Speaker 1: Hello, Welcome to the Game Informer Show, a weekly podcast
covering the video game industry. Join us every Thursday for
a discussion about the latest gaming news, reviews, and exclusive reveals,
alongside Game Informer staff and special guests from around the industry.
I'm hosting today. I am Kyle Hilliard, Alex and Marcus
who usually host and co host or you know, vice
versa or whatever. They're out on assignment. They're out doing
fancy things that you'll learn about later. Sorry to be
a team and for once, I'm not, I know, but
you'll be going out very soon. That voice was Brian
Shay's what's up? Brian?
Speaker 2: Hey, I am just you know, flying high off of
that Nintendo direct that happened earlier this week and also
you know, pretty big DLC release this week that we're
gonna be talking about.
Speaker 1: Yeah, no, I feel good about that Nintendo stuff as well,
which we will talk about. But before we do that,
let's introduce Charles Hart. What's up?
Speaker 2: Charles?
Speaker 3: What's popping?
Speaker 2: What?
Speaker 4: I never know what people are supposed to answer to
that question. I always say it because it's like a
fun way of me being like hello, but like maybe
maybe everyone sooo be like the.
Speaker 1: Popcorn Charles Hart, the Charles the Popcorn Heart.
Speaker 3: Charles Popping Heart.
Speaker 1: Yeah. I don't think we're gonna commit to that, but
maybe for one episode. Remember when Ben on the Minmax
Shal recently just called you Chuck inexplicably and it was
just so weird and I didn't like it. In my ears,
I was just listening as a fan.
Speaker 4: It wasn't even as like an introduction. He was like, oh,
by the way, Chuck, like I really like, I really
like soft, launching a new nickname mid conversation, just with
no intro, just like.
Speaker 3: Being like, yeah, by the way, Chuck whatever. And I
was like, WHOA, Okay.
Speaker 2: Well, to be fair, your social media handle is Chuck
Duck three sis five.
Speaker 4: This is true. I, as a like fourth grader, was like,
I should go by Chuck. That seems like a cool
thing to do. But my mom has always been very insistent.
She's like, I named you Charles. I didn't name you Chuck.
Speaker 2: I named Charlie.
Speaker 3: I didn't name you Chazz Charles.
Speaker 2: I one time asked Joe Juba like if he ever
went by anything other than Joe when he was like younger,
because Joe seems like very much like an adult name,
and I was like, I can't picture him as like
a Joey Juba, you know. So he did go by
Joseph as a child, but a little bit more acceptable
as a child. But who knows, maybe Joe is a
booming name in the childhood circles these days. I don't know.
Speaker 1: Yeah, I always wanted nicknames when I was a kid,
but like, Kyle is so succinct and isn't really short
or long for anything else. So it was always Kyle.
But then when I came to Game Informer, I don't
you guys would have to go listen to like old
episodes of replay, but Ryner was just calling me Kyle Stripe.
I don't remember why that came up, just Kyle Strife,
like it was like a it was a final Fantasy
seven reference, a game that I'm not wasn't like a
super fan of or anything like. I don't remember. So
that was my first nickname was Ryan.
Speaker 2: Because you had big hair.
Speaker 1: I genuinely no idea. If anyone knows or like remembers
what episode of replay that came up on, I would
love for it to be sent to me.
Speaker 4: Did you ever like interrogate it in the moment or
are you just like this is me now or this
is me to this person.
Speaker 1: I think I did. It was it was like it
was literally like my first or second episode of replay.
So I was still like nervous and trying to figure
out what was happening. Yeah, so I don't know if
I was ready to be like what is your what
are you talking about? As much as well, my boss
is calling me Kyle's strife and that's just my life now.
Speaker 4: The one one cool thing about my name nickname wise,
is if you say Charles Hart really fast, over and
over again, it sounds like you're saying Charizard.
Speaker 2: That is objectively the coolest nickname you could have.
Speaker 1: Let's get to the show. Enough with the nicknames Charizard
and BChE. Let's just let's just move on trying out
some nicknames.
Speaker 2: Well, to be fair, that was my nickname in high school.
Speaker 1: Niche really? Yes, was that other Brian's or something?
Speaker 2: I don't they'd be just garded calling me that.
Speaker 1: Okay, I technically came up with it just now, and
I don't like it.
Speaker 4: I say he came up it and immediately decided against it.
Speaker 1: So yeah, this this week has been cool. It felt
like we were getting away from Summer Game Fest and
everything related to Summer Game Fest, and then Nintendo was like,
by the way, in less than twenty four hours, gonna
have a bunch of announcements see tomorrow. And that's like,
which is like how they do it, And so we
are going to talk about Nintendo's but I actually want
to lead the show with Elden Ring Shadow of the
urg Tree DLC, which is out on Friday. If you're
listening to this on the day it comes out June
twenty first. That comes out on all available platforms that
the game is on, PC, PlayStation five, Xbox Series X
and S. You do need the base game. It's not standalone,
and I have been playing it. I have not beaten it.
I would estimate that I am probably in the forty
percent zone, maybe coming up on half something like that.
Marcus Stewart reviewed the game for Game Informer and he
quite liked it. I actually have not read his review.
I was off the day that he was looking for
edits on that, but I saw that he gave it
a nine point seventy five. So it seems like Marcus
is quite happy with it.
Speaker 2: Decent score. By the way, before we go further, it
is on PS four and Xbox one as.
Speaker 1: Well, thank you, Yes, all right, yeah, I'm playing on
PS five. I don't know whe Marcus played it. He
probably played on PS five as well, but yeah, so
believe you did. Where are you guys with elden Ring?
Are you like, I forget where you're at, Brian, I
know you're like hit or or mostly miss on from
in general. Right.
Speaker 2: Yeah. So I played probably like ten fifteen hours maybe
of elden Ring when it first came out, and I
was really digging it, and then I kind of just
fell off. I was like, you know what, I need
a game that allows me to progress a little bit
more steadily because I was trying to be like efficient
with my gaming time because you know, when we're in
this job, we have to play as much stuff as possible.
And I was like, all right, well, elden Ring has
enough advocates. I can move on from this and like
check out other games that we might want to talk
about in other capacities, whether it's on a podcast, whether
that's writing features about it or talking about it. At
the end of the year, I was like, all right,
enough people are on staff that can talk about elden Ring.
I'm gonna move on to something else. I'll come back eventually.
I never really did. So when this came out out,
I you know, before review codes came in, I was
actually out at Summer Game Fest and I got to
sit down with hit Ataka Miyazaki and have a really good,
in depth conversation with him, not only about ur Tree,
but also like, you know, why Bloodborne is so special
to him, Why how Sekiro kinda Securo and Bloodborne kind
of helped lead to elden Ring. Just go check out
that interview on Game Informer dot com if you are
interested in that. And then, like, you know, seeing all
the hype and buzz around it, maybe really want to
dive back into elden Ring. So I started a new
save file, and I'm I want to say, like eight
hours in now, and I'm already further. I'm already further
in the story than I was in my first attempt,
because my first attempt I just kind of wandered aimlessly.
And I did like some of like the the like
optional boss fights and everything in the what are they called,
like where you go down under caverns.
Speaker 1: I forget what they're called catacombs.
Speaker 2: Yeah, yeah, So I did a few of those, and
I was really proud of like the ones that I
took down, especially being fairly low level, but I never
really progressed like with like story bosses, Like I got
to Marget and he just wrecked me, and I was like,
all right, well, I think that's enough, elden Ring. And
this time, I'm like, you know, well past market at
this point. So I am making steady progress, but I'm
only like level twenty two, twenty three something like that.
So if you're still you're pretty early on.
Speaker 1: If you're past Marget, like that's a good Like I
don't you know, I don't know if you'll keep playing
a lot, you know, you have professional obligations and stuff
like that, you might fall off again. But like once
you get past that first boss, that's like the first
big skill check. That's like if you're if you're past this,
like you're you're kind of in. You kind of know
what to expect and you kind of know what kind
of hurdles that you will surprise yourself being capable of overcoming.
Speaker 2: Which is funny because people said that same thing about
Father Gascoyne in Bloodborne, and that was the exact final
thing that I did in Bloodborne was I beat Father
Guests going on my second attempt. I think it wasn't
even like I was stuck on him, but like brag
Dan kept going, Dan Tac kept going, Oh, once you
get past him like that, that's when you know, like
you're in. And I beat that, and I played for
maybe like ten or fifteen more minutes, and I was like, oh,
I'm done. But I really liked like Bloodborne, like I
really enjoyed it. I think that like the games kind
of have like a shelf life for me, even though
I very much enjoy like the segments that I play.
I mean, dark Souls and demon Souls have never really
stuck with me, and Seciro I kind of bounced off immediately.
But like Bloodborne, I was loving that game for as
long as I played it, and then I just got
to a point where I'm like, oh, I think I've
seen enough. And elden Ring was kind of that way
for me in twenty twenty two, but now I feel
like I'm a little bit more compelled to keep going
with it this time around.
Speaker 1: I mean, it is a series. I was, I like
weirdly got on board during Dark Souls two, and it
was bec because I was like, I'm gonna commit to this.
I'm not a person who uses guides ever, but for
Dark Souls too, I was like, let me crack open
a guide and follow this a little bit. And I
think that really helped me sort of understand what to
get from those games. And I still struggle with them tremendously.
And I don't if you are if you like, if
you bounce off a from Sophomore game, like I totally
get it. It's not like the kind of game that
I'm gonna sit there and try to convince you that
you should like it, you know, but it is like
you gotta you gotta be ready to go all in,
Like it's time for one of these, you know, And
elden Ring is like the best of all of them. Yeah,
as much as I love Sekero, but.
