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Speaker 1: Hello, Welcome to the Game Informer Show, a weekly podcast

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covering the video game industry. Join us every Thursday for

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a discussion about the latest gaming news, reviews, and exclusive reveals,

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alongside Game Informer staff and special guests from around the industry.

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I'm hosting today. I am Kyle Hilliard, Alex and Marcus

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who usually host and co host or you know, vice

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versa or whatever. They're out on assignment. They're out doing

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fancy things that you'll learn about later. Sorry to be

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a team and for once, I'm not, I know, but

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you'll be going out very soon. That voice was Brian

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Shay's what's up? Brian?

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Speaker 2: Hey, I am just you know, flying high off of

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that Nintendo direct that happened earlier this week and also

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you know, pretty big DLC release this week that we're

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gonna be talking about.

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Speaker 1: Yeah, no, I feel good about that Nintendo stuff as well,

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which we will talk about. But before we do that,

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let's introduce Charles Hart. What's up?

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Speaker 2: Charles?

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Speaker 3: What's popping?

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Speaker 2: What?

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Speaker 4: I never know what people are supposed to answer to

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that question. I always say it because it's like a

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fun way of me being like hello, but like maybe

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maybe everyone sooo be like the.

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Speaker 1: Popcorn Charles Hart, the Charles the Popcorn Heart.

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Speaker 3: Charles Popping Heart.

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Speaker 1: Yeah. I don't think we're gonna commit to that, but

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maybe for one episode. Remember when Ben on the Minmax

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Shal recently just called you Chuck inexplicably and it was

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just so weird and I didn't like it. In my ears,

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I was just listening as a fan.

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Speaker 4: It wasn't even as like an introduction. He was like, oh,

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by the way, Chuck, like I really like, I really

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like soft, launching a new nickname mid conversation, just with

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no intro, just like.

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Speaker 3: Being like, yeah, by the way, Chuck whatever. And I

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was like, WHOA, Okay.

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Speaker 2: Well, to be fair, your social media handle is Chuck

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Duck three sis five.

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Speaker 4: This is true. I, as a like fourth grader, was like,

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I should go by Chuck. That seems like a cool

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thing to do. But my mom has always been very insistent.

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She's like, I named you Charles. I didn't name you Chuck.

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Speaker 2: I named Charlie.

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Speaker 3: I didn't name you Chazz Charles.

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Speaker 2: I one time asked Joe Juba like if he ever

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went by anything other than Joe when he was like younger,

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because Joe seems like very much like an adult name,

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and I was like, I can't picture him as like

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a Joey Juba, you know. So he did go by

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Joseph as a child, but a little bit more acceptable

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as a child. But who knows, maybe Joe is a

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booming name in the childhood circles these days. I don't know.

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Speaker 1: Yeah, I always wanted nicknames when I was a kid,

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but like, Kyle is so succinct and isn't really short

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or long for anything else. So it was always Kyle.

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But then when I came to Game Informer, I don't

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you guys would have to go listen to like old

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episodes of replay, but Ryner was just calling me Kyle Stripe.

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I don't remember why that came up, just Kyle Strife,

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like it was like a it was a final Fantasy

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seven reference, a game that I'm not wasn't like a

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super fan of or anything like. I don't remember. So

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that was my first nickname was Ryan.

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Speaker 2: Because you had big hair.

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Speaker 1: I genuinely no idea. If anyone knows or like remembers

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what episode of replay that came up on, I would

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love for it to be sent to me.

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Speaker 4: Did you ever like interrogate it in the moment or

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are you just like this is me now or this

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is me to this person.

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Speaker 1: I think I did. It was it was like it

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was literally like my first or second episode of replay.

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So I was still like nervous and trying to figure

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out what was happening. Yeah, so I don't know if

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I was ready to be like what is your what

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are you talking about? As much as well, my boss

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is calling me Kyle's strife and that's just my life now.

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Speaker 4: The one one cool thing about my name nickname wise,

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is if you say Charles Hart really fast, over and

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over again, it sounds like you're saying Charizard.

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Speaker 2: That is objectively the coolest nickname you could have.

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Speaker 1: Let's get to the show. Enough with the nicknames Charizard

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and BChE. Let's just let's just move on trying out

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some nicknames.

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Speaker 2: Well, to be fair, that was my nickname in high school.

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Speaker 1: Niche really? Yes, was that other Brian's or something?

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Speaker 2: I don't they'd be just garded calling me that.

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Speaker 1: Okay, I technically came up with it just now, and

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I don't like it.

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Speaker 4: I say he came up it and immediately decided against it.

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Speaker 1: So yeah, this this week has been cool. It felt

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like we were getting away from Summer Game Fest and

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everything related to Summer Game Fest, and then Nintendo was like,

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by the way, in less than twenty four hours, gonna

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have a bunch of announcements see tomorrow. And that's like,

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which is like how they do it, And so we

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are going to talk about Nintendo's but I actually want

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to lead the show with Elden Ring Shadow of the

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urg Tree DLC, which is out on Friday. If you're

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listening to this on the day it comes out June

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twenty first. That comes out on all available platforms that

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the game is on, PC, PlayStation five, Xbox Series X

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and S. You do need the base game. It's not standalone,

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and I have been playing it. I have not beaten it.

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I would estimate that I am probably in the forty

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percent zone, maybe coming up on half something like that.

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Marcus Stewart reviewed the game for Game Informer and he

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quite liked it. I actually have not read his review.

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I was off the day that he was looking for

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edits on that, but I saw that he gave it

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a nine point seventy five. So it seems like Marcus

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is quite happy with it.

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Speaker 2: Decent score. By the way, before we go further, it

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is on PS four and Xbox one as.

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Speaker 1: Well, thank you, Yes, all right, yeah, I'm playing on

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PS five. I don't know whe Marcus played it. He

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probably played on PS five as well, but yeah, so

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believe you did. Where are you guys with elden Ring?

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Are you like, I forget where you're at, Brian, I

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know you're like hit or or mostly miss on from

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in general. Right.

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Speaker 2: Yeah. So I played probably like ten fifteen hours maybe

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of elden Ring when it first came out, and I

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was really digging it, and then I kind of just

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fell off. I was like, you know what, I need

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a game that allows me to progress a little bit

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more steadily because I was trying to be like efficient

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with my gaming time because you know, when we're in

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this job, we have to play as much stuff as possible.

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And I was like, all right, well, elden Ring has

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enough advocates. I can move on from this and like

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check out other games that we might want to talk

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about in other capacities, whether it's on a podcast, whether

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that's writing features about it or talking about it. At

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the end of the year, I was like, all right,

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enough people are on staff that can talk about elden Ring.

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I'm gonna move on to something else. I'll come back eventually.

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I never really did. So when this came out out,

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I you know, before review codes came in, I was

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actually out at Summer Game Fest and I got to

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sit down with hit Ataka Miyazaki and have a really good,

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in depth conversation with him, not only about ur Tree,

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but also like, you know, why Bloodborne is so special

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to him, Why how Sekiro kinda Securo and Bloodborne kind

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of helped lead to elden Ring. Just go check out

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that interview on Game Informer dot com if you are

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interested in that. And then, like, you know, seeing all

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the hype and buzz around it, maybe really want to

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dive back into elden Ring. So I started a new

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save file, and I'm I want to say, like eight

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hours in now, and I'm already further. I'm already further

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in the story than I was in my first attempt,

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because my first attempt I just kind of wandered aimlessly.

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And I did like some of like the the like

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optional boss fights and everything in the what are they called,

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like where you go down under caverns.

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Speaker 1: I forget what they're called catacombs.

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Speaker 2: Yeah, yeah, So I did a few of those, and

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I was really proud of like the ones that I

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took down, especially being fairly low level, but I never

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really progressed like with like story bosses, Like I got

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to Marget and he just wrecked me, and I was like,

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all right, well, I think that's enough, elden Ring. And

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this time, I'm like, you know, well past market at

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this point. So I am making steady progress, but I'm

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only like level twenty two, twenty three something like that.

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So if you're still you're pretty early on.

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Speaker 1: If you're past Marget, like that's a good Like I

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don't you know, I don't know if you'll keep playing

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a lot, you know, you have professional obligations and stuff

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like that, you might fall off again. But like once

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you get past that first boss, that's like the first

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big skill check. That's like if you're if you're past this,

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like you're you're kind of in. You kind of know

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what to expect and you kind of know what kind

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of hurdles that you will surprise yourself being capable of overcoming.

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Speaker 2: Which is funny because people said that same thing about

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Father Gascoyne in Bloodborne, and that was the exact final

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thing that I did in Bloodborne was I beat Father

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Guests going on my second attempt. I think it wasn't

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even like I was stuck on him, but like brag

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Dan kept going, Dan Tac kept going, Oh, once you

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get past him like that, that's when you know, like

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you're in. And I beat that, and I played for

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maybe like ten or fifteen more minutes, and I was like, oh,

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I'm done. But I really liked like Bloodborne, like I

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really enjoyed it. I think that like the games kind

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of have like a shelf life for me, even though

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I very much enjoy like the segments that I play.

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I mean, dark Souls and demon Souls have never really

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stuck with me, and Seciro I kind of bounced off immediately.

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But like Bloodborne, I was loving that game for as

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long as I played it, and then I just got

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to a point where I'm like, oh, I think I've

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seen enough. And elden Ring was kind of that way

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for me in twenty twenty two, but now I feel

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like I'm a little bit more compelled to keep going

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with it this time around.

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Speaker 1: I mean, it is a series. I was, I like

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weirdly got on board during Dark Souls two, and it

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was bec because I was like, I'm gonna commit to this.

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I'm not a person who uses guides ever, but for

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Dark Souls too, I was like, let me crack open

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a guide and follow this a little bit. And I

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think that really helped me sort of understand what to

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get from those games. And I still struggle with them tremendously.

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And I don't if you are if you like, if

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you bounce off a from Sophomore game, like I totally

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get it. It's not like the kind of game that

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I'm gonna sit there and try to convince you that

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you should like it, you know, but it is like

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you gotta you gotta be ready to go all in,

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Like it's time for one of these, you know, And

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elden Ring is like the best of all of them. Yeah,

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as much as I love Sekero, but.

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Speaker 2: Yeah, I'm trying to go into it with like more

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of like, Okay, well if I fail in this, I

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can just go explore elsewhere and like you know, grind

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for like ruins and everything to like level up my

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character and find other stuff. And like there's so much

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that you can do outside of the main storyline. Like

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I said, I barely did the main storyline my first

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attempt at playing, so now I'm kind of going into

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it the mindset of like, Okay, I can do like

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follow loosely along the main storyline, but if I get

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stuck somewhere, I can just go out and like just

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traverse the world and like make my own challenges, like oh,

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I want to clear this camp of enemies, or you know,

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I want to go see what's on this corner of

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the map. And then there's almost always it has that

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kind of breath of the wild, tears of the Kingdom

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quality of like I don't know what's going to be

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on the other side of that mountain or that cliff

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or whatever, but it's probably something cool, and it will

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kill me the and it will almost certainly kill it

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will kill you, I mean, And honestly that was what

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That was something that it hit a talk at me,

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Aszaki said to me about like, you know, one of

241
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the core concepts of these souls like games is you know,

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death is a part of the process. It's not just

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like oh you failed, sorry, go try again. It's like, no,

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like you learn something every single time you die, and

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that is what you carry into it, and like you know,

246
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that's why they put the runes there or the stuff

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that you drop right where you died. So you have

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to go back and try to confront that challenge again.

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Speaker 1: Yeah, it's like, hey, it turns out. Look, I don't

250
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want get ahead of ourselves here, but pretty well designed

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series of games.

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Speaker 2: And also I learned that that Miyazaki is still heavily

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involved in like creating the level design for all of

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their titles, Like he almost had like that that Sokkari

255
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level of like you know, I probably could like delegate

256
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this to somebody else, but I really want to make

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sure we get this right.

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Speaker 1: Like personally, well, Brian, I genuinely hope that you kind

259
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of it pulls you in and you see it to

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the end and even play the DLC because like it

261
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really is like one of my favorite gaming experiences ever period.

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I mean truly, if I really think about it, elden Ring,

263
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I mean, it's up there.

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Speaker 3: You know.

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Speaker 1: I had a friend to me who was like complaining

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that like this generation has underwhelmed him just overall, and

267
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I was like maybe, but like Breath of the Wild

268
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Tears that came to an elden Ring are like some

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of my favorite games ever period, and they're like all

270
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this generation. You know, Charles, where are you? I don't

271
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know where you are on the elden Ring train.

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Speaker 3: There I go, elden Ring.

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Speaker 4: It's a weird instance of a game. It came out

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like right before I joined Games Media, because I started

275
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in May of twenty two. It came out in like February,

276
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I think so, but I got I was playing it

277
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like on and off all throughout twenty twenty two. I

278
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stopped at about forty hours in. And the only reason

279
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I stopped is because I just kept getting kind of

280
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annoyed because I would be like I would just be

281
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ready to commit and just like go through the main storyline,

282
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and then I get to a spot and it's like, sorry,

283
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you actually can't get through here because of the.

284
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Speaker 3: Thing, and I like wouldn't know what was going on.

285
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Speaker 4: I'd look it up and I have to go to

286
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like a random castle and I just booted it up

287
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just now and I was like, oh, I guess I

288
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need a medallion to get this, and I guess I

289
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got it, And so I just got into like the

290
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Atlas Plateau I think it's called like a whole new

291
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area of a map. You need to go up an

292
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elevator to do so. I beat Radon, I think was

293
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the most recent one I did. I beat Lunala, I

294
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beat like a like I think three of the starting

295
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major bosses.

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Speaker 3: Okay, and I I like the style of games a lot.

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Speaker 4: But I also I'm I will always play like forty

298
00:14:27,399 --> 00:14:29,840
hours of them and then for whatever reason, be like

299
00:14:29,879 --> 00:14:32,960
that's as much as I can stomach. I really love

300
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this game. I really love Liza p I really love Peco.

301
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Speaker 3: I have never beat any of them.

302
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Speaker 4: I've come up to like a really hard boss and

303
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then I beat that boss. And I think the feeling

304
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of overcoming such an intense challenge in my brain is

305
00:14:44,960 --> 00:14:48,039
I'm just like, Okay, like, I may as well have

306
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beat the game right now. I can go on and

307
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do something else.

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Speaker 3: Man.

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Speaker 4: But yeah, so I I and I was surprised. I mean,

310
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I guess I shouldn't be surprised. I know a lot

311
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like from Soft DLC is often like post game content.

312
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I was surprised this when you don't have to beat

313
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the game to start it, but you do have to

314
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get like a lot of the way like I played

315
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for forty hours and I think I'm like level sixty something,

316
00:15:13,320 --> 00:15:15,080
and I looked up and they were like, yeah, if

317
00:15:15,120 --> 00:15:17,399
you want to beat Mogue, who's like the boss one

318
00:15:17,440 --> 00:15:19,000
of the boss you need to beat it. You should

319
00:15:19,000 --> 00:15:20,600
be like level one hundred. That was just like a

320
00:15:20,679 --> 00:15:23,919
random guide that I saw. So I'm not really even

321
00:15:23,960 --> 00:15:25,639
close to getting where it is, and I'm super far

322
00:15:25,720 --> 00:15:28,600
in so I'm I'm just interested in what I don't.

323
00:15:28,600 --> 00:15:32,639
I don't really understand what the area is. I like

324
00:15:32,720 --> 00:15:34,879
read Marcus's preview, I think, so I understand like what

325
00:15:34,960 --> 00:15:38,120
you do there, but like I don't understand the conceit

326
00:15:38,200 --> 00:15:39,000
of the DLC.

327
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Speaker 1: Yeah, well, yeah, let's get into it. I mean, I'm

328
00:15:42,279 --> 00:15:45,679
not going to spoil anything. I'm actually just generally the

329
00:15:46,039 --> 00:15:48,399
way I play the game is I'm not super invested

330
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in the lower and the story of the world, so

331
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like I couldn't even really spoil a lot of things

332
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if I if I wanted to. But yeah, you you

333
00:15:56,200 --> 00:15:58,440
don't need to beat the game. My understanding is you

334
00:15:58,480 --> 00:16:01,960
need to beat red On and then which I thought

335
00:16:02,000 --> 00:16:04,679
it was Mog, but it's actually Mog. Jacob Keller told me,

336
00:16:04,879 --> 00:16:09,360
just like just like an hour ago, and yeah, he's

337
00:16:09,360 --> 00:16:12,120
like he he's like an optional boss in the main game,

338
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but once you defeat I Actually it was funny. I

339
00:16:15,399 --> 00:16:18,639
booted up my game and I'm like one hundred and

340
00:16:18,679 --> 00:16:21,519
sixty hours or something like that. I'm like level one eighty.

341
00:16:22,120 --> 00:16:24,279
I beat the game and then I knew game plused

342
00:16:24,279 --> 00:16:28,200
it and like beat the game again, which which sounds

343
00:16:28,240 --> 00:16:30,480
like a lot, but like because that game is so

344
00:16:30,600 --> 00:16:33,960
open ended, New Game Plus is actually a sprint, like

345
00:16:34,000 --> 00:16:35,879
if you knew what bosses to hit, you can just

346
00:16:35,919 --> 00:16:39,000
bam bam bam bammam knock out those bosses, which.

347
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Speaker 2: Is red Is it easier that time through, because like

348
00:16:41,320 --> 00:16:43,360
do you retain your levels or gear or anything.

349
00:16:43,480 --> 00:16:45,840
Speaker 1: Yeah, you retain everything. So like it was funny because

350
00:16:45,840 --> 00:16:47,240
like there were a lot of bosses that I was

351
00:16:47,240 --> 00:16:49,120
stuck on for like days at a time than in

352
00:16:49,159 --> 00:16:50,840
that New Game Plus run, I just like did him

353
00:16:50,840 --> 00:16:53,799
in one try and like barely drink a single health

354
00:16:53,799 --> 00:16:56,720
item and it was very satisfying. But so I'm actually

355
00:16:56,799 --> 00:16:58,919
in and then what I had to do is actually

356
00:16:58,960 --> 00:17:02,120
had to go beat Mo before I got the DLC,

357
00:17:02,639 --> 00:17:05,079
which actually worked really well because I in my New

358
00:17:05,079 --> 00:17:06,759
Game Plus game I hadn't beat him, so that let

359
00:17:06,799 --> 00:17:08,559
me get my feet under me. It was funny because

360
00:17:08,559 --> 00:17:10,680
like I was like so lost when I boot to

361
00:17:10,680 --> 00:17:12,759
the game back up despite spending so much time on it,

362
00:17:12,960 --> 00:17:15,519
that on my compass on the top of the screen,

363
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I saw a symbol and I was like, oh, I

364
00:17:17,200 --> 00:17:19,400
must have put something interesting there that Hey, you know,

365
00:17:19,440 --> 00:17:21,319
here's a little task for me to do to retrain

366
00:17:21,359 --> 00:17:23,359
myself on the elder ring. And what I had been

367
00:17:23,400 --> 00:17:26,799
doing was just following the south direction on the compass.

368
00:17:26,839 --> 00:17:29,359
I thought the s was like an item or something.

369
00:17:29,359 --> 00:17:30,039
It was very much.

370
00:17:30,119 --> 00:17:33,160
Speaker 2: I did that as well. Like I was like, because

371
00:17:33,160 --> 00:17:35,000
like it's like a stylized.

372
00:17:34,400 --> 00:17:35,960
Speaker 1: I don't I have no excuse.

373
00:17:36,519 --> 00:17:38,799
Speaker 2: It almost looks like a lightning bolt. Now, oh something

374
00:17:38,839 --> 00:17:40,440
over here must be cool, and it's like, oh no,

375
00:17:40,480 --> 00:17:41,319
I'm just going south.

376
00:17:41,480 --> 00:17:45,519
Speaker 1: Yeah. So, but what happens is the the arena where

377
00:17:45,519 --> 00:17:48,640
you fought Mogue, which is like advice here, like go

378
00:17:48,720 --> 00:17:49,319
fight mode.

379
00:17:49,480 --> 00:17:49,799
Speaker 2: Now.

