Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together, because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance.
Speaker 3: Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing Tales of a Fool's Quest.
Speaker 3: One last we left our heroes.
Speaker 2: Concerned.
Speaker 3: You guys have gotten some healing done sort of, Yeah, yeah,
from Baron Yon kai Chausen. He did some ad hoc heels,
then took a giant paper airplane off the mountain and
headed toward the new city. And so got rid of
that guy. Yeah, So Bill got healed of his tummy
Rumbleiesdira got her legs fixed sort of.
Speaker 2: If the gods wanted us all to be the same,
they had given us all braces on our.
Speaker 3: Legs, So she has braces on her legs.
Speaker 5: Do you want my braces?
Speaker 3: She cannot run for six weeks despite trying to have
been healed twice, and both healings have failed, so it's
not been looking good.
Speaker 2: Ed.
Speaker 3: He got the cursed item and got back to their wagon.
That's a place of power, and he wants to use
that cursed item to make that a permanent, full place
of power instead of the limited red pop scroll that
went in there that was kind of half power.
Speaker 2: Heck.
Speaker 3: Yes, they found the finger snake magic item, and they
were given some clues about what they could do in
the future, a path they might choose to take, which
I don't know if any of you remember it. And
then and then Urag got teleported away to somebody who
lit a candle, spoken to a mirror his name three times,
and summoned him. Oh yeah, yeah. He may have then
started a second second group of urban legends, including a dera.
Now so we will see. They got back to find
out that Percy had found a large giant egg in
the back of their trailer, which they were able to
move to their new trailer correct air carriage YEP, and oh,
and you did commit to getting magic socks from Magnus
Devlin for Baron yan Kai Chausen as payment for his healing.
You are on the road. You have gotten your carriages,
the bill carriage which is mostly filled with hats, and
the other carriage, which is a place of power. And
you stopped to save some of the Abjuration folk from
some evokers who are being mean to them on the
side of the road. You attacked them, killed them all,
and then got back in your wagons and headed south.
Speaker 4: Everybody got that good.
Speaker 3: Heck you As you travel, day turns tonight and you
get to a spot where the road is. It's a
big chunk of road. Now you can probably fit four
wagons side by side on this stretch of highway headed
toward the illusionation. And are you just to be clear
camping at all? Or are you going to be riding
straights the night trying to make as good a time
as possible.
Speaker 2: I mean, we still got people recovering from you know,
rag ectomies and stuff, so I suppose we should camp.
Speaker 3: It's a good thing.
Speaker 4: A deer doesn't get hurt very often. She takes forever
to recover.
Speaker 2: Hardly ever, takes a hit back.
Speaker 4: That's true.
Speaker 2: Yeah, I think we should.
Speaker 5: Camp hardly ever, look up, it always looks like you
get hit.
Speaker 2: But as Bill always points out, ah, it's always a
near mess.
Speaker 5: We are not that good of illusionists.
Speaker 2: Also, well, we can't. I should be able to do
that ritual with the the thing to make this place
of power a little more permanent.
Speaker 3: Yeah, all right, so you pull off the side of
the road. You are still kind of running along a
river that went down there. This is the same river
that you found refugees at before, but there are no
refugees at this spot where you're at right now, you
are able to pull off and find a good place
to kind of tuck your wagons off the side of
the road to be inconspicuous. And then, yeah, how do
you set up camp? How do you do your ritual?
You guys tell me about it.
Speaker 2: Yeah, so I'm gonna just draw a big circle in
the dirt around the around the wagon, and then we're
just gonna walk around slap in the wagon with those
gloves of eternal stench, just to get their you know,
stinky essence around. But then once I'm done with that,
I'm gonna pull out a spray bottle of air freshener.
That's one of my spell components, you know, sure, breath
of fresh air is the spell. I don't know that one,
but just in case we weren't it, but you know,
and and spray that around and then uh yeah, the
do the ritual, make it, make it a place of power.
Speaker 3: Okay, yeah, So as you make it a place of power,
the wagon itself does not appear to change physically on
the outside. It's all all standard trailer looks just just
like it did. The ritual completes, you know, after big
winds and gusts of magic and the smell of ozone
in the air, it all dissipates, and the stinky gloves,
it all dissipates, and the air freshenery that covered the
stinky gloves, which really just added to this. And flowers,
right yeah, booby flowers. And you you complete it, and
you open up the door to look inside your place
of power. And as you look inside, it gets all
black and white and grainy. Inside.
Speaker 2: Yes it does. There's like a smoky saxophone playing.
Speaker 3: Oh yeah, one is that grand piano wars in there?
Speaker 2: And suddenly I can talk without moving my mouth.
Speaker 3: The entire inner dialogue that everyone can hear.
Speaker 6: Yeah, it's very monotone.
Speaker 4: I don't know why you said that, But then immediately
I had spy versus spy in my head.
Speaker 3: All right, So that's complete? Is there anything else you
guys do for your your travels now?
