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Speaker 1: Before inc met Page superheroes rose from American ideals. Now

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these virtues take on a powerful new form, and America's

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the United States Mint and DC. Collect Superman, Batman, and

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twenty four caret gold and fine silver. Explore the collection

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at usmint dot gov slash DC. That's US mint dot

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gov slash DC. Welcome back, everyone to the Game Informer Show,

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a weekly podcast covering the video game industry. Join us

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every Friday for a discussion but the latest gaming news, reviews,

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and exclusive reveals, alongside Game of Home or staff and

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special guests from around the industry. I'm one of your

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hosts today, Alex van Aiken, and I'm joined by Kyle Hilliard.

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Speaker 2: Are you doing Hey, how's it going. I'm doing all right.

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Speaker 1: I'm doing good. We're gonna be talking about Lego Batman today,

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Yoshi in the Mysterious Book. We've got an interview with

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the voice of Lego Batman, Shi Matheson Uh and No

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will are net No, No, that's uh. He's from Arrested Development.

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He's never played Batman before ever.

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Speaker 3: You's wrong?

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Speaker 4: Are you?

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Speaker 2: Are you joking?

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Speaker 1: Or yeah, that's a bad joke. So I'm going to

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start the show. I'm sorry, Charles Hart, how are you hi?

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Speaker 4: I'm good.

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Speaker 5: I have just the insatiable need to know the voice

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actors for everything. So someone saying anything implying that a

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voice actors different than the actor they actually are is

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like makes me raises the my hackles.

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Speaker 4: I'm like, no, what's wrong? I have to correct you?

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Speaker 1: Fair enough? Fair enough. Well, if you do enjoy this

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show today, the best thing you can do to support

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us is picking up a copy of Game Informer magazine. Uh.

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This is the way to keep the lights on for us,

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keep the show going. And if you're looking for a

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fantastic video game magazine, boy do we have one for you.

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Gameformer dot Com slash subscribe ten issues Elite a year,

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your local news stand, uh and pickups pick up a copy.

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We've got some great writing in this book. The Blood

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of Don Walker is the cover story, which we talked

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about a lot last week, and I think quickly shot

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up several shot up my list of games that I

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am planning to play this year after hearing Brian come

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back and talk about it. If if a new vampiric

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RPG from one of the directors of The Witcher three

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or from the director of The Witcher three catches your ear,

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you should go listen to that episode.

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Speaker 4: But today we're.

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Speaker 1: Gonna be talking about Lego Batman. Let's kick it off. Charles,

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you of course reviewed Lego Batman for us. What do

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you think of the game? Would you score it? What

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if people need to know? Hit me?

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Speaker 5: Uh? I don't know how they would make a sequel

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to this game because I feel like they kind of

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did everything.

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Speaker 1: Oh.

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Speaker 5: That was like one of my things coming out of

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this is I was like, this is awesome, and also

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I don't a thing that it does just broadly speaking

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that I really respect is They're like, we're not gonna

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try to save half of this for a sequel later,

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or we're not gonna try to you know, sequester this

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off is like DLC. It's like, we're gonna do all

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of Batman. We're gonna see him as a young kids

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Bruce Wayne, We're gonna see him with like gray hair,

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as like the head of the bat family by the

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end of the game. And it feels like a very

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very ultimate Batman experience. I really really like this game.

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I was expecting to like it, and it basically lift

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up to all my expectations, which I was very very

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happy about.

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Speaker 2: Hell yeah, the movies are coming right, like they're not right.

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They got the Batman two and whatever whatever James Gunn

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is doing right, so it's like, don't they'll have other

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stuff in the future. But that's to say it feels

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like complete and you know with a Batman with a

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comic book anything.

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Speaker 5: You know, it's just the way that it like it.

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It's it's not shy about like aging Batman and making

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time passing. And it's like there's like past Lego Batman games,

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uh are I guess just Lego Batman one, But there's

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just games where it's like, oh, you'll play the level

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and it's kind of like maybe there's a chronological order

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in place, but it's a lot more like level based

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and just kind of happening in the quote unquote world

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of Batman. And this one is like very much like

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the beginning of the game foreshadows the ending of the game.

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There's characters that will come back and plot points that

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will be tied together, and.

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Speaker 6: Like, I guess they could.

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Speaker 5: They could theoretically, I guess put in chunks where it's like, oh,

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we skipped over this chunk of time, so maybe the

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Batman two will take place in here, But.

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Speaker 4: It's just like a I don't know.

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Speaker 5: It felt like a way that I feel like I

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haven't felt about a game in a while where it's

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just like, let's honestly superhero stuff in a while. Maybe

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that's where my instinct is coming so far from of

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like everyone wants to start a huge franchise, they want

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it to be the Iron Man one that launches off

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the MCU, and this is very much that it's like, no,

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this is the Batman game. We're gonna make it all

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of as much of Batman as we can cover, and

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it feels good.

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Speaker 4: I'm glad. I'm glad that they did that choice because

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it is awesome.

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Speaker 1: How does this game kind of compare to like your

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personal because obviously you're you're a huge fan of the

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Lego games, Lego Star Wars, Lego Batman. How does this

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this one compared to like just the general series the

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Lego games, Like, is it does it reach like the

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highest ties for you? Or is it somewhere where is

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it kind of fall? Yeah?

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Speaker 5: I uh I, I don't think it's It's that crazy

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of a thing to say this is the best Lego game,

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at the very least the best the best feeling Lego

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game to play.

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Speaker 2: So not even Lego Batman game, like Lego game.

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Speaker 4: Yeah, like Lego game, all right, it is it.

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Speaker 5: I just think it approaches the game and the game

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design in a way that's just fundamentally different than what

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Lego does, which is, uh, you're most of your like

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older era Lego games, and I'm talking like pre Skywicker Saga,

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which I think is probably the only other game that's

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really in contention for this title, was very much like

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we have established a sort of formula, a like type

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of level, a way that abilities are distributed throughout characters,

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and you play a level and you can play it

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back with free play and use all their characters. They

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had like established a formula, and people were getting sick

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of Lego games because they were like even the newest

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ones are kind of barely.

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Speaker 4: Deviating from this formula.

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Speaker 5: And this new one is like, we're just gonna kind

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of leave the formula behind in a lot of major ways.

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So like Lego by even three, one of the biggest

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points was like there's like a hundred something characters in

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that game, and it was fun to be like, oh.

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Speaker 4: They got Batman and Robin, but they also have the Condiment.

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Speaker 5: King and lar Flees and just all these like obscure,

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deep cut DC characters, And this one's a lot more

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focused of like every bat character has like upgrade trees and.

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Speaker 4: I don't know it.

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Speaker 5: Also, it just feels like some of the design choices

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are a little bit more I don't know, the rewards

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feel a little bit more intentional as opposed to just

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for the sake of completion. So like a classic Lego game,

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you have ten mini kits in each level which are

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just collect we'll have to find, and this one it's

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like there's five items you can smash in the environment

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that'll unlock a trophy in the bat cave, and then

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there's five wayn Tech chips.

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Speaker 4: Which are like your upgrades that are in each level.

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So it's like a little bit more.

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Speaker 5: I felt a little bit more incentivized to actually try

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to have a completioness play style in this game, because

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half of it was like actually good character upgrades that

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it wanted to have, and then the other half it

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was like just only having five that you have to

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find is just so much more achievable than ten across

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the whole thing. So if I have three, I'm like, oh,

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I can find two more things pretty easily. It's also

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not not locked behind like replaying the level like a

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lot of the times it's like, well, you could get

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this mini kid if you had a character that can

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double jump, but no one can double jump right now.

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Speaker 4: So you have to come back and play it.

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Speaker 5: And this one's more geared towards like the first time

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you play it. If you got sharp eyes you're looking

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for the right things, you'll be able to get all

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the collectives.

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Speaker 1: Yeah, that's cool. So what is the overall flow of

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the game? Is this like like an open world Arkham

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Night Arkham City where you're just kind of there's a

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main story, but then it's dumping you back out into

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the open world to do side quests and stuff in

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between main missions. What's that kind of look like.

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Speaker 4: Yeah, that's that's That's pretty much what it is.

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Speaker 5: The there's like a one pretty linear or pretty line.

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Speaker 4: It's a linear story.

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Speaker 5: There'll be some missions that are kind of taking place

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in the open world, but generally speaking, you'll have pretty

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enclosed levels where you're doing something You're like chasing Redhood

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through Ace chemicals, or you're fighting mister Freeze at Is

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Observatory or whatever, and then you're coming out back in

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the open world.

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Speaker 4: And doing open world of Jacksapson stuff.

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Speaker 5: The Arkham comparison, I do want to I kind of

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touched on it last time we talked about it with

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the preview, but want to reiterate that it's like it

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takes the most basic Arkham building blocks and it doesn't

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feel dissimilar to those games at all. But I wouldn't

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say that if you just want another Arkham game, you

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should play this. I don't think it's as much of

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a one to one as some people are hoping it is.

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It's still is very much like some kind of ven

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diagram between Lego and Arkham games. And one of the

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things I pointed out on my review is this is

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the first leg game that has difficulties.

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Speaker 4: Which is great. I'm very happy about that. I played

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the whole game on the hardest difficulty. Uh, and I don't.

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I don't.

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Speaker 5: I wasn't really challenged. You have like three lives, and

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if you lose, you have four hearts and then three lives.

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If you lose all three lives you have to start over.

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And I lost lives, but I never fully died, and

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I wouldn't. I'd say I only actually came close, like

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once or twice. But for it being the hardest mode,

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I didn't think it was that hard. I also played

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a lot of Arkham games, so maybe that's just a

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me thing, but.

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Speaker 6: I do think.

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Speaker 2: I mean you think, like like, if you've played all

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the Arkham games and you like them, go ahead and

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just bump it up just to give yourself a little pushback.

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I guess, right, Okay.

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Speaker 5: Yeah, I mean I I I would honestly even say,

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like if you've played action games before, like if you're

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just if you're just comfortable hitting a counter button and

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just seeing that coming and doing that sort of thing.

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I don't think there's any I would just recommend most

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people that are experiences gamers to just start on Dark

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Knight difficulty.

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Speaker 4: And also like you can turn it down at any time.

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Speaker 5: As far as I know, the only achievement you get

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is for beating one level on Dark Knight difficulty, so

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there's not like pressure to stay at the highest difficulty

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the whole time to get some trophy or something. So yeah,

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and then the other other obvious part that I haven't

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really mentioned all that much is it's it's taking elements

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from Batman movies and kind of weaving them together into

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one story, and that's really cool. I watched basically all

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the Batman movies this year, so I could be able

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to spot all of the references as they came in,

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and it feels it's just nice to the way that

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they recreate some of the scenes of like you chase

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down the penguin in the batmobile Allah the Batman and

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the camera does that shot where it's like upside down

246
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and Batman's like walking out of the flames line into

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like penguin upside down, and it's just it's just as

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very fun. It's it's very much like a game made

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by Batman fans that are like, Man wouldn't be cool

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if you could fit this part in there.

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Speaker 2: And it's weird because like the comic book, the Batman

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comic book, excuse me, the Batman movies have always been

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sort of an amalgamation of like the comics, right, Like

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the writers and directors always just take like I like

255
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this from Dark Knight returns, I like this from Year one,

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and they kind of like mashed things together, right, like

257
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they just pick and choose their favorite things. So it's

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weird that it's like this weird snake eating its own tail,

259
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where now the video game is like, oh, we're gonna

260
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pick take this part from the movie that we like

261
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and this scene and this sort of sort of tone,

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and then we're gonna make the video game sort of

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out of that. And it's like it's it's fun though.

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Speaker 5: I do like it, Yeah, I uh, I find it

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interesting too, because it's like it tells it. I would

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say it tells a new story, like it tells it

267
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puts the pieces together in a way that hasn't been

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put together before. But It is very much like making

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something out of existing pieces, but it's also it's it's

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I think I used the word mythology in my review once.

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It kind of does feel like when someone's like retelling

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a Greek myth of like, uh, what's his name? The

273
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labyrinth guy Dadalus is labyrinth and that the minotaur is

274
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in and then him and Nicarus, like like there's a

275
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bunch of different retellings of that story, but all, like

276
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the major beat are the same. This is the same

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one where it's like, you know, Batman fights the penguin

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before he meets Robin, but the way that he gets

279
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Robin is more or.

280
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Speaker 4: Less the same, and et cetera.

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Speaker 5: The two references I want to call out is one

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my favorite sequence, and I think if you're a friend

283
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of Arkham games, it'll be your favorite students. My favorite

284
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sequence is in like chapter five or six. It is

285
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like a very cool Arkham Asylum reference, like the video

286
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game Arkham asyleunce mostly movies, there's like a few references

287
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to the animated series, but that Arkham Asylum sequence is

288
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especially is especially very gratifying.

289
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Speaker 4: Also, we're noting that rock Star.

290
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Speaker 5: Or not rock Star, sorry rock Steady is credited in

291
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the There's like a few dozen rock Steady employees that

292
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are credited as co developers in the game's credits.

293
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Speaker 4: There were people in rock.

294
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Speaker 5: Steady that were like involved in making this game, whether

295
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that was like, you know, they were literally helping code

296
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the combat system, or they were just brought on as like,

297
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you know, maybe they just got made this feel better.

298
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Speaker 2: Yeah you guys okay with this, and they're like, yeah,

299
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I guess so, all right.

300
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Speaker 4: Yeah.

301
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Speaker 5: The other one I want to mention, Uh there the

302
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section where you get bat Girl is in a section

303
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where you're fighting Firefly, the villain which I believe was

304
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the proposed villain in the live action Batgirl movie, Brandon.

305
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I'm wondering if that was originally the plan and then

306
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they scrapped the Batgirl movie and so they just kind

307
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of had to make something else up. This is like

308
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pure speculation, but that was one of the things that

309
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I was like, this is the only sequence that I

310
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can't really directly tie to an existing property, and I

311
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wonder if like that was the original plan and then

312
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we change it. But yeah, I had a list of

313
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other things I wanted to mention. Specifically, I wrote these

314
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down as notes that are like two minor to put

315
00:15:05,799 --> 00:15:11,000
in a review, but then like like so pros, I like,

316
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you can one hundred percent level on your first try.

317
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Speaker 4: You don't need to go back, which I mentioned that already.

318
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Speaker 5: When you're gliding in the open world, you can click

319
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the sprint button and basically just like jet across the

320
00:15:21,039 --> 00:15:23,600
open world, and it just feels so good. I just

321
00:15:23,639 --> 00:15:25,840
love that you can you can get around this world

322
00:15:26,000 --> 00:15:29,919
very very quickly. Yeah, if you stun someone by hitting

323
00:15:29,919 --> 00:15:32,360
them with a gadget enough times, they get like dizzy,

324
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and then you do like the the beat down animation

325
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from the Arkham Games.

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Speaker 1: I put that in the review, and it's okay.

327
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Speaker 5: You can even do the thing where you're beating someone

328
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down and then you have to counter, and you counter

329
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that guy and then you go back to punching the

330
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first guy.

331
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Speaker 4: That's like one of my favorite, like, uh, just things

332
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in the Arkham Games. Riddler.

333
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Speaker 5: They're not Riddler trophies, they're like Riddler puzzle boxes. But

334
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those are in this game, all of the Arkham Games,

335
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all over the open world. And I don't want to

336
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spoil what it is, but there is a Riddler like

337
00:16:03,600 --> 00:16:06,720
character that also has his own set of challenges, so

338
00:16:07,120 --> 00:16:09,120
it's kind of a twist on it just being the Riddler.

339
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Speaker 4: There's two of.

340
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Speaker 5: Them and each have like about an equal number of

341
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things to do, so it's not just listing the same

342
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guy every time. Oh, Gotham City, this is a broader one.

343
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Gotham City is really cool. I think there's a in general,

344
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just like an entity as an open world setting in

345
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this game. It works really well because the way the

346
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streets are designed and the way the buildings are designed,

347
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it's not like a straightforward grid. It's it's actually I

348
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actually really feel like I'm exploring the space because I

349
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don't know what's going to be around the corner, and

350
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the buildings are very much varied heights. There's like normal trains,

351
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and then there's those trains that like hang from the

352
00:16:54,960 --> 00:16:58,519
top that are going around yeah, and then there's all

353
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these different like landmarks in there. It just is I've

354
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been going through and trying one hundred percent of the

355
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past few days after I beat it, and it's just

356
00:17:05,279 --> 00:17:07,599
is very cool to explore and feel like I'm not

357
00:17:07,799 --> 00:17:09,920
I'm not just like Oh, here's another building I'm gonna

358
00:17:09,960 --> 00:17:11,599
jump on top of. It's like, oh, this is a

359
00:17:11,599 --> 00:17:12,799
different this is a different building.

360
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Speaker 4: It's really cool.

361
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Speaker 5: Civilians say really funny things just on the streets of

362
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Gotham City.

363
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Speaker 4: One of them said, am I made of buildings? Or

364
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are buildings made of me?

365
00:17:23,720 --> 00:17:27,720
Speaker 5: And that's all that's all we get from. There's a

366
00:17:27,720 --> 00:17:32,079
lot of unique business logos, so like names of stores

367
00:17:32,119 --> 00:17:35,200
and stuff. A lot of them are references. There's a

368
00:17:35,279 --> 00:17:38,720
lay minifigure which is like ley miz Le Miserabla, but

369
00:17:38,759 --> 00:17:41,319
it's just like the legos. Instead of Cats the musical,

370
00:17:41,400 --> 00:17:43,640
there's Bats the musical and it's got Man Bat and

371
00:17:43,640 --> 00:17:47,000
it says starring Kirk Langstrom. But then there's also stuff

372
00:17:47,039 --> 00:17:52,279
like there's Gothamburger, but it's stylized to look like got Hamburger,

373
00:17:53,319 --> 00:17:55,440
and that's just like a recurring brand you see. And

374
00:17:55,480 --> 00:17:57,359
there's just a lot of like I'm just surprised all

375
00:17:57,480 --> 00:17:59,559
kind of land on a Rand Street corner and be like, oh,

376
00:17:59,559 --> 00:18:01,400
this is an art store and they designed a logo

377
00:18:01,480 --> 00:18:03,640
for an art store and it's not a reference to anything,

378
00:18:03,920 --> 00:18:05,319
and it just feel it makes the city feel a

379
00:18:05,359 --> 00:18:06,079
lot more lively.

380
00:18:06,559 --> 00:18:09,160
Speaker 1: I bet that was a fun environment art team to

381
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be a part of.

382
00:18:09,799 --> 00:18:11,279
Speaker 4: Yes, that'd be great.

383
00:18:11,319 --> 00:18:15,079
Speaker 5: Oh there's also graffiti, but they're like it's all just

384
00:18:15,119 --> 00:18:19,160
like really basic, just negative words where it'll just be

385
00:18:19,279 --> 00:18:23,039
like super crazy greview that just says nope, or like

386
00:18:23,799 --> 00:18:27,000
in Big Green text will be like silly and just stuff.

387
00:18:26,680 --> 00:18:27,799
Speaker 2: Like that, which I appreciated.

388
00:18:28,799 --> 00:18:31,839
Speaker 5: And then the other thing is I can definitely think

389
00:18:31,839 --> 00:18:34,440
of some Batman villains that aren't in this game, but

390
00:18:34,720 --> 00:18:38,200
between like major missions and a lot of like cameos

391
00:18:38,279 --> 00:18:41,319
and side missions and especially like that Arkham sequence, there

392
00:18:41,359 --> 00:18:44,000
are few Batman villains that don't pop up in this

393
00:18:44,039 --> 00:18:45,400
game in some way, which is cool.

394
00:18:45,960 --> 00:18:46,960
Speaker 4: Hell yeah.

395
00:18:47,160 --> 00:18:51,079
Speaker 5: My minor cons one is that in the open world,

396
00:18:51,079 --> 00:18:52,960
there's always two people you can play in the split

397
00:18:53,000 --> 00:18:56,559
screen cop one of the characters is always has to

398
00:18:56,599 --> 00:18:57,160
be Batman.

399
00:18:57,640 --> 00:18:59,279
Speaker 4: The other character is everyone else.

400
00:19:00,039 --> 00:19:03,160
Speaker 5: So I would have fun if it was like Catwoman

401
00:19:03,240 --> 00:19:06,359
and Batgirl running around, or like Jim Gordon and Nightwing.

