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Speaker 1: Hello, and welcome to side Quest. This is our weekly

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video game show here at Gie Versus. I'm your hostel

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must night with me the b MP. Travis. Now, how

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are you doing tonight? My friend?

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Speaker 2: Good? Do you know what that stands for? We're tied

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in what we're talking about tonight, the video game to

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play on.

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Speaker 1: That big it's big something right.

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Speaker 2: Yeah. So in Doom, the BFG is the big F

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and gun. So I'm the the Big F and Podcast.

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Speaker 1: Okay, wait, b MP though big big what is your

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what is your acronym? Big?

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Speaker 2: And?

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Speaker 1: Oh?

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Speaker 2: I don't know why I had the M.

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Speaker 1: There is it? Big mother fan Podcast? Is that we're

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going for?

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Speaker 2: Okay, No, I meant the F but uh yeah no,

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there's no.

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Speaker 1: Way I would have figured it out. Then it was

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too cryptic. You didn't even know what it was.

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Speaker 2: No, I didn't even know. So yeah, geez, oh my god.

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Speaker 1: Oh oh, well that happens sometimes. Uh, this is gonna

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be a fun episode of side Quest. We're really talking

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althout Doom. It's a one one topic episode, so yeah,

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it should be good one. Obviously, Doomed the Dark Ages

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just released a few days ago, about a week ago

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at this point, so we've had some time to play

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some of that. But yeah, other than that, just you know,

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a couple quick shout outs, hit up our discord your

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place to hang out, Chad of all the fun news happening,

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best place to go in the world and the whole world,

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I wager on the whole internet, Patreon dot com, slash

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geek first. I mean, I think that was a great

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place to go because you just got all sorts of

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crazy content, tons of stuff, endless content, overflowing a BMFP

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amount of content, and it's ad free, you get stuff early,

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exclusive stuff. It's you know, that's where I would go

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personally if I was gonna hang out on the internet.

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Speaker 2: How about you good, it's a good place. That's why

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I just knocked on Wood because I came how long

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we've had the discord going at least, but we've yet

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to have to ban or kick someone. And I feel

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like many people that are listening to you know, like

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you're not trying and break But we got like, you know,

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hundreds of thousands of the listeners depending on the week

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or the episode, So it's nice that and not ever,

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not all of them are on the discord, of course, right,

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But I would have thought we're coming on ten years,

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especially the amount of times we've had big spurts after

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an end game or twenty twenty two, like they, Okay, we're

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gonna get somebody in here that's like, you know, maybe

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that's good me. It's it's the people that listen to us,

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you know that all the if it's a bad person, like, oh,

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that's not place for me. But the Discord is tons

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of and we've got so many channels now there's just

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for different shows and the wrestling in the video game.

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So yeah, that's a good way.

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Speaker 1: I don't think we're big enough that you're not gonna

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ruffle too many feathers if you're like being a troll,

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you know, maybe that's what it is. Maybe we like

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if we were a bigger podcast, they would control us

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more because they'd get more of a reaction from people.

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But yeah, you know, we've always like when when God

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Loves Me sixty nine John, We're like, that's an interesting name.

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I worry ruffle this guy. This guy's gonna ruffle, but

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he's quite chill. Thank your shows.

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Speaker 2: To en joining us, I was worried, Yeah, I was

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worried about that. And when he joined for the one

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after nine, I was like, oh, yeah, it can't go

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that can't go well. But yeah, yeah, hopefully we'll see

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him again. And he keeps saying he's gonna pop up,

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and he's been saying that since the last Chivy Day.

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We haven't seen him since before then.

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Speaker 1: So anytime he pops up in the discord, he's commenting

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on like a podcast that happened like three months ago,

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is what I've noticed. I feel like he's just, you know,

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a little bit behind, which is cool. So in three months,

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let us know when you've listened to this episode. Yeah

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we're talking.

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Speaker 2: Maybe that's it's maybe he's all over the place, but yeah,

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Patreon's good. We got lots of stuff especially for uh

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juwe Yeah that's going on June and July. There's lots

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of fun stuff tying in with our tenure that we're

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gonna announce in June. So yeah, the next two months,

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you're gonna get like a bevy. You're gonna be spoiled

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if you're a patron over there, so look out.

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Speaker 1: Yeah, so let's uh with that, get into uh let's

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talk about some doom here. So I want to I

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want to roll back in time. A little bit and

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just kind of fill in some history lesson. I think

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you and I have pretty much the same history, which

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is like we played Doom twenty sixteen. Did you play

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any of the games back in the day?

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Speaker 2: For sure, I did, but not in the sense of

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like I think that's a game that either came with

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a PlayStation or if it there was like a disc

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that had like here's ten games like that was on there,

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or a demo. Like I definitely had played Doom, but

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never to the point where it would have been like oh,

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Super Mario World where I completed played it many times.

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Just was I think because at that point, like trying

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to think of other first person shooters that were very

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popular in that era, and the only other one I

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really played, there's like I think there's a game called

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like Star Wars Dark Empire or something like that, which

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was I felt like a Doom knockoff. But I think

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just like, oh, I guess gold and I of course

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gold By as well, but.

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Speaker 1: Yeah, it was a Quake and Wolfenstein, but mostly like

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PC kind of stuff, which is not really your scene, right,

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I never do. Sixty four was like a weird thing

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that I was like, WHOA this is on a Nintendo

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console like that going on here.

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Speaker 2: I definitely think I remember the case, and I remember

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whether it was at my house or just some friend

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on it. And that's an easy game, like let's put

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it in play Doom. So I had played it, but

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I never was like a Doom guy until twenty sixteen

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when I started like you know, bron the Horizons some

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shooters and it just looked very chaotic and it delivered

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big time.

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Speaker 1: So yeah, I think I, you know, the same for me.

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I actually I don't know if I played any of

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them back in the day at all. I don't think

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I ever just had a friend who had it, like

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we played some other random ones like you know, tur Rock,

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and like I always had friends into like Halo and

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Call Duty and stuff. But yeah, I feel like Doom

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never it maybe even like a little bit of Wolfenstein experience,

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but like a Doom just never really crossed the barrier there.

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And then twenty sixteen, I think it was even late

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to it. I don't know this was in geek first era,

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so I'm sure it's been covered in real time at

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some point in this podcast, but it's just been so

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long now. But I want to say I jumped in

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there before Eternal came out, definitely, so maybe I was

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like a year late or something like that. I don't

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think I played it at launch, but definitely played through it, yeah.

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Speaker 2: Because I'm sure I don't think it was I think

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it's one of those because I remember me and a

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Amber played it, but I thought it was like like

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not a I don't if I paid for it, it

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was a cheap game. It was either on a very

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good sale or a like game of the month sort

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of way, because they did play it after the fact.

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I think it was just I remember seeing E three

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looked really good, and I remember she had played it

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and then her good thing, So okay, I'll give a try.

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But I think it was like that where it's either

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a free game or later. So I don't think it

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was ever talked about Oncast other than just like eventually

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we'd go, oh yeah, great game, fun game, you know.

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Speaker 1: Yeah. So going back to that, like, what do you

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is there any like specific memories you have about it?

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Because I feel like for me, when I think back

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on like Doom twenty sixteen now, it's like I don't

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know how much I would have to say about it.

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I'd be curious that if we did a retro someday,

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like what the discussion would be, because I feel like, yeah,

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it's an arena shooter, you know, really good progression. Each

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you know, level gives you like a new gun and

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like a new demon, and it has like a perfect

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run time. I think that was like maybe my only

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criticism if I had any of it, was like, oh, I

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wanted one or two levels like once I have the

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full move set. But the game, I feel like it's

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pretty breezy, even like you know, eight ten hours or

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something like that. You kind of just get through it

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always something fresh and new, but it never just like lingers,

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and I feel like these you know, SEQL games have

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kind of added a bunch of bells and whistles on top,

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but I think that game is just such a core,

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like fundamental great fps, and yeah, I've not replayed it,

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but I'm I kind of want to, you know, in

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playing Doom Dark Ages getting back down there.

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Speaker 2: Yeah it's touff because I've never because yeah, my history

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is I did twenty sixteen and then a Doom Eternal

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I've had on the list but just never got around

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to it. And then we heard there was a third game,

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a Doom game, and I was like, Okay, eventually, I'll

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have to play it. But then once it was like

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a semi prequels, like kay, I can get to it eventually.

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But that's the thing like playing this one and then

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in the twenty sixteen one, they are it's usually the

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environment and then things around them that changed the games.

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They're pretty similar. Like even with this game, like I

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didn't get that far by felt he was pretty like

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you're talking about Breezy just going through like, oh wow,

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I'm already at level seven. I only played like a

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couple hours to start with. Right, It's like it and

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I guess because they kind of well, I feel like

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they are trying to get you to do replayability as

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far as because there's so many different functions as far

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as difficulty, which we'll get into. But twenty sixteen, I

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think I just remember that was at a time where

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it was very much like like I'll see war Zone.

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I don't know if that had come out yet, No,

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it would definitely not come out yet, but I feel

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like we were in that era of like lots of

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call duty lights for a while, and I think that's

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the thing that I had the most fun with Doom

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is I'm trying to think there's any games around that

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time that were like Doom, and obviously that was already

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first person shoot, but most of them were their army base,

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their team, tactical base, their swamp base.

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Speaker 1: It was very or even just a lot of like

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PC specific ones like those kind of games aren't typically

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like those more twitch shooter things aren't really seen as

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big console hits either.

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Speaker 2: Yeah, So the thing I just remember from that is

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obviously that where it's a way more frantic, crazy shooter,

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it literally just feels like you've taken the drug speed.

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I never have, but playing Doom twenty sixteen, imagine and

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even this, I feel like that's comparable because you're just

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trucking a mile minute. But I just remember having a

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really good time with it. And like you said, though,

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there's not because same thing this game. The story is

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very light, right, They give you few beats and that's

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about it. Like it's not like you're not playing this

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game for the story. I think you're The way I

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equate the Doom games are is like a carnival ride

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type of game. If you're sit down and they latsch

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up and then you're going through all these different areas.

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That's what Doom is. And obviously you can make it

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super hard, right, there's some settings where it's like if

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you want the one death per campaign, you can. But

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I just remember having a great time and it being

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very fast and very a lot at you and much

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like this game too.

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Speaker 1: So yeah, and then I think so same thing for

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me when it when it came around to Eternal. I

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think the reason I didn't pick it up at launch

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is because Doom just in general, but like Doom specifically

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twenty sixteen was like, oh, this is like a PC

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game on plays like most in keyboard, and by the

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time Maternal came out, my computer was just like kind

238
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of behind the curve and it couldn't run turntal. So

239
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it's like, I'll play this again, yeah, someday. But I

240
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remember me and Amber specifically being kind of excited for

241
00:09:23,240 --> 00:09:25,200
the multiplayer, just like to check that out. Ohoh we

242
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can play this together. You can play as the demons.

243
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That's kind of weird and interesting and just you know,

244
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never got around to it because of, you know, the

245
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PC side of it. So that's definitely been like a

246
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bit of an adjustment with Dark Ages is like, I

247
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really feel like the locomotion of these games. It's a

248
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most in keyboard ass game. But you know, obviously there's

249
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like a million settings in there to make the controller

250
00:09:45,559 --> 00:09:47,440
like behave exactly as you want it to. But I

251
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think that's probably the reason, if I roll back in time,

252
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why I didn't pick up Eternal when it did come out.

253
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And now I'm like, you know, on Xbox and game

254
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Pass and stuff, so all these games are just right

255
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there in front of me. Still have to gone back

256
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to Eternal. But you know, now that Darkie is like

257
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the new hotness on the street, it's like a good

258
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time to jump back in. So yeah, it's it's been

259
00:10:06,519 --> 00:10:08,399
it's been fun to do that. I So you you're

260
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on like Mission six or seven something like that, you know,

261
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a few hours in. Uh, what are you thinking of

262
00:10:13,600 --> 00:10:14,840
Dark Ages at this point in time?

263
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Speaker 2: Yeah? So like abso, like I said, with Eternal, I'd

264
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planned to get to at some point, and obviously with

265
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it being on games Pass, that was down the line.

266
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But this one what brought me to it was just

267
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the setting. It is doom, but it is kind of

268
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the more medieval type of area. So that's why I

269
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just like, Okay, this is really fun. Again, there's not

270
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much story, but there just was something about me with

271
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them being a prequel, as like, oh I can just

272
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easily play like like I don't feel like bad. I'm like, oh,

273
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I don't want to play like Doom, you know, three

274
00:10:40,120 --> 00:10:41,960
in our era without playing a turn or whatnot. But

275
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I love the aesthetic. If not, I haven't got like

276
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so I've done the seven missions. I hope it kind

277
00:10:47,399 --> 00:10:50,039
of gets even more so that way as we go along,

278
00:10:50,080 --> 00:10:51,799
because I feel like there's lots of great stuff, but

279
00:10:51,799 --> 00:10:53,879
there is then some missions where you get deeper in

280
00:10:54,240 --> 00:10:56,159
it does just feel kind of like twenty sixteen, where

281
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it's like it's just kind of like a hell scape.

282
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It's like, okay, I wish there's even more as far

283
00:11:00,639 --> 00:11:03,080
as setting wise feeling a bit older, but that's okay.

284
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I still love that we've talked about this, and this

285
00:11:05,879 --> 00:11:07,360
will probably be like a good side quest to do

286
00:11:07,440 --> 00:11:09,759
for someone Day would probably need the other guys to

287
00:11:10,279 --> 00:11:13,799
But like when we talk about weapons that are iconic

288
00:11:13,840 --> 00:11:15,919
and fun to play with, like everyone talks about like

289
00:11:16,039 --> 00:11:19,080
the the the acts in God of War right the

290
00:11:19,120 --> 00:11:21,480
Newest Ones, and that how fun that is a control.

291
00:11:21,799 --> 00:11:24,399
The shield to me is that let's go around and

292
00:11:24,399 --> 00:11:26,559
like I'm you know, I'm a shield guy because like

293
00:11:26,759 --> 00:11:29,559
I love Captain America, so like even in like Marvel

294
00:11:29,600 --> 00:11:32,279
to the lines, like I usually like shield mechanics, but

295
00:11:32,679 --> 00:11:34,799
and here and I mean unlocked all the stuff. I'm

296
00:11:34,799 --> 00:11:36,919
sure you can do it. But I think that's fun.

297
00:11:36,919 --> 00:11:38,600
So I think what the thing is that there's two

298
00:11:38,639 --> 00:11:41,480
things where I guess i'll say three so far of

299
00:11:41,480 --> 00:11:43,840
what I'm enjoying, where I think the gameplay is pretty

300
00:11:43,879 --> 00:11:46,919
much the exact same as far as you get dropped down.

301
00:11:46,960 --> 00:11:48,480
There's gonna be a bunch of demons you gotta get

302
00:11:48,480 --> 00:11:50,720
from point A to point B, their secrets everywhere, and

303
00:11:50,720 --> 00:11:52,159
the setting is a little bit different, like just if

304
00:11:52,200 --> 00:11:54,480
you've played one Doom game, you've played them all in

305
00:11:54,480 --> 00:11:56,840
that sense. But then there is these really cool things.

306
00:11:56,840 --> 00:11:58,240
And I think I got Taylor hyped on it because

307
00:11:58,240 --> 00:11:59,759
I talked to him. And I don't know if they

308
00:11:59,799 --> 00:12:01,440
did this in Eternal because they didn't do in the

309
00:12:01,440 --> 00:12:03,960
first Doom that I can remember twenty sixteen. But the

310
00:12:04,000 --> 00:12:06,159
idea of like you getting in a mech and taking

311
00:12:06,240 --> 00:12:09,279
on like these Kaiju demons, like that's great. There's one

312
00:12:09,320 --> 00:12:12,039
mission where you're flying around and doing stuff and even

313
00:12:12,080 --> 00:12:14,799
though these things aren't maybe the funnest smooths to do

314
00:12:14,919 --> 00:12:18,159
control wise, just the novelty of it and how fun

315
00:12:18,200 --> 00:12:19,759
they make as first, just like the setting and what

316
00:12:19,799 --> 00:12:21,840
you're doing. That's a big ad on and that's you

317
00:12:21,879 --> 00:12:23,200
kind of get a nice break, right. You'll do like

318
00:12:23,240 --> 00:12:25,840
two missions of just the you know, grip and rip it.

319
00:12:25,879 --> 00:12:28,759
You're mowing everything down. And for me too, again, I

320
00:12:28,759 --> 00:12:30,639
have played Eternal and do my think you're the end

321
00:12:30,639 --> 00:12:33,759
gets away, but already in like the first mission, these

322
00:12:33,799 --> 00:12:36,000
scale just feels bigger. There's a part where you get

323
00:12:36,039 --> 00:12:39,799
on a turret and it's just like there's just hundreds

324
00:12:39,879 --> 00:12:42,960
of demons running at you. But this game, like, I'm

325
00:12:43,639 --> 00:12:45,120
I'm gonna beat this game because if we're out how

326
00:12:45,159 --> 00:12:47,080
fun these ones were, and then I'm gonna probably play

327
00:12:47,080 --> 00:12:49,200
a journal not sure if right after, but probably within

328
00:12:49,279 --> 00:12:52,200
this calendar year, because man, this game is just in

329
00:12:52,240 --> 00:12:55,080
this series, it's just if you just want to be

330
00:12:55,440 --> 00:12:58,279
a badass and just feel cool. Like there's a moment

331
00:12:58,279 --> 00:13:00,799
in the first mission where he's just jumping out of

332
00:13:00,840 --> 00:13:03,200
a copter and he's about to land I'm like, oh, man,

333
00:13:03,240 --> 00:13:05,080
I really hope they play some like heavy metal rock

334
00:13:05,120 --> 00:13:07,279
and roll here and he lands and he looks up

335
00:13:07,320 --> 00:13:08,720
and then the music hits and then you see all

336
00:13:08,759 --> 00:13:11,000
the teams running out. You're like, oh, yeah, like you

337
00:13:11,200 --> 00:13:13,840
just you just feel you're just juice and you're just like, man,

338
00:13:14,240 --> 00:13:17,200
I am the coolest other effort in the world. So yeah,

339
00:13:17,240 --> 00:13:19,960
I think I'm playing on the fourth highest difficulty.

340
00:13:20,039 --> 00:13:20,679
Speaker 1: I haven't done it.