380
00:17:50,079 --> 00:17:52,519
Speaker 1: The DLC comes out on June twenty first, Like take

381
00:17:52,559 --> 00:17:55,200
care of Mogue now, because what will happen is once

382
00:17:55,200 --> 00:17:57,240
you install the DLC, there'll be a character in that

383
00:17:57,319 --> 00:18:00,400
arena that I'll tell you to like, yeah, touch this

384
00:18:00,519 --> 00:18:02,400
egg thing, and then you touch it, and then what

385
00:18:02,480 --> 00:18:05,720
happens is you actually get fully transported to a whole

386
00:18:05,920 --> 00:18:10,880
different section entirely. Like it's not in the sense of like, oh,

387
00:18:10,880 --> 00:18:12,559
we're putting you at the most northern point of the

388
00:18:12,559 --> 00:18:14,240
map where we've made a new island, Like it is

389
00:18:14,279 --> 00:18:17,759
a totally separate map that you selected differently. And I

390
00:18:18,480 --> 00:18:22,960
really like that approach because it basically creates this like

391
00:18:23,240 --> 00:18:26,400
mini elden ring, like off to the side that you

392
00:18:26,519 --> 00:18:28,559
kind of feel like you're starting in the same way

393
00:18:28,599 --> 00:18:30,359
you started the last one. Like it's super fun to

394
00:18:30,440 --> 00:18:33,039
just be dropped into this place and be like, oh

395
00:18:33,079 --> 00:18:35,160
my god, what is that thing in the distance? Like

396
00:18:35,319 --> 00:18:37,279
I got to experience that all over again, but on

397
00:18:37,319 --> 00:18:42,359
a smaller scale, so like I'm really enjoying it. Like

398
00:18:42,519 --> 00:18:44,559
I don't want to get into specifics because I don't

399
00:18:44,559 --> 00:18:46,839
want to spoil things. I don't want to describe bosses

400
00:18:46,920 --> 00:18:51,119
or locations, but it's it's and it's like a boring take,

401
00:18:51,400 --> 00:18:53,920
but it's more elden Ring and it's like great, it's

402
00:18:53,960 --> 00:18:56,480
like a shrunken elden ring off to the side, So

403
00:18:56,559 --> 00:18:59,279
you get to have like the emotions that you had

404
00:18:59,519 --> 00:19:02,200
when you started playing elden Ring, but in a completely

405
00:19:02,400 --> 00:19:04,839
different place on like a smaller scale, Like it's not

406
00:19:04,880 --> 00:19:08,319
gonna be as big as the main game, and I'm

407
00:19:08,400 --> 00:19:12,200
also grateful that it's not at so far at least,

408
00:19:12,839 --> 00:19:15,640
and like I said, maybe about halfway, I've done like

409
00:19:15,759 --> 00:19:19,920
three main bosses and like two side bosses. I haven't

410
00:19:20,000 --> 00:19:24,960
hit anything that felt impossible, Like it doesn't seem significantly

411
00:19:25,119 --> 00:19:28,680
harder than the main game, which is good. Like, maybe

412
00:19:28,680 --> 00:19:31,599
it's not good for you. Maybe you wanted like an

413
00:19:31,640 --> 00:19:34,640
extreme final challenge for elden Ring, but that's not really

414
00:19:34,720 --> 00:19:37,680
what I like about elden Ring. So I and I

415
00:19:37,720 --> 00:19:41,480
am very over leveled. I'm like level one ninety, I

416
00:19:41,519 --> 00:19:45,559
think something like that. And I so I've been hitting

417
00:19:45,839 --> 00:19:49,000
a level of challenge that I like, where like last night,

418
00:19:49,079 --> 00:19:52,440
I probably tried the boss I was on eight times

419
00:19:52,799 --> 00:19:55,160
and it was like, and that's good, Like that's as

420
00:19:55,160 --> 00:19:57,440
long as I'm not like trying it a thousand times

421
00:19:57,440 --> 00:20:01,559
and as long as I'm not trying it once, That's

422
00:20:01,640 --> 00:20:04,200
kind of where I like to be with from games.

423
00:20:04,480 --> 00:20:07,559
Speaker 2: Yeah, I don't know what level Marcus was at when

424
00:20:07,559 --> 00:20:12,119
he reviewed it, but I do know that again, spoiler free.

425
00:20:12,160 --> 00:20:14,319
He did say that some of the later challenges are

426
00:20:14,680 --> 00:20:15,640
extremely difficult.

427
00:20:15,640 --> 00:20:18,440
Speaker 1: Okay, well that's a little intimidating, but I mean, I'm

428
00:20:18,440 --> 00:20:21,000
in man, I don't. I don't. I can't imagine a

429
00:20:21,000 --> 00:20:23,400
world where I don't see it to the end unless

430
00:20:23,400 --> 00:20:25,640
I really because like I'll just if I hit something

431
00:20:25,680 --> 00:20:29,160
that's really brutally destroying me, I will go. There's a

432
00:20:29,200 --> 00:20:31,440
couple places where you can go level up pretty quickly

433
00:20:31,599 --> 00:20:33,680
that I took full advantage of when I was playing

434
00:20:33,720 --> 00:20:35,279
the main game that I will revisit.

435
00:20:37,160 --> 00:20:40,240
Speaker 2: Kyle, let me ask you a question framed through a

436
00:20:40,400 --> 00:20:44,559
shared franchise that we adore a g al Numa.

437
00:20:44,960 --> 00:20:47,359
Speaker 1: You know, I franchise a g Alnuma.

438
00:20:48,000 --> 00:20:51,799
Speaker 2: He is the series producer of the Legend of Zelda franchise.

439
00:20:52,680 --> 00:20:57,720
He has very fine with much finality. Said that, like,

440
00:20:57,720 --> 00:20:59,960
we're not doing anything else with like this version of

441
00:21:00,079 --> 00:21:02,519
high roll, right right, We're not doing any DLC for

442
00:21:02,559 --> 00:21:06,119
Tears of the Kingdom or anything like that. What if

443
00:21:06,240 --> 00:21:10,640
they did like a Shadow of the Urd Tree style

444
00:21:10,920 --> 00:21:13,359
DLC for Tiers of the king We'll call it Shadow

445
00:21:13,359 --> 00:21:19,440
of the Decu Tree, and they they transported you to

446
00:21:19,599 --> 00:21:25,920
other areas, but they kind of satisfy that curiosity that

447
00:21:25,960 --> 00:21:27,839
people have had of like oh what if like other

448
00:21:27,920 --> 00:21:31,960
games were made in this style? So Link has to

449
00:21:32,039 --> 00:21:34,839
go back in time, which is a core conceit of

450
00:21:35,759 --> 00:21:38,799
the Tiers of the Kingdom game and the story to

451
00:21:39,680 --> 00:21:42,359
other versions of High Rule, whether that be like oh,

452
00:21:42,400 --> 00:21:44,880
you're playing in like the a Link to the Past

453
00:21:45,039 --> 00:21:47,319
High Rule or you're playing in the Okerina of Time

454
00:21:47,400 --> 00:21:49,920
High Rule and you just it's not like a full

455
00:21:50,119 --> 00:21:52,279
story of like flat like you're not playing through the

456
00:21:52,400 --> 00:21:56,319
entire like Okerina of Time story, but you're visiting there

457
00:21:56,359 --> 00:21:59,119
and like you're doing like story driven quests, Like would

458
00:21:59,119 --> 00:22:00,079
you be satisfied with that?

459
00:22:00,640 --> 00:22:03,799
Speaker 1: Yeah? You had me had Zelda DLC like was like

460
00:22:03,880 --> 00:22:08,279
so but yeah no absolutely yeah.

461
00:22:08,400 --> 00:22:10,119
Speaker 2: Like when you when you when you mentioned like how

462
00:22:10,119 --> 00:22:12,160
because like you know, there's so many similarities between like

463
00:22:12,279 --> 00:22:14,000
that you can draw between Breath of the Wild and

464
00:22:14,039 --> 00:22:17,279
elden Ring in terms of like evolving these series or

465
00:22:17,319 --> 00:22:21,240
in from Software's case, like the sub genre in in

466
00:22:21,440 --> 00:22:24,559
different ways that it kind of made me think like, oh, well,

467
00:22:24,599 --> 00:22:26,759
like what if, like you know, they were done with

468
00:22:26,799 --> 00:22:28,400
this version of High Rule, but what if like Link

469
00:22:28,440 --> 00:22:30,920
had to go to like you know where the one

470
00:22:30,920 --> 00:22:34,720
of like the maybe the optional quests again trying to

471
00:22:34,720 --> 00:22:37,920
stey a clear of spoilers, the big optional mainline quest

472
00:22:38,039 --> 00:22:40,559
that happens in that in Tiers of the Kingdom, and

473
00:22:40,559 --> 00:22:42,279
like you go to a spot that once you complete that,

474
00:22:42,319 --> 00:22:45,279
you can touch this item and it teleports you back

475
00:22:45,319 --> 00:22:49,279
to you know, other eras of High Rule and you're

476
00:22:49,319 --> 00:22:51,559
like able to explore those in like the Tears of

477
00:22:51,599 --> 00:22:54,279
the Kingdom or Breath of the Wild style of gameplay.

478
00:22:55,960 --> 00:22:56,839
Speaker 1: That sounds amazing.

479
00:22:57,000 --> 00:22:59,440
Speaker 2: Yeah, I'm just spitballing here, Okay, like I don't know

480
00:22:59,440 --> 00:23:00,680
anything about.

481
00:23:02,519 --> 00:23:04,200
Speaker 1: But I mean because I don't.

482
00:23:04,279 --> 00:23:09,799
Speaker 2: I don't know anything about elden Ring DLC. I'm saying that, right, if.

483
00:23:08,559 --> 00:23:10,559
Speaker 1: They took an if they just to sort of loop

484
00:23:10,599 --> 00:23:13,079
back around, if they took an elden Ring, if they

485
00:23:13,079 --> 00:23:15,799
took an ur Tree approach to Cheers the Kingdom, right,

486
00:23:16,359 --> 00:23:18,000
and they were like, we're gonna make a whole it

487
00:23:18,000 --> 00:23:20,240
would basically be the equivalent of like it wouldn't have

488
00:23:20,279 --> 00:23:21,920
to call back to anything, but it's like we're going

489
00:23:21,960 --> 00:23:24,039
to make a new section that's about a quarter of

490
00:23:24,039 --> 00:23:25,759
the size of High Roll and Breath of the Wild

491
00:23:25,759 --> 00:23:28,240
for you to explore. That'd be really cool. But I

492
00:23:28,559 --> 00:23:31,799
will say that would be sort of against One of

493
00:23:31,799 --> 00:23:34,720
the things that makes those games so wonderful is that,

494
00:23:34,839 --> 00:23:38,640
like they it is all one big connected thing, right,

495
00:23:38,759 --> 00:23:42,119
Like elden Ring has a little bit there's a couple

496
00:23:42,240 --> 00:23:46,400
places you can go that are disconnected. There's an underground

497
00:23:46,400 --> 00:23:49,039
area in elden Ring that it technically exists as a

498
00:23:49,079 --> 00:23:52,480
separate map, right and you do you know, you can

499
00:23:52,599 --> 00:23:54,920
get there without going through a loading screen, but it

500
00:23:54,960 --> 00:23:57,599
feels different than like Tiers of the Kingdom's underground area

501
00:23:57,640 --> 00:24:00,119
where you just like you just fall in there and

502
00:24:00,480 --> 00:24:02,119
you could go in there from a bunch of different

503
00:24:02,119 --> 00:24:04,440
places and stuff like that. But I mean, yeah, if

504
00:24:04,480 --> 00:24:06,960
if they if they wanted to take an ur Tree

505
00:24:06,960 --> 00:24:10,119
approach to Tears of the Kingdom content like yeah, absolutely,

506
00:24:10,279 --> 00:24:12,799
Like just make a little mini like area that I

507
00:24:12,799 --> 00:24:16,079
can go explore and get excited about. Yeah, that'd be awesome.

508
00:24:16,079 --> 00:24:17,680
And that's and that's what I feel like I'm getting

509
00:24:17,680 --> 00:24:20,440
out of bir Tree is like a mini elden Ring

510
00:24:21,559 --> 00:24:23,440
with new stuff that's exciting to see.

511
00:24:24,000 --> 00:24:30,160
Speaker 4: Sure, I have an urger question, are you think do

512
00:24:30,200 --> 00:24:34,359
you think it's uh easier because you're in your New

513
00:24:34,400 --> 00:24:37,920
Game Plus run or do you think that the ease

514
00:24:38,000 --> 00:24:39,599
of your New Game Plus has a lot to do

515
00:24:39,640 --> 00:24:41,599
with you like knowing what to expect.

516
00:24:42,839 --> 00:24:47,960
Speaker 1: I've actually heard often that when you when you are

517
00:24:48,079 --> 00:24:51,119
in New Game Plus, you do go into it overpowered,

518
00:24:51,160 --> 00:24:54,279
like in from games in general, you are overpowered, but

519
00:24:54,440 --> 00:24:57,400
the game is harder. It's basically like playing the game

520
00:24:57,440 --> 00:25:01,839
on a higher difficulty with a stronger character, right. I

521
00:25:02,519 --> 00:25:06,000
don't have the sense that what I'm playing here is

522
00:25:06,039 --> 00:25:07,599
like a harder version. I don't have a point of

523
00:25:07,599 --> 00:25:09,920
comparison for what er Tree is on a non New

524
00:25:09,960 --> 00:25:13,640
Game Plus save. I got rid of that save. I

525
00:25:13,759 --> 00:25:16,000
have one save for elden Ring, which is just my

526
00:25:16,039 --> 00:25:20,759
New Game Plus save. So I don't know. I don't

527
00:25:20,960 --> 00:25:23,599
Supposedly it is harder, but I think I'm just way

528
00:25:23,599 --> 00:25:26,359
over leveled in a way that I'm like happy to be.

529
00:25:26,440 --> 00:25:28,119
I want to be over leveled to take on these

530
00:25:28,160 --> 00:25:30,559
challenges like I'm not. I mean, I'm at a point

531
00:25:30,559 --> 00:25:33,079
now where most of the enemies I encounter I can

532
00:25:33,200 --> 00:25:36,640
kill them in like three to four hits. And the

533
00:25:37,599 --> 00:25:40,680
most challenging sections of any from game are where you

534
00:25:40,720 --> 00:25:44,519
go someplace new and you're underpowered, and every encounter it

535
00:25:44,559 --> 00:25:45,599
feels like a boss fight.

536
00:25:46,000 --> 00:25:46,160
Speaker 3: You know.

537
00:25:46,400 --> 00:25:50,160
Speaker 1: Yeah, I haven't hit that. I haven't hit any overpowered

538
00:25:50,240 --> 00:25:53,400
enemy that I'm like that I absolutely dread because I

539
00:25:53,440 --> 00:25:55,440
know this is going to be like a five minute fight.

540
00:25:55,680 --> 00:25:59,559
Speaker 4: You know, what, what like bill do you use when

541
00:25:59,559 --> 00:25:59,880
you play?

542
00:26:00,960 --> 00:26:02,960
Speaker 1: It's a good question that I don't fully know the

543
00:26:03,039 --> 00:26:07,039
answer to, embarrassingly, but I basically and I was talking

544
00:26:07,039 --> 00:26:09,160
about this to Marcus and he was making fun of me,

545
00:26:09,640 --> 00:26:12,759
but I basically found a weapon I liked in the

546
00:26:12,759 --> 00:26:15,559
first five minutes of the game and have never unequipped it.

547
00:26:15,880 --> 00:26:19,960
I have just wholly just thrown all my upgrade material

548
00:26:20,079 --> 00:26:24,519
into that one weapon. It's like plus twenty five and

549
00:26:24,559 --> 00:26:28,240
I've just it's two two like swords and that I

550
00:26:28,319 --> 00:26:30,400
just use. I don't I don't like using shields. I

551
00:26:30,480 --> 00:26:33,400
like rolling. I like I like being nimble and my

552
00:26:33,440 --> 00:26:35,799
big my big move is I sprint right up to

553
00:26:35,799 --> 00:26:37,559
you and I just hit you like three or four

554
00:26:37,559 --> 00:26:38,839
times with my swords.

555
00:26:40,160 --> 00:26:42,480
Speaker 2: Wow, that's a completely different experience than I'm having where

556
00:26:42,480 --> 00:26:44,960
I'm trying to use like the shield and then I

557
00:26:44,960 --> 00:26:47,039
block the attack and then I land a heavy parry

558
00:26:47,079 --> 00:26:48,519
on them, and yeah.

559
00:26:48,440 --> 00:26:50,839
Speaker 1: No, I'm just I run in, hit you run out.

560
00:26:51,119 --> 00:26:53,440
I have one attack that I found, like a magic

561
00:26:53,480 --> 00:26:56,240
attack on the left trigger where I shoot like a

562
00:26:56,279 --> 00:26:59,559
tornado at you and I can stay like fifteen or

563
00:26:59,599 --> 00:27:01,640
twenty feet away from you and just and I'll just

564
00:27:01,720 --> 00:27:05,240
use up all my magic on that one attack because

565
00:27:05,240 --> 00:27:06,839
it has a lot of pushback as well. But I'm

566
00:27:06,960 --> 00:27:09,640
very much like just the play style I am. I

567
00:27:09,640 --> 00:27:12,359
don't like shields. And Marcus is even tell me, he

568
00:27:12,440 --> 00:27:14,519
was like, you know, you should try different weapons, Like

569
00:27:14,559 --> 00:27:16,920
you can pick up a weapon that is like the

570
00:27:16,960 --> 00:27:21,599
one you have that's like stronger against dragons, you know

571
00:27:21,599 --> 00:27:23,559
what I mean, Like it will just do more damage

572
00:27:23,559 --> 00:27:26,759
to that creature. And I was just like, well, Marcus,

573
00:27:26,759 --> 00:27:29,720
But then I gotta go. I gotta go to the table,

574
00:27:29,960 --> 00:27:32,319
and I gotta talk to the smith, and I gotta

575
00:27:32,599 --> 00:27:34,720
I gotta give him a bunch of stones to get

576
00:27:34,720 --> 00:27:36,920
that thing leveled up to like where I my my

577
00:27:37,000 --> 00:27:40,039
old my standby weapons are all the time, and I

578
00:27:40,039 --> 00:27:45,519
gotta go into menus and I gotta read distance. That's

579
00:27:45,519 --> 00:27:48,200
so stupid. I'm just I'm very lazy. I'm weirdly lazy

580
00:27:48,240 --> 00:27:49,440
when it comes to these games.

581
00:27:49,759 --> 00:27:50,680
Speaker 3: No, I get it.

582
00:27:50,920 --> 00:27:54,599
Speaker 4: I I'm I I was, I'm I'm a full magic person.

583
00:27:54,640 --> 00:27:56,680
Speaker 3: I was surprised Melee.

584
00:27:56,720 --> 00:27:59,559
Speaker 4: I always thought I always heard magic was easier, and

585
00:27:59,599 --> 00:28:01,960
I was like, why make it any harder for myself?

586
00:28:03,279 --> 00:28:05,759
But I think I think the thing I and I'm not.

587
00:28:06,079 --> 00:28:08,480
I don't know, saying anything about ellen Ming feels so

588
00:28:08,559 --> 00:28:11,119
dumb because it's like, like was is one of the

589
00:28:11,119 --> 00:28:13,440
biggest games in years, So I feel like everything abouts

590
00:28:13,480 --> 00:28:15,839
or even said. But I enjoyed that. It's difficult, but

591
00:28:15,880 --> 00:28:18,799
it's very flexible, like the fact that you picked up

592
00:28:18,839 --> 00:28:21,759
one weapon, Kyle, and you were still using it like

593
00:28:21,759 --> 00:28:27,039
one hundred whatever hours later, and that's okay that I'm like, oh, okay,

594
00:28:27,079 --> 00:28:31,119
I guess. I guess it matters less that I'm I

595
00:28:31,119 --> 00:28:33,920
don't know, smart or specific about what I'm doing, and

596
00:28:33,960 --> 00:28:38,440
more just that I'm persistent or just make any decision.

597
00:28:39,839 --> 00:28:42,240
Speaker 1: Yeah. No, I mean, that's that's one of the joys

598
00:28:42,240 --> 00:28:44,440
of that game, is it's flexibility. But I just I'm

599
00:28:44,440 --> 00:28:48,720
the type of player that gets bogged down in flexibility.

