Speaker 1: You are listening to table story.
Speaker 2: One.
Speaker 3: Hello, every I can't cold open if you do this
to me. I have to be like, we're out of
the set piece. That's why the set piece is over
and we're back to.
Speaker 1: Fall.
Speaker 3: I think we need one. Welcome to the stream everyone,
it's side queeses. Of course, the whole cast are back
and no one's taking any time off over the next
few weeks. So the set piece is over because of
because for being good sports and being forcibly written out
of the story by the GM, even though it was
because they were missing episodes. Unacceptable. Don't let Gary hear
about this.
Speaker 1: Fitch and Ricard gain a heroic inspiration? What is that?
What is a heroic It's an inspiration point. It's just
what inspiration a regular inspiration.
Speaker 4: Change the name of it double XP, isn't it.
Speaker 1: It's called a heroic inspiration.
Speaker 3: Now it does do different things, but it's basically the
same thing on my sheet. Yeah, you market in the
you know where to market?
Speaker 1: Yeah, next to your level, right the lawyer. Are we
getting that because we weren't here?
Speaker 2: That sounds great. I'm missing next week.
Speaker 3: Uh No, because you were forcibly written out by me
and forced to do things that wouldn't necessarily be in
line with your characters.
Speaker 2: Such as.
Speaker 1: Definitely pass Definitely would.
Speaker 3: Ricard can mark off one level of exhaustion because Ricard
has actually had a long rest while the others.
Speaker 5: Yeah, we had we had Ricards sleeping in like a
shallow barrel of beer.
Speaker 3: Ricard's been asleep in a keg. That's all that happened.
Speaker 1: He was just placed into a keg with like a
little mead in it. So and then the others defended.
Speaker 3: The the Toll Castle from a night of the undid,
and that's where we're picking up today as you are.
The sun has come up and the undead were sort
of vanquished, and Corporal Vess this air Ganassi, who's not
She sort of floats within a sense of gusts of
sort of breeze of air around her. She moves leads
the three of you that were in the battle down
a narrow stairwell into the quiet depths of the castle.
Speaker 1: The place has fallen into a general hush.
Speaker 3: Anyway because of the sort of exhaustion that's fallen over
the castle. But you're sort of led down some quiet
halls a different direction from the route that you're used
to taking, and she leads you to an unused foot
soldier bunk room. Vess pushes open a sort of very
plane looking door. A puff of dust and sort of
stale air washes over you, and inside you see a
sort of.
Speaker 1: A low ceilinged.
Speaker 3: Room built from very bare, plane gray blocks. There's no filigree,
there's no things.
Speaker 2: There's no.
Speaker 1: Emblems on the walls or tapestries.
Speaker 3: Hanging down or anything. This is just a plane looking bunk.
There's a handful of narrow bunks lining the walls in here,
simple frames, straw mattresses, rough blankets folded at the foot
of each bed. At the center of the room, there's
a small table scarred by old knife marks, a couple
of clay cups on top. There's an lantern that's hanging
down from an iron hook above the central table. You
can tell that it hasn't been used in a while,
but it is quiet and dim and temporarily yours to
rest within. Asleep in one of the bunks. Decanted from
his keg is Ricard. Vess turns and says to the
three of you, but seems to sort of predominantly be
talking to Toura when she speaks. She says, it's not much,
but take it for the day and get some rest.
There is some issue that must be discussed in the
morning with Initiate d'aniel, considering some of you are still infected,
but she seems to believe we're all safely inoculated until
tonight or tomorrow morning. Perhaps, so rest for now and
we can plan for the rest later or tomorrow.
Speaker 1: One more thing.
Speaker 3: These halls are tonight or this morning will be monitored
by a foot soldier Chicken. Should you need anything, simply
ask him to collect it. She looks around for a
moment and then sort of her eyes narrow and she
looks to the far end of one of these hallways
and points to a foot soldier moving through the halls.
He sort of disappears around a corner. You witness a
small individual in very sort of simple or an armor.
You see pale green skin under the pieces of armor
that you can see skin, throw a pair of white
gloves and sort of surmise that foot soldier Chicken is
likely a gesto goblin.
Speaker 1: There says.
Speaker 3: An interesting guestow name, I should like to meet his
parents and kin, you had a wagon across the bridge
I'll send for it and have it brought to our courtyard.
Good night, well, good day. She sort of awkwardly gets
out of the way and sort of gestures that you
can go into the room.
Speaker 6: Good rest, Thank you on.
Speaker 2: Because we are fought all through the night, we have
another exhaustion point, or.
Speaker 3: Know, unless you choose to stay awake or like not
immediately rest. Like if you go and do anything other
than go into this bunk and sort of rest, you
don't have to immediately fall asleep. You can sit and
chat or eat or something. But the yeah, if you
don't sort of immediately start resting your you'll suffer another exhaustion.
Speaker 4: I don't think I've slept for about forty eight hours
this morning.
Speaker 1: Yeah, your characters are on the edge.
Speaker 7: I'm going to go.
Speaker 1: But that was one long.
Speaker 3: Night, by the way, So the whole thing, like the
last like three or four episodes, was one night.
Speaker 4: And so before that I hadn't slept at all on
the journey here and continued walking through the nights.
Speaker 3: So I'm from you've had a pretty rough run of it.
The other's got some sleep, but they are infected. In fact,
a quick recap while I'm here of who's infected at
what stage. So we have Tour is not infected.
Speaker 1: Ricard is at the end of day one of infection.
Speaker 3: Got is at the end of day one of infection,
which is reinfected. You're at the beginning of day one,
so you're at stage zero again incubation. Ricard and God
will begin blooming. Now basically they'll have visible fungal lesions,
and any constitution saves you take from now on will
be at disadvantage. I can remember that, but that's about
it at the moment. And then Tour is still not
infected and inoculated thanks to a turkey sandwich. I think, oh, no,
you've got an actual vial. Actually yeah, yeah. You hear
the door sort of close behind you as you step
into this into this bunk house, and you hear the
footsteps of Corporal vest No you don't. You hear nothing
because she doesn't have footsteps. She floats away.
Speaker 1: What do you do?
Speaker 7: I go straight to a bunk and like collapse, find
your rowing.
Speaker 2: I turn over.
Speaker 1: Ricardo wakes up.
Speaker 8: Huh hello, yes, I'd like to order the Arbor's Best
with my cheese and a fruit platter.
Speaker 1: Thank you. There's a voice that speaks to you.
Speaker 3: In your sort of dreary state, and as an elf,
you don't sleep much, so this would feel really weird for.
Speaker 1: You, I think, Don'tyeah, that's right, I only meditate. I
was unconscious.
Speaker 3: You're very strange, so coming to like a sort of
traditional consciousness. You hear a sort of a scratchy voice
next to your ear. Say, I don't.
Speaker 9: Know what that is.
Speaker 1: I can ask the mad to see or something.
Speaker 2: Or that.
Speaker 1: I don't Why why do you smell like that? Get
away from me? I don't know what does he smell like?
Do I smell? Give me a perception, Jack, I'm guessing sulfur,
but I'm gonna go ahead and give you a solid
eight teen. How about that?
Speaker 3: Nice?
Speaker 1: No, he doesn't smell too bad.
Speaker 3: Really, he smells like like a little like.
Speaker 1: Like day old unwashed skin, not uh not sweaty or gross.
But you know, it just doesn't.
Speaker 3: He doesn't smell clean, It doesn't smell bad, and he
smells a little like cooked chicken.
Speaker 1: Okay, but I am in a barrel of me. No,
you're in a bed. You smell like mead? Oh so, yes,
you've been taken out. You smell of stale mead, please
go and wash yourself before you serve the likes of
regard in the fabulous three smell old. What when I
like open my eyes a little bit? Can I see anything?
Speaker 2: Yeah?
Speaker 3: You sort of as your eyes come to dark vision.
No light in this room. A little torch light flickering
in from the doorway. Actually, I think, rather than it
being full dark vision gets sort of a hallways torch
light flickering over the bunk house.
Speaker 1: Here.
Speaker 3: There are three bunks opposite side to you that seem
to be filled. You can see that. It takes a
moment for your eyes to adjust, but you can see
that God, Tourer and Fitch are in three of those bunks.
They seem to be in a deep sleep. They've probably
been asleep for a couple of hours. And standing next
to you is like a three and a half foot
tall Guesteau goblin. He's wearing the Auroran leathers, not the
full sort of plate mail that is traditional for the
foot soldiers, but the lighter armor that you might find
on some of the rangers. But he also doesn't have
a helm on covering his face, so his whole face
is out and you see pale green skin very distinctly
sort of amber eyes. The iris is very large, and
his pupil pupils are sort of rounded squares rather than
like circular. His face curves forward, as all guesto do,
into an almost sort of beak like protrusion, but this
Guesto's face is particularly rounded. But his body is very thin,
even for a goblin, and his back is slightly curved over,
giving him a sort of bowed Look. This goblin is
really close to your face.
Speaker 1: Oh my god, what what are you doing? Who are you?
Why are you? I usually this is not kissing booth.
I haven't done that for years.
Speaker 9: Started melting orders are furred?
Speaker 1: Oh right, no, sorry? Did I las? My mistake? Do
you have food?
Speaker 2: Las?
Speaker 1: Can I have some las?
Speaker 9: Or there weren't one of them?
Speaker 1: I'll take some, just you know, some fruit and cheese
if you have some. I me an inside check. Okay,
I'm scared that you're making me do an inside check
on that. I'm gonna go with a four, he says,
h No, I'm good. I do have a question for you,
though out of character, my you described this creature as
kind of strange looking for a gusto. Is that something?
Is it like obviously he's strange looking.
Speaker 3: Or a little yeah, he's his head is bigger than
his body sort of feels like it should be. You know,
he's got a very skinny body and a very sort
of wide head in terms of like a height and everything.
He's about right. But his eyes look a little strange
as well.
Speaker 1: I'm not sure I would notice that, like just waking up. Yeah,
so I'm just gonna let that go.
Speaker 3: But it's not like you don't get the sense that
he's like a polymorphed goat or something like. He definitely
just looks like a guesto with.
Speaker 1: Like very unique weird yeah, yeah, gotcha, Okay, all right,
all right, thank you who yes, okay.
Speaker 3: The the guest I sort of turns and then turns
back and says.
Speaker 1: Louns chotting, No chicken, thank you.
Speaker 9: My mum's chicken.
Speaker 1: Your name's chicken. Did you choose your name?
Speaker 2: M hm, and.
Speaker 1: You chose to be called chicken?
Speaker 7: Rat?
Speaker 1: I touched the chicken, and I know, do what would
I know? The laura behind that, and.
Speaker 3: The first thing that touches is usually what they're getting
named for. It's weird that it would be chicken because
it's normally an item, and chicken is like a living thing.
They're normally named after, like cups and cards or something
like that.
Speaker 1: Were you born in a chicken coop?
Speaker 9: All right?
Speaker 1: Were you born inside of a coop filled with chickens?
Speaker 2: Now?
Speaker 1: And how did you touch a chicken? First thing?
Speaker 9: All right? Not the first thing I touched? There was
the first thing I rooted for.
Speaker 1: And I wouldn't a lot of girl chicken. I'm sorry,
did you say goat?
Speaker 9: I wouldn't let it go.
Speaker 1: I'll hear it. Is that how it works. It's the
first thing that you grasp onto and don't let go.
Speaker 9: I guess, huh, I didn't make the rules.
Speaker 1: Well obviously chicken.
Speaker 9: Yeah, I didn't let it go for a hard and
a hard night.
Speaker 1: Did it survive?
Speaker 2: Now?
Speaker 1: Oh? I guess you could have been called dead chicken.
Speaker 9: It's not bob.
Speaker 1: The chicken wasn't bad or dead chicken the name.
Speaker 9: I would have been a better adventurer for sure.
Speaker 1: Oh are you an adventurer?
Speaker 2: Not really?
Speaker 1: Yes?
Speaker 9: My cars?
Speaker 1: Hey, what's your cousin's name?
Speaker 9: Rings of Silence?
Speaker 1: His name is ear Rings of Silence.
Speaker 9: You probably heard of him?
Speaker 1: How could I was?
Speaker 2: Okay? Yes?
Speaker 1: Well, have I heard of ear rings, wrote me a
history check. Uh, I could talk all day with chicken.
