1
00:00:26,800 --> 00:00:29,719
Speaker 1: It's the Internet. You're busy, Let's do this. Welcome to

2
00:00:29,760 --> 00:00:32,280
the Game As Decides Podcast. This is the podcast where

3
00:00:32,280 --> 00:00:35,320
we decide everything about the world of games, so you

4
00:00:35,399 --> 00:00:36,960
never have to think for yourself.

5
00:00:37,280 --> 00:00:38,759
Speaker 2: I'm your host Jeff Grubbin with me.

6
00:00:39,000 --> 00:00:41,479
Speaker 3: Is Seawan Turbo Shawn McDowell.

7
00:00:42,079 --> 00:00:46,920
Speaker 1: In today's episode, the Forts is back, Jack Sumnautica too

8
00:00:46,960 --> 00:00:47,560
early access.

9
00:00:47,719 --> 00:00:51,240
Speaker 2: It's just access Access is popping off.

10
00:00:51,119 --> 00:00:58,719
Speaker 1: And hat hat the hat returns the hats and on

11
00:00:58,799 --> 00:01:01,159
another stream. But don't worry everybody, We'll figure it out.

12
00:01:01,479 --> 00:01:03,119
Speaker 2: Uh. First of all, Sean, how are you doing.

13
00:01:03,560 --> 00:01:06,760
Speaker 3: I'm doing pretty good, Jeff. I had a busy Thursday.

14
00:01:06,799 --> 00:01:09,439
I think. Yes, I've successfully cropped out my mountain of

15
00:01:09,560 --> 00:01:12,079
laundry on my bed over there so nobody can see me.

16
00:01:12,319 --> 00:01:15,719
Speaker 1: Yeah, Judge, living that life too, Yeah, I got I have.

17
00:01:16,239 --> 00:01:18,000
I've like I try to have, like cleaners come like

18
00:01:18,040 --> 00:01:20,159
once a month or something, just because I things get

19
00:01:20,159 --> 00:01:23,319
out of hand. I don't usually I end up canceling

20
00:01:23,359 --> 00:01:26,239
because one it's it's a little expensive, but two I

21
00:01:26,280 --> 00:01:28,159
don't have my house is not clean enough for the cleaners.

22
00:01:28,480 --> 00:01:31,040
I'm trying to get it ready for tomorrow and it's

23
00:01:31,079 --> 00:01:34,400
not ready, it's bad, and so I'm like, uh if

24
00:01:34,439 --> 00:01:36,519
I just like, I'm like, that's the life I'm leading.

25
00:01:36,640 --> 00:01:39,359
I cannot get my life together enough to have someone

26
00:01:39,400 --> 00:01:44,200
else just make it nicee problems. I no, I I

27
00:01:44,239 --> 00:01:46,799
get it, I understand, but it's uh if it does

28
00:01:46,879 --> 00:01:49,920
feel like a failure, I will say that much. Yeah,

29
00:01:50,000 --> 00:01:54,239
we look, Mike's not here. He's busy doing a Donkey

30
00:01:54,319 --> 00:01:56,959
kongk sixty for one percent run because of a lot

31
00:01:57,000 --> 00:01:59,799
of great support over there at Giant Bomb. He's doing

32
00:01:59,799 --> 00:02:02,879
that right now. We will touch base with him in

33
00:02:02,879 --> 00:02:04,879
a way later on when we do need help with

34
00:02:04,920 --> 00:02:08,120
the hat. But in the meantime, you know what, let's

35
00:02:08,280 --> 00:02:10,400
let's get into the show. Let's get let's make things happen.

36
00:02:10,400 --> 00:02:12,240
Thanks for joining us. Everybody give us a good rating.

37
00:02:12,240 --> 00:02:15,039
Wherever you are listening, hit the like button on YouTube

38
00:02:15,120 --> 00:02:18,159
please it helps people find the show. If you want

39
00:02:18,159 --> 00:02:20,520
to ask a question, you could drop a super chat

40
00:02:20,599 --> 00:02:22,280
during the show here on YouTube. We'll get to all

41
00:02:22,360 --> 00:02:25,240
those before we are done. Thank you to Carlos sayin

42
00:02:25,319 --> 00:02:27,840
who is Insane in the Rain Music on YouTube for

43
00:02:27,840 --> 00:02:30,560
the use of our theme songs. We are on Spotify,

44
00:02:30,919 --> 00:02:34,439
Apple Podcast and wherever pods are caught. Thank you to

45
00:02:34,479 --> 00:02:37,960
the mods. Thanks to Christian Ariol Rodriguez for producing tonight.

46
00:02:38,039 --> 00:02:39,159
Speaker 2: Why would you do that? Christian?

47
00:02:39,400 --> 00:02:41,520
Speaker 1: And you can get more from Mike and me and

48
00:02:41,560 --> 00:02:44,280
support us by going to Patreon dot com slash game Mess.

49
00:02:44,479 --> 00:02:47,120
That's Patreon dot com slash game mess. That gets you

50
00:02:47,159 --> 00:02:51,120
access to our discord server, participation in Q and A sessions,

51
00:02:51,280 --> 00:02:53,719
and our game club discussions, early access to new episodes

52
00:02:53,759 --> 00:02:56,080
of shows like Columbros and of course all of our

53
00:02:56,120 --> 00:02:59,639
shows ad free. That's Patreon dot com slash Game Mess.

54
00:02:59,639 --> 00:03:02,319
Thanks to everybody who does support. We really appreciate it.

55
00:03:03,240 --> 00:03:05,039
All Right, we have a lot to get into, so

56
00:03:05,080 --> 00:03:07,560
we're gonna start talking about some of these stories right

57
00:03:07,599 --> 00:03:15,759
after this. All right, let's let's start with Forts Horizon six. Yeah,

58
00:03:15,439 --> 00:03:18,400
I've been playing it. It's it was it ninety one

59
00:03:18,439 --> 00:03:21,599
and Open Creek earlier today. I haven't checked recently. I

60
00:03:21,599 --> 00:03:25,080
imagine it's still somewhere around ninety ninety one and I'm

61
00:03:25,120 --> 00:03:27,560
still okay, Yeah, you would know.

62
00:03:28,319 --> 00:03:30,639
Speaker 3: I would bonus, baby, let's go.

63
00:03:30,479 --> 00:03:33,639
Speaker 1: Got it in that Fantasy critic that was that does

64
00:03:33,759 --> 00:03:35,759
it still feels like the safest bet in a lot

65
00:03:35,800 --> 00:03:38,199
of ways. There are other games that are like maybe

66
00:03:38,199 --> 00:03:40,479
score and higher, but they've dropped down. I think Forts

67
00:03:40,520 --> 00:03:42,479
is going to settle in around A ninety ninety one.

68
00:03:42,599 --> 00:03:46,039
Speaker 2: So I really like it. Sean, It's really really good.

69
00:03:46,719 --> 00:03:49,039
Speaker 3: It looks like the Forts a lat people have been

70
00:03:49,080 --> 00:03:54,639
waiting for, including myself, just a japan based one tokyo

71
00:03:54,960 --> 00:03:58,159
you know, street racing and countryside mixed together. It's definitely

72
00:03:58,159 --> 00:03:59,919
a setting people have been waying for a long time. Now.

73
00:04:00,639 --> 00:04:04,960
Speaker 1: Yep, it's uh, you know, the Japanese setting. It really

74
00:04:05,000 --> 00:04:07,240
does work for the most part. Look, it's still Forts

75
00:04:07,240 --> 00:04:11,199
the horizon first, it's still like the the festival stuff first.

76
00:04:12,080 --> 00:04:15,159
But then when you like go into these these regions,

77
00:04:15,400 --> 00:04:16,959
they really do kind of hit you over the head

78
00:04:16,959 --> 00:04:20,560
with the culture and they there. It's it feels a

79
00:04:20,600 --> 00:04:24,199
little bit like a virtual museum or a virtual sort

80
00:04:24,240 --> 00:04:27,800
of tourism thing where you can go to these regions

81
00:04:27,959 --> 00:04:30,759
and you can collect these stamps or these add things

82
00:04:30,759 --> 00:04:34,319
in your collection journal as you run over mascots for

83
00:04:34,360 --> 00:04:36,319
each each region, and of course, like one of the

84
00:04:36,360 --> 00:04:39,920
region's mascots is Ramen and another one is like at

85
00:04:39,920 --> 00:04:42,279
a Mame and stuff like that, and it's like, oh,

86
00:04:42,319 --> 00:04:44,000
it's oh, it's kind of like, oh, yeah, of course

87
00:04:44,079 --> 00:04:46,160
I know that stuff's from Japan. It's like cool to

88
00:04:46,160 --> 00:04:49,000
see like the part of Japan represented in this game

89
00:04:49,199 --> 00:04:52,120
and then like play that stuff up and at all times,

90
00:04:52,240 --> 00:04:56,920
Mount Fuji is in the background, and Tokyo City is

91
00:04:57,000 --> 00:04:59,319
really kind of the densest city they've had so far.

92
00:04:59,759 --> 00:05:01,000
Speaker 2: All that stuff really works.

93
00:05:01,360 --> 00:05:03,519
Speaker 1: What really gets me with these games is they're just

94
00:05:03,600 --> 00:05:07,680
as refined as they've ever been. They actually find ways

95
00:05:07,720 --> 00:05:09,920
to make it better each time in a noticeable way.

96
00:05:09,920 --> 00:05:11,839
This time it mostly just gets out of its way.

97
00:05:12,319 --> 00:05:14,600
Let's you get right to the fun and kind of

98
00:05:14,800 --> 00:05:16,639
have fun on your own terms. If you want to

99
00:05:16,639 --> 00:05:19,360
be going race to race, it makes that really snappy.

100
00:05:19,519 --> 00:05:21,959
If you want to take time to begin exploring the world,

101
00:05:22,639 --> 00:05:25,079
it rewards you for that. Now, the progression is kind

102
00:05:25,120 --> 00:05:27,600
of a lot of it is it's fake, like you're,

103
00:05:27,680 --> 00:05:30,000
you know, you're upgrading your car, but your car just

104
00:05:30,040 --> 00:05:33,959
like upgrades, so it's better at getting upgrades, Like like

105
00:05:34,000 --> 00:05:36,480
the XP makes it so you can get XP faster,

106
00:05:37,360 --> 00:05:39,680
and that's a little bit silly and circuitous, but it's

107
00:05:40,399 --> 00:05:42,360
it still feels cool to upgrade the cars.

108
00:05:42,399 --> 00:05:44,160
Speaker 2: It still feels cool to go knock over all.

109
00:05:44,079 --> 00:05:46,279
Speaker 1: These signs and stuff and get you know, a bonus

110
00:05:46,319 --> 00:05:50,120
three thousand XP and all I'm really looking for is

111
00:05:50,160 --> 00:05:53,639
that excuse to drive cool cars around Japan, and it

112
00:05:53,759 --> 00:05:56,879
just has that out the wazoo. So I've really been

113
00:05:56,959 --> 00:05:59,480
enjoying it. If especially if, like you, people have skipped

114
00:05:59,480 --> 00:06:01,720
the last one or the last couple, this one's gonna

115
00:06:01,759 --> 00:06:02,279
hit really hard.

116
00:06:02,319 --> 00:06:04,959
Speaker 3: I think it was a little disape because I'm a

117
00:06:05,040 --> 00:06:08,480
huge fan of series. I love the Horizon games. Five

118
00:06:08,680 --> 00:06:11,399
was a bit of a disappointment, and it's hard to

119
00:06:11,439 --> 00:06:15,040
put into words why even I just remember playing and thinking,

120
00:06:15,519 --> 00:06:17,759
I don't know, it's not appealing to me as much

121
00:06:17,800 --> 00:06:21,079
this time, and that's maybe it's coming off of four,

122
00:06:21,240 --> 00:06:24,000
which was just the best one at least up until

123
00:06:24,040 --> 00:06:26,839
this point, bar and Away it was so enjoyable, and

124
00:06:26,839 --> 00:06:29,879
then five was just like, eh, all right, that's whatever.

125
00:06:30,079 --> 00:06:33,680
But then everyone seems to really be enjoying six. Here.

126
00:06:33,959 --> 00:06:37,360
I did note. I read Lexi's review today and she

127
00:06:38,160 --> 00:06:43,439
pointed out that there might be less of an emphasis

128
00:06:43,480 --> 00:06:46,600
on street racing than you would expect for it being

129
00:06:46,720 --> 00:06:50,839
centered around like Tokyo and everything. Did you find that

130
00:06:50,879 --> 00:06:53,319
because like being made it seem like because it's still

131
00:06:53,360 --> 00:06:57,040
forts a horizon, there's a blending of that with the

132
00:06:57,079 --> 00:06:59,639
countryside stuff, so maybe like less of an emphasis than

133
00:06:59,639 --> 00:07:01,399
you would imagine that game having.

134
00:07:01,800 --> 00:07:04,759
Speaker 1: Yeah, it seems like I'm not gonna know how to

135
00:07:04,759 --> 00:07:07,240
pronounce it. I think they call them togue battles t

136
00:07:07,399 --> 00:07:10,040
o g u E. That seemed to be like the

137
00:07:10,560 --> 00:07:13,959
big showcase new style of race that is, oh, this

138
00:07:14,040 --> 00:07:16,920
is steeped in Japanese culture, and these are one on

139
00:07:16,920 --> 00:07:20,519
one street races down a mountain hill, down a mountain pass.

140
00:07:20,639 --> 00:07:25,079
So you're like, initial, Yes, windy roads, it's all about drifting.

141
00:07:26,480 --> 00:07:28,959
That that's the one that really gets the highlight here.

142
00:07:29,120 --> 00:07:33,279
And even then it's pretty easy to sort of have

143
00:07:33,360 --> 00:07:35,120
those fade into the background. Yeah, they all kind of

144
00:07:35,120 --> 00:07:36,959
blend together. I think that's right. You would expect a

145
00:07:36,959 --> 00:07:40,160
little bit more street racing. There are the street races there,

146
00:07:41,000 --> 00:07:44,160
and they do like show like in the little like

147
00:07:44,480 --> 00:07:47,519
icon for those races, they show the kinds of cars

148
00:07:47,560 --> 00:07:50,079
you associate with Japanese street racing. You're like, Okay, I'm

149
00:07:50,120 --> 00:07:51,879
gonna go get in one of those and do one

150
00:07:51,879 --> 00:07:54,319
of those races. But then very quickly you're gonna spend

151
00:07:54,319 --> 00:07:57,759
two hours doing all kinds of other stuff, although you're

152
00:07:57,800 --> 00:08:00,199
gonna be able to go find more of those is

153
00:08:00,240 --> 00:08:01,560
if that's what you really want.

154
00:08:02,839 --> 00:08:05,120
Speaker 3: You for me, It's like it's like forts a Horizon

155
00:08:05,240 --> 00:08:07,839
where they you know, it's one of the things that

156
00:08:07,879 --> 00:08:10,040
you can do, but it is not emphasize anymore or

157
00:08:10,120 --> 00:08:11,040
less that has right.

158
00:08:11,399 --> 00:08:13,920
Speaker 1: It's still forts a Horizon first and foremost across the

159
00:08:13,920 --> 00:08:16,800
board on all this stuff. Yeah, you know, the one

160
00:08:16,800 --> 00:08:20,959
way it's not is that that the presentation of the

161
00:08:21,000 --> 00:08:23,560
festival as like this social media gathering.

162
00:08:24,040 --> 00:08:25,800
Speaker 2: They really did tone that down.

163
00:08:26,399 --> 00:08:29,519
Speaker 1: Yes, yeah, and I got the sense that, like, as

164
00:08:29,560 --> 00:08:31,600
I was writing the review, it's like, oh, right, that

165
00:08:31,759 --> 00:08:33,879
is just kind of you know, I'm not going to

166
00:08:33,919 --> 00:08:37,679
paint Japanese culture with one broad brush, but you know,

167
00:08:37,879 --> 00:08:42,320
social media behaviors are a little bit less popular in

168
00:08:42,440 --> 00:08:44,600
Japan and look down upon it maybe a little bit more,

169
00:08:44,919 --> 00:08:46,679
and so I think it was a good excuse for

170
00:08:46,720 --> 00:08:49,519
them to, like, yeah, back away from that. This game

171
00:08:49,600 --> 00:08:52,399
is not about gaining followers and all that stuff. It

172
00:08:52,440 --> 00:08:54,879
is very much about you're going to Japan to hang

173
00:08:54,919 --> 00:08:56,879
out with your friends and do cool car stuff, and

174
00:08:57,200 --> 00:08:58,639
the game is better for that.

175
00:08:58,879 --> 00:08:59,320
Speaker 2: For sure.

176
00:09:00,480 --> 00:09:03,279
Speaker 3: Yeah I did. By the way, I did see Antonio

177
00:09:03,279 --> 00:09:06,039
Morales asking chat should I pick up Forts if I

178
00:09:06,080 --> 00:09:09,679
don't really like racing games. I've always said with Forts

179
00:09:09,679 --> 00:09:13,559
of Horizons, specifically, do you like Tony Hawk, because the

180
00:09:13,639 --> 00:09:15,759
Hordes of Horizon games are absolutely laid out like a

181
00:09:15,799 --> 00:09:18,679
Tony Hawk game, where especially I'd have to see how

182
00:09:18,720 --> 00:09:21,399
well this works in six. But one of the things

183
00:09:21,440 --> 00:09:25,000
I loved about four was if you went off roading,

184
00:09:25,200 --> 00:09:27,399
it suddenly just becomes a Tony Hawk combo where you're

185
00:09:27,440 --> 00:09:31,480
chaining together changing ripping and jumps and sliding and so oh,

186
00:09:31,879 --> 00:09:32,799
that's what I like to hear.

187
00:09:33,240 --> 00:09:36,879
Speaker 1: There's more, there's fewer trees that will just stop you

188
00:09:37,000 --> 00:09:39,559
in your tracks. There are still some, there's fewer than ever.

189
00:09:39,799 --> 00:09:42,240
It's mostly just like the kind of the skinny trees

190
00:09:42,240 --> 00:09:44,240
that pop out of the ground like dandelions. It's great.

191
00:09:44,279 --> 00:09:46,200
Speaker 3: That was always the first upgrade I would get is

192
00:09:46,240 --> 00:09:48,879
the one that doesn't nix your combo if you get

193
00:09:48,960 --> 00:09:51,559
hit a tree one time, so I actually bank the combo.

194
00:09:51,639 --> 00:09:53,600
But that's that's the fun of those games for me,

195
00:09:53,759 --> 00:09:57,320
and it's always been a lot of fun doing that

196
00:09:57,399 --> 00:10:01,679
open world Tony Hawk combos stuff across the countryside and

197
00:10:01,720 --> 00:10:04,840
then bring it in and doing the street races, the

198
00:10:04,960 --> 00:10:09,399
rally races, the big show piece moments, yes, showcases. Yeah, yeah,

199
00:10:09,559 --> 00:10:14,080
the showcases. We basically yeah, Donald trailer, you race the Gundam,

200
00:10:14,159 --> 00:10:16,159
So like that's the kind of thing that you expect

201
00:10:16,159 --> 00:10:17,879
of this and seems really cool.

202
00:10:18,279 --> 00:10:21,519
Speaker 1: Yeah, I mean yeah for me, it's like Forts Horison five.

203
00:10:21,600 --> 00:10:23,720
I was enjoying just like, man, this is so great

204
00:10:23,759 --> 00:10:25,879
to just turn my brain off and go driving. This

205
00:10:25,919 --> 00:10:28,879
one has that and it just feels like, yeah, better

206
00:10:28,919 --> 00:10:31,200
at that, even to go from a race.

207
00:10:31,279 --> 00:10:32,320
Speaker 2: Oh yeah, go ahead please.

208
00:10:32,600 --> 00:10:35,399
Speaker 3: Sorry, I let my mind wander a little bit. You

209
00:10:35,399 --> 00:10:38,120
were talking about the social media thing, and I thought, yeah,

210
00:10:38,159 --> 00:10:41,279
you're absolutely right, because that does make sense. In Japan,

211
00:10:41,279 --> 00:10:44,440
they're just more privacy conscious in general. I'm just like

212
00:10:44,519 --> 00:10:48,840
not getting in people's faces aggressively about It's there's a

213
00:10:48,960 --> 00:10:51,919
more of a polite culture as opposed to the places

214
00:10:51,960 --> 00:10:55,399
in which forts Oriiza has been so far have more

215
00:10:55,639 --> 00:10:58,799
like in your face festival culture, and so it makes

216
00:10:58,799 --> 00:11:02,159
sense that like in those places you would be like, yeah,

217
00:11:02,200 --> 00:11:05,519
we're social media influencers, film me a wicked video and

218
00:11:05,559 --> 00:11:07,799
stuff like that. And then in Japan. It's like, Okay,

219
00:11:07,840 --> 00:11:10,600
we're gonna it's there because you know, they still like

220
00:11:10,639 --> 00:11:13,480
festivals in Japan. Ar they her it's a different style,

221
00:11:13,559 --> 00:11:15,360
so we're gonna approach it differently. It's good to hear

222
00:11:15,399 --> 00:11:17,679
that they did approach it differently. It doesn't feel like

223
00:11:18,000 --> 00:11:20,159
a cultural clashing awkwardness.

224
00:11:20,559 --> 00:11:23,039
Speaker 1: Yeah, it probably would have been a cultural clash a

225
00:11:23,080 --> 00:11:24,519
little bit in the game, or it would have been

226
00:11:24,639 --> 00:11:28,159
maybe noted by people who are very who would recognize

227
00:11:28,159 --> 00:11:30,679
that fact, I think. But it's the right choice for

228
00:11:30,720 --> 00:11:32,879
the game as well. This is the right move the

229
00:11:32,919 --> 00:11:37,559
game should move on from that. Social media as an

230
00:11:37,720 --> 00:11:42,440
aspirational thing is over. No one feels that way anymore

231
00:11:42,679 --> 00:11:44,759
for the most part, and so to make that like

232
00:11:44,799 --> 00:11:47,720
the central core thing of your game would feel antiquated.

233
00:11:48,000 --> 00:11:49,440
Speaker 2: So it's better for that for sure.

234
00:11:50,080 --> 00:11:52,000
Speaker 1: But yeah, for me, it's like it's so easy to,

235
00:11:52,919 --> 00:11:54,799
like I said, turn off my brain, tell have the

236
00:11:54,840 --> 00:11:56,960
computer tell me what race to go to next, or

237
00:11:57,000 --> 00:11:58,600
it gives me a list of races, and that gives

238
00:11:58,639 --> 00:12:00,519
says two of them are recommended. I'll pick one or

239
00:12:00,519 --> 00:12:03,840
the other which everyone's striking my fancy and sometimes I'll

240
00:12:03,879 --> 00:12:06,759
fast travel, sometimes I will drive there across country, going

241
00:12:06,759 --> 00:12:09,720
through the woods, chanting that stuff together, getting the kangaroo

242
00:12:09,759 --> 00:12:11,879
bonus as I'm bouncing from one hill to the next.

243
00:12:11,919 --> 00:12:15,279
Sean that stuff rules. Especially they give you a fortsa

244
00:12:15,440 --> 00:12:17,720
edition Subaru at least then the version that gave me

245
00:12:17,759 --> 00:12:21,000
it might be it might be locked behind some upgraded

246
00:12:21,039 --> 00:12:23,320
path or something like that. But this upgraded four by

247
00:12:23,440 --> 00:12:27,279
four lifted Subaru that gets a bonus as a wrecking ball.

248
00:12:27,320 --> 00:12:29,679
So when you're doing destruction you get a bonus. And

249
00:12:29,679 --> 00:12:31,480
so it's just like, yeah, that I could just see

250
00:12:31,480 --> 00:12:33,639
that number going up faster than with any other car,

251
00:12:33,639 --> 00:12:35,720
and that feels really good. But as I'm doing that,

252
00:12:35,960 --> 00:12:38,039
you know, the little mini map has all the icons

253
00:12:38,080 --> 00:12:40,000
on it. If I see a sign, I'll stop and

254
00:12:40,039 --> 00:12:42,360
knock it over. If I see a mascot, I'll stop

255
00:12:42,399 --> 00:12:44,759
and knock it over. And then I'll see a you know,

256
00:12:44,840 --> 00:12:48,320
a speed zone, and I will spend an hour trying

257
00:12:48,360 --> 00:12:50,960
to get the fastest possible speed on that. And then

258
00:12:51,000 --> 00:12:52,480
by the time I'm done doing that, it's all right.

