Speaker 1: H m.
Speaker 2: M m.
Speaker 3: M m.
Speaker 4: Pound.
Speaker 3: Good evening, ladies and gentlemen. This is Dragon's Creed Gaming.
Happy fucking Halloween. We're gonna play some eat the rich.
We're gonna be vampire. Oh I'm not gonna be vampire.
I have to be a Nazi, which is fucking bullshit.
But everyone else gets to be a vampire and they
get to murder Nazis, which sounds awesome.
Speaker 5: I'm sound clipping that, by the way, I'm using that.
You're that's that's forever on the internet.
Speaker 3: Yeah it is, I know, Jez. Sorry, sorry, that's okay.
Some of those things lip it doesn't always work out.
What the fuck is going on? Yeah, So this is
our to of eat the Reich in a little show.
We're gonna be calling coffin droppers. Just a quick recap
what happened last time, because these episodes are going back
to back, so we're gonna we're not gonna do too
much chatter off the top before we just hop right in.
But just at the end, after you murdered that poor
innocent rust Wich, you escaped the catacombs and went right
for the expensive looking garage there. You stole three cars
and I managed to escape taking out a sniper and
an armored infantry truck in your sports car, your plain
old looking Jaloppi and some sort of other medium car.
I don't have that information rate in front of me.
I'll get it in a second. But we are in
sector two and you guys have some choices. But where
you would like to go ahead of you? If you're
all taking a look at the map there, which I
think is what's active, you can see that there is
a there's like a series of houses with a speakeasy
underneath that you know to be a French resistance hideout.
There is the Museum of European Warfare, the Exhibition of
Degenerate Art, and the German Technology Pavilion. There's also a
metro station if you're so interested, you're so inclined, Very quickly,
before we launch into these vampire in nests, I just
want to check in with they're on SID. How you doing,
I'm doing great? Nice. I just gonna ask you like
a real simple question, something just to light and breezy.
You'll take no time at all. Is altruism possible? And
if so, is it worthwhile? Yes?
Speaker 2: And yes, easy question.
Speaker 3: There you go.
Speaker 2: Jesus been challenging.
Speaker 3: Right, No, and then I'm glad to hear you doing well.
Of course, I've been listening to the first I've only
listened to the first two episodes. I gotta be honest
with you said, but I have been listening to Rest
and Glitch Face, and I'm enjoying it so far. I
am excited to see where that story goes. So just
so you know, you're in my car, If not in
my heart.
Speaker 6: I'd love to hear it.
Speaker 2: Don't expect me until like episode thirty, so that's fair.
Speaker 7: Take a while.
Speaker 3: Yeah, I'll get there. I'll get there. But yeah, and
then we got Scar also no one as the lesser Jean.
I'm just kidding, obviously, rude damn man, going right for it.
Speaker 5: Yeah, Hey, how that amusement park looks kind of interesting?
Speaker 3: Can you get Fuck You're just gonna go and I'm
just gonna put every boss there at the same time.
How fuck.
Speaker 6: It'll be a it'll be a quicker session, that's for sure.
Speaker 7: We finished this session.
Speaker 5: Yeah, I I I'm doing all right.
Speaker 6: I'm doing much better.
Speaker 5: I still have a little bit of a so my
voice doesn't quite come back yet. But it's kind of
like in that half sick like, half sexy kind of place.
I took advantage of it today by doing a recording
for our Lancer game so that it sounds really I
sound like like if I try hard, now it sounds
like the nineties guy from doing movie trailers in a world.
Speaker 3: But yeah, I'm excited to wrap this up and skewer
some nazis. Absolutely, we'll go over to our our guest
star over here, one of our guest stars. His name
is Max. Yeah, sorry, all right, but how are you doing?
How you doing there?
Speaker 7: Great work is just you know, soul crushing as always.
So good to be gaming again on a weekday night.
Speaker 3: Nice. You know, I get that about work, and honestly
I love that for you. Moving on, Adam, how are
you doing?
Speaker 4: I heard some on a table saw.
Speaker 3: I heard. I heard it was a gory affair. Tell
us about it.
Speaker 4: So here's the deal. If you stick your hand into
a table saw, the table saw is gonna win. I'm
just put that out there. But fortunately there's this amazing,
amazing advancing technology from I don't know, several years ago
called us saw Stop table saw. Buy it. If you're
gonna have a table saw. Yeah, it's expensive. Shut up,
it's worth it.
Speaker 3: It is.
Speaker 4: I stuck my hand straight up in there, and I
got a little booboo with a bandage on it, and
it bled and there's some ointment involved, and sure my
fingernail got cut a little bit, but it's totally still there. Also,
my thumb is still there instead of half of it
being gone. Also, if there's sawdust on the floor in
front of your table saw and you step on it
and your foot slides a little bit, take that as
a hint to sweep it up before you start cutting stuff,
because you're probably gonna slide on that sawdust again and
stick your hand into the fucking blade.
Speaker 3: Nice. Not nice, obviously. But yeah, no, I got to
go home early. Well, but yeah no, I'm glad that
you still have a thumb so that you can do
your editing. I'm just kidding. When the worst of us
coming out, huh sh oh.
Speaker 4: That hurts worse than the table saw did h. I'm
gonna tell you this. Eventually, I got a bunch of
deadlines on stuff coming up, so like it's kind of
back burner in my back burner. I mean it's like
on the on the counter next to the stove.
Speaker 3: I hear you, I hear you, but yeah, no worries.
And then we got one more player here goes by
the name of Sean, mister reliable himself. Yeah, glad to
be back. Yeah, of course, man. And how's things going.
It's been like a whole, like twelve hours since I simulized.
Speaker 8: I know it's yeah, it's going. Work is definitely work.
Speaker 3: Yeah, yeah, yeah, yeah I And now, of course there's me.
My name is Aerin, also known as Poultrygeist. Yeah. I
had a really weird day at work. I got into
a verbal altercation. No no, no, fists were prone. And
ever since then, I've become like increasingly liberal. I have
feelings about all sorts of issues, and for some reason,
that's all I could fucking think about. I'm just like, yeah,
why the fuck our house is so expensive? What's going on?
And then I'm fucking sitting there thinking about Israel and
I have feelings about that. Don't know which side, don't mind, No,
I'm kidding.
Speaker 4: I don't know what they are, but I've got.
Speaker 3: Them, you know, And I don't know what. My wife
is making fun of me because she's like, you, you
are generally pretty liberal, and you're a little bit left leaning.
I don't talk politics very much on the show, and
I'm not going to start now, but I become increasingly
so when I'm in a bad mood, and I don't
know why that is. Usually it's the other way around
when it comes to white guys. But here we go.
Speaker 8: So you get more liberal, the angreaker. You are like
a progressive hulk, like a I mean, I do.
Speaker 4: Get they were super super angry.
Speaker 9: They went way far right.
Speaker 3: Yeah, and then yeah, I just very quickly just because
that reminded me. My wife is a very woman. She
loves her naps, and it's just one of those things
where sometimes when she's about to take a nap, I'm like,
that's my secret cat, I'm always tired. And then I
imagine her like falling out of the back of a
plane and turning into a monster, but the monster's asleep.
It just hits the ground as an.
Speaker 4: App Yeah, and troubling just a little.
Speaker 3: All right, But it's time to get down to business,
the Nazi killing business. You guys are at least one
of y'all is racing down the road. I don't know
how fast the other cars are driving. If they're trying
to keep it cool, keep a low profile. But y'all
are on your way to your next place of work.
I suppose where are you going to bring your next
massacre down on it?
Speaker 4: I vote for the Museum of European Warfare.
Speaker 3: Sounds fine, Yeah, that sounds good.
Speaker 7: That definitely sounds fun.
Speaker 3: All right, sick, all right, as you guys sprawled down
these narrow parish streets. If you've never been, all of
Europe is a lawless wasteland where pedestrians just rule the roads.
It's kind of like the opposite of what it's like
here in North America. But there's not a lot of
people out because news of some sort of combat is
going on, though obviously the average citizen has not been
made aware of exactly what's happening. But you approach this
sprawling and poorly maintained museum as you as you guys
park in front, unless you want to drive the cars
right through the door, you're more than welcome to. Yes,
don't worries. So a sports car comes crashing through the
front doors of the Museum of European Warfare, and then
I'll just quickly describe from the book this sprawling and
poorly maintained museum contains tools of war from a thousand
years ago up to the modern day. Weapons, armor, siege engines, banners, uniforms,
and more line, The glass cabinets and moth eaten exhibit spaces,
or at least they did before someone drove a car
into them. Mm hm as you guys, enter, I just
want to do to see you see the the startled
museum guards as they begin to to react to your
presence shakily, they draw pistols and attempt to shoot up
the tires of your car. Adams are gonna have you
go first.
Speaker 10: Yeah, uh wrong, wrong weapons to pull on on our
cowboy friend here.
Speaker 3: Well, these are regular guards. These aren't even soldiers.
Speaker 4: Are they Nazi museums?
Speaker 3: I mean they live in Germany in that era. So
maybe that's all gonna give you. I'm gonna give you
a maybe on that album.
Speaker 6: Who cares, I'm hungry.
Speaker 7: Oh we'll give them.
Speaker 3: All right. I'm just putting outs of tokens. How many
of them? Oh, not even that many. And then I've
got one more thing to put out on that.
Speaker 2: Oh, Adam, don't forget, I have your hat.
Speaker 4: Oh that's right, hang on to that. I think I'm
gonna find myself another one.
Speaker 3: Okay, all right, but yeah, as they'm going to draw
down on you, what are you gonna do there? Actually
tell me who you're playing first, Adam.
Speaker 4: Hello, my name is Adam. I'll be playing Chuck the Vampire. Okay, yeah,
oh yeah, oh yeah, oh yeah, Chuck the Vampire. He
is a vampire from the wrong side of the tracks
us a heart of gold, but it's cold, pumps blood
from other people, not a zone. That's the thing in
the past. And speaking of the past, nothing glorifies the
past properly like a cowboy movie. He's a big fan
and is here to live those dreams. If I had
to pick a theme song for Chuck, it would be
the song by the Vandals about being a cowboy.
Speaker 3: Oh god, you know.
Speaker 4: A cowboy?
Speaker 8: That's right, that's the one.
Speaker 4: Nice and actually from Detroit.
Speaker 3: We so, Chuck, you're driving the car that's eating the
charge here, these scared looking museum guards are leveling pistols.
Are you what are you gonna do about it?
Speaker 4: He's okay, So what he's gonna do is he's gonna
drift the car and like as it's drifting, he's gonna
come up as close as he can to the guys,
and the window is gonna be rolled down and there's
gonna be playing some tunes. I don't know what tunes
were popular in the forties. Uh, some of that, like
kind of crape and he's like, oh my want to
put them irons away today in your day, I'm hungry
and I could eat you or I can eat these guns.
I don't know, it don't make sense. I'm sorry, I
said it.
Speaker 3: One of those days.
Speaker 4: Yeah, it's log day.
Speaker 3: So just a quick reminder of how roles work in
this in real life. I believe these episodes are coming
out back to back, so it might seem odd to
the players that we maybe forgot the roles. But it's
been a couple of minutes. You're gonna build a dice
You're gonna declare like how how you're gonna try and
overcome this obstacle, and you're gonna build a dice pool
accordingly based off the stat and the items you use,
and then we're gonna go from there. So Adam, what
what are you? What are you doing? You're gonna run
them over with your car?
Speaker 4: Uh, well, I'm that's not the intention. The intention here
is to try oof. Uh my con is real low,
I guess terrify is. Well, it's still pretty shitty, but
I'm gonna try to terrify him. Okay, unless I can
convince you that I'm shooting witty banter at them.
Speaker 3: Absolutely not.
Speaker 4: That's fine, all right. Here we go terrify and uh,
I got two so I roll two dice.
Speaker 3: You roll two dice unless you're gonna use an item
or to boost that roll.
Speaker 4: My items. My items don't do anything for terrify, well,
can I? No, it's it's gotta be plus jerry rigging
plus dual. I can't use I can't use my tool
belt for this. That doesn't make sense.
Speaker 3: No, I don't think your items supply for this one necessarily.
Speaker 4: But I can't menace them with a wrench.
Speaker 3: They're also only working with one with two dice, so
you might be able to beat them.
Speaker 4: Here we go, you guys, You.
Speaker 3: Guys tied in success. So just as you're going to
talk to them, one of them gets nervous and the
gunfires off.
Speaker 4: Oh shot in the vampire.
Speaker 3: Yeah, because you are covered in blood, it makes sense
that you might. They may not be one ready convinced
to have a conversation with you. But you have one
success as well, so you could use it to block
the damage. You could use that to apply damage. I
haven't declared what the objective is, but you could put
it towards the objective.
Speaker 4: I you know what, I don't care what the objective is.
It's going towards it, and I'm I'm willing to take
whatever they've got to give. All right, some buly bullets.
I eat bullets, no accident.
Speaker 3: So the bullet rings off of your off your skull,
it just kind of grazes even like a cool little
nifty scar right above your eyebrow flies off and hits
a suit of armor, and that suit of armor kind
of shakes like he's surprised, and then starts walking towards
the car holding a large halbrid And you look. You
see that there's actually probably about nine of these that
these are undead suits of armored as one of them
their visor lips. He's wearing like a traditional night's uniform
from Turkey. And you actually see that there's a body inside.
Speaker 4: Oh there is. I was really hoping he was gonna
be empty, Like that's that's a cool villain to me,
is the empty suit of armor that still lives on.
It's like, you know, a ghost wearing armor. I think
that's pretty fucking red. But there's a guy inside. Is
he alive? Is he like a skeleton?
Speaker 2: What is it?