Speaker 3: Chicken, by the way, spelled c H I K K
E N only natural twenty baby natural twenty.
Speaker 1: Yeah you've heard of earrings of silence. Maybe you met earrings.
Speaker 3: Of Silence at some point on your own sort of
adventures and things. This is actually a pretty prominently famed
adventurer that works for the mostly out of the Foundation
Guild in Eldessa. Just a really classic adventuring group, you know,
like a like a party of like a barbarian, a priest.
Speaker 1: A rogue, main story quest. This is the Q group.
Speaker 3: Yeah, one of the MSQ groups for sure. And Earrings
of Silence is just sort of a really well known
adventurer who wears the earrings of Silence?
Speaker 1: And what do the Earrings of Silence do?
Speaker 3: Give me and our Connor check?
Speaker 1: Come on, man? Okay, yeah, single digit guaranteed. Oh I'll
take it at sixteen.
Speaker 3: Yeah you probably heard of these things. They're earrings that
allow you to uh cast the silent spell basically?
Speaker 7: Sure?
Speaker 1: Okay, yes, Oh, your cousin is earrings of Silence? Really,
you know I met him once. I believe he complimented
one of my poems.
Speaker 10: Oh really, yes, and I never't know the resam for that.
It doesn't normally like that kind of thing.
Speaker 1: Well, you know, sometimes it takes a great artist to
just sort of change people's perceptions of things.
Speaker 9: That was kind of frog matter.
Speaker 1: What did you call me? All right?
Speaker 10: Rings of silence, those kind of frug matters. It was
not usually interested in arts and not kind of thing, sir,
the master of drud.
Speaker 1: That's want to thank you anyways? Chicken? Where's your cousin
these days?
Speaker 9: Nurse? Let's stuck?
Speaker 1: He stuck you out here?
Speaker 2: Yah?
Speaker 9: Rare kind of.
Speaker 1: How did you come to wear that uniform?
Speaker 10: I tried the balloon curtain dirt our girt kept don't
myself in trouble?
Speaker 1: Fell down a well, He fell down the well.
Speaker 9: I was trying to.
Speaker 10: Help, and I saw a little fun in the rare,
little cat, And then I fell in the rare and
became a crust, really become a crust like.
Speaker 9: That, though, don't let adventure really no more?
Speaker 1: Oh well, I had better be careful.
Speaker 10: Then the Thailand a little bit better.
Speaker 9: I work on them in them in the armor.
Speaker 1: Yes, well, I that I hope that's going well, for you.
Speaker 10: Look after me and I look after burned fire, furdin water.
Speaker 9: I can bring them mood lessen the light route.
Speaker 1: Meat is yes, meat is I don't. Meat is good.
I suppose press the digitation and I clean myself. Ah oh,
I you know what. I I clean him to press
the digitation.
Speaker 9: How do.
Speaker 1: Magic their friends? I should shouldn't I do it to
each of them as they're sleeping.
Speaker 2: Do I notice?
Speaker 1: I guess it depends on how deeply you sleep.
Speaker 2: I do not sleep very deeply.
Speaker 3: Then you potentially would recognize a spell going off and
there's a goblin shouting, and ah you maybe your because
you're sort of quite scent based, you might notice that
your smell of the the blood and the sweat and
all of the day's grime and stuff. Plus you've been
you were part of the battle, and stuff suddenly goes
away and now you smell like a lavender or something.
Speaker 2: Those salt I sit up at ninety degrees super fast,
in half a turn. I look around me, and for
those who see my character art with the dark olive
and the orange, I am now just completely dark, like
I look like stone, basically, like I've lost all that
orange and I just go. I get up and I
shoulder Blanche past. This got guest, my eyes are et.
Speaker 1: Runs out of the room like you know, hiding the.
Speaker 2: Cross side, but facing outside like a cow's and I
look for the nearest window when I just jump and
I'm gone.
Speaker 1: So what did he say? He jumped? Where did he
jump and jumped out of a window? There's one on
the second floor.
Speaker 3: No, you're on the ground floor, so he's just he's
just in the courtyard. I think he's the window. I'm
rolling in field. You're on the inner rung of the castle,
so you're not. You don't jump outside and like lag
in the river or anything. So as funny is that
just happened?
Speaker 1: And I we've been traveling for a while, so this
is definitely not the first time I've done this.
Speaker 2: You've got so.
Speaker 1: I'm probably just like I probably just like, oh, he'll
get over it, don't worry about it. Chicken anyways, Yes,
he likes meat like right, No, I think he doesn't
really care.
Speaker 11: Yep, sure that's better. Yes, Devane dunk, I ask Captain Burlocks.
Speaker 1: Okay, he likes to do the the the triple Bird. Okay,
as wine, do you have wine? I'll take some wine, okay,
and van ires. I think that's good for now. Okay,
so long chicken it patters off. The chicken is not
armed or anything.
Speaker 3: He's just wearing sort of basic simple robes and you
just hear his feet, his boots kind of slapping against
the cold stone as he disappears down the hall. You're
left alone in the dark.
Speaker 1: I guess I the you can pass time. Yeah, you
can hit tea like sky Rim, and I would eat
the food that he brought, but then I would probably
go to sleep because I'm still I'm still pretty pretty exhausted. Okay,
what where where did God?
Speaker 2: I am in the courtyard looking for different bits of
not like you know, xant, but like feel dirt. I
am finding things and just scribbing myself with it to
until I am whole again.
Speaker 3: Yeah, and then you get a few strange looks from
some random foot soldiers. Again, the castle is very quiet,
like most people who were defending the castle are sleep
right now. So there's just a real real Skellon crow
sort of moving around the battlement and within the courtyard,
A couple of people walk past, like what's up to?
Speaker 1: What's so you doing? What are you're looking at not
enough in mite you do whatever?
Speaker 2: Shout along.
Speaker 1: Yeah.
Speaker 2: It takes a while, I suppose, but eventually I am
sufficiently covered enough that I think I'll just find the
nearest bush in this courtyard and continue to sleep.
Speaker 1: All right.
Speaker 3: Yeah, Miranda floating around somewhere above you sort of spies
you and gives a a squawk and then finds an
area to roost. There is like a rookery here, so
it's the signal tower. Maybe Miranda settles on top of
that rookery and finds a place to relax as well.
Speaker 1: You guys then complete a.
Speaker 3: Long rest you get, you know, however many hours of
sleep you need or want for a true long rest,
we can say maybe six hours pass before there is
a sort of a gentle rapping at the door.
Speaker 6: I hop off the bed or whatever. I climb out
from wherever the bed area that I've called the where
I'm sleeping, and I make my way and rubbing my
eye over to the door and open it up.
Speaker 3: It is It is chicken again. He looks up at
you and says.
Speaker 9: Oh, look asam for a right?
Speaker 1: Yeah, I mean, don't don't I feel terrible?
Speaker 3: This is now you have fungal lesions on your body
and you feel other than that, you feel however you
want to feel.
Speaker 1: You don't feel horrendously terrible.
Speaker 3: One of the first like effects that this doesn't you
do get these like strange lesions that would probably itch
a little, But the first sort of mental effects that
you get in terms of a fatigue, like you start
seeing ship on like day two I think, or day
at the end of day two, day three, Okay, you
become erratic.
Speaker 1: On on day three as the fungal.
Speaker 3: Override begins, you start hallucinating weird ship like nature, spirits
and stuff, and then you explode on day four. So
it isn't you, don't you? You might have You might
have a subtle fatigue to you, like a slight cold,
but nothing too bad.
Speaker 1: You know, Chicken, I'm not feeling my best you have?
Do you have a healer that could possibly take care
of I'm like pitching these things that are growing on me.
Apparently Tora got me sick.
Speaker 10: Not that princes of everyone it's following our route.
Speaker 1: I'm not feeling all right. I can is who's in
the room right now has got new and okay, I
can't release speak for the rest of them that I
mean Fitch looks okay, I guess, thank you. I mean
new guy looks okay, I guess, and looks tired. I
don't know, trucefully a sleep I think yes, that was
a joke. Alright, snoring, So.
Speaker 9: Okay, Red that the other one girl.
Speaker 1: He probably went to roll around in dirt and mud.
Speaker 9: Not allowed to load the room. Really?
Speaker 1: Oh right, well he did? You remember when he ran
past you?
Speaker 9: And I'm gonna that in trouble, so I'm going to
try and find him.
Speaker 1: Okay, do you want help? Are you good or no?
Speaker 10: You're not allowed to load? Random and there's one that's
not allowed a lot.
Speaker 3: Of our once that you fit.
Speaker 1: Okay, are undercu insat insected? Yes? Okay, right, we will
stay here. Absolutely when are we going to get cured?
And now I can ask, yes, that'd be that'd be lovely,
Thank you, chicken.
Speaker 9: Darrel and my film first.
Speaker 1: Oh okay, strange, I mean we are heroes, but all right,
ramp he went for mud. So the quickest way that
I'd like you to imagine that you are a worm.
You're a little worm, and you need to find dirt
and or mud immediately, or you're going to die and
then just go that way.
Speaker 3: He shuffles past you, walks further into the room, and
then climbs out the window.
Speaker 1: Worm, let me roll the dice for chicken.
Speaker 2: Yeah.
Speaker 1: Oh, actually a worm.
Speaker 2: With advantage because I'm snoring loudly.
Speaker 3: Okay, two D twenty minus two. He gets us seventeen.
Speaker 1: Yeah. A few minutes later.
Speaker 2: There is God.
Speaker 3: You hear a voice sort of rustling through the bushes saying.
Speaker 9: All mother, what land mountain room?
Speaker 2: Oh fine, lead the way.
Speaker 9: M hm, that's wrong. Don't touch on that, lads, in.
Speaker 2: Sected insected, Yes, yes, okay, I thought so. The gird
always getting.
Speaker 3: Tina back to the room as he does, say sort
of like opens the door, leads got in and steps
back out and says.
Speaker 2: That yes, if you can, it needs to be mostly clay,
all right?
Speaker 6: Why why yep?
Speaker 3: A h.
Speaker 2: God looks a little bit. He's weird, kind of angry,
face kind of seems to screw into more of like
a ball. His eye is getting a bit closer, his
lip going up into an emotion you can't quite understand,
because I have.
Speaker 6: To Okay, okay, if I find clay on the road,
I'll point it to you.
Speaker 2: I well appreciate that.
Speaker 6: Okay.
Speaker 3: Another Okay, I was gonna fast fast for a little
bit more. But there's a bucket that's delivered that's got
mud in it. Chicken says, you can't find any gray mud,
and then.
Speaker 2: Carry on, Yeah, thank you, and I start to apply
it until I look like my character.
Speaker 6: Right, So we just have to hang out here until
we get the Okay, they we're good to go.
Speaker 1: Yes, apparently the God's men are more important than us
and they will be cured first. What that's what I said?
Speaker 6: Don't they know that? Okay, Well, they don't know who
we are. Then who should I talk to? Hmm, record,
would you do me the honor of leading the way?
Speaker 7: Oh?
Speaker 1: Did chickens say anything about when we were going to
get cured? I did ask him, and he said he
was going to try to find out.
Speaker 3: He hasn't come back to give you that information yet.
Speaker 2: Okay, his tour reinfected because she's with us, ord.
Speaker 1: Tour is still inoculated.
Speaker 2: Okay.
Speaker 6: Because I think we should go talk to somebody who's
in charge and let them know who the real heroes are.
Speaker 1: That's a great idea. Honestly, However, I have a feeling
they might get upset if we leave the room. Do
we care about that?
Speaker 2: If we leave the room, then we might kill everybody? Right?
Speaker 1: Oh, yes, they did say we have to stay here because.
Speaker 6: We are but we should definitely talk to someone who's
in charge.
Speaker 1: I start singing at the top of my lungs in chicken,
I like this one.
Speaker 3: A few seconds later, there's a soft padding of boots,
and then the door kind of creaks open.
Speaker 1: I did say, your name, my good man. Have you
any information on when we will be cured? I'm feeling
very itchy.
Speaker 2: M hm.
Speaker 1: The other that they're not curing us, and why is that?
Can we talk to someone else, possibly the person who
made that decision?
Speaker 10: Perhaps m hm now sorry, Acting Commander Ring. Oh if
they won't cure us, we will die. Mm hmmm where's Torah?
Speaker 6: Will all die? And also this room will explode.