341
00:13:20,919 --> 00:13:23,240
Speaker 2: Yeah, yeah, so I haven't died yet. Oh, because like

342
00:13:23,279 --> 00:13:26,279
the first two are like the first one's like story

343
00:13:26,440 --> 00:13:29,559
and then the second one's like beginners, and then there's

344
00:13:29,759 --> 00:13:31,720
I was like, I thinel, like, I know, I've played

345
00:13:31,720 --> 00:13:33,919
it enough to do. I was one time close. I

346
00:13:33,919 --> 00:13:35,720
got down to like two percent. But I've also been

347
00:13:35,759 --> 00:13:39,000
finding those uh I haven't died yet, but those helmets,

348
00:13:39,200 --> 00:13:41,159
like the sea Jeels or whatever they are that you

349
00:13:41,159 --> 00:13:43,759
can come back. So there's one time I was really

350
00:13:43,799 --> 00:13:46,200
close because I was low on AMMO. But no, this

351
00:13:46,360 --> 00:13:48,600
is a like if you're a shooter, you have to play,

352
00:13:48,639 --> 00:13:51,159
but if you just want that type of feeling of

353
00:13:51,320 --> 00:13:54,480
just yeah, I'm a badass, we're having fun, that that's

354
00:13:54,519 --> 00:13:58,559
what these games are. They are they're just like wish

355
00:13:58,600 --> 00:14:00,519
fulfillment to the to the rink.

356
00:14:00,360 --> 00:14:02,840
Speaker 1: Here, but power Fantasy simulated for sure.

357
00:14:02,879 --> 00:14:04,519
Speaker 2: Yeah, but I'm having tons of fun with it so far,

358
00:14:04,519 --> 00:14:07,200
and I really really appreciate those change ups with the

359
00:14:07,200 --> 00:14:09,200
creatures in the different level. I think that's something like that.

360
00:14:09,279 --> 00:14:11,159
I haven't played Eternal, so if they did that, then

361
00:14:11,200 --> 00:14:13,440
awestly kudism for already doing that. But for myself, we

362
00:14:13,519 --> 00:14:16,279
did sixteen to this. That's a big jump. But I

363
00:14:16,320 --> 00:14:17,399
really like that edition.

364
00:14:17,559 --> 00:14:21,399
Speaker 1: So yeah, yeah, so I think I'm not as far

365
00:14:21,440 --> 00:14:24,039
as you. I think I I just finished the first

366
00:14:24,120 --> 00:14:28,039
Dragon mission, so I think it's mission five like that. Yeah,

367
00:14:28,440 --> 00:14:31,039
not to be hyperbolic, I kind of hate this game.

368
00:14:31,480 --> 00:14:36,240
I really really don't like this game like at all.

369
00:14:36,320 --> 00:14:40,080
I really brushed up against like almost everything about it. Now.

370
00:14:40,080 --> 00:14:41,279
I think that a lot of the what you were

371
00:14:41,279 --> 00:14:43,399
saying there, like the setting, the esthetic, I think is

372
00:14:43,440 --> 00:14:46,360
fantastic and that's why I was excited from the trailers.

373
00:14:46,399 --> 00:14:48,799
But I was also so curious, especially back when they

374
00:14:48,799 --> 00:14:51,600
did the developer direct back in January, where they're like

375
00:14:51,639 --> 00:14:55,960
Doom twenty sixteen's like running Gun. Eternal is like, I

376
00:14:56,000 --> 00:14:58,200
don't know, Dash and double jump, I forget what they say,

377
00:14:58,200 --> 00:15:01,519
and then they're with with dark ages stand and fight,

378
00:15:01,559 --> 00:15:03,960
and I was like, I don't know about that, Like

379
00:15:04,000 --> 00:15:06,240
I don't know if that's the power fantasy I want

380
00:15:06,639 --> 00:15:08,840
from Doom. And I think that has been like maybe

381
00:15:08,840 --> 00:15:11,799
the strongest there's there's one stronger thing, but that's like

382
00:15:11,960 --> 00:15:13,440
a big thing for me. Is I just feel like

383
00:15:13,440 --> 00:15:15,840
this game feels very stiff, And I know there is

384
00:15:15,879 --> 00:15:17,600
a lot of things like the shield dash thing you

385
00:15:17,639 --> 00:15:19,840
can do where you just like you know, lock onto

386
00:15:19,840 --> 00:15:21,799
someone with your shield and then just like fly across

387
00:15:21,879 --> 00:15:24,000
you know, pretty far distance and smash into them. And

388
00:15:24,000 --> 00:15:25,799
it's funny, like just talking about like we were saying

389
00:15:25,799 --> 00:15:27,080
there if you just feel like there's a lot more

390
00:15:27,120 --> 00:15:30,519
going on there, definitely is like the just there's probably

391
00:15:30,519 --> 00:15:33,240
like times ten the amount of enemies on a given screen,

392
00:15:33,519 --> 00:15:35,799
but everything just feels so much more explosive, like for

393
00:15:35,840 --> 00:15:37,799
some reason, when you jump into a group and it's

394
00:15:37,840 --> 00:15:40,440
with your shield, that blows up like twenty guys. So

395
00:15:40,519 --> 00:15:42,399
I feel like I feel like the scale, like the

396
00:15:42,440 --> 00:15:44,919
maps have made they're more open rather than being kind

397
00:15:44,919 --> 00:15:47,440
of like corridors. I guess like they feel like they

398
00:15:47,480 --> 00:15:49,919
really jumped into that. But I think the thing that

399
00:15:49,960 --> 00:15:53,600
I'm kind of hating the most about this is how

400
00:15:53,840 --> 00:15:56,279
like how big parying is as a mechanic. Because I'm

401
00:15:56,279 --> 00:15:58,200
not a pery guy. I don't like parying in games.

402
00:15:58,440 --> 00:16:01,200
I don't like timing my shield. I'm not into it.

403
00:16:01,240 --> 00:16:03,480
Expedition thirty three, you know, RPG right now is like

404
00:16:03,639 --> 00:16:05,080
doing a really good job of that. It's like one

405
00:16:05,159 --> 00:16:07,840
game I like paying in, but otherwise I'm bad at it,

406
00:16:07,879 --> 00:16:10,320
and I probably because I'm bad at it, I don't

407
00:16:10,360 --> 00:16:12,360
like doing it, and so I never play those kind

408
00:16:12,360 --> 00:16:15,519
of playstousand games. But this game feels like you are, Oh,

409
00:16:15,840 --> 00:16:17,200
you can tell me if I'm wrong here. Maybe I'll

410
00:16:17,240 --> 00:16:18,759
just suck at this game. But I just feel like

411
00:16:18,799 --> 00:16:21,279
I'm being so forced down, like I have to do

412
00:16:21,320 --> 00:16:24,519
this or else the game doesn't function very well or

413
00:16:24,559 --> 00:16:27,080
like that's how it's like, I feel like I have

414
00:16:27,159 --> 00:16:30,399
to parry so much to like deal damage to enemies.

415
00:16:30,399 --> 00:16:33,159
Like there was that one spider kind of boss who

416
00:16:33,200 --> 00:16:34,720
like just has so much armor that if you're not

417
00:16:34,759 --> 00:16:37,039
like paarying, his strikes back at and like weaken his armor.

418
00:16:37,399 --> 00:16:38,879
Like I don't know, you just shoot until you run

419
00:16:38,879 --> 00:16:40,679
out of AMMO and then you just like don't have AMMO,

420
00:16:40,759 --> 00:16:43,080
So I just feel like, what am I supposed to

421
00:16:43,080 --> 00:16:45,279
do here? I don't know? So so yeah, based on

422
00:16:45,320 --> 00:16:48,639
your facial reactions, it sounds like maybe I'm just really

423
00:16:48,679 --> 00:16:50,559
bad at this game. But that is something to me

424
00:16:50,639 --> 00:16:55,039
that like there was another point to the Dragon mission.

425
00:16:55,080 --> 00:16:57,600
I'll call this one hot Specifically, you get you're flying

426
00:16:57,639 --> 00:16:59,000
through for a little bit and then you get to

427
00:16:59,000 --> 00:17:01,960
this point there's like five like shielded turrets like in

428
00:17:02,000 --> 00:17:04,039
a tower, and it's just like teaching you how to

429
00:17:04,079 --> 00:17:07,559
like parry or like parry slash dodges like the same button.

430
00:17:07,599 --> 00:17:09,640
So it's kind of contextual based on like what you're doing,

431
00:17:09,680 --> 00:17:11,640
if it's gonna be a literal parry or you're just

432
00:17:11,680 --> 00:17:13,119
like dashing out of the way and then like getting

433
00:17:13,119 --> 00:17:15,880
a counter attack in. But there's like these five turrets

434
00:17:15,880 --> 00:17:18,440
that are shooting these pariable things, and the only way

435
00:17:18,440 --> 00:17:20,240
to progress room is like you have to parry all

436
00:17:20,279 --> 00:17:22,160
five of them, because that's like the tutorial for it.

437
00:17:22,519 --> 00:17:25,039
And I was the first one tried to do it

438
00:17:25,079 --> 00:17:28,359
like ten fifteen, like twenty times. I just couldn't get it,

439
00:17:28,480 --> 00:17:30,720
couldn't get it. I went up your direction.

440
00:17:31,319 --> 00:17:32,319
Speaker 2: Something you gotta go down.

441
00:17:33,680 --> 00:17:35,960
Speaker 1: I went up to the next one, got it, third

442
00:17:35,960 --> 00:17:37,880
one got it, fourth one got it, fifth one got it.

443
00:17:37,920 --> 00:17:39,799
Went back to the first one, did it another twenty times.

444
00:17:39,839 --> 00:17:42,200
I'm like, what the fuck am I doing wrong? Reloaded

445
00:17:42,200 --> 00:17:43,599
the save got it first tried, so I think it

446
00:17:43,640 --> 00:17:45,960
was just bugged. But like the things like that have

447
00:17:46,200 --> 00:17:47,799
happened like multiple times in this game where I just

448
00:17:47,799 --> 00:17:49,880
feel like it's forcing me into like pairing and like

449
00:17:49,920 --> 00:17:52,640
doing these tutorials over and over again, and I just

450
00:17:52,640 --> 00:17:55,039
feel like it makes the game super sluggish. So I'm

451
00:17:55,079 --> 00:17:57,599
sure once you know, I get that rust off and

452
00:17:57,640 --> 00:17:59,480
I'm into it, maybe it would be a lot better.

453
00:18:00,079 --> 00:18:02,480
But yeah, I'm just really brushing against the speed about

454
00:18:02,480 --> 00:18:04,119
this game. It just feels like a lot slower to me.

455
00:18:05,200 --> 00:18:07,240
Some of it feels harder, and like I love the

456
00:18:07,319 --> 00:18:08,920
idea of the Dragon mission, I love the idea of

457
00:18:08,960 --> 00:18:12,000
the Mech mission, but like, within like twenty seconds, I

458
00:18:12,000 --> 00:18:13,359
was like bored of that gameplay. I just don't think

459
00:18:13,359 --> 00:18:17,559
it's very interesting to me. So yeah, a little plottos here.

460
00:18:17,559 --> 00:18:19,880
I lied. A little bit earlier after my third play

461
00:18:19,880 --> 00:18:22,960
session with this game, I went to the game pass

462
00:18:23,039 --> 00:18:26,119
menu and my Xbox I downloaded Doom Maternal and I've

463
00:18:26,119 --> 00:18:29,599
now played like seven hours of Doom Maternal over the weekend.

464
00:18:29,559 --> 00:18:31,839
I've played more Doom Maternal than I've played Dark Ages

465
00:18:31,880 --> 00:18:34,599
at this point, and I like that game more. It

466
00:18:34,640 --> 00:18:36,160
still has a lot of issues, and you know, this

467
00:18:36,240 --> 00:18:38,359
episode now that I've mentioned that will be a bit

468
00:18:38,359 --> 00:18:39,720
of a high rid. I'll talk about Eternal, we can

469
00:18:39,720 --> 00:18:42,880
talk about Darkades, talk all about Doom. I like a

470
00:18:42,880 --> 00:18:44,359
lot more about that game is doing, because I feel

471
00:18:44,400 --> 00:18:46,240
like the big selling point of Eternal is like there's

472
00:18:46,319 --> 00:18:49,160
just more movement mechanics and there's more platforming, and the

473
00:18:49,200 --> 00:18:51,799
platform is not amazing, but it's pretty fun. And I

474
00:18:51,839 --> 00:18:54,400
just like platforming more than I do shielding and pairing

475
00:18:54,640 --> 00:18:56,400
in video games, and so I think that's why I'm

476
00:18:56,440 --> 00:18:58,920
just enjoying that game a lot more so. It's been

477
00:18:58,960 --> 00:19:01,559
fun to like, for some reason, Dark Age was was

478
00:19:01,599 --> 00:19:04,759
finally the way for me to download Eternal and just

479
00:19:04,839 --> 00:19:07,680
by playing that game after all these years. But yeah,

480
00:19:07,759 --> 00:19:11,200
I unfortunately I'm not a not a Dark Ages fan,

481
00:19:11,240 --> 00:19:12,599
But you know what, I think it's cool that you're

482
00:19:12,640 --> 00:19:16,680
looking at this trilogy, like the reboot trilogy twenty sixteen,

483
00:19:16,680 --> 00:19:19,039
as we mentioned, like a pretty small contained game, like

484
00:19:19,119 --> 00:19:20,720
really to the point there's not really a lot of

485
00:19:20,720 --> 00:19:22,720
fluff in there. But like with E Turnal, they're adding

486
00:19:22,720 --> 00:19:25,119
all these moving mechanics. They add like multiplayer, and with

487
00:19:25,200 --> 00:19:27,200
Dark Ages, like you know, not to doing a multiplayer anymore,

488
00:19:27,200 --> 00:19:29,480
but now you can control mechs and dragons, and like

489
00:19:29,519 --> 00:19:32,079
here's all these like shield and Perry mechanics and all

490
00:19:32,119 --> 00:19:35,359
these new like melee, like incorporating melee more into the

491
00:19:35,359 --> 00:19:37,279
move set, whereas the other games it's more just like

492
00:19:37,599 --> 00:19:39,400
the glory kills in a chainsaw and that's kind of

493
00:19:39,400 --> 00:19:41,119
like the extent of melee combat. I didn't like, I

494
00:19:41,160 --> 00:19:43,400
guess the shotguns kind of close range. But I think

495
00:19:43,400 --> 00:19:46,680
it's really cool that they constantly reinvent what Doom is.

496
00:19:46,720 --> 00:19:48,160
And I'm sure each of these games are gonna be

497
00:19:48,200 --> 00:19:49,880
favorites or least favorites. There are a lot of people.

498
00:19:49,920 --> 00:19:51,799
Seems like a lot of people are still just, you know,

499
00:19:51,880 --> 00:19:54,759
always preferred twenty sixteen over the additions of Eternal But

500
00:19:54,799 --> 00:19:57,839
I'm seeing people just praising Dark Ages, and it seems

501
00:19:57,839 --> 00:19:59,279
like you're really liking it as well. So I think

502
00:19:59,359 --> 00:20:01,119
this is obviously a good direction for them to do

503
00:20:01,160 --> 00:20:02,920
something new and fresh, and like, yeah, I don't know.

504
00:20:02,960 --> 00:20:04,640
It's working for everyone except for.

505
00:20:04,599 --> 00:20:07,559
Speaker 2: Me apparently well, because like I said, there's like other

506
00:20:07,640 --> 00:20:11,079
than adding okay, new gun, new demons, like the actual

507
00:20:11,119 --> 00:20:13,920
gameplay style. There's not much to do with this, right,

508
00:20:13,960 --> 00:20:16,079
And for me, it's tough in a way because we

509
00:20:16,440 --> 00:20:19,079
talked since the games come out, we've talked about this game.

510
00:20:19,920 --> 00:20:22,359
I don't know, thousands of time. God of War twenty

511
00:20:22,359 --> 00:20:25,759
eighteen is like the blueprint of how you re contextualize

512
00:20:25,759 --> 00:20:27,759
a game, right, Yeah, but I also think there's some

513
00:20:27,799 --> 00:20:30,440
franchises that can't do that, and I think twenty sixty

514
00:20:30,640 --> 00:20:32,759
Team Doom was the best you could do that still

515
00:20:33,160 --> 00:20:35,359
felt like old Doom. It was just really given a

516
00:20:35,359 --> 00:20:38,200
revamp bringing into this generation stuff. It wasn't like a

517
00:20:38,240 --> 00:20:40,279
full complete one like okay, now it's this deep story

518
00:20:40,319 --> 00:20:42,359
where you're the Dooms. It's not that, right, and I

519
00:20:42,359 --> 00:20:44,039
don't think you can do that with Doom. So this

520
00:20:44,079 --> 00:20:45,680
is what I think you do got to do is

521
00:20:45,720 --> 00:20:49,400
like these type of gimmicks as far as okay, different areas,

522
00:20:49,400 --> 00:20:51,480
I'm not sure, or different eras, right, So I'm not

523
00:20:51,480 --> 00:20:53,359
sure what they could do in the future, like you said,

524
00:20:53,400 --> 00:20:54,880
because I even before I got on here, I got

525
00:20:54,920 --> 00:20:56,440
like an ad for Doom Eternal. I was surprised. It

526
00:20:56,519 --> 00:20:59,680
was like so many like Tantan's nine point five is like, wow, big,

527
00:21:00,039 --> 00:21:01,519
who has this in the draft right now?

528
00:21:02,680 --> 00:21:04,559
Speaker 1: Dark Ages belongs to someone? Let me check?

529
00:21:04,680 --> 00:21:06,039
Speaker 2: Yeah, so you check that, because I can say I

530
00:21:06,079 --> 00:21:08,839
think a pretty good winner for somebody. Okay, so there

531
00:21:08,839 --> 00:21:11,640
you go. So yeah, I think the Ages and Aero smart.

532
00:21:11,680 --> 00:21:13,240
But at the same time, if this is very successful,

533
00:21:13,279 --> 00:21:15,519
I could see them doing you know, Doom the Dark

534
00:21:15,599 --> 00:21:17,519
Rages or something like that, like stay in this realm

535
00:21:17,599 --> 00:21:19,839
for a little bit, because I think just even stuff

536
00:21:19,920 --> 00:21:22,319
like having the Doom Slayer with like the third kind

537
00:21:22,319 --> 00:21:24,839
of jacket and like the shit like it's it's cool,

538
00:21:24,920 --> 00:21:27,400
like icnography sort of stuff. And I guess for me,

539
00:21:27,559 --> 00:21:30,000
I don't disagree with you about the Flying I don't

540
00:21:30,000 --> 00:21:32,960
think it's fun to play, but I don't mind for me,

541
00:21:33,039 --> 00:21:34,400
I guess for that and the Kaiju w and the

542
00:21:34,440 --> 00:21:35,920
Kaiju Want Top I had a good enough time with.

543
00:21:36,119 --> 00:21:39,160
I think if there's a bunch of them, I wouldn't

544
00:21:39,200 --> 00:21:41,319
like it. I think it's fine if there's like because

545
00:21:41,319 --> 00:21:44,079
there's twenty two levels. I would like cap it at

546
00:21:44,119 --> 00:21:46,000
like three. I would say, like, do you I think

547
00:21:46,039 --> 00:21:47,240
that would be the cap for each one?

