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<v Speaker 1>Hey, everybody, welcome to Game Mess Mornings with Me Jeff Grub,

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<v Speaker 1>your host from giant bomb dot com.

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<v Speaker 2>Thank you for tuning in.

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<v Speaker 1>In this episode, we're gonna be talking about disappointing sales

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<v Speaker 1>for a major PlayStation exclusive and switch to is not

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<v Speaker 1>Nintendo's exclusive focus. It's gonna be a good one because

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<v Speaker 1>we have Chuck zimmer Held on the show. Chuck, how

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<v Speaker 1>are you doing.

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<v Speaker 3>Done really well? I'm glad we're talking about disappointing sales

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<v Speaker 3>because you have your most disappointing guest on today and

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<v Speaker 3>I'm ready hey to meet the need.

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<v Speaker 1>I come daily with that energy. Chuck, how dare you

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<v Speaker 1>try to take that away from me?

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<v Speaker 3>How are you doing doing really well? Man? I've been

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<v Speaker 3>having a blast with the DK sixty four streams too.

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<v Speaker 2>It's a good time.

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<v Speaker 3>I don't mean to always end up staying till the

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<v Speaker 3>very end, but like the last two days, oh you should?

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<v Speaker 2>Yeah? Yeah, well fuck, well I would if I could. Yeah,

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<v Speaker 2>it's it's I'm glad you're hanging in there with them.

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<v Speaker 1>It's got a good energy. I think everyone's enjoying it.

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<v Speaker 1>I see that here in the chat for this show.

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<v Speaker 1>We've had three more people joined gime Bomb Premium on YouTube.

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<v Speaker 1>Thank you everybody for doing that, Chuck, since you're here,

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<v Speaker 1>tell everybody all the ways they could support us, like

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<v Speaker 1>as part of this big marathon stream that we're doing.

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<v Speaker 3>I would love to do that. So we are tracking

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<v Speaker 3>new subs, that's important new so you don't have a

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<v Speaker 3>current subscription, and if you sign up on the site

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<v Speaker 3>at giant bomb dot com slash join for a yearly

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<v Speaker 3>or a monthly, it'll add progress to our current goal,

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<v Speaker 3>which is a community voted blight. You guys get to

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<v Speaker 3>choose who gets blided out of the owners and you

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<v Speaker 3>get to choose the game, which is that's a lot

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<v Speaker 3>of control you guys are giving them. The brand new

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<v Speaker 3>thing we're doing is on YouTube. You can sign up

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<v Speaker 3>for a YouTube membership. We're putting all the premium content

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<v Speaker 3>from the last year and going forward, all the premium

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<v Speaker 3>content it's going on there. You're also get to add

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<v Speaker 3>free versions of all the shows and stuff that we

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<v Speaker 3>do normally, and that also progresses the tracker. Yearly is

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<v Speaker 3>the best bang for your buck if you really want

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<v Speaker 3>to get that community light going, that's how you can

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<v Speaker 3>do that. But yeah, so those are all hitting right,

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<v Speaker 3>now it's all going to the progress and then when

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<v Speaker 3>when Mikey pulls that progress bar back up, you'll see

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<v Speaker 3>where it's at.

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<v Speaker 1>Yeah, I get there are always somenks among people about like, hey,

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<v Speaker 1>it's I've been a support for a long time. How

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<v Speaker 1>can we help contribute towards this. We're always working on

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<v Speaker 1>that stuff everybody. But yeah, it's important for us to

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<v Speaker 1>keep activating like new people, getting people excited about it,

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<v Speaker 1>and we want to be thinking about it for this

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<v Speaker 1>sort of thing because it forces us to come up

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<v Speaker 1>with all these fun reasons for to bring in new

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<v Speaker 1>people into the fold. But we'll find ways for you

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<v Speaker 1>guys to contribute and support us, even if it's just

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<v Speaker 1>like getting like increasing excitement and all that stuff. So yeah,

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<v Speaker 1>I guess if you're been a supporter for a long time,

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<v Speaker 1>tell a friend, go in your other discords, tell them

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<v Speaker 1>what we're doing here. Tell them to come watch Mike

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<v Speaker 1>play Donkey Kong. Honestly, who doesn't want to watch that?

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<v Speaker 1>You should want to watch that, and your friends should

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<v Speaker 1>want to watch that as well.

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<v Speaker 3>And we do have gift subscriptions you can do on

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<v Speaker 3>the website. That's giant bomb dot com slash gift Dash. Nope,

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<v Speaker 3>you're gonna start that over.

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<v Speaker 2>Yeah, take it again, Jans will start to show.

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<v Speaker 3>Over Dash Premium. Gift Dash Premium. You can go there,

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<v Speaker 3>send yourself a code, and then give a code to

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<v Speaker 3>a friend who doesn't have an account on the website.

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<v Speaker 3>They can sign up and during checkout for premium they

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<v Speaker 3>can use that. We're trying to enable gift memberships on YouTube,

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<v Speaker 3>but that requires legal battling with Google. Funny enough, so.

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<v Speaker 1>Sure, And it's not like talking to Google's lawyers. It's

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<v Speaker 1>talking to Google's bots, which don't care. But hey, we

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<v Speaker 1>got it working by we, I mean, chuck. All right,

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<v Speaker 1>let's explain ourselves. We're Giant Bomb. Go to giant bomb

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<v Speaker 1>dot com. So let's join, become a premium member, all

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<v Speaker 1>that stuff you know at free shows. It's gonna get

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<v Speaker 1>your premium shows early access to the Bully Endurance run.

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<v Speaker 1>That's happening right now. You get early access right this week.

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<v Speaker 1>It's going to be a life for everybody next week.

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<v Speaker 1>So if you're like, oh, I want to watch that,

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<v Speaker 1>don't have the money, we get it. We promise that

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<v Speaker 1>to you. You're gonna get it next week. But if you

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<v Speaker 1>want to get it early. That's one of the bonuses

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<v Speaker 1>you get from premium, so go ahead and join up.

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<v Speaker 1>As far as this show goes most weekdays, I Jeff

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<v Speaker 1>Grub will help piece your gaming life back together. That

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<v Speaker 1>includes breaking news and maybe even some of our own

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<v Speaker 1>original reporting. For all these topics, I'll get the input

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<v Speaker 1>of a bona fide expert who will make me look smart.

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<v Speaker 1>You are watching live on twitch Welcome. You can always

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<v Speaker 1>listen to the show later on podcast feeds by searching

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<v Speaker 1>for Game Mess Mornings, or find the RSS feed on

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<v Speaker 1>giant bomb dot com. You can also catch the show

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<v Speaker 1>later with chapters and timestamps on YouTube.

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<v Speaker 2>Hello YouTube.

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<v Speaker 1>All right, we have a lot to get into, so

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<v Speaker 1>let's start the Morning Mess with Sorrows had a lukewarm start.

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<v Speaker 1>That's a quote, with three hundred thousand plus copies sold

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<v Speaker 1>in two weeks, according to an analytics firm. This comes

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<v Speaker 1>from Chriscollian over at VGC PlayStation five exclusive. Sorrows had

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<v Speaker 1>a lukewarm start and may not make its development costs back,

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<v Speaker 1>according to a video game atlantics analytics firm. Atlantics firm

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<v Speaker 1>Norwegian firm A Linea Analytics, which I've always pointed out

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<v Speaker 1>When I talk to people in the industry, they do

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<v Speaker 1>say a LINEA is pretty good at these estimates. It's

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<v Speaker 1>never perfect, but they are usually closer than just about

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<v Speaker 1>anyone else. But even if there's like a huge margin

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<v Speaker 1>of air here, three hundred thousand copies sold is.

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<v Speaker 2>Like not probably what you want to be seeing. And

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<v Speaker 2>that's what Elenia is saying.

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<v Speaker 1>It's three hundred thousand copies sold earning around twenty two

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<v Speaker 1>million in revenue for Sony. The company suggests that given

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<v Speaker 1>the game's reported development budget was around seventy six million,

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<v Speaker 1>in a god, how can we We usually can't trust

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<v Speaker 1>those numbers either, but again that's an estimate. It may

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<v Speaker 1>struggle to break even as a result. According to the firm. However,

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<v Speaker 1>the game's data doesn't point to an entirely negative situation.

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<v Speaker 1>Of the players who have bought the game, forty percent

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<v Speaker 1>have played it for more than fifteen hours and thirty

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<v Speaker 1>percent have played it for more than twenty hours. That

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<v Speaker 1>is pretty impressive engagement for a roguelike of this difficulty profile.

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<v Speaker 1>Only two weeks into release, Olnea's head of market analysis,

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<v Speaker 1>Reese Elliott stated, shuts out to Reese, Yeah, I mean

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<v Speaker 1>well to me, Chuck, this is a story that is

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<v Speaker 1>very simple. This game costs seventy dollars and we're still

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<v Speaker 1>not used to that, right.

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<v Speaker 3>Yeah, that's exactly like when we were reading through this.

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<v Speaker 3>It's exactly what I thought. There's I think there's tons

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<v Speaker 3>of people that are ready to pounce on this thing

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<v Speaker 3>when it gets like a ten dollars discount, twenty dollars

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<v Speaker 3>discount or whatever, especially in the fall. So I think,

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<v Speaker 3>you know, it's not all bad for them. I think

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<v Speaker 3>that is going to happen when it goes on sale.

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<v Speaker 3>That's going to hit. But yeah, like Reese points out here,

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<v Speaker 3>and I love this like context from Rus who knows

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<v Speaker 3>what he's talking about. It's a difficult game and it's

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<v Speaker 3>a niche game, and then you slapped a seventy dollars

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<v Speaker 3>price tag on that. So that's going to be tough.

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<v Speaker 3>That's that's just tough, uphill sledting.

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<v Speaker 1>I you know, and wrote I think people do have

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<v Speaker 1>this idea in their head that like rogue likes are

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<v Speaker 1>a niche and it's.

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<v Speaker 2>Like I think they are particular.

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<v Speaker 1>But like you know, Slay the Spire Too sold three

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<v Speaker 1>million copies in like two weeks or something, like that,

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<v Speaker 1>but it was much cheaper. I just think there's a

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<v Speaker 1>value proposition that people get in their head rightfully. So

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<v Speaker 1>I think about rogue likes of this is a game

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<v Speaker 1>where they they build it in such a way that

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<v Speaker 1>they can not reuse, but like get the most.

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<v Speaker 2>Out of all their assets.

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<v Speaker 1>You're going to be spending a lot of time in

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<v Speaker 1>the same environments over and over again, and that is

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<v Speaker 1>the structure of the game, and a lot of people

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<v Speaker 1>really like that, and that's the right thing for this game.

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<v Speaker 1>But I think people then say something about that feels

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<v Speaker 1>a little less then, and then you see seventy dollars,

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<v Speaker 1>and it's just so easy to begin that mental bargaining,

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<v Speaker 1>that mental like sort of conversation with yourself about am

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<v Speaker 1>I getting my money's worth? And every little sort of

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<v Speaker 1>dent in the armor of a game like works against it,

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<v Speaker 1>and that builds up quickly, and people are already hurting.

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<v Speaker 1>People have already have huge backlogs, and I think people

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<v Speaker 1>do kind of think, Hey, I enjoyed Returnal, this looks

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<v Speaker 1>pretty similar.

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<v Speaker 2>I don't see why I need to play it right away.

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<v Speaker 1>This is one that I can wait on, And I

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<v Speaker 1>just I think that is what is happening for most people.

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<v Speaker 1>I don't think this is a game that no one

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<v Speaker 1>wants to play, I guess, is what I'm trying to say.

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<v Speaker 3>I do think the decision to not have this be

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<v Speaker 3>a piece port. That's something I see all the time too. Yeah,

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<v Speaker 3>I think that was a weird decision. I think they

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<v Speaker 3>probably regret that one a little bit of starting with

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<v Speaker 3>this one.

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<v Speaker 2>Yeah.

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<v Speaker 3>Yeah, So, and that's you can't press that button right now.

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<v Speaker 3>You can't say, okay, we need to announce a PC

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<v Speaker 3>release because that makes people wait even longer to go

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<v Speaker 3>get this game, right. So, but I imagine we get

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<v Speaker 3>some kind of like PC announcement from them within the

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<v Speaker 3>next year. But that's that's just my guess.

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<v Speaker 2>Yeah, we you know, we have this other story here.

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<v Speaker 2>I guess we could just talk about this now.

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<v Speaker 1>Sony says PlayStation Plus gets only four to six day

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<v Speaker 1>one games a year, and those are mostly going to

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<v Speaker 1>be endies, and they basically plan to continue their strategy

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<v Speaker 1>going forward. Unlike Xbox's priceier Game Pass, alternative, PlayStation Plus doesn't.

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<v Speaker 2>Tend to include many day one games.

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<v Speaker 1>Whichever tier you subscribe to, the cheapest option, PlayStation Plus

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<v Speaker 1>Essential predominantly includes older games for you to add to

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<v Speaker 1>your library. Meanwhile, the more expensive tier PlayStation Plus Extra

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<v Speaker 1>prioritizes a large catalog of legacy content. Well, PlayStation Plus

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<v Speaker 1>Premium is more about cloud streaming and retro games. Some

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<v Speaker 1>recent examples of Day one games have included Stray and

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<v Speaker 1>blue Prints, but in an interview with The Game Business,

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<v Speaker 1>Sony's third party big wig, Chris Spenson reiterated his employer's

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<v Speaker 1>stance on including new games within its subscription. We don't

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<v Speaker 1>have very many Day one titles. We do them largely

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<v Speaker 1>for indies, and there's probably between four to six a

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<v Speaker 1>year that we focus on. For much of this generation,

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<v Speaker 1>Sony was under intense pressure to follow the Game Pass model,

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<v Speaker 1>with fans demanding the company include first and third party

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<v Speaker 1>games day one.

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<v Speaker 2>I don't know if I saw a ton of that demand,

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<v Speaker 2>but people certainly would like that.

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<v Speaker 1>But after falling short of Microsoft's lofty subscriber targets and

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<v Speaker 1>doubling the price to thirty dollars last year for Game Pass,

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<v Speaker 1>the conversation has fizzled out. The Redmind firm recently reduced

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<v Speaker 1>the price of its subscription, but removed Call of Duty

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<v Speaker 1>in the process, including it it came at a three

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<v Speaker 1>hundred million dollars cost according to reports. So I think

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<v Speaker 1>this is for me, Chuck, all part of this bigger

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<v Speaker 1>conversation of you know, both these companies Microsoft and PlayStation

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<v Speaker 1>are they are oscillating. They're not exactly sure how to

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<v Speaker 1>get the most out of the games that they're putting

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<v Speaker 1>out or the services they offer. Game Pass certainly is

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<v Speaker 1>going back and forth on pricing increases and including.

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<v Speaker 2>Call of Duty or not.

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<v Speaker 1>I mean there was a time where every day one

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<v Speaker 1>game was a part of every tier of game Pass

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<v Speaker 1>that's now exclusive to the most expensive ultimate tier. And

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<v Speaker 1>then meanwhile, over at PlayStations, like they are pulling back from,

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<v Speaker 1>as you pointed out, putting games out on PC, and

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<v Speaker 1>they're like, because we want to make our games feel

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<v Speaker 1>special on the PlayStation.

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<v Speaker 2>We think that's where we get the most value.

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<v Speaker 1>And I don't know, something about like Sorrow's coming out

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<v Speaker 1>and fizzling a little bit makes it feel like there's

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<v Speaker 1>just something happening where people are like, this is the

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<v Speaker 1>only thing I feel like as an event for PlayStation

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<v Speaker 1>is when they put out their most expensive games. But

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<v Speaker 1>I don't necessarily know that the answer to that is, well,

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<v Speaker 1>then Sorrows should have been in PlayStation Plus, Chuck, what

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<v Speaker 1>do you think?

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<v Speaker 3>Yeah, I don't know if that would have moved the

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<v Speaker 3>needle for them, right, because like a seventy you already

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<v Speaker 3>have a PS five. If you have this hardware, you're

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<v Speaker 3>more of a spender. What am I trying to say? Yeah,

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<v Speaker 3>I they want to they want to move units of

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<v Speaker 3>this game. I don't think packaging it in any way

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<v Speaker 3>is gonna. I don't know, it just doesn't make sense

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<v Speaker 3>to me, Like you you want your your expensive games

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<v Speaker 3>to sell your consoles. That does that feel still like

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<v Speaker 3>the common wisdom?

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<v Speaker 2>Yes?

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<v Speaker 1>I mean that's where that's where it seems like everyone's

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<v Speaker 1>kind of shifting back toward that right now.

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<v Speaker 3>Yes, these these guys are so frustrating because they're they're

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<v Speaker 3>so quarter minded. Yes, like their plans to change every

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<v Speaker 3>single quarter, and it's going to depend on the reports

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<v Speaker 3>that come through after a physical quarter. So I feel

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<v Speaker 3>like you said oscillating earlier, I think that's exactly spot on.

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<v Speaker 3>They're just going to ping pong back and forth responding

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<v Speaker 3>to market changes on hardware, whether or not the subscriptions

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<v Speaker 3>are actually moving the needle for them or profitable for

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<v Speaker 3>them I do think like sticking with indies on these

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<v Speaker 3>subscription plans makes a lot of sense. And I will

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<v Speaker 3>say that PS plus essential having like stuff like God

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<v Speaker 3>of War on I think as God of War games

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<v Speaker 3>like that on it. Yes, that's gonna pick up the

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<v Speaker 3>PlayStation five after kind of being away from PlayStation for

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<v Speaker 3>a while. That was like that felt like I was

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<v Speaker 3>getting I was getting something good out of that, like

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<v Speaker 3>a good deal.