Speaker 2: And I'm gonna prepare my spells a little different too,
before I before we hit the road again.
Speaker 3: Okay.
Speaker 4: So, so I did the thing where I wrote notes
without enough context for me to understand my notes. So
I just want to ask the rest of the group,
is anybody remember what the way a hotesh was.
Speaker 5: Way of phote speak English?
Speaker 4: What I wrote out something about the way a hotel
last time? It's seven torches and I have no idea
what it is.
Speaker 2: I remember it's the it's the cave through the mountains
here into the evocation nation, right, okay, and we're gonna
need seven torches to get through it.
Speaker 6: Okay.
Speaker 4: I always do this. I always write notes without contact.
Speaker 2: Now.
Speaker 4: I was like, I'll just read this and that'll remind
me and then I'll remember the context. And then I don't,
because of course I know, just read.
Speaker 5: My notes once. She'd be like, what, It's just I
dare someone to decide for these.
Speaker 4: I've we let you translate. I've just lived myself too.
Speaker 5: I even highlighted it. It's right there.
Speaker 3: I also don't know what it means.
Speaker 5: What give me a minute. Oh my god, that's funny.
I may note of it. Yes, I do.
Speaker 4: Remember I added context of evocation caves, so I'm sure
that'll make it very clear for me the next time
I revisit this.
Speaker 2: This is my notes.
Speaker 5: Just don't get stuck there forever.
Speaker 3: Is it a mouse?
Speaker 2: Yes, it's a picture of a mouse.
Speaker 4: Okay, all right, I just wanted to be clear.
Speaker 7: I think I'll spend the evening just turning into something
large and fuzzy and keeping the egg warm.
Speaker 3: Okay, all right, okay, I like it.
Speaker 4: I'm just going to enjoy being able to wear whatever
hat I want and not being damp. Yes, that's spirits.
I've been in a long time.
Speaker 2: Yeah, oh yes, spirits. I should have a glass.
Speaker 4: I'm seeing the I'm seeing the world through rose colored glasses. Ah,
I see what you did there, double on tondret Okay, correct,
all right.
Speaker 3: So you guys post watch or anything.
Speaker 2: It's probably safe. It's a civilized nation. We're off the
off the road. We're pretty it's probably fine, Percy. You
can set an alarm spell, right, yes, don't you do that?
That'll cover the watch.
Speaker 6: All right, Wait, everybody in sleep.
Speaker 4: He walks out of the wagon. We all just here.
Dear gold, God, damn person.
Speaker 8: Imagination, please work, going to code host now, I lay
me down to sleep.
Speaker 4: I like to imagine he ends up to prayer with
the end.
Speaker 3: He does know.
Speaker 2: The end.
Speaker 6: I love Percy.
Speaker 3: All right, so you all get that you How are
you doing on trailer russions?
Speaker 5: You guys were kinda we got some from the giants.
Speaker 3: Yep, okay, m h, it's right there.
Speaker 5: That's the only reason I.
Speaker 7: Know some strange flavors if I recall me.
Speaker 5: I don't know about that. Just giant hot pocket.
Speaker 3: So you guys eat your giant hot pockets. They camp
fire to cook them. Yeah, hang out for the night,
set the alarms, go to bed, wake up promptly at noon.
Speaker 4: Giant hot pocket just a pot pie?
Speaker 2: Well no, those are in a pie plate.
Speaker 6: And know that you can have two people one each in.
Speaker 2: I mean, if a giant hot pockets just a pot pie,
then a regular hot pocket is just a small hot
pie pot pie.
Speaker 4: I think you think you're changing my mind, but you're
just changing the definition of a small.
Speaker 3: Hot pocket hop pocket.
Speaker 7: You got to say it with symbols otherwise it doesn't work.
Speaker 4: Somewhere I did say it was you just have to
add them in. It's your job.
Speaker 6: What the hell, We'll let it and post.
Speaker 3: Do you mean thieves can't symbols are actual like metal
clashing symbols.
Speaker 4: I always mean metal clashing symbols.
Speaker 3: Do you guys mean symbols or symbols?
Speaker 5: Are you saying symbols or symbols?
Speaker 3: Let's talk about the symbology here.
Speaker 5: Color or color.
Speaker 2: Color?
Speaker 3: All right, So you guys camp and nothing bad happens
to you while you camp. It was a good night's sleep,
no bad dreams, no weirdness discerting.
Speaker 5: Yeah, my leg's warm because with chill setting in now
that my legs are broken, yeah yeah, and weird ways
they hurt.
Speaker 3: Yeah, Well, I mean they're they're kind of not broken.
Speaker 5: They're what I'm embraces.
Speaker 3: Yeah, they're being set so they don't revert back. After
six weeks, they won't revert back. They'll be back to
being normal. But there you can move them. They're fine.
You just can't run or anything. In six weeks, you
can run through the fields and the metal will start
to tear away.