Speaker 2: Some yes, okay, the blanket of Torah, Torah? Wake up?
What is it?
Speaker 9: A problem?
Speaker 7: Is there an emergency? What's happening? What is happening?
Speaker 2: Chosen to us to death?
Speaker 6: You master death?
Speaker 7: They have.
Speaker 2: What this is?
Speaker 6: Why we just escaped?
Speaker 1: This why?
Speaker 6: I don't know. It's just crazy. It's horse ship.
Speaker 1: Refusing to cure us from our disease.
Speaker 6: We need to cure, we need a curer.
Speaker 7: Torah, Are they refusing to cure your or have they
just asked you to have patients?
Speaker 2: They said they will not. The squishy one said.
Speaker 1: So, whoever is in charge? He said chickens said, who
episod in charge? Said? They are not curing us.
Speaker 7: They are not cured. Look at the state of you.
I'm assuming they look fucking horrific, prestigized.
Speaker 1: I think we're I think we're in the itchy phase.
So you might see like something lesions lesions on us.
Speaker 7: Maybe, No, we cannot be doing this.
Speaker 2: This is.
Speaker 7: Chicken? Is this chicken? Is this a chicken? Were about?
I will take yes, we're all about.
Speaker 3: Curses. The pop at the mention of a turkey sandwich
land that I guess.
Speaker 4: You do not like the sound of turkeys and produced
you could do better than a turkey sandwich, of course. Oh,
now do me the best meal you can. Of course,
I need to speak to your commander. I need to
speak to this mh uh our corporate vath the that'll
do for the run or anybody else at this point
wherever your hearers.
Speaker 9: Okay, are not the man. I want to get to
some chat on.
Speaker 2: And a turkey carcass.
Speaker 7: Okay, chicken, Okay, no, good your chicken, thank you very much.
Speaker 3: Patter of fate as it vanishes down the whole way again.
Speaker 7: Why would they not heal you?
Speaker 2: I am not sure, that's all chickens said.
Speaker 7: Are you sure chicken has got the information correct? I
don't think. I don't think correct.
Speaker 2: Yes, well, perhaps you can find out what be cannot
because you are not infected in what.
Speaker 7: I am trying to do. I am trying to find
out for you. Just give us some time to rub
the sleep out of my eyes. That was a very
rude awakening, huh.
Speaker 4: I go back to my bunk and start, you know,
putting on my armor and stretching a little bit and
preparing for the day.
Speaker 6: So we're doomed to explode in here, that's what they said.
Don't they know that we were the hero that saved
the day?
Speaker 2: They should know this. Besides, if they leave us here,
we'll explode and infect everybody.
Speaker 12: Right And you said that, yeah, yeah, we still have
a conversation with this one and that point fit.
Speaker 2: Guy.
Speaker 1: What did you do? I don't know what do people's socks. Again,
I don't socks for that reason anymore.
Speaker 6: This is you, that wasn't. I wasn't the sock guy.
Speaker 7: Sure you had what you were in the right.
Speaker 2: Sure, how many socks you have left? Check?
Speaker 1: Check everyone, sock check, sock check.
Speaker 7: It's not half hot.
Speaker 6: I've been I've been wearing seven socks on this foot
and three on this one this entire time.
Speaker 2: Yeah, sure, sure your shoes.
Speaker 1: Yes, of my socks and stockings.
Speaker 6: Another sack guy. Because I wear a bunch of them
doesn't make them, doesn't make me the sock deal.
Speaker 7: Sure right, Maybe it is Miranda.
Speaker 1: I'm trying this small person who loved socks? Does that
not ring about anyone?
Speaker 2: A small person who loves socks? A little?
Speaker 7: No more.
Speaker 1: I don't know what the PC term is for, like
the shorter races, small folk, small folk?
Speaker 7: You know, small folk. Well, this is besides the point.
Speaker 4: You were getting distracted by this one. You were in
a room, you smelled it. You told me all about
this old devil's guild thing.
Speaker 1: Oh right, yes, have to excuse me. It feels like
that was two weeks ago.
Speaker 4: Yeah, we've not had time to have a conversation about
this entire thing, and things need to be said because
he disappeared for what the better part of thirty minutes
and now.
Speaker 6: It's take a week for me. It was a bit weird.
I've times been weird for me to Ricord, and I'm
not sure exactly what's happening. Maybe this whole place is
just got this weird.
Speaker 1: Thing going on here. Explain yourself.
Speaker 7: You doing it comes with the sight of meta itis.
I'm not sure talking about.
Speaker 6: Not me, not me at all. Actually it was actually
from which by the.
Speaker 7: Shoulders and I family, what did you do?
Speaker 6: This is great? What's sor what a little more?
Speaker 7: I pushed it back towards the wall.
Speaker 6: Okay, what's that?
Speaker 4: With my hand on my hip staring Stanley at him
now and he a trace of mirth as left my face.
Speaker 6: What did you do?
Speaker 7: Okay?
Speaker 6: Well it's quite abuse, I feel like. But uh, the
the other day, last night, the other hour, there was
we were I I went to go look for more
of the spikes so we can nail the door closed
because the commander was dead and the breach was over
rolled bit and over over over powered and whatever. So
I thank you, and then I as I was going,
I looked around. I saw and I heard the screams
of battle. I looked out the window and I saw you,
like I saw you make that rousing awful speech you
were saying. And then no one was paying attention or
care to think. Those couple of guys were picking their noses.
I didn't know where Rickard was.
Speaker 2: Uh.
Speaker 6: And then God was like was trying to hold down
this door and we everything was just not it was
just it was all. It just it felt like everything
was going to bit tits up. So I decided that
it would probably best if you know, I would call
a favor from A from A from the from the
from the boys, from the boys down down downtown.
Speaker 1: You he just rubs the tattoo, you know you cringe
summoned cringe.
Speaker 6: Yeah, it was actually really easy.
Speaker 7: I thought it was gonna be much harder. It's easy.
Speaker 1: They make it easy so that it's easy for them
to take your soul and whatever else they can from you.
Speaker 7: I look mildly impressed that record.
Speaker 1: I did not think choice guy this time.
Speaker 6: You probably did. They going out of choice and I
couldn't consult everybody because someone wasn't here. Record, I think,
don't have your idea?
Speaker 1: What you mean you went to go in urinate and
you took forever to come back. You never came back,
and I was you for not having to do your kid.
Speaker 6: I don't even know where we are, and I don't
in the dark, and I slept on the slope and
I fell and I went into the river, and then
that's when I found these guys, and then we acquired the.
Speaker 7: Reserve.
Speaker 6: If you want a big deal, we were.
Speaker 7: Early about.
Speaker 6: The new guy anymore. Record. I'm not that new dog anyway.
I I was looking around. I couldn't consult the party, right,
that's what we are. Record of the Fabulous Three. There
was no river. We were just three, and we weren't
even together. We had we had, we had, we had,
we had. The door was coming down, was breaking down.
We had Dora up on the wall and no one
was listening, and it was just to be clambered up
the wall the monsters. From where I was seeing, I
saw a bunch of gold going up the side of
the wall, and I was like, oh no, we're not
gonna die already, Gotes. I was at WIT's end. I
didn't have a choice the castle. If it wasn't for
my genius quick thinking I feel like we would if
they would have would have died.
Speaker 1: Okay, that's calm down, God, stop crying enough.
Speaker 2: My eyes are throwing up.
Speaker 1: What did you promise them? And what did they promise
the throw?
Speaker 7: What price have you paid for this sy what?
Speaker 1: What was the deal?
Speaker 2: Uh?
Speaker 6: Huh uh there was a deal, yes.
Speaker 2: Uh.
Speaker 6: They said that they would take uh some experience, but
I don't I don't think that's been changed. It was
cringe and then they said that, well, I remember that
I was. I took the entire okay, I disappeared, okay, right,
And for that week I was being I was locked
in a cell. I think it was like dark smelled
like sulfur. There were there were there was like a
door something that it would open every once in a while,
and then an imp that wasn't cringe would come in
with like this golden syringe and start poking at my
arms a bit.
Speaker 1: They like tortured you or something.
Speaker 7: I don't know.
Speaker 6: I mean like I was sort of restrained for a bit,
but I mean like they didn't ask me any questions.
It's like they were there was like they were doing
they were taking something from me. They did say that
the that that arch arched Archduke zero was very interested
in my bloodline, so I don't know.
Speaker 1: Okay, what did you get in return for this?
Speaker 6: In return for this?
Speaker 1: And I turned for the gold golden needles and you
what have I.
Speaker 2: For them?
Speaker 6: To save the castle? You're welcome.
Speaker 7: How did they save the castle? What did they say
they were going to do? What did you agree?
Speaker 6: I said? I said, we gotta get out of this,
save us, support the castle, and then he went okay,
and then he snapped his fingers. I remember having and
it was a week. I'm pretty sure. And then I
come back and you're like it, don't leave it an
hour and I'm like, oh, okay, fine, it's been an hour,
but it seems like a week. And anyway, I and
then you all saw it. There was those undead like
giant zombie ogre things. I were going to destroy the
wall and like last hour ago? Where's an hour ago?
Speaker 7: And then.
Speaker 6: They all burst into flames. You're welcome. We could have
done that, We could even take out one.
Speaker 1: I think that was probably the really attractive and capable
men that I ran into.
Speaker 7: Actually, no, we're not very many capable men out there.
Speaker 6: I don't know if you you're in a barrel. At
this point, cringe crawled out of my ear and then went,
you know what, I think I'll make them burn and
then snap his fingers and then they all caught on fire.
Speaker 7: Oh yeah, that's how it happens, right well.
Speaker 1: I think.
Speaker 6: It would think the deal saved the day.
Speaker 4: Undeniably in that moment. What happened there definitely killed a
lot of the undead. I cannot deny this.
Speaker 7: Yep does not mean no, no, no, we here, We
do not owe them anything. Fitch is the one who
owed them.
Speaker 2: Fitch is in your pack unless you are trying to
abandon him the pack I have.
Speaker 1: And it takes and does his gloves and then rolls
up his sleeves and there's like like.
Speaker 6: Raised bumps, like almost perfect.
Speaker 2: Scars that just periferate all of his wrists and arms.
Some of them are scabbed over. Is that it is
that all they wanted?
Speaker 7: I hope?
Speaker 4: What if they injected them with their special addiction fluid
that makes you want to always call on the devils.
Speaker 7: For everything you need help with. From now on, I.
Speaker 6: Feel like that you'll never know since my last calling.
Speaker 7: Your last calling was approximately eight hours ago.
Speaker 6: I'm not lying.
Speaker 7: Don't care. Well, I suppose fair enough.
Speaker 2: Do you have any more that black stuff?
Speaker 7: I'll look in my pockets and hunt him a while
of the black.
Speaker 2: I eat it?
Speaker 7: That is not don't do that. Okay, well that's.
Speaker 1: It's like there is there any left over? Gods, you
have a fire bedroom was.
Speaker 2: Like half the jar left? Offer it to record.
Speaker 1: Yeah, baby, get away, my man.
Speaker 2: My sent it's my.
Speaker 1: Little bit.
Speaker 2: Off it to him.
Speaker 7: One thing clear here, shake my.
Speaker 2: Head around, my hand back someone left? Good?
Speaker 1: Do you have you ever tried this before? To try some.
Speaker 2: That's much?
Speaker 6: Do you have to be What is happening?
Speaker 1: Toura?
Speaker 7: I am developing a microene?
Speaker 2: Sorry, no, she's infected again?
Speaker 7: Oh no, the again? Please not again? One thing clear here.
Speaker 4: We are no longer consorting with devils, okay, no matter
what urges, no matter how dire the situation.
Speaker 7: No more devils. Okay.
Speaker 6: What if I can give a hypothetical.
Speaker 7: How realistic is this hypothetical?
Speaker 6: That's pretty realistic?
Speaker 7: Okay, go on.
Speaker 6: Then what if we're against our lads and there are
hordes of under rogers climbing up the castle while and
just in the castle of the toll bridge, that we're
trying to save. What about then, or like we're gonna die?
Speaker 4: Better to die than it is to be in service
of the devils without even knowing it.
Speaker 6: I understand that. Okay, I don't mind dying, but I
don't want an entire civilization or settlement to die. If
I can stop that.
Speaker 7: How do you know that the end results what you
do is the grades are good. It does me something worse.