402
00:19:06,440 --> 00:19:08,920
Like I like the idea of experimenting with different duos

403
00:19:08,960 --> 00:19:10,640
and just seeing like what they would say to each other,

404
00:19:10,839 --> 00:19:12,519
but it's always at one, but you're always just kind

405
00:19:12,519 --> 00:19:13,559
of picking your sidekick.

406
00:19:14,359 --> 00:19:17,559
Speaker 1: Yes, and it does the GTA thing right, like the

407
00:19:17,640 --> 00:19:20,279
GTA five thing were like they are doing their own

408
00:19:20,279 --> 00:19:23,519
thing in the world, and then you can teleport to them. Right, No,

409
00:19:25,200 --> 00:19:28,079
misinterpreted some footage I was looking at.

410
00:19:28,799 --> 00:19:31,160
Speaker 5: They're they're following you. I mean you can, Yeah, you

411
00:19:31,200 --> 00:19:33,599
can fast travel when you want to, but they're if

412
00:19:33,599 --> 00:19:35,799
you're playing single player, they're just falling around. If you're

413
00:19:35,799 --> 00:19:38,319
playing on it okay co op, the other person can

414
00:19:38,319 --> 00:19:39,880
go like all the way to the opposite side of

415
00:19:39,920 --> 00:19:42,480
the city. Like there's no like spatial limit that they

416
00:19:42,480 --> 00:19:44,440
have to stay near you, which is cool, and that'd

417
00:19:44,440 --> 00:19:46,000
probably be a good way to like try one hundred

418
00:19:46,000 --> 00:19:47,920
percent the game. It's just going through And now the

419
00:19:47,960 --> 00:19:50,720
problem is sometimes there's puzzles that like need multiple characters

420
00:19:50,720 --> 00:19:52,680
to do stuff, so that might be kind of annoying,

421
00:19:52,720 --> 00:19:56,160
but yeah, I just And also, if you were playing

422
00:19:56,200 --> 00:19:57,920
with someone else, like if I was playing with my brother,

423
00:19:58,160 --> 00:20:00,359
one of us would always be Batman, who just kind

424
00:20:00,400 --> 00:20:02,559
of naturally has more abilities than everyone else. The other

425
00:20:02,599 --> 00:20:04,680
person gets to be everyone else, and so you kind

426
00:20:04,720 --> 00:20:07,960
of have to like share by like switching the slots.

427
00:20:08,000 --> 00:20:11,160
There's like a button to initiate a character swap if

428
00:20:11,160 --> 00:20:13,039
it's like, well, I want to be you know, ta y'all?

429
00:20:13,039 --> 00:20:15,079
Ghoul in this mission, you can be whoever you want

430
00:20:15,079 --> 00:20:15,240
to be.

431
00:20:16,240 --> 00:20:16,920
Speaker 3: Yeah.

432
00:20:16,960 --> 00:20:19,680
Speaker 5: Also, characters are locked to their own vehicle, so I

433
00:20:19,680 --> 00:20:22,119
can summon the Batmobile, but if I'm playing as Robin,

434
00:20:22,240 --> 00:20:24,599
I can't get in the batmobile. Batman has to get

435
00:20:24,599 --> 00:20:26,279
into Batmobile, which is interesting.

436
00:20:27,519 --> 00:20:28,960
Speaker 2: But they all have their but they all have their

437
00:20:29,000 --> 00:20:32,240
own vehicles, like, yes, Gordon has like a police cruiser,

438
00:20:32,279 --> 00:20:33,240
I'm assuming and stuff like.

439
00:20:33,240 --> 00:20:33,839
Speaker 4: That he's got.

440
00:20:34,160 --> 00:20:37,279
Speaker 5: Gordon has a police cruiser, a motorcycle, and a swat van.

441
00:20:38,400 --> 00:20:43,680
Robin has the Robin Cycle and then the Robin Mobile

442
00:20:43,880 --> 00:20:44,680
right now.

443
00:20:44,480 --> 00:20:46,319
Speaker 4: And then there's another one I haven't unlocked yet.

444
00:20:46,440 --> 00:20:48,640
Speaker 1: It's very funny the way that they have multiple there's

445
00:20:48,680 --> 00:20:49,920
multiple for each then.

446
00:20:50,319 --> 00:20:52,759
Speaker 5: Yeah, oh yeah, everyone has a lot of vehicles. I

447
00:20:52,759 --> 00:20:55,240
would say, I take that back. Batman has a lot

448
00:20:55,279 --> 00:20:57,440
of vehicles. Everyone else has.

449
00:20:57,319 --> 00:21:00,000
Speaker 4: Like three to five depending on the character. Usually three.

450
00:21:00,039 --> 00:21:03,319
Speaker 5: That's more than I was expecting. So it is funny

451
00:21:03,319 --> 00:21:06,000
to see, like, all right, night Wing, we can get

452
00:21:06,039 --> 00:21:08,920
a good amount of costumes for Nightwing. We can get

453
00:21:08,960 --> 00:21:11,440
like fifteen night Wing costumes if we really stretch the

454
00:21:11,480 --> 00:21:16,680
lore a little bit. Night Wing vehicles, I guess maybe, Well,

455
00:21:16,680 --> 00:21:18,599
we got the night cycle that's a new one. But

456
00:21:18,759 --> 00:21:21,599
maybe we'll get him just kind of a plane motorcycle,

457
00:21:21,759 --> 00:21:24,680
and then maybe he's got a regular car and that's

458
00:21:24,799 --> 00:21:26,400
just Dick Grayson's car.

459
00:21:26,440 --> 00:21:26,799
Speaker 4: I don't know.

460
00:21:26,880 --> 00:21:29,559
Speaker 1: That's just kind of is the bat Wing in this game.

461
00:21:30,200 --> 00:21:32,960
Speaker 4: No, you cannot fly, which I think would be fun.

462
00:21:33,200 --> 00:21:34,519
Speaker 5: That was what I was thinking, by the way, was

463
00:21:34,559 --> 00:21:36,920
I was like, if they do a sequel to a

464
00:21:37,000 --> 00:21:40,279
quote unquote sequel, I think the only way to really

465
00:21:40,319 --> 00:21:42,440
follow up on this would be like a Superman game

466
00:21:42,559 --> 00:21:44,480
or like some other game where you're like celebrating a

467
00:21:44,559 --> 00:21:47,720
character's full legacy just on the note flying.

468
00:21:47,759 --> 00:21:48,400
Speaker 4: That's what I thought of.

469
00:21:49,000 --> 00:21:50,039
Speaker 1: Yeah, yeah.

470
00:21:50,079 --> 00:21:54,720
Speaker 5: My other two things are one, Robin and Nightwing are

471
00:21:55,039 --> 00:21:58,720
mechanically different characters, but they're they're like too similar for

472
00:21:58,839 --> 00:22:02,720
my liking. Their gadgets are basically the same, except Nightwings

473
00:22:02,799 --> 00:22:05,440
do electrical stuff, so they both can make like a

474
00:22:05,519 --> 00:22:07,960
cable launcher, but night Wings can also be used to

475
00:22:07,960 --> 00:22:11,440
like carry electricity, and the Nightwing has the same birder rings,

476
00:22:11,480 --> 00:22:13,440
except their electric burder rings also, and I just kind

477
00:22:13,480 --> 00:22:15,680
of wish that we had like they also both fight

478
00:22:15,720 --> 00:22:18,240
with the Eskima sticks, and I wish like maybe Robin

479
00:22:18,279 --> 00:22:19,160
had the staff and night.

480
00:22:19,039 --> 00:22:20,680
Speaker 4: We had the sticks, or you could switch between them

481
00:22:20,759 --> 00:22:21,079
or something.

482
00:22:21,079 --> 00:22:24,880
Speaker 2: But what's that word you just said, eskrima sticks.

483
00:22:25,480 --> 00:22:29,079
Speaker 5: That's the name for night wings. Yeah, I learned that

484
00:22:29,160 --> 00:22:36,680
from the Arkham City DLC that that's just what his things. Also,

485
00:22:36,799 --> 00:22:38,960
Robin can make tight ropes and you can't grapple to them,

486
00:22:39,000 --> 00:22:40,680
which is odd to me. Like you can make a

487
00:22:40,720 --> 00:22:42,799
platform to land on, you gotta kind of grapple around

488
00:22:42,799 --> 00:22:44,839
them and then land on them, and.

489
00:22:44,799 --> 00:22:46,240
Speaker 4: I just feel like it'd be nicer to be able

490
00:22:46,279 --> 00:22:48,480
to do that. And then the last thing is that my.

491
00:22:48,640 --> 00:22:50,799
Speaker 5: Main ripe with the open world is there's no mini

492
00:22:50,839 --> 00:22:55,079
map and there's no GPS. So if I want to

493
00:22:55,279 --> 00:22:57,599
set an icon and I'm like I'm gonna get across

494
00:22:57,640 --> 00:23:00,359
the town and I'm in a vehicle, I just kind

495
00:23:00,359 --> 00:23:02,079
of have to drive until I see a right turn.

496
00:23:02,160 --> 00:23:03,559
You just kind of have to figure it out just

497
00:23:03,599 --> 00:23:06,480
knowing that it's in that direction. I have a tips

498
00:23:06,519 --> 00:23:08,480
guy that's probably going up the day that we're recording this.

499
00:23:08,519 --> 00:23:10,480
I'll probably be live by the time anyone's watching, But

500
00:23:10,519 --> 00:23:12,519
one of my tips in there is like just glide

501
00:23:12,519 --> 00:23:15,200
everywhere you can do like a grapple boost and then

502
00:23:15,240 --> 00:23:17,359
you can sprint glide and it's just a lot faster

503
00:23:17,480 --> 00:23:19,680
to go in a straight line than it is to

504
00:23:19,720 --> 00:23:21,440
try to get in a car and maneuver all.

505
00:23:21,319 --> 00:23:22,119
Speaker 4: The roads and stuff.

506
00:23:22,160 --> 00:23:26,759
Speaker 5: So got Yeah, that's I gave it. I gave an

507
00:23:26,799 --> 00:23:27,559
eight seven to five.

508
00:23:29,200 --> 00:23:32,319
Speaker 4: My other gripes, I don't love the stealth. I think

509
00:23:32,359 --> 00:23:32,920
it's okay.

510
00:23:33,559 --> 00:23:36,200
Speaker 5: It's not super important in a lot of sequences, like

511
00:23:36,240 --> 00:23:37,000
if you fail.

512
00:23:37,400 --> 00:23:41,160
Speaker 1: If breaks into combat rather than like fail stating you.

513
00:23:41,839 --> 00:23:44,079
Speaker 5: Yeah, and it's combat against like more guys than you

514
00:23:44,279 --> 00:23:46,240
have to stealthily take down. But I never had an

515
00:23:46,279 --> 00:23:47,920
issue where I was like, oh, this is terrible. I

516
00:23:47,960 --> 00:23:51,319
can't believe I got caught. This is ruining my time. Yeah,

517
00:23:52,359 --> 00:23:54,599
and then there it is like a little bit buggy.

518
00:23:54,640 --> 00:23:54,960
Speaker 1: Still.

519
00:23:55,079 --> 00:23:56,920
Speaker 5: I'll try to I'll try to grapple to a ledge

520
00:23:56,960 --> 00:23:59,839
and sometimes it won't land on. Sometimes you'll press a

521
00:23:59,839 --> 00:24:01,839
but until like walk forward in it interact with a thing,

522
00:24:01,839 --> 00:24:03,640
and characters will get stuck or freeze up for a

523
00:24:03,680 --> 00:24:06,119
little bit. I never had any issues where it like

524
00:24:06,200 --> 00:24:08,559
broke the game or crashed or even sent me back

525
00:24:08,640 --> 00:24:11,440
all that much. But it's just like a noticeable like

526
00:24:11,920 --> 00:24:14,359
just launch bugs that I hope get worked out, but

527
00:24:14,480 --> 00:24:15,200
honestly wouldn't be.

528
00:24:15,200 --> 00:24:15,680
Speaker 4: The end of the world.

529
00:24:15,759 --> 00:24:16,200
Speaker 1: They weren't.

530
00:24:17,400 --> 00:24:20,240
Speaker 5: So eight and five just Shiva nine personally for me

531
00:24:20,359 --> 00:24:22,880
did absolutely everything that I would want out of a

532
00:24:22,920 --> 00:24:26,240
Batman game, and I'm very very happy and very satisfied.

533
00:24:27,279 --> 00:24:29,480
Speaker 1: Well awesome, you know, I can't wait to play this.

534
00:24:29,559 --> 00:24:32,599
I'm I haven't do you know how it runs on

535
00:24:32,640 --> 00:24:34,400
Steam Deck. Have you had a chance to try that?

536
00:24:34,440 --> 00:24:34,720
I have not.

537
00:24:34,799 --> 00:24:37,400
Speaker 5: I played on PS five where I did, I did

538
00:24:37,400 --> 00:24:39,799
play in the quality graphics mode, and the way that

539
00:24:39,960 --> 00:24:43,519
like the rain rolls off of these lego dudes is

540
00:24:43,599 --> 00:24:44,079
really good.

541
00:24:44,480 --> 00:24:45,880
Speaker 4: It's just as very very good.

542
00:24:46,519 --> 00:24:48,480
Speaker 2: I'm going to the only person I've ever met to

543
00:24:48,599 --> 00:24:50,400
play in quality mode.

544
00:24:50,799 --> 00:24:53,240
Speaker 5: I wasn't going to, and then it was kind of

545
00:24:53,240 --> 00:24:55,400
the default setting and I usually like to check it

546
00:24:55,440 --> 00:24:57,759
out if I'm doing the review. And then as it

547
00:24:57,799 --> 00:25:00,880
was going on, I was like, I don't I actually care.

548
00:25:01,759 --> 00:25:04,119
I'm not, like, I don't really need the extra frames

549
00:25:04,119 --> 00:25:04,640
in this city.

550
00:25:06,119 --> 00:25:09,839
Speaker 1: Yeah, it's a third person lego game, Like, yeah, that's

551
00:25:09,839 --> 00:25:13,240
cool though. Yeah, I I've got a work trip I'm

552
00:25:13,279 --> 00:25:17,880
going on as of this recording tomorrow but I'll probably

553
00:25:17,880 --> 00:25:19,880
be back by the time this episode goes up, but

554
00:25:20,079 --> 00:25:22,000
I want to try to bring Lego Batman with me

555
00:25:22,480 --> 00:25:25,359
because I'm I'm dying to play.

556
00:25:25,519 --> 00:25:26,799
Speaker 3: Yeah, it's good.

557
00:25:28,319 --> 00:25:31,799
Speaker 1: Well cool, Well, hey, Kyle, let's go over to you.

558
00:25:31,799 --> 00:25:36,079
You've been playing Yoshi in the Mysterious Book. A new

559
00:25:36,160 --> 00:25:39,960
Yoshi game? How what is it? Number one? Because I

560
00:25:39,960 --> 00:25:41,559
feel like this one kind of snuck up on me.

561
00:25:42,079 --> 00:25:45,359
I think I skipped Ano direct that this was on

562
00:25:45,480 --> 00:25:48,200
or something, and I knew there was a new Yoshi

563
00:25:48,240 --> 00:25:50,720
game coming out, but I feel like I don't know

564
00:25:50,880 --> 00:25:52,839
a ton, so I would love for you to fill

565
00:25:52,880 --> 00:25:55,759
me in. What's what's the gist of the game? How

566
00:25:55,839 --> 00:25:56,039
is it?

567
00:25:56,079 --> 00:26:00,279
Speaker 2: Does it execute all that it's intention? Yeah? Yeah, I

568
00:26:00,279 --> 00:26:04,960
mean prepare for less passion than Charles and Lego Batman.

569
00:26:05,440 --> 00:26:07,799
But that's not to say like it's like a terrible

570
00:26:07,920 --> 00:26:10,039
or a bad game, really, but it is. It is

571
00:26:10,079 --> 00:26:12,680
different than the Yoshi's before it. Yoshi's kind of weird though,

572
00:26:12,720 --> 00:26:16,799
because it's, like, you know, I love Yoshi's Island, like

573
00:26:16,880 --> 00:26:18,839
just one of my favorite Super Nintendo games, a game

574
00:26:18,839 --> 00:26:20,799
that I will revisit every couple of years, like on

575
00:26:20,839 --> 00:26:22,960
my switch or something. Like that, and I'm just forever

576
00:26:23,079 --> 00:26:25,279
charmed by it. That's a game that will always look

577
00:26:25,359 --> 00:26:28,640
good and feel good, you know. But every sub just

578
00:26:28,839 --> 00:26:33,920
pretty much every subsequent Yoshi game has like really gotten

579
00:26:33,960 --> 00:26:37,359
away from that initial idea of like transporting Baby Mario.

580
00:26:37,440 --> 00:26:40,559
Like there was Yoshi's Island DS, which was not very good,

581
00:26:40,799 --> 00:26:43,640
and there was Yoshi's New Island, which was also not

582
00:26:43,759 --> 00:26:46,039
very good. But pretty much like all the other Yoshi

583
00:26:46,079 --> 00:26:48,960
games are like something a little different, and this one

584
00:26:49,000 --> 00:26:52,400
is arguably the most different, I think, because it's like

585
00:26:53,200 --> 00:26:56,039
if you could imagine like Yoshi gameplay, right, you're eating

586
00:26:56,480 --> 00:26:58,240
bad guys and you're pooping out eggs and you can

587
00:26:58,240 --> 00:27:02,839
throw the eggs. Like that accounts for like like five

588
00:27:02,960 --> 00:27:04,960
percent of the game. Like it's like it's almost like

589
00:27:05,000 --> 00:27:07,480
they were just sort of like that mechanic is just

590
00:27:07,559 --> 00:27:10,039
kind of grandfathered in where it's like we kind of

591
00:27:10,079 --> 00:27:15,200
just have to have this here. But like the vast

592
00:27:15,200 --> 00:27:18,119
majority of the game is like you just sort of

593
00:27:18,200 --> 00:27:21,119
like poking around a level and seeing what kind of

594
00:27:21,160 --> 00:27:25,880
interactions happen, and then you get like points for every

595
00:27:25,920 --> 00:27:29,160
little interaction that you find, which unlocks like more levels,

596
00:27:29,839 --> 00:27:33,519
and you know that's kind of the trajectory of the game.

597
00:27:33,559 --> 00:27:35,440
So it's like it's not that you go into a

598
00:27:35,519 --> 00:27:37,799
level and you try to get to the end, you know,

599
00:27:37,839 --> 00:27:40,279
by doing a bunch of platforming challenges. It's like you

600
00:27:40,319 --> 00:27:42,319
go into a level and you like check out all

601
00:27:42,319 --> 00:27:45,000
the corners and you jump around and like you maybe

602
00:27:45,079 --> 00:27:47,559
throw eggs at things, and like you're just trying to

603
00:27:47,599 --> 00:27:50,359
find interactions. Like so for example, like the first thing

604
00:27:50,400 --> 00:27:52,079
you get is like a little flower that you can

605
00:27:52,160 --> 00:27:54,160
either eat and have it as an egg or you

606
00:27:54,160 --> 00:27:56,559
can pop it on Yoshi's back. And then when you

607
00:27:56,640 --> 00:27:58,680
have it on your back, if you run past like

608
00:27:59,000 --> 00:28:01,680
flowers that have in blue and yet the flowers will bloom,

609
00:28:01,960 --> 00:28:05,319
and the mister e the book that you're inside of

610
00:28:05,319 --> 00:28:07,519
that you're exploring, will acknowledge it and be like, oh,

611
00:28:07,759 --> 00:28:10,279
that's an interesting thing that happens. And then maybe you

612
00:28:10,359 --> 00:28:12,440
jump in some mud and the flower on your back

613
00:28:12,440 --> 00:28:14,440
gets muddy, and the book is like, oh, the flowers

614
00:28:14,480 --> 00:28:16,279
can get muddy, and then you walk through the water

615
00:28:16,359 --> 00:28:18,519
and they get clean, and the book is like, oh, okay,

616
00:28:18,680 --> 00:28:21,960
like you can clean muddy creatures when that happens, and

617
00:28:22,079 --> 00:28:25,519
like that's like the most basic example and then there's

618
00:28:25,519 --> 00:28:28,440
stuff that's like you know, you know, you find this

619
00:28:28,559 --> 00:28:30,880
creature you put on your back, you can go fishing,

620
00:28:31,039 --> 00:28:33,039
you can like get a magnet, you can like pick

621
00:28:33,079 --> 00:28:35,599
up trash on the bottom of the of the water.

