WEBVTT

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<v Speaker 1>You'll be bit.

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<v Speaker 2>Mike, I don't say the one. It's it's just like

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<v Speaker 2>three to two.

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<v Speaker 3>I get it. I also was distracted because there's another

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<v Speaker 3>breaking story that I'm adding to the thing real quick.

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<v Speaker 3>It's okay, Hi, Should I just go?

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<v Speaker 2>Yep?

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<v Speaker 3>Hi? Everybody? What's to say? Okay, Hey, everybody, welcome to

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<v Speaker 3>the Gay Mess Mornings with Me Mike Minaughty, your host

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<v Speaker 3>from GiantBomb dot com. Thank you for tuning in. In

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<v Speaker 3>this episode, we're gonna be talking about Xbox layoffs happening

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<v Speaker 3>right now, the death of pss R in the Outriders

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<v Speaker 3>sequel that will never happen. It's gonna be a good

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<v Speaker 3>one because we have Jana Choa on the show. There's

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<v Speaker 3>old stuff here about a sponsor that we don't currently have.

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<v Speaker 3>I've been you know, Jeff's Jeff's format here is strange

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<v Speaker 3>and magical I've discovered. But for a show, how are

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<v Speaker 3>you doing?

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<v Speaker 2>I'm doing great, Mike Manati. I I love the energy

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<v Speaker 2>that game Mike Mornings brings to my Wednesday mornings. That's right,

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<v Speaker 2>it's great. Uh. Turns out, Mike, when you move, not

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<v Speaker 2>only does your computer not want to work sometimes and

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<v Speaker 2>recognize all the same outputs that are that were exactly

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<v Speaker 2>where they were. But your body doesn't want to wake

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<v Speaker 2>up at the normal time it normally does.

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<v Speaker 3>I bet, I bet. I mean, look, you already have

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<v Speaker 3>my sympathy being on the West Coast and having to

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<v Speaker 3>get up in the actual shoot morning for things I

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<v Speaker 3>name stuff morning shows and then do them at two PM.

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<v Speaker 3>That's how much I actually greatly dislike mornings.

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<v Speaker 2>So it's the morning somewhere, Mike, right.

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<v Speaker 3>It's always the morning somewhere, hopefully where you are and

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<v Speaker 3>not where I am, because yeah, I am the opposite

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<v Speaker 3>of a morning person. But you know, you're getting settled

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<v Speaker 3>in though the move, you know, there's all the move

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<v Speaker 3>usually keeps happening for months and months and months, but

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<v Speaker 3>hopefully a lot of the big stuff is taken care of.

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<v Speaker 2>Now. Yeah, finally cleared enough space in the kitchen to

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<v Speaker 2>actually walk around, and now my partner's graciously going to

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<v Speaker 2>start putting more stuff away, a little bit more shelf

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<v Speaker 2>space than we originally had at the old place, which

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<v Speaker 2>is a pleasant surprise.

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<v Speaker 3>I could see your nightmare before Christmas. Zero popcorn bucket

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<v Speaker 3>behind you over there.

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<v Speaker 2>That's good.

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<v Speaker 3>I actually bought my first popcorn buckets this. Oh, they're

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<v Speaker 3>actually at Universal. It's twofless from howitoring your Dragon. And

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<v Speaker 3>I got them for my nephews both have birthdays coming up,

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<v Speaker 3>and I was like, okay, this is fun. But when

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<v Speaker 3>I bought it, they were like, you know, you get

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<v Speaker 3>like a free fill of popcorn on yeah boy.

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<v Speaker 2>So no, okay. So that's the great thing that Universal

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<v Speaker 2>does that I don't remember if Disney actually does. Because

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<v Speaker 2>at Universal, if you buy the popcorn bucket, you just

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<v Speaker 2>show up with a receipt and they'll see whether or

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<v Speaker 2>not you ticked it off yet, and they'll give you

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<v Speaker 2>the free popcorn refill.

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<v Speaker 3>I got the popcorn. I put it in that bad boy.

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<v Speaker 3>I put it around my neck and carried that little

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<v Speaker 3>two fliss around like like my child. And I'll tell

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<v Speaker 3>you what. I get the appeal. I get the appeal.

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<v Speaker 3>It was kind of fun.

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<v Speaker 2>Yep, yep, don't worry, folks. Soon enough, I'll get the

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<v Speaker 2>whole crew on the boo boos, the boo boos, love

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<v Speaker 2>boo boos, boo boos. I just love hearing you guys

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<v Speaker 2>say it.

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<v Speaker 3>Okay, before we get into things, let's explain ourselves. This

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<v Speaker 3>is giant bomb a small team of video game two

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<v Speaker 3>pics who relying your support so we can make cool stuff.

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<v Speaker 3>If you want to help, go to giant bomb dot

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<v Speaker 3>com slash join. This gets you add free shows and

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<v Speaker 3>some other extras. That's giant bomb dot com slash Join

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<v Speaker 3>a ship mentioned. We still have some merch, some new

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<v Speaker 3>ish merch on the store. We'll get some new stuff soon.

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<v Speaker 3>But I'm wearing my spoon Heaven shirt today. Very excited

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<v Speaker 3>about that. I think, look, get out of here, microphone,

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<v Speaker 3>look at my shirt, get back her microphone. So yeah,

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<v Speaker 3>that's short at giant bomb dot com. But on this

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<v Speaker 3>show today most okay, Oh here's this part where I

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<v Speaker 3>say this most weekdays, Jeff Grub will help peace your

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<v Speaker 3>gaming life back together. That includes breaking news, maybe even

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<v Speaker 3>some of our own original reporting for all these topics.

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<v Speaker 3>Will get input from a bona fide expert who will

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<v Speaker 3>make me look smart. If you're watching live on Twitch welcome,

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<v Speaker 3>You can always listen to the show later on podcast

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<v Speaker 3>feeds by searching for Games Mornings, or find the RSS

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<v Speaker 3>feed on giant bomb dot com. You can also catch

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<v Speaker 3>the show later on YouTube. Hello YouTube. Okay, we got

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<v Speaker 3>a lot to get into us, so let's start the

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<v Speaker 3>morning mess with Microsoft begins deep job cuts across the

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<v Speaker 3>Xbox division. This is from Jason Schreyer at Bloomberg. Microsoft

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<v Speaker 3>announced Wednesday morning it's eliminating nine thousand workers company wide

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<v Speaker 3>and a second wave of layoffs this year. The cuts

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<v Speaker 3>will have an impact across teams, geographies and tenure, and

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<v Speaker 3>our main efforts of streamlining processes and reducing layers of management.

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<v Speaker 3>A company spokesperson said. The termination follows an earlier round

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<v Speaker 3>of layoffs in May that hit six thousand people and

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<v Speaker 3>fell hardest on product and engineering positions. These cuts have

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<v Speaker 3>started today jan We're kind of learning mostly about the

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<v Speaker 3>European offices impacted. For example, the Stockholm based King division,

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<v Speaker 3>which makes candy crushes, cutting ten percent.

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<v Speaker 2>Of its staff.

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<v Speaker 3>Oh my god, about two thousand jobs. Other European offices

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<v Speaker 3>such as Xenemax also began forming employees that job coups

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<v Speaker 3>are happening as we're going live. Jason Schreier reported that

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<v Speaker 3>Zenemax's new MMO project and these are the people who

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<v Speaker 3>made oer scrolls online. Their new project, code named Blackbird,

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<v Speaker 3>which was in development since twenty eighteen, has been canceled

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<v Speaker 3>as part of these layoffs and again US kind of

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<v Speaker 3>layoffs here expected to be announced later in the day.

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<v Speaker 3>The Microsoft's gaming division had about twenty thousand plays as

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<v Speaker 3>of January twenty twenty four. Here's a clip from Phil

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<v Speaker 3>Spencer to position gaming for enduring success and allow us

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<v Speaker 3>to focus on strategic growth areas. It will end or

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<v Speaker 3>decrease work in certain areas of the business and follow

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<v Speaker 3>Microsoft's lead and removing layers of management to increase agility

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<v Speaker 3>and effectiveness. This is the fourth mass layoff at Xbox

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<v Speaker 3>in the last eighteen months. Rumors are also saying that

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<v Speaker 3>ever Wild is canceled at Rare.

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<v Speaker 2>So this is.

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<v Speaker 3>Happening right now. We're going to probably be learning more

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<v Speaker 3>about this, especially how it impacts US studios as the

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<v Speaker 3>day goes on. I mean, you know, a certain point,

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<v Speaker 3>what do we say, jan this sucks again. Microsoft is

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<v Speaker 3>insanely rich, filthy rich, disgustingly rich. What does it need

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<v Speaker 3>to Why does it need to cause so much misery?

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<v Speaker 3>What is the justification possibly throughout these words like agility

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<v Speaker 3>and effectiveness? Fuck off?

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<v Speaker 2>This is terrible. Yeah, the aspects of this where they

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<v Speaker 2>keep saying they're handling management, I think they should look

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<v Speaker 2>further up the ladder, Mic because there's several several layers

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<v Speaker 2>of mismanagement further at the top, closer to phill that

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<v Speaker 2>needs to be addressed. Nine thousand workers laid off is insane.

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<v Speaker 2>And I know whenever these stories come out, Mike and

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<v Speaker 2>we report on them, people will see like ten percent

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<v Speaker 2>of a company laid off, and that ten percent may

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<v Speaker 2>not feel like a lot, but when you like put

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<v Speaker 2>it on paper and you are now suddenly losing two

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<v Speaker 2>hundred of your coworkers, that is mighty significant. Especially like

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<v Speaker 2>I I know that I'm under the assumption that at

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<v Speaker 2>King Candy Crush may not take the most work to maintain,

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<v Speaker 2>but it is like still one of the top mobile

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<v Speaker 2>games out there or so like people are still actively

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<v Speaker 2>playing it. That getting Candy Crush under the Microsoft umbrella

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<v Speaker 2>was definitely part of like the the acquisition motivations from

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<v Speaker 2>like a couple of years ago. So like, this just sucks, Mike. This,

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<v Speaker 2>this really like takes the wind out of my sales

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<v Speaker 2>for any interest in Microsoft related things. Hearing about ZeniMax

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<v Speaker 2>getting gutted also stinks. Elder Scrolls. The MMO just feels

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<v Speaker 2>like one of those MMOs that was like constantly trucking

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<v Speaker 2>along and doing well. And I was always I'm always

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<v Speaker 2>jazzed to see an MMO scene like doing pretty okay

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<v Speaker 2>despite me not being totally clued into it. Man, killing

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<v Speaker 2>a game that they've been working on for seven years

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<v Speaker 2>is insane.

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<v Speaker 3>Yeah, you know, Yeah, Elder Scrolls Online has done well,

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<v Speaker 3>It's never quite reached that world of warcraft they're going

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<v Speaker 3>to file on fantacy fourteen level. I think of just

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<v Speaker 3>being an absolute money truck. But it's done well. They've

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<v Speaker 3>continued to support, they continue to promote it, But I

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<v Speaker 3>don't think that game has a you know, forever expiration date.