Speaker 3: He is clearly dead and blowed it, but seems to
be more recently deceased than than not.
Speaker 4: That's even weirder, and I love it. Been dead for
six hours?
Speaker 3: Yeah, you see. Also coming down the hall from the
other direction are several warrior mummies wrapped up and baited this.
One of them is wielding like the sarcophagus laid as
a weapon as it charges down the group of you.
Speaker 4: Fuck me. This is not what I expected at the
Museum of European Warfare, but I'm really happy to you.
Speaker 3: Yes, museum guards do look terrified despite maybe not because
it's your role, but they confused as confused as you
are about what's going on here? Who's going next? Anyone
got a plan?
Speaker 7: Because I was in the car with uh with.
Speaker 3: Chuck that you were.
Speaker 7: Are there any suits of armor around that don't look
like they're being animated and could potentially be empty?
Speaker 3: The beautiful thing about this game is that's exactly how
it works. Do you want one of them to be empty.
Speaker 10: Yeah, so I think my plan would be to access
this fleet's we advance of ooze form that I just
picked up from yes, and spend.
Speaker 7: The blood and ooze my way out of the car
and into a suit of armor as man bats Blint.
Speaker 3: Okay, what's very quickly make an item. So we're gonna
make a we'll call it a three use item.
Speaker 7: I'm trying to figure out how to add an.
Speaker 3: Item to Honestly, pen and paper is your best friend
here just because of how this this particular module on alchemy,
it being a one shot, it's not the most user
friendly because honestly, you don't need it to be.
Speaker 7: Necessarily they no more got my pen.
Speaker 3: Yeah, we're gonna say that it has three uses. It's
gonna give you plus to die and it's gonna have
the tag.
Speaker 7: Skirmish and three uses. Okay, perfect, and so yeah, Flint's
just gonna like look over it, chuck kind of bat
giggle a little, and ooze out through the cracks in
the door, swirl over to this suit of armor going
through the toes and just kind of materialize as the
math kind of pops open and his big bat face
pops out the front.
Speaker 4: Oh man, what color is the ooze?
Speaker 7: I think the ooze has gotta be like a really nasty,
like rusty water color.
Speaker 4: Okay, I would it was either gonna be like lime
green or like hot pink.
Speaker 7: No, no way, way, last.
Speaker 4: Type grocer looks like dude you walk.
Speaker 7: Yeah, yeah, like diph theoria, not radiation poisoning.
Speaker 3: There you go. So your dip theorya inf your self
has possessed this armor. You you see that the hordes
of the undead, even off in the distance. You see
like a statue of Napoleon on the back of an
undead horse as it tramples one of these mummies. M
Ah fuck, yeah, what are you doing? And let's build
your dice board here man?
Speaker 7: Oh m, I uh yeah, uh sorry, I guess I
thought that was my turn. But if I'm gonna roll
something absolutely after the armor, then I think I would
can I I think I'd like to search. I mean,
Flint's pretty old, He's been in and around a bunch
of wars. I kind of want to use my search
to see if I can find like something that I
could use as a weapon against multiple enemies.
Speaker 3: Here, well, you are in the Museum of European wherefare
you're gonna find something, So go ahead and roll that search.
We can decide where you're going to apply it. I've
already rolled for them. The Iron Guard is what they're called.
Are these undead suits of armor. One of them lashes
out at you and at tome of stuff right in you.
You roll two successes, so you have one damage coming
your way. You can use one of those. Actually, you
have a critical and one success yep, yep. I'll tell
you right now. You are not able to draw blood
from the iron guarder.
Speaker 7: Okay, cool, but not understandable.
Speaker 3: Yeah, yeah, there's no blood coursing in those veans. But
you have you have up to three successes coming that
you can put out anywhere you want. The objective is
going to be to escape the undead hordes and smash
through the museum smash. Okay, but yeah, you have one
damage coming your way.
Speaker 7: By the way, I'll use the success too. I'll use
the success to defend, and then i'll use the critical.
Speaker 4: Two.
Speaker 7: Well, yeah, I think I'll use the critical towards the objective.
Speaker 3: Okay, so we're we're just over we're just under halfway
from defeating this objective. But as you go, Chuck, you
actually found that your point that you put towards the
objective did not increase the track. You were overwhelmed by
the amount. Mechanically, this is a challenge one applied to
the objective. So you will lose one on any points
you put in towards it. Mhm. But we got some
more vampires that need that, that are ready to act.
Speaker 2: I think I've asked something I can do.
Speaker 3: Absolutely, Okay.
Speaker 2: So this is a museum of European warfare. I guarantee
there's a cannon in here somewhere. I'm gonna find the cannon.
I'm gonna point it at something crazy like, I'm gonna
line up a juicy, juicy target and then I'm going
to use it. It's going to be sick as fuck.
Speaker 3: Okay, describe the target that you're gonna hit.
Speaker 2: Let's see. So we're trying to go through this under
is that right?
Speaker 3: Yeah?
Speaker 2: Okay? Cool? Yeah, fuck it, I'm shooting Napoleon.
Speaker 3: Okay, that's perfect. So this is actually in the book.
It is called the still functional improbably loaded cannon. Yes,
it is plus three die plus one additional die. If
the target is a mobile like the statue of Napoleon.
So go ahead, I'm assuming Oh.
Speaker 2: Yeah, okay, Oh yeah, this is sick. So alright, nice
like that? Oh shit? Oh no, okay.
Speaker 3: So so you've got one, two, three successes, and three criticals. Yes,
articles can be turned into either activate and ability or
as to successes.
Speaker 2: Okay, so great news, guys. I have this ability called stafford.
I'm gonna use one of the specials to uh to
activate it, which will reduce the objective or threats challenge
by one.
Speaker 4: Great suits.
Speaker 11: Uh.
Speaker 2: And it's when I'm using explosives, which I think I
pretty definitively I'm doing that. He said, you can't get
blood from this, right, not.
Speaker 3: From the iron card, but you can from the the
museum cards.
Speaker 2: Okay, sure, I will go ahead and put the three
normal successes towards the challenge objective.
Speaker 3: Okay, which you remove the challenge from that. So that's
going to be three right there, m which brings you
to five out of six, just so you know.
Speaker 2: Oh okay, then in that case, can I split up
one of the one of the criticals, then.
Speaker 3: Yeah, absolutely, it would be two count as two successes.
Speaker 2: Yeah cool. Then I'm gonna put one towards the uh
one towards the objective and then three total towards blood.
Speaker 3: Okay, you are going to receive three damage coming in
as the iron Guard lash out and scratch at you
as you run through your point to Tearah.
Speaker 2: I think that's that's fine.
Speaker 3: Okay, all right, so go ahead and roll a D
six for me to see where that those injuries land.
Speaker 2: Right for Oh no, I'm bleeding out.
Speaker 3: Uh yeah, So because you're going to take two to
there and then one to the one on the right
of that one, if I got it. Yeah, because you
have three coming in, you're not down just well actually sorry,
you are down because you took three damage in one
hint yep. Mechanically someone is going to need to assist
them before you guys can properly escape, though I think
you can. You cleared the objective, right, yes, I did,
so we'll actually forego because you did that. So you
fire off this canon it it knocks the statue of
Napoleon as it just explodes everywhere and you blow a
hole straight through the wall. The horse that was that
was carrying Napoleon. It rises up and its entrails pour out,
and then it just storms off into the streets. Of Paris.
Several mummies lived out slowly as you guys were able
to just drive your cars through this escaping hole that
Nicole was so fortunate to make for you.
Speaker 2: Yeah, it looks like I also, in addition to bleeding
Adam also I also lost an arm, so probably I
just blew that up.
Speaker 3: Yeah, And if anyone wants to grab any weapons or
anything on the way out, I would take a search role,
not versus anything. It's just that you get a success,
you'll find something. If you get more than one success,
you'll find something better.
Speaker 7: Yeah.
Speaker 4: Can I propose a fix roll to attach some sort
of canon type thing to one of the cars?
Speaker 3: You absolutely can't. Okay, so Astro didn't find cause Grave,
what are you kind of looking for their Costgrave?
Speaker 8: I'm just trying to scoop up a whole bunch of
forlorn souls that are living in this museum.
Speaker 3: Okay. Yeah, I would say that you can add one
additional charge to your soul jar if you want. Sweet
I was empty, so that's good. And you find one
of the mummies is trying to get into your car,
but like politely opening the door and just trying to
climb in. Yeah, I'll do the thing because it's locks.
I'll try to unlock it, but they open it at
the same time so it doesn't unlock it, and so
we're trying to like politely do it.
Speaker 8: I'm just wait, wait, wait, and then I just reach
over and I open the door from Yeah.
Speaker 3: Uh, so you get a turncore turncoat warrior mummy.
Speaker 8: Sweet, you can do that to your equipment, yes, warrior mummy.
Speaker 3: And then Flint, you find a crossbow painstinkingly maintained master
work great bow. Sorry, not a crossbow, a great bow
unless you would rather it be a crossbow.
Speaker 7: Yeah, probably crossbow.
Speaker 3: Okay, so you get you find this this really well
maintained crossbow. Uh, it's gonna it has three uses plus
two die with the tag silent killer. Sounds cool. Absolutely.
And then yeah, as you guys are driving, chuck, because
it would be cooler if you did it while you're
on the road, go ahead and give me a fix.
We'll say that you find like we'll find you find
a pair of like smaller cannons that you could mount
to this sports car.
Speaker 4: They're they're like the what are they called on a boat,
They're the deck guns.
Speaker 12: They're like chase chase guns or something like that. What
they're called that, I don't know. Yeah, all right, but
you gotta roll the fix. Oh you rolled the fix.
You've got three successes. Hey, you got them.
Speaker 3: So it's give me three uses, uh plus two die
with the tag. Mm hmm, I gonna give it the tag.
Grape shot.
Speaker 4: Okay, you said it was two uses or three?
Speaker 3: You said three? Three uses?
Speaker 4: Grape shot.
Speaker 3: You know those cannons that got the ropes rope tied.
Speaker 4: Together, that's change shot.
Speaker 3: Listen, grape all right, but.
Speaker 4: Your grape shot is where there's a bunch of little
balls or just.
Speaker 8: Whatever you could find stuff at into the cannon.
Speaker 3: No worries. But as you as you guys are driving
down the road off in the distance, you see the
you see several landmarks that you could approach. Each of
them would get you closer to the Eiffel Tower, which
of course is your main objective today.
Speaker 4: Are we still in sector two? Are we moving into
sector one?
Speaker 3: You're still in sector two. It looks like you might
have one more place soon you need to go before
you could get through.
Speaker 7: So what about the Nazi pleasure gardens.
Speaker 3: That's in sector one?
Speaker 7: Gotcha?
Speaker 4: What about the German Technology pavilion.
Speaker 7: Yeah, that sounds interesting, lightning guns and all that.
Speaker 4: It sounds like it's gonna have some weird stuff in there.
Speaker 3: Absolutely, you recall, while you were in your conference, as
much as you probably didn't want to listen, you were
get forced into these confins and you were just forced
to listen to the sergeant go on and on. He
says that there's experimental fuel sources and and and these
new fangled weapons that the that the Germans plan to use.
Go in there and destroy them. We don't need any
of that while we fit, while we clean up this war.
So you would know that the objective is to storm
the pavilion and get out the other side. With a
pair of secondary objectives, power up the weapons platform, and
the other one is to jam a prototype fuel source
into the tank and get it up and running, because
they you had seen some schematics of a badass German
tank power by some sort of mystery fuel. But yes,
you all get there. The outside of this door, you
see several guards. Actually, no, you don't nice apologies, you
get there now, you're not gonna be able to drive
your cars inside of this building.
Speaker 6: This will is a way, all right, okay, if.
Speaker 3: You will it. If you will it, there's a way,
and to be honest, that's that's fair. But as you
approach this building, there's just like you know, the German
the German flags hanging down off the sides of these buildings,
kind of billowing the wind as out of almost nowhere,
it begins to rain and lightning strikes at the building.
There's like a lightning rod on the top of it.
There's like a subtle rum coming from within, low hums
and hisses. You either step or I suppose drive inside.
Speaker 4: Drive drive. I got this, I got the stunt car.
So what I want to do is I wanna So
here's what I would like to have happened is, as
you're watching this happen, every time something's about to start, uh,
chuck is like y'all better buckle up, and then the
seatbelt goes on, and like there's been no showing of
the seatbelt coming off, but the seatbelt has gone on
like four times, and so there's like you better buckle
up again, and then like the seatbelt.
Speaker 7: Goes and every time in every hint, like.
Speaker 4: What are they called Jersey barrier, Yeah, oh dude, they're
gonna fall right the fuck out your head. Jersey barrier,
you know, the concrete barrier hits one of those at
just the right angle to launch the car and then
up through the second floor window.
Speaker 3: Okay, yeah, so you and Flint come crashing in through
the second floor window. There, what's everyone else doing? Are
you all driving in?
Speaker 8: I'm going to parallel park my car in one of
the spots and make.
Speaker 4: Sure to be a harder test than jumping through, definitely.
Speaker 8: Within the lines, and then I'll lock it like and
then I'll go in fot.
Speaker 3: The mummy takes a moment and tries to unlock the
car as you're just kinda walking behind you. But eventually
you just see him like kind of fall and like
roll out of the car, get up, lock the door,
and then close it behind him. The whole time he
left his window open.
Speaker 8: It's gonna start raining and ruin the interior.
Speaker 3: Oh my goodness. But he does stumble in after you.
And what about you? Sid? I think did and and.
Speaker 2: Yeah, and were together girls, the girls were in the
sensible German car that it has real good maneuverability. Kind
of the big problem that we're facing right now is
that I only have one arm, and I was driving.
