Speaker 1: Hey everybody, it's Tuesday, May twentieth, twenty twenty five. Welcome
Speaker 1: to the Giant BombCast, Episode eight hundred and ninety one.
Speaker 1: I am your host, jan Ochoa joining me co Captain
Speaker 1: of the Ship. He's a master of improv and he's
Speaker 1: training to be a mime as we speak, but he's
Speaker 1: gonna break his valve silence to deliver the news. Co
Speaker 1: Captain of the Ship, Jeff.
Speaker 2: Rub Jane, you're really good at timing out that YouTube
Speaker 2: bang look faded in perfectly.
Speaker 1: I'm really impressed. Good job, buddy, Thank you so much.
Speaker 1: Speaking about timing, he's the master of all time. He
Speaker 1: wears twelve watches, but you can't see them. Guess where
Speaker 1: he's hiding him, Dan Reker, I.
Speaker 3: Usually wear one watch, but i'm not now because this
Speaker 3: is when I charge it. That's a fun little anecdote
Speaker 3: for folks.
Speaker 1: Speaking about charging up, he's constantly charging up because he's
Speaker 1: constantly low battery mode, but he's exceeding the battery limit
Speaker 1: that your phone automatically sets you to. Master of energizers
Speaker 1: energizer batteries. He's our own bunny of the team. Jeff Beckler.
Speaker 4: Oh that's me. I'm the battery. He's the energy guy.
Speaker 1: That's the funny part of the intro is that I.
Speaker 4: Damn, why do you put why do you charge your
Speaker 4: watch during the waking hours?
Speaker 3: Because it does the sleep tracking thing now, so it's
Speaker 3: like I didn't I used to do it when I slept.
Speaker 3: Then it's like, you do it when you're awake now
Speaker 3: so it can track your sleep ram and all that.
Speaker 4: Apple's position is like, there's gonna be a point where
Speaker 4: you can't use this, and that sucks.
Speaker 3: I mean, you're gonna sit down at some point during
Speaker 3: the day and I don't want to charge it when
Speaker 3: I'm up and moving around.
Speaker 5: I'm missing steps that should be tracking.
Speaker 6: You know.
Speaker 2: That's fair.
Speaker 6: Yeah, thanks Jan. I'm glad to be here, Bud.
Speaker 1: And I'm glad that he's here and that he's on
Speaker 1: our team.
Speaker 6: Now.
Speaker 2: He's a boy of games media.
Speaker 6: He's overcome with the power of music and anarchy. Mike
Speaker 6: Manati speaking up, bunnies, give me a moment. The Zootopia
Speaker 6: two teaser trailer dropped. I'm watching this. There's a steak now.
Speaker 6: I think the cops are bad in this one. They're chasing,
Speaker 6: They're chasing the Fox and the bunny Girl.
Speaker 2: No, never mind, now I'm into it. Mike uh Lelan's
Speaker 2: Stitch up date. I heard the live action movies. Good?
Speaker 6: Oh good, because I have to see it anyway, So
Speaker 6: that's great that I might actually be good have to
Speaker 6: you know what I'm gonna say, Yes, I think I
Speaker 6: think have to is the worst your head situation. No,
Speaker 6: but like the nephewniess want to. I do like Leelo
Speaker 6: and Stitch, Like you make a live action snow White.
Speaker 6: It's like, well, that's that's not even real to me, Like, that's.
Speaker 1: Not what do you mean It's not real to you?
Speaker 6: That's like just not a real thing. Actually, the cartoon is.
Speaker 6: The cartoon is hugely real and incredibly important. It's been
Speaker 6: more real. Yeah, yeah, it's it's you know, but I
Speaker 6: don't like that's not a part of my personality the
Speaker 6: way maybe Leland stitches. Uh if that God, that sounds
Speaker 6: like a bad thing to say, but true.
Speaker 1: Nonetheless, Hey, Ohanna means family, and family means no one
Speaker 1: gets left behind.
Speaker 6: I have breakfast with Leelo and Stitch in Dasy World
Speaker 6: and it was great.
Speaker 1: I'm not attacking you. I'm trying to be on your side.
Speaker 6: I'm just excited about the sausages I had at o'hana,
Speaker 6: which means family. If someone forgot him up behind.
Speaker 4: I'm sorry.
Speaker 1: I think we should start a movement to just transport
Speaker 1: all of the games media events to Hawaii. Oh, sure
Speaker 1: should go here.
Speaker 6: I've never been. Oh there's a hotel there.
Speaker 4: Hey wait, you've never been to Hawaii?
Speaker 2: No, yeah, I've never been.
Speaker 6: No.
Speaker 4: Well, no, Jeff, I understand. But Mike finds himself at
Speaker 4: Disney eleven times a year, and I'm like, man.
Speaker 1: Has more things than just to go west, go west.
Speaker 1: More Between a couple.
Speaker 3: Of trip things that have come up recently, I'm learning
Speaker 3: about his very specific travel requirements lately, like.
Speaker 6: I won't go see the Juggals.
Speaker 3: Three different trips. It's pretty different trips where he's like, actually, no.
Speaker 4: I have some housekeeping. I want to bring it out
Speaker 4: to it. So, first of all, obviously the biggest of
Speaker 4: thanks to everyone who's who's gotten up and supported what
Speaker 4: we're trying to do here.
Speaker 6: No, what do you mean?
Speaker 2: I was just making a joke about you saying nice things,
Speaker 2: and I pretended to be stupid.
Speaker 4: It's that you got I gotta got it, got in
Speaker 4: my bed. We can try that again later on the podcast.
Speaker 2: We'll circle back.
Speaker 4: So I've been messing around up in the guts as
Speaker 4: it we of our payment systems and whatnot. If you
Speaker 4: are in the unique situation out there, you're listening to
Speaker 4: the podcast and you're like, man, I tried to fucking
Speaker 4: support these guys, and I tried to do it through PayPal,
Speaker 4: and I'm getting PayPal decline payments or whatever it is.
Speaker 4: We figured out what's wrong, and we figured out a
Speaker 4: way to fix it. You should have gotten an email
Speaker 4: from us at some point in the last seventy hours.
Speaker 4: Check those spam folders, shake out all the dust, make
Speaker 4: sure all the quarters and coins and paper clips fall
Speaker 4: out of those pockets, and then you're gonna want to
Speaker 4: go and reattach your PayPal information to our site in
Speaker 4: the billing section. If you don't know how to do that,
Speaker 4: reach out directly. We can tell you how. But we've
Speaker 4: for the people who are affected by this, we've gone
Speaker 4: ahead and removed the connection. So all you got to
Speaker 4: do is get back on go to the billing section,
Speaker 4: re add your PayPal credentials, and you should be all set.
Speaker 4: I know that sounds like a lot, but if you
Speaker 4: are confused still, you could always email us support at
Speaker 4: GiantBomb dot com and we will get you sorted out.
Speaker 4: That is the housekeeping p s A for the day.
Speaker 4: Uh take it away, Jan.
Speaker 1: Thank you for for keeping the house. Mister Backlar, that's
Speaker 1: that's that's right. He keeps the lights running. That's why
Speaker 1: he's the battery. That is a circle?
Speaker 2: Yeah? Yeah?
Speaker 1: Yeah?
Speaker 6: How's everyone doing? How was everyone?
Speaker 2: How are things?
Speaker 6: Do we have? A was yesterday a three day weekend?
Speaker 1: Or am I imagining that?
Speaker 3: No?
Speaker 6: What that's next week? Maybe today? Yesterday? Jan?
Speaker 2: I know, but I was here sitting at my desk.
Speaker 4: Yeah, what the fuck's a weekend? Jan? You'll have to explain.
Speaker 1: I don't know what those are either. It turns out
Speaker 1: looking for new apartments. Uh in San Francisco is a.
Speaker 6: Dog ship that doesn't fun.
Speaker 1: You know how the housing is tied to someone's employment,
Speaker 1: not my own, otherwise I wouldn't have one. Uh So yeah,
Speaker 1: I got to figure out how to move all this
Speaker 1: ship that I've accumulated and this couch.
Speaker 6: Uh great? Is that heavy? It's heavy?
Speaker 1: And also it's missing like the footy pad things?
Speaker 2: Sure to make it so you can move? Yeah?
Speaker 5: Do they have, like furniture repairman.
Speaker 4: Sure, yeah, yeah, yeah, there's.
Speaker 5: A repairman for Just come to the Yellow Pages for that.
Speaker 6: Well, I mean, yeah, you probably honestly just.
Speaker 2: Look up furniture and I bet furniture repairman will be
Speaker 2: right there. But yeah, carp fix things I have, that's
Speaker 2: the question.
Speaker 3: I well, yeah, Actually that thattails directly into something I
Speaker 3: was about to think about, was that my cat has
Speaker 3: been very good, not destructive or anything. But despite the
Speaker 3: fact that we put big ass scratch posts and stuff
Speaker 3: right next to this nice couch we have in the
Speaker 3: living room, it really likes scratching the nice couch, and so, like,
Speaker 3: what happens if it just rips up the back of
Speaker 3: the couch, what do you do?
Speaker 2: It just does just you own a cat, now, yeah,
Speaker 2: there are things to do there, but you got I mean,
Speaker 2: you've got to try things. You gotta try a bunch
Speaker 2: of different things before you find out what the cat
Speaker 2: likes more than the couch.
Speaker 3: Okay, ship, Yeah, okay, that's the one complain Otherwise, been delightful.
Speaker 2: Yeah, if you yes for that sort of thing, you
Speaker 2: can definitely get something reupholstered if that, If that's the
Speaker 2: concern or whatever. Yeah, you can fix furniture that.
Speaker 3: Way, just add like like like stem cells where there's
Speaker 3: like just furniture cells that will like spread and just
Speaker 3: form whatever. No machines cloth, Oh, you can just will
Speaker 3: match the previous cloth.
Speaker 2: Well, they might have to reupholster the whole thing.
Speaker 6: I don't know.
Speaker 2: It's it's it's gonna depend. I don't care about this anymore.
Speaker 2: I've watched Minecraft five times in the last the movie
Speaker 2: He's the movie.
Speaker 6: Yeah, big important question. Do you resent your children?
Speaker 2: This is like one of the ones where I'm beginning
Speaker 2: to get there. Yeah. I like that pretty high tolerance
Speaker 2: for most of their bullshit. In fact, I end up
Speaker 2: liking most of it, even like the dumb ass YouTube
Speaker 2: videos that's just nonsense or created by a computer somewhere.
Speaker 2: I'm like, yeah, this is like sort of a punk
Speaker 2: rock version of YouTube. I'll watch this. This is getting
Speaker 2: to be a bit much. It's Jack Black. Like I
Speaker 2: like Jack Black or have in the past. It's too
Speaker 2: much Jack Black.
Speaker 3: I want to I want to paraphrase this tweeter, not paraphrase,
Speaker 3: I'm just gonna quote the first five words from Jeff
Speaker 3: Gersman on Blue Sky. After seeing Minecraft, it isn't a
Speaker 3: bad movie? Do you disagree?
Speaker 6: I think it's.
Speaker 2: It's so forgettable, forgettable that it might as well be bad.
Speaker 2: Like it's just nothing matters. And then the only times,
Speaker 2: the only time anything happens that, like the kids are quoting,
Speaker 2: it's just Jack Black sort of yelling something or singing
Speaker 2: his song.
Speaker 4: This feels very much like the Pixels movie, right, like, yeah,
Speaker 4: that's right, Yes, that's.
Speaker 2: A good.
Speaker 4: Yeah. Yeah, although I think there are people who like.
Speaker 5: Free Guys Guy, it's fine.
Speaker 4: Yeah, where like I don't think you would call Pixels fine, right,
Speaker 4: that's yeah. I never like Kevin James, Fox pac Man
Speaker 4: or something like that.
Speaker 1: It's Cuba.
Speaker 2: Most Kevin James movies.
Speaker 6: You can't not with that attitude. I mean you don't,
Speaker 6: but not.
Speaker 4: Okay, he has the sun.
Speaker 6: There's a pack Junior. How do you think that happens?
Speaker 5: I'm saying, a human person couldn't fuck pack Man.
Speaker 6: Why.
Speaker 1: Well, you know it's terrible that MythBusters ended, right, So.
Speaker 4: I'm just thinking about that show the Studio where they're
Speaker 4: talking about sucking the kool aid guy.
Speaker 1: No, we cannot go back into the kool aid man
Speaker 1: discourse because I still haven't been able to get over.
Speaker 1: Is the kool aid Man the kool aid or is
Speaker 1: he the picture yet?
Speaker 6: Honestly?
Speaker 4: Okay, I mean that's like the same thing with regular show,
Speaker 4: like is Benson gumbo gumball machine? Or is like he's
Speaker 4: a gumball machine? Sure, okay, So why can't you apply
Speaker 4: the same logic to the kool aid Man.
Speaker 2: We did. We got there eventually because like you.
Speaker 1: The kool aid Man, you shouldn't he be called like
Speaker 1: the picture.
Speaker 4: Man that you are just splitting the airs. Brother, you
Speaker 4: can do it in a way that I am not
Speaker 4: okay with, like with whatever.
Speaker 6: Yeah, that's true.
Speaker 2: It's fun to see what the auto mod catches. When
Speaker 2: we're doing this podcast. Dan saut Yo and you can't
Speaker 2: a human can't fuck pac Man and cat powered and
Speaker 2: Chet says yeah, because you have to make love to
Speaker 2: pack Man.
Speaker 5: You can through anti romance YouTube.
Speaker 4: You just had my office door closed on me. So
Speaker 4: that's the kind of podcast it's been so far.
Speaker 6: Here. My favorite thing about pac Man, to make this
Speaker 6: about video games again, is that they made all these
Speaker 6: weird pac Man spinoffs like Miss pac Man, Professor pac Man,
Speaker 6: like Super pac Man or whatever, and none of them
Speaker 6: are called pac Man two that they made this weird
Speaker 6: game for the Supernintendo and Genesis where you kind of
Speaker 6: like poke pac Man around a slink shot to make
Speaker 6: himself puzzles, and that's called pac Man too. Yeah, that's
Speaker 6: one of my favorite things in video games.
Speaker 5: Who Pa lineage is real fucked up because he had very.
Speaker 3: Clear you know pac Man and Miss pac Man, and
Speaker 3: you have all three d adventures, you have these weird
Speaker 3: side scrollers.
Speaker 2: It's just all over the place. There is like a
Speaker 2: segment of video games, especially the earlier ones, where it's
Speaker 2: like the idea of one called like two is weird.
Speaker 2: Like Tetris two is like going really strange.
Speaker 3: I think like puzzle type games, you know, like which
Speaker 3: I would kind of throw package.
Speaker 2: I guess it's just.
Speaker 3: More of an arcade game, but a maze game, right, Yeah,
Speaker 3: but Tetris two is a very weird one.
Speaker 5: It's like a concept. You can't have a sequel to
Speaker 5: a concept.
Speaker 2: Yeah, yeah, that's right exactly. Tetris is like a set
Speaker 2: of rules never changed. He's had all the bombs.
Speaker 3: It's just not Tetris. I mean it's Tetris, but not as.
Speaker 6: Good Tetris too. Yeah, give me Tetris Attack, which actually
Speaker 6: just paneled upon tetrisphere.
Speaker 1: We can't talk about this, We can't talk about the
Speaker 1: spear anymore.
Speaker 5: I'll throw my deck in a blend for tetrisphere.
Speaker 1: And that stuff you can catch if you watch live.
Speaker 5: That was on the pre show. It comes way out
Speaker 5: of place if you didn't hear the pre show.
Speaker 1: Such all right, I guess let's just go ahead and
Speaker 1: talk about video games.
Speaker 3: Ship playing was like coming with a pussy said that
Speaker 3: Carey tweets.
Speaker 1: Yeah, that's that's that's a Drew carry Oh god. Speaking
Speaker 1: about Two's Capcom Fighting collection. Two came out last week.
Speaker 1: We did a quick look of it and a upf
Speaker 1: where we played a lot of Powerstone two. Uh, gents,
Speaker 1: I understand that a bunch of you have played this.
Speaker 1: How are you are you digging the collection?
Speaker 2: I love it. It's a bunch of bangers. It's like
Speaker 2: there's a ton of good games in there, and they
Speaker 2: did a great job of making sure that they're easy
Speaker 2: to play. Get in there and have fun. And that
Speaker 2: upf where we were bouncing around between a bunch of
Speaker 2: games was a really good time. Would you like there
Speaker 2: have been some aspersions cast upon Powerstone and its ability
Speaker 2: to convey fun. What is happening?
Speaker 6: What's this anti POWERSTONEGT coming out of nowhere? What? What?
Speaker 1: What?
Speaker 6: Wait? Is this?
Speaker 1: I got to ask, is this like the Smash community
Speaker 1: like hating on Powerstone sitting now?
Speaker 5: Powerstone is more fun than Smash Brothers.
Speaker 6: Okay, to be cleared, But you don't have to say
Speaker 6: that because it's not the Smash community. It's a calm down.
Speaker 2: I'm just saying if we're talking about that, all right,
Speaker 2: But I do think like Powerstone is not a game
Speaker 2: that you're gonna be playing for eight hours the entire
Speaker 2: night you're hanging out with your friends uninterrupted. But the
Speaker 2: fact that it's part of this compilation where you can
Speaker 2: bounce back and then it's like all right, now, let's
Speaker 2: go play more Powerstone. I think it's like the perfect
Speaker 2: vehicle for a game like that where it's like, okay,
Speaker 2: like we've had our time doing a one on one
Speaker 2: fighter where one person's playing against one other person, but
Speaker 2: we're all kind of sitting here. Let's get all four
Speaker 2: people involved again. Let's go back to Powerstone. It's kind
Speaker 2: of a good balance. The whole package works.
Speaker 6: Like Powerson two is the four player one, but Paraston
Speaker 6: one is still one v one, so you know, if
Speaker 6: you need to have that, it's there too. A yeah,
Speaker 6: And if you want to have the sweaty fighting game experience,
Speaker 6: there's games like that here still Cap Conferences. S a
Speaker 6: K two is just one of the best kind of
Speaker 6: pure pixel two D fighting games in that like Original
Speaker 6: Street Fighter two lineage of games kind of like that.
Speaker 6: It might be my favorite one up there with Third Strike. Right,
Speaker 6: it's still still good good. I've been playing a ton
Speaker 6: of it. I've been doing ranked matches and mostly losing,
Speaker 6: but still having a great time because the game just
Speaker 6: feels so good to play. All the different grooves, like
Speaker 6: the different ways you can kind of play the game,
Speaker 6: and the different ways you even set up your team
Speaker 6: where you could have just one character has a ton
Speaker 6: of health and power, where you could have three, where
Speaker 6: it's spread out more so, I'm just fighting all sorts
Speaker 6: of interesting teams. It is an old game, so there
Speaker 6: is a meta figured out, so sometimes you're gonna come
Speaker 6: across the people who are just doing like Sagat and
Speaker 6: Blanca and you know, Bison or Cameo or whoever else
Speaker 6: is supposed to be very good. But generally people are
Speaker 6: kind of messing around a lot, I think, and playing
Speaker 6: more interesting character is doing silly things like a level
Speaker 6: four Shinakuma stuff like that. It's been really fun playing online.
Speaker 3: What I was surprised by was it Project Justice and
Speaker 3: what was the other one?
Speaker 6: Project Justice and Plasmas Sword.
Speaker 2: Yeah, those were in They were both Dreamcasts, right, their
Speaker 2: arcade is what you're but they were almost all of
Speaker 2: these games were on Dreamcast. Okay.
Speaker 3: It made me think that, like, you know, like Soul
Speaker 3: Caliber is my most played game ever, the original Dreamcast one,
Speaker 3: and it makes me think, man if I would have
Speaker 3: branched out and got some more fighting games on Dreamcast,
Speaker 3: I probably would have been like all about those things.
Speaker 2: Oh yeah, I mean, what a good system for fighting games?
Speaker 6: Absolutely?
Speaker 2: Yeah, those are surprisingly fun, Like it's just oh yeah.
Speaker 2: Capcom had been making fighting games for some time at
Speaker 2: this point, so even when they were experimenting, even when
Speaker 2: they were going three D, they were really kind of
Speaker 2: crushing it across the board. Yeah, I'm gonna play more
Speaker 2: of all those games.
Speaker 6: Yeah, and Plasma Sord is really easy kind of pick
Speaker 6: up and play, kind of like Soul Caliber in that
Speaker 6: sense where you can't kind of mash around and cool
Speaker 6: stuff's going to happen. Project Justice is a little bit
Speaker 6: more complicated, but it's very silly also. It's all like
Speaker 6: high school students and their teachers being up each other.
Speaker 6: There's these really silly team up attacks. Like one the
Speaker 6: characters is the school's nurse. She has all these like
Speaker 6: chiropractor moves that she's doing with grapples and her specials.
Speaker 6: The guy who plays like Reu looks like a middle
Speaker 6: aged math teacher, so that's fantastic.