259
00:12:52,559 --> 00:12:54,600
Time to go back to the races. And it's uh,

260
00:12:55,440 --> 00:12:58,559
that loop is immaculate here. They just really really nail it.

261
00:12:58,799 --> 00:13:02,159
Speaker 3: I think the million dollar question is how will everyone's

262
00:13:02,279 --> 00:13:05,519
drive guitars act in this game? Because let me tell you, Jeff,

263
00:13:05,720 --> 00:13:08,799
your drive guitar, do you know what's behavior is?

264
00:13:09,480 --> 00:13:09,759
Speaker 2: Uh?

265
00:13:09,840 --> 00:13:13,000
Speaker 1: My understanding is my mind is a real asshole. Everyone

266
00:13:13,080 --> 00:13:13,679
everyone's just.

267
00:13:13,639 --> 00:13:17,200
Speaker 3: A real piece of shit. You constantly ramming people and stuff.

268
00:13:18,639 --> 00:13:19,080
Speaker 2: I don't get.

269
00:13:19,639 --> 00:13:21,919
Speaker 1: But because it combines it from all the forts of

270
00:13:21,960 --> 00:13:24,480
games and in the forts of motorsport games, I am

271
00:13:24,519 --> 00:13:27,320
a clean driver. I am like I never want to

272
00:13:27,360 --> 00:13:28,000
run into anything.

273
00:13:28,039 --> 00:13:28,559
Speaker 2: I'm sure the.

274
00:13:28,559 --> 00:13:31,200
Speaker 3: Horizon will lean into what you do in the Horizon games.

275
00:13:30,919 --> 00:13:32,960
Speaker 1: Though you would imagine so, and like I try, I

276
00:13:32,960 --> 00:13:35,200
still try to. Like at a certain point though, you

277
00:13:35,200 --> 00:13:38,120
just give up, like whatever, I'm trying to win this race.

278
00:13:38,159 --> 00:13:40,320
If I bump into someone, I'm gonna go for it,

279
00:13:40,360 --> 00:13:44,799
I give you. Yeah, yes, I uh, I definitely enjoy

280
00:13:45,320 --> 00:13:47,159
just seeing my friends at drive guitars and stuff like that.

281
00:13:47,279 --> 00:13:49,799
Right now it is Patrick Kleppik who's being a real dick.

282
00:13:50,679 --> 00:13:51,879
Speaker 3: Yeah that makes sense.

283
00:13:51,960 --> 00:13:54,159
Speaker 2: Yeah, oh yeah, for sure? All right?

284
00:13:54,320 --> 00:13:54,519
Speaker 3: Uh.

285
00:13:54,639 --> 00:13:56,559
Speaker 2: From Software Slash Katakawa.

286
00:13:56,639 --> 00:13:59,879
Speaker 1: They Katakawa, who is the parent company of from Soft

287
00:14:00,039 --> 00:14:03,440
where had its earnings report and there were some tidbits

288
00:14:03,440 --> 00:14:06,759
in there about from Software. From Software is going to

289
00:14:06,799 --> 00:14:09,919
release the Dust Bloods in twenty twenty six still according

290
00:14:09,960 --> 00:14:13,440
to this earnings report, also, they said that from Software

291
00:14:13,480 --> 00:14:18,919
will lean into self publishing internationally. What that means is

292
00:14:18,960 --> 00:14:22,320
they are not necessarily going to run to the Activisions obviously,

293
00:14:23,000 --> 00:14:26,720
or Bandy Namco even or Sony to put their games

294
00:14:26,759 --> 00:14:28,039
out in other places.

295
00:14:28,039 --> 00:14:30,320
Speaker 2: They have had enough success.

296
00:14:29,919 --> 00:14:32,399
Speaker 1: And have enough money now to handle that themselves, and

297
00:14:32,440 --> 00:14:34,960
they're going to ramp up those efforts.

298
00:14:34,600 --> 00:14:36,559
Speaker 2: That makes sense to me at this point.

299
00:14:36,720 --> 00:14:42,360
Speaker 1: It seems like frequently From Software has been in a

300
00:14:42,360 --> 00:14:46,840
situation where they work with a publisher and something annoys

301
00:14:46,919 --> 00:14:50,039
them and they have a falling out. We kind of

302
00:14:50,120 --> 00:14:52,519
have a good sense that that has happened with Sony.

303
00:14:53,120 --> 00:14:55,919
I wouldn't be surprised if that happened with Activision because

304
00:14:55,919 --> 00:14:59,639
it's Activision. Why not just do this yourself and then hey,

305
00:15:00,120 --> 00:15:02,600
Dusk Bloods this year. I'm hoping. So, Sean, what do

306
00:15:02,600 --> 00:15:03,600
you think the chances are of that?

307
00:15:04,240 --> 00:15:06,200
Speaker 3: First real quick Chrishan had a really good joke in

308
00:15:06,279 --> 00:15:08,320
chat saying that your drive guitars like that has always

309
00:15:08,320 --> 00:15:08,799
on its phone.

310
00:15:10,320 --> 00:15:15,159
Speaker 2: Yes of course. Yeah. Secondly, focus on driving crazy This

311
00:15:15,240 --> 00:15:15,759
makes a lot.

312
00:15:15,679 --> 00:15:18,559
Speaker 3: Of sense, I think, because they are at the point

313
00:15:18,559 --> 00:15:23,759
where the Souls games in general, everything that they're involved

314
00:15:23,759 --> 00:15:27,279
with over there at from they are massive. At this point,

315
00:15:27,320 --> 00:15:31,320
they have definitely broken through. It's so interesting to watch,

316
00:15:31,720 --> 00:15:33,320
you know. I've been going down the list of what

317
00:15:33,440 --> 00:15:35,440
happens from me MC muscles, watching the ones that I

318
00:15:35,480 --> 00:15:38,559
missed over the years, and I never watched the Demon

319
00:15:38,600 --> 00:15:41,360
Souls one, and watching that the other night and reminding

320
00:15:41,399 --> 00:15:45,759
myself of, like, man, Demon Souls, nobody cared about that,

321
00:15:45,960 --> 00:15:48,519
like it was a nothing ass game that.

322
00:15:48,559 --> 00:15:50,840
Speaker 2: It was really funny at the time, struck real quick.

323
00:15:51,879 --> 00:15:54,720
Speaker 1: I worked at I volunteered at bit moob at the time, right,

324
00:15:55,279 --> 00:15:59,679
the editors there all loved Demon Souls, and they talked

325
00:15:59,679 --> 00:16:01,720
about it all the time, and they would try to

326
00:16:01,720 --> 00:16:03,919
talk about it like to the audience, and the audience

327
00:16:04,000 --> 00:16:05,440
like shut the fuck.

328
00:16:05,279 --> 00:16:08,200
Speaker 2: Up, we don't care. Yeah, it was. It's so funny

329
00:16:08,200 --> 00:16:09,000
to think back to that now.

330
00:16:09,080 --> 00:16:11,679
Speaker 3: I'm sorry, go ahead, but but the funny thing is

331
00:16:11,799 --> 00:16:16,000
eventually an audience picked it up and like got really

332
00:16:16,080 --> 00:16:17,720
into it, and I was like, oh wait a second, no, no, no,

333
00:16:18,000 --> 00:16:22,000
this is like the the f you challenging games that

334
00:16:22,039 --> 00:16:24,039
we remember from back in the day, you know, if

335
00:16:24,039 --> 00:16:27,360
you were sitting age and yeah, like nys her and stuff.

336
00:16:27,559 --> 00:16:29,919
Oh they're bringing that bag, that's what this is. And

337
00:16:29,960 --> 00:16:33,440
then it just very organically grew over time and grew

338
00:16:33,480 --> 00:16:37,279
and grew and grew until now, like everybody, everybody I

339
00:16:37,360 --> 00:16:40,759
know has at least played a Soul's game. So many

340
00:16:40,799 --> 00:16:44,879
people loved alden Ring. Like the kind of person who

341
00:16:44,919 --> 00:16:46,720
I talk to or hang out with, who is like

342
00:16:46,840 --> 00:16:50,159
usually the h the call of duty here and there person,

343
00:16:50,360 --> 00:16:53,399
or like the sports game person or the uh even

344
00:16:53,399 --> 00:16:55,840
if you're in the like I play RPGs, and that's

345
00:16:55,879 --> 00:16:59,799
a person everyone's played alden Ring. So like it makes

346
00:16:59,840 --> 00:17:02,279
sense said that success would translate into the wanting to

347
00:17:02,320 --> 00:17:05,079
explore things like the publishing and they don't have to

348
00:17:05,079 --> 00:17:07,400
rely as much on a company to get them money

349
00:17:07,400 --> 00:17:10,119
to get this stuff out there. We've been seeing this.

350
00:17:10,319 --> 00:17:12,279
We talked about this. I think we talked about this

351
00:17:12,559 --> 00:17:15,240
not too long ago, about like indie studios starting to

352
00:17:15,279 --> 00:17:17,640
prop each other up a little bit and the successful

353
00:17:17,640 --> 00:17:20,039
ones starting to get into publishing and stuff. Yeah, it

354
00:17:20,079 --> 00:17:22,599
makes no sense that from software would be exploring that.

355
00:17:23,079 --> 00:17:25,279
Speaker 1: Yeah, there's a reason that every single one of these

356
00:17:25,319 --> 00:17:29,880
companies like Worts with both publishing at the very least

357
00:17:30,200 --> 00:17:33,519
and at the very very least with self publishing, like

358
00:17:33,640 --> 00:17:36,920
that is you know, cutting out that middleman, getting more

359
00:17:36,920 --> 00:17:40,359
of that cut for yourself, not having to worry about

360
00:17:40,400 --> 00:17:43,000
a situation where you're getting upfront money and on the

361
00:17:43,079 --> 00:17:45,119
day one of sales of your video game you don't

362
00:17:45,119 --> 00:17:47,440
get paid until that money is paid back to the publisher,

363
00:17:47,480 --> 00:17:50,039
which is often the way these deals work. Obviously, from

364
00:17:50,119 --> 00:17:53,039
Software is going to get sweetheart deals. They are a

365
00:17:53,079 --> 00:17:55,920
studio everyone wants to work with, even in their case,

366
00:17:55,920 --> 00:17:58,400
if you can, you do it, and you know it's

367
00:17:58,400 --> 00:18:00,319
going to lead them down a path of them able

368
00:18:00,359 --> 00:18:04,799
to really kind of control their marketing, control a bunch

369
00:18:04,799 --> 00:18:06,559
of stuff. Watch Sean, you're making a face.

370
00:18:06,799 --> 00:18:07,839
Speaker 3: What did you do to Mike?

371
00:18:09,640 --> 00:18:18,480
Speaker 1: Look what do you talk? I'm here with you, Sean. Look,

372
00:18:18,480 --> 00:18:20,720
I hit the Apple button. Don't tell them everybody, I'm

373
00:18:20,720 --> 00:18:23,359
it with someone else. I think it was Mike Maharty

374
00:18:23,480 --> 00:18:27,559
blame Dib. Yeah it was Dip again. Uh, it's very

375
00:18:27,599 --> 00:18:29,720
It's it's funny. I'll be like I won't do it

376
00:18:29,759 --> 00:18:31,960
sometimes and I'm but I was fucking grub. I know

377
00:18:32,039 --> 00:18:33,880
it and I'll get so mad. I'm like, I would

378
00:18:34,039 --> 00:18:36,079
never I do it all the time. I don't know

379
00:18:36,079 --> 00:18:39,920
why I'm so offended. Uh all right, Yeah, this is

380
00:18:39,960 --> 00:18:42,160
the kind of thing that I think it's cool to

381
00:18:42,200 --> 00:18:46,160
hear from software can totally control its own destiny. Dusk

382
00:18:46,240 --> 00:18:50,000
Bloods later this year also still sounds pretty reasonable. If

383
00:18:50,440 --> 00:18:53,160
the rumor is true that elden Ring Tarnish Edition is

384
00:18:53,200 --> 00:18:55,240
coming out here real soon, and which it seems like

385
00:18:55,240 --> 00:18:58,480
it might be out by like July maybe August. That

386
00:18:58,559 --> 00:19:01,839
feels like one we get to in Nintendo Direct here

387
00:19:01,920 --> 00:19:03,720
soon they give us a date and that date is

388
00:19:03,920 --> 00:19:07,000
very very quickly after that direct. Does that sound right

389
00:19:07,039 --> 00:19:07,240
to you?

390
00:19:08,000 --> 00:19:09,759
Speaker 3: I'm curious why you framed it that way. Actually, are

391
00:19:09,799 --> 00:19:11,519
you saying that like elden Ring would be like a

392
00:19:11,599 --> 00:19:13,799
priming the pump kind of thing, and then that's a

393
00:19:13,799 --> 00:19:14,160
good sign.

394
00:19:14,480 --> 00:19:16,319
Speaker 1: I don't think they want to be in a situation

395
00:19:16,400 --> 00:19:20,519
where like elden Ring is hanging over their head or

396
00:19:21,039 --> 00:19:22,880
I think they want to get that out and establish

397
00:19:23,000 --> 00:19:24,920
that they know how to work on the switch to

398
00:19:25,480 --> 00:19:28,640
I'm probably overthinking it a little bit there, but that's

399
00:19:28,680 --> 00:19:29,480
the sense time have.

400
00:19:30,160 --> 00:19:30,359
Speaker 2: Yeah.

401
00:19:30,440 --> 00:19:32,920
Speaker 3: Yeah, if both these projects are you know in the

402
00:19:32,960 --> 00:19:36,240
pipeline almost like a like it was for a little

403
00:19:36,240 --> 00:19:39,559
bit there with Atlas and Person of three Reload d Metaphor,

404
00:19:39,599 --> 00:19:41,519
which came out the same year of Like, Hey, if

405
00:19:41,519 --> 00:19:43,319
we hear news about one these, it's probably a good

406
00:19:43,359 --> 00:19:45,640
sign that, you know, progress is being may on the

407
00:19:45,680 --> 00:19:47,920
other one, they're just ready to release games. If yeah,

408
00:19:48,079 --> 00:19:50,200
elden Ring is coming out here soon. Here it's like, yep,

409
00:19:50,240 --> 00:19:52,680
don't worry, the games are coming out, and then dust

410
00:19:52,680 --> 00:19:56,000
Bloods follows that. Who knows, like thread to six months

411
00:19:56,039 --> 00:19:56,880
afterwards or whatever.

412
00:19:57,319 --> 00:20:01,519
Speaker 1: Yep, exactly, all right, let's uh talk about Subnatica two

413
00:20:01,759 --> 00:20:04,759
sells one million copies in the first hour after launch.

414
00:20:05,240 --> 00:20:08,279
I think they might be getting their bonus over there. Yeah,

415
00:20:08,279 --> 00:20:09,880
there was a lot of pent up demand for this game.

416
00:20:09,920 --> 00:20:12,799
It is, uh yeah, it's something like five hundred thousand

417
00:20:12,799 --> 00:20:15,079
good currents. I actually did not keep up with that today.

418
00:20:15,119 --> 00:20:17,559
I wonder if that number was much higher after what

419
00:20:17,720 --> 00:20:21,440
I saw. That'll make it one of the biggest launches

420
00:20:21,440 --> 00:20:24,799
of all time on Steam. And it seems like rightfully

421
00:20:24,839 --> 00:20:27,640
so games got very positive reviews so far. At least

422
00:20:27,720 --> 00:20:29,680
that that was early on, so that could have changed

423
00:20:29,680 --> 00:20:35,559
as well, who knows, Brander k awesome, I'm gonna start

424
00:20:35,559 --> 00:20:38,160
this thing. I'm gonna do some grub Nautica looking forward

425
00:20:38,200 --> 00:20:41,160
to it. But yeah, I mean, this feels like, hey,

426
00:20:41,440 --> 00:20:44,359
this is where we're at where, especially the sequels to

427
00:20:44,400 --> 00:20:47,000
indie games that were beloved when they have their follow

428
00:20:47,079 --> 00:20:49,720
up they hit so hard on Steam right now and

429
00:20:49,759 --> 00:20:50,920
thinking Slay the Spire two.

430
00:20:51,480 --> 00:20:51,880
Speaker 2: Now, this.

431
00:20:53,319 --> 00:20:55,000
Speaker 1: Like there is a way to sort of get an

432
00:20:55,079 --> 00:20:58,880
audience on Steam, build it slowly over time, through sales

433
00:20:59,000 --> 00:21:02,720
and all this other stuff, and to really really like

434
00:21:03,039 --> 00:21:05,359
hit the next home run with your sequel that you

435
00:21:05,400 --> 00:21:07,599
could spend a lot of time making because your first

436
00:21:07,599 --> 00:21:10,039
game's making money that whole time. It's not a business

437
00:21:10,039 --> 00:21:11,920
model that's going to work for every indie studio because

438
00:21:11,920 --> 00:21:12,160
you have.

439
00:21:12,079 --> 00:21:12,880
Speaker 2: To have that first hit.

440
00:21:13,160 --> 00:21:15,519
Speaker 1: But if you have a hit, it's like this pathway

441
00:21:15,559 --> 00:21:17,599
to the mountains of gold on Steam.

442
00:21:17,640 --> 00:21:21,319
Speaker 3: It feels like, Yeah, this feels like it feels like

443
00:21:21,359 --> 00:21:25,240
an audience I'm completely separated from. I don't really know

444
00:21:25,240 --> 00:21:28,000
what the hell Subnautica is, frankly, but what I do

445
00:21:28,200 --> 00:21:31,279
know is that people out of nowhere have mentioned it

446
00:21:31,319 --> 00:21:33,119
to me. I'm like, oh the hell do you know

447
00:21:33,160 --> 00:21:36,759
what Subnautica is. I've never even played that, and yeah,

448
00:21:36,920 --> 00:21:38,559
it was a game pass game where it's like, you know,

449
00:21:38,559 --> 00:21:40,880
I got for cheap or whatever like that. And yeah,

450
00:21:40,960 --> 00:21:43,359
I definitely think this is one of those situations where

451
00:21:43,480 --> 00:21:45,599
people latch onto it because I think it's doing some

452
00:21:45,640 --> 00:21:49,079
really cool stuff. Maybe just because it's not over complicated.

453
00:21:49,279 --> 00:21:51,920
You just like go there and have an interesting experience,

454
00:21:51,960 --> 00:21:54,720
and then you want more of it so you come

455
00:21:54,759 --> 00:21:56,559
back for the next one. That's what we see with

456
00:21:56,559 --> 00:21:59,160
stuff like Hollow Night, and you know, Hollow Night really

457
00:21:59,200 --> 00:22:02,519
finds that audience breaks through to the mainstream and Silk

458
00:22:02,559 --> 00:22:05,000
Song comes along. People love Silk Song. I'm sure like

459
00:22:06,240 --> 00:22:09,759
the next Stardoo Valley, while we have like the Haunted

460
00:22:09,839 --> 00:22:13,440
Chocolate Tears maybe or maybe not coming out someday, but

461
00:22:13,480 --> 00:22:16,119
that's gonna pop off whenever that comes out, too. So yeah,

462
00:22:16,119 --> 00:22:17,559
that's right. Sounds yep exactly.

463
00:22:17,599 --> 00:22:20,119
Speaker 1: I mean yeah, And honestly, that's a situation where it's

464
00:22:20,160 --> 00:22:21,839
like you just keep up dating Starduo Valley. That game

465
00:22:21,880 --> 00:22:24,079
is sold like fifty million copies or something insane shit

466
00:22:24,160 --> 00:22:24,480
like that.

467
00:22:24,480 --> 00:22:26,119
Speaker 2: That's uh, that's nuts.

468
00:22:27,160 --> 00:22:30,039
Speaker 1: Yeah. Subnatica two. Yes, people play it's like an underwater

469
00:22:30,119 --> 00:22:33,640
tree puncher game. Yeah, you're gonna like build, get resources,

470
00:22:33,960 --> 00:22:35,960
be able to build more stuff so you can go

471
00:22:36,039 --> 00:22:37,880
even further, get even more resources.

472
00:22:37,960 --> 00:22:38,640
Speaker 2: It's that loop.

473
00:22:38,720 --> 00:22:40,759
Speaker 1: For the most part, I've only played a tiny little

474
00:22:40,759 --> 00:22:42,720
bit of Symnautica one.

475
00:22:43,400 --> 00:22:44,279
Speaker 2: Yeah, I think.

476
00:22:44,359 --> 00:22:49,640
Speaker 1: Yeah, people, these games are capable of breaking into something

477
00:22:49,680 --> 00:22:52,519
of a mainstream like these are not niche anymore. They

478
00:22:52,559 --> 00:22:55,960
are able to get an audience, and that audience will

479
00:22:56,000 --> 00:22:58,799
include people that would surprise you, and at least at

480
00:22:58,880 --> 00:23:00,359
least it surprises me often.

481
00:23:01,359 --> 00:23:03,359
Speaker 2: But yeah, we are. I mean, I had to play

482
00:23:03,359 --> 00:23:04,119
a lot of forts.

483
00:23:04,599 --> 00:23:06,680
Speaker 1: Now I'm kind of done with that, not really don't

484
00:23:06,680 --> 00:23:08,480
want to keep playing it, But now Simnatica two is here,

485
00:23:08,559 --> 00:23:10,200
I'm gonna try to get over to that and make

486
00:23:10,200 --> 00:23:13,880
that my next game. Okay, all right, and then Resident

487
00:23:13,880 --> 00:23:17,960
Evil Code Veronica remake. The rumors around that as usual

488
00:23:18,039 --> 00:23:22,680
from Dusk Golam, who is a Capcom leaker. Yeah, Dusk

489
00:23:23,160 --> 00:23:27,799
Gollum is. He's saying that they are going to lean

490
00:23:27,839 --> 00:23:30,559
back into the horror elements for this one in a

491
00:23:30,599 --> 00:23:33,799
big way. That Capcom has data that when Resident Evil

492
00:23:34,000 --> 00:23:36,960
is scarier, it does better and people like it more

493
00:23:37,359 --> 00:23:39,640
and that's the plan this time around, which is just

494
00:23:39,680 --> 00:23:42,559
a little odd, not totally odd, because Code Veronica does

495
00:23:42,599 --> 00:23:45,200
have a lot of the stuff that can be scary,

496
00:23:45,839 --> 00:23:49,319
but it's also a pretty cheesy, hokey soap opera of

497
00:23:49,359 --> 00:23:52,480
a game, and so it's going to be interesting to

498
00:23:52,480 --> 00:23:54,559
see how they sort of adapt all of that. And

499
00:23:54,680 --> 00:23:56,920
the good news there is they have so much material

500
00:23:56,960 --> 00:23:58,640
to work with they will be able to pick and

501
00:23:58,720 --> 00:24:00,640
choose what they need to get it would get done

502
00:24:00,680 --> 00:24:01,680
what they need to get done.

503
00:24:02,079 --> 00:24:04,160
Speaker 3: Yeah, and I do think Code Ronca, like you said,

504
00:24:04,200 --> 00:24:06,799
goes above and beyond on some of that cheesy, campy

505
00:24:06,839 --> 00:24:09,920
horror stuff. But you know, it's not to discount the

506
00:24:09,920 --> 00:24:13,839
fact that the original trilogy, whether they were intended to

507
00:24:14,119 --> 00:24:16,400
or not, we're pretty seasy and camp be as well.

508
00:24:16,880 --> 00:24:19,400
So I think they'll translate that well with cove Ronka.