Speaker 3: So now, if you have any blood you could you
could spend it to heal.
Speaker 2: Yes, so I did do that, but I chose to
heal the bleeding out condition instead because that seemed a
little bit more pressing.
Speaker 3: Yeah. One thing is I did read this in between
sessions here. You guys can also exchange blood freely like
so like you guys can like fight each other and
take blood from each other, small.
Speaker 4: Blood like mama bird it into somebody else's mouth.
Speaker 7: Yeah, yeah, I mean that would have been helpful to know.
Last time I.
Speaker 4: Got four of them, I got four bloods. Anybody needs
some blood, I would.
Speaker 2: Love some blood.
Speaker 10: Actually around five flood I'll donate. I'll donate two blood.
Speaker 2: Okay, cool. Then I'll take two from you and then
two from Adam, and that's three. And that's that's all
I need to be or I guess, yeah, two and
then one, leaving you both with three. I take three,
which means that my arm is back. So now I'm driving. Yeah,
I drive a botto of the curb. We'll find a
happy meeting in here.
Speaker 3: There you go. So you see them crash through loudly
on the second floor up on the second floor, you
see like several offices, and then you also see kind
of open up into this large like observatory like structure,
so like it's got like that glass dome with the
moon like kind of pouring in. You see on a
pedestal like this like glowing green vial just kind of
sitting there almost undisturbed. However, on the main floor, as
you guys begin to move forward, you do see that
there's like several like laboratories and stuff like that, kind
of offshooting. At the end of the hall, you see
like this large like robot structure. He looks like shut
down right now, but there's like an ominous like red
flashing glow just coming from that direction.
Speaker 8: You could just kind of look around the lab areas.
Speaker 3: Absolutely you want to give me a search if you're
looking for anything in particular.
Speaker 8: Sure, critical and regular success.
Speaker 3: Okay, so I'm gonna say that with critical success, you
see several schematics for a weapons platform. You were told
that they might have this here, but it looks like
like this building has like automated defense turrets. They're not
on right now, but you you see in the schematics
that like you probably could take some time and try
and like set it up in such a way that
it would actively shoot who you wanted it to. Oh, yeah,
we'll do that. You also find like a prototype gun.
It's just like this silver, long slender object with like
several like coils on it. You're not quite sure what
it does, but it's there.
Speaker 8: Well, yeah, we'll take that and then we'll start setting
up them turrets to okay, uh, start shooting Nazies.
Speaker 3: Okay. As you go to begin doing this, you kind
of hear from where that robot was at the end
of the hall a siren go off. You hear like
a loud hissing, and you hear thuds. Anyone out in
the hallway, you might see this. Actually, no, I'm gonna
change that question. Nicole and Astrid. You're out in the hallway.
You're looking in as he's as he shows you this,
this kind of silver weapon. We'll say that Astrid, you've
seen it before. You've seen something like this before. It
was something that Nicola Tesla, a good friend.
Speaker 13: Of yours, was was was attempting to work on as
a teenager, but he never had he never quite got
around to making it.
Speaker 3: But it's a particle bean emitter. Oh, nice. That's one use.
Speaker 11: It.
Speaker 3: I'll give you plus four dice plus five. If it's
properly calibrated before firing.
Speaker 4: I can fix it.
Speaker 5: I really hope in this universe, like Nikolay is a
vampire right now, he's a Frankenstein.
Speaker 4: He's definitely a Frankenstein.
Speaker 3: And and then but you do see that as you
look at that, and you're like, oh, that's that's kind
of cool. And then you look over and there's just
a robot like terminator sprinting at you. It's about ten
feet tall.
Speaker 4: Oh fuck.
Speaker 3: And yeah, he is wearing like he's all like silver
and like almost chrome covered, chrome plated, even though I
don't know if chrome is invented at this time, but
it is now. But he comes sprinting at you, and
then he just stands and on the bottom of his
footage just like the is the swashtika as he goes
to like boot you in the face. We'll start nice,
We'll start with Astrid. Astrid, so just him nothing alive
near us, right, that is right. However, he does not
say anything about this person not having blood.
Speaker 5: Okay, okay, I'm gonna charge it with my spirit. I've
been trying to get blood for a while. Now that
is gonna be bropless one.
Speaker 3: Absolutely, what's it's attack there?
Speaker 4: I started doing chrome plating in the nineteen twenties.
Speaker 3: Yeah, okay, well there you go. Then it's totally error appropriate. Absolutely,
so you.
Speaker 4: Did Chromeum Incorporated in nineteen twenty seven.
Speaker 3: You got two successes going in your way. Just looking
at it, it seems like whatever this is, it does
seem to have like very thick armor on it, almost
as if it was a challenge too, which would mean
require three hits to cause damage to this. And then
we will remind you of the flashback mechanic if you
would like to reroll.
Speaker 6: Yeah, sure, because it's probably gonna kill me.
Speaker 3: Yeah.
Speaker 6: By the way, have three injuries from last game?
Speaker 3: Oh did you love to heal?
Speaker 5: I haven't been trying to get blood. I haven't got
I can give you blood.
Speaker 7: Do we only get one flashback per session or per
per session?
Speaker 3: Per session? Okay? Cool?
Speaker 2: Thanks?
Speaker 3: Yeah, I just got a.
Speaker 7: Fun Suckers who didn't cash in last time.
Speaker 3: YEP should have failed. They just did better the first time.
Uh there it is all right, Astrid. You you have
a moment as this boot is about to come down
on your skull, and you remember when you were out
in the fields on a rainy on a rainy night,
crawling through the muck. Off in the distance is a
p o W camp. Thunder and lightning strike off in
the distance. You are here to rescue some po ws.
And the question I'm going to ask you is you
won't let another character see you fail like this? What
did they most respect about you? And in this moment,
show what they most respect about you?
Speaker 4: Okay, in this fire definitely definitely your winning smile.
Speaker 6: Yeah, I would.
Speaker 5: I would say it's Astro's ferocity and as she tears
into his POW camp, she just makes extra time to
rip every Nazi apart that she guns across, and there's
just gore and vistra Is is kind of her signature
of just a getting everywhere.
Speaker 3: So you're in this moment where you're remembering, like, that's
who I really am. I'm not the kind of person
that gets stomped on by a giant robot Nazi And
who are who? Who? Who?
Speaker 14: Who?
Speaker 3: Among the crew here? Do you not want to see? Who?
Do you who? You? Who? Does Astroid not want to
witness them get their ass kicked?
Speaker 5: I would say she's probably got a like friendly rivalry
with Chuck. Okay, I feel like they would probably be
the most different out.
Speaker 3: Of all of them. It's like Chuck will never let
me live it down. If I show up, go ahead
and read roll, you're gonna get one additional die. So
that's five die total. Okay, I.
Speaker 4: Get it, got it.
Speaker 6: All right?
Speaker 7: There?
Speaker 3: It is, oh sparely.
Speaker 2: No.
Speaker 5: I think it's enough to defend myself at least, right
it is enough to damage it.
Speaker 3: Okay, But you get that spear up into its into
the foot and you managed to like shove it back.
It kind of stumbles. You notice it seems a bit sluggish.
If you're going to kill this thing, you're gonna have
to do it now because it's not at its full
power yet. And I don't know. We'll check in with
uh with Cosgrave. Cosgrave, you're in the you're in the
other room there. You see the weapons platform instructions in
the in the machine in front of you.
Speaker 8: Yeah, can I do something with them to make the
machine gun turrets start shooting the giant ten foot Nazi robot.
Speaker 3: Let's see if you can figure out how to do it.
So you're gonna need five successes on a secondary objective
to get.
Speaker 8: That, Okay, sweet, well, I'm gonna try to I guess
fix and just as like some computer terminal, I just
take out a thing of my bottled ghosts and I
throw it at the computer terminal and hope the ghosts
can help me fix this.
Speaker 3: Okay, absolutely, let's go ahead and roll your your fix
in whatever there. Well, so you got three successes in
a critical Yeah. As this robot stumbles, it kind of
like goes to stand up and its leg overcompensates and
like the hydraulics in it cause it to crash through
the wall and some debris kind of comes flying towards you. Yeah,
damage in coming.
Speaker 8: Okay, I mean I'll just take the damage and pump
all those into the secondary objectives.
Speaker 3: Okay, So you activate the weapons terminal the weapons platform. Okay,
you get access to two items here. They're only going
to work in this room unfortunately. But you get access
to a microwave, a ray turret, which is a one
use thing, but it it will give you plus four
if you use it against the boss. Yeah. And then
you get access to a quadrupedal pedal weapons platform which
has four uses and it gives you plus one plus
two if you use it to shrug off in coming fire.
As you see this thing, it kind of almost looks
like a dog, but then like it like starts like
flipping out, and you realize that you could stand on
this thing. And there's just like like World War two
style of machine guns kind of lining all over the
front of it. Sweet sounds cool as fuck. Yeah, absolutely,
and then we'll go over. We had astro we had causegrow,
but we got Chuck and Flint upstairs, and of course
we got Nicole who wants to go next.
Speaker 2: And with whatever, and I've got something I can do.
Speaker 7: I guess yeah, I mean I could go, yes, if
people are clean. So I think Flint would get out
of the car seeing this powering up abomination. I think
what he would try and do is with his new
found crossbow. I think he's going to try and shoot,
and as this thing's powering up and not full power,
he's just gonna try and pop a shot right at
this big robot.
Speaker 3: Okay, yeah, go ahead, and then give yourself for your
dice pool there. It's only got two successes.
Speaker 7: So my shoot is one. I will mark off one
from the cross bow for plus two and then I
guess because it.
Speaker 3: Does commentation you're upstairs. So yeah, I'll give you.
Speaker 7: The violent violent killer, so that will be for all
right too, button. Yeah, all right.
Speaker 3: Well that's uh free success is in a critical there.
So yeah, so you have two damage in coming. As
it starts to straighten up, we'll go ahead and describe
how you're allocating it, and I'll describe what it's doing.
Speaker 7: Yeah, so I'm gonna allocate two to the defense. I'm
thinking I dodge out of whatever it's gonna shoot at me,
and then three towards I think the main objective or
if this is the main objective, then I'll put three
on that, which is one damage, right.
Speaker 3: So the main Yeah, so the main objective is to
storm the pavilion and get out the other side. There's
also this soldier here, so you do not have to
kill this thing.
Speaker 7: Oh great, then it's going towards the objective.
Speaker 3: Okay, Okay, so you defend and you put three towards
the objective. Yeah all right. So yeah, as it as
it straightens up, it feels like a like the bolt
kind of go into its armor and it looks up
at you and it fires off like its wrist rpgu
launcher or like a rocket launcher, like through the ceiling,
but you dodge out of the way as it just
kind of goes up and breaks the glas above you.
It rains down, but it also does significant damage to
those weapons supplies that they've been working on up here,
as like some of the offices burn up. And then
we got uh, we got Chuck and we got Nicole.
Speaker 4: Oh, I'll go if you don't mind, I don't okay, Uh,
Chuck is going to gun it and he's gonna reach out.
So he's driving, he's driving, he's got his boot off
and he's driving using his toe to steer the steering wheel,
and he's like leaning out like at his waist out
the window, and uh, I know this is supposed to
be like an Italian like high performance car, but in
my mind it's sick trans am And he's leaning out
the side and he's gonna snatch that green vial whatever
the hell it is as he's driving by, and he's
gonna say yink as he does.
Speaker 3: Okay, it's an item. I'll let you know what it is.
It is a loose glowing fuel core fuel source. It
is a one time use. It'll give you plus two
dice plus three if it's near flammable material.
Speaker 4: Okay, snatch that up and then put it in the
glove box. And at that point he looks, but he's
like I got it, and he realized that the BET's
not in there. It's like lost my pail. I better
catch up with all my buddies. And he's gonna drive
through the handrails down into the lower level.
Speaker 3: Okay, yeah, and then I guess like we're building dice
pools here, so let me know what you're what you're doing,
and how you allocate it, and we'll figure out what
happens after that.
Speaker 4: Can I brawl with the car?
Speaker 3: Sure? Why not?
Speaker 4: That makes sense to me. I'm gonna go for it.
I'm gonna brawl the car into this guy. I'm gonna
try to slam him. So I got no extra dice.
I'm just gonna roll straight up my brawl, which is
you can.
Speaker 3: Roll with the with the car. With the bonus from
the car, what does you.
Speaker 4: Take the three dice? And that's two successes.
Speaker 3: Okay, let's see what it's gonna roll as you come
tumbling towards it with this car. So it's only got
three successes and NPCs don't quit.
Speaker 4: Oh that's right, that's right, But you do.
Speaker 3: Have three damage coming your way as I.
Speaker 4: Want to flash it back.
Speaker 2: All right, you also decide that you're using the car,
like after you roll.
Speaker 3: You can yes, so you can give yourself this dice.
So in this case, I would totally let you do
a stunt to give yourself a yeah. But that may
destroy the car, and let me know if it does.
Speaker 4: How would I know if it destroys the car.
Speaker 3: There's a car only has so many uses. I believe
it only has two. Hmmm.
Speaker 4: I think I used one of them already, So that
would total my car.
Speaker 3: Which will give you an addition.
Speaker 4: Okay, I'm gonna, yeah, we're gonna. We're gonna jump that
thing onto this blimp. It's gotta it's gotta make it chuck.
Speaker 3: You're on board a plumbing airplane.
Speaker 4: Absolutely, I am.
Speaker 3: Another character taught you a few tricks. What was the
most important lesson and who was the character?
Speaker 4: I'm sorry I skipped through that whole thing.