600
00:28:48,759 --> 00:28:51,720
I actually don't like a lot of choices in general,

601
00:28:51,759 --> 00:28:53,960
m when it comes to that kind of thing. But

602
00:28:54,559 --> 00:28:56,240
but I recognize that I'm a bit of a weirdo

603
00:28:56,400 --> 00:28:56,720
in that re.

604
00:28:56,920 --> 00:28:58,799
Speaker 2: So are you not like a fan of like deck

605
00:28:58,799 --> 00:29:00,000
Builders or anything like that.

606
00:29:00,319 --> 00:29:00,440
Speaker 3: Not?

607
00:29:00,480 --> 00:29:02,799
Speaker 2: Okay, so you never got into like Marvel Snap or

608
00:29:02,880 --> 00:29:04,440
any any of those phenomenons.

609
00:29:04,599 --> 00:29:07,480
Speaker 1: Nope. I could not be less interested in that style

610
00:29:07,519 --> 00:29:09,079
of game, especially when it's pre to play.

611
00:29:10,440 --> 00:29:13,039
Speaker 4: I uh, I don't know if you know this, Kyle.

612
00:29:13,079 --> 00:29:15,119
I broke my glasses the night before I had to

613
00:29:15,160 --> 00:29:16,960
fly out for summer game fests.

614
00:29:16,960 --> 00:29:19,000
Speaker 2: Oh no, no, I like.

615
00:29:19,039 --> 00:29:21,920
Speaker 4: Literally snapped on the bridge. I was like cleaning them

616
00:29:21,960 --> 00:29:25,400
and they were half I had like really old glasses,

617
00:29:25,400 --> 00:29:28,640
but I brought the broken pair with me. I landed

618
00:29:28,640 --> 00:29:32,440
at lax immediately ubered to like the first glasses repair place,

619
00:29:32,440 --> 00:29:34,720
and it was like two minutes after they opened. I

620
00:29:34,799 --> 00:29:37,559
put my two pieces of glasses on the counter and

621
00:29:37,599 --> 00:29:39,200
the guy was like, yeah, I can't fix this, and

622
00:29:39,240 --> 00:29:41,200
I was like oho, and he was like, but I

623
00:29:41,240 --> 00:29:43,240
can just put the frames into new I can put

624
00:29:43,240 --> 00:29:45,440
the lenses into new frames. And I was like, oh, okay,

625
00:29:45,640 --> 00:29:47,400
And in my head I was like I didn't realize

626
00:29:47,400 --> 00:29:48,960
you could do that. I for some reason thought like

627
00:29:49,039 --> 00:29:52,440
lenses were specific to frames, but because my lenses were

628
00:29:52,440 --> 00:29:55,440
already certain shape. He was like, oh, here's like the

629
00:29:55,440 --> 00:29:56,720
five I have that fit this.

630
00:29:57,079 --> 00:29:57,240
Speaker 1: OK.

631
00:29:57,359 --> 00:30:00,119
Speaker 4: I was like, this is this is perfect five. I

632
00:30:00,119 --> 00:30:02,599
have choices. If you ever go to pick out glasses,

633
00:30:02,599 --> 00:30:06,519
it's like, here's a wall of like ninety glasses. No pressure.

634
00:30:06,519 --> 00:30:09,000
This is gonna be your like visual identity for the

635
00:30:09,039 --> 00:30:10,319
next several years.

636
00:30:10,079 --> 00:30:11,359
Speaker 3: Of your life.

637
00:30:11,240 --> 00:30:13,839
Speaker 4: Ye get the glasses I'm wearing now out of like four,

638
00:30:13,960 --> 00:30:15,799
and I was like, perfect, that's all I want.

639
00:30:15,839 --> 00:30:16,519
Speaker 2: I like them.

640
00:30:16,720 --> 00:30:20,240
Speaker 1: Yeah. No, yeah, that's that's me. I get. I get

641
00:30:20,240 --> 00:30:23,400
paralyzed by, like, you know, having to pick from a

642
00:30:23,440 --> 00:30:24,240
million things.

643
00:30:24,440 --> 00:30:25,119
Speaker 3: It's just me.

644
00:30:25,359 --> 00:30:26,960
Speaker 1: Just give me the two swords I started with. I

645
00:30:26,960 --> 00:30:29,200
can level those up and make those stronger. Great, I'll

646
00:30:29,200 --> 00:30:34,920
do that. Yeah yeah, but yeah, or tree. There's a

647
00:30:35,000 --> 00:30:37,160
million things to say about it. The game's not out yet,

648
00:30:37,160 --> 00:30:39,119
so I don't want to I don't want to describe

649
00:30:39,240 --> 00:30:41,759
too much of stuff. But like, I'm very happy with it.

650
00:30:42,279 --> 00:30:43,799
I'm excited to keep playing. It's all I want to

651
00:30:43,799 --> 00:30:44,440
play right now.

652
00:30:45,880 --> 00:30:48,079
Speaker 2: Yeah, this conversation has me wanting to go and like

653
00:30:48,119 --> 00:30:49,519
fire up elden Ring right now.

654
00:30:49,640 --> 00:30:51,759
Speaker 1: Yeah. I hope, I actually I really hope. You guys

655
00:30:51,759 --> 00:30:53,319
see it to the end, because it's like it is

656
00:30:53,319 --> 00:30:57,000
the most manageable from game because it's very not easy.

657
00:30:57,000 --> 00:30:58,799
It's not the right word, but it's like if you're

658
00:30:58,880 --> 00:31:01,720
if you hit a wall, you can go somewhere else

659
00:31:01,759 --> 00:31:04,079
and get stronger and come back, where in most from

660
00:31:04,079 --> 00:31:07,799
games you it's not as easy to do that. Sometimes

661
00:31:07,799 --> 00:31:09,680
you hit a boss and you have to beat that

662
00:31:09,759 --> 00:31:11,799
boss if you want to move on, and that's and

663
00:31:11,839 --> 00:31:13,880
that's life. But elden Ring gives you so much more

664
00:31:13,920 --> 00:31:16,759
flexibility in that regard. So I I hope you guys

665
00:31:17,000 --> 00:31:19,400
see it to the end and then play play Tree,

666
00:31:19,400 --> 00:31:20,799
because I really like it so far.

667
00:31:20,799 --> 00:31:21,200
Speaker 3: It's good.

668
00:31:21,720 --> 00:31:23,640
Speaker 2: I'm gonna get all the way to the final boss

669
00:31:23,720 --> 00:31:27,039
and there's not even attempted, just despite you.

670
00:31:27,279 --> 00:31:30,200
Speaker 1: I mean, I'm be happy it's as much as you did.

671
00:31:33,079 --> 00:31:35,000
All Right, Well, let's move on from er Tree, which

672
00:31:35,200 --> 00:31:37,599
we'll probably talk about more next week, I imagine, because Marcus,

673
00:31:37,640 --> 00:31:38,960
I think I'll be back in town and we'll have

674
00:31:39,000 --> 00:31:41,039
more to say about it, and maybe you know, everyone

675
00:31:41,079 --> 00:31:42,759
will have had their hands on it at that point.

676
00:31:42,799 --> 00:31:45,759
But be excited. If you liked elden Ring, get excited

677
00:31:45,799 --> 00:31:49,440
for Shadow of er Tree. Let's let's talk about Nintendo stuff.

678
00:31:49,440 --> 00:31:53,559
There was a big Nintendo direct on Tuesday, which big

679
00:31:53,640 --> 00:31:56,759
is not the word I would have predicted. Frankly, honestly,

680
00:31:57,519 --> 00:32:01,279
I don't know why my expectations were so muted in retrospect,

681
00:32:01,359 --> 00:32:03,359
it's the summer presentation.

682
00:32:04,240 --> 00:32:06,279
Speaker 2: I don'tah, but I think it's like it's felt like

683
00:32:06,319 --> 00:32:09,319
this whole year. I mean, you're in change really ever since,

684
00:32:09,400 --> 00:32:14,640
like aside from Mario Wonder, like the last calendar year,

685
00:32:14,799 --> 00:32:17,880
the last twelve months of Nintendo has felt almost like

686
00:32:17,920 --> 00:32:20,720
it's in like a wind down phase for Switch. And

687
00:32:20,759 --> 00:32:22,920
they even said like coming into this, like this is

688
00:32:22,960 --> 00:32:25,039
not going to talk at all about the Switch's successor

689
00:32:25,240 --> 00:32:30,000
this is going to be talking about don't even ask. Yeah,

690
00:32:30,000 --> 00:32:31,839
I tried to ask somebody and they shot me in

691
00:32:31,839 --> 00:32:35,640
the neck with a sleep Dart woke up under a

692
00:32:35,640 --> 00:32:38,079
bridge in Los Angeles. It was bad.

693
00:32:38,880 --> 00:32:41,000
Speaker 1: So that's why that's where you weres, That's why you

694
00:32:41,039 --> 00:32:43,240
were Yeah, that's why on that one. What was it

695
00:32:43,279 --> 00:32:45,319
when there was a presentation, Actually I don't remember what

696
00:32:45,400 --> 00:32:47,799
it was where we were all disappeared and you disappeared

697
00:32:47,799 --> 00:32:50,680
and we're like, where's Brian. We thought you died? We

698
00:32:50,680 --> 00:32:51,200
thought asleep.

699
00:32:51,279 --> 00:32:53,680
Speaker 2: God hit you, but somebody knocked on my door and

700
00:32:53,720 --> 00:32:56,279
I had to answer it, so that that is why.

701
00:32:57,079 --> 00:32:59,680
Speaker 1: But yeah, yeah, let's I mean, let's just you know,

702
00:33:00,119 --> 00:33:02,599
art with the biggest stuff. I mean, Charles, what do

703
00:33:02,640 --> 00:33:05,000
you think was the biggest most exciting announcement.

704
00:33:08,519 --> 00:33:12,000
Speaker 4: I was gonna I was gonna jokingly say as attorney

705
00:33:12,079 --> 00:33:16,440
Investigations collection, because I'm personally very excited for that.

706
00:33:16,519 --> 00:33:19,000
Speaker 1: Well real quick, as a quick aside on that, I

707
00:33:19,119 --> 00:33:22,440
was telling my wife everything. I was like, yeah, that's

708
00:33:22,480 --> 00:33:24,880
just a good news Zelda game where you play Zelda.

709
00:33:24,920 --> 00:33:27,000
They announced this game looks cool. I think you'd be

710
00:33:27,000 --> 00:33:28,559
excited about it. And I was like, fifth down the line,

711
00:33:28,599 --> 00:33:30,640
I was like, and they and they're bringing the Miles

712
00:33:30,759 --> 00:33:32,680
Edgeworth game that never came out in America. They're finally

713
00:33:32,720 --> 00:33:34,119
bringing over here. And she was like, wait, wait, what

714
00:33:34,519 --> 00:33:37,079
why didn't you lead with that? What is wrong with

715
00:33:38,920 --> 00:33:39,480
You're alone?

716
00:33:39,880 --> 00:33:42,240
Speaker 3: A group of people are very excited right now.

717
00:33:42,960 --> 00:33:46,880
Speaker 4: No, it's definitely legend Zelda Echoes of Wisdom.

718
00:33:47,160 --> 00:33:48,640
Speaker 3: I think that's so exciting.

719
00:33:49,039 --> 00:33:50,920
Speaker 4: I think it's one of those games like just how

720
00:33:51,000 --> 00:33:54,559
Brian pitching his Tears of the Kingdom dalc really cool,

721
00:33:54,680 --> 00:33:57,440
but very much feels like that vibe of like Zelda

722
00:33:57,440 --> 00:33:59,599
fan pitching Zelda game of like, well.

723
00:33:59,519 --> 00:34:00,400
Speaker 3: They would never do that.

724
00:34:00,400 --> 00:34:03,279
Speaker 4: That's a bunch of cool things that like it's always

725
00:34:03,319 --> 00:34:05,279
a cool thing no one's ever thought of before. I

726
00:34:05,279 --> 00:34:08,480
feel like Lesion Zelda Echoes of Wisdom is very much

727
00:34:08,599 --> 00:34:12,000
like you play is Zelda, and it's the links awakening

728
00:34:12,079 --> 00:34:14,400
arts that like, it has pieces of things that I

729
00:34:14,440 --> 00:34:17,719
feel like a Zelda fan would come up with. You

730
00:34:17,800 --> 00:34:21,320
don't have just cool yeah, you know a sort instead,

731
00:34:21,360 --> 00:34:22,920
she's got the try Rod.

732
00:34:23,199 --> 00:34:23,679
Speaker 3: That's right.

733
00:34:23,760 --> 00:34:26,280
Speaker 4: We took triforce and combine it with the word rod,

734
00:34:26,360 --> 00:34:29,559
a famous magical root word in the Zelda game.

735
00:34:30,679 --> 00:34:31,280
Speaker 1: Yeah.

736
00:34:31,320 --> 00:34:34,480
Speaker 4: And the thing I wouldn't have expected is the whole ecosystem,

737
00:34:34,519 --> 00:34:37,559
which if you've seen the trailer, you know Zelda can

738
00:34:37,679 --> 00:34:42,599
like basically learn objects or enemies and then like scan

739
00:34:42,719 --> 00:34:45,599
them into the try Rod and then just create duplicates

740
00:34:45,599 --> 00:34:48,679
of them out in the field. So like you can

741
00:34:48,760 --> 00:34:50,719
use tables and then climb out on top of the tables,

742
00:34:50,880 --> 00:34:53,079
or you can make a trampoline then jump on stuff,

743
00:34:53,400 --> 00:34:55,960
or you can make a mobylin and then fight you know,

744
00:34:56,320 --> 00:34:57,000
gan in with.

745
00:34:56,920 --> 00:35:00,280
Speaker 3: It or whatever. And that was really cool.

746
00:35:00,320 --> 00:35:04,320
Speaker 4: I was really interested by that also, like I think.

747
00:35:04,159 --> 00:35:06,639
Speaker 3: She she might just have a jump button, like that's

748
00:35:06,719 --> 00:35:07,599
kind of a big deal in that.

749
00:35:07,679 --> 00:35:12,159
Speaker 4: Yeah, no, she was, And and there's so much verticality

750
00:35:12,360 --> 00:35:16,000
like in her abilities, like it's it's specifically creating like

751
00:35:16,599 --> 00:35:19,000
platforming stuff. I just thought that was like a really

752
00:35:19,039 --> 00:35:22,639
interesting like way to separate it from like a traditional

753
00:35:22,760 --> 00:35:23,559
link adventure.

754
00:35:24,199 --> 00:35:26,760
Speaker 2: Now did I see? I was kind of half watching

755
00:35:26,800 --> 00:35:30,239
the trailer and half like divving out assignments and proofing

756
00:35:30,280 --> 00:35:32,559
and everything. But did I see that they did have

757
00:35:32,639 --> 00:35:35,880
like the side scrolling perspective ye back in this as

758
00:35:35,880 --> 00:35:37,440
well like links Awakening, Okay, awesome?

759
00:35:38,000 --> 00:35:38,719
Speaker 1: Yeah, yeah, I.

760
00:35:38,639 --> 00:35:40,920
Speaker 3: Mean patforming and water underwater stuff.

761
00:35:40,960 --> 00:35:44,960
Speaker 1: I think it's safe to assume that Gretzo is fully

762
00:35:44,960 --> 00:35:47,880
developing this. Who did the links Awakening remaster and the

763
00:35:47,920 --> 00:35:50,000
Ockeram of Time and the majority of mass remasters for

764
00:35:50,119 --> 00:35:53,559
three D s like they are practiced at making Zelda

765
00:35:53,559 --> 00:35:57,000
games that have already been made. Again, just this, this

766
00:35:57,079 --> 00:35:59,039
is me and making an assumption. I actually they did

767
00:35:59,039 --> 00:36:01,239
not share the developer. I don't know who is developing it,

768
00:36:02,000 --> 00:36:04,519
but it's they did links Awakening remake and it's the

769
00:36:04,599 --> 00:36:07,039
links Awakening art style, so I think it's them. And

770
00:36:07,079 --> 00:36:11,400
then like, yeah, which raises the question someone asked me

771
00:36:11,440 --> 00:36:14,840
to see where was it a chain whipping on? Discord said, hey,

772
00:36:14,920 --> 00:36:16,800
let's talk about the new Zelda. What's your hype level

773
00:36:16,800 --> 00:36:19,280
on this? How do you feel about the links Awakening

774
00:36:19,320 --> 00:36:21,559
remake art style and how it may or may not

775
00:36:21,679 --> 00:36:24,519
fit in with that title as a sequel or the

776
00:36:24,559 --> 00:36:28,800
links Awakening timeline which is which is an interesting thought.

777
00:36:28,840 --> 00:36:31,159
I'm always I'm always a little hesitant to dive deep

778
00:36:31,199 --> 00:36:34,880
on like timeline Zelda timeline stuff before actually playing the game,

779
00:36:34,960 --> 00:36:38,159
because people get really excited and they have a lot

780
00:36:38,199 --> 00:36:42,599
of predictions. And then usually Zelda games are pretty singular,

781
00:36:42,800 --> 00:36:45,239
like you know, they they really usually stand alone and

782
00:36:45,320 --> 00:36:49,280
have some ties to the broader lore. So in that sense,

783
00:36:49,320 --> 00:36:52,599
I don't think it's a links Awakening scene.

784
00:36:52,639 --> 00:36:57,559
Speaker 2: So, but I've mean seen speculation on on the Twitter. Yeah,

785
00:36:57,599 --> 00:37:01,320
and it seems people are picking out that this high

786
00:37:01,440 --> 00:37:05,000
rule might be related to a link to the past.

787
00:37:05,400 --> 00:37:06,639
Speaker 1: Which isn't surprising.

788
00:37:06,920 --> 00:37:10,039
Speaker 2: Yeah, Okay, so like somebody picked out like a screenshot

789
00:37:10,199 --> 00:37:14,079
of like Zelda standing over a cliff. I can send

790
00:37:14,079 --> 00:37:16,280
this to you guys at some point, but like the

791
00:37:16,880 --> 00:37:20,880
layout matches the general layout of a link to the

792
00:37:20,920 --> 00:37:22,159
past's high rule.

793
00:37:23,000 --> 00:37:26,519
Speaker 1: Which could be also you could write, like even take

794
00:37:26,519 --> 00:37:29,039
that further to a link between worlds, right, because a

795
00:37:29,039 --> 00:37:31,800
linkedeen worlds is a is a link to the past

796
00:37:31,880 --> 00:37:34,039
equal and like. And that was actually when it started.

797
00:37:34,079 --> 00:37:36,280
I think in our chat we were like link between

798
00:37:36,280 --> 00:37:38,440
worlds on switch finally yeah, and then we were kind

799
00:37:38,440 --> 00:37:40,079
of like, oh no, no, this is this is this is

800
00:37:40,119 --> 00:37:42,800
the link's awakening art style. And my first thought was

801
00:37:42,840 --> 00:37:46,920
like Oracle in Ages remake. But I was like, this

802
00:37:46,960 --> 00:37:49,559
doesn't look familiar, and it did not take long for

803
00:37:49,639 --> 00:37:51,199
us to be like, oh no, no, this is this

804
00:37:51,239 --> 00:37:53,559
is new, this is one hundred percent new whatever this is.

805
00:37:54,079 --> 00:37:57,199
Speaker 2: Yeah. So I just I just sent you both the comparison.

806
00:37:57,360 --> 00:38:00,800
If you want to check that out, can see that

807
00:38:00,840 --> 00:38:03,000
there is like somebody did, like a comparison of like

808
00:38:03,079 --> 00:38:07,280
the layout, yeah, yeah, of like the links the link

809
00:38:07,360 --> 00:38:10,079
to the past map, and like the vista that Zelda

810
00:38:10,119 --> 00:38:12,960
had when she kind of stood on that cliff side.

811
00:38:13,480 --> 00:38:13,719
Speaker 1: Yeah.

812
00:38:13,760 --> 00:38:17,159
Speaker 4: I mean, I was also gonna point out the hood

813
00:38:17,280 --> 00:38:20,840
link wears at the start is like the Highlian hood

814
00:38:20,880 --> 00:38:24,679
from the Tears of the Kingdom, Breath of the While,

815
00:38:24,719 --> 00:38:28,039
like it has that design from those games. So there's like, oh,

816
00:38:28,360 --> 00:38:30,880
the main thing I was excited to do this this podcast.