509
00:24:20,000 --> 00:24:23,759
My theory as to why the scarier ones do well

510
00:24:23,839 --> 00:24:26,400
is because they're streamer bait. You see your favorite streamer

511
00:24:26,440 --> 00:24:28,759
playing them and like throwing the controller across the room

512
00:24:28,759 --> 00:24:30,279
because I'm scared of shit out of them. They are,

513
00:24:30,319 --> 00:24:33,000
like I'm experiencing that for myself, and then it ends

514
00:24:33,079 --> 00:24:34,880
up doing really well so it makes sense that they

515
00:24:34,920 --> 00:24:39,640
would lean into that, I think, and I just look,

516
00:24:39,640 --> 00:24:42,200
I'm kind of a resideval mood right now. I played

517
00:24:42,200 --> 00:24:46,960
an Ari four remake and that game's incredible. Requiem a

518
00:24:47,000 --> 00:24:49,039
little bit lower on than you and Mike, but I

519
00:24:49,079 --> 00:24:51,319
also really enjoyed that one. So I am in the

520
00:24:51,319 --> 00:24:52,960
mood to play another one of these in a way

521
00:24:52,960 --> 00:24:57,519
that I wasn't really in the mood. Ethan Winter Saga

522
00:24:57,599 --> 00:25:01,440
never really appealed to me, Like, yeah, really tripling down

523
00:25:01,599 --> 00:25:05,119
on the more indie style horror of the time and

524
00:25:05,200 --> 00:25:07,839
trying to really get you a shit you're pants scared

525
00:25:08,519 --> 00:25:11,119
never really did anything to me. For me, I should

526
00:25:11,119 --> 00:25:13,480
say never did anything to me either, because I didn't

527
00:25:13,519 --> 00:25:16,400
really play them. But yeah, I'm looking forward to the

528
00:25:16,440 --> 00:25:19,440
Cover Roka remake and if they do Zero as well,

529
00:25:19,480 --> 00:25:22,720
and maybe one apparently again.

530
00:25:23,200 --> 00:25:25,119
Speaker 2: Yep, yep, that does seem to be the little bit

531
00:25:25,119 --> 00:25:27,400
of the roadmap there. Yeah.

532
00:25:27,480 --> 00:25:32,200
Speaker 1: The Dustculum also pointed out that Requiem was kind of

533
00:25:32,240 --> 00:25:35,160
made before they were really solidifying a lot of this data,

534
00:25:35,599 --> 00:25:37,720
and so when they were making it, they kind of

535
00:25:37,839 --> 00:25:41,559
deliberately made it a smorgas board of I'm not probably

536
00:25:41,559 --> 00:25:46,039
not saying that right, Smorgasborg smorgasboard of all the resident

537
00:25:46,039 --> 00:25:48,279
evial stuff, and they're like, hey, yeah, this is gonna

538
00:25:48,279 --> 00:25:49,720
We're just gonna throw it all in there.

539
00:25:50,039 --> 00:25:51,519
Speaker 2: And I like it because of that.

540
00:25:52,000 --> 00:25:54,200
Speaker 1: But it's clear after I got finished with it, and

541
00:25:54,200 --> 00:25:56,039
I've gone back to replay it a couple of times,

542
00:25:56,960 --> 00:25:59,799
the gray stuff, the scarier stuff, is when it's at

543
00:25:59,799 --> 00:26:03,920
its strongest, and it just feels right for that series.

544
00:26:04,000 --> 00:26:06,440
So them sort of finding that as the pathway forward,

545
00:26:06,799 --> 00:26:09,000
especially for these remakes, that's such a good idea. It

546
00:26:09,000 --> 00:26:12,359
feels like for what requa for what Coke Roonica could be.

547
00:26:12,920 --> 00:26:16,400
Speaker 3: Yeah, all right, oh yeah, god, please did you see

548
00:26:16,839 --> 00:26:19,519
I just wanted to really quickly. Did you see the

549
00:26:19,640 --> 00:26:21,160
Xbox controller stuff today?

550
00:26:22,279 --> 00:26:23,680
Speaker 2: There was Yeah, No, I didn't.

551
00:26:23,680 --> 00:26:25,880
Speaker 1: Someone mentioned there was some cloud controller stuff and then

552
00:26:26,279 --> 00:26:28,160
I think someone said it looked bad, and I can't remember.

553
00:26:28,200 --> 00:26:29,640
Speaker 2: I did not check.

554
00:26:29,680 --> 00:26:32,039
Speaker 3: Here. I can pop these in. I'll pop these in

555
00:26:32,079 --> 00:26:36,400
the YouTube chat two post from Warrio. The first one

556
00:26:36,720 --> 00:26:40,920
is apparently the cloud gaming controller of the decade one.

557
00:26:41,200 --> 00:26:44,200
It looks kind of like, uh, the layout is almost

558
00:26:44,240 --> 00:26:47,839
like a boxy Sega Saturn controller in a way, not

559
00:26:48,039 --> 00:26:50,880
in terms of buns, but it's like the overall shape

560
00:26:50,920 --> 00:26:53,400
is kind of like that. I don't know exactly what

561
00:26:53,400 --> 00:26:55,440
they're thinking with that one. I can only assume it's

562
00:26:55,480 --> 00:26:57,680
because they want to be portable so you can take

563
00:26:57,720 --> 00:27:01,880
it between rooms. It looks a little odd. I'm not

564
00:27:01,920 --> 00:27:03,519
sure what the approach is there.

565
00:27:04,119 --> 00:27:04,359
Speaker 4: Uh.

566
00:27:04,400 --> 00:27:07,200
Speaker 3: And then the other one is apparently the Xbox Elite

567
00:27:07,240 --> 00:27:10,039
three has been linked as well with what I can

568
00:27:10,079 --> 00:27:13,400
only describe as an offensive BP pad. Jeff, this thing

569
00:27:13,880 --> 00:27:16,920
is just an affront to God because it looks like

570
00:27:17,480 --> 00:27:23,359
what if we took like the Apple TV Circle navigation thing, Uh,

571
00:27:23,640 --> 00:27:26,160
put some raised bumps on so you shred thumbs when

572
00:27:26,160 --> 00:27:28,279
you try to use it. And yeah, I don't know.

573
00:27:28,400 --> 00:27:29,480
This one looks weird.

574
00:27:31,240 --> 00:27:32,079
Speaker 1: Bars on the bottom.

575
00:27:32,880 --> 00:27:36,480
Speaker 3: I assume that's for stick tension. That's my assumption. I

576
00:27:36,519 --> 00:27:38,400
think we don't nobody knows what that is yet, but

577
00:27:38,440 --> 00:27:39,160
that's what I'm saying.

578
00:27:39,240 --> 00:27:40,960
Speaker 2: Yeah, I guess that makes sense.

579
00:27:41,160 --> 00:27:44,799
Speaker 1: Yeah, I'm currently because they're not, excuse me, it's not

580
00:27:44,799 --> 00:27:47,880
like in a usable place like during during normal use.

581
00:27:48,160 --> 00:27:56,200
Speaker 3: So also I noticed I noticed the the lettering on them.

582
00:27:57,200 --> 00:28:00,359
Between both of these, the lettering is different. And this

583
00:28:00,519 --> 00:28:03,279
is just like something out of if you've not sasl Xbox

584
00:28:03,319 --> 00:28:07,720
seems to be like prying for a design overhaul because

585
00:28:07,720 --> 00:28:10,839
they're also going for really glassy elements with what they're

586
00:28:10,880 --> 00:28:13,960
adding to the Xbox UI now, with like the new

587
00:28:14,000 --> 00:28:15,960
logo and so I see someoney. Even Chad has like

588
00:28:16,000 --> 00:28:19,440
the updated logo for their profile picture there. I don't know,

589
00:28:19,519 --> 00:28:22,400
I'm I'm. It makes me more and more curious what

590
00:28:22,440 --> 00:28:25,200
their approach is for this next generation, doubling down on

591
00:28:25,480 --> 00:28:28,920
controllers that apparently can connect directly to the cloud for gaming,

592
00:28:29,359 --> 00:28:33,000
and then Project Helix being a weird PC console hybrid.

593
00:28:33,480 --> 00:28:37,680
I'm really curious for a lot of what Xbox has

594
00:28:37,759 --> 00:28:40,720
for this next generation, because we could even hear a

595
00:28:40,880 --> 00:28:43,519
little bit about this as soon as SGF this year.

596
00:28:43,759 --> 00:28:47,160
Probably won't get a proper reveals until next year, I

597
00:28:47,160 --> 00:28:50,559
would assume, but it feels like things are starting to

598
00:28:50,680 --> 00:28:51,599
ramp up a little bit.

599
00:28:52,440 --> 00:28:52,720
Speaker 2: Yeah.

600
00:28:52,799 --> 00:28:57,240
Speaker 1: I mean, there was that talk years ago now under

601
00:28:57,279 --> 00:28:59,839
Phil Spencer that they wanted to have a controller that

602
00:29:00,359 --> 00:29:02,319
maybe included some of the futures that were in the

603
00:29:02,400 --> 00:29:03,000
dual sense.

604
00:29:03,079 --> 00:29:04,599
Speaker 2: I wonder if they are going to stick with that.

605
00:29:05,559 --> 00:29:07,960
Speaker 1: Doesn't seem like there's a ton of demand, But I

606
00:29:08,039 --> 00:29:12,319
definitely I wouldn't mind some of that stuff just to

607
00:29:12,359 --> 00:29:14,119
have it as an option. I just don't want it

608
00:29:14,119 --> 00:29:16,279
to be the reason the controller cost one hundred and

609
00:29:16,319 --> 00:29:18,640
twenty dollars or whatever, or like a standard controller. Obviously

610
00:29:18,680 --> 00:29:22,119
the elite is going to be expensive. But yeah, I

611
00:29:22,119 --> 00:29:25,960
think the deepad looks rough. Man, that patent's over. You

612
00:29:25,960 --> 00:29:27,759
could just do the Nintendo deep ad.

613
00:29:29,160 --> 00:29:32,000
Speaker 3: People pointed out on Blue Sky that there probably is

614
00:29:32,279 --> 00:29:34,599
swappable deepads.

615
00:29:33,440 --> 00:29:35,599
Speaker 2: The definitely will be yes.

616
00:29:35,759 --> 00:29:38,200
Speaker 3: Yeah, it's just like if this is the one that's

617
00:29:38,200 --> 00:29:41,000
supposed to be for like fighting game players, No it ain't.

618
00:29:41,319 --> 00:29:44,119
Speaker 2: No, yes, for fighting games.

619
00:29:45,680 --> 00:29:48,839
Speaker 1: All right, cool, well we'll keep track of this, I'll yeah,

620
00:29:48,839 --> 00:29:49,440
go ahead, Christians.

621
00:29:49,559 --> 00:29:51,480
Speaker 3: Is this there like Stadia controller?

622
00:29:51,519 --> 00:29:54,039
Speaker 5: Remember the Stadia controller were like you moved from TV

623
00:29:54,200 --> 00:29:56,839
to to like your iPods.

624
00:29:57,720 --> 00:29:59,119
Speaker 2: Yeah, that is the idea exactly.

625
00:29:59,240 --> 00:30:01,559
Speaker 3: Yes. Oh yeah, Jeff, did you ever convert your Stadia

626
00:30:01,599 --> 00:30:02,759
controller to the Bluetooth only?

627
00:30:03,119 --> 00:30:03,440
Speaker 2: I did?

628
00:30:03,640 --> 00:30:06,559
Speaker 1: Yes, Okay, yes, you know, I don't know I start

629
00:30:06,640 --> 00:30:08,799
even know why because I'm probably never ever actually gonna

630
00:30:08,839 --> 00:30:10,200
use them that way, but I have them in case

631
00:30:10,240 --> 00:30:10,519
I do.

632
00:30:11,200 --> 00:30:13,839
Speaker 2: Yeah, I did it with the plans to bring them

633
00:30:13,920 --> 00:30:14,759
for uh and.

634
00:30:14,720 --> 00:30:17,720
Speaker 1: I might have actually brought them to the Bomaiton, but

635
00:30:17,799 --> 00:30:21,720
I don't remember exactly. All Right, let's see, you're going

636
00:30:21,720 --> 00:30:24,480
to get back over to the doc. Let's take a break.

637
00:30:24,759 --> 00:30:26,839
We're gonna come back and read some super chats right

638
00:30:26,880 --> 00:30:32,559
after this. All right, we are back, Sean. Let's get

639
00:30:32,599 --> 00:30:34,759
to those super chats please absolutely.

640
00:30:34,920 --> 00:30:39,559
Speaker 3: First up is from Drachi cargo pants, no cargo room.

641
00:30:41,119 --> 00:30:45,039
Speaker 2: Fuckf that's pretty all right, I'm stealing it.

642
00:30:45,119 --> 00:30:46,319
Speaker 3: Pretty good, not bad, not bad.

643
00:30:46,400 --> 00:30:48,119
Speaker 2: I can't like it, oh man.

644
00:30:49,039 --> 00:30:54,440
Speaker 3: Next is from James Pies. My Mets swept the Tigers today, Christian,

645
00:30:54,519 --> 00:30:57,799
your Yankees are on notice. I hear bus has some

646
00:30:57,839 --> 00:31:00,640
good top golf adjacent spas if you like to wager.

647
00:31:01,319 --> 00:31:04,440
Oh my god, I want.

648
00:31:04,279 --> 00:31:07,359
Speaker 5: To say I watch. I watched a little bit of

649
00:31:07,400 --> 00:31:10,839
the game of the Machi the lost. So if I

650
00:31:10,839 --> 00:31:12,880
I'm not gonna watch it tomorrow, if they win tomorrow,

651
00:31:12,960 --> 00:31:14,440
then it's like it's.

652
00:31:14,319 --> 00:31:16,000
Speaker 2: Been the last baseball game you ever watch.

653
00:31:17,200 --> 00:31:19,519
Speaker 1: The Tigers are on a terrible loosing streak, and I mean,

654
00:31:19,559 --> 00:31:22,440
what the bright side is that Derek Scouble There's say

655
00:31:22,519 --> 00:31:25,559
wan two times back to back Cy Young winning baseball

656
00:31:25,599 --> 00:31:28,519
Pitcher is injured and it's gonna be out for months,

657
00:31:28,599 --> 00:31:29,519
so fuck everything.

658
00:31:32,359 --> 00:31:36,559
Speaker 3: Uh, next is from Let's see. Next would be Missouri, Matt.

659
00:31:37,319 --> 00:31:39,359
Thank you, Mike and Jeff for the content. Have you

660
00:31:39,400 --> 00:31:42,440
ever got shit faced at putt In Bay.

661
00:31:42,599 --> 00:31:43,160
Speaker 2: Put In Bay?

662
00:31:43,240 --> 00:31:47,240
Speaker 1: Yeah, yes I have, but not for a very long time. Honestly,

663
00:31:47,279 --> 00:31:50,599
it's probably been like almost twenty years. I went to

664
00:31:50,599 --> 00:31:51,839
go hang out and put In Bay back when I

665
00:31:51,839 --> 00:31:54,599
lived in Columbus. I'm much closer now and I haven't

666
00:31:54,640 --> 00:31:56,480
been there. Well I know, I haven't been ship faced there.

667
00:31:56,759 --> 00:31:59,640
I'm a dumb ass dad with no time, but I

668
00:32:00,119 --> 00:32:02,960
will try to get out there at some point. It's

669
00:32:03,000 --> 00:32:05,079
one of those things. I'm like, oh maybe we like

670
00:32:05,119 --> 00:32:06,640
we depending on where we go for the road trip.

671
00:32:06,680 --> 00:32:07,720
Maybe we can go to put In Bay.

672
00:32:08,680 --> 00:32:09,720
Speaker 2: We'll see.

673
00:32:09,880 --> 00:32:15,079
Speaker 3: Okay. Then's pixels and thoughts. Uh subscribed at the Lincoln

674
00:32:15,119 --> 00:32:18,200
Tier or Joint. Thank you man, Thank appreciate that much.

675
00:32:19,240 --> 00:32:22,599
Then Zombie Porin is here to say Mike is already

676
00:32:22,680 --> 00:32:23,960
taking stuff out of the hat.

677
00:32:24,480 --> 00:32:26,400
Speaker 2: Yeah, well we'll deal with that soon enough.

678
00:32:28,480 --> 00:32:32,119
Speaker 3: Antonio Morales is next. How are y'all watching both shows?

679
00:32:32,480 --> 00:32:34,720
Speaker 2: The hall looks?

680
00:32:34,799 --> 00:32:35,039
Speaker 3: Yeah?

681
00:32:35,039 --> 00:32:37,240
Speaker 2: Everyone, you do what you gotta do. But thanks for

682
00:32:37,240 --> 00:32:38,359
hanging out with us. I get it.

683
00:32:38,400 --> 00:32:39,599
Speaker 3: There's two windows.

684
00:32:40,000 --> 00:32:42,480
Speaker 2: Yeah, yeah, you got a browser. Just open up two windows.

685
00:32:42,720 --> 00:32:44,680
Speaker 3: You know. It's kind of funny. I feel like Mike's

686
00:32:44,720 --> 00:32:48,200
actually in his element doing the marathon in the evening.

687
00:32:48,400 --> 00:32:51,119
It's almost a little games done quickish. We're like people

688
00:32:51,240 --> 00:32:53,599
just tune in all evening long and then just like

689
00:32:53,640 --> 00:32:57,359
pop in here for a break or whatever, put.

690
00:32:57,279 --> 00:33:01,079
Speaker 1: It on my TV and stuff. Yeah, absolutely good stuff. Yeah,

691
00:33:01,079 --> 00:33:02,079
he's doing great over there.

692
00:33:02,200 --> 00:33:03,359
Speaker 2: Oh yeah, I'm loving it.

693
00:33:04,319 --> 00:33:06,839
Speaker 3: And then Zombie poor in his back. Might be my

694
00:33:07,000 --> 00:33:08,039
fault for that one.

695
00:33:08,279 --> 00:33:09,599
Speaker 2: Llll wow.

696
00:33:09,720 --> 00:33:12,440
Speaker 1: Okay, thanks Zombie, gotta stop getting everyone to yell hat

697
00:33:12,440 --> 00:33:13,359
at the drop of a hat.

698
00:33:16,240 --> 00:33:20,640
Speaker 3: Then Leux Ladie is here. Mount Rushmore of racing game

699
00:33:21,039 --> 00:33:22,119
licensed cars.

700
00:33:22,440 --> 00:33:26,119
Speaker 1: Oh wow wow, okay, I mean for me, one of

701
00:33:26,160 --> 00:33:29,000
them would be the Beetle from Beatle Adventure Racing.

702
00:33:30,480 --> 00:33:32,720
Speaker 3: The Ferrari from Ferrari. Where are the fuck?

703
00:33:33,920 --> 00:33:34,200
Speaker 2: Yeah?

704
00:33:34,240 --> 00:33:37,880
Speaker 1: What is what are the there's like licensed cars in

705
00:33:37,960 --> 00:33:42,240
Hot Pursuit, right maybe I mean and all of them

706
00:33:42,279 --> 00:33:45,440
aren't there, uh yeah, but like the ones, the ones

707
00:33:45,480 --> 00:33:47,559
on the cover of Hot Pursuit would be like Mount

708
00:33:47,640 --> 00:33:51,680
Rushmore worthy, I would say, Okay, yeah, I don't know

709
00:33:51,680 --> 00:33:53,319
this is that's that's a tough one.

710
00:33:53,519 --> 00:33:55,279
Speaker 2: Honestly, Hey, maybe we can come back to that one.

711
00:33:55,400 --> 00:33:58,079
Speaker 3: Okay. I'm an arcade racing person, so for me, it's

712
00:33:58,160 --> 00:34:01,599
just like I'm so used to the all brand stuff

713
00:34:01,640 --> 00:34:04,160
and other thing I'm not sure I can name them specifically,

714
00:34:04,519 --> 00:34:08,519
right for sure? Then? Is from Laushin is up next?

715
00:34:08,920 --> 00:34:12,360
What handheld should I take with me on my trip

716
00:34:12,400 --> 00:34:17,519
along the PCH PS portal? Switch switch to steam Deck

717
00:34:17,920 --> 00:34:21,199
or three DS or combine two of them? Yes, I'm

718
00:34:21,199 --> 00:34:24,280
crazy like Jeff Well. Definitely not the PlayStation portal.

719
00:34:25,480 --> 00:34:28,480
Speaker 1: Yeah, I mean, I guess I've never really talked to

720
00:34:28,519 --> 00:34:32,519
many people who have done the PS portal remote play.

721
00:34:32,599 --> 00:34:36,280
Speaker 2: I know it's supposed to work, but yeah, I just

722
00:34:36,320 --> 00:34:36,920
wouldn't do that.

723
00:34:37,639 --> 00:34:40,760
Speaker 3: The only story I've ever heard from someone trying it

724
00:34:40,880 --> 00:34:44,119
outside of their home is when Tam talked about playing

725
00:34:44,159 --> 00:34:45,920
it for the first time. They said it just didn't

726
00:34:45,920 --> 00:34:47,599
work right exactly.

727
00:34:47,719 --> 00:34:51,719
Speaker 1: Okay, Yeah, yeah, I don't know, switch to and steam

728
00:34:51,760 --> 00:34:53,400
Deck is going to have you completely covered?

729
00:34:53,440 --> 00:34:57,360
Speaker 2: Maybe pictures one of those and go, yeah, problem, it

730
00:34:57,440 --> 00:34:58,599
just just the three DS.

731
00:34:59,000 --> 00:35:01,800
Speaker 3: The three DS, I mean that's the that's the gamer move.

732
00:35:01,880 --> 00:35:06,000
Did you see today the Pokemon Snap for three DS

733
00:35:06,559 --> 00:35:10,320
of people made? No, it's a fan game. It's not

734
00:35:10,360 --> 00:35:13,519
like a port or anything. They like made the game.

735
00:35:13,639 --> 00:35:16,639
They remade it apparently using I think the N sixty

736
00:35:16,639 --> 00:35:20,719
four assets, but remade it in unity for the three DS,

737
00:35:20,840 --> 00:35:23,599
and so it's like aa from the ground up version

738
00:35:23,719 --> 00:35:25,639
made for that platform. It's kind of cool, like that

739
00:35:25,719 --> 00:35:26,679
sounds really cool to that.

740
00:35:27,000 --> 00:35:29,679
Speaker 2: Yeah, I just have like three D like stereoscopic three

741
00:35:29,760 --> 00:35:30,280
D and everything.

742
00:35:30,280 --> 00:35:31,079
Speaker 3: Oh yeah, I believe it does.

743
00:35:31,159 --> 00:35:33,159
Speaker 2: Yeah, yeah, that would be cool for that game.

744
00:35:33,320 --> 00:35:35,360
Speaker 3: Right, I want to check that out.

745
00:35:36,079 --> 00:35:36,280
Speaker 4: Uh.

746
00:35:36,360 --> 00:35:39,639
Speaker 3: Then is from Chrono rig If you can go back

747
00:35:39,679 --> 00:35:42,400
in time and record your reaction to an old games

748
00:35:42,559 --> 00:35:46,000
trailer of reveal, what would you pick? I would pick

749
00:35:46,679 --> 00:35:48,639
for you Twilight Princess.

750
00:35:50,079 --> 00:35:52,320
Speaker 2: Oh you would for me? You would pick Twilight Princess.

751
00:35:52,320 --> 00:35:54,880
Speaker 1: Okay, I would. I would enjoy that. I would like

752
00:35:54,960 --> 00:35:57,000
to go back and react with the win Waker one

753
00:35:57,400 --> 00:35:59,960
so I could call those people whining about it dipshits

754
00:36:00,039 --> 00:36:01,360
to their faces.

755
00:36:01,480 --> 00:36:02,920
Speaker 2: That's the energy I like to bring.

756
00:36:03,480 --> 00:36:06,960
Speaker 3: It's not an old game at this point, but I

757
00:36:07,159 --> 00:36:10,679
wish I had recorded myself watching the E three that

758
00:36:10,880 --> 00:36:15,639
revealed Metroid Dread. Oh yeah, the way I always tell

759
00:36:15,679 --> 00:36:17,719
this story. I think I've told once a while back,

760
00:36:17,760 --> 00:36:21,760
but I made a sound I never have made I

761
00:36:21,800 --> 00:36:25,119
never will be able to make ever again, because I

762
00:36:25,159 --> 00:36:28,239
was just like, oh my god, it's a new two

763
00:36:28,320 --> 00:36:29,880
D Metro. I know we had say answer Jerns, but

764
00:36:29,880 --> 00:36:32,559
it was a new one. And then when they dropped

765
00:36:32,599 --> 00:36:36,280
the name Dread, I like practically fell out of my

766
00:36:36,400 --> 00:36:39,159
chair because I was like, dude, I was watching with

767
00:36:39,199 --> 00:36:41,760
a friend, you don't understand what this means the name.

768
00:36:42,000 --> 00:36:43,239
They brought the name back.

769
00:36:44,159 --> 00:36:46,639
Speaker 1: Just yeah, that was an insane moment to see that

770
00:36:46,880 --> 00:36:49,360
and like have them just straight up they always said

771
00:36:49,360 --> 00:36:51,079
that would drab to call it Metrod five or whatever.

772
00:36:51,159 --> 00:36:53,280
Speaker 2: It is, yep, amazing stuff.