Speaker 2: Yeah, I'm trying to go into it with like more
of like, Okay, well if I fail in this, I
can just go explore elsewhere and like you know, grind
for like ruins and everything to like level up my
character and find other stuff. And like there's so much
that you can do outside of the main storyline. Like
I said, I barely did the main storyline my first
attempt at playing, so now I'm kind of going into
it the mindset of like, Okay, I can do like
follow loosely along the main storyline, but if I get
stuck somewhere, I can just go out and like just
traverse the world and like make my own challenges, like oh,
I want to clear this camp of enemies, or you know,
I want to go see what's on this corner of
the map. And then there's almost always it has that
kind of breath of the wild, tears of the Kingdom
quality of like I don't know what's going to be
on the other side of that mountain or that cliff
or whatever, but it's probably something cool, and it will
kill me the and it will almost certainly kill it
will kill you, I mean, And honestly that was what
That was something that it hit a talk at me,
Aszaki said to me about like, you know, one of
the core concepts of these souls like games is you know,
death is a part of the process. It's not just
like oh you failed, sorry, go try again. It's like, no,
like you learn something every single time you die, and
that is what you carry into it, and like you know,
that's why they put the runes there or the stuff
that you drop right where you died. So you have
to go back and try to confront that challenge again.
Speaker 1: Yeah, it's like, hey, it turns out. Look, I don't
want get ahead of ourselves here, but pretty well designed
series of games.
Speaker 2: And also I learned that that Miyazaki is still heavily
involved in like creating the level design for all of
their titles, Like he almost had like that that Sokkari
level of like you know, I probably could like delegate
this to somebody else, but I really want to make
sure we get this right.
Speaker 1: Like personally, well, Brian, I genuinely hope that you kind
of it pulls you in and you see it to
the end and even play the DLC because like it
really is like one of my favorite gaming experiences ever period.
I mean truly, if I really think about it, elden Ring,
I mean, it's up there.
Speaker 3: You know.
Speaker 1: I had a friend to me who was like complaining
that like this generation has underwhelmed him just overall, and
I was like maybe, but like Breath of the Wild
Tears that came to an elden Ring are like some
of my favorite games ever period, and they're like all
this generation. You know, Charles, where are you? I don't
know where you are on the elden Ring train.
Speaker 3: There I go, elden Ring.
Speaker 4: It's a weird instance of a game. It came out
like right before I joined Games Media, because I started
in May of twenty two. It came out in like February,
I think so, but I got I was playing it
like on and off all throughout twenty twenty two. I
stopped at about forty hours in. And the only reason
I stopped is because I just kept getting kind of
annoyed because I would be like I would just be
ready to commit and just like go through the main storyline,
and then I get to a spot and it's like, sorry,
you actually can't get through here because of the.
Speaker 3: Thing, and I like wouldn't know what was going on.
Speaker 4: I'd look it up and I have to go to
like a random castle and I just booted it up
just now and I was like, oh, I guess I
need a medallion to get this, and I guess I
got it, And so I just got into like the
Atlas Plateau I think it's called like a whole new
area of a map. You need to go up an
elevator to do so. I beat Radon, I think was
the most recent one I did. I beat Lunala, I
beat like a like I think three of the starting
major bosses.
Speaker 3: Okay, and I I like the style of games a lot.
Speaker 4: But I also I'm I will always play like forty
hours of them and then for whatever reason, be like
that's as much as I can stomach. I really love
this game. I really love Liza p I really love Peco.
Speaker 3: I have never beat any of them.
Speaker 4: I've come up to like a really hard boss and
then I beat that boss. And I think the feeling
of overcoming such an intense challenge in my brain is
I'm just like, Okay, like, I may as well have
beat the game right now. I can go on and
do something else.
Speaker 3: Man.
Speaker 4: But yeah, so I I and I was surprised. I mean,
I guess I shouldn't be surprised. I know a lot
like from Soft DLC is often like post game content.
I was surprised this when you don't have to beat
the game to start it, but you do have to
get like a lot of the way like I played
for forty hours and I think I'm like level sixty something,
and I looked up and they were like, yeah, if
you want to beat Mogue, who's like the boss one
of the boss you need to beat it. You should
be like level one hundred. That was just like a
random guide that I saw. So I'm not really even
close to getting where it is, and I'm super far
in so I'm I'm just interested in what I don't.
I don't really understand what the area is. I like
read Marcus's preview, I think, so I understand like what
you do there, but like I don't understand the conceit
of the DLC.
Speaker 1: Yeah, well, yeah, let's get into it. I mean, I'm
not going to spoil anything. I'm actually just generally the
way I play the game is I'm not super invested
in the lower and the story of the world, so
like I couldn't even really spoil a lot of things
if I if I wanted to. But yeah, you you
don't need to beat the game. My understanding is you
need to beat red On and then which I thought
it was Mog, but it's actually Mog. Jacob Keller told me,
just like just like an hour ago, and yeah, he's
like he he's like an optional boss in the main game,
but once you defeat I Actually it was funny. I
booted up my game and I'm like one hundred and
sixty hours or something like that. I'm like level one eighty.
I beat the game and then I knew game plused
it and like beat the game again, which which sounds
like a lot, but like because that game is so
open ended, New Game Plus is actually a sprint, like
if you knew what bosses to hit, you can just
bam bam bam bammam knock out those bosses, which.
Speaker 2: Is red Is it easier that time through, because like
do you retain your levels or gear or anything.
Speaker 1: Yeah, you retain everything. So like it was funny because
like there were a lot of bosses that I was
stuck on for like days at a time than in
that New Game Plus run, I just like did him
in one try and like barely drink a single health
item and it was very satisfying. But so I'm actually
in and then what I had to do is actually
had to go beat Mo before I got the DLC,
which actually worked really well because I in my New
Game Plus game I hadn't beat him, so that let
me get my feet under me. It was funny because
like I was like so lost when I boot to
the game back up despite spending so much time on it,
that on my compass on the top of the screen,
I saw a symbol and I was like, oh, I
must have put something interesting there that Hey, you know,
here's a little task for me to do to retrain
myself on the elder ring. And what I had been
doing was just following the south direction on the compass.
I thought the s was like an item or something.
It was very much.
Speaker 2: I did that as well. Like I was like, because
like it's like a stylized.
Speaker 1: I don't I have no excuse.
Speaker 2: It almost looks like a lightning bolt. Now, oh something
over here must be cool, and it's like, oh no,
I'm just going south.
Speaker 1: Yeah. So, but what happens is the the arena where
you fought Mogue, which is like advice here, like go
fight mode.
Speaker 2: Now.
Speaker 1: The DLC comes out on June twenty first, Like take
care of Mogue now, because what will happen is once
you install the DLC, there'll be a character in that
arena that I'll tell you to like, yeah, touch this
egg thing, and then you touch it, and then what
happens is you actually get fully transported to a whole
different section entirely. Like it's not in the sense of like, oh,
we're putting you at the most northern point of the
map where we've made a new island, Like it is
a totally separate map that you selected differently. And I
really like that approach because it basically creates this like
mini elden ring, like off to the side that you
kind of feel like you're starting in the same way
you started the last one. Like it's super fun to
just be dropped into this place and be like, oh
my god, what is that thing in the distance? Like
I got to experience that all over again, but on
a smaller scale, so like I'm really enjoying it. Like
I don't want to get into specifics because I don't
want to spoil things. I don't want to describe bosses
or locations, but it's it's and it's like a boring take,
but it's more elden Ring and it's like great, it's
like a shrunken elden ring off to the side, So
you get to have like the emotions that you had
when you started playing elden Ring, but in a completely
different place on like a smaller scale, Like it's not
gonna be as big as the main game, and I'm
also grateful that it's not at so far at least,
and like I said, maybe about halfway, I've done like
three main bosses and like two side bosses. I haven't
hit anything that felt impossible, Like it doesn't seem significantly
harder than the main game, which is good. Like, maybe
it's not good for you. Maybe you wanted like an
extreme final challenge for elden Ring, but that's not really
what I like about elden Ring. So I and I
am very over leveled. I'm like level one ninety, I
think something like that. And I so I've been hitting
a level of challenge that I like, where like last night,
I probably tried the boss I was on eight times
and it was like, and that's good, Like that's as
long as I'm not like trying it a thousand times
and as long as I'm not trying it once, That's
kind of where I like to be with from games.
Speaker 2: Yeah, I don't know what level Marcus was at when
he reviewed it, but I do know that again, spoiler free.
He did say that some of the later challenges are
extremely difficult.
Speaker 1: Okay, well that's a little intimidating, but I mean, I'm
in man, I don't. I don't. I can't imagine a
world where I don't see it to the end unless
I really because like I'll just if I hit something
that's really brutally destroying me, I will go. There's a
couple places where you can go level up pretty quickly
that I took full advantage of when I was playing
the main game that I will revisit.
Speaker 2: Kyle, let me ask you a question framed through a
shared franchise that we adore a g al Numa.
Speaker 1: You know, I franchise a g Alnuma.
Speaker 2: He is the series producer of the Legend of Zelda franchise.
He has very fine with much finality. Said that, like,
we're not doing anything else with like this version of
high roll, right right, We're not doing any DLC for
Tears of the Kingdom or anything like that. What if
they did like a Shadow of the Urd Tree style
DLC for Tiers of the king We'll call it Shadow
of the Decu Tree, and they they transported you to
other areas, but they kind of satisfy that curiosity that
people have had of like oh what if like other
games were made in this style? So Link has to
go back in time, which is a core conceit of
the Tiers of the Kingdom game and the story to
other versions of High Rule, whether that be like oh,
you're playing in like the a Link to the Past
High Rule or you're playing in the Okerina of Time
High Rule and you just it's not like a full
story of like flat like you're not playing through the
entire like Okerina of Time story, but you're visiting there
and like you're doing like story driven quests, Like would
you be satisfied with that?
Speaker 1: Yeah? You had me had Zelda DLC like was like
so but yeah no absolutely yeah.
Speaker 2: Like when you when you when you mentioned like how
because like you know, there's so many similarities between like
that you can draw between Breath of the Wild and
elden Ring in terms of like evolving these series or
in from Software's case, like the sub genre in in
different ways that it kind of made me think like, oh, well,
like what if, like you know, they were done with
this version of High Rule, but what if like Link
had to go to like you know where the one
of like the maybe the optional quests again trying to
stey a clear of spoilers, the big optional mainline quest
that happens in that in Tiers of the Kingdom, and
like you go to a spot that once you complete that,
you can touch this item and it teleports you back
to you know, other eras of High Rule and you're
like able to explore those in like the Tears of
the Kingdom or Breath of the Wild style of gameplay.
Speaker 1: That sounds amazing.