817
00:38:30,960 --> 00:38:33,360
I sent this image of Kyle already where there's a

818
00:38:33,400 --> 00:38:37,119
shot in that trailer where Zelda's standing in front of

819
00:38:37,199 --> 00:38:40,199
like the link to the past Zora's and then some

820
00:38:40,440 --> 00:38:44,519
like Okarata of time and on Zora, Like the Zors

821
00:38:44,559 --> 00:38:46,559
look different in the two D and three D games,

822
00:38:46,800 --> 00:38:50,079
but they're both like talking to each other in one

823
00:38:50,119 --> 00:38:53,360
of the shots of this trailer, And I was like, why,

824
00:38:53,599 --> 00:38:54,519
how what I know?

825
00:38:54,599 --> 00:38:55,400
Speaker 3: What is that about?

826
00:38:55,480 --> 00:38:57,480
Speaker 1: When you sent me that, Charles, I was very impressed.

827
00:38:57,480 --> 00:38:59,239
I was like, whoa, that is a good catch. That

828
00:38:59,360 --> 00:39:02,480
is a funk and Brian, I'll send you the image.

829
00:39:02,880 --> 00:39:07,320
But yeah, it's different ages, different designs of Zora talking

830
00:39:07,360 --> 00:39:10,960
to each other, which is very exciting and very weird.

831
00:39:12,400 --> 00:39:15,280
Speaker 4: Yeah, and so I'm I am wondering of like we've

832
00:39:15,320 --> 00:39:17,280
got that, we've got linked to the past, stuff, we've

833
00:39:17,320 --> 00:39:21,800
got connections to like Breath of the Wild. It is

834
00:39:22,480 --> 00:39:27,840
either some really crazy dimension hopping Zelda thing where they're

835
00:39:27,880 --> 00:39:32,039
taking stuff from all sorts of things, or it's just

836
00:39:32,199 --> 00:39:34,679
zeldering Zelda, where they just take stuff from all the

837
00:39:34,760 --> 00:39:37,400
different games and they don't actually explain it at all. Yeah,

838
00:39:37,440 --> 00:39:39,599
which I kind of feel like like I don't feel

839
00:39:39,599 --> 00:39:43,360
like they're interested in answering those questions generally speaking, but

840
00:39:44,800 --> 00:39:47,679
also like I kind of I don't really need to,

841
00:39:47,920 --> 00:39:51,000
so I probably won't. But if you know, like the

842
00:39:51,199 --> 00:39:54,920
ending of Links Awakening and the context that that game

843
00:39:55,039 --> 00:39:58,679
takes place in, it is interesting, like the concept of

844
00:39:58,679 --> 00:40:01,679
that even crossing over with other stuff, like it's kind

845
00:40:01,719 --> 00:40:05,320
of a contained experience. So I don't I don't see

846
00:40:05,360 --> 00:40:08,800
why that link couldn't be the link in this game necessarily.

847
00:40:09,039 --> 00:40:10,360
Speaker 3: Yeah, I don't know.

848
00:40:10,599 --> 00:40:13,559
Speaker 2: I mean, typically when they change links, they do change

849
00:40:13,599 --> 00:40:16,880
the art style. Like look at like Ocarina and Majar

850
00:40:17,000 --> 00:40:19,159
that's the same link. Same thing with Breath of the

851
00:40:19,159 --> 00:40:21,039
Wild and Tears the Kingdom it's when they go and

852
00:40:21,119 --> 00:40:24,199
same same thing for wind Waker and uh, Phantom Hourglass.

853
00:40:24,639 --> 00:40:28,960
You're right, yes, So it's like when they change protagonists,

854
00:40:29,000 --> 00:40:31,159
it's typically a different art style. So this very well

855
00:40:31,159 --> 00:40:34,880
could be the link from from Links Awakening.

856
00:40:35,079 --> 00:40:37,079
Speaker 1: Yeah, I mean it certainly looks like it, so, but yeah,

857
00:40:37,119 --> 00:40:40,480
I mean, just very exciting that Zelda is a protagonist,

858
00:40:40,519 --> 00:40:42,760
and it's also like unique, right, It's not like they

859
00:40:42,800 --> 00:40:45,320
just gave Zelda a sword and we're like, well, now

860
00:40:45,360 --> 00:40:48,800
that you're just playing with a different skin in a

861
00:40:48,920 --> 00:40:51,679
Zelda game, you know, like she has her own unique

862
00:40:51,679 --> 00:40:56,360
abilities that like look closer to the current trajectory of

863
00:40:56,440 --> 00:40:58,559
Zelda in the sense that it's like more open ended

864
00:40:58,559 --> 00:41:00,840
and more creative. It's like it's like a two D

865
00:41:01,039 --> 00:41:03,599
version of Ultra Hand in a way, Like, yeah, I

866
00:41:03,599 --> 00:41:07,079
thought they're they're not similar, but like the idea is

867
00:41:07,159 --> 00:41:09,960
kind of similar. The emotions that will come up while

868
00:41:09,960 --> 00:41:12,400
you're like trying to, you know, just throw a bunch

869
00:41:12,400 --> 00:41:14,320
of stuff at a wall and see what happens. Seems

870
00:41:14,320 --> 00:41:16,599
like seems like the game is open to that. And

871
00:41:16,639 --> 00:41:19,159
I'm also glad that it's called the Legend of Zelda,

872
00:41:19,199 --> 00:41:21,320
because like this could have they could have called it.

873
00:41:21,400 --> 00:41:23,480
They could have really made it a spin off, right,

874
00:41:23,599 --> 00:41:25,719
like a very close spin off. But like they're like, no,

875
00:41:26,159 --> 00:41:28,360
this is the new Zelda. This is this is the

876
00:41:28,400 --> 00:41:31,800
next Zelda game, and you are finally playing as Zelda,

877
00:41:31,840 --> 00:41:35,239
which is which is wild, which is very exciting and

878
00:41:35,320 --> 00:41:38,039
cool and never would have predicted. I I had no

879
00:41:38,360 --> 00:41:42,679
optimism of seeing any Zelda whatsoever. During this stream, there's

880
00:41:42,719 --> 00:41:48,360
the you know, the Majora's mask Twilight Princess question. Uh

881
00:41:48,760 --> 00:41:53,840
that that lingers I'm sorry, Yeah, wind Waker Legend of

882
00:41:53,920 --> 00:41:56,760
Gamer one O two on Discord said, no questions about

883
00:41:56,920 --> 00:41:59,920
the d intended. Dirk just thoughts a lot of great announcements.

884
00:42:00,039 --> 00:42:02,119
I'm excited for the new Zelda and Metroid Prime four,

885
00:42:02,159 --> 00:42:04,760
which we will touch on soon. I just can't, for

886
00:42:04,800 --> 00:42:06,480
the life of me, figure out why win Waker and

887
00:42:06,519 --> 00:42:11,719
Twilight Princess aren't on Switch yet. Which is it is bizarre.

888
00:42:11,440 --> 00:42:14,199
Speaker 2: Especially since there are even more Zelda games that were

889
00:42:14,320 --> 00:42:17,639
like announced a classic Zelda games, A Link to the

890
00:42:17,679 --> 00:42:21,320
Past Four Swords. The Game Boy Advance remake of A

891
00:42:21,360 --> 00:42:23,800
Link to the Past that also has the standalone Four

892
00:42:23,840 --> 00:42:28,119
Swords campaign is also coming to a Nintendo Switch Online

893
00:42:28,119 --> 00:42:29,079
expansion pack.

894
00:42:28,960 --> 00:42:33,559
Speaker 1: Which is actually Little Kyle Trivia. The first way that

895
00:42:33,599 --> 00:42:35,719
I beat Link to the Past was that Game Boy

896
00:42:35,760 --> 00:42:37,800
Advance version. I had played it before, but the first

897
00:42:37,840 --> 00:42:40,559
time I beat it was playing the Game Boy Advance version.

898
00:42:41,360 --> 00:42:44,880
Speaker 4: It's I just want to know something really weird. Yes,

899
00:42:45,119 --> 00:42:50,639
it has been more time has passed since win Waker

900
00:42:50,800 --> 00:42:54,360
HD and now than time had passed between win Waker

901
00:42:54,400 --> 00:42:58,480
and win Wakery. Oh man, it's been it's been eleven

902
00:42:58,559 --> 00:43:01,599
years since that game came out out, almost eleven years,

903
00:43:02,199 --> 00:43:04,599
and it was ten years between the original and the

904
00:43:04,599 --> 00:43:05,480
the HD version.

905
00:43:05,599 --> 00:43:06,400
Speaker 3: It's oh boy.

906
00:43:06,920 --> 00:43:07,119
Speaker 2: Yeah.

907
00:43:07,239 --> 00:43:09,280
Speaker 1: So I had a buddy shout out to win Front.

908
00:43:09,280 --> 00:43:11,960
Aaron was texting me, who's just always bummed that he

909
00:43:12,000 --> 00:43:14,480
can't play wind Wicker on his Switch, and was like,

910
00:43:14,599 --> 00:43:17,360
it's like Donkey Kong Country first, Like we're gonna get

911
00:43:17,400 --> 00:43:20,639
talking country. I mean, I love Donky kont Country. Nothing

912
00:43:20,639 --> 00:43:21,760
wrong with Donky Kret Country.

913
00:43:22,000 --> 00:43:24,239
Speaker 2: By the way, I was hyped for that announcement. That

914
00:43:24,320 --> 00:43:26,239
is one that I've been wanting for a while because

915
00:43:26,280 --> 00:43:31,119
like donke Ykong Country. Tropical Freeze awesome, but like that

916
00:43:31,320 --> 00:43:33,119
was the first one, Like why wouldn't they put that

917
00:43:33,119 --> 00:43:36,159
one on before Tropical Freeze. I don't know. It's just

918
00:43:36,239 --> 00:43:38,039
very weird. And also like the we version had like

919
00:43:38,239 --> 00:43:40,920
shoehorned in motion controls. The three DS version removed that,

920
00:43:41,039 --> 00:43:44,199
but it's like less accessible right now. So it's like

921
00:43:45,039 --> 00:43:47,280
I just want like the best version on Switch, and

922
00:43:47,280 --> 00:43:48,840
this seems like it's adding a lot of the stuff

923
00:43:48,840 --> 00:43:51,559
from the three DS version as well. I'm hoping that

924
00:43:51,599 --> 00:43:54,000
also means we can play without motion controls, because remember,

925
00:43:54,280 --> 00:43:57,800
to play the WEI version, you turned the we remote sideways,

926
00:43:58,119 --> 00:44:00,159
but I believe you also had to, like if you

927
00:44:00,199 --> 00:44:02,079
wanted to roll, you had to shake the WE remote,

928
00:44:02,119 --> 00:44:06,159
so it was like the sideways like like controller scheme,

929
00:44:06,360 --> 00:44:09,119
and then also motion controls, which was really really jarring.

930
00:44:09,320 --> 00:44:12,960
Speaker 1: I will say I remember not hating them. I think

931
00:44:13,000 --> 00:44:16,840
you could play with the nunchuck like and I remember

932
00:44:17,159 --> 00:44:19,559
finishing the levels and you could like do the shake

933
00:44:19,679 --> 00:44:22,280
to like, you know, punch the barrel or whatever. That

934
00:44:22,360 --> 00:44:25,159
was all right, but yeah, I mean I would rather Ultimately,

935
00:44:25,679 --> 00:44:28,320
I didn't hate them as much as some motion controls

936
00:44:28,360 --> 00:44:31,800
in some games, but uh yeah, I'm the thing was,

937
00:44:31,840 --> 00:44:33,760
it was like I'd given up on it because it's like, well,

938
00:44:33,760 --> 00:44:36,480
they have Tropical Freeze on switch, and if you ask Rare,

939
00:44:36,679 --> 00:44:39,960
they're gonna be like that's or I'm sorry, retro retro.

940
00:44:40,280 --> 00:44:42,480
They're gonna be like, well, yeah, the best Donkey Kong

941
00:44:42,480 --> 00:44:44,320
Country is on switch. What else do you want from us?

942
00:44:44,320 --> 00:44:45,519
You know? And it's like, well, we want the other

943
00:44:45,519 --> 00:44:49,480
one that's also really good. Yeah, any other Zelda thoughts

944
00:44:49,480 --> 00:44:52,320
before we move on to other stuff, because that was

945
00:44:52,360 --> 00:44:53,000
the big one.

946
00:44:53,119 --> 00:44:55,159
Speaker 2: I think it looks cool. I was a little I mean,

947
00:44:55,199 --> 00:44:57,519
there was a brief moment where I was bummed that

948
00:44:57,599 --> 00:45:00,639
it wasn't a Link between Worlds because that's one of

949
00:45:00,719 --> 00:45:03,360
my all time favorite Zelda games. But I'm glad we're

950
00:45:03,360 --> 00:45:05,159
getting a new one because that's that's even better.

951
00:45:05,679 --> 00:45:08,000
Speaker 1: Yeah. I'll always take new and so I love remakes.

952
00:45:08,039 --> 00:45:10,159
I play Remax all the time, but I'll always be

953
00:45:10,199 --> 00:45:15,360
more excited for the next weird new thing. Yeah. Brian

954
00:45:16,039 --> 00:45:18,920
Charles kicked us off with Zelda. What do you want

955
00:45:18,920 --> 00:45:19,639
to talk about next?

956
00:45:20,840 --> 00:45:23,119
Speaker 2: I mean, we talked about Don Kong Country returns already.

957
00:45:24,360 --> 00:45:26,639
I'm not a big Mario and Luigi fan, but outside

958
00:45:26,679 --> 00:45:29,079
of Metroid Prime for that, seems like the other big

959
00:45:29,119 --> 00:45:32,079
announcement was Mario and Luigi Brothership. So I'm gonna let

960
00:45:32,119 --> 00:45:36,159
you lead this conversation, Chanelle, because you've played the RPGs

961
00:45:36,519 --> 00:45:39,679
that Nintendo has put out. Yeah, but this one looks

962
00:45:39,719 --> 00:45:42,199
pretty cool. Yeah.

963
00:45:42,639 --> 00:45:45,360
Speaker 1: Matt Storm, editor of this podcast, actually sent in a

964
00:45:45,480 --> 00:45:47,760
question for us. I never in a millionaires thought would

965
00:45:47,760 --> 00:45:49,639
get a new Marri and Luigi game. I'm so stoked.

966
00:45:50,400 --> 00:45:54,000
My question is what dormant Nintendo franchise would you love

967
00:45:54,159 --> 00:45:55,960
to see make a comeback, which I'll let you guys

968
00:45:55,960 --> 00:45:58,519
think on for a bit. But the thing, I like

969
00:45:58,599 --> 00:46:01,159
Mario and Luigi a lot. I think guy even said

970
00:46:01,239 --> 00:46:03,800
in my recent paper Mario thousand Year to Or Review

971
00:46:03,840 --> 00:46:07,840
that I do actually prefer the Mario and Luigi trajectory

972
00:46:08,360 --> 00:46:13,199
of Mariothliz. So I'm very excited for this. But the

973
00:46:13,239 --> 00:46:16,840
reason that I was so extra excited and surprised, and

974
00:46:16,920 --> 00:46:19,480
why the Nintendo director for me kicked off on such

975
00:46:19,480 --> 00:46:22,480
a high note, was because I was certain we would

976
00:46:22,519 --> 00:46:25,639
never get another Mario in Luigi game because the creator,

977
00:46:26,519 --> 00:46:29,719
the creators of the series of developer Alpha Dream went

978
00:46:29,760 --> 00:46:32,239
out of business in twenty nineteen. They were shut down.

979
00:46:32,880 --> 00:46:34,599
So I was like, well, I guess that's a wrap

980
00:46:34,639 --> 00:46:36,679
on Mario and Luigi. Like we're just never going to

981
00:46:36,719 --> 00:46:39,440
revisit that series. So this was like a huge surprise.

982
00:46:39,480 --> 00:46:41,760
And it looks cool, it looks good, it looks great.

983
00:46:42,440 --> 00:46:44,239
I don't know who's developing it. Maybe it's like a

984
00:46:44,320 --> 00:46:47,559
version of Alpha Dream come back to life. I'm not sure,

985
00:46:48,000 --> 00:46:50,800
but yeah, I like the art style. I was I

986
00:46:50,880 --> 00:46:52,400
was watching it, and I was like, how much Turn

987
00:46:52,440 --> 00:46:55,079
base are we getting in here? And over the course

988
00:46:55,119 --> 00:46:57,400
of the trailer it did become more and more apparent.

989
00:46:57,440 --> 00:46:59,360
That's like, oh, yeah, no, no, this is this is Margo Luigi,

990
00:46:59,480 --> 00:47:03,000
this is Turn Combat. So yeah, I'm I'm I'm excited

991
00:47:03,039 --> 00:47:05,559
for that one for sure. Yeah, absolutely, I'd like to

992
00:47:05,639 --> 00:47:06,119
check it out.

993
00:47:06,159 --> 00:47:09,440
Speaker 2: Are the other Mario and Luigi games are only on

994
00:47:09,519 --> 00:47:11,000
three DS? Right? Not Switch?

995
00:47:11,360 --> 00:47:13,360
Speaker 1: Yep, Game Boy Advance DS and three DS?

996
00:47:14,000 --> 00:47:17,480
Speaker 4: Okay, but like the collection any is there is one

997
00:47:17,639 --> 00:47:18,920
on the Switch Online?

998
00:47:18,960 --> 00:47:20,440
Speaker 3: Am I making that up? Oh?

999
00:47:20,559 --> 00:47:23,639
Speaker 1: I think the original Mario Luigi is on Switch online

1000
00:47:24,079 --> 00:47:27,519
or although I might be conflating it with the Ambassador

1001
00:47:27,519 --> 00:47:29,599
program on three DS.

1002
00:47:29,440 --> 00:47:31,480
Speaker 2: Which is I can find the answer.

1003
00:47:31,760 --> 00:47:36,159
Speaker 1: Okay, But yeah, they remade. They released them all on

1004
00:47:36,679 --> 00:47:39,119
GBA DS and three DS, and then they remade the

1005
00:47:39,199 --> 00:47:42,559
first two for three DS, and those were I don't know,

1006
00:47:42,559 --> 00:47:45,519
they seem to underwhelm my. I guess they weren't blockbusters

1007
00:47:45,559 --> 00:47:46,320
in terms of sales.

1008
00:47:46,440 --> 00:47:49,599
Speaker 2: So Mario and luigis Superstar Saga on Game Boy Advance

1009
00:47:49,760 --> 00:47:51,800
is on Switch online if you have the expansion pack.

1010
00:47:52,480 --> 00:47:56,440
Speaker 1: Hell yeah, yeah, I mean the other the big one

1011
00:47:56,639 --> 00:47:58,400
which I thought you were going to jump to, Brian

1012
00:47:58,519 --> 00:48:01,039
was a Metroid Prime for like, that was another one

1013
00:48:01,039 --> 00:48:03,239
that I was like, well, I'm excited for Metroid Prime,

1014
00:48:03,280 --> 00:48:05,559
but we're not We're not going to see any of

1015
00:48:05,639 --> 00:48:08,440
that today. I just I just always assume we're never

1016
00:48:08,440 --> 00:48:10,840
gonna see Zelda, We're never gonna see Metroid and I

1017
00:48:10,880 --> 00:48:13,639
live a very uh fulfilling life that way.

1018
00:48:14,239 --> 00:48:17,199
Speaker 2: Which, by the way, looking at the reason I went

1019
00:48:17,199 --> 00:48:21,840
to Brothership, which is a very strange word to Sun.

1020
00:48:23,239 --> 00:48:26,679
So here's the order in which Nintendo sent out a like, hey,

1021
00:48:26,679 --> 00:48:30,519
here's everything we announced, and the Nintendo direct goes Legend

1022
00:48:30,599 --> 00:48:33,880
Zelda echoes a wisdom, Okay, Mario Luigi Brothership, all right,

1023
00:48:33,920 --> 00:48:37,519
I get that. That's, you know, Mario Flagship Character, Dragon

1024
00:48:37,559 --> 00:48:41,239
Quest three HD two D remake, Super Mario Party Jamboree.

