would consider a light.
Speaker 4: Weapon, like it's just as easy to try.
Speaker 3: To punch him. I'll try to punch him.
Speaker 1: I know what you're going for.
Speaker 5: Yeah, I won't get sneak attack if I punch him,
because but I if I can hit him, then no.
Speaker 1: That's ten ten Yeah, nope, you miss okay.
Speaker 3: I just want to give myself every chance to hurt.
Speaker 1: King is going to uh stand up and beat the
same guy. Uh he missed this as well. Boy, everyone's missing.
It's a miss past Okay, now all the guards make
attacks against all of you.
Speaker 9: Thanks.
Speaker 1: Yeah, that is a let's see so it's uh plus
plus two so it's fun. Uh fourteen okay, and daggers.
Speaker 4: You know, have a dagger.
Speaker 2: I have his dagger.
Speaker 3: Daggers are d four.
Speaker 1: Oh that's right. I keep forgetting. We are tired tonight. Yeah,
he misses you, go ahead, it's the next guy. Yeah,
because he doesn't have a dagger, he sued me. No,
he prepared. I included the dagger in that attack. Oh,
the guy without a dagger for you goes after you.
He gets a twelve. Okay, sorry, he has a dagger.
He's going for you. Help. Nope, he gets a nine
and for the king yet No, I think the king
takes eight cold damage. Yep, eight cold damage on the king.
All right, it is back to the top of a round.
Speaker 4: Bara, I try again.
Speaker 1: Try again, contested strength check. He got a four.
Speaker 4: Oh, yay, I got a nine.
Speaker 1: You pull it away from a nice position.
Speaker 4: And I use my bardic inspiration. Oh, I give that
to drive. Is it magic?
Speaker 1: It's a read it's magical.
Speaker 4: It doesn't say anything about magic. As a bonus action,
you can inspire another creature within sixty feet that can
see or hear you. That creature gains one of your
Bardic inspiration dice once within the next hour. When the
creature fails a D twenty tests, the creature can roll
the Bardic inspiration die potentially success. I'm just really charismatic and.
Speaker 1: The power of your you can do so good.
Speaker 4: At this moment, I give you a dice.
Speaker 1: Alright, guess what it's though.
Speaker 2: It is Penstern and she's going to attack this guy
in front of her face. Yeah, which is a twenty
two to hit it. Yeah, that's right. It does and
daggers D four.
Speaker 1: No, D four D four that's right. But you're gonna
add your strength, no, your decks and plus two yep, yep.
Speaker 4: So that.
Speaker 2: Is nine damage.
Speaker 1: My bloody is nice. So okay, takes nine damage. Okay,
driving your turn, you have Bartic inspiration as well.
Speaker 3: I don't need to move to hit this guy, so
I'm gonna use steady.
Speaker 1: It's just a slugfest at this point.
Speaker 5: I'm gonna steady aim and give myself a vantage.
Speaker 3: Why not? Okay, I don't think I need to use
the Bartic inspiration because that is twenty two that hits
and sneak attack figures.
Speaker 5: So the base damage oh from the dagger is going
to be.
Speaker 3: Uh nine, ten, eleven eleven damage?
Speaker 1: Yep, nice slay him, darn it.
Speaker 5: Don't get my sneak damage, all right, don't get what
my sneak attacked the base.
Speaker 1: Just killed him, all right, hit him in the throat
and he dropsy. Where's the lost spread, simmer?
Speaker 3: Where's the next closest guy?
Speaker 1: The next closest guy is right next to you fighting
the king.
Speaker 3: Oh okay, yep. So I'm just gonna try and get
a punch in on him. Okay, I still don't need
to use my inspiration. That'll be twenty one that hits.
Speaker 1: Okay, So this is just solid one one damage. Okay,
Hey he takes one damage. Okay, it's something King's turn.
King's gonna take a hit. Oh he smacks the guy, queen.
So he punches the same guy you just punched. Beween
five damage.
Speaker 4: Holy go King.
Speaker 1: Nice blotting him. It is now the guards hern there
is Okay, there's still three of them. One attacks you
a critical hit he's yeah, he doesn't have dice, so
he does four damage to you. Okay, so he just
like socks you with the job, the one who's been
backhanding your socks.
Speaker 5: My gosh, this guy, this guy might actually have a
problem with Like, yeah, this guy.
Speaker 1: He's he's a guard in fro gasts dwarf in prison.
So you tell me what you think. And then the
other one attacks the king, hitting the king and he
still has his blade, so he does four damage to
the king. The king is at twelve damage already. Okay,
it is one more one more attack yours. Oh, he
hits you and you take two damage. They've just resorted
to their fists at this point. Okay, it is your
return to borrow.
Speaker 3: Yeah, did you get a dagger?
Speaker 4: I do have a diag? Sorry, I just rolled the
hit first.
Speaker 5: Yeah, do you still do you have a dagger in
your list?
Speaker 4: Critical?
Speaker 3: Okay, do you have a dag on your list? I do,
because you can use some of the stats if you
just go to action. Yeah, good actions, shout you up there, roll.