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<v Speaker 2>And that's what it's really for at this point. Absolutely, yeah, exactly.

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<v Speaker 1>Yeah, it's And honestly it's good for those indie games.

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<v Speaker 1>Right the handful of indie games that do pop up

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<v Speaker 1>in PlayStation Plus a couple of times a year, they

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<v Speaker 1>almost always do make a splash. But then that it's like,

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<v Speaker 1>you know, why not have that same effect on your

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<v Speaker 1>bigger games, especially if they aren't Like I don't know,

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<v Speaker 1>Star Wars just doesn't feel like the event that a

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<v Speaker 1>PlayStation game is supposed to feel like there, And I

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<v Speaker 1>really I just don't know, like who to blame here.

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<v Speaker 1>I think a part of that is PlayStation has trained

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<v Speaker 1>its audience to expect the biggest of the big the

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<v Speaker 1>most expensive of the expensive, like just everything needs to

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<v Speaker 1>be turned up to eleven and twelve and thirteen, and

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<v Speaker 1>if it's not like the next Got of and really

285
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<v Speaker 1>at this point it's even the next God of War

286
00:13:02.840 --> 00:13:04.360
<v Speaker 1>game feels like it's not gonna be able to capture

287
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<v Speaker 1>the excitement that happened with like God of War twenty

288
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<v Speaker 1>eighteen or the next Last of Us game wouldn't be

289
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<v Speaker 1>able to do that either. You know, we'll see what

290
00:13:11.600 --> 00:13:15.320
<v Speaker 1>happens with Intergalactic the Heritic profit. But these things are

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00:13:15.399 --> 00:13:18.080
<v Speaker 1>you know, they get attention at this point because they

292
00:13:18.120 --> 00:13:21.600
<v Speaker 1>feel impossible to make. And if it doesn't feel like that,

293
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<v Speaker 1>there is no there this urgency to go out and

294
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<v Speaker 1>spend seventy dollars just isn't there. And it feels like

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<v Speaker 1>PlayStations painted themselves into a corner a little bit. And

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<v Speaker 1>then that does make me wonder, then why not put

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<v Speaker 1>this out on PC where just a few more people

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<v Speaker 1>can play it and buy it.

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<v Speaker 3>I think it was a weird gamble, especially on a

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00:13:39.120 --> 00:13:44.039
<v Speaker 3>on a new IP. Right, oh, like Pragmatic coming out

301
00:13:44.080 --> 00:13:46.360
<v Speaker 3>like around the same time is like such a perfect

302
00:13:46.480 --> 00:13:49.559
<v Speaker 3>like thing where they can do like pretty direct comparisons, right,

303
00:13:49.600 --> 00:13:54.679
<v Speaker 3>brand new IP Pragmata did not do the exclusivity right

304
00:13:55.120 --> 00:13:57.080
<v Speaker 3>and I think is that price a little bit lower?

305
00:13:57.120 --> 00:13:58.399
<v Speaker 3>Was that sixty dollars or seventy?

306
00:13:59.360 --> 00:14:03.120
<v Speaker 1>It might be sixty, yes, yes, it's sixty.

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00:14:03.480 --> 00:14:05.840
<v Speaker 3>Yep. So someone in chat had the exact same line

308
00:14:05.840 --> 00:14:07.799
<v Speaker 3>of thinking as me, yep, sixty dollars. I think they

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00:14:07.840 --> 00:14:09.480
<v Speaker 3>have to be like looking at those two and going like,

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<v Speaker 3>ah shit, right.

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<v Speaker 2>Yeah.

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<v Speaker 1>You know, there was definitely a moment a couple of

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<v Speaker 1>months ago where I'm like, they got away with it.

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<v Speaker 1>You know, we had those arguments about seventy dollars when

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00:14:18.840 --> 00:14:21.759
<v Speaker 1>that was first happening earlier in the generation, and we

316
00:14:21.840 --> 00:14:24.759
<v Speaker 1>all sort of just we whined and bitched and moaned

317
00:14:24.799 --> 00:14:28.200
<v Speaker 1>and again rightfully so, but the games are just seventy

318
00:14:28.200 --> 00:14:29.879
<v Speaker 1>dollars now. We just have accepted it, and it's like,

319
00:14:29.919 --> 00:14:31.759
<v Speaker 1>oh wait, no, it doesn't feel like that actually got

320
00:14:31.799 --> 00:14:34.919
<v Speaker 1>over the hump. And maybe you can point to Mario

321
00:14:35.000 --> 00:14:37.080
<v Speaker 1>Kart there try and move it up even more to

322
00:14:37.120 --> 00:14:39.240
<v Speaker 1>eighty dollars, and nothing else.

323
00:14:39.039 --> 00:14:40.440
<v Speaker 2>Could get get away with eighty dollars.

324
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<v Speaker 1>Borderlands four tried to do it and pulled back at

325
00:14:42.919 --> 00:14:45.559
<v Speaker 1>the last moment and went back to seventy dollars before launch,

326
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<v Speaker 1>And I think that I got everyone like thinking it's like,

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00:14:49.840 --> 00:14:52.159
<v Speaker 1>you know, they could charge whatever they want, that's right,

328
00:14:52.200 --> 00:14:54.159
<v Speaker 1>but I do not have to buy it at launch,

329
00:14:54.159 --> 00:14:56.320
<v Speaker 1>and I will wait and if they don't drop in price,

330
00:14:56.360 --> 00:14:59.919
<v Speaker 1>I simply will not buy it. That is a mind's

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<v Speaker 1>set that has settled in, I think with consumers. And

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00:15:03.639 --> 00:15:05.480
<v Speaker 1>you know, part of that is out of necessity as

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<v Speaker 1>people try to save money for essentials as those all

334
00:15:08.519 --> 00:15:10.519
<v Speaker 1>continue to go up in price. I mean, Chuck, we

335
00:15:10.639 --> 00:15:13.000
<v Speaker 1>just got the inflation numbers. We're back up to four

336
00:15:13.039 --> 00:15:18.279
<v Speaker 1>percent inflation. Baby, let's fucking go usay everybody, it's getting

337
00:15:18.279 --> 00:15:19.240
<v Speaker 1>worse out there again.

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<v Speaker 2>And so all of like the training we've done over the.

339
00:15:22.000 --> 00:15:26.360
<v Speaker 1>Last five years, as we've had persistent hyperinflation for half

340
00:15:26.440 --> 00:15:29.600
<v Speaker 1>a decade now, people have like really trained themselves to

341
00:15:29.639 --> 00:15:32.720
<v Speaker 1>look for a deal. Those instincts are kicking back in.

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00:15:33.200 --> 00:15:36.399
<v Speaker 1>And this is the exact kind of game Sorrows that

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<v Speaker 1>will get hurt most by that, I think. And I

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<v Speaker 1>just don't know how these companies sort of deal with that,

345
00:15:40.799 --> 00:15:42.440
<v Speaker 1>because they the way that they make these games on

346
00:15:42.480 --> 00:15:45.679
<v Speaker 1>a timeline of five to seven years, or you know,

347
00:15:45.720 --> 00:15:48.679
<v Speaker 1>maybe Sorrows is like a four year development cycle something

348
00:15:48.720 --> 00:15:51.519
<v Speaker 1>like that. That's still a very long time. It's hard

349
00:15:51.519 --> 00:15:53.879
<v Speaker 1>to plan ahead, and really the only tool you have

350
00:15:53.919 --> 00:15:56.600
<v Speaker 1>in your toolbox is like, as a big company, a

351
00:15:56.639 --> 00:15:59.879
<v Speaker 1>big publisher, is make your game more expensive looking. And

352
00:16:00.120 --> 00:16:02.200
<v Speaker 1>that seems like a bad strategy right now.

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<v Speaker 3>Yeah, they tried that, right, this game looks like hot.

354
00:16:05.519 --> 00:16:08.279
<v Speaker 3>It's it's hot stuff. I mean, who Coli'S on this? Yes,

355
00:16:08.639 --> 00:16:12.639
<v Speaker 3>absolutely looking very good. It is gorgeous. I played. I

356
00:16:12.720 --> 00:16:14.519
<v Speaker 3>think I'm like five hours into it. I'm not very

357
00:16:14.519 --> 00:16:16.639
<v Speaker 3>far into it, but I'm chewing it up. I'm really

358
00:16:16.720 --> 00:16:19.840
<v Speaker 3>enjoying it. But yeah, that extra investment on top of

359
00:16:19.840 --> 00:16:22.600
<v Speaker 3>what they did with Fraternal doesn't feel like it's paying off,

360
00:16:22.639 --> 00:16:25.960
<v Speaker 3>although I do think it really is more market forces. Right,

361
00:16:26.000 --> 00:16:29.159
<v Speaker 3>I wanted to yell recession indicator when you were talking

362
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<v Speaker 3>about people not being more they're being more frugal, not

363
00:16:32.679 --> 00:16:36.399
<v Speaker 3>wanting to buy on a seventy dollars game, right, Yeah,

364
00:16:36.480 --> 00:16:39.679
<v Speaker 3>I have to imagine this is like a failure almost

365
00:16:39.679 --> 00:16:42.639
<v Speaker 3>on the part of Sony. Right when they're talking probably

366
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<v Speaker 3>with the studio about like where they're going to price

367
00:16:44.360 --> 00:16:47.240
<v Speaker 3>their game, like what they're gonna do, this feels like

368
00:16:47.320 --> 00:16:51.159
<v Speaker 3>Housemark just got screwed. In that conversation and that analysis.

369
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<v Speaker 1>I yeah, I really do feel for house Mark who

370
00:16:55.039 --> 00:16:58.639
<v Speaker 1>does feel like it was implied to them.

371
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<v Speaker 2>I bet they.

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00:17:00.519 --> 00:17:02.960
<v Speaker 1>It's always a two way street, this idea of oh,

373
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<v Speaker 1>a studio gets told by a publisher what they have

374
00:17:05.319 --> 00:17:08.400
<v Speaker 1>to do, and it's like yeah, in a way, because

375
00:17:08.400 --> 00:17:10.839
<v Speaker 1>what happens is the people that hold the money want

376
00:17:10.839 --> 00:17:13.240
<v Speaker 1>to hear something, and the people who make the games

377
00:17:13.599 --> 00:17:15.920
<v Speaker 1>know what they want to hear, and they sort of

378
00:17:15.960 --> 00:17:17.039
<v Speaker 1>shape their pitches to.

379
00:17:17.079 --> 00:17:19.920
<v Speaker 2>Fit that that mold that you know, fit the environment.

380
00:17:20.359 --> 00:17:25.319
<v Speaker 1>And when I look at Returnal and then Sorrows, games

381
00:17:25.319 --> 00:17:29.079
<v Speaker 1>that I do think are both very good, this that

382
00:17:29.119 --> 00:17:30.640
<v Speaker 1>you could just kind of see.

383
00:17:30.640 --> 00:17:33.519
<v Speaker 2>That they were made to fit the PlayStation.

384
00:17:33.200 --> 00:17:36.880
<v Speaker 1>Mold and it's like, oh yeah, what that really means

385
00:17:36.920 --> 00:17:39.119
<v Speaker 1>at the end of the day is these games are bigger,

386
00:17:39.400 --> 00:17:42.839
<v Speaker 1>more expensive, and then have to sell more and it's

387
00:17:42.880 --> 00:17:45.319
<v Speaker 1>just yeah, that's that's an uphill battle, and they kind

388
00:17:45.359 --> 00:17:46.839
<v Speaker 1>of you know, this is a studio that once just

389
00:17:46.880 --> 00:17:51.359
<v Speaker 1>made little arcade games that did surprisingly well, and now

390
00:17:51.359 --> 00:17:54.279
<v Speaker 1>they have to sort of stand alongside the naughty dogs,

391
00:17:54.680 --> 00:17:56.559
<v Speaker 1>and that's going to be a tough thing to pull off.

392
00:17:57.720 --> 00:18:00.880
<v Speaker 1>All right, let's keep going here. On the other side

393
00:18:00.880 --> 00:18:04.599
<v Speaker 1>of the fence Xbox. You know, it's been reevaluating exclusives

394
00:18:04.640 --> 00:18:09.480
<v Speaker 1>since Asha Sharmas took taken over as head of Microsoft.

395
00:18:09.000 --> 00:18:10.640
<v Speaker 2>Gaming, which is now at just Xbox again.

396
00:18:10.640 --> 00:18:14.880
<v Speaker 1>They got rid of Microsoft Gaming, but that is always

397
00:18:14.880 --> 00:18:18.319
<v Speaker 1>getting you know, different indicators there as for example, hell

398
00:18:18.400 --> 00:18:21.319
<v Speaker 1>Blade two on PS five has been considered a pretty

399
00:18:21.319 --> 00:18:24.279
<v Speaker 1>big success over there. This is from Liam Croft at

400
00:18:24.279 --> 00:18:28.079
<v Speaker 1>push Square. Microsoft has confirmed excuse me, that it's going

401
00:18:28.119 --> 00:18:30.559
<v Speaker 1>to have another think about its stance on first party

402
00:18:30.680 --> 00:18:33.960
<v Speaker 1>Xbox games be imported to other platforms as new lead

403
00:18:34.000 --> 00:18:37.799
<v Speaker 1>Asha Sharma looks to improve the Xbox brand. However, for

404
00:18:37.839 --> 00:18:41.240
<v Speaker 1>those titles it's already put on PS five, they're often

405
00:18:41.279 --> 00:18:44.920
<v Speaker 1>considered a success. The latest one is Sinuous Saga Helblay two,

406
00:18:45.359 --> 00:18:47.960
<v Speaker 1>which was ported to PS five in an enhanced edition

407
00:18:48.079 --> 00:18:51.359
<v Speaker 1>last year. Ninja Theory has reported in its latest financial

408
00:18:51.359 --> 00:18:54.039
<v Speaker 1>statement first Linked of first Link dated tenth of May,

409
00:18:54.359 --> 00:18:58.440
<v Speaker 1>a profit of five million pounds and the successful release

410
00:18:58.440 --> 00:19:01.200
<v Speaker 1>of Helblay two on PlayStation five. It's now turning his

411
00:19:01.279 --> 00:19:03.799
<v Speaker 1>attention to future project work, meaning more than Inju Theory

412
00:19:03.839 --> 00:19:06.680
<v Speaker 1>games are on their way. They did not share the

413
00:19:06.720 --> 00:19:09.119
<v Speaker 1>hard numbers, so we don't have a great way to

414
00:19:09.119 --> 00:19:12.839
<v Speaker 1>compare and contrast. Here, Chuck, they just said successful release

415
00:19:13.079 --> 00:19:15.720
<v Speaker 1>of hail Blake two hell Blay two on PlayStation five.

416
00:19:16.160 --> 00:19:18.319
<v Speaker 1>We don't know what they consider to be success, but

417
00:19:18.680 --> 00:19:20.480
<v Speaker 1>I bet that this is right in line with what

418
00:19:20.519 --> 00:19:23.920
<v Speaker 1>we've seen. When these Xbox games go to PlayStation five,

419
00:19:24.359 --> 00:19:26.480
<v Speaker 1>a pretty big audience jumps on them. I would not

420
00:19:26.559 --> 00:19:30.519
<v Speaker 1>expect forts and numbers for this, obviously, Fort says this Unicorn, Uh,

421
00:19:31.119 --> 00:19:33.079
<v Speaker 1>but yeah, this is every one of these stories has

422
00:19:33.119 --> 00:19:35.920
<v Speaker 1>got to make it harder for Asha Sharma and her

423
00:19:35.960 --> 00:19:38.759
<v Speaker 1>team to be like, and now let's put everything back

424
00:19:39.160 --> 00:19:40.880
<v Speaker 1>on Xbox exclusively, right.

425
00:19:41.599 --> 00:19:45.319
<v Speaker 3>Isn't it funny watching Asha Sharma tackle all of these

426
00:19:45.359 --> 00:19:48.119
<v Speaker 3>problems and challenges and questions that Phil Spencer had to

427
00:19:48.160 --> 00:19:50.920
<v Speaker 3>deal with over like the last decade or whatever. She's

428
00:19:51.160 --> 00:19:53.680
<v Speaker 3>she's reevaluating every single one of them, every single one

429
00:19:53.720 --> 00:19:55.920
<v Speaker 3>of them. It's probably gonna make the exact same like

430
00:19:56.559 --> 00:20:01.720
<v Speaker 3>flip flop between choices that he did. I hope. Hm.

431
00:20:02.319 --> 00:20:05.759
<v Speaker 3>I keep thinking and wondering when she's going to be

432
00:20:05.839 --> 00:20:09.200
<v Speaker 3>hit with her first, Like, we need to reduce headcount, right,

433
00:20:09.279 --> 00:20:13.240
<v Speaker 3>something happened in Microsoft. We need to reduce and Asha

434
00:20:13.559 --> 00:20:15.279
<v Speaker 3>make the call who Who's it going to be? Right,

435
00:20:15.359 --> 00:20:17.039
<v Speaker 3>Like that's gonna happen to her at some point. I

436
00:20:17.079 --> 00:20:18.599
<v Speaker 3>wonder if she gets like a little bit of cover

437
00:20:19.039 --> 00:20:19.720
<v Speaker 3>but she's gonna read.