773
00:36:53,719 --> 00:36:57,039
Speaker 5: Yeah, you know what, it was cool to I remember

774
00:36:57,039 --> 00:36:59,760
when I was a kid when it Square Nix did

775
00:36:59,760 --> 00:37:03,199
that Final Fantasy seven like like remake, but it wasn't

776
00:37:03,239 --> 00:37:05,440
a Remy was just like we're just showing the engine

777
00:37:05,440 --> 00:37:08,079
that they didn't see ship. They were making it. They

778
00:37:08,119 --> 00:37:10,519
were making fun of Fantasy seven and no, it wasn't that.

779
00:37:10,599 --> 00:37:13,679
It was just like this is Orange World the PS three,

780
00:37:14,199 --> 00:37:15,760
Like motherfuckers, what are you doing?

781
00:37:16,000 --> 00:37:18,519
Speaker 3: Yeah, I went back and watched that, and they just

782
00:37:18,559 --> 00:37:21,480
like they did explicitly call it was like Final Fantasy

783
00:37:21,639 --> 00:37:25,880
seven tech demo for PlayStation three, and like apparently like

784
00:37:26,320 --> 00:37:28,280
if you were in the room or something, they like

785
00:37:28,559 --> 00:37:30,559
were like, yeah, this is what like a game could

786
00:37:30,599 --> 00:37:33,400
look like on the PlayStation three. But everyone, of course

787
00:37:33,480 --> 00:37:35,920
just assumed. They were like, if I sound on PS three,

788
00:37:35,960 --> 00:37:42,639
this is gonna be sick motherfuckers. Hey. Eventually we got, uh,

789
00:37:43,519 --> 00:37:46,719
zombie Porin is back. What is the over under in

790
00:37:46,880 --> 00:37:51,519
Chinese handhelds that grubs cleaning person will find? I think

791
00:37:51,639 --> 00:37:54,679
three point five is a good over underline, but I'll

792
00:37:54,679 --> 00:37:55,800
still take the over.

793
00:37:56,679 --> 00:37:59,320
Speaker 2: Yeah, that's it could be.

794
00:37:59,360 --> 00:38:02,480
Speaker 1: It could be oh okay, never mind, it's over all right, yeah,

795
00:38:02,519 --> 00:38:04,320
it's over yeah.

796
00:38:04,360 --> 00:38:08,159
Speaker 2: In this room alone, basically I could see like four yeah.

797
00:38:08,320 --> 00:38:08,800
Oh yeah.

798
00:38:08,840 --> 00:38:12,440
Speaker 1: In my vision right here there's four. Uh and yes,

799
00:38:12,559 --> 00:38:14,079
and I know there's more behind me.

800
00:38:14,400 --> 00:38:15,079
Speaker 2: So yeah.

801
00:38:15,239 --> 00:38:17,440
Speaker 3: God. I was gonna say, it depends on what you

802
00:38:17,480 --> 00:38:20,320
define as fine. If it's like in a couch or

803
00:38:20,360 --> 00:38:22,840
something like that, If that's what we're saying, fine, maybe.

804
00:38:22,719 --> 00:38:26,000
Speaker 1: Not maybe like two at that point, not in a couch,

805
00:38:26,039 --> 00:38:26,880
but on a couch.

806
00:38:27,199 --> 00:38:29,760
Speaker 3: The little key chain one is like under the bed

807
00:38:29,880 --> 00:38:31,280
or something exactly.

808
00:38:31,440 --> 00:38:31,679
Speaker 2: Yeah.

809
00:38:33,400 --> 00:38:36,199
Speaker 3: Oh man, Yeah, because you're talking about hiding your shame.

810
00:38:36,239 --> 00:38:38,559
That's what I assume we're talking about when you're you're clearing.

811
00:38:38,800 --> 00:38:41,280
Speaker 2: Yeah, I got right. That's the biggest shame of the handhelds.

812
00:38:41,360 --> 00:38:41,679
Speaker 6: Yeah.

813
00:38:42,199 --> 00:38:46,079
Speaker 3: Yeah. And then from Jacob Bench, Hey, what's up? Bench? Uh,

814
00:38:46,440 --> 00:38:49,119
finally made the jump to PC with a fifty to

815
00:38:49,199 --> 00:38:52,519
eighty build. Congrats. It now feels like I can never

816
00:38:52,639 --> 00:38:55,880
go back. Did you have a similar experience.

817
00:38:56,039 --> 00:39:00,400
Speaker 1: Yeah, kind of, I did it, Like I really made leap,

818
00:39:02,079 --> 00:39:05,079
like in the middle of the PS four Xbox one

819
00:39:05,159 --> 00:39:09,639
generation when I was really sort of disenchanted with those consoles.

820
00:39:10,239 --> 00:39:11,719
Speaker 2: And yeah, it.

821
00:39:11,599 --> 00:39:13,599
Speaker 1: Was definitely a situation where it's like, oh, okay, I

822
00:39:13,840 --> 00:39:15,960
think my first computer had a nine to eighty TI

823
00:39:16,159 --> 00:39:18,639
in it or something like that. It was just like, yeah,

824
00:39:18,679 --> 00:39:23,239
this is fantastic, And it was like I still liked

825
00:39:23,320 --> 00:39:25,519
consoles for what they were doing, but it's like it

826
00:39:25,559 --> 00:39:28,079
did change me forever where it's like, oh, I might

827
00:39:28,079 --> 00:39:29,559
be PC first from here on now.

828
00:39:30,079 --> 00:39:32,639
Speaker 3: Yeah. Same, that was the generation that did it for me.

829
00:39:32,800 --> 00:39:35,920
I've always had a or not always since I was

830
00:39:35,920 --> 00:39:38,400
a kid, I've had a PC in my life that

831
00:39:38,519 --> 00:39:40,320
I used to play video games.

832
00:39:40,320 --> 00:39:40,519
Speaker 2: Same.

833
00:39:40,880 --> 00:39:43,800
Speaker 3: It was always like an older PC though never anything like.

834
00:39:43,719 --> 00:39:46,280
Speaker 2: That gave me laptops before it for the most part, Yeah.

835
00:39:46,119 --> 00:39:49,840
Speaker 3: Okay, okay, Like I remember growing up, we had like

836
00:39:50,760 --> 00:39:53,079
at first, it was like a Windows ninety eight era

837
00:39:53,239 --> 00:39:55,559
machine that I got on the early two thousands that

838
00:39:55,679 --> 00:39:59,039
I like would play you know, GTA three on and

839
00:39:59,079 --> 00:40:01,960
stuff like that. Like that's sort of separation there, And

840
00:40:02,039 --> 00:40:05,599
it was going into the PS four generation where I

841
00:40:05,840 --> 00:40:08,559
was the person my friend group would ask like, okay,

842
00:40:08,599 --> 00:40:10,719
so what do we get this generation? Are we sticking

843
00:40:10,719 --> 00:40:12,760
with Xbox? Because the one looks a little funky? But

844
00:40:12,760 --> 00:40:14,320
do we stick with it? Do we jump ship to

845
00:40:14,360 --> 00:40:17,039
PS four? And when we had a discussion about this one,

846
00:40:17,159 --> 00:40:19,199
I was like, guys, like because we were going into

847
00:40:19,199 --> 00:40:21,679
college at that point, I was like, guys, I think

848
00:40:21,719 --> 00:40:24,039
we go PC. And they were all kind of looked

849
00:40:24,039 --> 00:40:26,639
at me, like what do you mean. I was like, no,

850
00:40:26,840 --> 00:40:30,599
Like these consoles kind of suck, and Steam does put

851
00:40:30,599 --> 00:40:32,639
out this thing called Big Picture Mode, so it's just

852
00:40:32,639 --> 00:40:36,159
like a console UI for your PC now, and our

853
00:40:36,320 --> 00:40:40,239
entire group has been PC first ever since because PCs

854
00:40:40,280 --> 00:40:43,639
were affordable to build, and they were rapidly advancing at

855
00:40:43,719 --> 00:40:46,119
that specific points. I remember, I think it was like

856
00:40:46,119 --> 00:40:48,039
a it is PC Gamer or something where I saw

857
00:40:48,079 --> 00:40:53,519
the headline and Vidia's new ten fifty runs tightan fall

858
00:40:53,960 --> 00:40:56,480
better than the Xbox One for one hundred and fifty dollars.

859
00:40:56,880 --> 00:40:58,519
I was like, this is it. This is the point,

860
00:40:58,599 --> 00:41:00,920
this is where we jump on and we haven't looked

861
00:41:00,960 --> 00:41:03,760
back since. So yeah, needs, It's a similar experience where

862
00:41:03,800 --> 00:41:07,440
I still have consoles I need, and some older consoles

863
00:41:07,440 --> 00:41:10,280
for playing stuff on original hardware, But in general, I'm

864
00:41:10,280 --> 00:41:13,360
PC first. It's great for deem games, it's great for

865
00:41:13,440 --> 00:41:16,360
emulation stuff. It is I think you'll be happy with

866
00:41:16,400 --> 00:41:16,800
that bench.

867
00:41:17,840 --> 00:41:20,559
Speaker 1: Yep, I'm happy for you. It's it sucks that computer's

868
00:41:20,599 --> 00:41:24,599
got so expensive. Affordable computing was a little was quite

869
00:41:24,599 --> 00:41:26,599
a bit different a few years ago, but I'm glad

870
00:41:26,639 --> 00:41:27,559
you're you're on board.

871
00:41:27,599 --> 00:41:28,599
Speaker 2: It's still it's still.

872
00:41:28,400 --> 00:41:32,760
Speaker 3: Awesome, exactly, It's awesome wherever you can get in turn

873
00:41:32,840 --> 00:41:34,639
stings down. If you need two folks, you know, you know,

874
00:41:34,719 --> 00:41:35,519
need max settings.

875
00:41:35,559 --> 00:41:37,760
Speaker 2: Oh yeah, absolutely, yeah.

876
00:41:37,840 --> 00:41:41,400
Speaker 3: Then Antonio Morales is back. Hiring cleaners was a big

877
00:41:41,440 --> 00:41:43,960
mistake on my part because the wife liked it way

878
00:41:44,039 --> 00:41:46,559
too much. Now she wants them to come once a month.

879
00:41:47,960 --> 00:41:51,039
Speaker 1: Uh yeah, Steph doesn't like when they come because it's

880
00:41:51,119 --> 00:41:52,840
like stressful to get into the house ready to make

881
00:41:52,880 --> 00:41:56,000
sure that they can do their cleaning. So usually, and

882
00:41:56,000 --> 00:41:58,199
it's like, yeah, again, it's expensive. So I'm like, I'll

883
00:41:58,239 --> 00:41:59,480
just cancel it. That's fine.

884
00:42:00,079 --> 00:42:01,599
Speaker 3: Do you have to pay if you cancel it?

885
00:42:02,480 --> 00:42:04,199
Speaker 1: Not if I give them enough head like heads up,

886
00:42:04,320 --> 00:42:05,800
so okay, yeah, I try to give him like three

887
00:42:05,840 --> 00:42:07,039
days heads up, all.

888
00:42:07,000 --> 00:42:10,760
Speaker 3: Right, not listen too much then. Uh then the drum

889
00:42:10,840 --> 00:42:16,079
kid rub I bought an al Tech Yeah al Tech

890
00:42:16,159 --> 00:42:18,920
matt today because of you. I'm gonna get hot again

891
00:42:18,960 --> 00:42:22,199
by swimming the pounds off. Pray for my toes pengus.

892
00:42:22,519 --> 00:42:25,840
Speaker 2: Yeah, be careful, I uh I might. Yeah. I checked

893
00:42:25,840 --> 00:42:27,440
it again after I had it bandaged up.

894
00:42:27,840 --> 00:42:30,239
Speaker 1: I cut myself on my at this today because I

895
00:42:30,280 --> 00:42:33,960
was playing without shoes on, like a dumbass. But I'm

896
00:42:34,039 --> 00:42:37,280
doing much better. I'm gonna be dance again tomorrow. Uh yeah,

897
00:42:37,320 --> 00:42:39,719
I still love it. It's awesome. I'm really happy for you.

898
00:42:40,000 --> 00:42:42,199
Enjoy it and you know, hook it up your computer

899
00:42:42,239 --> 00:42:45,360
play step Mania. But you can plug this thing into

900
00:42:45,719 --> 00:42:49,079
old consoles. I think it works with misters, So however

901
00:42:49,119 --> 00:42:50,360
you want to use it, you should be able to

902
00:42:50,440 --> 00:42:52,639
get some enjoyment out of it. But man, step Mania

903
00:42:52,719 --> 00:42:55,960
is just so convenient being able to download all those

904
00:42:56,000 --> 00:42:57,800
song packs for all the games and then all the

905
00:42:57,800 --> 00:43:03,079
community song packs. I was dancing to you know, Barkerville

906
00:43:03,119 --> 00:43:06,599
this morning and a bunch of other stuff Toky Mecki Memorial.

907
00:43:06,719 --> 00:43:09,199
Never played it dancing songs from that game all the time.

908
00:43:09,320 --> 00:43:11,920
That's a good time, man, let's go. Yeah, yeah, some

909
00:43:11,960 --> 00:43:13,719
great music from Konami in this game for sure.

910
00:43:13,719 --> 00:43:17,519
Speaker 3: Obviously love rhythm game so much. Me and my friends

911
00:43:17,559 --> 00:43:21,880
got super into rock band back in the day. Yeah,

912
00:43:21,960 --> 00:43:23,480
and when I came back with a rock band four,

913
00:43:23,559 --> 00:43:25,480
we got really into again. I need to picked up

914
00:43:25,519 --> 00:43:28,960
some of those, Like Riffmasters are one of the well

915
00:43:29,000 --> 00:43:32,079
I think that's PDP and then Cracked or however pronounced

916
00:43:32,239 --> 00:43:34,840
c r kd uh. They I need to pick up

917
00:43:34,920 --> 00:43:36,960
some of those because they have Like there's an anniversary

918
00:43:37,920 --> 00:43:41,199
Cherry Red SG that I want to pick up. I'm like, oh,

919
00:43:41,239 --> 00:43:43,880
that looks pretty nice. It'd be great to get back

920
00:43:43,880 --> 00:43:45,360
to a guitar hero and rock band again.

921
00:43:45,599 --> 00:43:47,440
Speaker 2: Absolutely, Yeah, Rhythm games are the best.

922
00:43:47,800 --> 00:43:52,679
Speaker 3: Yeah. Then from the Bulletproof Moon. Everyone needs a homie

923
00:43:52,679 --> 00:43:55,679
who has a micro screwdriver set, one dollar ribbon cables

924
00:43:55,679 --> 00:43:58,440
and some spare time. My steam deck lives again.

925
00:43:58,719 --> 00:43:59,960
Speaker 2: Yeah, happy for you.

926
00:44:00,239 --> 00:44:02,960
Speaker 1: Yeah, that thing's easy to repair, so I'm glad that

927
00:44:03,000 --> 00:44:04,000
was able to get done for you.

928
00:44:04,519 --> 00:44:08,239
Speaker 3: Yeah, that's that's what we talked about with your Steam

929
00:44:08,239 --> 00:44:12,599
controller review. It's it's nice when your electronics are repaarable

930
00:44:12,719 --> 00:44:16,039
because then even for simpler stuff, you yourself can just

931
00:44:16,079 --> 00:44:20,119
bust out screwdriver and like replace us springs.

932
00:44:20,280 --> 00:44:22,199
Speaker 2: It's going to be super simplest.

933
00:44:22,280 --> 00:44:26,280
Speaker 3: It's really satisfying. We do it yourself. And then last

934
00:44:26,360 --> 00:44:29,400
for now is from super Blasts. How do you keep

935
00:44:29,440 --> 00:44:31,840
it up? My nerds? A Parenthese's affectionate.

936
00:44:32,639 --> 00:44:35,199
Speaker 1: Thank you, super Blastics. I appreciate it, and thanks everybody

937
00:44:35,239 --> 00:44:39,480
for the super chats. All right, thank you, Sean. Let's

938
00:44:39,480 --> 00:44:49,320
take another break. We'll come back and we'll all right everybody,

939
00:44:49,360 --> 00:44:53,159
we are. We're back and it is time to get

940
00:44:53,199 --> 00:44:57,079
some questions or you know. The hat holds many things.

941
00:44:57,400 --> 00:44:59,519
Most of them are pieces of paper that say what

942
00:44:59,639 --> 00:45:02,880
is the greatest blank? And then he fills in some blanks,

943
00:45:02,920 --> 00:45:05,360
he being Mike, and then you know the community has

944
00:45:05,360 --> 00:45:07,400
offered some stuff, but we don't have access to that hat.

945
00:45:08,000 --> 00:45:10,239
Only Mike Manatti has access to that, to that and

946
00:45:10,320 --> 00:45:13,559
he's uh you can see down there if you're watching. Uh,

947
00:45:13,559 --> 00:45:17,400
he's playing Donkey Kong. Uh so uh yeah, we he

948
00:45:17,480 --> 00:45:18,760
looks like he might be pulling the hat right now.

949
00:45:18,840 --> 00:45:21,719
Let me go ahead and unmute him. See if I.

950
00:45:23,599 --> 00:45:25,079
Speaker 2: Do you guys hear that?

951
00:45:26,079 --> 00:45:27,960
Speaker 1: You guys hear that. They might not hear it. Let

952
00:45:28,000 --> 00:45:32,400
me do This is the greatest what is the greatest

953
00:45:33,599 --> 00:45:38,679
this one weird song? What is the greatest weird al song? Okay, fantastic?

954
00:45:39,400 --> 00:45:41,280
I'might a be able to get him his audio down

955
00:45:41,320 --> 00:45:45,639
here all right now people can hear him, but I'm

956
00:45:45,639 --> 00:45:48,159
gonna mute him now because we already got what we

957
00:45:48,159 --> 00:45:51,599
need from him. All right, Sean, what is the greatest

958
00:45:51,639 --> 00:45:54,639
weird al song of all time?

959
00:45:55,119 --> 00:46:00,159
Speaker 2: Do you are you listen? Weird l This is?

960
00:46:00,280 --> 00:46:03,400
Speaker 1: This is even better because this is deeply important to Mike.

961
00:46:03,960 --> 00:46:05,440
Speaker 2: All right, this is eat it?

962
00:46:05,639 --> 00:46:08,480
Speaker 1: I don't know, honestly, eat it might be it, but

963
00:46:09,239 --> 00:46:11,320
it's it really is Amish Paradise.

964
00:46:11,559 --> 00:46:13,559
Speaker 2: Did you did you hear Amish Paradise.

965
00:46:14,280 --> 00:46:16,840
Speaker 3: No, oh, but I have I have heard one that

966
00:46:16,960 --> 00:46:19,679
chat points out. I think this is good white and nerdy.

967
00:46:20,199 --> 00:46:25,719
Speaker 1: White nerdy is great. Absolutely, yes, feeling though I think

968
00:46:25,719 --> 00:46:30,840
it's Amish Paradise. I bet I wonder if that's like

969
00:46:30,960 --> 00:46:33,960
too basic for Mike because it's like there was such

970
00:46:33,960 --> 00:46:37,960
a huge moment. But yeah, I would go. I would

971
00:46:37,960 --> 00:46:41,920
go with Amish Paradise. White Nerdy is right there. Eat,

972
00:46:41,960 --> 00:46:44,880
it is up there. Actually, if I go by name.

973
00:46:45,239 --> 00:46:48,559
Speaker 5: By titles, another one's thrice the Bus Here's me. I

974
00:46:48,599 --> 00:46:49,719
don't know why, but I really like.

975
00:46:49,760 --> 00:46:50,400
Speaker 3: That that title.

976
00:46:50,760 --> 00:46:51,159
Speaker 2: That's good.

977
00:46:51,159 --> 00:46:54,440
Speaker 1: I mean, what what's the His first one was maybe

978
00:46:54,480 --> 00:46:56,880
my Bologna. I'm my Bologna.

979
00:46:58,199 --> 00:46:59,440
Speaker 2: Sure, that's good.

980
00:47:00,119 --> 00:47:03,920
Speaker 1: Yeah, I I do like you listen the Saga song

981
00:47:04,039 --> 00:47:07,039
or whatever, the Star Wars song. I didn't like fall

982
00:47:07,079 --> 00:47:09,239
in love with that, the saga bagains thank You. I

983
00:47:09,239 --> 00:47:10,639
didn't fall in love in love with that the way

984
00:47:10,719 --> 00:47:12,760
some people did. And really it's like, what I want

985
00:47:12,760 --> 00:47:17,800
from weird Out is the song parodies, specifically the ones

986
00:47:17,840 --> 00:47:22,039
that are parodies of popular songs. And yeah, absolutely so

987
00:47:22,360 --> 00:47:23,960
I'm gonna go with Amish Paradise.

988
00:47:23,960 --> 00:47:26,559
Speaker 3: Sean that sounds right enough people in Chad are backing

989
00:47:26,599 --> 00:47:28,119
that up that that sounds right to me.

990
00:47:29,199 --> 00:47:32,280
Speaker 1: All right, there was one earlier before you guys, before

991
00:47:32,320 --> 00:47:34,480
we get another hat to hold off before asking for

992
00:47:34,480 --> 00:47:37,480
another one. Let's see, Zombie Porn had one. It was

993
00:47:37,880 --> 00:47:42,079
what is the greatest fictional sports team? That one's This

994
00:47:42,159 --> 00:47:44,480
is a lot of fun, I think, Sean, all right, this.

995
00:47:44,480 --> 00:47:46,679
Speaker 3: Is a norway IK have to differ on, Like there

996
00:47:46,719 --> 00:47:48,519
are some bad hat draws from me tonight, because like

997
00:47:48,559 --> 00:47:51,960
I kind of missed out on like the Mighty Ducks era. Okay,

998
00:47:51,960 --> 00:47:54,360
I know, like I'm not as familiar with when this

999
00:47:54,519 --> 00:47:57,599
was like a big thing in movies and like Disney

1000
00:47:57,679 --> 00:48:01,000
movies and stuff like that. So I'll I'll once again

1001
00:48:01,039 --> 00:48:02,280
defer to you on this one.

1002
00:48:02,679 --> 00:48:04,519
Speaker 1: Yeah, I mean, but I do think you might have

1003
00:48:04,599 --> 00:48:07,199
it there with the Mighty Ducks even if you missed

1004
00:48:07,199 --> 00:48:07,719
out on it.

1005
00:48:07,920 --> 00:48:11,320
Speaker 2: Mighty Ducks are just so clearly probably hit.

1006
00:48:12,480 --> 00:48:15,800
Speaker 1: I'm wondering, like, like what would be the alternatives, Oh,

1007
00:48:15,840 --> 00:48:20,800
the Chiefs from slap Shot definitely, there's you know, the

1008
00:48:20,920 --> 00:48:27,079
Tune Squad from Space Jam. Oh shit, that one's really good, Sean,

1009
00:48:27,559 --> 00:48:29,320
or even the mon Stars.

1010
00:48:29,360 --> 00:48:29,719
Speaker 2: I don't know.

1011
00:48:29,880 --> 00:48:32,000
Speaker 3: One or the other MOS stars don't have Lola Bunny.

1012
00:48:32,039 --> 00:48:34,440
Speaker 2: God damn it, they don't have Lola Bunny. Oh, Sean,

1013
00:48:36,599 --> 00:48:38,519
I'll I have to tell you off there. I can't.

1014
00:48:38,519 --> 00:48:41,599
I can't do this one remind me. I'm sorry. I'm sorry, everybody,

1015
00:48:41,639 --> 00:48:43,880
I'm sorry. Sorry, I can't.

1016
00:48:43,920 --> 00:48:49,480
Speaker 1: I really can't. I'm sorry, I can't. Okay, okay, listen,

1017
00:48:49,519 --> 00:48:52,400
maybe one day, chat one day. Trust me, it's you

1018
00:48:52,440 --> 00:48:54,159
would not want me to do this to spare the

1019
00:48:54,199 --> 00:48:58,079
person that I'm sparing here, the East Dylan Lyons from

1020
00:48:58,119 --> 00:49:00,920
Friday Night Lights up there for me, they're not gonna hang.

1021
00:49:01,119 --> 00:49:02,719
They're not gonna hang with these other ones. I do

1022
00:49:02,840 --> 00:49:05,320
think it's between the Mighty Ducks and the Tune Squad shown.