Speaker 1: Oh, the guy with the shoulder pauldrons and everything.
Speaker 5: And with the Star Wars Voldos there's two of them.
Speaker 6: That was plasma swords. Oh yeah, that was great.
Speaker 2: I like that.
Speaker 5: Yeah, Prince Saturn, Yeah.
Speaker 6: Saturday in prints and yeah, they were just big sillies,
Speaker 6: big cs. And that's the game too, where the lineage
Speaker 6: goes back to it maybe being a Star Wars series,
Speaker 6: and then that didn't happen.
Speaker 5: Tara Kazi they were gonna try it again, that's that.
Speaker 6: Yes, Yes, I think I think Terras Kazi happened instead
Speaker 6: of their well, Tara Cozy was ps one.
Speaker 5: I'm trying to think time.
Speaker 2: Yeah, but there was a there was a game before play.
Speaker 6: This is a sequel to a game called Star Gladiator,
Speaker 6: and that's the one that Star wars and that's as
Speaker 6: one game.
Speaker 2: Yeah, got it.
Speaker 6: I for whatever reason.
Speaker 1: The first Street Fighter game I ever played was on
Speaker 1: the p S one and it was Alpha three and
Speaker 1: my main was Rolento, the guy with a pipe.
Speaker 5: Oh yeah yeah, grenades? Yeah yeah, yeah yeah.
Speaker 2: What's he from?
Speaker 6: Is he from? I think he's from alf isn't he?
Speaker 2: I thought he was just from Alfa.
Speaker 6: He's not from like Final Fight or something like that
Speaker 6: or whatever.
Speaker 3: Okay, I'm just I'm looking at images right now of
Speaker 3: the first Street Fighter. I don't think I've ever played
Speaker 3: this game. Is there a more forgotten original game?
Speaker 2: Yeah?
Speaker 4: I think that's right, Like it's.
Speaker 5: Never in these collections. It feels like like it's.
Speaker 2: A completely different kind of game in a lot of ways.
Speaker 2: It's like you only play as for you and and
Speaker 2: you kind of go through a couple of for you.
Speaker 6: You could be Reu and Cannon. It's basically a boss
Speaker 6: rush and you can one be won those two characters.
Speaker 6: The physics are really weird. It's not a pretty game.
Speaker 6: It it is in the Street Fighter thirtieth anniversary code.
Speaker 5: Isn't that ok?
Speaker 2: Okay?
Speaker 6: Yeah, it's it's all fun to play now, No, it
Speaker 6: was a street Fighter two is one of the it
Speaker 6: is the all time best sequel leap ever, it's it's.
Speaker 2: Like in any medium, like anywhere, like any The gap
Speaker 2: between street Fighter two and street Fighter one is like
Speaker 2: you can fit the rest of the world inside of that.
Speaker 3: I was about to argue Terminator two being but here's
Speaker 3: the terminator who's the best sequel. But Terminator one is
Speaker 3: still really fucking good.
Speaker 6: Ye, exactly.
Speaker 2: The chasm, isn't it very It's a different thing. Yes,
Speaker 2: street Fight one, I think I've only ever played on
Speaker 2: a DOSS version on my computer thirty years ago or
Speaker 2: something like that, so I want to I should track
Speaker 2: down like the actual like Arcade Cave.
Speaker 6: It's weird because it's not this good game, but it
Speaker 6: has this really interesting lineage because all the people who
Speaker 6: made that quit went to S and K made Fatal Fury.
Speaker 6: The first actual sequel to it is Final Fight, Like
Speaker 6: Final Fight was I think maybe gonna be called street
Speaker 6: Fighter two at some point. Then you actually had street
Speaker 6: Fighter two after Final Fight. So it's this weird game
Speaker 6: that just like spawned all this great stuff.
Speaker 4: Yep, I didn't know that. Yeah, I didn't know the
Speaker 4: Final Fight thing.
Speaker 2: Yeah, Rolento, Actually it is from Final Fight.
Speaker 6: Oh okayeah, yeah, a lot of those Final Fight fights
Speaker 6: in the same universe. So a lot of those Final
Speaker 6: Fight characters eventually show up in Street Fighter Alpha and
Speaker 6: for and other games.
Speaker 4: Oh, Mike, we have so much to talk about. You
Speaker 4: can explain the whole history you planed all this time now.
Speaker 4: Street Fighter or Alpha three was also awesome. Like I
Speaker 4: was just really enjoying that Copper.
Speaker 6: Yeah.
Speaker 1: I did run into the problem as a kid, and
Speaker 1: then we kind of like buffed up against it in
Speaker 1: the quick look of like all the isms in those
Speaker 1: games are just like we're super confusing the same.
Speaker 2: But yeah, like you got to just kind of ignore
Speaker 2: it until you understand it, right because like for the
Speaker 2: way that we're playing it, it doesn't actually change all
Speaker 2: that much at least that seems to be my interaction
Speaker 2: with it so far. So I kind of just like
Speaker 2: pretend it doesn't exist for the most parting.
Speaker 3: If I had had like a friend that was really
Speaker 3: into it and could just have told me that back then,
Speaker 3: I bet I would have been really into it because
Speaker 3: I love fighting games a ton as a kid. But then, yeah,
Speaker 3: the isms and the grooves and all that, i'd see
Speaker 3: them be like, what the fuck, I don't understand what
Speaker 3: I'm doing here.
Speaker 6: Yeah, and Catcrome Prosis K two isn't timidating that because
Speaker 6: it's like, immediately, here's six grooves, here's thirty characters. Pick
Speaker 6: one or three of them, now pick the ratios for them.
Speaker 6: It's like, what is happening? I want to just do
Speaker 6: a hadduke in.
Speaker 1: Yep, yehep exactly speaking about doing a haduken and the grooves.
Speaker 1: The roads generally have a lot of grooves.
Speaker 2: There's nothing with a haduke in there.
Speaker 1: Actually, no, you got the grooves though. The groove isn't
Speaker 1: the heart, just as well as Roadcraft seems to be
Speaker 1: Ian Jeff Grubb's heart.
Speaker 6: Yeah.
Speaker 2: Yeah, So I've spent some more time with this. This
Speaker 2: is the game that is making me continue to think
Speaker 2: that my CPU is fried. I did update my bios
Speaker 2: and everything, and it just won't work until I restarted
Speaker 2: my computer today. But whatever it is that there's a
Speaker 2: lot of cool stuff going on in this game. So
Speaker 2: as a reminder, I talked about it last week it's
Speaker 2: a construction game. You control a bunch of different.
Speaker 6: Vehicles, but it does some cool stuff where.
Speaker 2: It's like it's not all on you. Part of it
Speaker 2: is like you can set up some routes for computer
Speaker 2: controlled trucks to like take some other stuff while you're
Speaker 2: working on either something else or maybe to clear the
Speaker 2: way for them as they're coming down the road whether
Speaker 2: there could be something in the way, And that means
Speaker 2: that gives you a lot of reasons to be in
Speaker 2: the cool vehicles. It's not just about like you hauling
Speaker 2: stuff the way that mud Runners or snow Runners was.
Speaker 2: It's like, no, that stuff is being hauled right now,
Speaker 2: and if you don't go over there and like open
Speaker 2: the fence at the easy side or clear off all
Speaker 2: this debris on the more difficult side, they're just gonna
Speaker 2: get stuck and you're you're not going to be able
Speaker 2: to complete this mission. So it's like, Okay, great, that
Speaker 2: means I'm going to go get back in this bulldoze
Speaker 2: and I'm going to use that to clear all this
Speaker 2: stuff off the road again. And that's like the game
Speaker 2: finding a way to ensure you're in the most fun
Speaker 2: vehicles most of the time. It also like, I think
Speaker 2: it strikes the right balance of making sure that you're
Speaker 2: doing all of the stuff required to build a road
Speaker 2: versus bypassing that to make sure you're getting back to
Speaker 2: the fund as quickly as possible. For example, there is
Speaker 2: a segment where you play as a truck with the
Speaker 2: crane and you got to pick up all these big,
Speaker 2: heavy slabs, and I started doing that last week and
Speaker 2: I finished it this week, and it was cool because
Speaker 2: it's like, Okay, I actually do get to control the crane.
Speaker 2: Move it over, I can lift it up, I can
Speaker 2: put it down, move it left right. Latterly, I can
Speaker 2: extend it, I can drop the rope. I can control
Speaker 2: the length of the rope. So I have full control
Speaker 2: over this crane, and I'm going to pick up these
Speaker 2: slabs and I just kind of had to drive them
Speaker 2: across the street put them in my base, and now
Speaker 2: that they're in the base, they can at that point
Speaker 2: magically teleport to all your other bases. So it's like, Okay,
Speaker 2: I got to do some fun stuff, and now the
Speaker 2: game's gonna make it also pretty convenient for me to
Speaker 2: reaccess those resources when I get to the other side
Speaker 2: of the map. And it's like, shit, I wish I
Speaker 2: had that stuff. Well now I do, so it's pretty
Speaker 2: wisely designed in terms of that stuff. And then I'm like, Okay,
Speaker 2: I keep playing the game, and I'm like, this would
Speaker 2: be pretty fun multiplayer because there's just like everyone could
Speaker 2: be doing their own thing and working towards a common goal,
Speaker 2: and I think they really emphasized that with this one.
Speaker 2: So I'm kind of excited to see how that works.
Speaker 2: So that means I'm gonna make you all play at
Speaker 2: some point.
Speaker 3: Okay, I'm rocking at screenshots of it, and I might
Speaker 3: have might as well have just typed make a Jeff
Speaker 3: Grub game into chat.
Speaker 2: Yes, yeah, it really super is. And it's like, you know,
Speaker 2: like I do like big trucks, I found out, Sure, yeah,
Speaker 2: but it's really the physics, like anytime you have a
Speaker 2: big vehicle that has to like move through mud and
Speaker 2: get around trees and things like that, And I could
Speaker 2: see how the tires are sort of like slipping and
Speaker 2: sliding and then catching the mud, and how the mud
Speaker 2: gets deformed because of the tire interacting with that's just
Speaker 2: my ship in this game.
Speaker 6: All of that.
Speaker 2: Yeah, I can make it. I can make it sound
Speaker 2: more sensual.
Speaker 4: I mean, there was something that triggered me. I was
Speaker 4: reading an email and then all of a sudden I
Speaker 4: heard you going off on mud in a way.
Speaker 6: That I don't play any of these games, yet somehow
Speaker 6: I want to play this one. I did really like
Speaker 6: that one part and then chared it four where I
Speaker 6: had to like winch a jeep. So do you think
Speaker 6: based off of that of have a good time.
Speaker 4: Here that is based off that part of the game. Yes?
Speaker 2: Interesting, of course they basically just took that and made
Speaker 2: that a video game. You are gonna winch so much
Speaker 2: ship in this game.
Speaker 6: Oh my god, that's going vertical for win.
Speaker 1: You know, I feel like we've made it a point
Speaker 1: and a goal to try and make some of Mike
Speaker 1: Manatti's dreams happen, like being a skipper on like the
Speaker 1: Jungle Cruise. Jeff, do you want to like drive a
Speaker 1: big ass toe truck?
Speaker 2: Yes? I want to make that happen. We can super
Speaker 2: make that.
Speaker 4: You should. You should do that cross country for to
Speaker 4: get out to SGF. You should drive.
Speaker 1: Start driving now?
Speaker 6: Can we can we get one of those ones that
Speaker 6: looks like Mader from Cars for him?
Speaker 2: I would do that I'm fine with that. It's just
Speaker 2: a little crane truck crane on it.
Speaker 6: Yeah.
Speaker 2: Please.
Speaker 5: I was eighteen.
Speaker 3: I made a commercial for a tow truck or like
Speaker 3: a big rig company, and I was supposed to go
Speaker 3: out to this truck lot and we had to get
Speaker 3: three trucks together to have them all do this thing
Speaker 3: for the commercial. And two of the trucks didn't show up,
Speaker 3: so I just had to sit in a big rig
Speaker 3: for like three hours while the driver listened to Christian
Speaker 3: rock radio and talk to me about Jesus fun.
Speaker 1: Okay, all right, fund Yeah, And that's why some tow
Speaker 1: trucks have like a crucifix in the back.
Speaker 2: Exactly right.
Speaker 1: Yeah, speaking about driving, A couple of us have played
Speaker 1: deliver at all costs quickly.
Speaker 2: Now in the.
Speaker 3: Site, there's a winch. You can do a winch. There's
Speaker 3: plenty of wench in there. Yeah, you haven't got the wench.
Speaker 5: You got to get a blueprint for it and build it.
Speaker 2: Yes. I like the doors.
Speaker 4: The door thing. That's where I'm at.
Speaker 2: I think I'm locked one more things since then, but
Speaker 2: that's the first thing I unlocked, and I'm like, oh
Speaker 2: I get it.
Speaker 6: Now.
Speaker 2: This game is gonna be fun. It's just do fun stuff.
Speaker 3: The door thing's hilarious because like, yeah, that's the first
Speaker 3: thing you unlock, and I've yet to find an actual
Speaker 3: use for it. By the way, this is delivered, Oh god,
Speaker 3: the quick Look is up. Now you're driving around, you're
Speaker 3: delivering stuff kind of like isometric almost like GTA style.
Speaker 3: You know, it's very very fun with a ton of destructibility. Yeah,
Speaker 3: just driving straight through buildings. That's the moment I saw
Speaker 3: that thing.
Speaker 2: It feels so good.
Speaker 3: But the door thing, Yeah, you unlock a thing where
Speaker 3: on your company car, if you hit circle, it opens
Speaker 3: up both the doors and the hood hood. And the
Speaker 3: only thing I found to do with that is like,
Speaker 3: if I'm driving by a sidewalk and someone's walking, I'm
Speaker 3: like the door checkers, you know.
Speaker 2: It's like hitting them with a seven iron.
Speaker 5: They just go flying. Which there's a thing watched the
Speaker 5: quick Look.
Speaker 3: There's a there's a mission where I have to deliver
Speaker 3: a bunch of thinking watermelons and keeping in the truck.
Speaker 3: And I went back to it when I had upgrades,
Speaker 3: and so I had spike wheels and things like that,
Speaker 3: and I don't know how many times in this quick look,
Speaker 3: I would just go up to a car with my
Speaker 3: truck full of watermelons and shear the edge off the car,
Speaker 3: and then the drivers like corpse would fly into the
Speaker 3: bed of my stinky watermelon trucks and like, I don't
Speaker 3: think they're supposed to die, They're supposed to stand back up.
Speaker 3: But since they were like rolling around with all these watermelons,
Speaker 3: there's just these bodies freaking out and indibles me get
Speaker 3: bombed a million times while trying to deliver a trampoline
Speaker 3: to a navy base. I think it's just a bunch
Speaker 3: of really wacky delivery missions where it's like the melon
Speaker 3: one is, Oh, this guy's trying to sell these stinky,
Speaker 3: shitty watermelons to like a tiki bar, and they're like,
Speaker 3: we don't want these, they're stinky, So you take it.
Speaker 3: You spray them with pesticides to get all the bugs
Speaker 3: off them, and then you paint them green and then
Speaker 3: you drive them back. And then there's another one where
Speaker 3: it's like a guy wants to impress a girl with
Speaker 3: a fish he caught, and so there's this giant swordfish
Speaker 3: and then you also paint the swordish. Yeah, so there's
Speaker 3: painted sword fishes on the back of your truck, just
Speaker 3: flopping around like crazy, and you have to drive through
Speaker 3: like stinky fish barrels to feed it so it doesn't
Speaker 3: die or whatever.
Speaker 6: And it's alive in your truck. Bade.
Speaker 3: Yeah, it's just freaking out in your truck. Oh man,
Speaker 3: It's just so silly and fun. The destructibility is great,
Speaker 3: Like I always hate it in games where it's like
Speaker 3: any driving game where it was like, you know, one
Speaker 3: of the gta's where you hit a light post or
Speaker 3: something and physics are too realistic and it's like I
Speaker 3: gotta get back up to speed and all that this
Speaker 3: is you're just plowing through shit like crazy.
Speaker 5: It makes me think of like geomd Red Faction stuff.
Speaker 3: Or h I mean blast Core. I mean last Greek
Speaker 3: Mike brought that up on the Quick Look. Yeah, it's
Speaker 3: totally that. But yeah, super super goofy. I mean, if
Speaker 3: there's criticism I'd give is that, like there's some pacing stuff,
Speaker 3: Like I'm pretty far out of the game now, I'm
Speaker 3: eight or nine hours in and there's like a lot
Speaker 3: of story stuff and it's like the game is quirky.
Speaker 3: I like the whole presentation, but I don't like the
Speaker 3: story enough to dedicate this much time to it, you know.
Speaker 2: That was gonna be my question, Dan, Like, it starts
Speaker 2: off with quite a bit of story, Like once you're
Speaker 2: in the game and you're driving around, it's the game
Speaker 2: and you're driving around, but there are this segments in
Speaker 2: between some of these missions where it's like we're gonna
Speaker 2: you're the character's gonna be talking and he's gonna tell
Speaker 2: you what's going on. You're gonna have to go talk
Speaker 2: to other people as well, And I'm like, so that
Speaker 2: doesn't sort of like fade away. It kind of maintains
Speaker 2: at that level.
Speaker 3: If anything, it's kind of been doing more of that
Speaker 3: to the point where I have started playing it a
Speaker 3: little more. Is like a podcast game, you know, where
Speaker 3: it's like I'm listening to something or watching something in
Speaker 3: the background because like, I don't know the presentation. I
Speaker 3: like the story, I'm not super into it is like
Speaker 3: a sixties you know, like some alien stuff, some like
Speaker 3: you know, paranoia, government agent type stuff. But it's I
Speaker 3: don't know, it's not the strength of the game. The
Speaker 3: strength of the game, it all doesn't matter, right. It's
Speaker 3: all very silly to the point where it's obvious. Then
Speaker 3: none of the story match. Yeah, where every mission the
Speaker 3: fun part is like, okay, what is the gimmick? Heure like, yeah, yeah,
Speaker 3: Princey's positive, So it's like, okay, delivering a fish, getting
Speaker 3: bombed on a golf course, you know, just goog like
Speaker 3: having to drive this car into a volcano that type
Speaker 3: of shit.
Speaker 6: You know.
Speaker 1: Yeah, the goofiness kind of reminds me of like Thug
Speaker 1: one and Thug two of like, hey, this is a
Speaker 1: very off kilter mission. And then I do enjoy the drive. Mike.
Speaker 1: You said something interesting about like it being isometric and
Speaker 1: like kind of enjoying that view more because you see more.
Speaker 1: And I guess that's never clicked with me with like
Speaker 1: isometric driving games. I haven't really like clicked with them
Speaker 1: in the past. But for whatever reason, maybe it's because
Speaker 1: I can crash through everything in this game and not
Speaker 1: get really penalized. It's it's great, right.
Speaker 2: Right, go ahead, Mike.
Speaker 6: Sorry, but you know, like isometric, it's it's like it
Speaker 6: has that vibe, but really it's more of a top
Speaker 6: down thing. It's like the old GTAs, right, it's in between, right.
Speaker 2: Kind of between because there's a bit of a slant
Speaker 2: to it where yeah, there's an angle it's and it's yeah,
Speaker 2: it's it's RC program.
Speaker 6: If you squid right, you can you.
Speaker 3: Can choose if you want to do like kind of
Speaker 3: like tank perspective controls or you know, just like yes
Speaker 3: in the direction, what are you guys doing default tank controls?
Speaker 3: I mean, I'm I love the old DTAs the tops.
Speaker 3: I'm you, I love RC pro am I'm used to that.
Speaker 1: Are are any of those original gta's worth revisiting? I I,
Speaker 1: you know, I never.
Speaker 2: Chat that's good because that's like and that that's one
Speaker 2: where they kind of burned formed by all the stuff
Speaker 2: they did with like three and by sitting in San Andres.
Speaker 2: But it goes back to that top down perspective and
Speaker 2: it's got just a lot more going on. It's awesome.
Speaker 6: I think it's one of my favorite gt I never
Speaker 6: played those Hotline Miami games that are again more.
Speaker 2: Inspired by the original. It's a little different. These are
Speaker 2: just like straight up action.
Speaker 3: Games, right yeah, yeah, driving around like GTA one and
Speaker 3: two were like transformative for me. I mean just the
Speaker 3: openness of it and just the tone and they had
Speaker 3: a fart button.
Speaker 2: I was I was in there GT two and just
Speaker 2: being like, this is awesome. And then me and my
Speaker 2: friends have been like, I can't wait for them to
Speaker 2: make this into three D, and we basically described gt
Speaker 2: A three to each other and it was like then
Speaker 2: they delivered. It was awesome. There are some other GTA
Speaker 2: inspired games that have come out recently, American Fugitive and
Speaker 2: Grand Theft. I think I just call it Grand Theft Horse,
Speaker 2: but I don't think it's actually called Grand.