Speaker 2: Yeah, I'm just spitballing here, Okay, like I don't know
anything about.
Speaker 1: But I mean because I don't.
Speaker 2: I don't know anything about elden Ring DLC. I'm saying that, right, if.
Speaker 1: They took an if they just to sort of loop
back around, if they took an elden Ring, if they
took an ur Tree approach to Cheers the Kingdom, right,
and they were like, we're gonna make a whole it
would basically be the equivalent of like it wouldn't have
to call back to anything, but it's like we're going
to make a new section that's about a quarter of
the size of High Roll and Breath of the Wild
for you to explore. That'd be really cool. But I
will say that would be sort of against One of
the things that makes those games so wonderful is that,
like they it is all one big connected thing, right,
Like elden Ring has a little bit there's a couple
places you can go that are disconnected. There's an underground
area in elden Ring that it technically exists as a
separate map, right and you do you know, you can
get there without going through a loading screen, but it
feels different than like Tiers of the Kingdom's underground area
where you just like you just fall in there and
you could go in there from a bunch of different
places and stuff like that. But I mean, yeah, if
if they if they wanted to take an ur Tree
approach to Tears of the Kingdom content like yeah, absolutely,
Like just make a little mini like area that I
can go explore and get excited about. Yeah, that'd be awesome.
And that's and that's what I feel like I'm getting
out of bir Tree is like a mini elden Ring
with new stuff that's exciting to see.
Speaker 4: Sure, I have an urger question, are you think do
you think it's uh easier because you're in your New
Game Plus run or do you think that the ease
of your New Game Plus has a lot to do
with you like knowing what to expect.
Speaker 1: I've actually heard often that when you when you are
in New Game Plus, you do go into it overpowered,
like in from games in general, you are overpowered, but
the game is harder. It's basically like playing the game
on a higher difficulty with a stronger character, right. I
don't have the sense that what I'm playing here is
like a harder version. I don't have a point of
comparison for what er Tree is on a non New
Game Plus save. I got rid of that save. I
have one save for elden Ring, which is just my
New Game Plus save. So I don't know. I don't
Supposedly it is harder, but I think I'm just way
over leveled in a way that I'm like happy to be.
I want to be over leveled to take on these
challenges like I'm not. I mean, I'm at a point
now where most of the enemies I encounter I can
kill them in like three to four hits. And the
most challenging sections of any from game are where you
go someplace new and you're underpowered, and every encounter it
feels like a boss fight.
Speaker 3: You know.
Speaker 1: Yeah, I haven't hit that. I haven't hit any overpowered
enemy that I'm like that I absolutely dread because I
know this is going to be like a five minute fight.
Speaker 4: You know, what, what like bill do you use when
you play?
Speaker 1: It's a good question that I don't fully know the
answer to, embarrassingly, but I basically and I was talking
about this to Marcus and he was making fun of me,
but I basically found a weapon I liked in the
first five minutes of the game and have never unequipped it.
I have just wholly just thrown all my upgrade material
into that one weapon. It's like plus twenty five and
I've just it's two two like swords and that I
just use. I don't I don't like using shields. I
like rolling. I like I like being nimble and my
big my big move is I sprint right up to
you and I just hit you like three or four
times with my swords.
Speaker 2: Wow, that's a completely different experience than I'm having where
I'm trying to use like the shield and then I
block the attack and then I land a heavy parry
on them, and yeah.
Speaker 1: No, I'm just I run in, hit you run out.
I have one attack that I found, like a magic
attack on the left trigger where I shoot like a
tornado at you and I can stay like fifteen or
twenty feet away from you and just and I'll just
use up all my magic on that one attack because
it has a lot of pushback as well. But I'm
very much like just the play style I am. I
don't like shields. And Marcus is even tell me, he
was like, you know, you should try different weapons, Like
you can pick up a weapon that is like the
one you have that's like stronger against dragons, you know
what I mean, Like it will just do more damage
to that creature. And I was just like, well, Marcus,
But then I gotta go. I gotta go to the table,
and I gotta talk to the smith, and I gotta
I gotta give him a bunch of stones to get
that thing leveled up to like where I my my
old my standby weapons are all the time, and I
gotta go into menus and I gotta read distance. That's
so stupid. I'm just I'm very lazy. I'm weirdly lazy
when it comes to these games.
Speaker 3: No, I get it.
Speaker 4: I I'm I I was, I'm I'm a full magic person.
Speaker 3: I was surprised Melee.
Speaker 4: I always thought I always heard magic was easier, and
I was like, why make it any harder for myself?
But I think I think the thing I and I'm not.
I don't know, saying anything about ellen Ming feels so
dumb because it's like, like was is one of the
biggest games in years, So I feel like everything abouts
or even said. But I enjoyed that. It's difficult, but
it's very flexible, like the fact that you picked up
one weapon, Kyle, and you were still using it like
one hundred whatever hours later, and that's okay that I'm like, oh, okay,
I guess. I guess it matters less that I'm I
don't know, smart or specific about what I'm doing, and
more just that I'm persistent or just make any decision.
Speaker 1: Yeah. No, I mean, that's that's one of the joys
of that game, is it's flexibility. But I just I'm
the type of player that gets bogged down in flexibility.
I actually don't like a lot of choices in general,
m when it comes to that kind of thing. But
but I recognize that I'm a bit of a weirdo
in that re.
Speaker 2: So are you not like a fan of like deck
Builders or anything like that.
Speaker 3: Not?
Speaker 2: Okay, so you never got into like Marvel Snap or
any any of those phenomenons.
Speaker 1: Nope. I could not be less interested in that style
of game, especially when it's pre to play.
Speaker 4: I uh, I don't know if you know this, Kyle.
I broke my glasses the night before I had to
fly out for summer game fests.
Speaker 2: Oh no, no, I like.
Speaker 4: Literally snapped on the bridge. I was like cleaning them
and they were half I had like really old glasses,
but I brought the broken pair with me. I landed
at lax immediately ubered to like the first glasses repair place,
and it was like two minutes after they opened. I
put my two pieces of glasses on the counter and
the guy was like, yeah, I can't fix this, and
I was like oho, and he was like, but I
can just put the frames into new I can put
the lenses into new frames. And I was like, oh, okay,
And in my head I was like I didn't realize
you could do that. I for some reason thought like
lenses were specific to frames, but because my lenses were
already certain shape. He was like, oh, here's like the
five I have that fit this.
Speaker 1: OK.
Speaker 4: I was like, this is this is perfect five. I
have choices. If you ever go to pick out glasses,
it's like, here's a wall of like ninety glasses. No pressure.
This is gonna be your like visual identity for the
next several years.
Speaker 3: Of your life.
Speaker 4: Ye get the glasses I'm wearing now out of like four,
and I was like, perfect, that's all I want.
Speaker 2: I like them.
Speaker 1: Yeah. No, yeah, that's that's me. I get. I get
paralyzed by, like, you know, having to pick from a
million things.
Speaker 3: It's just me.
Speaker 1: Just give me the two swords I started with. I
can level those up and make those stronger. Great, I'll
do that. Yeah yeah, but yeah, or tree. There's a
million things to say about it. The game's not out yet,
so I don't want to I don't want to describe
too much of stuff. But like, I'm very happy with it.
I'm excited to keep playing. It's all I want to
play right now.
Speaker 2: Yeah, this conversation has me wanting to go and like
fire up elden Ring right now.
Speaker 1: Yeah. I hope, I actually I really hope. You guys
see it to the end, because it's like it is
the most manageable from game because it's very not easy.
It's not the right word, but it's like if you're
if you hit a wall, you can go somewhere else
and get stronger and come back, where in most from
games you it's not as easy to do that. Sometimes
you hit a boss and you have to beat that
boss if you want to move on, and that's and
that's life. But elden Ring gives you so much more
flexibility in that regard. So I I hope you guys
see it to the end and then play play Tree,
because I really like it so far.
Speaker 3: It's good.
Speaker 2: I'm gonna get all the way to the final boss
and there's not even attempted, just despite you.
Speaker 1: I mean, I'm be happy it's as much as you did.
All Right, Well, let's move on from er Tree, which
we'll probably talk about more next week, I imagine, because Marcus,
I think I'll be back in town and we'll have
more to say about it, and maybe you know, everyone
will have had their hands on it at that point.
But be excited. If you liked elden Ring, get excited
for Shadow of er Tree. Let's let's talk about Nintendo stuff.
There was a big Nintendo direct on Tuesday, which big
is not the word I would have predicted. Frankly, honestly,
I don't know why my expectations were so muted in retrospect,
it's the summer presentation.
Speaker 2: I don'tah, but I think it's like it's felt like
this whole year. I mean, you're in change really ever since,
like aside from Mario Wonder, like the last calendar year,
the last twelve months of Nintendo has felt almost like
it's in like a wind down phase for Switch. And
they even said like coming into this, like this is
not going to talk at all about the Switch's successor
this is going to be talking about don't even ask. Yeah,
I tried to ask somebody and they shot me in
the neck with a sleep Dart woke up under a
bridge in Los Angeles. It was bad.
Speaker 1: So that's why that's where you weres, That's why you
were Yeah, that's why on that one. What was it
when there was a presentation, Actually I don't remember what
it was where we were all disappeared and you disappeared
and we're like, where's Brian. We thought you died? We
thought asleep.
Speaker 2: God hit you, but somebody knocked on my door and
I had to answer it, so that that is why.
Speaker 1: But yeah, yeah, let's I mean, let's just you know,
art with the biggest stuff. I mean, Charles, what do
you think was the biggest most exciting announcement.
Speaker 4: I was gonna I was gonna jokingly say as attorney
Investigations collection, because I'm personally very excited for that.
Speaker 1: Well real quick, as a quick aside on that, I
was telling my wife everything. I was like, yeah, that's
just a good news Zelda game where you play Zelda.
They announced this game looks cool. I think you'd be
excited about it. And I was like, fifth down the line,
I was like, and they and they're bringing the Miles
Edgeworth game that never came out in America. They're finally
bringing over here. And she was like, wait, wait, what
why didn't you lead with that? What is wrong with
You're alone?
Speaker 3: A group of people are very excited right now.