548
00:21:47,279 --> 00:21:49,359
Speaker 1: I would imagine, or maybe they'll like make them more

549
00:21:49,359 --> 00:21:52,119
weaving between where you do Kaiju for half the mission

550
00:21:52,160 --> 00:21:53,519
then get out of the suit. I mean that's what

551
00:21:53,519 --> 00:21:55,519
the Dragon one does, right, Like you're constantly landing down

552
00:21:55,559 --> 00:21:58,599
on these airships, which is, yes, a fucking amazing set piece.

553
00:21:58,599 --> 00:22:00,640
I just's cool. Since I don't like the gameplay either thing,

554
00:22:00,799 --> 00:22:02,279
I'm not super invested in it, but like the set

555
00:22:02,319 --> 00:22:05,000
piece is super cool and unique and like it shows

556
00:22:05,039 --> 00:22:07,119
something that like, oh, yeah, only a modern game could

557
00:22:07,119 --> 00:22:08,759
do this in terms of just like how much you

558
00:22:08,799 --> 00:22:11,160
can load and have on screen at a given time.

559
00:22:11,240 --> 00:22:13,000
And I feel like, I don't know, I wasn't because

560
00:22:13,000 --> 00:22:14,720
it kind of seems sort of simple at this point

561
00:22:14,720 --> 00:22:16,200
in time, but I do feel like it really is

562
00:22:16,400 --> 00:22:18,920
probably pushing the hardware more than I'm giving it credit

563
00:22:18,960 --> 00:22:19,279
for what.

564
00:22:19,559 --> 00:22:21,039
Speaker 2: Yeah, I was like for that level when you're talking

565
00:22:21,039 --> 00:22:22,599
about like, yeah, what it is you've learned to fly

566
00:22:22,720 --> 00:22:24,519
this drag and whatever, and then what happens is you

567
00:22:24,519 --> 00:22:26,759
do the toturo, which I agree sucks. So that to

568
00:22:26,799 --> 00:22:29,240
me the whole pairing. We'll get back to that. That's

569
00:22:29,319 --> 00:22:32,240
not great either. That's that's clunky stuff. And the Kaiju think,

570
00:22:32,279 --> 00:22:34,200
like I said, if there's like the introduction another one

571
00:22:34,200 --> 00:22:36,480
than like a final boss one or like you said, interweaving,

572
00:22:36,519 --> 00:22:39,359
I think that's fine. I think if it's if there's

573
00:22:39,440 --> 00:22:42,079
too many, then yeah, it becomes a little much. And

574
00:22:42,119 --> 00:22:43,480
I guess for me the Kaiju when I was fine

575
00:22:43,559 --> 00:22:46,559
because it was relatively short, so I thought like just

576
00:22:46,640 --> 00:22:49,559
the kind of novelty of it was enough to be like, oh,

577
00:22:49,559 --> 00:22:51,079
this is fun, and yeah, I would not want to

578
00:22:51,119 --> 00:22:53,960
play a game like this continually or like a side

579
00:22:54,039 --> 00:22:56,759
like this, but it's fine for like a little break

580
00:22:56,799 --> 00:22:58,640
here at School of the World. But yeah, that level

581
00:22:58,920 --> 00:23:01,480
when you're flying the dragon loading the ships, when you

582
00:23:01,599 --> 00:23:03,039
just like come up to the world and you just

583
00:23:03,079 --> 00:23:05,640
got all these ships and massive I cast so everything.

584
00:23:05,680 --> 00:23:07,759
It's like maybe we didn't say it because it's just

585
00:23:07,759 --> 00:23:09,920
like kind of you alluded to it there, but it's

586
00:23:09,960 --> 00:23:12,039
just what Doom does. Like the scale of these games,

587
00:23:12,160 --> 00:23:14,240
even that first mission when you are on the beach

588
00:23:14,279 --> 00:23:16,279
and there's just like two demons in the distance fighting

589
00:23:16,319 --> 00:23:18,839
and like I said, there's like literally hundreds of demons

590
00:23:18,880 --> 00:23:21,279
running at you and at my like think about the

591
00:23:21,319 --> 00:23:23,200
days we played mar Baltimo lines and obviously that's on

592
00:23:23,240 --> 00:23:25,079
the switch right But like though, like this could be

593
00:23:25,119 --> 00:23:26,559
a game where it's like all the frame rate could

594
00:23:26,599 --> 00:23:28,720
just be fucking dying right now because there's so much

595
00:23:28,759 --> 00:23:31,359
going on, but it runs smooth. It's fun. But yeah,

596
00:23:31,440 --> 00:23:36,599
So for the pairing what you were talking about, I

597
00:23:36,599 --> 00:23:38,920
I have no problem doing them. I find that I

598
00:23:38,960 --> 00:23:41,160
can win them without them. I just was doing it

599
00:23:41,200 --> 00:23:44,000
because it does definitely go faster, especially when you hit

600
00:23:44,039 --> 00:23:47,240
those green whatever devil effects or whatnot that works. So

601
00:23:47,440 --> 00:23:49,359
but there's multiple times I feel like in the first

602
00:23:49,440 --> 00:23:52,119
three missions, I was just forgetting to do it, and

603
00:23:52,160 --> 00:23:53,519
not even a way where it was killing me. I

604
00:23:53,559 --> 00:23:55,359
was just forgetting because I was just busy shooting. Was like, oh,

605
00:23:55,359 --> 00:23:57,200
I gotta use the shield more and used to make

606
00:23:57,240 --> 00:23:58,960
it a bit quicker. So for me, and maybe it's

607
00:23:59,000 --> 00:24:02,640
just because like the Batman Arkham Asylum years in my

608
00:24:02,720 --> 00:24:04,519
mind have just like built it up to me that

609
00:24:04,559 --> 00:24:07,920
like pairings like completely works for me, but no, I

610
00:24:07,960 --> 00:24:10,119
and now support where I do like it for the

611
00:24:10,119 --> 00:24:12,599
most part because it's satisfaction you get a big explosion.

612
00:24:12,720 --> 00:24:14,680
You're building up a meter and then you can do

613
00:24:15,039 --> 00:24:16,720
you shut out that thing of the shield. I love

614
00:24:16,759 --> 00:24:19,240
the shield jump. You just lock onto a target jump

615
00:24:19,359 --> 00:24:22,200
like wherever fifty feet and then just destroy a bunch

616
00:24:22,200 --> 00:24:25,079
of people. I love. There's so much like mass casualty

617
00:24:25,119 --> 00:24:27,240
attacks here, like when you heat up the shields and

618
00:24:27,279 --> 00:24:29,400
you throw like the enemy of a shield. You'll be

619
00:24:29,440 --> 00:24:31,039
shooting them, and then when it gets to a certain

620
00:24:31,240 --> 00:24:34,559
warmth you can throw your shield explodes everybody. You can

621
00:24:34,559 --> 00:24:36,519
also get this update grade for your shield where at

622
00:24:36,559 --> 00:24:38,440
the energy shields. I'm not sure if you got this one,

623
00:24:38,640 --> 00:24:40,599
but if you damage them to a certain color, if

624
00:24:40,599 --> 00:24:43,559
you throw that, it will like ricochet off all the people, right.

625
00:24:43,559 --> 00:24:46,359
And yeah, yeah, I love that stuff because at first

626
00:24:46,400 --> 00:24:49,400
it's like a should like Doom and Shield like that

627
00:24:49,640 --> 00:24:51,319
felt like it didn't go handhand because that's the game

628
00:24:51,319 --> 00:24:53,920
where you're just like taking shots and stuff. But as

629
00:24:53,920 --> 00:24:55,920
a weapon, I've absolutely loved it. And yeah, the pairing

630
00:24:55,960 --> 00:24:59,200
maybe it's it hasn't a he said. I almost felt

631
00:24:59,200 --> 00:25:01,480
like I've forgot forgot to do and I know which

632
00:25:01,480 --> 00:25:04,279
spiderboss you're talking about, but uh, and definitely helped I

633
00:25:04,279 --> 00:25:06,559
just found myself forgetting. But I will say, yeah, that

634
00:25:06,599 --> 00:25:08,680
one time I did almost die. I think the pairing

635
00:25:08,720 --> 00:25:10,680
helped me because it was a good couple of blocks,

636
00:25:10,720 --> 00:25:14,599
like get some momentum back. But yeah, oh that's that's unfortunately.

637
00:25:14,720 --> 00:25:16,680
At least you liked Eternal a little bit.

638
00:25:16,640 --> 00:25:17,880
Speaker 1: So yeah, yeah, exactly.

639
00:25:18,240 --> 00:25:18,319
Speaker 2: No.

640
00:25:18,400 --> 00:25:21,400
Speaker 1: I mean I feel like with each each Doom game,

641
00:25:21,440 --> 00:25:23,799
and you know, obviously twenty sixteen maybe mean a simpler

642
00:25:23,880 --> 00:25:27,119
formula of this and Eternal and dark Ages adding more

643
00:25:27,119 --> 00:25:29,319
and more on top of it to stomach stent. Maybe

644
00:25:29,319 --> 00:25:31,480
sometimes they pull a little bit away just to make

645
00:25:31,480 --> 00:25:33,279
sure it's not too overcomplicated. But I feel like there's

646
00:25:33,279 --> 00:25:36,640
always a way you can be playing better, whether it's

647
00:25:36,680 --> 00:25:38,119
like oh I should have you know, my my grenades

648
00:25:38,119 --> 00:25:39,759
has been a cool down for five seconds. Should have

649
00:25:39,839 --> 00:25:41,519
used those exactly as they were off cool down, and

650
00:25:41,559 --> 00:25:44,319
just like optimizing your play, And I guess I just

651
00:25:44,319 --> 00:25:47,559
feel like the the cycle of dark Age is a

652
00:25:47,559 --> 00:25:50,119
lot of it For me is like, okay, the best way,

653
00:25:50,200 --> 00:25:51,839
the most quick way and most efficient way for me

654
00:25:51,920 --> 00:25:53,200
to defeat this enemy is to wait for them to

655
00:25:53,200 --> 00:25:54,960
shoot a green thing at me and for the me

656
00:25:55,079 --> 00:25:57,119
to parry it back and to me then it feels

657
00:25:57,160 --> 00:26:00,400
like what what Like I anytime pairing isn't in a game,

658
00:26:00,440 --> 00:26:02,680
and there's like always like over the topic color coding

659
00:26:02,680 --> 00:26:04,200
on it. I just feel like I feel like I'm

660
00:26:04,240 --> 00:26:05,839
just playing Guitar Hero. And I like Guitar Hero, but

661
00:26:05,880 --> 00:26:07,880
that's not why I'm playing these kind of games. But

662
00:26:07,920 --> 00:26:09,799
it's just like, oh, I'm waiting for that color to

663
00:26:09,839 --> 00:26:11,599
get close enough to me so I can like hit

664
00:26:11,599 --> 00:26:13,359
the button at the right time, and I don't know.

665
00:26:13,400 --> 00:26:15,480
I once again, I am also just super bad at

666
00:26:15,599 --> 00:26:17,559
every game ever. I you know, I'm a gamer of

667
00:26:17,559 --> 00:26:19,799
play hundreds of games to go look at my backlog account.

668
00:26:19,920 --> 00:26:22,359
But I just suck at pairing. I still always suck

669
00:26:22,400 --> 00:26:24,839
at pairing, and one day I hope to not be

670
00:26:25,039 --> 00:26:27,559
this way, but I just find that I just can't

671
00:26:27,559 --> 00:26:29,920
get the handle of it. I will say I should

672
00:26:29,400 --> 00:26:33,720
do y you know, yeah, more paring pairing games. I

673
00:26:33,720 --> 00:26:36,960
think Dooing the Dark Age just probably has the single

674
00:26:37,000 --> 00:26:41,079
best difficulty the menu I've ever seen in any game ever,

675
00:26:41,119 --> 00:26:44,599
where there's like probably twelve to fifteen dials you can

676
00:26:44,640 --> 00:26:46,480
turn and make the game easier. And you know, as

677
00:26:46,519 --> 00:26:48,319
the game was going and I was not doing well,

678
00:26:48,400 --> 00:26:50,640
so I can make that pary window even bigger, and

679
00:26:50,640 --> 00:26:52,440
then eventually it's like max out. I have so much

680
00:26:52,440 --> 00:26:54,599
time to parry now, I don't need to be anywhere

681
00:26:54,599 --> 00:26:56,640
near the green thing, and it will work a lot

682
00:26:56,680 --> 00:26:58,160
of the time, but not all the time. It's still

683
00:26:58,160 --> 00:26:59,960
a little bit confusing there. But you can turn like

684
00:27:00,000 --> 00:27:02,359
how much damage the enemy deals to you, how much

685
00:27:02,400 --> 00:27:05,160
you deal to them. Yeah, you know cool different things

686
00:27:05,160 --> 00:27:07,880
like lock on. You can you can turn the game

687
00:27:07,920 --> 00:27:09,640
speed up or down, which I think is super cool

688
00:27:09,640 --> 00:27:11,759
that you can just like straight up like you know

689
00:27:11,759 --> 00:27:13,440
how the meme back in the day is that I

690
00:27:13,480 --> 00:27:15,400
would do watch shows on like two time speed to

691
00:27:15,400 --> 00:27:16,880
get through them quicker. Like you can just do that

692
00:27:16,920 --> 00:27:18,599
with Doom, Dark Gats if you want, you can turn

693
00:27:18,680 --> 00:27:21,079
up to like two hundred times speed I guess, and

694
00:27:21,200 --> 00:27:23,240
just like blast through it quicker or if you really like,

695
00:27:23,240 --> 00:27:24,680
maybe I should have turned it down. But to me

696
00:27:24,759 --> 00:27:28,279
that feels like, oh, like I'll turn up the perry window,

697
00:27:28,319 --> 00:27:30,640
but turning down the game speed for Doom feels like

698
00:27:31,079 --> 00:27:33,160
against the rules for me for some reason. So maybe

699
00:27:33,160 --> 00:27:34,759
that is just the sol shit, Maybe I just need

700
00:27:34,799 --> 00:27:37,920
to do that, but I cannot praise enough how amazing

701
00:27:37,960 --> 00:27:40,079
the difficulty menu is and I was able to make

702
00:27:40,119 --> 00:27:42,440
it like doable and now I actually feel like I'm

703
00:27:42,440 --> 00:27:43,920
doing fine in the game. But I just don't. I

704
00:27:43,920 --> 00:27:46,200
still don't like the the core mechanics of it, even

705
00:27:46,200 --> 00:27:47,880
though I was able to really tune the experience to

706
00:27:47,920 --> 00:27:48,799
what could work for me.

707
00:27:49,039 --> 00:27:51,400
Speaker 2: Well, it's funny. One, yeah, I love that you literally

708
00:27:51,400 --> 00:27:53,599
have like a percentage bar that you can adjust, Like

709
00:27:53,640 --> 00:27:55,839
I think that's such a good way for difficulty wise,

710
00:27:55,880 --> 00:27:57,799
like to see where you are. But it's funny that,

711
00:27:57,839 --> 00:27:59,880
like I was dipping my toes back into Outlaws, and

712
00:28:00,039 --> 00:28:01,920
that's what this reminded me of was the way that

713
00:28:01,920 --> 00:28:03,880
there's just so much you can do right, and I've

714
00:28:03,920 --> 00:28:06,160
never seen that in a game, like for the difficulty

715
00:28:06,240 --> 00:28:08,440
levels and all this stuff. And it should be that,

716
00:28:08,480 --> 00:28:10,279
you know, because there's not one way to play games,

717
00:28:10,279 --> 00:28:12,559
and people whether it's for deal like can't perry or

718
00:28:12,559 --> 00:28:15,160
people that like for physical reasons can't play X, Y

719
00:28:15,200 --> 00:28:18,319
and T, it's like there, they're video games you can change,

720
00:28:18,319 --> 00:28:19,720
like if you have the option to do that, you

721
00:28:19,720 --> 00:28:22,559
can change them so people can consume the art. And no,

722
00:28:22,880 --> 00:28:24,480
it was really cool to steal that, and it's great

723
00:28:24,480 --> 00:28:26,079
because then you could, like they said, hey, at any time,

724
00:28:26,279 --> 00:28:27,480
you can go in there and just that bar I

725
00:28:27,480 --> 00:28:30,319
haven't yet because I fel like this is like just them, right,

726
00:28:30,359 --> 00:28:32,640
I think I could go like I think tad harder,

727
00:28:32,680 --> 00:28:34,960
but like I'm just enjoying the experience right now, and

728
00:28:35,000 --> 00:28:36,599
who knows, maybe in a couple of missions I'll go

729
00:28:36,640 --> 00:28:39,480
down because there are times where I wasn't dying at all,

730
00:28:39,519 --> 00:28:41,160
but now that I think the last mission was when

731
00:28:41,319 --> 00:28:43,759
when I was on the rope. So no kudos to

732
00:28:43,799 --> 00:28:46,599
them for doing that. That's something I wish And obviously

733
00:28:46,599 --> 00:28:49,480
that can't work for all games, right, but for if

734
00:28:49,519 --> 00:28:52,200
you can add it in there, that's a nice feature

735
00:28:52,240 --> 00:28:54,000
to have, So kudos to them. Hm.

736
00:28:54,759 --> 00:28:57,359
Speaker 1: Yeah, how about we take a quick break and we'll

737
00:28:57,359 --> 00:29:02,160
be right back to talk about more doom. Okay, we

738
00:29:02,240 --> 00:29:05,119
are back. So, uh, it's a buch more of the

739
00:29:05,160 --> 00:29:06,799
I guess weapons going on here. I mean, the one

740
00:29:06,880 --> 00:29:08,279
from the trailer that stood out to me and I

741
00:29:08,319 --> 00:29:10,279
absolutely love is the one that is just like a

742
00:29:10,319 --> 00:29:14,200
conveyor belt that is pulling skulls that it's getting chomped up.

743
00:29:14,839 --> 00:29:17,200
The purple the pulvarizer.

744
00:29:17,279 --> 00:29:19,319
Speaker 2: Maybe polarizer, which like.

745
00:29:19,359 --> 00:29:20,880
Speaker 1: As soon as I got an upgrade point, I'm like,

746
00:29:20,920 --> 00:29:23,200
I'm upgrading this thing because this is my favorite weapon

747
00:29:23,240 --> 00:29:24,640
in the game. It's so satisfying.

748
00:29:24,680 --> 00:29:26,880
Speaker 2: I think twenty sixteen maybe or a version of it.

749
00:29:27,160 --> 00:29:28,799
I think it was, I mean something.

