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Speaker 1: Hey, everybody, Welcome to Games Mornings with Me Jeff Grub,

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your host from giant bomb dot com.

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Speaker 2: Thank you for tuning in. In this episode, we're gonna be.

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Speaker 1: Talking about the video game industry's message to all its

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adoring fans, go to hell. It's gonna be a good

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one because we have Lexiletti on the show, though, LEXI,

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how are you doing?

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Speaker 3: I don't think me being here is going to take

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it over to being a good one this time.

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Speaker 2: I'll try you our best. We have to do some try,

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but I.

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Speaker 3: Will say right before this happened, a quick bit of

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breaking news that is good news. Apparently the kraft On

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CEO stepped down and said that they will pay what

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the court ordered them to pay, which, yeah, no shit, you've.

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Speaker 2: Bet fucking better. Yeah, you're going to do that.

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Speaker 3: Crazy headline from Bloomberg was like Krafton agrees to pay

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two hundred million dollar bone.

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Speaker 4: I'm like, they didn't agree to ship agree to do shit.

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Speaker 1: They were compelled by the court of law. Did they

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just fully put chat GPT in charge now? Is that

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just the CEO going forward?

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Speaker 3: I didn't see who's in charge now, but I think

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it's a guy named Claude.

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Speaker 2: Okay, fantastic, wonderful.

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Speaker 1: Uh yeah, welcome to the summer of gamers humiliation like

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this is. It's going to be a parade of one

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awful thing after another that this industry is going to

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do to us. Yeah, I mean, look, go pirate video games.

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That's my stance. Now, just go steal them, Go play

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old games. Have you heard a four go hack of

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three ds? Do something cool with your life instead of

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trying to keep up with these idiots. This is Uh,

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We're coming in with the bummer attitude. You If you're

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not caught up, you'll find out why here pretty soon

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as we get through the news. But look, I'm about

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to go on on a little vacation just you know.

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It's a family it's a road trip. We're going up

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to the Chi. It's nothing fancy, but it's something I

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look forward to. I cannot trust this industry to not

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ship its pants while I'm gone. Lexi is my is

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what I'm thinking right now. I think that next week

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is gonna be even dumber. Who knows, we'll see it?

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Speaker 4: Will it will?

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Speaker 1: It certainly will because we know the Xbox cuts are coming,

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So it's just gonna I'm gonna try to tune out

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and come back and see what fires got got started

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while I was gone. I do have a show tomorrow everybody,

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So yeah, so I'll be out Friday and next week,

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but there will be Game US Morning's next week. I

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talked to Mike Minatti. I said, buddy, could you get

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up early for me? And he was chipper about it.

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He's excited. So thanks to m for for handling the

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show next week.

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Speaker 4: So you got your see being the grim Weaper death.

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So he's excited for all the bottom.

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Speaker 1: Oh yeah, I didn't think about leaving him with all

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that ass. That's oh sorry, Bud. All right, let's you

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know what, let's get through it. Welcome to the show, everybody,

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Thank you for tuning in. Let's explain ourselves. We are

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Giant Bomb and we're trying to make this thing happen

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as independent games media, and the one way that you

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can ensure that we make this happen is by going

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to giant bomb dot com slash join, becoming a premium member,

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and that will support independent games Media and ensure that

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we can keep doing things the way we want, regardless

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of what's like the tempest that is happening outside of

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our gates, we can kind of keep it chill over

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here and focus on what matters, which is playing some

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cool games and hanging out and talking to each other

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about them. We're going to maintain that as best we can,

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and we are going to be able to do that

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with your help. You guys have been coming through for

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a long time now, and really I want to thank

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everybody for doing exactly that and supporting us.

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Speaker 2: We appreciate it.

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Speaker 1: Gets you at free versions of our shows, gets you

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premium exclusives, including the new This is the Run Sewer Shark,

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which Mike Minatti will be playing through Sewer Shark from

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beginning to end. That first episode is up now, it

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is free if you want to check it out on YouTube.

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I believe that's right, and then the new episodes going

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forward of you know, these are test runs obviously that

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he's doing right now. Obviously the final run will be

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happening in any second, but tune.

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Speaker 2: In for that on giant bomb dot com slash Joint.

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Speaker 1: As far as this show goes most weekdays, I Jeff

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Grub will help past your game.

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Speaker 2: Oh go ahead? Would six three?

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Speaker 4: Nana?

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Speaker 2: Okay? So that's right?

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Speaker 3: Uh?

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Speaker 2: Left? No, I got it wrong already.

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Speaker 3: Shit, Yeah, that game seems like it would be impossible

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with you fuckers in the background.

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Speaker 2: Yeah, we're not helping. I was trying.

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Speaker 1: I tried to help for five minutes and then I

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got bored. So yeah, whose fault is that?

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Speaker 3: Listen, grub you I don't blame because like it's ADHD,

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it's whatever.

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Speaker 4: Don actively sabotage.

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Speaker 1: Oh yeah for sure, and like think and like coming

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up with new ways to sabotage.

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Speaker 3: And is going to create a soundboard with those audio

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clips on them.

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Speaker 2: Saying we did uh we did? Yes?

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Speaker 1: That did he say that in that first episode, because

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he does eventually say that we Balk recorded him. LEXI,

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you were one right that he had that thought and

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said it out loud and he said he's not going

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to do it.

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Speaker 2: But we'll see what happens on the next Balk Report.

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Speaker 1: Please so much as far as this show goes most weekdays,

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I Jeff Greb will help piece your gaming life back together.

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That includes breaking news and maybe even some of our

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own original reporting. For all these topics, I'll get the

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input of a bona fide expert who will make me

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look smart. If you were watching live on Twitch, welcome.

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You can always listen to the show later on podcast

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feeds by searching for game Mes Mornings, or find the rssfeed.

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Speaker 2: On GiantBomb dot com.

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Speaker 1: You can also catch the show later with chapters and

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timestamps on YouTube.

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Speaker 2: Hello YouTube.

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Speaker 1: All right, we have a lot to get into, so

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let's start the morning mess with Rhythm Heaving Groove reviews.

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It has an eighty four on oprah Critic, with just

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a handful of reviews somewhere between like fifteen and twenty.

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I think I'm one of those reviews. I'll talk about

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my opinions here in a second. Did get a ten

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out of ten from Jordan Biordy at CG Magazine. Rhythm

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Heaven Groove is not only incredibly fun, back to buy

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an amazing soundtrack, but it's so unbelievably accessible practically everyone

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can play. It got a seven point five out of

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ten from Serial Killers, which is either a person or

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a website I don't know. Rhythm Heaving Groove is not

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an easy game to evaluate, as it is a collection

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of rhythm based mini games with extremely simplistic gameplay. Nevertheless,

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we could not completely resist the series's unique charm and

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found ourselves coming back for more, for just one more.

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Speaker 2: Round, I should say time and time again, and then I.

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Speaker 1: Gave it four stars and I said rhythm Havn brings

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the cute quirkiness the series is known for to the switch.

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It's also packed with a lot of content and distractions.

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It might be missing some of the charm that has

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made previous games some of the best in the genre, though,

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So yeah, that's kind of where I land on this thing.

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The music is great when you're playing the mini games,

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they are a ton of fun. I just think the

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presentation is off occasionally. It looks sometimes cheap. I think

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the menus look almost like I didn't say this in

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the review because it's but it looks like unity placeholders sometimes.

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Speaker 2: The main he was.

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Speaker 3: Gonna ask there was that whole ear of Nintendo games

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that were kind of like business retrieve fun, you know,

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the Mario Party on the Wii games, all of the like,

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like just a lot of the font texts were like

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what a bank manager thinks is fun when they go

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on business retrieve and like is it kind of like

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that or is it just like doesn't look finished?

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Speaker 1: Yeah, this isn't This is not gonna make sense to anybody,

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But Yes, this is the Alexi Lawless of Rhythm Heaven games.

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Speaker 2: Yes, that's unfair to Rhythm Heaven.

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Speaker 1: Rhythm Heaven is like this game specifically, Groove just feels like, yes,

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they they're some style was lost in the translation to

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this one, not a ton, most of it's still there.

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There are several mini games they have the cute, quirky

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and style all happening at the same time, and those

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ones are standouts for sure. I just think that they

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they kind of have a house style now for each

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of these looks, and it's got that like, you know,

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sometimes it reminds me, I'm not saying it is, reminds

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me of like AI art, where it's like, you know,

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there's like this weird texture to this cat doll that

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tries to give it some depth, but it's still very

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flat looking. I'll just say it looks generic many times.

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That is my biggest criticism here. And it's not always generic.

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A lot of times it's very charming. And then when

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you are playing one of these one of these mini

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games that really does hit you kind of can't help

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but just keep going until you can perfect it. And

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the music is so good, the timing feels so right,

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that you will kind of be in a situation where

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like I can perfect these and I'm I'm look at me.

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I don't have a ton of rhythm, and yet I'm

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able to make it happen. Because that's what these games

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do best, is they sort.

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Speaker 2: Of I know.

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Speaker 4: Those shoulders don't lie.

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Speaker 1: These shoulders don't lie. They are the whitest thing around, right,

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I'm looking everywhere. It's whiter than the screen I have

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in front of them.

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Speaker 3: Yes, it's very uh impressive that you're on a podcast

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with someone from Ireland and you're the widest person here.

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Speaker 2: Look, I'm trying to do something about it.

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Speaker 1: I'm gonna go to Traverse City and stand out in

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the sun until I come back and I'm appropriate again.

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I really enjoy this game. The number of levels is

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right in that sweet spot where there's a ton here,

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but it's not so overwhelming. That's like at a certain

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point I just run out of steam. There are some

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great distractions, including beat Spell, which is they showed this

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off in one of the direct trailers or whatever. It

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is kind of an RPG like thing, but you do

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a rhythm based You have a diamond around your character,

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and the diamond at each point has a circle that's

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where the beat is lining up. And if you press

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B at the top circle and then for the next

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beat the right circle you press A, you're gonna do

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a flame spell, and if you want to do a

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healing spell, you do B down A, but the down

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happens between the two beats. You kind of do a

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half beat now, and that's a little bit different, and

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you kind of feel like, Okay, I'm getting in the

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flow of things. Then of course, there are more complicated spells,

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and as you get done with fights, you can upgrade

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these spells, and they're like short little runs. You kind

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of do four fights in a row, and then you

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start over on a different level and you kind of

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have to upgrade everything again. That is super engaging actually

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to go like to be in a fight and sort

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of monitoring like the boss's damage level and how much

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damage they're doing to you, your health, your HP and

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trying to like, okay, I'm going to just sort of

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default to doing an attack and I'll see you know,

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like an RPG, it's it's gonna be elemental based. So

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this one is a fire boss. I'm gonna use my

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wave spell, which actually takes a little bit longer to

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do than the fire spell, so it's like it's a

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little bit more risk reward, but clearly I have to

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use it because that's a fire boss. You'll be doing that,

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and then that boss, because it's a boss, can do

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a lot of damage. As soon as that happens, you

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flip over from doing the wave spell to doing your

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heel and kind of flipping back and forth between that

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to the beat, trying to keep that all going without losing,

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because once you mess up, it's a little bit hard

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to get back on the beat and you kind of

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feel like, oh my god, it's all falling apart. Trying

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to recover from that is also very fun though, But

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managing all of that in one go with these boss

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battles is very fun. And it's not like some super

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substantial thing LEXI this beat spell, but they dole it

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out in a pretty smart way where they first open

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it up after you complete like the first set of levels,

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the first stage I think they call it a stage,

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but like the first world. Then you go play that

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and it's like, okay, go do the second world, and

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then you can come back, and so it creates this

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sort of nice back and forth of like, oh, I

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get to play more of that game as a break

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between going to the next levels or whatever.

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Speaker 2: So it has nice.

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Speaker 1: Pacing for this weird little rhythm game that that's weird,

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but there's just so much stuff that you really can

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distract yourself if you are losing steam on any of

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the levels. And then yes, perfecting the stage does feel

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as good as ever. I've only done it once, so yeah,

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but it really did stand out. Any interest in a

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game like this, LEXI.

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Speaker 2: I do.

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Speaker 3: It's very hard to justify as someone that never had

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ther them Heaven series growing up. I never owned DS

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consoles when I was young, and it's very hard to

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justify spending money on it.

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Speaker 4: I might reach out to Pure about it, but it is.

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Speaker 3: Yeah, I'm delighted that they are still making games like this,

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and yeah it show is refreshing to see a video

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game company make and release video games.

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Speaker 1: Yeah, to be like and like not just that like this.

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The worry that I always had with the Switch early on.

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This is something I've probably talked about on this show,

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but I talked about on some other shows in the past.

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Speaker 2: And that Switch game, it's like, Hm, cool, cool, cool,

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I like this.

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Speaker 1: You Oh, they're bringing all the studios together from the

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three DS side and the WEU side and they're kind

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of mixing them all together and be like, no, you

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guys just make switch games now, and like, oh, but wait,

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I like these thirty forty dollars DS games and three

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DS games that you guys were making in between all

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the big ones that you were making for the WU

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or even for the three DS, and are those going

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to go away? And it's like they kind of did

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a little bit, but they're fine any ways to keep

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doing them like this at fifty dollars.

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Speaker 2: And for me, I'm like, I will accept that as like.

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Speaker 1: They want to charge more because they obviously they want

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to charge more for everything. If that means we keep

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getting these games that are they can't do for eighty

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dollars and seventy dollars, I.

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Speaker 2: Will accept it.

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Speaker 1: And I'm pretty happy with the results so far. I mean,

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I think they've had a good run of these. Yoshi

295
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was pretty good. There's god, there's other games coming. So

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oh Splittoon Raiders is going to be a fifty dollars game, right,

297
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So yeah, I think they kind of figured that stuff

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out and I welcome it.

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Speaker 3: It's a single play a game glob that you play

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with your friends.

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Speaker 2: That you can play with your friends.

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Speaker 1: All right, Nintendo Switch two models spotted in the wild

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with updated screen. Let's get this news out of the way,

304
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because it's kind of fun.