Speaker 6: Theft Horse, but there is, Yeah, exactly.
Speaker 2: There's another top down one like that that are pretty good.
Speaker 2: I think it's from the American Fugitive people, so I'll
Speaker 2: look it up.
Speaker 1: I might out Chinatown Wars.
Speaker 3: It's it's so good played on a real three like
Speaker 3: three DS or DS, because like you do need to
Speaker 3: use the stylus a lot for like some like diffuse
Speaker 3: about them in games and stuff.
Speaker 5: What was the PSP version stories and city story?
Speaker 6: No, but they poureded Chinatown Wars the PSP, did they?
Speaker 6: Oh wow? And I don't think it's the ideal way
Speaker 6: to play that game.
Speaker 2: Yeah, probably not? Like, Yeah, I played a ton on DS.
Speaker 1: Yeah all right, all right, I'll go dig out my DS.
Speaker 1: Uh speak about quick looks that we did for games.
Speaker 2: Recently.
Speaker 1: We also did a quick look for Doom the Dark Ages.
Speaker 1: Mike Minatti, I understand that you have now been playing
Speaker 1: Doom the Dark Ages.
Speaker 6: Yeah, I have been.
Speaker 4: Uh.
Speaker 6: I played the Maternal not too long ago, just about
Speaker 6: a month ago, getting ready for this, and it's it
Speaker 6: is so nice that this isn't just Doom Maternal too,
Speaker 6: and I like doing Maternal quite a bit, but I
Speaker 6: love that the mechanics here are different, that you get
Speaker 6: the shield and it's not just a gimmick parentheses negative.
Speaker 6: It is a core part of the experience doing this
Speaker 6: shield dashing blocking stuff and pairying stuff. And I get
Speaker 6: like some people are being a bit snarky, like, oh,
Speaker 6: I guess we're just gonna put Perries into more games
Speaker 6: and make them better. And I'm like, that kind of
Speaker 6: problem with it, right, give me a burnout, especially when it's.
Speaker 3: Very generous in Doom that at least on the default
Speaker 3: that Perry is easy to hit.
Speaker 6: You can even like there's a slider for the Perry time,
Speaker 6: you can even just mess around with it. But yeah,
Speaker 6: it's very generous. It's not necessarily about the hardware time.
Speaker 6: There's that one enemy in Doom Eternal that was one
Speaker 6: of the few that had this perry windows like the
Speaker 6: only way to really attack him. And it was pretty rough.
Speaker 6: It was kind of forgiving. It was a tough fight.
Speaker 6: I liked it. I think it it rough with a
Speaker 6: lot of people's feathers because it was very difficult and
Speaker 6: it was very rigid with the way you had to
Speaker 6: fight this skuy but You Eternal had a bit of
Speaker 6: that where the specific ways you had to attack certain
Speaker 6: enemies was very rigid, like even those those flying orb guys,
Speaker 6: like you're supposed to shoot a rocket in their mouth
Speaker 6: and that kind of gets them and one hit. And
Speaker 6: the glory kill thing, which was cool. That was so
Speaker 6: much a Doom maternal like glory kills are almost omnipress
Speaker 6: and almost oppressive. Just how much you were depending on
Speaker 6: that to stay alive and here at least, you know,
Speaker 6: I'm like in the first seven levels, I just did
Speaker 6: that first big dragon riding one. I feel like there's
Speaker 6: a bit more jazz in the way I can play it,
Speaker 6: a bit more free form. And by the way, flying
Speaker 6: around on a dragon in that level is really cool.
Speaker 6: I liked that a lot. There's some rigidity there with
Speaker 6: like oh there's an invisible wall, or when you like
Speaker 6: lock onto an enemy, he sort of just like somewhat
Speaker 6: awkwardly snap into place facing them. But I also didn't
Speaker 6: really care because it looked really cool and it was
Speaker 6: really fun.
Speaker 1: Do you guys find like the dragon and like the
Speaker 1: Kaiju segments? Does it? Does it break up the pacing
Speaker 1: too much? Or is it it breaks it up? Yeah?
Speaker 6: The pacing needs breaking up.
Speaker 3: Yeah, Because you know, Mike, I was watching your stream
Speaker 3: when you were talking about Doo Maternal getting some flak
Speaker 3: for like the super long levels, and I do feel
Speaker 3: like when I get to like that Atlin, like that
Speaker 3: Mech level, it's just like, Okay, last one I did
Speaker 3: was a big you know, scouring all the environments for
Speaker 3: every hidden thing and everything, whereas the Atlin ones like
Speaker 3: I'm just gonna step on everything and shoot everything with
Speaker 3: the giant turret.
Speaker 2: Like it did feel like it broke up the base
Speaker 2: in a good way.
Speaker 1: Yeah, yep, Mike, I understand you have also been playing Doom.
Speaker 1: Is this the twenty eighteen or the original original?
Speaker 6: This is the og Doom first time or that first
Speaker 6: time I played it? You know back then? For sure,
Speaker 6: and you know it's been poured to everything. But I realized,
Speaker 6: I don't think I've ever actually played through Doom, and
Speaker 6: I've played other these retro shooters getting remastered on my switch.
Speaker 6: I did Quake that way. I did all of Truck
Speaker 6: one that way. Are you doing the new releases the
Speaker 6: Doom one and two?
Speaker 3: Uh?
Speaker 2: I can't remember if they have a subtimes this Doom
Speaker 2: one plus two.
Speaker 6: I think yeah, so like recently they like re remastered
Speaker 6: these games on everything. It's not very expensive and it
Speaker 6: has Doom one due two and all sorts of these
Speaker 6: other episodeisodes that got released for it. I'm like, yeah,
Speaker 6: let's play Doom one on my switch. That would be
Speaker 6: a kind of a nice I'm looking for something to
Speaker 6: play while I'm watching YouTube and bed at night. Right,
Speaker 6: this is something that I know is relatively breezy. It's
Speaker 6: not gonna have a lot of story that I need
Speaker 6: to listen to. Doom one still is a ton of fun,
Speaker 6: and these remasters are great. I love these things, and
Speaker 6: I love just being like I'm gonna map Quick Safe
Speaker 6: too up on the d pad and Quickloads down on
Speaker 6: the d pad and like I'm gonna say scum like
Speaker 6: crazy and just play through as much of this game
Speaker 6: as possible because who cares. I'm having a good time. Yeah.
Speaker 2: I heard nothing but good things about that Doom one
Speaker 2: post too. I'd played a little bit of it. It was like, yeah,
Speaker 2: this is impressive. It is night Dive, right that did those? Yeah,
Speaker 2: updated those Yeah, that's you know, just solid work from
Speaker 2: them as always.
Speaker 6: Right, And again, like I'm like on the third chapter
Speaker 6: of Doom, which I think was like there's three chapters
Speaker 6: originally I think there's a fourth bonus one. I might
Speaker 6: play two, then there's all of Doom two, and then
Speaker 6: all this other stuff like this Final Doom and it's
Speaker 6: I think it has the chapters that comprised Final Doom. Final.
Speaker 3: There was like a fan thing, right, Uh yeah, it
Speaker 3: was a.
Speaker 6: It got right. But there's like there was like two
Speaker 6: times where John Romero can came back and made more
Speaker 6: level packs for like a twentieth anniversary, in the thirty
Speaker 6: anniversary or whatever, and those are in here. So there's
Speaker 6: just a ton of Doom. But even like the old stuff,
Speaker 6: like these og levels are still really fun. You know,
Speaker 6: there was something about this playing a game like, man,
Speaker 6: this was important, wasn't it? You kind of get it.
Speaker 6: There's even a part of me that because you know,
Speaker 6: back then they poured a doom to everything and all
Speaker 6: the ports had these caveats and blah blah blah, and
Speaker 6: we joke now about all this thing can run doom.
Speaker 6: But it's still a part of me that's like, wow,
Speaker 6: this thing is running doom perfectly like that. But just
Speaker 6: I remember how bad the Super Nintendo Port was, even right,
Speaker 6: like the thirty two acts, even though one didn't they
Speaker 6: pretty store. Yeah, yeah, the three d oh one was
Speaker 6: terrible and you would have thought like that would be amazing,
Speaker 6: and it's the.
Speaker 2: GBA one is kind of like weirdly good. But I'll
Speaker 2: still a bunch of those caveats. Yeah, right, so.
Speaker 3: There's still a little one plus two that's a I
Speaker 3: forgot the Night Dive did that?
Speaker 5: That sounds awesome?
Speaker 6: It's awesome. It's great, And these games are still fun
Speaker 6: to play, and they're just kind of breezy and still
Speaker 6: interesting and obviously historically important. I think everybody should play them.
Speaker 4: Yeah, I in my basement, after emptying out my childhood home,
Speaker 4: I got that. I found that CD. Did I tell
Speaker 4: you guys about that? The CD with all the wads
Speaker 4: on it, so I had I I guess from like
Speaker 4: eb Games or Babbage's or what.
Speaker 6: Sumps water or whatever like what you have on there.
Speaker 4: No, it's it was like a retail thing that I
Speaker 4: guess back then, like you could just get away with
Speaker 4: selling at a store and no one would really like say, yeah,
Speaker 4: it was the wild West back then.
Speaker 7: We were all kids, these kids back then, literally and
Speaker 7: exactly it was born. Yeah, exactly, well now you get it.
Speaker 7: And I found the CD and it was like this
Speaker 7: really weird cover jewel case with like this like skull
Speaker 7: on it, and out of the skull was like the
Speaker 7: logo Doom. And it was just like, hey, Bud, how
Speaker 7: would you like ten thousand wads for Doom? And You're like,
Speaker 7: you know, I guess, I'm like maybe ten or twelve
Speaker 7: at the time, and.
Speaker 4: I'm just like, fuck, whatever this is, I need it.
Speaker 4: And I found the CD and it's it's in the
Speaker 4: basement now with all the other personal.
Speaker 2: We should do a stream where we go through like
Speaker 2: some of those.
Speaker 4: Right, I'll need a CD drive.
Speaker 2: You can get like a USB CD drive for like
Speaker 2: ten bucks on it for fifty eight cents, I bet. Yeah,
Speaker 2: it's crazy.
Speaker 6: What the wads. I remember, like, I think this is
Speaker 6: the first kind of form of rebellion most people from
Speaker 6: my generation had was just wads or AOL flash games
Speaker 6: where you killed Barney the Dinosaur. Sure it was our
Speaker 6: way of being like, I'm not a child and anymore. Yes,
Speaker 6: it's for.
Speaker 2: Kids, and everyone's like, yeah, we know, what's your problem.
Speaker 2: Well he should die, Like are you okay? It's like no,
Speaker 2: get me like ten years and then I'll be okay.
Speaker 6: Right this it's weird.
Speaker 2: That was not an autobiography. Right now, I swear.
Speaker 6: No, we all did it.
Speaker 2: We all are like I did not. I never turned
Speaker 2: my back on Barney got here. I was the thing.
Speaker 3: I always bemoaned the fact that I never got to
Speaker 3: grow up with PC games and I missed, you know,
Speaker 3: Half Life and all this stuff when it was hot.
Speaker 3: And now I'm thinking, like, I wonder if I am
Speaker 3: kind of too blame for that, because I never had
Speaker 3: a computer that could play anything. My stepdad had an
Speaker 3: old Packard bell that was not like powerful, but it
Speaker 3: would have been able to play a HESCD rom. I
Speaker 3: should have been able to play a Half Life on it.
Speaker 3: But he never trusted me with the computer because he's
Speaker 3: always gonna get a virus, gonna get virus. Can't put computer,
Speaker 3: no games on, it'll get a virus. And then I
Speaker 3: used to always think of it like, oh man, he
Speaker 3: didn't know anything about games.
Speaker 5: It's not going to be a virus. What's wrong with him?
Speaker 3: But then I realized the first thing I think I
Speaker 3: did with his computer when I got it, when I
Speaker 3: was allowed to use it, was I went into micros
Speaker 3: off paint and I made like a triangle like warning,
Speaker 3: simple thing with a skull on it, and I typed
Speaker 3: like warning, warning, serious virus detected, you know, contact and
Speaker 3: whatever immediately, and then I made it the desktop wallpaper
Speaker 3: and connected. Dan got home from school and the geek
Speaker 3: squad was there and they were like, it's a wallpaper,
Speaker 3: like I think you made in paint.
Speaker 8: Yeah.
Speaker 5: Look, it was like nineteen ninety spive.
Speaker 6: This is the greatest break you can play on a
Speaker 6: boomer Ever.
Speaker 2: He was like, all the experts do you think your
Speaker 2: stepdad ever realized when they're like it's a wallpaper that
Speaker 2: it's like, oh, this was a prank or did he just.
Speaker 3: Wish he realized that I was like screwing with him
Speaker 3: or something. It was like, well, he can't touch the
Speaker 3: computer anymore. Okay, yeah, yeah, and then related it to
Speaker 3: a Star Wars First Contact Borg screensaver that he bought.
Speaker 4: I wonder what the first reaction was when when told
Speaker 4: it was a wallpaper, he was like, okay.
Speaker 8: And.
Speaker 3: Yeah, yeah, I am to blame for that.
Speaker 2: No, no, no, no, not at all.
Speaker 1: No, norank, it's me.
Speaker 2: Hi, I'm the problem.
Speaker 6: It's me.
Speaker 2: Okay.
Speaker 1: Games are getting weird again, and I am so excited
Speaker 1: for that because Dan and I have checked out a
Speaker 1: demo for two Uh tea.
Speaker 2: Tell me about this. I'm so excited. I hope it's good.
Speaker 1: This starts with one of the best opening songs of
Speaker 1: a game, and I realize that's not a common thing
Speaker 1: in games, but all games should have like a sitcom
Speaker 1: style opening. Yeah. The premise of this game is you
Speaker 1: are eighteen, you just turned thirteen years old, and your
Speaker 1: arms are permanently stuck in a t pose like position,
Speaker 1: and that opens you up to a bunch of moments
Speaker 1: of hilarity and embarrassment, like, for instance, your mom has
Speaker 1: to make you a very special long spoon so you
Speaker 1: can eat cereal. And how the game works is or
Speaker 1: for most of it, at least in the demo is
Speaker 1: you will use both analyg sticks to control different appendages.
Speaker 1: In the initial game, you were kind of just like
Speaker 1: using your arms to like poor a bowl of cereals.
Speaker 1: So there's also kind of hilarity that ensues because this
Speaker 1: is from the Katamari guy as well, right, Kita Takahashi. Yes,
Speaker 1: Kita Takahashi, and this has his DNA all over it.
Speaker 1: Parentheses positive because God, it's so fucking charming and it's
Speaker 1: so fucking fun. I want to befriend the dog in
Speaker 1: this game. The dog is so helpful. The dog helps
Speaker 1: you go to the bathroom because you can't wipe yourself.
Speaker 6: Wait, what does he do?
Speaker 3: The door shuts and you can't. You just kind of
Speaker 3: press buttons to make bathroom sounds and stuff, and then
Speaker 3: for your shorts in I can't remember what it does.
Speaker 1: Like a play a spaghetti No, I think something more
Speaker 1: friendly than the.
Speaker 2: Most artful way you could have asked that question, Mike,
Speaker 2: I appreciate.
Speaker 6: It getting Octa Dad vibes from.
Speaker 3: Yeah that's okay, okay, I'm gonna go rare fuddy duddy here.
Speaker 3: I like Octo Dad because it's got this kind of
Speaker 3: Goofy physics thing going on with challenges tied around it
Speaker 3: and everything. And I love Katamari. I just love the
Speaker 3: actual act of the rolling the ball around so and
Speaker 3: the personality obviously in the music this game, the demo
Speaker 3: you know, had like the personality. It's got this great
Speaker 3: song and stuff, It's got this great look and everything.
Speaker 3: I just feel like the gameplay itself is very simple
Speaker 3: in a way that like did not like after like
Speaker 3: the fourth or fifth little vignette of like okay, move
Speaker 3: the analystick to move your face towards the water, move
Speaker 3: the spoon towards your mouth. It's like, Okay, I get
Speaker 3: it's just gonna is this just gonna shuffle me from
Speaker 3: just like Goofy vignette to vignette without like I've been
Speaker 3: Warrior where when there's like a challenge and a speed
Speaker 3: to it, and like, I just feel like the game
Speaker 3: part of it was not really grabbing me from what
Speaker 3: I played. I love the tone, love everything. It seems
Speaker 3: like Conda be good for kids for sure. It's just
Speaker 3: I didn't feel any kind of like gaminess or challenge
Speaker 3: or anything.
Speaker 1: Yeah, I wonder if it opens up more game elements
Speaker 1: later because can you.
Speaker 2: Guys describe like just a little bit more what the
Speaker 2: game play is actually.
Speaker 3: So it's like, let's say when you're making cereal, it's like, okay,
Speaker 3: so the box is over here, the spoon is over here,
Speaker 3: and so like each analog stick controls an arm and
Speaker 3: then like I think it's the bumpers or like grip,
Speaker 3: So like you move the left arm to the cereal,
Speaker 3: you hit LB to grab the thing, and then near
Speaker 3: analog sticking like pouring the cereal in the bowl, and
Speaker 3: then you're that like as.
Speaker 2: You're doing it's like something with one arm it's affecting
Speaker 2: the other arm because it's kind of like t posing
Speaker 2: or that thing is.
Speaker 3: It's not really like you know, when I think of
Speaker 3: like octodet, it was using the physics and stuff to
Speaker 3: like there were real challenges like how do I get
Speaker 3: this thing over this thing?
Speaker 5: How do I get over there?
Speaker 3: This just feels very it almost feels like quick time
Speaker 3: events in a way where it's just like now I
Speaker 3: do the thing with the left arm, and now I'm
Speaker 3: doing the thing with the right arm, and there's no
Speaker 3: real kind I didn't see any real fail states or anything.
Speaker 3: I'm just kind of like kind of interacting with this
Speaker 3: kid as he's trying to eat cereal. You know, it's
Speaker 3: like I love the concept and everything, I just didn't
Speaker 3: find it that fun to play, you know.
Speaker 1: Okay, yeah it uh and we're all anime experts here,
Speaker 1: but it does feel like a slice of life anime
Speaker 1: type of delio where you're kind of just like inserted
Speaker 1: in this kid's day. It is stupid charming though.
Speaker 6: I accidentally looks really nice.
Speaker 1: I accidentally put a hat on my dog, and now
Speaker 1: I just want hats on all dogs, to be honest. Yeah,
Speaker 1: the demo's pretty light in terms of gameplay, Dan, did
Speaker 1: you figure out what the coins you were collecting?
Speaker 6: Do? No?
Speaker 4: Okay, all right, no, no I have not.
Speaker 3: There are definitely like other like outfits and stuff that
Speaker 3: you can unlock, but I didn't really play enough to
Speaker 3: get those.
Speaker 6: Yeah.
Speaker 2: So the game games called Twit and it's out May
Speaker 2: twenty eighth.
Speaker 6: Is that you, guys? Is that release state sound.
Speaker 2: Right to you?
Speaker 1: That sounds about right? Yeah, there's currently a demo out
Speaker 1: on Steam right now, and it's one of those delios
Speaker 1: where your progress carries over so awesome, no good, Yeah.
Speaker 6: Eventually unlock like s.
Speaker 2: Or p.
Speaker 6: Do you s pose like you like it's like those
Speaker 6: the Egyptians doing the Egyptian thing.
Speaker 4: Mike, it's not even a week.
Speaker 6: But that's bad though.
Speaker 5: Oh god, percent of each boys.
Speaker 6: I was doing with the spot of arm that was
Speaker 6: it was. It was more like a sea I was doing.
Speaker 1: Mike, you were just hutting right the hit dance.
Speaker 4: Okay, I can't believe. I can't believe.
Speaker 6: God, oh no, I want to see that.
Speaker 5: No, it's that channel.
Speaker 2: No, no, no.
Speaker 4: What a disappointment.
Speaker 6: Egyptian dance.
Speaker 1: What okay, Yeah, well we'll we'll wait for you to
Speaker 1: figure out if it's offensive.
Speaker 4: Betrayal.
Speaker 6: What Ai says, whether Egyptian dance, particularly belly dancing, is
Speaker 6: offensive is a complex issue with very affect. Is That's
Speaker 6: not what I bet if I was belly dancing.
Speaker 1: Yeah, happier it's And that's why I'm continuing to make
Speaker 1: the argument we should sell crop tops in the Giant
Speaker 1: Bomb store.
Speaker 3: Agreed, Agreed. I I have heard that that would be.
Speaker 3: That would be a smart idea to make good crop
Speaker 3: tops for our stuff.
Speaker 1: Fantastic, fantastic. Speaking about weird games, I've been playing a
Speaker 1: little bit of this, not enough to be able to
Speaker 1: talk about on the podcast, but I picked up Promise
Speaker 1: Mascot Agency.
Speaker 2: I tried that.