750
00:29:28,440 --> 00:29:30,559
Speaker 1: You know, there's machine gun type things, but I feel

751
00:29:30,599 --> 00:29:32,319
like that seems pretty unique to me in terms of

752
00:29:32,359 --> 00:29:34,400
like it shoots at a pretty widespread but it's not

753
00:29:34,480 --> 00:29:37,400
a shotgun, you know, it's like an automatic shot on

754
00:29:37,440 --> 00:29:38,960
the deal's less down. I don't know, like it feels

755
00:29:38,960 --> 00:29:41,119
like a very unique weapon. Plus like just the I mean,

756
00:29:41,160 --> 00:29:43,559
I'm also that's probably why I'm dying more is because

757
00:29:43,559 --> 00:29:45,759
I'm looking at how cool this gun's animation is, then

758
00:29:45,839 --> 00:29:48,359
like looking at where the enemies are. So I think

759
00:29:48,400 --> 00:29:50,680
that is the highlight for me so far. Do you

760
00:29:50,720 --> 00:29:53,119
have the cause you're a couple. Are you one or

761
00:29:53,160 --> 00:29:55,920
two missions past the Dragon? The first Dragon mission.

762
00:29:56,240 --> 00:29:59,599
Speaker 2: That was the last one I played? One should be seven?

763
00:29:59,640 --> 00:30:01,240
Speaker 1: Yeah, So okay, I was gonna ask because one of

764
00:30:01,279 --> 00:30:03,759
the ones from the trailer was like the ball and chain,

765
00:30:03,880 --> 00:30:06,519
like the morning Star whatever that called, like the melee

766
00:30:06,559 --> 00:30:09,839
weapon that. Yeah, I'm really curious how that plays and

767
00:30:09,880 --> 00:30:11,720
mixes into the move set, like worried that even isn't

768
00:30:11,759 --> 00:30:13,039
on the button or if that just straight up like

769
00:30:13,079 --> 00:30:15,960
a different weapon that you equip So I'm definitely curious

770
00:30:15,960 --> 00:30:18,079
about that one. But yeah, any other like highlights for

771
00:30:18,119 --> 00:30:19,799
you there or any fun upgrades that you got on

772
00:30:19,839 --> 00:30:20,720
your build so far?

773
00:30:21,480 --> 00:30:23,680
Speaker 2: No, say, I like the most of my upgrades have

774
00:30:23,720 --> 00:30:26,119
been on the shield, the ones I really liked. Got that.

775
00:30:26,160 --> 00:30:27,720
When I did get that, I can't remember what it's

776
00:30:27,759 --> 00:30:31,599
called where. I think it's the it's the gun that

777
00:30:31,640 --> 00:30:35,319
has an a start. It's like the acinerator or something

778
00:30:35,359 --> 00:30:37,079
like that. It's more like the machine gun one where

779
00:30:37,119 --> 00:30:39,319
it's shooting. It's just kind of more like blue.

780
00:30:39,480 --> 00:30:42,240
Speaker 1: But the atom the plasma plasma version.

781
00:30:42,359 --> 00:30:44,119
Speaker 2: Yeah, have you gotten the one where again I should

782
00:30:44,119 --> 00:30:45,400
have wrote some of these names down where you just

783
00:30:45,400 --> 00:30:48,279
shoot like the big like the big rods of people.

784
00:30:48,759 --> 00:30:51,960
Speaker 1: Oh, like the sniper variant of the rail gun. Yeah,

785
00:30:51,960 --> 00:30:54,400
I didn't get that up. I did I get that?

786
00:30:54,519 --> 00:30:56,599
Was it a forced upgrade or did I not? I

787
00:30:56,839 --> 00:30:58,319
think I did get that, but I just haven't used

788
00:30:58,359 --> 00:31:00,440
it a lot because like I feel like my AIM's

789
00:31:00,480 --> 00:31:03,559
not not like good enough to Yeah, that's.

790
00:31:03,359 --> 00:31:06,279
Speaker 2: Where when you robed the Spider. That's how I feel

791
00:31:06,279 --> 00:31:09,759
like I spammed that boss because I anytime big guys

792
00:31:09,799 --> 00:31:12,119
are around, that's when I'm busting that gun out. I'd

793
00:31:12,160 --> 00:31:12,799
recommend if you.

794
00:31:12,799 --> 00:31:15,400
Speaker 1: Do play like a rocket launcher pretty much.

795
00:31:15,519 --> 00:31:17,799
Speaker 2: Yeah, and like you don't get to be too close,

796
00:31:17,839 --> 00:31:19,200
but you don't gotta be too far either. I found

797
00:31:19,200 --> 00:31:21,279
like mid rangers great, especially like the Spider is different

798
00:31:21,279 --> 00:31:23,440
because even more lanky. But those big guys, like like

799
00:31:23,480 --> 00:31:25,960
the big bellies and armor, those guys are great because

800
00:31:26,000 --> 00:31:29,359
that might also help you too, because I feel that

801
00:31:29,599 --> 00:31:31,720
was the way the blocking would take the armor off.

802
00:31:31,799 --> 00:31:33,799
Those big shots would take a lot of those armour

803
00:31:33,839 --> 00:31:35,680
off in chunks and everything. And he had ten bolts,

804
00:31:35,680 --> 00:31:37,079
so like does a lot of good damage. And then

805
00:31:37,079 --> 00:31:38,359
I felt like by the time I switch over to

806
00:31:38,400 --> 00:31:40,880
something else, I'm going through it. So I really like that.

807
00:31:41,039 --> 00:31:42,880
I'm hoping there's an upgrade that I can get more

808
00:31:42,960 --> 00:31:45,559
than ten because, like I said, in a boss bott

809
00:31:45,559 --> 00:31:47,480
you'll go through them pretty quickly. But there's one I

810
00:31:47,480 --> 00:31:50,640
can't remember. It's either in five or six. There's one

811
00:31:50,640 --> 00:31:52,200
boss bad and maybe it was Yeah, I think it

812
00:31:52,240 --> 00:31:55,039
was a Spider where they had like so much AMMO

813
00:31:55,160 --> 00:31:57,200
and stuff around you. It's like, yeah, that's the good

814
00:31:57,200 --> 00:31:59,880
thing I do love about this game. My two favorite things.

815
00:32:00,000 --> 00:32:01,720
It's always AMMO and I don't have to hit the

816
00:32:01,720 --> 00:32:04,119
reload But I love that's just like, uh, you pick

817
00:32:04,160 --> 00:32:05,559
it up and it just goes on your roster. And

818
00:32:05,599 --> 00:32:07,000
I think that was way of twenty sixteen to me.

819
00:32:07,119 --> 00:32:09,640
It's always been that way, but in a game like

820
00:32:09,720 --> 00:32:11,880
this where you are just tearing through people and you

821
00:32:11,880 --> 00:32:14,119
gotta be like, I think if you had to reload

822
00:32:14,240 --> 00:32:19,759
this game, the death rate would go up like massive percentages,

823
00:32:19,960 --> 00:32:21,359
just because like just that time if you have to

824
00:32:21,400 --> 00:32:22,799
sit back and I guess you could always switch to

825
00:32:22,799 --> 00:32:24,799
a different gun, right, so you could do that. But

826
00:32:24,839 --> 00:32:26,319
I do love that you just gotta run, get this

827
00:32:26,359 --> 00:32:28,240
AMO and you're good to go. But yeah, that gun,

828
00:32:28,279 --> 00:32:30,039
that's like the sniper big Rail on. Yeah, it's just

829
00:32:30,039 --> 00:32:33,400
these big metal rods just shoot out, and uh, that's

830
00:32:33,440 --> 00:32:35,599
what I've been busting out for Boss Bouts. They said, yeah,

831
00:32:35,599 --> 00:32:37,400
maybe try that out bit and that. Like I said,

832
00:32:37,440 --> 00:32:39,119
I'm hoping there's an upgrade where I at least could

833
00:32:39,119 --> 00:32:41,279
get twenty. I don't know, that might be a bit

834
00:32:41,319 --> 00:32:44,000
to opee like I tend to like, it feels too little.

835
00:32:44,000 --> 00:32:45,960
But at the same time, and I'm wondering what other

836
00:32:46,039 --> 00:32:47,799
upgrades there will be to that sort of thing. Maybe

837
00:32:47,799 --> 00:32:50,640
it'll be some sort of explosive one, because there's another one.

838
00:32:51,039 --> 00:32:53,240
Have you got this upgrade called the pincushion.

839
00:32:54,759 --> 00:32:55,640
Speaker 1: I don't think so.

840
00:32:55,640 --> 00:32:57,880
Speaker 2: So it's on one of those other machine gun types.

841
00:32:57,920 --> 00:33:00,720
It's not the skull one, but it's you'll be shooting

842
00:33:00,759 --> 00:33:04,039
them and then the bullets or whatnot the amimo sticks

843
00:33:04,039 --> 00:33:06,400
into the enemy and then they'll start to light up yellow,

844
00:33:06,720 --> 00:33:08,519
and if they let up yellow, you can throw your

845
00:33:08,519 --> 00:33:11,160
shield and it like it dead dates a little bomb

846
00:33:11,200 --> 00:33:13,200
and then doesn't always kill them, depending on the side.

847
00:33:13,200 --> 00:33:15,559
But the pin cushion is a go to. It's it's

848
00:33:15,599 --> 00:33:18,480
a tough one because I feel like it's one of

849
00:33:18,559 --> 00:33:20,480
the weaker guns. So if you're having a big guy,

850
00:33:20,480 --> 00:33:23,559
it's like the pincushion attack is actually really good. But

851
00:33:23,720 --> 00:33:25,880
to get there sometimes if you're getting bombarbed by lots

852
00:33:25,880 --> 00:33:27,720
of people, it feels like that's a bit risky because

853
00:33:27,720 --> 00:33:29,559
it's a risk reward because you're trying to pump the

854
00:33:29,640 --> 00:33:32,000
guy up and then throw the shield. But that's where

855
00:33:32,039 --> 00:33:34,559
it's like you're run around, you're jumping and stuff. So

856
00:33:35,079 --> 00:33:37,119
the pincushion is good when executed, but it can be

857
00:33:37,200 --> 00:33:39,480
a bit of a build up sometimes because if you're

858
00:33:39,519 --> 00:33:41,599
missing shots, like obviously that's not going to build towards

859
00:33:41,599 --> 00:33:43,920
the pincushion. But that's been a good one.

860
00:33:44,079 --> 00:33:46,039
Speaker 1: Yeah, I mean I feel like that's when I think

861
00:33:46,039 --> 00:33:49,559
back on twenty sixteen, how just sound good. The pacing

862
00:33:49,640 --> 00:33:51,599
was of like giving you new weapons and then in

863
00:33:51,640 --> 00:33:53,680
between that, you know, your ability to upgrade and like

864
00:33:53,960 --> 00:33:55,519
change what you're doing or like oh now I can

865
00:33:55,559 --> 00:33:57,480
hold left trigger and it's like essentially like a grade

866
00:33:57,519 --> 00:33:59,279
launcher attached my shotgun. You know, it's just kind of

867
00:33:59,279 --> 00:34:01,319
a new weapon almost, And I feel like this is

868
00:34:01,400 --> 00:34:03,599
games doing the same thing where it's just like at

869
00:34:03,640 --> 00:34:06,599
a very very generous pace, like giving you new weapons

870
00:34:06,920 --> 00:34:08,960
to mess with, and yeah, like that just feeds back

871
00:34:08,960 --> 00:34:10,880
into the whole loop of I think that's like what's

872
00:34:10,880 --> 00:34:13,079
so fun about these games, As you mentioned, like not reloading,

873
00:34:13,079 --> 00:34:15,199
but instead of reloading, and just like once you're out,

874
00:34:15,440 --> 00:34:17,400
instead of like you holding your gun out that has

875
00:34:17,440 --> 00:34:19,639
no AMMO in it, just like automatically switches you to

876
00:34:19,679 --> 00:34:21,519
like the next gun, and obviously you can switch to

877
00:34:21,519 --> 00:34:23,800
like another one that you have available AMMO for but

878
00:34:24,360 --> 00:34:26,519
just that type of gameplay is super fun and it's

879
00:34:26,519 --> 00:34:30,239
why it keeps these encounters like super fresh, like constantly.

880
00:34:30,920 --> 00:34:32,880
And I think that all the all these this whole

881
00:34:32,880 --> 00:34:37,159
trilogy is doing that. That's kind of the whole core

882
00:34:37,199 --> 00:34:37,840
gameplay of it.

883
00:34:37,880 --> 00:34:41,760
Speaker 2: There. Yeah, and maybe if it the harder difficulties might

884
00:34:41,760 --> 00:34:43,079
not have that, because I guess I feel like I'm

885
00:34:43,119 --> 00:34:47,119
like like above the average or just average, probably average,

886
00:34:47,159 --> 00:34:49,239
because I bet you the Doom hardcore people they're playing

887
00:34:49,239 --> 00:34:51,639
in like those bottom three difficulties, you know, the people

888
00:34:51,639 --> 00:34:53,360
that love this franchise, they're doing that. So I feel

889
00:34:53,400 --> 00:34:55,800
like I'm probably an average player. So I don't know

890
00:34:55,840 --> 00:34:57,440
how it goes in the other one. So I feel

891
00:34:57,440 --> 00:34:59,599
like every time I get to an upgrade station, I

892
00:34:59,639 --> 00:35:02,119
have an to get something. Again. That could maybe even

893
00:35:02,159 --> 00:35:04,280
change later on when you've gotten all your like smaller

894
00:35:04,320 --> 00:35:06,199
tier ones, but I feel like that's been a good

895
00:35:06,199 --> 00:35:07,760
way too, especially in this game where it's not like

896
00:35:07,800 --> 00:35:10,840
a big RPG where it's like, Okay, I only have

897
00:35:10,880 --> 00:35:13,440
twenty coins in one hundred and you'll get you'll doing

898
00:35:13,480 --> 00:35:15,880
like multiple roundabouts of a world or whatnot, like even

899
00:35:15,920 --> 00:35:19,199
like a Zelda grind. Yeah exactly, it's like Okay, I'll

900
00:35:19,199 --> 00:35:20,719
come back and get this one day, or even then

901
00:35:20,800 --> 00:35:22,320
with Doune, it's like mostly I get what I want,

902
00:35:22,440 --> 00:35:24,280
or it's like Okay, I don't have enough at this moment,

903
00:35:24,320 --> 00:35:26,400
but it's just right under and it's like I'm not

904
00:35:26,440 --> 00:35:28,119
even gonna have to wait to build this. I'm just

905
00:35:28,159 --> 00:35:30,199
gonna buy this because there's and that's how I got

906
00:35:30,199 --> 00:35:32,079
to the the Pincushion one, because I was like, I

907
00:35:32,119 --> 00:35:34,239
don't even know, like this is gonna be for me,

908
00:35:34,360 --> 00:35:36,119
but I was like, I got enough money, I'll just

909
00:35:36,119 --> 00:35:37,840
buy this. One's a bit stronger one. So I do

910
00:35:37,880 --> 00:35:40,519
appreciate that most of them get into these like weird

911
00:35:40,880 --> 00:35:43,000
summon temples where there's like a demon debt in there

912
00:35:43,039 --> 00:35:46,360
and stuff that you have enough money or whatever doom

913
00:35:46,360 --> 00:35:48,320
bucks to get something there. Sucks.

914
00:35:48,559 --> 00:35:52,960
Speaker 1: Yeah, yeah, that's something like in just directly comparing since

915
00:35:53,000 --> 00:35:55,639
I'm back in Eternal now, like I feel like Eternal

916
00:35:55,719 --> 00:35:58,119
is so there's so many different types of upgrades, but

917
00:35:58,159 --> 00:36:00,800
it's very confusing. We're all the US are of it,

918
00:36:00,840 --> 00:36:02,519
and you're like keeping drag of all these currencies, Like

919
00:36:02,559 --> 00:36:04,639
I feel like at least so far in Dark Ages

920
00:36:04,639 --> 00:36:05,920
and once again, you know, since a couple of the

921
00:36:05,960 --> 00:36:08,679
missions are taken up by non Doom Guy missions or

922
00:36:08,679 --> 00:36:10,360
you're playing these other things, like maybe it slows that

923
00:36:10,400 --> 00:36:12,239
progression a bit. But I'm curious to see if it

924
00:36:12,280 --> 00:36:13,880
does that same thing eventually or if they kind of

925
00:36:13,920 --> 00:36:16,639
learned that lesson that. Like, yeah, I think we like overcomplicated,

926
00:36:16,679 --> 00:36:18,960
Like what is just upgrade? Like it should be fun

927
00:36:19,000 --> 00:36:20,440
and quick. I think that's like a big thing for

928
00:36:20,480 --> 00:36:22,320
me is like nothing should be taking you out of

929
00:36:22,320 --> 00:36:25,320
that core game player, but you don't need downtime and doom.

930
00:36:25,360 --> 00:36:28,119
The missions should be just like short, high octane, you know,

931
00:36:28,239 --> 00:36:30,840
slight little breathers in between, but like for the most part,

932
00:36:30,960 --> 00:36:33,159
keep it going, even like the story stuff. Yeah, it

933
00:36:33,159 --> 00:36:35,480
doesn't usually pretty quick cut scenes right to just get

934
00:36:35,519 --> 00:36:36,880
you in it. Or if it is a cut scene,

935
00:36:36,920 --> 00:36:40,440
it's like amazing, it's like metal and highly produced and

936
00:36:40,519 --> 00:36:42,760
over the top and silly and stupid and fun and

937
00:36:42,760 --> 00:36:44,519
all that all that and like the best way possible.

938
00:36:44,960 --> 00:36:46,599
Uh So, yeah, I'm curious to see how that how

939
00:36:46,599 --> 00:36:49,119
that goes, cause I think at this point, like I'm

940
00:36:49,159 --> 00:36:52,239
probably not gonna play more Dark Ages until I hear

941
00:36:52,280 --> 00:36:54,800
back from you on this and just kind of get

942
00:36:55,039 --> 00:36:57,079
more of your thoughts on like I don't know, because

943
00:36:57,199 --> 00:36:59,079
I guess we're both like about it, not even if

944
00:36:59,079 --> 00:37:00,679
they're probably a quarter of the way into the game,

945
00:37:00,719 --> 00:37:03,840
maybe you know, missions six seven out of twenty or something.

946
00:37:03,920 --> 00:37:07,519
So yeah, yeah, I'm curious to hear just like how

947
00:37:07,559 --> 00:37:09,360
that keeps it fresh because I was pretty over when

948
00:37:09,360 --> 00:37:11,840
it said twenty two missions, Like whoa, that's a lot,

949
00:37:12,199 --> 00:37:13,599
and like you know, in all the games, like just

950
00:37:13,639 --> 00:37:15,920
forecast how many levels there are going to be exactly

951
00:37:16,039 --> 00:37:18,159
how many chapters, so it's interesting that they did that.

952
00:37:18,199 --> 00:37:21,079
Plus there's like bonus side challenge rooms on the side

953
00:37:21,079 --> 00:37:22,880
of stuff too, but that seems like a lot. Like

954
00:37:22,880 --> 00:37:25,000
I don't know how much I feel like Dune twenty

955
00:37:25,000 --> 00:37:27,000
sixteen was like ten twelve missions, but I could be

956
00:37:27,039 --> 00:37:28,920
wrong about that. I don't know. I might be might

957
00:37:28,920 --> 00:37:31,199
be making that up and internal from what I remember

958
00:37:31,239 --> 00:37:33,239
people saying, but I haven't got that far. It's just

959
00:37:33,280 --> 00:37:35,440
that it's quite a bit longer game, like too long,

960
00:37:35,599 --> 00:37:36,239
is what I've heard.