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Speaker 4: All these today so good. This is like, this is

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also good that improving the switch screen.

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Speaker 2: We're on a roll here. Nothing can go wrong. I'm

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gonna a.

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Speaker 1: New Nintendo Switch two model has reportedly been spotted featuring

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a redesigned LCD screen, as spotted by Nintendo Patent's Watch,

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the updated model allegedly surfaced on a Chinese resale site

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and featured a features a sharp LCD panel with significantly

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redesigned inputs compared to the standard switch to model, suggesting

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that it's not a minor revision. It's speculated that the

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new screen could potentially address the ghosting issue that the

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Launch model suffers from compared to its predecessor, or it

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could simply be related to the revised Nintendo Switch to model,

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recently confirmed to be coming to Europe to comply with

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new regulations requiring that all consumer products with built in

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batteries make them easily removable. Either way, it's definitely not

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the switch to oh, let upgrade many users have been

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hoping for and probably keep hoping for it, because I

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doubt that's happening anytime soon since the console was first released. Yeah,

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this is this is interesting just because it's like I

325
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think people are like, oh, could this happen already? And

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it's maybe a bit soon. But I also think Nintendo

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would obviously be feeling the crunch to do anything they

328
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can to have a revised model that reduces costs, and

329
00:15:03,919 --> 00:15:06,759
you can sort of do two birds with one stone, right,

330
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Let's see where it's like, Hey, put in a new screen.

331
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Let's go make our deal with Sharp for the next

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set of screens for the switch and to start putting

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those in this one while we comply with regulations and

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also get costs down.

335
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Speaker 2: Like will this be?

336
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Speaker 1: Will this be like the switch revision with the bigger

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00:15:22,559 --> 00:15:26,360
battery or the better battery? Wasn't bigger a better battery life?

338
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I should say probably not, because that had a revised

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chip like that was that used a smaller process so

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00:15:33,080 --> 00:15:35,519
it was more energy efficient. I don't know if that's

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happening here, although I guess I wouldn't be insanely surprised

342
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if that is the case.

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Speaker 2: Again, that would be a real good way for them.

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Speaker 1: To reduce costs because they could get more chips per

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way for stuff like that. But yeah, I guess, I

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guess maybe an improved screen. That sounds good to me,

347
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although I'm not someone who's noticed the ghosting yet.

348
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Speaker 4: It is funny that will like ooh and improve screen from.

349
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Speaker 3: Shop Yeah gat, any that's how bad the screen was

350
00:16:03,799 --> 00:16:05,639
that were like who sharp woo sharp?

351
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Speaker 1: And then I know the Nintendo has worked with sharp

352
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on screens since like the game and Watch, which is crazy.

353
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It's like, yeah, but where they still do all right

354
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screens is on handhelds or that form factor.

355
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Speaker 3: But yeah, Nintendo have done these minor divisions early on

356
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in console generations before they did it for the Switch one,

357
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if you remember, was cracked within a week and was

358
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very easy to polish, to the point that if you

359
00:16:34,080 --> 00:16:36,600
were a games reviewer, they wouldn't send you a code

360
00:16:36,679 --> 00:16:39,480
if you owned a Launch switch model. You would have

361
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to own a more late series Switch model or Switch

362
00:16:44,200 --> 00:16:47,840
O led or whatever, which sure wasn't a pain in

363
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the ass.

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Speaker 2: And okay, so if you.

365
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Speaker 1: Give it to the wrong people, they're going to tell

366
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you how many cat shines are in a game, and

367
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then it's just it's bad and you're.

368
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Speaker 2: Right, yeah, yeah, so and trust these reviewers.

369
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Speaker 3: But yeah, I'm not surprised that they doing this because

370
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I don't know. I've gotten to the point with the

371
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switch to screen where for three D games I can

372
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generally ignore it. But when I play two D stuff

373
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that the ghosting is on, the smelling is pretty off sometimes,

374
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and it's something that I do notice, but I know

375
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lots of people don't. If it's something that brings down

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that price, that's fucking great, Like now, like anything to

377
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bring down that price, and if it happens to be better,

378
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that would be lovely.

379
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Speaker 1: Exactly if we, like we get a little bit more

380
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out of that for people buying Switch two is going

381
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forward like this is not the kind of thing where

382
00:17:32,559 --> 00:17:35,839
I think, oh, I'm gonna replace my switch to or

383
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anything LEXI like that would be kind of crazy, because

384
00:17:38,160 --> 00:17:41,920
I do expect more revisions, more substantial revisions to becoming

385
00:17:42,720 --> 00:17:44,759
not that far off. Like you know, we could be

386
00:17:44,799 --> 00:17:47,880
in a situation where in a year two years, we're

387
00:17:47,880 --> 00:17:50,440
going to be seeing a switch to model and maybe

388
00:17:50,480 --> 00:17:53,440
like a switch to light that could really get the

389
00:17:53,440 --> 00:17:57,480
cost down potentially, I guess, and if those comings again

390
00:17:57,519 --> 00:17:59,400
at that point, I probably will upgrade. But I'm still

391
00:17:59,400 --> 00:18:02,240
pretty happy with the switch to I let me see.

392
00:18:02,039 --> 00:18:02,759
Speaker 2: The screen in person.

393
00:18:02,759 --> 00:18:05,799
Speaker 1: I guess maybe if it's substantially better, like very noticeably better,

394
00:18:05,799 --> 00:18:08,599
without like the side by side comparison, maybe that would

395
00:18:08,640 --> 00:18:08,920
move me.

396
00:18:08,960 --> 00:18:10,119
Speaker 2: But I'm not expecting that.

397
00:18:10,680 --> 00:18:14,440
Speaker 3: The big problem with a Liiche console this generation is that,

398
00:18:14,640 --> 00:18:18,279
like the switch one, Liiche got way cheaper because they

399
00:18:18,279 --> 00:18:20,640
took out a lot of the expensive stuff, a lot

400
00:18:20,640 --> 00:18:23,920
of the expensive eye ore cameras and you know, the

401
00:18:24,519 --> 00:18:27,079
joy con functionality and stuff like that. That's not the

402
00:18:27,079 --> 00:18:29,599
stuff that's expensive anymore. Like that stuff, I don't know,

403
00:18:29,720 --> 00:18:32,359
fucking pennies. It's the stuff that has to go in

404
00:18:32,400 --> 00:18:36,400
it anyway that's still fucking that's now expensive. So actually

405
00:18:36,400 --> 00:18:38,559
bringing prices down for a switch light is going to

406
00:18:38,599 --> 00:18:40,279
be a real challenge.

407
00:18:40,480 --> 00:18:43,440
Speaker 1: Yep, I think you're right, Uh I do. I do

408
00:18:43,480 --> 00:18:45,519
wonder how they're like thinking about that stuff, because you know,

409
00:18:45,559 --> 00:18:49,119
they have probably had plans to do all kinds of

410
00:18:49,160 --> 00:18:52,039
different revisions along the way on the on the road map,

411
00:18:52,079 --> 00:18:55,000
and I always got the sense that they were going

412
00:18:55,039 --> 00:18:59,000
to plan a light alongside twenty twenty seven to get

413
00:18:59,000 --> 00:19:03,440
close to that Pokemon game. But yeah, it's probably not

414
00:19:03,440 --> 00:19:06,720
gonna happen that soon. No way, All right, let's get

415
00:19:06,720 --> 00:19:09,319
to this next one. Let's let's get into it. Physical

416
00:19:09,359 --> 00:19:13,039
disc production ending in January twenty twenty eight for new

417
00:19:13,119 --> 00:19:15,400
games releasing on PlayStation consoles.

418
00:19:15,759 --> 00:19:17,119
Speaker 2: I will repeat it for people who are.

419
00:19:17,079 --> 00:19:22,119
Speaker 1: Like, wait, what physical disc production ending in January twenty

420
00:19:22,160 --> 00:19:26,279
twenty January twenty twenty eight for new games, All new

421
00:19:26,319 --> 00:19:28,839
games releasing on PlayStation consoles.

422
00:19:30,640 --> 00:19:33,799
Speaker 3: Let's be fair before we get into this. How is

423
00:19:33,839 --> 00:19:36,839
the Sony Corporation meant to manufacture blue lay discs?

424
00:19:37,119 --> 00:19:38,240
Speaker 2: I just they really have to.

425
00:19:38,400 --> 00:19:40,519
Speaker 1: They probably have to go through some byzantine network and

426
00:19:40,599 --> 00:19:43,000
like talk to some people in back alleys, like who

427
00:19:43,000 --> 00:19:46,599
even handles that Blu Ray consortium. It's impossible to know.

428
00:19:47,799 --> 00:19:51,200
From Sid Schumann at PlayStation Dot blog. As consumer preferences

429
00:19:51,200 --> 00:19:53,880
in the broader entertainment industry continue to shift away from

430
00:19:53,880 --> 00:19:57,279
physical discs to digital, physical game disc production for all

431
00:19:57,279 --> 00:20:00,400
new games releasing on PlayStation consoles will be discontent you'd

432
00:20:00,680 --> 00:20:04,319
starting January twenty twenty eight, following the state new games

433
00:20:04,319 --> 00:20:06,720
will be available on PlayStation store and at retailers in

434
00:20:06,759 --> 00:20:10,000
digital formats only. This transition has no impact on games

435
00:20:10,000 --> 00:20:12,960
that already released or will be releasing prior to January

436
00:20:12,960 --> 00:20:15,599
twenty twenty eight in disc format. This is a natural

437
00:20:15,640 --> 00:20:18,440
direction for Sony Interactive Entertainment to adapt to consumer trends.

438
00:20:18,440 --> 00:20:22,400
It's the general preferences for digital media significantly outpaceds physical discs.

439
00:20:22,640 --> 00:20:25,240
This transition will enable us to align more closely with

440
00:20:25,319 --> 00:20:28,519
how most of our community prefers to access and play

441
00:20:28,599 --> 00:20:31,640
games today. I don't give a fuck about you aligning

442
00:20:31,680 --> 00:20:33,160
with that. What are you saying?

443
00:20:33,680 --> 00:20:38,880
Speaker 2: Why is what? Oh great, they're aligned with trends, LEXI.

444
00:20:39,799 --> 00:20:41,880
Speaker 3: That was the problem with the games industry. We went

445
00:20:41,920 --> 00:20:43,640
aligned with trends enough.

446
00:20:44,160 --> 00:20:46,640
Speaker 1: To throw such a huge party about it, LEXI, what

447
00:20:46,920 --> 00:20:49,279
come on to show some decorum.

448
00:20:49,720 --> 00:20:54,200
Speaker 2: Don't be so excited about this. I don't look. We know,

449
00:20:54,559 --> 00:20:56,799
like we were on a sort of a timer here,

450
00:20:57,119 --> 00:20:58,160
like we knew.

451
00:20:58,559 --> 00:21:02,000
Speaker 3: Not Piscitella was out that kind of saying like disked

452
00:21:02,440 --> 00:21:05,880
podnucks were on borrowed time. But I think that the

453
00:21:05,920 --> 00:21:09,680
thing that I think Sean on Blue Sky mentioned, and

454
00:21:09,720 --> 00:21:14,079
it's a very salient point, is that like this isn't

455
00:21:14,079 --> 00:21:18,039
about getting rid of the secondhand market necessarily, like that's

456
00:21:18,079 --> 00:21:20,160
a bonus for them. That's certainly a bonus for them.

457
00:21:20,400 --> 00:21:24,880
It's about having the only marksh in a place where

458
00:21:24,880 --> 00:21:28,400
you can buy these stuff. Like PlayStation is a closed ecosystem.

459
00:21:28,440 --> 00:21:32,279
If you own a PlayStation, you can't buy games on

460
00:21:32,359 --> 00:21:36,079
any other storefront unless you buy physical games, unless you

461
00:21:36,160 --> 00:21:38,720
go out and you shop around between Best Buy and

462
00:21:38,799 --> 00:21:42,279
Target and CeX and all these different retailers across the world,

463
00:21:42,559 --> 00:21:47,319
and you compare prices, and they push prices down PlayStation.

464
00:21:47,759 --> 00:21:51,200
If everything is digital and everything is only on their storefront,

465
00:21:51,400 --> 00:21:55,000
they set the price. These are companies that are looking

466
00:21:55,000 --> 00:21:57,480
over at how the RAM companies are doing business, and

467
00:21:57,480 --> 00:22:00,519
I'm going, why aren't we acting like this be making

468
00:22:00,599 --> 00:22:05,559
so much more money if we just became monopolies and

469
00:22:05,599 --> 00:22:08,880
we did that because fucking no one's gonna regulate us,

470
00:22:09,759 --> 00:22:12,400
because apparently there's bigger problems.

471
00:22:12,000 --> 00:22:12,960
Speaker 4: In the world right now.

472
00:22:13,359 --> 00:22:18,599
Speaker 3: I think that also, this coming literally days after all

473
00:22:18,640 --> 00:22:24,240
those Studio Channel movies were taken out of PlayStation users libraries,

474
00:22:24,839 --> 00:22:26,960
Like that's less of a red flag and more of

475
00:22:26,960 --> 00:22:29,599
a smoking gun of this is the kind of economy

476
00:22:29,640 --> 00:22:32,799
and ecosystem that these companies want to build like it's

477
00:22:33,440 --> 00:22:37,960
not only this is them saying you don't own anything anymore.

478
00:22:38,119 --> 00:22:40,480
Everything is at will. You pay money to rent a

479
00:22:40,519 --> 00:22:42,519
thing from us until we take it away, and we

480
00:22:42,559 --> 00:22:44,680
can take it away at will. That's the model that

481
00:22:44,720 --> 00:22:48,720
they're going for here, Like you're no longer buying a license.