Speaker 4: Run a little tink.
Speaker 3: Back pipe clips. You hit the road. The next morning,
as you're traveling Adira, you spot a man up ahead
on the side of the road, laying down. Could be
a woman, looks you know, man or woman. They're face
down on the side of the side of the road,
just in the in the ditch there.
Speaker 5: Should I poke it with a stick, run it over
taking a pole. There's just somebody laying in the road
like they're face down.
Speaker 3: No, it doesn't look like they're trying to hide. It
looks like the poke it with.
Speaker 5: Poke it with a stick. Okay, I'll hop down all quiet,
like as quiet as I can are.
Speaker 3: They stupid advices, and you find an awesome stick, right.
Speaker 5: Yeah, Eddie, make it do the thing.
Speaker 2: I would cast minor illusion to make it look like
I made it do this thing.
Speaker 3: The magic weapon thing.
Speaker 2: I didn't prepare the spell. But that's like a twelve
on minor illusion. Oh yeah, yeah, he's convinced its magic.
Speaker 3: So this stick hasld like it's got like an its
own little hilt at the bottom. That's how you know
it's a good stick.
Speaker 5: So it's a great sick.
Speaker 3: Yeah, it's it's not perfectly straight, it's a little you know,
crooked here and there and got a knob in it,
but it's so you grab up the stick and you
poke this guy and after a moment he lets out
a cough.
Speaker 5: Oh, poke him again and again.
Speaker 2: That's enough. What are you doing laying here the road
like this?
Speaker 3: He rolls himself over and tries to sit up, and
he's cradling one of his ribs and he's got a
black eye, and he says, oh, I was I was robbed,
yes by who? I don't know, some hooligans on the streets.
Speaker 2: Which where did they go?
Speaker 3: I think they went back toward toward the city. There
they must have been, must have been some evoke or scum.
Speaker 6: Were they children?
Speaker 2: No?
Speaker 6: Okay, that rolls out orphans.
Speaker 2: I don't think there's much problem in the adjuration nations illusion.
Speaker 3: I don't think there were orphans now, so.
Speaker 2: We didn't pass anyone here, so not this morning anyway.
Speaker 3: Oh, I don't know. Then maybe they left the path
shortly after. There's no no bandits or highway hooligans.
Speaker 2: Or just us.
Speaker 6: And I'm pretty sure we didn't rob you.
Speaker 3: Well, that's good. You don't look like the men who
robbed me. They didn't have teeth.
Speaker 2: They didn't have teeth. No, you get robbed by a
bunch of jellygenarian.
Speaker 3: Well, I mean, it's not my proudest moment. But there
was some gray in their hair, some damn senile de linquents.
I mean, I guess they are orphans. They're so old
their parents died.
Speaker 6: Have it's a rival klan for the orphans.
Speaker 4: Oh is simultaneously an orphanage and an old folks?
Speaker 2: Though?
Speaker 3: So where where are where are you headed? Do you
think you could lend me a hand? Maybe a ride.
Speaker 2: If you want to come to the way a hotess?
Speaker 3: Oh, we're not going that way, are you?
Speaker 2: Well? Eventually?
Speaker 3: Oh? Well right now I was hoping to head south
along the road.
Speaker 2: Yeah, we're going south right now? But well, isn't this
road curve? Oh? Where are we? Where are we going south?
Speaker 5: Where are we?
Speaker 4: That sounds we were going back to the Illugine nation.
Weren't we to return the page?
Speaker 2: Is that a plan? Yeah? But that's like west? Isn't
it that south?
Speaker 5: What's happening?
Speaker 2: Oh? No, yeah, it's okay.
Speaker 6: We slept and forgot everything.
Speaker 3: Yeah, there's a path that goes from figging down. It
kind of curves, it follows the river. Yeah, and you
guys were headed to New City.
Speaker 6: Yeah.
Speaker 4: Yeah, it's gonna say it's in this chat summer there
it is. You printed it off perfect.
Speaker 5: Let me see.
Speaker 3: Whoa why are you heading south? If you don't mind
me asking? Oh my ribs.
Speaker 5: Puke them with a steak.
Speaker 2: There's evocars around here and we want to get away
from them.
Speaker 3: Oh are you seeking refuge in the illusion nation?
Speaker 2: Yeah? If they got it, who knows, that's where I
was going. Yeah.
Speaker 3: Yeah, I had meant to go down there and seek
refuge in that nation. And I had gold with me,
two hundred and fifty pieces that I was going to
use to try and seek asylum, but those men stole it.
Speaker 2: Are you an abjur No, I'm.
Speaker 3: Just a builder, a builder, yeah, woodsmith, Bob. No. My
name is Carmen, Carmen sage ten.
Speaker 2: Carmen Saget in the builder. Well, you know what the
rumor is, there's a new city just over the border.
I bet they could use a construction specialist of your caliber.
We can probably get you there.