Speaker 3: What Okay, another character taught you a few tricks? What
was the most important lesson that they taught you? And
the context in which the splashback is happening is you
are on board a plumbing air Oh man.
Speaker 4: So I think the most important lesson that I learned
from one of my vampire pals about surviving a plummeting
airplane is that all things explode in their own time.
I learned this from Nicole Absolutely, she said, oh damn,
he explode. You just need to know when they And
he used this knowledge to detonate the right part of
the plane so he was able to kind of slice
through some bad guys and ride it down on some
of the fuselage.
Speaker 3: Absolutely.
Speaker 4: Yeah, kind of like Legendzelda hang gliding As he sliced
through some geese on the way down to he learned
a lot about goose blood on that flight, a lot
more than he expected. It's good, but yeah, little gamey nice.
Speaker 3: All right, So go ahead and re roll four die
for your brawl. Okay?
Speaker 4: Who two crits?
Speaker 3: All right? Uh so that's either four successes or two
activations abilities, however you want to lay those out.
Speaker 4: I think, uh, the four success is gonna be best
so I can get rid of those three uh incoming
damage and uh foot does that that adds to my
existing It's or no, what do you mean because I
had two before?
Speaker 5: No?
Speaker 3: You someone?
Speaker 4: You replaces gotcha? Okay, okay, so uh you know what,
I'll take one damage and what's this thing? That threshold's
two on it, so I need three to deal damage
to this guy? Yeah, all right, so I'll take Oh man,
that's lame. So what he does is he uh he goes.
You just gotta know when to make it explode. And uh,
I'm gonna reel immediately use that glowing fuel that I got. Okay, absolutely,
I toss you extra dice on this thing.
Speaker 3: Okay, we'll say it's give yourself one more die. I
was just gonna say, because this this creature or this
robot has like oil and things like that, it's full
of hydraulics, so it's near aflammable source. Because it's only
one to use, all right, So.
Speaker 4: That's a lot. So that's two, four, six, that's eight
total hits.
Speaker 3: All right, and you're using to defend yourself or sorry.
Speaker 4: Three, Well I'm gonna I'm gonna soak the three, so
that gives me a total of five, right one to you,
ye fur yep, five yep, all right, I've been drinking
a little bit. Check this out. I picked out a
beer specifically for tonight. It's called It's from Young Blood
Beer Company. H It is called Party Pants. It is
a pastry style sour ale with cherry, passion, fruit, cacao,
and vanilla, nine percent of alcohol by volume. Delicious looks
like blood, tastes like delicious. Nice, But those additional hits
are gonna go. I am gonna pump them into that
chromed out Nazi bot and I'm gonna send that thing
back to the hill from whence it came. As I
detonate this little vial of glowing green stuff, I'm gonna
cram it right inside of this thing's chest cavity and
I'm gonna go yeehaw and then crack it off of
there so it blows up.
Speaker 3: Okay, absolutely yeah. So it tries to like grab the car.
It tries to grab at you, but you just start
a little bit too quick. You kind of slide in
and out. It gets in there, it just blows up
its chest, you see, like its chest plate kind of
explode off, and inside there is a man. Oh yeah,
he's he's there. He's naked, he seems to be. He's there,
and his danger is gargantuant. Oh yeah, but he he
glares at you with cold, steely, dead eyes, just kind
of quietly following you, and the robot head follows from above.
Our last last person to go to this ground is
Nicole and the cool You see all that happen, This
creature has taken pretty significant damage.
Speaker 2: At this point, Nice Nicole looks at Check and the
crazy son of a bitch because she instinctively knows that
he's you know, he's pulling from her things. She's damn,
I always knew you had it in you. And then
she's gonna throw a fire bomb because this guy's covered
in oil, I'm assuming.
Speaker 3: Oh absolutely, especially after that last attack.
Speaker 2: Yeah, and of course the Allied fire bombs during World
War Two contain thermite as well, so that's also going
to do some interesting stuff to the rest of the armor.
However much that is.
Speaker 3: Okay, I don't know what thermite is, but you can.
Speaker 2: Away it's hot, it's bright and melts metal. That's the
important thing. So we're gonna go ahead and six, all right,
three okay, cool, So we are going to go ahead
and use two to uh to to absorb the hits,
and then one carries over into him because I'm assuming
his challenge rating is lower.
Speaker 3: Now, no it's not.
Speaker 2: No, it's not. It's okay, then I will take one
and then use my special to lower the challenge rating.
Speaker 3: Absolutely. So this thermite kind of eats through and like
it's left arm kind of like dissolves and crumples, and
then it just drops off and you see more of
this person's body exposed.
Speaker 2: Okay, and then I've rolled on my injury and it
is dazed or I am dazed.
Speaker 3: Rabbit, all right, okay, and then we go to the
top of the order with you guys. This thing doesn't
get it turner, because that's just how this game works.
Nice cool, Okay?
Speaker 6: Is it is it on fire? Does if there might
just melt it through?
Speaker 3: I'm not sure what does ther might do?
Speaker 2: There said, So it's it burns super super hot, super
super bright, but it's not super explosive. It doesn't have
like a lot of concussive force. But it is the
main thing that it would be used towards to like
melt through metal. So you would throw it at like
a tank or something like that to move through. So
that's that's mechanically, that's how the whole reducing the.
Speaker 7: Challenge dating thing is happening absolutely okay.
Speaker 3: Yeah, well yeah no fire all over the place because
of the fuel bomb that got thrown at it.
Speaker 5: Okay, well, as she's still really hungry, so yeah, she's
gonna charge again with her great sphere and now that
there's more she bits out in the open.
Speaker 3: Absolutely let me dumble checks.
Speaker 5: I say, alchemy is the simplicity is very pretty. So yeah,
it's just one plus Okay.
Speaker 3: It should have a tag with it. What's the tag?
Charging charging? Yeah? Yeah, give yourself a plus one you
can charge at her. I'll even give you a little
bit of a lead up to it. The truck just
drove by and the car is coming forward, so you
like step on the hood and on the on the thing,
and then you kind of do like the Spartan one armed,
like you're leaping at this monster. Okay, give yourself plus
two die.
Speaker 6: Oh I you said that after I rolled, but I'll
take what I rolled.
Speaker 3: Well, you can just roll one more die and see
what you get.
Speaker 5: Okay, Uh yeah.
Speaker 6: I think I did it. Oh god.
Speaker 3: Okay, so that's three criticals and a big old success.
So yeah, how are you allocating those? You can spend
one critical to activate in ability, or you can put
them all. I'll tell you right now. It still has
a challenge of one, so you you're gonna do one
less damage that you put into it. But it also
only has three HP left.
Speaker 5: Okay, Yeah that on said two four, six, Okay, definitely,
so three's got to go into blood.
Speaker 6: I'll do the uh says had three health left.
Speaker 3: Yeah, but you'd have to do four damage to do
that free health.
Speaker 6: Okay, so we'll just pump the rest into damage.
Speaker 3: So a.
Speaker 5: Lunch is at this thing with its beare chest drives
the great sphere in and like Vladdam, Hiller tries to
certain seeing this ten fel thing up with their fucking
huge bicets and you guys made out of known but
you do know now that her great sphere is actually hollow,
and she lifts it up as the butt of the
sphere above her mouth and starts pouring in her mouth.
Speaker 3: Absolutely, So this is ubermentioned everyone who picks in the blood.
So all of you go into a frenzy and just
start devouring this man. But before we get into it,
there is two damage coming your way there, asterids. So
as you lift this up the thermite starts to like
pour down, and this molten metal kind of pours onto you.
Roll a D six to see where it lance. Okay, six, Yeah,
there it comes six, and then that'll be on your
character sheet. There there's three areas that you can take damage,
just three areas. Yeah, at the bottom where it says injuries,
I got a roll. In fact, I got you right here.
Uh So you are limping, so as you're as you're
sucking down this blood, it pours onto your legs and
you realize that like your your knee is like securely
damaged from this like liquid molten metal as it pours down. However,
you do immediately recover that injury as you drink from
the uber bench. You all drink from the uber minch.
The blood tastes like bleach, pine tar and petrol. Damn.
As this man was, you know, infused with the robot
in such a way, you find out that he doesn't
have legs or arms proper as you pull him out
of the chassis, do you guys also all gained in
advance nice unlocking more power as if you need to
be even more powerful, we do absolutely and with the
with him gone, he's really the only thing stopping you
from moving forward. And so you guys have your run
of the German Technological Pavilion. Well, just kind of montage,
like what are you guys up to in here?
Speaker 7: Flynn's looking for something to electoralize this new set of
armor that he has.
Speaker 4: I love this bat in the can situation worries.
Speaker 3: Now, you guys can assist each other, or you can
have someone else roll it. But I would I would
call that a fixed role.
Speaker 4: Hey ball, I know you ain't got no films, but
I got them two get how are you?
Speaker 7: Yeah, I'm better at biting than fixing.
Speaker 4: Holy shit, I didn't know you could form a full sense. Well,
I'll be damned. Let's get it on. What do you
want me to do here? Let me just cinch this
up here. It looks a little bit uncomfortable on your wings.
I'm gonna cut this rue right by here so you
can get your wings out of there. Baby. Oh, you'll
be a rat in the cairn with wings. Baby.
Speaker 3: Here we go, right.
Speaker 4: Oh, I forgot to add extra dice. Oh, I get
to get an extra ability, right because we drink from
the good ones.
Speaker 7: The big ones, the uber bench, the.
Speaker 4: Uber minch, which means uber bench.
Speaker 3: I'm looking at No, it means better man.
Speaker 4: Well fine, but what am I German?
Speaker 3: No? I am? But yeah, no, sorry. You also all
gained three blood from drinking, so you gain three blood,
you heal one, and you gain an advance sneak.
Speaker 4: Hell yeah, where to take the advances. Elbow grease is
when you roll up your sleeves and take on an
objective single handed with the fixed stat gain special reduce
the objective's rating.
Speaker 3: By Okay, this is four.
Speaker 4: I don't know what that means.
Speaker 3: So for instance, if like in that case, if you
didn't kill him, you could have escaped, like and so
instead of killing him, you could have escaped. And there
was we had an objective rating of nine. When you
were at the at the expensive garage, the objective was
to escape. So if you can use the fixed stat
to reduce the objective.
Speaker 4: Total, gotcha, got you?
Speaker 3: Got you?
Speaker 11: Got you?
Speaker 4: Well, I've got it, and I guess I'm not doing
that right now, but I'm gonna try to fix that
thing and I'm gonna ary rigged. So that means that
I've got my tools. And that's a second use on
the tools, which have four total uses. Uh So it's
a plus plus double plus, so I get two extras.
Speaker 3: All right? Does it have a tag.
Speaker 4: Jerry Rigg, which is where the extra plus comes from?
Speaker 3: Ah?
Speaker 4: Okay, and that doesn't help at all.
Speaker 3: What I will do is I will take away one
use from the armor and give it a plus four rating.
Oh and give it the tag hug hug.
Speaker 7: So it has skirmish and hug.
Speaker 3: I'm going to replace skirmish with the grapple with the hug,
the struggle cuddle. Yeah gross. Speaking of being gross, ladies
and jumping at home, drink yourself some RC cola. We
gotta take a short break here because Adam needs to urine.
I heard him say that in the chat quietly. But
we are going to take a short break here. We'll
be back for you guys at home. It'll just be
a short hat break. We'll see you soon. Ladies and gentlemen,
we are back. One joke before we begin, Why was
Helen Keller such a terrible driver?
Speaker 4: Okay, all right, this is it's a good hits.
Speaker 3: Yeah.
Speaker 4: Yeah, you ever see never seen a picture of hes cat?
Did she?
Speaker 7: All right?
Speaker 3: And on that note, you guys are tearing you guys,
You guys take some time. You destroy these Nazi weapons
that that they were developing. You kind of raid its coffers.
You take some time and charge up your suit of
armor electronically. You step back out, Adam, you can feel
like the hair on your head, what little bit is
left start to kind of like rise up as there's
the charge car is charged with static electricity, and you
tear off, breaking through the last the last boundary that's
stopping you from getting to sector one.
Speaker 4: Oh yeah, yeah, very quickly, will burning towards that Eiffel Tower.
Speaker 3: Absolutely burned towards that Eiffel Tower. You only got one
more stop to make before you get to the Eiffel Tower.
On the way you see off way off to the west,
you see an ammunition and vehicle depot that you have about.
But also you hear the sounds of laughter and conforting
and Germans singing German songs at the Nazi pleasure gardens
towards the base of the tower. Oh hope, we want
to wreck the pleasure gardens.
Speaker 2: I want to wreck the pleasure garden.
Speaker 4: Yes, object, but so too shall be the Nazi.
Speaker 6: I just want to know what the fuck a pleasure
garden is.
Speaker 4: It's it's like uh Laslow's garden from what we do
in the shadows. It's just like a bunch of hedges
trimmed to look like.
Speaker 3: Nice got The real is it's an Octoberfest thing. Often
they're called beer gardens. It's literally just an outdoor place
to drinking and like basically like get silly. Nothing untoward
other than you know, Nazi occupied France. Let's go, let's
go grab a pint. Yeah, yes, in your blood a
gill or two? How much is a gill? So as
you guys tear it towards the Nazi pleasure gardens with
the one objective in your mind, which is to blitzkrieg
the garden party, you see a cunningly designed by some
of the third righteous foremost landscape engineers. The gardens recreate
a pastoral Austrian scene in the middle of Paris. Unfortunately
for the Nazi defense forces, the winding pathways, dick copses
of trees, and charming errants, air and waterfalls provide excellent
cover for an abading gang of vampire. Yeah, you guys
are all tearing in, and we're just gonna go right
into into describing what you guys do. You you see
that there are several Nazi officers like cavorting and laughing.