Speaker 2: Forth to your hit and to your damage.
Speaker 5: Yeah yeah, okay, so double d fours too, because okay,
so let's do this one thing at the time. So
it's a critical hit, so you get to double the
damaged dice, right, which is a D four here's the
second one.
Speaker 3: You so go ahead and roll those first. Oh, well
that's three three, and then what's your normal bonus that?
Speaker 4: Yeah, normally plus.
Speaker 3: Two two and then an extra two on top of.
Speaker 4: An extra seven damage. Nice?
Speaker 1: Yeah, you also take one damage for using the ice.
Speaker 4: Oh I should have done that the last Have they
been taking one damage?
Speaker 1: They?
Speaker 2: No, they don't, because they have resistance. If you don't
have cold resistance, then.
Speaker 1: A pro gas. You're right, Okay, it is now Penn's turn.
Speaker 2: It is Penn's turn, and she's going to attack this
guy in front of her. Does a nineteen hit?
Speaker 3: Yes?
Speaker 2: Cool? Six damage?
Speaker 1: You you take him out?
Speaker 2: Yes?
Speaker 1: I do, and take one damage for using the y
I do.
Speaker 5: There's still a guy attacking the king and I don't
need to move to hit him.
Speaker 3: Still advantage. Oh that's twenty six.
Speaker 4: Meant to give Penn bardick and st.
Speaker 1: Hits. I assume.
Speaker 3: So base damage is what did I say? That was
last time? Eleven? Yeah? Yeah? Yeah, no no, no foremost
fours eight plus two more. I'm ten should be ten.
So maybe I did a mistake last time.
Speaker 1: He's dead.
Speaker 5: Cool, I don't use my sneak attack again.
Speaker 1: Okay, So uh that's it. There is one of them.
Speaker 3: Last, where's the one attack next to me? Yep?
Speaker 1: So here we go.
Speaker 3: Can I move over there and punch them? Oh?
Speaker 1: Yeah, go ahead?
Speaker 3: Yah? Or try to Oh my god, twenty one?
Speaker 2: Nice?
Speaker 1: Yeah, you hit him?
Speaker 3: Okay, so one damage, one damage.
Speaker 1: Hey, he takes one damage. The King's gonna try and
do the same thing to him. Uh he oh, I
rolled from though he he misses and uh, to which
he's like, what are these blasted weapons that they have?
Speaker 3: We'll tell you when the fights.
Speaker 1: All right, car, you've seen you, and that all of
his friends have have gone. He tries to flee.
Speaker 3: I want to enjoy the three opportunity.
Speaker 4: What can I take an opportunity?
Speaker 1: Yeah? The car still to hit?
Speaker 3: Oh nice?
Speaker 4: And do I still add that to.
Speaker 3: Yeah, and then an additional plus two to.
Speaker 4: The hit damage that hits.
Speaker 3: I'll let you do your damage first, okay, so you can.
Speaker 4: Nice ten or six plus eight?
Speaker 1: Yeah? Eight damage to him? Yeah, he's gone, all right,
you take him out. So he turns to run, and
you just like, what right the I.
Speaker 4: Don't love that we just added eight soldiers, have more
times army.
Speaker 1: But it was just fun to take a damage for
you I do.
Speaker 3: I don't think I took one from my last turn.
Speaker 2: I was wanting to talk to him before we killed him,
but to late for that.
Speaker 1: He's gone to which the king is going to reach
down and pick up one of the weapons like it's
very cold? Yes, sir, all right, what's the plan.
Speaker 2: You have the first?
Speaker 4: How do we get these off?
Speaker 1: Does the king know you guys have any ideas?
Speaker 2: I do not have any ideas.
Speaker 5: Trying to stab them?
Speaker 1: You can try and find out.
Speaker 4: I do it very slowly and carefully, just like touch
the blade to it and see how it reacts.
Speaker 1: Give me a slighter head check.
Speaker 4: Okay? No? Is there some like magical warm in these things?
Do you have me to argue with that?
Speaker 3: Don't know?
Speaker 4: Uh?
Speaker 9: Too late, but you know?
Speaker 1: So, so you go back that you can't see what
you're doing. You have you managed to cut yourself take
one cold damage?
Speaker 2: Can I can I go give it a try? Yeah, okay,
I'm gonna go give it a try.
Speaker 1: You said you can do your said advantage because you
can see what you're doing.
Speaker 2: Oh no, my heroic inspiration, because I have that because
I'm used to.
Speaker 1: Yet you had advantage, so you don't have to no official.
Speaker 4: Did need to You know what the best number of
all the paras was.
Speaker 2: What was my modifier? It's an eleven.
Speaker 4: Well that's good, that's good. You're really goodness of hand?
Speaker 2: Yeah, what's your hand?
Speaker 4: Six?
Speaker 1: Okay? So yeah, you do manage to like what it does?
Is it super cools it? And you you managed to
like shatter it off of her?
Speaker 10: Sweet, I'm going to go to the kings then, all right,
to which he's like, yes, live, okay, the key oh yeah,
and he runs over to the cell with the person
in it across that you saw drave and he begins
to unlock it and he opens up.