1025
00:48:41,239 --> 00:48:44,800
All right, still still kind of tracks, Donkeykong Country Returns HD,

1026
00:48:44,960 --> 00:48:49,880
Lego Horizon's Adventure, Just Dance twenty twenty five edition, and

1027
00:48:49,920 --> 00:48:52,159
then Metroid Prime four Beyond.

1028
00:48:52,599 --> 00:48:56,719
Speaker 4: Well, I mean they say the last right, No, it's no,

1029
00:48:57,119 --> 00:48:59,360
it's like it's that, and then all the other games, yeah,

1030
00:48:59,360 --> 00:49:01,679
and then it goes right into Nintendo sixty four, Interno

1031
00:49:01,679 --> 00:49:04,119
Switch Online, Hello, Kitty Island Adventures, Stray.

1032
00:49:04,239 --> 00:49:06,800
Speaker 2: It's like, why did they bury Metroid Prime four like

1033
00:49:07,079 --> 00:49:09,039
after Just Dance twenty twenty five edition.

1034
00:49:09,119 --> 00:49:12,639
Speaker 1: Yeah, it's not alphabetical, No, that is that is.

1035
00:49:12,639 --> 00:49:14,800
Speaker 2: Really yeah, because fun Confusion is like four.

1036
00:49:14,719 --> 00:49:20,519
Speaker 1: Entries later, Okay, but yeah, Metroid Prime four Beyond it's

1037
00:49:20,519 --> 00:49:22,840
called now. I was very excited to see it was

1038
00:49:22,840 --> 00:49:25,880
funny when Zelda premiered it went on on the twenty

1039
00:49:25,920 --> 00:49:28,679
minute mark, I was like that was that? Wasn't there

1040
00:49:28,719 --> 00:49:31,159
one last thing? Like I was like, what are we

1041
00:49:31,199 --> 00:49:32,679
going to have at the end here? And like so

1042
00:49:32,719 --> 00:49:34,719
I had high hopes for it and Metroid Prime four

1043
00:49:34,760 --> 00:49:37,719
I was like, oh my god, finally it was. It

1044
00:49:37,800 --> 00:49:41,639
was really nice to see gameplay. This sounds like a

1045
00:49:41,719 --> 00:49:44,559
knock against it, but it's really not. It's like it

1046
00:49:44,559 --> 00:49:46,519
it looks like Metroid Prime, which I don't know what

1047
00:49:46,559 --> 00:49:49,239
I expected, but it looks like it looks like Metroid Prime,

1048
00:49:49,239 --> 00:49:49,840
which is great.

1049
00:49:50,280 --> 00:49:50,480
Speaker 2: Yeah.

1050
00:49:51,360 --> 00:49:53,639
Speaker 1: I liked the little teas of the enemy, which I

1051
00:49:53,679 --> 00:49:55,880
guess the Internet has pointed out looks kind of like

1052
00:49:55,920 --> 00:49:58,440
a character from Metroid Prime Hunters, which is kind of funky,

1053
00:49:58,440 --> 00:50:03,239
which is like that that DS game, and uh yeah,

1054
00:50:03,519 --> 00:50:05,239
it looks great. I liked at the end they showed

1055
00:50:05,239 --> 00:50:08,760
that weird that more tropical area that looked really cool

1056
00:50:08,880 --> 00:50:14,079
and alien, and I just I'm very happy to see it.

1057
00:50:14,119 --> 00:50:16,000
I'm happy it's on the way. I thought I was

1058
00:50:16,039 --> 00:50:18,679
onto something as we were watching the stream, and I

1059
00:50:18,719 --> 00:50:20,760
even brought it up in our chat where I was like,

1060
00:50:20,800 --> 00:50:24,079
you know, they didn't say switch, they didn't say coming

1061
00:50:24,119 --> 00:50:25,880
to Switch, and you know what, they didn't have the

1062
00:50:25,920 --> 00:50:29,039
little snap you know, intro before the game started. I

1063
00:50:29,039 --> 00:50:31,559
was like, I'm thinking this, they might have just you know,

1064
00:50:32,199 --> 00:50:35,639
glomar response to this thing, and like kind of not

1065
00:50:35,800 --> 00:50:38,920
outright confirmed a switch to game. But then I like

1066
00:50:38,960 --> 00:50:40,880
went and looked at the trailer on the YouTube channel

1067
00:50:40,880 --> 00:50:42,760
and it was like Metroit Prime four Beyond coming to

1068
00:50:42,800 --> 00:50:45,960
Switch in twenty twenty five and it has the snap

1069
00:50:46,000 --> 00:50:47,760
intro and everything. I was like, Okay, wait, never mind,

1070
00:50:47,800 --> 00:50:48,920
I don't know what I'm talking about.

1071
00:50:49,199 --> 00:50:54,039
Speaker 2: The sole detail that is given for Metroit Prime four

1072
00:50:54,079 --> 00:50:57,159
Beyond in the press release is coming to Nintendo Switch

1073
00:50:57,159 --> 00:50:58,039
in twenty twenty five.

1074
00:50:58,760 --> 00:51:02,559
Speaker 1: Yeah. Yeah, Although I say, I do think that that

1075
00:51:02,639 --> 00:51:05,400
game absolutely has the potential to be like a cross

1076
00:51:05,480 --> 00:51:09,840
platform Oh definitely like Twilight Princess Breath of the Wild style,

1077
00:51:10,159 --> 00:51:13,159
like we'll we'll have it on Switch Fault switch to

1078
00:51:13,360 --> 00:51:16,239
for lack of a better name, in the moment first,

1079
00:51:16,239 --> 00:51:17,840
and then like two weeks later you can go buy

1080
00:51:17,880 --> 00:51:19,760
the old Switch version and it won't look quite as

1081
00:51:19,800 --> 00:51:22,599
good and you'll be mad that they didn't take advantage

1082
00:51:22,599 --> 00:51:28,360
of the game pad at all. But yeah, I Metroid

1083
00:51:28,400 --> 00:51:31,199
Prime four very exciting. I love Metroid Prime. I actually

1084
00:51:31,320 --> 00:51:33,599
have never I was I'm still I still want two

1085
00:51:33,880 --> 00:51:36,840
to come to Switch because I I've played one in three,

1086
00:51:36,840 --> 00:51:38,960
but I never beat two. I never really played two,

1087
00:51:38,960 --> 00:51:40,400
so I would love to have excuse to play two

1088
00:51:40,440 --> 00:51:41,400
before four comes out.

1089
00:51:41,679 --> 00:51:43,199
Speaker 2: I mean, if they're gonna do that, they might as

1090
00:51:43,199 --> 00:51:44,440
well put two n three.

1091
00:51:44,760 --> 00:51:47,159
Speaker 1: Yeah, no, three, I would love to play three. I

1092
00:51:47,199 --> 00:51:49,559
would love to play three with joy cons with motion

1093
00:51:49,639 --> 00:51:54,079
controls honestly because it got the job done on we

1094
00:51:54,679 --> 00:51:57,960
I actually quite like Metroid Prime three with with motion controls.

1095
00:51:58,000 --> 00:51:59,360
I think it's I think it's like one of the

1096
00:51:59,360 --> 00:52:02,800
better uses of it. But the joy cons work even better.

1097
00:52:02,960 --> 00:52:04,800
So like I would, I would, I would totally, I wouldn't.

1098
00:52:04,960 --> 00:52:06,840
It's one of those like Skyward Sword where I would

1099
00:52:06,960 --> 00:52:09,039
I would have a couple sessions where I would try

1100
00:52:09,079 --> 00:52:10,840
it with the motion controls, but it's like I would

1101
00:52:10,840 --> 00:52:12,079
just like to have the option, you know.

1102
00:52:12,800 --> 00:52:15,320
Speaker 2: Yeah, It's not like one of those like Skyward Sword

1103
00:52:15,360 --> 00:52:17,159
things like AGL Newman told me it was close to

1104
00:52:17,199 --> 00:52:20,760
impossible to do a motion control less version of Skyward

1105
00:52:20,800 --> 00:52:22,840
Sword and then did it two years later.

1106
00:52:22,960 --> 00:52:25,000
Speaker 1: Right, He's like, actually we figured it out. It was

1107
00:52:25,840 --> 00:52:28,119
the it was what everyone said we could do since

1108
00:52:28,119 --> 00:52:28,960
the game came out.

1109
00:52:31,960 --> 00:52:34,760
Speaker 4: What what is the general and this is I've never

1110
00:52:34,800 --> 00:52:36,920
actually looked at this before. What was the like critical

1111
00:52:36,960 --> 00:52:38,960
reception the Metroid Prime Hunters?

1112
00:52:39,320 --> 00:52:41,519
Speaker 3: What if people think of that mid ly?

1113
00:52:42,039 --> 00:52:45,480
Speaker 1: Not not bad, but like it was kind of one

1114
00:52:45,480 --> 00:52:47,119
of those things where it's like, yeah, this is okay,

1115
00:52:47,280 --> 00:52:49,880
and this is maybe Brian's looking up more specifics, but

1116
00:52:49,920 --> 00:52:52,880
I remember I didn't plate, which to me is like

1117
00:52:53,000 --> 00:52:54,800
if it was if it had been, if there was

1118
00:52:54,840 --> 00:52:56,400
a lot of really good reviews for it, I would

1119
00:52:56,400 --> 00:52:58,400
have made time for it. But the fact that everyone

1120
00:52:58,480 --> 00:53:02,159
was like, yeah, this is like a function FPS on

1121
00:53:02,159 --> 00:53:06,239
on DS that is really more of like a multiplayer

1122
00:53:06,280 --> 00:53:10,480
game than like a proper video than a proper like

1123
00:53:10,519 --> 00:53:13,320
single player Metroid game, you know, it's like it just

1124
00:53:13,760 --> 00:53:14,519
didn't really connect.

1125
00:53:14,599 --> 00:53:17,840
Speaker 2: So it's an eighty five on Metacritic, which is a

1126
00:53:17,960 --> 00:53:20,800
very good score higher than that, and an eight point

1127
00:53:20,880 --> 00:53:23,599
five in Game Informer, so right in line with the Metacritic.

1128
00:53:24,239 --> 00:53:26,719
While the single player adventure falls just shy of the

1129
00:53:26,719 --> 00:53:30,960
grandeur of some Metroid games, the new multiplayer game positively

1130
00:53:31,039 --> 00:53:32,599
electrified the experience.

1131
00:53:33,880 --> 00:53:38,519
Speaker 4: So I ask because this was one of like three

1132
00:53:38,679 --> 00:53:42,960
games of back when DS download play was a thing

1133
00:53:43,679 --> 00:53:47,840
you could just do multiplayer with whoever had the core game.

1134
00:53:48,320 --> 00:53:50,159
So this was the thing that like I have memories

1135
00:53:50,199 --> 00:53:53,840
of being at like a summer camp and like one

1136
00:53:53,960 --> 00:53:57,039
kid had Metroid Prime Hunters, and we would all play

1137
00:53:57,199 --> 00:53:59,679
on DS download Play, and we're all terrible and we

1138
00:53:59,679 --> 00:54:02,159
didn't actually understand how the game worked at all, And

1139
00:54:02,239 --> 00:54:04,559
I'd be so curious to go back to it now

1140
00:54:04,599 --> 00:54:07,800
because I like only remember playing also DS download the player.

1141
00:54:07,800 --> 00:54:10,000
It's like all these other people could play, but they

1142
00:54:10,000 --> 00:54:12,480
had like limited access to the game, so I think

1143
00:54:12,519 --> 00:54:15,599
we could only play as like one of the characters, right,

1144
00:54:16,760 --> 00:54:19,079
But yeah, I was thinking about DS download play the

1145
00:54:19,119 --> 00:54:21,320
other day and like I missed that. But metroy Prime

1146
00:54:21,360 --> 00:54:23,199
made me think a bet Youro Prive Hunters made me think.

1147
00:54:23,079 --> 00:54:25,559
Speaker 3: Of I they should bring it.

1148
00:54:25,559 --> 00:54:30,000
Speaker 1: Back, would be perfectly fine, And then this is probably

1149
00:54:30,039 --> 00:54:31,960
gonna be the case. But like I don't need any

1150
00:54:32,039 --> 00:54:34,760
kind of multiplayer and Metroid Prime like they don't need

1151
00:54:34,880 --> 00:54:36,920
Oh no, any we don't waste your time on that.

1152
00:54:37,000 --> 00:54:41,320
Speaker 4: It's fine, No, no, Just get Metro Prime Hunters for

1153
00:54:41,400 --> 00:54:44,360
DS and then seven of your closest friends can play

1154
00:54:44,400 --> 00:54:46,679
with you. But don't tell them to get the game right,

1155
00:54:46,960 --> 00:54:47,960
Just get a DS.

1156
00:54:48,199 --> 00:54:50,480
Speaker 1: Can You can probably do that kind of there's probably

1157
00:54:50,480 --> 00:54:52,639
some multiplayer games on switch right where you can like

1158
00:54:52,719 --> 00:54:55,239
send you probably have to go to the shop to

1159
00:54:55,400 --> 00:54:56,599
download a demo or something.

1160
00:54:56,719 --> 00:54:58,440
Speaker 2: Yeah, I think that there's a way that you have

1161
00:54:58,480 --> 00:55:03,079
to like download like basically like a shell of the software,

1162
00:55:03,800 --> 00:55:06,119
and then that enables you to join the multiplayer sessions.

1163
00:55:06,159 --> 00:55:08,360
I forget what games do that, but I'm pretty sure

1164
00:55:08,360 --> 00:55:09,159
there have been a few.

1165
00:55:10,360 --> 00:55:13,639
Speaker 4: Yeah, it's more likely now that it's just like if

1166
00:55:13,639 --> 00:55:15,320
they want everyone to play it, they'll just make it.

1167
00:55:15,280 --> 00:55:15,880
Speaker 3: Free to play.

1168
00:55:16,519 --> 00:55:18,239
Speaker 1: Yeah, yeah, yeah, probably.

1169
00:55:17,920 --> 00:55:20,199
Speaker 3: Which wasn't a thing in the DS era.

1170
00:55:20,360 --> 00:55:22,639
Speaker 1: But I'm gonna I'm gonna like sort of do a

1171
00:55:22,760 --> 00:55:24,880
rapid fire on some of these things. But yeah, I mean,

1172
00:55:24,880 --> 00:55:27,119
if you guys have anything you're excited to talk about, like, yeah,

1173
00:55:27,159 --> 00:55:28,039
please shout it out.

1174
00:55:28,159 --> 00:55:30,599
Speaker 3: I did. I did also want to answer Matt's question.

1175
00:55:30,440 --> 00:55:34,280
Speaker 1: Oh yeah, if you haven't yeah to recamp. Matt's question,

1176
00:55:34,400 --> 00:55:36,679
which I personally don't really have a big great answer for,

1177
00:55:36,840 --> 00:55:39,559
is like what uh what Nintentdal franchise would you like

1178
00:55:39,559 --> 00:55:41,599
to see make a surprise comeback or any comeback?

1179
00:55:41,639 --> 00:55:41,880
Speaker 3: Really?

1180
00:55:42,840 --> 00:55:46,400
Speaker 4: Yeah, go ahead, Charles, I mean my go to I

1181
00:55:46,440 --> 00:55:49,360
want more. I I feel like I've talked about this before.

1182
00:55:49,440 --> 00:55:52,800
I just really like Kitddigerus Uprising on three DS, and

1183
00:55:52,840 --> 00:55:54,960
if it got I got ported the Switch or we

1184
00:55:55,079 --> 00:55:58,280
got like a sequel on Switch or any any adaptation

1185
00:55:58,440 --> 00:56:02,159
of those characters and that rough gameplay on like a

1186
00:56:02,159 --> 00:56:03,960
modern console, I would die for.

1187
00:56:04,119 --> 00:56:04,320
Speaker 3: Yeah.

1188
00:56:04,320 --> 00:56:06,480
Speaker 1: I would love a port for that on Switch. I

1189
00:56:06,519 --> 00:56:09,639
never I've played it for like thirty minutes on three

1190
00:56:09,719 --> 00:56:12,000
DS and it was like, you know, it has the

1191
00:56:12,039 --> 00:56:15,199
weird controls and all that stuff. But yeah, that and

1192
00:56:15,239 --> 00:56:17,079
star Fox are like the two that I was like, yeah,

1193
00:56:17,159 --> 00:56:18,440
let's let's bring those over to Spech.

1194
00:56:18,519 --> 00:56:18,719
Speaker 3: Yeah.

1195
00:56:18,679 --> 00:56:21,119
Speaker 1: I have like a sort of a more contemporary version

1196
00:56:21,119 --> 00:56:22,920
of it that we can revisit with new eyes in

1197
00:56:22,920 --> 00:56:23,760
twenty twenty four.

1198
00:56:24,239 --> 00:56:27,519
Speaker 2: You know, it's been ten years, just ten years enough

1199
00:56:27,559 --> 00:56:31,440
to be like a dormant franchise. Yeah, so Mario Kart,

1200
00:56:31,440 --> 00:56:36,119
we need a new Mario. That's funny, but no, I

1201
00:56:36,159 --> 00:56:38,079
was gonna say, like it's it's bewildering to me that,

1202
00:56:38,280 --> 00:56:43,000
like for how genius Nintendo is at like designing amazing

1203
00:56:43,039 --> 00:56:46,119
experiences and like just putting out like hit after hit

1204
00:56:46,159 --> 00:56:48,960
and banger after banger, that they can't crack the Star

1205
00:56:49,079 --> 00:56:54,360
Fox code. Like yeah, ever since like Nintendo sixty four,

1206
00:56:54,800 --> 00:56:57,480
they have not been able to figure out like a

1207
00:56:57,519 --> 00:56:59,480
good in house Star Fox game.

1208
00:57:00,679 --> 00:57:03,880
Speaker 1: And I always like Leo Vader's joke of just Nintendo

1209
00:57:03,960 --> 00:57:06,239
being like what do we do with Starfox?

1210
00:57:07,039 --> 00:57:10,639
Speaker 2: Like the Starfucks Assault had some some good parts of it,

1211
00:57:10,760 --> 00:57:13,679
and like but that wasn't developed by Nintendo. Wasn't that

1212
00:57:13,719 --> 00:57:14,840
bandy Namco that did that?

1213
00:57:15,320 --> 00:57:19,079
Speaker 1: I believe? So yeah, so like great first level and

1214
00:57:19,079 --> 00:57:20,719
then it falls off pretty yeah.

1215
00:57:20,800 --> 00:57:22,679
Speaker 2: Yeah, yeah, that was kind of my experience. I was like, Oh,

1216
00:57:22,719 --> 00:57:24,920
this is it. They finally did it, They finally made

1217
00:57:24,960 --> 00:57:27,800
the Star Fox game. Oh never mind, and then like

1218
00:57:27,840 --> 00:57:30,320
Starfox Zero. I wanted to love so much on we

1219
00:57:30,519 --> 00:57:33,480
U and it just womp.

1220
00:57:32,920 --> 00:57:34,639
Speaker 1: And then yeah, Command, I don't know if you guys

1221
00:57:34,639 --> 00:57:38,119
ever played Command. Yeah, it was like kind of a

1222
00:57:38,119 --> 00:57:40,199
weird approach, but it kind.

1223
00:57:40,119 --> 00:57:41,960
Speaker 2: Of didn't you have to like use the touch screen

1224
00:57:42,000 --> 00:57:43,280
to like steer your r wing.

1225
00:57:43,679 --> 00:57:45,719
Speaker 1: No, it was like a strategy game. Like you you

1226
00:57:45,719 --> 00:57:48,280
weren't even really doing any action. You were like mapping

1227
00:57:48,320 --> 00:57:50,519
out paths for your R wing on the on the

1228
00:57:50,559 --> 00:57:53,599
lower screen. From a strategic perspective, it was it's like

1229
00:57:53,639 --> 00:57:56,360
a it's like a weird side tangent in Star Fucks

1230
00:57:56,400 --> 00:57:59,280
that's kind of forgotten. That was actually pretty solid, but

1231
00:57:59,719 --> 00:58:03,039
you know, just addresses your point completely, Brian. And then

1232
00:58:03,079 --> 00:58:04,400
they're like, we don't really know what to do with

1233
00:58:04,639 --> 00:58:06,840
Star Fucks, Like we kind of have this cool sci fi,

1234
00:58:06,960 --> 00:58:11,320
weird anthropomorphic animal world and spaceships, which is like would

1235
00:58:11,360 --> 00:58:15,400
be a great anime, but like I'm not really sure

1236
00:58:15,400 --> 00:58:17,800
because I just I think I think from a design perspective,

1237
00:58:17,840 --> 00:58:19,840
they're just like we're just like going on track, like

1238
00:58:19,840 --> 00:58:21,639
what are we doing here? You know, it's like, well

1239
00:58:21,679 --> 00:58:22,880
they did different with this.