1023
00:49:07,079 --> 00:49:09,360
Speaker 3: But are we allowing this?

1024
00:49:10,960 --> 00:49:13,360
Speaker 2: Well, which Goku? What way go explain?

1025
00:49:13,639 --> 00:49:15,199
Speaker 1: Because like I do have a Goku, I do have

1026
00:49:15,280 --> 00:49:18,719
no Goku one, and it would be the with apologies

1027
00:49:18,960 --> 00:49:23,360
the Cleveland Indians from Major League Like for a bunch of.

1028
00:49:23,400 --> 00:49:24,760
Speaker 2: Reasons, we don't have to, we don't have to go

1029
00:49:24,800 --> 00:49:25,159
with them.

1030
00:49:25,719 --> 00:49:28,039
Speaker 1: But yes, that that is a team that exists, even

1031
00:49:28,079 --> 00:49:29,559
though it's a fictional wise version.

1032
00:49:29,760 --> 00:49:32,000
Speaker 3: That's what we're talking about. True video games.

1033
00:49:33,400 --> 00:49:35,519
Speaker 1: No oh no, no, no, yeah, this is this is just

1034
00:49:35,599 --> 00:49:36,800
fictional sports teams.

1035
00:49:36,920 --> 00:49:38,679
Speaker 2: Yep, all right, right, I.

1036
00:49:38,599 --> 00:49:40,599
Speaker 5: Have one, but no, what is gonna care because he's

1037
00:49:40,639 --> 00:49:43,519
about soccer and it's like the Sega team Sega I

1038
00:49:43,559 --> 00:49:45,760
f C where you have to on viirta striker or

1039
00:49:46,599 --> 00:49:51,639
you're told soccer you go to like s England and

1040
00:49:51,679 --> 00:49:54,719
I don't remember Germany and the other one and it's

1041
00:49:54,800 --> 00:49:57,320
like a super it's like a cheat almost because they

1042
00:49:57,360 --> 00:49:58,800
have all the stats to the max and all this

1043
00:49:58,840 --> 00:49:59,880
stuff was pretty fun.

1044
00:50:01,840 --> 00:50:05,719
Speaker 1: The Bad News Bears things like that. I'm that was

1045
00:50:05,760 --> 00:50:08,000
even a little bit before my time, just a touch.

1046
00:50:08,880 --> 00:50:11,639
So yeah, all right, Sean, I think I am. I

1047
00:50:11,719 --> 00:50:14,280
might be ready to give this to the tune squad.

1048
00:50:15,199 --> 00:50:17,880
Speaker 3: Und Space Jam is just like one of my favorite

1049
00:50:17,920 --> 00:50:22,400
movies ever. And I think like the image of bugs

1050
00:50:22,519 --> 00:50:27,840
Bunny in basketball, like jersey and shorts. Do they call

1051
00:50:27,880 --> 00:50:29,039
them jerseys and basketball?

1052
00:50:29,440 --> 00:50:30,639
Speaker 2: Oh yeah, basketball jerseys?

1053
00:50:30,719 --> 00:50:32,760
Speaker 3: Yes, that just sounds so weird when I say it

1054
00:50:32,800 --> 00:50:37,760
out loud. The jerseys, yeah yeah, Looney Tunes, characters in

1055
00:50:38,320 --> 00:50:41,440
basketball clothing just in general across the board, like it

1056
00:50:41,599 --> 00:50:44,840
just as such an evocative thing that I think a

1057
00:50:44,880 --> 00:50:47,400
lot of people are like, oh oh yeah, space Jam

1058
00:50:47,599 --> 00:50:49,559
So yep, I'm going Tune Squad.

1059
00:50:49,960 --> 00:50:51,559
Speaker 1: I like it, yeah, real quick out, Yes, I wo

1060
00:50:51,800 --> 00:50:54,920
con Nicosama, says F. C. Richmond from Ted Lasso. I

1061
00:50:55,599 --> 00:50:56,960
like that show a lot. I've only watched like the

1062
00:50:56,960 --> 00:50:59,000
first two seasons. Apparently maybe it's not as good after that,

1063
00:50:59,039 --> 00:51:01,400
but that's what I've watched in. I like that team

1064
00:51:01,480 --> 00:51:01,960
quite a bit.

1065
00:51:02,400 --> 00:51:02,679
Speaker 2: Uh.

1066
00:51:02,880 --> 00:51:05,920
Speaker 1: Let's look, Mighty Ducks are right there, but we're going.

1067
00:51:06,000 --> 00:51:09,360
We're going with Tune Squad for Lola, Bunny and the rest.

1068
00:51:10,119 --> 00:51:13,039
All right, all right, yes, thank you? Start yelling hat.

1069
00:51:13,119 --> 00:51:13,800
Let's see here.

1070
00:51:14,079 --> 00:51:15,199
Speaker 2: I think you may be picking one.

1071
00:51:16,320 --> 00:51:18,079
Speaker 6: You should pull a third one just to have it ready.

1072
00:51:18,480 --> 00:51:25,639
Speaker 4: Found it Jason, when the time comes, just firing the

1073
00:51:25,639 --> 00:51:26,000
hat off.

1074
00:51:26,000 --> 00:51:30,119
Speaker 2: Everybody. Here we come, supera. What is there?

1075
00:51:30,119 --> 00:51:30,679
Speaker 3: Stuck together?

1076
00:51:30,880 --> 00:51:36,519
Speaker 2: What is the greatest Mario boss of all time?

1077
00:51:36,639 --> 00:51:41,360
Speaker 3: Okay, that's a good one. All right, I said that's

1078
00:51:41,360 --> 00:51:41,719
a good one.

1079
00:51:43,719 --> 00:51:47,519
Speaker 1: Uh let me turn this down there we go, all right, Sean,

1080
00:51:48,119 --> 00:51:49,559
that's the greatest Mario boss of all time?

1081
00:51:49,960 --> 00:51:52,639
Speaker 3: Okay, does I cut to the chase? Cut to the chase?

1082
00:51:53,039 --> 00:51:55,280
Speaker 1: Yeah, if you want to, Yeah, let's do it, because,

1083
00:51:55,320 --> 00:51:58,519
like I think just you know, Bowser screams.

1084
00:51:58,639 --> 00:52:01,360
Speaker 3: To me, it's just like bra across the board Bowser.

1085
00:52:01,440 --> 00:52:06,239
I'm trying to think of even which iteration. I'm thinking

1086
00:52:06,800 --> 00:52:10,039
end of Mario sixty four, Bowser spin them and toss

1087
00:52:10,079 --> 00:52:12,880
them into the spiky balls there, Like I'm thinking, that's

1088
00:52:12,880 --> 00:52:14,800
a damn good fight, and damn I it's not really good.

1089
00:52:15,440 --> 00:52:19,039
Speaker 2: Absolutely, yes, I definitely would go there.

1090
00:52:19,239 --> 00:52:23,239
Speaker 1: I honestly, I think Bowser in Mario sixty four is

1091
00:52:23,320 --> 00:52:26,079
probably my standout, probably would have been my pick as well.

1092
00:52:26,360 --> 00:52:30,360
I like the baby Bowser fight in Yoshi's Island. If

1093
00:52:30,360 --> 00:52:31,760
we want to count that one.

1094
00:52:33,760 --> 00:52:35,639
Speaker 3: Is that the one where he gets really big.

1095
00:52:35,760 --> 00:52:37,920
Speaker 1: It gets really big and you throw the eggs in

1096
00:52:38,000 --> 00:52:40,599
the background and stuff like that. But that, you know,

1097
00:52:41,119 --> 00:52:42,639
that was for me. It was like, I've never seen

1098
00:52:42,679 --> 00:52:44,760
anything like this in a game before, and by the

1099
00:52:44,800 --> 00:52:47,760
time most people listening had seen that, that was pretty

1100
00:52:47,960 --> 00:52:48,519
old hat.

1101
00:52:48,599 --> 00:52:52,000
Speaker 3: I think for like people your age, that's an iconic one.

1102
00:52:52,239 --> 00:52:55,000
But I think like because of speed running, especially the

1103
00:52:55,039 --> 00:52:58,079
Mario sixty four ending one has like sort of frost

1104
00:52:58,159 --> 00:52:59,480
generations a lot.

1105
00:53:00,039 --> 00:53:03,360
Speaker 1: M h no, I I agree, I'm like, God beyond

1106
00:53:03,880 --> 00:53:07,000
beyond those, It's like what PD Piranha, Like, I don't know,

1107
00:53:07,079 --> 00:53:09,440
there's like, are there ones that really stand out a ton?

1108
00:53:09,800 --> 00:53:12,159
Speaker 3: Yeah, there are ones that I like, Like I actually

1109
00:53:12,199 --> 00:53:14,440
think like some of the Super Mario Sunshine as much

1110
00:53:14,440 --> 00:53:18,119
as Sunshine as some news boss fights. Uh, they're like

1111
00:53:18,159 --> 00:53:21,119
the first PD Parano one is, like I feel, stands

1112
00:53:21,119 --> 00:53:23,679
out to me. I like RT Bex and the chat

1113
00:53:24,320 --> 00:53:25,880
Burdo and Mario two.

1114
00:53:26,159 --> 00:53:29,079
Speaker 1: Like that one's actually pretty good, pretty iconic as well

1115
00:53:29,199 --> 00:53:29,599
for sure.

1116
00:53:29,719 --> 00:53:30,840
Speaker 2: And I love the way it feels.

1117
00:53:30,880 --> 00:53:32,360
Speaker 1: It's a good fight to sort of predict when the

1118
00:53:32,400 --> 00:53:34,039
eggs are gonna get blown at you, and you can

1119
00:53:34,119 --> 00:53:36,679
kind of time that jump. And I always play as Luigi,

1120
00:53:36,760 --> 00:53:39,679
so the jump is floating and fluttering, landing on top

1121
00:53:39,679 --> 00:53:42,119
of it always feels like this really high skill move.

1122
00:53:43,559 --> 00:53:46,440
So yeah, I really like the Burdo fight, but it's

1123
00:53:46,480 --> 00:53:49,440
it's it's not gonna hold up to h Bowser and

1124
00:53:49,719 --> 00:53:56,239
Super Mario sixty four Furry Bowser, Fury Bowser. I don't

1125
00:53:56,280 --> 00:53:58,599
like the way. I don't love the way he looks actually,

1126
00:53:59,079 --> 00:54:02,280
oh he looks messed up up. Yeah, and I think

1127
00:54:02,280 --> 00:54:07,039
that's intentional, but he was messed up. Agreed, agreed, all right.

1128
00:54:07,119 --> 00:54:09,679
I think I think it's Bowser from Super Mario sixty four.

1129
00:54:09,719 --> 00:54:13,079
Speaker 3: Sean, I think so like the one. The one that

1130
00:54:13,079 --> 00:54:14,840
I think is like cute that a couple of people

1131
00:54:14,840 --> 00:54:17,079
have brought up in Chad is that Donkey Kong. And

1132
00:54:17,159 --> 00:54:19,639
I imagine they're talking about like in Donkey Kong.

1133
00:54:19,760 --> 00:54:22,440
Speaker 1: In Donkey Kong. That's that is very cute. Oh god,

1134
00:54:22,480 --> 00:54:24,119
that's that's solid.

1135
00:54:24,599 --> 00:54:25,599
Speaker 2: That's also solid.

1136
00:54:25,760 --> 00:54:28,639
Speaker 3: You don't fight d K in that game. I'm trying

1137
00:54:28,639 --> 00:54:30,800
to think of like people, right, it's not a bother.

1138
00:54:31,000 --> 00:54:33,280
Speaker 2: Right, yeah, I mean I get it.

1139
00:54:33,360 --> 00:54:35,280
Speaker 1: Definitely is like right there, and I get what people

1140
00:54:35,320 --> 00:54:37,119
are going Yeah, you know what they're going for, and

1141
00:54:37,119 --> 00:54:37,559
I like it.

1142
00:54:37,599 --> 00:54:38,320
Speaker 2: I like it a lot.

1143
00:54:38,360 --> 00:54:40,840
Speaker 1: But I think I think even even if it was

1144
00:54:40,880 --> 00:54:43,280
a boss fight or whatever, I think we probably could

1145
00:54:43,320 --> 00:54:44,079
easily still end.

1146
00:54:44,119 --> 00:54:45,760
Speaker 2: Up with Bowser in Mario sixty four.

1147
00:54:46,159 --> 00:54:48,159
Speaker 1: All right, let's do let's do a couple more. Go

1148
00:54:48,320 --> 00:54:50,400
yell hat at Mike, everybody.

1149
00:54:50,440 --> 00:54:54,239
Speaker 2: Uh, this fucking bunny here. That's cute.

1150
00:54:56,000 --> 00:54:59,119
Speaker 4: You're gonna piss everybody your fucking hands and nose off.

1151
00:55:01,199 --> 00:55:03,639
Speaker 3: I'm gonna send you something, okay.

1152
00:55:04,159 --> 00:55:08,800
Speaker 1: Perfect, Sorry for hat Hey, Yeah, I got nothing else

1153
00:55:08,840 --> 00:55:09,039
to do.

1154
00:55:11,519 --> 00:55:13,559
Speaker 4: Wait, what one what did they pick everybody, I'm not

1155
00:55:13,559 --> 00:55:16,079
gonna do it. Well, Mario sixty four bows are one.

1156
00:55:16,119 --> 00:55:22,199
Speaker 2: That's fine. Time for hadsuck. What is Oh this is

1157
00:55:22,239 --> 00:55:24,199
a fucking joke that I'm not there for this one?

1158
00:55:24,280 --> 00:55:29,760
Speaker 4: Oh my god? What is the greatest Saga Genesis game

1159
00:55:29,800 --> 00:55:30,480
of all time?

1160
00:55:30,639 --> 00:55:34,559
Speaker 3: What does he know? Get fucked? Mike?

1161
00:55:36,360 --> 00:55:37,039
Speaker 2: Incredible?

1162
00:55:37,239 --> 00:55:40,679
Speaker 3: All right, this motherfucker has for so long said that

1163
00:55:40,840 --> 00:55:44,599
Sonic two is better No Sonic three and Knuckles. Oh

1164
00:55:44,760 --> 00:55:47,519
you ship, Mike have been waiting for this moment. I've

1165
00:55:47,559 --> 00:55:48,800
been waiting for this moment.

1166
00:55:49,199 --> 00:55:50,880
Speaker 1: I mean, you got you gotta realize you still have

1167
00:55:50,880 --> 00:55:53,199
to deal with me. Sean and I.

1168
00:55:53,280 --> 00:55:53,800
Speaker 2: That's true.

1169
00:55:54,519 --> 00:55:58,320
Speaker 1: I like, I did really like Sonic three Knuckles at

1170
00:55:58,320 --> 00:55:59,920
the time at my friend's house. I just didn't play

1171
00:55:59,920 --> 00:56:01,840
it ton of it. I was just like I was

1172
00:56:01,920 --> 00:56:07,199
enjoying what they were doing. But man Gunstar Heroes, Mano.

1173
00:56:06,519 --> 00:56:09,920
Speaker 3: Star Heroes is pretty sick. Yeah, let's actually talk this through.

1174
00:56:10,039 --> 00:56:12,960
Let's let's give some respect to an Alzheimer video game console.

1175
00:56:13,039 --> 00:56:15,599
There's a lot of great GenZ games. Streets of Rage two,

1176
00:56:15,800 --> 00:56:16,639
Streets of Range.

1177
00:56:17,039 --> 00:56:21,440
Speaker 1: Who yes, like that's a game you put that on

1178
00:56:21,719 --> 00:56:24,320
today and not just for like freaks like me who

1179
00:56:24,440 --> 00:56:26,400
like adore that game, and my family, like we played

1180
00:56:26,400 --> 00:56:29,119
together all the time. That's a party. You put that on.

1181
00:56:29,199 --> 00:56:34,159
Everyone's having a good time. Yeah, okay, So I'm streets

1182
00:56:34,280 --> 00:56:39,000
Rage two, Gunstar Heroes, Shanobi three, maybe not maybe not

1183
00:56:39,079 --> 00:56:40,840
quite as high as those other ones, but it's really

1184
00:56:40,920 --> 00:56:41,840
up there for me still.

1185
00:56:42,280 --> 00:56:42,760
Speaker 3: Mm hmmm.

1186
00:56:44,320 --> 00:56:46,639
Speaker 2: NHL ninety four actually.

1187
00:56:46,639 --> 00:56:48,719
Speaker 3: Right, that's one that people absolutely love.

1188
00:56:48,639 --> 00:56:50,400
Speaker 2: People adore. Yeah, that's another one of those ones. You

1189
00:56:50,440 --> 00:56:51,440
put that on. It's a party.

1190
00:56:52,239 --> 00:56:55,800
Speaker 3: Yeah, you know what, I'll give mikey props here. I

1191
00:56:55,800 --> 00:56:58,519
would not pick it, but Rock and Knight Adventures is

1192
00:56:58,559 --> 00:56:59,960
a very solid video game.

1193
00:57:00,519 --> 00:57:01,559
Speaker 2: Yep, definitely.

1194
00:57:02,920 --> 00:57:03,159
Speaker 3: Yeah.

1195
00:57:03,519 --> 00:57:06,920
Speaker 1: Uh, Mortal Kombat two, Mortal Kombat, Yeah, Mortal Kombat two.

1196
00:57:08,800 --> 00:57:11,679
Fantasy Star four, I know is one that Mike probably

1197
00:57:11,719 --> 00:57:15,199
would say at this point and then I nod lightly.

1198
00:57:15,760 --> 00:57:17,840
Speaker 3: That's what the Fantasy Star sickos love.

1199
00:57:17,920 --> 00:57:20,039
Speaker 2: I know, Yes, that's the one they love absolutely. Yes,

1200
00:57:20,800 --> 00:57:21,199
all right.

1201
00:57:21,239 --> 00:57:25,519
Speaker 1: For me, it's between one of your sonics, streets Rage

1202
00:57:25,519 --> 00:57:28,599
two and Gunstar Heroes. I think I probably still go

1203
00:57:28,599 --> 00:57:32,480
Gunstar Hero Sean, but Genesis not my console, so I'm

1204
00:57:32,519 --> 00:57:34,360
willing to kind of like, maybe leave.

1205
00:57:34,199 --> 00:57:35,199
Speaker 2: This up to you a little bit.

1206
00:57:35,639 --> 00:57:40,119
Speaker 3: Yes, this was my console. Yess also Mike Minai's console.

1207
00:57:40,159 --> 00:57:42,199
I guesse, what what Mike Manadi ain't here right now?

1208
00:57:43,280 --> 00:57:47,599
Three Knuckles, Sonic three and Knuckles, Is that it? Yeah,

1209
00:57:47,639 --> 00:57:50,000
I'm going with that. If you're cool with that, I'm

1210
00:57:50,039 --> 00:57:50,400
cool with that.

1211
00:57:50,519 --> 00:57:53,360
Speaker 1: Oh, doctor Robot, it's being bing machine bucking owns. Okay,

1212
00:57:53,480 --> 00:57:57,280
that's good too. All right, it's Sonic three and Knuckles.

1213
00:57:58,000 --> 00:57:58,239
Speaker 2: Check.

1214
00:57:58,400 --> 00:58:00,320
Speaker 1: Go tell them we picked that, and then start yelling,

1215
00:58:00,360 --> 00:58:01,920
hat will do it. We'll do two more. I think

1216
00:58:01,960 --> 00:58:04,280
at least we'll see how we're cooking here.

1217
00:58:05,679 --> 00:58:06,079
Speaker 3: About this.

1218
00:58:06,199 --> 00:58:10,079
Speaker 4: All right, Let's see the camera was chilling behind me

1219
00:58:10,119 --> 00:58:11,920
and I couldn't see it's.

1220
00:58:11,360 --> 00:58:15,599
Speaker 3: Still telling voice. It's just all right, it's not right now.

1221
00:58:15,639 --> 00:58:19,159
This is not a to find out. I want them to.

1222
00:58:19,119 --> 00:58:29,400
Speaker 7: Know what three Sonic three, the Sonic three and Knuckles

1223
00:58:29,480 --> 00:58:32,039
isn't it is like the third best Sonic game.

1224
00:58:31,880 --> 00:58:38,039
Speaker 2: On that third Knuckles past one. I think at least

1225
00:58:38,599 --> 00:58:38,840
it's and.

1226
00:58:42,119 --> 00:58:42,800
Speaker 3: This has been like.

1227
00:58:44,280 --> 00:58:46,159
Speaker 4: Not even better in Sonic Win so to It certainly

1228
00:58:46,199 --> 00:58:48,559
isn't better than Streets of Rage two or Gunstar Hero.

1229
00:58:51,079 --> 00:58:52,400
Speaker 2: I'm the Sonic guy.

1230
00:58:53,760 --> 00:58:57,000
Speaker 8: Not only of Admore you would be here. You have

1231
00:58:57,039 --> 00:58:59,400
not gotten the premium. So this dude is podcasting two

1232
00:58:59,440 --> 00:59:02,400
different shows at once. What the hell do you need

1233
00:59:02,440 --> 00:59:05,599
to do this premium?

1234
00:59:05,840 --> 00:59:07,480
Speaker 9: You don't even like the Sonic Games. How did you

1235
00:59:07,559 --> 00:59:14,519
let this happen? I hope happened, Christians feeling this happened.

1236
00:59:14,800 --> 00:59:17,920
I hope you like vertical levels. That's what's great about

1237
00:59:17,920 --> 00:59:19,679
Sonic is the vertical level design.

1238
00:59:19,800 --> 00:59:24,679
Speaker 4: God Games, Uh huh oh good?

1239
00:59:24,880 --> 00:59:25,119
Speaker 3: Great?

1240
00:59:25,159 --> 00:59:29,239
Speaker 4: Okay, damn it. I think maybe I'll be I think

1241
00:59:29,239 --> 00:59:30,440
maybe they'll do the right thing here.

1242
00:59:31,360 --> 00:59:32,760
Speaker 2: Don't disappoint me again.

1243
00:59:33,119 --> 00:59:33,519
Speaker 3: All right?

1244
00:59:34,159 --> 00:59:38,840
Speaker 4: What is the greatest Arnold Schwarzenegger movie of all time? Oh?

1245
00:59:39,000 --> 00:59:43,039
Speaker 3: Shit, we're getting disappointing them, Jeff, I'm this one. I'm

1246
00:59:43,039 --> 00:59:44,039
in the in this one.

1247
00:59:45,440 --> 00:59:47,599
Speaker 1: Okay, yes, yeah, I have to help us out, Christia,

1248
00:59:47,880 --> 00:59:52,239
I mean, okay, okay, there for sure it's Terminator too,

1249
00:59:52,400 --> 00:59:53,079
right it is?

1250
00:59:54,159 --> 00:59:56,719
Speaker 3: I don't know, Sean, where are you going?

1251
00:59:58,239 --> 00:59:58,599
Speaker 2: Okay?

1252
00:59:58,639 --> 01:00:01,559
Speaker 1: Look, I love Jingle all the way. I love Jingle

1253
01:00:01,559 --> 01:00:05,000
all the way. It's not and it's not beating Terminator too.

1254
01:00:07,760 --> 01:00:12,079
Speaker 3: Here I could just say where it ain't beating Commando either,

1255
01:00:12,440 --> 01:00:12,760
you know?

1256
01:00:13,920 --> 01:00:14,400
Speaker 2: Uh?

1257
01:00:14,440 --> 01:00:19,480
Speaker 1: God, Commando is fantteristic as well. Oh man, Commando's really good,

1258
01:00:19,480 --> 01:00:23,079
but it's not. No, yeah, Commando's not beating Terminator to

1259
01:00:23,199 --> 01:00:25,159
and Jingle all the way is also not beating Commando.

1260
01:00:25,239 --> 01:00:29,199
You're right, I love Okay, let's talk about the ones

1261
01:00:29,199 --> 01:00:30,280
that are competitive here.

1262
01:00:30,480 --> 01:00:32,760
Speaker 2: It is Commando, true lies.

1263
01:00:32,880 --> 01:00:38,599
Speaker 1: Predator, Predator, total recall, Terminator, Terminator too and Jingle all

1264
01:00:38,639 --> 01:00:39,199
the way.

1265
01:00:39,480 --> 01:00:47,000
Speaker 3: Thank you, thank you, respect.