438
00:20:19.799 --> 00:20:21.319
<v Speaker 1>It feels like she's in a grace period right now,

439
00:20:21.359 --> 00:20:23.240
<v Speaker 1>because I thought there were like rumors right that, like

440
00:20:23.319 --> 00:20:26.119
<v Speaker 1>there were going to be a head count reduction at

441
00:20:26.240 --> 00:20:29.960
<v Speaker 1>Xbox a few weeks back under Asha Sharma, and I wouldn't.

442
00:20:29.559 --> 00:20:31.440
<v Speaker 2>Be surprised, juck if it was like She's like.

443
00:20:31.440 --> 00:20:34.119
<v Speaker 1>Guys, you can like give me some time, like that

444
00:20:34.160 --> 00:20:35.880
<v Speaker 1>can't be like one of the first things that happens

445
00:20:35.960 --> 00:20:38.759
<v Speaker 1>under my leadership. Give me a second, like, let me

446
00:20:38.799 --> 00:20:40.720
<v Speaker 1>at least get to SGF, Let me put out a

447
00:20:40.759 --> 00:20:43.000
<v Speaker 1>few games, and then we can talk about that.

448
00:20:43.079 --> 00:20:45.119
<v Speaker 2>It does feel like it's coming though, Yeah.

449
00:20:44.960 --> 00:20:47.000
<v Speaker 3>I know we're getting sort of off based from hbly too.

450
00:20:47.000 --> 00:20:51.440
<v Speaker 3>But one word thing about Ash specifically is working for

451
00:20:51.480 --> 00:20:55.240
<v Speaker 3>a company like Microsoft. I will say this with like

452
00:20:55.920 --> 00:20:59.319
<v Speaker 3>probably some unearned confidence, but it does not matter how

453
00:20:59.359 --> 00:21:03.400
<v Speaker 3>well Xbox does. It doesn't Yes, if Microsoft has a

454
00:21:03.440 --> 00:21:07.759
<v Speaker 3>bad quarter, if their cloud strategy doesn't work out, like

455
00:21:07.799 --> 00:21:10.319
<v Speaker 3>they committed to shipping to open Ai right like bare

456
00:21:10.359 --> 00:21:12.680
<v Speaker 3>metal servers and stuff like that. If they missed that,

457
00:21:12.720 --> 00:21:15.759
<v Speaker 3>if that deal goes somewhere else, Xbox gets cut. It

458
00:21:15.799 --> 00:21:19.359
<v Speaker 3>doesn't matter if they sold a billion fucking Xboxes and

459
00:21:19.920 --> 00:21:23.599
<v Speaker 3>tons of exclusive titles. If that happens, Xbox takes cuts.

460
00:21:23.759 --> 00:21:26.440
<v Speaker 3>And I think that's what happened with Phil and for gamers,

461
00:21:26.480 --> 00:21:29.839
<v Speaker 3>it's like, we're not thinking about the larger ecosystem of

462
00:21:29.920 --> 00:21:33.000
<v Speaker 3>Microsoft when we evaluate, like why did they close you know,

463
00:21:33.160 --> 00:21:37.920
<v Speaker 3>Arcane Austin or whatever. That is just the circumstance that

464
00:21:38.039 --> 00:21:39.599
<v Speaker 3>she's going to live in and have to get used to.

465
00:21:39.720 --> 00:21:41.119
<v Speaker 3>And yeah, I hope, I hope she does have a

466
00:21:41.119 --> 00:21:42.400
<v Speaker 3>great period in this first year.

467
00:21:43.359 --> 00:21:46.559
<v Speaker 1>Yeah, I yes, If for no other reason, then just

468
00:21:46.599 --> 00:21:49.880
<v Speaker 1>give some people at Microsoft more time to figure stuff

469
00:21:49.920 --> 00:21:51.400
<v Speaker 1>out and have a little bit more protection.

470
00:21:52.799 --> 00:21:53.599
<v Speaker 2>Yeah, it's uh.

471
00:21:54.559 --> 00:21:58.640
<v Speaker 1>When it comes to Helblay two specifically or PlayStation five ports,

472
00:21:59.640 --> 00:22:01.759
<v Speaker 1>I think I think it's going to be very hard

473
00:22:01.759 --> 00:22:05.200
<v Speaker 1>for them to look at the numbers and decide we're

474
00:22:05.200 --> 00:22:08.599
<v Speaker 1>going to be done putting stuff on PlayStation five. If anything,

475
00:22:09.200 --> 00:22:12.319
<v Speaker 1>they just go, well, if what happened with hell Blay Too, well,

476
00:22:12.359 --> 00:22:15.799
<v Speaker 1>hell Blay Too was a delayed you know, exclusivity window.

477
00:22:16.680 --> 00:22:19.839
<v Speaker 1>It was on Xbox m PC and then eventually went

478
00:22:19.880 --> 00:22:23.079
<v Speaker 1>to PlayStation five and everyone seems pretty happy with that,

479
00:22:23.119 --> 00:22:25.640
<v Speaker 1>and we made money and the studio over there called

480
00:22:25.680 --> 00:22:28.680
<v Speaker 1>it a success. Maybe we should just keep doing things

481
00:22:29.079 --> 00:22:31.799
<v Speaker 1>that way. And that feels like the middle ground that

482
00:22:31.839 --> 00:22:34.039
<v Speaker 1>they will continue to settle on of Hey, we can

483
00:22:34.079 --> 00:22:36.079
<v Speaker 1>have our cake and eat it to a little bit here,

484
00:22:36.880 --> 00:22:40.400
<v Speaker 1>But that doesn't sort of change the narrative around why

485
00:22:40.440 --> 00:22:42.240
<v Speaker 1>you need to get an Xbox, which is what that

486
00:22:42.720 --> 00:22:46.000
<v Speaker 1>conversation is really about. But I think that's my point here, Chuck,

487
00:22:46.079 --> 00:22:49.480
<v Speaker 1>that the conversation won't change around that. I still like

488
00:22:49.559 --> 00:22:51.559
<v Speaker 1>coming out of all this, when they finally make a

489
00:22:51.599 --> 00:22:55.559
<v Speaker 1>decision after probably weeks and weeks and tens of you know,

490
00:22:55.640 --> 00:22:57.680
<v Speaker 1>hundreds of hours of meetings, I think they're going to

491
00:22:57.720 --> 00:23:00.680
<v Speaker 1>settle in the same place where they don't super care

492
00:23:00.720 --> 00:23:02.960
<v Speaker 1>if you buy an Xbox. They super care if you

493
00:23:03.000 --> 00:23:05.359
<v Speaker 1>buy Call of Duty. And I don't think that's going

494
00:23:05.440 --> 00:23:06.240
<v Speaker 1>to change. What do you think?

495
00:23:06.880 --> 00:23:11.000
<v Speaker 3>Yeah, I mean, if i'm Xbox, do I really want

496
00:23:11.000 --> 00:23:12.640
<v Speaker 3>to be a hardware company? Does that?

497
00:23:13.079 --> 00:23:13.480
<v Speaker 2>I don't know.

498
00:23:13.519 --> 00:23:15.400
<v Speaker 3>If I want to be a hardware company in the

499
00:23:15.480 --> 00:23:18.559
<v Speaker 3>year twenty twenty six, that actually sounds bad. Right, and

500
00:23:18.599 --> 00:23:21.680
<v Speaker 3>they already did all the hard work, Like they already

501
00:23:21.720 --> 00:23:23.559
<v Speaker 3>killed all their brand loyalty. So it's like, if you

502
00:23:23.640 --> 00:23:25.640
<v Speaker 3>already did it, why don't you just focus on making

503
00:23:25.680 --> 00:23:27.519
<v Speaker 3>some good games and put them out wherever people want

504
00:23:27.519 --> 00:23:31.559
<v Speaker 3>to play them? Right? That feels weird because like traditionally,

505
00:23:31.720 --> 00:23:33.920
<v Speaker 3>like I was a big Xbox person, even to like

506
00:23:33.960 --> 00:23:36.279
<v Speaker 3>the Xbox one generation, Like, I love that shit. I

507
00:23:36.319 --> 00:23:38.359
<v Speaker 3>had a really good time. I love their I think

508
00:23:38.359 --> 00:23:41.119
<v Speaker 3>their operating systems better. But that's feels weird talking about

509
00:23:41.119 --> 00:23:43.200
<v Speaker 3>Microsoft and saying that. But I feel like it's better

510
00:23:43.240 --> 00:23:45.680
<v Speaker 3>on a console, and I liked their social stuff better.

511
00:23:45.720 --> 00:23:47.480
<v Speaker 3>It was easier to play with my friends and everything.

512
00:23:47.519 --> 00:23:49.240
<v Speaker 3>But it's like, you already did the hard work, you

513
00:23:49.279 --> 00:23:51.720
<v Speaker 3>already ripped off the band aid. Just put the games

514
00:23:51.759 --> 00:23:55.319
<v Speaker 3>out on PC and PlayStation you know, Okay, give it

515
00:23:55.400 --> 00:23:57.400
<v Speaker 3>like six months or whatever before you put it out

516
00:23:57.400 --> 00:23:59.720
<v Speaker 3>on PlayStation five, but still just do it. I don't know.

517
00:23:59.759 --> 00:24:02.680
<v Speaker 3>I think that's where they She's trying to ingratiate herself,

518
00:24:03.359 --> 00:24:05.599
<v Speaker 3>and she's listening to a lot of angry people and

519
00:24:05.680 --> 00:24:08.240
<v Speaker 3>what they're angry at Phil about, and yeah, you could

520
00:24:08.319 --> 00:24:11.200
<v Speaker 3>respond to that, or you know, just take the work,

521
00:24:11.279 --> 00:24:13.599
<v Speaker 3>the bad work he already did and just benefit from it.

522
00:24:13.680 --> 00:24:17.599
<v Speaker 1>Right, Yeah, exactly, Like yeah, right, moving sort of the

523
00:24:17.599 --> 00:24:20.559
<v Speaker 1>football back in the field on your own at a

524
00:24:20.559 --> 00:24:23.759
<v Speaker 1>certain point feels a little bit silly, you know. I

525
00:24:24.440 --> 00:24:27.640
<v Speaker 1>get that, Like her wanting to ingratiate herself is an indicator,

526
00:24:27.680 --> 00:24:29.559
<v Speaker 1>and it's on it like on its own. It's it

527
00:24:29.640 --> 00:24:32.200
<v Speaker 1>is you know, she obviously has some marching orders to

528
00:24:32.240 --> 00:24:34.960
<v Speaker 1>go in there and do something that feels good for

529
00:24:35.039 --> 00:24:38.519
<v Speaker 1>people who are Xbox fans. But I just like, yeah,

530
00:24:38.559 --> 00:24:40.559
<v Speaker 1>you made the right point of that. This is not

531
00:24:41.039 --> 00:24:43.039
<v Speaker 1>you know, if anything, this is not it's the tail

532
00:24:43.119 --> 00:24:44.640
<v Speaker 1>on the dog, and it's not a tail that even

533
00:24:44.640 --> 00:24:48.400
<v Speaker 1>wags the dog Xbox. It is the thing that matters

534
00:24:48.440 --> 00:24:50.279
<v Speaker 1>over there is their services.

535
00:24:50.400 --> 00:24:54.359
<v Speaker 2>It is AI, and that is you know, even when.

536
00:24:54.319 --> 00:24:56.200
<v Speaker 1>Like you said, if that goes bad, even when it

537
00:24:56.240 --> 00:24:58.559
<v Speaker 1>goes good, as they continue to grow in that space,

538
00:24:58.599 --> 00:25:00.559
<v Speaker 1>that like we need more money to put into AI.

539
00:25:00.799 --> 00:25:03.279
<v Speaker 1>Take that from gaming and put it over here. So

540
00:25:03.359 --> 00:25:05.759
<v Speaker 1>that was already happening, and if it goes bad, it'll

541
00:25:05.799 --> 00:25:07.440
<v Speaker 1>be it'll be a lot worse, it'll be much more

542
00:25:07.440 --> 00:25:11.799
<v Speaker 1>of a bloodbath. But yeah, I think that we will

543
00:25:12.160 --> 00:25:14.920
<v Speaker 1>get a good, A good, a better idea. Going into

544
00:25:14.920 --> 00:25:18.799
<v Speaker 1>this SGF where they show us their games, we kind

545
00:25:18.839 --> 00:25:21.480
<v Speaker 1>of hear the tenor of the conversation as they explain

546
00:25:21.559 --> 00:25:26.359
<v Speaker 1>their thought process, and then as they launched this next hardware,

547
00:25:26.759 --> 00:25:29.799
<v Speaker 1>we'll really know at that point, like what they think.

548
00:25:30.000 --> 00:25:31.720
<v Speaker 1>But I still don't know they know what they think

549
00:25:31.799 --> 00:25:34.200
<v Speaker 1>in this moment. It's like those decisions might not have

550
00:25:34.559 --> 00:25:34.960
<v Speaker 1>been made.

551
00:25:35.559 --> 00:25:39.799
<v Speaker 3>It sucks ass that they probably made the best console

552
00:25:39.839 --> 00:25:42.759
<v Speaker 3>hardware of this generation in the Xbox series x I.

553
00:25:42.960 --> 00:25:45.319
<v Speaker 3>I honestly believe that, I think and.

554
00:25:45.359 --> 00:25:46.319
<v Speaker 2>I really like using it.

555
00:25:46.839 --> 00:25:50.720
<v Speaker 3>Yeah, and then just everything around it and just didn't

556
00:25:50.759 --> 00:25:51.400
<v Speaker 3>pan out that.

557
00:25:51.400 --> 00:25:54.400
<v Speaker 2>Way, right, Yeah, it was too late. It's too late,

558
00:25:55.400 --> 00:25:57.839
<v Speaker 2>all right, So let's go ahead and take a break.

559
00:25:57.839 --> 00:26:00.920
<v Speaker 1>When we come back, we'll be talking about Capcom doing

560
00:26:01.000 --> 00:26:04.319
<v Speaker 1>real well as always. Somehow Silent Hill is just back

561
00:26:04.359 --> 00:26:06.319
<v Speaker 1>and better than ever. We'll get into all of that

562
00:26:06.440 --> 00:26:08.319
<v Speaker 1>and more. If you want to skip out on these,

563
00:26:08.359 --> 00:26:09.960
<v Speaker 1>go to Giant buond dot coms. Let's join and become

564
00:26:09.960 --> 00:26:18.160
<v Speaker 1>a premium member. We will be right back. All right,

565
00:26:18.240 --> 00:26:20.960
<v Speaker 1>we are back. It's Game Mess Mornings. That's Chuck on grub.

566
00:26:21.079 --> 00:26:24.759
<v Speaker 1>Let's do this next story. Capcom updates its game sales

567
00:26:24.799 --> 00:26:28.720
<v Speaker 1>figures with its best ever annual financial report. This is

568
00:26:28.759 --> 00:26:32.160
<v Speaker 1>from Alberto Garrido at Game Reactor. Year after year, we

569
00:26:32.200 --> 00:26:34.359
<v Speaker 1>have been reporting on and enjoying many of the releases

570
00:26:34.440 --> 00:26:39.279
<v Speaker 1>from Capcom's video game division. Street Fighter, Devil Maycrime, Monster Hunter, Pragmata,

571
00:26:39.319 --> 00:26:42.119
<v Speaker 1>and of course Resident Evil have earned the respect and

572
00:26:42.160 --> 00:26:45.319
<v Speaker 1>acclaim of critics and public and the public alike with

573
00:26:45.440 --> 00:26:47.759
<v Speaker 1>each new installment or with the launch in the case

574
00:26:47.759 --> 00:26:50.440
<v Speaker 1>of Pragmata, and today we see how the company has

575
00:26:50.480 --> 00:26:54.240
<v Speaker 1>fared in its latest financial report. In the report's presentation material,

576
00:26:54.240 --> 00:26:56.799
<v Speaker 1>we see the list of Capcom's thirteen best selling games

577
00:26:56.839 --> 00:26:59.759
<v Speaker 1>for the twenty twenty sixth financial year has been updated

578
00:26:59.759 --> 00:27:02.599
<v Speaker 1>a long with their total sales figures. The cash cow

579
00:27:02.839 --> 00:27:06.480
<v Speaker 1>is Resident Evil and its latest installment, Requiem, stands out

580
00:27:06.519 --> 00:27:10.599
<v Speaker 1>here as the franchise's best selling launch in history. Meanwhile,

581
00:27:10.960 --> 00:27:13.680
<v Speaker 1>long running franchises such as Double May Cry five and

582
00:27:13.759 --> 00:27:18.000
<v Speaker 1>Monster Hunter Rise continue to sell incredibly well, particularly Dante's

583
00:27:18.039 --> 00:27:21.160
<v Speaker 1>Hack and Slash title, which has just celebrated seven years

584
00:27:21.200 --> 00:27:23.880
<v Speaker 1>on the market. Monster Hunter Wild's, even with its impressive

585
00:27:23.880 --> 00:27:26.160
<v Speaker 1>total of eleven million copies, seems to be lagging behind

586
00:27:26.200 --> 00:27:28.200
<v Speaker 1>it's graphically less powerful and older cousins.