They're clearly drunk. I keep going to sector three because
the three is bigger than one. But we're going, we're
counting down.
Speaker 4: It is a sick piece of art.
Speaker 3: It absolutely is. But we're not there yet. Don't look
at the werewolf. It's not lucky for you. I'm looking respectfully. Yeah,
be more respectful when you look at it. But yes,
you do see a bunch of carousing officers at the
center of like these kind of beer gardens. But you
also see all these topiaries and and and like kind
of like these hedgemeanses and stuff like that that you
guys can hide out in. Who's going first? And what
are you doing to fuck up this party? Guys already
sucked up a funeral. Maybe this is the aftermath of
that funeral. The people that the one guy who survived
goes to drink with his friends.
Speaker 8: Man, he's just having the worst natty day.
Speaker 7: Well, unless anyone else has something to do with Flint.
Flint has an idea.
Speaker 3: Absolutely Flint Shooter.
Speaker 7: Cool Flint is going to launch himself into the air,
take a nice run and jump because the wings that
I have. The ability is just mark blood. I can
just activate it, right, I don't have to roll a
critical that is correct, perfect, I'll mark blood give me
aerial combat. So I'm just gonna basically like Pamakazi myself
over like in a big nice parabola into those Nazi
officers that are cavorting and having a good time because
I can't have that happening and using my brawl. And
then yeah, so mark blood plus aerial combat. So is
that just one extra dive for the wings?
Speaker 3: How many pluses are beside that?
Speaker 7: It says plus aerial combat?
Speaker 3: Okay, so if you're descending upon them, like if you
think this is aerial combat, then it would be plus two.
And the way you described it that that I'm fine
with that.
Speaker 7: Cool, So that's plus two plus four. And then if
I'm using equipment as well, I could also or do
I have to activate that?
Speaker 3: You have to add like you would have to mark
a use if you're gonna get if you're gonna use
the bonus.
Speaker 7: Dice, Yeah, yeah, okay, cool. Then I'm gonna activate the
new fancy armor and as I land on them, just
kind of group hug with my big bat wings uh,
the officers there, so that'll be ten dice.
Speaker 3: Okay, so roll your ten dice you will. The armor
won't work after this, unfortunately.
Speaker 7: But well you said two uses, right, so no.
Speaker 3: Because he when he fixed it, he drew rigged it.
It was down to one use. It was just a
lot more powerful.
Speaker 7: Okay, okay, sorry, down to one use.
Speaker 3: Yeah, I need it more powerful, but I didn't. You
can't keep it, I'm sorry.
Speaker 7: I thought it was remove one use. So if that's
the case, then I won't use that and I'll just
stick with my stick.
Speaker 3: Okay, So you roll your six dice.
Speaker 7: I gotta save that for Hitler.
Speaker 3: So they have two successes there, all right, so hold on,
how do I cancel this?
Speaker 7: Cancel escape?
Speaker 3: Okay?
Speaker 7: Twoth one, two, three, four five six?
Speaker 6: Nice?
Speaker 7: Sweet?
Speaker 4: You know?
Speaker 5: Okay?
Speaker 3: We got four successes and a critical though a couple
of the officers you see are very quick to draw
their guns even in the drunken state. Do they lay in? True?
Speaker 7: H No, they don't. I will I will block off
two successes, and well, I guess I will defend with two,
and then I will spend.
Speaker 3: My remaining one, two, three, four.
Speaker 7: Two, Yeah, my remaining four on the objective, on the objective.
Speaker 3: Okay, so, yes, the infantry squad is caught off guards.
Several of them stumble backwards away from you. As you
do this, you managed to kill one. Look, we'll just
say you hold them to your electrical armor. His face
just kind of burning off as he does. He like
shakes and rattles and the bricks. The blitz creek has begun.
So how many did you mark towards the blitz creen?
Speaker 7: That would have been four?
Speaker 3: Okay, ah, yes, this this scene has descended into chaos
the others. Just out of the corner of your eyes,
you see a pair of snipers off kind of like
hanging out on top of one of the buildings. You
just see the flare of a muzzle as as a
bullet goes off. Who's going next?
Speaker 2: I can go? Okay, So Nicole looks around. She sees
where maybe some of those officers have some like some
of the stronger stuff, so not beer but hard like her.
She picks one of them up. She makes herself a
mile to cocktail, and she's gonna coll the building where
the two snipers are.
Speaker 3: Okay, absolutely, uh so you only you'll you'll ain't one
of them mechanically. But yeah, I don't know why it's
it brought in a third, but it's acting up. I
think alchemy goes slower for me than it does for
you guys, which is kind of incazing. But yeah, go
ahead and build your build your pool there.
Speaker 2: Cool. So I'm gonna be shooting and then I'm creating
an item. When am I getting to that?
Speaker 3: Okay, we'll say it's a one time use. It will
get you plus three dice. It will be a good
tag for it. It's just mere flammable objects.
Speaker 2: We'll say that's on. That's on a building that seems
pretty flammable to me.
Speaker 3: Absolutely, this building lovingly decorated to look like an Austrian greenhouse.
The plants and stuff can catch fire, no problem. Yeah,
the sniper has gotten three successes, okay, and you guys.
Speaker 2: I got a lot of successes.
Speaker 3: Successes, riticals.
Speaker 2: Yeah, so I'm gonna go ahead and spend three to nullify.
Speaker 15: That, and then I'm going to put the other three
towards the objective.
Speaker 3: Okay, Okay, the snipers have to move out of cover
as they're escaping the fire. It seems that they will
live to shoot another day. But the fire has certainly
caused quite the kerfuffle here as you see officers come
screaming and pouring out. You see a pair of people
just like trying to douse out their hair and shove
it into the fountain. But Nicole, you have caused quite
a bit of chaos here. Today the objective is almost complete.
The Nazi pleasure gardens are almost destroyed, never to be
the same again. Who is going next?
Speaker 6: I like to go, let me use my one of
my new abilities.
Speaker 5: Well, it's not abillity, it's just something I guess I
unlocked from the advances.
Speaker 3: Yep, so.
Speaker 5: It says mark blood. So I take off of blood right,
Oh yes, all right, I'm gonna use a blood. And
you see Astra she has her great spear. Then she
kind of holds her hands out as a spear begins
to actually levitate. Her eyes start kind of glowing this
like kind of fiery green, and then she hur holds
her hands up and the spear kind of follows her
hand in motion.
Speaker 6: And she thrusts forward and she kind of yells as
she does that.
Speaker 5: In her yell kind of sounds like herb slashed, like
like the lions roar. Almost it flies at the zombies,
and are the zombies the Nazis of the Pleasure Garden
trying to skew her as much as possible.
Speaker 14: Overhead plus two on I guess shoot, huh.
Speaker 3: Yeah, it depends on what you're trying to do. It
could be like a terrify if you want it to be,
like if you're just trying to cause chaos.
Speaker 5: Yeah, yeah, let's let's cause some fucking absolute chaos.
Speaker 3: They also got three successes on this role. All right,
you've got five successes course successes and not critical. Yeah.
Speaker 5: So yeah, I'll use the critical to lower the threat
by three.
Speaker 3: Okay, yeah, so that will actually kill one of the
one of the names.
Speaker 5: And I'll do uh, let's just let's do three. How
many how many do we know how many we need
for the objective?
Speaker 3: Still one?
Speaker 5: Okay, I'll do one into the objective. I guess the
rest of the blood Okay, And they got to how
many successes they get, right?
Speaker 4: Yeah?
Speaker 6: I want to defend.
Speaker 3: Okay, Okay, so we put one and then you're defending
all of them.
Speaker 5: Then I'll do one, two, three into defense, and then
two into blood.
Speaker 3: Okay. Yeah, so you grab a couple of of these officers.
As they panic and they start to run, you just
grab one and train them of their blood, throwing them
to the ground. The party is absolutely descended into chaos.
You see that there's still one more sniper off on
a different building. He's seems to relocated from where he
was where when Nicole threw the molotov at him. And
you also see that some of the officers, emboldened by
the liquor, are getting brave as they start to charge
towards y'all. We are going to have a secondary objective
is a live to escape the Nazi pleasure guards.
Speaker 4: I would love to engage in.
Speaker 3: This absolutely go ahead shop.
Speaker 4: Okay, Chuck's driving his transam. I don't care. It's a
trans am transam with pirate cannons on it, and he
again finds something to ramp off of. There's a topiary
thing and it's supposed to look like der Feurer doing
his his Nazi salt. Well, I know, I know, Hitler
did the backwards one where he's like receiving the high
five instead of the forward one. But it's, uh, you
know what, it's some other Nazi fella doing the regular
Nazi salute. Is this topiary thing, and Chuck ramps off
of the Nazi salute arm up into the air, and
as he's in the air, the thing does a barrel roll.
It's pretty sick. It's like that movie Wanted, which was
a terrible movie, nothing like the comic book that it's
based on, supposedly, but he does it, and he flips
over while he's upside down in the air. He's gonna
fire off, and he's got him. They're jerry rigged on
so these these like cannons, they're mounted onto the hood
of the trans aam have, like you know, the little
cord that you pull, uh from the exposed light bulb
in your basement. It's like those. And he like pulls
him on both sides as he fires off into a
bunch of these nazzies to clear the way for a
way to escape. And along the way he yells his
signature quote. He goes yee haw and he shoots. If
you guys knew that was his quote, but that's it.
That's his cat struck.
Speaker 3: I thought was a buckle up, buckle up, mabe it.
Speaker 4: Yeah, before you can't well.
Speaker 3: So these officers are firing back at the car as
as you as you launched this off. They got three successes.
Speaker 4: I'm using the grape shot baby absolutely ooh trash. Oh
is there any kind of additional things I can do
to make this not so bad?
Speaker 3: Unfortunate luck? You are out of luck because you've already
used your flashback. Sometimes you gotta loose.
Speaker 4: That happens, so the bullets.
Speaker 3: Come flying towards you. You only have two successes, of
which you could use to defend, you could use to
do damage to them, you could use towards making your escape.
Speaker 4: I'm gonna take two damage and make one progress.
Speaker 3: Okay, absolutely, so yeah, go ahead and roll at D
six to see where that injury lands.
Speaker 4: All right, here we go. One D six er hit
me with something that's not too bad. I got a
three five turn into five, So I'm mauled. I guess
one of them chewed on me.
Speaker 3: Yeah, yeah, Well you know what you got mauled by
by on the on the landing. As you as you land,
your face kind of cracks off of the steering wheel.
Speaker 4: Oh, bounces off the forehead, bounce off the steering wheel,
and he chomps into his own four arm. That's the mauling. Ah, Oh,
that's what that feels like that's not very nice.
Speaker 3: That's not nice at all. But you do manage to
shoot out like the grape shot goes off, and it
kind of clears a path for people to start making
their escape. You can see that you're not very far
away from the Eiffel Tower at all.
Speaker 13: You do.
Speaker 3: And who's going next? I guess I'll go, okay going?
Speaker 8: Uh So, Paris is just kind of littered with tunnels
of catacombs and dead bodies, right, sure, that's.
Speaker 3: That's what I keep being told.
Speaker 8: So he's going to try to sneak closer to this
group of officers and summon just a whirlwind of a
tornado of skeleton body parts from underneath them, and he'll
he'll make it even more scary by using his ability
phantasmagoria conjured nightmare illusions in the area immediately around you.
Speaker 3: Absolutely so wait, I went to that room, I don't know. Okay,
there we go. So you're going against the the officers there,
So let's see if they are terrified enough to disband
rolling my dice, I have nrolling three dice.
Speaker 8: Now because of the advance I chose the very first
one is after you roll your dice pool for you
discard dice reduce the GM's successful attack dice by one
for each one year old.
Speaker 3: So I got a one. That's two successes then nice.
So yeah, one of the sixes will be.
Speaker 8: Uh, just to kind of our your two successes, and
then I've got three.
Speaker 3: So looking towards the objective, absolutely, yeah. So, like this
is already a very chaotic scene. The fire is starting
to spread across the topiary. You have a lot of
drunk people scattering around trying to find weapons to defend themselves,
and now there's ghosts everywhere and they scream. The angry
undead scream and terrify the people here. You have made
very good progress into making sure that everyone can escape.
As you all start to make a break for it,
we still have one point away from succeeding on the
secondary objective, and we have a couple more people who
haven't gone yet. We'll go over to Scar. I thought,
I did, Nicole, Nicole, have you gone?
Speaker 13: Yeah?
Speaker 4: I did.
Speaker 2: I threw them all as off cocktail.
Speaker 3: All right, Well, then we're back at the top of
the order with Flint.
Speaker 7: Okay, well, I think Flint is probably going to just
turn and amidst the smoking bodies of these officers from
the electrocution. He'll he'll pop a shot off at anyone
remaining that seems to be hostile and not having you know,
just a pleasure for all time.
Speaker 3: Okay, yeah, you you find someone pretty hostile one of
the the snipers, you see a flare of the muzzle,
you hear the shot of the bullet as four successes
are coming your way.
Speaker 7: All right, So I don't think silent killer will apply here.
So just the just the two die plus my shooting,
which is one, So that'll be three cheese for me.
Ooh not good. I think I might use my flashbacks here.
Speaker 3: Absolutely running out of unique flashbacks. I'm have to reuse
some stuff. Just mix a match here. We are, all right,
You are in the process. Uh, it's World War One.
You're standing outside of an Austrian parade when you hear
a bullet go off, and that guy, that really important
guy whose name I just had in my head transferin,
Franz Fernand is dead. Flint, you saved another one of
the characters. You saved another character from certain death this
evening what nearly killed him in the aftermath of Frans
Ferdinand shooting.