Speaker 4: No, it's definitely legend Zelda Echoes of Wisdom.
Speaker 3: I think that's so exciting.
Speaker 4: I think it's one of those games like just how
Brian pitching his Tears of the Kingdom dalc really cool,
but very much feels like that vibe of like Zelda
fan pitching Zelda game of like, well.
Speaker 3: They would never do that.
Speaker 4: That's a bunch of cool things that like it's always
a cool thing no one's ever thought of before. I
feel like Lesion Zelda Echoes of Wisdom is very much
like you play is Zelda, and it's the links awakening
arts that like, it has pieces of things that I
feel like a Zelda fan would come up with. You
don't have just cool yeah, you know a sort instead,
she's got the try Rod.
Speaker 3: That's right.
Speaker 4: We took triforce and combine it with the word rod,
a famous magical root word in the Zelda game.
Speaker 1: Yeah.
Speaker 4: And the thing I wouldn't have expected is the whole ecosystem,
which if you've seen the trailer, you know Zelda can
like basically learn objects or enemies and then like scan
them into the try Rod and then just create duplicates
of them out in the field. So like you can
use tables and then climb out on top of the tables,
or you can make a trampoline then jump on stuff,
or you can make a mobylin and then fight you know,
gan in with.
Speaker 3: It or whatever. And that was really cool.
Speaker 4: I was really interested by that also, like I think.
Speaker 3: She she might just have a jump button, like that's
kind of a big deal in that.
Speaker 4: Yeah, no, she was, And and there's so much verticality
like in her abilities, like it's it's specifically creating like
platforming stuff. I just thought that was like a really
interesting like way to separate it from like a traditional
link adventure.
Speaker 2: Now did I see? I was kind of half watching
the trailer and half like divving out assignments and proofing
and everything. But did I see that they did have
like the side scrolling perspective ye back in this as
well like links Awakening, Okay, awesome?
Speaker 1: Yeah, yeah, I.
Speaker 3: Mean patforming and water underwater stuff.
Speaker 1: I think it's safe to assume that Gretzo is fully
developing this. Who did the links Awakening remaster and the
Ockeram of Time and the majority of mass remasters for
three D s like they are practiced at making Zelda
games that have already been made. Again, just this, this
is me and making an assumption. I actually they did
not share the developer. I don't know who is developing it,
but it's they did links Awakening remake and it's the
links Awakening art style, so I think it's them. And
then like, yeah, which raises the question someone asked me
to see where was it a chain whipping on? Discord said, hey,
let's talk about the new Zelda. What's your hype level
on this? How do you feel about the links Awakening
remake art style and how it may or may not
fit in with that title as a sequel or the
links Awakening timeline which is which is an interesting thought.
I'm always I'm always a little hesitant to dive deep
on like timeline Zelda timeline stuff before actually playing the game,
because people get really excited and they have a lot
of predictions. And then usually Zelda games are pretty singular,
like you know, they they really usually stand alone and
have some ties to the broader lore. So in that sense,
I don't think it's a links Awakening scene.
Speaker 2: So, but I've mean seen speculation on on the Twitter. Yeah,
and it seems people are picking out that this high
rule might be related to a link to the past.
Speaker 1: Which isn't surprising.
Speaker 2: Yeah, Okay, so like somebody picked out like a screenshot
of like Zelda standing over a cliff. I can send
this to you guys at some point, but like the
layout matches the general layout of a link to the
past's high rule.
Speaker 1: Which could be also you could write, like even take
that further to a link between worlds, right, because a
linkedeen worlds is a is a link to the past
equal and like. And that was actually when it started.
I think in our chat we were like link between
worlds on switch finally yeah, and then we were kind
of like, oh no, no, this is this is this is
the link's awakening art style. And my first thought was
like Oracle in Ages remake. But I was like, this
doesn't look familiar, and it did not take long for
us to be like, oh no, no, this is this
is new, this is one hundred percent new whatever this is.
Speaker 2: Yeah. So I just I just sent you both the comparison.
If you want to check that out, can see that
there is like somebody did, like a comparison of like
the layout, yeah, yeah, of like the links the link
to the past map, and like the vista that Zelda
had when she kind of stood on that cliff side.
Speaker 1: Yeah.
Speaker 4: I mean, I was also gonna point out the hood
link wears at the start is like the Highlian hood
from the Tears of the Kingdom, Breath of the While,
like it has that design from those games. So there's like, oh,
the main thing I was excited to do this this podcast.
I sent this image of Kyle already where there's a
shot in that trailer where Zelda's standing in front of
like the link to the past Zora's and then some
like Okarata of time and on Zora, Like the Zors
look different in the two D and three D games,
but they're both like talking to each other in one
of the shots of this trailer, And I was like, why,
how what I know?
Speaker 3: What is that about?
Speaker 1: When you sent me that, Charles, I was very impressed.
I was like, whoa, that is a good catch. That
is a funk and Brian, I'll send you the image.
But yeah, it's different ages, different designs of Zora talking
to each other, which is very exciting and very weird.
Speaker 4: Yeah, and so I'm I am wondering of like we've
got that, we've got linked to the past, stuff, we've
got connections to like Breath of the Wild. It is
either some really crazy dimension hopping Zelda thing where they're
taking stuff from all sorts of things, or it's just
zeldering Zelda, where they just take stuff from all the
different games and they don't actually explain it at all. Yeah,
which I kind of feel like like I don't feel
like they're interested in answering those questions generally speaking, but
also like I kind of I don't really need to,
so I probably won't. But if you know, like the
ending of Links Awakening and the context that that game
takes place in, it is interesting, like the concept of
that even crossing over with other stuff, like it's kind
of a contained experience. So I don't I don't see
why that link couldn't be the link in this game necessarily.
Speaker 3: Yeah, I don't know.
Speaker 2: I mean, typically when they change links, they do change
the art style. Like look at like Ocarina and Majar
that's the same link. Same thing with Breath of the
Wild and Tears the Kingdom it's when they go and
same same thing for wind Waker and uh, Phantom Hourglass.
You're right, yes, So it's like when they change protagonists,
it's typically a different art style. So this very well
could be the link from from Links Awakening.
Speaker 1: Yeah, I mean it certainly looks like it, so, but yeah,
I mean, just very exciting that Zelda is a protagonist,
and it's also like unique, right, It's not like they
just gave Zelda a sword and we're like, well, now
that you're just playing with a different skin in a
Zelda game, you know, like she has her own unique
abilities that like look closer to the current trajectory of
Zelda in the sense that it's like more open ended
and more creative. It's like it's like a two D
version of Ultra Hand in a way, Like, yeah, I
thought they're they're not similar, but like the idea is
kind of similar. The emotions that will come up while
you're like trying to, you know, just throw a bunch
of stuff at a wall and see what happens. Seems
like seems like the game is open to that. And
I'm also glad that it's called the Legend of Zelda,
because like this could have they could have called it.
They could have really made it a spin off, right,
like a very close spin off. But like they're like, no,
this is the new Zelda. This is this is the
next Zelda game, and you are finally playing as Zelda,
which is which is wild, which is very exciting and
cool and never would have predicted. I I had no
optimism of seeing any Zelda whatsoever. During this stream, there's
the you know, the Majora's mask Twilight Princess question. Uh
that that lingers I'm sorry, Yeah, wind Waker Legend of
Gamer one O two on Discord said, no questions about
the d intended. Dirk just thoughts a lot of great announcements.
I'm excited for the new Zelda and Metroid Prime four,
which we will touch on soon. I just can't, for
the life of me, figure out why win Waker and
Twilight Princess aren't on Switch yet. Which is it is bizarre.
Speaker 2: Especially since there are even more Zelda games that were
like announced a classic Zelda games, A Link to the
Past Four Swords. The Game Boy Advance remake of A
Link to the Past that also has the standalone Four
Swords campaign is also coming to a Nintendo Switch Online
expansion pack.
Speaker 1: Which is actually Little Kyle Trivia. The first way that
I beat Link to the Past was that Game Boy
Advance version. I had played it before, but the first
time I beat it was playing the Game Boy Advance version.
Speaker 4: It's I just want to know something really weird. Yes,
it has been more time has passed since win Waker
HD and now than time had passed between win Waker
and win Wakery. Oh man, it's been it's been eleven
years since that game came out out, almost eleven years,
and it was ten years between the original and the
the HD version.
Speaker 3: It's oh boy.
Speaker 2: Yeah.
Speaker 1: So I had a buddy shout out to win Front.
Aaron was texting me, who's just always bummed that he
can't play wind Wicker on his Switch, and was like,
it's like Donkey Kong Country first, Like we're gonna get
talking country. I mean, I love Donky kont Country. Nothing
wrong with Donky Kret Country.
Speaker 2: By the way, I was hyped for that announcement. That
is one that I've been wanting for a while because
like donke Ykong Country. Tropical Freeze awesome, but like that
was the first one, Like why wouldn't they put that
one on before Tropical Freeze. I don't know. It's just
very weird. And also like the we version had like
shoehorned in motion controls. The three DS version removed that,
but it's like less accessible right now. So it's like
I just want like the best version on Switch, and
this seems like it's adding a lot of the stuff
from the three DS version as well. I'm hoping that
also means we can play without motion controls, because remember,
to play the WEI version, you turned the we remote sideways,
but I believe you also had to, like if you
wanted to roll, you had to shake the WE remote,
so it was like the sideways like like controller scheme,
and then also motion controls, which was really really jarring.
Speaker 1: I will say I remember not hating them. I think
you could play with the nunchuck like and I remember
finishing the levels and you could like do the shake
to like, you know, punch the barrel or whatever. That
was all right, but yeah, I mean I would rather Ultimately,
I didn't hate them as much as some motion controls
in some games, but uh yeah, I'm the thing was,
it was like I'd given up on it because it's like, well,
they have Tropical Freeze on switch, and if you ask Rare,
they're gonna be like that's or I'm sorry, retro retro.
They're gonna be like, well, yeah, the best Donkey Kong
Country is on switch. What else do you want from us?
You know? And it's like, well, we want the other
one that's also really good. Yeah, any other Zelda thoughts
before we move on to other stuff, because that was
the big one.