Speaker 1: Yeah, it's made by the developers a Paradise Killer, which
Speaker 1: was like a sleeper hit from a couple of years ago,
Speaker 1: banger of a soundtrack gang.
Speaker 6: And from the.
Speaker 1: Early bits that I've played of it, it seems like
Speaker 1: it is kind of like Shenmu in the sense that
Speaker 1: you were just doing miscllaneous chores in a Zootopia like town,
Speaker 1: but instead of animals, they're all mascots for various things.
Speaker 5: I was uncompared for.
Speaker 3: Like I watched the trailer and it looked like like
Speaker 3: I am a big mark for mascots.
Speaker 5: I think mascots are just the funniest, greatest thing.
Speaker 3: And then it's just like you're driving around it looks
Speaker 3: like this like Open World silly delivery game, like delivered
Speaker 3: aal cause with mascots and stuff. And I played it
Speaker 3: it's like a It felt like a visual novel.
Speaker 1: Yes, there was a lot where like the path split,
Speaker 1: where like damn may be less interested, and then like
Speaker 1: the freaking me is like all right, give me some
Speaker 1: more text.
Speaker 6: Yeah.
Speaker 3: I played like twenty minutes on a flight and I
Speaker 3: was just like when does the game start?
Speaker 5: And then I eventually just gave up on it.
Speaker 1: Yeah, oh yeah, dig deeper because I kind of want
Speaker 1: to do a quick look for this.
Speaker 6: Yeah.
Speaker 2: I've heard good things about it, but I also heard
Speaker 2: maybe it's not for me. I mean, it's overwhelmingly positive
Speaker 2: on stand you seem to love it. I was like
Speaker 2: trying to like figure out what it was from some
Speaker 2: trailers something. Is it like, you know, a physics thing
Speaker 2: where you're driving around with these mascots and they're bouncing around?
Speaker 6: So I went out, yeah, uh.
Speaker 2: Also, I wonder like when we're when we're saying mascots,
Speaker 2: do you think that's something universally understood?
Speaker 4: Do they have mascots in Europe?
Speaker 2: Surely? Yeah?
Speaker 4: Yeah, well yeah, mascots like dress up for football games,
Speaker 4: a man in a suit, like is what.
Speaker 5: We're talking about, shooting T shirts out of a cannon right.
Speaker 2: Land in Paris. They know it's not, but they don't
Speaker 2: call them mascots.
Speaker 4: Right, that's not We're talking like a sports team, right yeah?
Speaker 5: Yeah, like like that Simpsons where Homer becomes the Isotopes.
Speaker 3: Yeah.
Speaker 4: I don't know if football teams have mascots.
Speaker 1: Football instead, No, like soccer football, the real.
Speaker 4: Football, the real football.
Speaker 6: Yeah it should though, Yeah, I know I should lend
Speaker 6: them Slider.
Speaker 5: Ryan Reynolds just a big mascot Ryan Reynolds.
Speaker 1: I feel like I've seen the creepy fry dude in
Speaker 1: Europe like twice.
Speaker 2: Love that.
Speaker 5: Yeah, the the palm freed Skuy Yeah.
Speaker 2: Dude, Yeah yeah.
Speaker 6: It was.
Speaker 2: Yeah, japan them. Yeah. I was just like, I'm like,
Speaker 2: I just like want to see some fun mascots. So
Speaker 2: I just googled Japanese mascots and I'm not disappointed. It's
Speaker 2: like it's incredible, famously European country.
Speaker 3: Hen there there was a really fucked up poutine guy
Speaker 3: that I saw in Montreal. This is a please describe
Speaker 3: this grub. Describe this for the audio listeners, please because
Speaker 3: this I'm normally a big fan of these guys.
Speaker 1: But what's happening here is that a sumo man.
Speaker 3: He's got like he's like crying tomatoes. He's got like
Speaker 3: a hot dog belt. His mouth is like he's got
Speaker 3: like French fried Beard, the like lettuce and cheese are
Speaker 3: coming out between his eyes and mouth.
Speaker 6: It looks like nonsense.
Speaker 2: He looks like he's like the best Canada can do. Honestly,
Speaker 2: no heading America right now, let's go everybody.
Speaker 1: Come all right, and the last game on the docket here.
Speaker 1: Speaking about weird games, Dan, you've been playing skin Deep.
Speaker 3: Yeah, this is a game that I think I had
Speaker 3: a similar feeling as I do with like promised mascot agency.
Speaker 5: No, No, this is more.
Speaker 3: My problem is more than I suck at this one,
Speaker 3: because like I heard it was like a funny immersive
Speaker 3: sim which that's that triggered something in my brain where
Speaker 3: it's like, Ooh, I really enjoy like you know, Dishonored
Speaker 3: or the Newer Prey, Like I think that's really cool,
Speaker 3: and the idea of that with like comedic elements was
Speaker 3: really cool to me, and I believe that it's in there.
Speaker 3: I think that, like I can see enough of that game.
Speaker 3: I played like maybe a couple hours of it, and
Speaker 3: you can see like, all right, it's giving you a
Speaker 3: bunch of tools and locations and kind of setting up
Speaker 3: the dominoes where you could make some funny stuff happen.
Speaker 3: But I suck so much at it because I mean
Speaker 3: there's definitely a stealth component and I suck at that.
Speaker 3: So I feel like nine times out of ten. My
Speaker 3: encounters with enemies would be like, oh, they see me,
Speaker 3: and I throw pepper in their face and while they're coughing,
Speaker 3: I try to hit them with the stick or jump
Speaker 3: on them and subdue them, you know. But like I
Speaker 3: think that's a meat problem. I think there's really interesting things.
Speaker 3: Like to kill them properly, you have to like take
Speaker 3: their heads off and like shoot them out of an
Speaker 3: air lock or throw it in the trash, like basically
Speaker 3: send their heads into outer space. Otherwise they were like
Speaker 3: sh like suck back in and come back to life.
Speaker 3: But yeah, all the levels I played were like you're
Speaker 3: trying to get these keys and save these cats, And
Speaker 3: there are definitely a lot of tumils and stuff where like, oh,
Speaker 3: this soap dispenser thing you can activate and it'll like
Speaker 3: cause a cloud of flammable gas and then you can
Speaker 3: wait for someone to run by it and you can
Speaker 3: throw a lighter at it and it explodes. Like it
Speaker 3: just seems like all the tools are in place for
Speaker 3: someone with more patience and skill and stealth mind than me.
Speaker 3: You know, I just myself just kept getting caught and
Speaker 3: getting frustrated.
Speaker 2: I get this immercier sims are definitely the genre that
Speaker 2: often make me feel like, oh, I'm not creative sometimes
Speaker 2: I'm just like doing the most basic stuff every time,
Speaker 2: and that's like not a great feeling when you're like, oh,
Speaker 2: obviously there are all these tools here I could be using,
Speaker 2: but for some reason, I'm just not making the leap
Speaker 2: to use them in the moment. This one has been
Speaker 2: enabling me to do a little bit more of that,
Speaker 2: just because it's like, well, it's pretty clear and I'm
Speaker 2: a little bit better at stealth, so like that has
Speaker 2: opened up some possibilities for me, so I can take
Speaker 2: my time, and I think I just like the way
Speaker 2: it presents itself as here are some like really fast
Speaker 2: quick levels and were can like put you in a
Speaker 2: level for forever. So if you came up with the
Speaker 2: idea last time, we're gonna give you a lot of
Speaker 2: the same tools this time, go ahead and try it
Speaker 2: on this round instead. And that's worked for me.
Speaker 1: I want to spend some time in Skin Deep just
Speaker 1: because I just like how the presentation is when you
Speaker 1: save a cat and it's just yo.
Speaker 6: Yeah, I do like that.
Speaker 2: Yes, cool cats for sure.
Speaker 1: This might get me to convert to being a cat
Speaker 1: person or not completely a cat person, but like just
Speaker 1: chill a little bit, chill, chill, bud.
Speaker 2: Dan that the humor is not like a turn off
Speaker 2: for you, because I don't think it's like whacky internet humor.
Speaker 2: But maybe it's adjacent to that. I was too hard.
Speaker 5: It's not you know, like, no, I can't ask cheeseburger.
Speaker 6: It's not that it's so funny.
Speaker 4: No, I think that's a thing again with kids.
Speaker 6: By the way, No, no bury that we bury cheesebag cat.
Speaker 2: I thought we cut off its head and separated it
Speaker 2: from its body and put it in the desert.
Speaker 4: Yeah, Nope, Nope, we did not bury it.
Speaker 1: And well yeah, because what the kids are into now
Speaker 1: is brain rot and brain rot and I can has cheeseburger.
Speaker 1: The then diagram is almost like.
Speaker 6: It was ovirginal skippity toilet, wasn't it When you think about.
Speaker 2: Described that was?
Speaker 4: Brain rod sort of is a catch off descriptor for
Speaker 4: like basically memes that people you know age six to
Speaker 4: like twenty.
Speaker 3: Like, so like if you said brain rot to Dibb,
Speaker 3: would he know? Yes, just a phrase the kids know now, Okay,
Speaker 3: said something about it.
Speaker 4: He said something about Italian brain rot, which I thought
Speaker 4: was soone, and Chad just said, I googled it.
Speaker 2: Italian brain rot is a viral.
Speaker 4: Meme ballerina stuff like that, characterized by absurdist humor.
Speaker 2: This is not very helpful.
Speaker 4: No, it's it's like it's like they all realized Italian.
Speaker 4: A lot of Italian ends in like vowels, and they're
Speaker 4: all just sort of doing like caccina ballerina. But up
Speaker 4: there's just doing real that.
Speaker 2: Like when I say, the video game kills z Onus
Speaker 2: pronounced kills the.
Speaker 6: Italian get in trouble for the thing. Look.
Speaker 4: Look, sometimes honestly, sometimes he'll come home and he'll say
Speaker 4: something and you know what, it's funny.
Speaker 6: It's funny.
Speaker 4: Okay, it's funny. Sometimes it's funny. A lot of times
Speaker 4: it's like eye roll inducing, and I'm just like, I'm like,
Speaker 4: you know what, I'm glad you motherfuckers never going to
Speaker 4: own a house like I'm you know, I'm happy about it.
Speaker 1: Print with that group.
Speaker 4: Yeah, sorry, Jane, you got the short end of the
Speaker 4: stick on that generational divide.
Speaker 2: What can I tell you? Come?
Speaker 4: But no, it's it's funny, Like you know, I think
Speaker 4: it comes from it doesn't come from a bad place, right.
Speaker 4: I think it's just that it's just you know.
Speaker 2: It's compared to like what we were doing, like it's like, oh,
Speaker 2: everyone's going to go to school and quote Austin Powers exactly.
Speaker 6: Yeah, there was no jokes, right.
Speaker 4: The thing with the kids, like, I mean, it was
Speaker 4: on kind of like rapid fire for us too, but
Speaker 4: for for for it's like age group right now, it
Speaker 4: is like four day intervals and it's gone forever.
Speaker 5: We had good six months of doing cross chops and suckets.
Speaker 6: That's all we had.
Speaker 4: Yeah, I think it went longer than that, but it
Speaker 4: was a.
Speaker 5: Few years actually, and then again no six and nine.
Speaker 6: But yeah, we quoted we had a freaking Ace Attorney
Speaker 6: Pet Detective and we're saying, alright, I'm sorry, Mike, what
Speaker 6: was I'm sorry, Michael?
Speaker 2: What was that?
Speaker 4: Can you repeat that?
Speaker 1: See me?
Speaker 2: Rewind?
Speaker 4: Did you confluct yourself to it in your own brain?
Speaker 4: You've conflated Ace Attorney?
Speaker 5: Yeah that's right.
Speaker 2: Yeah, that's the game.
Speaker 1: That's the game and the movie Detective.
Speaker 4: Okay, someone needs to make the collad.
Speaker 6: We never knew we needed Pet Detective. And I was like,
Speaker 6: I think I think that's all right then I finished, like,
Speaker 6: I got it.
Speaker 4: You could just slip that by.
Speaker 6: Did scare me? I was like, shit, rewinde, what did
Speaker 6: I actually? Oh my god?
Speaker 2: Oh got it?
Speaker 6: God, Okay, I got that.
Speaker 5: First attorney had a really problematic ending.
Speaker 6: It's a big problem.
Speaker 8: I saw that when I was twelve. I was like, yeah,
Speaker 8: but worth but all right, chicken jacket.
Speaker 2: Sorry, my kids been saying that NonStop for the last weekly.
Speaker 6: Might have to exploit to them that that actually isn't
Speaker 6: a joke. But that's not gonna help. This is gonna
Speaker 6: make no, No, it's not gonna help because again, like
Speaker 6: half the things we were quoting for movies, like Jim
Speaker 6: Carrey said something fun in a funny way already said
Speaker 6: smoke then.
Speaker 4: And that's still harmless?
Speaker 2: Are we kids today?
Speaker 5: We'll understand the power of Jim Carrey in nineteen ninety
Speaker 5: four had.
Speaker 4: They're exposed to him and Sonic So that's the onboarding.
Speaker 3: Sure, But I'm has there ever been an example of
Speaker 3: an actor in our lifetime that dominated, like a period
Speaker 3: of time more than he did in our life?
Speaker 5: Specifically nineteen ninety four, Jim.
Speaker 6: Carrey, like wait, Will Smith had a real good run
Speaker 6: there for a b okay Na ninety four was the
Speaker 6: Mask and Dumb and Dumber, and like the next year
Speaker 6: was freaking Batman forever. Ye right, so it was just
Speaker 6: unstoppable for a bit there. Yeah, you're right, it's the
Speaker 6: it's the top. Nothing beats it.
Speaker 1: Yes, uh, folks, that about does it for game talk.
Speaker 1: Look forward to a couple more quick looks popping off
Speaker 1: later this week. In the meantime, we're gonna go take
Speaker 1: a quick freaking break and we will.
Speaker 2: Be back with the news News.
Speaker 1: I feel a yearning, a yearning to sit in some
Speaker 1: bleachers drinking alcoholic beverage and down some glizzies, perhaps not
Speaker 1: nine of them, but I also have a yearning four
Speaker 1: the news All. I also have a yearning to know
Speaker 1: how much Deliver It All costs?
Speaker 2: Is Dan?
Speaker 3: Yes, I forgot to mention in the quick look and
Speaker 3: during the conversation earlier that it is free at launch.
Speaker 3: I saw the chat saying so on the Epic Game
Speaker 3: Store if you want to check it out, it should
Speaker 3: be free on Epic Games for like a week. Yes,
Speaker 3: I want to check it out. It seems a good one.
Speaker 3: Check out for free.
Speaker 2: That's a apparently did that before, So that's that's pretty
Speaker 2: cool that they returned to do that. That's like the
Speaker 2: kind of thing where it's like, here's a free game
Speaker 2: that came in a long time ago. I'm like, I'm
Speaker 2: probably not gonna go track down Epic for that, but
Speaker 2: in this like moment where it's like free in that
Speaker 2: first week where it's like, oh I should act or
Speaker 2: else I'm gonna lose the chance, that actually does make
Speaker 2: me more likely to go there and get that. Yes
Speaker 2: you should. Mike Manatiuh, Randy Pitchford corresponded, can you please
Speaker 2: tell us what's happening on the streets?
Speaker 1: Yeah?
Speaker 6: I was like, is there like you're gonna talk about
Speaker 6: the Randy Pittford thing, right, And you guys didn't know
Speaker 6: us talking about Randy may have had his uh don't
Speaker 6: you have phones moment? Here?
Speaker 2: No phones? What was that?
Speaker 6: That was when everybody's really mad when Blizzard announced Diablo
Speaker 6: Immortal because they did not announce the Double before yet
Speaker 6: and people did not want to phone the double game.
Speaker 6: Then the guy was like, you all, don't you have
Speaker 6: phones on?
Speaker 2: Got cho?
Speaker 6: Okay?
Speaker 3: Oh that's or what was the the Adam or Microsoft
Speaker 3: like deal with it thing?
Speaker 5: Do you remember that?
Speaker 2: Yeah? Yeah, he got he got kind of like reamed
Speaker 2: for that, and that was a real unfortunate thing.
Speaker 6: Yeah, you know the whole like, we have a we
Speaker 6: have a system for for or broke gamers. This the
Speaker 6: Xbox one, right or the Xbox three.
Speaker 3: Christy, people could use more media training.
Speaker 6: It turns out, well, so Randy's rake. It was interesting that,
Speaker 6: like he this tweet happened a week ago, but it's
Speaker 6: just picking up now where he was like promoting Borderlands
Speaker 6: for then some some person just like, hey, Randy, this
Speaker 6: game better not be eighty dollars, don't take that risk.
Speaker 6: Blah blah blah. And Randy responds, a not my call.
Speaker 6: B if you're a real fan, you'll find a way
Speaker 6: to make it happen. Oh god. Then he starts doing
Speaker 6: like a hole back in my day, I paid eighty
Speaker 6: dollars for starflight for Saga Genesis and worked, you know,
Speaker 6: five jobs and walk fifteen miles and stuff. Okay, you
Speaker 6: know that thing. So again, it's like happened a week ago,
Speaker 6: but everybody's noticing now and they're yeah, it's getting out there,
Speaker 6: and it's just it's not a it's not a great look.
Speaker 6: Let's say, I.
Speaker 2: Mean because like eighty dollars price tag. We were talking
Speaker 2: about this somewhere else, maybe it's a Gameless Mornings or whatever,
Speaker 2: but it's like every every single of these eighty dollars
Speaker 2: games are going to be under even more scrutiny because
Speaker 2: people are gonna be looking for reasons to be like, you, no,
Speaker 2: tell me why this thing's worth eighty dollars, And so
Speaker 2: if you give them a reason, it's like to be
Speaker 2: mad instead that's just going to like poison everything for you. So,
Speaker 2: like these things that could be small or be ignored
Speaker 2: in other circumstances, in a moment where it's like now
Speaker 2: you're charging eighty dollars for your game, people are going
Speaker 2: to make a big stink about it because they're mad.
Speaker 4: It's you are You are bringing the impulse by afication
Speaker 4: as close to zero as possible, and that's not great.
Speaker 6: And there's something really toxic and maybe even problematic about
Speaker 6: trying to leverage a person's perspective of themselves as a
Speaker 6: fan with their ability, like how much they're gonna pay
Speaker 6: for something.
Speaker 2: No true Scotsman would miss out on border Lands four.
Speaker 1: I you know, I don't I don't like commenting on
Speaker 1: anyone's appearance or body shaming here.
Speaker 4: Oh but but but go ahead and do it.
Speaker 1: I'll do it here the photo floating around with this
Speaker 1: quote of a if you're a real fan, you'll find
Speaker 1: a way to make it happen. Someone someone in his
Speaker 1: camp needs to fucking fix his suits. Dog Like I
Speaker 1: hate to be the menswear guy on like Blue Sky
Speaker 1: and Twitter, but like, Homie, fucking unbun your ship stop
Speaker 1: looking I know that he wants to look like a magician,
Speaker 1: but stop looking like a magician.
Speaker 2: That doesn't.
Speaker 4: Like John Goodman in season four of Righteous Gemstones and
Speaker 4: like the thing is, John Goodman pulls that ship offs.
Speaker 1: Randy here years older than No he got the backler.
Speaker 2: He looks like Brother Love.
Speaker 6: And again Brother Love pulls that ship off. It's like
Speaker 6: he doesn't know he's wearing a gimmick.
Speaker 2: Now he doesn't. Yeah, and he lives it. Brother, So yeah,
Speaker 2: of course he's not wearing agamic That just is his life.
Speaker 5: The Bruce Pritchard of the games industry.
Speaker 1: All right, I bet the body positivity.
Speaker 2: There we go. Other news, Nintendo has filed a new
Speaker 2: trademark for Sings two thousand and seven DS adventure game
Speaker 2: Yo Hotel Dusk room two to one flo Oh my god.
Speaker 2: Tend have filed a new trademark for a Hotel Dusk
Speaker 2: to room two one to five in Japan, which is
Speaker 2: raising speculation about a potential remake. As whatever these like
Speaker 2: trademark things happen, always pointing out like you know, sometimes
Speaker 2: there's just a lawyer sitting in a room going through
Speaker 2: paperwork and being like, I should take a look at things.
Speaker 2: We should renew trademark's on. It's been a it's been
Speaker 2: a long time, and we like have to do that.
Speaker 2: We have to be on top of trademarks, because that's
Speaker 2: one if like you don't use it, you lose it.
Speaker 2: So a lot of times that's what happens. But Hotel
Speaker 2: Dusk does feel like one where it's like, I bet
Speaker 2: they wouldn't take the time to do that when unless
Speaker 2: something was actually happening.
Speaker 4: Can you get my games coming like the game's coming back?
Speaker 6: A yeah, absolutely. I help last Windows with it because
Speaker 6: I never actually played that the sequel. So although because
Speaker 6: these were the games where you played on your ds
Speaker 6: like a book, and I really liked that aspect of it,
Speaker 6: and you can't replicate that on a switch or whatever.