622
00:28:37,160 --> 00:28:38,880
I'm trying to think of some of the more complicated ones.

623
00:28:38,920 --> 00:28:41,400
I don't want to like spoil any necessarily, but like,

624
00:28:42,160 --> 00:28:44,039
but that that's what the game is.

625
00:28:44,200 --> 00:28:44,319
Speaker 3: Like.

626
00:28:44,319 --> 00:28:48,279
Speaker 2: You're just trying to find everything that you could conceivably

627
00:28:48,400 --> 00:28:51,599
do in a level, and that is interesting and it

628
00:28:51,680 --> 00:28:55,400
is rewarding for the book to basically be like kind

629
00:28:55,440 --> 00:28:58,680
of watching you play and then saying like, oh, look

630
00:28:58,720 --> 00:29:00,680
at all this stuff you figured out. That's cool, And

631
00:29:00,680 --> 00:29:03,039
then it might give you a hint that's like, hey,

632
00:29:03,079 --> 00:29:05,319
have you thought about me? There's that like big you

633
00:29:05,319 --> 00:29:08,160
know pine cone over there, Have you done anything with that?

634
00:29:08,720 --> 00:29:11,720
And that's and that's it's so it ultimately is a

635
00:29:11,759 --> 00:29:14,799
puzzle game more than a platformer because you're just trying

636
00:29:14,839 --> 00:29:17,119
to like find everything you can do on a level,

637
00:29:17,160 --> 00:29:19,440
and sometimes, like I said, like that is very rewarding.

638
00:29:19,480 --> 00:29:21,480
You do something by accident, you do something you don't

639
00:29:21,519 --> 00:29:23,160
expect to happen, and then you get sort of a

640
00:29:23,200 --> 00:29:25,640
little acknowledgment of it, and you it's like, oh, I

641
00:29:25,640 --> 00:29:28,000
didn't think that would happen. That's cool. Or there's the

642
00:29:28,079 --> 00:29:30,240
version where it's like I think this might happen and

643
00:29:30,240 --> 00:29:32,519
then it does and it's like oh cool. But then

644
00:29:32,559 --> 00:29:35,319
there's the other the third thing that is like, you know,

645
00:29:35,559 --> 00:29:38,200
you should look for a cave, and it's like, okay,

646
00:29:38,240 --> 00:29:40,119
well what does that mean? Like I I don't know.

647
00:29:40,200 --> 00:29:41,880
I guess I'll just like try to find a cave,

648
00:29:41,960 --> 00:29:44,480
and then I do. And it's like the puzzle was

649
00:29:44,519 --> 00:29:46,240
that I had to get into this cave. It was

650
00:29:46,240 --> 00:29:49,480
in a weird spot, you know, which is like less interesting,

651
00:29:49,640 --> 00:29:50,680
and the puzzle is just.

652
00:29:50,640 --> 00:29:53,480
Speaker 1: You like platforming up to the cave.

653
00:29:53,880 --> 00:29:56,039
Speaker 2: Yeah. Like that's one example. Like I had to jump

654
00:29:56,079 --> 00:29:58,599
on a bird, you know, and like fly it and

655
00:29:58,640 --> 00:30:00,720
find it the right place to go, you know, and

656
00:30:00,799 --> 00:30:02,559
then there were a bunch of birds up there that's

657
00:30:02,559 --> 00:30:04,720
like where the nest was and stuff like that. Or

658
00:30:04,759 --> 00:30:06,480
like you know, are.

659
00:30:06,319 --> 00:30:11,119
Speaker 5: These like, uh, how are like the levels split up?

660
00:30:11,160 --> 00:30:13,359
Is this like a big open space you keep going

661
00:30:13,400 --> 00:30:15,880
back to? Are they different areas that you're experimenting with

662
00:30:16,000 --> 00:30:16,640
all these things?

663
00:30:16,759 --> 00:30:21,079
Speaker 2: Or no, it's it's it's individual levels, right, and then

664
00:30:21,279 --> 00:30:23,039
it's like if you can think of like if you

665
00:30:23,079 --> 00:30:25,759
can think of like Yochi's Island, right, like classical gells,

666
00:30:25,799 --> 00:30:30,519
you have like the sort of the collection of stages

667
00:30:30,519 --> 00:30:33,480
that are maybe thematically similar, but they're each an individual level,

668
00:30:34,000 --> 00:30:35,960
and then there's like another set of sort of somewhat

669
00:30:35,960 --> 00:30:38,440
thematically similar levels and you know, and so that's how

670
00:30:38,480 --> 00:30:40,200
that is. Like you start in a sort of a

671
00:30:40,319 --> 00:30:42,079
jungle and maybe the second level is more of like

672
00:30:42,119 --> 00:30:45,119
an icy mountain, and then there's like smallish you know,

673
00:30:45,160 --> 00:30:47,400
there's like six or seven smallish levels that you go

674
00:30:47,480 --> 00:30:52,400
into within those worlds, and there's like ten total, but

675
00:30:52,559 --> 00:30:54,480
you like you quote unquote beat the game after you

676
00:30:54,519 --> 00:30:56,680
do the first six, like you see credits of six,

677
00:30:56,720 --> 00:30:58,079
and then there's like a bunch of it, which is

678
00:30:58,119 --> 00:31:01,000
like a thing that I like with my Nintendo games,

679
00:31:01,119 --> 00:31:04,400
Like this is like we'll give you sort of a

680
00:31:04,400 --> 00:31:08,160
conclusion and a satisfying experience like at the like fifty

681
00:31:08,240 --> 00:31:11,319
percent mark, but there's like a bunch of extra stuff afterward,

682
00:31:11,599 --> 00:31:14,720
and and frankly that's kind of where the most interesting

683
00:31:14,759 --> 00:31:17,720
stuff is. You know, like the same with like Odyssey

684
00:31:17,880 --> 00:31:20,720
or something like that, and but there's no like you

685
00:31:21,039 --> 00:31:26,359
don't take damage, you can't die. It's it's very much like, uh,

686
00:31:26,640 --> 00:31:28,640
it's tough with these things because it's like it would

687
00:31:28,680 --> 00:31:31,359
be a good first game for like a young player,

688
00:31:32,559 --> 00:31:35,559
but it does require a lot of reading, which is

689
00:31:35,559 --> 00:31:37,960
always kind of a tough thing with like Nintendo games

690
00:31:37,960 --> 00:31:39,839
that I would run into when my daughter was younger,

691
00:31:40,000 --> 00:31:41,319
is like, I think you would really like this, but

692
00:31:41,440 --> 00:31:45,119
like you're not quite there on reading yet, and maybe

693
00:31:45,119 --> 00:31:46,839
that's and maybe that's okay because then you just kind

694
00:31:46,839 --> 00:31:48,079
of sit with your kid and you play the game

695
00:31:48,079 --> 00:31:49,240
and you read it to them, which is funny.

696
00:31:49,240 --> 00:31:51,200
Speaker 1: And there's no like narration or voiceover.

697
00:31:51,799 --> 00:31:54,319
Speaker 2: No, it's like gibberish, you know, like the book will

698
00:31:54,319 --> 00:31:58,039
sometimes be like oh blah blah blah blah, Yoshi, you

699
00:31:58,039 --> 00:32:01,200
know which is which is charming? It's it's all very charming.

700
00:32:01,279 --> 00:32:03,759
I gave it a seven seventy five. I sort of

701
00:32:03,880 --> 00:32:06,240
missed the challenge of Classic Yoshi, but like I also

702
00:32:06,319 --> 00:32:07,960
acknowledge that this is like it's trying to do its

703
00:32:08,000 --> 00:32:10,400
own thing. I mean, it's it's not beholden to that

704
00:32:10,480 --> 00:32:13,640
like thirty year old game at this point that I

705
00:32:13,680 --> 00:32:16,599
do love, like I do love that game, but I

706
00:32:16,680 --> 00:32:19,359
just I like, I just I wanted a little bit

707
00:32:19,480 --> 00:32:23,519
more sort of challenge, Like I wanted something, and there's

708
00:32:23,599 --> 00:32:26,000
really not much here to sort of push against the player.

709
00:32:26,279 --> 00:32:28,400
And that's by design, you know, like that's what they

710
00:32:28,400 --> 00:32:32,119
wanted to be a very inviting, friendly experience, and it is.

711
00:32:33,000 --> 00:32:35,519
But I ultimately just was kind of like it was

712
00:32:35,559 --> 00:32:39,000
just okay, you know, I just was like not over

713
00:32:39,039 --> 00:32:40,920
the over the moon for it. I didn't really ever

714
00:32:40,960 --> 00:32:43,559
get like fully engaged and like want to find everything,

715
00:32:43,720 --> 00:32:46,200
you know. It was more just like, Okay, I've done

716
00:32:46,279 --> 00:32:47,559
enough things here. I think I'm ready to go to

717
00:32:47,640 --> 00:32:48,200
the next level.

718
00:32:48,240 --> 00:32:48,440
Speaker 6: Now.

719
00:32:48,680 --> 00:32:52,720
Speaker 1: You know, what's your what? What do you what do

720
00:32:52,759 --> 00:32:54,880
you love about the game or like about the game?

721
00:32:54,920 --> 00:32:56,640
Like what are your favorite parts of it?

722
00:32:57,440 --> 00:32:59,720
Speaker 2: About the mysterious book? Right specifically, I didn't know if

723
00:32:59,720 --> 00:33:04,079
you meant Yoshi as a genre. It looks great. I

724
00:33:04,119 --> 00:33:06,279
love the look of it because it's like when you

725
00:33:06,319 --> 00:33:09,079
go inside the pages of the book, you're kind of

726
00:33:09,119 --> 00:33:12,200
like sort of like a stop motion look. I mean

727
00:33:12,279 --> 00:33:15,240
like Spider Verse kind of just started this trend and

728
00:33:15,319 --> 00:33:18,680
animation where people were like, we don't need all every

729
00:33:18,720 --> 00:33:21,880
single frame here that's that's that's excessive, you know, but

730
00:33:21,920 --> 00:33:24,039
it's like it's a trend that I totally embrace and

731
00:33:24,039 --> 00:33:26,440
I'm fine with, you know, like I don't. I think

732
00:33:26,440 --> 00:33:28,880
it looks good. I think it makes action more readable,

733
00:33:29,279 --> 00:33:31,640
you know, in films and in video games too, and

734
00:33:31,720 --> 00:33:34,240
especially and it's so so I like the way it looks.

735
00:33:34,240 --> 00:33:36,000
It's got this kind of papery look to it, and

736
00:33:36,039 --> 00:33:38,240
it's kind of like stop motion, and all the different

737
00:33:38,279 --> 00:33:41,240
creatures that you find are are really well animated and

738
00:33:41,279 --> 00:33:44,359
interesting and they do weird, unexpected things like That's that's

739
00:33:44,440 --> 00:33:46,279
kind of the focus of the game, which was I

740
00:33:46,279 --> 00:33:48,319
think maybe I kind of skipped over. Is like you're

741
00:33:48,319 --> 00:33:51,319
trying to learn about all the different creatures that are

742
00:33:51,319 --> 00:33:55,039
within the pages of this book, and so you're sort

743
00:33:55,039 --> 00:33:57,799
of like going in as a researcher because the book,

744
00:33:58,359 --> 00:34:00,960
the books this this is very complicated, you guys. But

745
00:34:01,200 --> 00:34:03,920
the book's eyeballs are outside of the book. It's on

746
00:34:03,960 --> 00:34:06,880
the front of the book, so it can't look inside

747
00:34:06,880 --> 00:34:09,360
the pages of the book. You know. It's kind of

748
00:34:09,400 --> 00:34:11,679
like us trying to like look at our backs without

749
00:34:11,719 --> 00:34:13,880
a mirror. You know, you have to have a yoshi

750
00:34:14,199 --> 00:34:17,239
to do that for you. Yeah, so, I mean that's

751
00:34:17,239 --> 00:34:20,119
so it's like the toe, like the mood, the charming

752
00:34:20,360 --> 00:34:23,480
like sort of just bubbly tone and like the sort

753
00:34:23,480 --> 00:34:25,599
of and when you do sort of come across interesting

754
00:34:25,639 --> 00:34:28,039
puzzle bits, I do like that, but I just it

755
00:34:28,360 --> 00:34:30,440
was kind of it's like a cotton candy game. You know,

756
00:34:30,480 --> 00:34:32,480
it's just kind of like empty calories. It just doesn't

757
00:34:32,519 --> 00:34:35,679
really like stick with you or really pull you through

758
00:34:35,800 --> 00:34:37,599
in a in a radical way other than it just

759
00:34:37,639 --> 00:34:38,920
looking really pretty.

760
00:34:39,280 --> 00:34:39,480
Speaker 6: You know.

761
00:34:40,559 --> 00:34:44,199
Speaker 5: Hm, did you find the like later levels, like how

762
00:34:44,280 --> 00:34:46,960
much of it did you play after like the credits?

763
00:34:47,199 --> 00:34:49,920
A bunch like I played. I played a lot after credits. Yeah,

764
00:34:49,960 --> 00:34:51,920
I didn't like one hundred percent the game or anything

765
00:34:51,960 --> 00:34:54,280
like that, but but yeah, I mean that is where,

766
00:34:54,360 --> 00:34:56,119
like I said, like some of the more interesting stuff

767
00:34:56,199 --> 00:34:59,280
is like that's where you'll find even like some specific

768
00:34:59,320 --> 00:35:02,480
references to like Yoshi's Island, my beloved Yoshi's Island, which

769
00:35:02,519 --> 00:35:04,519
is cool and like fun to see.

770
00:35:05,599 --> 00:35:06,360
Speaker 2: Yeah.

771
00:35:06,880 --> 00:35:09,199
Speaker 5: Yeah, I was just wondering how much that kind of

772
00:35:09,199 --> 00:35:13,199
answered my question. Does it get notably more complicated or

773
00:35:13,239 --> 00:35:16,480
difficult or interesting after that level? Is it like a

774
00:35:17,079 --> 00:35:19,000
this is how much you have to play, and then

775
00:35:19,039 --> 00:35:20,719
after this is kind of for the people that are

776
00:35:20,800 --> 00:35:23,039
more dedicated that want to see kind of the length

777
00:35:23,079 --> 00:35:24,199
that the system can go to.

778
00:35:24,719 --> 00:35:27,280
Speaker 2: That that's kind of it. It's it never it never

779
00:35:27,480 --> 00:35:30,280
crests into like, oh this is It's not like Kirby

780
00:35:30,599 --> 00:35:32,760
right where you hit a certain point where you're like, oh,

781
00:35:32,920 --> 00:35:36,280
this is where the sort of like the challenge of

782
00:35:36,320 --> 00:35:39,280
the game was hiding. It's never that, But there is

783
00:35:39,480 --> 00:35:42,400
just like more interesting stuff after the credits, and your

784
00:35:42,440 --> 00:35:46,039
tools to solve the puzzles are are better and like

785
00:35:46,159 --> 00:35:50,000
more diverse, you know. Nice. But yeah, it's just it's

786
00:35:50,079 --> 00:35:53,199
ultimately just like Okay, like I I was thinking about it,

787
00:35:53,239 --> 00:35:58,119
and I I have played every Yoshi game. I think

788
00:35:58,519 --> 00:36:02,000
I haven't beaten every Yoshi game, but I have at

789
00:36:02,079 --> 00:36:05,480
least played them. And I would put this like like

790
00:36:05,519 --> 00:36:09,599
I said, above like Yoshi sixty four and I would

791
00:36:09,599 --> 00:36:15,119
put it above Yoshi's New Island for three DS and

792
00:36:15,119 --> 00:36:17,719
and Yoshi's Island DS. I've heard the titles get kind

793
00:36:17,719 --> 00:36:20,880
of weird, like I would put it above those because

794
00:36:20,920 --> 00:36:22,960
those games were like a little bit more beholden to

795
00:36:23,760 --> 00:36:26,400
Yoshi's Island to a fault, right, like they like especially

796
00:36:26,440 --> 00:36:28,119
the DS one, which I was so excited for it

797
00:36:28,159 --> 00:36:30,239
because it was like meant to be a proper sequel

798
00:36:30,239 --> 00:36:32,920
to Yoshi's Island and like Baby Peach was in it,

799
00:36:32,960 --> 00:36:35,280
and Baby Donkey Kong and Baby Mario, and I was like, well,

800
00:36:35,320 --> 00:36:37,039
this seems cool. And I remember playing it for like

801
00:36:37,079 --> 00:36:39,119
an hour and being like this is not doing it

802
00:36:39,239 --> 00:36:42,199
for me at all, and then Yoshi's New Island again,

803
00:36:42,239 --> 00:36:43,840
which was like this is the one where we're trying

804
00:36:43,880 --> 00:36:46,840
to do the callback felt like crap, Like I just

805
00:36:46,840 --> 00:36:49,519
did not It just played so bad on the three DS.

806
00:36:49,519 --> 00:36:50,719
I don't know what was going on there. I don't

807
00:36:50,719 --> 00:36:53,039
know what happened there. But this, this plays well, This

808
00:36:53,119 --> 00:36:56,400
looks good. It sets itself apart from that sort of

809
00:36:57,239 --> 00:37:00,559
the Super Nintendo game in an interesting way of feels

810
00:37:00,599 --> 00:37:03,960
like one of those instances where like which happens sometimes,

811
00:37:04,079 --> 00:37:06,480
which I like, frankly, is where Nintendo kind of has

812
00:37:06,519 --> 00:37:08,880
an idea of like we came up with this gameplay

813
00:37:08,920 --> 00:37:11,280
mechanic where you just kind of like go around and

814
00:37:11,320 --> 00:37:13,880
you figure out all the interactions you can do, and

815
00:37:13,960 --> 00:37:17,119
then they're sort of like, well who fits that, you know, like,

816
00:37:17,119 --> 00:37:20,280
what what franchise can we like use as the sort

817
00:37:20,280 --> 00:37:23,760
of you know, the secret ingredient to kind of get

818
00:37:23,800 --> 00:37:26,119
you in to try this new mechanic, and like, I'm

819
00:37:26,239 --> 00:37:28,000
I'm fine with that, you know, Like I don't I

820
00:37:28,000 --> 00:37:29,880
don't mind when they sort of use their sort of

821
00:37:29,880 --> 00:37:32,960
properties to like trick me into playing something I didn't

822
00:37:33,039 --> 00:37:36,000
realize that I wanted to play. That works out really

823
00:37:36,039 --> 00:37:38,639
well for them often. But yeah, but this one is

824
00:37:38,760 --> 00:37:41,280
which is like kind of a lame like review. I admit,

825
00:37:42,239 --> 00:37:44,639
it's just like it's just okay, you know, it's just

826
00:37:44,800 --> 00:37:48,159
it's fine, you guys, just fine.

827
00:37:48,800 --> 00:37:53,679
Speaker 1: Well cool, Well that that that's sad to hear.

828
00:37:54,239 --> 00:37:57,639
Speaker 2: I was hoping good. But if you love Yoshi, you

829
00:37:57,679 --> 00:37:59,360
get to hang out with Yoshi, it's good.

830
00:37:59,400 --> 00:38:01,480
Speaker 5: I think it's hard, like this time of the year

831
00:38:01,599 --> 00:38:03,840
to hear a game is just okay because it's like, well,

832
00:38:03,960 --> 00:38:05,719
there's like nine really good.

833
00:38:05,519 --> 00:38:07,519
Speaker 4: Games a lot of people are very excited about that.

834
00:38:07,559 --> 00:38:09,800
Speaker 5: I'll probably get to and then by the time i'd

835
00:38:09,800 --> 00:38:11,840
get to Yoshi, it'll be like the Fall and there'll

836
00:38:11,840 --> 00:38:12,519
be other stuff.

