Speaker 1: Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,
Speaker 1: your host from giant bomb dot com.
Speaker 2: Thank you for tuning in.
Speaker 1: In this episode, we're gonna be talking about disappointing sales
Speaker 1: for a major PlayStation exclusive and switch to is not
Speaker 1: Nintendo's exclusive focus. It's gonna be a good one because
Speaker 1: we have Chuck zimmer Held on the show. Chuck, how
Speaker 1: are you doing.
Speaker 3: Done really well? I'm glad we're talking about disappointing sales
Speaker 3: because you have your most disappointing guest on today and
Speaker 3: I'm ready hey to meet the need.
Speaker 1: I come daily with that energy. Chuck, how dare you
Speaker 1: try to take that away from me?
Speaker 3: How are you doing doing really well? Man? I've been
Speaker 3: having a blast with the DK sixty four streams too.
Speaker 2: It's a good time.
Speaker 3: I don't mean to always end up staying till the
Speaker 3: very end, but like the last two days, oh you should?
Speaker 2: Yeah? Yeah, well fuck, well I would if I could. Yeah,
Speaker 2: it's it's I'm glad you're hanging in there with them.
Speaker 1: It's got a good energy. I think everyone's enjoying it.
Speaker 1: I see that here in the chat for this show.
Speaker 1: We've had three more people joined gime Bomb Premium on YouTube.
Speaker 1: Thank you everybody for doing that, Chuck, since you're here,
Speaker 1: tell everybody all the ways they could support us, like
Speaker 1: as part of this big marathon stream that we're doing.
Speaker 3: I would love to do that. So we are tracking
Speaker 3: new subs, that's important new so you don't have a
Speaker 3: current subscription, and if you sign up on the site
Speaker 3: at giant bomb dot com slash join for a yearly
Speaker 3: or a monthly, it'll add progress to our current goal,
Speaker 3: which is a community voted blight. You guys get to
Speaker 3: choose who gets blided out of the owners and you
Speaker 3: get to choose the game, which is that's a lot
Speaker 3: of control you guys are giving them. The brand new
Speaker 3: thing we're doing is on YouTube. You can sign up
Speaker 3: for a YouTube membership. We're putting all the premium content
Speaker 3: from the last year and going forward, all the premium
Speaker 3: content it's going on there. You're also get to add
Speaker 3: free versions of all the shows and stuff that we
Speaker 3: do normally, and that also progresses the tracker. Yearly is
Speaker 3: the best bang for your buck if you really want
Speaker 3: to get that community light going, that's how you can
Speaker 3: do that. But yeah, so those are all hitting right,
Speaker 3: now it's all going to the progress and then when
Speaker 3: when Mikey pulls that progress bar back up, you'll see
Speaker 3: where it's at.
Speaker 1: Yeah, I get there are always somenks among people about like, hey,
Speaker 1: it's I've been a support for a long time. How
Speaker 1: can we help contribute towards this. We're always working on
Speaker 1: that stuff everybody. But yeah, it's important for us to
Speaker 1: keep activating like new people, getting people excited about it,
Speaker 1: and we want to be thinking about it for this
Speaker 1: sort of thing because it forces us to come up
Speaker 1: with all these fun reasons for to bring in new
Speaker 1: people into the fold. But we'll find ways for you
Speaker 1: guys to contribute and support us, even if it's just
Speaker 1: like getting like increasing excitement and all that stuff. So yeah,
Speaker 1: I guess if you're been a supporter for a long time,
Speaker 1: tell a friend, go in your other discords, tell them
Speaker 1: what we're doing here. Tell them to come watch Mike
Speaker 1: play Donkey Kong. Honestly, who doesn't want to watch that?
Speaker 1: You should want to watch that, and your friends should
Speaker 1: want to watch that as well.
Speaker 3: And we do have gift subscriptions you can do on
Speaker 3: the website. That's giant bomb dot com slash gift Dash. Nope,
Speaker 3: you're gonna start that over.
Speaker 2: Yeah, take it again, Jans will start to show.
Speaker 3: Over Dash Premium. Gift Dash Premium. You can go there,
Speaker 3: send yourself a code, and then give a code to
Speaker 3: a friend who doesn't have an account on the website.
Speaker 3: They can sign up and during checkout for premium they
Speaker 3: can use that. We're trying to enable gift memberships on YouTube,
Speaker 3: but that requires legal battling with Google. Funny enough, so.
Speaker 1: Sure, And it's not like talking to Google's lawyers. It's
Speaker 1: talking to Google's bots, which don't care. But hey, we
Speaker 1: got it working by we, I mean, chuck. All right,
Speaker 1: let's explain ourselves. We're Giant Bomb. Go to giant bomb
Speaker 1: dot com. So let's join, become a premium member, all
Speaker 1: that stuff you know at free shows. It's gonna get
Speaker 1: your premium shows early access to the Bully Endurance run.
Speaker 1: That's happening right now. You get early access right this week.
Speaker 1: It's going to be a life for everybody next week.
Speaker 1: So if you're like, oh, I want to watch that,
Speaker 1: don't have the money, we get it. We promise that
Speaker 1: to you. You're gonna get it next week. But if you
Speaker 1: want to get it early. That's one of the bonuses
Speaker 1: you get from premium, so go ahead and join up.
Speaker 1: As far as this show goes most weekdays, I Jeff
Speaker 1: Grub will help piece your gaming life back together. That
Speaker 1: includes breaking news and maybe even some of our own
Speaker 1: original reporting. For all these topics, I'll get the input
Speaker 1: of a bona fide expert who will make me look smart.
Speaker 1: You are watching live on twitch Welcome. You can always
Speaker 1: listen to the show later on podcast feeds by searching
Speaker 1: for Game Mess Mornings, or find the RSS feed on
Speaker 1: giant bomb dot com. You can also catch the show
Speaker 1: later with chapters and timestamps on YouTube.
Speaker 2: Hello YouTube.
Speaker 1: All right, we have a lot to get into, so
Speaker 1: let's start the Morning Mess with Sorrows had a lukewarm start.
Speaker 1: That's a quote, with three hundred thousand plus copies sold
Speaker 1: in two weeks, according to an analytics firm. This comes
Speaker 1: from Chriscollian over at VGC PlayStation five exclusive. Sorrows had
Speaker 1: a lukewarm start and may not make its development costs back,
Speaker 1: according to a video game atlantics analytics firm. Atlantics firm
Speaker 1: Norwegian firm A Linea Analytics, which I've always pointed out
Speaker 1: When I talk to people in the industry, they do
Speaker 1: say a LINEA is pretty good at these estimates. It's
Speaker 1: never perfect, but they are usually closer than just about
Speaker 1: anyone else. But even if there's like a huge margin
Speaker 1: of air here, three hundred thousand copies sold is.
Speaker 2: Like not probably what you want to be seeing. And
Speaker 2: that's what Elenia is saying.
Speaker 1: It's three hundred thousand copies sold earning around twenty two
Speaker 1: million in revenue for Sony. The company suggests that given
Speaker 1: the game's reported development budget was around seventy six million,
Speaker 1: in a god, how can we We usually can't trust
Speaker 1: those numbers either, but again that's an estimate. It may
Speaker 1: struggle to break even as a result. According to the firm. However,
Speaker 1: the game's data doesn't point to an entirely negative situation.
Speaker 1: Of the players who have bought the game, forty percent
Speaker 1: have played it for more than fifteen hours and thirty
Speaker 1: percent have played it for more than twenty hours. That
Speaker 1: is pretty impressive engagement for a roguelike of this difficulty profile.
Speaker 1: Only two weeks into release, Olnea's head of market analysis,
Speaker 1: Reese Elliott stated, shuts out to Reese, Yeah, I mean
Speaker 1: well to me, Chuck, this is a story that is
Speaker 1: very simple. This game costs seventy dollars and we're still
Speaker 1: not used to that, right.
Speaker 3: Yeah, that's exactly like when we were reading through this.
Speaker 3: It's exactly what I thought. There's I think there's tons
Speaker 3: of people that are ready to pounce on this thing
Speaker 3: when it gets like a ten dollars discount, twenty dollars
Speaker 3: discount or whatever, especially in the fall. So I think,
Speaker 3: you know, it's not all bad for them. I think
Speaker 3: that is going to happen when it goes on sale.
Speaker 3: That's going to hit. But yeah, like Reese points out here,
Speaker 3: and I love this like context from Rus who knows
Speaker 3: what he's talking about. It's a difficult game and it's
Speaker 3: a niche game, and then you slapped a seventy dollars
Speaker 3: price tag on that. So that's going to be tough.
Speaker 3: That's that's just tough, uphill sledting.
Speaker 1: I you know, and wrote I think people do have
Speaker 1: this idea in their head that like rogue likes are
Speaker 1: a niche and it's.
Speaker 2: Like I think they are particular.
Speaker 1: But like you know, Slay the Spire Too sold three
Speaker 1: million copies in like two weeks or something, like that,
Speaker 1: but it was much cheaper. I just think there's a
Speaker 1: value proposition that people get in their head rightfully. So
Speaker 1: I think about rogue likes of this is a game
Speaker 1: where they they build it in such a way that
Speaker 1: they can not reuse, but like get the most.
Speaker 2: Out of all their assets.
Speaker 1: You're going to be spending a lot of time in
Speaker 1: the same environments over and over again, and that is
Speaker 1: the structure of the game, and a lot of people
Speaker 1: really like that, and that's the right thing for this game.
Speaker 1: But I think people then say something about that feels
Speaker 1: a little less then, and then you see seventy dollars,
Speaker 1: and it's just so easy to begin that mental bargaining,
Speaker 1: that mental like sort of conversation with yourself about am
Speaker 1: I getting my money's worth? And every little sort of
Speaker 1: dent in the armor of a game like works against it,
Speaker 1: and that builds up quickly, and people are already hurting.