587
00:27:28.240 --> 00:27:30.319
<v Speaker 2>That's the story, and Monster Hunter is always in a

588
00:27:30.359 --> 00:27:30.839
<v Speaker 2>weird place.

589
00:27:32.079 --> 00:27:34.559
<v Speaker 1>Yeah, this is they sold more games than they've ever

590
00:27:34.599 --> 00:27:39.759
<v Speaker 1>sold before in an annual period, Chuck. Resident Evil Requiem

591
00:27:39.799 --> 00:27:43.680
<v Speaker 1>is at six point nine million copies sold. The Resident

592
00:27:43.720 --> 00:27:47.640
<v Speaker 1>Evil franchise just crossed two hundred million copies sold. They

593
00:27:47.680 --> 00:27:51.440
<v Speaker 1>have all this energy, and it seems like with every

594
00:27:51.559 --> 00:27:54.880
<v Speaker 1>new Resident Evil game, it doesn't just sort of get

595
00:27:54.880 --> 00:27:58.000
<v Speaker 1>the benefit of all the excitement around the series, like

596
00:27:58.519 --> 00:28:02.359
<v Speaker 1>deposits more energy back into the franchise and creates more

597
00:28:02.400 --> 00:28:05.000
<v Speaker 1>excitement for all of those games, and then that folds

598
00:28:05.000 --> 00:28:08.400
<v Speaker 1>back in on the next game, and it's this virtuous cycle,

599
00:28:08.599 --> 00:28:12.279
<v Speaker 1>as our friend Jim Ryan once said. And I think like,

600
00:28:12.359 --> 00:28:15.400
<v Speaker 1>obviously Resident Evil is the poster child here. They're kind

601
00:28:15.400 --> 00:28:17.880
<v Speaker 1>of trying to replicate that across the board, and it

602
00:28:17.920 --> 00:28:20.599
<v Speaker 1>feels like, you know, Monster one hundred, Street Fighter maybe

603
00:28:20.640 --> 00:28:22.480
<v Speaker 1>a little bit aside, those kind of have their own

604
00:28:22.559 --> 00:28:25.079
<v Speaker 1>cadence of releases and how they do things, but it

605
00:28:25.119 --> 00:28:26.480
<v Speaker 1>feels like, hey, they're going to try to do that

606
00:28:26.519 --> 00:28:28.359
<v Speaker 1>with pragmat Eventually they're going to try to do that

607
00:28:28.400 --> 00:28:30.799
<v Speaker 1>with Devil May Cry and It could all work, but

608
00:28:30.839 --> 00:28:33.440
<v Speaker 1>at the very least they have Resident Evil just delivering

609
00:28:33.720 --> 00:28:36.960
<v Speaker 1>quarter after quarter. Capcom's got to figure it out. It

610
00:28:36.960 --> 00:28:38.160
<v Speaker 1>feels like, Chuck, what do you think?

611
00:28:38.799 --> 00:28:42.240
<v Speaker 3>Yeah, they do absolutely. I was thinking about, like you know,

612
00:28:42.359 --> 00:28:45.119
<v Speaker 3>Capcom tent poles, and I mean they're listed here, right,

613
00:28:45.279 --> 00:28:49.799
<v Speaker 3>Resident Evil being like the biggest one Monster Hunter. I

614
00:28:49.799 --> 00:28:52.799
<v Speaker 3>started squinting in like really, I was like looking at

615
00:28:52.799 --> 00:28:56.359
<v Speaker 3>Devil Maycry in Street Fighters six, and I'm wondering if

616
00:28:56.400 --> 00:28:59.720
<v Speaker 3>your Capcom are you you probably need to do some

617
00:28:59.839 --> 00:29:02.279
<v Speaker 3>like harder value because those are not as like the

618
00:29:02.359 --> 00:29:05.279
<v Speaker 3>runaway successes of these others on the list, right, street

619
00:29:05.279 --> 00:29:09.039
<v Speaker 3>Fighter six? Is that twenty twenty three double Make Cries?

620
00:29:09.400 --> 00:29:09.799
<v Speaker 2>Right? Yeah?

621
00:29:09.839 --> 00:29:13.400
<v Speaker 3>Right? Problem right? Correct? Me? Doubt Make Cries five? Is

622
00:29:13.440 --> 00:29:16.480
<v Speaker 3>what is that twenty twenty? When is that that's an ad?

623
00:29:16.839 --> 00:29:17.960
<v Speaker 2>It was its twenty nineteen.

624
00:29:18.000 --> 00:29:20.599
<v Speaker 3>I think, yeah, I wonder if we don't see one

625
00:29:20.599 --> 00:29:22.160
<v Speaker 3>of those for a while, and if we do, it'd

626
00:29:22.200 --> 00:29:27.079
<v Speaker 3>like look completely different. But I I think so this

627
00:29:27.119 --> 00:29:30.880
<v Speaker 3>happened with the Monster her World and then Village. I

628
00:29:30.880 --> 00:29:34.680
<v Speaker 3>think this really happened where obviously Resident Evil and Monster

629
00:29:34.799 --> 00:29:37.480
<v Speaker 3>Hunter are ubiquitous for gamers and like very well known,

630
00:29:37.799 --> 00:29:40.400
<v Speaker 3>well respected franchises, beloved franchises. But I feel like those

631
00:29:40.400 --> 00:29:43.960
<v Speaker 3>two games Village in Monster and the World broke through

632
00:29:44.440 --> 00:29:47.400
<v Speaker 3>like a like not a crazy ceiling, but they broke

633
00:29:47.480 --> 00:29:51.240
<v Speaker 3>into like a bigger consciousness with people buying and playing games.

634
00:29:51.440 --> 00:29:54.000
<v Speaker 3>And then I think Requiem is like a full beneficiary

635
00:29:54.079 --> 00:29:57.319
<v Speaker 3>of that effect. They just they just got a little

636
00:29:57.319 --> 00:30:01.000
<v Speaker 3>bit bigger. They're the supporting more of the tent, right yep.

637
00:30:01.119 --> 00:30:02.960
<v Speaker 2>Yeah, And I think they could keep finding ways to

638
00:30:02.960 --> 00:30:05.240
<v Speaker 2>like slowly.

639
00:30:04.720 --> 00:30:06.640
<v Speaker 1>Do that with more and more of their games. They

640
00:30:08.359 --> 00:30:10.480
<v Speaker 1>do not seem to get out over their skis. They

641
00:30:10.480 --> 00:30:13.759
<v Speaker 1>don't seem to just take big wild swings. They sort

642
00:30:13.759 --> 00:30:18.400
<v Speaker 1>of methodically approach like they're like, hey, let's see, well,

643
00:30:18.440 --> 00:30:20.440
<v Speaker 1>you know, things get out of hand in terms of

644
00:30:20.480 --> 00:30:23.039
<v Speaker 1>like pragmatics. Probably took a lot longer to get out

645
00:30:23.079 --> 00:30:25.519
<v Speaker 1>the door than they intended it to take. That's, you know,

646
00:30:25.519 --> 00:30:28.079
<v Speaker 1>that is the trouble that they have that every publisher

647
00:30:28.119 --> 00:30:31.839
<v Speaker 1>and developer seems to have, where it's like hey, scope creep,

648
00:30:32.000 --> 00:30:36.440
<v Speaker 1>and just the normal hurdles of development continue to cause

649
00:30:36.480 --> 00:30:40.799
<v Speaker 1>headaches about just getting a game shipped, and everyone experiences that,

650
00:30:40.920 --> 00:30:41.960
<v Speaker 1>including Capcom.

651
00:30:42.279 --> 00:30:43.240
<v Speaker 2>But when they deliver.

652
00:30:43.359 --> 00:30:45.359
<v Speaker 1>It's like, hey, no, we're going to deliver something that

653
00:30:45.640 --> 00:30:49.240
<v Speaker 1>is very much what our audience wants. And we have

654
00:30:49.799 --> 00:30:53.799
<v Speaker 1>curated and sort of nursed that audience to expect our games,

655
00:30:53.920 --> 00:30:58.400
<v Speaker 1>and so we have this sort of potential large cohortive

656
00:30:58.400 --> 00:31:01.400
<v Speaker 1>consumers ready to be active the second we dropped something,

657
00:31:01.599 --> 00:31:04.160
<v Speaker 1>and and we sort of benefit off each other. They

658
00:31:04.160 --> 00:31:06.720
<v Speaker 1>get a game they really want, we get the sell game.

659
00:31:06.640 --> 00:31:07.440
<v Speaker 2>To a lot of people.

660
00:31:07.839 --> 00:31:11.440
<v Speaker 1>And uh, you know, it's easier said than done, obviously,

661
00:31:11.759 --> 00:31:16.119
<v Speaker 1>but it's not impossible to replicate because next story here, Uh,

662
00:31:16.519 --> 00:31:20.359
<v Speaker 1>Konami's Silent Hill comeback looks real. Konami announced Silent Hill

663
00:31:20.440 --> 00:31:24.480
<v Speaker 1>f has surpassed two million copies worldwide. That's a cumutive

664
00:31:24.599 --> 00:31:29.000
<v Speaker 1>cumuitative shipments and digital sales. Konami also says Silent Hill

665
00:31:29.039 --> 00:31:33.039
<v Speaker 1>two has passed six million players including ship units, store downloads,

666
00:31:33.079 --> 00:31:37.480
<v Speaker 1>and subscription service players. Uh, Silent Hill has somehow gone

667
00:31:37.519 --> 00:31:42.640
<v Speaker 1>from punchline to a fully functioning franchise. Chuck, Yeah, I

668
00:31:42.720 --> 00:31:45.759
<v Speaker 1>think just a couple of years ago, you talk about

669
00:31:45.799 --> 00:31:48.519
<v Speaker 1>Silent Hill and you and the only reason you do

670
00:31:48.599 --> 00:31:50.960
<v Speaker 1>that is to be like, man, look at the Silent

671
00:31:51.039 --> 00:31:53.119
<v Speaker 1>Hill fans over there, aren't they miserable?

672
00:31:53.200 --> 00:31:54.119
<v Speaker 2>And isn't that funny?

673
00:31:54.599 --> 00:31:57.400
<v Speaker 1>And now it's like, look at those Silent Hill fans,

674
00:31:57.440 --> 00:32:00.279
<v Speaker 1>aren't they miserable but also secretly kind of happy that

675
00:32:00.279 --> 00:32:02.319
<v Speaker 1>their game's rule school Now.

676
00:32:03.680 --> 00:32:04.960
<v Speaker 2>They Konami is.

677
00:32:04.960 --> 00:32:07.759
<v Speaker 1>Figuring it out too, and that felt impossible at one time.

678
00:32:08.200 --> 00:32:10.720
<v Speaker 1>So so all these other companies that are like feeling

679
00:32:10.759 --> 00:32:13.039
<v Speaker 1>around in the dark trying to find their way to

680
00:32:13.079 --> 00:32:15.599
<v Speaker 1>this audience of people who are willing to spend money

681
00:32:15.640 --> 00:32:16.480
<v Speaker 1>on video games.

682
00:32:17.279 --> 00:32:18.880
<v Speaker 2>I mean, obviously it's not as easy as just.

683
00:32:18.839 --> 00:32:21.319
<v Speaker 1>Saying, just do what Capcom's doing, But Konami did it

684
00:32:21.759 --> 00:32:22.440
<v Speaker 1>and it's working.

685
00:32:23.079 --> 00:32:25.359
<v Speaker 3>It does feel like that's exactly what they're looking at

686
00:32:25.400 --> 00:32:28.759
<v Speaker 3>and doing. Yeah, it really helps when you have some

687
00:32:28.839 --> 00:32:33.160
<v Speaker 3>like strong legacy ip that people are very fuss of

688
00:32:33.160 --> 00:32:35.839
<v Speaker 3>your Ora entries. You get to have, you know, your

689
00:32:35.880 --> 00:32:38.119
<v Speaker 3>off releases get to be remakes, and then you get

690
00:32:38.160 --> 00:32:40.640
<v Speaker 3>to do some new stuff, and because you're on the

691
00:32:40.640 --> 00:32:42.359
<v Speaker 3>goodwill of a remake, right, then you get to do

692
00:32:42.400 --> 00:32:44.599
<v Speaker 3>that new thing and people are more receptive, like maybe

693
00:32:44.640 --> 00:32:47.279
<v Speaker 3>they understand what's going on here, what we're doing. Man,

694
00:32:47.319 --> 00:32:50.240
<v Speaker 3>that game Fox huh, Silent hillf really good?

695
00:32:50.680 --> 00:32:52.440
<v Speaker 2>Yeah, And it's like you know, we've so we've had

696
00:32:52.440 --> 00:32:53.079
<v Speaker 2>a lot of stories.

697
00:32:53.079 --> 00:32:57.000
<v Speaker 1>Now today chuck about how how many people are playing

698
00:32:57.039 --> 00:33:00.319
<v Speaker 1>the single player game, and you know, I always apreciate

699
00:33:00.319 --> 00:33:01.440
<v Speaker 1>that the people listening to the show as we have

700
00:33:01.519 --> 00:33:03.680
<v Speaker 1>these conversations, but I always like, I forget, like sometimes

701
00:33:03.759 --> 00:33:06.200
<v Speaker 1>there's gonna be people people listening who will go.

702
00:33:06.079 --> 00:33:08.359
<v Speaker 2>Why do I care? I just want to play the games.

703
00:33:08.680 --> 00:33:10.559
<v Speaker 1>And I'm not going to ever try to convince that

704
00:33:10.599 --> 00:33:13.920
<v Speaker 1>person to care, because you should. If you are enjoying

705
00:33:13.920 --> 00:33:15.519
<v Speaker 1>playing the games and that's all you care about, You're

706
00:33:15.519 --> 00:33:18.039
<v Speaker 1>probably a happier person than I am. Just go keep

707
00:33:18.039 --> 00:33:21.119
<v Speaker 1>doing that. But I can't help but like look at

708
00:33:21.119 --> 00:33:23.680
<v Speaker 1>this stuff and try to understand how decisions get made

709
00:33:23.680 --> 00:33:26.799
<v Speaker 1>in this industry and what like what is happening today,

710
00:33:26.839 --> 00:33:28.359
<v Speaker 1>what does that mean for the kinds of games we're

711
00:33:28.359 --> 00:33:31.440
<v Speaker 1>going to get tomorrow? And you know, there are people

712
00:33:31.480 --> 00:33:33.920
<v Speaker 1>in this industry that listen to shows like this and

713
00:33:34.400 --> 00:33:36.240
<v Speaker 1>like kind of work backward of like, Okay, this is

714
00:33:36.240 --> 00:33:39.079
<v Speaker 1>what the gamers are talking about. You know, we have

715
00:33:39.160 --> 00:33:41.799
<v Speaker 1>this hunch that if we try to do things like X,

716
00:33:42.039 --> 00:33:44.720
<v Speaker 1>we might be able to see why result. And they're

717
00:33:44.720 --> 00:33:46.519
<v Speaker 1>having that conversation on that show where they're kind of

718
00:33:46.519 --> 00:33:48.799
<v Speaker 1>saying the same thing, and I just like want to

719
00:33:48.839 --> 00:33:52.880
<v Speaker 1>like get at that nugget of like what what is

720
00:33:52.920 --> 00:33:55.400
<v Speaker 1>going to move people to spend money on video games?

721
00:33:55.559 --> 00:33:57.839
<v Speaker 1>Because that is going to dictate the kinds of games

722
00:33:57.839 --> 00:34:00.160
<v Speaker 1>that these companies think they can get away with making.

723
00:34:00.640 --> 00:34:04.240
<v Speaker 2>And right now, it's like there's a lot of reasons.

724
00:34:03.880 --> 00:34:06.400
<v Speaker 1>To be hopeless or to be sort of a doom

725
00:34:06.400 --> 00:34:09.280
<v Speaker 1>and gloom about this industry. But when we see things

726
00:34:09.320 --> 00:34:12.679
<v Speaker 1>like things can work, and then we compare that to like, Hey,

727
00:34:12.719 --> 00:34:15.239
<v Speaker 1>Sorrows was disappointing? What went wrong there? And I do

728
00:34:15.360 --> 00:34:17.920
<v Speaker 1>I just think it does feel like that value proposition.

729
00:34:18.119 --> 00:34:20.079
<v Speaker 1>I think that was the one key thing here that

730
00:34:20.199 --> 00:34:24.079
<v Speaker 1>like seventy dollars for Sorrows didn't make sense to people,

731
00:34:24.599 --> 00:34:28.159
<v Speaker 1>sixty dollars for Pragmata made sense to a lot more people,

732
00:34:28.400 --> 00:34:32.159
<v Speaker 1>it felt like, And so what's the difference there, Because

733
00:34:32.519 --> 00:34:35.159
<v Speaker 1>I don't think that like making those games would look

734
00:34:35.199 --> 00:34:38.840
<v Speaker 1>all that different like from one to the other. But yeah,

735
00:34:39.000 --> 00:34:41.519
<v Speaker 1>I just feel like you can make these games that

736
00:34:41.639 --> 00:34:44.480
<v Speaker 1>can do well. You just kinda have to like work

737
00:34:44.559 --> 00:34:48.559
<v Speaker 1>with what we are feeling as consumers right now, and

738
00:34:48.599 --> 00:34:50.400
<v Speaker 1>we just want to feel like we're getting away with something.

739
00:34:50.480 --> 00:34:51.760
<v Speaker 2>We're getting a bigger game.