Speaker 3: He's like.
Speaker 1: This first reaction, it's like there's been lots of people
getting strangely sick down here. I think we need to
help everyone out.
Speaker 3: I think we need to unlock every cell in this place.
Speaker 2: Yep. I would like to go to the bodies gardens
their armor.
Speaker 3: Yeah yeah, what else? What are the goodies do they
have on them? We could use that.
Speaker 1: They have armor like they have I'm not going to arm.
They have a change shirt, they have a chain shirt.
Speaker 3: Oh yeah, maybe should have actually have armor removed my
armor if they took all of our items, so that
that would have been relevant in our combat.
Speaker 4: Oh well, he said that they only took our boots.
Speaker 1: I said, they took all your gear. Yeah, it's okay.
Speaker 5: I wonder if it would have made a difference, because
I remember one of the attacks.
Speaker 1: Twelve twelve oh from all the backhands beginning would be
like twenty something.
Speaker 4: I want to help you out there.
Speaker 2: Oh yeah, you have your magic.
Speaker 4: Yeah, I too, Thank goodness. I'm just gonna do it
at a first level. Okay, that's all I need, I think. Okay,
guess to D eight plus two.
Speaker 3: Oh, that's right. We forgot that they like absolutely cranked up,
doubled all of the healing spells.
Speaker 1: Do I first level?
Speaker 4: I don't know D eight Oh yeah, okay, H fourteen?
Speaker 1: Nice that eight?
Speaker 3: Yeah, it's.
Speaker 1: Always you're old spell slots because I haven't allowed you
to use. Okay, So the king starts going and.
Speaker 3: Will grab keys from the other body.
Speaker 1: It seems like you've lit this fire under him and
you seek of that kingly, that kingly? What what am
I trying to say? Since yeah, I can't think of
the right word. Anyways, it comes back to him and
he's like he's like, all who desired to help the
the dark Hammers and bring back those who rightfully rule
come off that he starts locking. So when he stops
at one, I put you in here, but I'm letting
you out.
Speaker 3: Don't forget this.
Speaker 2: I would like to instruct everybody as we are unlocking them, like,
stay back with us for now. Once we've got all
of them unlocked, we run, okay, like I just want
to like unleash.
Speaker 11: Yes, yeah, okay, all right, okay, So you begin to
work your way up the The ork screw would like.
Speaker 2: To ask the King if he knows where our stuff
would have been.
Speaker 1: My thoughts exactly, to which he says, oh, yes, yes,
everything would be kept. We have essentially a treasury near
the prison where things that are taken from them get put.
We'll get you your stuff back, perfect, thank you.
Speaker 4: Okay, oh there's there's four more keys, so we're all
so we're all going yeah, okay.
Speaker 1: You rapidly make quick work. However, at one point, the
guard who got left up at the top, he begins
to come down, and you catch him as he comes
around a bend. He's about ten feet away from hill.
Speaker 2: Make quick work of him.
Speaker 1: What do you do, right, Okay, so you will say
you all chase him down, the mob takes care of him.
Speaker 5: Yeah, because I can go one hundred and twenty feet
on a turn.
Speaker 3: He's not getting away from me.
Speaker 1: Yeah, you can catch them. You get to their house
before they you're there waiting when they arrive. Okay, so
you unlock everyone and you get to the top of
the stairs or the top of the corks. The doors
are there. What do you do? Do you say anything?
Do you tell anyone anything? What do you do at
the top?
Speaker 4: We've already given worst?
Speaker 2: How much there everybody?
Speaker 1: You can well, no, you'd have to go out of
the doors to get to it. It's not in the prison.
Speaker 4: Sorry, what direction do we give them? We just told
them wait and we'll all go together. Or have we
given them instruction on.
Speaker 1: From what you have told me? You just said wait
till we get everyone unlocked.
Speaker 4: And then and then were okay, Javin, what's the.
Speaker 3: Plan, my king?
Speaker 1: Yes?
Speaker 3: Where do you intend to go with you?
Speaker 1: How powerful is this Vortar's army?
Speaker 3: Immensely?
Speaker 1: Then I think we will all run above, he says.
Speaker 3: Getting out would be your best option.
Speaker 1: Will make for steleonobus, I have friends there, I owe you.
What are your James, I'm Mara Mara, Yes, Maara van
Manuist Dravant. Please what is your plan?
Speaker 2: Yes?
Speaker 4: What is your clan?
Speaker 3: Driving Shadow dilve to which.
Speaker 4: I'm excited.
Speaker 1: We will have a conversation later.
Speaker 2: And you Penn Waters, I'll be Waters.
Speaker 1: Thank you three of you. Maa uh yeah. Man. The
king was like, Waters, I will Waters, Waters, I won't
forget this. Everyone we make for daylight, the doors burst,
the stuff. He tells you on your way.
Speaker 2: Does he want to come like with us or he
wants to just make his own way?
Speaker 1: He's leading his people. Cool dude. They stampede through the
dwarven tunnels.
Speaker 2: At this point, we'll grab our stuff and then fall
behind that.