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<v Speaker 3>At some point, you're gonna need a new game for

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<v Speaker 3>ZENMX Online Studios to move on to. So canceling Blackbird

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<v Speaker 3>here that worries me because what what is the plan

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<v Speaker 3>for that studio now? Is it just ESO now forever?

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<v Speaker 3>Are you gonna try to green light a new project

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<v Speaker 3>or you know what I really worry about, are you

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<v Speaker 3>gonna wind that whole thing down eventually once the money

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<v Speaker 3>from ESO dries up. That's a difficult thing about it. Ever,

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<v Speaker 3>while it was probably a bit of an easy target

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<v Speaker 3>on this one, Jim, that was the kind of fan

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<v Speaker 3>see multiplayer game that Rare announced a long time ago,

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<v Speaker 3>and then it was kind of clear that there wasn't

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<v Speaker 3>much of a game there and that it's maybe been

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<v Speaker 3>rebooted a few times. So that's disappointing that we couldn't

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<v Speaker 3>figure something out there and that you know, we're not

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<v Speaker 3>we're not getting you know, see, if these is great,

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<v Speaker 3>sure it does well, it's also been out for a while.

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<v Speaker 3>They've done you know, the Pirates of the Caribbean thing,

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<v Speaker 3>They've done the Monkey Allen thing. Unless they start doing

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<v Speaker 3>a Muppet treasure Islan thing, they're gonna start running out

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<v Speaker 3>of I ready ip to bring into that thing.

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<v Speaker 2>So what if they do a treasure planet Mike, Oh, don't,

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<v Speaker 2>don't tease me, don't tease me.

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<v Speaker 3>Can but you know, like you know, we got to

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<v Speaker 3>have projects that Rare, So again, hopefully this is okay

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<v Speaker 3>to cancel ever while move on to something else and

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<v Speaker 3>not just well, here comes layoffs for Rare of all things,

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<v Speaker 3>which is, you know, such a legacy studio that's done

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<v Speaker 3>so many things and could and should be put on

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<v Speaker 3>projects like Viven Pinata, like Banjo Kazooi and things like that.

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<v Speaker 3>Just the fact, this is the fourth round of these

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<v Speaker 3>mass layoffs in the last eighteen months. It isn't the

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<v Speaker 3>last one. I don't know. No, I still don't know

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<v Speaker 3>how this is going to impact, say Blizter we can

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<v Speaker 3>find out the layoffs a Blizzard later today, and so

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<v Speaker 3>many other studios, so many games that are coming out

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<v Speaker 3>that are that still seem kind of a while away.

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<v Speaker 3>I mean, Fable and Perfect Dark had been talked about

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<v Speaker 3>forever and we didn't We didn't see those this summer

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<v Speaker 3>at Xbox's showcase. Right now, these games are taking forever.

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<v Speaker 2>Yeah, not even like a hint of or anything of

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<v Speaker 2>what's going on. Like they chose to put Silk Song

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<v Speaker 2>in one of the hype trailers reels. This is a reels, yeah,

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<v Speaker 2>instead of like a game that is actually theirs. Uh yeah,

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<v Speaker 2>I don't know. Like this it worries me a lot

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<v Speaker 2>for the future of anything related to Microsoft. Really, Like,

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<v Speaker 2>I'm not the biggest Call of Duty player at all,

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<v Speaker 2>but if that cash cow starts to dry up, are

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<v Speaker 2>they just going to send that out to get got

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<v Speaker 2>further down the line? I Mean. The other aspect of

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<v Speaker 2>this that sucks is that it's not just developers that

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<v Speaker 2>are getting looped up in these layoffs. It's also people

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<v Speaker 2>from several different departments also that you know, it may

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<v Speaker 2>not be the easiest to find a new job. We've

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<v Speaker 2>seen people that have been laid off from UH I

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<v Speaker 2>don't know cycles ago that are still struggling to look

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<v Speaker 2>for a new job. And it's it sucks, Mike, it's

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<v Speaker 2>and it's really rough.

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<v Speaker 3>It's really depressing. And again, like this news is gonna

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<v Speaker 3>be following throughout the day here, so we don't know

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<v Speaker 3>what other games we're gonna find out are canceled, if

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<v Speaker 3>entire studios. I mean, there are rumors going into this

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<v Speaker 3>that the Forts Motorsport developer turned ten might be in

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<v Speaker 3>big trouble and they're based in Redmond, Washington, but that

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<v Speaker 3>ends up being true. We're gonna hear about that game again.

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<v Speaker 3>The last Forts and Motorsport came out of twenty twenty three.

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<v Speaker 3>It feels like it didn't quite light the world on fire,

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<v Speaker 3>but you know a lot of Xbox games have been

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<v Speaker 3>having trouble letting the world on fire, right, I mean, yeah,

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<v Speaker 3>you know South of Midnight I think it kind of

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<v Speaker 3>came and it probably did okay, but nothing Crazy held

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<v Speaker 3>Bay two and then I don't think any of these

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<v Speaker 3>games were some giant flops or anything. But yeah, none

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<v Speaker 3>of them are, you know, reaching that super stratosphere that

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<v Speaker 3>maybe you're hoping for. But at a certain point, what

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<v Speaker 3>do all these games have in common. It's it's the

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<v Speaker 3>Xbox leadership. It's the Xbox plan, a plan that not

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<v Speaker 3>too long ago was nothing but game pass, game pass,

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<v Speaker 3>game pass, game pass. And now suddenly they're not talking

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<v Speaker 3>about game pass so much anymore. There is no plan.

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<v Speaker 3>They're retreating from hardware. There are. They want to be

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<v Speaker 3>a publisher Solster's games everywhere. That's great, but they still

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<v Speaker 3>talk about hard where. They still say they're making a

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<v Speaker 3>new console and it's gonna be the biggest generational leap

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<v Speaker 3>it ever is. You know, Mike Ibara was talking to

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<v Speaker 3>say Form president of Blizzard, and I think that he's

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<v Speaker 3>maybe a bit of I don't say clown, but he

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<v Speaker 3>ruts me the wrong way a little bit. Sometimes. Maybe

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<v Speaker 3>it's some truth in. Xbox has to get a better

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<v Speaker 3>strategy here than just trying to do everything publish all

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<v Speaker 3>these games everywhere and everywhere, still have a console, slapping

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<v Speaker 3>the Xbox name on a rog ally in an Oculus quest. Meanwhile,

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<v Speaker 3>it's like the games are floundering.

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<v Speaker 2>So yeah, we're the second we hear that. I don't know,

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<v Speaker 2>like a fable or a Perfect Dark gets canceled. I

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<v Speaker 2>I don't know what that says about Microsoft. I know

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<v Speaker 2>what that says about Microsoft. I don't know what that

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<v Speaker 2>says about Uh, like the state of like these gigantic,

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<v Speaker 2>big publishers, if they're have so much, it's less so

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<v Speaker 2>that they are having trouble, but like it is just

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<v Speaker 2>a fire and a mess happening internally.

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<v Speaker 3>Yeah, and I don't know how that house is going

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<v Speaker 3>to get in order again.

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<v Speaker 2>You know, it's such whiplash because it just was.

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<v Speaker 3>It doesn't seem like that long ago when they were

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<v Speaker 3>buying all of these studios and they just couldn't stop biatus.

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<v Speaker 3>Thank god that we at least know there's a new

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<v Speaker 3>game coming from Double Fine that was finally announced, because

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<v Speaker 3>I'd been terrified for them right now, and that would

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<v Speaker 3>be such a travesty if anything happened at that studio.

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<v Speaker 3>So again, Wow, well we'll see more. News is going

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<v Speaker 3>to be happening throughout the day.

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<v Speaker 2>Mike, what is the point of trying to become like

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<v Speaker 2>this gigantic behemoth in the games industry, if you were

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<v Speaker 2>just going to continue to lay people off and cancel

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<v Speaker 2>project after project.

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<v Speaker 3>It's all about trends, right when you know, these services

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<v Speaker 3>became a trend, right, Hbo Max and Disney Plus, So

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<v Speaker 3>here comes game paths. That's a trend. And trends can

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<v Speaker 3>be anything. For people in suits because they're very stupid

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<v Speaker 3>and they have problems thinking for themselves. So when they

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<v Speaker 3>look around they see the other people wearing suits with

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<v Speaker 3>their nice haircuts doing things they like to just do

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<v Speaker 3>what they're doing. And right now the trend is laying

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<v Speaker 3>people off, like, oh, this is a fun trend. Ooh.

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<v Speaker 3>Look if I lay these people off and take away

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<v Speaker 3>their livelihood and their money, my numbers go up. Ooh

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<v Speaker 3>investors happy, Ooh, I like this quick fix. Never mind

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<v Speaker 3>the consequences of suddenly losing a giant portion of your workforce,

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<v Speaker 3>never mind the human suffering. Human suffering doesn't impact the line,

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<v Speaker 3>So it's all a bunch of bullshits. The market is

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<v Speaker 3>terrible for gaming. It's never about quality. U Nobody is

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<v Speaker 3>increasing investor value by increasing quality, at least they don't

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00:17:04.000 --> 00:17:09.279
<v Speaker 3>think so. So that's why so many of these giant

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<v Speaker 3>publishers are beginning to fail us and we're getting our

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<v Speaker 3>better games elsewhere. Anyways, go ahead, sorry, Jed.

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<v Speaker 2>Before we move on to the next story, Mike, how

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<v Speaker 2>much of this do you think is not only motivated

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<v Speaker 2>and pushed forward by corporate greed and actual mismanagement that's

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<v Speaker 2>never going to be addressed, but by these suits and

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<v Speaker 2>exacts thinking oh well, we'll just replace everyone with AI.

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<v Speaker 3>I'm sure there's some AI bullshit thinking going on there too,

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<v Speaker 3>write and yeah, yeah, we'll see how that goes, because

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00:17:52.519 --> 00:17:56.920
<v Speaker 3>you know, they have to realize and I sometimes with

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<v Speaker 3>this AI stuff like it's like I'm gonna look at it,

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00:17:59.200 --> 00:18:01.160
<v Speaker 3>and parties like, oh, that's just a little bit. And

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<v Speaker 3>I mean, I'm still glad that everybody freaks out and

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00:18:03.240 --> 00:18:06.279
<v Speaker 3>tells them to stop that and to get ben and

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<v Speaker 3>to review bomb them, because it is a little bit

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<v Speaker 3>of we can't allow any of that, because as soon

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<v Speaker 3>as you give them an inch, they're gonna give us

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<v Speaker 3>a mile of this AI slop. So you know, that's

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<v Speaker 3>that's there. I think with you know, AI is such

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<v Speaker 3>a part of this train that was you know, Blockchain,

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<v Speaker 3>then Metaverse and now AI again just another trend that

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<v Speaker 3>everybody talks about at these ridiculous conferences where they go

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<v Speaker 3>to and they all just you know, pass along whatever

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<v Speaker 3>buzzword that they read about. It's annoying and it's stupid,

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<v Speaker 3>all right. Next up here, Mark Mark Kearney's uh spar

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<v Speaker 3>Surney excuse me says Placation vi pro will get its

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<v Speaker 3>major replacement for the current PSSR upscaler next year from

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<v Speaker 3>Jordan Miller VGC PS five System architect Mark Serny has

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<v Speaker 3>discussed a major update coming to places vi pro in

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<v Speaker 3>twenty twenty six, which will replace it's PSSR upscal ar tech.