740
00:34:51.559 --> 00:34:55.039
<v Speaker 1>Than And even though Pragmata and Resident Evil Requiem, Chuck,

741
00:34:55.079 --> 00:34:56.920
<v Speaker 1>those are games that people like, Hey, these are a

742
00:34:56.960 --> 00:34:59.199
<v Speaker 1>little bit short, they're still selling and then there's a

743
00:34:59.239 --> 00:35:00.679
<v Speaker 1>huge number of people we were waiting for it to

744
00:35:00.719 --> 00:35:02.960
<v Speaker 1>drop just a little bit in price and will probably

745
00:35:03.039 --> 00:35:05.320
<v Speaker 1>jump on it when it's fifty dollars. But we think

746
00:35:05.320 --> 00:35:08.199
<v Speaker 1>the same is true of Sorrows. It's just like Pragmata

747
00:35:08.239 --> 00:35:11.599
<v Speaker 1>and Residue Requiem are also selling at their full price,

748
00:35:11.719 --> 00:35:14.119
<v Speaker 1>which is what these companies need to see to kind

749
00:35:14.119 --> 00:35:16.360
<v Speaker 1>of feel good about them. So as we like, look

750
00:35:16.360 --> 00:35:18.719
<v Speaker 1>at how all these games are doing. If you were

751
00:35:18.719 --> 00:35:20.320
<v Speaker 1>on the other side, if you were making games at

752
00:35:20.320 --> 00:35:22.800
<v Speaker 1>a publisher, Chuck, how would you be feeling in this moment?

753
00:35:22.840 --> 00:35:25.719
<v Speaker 1>Would you feeling like there is reasons for confidence? Would

754
00:35:25.800 --> 00:35:27.519
<v Speaker 1>you be dooming gloom? I don't know, how are you

755
00:35:27.559 --> 00:35:28.199
<v Speaker 1>feeling about it?

756
00:35:28.800 --> 00:35:33.639
<v Speaker 3>Good product sells like that feels extremely true, right, and

757
00:35:33.760 --> 00:35:37.199
<v Speaker 3>it sells if you're not also taxing your most loyal customers.

758
00:35:37.639 --> 00:35:40.679
<v Speaker 3>So I'm like thinking about I was just looking up Okay,

759
00:35:40.800 --> 00:35:43.519
<v Speaker 3>Silent Hill f I launched just seventy dollars. Huh sold

760
00:35:43.559 --> 00:35:48.320
<v Speaker 3>pretty well, but also launched everywhere. It was on Windows, PlayStation,

761
00:35:48.519 --> 00:35:50.960
<v Speaker 3>and Xbox. It's like, okay, so they price sell a

762
00:35:50.960 --> 00:35:52.400
<v Speaker 3>little bit of a premium, but they put it out

763
00:35:52.400 --> 00:35:55.599
<v Speaker 3>everywhere sorrows price to the premium, and you're paying the

764
00:35:55.639 --> 00:35:58.960
<v Speaker 3>tax of having to be on PlayStation hardware. It's like, okay,

765
00:35:59.000 --> 00:36:01.400
<v Speaker 3>that's a little rough. And then you have Pregmata, who's

766
00:36:01.920 --> 00:36:04.039
<v Speaker 3>seems like they're scraping in the most money out of

767
00:36:04.079 --> 00:36:06.480
<v Speaker 3>the three. Right, it seems like they're on that trajectory

768
00:36:06.599 --> 00:36:11.079
<v Speaker 3>and they priced a little lower, came out everywhere. I'm thinking, like,

769
00:36:11.639 --> 00:36:14.239
<v Speaker 3>if you're a game developer, a game publisher, game developer,

770
00:36:14.280 --> 00:36:17.599
<v Speaker 3>you want your stuff accessible wherever it can be played.

771
00:36:17.679 --> 00:36:19.679
<v Speaker 3>Oh man, especially if you can like optimizing it on

772
00:36:19.719 --> 00:36:22.000
<v Speaker 3>switch to Yeah, it's like a banger thing to do.

773
00:36:22.039 --> 00:36:23.079
<v Speaker 2>It seems like it's helping you.

774
00:36:23.599 --> 00:36:25.960
<v Speaker 3>Yeah, That's that's what I would be thinking if I

775
00:36:26.199 --> 00:36:27.880
<v Speaker 3>if I'm in the publishing business for sure.

776
00:36:29.079 --> 00:36:31.960
<v Speaker 1>All Right, people have pointed out here coming out of

777
00:36:32.079 --> 00:36:34.880
<v Speaker 1>the Capcom earning support, they do have a slide in

778
00:36:34.960 --> 00:36:40.199
<v Speaker 1>here about using generative AI. Capcom is built in internal

779
00:36:40.280 --> 00:36:45.039
<v Speaker 1>multimodal generative AI system used for idea generation and concepting,

780
00:36:45.440 --> 00:36:52.800
<v Speaker 1>AI generated images, illustrations and visual references, fictional in game products, posters, snacks, props,

781
00:36:52.880 --> 00:36:57.800
<v Speaker 1>prompt generation, and automated quality evaluation. The system reads text,

782
00:36:57.800 --> 00:37:01.159
<v Speaker 1>images and tables from design docs and output ideas automatically.

783
00:37:01.559 --> 00:37:05.360
<v Speaker 1>If outputs don't meet requirements, the system auto generates corrective

784
00:37:05.400 --> 00:37:09.719
<v Speaker 1>prompts and retries. Capcom frames this as reducing routine, non

785
00:37:09.840 --> 00:37:13.480
<v Speaker 1>creative work and speeding up world building tasks. They claim

786
00:37:13.559 --> 00:37:17.000
<v Speaker 1>it allows one person to do brainstorming cycles that previously

787
00:37:17.039 --> 00:37:21.320
<v Speaker 1>required multiple people. Now check Com into like a weird

788
00:37:21.360 --> 00:37:24.079
<v Speaker 1>place with all of this, because like every time I

789
00:37:24.679 --> 00:37:27.199
<v Speaker 1>try to think about what would stop AI from taking over,

790
00:37:27.280 --> 00:37:31.239
<v Speaker 1>it's like nothing because it's cheaper and faster and not

791
00:37:31.280 --> 00:37:33.960
<v Speaker 1>necessarily better. But if cheaper and faster companies are going

792
00:37:33.960 --> 00:37:35.960
<v Speaker 1>to embrace it. I talked to you the other day

793
00:37:35.960 --> 00:37:39.960
<v Speaker 1>about interchangeable parts specter in World War two, and think about, Hey,

794
00:37:40.000 --> 00:37:43.119
<v Speaker 1>that was literally worse than what Europe was doing, which

795
00:37:43.239 --> 00:37:46.320
<v Speaker 1>was every part handmade, but it was cheaper and faster,

796
00:37:46.679 --> 00:37:49.039
<v Speaker 1>so the whole world adopted it very quickly after World

797
00:37:49.119 --> 00:37:49.440
<v Speaker 1>War Two.

798
00:37:49.880 --> 00:37:52.039
<v Speaker 2>That is the story of free markets.

799
00:37:52.159 --> 00:37:55.159
<v Speaker 1>Free markets will just sort of let the path of

800
00:37:55.719 --> 00:37:58.719
<v Speaker 1>least resistance or the path of saving the most money

801
00:37:58.719 --> 00:38:01.639
<v Speaker 1>and doing things the quickest, even if it's worse. And

802
00:38:01.679 --> 00:38:05.360
<v Speaker 1>then when I see something like this, I'm like, Okay,

803
00:38:05.480 --> 00:38:08.840
<v Speaker 1>so generative AI feels a little bit different because I

804
00:38:09.400 --> 00:38:10.719
<v Speaker 1>you know, if I go back to that quote that

805
00:38:10.800 --> 00:38:13.280
<v Speaker 1>was on Twitter or whatever years ago, at this point

806
00:38:13.360 --> 00:38:16.039
<v Speaker 1>of I want AI to do my dishes and clean

807
00:38:16.039 --> 00:38:17.960
<v Speaker 1>my house so I can paint and make music, not

808
00:38:18.639 --> 00:38:20.280
<v Speaker 1>I don't want the eye to paint and make music

809
00:38:20.360 --> 00:38:23.320
<v Speaker 1>so that I have to clean my house. And that

810
00:38:23.400 --> 00:38:26.360
<v Speaker 1>feels like that should be like the default human position.

811
00:38:27.360 --> 00:38:30.039
<v Speaker 1>And then on top of that, you see this, like hey,

812
00:38:30.119 --> 00:38:32.599
<v Speaker 1>this last line here, they claim it allows one person

813
00:38:32.679 --> 00:38:35.960
<v Speaker 1>to do the brainstorming cycles that previously required multiple people.

814
00:38:36.679 --> 00:38:39.880
<v Speaker 1>And it's like having companies and especially executives been saying

815
00:38:39.920 --> 00:38:42.119
<v Speaker 1>for years now, the reason we need to get back

816
00:38:42.119 --> 00:38:44.000
<v Speaker 1>in the office is so we can get multiple people

817
00:38:44.000 --> 00:38:45.920
<v Speaker 1>in the room so they can brainstorm together and we

818
00:38:45.960 --> 00:38:50.920
<v Speaker 1>can have that serendipity of just the meeting of the minds.

819
00:38:51.480 --> 00:38:54.079
<v Speaker 1>And now suddenly they're like, well, we just need one

820
00:38:54.079 --> 00:38:56.480
<v Speaker 1>person doing this, and so, well, what's the difference, And

821
00:38:56.480 --> 00:38:58.960
<v Speaker 1>it's obviously you know, they were paying a lease on

822
00:38:59.039 --> 00:39:01.440
<v Speaker 1>an office and they wanted to keep getting They want

823
00:39:01.480 --> 00:39:03.320
<v Speaker 1>to get use out of that, so they want people

824
00:39:03.360 --> 00:39:05.639
<v Speaker 1>back in the office. Now they could see an opportunity

825
00:39:05.639 --> 00:39:08.440
<v Speaker 1>to save money by having fewer people in the brainstorming session.

826
00:39:08.559 --> 00:39:11.719
<v Speaker 1>So now that's their position and it's just going the

827
00:39:11.800 --> 00:39:14.679
<v Speaker 1>way the wind blows. Is not what got capcom to

828
00:39:14.679 --> 00:39:17.119
<v Speaker 1>where it is in all those conversations we were just having.

829
00:39:17.679 --> 00:39:20.239
<v Speaker 1>So it just feels like there is a pit they

830
00:39:20.239 --> 00:39:23.679
<v Speaker 1>could fall into here, especially coming off with something like Pragmata,

831
00:39:23.800 --> 00:39:27.199
<v Speaker 1>which was sort of a lampooning of AI, the whole

832
00:39:27.239 --> 00:39:29.840
<v Speaker 1>moon being designed to look like AI, but designed by

833
00:39:29.880 --> 00:39:33.559
<v Speaker 1>their own people. And now they are shifting into this instead.

834
00:39:34.280 --> 00:39:35.400
<v Speaker 1>I don't know, what do you make of it?

835
00:39:36.079 --> 00:39:39.880
<v Speaker 3>Yeah, stepping on a rake, right, Yeah, And the exact

836
00:39:39.960 --> 00:39:44.480
<v Speaker 3>kind of generative AI they're talking about. These are lms

837
00:39:45.000 --> 00:39:48.920
<v Speaker 3>created on the backs of copyrighted materials, written materials that

838
00:39:48.960 --> 00:39:54.079
<v Speaker 3>they scraped from websites, they swooped and stole images off

839
00:39:54.119 --> 00:39:57.039
<v Speaker 3>of like Google search indexes. Right, That's how these things

840
00:39:57.079 --> 00:40:00.519
<v Speaker 3>are made. That's how open AI and anthropic and everyone

841
00:40:00.559 --> 00:40:04.039
<v Speaker 3>makes these things. It is theft, intellectual property, theft yep.

842
00:40:05.079 --> 00:40:08.800
<v Speaker 3>I don't know of any major in use LM. That's

843
00:40:08.880 --> 00:40:11.000
<v Speaker 3>like we bought the rights to everything and they all

844
00:40:11.000 --> 00:40:12.800
<v Speaker 3>signed off on this, and then we train it that

845
00:40:12.800 --> 00:40:16.000
<v Speaker 3>that doesn't exist in my mind at least, or it's

846
00:40:16.039 --> 00:40:20.079
<v Speaker 3>not in wide use, or it sucks, which makes sense. Yeah,

847
00:40:20.119 --> 00:40:23.239
<v Speaker 3>this is just a full rake step. It's you're undercutting

848
00:40:24.000 --> 00:40:27.519
<v Speaker 3>like the human element. I think about Star Trek a lot.

849
00:40:28.639 --> 00:40:33.320
<v Speaker 3>I think about the Galactic Federation, where like man roden

850
00:40:33.320 --> 00:40:36.159
<v Speaker 3>Berry was thinking, because this problem in the future of

851
00:40:36.800 --> 00:40:39.440
<v Speaker 3>humans are going to be a lot less suited to

852
00:40:39.559 --> 00:40:43.440
<v Speaker 3>doing the work of machines at some point. It's an

853
00:40:43.440 --> 00:40:46.760
<v Speaker 3>inevitability because we're going to build things like lllms, or

854
00:40:47.559 --> 00:40:50.440
<v Speaker 3>we're gonna build a factory that makes interchangeable parts, and

855
00:40:50.519 --> 00:40:52.599
<v Speaker 3>so we need people to be able to pursue their

856
00:40:52.639 --> 00:40:55.079
<v Speaker 3>interest and pursue work and then put a premium on

857
00:40:55.119 --> 00:40:58.199
<v Speaker 3>that work by supporting them and floating them. Doing stuff

858
00:40:58.239 --> 00:41:02.079
<v Speaker 3>like universal basic can come right. So I often I'm

859
00:41:02.079 --> 00:41:04.159
<v Speaker 3>thinking about the Federation and the Star Trek future and

860
00:41:04.199 --> 00:41:06.159
<v Speaker 3>how we're not there and we have a collection of

861
00:41:06.199 --> 00:41:08.719
<v Speaker 3>world governments on our toothless and won't do anything to

862
00:41:08.880 --> 00:41:12.880
<v Speaker 3>push back against these businesses. That are just completely stealing

863
00:41:13.119 --> 00:41:17.119
<v Speaker 3>human creative output and creating you know, entropy machines or whatever.

864
00:41:17.679 --> 00:41:19.679
<v Speaker 3>I could, I could really go on them, yeah, cub,

865
00:41:20.119 --> 00:41:20.320
<v Speaker 3>I know.

866
00:41:20.679 --> 00:41:20.920
<v Speaker 2>Yeah.

867
00:41:20.960 --> 00:41:24.320
<v Speaker 1>And it's like, you know, the thing that leads to

868
00:41:24.599 --> 00:41:26.639
<v Speaker 1>that a society that sort of can't that is you know,

869
00:41:26.679 --> 00:41:30.079
<v Speaker 1>the post what it's called the put like when there's

870
00:41:30.079 --> 00:41:31.400
<v Speaker 1>not a surplus of star or when there is a

871
00:41:31.400 --> 00:41:34.079
<v Speaker 1>surplus of stuff. But yeah, when you're in a society

872
00:41:34.079 --> 00:41:37.599
<v Speaker 1>that has everything all their needs met, uh, that's great.

873
00:41:37.599 --> 00:41:39.679
<v Speaker 1>But what happened before that, Like what was the you

874
00:41:39.679 --> 00:41:40.760
<v Speaker 1>know and and star trek.

875
00:41:40.800 --> 00:41:42.239
<v Speaker 3>It was World War three?

876
00:41:42.519 --> 00:41:43.199
<v Speaker 2>World War three.

877
00:41:43.679 --> 00:41:46.519
<v Speaker 1>There was years of fighting over resources and fighting over

878
00:41:46.519 --> 00:41:49.119
<v Speaker 1>stuff and trying to control these things and making the

879
00:41:49.199 --> 00:41:53.079
<v Speaker 1>model fit into the free market capitalist model. And it's

880
00:41:53.079 --> 00:41:55.719
<v Speaker 1>something that is inherently sort of supposed to like it

881
00:41:55.840 --> 00:41:57.760
<v Speaker 1>does not make sense for that because it gets rid

882
00:41:57.800 --> 00:42:00.760
<v Speaker 1>of scar thank you post Scar City society, thank you chat.

883
00:42:01.960 --> 00:42:04.159
<v Speaker 2>And it's yeah, that's the thing you know that.

884
00:42:04.119 --> 00:42:06.880
<v Speaker 1>We do get told by the people who are are

885
00:42:06.920 --> 00:42:10.320
<v Speaker 1>selling us these llms that you know, you can be

886
00:42:10.519 --> 00:42:12.519
<v Speaker 1>a luddite and try to stand against it. But the

887
00:42:12.559 --> 00:42:16.199
<v Speaker 1>Ludites were wrong. Eventually, this was good for workers. And

888
00:42:16.239 --> 00:42:18.360
<v Speaker 1>we know, like if we just read a little bit,

889
00:42:18.440 --> 00:42:20.400
<v Speaker 1>you know, that's not how it actually went down. It

890
00:42:20.559 --> 00:42:24.880
<v Speaker 1>was two hundred years of pain in places like the

891
00:42:24.920 --> 00:42:28.199
<v Speaker 1>UK where the Industrial Revolution began, before labor laws came

892
00:42:28.239 --> 00:42:32.400
<v Speaker 1>into practice and really change things. And that's actually what happened.