Speaker 2: I think it looks cool. I was a little I mean,
there was a brief moment where I was bummed that
it wasn't a Link between Worlds because that's one of
my all time favorite Zelda games. But I'm glad we're
getting a new one because that's that's even better.
Speaker 1: Yeah. I'll always take new and so I love remakes.
I play Remax all the time, but I'll always be
more excited for the next weird new thing. Yeah. Brian
Charles kicked us off with Zelda. What do you want
to talk about next?
Speaker 2: I mean, we talked about Don Kong Country returns already.
I'm not a big Mario and Luigi fan, but outside
of Metroid Prime for that, seems like the other big
announcement was Mario and Luigi Brothership. So I'm gonna let
you lead this conversation, Chanelle, because you've played the RPGs
that Nintendo has put out. Yeah, but this one looks
pretty cool. Yeah.
Speaker 1: Matt Storm, editor of this podcast, actually sent in a
question for us. I never in a millionaires thought would
get a new Marri and Luigi game. I'm so stoked.
My question is what dormant Nintendo franchise would you love
to see make a comeback, which I'll let you guys
think on for a bit. But the thing, I like
Mario and Luigi a lot. I think guy even said
in my recent paper Mario thousand Year to Or Review
that I do actually prefer the Mario and Luigi trajectory
of Mariothliz. So I'm very excited for this. But the
reason that I was so extra excited and surprised, and
why the Nintendo director for me kicked off on such
a high note, was because I was certain we would
never get another Mario in Luigi game because the creator,
the creators of the series of developer Alpha Dream went
out of business in twenty nineteen. They were shut down.
So I was like, well, I guess that's a wrap
on Mario and Luigi. Like we're just never going to
revisit that series. So this was like a huge surprise.
And it looks cool, it looks good, it looks great.
I don't know who's developing it. Maybe it's like a
version of Alpha Dream come back to life. I'm not sure,
but yeah, I like the art style. I was I
was watching it, and I was like, how much Turn
base are we getting in here? And over the course
of the trailer it did become more and more apparent.
That's like, oh, yeah, no, no, this is this is Margo Luigi,
this is Turn Combat. So yeah, I'm I'm I'm excited
for that one for sure. Yeah, absolutely, I'd like to
check it out.
Speaker 2: Are the other Mario and Luigi games are only on
three DS? Right? Not Switch?
Speaker 1: Yep, Game Boy Advance DS and three DS?
Speaker 4: Okay, but like the collection any is there is one
on the Switch Online?
Speaker 3: Am I making that up? Oh?
Speaker 1: I think the original Mario Luigi is on Switch online
or although I might be conflating it with the Ambassador
program on three DS.
Speaker 2: Which is I can find the answer.
Speaker 1: Okay, But yeah, they remade. They released them all on
GBA DS and three DS, and then they remade the
first two for three DS, and those were I don't know,
they seem to underwhelm my. I guess they weren't blockbusters
in terms of sales.
Speaker 2: So Mario and luigis Superstar Saga on Game Boy Advance
is on Switch online if you have the expansion pack.
Speaker 1: Hell yeah, yeah, I mean the other the big one
which I thought you were going to jump to, Brian
was a Metroid Prime for like, that was another one
that I was like, well, I'm excited for Metroid Prime,
but we're not We're not going to see any of
that today. I just I just always assume we're never
gonna see Zelda, We're never gonna see Metroid and I
live a very uh fulfilling life that way.
Speaker 2: Which, by the way, looking at the reason I went
to Brothership, which is a very strange word to Sun.
So here's the order in which Nintendo sent out a like, hey,
here's everything we announced, and the Nintendo direct goes Legend
Zelda echoes a wisdom, Okay, Mario Luigi Brothership, all right,
I get that. That's, you know, Mario Flagship Character, Dragon
Quest three HD two D remake, Super Mario Party Jamboree.
All right, still still kind of tracks, Donkeykong Country Returns HD,
Lego Horizon's Adventure, Just Dance twenty twenty five edition, and
then Metroid Prime four Beyond.
Speaker 4: Well, I mean they say the last right, No, it's no,
it's like it's that, and then all the other games, yeah,
and then it goes right into Nintendo sixty four, Interno
Switch Online, Hello, Kitty Island Adventures, Stray.
Speaker 2: It's like, why did they bury Metroid Prime four like
after Just Dance twenty twenty five edition.
Speaker 1: Yeah, it's not alphabetical, No, that is that is.
Speaker 2: Really yeah, because fun Confusion is like four.
Speaker 1: Entries later, Okay, but yeah, Metroid Prime four Beyond it's
called now. I was very excited to see it was
funny when Zelda premiered it went on on the twenty
minute mark, I was like that was that? Wasn't there
one last thing? Like I was like, what are we
going to have at the end here? And like so
I had high hopes for it and Metroid Prime four
I was like, oh my god, finally it was. It
was really nice to see gameplay. This sounds like a
knock against it, but it's really not. It's like it
it looks like Metroid Prime, which I don't know what
I expected, but it looks like it looks like Metroid Prime,
which is great.
Speaker 2: Yeah.
Speaker 1: I liked the little teas of the enemy, which I
guess the Internet has pointed out looks kind of like
a character from Metroid Prime Hunters, which is kind of funky,
which is like that that DS game, and uh yeah,
it looks great. I liked at the end they showed
that weird that more tropical area that looked really cool
and alien, and I just I'm very happy to see it.
I'm happy it's on the way. I thought I was
onto something as we were watching the stream, and I
even brought it up in our chat where I was like,
you know, they didn't say switch, they didn't say coming
to Switch, and you know what, they didn't have the
little snap you know, intro before the game started. I
was like, I'm thinking this, they might have just you know,
glomar response to this thing, and like kind of not
outright confirmed a switch to game. But then I like
went and looked at the trailer on the YouTube channel
and it was like Metroit Prime four Beyond coming to
Switch in twenty twenty five and it has the snap
intro and everything. I was like, Okay, wait, never mind,
I don't know what I'm talking about.
Speaker 2: The sole detail that is given for Metroit Prime four
Beyond in the press release is coming to Nintendo Switch
in twenty twenty five.
Speaker 1: Yeah. Yeah, Although I say, I do think that that
game absolutely has the potential to be like a cross
platform Oh definitely like Twilight Princess Breath of the Wild style,
like we'll we'll have it on Switch Fault switch to
for lack of a better name, in the moment first,
and then like two weeks later you can go buy
the old Switch version and it won't look quite as
good and you'll be mad that they didn't take advantage
of the game pad at all. But yeah, I Metroid
Prime four very exciting. I love Metroid Prime. I actually
have never I was I'm still I still want two
to come to Switch because I I've played one in three,
but I never beat two. I never really played two,
so I would love to have excuse to play two
before four comes out.
Speaker 2: I mean, if they're gonna do that, they might as
well put two n three.
Speaker 1: Yeah, no, three, I would love to play three. I
would love to play three with joy cons with motion
controls honestly because it got the job done on we
I actually quite like Metroid Prime three with with motion controls.
I think it's I think it's like one of the
better uses of it. But the joy cons work even better.
So like I would, I would, I would totally, I wouldn't.
It's one of those like Skyward Sword where I would
I would have a couple sessions where I would try
it with the motion controls, but it's like I would
just like to have the option, you know.
Speaker 2: Yeah, It's not like one of those like Skyward Sword
things like AGL Newman told me it was close to
impossible to do a motion control less version of Skyward
Sword and then did it two years later.
Speaker 1: Right, He's like, actually we figured it out. It was
the it was what everyone said we could do since
the game came out.
Speaker 4: What what is the general and this is I've never
actually looked at this before. What was the like critical
reception the Metroid Prime Hunters?
Speaker 3: What if people think of that mid ly?
Speaker 1: Not not bad, but like it was kind of one
of those things where it's like, yeah, this is okay,
and this is maybe Brian's looking up more specifics, but
I remember I didn't plate, which to me is like
if it was if it had been, if there was
a lot of really good reviews for it, I would
have made time for it. But the fact that everyone
was like, yeah, this is like a function FPS on
on DS that is really more of like a multiplayer
game than like a proper video than a proper like
single player Metroid game, you know, it's like it just
didn't really connect.
Speaker 2: So it's an eighty five on Metacritic, which is a
very good score higher than that, and an eight point
five in Game Informer, so right in line with the Metacritic.
While the single player adventure falls just shy of the
grandeur of some Metroid games, the new multiplayer game positively
electrified the experience.
Speaker 4: So I ask because this was one of like three
games of back when DS download play was a thing
you could just do multiplayer with whoever had the core game.
So this was the thing that like I have memories
of being at like a summer camp and like one
kid had Metroid Prime Hunters, and we would all play
on DS download Play, and we're all terrible and we
didn't actually understand how the game worked at all, And
I'd be so curious to go back to it now
because I like only remember playing also DS download the player.
It's like all these other people could play, but they
had like limited access to the game, so I think
we could only play as like one of the characters, right,
But yeah, I was thinking about DS download play the
other day and like I missed that. But metroy Prime
made me think a bet Youro Prive Hunters made me think.
Speaker 3: Of I they should bring it.
Speaker 1: Back, would be perfectly fine, And then this is probably
gonna be the case. But like I don't need any
kind of multiplayer and Metroid Prime like they don't need
Oh no, any we don't waste your time on that.
Speaker 4: It's fine, No, no, Just get Metro Prime Hunters for
DS and then seven of your closest friends can play
with you. But don't tell them to get the game right,
Just get a DS.
Speaker 1: Can You can probably do that kind of there's probably
some multiplayer games on switch right where you can like
send you probably have to go to the shop to
download a demo or something.
Speaker 2: Yeah, I think that there's a way that you have
to like download like basically like a shell of the software,
and then that enables you to join the multiplayer sessions.
I forget what games do that, but I'm pretty sure
there have been a few.
Speaker 4: Yeah, it's more likely now that it's just like if
they want everyone to play it, they'll just make it.
Speaker 3: Free to play.
Speaker 1: Yeah, yeah, yeah, probably.
Speaker 3: Which wasn't a thing in the DS era.
Speaker 1: But I'm gonna I'm gonna like sort of do a
rapid fire on some of these things. But yeah, I mean,
if you guys have anything you're excited to talk about, like, yeah,
please shout it out.