Speaker 6: Because now it's on me. If I, if something was
bad was to happen to all these people, then we
die with them. But now since we've made this deal
with the devil, it's now on me. They're all saved,
and now it's on me, and that I can die
for that.
Speaker 4: Look look, look, look, look, but you are being creative,
capable of so many things, so many things inside your
tiny body.
Speaker 1: You can do any much.
Speaker 4: You can do so much that you do not need
devils for you just need to work on it. You
do not rely on the external factors to come and
do your work for you when you are very capable
of doing it yourself.
Speaker 6: I don't think I don't think you're seeing the same
threat you're probably looking over from my perspective out the window,
I see you looking over an entire army of guys
who don't really know what they're doing. Those people didn't
look like they even were listening to a word you
were saying. From where I was, I was seeing swaths
of undead as far as the eye can see, crawling
up the side of the building. From where you were,
you probably had hope. From where I was, we're dead
and so are the people. It's different.
Speaker 7: I have what that is throwing nuts devils.
Speaker 6: Okay, if you want to.
Speaker 4: Continue consorting with devils, then be my guest. But unfortunately
that will make you my enemy.
Speaker 6: I don't want, so.
Speaker 7: Don't do it.
Speaker 6: Felt like I felt like it wasn't it.
Speaker 7: Was the last Okay, maybe the situation you felt like
it was. But in the future, no more, no, no more?
Speaker 2: How about it? How about for now we're all together.
But if if Fitch goes ahead and he does Summer
and the Devil, then he's our enemy until then. Yeah,
it's a it's a I'm a phenomenal, that is all
I don't.
Speaker 4: I do not understand what they are not understanding about this.
But I was simply saying, do not know it's again
in the future.
Speaker 2: But if he does.
Speaker 7: He will be.
Speaker 1: Okay, God got over here, over here, over here. While
I'm distracting him, I want my maid hand to try
and take the bottle of good stuff.
Speaker 2: Yes, what.
Speaker 6: Microphone is so barred?
Speaker 2: Like? I love it?
Speaker 1: You can roll your.
Speaker 3: Your I guess slight of hand versus God's passive perception.
Speaker 2: Okay, okay, a passive perception is.
Speaker 1: It's baby? I don't know. Sorry, I thought I saw
something interesting. And then the hand sort of floats behind
you and then over to me.
Speaker 7: What's that over there?
Speaker 1: And then I take it and I'm like, oh, oh, yes,
so good I found it.
Speaker 2: Okay, I wish for where mine was. You're gonna share that?
Speaker 1: No, it's your own.
Speaker 2: M hm h keep. I look around the room from
I already had half a bottle, but it's I don't
have it anymore. It's gone.
Speaker 6: Why are we fighting over that? What's going on?
Speaker 7: What is that?
Speaker 1: It's good stuff? You want to taste?
Speaker 3: No?
Speaker 1: I take out?
Speaker 4: Uh?
Speaker 1: I scoop some out with my finger and I slowly
move it over towards his face.
Speaker 6: You want to taste? I'm not supposed to concern with devils.
Speaker 2: Haswitch had some before?
Speaker 6: Have I rubbed it all over my body. But I
didn't eat it.
Speaker 2: No, but it is addictive on the first touch. So
it's up to you whether or not you want to.
Speaker 3: Oh mm hmm.
Speaker 1: I look at it and I just highly addictive. I
think that's what he said.
Speaker 2: That's what he said.
Speaker 6: Yeah, just rub my face across it.
Speaker 1: Yep, just get it on. That's a good that's a
good technique. I start rubbing some on my face.
Speaker 7: At this point, I've not paid any attention to you.
I am polishing my boots over by the bunk.
Speaker 2: I take some of the black stuff that's underneath my
gums and my lip, and I just take it out
and start spearing all myself too. I have some do.
Speaker 3: There's a soft knock of the bunk room door, a
sort of lighter than you were expecting, maybe from.
Speaker 1: From Chicken. I'm busy, it's.
Speaker 2: Important to I'll knock again.
Speaker 7: I's the door and opener.
Speaker 3: Yeah, you open it, and Corporal vest is standing there,
sort of half in shadow, sort of pale gray blue
skin catching this hallways sort of lantern glow. That faint
stir of air seems to follow her the way that
it always does.
Speaker 2: She's in sort of.
Speaker 3: It's not like civilian were, but like dressed down off
duty military garb. And she says, surer, you summoned me.
She sort of speaks quietly, and her eyes dark passed
you briefly.
Speaker 7: I stand up straight and lock the doorway so she
can't see what.
Speaker 3: Her eyes settle back to you with intent, and she says,
I I was hoping.
Speaker 2: You might.
Speaker 3: She kind of glances past you again and then straightens
that of duty wherein says, perhaps you can join me
for a debris if in my quarters just upstairs.
Speaker 7: Yes, please please get me out of here. Please please watch.
Speaker 2: Quick stuff stuff.
Speaker 1: I wanted the dog classes.
Speaker 2: Nd okay, uh.
Speaker 1: Oh no, we're not following them. M's like turkey. Hm hmmmm.
Speaker 6: You we've told her that we wanted out. Probably should have.
Speaker 1: Oh yeah, they're going to get more stuff, I think,
I hope so.
Speaker 2: But if they don't want us to to leave, if
they if they can't cure this itch, what do we do?
What's our plan?
Speaker 1: Hmmmm? I guess I'll cure it. Cure I have an idea.
Speaker 6: I have an idea. I know how to get out
of this situation. Can roll up my sleeve all right?
Speaker 1: No no, no, no, no no no, no, no, no,
last option only.
Speaker 6: Thank you, right exactly those around on that last option
only sort of thing. We're not doing that, not ever again,
but last option only.
Speaker 1: See what happens. I would rather not because I heard
that they eat your soul, which is eternal, so it's
like being tortured forever.
Speaker 2: They also eat your flesh too, like Brandick did.
Speaker 1: Yeah, but like over and over it like who.
Speaker 2: Cracked?
Speaker 1: Oh right, yes, him.
Speaker 6: The chef, the chef, boxer, eater guy.
Speaker 1: Sorry, I've met so many big, strong orcs lately. Sometimes
it's a challenge.
Speaker 2: Huh, what kind of.
Speaker 1: So we will It'll be fine. I'm sure they'll look
tour us out there. They're gonna talk about it. I
bet the healer will just come in here and heal
us when they're done, and maybe give us some all
another jar of the of the staff. What is that stuff?
Sap pincture something.
Speaker 2: Yes, black saph yeah, yeah.
Speaker 1: An hour.
Speaker 3: An hour passed us and you know you guys, like
we we see one of those like cross faded shots
of the three of you doing different things in the room.
You're like messing with the tincture, you're like fighting over it,
and then you're all sitting around playing cards, and then
you're strangling Ricard, and then Ricard is strangling Fitch, and
then Miranda's in the window, and then you're eating some food.
Speaker 1: And yeah, about an hour goes.
Speaker 3: By with again no like, no word from any commanding officers.
Toura doesn't return, and you don't hear from anyone, not
chicken or anything.
Speaker 2: The turkey carcasses, beer dude was brought for.
Speaker 3: You, but not the food for tour.
Speaker 1: Toura's food was delivered to Toura.
Speaker 2: Well, if the turkey carcass does come, I lift it up,
I rip open off his head, I take its gizzards out,
eat that. Then I throw the turkey towards the window,
and they got Miranda. And then uh, Miranda lands on
the window sill of this place, and then it flies
in and starts just tearing the turkey into pieces.
Speaker 6: M m A purring or growling.
Speaker 3: I know. But that's getting clipped, isn't it.
Speaker 1: It's been it's just been clipped. It's been clipped to
death in this moment.
Speaker 3: Another hour goes by with another set of cross fades
of you all laying around on the beds and then
sitting on the edges of them, and then sort of
in some sort of deep debate over something. And then
I think we just sort of return to you, all
sort of laying around doing almost nothing. When the door
bangs again, and this time it just it's a loud
bang like a and then it bursts open, and Acting
Commander Roune, the the orc with the dwarven armbrace on.
Speaker 1: Steps in. He is in full dress. Way, he's still
in his military stuff.
Speaker 3: It has not been like pressed, a digitationed or dealt
with in any way. It's just still covered in like
blood and gore and dirt. It's all scratched up and
messed up. He looks clean, but the armor looks like
it hasn't been tended to whatsoever. As the door bursts open,
he says.
Speaker 2: Right, I understand as you wanted to talk to me.
Speaker 3: Yeah, yees, I haven't still its immediate, he's just like
he puts his arms out.
Speaker 1: Yes, I will stand back. Do you think it's possible?
Could your healer healers? Do you think we are ill?
Speaker 2: Where's the other one.
Speaker 7: Are?
Speaker 1: She's not sick?
Speaker 2: Right?
Speaker 1: It's just us three, just three of us, I mean
that would be you know, get on in here, bang
this thing out.
Speaker 6: That's the one who cast the spell all of the undead.
I would like a restoration.
Speaker 2: No, no, Why we need to keep all the spell
slots for the soldiers in need of attention? Why without
us we could not have helped and I have offered
before spell slots in order to get cured. Well, you're
more than welcome to head on down to the infirmary
after being cured and help out. So you will cure me?
Speaker 6: Where do we get cured?
Speaker 2: In question mixed of my TV.
Speaker 1: Did you say it was a restoration spell or a
lesser restoration spell? Are you asking me?
Speaker 2: Yeah?
Speaker 1: Yeah, lesser restoration would work. Okay I was I was
asking in character to the guy with the metal arm.
Oh that's what I mean. Yeah, okay, okay, he said.
Speaker 2: I have no idea. Okay, the priest is still me.
You want me to fetch her?
Speaker 1: Yes, you properly convict you.
Speaker 2: Yes, I won't get the priestess unless she's busy, in
which case Teller did hurry up take her tirement? Then
come here.
Speaker 6: I think I'm made a rune your name. Yes, we
are currently a ticking bomb of spies.
Speaker 2: I've been made aware.
Speaker 6: The more we don't get healed, the more this entire
wing will blow up, first a big explosion, and then
a day later a smaller one.
Speaker 2: I know. That is why I'm willing to give you
two horses from the stables for your wagon, and we'll
have them set up for you in an hour or two,
and then you can be on your way. Ember, stay,
he's a day that way.
Speaker 1: Wait which way we are we going, Emistea? Is that
where we're going? Yes? All right, yeah, it's not where
your mission is, but it is the next stop. Thank
you so much. And I don't touch him because that
would be crazy, even if you start moving towards him
and starts stepping back right right, Sorry, sorry my fault,
So okay, along, Thank you for the horses. What are
the names? Could you tell us the names? Please?
Speaker 2: Oh no, but I'll make sure the stable hand.
Speaker 1: Goes all right. Excellent, Thank you so much, since you.
Speaker 2: Did such great work for me. How would you like
to earn fifty gold pieces?
Speaker 6: You can keep the gold, I'll take a heel please.
Speaker 2: Why the gold is for a little delivery? Missive?
Speaker 1: Where are we taking it?
Speaker 2: Emberstead?
Speaker 1: I accept?
Speaker 2: Right? What is it? We're moving?
Speaker 3: He pulls from a back pocket, a sort of rolled
a scroll, a missive. It's sealed with wax, just a
rolled piece of parchment, and he just throws it into
the middle of the room. He doesn't even aim any
of you, just throws it, like under arm, into the
middle of the room and says, deliver.
Speaker 2: This missive to Commander Klain at Emberstead. It details what
happened here. Too much for a pigeon.
Speaker 1: And then he pulls out a second one and throws
it into the center of the room, and what did
happen here?
Speaker 2: And deliver this to the foundation head of your guild.
Whatever it is you do at Emberstead. That's the that's
the details that surround your two dead comrades.
Speaker 6: I'm beginning to realize what you're the acting commander.
Speaker 1: You mean, I'm sorry, two dead You mean the horses?
Speaker 2: Mm hmmm, uh no no, no, no too uh. Two rangers,
by the look, discovered dead in the forest last night,
eyes burned out, partially eating.
Speaker 1: Their eyes were burned out.
Speaker 2: Oh yeah, nasty bit of work.
Speaker 1: Those were the rangers that were supposed to kill the
mage that did all this, the mage, the mage that
summoned the undead creatures to kill you all.
Speaker 6: And then I was the one that summoned the fire
that got rid of all the undead creatures to kill
you all.