326
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<v Speaker 3>Ear this year, it was announced that only an AMDA

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<v Speaker 3>partner on the project am Withthys Initiative, which is focused

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<v Speaker 3>on delivering a version of FSR four, AMD's equivalent of

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<v Speaker 3>Nvidia's DLSS tech to the play station vi pro. The

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<v Speaker 3>technology will be similar to Sony's own PSSR tech, which

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<v Speaker 3>is a machine learning based upscaler but promises improved results.

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<v Speaker 3>And interviewed with Tom's Guide, Serny disgust the upcoming tech,

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<v Speaker 3>which he called a drop in replacement for the current

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00:19:24.920 --> 00:19:30.480
<v Speaker 3>PSSR RIP pisser. I guess it's a little weird because

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<v Speaker 3>we heard so much about that proprietary tech blah blah blah,

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00:19:33.640 --> 00:19:36.839
<v Speaker 3>and they're already just kind of gonna replace that and

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00:19:36.960 --> 00:19:42.079
<v Speaker 3>drop in FSR, which I mean, I guess, I guess

338
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<v Speaker 3>that makes sense. Why devote all this money and technology

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<v Speaker 3>into making your own system here when you have AMD,

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<v Speaker 3>you have in Vidia already investing a ton into these things.

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<v Speaker 3>I don't know, is this weird to you at all?

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<v Speaker 2>Jam, I'm with you, Mike. I devote all the time

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<v Speaker 2>in resources to make and implement your own system that

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<v Speaker 2>may not work as well as like the leaders out there.

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<v Speaker 2>It's like, we're not trying to make our own video

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<v Speaker 2>hosting platform to rival YouTube or Twitch right now, because

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<v Speaker 2>that would be silly to do. Just use the tools

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<v Speaker 2>that are available and work with those existing relationships. I

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<v Speaker 2>also think it's insane that no one at PlayStation brought

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<v Speaker 2>up the idea that PSSR looks like pisser.

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<v Speaker 3>Maybe that's what this is really about, so people keep

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<v Speaker 3>calling it pisser. It's a big problem. Yeah, this makes

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<v Speaker 3>a lot of sense that I bet it's even going

354
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<v Speaker 3>to look better. I mean, it's a little silly to

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<v Speaker 3>continue developing PSSR, which would take a ton of resources

356
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<v Speaker 3>to keep that tech going. When you can just partner

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<v Speaker 3>with an AMD or an in video and yeah FSRSS,

358
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<v Speaker 3>there's a gonna be the two kinds of these tech

359
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<v Speaker 3>we always see going forward continuing here. According to Serny,

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<v Speaker 3>he expected the investment and technology to take years to

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<v Speaker 3>come to fruition, but due to the collaboration between the

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<v Speaker 3>two companies, they have managed to develop a substantially improved

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<v Speaker 3>upscaling algorithm in just a few years. It expected to

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<v Speaker 3>release publicly in twenty twenty six. Yeah, I mean, here's

365
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<v Speaker 3>what it looks like. You know, I don't have a

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<v Speaker 3>PlayStation five Pro, and I feel kind of weird about

367
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<v Speaker 3>it because it's the first time I didn't get one

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<v Speaker 3>of these min gen upgrades. Even you know, the stuff

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<v Speaker 3>does look kind of nice. My problem is, you know,

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<v Speaker 3>I invested in a new PC instead, I'm not gonna

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<v Speaker 3>also get one of these. And every year I don't

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<v Speaker 3>get a PlayStation five Pro, I'm a year closer to

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<v Speaker 3>a PlayStation six anyway, So why jump on now. It's

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<v Speaker 3>not like there's gonna be a sale or the price

375
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<v Speaker 3>is gonna go down, of course not.

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<v Speaker 2>Yeah, Mike I'm in the same boat where my PS

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<v Speaker 2>five is doing completely fine. Sure, during some moments of

378
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<v Speaker 2>destraining two, it's starting to sound like a jet en,

379
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<v Speaker 2>But I think that is because of my own that's

380
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<v Speaker 2>just due to me being a dusty boy and not

381
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<v Speaker 2>cleaning out my PS five. But yeah, I just have.

382
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<v Speaker 3>Called you the pig pen of Giant Bomb, that's for sure.

383
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<v Speaker 2>That's right. I have a cloud around me at all times.

384
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<v Speaker 2>But yeah, I have no interest in getting a PS

385
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<v Speaker 2>five pro exactly for the reasons you highlighted. And the

386
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<v Speaker 2>further we keep going, Mike, I don't know if I

387
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<v Speaker 2>want a PS six.

388
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<v Speaker 3>We'll see. PlayStation at least does have some exclusives sometimes,

389
00:22:36.839 --> 00:22:40.160
<v Speaker 3>although those are coming you know, later and later, and

390
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<v Speaker 3>they always get PC ports and the PS the PC

391
00:22:42.720 --> 00:22:47.279
<v Speaker 3>ports are happening sooner and sooner. I sure don't know

392
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<v Speaker 3>if I'm going to need the next Xbox with you know,

393
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<v Speaker 3>absolutely knowing all their games are coming to PC and

394
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<v Speaker 3>with you know, the things that they have been doing

395
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<v Speaker 3>all right. Next up her three former Ubisoft execs receive

396
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<v Speaker 3>suspended prison sentences at harassment trial. This is from Chris

397
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<v Speaker 3>Scolian at VGC three former Ubisoft execs standing trial for

398
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<v Speaker 3>sexual assault and harassment at the company have been found

399
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<v Speaker 3>guilty and sentence. The trial of former CEO Sergey Haskalt,

400
00:23:17.200 --> 00:23:20.519
<v Speaker 3>former vice president of Editory Korea of Services, Thomas Francois,

401
00:23:20.839 --> 00:23:25.359
<v Speaker 3>a former game developer Gillemi Petrue initially started in March,

402
00:23:25.480 --> 00:23:27.920
<v Speaker 3>but was adjourned until early June following her quest from

403
00:23:28.000 --> 00:23:29.839
<v Speaker 3>lawyers who have more time to get familiar with the

404
00:23:29.880 --> 00:23:36.440
<v Speaker 3>cases documents. Francois was accused of systematic psychological and sexual arrassment,

405
00:23:36.880 --> 00:23:39.960
<v Speaker 3>with alleged behavior including the watching of porn in an

406
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<v Speaker 3>open plan office, commenting on the appearance of female staff,

407
00:23:44.799 --> 00:23:48.839
<v Speaker 3>regular public humiliation, in hazing, an attempted sexual assault where

408
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<v Speaker 3>he allegedly tried to forcibly kiss a young employee during

409
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<v Speaker 3>a Christmas party as she was held by other colleagues.

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<v Speaker 3>According to Liberation, Francoise has now been found guilty of

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00:23:57.720 --> 00:24:01.240
<v Speaker 3>moral and sexual arrassment and attempted sexual assault has been

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<v Speaker 3>given a three year suspended prison sentence and a fine

413
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<v Speaker 3>of thirty thousand euros about thirty five one hundred dollars.

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<v Speaker 3>I'm just going to jump in right here and editorialize

415
00:24:12.960 --> 00:24:16.039
<v Speaker 3>and say that that doesn't seem like enough of a punishment.

416
00:24:16.960 --> 00:24:20.640
<v Speaker 3>Hascott was accused of loop behavior, posting intrusive questions of

417
00:24:20.680 --> 00:24:23.680
<v Speaker 3>a sexual nature, in racist comments and behavior.

418
00:24:24.119 --> 00:24:25.599
<v Speaker 2>He was alleged to have asked.

419
00:24:25.359 --> 00:24:28.839
<v Speaker 3>A Muslim employee if she supported Islamic state, and to

420
00:24:28.960 --> 00:24:33.000
<v Speaker 3>have been responsible for her PC desktop image being replaced

421
00:24:33.000 --> 00:24:36.799
<v Speaker 3>with photos of bacon sandwiches and food being placed on

422
00:24:36.880 --> 00:24:41.240
<v Speaker 3>her desk during her ramadn Fest. Liberation reports that Ascot

423
00:24:41.319 --> 00:24:44.039
<v Speaker 3>has received an eighteen month suspended prison sentence in a

424
00:24:44.079 --> 00:24:48.480
<v Speaker 3>fine of forty five thousand euros or about fifty three

425
00:24:48.480 --> 00:24:52.440
<v Speaker 3>thousand dollars petrol. He was a designer who chelves as

426
00:24:52.440 --> 00:24:55.039
<v Speaker 3>the Crew and grow Home was accused of psychological arrestment,

427
00:24:55.359 --> 00:24:58.839
<v Speaker 3>including violent and intimidating behavior. He has received a twelve

428
00:24:58.839 --> 00:25:01.359
<v Speaker 3>month suspended prison that it's any fine of ten thousand

429
00:25:01.440 --> 00:25:09.960
<v Speaker 3>years about twelve thousand dollars um. Yeah, uh boy. These

430
00:25:10.000 --> 00:25:12.920
<v Speaker 3>people are terrible. I'm glad they're getting some punishment. I

431
00:25:12.960 --> 00:25:16.880
<v Speaker 3>don't doesn't sound like it's quite enough to me. There

432
00:25:17.079 --> 00:25:19.839
<v Speaker 3>was a lot of cleaning up that had to happen

433
00:25:20.519 --> 00:25:22.880
<v Speaker 3>at UBISOFTS and I know they've done some work there.

434
00:25:23.400 --> 00:25:27.039
<v Speaker 3>I doubt they've done enough and it's disgraceful that this

435
00:25:27.160 --> 00:25:29.880
<v Speaker 3>ever happened in the first place.

436
00:25:30.599 --> 00:25:33.599
<v Speaker 2>Yeah, these people should be pushed down the stairs and

437
00:25:33.640 --> 00:25:36.240
<v Speaker 2>like I'm talking like a big flight of stairs and

438
00:25:36.440 --> 00:25:40.000
<v Speaker 2>I'll do it. That's not me threatening violence, that's just

439
00:25:40.039 --> 00:25:45.440
<v Speaker 2>me upholding justice. What the fuck, Mike, it is.

440
00:25:46.039 --> 00:25:48.119
<v Speaker 3>It's best up. And I know it's like uncomfortable, but

441
00:25:48.119 --> 00:25:50.640
<v Speaker 3>I think it's important to talk about these people and

442
00:25:50.680 --> 00:25:54.880
<v Speaker 3>the things that they have done. Yes, specifically and explicitly,

443
00:25:55.640 --> 00:25:58.960
<v Speaker 3>it's fucking disgusting and shame on them and shame on

444
00:25:59.039 --> 00:26:01.279
<v Speaker 3>anybody who helped to enable them.