Speaker 3: I did. I did also want to answer Matt's question.
Speaker 1: Oh yeah, if you haven't yeah to recamp. Matt's question,
which I personally don't really have a big great answer for,
is like what uh what Nintentdal franchise would you like
to see make a surprise comeback or any comeback?
Speaker 3: Really?
Speaker 4: Yeah, go ahead, Charles, I mean my go to I
want more. I I feel like I've talked about this before.
I just really like Kitddigerus Uprising on three DS, and
if it got I got ported the Switch or we
got like a sequel on Switch or any any adaptation
of those characters and that rough gameplay on like a
modern console, I would die for.
Speaker 3: Yeah.
Speaker 1: I would love a port for that on Switch. I
never I've played it for like thirty minutes on three
DS and it was like, you know, it has the
weird controls and all that stuff. But yeah, that and
star Fox are like the two that I was like, yeah,
let's let's bring those over to Spech.
Speaker 3: Yeah.
Speaker 1: I have like a sort of a more contemporary version
of it that we can revisit with new eyes in
twenty twenty four.
Speaker 2: You know, it's been ten years, just ten years enough
to be like a dormant franchise. Yeah, so Mario Kart,
we need a new Mario. That's funny, but no, I
was gonna say, like it's it's bewildering to me that,
like for how genius Nintendo is at like designing amazing
experiences and like just putting out like hit after hit
and banger after banger, that they can't crack the Star
Fox code. Like yeah, ever since like Nintendo sixty four,
they have not been able to figure out like a
good in house Star Fox game.
Speaker 1: And I always like Leo Vader's joke of just Nintendo
being like what do we do with Starfox?
Speaker 2: Like the Starfucks Assault had some some good parts of it,
and like but that wasn't developed by Nintendo. Wasn't that
bandy Namco that did that?
Speaker 1: I believe? So yeah, so like great first level and
then it falls off pretty yeah.
Speaker 2: Yeah, yeah, that was kind of my experience. I was like, Oh,
this is it. They finally did it, They finally made
the Star Fox game. Oh never mind, and then like
Starfox Zero. I wanted to love so much on we
U and it just womp.
Speaker 1: And then yeah, Command, I don't know if you guys
ever played Command. Yeah, it was like kind of a
weird approach, but it kind.
Speaker 2: Of didn't you have to like use the touch screen
to like steer your r wing.
Speaker 1: No, it was like a strategy game. Like you you
weren't even really doing any action. You were like mapping
out paths for your R wing on the on the
lower screen. From a strategic perspective, it was it's like
a it's like a weird side tangent in Star Fucks
that's kind of forgotten. That was actually pretty solid, but
you know, just addresses your point completely, Brian. And then
they're like, we don't really know what to do with
Star Fucks, Like we kind of have this cool sci fi,
weird anthropomorphic animal world and spaceships, which is like would
be a great anime, but like I'm not really sure
because I just I think I think from a design perspective,
they're just like we're just like going on track, like
what are we doing here? You know, it's like, well
they did different with this.
Speaker 2: There was a story that came out. I want to
say about a year a year and a half ago
from Retro Studios. Like a former art director at Retro
Studios who put out a like he was like, hey,
I had this pitch back when I worked at Retro
and it was shot down. But like basically, like you
were playing as star Fox as you were trying to
rebuild the Lilac system after the war with Andros, and
like you were going around taking mercenary jobs and then
like at the end of each mission, you chose how
much you like sent back from like how much of
your like bounty you sent back to Cornaria for like
rebuilding efforts, and how much you saved for yourself to
like upgrade your equipment and everything. So it was kind
of like that balancing act, and like you could fly
anywhere and like take on jobs that you wanted to
kind of like you know, however you wanted to. So
it was kind of more open ended than like the
on rail shooting. But I think once you get were
in the missions, a lot of them were the on rails,
but like that sounded pretty cool, and Retro is a
very good studio. I mean they're doing Metroid Prime four,
they did the Donkey Kong Country returns games.
Speaker 1: So this is a retro Starfox of any kind? Sounds cool.
There was that rumored racing game for a while that
never surfaced. I bought Starlink Battle for Atlas specifically for
the Starbox stuff, and I never played it for more
than an hour. But like someday I lie to myself
and say that I will sit down and play through that,
because apparently that's like a decent Starbucks game. I've heard
that sort of wedged in a different franchise or a
single Is it a franchise if it's a single game,
I don't know about that.
Speaker 2: But since we were talking about a couple of these
franchises already, I did want to shout out I'm a
big fan of when they bring like some of my
favorite retro games to Nintendo Switch Online. Yeah, so we
mentioned a link to the past four swords. Metroid Zero
Mission one of my favorite Metroid games. They remake of
the original nes Metroid, but with like all the modern
conveniences that were put into Super Metroid and Metroid Fusion.
That is, those are both on the Game Boy Advance Library.
And then n sixty four added Perfect Dark and Turok
Dinosaur Hunter yeah, under.
Speaker 1: It's one of those games. I wonder if you guys
are on the same page. Maybe not you Trials because
you're a little bitty baby. But that was one that
I would rent often but never could get past like
the second or third level, you know, And sometimes I
would put codes in to see later parts of the game.
But I want, I kind of want to like sit
down and play through Tarak. I bet I could as
an adult now and make some good progress.
Speaker 3: That's like a that's like a perfect replay game.
Speaker 1: It is, yes, yeah, but yeah, those are those are
all cool announcements. Metroid zero Mission's fantastic game.
Speaker 2: Super Mario Party Jamboree. How about that one?
Speaker 3: How about it?
Speaker 4: How I wasn't I didn't I didn't go back and
watch stuff. I think it was writing something when they
were talking about that game. Can you give me the rundown?
Speaker 2: Well, it's it seems like it's a successor to Super
Mario Party, which is one of the top selling games
on Switch, but also the lesser of the two Mario
Party games on Switch. Hopefully they learned some of the
lessons because that was the one that you had to
use the individual joy cons. You couldn't just like play
with a pro controller, which was a little frustrating, and
like some of the some of the structural stuff was
kind of hit or miss, but it sold very well.
But yeah, it looks like there's like one hundred and
ten minigames online multiplayer. I guess like up to twenty
people can play online together. I think it's like minigame stuff.
But yeah, I mean it seems like another Mario Party game,
and like they've also like credit to Nintendo, they do
seem to have figured out Mario Party after like I
want to say, like six through ten was like kind
of rough, like they were like experimenting a lot with
like oh, what if everybody was just in the same
car driving in like the like everybody rolled the same number.
That just didn't work for the formula. It didn't didn't
play out properly. So it's good to see Nintendo kind
of going back to that and hopefully figuring it out
in like a way that doesn't rely too heavily on
gimmicks but also does what all Mario Party games do
and like provide a lot of gimmicks.
Speaker 1: And make you upset for various reasons that feel unfair.
Is in the moment.
Speaker 4: Is there something a Mario Party game could announce that
would make either of you guys like actively excited, like
so hyped, like over the move this Mario Party implement.
Speaker 1: Here's what it would be for me if if they
were like, this is Super Mario Odyssey too, and the
name of the game happens to be Mario part That's
what would get me excited about Mario Party.
Speaker 2: I mean, I like most Mario Party games. I grew
up playing the N sixty four ones. I kind of
fell off a little bit once GameCube arrived in terms
of like the Mario Party franchise, but then I've gotten
back into them through like the Wii and We You releases,
and I think both Switch releases are pretty solid. It's
just that I think Mario Party Superstars, just like the
Greatest Hits compilation, is better just by virtue of the
fact that it's a it's a Greatest Hits album. Of course,
like no bands like individual album is going to typically
I mean, unless like you, you're like diving deep and
like you know, you really love like this one album
from start to finish. It's like it's hard to stand
up to a Greatest Hits album.
Speaker 1: Yeah, I actually do. I feel like I'm being really negative,
but like I have a good time with Mario party
with a group of people, but it's just it's never
a destination franchise for me. In fact, ev Brian, when
that review comes through, I'll be I'll be busy that day.
Speaker 2: Well yeah, I'm sure you will be because it comes
out in October, so everybody's gonna be.
Speaker 1: Yeah. I before we started, I wanted to touch on
let me look up the name Metal Slug Attack Reloaded,
which is not Metal Slug Tactics. This is a different
Metal slug game that is also not an action game
and is also kind of tactical. But isn't Metal Slug Tactics.
Just to be perfectly clear, it is. It is like
the only one of the few like Summer Gamefest Zone
Shadow drops, right, Brian, Like there weren't many like out
now announcements.
Speaker 2: Yeah, so this was actually and I didn't realize this.
This was a mobile game that came out in twenty
sixteen for Android and iOS and it's a sequel to
Metal Slug Defense. This is Metal Slug Attack and yeah
it's now.
Speaker 1: Yeah, I'm embarrassed. I had no idea that that was
its history. You. I booted it up. I played it
for about twenty five minutes, and I was having a
good time. Like it is very uh, plants versus zombies.
It is plants versus zombies metal slug, which is which
is a high compliment.
Speaker 2: I do like Metal Slug.
Speaker 1: Yeah, I probably played the first like eight levels, so
you know, feedback, grain of Salt all that, but like, yeah,
I just the sort of the motions of plants versus
zombies where you have like a meter that's ticking up,
and then you can spend it to like set stuff up,
and then that meter ticks up more, and then maybe
you get an upgrade that makes that meter go faster.
Like that is what this game is, and that works
really well with Metal Slugs. Very cool visual aesthetic. So
I quite like what I played. I thought it was
a lot of fun. If it is a part of
a mobile game, I'm always a little scared of like
micro transactiony stuff, even if it's been stripped for like
the premium version of the game. It's like sometimes it
lingers and it's still kind of annoying. It's like, well,
obviously this was where I was supposed to hit a
wall and be compelled to spend money on it. So
hopefully it avoids those hurdles. But on a basic level,
I quite like what I played. I was I was impressed.
And speaking of playing things, Brian, you actually got to
play Dragon Quest three, right, you got hands on with
that at SGF, but couldn't talk about it until now.