Speaker 2: I wanted to ask about that fire. Where did that
come from?
Speaker 1: My comforts? M. We don't know what damn thing?
Speaker 2: Will there be healers in Emberstad? Probably? I don't know.
It's been a word since I've been There's head.
Speaker 6: I'm a very pat I'm a very pratical wizard, very
magical wizard, very powerful source. I'm getting my words mixed up.
Speaker 2: Where is Turra? Is she coming with us? I don't
know they ought she being here with you?
Speaker 1: Right?
Speaker 2: Wow?
Speaker 1: When do we get our fifty gold?
Speaker 2: Oh?
Speaker 3: Ros fifty gold on the into the air and it
is caught immediately by Ricard and then he but he
throws like he throws like a little a little leather
purse forward and Ricard immediately catches it, and then he
throws four more next to the missive for an extra
two hundred gold as well as agreed, what what is
the extra?
Speaker 1: What is all this money for.
Speaker 2: The quest? He's getting us? Read Pley died a quest
on behalf of house Celestia. If you want to leave
your books and forget it, just just write this in
your books, commander room, and you help with told castle gilhollow.
If they asked me, I'll.
Speaker 1: Remember you, okay, my mate hand is like picking up
the little bags of gold and like putting in my satchel.
Like okay, I guess did weeks have to question to
help them?
Speaker 2: I think so yes?
Speaker 1: Okay, right, So that's payment for that and payment for
the missive gaunted two and I'm like writing down in
my little with a second book, crazy big quill.
Speaker 2: H Well, stay in your room for now. We'll get
your horses in your wagon. All your bits are on
the wagon, myth room. Unless there was something else on
there a few discarded bags cloak, there is nothing there.
I think the commander before you talked about perhaps taking
the myth rill and giving us something for it before
he died, I think, and diverting our request. I don't remember.
Do you need the mythrill?
Speaker 3: No?
Speaker 2: And no? Right? Uh okay okay, yep, stay here, we'll
stay here. Send someone to you deal with you. Great work.
You can tell the girl as well. There was such
great work we could a bit of the girl.
Speaker 1: You don't remember the name, okay, I can't remember any
of your names, Ryan, Okay, Well, that's fair. Okay, thanks,
medal M turns around, closes the door.
Speaker 6: I'll make sure I'm a powerful sorcerer. You are, Yeah,
I made them all explode.
Speaker 2: If you were a powerful sorcerer, make a golden shower, exactly.
You're not a powerful sorcerer.
Speaker 1: You can't do that to me. When I'm drinking.
Speaker 6: That, I begin I'm a wizard.
Speaker 1: I've got my quill out and I'm like working on
something on one of the bed I'm I'm riding on
a piece of parchment on one of the beds.
Speaker 2: Wizards, I don't get it.
Speaker 6: It's okay.
Speaker 1: Another what?
Speaker 2: Oh? Yeah?
Speaker 1: Through the door. Yes, he's the priestess here. Excellent. Can
we speak to her him? Chicken never opens the door
on his own. Uh, she's got chicken.
Speaker 2: That door.
Speaker 1: They can touch stuff. He's got gloves on.
Speaker 3: The door opens, and Chicken says, And behind him you
see Initiate Daniel, who has now changed out of her
sort of more military priestess robes that are maybe being
cleaned somewhere as well, and is in sort of just
military dressed down wear as well. Doesn't look quite as
priestly as she does in the robes of the radiant path.
Speaker 1: But you know, she's a small, young looking elf and she.
Speaker 3: Sort of looks around into the room and says.
Speaker 1: Hello, you called for me? Yes, hello, could you cure
us of our disease? Please?
Speaker 3: I'm afraid I've been told him not permitted to do that.
I'm sorry?
Speaker 1: And what are you a priestess of letting people die?
Is that a god that I haven't heard of before.
Speaker 3: I've been ordered to save my spell slots for the
soldiers in need of intention with the within the infirmary.
So I don't understand. You have at least a day
or two before you run into, you know, extreme problems.
Speaker 2: So how about retrade spell slots?
Speaker 1: I suppose you could ask the commander.
Speaker 2: He was not forthcoming with any sort of talk. But
if you just need spell slots to heal people, I
know how to heal people. I can heal two people
a day.
Speaker 6: I uh made and I'm sure I'll figure it out.
Speaker 1: A similar suggestion, but he seemed uh unwilling. Is a
what what if?
Speaker 6: What if the commander died?
Speaker 1: Why would what?
Speaker 3: What?
Speaker 6: What?
Speaker 2: What?
Speaker 3: What?
Speaker 7: Wondering?
Speaker 3: What?
Speaker 9: You always?
Speaker 6: I don't know how, I'm trying to figure it out.
Speaker 1: I'm curious, right, Yes, of course you are hold on.
So let me ask you something.
Speaker 2: What what?
Speaker 1: What is your name? Daniel? Daniel? Let me ask you?
Are you do you feel good about condemning us to
possibly die and don't forget we'll also explode and infect
anyone around us. Explode about that?
Speaker 3: Ah, I do not know, but I also understand the
commander's train of thought. There are people who require immediate attention, and.
Speaker 1: You can receive attention in Emberstad.
Speaker 8: Right.
Speaker 6: It's how you are going to treat the heroes that
saved the tall House Castle call house cookies.
Speaker 3: I'm not even the official priest of this told castle.
I'm a trainee and uh, where's the priest? I believe
that they went to veilwin. There is a military campaign.
Speaker 1: Right, so if it was within your power to heal us,
would you well, it would be going against orders. Well,
I suppose you have to ask yourself what is more
important the orders of a temporary commander at a toll
high house or your faith?
Speaker 2: Mm hmm your faith?
Speaker 1: And what is the right thing to do? Are you
followers of the radiant path?
Speaker 6: I made a radiant path last night. I want to
cast that spell that burned off the yogurts.
Speaker 1: Why am I? Why would be?
Speaker 6: Why would I be joking?
Speaker 1: I will answer you in just a moment. The guy,
he's so funny, funny guy. So what if I told
you that if you cured us a commando, I mean,
the temporary guy who's in charge, he probably wouldn't even
know that you use spell slants. He doesn't really know
anything about spells guy at all. I would not be
able to cure all of you today anyway. I don't
have that kind of power. What about one of us? Again,
it would be going against orders.
Speaker 2: So just tell you that you've used your spells.
Speaker 6: Get loops. One of them didn't take my bed.
Speaker 1: Well, I'm not one for disobeying orders or lying. I
do you want to make me? Let me tell you
something about the difference between law and goodness. They're almaws
in this world. And I start pacing around the room
and like gesturing importantly.
Speaker 2: There are laws in this world.
Speaker 1: Those laws are created to ensure that mankind does the
right thing. But they are not perfect.
Speaker 6: No, I don't know really speak Italian.
Speaker 1: Sometimes these laws do not appropriately take into account all
of the variables of the situation at hand. That is
when we must look towards the goodness in our heart
to make the right decision.
Speaker 2: M hm.
Speaker 5: And this.
Speaker 1: Is one of those times, my young priestess, you look
at the three of us and you see innocence. Look
at this little no guy, look at his big innocent eyes.
I ask of you, could you just cure this one,
just this one?
Speaker 6: Please?
Speaker 1: Mere performance? Check performance? Okay, I'm powdering, I'm pounding. Can
I give him advantage? Is a crazy thing to say,
All right, here we go, Come on, baby, that's a twenty.
Speaker 3: Four A good performance, Yeah, Daniel says, I see you're
well versed. I believe the following line in that play
is our ethics nothing more than reverence for life. The
good of the people is simply the highest law.
Speaker 1: That's exactly right. I didn't know you enjoyed play. Now
and again, well, I.
Speaker 3: Like reading, and you're misunderstanding. While I could use some
of my energy to heal one of you, but you
would only become infected again.
Speaker 1: Yeah, well, he actually has, he actually has taken some
of the black sat tincture. Well, as far as I'm aware,
you don't have any left.
Speaker 3: I mean that really, well, but you actually don't have
any more inoculation available, because.
Speaker 1: Nobody in the entire castle does. We used it all
in Turkey sandwiches and inoculated every single person Fanta.
Speaker 6: It's phantom and phantom black.
Speaker 3: So unfortunately, currently, yes, a few people are inoculated, including
almost everybody in the castle, which is one of the reasons.
Speaker 1: For the good of the people. We have to move
you on.
Speaker 3: We can't risk this entire castle falling.
Speaker 2: Wait, you were saying that, like the entire castle is
insucculated for the day. Yes, but then why can't I
go outside and help with the healing and trade some
spelled splots.
Speaker 3: Because it's likely to wear off at any moment. That
was an old file of that black sap that I found, plus.
Speaker 1: The information on it is.
Speaker 6: How did you give it?
Speaker 1: It was the only black sap. If you cured him
right now, he'd be fine. We just sent him out
of the room, yes, yeah.
Speaker 2: And then he can yeah, and then he can help
or I could help, Yes, but right now.
Speaker 6: I think I helped enough.
Speaker 3: I think it would be better if you saved your
energy and I saved mine. You have a day's worth
of travel.
Speaker 2: You have sat in your ears like your commander. I
am done with you. I turn around and I sit,
and I face the corner of the room.
Speaker 1: Listen, Priestess, I I am a man.
Speaker 6: Nothing gets by you.
Speaker 1: I am a man who is begging you to save
this poor innocent boy. Look at his face. Look at
how innocent is now. I'm an adult, Yes, an adult boy.
Speaker 7: That's right.
Speaker 1: His life is he's currently in danger, and neither is
yours or his. She kind of looks to God.
Speaker 3: Working the soldiers upstairs in the infirmary area in much
greater need of attention.
Speaker 1: Okay, right, well then is there can I ask you this?
Is there some way we have a wagon, as the kidnapper,
we have a wagon, and we have two horses, and
we're to leave in the next hour. Right, do you
know of a way that we could not infect the horses,
like carry someone?
Speaker 2: Like?
Speaker 1: Is there an extra wagon we could hitch on the
back of our wagon where someone could sit in that
or something, so that we cannot spread the infection as
we travel. The only thing that I was able to
read or understand about this is that it is, for
the most part, only limited in its airborne capacity.
Speaker 2: So it.
Speaker 3: I would recommend that you three sit on the very
rear of the wagon and you have radiant Toura.
Speaker 1: Drive and just ensure, although it would be more work.
Speaker 3: Toura is the one who feeds in waters, maybe uncouples
the horses. It is only a day, less than a
day really to Emberstead. The road is usually relatively safe.
There is a radiant shine shrine there which is tended
to the moment by my mentor. She is a dawn keeper.
Her name is Priel. She is extremely powerful. She will
be able to heal all three of you with.
Speaker 1: No problem. I don't think she will even charge. Oh excellent,
we'll just go there then. That sounds great. Thank you,
our chicken.
Speaker 2: Las.
Speaker 1: Could you tell Tora that we have to leave in
one hour or the metal arm man's going to punch
us all Las. She went with the corporal I don't
know forever. That's yep, thanks the.
Speaker 9: One, our Gurrans.
Speaker 1: Thank you, chicken priests, Thank you so much for absolutely nothing. Goodbye,
Wait a.
Speaker 2: Minute, goodbye.
Speaker 1: Okay.
Speaker 6: I want to let you know I enjoyed our time together.
I did.
Speaker 1: I really did see the sweet boy enjoys it, but
he won't enjoy it for long.
Speaker 6: That's right, that's right. I thought it would be very
kind out of the goodness of my heart to save
the castle.
Speaker 1: Boo boo boy, now here we are.
Speaker 6: Denying the savior of the castle.
Speaker 2: Pick snail behavior say.
Speaker 6: I don't know what he's saying, but I know what
I'm saying.
Speaker 1: For what it's worth, thank you for your help, man, I.
Speaker 6: Really wish that could cure a disease. But the well,
thanks don't do that.
Speaker 2: Spells do right, unless it's like powerwork thanks for something,
which case, maybe perhaps that I enough scale.
Speaker 6: I would know what attle magic.
Speaker 2: But you do well.
Speaker 6: Perhaps one time I did no magic, I burned and
tied dire force.
Speaker 1: Someday, good luck on your journey. I think you will
all be completely fine.
Speaker 2: Are you gone yet.
Speaker 6: Again?
Speaker 1: Good day the castle.