837
00:38:12,719 --> 00:38:14,840
Speaker 2: Yeah. I mean there's a kid out there who walked

838
00:38:14,840 --> 00:38:18,400
out of Super Mario Galaxy Movie and was like, Yoshi's

839
00:38:18,440 --> 00:38:20,840
the best thing that's ever happened to me, and then

840
00:38:20,880 --> 00:38:23,079
this is gonna be available for them and it's super solid,

841
00:38:23,199 --> 00:38:25,000
you know. But if you're an old if you're an

842
00:38:25,000 --> 00:38:28,639
old man like Lover, Yeah no, don Vover's not in

843
00:38:28,639 --> 00:38:31,960
this game as far as I know. But if you're

844
00:38:32,000 --> 00:38:33,920
like an old man like me who's just like loved

845
00:38:34,039 --> 00:38:36,000
Yoshi's Island, and it's like has always kind of checked

846
00:38:36,000 --> 00:38:37,840
in with the series, like this one is like it's

847
00:38:37,880 --> 00:38:40,440
it's interesting, but it's not it's not like a it's

848
00:38:40,480 --> 00:38:41,639
not destination gaming.

849
00:38:42,400 --> 00:38:42,719
Speaker 3: Nice.

850
00:38:43,719 --> 00:38:45,559
Speaker 1: Well, before we get out of here, I did want

851
00:38:45,599 --> 00:38:49,440
to just take like five minutes and chat about Thicke

852
00:38:49,480 --> 00:38:54,360
as Thieves, which is the the new game from Other

853
00:38:54,440 --> 00:39:00,159
Side Entertainment. It's like an immersive stealth action game. This

854
00:39:00,239 --> 00:39:03,280
is the game that is kind of partially funded by

855
00:39:03,679 --> 00:39:07,599
Warren Specter and kind of overseen by his studio Make

856
00:39:07,679 --> 00:39:12,559
a Bit Publishing is obviously publishing it. But I have

857
00:39:12,679 --> 00:39:19,360
played two missions so far of Thicke as Thieves, and

858
00:39:19,360 --> 00:39:21,159
this is the one. It was originally supposed to be

859
00:39:21,199 --> 00:39:25,559
PVPVE so there was like you know, play verse player,

860
00:39:26,559 --> 00:39:31,280
get in, try to try to get what you can like, uh,

861
00:39:31,719 --> 00:39:36,039
you know, loot wise treasure wise, because your thieves stealing

862
00:39:36,119 --> 00:39:39,280
gyms and stuff and you would have like a score

863
00:39:39,599 --> 00:39:41,920
and then you would try to get out without you know,

864
00:39:42,599 --> 00:39:45,360
getting getting seen. But there were other thieves at play

865
00:39:46,159 --> 00:39:48,199
that got changed. I mean, we did a feature in

866
00:39:48,280 --> 00:39:51,800
January on the game where like I had an interview

867
00:39:52,280 --> 00:39:56,000
somewhat exclusive interview with the team, uh, and they were

868
00:39:56,000 --> 00:39:58,679
telling us about, you know, their plans for this, and

869
00:39:58,719 --> 00:40:01,360
then like a month or two later, they came out

870
00:40:01,360 --> 00:40:03,719
and said, actually, here's the new the next look at

871
00:40:03,760 --> 00:40:06,440
Thickest Thieves and it's actually a single player and co

872
00:40:06,519 --> 00:40:06,920
op game.

873
00:40:07,000 --> 00:40:07,199
Speaker 3: Now.

874
00:40:07,800 --> 00:40:11,000
Speaker 1: I was like, whoa, that's like way different change this

875
00:40:11,159 --> 00:40:18,679
extraction sort of stealth game with immersive elements. And so

876
00:40:18,800 --> 00:40:21,079
I've been playing it and I have to admit I

877
00:40:21,119 --> 00:40:24,039
was kind of I was kind of bummed about the change.

878
00:40:24,760 --> 00:40:27,159
I it's been. You know, stealth games are rare, but

879
00:40:27,760 --> 00:40:31,239
asymmetrical stealth multiplayer games are even rarer. And for fans

880
00:40:31,280 --> 00:40:36,000
of games like Spies Verse Merks like me from from

881
00:40:36,079 --> 00:40:39,679
splinter Cell back in the day, you know, you when

882
00:40:39,719 --> 00:40:42,000
you hear about these kind of like, oh, we're kind

883
00:40:42,000 --> 00:40:44,559
of getting new one of these things, sort of you

884
00:40:44,599 --> 00:40:46,719
get excited, and so I was. Actually I know a

885
00:40:46,760 --> 00:40:49,119
lot of people were probably like, oh cool, it's like

886
00:40:49,159 --> 00:40:52,199
single player now or like co op you know, co

887
00:40:52,239 --> 00:40:52,840
op focused.

888
00:40:54,800 --> 00:40:58,119
Speaker 2: But yeah, but also like I'm not a big stealth guy,

889
00:40:58,199 --> 00:41:00,639
so it's like, I don't know if you sure needed

890
00:41:00,679 --> 00:41:03,559
to appeal to me necessarily, you know, but like it.

891
00:41:03,960 --> 00:41:05,679
I will admit, like it did sort of make me

892
00:41:05,719 --> 00:41:07,719
a little more interested yet, but that's just my yes.

893
00:41:07,960 --> 00:41:10,840
Speaker 1: And my guess is like it just wasn't working how

894
00:41:10,840 --> 00:41:13,559
they wanted it to work, and they're like, Okay, let's go,

895
00:41:13,639 --> 00:41:16,519
let's do what we know and like make this thing

896
00:41:16,599 --> 00:41:19,920
work for single player and co op. I think they

897
00:41:20,039 --> 00:41:23,360
think they have said like I think they've said that,

898
00:41:23,960 --> 00:41:28,400
like they want to eventually consider bringing that element back,

899
00:41:29,039 --> 00:41:30,920
but they just needed to launch it. And the big

900
00:41:31,079 --> 00:41:33,800
I think the big the cool thing about this game

901
00:41:34,559 --> 00:41:38,800
is right now, it is five dollars. It's four that's

902
00:41:38,840 --> 00:41:44,440
the price. And this is the introductory campaign, as they

903
00:41:44,519 --> 00:41:51,480
call it. So the introductory campaign is has two maps,

904
00:41:52,199 --> 00:41:55,960
so it has the the whole world that this game

905
00:41:56,000 --> 00:42:00,480
takes place in is called kill Cairn, and you are

906
00:42:01,480 --> 00:42:04,519
essentially trying to like make your way like you've recently

907
00:42:04,559 --> 00:42:08,440
become a member of a thieves guild, and they are

908
00:42:08,480 --> 00:42:11,800
like sending you these cryptic clues and missions to go

909
00:42:11,920 --> 00:42:16,960
on across these two maps. And there are three different

910
00:42:16,960 --> 00:42:18,559
mission types. I haven't seen all of them. I've only

911
00:42:18,760 --> 00:42:22,920
two missions and like sixteen contracts that you can pick

912
00:42:23,000 --> 00:42:25,440
up across. I think what they say is like roughly

913
00:42:25,480 --> 00:42:28,840
a four hour campaign that takes you through like two

914
00:42:28,920 --> 00:42:29,639
of these maps.

915
00:42:30,840 --> 00:42:33,920
Speaker 2: And this is like they're not calling this early access.

916
00:42:33,480 --> 00:42:35,320
Speaker 1: No, they are not. And I even reached out to

917
00:42:35,360 --> 00:42:37,480
PR and I was like, hey, I'm reviewing this thing.

918
00:42:37,519 --> 00:42:40,360
I really am trying to wrap my brain around what

919
00:42:40,360 --> 00:42:45,440
what this is this early campaign? And they literally said,

920
00:42:45,920 --> 00:42:48,519
or this this like kind of introductory campaign, And They're

921
00:42:48,559 --> 00:42:51,840
like it is an introductory campaign, and I'm like, okay,

922
00:42:53,719 --> 00:42:54,360
so it's kind.

923
00:42:54,199 --> 00:42:57,119
Speaker 5: Of more like more like an episodic release set. Like

924
00:42:57,320 --> 00:42:59,599
maybe that's the closest comparison you could do.

925
00:43:00,480 --> 00:43:03,840
Speaker 1: Yeah, maybe, Like yeah, like there are like this is

926
00:43:03,880 --> 00:43:07,119
a five dollars buy in and you get two well

927
00:43:07,159 --> 00:43:12,280
designed maps. Like I so far, I have enjoyed exploring

928
00:43:12,320 --> 00:43:15,599
the maps. I think my verdict is still out on

929
00:43:15,719 --> 00:43:17,559
like what I think about the game as a whole,

930
00:43:17,960 --> 00:43:21,559
but like level design wise, the maps are interesting and

931
00:43:21,559 --> 00:43:24,559
and you know it's got that immersive sim thing where

932
00:43:24,599 --> 00:43:27,960
there's multiple ways through a mission and multiple avenues to

933
00:43:28,039 --> 00:43:30,880
get into way you're trying to get into and you

934
00:43:30,920 --> 00:43:33,519
are playing as I believe there are two characters right

935
00:43:33,519 --> 00:43:36,480
now that you can play as, the Spider and then

936
00:43:36,800 --> 00:43:41,199
the Chameleon, and the Spider comes with I haven't actually

937
00:43:41,239 --> 00:43:44,800
unlocked the Chameleon, but the Spider she has like a

938
00:43:44,840 --> 00:43:48,159
grapple gun, like a crank grapple gun that like gets

939
00:43:48,199 --> 00:43:51,039
you up high and she can throw smoke bombs. And

940
00:43:51,719 --> 00:43:55,480
as you complete these missions, you the money that you

941
00:43:55,559 --> 00:43:58,360
get from completing them, you can buy new like gadgets,

942
00:43:58,360 --> 00:44:01,559
and that's how you like unlock the maps as well.

943
00:44:03,079 --> 00:44:05,800
Back in your hideout, you can definitely tell like there

944
00:44:05,840 --> 00:44:09,800
are the the bones of like a multiplayer and like

945
00:44:11,079 --> 00:44:15,639
diegetic lobby system in your hideout, and it's like so

946
00:44:15,679 --> 00:44:18,119
it's like just a little I don't know, it's a

947
00:44:18,119 --> 00:44:18,920
little weird, but.

948
00:44:19,039 --> 00:44:20,960
Speaker 2: The remnant of the sort of MODI.

949
00:44:20,800 --> 00:44:22,679
Speaker 1: Yeah, it was like a remnant. I think like maybe

950
00:44:22,679 --> 00:44:26,280
if I hadn't known that like this thing was supposed

951
00:44:26,280 --> 00:44:28,960
to be this in this other form. It wouldn't I

952
00:44:28,960 --> 00:44:31,719
wouldn't really think of it, you know, because it there's functions,

953
00:44:31,719 --> 00:44:34,239
Like everything has a function. It's not like there's just like, oh,

954
00:44:34,239 --> 00:44:35,760
what is this doing here that you can't do anything

955
00:44:35,800 --> 00:44:38,840
with this, you know, but like at the end of

956
00:44:38,880 --> 00:44:41,400
your mission, like there's also things like as you're playing

957
00:44:41,400 --> 00:44:44,840
and you steal an item from like a rare item

958
00:44:44,880 --> 00:44:46,679
that you make it to like after you get past

959
00:44:46,719 --> 00:44:50,519
all these traps and turrets and guards, you pick up

960
00:44:50,559 --> 00:44:53,880
this like rare like owl statue and it says at

961
00:44:53,880 --> 00:44:55,639
the top of your screen it's van ake and has

962
00:44:55,679 --> 00:44:59,920
stolen the owl statue, and it's like, yeah, I'm the

963
00:45:00,360 --> 00:45:04,000
in this game. And so it's like there are remnants

964
00:45:04,000 --> 00:45:06,039
of like, oh yeah, this was like I mean it

965
00:45:06,079 --> 00:45:07,920
would I guess it could be helpful and co opt

966
00:45:07,920 --> 00:45:11,320
to know, like when your friend took a piece of it,

967
00:45:11,719 --> 00:45:14,400
you know, but when you're just by yourself in the map,

968
00:45:14,440 --> 00:45:16,159
it's just like, oh, yeah, this was like gonna be

969
00:45:16,199 --> 00:45:17,239
a multiplayer game.

970
00:45:18,280 --> 00:45:20,239
Speaker 2: Maybe it's kind of like Yoshan and Mysterious Book, where

971
00:45:20,239 --> 00:45:22,960
it's just acknowledging the things that you're doing, yeah, exact

972
00:45:23,000 --> 00:45:25,320
way to make you feel rewarded, you know, and it's

973
00:45:25,360 --> 00:45:27,480
like my screen name too, so it's not like the

974
00:45:27,559 --> 00:45:31,800
spider has like it's like very much like your online

975
00:45:32,320 --> 00:45:36,039
name has taken this item. But yeah, there's like I

976
00:45:36,079 --> 00:45:38,199
think there's six pieces of gear in the game right now.

977
00:45:38,360 --> 00:45:40,800
I have not unlocked the Chameleon yet. I'm still working

978
00:45:40,800 --> 00:45:44,880
my way through the game, so I'm hoping to finish

979
00:45:44,880 --> 00:45:48,199
that this week. It's just I've just been kind of busy.

980
00:45:47,920 --> 00:45:50,480
Speaker 1: But I did want to talk about it. I am

981
00:45:50,800 --> 00:45:56,440
happy to have another, you know, immersive sim ish sort

982
00:45:56,480 --> 00:45:58,960
of game. I think a lot of their like their

983
00:45:59,400 --> 00:46:02,440
traps and solutions to traps and that kind of thing.

984
00:46:02,440 --> 00:46:04,719
They're cool, they're fun. I think I still need to

985
00:46:04,719 --> 00:46:08,039
see how the challenge of it all comes together and

986
00:46:08,239 --> 00:46:11,960
see how multiple runs, because you're like going back to

987
00:46:12,000 --> 00:46:15,880
this place to do new things there and I want

988
00:46:15,880 --> 00:46:18,400
to see like what that's like, if there's substance there,

989
00:46:19,320 --> 00:46:21,840
that sort of thing. But I think this game has

990
00:46:21,920 --> 00:46:23,360
kind of come out. It's going to be out by

991
00:46:23,360 --> 00:46:25,360
the time you're listening to this podcast. So if you

992
00:46:25,360 --> 00:46:27,079
want to check out a new stealth game that is

993
00:46:27,199 --> 00:46:29,440
co op, I haven't been able to test the co

994
00:46:29,519 --> 00:46:32,000
op myself. It's not active yet until the game comes out,

995
00:46:33,320 --> 00:46:36,280
and but you're like wanting like that think of it

996
00:46:36,320 --> 00:46:39,039
like almost like a dishonored light, you know, like what

997
00:46:39,119 --> 00:46:42,880
if like there was Like it's not it's more than

998
00:46:42,880 --> 00:46:46,679
a tech demo. It's an introductory campaign. Everybody. It's five

999
00:46:46,760 --> 00:46:50,000
dollars the introductory campaign. And I asked them about, like

1000
00:46:50,079 --> 00:46:51,519
is there a roadmap. They're like, we're gonna wait to

1001
00:46:51,519 --> 00:46:54,360
see what our players are enjoying about the game and

1002
00:46:54,440 --> 00:46:56,159
get their feedback and then go from there.

1003
00:46:56,639 --> 00:46:58,599
Speaker 2: And I think just just to touch on it, because

1004
00:46:58,599 --> 00:47:00,840
I don't know if we dove if you mentioned it enough,

1005
00:47:00,880 --> 00:47:02,960
maybe like you are not familiar with him, but like

1006
00:47:03,280 --> 00:47:05,840
this is a like this is a new Warren Spector game.

1007
00:47:05,760 --> 00:47:08,719
Speaker 1: Right works, like the creator of Thief what das x.

1008
00:47:08,800 --> 00:47:11,880
Speaker 2: Dais x epic Mickey, you know, which is kind of

1009
00:47:11,920 --> 00:47:15,400
a weird yea like designer, you know, Like I'm I'm

1010
00:47:15,400 --> 00:47:19,400
excited to see him like uh back, getting his getting

1011
00:47:19,440 --> 00:47:21,639
his his hands dirty again. I don't know how to

1012
00:47:21,679 --> 00:47:23,519
call what to have to refer to that, but he's

1013
00:47:23,599 --> 00:47:24,840
kind of been out of the game for a while,

1014
00:47:24,920 --> 00:47:26,400
you know, so it's like it's it's fun to see

1015
00:47:26,440 --> 00:47:28,840
him back in experimenting again, and it is a more

1016
00:47:28,880 --> 00:47:31,199
experimental designer like he always has been.

1017
00:47:31,280 --> 00:47:33,239
Speaker 1: So oh yeah, one hundred percent. I do want to

1018
00:47:33,280 --> 00:47:36,239
give credit obviously, there are plenty of other developers working

1019
00:47:36,280 --> 00:47:39,119
on this. Jeff Hickman is the game director. He is

1020
00:47:39,199 --> 00:47:41,880
in himself his own right as a very He's worked

1021
00:47:41,920 --> 00:47:45,519
on a ton of games. He's a veteran game developer.

1022
00:47:45,599 --> 00:47:48,000
Veteran there's I'm trying to I want to make sure

1023
00:47:48,519 --> 00:47:51,840
I call out because there's another name besides Warren Spector

1024
00:47:51,880 --> 00:47:58,000
that is attached to this thing. Shoot, they have so

1025
00:47:58,079 --> 00:48:00,960
many out Here we go, they have many assets on

1026
00:48:01,079 --> 00:48:07,559
their Steam page. Here we go. Sorry, Paul Nerath is

1027
00:48:07,599 --> 00:48:11,239
the other Paul Nerath and Warre Inspector present Thick as

1028
00:48:11,280 --> 00:48:16,159
Thieves's cool. But yeah, check it out five bucks. You know,

1029
00:48:16,199 --> 00:48:19,519
we don't get many stealth games often. If you're if

1030
00:48:19,519 --> 00:48:21,639
you're interested in that kind of game, I'm gonna I'm

1031
00:48:21,639 --> 00:48:23,639
gonna play more and I'll have like a proper review

1032
00:48:23,719 --> 00:48:26,480
up on the site, probably early next week because I

1033
00:48:26,480 --> 00:48:29,079
got to go on this work trip. Maybe maybe five time.

1034
00:48:29,320 --> 00:48:31,840
I'll try to finish it up while I'm away. But

1035
00:48:31,840 --> 00:48:36,239
but yeah, that's Thick as Thieves four nine nine on Steam.

1036
00:48:36,960 --> 00:48:39,880
I I recommend it. I think, I don't know. I'm

1037
00:48:39,920 --> 00:48:42,480
excited by it. I'm excited. We'll see if it actually

1038
00:48:42,559 --> 00:48:44,800
pulls it off. But it's like hard not to recommend

1039
00:48:44,840 --> 00:48:47,920
a new stealth game by Warre Inspector for five dollars,

1040
00:48:47,960 --> 00:48:51,840
even if it is two maps and like a handful

1041
00:48:51,880 --> 00:48:55,159
of missions on those maps. Like, come on, let's let's

1042
00:48:55,280 --> 00:48:58,039
let's get this thing. I want I want it to

1043
00:48:58,039 --> 00:49:00,239
be supported. I want more. You know, I do played

1044
00:49:00,280 --> 00:49:00,639
it before.

1045
00:49:00,719 --> 00:49:02,559
Speaker 4: Now, did you play it like an event or anything?

1046
00:49:02,599 --> 00:49:04,920
Speaker 1: I had hands off with it at an event. Yeah,

1047
00:49:06,079 --> 00:49:08,599
but this is my first time playing, and it feels good.

1048
00:49:08,679 --> 00:49:11,840
You know, I like the little puzzle lock box minigames,

1049
00:49:11,840 --> 00:49:15,760
that kind of thing. Grappling feels good. You know, it's

1050
00:49:16,000 --> 00:49:19,199
there is polish here. You know, it's just not a

1051
00:49:19,239 --> 00:49:22,639
ton of content. But yeah, for five dollars, I mean,

1052
00:49:22,840 --> 00:49:28,400
come on, y'all, let's anyways, let's take a quick break.

1053
00:49:28,920 --> 00:49:31,920
We got a few messages from our sponsors, and then

1054
00:49:31,920 --> 00:49:35,800
we're gonna come back and chat with Shy matheson the

1055
00:49:35,880 --> 00:49:38,920
voice of Lego Batman and answer some of our community

1056
00:49:39,000 --> 00:49:43,239
questions that they sent in for Shy. All right, we

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1093
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Speaker 5: Welcome back to the Game Informer show. I'm back here.