1240
00:58:23,400 --> 00:58:25,599
Speaker 2: There was a story that came out. I want to

1241
00:58:25,599 --> 00:58:27,320
say about a year a year and a half ago

1242
00:58:27,440 --> 00:58:30,639
from Retro Studios. Like a former art director at Retro

1243
00:58:30,679 --> 00:58:33,639
Studios who put out a like he was like, hey,

1244
00:58:33,719 --> 00:58:35,800
I had this pitch back when I worked at Retro

1245
00:58:36,480 --> 00:58:39,239
and it was shot down. But like basically, like you

1246
00:58:39,320 --> 00:58:41,559
were playing as star Fox as you were trying to

1247
00:58:41,679 --> 00:58:45,800
rebuild the Lilac system after the war with Andros, and

1248
00:58:46,159 --> 00:58:48,519
like you were going around taking mercenary jobs and then

1249
00:58:48,599 --> 00:58:51,480
like at the end of each mission, you chose how

1250
00:58:51,559 --> 00:58:53,840
much you like sent back from like how much of

1251
00:58:53,880 --> 00:58:57,440
your like bounty you sent back to Cornaria for like

1252
00:58:57,519 --> 00:59:00,360
rebuilding efforts, and how much you saved for yourself to

1253
00:59:00,440 --> 00:59:03,360
like upgrade your equipment and everything. So it was kind

1254
00:59:03,360 --> 00:59:04,960
of like that balancing act, and like you could fly

1255
00:59:05,039 --> 00:59:07,679
anywhere and like take on jobs that you wanted to

1256
00:59:07,920 --> 00:59:10,239
kind of like you know, however you wanted to. So

1257
00:59:10,320 --> 00:59:12,719
it was kind of more open ended than like the

1258
00:59:12,719 --> 00:59:14,519
on rail shooting. But I think once you get were

1259
00:59:14,519 --> 00:59:16,639
in the missions, a lot of them were the on rails,

1260
00:59:16,679 --> 00:59:19,000
but like that sounded pretty cool, and Retro is a

1261
00:59:19,079 --> 00:59:21,400
very good studio. I mean they're doing Metroid Prime four,

1262
00:59:21,480 --> 00:59:23,800
they did the Donkey Kong Country returns games.

1263
00:59:24,519 --> 00:59:27,360
Speaker 1: So this is a retro Starfox of any kind? Sounds cool.

1264
00:59:27,360 --> 00:59:29,360
There was that rumored racing game for a while that

1265
00:59:29,480 --> 00:59:35,840
never surfaced. I bought Starlink Battle for Atlas specifically for

1266
00:59:35,880 --> 00:59:38,079
the Starbox stuff, and I never played it for more

1267
00:59:38,119 --> 00:59:40,920
than an hour. But like someday I lie to myself

1268
00:59:40,960 --> 00:59:42,599
and say that I will sit down and play through that,

1269
00:59:42,639 --> 00:59:46,320
because apparently that's like a decent Starbucks game. I've heard

1270
00:59:46,360 --> 00:59:50,159
that sort of wedged in a different franchise or a

1271
00:59:50,159 --> 00:59:52,079
single Is it a franchise if it's a single game,

1272
00:59:52,119 --> 00:59:52,760
I don't know about that.

1273
00:59:52,880 --> 00:59:57,079
Speaker 2: But since we were talking about a couple of these

1274
00:59:57,119 --> 00:59:59,519
franchises already, I did want to shout out I'm a

1275
00:59:59,519 --> 01:00:02,239
big fan of when they bring like some of my

1276
01:00:02,360 --> 01:00:07,440
favorite retro games to Nintendo Switch Online. Yeah, so we

1277
01:00:07,559 --> 01:00:11,519
mentioned a link to the past four swords. Metroid Zero

1278
01:00:11,639 --> 01:00:13,920
Mission one of my favorite Metroid games. They remake of

1279
01:00:13,960 --> 01:00:16,559
the original nes Metroid, but with like all the modern

1280
01:00:16,559 --> 01:00:20,840
conveniences that were put into Super Metroid and Metroid Fusion.

1281
01:00:21,400 --> 01:00:24,559
That is, those are both on the Game Boy Advance Library.

1282
01:00:24,679 --> 01:00:28,199
And then n sixty four added Perfect Dark and Turok

1283
01:00:28,320 --> 01:00:31,280
Dinosaur Hunter yeah, under.

1284
01:00:31,559 --> 01:00:32,960
Speaker 1: It's one of those games. I wonder if you guys

1285
01:00:33,000 --> 01:00:34,920
are on the same page. Maybe not you Trials because

1286
01:00:34,920 --> 01:00:39,320
you're a little bitty baby. But that was one that

1287
01:00:39,320 --> 01:00:41,840
I would rent often but never could get past like

1288
01:00:41,880 --> 01:00:44,519
the second or third level, you know, And sometimes I

1289
01:00:44,519 --> 01:00:46,960
would put codes in to see later parts of the game.

1290
01:00:46,960 --> 01:00:49,039
But I want, I kind of want to like sit

1291
01:00:49,119 --> 01:00:50,840
down and play through Tarak. I bet I could as

1292
01:00:50,840 --> 01:00:52,800
an adult now and make some good progress.

1293
01:00:53,000 --> 01:00:55,000
Speaker 3: That's like a that's like a perfect replay game.

1294
01:00:55,360 --> 01:00:59,280
Speaker 1: It is, yes, yeah, but yeah, those are those are

1295
01:00:59,280 --> 01:01:01,960
all cool announcements. Metroid zero Mission's fantastic game.

1296
01:01:02,320 --> 01:01:06,320
Speaker 2: Super Mario Party Jamboree. How about that one?

1297
01:01:07,679 --> 01:01:08,320
Speaker 3: How about it?

1298
01:01:08,400 --> 01:01:11,719
Speaker 4: How I wasn't I didn't I didn't go back and

1299
01:01:11,760 --> 01:01:13,639
watch stuff. I think it was writing something when they

1300
01:01:13,639 --> 01:01:16,880
were talking about that game. Can you give me the rundown?

1301
01:01:18,039 --> 01:01:20,800
Speaker 2: Well, it's it seems like it's a successor to Super

1302
01:01:20,840 --> 01:01:23,000
Mario Party, which is one of the top selling games

1303
01:01:23,000 --> 01:01:26,119
on Switch, but also the lesser of the two Mario

1304
01:01:26,199 --> 01:01:28,840
Party games on Switch. Hopefully they learned some of the

1305
01:01:28,880 --> 01:01:30,239
lessons because that was the one that you had to

1306
01:01:30,320 --> 01:01:33,840
use the individual joy cons. You couldn't just like play

1307
01:01:33,840 --> 01:01:37,280
with a pro controller, which was a little frustrating, and

1308
01:01:37,320 --> 01:01:39,320
like some of the some of the structural stuff was

1309
01:01:39,400 --> 01:01:41,400
kind of hit or miss, but it sold very well.

1310
01:01:42,960 --> 01:01:45,039
But yeah, it looks like there's like one hundred and

1311
01:01:45,039 --> 01:01:49,880
ten minigames online multiplayer. I guess like up to twenty

1312
01:01:49,920 --> 01:01:53,280
people can play online together. I think it's like minigame stuff.

1313
01:01:53,360 --> 01:01:58,000
But yeah, I mean it seems like another Mario Party game,

1314
01:01:58,039 --> 01:02:00,880
and like they've also like credit to Nintendo, they do

1315
01:02:00,960 --> 01:02:04,119
seem to have figured out Mario Party after like I

1316
01:02:04,159 --> 01:02:06,760
want to say, like six through ten was like kind

1317
01:02:06,760 --> 01:02:10,960
of rough, like they were like experimenting a lot with

1318
01:02:11,159 --> 01:02:13,199
like oh, what if everybody was just in the same

1319
01:02:13,320 --> 01:02:17,239
car driving in like the like everybody rolled the same number.

1320
01:02:17,360 --> 01:02:19,920
That just didn't work for the formula. It didn't didn't

1321
01:02:19,920 --> 01:02:23,599
play out properly. So it's good to see Nintendo kind

1322
01:02:23,599 --> 01:02:26,440
of going back to that and hopefully figuring it out

1323
01:02:26,480 --> 01:02:29,800
in like a way that doesn't rely too heavily on

1324
01:02:29,840 --> 01:02:32,880
gimmicks but also does what all Mario Party games do

1325
01:02:33,079 --> 01:02:35,639
and like provide a lot of gimmicks.

1326
01:02:36,599 --> 01:02:41,719
Speaker 1: And make you upset for various reasons that feel unfair.

1327
01:02:41,880 --> 01:02:42,599
Is in the moment.

1328
01:02:43,880 --> 01:02:46,880
Speaker 4: Is there something a Mario Party game could announce that

1329
01:02:46,920 --> 01:02:50,519
would make either of you guys like actively excited, like

1330
01:02:50,760 --> 01:02:53,760
so hyped, like over the move this Mario Party implement.

1331
01:02:53,800 --> 01:02:56,000
Speaker 1: Here's what it would be for me if if they

1332
01:02:56,039 --> 01:02:59,599
were like, this is Super Mario Odyssey too, and the

1333
01:02:59,760 --> 01:03:03,639
name of the game happens to be Mario part That's

1334
01:03:03,679 --> 01:03:05,440
what would get me excited about Mario Party.

1335
01:03:05,519 --> 01:03:08,960
Speaker 2: I mean, I like most Mario Party games. I grew

1336
01:03:09,039 --> 01:03:11,159
up playing the N sixty four ones. I kind of

1337
01:03:11,159 --> 01:03:13,400
fell off a little bit once GameCube arrived in terms

1338
01:03:13,400 --> 01:03:15,920
of like the Mario Party franchise, but then I've gotten

1339
01:03:15,960 --> 01:03:18,440
back into them through like the Wii and We You releases,

1340
01:03:18,679 --> 01:03:21,920
and I think both Switch releases are pretty solid. It's

1341
01:03:21,960 --> 01:03:24,239
just that I think Mario Party Superstars, just like the

1342
01:03:24,239 --> 01:03:26,960
Greatest Hits compilation, is better just by virtue of the

1343
01:03:26,960 --> 01:03:29,400
fact that it's a it's a Greatest Hits album. Of course,

1344
01:03:29,480 --> 01:03:34,360
like no bands like individual album is going to typically

1345
01:03:34,400 --> 01:03:36,519
I mean, unless like you, you're like diving deep and

1346
01:03:36,559 --> 01:03:40,000
like you know, you really love like this one album

1347
01:03:40,039 --> 01:03:42,400
from start to finish. It's like it's hard to stand

1348
01:03:42,480 --> 01:03:43,760
up to a Greatest Hits album.

1349
01:03:44,800 --> 01:03:47,639
Speaker 1: Yeah, I actually do. I feel like I'm being really negative,

1350
01:03:47,679 --> 01:03:49,159
but like I have a good time with Mario party

1351
01:03:49,159 --> 01:03:51,320
with a group of people, but it's just it's never

1352
01:03:51,360 --> 01:03:54,360
a destination franchise for me. In fact, ev Brian, when

1353
01:03:54,360 --> 01:03:57,840
that review comes through, I'll be I'll be busy that day.

1354
01:03:58,920 --> 01:04:01,280
Speaker 2: Well yeah, I'm sure you will be because it comes

1355
01:04:01,280 --> 01:04:04,280
out in October, so everybody's gonna be.

1356
01:04:04,559 --> 01:04:09,000
Speaker 1: Yeah. I before we started, I wanted to touch on

1357
01:04:09,119 --> 01:04:14,800
let me look up the name Metal Slug Attack Reloaded,

1358
01:04:15,639 --> 01:04:18,599
which is not Metal Slug Tactics. This is a different

1359
01:04:18,880 --> 01:04:22,079
Metal slug game that is also not an action game

1360
01:04:22,159 --> 01:04:25,440
and is also kind of tactical. But isn't Metal Slug Tactics.

1361
01:04:25,519 --> 01:04:29,639
Just to be perfectly clear, it is. It is like

1362
01:04:29,679 --> 01:04:33,679
the only one of the few like Summer Gamefest Zone

1363
01:04:33,719 --> 01:04:37,199
Shadow drops, right, Brian, Like there weren't many like out

1364
01:04:37,360 --> 01:04:38,840
now announcements.

1365
01:04:39,280 --> 01:04:43,119
Speaker 2: Yeah, so this was actually and I didn't realize this.

1366
01:04:43,119 --> 01:04:49,440
This was a mobile game that came out in twenty

1367
01:04:49,480 --> 01:04:54,880
sixteen for Android and iOS and it's a sequel to

1368
01:04:54,920 --> 01:04:59,519
Metal Slug Defense. This is Metal Slug Attack and yeah

1369
01:05:00,239 --> 01:05:00,639
it's now.

1370
01:05:00,960 --> 01:05:03,480
Speaker 1: Yeah, I'm embarrassed. I had no idea that that was

1371
01:05:03,519 --> 01:05:06,039
its history. You. I booted it up. I played it

1372
01:05:06,119 --> 01:05:08,880
for about twenty five minutes, and I was having a

1373
01:05:08,880 --> 01:05:12,079
good time. Like it is very uh, plants versus zombies.

1374
01:05:12,679 --> 01:05:16,760
It is plants versus zombies metal slug, which is which

1375
01:05:16,800 --> 01:05:17,679
is a high compliment.

1376
01:05:18,480 --> 01:05:19,599
Speaker 2: I do like Metal Slug.

1377
01:05:20,159 --> 01:05:23,639
Speaker 1: Yeah, I probably played the first like eight levels, so

1378
01:05:23,760 --> 01:05:27,159
you know, feedback, grain of Salt all that, but like, yeah,

1379
01:05:27,199 --> 01:05:30,440
I just the sort of the motions of plants versus

1380
01:05:30,480 --> 01:05:33,320
zombies where you have like a meter that's ticking up,

1381
01:05:33,360 --> 01:05:35,920
and then you can spend it to like set stuff up,

1382
01:05:35,960 --> 01:05:37,880
and then that meter ticks up more, and then maybe

1383
01:05:37,880 --> 01:05:40,000
you get an upgrade that makes that meter go faster.

1384
01:05:40,599 --> 01:05:45,119
Like that is what this game is, and that works

1385
01:05:45,159 --> 01:05:50,559
really well with Metal Slugs. Very cool visual aesthetic. So

1386
01:05:50,679 --> 01:05:52,159
I quite like what I played. I thought it was

1387
01:05:52,159 --> 01:05:54,679
a lot of fun. If it is a part of

1388
01:05:54,679 --> 01:05:57,320
a mobile game, I'm always a little scared of like

1389
01:05:58,639 --> 01:06:01,480
micro transactiony stuff, even if it's been stripped for like

1390
01:06:01,519 --> 01:06:03,920
the premium version of the game. It's like sometimes it

1391
01:06:04,000 --> 01:06:05,840
lingers and it's still kind of annoying. It's like, well,

1392
01:06:05,880 --> 01:06:08,000
obviously this was where I was supposed to hit a

1393
01:06:08,039 --> 01:06:10,840
wall and be compelled to spend money on it. So

1394
01:06:10,880 --> 01:06:13,800
hopefully it avoids those hurdles. But on a basic level,

1395
01:06:14,159 --> 01:06:17,039
I quite like what I played. I was I was impressed.

1396
01:06:17,559 --> 01:06:22,719
And speaking of playing things, Brian, you actually got to

1397
01:06:22,920 --> 01:06:26,440
play Dragon Quest three, right, you got hands on with

1398
01:06:26,480 --> 01:06:28,960
that at SGF, but couldn't talk about it until now.

1399
01:06:29,280 --> 01:06:32,519
Speaker 2: Yeah, so they were like, you know, hold off on

1400
01:06:32,800 --> 01:06:37,039
any kind of like mention of this game until a

1401
01:06:37,119 --> 01:06:39,480
later day in June. They wouldn't tell us what day

1402
01:06:39,519 --> 01:06:42,599
it was, and it was just like, oh, I wonder why.

1403
01:06:42,920 --> 01:06:45,719
So I got to sit down for about forty five

1404
01:06:45,719 --> 01:06:48,559
minutes with the game, and you know, this is chronologically

1405
01:06:48,599 --> 01:06:54,159
the first entry in the dragon Quest I think it's

1406
01:06:54,199 --> 01:06:58,039
called the Eldrick Trilogy, which is dragon Quest one, Dragon

1407
01:06:58,119 --> 01:07:00,760
Quest two, and dragon Quest three, but this three actually

1408
01:07:00,800 --> 01:07:03,119
takes place first chronologically, and then it goes one to

1409
01:07:03,119 --> 01:07:06,280
two from what I understand. So at the tail end

1410
01:07:06,280 --> 01:07:08,360
of the trailer, they also announced the Drag Request one

1411
01:07:08,400 --> 01:07:11,840
and two HD two D remake are also coming, which

1412
01:07:11,880 --> 01:07:13,559
they did not tell us, even though they kind of

1413
01:07:13,639 --> 01:07:16,599
five they kind of heavily hinted that it was coming

1414
01:07:17,400 --> 01:07:21,400
at the presentation, but they didn't outright say it, and

1415
01:07:21,440 --> 01:07:23,480
then during the direct they did outright say it, so

1416
01:07:24,480 --> 01:07:27,280
I got hands on with it. It looks absolutely gorgeous

1417
01:07:27,320 --> 01:07:29,119
as all the like the HD two D games. I

1418
01:07:29,159 --> 01:07:33,440
think like Octopath Traveler, Triangle Strategy, all those games always

1419
01:07:33,440 --> 01:07:37,599
look fantastic. Tea ma Asano and Art Dink are the

1420
01:07:37,639 --> 01:07:41,800
two developers on it. But you know they've they're adding

1421
01:07:41,800 --> 01:07:45,239
a whole bunch of quality of life improvements. They're making

1422
01:07:45,280 --> 01:07:47,599
it so you can speed up battles, which is very

1423
01:07:47,599 --> 01:07:51,440
welcome because those battles are a little sluggish to get through,

1424
01:07:52,119 --> 01:07:54,880
and then you can also set up auto battling, where

1425
01:07:54,920 --> 01:07:58,079
like everybody will kind of take their turns autonomous of you,

1426
01:07:58,320 --> 01:08:02,280
so it goes by even faster. Sure, there's also they

1427
01:08:02,559 --> 01:08:04,400
something that I don't think they touched on in the

1428
01:08:04,480 --> 01:08:09,639
Nintendo direct, but they are expanding on the narrative in

1429
01:08:09,679 --> 01:08:12,880
collaboration with Ugi Hori, who is the creator of the series.

1430
01:08:12,920 --> 01:08:15,639
So they're actually going to make it so that there's

1431
01:08:15,679 --> 01:08:19,159
more narrative elements in this release than there was the original.

1432
01:08:20,079 --> 01:08:20,399
Speaker 3: Cool.

1433
01:08:20,760 --> 01:08:23,680
Speaker 2: But that said, I will I will say that it

1434
01:08:23,840 --> 01:08:27,760
is absolutely a game that was created in the late eighties.

1435
01:08:27,840 --> 01:08:31,760
It definitely feels okay, it definitely shows its age in

1436
01:08:31,880 --> 01:08:34,520
like the gameplay systems, but they've updated it with enough

1437
01:08:34,600 --> 01:08:36,760
quality of life stuff that maybe that won't bother you.

1438
01:08:36,840 --> 01:08:39,119
But if you are sensitive to like that era of

1439
01:08:40,520 --> 01:08:44,800
gameplay conventions, you might want to like maybe watch some

1440
01:08:44,800 --> 01:08:47,119
some footage or something when the game comes out to

1441
01:08:47,119 --> 01:08:48,119
see if it's like for you.

1442
01:08:48,600 --> 01:08:51,600
Speaker 1: What was three? What was Three's original platform?

1443
01:08:52,680 --> 01:08:53,119
Speaker 2: ANYS?