482
00:22:49,359 --> 00:22:52,640
You're buying you know, a timer and a timer that

483
00:22:52,720 --> 00:22:55,119
you can't see and they will take it away. And

484
00:22:55,200 --> 00:22:58,119
we know they'll take it away because of the next

485
00:22:58,160 --> 00:23:02,519
story that they posted on the Place blog today and

486
00:23:02,640 --> 00:23:06,160
so like, yeah, if you want to own your shit,

487
00:23:06,319 --> 00:23:09,680
the only way to do it now is it's either

488
00:23:09,720 --> 00:23:12,880
piracy or it's to play old consoles that do have

489
00:23:12,920 --> 00:23:18,279
physical like media, and that fucking sucks. This is what

490
00:23:18,359 --> 00:23:21,519
happens when you don't have competition in the video game

491
00:23:21,519 --> 00:23:24,680
console space, like Nintendo off doing their own thing, and

492
00:23:24,720 --> 00:23:27,359
that's great, and we like Nintendo games, but they are

493
00:23:27,400 --> 00:23:30,640
not competing directly with Sony. Xbox were the force that

494
00:23:30,640 --> 00:23:34,720
were competing directly with Sony, and when there isn't another

495
00:23:34,759 --> 00:23:38,759
company there to push these other companies in line with

496
00:23:39,079 --> 00:23:42,400
you know, consumer good will and to keep fighting for

497
00:23:42,440 --> 00:23:45,640
consumer good will, to try to best each other this

498
00:23:45,799 --> 00:23:47,559
is what you gets. And right now you have an

499
00:23:47,720 --> 00:23:50,799
Xbox that is clearly check the fuck out and does

500
00:23:50,880 --> 00:23:54,839
not give a shit about consumer good will, And so

501
00:23:54,839 --> 00:23:57,400
Sony's going to like, well, if they don't have to,

502
00:23:58,200 --> 00:24:00,880
why the fuck should we really like eighty percent of

503
00:24:00,920 --> 00:24:05,559
the marksh So, yeah, like this whole fucking thing is

504
00:24:06,640 --> 00:24:08,559
I said it on Blue Sky a few months ago,

505
00:24:08,880 --> 00:24:12,960
and it's more true today than it was then. Of

506
00:24:13,039 --> 00:24:15,880
the games industry feels like a house powers you where

507
00:24:15,880 --> 00:24:17,240
all the music got turned off.

508
00:24:17,799 --> 00:24:21,880
Speaker 4: Yeah, and now people are just looking around and what

509
00:24:21,920 --> 00:24:22,640
do you do next?

510
00:24:22,839 --> 00:24:24,799
Speaker 1: It's kind of it's almost worse than that, right, It's

511
00:24:24,799 --> 00:24:27,279
like it's a house party where it's like you went

512
00:24:27,279 --> 00:24:29,720
to the bathroom and you came back and the only

513
00:24:29,720 --> 00:24:32,039
people there are now the parents who owned the house,

514
00:24:32,400 --> 00:24:36,440
and it's like it's like, oh, okay, this has bad

515
00:24:36,519 --> 00:24:40,119
vibes and sucks, and their interests are not aligned with mine,

516
00:24:40,960 --> 00:24:41,359
and all.

517
00:24:41,279 --> 00:24:44,759
Speaker 3: The parents' lawyers and all of them investors, and like

518
00:24:44,920 --> 00:24:46,920
all of the young kids are gone because they can't

519
00:24:46,960 --> 00:24:49,960
afford to fucking be near the house anymore. And you're like, well,

520
00:24:49,960 --> 00:24:51,160
I guess I'm we're gonna have to take out a

521
00:24:51,160 --> 00:24:53,279
fucking loan to spend time in this house.

522
00:24:54,119 --> 00:24:54,920
Speaker 2: It's yes.

523
00:24:55,359 --> 00:24:57,720
Speaker 1: Uh, people are pointing out a bunch of extra stuff

524
00:24:57,720 --> 00:24:59,960
in the chat, like, for example, they stop selling digital

525
00:25:00,160 --> 00:25:04,079
codes at retailers for games in twenty nineteen, like a.

526
00:25:04,039 --> 00:25:04,799
Speaker 2: Long time ago.

527
00:25:05,039 --> 00:25:06,799
Speaker 1: So it's not like you can go to your game

528
00:25:07,000 --> 00:25:09,680
game stop and like be like, okay, just give me

529
00:25:09,759 --> 00:25:13,400
a digital code for X or Y, Like that will

530
00:25:13,400 --> 00:25:17,079
come down to the publishers putting those codes in boxes.

531
00:25:18,000 --> 00:25:20,920
That's your best chance to get that. So yeah, and

532
00:25:20,920 --> 00:25:24,680
then like we knew retail was sort of like diminishing,

533
00:25:24,720 --> 00:25:27,440
like GameStop was something that people were not visiting as much,

534
00:25:27,519 --> 00:25:31,039
but there was still competition for pricing and that did

535
00:25:31,079 --> 00:25:33,559
mostly actually come from the secondhand market. That's why like

536
00:25:33,759 --> 00:25:37,000
that sort of became synonymous with the market as a whole,

537
00:25:37,160 --> 00:25:38,960
because that's where a lot of people who are our

538
00:25:39,039 --> 00:25:45,720
price conscience were finding themselves. So man, backwards compatibility on

539
00:25:45,759 --> 00:25:47,000
the place, you know what, let's get to the next

540
00:25:47,039 --> 00:25:49,359
story that we can bring it in PlayStation six almost

541
00:25:49,400 --> 00:25:54,000
guaranteed for twenty twenty eight after digital Only News Analysts

542
00:25:54,039 --> 00:25:58,480
says this is from Andy Robinson at VGC Wednesday's News

543
00:25:58,480 --> 00:26:01,839
that PlayStation will discontinue all physical game disc productions starting

544
00:26:01,880 --> 00:26:05,680
in January twenty twenty eight, almost certainly guarantees that PlayStation

545
00:26:05,759 --> 00:26:09,279
six won't launch before that date. That's according to Mpeer

546
00:26:09,359 --> 00:26:13,759
analyst Peers harding Roles, who believes that confirmation of PlayStation's

547
00:26:13,759 --> 00:26:17,599
all digital future telegraphs quite a lot of information about

548
00:26:17,640 --> 00:26:21,839
Sony's next generation console, which was previously expected to arrive

549
00:26:21,920 --> 00:26:24,960
in late twenty twenty seven. First, we believe this almost

550
00:26:25,119 --> 00:26:28,359
certainly guarantees that the PlayStation six won't arrive until twenty

551
00:26:28,359 --> 00:26:31,279
twenty eight at the earliest, he said, and Pierre's current

552
00:26:31,319 --> 00:26:33,480
expectation is that the console will launch at the end

553
00:26:33,480 --> 00:26:37,599
of twenty twenty eight. Secondly, according to harding Roles, PlayStation

554
00:26:37,680 --> 00:26:40,200
six will now at a minimum not include a of

555
00:26:40,240 --> 00:26:43,880
a physical disk drive, which obviously Sony will be looking

556
00:26:43,880 --> 00:26:46,400
for all the ways it can reduce the cost of

557
00:26:46,440 --> 00:26:48,920
its next gen console, and this is an easy win.

558
00:26:49,359 --> 00:26:49,799
Speaker 2: He added.

559
00:26:49,839 --> 00:26:52,039
Speaker 1: It's possible that an add on disk drive could be

560
00:26:52,039 --> 00:26:54,119
made available to play older PS four and PS five

561
00:26:54,160 --> 00:26:57,519
games on disc LEXI do you think that's true?

562
00:27:00,000 --> 00:27:03,240
Speaker 2: Oh, I'm going to in this way, it doesn't feel true.

563
00:27:03,359 --> 00:27:06,480
Speaker 3: It if they are not out there saying you will

564
00:27:06,519 --> 00:27:09,160
still be able to buy or play all those PlayStation

565
00:27:09,279 --> 00:27:12,079
five discs. I own three copies of Mind's Eye for

566
00:27:12,119 --> 00:27:14,799
the PS five. What am I meant to do now?

567
00:27:15,119 --> 00:27:15,559
Speaker 2: I'm two?

568
00:27:15,640 --> 00:27:18,319
Speaker 4: Now if I want to play it on a PS six,

569
00:27:18,839 --> 00:27:21,000
And yeah, I think that.

570
00:27:21,039 --> 00:27:22,680
Speaker 3: If they're not out there saying like you'll still be

571
00:27:22,720 --> 00:27:24,960
able to play your full library, they're not saying that.

572
00:27:25,200 --> 00:27:27,640
And that's what you say when you want people to

573
00:27:27,920 --> 00:27:29,839
You want to reassure people they can still play their

574
00:27:29,839 --> 00:27:30,880
full library.

575
00:27:31,000 --> 00:27:33,119
Speaker 1: And like, even if you haven't announced the PS six,

576
00:27:33,200 --> 00:27:36,559
right you say, and don't worry. In the future, we

577
00:27:36,599 --> 00:27:40,279
will provide solutions to those of you with massive game

578
00:27:40,359 --> 00:27:43,839
disc collections that's nowhere to be found in here. They

579
00:27:43,839 --> 00:27:46,759
have no reference to people though. They just say this

580
00:27:46,880 --> 00:27:50,799
doesn't effect games that have already come out, which, yeah, no, ship,

581
00:27:50,880 --> 00:27:51,319
what do you mean?

582
00:27:51,440 --> 00:27:51,880
Speaker 2: Of course?

583
00:27:52,519 --> 00:27:54,359
Speaker 3: I can still play a PS two if I want to.

584
00:27:54,480 --> 00:27:55,680
What the fuck are you talking about?

585
00:27:56,480 --> 00:27:59,799
Speaker 1: Yeah, so I'm with you where It's like I was

586
00:28:00,920 --> 00:28:03,960
like yesterday's show maybe or on the BombCast yesterday, I

587
00:28:03,960 --> 00:28:06,039
was talking about like, yeah, you know, the next gen

588
00:28:06,119 --> 00:28:08,079
consoles won't launch with disk drives, but they'll have disk

589
00:28:08,119 --> 00:28:10,759
drives to sell one hundred and fifty dollars collectors editions.

590
00:28:11,960 --> 00:28:14,519
Speaker 2: You know the way this works, or you know what

591
00:28:14,559 --> 00:28:15,559
the way it worked. I don't.

592
00:28:15,559 --> 00:28:17,960
Speaker 1: I'm not familiar with these days exactly with how this

593
00:28:18,000 --> 00:28:19,640
all goes down. But the way it used to work

594
00:28:19,799 --> 00:28:23,200
was you'd make a game, you would go to the

595
00:28:23,279 --> 00:28:26,160
Nintendo's and the PlayStations and be like, okay, can we

596
00:28:26,240 --> 00:28:27,519
get some copies printed?

597
00:28:27,799 --> 00:28:29,640
Speaker 2: And then they were like, yeah, yeah, you kind of

598
00:28:29,960 --> 00:28:30,440
pay us a.

599
00:28:30,440 --> 00:28:31,920
Speaker 1: Little bit of money, we'll do the printing for you,

600
00:28:32,079 --> 00:28:34,759
or that's part of the licensing fee to be on

601
00:28:34,799 --> 00:28:37,440
our platform, and we control the discs and stuff like that.

602
00:28:38,559 --> 00:28:41,039
So if PlayStation's not doing it and they're saying all

603
00:28:41,839 --> 00:28:44,279
all new games like, well not like to me, that

604
00:28:44,319 --> 00:28:46,920
says there's not even going to be a solution for

605
00:28:47,119 --> 00:28:50,920
the boutique printers to get their discs on these consoles, mean,

606
00:28:52,000 --> 00:28:53,960
and why would Sony like bother with making a drive

607
00:28:54,160 --> 00:28:55,119
If that's the.

608
00:28:55,119 --> 00:28:58,799
Speaker 3: Case, they're clearly not communicating with those boutique printers, because

609
00:28:58,839 --> 00:29:00,960
I've seen no less then like three of them put

610
00:29:00,960 --> 00:29:04,480
out statements being like we're going to fucking fight for something,

611
00:29:04,519 --> 00:29:05,720
but we don't know what we're even going to be

612
00:29:05,759 --> 00:29:08,200
fighting for yet because we we don't know like what

613
00:29:08,279 --> 00:29:13,880
the extent of this is. I think, I think, right,

614
00:29:14,839 --> 00:29:19,759
I'll find one of the quotes there. But yes, these companies,

615
00:29:19,839 --> 00:29:22,240
I am a basial omitsion run. They seem like they

616
00:29:22,319 --> 00:29:26,079
have been taken lost and cult are also out there

617
00:29:26,119 --> 00:29:29,319
saying that we aim to do everything on a power

618
00:29:29,359 --> 00:29:30,880
to preserve video. We aim so the best of our

619
00:29:30,920 --> 00:29:33,160
ability and will continue to do so as long as

620
00:29:33,200 --> 00:29:37,680
we can, and like no sense of communication and no

621
00:29:37,880 --> 00:29:42,200
sense of like if there's any way forward for these

622
00:29:42,200 --> 00:29:46,440
companies that are built around this boutique industry to still exist.

623
00:29:47,720 --> 00:29:53,720
So yeah, it's fucking nuts, the like just cutthroatness of

624
00:29:53,759 --> 00:29:54,480
this industry.

625
00:29:54,559 --> 00:29:58,200
Speaker 4: The last few weeks, it feels.

626
00:29:58,519 --> 00:30:02,880
Speaker 3: Exceptionally like the last fifteen or so years were people

627
00:30:02,920 --> 00:30:08,079
positioning themselves in pro consumer ways and now they've all realized.

628
00:30:08,519 --> 00:30:09,599
Speaker 4: They've looked over on.

629
00:30:09,599 --> 00:30:14,839
Speaker 1: Stage being like man disks rule fuck xpots and it's

630
00:30:14,880 --> 00:30:17,359
been like a little over ten years and here we are.

631
00:30:17,359 --> 00:30:20,680
Speaker 3: And over the last six eighteen months they've kind of

632
00:30:20,680 --> 00:30:23,839
looked over at AI companies and seeing how they've brute

633
00:30:23,880 --> 00:30:27,680
forced the market, and you don't actually need people to

634
00:30:27,880 --> 00:30:30,200
like your product. You don't need people to like you,

635
00:30:30,200 --> 00:30:33,599
You don't need people to use your product. You just

636
00:30:33,680 --> 00:30:36,599
need to create a circular flow of investment and money

637
00:30:36,920 --> 00:30:39,519
that you can keep on feeding to yourself. And you

638
00:30:39,559 --> 00:30:42,039
can cut out all the paws that were limiting you.