Speaker 6: But still, well, I guess I'll take it. Yeah.
Speaker 2: I wonder if they would just like do a side
Speaker 2: by side on the horizontal screen, right, it would be weird.
Speaker 6: There's not one puzzle where you had to close the
Speaker 6: DS and like I didn't realize it and I was
Speaker 6: stuck for a very long time.
Speaker 2: Yeah. I we should do a some sort of retrospective
Speaker 2: on that kind of thing, because like or like hitting
Speaker 2: the reset button on X Men on the Genesis when
Speaker 2: they're like, you have to reset the machine in the game,
Speaker 2: that's all they tell you, but you're actually reset on
Speaker 2: your actual Genesis to make it go.
Speaker 5: There's like ten from Middle Year solid we could do between.
Speaker 2: Yeah, yeah, I love that bullshit either way, Okay, so
Speaker 2: maybe a little bit of more smoke here is that
Speaker 2: sing The developer Ciing has recently worked with Nintendo to
Speaker 2: bring back some other games, which is its dual collection
Speaker 2: of another code and that's another code recollection, which was
Speaker 2: two games they released like last year I think, and
Speaker 2: those were I think those were also like with those
Speaker 2: DS games, there was we we Okay, Well, either way,
Speaker 2: they've worked together before to like bring some other games back.
Speaker 2: There's a possibility here that maybe this is just Hotel Dusk,
Speaker 2: so yeap, okay d all right, So yeah, then there's
Speaker 2: some evidence here that they've done this process before with
Speaker 2: the studio with one of their games. So I think
Speaker 2: it's worth getting.
Speaker 4: Your hopes up for at least a re release.
Speaker 2: A new Hotel.
Speaker 6: Dusk will up to see another updates. The first another
Speaker 6: code was DS, the second one was WE. Okay, there
Speaker 6: we got.
Speaker 2: So both right, yeah, all right, We've got a whole
Speaker 2: parade of Nintendo stuff here, and then we'll get into
Speaker 2: some Sony news after that. Nintendo taps Samsung to make
Speaker 2: switch to chips and a move that could ramp up production. Really,
Speaker 2: this is just notable for two reasons. One, by going
Speaker 2: with Samsung as opposed to what everyone else does, which
Speaker 2: is TSMC Taiwan, these semiconductor manufacturing company, everyone else kind
Speaker 2: of does their chips for them because they have they
Speaker 2: do have the best technology. By going with Samsung, they
Speaker 2: are probably gonna be first in line have most of
Speaker 2: that production capability dedicated to the switch to which is
Speaker 2: why because of this, people are predicting they're gonna have
Speaker 2: twenty million units by March of twenty twenty six. They
Speaker 2: should be able to get to that huge number pretty
Speaker 2: easily because of that. Also, Samsung's technology being a little
Speaker 2: bit behind does indicate here that there is a lot
Speaker 2: of room for an improved switch to at some point.
Speaker 2: So if people are the kind of people that are
Speaker 2: waiting on the sideline because you're like, I know, they're
Speaker 2: gonna do a switch to upgrade or one with a
Speaker 2: better screen or.
Speaker 6: An O LEAD.
Speaker 2: I think it O LEAD with a smaller nanimeter process.
Speaker 2: All that matters is it's more efficient, so it'd have
Speaker 2: better battery life. That's all anyone needs to know about that.
Speaker 2: That seems very likely at this point. So yeah, if
Speaker 2: you want to wait on the sideline until there's a
Speaker 2: ton of switch to games and you're going to get
Speaker 2: an even better version, I bet that happens within like
Speaker 2: two two and a half three years before we get
Speaker 2: something like that.
Speaker 6: Cool, all right.
Speaker 2: Nintendo confirms previously expected switch to feature won't be available
Speaker 2: at launch. In its early documentation, Nintendo said the switch
Speaker 2: Too would support VRR variable refresh rate on TVs on
Speaker 2: displays when it's docked. They have removed all references to
Speaker 2: that and have confirmed that that feature will not be
Speaker 2: in the switch to at launch. When asked if it
Speaker 2: would come later, they said, we have nothing to announce,
Speaker 2: so maybe they could update it. But there are some
Speaker 2: concerns that the way that the DOC actually works, some
Speaker 2: of the components that are in there can't handle VRR
Speaker 2: for some reason that seems possible, so maybe it never
Speaker 2: comes to the docked situation.
Speaker 4: It does still work in.
Speaker 2: Handheld modes, So this is like the equivalent of g
Speaker 2: sync or free sync, if those are terms that are
Speaker 2: more familiar to you. Basically just makes your screen update
Speaker 2: at the same rate as your GPU, so the tearing
Speaker 2: and the jittering that you get from a lot of
Speaker 2: games running at bad frame rates isn't quite as bad.
Speaker 2: In fact, it's significantly improved. I don't know do you
Speaker 2: guys do do any of you guys even know if
Speaker 2: your TV support VRR?
Speaker 5: I think mine does.
Speaker 3: But it's just like every time I go into an
Speaker 3: options menu now there's an ever increasing amount of features
Speaker 3: that I don't know if I'm supposed to turn on.
Speaker 5: Or not, like frame generation all this, like VRR, free sync.
Speaker 3: I just don't know what's good, what's bad, what's taxing,
Speaker 3: what's for lower end computers?
Speaker 5: What's for higher in computers, Like, I have no fucking idea.
Speaker 1: I just keep thinking of the Indian movie or Bollywood
Speaker 1: movie from a couple of years ago.
Speaker 3: But that's r R R Oh yeah, yeah, that's universally good. Yes,
Speaker 3: this is one more refresh yep.
Speaker 2: Yes, So I like VRR is one if like you
Speaker 2: can support it or if you do have it, you
Speaker 2: should use it.
Speaker 6: It's it's pretty cool.
Speaker 2: But a lot of times on TVs, like you turn
Speaker 2: on one option and it makes another option that it
Speaker 2: doesn't work because it's like HDMI two point zero or whatever.
Speaker 2: So it's like you can't have four K with Dolby
Speaker 2: Vision and vr R on at the same time. It's like, well,
Speaker 2: why the hell not.
Speaker 3: But then it's like I think it was Doom or
Speaker 3: something I was trying to play recently, and it's like,
Speaker 3: you know, okay, ultra performance performance balance quality. I get that,
Speaker 3: and then like above quality, there was like d L
Speaker 3: A A or something, and it's like is that better
Speaker 3: than quality because that's like I don't know what that
Speaker 3: is now, And then yeah.
Speaker 2: It's very confusing.
Speaker 4: It is silly that all these years, everyone all those
Speaker 4: menus just assume like everyone's a developer.
Speaker 6: Yeah.
Speaker 4: Yeah, for the longest time, it's like, you know what
Speaker 4: s R s l R three v two is, right?
Speaker 4: Oh no, just b one. I'm sorry that you're out
Speaker 4: of date. It's crazy.
Speaker 2: I agree it is now yeah, it's a real thing now, Yeah,
Speaker 2: it's Yes, those graphics options have gotten kind of out
Speaker 2: of hand. But uh, you know, frame generation. If you're
Speaker 2: on a high refresh rate freight monitor, high refresh rate monitor,
Speaker 2: you should use that.
Speaker 6: I think it's it's a good thing, okay, but high
Speaker 6: refresh rate it's sixty or not anything about anything about
Speaker 6: sixty pretty much.
Speaker 2: So yeah, probably one twenty and above would be really
Speaker 2: good if you're getting those kinds of frames. Anyhow, if
Speaker 2: you're getting like sixty to ninety, turn on frame generation
Speaker 2: you can get one hundred and forty five.
Speaker 6: Is there every.
Speaker 3: Reason to not have like DLSS on because my understanding
Speaker 3: is that it's just something that like, oh, it can
Speaker 3: allow like lower end computers to run things at decent
Speaker 3: frame rates. But if I have a higher end computer,
Speaker 3: do I turn on dls as still or does that
Speaker 3: degrade equality?
Speaker 2: Well? No, if you're using DLSS in quality mode, you're
Speaker 2: going to have a visual an image quality that is
Speaker 2: basically indistinguishable from running a native four K or sometimes
Speaker 2: it's even better because it's using data from a sixteen
Speaker 2: K version of that game. That's the way they at
Speaker 2: least did it at the beginning. It might be different now,
Speaker 2: but they would just train the way the game should
Speaker 2: look at sixteen K, and so it has all of
Speaker 2: this like like metadata about what it needs to do
Speaker 2: to get to that point. And it could sometimes take
Speaker 2: stuff from like a ten eighty P image and reproduce
Speaker 2: it in a way that's even better than native four K. Sometimes.
Speaker 3: You know, my day, I bought star Flight for Sega
Speaker 3: Genesis for eighty dollars.
Speaker 5: I don't have to wait for an update or worry
Speaker 5: about this.
Speaker 2: Nintendo will be attending games Com twenty twenty five, that's
Speaker 2: you know. I guess maybe I'm asking this because are
Speaker 2: you guys ready to go back to games Com?
Speaker 3: I think the same time as the gathering, so we'll see, Okay,
Speaker 3: Well we keep.
Speaker 6: Our priorities straight there.
Speaker 5: Yeah, I'm up for either.
Speaker 2: Tend. I think we'll be at the Gathering of the
Speaker 2: Jugglers as well.
Speaker 6: I'm sure though, so.
Speaker 2: I'll be fine. Nintendo wasn't a games come last year.
Speaker 2: They'll be here this year. Obviously they got to switch
Speaker 2: to to sell, So I guess the other question would be,
Speaker 2: do you think as we get later into the year
Speaker 2: Nintendo does have any other like one more game left
Speaker 2: twenty five?
Speaker 5: Do you think it could just be Metroid right?
Speaker 3: Well, anything unannounced anything, There will be at least one
Speaker 3: exciting thing. I think that is coming out of the holiday.
Speaker 3: I think I don't know if it's Mario time yet.
Speaker 3: I think maybe next year is Mario time.
Speaker 6: Never get that they're gonna have Pokemon z A Legends
Speaker 6: or whatever.
Speaker 3: Oh I mean in my brain it's not so it
Speaker 3: doesn't count.
Speaker 6: Yeah, it's very not anymore.
Speaker 5: It's nineteen ninety eight.
Speaker 1: No, it's arguably one of their biggest things.
Speaker 6: Once heard of it.
Speaker 1: He could choose a bigger mouse than Mickey Mouse. Sometimes, Ah,
Speaker 1: they what hurt you?
Speaker 6: If? Like, every month I tell you how many more
Speaker 6: copies Pokemon Legends Z sells than Donkey Kong?
Speaker 2: I believe it.
Speaker 5: I just don't care.
Speaker 6: Well in not lait a second. First, it's not real.
Speaker 6: Now you don't care. What other mental gymnastics do you
Speaker 6: perform to keep perfect? Dan World Going.
Speaker 5: The Riker DNA is strong in my brain. It all
Speaker 5: works up here.
Speaker 1: Yes, that being said, I would love to go back
Speaker 1: to games Com.
Speaker 5: I would just good. I would do games Com. If
Speaker 5: you're listening, I would.
Speaker 6: Go to games Com. I wouldn't want to do like
Speaker 6: we did games Calm straight to London. I came home
Speaker 6: for three days, then went to Seattle and at the
Speaker 6: end of that I was feeling kind of I.
Speaker 3: Did all that, but right before that, I was also
Speaker 3: in Japan. No, right after that, I went to Japan.
Speaker 1: Yeah, didn't you guys like watch wrestling in London or something?
Speaker 2: Went to Wimbley.
Speaker 6: Yeah, way back from Games Gone. They're all fantastic trips
Speaker 6: and I wouldn't change it, but it was. It was
Speaker 6: a lot of traveling.
Speaker 1: You wouldn't change anything about the Germany trip. Mike, huh,
Speaker 1: even racist outburst.
Speaker 6: Oh give me a break, racist outburst.
Speaker 1: I was more talking about how a woman's form is
Speaker 1: similar to a soda bottle.
Speaker 5: There were numerous things that led to him being banned.
Speaker 6: It wasn't about her format all those but the colors
Speaker 6: of her clothes are being misconstrued red that way. Mike
Speaker 6: read exactly. It was red. It was just a red dress.
Speaker 6: It just reminded me of a cook a cord bottle.
Speaker 6: Look what Bailey on the dump truck. We'll hash this out.
Speaker 6: What's the frog?
Speaker 2: I'm sure red Red Dead Redemption two is reportedly coming
Speaker 2: to switch to his commits to Nintendo.
Speaker 4: There is right right there.
Speaker 2: And looks that's a game that looks like a coke bottle.
Speaker 2: Take two committing to the to the Nintendo switch to
Speaker 2: that sounds great. That obviously doesn't mean GTA six. It
Speaker 2: means everything else right. GT six is not going to
Speaker 2: run on no show.
Speaker 3: Is there any world in which some rock Star social
Speaker 3: club thing will let my PC save of Red Dead
Speaker 3: two go to switch?
Speaker 5: Because I do want to keep going with that at
Speaker 5: some point.
Speaker 6: I think that sounds like something that does.
Speaker 3: I would like that. Yeah, yeah, I've been meaning to
Speaker 3: go back to that once there's a little Yeah.
Speaker 2: I think that that would probably make a lot of sense.
Speaker 6: I'm just glad that I have Dan on team Red Dead.
Speaker 6: Redemption two is good now.
Speaker 3: I mean I'm not suddenly, you know, waving the flags.
Speaker 3: I think it's a good game.
Speaker 2: I think he still has a lot of like like issues.
Speaker 5: All of my frustration stand still.
Speaker 3: I'm just like I've made peace with it in a
Speaker 3: way that I wasn't at lunch, you know, And I
Speaker 3: do enjoy it, and I.
Speaker 2: Enjoyed it at lunch.
Speaker 6: It's a good game.
Speaker 2: That's the important, well made game. It's it's very Yeah, yes,
Speaker 2: we'll see I think really this is just indicative of
Speaker 2: a lot of third parties being like we should at
Speaker 2: least be testing the wall with the switch to to
Speaker 2: see how things do. Third party games will probably do
Speaker 2: better on Switch too than they even did on Switch
Speaker 2: one right, just at least out of the gate.
Speaker 6: I would think so, because yeah, somebody them are just
Speaker 6: gonna run really well with a Switch one. There are
Speaker 6: a lot of ports that weren't great even sometimes then
Speaker 6: they would still sell well. Like Mortal Kombat eleven right
Speaker 6: did really well on the Switch even though the game
Speaker 6: looked like ass on there and here. That shouldn't be
Speaker 6: a problem. It's gonna be curious to see which of
Speaker 6: these right away do well. You can see Cyberpunk, especially
Speaker 6: Sierpunk's gonna probably do very well. I hope Hitman gets
Speaker 6: a little bit more juicy, but Split Fiction immediately does
Speaker 6: very well also, So it's gonna be interesting just how
Speaker 6: quickly those floodgates open. Like, I'm almost a little bit
Speaker 6: surprised it's not more right away at launch, even though
Speaker 6: it is a pretty good amount. Yep.
Speaker 2: Yeah, I think a lot of developers are probably like, man,
Speaker 2: had we been here for this launch, we probably would
Speaker 2: get a lot of shine, And I think the ones
Speaker 2: that are gonna be there are gonna do very well.
Speaker 2: All right, So let's shift over to some spell God,
Speaker 2: I'm not doing that on purpose. Let's shift over to
Speaker 2: news from Shift Up Stellar Blade sequel quietly revealed by
Speaker 2: developers Shift Up. Stellar Blade has sold over one million units,
Speaker 2: and Shift Up may have already revealed plans for a sequel.
Speaker 2: The developer's recent presentation hinted at Stellar.
Speaker 6: Blade two, slated.
Speaker 2: For release before twenty twenty seven, alongside a PC release
Speaker 2: and platform expansion for the original game. So we're going
Speaker 2: to do a lot of stuff with that. That Stellar
Speaker 2: Blade game I played about three or four hours. I
Speaker 2: thought it was pretty okay indeed, Yeah, yeah, quite a
Speaker 2: bit of fun. So I'm once this PC version hits,
Speaker 2: I'm probably gonna really play it on there, and then
Speaker 2: I'll be ready for a sequel. Sure, why not that
Speaker 2: I want more character action games to just keep thriving
Speaker 2: over there, while all the everyone else seems to be
Speaker 2: moving in the direction of frum Soft. Like I'm I'm
Speaker 2: very happy about that. I love frum Soft and from
Speaker 2: Soft style games, but character action games should not be
Speaker 2: deprecated because of that. So I'm glad Shift Up is
Speaker 2: keeping it alive.
Speaker 1: It's a lot of work to cool in a Soul's game,
Speaker 1: but in a character action game like this, you just look.
Speaker 6: You just can't help it. Yeah, yeah, I'm still a
Speaker 6: little weirded that by Stiller playing, I like, do like
Speaker 6: it right, But there's it's not even even though it's
Speaker 6: out all of you know that discourse that happened, which
Speaker 6: was mostly stupid, I can't ignore it. There is still
Speaker 6: something just when I look at this game, I look
Speaker 6: at this character, it's still a little weird.
Speaker 1: I have to admit, I look at this character, I
Speaker 1: look at this game, and I have no problems.
Speaker 2: I'm definitely with you, Mike, where it's like, okay, like
Speaker 2: it's so on your face. But I mean, I'm so
Speaker 2: used to that from games from my entire life that
Speaker 2: I built out this thing where it's like I'm just
Speaker 2: gonna put that over. That doesn't matter. Whatever they're being
Speaker 2: like egregious about it. That's video games.
Speaker 6: Now, It's fine. I like, I played plenty of sex,
Speaker 6: and you know, I'm sorry for even bringing this discourse
Speaker 6: up again. I guess there's something. If it's the weird
Speaker 6: way the came doesn't act like this character is like
Speaker 6: the most beautiful person in the world, that is the
Speaker 6: weird part about it. I suppose.
Speaker 2: I don't know.
Speaker 6: Yeah, there's not like that Laura Cross level of like
Speaker 6: mild self awareness and winking at the camera even I
Speaker 6: don't know.
Speaker 2: No, there's there's absolutely zero self awareness. You're right, that's that's.
Speaker 2: This is them being like, this is what video game
Speaker 2: characters should look like and not acknowledging that in any way.
Speaker 1: Yeah, here's my pitch that they should call the sequel
Speaker 1: Stellar Blades and have a stylized two as an s Okay,
Speaker 1: I'm okay with that.
Speaker 2: All right. So that was a game that was you know,
Speaker 2: exclusive to PS five for a little bit. Let's get
Speaker 2: over to some other PlayStation and Sony News Bungee Polls,
Speaker 2: Marathon gameplay after Art Plagiarism, Plagiarism Storm, and says it's
Speaker 2: reviewing all art. So things have kind of gone south
Speaker 2: for Bungie in a pretty hard way since all this
Speaker 2: Marathon stuff happened. First, the game was received coolly like
Speaker 2: I mean luke wrul to me, like, yeah, just like
Speaker 2: there was a cool reception, is what I'm trying to get.
Speaker 4: Cool is better than luke cools better than lukewarm, right, I.
Speaker 2: Would, because lukewarm means it's kind of cool. Cool.
Speaker 5: No one likes lukewarm stuff though, like a cool thing,
Speaker 5: like a crank.
Speaker 4: Yeah, lukewarm is always like man, yeah, okay, Well that's
Speaker 4: the noise I think people were making for marathon.
Speaker 2: Room temp.
Speaker 5: That works, That works, I mean, but wait, people like
Speaker 5: rooms to be room temp.
Speaker 6: People are nonplussed about the uh.
Speaker 5: The negative of them.
Speaker 2: Oops goblin laugh Now I'm freaking out, guys, there's the
Speaker 2: Greek goblin here. Either way, people were not happy or listen,
Speaker 2: they weren't disgusted by Marathon, but no one seemed that
Speaker 2: excited about it. Then uh, there was this problem with
Speaker 2: the art or someone an artist on Blue Sky was like, hey,
Speaker 2: it looks like they're using art that I made several
Speaker 2: years ago, and here are like several elements that I
Speaker 2: put in there as signatures, including the comic loss from
Speaker 2: control a delete us as evidence that this is my stuff,
Speaker 2: and Bungie was like, yes, you're right, we have stolen
Speaker 2: your art. We're apologies, we're taking it out and we're
Speaker 2: going to do a full review of all of the
Speaker 2: art in the game. And while while this is happening,
Speaker 2: people are also hearing that, like, this is destroying morale
Speaker 2: at a bunche a place where morale was already pretty low,
Speaker 2: because now this is all people are talking about. No
Speaker 2: one's really talking about the game itself. And when people
Speaker 2: do talk about the game, they often say something like,
Speaker 2: oh yeah, but I'm gonna play arc Raiders instead. That
Speaker 2: looks like they're fun. And this is a game that
Speaker 2: has to do well for Bungie.
Speaker 4: It just has to.
Speaker 6: That's where they're at.