445
00:26:01.359 --> 00:26:06.920
<v Speaker 2>This. This furthers the case mic that I think you

446
00:26:07.079 --> 00:26:10.880
<v Speaker 2>BISOFT should be dismantled at the top, and you know,

447
00:26:10.880 --> 00:26:12.359
<v Speaker 2>while we're at it, let's do that for all the

448
00:26:12.359 --> 00:26:16.519
<v Speaker 2>big corporations, right, But you bes off specifically, like we've

449
00:26:16.559 --> 00:26:25.160
<v Speaker 2>had we've heard the cases of Eves hiding other execs

450
00:26:25.240 --> 00:26:28.119
<v Speaker 2>and like, uh, you know, continuing to shield this boy's

451
00:26:28.240 --> 00:26:32.599
<v Speaker 2>club at the top. This is not a boys club.

452
00:26:32.720 --> 00:26:35.200
<v Speaker 2>A boys club is like hanging out in the woods

453
00:26:35.240 --> 00:26:38.319
<v Speaker 2>in a treehouse and like throwing rocks at each other.

454
00:26:38.440 --> 00:26:47.119
<v Speaker 2>This is not fucking systematic humiliation and harassment at every

455
00:26:47.200 --> 00:26:51.839
<v Speaker 2>single level. I feel so terrible for the workers involved

456
00:26:52.759 --> 00:26:56.200
<v Speaker 2>and the workers that have had to witness this and

457
00:26:56.279 --> 00:26:59.480
<v Speaker 2>not feel and feel the pressure in the past to

458
00:27:00.400 --> 00:27:04.960
<v Speaker 2>not report. This is terrible, Mike, Like I, this is Garbo.

459
00:27:05.079 --> 00:27:09.680
<v Speaker 2>These people should get more than the twelve month eighteen

460
00:27:09.720 --> 00:27:12.839
<v Speaker 2>month prison sentences. They should be thrown into a hole.

461
00:27:14.799 --> 00:27:16.960
<v Speaker 3>Yeah. I hope that the victims get some sense of

462
00:27:18.440 --> 00:27:22.559
<v Speaker 3>sassaction or justice from this, But I get the hunch

463
00:27:22.640 --> 00:27:25.079
<v Speaker 3>that it's not gonna be enough, and there's nothing you

464
00:27:25.119 --> 00:27:28.519
<v Speaker 3>can ever do to make it right for those people. Huh,

465
00:27:28.559 --> 00:27:31.079
<v Speaker 3>all right, Jen, why don't we take a quick break.

466
00:27:31.160 --> 00:27:33.519
<v Speaker 3>We'll come back. We've got some more news to talk about.

467
00:27:34.039 --> 00:27:36.200
<v Speaker 1>This episode of Giant Bomb is brought to you by

468
00:27:36.319 --> 00:27:40.160
<v Speaker 1>giant bomb dot com. Slash Join join us there, become

469
00:27:40.200 --> 00:27:42.400
<v Speaker 1>a member. It helps us make fun stuff. It gets

470
00:27:42.400 --> 00:27:45.480
<v Speaker 1>you add free content. It also helps us make some

471
00:27:45.640 --> 00:27:48.640
<v Speaker 1>extras here and there that will give exclusively to you

472
00:27:49.039 --> 00:27:52.720
<v Speaker 1>as members. It's giant bomb dot Com. Slash Join for

473
00:27:52.839 --> 00:27:55.160
<v Speaker 1>ten dollars a month or one hundred dollars a year,

474
00:27:55.160 --> 00:27:58.079
<v Speaker 1>where you save twenty dollars. You can support us in

475
00:27:58.200 --> 00:28:00.720
<v Speaker 1>making all the cool stuff that we make over here

476
00:28:00.759 --> 00:28:03.599
<v Speaker 1>at giant Bomb. Once again. That's Giant bomb dot Com

477
00:28:03.640 --> 00:28:05.279
<v Speaker 1>slash join become a member.

478
00:28:05.519 --> 00:28:10.359
<v Speaker 3>Now, all right, we're back. I think uh, most of

479
00:28:10.400 --> 00:28:12.039
<v Speaker 3>you just saw on her from Jeff Grubb and that

480
00:28:12.119 --> 00:28:14.039
<v Speaker 3>ad there, So there you go. You got a little

481
00:28:14.039 --> 00:28:16.559
<v Speaker 3>bit of Jeffy. Jeff I probably shouldn't mentioned on the top.

482
00:28:16.599 --> 00:28:19.240
<v Speaker 3>He's a he's on vacation or out on assignment. I

483
00:28:19.240 --> 00:28:24.519
<v Speaker 3>think we'll be saying here, so maybe they get them pancakes.

484
00:28:24.519 --> 00:28:27.359
<v Speaker 3>So I'm filling in for him today and tomorrow. No

485
00:28:27.519 --> 00:28:30.440
<v Speaker 3>show on Friday, fourth of July. We will be off.

486
00:28:30.960 --> 00:28:33.680
<v Speaker 3>All right, let's move along here. Sub Nautica to developers

487
00:28:33.799 --> 00:28:37.160
<v Speaker 3>entire leadership team replaced and Shock moved Craft and said, well,

488
00:28:37.359 --> 00:28:41.119
<v Speaker 3>bring renew to energy mometum by Vicki Blake at ign.

489
00:28:41.680 --> 00:28:46.640
<v Speaker 3>Former Striking Distance CEO Steve Papotis is joining sub Nautica

490
00:28:46.640 --> 00:28:49.440
<v Speaker 3>to developer Unknown Worlds as CEO, and made the Shock

491
00:28:49.440 --> 00:28:53.359
<v Speaker 3>announcement that the previous leadership team Ted Gill, Charlie Cleveland

492
00:28:53.359 --> 00:28:58.400
<v Speaker 3>and Max McGuire been replaced effective immediately. Un World's owner

493
00:28:58.440 --> 00:29:01.759
<v Speaker 3>crafton which is behind pubg Bill to expand on why

494
00:29:01.799 --> 00:29:04.759
<v Speaker 3>the leadership team has been gutted, we said, well, it's

495
00:29:04.799 --> 00:29:07.079
<v Speaker 3>sought to keep the Unknown World's co founders and original

496
00:29:07.119 --> 00:29:09.680
<v Speaker 3>creators of the Sumnautica series and falls in the game's development.

497
00:29:09.759 --> 00:29:13.799
<v Speaker 3>It wishes them well on their next endeavors. Crafton insisted

498
00:29:14.160 --> 00:29:18.200
<v Speaker 3>Papoetis will prioritize development momentum and delivering best possible thing

499
00:29:18.200 --> 00:29:21.720
<v Speaker 3>experience and will bring renewed energy momentum. It's unclear what

500
00:29:21.759 --> 00:29:23.559
<v Speaker 3>the change means for the launch window of the game.

501
00:29:24.000 --> 00:29:26.960
<v Speaker 3>Crafton acquired un Worlds in October twenty twenty one. At

502
00:29:26.960 --> 00:29:29.359
<v Speaker 3>the time, it said the Subnautica Studio will continue to

503
00:29:29.480 --> 00:29:35.119
<v Speaker 3>operate as an independent outfit. So this is strange. We

504
00:29:35.119 --> 00:29:38.640
<v Speaker 3>don't really know what's going on over there, but something's

505
00:29:38.680 --> 00:29:41.440
<v Speaker 3>got to happen if you just, you know, get rid

506
00:29:41.519 --> 00:29:44.680
<v Speaker 3>of an entire leadership team and bring in somebody new.

507
00:29:45.240 --> 00:29:52.640
<v Speaker 2>Yeah, this doesn't feel like bad people getting kicked out

508
00:29:52.640 --> 00:29:56.960
<v Speaker 2>of the company. This just feels like a weird, dramatic

509
00:29:57.039 --> 00:30:00.839
<v Speaker 2>restructuring that feels like it's going to lead to unfortunately

510
00:30:00.880 --> 00:30:04.359
<v Speaker 2>poor things. I always thought sub Nautica was doing fine.

511
00:30:05.759 --> 00:30:12.599
<v Speaker 3>I mean, people really like original Subnautica a lot. Yeah,

512
00:30:12.839 --> 00:30:15.440
<v Speaker 3>and then you know it had a basically it already

513
00:30:15.440 --> 00:30:19.119
<v Speaker 3>had a sequel with Sumnautica Below zero and Subnautica two

514
00:30:19.240 --> 00:30:22.079
<v Speaker 3>is kind of the third game in the series in

515
00:30:22.119 --> 00:30:22.880
<v Speaker 3>a lot of ways.

516
00:30:23.279 --> 00:30:24.880
<v Speaker 2>So yeah, it's a well liked series.

517
00:30:25.079 --> 00:30:28.799
<v Speaker 3>I'm not sure why the heck such a overhaul would

518
00:30:28.839 --> 00:30:31.599
<v Speaker 3>be required, you know, I don't want to speculate, because

519
00:30:31.599 --> 00:30:36.200
<v Speaker 3>you know, maybe there was something where that happened behind this, sir. Yeah,

520
00:30:35.720 --> 00:30:40.480
<v Speaker 3>I don't know, so I guess we got to just

521
00:30:40.519 --> 00:30:42.759
<v Speaker 3>hold on there. So people say, but you know, I'm

522
00:30:42.759 --> 00:30:45.680
<v Speaker 3>not someone who's played Synautica a lot. I've been meaning

523
00:30:45.759 --> 00:30:48.000
<v Speaker 3>to get to it, but if I was a fan

524
00:30:48.039 --> 00:30:50.160
<v Speaker 3>of the series, I would probably be concerned.

525
00:30:51.319 --> 00:30:56.200
<v Speaker 2>Yeah. The people that love Semnautica, I feel like, are

526
00:30:56.480 --> 00:30:59.680
<v Speaker 2>of a similar ilk to the folks that really really

527
00:30:59.799 --> 00:31:04.720
<v Speaker 2>like No Man's Sky. Sure that makes a lot of sense.

528
00:31:05.799 --> 00:31:08.240
<v Speaker 2>Oh boy, all right.

529
00:31:08.400 --> 00:31:11.000
<v Speaker 3>Hooded Horse to publish new Heroes of min and Magic

530
00:31:11.000 --> 00:31:13.559
<v Speaker 3>games by Rachel Kaser at Game Speed shout Out. The

531
00:31:13.559 --> 00:31:16.920
<v Speaker 3>game Speed publisher Hooded Horse announced today that is entered

532
00:31:16.920 --> 00:31:20.519
<v Speaker 3>into agreement with Ubisoft and developer Unfrozen. Ho Horse will

533
00:31:20.519 --> 00:31:23.519
<v Speaker 3>publish the latter's upcoming turn based tactics title Heroes of

534
00:31:23.599 --> 00:31:27.240
<v Speaker 3>Might and Magic Olden Era The game launches in early

535
00:31:27.359 --> 00:31:30.839
<v Speaker 3>access on PC layers here. Coinciding with the series thirtieth anniversary.