639
00:30:42,039 --> 00:30:45,200
You can cut out all the paws that had expectations

640
00:30:45,240 --> 00:30:49,200
and demands and you know, personal opinions, and you can

641
00:30:49,319 --> 00:30:52,799
just find ways to make people have to give you money.

642
00:30:54,039 --> 00:30:56,279
Speaker 1: It's the ultimate case shape economy, right, that's where we're

643
00:30:56,319 --> 00:30:58,279
headed with the case shape of like in the K

644
00:30:58,400 --> 00:31:00,720
shape economy is like, hey, you feel like you don't

645
00:31:00,759 --> 00:31:02,359
have as much money and the economy is really bad.

646
00:31:02,440 --> 00:31:03,200
Speaker 2: Yeah, it's true for you.

647
00:31:03,680 --> 00:31:04,920
Speaker 1: Uh, but then why do you look at the stock

648
00:31:04,960 --> 00:31:06,920
market and it's up, Well, like there's for the top

649
00:31:06,960 --> 00:31:10,240
ten percent, top fifteen percent, it's going the other direction.

650
00:31:10,279 --> 00:31:12,160
Things are getting better all that money. You know, the

651
00:31:12,160 --> 00:31:15,319
economy is not growing, but they the rich, keep getting

652
00:31:15,319 --> 00:31:17,119
more money. You have less money. Gee, I wonder where

653
00:31:17,160 --> 00:31:21,160
their money's coming from. So it's a situation where every

654
00:31:21,240 --> 00:31:25,720
sort of business has to reorientate themselves toward that the

655
00:31:25,759 --> 00:31:28,039
top of the K and be like we the money

656
00:31:28,079 --> 00:31:30,279
has to come from the people who already have money,

657
00:31:30,279 --> 00:31:33,319
and that then you get into these circular investments stress schemes.

658
00:31:33,759 --> 00:31:35,279
Speaker 2: Uh and yeah, and.

659
00:31:35,279 --> 00:31:36,799
Speaker 1: They're the ones that aren't a part of it yet

660
00:31:36,799 --> 00:31:38,720
are jealous and are trying to find out ways to

661
00:31:38,839 --> 00:31:42,240
get get into that party without you know, any concern

662
00:31:42,240 --> 00:31:42,839
about when.

663
00:31:42,960 --> 00:31:46,000
Speaker 2: The balloons will pop or anything like that. Okay, so

664
00:31:47,680 --> 00:31:48,880
here's here are a couple of things.

665
00:31:48,960 --> 00:31:55,440
Speaker 1: PlayStation five pro is already a PlayStation six, and if

666
00:31:55,480 --> 00:31:57,240
you have that PS five, there's not going to be

667
00:31:57,240 --> 00:31:59,440
a much reason to get a PlayStations because the games

668
00:31:59,480 --> 00:32:01,599
are not going to look that much better, They're not

669
00:32:01,680 --> 00:32:03,559
going to be that much different. And they're like, no

670
00:32:03,640 --> 00:32:07,200
way they're gonna cut off the PS five prematurely with

671
00:32:07,400 --> 00:32:10,559
like it's gonna be a long cross gin period, so

672
00:32:10,640 --> 00:32:13,680
like people aren't are already gonna be like why am

673
00:32:13,680 --> 00:32:15,920
I getting the PS six And to give them, like

674
00:32:16,039 --> 00:32:18,559
to give the physical people who are in that early

675
00:32:18,599 --> 00:32:22,279
adopter like like a big part of that a reason

676
00:32:22,319 --> 00:32:24,519
to skip out on it just seems like a little bit.

677
00:32:24,559 --> 00:32:26,960
So now the way they can counter that is and

678
00:32:27,000 --> 00:32:30,160
it seems like this is the direction they're going. PS

679
00:32:30,240 --> 00:32:33,000
six could maybe at this point be a handheld first

680
00:32:33,000 --> 00:32:35,720
and foremost, where it's like it's a you know, a

681
00:32:35,759 --> 00:32:38,440
portable version of PS five or something like that, and

682
00:32:38,519 --> 00:32:41,240
they call it a PS six and it has you know,

683
00:32:41,240 --> 00:32:44,400
it has a portable you know potential or whatever. In

684
00:32:44,440 --> 00:32:45,720
O case, it was never gonna have.

685
00:32:45,720 --> 00:32:46,279
Speaker 2: A disk drive.

686
00:32:46,440 --> 00:32:49,480
Speaker 3: That sounded like a great idea a year and a

687
00:32:49,519 --> 00:32:52,359
half ago. But now you look over at the cost

688
00:32:52,400 --> 00:32:56,599
of like a Lenovo Legion Go or any of these things.

689
00:32:56,920 --> 00:32:57,319
Speaker 2: Yeah.

690
00:32:57,640 --> 00:33:02,599
Speaker 3: Yeah, these these these PC hontelds new ones, which are

691
00:33:02,599 --> 00:33:04,920
basically what you'd want, you know, They are not like

692
00:33:05,880 --> 00:33:09,359
exceptionally overpowered. They are kind of like what was promised

693
00:33:09,400 --> 00:33:11,359
with the Steam deck of this is where we'll get

694
00:33:11,359 --> 00:33:14,359
to with second and third generation. So these products you

695
00:33:14,440 --> 00:33:16,880
look over at them and you're like, these are not

696
00:33:17,640 --> 00:33:21,720
affordable to consumers. These are not affordable to enthusiasts. These

697
00:33:21,759 --> 00:33:26,920
are affordable to rich people. Uh, and that's kind of ish.

698
00:33:27,000 --> 00:33:32,799
And so yeah, like I suddenly that multiple skew PlayStation

699
00:33:33,000 --> 00:33:37,720
alartment also multiple SKUs sounds like way more difficult nowadays

700
00:33:37,759 --> 00:33:40,839
because suddenly they will be trying to get different types

701
00:33:41,440 --> 00:33:43,599
of v RAM and RAM and like they will be

702
00:33:43,640 --> 00:33:46,480
trying to get different components for these different.

703
00:33:46,240 --> 00:33:49,599
Speaker 4: Skews, and we know from the Steam Machine that.

704
00:33:49,680 --> 00:33:53,920
Speaker 3: Even agreeing like on one thing like that put they're

705
00:33:53,920 --> 00:33:57,039
putting one stick of de of ram, one stick of

706
00:33:57,119 --> 00:33:58,759
ram into each Steam Machine.

707
00:33:59,079 --> 00:34:01,680
Speaker 4: You shouldn't be doing that. You shouldn't be doing that

708
00:34:01,720 --> 00:34:06,359
with your yeah, yeah, And so like.

709
00:34:07,920 --> 00:34:10,519
Speaker 3: This feels like the extra skews because right now we're

710
00:34:10,559 --> 00:34:13,800
here and kind of blooms is that it will be too,

711
00:34:13,800 --> 00:34:17,159
will be a handheld at a you know, desk or

712
00:34:17,440 --> 00:34:21,679
you know, actual console. We all deal console, and that

713
00:34:21,880 --> 00:34:23,960
seems like it's going to cause them a whole lot

714
00:34:24,000 --> 00:34:27,800
of headaches in the current market where swashing any kind

715
00:34:27,840 --> 00:34:31,280
of components for any kind of hardware is extremely difficult.

716
00:34:33,119 --> 00:34:35,400
Speaker 1: Later today, after the show, we're going to be doing

717
00:34:35,679 --> 00:34:38,599
a stream with Abby Russell where we sit down and

718
00:34:38,599 --> 00:34:41,760
talk about like emulation handhelds and stuff, and we'll make

719
00:34:41,760 --> 00:34:43,639
the focus of that sort of how can we still

720
00:34:43,719 --> 00:34:45,800
enjoy this hobby after all this stuff?

721
00:34:45,800 --> 00:34:48,039
Speaker 2: Everybody so one of these.

722
00:34:48,519 --> 00:34:50,280
Speaker 1: Yeah, one of the yes, exactly what we're talking about that

723
00:34:50,320 --> 00:34:52,280
we're going to kind of do a bring in my

724
00:34:52,360 --> 00:34:56,000
top three emulation handhelds and we'll talk to abby about it,

725
00:34:56,039 --> 00:34:57,199
answer her questions and chat.

726
00:34:57,239 --> 00:34:59,079
Speaker 2: Bring your questions please.

727
00:34:59,480 --> 00:35:03,199
Speaker 3: And I can play Dirt three at sixty FBS on

728
00:35:03,280 --> 00:35:04,920
the go anytime I want.

729
00:35:05,559 --> 00:35:06,840
Speaker 4: Life is so good.

730
00:35:06,920 --> 00:35:08,960
Speaker 2: Which is what I'm gonna be doing now on my vacation.

731
00:35:09,000 --> 00:35:10,760
I've decided. Hell yeah, I'm gonna get Dirt three on

732
00:35:10,800 --> 00:35:11,199
my foor.

733
00:35:12,519 --> 00:35:15,159
Speaker 3: Okay, might be a little bit difficult to source a

734
00:35:15,159 --> 00:35:16,079
steam code on that one.

735
00:35:16,079 --> 00:35:18,679
Speaker 2: Glub Oh, okay, I'll figure it out. Don't worry. I'll

736
00:35:18,679 --> 00:35:19,239
get it going.

737
00:35:20,239 --> 00:35:24,440
Speaker 1: All right, let's see here from uh, let's see you

738
00:35:24,440 --> 00:35:24,679
know what.

739
00:35:24,840 --> 00:35:26,079
Speaker 2: Let's take a break.

740
00:35:26,079 --> 00:35:28,519
Speaker 1: Actually, yeah, let's take a break and then we'll come

741
00:35:28,559 --> 00:35:31,960
back and talk about more Sony news about them doing stuff.

742
00:35:31,960 --> 00:35:33,679
Speaker 2: They're doing it all at once again. Well they can

743
00:35:33,679 --> 00:35:36,000
get away with it. It feels like we'll get into

744
00:35:36,000 --> 00:35:37,519
all that after these messages.

745
00:35:37,599 --> 00:35:39,760
Speaker 1: If you want to skip out on these ads, you

746
00:35:39,800 --> 00:35:42,079
can do that giant bomb dot com slash join you

747
00:35:42,079 --> 00:35:43,800
can get the ad free versions of the Show's there.

748
00:35:43,920 --> 00:35:52,440
Speaker 2: We will be right back, all right.

749
00:35:52,360 --> 00:35:55,199
Speaker 1: It's Games Mornings, Lexiletti, Jeff grub LEXI, what's up?

750
00:35:56,199 --> 00:35:58,760
Speaker 3: Before we get back into the bad news, I feel

751
00:35:58,800 --> 00:36:03,320
like I should choo us all up, please, Yer Cruz Alvarez,

752
00:36:03,480 --> 00:36:08,320
friend of the sis Pure person is currently on maternity

753
00:36:08,400 --> 00:36:12,679
leave and or paternal leave which I can't remember, and

754
00:36:12,960 --> 00:36:17,000
parental Creed believe very cute picture with his baby just

755
00:36:17,039 --> 00:36:20,880
went up wrapped in a Super Mario three D World

756
00:36:21,039 --> 00:36:30,039
mainline Mario you know yeah Blankish Dan has replied, get

757
00:36:30,079 --> 00:36:36,320
me on the phone with Ish cool.

758
00:36:36,639 --> 00:36:40,639
Speaker 1: Yeah, Dan versus children. It's a battle as old as time.

759
00:36:40,880 --> 00:36:44,559
It's just it's always epic, all right. Sony is closing

760
00:36:44,559 --> 00:36:46,920
the PlayStation Store on PS three and Vida. If that

761
00:36:47,079 --> 00:36:50,840
sounds familiar, this has happened before. From Chris Scullian at VGC,

762
00:36:51,039 --> 00:36:53,360
Sony has announced that it will be closing the PlayStation

763
00:36:53,440 --> 00:36:56,880
Store for PlayStation three and Vida after nearly two decades

764
00:36:56,920 --> 00:36:59,400
of supporting the PS three console generation. We wanted to

765
00:36:59,480 --> 00:37:01,679
let you know we will be closing the PlayStation store

766
00:37:01,679 --> 00:37:03,960
on PS three as well as the PS Veta. The

767
00:37:04,039 --> 00:37:06,880
company said, to ease the transition, players will still be

768
00:37:06,920 --> 00:37:09,840
able to download previously purchase content after the closing.

769
00:37:09,519 --> 00:37:11,519
Speaker 2: Date for the foreseeable future.

770
00:37:11,960 --> 00:37:13,880
Speaker 1: Definitely putting a period at the end of that sentence

771
00:37:13,880 --> 00:37:16,480
where it's like, well, okay, I mean, I mean there

772
00:37:16,519 --> 00:37:18,239
is a time where this won't be the case, which,

773
00:37:18,239 --> 00:37:21,880
of course, of course that's the situation. According to Sony,

774
00:37:22,760 --> 00:37:25,320
the PS three store will first close in Mexico, Honduras,

775
00:37:25,320 --> 00:37:28,400
and Nicaragua in August twenty twenty six, followed by additional

776
00:37:28,480 --> 00:37:31,400
Latin America and Middle Eastern Middle Eastern countries in late

777
00:37:31,480 --> 00:37:34,519
twenty twenty six. The PS three and Vita stores in

778
00:37:34,599 --> 00:37:38,760
all other countries will then close in July twenty twenty seven.

779
00:37:39,159 --> 00:37:41,800
They originally tried to do this, if you people remember

780
00:37:41,880 --> 00:37:44,280
way back in twenty twenty one, five years ago now

781
00:37:45,760 --> 00:37:49,199
and then everyone kind of freaked out, was like this

782
00:37:49,280 --> 00:37:54,440
feels too soon, and PlayStation backed off and I'll say

783
00:37:54,719 --> 00:37:57,320
five years. It was a longer stay of execution than

784
00:37:57,320 --> 00:38:00,880
I was expecting at that time. And I think at

785
00:38:00,880 --> 00:38:03,360
this point Sony could be like, look, you guys said

786
00:38:03,440 --> 00:38:05,239
you were going to freak out. Do you want to

787
00:38:05,280 --> 00:38:07,159
see the numbers of how many PlayStation three games you

788
00:38:07,159 --> 00:38:10,000
guys are buying? Here are both of them?