Speaker 1: People have already have huge backlogs, and I think people
Speaker 1: do kind of think, Hey, I enjoyed Returnal, this looks
Speaker 1: pretty similar.
Speaker 2: I don't see why I need to play it right away.
Speaker 1: This is one that I can wait on, And I
Speaker 1: just I think that is what is happening for most people.
Speaker 1: I don't think this is a game that no one
Speaker 1: wants to play, I guess, is what I'm trying to say.
Speaker 3: I do think the decision to not have this be
Speaker 3: a piece port. That's something I see all the time too. Yeah,
Speaker 3: I think that was a weird decision. I think they
Speaker 3: probably regret that one a little bit of starting with
Speaker 3: this one.
Speaker 2: Yeah.
Speaker 3: Yeah, So, and that's you can't press that button right now.
Speaker 3: You can't say, okay, we need to announce a PC
Speaker 3: release because that makes people wait even longer to go
Speaker 3: get this game, right. So, but I imagine we get
Speaker 3: some kind of like PC announcement from them within the
Speaker 3: next year. But that's that's just my guess.
Speaker 2: Yeah, we you know, we have this other story here.
Speaker 2: I guess we could just talk about this now.
Speaker 1: Sony says PlayStation Plus gets only four to six day
Speaker 1: one games a year, and those are mostly going to
Speaker 1: be endies, and they basically plan to continue their strategy
Speaker 1: going forward. Unlike Xbox's priceier Game Pass, alternative, PlayStation Plus doesn't.
Speaker 2: Tend to include many day one games.
Speaker 1: Whichever tier you subscribe to, the cheapest option, PlayStation Plus
Speaker 1: Essential predominantly includes older games for you to add to
Speaker 1: your library. Meanwhile, the more expensive tier PlayStation Plus Extra
Speaker 1: prioritizes a large catalog of legacy content. Well, PlayStation Plus
Speaker 1: Premium is more about cloud streaming and retro games. Some
Speaker 1: recent examples of Day one games have included Stray and
Speaker 1: blue Prints, but in an interview with The Game Business,
Speaker 1: Sony's third party big wig, Chris Spenson reiterated his employer's
Speaker 1: stance on including new games within its subscription. We don't
Speaker 1: have very many Day one titles. We do them largely
Speaker 1: for indies, and there's probably between four to six a
Speaker 1: year that we focus on. For much of this generation,
Speaker 1: Sony was under intense pressure to follow the Game Pass model,
Speaker 1: with fans demanding the company include first and third party
Speaker 1: games day one.
Speaker 2: I don't know if I saw a ton of that demand,
Speaker 2: but people certainly would like that.
Speaker 1: But after falling short of Microsoft's lofty subscriber targets and
Speaker 1: doubling the price to thirty dollars last year for Game Pass,
Speaker 1: the conversation has fizzled out. The Redmind firm recently reduced
Speaker 1: the price of its subscription, but removed Call of Duty
Speaker 1: in the process, including it it came at a three
Speaker 1: hundred million dollars cost according to reports. So I think
Speaker 1: this is for me, Chuck, all part of this bigger
Speaker 1: conversation of you know, both these companies Microsoft and PlayStation
Speaker 1: are they are oscillating. They're not exactly sure how to
Speaker 1: get the most out of the games that they're putting
Speaker 1: out or the services they offer. Game Pass certainly is
Speaker 1: going back and forth on pricing increases and including.
Speaker 2: Call of Duty or not.
Speaker 1: I mean there was a time where every day one
Speaker 1: game was a part of every tier of game Pass
Speaker 1: that's now exclusive to the most expensive ultimate tier. And
Speaker 1: then meanwhile, over at PlayStations, like they are pulling back from,
Speaker 1: as you pointed out, putting games out on PC, and
Speaker 1: they're like, because we want to make our games feel
Speaker 1: special on the PlayStation.
Speaker 2: We think that's where we get the most value.
Speaker 1: And I don't know, something about like Sorrow's coming out
Speaker 1: and fizzling a little bit makes it feel like there's
Speaker 1: just something happening where people are like, this is the
Speaker 1: only thing I feel like as an event for PlayStation
Speaker 1: is when they put out their most expensive games. But
Speaker 1: I don't necessarily know that the answer to that is, well,
Speaker 1: then Sorrows should have been in PlayStation Plus, Chuck, what
Speaker 1: do you think?
Speaker 3: Yeah, I don't know if that would have moved the
Speaker 3: needle for them, right, because like a seventy you already
Speaker 3: have a PS five. If you have this hardware, you're
Speaker 3: more of a spender. What am I trying to say? Yeah,
Speaker 3: I they want to they want to move units of
Speaker 3: this game. I don't think packaging it in any way
Speaker 3: is gonna. I don't know, it just doesn't make sense
Speaker 3: to me, Like you you want your your expensive games
Speaker 3: to sell your consoles. That does that feel still like
Speaker 3: the common wisdom?
Speaker 2: Yes?
Speaker 1: I mean that's where that's where it seems like everyone's
Speaker 1: kind of shifting back toward that right now.
Speaker 3: Yes, these these guys are so frustrating because they're they're
Speaker 3: so quarter minded. Yes, like their plans to change every
Speaker 3: single quarter, and it's going to depend on the reports
Speaker 3: that come through after a physical quarter. So I feel
Speaker 3: like you said oscillating earlier, I think that's exactly spot on.
Speaker 3: They're just going to ping pong back and forth responding
Speaker 3: to market changes on hardware, whether or not the subscriptions
Speaker 3: are actually moving the needle for them or profitable for
Speaker 3: them I do think like sticking with indies on these
Speaker 3: subscription plans makes a lot of sense. And I will
Speaker 3: say that PS plus essential having like stuff like God
Speaker 3: of War on I think as God of War games
Speaker 3: like that on it. Yes, that's gonna pick up the
Speaker 3: PlayStation five after kind of being away from PlayStation for
Speaker 3: a while. That was like that felt like I was
Speaker 3: getting I was getting something good out of that, like
Speaker 3: a good deal.
Speaker 2: And that's what it's really for at this point. Absolutely, yeah, exactly.
Speaker 1: Yeah, it's And honestly it's good for those indie games.
Speaker 1: Right the handful of indie games that do pop up
Speaker 1: in PlayStation Plus a couple of times a year, they
Speaker 1: almost always do make a splash. But then that it's like,
Speaker 1: you know, why not have that same effect on your
Speaker 1: bigger games, especially if they aren't Like I don't know,
Speaker 1: Star Wars just doesn't feel like the event that a
Speaker 1: PlayStation game is supposed to feel like there, And I
Speaker 1: really I just don't know, like who to blame here.
Speaker 1: I think a part of that is PlayStation has trained
Speaker 1: its audience to expect the biggest of the big the
Speaker 1: most expensive of the expensive, like just everything needs to
Speaker 1: be turned up to eleven and twelve and thirteen, and
Speaker 1: if it's not like the next Got of and really
Speaker 1: at this point it's even the next God of War
Speaker 1: game feels like it's not gonna be able to capture
Speaker 1: the excitement that happened with like God of War twenty
Speaker 1: eighteen or the next Last of Us game wouldn't be
Speaker 1: able to do that either. You know, we'll see what
Speaker 1: happens with Intergalactic the Heritic profit. But these things are
Speaker 1: you know, they get attention at this point because they
Speaker 1: feel impossible to make. And if it doesn't feel like that,
Speaker 1: there is no there this urgency to go out and
Speaker 1: spend seventy dollars just isn't there. And it feels like
Speaker 1: PlayStations painted themselves into a corner a little bit. And
Speaker 1: then that does make me wonder, then why not put
Speaker 1: this out on PC where just a few more people
Speaker 1: can play it and buy it.
Speaker 3: I think it was a weird gamble, especially on a
Speaker 3: on a new IP. Right, oh, like Pragmatic coming out
Speaker 3: like around the same time is like such a perfect
Speaker 3: like thing where they can do like pretty direct comparisons, right,
Speaker 3: brand new IP Pragmata did not do the exclusivity right
Speaker 3: and I think is that price a little bit lower?
Speaker 3: Was that sixty dollars or seventy?
Speaker 1: It might be sixty, yes, yes, it's sixty.
Speaker 3: Yep. So someone in chat had the exact same line
Speaker 3: of thinking as me, yep, sixty dollars. I think they
Speaker 3: have to be like looking at those two and going like,
Speaker 3: ah shit, right.
Speaker 2: Yeah.
Speaker 1: You know, there was definitely a moment a couple of
Speaker 1: months ago where I'm like, they got away with it.
Speaker 1: You know, we had those arguments about seventy dollars when
Speaker 1: that was first happening earlier in the generation, and we
Speaker 1: all sort of just we whined and bitched and moaned
Speaker 1: and again rightfully so, but the games are just seventy
Speaker 1: dollars now. We just have accepted it, and it's like,
Speaker 1: oh wait, no, it doesn't feel like that actually got
Speaker 1: over the hump. And maybe you can point to Mario
Speaker 1: Kart there try and move it up even more to
Speaker 1: eighty dollars, and nothing else.
Speaker 2: Could get get away with eighty dollars.
Speaker 1: Borderlands four tried to do it and pulled back at
Speaker 1: the last moment and went back to seventy dollars before launch,
Speaker 1: And I think that I got everyone like thinking it's like,
Speaker 1: you know, they could charge whatever they want, that's right,
Speaker 1: but I do not have to buy it at launch,
Speaker 1: and I will wait and if they don't drop in price,
Speaker 1: I simply will not buy it. That is a mind's
Speaker 1: set that has settled in, I think with consumers. And
Speaker 1: you know, part of that is out of necessity as
Speaker 1: people try to save money for essentials as those all
Speaker 1: continue to go up in price. I mean, Chuck, we
Speaker 1: just got the inflation numbers. We're back up to four
Speaker 1: percent inflation. Baby, let's fucking go usay everybody, it's getting
Speaker 1: worse out there again.