961
00:37:36,480 --> 00:37:39,199
Speaker 2: Okay, That's why I wonder if these even though like

962
00:37:39,360 --> 00:37:42,599
I will say, just from my because like I said,

963
00:37:42,599 --> 00:37:44,760
if I played twenty sixteen, it's probably like twenty seventeen

964
00:37:44,760 --> 00:37:47,960
twenty eighteen. From my memory, it felt like those like

965
00:37:48,079 --> 00:37:51,000
just even in particular levels felt longer than what Dark

966
00:37:51,000 --> 00:37:52,679
Ages feels like. It feels like for the most part,

967
00:37:52,719 --> 00:37:56,079
these are quicker levels in my opinion. So that's where

968
00:37:56,119 --> 00:37:58,840
I think that maybe they corrected a little bit there.

969
00:37:58,880 --> 00:38:01,199
Like I think it's a pretty easy experienced so far.

970
00:38:01,239 --> 00:38:02,800
In the fact, it's like, oh really already seven, Like

971
00:38:02,960 --> 00:38:04,960
I thought it would take a lot longer, and I

972
00:38:04,960 --> 00:38:08,360
remember Doom twenty sixteen, it felt like it took a

973
00:38:08,400 --> 00:38:10,199
while to get me nearer, and like I said, maybe

974
00:38:10,199 --> 00:38:12,400
it's because me the last few missions are a bit tougher,

975
00:38:12,400 --> 00:38:14,440
but it felt like it took a little longer. Where

976
00:38:14,440 --> 00:38:15,760
this game does feel like it's gonna be on the

977
00:38:15,800 --> 00:38:19,159
smaller amount, but never a bad thing if you're enjoying.

978
00:38:19,199 --> 00:38:21,239
Like I said, my plans breiste this because I think

979
00:38:21,280 --> 00:38:23,199
I can in the future here and I'm having a

980
00:38:23,199 --> 00:38:26,920
good time, and again it's a good game where it can,

981
00:38:27,000 --> 00:38:29,519
I think in the best way possible get a little

982
00:38:29,519 --> 00:38:32,039
repetition because it is just you know, you drop, you

983
00:38:32,039 --> 00:38:33,599
shoot everything. But that's why I think it's a good

984
00:38:33,599 --> 00:38:35,320
game of likekay, stop and then a couple days come

985
00:38:35,320 --> 00:38:37,559
back to it, clear off five you know, five to

986
00:38:37,559 --> 00:38:40,440
four missions, then go back into it. But because yeah,

987
00:38:40,480 --> 00:38:43,960
so far enjoyment level, Like I got really no complaints

988
00:38:43,960 --> 00:38:45,719
other than yeah, that stuff's little clunky, but the rest

989
00:38:45,800 --> 00:38:48,519
of stuff, like I said, it's like the novelty of

990
00:38:48,559 --> 00:38:51,519
it has made it like a anti critic proof for me,

991
00:38:51,559 --> 00:38:53,199
I'm like, oh, this is cool, like getting to be

992
00:38:53,320 --> 00:38:55,800
like I like because when I saw him walk up

993
00:38:55,800 --> 00:38:57,840
to the big like mech and I'm like, oh, please

994
00:38:57,840 --> 00:39:00,000
tell me, and he's soon, I'm like, oh my goodness.

995
00:39:00,000 --> 00:39:02,639
It's like it's good like fan service suf and I'm

996
00:39:02,639 --> 00:39:04,440
not even a huge Doom family, just feels like stuff

997
00:39:04,440 --> 00:39:07,920
where it's Doom this game and almost franchise with this

998
00:39:07,920 --> 00:39:09,480
game on a mic and just be like, oh, wouldn't

999
00:39:09,480 --> 00:39:10,800
that be cool to do? Well, we're gonna do it,

1000
00:39:10,880 --> 00:39:13,000
even if it didn't play the best, They're gonna they're

1001
00:39:13,000 --> 00:39:13,559
gonna do it.

1002
00:39:13,639 --> 00:39:16,519
Speaker 1: So mm hmm. Yeah, I mean it's funny like once

1003
00:39:16,559 --> 00:39:18,800
again with the Eternal being top of mind for me

1004
00:39:18,880 --> 00:39:21,159
now where at one point and like one of the missions,

1005
00:39:21,199 --> 00:39:23,519
there's a wall that normally you would like bomb through

1006
00:39:23,519 --> 00:39:24,800
it or just punched through it, but this one's like

1007
00:39:24,800 --> 00:39:27,440
super strong. But there's like a giant like doom guy

1008
00:39:27,519 --> 00:39:29,800
glove like from one of those Mexicans or like a

1009
00:39:29,840 --> 00:39:32,159
Tony Stark type type of thing with like the blaster there,

1010
00:39:32,360 --> 00:39:34,320
and it's like, Okay, I clearly have to like activate

1011
00:39:34,360 --> 00:39:35,880
this blaster to blow up this wall. And so you

1012
00:39:35,920 --> 00:39:38,400
like go do this platforming sequence, go through this little

1013
00:39:38,440 --> 00:39:40,559
room whatever, and then you get this charger put it

1014
00:39:40,599 --> 00:39:42,800
in there, like activate this giant glove that blast through

1015
00:39:42,800 --> 00:39:44,679
a wall. But it's like, oh yeah, and in dark

1016
00:39:44,679 --> 00:39:46,760
Age is now you just get to like be in

1017
00:39:46,800 --> 00:39:49,400
one of those things fully rather than just like activating

1018
00:39:49,480 --> 00:39:52,079
one blast from an arm. So it's pretty cool. And

1019
00:39:52,159 --> 00:39:54,880
like I'm sure, I'm sure those missions, like when you're

1020
00:39:54,920 --> 00:39:56,800
doing a couple more of those Kayju ones, I'm sure

1021
00:39:56,800 --> 00:39:59,679
they'll add like more mechanics in there to keep it fresh,

1022
00:39:59,760 --> 00:40:02,119
like probably act because it's mostly melee calumb out right,

1023
00:40:02,119 --> 00:40:03,960
but I'm sure they'll add some more. Yeah, And like

1024
00:40:04,000 --> 00:40:05,840
the I don't know if there's like one or two

1025
00:40:05,840 --> 00:40:06,519
more in the game.

1026
00:40:06,559 --> 00:40:09,719
Speaker 2: I'm sure, which I'll say that's probably my weakest point

1027
00:40:09,840 --> 00:40:11,719
is the because you said there was like the stand

1028
00:40:11,760 --> 00:40:14,880
and fight tagline or whatnot. I hope the upgrades for

1029
00:40:14,920 --> 00:40:18,480
the actual melee stuff is improves the point where I

1030
00:40:18,480 --> 00:40:20,199
want to play it because you get like you can

1031
00:40:20,920 --> 00:40:22,960
get some sort of like just I don't know, fists

1032
00:40:23,039 --> 00:40:25,119
like icons on the map and you get three hits

1033
00:40:25,159 --> 00:40:26,519
that's like you hit three in a row call when

1034
00:40:26,559 --> 00:40:28,760
you do like a big finish, or if you've hurt

1035
00:40:28,800 --> 00:40:30,880
an enemy enough they get stunned, they turn purple. You

1036
00:40:30,920 --> 00:40:33,840
can do that. Most of the time, I find myself

1037
00:40:33,880 --> 00:40:35,519
just doing it if like an enemy happens to be

1038
00:40:35,559 --> 00:40:38,280
close and I just like kind of reactively like hit

1039
00:40:38,320 --> 00:40:40,119
it in dude, I'm never like actively going there like

1040
00:40:40,159 --> 00:40:42,239
oh I'm gonna hit this or do this like it's

1041
00:40:42,280 --> 00:40:43,800
kind of like the last thing, same thing, like you're

1042
00:40:43,800 --> 00:40:46,440
talking about the color prompts. If these people didn't turn

1043
00:40:46,639 --> 00:40:48,960
purple when I stun them, I don't know if I

1044
00:40:48,960 --> 00:40:50,960
would even be doing that much. I would just keep shooting.

1045
00:40:50,920 --> 00:40:52,960
Butts Ione'll say, Okay, I'll do it's just to conserve

1046
00:40:53,000 --> 00:40:54,639
some animal right, there's lots of it, but still in

1047
00:40:54,639 --> 00:40:56,599
the middle of battle. It's good and I'll say at

1048
00:40:56,679 --> 00:40:57,800
least a good thing is most of some When you

1049
00:40:57,880 --> 00:41:00,400
do that, the health pops up from them just land

1050
00:41:00,480 --> 00:41:02,360
right on you, so it's like an insect heel for you.

1051
00:41:02,400 --> 00:41:04,519
But that's something so far. It's like, I don't like,

1052
00:41:04,599 --> 00:41:06,239
have like that much fun with it, but I have

1053
00:41:06,280 --> 00:41:08,360
fun with everything else so far. But hopefully there'll be

1054
00:41:08,440 --> 00:41:10,159
some upgrades. And I hope it's not just like, oh,

1055
00:41:10,199 --> 00:41:12,119
you can do it six times five times. No, I

1056
00:41:12,199 --> 00:41:14,480
hope there's something a bit more to it as we

1057
00:41:14,519 --> 00:41:14,960
go along.

1058
00:41:15,039 --> 00:41:17,800
Speaker 1: So yeah, yeah, I mean I feel like Doom is

1059
00:41:17,840 --> 00:41:20,639
always this is gonna sound dumb, like it's always super

1060
00:41:20,719 --> 00:41:22,360
video gaming, Like it's not trying to hide that. It's

1061
00:41:22,360 --> 00:41:24,360
not trying to be an immersive experience. It's not trying

1062
00:41:24,360 --> 00:41:26,320
to it's trying to be a power fantasy. Not like

1063
00:41:26,559 --> 00:41:28,760
this is what it feels like to be in Hell.

1064
00:41:29,559 --> 00:41:32,119
It's like it is just a you know, silly first

1065
00:41:32,159 --> 00:41:34,760
person shooter video game, and like even an eternal, like

1066
00:41:34,960 --> 00:41:37,360
I think they changed it where in Dark Ages you are, yeah,

1067
00:41:37,400 --> 00:41:39,239
picking up I Forge with the name of the resources

1068
00:41:39,280 --> 00:41:41,079
to like have extra lives, but an eternal it's just

1069
00:41:41,159 --> 00:41:42,960
call the one up on the map right, Like it's

1070
00:41:43,039 --> 00:41:44,880
very like, oh, this is like just Mario, you know,

1071
00:41:45,159 --> 00:41:47,280
and like the color coding like it's always been like that,

1072
00:41:47,320 --> 00:41:48,760
you know. When it's like, oh that enemy is ready

1073
00:41:48,800 --> 00:41:51,360
for a gore killed, they're like beeping blue, which is

1074
00:41:51,400 --> 00:41:54,239
like their body does not biologically do that. It's just like,

1075
00:41:54,480 --> 00:41:56,199
you know, to make it super clear, like in a

1076
00:41:56,280 --> 00:41:59,000
video game world, like what all this stuff means? So yeah,

1077
00:41:59,000 --> 00:42:01,800
it's it's and I feel like eternal so far. The

1078
00:42:01,840 --> 00:42:05,239
pacing is really weird. Like I'm enjoying the game more

1079
00:42:05,360 --> 00:42:07,159
just because of like how fast it is. I like

1080
00:42:07,159 --> 00:42:10,000
the fast pacedness and like I said, the platform and stuff.

1081
00:42:10,000 --> 00:42:12,119
It's not like it's not like Neon White in terms

1082
00:42:12,159 --> 00:42:14,840
of being a first person platformer of all time. But

1083
00:42:14,880 --> 00:42:17,679
it's just fun. It's like very locomotive. You're moving around,

1084
00:42:17,679 --> 00:42:20,639
you're cruising around. But I just like after probably like

1085
00:42:20,679 --> 00:42:23,039
six hours in the game or something like only like

1086
00:42:23,039 --> 00:42:25,480
four missions, it feels like the missions are much much

1087
00:42:25,519 --> 00:42:27,440
longer in this, like even longer than I remember twenty

1088
00:42:27,440 --> 00:42:29,599
Sixteen's being the one I just did today. I swear

1089
00:42:29,639 --> 00:42:31,440
is at least two hours, maybe two and a half

1090
00:42:31,440 --> 00:42:33,679
for one mission, so I like did it in like

1091
00:42:33,719 --> 00:42:35,719
three chunks essentially, because it's like, that is a fucking

1092
00:42:35,840 --> 00:42:39,440
long doom mission. But it's like you're going through this facility,

1093
00:42:39,480 --> 00:42:41,440
you're breaking down into like the west wing. Here you

1094
00:42:41,440 --> 00:42:42,920
go do a bunch of stuff, and then it unlocks

1095
00:42:42,960 --> 00:42:44,599
back to the main chamber, and then you're going out

1096
00:42:44,599 --> 00:42:46,119
to the East wing. You go do a bunch of things.

1097
00:42:46,239 --> 00:42:49,199
Oh there's bonus puzzle platformer challenges over here. You bust

1098
00:42:49,239 --> 00:42:51,000
back to the main thing. You go back over here.

1099
00:42:51,159 --> 00:42:52,880
Now you're in the bossroom. Oh there's a long quarter.

1100
00:42:52,920 --> 00:42:55,480
There's another boss and it's like, god damn, these missions

1101
00:42:55,519 --> 00:42:56,920
just go on and on, and at the end of

1102
00:42:56,960 --> 00:42:59,920
this mission it was like, Okay, we have now taught

1103
00:43:00,119 --> 00:43:02,400
all the core mechanics of the game. So it just

1104
00:43:02,440 --> 00:43:05,119
felt like that was the prolonged tutorial, Like, oh my god,

1105
00:43:05,199 --> 00:43:07,800
this is fucking long just to get through like some

1106
00:43:07,840 --> 00:43:09,679
of this basic stuff. So I feel like the pacing

1107
00:43:10,159 --> 00:43:12,760
so far seems kind of off in Eternal just overall,

1108
00:43:12,760 --> 00:43:14,760
like that two two and a half hours way more

1109
00:43:15,000 --> 00:43:17,519
more time than I want to spend in a doom level, Like,

1110
00:43:17,639 --> 00:43:19,119
let you know, put that bonus stuff in there and

1111
00:43:19,159 --> 00:43:21,320
I'll come back and like jump through it a second

1112
00:43:21,320 --> 00:43:23,480
time perhaps, but like on a first play through, Like,

1113
00:43:23,480 --> 00:43:25,239
I don't know. I think it should be a little

1114
00:43:25,280 --> 00:43:28,079
more breezy and it's weird and slash cool that Dark Ages.

1115
00:43:28,079 --> 00:43:30,239
The levels are way more open than twenty sixteens were,

1116
00:43:30,239 --> 00:43:32,599
and even more so than Eternal, which is the maps

1117
00:43:32,599 --> 00:43:35,280
are huge, but it's still pretty like linear corridors, whereas

1118
00:43:35,679 --> 00:43:37,760
Dark Ages is more like, here's a battlefield almost like

1119
00:43:37,840 --> 00:43:40,239
it feels a lot larger. Yeah, Like the pacing, as

1120
00:43:40,280 --> 00:43:42,079
you mentioned, is like chunked a lot better. So the

1121
00:43:42,119 --> 00:43:44,280
missions are a little bit more digestible, and you know,

1122
00:43:44,360 --> 00:43:45,960
at least in the first few missions. Who knows if

1123
00:43:45,960 --> 00:43:48,159
it continues like that, but I think it's uh. I

1124
00:43:48,199 --> 00:43:49,800
think they did a good job of like breaking it

1125
00:43:49,840 --> 00:43:51,519
out into more digestible chunks.

1126
00:43:51,679 --> 00:43:53,760
Speaker 2: Yeah, which I'm fine with. Having a couple of longer

1127
00:43:53,800 --> 00:43:55,639
missions mayde more down the line. I agree with you.

1128
00:43:55,639 --> 00:43:56,719
I don't know if there needs to be like a

1129
00:43:56,719 --> 00:43:58,239
two to two and a half hour long but that

1130
00:43:58,239 --> 00:44:00,400
could be exhausting. Some of the ones you said where

1131
00:44:00,400 --> 00:44:01,880
people were saying that was maybe some of the complaints

1132
00:44:01,920 --> 00:44:04,039
the last game, right there was you know, too much

1133
00:44:04,079 --> 00:44:06,480
birthday going on there. But I feel like with this game,

1134
00:44:07,880 --> 00:44:10,559
like I think the only like it feels like it's

1135
00:44:10,639 --> 00:44:12,440
you do like a little learning patch and then I

1136
00:44:12,559 --> 00:44:13,719
let you play with that for a little bit, and

1137
00:44:13,760 --> 00:44:15,440
a learning patch let you play where you're talking about

1138
00:44:15,440 --> 00:44:17,719
turnout feels like here's everything you need to know. With

1139
00:44:17,800 --> 00:44:19,199
this it does feel like, hey, this is what you're

1140
00:44:19,199 --> 00:44:20,960
gonna need for like this first section, and then when

1141
00:44:21,000 --> 00:44:23,119
you need more, we'll get you there. I think obviously

1142
00:44:23,119 --> 00:44:25,079
the Kaiju and flying stuff that's a bit different because

1143
00:44:25,079 --> 00:44:26,760
you have to learn it right then because you're about

1144
00:44:26,800 --> 00:44:28,639
to go on that mission. But the rest of stuff,

1145
00:44:28,679 --> 00:44:31,440
for the upgrades, I feel like they've come at me

1146
00:44:31,519 --> 00:44:34,119
in a good space where I've just figured out, Okay,

1147
00:44:34,559 --> 00:44:36,719
what attacks I like, what upgrades I want, or which

1148
00:44:36,760 --> 00:44:39,480
guns I'm including and enjoying them. Okay, here's a new

1149
00:44:39,559 --> 00:44:42,599
gun right and that I think so far I've extremely

1150
00:44:42,679 --> 00:44:44,679
enjoyed the pace of that. It feels like it's I'm

1151
00:44:44,719 --> 00:44:46,719
always when there's a new gun I'm ready for, because

1152
00:44:46,719 --> 00:44:49,079
sometimes you have some games that takes too long and

1153
00:44:49,280 --> 00:44:51,320
again nothing new, like I'm playing this gun forever or

1154
00:44:51,320 --> 00:44:53,639
it's right away it's like, well, I haven't even experimented

1155
00:44:53,679 --> 00:44:56,039
one with this gun, why should I need another gun

1156
00:44:56,119 --> 00:44:59,320
right now? And so far I've been pretty happy with

1157
00:44:58,719 --> 00:45:00,400
the right of that happening.