Speaker 1: Okay, so you you go and it's a couple of
tunnels over you find this this area where there's lots
of personal valuables and people who've been put into prison. Okay,
it is guarded. There's two guards there. What do you doing? Sorry?
Speaker 4: Where are we at?
Speaker 1: The at the essentially the locker, the place where they
put everyone's personal valuables.
Speaker 4: Okay, there's two guards.
Speaker 1: Ye, two guards. They see yes, oh they see you
running at them?
Speaker 3: Yes?
Speaker 1: A bunch of barefoot people wielding nice knives. Oh they
see you. Okay, roll me a quick initiative role. Yeah yeah,
Oh I got a oh.
Speaker 4: Yeah twenty two oh seven.
Speaker 3: Uh sorry, that's not an initiative twenty funny.
Speaker 1: Okay, you two, you got a twenty two, So it goes,
it goes. Pen driving the guards then Mara, okay, okay,
all right, Penn.
Speaker 2: I am going to run up to this guard my
charger feet. Oh yeah, strike him. No, I will not
strike him.
Speaker 1: Do you have a bar? Oh no, you don't have bar.
Speaker 2: I didn't give it and I used my heroic inspiration,
so you miss. Yeah, I mean unless this guy happens
to be different and nine hits.
Speaker 1: No, nine doesn't hit him figure, so he essentially kind
of like pushes you off as you run into him,
like he races against your blow dravn.
Speaker 2: I never hit with my charge.
Speaker 5: Yeah, I'm just gonna run up to one with the
ice tagger try to get him.
Speaker 1: Okay, would you.
Speaker 3: Worse than me because it? Oh yeah no. It would
have taken us quite a while unlock thoughse I shouldn't.
I don't have my barty inspiration anymore. Do that only
least ten minutes.
Speaker 4: Yeah, less than an hour.
Speaker 3: Less an hour.
Speaker 4: I thought.
Speaker 3: We better check this. I thought it was ten minutes.
Speaker 1: Dun Dun, dun, Dun, Dun, Dun dun dun.
Speaker 4: Creature once within the next hour.
Speaker 3: I still. Okay, So that is there's a plus two
on this dagger. So that's technically a tent.
Speaker 2: But doesn't a natural one always miss?
Speaker 3: Oh yeah, right, it's a hit. It's a hitting things.
Speaker 1: Oh natural okay, yes, that is miss Okay, so then
they're going to strike back. However, these two are carrying axes.
Speaker 2: Yeah they are, all.
Speaker 3: Right, I should take my armor off right now.
Speaker 1: Okay, So what they do and these axes are well,
they put on the guard's arm.
Speaker 3: Yeah, but.
Speaker 1: You pen, I rolled and it woke up my computer
does a fourteen kit yep? What does a what does
a battle axe do for damage?
Speaker 3: Again? Oh?
Speaker 1: I don't know. It's X five?
Speaker 3: Is it a versatile? I don't remember?
Speaker 1: Melee weapon can be used equipment? Four pounds? Ah, there
we are eight? Okay, so he does Oh gosh, I rolled.
I rolled the lowest number on the die. So but
that is still four cold damage to you, penny, yep.
And then Dravin Uh, nope, that guy does.
Speaker 3: Not hit you. Nice.
Speaker 1: He got a thirteen. So okay, Uh, it's your turnbar.
Speaker 4: Okay, they're standing at the doors. Penn just got thrown off.
Speaker 1: Do you have an.
Speaker 4: Now, I can picture it. I just have to make
sure I'm picturing it correctly.
Speaker 1: This one does.
Speaker 4: Okay, except for one time, one time something drivens like
between me and the guards at the moment.
Speaker 3: Yes, I like against one of them trying to hid them.
Speaker 4: I I was gonna do ice knife, but that's not
not a good choice, a something that takes concentration. I
can do other things. I just can't do another spell.
It's another you can't do another concentration spell.
Speaker 1: Concentration. Also, when you're concentrating, if you take damage, you
have to roll to see if you maintain it. Okay.
Speaker 4: I actually don't know if that's worth it though, because
they both have a turn again before the guards.
Speaker 2: Uh what is it?
Speaker 4: Just if I cast old person and oh yeah, but
I don't take Yeah, okay, yeah, you have your imagine back.
Well yeah, I'm going to do produced flame anyway afterwards.
But where did all of my fighting spells go? Did
I not have more than this? Uh?
Speaker 3: Whispers produced flame analysis. I don't know that I remember
many more than that.
Speaker 4: Yeah, I have dissonant whispers. I might as well do that. Okay,
I cast dissonant whispers on the.
Speaker 2: Next to me so that I can charge.
Speaker 4: Yeah, the guy next to pen.
Speaker 1: Less health, So it's it's wisdom safe.
Speaker 4: It is, Yeah, wisdom thirteen. He fails nice three D six.
Speaker 3: Can I take.
Speaker 5: Very Oh my gosh, dabbage very dead.
Speaker 4: Yeah that's twelve plus five seventeen.
Speaker 1: Seventeen psychic damage. Yeh. So he literally cries out collapses.
Speaker 3: Yea.