Speaker 3: It turns around and heads back to the infirmary, where
there are people actually dying.
Speaker 1: We're actually dying, well yeah, just slowly, yeah, currently dying.
Sorry people who are currently on death saves?
Speaker 2: Is that better? I am sparely dying. They're stupid.
Speaker 1: I'm sitting on the bed's ordering at all, and I'm
still like I'm scratching at this piece of paper, like
I'm just trying to get this right, I think. But
if I do it this way.
Speaker 6: What are you gonna do?
Speaker 1: Well, I've been working on a new spell and I
don't know. Never mind, what are you doing?
Speaker 6: What's the spell?
Speaker 1: I'm working on a new spell? What is it?
Speaker 2: Rickard hm?
Speaker 1: That could work?
Speaker 2: That could work? Is that a spell to make things work? Well?
Speaker 1: I'm either I'm thinking either I'm going to do a
spell that can make God really small, because I think
that would be hilarious, a tiny little cart running around.
Or I've been thinking perhaps I should just do lesser restoration.
But I'm not really sure which one I should do.
Speaker 7: You had this?
Speaker 6: You headless restoration?
Speaker 2: What what I think he's working on?
Speaker 6: Well?
Speaker 1: Yes, but I was trying to see if she would
just do it for me and then I could get
the other spell that make got really tiny. But now
we're stuck in this situation. So I guess I should
do the right thing. What's the right thing here?
Speaker 2: I don't know? What do you think of? Which tour
was here?
Speaker 1: She might know?
Speaker 9: I'm back.
Speaker 1: I think Dickens Dickens back with Dora Darling. I have
a question for you. You knowed about what's right and
what isn't right right.
Speaker 2: When things aren't left right?
Speaker 7: Sure?
Speaker 4: Yes, I know about things that all right, what's right?
Speaker 2: What happened to her.
Speaker 6: Since she went to the no pants party?
Speaker 2: I don't trust her.
Speaker 1: Listen, I'm a good person, clearly, but I just wanted
to double check with another good person and on what
the right thing to do. Here is if you see
and I like, show you like a a pad of
or sorry apartment, and I'm like, if I put this
note down here, I'm pretty sure the spell can make
Gatti tiny, which we all agree would be hilarious because
he'd get so so so angry. Yes, Or if I
put this note here, then I will learn how to
cast lesser restoration, which would heal us, which one.
Speaker 7: No, no, now I think of it.
Speaker 1: Uh huh.
Speaker 4: Perhaps if you are not healed, you will die, and
then I will have less people to take care of.
Speaker 1: We'll also blow up, and in fact everyone around us.
Speaker 7: Will be loved by then It's okay, so it will
give me something else to do, I'm sure.
Speaker 1: Well, the metal arm man told us we're only a
day away from a healer.
Speaker 4: Well, we can go through the healer and that can
be our plan. But if you have the means to
cure yourself, why would.
Speaker 1: You not do this, I mean tiny, guard so angry.
Speaker 2: I don't want to be small.
Speaker 1: You'd be really small, That would be funny.
Speaker 7: Does not want to be small, look at it. He
wants to be bigger. If anything, he wants to be well.
Speaker 1: And I can also make him bigger with the same spell.
Speaker 2: So bigger. It does not have many advantages of this size.
Speaker 1: He opens up the player's handbook. Technically, I don't I'd
still be the same size medium.
Speaker 7: What does your heart telling you you should do? Record?
Speaker 1: My heart is telling me to drink some wine and
flirt with corporal vests and see what happens. But what
is your heart telling you?
Speaker 7: My heart is only you are an idiot. I think
you should choose the lesser restoration.
Speaker 6: You killing a date?
Speaker 7: You in the you and corporate on a date? Will
you time for dating? People are dying out there?
Speaker 6: I don't know.
Speaker 1: Yes, we are dying out there, Fitch. I copy her
exact inflection of her sentence. Right, So then it's the
shrinking lesser restoration, right, Okay? And I finished the I
think it goes.
Speaker 9: What was that again?
Speaker 6: That was the song?
Speaker 1: That was the was the song of the lesser lesser Restoration.
Speaker 2: That's the one.
Speaker 7: I remember that one.
Speaker 2: Mm hmm.
Speaker 7: You have the capability to do this.
Speaker 1: And I can't lesser restoraction on myself.
Speaker 6: Yeah, okay, get out of here.
Speaker 1: Does it work? Don't feel better? Oh yeah, this is
one of the ways to remove the effects.
Speaker 6: Of LA Now leave, now, get out of here. I
open up the door.
Speaker 1: Well, I've just I've literally covered myself with Yeah, but
I do I'll walk outside. I couldn't. I'm I could probably.
Speaker 2: What about me?
Speaker 1: Yeah, you come coming out and I like crack the door. Okay,
back back, back back, okay, and I do it again.
That's the restoration.
Speaker 2: I joined the fitch. I look at him in the eyes,
See you leave?
Speaker 7: What's happened to not leaving your pack behind?
Speaker 6: It is okay?
Speaker 7: When he does devils and not? You make no sense.
Just for the day, and I walk out of the door.
Speaker 2: We're not going to go anywhere. Now we'll cured. We
can cure him tomorrow.
Speaker 7: I don't why were you going to leave anyway? I
don't know if we were.
Speaker 2: Sick and we had to leave because otherwise we blow up.
Speaker 1: Standing outside looking up for all of you stepping out?
Speaker 9: Are the rather the cow?
Speaker 1: You don't need to go anywhere, Yes, we do. Why
wouldn't we go?
Speaker 9: You have to stand around from everywhere?
Speaker 2: Does that.
Speaker 1: Fitch? New guy? Sorry? Yeah, come on out, just you know,
walk behind us a little bit.
Speaker 6: I don't want to infect anyone.
Speaker 1: Yes, you won't if you're walking behind us a bit.
Speaker 6: Leave me here for a day.
Speaker 2: I know how it's gonna go, but I won't cull
you here tomorrow. You still have to come with us,
or we can ask them let stay here another day.
Speaker 1: Well, I mean we should wait for you to what explode.
Speaker 6: Cure me tomorrow?
Speaker 1: Yeah, well no, you walk behind the wagon and I'll
cure you later.
Speaker 6: Kay, right, fine, okay, stay back.
Speaker 7: Stay back.
Speaker 1: And you know what, I already regret this. We should
have just gone to the priestess. She would have done
it for free.
Speaker 6: You pissed my left huh?
Speaker 1: There you all right? Come on, let's follow. Chicken lead
us to the horses.
Speaker 3: Chicken leads you out into the courtyard where everyone is
like avoiding being near you, and they create a sort
of tunnel of people. A few of them like wave
at you, and a few of them just kind of
don't seem to care. Look, jump back, and then Chicken
leads you down out through the inner gatehouse and then
down the road that leads around the outside of the castle,
past the broken wall that's all crumbling and stuff, and
down past the actual partially broken toll house itself, and
then points down the road where you can see your
wagon with two horses, and he says, that's their around one.
Speaker 2: Yeah, what are their names? The horses?
Speaker 1: Horse names? Obviously?
Speaker 3: He takes a little scrap of parchment out and hands
it to you.
Speaker 1: What does it say?
Speaker 2: What is it?
Speaker 1: What are their names?
Speaker 2: Nice?
Speaker 7: What you took it?
Speaker 2: Mm hmm, yeah, huh. Donk is that one over there?
Speaker 1: This son's also called dunk?
Speaker 2: Is that one over there?
Speaker 1: You are so lame, dude.
Speaker 6: It doesn't.
Speaker 1: It doesn't say that on the paper. I think that
scrap of paper and I opened it up. Then that's
a really strange name for a horse.
Speaker 2: Ratro sphere.
Speaker 1: What does that mean? Does anyone even know what that means?
You know, what could it even mean? You can make
me a history check.
Speaker 6: Okay, here it comes.
Speaker 1: Maybe you've heard that word before. They use it in it.
Speaker 3: It's some sort of component in advanced by intra site
something or.
Speaker 1: Other atrosphere to make this cross.
Speaker 3: You need a ratrosphere to make something something out of.
Speaker 1: It's a it's a fellas and haughty word.
Speaker 6: Yeah, it's a word.
Speaker 1: Strange. I've never heard of it before. And this other
one's name Stephen Weird.
Speaker 2: Stephen's a big wag. Yeah.
Speaker 1: These horses suck. By the way, they're like they're like
they're draft They're big, they're big draft.
Speaker 3: Horses, but they're like clearly like on the older side,
and they're little thin.
Speaker 1: Okay, they're not like dying or anything, but they're like
they're not draft horse.
Speaker 6: They've just been drafted to be.
Speaker 1: The worst two horses in the stable. There's two guys
in the car suck, okay, got it, Even introsphere suck.
Speaker 6: So I guess I'll just hop in the cart.
Speaker 7: You walk behind the cart.
Speaker 1: Here I go, it's out of the.
Speaker 7: Okay.
Speaker 1: Yeah. I pressed the agitation anywhere that he was in
the back of the car like and all right, And
then I think I definitely try to get in the
passenger seat of like the front of the wagon. And
I'm waiting for someone else to take the I'm a
the driver's has already done it. Yeah, okay, perfect, So
what do you do to I hope in the book, okay.
Speaker 2: With it?
Speaker 1: How many we kicked him out he's walking?
Speaker 2: Ye?
Speaker 1: How many my thrills bars?
Speaker 7: Do we have?
Speaker 3: Someone make me an ink check to count them all?
Speaker 2: I could do it.
Speaker 1: Nobody has good int here.
Speaker 7: I mean, I'm in the back for yourself. Eleven.
Speaker 1: Yeah, about sixty one? You say there's sixteen six sixty sixty?
Weren't there supposed to be one hundred?
Speaker 2: Yeah?
Speaker 1: Do you want to double? Do you want to recount?
Speaker 6: I say, surely sixty?
Speaker 1: And I panicked and I jump back there and I'll
try to count one.
Speaker 7: Lost lost count? Yeah, you try counting them?
Speaker 1: I oh god, I got a four.
Speaker 3: I think like this is like an eleven is a
miscalculation because you're not calculating. You're not you're not counting
them because it's a big wedge, a big stack of them.
So you're doing the calculation of like figuring it out
based on rows. And Rickard, you straight up just you
know when you know you can't you're doing you can't
do it, you know you you're just like you start
and you're like I know that.
Speaker 1: Meld together basically one thing, No.
Speaker 2: Two.
Speaker 13: You can make me a perception check anyone whoever wants to. Okay,
mm hmm, twelve do I have my I shouldn't have that.
It should be a fourteen because I'm not exhasted anymore.
Speaker 3: Right, Yeah, clear a level of exhaustion for your long rest.
You can also do a long rest if you want.
It's on your sheet. It's a little tent.
Speaker 2: At the top. That doesn't clear fourteen.
Speaker 1: No, I think you have to do your.
Speaker 2: Removal.
Speaker 1: That the pile looks about the same.
Speaker 3: Got to you like, it doesn't look like there's any
significant change to the side.
Speaker 2: It looks the same to me.
Speaker 1: I can't.
Speaker 2: See that that one over there was where it was before,
and so was that and I had my eye on
that one over there, so it hasn't moved since the
last time one fell out? And then fit.
Speaker 7: Are we still due to deliver this? Did we not
get a different quest?
Speaker 1: No, we still have to do We're still on this
quest you did pick up. Yeah, you can have you
can have multiple quests.
Speaker 7: You can drop this quest the last episode of.
Speaker 1: You can drop this quest if you want.
Speaker 4: But the irony of the show is that we are
doing a shitty side quest and actually all we are
doing a shitty side quest to the sty side.
Speaker 3: Est quest that you could have picked at the beginning.
Speaker 1: I didn't realize it was going to take forty episodes
to get that town.
Speaker 2: I could we There is also that mythroal eating monster
around these parts too.
Speaker 1: Yep, well, I think it's after this next town. So
let's at least go to the next town.
Speaker 2: If we now go to the guild here, we have
to go to the next town.
Speaker 6: Let's not forget that. I need to go to the
next town.
Speaker 7: Noet you tomorrow.
Speaker 1: Oh, yes, that's true, you'll be fine. We are we
saying we would just want to go back, take the
mythrel back and just be I couldn't do it now.
If it's like the same amount of far away from.
Speaker 3: Now, yeah, wed, if you should have access to the world, man,
but I'll bring it.