Speaker 2: So this is rough.
Speaker 6: It's so rough with these free to buy, im free
Speaker 6: to play live service games. So this game is gonna
Speaker 6: cost forty dollars. It's it's hard because people do just
Speaker 6: kind of look for a reason to not have to
Speaker 6: care because they can be big time investments, they can
Speaker 6: be big monetary investments, and there's already so many games
Speaker 6: like this. You can just play Fortnite like you know
Speaker 6: what Concord. It's like the moment people are like the
Speaker 6: narrative of oh this is this looks like, you know,
Speaker 6: a poor clone of Guardings to the Galaxy. Well that
Speaker 6: took off and it became a joke and I was like, yeah,
Speaker 6: people when people play that game, like, yeah, the game's
Speaker 6: not that bad, but I don't know, the vibes are off,
Speaker 6: and this feels like, you know, the test being received
Speaker 6: kind of lukewarm. Whatever we said is one thing, but
Speaker 6: now like the stolen art thing, bad vibes, reports of
Speaker 6: the culture and like just like again, everybody, they're feeling
Speaker 6: kind of weird. It's just you hear Barrathon right now
Speaker 6: and you're not thinking about excitement even like, you know,
Speaker 6: I always thought that this game was probably gonna do
Speaker 6: well because it's a bungeee and shooting in a bungee
Speaker 6: game feels so good. Even that isn't really giving it
Speaker 6: much juice. People are like, yeah, I guess, I guess
Speaker 6: this shooting feels good, but you're not doing a ton
Speaker 6: of it. It doesn't feel as good as maybe you
Speaker 6: would hope for a Bungee game. It seems like we're
Speaker 6: maybe maybe over acting, we kind of maybe are approaching
Speaker 6: a disaster here.
Speaker 3: Yeah, Like I I like the art style and I've
Speaker 3: really liked, you know, the feel of Bungee games and
Speaker 3: you know, from Halo to Destiny and everything. But like
Speaker 3: when I see it's PvP, it's like, well, I'm just
Speaker 3: not interested, you know, like I'll try it, but like
Speaker 3: I I am not interested.
Speaker 5: It's even over played, you know.
Speaker 6: It's even a weird PvP thing because this was the
Speaker 6: first time I played an instraction shooter when I did it,
Speaker 6: so I don't know. I guess I thought they would
Speaker 6: be more fun. But I'm just running around weird picking
Speaker 6: junk up, fighting a lot of kind of easy battles
Speaker 6: against computer opponents, and there'd mayby be one team fight
Speaker 6: and around you know, then that's going to go. However
Speaker 6: that's gonna go, and then it's over and I'm supposed
Speaker 6: to do it again, and I just you know, did
Speaker 6: not get the loop.
Speaker 3: Oh yeah, that's I'm trying to think of which ones
Speaker 3: I've actually played, and like XO Primal was one, right, No, no,
Speaker 3: it's not okay, then what.
Speaker 5: I don't think it's an extraction what extraction shooter?
Speaker 4: Darkov?
Speaker 2: Did you probably have not played an extraction shooter? Did
Speaker 2: you play what was the call of Duty? One called?
Speaker 5: Was that the DMZ mode?
Speaker 6: Yes?
Speaker 5: Yeah, I think I tried that one or twice. It's
Speaker 5: like I don't enjoy this.
Speaker 2: Yeah, that would be the one. You probably haven't played.
Speaker 6: A Hunter? What's the what's that called.
Speaker 5: Hunter the Reckoning?
Speaker 2: Yeah? No, but I was legit getting that set up
Speaker 2: on my fucking Parsec machine the other day so that
Speaker 2: we could play Hunter the Reckoning.
Speaker 6: What the hell? Showdown? Hunt Showdown?
Speaker 2: Yeah, that's the one. So those are like the big
Speaker 2: ones that in Tarkoff, so you probably not probably have
Speaker 2: not played those. There was one other thing, uh, a
Speaker 2: former artist. I think I think they worked as an artist,
Speaker 2: at least they claimed to be on social media with
Speaker 2: saying things like as a former Bunge employee who's worked
Speaker 2: on Marathon. I feel for those still at the studio,
Speaker 2: but working with engineering and Marathon leadership was extremely toxic
Speaker 2: and humiliating. I won't speak about the rest, but Bungee
Speaker 2: leadership needs to be gutted completely. It's like, you know,
Speaker 2: can we corroborate exactly what this person is saying. Not necessarily,
Speaker 2: but this is the conversation that is happening around this
Speaker 2: game instead of hey, what at that marathon? So it's
Speaker 2: just a huge uphill climb per a game that just
Speaker 2: cannot afford to have an uphill climb. Everything has to
Speaker 2: be going in its way for Bungeie to kind of
Speaker 2: keep operating as it is, And this does not feel
Speaker 2: like that.
Speaker 1: Does happen going free to play at launch help it
Speaker 1: at all?
Speaker 6: It won't help, I don't think so.
Speaker 2: Maybe a little bit, but maybe, but like it's you know,
Speaker 2: it just sounds like as an extraction shooter, that would
Speaker 2: be a hard thing to pull off.
Speaker 6: So in gosh, I forget where I saw this I
Speaker 6: saw floating around there. Maybe this isn't true at all, Like,
Speaker 6: but for Marathon to because consider a success has to
Speaker 6: be one of the top five best selling games of
Speaker 6: the year or something like that, and like, ooh, I
Speaker 6: don't know about that, Like that.
Speaker 2: Feels like a tough thing to pull off.
Speaker 1: Correct me, please, there's absolutely no single player You're constantly
Speaker 1: dropping in a squad free right.
Speaker 6: Right right and thing where it's like maybe when they
Speaker 6: green lit this game, at the time, it made sense
Speaker 6: because it seemed like an extraction shooter was just gonna
Speaker 6: be like a Fortnite thing where the Battle risers are
Speaker 6: taken off and there's gonna maybe be five of those
Speaker 6: that make a lot of money. So let's be one
Speaker 6: of the extraction shooters that makes a lot of money.
Speaker 6: And maybe that pool is even smaller than that Battle
Speaker 6: Royal pool was. And you're also still coming at it
Speaker 6: too late. Boy, what happens at this game doesn't do well.
Speaker 6: It's not like they could just pivot and make a
Speaker 6: Destiny three because that is going to be such a
Speaker 6: hard thing to do. This is the.
Speaker 4: Pivot, Like, this is it this system pivot?
Speaker 2: Yeah, I think this is that we're in the moment
Speaker 2: of the pivot right because Bungee is also pulled away
Speaker 2: from doing Destiny updates the way it was doing for
Speaker 2: Destiny to it pivoted that away from that, and that
Speaker 2: they're doing more frequent ones frequent ones, but they're smaller,
Speaker 2: so overall there's less content. They're trying to like still
Speaker 2: make it feel like it's alive, and that's something that
Speaker 2: they're maybe they're pulling off, pulling that off. Maybe they're not,
Speaker 2: but it's not like turning destiny to and some into
Speaker 2: some big thing again and then it's like, Okay, well,
Speaker 2: while we're doing that, let's get marathon ready and that'll
Speaker 2: kind of pick up the torch and carry us forward.
Speaker 2: The reality is, what I've heard is if these two
Speaker 2: things do not do as well as they possibly can,
Speaker 2: for bungee bungees in a lot of trouble and what
Speaker 2: exactly that means. I mean, I think thanks Sony PlayStation Studios,
Speaker 2: maybe kind of brings it more into the fold and
Speaker 2: takes it over completely in some ways, which I don't know.
Speaker 2: Maybe long term that could help. I have no idea.
Speaker 1: I'm seeing now real quick grub. I didn't realize that
Speaker 1: Arc Raiders was made by the same team or similar
Speaker 1: team as the folks that made the finals, And now
Speaker 1: I'm even more interested in it. Yeah, well, yeah, that's embark.
Speaker 2: I can't yes, embark, but I can't remember the guy.
Speaker 2: He was the former chief technology officer at EA. He
Speaker 2: came up through dice and was I think he's like
Speaker 2: primarily one of the people primarily responsible for the Frostbite engine,
Speaker 2: and he's the guy that made the choice that all
Speaker 2: EA games have to use the Frostbite engines. They own
Speaker 2: that engine. So it's very funny that he got to
Speaker 2: leave and go work and make a game in the
Speaker 2: unreal engine and I got stuck with his decision. But yes,
Speaker 2: so that like there's a lot of like strong like technology, likenology,
Speaker 2: technological background at that studio because it's a lot of
Speaker 2: like former die Swedish devs that just know that technology
Speaker 2: backward and forward so their games look cool and can
Speaker 2: play really good. I'm excited to check out arc Raders myself.
Speaker 1: The finals had one of the best grappling hooks.
Speaker 2: That's a good one. Yeah, all right. Sticking with PlayStation
Speaker 2: for a couple more stories here. Neil Druckman is working
Speaker 2: on a second unannounced game at Naughty Dog. Okay, buddy, yeah,
Speaker 2: well exactly. Neil Truckman revealed he is working on a
Speaker 2: second unannounced project on Naughty Dog in addition to Intergalactic,
Speaker 2: confirming the studio is developing multiple games despite past struggles
Speaker 2: with managing multiple large scale projects simultaneously. Naughty Dog now
Speaker 2: has several directors on Intergalactic, and Druckman is taking a
Speaker 2: producer role on another game. Basically, he just said that
Speaker 2: he's going to be mentoring and producing on this one.
Speaker 2: He's kind of, you know the way Miamoto kind of
Speaker 2: oversees Zelda still from like way far away, No miam Moto,
Speaker 2: but he's definitely trying to take that role, and that
Speaker 2: lines up with what I've you know, kind of expected
Speaker 2: and kind of heard from him. The way he's talking
Speaker 2: to me, he sounds like he does not have another
Speaker 2: long term game that he is fully responsible for directing
Speaker 2: in him.
Speaker 4: Yeah, because he's like, you know, how quick you can
Speaker 4: make a season of prestige television?
Speaker 6: Yeah, exactly.
Speaker 2: I think he's got a taste of that, and he's like,
Speaker 2: this pays really well and it was way easier, and
Speaker 2: like when I mess things up, there isn't like a
Speaker 2: concerted effort of people trying to track me down. They
Speaker 2: just go complain on message boards over there. So it's
Speaker 2: got to look pretty appealing.
Speaker 6: But they says probably last of Us part three, because
Speaker 6: if he's not directing that, they definitely have to attach
Speaker 6: his name to it, and they definitely have to get
Speaker 6: kind of going on that by now, right.
Speaker 2: I I think it's uncharted.
Speaker 6: I would.
Speaker 5: Or something new, Yeah, do you think me?
Speaker 6: Jack?
Speaker 4: And Daxter again, Jan, what do you mean?
Speaker 2: I said?
Speaker 1: Please?
Speaker 4: Oh, well, this is the real world, you know. Nuts,
Speaker 4: I think it's.
Speaker 2: A charted because like that would be one where it's
Speaker 2: like sure, I can like oversee some other people actually
Speaker 2: making that game. Uh. There was also that time when
Speaker 2: Uncharted was maybe gonna get taken over by another studio
Speaker 2: PlayStation and and then Naughty Dog stepped in by no, thanks,
Speaker 2: we want to do that. So there is still some
Speaker 2: desire to have Uncharted be overseen by Naughty Dog, and
Speaker 2: this would make this would sounds like the way to
Speaker 2: do it to me.
Speaker 6: But I don't know. I guess. Have any of y'all
Speaker 6: been watching the newest season of the Last of Us show?
Speaker 2: No, I haven't watched any season neither of I can't
Speaker 2: do it. I can't watch it.
Speaker 4: Yeah, people love it, but I just I can't do it.
Speaker 6: I get it.
Speaker 1: Yeah, I I've just noticed a very vast difference in
Speaker 1: opinions versus games media people and then just like general
Speaker 1: media people.
Speaker 2: Covering reacting because I'm curious people and.
Speaker 1: Like you know that just normally only cover game not games, movies,
Speaker 1: TV shows and stuff. They're all very positive on it.
Speaker 1: They like it a lot, while a lot of people
Speaker 1: in games media are like kind of very down on it.
Speaker 2: Right, It's what it's probably like the people who have
Speaker 2: like played those games versus that haven't. You think that's
Speaker 2: what that is?
Speaker 6: Well, you going to assume that's what it might be.
Speaker 4: Man, I know some people doing some fucked up timeline
Speaker 4: with this stuff. Man, They're they're like, well, I played
Speaker 4: the first one, I watched the second season, then I'm
Speaker 4: going to go back and play the second game. And
Speaker 4: I'm like, hey, whatever you do, you little I'm not
Speaker 4: going to tell you anything. But but so Jane, you're saying,
Speaker 4: you notice that like games media people are less hot
Speaker 4: on it, is what you're saying, more critical?
Speaker 1: Yeah, more more critical and yeah yeah picking it?
Speaker 2: Are they like?
Speaker 4: Is it is it a criticism that like.
Speaker 6: I think.
Speaker 4: Now you go it is the criticism more like, oh,
Speaker 4: it is from the scale of like a prestige television show,
Speaker 4: or is it a failure to adapt to their liking?
Speaker 4: Like what is exactly the criticism coming from.
Speaker 1: I think it's more so the latter in that it's
Speaker 1: like a failure to adapt the existing source material. And
Speaker 1: I mean, like Gang, you know, we it's completely different
Speaker 1: timelines where you can only cover so much in a
Speaker 1: seven and eight season of a show versus like a
Speaker 1: thirty forty hour game. So I don't know if it's
Speaker 1: a game of trying to please too many masters or
Speaker 1: perhaps games media people may not like TV.
Speaker 2: Yeah, I definitely like, yeah, there's some nitpicking that probably
Speaker 2: that is probably just happening because the people have an
Speaker 2: idea of the way it should go. It's like what
Speaker 2: happened like Lord of the Rings? Right, there are some
Speaker 2: people who are like, no, this isn't my Lord of
Speaker 2: the Ring.
Speaker 6: Where's Tom Bombadel?
Speaker 2: Yes, everyone just watched the rehearsal. Just watch that.
Speaker 4: Yeah for sure. But I've not met a Normie who
Speaker 4: has seen the Last the US on HBO and been
Speaker 4: like like.
Speaker 6: Yeah, I just love it.
Speaker 4: Universal acclaim from the normies, you.
Speaker 2: Know, but the Normans like, we're still halfway through season two, right,
Speaker 2: season two over.
Speaker 1: One episode left, Yeah, that happens right away.
Speaker 5: What do you mean the thing thing like from two
Speaker 5: the game?
Speaker 2: Yeah, yes, we know what the thing is.
Speaker 5: The thing Okay, I know they got there in the show.
Speaker 6: Yeah, it happened pretty early in the game.
Speaker 5: Dan, remember, oh, they're in game two.
Speaker 4: Now people people could I mean to see people pop
Speaker 4: from that from only absorbing the narrative through the TV
Speaker 4: show has been very enjoyable.
Speaker 1: I'm not saying that the TV the normies that are
Speaker 1: watching the TV show are any less toxic thing beneath you.
Speaker 4: Beneath no, no, no, no, no, they're not even people.
Speaker 1: What I'm saying is when the Last of Us two
Speaker 1: came out and then the thing happened, and then the
Speaker 1: internet was digesting the character of Abby from the Last
Speaker 1: of Us Part two, there was nothing but vitual and
Speaker 1: venom for what felt like years, even though it was
Speaker 1: like a couple months of discourse. Here the thing happens
Speaker 1: and everyone's.
Speaker 2: Like, man, I really like Caitlin Deaver. She's great.
Speaker 5: Oh so there's not the backlash against it.
Speaker 1: Yeah, the game is very mad about that is, but
Speaker 1: like it's more so people are like, oh, I'm sad
Speaker 1: that actors may not come back.
Speaker 5: Oh sure, yeah, a reasonable.
Speaker 2: You don't have to play as the woman, like when
Speaker 2: it like that's that's the difference there in the video game,
Speaker 2: they're like.
Speaker 6: Oh, I have to play as a girl.
Speaker 5: Now, I also had to do that in the first game,
Speaker 5: but yeah.
Speaker 4: Yeah, without looking what year was uncharged for?
Speaker 3: Go oh wait, twenty sixteen.
Speaker 6: I know because it was the year over Watch came out.
Speaker 4: What sixteen?
Speaker 6: Then the year Overwatch came out? And I was very
Speaker 6: conflicted because I like both those games a lot, and
Speaker 6: I had to pick a game of the year Beauty.
Speaker 2: For this website.
Speaker 4: I can't believe it's almost ten years. That is why insane.
Speaker 6: Because that game still looks oh I reviewed it.
Speaker 4: I give it five almost nine years to the day.
Speaker 4: Almost nine years to the day. That is Banana.
Speaker 6: I always say it's underrated. Somehow, I think I'll try
Speaker 6: to agree it's really good.
Speaker 2: I maintained twenty sixteen is the year that video game
Speaker 2: graphics ended. Like that is the year. Yeah, It's the
Speaker 2: year where it's like, it doesn't need to be any
Speaker 2: better than this, and all the developers are like, yeah,
Speaker 2: we agreed, because if it gets better than this, it's
Speaker 2: just going to be more expensive and that's it. That's
Speaker 2: the only difference.
Speaker 5: Was this the one that Jeff Keeley took Kanye West
Speaker 5: to play?
Speaker 2: I think it was, I don't. I don't remember that
Speaker 2: all is that where he blamed Georgia Bush for killing
Speaker 2: black people, No, that's Hurricane.
Speaker 3: So this is the E three where everyone found out
Speaker 3: Khiey was taking Kanye around and took him into the
Speaker 3: Sony thing. And so once that got tweeted out outside
Speaker 3: because it was right across from our war room, and
Speaker 3: every fucking games media person on the planet crowded around
Speaker 3: outside the Sony room to see Kanye West and Jeff Keeley.
Speaker 1: Twenty sixteen might have been the only year that Kanye
Speaker 1: West should have ended.
Speaker 2: Yeah, probably, and he did in a lot of ways.
Speaker 2: All right, Jade Raymond has left Haven Studios, the PlayStation
Speaker 2: know in studio that she founded. They were making fair
Speaker 2: games that once had a dollar sign at the end
Speaker 2: of its word. Now they've changed that to just an.
Speaker 4: S smart because they're cowards.
Speaker 2: Don't believe what they're doing over there. So we don't
Speaker 2: really know exactly what happened here, but there is a
Speaker 2: bit of a timeline that has caused some speculation. Uh,
Speaker 2: this game had some like external tests done in recent weeks,
Speaker 2: and then she left the studio a few weeks later. Okay,
Speaker 2: so people are trying to put two and two together there.
Speaker 2: It's like, maybe Sony's not happy with this game that
Speaker 2: you know it bought the studio for and maybe she's
Speaker 2: leaving because she's like, Okay, well you do want different
Speaker 2: leadership here you go. Jade Raymond is you know she
Speaker 2: worked at Stadia, never shipped a game there. She has
Speaker 2: not shipped a game since, like Assassin's Creed Brotherhood or
Speaker 2: something like that.
Speaker 3: She she came to Game Informer back then she was
Speaker 3: with splinter Cell Conviction. So I don't know if she
Speaker 3: was actually just kind of representing.
Speaker 2: In some ways. Yeah, totally so, Yeah, this is just weird.
Speaker 2: But like fair Games, what do we think the fate
Speaker 2: of that is?
Speaker 6: Boy, we're not sure about Marathon. Look, and these games
Speaker 6: can somehow be a big surprise hit if they come
Speaker 6: out and people really fall in love with them. There
Speaker 6: they are actually good games all that stuff. Fair game
Speaker 6: seems to have a lot going against it.
Speaker 2: Yeah, I guess do you guys have? Like when I
Speaker 2: say fair Games, does anything come to mind you? Like,
Speaker 2: see any screenshots or game play?
Speaker 6: It reminds me for some reason, I keep thinking of
Speaker 6: Radical Heights every time. That's what.
Speaker 2: It doesn't look like Radical heights, but it is what
Speaker 2: I think when I hear fair Games.
Speaker 6: It's the dollar sign. It's the dollar side, I think.
Speaker 2: Yeah, Little law Breakers was okay, I'm sorry.
Speaker 6: Right, Lawbreakers?
Speaker 2: Wow, you should study Lawbreakers and plait on.
Speaker 1: Why did Sony think he was a good idea to
Speaker 1: make like three or four of the same game.