Speaker 3: Oh really, well, I don't have anything to pay you with.
Speaker 2: I mean we're headed there anyway, It ain't much. You'll
probably be hungry.
Speaker 3: Yeah, okay, yeah, I'm very hungry.
Speaker 2: Yeah, you'll probably stay hungry, is what I meant. Oh,
I'm just kidding. We got hot podcast coming.
Speaker 5: Yeah, we do have ten days rations all.
Speaker 3: Right, well, thank you? Yes, i'll uh, which which carriage
should I should?
Speaker 4: I'm not getting anywhere near my carriage. Okay, you don't
even look at it.
Speaker 6: Actually, you can ride with me, all right.
Speaker 3: Are you still a giant fluffy animal? Yes, still sitting
on an egge and the convertible carriage. All right, I'll
just squeeze in here this good thing.
Speaker 2: You're still a panda because it's all black and white.
Speaker 3: Oh my god, my clothes are black and white.
Speaker 2: Oh yeah, yeah, you get used to that. That's just
so we'd fit in. And the illusionation go oh yeah.
Speaker 3: An enchanted trailer. Are you enchanters?
Speaker 2: No? No, no, no, we just know some people.
Speaker 3: All right, Oh well, i'll uh.
Speaker 2: Are you an enchanter?
Speaker 3: No, I'm a builder.
Speaker 5: I'm not Bob.
Speaker 3: No, Carmen Sageton.
Speaker 6: Do you know Bob?
Speaker 3: I don't know any boy, do you.
Speaker 5: He's a good builder.
Speaker 3: Is he in the new city?
Speaker 5: He might be.
Speaker 3: Let's go see Bob.
Speaker 6: He's always very positive. Yes we can.
Speaker 4: No, that's Barack Barock the builder. Can Can we build
a Yeah?
Speaker 5: Hell no we can't.
Speaker 2: I can't.
Speaker 6: I'm going to tell you, yes we can.
Speaker 4: All right, Well, and this has gone as far as
I could go.
Speaker 2: Oh no it hasn't.
Speaker 4: It's okay, Well this could go for another forty five minutes,
but it would just be us doing that over again. Yes,
it's a slightly different phrase.
Speaker 2: It's gone as far as it should go.
Speaker 6: Yeah.
Speaker 3: So you guys start heading on south, so yeah, all right.
So as you're heading on south, you come across a checkpoint.
You can see it coming up. It's the same checkpoint
that you found on your way up. So those people
that you had seen that you said you have had
a meeting with Shota Kaizawa and you pass by them,
they are they see you coming through, Uh, but they don't.
Speaker 6: See you yet.
Speaker 3: You see them first.
Speaker 2: We're still wearing the Evoker uniforms. I should probably getting pretty.
Speaker 4: And we're heading to the illusionation, right, Yeah, we just
put on illusion uniforms.
Speaker 7: We just go plane closes un tell them we're on
another mission.
Speaker 2: Yeah, we got to say we got to get over there. Yeah,
let's go plane close.
Speaker 3: It's fine, all right, So the evokre checkpoint coming up.
You guys stop and change.
Speaker 2: No, well, I guess it depends.
Speaker 4: Won't wear wear, We'll just just normal clothes.
Speaker 6: Furry okay, all right.
Speaker 4: I realized you said I'm just big and furry, but
what I heard was I'm just being a furry at first,
which was much funnier than I can tell you.
Speaker 2: No, I'm not.
Speaker 3: All right. So you guys are rolling up and one
of the guards comes out, raises his hands at you,
kind of flags down, even though you're moving right toward him.
He's like, well there, whoa, whoa, whoa here now, what's
what's going on?
Speaker 2: No passage south, Yeah, no orders. We gotta get this
egg down there, Shoda sent us. Oh really, yeah, you
see it, m I woulna pull the flat back. It's
making a hole inside of this wagon. Black and white.
It's the weirdest damn thing that is bizarre looking, even
that bears black and white.
Speaker 3: All right, interesting, you've never seen a black and white before?
You have orders?
Speaker 2: You said, yeah, from Shoda himself. See he thinks this
was some sort of weapon from the illusions. We're just
going to go dump it across their border.
Speaker 3: Do you have anything to validate these orders or that
you're with. You're not even wearing uniforms, Bill, you have
the scroll though.
Speaker 2: Of course we're not wearing uniforms. We're going into illusion
this territory.
Speaker 3: That's true.
Speaker 2: Crazy Bill. Do you have that scroll in the back
of your wagon somewhere? Yeah, telling us to go dump
the egg?
Speaker 4: Yes, I have the scroll in the back of my wagon.
Speaker 2: Rumbbage around in there till you find the scroll. Hold on.
Speaker 4: So wait, wait, wait, this is the same guy we
talked to the last time. You think that we just
walked through this checkpoint, went all the way up talk
to show day was got this giant egg rolled all
the way back here with it in black and white,
and we're not supposed to be here, that's what you think.