Speaker 2: If there's a guild in Amberstead, could we not take
this stuff there and then maybe they'll give us half, as.
Speaker 1: We explain we could, we could ask them. Let's do
that by and see if we can get anything. But
taking it halfway, we should have gone to the old
old rune hollow road faster.
Speaker 7: I think we should just finish. We should just do
we have nothing better to do. We should just started.
Speaker 1: All right. Then, well, either way we have to go
to Emstead.
Speaker 7: And it was worse, it wasn't it. Just over the
next June, we're.
Speaker 1: Gonna get like fifty XP and five gold eat.
Speaker 7: Not even that. At this point they've got half the
move through.
Speaker 1: It's it's all would never.
Speaker 7: The zombiesment.
Speaker 1: Pretty greedy.
Speaker 2: I unlatched the horse break, yeah, and then we're going.
Speaker 1: All right, make me an animal handling check please, okay, down,
mass this up? What do you mean? I don't want
to fall out the back of the wagon and run
into fish.
Speaker 2: Hold on because I rode at seventeen.
Speaker 1: Excellent.
Speaker 3: Yeah, the horses respond. While they are sort of old,
they're not. They seem to have been fed, and they
seem to be responsive. And the wagon starts trembling along
from behind you in the distance.
Speaker 1: You're here, right, guys, my chicken dunk. Tell your cousin
about me.
Speaker 7: True.
Speaker 3: Never turns around and starts shuffling back towards the tall castle.
Speaker 2: And the wagon. The corpses of the two horses that
we had along the way or now just half eaten.
Speaker 3: No, they're behind you, so you're you're now on the
other side of the bridge, around the other side of
the castle, and moving off through the road.
Speaker 1: You've essentially passed through the toll.
Speaker 3: On any normal day, you would have hit the bridge,
had to pay a toll, go over the bridge, and
then head.
Speaker 1: Oh, we didn't have to pay the toll. I realized that, like,
you know what, we didn't have to pay a toll.
Speaker 6: It's now or even I guess save their entire.
Speaker 1: You have got to stop saying that you save that castle,
because people are going to ask you how, and you're
going to have to tell them. I made a deal
with the Devil Guild.
Speaker 6: Said, I had to say that. I could have said magic.
How many people could answer questions about going magic?
Speaker 1: That's how you have the ability to kill everything an
entire forest with a spell.
Speaker 6: I did, didn't I.
Speaker 2: He has a point that a record, Yes.
Speaker 1: Very believable. I'm sure no one will get suspicious.
Speaker 2: A way.
Speaker 6: It's sick.
Speaker 1: Where I'm not much of a bird wish for myself.
Speaker 3: Ah well, Miranda glides in over you buying around.
Speaker 1: I love that. That's her, dude, It actually her every
all right, I need a few checks from each of you.
Speaker 3: In fact, the first thing I want you all to
do is roll me a D twenty.
Speaker 6: I'm already exhausted.
Speaker 3: You, so.
Speaker 1: You're diseased.
Speaker 2: I rolled a seven.
Speaker 1: Do you still have a point of exhaustion?
Speaker 6: Yeah, I've got two of them.
Speaker 3: You've still got two even after recovering one, and you
were on three last night.
Speaker 2: Yep.
Speaker 1: Wow, it's awful. That sucks, buddy, that's really that must
be the worst.
Speaker 2: It's pretty rough.
Speaker 6: Uh you?
Speaker 2: Uh?
Speaker 1: Okay?
Speaker 2: What did you roll?
Speaker 1: Everyone wrong?
Speaker 2: Me?
Speaker 3: It's just a flat D twenty? No, no, no, bullshit.
Speaker 2: I got a seven.
Speaker 6: Five okay, mind eighteen baby.
Speaker 1: Eighteen? I know why that rolled too? Seven thirty two?
I get a thirty two.
Speaker 7: If that doesn't sum up August, I don't know what.
Speaker 1: I get a twelve, A twelve okay? In that case,
so tourer from me a D four music by the
way to It's I'd like how chill it is?
Speaker 2: Yeah.
Speaker 1: I want to get like a whistle and lay on
a piano.
Speaker 7: I want to go hide in a burs and surprise
and oncoming.
Speaker 6: I want to be cured, restored.
Speaker 3: Lesser fashion ahead of you, in fact, make me a
perception check who's in the front, got and.
Speaker 1: Oh yeah, road check.
Speaker 2: Yeah, perception, Yeah, they got a four.
Speaker 1: Thirteen and a four road check. Road check seems like
road there it is?
Speaker 6: It is.
Speaker 1: The road upp ahead is real bumpy looking.
Speaker 3: It is sort of the medieval dirt road equivalent of potholes.
Speaker 1: There's chunks of rock in the road.
Speaker 3: It looks uneven. There is holes that seem to have
been dug out or scraped away by something.
Speaker 1: How how do you approach this upcoming secon of road?
Speaker 2: Driver? Got slowly. I look out for any hazards, any
other passengers on drivers on the road. Huh, stay away
from the car back there, I slowly and I look
to see if there's anybody around, like maybe a shovel,
maybe a shovel or you know, are these potholes new?
Are they man made? But regardless, I'm just trying my
best to be as slow as possible so I can
navigate the terraine.
Speaker 3: Okay, make me another animal handling check and then make
me an investigation check.
Speaker 2: All right, horses better not do anything stoopid or horse play.
Eight for the animal.
Speaker 1: Handling an investigation check investigation.
Speaker 2: For investigation.
Speaker 3: You have no idea what caused this chaos. It just
looks like disturbed, right, it could be new, It could
just be how it looks. And then you hit one
of the pots. The tire, not a tire, what are
they called the wheel? The wagon wheel, the fully tired
rubber modern day monster truck tired wheel has no problem
dealing with this Firestone.
Speaker 1: Yeah, it's it's branded Firestone wheels. Guys, head head down
to your local.
Speaker 6: A Thunderstone.
Speaker 2: Has a tire company.
Speaker 1: Imagine having to force that in Mitchell and add in
somewhere you know.
Speaker 3: The uh no, the wagon wheel Rommie a D twenty.
Speaker 1: If you roll under a turn, it breaks, Oh god.
Speaker 2: Oh no, a four?
Speaker 3: Okay, do you want to describe to me what happens,
how this breaks and what happens to the people on
the car.
Speaker 2: So what did he does the wheel break?
Speaker 3: The I think because you're hitting like a major pothole
here and you rolled pretty low.
Speaker 1: And with a four.
Speaker 3: I think it fractures the outside of the wheel so
badly that it causes the inner frame to like completely
bend in and then breaks a couple of these spokes
or whatever they would be called on a giant wagon wheel.
But it breaks like that, Okay, what happens to.
Speaker 7: All?
Speaker 1: Right? Fine, everyone make me dexterately saving throws. Remember he
wanted this. Here's something creative, and myer's got to be
He has not got his creative how on today? As
is the second time.
Speaker 2: The reason I asked the.
Speaker 1: Question time he has denied.
Speaker 2: Improv You could have said a lot or a media,
but you didn't have to explain it for me.
Speaker 3: Well you asked. You asked what the damage was to
a degree. Oh my god, imagine having to have a
player this pedantic.
Speaker 1: For two years for this.
Speaker 3: I invited everyone back and one of you didn't come back,
the only one he wanted, the only one I wanted.
Speaker 2: She's here, She's here.
Speaker 1: Okay, uh you all managed to hold on.
Speaker 3: Wait, who's missing one here? You don't need to make one,
that's right, you need to make one. Yeah, the tire
buckles the spoke, two of the spokes kind of like
bend in and then snaps, and the wagon just comes
to a horrible crunching whole horn, a few of the
in gods rolling off of the back of the wagon
hitting the ground. You know, Like, now you all become
slightly more aware of the fact that the road is
like collapsed in places and broken and torn up.
Speaker 2: I pulled the horse.
Speaker 14: Brake some warning please, well hey, whoa, okays, stay.
Speaker 1: Back, he guy, stay back, don't touch it, touch anything.
Speaker 6: I'm not gonna fix it.
Speaker 2: I get the wheel. Does it look reparable?
Speaker 1: Mm hmm? This is the type of d I mean
you want from me?
Speaker 2: Right? You tell me this wheel looks fairly reparable?
Speaker 1: I think, yes, okay, all right, okay, all right.
Speaker 2: I reach into my pouch and I take out some
what looks like a clump of dirt, but when I
rub my hands together with it, it actually seems like sand.
But it's tiny seeds. And then they land on the wheel,
and I spit on the wheel, and as it does
by moisture causes the seeds that germinate, and tiny little
vines start to emerge from the seeds as I cast
mending on a broken part of the wheel. Does that help?
Speaker 1: Can I get a round of applause for him? He's
decided to start playing. Two hours in, we got him.
Speaker 2: He's here.
Speaker 3: I'm going to say, because it was a good bit
of role play, Yes, this does work, and it does
It looks exactly like you would imagine. This is like,
you know, how like grout in those movies kind of
like Men's Shit by like it just and somehow, like
the vines wrap around a thing and then hard. And
it might be a little more bumpy on the road,
with the sort of inner part of the wheel a
little broken. Every time it hits that it might kind
of rumble a little more. But the road isn't a
perfect flat, you know, piece of tarmac, so it's kind
of just a bumpy ride anyway. And yeah, and you
sit there and sort of successfully managed to mend this wheel.
Speaker 2: I turned to Ricard and I say, in the fringe,
there isn't much water, but there used to be lots
of life there before. We have seeds and when they
end up in places like this, they just grow. And
I get back into the driver's seat.
Speaker 1: I I'm not sure if he notices, but I was
not paying attention to anything he said.
Speaker 2: I don't think I was even looking at.
Speaker 1: You see record explaining all this stuff, and I'm like
checking my nails.
Speaker 2: Oh god, I think he said, Oh God, gruesome to
what I said. I know.
Speaker 1: It used to be beautiful, I'm told.
Speaker 2: And I get back into the dragon set. It used
to be unless the horse.
Speaker 7: Break the back and throw the mistrial wars that have
fallen down into the Yes, into the bug.
Speaker 2: Ah we get to go yet back there?
Speaker 4: Oh, I think so, I don't see anymore down on
the floor. Just let me get in, please horse break yeah, the.
Speaker 1: Animal handling check please.
Speaker 2: Okay, and he will handle here. I rolled it sixteen sixteen.
Speaker 12: Uh.
Speaker 3: Yeah, you're able to maneuver through the potholes and the
broken bits of ground after like, it's really not an
astonishing length. I've said that before you have time, you're
able to make your way away from these like chunks,
these this bit of the ground that has been like
massively disturbed, and you begin sort of rolling down the road. Fitch,
make me a constitution saving thro Let's see if you
get more exhausted for the next. How fun day of
travel here? Yes, you do take another point of exhaustion.
This is bad, like what are you at three?
Speaker 2: Again? Okay?
Speaker 1: Behind you he is.
Speaker 3: It's like wobbling and lagging behind. He's really not doing
great in keeping up with this wagon.
Speaker 1: I think round.
Speaker 4: I want to look around the wagon and see if
there's any maybe sparre slabs of wood I can take.
I'd like to make him a makeshift slid and just
put him on the sled and just drag him behind us.
Speaker 3: If there would be a spare piece of a plank
of wood, unless I would take rear a bit break
off at.
Speaker 1: One point, actually.
Speaker 2: Break off.
Speaker 1: Yes, and did you keep it?
Speaker 6: If this is the same, Yes, you.
Speaker 1: Know what I'm going to say.
Speaker 3: You have that you have the It was the part
that would like flap down. So yeah, to you can
find the tailgate.
Speaker 1: Of the wagon.
Speaker 4: Then I will take some rope and I will attuch
it to it, and I will make sure it's tight,
and then I will throw it out towards bitch and say,
climb on it and hold on with your runds.
Speaker 7: Save you some energy. What you me.
Speaker 6: It's gonna get really hard, gonna burn my ass.
Speaker 7: Why would you sit on it? Use your feet.
Speaker 6: And it's gonna it's gonna go through my seven socks.
Speaker 4: You've got a lot of socks to go through before
it starts burning your feet. Just let them keep walking, okay, fine,
and keep walking.
Speaker 1: Yes, it is now a piece of wood, just like
behind you and fitch to the beat of it. Yeah,
you invent hip hop.