Speaker 6: Well that was their ow strategy now, because you know,
Speaker 6: for a while, the strategy was a Chartered two is
Speaker 6: a big hit, Let's just kind of make all of
Speaker 6: our games like that. And that works for a while,
Speaker 6: but those games keep getting more and more expensive to make,
Speaker 6: and the returns aren't that great and all the real
Speaker 6: money was being made by Fortnite. So the strategy was, now,
Speaker 6: let's just make a lot of life service games and
Speaker 6: then some of those are gonna hit and that's going
Speaker 6: to pay for everything else. And it seems I got
Speaker 6: bad idea. But at the start Health Divers two came out,
Speaker 6: it was a pretty big hit. It's like, okay, here
Speaker 6: we go. And then Concord was such a flop that
Speaker 6: it like undid the good will of Health Divers two
Speaker 6: and then some and you know, and then the stuff's
Speaker 6: getting canceled, like the last of US factions. So you know,
Speaker 6: desperate for money is why they're doing it. And it
Speaker 6: was just kind of a shotgun blast. Let's see which
Speaker 6: of these hit. But the bullets seem like duds in
Speaker 6: the chamber right now.
Speaker 4: Isn't it just insane? And I feel like everyone sort
Speaker 4: of knows this but maybe doesn't say it out loud,
Speaker 4: where like these three to seven ten year roadmap decisions
Speaker 4: get made at a time where like you can't make
Speaker 4: that decision because you don't know what is going to
Speaker 4: happen next month, let alone the next decade.
Speaker 3: So like I would normally agree, but I disagree in
Speaker 3: the case of the next news story, which I'm fine
Speaker 3: waiting for.
Speaker 2: Well, I think, like an individual developers case, it's not
Speaker 2: such a problem. Like so when hideo Kojimas says his
Speaker 2: next espionage game isn't is five to six years away,
Speaker 2: It's like, yeah, yeah, that probably should make another one
Speaker 2: of those. And this is his Like I'm very much
Speaker 2: going back in metal game and.
Speaker 4: That's not the business I'm describing.
Speaker 2: I'm just sure about Jim Jim Ryan in charge of
Speaker 2: PlayStation exactly. Look, look, going to all of his heads
Speaker 2: of departments at SAE, let's come up with a plan
Speaker 2: for what the future PlayStation is going to be. So
Speaker 2: we can grow it beyond where we are. Right, You're like, okay, well,
Speaker 2: let's keep everything that we have the way it is.
Speaker 2: The new strategy is, well, this trend of live service
Speaker 2: games looks like it's really good. Let's throw everything into that.
Speaker 2: And then by the time they execute on it, here
Speaker 2: we are five to seven years later, and it looks absurd,
Speaker 2: it looks completely and it's like, that's gaming's biggest problem
Speaker 2: right now is well, there's a lot of big problems,
Speaker 2: but one of its biggest problems right now is it's
Speaker 2: really hard to plan for the future because we are
Speaker 2: a fickle audience. It does tend to spend a lot
Speaker 2: of money, but there's no guarantee that you're gonna be
Speaker 2: able to capture that even if you put all of
Speaker 2: your best efforts into it and make a good game,
Speaker 2: like say a.
Speaker 1: Concord no no, you please please.
Speaker 6: And meanwhile, like the games that actually are hits is
Speaker 6: the French inspired by j RPG's turn based game with
Speaker 6: single player.
Speaker 4: Right, but which one was in sept that I'm sure
Speaker 4: was like, oh we got a gamble here. There's a
Speaker 4: risk here, you know.
Speaker 2: Yeah, they're like those those people that were sick of
Speaker 2: doing stuff like we're describing it, you'd be soft.
Speaker 4: It's impossible. It takes too long to make a game.
Speaker 3: You know.
Speaker 4: People will be like, well, why doesn't other you know,
Speaker 4: like movies and TV have the same issue because you
Speaker 4: can do that so much quicker, And there's a there's
Speaker 4: a differentult the aspect of games, right where it's like.
Speaker 2: It's it's it's software plus art, right, Like you have
Speaker 2: to have those things and that makes it a little
Speaker 2: bit more challenging. Then let's just tell a good story
Speaker 2: and if we tell a good story, we'll be all right.
Speaker 2: Like you tell a good story in games, you have
Speaker 2: to do a lot of other things right as well.
Speaker 1: I was going to ask, has there been any consideration,
Speaker 1: uh on if any of these games are fun to play?
Speaker 2: Yeah, I mean yeah, I don't know. I think that
Speaker 2: they are putting there's a lot of things they're trying
Speaker 2: to consider. I'm sure that's one thing that a lot
Speaker 2: of people working on those games.
Speaker 4: Do care deeply about ours. Yeah, but you.
Speaker 2: Know, there may be is an equal emphasis put on, hey,
Speaker 2: what's the business model? And maybe that's a distraction. Maybe
Speaker 2: that's a problem.
Speaker 1: I kind of wanted to take all of you and
Speaker 1: police lineup style play, the trailers without any logos or
Speaker 1: Concord Air games, what was that Uvisoft.
Speaker 6: Or the other one?
Speaker 5: Watchdogs too, and.
Speaker 2: Skin trailers, but like five second clips from these things
Speaker 2: where it's like we should be able to know if
Speaker 2: this was like you.
Speaker 4: Would be a good thing.
Speaker 3: Concord would be because it's all like crazy aliens and stuff.
Speaker 3: But if you showed just like a clip of gameplay,
Speaker 3: I might not know.
Speaker 1: I might sneak in some Zutopia in there, guys.
Speaker 6: Okay, just for is it the newest colony scene? What
Speaker 6: from Utopia the Net?
Speaker 2: Yeah, there's a newist colony in Utopia. The animals don't
Speaker 2: wear clothes in that one.
Speaker 6: Either way.
Speaker 2: Physics coming out in five to six years according according
Speaker 2: to Hideo coaching. But he's done pretty good job at
Speaker 2: like sticking to around that time frame for his games now.
Speaker 2: I mean, you know what, we don't have a large
Speaker 2: sample side between dest Ranting and Destranding two, but five
Speaker 2: to six years seems to be something he can stay.
Speaker 3: I mean, the middle years tended to be about three
Speaker 3: years of party is like ninety eight oh one, oh
Speaker 3: four and eight and then a bigger gap for five,
Speaker 3: but yeah, des Stranding is is a bit more spaced out.
Speaker 6: How much of a real game is his Xbox weird
Speaker 6: no idea?
Speaker 5: Yeah, I don't know. There was a leaked thing a
Speaker 5: while ago of just like.
Speaker 2: And it looked like you were just selecting options.
Speaker 3: No, there was a remember that leak like iPad thing
Speaker 3: where there's like in the reflection you could see like
Speaker 3: some dude in his boxers like watching this and it
Speaker 3: was like Margaret Qualley walking around with a flashlight and
Speaker 3: it was like clearly like a survival war.
Speaker 2: Yeah.
Speaker 4: Oh okay, okay, yes, yes.
Speaker 3: That leaked and that was out there for a little
Speaker 3: bit and it looked like a real like survival horror
Speaker 3: type thing.
Speaker 2: Okay, yeah, well maybe it's a real game. He's making
Speaker 2: that as well. That that's got to come out between
Speaker 2: now and Physian though, So.
Speaker 5: I want him to keep making games.
Speaker 2: I like. I like his games. That's yeah, like you.
Speaker 2: As part of this, he talked about like, hey, would
Speaker 2: you ever do a movie? He's like, yeah, maybe someday
Speaker 2: I would direct a move movie. It's like, clearly he's
Speaker 2: still just focused on.
Speaker 6: A movie that he says would be like an homage
Speaker 6: to cinema would be. Mike really liked that.
Speaker 3: Where he was like on the Columbia set and like
Speaker 3: he's like, oh, I'm gonna bring in cinematic elements to
Speaker 3: my game.
Speaker 6: Really. Yeah, he's talking about his note his notebook full
Speaker 6: of ideas that he's going to give to a studio
Speaker 6: USB siges so that they could do nothing but make
Speaker 6: his ideas because no one else has ideas. He has
Speaker 6: the best the.
Speaker 2: USB stick with game ideas that he's gonna give to
Speaker 2: a studio after he dies because he doesn't want coaching
Speaker 2: but productions to fall into disrepair without his big brain. Again, Mike,
Speaker 2: like that, Mike, did you not see the next the
Speaker 2: last story there was one happened between that will go
Speaker 2: back around.
Speaker 6: Made he sucks a little bits. These games are good.
Speaker 6: He sucks in a way that I love.
Speaker 4: Yeah, I know I want to get on board with this, Mike.
Speaker 4: I think it's about time that you and I colluded
Speaker 4: on something. Yeah, really like the always Sonny bunch And
Speaker 4: now we have to like go against the other people here.
Speaker 3: But it's a five vote system now, so Jam's gonna
Speaker 3: come down to you saying whether or not he sucks a.
Speaker 6: Little bit, just a little bit.
Speaker 4: We cannot vote on opinions. Number one, We're not canceling him.
Speaker 4: I'm just canceling him.
Speaker 6: But I'm Mike to the way that I want people
Speaker 6: to suck again.
Speaker 4: I understand j I can tell it's a coward's way
Speaker 4: out number one. Number two, Like, yeah, Mike, I'm with you.
Speaker 4: There is something inherently kind of annoying about him.
Speaker 6: It's a good annoying. It's it was cute for a
Speaker 6: long time, and it's sometimes it wasn't cute, Like, but
Speaker 6: the whole quiet has to be naked because she's a
Speaker 6: plant thing right now.
Speaker 4: You lost me. I don't even know what the fucks.
Speaker 5: You're ashamed of your words indeeds exactly.
Speaker 6: So it's just sometimes sometimes he kind of sucks, and
Speaker 6: I just think.
Speaker 4: You two games would be worse without.
Speaker 6: He could keep making games that they're probably gonna be good,
Speaker 6: but we don't. He doesn't have to come out and
Speaker 6: like step and Ship and showed our face and we
Speaker 6: all have to be like this is great. It couldn't.
Speaker 5: It would be obnoxious.
Speaker 1: But I wanted I wanted to hear more of Backlar.
Speaker 4: Yeah, because the irony of of Mike. You know saying
Speaker 4: we shouldn't worship false idols. Yeah, he prays to the mouse,
Speaker 4: does he not? Which is which is an inherently contradictory
Speaker 4: sort of philosophy that you maintain. So you'll have to
Speaker 4: just deal with that on your own time. Yeah, I'm
Speaker 4: with you, Like, look, could you with I agree with
Speaker 4: what you said, Grub. Without him, games will be a
Speaker 4: much worse place, a much less weird place. The thing
Speaker 4: I like about him the most is that everything is
Speaker 4: just so weird and the fact that the weirdness has
Speaker 4: as permeated mainstream gaming in such a way, like I
Speaker 4: think a lot of that uh is to be celebrated.
Speaker 4: At the same time, this whole, like I am, video
Speaker 4: games is very annoying.
Speaker 1: And I don't like Okay, all right, all right, here's
Speaker 1: here's a reach here, and this is where I stand
Speaker 1: on the on the subject of Kojima. I think Kojima
Speaker 1: is the Tom Cruise.
Speaker 2: Of video games.
Speaker 1: I get, yes, I get go on, I want you
Speaker 1: to where he is annoying and like there are things
Speaker 1: of like Okay, yeah, we get it. You stand for cinema,
Speaker 1: you stand for this is movies. Yes, yes, that's true.
Speaker 1: I would argue Tom Cruise is more movies than Kajima
Speaker 1: is more video.
Speaker 6: We're getting. We're getting the other thing recently where he
Speaker 6: like he like was talking about how great the early reviews,
Speaker 6: like the internal reviews for Destranting two are. It was
Speaker 6: like bemoaning it, like, I feel like I maybe failed
Speaker 6: as a creator because too many people like this. And
Speaker 6: I'm gonna go in on a world tour promoting the
Speaker 6: game so everyone can tell me how great I am.
Speaker 4: Mike, Mike, don't you see this is the best thing
Speaker 4: you have to offer.
Speaker 2: This.
Speaker 6: I'm eating this up.
Speaker 4: I'm subscribing. I'm gonna gone slash joint. This is amazing
Speaker 4: for you.
Speaker 2: I was so excited when I got to tell him,
Speaker 2: Mike the sentence he said about his movie was going
Speaker 2: to be an homage to cinema because I knew it
Speaker 2: was just like, yeah, that's because it's for him.
Speaker 4: No one should gaze their navel in a way I.
Speaker 6: Feel like would say that, yeah.
Speaker 4: There's Tarantino syndrome all over my man. For sure, it.
Speaker 2: Would be like a parody of Tarantino.
Speaker 6: Yes, what.
Speaker 5: More than I like Tarantino and I like Tarantino, I.
Speaker 6: Think the Tarantino. Comparison is great because Tarantino makes a
Speaker 6: lot of very good stuff, and I also think he
Speaker 6: kind of sucks.
Speaker 3: A lot, seems way more unsufferable than Kama. Like if
Speaker 3: I was in a room with Tarantino, I'd probably be
Speaker 3: so annoyed so quickly, uh with it's.
Speaker 5: Like, hey, hell, yeah, that's Kajima.
Speaker 1: Is this blasphemous to be like, you know what, it's
Speaker 1: such a stupid analogy. Okay, Anyway, this is to say that,
Speaker 1: like it was in the room with them, I don't
Speaker 1: understand everything Kojima does, but I'll let him cook in
Speaker 1: the same way that I don't understand everything David Lynch did,
Speaker 1: and I'll let him cook.
Speaker 4: Yeah, but that's the service to David Lynch. I think
Speaker 4: David Lynch fucking more.
Speaker 6: Hardima would love that you just compared with David.
Speaker 2: For sure, that's definitely what he's going for.
Speaker 4: I think, like for me, you know, four hour cutscenes
Speaker 4: and all, like the navel gazing is just too much.
Speaker 4: It's too much to bear. I just can't do it.
Speaker 4: I I I don't want to travel that far inside
Speaker 4: of anyone's asshole, and I want to you know, rub
Speaker 4: up on the surface.
Speaker 1: You know, who else is getting up there other than
Speaker 1: like Kojima Druckman maybe, but like.
Speaker 4: Very yeah, it surface though.
Speaker 6: I mean I think we crave, we do kind of
Speaker 6: crave these idols for lack of a better word, for sure, right,
Speaker 6: you know, we have me a motto and that's one
Speaker 6: of for sure, and like we have people who are
Speaker 6: desperate to have that themselves, kind of like a Randy Pittsford, right,
Speaker 6: and it's just it's not gonna happen.
Speaker 2: Who also has usb sticks?
Speaker 6: Nice, good job, give me, give me, give me a
Speaker 6: Sam Lake, you know.
Speaker 4: Yeah, yeah, talk about a nice fucking guy.
Speaker 2: That's the ideal, right, this guy that clearly does have
Speaker 2: the chops, and then it's also just nice and fun
Speaker 2: and has a sense of humor about himself, clearly always
Speaker 2: taking those pictures with him and the coffee and he's like, yes,
Speaker 2: I really like twin Peaks. I'm not gonna hide it
Speaker 2: here it is. I was trying to make stuff like that.
Speaker 2: It's like, yeah, this this is a down to earth guy.
Speaker 1: I love that Sam Lake just shows up everywhere.
Speaker 4: Yeah the best, He's the best, dude.
Speaker 2: Oh spin from Larry and also a good call out cool.
Speaker 6: Yeah, I think that's only gonna become more and more
Speaker 6: of a name, Like, right, I bet that they're going
Speaker 6: to really cook with whatever that follow up to Borderskate
Speaker 6: three is.
Speaker 2: And then Jack Stinch says Tommy tall Rico, of course.
Speaker 4: I didn't even know that, bitch.
Speaker 6: What's happening? So funny?
Speaker 3: Why am I?
Speaker 2: In Justice three could be in development? According to a
Speaker 2: Multiverse data minor, probably this is a nether Realm has
Speaker 2: done two Mortal Kombats in a row for a while
Speaker 2: there they were alternating, so they probably retreat back to
Speaker 2: Injustice three, Let Mortal Kombats sit on the side for
Speaker 2: a little bit a little bit, and then go back
Speaker 2: to Mortal Rabbat. That just kind of lines up.
Speaker 6: Wortal Kombat one I think did well, but right there
Speaker 6: was kind of like almost infinite growth of Mortal Kombat
Speaker 6: where they kept getting bigger for a while and eleven
Speaker 6: did really really well, yes, and then it plateau and
Speaker 6: it plateaued a bit with one, and some of the
Speaker 6: decisions they made they weren't super well received by people.
Speaker 6: So yeah, like, we don't need to jump right back
Speaker 6: into Mortal Kombat again, go ahead do with Justice. Those
Speaker 6: games were very popular. It's it's it's kind of been
Speaker 6: a surprising long amount of time because again they did
Speaker 6: do two Mortal Kombats in a row. One wasn't Justice.
Speaker 2: Too twenty seventeen.
Speaker 3: I always it's so bummed both times the announced Injustices
Speaker 3: because it's like, oh, that means it's gonna be so
Speaker 3: long for Mortal Combat and I don't care about Injustice.
Speaker 2: Well you got two in a row, now, so there
Speaker 2: you go.
Speaker 1: Take three, one for me, one for you.
Speaker 2: All right, that does it for the headlines. Jan the
Speaker 2: show's back over to you.
Speaker 1: We're gonna go take a quick pricky break and we
Speaker 1: will be back with some e E merles right after this.
Speaker 1: These are the emails or emails BombCast giant bomb dot
Speaker 1: com is the email addressed to send your emails too,
Speaker 1: And now I can read them again.
Speaker 6: So thank you for all of that.
Speaker 1: Uh random shouts out to Chuck Toowski just just cuz
Speaker 1: here's here's like, uh, you know, Chuck, here's thirty five
Speaker 1: podcast points.
Speaker 5: I fuck with Chuck, WHOA don't make the shirt.
Speaker 6: That's what.
Speaker 4: That's we were paying in with podcast points.
Speaker 2: That works. I mean, that's so all we're getting all
Speaker 2: of us are getting paid in those for now.
Speaker 6: And yeah dollars in a while, as well as the
Speaker 6: cost ever sponsored the gathering of the Juggalos because they
Speaker 6: could do magic the Gathering of the Juggalos.
Speaker 1: Nice actually diagram there. Yeah, I'll get in touch with someone.
Speaker 1: Maybe we can make that happen. Will you go to
Speaker 1: the gathering then.
Speaker 5: Mike, have you done research on the gathering?
Speaker 6: I haven't done research yet.
Speaker 2: You said you were going to research.
Speaker 6: Nice so, like, so you guys were doing this running
Speaker 6: gag for a while and the part of me is like,
Speaker 6: I need to put my foot down. This is like
Speaker 6: a start of a new relationship with us, and I
Speaker 6: got to make it clear, like you know, if I
Speaker 6: say no, that means though, that's kind of right, and
Speaker 6: the like before you athing even happened, Dan very Sincere
Speaker 6: was like, oh, Michael, if you really don't want to
Speaker 6: do it, it's fine, I'll drop it. And I was like, yeah,
Speaker 6: I don't want to. Yeah, me and Jeff might still go,
Speaker 6: though I was like immediately not without me, but I
Speaker 6: know you're somewhat interested. I would implore you to look
Speaker 6: it up.
Speaker 3: And I watch several videos of people that like don't
Speaker 3: know Jugglo stuff that showed up and what's this all about?
Speaker 3: And it's like everyone's super welcoming and nice and everything, like, yeah,
Speaker 3: it's gonna be a crazy environment, research interesting and nice.
Speaker 2: Everyone send your positive Juggalo stories and video clips to
Speaker 2: Mike Mona.
Speaker 4: There's gonna be wrestling there.
Speaker 5: I know Willie Mack he'll protect us, you know.
Speaker 3: Like, uh, it's like a three or four hour drive
Speaker 3: from I Google mapped it already.
Speaker 2: So yeah, we can just hop in the minivan and
Speaker 2: just go out.
Speaker 5: And stream the drive out to the gathering.
Speaker 2: Fuck yeah, Okay, Mike Tyson run in.
Speaker 1: So I fly to grubs House and then we take
Speaker 1: a road trip.
Speaker 5: Got yeah, exactly, So we fly to Cleveland and then
Speaker 5: we go to the gathering.
Speaker 4: Yeah all right, okay, yeah, Like.
Speaker 3: I feel like Backler's is not even acknowledging when we
Speaker 3: talk about this.
Speaker 6: Anything.
Speaker 2: What the honestly, Backler, can we put like some incentive
Speaker 2: on one of these things where if we reach a
Speaker 2: certain threshold, you have to go to the juggle.
Speaker 4: I'm sorry, there's I'm just being is this Dracula at
Speaker 4: the moment?
Speaker 6: Okay, that's what it is, all right, we'll pretending.
Speaker 4: Yeah, I'm pretending.
Speaker 2: You're right.
Speaker 4: I've got wordle up on my fucking huh what what
Speaker 4: is this?
Speaker 6: No, So, me and.
Speaker 5: Jan are gonna fly out to Cleveland.
Speaker 3: We're all gonna do a road trip down to the
Speaker 3: gathering in the jugg loos and we will do a
Speaker 3: hell of a like a feature length maybe uh the
Speaker 3: documentary travelogue of us at the gathering Josh Cinema.
Speaker 5: Yeah, m quanchie.