Speaker 2: And so all of like the training we've done over the.
Speaker 1: Last five years, as we've had persistent hyperinflation for half
Speaker 1: a decade now, people have like really trained themselves to
Speaker 1: look for a deal. Those instincts are kicking back in.
Speaker 1: And this is the exact kind of game Sorrows that
Speaker 1: will get hurt most by that, I think. And I
Speaker 1: just don't know how these companies sort of deal with that,
Speaker 1: because they the way that they make these games on
Speaker 1: a timeline of five to seven years, or you know,
Speaker 1: maybe Sorrows is like a four year development cycle something
Speaker 1: like that. That's still a very long time. It's hard
Speaker 1: to plan ahead, and really the only tool you have
Speaker 1: in your toolbox is like, as a big company, a
Speaker 1: big publisher, is make your game more expensive looking. And
Speaker 1: that seems like a bad strategy right now.
Speaker 3: Yeah, they tried that, right, this game looks like hot.
Speaker 3: It's it's hot stuff. I mean, who Coli'S on this? Yes,
Speaker 3: absolutely looking very good. It is gorgeous. I played. I
Speaker 3: think I'm like five hours into it. I'm not very
Speaker 3: far into it, but I'm chewing it up. I'm really
Speaker 3: enjoying it. But yeah, that extra investment on top of
Speaker 3: what they did with Fraternal doesn't feel like it's paying off,
Speaker 3: although I do think it really is more market forces. Right,
Speaker 3: I wanted to yell recession indicator when you were talking
Speaker 3: about people not being more they're being more frugal, not
Speaker 3: wanting to buy on a seventy dollars game, right, Yeah,
Speaker 3: I have to imagine this is like a failure almost
Speaker 3: on the part of Sony. Right when they're talking probably
Speaker 3: with the studio about like where they're going to price
Speaker 3: their game, like what they're gonna do, this feels like
Speaker 3: Housemark just got screwed. In that conversation and that analysis.
Speaker 1: I yeah, I really do feel for house Mark who
Speaker 1: does feel like it was implied to them.
Speaker 2: I bet they.
Speaker 1: It's always a two way street, this idea of oh,
Speaker 1: a studio gets told by a publisher what they have
Speaker 1: to do, and it's like yeah, in a way, because
Speaker 1: what happens is the people that hold the money want
Speaker 1: to hear something, and the people who make the games
Speaker 1: know what they want to hear, and they sort of
Speaker 1: shape their pitches to.
Speaker 2: Fit that that mold that you know, fit the environment.
Speaker 1: And when I look at Returnal and then Sorrows, games
Speaker 1: that I do think are both very good, this that
Speaker 1: you could just kind of see.
Speaker 2: That they were made to fit the PlayStation.
Speaker 1: Mold and it's like, oh yeah, what that really means
Speaker 1: at the end of the day is these games are bigger,
Speaker 1: more expensive, and then have to sell more and it's
Speaker 1: just yeah, that's that's an uphill battle, and they kind
Speaker 1: of you know, this is a studio that once just
Speaker 1: made little arcade games that did surprisingly well, and now
Speaker 1: they have to sort of stand alongside the naughty dogs,
Speaker 1: and that's going to be a tough thing to pull off.
Speaker 1: All right, let's keep going here. On the other side
Speaker 1: of the fence Xbox. You know, it's been reevaluating exclusives
Speaker 1: since Asha Sharmas took taken over as head of Microsoft.
Speaker 2: Gaming, which is now at just Xbox again.
Speaker 1: They got rid of Microsoft Gaming, but that is always
Speaker 1: getting you know, different indicators there as for example, hell
Speaker 1: Blade two on PS five has been considered a pretty
Speaker 1: big success over there. This is from Liam Croft at
Speaker 1: push Square. Microsoft has confirmed excuse me, that it's going
Speaker 1: to have another think about its stance on first party
Speaker 1: Xbox games be imported to other platforms as new lead
Speaker 1: Asha Sharma looks to improve the Xbox brand. However, for
Speaker 1: those titles it's already put on PS five, they're often
Speaker 1: considered a success. The latest one is Sinuous Saga Helblay two,
Speaker 1: which was ported to PS five in an enhanced edition
Speaker 1: last year. Ninja Theory has reported in its latest financial
Speaker 1: statement first Linked of first Link dated tenth of May,
Speaker 1: a profit of five million pounds and the successful release
Speaker 1: of Helblay two on PlayStation five. It's now turning his
Speaker 1: attention to future project work, meaning more than Inju Theory
Speaker 1: games are on their way. They did not share the
Speaker 1: hard numbers, so we don't have a great way to
Speaker 1: compare and contrast. Here, Chuck, they just said successful release
Speaker 1: of hail Blake two hell Blay two on PlayStation five.
Speaker 1: We don't know what they consider to be success, but
Speaker 1: I bet that this is right in line with what
Speaker 1: we've seen. When these Xbox games go to PlayStation five,
Speaker 1: a pretty big audience jumps on them. I would not
Speaker 1: expect forts and numbers for this, obviously, Fort says this Unicorn, Uh,
Speaker 1: but yeah, this is every one of these stories has
Speaker 1: got to make it harder for Asha Sharma and her
Speaker 1: team to be like, and now let's put everything back
Speaker 1: on Xbox exclusively, right.
Speaker 3: Isn't it funny watching Asha Sharma tackle all of these
Speaker 3: problems and challenges and questions that Phil Spencer had to
Speaker 3: deal with over like the last decade or whatever. She's
Speaker 3: she's reevaluating every single one of them, every single one
Speaker 3: of them. It's probably gonna make the exact same like
Speaker 3: flip flop between choices that he did. I hope. Hm.
Speaker 3: I keep thinking and wondering when she's going to be
Speaker 3: hit with her first, Like, we need to reduce headcount, right,
Speaker 3: something happened in Microsoft. We need to reduce and Asha
Speaker 3: make the call who Who's it going to be? Right,
Speaker 3: Like that's gonna happen to her at some point. I
Speaker 3: wonder if she gets like a little bit of cover
Speaker 3: but she's gonna read.
Speaker 1: It feels like she's in a grace period right now,
Speaker 1: because I thought there were like rumors right that, like
Speaker 1: there were going to be a head count reduction at
Speaker 1: Xbox a few weeks back under Asha Sharma, and I wouldn't.
Speaker 2: Be surprised, juck if it was like She's like.
Speaker 1: Guys, you can like give me some time, like that
Speaker 1: can't be like one of the first things that happens
Speaker 1: under my leadership. Give me a second, like, let me
Speaker 1: at least get to SGF, Let me put out a
Speaker 1: few games, and then we can talk about that.
Speaker 2: It does feel like it's coming though, Yeah.
Speaker 3: I know we're getting sort of off based from hbly too.
Speaker 3: But one word thing about Ash specifically is working for
Speaker 3: a company like Microsoft. I will say this with like
Speaker 3: probably some unearned confidence, but it does not matter how
Speaker 3: well Xbox does. It doesn't Yes, if Microsoft has a
Speaker 3: bad quarter, if their cloud strategy doesn't work out, like
Speaker 3: they committed to shipping to open Ai right like bare
Speaker 3: metal servers and stuff like that. If they missed that,
Speaker 3: if that deal goes somewhere else, Xbox gets cut. It
Speaker 3: doesn't matter if they sold a billion fucking Xboxes and
Speaker 3: tons of exclusive titles. If that happens, Xbox takes cuts.
Speaker 3: And I think that's what happened with Phil and for gamers,
Speaker 3: it's like, we're not thinking about the larger ecosystem of
Speaker 3: Microsoft when we evaluate, like why did they close you know,
Speaker 3: Arcane Austin or whatever. That is just the circumstance that
Speaker 3: she's going to live in and have to get used to.
Speaker 3: And yeah, I hope, I hope she does have a
Speaker 3: great period in this first year.
Speaker 1: Yeah, I yes, If for no other reason, then just
Speaker 1: give some people at Microsoft more time to figure stuff
Speaker 1: out and have a little bit more protection.
Speaker 2: Yeah, it's uh.
Speaker 1: When it comes to Helblay two specifically or PlayStation five ports,
Speaker 1: I think I think it's going to be very hard
Speaker 1: for them to look at the numbers and decide we're
Speaker 1: going to be done putting stuff on PlayStation five. If anything,
Speaker 1: they just go, well, if what happened with hell Blay Too, well,
Speaker 1: hell Blay Too was a delayed you know, exclusivity window.
Speaker 1: It was on Xbox m PC and then eventually went
Speaker 1: to PlayStation five and everyone seems pretty happy with that,
Speaker 1: and we made money and the studio over there called
Speaker 1: it a success. Maybe we should just keep doing things
Speaker 1: that way. And that feels like the middle ground that
Speaker 1: they will continue to settle on of Hey, we can
Speaker 1: have our cake and eat it to a little bit here,
Speaker 1: But that doesn't sort of change the narrative around why
Speaker 1: you need to get an Xbox, which is what that
Speaker 1: conversation is really about. But I think that's my point here, Chuck,
Speaker 1: that the conversation won't change around that. I still like
Speaker 1: coming out of all this, when they finally make a
Speaker 1: decision after probably weeks and weeks and tens of you know,
Speaker 1: hundreds of hours of meetings, I think they're going to
Speaker 1: settle in the same place where they don't super care
Speaker 1: if you buy an Xbox. They super care if you
Speaker 1: buy Call of Duty. And I don't think that's going
Speaker 1: to change. What do you think?
Speaker 3: Yeah, I mean, if i'm Xbox, do I really want
Speaker 3: to be a hardware company? Does that?
Speaker 2: I don't know.