Speaker 3: Like weird backbeat disjointed clip clap, clip clap, I've got.
Speaker 1: A new way of singing. It's called clip clump. Why
night falls and nowhere to be seen?
Speaker 3: I just I think all I want to know is
if anyone does anything differently for the portion of this
travel that will be at night?
Speaker 6: Here, I'm three miles.
Speaker 1: Do we not stop for the night? That's what I'm
asking you.
Speaker 2: What are you doing.
Speaker 1: As nightfalls? What do you?
Speaker 2: What do you?
Speaker 1: What would you like today? Let let's stop, Let's make camp. Okay,
now I need to push sounds.
Speaker 2: I pulled that horse, breake, we stopped. What stay away
from the car?
Speaker 6: All right? Okay, sleep over here?
Speaker 3: I guess, yeah, what's the camping situation?
Speaker 2: I walk away from the car and I would it
be smart to make a fire? Are there bandits on
that road? We haven't encountered bandits on the road, but
we've encountered knowles on the road.
Speaker 3: There's it's a very typical fantasy saying like there are bandits.
I mean you didn't counter Brannak and his bandits. Yeah,
there are there are bandits and brigands on the road
pretty commonly. But then there's all sorts on the road.
I guess you could make me a history check if
you want for the area.
Speaker 2: Okay, history check, what did records say about this place?
They're seventeen.
Speaker 3: You've done this travel before. Em Bestead is pretty well policed.
There's a toll castle up the road. This is unlikely
to be bandits, specifically on this stretch of road. You're
more likely to run into some sort of like wildlife,
some sort of weird creature, maybe some like ogres or something.
Speaker 2: And I try and craft a smokeless fire.
Speaker 1: Okay, maybeyes, a bacle check.
Speaker 2: Okay, survival.
Speaker 1: It's going to be pretty good at that, right, I
feel like it'd be pretty good at surviving eighteen Oh yeah,
pretty good.
Speaker 3: Using the sort of appropriate kindling, figuring out precisely sort
of how to place the logs so that the oxygen
flows neatly through it provides you with a pretty close
to smokeless fire. You're not creating a huge plume, and
it's maybe off to the road in sort of like
a little dip, so that the light from the fire
might be a bit more well concealed from a distance.
Speaker 1: Yeah, you're successful in this.
Speaker 2: Okay, that's my work done. I then find a place
a little bit away from everybody else, and I crossed
my legs and I sit with my eyes open and
fall asleep.
Speaker 1: Okay, frightning.
Speaker 2: Okay.
Speaker 1: So when he does that, who's doing what? Who's taking
watches and stuff?
Speaker 6: Here?
Speaker 1: What's the plan?
Speaker 7: I feel quite well rested. I'll take first watch.
Speaker 1: I'm sleeping, all right, Yes, I'll meditate for four hours
and then I'll wake up to rap okay or whatever?
Speaker 2: Yeah?
Speaker 1: Nightvig oh no three, all right, Rommy D twelve.
Speaker 7: That's a D eighth, the twelve ten A lot of software. Seven?
Speaker 1: Uh, roll me a D stop it, stop making a roll.
Let us sleep.
Speaker 2: Ah the six.
Speaker 1: One one bad guy, one bad guy.
Speaker 7: One on the door.
Speaker 3: In the night, you look up and see that it
is a particularly starry night. The twinkling of the stars
catches your eyes, and as you look across them, they
light up in a particular constellation that reminds you of somebody.
What does the constellation look like? And who does it
remind you of?
Speaker 7: It looks like a flute. There are a few dots.
Speaker 4: That look like all of the little notes you put
your fingers on, and then there is a dot for
where the mouth goes, and a sort of shape where
the rest of the flute goes.
Speaker 7: It's quite remarkable.
Speaker 2: Really.
Speaker 7: It reminds me of somebody that wants to know you
want to know who? It reminds me of I forgot
the question.
Speaker 1: Yeah I did.
Speaker 7: It reminds me of my sister, who have not seen
in a very long time.
Speaker 9: Uh, roll me a.
Speaker 1: Wisdom check, wisdom with wisdom check.
Speaker 7: That is on the twenty control Nope, unnatural twenty.
Speaker 1: You said your sister. Yes, does your sister have a name?
Speaker 7: Oh? Yeah, Sasha. Her name is Sasha.
Speaker 3: Um twenty.
Speaker 1: You stopped getting here.
Speaker 7: Regard love, you.
Speaker 3: Start getting, you start getting it like an eye twitch,
which perhaps when you were younger, you and your sister
sort of met or bumped into a sort of a
shaman or an arcane user or a sort of wistful
soothsayer or something. This soothsayer told you and your sister
that if you get a persistent eye twitch, it is
either a sign of bad luck to come or that
you're soon going to cry.
Speaker 4: Huh huh, Shane, I do not believe in these superstitions
at this age, But Sasha.
Speaker 3: Did your homework the next week is to tell me
a little more about Sasha and particularly where she is.
You get a bad feeling in the pit of your
stomach about your sister that is inexplainable. The rest of
the evening passes. After a few hours, Ricard wakes, tour up,
takes over the watch. Witch gets a long rest, God
gets a long rest. Ah to Ricard get long rests
as well. You, Fitch, you can recover one of your
points of exhaustion.
Speaker 1: In the morning.
Speaker 3: You feed the horses, set them up, give them some water,
jump back on the wagon, and trundle on and off
down the road. Presumably unless you wanted to do anything
else in particular. No, I don't have any You have
breakfast and stuff, Yeah.
Speaker 1: You have a little short breakfast. Yeah, I'm just relaxing
on the wagon, enjoying some snacks.
Speaker 2: Yeah.
Speaker 3: One last check from Fitch, a constitution saving please the
morning's travel.
Speaker 7: Has he not been fixed now? Now he's had a
nice rest.
Speaker 3: Oh that's true, Rickard. Do you want to hear him
in the morning.
Speaker 2: I mean, I guess we have to remember you're already
on the wagon.
Speaker 1: When is like yeah says something, I'm like, oh right,
oh yes, oh yeah, he's just been and he's just
been like following the mid day. Oh, I forgot hold on,
stop stop stop, stop, stop stop stop you pull the
horse break.
Speaker 9: Pulled.
Speaker 2: We're stopped.
Speaker 1: Hold on and then I hop off and I saunter
stop stop, do not come any closer. I am going
to cure you now with the magic you have done it.
And I say, and then I, yeah, just play a
little not a word that has been used in the past,
but I play a little bit of musical notes. It's
it's mostly yes, and I can't I do a less
lesser restoration on you, sir, And I'm still tired. Well
you're not going to blow up? Well, yeah, remove the
rock bloom, but not exhaustion, right, yeah, yeah, it doesn't do.
So you're finally cured of rock bloom.
Speaker 3: Apart from an owl bear running havoc somewhere. I think
you surely it's blown up, finally purged.
Speaker 2: Yeah.
Speaker 1: Probably it's just a quiet dim somewhere because an alb.
Speaker 7: Doesn't make a sound.
Speaker 2: Yeah, you, you.
Speaker 3: Have finally cured all of the party members of rock bloom. Congratulations,
jumping back into the wagon aloud and relaxing still with
a couple of points of exhaustion and the rest of
the party being you know, back to your job pretty
much back to U back to fighting fit standards. The
wagon trundles onwards to Emberstead. We sort of witnessed this
wagon make its way along a simple path, really not
encountering anything.
Speaker 1: You may be even with that red wizard.
Speaker 3: A couple of a couple of find out during MSQ
this season season one, two years from now.
Speaker 1: Probably I say that as I'm like checking my nails, like,
those guys seem really strong, so never burned their eyes out?
Must be really evil? Oh yes, and powerful the smell
of sulfur.
Speaker 3: Once again, as you mention these things, you you witness
the the wagon moving along fields, but in the distance
there is a huge mountain range that splits the center
of Veyfall the north from north to south. And as
you get closer and closer to this thing, the landscape
begins to change as well, as you move into a
more mountainous terrain, the horses having to bring the cart
up inclines, the roads stop being kind of just a
gentle sloping sort of serpent through the meadows and becoming
a lot more jagged, and you're having to maneuver this
wagon around sort of sharper inclines and take it down
sort of off ravines and following old dried up river beds,
a few poor bridges here and there, as God brings
the wagon around, the old horses dragging this thing up
some slopes until eventually you bring it into a valley
which opens up, and you see in the distance and.
Speaker 1: Get closer and closer and closer to.
Speaker 3: A town that sits on sort of nestled into the
valley itself, and then partially up and on the slopes
of the lowest mountains on this side of the mountain range.
There is the sort of definitive sense of sort of
a mining town, maybe coal mines, metal mines, sitting up
and along the ridges of the mountains. As you enter,
you can see as you get closer and closer, sort
of wooden scaffolds, sort of strange winding gear jutting out
of parts of.
Speaker 1: The rock face. There are several areas, not just in
the town.
Speaker 3: But up in the mountains where you can see black
smoke drifting up. Once you're close enough, the first houses
around you sort of rise up.
Speaker 1: There's a little bit of farming land.
Speaker 3: That you move through, but nothing compared to sunreach, and
you start moving into a slightly different architecture. These have
got like half timbered fronts. They seem to have been
built in a much more sturdy way than the houses
in Sunreach. Eldess's kind of a weird mismash of architecture.
This place has that classic looking black timber frame with
the white painted walls that you might come to expect
from a sort of typical European medieval setting. And many
of these buildings are sort of partly sunk into the
mountain itself, the upper floors projecting out with little narrow windows,
and then the lower rooms vanishing into the mountain with
doors that lead out from sort of strange winding little
paths up to the individual buildings. The wagon continues creaking
on down until you make it into what feels like
the main street of the town that is down on
the ground level here inside of this valley. The most
interesting thing in this town sits directly above you all
as each of their faces look up and witness an
observatory sitting above the town on the lowest mountain here.
It is a stone capped circular squat tower with a
copper dome that is glinting in the sunlight. It's very scholarly,
very watchful. It's significantly set apart from the bustle of
the town that you're in, and then even some of
the mining equipment and mining parts that seem to be
scattered around the near mountains. You kind of find yourselves
in this little mountain town that's enclosed, contained, little settlement
that sits at the edge of the Kingdom, at the
base of the Titans Crown Mountain range. It feels a
little different to the hustle and bussel of El Dessa.
It feels like its own thing. And we'll pick up
next week from here as you enter and finally make
it to Emberstead on your journey, still exhausting. Congratulations, well done.
You guys are now level three yeah, which is which
is great. You Fitch, actually have one hundred XP more.
Speaker 1: Than everyone else in the party.
Speaker 3: Okay, you said it was one one, So you guys
are on yeah, ten o five, one thousand and five.
Speaker 1: Whereas if you are and you'll have to deal with
that forever now, So just when there's one person who
has a different XP for everyone else.
Speaker 2: You have to be aware of it. It's on them.
Speaker 3: Thank you so much for playing players, and thank you
for watching viewers, we're going to get out of here,
but I have one quick announcement.
Speaker 1: Tomorrow is the continuation of draconim.
Speaker 3: You. If you didn't catch the one shot that was
on a couple of weeks ago here run by Pumpkinberry
with an all star cast of fantastic role players, then
you can not a great GM and the best players.
Is there any here? No, this is just out right
well if you wanted to see something different, a little different,
and then you have until tomorrow live to watch the
vod of Dracking Him. The first episode is up on
our YouTube. There's also audio. I think there might be
an audio version. Actually I don't know if there is,
it might not be, but it's definitely on the YouTube.
And then there are three more episodes which will be
on Wednesdays for the next three wednesdays. So just be
aware that we don't normally have a show on a Wednesday,
but we do for the next three weeks if you
want to watch that. Otherwise, we'll see you on Thursday
for main Character, Friday for Unknown, Sunday for Deathless, and
back here next week as these bumbling lovable No, I
don't know they're lovable, These bumbling these guys, these characters,
and we will rejoin these characters and the lady and
the lady next week.
Speaker 1: The girls here as well. I think I'm not sure
all right.
Speaker 3: Thanks for watching everyone, Bye, everyone, say bye to them
quick bye.
Speaker 2: Bye.
Speaker 5: For more stories in this world or other words, our
entire library can be found at table story dot tv.
To support us, you can support our merch or tip
directly at merch dot table story dot tv. Thanks for listening.