1158
00:45:00,480 --> 00:45:02,559
Speaker 1: So yeah, I don't know. How are you feel about

1159
00:45:02,559 --> 00:45:04,440
like this the size of the maps, Like are you

1160
00:45:04,639 --> 00:45:06,360
trying to go in every nook and cranny and find

1161
00:45:06,400 --> 00:45:08,559
all the bonus stuff? Orre you just kind of breezing

1162
00:45:08,599 --> 00:45:10,199
through them? Like how do you feel like you're just

1163
00:45:10,199 --> 00:45:12,719
experiencing with like the openness of the levels.

1164
00:45:12,400 --> 00:45:14,400
Speaker 2: Because I feel like I kind of even forgot like

1165
00:45:14,400 --> 00:45:16,599
when I finished the first one, They're like they gave

1166
00:45:16,639 --> 00:45:18,719
you like the little percentage I think I was like

1167
00:45:18,760 --> 00:45:20,719
thirty three percent of like the entire thing. I was like, whoa,

1168
00:45:20,760 --> 00:45:22,559
I missed. I could have missed a lot there, But

1169
00:45:22,599 --> 00:45:24,599
then it gave me all the things like, oh, there's secrets,

1170
00:45:24,639 --> 00:45:26,400
this and that, So then I started to look up

1171
00:45:26,400 --> 00:45:28,880
for them more so if there's like a now before

1172
00:45:28,960 --> 00:45:31,320
I think that first mission, I was just running, shooting,

1173
00:45:31,360 --> 00:45:33,320
running shooting. Now it's okay, I'll look around and if

1174
00:45:33,320 --> 00:45:35,920
there's something interesting or there's a key card, I'll go

1175
00:45:35,960 --> 00:45:39,239
get it. If I miss something, I'm not a complete

1176
00:45:39,280 --> 00:45:40,800
like a completion year. I'm like, oh, I got to

1177
00:45:40,840 --> 00:45:42,960
play it again right away. So it's kind of like

1178
00:45:42,960 --> 00:45:45,280
a come as I take it, Like if I see

1179
00:45:45,320 --> 00:45:46,760
something I want to go too, great, but if not,

1180
00:45:46,840 --> 00:45:48,599
I'm just enjoying the main campaign mostly.

1181
00:45:48,679 --> 00:45:52,400
Speaker 1: So, yeah, there's been an eternal like some some of

1182
00:45:52,400 --> 00:45:54,800
the platform stuff is you know, decent, all right, good,

1183
00:45:54,800 --> 00:45:56,559
as I mentioned, but then there's sometimes when there's like

1184
00:45:56,599 --> 00:45:58,719
puzzles attached to that too, where you have to do

1185
00:45:58,880 --> 00:46:02,079
very specific oh moving this platform, like lining up with

1186
00:46:02,079 --> 00:46:04,239
this laser which one of them today, I had to

1187
00:46:04,239 --> 00:46:05,679
look up a walk through and this made no sense

1188
00:46:05,719 --> 00:46:07,400
to me. I looked it up. I'm like, okay, I

1189
00:46:07,400 --> 00:46:08,800
guess that was the thing, but like there was no

1190
00:46:08,960 --> 00:46:11,039
hint to that, Like I don't know whoever designed this,

1191
00:46:11,119 --> 00:46:13,519
Like that is the ultimate slow down more than like

1192
00:46:13,559 --> 00:46:15,719
any of the for me, what is like kind of

1193
00:46:15,719 --> 00:46:18,320
clunk your movement in in dark ages like this is

1194
00:46:18,400 --> 00:46:20,719
just slowing the game an absolute crawl. So I think

1195
00:46:20,760 --> 00:46:22,760
some of that stuff, like the platforming is good because

1196
00:46:22,760 --> 00:46:25,079
it's fun and you have double dashes and your double

1197
00:46:25,159 --> 00:46:27,079
dash into like a bar, you know, flipping off again

1198
00:46:27,239 --> 00:46:28,800
your double jump back and then going back through a

1199
00:46:28,840 --> 00:46:31,760
thing that gives your dashes back. It's super fun like

1200
00:46:31,800 --> 00:46:34,360
those parts, but like the puzzles are, you could have

1201
00:46:34,440 --> 00:46:36,480
left those out of the game, I think, and it

1202
00:46:36,480 --> 00:46:38,960
would have been just better. Yeah, funny like now like

1203
00:46:39,280 --> 00:46:41,079
cure for bonuses maybe, But this is some of this

1204
00:46:41,199 --> 00:46:43,800
for like you have to do this weird puzzic get past.

1205
00:46:43,599 --> 00:46:45,079
Speaker 2: This level, and like I said, I don't know if

1206
00:46:45,119 --> 00:46:47,079
it'll be right after because I'm gonna finish this, then

1207
00:46:47,079 --> 00:46:49,960
hopefully finish Outlaws and then like tunees right around the corner.

1208
00:46:50,039 --> 00:46:52,480
So we got the Switch coming, we got des Stranding coming.

1209
00:46:52,800 --> 00:46:54,039
That's where it's like, I'm not going to commit.

1210
00:46:54,159 --> 00:46:56,199
Speaker 1: Your few next few months are kind of booked. I think.

1211
00:46:56,360 --> 00:47:00,199
Speaker 2: Yeah, between Switched, das Stranding and Donkey Kong, that's that's

1212
00:47:00,199 --> 00:47:01,639
a good thing. So that's where it's like, if I

1213
00:47:01,679 --> 00:47:04,840
don't get to Eternal, I won't get to turn onto

1214
00:47:04,880 --> 00:47:07,840
anything unless it's a very easy play through. But I

1215
00:47:08,079 --> 00:47:09,559
do want to play it because I've enjoyed being back

1216
00:47:09,559 --> 00:47:11,639
in this world now with games Pass is an easy download.

1217
00:47:11,679 --> 00:47:13,400
But those few things you've told me have been like

1218
00:47:13,599 --> 00:47:15,280
the whole puzzle thing, that's not something I want a

1219
00:47:15,320 --> 00:47:17,400
Doom game. And the second you said that, that's for me, Like.

1220
00:47:17,480 --> 00:47:19,440
Speaker 1: I mean, it's not, there's not a ton of them.

1221
00:47:19,519 --> 00:47:21,400
It's just it's you know, it's a little nitpicky sort

1222
00:47:21,400 --> 00:47:21,599
of thing.

1223
00:47:21,639 --> 00:47:23,639
Speaker 2: I guess, yeah, And I get it right because I said, like,

1224
00:47:23,679 --> 00:47:24,920
that's something that you have to do, is how do

1225
00:47:24,920 --> 00:47:26,960
you make the games different? I just mind Doom is

1226
00:47:27,000 --> 00:47:28,880
you get dropped and you go like, that's what I

1227
00:47:28,920 --> 00:47:31,960
like is you're just tearing through everything. So but like

1228
00:47:32,000 --> 00:47:33,719
I said, there's only a few things you can change

1229
00:47:33,719 --> 00:47:35,519
this game, right, So and the puzzles might be something,

1230
00:47:35,559 --> 00:47:37,719
and like what is something? Because you said you probably

1231
00:47:37,719 --> 00:47:40,320
won't play much more this that's it, you know. The

1232
00:47:40,320 --> 00:47:42,199
next oeration of Doom rolls around, like what do you

1233
00:47:42,880 --> 00:47:44,719
do you want more? Just twenty sixteen like a back

1234
00:47:44,760 --> 00:47:46,599
to basics sort of thing of just that. But I

1235
00:47:46,639 --> 00:47:48,440
guess it's kind of tough now because you've had this

1236
00:47:48,440 --> 00:47:50,440
would be your fourth installment. Do you want just like

1237
00:47:50,639 --> 00:47:54,239
a different era because there's something that obviously, uh pairing

1238
00:47:54,280 --> 00:47:55,679
and some things that here, Like I guess you don't

1239
00:47:55,679 --> 00:47:57,280
want a shield for sure, right, you don't want that

1240
00:47:57,400 --> 00:47:58,079
to stick around?

1241
00:47:59,079 --> 00:48:01,119
Speaker 1: I don't. I don't want to be. I don't want

1242
00:48:01,119 --> 00:48:02,960
pairing to be as big a part of it. If

1243
00:48:02,960 --> 00:48:05,000
I can chuck my shield like cap and it has

1244
00:48:05,039 --> 00:48:07,440
a chainsaw on it, cool, Like I'm fine with that.

1245
00:48:07,480 --> 00:48:10,039
But if you know, if the fallout of it is

1246
00:48:10,039 --> 00:48:11,320
that I have to kind of parry a bunch of

1247
00:48:11,360 --> 00:48:12,440
things or I feel like I have a bunch of

1248
00:48:12,440 --> 00:48:14,960
pery bunch of things, that's that's a no go. But yeah,

1249
00:48:15,000 --> 00:48:17,159
I've been thinking about that a lot this weekend, especially

1250
00:48:17,159 --> 00:48:19,519
because like thinking about twenty sixteen a lot. Playing this

1251
00:48:19,599 --> 00:48:22,599
game plus Eternal like just really dooms all over my mind.

1252
00:48:22,599 --> 00:48:24,840
I'm thinking, like, man, how do you take what is that?

1253
00:48:25,079 --> 00:48:28,280
Just I feel like perfect formula of twenty sixteen, and

1254
00:48:28,360 --> 00:48:30,400
like how do you innovate on it in a way

1255
00:48:30,440 --> 00:48:32,920
that's like just the right amount? And I feel like

1256
00:48:33,159 --> 00:48:35,880
for me, neither Eternal Lord Dark Ages is quite that,

1257
00:48:35,920 --> 00:48:37,599
and so like just the simplicity is kind of what

1258
00:48:37,639 --> 00:48:39,599
I'd want, but like, I don't know what. I just

1259
00:48:39,599 --> 00:48:42,320
want more levels with the same enemies and like a

1260
00:48:42,320 --> 00:48:44,199
couple new guns, Like I do feel like it is hard,

1261
00:48:44,239 --> 00:48:46,199
and that's why I think the reinvention that they've gone

1262
00:48:46,280 --> 00:48:48,559
for is a decent way to go about it. I

1263
00:48:48,880 --> 00:48:51,760
do like the new movement mechanics, added an eternal, but

1264
00:48:51,760 --> 00:48:53,159
I don't think i'd want any more. You know, like

1265
00:48:53,199 --> 00:48:55,400
you get like a double jump, you have two dashes,

1266
00:48:55,480 --> 00:48:57,679
there's like you know, you're climbing on certain walls, which

1267
00:48:57,719 --> 00:48:59,760
is pretty fast. I normally take climbing in a lot

1268
00:48:59,800 --> 00:49:01,519
of game, but it's pretty quick in this. You have

1269
00:49:01,599 --> 00:49:03,719
like the Prince of Persia poles that you're flipping off.

1270
00:49:04,000 --> 00:49:05,320
But like, I don't think i'd want them to make

1271
00:49:05,320 --> 00:49:07,800
it more complicated than that. And you know, it's fun

1272
00:49:07,840 --> 00:49:09,239
when they throw some of those in the middle of

1273
00:49:09,280 --> 00:49:11,519
a battlefield because you can do that in between the

1274
00:49:11,519 --> 00:49:13,519
middle of a battle, which is cool, get away from anywhere,

1275
00:49:13,519 --> 00:49:15,480
get close to one, close the distance and then you

1276
00:49:15,519 --> 00:49:18,559
get like the puzzle platforming sequences because of that. But yeah,

1277
00:49:18,599 --> 00:49:20,119
like I don't think i'd want them to evolve on

1278
00:49:20,159 --> 00:49:23,440
that anymore. I do think the seems like the I

1279
00:49:23,440 --> 00:49:26,679
guess focus, I don't know if it's focused, but just

1280
00:49:26,679 --> 00:49:29,760
more highlighting the melee mechanics that Dark Ages is doing.

1281
00:49:29,760 --> 00:49:31,960
Like I do want to see that ball and chain,

1282
00:49:32,039 --> 00:49:33,320
like if it's a really fun and it's only a

1283
00:49:33,400 --> 00:49:35,559
mission to ahead of where I'm at right now, I

1284
00:49:35,639 --> 00:49:37,360
might jump back in there and like keep going with it,

1285
00:49:37,440 --> 00:49:38,960
or I don't know, if the game's like pretty short,

1286
00:49:38,960 --> 00:49:41,199
like if it's only like ten twelve hours, like i

1287
00:49:41,280 --> 00:49:43,400
might just trudge through it and keep going because I'm

1288
00:49:43,400 --> 00:49:45,920
sure I'll eventually find that fun. But I do think

1289
00:49:45,960 --> 00:49:47,960
like some of the melee stuff could be a really

1290
00:49:48,000 --> 00:49:51,159
fun way around it, because the glory kills great fun,

1291
00:49:51,480 --> 00:49:53,119
but it gets a little bit old after you've done

1292
00:49:53,119 --> 00:49:54,599
it a bunch of times, and so I think just

1293
00:49:54,599 --> 00:49:57,519
like changing up with the melee, and I don't know,

1294
00:49:57,559 --> 00:49:59,039
in Eternal, like a big part of it as you're

1295
00:49:59,119 --> 00:50:01,199
using you know, the glory kills are what you use

1296
00:50:01,280 --> 00:50:04,079
to get health back. You have like this torch thing

1297
00:50:04,119 --> 00:50:07,239
that you use to drop shields out of enemies. I

1298
00:50:07,239 --> 00:50:10,039
think you're using the chainsaw to get Ammo back, and

1299
00:50:10,119 --> 00:50:12,400
I just feel like I have not figured the hook

1300
00:50:12,440 --> 00:50:14,480
of the chainsaw yet, Like I feel like I'm either

1301
00:50:14,480 --> 00:50:16,079
out of fuel or like this enemy is too big

1302
00:50:16,119 --> 00:50:17,800
and I'm not allowed to use the chainsaw on it,

1303
00:50:18,000 --> 00:50:19,239
and so I'm trying to get used to that too.

1304
00:50:19,360 --> 00:50:21,719
So it feels like maybe once again they've improved on

1305
00:50:21,719 --> 00:50:24,440
some of that with Dark Ages, But I honestly like

1306
00:50:25,199 --> 00:50:28,320
sometimes a first game in a series is exactly what

1307
00:50:28,360 --> 00:50:30,039
I need and I don't need anymore. Like I always

1308
00:50:30,039 --> 00:50:32,159
go back to Borderlands. Was that for me? I never

1309
00:50:32,280 --> 00:50:34,320
needed another Borderlands. The first one nailed it. You can

1310
00:50:34,360 --> 00:50:37,559
add new mechanics, new classes, new skills, new guns, but

1311
00:50:37,639 --> 00:50:40,920
like I'm totally I'm content with the first one. Go off,

1312
00:50:40,960 --> 00:50:43,159
make something else new and interesting, And I think that's

1313
00:50:43,199 --> 00:50:44,559
kind of where I'm at with Doom. Like I don't

1314
00:50:44,559 --> 00:50:47,159
know if anything could it really eclipse what twenty sixteen

1315
00:50:47,239 --> 00:50:49,079
is to me in terms of that just that really

1316
00:50:49,079 --> 00:50:52,039
fundamentally sound game, but I'd love to be proven wrong.

1317
00:50:52,440 --> 00:50:54,039
Speaker 2: Yeah, and I think some games can do that right,

1318
00:50:54,079 --> 00:50:55,800
And like I said, I'm always down to jump into

1319
00:50:55,840 --> 00:50:58,159
this world every once in a while, every few years. I think,

1320
00:50:58,199 --> 00:51:01,000
like I said, for me, is some new weapons is

1321
00:51:01,039 --> 00:51:04,199
always good. But I like this idea of different errors

1322
00:51:04,199 --> 00:51:06,599
and different shading, and I guess I don't know what

1323
00:51:06,679 --> 00:51:09,320
more you can do, and I don't saying they have

1324
00:51:09,320 --> 00:51:11,760
to go like full Assassin's screed, Where'll here's the egypt

1325
00:51:11,760 --> 00:51:13,840
era and here's this, But like that is like a

1326
00:51:13,880 --> 00:51:15,960
good hook, just like look wise, right, and you can

1327
00:51:16,039 --> 00:51:18,960
kind of dive in a lot of kind of history.

1328
00:51:19,000 --> 00:51:22,400
Maybe obviously it's a very loose sci fi crazy history,

1329
00:51:22,440 --> 00:51:25,280
but yeah, uh yeah no, And I agree with you

1330
00:51:25,320 --> 00:51:28,559
that there's Benny games out there that are just you can't.

1331
00:51:29,239 --> 00:51:31,079
It's kind of like a lightning in a bottle, right,

1332
00:51:31,119 --> 00:51:33,000
you can't. Or you can return two years later like

1333
00:51:33,000 --> 00:51:35,119
a remaster or a remake or change it a little bit,

1334
00:51:35,159 --> 00:51:36,559
but there's only so much you can.

1335
00:51:36,480 --> 00:51:39,559
Speaker 1: Do, so m m yeah. And then in tern I

1336
00:51:39,559 --> 00:51:42,519
guess in terms of the move set, like the weapons

1337
00:51:42,519 --> 00:51:45,119
you have in Eternal to me that like it mostly

1338
00:51:45,119 --> 00:51:48,480
feels like pretty on track with what the Doleing note

1339
00:51:48,480 --> 00:51:51,000
of weapons was like in twenty sixteen. The weapons, none

1340
00:51:51,000 --> 00:51:53,039
of them are too crazy yet, but you get like

1341
00:51:53,039 --> 00:51:54,719
fun little add ons to it, or like as I mentioned,

1342
00:51:54,760 --> 00:51:56,920
the shotgun eventually gets like a grenade launcher to it.

1343
00:51:57,199 --> 00:51:59,440
The plasma rifle I really like in this where after

1344
00:51:59,480 --> 00:52:01,639
you've like charge up a bunch, it gets like this

1345
00:52:01,719 --> 00:52:04,559
big overcharge like energy thing and then you can like

1346
00:52:04,639 --> 00:52:06,400
left trigger to blast that out and it deals with

1347
00:52:06,440 --> 00:52:09,480
big AoE, which is super fun and feels great every time.