Speaker 3: If I want to be a hardware company in the
Speaker 3: year twenty twenty six, that actually sounds bad. Right, and
Speaker 3: they already did all the hard work, Like they already
Speaker 3: killed all their brand loyalty. So it's like, if you
Speaker 3: already did it, why don't you just focus on making
Speaker 3: some good games and put them out wherever people want
Speaker 3: to play them? Right? That feels weird because like traditionally,
Speaker 3: like I was a big Xbox person, even to like
Speaker 3: the Xbox one generation, Like, I love that shit. I
Speaker 3: had a really good time. I love their I think
Speaker 3: their operating systems better. But that's feels weird talking about
Speaker 3: Microsoft and saying that. But I feel like it's better
Speaker 3: on a console, and I liked their social stuff better.
Speaker 3: It was easier to play with my friends and everything.
Speaker 3: But it's like, you already did the hard work, you
Speaker 3: already ripped off the band aid. Just put the games
Speaker 3: out on PC and PlayStation you know, Okay, give it
Speaker 3: like six months or whatever before you put it out
Speaker 3: on PlayStation five, but still just do it. I don't know.
Speaker 3: I think that's where they She's trying to ingratiate herself,
Speaker 3: and she's listening to a lot of angry people and
Speaker 3: what they're angry at Phil about, and yeah, you could
Speaker 3: respond to that, or you know, just take the work,
Speaker 3: the bad work he already did and just benefit from it.
Speaker 1: Right, Yeah, exactly, Like yeah, right, moving sort of the
Speaker 1: football back in the field on your own at a
Speaker 1: certain point feels a little bit silly, you know. I
Speaker 1: get that, Like her wanting to ingratiate herself is an indicator,
Speaker 1: and it's on it like on its own. It's it
Speaker 1: is you know, she obviously has some marching orders to
Speaker 1: go in there and do something that feels good for
Speaker 1: people who are Xbox fans. But I just like, yeah,
Speaker 1: you made the right point of that. This is not
Speaker 1: you know, if anything, this is not it's the tail
Speaker 1: on the dog, and it's not a tail that even
Speaker 1: wags the dog Xbox. It is the thing that matters
Speaker 1: over there is their services.
Speaker 2: It is AI, and that is you know, even when.
Speaker 1: Like you said, if that goes bad, even when it
Speaker 1: goes good, as they continue to grow in that space,
Speaker 1: that like we need more money to put into AI.
Speaker 1: Take that from gaming and put it over here. So
Speaker 1: that was already happening, and if it goes bad, it'll
Speaker 1: be it'll be a lot worse, it'll be much more
Speaker 1: of a bloodbath. But yeah, I think that we will
Speaker 1: get a good, A good, a better idea. Going into
Speaker 1: this SGF where they show us their games, we kind
Speaker 1: of hear the tenor of the conversation as they explain
Speaker 1: their thought process, and then as they launched this next hardware,
Speaker 1: we'll really know at that point, like what they think.
Speaker 1: But I still don't know they know what they think
Speaker 1: in this moment. It's like those decisions might not have
Speaker 1: been made.
Speaker 3: It sucks ass that they probably made the best console
Speaker 3: hardware of this generation in the Xbox series x I.
Speaker 3: I honestly believe that, I think and.
Speaker 2: I really like using it.
Speaker 3: Yeah, and then just everything around it and just didn't
Speaker 3: pan out that.
Speaker 2: Way, right, Yeah, it was too late. It's too late,
Speaker 2: all right, So let's go ahead and take a break.
Speaker 1: When we come back, we'll be talking about Capcom doing
Speaker 1: real well as always. Somehow Silent Hill is just back
Speaker 1: and better than ever. We'll get into all of that
Speaker 1: and more. If you want to skip out on these,
Speaker 1: go to Giant buond dot coms. Let's join and become
Speaker 1: a premium member. We will be right back. All right,
Speaker 1: we are back. It's Game Mess Mornings. That's Chuck on grub.
Speaker 1: Let's do this next story. Capcom updates its game sales
Speaker 1: figures with its best ever annual financial report. This is
Speaker 1: from Alberto Garrido at Game Reactor. Year after year, we
Speaker 1: have been reporting on and enjoying many of the releases
Speaker 1: from Capcom's video game division. Street Fighter, Devil Maycrime, Monster Hunter, Pragmata,
Speaker 1: and of course Resident Evil have earned the respect and
Speaker 1: acclaim of critics and public and the public alike with
Speaker 1: each new installment or with the launch in the case
Speaker 1: of Pragmata, and today we see how the company has
Speaker 1: fared in its latest financial report. In the report's presentation material,
Speaker 1: we see the list of Capcom's thirteen best selling games
Speaker 1: for the twenty twenty sixth financial year has been updated
Speaker 1: a long with their total sales figures. The cash cow
Speaker 1: is Resident Evil and its latest installment, Requiem, stands out
Speaker 1: here as the franchise's best selling launch in history. Meanwhile,
Speaker 1: long running franchises such as Double May Cry five and
Speaker 1: Monster Hunter Rise continue to sell incredibly well, particularly Dante's
Speaker 1: Hack and Slash title, which has just celebrated seven years
Speaker 1: on the market. Monster Hunter Wild's, even with its impressive
Speaker 1: total of eleven million copies, seems to be lagging behind
Speaker 1: it's graphically less powerful and older cousins.
Speaker 2: That's the story, and Monster Hunter is always in a
Speaker 2: weird place.
Speaker 1: Yeah, this is they sold more games than they've ever
Speaker 1: sold before in an annual period, Chuck. Resident Evil Requiem
Speaker 1: is at six point nine million copies sold. The Resident
Speaker 1: Evil franchise just crossed two hundred million copies sold. They
Speaker 1: have all this energy, and it seems like with every
Speaker 1: new Resident Evil game, it doesn't just sort of get
Speaker 1: the benefit of all the excitement around the series, like
Speaker 1: deposits more energy back into the franchise and creates more
Speaker 1: excitement for all of those games, and then that folds
Speaker 1: back in on the next game, and it's this virtuous cycle,
Speaker 1: as our friend Jim Ryan once said. And I think like,
Speaker 1: obviously Resident Evil is the poster child here. They're kind
Speaker 1: of trying to replicate that across the board, and it
Speaker 1: feels like, you know, Monster one hundred, Street Fighter maybe
Speaker 1: a little bit aside, those kind of have their own
Speaker 1: cadence of releases and how they do things, but it
Speaker 1: feels like, hey, they're going to try to do that
Speaker 1: with pragmat Eventually they're going to try to do that
Speaker 1: with Devil May Cry and It could all work, but
Speaker 1: at the very least they have Resident Evil just delivering
Speaker 1: quarter after quarter. Capcom's got to figure it out. It
Speaker 1: feels like, Chuck, what do you think?
Speaker 3: Yeah, they do absolutely. I was thinking about, like you know,
Speaker 3: Capcom tent poles, and I mean they're listed here, right,
Speaker 3: Resident Evil being like the biggest one Monster Hunter. I
Speaker 3: started squinting in like really, I was like looking at
Speaker 3: Devil Maycry in Street Fighters six, and I'm wondering if
Speaker 3: your Capcom are you you probably need to do some
Speaker 3: like harder value because those are not as like the
Speaker 3: runaway successes of these others on the list, right, street
Speaker 3: Fighter six? Is that twenty twenty three double Make Cries?
Speaker 2: Right? Yeah?
Speaker 3: Right? Problem right? Correct? Me? Doubt Make Cries five? Is
Speaker 3: what is that twenty twenty? When is that that's an ad?
Speaker 2: It was its twenty nineteen.
Speaker 3: I think, yeah, I wonder if we don't see one
Speaker 3: of those for a while, and if we do, it'd
Speaker 3: like look completely different. But I I think so this
Speaker 3: happened with the Monster her World and then Village. I
Speaker 3: think this really happened where obviously Resident Evil and Monster
Speaker 3: Hunter are ubiquitous for gamers and like very well known,
Speaker 3: well respected franchises, beloved franchises. But I feel like those
Speaker 3: two games Village in Monster and the World broke through
Speaker 3: like a like not a crazy ceiling, but they broke
Speaker 3: into like a bigger consciousness with people buying and playing games.
Speaker 3: And then I think Requiem is like a full beneficiary
Speaker 3: of that effect. They just they just got a little
Speaker 3: bit bigger. They're the supporting more of the tent, right yep.
Speaker 2: Yeah, And I think they could keep finding ways to
Speaker 2: like slowly.
Speaker 1: Do that with more and more of their games. They
Speaker 1: do not seem to get out over their skis. They
Speaker 1: don't seem to just take big wild swings. They sort
Speaker 1: of methodically approach like they're like, hey, let's see, well,
Speaker 1: you know, things get out of hand in terms of
Speaker 1: like pragmatics. Probably took a lot longer to get out
Speaker 1: the door than they intended it to take. That's, you know,
Speaker 1: that is the trouble that they have that every publisher
Speaker 1: and developer seems to have, where it's like hey, scope creep,
Speaker 1: and just the normal hurdles of development continue to cause
Speaker 1: headaches about just getting a game shipped, and everyone experiences that,
Speaker 1: including Capcom.
Speaker 2: But when they deliver.
Speaker 1: It's like, hey, no, we're going to deliver something that
Speaker 1: is very much what our audience wants. And we have
Speaker 1: curated and sort of nursed that audience to expect our games,
Speaker 1: and so we have this sort of potential large cohortive
Speaker 1: consumers ready to be active the second we dropped something,
Speaker 1: and and we sort of benefit off each other. They
Speaker 1: get a game they really want, we get the sell game.
Speaker 2: To a lot of people.