1094
00:52:09,599 --> 00:52:11,679
I've swapped my guests out a little bit. I'm joined

1095
00:52:11,719 --> 00:52:16,440
by co host Marcus Stewart and our special guest, Shy Matheson.

1096
00:52:16,559 --> 00:52:17,199
Speaker 4: Welcome Shy.

1097
00:52:18,239 --> 00:52:21,920
Speaker 3: You're a special co host, Marcus, I think yeah.

1098
00:52:22,079 --> 00:52:24,800
Speaker 6: I mean I'm the only host here wearing a Batman shirt,

1099
00:52:24,920 --> 00:52:26,320
so I.

1100
00:52:26,239 --> 00:52:29,119
Speaker 3: Guess the only host. Yeah, that's correct, that's correct.

1101
00:52:29,159 --> 00:52:32,239
Speaker 5: I'm kind of I'm kind of wrapping poison ivy more

1102
00:52:32,320 --> 00:52:32,719
right now.

1103
00:52:32,800 --> 00:52:35,239
Speaker 4: I suppose just with my leaves, so.

1104
00:52:35,639 --> 00:52:39,800
Speaker 3: Sure, yeah, yeah, we'll take it. And your darkness General

1105
00:52:40,320 --> 00:52:43,920
Charles has got Batman in his background. There, Jesus, that's true.

1106
00:52:43,960 --> 00:52:44,559
Speaker 4: That's true.

1107
00:52:44,960 --> 00:52:47,280
Speaker 6: You know you captured him. He's like a little thing too,

1108
00:52:47,320 --> 00:52:48,719
but much like I would do.

1109
00:52:49,239 --> 00:52:51,519
Speaker 3: Oh yeah, correct? Is it a biodome?

1110
00:52:52,119 --> 00:52:54,840
Speaker 5: This is our epilogue? Is I caught? I called Batman

1111
00:52:54,880 --> 00:52:59,639
after credit rule? Well, Shi, thank you for joining us.

1112
00:52:59,639 --> 00:53:01,440
You were the voice, of course, for having me of

1113
00:53:01,599 --> 00:53:04,639
Lego Batman in Legacy of the Dark Knight, a game

1114
00:53:04,679 --> 00:53:07,639
that I have completed and wrote my review for. And

1115
00:53:07,679 --> 00:53:10,280
Marcus and I actually right before we did the stream,

1116
00:53:10,320 --> 00:53:13,320
we played the first ninety or so minutes, so Marcus

1117
00:53:13,480 --> 00:53:15,519
just downed the cowl.

1118
00:53:16,079 --> 00:53:19,960
Speaker 3: I did nice. So Marcus, you've only done ninety minutes.

1119
00:53:20,000 --> 00:53:20,599
What did you get to?

1120
00:53:21,679 --> 00:53:21,800
Speaker 1: Like?

1121
00:53:21,920 --> 00:53:25,000
Speaker 6: Literally, I got to Gotham for the first time. I

1122
00:53:25,039 --> 00:53:28,119
got the batsuit and met Jim Gordon for the first time.

1123
00:53:28,320 --> 00:53:32,960
Speaker 3: That that's where it was okay, good, nice. Jim's great,

1124
00:53:33,039 --> 00:53:33,360
isn't he.

1125
00:53:34,039 --> 00:53:37,280
Speaker 6: Yeah, it's very it's very good. Everyone's great. Everyone's silly

1126
00:53:37,320 --> 00:53:40,880
and weird, and also just tons of references. For an

1127
00:53:40,960 --> 00:53:42,880
old person like me that has like absorbed all this

1128
00:53:43,000 --> 00:53:45,920
Batman media, you're just like, it's it's all an assault

1129
00:53:46,440 --> 00:53:47,239
of nostality.

1130
00:53:47,239 --> 00:53:49,880
Speaker 3: It's so good, though, isn't It's so joyous for Batman

1131
00:53:49,960 --> 00:53:52,119
fans or I mean it's we'll talk about it, right,

1132
00:53:52,159 --> 00:53:54,599
it's joyous for everyone. But like if you're a Batman fan,

1133
00:53:54,920 --> 00:53:58,199
it's just like more more, more more, it's here.

1134
00:53:58,280 --> 00:53:59,440
Speaker 6: Here's all of the Batman.

1135
00:54:00,280 --> 00:54:02,920
Speaker 3: Yeah, we just met. We There was an event, a

1136
00:54:03,000 --> 00:54:05,400
pop up event in London by Tower Bridge, which is

1137
00:54:05,400 --> 00:54:07,599
what most people think is London Bridge. Just a little

1138
00:54:07,599 --> 00:54:11,679
bit of information there from the London Tourism Board. There

1139
00:54:11,679 --> 00:54:14,119
was pop up events. So I brought like a bunch

1140
00:54:14,159 --> 00:54:16,760
of the cast to do like pictures and things and

1141
00:54:16,800 --> 00:54:18,920
just say hi to everyone. So it's cool. Poison Ivy

1142
00:54:19,079 --> 00:54:24,079
was there. Yes, it's it's cool. There's such a good cast.

1143
00:54:24,519 --> 00:54:26,079
Speaker 6: The real poison Ivy was there.

1144
00:54:26,519 --> 00:54:28,800
Speaker 3: Real poison Ivy was there. She tried to stop us.

1145
00:54:29,400 --> 00:54:33,360
It was a whole mess.

1146
00:54:33,760 --> 00:54:33,880
Speaker 6: Uh.

1147
00:54:34,199 --> 00:54:36,800
Speaker 5: Well, we had some questions we wanted to ask you about,

1148
00:54:37,840 --> 00:54:39,599
Like I mean, we also have a few questions from

1149
00:54:39,639 --> 00:54:43,719
our community. But I can tell generally based on your

1150
00:54:43,760 --> 00:54:46,480
surroundings that you and also your your shirt, you are

1151
00:54:46,679 --> 00:54:47,639
a Batman fan.

1152
00:54:48,519 --> 00:54:50,639
Speaker 3: I really am, I really am. I'm trying to build

1153
00:54:50,639 --> 00:54:53,039
this thing. So this is very impromptu. It's not really

1154
00:54:53,119 --> 00:54:55,800
like it's not like my life, but like this. Yeah,

1155
00:54:55,960 --> 00:54:57,559
I was always found, but like I always had this.

1156
00:54:57,679 --> 00:55:00,320
I always had these figurines. I always had Oh I've

1157
00:55:00,320 --> 00:55:04,800
got a really so I had this guy from I

1158
00:55:04,840 --> 00:55:07,800
think like literally nineteen ninety.

1159
00:55:07,920 --> 00:55:10,800
Speaker 6: Oh, it's like a Batman action figure. It's like eighty nine.

1160
00:55:10,840 --> 00:55:12,800
Speaker 3: I think it might have been a Christmas decoration, but

1161
00:55:12,840 --> 00:55:16,480
I'm not sure knows what happened in the nineties. So

1162
00:55:16,679 --> 00:55:20,000
his cape didn't survive and his boot falls off. He's

1163
00:55:20,039 --> 00:55:24,559
what og that's like he's got swayed abs. I don't

1164
00:55:24,559 --> 00:55:25,519
know if that's visible.

1165
00:55:28,239 --> 00:55:29,960
Speaker 4: So yeah, so yeah, I've.

1166
00:55:29,840 --> 00:55:31,840
Speaker 3: Always I've always loved it. I've got like a few

1167
00:55:31,880 --> 00:55:38,880
of like my original comics here I don't know what

1168
00:55:39,119 --> 00:55:40,440
it means in terms of lore.

1169
00:55:40,920 --> 00:55:44,559
Speaker 6: Oh Batman, Shadow of the bat for audio listeners shy

1170
00:55:44,599 --> 00:55:47,800
as hold, Oh yeah, sure, number one, issue number one.

1171
00:55:48,840 --> 00:55:52,599
Speaker 3: That's right, baby from nineteen ninety seven, I think, yeah,

1172
00:55:52,719 --> 00:55:54,320
May nineteen ninety seven.

1173
00:55:54,480 --> 00:55:57,440
Speaker 6: Yeah, and Charles was not alive in nineteen ninety seven.

1174
00:55:58,760 --> 00:56:06,039
Speaker 3: Shame I the world now, Charles?

1175
00:56:06,320 --> 00:56:08,320
Speaker 6: Yeah, I was in ninety seven.

1176
00:56:15,400 --> 00:56:17,360
Speaker 3: No, I am definitely a Batman fan, but obviously this

1177
00:56:17,400 --> 00:56:20,480
is a lot more en hance, and I hastened to

1178
00:56:20,519 --> 00:56:22,800
say I'm a Batman fan and not a Batman expert.

1179
00:56:23,639 --> 00:56:26,280
I think I really sort of got into it the

1180
00:56:26,400 --> 00:56:31,599
films Gold Katan was my first and sort of my og.

1181
00:56:33,559 --> 00:56:35,840
Then I started loving it. I started reading the comics.

1182
00:56:35,920 --> 00:56:38,320
I got into it, but then there was a big gap.

1183
00:56:39,039 --> 00:56:39,159
Speaker 5: Uh.

1184
00:56:39,400 --> 00:56:42,360
Speaker 3: And then obviously for the role, I just started immersing

1185
00:56:42,400 --> 00:56:44,599
myself in everything.

1186
00:56:44,119 --> 00:56:47,320
Speaker 6: Batman have Have you ever? Did you ever?

1187
00:56:47,440 --> 00:56:47,559
Speaker 1: Have?

1188
00:56:47,840 --> 00:56:50,679
Speaker 6: And Charles Like, as a young Batman fan, I used

1189
00:56:50,719 --> 00:56:53,719
to have a Batman T shirt that was similar to

1190
00:56:53,760 --> 00:56:55,639
this one, but it was white, but it had a

1191
00:56:55,679 --> 00:56:58,400
cape attached to it, like a little black cape. Me

1192
00:56:58,400 --> 00:57:01,079
and my brother had matching those shirts, and you just

1193
00:57:01,119 --> 00:57:03,280
walk around with little Batman shirt with like cape on it.

1194
00:57:03,639 --> 00:57:06,639
I had like pajamas that were like that, but a cape.

1195
00:57:07,079 --> 00:57:07,320
Speaker 1: Yeah.

1196
00:57:07,400 --> 00:57:10,960
Speaker 5: Yeah, like a little little snuggly blanket cape.

1197
00:57:11,400 --> 00:57:13,639
Speaker 6: Oh. It was like functional.

1198
00:57:15,280 --> 00:57:19,639
Speaker 5: I mean generously, it's like it's a one two feets.

1199
00:57:20,559 --> 00:57:22,360
Speaker 4: If that's functional, then it was functional.

1200
00:57:22,440 --> 00:57:24,599
Speaker 3: But it worked, it worked if it kept in form

1201
00:57:24,599 --> 00:57:24,960
at night.

1202
00:57:27,119 --> 00:57:29,960
Speaker 5: I wanted to I wanted to ask what Batman had

1203
00:57:29,960 --> 00:57:33,519
the biggest influence on you. And this could be for

1204
00:57:33,559 --> 00:57:35,679
the performance, but I also just want to know in

1205
00:57:35,800 --> 00:57:38,559
general of like, and you think of Batman, what's what's

1206
00:57:38,599 --> 00:57:41,800
the Batman performance your mind goes to Again.

1207
00:57:41,559 --> 00:57:47,119
Speaker 3: It is because I think everyone their favorite Batman or

1208
00:57:47,159 --> 00:57:50,760
their most influential Batman if if that's what gets to you,

1209
00:57:50,920 --> 00:57:54,280
is their first one, right or the one that they

1210
00:57:55,039 --> 00:57:59,159
loved as a kid. So it has to be Michael

1211
00:57:59,199 --> 00:58:01,679
Keaton for me because he was my first those first

1212
00:58:01,679 --> 00:58:06,280
two films. I just especially Returns. Returns is genuinely my

1213
00:58:06,440 --> 00:58:09,079
favorite film of all time. If oh, I don't know

1214
00:58:09,079 --> 00:58:10,679
if it's the best film of all time, but it's

1215
00:58:10,880 --> 00:58:13,440
my favorite film of all time. I just, I mean,

1216
00:58:15,519 --> 00:58:18,599
I just adore it. I watched it again and again

1217
00:58:18,599 --> 00:58:20,920
and again. I watched Batman eighty nine in the cinema

1218
00:58:21,280 --> 00:58:23,320
with my sister and I was too young and it

1219
00:58:23,360 --> 00:58:25,800
was scary, but it was special. It was like something

1220
00:58:25,800 --> 00:58:28,199
that really stuck with me. Then I was a bit

1221
00:58:28,239 --> 00:58:31,840
older and more appropriate to see Batman returns and that

1222
00:58:32,079 --> 00:58:35,280
was it for me. Then, of course, you know, once

1223
00:58:35,320 --> 00:58:37,960
you're hit, once you're once you catch the Batman bug,

1224
00:58:38,039 --> 00:58:39,639
you're sort of there for life, and then you start

1225
00:58:39,679 --> 00:58:42,119
to appreciate all the next ones. I loved Falcolmer, I

1226
00:58:42,480 --> 00:58:49,280
even love George Clooney, and then Nolan films are just incredible,

1227
00:58:49,440 --> 00:58:52,280
Like I would say they are the best films out

1228
00:58:52,320 --> 00:58:55,920
there that exists of Batman. But my favorite Batman will

1229
00:58:55,960 --> 00:59:00,719
always be Michael Keaton and those two films, so you know,

1230
00:59:00,800 --> 00:59:04,280
and I love Albert Pattinson's Batman. I think he's a

1231
00:59:04,320 --> 00:59:08,199
great Batman and also the more Now I don't know

1232
00:59:08,199 --> 00:59:10,079
if I'm even answering your question, but we'll get there.

1233
00:59:10,400 --> 00:59:14,639
That's enough. But like, but I think it's such a

1234
00:59:14,639 --> 00:59:17,039
cliche to say it, but there's Batman is such a

1235
00:59:17,119 --> 00:59:20,840
versatile character that it can be anything, you know, not anything,

1236
00:59:20,880 --> 00:59:23,679
but you know, there's so many interpretations and they're all valid,

1237
00:59:23,760 --> 00:59:25,840
you know, like, we just loved at that comic. It's

1238
00:59:25,880 --> 00:59:29,320
really different to the other Batman comics, right, Adam West

1239
00:59:29,360 --> 00:59:32,559
is a very different Batman to Kevin Conroy. They're they're

1240
00:59:32,599 --> 00:59:37,519
both iconic. Yeah, and I think, like everyone else in

1241
00:59:37,599 --> 00:59:41,880
terms of voice, Kevin Conroy is Batman right like. And

1242
00:59:41,920 --> 00:59:44,639
I think a lot of people, especially in the generation

1243
00:59:44,679 --> 00:59:47,039
of people that are fans of Batman now, are fans

1244
00:59:47,039 --> 00:59:50,159
of the games. That was the Batman they grew up with. Right.

1245
00:59:50,280 --> 00:59:53,079
That was the first Batman for so many people. I

1246
00:59:53,159 --> 00:59:56,239
missed it by a few years or he would probably

1247
00:59:56,239 --> 00:59:58,159
have been mine, and I loved the show when I

1248
00:59:58,199 --> 01:00:01,920
was younger. So yeah, he's iconic. He's kind of the

1249
01:00:01,960 --> 01:00:03,760
voice that most people have in their head for Batman,

1250
01:00:04,559 --> 01:00:06,440
which I'm sure we'll get to at some point the

1251
01:00:06,760 --> 01:00:10,599
burden of that. But yeah, that's a really long answer

1252
01:00:10,679 --> 01:00:14,679
to your very simple question. There, Oh it's good. Michael

1253
01:00:14,719 --> 01:00:16,719
Keaton and that defined it for me. And then you go, oh,

1254
01:00:16,760 --> 01:00:18,760
that's cool, Oh that's cool. Oh that how does that?

1255
01:00:19,000 --> 01:00:23,559
I compare everyone to Michael Keaton, and so then it's

1256
01:00:23,599 --> 01:00:26,800
sort of strands of how far are you from Michael Keaton?

1257
01:00:26,840 --> 01:00:28,840
But other people will compare it to what they.

1258
01:00:28,760 --> 01:00:33,480
Speaker 5: Love, right, Yeah, for sure, I wanted to ask of

1259
01:00:34,840 --> 01:00:36,559
I totally agree, and I think a lot of people

1260
01:00:36,599 --> 01:00:39,119
resonate with that idea of like Batman's kind of a

1261
01:00:39,159 --> 01:00:42,559
moving target and it's fun to find the kind of

1262
01:00:42,639 --> 01:00:46,760
collaboratively designed spirit of the character by kind of amalgamating

1263
01:00:46,760 --> 01:00:49,079
all these different versions. So when you set out to

1264
01:00:49,159 --> 01:00:53,159
like do your Batman voice, what was your Were you

1265
01:00:53,280 --> 01:00:55,119
trying to say, like I'm going to pull this from

1266
01:00:55,119 --> 01:00:57,000
this person or this from this person, or were you

1267
01:00:57,079 --> 01:00:59,400
just saying let's just kind of take all of those

1268
01:00:59,440 --> 01:01:01,440
pieces and sort of come up with something new.

1269
01:01:02,199 --> 01:01:02,360
Speaker 1: You know.

1270
01:01:02,519 --> 01:01:05,360
Speaker 3: I never really made a conscious choice. I came in

1271
01:01:06,119 --> 01:01:08,360
thought and again, we're telling a different story, right, So

1272
01:01:08,800 --> 01:01:11,800
if Michael Keaton was this Batman and Kevin Conroy tells

1273
01:01:11,800 --> 01:01:13,559
this story and then tells the Arkham story in a

1274
01:01:13,639 --> 01:01:16,920
very different way but very similar, and wasn't the story

1275
01:01:16,960 --> 01:01:19,000
that we're telling in Lego Batman Legacy of the Dark Knight.

1276
01:01:19,000 --> 01:01:21,280
Obviously I didn't know when I auditioned, but I'm not

1277
01:01:21,360 --> 01:01:23,880
going to come in with that version of with an

1278
01:01:23,960 --> 01:01:27,760
Arkham Batman to do a Lego game. And I think

1279
01:01:27,800 --> 01:01:30,039
what I actually was most conscious of is not to

1280
01:01:30,079 --> 01:01:33,920
sound like will Arnette, because sure for most people, lego Batman,

1281
01:01:34,440 --> 01:01:37,599
and so that was a conscious maybe thing. And then

1282
01:01:37,639 --> 01:01:41,079
I came into the room and it did what I

1283
01:01:41,119 --> 01:01:45,320
thought was right what I had in mind, and then

1284
01:01:45,639 --> 01:01:47,599
I'll get it will make sense in a second. Then

1285
01:01:47,719 --> 01:01:49,440
later on when I talked to the devs and the

1286
01:01:49,480 --> 01:01:53,079
team and the guys from DC, it was what we

1287
01:01:53,159 --> 01:01:56,559
loved about you is that you came in and it's

1288
01:01:56,599 --> 01:01:58,960
something completely different. You didn't try to sound like any

1289
01:01:59,000 --> 01:02:02,199
other Batman. In my mind, I definitely was trying to

1290
01:02:02,199 --> 01:02:04,519
slign on like every other Batman or what I imagine,

1291
01:02:04,559 --> 01:02:08,039
but just not will our Net. But then but then

1292
01:02:08,199 --> 01:02:10,519
for them, they they heard something completely different. And the

1293
01:02:10,559 --> 01:02:12,800
only thing I can think is that you know, first

1294
01:02:12,840 --> 01:02:15,920
of all, as a human being, as a biological piece

1295
01:02:15,960 --> 01:02:20,840
of meat, I have my own sound. Then all of

1296
01:02:20,880 --> 01:02:24,199
those things like the Keatons, the Bails, the Kilmer, the

1297
01:02:24,199 --> 01:02:26,960
Clooney is like everything bad a Flack Pattinson, they were

1298
01:02:27,000 --> 01:02:29,760
all there because I love the character so much, so

1299
01:02:29,840 --> 01:02:32,320
I've watched these films again and again and again and

1300
01:02:32,320 --> 01:02:34,559
again and again, so it was kind of there. I know,

1301
01:02:34,599 --> 01:02:36,760
it's kind of like a silly answer. It kind of

1302
01:02:36,760 --> 01:02:40,559
sounds like we planned, but it is. I think what

1303
01:02:40,639 --> 01:02:42,679
was going on it was just there and what I

1304
01:02:42,679 --> 01:02:43,599
imagine Batman to be.