Speaker 4: I turned to the other guy that's like actually terrified
and produced flame.
Speaker 1: What did you say to him?
Speaker 4: At the other dude? And that is, oh doesn't eleven hit?
Speaker 1: No, no, it bounces off his armor. Okay, uh it
is Pennstern.
Speaker 2: Okay, I will back up and run at this guy.
Speaker 1: You don't even have to back up, like you're the guy.
Speaker 2: I have to go ten feet.
Speaker 1: Yeah, they'd be away from each other, you could run, right, Okay.
Speaker 2: I'll just run at him. Okay, anyway does A thirteen?
Speaker 3: It does not.
Speaker 1: How hard, it does not work for you.
Speaker 2: No, it does not run.
Speaker 3: But when it does, it's on.
Speaker 1: The crooked man with it.
Speaker 5: Since I'm right against the sky, I'll just give myself
advantage and not.
Speaker 3: Move this turn.
Speaker 1: Okay, critical hit yep, So go ahead and roll your
dice because I know you want to, but you obliterate it.
Speaker 3: No, no, but but pens right beside him too, right,
you can't, so I do get the sneak ye okay,
give me a second.
Speaker 4: Everyone four you can't fine, yay.
Speaker 1: No, no, okay, it's fine, tim This time you use
my plush.
Speaker 5: So that's eleven normal damage. So that kills him and
then but he needs to know I got it.
Speaker 1: We gotta figure out.
Speaker 3: So I'm going to roll these separately because I okay.
So at eight.
Speaker 1: Plus seven plus seven is thirteen plus.
Speaker 3: Fifteen fifteen yeah, fifty, Yes, I can do twenty six.
Oh my goodnesses.
Speaker 1: You over killed him with a dagger. Nice quick with
a blade apparently. Okay, they're dispatched. You can grab the keys,
you can unlock.
Speaker 3: The door, get back.
Speaker 2: I would like to get all of my stuff back.
Speaker 4: Same.
Speaker 2: Those ice axes, you can pick them up.
Speaker 3: Yes, they're battle axes.
Speaker 1: You're yeah. Yeah, your boots by the way, you didn't unattune.
Speaker 11: To them, so we can look back on in.
Speaker 1: Twenty four hour period, so you they take effect immediately.
Speaker 3: Yeah, no, I won't get hurt by the dagger.
Speaker 1: Sweet, um, did you give yourself? I don't know you
were using charger?
Speaker 4: What other cool things are there in this room of
all of the prisoner's stuff, you're giving me a perception check?
Oh shoot, I'm all seven stuff.
Speaker 1: Okay, Well, in your chaos to grab your stuff and
get out, you you don't really notice anything valuable.
Speaker 2: I would like to look, and I would also like
to ask Georgie if you've seen anything nice while he's
been in here. So I have fourteen fourteen? Does Georgie
give me any information?
Speaker 1: George roll? Georgie's go ahead.
Speaker 2: Georgie's had hours to be around here, he.
Speaker 1: Has What did you say that Georgie ran around?
Speaker 3: He's been he's.
Speaker 1: Taken away, taken away.
Speaker 4: Yeah, yeah, so he'd be in the room to get advantage.
Speaker 1: Then Georgie's not there.
Speaker 2: No really, Oh I'm gonna cry.
Speaker 3: You're gonna have to rebuild.
Speaker 4: The crooked man took him because he was eyeing him
up last time. I know.
Speaker 3: Okay, gonna be Dradon's gonna be panicking seeing you two
looking around we need to go. Yeah.
Speaker 1: Uh so with a fourteen, I will say that you
find a mace. Okay, looks rather ornate.
Speaker 2: Okay, okay, I will examine that later.
Speaker 3: You're gonna grab it. Nice, awesome? Uh. Are we gonna
run out of here now?
Speaker 4: Yeah?
Speaker 3: As we're running out fleeing. Yeah, as we're running out,
I guess we should clarify. Are we following the king?
Are we leaving? Rakum?
Speaker 4: I don't think we're equipped enough to get four times
are attacked, So yeah, to attack four times.
Speaker 3: As much as it pains me to say it, I
think that's you need to get out.
Speaker 2: Yeah, okay, Yeah, you can follow the stampede all right?
Speaker 1: Perfect.
Speaker 4: I want I want to cast the the extra sneak
on us because I know that they're going to be
like over us, specifically out of the stampede. So even
with all of that, I still cast pass without chase,
passed without a choice.
Speaker 5: I appreciate you very good idea and the and like
a few people that they're in your aura as we
run past them will benefit from it for a little bit.
Speaker 4: Yeah, yeah, anyone within is it?
Speaker 3: Anyone? Or like I think there's a number on it.
Speaker 4: Oh, I don't know anyone you choose.
Speaker 3: I don't remember. I thought there might have been like
an actual limit on the number of people.
Speaker 1: All friendlies within thirty feet?
Speaker 4: Is it that you choose?
Speaker 3: Maybe the new.
Speaker 1: You?
Speaker 4: And each creature you choose, each creature.