789
00:38:10,320 --> 00:38:11,960
Speaker 3: Like, do you want to know what you have to

790
00:38:12,000 --> 00:38:14,599
do to buy a game on the PS three nowadays?

791
00:38:14,679 --> 00:38:16,480
Speaker 2: Yes? Actually, I bet, I bet it is a pin

792
00:38:16,519 --> 00:38:16,760
in the.

793
00:38:16,679 --> 00:38:18,719
Speaker 3: Ass, because I did this a few years ago, I

794
00:38:18,760 --> 00:38:20,960
built up a bit of a PS three library because

795
00:38:21,000 --> 00:38:22,960
I was like, I love my PS three. I never

796
00:38:23,000 --> 00:38:26,000
played that many online games because I or you know,

797
00:38:26,320 --> 00:38:28,599
did you hold it games because I didn't have access

798
00:38:28,599 --> 00:38:31,119
to a credit card when I was younger, and so

799
00:38:31,159 --> 00:38:32,440
I was like, I'm going to get some of the

800
00:38:32,599 --> 00:38:36,320
like important PlayStation three download titles or whatever. If you

801
00:38:36,360 --> 00:38:39,360
want to buy a new game on the PlayStation three,

802
00:38:39,519 --> 00:38:41,599
first you have to log into your PS four or

803
00:38:41,639 --> 00:38:45,000
PS five. You have to delete any credit cards that

804
00:38:45,039 --> 00:38:47,760
you have tied to that account, because if you try

805
00:38:47,800 --> 00:38:50,920
to buy a game on the PS three store with

806
00:38:50,960 --> 00:38:53,320
a credit card, it errs out and it says it

807
00:38:53,360 --> 00:38:56,440
can't it just won't do that. Then you have to

808
00:38:56,480 --> 00:39:00,920
go to an in person store and buy an voucher

809
00:39:01,280 --> 00:39:06,719
and put that money onto your PSN account. Also on

810
00:39:06,760 --> 00:39:10,519
your PS four PS five, then you can log into

811
00:39:10,559 --> 00:39:14,760
the PS three store or Vita store and peruse their

812
00:39:14,800 --> 00:39:18,960
selection of games on the world's slowest storefront.

813
00:39:20,199 --> 00:39:22,440
Speaker 2: Can't take delivery network from the Flintstones.

814
00:39:22,519 --> 00:39:25,519
Speaker 3: Yeah yeah, And you can purchase things that way, and

815
00:39:26,679 --> 00:39:30,320
if you re add your credit card to your account,

816
00:39:30,559 --> 00:39:32,079
you have to do that all over again.

817
00:39:33,639 --> 00:39:37,360
Speaker 2: Cool man. The consoles just work, is what I always say.

818
00:39:37,760 --> 00:39:40,880
Speaker 1: Yeah, that that's them just not carrying right. They just

819
00:39:40,880 --> 00:39:43,840
didn't care to fix any of that, so yeah, people

820
00:39:44,360 --> 00:39:48,239
had to find ways around. I think that they are

821
00:39:48,719 --> 00:39:52,199
gonna just like to use that situation that they obviously

822
00:39:52,280 --> 00:39:55,320
created to be like, people aren't really buying these games anymore.

823
00:39:55,320 --> 00:39:57,000
We gave you a lot of extra time. We're gonna

824
00:39:57,000 --> 00:39:59,280
shut these things down. And it does seem quieter this time.

825
00:39:59,320 --> 00:40:01,280
I guess I haven't looked around too much. I bet

826
00:40:01,280 --> 00:40:05,079
the people are still having a bit of a backlash.

827
00:40:04,440 --> 00:40:05,119
Speaker 2: To this news.

828
00:40:05,639 --> 00:40:09,000
Speaker 1: But this is the eventual fate of all of these stores.

829
00:40:09,199 --> 00:40:10,559
I mean, it's the eventual fate of everything.

830
00:40:10,559 --> 00:40:12,840
Speaker 2: Everything. Nothing lasts forever, duh.

831
00:40:13,000 --> 00:40:16,000
Speaker 1: But it does feel weird to be like, man, when

832
00:40:16,000 --> 00:40:19,320
you buy these games in that moment, it does feel

833
00:40:19,320 --> 00:40:22,639
like I have this, It's eternal, this thing is now mine,

834
00:40:23,159 --> 00:40:26,119
and that feeling has always been a lie, and it

835
00:40:26,199 --> 00:40:28,519
never feels more true than when a store like this

836
00:40:28,639 --> 00:40:32,239
closes down. Now, PS four the whole thing, you know,

837
00:40:32,280 --> 00:40:34,440
and Phil Spencer said this about like the whole thing

838
00:40:34,679 --> 00:40:37,320
with the strength of the PS PlayStation brand now at

839
00:40:37,360 --> 00:40:40,320
this point is people got PS four's in the droves

840
00:40:40,639 --> 00:40:43,119
in DROs because it seemed like the right system to

841
00:40:43,119 --> 00:40:46,000
get it was one hundred dollars cheaper, and it just

842
00:40:46,119 --> 00:40:47,159
Xbox felt like it was.

843
00:40:47,119 --> 00:40:48,159
Speaker 2: Poisoned in that moment.

844
00:40:48,159 --> 00:40:51,840
Speaker 1: After Xbox One and then immediately following that, people began

845
00:40:51,880 --> 00:40:54,840
building up their digital libraries on the PlayStation. Obviously some

846
00:40:54,880 --> 00:40:57,079
of that happened on PS three, but mostly happened on

847
00:40:57,119 --> 00:41:00,760
PS four, and it sort of cemented people in that moment. Uh,

848
00:41:00,960 --> 00:41:05,280
the PS four store because of that, you would think

849
00:41:05,400 --> 00:41:09,079
should be running for way longer. Am I missing something there?

850
00:41:09,079 --> 00:41:11,039
Should we expect that to close down soon as well?

851
00:41:11,119 --> 00:41:11,440
Speaker 2: Lexi?

852
00:41:11,559 --> 00:41:13,039
Speaker 4: Or what I mean?

853
00:41:13,199 --> 00:41:17,920
Speaker 3: It's fundamentally a thing where they've said that their future

854
00:41:17,920 --> 00:41:20,639
consoles are going to be built on the same architecture, right, And.

855
00:41:20,639 --> 00:41:21,599
Speaker 2: That's that's right.

856
00:41:21,639 --> 00:41:23,440
Speaker 1: That's so it's like the PS five store is the

857
00:41:23,480 --> 00:41:25,360
PS four store essentially, Yeah.

858
00:41:25,159 --> 00:41:27,159
Speaker 3: In a lot of ways. And so that's like the

859
00:41:27,199 --> 00:41:29,480
one saving grace that you have is that. And now

860
00:41:29,559 --> 00:41:32,679
a lot of this stuff is built into the main

861
00:41:33,000 --> 00:41:36,239
the current systems as much as it is the old systems.

862
00:41:36,480 --> 00:41:39,920
The PS three to PS four store, Yes, you had

863
00:41:39,960 --> 00:41:43,840
like some crossby games, but you aren't able to Yeah,

864
00:41:43,840 --> 00:41:47,440
you're not natively able to run PS three applications on

865
00:41:47,480 --> 00:41:50,639
your PS four PS five Remember when that was a

866
00:41:50,719 --> 00:41:53,519
rumor back at like before the PS five came out,

867
00:41:53,639 --> 00:41:55,760
when the big rumor was like, yeah, you'll be able

868
00:41:55,760 --> 00:41:57,119
to play PS three games on't it?

869
00:41:57,880 --> 00:41:58,159
Speaker 2: Yeah?

870
00:41:59,239 --> 00:42:05,639
Speaker 1: Yep, what a different world, man, God, Yeah, right, put

871
00:42:05,639 --> 00:42:07,719
a PS three disc into your PS six What will happen?

872
00:42:07,760 --> 00:42:09,599
Speaker 2: Will explode?

873
00:42:10,239 --> 00:42:14,960
Speaker 1: Yeah, this is the kind of thing where, look, this

874
00:42:15,039 --> 00:42:18,760
is the situation we find ourselves in. We don't have

875
00:42:18,800 --> 00:42:21,079
to accept it. But what does that look like? I mean,

876
00:42:21,079 --> 00:42:22,679
it can look like yelling at these companies to try

877
00:42:22,679 --> 00:42:24,480
to get them to change their mind. What it really

878
00:42:24,519 --> 00:42:26,599
looks like is taking matters into your own hands and

879
00:42:26,679 --> 00:42:29,400
being part of communities that are preserving these things on

880
00:42:29,440 --> 00:42:33,000
their own and living the life of saying, oh, I

881
00:42:33,360 --> 00:42:34,159
did buy this thing.

882
00:42:34,320 --> 00:42:34,960
Speaker 2: It is mine.

883
00:42:35,039 --> 00:42:38,159
Speaker 1: I don't care what you say the lawyer at this

884
00:42:38,159 --> 00:42:40,039
corporation about licenses or whatever.

885
00:42:40,119 --> 00:42:41,199
Speaker 2: I bought it. It's mine.

886
00:42:41,280 --> 00:42:43,840
Speaker 1: Ethically, I'm in the clear, and I'm going to do

887
00:42:43,880 --> 00:42:45,360
what I need to do to make sure that I

888
00:42:45,360 --> 00:42:47,360
have access to this game for the rest of my

889
00:42:47,400 --> 00:42:50,719
life and onto my children's lives, and passing it on

890
00:42:50,760 --> 00:42:53,800
to them this is mine now, and that comes down

891
00:42:53,800 --> 00:42:56,679
to community preservation. It comes down to emulation and all

892
00:42:56,719 --> 00:42:59,119
of the various ways that people have found to do this,

893
00:42:59,440 --> 00:43:01,000
and it is why those scenes are thriving.

894
00:43:01,599 --> 00:43:03,679
Speaker 3: The one thing that I forgot to say is, you know,

895
00:43:05,480 --> 00:43:07,800
like for the last news story and this one, this

896
00:43:07,920 --> 00:43:12,039
also comes at a time where storage space on systems

897
00:43:12,440 --> 00:43:16,000
is now worth actual monetary value in a way, like

898
00:43:16,360 --> 00:43:18,440
I had a really fucked up fart the other day,

899
00:43:19,400 --> 00:43:23,800
which is how much storage space will GGA f six

900
00:43:23,960 --> 00:43:24,480
be worth?

901
00:43:25,239 --> 00:43:28,280
Speaker 2: Yes, in like in like sense, Yeah, yeah.

902
00:43:28,239 --> 00:43:30,079
Speaker 3: It's not going to be sense scrub because that game

903
00:43:30,159 --> 00:43:32,480
is going to be over two hundred and fifty gigabytes.

904
00:43:32,880 --> 00:43:35,920
And if you look for two hundred and fifty or

905
00:43:36,239 --> 00:43:40,480
you know whatever gigabyte drive on Amazon right now, those

906
00:43:40,519 --> 00:43:43,480
are about one hundred dollars for one hundred dollars. Yeah, yeah,

907
00:43:43,719 --> 00:43:46,320
it's good. It's going to take up one hundred dollars

908
00:43:46,400 --> 00:43:50,320
worth of space. Also worth remembering that most ps fives,

909
00:43:50,360 --> 00:43:53,119
even the ones that are listed as one terabyte, ship

910
00:43:53,199 --> 00:43:56,159
with six hundred gigabytes of usable space or six hundred

911
00:43:56,159 --> 00:43:57,960
and fifty bytes of usable space, So.

912
00:43:57,920 --> 00:44:00,559
Speaker 1: That's also right, it's crazy because they say Terribyte, but

913
00:44:00,599 --> 00:44:03,679
they were never one terribyte, right, there were it was

914
00:44:03,719 --> 00:44:05,599
like eight twenty five, and then it was.

915
00:44:05,519 --> 00:44:08,400
Speaker 4: Eight twenty five, and then there was the system system.

916
00:44:08,440 --> 00:44:11,280
Ohs and yeah, yeah, crazy.

917
00:44:11,920 --> 00:44:15,599
Speaker 1: All right, let's let's move on here. Hideo Kojima's Xbox

918
00:44:15,679 --> 00:44:20,519
exclusive horror game reportedly safe from Microsoft's cuts. As a reminder,

919
00:44:21,159 --> 00:44:23,440
over the last week and kind of going into next week,

920
00:44:23,480 --> 00:44:26,239
there's all kinds of rumors cuts and oncoming cuts and

921
00:44:26,360 --> 00:44:29,079
job and jobs being lost and studios being closed.

922
00:44:30,519 --> 00:44:33,079
Speaker 3: I'll say, while we were here, might not even be

923
00:44:33,159 --> 00:44:34,199
as far as next week.

924
00:44:34,519 --> 00:44:37,000
Speaker 1: Yeah, I mean it's I mean, clearly stuff's already happening,

925
00:44:37,039 --> 00:44:40,079
right the Io Interactive talking about losing their contract for

926
00:44:40,320 --> 00:44:44,119
Project Fantasy. That's happened already, and that directly affects jobs.

927
00:44:44,159 --> 00:44:46,800
Now that those aren't Microsoft jobs. Those are jobs created

928
00:44:46,800 --> 00:44:49,840
by Microsoft money. And now that's that's pulled. Always an

929
00:44:49,880 --> 00:44:52,400
undertold story is part of this, as like, as these

930
00:44:52,400 --> 00:44:56,000
studios get get closed, those studios have contracts with contractors,

931
00:44:56,559 --> 00:45:01,119
and that's contracted companies and private contractors juels, and all

932
00:45:01,199 --> 00:45:03,599
those jobs go away as well, or that money for

933
00:45:03,679 --> 00:45:05,000
those freelancers goes away.