1305
01:02:45,119 --> 01:02:47,920
Speaker 5: Yeah, we had a question from someone in our discord

1306
01:02:47,960 --> 01:02:50,119
who said it kind of is along the lines of

1307
01:02:50,119 --> 01:02:52,639
these partially answered already, but they said, how much of

1308
01:02:52,639 --> 01:02:55,159
your take on Batman came from direction from the devs

1309
01:02:55,199 --> 01:02:57,079
and how much of it came with pushing back with

1310
01:02:57,119 --> 01:02:59,039
something else that you personally wanted to try.

1311
01:02:59,320 --> 01:03:00,599
Speaker 4: And I think, like other way.

1312
01:03:00,480 --> 01:03:03,719
Speaker 5: Of putting it is even like after you got that

1313
01:03:03,840 --> 01:03:05,960
note of people being like, oh, we love that you

1314
01:03:06,039 --> 01:03:06,920
just did your own thing.

1315
01:03:07,280 --> 01:03:09,639
Speaker 4: Do you think that changed your performance at all?

1316
01:03:09,920 --> 01:03:12,840
Speaker 3: Yes' one hundred percent. And that's a great question because

1317
01:03:12,840 --> 01:03:14,480
I was going to get to that and I forgot.

1318
01:03:15,320 --> 01:03:19,199
But like it is a collaborative effort, and it is

1319
01:03:19,719 --> 01:03:23,719
obviously I am there to serve pt Games and Warner

1320
01:03:23,719 --> 01:03:26,639
Brothers story that they wanted to tell with this with

1321
01:03:26,760 --> 01:03:30,400
this game or what they envisioned for a fun is

1322
01:03:30,440 --> 01:03:35,440
of entertainment, And obviously they're they're so passionate about Batman,

1323
01:03:35,559 --> 01:03:38,519
like as you can tell you for playing it, they

1324
01:03:38,559 --> 01:03:41,480
love Batman. Do you want to respect that? So then

1325
01:03:41,639 --> 01:03:43,840
of course they wanted certain things, like when I came

1326
01:03:43,840 --> 01:03:46,719
in and was like, okay, the audition was that, like

1327
01:03:46,760 --> 01:03:48,519
they played me a few clips from my audition. I

1328
01:03:48,559 --> 01:03:50,320
was like, ah, I don't like that. We should probably

1329
01:03:50,360 --> 01:03:52,119
redo that. Oh I don't like how I said I

1330
01:03:52,159 --> 01:03:53,840
am the night. Oh I don't like how I said

1331
01:03:54,000 --> 01:03:56,519
let's get nuts. They're like, no, no, we love that.

1332
01:03:56,840 --> 01:03:58,760
We love this, and I was like, but that doesn't

1333
01:03:58,800 --> 01:04:01,320
sound like that. No, no, no, we love that. They

1334
01:04:01,320 --> 01:04:05,920
wanted it to be different to everything else, and so yeah,

1335
01:04:06,000 --> 01:04:08,400
I would have tried different things. You know, as an actor.

1336
01:04:08,840 --> 01:04:11,519
I had one today leave and you go, oh my god,

1337
01:04:11,559 --> 01:04:13,760
I could have done this, and I should have done

1338
01:04:14,360 --> 01:04:16,559
I could have done that voice. You can all and

1339
01:04:16,599 --> 01:04:18,480
I still like. I hear parts of the game and

1340
01:04:18,480 --> 01:04:20,000
I go, oh, I would have been better if I

1341
01:04:20,159 --> 01:04:24,079
delivered it like that, which obviously you can never fix

1342
01:04:24,159 --> 01:04:28,119
that level of perfectionism or beating yourself up. That's for therapy.

1343
01:04:28,320 --> 01:04:31,960
But yeah, it was a very collaborative thing to start with,

1344
01:04:32,000 --> 01:04:33,360
where they were like, no, we want it to be

1345
01:04:33,440 --> 01:04:35,280
like this. We sort of came up, you know, we

1346
01:04:35,320 --> 01:04:38,199
had discussions about what is the Batman voice? So why

1347
01:04:38,239 --> 01:04:40,480
does why does he have a Batman voice? Why does

1348
01:04:40,480 --> 01:04:42,440
he sound that way when he's Bruce Wayne and that

1349
01:04:42,480 --> 01:04:46,519
way when he's Man? And obviously there's the theories.

1350
01:04:46,679 --> 01:04:49,400
Speaker 5: Am I rambling by the way, No, No, this is

1351
01:04:49,440 --> 01:04:51,840
all I think of, just just for your own peace

1352
01:04:51,840 --> 01:04:53,840
of mind. When I do a sort of interview like this,

1353
01:04:54,159 --> 01:04:56,920
My question is trying to nudge a boulder to get

1354
01:04:56,960 --> 01:05:00,559
like a little bit of just kind of get us talking.

1355
01:05:00,639 --> 01:05:02,639
So as long as we're talking about Batman, I don't have.

1356
01:05:02,559 --> 01:05:06,599
Speaker 3: A lot of duds behind this boulder. It's absolutely gets

1357
01:05:06,679 --> 01:05:10,000
a verple one. No, but it is that. And we

1358
01:05:10,079 --> 01:05:12,840
had those early discussions of why does he sound this

1359
01:05:12,880 --> 01:05:14,679
way as Bruce Wayne? Why does he sound this way

1360
01:05:14,719 --> 01:05:17,360
as Batman? Ously we don't get too deep. It is

1361
01:05:17,400 --> 01:05:21,000
a lego game, but we are respectful, and you know,

1362
01:05:23,000 --> 01:05:25,920
is Batman his real voice or is Bruce Wayne his

1363
01:05:26,000 --> 01:05:28,159
real voice? You know, there's a lot of thinking and

1364
01:05:28,199 --> 01:05:31,159
we kind of think that Batman is it's not his

1365
01:05:31,320 --> 01:05:35,639
real voice, but his it's his real personality, especially later

1366
01:05:35,719 --> 01:05:37,639
down the line, you know, when he's older and he's

1367
01:05:37,639 --> 01:05:40,840
more sort of in meshed with the character. So yeah,

1368
01:05:40,880 --> 01:05:44,400
so who is the real person and if he's wearing

1369
01:05:44,400 --> 01:05:49,320
the Batman suit. He's speaking to Alfred. Does he speak

1370
01:05:49,320 --> 01:05:51,079
to as Batman or is Bruce Wayne?

1371
01:05:51,199 --> 01:05:51,440
Speaker 4: Sure?

1372
01:05:51,519 --> 01:05:54,559
Speaker 3: And it's kind of different every time, right, because he's

1373
01:05:55,039 --> 01:05:58,320
still Batman. How does this relate to the question? So

1374
01:05:58,440 --> 01:06:00,800
in a way, so it was like, okay, what's the

1375
01:06:00,840 --> 01:06:03,519
purpose of this voice? The purpose of this voice is

1376
01:06:03,760 --> 01:06:06,000
for him not to be identified, because in our version

1377
01:06:06,039 --> 01:06:09,280
he doesn't have a distorter, right, So that's the concept. Again,

1378
01:06:09,679 --> 01:06:13,119
it's lego, it's never too heavy, it's never too cerebral.

1379
01:06:13,559 --> 01:06:15,360
But yeah, that's kind of the thought. So it became

1380
01:06:15,440 --> 01:06:18,800
a whisper sort of disguise that if you hear him

1381
01:06:18,800 --> 01:06:19,880
as Bruce Wayne, you won't know.

1382
01:06:21,679 --> 01:06:23,679
Speaker 5: Yeah, yeah, yeah, And I guess that would be the

1383
01:06:23,679 --> 01:06:25,920
one the one like function of the voice is like,

1384
01:06:26,639 --> 01:06:28,559
don't don't let them know on Bruce Wayne, I guess

1385
01:06:28,599 --> 01:06:29,079
if you're thinking.

1386
01:06:29,400 --> 01:06:31,840
Speaker 3: And of course that's kind of a simple, that's a

1387
01:06:31,840 --> 01:06:35,639
Clark Kent glasses thing, right, but yeah, it's it's also

1388
01:06:38,559 --> 01:06:40,440
if the image of Batman, which we get in the

1389
01:06:40,480 --> 01:06:43,079
beginning of this and every Batman story, you want to

1390
01:06:43,119 --> 01:06:47,519
create a menace, you want to invoke fear in your enemies,

1391
01:06:47,559 --> 01:06:49,679
you want to become a symbol. I want to become

1392
01:06:49,719 --> 01:06:51,400
more than just a man, as we say in the game.

1393
01:06:51,519 --> 01:06:55,920
So it's that as well. It's like, but what's a

1394
01:06:55,960 --> 01:07:00,000
bit scarier because this is lego Batman? What sounds cool?

1395
01:07:00,280 --> 01:07:03,440
How can I sound cool? So you know, I like this,

1396
01:07:03,440 --> 01:07:04,039
this is cool.

1397
01:07:04,079 --> 01:07:05,719
Speaker 6: I like Batman's.

1398
01:07:06,840 --> 01:07:10,000
Speaker 4: Yeah, what did you say that said he's here?

1399
01:07:10,480 --> 01:07:11,599
Speaker 6: He's joining the Batman?

1400
01:07:11,719 --> 01:07:13,480
Speaker 3: Oh me, yeah, I am Batman.

1401
01:07:13,559 --> 01:07:14,280
Speaker 1: I don't know.

1402
01:07:15,719 --> 01:07:18,519
Speaker 5: It is it is a little just just hearing you

1403
01:07:18,599 --> 01:07:19,599
drop into the voice, it.

1404
01:07:19,559 --> 01:07:20,880
Speaker 3: Does call cop my off guard.

1405
01:07:20,920 --> 01:07:22,760
Speaker 5: I was like, oh yeah, like logic it was the

1406
01:07:22,760 --> 01:07:23,239
same person.

1407
01:07:23,239 --> 01:07:24,119
Speaker 4: But it's always.

1408
01:07:25,039 --> 01:07:27,320
Speaker 3: Concentist, so you know, you spend a lot of time

1409
01:07:27,360 --> 01:07:27,639
with it.

1410
01:07:28,480 --> 01:07:31,000
Speaker 6: Yeah, I would. I would love to know. Kind of

1411
01:07:31,039 --> 01:07:34,159
like we're talking about Bruce Wayne, I feel like oftentimes

1412
01:07:34,199 --> 01:07:36,519
with with any Batman performer, you don't really hear enough

1413
01:07:36,559 --> 01:07:40,440
about what goes into performing as Bruce. It's always like

1414
01:07:40,480 --> 01:07:43,320
what does it mean to be Batman? And I've going

1415
01:07:43,320 --> 01:07:45,159
back to what you said about how Michael Keaton your

1416
01:07:45,159 --> 01:07:47,719
favorite Batman. Does that apply to Bruce too, because I

1417
01:07:47,719 --> 01:07:49,920
feel like there sometimes you're like I've seen people say

1418
01:07:49,960 --> 01:07:52,880
like this actor is a better Bruce than they are Batman.

1419
01:07:52,920 --> 01:07:55,440
I actually like this other actor as Batman more than

1420
01:07:55,480 --> 01:07:56,360
I like this Bruce.

1421
01:07:56,360 --> 01:07:58,440
Speaker 3: Wayne, what do you like?

1422
01:07:59,440 --> 01:08:02,000
Speaker 6: Do you have any any like what goes into making

1423
01:08:02,280 --> 01:08:05,159
Bruce feel like Bruce? And how did you kind of

1424
01:08:05,199 --> 01:08:08,199
find your Bruce? And also who's your favorite Bruce actor

1425
01:08:08,280 --> 01:08:10,440
if it's if it's not, also just Michael Keaton.

1426
01:08:11,039 --> 01:08:12,599
Speaker 3: I need to think about it, and I think it's

1427
01:08:12,639 --> 01:08:15,519
such an I love the discussion, and I've had it before,

1428
01:08:15,840 --> 01:08:17,760
so I don't know that I have a go to answer.

1429
01:08:18,159 --> 01:08:20,000
Maybe when I do more of these, I'll sort of

1430
01:08:20,039 --> 01:08:21,760
be it will it will sort of be clear in

1431
01:08:21,800 --> 01:08:24,319
my mind, but like because I can discuss it and go, hey,

1432
01:08:24,359 --> 01:08:26,479
but you know what I loved about Val Kilmer is

1433
01:08:26,520 --> 01:08:29,359
this and what I loved I think, you know, I

1434
01:08:29,359 --> 01:08:35,239
think the way the ultimate Bruce versus Batman is Kevin

1435
01:08:35,239 --> 01:08:38,560
Conroy right where we have sort of quite cleared. He's like,

1436
01:08:38,680 --> 01:08:42,720
he's such a fifties debonair man. Then it becomes this

1437
01:08:42,800 --> 01:08:46,119
sort of machine, and I think a lot of the

1438
01:08:46,199 --> 01:08:50,319
other ones have are pretty similar. And you know, Hollywood

1439
01:08:50,439 --> 01:08:53,960
all that movie stars playing roles like it is you

1440
01:08:54,079 --> 01:08:56,880
also want that you want the movie star there. I

1441
01:08:57,000 --> 01:09:01,920
love that Robert Pattinson is different to everything we've seen.

1442
01:09:02,000 --> 01:09:08,039
And he's a young, young, angsty, sad guy, right. We

1443
01:09:08,119 --> 01:09:10,920
never see him smile. It's it's it's great and it

1444
01:09:11,359 --> 01:09:14,520
works so well for the character. It actually makes more

1445
01:09:14,600 --> 01:09:18,760
sense than anything else for the character, right because Michael

1446
01:09:18,840 --> 01:09:21,560
Keating so lovely and happy being it seems like a happy,

1447
01:09:21,600 --> 01:09:25,720
go lucky guy then becomes this beast and it works

1448
01:09:25,720 --> 01:09:28,479
because it's comic book. It works because it's Michael Keat

1449
01:09:28,720 --> 01:09:33,000
in for the character, it doesn't make sense. Ben Affleck's

1450
01:09:33,039 --> 01:09:35,840
a bit near that, you know, he's never happy, he's

1451
01:09:35,880 --> 01:09:36,800
always miserable.

1452
01:09:37,760 --> 01:09:40,159
Speaker 6: And Christian Bales, Bruce is kind of a himbo.

1453
01:09:41,399 --> 01:09:42,960
Speaker 3: Yeah, and that but that's that.

1454
01:09:42,920 --> 01:09:44,720
Speaker 6: Works right and it works for that.

1455
01:09:45,359 --> 01:09:48,199
Speaker 3: Yeah, it does and and again and we see Bruce

1456
01:09:48,239 --> 01:09:53,760
Wayne over the years. And to Christian Bale, he is

1457
01:09:53,840 --> 01:09:56,239
very consciously in the film because obviously what's what's cool

1458
01:09:56,279 --> 01:10:00,880
about the Nolan films is that they are realistic, right,

1459
01:10:00,960 --> 01:10:04,680
So everything has to have a reason. Everything has The

1460
01:10:04,680 --> 01:10:08,279
Tumblr is a tank or you know, whatever it is,

1461
01:10:08,359 --> 01:10:11,520
and Kevlar is because of this and it's for well,

1462
01:10:11,560 --> 01:10:14,119
actually it's from our army. You know. Everything has a reason,

1463
01:10:14,560 --> 01:10:16,720
and so we do get a lot of explanation why

1464
01:10:16,760 --> 01:10:19,079
he's putting on a front as Bruce Wayne. We see

1465
01:10:19,119 --> 01:10:21,359
him miserable at home and then he goes out for

1466
01:10:21,399 --> 01:10:24,279
a function. You know, it's it sort of works, and

1467
01:10:24,720 --> 01:10:31,239
others haven't dedicated that level of sort of like maybe apperentiation. Yeah, actually,

1468
01:10:31,359 --> 01:10:33,039
so my favorite. I just went through them all.

1469
01:10:33,560 --> 01:10:34,239
Speaker 4: I think.

1470
01:10:36,199 --> 01:10:38,520
Speaker 3: I think I really like I think I really do

1471
01:10:38,640 --> 01:10:43,720
like Ill's contrast there. If we're talking films, if we're

1472
01:10:43,720 --> 01:10:46,520
talking obviously voice, it will be Kevin Conroy. Though I

1473
01:10:47,159 --> 01:10:50,039
absolutely adore all of them. You know, we don't have

1474
01:10:50,079 --> 01:10:53,680
a differentiation in like a Batman movies. But you know,

1475
01:10:53,760 --> 01:10:57,199
I think Troy Baker's incredible. Troy Baker actually is incredible,

1476
01:10:58,079 --> 01:10:59,760
not only because he played the Joker as well, but

1477
01:10:59,800 --> 01:11:04,359
you know his telltale Batman is completely different to his

1478
01:11:04,840 --> 01:11:08,119
lego Batman, right, yeah, yeah, a Batman twice. How cool

1479
01:11:08,159 --> 01:11:12,920
is that? Roger Craig Smith sounds like Dark and Batman

1480
01:11:13,039 --> 01:11:15,840
without trying to do an impression of Kevin Conroy, but

1481
01:11:15,880 --> 01:11:21,000
he sounds like him. It's incredible. So where are we

1482
01:11:21,119 --> 01:11:26,119
Bruce Wayne's Yeah, I actually really love I love I

1483
01:11:26,159 --> 01:11:30,079
love Christian Bale. I think he nails it. I love

1484
01:11:30,720 --> 01:11:36,880
Michael Keaton just because that's that version that I always love. Yeah,

1485
01:11:37,920 --> 01:11:40,760
but that's what you got. Yeah, because how do you choose?

1486
01:11:40,760 --> 01:11:45,119
Because again I love the contrast between you know, Bale's

1487
01:11:45,479 --> 01:11:49,399
Bruce Wayne to Bale's Batman. But it is either of

1488
01:11:49,439 --> 01:11:51,880
them my favorite of each, I'm not sure, but I

1489
01:11:51,960 --> 01:11:55,640
love the combination, right. I love that Robert Pattinson is

1490
01:11:55,960 --> 01:12:00,119
so different. Is that my favorite Batman? No, but it's

1491
01:12:00,399 --> 01:12:07,479
up there. I think The Batman is just such a cool, amazing, beautiful,

1492
01:12:08,439 --> 01:12:11,399
stunning to look at film, so exciting to see the

1493
01:12:11,439 --> 01:12:11,840
next one.

1494
01:12:12,560 --> 01:12:13,520
Speaker 4: Yeah, yes, yours.

1495
01:12:13,640 --> 01:12:17,239
Speaker 3: By the way, that's a great question. Is Bruce Wayne?

1496
01:12:17,720 --> 01:12:22,640
Speaker 5: I I Robert Pattinson might have taken the top spot

1497
01:12:22,680 --> 01:12:24,319
for me. It was like the movie I was going

1498
01:12:24,319 --> 01:12:27,960
into expecting to like and then came out of it

1499
01:12:28,159 --> 01:12:31,920
like I just I just really love all stuff you

1500
01:12:31,920 --> 01:12:35,039
already said. But I really love how as Bruce Wayne.

1501
01:12:35,079 --> 01:12:37,920
You feel like he can't shake his like instinct to

1502
01:12:37,960 --> 01:12:40,760
be Batman. Like he and it's not even that he's

1503
01:12:40,800 --> 01:12:42,680
like he feels the need to go out and be Batman,

1504
01:12:42,720 --> 01:12:45,399
it's that he hates being Bruce Wayne. He's like, I'm

1505
01:12:45,439 --> 01:12:49,399
so uncomfortable in the skins obligation of like I guess

1506
01:12:49,399 --> 01:12:49,800
I'll do that.

1507
01:12:49,880 --> 01:12:51,439
Speaker 4: Yeah, yeah, right.

1508
01:12:51,560 --> 01:12:54,680
Speaker 3: He's the most vengeance of all the Batman's.

1509
01:12:54,800 --> 01:12:57,560
Speaker 5: The way he even spends time like going over his

1510
01:12:57,680 --> 01:13:00,319
own footage from the night of like I'm actually just

1511
01:13:00,359 --> 01:13:03,119
gonna I'm going to relive last night again real quick

1512
01:13:03,159 --> 01:13:05,239
before I go to sleep. I just think, is I

1513
01:13:05,279 --> 01:13:06,439
love how obsessive he is?