Speaker 1: You choose, well, okay, unless there's a thing at the
bottom saying you can only use it.
Speaker 4: But I.
Speaker 3: Okay.
Speaker 1: So as you're going, As you're running, the majority of
people have stampeded out. You're at the back of the pack. Right,
you come to a divide where a bunch of a
bunch of people have run up one side because it's
the most direct route out of Rackham. But there is
a line of guards that have met them there. Not
everybody's getting out, right, okay, as all of Rackham is
now in chaos because you literally like unleashed everyone in
the prison cells right.
Speaker 3: Which was quite a few because it was pretty.
Speaker 1: It was a capacity beyond and and there is so
off to your left is this route. Right off to
your right is another route which you're not sure where
it goes, but there is a mine cart sitting there
and some tracks.
Speaker 4: I hesitate for a moment and look to Javin for his.
Speaker 1: Whichever direction you want to go.
Speaker 3: Oh gosh, do I have any insight where that might go?
Speaker 4: Nope, No, we do have past my face.
Speaker 3: We should Yeah, it's risky. I think we should just
try and slip.
Speaker 2: By like the guards stampede.
Speaker 3: Is there any way that we can like fun? It does?
But what if it just like it takes us down
to the bottom of.
Speaker 5: The I don't think that, but I don't know.
Speaker 2: I want to see where it goes, just because that
sounds really fun. And then if it doesn't work, we
pass without a trace and just steal their way out
after the chaos.
Speaker 1: Is sub okay? In your times of deciding. What I
am going to say, is you notice up the tunnel,
not only are there guards appearing because you guys take
too long, there are ice corpses starting to realm the
corn to the mine cart. Yeah.
Speaker 5: If driving sees the ice corpses, they might be more
inclined to.
Speaker 3: Go to the mine cart.
Speaker 4: Okay, okay, yeah, so.
Speaker 3: You guys go to the mine One one quick question,
because I feel like driving would this is something he
would know? Uh huh.
Speaker 5: How often do mine cards actually to the outside of
the mountain?
Speaker 1: Uh? Not often? You would know that most mind carts
go into the mines.
Speaker 3: Right.
Speaker 1: Here's the thing about the mines is the mines are
kind of a maze. It's a great place to get
lost or to lose someone too.
Speaker 3: Right, So but.
Speaker 2: Would there be tunnels within the mines that lead outside
or do they all lead in?
Speaker 1: Quite possibly?
Speaker 4: Yeah, yeah, let's go.
Speaker 2: Let's go for it.
Speaker 1: Okay, all right, so we run up. You get to
this mine card. The first thing you know, this this
mine cart. It's seen the normal like pull levers and
everything that you would do to make it go. And
it has some sort of metal contraption it's got. Also,
there's multiple cards attached to it.
Speaker 2: All right, do I recognize them?
Speaker 3: This is my entire family dovestigation check.
Speaker 4: It is in my world at eighteen.
Speaker 1: You recognize it as an engine. Let's go putt all right?
Speaker 2: You know how to turn it on?
Speaker 3: Yeah?
Speaker 1: Yeah, with that investigation check, you you figure it out.
I need all of you to make me a stealth
role at disadvantage due to the loud.
Speaker 4: Good thing we got past out still with our plus
ten disadvantage, but they get the bonus. Shoot twenty two,
Oh I got it, not twenty. I just need you
to know, and then I got a four, So that
four is actually a nineteen.
Speaker 3: Yeah, yes, two, I got eighteen.
Speaker 1: All right, So guys, you guys sail away in that cart,
and as you look behind you down the tunnels, these
long elongated metal arms are like attaching to the walls
and going along as the crooked man passes by where
you just were looking. Oh no, he doesn't see.
Speaker 2: You, doggy.
Speaker 1: Okay, it's good. I had a chase planned out with him,
like climbing over the mine carts coming after you, guys.
Speaker 3: But but that spell that's gone, that tricky spell.
Speaker 2: Did you see my head?
Speaker 4: I was ready to cast to stop me physically, Cameron spell.
Speaker 1: Like the okay, so the carts immeasurably fast, but it
is right. So you find yourself flying down these carts. Man,
I don't even get to play the awesome song I
picked out. So anyways, you you go flying down this thing.
You've experienced your maybe for the two of you, your
first roller coaster. But so yeah, flying down this cart
and it goes and there's multiple switches, and you find
yourself veering this way and that way and this way
and that way, deeper and deeper and deeper into the mountain. Yes,
until eventually, as you descend down a decent ways you
come to the end of a track and you find
yourself at the edge of a tunnel and there's no
light here.
Speaker 2: Mary. Do you have anything that can help me? Oh,
we have our stuff back, I have I'm gonna light
my lantern.
Speaker 4: Driving. You mentioned a deeper than deep.
Speaker 1: But did he mention it or was that he was
wondering if there is anything?
Speaker 3: Yeah?
Speaker 1: Yeah, then the the d amount.
Speaker 3: I'm pretty sure I discovered what the black hole power was,
so yeah, I'm not too worried about that.
Speaker 1: Okay, Okay, so you can't see a thing.
Speaker 2: I let my lantern.