893
00:42:33.239 --> 00:42:35.280
<v Speaker 1>And I'm not going to live for two hundred years,

894
00:42:35.400 --> 00:42:37.760
<v Speaker 1>so I'm not going to see the benefits of us

895
00:42:37.800 --> 00:42:40.079
<v Speaker 1>finally waking up from this. So we kind of have

896
00:42:40.119 --> 00:42:43.440
<v Speaker 1>to figure this shit out now. And the Industrial Revolution

897
00:42:43.639 --> 00:42:46.960
<v Speaker 1>did not solve itself. It did not like become good

898
00:42:46.960 --> 00:42:49.360
<v Speaker 1>for people on its own. We really had to get

899
00:42:49.360 --> 00:42:52.960
<v Speaker 1>in there put guardrails in place. And these companies will

900
00:42:52.960 --> 00:42:54.320
<v Speaker 1>tell us we don't need to do that, it'll just

901
00:42:54.360 --> 00:42:56.400
<v Speaker 1>have like they just the free market will figure it out.

902
00:42:56.760 --> 00:42:59.800
<v Speaker 1>But we obviously need to do more than that. And

903
00:43:00.159 --> 00:43:03.239
<v Speaker 1>in the meantime, these companies aren't going to want to

904
00:43:03.239 --> 00:43:04.800
<v Speaker 1>save money and they aren't going to want to be

905
00:43:04.880 --> 00:43:07.079
<v Speaker 1>left behind, and they do have all investors who are

906
00:43:07.360 --> 00:43:10.480
<v Speaker 1>universally wanting to hear how they are using AI to

907
00:43:10.719 --> 00:43:13.960
<v Speaker 1>it to make them more money. And uh, while that

908
00:43:14.119 --> 00:43:16.760
<v Speaker 1>is happening, the one tool we're going to continue to

909
00:43:16.760 --> 00:43:18.760
<v Speaker 1>have is to yell at, yell and shame of these companies.

910
00:43:18.760 --> 00:43:20.840
<v Speaker 1>Are yell at the yell at and shame these companies

911
00:43:20.840 --> 00:43:24.079
<v Speaker 1>and the people responsible for these decisions. So people should

912
00:43:24.119 --> 00:43:24.880
<v Speaker 1>definitely keep at that.

913
00:43:25.320 --> 00:43:26.519
<v Speaker 2>And if they're all.

914
00:43:26.519 --> 00:43:29.280
<v Speaker 3>All those gamers are distracted right now with with woke

915
00:43:29.320 --> 00:43:29.880
<v Speaker 3>and DEI.

916
00:43:30.679 --> 00:43:33.719
<v Speaker 1>Yeah, I heard the Sarkisians back, and we should be

917
00:43:33.800 --> 00:43:34.840
<v Speaker 1>fucking pissed about that.

918
00:43:35.000 --> 00:43:37.599
<v Speaker 3>Yeah's the problem. It's not you know, it's not completely

919
00:43:37.639 --> 00:43:39.199
<v Speaker 3>eliminating the human element from it.

920
00:43:39.199 --> 00:43:42.840
<v Speaker 1>It's almost like they're using people's inherent hatred of women

921
00:43:43.360 --> 00:43:46.320
<v Speaker 1>against them to divide them so they don't see who's

922
00:43:46.360 --> 00:43:49.079
<v Speaker 1>really responsible for all the reason everything is terrible.

923
00:43:49.119 --> 00:43:50.719
<v Speaker 2>But that can't be true.

924
00:43:50.440 --> 00:43:52.599
<v Speaker 3>In the book, oldest trick in the book.

925
00:43:52.639 --> 00:43:56.559
<v Speaker 1>Yeah, just can't be the case. All right, let's let's

926
00:43:56.639 --> 00:44:00.119
<v Speaker 1>keep let's stick with with Capcom here. Uh, residentval cod

927
00:44:00.199 --> 00:44:03.320
<v Speaker 1>Veronica remake is heading much stronger in the horror direction.

928
00:44:03.559 --> 00:44:06.639
<v Speaker 1>This is from my Nintendo News. Resident Evil insider Dusk

929
00:44:06.719 --> 00:44:09.519
<v Speaker 1>Gullam has shared a little more about what he has

930
00:44:09.559 --> 00:44:12.760
<v Speaker 1>heard recently about the rumored Resident Evil Code Veronica remake

931
00:44:12.840 --> 00:44:16.559
<v Speaker 1>over at Capcom. Golam says that the team is fully

932
00:44:17.079 --> 00:44:18.639
<v Speaker 1>like just saying that Gollam as if it's like his

933
00:44:18.719 --> 00:44:21.840
<v Speaker 1>last name. Gullam says that the team is fully embracing

934
00:44:21.880 --> 00:44:24.119
<v Speaker 1>horror and is pushing the remake to go further in

935
00:44:24.199 --> 00:44:26.519
<v Speaker 1>that direction. He says that, of course there will be

936
00:44:26.559 --> 00:44:29.239
<v Speaker 1>plenty of action sequences, but they wanted to retain a

937
00:44:29.360 --> 00:44:32.519
<v Speaker 1>dark horror style atmosphere. I don't really think that they

938
00:44:32.559 --> 00:44:35.440
<v Speaker 1>are at this point. Code Veronica remake is going in

939
00:44:35.480 --> 00:44:38.639
<v Speaker 1>a much stronger horror direction than the original Code Veronica.

940
00:44:38.760 --> 00:44:42.239
<v Speaker 1>Excuse Me still has silly stuff and action stuff, but

941
00:44:42.280 --> 00:44:45.360
<v Speaker 1>the horror aspect is increased in the remake, and all

942
00:44:45.400 --> 00:44:48.119
<v Speaker 1>of Capcom's data tells them that horror is constantly the

943
00:44:48.159 --> 00:44:52.599
<v Speaker 1>most successful, well liked, and standout moments for players. Capcom

944
00:44:52.639 --> 00:44:55.320
<v Speaker 1>is a very data based company, and every data point

945
00:44:55.320 --> 00:44:58.519
<v Speaker 1>for them shows that they should embrace horror more. Residentvill

946
00:44:58.599 --> 00:45:00.800
<v Speaker 1>n I was a project long and de that changed

947
00:45:00.840 --> 00:45:04.119
<v Speaker 1>from multiple changed multiple times, and wanted to try to

948
00:45:04.159 --> 00:45:07.719
<v Speaker 1>capture every Resident Evil game in different sections give shades

949
00:45:07.760 --> 00:45:10.480
<v Speaker 1>of the whole franchise. It has shades of literally every

950
00:45:10.480 --> 00:45:12.719
<v Speaker 1>are game in it, and now they're going to kind

951
00:45:12.719 --> 00:45:15.039
<v Speaker 1>of maybe go back to focusing on one concept for

952
00:45:15.119 --> 00:45:18.920
<v Speaker 1>the for these remakes. To me, that sounds like probably

953
00:45:18.960 --> 00:45:23.440
<v Speaker 1>the right choice. I really liked Requiem because it did

954
00:45:23.440 --> 00:45:26.039
<v Speaker 1>everything and it was pretty good at bouncing back and forth.

955
00:45:26.719 --> 00:45:29.400
<v Speaker 1>But coming out of it, I agree with everyone sort

956
00:45:29.440 --> 00:45:32.239
<v Speaker 1>of generally held assessment that the best parts were the

957
00:45:32.320 --> 00:45:35.360
<v Speaker 1>scarier parts, they were the Grace parts, and that it

958
00:45:35.480 --> 00:45:37.840
<v Speaker 1>was sort of a fun reprieve to get to go

959
00:45:37.880 --> 00:45:40.239
<v Speaker 1>play as Leon. But then when I go to replay

960
00:45:40.239 --> 00:45:41.880
<v Speaker 1>that game, I am definitely like kind of doing the

961
00:45:41.880 --> 00:45:43.599
<v Speaker 1>thing where I'm like, I'm playing through all the Grace

962
00:45:43.639 --> 00:45:45.559
<v Speaker 1>stuff and then I get to the Leon stuff and

963
00:45:45.599 --> 00:45:46.880
<v Speaker 1>maybe I'll put it down for a bit and I

964
00:45:46.920 --> 00:45:47.559
<v Speaker 1>don't go back.

965
00:45:47.719 --> 00:45:49.199
<v Speaker 2>I'm glad it was there on my first.

966
00:45:48.960 --> 00:45:51.800
<v Speaker 1>Play through, but it's obvious at this point that the

967
00:45:51.880 --> 00:45:55.920
<v Speaker 1>scary horror elements of the first part, you know, religious,

968
00:45:55.920 --> 00:45:57.800
<v Speaker 1>plays to the strength of Resident Evil.

969
00:45:58.239 --> 00:46:00.719
<v Speaker 2>So yeah, I'm welcoming this. How about you?

970
00:46:01.599 --> 00:46:04.320
<v Speaker 3>Yeah? Leon is a pacing tool, right, that's what you're Yes?

971
00:46:06.039 --> 00:46:08.719
<v Speaker 3>So I never played Code Veronica. Was there ever a

972
00:46:08.719 --> 00:46:09.480
<v Speaker 3>remaster of this?

973
00:46:10.360 --> 00:46:10.440
<v Speaker 2>No?

974
00:46:10.840 --> 00:46:14.559
<v Speaker 1>Uh, there's well, there's like re releases, but it's like ports,

975
00:46:14.679 --> 00:46:17.639
<v Speaker 1>updated ports, but never really like major remaster.

976
00:46:17.679 --> 00:46:19.360
<v Speaker 2>And yes, this will be the first remake.

977
00:46:19.480 --> 00:46:23.320
<v Speaker 3>Obviously, this is an extremely well reviewed game on its release.

978
00:46:23.559 --> 00:46:26.000
<v Speaker 3>This is a game that, yes, it was suffered from

979
00:46:26.039 --> 00:46:29.920
<v Speaker 3>being trapped on like it wasn't all like exclusively on Dreamcast.

980
00:46:29.519 --> 00:46:29.639
<v Speaker 2>Was it?

981
00:46:29.760 --> 00:46:31.320
<v Speaker 1>Or was it it eventually went went to a bunch

982
00:46:31.360 --> 00:46:33.079
<v Speaker 1>of places, but yeah, it was at Dreamcast first.

983
00:46:33.840 --> 00:46:36.280
<v Speaker 3>Yeah, and I see everybody lots of people in chat

984
00:46:36.360 --> 00:46:39.400
<v Speaker 3>begging for this and wanting this remake. Yeah, this sounds sick.

985
00:46:39.480 --> 00:46:43.960
<v Speaker 3>I would love a like a full horror Resident Evil game.

986
00:46:44.000 --> 00:46:46.760
<v Speaker 3>I will say, like I am, I'm not a scaredy cat.

987
00:46:46.800 --> 00:46:48.800
<v Speaker 3>I can handle it a lot, but I definitely I

988
00:46:48.840 --> 00:46:52.639
<v Speaker 3>loved the Leon breaks and but I don't know if

989
00:46:52.639 --> 00:46:54.840
<v Speaker 3>that's possible in a game like this. I wonder if

990
00:46:54.840 --> 00:46:57.760
<v Speaker 3>this had some like camp elements that broke stuff up.

991
00:46:57.800 --> 00:46:59.280
<v Speaker 3>But I need I need to I just need to

992
00:46:59.280 --> 00:47:02.400
<v Speaker 3>go play some old Resident Evils. Rick Wielm, Well, yeah,

993
00:47:02.480 --> 00:47:04.039
<v Speaker 3>my only Resident Evil game.

994
00:47:04.559 --> 00:47:07.320
<v Speaker 1>Yeah, I think, uh, I think yeah, going back at

995
00:47:07.360 --> 00:47:08.599
<v Speaker 1>this point, especially like if you go back to the

996
00:47:08.639 --> 00:47:11.800
<v Speaker 1>PlayStation games, because I'm also a scaredy cat, those are

997
00:47:12.280 --> 00:47:14.800
<v Speaker 1>they're they're gonna spooky here there, or they're gonna jump

998
00:47:14.800 --> 00:47:17.079
<v Speaker 1>scare you. But they're a lot easier to go down

999
00:47:17.119 --> 00:47:19.079
<v Speaker 1>these days because they just aren't as scary as they

1000
00:47:19.079 --> 00:47:21.280
<v Speaker 1>once were. Uh, and then you get all the great

1001
00:47:21.360 --> 00:47:24.199
<v Speaker 1>sort of atmosphere of resident evil still and the fun,

1002
00:47:24.280 --> 00:47:25.039
<v Speaker 1>cheesy acting.

1003
00:47:25.679 --> 00:47:27.000
<v Speaker 2>Yeah, they're great to go back to.

1004
00:47:27.639 --> 00:47:30.400
<v Speaker 3>Yeah, saying sorry, this is what I was saying earlier

1005
00:47:30.440 --> 00:47:32.719
<v Speaker 3>about like a company that's in a position with one

1006
00:47:32.760 --> 00:47:34.599
<v Speaker 3>of their temple franchises to be able to go do

1007
00:47:34.679 --> 00:47:37.639
<v Speaker 3>remakes remasters and then bounce back to doing like and

1008
00:47:37.760 --> 00:47:40.199
<v Speaker 3>like get multiple studios kind of spin in those place. Ah.

1009
00:47:40.239 --> 00:47:42.920
<v Speaker 3>That rules. That's like a really great spot to be in. Yeah.

1010
00:47:42.960 --> 00:47:44.440
<v Speaker 2>It just it looks super efficient.

1011
00:47:44.800 --> 00:47:47.079
<v Speaker 1>It looks like, Yeah, it feels like they got it

1012
00:47:47.119 --> 00:47:48.400
<v Speaker 1>all figured out.

1013
00:47:48.320 --> 00:47:51.800
<v Speaker 2>And uh, we'll see how Ai fucks it up for him. Uh,

1014
00:47:52.159 --> 00:47:52.519
<v Speaker 2>all right.

1015
00:47:52.639 --> 00:47:56.639
<v Speaker 1>Nintendo won't focus on making Switch two games exclusively, Switch

1016
00:47:56.719 --> 00:48:00.199
<v Speaker 1>one remains important. This is from Eddie McCoo at GameSpot.

1017
00:48:00.519 --> 00:48:04.400
<v Speaker 1>Nintendo president Shintaro for Okawa has stressed how vital vital

1018
00:48:04.440 --> 00:48:06.440
<v Speaker 1>it is for the company to keep driving sales of

1019
00:48:06.519 --> 00:48:09.079
<v Speaker 1>Switch one games even though the Switch to has come

1020
00:48:09.119 --> 00:48:12.360
<v Speaker 1>to market. During the company's latest earnings brief, for Okawa said,

1021
00:48:12.400 --> 00:48:14.679
<v Speaker 1>I believe it's important that we consider how to expand

1022
00:48:14.719 --> 00:48:18.320
<v Speaker 1>the entire software business, including titles for both Nintendo Switch

1023
00:48:18.519 --> 00:48:21.239
<v Speaker 1>and switch To. He said Nintendo should take this approach

1024
00:48:21.239 --> 00:48:24.280
<v Speaker 1>as opposed to focusing only on sales of Nintendo switch

1025
00:48:24.320 --> 00:48:27.280
<v Speaker 1>To software. For Akawa said that this is in response

1026
00:48:27.320 --> 00:48:29.239
<v Speaker 1>to a said this in a response to a question

1027
00:48:29.599 --> 00:48:32.760
<v Speaker 1>about the slowed sales of Switch To exclusive Mario Kart

1028
00:48:32.840 --> 00:48:36.119
<v Speaker 1>World after the company discontinued the hardware bundle that included

1029
00:48:36.119 --> 00:48:39.239
<v Speaker 1>the game. The executive said Mario Kart World remains an

1030
00:48:39.280 --> 00:48:41.840
<v Speaker 1>important title for Nintendo and that he expects to continue

1031
00:48:41.840 --> 00:48:44.320
<v Speaker 1>to sell throughout expects it to continue to sell throughout

1032
00:48:44.320 --> 00:48:46.920
<v Speaker 1>the life cycle of the switch To. For Akawa also

1033
00:48:46.960 --> 00:48:49.719
<v Speaker 1>addressed Nintendo's forecast that it would sell sixty million games

1034
00:48:49.760 --> 00:48:52.280
<v Speaker 1>during the current fiscal year that ends March thirty first,

1035
00:48:52.280 --> 00:48:55.360
<v Speaker 1>twenty twenty seven. He said that that number is lower

1036
00:48:55.360 --> 00:48:57.480
<v Speaker 1>than some might have expected because it does not include

1037
00:48:57.480 --> 00:49:00.199
<v Speaker 1>bundled software like it did for the switch To's first

1038
00:49:00.199 --> 00:49:03.239
<v Speaker 1>fiscal year when the Mario Kart World bundle was available.

1039
00:49:04.039 --> 00:49:06.760
<v Speaker 1>All right, let let's talk about this this Switch one

1040
00:49:06.800 --> 00:49:10.239
<v Speaker 1>thing here. So they have one game right now, I

1041
00:49:10.280 --> 00:49:13.400
<v Speaker 1>think like that is from them that is a Switch

1042
00:49:13.440 --> 00:49:14.039
<v Speaker 1>One game.

1043
00:49:14.880 --> 00:49:16.400
<v Speaker 2>First and that is Rhythm Heaven Groove.