536
00:31:31.279 --> 00:31:33.920
<v Speaker 3>UBI Soft revealed Heroes of Might and Magic Olden Era

537
00:31:34.079 --> 00:31:36.839
<v Speaker 3>last year to be developed by and Frozen, the fledgling

538
00:31:36.880 --> 00:31:40.640
<v Speaker 3>studio behind strategic game Irides, Lord of the Dead, Hooded Horse,

539
00:31:40.680 --> 00:31:43.799
<v Speaker 3>also as a background in the space, having published Manor,

540
00:31:43.880 --> 00:31:47.519
<v Speaker 3>Lords Against the Storm and Endless Legend two. CEO Tim

541
00:31:47.640 --> 00:31:50.000
<v Speaker 3>Benderson as statement, Heroes of Might and Magic is a

542
00:31:50.079 --> 00:31:52.680
<v Speaker 3>legendary series, one that has a place in the hearts

543
00:31:52.680 --> 00:31:55.480
<v Speaker 3>and childhoods of many gamers. We're honored to be teaming

544
00:31:55.559 --> 00:32:00.119
<v Speaker 3>up with Ubisoft and Unfrozen on this project. I'm and

545
00:32:00.119 --> 00:32:03.279
<v Speaker 3>this thing is kind of weird because Ubisoft is already

546
00:32:03.319 --> 00:32:05.279
<v Speaker 3>a publisher, so why did we have to bring in

547
00:32:05.599 --> 00:32:09.880
<v Speaker 3>another publisher? But you know, Ubi SA's been doing a

548
00:32:09.880 --> 00:32:13.960
<v Speaker 3>lot of weird restructuring. There's now like two halves of Ubisoft,

549
00:32:13.960 --> 00:32:17.240
<v Speaker 3>the one that only focuses on the really big franchises

550
00:32:17.640 --> 00:32:20.799
<v Speaker 3>like Assassin's Creed, and I'm gonna I'm gonna guess that

551
00:32:20.880 --> 00:32:23.519
<v Speaker 3>Ubisoft does not consider Heroes of Might and Magic to

552
00:32:23.599 --> 00:32:26.599
<v Speaker 3>be one of their really big franchises.

553
00:32:27.279 --> 00:32:30.440
<v Speaker 2>Yeah, I honestly forgot that it was under the Ubi

554
00:32:30.480 --> 00:32:31.200
<v Speaker 2>Soft umbrella.

555
00:32:31.319 --> 00:32:33.759
<v Speaker 3>Oh me too, Me too. It's weird because there is

556
00:32:33.799 --> 00:32:38.039
<v Speaker 3>like a couple of these sort of great PC franchises there. Like,

557
00:32:38.880 --> 00:32:40.920
<v Speaker 3>I'm a big Ano fan. We got that new Ano

558
00:32:41.039 --> 00:32:44.079
<v Speaker 3>game coming out soon, so I'm looking forward to that.

559
00:32:44.960 --> 00:32:46.039
<v Speaker 2>Have you Have you ever been a.

560
00:32:46.079 --> 00:32:49.200
<v Speaker 3>Mite in Magic person? As much as I like RPGs,

561
00:32:49.559 --> 00:32:51.839
<v Speaker 3>this is the side of it I have never seen before.

562
00:32:52.240 --> 00:32:57.240
<v Speaker 2>I think I believe there may have been a Might

563
00:32:57.279 --> 00:33:00.720
<v Speaker 2>and Magic game for the DS that was like a

564
00:33:00.839 --> 00:33:05.240
<v Speaker 2>Match three that I really liked. Hell yeah, Uh. That

565
00:33:05.400 --> 00:33:08.559
<v Speaker 2>being said, I may be misremembering a game completely.

566
00:33:09.960 --> 00:33:12.720
<v Speaker 3>Well there, my brother AJ really liked some kind of

567
00:33:12.880 --> 00:33:15.359
<v Speaker 3>Might and Magic game on the Game Boy Color. If

568
00:33:15.359 --> 00:33:17.720
<v Speaker 3>I remember exactly, well.

569
00:33:17.839 --> 00:33:21.279
<v Speaker 2>Oh okay, yes, I was right. Might and Magic Clash

570
00:33:21.319 --> 00:33:21.880
<v Speaker 2>of Heroes.

571
00:33:22.720 --> 00:33:25.440
<v Speaker 3>Oh that sounds familiar. I mean, it's it's just, you know,

572
00:33:25.759 --> 00:33:28.160
<v Speaker 3>very big series. It's on all sorts of things. So

573
00:33:28.240 --> 00:33:32.400
<v Speaker 3>you know, I hope that the new game does well. Uh.

574
00:33:32.680 --> 00:33:35.799
<v Speaker 3>Dannis Federov, CEO of and Frozen Center statement, the entire

575
00:33:35.880 --> 00:33:39.279
<v Speaker 3>Unfrozen team is very excited that Hooded Horse is joined

576
00:33:39.279 --> 00:33:42.200
<v Speaker 3>the project. We firmly believe that their expertise, combined with

577
00:33:42.359 --> 00:33:45.759
<v Speaker 3>Ubisoft's legacy. Okay, well, allow us to make Heroes of

578
00:33:45.839 --> 00:33:49.640
<v Speaker 3>Might and Magic olden era really successful, introduce the games

579
00:33:49.680 --> 00:33:54.000
<v Speaker 3>even more fans of tactical turn based strategies from all

580
00:33:54.039 --> 00:33:59.319
<v Speaker 3>over the world. Ah, we'll see. Yeah, chat's right, Mike

581
00:33:59.400 --> 00:34:00.440
<v Speaker 3>and Magic. That's good.

582
00:34:00.559 --> 00:34:01.000
<v Speaker 2>That's good.

583
00:34:01.039 --> 00:34:02.920
<v Speaker 3>So it might be a reason to go in there

584
00:34:02.960 --> 00:34:03.559
<v Speaker 3>at some point.

585
00:34:03.720 --> 00:34:07.279
<v Speaker 2>Are there any bad Might and Magic games? Because White

586
00:34:07.359 --> 00:34:08.840
<v Speaker 2>and Magic is right there.

587
00:34:08.719 --> 00:34:12.039
<v Speaker 3>Blatant magic there. Yeah, hmm, I gotta look at there's

588
00:34:12.039 --> 00:34:14.800
<v Speaker 3>so many of them. One of them has to be bad, now,

589
00:34:15.039 --> 00:34:17.760
<v Speaker 3>you know, any of them legendarily bad?

590
00:34:18.079 --> 00:34:19.599
<v Speaker 2>Is the is the question for them?

591
00:34:19.599 --> 00:34:22.199
<v Speaker 3>When it comes to Bike Club all right. Dave the

592
00:34:22.280 --> 00:34:25.000
<v Speaker 3>Diver director says there's nothing indie about it, and he

593
00:34:25.079 --> 00:34:28.639
<v Speaker 3>didn't apply for its controversial Game Awards nod Chris calling

594
00:34:28.679 --> 00:34:31.960
<v Speaker 3>at VGC. Dave the Diver was nominated for Best Indie

595
00:34:31.960 --> 00:34:33.880
<v Speaker 3>Game at the Game Awards in twenty twenty three, a

596
00:34:33.920 --> 00:34:38.760
<v Speaker 3>decision which sparked some controversy by having the conventional low

597
00:34:38.800 --> 00:34:42.760
<v Speaker 3>fi appearance some indie games have. The games developer ment

598
00:34:42.880 --> 00:34:45.920
<v Speaker 3>Rocket is a small team within necks On, a South

599
00:34:45.960 --> 00:34:49.320
<v Speaker 3>Korean company that made one point eight billion in revenue

600
00:34:49.320 --> 00:34:52.199
<v Speaker 3>in twenty twenty one alone. As such, many at the

601
00:34:52.239 --> 00:34:55.039
<v Speaker 3>time claimed that Dave the Diver was far from an

602
00:34:55.039 --> 00:34:57.480
<v Speaker 3>indie game of one of the main criteria that defines

603
00:34:57.519 --> 00:34:59.159
<v Speaker 3>what is a team that has a smaller budget and

604
00:34:59.280 --> 00:35:02.199
<v Speaker 3>isn't part of a into hard company. A new interview

605
00:35:02.199 --> 00:35:05.440
<v Speaker 3>with four gamer dot Net, Dave the Diver director jahwe

606
00:35:05.519 --> 00:35:08.679
<v Speaker 3>Long explained that he never considered the game in indie

607
00:35:08.679 --> 00:35:11.559
<v Speaker 3>title and that it's Game Wars nomination. Uh, nothing to

608
00:35:11.639 --> 00:35:13.880
<v Speaker 3>do with him, meant rockin or nex so on. We

609
00:35:13.960 --> 00:35:17.280
<v Speaker 3>never intended to give David Diver an indie game feel,

610
00:35:17.360 --> 00:35:19.920
<v Speaker 3>he said, to begin with, we're making game at Nexon,

611
00:35:20.159 --> 00:35:24.360
<v Speaker 3>so there's nothing indie about it. However, when a game

612
00:35:24.440 --> 00:35:25.800
<v Speaker 3>is made by a small team, the art style and

613
00:35:25.880 --> 00:35:28.119
<v Speaker 3>game system tend to be unique. So I think that's

614
00:35:28.119 --> 00:35:30.360
<v Speaker 3>why it was thought of as an indie game. In

615
00:35:30.400 --> 00:35:33.039
<v Speaker 3>full disclosure, that translation of that could have just read

616
00:35:33.039 --> 00:35:36.159
<v Speaker 3>there was done via a machine translation from where I

617
00:35:36.159 --> 00:35:39.480
<v Speaker 3>pulled it from, So maybe that's not exactly a perfect

618
00:35:40.280 --> 00:35:44.880
<v Speaker 3>transcription of what they said, but yeah, this was something

619
00:35:44.920 --> 00:35:46.559
<v Speaker 3>that came but at the time, I mean, jan the

620
00:35:46.559 --> 00:35:48.760
<v Speaker 3>big problem here is that when we say indie game,

621
00:35:48.840 --> 00:35:52.679
<v Speaker 3>we're kind of we often mean a certain look and feel,

622
00:35:53.320 --> 00:35:57.960
<v Speaker 3>and sometimes we just mean like small team, uh not

623
00:35:58.079 --> 00:36:01.840
<v Speaker 3>triple A graphics kind of thing. So you know it.

624
00:36:02.440 --> 00:36:06.000
<v Speaker 3>You know, words in terms and definitions are failing. That's

625
00:36:06.000 --> 00:36:07.800
<v Speaker 3>a bit here. I don't know exactly how you get

626
00:36:07.840 --> 00:36:08.280
<v Speaker 3>around it.