Speaker 1: Do you have enough oil?
Speaker 4: Yes?
Speaker 2: I have four flasks, got oil too.
Speaker 3: Okay. You have dark vision to one hundred and twenty.
Speaker 1: Feet and you have dark vision to.
Speaker 4: Ninety feet though sixty feet sixty feet.
Speaker 1: So driving, you find yourself in an area of Rackham
that you haven't been to in a long long time.
Speaker 3: But I recognize it.
Speaker 1: You do recognize you. You also recognize that you are
just down the hall from the caved in tunnels of old.
Speaker 2: Where dead came from.
Speaker 1: Yes.
Speaker 4: Oh, so now that we have a moment to breathe.
You do you want to explain your your clan to us.
Speaker 3: Yes, I'm sorry, I've got some explaining to do. Come
with me, and we're going to head deeper.
Speaker 5: And so I'll take you guys deeper to uh, the
entrance to a tunnel that I'm sure is caved in.
Maybe not which which like the.
Speaker 1: Deep tunnels or this other place.
Speaker 3: The place where I was with.
Speaker 1: Yeah, it is not caved in, but I'm sure you
can describe the doorway.
Speaker 3: Okay.
Speaker 5: So I'll take you guys to the entrance to a tunnel.
At the top of it, you'll see a familiar site.
We saw it in Rackham across a few tunnels earlier.
It's a family crest, a shattered one.
Speaker 3: It depicts a mountain with various sort of lines going
downwards to like an amethyst or sorry, an emerald gem
at the bottom. This was my family home. I've not
been honest about my last name for quite some time
for good reason, but my true name is Driving Shadow Delve.
About forty years ago, my family got sick. All of
them were afflicted with a terrible illness. In fact, I've
seen it a couple times recently. I don't know if
you notice the man coughing across this the cell from us.
It was very much like that. My parents, my siblings,
my cousins, my aunts, my uncles, no one survived, even
had to watch my precious baby sister die from this
terrible disease.
Speaker 4: And it clicks in at this moment.
Speaker 3: All the while myself I was unafflicted. I don't know why.
I don't think about that anymore. That's just the way
it is, and I'd forgotten. But someone recently reminded me
that Vortar was there. He was a nurse to many
of my family members as they came down with this illness.
There is a.
Speaker 5: There's a reason I see ghosts, and I think this
event from my younger years has something to do with it.
It wasn't until my family started dying that I saw
these ghosts, and the spirits I saw were just to
start to the attraction of dark powers to this area
of Racaments of my extended family died to the disease
or fled, and I alone was left with nobody. I
decided to leave Rackham, started a new life and tried
to understand what I was supposed to do. I considered
many dark fates for myself, but eventually found a way
to move on. There's a certain spirit that's followed me
ever since. My little sister Eila. She's walked with me
through many of our cases, provided me with information or assistance.
And I made a promise to her, a promise that
I would find the cause of this disease and putting
end to it so it could never affect anyone else again.
And I believe I've found.
Speaker 3: The source, and I think it's Vortar. I'm sorry I
was a bit useless for a time, but I think
my sister's gone. When Vortar pulled spirits into these ice shells,
I watched their slip away from me. I think I
need to fulfill my promise driving him.
Speaker 4: So sorry.
Speaker 3: I maybe should have told you earlier, but it's not
easy to talk about. Yeah, now, how are we going
to take Vortar down?
Speaker 2: That's a good question.
Speaker 3: Well, I know a way out of here. Let's uh,
it's a long walk, so let's talk as.
Speaker 1: We walk, all right, So you begin to make your
way out of the mountain. Yeah, and is there anything
specific that you two ask.
Speaker 4: Well, mar was crying through that whole thing. Yeah, because
she's like what it feels like to be the only
one left.
Speaker 3: Gravin didn't really cry, but he was definitely like moist
in the eyes for the entire thing.
Speaker 4: Yeah, but that like really strikes a chord with like,
I know what it feels like to like watch your
own your last round the.
Speaker 1: Members die of a sickness.
Speaker 4: I have a sickness, and and like be alone. You're
all alone. So like, Mara's just crying, so first hold
herself back together so that she can actually speak. I'm
I'm sorry that I hounded you about her so much.
Speaker 3: I should have just told you the truth, and.
Speaker 4: I'm sorry I got us into this mess. But I could.
I could tell that she was important, and that's why
I tried to stop him.
Speaker 3: Thank you.
Speaker 4: It didn't work.
Speaker 2: I mean, we're here and then Dar's free, so kind
of did work, I guess.
Speaker 4: Ten you optimist.
Speaker 3: Yeah, we three seem to have a knack for surviving.
Speaker 1: Interesting and really good healing spells.
Speaker 3: Yeah yeah, thanks twenty four edition.
Speaker 1: Yep. All right, Okay, so you walk for probably a
good three hours. You were deep in the mountain, and
eventually there's a light. As you've been walking uphill for
quite some time.
Speaker 2: Oh, Pennis, so glad to see slight. Yes, I assume
that's what this is.