1514
01:13:07,199 --> 01:13:07,479
Speaker 4: Yeah?

1515
01:13:07,680 --> 01:13:10,800
Speaker 3: Absolutely, And they had to almost Fridge his Alfred to

1516
01:13:10,960 --> 01:13:14,000
get him to sort of snap out. Yeah, but it's true,

1517
01:13:14,000 --> 01:13:16,720
and you get that, Marcus, we are getting to you.

1518
01:13:16,720 --> 01:13:18,600
You get that in the beginning of our game. Obviously,

1519
01:13:19,039 --> 01:13:23,720
I go less complicated, less angsty, but the beginning of Bruce,

1520
01:13:23,720 --> 01:13:26,760
Wayne and Batman, like, how do I find an outlet

1521
01:13:26,800 --> 01:13:28,800
to this anger and this vengeance that I have in me?

1522
01:13:28,880 --> 01:13:32,119
And I think, well, Batman is very much in the

1523
01:13:32,159 --> 01:13:34,680
thick of that. You know, he's new to it. Also

1524
01:13:34,720 --> 01:13:38,000
the fact that he's a great detective and the other ones.

1525
01:13:38,159 --> 01:13:39,880
You know, we get a lot of tech and stuff,

1526
01:13:39,920 --> 01:13:44,079
but like he's kind of it's that slow film feeling.

1527
01:13:44,159 --> 01:13:45,640
It's just a detective film.

1528
01:13:46,600 --> 01:13:50,399
Speaker 5: Yeah, Marcus, you go ahead and do yours, but I

1529
01:13:50,439 --> 01:13:53,920
do want to come back to that specific podcast.

1530
01:13:54,000 --> 01:13:55,039
Speaker 3: You do whatever you want.

1531
01:13:55,319 --> 01:13:55,760
Speaker 4: I don't want.

1532
01:13:55,800 --> 01:13:57,079
Speaker 5: I just want to I want to hear what Marcus

1533
01:13:57,079 --> 01:13:58,640
favorite Batman is, because I actually don't know.

1534
01:13:58,720 --> 01:14:00,319
Speaker 4: It's going to guess, but I'm not sure.

1535
01:14:00,920 --> 01:14:03,600
Speaker 6: Yeah, I'll separate my Batman and Bruce Wayne's. My favorite

1536
01:14:03,640 --> 01:14:07,479
Batman is Kevin Conroy just because I was, like, I'm

1537
01:14:08,000 --> 01:14:10,960
a millennial, so like I was an Batman then made

1538
01:14:10,960 --> 01:14:12,800
a series kid like that was my like come home

1539
01:14:12,800 --> 01:14:15,680
from school and that was part of the after school

1540
01:14:15,720 --> 01:14:19,600
cartoon block, and so like I watched every DC like

1541
01:14:19,920 --> 01:14:24,640
animated series like that, Justice League, Batman Beyond. You're like,

1542
01:14:24,680 --> 01:14:27,119
that's that is what I hear when I read Batman

1543
01:14:27,159 --> 01:14:30,520
comics is I read Batman's dialogue in Kevin Conroy's voice.

1544
01:14:31,640 --> 01:14:34,279
But for Bruce Wayne, I'm gonna go Christian Bale just

1545
01:14:34,279 --> 01:14:37,399
because I love his Like I mentioned before that he's

1546
01:14:37,479 --> 01:14:39,560
kind of a duf Is and that in a way

1547
01:14:39,760 --> 01:14:41,880
is its own perfect cover because no one looks at

1548
01:14:41,920 --> 01:14:44,800
that Bruce Wayne and goes like, well that's clearly Batman

1549
01:14:44,800 --> 01:14:46,520
because he is. He goes out of his way to

1550
01:14:46,560 --> 01:14:49,760
be so the opposite of what Batman is to be

1551
01:14:49,840 --> 01:14:52,359
the perfect cover. Like the scene I rewatched The Dark

1552
01:14:52,399 --> 01:14:54,439
Knight recently, and the scene that kind of like perfectly

1553
01:14:54,520 --> 01:14:59,279
encapsulates his Bruce Wayne is when he takes the when

1554
01:14:59,319 --> 01:15:00,880
he drives his car in front of the guy, like

1555
01:15:00,920 --> 01:15:03,279
he basically takes a t bone to kind of protect

1556
01:15:03,319 --> 01:15:06,960
the armored vehicle that's escorting the dude that joker put

1557
01:15:06,960 --> 01:15:09,039
the hit on. Huh, And then you know, Gordon gets out,

1558
01:15:09,039 --> 01:15:10,279
was like, oh my god, that was such a brave

1559
01:15:10,319 --> 01:15:12,439
thing you did. And he just puts on the Anger's like,

1560
01:15:12,479 --> 01:15:15,079
what do you mean trying to cash a light? He's like,

1561
01:15:15,399 --> 01:15:16,720
you weren't trying to protect us?

1562
01:15:16,760 --> 01:15:19,640
Speaker 3: And he is bat Badman, and Bruce Wayne he is Batman.

1563
01:15:19,720 --> 01:15:22,600
Bruce Wayne is the front. And it's exactly because we

1564
01:15:22,600 --> 01:15:24,119
get to see with Bail, we get to see what

1565
01:15:24,159 --> 01:15:26,239
hopefully we get to see this game is that, you know,

1566
01:15:26,479 --> 01:15:29,239
the change and the like, you know, the miserable, sort

1567
01:15:29,279 --> 01:15:34,159
of older beaten Bruce Wayne at the end versus the

1568
01:15:34,159 --> 01:15:36,560
one that we start with and the cocky one that

1569
01:15:36,600 --> 01:15:39,199
we start with him. The more it's just it's great.

1570
01:15:39,319 --> 01:15:43,279
But that's why Batman's been popular for eighty six years.

1571
01:15:43,640 --> 01:15:45,920
I mean, it's just great and it can be anything.

1572
01:15:46,000 --> 01:15:49,000
It can be this, you know, it can be the

1573
01:15:49,079 --> 01:15:53,039
silly disco dancing Batman and it's still Batman. It can

1574
01:15:53,079 --> 01:15:56,119
be Adam West and it's still Batman. You know. And

1575
01:15:56,159 --> 01:16:00,199
again we're getting to like andem territory. There's everyone going

1576
01:16:00,239 --> 01:16:03,439
to have their favorite and so you can never win,

1577
01:16:03,720 --> 01:16:06,680
right Like, you can never or someone to be their

1578
01:16:06,720 --> 01:16:09,279
favorite Batman. But you just want to go as long

1579
01:16:09,319 --> 01:16:12,439
as you appreciate that we respected Batman in our story

1580
01:16:12,439 --> 01:16:13,960
that we wanted to tell them great.

1581
01:16:14,920 --> 01:16:16,319
Speaker 4: Yeah, yeah, well I was.

1582
01:16:16,359 --> 01:16:20,319
Speaker 5: I'm glad you mentioned that about him being the old

1583
01:16:20,319 --> 01:16:22,800
grizzled because that was what I was gonna mention, just

1584
01:16:22,840 --> 01:16:25,560
in terms of your performance specifically of like we talked,

1585
01:16:25,560 --> 01:16:27,159
we're talking about all these different Batman and all these

1586
01:16:27,199 --> 01:16:29,880
different Bruce Wayne's. But the nice thing that Legacy of

1587
01:16:29,880 --> 01:16:32,920
the Dark Knight does is we acknowledge it's all the

1588
01:16:32,920 --> 01:16:35,279
same character and they're like and so we'll kind of

1589
01:16:35,399 --> 01:16:39,359
draw a line between them and see how a Robert

1590
01:16:39,359 --> 01:16:44,279
Pattinson type could become a Michael Keaton type could become Valkilmer,

1591
01:16:44,279 --> 01:16:45,079
et cetera, et cetera.

1592
01:16:45,239 --> 01:16:46,920
Speaker 4: Yeah, I wanted to ask you.

1593
01:16:47,439 --> 01:16:50,640
Speaker 5: How how would you approach and if you did approach

1594
01:16:50,640 --> 01:16:53,680
it differently at all of doing like a scene where

1595
01:16:53,720 --> 01:16:56,119
you know, you've got a Bruce Wayne at the Iceberg Lounge,

1596
01:16:56,159 --> 01:16:58,960
even when Batman goes back to the Iceberg Lounge versus

1597
01:16:59,399 --> 01:17:02,439
you know, chapter five, chapter six, we've got gray hairs

1598
01:17:02,439 --> 01:17:05,239
where like the patriarch of the bat family. How do

1599
01:17:05,279 --> 01:17:07,760
you approach those scenes differently if at all?

1600
01:17:08,760 --> 01:17:12,439
Speaker 3: No, for sure, definitely we did so, very very conscious

1601
01:17:12,479 --> 01:17:17,800
that we're telling, you know, in essence, like a couple

1602
01:17:17,800 --> 01:17:20,319
of decades at least of story. I don't remember what

1603
01:17:20,399 --> 01:17:22,720
we landed on. I think originally it was thirty, but

1604
01:17:22,760 --> 01:17:26,359
then actually story wise it isn't thirty, because otherwise night

1605
01:17:26,359 --> 01:17:29,800
Wing would be in his forties. But it's somewhat condensed,

1606
01:17:29,840 --> 01:17:32,439
you know, I guess it's like about fifteen years. And

1607
01:17:32,520 --> 01:17:36,760
so yeah, very conscious in that to sound both as

1608
01:17:36,760 --> 01:17:41,239
Bruce Wayne and as Batman younger, eager, more keen, less polished,

1609
01:17:41,319 --> 01:17:46,479
less like you know, less knowing everything's a bit more raw.

1610
01:17:47,079 --> 01:17:52,039
Robert pattinsony in the beginning bit, so mostly chapter one,

1611
01:17:52,239 --> 01:17:57,760
the prologue obviously, and then maybe the other extreme point

1612
01:17:57,840 --> 01:17:59,359
was what would he sound like in the end, and

1613
01:17:59,359 --> 01:18:02,119
obviously let's not do any spoilers, but he's a lot

1614
01:18:02,199 --> 01:18:06,279
older and he's more grizzled in the end. And that

1615
01:18:06,479 --> 01:18:09,880
was those were sort of the two conscious points in

1616
01:18:09,960 --> 01:18:14,640
my mind, so trying to make because it's actually hard

1617
01:18:14,640 --> 01:18:18,319
because once you go down there, you're older, right, And

1618
01:18:18,359 --> 01:18:20,840
it's actually you can't speak fast because you're you're doing this.

1619
01:18:21,479 --> 01:18:25,960
Also vocally it's quite hard because everything's restricted. So yeah,

1620
01:18:26,000 --> 01:18:32,319
so it's about slowing down the syllables and being less raw,

1621
01:18:32,399 --> 01:18:36,399
less responsive, more sort of you know, more jaded, and

1622
01:18:36,439 --> 01:18:39,079
these are a lot more emotional. Again no spoilers, but

1623
01:18:39,199 --> 01:18:42,279
like he's a lot more and more emotional, especially in

1624
01:18:42,319 --> 01:18:46,159
the last up chapter. So those were kind of the

1625
01:18:46,199 --> 01:18:48,039
two points. And then and then you go, okay, what

1626
01:18:48,079 --> 01:18:49,560
are we on today? Like we would go, okay, what

1627
01:18:49,600 --> 01:18:51,359
are we on today? Is it chapter three? Bruce is

1628
01:18:51,359 --> 01:18:54,640
a chapter four Batman? Is it? I think Bruce sort

1629
01:18:54,680 --> 01:18:58,479
of stays almost similar and maybe a little aged up

1630
01:18:58,479 --> 01:19:00,560
towards the end because Bruce is like and also but

1631
01:19:00,680 --> 01:19:04,319
we don't get that much of Bruce. So yeah, so

1632
01:19:04,439 --> 01:19:09,680
that was the conscious thought. And then technically was on

1633
01:19:09,720 --> 01:19:12,359
the one hand, harder and on the one hand, easier.

1634
01:19:13,279 --> 01:19:16,800
The thing we started with was the gameplay stuff. So

1635
01:19:17,000 --> 01:19:19,920
in a way, when you play the game you run

1636
01:19:19,960 --> 01:19:22,079
down the streets of Gotham, or when you punch or

1637
01:19:22,119 --> 01:19:24,039
when you get hit or when you go huh or

1638
01:19:24,279 --> 01:19:26,520
you know, those are all the same. So that they

1639
01:19:26,520 --> 01:19:30,199
can pick and choose. That sound had to sound the

1640
01:19:30,239 --> 01:19:33,560
same from start to finish, because whatever you recorded they

1641
01:19:33,560 --> 01:19:35,600
could use for chapter one. You're not going to do

1642
01:19:35,640 --> 01:19:38,319
a grunt for old Batman just to sort of open

1643
01:19:38,359 --> 01:19:41,399
a door right for each chapter of his life. So

1644
01:19:41,439 --> 01:19:44,159
we had to find a bass Batman, like a base

1645
01:19:44,439 --> 01:19:48,079
sort of middle voice for Batman would work throughout the game,

1646
01:19:48,680 --> 01:19:51,039
which also meant you couldn't deviate from it too much

1647
01:19:51,079 --> 01:19:52,760
when you were doing the voice. So I know that

1648
01:19:52,880 --> 01:19:55,680
so sort of sounds like such boring detail. It's maybe

1649
01:19:55,720 --> 01:19:56,119
too much.

1650
01:19:56,079 --> 01:19:58,520
Speaker 5: Notes, but that's like exactly the amount of in the

1651
01:19:58,520 --> 01:19:59,840
weeds I was curious about.

1652
01:20:00,119 --> 01:20:02,319
Speaker 3: Yeah, and it's hard because you go, oh wait, but

1653
01:20:02,399 --> 01:20:05,840
that does that work? I can't sound too old they are. Yeah,

1654
01:20:06,520 --> 01:20:08,479
So in the emotional cut scenes it was a little

1655
01:20:08,479 --> 01:20:13,640
easier to maybe differentiate and the way he addresses the

1656
01:20:13,680 --> 01:20:17,439
family members. Yeah, but it was fun it was fun

1657
01:20:17,479 --> 01:20:21,039
playing around with doing what does this whispered voice sound

1658
01:20:21,199 --> 01:20:24,920
like when it's younger and it's older, but a whispered

1659
01:20:25,039 --> 01:20:26,760
voice usually just sounds the same.

1660
01:20:28,560 --> 01:20:30,720
Speaker 4: Yeah, yeah, yeah, yeah.

1661
01:20:30,760 --> 01:20:33,479
Speaker 5: I wanted to transition to another one of our discord

1662
01:20:33,479 --> 01:20:36,279
community questions. It's from Prodible. Also, I don't know if

1663
01:20:36,279 --> 01:20:38,920
I said the last question was from then Tom was like,

1664
01:20:38,960 --> 01:20:41,159
I want to make sure I have credit him. Uh,

1665
01:20:41,359 --> 01:20:44,239
credible says, was there a line that is directly from

1666
01:20:44,479 --> 01:20:47,560
source material that you were adamant about getting your performance

1667
01:20:47,640 --> 01:20:48,640
of just right?

1668
01:20:52,560 --> 01:20:55,039
Speaker 3: It's almost all of them. I think there's one that

1669
01:20:55,119 --> 01:20:58,399
I didn't and then there's one, so it wasn't me

1670
01:20:58,439 --> 01:21:03,439
being adamant. So famous one from the trailer, come on,

1671
01:21:03,479 --> 01:21:04,840
do you want to get Do you want to get nuts?

1672
01:21:04,880 --> 01:21:07,880
Come on, let's get nuts. It's such a different one

1673
01:21:07,920 --> 01:21:10,279
in the film because he is nuts. He is going nuts,

1674
01:21:10,319 --> 01:21:13,239
and he's like, he's like peak Michael Keaton there right

1675
01:21:13,319 --> 01:21:17,680
with all that sort of fy, sort of eccentric, amazing energy.

1676
01:21:18,159 --> 01:21:22,319
But in our story it happens at a spoiler point

1677
01:21:22,359 --> 01:21:26,640
in the game and it isn't nuts. So I wanted

1678
01:21:26,640 --> 01:21:28,520
to do I'm like, oh, they're gonna judge me because

1679
01:21:28,520 --> 01:21:31,079
I didn't do a proper thing there because it's so

1680
01:21:31,199 --> 01:21:34,640
full of lines from the films. So that was I thing,

1681
01:21:34,720 --> 01:21:36,760
but we obviously had to do what was right. What

1682
01:21:36,920 --> 01:21:39,199
I had fun with and I got to do was

1683
01:21:39,359 --> 01:21:43,960
the uh where is she? Line? And I love doing

1684
01:21:44,000 --> 01:21:45,840
it anyway. I would do it just in sessions, just

1685
01:21:45,840 --> 01:21:51,319
for fun. So that where is she? Because last Christian

1686
01:21:51,359 --> 01:21:53,319
Bailey ges a lot of grief for that voice. But

1687
01:21:53,560 --> 01:21:58,359
again it's not it's it makes sense. Yeah, yeah, So

1688
01:21:58,479 --> 01:22:01,600
we did that at a point that you seen Charles Marcus.

1689
01:22:01,640 --> 01:22:06,239
You need to get there. It's a good point, and

1690
01:22:06,279 --> 01:22:08,119
I really so, I really wanted to do that, right.

1691
01:22:09,199 --> 01:22:12,520
You know, We've got other lines there that are from

1692
01:22:12,600 --> 01:22:15,000
the films. But I think, like with anything in this game,

1693
01:22:15,279 --> 01:22:18,880
which I think is incredible, you get Let's take the

1694
01:22:18,920 --> 01:22:22,760
Joker for example, right, got the same actor, incredible actor.

1695
01:22:22,920 --> 01:22:27,479
When is this coming out? Not today or tomorrow? Right Friday,

1696
01:22:27,880 --> 01:22:30,159
great Friday's day of release. We've got an amazing actor

1697
01:22:30,199 --> 01:22:34,399
called you and Bailey who plays the Joker. And but

1698
01:22:34,520 --> 01:22:36,239
I heard in the first time in the booth before

1699
01:22:36,279 --> 01:22:37,800
I met him, before I saw what he looks like.

1700
01:22:39,479 --> 01:22:42,199
How did they how did you find this guy? Because

1701
01:22:42,359 --> 01:22:47,960
he sounds like like Jack Nicholson and Heath Ledger. How

1702
01:22:48,000 --> 01:22:50,359
does that make sense? Because they are the most different

1703
01:22:50,760 --> 01:22:54,920
possible that can exist, and somehow the same guy starts

1704
01:22:54,920 --> 01:22:59,720
out as Jack Nicholson and becomes Fledger without Obviously it's

1705
01:22:59,720 --> 01:23:02,359
never either one of those because it's in the middle.

1706
01:23:02,359 --> 01:23:05,279
Stame as my one, right, because it's not that Joker,

1707
01:23:05,279 --> 01:23:07,279
and it's not that Joker. But what's beautiful about this

1708
01:23:07,359 --> 01:23:10,560
game is it's a remix game, right, so it's all remix.

1709
01:23:10,600 --> 01:23:13,640
It's like, this is gonna sound really stupid. Please cut

1710
01:23:13,640 --> 01:23:15,600
this out if it's dumb. It's sort of like a

1711
01:23:16,039 --> 01:23:22,159
like a chopped vegetable salad. Right, cucumber that's Batman eighty nine.

1712
01:23:22,239 --> 01:23:24,920
You take a tomato, that's the Batman. You say, you

1713
01:23:24,960 --> 01:23:28,159
know onion from here whatever, and we all know what

1714
01:23:28,279 --> 01:23:30,000
those things are, and then you chop them up and

1715
01:23:30,039 --> 01:23:31,560
you put them in a salad and you've got all

1716
01:23:31,600 --> 01:23:33,760
those elements, but they now have a different flavor, and

1717
01:23:33,760 --> 01:23:35,840
they now have a different different taste, but they all

1718
01:23:35,880 --> 01:23:42,239
still have the individual pieces of those vegetables. Yeah, Warner Brothers,

1719
01:23:42,319 --> 01:23:46,520
if you're listening to this, when it's out, please consider

1720
01:23:46,600 --> 01:23:51,239
incorporating in the marketing material. It's a chopped salad, says Batman.