627
00:36:09.360 --> 00:36:14.800
<v Speaker 2>Yeah, it's unfortunately. I feel like as soon as we

628
00:36:14.840 --> 00:36:17.079
<v Speaker 2>see the like kind of two and a half D

629
00:36:17.280 --> 00:36:21.159
<v Speaker 2>pixel graphics and it's not an RPG, we think, oh,

630
00:36:21.239 --> 00:36:24.760
<v Speaker 2>it's an indie game. This is just feels like an

631
00:36:24.760 --> 00:36:27.840
<v Speaker 2>ODDI issue to kind of like bring back up in

632
00:36:27.880 --> 00:36:31.280
<v Speaker 2>twenty twenty five when this whole I don't even want

633
00:36:31.320 --> 00:36:35.320
<v Speaker 2>to say controversy, but issue was raised in twenty twenty three.

634
00:36:37.199 --> 00:36:39.119
<v Speaker 3>Right, yeah, and we just I don't know if we

635
00:36:39.239 --> 00:36:41.320
<v Speaker 3>made too much ground, you know. I think the Day

636
00:36:41.360 --> 00:36:43.800
<v Speaker 3>of the Diver situation has made people think a bit

637
00:36:43.800 --> 00:36:46.320
<v Speaker 3>more about than to just look at a game and

638
00:36:46.400 --> 00:36:48.960
<v Speaker 3>say that must be an indie game, because I think

639
00:36:48.960 --> 00:36:53.119
<v Speaker 3>it looks and feels like one. So something for everyone

640
00:36:53.239 --> 00:36:54.920
<v Speaker 3>to keep in mind. But yeah, I think it was

641
00:36:55.000 --> 00:36:57.960
<v Speaker 3>never like the Day of the Diver people's fault. That's

642
00:36:57.960 --> 00:37:00.800
<v Speaker 3>not really how the game of War It's works it's

643
00:37:00.840 --> 00:37:02.519
<v Speaker 3>other people nominating games.

644
00:37:02.639 --> 00:37:06.719
<v Speaker 2>People don't put their game forward. Yeah. If anything, I

645
00:37:07.239 --> 00:37:13.079
<v Speaker 2>think the director here it feels like he's just standing

646
00:37:13.079 --> 00:37:15.000
<v Speaker 2>on a hill saying I'm not an indie game. I'm

647
00:37:15.039 --> 00:37:16.360
<v Speaker 2>a big boy game.

648
00:37:16.639 --> 00:37:18.519
<v Speaker 3>Right right. Well, also, you know, I bet it sucks.

649
00:37:18.599 --> 00:37:20.639
<v Speaker 3>You know, people get mad as you want to be clear,

650
00:37:20.679 --> 00:37:23.920
<v Speaker 3>it's not our fault, like we're sorry. You know, we'll

651
00:37:23.960 --> 00:37:26.480
<v Speaker 3>take the statue if they want to give us a statue.

652
00:37:26.519 --> 00:37:30.480
<v Speaker 3>We like statues. But hey, is Claip scaring an indie game?

653
00:37:31.280 --> 00:37:34.719
<v Speaker 2>See? That's what I was thinking after we're talking about

654
00:37:34.719 --> 00:37:37.880
<v Speaker 2>like team size and and like not coming from like

655
00:37:37.920 --> 00:37:42.760
<v Speaker 2>a Triple A publisher, because that is like, that does

656
00:37:42.800 --> 00:37:44.000
<v Speaker 2>not look like an indie game.

657
00:37:44.440 --> 00:37:48.239
<v Speaker 3>Right, that's the opposite problem because like, like I see

658
00:37:48.280 --> 00:37:50.280
<v Speaker 3>a chat right now on the Twitch. I can see

659
00:37:50.440 --> 00:37:53.559
<v Speaker 3>yes is in nose and it's like, you know, what

660
00:37:53.559 --> 00:37:55.840
<v Speaker 3>what do we mean? What do we mean? Like again, yeah,

661
00:37:55.920 --> 00:37:59.079
<v Speaker 3>like a Borders Kate three and technically an indie game,

662
00:37:59.239 --> 00:38:02.760
<v Speaker 3>so right right, what do we really mean by that?

663
00:38:03.320 --> 00:38:05.760
<v Speaker 3>And you know, in some sense, part of me is like, well,

664
00:38:05.800 --> 00:38:07.719
<v Speaker 3>why do we even you know, why do we even

665
00:38:07.760 --> 00:38:09.840
<v Speaker 3>need a separate category? Because the indie games are often

666
00:38:09.960 --> 00:38:11.760
<v Speaker 3>just as good as all of the other kinds of

667
00:38:11.760 --> 00:38:14.599
<v Speaker 3>games in these ways anyway, but sometimes we do because

668
00:38:14.639 --> 00:38:17.079
<v Speaker 3>there's still is a little bit of a bias to

669
00:38:17.119 --> 00:38:21.119
<v Speaker 3>Triple A. I mean, you had, you know, bilatro Get

670
00:38:21.159 --> 00:38:22.920
<v Speaker 3>nominated the Game the Year last year, which was great,

671
00:38:23.039 --> 00:38:25.719
<v Speaker 3>but you still had to deal with people being like

672
00:38:25.920 --> 00:38:28.480
<v Speaker 3>WA's normally for game of the year because it's one

673
00:38:28.519 --> 00:38:32.199
<v Speaker 3>of the best games of the year, you chuckle. Fuck. So, uh,

674
00:38:32.320 --> 00:38:34.480
<v Speaker 3>it's a thing that's we're going to continue to talk about.

675
00:38:34.639 --> 00:38:36.559
<v Speaker 2>I am sure, all right.

676
00:38:36.719 --> 00:38:40.239
<v Speaker 3>New Monster Hunter Wild's update finally addresses poor PC performances

677
00:38:40.239 --> 00:38:43.800
<v Speaker 3>from Blair Marnel game spot Monstergner Wild's players on PC

678
00:38:43.920 --> 00:38:46.559
<v Speaker 3>have been making their displeasure known on Steam by leaving

679
00:38:46.599 --> 00:38:49.760
<v Speaker 3>a string of bad reviews over some performance issues with

680
00:38:49.800 --> 00:38:52.639
<v Speaker 3>the game. The number of concurrent players has dropped so

681
00:38:52.800 --> 00:38:57.480
<v Speaker 3>rapidly that wild It's predecessor, Monstergner World has a higher count. Today,

682
00:38:57.559 --> 00:39:00.239
<v Speaker 3>Catcom is attempting to address PC players issues part of

683
00:39:00.320 --> 00:39:03.239
<v Speaker 3>the massive free title Day two. The publish also shared

684
00:39:03.239 --> 00:39:06.119
<v Speaker 3>a glimpse at the next two free updates beyond this one.

685
00:39:06.440 --> 00:39:08.519
<v Speaker 3>While free TEP Day two doesn't make any changes to

686
00:39:08.599 --> 00:39:12.400
<v Speaker 3>Wild's minimum or recommended system requirements. The Steam version has

687
00:39:12.400 --> 00:39:15.920
<v Speaker 3>been adjusted to mount of VR of the amount of

688
00:39:16.199 --> 00:39:18.800
<v Speaker 3>VRAM used in texture streaming to lower the amount of

689
00:39:18.880 --> 00:39:19.760
<v Speaker 3>VRAM overall.

690
00:39:20.400 --> 00:39:21.280
<v Speaker 2>One of the bug fixes.

691
00:39:21.280 --> 00:39:24.119
<v Speaker 3>WI also make the estimated VRAM usage displayed the correct

692
00:39:24.159 --> 00:39:27.360
<v Speaker 3>amount of display settings in graphical settings. To soon to

693
00:39:27.440 --> 00:39:30.280
<v Speaker 3>say whether these changes alone will turn things around for

694
00:39:30.320 --> 00:39:33.960
<v Speaker 3>Wilds on Steam, but Calcom knows that further performance and

695
00:39:34.000 --> 00:39:37.920
<v Speaker 3>optimization improvements are still in the works. This gives been

696
00:39:37.920 --> 00:39:39.960
<v Speaker 3>out for a good bit now. Jan came out earlier

697
00:39:40.039 --> 00:39:43.639
<v Speaker 3>in the year. It came in very heavy on a

698
00:39:43.639 --> 00:39:46.800
<v Speaker 3>lot of platforms, but on PC especially, it just kind

699
00:39:46.800 --> 00:39:49.559
<v Speaker 3>of seemed like a little bit of a resource hog

700
00:39:49.679 --> 00:39:55.599
<v Speaker 3>and of a performance clunker. It definitely turned me off

701
00:39:55.639 --> 00:39:57.840
<v Speaker 3>the game a little bit. Even when I got my

702
00:39:58.480 --> 00:40:00.960
<v Speaker 3>new PC and the game was definitely running better, it

703
00:40:01.079 --> 00:40:03.039
<v Speaker 3>still felt heavy.

704
00:40:03.559 --> 00:40:04.360
<v Speaker 2>Yeah.

705
00:40:04.760 --> 00:40:07.119
<v Speaker 3>I don't know if you were playing a monster Hunter

706
00:40:07.320 --> 00:40:11.119
<v Speaker 3>on PC and if the performance was a bummer for you. Yeah.

707
00:40:11.840 --> 00:40:17.519
<v Speaker 2>Surprisingly, I didn't come across too many issues. I don't

708
00:40:17.559 --> 00:40:20.800
<v Speaker 2>know if I was just lucky and maybe I turned

709
00:40:20.800 --> 00:40:25.920
<v Speaker 2>off the right settings. But great for those monster Hunter

710
00:40:26.360 --> 00:40:29.719
<v Speaker 2>monster hunter heads out there. I saw Jesse Vittelli post

711
00:40:29.719 --> 00:40:33.480
<v Speaker 2>a clip of him swimming underwater and fitting a underwater monster,

712
00:40:33.519 --> 00:40:35.079
<v Speaker 2>and that looked insane and I kind of want to

713
00:40:35.079 --> 00:40:35.320
<v Speaker 2>do that.

714
00:40:37.440 --> 00:40:39.679
<v Speaker 3>Yeah, right, there's I's say, yeah, there's new content here

715
00:40:40.159 --> 00:40:44.960
<v Speaker 3>aside from this stuff. But you know, Monster Hunter has

716
00:40:45.000 --> 00:40:46.840
<v Speaker 3>been a bit of a disappointment for me this year.

717
00:40:46.880 --> 00:40:50.480
<v Speaker 3>I definitely enjoyed the game, and I played through like

718
00:40:50.639 --> 00:40:53.639
<v Speaker 3>the campaign, and then I just never really felt myself

719
00:40:53.760 --> 00:40:56.559
<v Speaker 3>drawn to go back to it very much as a game.