Speaker 3: Make a charisma roll to see if he recognizes you.
Speaker 2: Better recognize me?
Speaker 3: What the hell better recognized?
Speaker 2: He might not because it's not rainy.
Speaker 4: I am very memorable.
Speaker 2: You look different when you dry.
Speaker 4: Take a Yemby. I got a six.
Speaker 2: With those glasses.
Speaker 6: Clark Kennedy.
Speaker 3: I'm sorry you guys are not familiar. We see a
lot of people going, I'm just gonna need to see
your orders or if you have some other way to
validate that you are with the evokers.
Speaker 4: Oh wait, there were valid validate Huh. So he's just
like staying there. Is there like a barricade or something? Yeah,
there's I'm just gonna look at it and lift my glasses.
Speaker 3: Oh shit, So you shoot the barrier, yes.
Speaker 4: And I'm gonna put it back down. Now the vokery
you know you don't think that's enough vok er spell.
Speaker 2: Huh. They've got a boo boo.
Speaker 3: I've never seen that happened before. But why would you
do that? Why don't you just show me?
Speaker 4: Because I don't like being questioned by the likes of you.
Speaker 3: Well, now we're gonna have to rebuild the barricades.
Speaker 4: You're gonna have to rebuild more of you. Don't get
out of the fucking way.
Speaker 3: We have to report this back.
Speaker 4: Go ahead, you tell Showy you held me up.
Speaker 3: Okay, I will because these are our orders.
Speaker 4: So Jesus Christ, isn't where which you.
Speaker 3: Failed your role? Hard man?
Speaker 2: I know?
Speaker 3: Uh no, that was in character that was whoa guy,
what are your names?
Speaker 4: I'm trying to think of the date well, and I
think of the other days of a vocus.
Speaker 2: Well, my name's having Spacey. This here's Ray and Starr
and a panda and.
Speaker 5: Panna.
Speaker 3: He rolled a NAT twelve on that. Oh no, they
all draw their weapons and he goes Warlock. We've got
a warlock. Our heroes will return after these messages. Hey
there it's Nico again. If you'd like to skip the
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the commercials are out of the way, it's time to
dive back into the foolishness.
Speaker 2: Warlock.
Speaker 3: We've got a warlock. No no, And so there are
six soldiers that drew their weapons. And he takes a
swing at at Bill who's the closest to him, and
that is you can you can hit him back?
Speaker 4: Okay, I'm gonna well, I would hope, so I've always
threw him back. Why do I roll to hit back?
Speaker 2: No?
Speaker 6: You just you just that's your turn?
Speaker 3: Is you hit him back?
Speaker 2: Damage on his turn?
Speaker 4: Five?
Speaker 2: Five?
Speaker 4: Okay?
Speaker 3: And he did three damage to you?
Speaker 4: Okay? Yeah, just wayer him in the face.
Speaker 3: Oh yeah, that kills him.
Speaker 4: Oh no, you're top off.
Speaker 3: His head just explodes.
Speaker 2: That kills people.
Speaker 4: In my defense, I couldn't have made it any clearer.
What was gonna happen?
Speaker 3: Oh you made it clear. He just looked real suss
doing it.
Speaker 4: I literally gave him a warning shot.
Speaker 3: Uh right, who wants to go next?
Speaker 2: Fantasmal Killer on the next closest one. All right, that's
a whole lot for the role. So that's gonna do it.
It does hate damage and ignores armor.
Speaker 3: Yeah, I was that deck kills him too. I don't
think fantasmal Killer has killed anyone yet. So wasn't it like?
Speaker 2: Uh it just I cast the spell and point my
finger at him, and it looks like just a ghost
comes flying out of my finger right into his face,
and he just has a heart attack and crop falls
over there.
Speaker 4: All right, but the ghost is slimer.
Speaker 6: Yeah, marshmallow I can do that, Stay marshmallow man.
Speaker 3: Two people are going to charge up and attack a
dera while she's on because her trailer was first. So
those two guards are gonna do that. So that is
a hit for four points of damage from both of them.
So they go up and they just start slashing their
turn time to glow.
Speaker 5: Joa hit them back, tend to hit for nine points
of damage.
Speaker 3: And three out of four of them are dead so
far easy piece or no, three out of six, sorry,
three out of six of them are dead. The last
two are going to fire crossbows at Eddie. Oh yeah,
that's a hit. Yeah, oh but only three damage between
the two of them. So two arrows come at you
and hit you first arrow hit and pounce off your
major armor and reg Okay, I'm gonna.
Speaker 7: Tell Carmen to sit put and also Percy stay here
and leap off the egg.
Speaker 6: We're in a convertible, right.
Speaker 7: Yeah, yeah, So leap off the top of the egg
at the the two with crossbows and just pick one.
Tomall okay, eight, I mean that's a nine to hit
all right.
Speaker 6: W eleven damage.