1044
00:49:16.440 --> 00:49:18.679
<v Speaker 1>Now they are coming off with Tombadatci Life, which just

1045
00:49:18.800 --> 00:49:21.400
<v Speaker 1>happened and is also a Switch one game and doesn't

1046
00:49:21.440 --> 00:49:23.119
<v Speaker 1>even have a Switch to version yet.

1047
00:49:24.480 --> 00:49:25.920
<v Speaker 2>But they have not announced anything else.

1048
00:49:26.000 --> 00:49:28.039
<v Speaker 1>You know, they are probably going to have a direct

1049
00:49:28.039 --> 00:49:30.559
<v Speaker 1>here in June and they I guess they could announce

1050
00:49:30.800 --> 00:49:32.159
<v Speaker 1>some new Switch one games.

1051
00:49:32.800 --> 00:49:35.079
<v Speaker 2>But what do you what do you think this is?

1052
00:49:35.079 --> 00:49:38.199
<v Speaker 1>Is this is this some sort of like playcating investors

1053
00:49:38.199 --> 00:49:39.880
<v Speaker 1>a little bit, trying to remind them, Hey, we have

1054
00:49:39.960 --> 00:49:41.840
<v Speaker 1>this thing that has one hundred and fifty five million

1055
00:49:41.920 --> 00:49:44.480
<v Speaker 1>units out there, and we're going to keep selling to

1056
00:49:44.559 --> 00:49:47.079
<v Speaker 1>that audience. So don't freak out about us saying we're

1057
00:49:47.079 --> 00:49:49.239
<v Speaker 1>going to sell slightly fewer Switch.

1058
00:49:49.000 --> 00:49:51.920
<v Speaker 2>Twos this next fiscal year. Is it just that simple?

1059
00:49:53.119 --> 00:49:55.920
<v Speaker 3>So earlier I talked about, you know, do you want

1060
00:49:55.920 --> 00:50:01.320
<v Speaker 3>to be a hardware company or a software company? Nintendo? I,

1061
00:50:00.159 --> 00:50:03.800
<v Speaker 3>if I'm them, I think I think this is a

1062
00:50:04.199 --> 00:50:08.400
<v Speaker 3>bad idea to continue to float Switch one. A Switch one,

1063
00:50:09.039 --> 00:50:12.440
<v Speaker 3>you had a really good life cycle for that console.

1064
00:50:12.679 --> 00:50:15.320
<v Speaker 3>You do need to be pushing Switch to sales. You

1065
00:50:15.360 --> 00:50:18.079
<v Speaker 3>need to be focused on putting out quality Switch two

1066
00:50:18.239 --> 00:50:21.559
<v Speaker 3>games that use the full capabilities of the hardware. I

1067
00:50:21.599 --> 00:50:24.280
<v Speaker 3>don't like this. I think it's a poor idea. But

1068
00:50:24.360 --> 00:50:28.519
<v Speaker 3>I get the quarterly mindset of like why you want

1069
00:50:28.519 --> 00:50:31.960
<v Speaker 3>to do this because you do have that install base

1070
00:50:32.000 --> 00:50:33.800
<v Speaker 3>and you can sell games to them and you can

1071
00:50:34.599 --> 00:50:36.840
<v Speaker 3>make money, print money with that thing. But I think

1072
00:50:36.880 --> 00:50:38.960
<v Speaker 3>long term it's just the poor idea, and it's it

1073
00:50:39.039 --> 00:50:43.400
<v Speaker 3>is a response to obviously like hardware and AI chomping

1074
00:50:43.480 --> 00:50:46.800
<v Speaker 3>on memory, they're having their price increase. When does that

1075
00:50:46.880 --> 00:50:47.199
<v Speaker 3>kick in.

1076
00:50:47.519 --> 00:50:50.039
<v Speaker 2>It's like September first for most of the world.

1077
00:50:50.079 --> 00:50:52.000
<v Speaker 1>Yeah, I'm a little bit, but by the end of

1078
00:50:52.000 --> 00:50:54.280
<v Speaker 1>May and Japan, but that's a completely different thing.

1079
00:50:54.360 --> 00:50:54.880
<v Speaker 2>Yeah.

1080
00:50:55.000 --> 00:50:59.039
<v Speaker 3>Yeah, that's tough. I don't like the business bastard man

1081
00:50:59.199 --> 00:51:01.639
<v Speaker 3>of like, you know, we need to put exclusives on

1082
00:51:01.639 --> 00:51:05.039
<v Speaker 3>our new stuff to sell those. But like Nintendo specifically

1083
00:51:05.199 --> 00:51:07.360
<v Speaker 3>is the one out of anyone we've talked about today

1084
00:51:07.559 --> 00:51:09.679
<v Speaker 3>in a position to do exactly that, and they should

1085
00:51:09.719 --> 00:51:10.239
<v Speaker 3>be doing it.

1086
00:51:10.639 --> 00:51:12.800
<v Speaker 2>Yeah, yeah, I mean I think this is uh.

1087
00:51:13.960 --> 00:51:16.639
<v Speaker 1>Yeah, They're in a tough position because they probably do

1088
00:51:16.719 --> 00:51:19.480
<v Speaker 1>want to get people excited about the switch to I

1089
00:51:19.480 --> 00:51:21.159
<v Speaker 1>bet most of the games they have coming out are

1090
00:51:21.320 --> 00:51:24.880
<v Speaker 1>actually switched to exclusives, but it is a very different

1091
00:51:24.920 --> 00:51:26.960
<v Speaker 1>story than what happened from the three DS to the

1092
00:51:27.000 --> 00:51:29.679
<v Speaker 1>Switch one. By the time the Switch one was out,

1093
00:51:30.440 --> 00:51:33.159
<v Speaker 1>like that, audience was very ready to put away their

1094
00:51:33.159 --> 00:51:35.239
<v Speaker 1>three DS is, you know, regardless of how great that

1095
00:51:35.320 --> 00:51:38.360
<v Speaker 1>system actually was, and it was, people were just done

1096
00:51:38.440 --> 00:51:42.000
<v Speaker 1>buying games for it. And we saw that that Mario

1097
00:51:42.000 --> 00:51:44.840
<v Speaker 1>and Luigi remake from Alpha Dream came out and no

1098
00:51:44.880 --> 00:51:47.360
<v Speaker 1>one bought it, Warrior Where Gold came out and no

1099
00:51:47.360 --> 00:51:50.119
<v Speaker 1>one bought it, and these were these were pretty good games,

1100
00:51:50.199 --> 00:51:52.840
<v Speaker 1>and the Warrior where Gold game was very good, but

1101
00:51:52.960 --> 00:51:55.440
<v Speaker 1>just no one bought it, and it kind of hurt

1102
00:51:55.440 --> 00:51:59.119
<v Speaker 1>those franchises. In the Mario Luigi case closed down Alpha Dream,

1103
00:51:59.159 --> 00:52:01.159
<v Speaker 1>they made they made no money from this big project

1104
00:52:01.159 --> 00:52:03.119
<v Speaker 1>that they spent a lot of money making, and it

1105
00:52:03.159 --> 00:52:05.840
<v Speaker 1>caused them to have to close down. But that was

1106
00:52:05.880 --> 00:52:07.679
<v Speaker 1>because they went from the three DS to the switch

1107
00:52:07.719 --> 00:52:09.280
<v Speaker 1>and you could not play three DS games on the

1108
00:52:09.280 --> 00:52:12.719
<v Speaker 1>Switch one. Now the switch to can ploy Switch one games,

1109
00:52:13.320 --> 00:52:15.639
<v Speaker 1>and I think Nintendo's like, hey, we're we have already

1110
00:52:15.639 --> 00:52:18.480
<v Speaker 1>got a couple examples of games that were Switched one

1111
00:52:18.639 --> 00:52:21.199
<v Speaker 1>games doing very well and selling well on the Switch

1112
00:52:21.239 --> 00:52:23.119
<v Speaker 1>to as well. And no one's really sort of batting

1113
00:52:23.119 --> 00:52:25.559
<v Speaker 1>an eye Tomadauci Life. Forty percent of players are playing

1114
00:52:25.559 --> 00:52:28.280
<v Speaker 1>on switch to and no one's complaining that it doesn't

1115
00:52:28.320 --> 00:52:31.599
<v Speaker 1>have these X feature or why feature. Now, I wish

1116
00:52:31.599 --> 00:52:33.719
<v Speaker 1>it had a mouse mode. I do wish it had

1117
00:52:33.760 --> 00:52:36.519
<v Speaker 1>a switch to version, but I'm not really thinking about

1118
00:52:36.559 --> 00:52:38.960
<v Speaker 1>that all that much while playing that game. So I

1119
00:52:39.000 --> 00:52:41.440
<v Speaker 1>think they're like, Okay, we can get away with it

1120
00:52:41.480 --> 00:52:44.079
<v Speaker 1>a lot more this time around. And then there's all

1121
00:52:44.159 --> 00:52:47.800
<v Speaker 1>these macroeconomic reasons to be doing this. The rising price

1122
00:52:47.800 --> 00:52:49.519
<v Speaker 1>of components selling switch tos is going to be a

1123
00:52:49.559 --> 00:52:50.360
<v Speaker 1>little bit more challenging.

1124
00:52:50.440 --> 00:52:51.400
<v Speaker 2>We had to raise the price.

1125
00:52:51.760 --> 00:52:54.880
<v Speaker 1>That's not even covering our costs, says for Akawa. So

1126
00:52:55.000 --> 00:52:57.079
<v Speaker 1>another price increase could it be in the cards for

1127
00:52:57.119 --> 00:53:00.280
<v Speaker 1>the future. It could continue to get worse, So them

1128
00:53:00.360 --> 00:53:03.199
<v Speaker 1>keeping the switch one around it just feels like a

1129
00:53:03.199 --> 00:53:05.800
<v Speaker 1>little bit of an escape patch for them of like, hey,

1130
00:53:05.800 --> 00:53:08.199
<v Speaker 1>we're gonna we gotta find ways to keep making money

1131
00:53:08.440 --> 00:53:11.039
<v Speaker 1>as things as the uncertainty continues.

1132
00:53:10.559 --> 00:53:13.480
<v Speaker 2>To build in a world that is already very uncertain.

1133
00:53:15.039 --> 00:53:15.400
<v Speaker 2>All right.

1134
00:53:15.719 --> 00:53:18.920
<v Speaker 1>Three D platformer Garfield Escape from Monday announced.

1135
00:53:18.480 --> 00:53:19.119
<v Speaker 2>For Switch one.

1136
00:53:19.519 --> 00:53:24.679
<v Speaker 1>Really holy shit microids along with oh someome games or

1137
00:53:24.719 --> 00:53:28.559
<v Speaker 1>oh some studio, I should say. Today unveiled Garfield Escape

1138
00:53:28.599 --> 00:53:30.840
<v Speaker 1>from Monday for Nintendo Switch. The game is due out

1139
00:53:30.880 --> 00:53:33.159
<v Speaker 1>on September twenty fourth, twenty twenty six.

1140
00:53:33.760 --> 00:53:35.320
<v Speaker 2>Uh is a.

1141
00:53:35.199 --> 00:53:38.559
<v Speaker 1>Veggie filled three D platformer and it players will need

1142
00:53:38.559 --> 00:53:40.599
<v Speaker 1>to help the tabby cat wake up from his nightmare

1143
00:53:40.599 --> 00:53:42.119
<v Speaker 1>by exploring different worlds.

1144
00:53:42.760 --> 00:53:45.440
<v Speaker 3>So is he being plagued by vegetables because.

1145
00:53:45.280 --> 00:53:46.039
<v Speaker 2>He's being played?

1146
00:53:46.800 --> 00:53:47.039
<v Speaker 3>Right?

1147
00:53:47.400 --> 00:53:50.119
<v Speaker 1>Yes, we got to hack this game, chuck and replace

1148
00:53:50.119 --> 00:53:51.239
<v Speaker 1>it with Mike Manati.

1149
00:53:50.920 --> 00:53:55.800
<v Speaker 3>And fruit Nintendo Switch groub. I'm not I'm not doing

1150
00:53:55.920 --> 00:53:58.599
<v Speaker 3>any hacking's okay.

1151
00:53:58.800 --> 00:54:00.159
<v Speaker 2>This game has got to be on other stuff.

1152
00:54:00.320 --> 00:54:03.199
<v Speaker 1>I got this story from a Nintendo Everything I'm assuming chat.

1153
00:54:03.320 --> 00:54:05.400
<v Speaker 1>Is this coming out elsewhere? Is it really just for Switch?

1154
00:54:06.679 --> 00:54:06.880
<v Speaker 2>Yeah?

1155
00:54:07.079 --> 00:54:09.440
<v Speaker 3>Crazy license game to get put out on one thing?

1156
00:54:09.840 --> 00:54:13.559
<v Speaker 1>Yes, absolutely, although although you know those kinds of like

1157
00:54:13.639 --> 00:54:16.360
<v Speaker 1>kid Family games do sell on Switch more than they

1158
00:54:16.360 --> 00:54:17.119
<v Speaker 1>sell anywhere else.

1159
00:54:18.320 --> 00:54:20.760
<v Speaker 2>All right, and then last story here concerned aph.

1160
00:54:20.840 --> 00:54:24.159
<v Speaker 3>Oh, we do have to shout out and talk about

1161
00:54:24.440 --> 00:54:27.440
<v Speaker 3>Gerstman and gerst Field. Did you ever watch him play those?

1162
00:54:27.559 --> 00:54:28.559
<v Speaker 2>Yes? Absolutely? Yes.

1163
00:54:29.199 --> 00:54:31.440
<v Speaker 1>I didn't mean to mention that this is the news

1164
00:54:31.480 --> 00:54:35.400
<v Speaker 1>for the other Jeff G We'll make sure that I'll

1165
00:54:35.440 --> 00:54:36.960
<v Speaker 1>send this over to him, make sure he knows what's

1166
00:54:36.960 --> 00:54:37.639
<v Speaker 1>happening over here.

1167
00:54:37.639 --> 00:54:39.400
<v Speaker 3>Everybody. I'm sure this is the most important thing that

1168
00:54:39.440 --> 00:54:41.039
<v Speaker 3>will happen to him today is reading about this.

1169
00:54:41.280 --> 00:54:41.719
<v Speaker 2>Here's the thing.

1170
00:54:41.719 --> 00:54:43.800
<v Speaker 1>It's like, I know what it's like to have something

1171
00:54:43.800 --> 00:54:47.559
<v Speaker 1>to be associated with you, and like how people will

1172
00:54:47.559 --> 00:54:51.639
<v Speaker 1>make sure you know. I bet already just probably somewhere

1173
00:54:51.679 --> 00:54:55.119
<v Speaker 1>between fifteen one hundred acts at him on like Blue

1174
00:54:55.119 --> 00:54:56.440
<v Speaker 1>Sky about this game.

1175
00:54:56.559 --> 00:54:58.280
<v Speaker 2>And that's just weazy.

1176
00:54:58.880 --> 00:55:02.559
<v Speaker 1>Oh Bobbs, you're here concerned. Dape says, Haunted Chocolatier is

1177
00:55:02.719 --> 00:55:05.480
<v Speaker 1>way bigger than Starduo Valley. This is from Ali Reynolds

1178
00:55:05.559 --> 00:55:09.159
<v Speaker 1>at Nintendo Life. That's really the story here. I mean

1179
00:55:09.840 --> 00:55:12.039
<v Speaker 1>it's way bigger than Stardu Valley, at least in terms

1180
00:55:12.079 --> 00:55:14.960
<v Speaker 1>of the amount of maps, the amount of monsters.

1181
00:55:14.519 --> 00:55:16.199
<v Speaker 2>The depth of the whole.

1182
00:55:15.679 --> 00:55:18.960
<v Speaker 1>Item system and all the equipment slots and all the

1183
00:55:19.000 --> 00:55:19.719
<v Speaker 1>stuff like this.

1184
00:55:20.119 --> 00:55:21.559
<v Speaker 2>Everything is cranked up.

1185
00:55:22.760 --> 00:55:24.239
<v Speaker 1>I think that this is something we see from a

1186
00:55:24.239 --> 00:55:27.239
<v Speaker 1>lot of indie dev's, especially ones that have success in

1187
00:55:27.280 --> 00:55:29.559
<v Speaker 1>their first game and they have time and money to

1188
00:55:29.639 --> 00:55:31.880
<v Speaker 1>work on the next one. I think they feel an

1189
00:55:31.920 --> 00:55:35.360
<v Speaker 1>obligation to do even more the next time around as

1190
00:55:35.400 --> 00:55:38.119
<v Speaker 1>to not disappoint their fans, and it can lead to

1191
00:55:38.159 --> 00:55:42.159
<v Speaker 1>things getting bigger and out of hand and taking ten

1192
00:55:42.199 --> 00:55:45.320
<v Speaker 1>to fifteen years for the follow up to happen, especially

1193
00:55:45.400 --> 00:55:49.639
<v Speaker 1>as concerned Ape continues updating Stardew Valley, which is happening constantly.

1194
00:55:49.679 --> 00:55:52.599
<v Speaker 1>In fact, I think you put Haunted Chuklatier aside for

1195
00:55:52.639 --> 00:55:55.159
<v Speaker 1>a minute for a while to work even more on

1196
00:55:55.199 --> 00:56:00.320
<v Speaker 1>starduw Valley. Sounds like back at it with Haunted Chocolate heer. Yes,

1197
00:56:00.719 --> 00:56:02.320
<v Speaker 1>when you hear that is that? Does that excite you?