1721
01:23:51,720 --> 01:23:54,600
Speaker 5: They're a McDonald's partnership where you can get the bat

1722
01:23:54,640 --> 01:23:58,279
salad and it's yeah, exactly fresh ingredients.

1723
01:23:58,840 --> 01:24:01,159
Speaker 3: But do you know what I like? It's it's that

1724
01:24:01,319 --> 01:24:04,239
it's like he's got a cucumber that's Jack Nicholson and

1725
01:24:04,279 --> 01:24:06,720
a carrot that's Heath Ledger, and together they have a

1726
01:24:06,720 --> 01:24:10,239
different flavor, but they have You're still tasting cucumber and carrot.

1727
01:24:10,439 --> 01:24:11,680
Speaker 4: Yeah, definitely makes sense.

1728
01:24:12,520 --> 01:24:18,760
Speaker 6: That's fascinating, and I'm sad to hear that the I

1729
01:24:18,800 --> 01:24:21,560
just hear the Heath Ledger like, how did I get

1730
01:24:21,560 --> 01:24:24,319
the Scars monologue? But then he just ends it with, uh,

1731
01:24:24,840 --> 01:24:26,319
never rub another man's Rube Haard.

1732
01:24:27,119 --> 01:24:30,520
Speaker 5: But yeah, that's the spirit for sure.

1733
01:24:30,800 --> 01:24:32,640
Speaker 3: We've got all There's a lot of side by sides

1734
01:24:32,680 --> 01:24:35,960
going around now on Instagram and it's amazing to watch.

1735
01:24:36,000 --> 01:24:38,000
But again, the thing that I was rambling and not

1736
01:24:38,039 --> 01:24:41,279
getting to the point on was that we have all

1737
01:24:41,319 --> 01:24:44,840
these lines from the films, but they're not said like

1738
01:24:45,399 --> 01:24:49,479
in the film. Mostly they have to fit the characters

1739
01:24:49,319 --> 01:24:52,680
that's saying it. Who's a different you know, we've got Penguin.

1740
01:24:52,720 --> 01:24:56,800
That's again somehow a mix. The voice is any DeVito,

1741
01:24:57,560 --> 01:25:03,720
delivery is sometimes Colin Farrell and it still works. But anyway,

1742
01:25:03,760 --> 01:25:05,920
so whatever lines he says have to work for he

1743
01:25:06,000 --> 01:25:08,159
starts out is more Calin Ferrell and he becomes more

1744
01:25:08,239 --> 01:25:11,039
downy Defito, but it still works and it's still those

1745
01:25:11,199 --> 01:25:14,960
iconic lines get more of Like you know, our Freeze

1746
01:25:15,000 --> 01:25:19,000
is very very much yes, yeah, right, like that's a definitive.

1747
01:25:19,159 --> 01:25:23,039
We've got that. Our Bane crazily is well, there's only

1748
01:25:23,039 --> 01:25:25,479
one Bane in the films really except for Batman and Robin,

1749
01:25:26,520 --> 01:25:29,000
Like our Bane is a take on that, but obviously

1750
01:25:29,119 --> 01:25:31,960
it's Matt Barry and it sounds completely different but still

1751
01:25:32,000 --> 01:25:35,000
in a way makes sense. How does that make sense?

1752
01:25:35,079 --> 01:25:39,720
Speaker 5: But it does, Yeah, definitely. I was telling on our

1753
01:25:39,760 --> 01:25:42,640
stream earlier Marcus was asking. I mentioned that Lucius Fox

1754
01:25:42,720 --> 01:25:44,640
is going to show up and Marcs was like, oh

1755
01:25:44,680 --> 01:25:46,560
is it? Is it like Morgan Freeman? And I was like, well,

1756
01:25:46,600 --> 01:25:49,680
with all the voices, you can tell exactly who they're

1757
01:25:49,720 --> 01:25:52,439
going for and also know that it's not that person,

1758
01:25:52,720 --> 01:25:55,039
Like it's they're not going to fool you, Like you

1759
01:25:55,319 --> 01:25:58,199
don't think that Matt Barry is Tom Hardy in that scene,

1760
01:25:58,199 --> 01:26:01,399
but he's absolutely doing that style of voice in his

1761
01:26:01,479 --> 01:26:04,520
own way, which is always fun to hear, and it

1762
01:26:04,560 --> 01:26:06,640
makes sense, and it's still very much Matt Berry.

1763
01:26:06,680 --> 01:26:09,560
Speaker 3: I guess, I guess. You know, characters like Fox. We

1764
01:26:09,640 --> 01:26:13,479
have Lucia's. We have a very definitive and just really

1765
01:26:13,560 --> 01:26:16,600
the one performance of Lucia's Fox in the films, so

1766
01:26:16,840 --> 01:26:18,600
in a way it has to be that, right, But

1767
01:26:18,640 --> 01:26:22,000
we have such different Alfreds, and yet even our Alfred

1768
01:26:22,039 --> 01:26:26,359
is very obviously much more Michael Caine sounding. But I

1769
01:26:26,399 --> 01:26:29,840
met him earlier. He sounds like that you just said

1770
01:26:29,880 --> 01:26:33,359
that cool, But he's the only one of us that

1771
01:26:33,520 --> 01:26:38,079
genuinely just sounds like his character. But he still sounds

1772
01:26:38,119 --> 01:26:40,680
like Michael Kain's Alfred in a way.

1773
01:26:41,680 --> 01:26:44,079
Speaker 5: That must be such a relief to just be like, oh,

1774
01:26:44,119 --> 01:26:48,920
finally I can use this hyper specific voice, sound like

1775
01:26:48,920 --> 01:26:50,880
Michael Kaine. I finally re used for it.

1776
01:26:51,279 --> 01:26:54,119
Speaker 3: Right, And you know, actors, we get used for other things.

1777
01:26:54,119 --> 01:26:56,159
He's like, it's one of the first times I got

1778
01:26:56,199 --> 01:27:00,199
to use my voice in a project. It's such an

1779
01:27:00,239 --> 01:27:03,760
amazing voice. You love Alford in the game, isn't.

1780
01:27:03,600 --> 01:27:06,760
Speaker 5: He like Oh, he's great love and he's got really

1781
01:27:06,800 --> 01:27:09,840
great lines just when you're in the bat cave. That's

1782
01:27:10,000 --> 01:27:11,600
That's one of my favorite things in the game in general,

1783
01:27:11,680 --> 01:27:13,399
is just the sort of like one liners in the

1784
01:27:13,479 --> 01:27:15,359
environment as you're flooring, always very.

1785
01:27:15,279 --> 01:27:21,560
Speaker 3: Farn nice Marcus, get on it. I don't know what

1786
01:27:21,600 --> 01:27:22,439
else to do.

1787
01:27:22,880 --> 01:27:25,119
Speaker 5: My last question I wanted to have before we get

1788
01:27:25,159 --> 01:27:28,520
out here is just were there any rituals you would

1789
01:27:28,520 --> 01:27:31,359
do or like clothes you would wear to get into care.

1790
01:27:34,239 --> 01:27:37,439
Speaker 3: It's not really a ritual, but I would listen so

1791
01:27:38,640 --> 01:27:40,840
on the way to the studio it's kind of far

1792
01:27:40,880 --> 01:27:44,319
from the train station, just to be annoying, and at

1793
01:27:44,319 --> 01:27:47,119
some points I would do like a warm up on

1794
01:27:47,159 --> 01:27:48,720
the way if I didn't have time to do it

1795
01:27:48,760 --> 01:27:52,079
at home. I do things, And then I created a

1796
01:27:52,119 --> 01:27:56,079
playlist of which I still have of like my favorite

1797
01:27:56,119 --> 01:28:02,159
Batman music from the films mostly and it grew later

1798
01:28:02,239 --> 01:28:04,600
to become Arkham as well, because I wasn't that familiar

1799
01:28:04,600 --> 01:28:08,039
with Arkham before uh, and so it was that it

1800
01:28:08,039 --> 01:28:10,479
was a playlist and I would listen to a twenty

1801
01:28:10,520 --> 01:28:13,600
minutes worth of that music every time on the way

1802
01:28:13,640 --> 01:28:15,960
to the studio, and actually if I didn't have to

1803
01:28:15,960 --> 01:28:18,560
do it worth I had to have those twenty minutes

1804
01:28:18,920 --> 01:28:21,479
of just listening to it. It's so stupid, but actually

1805
01:28:21,479 --> 01:28:24,640
it really does. I don't know, it generates something like

1806
01:28:24,680 --> 01:28:27,640
I said, because I mean when I hear the any

1807
01:28:27,680 --> 01:28:31,319
Elfman in June, it's it does something to me that

1808
01:28:31,399 --> 01:28:34,000
I have in my body since I was a child.

1809
01:28:34,159 --> 01:28:35,680
Speaker 6: So oh, it makes you want to run through a wall.

1810
01:28:36,199 --> 01:28:40,079
You're just like, I'm ready to go or crash through

1811
01:28:40,079 --> 01:28:40,920
a glass ceiling.

1812
01:28:41,439 --> 01:28:43,680
Speaker 3: Right, how iconic that You know how many times I've

1813
01:28:43,760 --> 01:28:47,079
like watched that paused rebound to see just that drop.

1814
01:28:47,760 --> 01:28:52,119
It's incredible cool anyway, Yeah, so it was that and

1815
01:28:52,159 --> 01:28:54,760
then the funny it's not a ritual, it's just something

1816
01:28:54,800 --> 01:28:57,279
really stupid that doesn't make sense when I was trying

1817
01:28:57,279 --> 01:28:59,279
to get the voice in the beginning and be consistent.

1818
01:28:59,359 --> 01:29:01,319
Now I can drop into it anytime, it will be

1819
01:29:01,319 --> 01:29:04,279
there and I know who Batman is. But in the beginning,

1820
01:29:04,279 --> 01:29:06,359
it was like, oh wait, how do I what did

1821
01:29:06,399 --> 01:29:08,319
I do? Lesson? What did we set as that sort

1822
01:29:08,359 --> 01:29:12,000
of middle voice? And I listened to I recorded myself

1823
01:29:12,000 --> 01:29:13,720
in the session and then would listen to it, and

1824
01:29:13,720 --> 01:29:15,760
it's something that's stuck. This makes no sense. It's such

1825
01:29:15,760 --> 01:29:18,640
a stupid story, which was just the work the way

1826
01:29:18,680 --> 01:29:23,159
I said at girl, at girl, like what why does

1827
01:29:23,239 --> 01:29:25,520
that hook me in? But that hooked me in? So

1828
01:29:25,600 --> 01:29:28,680
if I go that girl somehow it's like, oh, I

1829
01:29:28,720 --> 01:29:31,800
know how that sounds interesting. A stupid story. It makes

1830
01:29:31,880 --> 01:29:34,479
no sense, but it was a thing. I'd go in

1831
01:29:34,680 --> 01:29:37,359
and go bat girl and I was there. We see

1832
01:29:37,359 --> 01:29:38,319
they play it for you as well.

1833
01:29:38,359 --> 01:29:40,840
Speaker 5: But you know I love that because it's such like

1834
01:29:40,880 --> 01:29:45,000
a It's not it's not an iconic line like I mean,

1835
01:29:45,039 --> 01:29:46,600
he I guess he says birl?

1836
01:29:46,680 --> 01:29:47,199
Speaker 4: What's a name?

1837
01:29:47,720 --> 01:29:48,079
Speaker 6: He does?

1838
01:29:48,279 --> 01:29:48,720
Speaker 3: He does?

1839
01:29:49,520 --> 01:29:50,399
Speaker 1: Is there?

1840
01:29:51,159 --> 01:29:51,840
Speaker 3: Is there enough?

1841
01:29:51,960 --> 01:29:54,840
Speaker 5: Is it something about the vowels of it? Like do

1842
01:29:54,880 --> 01:29:56,439
you have any idea what it is? Or is it

1843
01:29:56,560 --> 01:29:59,039
just like it's just the spirit of Batman possesses you

1844
01:29:59,079 --> 01:29:59,600
in that moment.

1845
01:30:00,199 --> 01:30:02,039
Speaker 3: It's not a spirit of anything. I think. I listened

1846
01:30:02,079 --> 01:30:04,079
to a recording that I did in the studio and

1847
01:30:04,119 --> 01:30:06,600
what jumped out of stuck that girl just the way

1848
01:30:06,600 --> 01:30:09,720
I said it. It means nothing, there's no But somehow,

1849
01:30:09,960 --> 01:30:11,880
this is why it's such a stupid story, because it

1850
01:30:11,880 --> 01:30:14,760
doesn't make sense. Somehow that's what got me into it

1851
01:30:14,880 --> 01:30:18,159
because I heard that it was I guess it was

1852
01:30:18,239 --> 01:30:22,640
like clipped. It was like, I mean, it's easy. It's

1853
01:30:22,640 --> 01:30:24,560
so easy. I get to do it, but you don't.

1854
01:30:24,680 --> 01:30:27,840
It's easy to say I'm Batman. But even that, like

1855
01:30:27,880 --> 01:30:29,479
I could say it a million different ways, and we

1856
01:30:29,479 --> 01:30:31,800
did say it a million different ways in the game. Uh,

1857
01:30:32,720 --> 01:30:35,800
you know why, it's a stupid story.

1858
01:30:36,159 --> 01:30:37,960
Speaker 5: Can you do one more bat Girl? And then me

1859
01:30:38,000 --> 01:30:40,319
and Marcus I think we'll try to do our best Batgirl?

1860
01:30:40,920 --> 01:30:45,279
Speaker 3: Yeah, yes, please, all right, here we go that girl.

1861
01:30:45,760 --> 01:30:47,640
Wait one more, that girl.

1862
01:30:50,399 --> 01:30:57,000
Speaker 7: You go first, Marcus. Okay, Batgirl, I don't way you

1863
01:30:57,039 --> 01:30:58,560
can do too.

1864
01:30:59,720 --> 01:31:01,640
Speaker 6: The bat girl.

1865
01:31:03,720 --> 01:31:09,239
Speaker 3: That girl, that girl. What I'm here too afraid is

1866
01:31:09,359 --> 01:31:14,279
bad girl. Okay, it's actually really good girl. And she's

1867
01:31:14,319 --> 01:31:22,800
called bat Girl good girl. Yeah, she's great.

1868
01:31:23,399 --> 01:31:25,439
Speaker 4: Well, thank you so much for joining us, Shy.

1869
01:31:25,840 --> 01:31:27,319
Speaker 6: This is a fantasy episode.

1870
01:31:27,319 --> 01:31:31,640
Speaker 5: We loved hearing about your experience, and of course Marcus

1871
01:31:31,680 --> 01:31:35,479
now has all the pressure in the world to finish

1872
01:31:35,520 --> 01:31:36,199
this game.

1873
01:31:37,039 --> 01:31:40,279
Speaker 6: Will be a great fun Mark.

1874
01:31:40,600 --> 01:31:44,680
Speaker 3: We might have to regroup to hear your thoughts. So jealous,

1875
01:31:44,720 --> 01:31:46,520
I want to go and play it, and I don't

1876
01:31:46,520 --> 01:31:51,279
have time in this week. But yeah, I can't wait.

1877
01:31:52,079 --> 01:31:53,840
Speaker 6: Yeah, I'm excited to get back to what I love.

1878
01:31:53,880 --> 01:31:55,880
What I played on stream, and I I know I'm

1879
01:31:55,920 --> 01:31:57,720
going to see I'm a huge Batman fan, and so

1880
01:31:57,800 --> 01:31:59,760
I was like, I'm definitely seeing this one all the

1881
01:31:59,760 --> 01:32:00,399
week through.

1882
01:32:01,119 --> 01:32:02,960
Speaker 3: You playing co op, either of you.

1883
01:32:04,279 --> 01:32:07,520
Speaker 5: I played a little bit with my fiance, but she

1884
01:32:08,039 --> 01:32:09,840
I had to play for review, so I did a

1885
01:32:09,880 --> 01:32:13,000
lot of okay while she was doing her adult job,

1886
01:32:13,079 --> 01:32:14,199
I was at home playing baby.

1887
01:32:17,399 --> 01:32:19,439
Speaker 6: Yeah, I might do some co I might try it,

1888
01:32:19,439 --> 01:32:22,279
but it'll probably be largely just me soloing. Yet I'll

1889
01:32:22,359 --> 01:32:25,520
let I'll let bet Girl be my partner.

1890
01:32:26,279 --> 01:32:30,960
Speaker 3: Or play as bet Girl later on in the game. Yeah, guys,

1891
01:32:31,000 --> 01:32:32,720
really nice to talk to you that. What could be

1892
01:32:32,760 --> 01:32:35,960
more fun than spending all this time nerding out about Batman?

1893
01:32:36,119 --> 01:32:38,439
Speaker 6: That is it's a great point.

1894
01:32:38,720 --> 01:32:44,439
Speaker 5: Yeah, we'll do our quick little podcast intro or outro rather.

1895
01:32:44,800 --> 01:32:46,159
Speaker 4: Thanks so much everyone for joining.

1896
01:32:46,039 --> 01:32:49,479
Speaker 5: Us this week on the Game Former Show. As always,

1897
01:32:49,479 --> 01:32:51,359
you can go to get forward to com slash subscribe

1898
01:32:51,399 --> 01:32:55,199
to subscribe to our physical magazine. I also want to

1899
01:32:55,199 --> 01:32:57,800
do a quick little plug for the Dayton black Box

1900
01:32:57,800 --> 01:33:00,000
Improv theaters where I do improv are doing really great,

1901
01:33:00,960 --> 01:33:03,359
and also I just just for fun. I didn't want

1902
01:33:03,359 --> 01:33:04,720
to do this in front of Shy, but I was

1903
01:33:04,760 --> 01:33:05,359
gonna do anyone.

1904
01:33:05,359 --> 01:33:05,760
Speaker 4: That's fine.

1905
01:33:05,880 --> 01:33:08,119
Speaker 5: I just put out a SoundCloud album for all my

1906
01:33:08,279 --> 01:33:10,960
silly little lunch song parodies. So if you've heard those

1907
01:33:11,000 --> 01:33:13,039
on past episodes of the show and you wanted to

1908
01:33:13,039 --> 01:33:14,920
listen to all those, one place that's on SoundCloud.

1909
01:33:14,920 --> 01:33:16,800
Speaker 4: It's called lunch Songs, a parody album.

1910
01:33:16,840 --> 01:33:20,800
Speaker 3: I think I'm on in front of shi What do

1911
01:33:20,840 --> 01:33:24,840
you mean? Of course that's on a level I expect.

1912
01:33:26,319 --> 01:33:29,039
Speaker 5: I'm also made at Chuck Duck three sixty five. Marcus

1913
01:33:29,159 --> 01:33:32,840
is Marcus Stewart seven Shy? Where can people find you

1914
01:33:32,880 --> 01:33:34,520
if you want to be found? And is there anything

1915
01:33:34,520 --> 01:33:35,479
else you would like to plug?

1916
01:33:37,279 --> 01:33:40,560
Speaker 3: Not a moment. I think this is a lot. I'm

1917
01:33:40,600 --> 01:33:44,960
Shy Mathison one word on Instagram and sometimes on Twitter.

1918
01:33:46,000 --> 01:33:48,039
I'm more active on Instagram, but yeah, Twitter is most

1919
01:33:48,159 --> 01:33:50,279
mostly games, but yeah you can you'll find me there

1920
01:33:51,359 --> 01:33:53,560
a lot of awesome just Batman spam at the moment,

1921
01:33:54,399 --> 01:33:58,720
good back, go back to Bam. That's bam. It's a

1922
01:33:58,760 --> 01:34:03,439
good name for that. Might like a condiment, man, if.

1923
01:34:03,399 --> 01:34:06,119
Speaker 4: They that'd be a great conment. Man episode.

1924
01:34:08,079 --> 01:34:09,560
Speaker 3: Alright, well let's pitch it.

1925
01:34:11,159 --> 01:34:12,800
Speaker 5: Well, I'm gonna go with Shy and we're gonna go

1926
01:34:12,840 --> 01:34:14,920
write a screenplay real quick for a new episode in

1927
01:34:14,960 --> 01:34:15,600
the Right series.

1928
01:34:16,199 --> 01:34:17,279
Speaker 3: Thanks everyone for joining us.

1929
01:34:17,439 --> 01:34:19,720
Speaker 4: We'll see you next week. Bye bye, Thanks guys,