Speaker 3: Uh So he sees you charging and you're gonna kill him,
but he is gonna pull out a dagger just as
you drive run into him, and he's gonna hit you
for six points of damage with that dagger. Just run,
you stabb you're right in your chest as you're mulling in,
which actually does nothing through your through your hide. Six
points of damage would have crushed any of your comrades.
Speaker 6: Six points of damage used my armor rating.
Speaker 3: Yeah, it's wild freaking tank all right. If I'm on
the ground, back up to Bill.
Speaker 4: Yeah, I'm just gonna uh actually, I'm gonna sing a
dera song a deer right away. That is a nine.
Speaker 2: So you got.
Speaker 4: Two d six plus you are healed eleven nice, and
then whatever happens to me happens. Mmmmmmmmmm, well whatever happens
to people and you're an era, I guess it's also
an option.
Speaker 3: All right. Well, Eddie goes next, and then the bad
guys will take their turn.
Speaker 2: Oh yeah, uh, I'm going a fantastical killer that guy too. No,
it's a ten eleven first seven points of damage.
Speaker 3: That'll do it. So another slimmer.
Speaker 2: Oh yeah, uh yeah, another slimmer shoots out and slimes it.
It's not real slime, but he thinks it is.
Speaker 4: I like to imagine that Eddie's not even like pointing,
like arm extension. He's just like giving him finger guns
and they're dying.
Speaker 3: The last guy goes, oh my god, I feel so
powerful and pulls out as a hand axe and just
shops at Adra and he answer, which is two D
six bonus damage. That's correct, it's eleven twelve, thirteen points
of damage. As he goes just chops right into her chest.
Speaker 4: I haven't invincible. I don't think you should have did that.
Speaker 5: That's so cute.
Speaker 3: Great kid, don't get cocky.
Speaker 5: All right, seven to hit so yeah, he gets to
hit me back, but.
Speaker 2: He gets to hit anything.
Speaker 5: Fifteen points of damage. Jesus, yeah, back at him.
Speaker 3: Yeah, I'm just gonna I'm not even he's not evenna
hit you back. We're just gonna say you two just
just traded huge blows.
Speaker 4: Sticks an axe her chest, but it's a double X.
She just hugs him.
Speaker 3: And there is now a bloodbath at this checkpoint.
Speaker 2: Yeah, cast here wounds to heal Adira.
Speaker 4: Dear, you actually got stabbed a little bit that time,
on a little bit, a little bit. That's crazy. That
guy was really strong.
Speaker 5: I was much stronger though.
Speaker 2: That's true. Hear here for seven.
Speaker 7: I just do that full body shake and get the
little blood spattered out of my fur, hop.
Speaker 6: Back up on the egg.
Speaker 4: You know it would be fun.
Speaker 3: We know what the necromancers like symbols, all right, their symbols.
Speaker 4: Yeah, they're the logos or whatever. I'm gonna a real
quick stick stitch something together on some like cloth in
my thing to replicate that, and like rip it off
and then drop it on the ground in the area
and then just leave. All right, that's just cause chaos
maybe yeh, monster, they're gonna be really confute. Yes, they're
gonna be really confused. I don't even know if the Necromanswers,
if there's anything wrong with them, but they're getting blamed
for this one.
Speaker 7: So anytime we'd do some shady ship, we'll just blame
on a neck all right.
Speaker 3: As far as you know, if the neckro Answers are
your allies.
Speaker 2: You know.
Speaker 4: This is going to make them even more allied with
us when we both hate the evocres because.
Speaker 2: The Evokers, as far as they know, we're just gonna
tack them out of the blue. Yeah.
Speaker 4: True, this is all the upside for us. You're welcome,
Carmen says.
Speaker 3: Is it is it safe?
Speaker 2: Yeah, it's perfectly.
Speaker 5: Safe for a moment. This kind of shit happens all
the time. Bro.
Speaker 2: Yeah, people always think we're warlocks.
Speaker 4: We're not really, Yeah, we are not.
Speaker 5: I mean, my natural color is red, but it is
tinted read a lot by our activities too, So you know, yah.
Speaker 2: Don't worry about it. It's fine.
Speaker 4: I'm not really a pan I go back to sleep.
Speaker 3: You're not really a panda?
Speaker 6: No, but I'm not a warlock either.
Speaker 5: I forget what he actually looks like, usually a bird.
Speaker 3: The lips were a bit of an indicator. It seems
that I've fallen in with the right crowd.
Speaker 2: Wait, are you a no?
Speaker 3: But I have lips?
Speaker 6: Okay, fair enough, guiz nose lips?
Speaker 3: No, just the normal kind.
Speaker 6: Those are boring.
Speaker 3: I like them, you would, all right?
Speaker 2: Well, uh shall we?
Speaker 3: Do you need me to help move some of that
timber to get the carts through?
Speaker 2: Yeah, we got it. Let's just shut that out of
the way there.