934
00:45:05,639 --> 00:45:08,480
Speaker 3: I can I can see that being a big push

935
00:45:08,519 --> 00:45:11,159
to get the worst of this done before the fourth

936
00:45:11,159 --> 00:45:14,320
of July, when this is probably going to be other

937
00:45:14,440 --> 00:45:17,760
news stories that will be picked up by mainstream media

938
00:45:17,880 --> 00:45:18,719
around that time.

939
00:45:20,039 --> 00:45:23,920
Speaker 1: For July third is a day off for a lot

940
00:45:23,920 --> 00:45:29,400
of people, right, but they don't have I mean it's Friday, yeah, yeah,

941
00:45:29,480 --> 00:45:31,519
July second. They could just take out the trash tomorrow

942
00:45:31,639 --> 00:45:35,639
and yeah, you're right, yes, all right, so yeah, the

943
00:45:35,800 --> 00:45:40,079
Arcane Studios double find all these in the news. People

944
00:45:40,079 --> 00:45:43,039
are wandering like, where where's the where's the line? Because

945
00:45:43,159 --> 00:45:46,159
Arcane and Blade that feels like that should be on

946
00:45:46,320 --> 00:45:47,000
above the line.

947
00:45:47,039 --> 00:45:47,960
Speaker 2: That's a big project.

948
00:45:47,960 --> 00:45:50,000
Speaker 1: They keep saying that they're focused on their heavy hitters,

949
00:45:50,280 --> 00:45:53,119
but it's like, sounds like that one might be in trouble, insanely,

950
00:45:53,719 --> 00:45:56,599
So where is the line? Well, does it include o

951
00:45:56,840 --> 00:46:01,679
D from Kojuma? Sounds like it doesn't. Reportedly, it is

952
00:46:01,760 --> 00:46:04,679
safe from the expected huge cuts at Microsoft's gaming division.

953
00:46:05,760 --> 00:46:08,440
That's according to IgM, which claims the project will survive

954
00:46:08,639 --> 00:46:12,519
Xbox's planned business reset, which has so far already seen

955
00:46:12,519 --> 00:46:15,239
it drop a planned fantasy RPG game from Hitman Studio

956
00:46:15,280 --> 00:46:19,159
Io Interactive, leading to potential layoffs at that studio. Ode

957
00:46:19,320 --> 00:46:22,039
remains in development at Kojuma Productions and will still be

958
00:46:22,039 --> 00:46:24,360
published by Xbox Game Studios.

959
00:46:23,920 --> 00:46:24,920
Speaker 2: According to sources.

960
00:46:25,280 --> 00:46:28,039
Speaker 1: In a statement published on Tuesday, Xbox said it was

961
00:46:28,079 --> 00:46:30,039
taking a fresh look at where we invest or. We're

962
00:46:30,039 --> 00:46:33,199
focusing on our highest priorities. We're not reducing our overall

963
00:46:33,280 --> 00:46:36,000
investment in games. The hell you aren't. What are you

964
00:46:36,119 --> 00:46:40,400
talking about me when I'm lying, yeah, I mean, it's

965
00:46:40,440 --> 00:46:42,719
the idea here that it's like, we'll take this money

966
00:46:42,760 --> 00:46:44,639
we're saving from these studios and put it into Halo,

967
00:46:44,679 --> 00:46:46,960
because you're not gonna put all that let mean.

968
00:46:46,960 --> 00:46:48,719
Speaker 2: Well, it doesn't work that way.

969
00:46:49,119 --> 00:46:53,320
Speaker 3: They'll put it into AI factory slash data centers that

970
00:46:53,320 --> 00:46:56,239
they will put to work on making stuff for kids.

971
00:46:56,679 --> 00:46:59,280
Speaker 1: It'll say Xbox and it'll say King on the side

972
00:46:59,320 --> 00:47:02,679
and that'll count or whatever. That that that that is

973
00:47:02,719 --> 00:47:05,320
their company line right now. We are not reducing our

974
00:47:05,440 --> 00:47:08,360
overall investment in games. So they continue just like to

975
00:47:08,360 --> 00:47:10,239
speak out of both sides of their mouth. They continue

976
00:47:10,280 --> 00:47:12,199
to do this thing of like let's put the best

977
00:47:12,199 --> 00:47:16,920
foot forward. And I'm sure chet, I'm sure co Pilot

978
00:47:17,119 --> 00:47:19,800
made it sound, you know, palatable to them. When I

979
00:47:19,840 --> 00:47:21,800
could go out there and say this and that'll satisfy

980
00:47:21,800 --> 00:47:23,800
people because technically and so we don't.

981
00:47:23,880 --> 00:47:26,159
Speaker 2: I don't want to hear it, not.

982
00:47:26,039 --> 00:47:28,480
Speaker 3: To not to pick a fight or anything. But if

983
00:47:28,519 --> 00:47:32,480
you missed it, go lead that Entertainment Weekly profile of

984
00:47:32,679 --> 00:47:37,599
Asha Shama from the week of Summer Games Fest and listen.

985
00:47:38,679 --> 00:47:41,119
I know we all got to make money, but if

986
00:47:41,119 --> 00:47:43,880
you're gonna write something like that, and you've written for

987
00:47:43,960 --> 00:47:47,639
video game websites in the past, on your byline, had

988
00:47:47,639 --> 00:47:48,199
you call.

989
00:47:48,199 --> 00:47:51,800
Speaker 4: Yourself a geek reporter, I.

990
00:47:51,960 --> 00:47:55,159
Speaker 1: Mean even like like the sort of most cynical take

991
00:47:55,199 --> 00:47:57,000
on that of like, well, you know, you've got to

992
00:47:57,000 --> 00:47:59,119
stand the good graces of micro No, you don't.

993
00:47:59,440 --> 00:48:02,000
Speaker 2: They're not gonna be here. You're going to outlast them.

994
00:48:02,400 --> 00:48:05,079
Speaker 1: You're gonna be here longer than Microsoft and Xbox like

995
00:48:05,199 --> 00:48:09,239
doing this stuff, so you need to maintain some integrity

996
00:48:09,840 --> 00:48:10,760
some like.

997
00:48:10,800 --> 00:48:11,760
Speaker 2: It was like when.

998
00:48:11,639 --> 00:48:14,320
Speaker 3: Someone asked me if I was worried about upsetting perl

999
00:48:14,360 --> 00:48:17,599
Abyss by being negative about Crimson Desert, I was like,

1000
00:48:17,679 --> 00:48:20,480
guys that released one video game in six years.

1001
00:48:20,679 --> 00:48:23,199
Speaker 2: Don't it's going to be a problem at their next game?

1002
00:48:23,280 --> 00:48:24,639
Like whatever, Yeah, he.

1003
00:48:25,079 --> 00:48:28,440
Speaker 4: Published and did their own PR. I'll be fine, uh huh.

1004
00:48:28,440 --> 00:48:32,360
Speaker 1: And the PR was weird about it, so like yeah, uh,

1005
00:48:32,760 --> 00:48:34,400
you couldn't predict whether or not they were going to

1006
00:48:34,440 --> 00:48:35,880
be happy with you, even if you did give them

1007
00:48:35,920 --> 00:48:39,880
a decent score, So it doesn't matter. US bill requiring

1008
00:48:40,000 --> 00:48:42,559
paid games to be playable after they shut down has

1009
00:48:42,639 --> 00:48:46,159
failed to pass a Senate vote, so I couldn't news.

1010
00:48:46,599 --> 00:48:46,719
Speaker 2: Uh.

1011
00:48:46,800 --> 00:48:49,639
Speaker 1: This is from Chris Scullion at VGC, A US bill

1012
00:48:49,719 --> 00:48:53,159
designed to stop paid games from being terminated and being

1013
00:48:53,199 --> 00:48:55,880
made unplayable in the future has failed to pass a

1014
00:48:55,920 --> 00:48:59,679
Senate vote. The Protect Our Games Act, which was proposed

1015
00:48:59,679 --> 00:49:02,679
by California assembly Men Chris Ward, was put to a

1016
00:49:02,760 --> 00:49:05,679
vote at the California California State Assembly last month, where

1017
00:49:05,840 --> 00:49:08,480
won a vote of forty three to sixteen. The next

1018
00:49:08,519 --> 00:49:10,440
step was to pass the bill to the state Senate,

1019
00:49:10,480 --> 00:49:13,000
where it was debated and voted on again. Had this

1020
00:49:13,119 --> 00:49:15,320
vote passed, a final version of the bill would have

1021
00:49:15,360 --> 00:49:18,119
then been created with House and Senate members before being

1022
00:49:18,159 --> 00:49:21,360
submitted for final approval. However, as noted on the Reddit

1023
00:49:21,360 --> 00:49:24,280
page of Stop Killing Games, a consumer movement seeking to

1024
00:49:24,320 --> 00:49:26,840
preserve video games after they've been taken offline to prevent

1025
00:49:26,880 --> 00:49:28,480
them becoming unplayable, as.

1026
00:49:28,400 --> 00:49:29,760
Speaker 2: Was the case with the crew.

1027
00:49:30,239 --> 00:49:32,679
Speaker 1: The bill lost the vote at the state Senate after

1028
00:49:32,719 --> 00:49:35,960
four Democrats voted yes, three Republicans voted no, and the

1029
00:49:36,000 --> 00:49:40,440
rest abstained, which just seems like you shouldn't. Why fucking

1030
00:49:40,519 --> 00:49:44,719
vote on these things? Those extensions matter, a campaign volunteer

1031
00:49:44,719 --> 00:49:48,039
wrote on Reddit and a committee of committee vote, excuse me.

1032
00:49:48,320 --> 00:49:50,880
An abstention is not neutral. It has the same practical

1033
00:49:50,920 --> 00:49:53,639
effect as a no. Because the bill only advances if

1034
00:49:53,639 --> 00:49:56,840
it gets a majority of yes votes. Not enough yes's

1035
00:49:56,920 --> 00:49:59,360
means the bill stops here for this session. That is

1036
00:49:59,599 --> 00:50:02,119
the law US. The volunteer also claimed that the campaign

1037
00:50:02,159 --> 00:50:05,480
had attempted to pass the bill without any funding or lobbying, stating,

1038
00:50:05,760 --> 00:50:08,119
this was our first attempt in our first year in

1039
00:50:08,159 --> 00:50:11,519
the United States, with a US budget of zero dollars,

1040
00:50:11,559 --> 00:50:14,440
no paid staff in California, no war chest, no in

1041
00:50:14,519 --> 00:50:17,480
person lobbying operation. The timeline was so compressed that we

1042
00:50:17,519 --> 00:50:19,599
could not get funding in place fast enough to put

1043
00:50:20,079 --> 00:50:23,000
people in the building. They do say later on in

1044
00:50:23,000 --> 00:50:26,679
the story that's going to change the plan going forward

1045
00:50:26,760 --> 00:50:30,559
is let's up our lobbying, which is required. I pointed

1046
00:50:30,639 --> 00:50:33,719
this out on last of them, The Ten Dogs last night.

1047
00:50:34,000 --> 00:50:39,599
Lexi It's it was a YouTube video say about taxes

1048
00:50:39,599 --> 00:50:43,800
and stuff, and it had a research study that they

1049
00:50:43,880 --> 00:50:48,199
found of like how policy breaks down in the United

1050
00:50:48,239 --> 00:50:51,559
States and like what gets past and what doesn't based

1051
00:50:51,599 --> 00:50:54,679
on popularity. And it's like, if something is one hundred

1052
00:50:54,679 --> 00:50:58,320
percent popular and everyone wants it, it does happen. But

1053
00:50:58,360 --> 00:50:59,880
if you as soon as you get to like ninety

1054
00:51:00,199 --> 00:51:02,880
percent of people wanting it, if you then just look

1055
00:51:02,920 --> 00:51:06,840
at what the top one percent wants, well, if they

1056
00:51:06,880 --> 00:51:09,480
want it, it passes. If they don't want it, it

1057
00:51:09,559 --> 00:51:11,639
passes maybe fifty one percent of the time.

1058
00:51:12,159 --> 00:51:13,840
Speaker 2: Maybe if ninety five percent of the red.

1059
00:51:13,880 --> 00:51:16,840
Speaker 1: If everyone else wants it and they don't, fifty one

1060
00:51:16,880 --> 00:51:19,480
percent of the time it passes, which doesn't compared to

1061
00:51:19,639 --> 00:51:22,280
one hundred percent of the time. If rich people want something,

1062
00:51:22,320 --> 00:51:25,519
whether it's popular or not, one percent of the time

1063
00:51:25,519 --> 00:51:26,000
they get it.

1064
00:51:26,199 --> 00:51:27,920
Speaker 2: Like that is what that study showed.

1065
00:51:27,920 --> 00:51:30,360
Speaker 1: It's like, oh, we don't live in a democracy, so

1066
00:51:30,400 --> 00:51:31,360
it's like you gotta get them.

1067
00:51:31,440 --> 00:51:33,000
Speaker 2: You have to lobby to be fair.

1068
00:51:33,039 --> 00:51:35,440
Speaker 4: Web, you are describing democracy.

1069
00:51:35,320 --> 00:51:36,199
Speaker 2: Yeah, right right?

1070
00:51:36,199 --> 00:51:40,039
Speaker 1: With democracy money speech as the Supreme Court keeps reminding

1071
00:51:40,119 --> 00:51:43,079
us over and over again, which means that money is

1072
00:51:43,320 --> 00:51:43,880
how we vote.

1073
00:51:43,960 --> 00:51:44,119
Speaker 2: Now.

1074
00:51:44,519 --> 00:51:47,239
Speaker 3: It is funny that like America loves to be like

1075
00:51:47,360 --> 00:51:51,119
with a Homer democracy. I started as bitch, yeah, and

1076
00:51:51,280 --> 00:51:54,119
then you look at like the actual democratic system that

1077
00:51:54,159 --> 00:51:57,280
you have in place, with like the Supreme Course and

1078
00:51:57,559 --> 00:52:01,559
every other Democrat exactly and every other democracy that came after,

1079
00:52:01,960 --> 00:52:04,239
and all of them just being like, yeah, it seems

1080
00:52:04,239 --> 00:52:04,960
like it could be abused.