1444
01:08:53,720 --> 01:08:57,840
Speaker 1: It was ANYS, yes, okay, if it was Supernintendent.

1445
01:08:57,159 --> 01:08:59,640
Speaker 2: Though, no, no, it can't because it came out in

1446
01:08:59,680 --> 01:09:00,399
any It's.

1447
01:09:00,359 --> 01:09:02,239
Speaker 1: Tough to go back to even with a full remake.

1448
01:09:02,560 --> 01:09:05,760
Speaker 2: It came out in eighty eight on in Japan, and

1449
01:09:05,800 --> 01:09:09,600
then I guess it did come out on super fammycom

1450
01:09:10,239 --> 01:09:14,319
in ninety six, but that was only in Japan, but

1451
01:09:14,359 --> 01:09:17,720
it came out on nes in ninety two in the US.

1452
01:09:18,079 --> 01:09:21,239
Speaker 1: Because I do have affection for that sixteen bit era

1453
01:09:21,560 --> 01:09:25,239
of RPGs specifically, but once you go to eight it's

1454
01:09:25,279 --> 01:09:28,000
a little bit outside of my comfort zone. But I

1455
01:09:28,399 --> 01:09:30,920
am I'm kind of enamored with this. I kind of

1456
01:09:30,920 --> 01:09:32,720
want to give this one a shot. I've never played

1457
01:09:32,720 --> 01:09:35,399
a Dragon Quest RPG, so I kind of want to

1458
01:09:35,399 --> 01:09:36,039
play this one.

1459
01:09:36,119 --> 01:09:39,840
Speaker 2: The visuals don't look like an NES game in this remake,

1460
01:09:40,000 --> 01:09:42,119
just because like they've done such a great job with

1461
01:09:42,159 --> 01:09:45,680
that HD two D style, it's immediately appealing. I just

1462
01:09:46,119 --> 01:09:51,439
some of the conventions that I encountered did feel fairly outdated.

1463
01:09:51,439 --> 01:09:54,640
It's faithful while also updating it with like quality of

1464
01:09:54,680 --> 01:09:57,920
life stuff. But it's also very faithful.

1465
01:09:58,239 --> 01:09:59,560
Speaker 1: Right, maybe to a fault.

1466
01:09:59,600 --> 01:10:02,800
Speaker 2: We'll see, Yeah, well we'll see how it actually turns out.

1467
01:10:03,039 --> 01:10:05,640
But yeah, I've never really put any significant time into

1468
01:10:05,680 --> 01:10:08,359
a dragon Quest RPG either. The most the most I

1469
01:10:08,359 --> 01:10:11,239
played a dragon Quest game was dragon Quest Builders.

1470
01:10:11,800 --> 01:10:14,039
Speaker 1: Yeah. I played a lot of builders and a lot

1471
01:10:14,039 --> 01:10:18,880
of heroes the muso. I reviewed both the muso dragon Quest.

1472
01:10:19,520 --> 01:10:20,720
Speaker 2: I remember you doing that?

1473
01:10:20,840 --> 01:10:23,279
Speaker 1: Yeah, and then Charles you review to spin off as well.

1474
01:10:24,159 --> 01:10:28,479
Speaker 4: I viewed dragon Quest Treasures was like my second second

1475
01:10:28,560 --> 01:10:32,880
ever review. Yeah, and it's it's a it's a fine game.

1476
01:10:34,319 --> 01:10:35,680
Speaker 3: It's like dragon.

1477
01:10:35,479 --> 01:10:37,640
Speaker 1: Quest seven ish. I think, is where are you landing

1478
01:10:37,680 --> 01:10:38,000
with that one?

1479
01:10:38,079 --> 01:10:40,359
Speaker 3: Something like that? It might have been high, it might

1480
01:10:40,399 --> 01:10:43,319
have been a high six, Okay, I don't know. Yeah,

1481
01:10:43,319 --> 01:10:44,039
that's all. That's the thing.

1482
01:10:44,039 --> 01:10:46,199
Speaker 4: I'm curious if I went back now, like as a

1483
01:10:46,279 --> 01:10:48,359
more seasoned review or how I feel about it.

1484
01:10:48,840 --> 01:10:50,800
Speaker 1: I think we all read that review. I think it

1485
01:10:50,880 --> 01:10:52,119
sounded like you know what you're doing there?

1486
01:10:52,239 --> 01:10:53,239
Speaker 3: I was, I was reasonable.

1487
01:10:53,279 --> 01:10:55,560
Speaker 4: I'm just do you ever do you guys ever have

1488
01:10:55,640 --> 01:10:59,479
nostalgia for games you didn't like reviewing but spent a long.

1489
01:10:59,279 --> 01:10:59,960
Speaker 3: Time review Now?

1490
01:11:00,720 --> 01:11:04,920
Speaker 4: Sometimes I know sometimes I think about Dragon Christ Treasurers,

1491
01:11:04,920 --> 01:11:06,680
and I'm like, I didn't really like the game at all,

1492
01:11:06,760 --> 01:11:09,239
but like I just spent so much time with it.

1493
01:11:09,319 --> 01:11:11,359
Speaker 3: I was like, I wasn't era you're.

1494
01:11:11,079 --> 01:11:12,239
Speaker 1: Doing something, you know.

1495
01:11:12,680 --> 01:11:14,960
Speaker 2: Yeah, I have two more that I want to call out.

1496
01:11:15,399 --> 01:11:17,279
Speaker 1: Yeah, we're not done either. Yeah. Please.

1497
01:11:18,319 --> 01:11:24,279
Speaker 2: The first one is Marvel Versus Capcom Fighting Collection Arcade Classics.

1498
01:11:24,960 --> 01:11:26,800
Speaker 1: Yeah. I was actually about them. I was about to

1499
01:11:26,840 --> 01:11:28,840
like throw that at you if you didn't bring it up.

1500
01:11:30,279 --> 01:11:35,680
Speaker 2: Yeah. So yeah, I loved like all the crossover games

1501
01:11:35,680 --> 01:11:38,279
in the the arcades, like X Men Versus Street Fighter,

1502
01:11:38,319 --> 01:11:42,399
Marvel Versus Street Fighter, Marvel versus Capcom, mar versus Capcom two.

1503
01:11:42,520 --> 01:11:45,760
Those are all included in this, as is X Men,

1504
01:11:45,880 --> 01:11:51,000
Children of Atom or Children of the Atom Marvel Superheroes.

1505
01:11:51,560 --> 01:11:53,680
That's at six, right, And then there's The Punisher, which

1506
01:11:53,680 --> 01:11:56,079
is like a bonus game. It's like the side scrolling

1507
01:11:56,159 --> 01:11:59,399
Beat them Up Punisher game, but the other ones are

1508
01:11:59,399 --> 01:12:04,920
all fighting game. They have like online ranked, casual lobby play,

1509
01:12:05,239 --> 01:12:11,560
and then there's also rollback net code. There's what they

1510
01:12:11,560 --> 01:12:14,399
have like the in game museum. They have the in

1511
01:12:14,520 --> 01:12:17,520
game jukebox, which is cool because those games have really

1512
01:12:17,520 --> 01:12:18,119
great music.

1513
01:12:19,359 --> 01:12:21,159
Speaker 1: And yeah, but only had one song.

1514
01:12:21,840 --> 01:12:22,800
Speaker 2: It just has to take you.

1515
01:12:22,760 --> 01:12:24,000
Speaker 3: For a ride?

1516
01:12:25,000 --> 01:12:25,479
Speaker 1: How what?

1517
01:12:25,479 --> 01:12:25,960
Speaker 2: What? What?

1518
01:12:26,560 --> 01:12:28,119
Speaker 3: How did marvelfus Capcom two?

1519
01:12:28,239 --> 01:12:30,319
Speaker 4: That's like the game I know that people really like

1520
01:12:30,359 --> 01:12:33,800
from this, Like, if I were to play this before

1521
01:12:33,880 --> 01:12:36,359
this collection came out, would I've had to go way back?

1522
01:12:36,439 --> 01:12:37,920
Or was there like a more modern version.

1523
01:12:38,039 --> 01:12:40,520
Speaker 2: It came out on Xbox three sixty and p S three,

1524
01:12:40,640 --> 01:12:44,520
I believe. But has it was delisted like paid Yeah? Yeah,

1525
01:12:44,520 --> 01:12:46,880
it was delisted pretty shortly after it came out, and

1526
01:12:46,880 --> 01:12:49,800
it's been delisted at least for ten years now.

1527
01:12:50,880 --> 01:12:53,600
Speaker 1: It has a weird trajectory. I played it. I borrowed

1528
01:12:53,640 --> 01:12:56,000
my Buddies Dreamcast. I'm not a big fighting game guy,

1529
01:12:56,039 --> 01:12:57,840
but I played a ton of Marvelous Capcom too, because

1530
01:12:57,880 --> 01:13:00,000
I brought my buddies Dreamcast. And then it did come

1531
01:13:00,079 --> 01:13:02,439
out on PlayStation two. But it was one of those

1532
01:13:02,479 --> 01:13:04,680
like games that was like really hard to find and

1533
01:13:04,720 --> 01:13:06,920
it was like really expensive, like even if you would

1534
01:13:06,960 --> 01:13:08,760
find it at a used game store, it would be

1535
01:13:08,840 --> 01:13:13,319
like it would be way overpriced sev. Yeah, and and

1536
01:13:13,439 --> 01:13:16,279
the three sixty version was like a big deal because

1537
01:13:16,319 --> 01:13:18,399
it was like hard to find, and then it got delisted.

1538
01:13:18,399 --> 01:13:19,920
So it's like always and then you can you can

1539
01:13:19,920 --> 01:13:22,079
buy the stand up arcade unit now, but I imagine

1540
01:13:22,079 --> 01:13:24,000
those are probably pretty limited and expensive.

1541
01:13:24,600 --> 01:13:27,319
Speaker 2: Yeah, I have the arcade one up cabinet like sitting like, yeah,

1542
01:13:27,319 --> 01:13:28,760
ten feet away from me right now.

1543
01:13:29,079 --> 01:13:31,960
Speaker 1: Yeah, So it's always It's always been a tough game,

1544
01:13:32,000 --> 01:13:35,239
too fine, I think, generally speaking, but it's it is

1545
01:13:35,319 --> 01:13:37,680
one of those I have a handful of fighting games

1546
01:13:37,720 --> 01:13:41,520
that I love as a non fan, right like, like

1547
01:13:41,760 --> 01:13:43,800
there's a couple of Deaderal I love Dead or Alive four.

1548
01:13:45,039 --> 01:13:48,920
I like Smash Brothers and stuff. But yeah, that was

1549
01:13:48,960 --> 01:13:51,000
another one that just happened to Crest for me where

1550
01:13:51,000 --> 01:13:53,119
I played a ton of it. So I I'll totally

1551
01:13:53,119 --> 01:13:55,960
dive into this just to just to revisit Marvers capcom

1552
01:13:55,960 --> 01:13:56,640
two for sure.

1553
01:13:57,199 --> 01:13:59,039
Speaker 2: Yeah, I'm looking forward to it. And the other one

1554
01:13:59,079 --> 01:14:04,479
I wanted to call out was Fantasian, which so it's

1555
01:14:04,479 --> 01:14:08,119
fantas Neo Dimension, which I started this on Apple Arcade,

1556
01:14:08,119 --> 01:14:10,479
by the way, and it's very cool. I wish I

1557
01:14:10,520 --> 01:14:12,039
would have played more, but it's just hard for me

1558
01:14:12,079 --> 01:14:17,000
to justify playing like a long RPG on my phone,

1559
01:14:17,720 --> 01:14:20,520
so I have Apple Arcade. I to be honest, I

1560
01:14:20,560 --> 01:14:24,399
barely use it. I play like other games on my phone,

1561
01:14:24,399 --> 01:14:26,920
but they're not Apple Arcade games. And then like, it's

1562
01:14:26,920 --> 01:14:30,520
mostly just because it's included in like the Apple One

1563
01:14:30,680 --> 01:14:33,479
membership that I have, which is like music and TV

1564
01:14:33,680 --> 01:14:37,960
and workouts and everything. But I've wanted this game to

1565
01:14:37,960 --> 01:14:40,159
come to console for the longest time. It's from the

1566
01:14:40,199 --> 01:14:44,720
series creator of Final Fantasy here, Nobosakaguchi, and it also

1567
01:14:45,000 --> 01:14:49,000
has the composer from the early Final Fantasy games, Nobu Uematsu,

1568
01:14:49,840 --> 01:14:53,800
so it's very cool that they're still together working on stuff.

1569
01:14:53,840 --> 01:14:56,479
They also work together on like Blue Dragon and Lost

1570
01:14:56,520 --> 01:15:00,359
Odyssey on the Xbox three sixty. It's this same studio,

1571
01:15:00,439 --> 01:15:04,680
so they are It's gotten very good reviews it people

1572
01:15:04,800 --> 01:15:06,520
seem to have really loved it. I liked what I

1573
01:15:06,560 --> 01:15:09,880
played of it. There's a cool quality of life thing

1574
01:15:09,920 --> 01:15:12,760
that they did with the Apple Arcade version as well.

1575
01:15:13,199 --> 01:15:14,880
And by the way, one thing that is important to

1576
01:15:14,880 --> 01:15:17,479
note with both this and the Hello Kitty Island Adventure

1577
01:15:17,600 --> 01:15:19,920
is there, Yes, they're both mobile games, but they are

1578
01:15:20,079 --> 01:15:23,359
Apple Arcade mobile games, which means they by design do

1579
01:15:23,439 --> 01:15:26,600
not have micro transactions or any kind of paid element

1580
01:15:26,680 --> 01:15:28,439
to it once you buy the game.

1581
01:15:28,880 --> 01:15:31,279
Speaker 1: So that's genuinely I did want to shout out Hello

1582
01:15:31,359 --> 01:15:35,439
Kitty before the episode because, like, my family really got

1583
01:15:35,439 --> 01:15:38,760
into that game on Apple Arcade and really genuinely liked it.

1584
01:15:38,800 --> 01:15:40,560
So I'm happy to see that it's coming to another

1585
01:15:40,720 --> 01:15:44,239
clever it's the quick pitch is its animal crossing with

1586
01:15:44,680 --> 01:15:45,760
Hello Kitty characters?

1587
01:15:45,960 --> 01:15:48,520
Speaker 2: Yeah, and I mean it. It was very well liked

1588
01:15:48,600 --> 01:15:53,239
last year and it got it won Apple Arcades like

1589
01:15:53,279 --> 01:15:56,239
official Game of the Year award, Like that's how much

1590
01:15:56,439 --> 01:15:58,399
like it was well liked by critics.

1591
01:15:58,439 --> 01:15:59,960
Speaker 1: It's parents gave it a Blue rib.

1592
01:16:00,439 --> 01:16:04,600
Speaker 2: Yes, but yeah, so both of those are coming to switch.

1593
01:16:04,720 --> 01:16:08,560
And you know, Fantation I am very hyped for. I've

1594
01:16:08,560 --> 01:16:12,199
wanted that to come to like a real like dedicated

1595
01:16:12,239 --> 01:16:14,159
gaming platform for a long time. Now.

1596
01:16:14,800 --> 01:16:18,680
Speaker 1: Yeah, that's cool. The other again, there's like please shout

1597
01:16:18,760 --> 01:16:20,199
on any others that stand out to you guys. But

1598
01:16:20,239 --> 01:16:23,159
I wanted to talk to you Charles about Ace Attorney

1599
01:16:23,199 --> 01:16:26,680
Investigations Collection. Have you played? I was going to bring

1600
01:16:26,720 --> 01:16:28,800
this one of these games because the other one never

1601
01:16:28,840 --> 01:16:30,439
came out of America. Right, did you play?

1602
01:16:30,600 --> 01:16:30,760
Speaker 3: No?

1603
01:16:31,000 --> 01:16:33,840
Speaker 4: So I have not, So I'm very excited too. So

1604
01:16:33,960 --> 01:16:36,560
that honestly like dream come true.

1605
01:16:37,039 --> 01:16:37,760
Speaker 3: Ace Attorney.

1606
01:16:37,920 --> 01:16:40,640
Speaker 4: Like the last two or three years for me, I

1607
01:16:41,039 --> 01:16:44,479
saw someone I think Hayes from.

1608
01:16:45,520 --> 01:16:48,039
Speaker 3: I think he writes for Inverse. It was tweeting like

1609
01:16:48,079 --> 01:16:48,600
it's crazy.

1610
01:16:48,600 --> 01:16:51,760
Speaker 4: How Like five years ago it was like we were like, man,

1611
01:16:51,800 --> 01:16:55,439
I hope one of these games gets translated one day.

1612
01:16:55,520 --> 01:16:57,800
And now it's like, oh, if you have a switch,

1613
01:16:57,800 --> 01:17:00,239
you can play every Ace Attorney game ever made.

1614
01:17:00,439 --> 01:17:03,079
Speaker 3: As of September, because they have.

1615
01:17:03,039 --> 01:17:05,560
Speaker 4: The original Phoenix Right trilogy. They just put all the

1616
01:17:05,600 --> 01:17:08,800
apollog Justice games in a trilogy. They brought in the

1617
01:17:08,840 --> 01:17:12,119
Great Astorney games over from Japan and now with Ace

1618
01:17:12,119 --> 01:17:18,159
Attorney UH Investigations Collection. These were both DS games that

1619
01:17:18,319 --> 01:17:21,159
starred Miles Edgeworth, who's the prosecutor.

1620
01:17:20,600 --> 01:17:22,319
Speaker 3: From the original games. It was like a bad guy

1621
01:17:22,920 --> 01:17:25,119
turned reluctant ally.

1622
01:17:26,600 --> 01:17:28,760
Speaker 4: And now like these are his games, and it's like

1623
01:17:28,920 --> 01:17:31,039
it plays completely different from what I understand.

1624
01:17:31,840 --> 01:17:33,640
Speaker 3: But I've never got my hands on one of them.

1625
01:17:33,680 --> 01:17:36,119
Speaker 4: I don't even know if, like I'd have to check,

1626
01:17:36,159 --> 01:17:38,960
but like you can buy uh, like the Phoenix Right

1627
01:17:39,000 --> 01:17:42,920
games before they got ported to like HD stuff on

1628
01:17:43,000 --> 01:17:45,439
like consoles, they were on like the app store. So

1629
01:17:45,479 --> 01:17:48,439
like I played Apollo Justice on my phone because I

1630
01:17:48,439 --> 01:17:50,119
bought it on the Iowa's app store.

1631
01:17:50,199 --> 01:17:52,800
Speaker 1: Wait, but but these were not though, right.

1632
01:17:53,439 --> 01:17:55,960
Speaker 4: But I don't think these were. Yeah, I think these

1633
01:17:55,960 --> 01:17:57,840
were always just out of reach for me. So I

1634
01:17:57,880 --> 01:18:00,159
never played them. And the first one did come to

1635
01:18:00,199 --> 01:18:03,720
the US, but the second one didn't. So that's like

1636
01:18:03,880 --> 01:18:06,640
new for people. And one of the funniest things. I

1637
01:18:06,640 --> 01:18:08,680
don't know if either of you guys are have been

1638
01:18:09,279 --> 01:18:13,880
seeing this online or anything. Ace Turn Investigations too, is

1639
01:18:13,920 --> 01:18:16,000
the one I'm particularly excited to play because when people

1640
01:18:16,119 --> 01:18:19,560
rank up their series rank up the series, that one

1641
01:18:19,600 --> 01:18:21,880
is often in people like if they've played it, it's

1642
01:18:21,880 --> 01:18:23,800
in like their top three or four of like their

1643
01:18:23,800 --> 01:18:25,680
favorite of all the East Jurney games, with.

1644
01:18:25,720 --> 01:18:28,479
Speaker 1: The second Miles Edgeworth that did come out in America.

1645
01:18:28,880 --> 01:18:32,319
Speaker 4: The one that didn't come out is really really high.

1646
01:18:32,960 --> 01:18:36,720
The thing is, there's a very popular fan translation that

1647
01:18:36,800 --> 01:18:40,439
people have played that they really really like. The funny

1648
01:18:40,479 --> 01:18:45,399
thing though, is now that it's coming west, people are

1649
01:18:45,439 --> 01:18:49,760
gonna be devastated because they came up with these fan names.