Speaker 1: And uh, you know, it's easier said than done, obviously,
Speaker 1: but it's not impossible to replicate because next story here, Uh,
Speaker 1: Konami's Silent Hill comeback looks real. Konami announced Silent Hill
Speaker 1: f has surpassed two million copies worldwide. That's a cumutive
Speaker 1: cumuitative shipments and digital sales. Konami also says Silent Hill
Speaker 1: two has passed six million players including ship units, store downloads,
Speaker 1: and subscription service players. Uh, Silent Hill has somehow gone
Speaker 1: from punchline to a fully functioning franchise. Chuck, Yeah, I
Speaker 1: think just a couple of years ago, you talk about
Speaker 1: Silent Hill and you and the only reason you do
Speaker 1: that is to be like, man, look at the Silent
Speaker 1: Hill fans over there, aren't they miserable?
Speaker 2: And isn't that funny?
Speaker 1: And now it's like, look at those Silent Hill fans,
Speaker 1: aren't they miserable but also secretly kind of happy that
Speaker 1: their game's rule school Now.
Speaker 2: They Konami is.
Speaker 1: Figuring it out too, and that felt impossible at one time.
Speaker 1: So so all these other companies that are like feeling
Speaker 1: around in the dark trying to find their way to
Speaker 1: this audience of people who are willing to spend money
Speaker 1: on video games.
Speaker 2: I mean, obviously it's not as easy as just.
Speaker 1: Saying, just do what Capcom's doing, But Konami did it
Speaker 1: and it's working.
Speaker 3: It does feel like that's exactly what they're looking at
Speaker 3: and doing. Yeah, it really helps when you have some
Speaker 3: like strong legacy ip that people are very fuss of
Speaker 3: your Ora entries. You get to have, you know, your
Speaker 3: off releases get to be remakes, and then you get
Speaker 3: to do some new stuff, and because you're on the
Speaker 3: goodwill of a remake, right, then you get to do
Speaker 3: that new thing and people are more receptive, like maybe
Speaker 3: they understand what's going on here, what we're doing. Man,
Speaker 3: that game Fox huh, Silent hillf really good?
Speaker 2: Yeah, And it's like you know, we've so we've had
Speaker 2: a lot of stories.
Speaker 1: Now today chuck about how how many people are playing
Speaker 1: the single player game, and you know, I always apreciate
Speaker 1: that the people listening to the show as we have
Speaker 1: these conversations, but I always like, I forget, like sometimes
Speaker 1: there's gonna be people people listening who will go.
Speaker 2: Why do I care? I just want to play the games.
Speaker 1: And I'm not going to ever try to convince that
Speaker 1: person to care, because you should. If you are enjoying
Speaker 1: playing the games and that's all you care about, You're
Speaker 1: probably a happier person than I am. Just go keep
Speaker 1: doing that. But I can't help but like look at
Speaker 1: this stuff and try to understand how decisions get made
Speaker 1: in this industry and what like what is happening today,
Speaker 1: what does that mean for the kinds of games we're
Speaker 1: going to get tomorrow? And you know, there are people
Speaker 1: in this industry that listen to shows like this and
Speaker 1: like kind of work backward of like, Okay, this is
Speaker 1: what the gamers are talking about. You know, we have
Speaker 1: this hunch that if we try to do things like X,
Speaker 1: we might be able to see why result. And they're
Speaker 1: having that conversation on that show where they're kind of
Speaker 1: saying the same thing, and I just like want to
Speaker 1: like get at that nugget of like what what is
Speaker 1: going to move people to spend money on video games?
Speaker 1: Because that is going to dictate the kinds of games
Speaker 1: that these companies think they can get away with making.
Speaker 2: And right now, it's like there's a lot of reasons.
Speaker 1: To be hopeless or to be sort of a doom
Speaker 1: and gloom about this industry. But when we see things
Speaker 1: like things can work, and then we compare that to like, Hey,
Speaker 1: Sorrows was disappointing? What went wrong there? And I do
Speaker 1: I just think it does feel like that value proposition.
Speaker 1: I think that was the one key thing here that
Speaker 1: like seventy dollars for Sorrows didn't make sense to people,
Speaker 1: sixty dollars for Pragmata made sense to a lot more people,
Speaker 1: it felt like, And so what's the difference there, Because
Speaker 1: I don't think that like making those games would look
Speaker 1: all that different like from one to the other. But yeah,
Speaker 1: I just feel like you can make these games that
Speaker 1: can do well. You just kinda have to like work
Speaker 1: with what we are feeling as consumers right now, and
Speaker 1: we just want to feel like we're getting away with something.
Speaker 2: We're getting a bigger game.
Speaker 1: Than And even though Pragmata and Resident Evil Requiem, Chuck,
Speaker 1: those are games that people like, Hey, these are a
Speaker 1: little bit short, they're still selling and then there's a
Speaker 1: huge number of people we were waiting for it to
Speaker 1: drop just a little bit in price and will probably
Speaker 1: jump on it when it's fifty dollars. But we think
Speaker 1: the same is true of Sorrows. It's just like Pragmata
Speaker 1: and Residue Requiem are also selling at their full price,
Speaker 1: which is what these companies need to see to kind
Speaker 1: of feel good about them. So as we like, look
Speaker 1: at how all these games are doing. If you were
Speaker 1: on the other side, if you were making games at
Speaker 1: a publisher, Chuck, how would you be feeling in this moment?
Speaker 1: Would you feeling like there is reasons for confidence? Would
Speaker 1: you be dooming gloom? I don't know, how are you
Speaker 1: feeling about it?
Speaker 3: Good product sells like that feels extremely true, right, and
Speaker 3: it sells if you're not also taxing your most loyal customers.
Speaker 3: So I'm like thinking about I was just looking up Okay,
Speaker 3: Silent Hill f I launched just seventy dollars. Huh sold
Speaker 3: pretty well, but also launched everywhere. It was on Windows, PlayStation,
Speaker 3: and Xbox. It's like, okay, so they price sell a
Speaker 3: little bit of a premium, but they put it out
Speaker 3: everywhere sorrows price to the premium, and you're paying the
Speaker 3: tax of having to be on PlayStation hardware. It's like, okay,
Speaker 3: that's a little rough. And then you have Pregmata, who's
Speaker 3: seems like they're scraping in the most money out of
Speaker 3: the three. Right, it seems like they're on that trajectory
Speaker 3: and they priced a little lower, came out everywhere. I'm thinking, like,
Speaker 3: if you're a game developer, a game publisher, game developer,
Speaker 3: you want your stuff accessible wherever it can be played.
Speaker 3: Oh man, especially if you can like optimizing it on
Speaker 3: switch to Yeah, it's like a banger thing to do.
Speaker 2: It seems like it's helping you.
Speaker 3: Yeah, That's that's what I would be thinking if I
Speaker 3: if I'm in the publishing business for sure.
Speaker 1: All Right, people have pointed out here coming out of
Speaker 1: the Capcom earning support, they do have a slide in
Speaker 1: here about using generative AI. Capcom is built in internal
Speaker 1: multimodal generative AI system used for idea generation and concepting,
Speaker 1: AI generated images, illustrations and visual references, fictional in game products, posters, snacks, props,
Speaker 1: prompt generation, and automated quality evaluation. The system reads text,
Speaker 1: images and tables from design docs and output ideas automatically.
Speaker 1: If outputs don't meet requirements, the system auto generates corrective
Speaker 1: prompts and retries. Capcom frames this as reducing routine, non
Speaker 1: creative work and speeding up world building tasks. They claim
Speaker 1: it allows one person to do brainstorming cycles that previously
Speaker 1: required multiple people. Now check Com into like a weird
Speaker 1: place with all of this, because like every time I
Speaker 1: try to think about what would stop AI from taking over,
Speaker 1: it's like nothing because it's cheaper and faster and not
Speaker 1: necessarily better. But if cheaper and faster companies are going
Speaker 1: to embrace it. I talked to you the other day
Speaker 1: about interchangeable parts specter in World War two, and think about, Hey,
Speaker 1: that was literally worse than what Europe was doing, which
Speaker 1: was every part handmade, but it was cheaper and faster,
Speaker 1: so the whole world adopted it very quickly after World
Speaker 1: War Two.
Speaker 2: That is the story of free markets.
Speaker 1: Free markets will just sort of let the path of
Speaker 1: least resistance or the path of saving the most money
Speaker 1: and doing things the quickest, even if it's worse. And
Speaker 1: then when I see something like this, I'm like, Okay,
Speaker 1: so generative AI feels a little bit different because I
Speaker 1: you know, if I go back to that quote that
Speaker 1: was on Twitter or whatever years ago, at this point
Speaker 1: of I want AI to do my dishes and clean
Speaker 1: my house so I can paint and make music, not
Speaker 1: I don't want the eye to paint and make music
Speaker 1: so that I have to clean my house. And that
Speaker 1: feels like that should be like the default human position.
Speaker 1: And then on top of that, you see this, like hey,
Speaker 1: this last line here, they claim it allows one person
Speaker 1: to do the brainstorming cycles that previously required multiple people.
Speaker 1: And it's like having companies and especially executives been saying
Speaker 1: for years now, the reason we need to get back
Speaker 1: in the office is so we can get multiple people
Speaker 1: in the room so they can brainstorm together and we
Speaker 1: can have that serendipity of just the meeting of the minds.
Speaker 1: And now suddenly they're like, well, we just need one
Speaker 1: person doing this, and so, well, what's the difference, And
Speaker 1: it's obviously you know, they were paying a lease on
Speaker 1: an office and they wanted to keep getting They want
Speaker 1: to get use out of that, so they want people
Speaker 1: back in the office. Now they could see an opportunity
Speaker 1: to save money by having fewer people in the brainstorming session.
Speaker 1: So now that's their position and it's just going the
Speaker 1: way the wind blows. Is not what got capcom to
Speaker 1: where it is in all those conversations we were just having.
Speaker 1: So it just feels like there is a pit they
Speaker 1: could fall into here, especially coming off with something like Pragmata,
Speaker 1: which was sort of a lampooning of AI, the whole
Speaker 1: moon being designed to look like AI, but designed by
Speaker 1: their own people. And now they are shifting into this instead.