1081
00:52:05,000 --> 00:52:05,800
Speaker 4: Let's not do that.

1082
00:52:05,920 --> 00:52:08,840
Speaker 3: Let's let's not settle country up in such a way

1083
00:52:09,159 --> 00:52:12,480
that nine people can decide basically everything.

1084
00:52:12,840 --> 00:52:16,079
Speaker 1: We didn't for that for senators for like the first

1085
00:52:16,199 --> 00:52:19,519
like several decades of this country, they were selected by

1086
00:52:19,599 --> 00:52:23,880
state representatives. So it's like like it was always meant

1087
00:52:23,920 --> 00:52:27,519
to protect the property like that from the beginning. That's

1088
00:52:27,559 --> 00:52:30,400
how this stuff was. It was We've always been in oligarchy.

1089
00:52:30,519 --> 00:52:34,519
That's the secret, all right. So that's what that video

1090
00:52:34,519 --> 00:52:36,840
is About's about oligarchy. It's from a guy used to

1091
00:52:36,840 --> 00:52:38,559
be Mormon. I can't remember his name. He does great

1092
00:52:38,599 --> 00:52:41,239
sort of motion graphics videos and stuff like that. You

1093
00:52:41,239 --> 00:52:43,519
can probably find if you just search oligarchy on YouTube.

1094
00:52:45,159 --> 00:52:48,480
The funny thing happened at this thing before we move on.

1095
00:52:49,119 --> 00:52:51,000
At the when they were debating this in the Senate

1096
00:52:51,039 --> 00:52:55,840
in California, there was a conversation about private servers and

1097
00:52:56,159 --> 00:53:04,079
the ESA lobbyist said that private servers are illegal, that

1098
00:53:04,159 --> 00:53:06,679
you private service or video games are illegal, like the

1099
00:53:06,719 --> 00:53:07,880
ones for Minecraft.

1100
00:53:08,480 --> 00:53:11,880
Speaker 2: And that's not true. That's flat out, flat out not true.

1101
00:53:11,880 --> 00:53:13,519
Speaker 1: And the person that was sort of like trying to

1102
00:53:13,599 --> 00:53:16,559
argue against them was like, what are we talking about?

1103
00:53:16,719 --> 00:53:20,079
Like no, And so the essay did put out an

1104
00:53:20,159 --> 00:53:21,960
update and so you know.

1105
00:53:22,239 --> 00:53:24,320
Speaker 2: Correction, no double down.

1106
00:53:24,679 --> 00:53:27,400
Speaker 1: The essays provided VGC with a statement addressing the above

1107
00:53:27,400 --> 00:53:31,079
claim private servers infringe on the intellectual property rights of

1108
00:53:31,119 --> 00:53:34,719
game publishers. Publishers reserve the right to exercise their rights

1109
00:53:34,800 --> 00:53:38,199
against them. The provision in California AB. Nineteen twenty one

1110
00:53:38,239 --> 00:53:40,519
that proposed these services as a legitimate alternative to keep

1111
00:53:40,519 --> 00:53:44,119
games running raises concerns about a publisher's ability ability to

1112
00:53:44,199 --> 00:53:49,639
enforce their IP rights. Okay, two different things if you

1113
00:53:49,679 --> 00:53:52,880
want to talk about, like the private servers that like

1114
00:53:53,199 --> 00:53:55,960
keep going, keep games going, that sort of were built

1115
00:53:55,960 --> 00:53:57,440
by the community, but there are a lot of private

1116
00:53:57,480 --> 00:54:00,480
servers that aren't that and obviously there's a great area

1117
00:54:00,559 --> 00:54:03,199
in between where where some of these things could be happening.

1118
00:54:03,239 --> 00:54:06,519
But just to flat out claim that they are illegal. Uh,

1119
00:54:06,559 --> 00:54:08,599
and that is gonna be the essay's position because they

1120
00:54:08,639 --> 00:54:13,239
want them to be. It sounds like crazy, all right, Uh,

1121
00:54:13,800 --> 00:54:16,400
we'll see it once. Like they go into round two

1122
00:54:16,400 --> 00:54:19,320
of these things. Lex See, they're gonna keep trying in California.

1123
00:54:19,440 --> 00:54:21,320
They say that they're interested in trying at the federal

1124
00:54:21,400 --> 00:54:23,000
level in the United States.

1125
00:54:23,199 --> 00:54:24,559
Speaker 2: This is something that will take years.

1126
00:54:24,679 --> 00:54:27,079
Speaker 1: Like if it feels hopeless in this moment, sure, but

1127
00:54:27,159 --> 00:54:29,119
I think I continue to say at the very least,

1128
00:54:29,679 --> 00:54:33,000
these conversations need to keep happening so that companies get

1129
00:54:33,079 --> 00:54:35,519
spooked and maybe they start just doing these things themselves,

1130
00:54:35,559 --> 00:54:38,559
the whole self regulation thing, which is not great but

1131
00:54:38,639 --> 00:54:40,039
sometimes the best we can hope for.

1132
00:54:40,760 --> 00:54:40,960
Speaker 2: Oh.

1133
00:54:41,559 --> 00:54:46,199
Speaker 3: I also just remembered something. Remember that Sony introduced dynamic

1134
00:54:46,280 --> 00:54:47,119
regional pricing.

1135
00:54:48,440 --> 00:54:52,599
Speaker 2: Yeah, the base pricing, Yeah, huh oh boy. And that's

1136
00:54:52,679 --> 00:54:54,599
easy to do when you're not competing with retailers.

1137
00:54:55,039 --> 00:55:00,400
Speaker 3: Yeah, a fat points of comparison, Yeah, intro hmm ha hmmm.

1138
00:55:01,079 --> 00:55:03,679
Speaker 1: Man, it just finds ways to keep getting worse, all right,

1139
00:55:03,840 --> 00:55:07,519
rocks for people are wondering exactly what that is that

1140
00:55:07,639 --> 00:55:09,320
they have prices where it's like you can go into

1141
00:55:09,320 --> 00:55:11,199
the store and if you're logged in, you might see

1142
00:55:11,199 --> 00:55:13,039
one price, if you're logged out, you might see another.

1143
00:55:13,599 --> 00:55:15,480
Speaker 2: And of course the way it worked right now.

1144
00:55:15,559 --> 00:55:17,559
Speaker 1: Was I think people who were logging in were seeing

1145
00:55:17,599 --> 00:55:19,280
discounts targeted at them.

1146
00:55:20,119 --> 00:55:21,360
Speaker 2: But just like Nintendo with.

1147
00:55:21,400 --> 00:55:23,880
Speaker 1: The hey, we're going to have a different price for

1148
00:55:23,920 --> 00:55:28,039
physical and digital, and that means the physical the digital

1149
00:55:28,079 --> 00:55:29,679
version is going to be cheaper than the physical.

1150
00:55:30,119 --> 00:55:31,719
Speaker 2: It's like yeah, but also now.

1151
00:55:31,639 --> 00:55:34,559
Speaker 1: The digital or the physical can be more expensive than

1152
00:55:34,559 --> 00:55:35,800
a seventy dollars digital game.

1153
00:55:35,880 --> 00:55:37,280
Speaker 2: That's how you get back to eighty dollars.

1154
00:55:38,360 --> 00:55:42,159
Speaker 1: The price for a targeted dynamic pricing thing could also

1155
00:55:42,199 --> 00:55:43,760
go up, and they could charge you more if they

1156
00:55:43,760 --> 00:55:47,480
know a game is in more demand. Finally, rock Star

1157
00:55:47,559 --> 00:55:51,480
accused of ignoring pay inequity, mandating crunch, and weaponizing bonuses.

1158
00:55:51,559 --> 00:55:53,920
This is from Chris Kurt at Game Developer. This is

1159
00:55:54,119 --> 00:55:56,920
a read worth keeping up with, especially as Grand Theft

1160
00:55:56,920 --> 00:56:00,719
Auto news keeps pumping out. This keeps up with that

1161
00:56:01,039 --> 00:56:04,639
crew of people who were fired allegedly for trying to

1162
00:56:04,719 --> 00:56:06,800
form a union at Rockstar.

1163
00:56:07,559 --> 00:56:10,400
Speaker 2: Rockstar claims claims.

1164
00:56:10,039 --> 00:56:13,760
Speaker 1: They alleged that they were fired for sharing privileged information

1165
00:56:14,000 --> 00:56:17,440
that they did not have permission to share their evidence

1166
00:56:17,480 --> 00:56:19,599
for that. In my opinion, based on what we've seen

1167
00:56:19,639 --> 00:56:22,719
so far and some great reporting from people make games,

1168
00:56:23,840 --> 00:56:26,519
that seems like a lie. That's just what it seems

1169
00:56:26,559 --> 00:56:30,599
like to me. So following up on all of that,

1170
00:56:31,679 --> 00:56:33,480
the people who are part of that of trying to

1171
00:56:33,480 --> 00:56:36,159
grow that union, who were fired in the union itself

1172
00:56:36,639 --> 00:56:39,719
are coming up with a laundry list of other reasons

1173
00:56:39,760 --> 00:56:43,400
that Rockstar was a troublesome place to work, including pay,

1174
00:56:43,400 --> 00:56:48,880
inequity between gender, as well as weaponizing bonuses.

1175
00:56:48,920 --> 00:56:51,639
Speaker 2: This idea of like most of the pay of.

1176
00:56:51,559 --> 00:56:55,880
Speaker 1: What you should expect comes from these bonuses, where that

1177
00:56:56,320 --> 00:56:58,320
means that you kind of have to be a good

1178
00:56:58,400 --> 00:57:00,679
little pet to the person who decides what your bonus

1179
00:57:00,719 --> 00:57:04,199
is and you are afraid to speak out against them,

1180
00:57:04,599 --> 00:57:08,159
and that sounds awful to me. That sounds terrible, you know,

1181
00:57:08,440 --> 00:57:09,840
you know, it kind of sounds a little bit like

1182
00:57:09,880 --> 00:57:10,920
how Valve works as well.

1183
00:57:10,960 --> 00:57:13,440
Speaker 2: I think Valve is primarily bonus based, where.

1184
00:57:13,199 --> 00:57:15,239
Speaker 1: It's like that's how people decide what project they're going

1185
00:57:15,320 --> 00:57:17,079
to work on, can it get me the biggest bonus?

1186
00:57:17,719 --> 00:57:18,360
Speaker 2: And it's like, yeah, you.

1187
00:57:18,360 --> 00:57:20,760
Speaker 1: Don't really think about how that could be really toxic,

1188
00:57:20,840 --> 00:57:23,199
but of course it could be. They have a bunch

1189
00:57:23,239 --> 00:57:25,599
of other stuff, obviously mandating crunch where they have a

1190
00:57:25,679 --> 00:57:28,440
thing in the contract when you go to work at

1191
00:57:28,480 --> 00:57:30,960
Rockstar a Lexi where it's like, hey, here's a checkbox

1192
00:57:31,000 --> 00:57:32,960
you can check. We'll put it here, make it easy

1193
00:57:33,000 --> 00:57:37,480
for you to waive your rights against like the laws

1194
00:57:37,519 --> 00:57:39,960
here in the country where we work. That's say you

1195
00:57:40,000 --> 00:57:42,280
can't as an employer ask an employee to work more

1196
00:57:42,320 --> 00:57:44,679
than ten extra hours a week. It's like, go ahead

1197
00:57:44,679 --> 00:57:46,599
and wave that now as you're signing up here, and

1198
00:57:46,639 --> 00:57:49,079
we'll just go ahead and get you on that crunch.

1199
00:57:50,320 --> 00:57:52,000
Speaker 4: All this ste well we're at it.

1200
00:57:52,079 --> 00:57:53,199
Speaker 2: Well, yeah, we're at it.

1201
00:57:53,480 --> 00:57:56,639
Speaker 1: All this stuff sounds like, Yeah, that sounds right for

1202
00:57:56,960 --> 00:57:59,119
the Rockstar we've known for forever. And even if there

1203
00:57:59,119 --> 00:58:03,239
have been improvements to the crunch over time, I don't

1204
00:58:03,280 --> 00:58:05,760
think anyone's like and now that is a joyful place

1205
00:58:05,800 --> 00:58:06,199
to work.

1206
00:58:07,360 --> 00:58:12,920
Speaker 3: Yeah, everything that you hear coming out of LOCKSA first,

1207
00:58:12,920 --> 00:58:16,280
you hear very little specifically, which is a telltale sign.

1208
00:58:16,760 --> 00:58:20,360
And second, when you do hear things, it's usually like, yeah,

1209
00:58:20,360 --> 00:58:24,840
that's exactly what you'd expect. Even when the company was

1210
00:58:24,880 --> 00:58:27,280
getting its act together, it was getting its act together

1211
00:58:27,800 --> 00:58:31,599
in order to not have another Jason shryover Porsche. Yes,

1212
00:58:31,679 --> 00:58:34,760
not getting its acting Yeah, yeah, not getting its act

1213
00:58:34,800 --> 00:58:37,320
together because it wanted to support its employees and be

1214
00:58:37,400 --> 00:58:40,239
a better place to work and be you know, more

1215
00:58:40,280 --> 00:58:45,079
equishable for everyone. So yeah, like none of this is surprising,

1216
00:58:45,199 --> 00:58:47,599
but I hope they keep dragging them across the calls,

1217
00:58:47,960 --> 00:58:50,280
and I hope that this gets picked up by local media,

1218
00:58:50,679 --> 00:58:54,000
especially local British media, because that's the thing that will

1219
00:58:54,000 --> 00:58:58,920
actually impact all of this. Is like, it's one thing

1220
00:58:58,960 --> 00:59:01,639
for us to come about it are in the games

1221
00:59:01,679 --> 00:59:05,280
industry in different countries. But if local British media picks

1222
00:59:05,320 --> 00:59:08,679
up on it and it becomes an issue of these

1223
00:59:08,719 --> 00:59:12,679
workers are being abused in their workplace, then then it

1224
00:59:12,760 --> 00:59:15,440
is an actual problem for this correcting.