Speaker 7: Mm hmm, I think maybe it would have to be
Cosgrave and what nearly killed him was just concentrating too
hard on the dissipating energies of trans Ferdinand and you know,
the soul or whatever he's studying, and he almost got
ampled by a load of just common people.
Speaker 3: Oh mynd absolutely Cosgrove. You're you're concentrating, You're trying to
commune with Frandsfurt and himself, and all of a sudden
you see several people running, bullets being fired, and a
tiny bat or a giant batwing surrounds you, pulls you
away to safety. Go ahead and reroll that with plus
one die there, Flint. That's going to be Forde total
for you.
Speaker 7: All right, Well that's that's a critic, right, But so
let's see, as a critical could I activate one of
my abilities and gains some extras. Let's see, I don't know,
don't I don't think so. I think I'll just put
that against defense.
Speaker 3: Then, okay, which is probably for the best because otherwise
you would have been downed. So as you're as you're
firing off this crossbow, you managed to catch someone in
the knee, but then you just get a sniper shot.
It comes through and tears through a section of your wing. Well,
actually we'll see where it tears through. Well you'r D
six and see where the injury.
Speaker 7: Lands, all right, six, which is mold.
Speaker 4: Oh you're also malt.
Speaker 7: Yeah, I mean that makes sense with the wing.
Speaker 3: Six where you would be hamstrung where you see the.
Speaker 7: Mald, I see mold and then eviscerated.
Speaker 3: Oh on mine, It says hamstrung in the book. So
it gets you right through the Achilles ten and we'll.
Speaker 7: Say cool or not cool, but acceptable?
Speaker 3: Acceptable? Good thing you have links this as this bullet
goes through, and we'll we'll see who wants to go next.
I think Nicole went next.
Speaker 2: Yeah, I can go next. So I am going to
go ahead and use one of my abilities called blink.
I am going to spend one wood burst into the
shadows and then pop up right behind this nazi oh
the sniper. Yeah, then I'm gonna go and shoot him
with my M three sub machine gun, which gets plus
one flanking.
Speaker 4: Oh mm hmmmm.
Speaker 3: Absolutely, you catch him as he's cleared. He's got.
Speaker 2: M Okay, I am going to go ahead and defend
two and then use one to reduce the threats.
Speaker 3: Okay, so you you do reduce his threat. You actually
do pretty grievous, grievous wounds to him, but he still
is kind of last standing up with the pistol and
he the fighters off. Roll your D six and see
where that injury lance?
Speaker 2: Oh no, I lost an arm again.
Speaker 4: You didn't get that thing attached.
Speaker 3: But the thing is, it's it's stolen the process of regrowing.
It's got like a little bit in on the elbow
and the pullet just pierces through and it drops back
to the ground.
Speaker 2: Yeah, it's really is that great. It goes straight through
the radius.
Speaker 3: In boldenings this this horribly injured sniper to continue his
reign of terror. And well we'll go over to whoever's next,
scar Sean or or Adam.
Speaker 5: Any objective points we have left one, I'm gonna spend
a blood to reduce the objective Okay.
Speaker 3: Cool, So.
Speaker 6: Let me give some context here.
Speaker 4: I mean, that's that's what I do.
Speaker 6: Clearly, HEATHERD.
Speaker 4: Phantom thing that rests within you.
Speaker 5: Yeah yeah, so like this like fairal monstrous, ghastly phantom
shoots out of astrid up at the sniper that's being
shot and fighting right now with Nicole and just goes
inside of his eyes and he just he starts witnessing
the most terrifying things that he could possibly fathom, and
his hair turns white.
Speaker 3: Absolutely, and yeah, he turns white, and he looks like
he's seen a thousand lifetimes of horror. As you all
manage to us to run away, you in this face
melts like lost arc nice. I was gonna I was
gonna have like the sound of the gunshot going off
in the distance. But that's okay too, his face like
him killing him so better. Yes, that's great.
Speaker 4: Yeah, yeah, I love how casually you described it. Yeah,
you know, it's like you've seen a thousand lifetimes to terror,
you know whatever.
Speaker 3: As you do, haven't we all.
Speaker 4: I've worked in retail.
Speaker 3: Absolutely. But you you make it to the base of
the Eiffel Tower, you can begin your ascent as you please.
I do. Yeah. So the the one, two, three, four,
five of you begin to scale the side of the
Eiffel Tower just like it's it's a breeze for you.
About halfway up, you hear the sudden a sound of
gunfire as an armored infantry squad begins to fire on
you from the of the observation deck, the lower observation deck.
You look to the sky and you see landing on
the side several parrotroopers. What fly? Yeah, I just got
to find the pair of troopers. Where the hell are they?
Speaker 4: All right, well, you're looking for them. I'm driving off
that bitch, all right. I got this, I got this,
I got this ability. I got this cool guy ability
called spider scurries. It's been one blood to skinder across
ceilings and up walls, plus one for low ceilings, or
well plus and then low ceilings. So I don't think
this counts as low ceilings, but plus and then I'm
gonna use the car up. So we're gonna call that
three extra dice.
Speaker 3: On and that's gonna be an additional plus one for
the last use of an item. Okay, so it's four
extra dice and then you would do a stunt, you
would get an additional.
Speaker 4: Due fuck it. Yeah, let's go. Was it seven dice?
Speaker 3: Absolutely? Are you attacking the paratroopers or the infantry squad?
Speaker 14: Um?
Speaker 4: Well, I want to I want to push towards the objective.
Speaker 3: Well, we'll see, but it's who was fighting against you.
We'll say it's one of the problems.
Speaker 4: Yeah, I'm gonna I'm gonna try to gun them down
as I'm driving up noiries.
Speaker 3: And you don't have to put the successes towards it.
It's just who I volve for.
Speaker 4: Yeah, so it's gonna be a shootie with all the
extra dice up? How do I can I undo by
right clicking? I can undo by right clicking. Nice? All right,
there's just a couple of dice. Let's see that is
not quite as many successes as I had hoped on
that mountain of dice. Uh, it's one crit three A's.
Speaker 3: All right, it's not bad. Now they're only rolling pretty dice.
So they got one.
Speaker 4: Success, cancel it out, all right.
Speaker 3: So you've got two successes and one critical left.
Speaker 4: Oh yeah, so let's do it up. Man, Let's let's
put towards the objective. And oh, I got two ones
on my thing, which means I gained two blood. I
forgot that I got that thing.
Speaker 3: Yeah, so you do manage to fire off like as
these like squads of paratroopers are dropping down, you shoot
one and like blood just pours into your mouth. The
car kind of like scurry like you're you're running your
scary power right through to the wheels of the car.
It kind of tumbles and crashes and mixed space as
you begin to scale on it exploding in the distance
behind you. Would you keep nice going? So? How many
did you put towards the objective?
Speaker 4: All but that one? So four?
Speaker 3: Okay? Now this objective has a challenge rating of one
because you have to climb off. It's more difficult, and
there's just so many enemies. So three towards the eighth
total you're gonna need to succeed and we'll go to
our next player. Nice I mean out though, absolutely, Let's see.
Speaker 8: So I'm gonna spend the blood to make more nightmare
phantoms occur all around me, and then while they're screaming
and crying, I will sneak up and try to blast
them off the Eiffel Tower with me shotgun.
Speaker 3: Okay, absolutely, the I'm just saying we have to add
the extra days. Oh okay, this armored infantry squad is
firing madly through this rough road.
Speaker 8: You said you were sneaking, Yeah, but I'm I was
using my gun, so I thought that was shoot.
Speaker 3: I know me roll it as a sneak. Yeah. They
also got no successes on their road.
Speaker 8: So okay, so, uh, I will do one success to
damage them, and the other two towards the objective.
Speaker 3: You would know that they're armored, so that that would
do no damage to them. Oh well, then just three
to the objective. Nories you fire off. It doesn't do
any damage to them, but it does spook them. One
of them jumps off the side trying to avoid you
with the shotgun, and the ghosts of fe everywhere. There's
still like eight of these guys up here firing madly
at these poultry get impotently. I feel like they're spirits.
Poultry geist. Yeah, they're shooting spirits their chicken, the summoned
chicken spirits. There there you go, poultry guys. That's true. Yeah,
so we'll go over. We got flint, we got Nicole,
and we go straight. Had them gone yet?
Speaker 7: But yes, I hear a question, question, can I activate
two abilities in the same turn two abilities?
Speaker 3: No, you can do one at a time. Yeah, Well
it depends on like what what you mean, Like if
it's like a mark blood and then also like you create,
then yes you could.
Speaker 7: Okay, all right, interesting, then I'll go that's not a problem.
Speaker 3: That's not a problem though, problem, I'm.
Speaker 7: Going to mark blood and use my wings plus aerial
combat to I guess pull the flint signature move of
flinging himself through the air towards the Nazis.
Speaker 3: Yeah, there's a bunch of paratroopers. Some of them hadn't
landed jet, so you kind of fly up and meet perfect.
Speaker 7: They can't maneuver very well, so I think that I
could probably use brawl for that, since I'm gonna be
right in there with one of them, so that would
before I'll mark a blood plus and that's a real combat,
so that'll be six.
Speaker 3: All right, I mean mark the blood.
Speaker 7: Okay, I'm at four six, dice.
Speaker 3: O rough, you're out of flashbacks. I hate to say it,
you got you do have a critical.
Speaker 7: There though, Yeah, and they roll.
Speaker 13: To I will.
Speaker 7: I will use both successes for defense.
Speaker 3: So as you go up, this guy surprisingly berarly a
little bigger than you expect a paratrooper to be. But
he he meets you, and and he he actually hurlls
up and he smacks across the bridge of the nose
with the butt of his gun and says something cool
in German. But you don't speak German. Nope, he says,
us the leaves the baby, and then.
Speaker 4: It's my favorite German phrase.
Speaker 3: There go you got Nicole and Astrid haven't gone yet.
Which one of you alls is gonna save Flint from
this this terminator.
Speaker 5: Guy German terminator speaking Spanish germinator.
Speaker 4: Wait, that's something else?
Speaker 3: Call you want to go?
Speaker 2: Yeah, I'm going to go ahead. And I would say,
if I'm shooting this guy, would I be flanking.
Speaker 4: With uh with Flint?
Speaker 3: You tell me?
Speaker 2: I think yes I am, because this guy is definitely
very much occupied. So Nicole she like jams her feet
into the little slats on the Eiffel Tower because she
lost an arm and it's still gone. Uh. So she's
up there with not holding on with her hands. She
kind of flops down upside down, takes aim. Is going
to shoot at this paratrooper.
Speaker 3: Absolutely shoot that paratrooper on two three pre dicer away.
Speaker 2: Uh but I got four successes.
Speaker 3: Oh you got two predicals and they got too sick.
Speaker 7: I did.
Speaker 2: So let's see what's this guy's threat level.
Speaker 3: This guy's front level is I want to stay six,
but let me just double check.
Speaker 16: Yeah six six, okay level midnight mhm, uh, I'm gonna
go ahead and block two, and then I am going to.
Speaker 2: I'm just trying to decide.
Speaker 5: What I want to do.
Speaker 3: Yeah, do you stay and fight or do you try
and continue and to make your assent.
Speaker 2: I think she stays in fight. She's gonna she's gonna
reduce the.
Speaker 3: Threat level too, Okay, absolutely, So, Yeah, this guy feeling
like a badass, looking like Arnold Swarzenegger, all of a sudden,
you just litter holes into his parachute. He just drops
to the ground below.
Speaker 2: Nice, you.
Speaker 3: Did reduce his threat level. He's not dead, like, well,
he's dead, but there's like six of them.
Speaker 2: Okay, that's fine. I just it matters now because I
have a new thing with when I reduce the threat
level to zero if something happens.
Speaker 3: Okay, So I don't don't know. Yeah, their threat level
is six and you've produced it to four.
Speaker 2: That's fine, thank you.
Speaker 3: All right.
Speaker 5: So these paratroopers coming descending down right, they're still in
descent right right.
Speaker 3: Some of them have taken up station along the sides
and are firing down on you guys.
Speaker 5: All right, So she's gonna she's like on the side
of the Eiffel Tower and she's gonna aim at one
of the ones still coming down, and she's gonna leap
from the Eiffel Tower is such force that it bends
the steel from where she leaped. As she's flying through
the air again, her spear is hollow, so it's making
like she looks like a missile and sounds like one
as the wind rushes through the hollow shell and tastes
like yeah right and yeah she damn they got three successes.
Speaker 6: Huh.
Speaker 5: Well, uh, let me, I got it, Chris, So I
get to use an ability right.
Speaker 3: That it's correct.
Speaker 6: I'm going to reduce the GM's attack dice by.
Speaker 4: Three, okay, get them out of.
Speaker 3: There, zero attack dice. So you managed to well, I
don't know you describe how you disarmed these men.
Speaker 5: Well, I'm gonna disarm them by cutting off their strings
off the parachute with the spear. It's gonna leap from
me person a person slicing the strings off the parachute. Uh,
and I'll I'll do I'll be four way. Fuck, I'll
do all of that into I'll do two in two
objective and wanted to damage and can I use a
blood ability too?
Speaker 6: In the same round.
Speaker 3: You only got one success in one critical. So if
you use the critical to activate in ability, that's the
critical spent and you have one success, right.
Speaker 5: Okay, but the mark blood abilities you can't just kind
of use when you have the blood.
Speaker 3: Yeah, you can use them of the other blood yet Okay.
Speaker 6: So yeah, she's leaping from paratrooper to paratroopers.
Speaker 5: She'll also release another tethered phantom in the same process
that's going down, looking in the eyes as they fall down.