1266
01:00:43,960 --> 01:00:46,639
Speaker 1: Oh Ship the Running Man. Man, the Running Man's up

1267
01:00:46,719 --> 01:00:49,440
there as well. Running the Running MAT's like one of

1268
01:00:49,440 --> 01:00:51,599
my perfect movies. And even then it's like, I don't

1269
01:00:51,599 --> 01:00:53,199
even know if I necessarily would put it as the

1270
01:00:53,199 --> 01:00:54,119
best art of the movies.

1271
01:00:54,679 --> 01:00:58,280
Speaker 5: I watch it recently and it's pretty good. It doesn't

1272
01:00:58,320 --> 01:01:00,800
like like hold up, like like a.

1273
01:01:01,480 --> 01:01:03,440
Speaker 2: For me for me, It totally holds up.

1274
01:01:03,519 --> 01:01:05,559
Speaker 1: It's like it's got the right it's got the right

1275
01:01:05,599 --> 01:01:08,599
balance of like eighties cheese and like it's gonna it's

1276
01:01:08,639 --> 01:01:11,920
got a heady it's got a heady sci fi concept,

1277
01:01:12,000 --> 01:01:14,559
a dystopian concept, and a place around with that in

1278
01:01:14,559 --> 01:01:17,840
a fun way. And then it's just NonStop Arnold one

1279
01:01:17,880 --> 01:01:19,880
liners when he's killing all these dopey guys.

1280
01:01:19,880 --> 01:01:22,519
Speaker 5: I that movie is like the It is like the

1281
01:01:22,559 --> 01:01:26,480
star of his like stars onm Like I feel like

1282
01:01:26,519 --> 01:01:28,719
he's where he found himself as a as an action

1283
01:01:29,559 --> 01:01:30,199
like icon.

1284
01:01:30,480 --> 01:01:32,440
Speaker 3: But I don't think it's like his best work.

1285
01:01:33,159 --> 01:01:34,719
Speaker 2: Yeah, I'm fine with that.

1286
01:01:34,760 --> 01:01:37,239
Speaker 3: We we're gonna put Twins on it.

1287
01:01:37,440 --> 01:01:40,800
Speaker 2: Twins is about I like Twins as a kid.

1288
01:01:41,280 --> 01:01:46,239
Speaker 1: It's not gonna be Twins, everybody, Okay, God, this is uh.

1289
01:01:49,960 --> 01:01:52,599
Speaker 3: I was joking around, like I genuinely love Jingle all

1290
01:01:52,599 --> 01:01:54,880
the way to be clear by this Terminator too.

1291
01:01:54,920 --> 01:01:58,320
Speaker 2: Come on, it's Terminator too. I mean there too.

1292
01:01:59,360 --> 01:02:00,360
Speaker 3: The greatest movie ever.

1293
01:02:00,599 --> 01:02:01,800
Speaker 2: Talk about perfect movies.

1294
01:02:01,880 --> 01:02:04,719
Speaker 1: Man, God, that's that one might actually be like that's

1295
01:02:04,719 --> 01:02:06,760
like the ockering of time of movies. It's just like

1296
01:02:06,840 --> 01:02:09,039
it should be the highest rate of movie on everything.

1297
01:02:10,320 --> 01:02:11,800
I can watch it at the drop of a hat.

1298
01:02:11,880 --> 01:02:14,960
Speaker 2: But man, he's got a lot more just actual straight.

1299
01:02:14,800 --> 01:02:17,159
Speaker 1: Up great movies than I ever given credit for Terminator,

1300
01:02:17,159 --> 01:02:22,400
Tournator two, Total recall, Predators excellent. Yes, total Recall is excellent.

1301
01:02:23,360 --> 01:02:27,599
True Lies is excellent. Bill Paxson's a big part of that, obviously.

1302
01:02:27,760 --> 01:02:32,199
James Cameron, Uh Commando though running Man, I don't love Conan. Actually,

1303
01:02:32,199 --> 01:02:36,360
Conan is when I don't necessarily love love all right,

1304
01:02:36,360 --> 01:02:37,320
it's Terminator too.

1305
01:02:37,599 --> 01:02:38,000
Speaker 2: Uh.

1306
01:02:38,239 --> 01:02:41,280
Speaker 1: Let's uh, let's report back to Mikey. It's gonna be

1307
01:02:41,360 --> 01:02:44,519
hilarious if he thinks he thinks it's Commando.

1308
01:02:44,559 --> 01:02:44,960
Speaker 2: I think.

1309
01:02:46,519 --> 01:02:46,920
Speaker 3: Commando.

1310
01:02:48,639 --> 01:02:51,239
Speaker 2: Yeah, and like I love Commando.

1311
01:02:51,800 --> 01:02:54,360
Speaker 3: He's still on Sonic. Jesus Christ has.

1312
01:02:54,280 --> 01:02:57,880
Speaker 4: One, all right, boring, can't Commando?

1313
01:02:58,000 --> 01:03:07,400
Speaker 3: Huh? I kind of this shoe his low taste thing

1314
01:03:07,519 --> 01:03:08,639
for like more approaching.

1315
01:03:08,639 --> 01:03:14,239
Speaker 4: I don't even know, we know, we know. I gotta

1316
01:03:14,280 --> 01:03:16,440
try the race one more time, real quick, all right.

1317
01:03:16,480 --> 01:03:19,000
Speaker 3: Terminator two wins, one more hat Mike.

1318
01:03:18,960 --> 01:03:23,519
Speaker 4: One second dollars every time updates. All right, I was

1319
01:03:23,519 --> 01:03:26,599
getting on him. I'm gonna turn this down, actually down,

1320
01:03:27,480 --> 01:03:33,239
pause the game. Yeah all right.

1321
01:03:33,199 --> 01:03:36,840
Speaker 1: I dude, man, this is a fun thing. Just I had,

1322
01:03:36,920 --> 01:03:38,239
like I had a strong feeling when we turned it

1323
01:03:38,280 --> 01:03:39,880
back on he would still be talking about Sonic and

1324
01:03:39,920 --> 01:03:40,719
the fact that he was.

1325
01:03:40,880 --> 01:03:46,519
Speaker 3: It's just the incredible was the intended result, think winning

1326
01:03:46,519 --> 01:03:47,760
the race because of your.

1327
01:03:49,159 --> 01:03:54,280
Speaker 2: Good good Oh my god, he's lost again. Oh he

1328
01:03:54,320 --> 01:03:55,119
looks so pissed.

1329
01:03:56,719 --> 01:03:59,639
Speaker 1: Chat did he was he okay with Terminator? Or is

1330
01:03:59,679 --> 01:04:01,719
this was he insisted on a Commando?

1331
01:04:02,000 --> 01:04:05,679
Speaker 3: He wan command. All right, the popular.

1332
01:04:05,360 --> 01:04:14,360
Speaker 4: Right, what is the greatest video game cat of all time?

1333
01:04:15,119 --> 01:04:22,199
Speaker 1: Okay, thank you, yes, someone do that for us.

1334
01:04:22,199 --> 01:04:23,039
Speaker 2: We appreciate that.

1335
01:04:24,280 --> 01:04:26,920
Speaker 1: All right, Blinks is definitely one of the video cat

1336
01:04:27,559 --> 01:04:31,519
best or greatest. It's always greatest. I think it's like

1337
01:04:31,559 --> 01:04:33,800
what is the or what or who is the greatest?

1338
01:04:34,000 --> 01:04:34,320
Speaker 2: Blank?

1339
01:04:34,519 --> 01:04:36,239
Speaker 1: So I think, oh he has on those papers is

1340
01:04:36,360 --> 01:04:39,320
just a term and then that's the filling for the

1341
01:04:39,360 --> 01:04:44,679
blank for greatest. All right, the video game cats, off

1342
01:04:44,679 --> 01:04:47,719
the top of my head are Blinks, Nikki, Yes, we

1343
01:04:47,800 --> 01:04:52,079
heard you, Nikki Blinks, and thank you Niki and Bubbsy yes,

1344
01:04:52,159 --> 01:04:56,159
thank you so much. And I guess Mario as a cat.

1345
01:04:56,679 --> 01:04:59,440
We're not going to count that, are we. Oh no,

1346
01:04:59,480 --> 01:05:01,760
what's happening. Oh he's zoom he's zooming in.

1347
01:05:02,519 --> 01:05:12,199
Speaker 3: Oh yeah, oh from Darkstalkers. That's a cat. He's half

1348
01:05:12,280 --> 01:05:14,719
cat at least. Well. Yeah, the wear a cat doesn't do.

1349
01:05:15,079 --> 01:05:18,559
Like if we said wolves would wear wolf count?

1350
01:05:18,880 --> 01:05:20,760
Speaker 2: No, No, I don't.

1351
01:05:21,079 --> 01:05:22,920
Speaker 3: That's the problem, right, that's the problem.

1352
01:05:23,239 --> 01:05:24,880
Speaker 1: Yeah, I don't think it would count. Oh there are

1353
01:05:24,920 --> 01:05:27,119
some good cats animal crossing, that's true.

1354
01:05:28,719 --> 01:05:28,880
Speaker 2: Man.

1355
01:05:28,920 --> 01:05:35,440
Speaker 1: I like Felicia a lot, though, big OKAYU.

1356
01:05:34,599 --> 01:05:35,360
Speaker 3: Oh me outh.

1357
01:05:35,920 --> 01:05:39,239
Speaker 1: Hell yeah, my man mouth is good like Mantha.

1358
01:05:39,280 --> 01:05:41,440
Speaker 2: I actually legit like.

1359
01:05:40,800 --> 01:05:44,639
Speaker 3: Like multi media crossover too, Like, yeah, he sucks as

1360
01:05:44,639 --> 01:05:48,000
a video game character, but he comes from a video

1361
01:05:48,039 --> 01:05:50,960
game became huge because of the TV show and then

1362
01:05:51,000 --> 01:05:53,760
that cycled back into the video game and the trading

1363
01:05:53,760 --> 01:05:55,840
card game and everything like that. Yes, health is good,

1364
01:05:55,960 --> 01:05:57,199
good call all right?

1365
01:05:57,360 --> 01:05:59,599
Speaker 1: Uh yeah, Sprigetito's actually up there. But I think of

1366
01:05:59,599 --> 01:06:01,000
the poke. I would I would go with.

1367
01:06:00,960 --> 01:06:05,079
Speaker 3: Me out with cat cat.

1368
01:06:05,880 --> 01:06:08,280
Speaker 1: Yes, Big the Cat's also okay, Big the Cat's good.

1369
01:06:08,360 --> 01:06:10,159
I do like Big the Cat. I like looking at

1370
01:06:10,159 --> 01:06:11,599
Big the Cat. I guess I don't care about them

1371
01:06:11,639 --> 01:06:20,079
in video games actually, but who cares the cat from Stray, Yeah,

1372
01:06:20,800 --> 01:06:25,039
that's yeah, everyone's favorite. I do like the kitty from

1373
01:06:25,119 --> 01:06:27,960
Little Kitty, Big City. My kids have played the hell

1374
01:06:27,960 --> 01:06:29,400
out of that. I help them all the time, so

1375
01:06:29,519 --> 01:06:32,079
I've played the hell out of that. It's it is

1376
01:06:32,199 --> 01:06:33,840
just like just a cat. But they do a great

1377
01:06:33,920 --> 01:06:37,400
job of sort of like capturing cats, like you know,

1378
01:06:37,480 --> 01:06:40,079
circling and laying down in the sun and just having

1379
01:06:40,159 --> 01:06:41,760
a good cat mannerisms.

1380
01:06:42,400 --> 01:06:48,119
Speaker 3: But yeah, probably not Okaya from Animal Crossing.

1381
01:06:49,880 --> 01:06:52,000
Speaker 2: Which one is that the Egyptian cat.

1382
01:06:52,400 --> 01:06:56,360
Speaker 1: Okay, yes, yes, I definitely like many of the Like

1383
01:06:56,400 --> 01:06:58,360
when I play Animal Crossing, I want to have a

1384
01:06:58,360 --> 01:06:59,840
lot of those cats because I think they're fun.

1385
01:06:59,880 --> 01:07:00,960
Speaker 2: But I don't know.

1386
01:07:00,960 --> 01:07:02,039
Speaker 1: I don't know if any of them are going to

1387
01:07:02,079 --> 01:07:04,719
stand out enough to go up against like something as

1388
01:07:04,719 --> 01:07:05,519
strong as mouth.

1389
01:07:06,360 --> 01:07:11,480
Speaker 3: Okay, was that Christia Morgana? Yeah, MORGANA from.

1390
01:07:11,320 --> 01:07:12,519
Speaker 2: Prisona Persona five.

1391
01:07:13,239 --> 01:07:15,679
Speaker 1: Yeah, okay, you guys tell me about you guys have

1392
01:07:15,679 --> 01:07:17,119
to tell me about that. Oh wait, is that the

1393
01:07:17,280 --> 01:07:18,960
cat that like I'm picturing in my head a cat

1394
01:07:19,000 --> 01:07:19,639
from Persona?

1395
01:07:20,159 --> 01:07:20,320
Speaker 2: Like?

1396
01:07:20,880 --> 01:07:24,079
Speaker 3: Is it just that its I don't think so, based

1397
01:07:24,119 --> 01:07:30,880
on the way you said that into a Yeah there.

1398
01:07:30,760 --> 01:07:35,199
Speaker 1: Just google Morgana all right, morgana Persona.

1399
01:07:36,599 --> 01:07:37,679
Speaker 2: Oh no, that's a different cat.

1400
01:07:38,000 --> 01:07:39,360
Speaker 1: Oh wait, no, yeah, is it the one that like

1401
01:07:39,440 --> 01:07:43,079
cas like half black, half white face? Okah, that's all right.

1402
01:07:43,400 --> 01:07:45,159
There was another picture of it. I guess does it

1403
01:07:45,199 --> 01:07:46,039
transform a little bit?

1404
01:07:46,280 --> 01:07:49,000
Speaker 3: It does? Like in the real world, MORGANA is like

1405
01:07:49,000 --> 01:07:51,599
a regular cat and then he becomes cartoony in the

1406
01:07:51,920 --> 01:07:52,920
in the our world.

1407
01:07:52,840 --> 01:07:55,519
Speaker 2: All right, well, where does morgana rink a?

1408
01:07:56,239 --> 01:08:00,920
Speaker 3: Like? I like MORGANA as well, but it's kind a name.

1409
01:08:00,960 --> 01:08:03,079
Speaker 2: What about a palico?

1410
01:08:03,760 --> 01:08:06,920
Speaker 5: Oh, Polico's pretty good.

1411
01:08:07,119 --> 01:08:10,880
Speaker 2: Sort of like the Palico's. I don't know something. Your palico.

1412
01:08:12,440 --> 01:08:17,159
Speaker 3: Yeah, I feel like that's not that's his name.

1413
01:08:18,880 --> 01:08:21,560
Speaker 2: Uh there's that cat, the cat from Night in the Woods.

1414
01:08:22,319 --> 01:08:25,920
Oh fuck yeah, I'm not like that too. But I'm

1415
01:08:26,079 --> 01:08:27,920
I think i'm stile my out.

1416
01:08:28,760 --> 01:08:32,239
Speaker 3: I thought somebody mentioned, Oh, Jeff, how are you not

1417
01:08:32,319 --> 01:08:33,279
talking about Bubbsy?

1418
01:08:34,000 --> 01:08:36,239
Speaker 1: I said, oh am, I not talking about Bubbsy. What

1419
01:08:36,359 --> 01:08:38,880
a great question anyway?

1420
01:08:40,279 --> 01:08:44,479
Speaker 2: Uh yeah, un I do. I have a softer spot

1421
01:08:44,479 --> 01:08:46,920
for Bubbsy every day in my life, but still.

1422
01:08:46,680 --> 01:08:49,359
Speaker 3: Now looking around my room for Kitty Catsu, I'm.

1423
01:08:49,159 --> 01:08:51,680
Speaker 2: Like, he's just weazy.

1424
01:08:52,479 --> 01:08:57,079
Speaker 1: Sha Christ. I think it's either Big the cat or

1425
01:08:57,199 --> 01:09:01,199
me out. Yeah, I think so too. Does anyone care

1426
01:09:01,239 --> 01:09:03,199
about Red thirteen anymore? I don't know.

1427
01:09:03,600 --> 01:09:09,880
Speaker 3: Oh right, I was gonna mention file of fantasyte sith Yeah.

1428
01:09:09,680 --> 01:09:12,359
Speaker 2: Oh Kate sith right. Yeah again, you just got to

1429
01:09:12,359 --> 01:09:14,199
tell me. I mean I'm aware of you.

1430
01:09:14,359 --> 01:09:17,439
Speaker 3: Yeah, the cat who like controls a big the big guy,

1431
01:09:17,640 --> 01:09:18,159
the big guy.

1432
01:09:18,239 --> 01:09:19,560
Speaker 2: Yeah, yeah, totally.

1433
01:09:20,159 --> 01:09:22,720
Speaker 1: I think I'm stole me out.

1434
01:09:23,239 --> 01:09:26,439
Speaker 3: It's such a good call. I'm trying anything else that

1435
01:09:26,520 --> 01:09:29,079
we're overlooking and it's either bigger meuth. It's hard to

1436
01:09:29,159 --> 01:09:32,079
argue against me out for his like cultural appeal.

1437
01:09:33,399 --> 01:09:37,000
Speaker 1: If if like, like you guys like like big enough

1438
01:09:37,039 --> 01:09:38,680
to go over me out like, I would be willing

1439
01:09:38,680 --> 01:09:40,319
to hear that because I like big the cat too.

1440
01:09:40,359 --> 01:09:41,279
Speaker 2: I just like me off more.

1441
01:09:41,359 --> 01:09:43,600
Speaker 3: Okay. The only thing is is this was this specifically

1442
01:09:43,800 --> 01:09:45,319
video game cat?

1443
01:09:46,000 --> 01:09:48,399
Speaker 2: Yes? Yes, it was best video game cat.

1444
01:09:48,520 --> 01:09:50,560
Speaker 3: Is this old riddle bit of a Goku thing where

1445
01:09:50,600 --> 01:09:53,560
he became popular because of something outside the video game?

1446
01:09:53,800 --> 01:09:56,560
Speaker 1: No, because if Goku was in a video game first

1447
01:09:56,680 --> 01:09:59,319
and then immediately went into an anime, that that would

1448
01:09:59,359 --> 01:09:59,840
not be good.

1449
01:10:00,039 --> 01:10:03,560
Speaker 3: Go not apply, not apply, Yeah, gotta be me out then,

1450
01:10:04,800 --> 01:10:06,079
mouth all right, uh.

1451
01:10:07,199 --> 01:10:09,079
Speaker 1: Let's do one more. We'll do one more just because

1452
01:10:09,079 --> 01:10:11,800
I really like bothering Mike. That's becoming kind of what

1453
01:10:11,800 --> 01:10:14,239
this show is now, so let's go ahead.

1454
01:10:16,000 --> 01:10:19,119
Speaker 3: And it was Jeff's suggestion, what's the cat's name from?

1455
01:10:19,479 --> 01:10:25,279
Speaker 6: Uh oh yeah, takes the window?

1456
01:10:25,359 --> 01:10:31,039
Speaker 4: Vingo told look at that Pokemon come on it from

1457
01:10:31,119 --> 01:10:31,520
r Ghana.

1458
01:10:31,800 --> 01:10:34,079
Speaker 3: Wasn't me? Are you joking? Mouth really?

1459
01:10:35,720 --> 01:10:36,600
Speaker 2: Mouth really?

1460
01:10:37,000 --> 01:10:39,720
Speaker 3: Maybe because of the anime, but like, is yelling at

1461
01:10:39,800 --> 01:10:40,600
us really?

1462
01:10:41,800 --> 01:10:43,520
Speaker 2: This has to be your last hats.

1463
01:10:46,079 --> 01:10:48,560
Speaker 6: Seems like they would extend the segment just to screw

1464
01:10:48,640 --> 01:10:48,840
with you.

1465
01:10:53,640 --> 01:10:58,560
Speaker 4: Suggestions you guys are I'm not impressed with the selection

1466
01:10:58,720 --> 01:10:59,039
so far.

1467
01:10:59,159 --> 01:11:02,680
Speaker 1: Guys good sound like honestly, if Mike here making his suggestions,

1468
01:11:02,680 --> 01:11:04,560
I would be way more like antagonistic.

1469
01:11:05,039 --> 01:11:06,359
Speaker 2: So he should just know what's going on?

1470
01:11:06,439 --> 01:11:08,439
Speaker 4: What is the best video? What is the best hat

1471
01:11:08,680 --> 01:11:12,039
of all time? And that was what Jeff said aside,

1472
01:11:17,960 --> 01:11:22,279
Uh though what is uh? Cole says Mike should Smokerosoft

1473
01:11:22,399 --> 01:11:24,520
scandal and got trick with someone to be fun?

1474
01:11:24,640 --> 01:11:27,039
Speaker 3: All right, ask about that?

1475
01:11:27,239 --> 01:11:30,039
Speaker 2: What is is?

1476
01:11:30,159 --> 01:11:33,600
Speaker 4: What the hell did I write? Okay, what is the

1477
01:11:33,600 --> 01:11:35,920
best game? Romance?

1478
01:11:37,079 --> 01:11:40,840
Speaker 3: Oh, we're gonna be here all night ship?

1479
01:11:42,239 --> 01:11:45,439
Speaker 2: All right? Uh man, I don't know.

1480
01:11:46,239 --> 01:11:51,079
Speaker 3: Romance can mean a lot of things. Yeah they can't, sorry,

1481
01:11:51,399 --> 01:11:53,920
because we can narrow this down. But I immediately go

1482
01:11:54,039 --> 01:12:00,920
to Cloud Tifa and yeah, for sure, the Triangle, I

1483
01:12:00,960 --> 01:12:04,960
mean that's that God. That probably is like the canonical answer.

1484
01:12:07,039 --> 01:12:11,159
Speaker 1: Oh yeah, Booster and Mario and Bowser from Mario RPG.

1485
01:12:13,920 --> 01:12:15,079
Speaker 2: They Kiss come on.

1486
01:12:16,319 --> 01:12:19,720
Speaker 5: Cano and and Kano from the Past on Moral Komba.

1487
01:12:21,119 --> 01:12:25,039
Speaker 1: Uh so, like there are other ones from Final fantasy, right,

1488
01:12:25,119 --> 01:12:27,800
but we would we would make it like a cloud

1489
01:12:27,880 --> 01:12:28,359
is going to clear.

1490
01:12:28,720 --> 01:12:34,359
Speaker 3: Cloud is like an interesting one because of how implied

1491
01:12:34,399 --> 01:12:38,159
it is rather than explicit. But that's also a good one. Uh.

1492
01:12:38,760 --> 01:12:41,199
Speaker 1: How about this god? I can't remember how much of

1493
01:12:41,199 --> 01:12:44,319
a messfect guy? You are a commander Shepherd and Garris

1494
01:12:44,399 --> 01:12:45,239
Vicarian all right?

1495
01:12:45,279 --> 01:12:49,279
Speaker 2: Great? Uh uh?

1496
01:12:50,359 --> 01:12:53,600
Speaker 1: Garris is a god. That's a fun character to romance.

1497
01:12:54,199 --> 01:12:56,279
I don't even know if that necessarily fits the definition

1498
01:12:56,359 --> 01:12:59,239
of what this is at like, like like it is

1499
01:12:59,399 --> 01:13:01,159
just a D game romance.

1500
01:13:01,520 --> 01:13:04,279
Speaker 2: I would not go to a Garris like right away necessarily.

1501
01:13:04,319 --> 01:13:06,920
Speaker 1: It'd be like that's a great romanceable character, which was

1502
01:13:06,960 --> 01:13:09,640
maybe a different answer than what we're discussing here.

1503
01:13:09,800 --> 01:13:11,680
Speaker 3: Chad hit us with the really good ones, because like

1504
01:13:11,760 --> 01:13:14,520
I'm blanking and I'm like, oh, there's so many that

1505
01:13:14,600 --> 01:13:15,479
we can talk about.

1506
01:13:15,760 --> 01:13:18,880
Speaker 1: Lincoln Zelda, like, do we want to like consider that? Yeah,

1507
01:13:18,880 --> 01:13:23,199
I'm with you, I'm yeah, right, okay. So I for me,

1508
01:13:23,199 --> 01:13:25,720
it would be like I think of like the very

1509
01:13:25,760 --> 01:13:28,279
innocent romance of like link looking through the window in

1510
01:13:28,319 --> 01:13:32,159
aker Ena of Time and that feeling very star crossed

1511
01:13:33,520 --> 01:13:36,119
and and you know, it's always very light on the romance.