1225
00:59:15,639 --> 00:59:20,760
Speaker 1: Because like Rockstar pr in relations people, Hi, uh they'll

1226
00:59:20,800 --> 00:59:24,000
watch this and uh they'll they'll they won't love it,

1227
00:59:24,159 --> 00:59:28,159
but you're right, the leadership at at Rockstar and take

1228
00:59:28,159 --> 00:59:30,880
to begin to feel heat when it is that local

1229
00:59:30,920 --> 00:59:33,519
media you're right, and that that that yes, that's true.

1230
00:59:34,480 --> 00:59:37,199
All right, So let's that's the that's the news, that's

1231
00:59:37,199 --> 00:59:39,960
the headlines, that's how it's going right now. Again an

1232
00:59:39,960 --> 00:59:42,840
industry and crisis. This is just this is where we're at.

1233
00:59:43,400 --> 00:59:46,000
That doesn't mean we all have to despair everybody. We'll

1234
00:59:46,000 --> 00:59:48,039
try to keep finding some fun stuff to focus on

1235
00:59:48,719 --> 00:59:51,400
while we keep also keeping keeping up with and dealing

1236
00:59:51,480 --> 00:59:54,360
with this news as it comes out. I do think

1237
00:59:54,440 --> 00:59:57,639
that we're gonna have some hard decisions as like groups

1238
00:59:57,639 --> 00:59:59,559
of gamers, where it's like, man, do we need to

1239
00:59:59,639 --> 01:00:02,679
keep chase seen what's next? Is the PS six something

1240
01:00:02,719 --> 01:00:04,840
we should be concerning ourselves that greatly with, And it's

1241
01:00:04,880 --> 01:00:06,320
going to be hard not to because we're just so

1242
01:00:06,440 --> 01:00:08,480
used to that. But game it's just gonna have to

1243
01:00:08,480 --> 01:00:10,800
be something different going forward for the next five years

1244
01:00:10,800 --> 01:00:11,280
at least.

1245
01:00:12,159 --> 01:00:13,840
Speaker 2: All right, let's let's.

1246
01:00:13,599 --> 01:00:15,559
Speaker 1: Get out of these headlines. We have the poll question

1247
01:00:15,719 --> 01:00:19,079
from earlier this week. Are you excited for Splatoon Raiders?

1248
01:00:19,679 --> 01:00:21,920
When this poll went up, we had not not seen

1249
01:00:21,920 --> 01:00:25,679
that Nintendo direct yet. Now we have thirty percent responded

1250
01:00:25,719 --> 01:00:29,760
saying yes, seventy percent said no, I'm I'm pretty into it,

1251
01:00:29,840 --> 01:00:32,800
but also as a sort of reminding myself, it's like,

1252
01:00:32,800 --> 01:00:37,320
oh this does we don't matter here. Kit Ellis pointed

1253
01:00:37,360 --> 01:00:41,679
out that the sort of peak concurrent viewers for the

1254
01:00:41,679 --> 01:00:45,480
YouTube stream of that Splatoon Raiders direct in the United

1255
01:00:45,480 --> 01:00:49,840
States hit something like fifty thousand viewers, Yes, something like

1256
01:00:49,880 --> 01:00:53,440
fifty thousand viewers, whereas the Japanese stream had two hundred

1257
01:00:53,440 --> 01:00:57,119
and fifty thousand viewers simultaneously. That game is just so

1258
01:00:57,159 --> 01:00:58,960
big and spanned the rest of the world doesn't matter,

1259
01:00:59,000 --> 01:01:00,480
And I bet they're excited about it.

1260
01:01:01,239 --> 01:01:04,119
Speaker 3: I mean, the idea of we made a splus shoon

1261
01:01:04,280 --> 01:01:08,400
what has monthster hunter style multiplayer hunts and raisin ish.

1262
01:01:08,719 --> 01:01:12,039
Speaker 2: Yeah, it sounds like they know what they're doing. Targeted. Yes, yeah, it.

1263
01:01:12,480 --> 01:01:16,440
Speaker 3: Sounds like they will laser focused on one specific market

1264
01:01:16,519 --> 01:01:19,159
right there, and God bless them.

1265
01:01:19,239 --> 01:01:20,480
Speaker 4: That sounds fantastic.

1266
01:01:21,199 --> 01:01:24,360
Speaker 1: Yep, we gotta love the splooners absolutely, all right, new

1267
01:01:24,360 --> 01:01:27,239
pole question here in a second Before we do that, though,

1268
01:01:27,639 --> 01:01:29,880
LEXI tell people where they can find you on the internet,

1269
01:01:29,880 --> 01:01:32,119
what you have going on and all of that good stuff.

1270
01:01:33,480 --> 01:01:36,519
Speaker 3: Yeah, you can find me on Blue Sky at lexlod

1271
01:01:36,639 --> 01:01:41,079
dot xyz. I am currently doing some reviews for game

1272
01:01:41,119 --> 01:01:43,199
of guides on some stuff I can't talk about. I

1273
01:01:43,199 --> 01:01:46,119
have a preview going up next week, which is one

1274
01:01:46,159 --> 01:01:50,719
of those July embargos, but I'm I'm excited to actually

1275
01:01:50,800 --> 01:01:54,280
talk about that. I will be at Gamesclm this year,

1276
01:01:54,280 --> 01:01:57,400
booked my first Games Calm appointments, so hopefully I'll see

1277
01:01:57,440 --> 01:02:00,639
some folks out there and make some cool stuff happened

1278
01:02:00,639 --> 01:02:05,559
at thatsh And yeah, go support startmanu dot co dot uk.

1279
01:02:05,639 --> 01:02:07,960
It's a website for people trying to break into games media.

1280
01:02:08,239 --> 01:02:10,679
I think now more than ever is a really important

1281
01:02:10,719 --> 01:02:15,239
time to have people reporting on this space rigorously and

1282
01:02:15,320 --> 01:02:19,360
ethically and thoughtfully and writing about these things and supporting

1283
01:02:19,679 --> 01:02:23,440
new voices in that space. So if you can't support us,

1284
01:02:23,519 --> 01:02:28,440
do over on Patreon dot com slash start menu.

1285
01:02:28,960 --> 01:02:31,880
Speaker 1: Excellent stuff, excellent as always, just having you on here

1286
01:02:31,880 --> 01:02:33,800
talking about games with you and everything. I appreciate that

1287
01:02:34,079 --> 01:02:37,480
new pole question. Let's see here I haven't written down

1288
01:02:37,480 --> 01:02:38,599
and I went away from.

1289
01:02:38,840 --> 01:02:42,559
Speaker 3: Also small thing before I forget trans writes. As always,

1290
01:02:42,800 --> 01:02:47,480
shout out to the US folks. It's bad everywhere, but

1291
01:02:48,000 --> 01:02:52,880
yesterday was particularly bad for US folks. So sending love YEP.

1292
01:02:53,159 --> 01:02:55,920
Speaker 1: Supreme Court protecting us from the greatest of threats, that

1293
01:02:55,960 --> 01:02:58,360
one girl who wanted to play sports with her friends.

1294
01:02:58,559 --> 01:03:00,559
Speaker 2: Yep, great stuff.

1295
01:03:00,840 --> 01:03:05,920
Speaker 1: All right, let's see here, yes, newpool question. Do you

1296
01:03:05,920 --> 01:03:08,079
still buy video games on physical discs?

1297
01:03:08,159 --> 01:03:08,599
Speaker 2: Yes? Or no?

1298
01:03:09,599 --> 01:03:12,079
Speaker 1: Just let's still talk about this. We'll talk about it tomorrow.

1299
01:03:12,400 --> 01:03:14,840
Get the results, see how people are feeling about it.

1300
01:03:16,000 --> 01:03:18,480
We'll have a Game Mess Mornings here on Giant Bomb

1301
01:03:18,559 --> 01:03:21,960
tomorrow two in the week. That does mean that that

1302
01:03:22,000 --> 01:03:24,519
will be when we do the Bomb twelve everybody, So

1303
01:03:24,800 --> 01:03:26,559
go ahead and get over to giant bomb dot com.

1304
01:03:26,599 --> 01:03:29,119
Scroll down, find the vote here button, submit your game

1305
01:03:29,159 --> 01:03:31,960
for the Bomb twelve. We'll wrap up the week, go

1306
01:03:32,000 --> 01:03:36,079
into the holiday weekend. I'll be on vacation, but Games

1307
01:03:36,079 --> 01:03:37,719
Mornings will return on Monday.

1308
01:03:37,760 --> 01:03:40,119
Speaker 2: Mike Minatti will be in this seat. I appreciate it.

1309
01:03:40,280 --> 01:03:42,880
Speaker 4: How Mornings has returned, Well, it.

1310
01:03:42,800 --> 01:03:44,119
Speaker 2: Has returned absolutely.

1311
01:03:45,039 --> 01:03:47,480
Speaker 1: But with all that out of the way, let's see

1312
01:03:47,519 --> 01:03:50,960
what else is happening on Giant Bomb. In about thirty minutes,

1313
01:03:51,639 --> 01:03:53,920
we're gonna be sitting down with Abby Russell and we're

1314
01:03:53,960 --> 01:03:56,920
gonna be talking about handheld emulation devices, Chinese handhelds.

1315
01:03:56,920 --> 01:04:00,719
Speaker 2: Everybody, it's the future. They're also getting expensive, so what

1316
01:04:00,760 --> 01:04:01,039
the hell.

1317
01:04:01,079 --> 01:04:03,280
Speaker 1: But I've got I've got three kind of in different

1318
01:04:03,320 --> 01:04:06,840
tears that we're going to talk about, and Dan's bringing

1319
01:04:06,880 --> 01:04:09,880
some Uh, we're bringing our Sean, who can kind of

1320
01:04:09,920 --> 01:04:15,079
speak to the technical aspects better than anybody. Letting Sean, well,

1321
01:04:15,679 --> 01:04:18,639
let's letting him out. It's just strong. But we're gonna

1322
01:04:18,679 --> 01:04:19,679
sort of like Leasha.

1323
01:04:19,400 --> 01:04:23,559
Speaker 2: And then walk around the exactly. Yeah, yeah, dah, I

1324
01:04:23,599 --> 01:04:25,440
let it get some sunshine. Absolutely.

1325
01:04:25,760 --> 01:04:27,760
Speaker 1: Uh, So tune in for that. I'm looking forward to it.

1326
01:04:28,039 --> 01:04:29,880
It's just gonna be a hangout. We're gonna be talking

1327
01:04:29,880 --> 01:04:32,360
about these things, showing up kind of just show and tell.

1328
01:04:32,840 --> 01:04:33,159
Speaker 2: Uh.

1329
01:04:33,199 --> 01:04:36,800
Speaker 1: And then it's Wednesday, so there is a blight club

1330
01:04:36,920 --> 01:04:39,199
and Dan's done and Mike went before him, so obviously

1331
01:04:39,239 --> 01:04:43,159
it's my turn. No Jacob Geller with a super blight

1332
01:04:43,800 --> 01:04:47,360
Jumper Griffin's story as we're calling a jumper gellers story.

1333
01:04:47,840 --> 01:04:48,960
Speaker 2: Uh, that will be happening.

1334
01:04:50,239 --> 01:04:51,840
Speaker 4: I am so so excited for this.

1335
01:04:52,280 --> 01:04:53,840
Speaker 1: We're gonna try to see if you can beat the

1336
01:04:53,880 --> 01:04:56,239
whole thing today because it's under four hours.

1337
01:04:56,880 --> 01:04:58,559
Speaker 2: But no promises, no promises.

1338
01:04:58,559 --> 01:05:00,599
Speaker 1: It will just be an extra long blow which is

1339
01:05:01,000 --> 01:05:03,119
great timing on that because I really could use every

1340
01:05:03,119 --> 01:05:05,280
minute I could to get ready for my trip, but whatever,

1341
01:05:05,360 --> 01:05:07,000
this is more important. So when I come back from

1342
01:05:07,039 --> 01:05:09,159
my vacation, I'll have to deal with Blake Club at

1343
01:05:09,159 --> 01:05:09,519
that point.

1344
01:05:09,559 --> 01:05:10,000
Speaker 2: Wonderful.

1345
01:05:10,639 --> 01:05:12,360
Speaker 1: It has been since August since I played a real

1346
01:05:12,360 --> 01:05:15,360
Blake Club game, and even that was Trespasser, Lexi, which

1347
01:05:16,800 --> 01:05:17,440
I kind of like.

1348
01:05:19,480 --> 01:05:20,920
Speaker 4: It has almost been a year.

1349
01:05:21,239 --> 01:05:24,719
Speaker 2: It's almost been a year, which is crazy. All right,

1350
01:05:25,599 --> 01:05:27,480
my time's come. I get it. This is going to

1351
01:05:27,559 --> 01:05:28,480
be bad. I'm worried.

1352
01:05:28,480 --> 01:05:31,280
Speaker 1: I got to go get CDI up and running or

1353
01:05:31,320 --> 01:05:35,199
something great. Uh, all right, let's see with all that

1354
01:05:35,239 --> 01:05:36,639
out of the way, LEXI, thank you so much for

1355
01:05:36,719 --> 01:05:38,639
hanging out with me today and talking about video games.

1356
01:05:38,679 --> 01:05:39,719
Speaker 2: I really appreciate it.

1357
01:05:40,440 --> 01:05:43,599
Speaker 3: Oh, it's always so nice to revel in the in

1358
01:05:43,639 --> 01:05:46,320
the lovely news and you know, talk about how chippa

1359
01:05:46,400 --> 01:05:49,199
we are and you know this is this is why

1360
01:05:49,239 --> 01:05:50,559
people think that we're depressed.

1361
01:05:52,239 --> 01:05:55,199
Speaker 1: Thank you all for watching and listening despite the obvious

1362
01:05:55,239 --> 01:05:56,320
depression on your screen.

1363
01:05:56,920 --> 01:05:58,719
Speaker 2: We'll catch you next time. Until then, have a good one,

1364
01:05:58,760 --> 01:06:03,239
take care of yourself. Good Bye, Boding Bom do bo

1365
01:06:03,599 --> 01:06:03,719
bo