1198
00:56:02.360 --> 00:56:04.440
<v Speaker 1>Because for me, I'm like, I don't know, just get

1199
00:56:04.480 --> 00:56:07.880
<v Speaker 1>out of like a like something streamlined, get it out there,

1200
00:56:07.920 --> 00:56:09.880
<v Speaker 1>and then spend years updating that the way you have

1201
00:56:09.920 --> 00:56:12.519
<v Speaker 1>Starduo Valley. But that's I think that's me someone who

1202
00:56:12.599 --> 00:56:14.199
<v Speaker 1>gets a lot of games as part of my job.

1203
00:56:14.599 --> 00:56:16.679
<v Speaker 1>I bet this is music to the ears of people

1204
00:56:16.679 --> 00:56:18.400
<v Speaker 1>who are like, this will be my game for the

1205
00:56:18.440 --> 00:56:19.119
<v Speaker 1>next decade.

1206
00:56:19.960 --> 00:56:22.519
<v Speaker 3>Yeah. Have you gone back to Starduo Valley recently?

1207
00:56:23.079 --> 00:56:25.000
<v Speaker 2>Not recently recently? Actually no.

1208
00:56:25.079 --> 00:56:27.679
<v Speaker 1>I did to play with the Steam Controller a little bit,

1209
00:56:27.719 --> 00:56:28.960
<v Speaker 1>but I didn't see anything new in there.

1210
00:56:29.000 --> 00:56:29.920
<v Speaker 2>I was just poking around.

1211
00:56:30.280 --> 00:56:33.960
<v Speaker 3>Yeah, I mean they he added completely new like islands.

1212
00:56:34.000 --> 00:56:36.800
<v Speaker 3>I think that you can like sail to and it

1213
00:56:36.840 --> 00:56:38.760
<v Speaker 3>could be like a lot you're like, oh shit, But

1214
00:56:38.800 --> 00:56:40.800
<v Speaker 3>there's also like tons of quality of life features. I

1215
00:56:40.840 --> 00:56:44.199
<v Speaker 3>think that's primarily what he's done on STARDUW Valley in particular,

1216
00:56:44.920 --> 00:56:47.480
<v Speaker 3>like multiplayer. At that game did not ship with multiplayer.

1217
00:56:47.519 --> 00:56:50.760
<v Speaker 3>He added that later. I think, yeah, that's correctly the

1218
00:56:50.840 --> 00:56:54.760
<v Speaker 3>year year. I adore Starduo Valley. Eric Brown is one

1219
00:56:54.800 --> 00:56:58.639
<v Speaker 3>of my game development heroes. He's the man. I love

1220
00:56:58.679 --> 00:57:01.159
<v Speaker 3>that he's I don't love this, but it's funny watching

1221
00:57:01.199 --> 00:57:04.679
<v Speaker 3>him get chased by misinformation because of how much people

1222
00:57:04.760 --> 00:57:06.800
<v Speaker 3>love the shit that he puts out. Yeah, it's like

1223
00:57:06.840 --> 00:57:10.559
<v Speaker 3>a cool spot to be in. I trust his vision

1224
00:57:10.639 --> 00:57:13.000
<v Speaker 3>for game development. So if he wants to make something bigger,

1225
00:57:13.079 --> 00:57:17.239
<v Speaker 3>more maps, more variety, like absolutely, do your thing. Man.

1226
00:57:17.800 --> 00:57:20.280
<v Speaker 3>He doesn't miss. I mean, he's made one game, but

1227
00:57:20.320 --> 00:57:23.400
<v Speaker 3>it didn't miss. All right, do your thing for sure.

1228
00:57:24.519 --> 00:57:26.519
<v Speaker 1>All Right, we're gonna get to the pull question here

1229
00:57:26.559 --> 00:57:30.000
<v Speaker 1>in a second. But let's see here Aaron Line with

1230
00:57:30.039 --> 00:57:33.280
<v Speaker 1>a super check. Capcom and Konami are cooking Sega, moving

1231
00:57:33.320 --> 00:57:35.920
<v Speaker 1>off games as a service and focusing on those focusing

1232
00:57:35.960 --> 00:57:39.440
<v Speaker 1>on those reboots instead, and Square promising a big twenty

1233
00:57:39.480 --> 00:57:42.400
<v Speaker 1>twenty seven. Japanese publishers seem to have it figured out.

1234
00:57:42.480 --> 00:57:45.199
<v Speaker 1>I'll say that I tend to agree with that, and

1235
00:57:46.000 --> 00:57:48.199
<v Speaker 1>I think Square Nix might be the best example in

1236
00:57:48.239 --> 00:57:52.440
<v Speaker 1>the way, because they were doing things one way. They

1237
00:57:52.760 --> 00:57:56.320
<v Speaker 1>said this isn't working, and then they changed, and now

1238
00:57:56.599 --> 00:57:58.760
<v Speaker 1>I think we're witnessing that change happen. I don't think

1239
00:57:58.760 --> 00:58:02.400
<v Speaker 1>they've delivered on like sort of like what that change means,

1240
00:58:02.880 --> 00:58:05.039
<v Speaker 1>but you could see that they are trying to shift

1241
00:58:05.159 --> 00:58:08.360
<v Speaker 1>to like their their their way of doing things, so

1242
00:58:08.480 --> 00:58:10.639
<v Speaker 1>once again, maybe be a little bit more like Capcom.

1243
00:58:11.039 --> 00:58:12.880
<v Speaker 2>So yeah, we'll see.

1244
00:58:12.880 --> 00:58:14.559
<v Speaker 1>But it's like if the Square Enix can do it

1245
00:58:14.559 --> 00:58:16.760
<v Speaker 1>a company I think it was once also a little

1246
00:58:16.760 --> 00:58:19.039
<v Speaker 1>bit of a punchline of oh my god, look at

1247
00:58:19.079 --> 00:58:21.960
<v Speaker 1>the decisions this company makes. It's like, does feel like

1248
00:58:22.000 --> 00:58:24.760
<v Speaker 1>they understand what they're doing wrong? Maybe they could sort

1249
00:58:24.800 --> 00:58:26.039
<v Speaker 1>of sort it out. I think they are going to

1250
00:58:26.119 --> 00:58:27.519
<v Speaker 1>have a really good twenty twenty seven.

1251
00:58:28.440 --> 00:58:32.679
<v Speaker 2>All right, let's see here the poll question from Monday.

1252
00:58:33.760 --> 00:58:34.679
<v Speaker 2>Let me get this out of the way.

1253
00:58:34.719 --> 00:58:36.800
<v Speaker 1>Are you going to get forts the horizon five at

1254
00:58:36.840 --> 00:58:39.039
<v Speaker 1>the early access price on Friday?

1255
00:58:39.199 --> 00:58:43.239
<v Speaker 2>Yes or no? We actually also, yeah posted it? I

1256
00:58:43.280 --> 00:58:46.599
<v Speaker 2>think you posted it again? Oh yeah, oh did I

1257
00:58:46.639 --> 00:58:48.039
<v Speaker 2>post it again? Okay, yes, so we got it. We

1258
00:58:48.039 --> 00:58:49.519
<v Speaker 2>got it? Okay. Are you going to grab Yeah?

1259
00:58:49.519 --> 00:58:52.119
<v Speaker 1>I didn't see this. I'm sorry about that. Thanks, Jane,

1260
00:58:52.119 --> 00:58:54.039
<v Speaker 1>appreciate it. Are you going to grab the Forts Rice

1261
00:58:54.079 --> 00:58:56.079
<v Speaker 1>and six premium bundle one hudred and twenty dollars to

1262
00:58:56.119 --> 00:58:56.639
<v Speaker 1>play early?

1263
00:58:57.079 --> 00:59:00.679
<v Speaker 2>Yes or no? Six percent said yes, Ninety four percent

1264
00:59:00.800 --> 00:59:01.559
<v Speaker 2>said no in the.

1265
00:59:01.519 --> 00:59:05.280
<v Speaker 1>First poll, and on the second poll seven percent said yes.

1266
00:59:05.519 --> 00:59:06.800
<v Speaker 2>Hold ninety three percent said no.

1267
00:59:07.239 --> 00:59:11.280
<v Speaker 3>Read the first poll like the newest poll, word for word.

1268
00:59:11.559 --> 00:59:12.239
<v Speaker 2>The newest one.

1269
00:59:13.039 --> 00:59:13.320
<v Speaker 3>Yes.

1270
00:59:13.719 --> 00:59:15.119
<v Speaker 1>Are you going to get Forts to Rice five at

1271
00:59:15.119 --> 00:59:18.519
<v Speaker 1>the early access price on Friday? Oh man, that's uh

1272
00:59:18.599 --> 00:59:20.400
<v Speaker 1>oh that's a different number than the game that's actually

1273
00:59:20.440 --> 00:59:21.159
<v Speaker 1>coming out, isn't it.

1274
00:59:21.239 --> 00:59:22.840
<v Speaker 2>Yes? I rushed to do because I didn't.

1275
00:59:22.920 --> 00:59:24.400
<v Speaker 1>I'm like, oh, I forgot to tell jam what the

1276
00:59:24.440 --> 00:59:27.199
<v Speaker 1>actual wording was, and then there it is. That shows

1277
00:59:27.199 --> 00:59:31.000
<v Speaker 1>how much I pay attention. All right, Yeah, so people

1278
00:59:31.039 --> 00:59:33.719
<v Speaker 1>are saying, like, you know, one out of twenty people

1279
00:59:33.800 --> 00:59:37.360
<v Speaker 1>are saying yes. That adds up when you have a

1280
00:59:37.360 --> 00:59:41.559
<v Speaker 1>franchise like Forts Horizon that so many people play. We

1281
00:59:41.639 --> 00:59:45.119
<v Speaker 1>know that Forts Horison five did have like a million

1282
00:59:45.159 --> 00:59:47.880
<v Speaker 1>people playing an early access. So yeah, again, that's one

1283
00:59:47.960 --> 00:59:50.320
<v Speaker 1>hundred and twenty dollars and that's a big number though.

1284
00:59:50.960 --> 00:59:52.760
<v Speaker 1>All right, we'll have a new poll question here in

1285
00:59:52.840 --> 00:59:56.159
<v Speaker 1>a second. First though, Chuck, when you want to tell

1286
00:59:56.159 --> 00:59:57.719
<v Speaker 1>people like where they can find you on the internet

1287
00:59:57.760 --> 00:59:58.960
<v Speaker 1>and all that good stuff.

1288
00:59:59.159 --> 01:00:02.599
<v Speaker 3>Yeah, absolutely, I'm Chucktowski dot com on Blue Sky That's

1289
01:00:02.599 --> 01:00:04.760
<v Speaker 3>mostly where I shit post. You can also find me

1290
01:00:04.840 --> 01:00:07.639
<v Speaker 3>on giant bomb dot com. I have a premium show,

1291
01:00:07.760 --> 01:00:10.559
<v Speaker 3>Nine Lives. I think I think it might damn well

1292
01:00:10.599 --> 01:00:13.239
<v Speaker 3>be the best sky roomshow on giant bomb dot com

1293
01:00:13.280 --> 01:00:16.039
<v Speaker 3>if I do say so myself. My creepy clusters right

1294
01:00:16.079 --> 01:00:19.039
<v Speaker 3>here in the discord call right now, Grub and Jam

1295
01:00:19.079 --> 01:00:22.079
<v Speaker 3>are on that you should watch Nine Lives. It goes

1296
01:00:22.159 --> 01:00:25.360
<v Speaker 3>places and it's going to continue to go places. Also,

1297
01:00:25.480 --> 01:00:27.280
<v Speaker 3>I do want to set a stream schedule for like

1298
01:00:27.280 --> 01:00:30.960
<v Speaker 3>my personal dream. I'm Chucktowski on Twitch as well. I

1299
01:00:31.039 --> 01:00:34.199
<v Speaker 3>keep thinking about daa Sex. What if I just streamed

1300
01:00:34.360 --> 01:00:37.000
<v Speaker 3>daya Sex and I just beat daya sexes? You know

1301
01:00:37.039 --> 01:00:37.519
<v Speaker 3>what I'm saying.

1302
01:00:38.039 --> 01:00:40.920
<v Speaker 2>Yeah, I would like that would you start with the

1303
01:00:40.960 --> 01:00:42.239
<v Speaker 2>original day of sex.

1304
01:00:42.079 --> 01:00:45.840
<v Speaker 3>Or what I want recommendations? Maybe? You know? All right,

1305
01:00:46.480 --> 01:00:48.199
<v Speaker 3>very cool, but thanks for having me on. I love

1306
01:00:48.239 --> 01:00:50.199
<v Speaker 3>the show. It's a it's a great part of my morning.

1307
01:00:50.719 --> 01:00:53.280
<v Speaker 1>I yeah, I appreciate you being here, Chuck, thank you

1308
01:00:53.440 --> 01:00:56.559
<v Speaker 1>so much. All right, let's see her new pull question.

1309
01:00:57.440 --> 01:01:01.119
<v Speaker 1>Did you get sorrows? Yes or no? We will get

1310
01:01:01.159 --> 01:01:05.119
<v Speaker 1>the results of that on tomorrow show here on Giant

1311
01:01:05.159 --> 01:01:08.960
<v Speaker 1>Bombs speaking to Giant Bomb. Yeah, right after we're done,

1312
01:01:09.840 --> 01:01:12.840
<v Speaker 1>the Donkey Kong marathon continues. Mike's getting right back in

1313
01:01:12.880 --> 01:01:16.199
<v Speaker 1>them minds and he's going to be playing for a

1314
01:01:16.440 --> 01:01:20.000
<v Speaker 1>very long time today everybody, so get in there root him,

1315
01:01:20.199 --> 01:01:23.039
<v Speaker 1>you know, go root for him, cheer him on, and

1316
01:01:23.119 --> 01:01:26.320
<v Speaker 1>if you can support the website, become a new premium member.

1317
01:01:26.480 --> 01:01:29.639
<v Speaker 1>Add to that bar. We already have met the first incentive.

1318
01:01:29.920 --> 01:01:33.320
<v Speaker 1>He is locked in to one hundred and one percent

1319
01:01:33.360 --> 01:01:36.000
<v Speaker 1>in that game. He's gonna get all those bananas and

1320
01:01:36.039 --> 01:01:38.960
<v Speaker 1>then all of the other collectibles. I think he's on

1321
01:01:39.000 --> 01:01:42.599
<v Speaker 1>pace to maybe beat the game late on Friday, So like, yees,

1322
01:01:42.639 --> 01:01:43.840
<v Speaker 1>stick with us this week, watch it.

1323
01:01:43.840 --> 01:01:44.719
<v Speaker 2>We'll see maybe not.

1324
01:01:44.719 --> 01:01:47.400
<v Speaker 1>But can strap that's what you're saying, yeah, we should

1325
01:01:47.400 --> 01:01:50.840
<v Speaker 1>probably be adding more and more Apple things to the soundboard,

1326
01:01:51.000 --> 01:01:53.800
<v Speaker 1>is what I'm saying. We also got some other stuff

1327
01:01:53.800 --> 01:01:55.960
<v Speaker 1>in the works. I've been playing Forts the Horizon six.

1328
01:01:56.000 --> 01:01:58.320
<v Speaker 1>We'll have coverage of that here pretty soon. Keep an

1329
01:01:58.320 --> 01:02:00.360
<v Speaker 1>eye on the website for all that and more.

1330
01:02:01.280 --> 01:02:04.920
<v Speaker 3>Alt Mixtape and Uh and Forbidden Saltick Grub and I

1331
01:02:05.079 --> 01:02:08.000
<v Speaker 3>we tag team those. I think they turned out great.

1332
01:02:08.039 --> 01:02:09.599
<v Speaker 3>I like those games. I like both of them.

1333
01:02:09.599 --> 01:02:10.039
<v Speaker 2>I like both.

1334
01:02:10.079 --> 01:02:13.280
<v Speaker 1>Yeah, yeah, I don't think either's either's like going to

1335
01:02:13.760 --> 01:02:16.599
<v Speaker 1>like Rock the World or they do for maybe bad reasons,

1336
01:02:16.599 --> 01:02:20.679
<v Speaker 1>but uh, they are enjoyable games for sure. All right,

1337
01:02:20.840 --> 01:02:22.400
<v Speaker 1>I think with all that out of the way, Chuck,

1338
01:02:22.440 --> 01:02:24.039
<v Speaker 1>thank you so much for hanging out with me today

1339
01:02:24.039 --> 01:02:25.280
<v Speaker 1>and talking about video games.

1340
01:02:25.320 --> 01:02:26.760
<v Speaker 2>Man, I really appreciate it.

1341
01:02:27.000 --> 01:02:28.840
<v Speaker 3>Thank you brother, no problem.

1342
01:02:28.480 --> 01:02:30.400
<v Speaker 2>Thank you all for watching and listening.

1343
01:02:30.440 --> 01:02:32.960
<v Speaker 1>You are the best audience in gaming, as proof by

1344
01:02:32.960 --> 01:02:35.679
<v Speaker 1>what's happening in those Donkey Kong streams. Until next time,

1345
01:02:35.679 --> 01:02:43.199
<v Speaker 1>I have a good one, Take care of yourself and goodbye.