Speaker 2: Yeah, so they were like, you know, hold off on
any kind of like mention of this game until a
later day in June. They wouldn't tell us what day
it was, and it was just like, oh, I wonder why.
So I got to sit down for about forty five
minutes with the game, and you know, this is chronologically
the first entry in the dragon Quest I think it's
called the Eldrick Trilogy, which is dragon Quest one, Dragon
Quest two, and dragon Quest three, but this three actually
takes place first chronologically, and then it goes one to
two from what I understand. So at the tail end
of the trailer, they also announced the Drag Request one
and two HD two D remake are also coming, which
they did not tell us, even though they kind of
five they kind of heavily hinted that it was coming
at the presentation, but they didn't outright say it, and
then during the direct they did outright say it, so
I got hands on with it. It looks absolutely gorgeous
as all the like the HD two D games. I
think like Octopath Traveler, Triangle Strategy, all those games always
look fantastic. Tea ma Asano and Art Dink are the
two developers on it. But you know they've they're adding
a whole bunch of quality of life improvements. They're making
it so you can speed up battles, which is very
welcome because those battles are a little sluggish to get through,
and then you can also set up auto battling, where
like everybody will kind of take their turns autonomous of you,
so it goes by even faster. Sure, there's also they
something that I don't think they touched on in the
Nintendo direct, but they are expanding on the narrative in
collaboration with Ugi Hori, who is the creator of the series.
So they're actually going to make it so that there's
more narrative elements in this release than there was the original.
Speaker 3: Cool.
Speaker 2: But that said, I will I will say that it
is absolutely a game that was created in the late eighties.
It definitely feels okay, it definitely shows its age in
like the gameplay systems, but they've updated it with enough
quality of life stuff that maybe that won't bother you.
But if you are sensitive to like that era of
gameplay conventions, you might want to like maybe watch some
some footage or something when the game comes out to
see if it's like for you.
Speaker 1: What was three? What was Three's original platform?
Speaker 2: ANYS?
Speaker 1: It was ANYS, yes, okay, if it was Supernintendent.
Speaker 2: Though, no, no, it can't because it came out in
any It's.
Speaker 1: Tough to go back to even with a full remake.
Speaker 2: It came out in eighty eight on in Japan, and
then I guess it did come out on super fammycom
in ninety six, but that was only in Japan, but
it came out on nes in ninety two in the US.
Speaker 1: Because I do have affection for that sixteen bit era
of RPGs specifically, but once you go to eight it's
a little bit outside of my comfort zone. But I
am I'm kind of enamored with this. I kind of
want to give this one a shot. I've never played
a Dragon Quest RPG, so I kind of want to
play this one.
Speaker 2: The visuals don't look like an NES game in this remake,
just because like they've done such a great job with
that HD two D style, it's immediately appealing. I just
some of the conventions that I encountered did feel fairly outdated.
It's faithful while also updating it with like quality of
life stuff. But it's also very faithful.
Speaker 1: Right, maybe to a fault.
Speaker 2: We'll see, Yeah, well we'll see how it actually turns out.
But yeah, I've never really put any significant time into
a dragon Quest RPG either. The most the most I
played a dragon Quest game was dragon Quest Builders.
Speaker 1: Yeah. I played a lot of builders and a lot
of heroes the muso. I reviewed both the muso dragon Quest.
Speaker 2: I remember you doing that?
Speaker 1: Yeah, and then Charles you review to spin off as well.
Speaker 4: I viewed dragon Quest Treasures was like my second second
ever review. Yeah, and it's it's a it's a fine game.
Speaker 3: It's like dragon.
Speaker 1: Quest seven ish. I think, is where are you landing
with that one?
Speaker 3: Something like that? It might have been high, it might
have been a high six, Okay, I don't know. Yeah,
that's all. That's the thing.
Speaker 4: I'm curious if I went back now, like as a
more seasoned review or how I feel about it.
Speaker 1: I think we all read that review. I think it
sounded like you know what you're doing there?
Speaker 3: I was, I was reasonable.
Speaker 4: I'm just do you ever do you guys ever have
nostalgia for games you didn't like reviewing but spent a long.
Speaker 3: Time review Now?
Speaker 4: Sometimes I know sometimes I think about Dragon Christ Treasurers,
and I'm like, I didn't really like the game at all,
but like I just spent so much time with it.
Speaker 3: I was like, I wasn't era you're.
Speaker 1: Doing something, you know.
Speaker 2: Yeah, I have two more that I want to call out.
Speaker 1: Yeah, we're not done either. Yeah. Please.
Speaker 2: The first one is Marvel Versus Capcom Fighting Collection Arcade Classics.
Speaker 1: Yeah. I was actually about them. I was about to
like throw that at you if you didn't bring it up.
Speaker 2: Yeah. So yeah, I loved like all the crossover games
in the the arcades, like X Men Versus Street Fighter,
Marvel Versus Street Fighter, Marvel versus Capcom, mar versus Capcom two.
Those are all included in this, as is X Men,
Children of Atom or Children of the Atom Marvel Superheroes.
That's at six, right, And then there's The Punisher, which
is like a bonus game. It's like the side scrolling
Beat them Up Punisher game, but the other ones are
all fighting game. They have like online ranked, casual lobby play,
and then there's also rollback net code. There's what they
have like the in game museum. They have the in
game jukebox, which is cool because those games have really
great music.
Speaker 1: And yeah, but only had one song.
Speaker 2: It just has to take you.
Speaker 3: For a ride?
Speaker 1: How what?
Speaker 2: What? What?
Speaker 3: How did marvelfus Capcom two?
Speaker 4: That's like the game I know that people really like
from this, Like, if I were to play this before
this collection came out, would I've had to go way back?
Or was there like a more modern version.
Speaker 2: It came out on Xbox three sixty and p S three,
I believe. But has it was delisted like paid Yeah? Yeah,
it was delisted pretty shortly after it came out, and
it's been delisted at least for ten years now.
Speaker 1: It has a weird trajectory. I played it. I borrowed
my Buddies Dreamcast. I'm not a big fighting game guy,
but I played a ton of Marvelous Capcom too, because
I brought my buddies Dreamcast. And then it did come
out on PlayStation two. But it was one of those
like games that was like really hard to find and
it was like really expensive, like even if you would
find it at a used game store, it would be
like it would be way overpriced sev. Yeah, and and
the three sixty version was like a big deal because
it was like hard to find, and then it got delisted.
So it's like always and then you can you can
buy the stand up arcade unit now, but I imagine
those are probably pretty limited and expensive.
Speaker 2: Yeah, I have the arcade one up cabinet like sitting like, yeah,
ten feet away from me right now.
Speaker 1: Yeah, So it's always It's always been a tough game,
too fine, I think, generally speaking, but it's it is
one of those I have a handful of fighting games
that I love as a non fan, right like, like
there's a couple of Deaderal I love Dead or Alive four.
I like Smash Brothers and stuff. But yeah, that was
another one that just happened to Crest for me where
I played a ton of it. So I I'll totally
dive into this just to just to revisit Marvers capcom
two for sure.
Speaker 2: Yeah, I'm looking forward to it. And the other one
I wanted to call out was Fantasian, which so it's
fantas Neo Dimension, which I started this on Apple Arcade,
by the way, and it's very cool. I wish I
would have played more, but it's just hard for me
to justify playing like a long RPG on my phone,
so I have Apple Arcade. I to be honest, I
barely use it. I play like other games on my phone,
but they're not Apple Arcade games. And then like, it's
mostly just because it's included in like the Apple One
membership that I have, which is like music and TV
and workouts and everything. But I've wanted this game to
come to console for the longest time. It's from the
series creator of Final Fantasy here, Nobosakaguchi, and it also
has the composer from the early Final Fantasy games, Nobu Uematsu,
so it's very cool that they're still together working on stuff.
They also work together on like Blue Dragon and Lost
Odyssey on the Xbox three sixty. It's this same studio,
so they are It's gotten very good reviews it people
seem to have really loved it. I liked what I
played of it. There's a cool quality of life thing
that they did with the Apple Arcade version as well.
And by the way, one thing that is important to
note with both this and the Hello Kitty Island Adventure
is there, Yes, they're both mobile games, but they are
Apple Arcade mobile games, which means they by design do
not have micro transactions or any kind of paid element
to it once you buy the game.
Speaker 1: So that's genuinely I did want to shout out Hello
Kitty before the episode because, like, my family really got
into that game on Apple Arcade and really genuinely liked it.
So I'm happy to see that it's coming to another
clever it's the quick pitch is its animal crossing with
Hello Kitty characters?
Speaker 2: Yeah, and I mean it. It was very well liked
last year and it got it won Apple Arcades like
official Game of the Year award, Like that's how much
like it was well liked by critics.
Speaker 1: It's parents gave it a Blue rib.
Speaker 2: Yes, but yeah, so both of those are coming to switch.
And you know, Fantation I am very hyped for. I've
wanted that to come to like a real like dedicated
gaming platform for a long time. Now.
Speaker 1: Yeah, that's cool. The other again, there's like please shout
on any others that stand out to you guys. But
I wanted to talk to you Charles about Ace Attorney
Investigations Collection. Have you played? I was going to bring
this one of these games because the other one never
came out of America. Right, did you play?
Speaker 3: No?
Speaker 4: So I have not, So I'm very excited too. So
that honestly like dream come true.
Speaker 3: Ace Attorney.
Speaker 4: Like the last two or three years for me, I
saw someone I think Hayes from.
Speaker 3: I think he writes for Inverse. It was tweeting like
it's crazy.
Speaker 4: How Like five years ago it was like we were like, man,
I hope one of these games gets translated one day.
And now it's like, oh, if you have a switch,
you can play every Ace Attorney game ever made.
Speaker 3: As of September, because they have.
Speaker 4: The original Phoenix Right trilogy. They just put all the
apollog Justice games in a trilogy. They brought in the
Great Astorney games over from Japan and now with Ace
Attorney UH Investigations Collection. These were both DS games that
starred Miles Edgeworth, who's the prosecutor.
Speaker 3: From the original games. It was like a bad guy
turned reluctant ally.
Speaker 4: And now like these are his games, and it's like
it plays completely different from what I understand.
Speaker 3: But I've never got my hands on one of them.