1348
00:52:09,519 --> 00:52:11,679
You know, eventually get the rocket launcher. I think the

1349
00:52:11,880 --> 00:52:13,519
rail gun thing I have right now, I can do

1350
00:52:13,639 --> 00:52:15,519
like a sniper upgrade for it, and I just haven't

1351
00:52:15,840 --> 00:52:18,280
done that yet because you know, that's just that's not

1352
00:52:18,320 --> 00:52:20,400
that's't not how I play Doom. I'm not precise. You know,

1353
00:52:20,400 --> 00:52:22,719
I'm missing shots all the time, so I'm not gonna

1354
00:52:22,880 --> 00:52:25,800
waste my preciousmo on that. But yeah, so far the

1355
00:52:25,840 --> 00:52:28,320
weapons seem pretty buy the books in that way, but

1356
00:52:28,480 --> 00:52:31,960
like good upgrades on there, you know, grenades and all

1357
00:52:32,000 --> 00:52:33,519
that kind of fun stuff on top of it. So

1358
00:52:33,719 --> 00:52:36,400
I think it was really more movement and like I think,

1359
00:52:36,400 --> 00:52:39,360
bigger maps, less linearity in terms of being able to

1360
00:52:39,400 --> 00:52:41,079
go around do other things. I feel like that's some

1361
00:52:41,119 --> 00:52:43,480
of the new stuff. And then another thing that you know,

1362
00:52:43,519 --> 00:52:45,360
I didn't even realize was part of the single player,

1363
00:52:45,400 --> 00:52:48,599
but obviously with the multiplayer of Doom Maternal, it was

1364
00:52:48,639 --> 00:52:51,519
the asymmetrol multiplayer where you could you know, someone was

1365
00:52:51,559 --> 00:52:53,639
like Doom guy. I think it was just one against

1366
00:52:53,679 --> 00:52:57,119
like a group of demons who are controlled by players, right,

1367
00:52:57,320 --> 00:52:59,119
And so obviously they built that into the game where

1368
00:52:59,159 --> 00:53:01,840
you can like control these demons, and so that's like

1369
00:53:01,880 --> 00:53:03,400
part of the single player too. I just got to

1370
00:53:03,440 --> 00:53:05,679
a point in the story where Doomback goes up to

1371
00:53:05,760 --> 00:53:08,559
like a console, plugs his hands in. There's this huge revenant,

1372
00:53:08,559 --> 00:53:10,519
which are like the big ones that have like the

1373
00:53:10,599 --> 00:53:12,920
rocket launchers on top of the jet pack. It's like

1374
00:53:12,960 --> 00:53:15,400
in an Iron Maiden. The Iron Maiden like closes and

1375
00:53:15,400 --> 00:53:17,480
crushes it and then it like pops out and you

1376
00:53:17,519 --> 00:53:19,039
just get to control it. So there's like this little

1377
00:53:19,079 --> 00:53:21,000
arena where you get to play as the revenant. So obviously,

1378
00:53:21,079 --> 00:53:23,119
like if they built up for multiplayer, it makes sense

1379
00:53:23,159 --> 00:53:24,760
to fold that back into the single player, and so

1380
00:53:24,760 --> 00:53:27,760
I feel like that's the ex equivalent of what Darcages

1381
00:53:27,880 --> 00:53:30,320
is doing with adding like different ways where you're not

1382
00:53:30,400 --> 00:53:32,280
just always playing doom Guy. Mix it up a bit,

1383
00:53:32,480 --> 00:53:34,079
and so I'm sure just like that, there all the

1384
00:53:34,119 --> 00:53:37,440
other points in these missions where you're controlling the other

1385
00:53:37,440 --> 00:53:39,440
demons that were all of the ones that are presumably

1386
00:53:39,480 --> 00:53:42,000
controllable multiplayer, and you're not playing as like the rinky

1387
00:53:42,039 --> 00:53:44,519
dank little like zombie guy. You know, you're only playing

1388
00:53:44,519 --> 00:53:47,599
as the cooler ones that have like multiple moves associated

1389
00:53:47,599 --> 00:53:49,320
with them. But even that, it was like a pretty

1390
00:53:49,320 --> 00:53:51,400
short sequence, like as for as long as this two

1391
00:53:51,400 --> 00:53:53,639
hour two and a half long hour long mission. Was

1392
00:53:54,000 --> 00:53:57,039
I was at Revenant for like maybe three minutes or

1393
00:53:57,039 --> 00:53:59,239
something like. It was a pretty quick sequence and it's

1394
00:53:59,280 --> 00:54:00,840
not like I can just switch between at any point,

1395
00:54:00,880 --> 00:54:02,880
like it was like a guaranteed point in the story.

1396
00:54:02,960 --> 00:54:04,599
So I don't know, I'm curious to see how much

1397
00:54:04,599 --> 00:54:06,239
more of that is in there, And like, I don't

1398
00:54:06,239 --> 00:54:07,880
think there's like a skill tree for the Revenant or

1399
00:54:07,880 --> 00:54:10,360
anything like. It seems pretty basic, just like a little

1400
00:54:10,400 --> 00:54:12,320
something to mix it up for a few minutes. But

1401
00:54:12,960 --> 00:54:14,800
that was fun. I did like doing that, the moves

1402
00:54:14,800 --> 00:54:16,320
that had like just enough to it where it was

1403
00:54:16,599 --> 00:54:18,559
fun to cruise around in this arena controlled in a

1404
00:54:18,559 --> 00:54:21,519
different way and break up just like not that it

1405
00:54:21,559 --> 00:54:23,920
was monotonous, but just break up that gameplay cycle a

1406
00:54:24,000 --> 00:54:25,920
little bit. So yeah, I don't know, I think that

1407
00:54:25,960 --> 00:54:27,800
was That was a cool addition. But once again, that

1408
00:54:27,840 --> 00:54:30,199
feels like if they never did the multiplayer thing, would

1409
00:54:30,199 --> 00:54:32,559
they've added that feature. I don't know, because I feel

1410
00:54:32,559 --> 00:54:34,119
like part of it is like, oh, we can build

1411
00:54:34,119 --> 00:54:36,400
this and we'll serve two, you know, games at once,

1412
00:54:36,440 --> 00:54:37,360
two modes at once.

1413
00:54:38,159 --> 00:54:38,880
Speaker 2: Yeah that's fair.

1414
00:54:39,239 --> 00:54:43,039
Speaker 1: So yeah, I'm trying to think if there's any other

1415
00:54:43,679 --> 00:54:45,960
you know, I think I've maybe been a little negative

1416
00:54:45,960 --> 00:54:47,639
on Eternal. I'm having a lot of fun with it.

1417
00:54:47,679 --> 00:54:50,639
I think the movement is is really great, and it

1418
00:54:50,760 --> 00:54:53,400
feels like a little bit more basic, a little more

1419
00:54:53,440 --> 00:54:55,880
back to like what twenty sixteen is, just with like

1420
00:54:55,960 --> 00:54:58,360
more movement mechanics, and then there's other things on top

1421
00:54:58,400 --> 00:54:59,760
of it. But when you're like in an arena and

1422
00:54:59,800 --> 00:55:01,920
you're doing a battle, that feels very much the same

1423
00:55:01,960 --> 00:55:04,239
in that way, but just like a little bit more

1424
00:55:04,320 --> 00:55:06,960
motion to it. So in that way, it has been

1425
00:55:07,000 --> 00:55:08,480
a lot of fun. I think I'm gonna keep going

1426
00:55:08,519 --> 00:55:11,400
with it definitely. Well, I don't know how long the

1427
00:55:11,440 --> 00:55:13,079
game is. We'll see if I get bored of it

1428
00:55:13,079 --> 00:55:14,559
at any point like that, But it still has like

1429
00:55:14,559 --> 00:55:16,400
the same thing where every once in a while I'm

1430
00:55:16,400 --> 00:55:18,559
getting a new weapon, new upgrade that keeps it fresh

1431
00:55:18,559 --> 00:55:21,519
and interesting. So yeah, I think I'm gonna keep going

1432
00:55:21,519 --> 00:55:23,199
with it. And then who knows what will happen with

1433
00:55:23,920 --> 00:55:24,639
Dark Ages.

1434
00:55:24,880 --> 00:55:27,519
Speaker 2: That's weird because you said, like people talk about being longer,

1435
00:55:27,559 --> 00:55:30,760
but like on average it says like fourteen to fifteen

1436
00:55:30,760 --> 00:55:33,800
hours for Eternal, but then for Dark Ages, people say

1437
00:55:33,800 --> 00:55:36,519
seventeen to twenty, which feels awesome. Maybe I'm wondering if

1438
00:55:37,039 --> 00:55:40,199
maybe if they changed it instead of the longer missions

1439
00:55:40,239 --> 00:55:42,599
at the beginning, there's more at the end. But to me,

1440
00:55:42,719 --> 00:55:44,679
I don't know how that would feel. And like I said, that,

1441
00:55:44,719 --> 00:55:46,800
to me is like a perfect amount of like a

1442
00:55:47,519 --> 00:55:51,840
nice experience for this type of game. So yeah, yeah

1443
00:55:51,880 --> 00:55:52,320
we're back.

1444
00:55:53,079 --> 00:55:57,800
Speaker 1: Yeah, any other thoughts on Doom, Darkay's or any like,

1445
00:55:57,880 --> 00:56:00,400
I don't know, questions. I guess you'd have fournal or

1446
00:56:00,400 --> 00:56:02,280
anything like that, or I guess also question you of

1447
00:56:02,320 --> 00:56:05,079
like obviously you're liking what direction with Dark Ages, but yeah,

1448
00:56:05,119 --> 00:56:06,000
I don't know what do you what do you think

1449
00:56:06,039 --> 00:56:08,360
is next? Or what do you want next from Doom?

1450
00:56:08,920 --> 00:56:11,880
Speaker 2: Yeah, like you said, different era, I'm trying to think

1451
00:56:11,960 --> 00:56:14,880
what else. It's tough because we talked about already those

1452
00:56:14,920 --> 00:56:17,039
three situations you could do, and I'm trying to think

1453
00:56:17,079 --> 00:56:21,880
of what, Like I was trying to think there's some

1454
00:56:22,280 --> 00:56:25,880
not open world in a sense, but something where it's

1455
00:56:25,880 --> 00:56:27,559
tough though, because I think that would break the thing

1456
00:56:27,599 --> 00:56:29,960
of like a nonlinear like just you know, a level

1457
00:56:30,039 --> 00:56:31,159
level level like something.

1458
00:56:31,639 --> 00:56:34,119
Speaker 1: From what I understand Dark Ages, does that at some points.

1459
00:56:34,159 --> 00:56:36,280
Maybe that's why it's maybe there are a couple like

1460
00:56:36,800 --> 00:56:38,480
it takes it two hours to get through this mini

1461
00:56:38,519 --> 00:56:40,599
open world d level. I guess obviously it's not like

1462
00:56:40,679 --> 00:56:43,480
one continuous map or anything like that. It's still chunked

1463
00:56:43,480 --> 00:56:45,599
out into twenty two chapters as we mentioned.

1464
00:56:45,639 --> 00:56:47,000
Speaker 2: But yeah, and that's where I'm wondered if I could

1465
00:56:47,039 --> 00:56:48,679
you do something like that, like a whole game that's

1466
00:56:48,679 --> 00:56:50,239
a continuous map. But at the same time, it's like

1467
00:56:50,239 --> 00:56:52,480
do you take away what Doom is and that that's

1468
00:56:52,679 --> 00:56:54,719
like always the toughest thing with these franchise. It's been

1469
00:56:54,719 --> 00:56:57,320
around up for so long. You want to do new things,

1470
00:56:57,320 --> 00:56:58,920
but you don't want to do too new, especially because

1471
00:56:58,920 --> 00:57:00,840
if you there's kind was like us to play them

1472
00:57:00,840 --> 00:57:02,440
every once a while, but you got those hardcore peoples

1473
00:57:02,440 --> 00:57:04,320
that no matter what a dooms out, they're gonna buy it.

1474
00:57:04,559 --> 00:57:06,320
You don't want to like make those people mad or

1475
00:57:06,360 --> 00:57:07,719
not like what they're saying. So it's like you can

1476
00:57:07,760 --> 00:57:10,280
only change it so much. So yeah, I don't know.

1477
00:57:10,320 --> 00:57:13,119
It's it's a tough thing where it's honestly, like I said,

1478
00:57:13,159 --> 00:57:15,840
I'm fine if you know, we get this one in

1479
00:57:16,239 --> 00:57:18,039
what we're in twenty twenty five. Like if it's a

1480
00:57:18,039 --> 00:57:20,280
couple of years from now, three four years and it's

1481
00:57:20,280 --> 00:57:22,599
a new Doom game and there's just new guns and

1482
00:57:22,679 --> 00:57:25,119
new setting, I'm pretty okay with that, Like I enjoy them,

1483
00:57:25,159 --> 00:57:27,039
and like I said, I think it's this is the

1484
00:57:27,360 --> 00:57:29,400
rate that Eternal I would have played. I think Eternal

1485
00:57:29,480 --> 00:57:31,159
was just a different situation where when it came out,

1486
00:57:31,159 --> 00:57:32,960
there's a bunch of other stuff up. But for me,

1487
00:57:33,119 --> 00:57:35,280
like you know, three years for a Doom game, that's

1488
00:57:35,320 --> 00:57:37,000
right when you start to kind of miss that idea.

1489
00:57:37,079 --> 00:57:39,039
But yeah, I really don't know, and I would hate

1490
00:57:39,039 --> 00:57:41,440
to be this team because it's been a long franchise,

1491
00:57:41,880 --> 00:57:44,719
as not hate because obviously the game's reviewing very well,

1492
00:57:44,760 --> 00:57:46,480
so I think they'll go ahead and do another one

1493
00:57:46,480 --> 00:57:48,760
in the future. But it's just like what do you do.

1494
00:57:48,840 --> 00:57:51,519
What I don't want is I don't want vehicles, Like

1495
00:57:51,920 --> 00:57:54,400
I know, like, oh, it sounds funn enough because I

1496
00:57:54,480 --> 00:57:56,320
like the bad and stuff. Like for me, that's where

1497
00:57:56,360 --> 00:57:59,079
it's like, okay, the kai Ju, the dragon or whatnot,

1498
00:57:59,239 --> 00:58:00,920
those are some cool things I can't do in other

1499
00:58:00,920 --> 00:58:03,000
games per se. I don't want, Like here's the Doom

1500
00:58:03,000 --> 00:58:05,360
Slayer Mobile, and it's like, and that would be my worry.

1501
00:58:05,440 --> 00:58:07,199
Same thing. Let's say, oh it is a continue to map. Well,

1502
00:58:07,280 --> 00:58:09,280
to get across the map, you can jump in this vehicle,

1503
00:58:09,360 --> 00:58:11,679
right and again, if it's just that, that's fine. I

1504
00:58:11,679 --> 00:58:14,440
don't want a situation where and this is where going

1505
00:58:14,480 --> 00:58:16,840
back to like hardcore fans and Arkham Knight, I hated

1506
00:58:16,840 --> 00:58:19,480
the Batmobile. I loved driving it, but all the missions

1507
00:58:19,480 --> 00:58:22,320
where you had to switch into a tank, it became

1508
00:58:22,400 --> 00:58:23,639
to a point near the end I was like, I

1509
00:58:23,639 --> 00:58:25,920
was really over this, especially when some final boss battles

1510
00:58:25,920 --> 00:58:28,440
were like, Okay, you're gonna fight death stroke in a tank.

1511
00:58:28,519 --> 00:58:30,719
It's like, to me, that's where it's like, that should

1512
00:58:30,760 --> 00:58:32,360
be like a Kaiju where it's like, okay, there's like

1513
00:58:32,400 --> 00:58:34,480
three tank missions and Batman that's fine, but as Batman,

1514
00:58:34,519 --> 00:58:36,119
I don't want. But at the same time I get

1515
00:58:36,159 --> 00:58:40,760
why they tried that because Arkham Asylum and city. The

1516
00:58:40,800 --> 00:58:43,639
difference was just Map was bigger, right, and Asylum it

1517
00:58:43,679 --> 00:58:45,480
was your locked in jail. This is your in Gotham

1518
00:58:45,480 --> 00:58:48,400
City asylum. Right. This was like, well you can't. They

1519
00:58:48,440 --> 00:58:50,280
did a bigger city, but still it's like, well we

1520
00:58:50,320 --> 00:58:52,000
are That was the gimming of lasking what do we do.

1521
00:58:52,000 --> 00:58:53,199
It's like, well, what if you could drive in the

1522
00:58:53,199 --> 00:58:56,360
city and the batmobile driving was great, but then the

1523
00:58:56,400 --> 00:58:59,400
actual levels and that's where for me, vehicles anytime they

1524
00:58:59,519 --> 00:59:01,800
involving you are scary. But I could see that where

1525
00:59:01,840 --> 00:59:04,960
it's a cover and you see the Doomslayer driving through

1526
00:59:04,960 --> 00:59:07,000
a bunch of guys, because it feels like they're experimenting

1527
00:59:07,119 --> 00:59:08,800
with that a little bit. Maybe you'll have to tell

1528
00:59:08,800 --> 00:59:10,159
me and do maternal if you start to do some

1529
00:59:10,199 --> 00:59:13,280
things that are equivalent to the dragon and the tech.

1530
00:59:13,360 --> 00:59:15,199
But I had never heard about that. So that's where

1531
00:59:15,239 --> 00:59:17,519
I wonder if they're like, oh, let's experiment with that more.

1532
00:59:18,039 --> 00:59:20,159
And I just don't want to. I don't want I

1533
00:59:20,599 --> 00:59:22,800
always wanted to be little tastes of that. I don't

1534
00:59:22,800 --> 00:59:25,519
want a Doom game to be such a big kind

1535
00:59:25,519 --> 00:59:27,079
of do over, like I said, with a God of War.

1536
00:59:27,400 --> 00:59:28,880
To me, that's not what I'm playing it for. But

1537
00:59:28,880 --> 00:59:30,280
at the same time, you go to be different, so

1538
00:59:30,920 --> 00:59:33,559
it's tough. So like I said, it sounds very simple, stupid.

1539
00:59:34,159 --> 00:59:37,599
New new weapons, new new era works for me, you

1540
00:59:37,639 --> 00:59:41,760
know something that would, but I don't know. With the

1541
00:59:41,840 --> 00:59:44,119
Dark Ages, the second, I saw the preview the art

1542
00:59:44,360 --> 00:59:46,679
that was like a because I like medieal stuff. I

1543
00:59:46,800 --> 00:59:48,400
like Lord of the Rings. That was like an instant

1544
00:59:48,400 --> 00:59:50,360
oh man, here we all want that. I don't know

1545
00:59:50,360 --> 00:59:52,119
how many eras there is that for me, and the

1546
00:59:52,199 --> 00:59:54,320
eras that would cover, like I don't think they're doing

1547
00:59:54,320 --> 00:59:57,239
a pirate or like a cowboy, like those are the eras.