Speaker 3: Okay, Okay, what does that do?
Speaker 6: It reduces the objective at one.
Speaker 5: Okay, so I'm putting two, so that's a total three
and two the objective and then I don't know, is
there a point. I don't know what the point of
putting into damage really like, since it seems like the
goal is to just reduce objective.
Speaker 3: So yeah, the goal is to reduce objective, except when
you're fighting bosses, hurting them like if you if you
play your cards right, like, it just makes it so
that like it's safer for other people to do stuff
and that they're less image.
Speaker 5: So like if I get dan, if I can bottom
out the objective in this and then I'll just do
all four an objective.
Speaker 3: So that'll take three away. So it's not gonna it's
not gonna end the objective. We only have one point
towards objective right now at eight. So if you put
three or I guess four towards objective, that would bring
it down by three total, okay, because it has a
challenge of one. Gotcha? Okay, So then you're at four,
so you're halfway there.
Speaker 6: Okay, the uh just go foward into.
Speaker 3: The you are down. You are taking in three damage
as they're firing upon you. So you well, so the
way that works is you're gonna roll a D six
to see where it lands, and then any extra damage
goes into the next one to the right. If you're
all if you roll a five or six, it goes
to the one or two slot. How am I getting
damaged because they roll three successes? Right?
Speaker 6: Didn't I reduce your attack pool by three?
Speaker 3: Also? Yeah, but that's going forward they've already shot it.
Speaker 5: Okay, Oh I would have done that, okay, okay.
Speaker 3: Yeah. So like so like basically now these parent troopers
cannot shoot at anyone anymore, so you've effectively they're they're useless.
Now they're not going to really even be part of
what's going on. You've you've defeated them in a different way.
But okay, yeah, like they're still around and they've already
fired their guns at you. So do you have three
damage in coming? Sure? Okay, so roll your t six mm.
Hm that's the tooth. I always forget the tooth one. Okay. Uh,
So you're gonna apply two into your first injury slot
and then one into your middle injury slot. All right,
don right, what does that do to you?
Speaker 5: That is ah, spirits cowd our, spirits cast out, can't
trigger specials and blow the head slash bleeding out. That's
too sneak negative, too terrifying.
Speaker 3: Well, so the three four, it's only going to do
the first oh and then blow to the head. Okay. Yeah,
it says different stuff on here than it does on
whatever one you're reading, because here it says spirits cast out,
you can't trigger specials and your sigils are marred. But yeah, yeah,
So as these as these fires on you, it seems
whatever spirits that they are activating your strength have been,
for at least temporarily mean less effective. And we'll go
over to was that the last player there? So we'll
go back to the top of the round, which I
believe was chuck, I think, but it doesn't matter, it
doesn't matter.
Speaker 4: Yeah, I think I went first. Man. Uh at this point,
I guess I'm just gonna sprint U sprint.
Speaker 3: Climb, okay, sprime up. Absolutely. You see the Zeppelin at
the top of the power.
Speaker 4: That's what I'm doing. Yeah, yeah, I'm gonna. I'm gonna
sprint up this tower and I am going to along
the way. Uh, try to fling it in anybody that's
in my way out of the way.
Speaker 1: Okay, sorry mute, Yeah, yeah, come on, come on, uh
all right.
Speaker 4: Oh yeah, I'm gonna go uh with the spider scurry
against going Oh.
Speaker 3: Just uh the infantry squad is is gonna fire upon
me and getting your way as they're riding onto these
rocket powered elevators to keep up with you.
Speaker 4: Rocket elevators.
Speaker 11: I love it.
Speaker 4: I'm gonna run up and I'm gonna punch them. I'm
gonna punch them out of those things. I'm gonna grab them.
I wanna grab you by the lapel and look them
in the eyes and get real close and then smile
and throw them off aside.
Speaker 3: Okay, well, let's see how well you do with that. Okay,
you've got successes to their zero noise, so you can.
Speaker 4: Put one point towards the objective.
Speaker 3: Yes, it does let you put one point towards the objective.
So you managed to throw this man off and then
you scurry up and you're managing to outpace the elevator.
Hell yeah, we're at five out eight for assenting, and
then we're gonna go to our next player, which I
believe might have been Cosgrowth.
Speaker 8: Yeah, so are there still like paratroopers.
Speaker 3: The there's one crew that was kind of over by Astra,
and Astro basically managed to like like take a few
out of the air and like they've hit the they've
hit the ground or they've like landed or whatever. Not dead,
but they don't have their weapons, so they just pretty
ineffectual at this point. But there's another group of people
coming as well.
Speaker 8: Yeah, yes, so I guess as they're landing, I'll try
to like calm them into thinking I'm on their side
and then just gun them down a point blank range
with my last shotguns.
Speaker 3: Sure why not? Seale goes, Yeah, well fucking hope. So
it's just something I could do with my blood.
Speaker 8: I guess death burst spend one blood and personalcy with
an arm's reach to explode when they die.
Speaker 3: Plus two dice.
Speaker 4: Okay, nice, is there a tag on that.
Speaker 3: Enclosed spaces? Okay? Okay, yeah, we'll say that you get
on the elevator with the infantry squad. Sure, minor. Uh,
They're all rolling the same attack pool, which is why
I'm still rolling three dice. These guys are basically out
of the out of the uh.
Speaker 8: So I rolled one, so you reduce your successive attack
roles by one.
Speaker 3: Okay, so you have two incoming successes, you've rolled three
successes and a critical Yeah, great.
Speaker 8: Okay, So I'll block one damage okay, and then one
two three four will go towards the objective.
Speaker 3: Okay, one, two, three four towards the objective? So, yeah,
you you managed to get this guy. You hit him
with the shotgun and he hits the side out like
the panel, and then he explodes and it causes the
elevator to kind of rumble and shake, and you put
how much towards the objective? Four? Four? Okay? So you guys, yeah,
you guys managed to get out. The elevator is no
longer able to function. Half the paratroopers are on the
wrong side of the building. The other half don't have
their weapons. You are all able to like kind of
make it your way up, and when as you get higher,
you see that they're no longer chasing you, no longer
firing up at you because you are too close to
the zeppelin. Nice you see this large, ominous zeppelin bearing
the swashtika on the side. This repurposed rigible has been
outfitted with marble, silk gold in the hogany. As you
enter on the inside you see grand staircases lead to mezzanines,
levels loaded with Hitler's own paintings, all of them without
artistic merit, and treasures plundered from throughout your northern Africa
to Batan, Nepaul. You know that towards like kind of
like the middle that Hitler throughout the war and specifically
during this occupation of Paris, has been broadcasting just increasingly
erratic pop propaganda from his broadcasting room in the center.
Speaker 8: You make your way there, you enter, you see quester,
were we able to like get Astrod up?
Speaker 3: Yeah? Yeah, yeah yeah. Once you clear the objective, it's
assumed that you do get so Astraid is no longer down.
She still has injuries now would be a good time
before you get into the last boss battle, which is
unfortunately what's about to happen. Oh yeah, but yeah, does
anyone want to strit swaping blood and healing anything like that?
Speaker 4: How much does it got to get rid of my
one mauldness? It's a free Yeah, I'll knock those down.
I still have four left over after the fax.
Speaker 7: I'll also get rid of my injury.
Speaker 3: Okay, my heart goes out to poor Astrid who just
got memed in that last battle. Yeah, I have two's missing.
Speaker 2: An arm, so to be very transparent, Nicole has a
cool thing that happens when she dies, So I'm okay
with riding at three injuries, so you know. And also
it says in my character description that I am desperate
to meet a glorious end in battle, so I'm giving fine.
I have two blood that I could give to Astrid.
Speaker 7: I would help.
Speaker 3: I have four. If you need something.
Speaker 4: I spit some blood on it.
Speaker 3: Yeah, well you're muted scar Witness. Oh yeah, all the
characters have a cool thing that happens when they die.
I think Flints is my favorite, to be honest, so
I kind of hope Flint dies, But I'm not going
to go out of my way that make it happen.
Speaker 7: Well I can't.
Speaker 6: Yeah, I've got I've got three injuries.
Speaker 3: Yes, and so you were just given seven blood if.
Speaker 6: That helps, Okay, it's three blood per injury.
Speaker 3: Yes, right, but you can clear it from the bottom up,
so like like if you want to clear the one
that actually hurts, like your ability, your ability to use
specials first, you can do that.
Speaker 5: Seven blood plus my two will put me at nine
and I can clear all three.
Speaker 3: All right? Oh easy? So you go into the last
battle with no blood, but you are fully healed, ripped,
ready to roar.
Speaker 8: Are we able to search around the Eiffel Tower or
anything like youse.
Speaker 4: On the dirigible?
Speaker 3: Yeah, Like, while you're navigating the dridgible, looking at Hitler's
mediocre means you can see see what what else is
going on. Go ahead and give me a search, wal.
Speaker 2: I would also like to do a searcial.
Speaker 3: Remember you can exchange loot between each other too, like
if that helps.
Speaker 2: I.
Speaker 4: Can I take this opportunity to fix Hitler's paintings?
Speaker 3: Sure? Absolutely, I would love to you. All right, Uh, Nicole,
you're maybe distracted by chucks attempt to fix Hitler's art. Yeah,
we'll come right back to Adam. I just want to
quickly go through as as someone who loves kind of
these these older school Marshall weapons. You do see like
a halbred that was clearly stolen from like an important
historical meat. Um, it's like you would recognize that you've
been alive long enough that this is like from like
the English, like the English Museum, and that this would
have been something that their their guardsmen would have used.
Nice flint. You find a pair of meal gauntlets that
you could wear, and I would say that they would
mechanically work the same as your spike gloves that you
had at the beginning. Okay, this halbrid, I will say,
has the same status of your spirit if you want,
except that I'll give it an ability called cleave or
the tag cleave and then the fix. Yeah, Chuck, what
are you doing to these paintings?
Speaker 17: Uh?
Speaker 4: Putting on the rest of the mustache.
Speaker 3: Taylor didn't paint paint and you know, think of himself,
but he did.
Speaker 4: Now, yeah, no, this in this version he has, Yes,
there's self portraits and they're in they're they're not even mediocre.
But do you chokes like, you need the rest of
that stage partner, and he's painting in the mustache. She's like,
let's black out some of his teeth and you to
brow it looks like an idiot.
Speaker 3: I love it. I love it. Yeah, so you you
deface his art, perhaps improving its value significantly. All the same,
that's that seems to be all you find. I don't
know if anyone else is searching or doing anything while
you're here. I didn't see a role from Cosgrove, but
that doesn't mean you didn't make one. Uh yeah, I
made one in fil okay. Uh yeah. You're finding a
lot of stuff here, like kind of like as as
gaudy and like, as as luxurious as this place is,
there's not a lot of useful stuff. The stuff that
he's mostly kept is just piles of money. And you're
and you're beyond those mortal needs. As you breach open
the door to Hitler's broadcast suite, you see an elaborate
set has been constructed to give the impression of power
and superiority. Great banners hang from every wall, An iron
and basalt lectern stands atop a staircase and direct opposition
to Zeppelin operational safety guidelines. A roaring fire paid occupies
the center of the chamber. Here Hitler has been awaiting
the arrival of the invaders with anticipation because he has
an ace up his sleeve, and that ace comes barreling
from the ceiling. He just kind of drops down in
front of you. He stands nine feet tall. What does
he look like? He's wearing like no shirt, He's got
like an eight pack going on. He's wearing these like
he's got like blood pouring, Like he's got these like
like needles sticking into his back, just like constantly pushing
blood into him. And he's got these like like long
long claws coated with like metal gloves with wires that
go to this backpack of his being constantly confused with blood.
This here is what you had hoped or maybe feared,
was here. It is the wire Hund. Yeah, an artificially
constructed werewolf using horrible occult practices and Nazi technology. He howls,
and the fight has begun.
Speaker 7: Front to us natural abominations.
Speaker 4: I was cursed the old fashioned.
Speaker 7: Way, right. I think winn is going to have to
rush forward and just charge this.
Speaker 3: Where wolf, all right, station Yeah, And.
Speaker 7: I think I'm going to use my hug equipment to
do that.
Speaker 3: Okay with my.
Speaker 4: Oh not bad, not bad?
Speaker 7: And then.
Speaker 3: Yeah, that's my role.
Speaker 7: With brawl four plus four seven roll.
Speaker 4: Oh oh that's not bad.
Speaker 7: I have six seven successes?
Speaker 3: Yeah, seven successes. Are you turning in any of those
criticals for for abilities, for abilities or you? And then
let me know how you're dividing them up? How you
have four damaging coming towards you?
Speaker 7: For damaging coming, Well, I think I'm going to use
one critical to activate the ability ravenous.
Speaker 11: So I gained three blood since I'm in melee combat, absolutely,
so that take me to four. And then that's why
I'll put the remaining five.
Speaker 7: Towards the objective.
Speaker 3: There's no objective in this scene. You just need to
kill them, okay.
Speaker 7: Well, then I'll put the remaining five into damage against
this thing.
Speaker 3: Okay, And so you will be taking four damage in
so as you hug him and like the electricity courses
through him, his hands just kind of clamp into your
back and like the claws like kind of pierced through.
Go ahead and roll to see where your damage lands.
But of course you've done significant damage to him. You
do see that he is regenerating, so as as much
as as much as like this electricity is hurting him
in his skin is starting to burn. It is very
slowly starting to heal that up.
Speaker 7: Okay, not great, not great. I rolled a five, so
that's how many How much damage am I taking?
Speaker 3: You canna take four? So you're gonna fill out your
five six and your one two and you are.