Speaker 3: All right. How did you heal the wounds in her
chest so easily? Then? Why did you kill the other evokres?
Speaker 2: Well? I don't like them. I'm defecting.
Speaker 3: Could you heal my broken rib?
Speaker 2: Yeah?
Speaker 5: Hold on?
Speaker 2: Uh? Only two only held him for two.
Speaker 3: Okay, all right, so his black eye remains, but his
rib seems to his chest seems to feel better, and
he starts to breathe a little bit better, and oh man,
I'm feeling way better. Thank you.
Speaker 2: Welcome. Yes, all right, just don't ask me to turn
you invisible, because I'm not an illusionist.
Speaker 3: Okay, all right, all right, well then shall we let's show.
Speaker 4: Also, don't talk to anybody in this city we're about
to go to about what kind of answer? All right, your.
Speaker 3: Secret safe with me?
Speaker 2: Excellent?
Speaker 3: What were your names again? He said? Heaven?
Speaker 2: Oh yeah, no, those are aliases, we assumed, because well
protection we're defecting. We tell we are. My name is Eddie.
Speaker 3: You were an evoker, so the rest of you were soldiers.
Speaker 6: I'm a bar, I'm a band.
Speaker 5: I'm a model.
Speaker 3: Oh okay, person, he's like on Percy.
Speaker 4: He's a cleric.
Speaker 2: I think, well, thank you, hey, you bet builder.
Speaker 6: That's his name, not Bob Toss.
Speaker 4: The cards is getting a little a little feeble thing.
Speaker 2: We've got a builder alone card.
Speaker 6: I'm not Bob.
Speaker 2: Shore.
Speaker 7: Things up a little bit, yeah, so he can do
maintenance on the cards as.
Speaker 3: We go, You guys continue down the path, you get
to a point in the trip where you you recognize
you haven't seen any of the refugees that you had
seen the way up. You don't know if they've been
cleared out, or if they've moved on, or if they've
crossed the border. But it seems like there was a
couple checkpoints where there were barricades that you had to
get out of your wagons and move the barricades to
get through, even though there are no more evokers or
soldiers or anything along the way, So you think maybe
there were checkpoints at these spots along the way, So
it probably would have been difficult for those refugees to
get through into the illusion Nation. But you're able to
make it down. You're able to get through the pass,
and yeah, you're able to cross the border and get
into the Illusionation.
Speaker 2: And we're going to turn for New City for the
fame of grantic growth. All right, listen here, builder. Yes,
I'm not really in.
Speaker 3: A voker, but I saw you heal that lady.
Speaker 2: Yeah, he saw I mean heal you too. That was
slight of hand. I dumped the potion on you. You
didn't even feel it. I am an illusionist misdirection is
our stock in trade, and I'm gonna can't conjure a
minor illusion of a healing potion in my hand. Oh okay,
you see, and that's how I do it. And I'm
gonna forget that minor illusion style.
Speaker 3: So you're an illusionist and you had poured a potion
on me.
Speaker 2: Yeah, you can see why they sent us across to
infiltrate the evokers that had taken over the Abderation Nation.
I'm pretty good at pretending to be an evoker. Okay,
now that we're back in illusion territory, I feel comfortable
telling you the.
Speaker 6: Truth, all right?
Speaker 3: And your name is really.
Speaker 2: Eddie, that's really my name?
Speaker 3: Yeah, all right, And will you be able to vouch
for me to have asylum when we get to New City?
Speaker 2: Yeah? I think so, as long as you can tell
me what you really do, your so called builder. No,
I'm just kidding. I would be about that.
Speaker 7: I was getting ready to come up behind him because
they couldn't take a step back.
Speaker 2: Yeah, we'll vatch for you. We'll see if we can
get you set out there, because I mean, two hundred
and fifty gold you got stolen from you, that's a
lot and we can't afford to replace that for you.
Speaker 3: That's fair. I wouldn't ask you to. Guiding along the
trip and escorting me has been wonderful. Thank you. Can
you tell me anything about New City? What I should
be on the lookout for when I get there, anything
to help me get ahead?
Speaker 2: Well?
Speaker 4: Actually, I think you're gonna be in pretty good shape, right,
because they're just constructing the new city. They need people
of your exact skill set.
Speaker 2: Yeah, it is as the name would suggest, a new city.
Speaker 3: Really, yeah, that's just a brand new city and the
illusion nation.
Speaker 2: Yeah. Yeah, well that's kind of on the border almost.
Speaker 3: Okay.
Speaker 2: You ask a lot of questions.
Speaker 3: Well, I'd love to know where I'm going.
Speaker 2: We told you new city, all right, Well.
Speaker 3: I guess i'll find out when I get there.
Speaker 4: Should we put a bag over his head so he
doesn't know which way he's going?
Speaker 2: Nah, it's probably fine. This doesn't work out.
Speaker 6: We still got what's left of the meat cape, right?