Speaker 4: Yes, it is not a lantern from somebody come to
kill us. Before we get into the lighted area. I
cast detect no sense.
Speaker 1: Sense thoughts, okay, ah, yes, smart idea. The only thing
you sense is the two people beside you.
Speaker 4: Okay, good, okay.
Speaker 1: And you exit into the cold winter of rack them,
rack them, krim crim you are. You are at the
base of Mount a Factus, snow ever falling.
Speaker 3: It's deep, climb up and meet FROs.
Speaker 1: Your boots. Your boots help you traverse the weather, because
that's the whole thing is. It's waist deep. But you
guys are able to walk on top of it.
Speaker 3: Nice.
Speaker 2: Yeah, right back to Steleanobus. But I think the king's
already on that and he's free, and yeah, I want
to go up?
Speaker 4: Are we ready to go up?
Speaker 2: We're about to find.
Speaker 5: Out, pen optimism.
Speaker 3: But Mount a Factis is the tallest mountain in the realm.
You don't just casually decide to scale a mountain peak.
Speaker 1: You got magic boots.
Speaker 2: I mean, and or did it? Yeah, shorter legs than
I do.
Speaker 4: It's er, But yes, Pen doesn't respect him enough to
say his name, right, And I mean we do.
Speaker 5: Have warm clothes and cold resistant boots.
Speaker 4: Yeah, Ryan looks a little too excited.
Speaker 1: I'm always all right.
Speaker 3: I don't know how difficult it will be, but I
think if we try with the expectation that if it's
too hard, we will need to turn around us. Dying
on the top of Mount eight Factors is not going
to do the world any favors, understood.
Speaker 1: Okay, so you guys are going to climb Mount eighth Actus.
Speaker 4: I hesitate because of how horrifying the vision was, but I.
Speaker 1: Well, but I want to. Okay, you begin to climb, Okay,
what would it be an impossibly hard climb without these
magic boots that you have, right, And you go up,
literally walking on the snow. The boots seem to grip
the ice like with a stickiness that that you wouldn't expect.
But there is still a lot of still a lot
of steep locations, and it's a long, hard, hard, arduous climb, nonetheless,
And that's when eventually you come to what seems like
a path up the mountain. You've cut up to it,
and it's it's it's a rock hewn path. It's it's
it's more like a hiker's trail, right, one that people
would use, So it's worn into something where you're like, okay,
this is a little bit easier, and and you traverse
to about halfway up the mountain when you are stopped
dead in your tracks because there is a giant crystallized
form of ice, just this massive grouping of it that
is jutting out a kind of a forty five degree
angle from the mountain, out in a ring all the
way around it. And it sticks out.
Speaker 4: And we're under it and you're under it.
Speaker 1: Yes, and you can't get past it.
Speaker 4: How long has this climb been?
Speaker 1: You've been climbing for about well mountain halfway up mountain? Practice? Like,
have I six seven hours?
Speaker 4: Okay, not days? I was like, have I like cast
Laman's tiny hut yet?
Speaker 1: And like about seven eight hours.
Speaker 3: It's probably starting to get dark or dark.
Speaker 1: And it's just this massive wall of ice, this impenetrable
wall of ice.
Speaker 3: Is it like blizzarding the whole time? Yeah?
Speaker 2: I think we cast a hot and rest here.
Speaker 4: Yeah, okay, I agree.
Speaker 1: All right, so you cast the hut.
Speaker 4: I forget what we said the spell slot that is
used to cast. The hut also reduced.
Speaker 5: Yeah, because you'll go for a rest and then get
it back.
Speaker 1: So you you all enter the hut to hunker down
for the night and pen. That is when you develop
a cough.
Speaker 2: No no no no no no no no no.
Speaker 1: No no no no no no no no no no no.
Speaker 11: No no no no, no, no no no.
Speaker 4: I was so enveloped in in this that I didn't
take any notes this session.
Speaker 1: Notes are that you.
Speaker 4: Too, My goodness day.
Speaker 1: Thank you everyone for joining us in the parted Veil.
We release videos every Tuesday and we hope you will
join us next week to figure out what you guys
are going to do on halfway up this mountain with
somebody showing signs of sickness. And as always, we have
a few announcements before we.
Speaker 2: Our character minis were printed using Banana for Scale three
D printing services and you can use our code mind
Play twenty for twenty percent off your first order until
the end of twenty twenty five.
Speaker 1: And I apologize they have not come out in the
last two sessions because I haven't. I wasn't able to
prepare one of those this tide, but they're pretty awesome.
I'll be back right there.
Speaker 3: Yeah.
Speaker 5: And if you guys are enjoying what you see and
would like to give us a little extra support, we
do have a Patreon going with a few different tea.
Your available details are in the description that gives you
access to discord where you guys can chat with us. Yeah,
we'd love to see you on there, so please take
a look and a.
Speaker 4: Big shout out and thank you to Carl Casey at
White Bat Audio for the music that you hear throughout
the sessions that we do. You'll find him on bandcamp
and YouTube.
Speaker 1: Awesome. Thank you everyone, Thank you next time in the
party bed.
Speaker 3: Thank you guys. Bye bye,