Speaker 7: So I am obscerated and mauled. I can't gain plus dice,
and my teeth are smashed and my jaw's broken, so
I can't get blood from Nazis.
Speaker 4: Okay, you're at the end of your bat rope.
Speaker 3: Yeah, so, and it makes sense that you were a
mystery because like his claws like like you know how
like when you get electrocuted, like your instinct is to
just close your hand more flench. Yeah, well he did that,
but he has long, sharp claws with metal gloves on,
and he just like drove those straight through your back
and to come out your front. And then he eventually
manages to pull you off and then he just like
body slams you into the ground and your face just
smashes against.
Speaker 6: The ground.
Speaker 3: And you are almost.
Speaker 17: Dead, almost and you are downs, which means that you
will not be able to act until someone spends.
Speaker 3: Their action to help you out. Okay, you don't have
to heal them, you just have to help them get up.
Speaker 5: I'm scared, so I'll I'll just do that.
Speaker 3: No worries. So yeah, you you go over and as
the werewolf or the wear hunt like howls and victory.
You managed to pull Flint up and get him back
on his feet.
Speaker 7: Definitely enough to die.
Speaker 3: Yeah, So Astroid is standing with Flint, and what's everyone
else up to? We got Cosgrove, we've got Nicole, and
we got chucked. So what is my mummy? Al I do?
He gives you?
Speaker 4: Gives you the shaka?
Speaker 3: Is that ancient in ship?
Speaker 4: That's that's where it came from.
Speaker 3: Oh okay, there are sexual people hang loose.
Speaker 4: Raw guide you let raw hang loose.
Speaker 3: So mummy gives a plus one with the tag bandage restraints. Hmmm,
and he has two uses okay?
Speaker 2: Uh?
Speaker 8: And then what about the Nicola Tesla rifle? Uh reprocured?
Speaker 3: We freed? Yes, that's right, did not steal technically it
was already stolen exactly for unstealing liberated it. One second.
I gotta look it up again. It has one use.
It will give you plus four dice five if it's
properly calibrated before firing.
Speaker 8: I guess I will try to properly calibrate it and
have the mummy restrain things in place with their bandages.
That makes sense.
Speaker 3: Yeah, so you can only use one item at a time,
but like narratively, both can be in play like that's fine,
but you only get the bonus die and mark one
use off of one item per Yeah, I'm having the
mummy help me fix the the thing. Okay, I don't
know how that works, no worries. I would say that
you could roll either a shooter, shooter, a fix, or
whatever you think is best. There. Yeah, we'll go fix
if you can fix it before you get it fired.
The Warhoons is intelligent enough that he sees what you're
doing and it begins to charging you. Oh please, don't.
Speaker 8: Well remove one of your successes, because once again I
rolled one and my failure.
Speaker 2: There.
Speaker 3: Did you give yourself the bonus dice for this?
Speaker 7: I did?
Speaker 3: Yes? Are you sure because it's plus four dice them?
Speaker 8: No, no, them, I'm having the mummy help me like
calibrate it.
Speaker 3: Oh no, no, no, the fix it like is what
you would roll to calibrate it, and then you would
use the item to shoot all at once. Oh cool,
Let me just dice and see how it goes. He
got four successes though, so if this could this could
hurt Oh I rolled one. He's only got three successes. Okay,
he's only got three success it'll hurt less, all right.
Speaker 8: Uh So I have two crits and three successes okay, okay,
So I will block two damage okay, and one of
my prints, I will use a back pocket hext to
reduce a threat's attack rating by one.
Speaker 4: Nice.
Speaker 3: Wait was one of double chunk okay? Uh so you
do that? You so use the ability and then you
put the rest into damage or defense.
Speaker 8: To defense, use the ability, rest and damage okay, which is.
Speaker 3: Gonna be one to three points of damage is a
challenge rating of one. Okay, yes, okay, yeah he is.
He is definitely wounded as this this particle beam emitter
just like pierces through his chest, leaving like this like
a vicious looking hole, like right in the center of
his chest where his heart should be, but it's not.
He does stand and he looks past. You also do
take one injury stuff.
Speaker 8: Yeah, let's see where that goes.
Speaker 18: And you have permanently reduced his attack by one. Nice
my grim wires damaged. Oh oh no, oh.
Speaker 8: I just got to find a little bit of Nazi
blood in somehow the book will be better.
Speaker 3: Nazi blood he was once. Yeah, we got Chuck, we
got Nicole. What's going on here?
Speaker 2: I mean, I guess something I can do.
Speaker 3: Tell me.
Speaker 2: So Nicole sees this Nazi werewolf going towards Cosgrove and
she's like, this is not going to work out. Uh,
Cosgrove love the guy, not super beefy. We cannot have
this where we'll focusing on him. And then she goes dogs.
What do I know about dogs? Hang on a second.
She takes out her dynamite and she says fetch and
then chucks it. Yeah exactly, you're.
Speaker 8: Going to be a German, so you know, however, you
would do that.
Speaker 2: Dust And I think, I think personally that I'm demolishing
this guy's face.
Speaker 3: I believe that. I buy it. You're also doing a
bunch of damage to the to the room, and fuck it,
it's it's Hitler's.
Speaker 2: Yeah.
Speaker 7: Yeah.
Speaker 2: Oh, And then I get an extra one because it's
my last use of the item, so.
Speaker 4: Is it a one use item?
Speaker 3: Ok?
Speaker 2: Does that not count?
Speaker 3: Exactly? Nothing? But I'm gonna let it slack because you
already made the role and it was so good. He
has one success so if you don't, if you don't
use it to defend, then he will bring it back.
Speaker 2: I'm going to use to defend. I think the idea
here you.
Speaker 3: Got four successes to put worry of, like if you
want to draw some blood or if you want to
just put it all into damage.
Speaker 2: I think I'm gonna put it all into damage.
Speaker 3: Absolutely, it makes sense. Yeah, he instinctually kind of grabs
it with his mouth and just pulls away enough away
from Cosgrup that he doesn't get caught in the blast Cosgrup.
When he turns around to face you once again, his
entire lower jaw is just like on the floor.
Speaker 8: Ooh.
Speaker 3: His talking has low and just kind of like at
his chest, blood dripping everywhere. A delicious feast alliance. But Chuck,
it is your turn to engage with a swear wolf.
Speaker 4: Okay, Chuck is gonna go and he's he's he's not
wearing you know what, He's got a hat. It's not
his regular hat because his head is occupied. He's got
a hat that he pulled off on one of them nazzies,
and he's wearing it and it's cocked a little bit
slightly to the side like he's, you know, from an
old timey movie. And he does the thing where he
grabs onto the edge of it with his fingers and
kind of runs it across real fast, and then he's like, howdy, oh,
I'd like to introduce you to my old girls, Betsy
and Maria Sailo gals. And he's gonna let him up
with the guns.
Speaker 3: Absolutely one success.
Speaker 4: I don't think's kinmet a dueling, does it?
Speaker 3: Why not? Sure?
Speaker 4: Yeah? All right, then let's go.
Speaker 3: Yeah, in my mind, you guys have all kind of
spread out and you keep drawing his attention. So you
got a success and a critical and he got one success.
Speaker 4: Okay, So I can use that crit to activate my
acid spirit, right yeah?
Speaker 3: Absolutely? Okay.
Speaker 4: So it says, hawk up a gutfull of fierce acid
plus two versus metal plus plus verse metal. This guy
count is metal.
Speaker 3: He's not metal, but you'll still get the plus plus us.
You just won't get the third.
Speaker 4: Okay, come on, come on, oh another crit Okay, so
I landed in the same place. I guess so, but
it was cool though, So, uh, that is gonna be
one to cancel and then two. And I think he's
got the resistance on there, so I think that is
just one.
Speaker 3: Just one. But he's getting whittled down. Oh whittling, Yeah,
like the the his fur is matted with this acid
that kind of burns at his neck. His jaws is
again literally on the floor as his tongue just kind
of hangs like long and and flails around. He tries
to howl, but it just comes out like a bloody girdle. Chris,
I'll tell you right now, he's only got three HP left. Nice. Yeah, absolutely,
and we'll go back to the top of the order.
That is going to be Flint.
Speaker 7: Yeah, I think Flint is.
Speaker 11: Well.
Speaker 7: I guess I kind of got He moved off to
attack other people, and I am a little bit maybe
off to his side or behind him after getting brought
back up. Yeah, and so I think I'm going to
try and use my male gauntlets with ambush and brawl
to just all out attack him again. So that will
be six dice.
Speaker 3: Oh my god, he willed zero successes on his four oh,
I mean, still faster than the human vampires.
Speaker 9: Six dice, I'm not sure a crit and uh two successes,
I think I should.
Speaker 7: Yeah, I think I think I'll just put all those
towards damage.
Speaker 3: How do you do it?
Speaker 7: I think I'm just gonna, you know, launch myself upon
the neck region and just launch into that jugular like
a slurpy.
Speaker 3: Absolutely so. Yeah. You you begin to draw blood, and
you realize that this guy's got like a nearly limitless
supply of blood being poured into him, and so you
just keep dry sucking and sucking and sucking, and everyone
else can smell the sweat, the meat, the cheap leather
flavor of his blood. Though you know that it's powerful,
after all, this is an ubermensch. You all descend upon
the word hunt and suck it dry. It takes quite
a while, as Hitler looks on in horror, but you
you all recover one injury, you gain three mice and
uh final abilities and you and yes, you gain your
final abilities. That being said, when you look over to Hitler,
he does not look like a combatant. He looks like
a petulant child. As as you gaze upon him, your
face covered and and fur and blood and signs of
your battles that have been going on. Flinty sitting there,
you're still aviscerated, your wounds slowly healing over. He literally
urinates himself as he quakes, and the four and the
five of you descend upon him. He has no resistance
to offer you. He whimpers, and then it ends. And
in case your carry is his blood tastes like amphetamines.
Speaker 4: I'm familiar.
Speaker 2: Yeah that tracks. Yeah, I don't know what I expected.
Speaker 3: You have successfully murdered Hitler on this fine October evening.
Speaker 2: Oh yeah, hell.
Speaker 4: Yeah, about time. That guy's had it coming for well, no,
he's been dead for a long time, but he's had
it coming.
Speaker 6: He's had it coming. Yeah, and get the cowards way
out this time.
Speaker 3: He did not get the cowardsway out this time.
Speaker 4: And there's one thing, one thing, one positive thing could
say about Hitler is man, that guy killed Hitler.
Speaker 3: Got a hand it to him, you know what. He
The only thing I'll say is it kind of sucks
in a certain way. Benito Mussolini sucked too. But Benito
Mussolini and his wife got a way worse than Hitler.
Dad in terms of how they went out.
Speaker 4: Yeah, yeah, well.
Speaker 6: Sucks to suck.
Speaker 3: I mean yeah, I mean he'll be a fascist.
Speaker 4: Dear Nazis eat a dick.
Speaker 3: Eat uh dick. All right, Well is the end of
this session. We got a couple of minutes. I was
just gonna quickly ask how everyone felt about the game.
I I enjoyed. I enjoyed it. It's a little bit terrible.
Speaker 7: Terrible, the No, I just fucking awesome.
Speaker 6: It's fast as brutal as ship and I love it.
Speaker 7: Yeah, ultra violent, really good. Yeah, shared storytelling experience, it's fun.
Speaker 3: Yeah, yeah, yeah, no. And I what I do love
about it is is a lot of games are are
rough on you. This one is just a power fantasy.
It's like, just do whatever the fuck you want. And
I think Grant how it like that's what he meant
when he made the rules. Like he's just like I
want you to succeed like basically all the time, and
just tell me how many cars you throw at the enemy,
And like, I don't know, it's it's really easy to
run as a GM, to be honest, because yeah, like
I roll for dice and I lose every time, and
that's okay because I'm in love. Disclaimer in real life,
I'm not a Nazi, just just saying but yeah, no,
I had a lot of fun and I'm really glad
that you guys managed to make it out. Thank you
against it and of course and of course man that
you can make the time, and we really appreciate having
you on, having.
Speaker 2: Us absolutely, yeah, it was awesome.
Speaker 3: No worries, Just real quickly for both Sid and and Max.
Can you just give us a quick plug of anything
you've got going on that you want to talk about?
Speaker 2: After you said okay, uh again, my name is Sid.
I am on Resting witch Face two seasons out, third
soon to come. And then I am also occasionally on
this really great show you might have heard of it
called The Fixer Files.
Speaker 4: On Yeah.
Speaker 2: Yeah listen toiles.
Speaker 3: Yeah shake rout on roll parts one to two. We're
out now. Oh yeah, Adam and I were. I was
on it and Adam GMed had a lot of fun.
Is as a as a major that one.
Speaker 7: Super good stuff, super good stuff.
Speaker 3: Yeah, you Max got stuff going on?
Speaker 7: Yeah, I'm Max. You could catch me on the Skype
podcast at w w W dot Cthulhu dot me and
uh countless seasons I've lost track, So if you like Cthulhu,
come check us out.
Speaker 3: Absolutely, I fucking love like like in a way that's
like my wife is.
Speaker 4: Jealous physically, it's my entire body.
Speaker 19: I mean, you can't pin with the number of tentacles
guys you have, yeah, very few, yeah, very.
Speaker 4: Practically none.
Speaker 3: All right, And as we think about my wife and
her less than any tentacles, we will bid you all
a good night, have a happy Halloween, and and uh
you know, enjoy some mercy call, enjoy some candy, enjoy
the Halloween season, and we'll be back very soon with
the finale of Sins Consequences. So keep an eye out
for you. Thank you all very much, and have a
good night to fuck. Yeah, no tootles for me, just
the funk. Yeah, okay, there we go.
Speaker 4: Fuck Yeah that was sa