Speaker 4: I don't even know if, like I'd have to check,
but like you can buy uh, like the Phoenix Right
games before they got ported to like HD stuff on
like consoles, they were on like the app store. So
like I played Apollo Justice on my phone because I
bought it on the Iowa's app store.
Speaker 1: Wait, but but these were not though, right.
Speaker 4: But I don't think these were. Yeah, I think these
were always just out of reach for me. So I
never played them. And the first one did come to
the US, but the second one didn't. So that's like
new for people. And one of the funniest things. I
don't know if either of you guys are have been
seeing this online or anything. Ace Turn Investigations too, is
the one I'm particularly excited to play because when people
rank up their series rank up the series, that one
is often in people like if they've played it, it's
in like their top three or four of like their
favorite of all the East Jurney games, with.
Speaker 1: The second Miles Edgeworth that did come out in America.
Speaker 4: The one that didn't come out is really really high.
The thing is, there's a very popular fan translation that
people have played that they really really like. The funny
thing though, is now that it's coming west, people are
gonna be devastated because they came up with these fan names.
Oh now, so people have been playing this game for
years and years thinking these are I believe these characters
had these names that they had created, and now it's
coming out and it's like completely for it. There's one
I think his name was, I'm gonna find I'm gonna
find it real quick, I'll find it.
Speaker 2: Yeah.
Speaker 1: No, that's that's funny.
Speaker 3: It's yes, I'm event for two seconds.
Speaker 1: Yeah, my my. I joked earlier about how excited my
wife was for this. I remember her playing them on
DS back in the day. And the thing that struck
me about the Miles games is like, you it's it's
still a visual novel and you're still doing investigation and
stuff like that, but you actually do control Miles, like
walking around in like in a space, so it almost
looks like like he's like a pixel character that you
move around. So I was always kind of interested in
them just because it's like, oh, I like that you
actually control the character. It's not just like moving menus.
Speaker 3: You know.
Speaker 2: This character.
Speaker 4: He's a rival rookie prosecutor is named Sebastian Debest. There's
all these all these things of him being like I
am the best, and the best has been best did
or something I don't know, just like that his new
name is Eustace Winner, new names his official name.
Speaker 3: His real name is Eustace.
Speaker 1: Hard to beat, you know, the best.
Speaker 2: Yeah.
Speaker 1: Good.
Speaker 4: And they also like couldn't like they couldn't name him
that because it's the fan version, like it would have.
I I think it would have been like a weird like,
you know, someone else came up with his name, even
if you know organically, they were like, that would make
more sense.
Speaker 3: So it is really funny.
Speaker 4: Of that's something I've enjoyed of seeing seeing the version,
the idealized version fans had, going to this real version,
and I am curious to see if people play and
they're like, no, I like the fan version.
Speaker 1: Oh they almost certainly, Charles, I can tell you right
now that they're gonna say they they will.
Speaker 3: That's great. I'm hyped.
Speaker 4: I gotta find I gotta find this fan version before
it gets wiped from the internet.
Speaker 1: Yeah, it's too bad you can't rename the characters like
RPG style to just whatever. But that's cool. I'm always
I'm always happy, especially like big franchises like that and
we're running low on them, which is like a good
thing of like, yeah, this this popular franchise that everyone likes.
The one entry that didn't come out in America is
like finally coming out, Like it's it's crazy it's taken
this long, but uh yeah, hell yeah, let's do it. Yeah.
I mean I recovered all the highlights. I mean, that
wasn't everything. It was a really good show and I
and it's partially because I think I went in with
low expectations that made it all the better. But like,
if you showed me a new Metro in a new Zelda,
I'm gonna be pretty dang happy.
Speaker 4: So yeah, I'm this was This was like one of
my one of my favorite Nintendo directs. I think it's
because they were like, they're not gonna have any new
console news. I was like, well, could you possibly have?
And they're like, here's here's three great games coming this year.
Speaker 1: I was like, oh cool, I want to play great. Cool.
Hopefully they're great. We will see I hope. So yeah,
but I think that's good. This is the last chance
if there's anything else you guys want to call out.
I think that does it for the Game Informer show
this week.
Speaker 2: I mean, I'm happy that, like other games from other
platforms are coming to Switch, like Stray and Darkest Dungeon two.
Speaker 1: Well, our joke in the chat was like, well, congratulations
to the worst looking version of Stray. Yeah, if we're
gonna be honest, like, you know, great, it's a game.
Speaker 2: I like this.
Speaker 3: It's gonna sell lots of copy.
Speaker 2: Probably will.
Speaker 1: Yeah, that's a game that would do well on Switch.
I just but it is like it's it's even in
the trailers. It's like that's it's not a looker compared
to the other versions.
Speaker 2: Darkest Dungeon two is probably a good fit for Switch.
Speaker 1: Oh yeah, No, Dark Dungeon looks that's a two D game,
so that that totally fits. And yeah, Nintendo World Championship
still looks cool. There's some new Funko Fusion stuff. There
was one near the end here.
Speaker 3: What was it?
Speaker 1: Oh, the new Den pum Man looks very strange. I
don't even know what to expect from that thing.
Speaker 2: They're adding Basketball to Nintendo Switch Sports, which.
Speaker 1: Right, that's kind of cool. Why not bar Me farmgi
Farmigia Mesias. It was like a Pokemon inspired farming sim
you know, could be cool.
Speaker 2: Uh, Disney Illusion Islands getting a new update.
Speaker 3: Yeah, it's it's out. Yeah, fairy Tale Too is coming
out to day.
Speaker 1: It was No, fairy Tale is a is an anime
that's quite good that has had one video game adaptation
that was okay, and this will probably be another video
game adaptation that's okay. Uh.
Speaker 2: Neo Memories in Orbit looked very cool. I don't know
anything about it, but it looked neat. It looked very pretty. Also,
Rest in Peace. Any hope for Hollow Night Silk Song?
Speaker 1: They kind of canceled it. That's this this summer confirmed,
Like I.
Speaker 2: Don't know, Like I assumed that it would have shown
up at one on Like we were like, okay, maybe
it'll show up at Summer Game Fest thing. No it didn't.
But there's always the Xbox Showcase in a couple of days. Nope,
not there all right, but the Nintendo Direct for sure.
Speaker 1: And then yeah, I mean, Brian, we even had a
discussion that I brought to you as mister reviews where
I was like, we should probably like like plan on
maybe that game shadow dropping like with that would to
be clear with no insider information, Yeah, just being like
it feels like it could happen, so let's assume that
someone will need to jump on that if it if
it releases and it no, Yeah, we didn't hear anything.
Speaker 2: And as a result, we're not at all.
Speaker 3: Right.
Speaker 4: Silk Song is also like because we got like a
gameplay trailer in like twenty twenty two, right, so it
was a thing of that game felt real and it
felt like it was right there, and then like we
never heard from again. Metroid Prime four was just a logo.
Like I really wasn't expecting to see that because I
was like not even convinced that game was real in
a way that I was like, well, I know, like
someone who's playing Silk Song in that trailer, I've never
seen like a screenshot of metroy Yeah. So the fact
that they had it and it was like ready to go,
it was like, Okay, this is like.
Speaker 3: They're actually doing this one.
Speaker 2: Yeah, I have no idea what which By the way,
if you if you saw the Metroid Prime four trailer
and you never played Metroid Prime. The remastered version on
Switch is fantastic. Very much recommend you. They did a
lot of like modernizing of the controls and like made
the texture so much more detailed. I very much recommend.
I think I gave it a nine point five. It's
like tied from my high score at game and fow,
so like, yeah, go check out the Metroid Prime Remastered
on Switch if you if like you've never played a
Metroid Prime game and four looked cool to you, then
you'll probably want to check out remastered.
Speaker 1: Yeah, you should play like it. It's great, one of the.
Speaker 2: Greatest, one of the greatest Metroid games. Really.
Speaker 1: Yeah, I look, we don't need to get into blasphemous takes,
but I think I would put Dread above it personally.
Speaker 2: But would you say top three? Would you say top four?
Speaker 1: Top three?
Speaker 2: So like Super Metroid Dread and then Prime.
Speaker 1: Probably yeah, I think I just I think I'm always
gonna prefer the two d But yeah, Primes fantastic. I've
had a great time.
Speaker 2: Like I said earlier, I'm a big fan of Zero Mission.
I actually have never played Fusion, which is wild to me,
and it's on Switch online, so I kind of want
to check.
Speaker 1: That very good. I think I like Fusion more than
zero mission. Okay, this is important. We need to figure
this out.
Speaker 3: No, I'm just kidding.
Speaker 1: Yeah, just I'll do some some housekeeping here. Hey, subscriptions,
we sell the printed version of the magazine and you
can subscribe to it. We'll get it, you'll get it
in your mailbox. Head to subscribe dot Gaminformer dot com.
It's still nineteen dollars and ninety one cents for ten
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cover is it's going to be hitting mailboxes soon, so
please please subscribe to the magazine. It helps us out.
That's what that's what keeps going strong. And we get
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it looks cool. It's it's exciting to get a Game
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Speaker 4: Think consult the slack I can confirm if you get
it today from editor in chief Matt Millier himself.
Speaker 3: If you subscribe to you get.
Speaker 1: Dragon Great perfect. That's yeah, that's what I wasn't sure.
I don't know if you would get the next issue
or not, but yeah, follow Game and Former on all
the social media platforms, Twitch, dot tv, Slash Game Informer.
Marcus and I are playing the Legend of Zelda Major's
Mask right now. We probably won't have an episode this
week because he's out of town and I'm busy, so
we're actually probably not gonna have a new one this week,
but we're still making our way through that game and
it's exciting. Shout out to Matt aka DJ Stormageddon. They
do the Fun and Games podcast and Reignite podcast, which
is a BioWare focused podcast, so they'll probably be talking
about Dragon Age a lot soon. And uh yeah, do
I mention Blue Sky Twitter threads all those places we
post everything to threads now, so if you follow some threats,
you can get every Game and Former post on there,
which is very exciting for you. I'm jealous of you.
But that's it. That wraps up this week's The Game
Informer Show podcast. Thank you so much for tuning in,
and we will talk again next week, Thank you everybody.
Speaker 2: Bye,