1512
01:13:37,159 --> 01:13:42,399
Speaker 3: I was thinking Breath of the Wild because oh yeah,

1513
01:13:42,760 --> 01:13:47,520
to me, that is them actually slowly falling in love

1514
01:13:47,600 --> 01:13:49,439
and they don't even need to say it. They don't

1515
01:13:49,479 --> 01:13:51,079
need to hit the player over the head with It's

1516
01:13:51,079 --> 01:13:53,079
just like, oh, this is the thing that's happening, Like,

1517
01:13:53,119 --> 01:13:56,279
if you're paying attention, these two are starting to care

1518
01:13:56,279 --> 01:13:59,159
about each other. And it's especially interesting because Blink had

1519
01:13:59,199 --> 01:14:02,640
a relationship in that timeline. He and Mifa were a thing,

1520
01:14:03,199 --> 01:14:06,359
So like, there's an interesting story to be told there.

1521
01:14:07,119 --> 01:14:08,880
Speaker 2: Yes, uh, yeah, for sure.

1522
01:14:08,920 --> 01:14:10,920
Speaker 1: God, Okay, that one's that one could be up there

1523
01:14:11,880 --> 01:14:13,760
of the ones, it's probably that.

1524
01:14:15,399 --> 01:14:21,239
Speaker 3: I like that, yeah, from fatal theory, Like Andy.

1525
01:14:22,279 --> 01:14:26,319
Speaker 1: Yep, I don't have any love for garyl in Unifer

1526
01:14:27,159 --> 01:14:28,399
can't even say their names.

1527
01:14:28,640 --> 01:14:31,880
Speaker 2: So I mean it's a pretty good role. He's yeah,

1528
01:14:32,079 --> 01:14:33,000
I'm sure it is like you.

1529
01:14:32,960 --> 01:14:35,000
Speaker 5: Can't play as a fun boy, but you also can

1530
01:14:35,079 --> 01:14:40,000
play like other thing. But girl have multiple.

1531
01:14:40,039 --> 01:14:52,319
Speaker 1: You know, master Chief and Cortana because it is I mean, yes,

1532
01:14:52,600 --> 01:14:58,399
it's kind of dumb, but yeah.

1533
01:14:56,119 --> 01:14:58,800
Speaker 3: God, you won't understand this one. But Chad, I I

1534
01:14:59,039 --> 01:15:00,800
agree with you that this is good. I don't think

1535
01:15:00,800 --> 01:15:04,039
it makes it but two B and nine s in

1536
01:15:04,119 --> 01:15:08,199
your automata. I know people do enjoy that, how it

1537
01:15:08,319 --> 01:15:13,880
subverts your expectations of what that relationship is so interesting,

1538
01:15:14,039 --> 01:15:18,600
But it's also I don't think quite compares to you know,

1539
01:15:18,640 --> 01:15:20,720
within the Square Enix pantheon, the.

1540
01:15:20,640 --> 01:15:24,000
Speaker 5: Most romances in video games are in Vichel noles and

1541
01:15:24,079 --> 01:15:26,720
none of these motherfucker's plub Vision noles. Because like when

1542
01:15:26,920 --> 01:15:29,119
they secondly say romans, I was thinking stein Gates and

1543
01:15:29,800 --> 01:15:30,920
Kuisu and.

1544
01:15:31,720 --> 01:15:35,079
Speaker 2: We could play Dispatch that's pretty good.

1545
01:15:35,199 --> 01:15:39,439
Speaker 5: Yeah, but like Michel Noise or all about romance, and

1546
01:15:39,479 --> 01:15:43,079
that's why it was like yes, and of course, yeah.

1547
01:15:42,239 --> 01:15:44,119
Speaker 3: This is where I wish I played more Zeno Blade,

1548
01:15:44,119 --> 01:15:46,199
because I wish I knew how those things panned out,

1549
01:15:46,199 --> 01:15:48,319
because I've heard, like there's some legitimately good stuff in

1550
01:15:48,359 --> 01:15:50,399
there in Zone Black, Chronicles three.

1551
01:15:50,960 --> 01:15:56,319
Speaker 1: The Guards from Middle Gear, Solid and Pornography that's inseparable.

1552
01:15:56,479 --> 01:15:59,680
Speaker 2: Oh yeah, Meryl.

1553
01:15:59,439 --> 01:16:06,840
Speaker 1: And yeah, yeah, Nathan Drake and Elena Fisher.

1554
01:16:07,279 --> 01:16:12,600
Speaker 3: Oh actually Solid gets like they really kind of nailed

1555
01:16:12,600 --> 01:16:16,960
that with the Uncharted four especially. Yeah, Okay, I feel

1556
01:16:17,000 --> 01:16:20,359
I feel like we really like hit this.

1557
01:16:20,760 --> 01:16:21,319
Speaker 2: I think so too.

1558
01:16:22,680 --> 01:16:26,079
Speaker 1: It's I mean to me like I think The poster

1559
01:16:26,239 --> 01:16:28,479
child for this is is Cloud, Teef and Earth.

1560
01:16:29,199 --> 01:16:35,560
Speaker 3: Yeah. Like, I had an extended conversation with Emma when

1561
01:16:35,840 --> 01:16:39,840
we were playing f FN re Birth for review about

1562
01:16:39,920 --> 01:16:43,039
the exact topic and her talking about like how she

1563
01:16:43,119 --> 01:16:47,359
has wanted to see this stuff properly on screen since

1564
01:16:47,399 --> 01:16:49,680
she was just a little girl playing the original, and

1565
01:16:49,680 --> 01:16:52,640
I'm like, yeah, that's so many people's experiences and so

1566
01:16:52,680 --> 01:16:56,000
many people's like first exposure to this type of romance

1567
01:16:56,039 --> 01:16:58,960
and stuff like that. It's an iconic one. It's a

1568
01:16:59,000 --> 01:17:02,920
fun one. It's a good one. You uh, you get

1569
01:17:02,920 --> 01:17:06,239
to choose a path in that game for who Cloud

1570
01:17:06,239 --> 01:17:10,600
gets closer to. I think it's like the I'm gonna

1571
01:17:10,600 --> 01:17:13,439
I'm gonna label as the Love Triangle in f F

1572
01:17:13,479 --> 01:17:15,439
seven because I think you know what fun the Earth

1573
01:17:15,520 --> 01:17:16,520
they could end up to go to.

1574
01:17:17,199 --> 01:17:19,520
Speaker 1: Yeah, for sure, Eadian Joker is a good one too.

1575
01:17:19,720 --> 01:17:22,920
Atso Cafe, Uh, it's it's still Love Triangle from Final

1576
01:17:22,920 --> 01:17:26,439
Fantasy seven. All right, let's go, let's go tell Mike

1577
01:17:26,600 --> 01:17:28,680
here his response and then we'll be done here.

1578
01:17:28,960 --> 01:17:33,039
Speaker 2: Uh, all right, Love Triangle.

1579
01:17:33,960 --> 01:17:34,600
Speaker 3: Mainstream.

1580
01:17:34,760 --> 01:17:37,479
Speaker 1: Yeah, of course he is. Yeah, he'll never be happy

1581
01:17:37,479 --> 01:17:41,560
with our choices. That's a part of the charm I

1582
01:17:41,560 --> 01:17:43,960
don't know alright.

1583
01:17:43,840 --> 01:17:55,720
Speaker 3: Picked the Love Triangle and Final Fantasy seven.

1584
01:17:50,840 --> 01:17:54,520
Speaker 1: Get thank you for your blessing, Mike. All right, I'm

1585
01:17:54,600 --> 01:17:59,520
muting him. We're done with Mike. Everybody perfect. That's exactly

1586
01:17:59,560 --> 01:18:01,279
how we like it. That's how we know we actually

1587
01:18:01,279 --> 01:18:02,960
got the right one where he goes, I get it.

1588
01:18:03,800 --> 01:18:06,439
All right, Good work, Sewan, good work, hat I guess,

1589
01:18:06,479 --> 01:18:07,680
thank you to Mike Minatti.

1590
01:18:08,319 --> 01:18:11,319
Speaker 2: Uh we did yeah, we did good work. Absolutely.

1591
01:18:11,560 --> 01:18:13,880
Speaker 1: All right, let's take one more break. We'll come back,

1592
01:18:13,920 --> 01:18:16,159
talk about what we've been playing. If there's anything else.

1593
01:18:16,199 --> 01:18:17,800
I've kind of talked about Forts a little bit. But

1594
01:18:17,920 --> 01:18:20,159
we'll see what Sean's been playing. We'll get some more

1595
01:18:20,159 --> 01:18:22,000
super chats, and then we'll get on out here right

1596
01:18:22,000 --> 01:18:27,680
after this. All right, we're getting back into it. Sean,

1597
01:18:27,840 --> 01:18:29,039
what have you been playing?

1598
01:18:29,439 --> 01:18:33,880
Speaker 3: Oh, let me pull up a website real quick, because Jeff,

1599
01:18:33,960 --> 01:18:37,600
let me tell you the wee. Retro Achievements grind is real.

1600
01:18:38,119 --> 01:18:40,079
Speaker 2: Yeah. More and more people getting on this.

1601
01:18:40,279 --> 01:18:43,920
Speaker 3: Yeah, it's fun. Retro achievements is very, very fun. I

1602
01:18:44,239 --> 01:18:47,760
have officially entered my shovel where arc to get points

1603
01:18:47,760 --> 01:18:50,560
on board for the fifty I need for the profile

1604
01:18:50,760 --> 01:18:55,479
icon I want of Roselina Deff. I have mastered, meaning

1605
01:18:55,479 --> 01:18:57,159
that I both beat the game for one point and

1606
01:18:57,199 --> 01:19:02,439
then got every achievement I got masteries in Who Wants

1607
01:19:02,439 --> 01:19:03,920
to Be a Millionaire? First Edition?

1608
01:19:04,199 --> 01:19:05,319
Speaker 2: The Helly Aay Game?

1609
01:19:06,239 --> 01:19:12,319
Speaker 1: Okay, uh, grill off with Ultra hand Amazing Learning What

1610
01:19:12,399 --> 01:19:13,119
the Pooh Use?

1611
01:19:13,199 --> 01:19:13,920
Speaker 3: Episode one?

1612
01:19:15,399 --> 01:19:18,920
Speaker 1: Okay, man, this is making this this is what's making

1613
01:19:18,960 --> 01:19:20,760
me really want to do this more than anything else.

1614
01:19:20,760 --> 01:19:23,079
Sean having reasons to go back to play this stuff. Okay,

1615
01:19:23,159 --> 01:19:23,560
keep going.

1616
01:19:24,560 --> 01:19:28,039
Speaker 3: Thomas and Friends, Hero of the Rails Wake.

1617
01:19:28,159 --> 01:19:28,840
Speaker 2: What was that one?

1618
01:19:28,920 --> 01:19:29,000
Speaker 6: Like?

1619
01:19:30,199 --> 01:19:33,800
Speaker 3: Um, shake the weird mode to make Thomas go and

1620
01:19:33,840 --> 01:19:36,800
then spray down engines hot?

1621
01:19:36,840 --> 01:19:37,199
Speaker 2: All right?

1622
01:19:37,279 --> 01:19:39,279
Speaker 3: Cool? Golden Balls?

1623
01:19:40,920 --> 01:19:42,000
Speaker 2: What's that one? Like?

1624
01:19:42,640 --> 01:19:47,000
Speaker 3: That's another UK game show where I don't understand how

1625
01:19:47,039 --> 01:19:49,039
it works. You just pick a ball. It either has

1626
01:19:49,079 --> 01:19:50,840
money or not. I think it's like a dealer no

1627
01:19:50,920 --> 01:19:51,640
deal kind of thing.

1628
01:19:52,359 --> 01:19:54,239
Speaker 2: Is it always golden balls? Then chat?

1629
01:19:54,239 --> 01:19:56,039
Speaker 1: Maybe anyone from the UK might know. Is that one

1630
01:19:56,079 --> 01:19:59,239
like the Prisoner's Dilemma? Steal you steal or splay?

1631
01:19:59,279 --> 01:20:00,239
Speaker 2: Yeah? Prisoners still? Yeah?

1632
01:20:00,239 --> 01:20:04,159
Speaker 3: Okay, yeah, okay, here's one for Nicky Freddie Fish kelp

1633
01:20:04,239 --> 01:20:08,920
Seed Mystery oh yeah, and then okay, okay, something that

1634
01:20:08,920 --> 01:20:11,319
I actually wanted to talk about here. So Art of

1635
01:20:11,439 --> 01:20:14,960
Balance is from Shinan, the people who make like a

1636
01:20:15,000 --> 01:20:18,920
fast racing neo fast RMX. They were the tourists as well,

1637
01:20:18,920 --> 01:20:20,039
weren't they.

1638
01:20:20,960 --> 01:20:22,640
Speaker 1: God, that does some familiar now that you say it

1639
01:20:22,680 --> 01:20:24,680
wouldn't It wouldn't come to my head had you not.

1640
01:20:24,840 --> 01:20:27,720
Speaker 3: But yeah, they started to get big in the we

1641
01:20:27,720 --> 01:20:30,239
wear DSi wear ERA, and this was one that was

1642
01:20:30,279 --> 01:20:32,560
actually pretty good. I expected to be shovel where when

1643
01:20:32,560 --> 01:20:33,920
I saw their name, I was like, oh, this could

1644
01:20:33,920 --> 01:20:35,960
be cool, and it is. It's just you have a

1645
01:20:36,399 --> 01:20:39,279
it's a puzzle game. Basically, you have, like I think

1646
01:20:39,279 --> 01:20:42,960
it's a total of one hundred and twenty puzzles, a platform

1647
01:20:43,000 --> 01:20:45,199
floating in water and you need to stack blocks to

1648
01:20:45,399 --> 01:20:48,079
like make a tower. And at first it's just make

1649
01:20:48,119 --> 01:20:50,000
a tower using every block and like make sure it

1650
01:20:50,000 --> 01:20:52,199
doesn't fall into the water, but eventually gets to like

1651
01:20:52,279 --> 01:20:54,960
make it x you know meters high, build it as

1652
01:20:55,039 --> 01:20:57,560
quickly as possible. Just a cute little puzzle game. I

1653
01:20:57,560 --> 01:21:00,840
thought that was solid. And then and what I did

1654
01:21:01,119 --> 01:21:03,560
muscle march. I believe this is about on your radar

1655
01:21:03,640 --> 01:21:09,000
on the Week. Yeah, okay, yeah, Namco game in the

1656
01:21:09,039 --> 01:21:12,520
spirit of like Katamari Donalcy kind of of your game.

1657
01:21:12,560 --> 01:21:15,279
It's it's a simple ass game where you're just in

1658
01:21:15,439 --> 01:21:20,640
a a march, a parade of musclely people, and you're

1659
01:21:20,720 --> 01:21:24,239
just like walking through everything, so just plowing through walls

1660
01:21:24,239 --> 01:21:26,600
and stuff. And the whole gimmick is that the person

1661
01:21:26,600 --> 01:21:28,600
at the front of the parade get to match their

1662
01:21:28,680 --> 01:21:31,079
pose as they go through the wall.

1663
01:21:30,800 --> 01:21:33,159
Speaker 2: Right, yes, yes, totally and it does.

1664
01:21:33,600 --> 01:21:37,399
Speaker 1: It has like realistic JPEGs of animals and stuff, right yeah,

1665
01:21:37,560 --> 01:21:39,119
fuck yeah, Okay, I love this.

1666
01:21:39,960 --> 01:21:41,920
Speaker 3: It was just a delightful time. It's basically just a

1667
01:21:42,000 --> 01:21:45,640
QTE game because you're just matching the pose. But I thought, ah,

1668
01:21:45,680 --> 01:21:47,960
that's this is actually kind of a neat game. It's

1669
01:21:47,960 --> 01:21:49,960
got a good soundtrack to go with it. A little

1670
01:21:50,039 --> 01:21:53,800
challenging to Gelica Jeeminson. Yeah, it was cool. But then

1671
01:21:53,800 --> 01:21:55,359
there's the two I actually want to like talk to

1672
01:21:55,399 --> 01:21:59,880
you about. Jeff is Uh. Okay, So I mastered Doc

1673
01:22:00,039 --> 01:22:03,520
Lewis's punch Out. Do you like come Nintendo sort of

1674
01:22:03,560 --> 01:22:06,960
demo for we punch Out? M M. Never really gotten

1675
01:22:07,000 --> 01:22:09,119
to punch Out obviously, I've fired up the NES one,

1676
01:22:09,159 --> 01:22:12,039
like everyone has at least once or twice. I genuinely

1677
01:22:12,079 --> 01:22:13,760
want to know, as someone who's not into the series

1678
01:22:13,800 --> 01:22:16,359
and just wasn't kind of introduced to it, really with this,

1679
01:22:16,960 --> 01:22:19,960
what is the appeal of the punch Out series to you?

1680
01:22:20,359 --> 01:22:22,079
Because I don't think we've already talked about this, even

1681
01:22:22,119 --> 01:22:24,279
like yeah, grubber Lang was I think before me and

1682
01:22:24,319 --> 01:22:27,079
Mike's time at GB. So it's like, I'm curious to

1683
01:22:27,119 --> 01:22:28,119
see what your thoughts are.

1684
01:22:28,640 --> 01:22:32,359
Speaker 1: Yeah, I mean, for me, it is, you know, going

1685
01:22:32,359 --> 01:22:35,479
back to the NES version, part of it is these

1686
01:22:35,520 --> 01:22:38,840
big attractive sprites. But then once you start playing the game,

1687
01:22:39,119 --> 01:22:44,199
the reaction time of being able to like recognize a

1688
01:22:44,239 --> 01:22:47,319
pattern it's happening, and then having that split second to

1689
01:22:47,479 --> 01:22:50,359
just react without thinking, and then getting into the flow

1690
01:22:50,399 --> 01:22:51,920
state of being able to do that throughout a whole

1691
01:22:51,920 --> 01:22:55,479
fight that is very I like that quite a lot.

1692
01:22:55,560 --> 01:22:58,680
Speaker 2: And the game is, you know, it is.

1693
01:22:58,600 --> 01:23:02,640
Speaker 1: Compared rightfully so to from Software Bosses, because that's what

1694
01:23:02,680 --> 01:23:04,840
from Software Bosses kind of still are to this day,

1695
01:23:04,880 --> 01:23:07,520
and it's just a game of nothing but from soft Bosses.

1696
01:23:08,840 --> 01:23:12,720
Speaker 3: Okay, yeah, because I was like playing it and thinking, okay,

1697
01:23:12,800 --> 01:23:16,680
so the I guess the appeal is recognizing the patterns,

1698
01:23:16,720 --> 01:23:18,920
Like you have to memorize some of the like the

1699
01:23:19,000 --> 01:23:22,279
micro patterns, but then like recognize quickly what they are.

1700
01:23:22,640 --> 01:23:26,960
Though it's not just reaction. It's in part memorization and like, uh,

1701
01:23:27,000 --> 01:23:28,159
it's recalling that information.

1702
01:23:28,239 --> 01:23:32,119
Speaker 1: Yeah, you're internalizing the the battle basically, and you're okay,

1703
01:23:32,359 --> 01:23:36,199
and it's uh, it's audio visual, so it is you

1704
01:23:36,239 --> 01:23:39,199
get to have it's multisensory. You get to see it happening,

1705
01:23:39,199 --> 01:23:41,319
but you also you hear and listen, and you combine

1706
01:23:41,319 --> 01:23:43,760
those two things and eventually it is it's still reaction

1707
01:23:43,960 --> 01:23:47,079
because like you could, you can learn the patterns and

1708
01:23:47,079 --> 01:23:48,800
you got to learn what you need to do. But

1709
01:23:48,840 --> 01:23:51,960
they're happening so fast, especially in later battles, later fights

1710
01:23:52,039 --> 01:23:55,119
in those games. Uh, that it's all about Okay, that's

1711
01:23:55,159 --> 01:23:57,279
the patterns happening right now. Now, I got to react

1712
01:23:57,560 --> 01:24:00,159
in a split second. And it's just you don't have

1713
01:24:00,199 --> 01:24:02,760
to think. You just kind of your nervous system can

1714
01:24:02,840 --> 01:24:04,840
kind of just do its thing. And that's really appealing

1715
01:24:04,840 --> 01:24:05,000
to me.

1716
01:24:05,079 --> 01:24:07,680
Speaker 3: Yeah, okay, I was interested enough that I do the

1717
01:24:07,800 --> 01:24:11,199
regular we punch out also has achievements. I don't know

1718
01:24:11,199 --> 01:24:14,479
if I'll master it because of it's tough. Yeah, I

1719
01:24:14,760 --> 01:24:17,039
don't know if it's really appealing to me that much,

1720
01:24:17,079 --> 01:24:18,079
but I at least I want to see what the

1721
01:24:18,079 --> 01:24:19,800
Wii Want was like because I've never played it before.

1722
01:24:19,880 --> 01:24:22,920
Speaker 1: So I mean there's I mean, god, the animation in

1723
01:24:22,960 --> 01:24:25,920
that game where you know it's it's next levels, that

1724
01:24:26,000 --> 01:24:29,159
the studio. God, it's it's so so amazing to look

1725
01:24:29,199 --> 01:24:32,960
at you played through the first the set of battles,

1726
01:24:32,960 --> 01:24:36,479
and then it starts you over with a much harder

1727
01:24:36,560 --> 01:24:38,640
version of everything, and then Donkey Kong's at the end,

1728
01:24:38,720 --> 01:24:41,199
and that's that's cool, but he is really really tough.

1729
01:24:41,680 --> 01:24:43,760
Speaker 3: Oh yeah, fire hair points. I'll punch out was on

1730
01:24:43,800 --> 01:24:46,119
the double points list, so even just beating it, we'll

1731
01:24:46,119 --> 01:24:46,840
give me two points.

1732
01:24:46,840 --> 01:24:48,399
Speaker 2: Coo okay, oh that'd be worth it.

1733
01:24:48,840 --> 01:24:51,119
Speaker 3: Nice And then yeah, okay, so that's that's what I

1734
01:24:51,119 --> 01:24:52,600
want to talk to you about. And then the like

1735
01:24:52,640 --> 01:24:54,439
the big one I've been doing. I've been streaming this

1736
01:24:54,520 --> 01:24:56,600
on the weekends Saturday and Sunday. If anyone wants to

1737
01:24:56,640 --> 01:24:59,439
check out push Out TV, Slash Turbo, Shawn Shaw One,

1738
01:25:00,520 --> 01:25:04,439
Billie Princess Legend, Zelda, Twily, Princess. Yeah, I've never done

1739
01:25:04,439 --> 01:25:06,079
a full play through of it. It was just past

1740
01:25:06,119 --> 01:25:08,479
the controller game with my friends when we were kids.

1741
01:25:08,720 --> 01:25:10,760
I never really got into it. I think, you know

1742
01:25:10,880 --> 01:25:12,439
by now. I think a lot of people know by now.

1743
01:25:12,600 --> 01:25:15,119
I prefer two D Zelda greatly up until Breath of

1744
01:25:15,239 --> 01:25:18,119
the Whild, So I never got into this one all

1745
01:25:18,199 --> 01:25:23,199
that much. In our thing. Billy Princess is a very

1746
01:25:23,319 --> 01:25:26,239
interesting game to me because it feels like, you know,

1747
01:25:26,359 --> 01:25:29,520
going in semi blind, not knowing like a ton about it.

1748
01:25:30,359 --> 01:25:33,239
It feels like Ochreena of Time Reducts kind of like

1749
01:25:33,439 --> 01:25:36,680
it's not physically a sequel. It's not a remake, it's

1750
01:25:36,720 --> 01:25:39,079
not even a redo. It kind of just does feel like,

1751
01:25:39,359 --> 01:25:41,399
if we want to just do what we did with

1752
01:25:41,479 --> 01:25:43,840
ocreena Time and making a video game, this is what

1753
01:25:43,960 --> 01:25:46,760
it is in two thousand and five. And I think

1754
01:25:46,840 --> 01:25:49,880
there's problems with that. You know, they were heading into

1755
01:25:49,960 --> 01:25:52,399
the HD era a lot of like the muddy texture

1756
01:25:52,479 --> 01:25:55,039
era and everything like that. Everything needs to be gritty

1757
01:25:55,359 --> 01:25:57,960
and dark and stuff like that. But I think there's

1758
01:25:58,079 --> 01:26:01,600
some really fun stuff in TWIY Princess FA. Yeah.