Speaker 5: Why would we have kept that?
Speaker 4: Why wouldn't we have not?
Speaker 2: No?
Speaker 3: You did you fold it up? Remember you were folding
it when he came back from his.
Speaker 4: A blanket carpeting water. It's a rugg Wipe your food
up wipe your feet on New Rag before you come
in here.
Speaker 3: All right, So you guys come off the highway, you
turn east and start heading toward New City. And just
like before, you come over that hill and you see
that city gain construction, and it looks even more complete
than what you had done last time. Last time when
you were here, there were refugees that had bill encampments
to the south of the city, and they were mostly
just intense and things like that. But you can see
now that there are more housing structures that amen built
as well as the fortifications around the grove looked to
be complete.
Speaker 2: Now noise, all right, now, Bob, come on, let's go
down and find uh. Who is high illusionist Kibby that's here.
Let's go down and find kb see if she can
put you to work somewhere.
Speaker 3: Oh h no, Alex Frington.
Speaker 2: Alex Farrington. That's right, Yeah, Kvy's becket the forsaken city. Yep.
Let's go find high illusionists Alex or illusionist Alex Frington
and see if they can get you some work somewhere.
I'm sure they'll know what's going on. All right, we'll
head down to the center a town or whatever.
Speaker 3: Okay, so you guys go into town and they see
you coming in. Some people recognize your wagons rolling in
and they start waving at you, and yeah, here's probably
a good place to take a quick break.
Speaker 9: This concludes this episode of a Fool's Quest, and join
us next time for more fun and daring adventure. Thank
you for listening, and don't forget to like, subscribe, review,
and comment on your favorite platform to listen to All
fools Quest.
Speaker 4: You open it all the way up and it's the
picture of his own ass.
Speaker 3: What At this point, I've given you guys so many
cool things. I could give you some just bullshittery, and
I think that would be totally acceptable.
Speaker 4: It works well. I feel like with this group though, too,
because nobody ever tries to take advantage of the cool
things to break shit, right.
Speaker 3: Yeah, yeah, I think you guys are just just use
the bullshittery for more bullshittery.
Speaker 4: The only yeah, the only time we've even the only
time so far we've even attempted to use the immovable
rod was just to fuck me. Just I'm gonna use
it to the Microwaven place. It's not gonna let me move, Damn.
I was hoping you wouldn't know. Oh, I should probably
make sure my phone's turned down. It is because it
always is. I three times a day make sure that
my phone is turned down. But I've never turned my
phone back up in my life. It's just perpetually on silent.
So I don't know why, but I feel the need
to check it regularly.
Speaker 2: It's always turned down.
Speaker 3: But sometimes on social media I have to, like because
if you like, especially on Snapchat, if somebody sends you
a video, if your phone is muted, the video is
automatically muted. So you either have to hit the volume
up button to unmute the Snapchat video or you have
to turn your your mute button off, right, And so
that's why a lot of times when I'm like getting
caught up on Snapchat, I'll turn it off and I'll
look at everybody's videos and stuff, and then I'll forget
to yeah, to turn it back off. Yeah, that's the
I'll ring in my pocket like I'm some fighting, fucking
kind of new millennial fucking boomer.
Speaker 6: The remark.
Speaker 4: Sorry, generational gaps. Nothing is funnier than the fact that
what I have at the bank. There's just a huge
difference between how people know how to use the bank,
and so you have the weirdest shit where like old
people will come in and write me a check from
their account to pay a loan that's also on their account,
and I'm like, you can you can just tell me
to do that. You don't have to write a whole check.
Speaker 3: You can just move them.
Speaker 4: You can just tell me make this payment and I'll
make it. But then you got the other side of
the coin where teenagers will roll up and buzz the
button without even sending me anything. I'm like, yeah, what's up,
and they're like, yeah, I want to make a payment.
That's cool. I can't do anything until you send me stuff.
You don't have to call me. I'll call you after
you give me the stuff to ask you what to
do with it. Like just there's just two separate sense
of the spectrum where there's like just completely different issues
you have to deal with it. It's entirely based off
of like what you were there, bored or like whatever.
I get a trigger call, It's like, Okay, this person
was bored after nineteen eighty. They're not answered, they're not answering.
This person was born before nineteen sixty. They're gonna talk
to me about stuff that I don't need to know about.
I'm gonna know what they did for a living. That's
what this is because the next hour you're gonna get
the story.
Speaker 3: Are you guys ready?
Speaker 2: Yeah? Checking those chick chick.
Speaker 4: Oh yes, I'll su me. Yeah, I don't know if
you could hear.
Speaker 2: There, We fudge heard it. We saw that right, Yeah,
Jesse's microphone just slowly, slowly lowered.
Speaker 5: Itself places hammed mm hmm.
Speaker 2: It was so slow about it was gentle.
Speaker 5: Did that thing the slide whistle?
Speaker 4: Yeah, that