1650
01:18:50,039 --> 01:18:52,399
Oh now, so people have been playing this game for

1651
01:18:52,520 --> 01:18:55,800
years and years thinking these are I believe these characters

1652
01:18:55,800 --> 01:18:58,079
had these names that they had created, and now it's

1653
01:18:58,119 --> 01:19:01,399
coming out and it's like completely for it. There's one

1654
01:19:01,880 --> 01:19:07,279
I think his name was, I'm gonna find I'm gonna

1655
01:19:07,279 --> 01:19:08,640
find it real quick, I'll find it.

1656
01:19:08,720 --> 01:19:08,880
Speaker 2: Yeah.

1657
01:19:08,960 --> 01:19:10,079
Speaker 1: No, that's that's funny.

1658
01:19:10,479 --> 01:19:12,399
Speaker 3: It's yes, I'm event for two seconds.

1659
01:19:13,039 --> 01:19:15,880
Speaker 1: Yeah, my my. I joked earlier about how excited my

1660
01:19:15,920 --> 01:19:18,520
wife was for this. I remember her playing them on

1661
01:19:18,680 --> 01:19:20,520
DS back in the day. And the thing that struck

1662
01:19:20,600 --> 01:19:23,920
me about the Miles games is like, you it's it's

1663
01:19:24,039 --> 01:19:26,319
still a visual novel and you're still doing investigation and

1664
01:19:26,359 --> 01:19:29,279
stuff like that, but you actually do control Miles, like

1665
01:19:29,439 --> 01:19:32,520
walking around in like in a space, so it almost

1666
01:19:32,600 --> 01:19:35,119
looks like like he's like a pixel character that you

1667
01:19:35,279 --> 01:19:38,199
move around. So I was always kind of interested in

1668
01:19:38,279 --> 01:19:39,680
them just because it's like, oh, I like that you

1669
01:19:39,720 --> 01:19:43,119
actually control the character. It's not just like moving menus.

1670
01:19:43,199 --> 01:19:43,399
Speaker 3: You know.

1671
01:19:44,960 --> 01:19:45,560
Speaker 2: This character.

1672
01:19:45,720 --> 01:19:53,920
Speaker 4: He's a rival rookie prosecutor is named Sebastian Debest. There's

1673
01:19:54,079 --> 01:19:57,000
all these all these things of him being like I

1674
01:19:57,119 --> 01:20:00,399
am the best, and the best has been best did

1675
01:20:00,520 --> 01:20:02,600
or something I don't know, just like that his new

1676
01:20:02,680 --> 01:20:07,960
name is Eustace Winner, new names his official name.

1677
01:20:08,079 --> 01:20:09,720
Speaker 3: His real name is Eustace.

1678
01:20:11,680 --> 01:20:13,479
Speaker 1: Hard to beat, you know, the best.

1679
01:20:13,640 --> 01:20:13,840
Speaker 2: Yeah.

1680
01:20:14,079 --> 01:20:14,279
Speaker 1: Good.

1681
01:20:15,399 --> 01:20:17,800
Speaker 4: And they also like couldn't like they couldn't name him

1682
01:20:17,840 --> 01:20:19,960
that because it's the fan version, like it would have.

1683
01:20:20,039 --> 01:20:22,439
I I think it would have been like a weird like,

1684
01:20:23,319 --> 01:20:25,520
you know, someone else came up with his name, even

1685
01:20:25,560 --> 01:20:27,800
if you know organically, they were like, that would make

1686
01:20:27,880 --> 01:20:28,319
more sense.

1687
01:20:29,039 --> 01:20:30,119
Speaker 3: So it is really funny.

1688
01:20:30,199 --> 01:20:33,279
Speaker 4: Of that's something I've enjoyed of seeing seeing the version,

1689
01:20:34,039 --> 01:20:37,119
the idealized version fans had, going to this real version,

1690
01:20:37,199 --> 01:20:39,000
and I am curious to see if people play and

1691
01:20:39,039 --> 01:20:40,880
they're like, no, I like the fan version.

1692
01:20:40,880 --> 01:20:43,159
Speaker 1: Oh they almost certainly, Charles, I can tell you right

1693
01:20:43,199 --> 01:20:44,640
now that they're gonna say they they will.

1694
01:20:45,880 --> 01:20:47,199
Speaker 3: That's great. I'm hyped.

1695
01:20:47,359 --> 01:20:49,760
Speaker 4: I gotta find I gotta find this fan version before

1696
01:20:49,800 --> 01:20:51,600
it gets wiped from the internet.

1697
01:20:53,119 --> 01:20:54,960
Speaker 1: Yeah, it's too bad you can't rename the characters like

1698
01:20:55,119 --> 01:20:58,920
RPG style to just whatever. But that's cool. I'm always

1699
01:20:58,920 --> 01:21:01,640
I'm always happy, especially like big franchises like that and

1700
01:21:01,840 --> 01:21:03,640
we're running low on them, which is like a good

1701
01:21:03,720 --> 01:21:07,560
thing of like, yeah, this this popular franchise that everyone likes.

1702
01:21:07,960 --> 01:21:10,319
The one entry that didn't come out in America is

1703
01:21:10,359 --> 01:21:12,800
like finally coming out, Like it's it's crazy it's taken

1704
01:21:12,880 --> 01:21:18,359
this long, but uh yeah, hell yeah, let's do it. Yeah.

1705
01:21:18,479 --> 01:21:20,640
I mean I recovered all the highlights. I mean, that

1706
01:21:20,840 --> 01:21:22,760
wasn't everything. It was a really good show and I

1707
01:21:22,920 --> 01:21:25,439
and it's partially because I think I went in with

1708
01:21:25,560 --> 01:21:27,640
low expectations that made it all the better. But like,

1709
01:21:28,439 --> 01:21:30,560
if you showed me a new Metro in a new Zelda,

1710
01:21:30,560 --> 01:21:31,720
I'm gonna be pretty dang happy.

1711
01:21:31,960 --> 01:21:35,000
Speaker 4: So yeah, I'm this was This was like one of

1712
01:21:35,039 --> 01:21:37,359
my one of my favorite Nintendo directs. I think it's

1713
01:21:37,399 --> 01:21:39,319
because they were like, they're not gonna have any new

1714
01:21:39,359 --> 01:21:41,520
console news. I was like, well, could you possibly have?

1715
01:21:42,039 --> 01:21:44,439
And they're like, here's here's three great games coming this year.

1716
01:21:44,600 --> 01:21:46,840
Speaker 1: I was like, oh cool, I want to play great. Cool.

1717
01:21:46,960 --> 01:21:50,439
Hopefully they're great. We will see I hope. So yeah,

1718
01:21:51,319 --> 01:21:53,520
but I think that's good. This is the last chance

1719
01:21:53,560 --> 01:21:55,199
if there's anything else you guys want to call out.

1720
01:21:55,199 --> 01:21:57,439
I think that does it for the Game Informer show

1721
01:21:57,479 --> 01:21:57,920
this week.

1722
01:21:58,119 --> 01:22:00,880
Speaker 2: I mean, I'm happy that, like other games from other

1723
01:22:01,000 --> 01:22:04,960
platforms are coming to Switch, like Stray and Darkest Dungeon two.

1724
01:22:06,039 --> 01:22:10,119
Speaker 1: Well, our joke in the chat was like, well, congratulations

1725
01:22:10,199 --> 01:22:12,960
to the worst looking version of Stray. Yeah, if we're

1726
01:22:12,960 --> 01:22:15,560
gonna be honest, like, you know, great, it's a game.

1727
01:22:15,600 --> 01:22:16,039
Speaker 2: I like this.

1728
01:22:17,039 --> 01:22:18,920
Speaker 3: It's gonna sell lots of copy.

1729
01:22:19,600 --> 01:22:20,159
Speaker 2: Probably will.

1730
01:22:21,119 --> 01:22:23,439
Speaker 1: Yeah, that's a game that would do well on Switch.

1731
01:22:23,520 --> 01:22:25,680
I just but it is like it's it's even in

1732
01:22:25,760 --> 01:22:29,000
the trailers. It's like that's it's not a looker compared

1733
01:22:29,039 --> 01:22:30,159
to the other versions.

1734
01:22:30,479 --> 01:22:32,760
Speaker 2: Darkest Dungeon two is probably a good fit for Switch.

1735
01:22:33,239 --> 01:22:35,319
Speaker 1: Oh yeah, No, Dark Dungeon looks that's a two D game,

1736
01:22:35,399 --> 01:22:38,640
so that that totally fits. And yeah, Nintendo World Championship

1737
01:22:38,680 --> 01:22:43,279
still looks cool. There's some new Funko Fusion stuff. There

1738
01:22:43,359 --> 01:22:44,720
was one near the end here.

1739
01:22:46,680 --> 01:22:47,119
Speaker 3: What was it?

1740
01:22:47,239 --> 01:22:50,079
Speaker 1: Oh, the new Den pum Man looks very strange. I

1741
01:22:50,119 --> 01:22:52,039
don't even know what to expect from that thing.

1742
01:22:52,279 --> 01:22:55,079
Speaker 2: They're adding Basketball to Nintendo Switch Sports, which.

1743
01:22:55,119 --> 01:22:58,319
Speaker 1: Right, that's kind of cool. Why not bar Me farmgi

1744
01:22:58,560 --> 01:23:06,199
Farmigia Mesias. It was like a Pokemon inspired farming sim

1745
01:23:06,680 --> 01:23:07,960
you know, could be cool.

1746
01:23:08,439 --> 01:23:10,439
Speaker 2: Uh, Disney Illusion Islands getting a new update.

1747
01:23:11,039 --> 01:23:15,680
Speaker 3: Yeah, it's it's out. Yeah, fairy Tale Too is coming

1748
01:23:15,760 --> 01:23:16,560
out to day.

1749
01:23:16,560 --> 01:23:18,840
Speaker 1: It was No, fairy Tale is a is an anime

1750
01:23:18,960 --> 01:23:21,520
that's quite good that has had one video game adaptation

1751
01:23:21,680 --> 01:23:25,079
that was okay, and this will probably be another video

1752
01:23:25,159 --> 01:23:27,800
game adaptation that's okay. Uh.

1753
01:23:28,399 --> 01:23:31,279
Speaker 2: Neo Memories in Orbit looked very cool. I don't know

1754
01:23:31,399 --> 01:23:35,560
anything about it, but it looked neat. It looked very pretty. Also,

1755
01:23:37,359 --> 01:23:40,039
Rest in Peace. Any hope for Hollow Night Silk Song?

1756
01:23:41,560 --> 01:23:44,159
Speaker 1: They kind of canceled it. That's this this summer confirmed,

1757
01:23:44,279 --> 01:23:45,359
Like I.

1758
01:23:45,399 --> 01:23:47,399
Speaker 2: Don't know, Like I assumed that it would have shown

1759
01:23:47,479 --> 01:23:48,960
up at one on Like we were like, okay, maybe

1760
01:23:48,960 --> 01:23:51,399
it'll show up at Summer Game Fest thing. No it didn't.

1761
01:23:51,439 --> 01:23:54,039
But there's always the Xbox Showcase in a couple of days. Nope,

1762
01:23:54,119 --> 01:23:56,159
not there all right, but the Nintendo Direct for sure.

1763
01:23:56,279 --> 01:23:58,560
Speaker 1: And then yeah, I mean, Brian, we even had a

1764
01:23:58,640 --> 01:24:01,560
discussion that I brought to you as mister reviews where

1765
01:24:01,560 --> 01:24:05,399
I was like, we should probably like like plan on

1766
01:24:05,680 --> 01:24:08,199
maybe that game shadow dropping like with that would to

1767
01:24:08,279 --> 01:24:10,640
be clear with no insider information, Yeah, just being like

1768
01:24:10,720 --> 01:24:13,640
it feels like it could happen, so let's assume that

1769
01:24:13,880 --> 01:24:15,800
someone will need to jump on that if it if

1770
01:24:15,880 --> 01:24:19,880
it releases and it no, Yeah, we didn't hear anything.

1771
01:24:19,920 --> 01:24:21,479
Speaker 2: And as a result, we're not at all.

1772
01:24:22,920 --> 01:24:23,039
Speaker 3: Right.

1773
01:24:24,479 --> 01:24:28,000
Speaker 4: Silk Song is also like because we got like a

1774
01:24:28,359 --> 01:24:31,880
gameplay trailer in like twenty twenty two, right, so it

1775
01:24:32,039 --> 01:24:34,840
was a thing of that game felt real and it

1776
01:24:34,920 --> 01:24:37,760
felt like it was right there, and then like we

1777
01:24:37,880 --> 01:24:41,479
never heard from again. Metroid Prime four was just a logo.

1778
01:24:41,800 --> 01:24:44,600
Like I really wasn't expecting to see that because I

1779
01:24:45,000 --> 01:24:47,880
was like not even convinced that game was real in

1780
01:24:47,960 --> 01:24:49,840
a way that I was like, well, I know, like

1781
01:24:50,199 --> 01:24:52,359
someone who's playing Silk Song in that trailer, I've never

1782
01:24:52,439 --> 01:24:54,720
seen like a screenshot of metroy Yeah. So the fact

1783
01:24:54,760 --> 01:24:56,319
that they had it and it was like ready to go,

1784
01:24:56,439 --> 01:24:57,640
it was like, Okay, this is like.

1785
01:24:58,079 --> 01:24:59,279
Speaker 3: They're actually doing this one.

1786
01:24:59,399 --> 01:25:01,960
Speaker 2: Yeah, I have no idea what which By the way,

1787
01:25:02,079 --> 01:25:05,199
if you if you saw the Metroid Prime four trailer

1788
01:25:05,199 --> 01:25:08,720
and you never played Metroid Prime. The remastered version on

1789
01:25:08,840 --> 01:25:13,159
Switch is fantastic. Very much recommend you. They did a

1790
01:25:13,199 --> 01:25:16,560
lot of like modernizing of the controls and like made

1791
01:25:16,600 --> 01:25:19,920
the texture so much more detailed. I very much recommend.

1792
01:25:19,920 --> 01:25:21,399
I think I gave it a nine point five. It's

1793
01:25:21,479 --> 01:25:24,119
like tied from my high score at game and fow,

1794
01:25:24,840 --> 01:25:27,479
so like, yeah, go check out the Metroid Prime Remastered

1795
01:25:27,520 --> 01:25:29,239
on Switch if you if like you've never played a

1796
01:25:29,279 --> 01:25:31,359
Metroid Prime game and four looked cool to you, then

1797
01:25:32,119 --> 01:25:34,119
you'll probably want to check out remastered.

1798
01:25:34,680 --> 01:25:37,039
Speaker 1: Yeah, you should play like it. It's great, one of the.

1799
01:25:37,039 --> 01:25:39,000
Speaker 2: Greatest, one of the greatest Metroid games. Really.

1800
01:25:41,000 --> 01:25:46,079
Speaker 1: Yeah, I look, we don't need to get into blasphemous takes,

1801
01:25:46,119 --> 01:25:48,600
but I think I would put Dread above it personally.

1802
01:25:49,239 --> 01:25:51,279
Speaker 2: But would you say top three? Would you say top four?

1803
01:25:52,279 --> 01:25:52,720
Speaker 1: Top three?

1804
01:25:52,960 --> 01:25:56,199
Speaker 2: So like Super Metroid Dread and then Prime.

1805
01:25:56,720 --> 01:25:58,800
Speaker 1: Probably yeah, I think I just I think I'm always

1806
01:25:58,800 --> 01:26:01,279
gonna prefer the two d But yeah, Primes fantastic. I've

1807
01:26:01,399 --> 01:26:01,960
had a great time.

1808
01:26:02,159 --> 01:26:04,079
Speaker 2: Like I said earlier, I'm a big fan of Zero Mission.

1809
01:26:04,119 --> 01:26:07,399
I actually have never played Fusion, which is wild to me,

1810
01:26:07,479 --> 01:26:09,079
and it's on Switch online, so I kind of want

1811
01:26:09,079 --> 01:26:09,319
to check.

1812
01:26:09,399 --> 01:26:11,159
Speaker 1: That very good. I think I like Fusion more than

1813
01:26:11,239 --> 01:26:13,840
zero mission. Okay, this is important. We need to figure

1814
01:26:13,880 --> 01:26:14,159
this out.

1815
01:26:14,880 --> 01:26:15,640
Speaker 3: No, I'm just kidding.

1816
01:26:16,319 --> 01:26:22,319
Speaker 1: Yeah, just I'll do some some housekeeping here. Hey, subscriptions,

1817
01:26:22,960 --> 01:26:25,359
we sell the printed version of the magazine and you

1818
01:26:25,399 --> 01:26:27,479
can subscribe to it. We'll get it, you'll get it

1819
01:26:27,560 --> 01:26:31,720
in your mailbox. Head to subscribe dot Gaminformer dot com.

1820
01:26:32,960 --> 01:26:36,119
It's still nineteen dollars and ninety one cents for ten

1821
01:26:36,199 --> 01:26:38,199
issues over the course of a year. And you can

1822
01:26:38,239 --> 01:26:40,119
also sign up for two years for thirty four ninety

1823
01:26:40,159 --> 01:26:43,680
nine to get twenty issues. And I believe if you

1824
01:26:44,199 --> 01:26:46,800
subscri Actually I'm not sure. I don't want to make

1825
01:26:46,800 --> 01:26:50,079
any promises, but the Dragon Age Veil, the Veil Guard

1826
01:26:51,039 --> 01:26:54,039
cover is it's going to be hitting mailboxes soon, so

1827
01:26:54,199 --> 01:26:56,800
please please subscribe to the magazine. It helps us out.

1828
01:26:57,720 --> 01:27:00,880
That's what that's what keeps going strong. And we get

1829
01:27:00,880 --> 01:27:02,680
to make a cool magazine and we promise it looks

1830
01:27:02,760 --> 01:27:05,119
it looks cool. It's it's exciting to get a Game

1831
01:27:05,199 --> 01:27:09,039
Informer magazine in your mailbox. You can also I.

1832
01:27:09,039 --> 01:27:12,079
Speaker 4: Think consult the slack I can confirm if you get

1833
01:27:12,119 --> 01:27:15,399
it today from editor in chief Matt Millier himself.

1834
01:27:15,640 --> 01:27:16,880
Speaker 3: If you subscribe to you get.

1835
01:27:16,760 --> 01:27:19,359
Speaker 1: Dragon Great perfect. That's yeah, that's what I wasn't sure.

1836
01:27:19,359 --> 01:27:20,800
I don't know if you would get the next issue

1837
01:27:20,880 --> 01:27:24,760
or not, but yeah, follow Game and Former on all

1838
01:27:24,840 --> 01:27:28,159
the social media platforms, Twitch, dot tv, Slash Game Informer.

1839
01:27:28,239 --> 01:27:30,439
Marcus and I are playing the Legend of Zelda Major's

1840
01:27:30,520 --> 01:27:32,920
Mask right now. We probably won't have an episode this

1841
01:27:33,000 --> 01:27:35,279
week because he's out of town and I'm busy, so

1842
01:27:35,319 --> 01:27:37,239
we're actually probably not gonna have a new one this week,

1843
01:27:37,239 --> 01:27:39,159
but we're still making our way through that game and

1844
01:27:39,359 --> 01:27:44,119
it's exciting. Shout out to Matt aka DJ Stormageddon. They

1845
01:27:44,199 --> 01:27:47,279
do the Fun and Games podcast and Reignite podcast, which

1846
01:27:47,319 --> 01:27:50,239
is a BioWare focused podcast, so they'll probably be talking

1847
01:27:50,239 --> 01:27:53,479
about Dragon Age a lot soon. And uh yeah, do

1848
01:27:53,600 --> 01:27:57,319
I mention Blue Sky Twitter threads all those places we

1849
01:27:57,399 --> 01:28:00,640
post everything to threads now, so if you follow some threats,

1850
01:28:00,720 --> 01:28:03,600
you can get every Game and Former post on there,

1851
01:28:03,640 --> 01:28:06,199
which is very exciting for you. I'm jealous of you.

1852
01:28:07,800 --> 01:28:10,960
But that's it. That wraps up this week's The Game

1853
01:28:11,039 --> 01:28:14,159
Informer Show podcast. Thank you so much for tuning in,

1854
01:28:14,359 --> 01:28:17,000
and we will talk again next week, Thank you everybody.

1855
01:28:17,279 --> 01:28:17,560
Speaker 2: Bye,