1759
01:26:01,600 --> 01:26:03,720
Speaker 2: I have mixed great dungeons on great dungeons.

1760
01:26:03,920 --> 01:26:06,199
Speaker 3: That's what I've noticed. Yeah, because I've always heard that

1761
01:26:06,279 --> 01:26:08,279
from people. They're like, the dungeons are so good, and

1762
01:26:09,399 --> 01:26:11,239
I've done three of them so far. I've done the forest,

1763
01:26:11,359 --> 01:26:16,600
the volcano, and the Water Temple thing, and the first

1764
01:26:16,640 --> 01:26:19,640
two are fantastic. I had a great time playing through

1765
01:26:19,640 --> 01:26:25,159
those dungeons. Uh, the water one, they need to take

1766
01:26:25,239 --> 01:26:27,680
water away from Zelda. Man, Like when can be the

1767
01:26:27,760 --> 01:26:28,800
only water Zelda game?

1768
01:26:28,880 --> 01:26:29,720
Speaker 2: Can't be trusted with it?

1769
01:26:29,880 --> 01:26:33,680
Speaker 3: Yeah, because like they even do some interesting stuff with

1770
01:26:33,760 --> 01:26:35,840
it of getting the water to float through multiple rooms

1771
01:26:35,880 --> 01:26:38,039
they push a water wheel and stuff. I'm like, okay,

1772
01:26:38,119 --> 01:26:40,399
that's kind of neat there. They at least put an

1773
01:26:40,399 --> 01:26:43,159
interesting spin on but still like raising and lowering the

1774
01:26:43,239 --> 01:26:45,720
water levels. I'm like, no, guys, this sucks. Go back

1775
01:26:45,720 --> 01:26:48,119
to the water wheel stuff. But even that was better

1776
01:26:48,159 --> 01:26:51,560
than Water Temple and Akarina at least, so I think

1777
01:26:51,680 --> 01:26:54,279
in general, I'm enjoying my time with it. I got

1778
01:26:54,319 --> 01:26:56,399
some issues with it, like some of the overworld stuff

1779
01:26:56,479 --> 01:26:59,159
is kind of boring. Everyone knows the intro's too damn

1780
01:26:59,239 --> 01:27:03,840
long into heavy, But I'm a little over halfway through

1781
01:27:03,920 --> 01:27:06,239
it and having good enough time that I'm definitely still

1782
01:27:06,319 --> 01:27:09,119
trucking along. I'll finish it on stream and then get

1783
01:27:09,159 --> 01:27:13,039
all the retro teams off stream. I have a good time.

1784
01:27:13,239 --> 01:27:15,520
Even if I got some issues with it, I've enjoying

1785
01:27:15,520 --> 01:27:16,640
it more than I thought I would.

1786
01:27:17,119 --> 01:27:19,680
Speaker 1: Yeah, you know my history with Twilight Prince, who the

1787
01:27:19,760 --> 01:27:21,640
princess was. God, I was so excited to get a

1788
01:27:21,680 --> 01:27:25,239
Wii and I was playing it and then my we

1789
01:27:25,399 --> 01:27:27,159
got stolen as I was about to get to the

1790
01:27:27,319 --> 01:27:30,279
Sky Temple, I think, and so I never I never

1791
01:27:30,439 --> 01:27:32,960
finished it, and I think there's something to be said

1792
01:27:33,039 --> 01:27:35,800
for I haven't really super felt the need to go

1793
01:27:35,960 --> 01:27:38,520
back and finish it because it's like, man, I had

1794
01:27:38,520 --> 01:27:38,840
a lot.

1795
01:27:38,720 --> 01:27:40,439
Speaker 2: Of fun with that game and then I'm kind of

1796
01:27:41,039 --> 01:27:41,520
kind of done.

1797
01:27:41,960 --> 01:27:44,079
Speaker 1: I do intend one day to go back to it,

1798
01:27:44,199 --> 01:27:45,399
and I was always going to go back to the

1799
01:27:45,439 --> 01:27:47,560
WIU one and and stuff like that, and then that

1800
01:27:47,680 --> 01:27:49,000
got to the point where it's like I'll just wait

1801
01:27:49,039 --> 01:27:51,920
for them to re release that HD version on the switch.

1802
01:27:53,279 --> 01:27:54,479
Speaker 2: Obviously that didn't happen.

1803
01:27:55,600 --> 01:27:58,760
Speaker 1: But yeah, it's like looking at this d comp now

1804
01:27:59,239 --> 01:28:04,560
and having a good reason, like the your retro challenge stuff,

1805
01:28:05,359 --> 01:28:08,479
retro achievement stuff that Yeah, man, I need to just

1806
01:28:08,560 --> 01:28:09,600
find a good excuse to go.

1807
01:28:09,640 --> 01:28:10,680
Speaker 2: Back there and play through it again.

1808
01:28:11,039 --> 01:28:13,439
Speaker 1: I'm sure that I would be like, Okay, yeah, here's

1809
01:28:13,439 --> 01:28:15,319
all the stuff I remember. And I even was like

1810
01:28:15,760 --> 01:28:19,279
into the stopping the goats and stuff like that. I

1811
01:28:19,399 --> 01:28:21,439
didn't even hate the long intro, even though I totally

1812
01:28:21,520 --> 01:28:23,079
agree with all of the criticisms of it.

1813
01:28:23,640 --> 01:28:25,439
Speaker 3: Yeah, it's one of the parts of that life. Yeah,

1814
01:28:25,600 --> 01:28:27,359
hurting the goats actually thought was kind of a fun

1815
01:28:27,560 --> 01:28:31,439
Arcades style game. It. Yeah, you should check out Dusk.

1816
01:28:31,479 --> 01:28:34,279
I saw the my life and gaming guys playing it

1817
01:28:34,479 --> 01:28:37,760
on the weekend, and it's really neat. It does all

1818
01:28:37,800 --> 01:28:40,920
the you know, dcomp, slash ree comp stuff you would

1819
01:28:40,920 --> 01:28:44,319
expect to running it in obscenely high resolutions and frame

1820
01:28:44,399 --> 01:28:46,560
rates and stuff. You can import texture packs and stuff.

1821
01:28:46,680 --> 01:28:48,119
I think that would be a good excuse for you

1822
01:28:48,159 --> 01:28:50,279
to go back and check out. Yeah, you've been itching too.

1823
01:28:50,720 --> 01:28:52,279
Speaker 1: Yeah, I'm gonna I'll throw it on the steam deck

1824
01:28:52,319 --> 01:28:54,319
at the very least. That'll be a good way to

1825
01:28:54,359 --> 01:28:57,399
play that, all right, anything else, Sean, that's.

1826
01:28:57,239 --> 01:28:58,960
Speaker 3: It from me. You got anything else? Why I had

1827
01:28:59,000 --> 01:29:00,800
about forts else? No?

1828
01:29:01,159 --> 01:29:03,000
Speaker 1: You know, now, there's plenty of places to hear me

1829
01:29:03,039 --> 01:29:05,479
talk about fort so so yeah, I'll just.

1830
01:29:05,439 --> 01:29:09,079
Speaker 2: Say I really like that. That's that was taking my

1831
01:29:09,199 --> 01:29:10,840
time up as I was trying to get ready for that.

1832
01:29:12,159 --> 01:29:12,359
Speaker 6: God.

1833
01:29:12,399 --> 01:29:14,800
Speaker 2: I did play a little bit more Forbid and Solitaire.

1834
01:29:15,239 --> 01:29:16,560
It's it's pretty good.

1835
01:29:17,600 --> 01:29:19,720
Speaker 1: It definitely has the vibe in the style and if

1836
01:29:19,760 --> 01:29:21,800
that that appeals to you, people should go check that out.

1837
01:29:21,840 --> 01:29:26,840
But I've talked about that a bunch as well. So yeah, oh, okay,

1838
01:29:27,039 --> 01:29:29,960
I did. I did play Secretory on the switch To

1839
01:29:30,640 --> 01:29:32,800
launched them. It launched them the switch To and Dan

1840
01:29:32,880 --> 01:29:35,560
got us codes and while he's like handing me the code,

1841
01:29:35,600 --> 01:29:37,239
he's like, we can't do it again, man, we just can't.

1842
01:29:37,239 --> 01:29:39,560
Speaker 2: We can't go. We can't do this to ourselves, Like Dan,

1843
01:29:39,640 --> 01:29:42,800
I know, but thank you for the code. We might

1844
01:29:42,880 --> 01:29:47,079
do it. I did one run, and you know, the

1845
01:29:47,159 --> 01:29:47,800
game's locked.

1846
01:29:47,880 --> 01:29:50,079
Speaker 1: You can only do the Experience, which is basically the

1847
01:29:50,399 --> 01:29:52,159
introductory tutorial mode.

1848
01:29:52,800 --> 01:29:56,199
Speaker 2: It does go on the leader board, but you're limited.

1849
01:29:56,239 --> 01:29:56,600
You can't.

1850
01:29:56,680 --> 01:29:58,800
Speaker 1: You can only get a five x multiplier instead of

1851
01:29:58,840 --> 01:30:02,159
a ten x multiplier. I did my one run, got

1852
01:30:02,199 --> 01:30:04,800
to the end, beat the boss, got nine million points,

1853
01:30:05,000 --> 01:30:07,000
which was enough to be fourth in the world, and

1854
01:30:07,079 --> 01:30:09,960
that includes everybody on all the different harder modes as well.

1855
01:30:10,439 --> 01:30:14,239
Speaker 2: Uh I had the highest experience tutorial.

1856
01:30:13,880 --> 01:30:16,960
Speaker 1: Level score and then, uh, it really didn't make me

1857
01:30:17,079 --> 01:30:19,880
go like, man, I should uh I should just keep playing.

1858
01:30:19,880 --> 01:30:21,000
Speaker 2: I'm doing I'm playing pretty well.

1859
01:30:21,520 --> 01:30:23,840
Speaker 1: I should get back into this maybe a little bit

1860
01:30:23,840 --> 01:30:26,119
and just say set one good score on the switch

1861
01:30:26,159 --> 01:30:29,840
to the problem is the top score on the switch to.

1862
01:30:30,520 --> 01:30:32,800
Speaker 2: It's the meta has clearly changed.

1863
01:30:33,000 --> 01:30:36,319
Speaker 1: When I left it on my Steam deck, we were

1864
01:30:36,359 --> 01:30:39,560
in a situation where everyone was playing on the second

1865
01:30:39,640 --> 01:30:42,760
highest difficulty. There's a third highest one, but it seemed

1866
01:30:42,840 --> 01:30:44,800
like everyone's just like, well that is, you could do

1867
01:30:44,840 --> 01:30:46,520
that if you want, but you can really get the

1868
01:30:46,600 --> 01:30:49,039
highest score, highest scores on this middle level.

1869
01:30:49,800 --> 01:30:52,680
Speaker 2: The highest score on the switch.

1870
01:30:52,439 --> 01:30:55,680
Speaker 1: Already is higher than I ever saw, I believe on

1871
01:30:55,920 --> 01:30:58,359
the Steam deck and it's on the third highest difficulty.

1872
01:30:58,560 --> 01:31:01,600
Speaker 2: So and it was it was full play through and

1873
01:31:01,720 --> 01:31:03,520
that I just could not survive on that.

1874
01:31:03,680 --> 01:31:06,439
Speaker 1: So seeing that was like intimidating, And I'm like, I bet,

1875
01:31:06,560 --> 01:31:09,800
I bet that's the case back on PC now. But yeah,

1876
01:31:09,960 --> 01:31:13,359
I got the game works well on Switch. Yeah I've

1877
01:31:13,359 --> 01:31:15,000
been I mean I got my top ten score.

1878
01:31:15,039 --> 01:31:15,479
Speaker 2: I think it was.

1879
01:31:15,520 --> 01:31:17,039
Speaker 1: I think it was tenth or ninth or tenth in

1880
01:31:17,079 --> 01:31:19,479
the world. I was like, okay, good, I beat everybody.

1881
01:31:19,520 --> 01:31:22,319
I beat Jacob Geller beat Dan. Of course I beat Dan,

1882
01:31:22,439 --> 01:31:22,920
no problem.

1883
01:31:23,720 --> 01:31:24,840
Speaker 2: And it was yeah.

1884
01:31:24,880 --> 01:31:26,760
Speaker 1: And I put that down and was happy to move

1885
01:31:26,800 --> 01:31:29,920
on and play other games. But god, man, Sectory is

1886
01:31:30,000 --> 01:31:33,119
so good. If I don't think Jacob played after I

1887
01:31:33,279 --> 01:31:35,439
after I beat his score, I don't think so maybe

1888
01:31:35,520 --> 01:31:38,640
did a little bit. But yeah, people should go check

1889
01:31:38,720 --> 01:31:40,560
this out on Switch too, because it works. It works

1890
01:31:40,680 --> 01:31:41,880
really well on that system.

1891
01:31:42,319 --> 01:31:42,640
Speaker 3: Awesome.

1892
01:31:43,039 --> 01:31:45,560
Speaker 1: You know what the analog nubs, No, they're not nubs,

1893
01:31:45,640 --> 01:31:47,880
but there may be. It makes a little bit more

1894
01:31:47,920 --> 01:31:53,079
difficult because they're so shallow. Steam decks just got a

1895
01:31:53,119 --> 01:31:54,960
little bit more travel, a little bit, a little bit

1896
01:31:54,960 --> 01:31:55,840
easier with the Steam deck.

1897
01:31:55,880 --> 01:31:57,840
Speaker 2: I got really used to playing it on the Steam deck,

1898
01:31:57,880 --> 01:31:58,880
so that's a huge part of it.

1899
01:32:00,159 --> 01:32:00,279
Speaker 3: You know.

1900
01:32:00,359 --> 01:32:01,720
Speaker 2: You can play with the pro control or you can

1901
01:32:01,720 --> 01:32:03,359
play with the joy cons. It's fine.

1902
01:32:04,119 --> 01:32:06,039
Speaker 1: Yeah, I love Sectory. Glad it's on the Switch to

1903
01:32:06,479 --> 01:32:09,079
hope it does really well on there. Yeah, but that

1904
01:32:09,119 --> 01:32:11,000
does it for me, Sean. Should we do the super chats?

1905
01:32:11,399 --> 01:32:14,600
Speaker 3: Yeah, let's do it. Got a couple here from Lally's

1906
01:32:14,640 --> 01:32:20,079
up graduated with Masters of Social Work tonight and gamess

1907
01:32:20,119 --> 01:32:23,439
has been my background listening while writing papers for a

1908
01:32:23,520 --> 01:32:26,960
fun distraction and reprieve from the busiest, most stressful time

1909
01:32:27,119 --> 01:32:29,760
in my life. Appreciate you. Hey, that's awesome.

1910
01:32:29,840 --> 01:32:32,840
Speaker 2: Congratulations and congratulations absolutely well done.

1911
01:32:34,119 --> 01:32:37,880
Speaker 3: Yeah, and then one more here is from Zobie Porin

1912
01:32:38,680 --> 01:32:42,039
just remembered that as Star Fox's fifty dollars, it's possible

1913
01:32:42,079 --> 01:32:44,800
for punch Out to come back for that quote unquote

1914
01:32:44,920 --> 01:32:47,760
budget price, y'all thinking punch Out can come back?

1915
01:32:48,359 --> 01:32:52,039
Speaker 2: Eam, I hope.

1916
01:32:52,119 --> 01:32:56,479
Speaker 1: So you know, if it comes back, it won't be

1917
01:32:57,319 --> 01:32:59,199
the punch Out that it was before. In terms of

1918
01:32:59,279 --> 01:33:03,920
the characters, they won't do the stereotypes anymore. No, I

1919
01:33:04,000 --> 01:33:07,399
think that if they did Nintendo punch Out and had

1920
01:33:07,439 --> 01:33:11,640
Little Max still, but it is Mario and other characters,

1921
01:33:12,319 --> 01:33:15,600
even if it's you know, like lesser character. If it's like,

1922
01:33:15,760 --> 01:33:19,119
you know, I'm trying to think of a Mario enemy

1923
01:33:19,199 --> 01:33:21,439
that has arms, so they could actually be a boxer

1924
01:33:21,520 --> 01:33:23,319
but whatever, mouser or.

1925
01:33:23,359 --> 01:33:25,720
Speaker 2: Something like that. That could be a ton of fun. Yeah,

1926
01:33:26,000 --> 01:33:27,600
war Yeah, I would I would love that.

1927
01:33:27,720 --> 01:33:29,560
Speaker 1: That'd be a great way to like bring all these

1928
01:33:29,680 --> 01:33:32,520
characters together, and especially characters that maybe have been in

1929
01:33:32,600 --> 01:33:33,399
movies recently.

1930
01:33:34,560 --> 01:33:35,880
Speaker 2: I would really really like that.

1931
01:33:36,039 --> 01:33:39,399
Speaker 1: But Next Level, which is the team that would probably

1932
01:33:39,479 --> 01:33:42,079
do it, They're going to be doing Luigi's Mansion first.

1933
01:33:42,359 --> 01:33:45,279
Speaker 2: After that. I do hope that they do punch Out.

1934
01:33:45,279 --> 01:33:46,039
That would be my hope.

1935
01:33:46,439 --> 01:33:50,319
Speaker 3: Yeah, I think, yeah, they could take a different approach

1936
01:33:50,399 --> 01:33:53,600
to the international stuff. Sweet Fighter brought things to a

1937
01:33:53,640 --> 01:33:56,039
good point, so I think punch Out could as well.

1938
01:33:56,239 --> 01:33:58,880
Like punch Out was always more cartoony and therefore over

1939
01:33:58,960 --> 01:34:00,840
the top, but I can get they want to they

1940
01:34:00,840 --> 01:34:03,039
could do that. But also, yeah, I do kind of

1941
01:34:03,079 --> 01:34:05,439
like the idea of, like you going up against Nintendo

1942
01:34:05,600 --> 01:34:08,520
baddies and stuff. Even if that was like you know,

1943
01:34:08,760 --> 01:34:11,159
one of the circuits you could do, Yeah, it would

1944
01:34:11,159 --> 01:34:14,079
be really fun. Yeah, or like us some point on Chad,

1945
01:34:14,600 --> 01:34:19,319
there's all the characters from Arms just putting them in there, right, Yeah, exactly,

1946
01:34:19,520 --> 01:34:22,680
So I hope. So we'll see Yeah, all right, uh

1947
01:34:23,159 --> 01:34:25,560
let's see here. I think we got everything wrapped up right.

1948
01:34:25,720 --> 01:34:29,039
Let's uh, let's hit the button and start wrapping up

1949
01:34:29,199 --> 01:34:31,640
the show. Thank you for watching, everybody.

1950
01:34:31,680 --> 01:34:34,760
Speaker 1: We really appreciate it. Sean, thank you for hanging out.

1951
01:34:34,960 --> 01:34:36,279
Why don't you tell people where they can find you.

1952
01:34:37,119 --> 01:34:41,439
Speaker 3: Yeah, I am Turbo Sean Sahawn all over the internet

1953
01:34:41,720 --> 01:34:44,800
Blue Sky. Like I mentioned, I'm streaming on Twitch again

1954
01:34:45,640 --> 01:34:49,000
on Saturdays and Sundays at noon Central go like kind

1955
01:34:49,039 --> 01:34:50,760
of all afternoon. So we want to just pop in

1956
01:34:51,199 --> 01:34:53,439
uh on the weekend in the afternoon. And now I'm

1957
01:34:53,479 --> 01:34:55,560
doing Twilight Princess like I said in the second half

1958
01:34:55,600 --> 01:34:57,840
of that. So you want to see how I like

1959
01:34:57,920 --> 01:34:59,439
that game, I want to check it out here. So

1960
01:34:59,479 --> 01:35:01,680
there's some on stuff coming up there. And then I

1961
01:35:02,000 --> 01:35:04,239
upload all the vaz to my YouTube channel. So if

1962
01:35:04,279 --> 01:35:05,560
you want to watch him that way you can do

1963
01:35:06,199 --> 01:35:07,800
do so their same name and everything.

1964
01:35:08,880 --> 01:35:11,000
Speaker 1: Yeah, go give Sean a follow on Twitch. Everybody watches

1965
01:35:11,000 --> 01:35:14,520
streams on Sundays, Smit. Let's make that a cool time.

1966
01:35:16,159 --> 01:35:19,520
Let's see here, Yeah, Mike is gonna be continuing Donkey

1967
01:35:19,600 --> 01:35:21,199
Kong over on Giant Bombs.

1968
01:35:21,279 --> 01:35:23,880
Speaker 2: He's doing it right now. I mean, in fact, you

1969
01:35:23,920 --> 01:35:25,800
could just hear it. Take a look at this, see right.

1970
01:35:25,720 --> 01:35:29,560
Speaker 1: There is he's playing right now. It looks like he

1971
01:35:29,720 --> 01:35:32,760
actually eventually did beat that race. He's making a lot

1972
01:35:32,840 --> 01:35:36,399
of progress. I don't think he's gonna beat it tonight, uh,

1973
01:35:36,680 --> 01:35:39,720
but he's going to get pretty close, so there's a chance.

1974
01:35:39,800 --> 01:35:41,880
Maybe he just tries to like keep going and keep going,

1975
01:35:42,680 --> 01:35:44,479
but it does seem like it's possible he'll.

1976
01:35:44,359 --> 01:35:46,560
Speaker 2: Keep playing tomorrow. But don't miss it, go watch him.

1977
01:35:47,119 --> 01:35:50,079
Speaker 1: What he's doing is trying to like get people excited

1978
01:35:50,119 --> 01:35:53,199
to sign up for premium over at giant Bomb, and

1979
01:35:53,279 --> 01:35:55,920
we appreciate everybody that did sign up over there. It's

1980
01:35:55,960 --> 01:35:58,600
been a lot of fun working on Giant Bomb as

1981
01:35:58,640 --> 01:36:02,239
an independent website an outlet for the last year. We're

1982
01:36:02,279 --> 01:36:03,920
trying to set it up for success in the future,

1983
01:36:04,000 --> 01:36:07,039
so thanks everybody for your help with that. Meanwhile, O,

1984
01:36:07,079 --> 01:36:09,119
we're here at a game mess. We try to keep

1985
01:36:09,119 --> 01:36:10,960
things chill, try to keep things just fun. We like

1986
01:36:11,039 --> 01:36:13,399
doing these shows. I know, we go you all some

1987
01:36:13,920 --> 01:36:15,680
Q and a's and stuff like that. We've got a

1988
01:36:15,720 --> 01:36:18,039
new episode of Columbros We're gonna to record at some point,

1989
01:36:18,119 --> 01:36:20,239
but Mike's pretty busy this week, so that was gonna

1990
01:36:20,239 --> 01:36:21,800
happen now. But we'll get all that stuff out to

1991
01:36:21,840 --> 01:36:23,880
you real soon. Thanks to everybody who does support us

1992
01:36:23,880 --> 01:36:26,720
over at patreon dot com. Slash game mess or comes

1993
01:36:26,760 --> 01:36:29,079
in here, drops super chats or just hangs out.

1994
01:36:29,560 --> 01:36:31,119
Speaker 2: It's it means the world to us. We really do

1995
01:36:31,199 --> 01:36:34,600
appreciate it. Everybody. Yeah, let's uh, let's get out of here.

1996
01:36:34,680 --> 01:36:37,680
Let's enjoy our Friday, enjoy our weekend, play some games.

1997
01:36:37,720 --> 01:36:38,399
Speaker 3: We'll see you next time.

1998
01:36:38,399 --> 01:36:39,880
Speaker 2: Everyone, have a good one to take care of yourself

1999
01:36:39,960 --> 01:36:40,560
and goodbye.

2000
01:36:41,119 --> 01:37:04,479
Speaker 3: Hye, thank god. It's such a sy look. Handsome man

2001
01:37:04,560 --> 01:37:06,520
right there, angry handsome man.

2002
01:37:10,640 --> 01:37:13,600
Speaker 2: Motherfuckers, can you c l final in there? I am

2003
01:37:13,760 --> 01:37:19,439
going to cook every single one of you. Okay, thank you, thanksacime,

2004
01:37:19,920 --> 01:37:20,600
bye everybody.

2005
01:37:20,800 --> 01:37:21,319
Speaker 8: What was that