720
00:40:56.599 --> 00:40:59.559
<v Speaker 3>I was really looking forward to yea, honestly like the

721
00:40:59.599 --> 00:41:01.519
<v Speaker 3>performance as part of it, but that you know, I

722
00:41:01.519 --> 00:41:06.000
<v Speaker 3>could have looked past that if I was really enjoying

723
00:41:06.079 --> 00:41:09.039
<v Speaker 3>the experience, which you know, wasn't a bad experience or anything,

724
00:41:09.039 --> 00:41:11.559
<v Speaker 3>but maybe just didn't fully deliver on the promises of

725
00:41:11.599 --> 00:41:15.039
<v Speaker 3>a more open Monster Hunter, and maybe learning that I

726
00:41:15.039 --> 00:41:18.360
<v Speaker 3>don't want a more open Monster Hunter, maybe the previous

727
00:41:18.400 --> 00:41:22.559
<v Speaker 3>format actually was working really well. Do you have Do

728
00:41:22.599 --> 00:41:25.960
<v Speaker 3>you have any concerns about future Ari Engine games like

729
00:41:26.119 --> 00:41:27.280
<v Speaker 3>Resident Evil nine?

730
00:41:27.840 --> 00:41:31.360
<v Speaker 2>I feel like Ari nine hopefully the team has learned

731
00:41:31.519 --> 00:41:34.679
<v Speaker 2>that like an open open world may not be the

732
00:41:34.719 --> 00:41:38.199
<v Speaker 2>best way to go forward, but like open zones like

733
00:41:38.239 --> 00:41:41.760
<v Speaker 2>we've been talking about here, maybe the better way to go.

734
00:41:43.079 --> 00:41:46.519
<v Speaker 2>While I didn't experience too many issues playing Monster Hunter Wilds,

735
00:41:46.599 --> 00:41:49.519
<v Speaker 2>I did have a little bit of difficulty playing through

736
00:41:49.559 --> 00:41:53.320
<v Speaker 2>Dragon's Dogma two, which kind of stifled some of the

737
00:41:53.320 --> 00:41:59.480
<v Speaker 2>fun I had there. Yeah, I I'm slightly worried, but

738
00:41:59.519 --> 00:42:02.639
<v Speaker 2>I hope that team at Capcom has has seen the

739
00:42:02.760 --> 00:42:07.199
<v Speaker 2>issues and realized how not that Munster Hunter isn't important

740
00:42:07.239 --> 00:42:10.639
<v Speaker 2>for them, but how much more important, how much more

741
00:42:10.679 --> 00:42:15.079
<v Speaker 2>magnitude RI nine is going to have for them. Yeah.

742
00:42:15.119 --> 00:42:17.199
<v Speaker 3>I think it's a good point that you brought up

743
00:42:18.039 --> 00:42:21.400
<v Speaker 3>Dragonssongma two because that was the other open world Ari

744
00:42:21.519 --> 00:42:24.159
<v Speaker 3>Engine game, and that game also just did not run

745
00:42:24.199 --> 00:42:27.000
<v Speaker 3>really well. So it is kind of this pattern that, Okay,

746
00:42:27.000 --> 00:42:29.519
<v Speaker 3>we you know, the Ari Engine had nothing but good

747
00:42:29.519 --> 00:42:32.000
<v Speaker 3>press really for a long time here until we started

748
00:42:32.000 --> 00:42:36.360
<v Speaker 3>getting these open world games with that, and it's like, Okay,

749
00:42:36.840 --> 00:42:40.639
<v Speaker 3>this isn't super working out for that. Like these games

750
00:42:40.639 --> 00:42:43.840
<v Speaker 3>obviously aren't terrible, but they just, you know, they do

751
00:42:43.920 --> 00:42:48.679
<v Speaker 3>feel again heavy and sluggish and weird. So yeah, hopefully

752
00:42:48.760 --> 00:42:51.360
<v Speaker 3>Resident Evil nine it's definitely going to be a big game,

753
00:42:51.679 --> 00:42:54.400
<v Speaker 3>and I'm sure there's going to be aspects of wandering

754
00:42:54.440 --> 00:42:59.079
<v Speaker 3>around large areas of the ruined Raccoon City. But yeah,

755
00:42:59.079 --> 00:43:02.119
<v Speaker 3>I hope it's not you know giant open world game

756
00:43:02.159 --> 00:43:06.679
<v Speaker 3>that is just absolutely destroying our PCs and consoles.

757
00:43:07.239 --> 00:43:10.719
<v Speaker 2>Well, I mean it's it's moving so sorry, Mike. It's

758
00:43:10.719 --> 00:43:13.199
<v Speaker 2>moving so slowishly because the swords are so big.

759
00:43:14.559 --> 00:43:17.440
<v Speaker 3>Oh of course those big guess, yes, the big giants

760
00:43:17.760 --> 00:43:20.880
<v Speaker 3>swords of Mustard. I am a great sword guy. I

761
00:43:20.920 --> 00:43:23.480
<v Speaker 3>got it in Mets. I'd never I always try using

762
00:43:23.519 --> 00:43:25.679
<v Speaker 3>something else and I'm like, no, give you that big, big,

763
00:43:25.679 --> 00:43:29.280
<v Speaker 3>big sword, right, that feels good. I want my attacks

764
00:43:29.360 --> 00:43:32.880
<v Speaker 3>to be slow. Hammer is slow too. It's fun to

765
00:43:32.920 --> 00:43:35.400
<v Speaker 3>bank people in the head. But I need that sword

766
00:43:36.719 --> 00:43:41.800
<v Speaker 3>for sure. The sword for sure. That's funny. All right,

767
00:43:42.519 --> 00:43:45.480
<v Speaker 3>last thing that I have here for today. Outriders Too

768
00:43:45.519 --> 00:43:48.400
<v Speaker 3>was reportedly one of People Can Fly is canceled projects

769
00:43:48.440 --> 00:43:51.559
<v Speaker 3>by Vicki blacking in at ign. One of the projects

770
00:43:51.599 --> 00:43:54.199
<v Speaker 3>recently canceled by developer People can Fly with Outriders Too.

771
00:43:54.239 --> 00:43:57.199
<v Speaker 3>According to fresh reports, the Polish studio best known for

772
00:43:57.280 --> 00:44:00.440
<v Speaker 3>Outriders and Gears of Ward Judgment confirmed even more jobs

773
00:44:00.440 --> 00:44:02.000
<v Speaker 3>were at risk at the beginning of June, when it

774
00:44:02.039 --> 00:44:07.760
<v Speaker 3>canceled two projects, Project Gemini and Project by Frost Well.

775
00:44:07.800 --> 00:44:14.480
<v Speaker 3>The statement issued by CEO Sebastian will g Chowski at

776
00:44:14.480 --> 00:44:17.239
<v Speaker 3>the time did not specify which publishers were involved with

777
00:44:17.239 --> 00:44:21.159
<v Speaker 3>the canceled projects. PCF's own website confirmed Gemini was partnered

778
00:44:21.159 --> 00:44:25.159
<v Speaker 3>with Square Enix and by Frost was self published. The

779
00:44:25.199 --> 00:44:28.280
<v Speaker 3>cancelations led to the restructuring of Eternal Teams and allowed

780
00:44:28.280 --> 00:44:32.159
<v Speaker 3>the April cancelation of Project Dagger, an action adventure game

781
00:44:32.159 --> 00:44:34.440
<v Speaker 3>originally set to be developed and published with Take two

782
00:44:34.679 --> 00:44:37.920
<v Speaker 3>Interacted before it pulled out its September twenty twenty two.

783
00:44:38.760 --> 00:44:41.559
<v Speaker 3>Now a report from thumb Warves, corroborated by Insider Gaming,

784
00:44:41.599 --> 00:44:45.039
<v Speaker 3>claimed Project Gemini was indeed an Outrider sequel. The game

785
00:44:45.119 --> 00:44:47.679
<v Speaker 3>was reportably in the midst of recording motion capture when

786
00:44:47.679 --> 00:44:53.880
<v Speaker 3>the project was canceled. I think that's definitely a bummer.

787
00:44:53.920 --> 00:44:57.559
<v Speaker 3>Outriders one was a game that seemed to benefit from

788
00:44:57.559 --> 00:45:01.280
<v Speaker 3>that early goodwill and interest in game Pass right.

789
00:45:01.320 --> 00:45:03.760
<v Speaker 2>It seems like everybody who had game Pass was trying.

790
00:45:03.559 --> 00:45:06.599
<v Speaker 3>Out Outriders, a game that had a little bit of

791
00:45:06.639 --> 00:45:09.719
<v Speaker 3>an you know, MMO flavor, might be much. I mean,

792
00:45:09.800 --> 00:45:13.840
<v Speaker 3>it was a kind of a multiplayer online looter shooter thing.

793
00:45:15.119 --> 00:45:17.599
<v Speaker 3>It seemed like it got some interest and it was

794
00:45:17.920 --> 00:45:22.800
<v Speaker 3>doing well, but that interest maybe died off relatively quickly.

795
00:45:24.039 --> 00:45:28.960
<v Speaker 2>Yeah. Uh. Outriders is one of those surprise games where

796
00:45:29.480 --> 00:45:32.880
<v Speaker 2>oh yeah, that came out. Oh yeah, that wasn't that bad.

797
00:45:33.920 --> 00:45:36.719
<v Speaker 3>Yeah exactly, And you know, I think it's I think

798
00:45:36.760 --> 00:45:40.480
<v Speaker 3>a sequel could have really refined those ideas and given

799
00:45:40.559 --> 00:45:44.320
<v Speaker 3>us a more interesting experience. But it's also it's also

800
00:45:44.440 --> 00:45:47.960
<v Speaker 3>difficult to release a sequel these days to a game

801
00:45:48.079 --> 00:45:52.599
<v Speaker 3>that did pretty good. Right, Everybody is just expecting so

802
00:45:52.760 --> 00:45:56.039
<v Speaker 3>much out of everything. It's a shame that, you know,

803
00:45:56.079 --> 00:45:59.239
<v Speaker 3>you can't build off of a decent start as easily

804
00:45:59.800 --> 00:46:01.280
<v Speaker 3>as as you were used to, because there are so

805
00:46:01.280 --> 00:46:05.719
<v Speaker 3>many games that got significantly better in the sequel, and

806
00:46:05.760 --> 00:46:08.000
<v Speaker 3>I think I could easily see a world where Outriders

807
00:46:08.000 --> 00:46:13.719
<v Speaker 3>Too was one such project. Yeah, all right, Jan that

808
00:46:13.800 --> 00:46:19.960
<v Speaker 3>does it for the news Today. We do have poll results,

809
00:46:20.000 --> 00:46:21.760
<v Speaker 3>and I look here. The last one was a whopping

810
00:46:21.880 --> 00:46:25.880
<v Speaker 3>six days ago, which might be right because yeah, we

811
00:46:26.840 --> 00:46:29.400
<v Speaker 3>didn't have a show on Monday, so.

812
00:46:29.920 --> 00:46:30.679
<v Speaker 2>This pool was.