Speaker 1: I don't know, what do you make of it?
Speaker 3: Yeah, stepping on a rake, right, Yeah, And the exact
Speaker 3: kind of generative AI they're talking about. These are lms
Speaker 3: created on the backs of copyrighted materials, written materials that
Speaker 3: they scraped from websites, they swooped and stole images off
Speaker 3: of like Google search indexes. Right, That's how these things
Speaker 3: are made. That's how open AI and anthropic and everyone
Speaker 3: makes these things. It is theft, intellectual property, theft yep.
Speaker 3: I don't know of any major in use LM. That's
Speaker 3: like we bought the rights to everything and they all
Speaker 3: signed off on this, and then we train it that
Speaker 3: that doesn't exist in my mind at least, or it's
Speaker 3: not in wide use, or it sucks, which makes sense. Yeah,
Speaker 3: this is just a full rake step. It's you're undercutting
Speaker 3: like the human element. I think about Star Trek a lot.
Speaker 3: I think about the Galactic Federation, where like man roden
Speaker 3: Berry was thinking, because this problem in the future of
Speaker 3: humans are going to be a lot less suited to
Speaker 3: doing the work of machines at some point. It's an
Speaker 3: inevitability because we're going to build things like lllms, or
Speaker 3: we're gonna build a factory that makes interchangeable parts, and
Speaker 3: so we need people to be able to pursue their
Speaker 3: interest and pursue work and then put a premium on
Speaker 3: that work by supporting them and floating them. Doing stuff
Speaker 3: like universal basic can come right. So I often I'm
Speaker 3: thinking about the Federation and the Star Trek future and
Speaker 3: how we're not there and we have a collection of
Speaker 3: world governments on our toothless and won't do anything to
Speaker 3: push back against these businesses. That are just completely stealing
Speaker 3: human creative output and creating you know, entropy machines or whatever.
Speaker 3: I could, I could really go on them, yeah, cub,
Speaker 3: I know.
Speaker 2: Yeah.
Speaker 1: And it's like, you know, the thing that leads to
Speaker 1: that a society that sort of can't that is you know,
Speaker 1: the post what it's called the put like when there's
Speaker 1: not a surplus of star or when there is a
Speaker 1: surplus of stuff. But yeah, when you're in a society
Speaker 1: that has everything all their needs met, uh, that's great.
Speaker 1: But what happened before that, Like what was the you
Speaker 1: know and and star trek.
Speaker 3: It was World War three?
Speaker 2: World War three.
Speaker 1: There was years of fighting over resources and fighting over
Speaker 1: stuff and trying to control these things and making the
Speaker 1: model fit into the free market capitalist model. And it's
Speaker 1: something that is inherently sort of supposed to like it
Speaker 1: does not make sense for that because it gets rid
Speaker 1: of scar thank you post Scar City society, thank you chat.
Speaker 2: And it's yeah, that's the thing you know that.
Speaker 1: We do get told by the people who are are
Speaker 1: selling us these llms that you know, you can be
Speaker 1: a luddite and try to stand against it. But the
Speaker 1: Ludites were wrong. Eventually, this was good for workers. And
Speaker 1: we know, like if we just read a little bit,
Speaker 1: you know, that's not how it actually went down. It
Speaker 1: was two hundred years of pain in places like the
Speaker 1: UK where the Industrial Revolution began, before labor laws came
Speaker 1: into practice and really change things. And that's actually what happened.
Speaker 1: And I'm not going to live for two hundred years,
Speaker 1: so I'm not going to see the benefits of us
Speaker 1: finally waking up from this. So we kind of have
Speaker 1: to figure this shit out now. And the Industrial Revolution
Speaker 1: did not solve itself. It did not like become good
Speaker 1: for people on its own. We really had to get
Speaker 1: in there put guardrails in place. And these companies will
Speaker 1: tell us we don't need to do that, it'll just
Speaker 1: have like they just the free market will figure it out.
Speaker 1: But we obviously need to do more than that. And
Speaker 1: in the meantime, these companies aren't going to want to
Speaker 1: save money and they aren't going to want to be
Speaker 1: left behind, and they do have all investors who are
Speaker 1: universally wanting to hear how they are using AI to
Speaker 1: it to make them more money. And uh, while that
Speaker 1: is happening, the one tool we're going to continue to
Speaker 1: have is to yell at, yell and shame of these companies.
Speaker 1: Are yell at the yell at and shame these companies
Speaker 1: and the people responsible for these decisions. So people should
Speaker 1: definitely keep at that.
Speaker 2: And if they're all.
Speaker 3: All those gamers are distracted right now with with woke
Speaker 3: and DEI.
Speaker 1: Yeah, I heard the Sarkisians back, and we should be
Speaker 1: fucking pissed about that.
Speaker 3: Yeah's the problem. It's not you know, it's not completely
Speaker 3: eliminating the human element from it.
Speaker 1: It's almost like they're using people's inherent hatred of women
Speaker 1: against them to divide them so they don't see who's
Speaker 1: really responsible for all the reason everything is terrible.
Speaker 2: But that can't be true.
Speaker 3: In the book, oldest trick in the book.
Speaker 1: Yeah, just can't be the case. All right, let's let's
Speaker 1: keep let's stick with with Capcom here. Uh, residentval cod
Speaker 1: Veronica remake is heading much stronger in the horror direction.
Speaker 1: This is from my Nintendo News. Resident Evil insider Dusk
Speaker 1: Gullam has shared a little more about what he has
Speaker 1: heard recently about the rumored Resident Evil Code Veronica remake
Speaker 1: over at Capcom. Golam says that the team is fully
Speaker 1: like just saying that Gollam as if it's like his
Speaker 1: last name. Gullam says that the team is fully embracing
Speaker 1: horror and is pushing the remake to go further in
Speaker 1: that direction. He says that, of course there will be
Speaker 1: plenty of action sequences, but they wanted to retain a
Speaker 1: dark horror style atmosphere. I don't really think that they
Speaker 1: are at this point. Code Veronica remake is going in
Speaker 1: a much stronger horror direction than the original Code Veronica.
Speaker 1: Excuse Me still has silly stuff and action stuff, but
Speaker 1: the horror aspect is increased in the remake, and all
Speaker 1: of Capcom's data tells them that horror is constantly the
Speaker 1: most successful, well liked, and standout moments for players. Capcom
Speaker 1: is a very data based company, and every data point
Speaker 1: for them shows that they should embrace horror more. Residentvill
Speaker 1: n I was a project long and de that changed
Speaker 1: from multiple changed multiple times, and wanted to try to
Speaker 1: capture every Resident Evil game in different sections give shades
Speaker 1: of the whole franchise. It has shades of literally every
Speaker 1: are game in it, and now they're going to kind
Speaker 1: of maybe go back to focusing on one concept for
Speaker 1: the for these remakes. To me, that sounds like probably
Speaker 1: the right choice. I really liked Requiem because it did
Speaker 1: everything and it was pretty good at bouncing back and forth.
Speaker 1: But coming out of it, I agree with everyone sort
Speaker 1: of generally held assessment that the best parts were the
Speaker 1: scarier parts, they were the Grace parts, and that it
Speaker 1: was sort of a fun reprieve to get to go
Speaker 1: play as Leon. But then when I go to replay
Speaker 1: that game, I am definitely like kind of doing the
Speaker 1: thing where I'm like, I'm playing through all the Grace
Speaker 1: stuff and then I get to the Leon stuff and
Speaker 1: maybe I'll put it down for a bit and I
Speaker 1: don't go back.
Speaker 2: I'm glad it was there on my first.
Speaker 1: Play through, but it's obvious at this point that the
Speaker 1: scary horror elements of the first part, you know, religious,
Speaker 1: plays to the strength of Resident Evil.
Speaker 2: So yeah, I'm welcoming this. How about you?
Speaker 3: Yeah? Leon is a pacing tool, right, that's what you're Yes?
Speaker 3: So I never played Code Veronica. Was there ever a
Speaker 3: remaster of this?
Speaker 2: No?
Speaker 1: Uh, there's well, there's like re releases, but it's like ports,
Speaker 1: updated ports, but never really like major remaster.
Speaker 2: And yes, this will be the first remake.
Speaker 3: Obviously, this is an extremely well reviewed game on its release.
Speaker 3: This is a game that, yes, it was suffered from
Speaker 3: being trapped on like it wasn't all like exclusively on Dreamcast.
Speaker 2: Was it?
Speaker 1: Or was it it eventually went went to a bunch
Speaker 1: of places, but yeah, it was at Dreamcast first.
Speaker 3: Yeah, and I see everybody lots of people in chat
Speaker 3: begging for this and wanting this remake. Yeah, this sounds sick.
Speaker 3: I would love a like a full horror Resident Evil game.
Speaker 3: I will say, like I am, I'm not a scaredy cat.
Speaker 3: I can handle it a lot, but I definitely I
Speaker 3: loved the Leon breaks and but I don't know if
Speaker 3: that's possible in a game like this. I wonder if
Speaker 3: this had some like camp elements that broke stuff up.
Speaker 3: But I need I need to I just need to
Speaker 3: go play some old Resident Evils. Rick Wielm, Well, yeah,
Speaker 3: my only Resident Evil game.
Speaker 1: Yeah, I think, uh, I think yeah, going back at
Speaker 1: this point, especially like if you go back to the
Speaker 1: PlayStation games, because I'm also a scaredy cat, those are
Speaker 1: they're they're gonna spooky here there, or they're gonna jump
Speaker 1: scare you. But they're a lot easier to go down
Speaker 1: these days because they just aren't as scary as they
Speaker 1: once were. Uh, and then you get all the great
Speaker 1: sort of atmosphere of resident evil still and the fun,
Speaker 1: cheesy acting.