Speaker 3: So we'll have the Quantchi makeup, grub will be uh,
Speaker 3: we'll fext thing and I'll just be straight up Juggalo
Speaker 3: and we will infiltrate the gathering of the Juggalos. We'll
Speaker 3: do the bomb cast from there. We'll do voicemail, dump
Speaker 3: truck live. We'll just have Juggalos ask us questions.
Speaker 2: So like we will.
Speaker 3: We're not taking a week off. We're doing giant bomb
Speaker 3: from the gathering.
Speaker 2: To be determined. We need three votes backlar So.
Speaker 4: No, we need a lot. We need thousands and thousands
Speaker 4: of dollars.
Speaker 6: It's not his problem anymore, it's all of our problems.
Speaker 2: We got the votes.
Speaker 4: We could probably if we could do that, we got
Speaker 4: the That bit sucks.
Speaker 2: I love that sucks. We can get a sponsorship from Fago.
Speaker 2: Do we think that bit sucks.
Speaker 5: Let's vote that bit sucks.
Speaker 4: Yeah, I vote the bit sucks. Yeah. I don't know,
Speaker 4: Like I've only seen the gathering through the lens of
Speaker 4: like very disappointing and upsetting documentaries. Sure, and I just
Speaker 4: feel like I.
Speaker 6: Don't know, likevice correct the record.
Speaker 4: Yeah, like weis went there one year and was like,
Speaker 4: oh buddy, you you ain't seen nothing yet.
Speaker 3: Let's run a chat poll if it came down to, hey,
Speaker 3: we are either going to games Com or the gathering
Speaker 3: the Juggalos with our audience that we serve prefer because
Speaker 3: we listened to you folks.
Speaker 4: Yeah, I just want to send you Dan by yourself.
Speaker 5: Well, I need to do a film.
Speaker 2: I got to end the last poll. The last poll,
Speaker 2: by the way, is who is pooping? That was from
Speaker 2: the first break. Fifteen percent said back of our, three
Speaker 2: percent said back of our, four percent said back of oar,
Speaker 2: and seventy seven percent said back to up alarm.
Speaker 4: Wait, you only made me the answer.
Speaker 6: Well you're going a while you're just wondering.
Speaker 4: All right, Well, no I wasn't, don't I don't poop? Afternoon, Everyone,
Speaker 4: knows that.
Speaker 3: If anyone from the Juggalos is watching, we'll do the
Speaker 3: dump truck on the stage. We will do it on
Speaker 3: stage at the gathering. Giant, I'm at the gathering.
Speaker 4: I'm glad you booked us. Uh yeah, I mean Jan,
Speaker 4: you would go see here's the thing is, would have
Speaker 4: would have? What a confident yet No, no, no, no, here's
Speaker 4: the thing is.
Speaker 1: Like I love how we're asking for like Mike if
Speaker 1: he's okay with it, and then it's just as assumption
Speaker 1: like that, I'm just going.
Speaker 2: Jane's game for shit.
Speaker 5: We've established the mic as a travel baby. Janna's game.
Speaker 6: I think I'm just game for shit because it's the
Speaker 6: only option. Sometimes you have agency here.
Speaker 2: Now, don't change things then say no, Jan.
Speaker 5: Jan, I went to tailgating and Philly with you and
Speaker 5: it was a delight.
Speaker 2: We gotta have.
Speaker 6: That's true.
Speaker 4: Well that's actually not that.
Speaker 6: Do Juggles eat food, copples, nothing, but it's something but
Speaker 6: photo cakes. Oh man.
Speaker 2: The gatherings out to an early largely.
Speaker 5: Yeah, okay, we're listening to the growing run it.
Speaker 6: I don't switch. Twitch will have our back. Twitch is
Speaker 6: a games Com crowd.
Speaker 3: VGC will cover games Com you'll get the news. We
Speaker 3: need to go talk to clowns.
Speaker 1: Hey, Mike, if it helps, I can send you a
Speaker 1: video where at the uh twenty second mark there's something
Speaker 1: that appeals to you.
Speaker 6: Is it a Mickey Mounse.
Speaker 4: No, Mickey Mounse, it's not a Mega man I will
Speaker 4: if there is, Yeah, go ahead.
Speaker 2: If we can.
Speaker 1: Convince the Juggalos to let Mike perform the gamer wrap, yeah.
Speaker 3: I mean I do have one degree of separation from
Speaker 3: the actual insane clown posse.
Speaker 5: I could talk to Willie Mack.
Speaker 2: You you could get in contact with the violent Jay.
Speaker 5: Insane clowns.
Speaker 6: Here's the thing, It's like, the trip that really matters
Speaker 6: to me that I need to do is to see
Speaker 6: the penguin Tolkoto at the El Paso Zoo.
Speaker 2: Got absolutely go with you to that, So like, I.
Speaker 6: Got to make sure that happens, and I'll pay my
Speaker 6: own way to go to this fucking zoo to see
Speaker 6: my penguin child that I'm very excited about. I can
Speaker 6: post pictures of it. And now, by the way, I
Speaker 6: think it's kind of clear book of health. Yes, yes,
Speaker 6: Tolkoto the penguin Penguin's rule too. I'm so happy it's
Speaker 6: a penguin that's been named after me.
Speaker 2: Well, think about how many little jug lets could be
Speaker 2: named to.
Speaker 1: I was gonna say, I'm a little concerned that I
Speaker 1: don't see as many brown people. But I guess a
Speaker 1: lot of people are wearing makeup, so I don't know.
Speaker 6: That's right.
Speaker 2: Yeah, that's what it is. I had a brown friend
Speaker 2: that was into the into ICP. That's the first person
Speaker 2: I know who's in ICP.
Speaker 6: His name is my tune.
Speaker 5: Okay, introduce to I'm looking up who's playing at Okay?
Speaker 2: So oh?
Speaker 3: The only ones thatnounced so far for the legendary stage
Speaker 3: are the insane clown Posse.
Speaker 4: Oh they're they're gonna be there.
Speaker 3: And uh Uigi Mac He's a magician. Some call him
Speaker 3: a magician, others call him it's a speaks from the
Speaker 3: world beyond. Oh my god. Okay, we maximum's crazy.
Speaker 4: I don't know, guys, maybe in my twenties.
Speaker 3: This is no, you're like twenty nine, right, come on,
Speaker 3: this is too goddamn, but we have to do it.
Speaker 6: I think talking about it is way funnier than it
Speaker 6: will be more.
Speaker 2: I disagree.
Speaker 3: God, it's in Ohio. Here's Beckler what are your thoughts business, Dracula?
Speaker 4: I mean you know what I think.
Speaker 2: Are you pro this?
Speaker 6: No? In no way?
Speaker 4: No, you pro this like impossible, like be good for
Speaker 4: our website. I think if you want to go, I
Speaker 4: think i'd watch it.
Speaker 3: At least give me a jan. And also it's in Ohio,
Speaker 3: so they're already right there.
Speaker 6: I'm gonna go right there.
Speaker 2: We have the votes. A three hour drive for someone
Speaker 2: in Ohio's nothing.
Speaker 6: We do that.
Speaker 4: So Mike grub Jan and Dan me.
Speaker 5: Fly we do all the fucking week's content from there.
Speaker 6: You could do it quickly a second. I'll just back
Speaker 6: up a bit a week. How do you think we're
Speaker 6: gonna are the days?
Speaker 5: I actually don't know what the day a week?
Speaker 6: Hell up, we'll go for a day for a day.
Speaker 5: How about what is up yours timeline?
Speaker 2: And afternoon? Maybe day for a week in August thirteenth.
Speaker 3: It's August thirteenth to August seventeenth. So one night staying
Speaker 3: on like the Juggalo campus or whatever, like an attent campus.
Speaker 3: Yes for me, we'd I will stay in a tent.
Speaker 3: We will befriend Juggalos and stay in their tents.
Speaker 6: I won't absolutely anniversary they're tens. It's a circus.
Speaker 5: We will find one.
Speaker 1: Hey, I'm I'm grub you.
Speaker 2: First, I got a Google Juggalo campus and the first
Speaker 2: thing was a Reddit post. Have any Juggalos attended college.
Speaker 6: Cloud College.
Speaker 1: I'm just gonna say this, based off of the parts
Speaker 1: of the Internet that we all appeal to, I feel
Speaker 1: like we'd be some high rollers over there.
Speaker 2: I think I think we'd be welcome with open all.
Speaker 3: I mean, I can legit reach out to them and
Speaker 3: see if they want to have us do like a
Speaker 3: life stam the clowns.
Speaker 6: We're about this like, it's like, think about it. You
Speaker 6: could do an acoustic version of Sending the Kwans.
Speaker 4: Why why can't we go to hell Fest? Why is
Speaker 4: that not a thing? Because this is way funny here,
Speaker 4: that's true.
Speaker 2: Thank you.
Speaker 6: These are the emails for the show.
Speaker 5: You just have to see the vision. I promise it'll
Speaker 5: be good.
Speaker 4: Oh I see the vision. I just don't want to
Speaker 4: put on the glass.
Speaker 6: He hates the vision, all.
Speaker 5: Right, Fargo fun Well, we'll go nuts to the game.
Speaker 4: This is not Fargo, buddy, This is a whole different.
Speaker 2: Not Fargo.
Speaker 4: It's very good, John, Mike, I heard it's.
Speaker 1: Okay, yes, yeah, you know what I'll go Yes, yes,
Speaker 1: it's happened.
Speaker 2: Can I reach out to the Juggalos?
Speaker 3: You can reach out to the jug Remind me reach
Speaker 3: out Insane clown.
Speaker 2: Posse email The Insane Clown Possy is a very fun idea.
Speaker 4: Will I don't know what you're expecting to hear back?
Speaker 2: What if they want us to do?
Speaker 5: Like they don't even have a lot of announced accents.
Speaker 3: If they do comedians, I do like, like, let's see
Speaker 3: if they went on ABS do the Boyemame Dump Truck Live?
Speaker 5: Oh no, with Q and a style of Juggalos.
Speaker 2: Our second lost episode.
Speaker 4: I think that's the kind of news we don't want
Speaker 4: to be making them all.
Speaker 6: Right, right?
Speaker 1: Mail comes from Tonka uh good afternoon, Dudeer's tonker Toy
Speaker 1: from Gloucester, England. Here to say our annual cheese rolling
Speaker 1: Festival is upon us this coming Monday. YouTube it and
Speaker 1: was wondering if Dan likes cheese so much, would he
Speaker 1: chase a wheel of double Gloucester down a steep hill.
Speaker 1: I show speed entered last year and it ended up.
Speaker 2: In the hospital.
Speaker 6: Oh my god.
Speaker 1: Also, is there any weird annual traditions in your area
Speaker 1: which you could partake in many thanks, love you long time.
Speaker 2: The Uh.
Speaker 3: No, I would just buy cheese at the store like
Speaker 3: a normal person. Okay, you wouldn't roll after it.
Speaker 5: No, it's dangerous.
Speaker 6: This is like what I want to do. I'll go
Speaker 6: to the cheese festival, not the I'll do that too.
Speaker 6: The juggle Let me everywhere with Jane camera. I would
Speaker 6: love that.
Speaker 1: Yeah, this is We're gonna have a budanza of a time.
Speaker 6: Yeah, joint fun to sending me around the world with
Speaker 6: Jan One of those small towns they have, like you know,
Speaker 6: like for like the holidays, like Memorial Day, we have parades.
Speaker 6: But all the parade is is we get all the
Speaker 6: kids and the like Little League teams to walk together,
Speaker 6: and then a bunch of like every fire truck in town, Yeah,
Speaker 6: goes and blares their sirens and like this is a
Speaker 6: good time.
Speaker 2: This is nice.
Speaker 6: I'm glad we shut down the roads for this.
Speaker 4: Yeah, that's what we pay taxes for parades, fire truck parades.
Speaker 6: Uh.
Speaker 1: This whole gathering of the Juggalos has taken a long
Speaker 1: long time. So, uh, we're just gonna breeze through some emails.
Speaker 5: I have an email address for the clowns.
Speaker 6: That was fast.
Speaker 2: I hope we do a voicemail up truck behind the
Speaker 2: chicken wire from Blues Brothers, just.
Speaker 4: Like, oh boy, that's good.
Speaker 6: What what are they are?
Speaker 5: Smart businessman?
Speaker 3: If you get the ICP VIP experience, if you buy it,
Speaker 3: you get a VIP experience. Laminated pass an ICP cartoon,
Speaker 3: amulet an ice, hatchetman cooling towel, and a six inch
Speaker 3: hatchetman magnet. They're fucking monetizing their magnet.
Speaker 6: Bit yahy say it a six inch magnet?
Speaker 5: I don't know, but it's the magnets. How do they work?
Speaker 2: Thing?
Speaker 5: They've monetized that. Of course these clowns no clowns.
Speaker 6: Wow.
Speaker 1: I think I introed grubbed this podcast as a clown.
Speaker 1: And here we are at the gather.
Speaker 3: I'm sorry, I'm sorry, I'm sorry. I got more breaking
Speaker 3: news here. Thursday night. We have to be there at
Speaker 3: least because there's the Fago Armageddon. It allows you to
Speaker 3: come on stage during the climactic conclusion of ICP's performance
Speaker 3: on Thursday night to partake and the childlike euphoria of
Speaker 3: Fago Armageddon. If you have never experienced the chaotic Fago
Speaker 3: fueled madness of hundreds upon hundreds of Fago bottles being
Speaker 3: sprayed in all directions during the finale of ICP Show.
Speaker 5: Here's your chance.
Speaker 3: Each Ninja that purchases the Fago Armageddon will also get
Speaker 3: a gift bag with a Fago amulet.
Speaker 6: I need a Fago amulet?
Speaker 4: What's the where's ninja?
Speaker 2: Ninja? Okay, all right, just let's.
Speaker 6: Just back away from that one.
Speaker 2: Don't worry about it, all right, don't worry.
Speaker 6: They want They may be using the word nina.
Speaker 5: There's a Saturday night too. Okay, so we go to
Speaker 5: either what are they doing?
Speaker 4: Yeah, hey, you figure just connected the dots there, Mike, mikey.
Speaker 1: What if Fago Armageddon is like that one episode of
Speaker 1: Rescue Rangers where it's all soda ninja.
Speaker 3: No, no, no, no, wait, there's something going?
Speaker 6: Oh going?
Speaker 2: Is it don't work?
Speaker 6: This is something back? It says jug a little capable
Speaker 6: of throwing faygo.
Speaker 2: Why why would a what a rapper want to use
Speaker 2: the word ninja.
Speaker 6: I'm not killing Somebody tell her you got that? Somebody
Speaker 6: tell you you got.
Speaker 1: That?
Speaker 3: Was like.
Speaker 6: Winning the pool doing something bad, something that.
Speaker 2: I got there.
Speaker 5: I've never actually heard of icy.
Speaker 6: P it's so good.
Speaker 2: They're not the only white rappers that do that.
Speaker 6: A lot of them.
Speaker 2: What's more businessman.
Speaker 6: Emails? Please?
Speaker 4: Yeah, Murray heiso heiso.
Speaker 6: We were doing any more wrestling? Like?
Speaker 4: Is that only wrestling or is that nothing?
Speaker 5: Very that's like Carney Carney wrestling.
Speaker 4: That's clowns again.
Speaker 1: Okay, all these other emails are very serious.
Speaker 3: By bottle Water, they have fresh drinking water at Bottlefield stations.
Speaker 6: That's great. Talk about the Juggalo for a bit, or
Speaker 6: clowns or fake o.
Speaker 5: So Mike, if you almost die again like a game's calm,
Speaker 5: the clowns will set you up a.
Speaker 6: Everyone, take a breath and listen to the email. Cool
Speaker 6: down you're on clown cool down impressions.
Speaker 1: Okay, funny the second and last email of the show
Speaker 1: because of timing and just the length of all the
Speaker 1: other emails are very serious. Thank you everyone for the
Speaker 1: love that you're showing. Let's see the bathroom fabric that
Speaker 1: looks like a loop is not a loop. It's a
Speaker 1: long towel kind of like an overhead projector old people know.
Speaker 2: But why does it? Okay, I'm sorry you finished it.
Speaker 1: Imagine you could use a cloth towel in a public
Speaker 1: bathroom and be confident that it has never been used
Speaker 1: by another person. That is what the cloth track provide.
Speaker 1: The long towels removed and washed regularly. If you get
Speaker 1: to the end of the track, it must it must
Speaker 1: be reset after removing and watching it. Don't you use
Speaker 1: your head. Don't be a dan.
Speaker 4: Yeah hey wait, well that tracks? But also where was this?
Speaker 4: Where was this from?
Speaker 2: Again?
Speaker 6: We talked about this last time because they used to
Speaker 6: be at like schools, and I saw one recently at
Speaker 6: a bar and my brother was confused. He just immediately
Speaker 6: ripped it apart, thinking it was like, you know, hand
Speaker 6: towels I need to throw away, and then they had
Speaker 6: to go get normal air dryers.
Speaker 4: So it's just like a comically long towel.
Speaker 6: Yeah, I guess I didn't know that. I thought I
Speaker 6: thought it was a very short towel that was getting
Speaker 6: reused constantly.
Speaker 2: But don't you think that there's okay, I guess I
Speaker 2: thought it was a shorter towel to too. But my
Speaker 2: assumption now is a lot of places don't actually wash it.
Speaker 6: They just turn it back or whatever.
Speaker 4: When are you the most clean though? After you've washed
Speaker 4: your hands fair.
Speaker 1: All right, Yeah, well it depends when some people wash
Speaker 1: their hands, like what step of the activities you know?
Speaker 4: Well, I don't think people are coming in wiping their
Speaker 4: hands on the tel then washing their hands.
Speaker 2: Yeah, but someone might not wash their hands but got
Speaker 2: a little trickle on their fingers and wiped it off
Speaker 2: on the.
Speaker 4: Sure, it's it's a risk, that's a bathroom yep.
Speaker 6: All right.
Speaker 2: Well Dan's not talking because all you could think about
Speaker 2: is don't, don't, don't, don't.
Speaker 5: I'm looking at the fago arm again.
Speaker 6: Let let him do his thing.
Speaker 3: He's fine, he's jan After this goes off the air,
Speaker 3: can we have a bonus post live thing where we
Speaker 3: watched the commercial for this year's gathering?
Speaker 6: Yeah, I guess so.
Speaker 5: Okay, I'm excited. Well I'll watch it together.
Speaker 1: Okay, all right, Podcastagiant Bump dot com. It's the email
Speaker 1: address to send your emails too. We normally read all
Speaker 1: of your emails, or at least a good chunk of them,
Speaker 1: but we were sidetracked today.
Speaker 2: But send them in anyway.
Speaker 6: I love them.
Speaker 1: And if you want to shout someone out specifically, I
Speaker 1: will try and relay that info to the proper parties.
Speaker 3: What do we got going on the rest of this week, Bars,
Speaker 3: we have hoping to find time to record a demo Derby.
Speaker 2: What the hell is that?
Speaker 3: Yes, hopefully demo Derby going up this week. We got
Speaker 3: Bailey on the dump truck. We have We're gonna be
Speaker 3: Mosquitos for upf. There is a asymmetric mister Mosquito like
Speaker 3: that's coming out called the Mosquito Gang that we're gonna
Speaker 3: play one versus four on Friday morning.
Speaker 5: Mess What am I missing here?
Speaker 2: Kind of not much shit, Like, we're gonna get a
Speaker 2: couple more quick looks into the can where there's a
Speaker 2: bunch of games we want to do those for. So yeah,
Speaker 2: plenty of stuff happening.
Speaker 6: Oh yeah, Blake Club, Blake Yeah, Blake Club.
Speaker 2: As we go forward, we'll be doing more fun random
Speaker 2: stuff like maybe some streams during the day. Right now,
Speaker 2: we are still figuring a lot of stuff out and
Speaker 2: kind of figuring out what we can do with the
Speaker 2: capacity that we have. So look forward to more.
Speaker 6: Yeah.
Speaker 1: Yeah. In the meantime, seven O seven Exit flu is
Speaker 1: the phone number to send your voicemails too. You can
Speaker 1: I don't know, calling about failure or whatever you want.
Speaker 1: Perhaps a gang that about wraps it up for the show.
Speaker 1: If you're watching live, I guess stay tuned because we'll
Speaker 1: go watch the gathering of the Juggle video. Yes, but
Speaker 1: until then, Gang, he's been Mike. He's been Dan, he's
Speaker 1: been Jeff. He's been Jeff. I've been Dan and you
Speaker 1: went home. Trypop dot com slash Join help us out.
Speaker 1: We're independent. We need the moneies.
Speaker 2: Please.
Speaker 3: Coffee dot Com slash time Bomb, co Fi whatever, just.
Speaker 6: Oh dash Fi okay, Oh dash Fi dot Com slash
Speaker 6: Giant Bomb. Send us to the gathering the post tide
Speaker 6: by the way, the Games come gathering. Poll. We lost people.
Speaker 5: We start talking about commercial, all right,