813
00:46:31.119 --> 00:46:32.719
<v Speaker 3>This whole question was have you ever played a game

814
00:46:32.760 --> 00:46:37.920
<v Speaker 3>on Netflix? Seventy three percent of those polls said no,

815
00:46:39.119 --> 00:46:41.960
<v Speaker 3>and only twenty seven percent said yes. I mean, part

816
00:46:41.960 --> 00:46:44.000
<v Speaker 3>of me is almost surprised. It's it's that high. I've

817
00:46:44.039 --> 00:46:46.400
<v Speaker 3>never even considered playing a game on Netflix. I gotta

818
00:46:46.400 --> 00:46:49.079
<v Speaker 3>be honest, I don't even really understand what that means,

819
00:46:49.360 --> 00:46:52.639
<v Speaker 3>playing a game on Netflix. What are you talking about?

820
00:46:53.000 --> 00:46:55.280
<v Speaker 3>How do you play a game on Netflix? That's just

821
00:46:55.280 --> 00:46:57.039
<v Speaker 3>the thing where I watch. I assume there's just an

822
00:46:57.119 --> 00:46:59.880
<v Speaker 3>app on your phones and you can click a game

823
00:47:00.000 --> 00:47:03.000
<v Speaker 3>button instead of the button to watch House of Cards

824
00:47:03.079 --> 00:47:03.559
<v Speaker 3>or something.

825
00:47:03.639 --> 00:47:06.719
<v Speaker 2>I don't know. House of Cards is what you go to.

826
00:47:06.840 --> 00:47:09.920
<v Speaker 3>Okay, I look, I don't watch a bunch TV. That's

827
00:47:09.960 --> 00:47:13.360
<v Speaker 3>like Stranger Things. Kids still love Stranger Things?

828
00:47:13.480 --> 00:47:15.559
<v Speaker 2>Oh my god? Those kids are so old? Is that

829
00:47:15.639 --> 00:47:18.079
<v Speaker 2>so old? This year?

830
00:47:18.840 --> 00:47:21.639
<v Speaker 3>I think they're still doing more Stranger Things over there?

831
00:47:21.880 --> 00:47:22.519
<v Speaker 3>Last one?

832
00:47:22.639 --> 00:47:25.079
<v Speaker 2>Right, it should be.

833
00:47:25.039 --> 00:47:26.920
<v Speaker 3>The last one, you would hope.

834
00:47:27.960 --> 00:47:28.360
<v Speaker 2>So yeah.

835
00:47:28.400 --> 00:47:31.599
<v Speaker 3>I have no idea what it means to play a

836
00:47:31.679 --> 00:47:34.960
<v Speaker 3>game on Netflix, but there it is. Some people have

837
00:47:35.119 --> 00:47:39.920
<v Speaker 3>tried it. I'm thinking for today's poll question, I would

838
00:47:40.239 --> 00:47:43.159
<v Speaker 3>like to ask people would you have played an Outrider sequel?

839
00:47:44.039 --> 00:47:46.800
<v Speaker 3>Just yes or no?

840
00:47:47.440 --> 00:47:48.239
<v Speaker 2>So easy?

841
00:47:48.239 --> 00:47:52.800
<v Speaker 3>Psy right there? All right, We've got a lot of

842
00:47:53.079 --> 00:47:56.559
<v Speaker 3>fun stuff still happening on Giant bomb this week. Later

843
00:47:56.599 --> 00:48:01.119
<v Speaker 3>today at eleven am Pacific two pm e d Light

844
00:48:01.199 --> 00:48:05.800
<v Speaker 3>Club is happening with me, Dan and Kayla. I think

845
00:48:05.880 --> 00:48:08.639
<v Speaker 3>sister Carol's gonna be joining us. They're gonna guide me

846
00:48:08.719 --> 00:48:12.880
<v Speaker 3>through the wonderful world of Guitar Room Man on PlayStation two.

847
00:48:13.480 --> 00:48:16.639
<v Speaker 3>I was a good boy suffering through all of that

848
00:48:16.800 --> 00:48:20.440
<v Speaker 3>Rascal Shenanigan, so now I get to have some good

849
00:48:20.519 --> 00:48:24.079
<v Speaker 3>stuff with Guitar Roo Man. Yes, I'm looking forward to that,

850
00:48:24.159 --> 00:48:26.480
<v Speaker 3>loing forward to hanging out with Dan team Kayla. It's

851
00:48:26.519 --> 00:48:29.440
<v Speaker 3>gonna be a good time. And then tonight, Jan, Me

852
00:48:29.480 --> 00:48:33.559
<v Speaker 3>and you are reconvening for Wega Man Wednesday evening gaming

853
00:48:33.639 --> 00:48:36.440
<v Speaker 3>at mice at night. I had to push it back

854
00:48:36.519 --> 00:48:38.840
<v Speaker 3>because I got an AM and PM mixed up with

855
00:48:38.880 --> 00:48:42.440
<v Speaker 3>my flights on Monday. But that's okay. We're gonna do

856
00:48:42.480 --> 00:48:44.840
<v Speaker 3>a show anyways. We're gonna check out that that Dune

857
00:48:45.440 --> 00:48:48.559
<v Speaker 3>mro that everybody seems to be liking a lot doing Awakening.

858
00:48:48.639 --> 00:48:51.239
<v Speaker 3>I got it installing, ready to go. I'm excited to

859
00:48:51.239 --> 00:48:51.559
<v Speaker 3>try it.

860
00:48:52.039 --> 00:48:57.400
<v Speaker 2>Yes, I'm curious what the onboarding process will be like

861
00:48:57.480 --> 00:49:02.440
<v Speaker 2>and how instantaneously we can link up and ride worms together.

862
00:49:03.719 --> 00:49:03.960
<v Speaker 3>Folks.

863
00:49:06.000 --> 00:49:08.440
<v Speaker 2>Things are a little bit busy here at GBHQ. We

864
00:49:08.480 --> 00:49:11.599
<v Speaker 2>do have several quick looks and unfinished we want to

865
00:49:11.599 --> 00:49:15.280
<v Speaker 2>do I do, Mike, I don't know if you've seen this.

866
00:49:15.280 --> 00:49:17.360
<v Speaker 2>This is this was put on my radar yesterday when

867
00:49:17.400 --> 00:49:22.159
<v Speaker 2>I mentioned the Magen game I've been playing. But Uma

868
00:49:22.400 --> 00:49:26.880
<v Speaker 2>Mussume is a game that's kind of uh picking up

869
00:49:27.159 --> 00:49:34.800
<v Speaker 2>some Steve. Okay, what is that? Uh you know what,

870
00:49:34.920 --> 00:49:38.519
<v Speaker 2>let's uh, I'll send you the steam leak later.

871
00:49:40.000 --> 00:49:42.440
<v Speaker 3>Is everyone so concerned in chat? Oh it's the horse

872
00:49:42.440 --> 00:49:45.679
<v Speaker 3>Girls game? Oh no, I wanted to.

873
00:49:47.239 --> 00:49:48.199
<v Speaker 2>It.

874
00:49:48.199 --> 00:49:52.039
<v Speaker 3>It's the horse Girl Look. Look, look, I'll follow you anywhere, Jane.

875
00:49:52.039 --> 00:49:53.719
<v Speaker 3>If you need me to watch you play the horse

876
00:49:53.719 --> 00:49:55.719
<v Speaker 3>Girl game, I'll watch you play the horse Girl game.

877
00:49:55.840 --> 00:49:57.039
<v Speaker 2>Oh captain, my captain.

878
00:49:57.719 --> 00:50:01.840
<v Speaker 3>Oh, Captain, my captain. Okay, Oh that's incredible.

879
00:50:01.880 --> 00:50:07.119
<v Speaker 2>Hey we have one super chat bike. Uh el gro please? Uh?

880
00:50:07.360 --> 00:50:11.360
<v Speaker 2>What game would Mike make? Jan play? Death Janding, Splinter

881
00:50:11.440 --> 00:50:15.920
<v Speaker 2>Cell jandor Tomorrow Jan dow of the Colossus. Now it

882
00:50:15.920 --> 00:50:18.599
<v Speaker 2>doesn't work as much Grim Jan Dango, Crypt of the

883
00:50:18.679 --> 00:50:19.559
<v Speaker 2>necro Jancer.

884
00:50:20.679 --> 00:50:23.039
<v Speaker 3>Oh, Grim j Dango's good. And I don't know why,

885
00:50:23.079 --> 00:50:27.960
<v Speaker 3>but I'm obsessed with coke Toro Choa where he played

886
00:50:28.320 --> 00:50:31.760
<v Speaker 3>Nice of the Old Republic with one of my favorite games. Yeah,

887
00:50:31.920 --> 00:50:34.360
<v Speaker 3>I love Coode toar a lot. I know that, you

888
00:50:34.360 --> 00:50:37.119
<v Speaker 3>know there's a remake presumably happening, but I think that

889
00:50:37.199 --> 00:50:40.239
<v Speaker 3>original game is still very, very good and I would

890
00:50:40.239 --> 00:50:42.639
<v Speaker 3>like to watch Jan play through that at some point.

891
00:50:43.880 --> 00:50:47.800
<v Speaker 3>And we also tomorrow on the Voicemail Dump Truck, we

892
00:50:47.920 --> 00:50:51.880
<v Speaker 3>are going to have a super Eye Patch Wolf joining us.

893
00:50:52.000 --> 00:50:55.559
<v Speaker 3>That is at its usual time at eleven am Pacific

894
00:50:55.960 --> 00:50:59.159
<v Speaker 3>two pm Eastern, So look forward to that. There's gonna

895
00:50:59.159 --> 00:51:02.440
<v Speaker 3>be another game as more mornings usual time. Tomorrow I'll

896
00:51:02.480 --> 00:51:06.639
<v Speaker 3>be stubbing in again. Nothing on Friday. It's it's fourth

897
00:51:06.639 --> 00:51:13.360
<v Speaker 3>of July. We will be taking that day off. But yeah,

898
00:51:13.559 --> 00:51:16.519
<v Speaker 3>that's it. We're out of here. Jedd Shoha, thank you

899
00:51:16.599 --> 00:51:19.800
<v Speaker 3>so much for joining me here, helping guide me through

900
00:51:20.239 --> 00:51:25.280
<v Speaker 3>this scary experience of hosting this super Jeff grub coded show.

901
00:51:26.440 --> 00:51:28.519
<v Speaker 3>You know, it's a it's a difficult thing he does here.

902
00:51:28.639 --> 00:51:30.920
<v Speaker 3>I definitely have a new appreciation for it. But I

903
00:51:30.920 --> 00:51:33.840
<v Speaker 3>had a lot of fun talking to you about video games.

904
00:51:33.960 --> 00:51:40.280
<v Speaker 2>You did absolutely fantastic, Mike. Thank you, Jan.

905
00:51:40.400 --> 00:51:43.000
<v Speaker 3>I appreciate that, and thank you for being the best

906
00:51:43.039 --> 00:51:46.679
<v Speaker 3>audience in gaming. Until the next morning mess have a

907
00:51:46.679 --> 00:51:50.840
<v Speaker 3>good one, take care of yourself, and goodbye bad