Speaker 2: Yeah, they're great to go back to.
Speaker 3: Yeah, saying sorry, this is what I was saying earlier
Speaker 3: about like a company that's in a position with one
Speaker 3: of their temple franchises to be able to go do
Speaker 3: remakes remasters and then bounce back to doing like and
Speaker 3: like get multiple studios kind of spin in those place. Ah.
Speaker 3: That rules. That's like a really great spot to be in. Yeah.
Speaker 2: It just it looks super efficient.
Speaker 1: It looks like, Yeah, it feels like they got it
Speaker 1: all figured out.
Speaker 2: And uh, we'll see how Ai fucks it up for him. Uh,
Speaker 2: all right.
Speaker 1: Nintendo won't focus on making Switch two games exclusively, Switch
Speaker 1: one remains important. This is from Eddie McCoo at GameSpot.
Speaker 1: Nintendo president Shintaro for Okawa has stressed how vital vital
Speaker 1: it is for the company to keep driving sales of
Speaker 1: Switch one games even though the Switch to has come
Speaker 1: to market. During the company's latest earnings brief, for Okawa said,
Speaker 1: I believe it's important that we consider how to expand
Speaker 1: the entire software business, including titles for both Nintendo Switch
Speaker 1: and switch To. He said Nintendo should take this approach
Speaker 1: as opposed to focusing only on sales of Nintendo switch
Speaker 1: To software. For Akawa said that this is in response
Speaker 1: to a said this in a response to a question
Speaker 1: about the slowed sales of Switch To exclusive Mario Kart
Speaker 1: World after the company discontinued the hardware bundle that included
Speaker 1: the game. The executive said Mario Kart World remains an
Speaker 1: important title for Nintendo and that he expects to continue
Speaker 1: to sell throughout expects it to continue to sell throughout
Speaker 1: the life cycle of the switch To. For Akawa also
Speaker 1: addressed Nintendo's forecast that it would sell sixty million games
Speaker 1: during the current fiscal year that ends March thirty first,
Speaker 1: twenty twenty seven. He said that that number is lower
Speaker 1: than some might have expected because it does not include
Speaker 1: bundled software like it did for the switch To's first
Speaker 1: fiscal year when the Mario Kart World bundle was available.
Speaker 1: All right, let let's talk about this this Switch one
Speaker 1: thing here. So they have one game right now, I
Speaker 1: think like that is from them that is a Switch
Speaker 1: One game.
Speaker 2: First and that is Rhythm Heaven Groove.
Speaker 1: Now they are coming off with Tombadatci Life, which just
Speaker 1: happened and is also a Switch one game and doesn't
Speaker 1: even have a Switch to version yet.
Speaker 2: But they have not announced anything else.
Speaker 1: You know, they are probably going to have a direct
Speaker 1: here in June and they I guess they could announce
Speaker 1: some new Switch one games.
Speaker 2: But what do you what do you think this is?
Speaker 1: Is this is this some sort of like playcating investors
Speaker 1: a little bit, trying to remind them, Hey, we have
Speaker 1: this thing that has one hundred and fifty five million
Speaker 1: units out there, and we're going to keep selling to
Speaker 1: that audience. So don't freak out about us saying we're
Speaker 1: going to sell slightly fewer Switch.
Speaker 2: Twos this next fiscal year. Is it just that simple?
Speaker 3: So earlier I talked about, you know, do you want
Speaker 3: to be a hardware company or a software company? Nintendo? I,
Speaker 3: if I'm them, I think I think this is a
Speaker 3: bad idea to continue to float Switch one. A Switch one,
Speaker 3: you had a really good life cycle for that console.
Speaker 3: You do need to be pushing Switch to sales. You
Speaker 3: need to be focused on putting out quality Switch two
Speaker 3: games that use the full capabilities of the hardware. I
Speaker 3: don't like this. I think it's a poor idea. But
Speaker 3: I get the quarterly mindset of like why you want
Speaker 3: to do this because you do have that install base
Speaker 3: and you can sell games to them and you can
Speaker 3: make money, print money with that thing. But I think
Speaker 3: long term it's just the poor idea, and it's it
Speaker 3: is a response to obviously like hardware and AI chomping
Speaker 3: on memory, they're having their price increase. When does that
Speaker 3: kick in.
Speaker 2: It's like September first for most of the world.
Speaker 1: Yeah, I'm a little bit, but by the end of
Speaker 1: May and Japan, but that's a completely different thing.
Speaker 2: Yeah.
Speaker 3: Yeah, that's tough. I don't like the business bastard man
Speaker 3: of like, you know, we need to put exclusives on
Speaker 3: our new stuff to sell those. But like Nintendo specifically
Speaker 3: is the one out of anyone we've talked about today
Speaker 3: in a position to do exactly that, and they should
Speaker 3: be doing it.
Speaker 2: Yeah, yeah, I mean I think this is uh.
Speaker 1: Yeah, They're in a tough position because they probably do
Speaker 1: want to get people excited about the switch to I
Speaker 1: bet most of the games they have coming out are
Speaker 1: actually switched to exclusives, but it is a very different
Speaker 1: story than what happened from the three DS to the
Speaker 1: Switch one. By the time the Switch one was out,
Speaker 1: like that, audience was very ready to put away their
Speaker 1: three DS is, you know, regardless of how great that
Speaker 1: system actually was, and it was, people were just done
Speaker 1: buying games for it. And we saw that that Mario
Speaker 1: and Luigi remake from Alpha Dream came out and no
Speaker 1: one bought it, Warrior Where Gold came out and no
Speaker 1: one bought it, and these were these were pretty good games,
Speaker 1: and the Warrior where Gold game was very good, but
Speaker 1: just no one bought it, and it kind of hurt
Speaker 1: those franchises. In the Mario Luigi case closed down Alpha Dream,
Speaker 1: they made they made no money from this big project
Speaker 1: that they spent a lot of money making, and it
Speaker 1: caused them to have to close down. But that was
Speaker 1: because they went from the three DS to the switch
Speaker 1: and you could not play three DS games on the
Speaker 1: Switch one. Now the switch to can ploy Switch one games,
Speaker 1: and I think Nintendo's like, hey, we're we have already
Speaker 1: got a couple examples of games that were Switched one
Speaker 1: games doing very well and selling well on the Switch
Speaker 1: to as well. And no one's really sort of batting
Speaker 1: an eye Tomadauci Life. Forty percent of players are playing
Speaker 1: on switch to and no one's complaining that it doesn't
Speaker 1: have these X feature or why feature. Now, I wish
Speaker 1: it had a mouse mode. I do wish it had
Speaker 1: a switch to version, but I'm not really thinking about
Speaker 1: that all that much while playing that game. So I
Speaker 1: think they're like, Okay, we can get away with it
Speaker 1: a lot more this time around. And then there's all
Speaker 1: these macroeconomic reasons to be doing this. The rising price
Speaker 1: of components selling switch tos is going to be a
Speaker 1: little bit more challenging.
Speaker 2: We had to raise the price.
Speaker 1: That's not even covering our costs, says for Akawa. So
Speaker 1: another price increase could it be in the cards for
Speaker 1: the future. It could continue to get worse, So them
Speaker 1: keeping the switch one around it just feels like a
Speaker 1: little bit of an escape patch for them of like, hey,
Speaker 1: we're gonna we gotta find ways to keep making money
Speaker 1: as things as the uncertainty continues.
Speaker 2: To build in a world that is already very uncertain.
Speaker 2: All right.
Speaker 1: Three D platformer Garfield Escape from Monday announced.
Speaker 2: For Switch one.
Speaker 1: Really holy shit microids along with oh someome games or
Speaker 1: oh some studio, I should say. Today unveiled Garfield Escape
Speaker 1: from Monday for Nintendo Switch. The game is due out
Speaker 1: on September twenty fourth, twenty twenty six.
Speaker 2: Uh is a.
Speaker 1: Veggie filled three D platformer and it players will need
Speaker 1: to help the tabby cat wake up from his nightmare
Speaker 1: by exploring different worlds.
Speaker 3: So is he being plagued by vegetables because.
Speaker 2: He's being played?
Speaker 3: Right?
Speaker 1: Yes, we got to hack this game, chuck and replace
Speaker 1: it with Mike Manati.
Speaker 3: And fruit Nintendo Switch groub. I'm not I'm not doing
Speaker 3: any hacking's okay.
Speaker 2: This game has got to be on other stuff.
Speaker 1: I got this story from a Nintendo Everything I'm assuming chat.
Speaker 1: Is this coming out elsewhere? Is it really just for Switch?
Speaker 2: Yeah?
Speaker 3: Crazy license game to get put out on one thing?
Speaker 1: Yes, absolutely, although although you know those kinds of like
Speaker 1: kid Family games do sell on Switch more than they
Speaker 1: sell anywhere else.
Speaker 2: All right, and then last story here concerned aph.
Speaker 3: Oh, we do have to shout out and talk about
Speaker 3: Gerstman and gerst Field. Did you ever watch him play those?
Speaker 2: Yes? Absolutely? Yes.
Speaker 1: I didn't mean to mention that this is the news
Speaker 1: for the other Jeff G We'll make sure that I'll
Speaker 1: send this over to him, make sure he knows what's
Speaker 1: happening over here.
Speaker 3: Everybody. I'm sure this is the most important thing that
Speaker 3: will happen to him today is reading about this.
Speaker 2: Here's the thing.
Speaker 1: It's like, I know what it's like to have something
Speaker 1: to be associated with you, and like how people will
Speaker 1: make sure you know. I bet already just probably somewhere
Speaker 1: between fifteen one hundred acts at him on like Blue
Speaker 1: Sky about this game.
Speaker 2: And that's just weazy.
Speaker 1: Oh Bobbs, you're here concerned. Dape says, Haunted Chocolatier is
Speaker 1: way bigger than Starduo Valley. This is from Ali Reynolds
Speaker 1: at Nintendo Life. That's really the story here. I mean
Speaker 1: it's way bigger than Stardu Valley, at least in terms
Speaker 1: of the amount of maps, the amount of monsters.
Speaker 2: The depth of the whole.
Speaker 1: Item system and all the equipment slots and all the
Speaker 1: stuff like this.
Speaker 2: Everything is cranked up.
Speaker 1: I think that this is something we see from a
Speaker 1: lot of indie dev's, especially ones that have success in
Speaker 1: their first game and they have time and money to
Speaker 1: work on the next one. I think they feel an
Speaker 1: obligation to do even more the next time around as
Speaker 1: to not disappoint their fans, and it can lead to
Speaker 1: things getting bigger and out of hand and taking ten
Speaker 1: to fifteen years for the follow up to happen, especially
Speaker 1: as concerned Ape continues updating Stardew Valley, which is happening constantly.
Speaker 1: In fact, I think you put Haunted Chuklatier aside for
Speaker 1: a minute for a while to work even more on
Speaker 1: starduw Valley. Sounds like back at it with Haunted Chocolate heer. Yes,
Speaker 1: when you hear that is that? Does that excite you?
Speaker 1: Because for me, I'm like, I don't know, just get
Speaker 1: out of like a like something streamlined, get it out there,
Speaker 1: and then spend years updating that the way you have
Speaker 1: Starduo Valley. But that's I think that's me someone who
Speaker 1: gets a lot of games as part of my job.
Speaker 1: I bet this is music to the ears of people
Speaker 1: who are like, this will be my game for the
Speaker 1: next decade.
Speaker 3: Yeah. Have you gone back to Starduo Valley recently?
Speaker 2: Not recently recently? Actually no.
Speaker 1: I did to play with the Steam Controller a little bit,
Speaker 1: but I didn't see anything new in there.
Speaker 2: I was just poking around.
Speaker 3: Yeah, I mean they he added completely new like islands.
Speaker 3: I think that you can like sail to and it
Speaker 3: could be like a lot you're like, oh shit, But
Speaker 3: there's also like tons of quality of life features. I
Speaker 3: think that's primarily what he's done on STARDUW Valley in particular,
Speaker 3: like multiplayer. At that game did not ship with multiplayer.
Speaker 3: He added that later. I think, yeah, that's correctly the
Speaker 3: year year. I adore Starduo Valley. Eric Brown is one
Speaker 3: of my game development heroes. He's the man. I love
Speaker 3: that he's I don't love this, but it's funny watching
Speaker 3: him get chased by misinformation because of how much people
Speaker 3: love the shit that he puts out. Yeah, it's like
Speaker 3: a cool spot to be in. I trust his vision
Speaker 3: for game development. So if he wants to make something bigger,
Speaker 3: more maps, more variety, like absolutely, do your thing. Man.
Speaker 3: He doesn't miss. I mean, he's made one game, but
Speaker 3: it didn't miss. All right, do your thing for sure.
Speaker 1: All Right, we're gonna get to the pull question here
Speaker 1: in a second. But let's see here Aaron Line with
Speaker 1: a super check. Capcom and Konami are cooking Sega, moving
Speaker 1: off games as a service and focusing on those focusing
Speaker 1: on those reboots instead, and Square promising a big twenty
Speaker 1: twenty seven. Japanese publishers seem to have it figured out.
Speaker 1: I'll say that I tend to agree with that, and
Speaker 1: I think Square Nix might be the best example in
Speaker 1: the way, because they were doing things one way. They
Speaker 1: said this isn't working, and then they changed, and now
Speaker 1: I think we're witnessing that change happen. I don't think
Speaker 1: they've delivered on like sort of like what that change means,
Speaker 1: but you could see that they are trying to shift
Speaker 1: to like their their their way of doing things, so
Speaker 1: once again, maybe be a little bit more like Capcom.
Speaker 2: So yeah, we'll see.
Speaker 1: But it's like if the Square Enix can do it
Speaker 1: a company I think it was once also a little
Speaker 1: bit of a punchline of oh my god, look at
Speaker 1: the decisions this company makes. It's like, does feel like
Speaker 1: they understand what they're doing wrong? Maybe they could sort
Speaker 1: of sort it out. I think they are going to
Speaker 1: have a really good twenty twenty seven.
Speaker 2: All right, let's see here the poll question from Monday.
Speaker 2: Let me get this out of the way.
Speaker 1: Are you going to get forts the horizon five at
Speaker 1: the early access price on Friday?
Speaker 2: Yes or no? We actually also, yeah posted it? I
Speaker 2: think you posted it again? Oh yeah, oh did I
Speaker 2: post it again? Okay, yes, so we got it. We
Speaker 2: got it? Okay. Are you going to grab Yeah?
Speaker 1: I didn't see this. I'm sorry about that. Thanks, Jane,
Speaker 1: appreciate it. Are you going to grab the Forts Rice
Speaker 1: and six premium bundle one hudred and twenty dollars to
Speaker 1: play early?
Speaker 2: Yes or no? Six percent said yes, Ninety four percent
Speaker 2: said no in the.
Speaker 1: First poll, and on the second poll seven percent said yes.
Speaker 2: Hold ninety three percent said no.
Speaker 3: Read the first poll like the newest poll, word for word.
Speaker 2: The newest one.
Speaker 3: Yes.
Speaker 1: Are you going to get Forts to Rice five at
Speaker 1: the early access price on Friday? Oh man, that's uh
Speaker 1: oh that's a different number than the game that's actually
Speaker 1: coming out, isn't it.
Speaker 2: Yes? I rushed to do because I didn't.
Speaker 1: I'm like, oh, I forgot to tell jam what the
Speaker 1: actual wording was, and then there it is. That shows
Speaker 1: how much I pay attention. All right, Yeah, so people
Speaker 1: are saying, like, you know, one out of twenty people
Speaker 1: are saying yes. That adds up when you have a
Speaker 1: franchise like Forts Horizon that so many people play. We
Speaker 1: know that Forts Horison five did have like a million
Speaker 1: people playing an early access. So yeah, again, that's one
Speaker 1: hundred and twenty dollars and that's a big number though.
Speaker 1: All right, we'll have a new poll question here in
Speaker 1: a second. First though, Chuck, when you want to tell
Speaker 1: people like where they can find you on the internet
Speaker 1: and all that good stuff.
Speaker 3: Yeah, absolutely, I'm Chucktowski dot com on Blue Sky That's
Speaker 3: mostly where I shit post. You can also find me
Speaker 3: on giant bomb dot com. I have a premium show,
Speaker 3: Nine Lives. I think I think it might damn well
Speaker 3: be the best sky roomshow on giant bomb dot com
Speaker 3: if I do say so myself. My creepy clusters right
Speaker 3: here in the discord call right now, Grub and Jam
Speaker 3: are on that you should watch Nine Lives. It goes
Speaker 3: places and it's going to continue to go places. Also,
Speaker 3: I do want to set a stream schedule for like
Speaker 3: my personal dream. I'm Chucktowski on Twitch as well. I
Speaker 3: keep thinking about daa Sex. What if I just streamed
Speaker 3: daya Sex and I just beat daya sexes? You know
Speaker 3: what I'm saying.
Speaker 2: Yeah, I would like that would you start with the
Speaker 2: original day of sex.
Speaker 3: Or what I want recommendations? Maybe? You know? All right,
Speaker 3: very cool, but thanks for having me on. I love
Speaker 3: the show. It's a it's a great part of my morning.
Speaker 1: I yeah, I appreciate you being here, Chuck, thank you
Speaker 1: so much. All right, let's see her new pull question.
Speaker 1: Did you get sorrows? Yes or no? We will get
Speaker 1: the results of that on tomorrow show here on Giant
Speaker 1: Bombs speaking to Giant Bomb. Yeah, right after we're done,
Speaker 1: the Donkey Kong marathon continues. Mike's getting right back in
Speaker 1: them minds and he's going to be playing for a
Speaker 1: very long time today everybody, so get in there root him,
Speaker 1: you know, go root for him, cheer him on, and
Speaker 1: if you can support the website, become a new premium member.
Speaker 1: Add to that bar. We already have met the first incentive.
Speaker 1: He is locked in to one hundred and one percent
Speaker 1: in that game. He's gonna get all those bananas and
Speaker 1: then all of the other collectibles. I think he's on
Speaker 1: pace to maybe beat the game late on Friday, So like, yees,
Speaker 1: stick with us this week, watch it.
Speaker 2: We'll see maybe not.
Speaker 1: But can strap that's what you're saying, yeah, we should
Speaker 1: probably be adding more and more Apple things to the soundboard,
Speaker 1: is what I'm saying. We also got some other stuff
Speaker 1: in the works. I've been playing Forts the Horizon six.
Speaker 1: We'll have coverage of that here pretty soon. Keep an
Speaker 1: eye on the website for all that and more.
Speaker 3: Alt Mixtape and Uh and Forbidden Saltick Grub and I
Speaker 3: we tag team those. I think they turned out great.
Speaker 3: I like those games. I like both of them.
Speaker 2: I like both.
Speaker 1: Yeah, yeah, I don't think either's either's like going to
Speaker 1: like Rock the World or they do for maybe bad reasons,
Speaker 1: but uh, they are enjoyable games for sure. All right,
Speaker 1: I think with all that out of the way, Chuck,
Speaker 1: thank you so much for hanging out with me today
Speaker 1: and talking about video games.
Speaker 2: Man, I really appreciate it.
Speaker 3: Thank you brother, no problem.
Speaker 2: Thank you all for watching and listening.
Speaker 1: You are the best audience in gaming, as proof by
Speaker 1: what's happening in those Donkey Kong streams. Until next time,
Speaker 1: I have a good one, Take care of yourself and goodbye.