1548
00:59:56,920 --> 00:59:58,639
Speaker 1: That I love, and the other games are already kind

1549
00:59:58,639 --> 01:00:01,199
of like far future right, you're going spaceship, you know,

1550
01:00:01,280 --> 01:00:03,159
you're going to Hell, of course, but there's like you know,

1551
01:00:03,880 --> 01:00:05,599
high tech stuff, so it's like it's not like they

1552
01:00:05,599 --> 01:00:08,000
could do just do the polar opposite now, like they've

1553
01:00:08,119 --> 01:00:10,960
kind of already done that to some extent, but yeah,

1554
01:00:11,239 --> 01:00:12,719
like you know, it's one of those things where like

1555
01:00:12,760 --> 01:00:16,239
I never would have predicted after Eternal that like the

1556
01:00:16,239 --> 01:00:18,679
pitch of Dark Ages, but then also just like the

1557
01:00:18,679 --> 01:00:21,119
individual mechanics and stuff would be like the direction they

1558
01:00:21,119 --> 01:00:23,719
would go that seems like such a huge pivot, which

1559
01:00:23,719 --> 01:00:25,719
I think is like just shows like the you know,

1560
01:00:25,800 --> 01:00:29,239
the creative people there are really creative, Like obviously they're

1561
01:00:29,239 --> 01:00:31,679
coming up with like crazy new ideas, and so to

1562
01:00:31,719 --> 01:00:34,519
some extent, I'm really curious, like what, how would they

1563
01:00:34,519 --> 01:00:36,639
evolve it again? How do they keep doing it? How

1564
01:00:36,639 --> 01:00:38,920
do they keep doing something new and fresh? And like, oh, yeah,

1565
01:00:38,920 --> 01:00:41,280
which Doom was the one where you go to the

1566
01:00:41,360 --> 01:00:43,360
dark ages, like, oh, it's doomed Dark you know exactly

1567
01:00:43,400 --> 01:00:45,119
what it is where some kids like oh, was it

1568
01:00:45,159 --> 01:00:47,000
was A three or four? They went and did this

1569
01:00:47,079 --> 01:00:47,280
like that.

1570
01:00:47,360 --> 01:00:47,559
Speaker 2: You know.

1571
01:00:47,599 --> 01:00:50,000
Speaker 1: It's just like these games are so set in stone.

1572
01:00:50,000 --> 01:00:51,719
I feel like the original Trilloy maybe it doesn't have

1573
01:00:51,760 --> 01:00:54,239
as much of that uh identity, but I feel like

1574
01:00:54,280 --> 01:00:56,840
this new trilogy does to some extent. So I would

1575
01:00:56,880 --> 01:00:58,960
be curious to see what they do. But I also, like,

1576
01:00:59,000 --> 01:01:01,320
I think I'm down for them to do like a

1577
01:01:01,360 --> 01:01:03,559
new IP or revisit one of their other you know

1578
01:01:03,639 --> 01:01:05,800
it is, you know obviously like a this is like

1579
01:01:05,800 --> 01:01:07,239
a different version of it than like the made the

1580
01:01:07,239 --> 01:01:09,760
original Doom, right, But like, I don't know, there's just

1581
01:01:09,800 --> 01:01:12,920
so much IP one that's just in their backyard but

1582
01:01:12,960 --> 01:01:16,280
also now in xboxes or does this backyard, so there's

1583
01:01:16,320 --> 01:01:18,599
a lot of places they could go or other Like

1584
01:01:18,639 --> 01:01:20,239
I don't know, I think even just give this team

1585
01:01:20,280 --> 01:01:23,199
like the next mainline Halo game and you know, don't

1586
01:01:23,199 --> 01:01:25,679
make Halo just like what Doom is. But like, yea,

1587
01:01:25,960 --> 01:01:28,440
you know their ideologies, the way they look at games.

1588
01:01:28,639 --> 01:01:30,199
Give that to a Halo team and I think you could,

1589
01:01:30,360 --> 01:01:32,400
like you would have a very cool game and it

1590
01:01:32,400 --> 01:01:33,920
would be a pivot. But I think that's kind of

1591
01:01:33,920 --> 01:01:36,000
what Halo needs at this point. I don't think they're

1592
01:01:36,000 --> 01:01:37,519
gonna do that, but like, I think that would be

1593
01:01:37,559 --> 01:01:40,039
super cool if they gave them like just a different

1594
01:01:40,079 --> 01:01:41,480
ip like that, or if they just want to create

1595
01:01:41,480 --> 01:01:43,960
something new. I'd be down to see that too, because like, yeah,

1596
01:01:44,039 --> 01:01:46,480
just such an endlessly creative team, whether it's the visual

1597
01:01:46,519 --> 01:01:49,800
side of things, gameplay side of things, like they're just

1598
01:01:49,920 --> 01:01:52,480
i don't know, making super interesting stuff even if you know.

1599
01:01:52,519 --> 01:01:54,440
Once again, this one was a bit of a miss for.

1600
01:01:54,440 --> 01:01:56,719
Speaker 2: Me, It's tough because I'd love to say something new

1601
01:01:56,760 --> 01:01:58,880
because I think that idea of where always say, oh, well,

1602
01:01:58,920 --> 01:02:01,079
you can stuck with the teams that you do something new,

1603
01:02:01,159 --> 01:02:02,920
the chains are off right, you can go anywhere, and

1604
01:02:03,000 --> 01:02:04,519
the idea of okay, we're in do let's say something

1605
01:02:04,559 --> 01:02:06,719
similar Doom where it has that type of play style shooting,

1606
01:02:07,079 --> 01:02:10,119
but it is something completely different and it's not you know,

1607
01:02:10,159 --> 01:02:11,920
the Doom Slayer. But at the same time, we're in

1608
01:02:12,000 --> 01:02:14,800
a very tough spat in the gaming industry where it

1609
01:02:14,840 --> 01:02:17,360
just feels like, similar to some stuff of the movie industry,

1610
01:02:17,360 --> 01:02:19,800
where are they gonna be able to pitch like, oh, yeah,

1611
01:02:19,800 --> 01:02:21,519
we want to do this new franchise, Like yeah, but

1612
01:02:21,559 --> 01:02:23,719
like we'd really just like another Doom, you know, because

1613
01:02:23,760 --> 01:02:25,960
it's like we know that has like I've built in

1614
01:02:26,039 --> 01:02:27,880
fan base, we kind of know the numbers in general,

1615
01:02:27,920 --> 01:02:29,920
we'll get there, So it's tough. Maybe they could do

1616
01:02:30,000 --> 01:02:31,800
something even on a smaller side and be like a

1617
01:02:31,840 --> 01:02:35,320
proof of concept, but yeah, I'd be completely down to

1618
01:02:35,360 --> 01:02:37,920
see this team do something new, But I think your

1619
01:02:38,159 --> 01:02:41,039
idea of them doing another IP is probably more likely.

1620
01:02:41,079 --> 01:02:42,519
If they don't do that at the same time, then

1621
01:02:42,559 --> 01:02:44,719
they might just go, eh, then we'd just rather do

1622
01:02:44,719 --> 01:02:46,360
Doom if that was the pitch. If like you can

1623
01:02:46,400 --> 01:02:49,519
either just do Doom or different IP, they might just go, well,

1624
01:02:49,559 --> 01:02:51,159
we're safer here, like do we want to go to

1625
01:02:51,199 --> 01:02:54,079
Halo and like maybe make some people mad now, so

1626
01:02:54,119 --> 01:02:56,880
that that's where it's the push and polls there.

1627
01:02:56,920 --> 01:02:59,559
Speaker 1: So yeah, I like, I imagine this game is gonna

1628
01:02:59,599 --> 01:03:02,679
do well sales wise, like obviously it's launched into game

1629
01:03:02,719 --> 01:03:05,039
past day one, so you're naturally gonna lose some sales

1630
01:03:05,320 --> 01:03:07,639
on Xbox there, but it is also on PS five

1631
01:03:07,760 --> 01:03:10,559
day one. Do Maternal was on switch one. I imagine

1632
01:03:10,559 --> 01:03:12,119
they'll find a way to make this work on switch to.

1633
01:03:12,199 --> 01:03:13,480
It might just take a few months. So I think

1634
01:03:13,519 --> 01:03:15,719
this game is probably gonna sell quite well. And so yeah,

1635
01:03:15,760 --> 01:03:18,559
to your point there, like I could see Microsoft saying,

1636
01:03:18,840 --> 01:03:20,760
oh yeah, well greenlight another one. But if you pitch

1637
01:03:20,800 --> 01:03:22,920
anything else where, it's gonna chuck it in the in

1638
01:03:22,960 --> 01:03:25,599
the trash and just like keep you know, making some

1639
01:03:25,719 --> 01:03:28,519
doom stuff, which you know, maybe they do DLC for this.

1640
01:03:28,559 --> 01:03:32,440
Who knows what's going on there? What do you by

1641
01:03:32,480 --> 01:03:34,360
the way, Yeah, the Video Game draft it was on

1642
01:03:34,480 --> 01:03:37,039
Kirkland's list fubbily enough, and you know I put I

1643
01:03:37,360 --> 01:03:40,360
put on this list when the reviews drop, So it's

1644
01:03:40,360 --> 01:03:42,400
at eighty five for Kirkland. Might have gone up since

1645
01:03:42,920 --> 01:03:45,480
I since I put that in there, but he now

1646
01:03:45,519 --> 01:03:47,920
me and Kirkland are tied two hundred and fifty points

1647
01:03:48,760 --> 01:03:51,159
tied on the on the drafts. That's obviously that will

1648
01:03:51,239 --> 01:03:52,320
change more games come out.

1649
01:03:52,320 --> 01:03:54,679
Speaker 2: But would you say, do you have the same amount

1650
01:03:54,719 --> 01:03:55,559
of games out right.

1651
01:03:55,400 --> 01:03:57,840
Speaker 1: Now we do we do? So I have Night Rain

1652
01:03:57,920 --> 01:04:00,960
coming out soon, then Ghosts and then he has Mafia

1653
01:04:01,079 --> 01:04:04,880
and MG as Delta. So that's uh that that could go.

1654
01:04:05,199 --> 01:04:06,239
That could go any which way.

1655
01:04:06,960 --> 01:04:10,639
Speaker 2: Yeah. I haven't been on since that the GTA de Yeah,

1656
01:04:10,679 --> 01:04:12,159
but you know, I don't regret it at all. I

1657
01:04:12,199 --> 01:04:15,079
don't you know, it was worth the poll because if

1658
01:04:15,079 --> 01:04:16,679
I got that, that could have been a game winner.

1659
01:04:17,079 --> 01:04:19,000
So and I can't remember do I get their play

1660
01:04:19,079 --> 01:04:20,719
cent or no, I can't remember.

1661
01:04:20,800 --> 01:04:23,840
Speaker 1: Yes, when we do our like games Con games Calm thing,

1662
01:04:24,320 --> 01:04:26,119
when we pick some new stuff, well you know, we

1663
01:04:26,239 --> 01:04:28,159
always figure out the number at that point in time.

1664
01:04:28,719 --> 01:04:30,719
But yeah, you can definitely pick something new in that.

1665
01:04:30,800 --> 01:04:32,719
Speaker 2: Dance don Kan's going to be out by that time

1666
01:04:32,760 --> 01:04:33,840
and carp that's okay.

1667
01:04:35,159 --> 01:04:37,599
Speaker 1: NG is going to be doing big numbers review wise,

1668
01:04:37,960 --> 01:04:38,880
So I think you're fine.

1669
01:04:39,320 --> 01:04:44,000
Speaker 2: You think it'll be below an eighty, I don't think

1670
01:04:44,719 --> 01:04:47,039
I think it could be. Is this team did anesty

1671
01:04:47,079 --> 01:04:48,559
and Honesty did good numbers.

1672
01:04:48,920 --> 01:04:51,159
Speaker 1: There's been a lot of previews. Uh, you know, maybe

1673
01:04:51,159 --> 01:04:53,199
people have only played like two hour chunks of the game.

1674
01:04:54,159 --> 01:04:57,159
But I'm here and like that's fine. I'm hey, I'm

1675
01:04:57,199 --> 01:04:59,199
still excited. I'm still buying this bad boy. But like,

1676
01:04:59,280 --> 01:05:02,280
I don't know that just the murmurs that are trickling

1677
01:05:02,320 --> 01:05:04,280
through the streets.

1678
01:05:03,679 --> 01:05:06,559
Speaker 2: I think that to me is confidantly in the green

1679
01:05:06,719 --> 01:05:08,159
Donkey Kong in my opinion.

1680
01:05:08,000 --> 01:05:10,199
Speaker 1: Okay, okay, well I guess yeah what is because anything

1681
01:05:10,239 --> 01:05:12,440
below eighties yellow, is.

1682
01:05:12,440 --> 01:05:15,599
Speaker 2: It eighty or seventy five? That's where to me, like actually.

1683
01:05:15,360 --> 01:05:18,320
Speaker 1: Might even be sixty. Yeah, I don't know, I don't

1684
01:05:18,360 --> 01:05:18,559
know what.

1685
01:05:19,440 --> 01:05:21,440
Speaker 2: Yeah, to me, I think that's like it's still in

1686
01:05:21,480 --> 01:05:23,760
the green. So that's why for me, in when we

1687
01:05:23,800 --> 01:05:26,199
get to the summer and there's games that you're picking,

1688
01:05:26,280 --> 01:05:28,039
all the big ones are gone. Said Okay, having a

1689
01:05:28,079 --> 01:05:30,559
solid green can win you the draft because some of

1690
01:05:30,599 --> 01:05:32,519
the other games can come out yea, not do well.

1691
01:05:32,559 --> 01:05:36,960
Speaker 1: But Sony's gonna have another big spice, Like obviously Ghost

1692
01:05:37,039 --> 01:05:38,519
is a big fall game. Do you think Sony has

1693
01:05:38,559 --> 01:05:39,519
another one ready to go?

1694
01:05:43,360 --> 01:05:45,920
Speaker 2: I don't think so. But at the same time, Astro

1695
01:05:46,000 --> 01:05:47,639
came out really late, right, and that was kind of

1696
01:05:47,639 --> 01:05:48,199
out of nowhere.

1697
01:05:48,239 --> 01:05:50,159
Speaker 1: Inessent announced pretty late in the year.

1698
01:05:50,280 --> 01:05:52,039
Speaker 2: Yeah, so I'm gonna say no, but I'm not going

1699
01:05:52,119 --> 01:05:54,320
to say like it's a hard no. They we we

1700
01:05:54,400 --> 01:05:56,400
got the summer, we got games called, we got Summer's

1701
01:05:56,440 --> 01:05:58,639
games fast, we got tons of stuff. Like I said,

1702
01:05:58,719 --> 01:06:01,079
the Nintendo said they're gonna games call this year. So

1703
01:06:01,119 --> 01:06:03,559
there's lots of announcements, but they could I could see

1704
01:06:03,559 --> 01:06:05,960
them just sitting out again with the switch launching as well,

1705
01:06:05,960 --> 01:06:07,280
and knowing, hey, that's gonna be a lot of the

1706
01:06:07,360 --> 01:06:10,239
Christmas sales. We'll get that. We'll get them back to

1707
01:06:10,239 --> 01:06:11,360
next year with them stuff.

1708
01:06:11,400 --> 01:06:15,440
Speaker 1: So yeah, uh, I have two lost questions for you.

1709
01:06:15,480 --> 01:06:20,400
One is Doom Dark Ages at Game Awards, Like, I

1710
01:06:20,440 --> 01:06:22,159
don't think it. I don't think it'll be Game of

1711
01:06:22,199 --> 01:06:24,360
the Year nominee. I think it's probably not like just

1712
01:06:24,400 --> 01:06:26,840
sweep action game or something like that. But what do

1713
01:06:26,840 --> 01:06:28,920
you what do you imagine for Doom Dark Ages at

1714
01:06:28,960 --> 01:06:29,559
Game Wards?

1715
01:06:29,719 --> 01:06:34,000
Speaker 2: I could see action and then whatever the shooter ones are, right,

1716
01:06:34,000 --> 01:06:34,719
there's always action.

1717
01:06:34,880 --> 01:06:36,920
Speaker 1: They have action an action adventure.

1718
01:06:36,840 --> 01:06:38,960
Speaker 2: Okay, action action adventure ye? And then isn't there just

1719
01:06:39,000 --> 01:06:41,480
a shooting first person one something like that.

1720
01:06:41,519 --> 01:06:43,559
Speaker 1: I don't think they're shooter. I think there's just action.

1721
01:06:44,559 --> 01:06:47,840
Speaker 2: And then they do score and soundtrack, right.

1722
01:06:48,039 --> 01:06:50,920
Speaker 1: Yes, which I think twenty sixteen. If it didn't win,

1723
01:06:50,960 --> 01:06:52,639
it was like definitely a norm and I forget what

1724
01:06:52,679 --> 01:06:55,719
Eternal did. I know people didn't like Eternal's score as

1725
01:06:55,800 --> 01:06:57,239
much as because there were some like drama with the

1726
01:06:57,239 --> 01:07:03,280
composer and stuff. But I think, but I think, yeah,

1727
01:07:03,320 --> 01:07:04,480
I imagine.

1728
01:07:04,159 --> 01:07:07,880
Speaker 2: I was saying a lock, but that's one I could see, Like, yeah,

1729
01:07:07,880 --> 01:07:11,159
I think about those ones. Yeah, I don't think anything

1730
01:07:11,159 --> 01:07:13,599
else as far as like, I don't think Game of

1731
01:07:13,599 --> 01:07:15,639
the Year unless a lot of the games in the

1732
01:07:15,679 --> 01:07:18,239
back half under deliver, like let's say Ghost under Deliver,

1733
01:07:18,280 --> 01:07:20,159
et cetera. I think there's certain ones that we always

1734
01:07:20,199 --> 01:07:22,079
look at the calendar and we go, oh, these are locks,

1735
01:07:22,440 --> 01:07:25,039
but it's like, okay, no, something like what's the game

1736
01:07:25,079 --> 01:07:28,159
you're playing right now? You might keep audition, Yeah, Like,

1737
01:07:28,159 --> 01:07:30,280
I don't think that's one people had there because even

1738
01:07:30,280 --> 01:07:33,760
if it looked good, still new property, new ip, that

1739
01:07:33,840 --> 01:07:36,000
could be like okay, lots of potential, but wasn't there

1740
01:07:36,079 --> 01:07:37,599
right where Now I see a lot of people say, oh,

1741
01:07:37,599 --> 01:07:39,559
because GTA has gone, this will win Game the Year.

1742
01:07:39,559 --> 01:07:41,760
And maybe it could. But it's the same thing as

1743
01:07:41,760 --> 01:07:43,599
like Oscar Wars. You never know what's gonna pop up.

1744
01:07:43,639 --> 01:07:45,119
At the back half, and you never know what's gonna

1745
01:07:45,159 --> 01:07:48,000
undeliver because it always happens. There's one game that's astro

1746
01:07:48,159 --> 01:07:50,599
wasn't surprise last year, and there's always one game that

1747
01:07:50,599 --> 01:07:52,599
disappoints where everyone thought I was gonna be that and

1748
01:07:52,639 --> 01:07:55,239
then game wards not talked about like at all, right,

1749
01:07:55,280 --> 01:07:57,440
And that's so I think it don't get those generals

1750
01:07:57,480 --> 01:07:59,679
like that unless the Fall is really weak. I could

1751
01:07:59,679 --> 01:08:02,440
see it sneaking there, because like those review scores are

1752
01:08:02,440 --> 01:08:04,199
pretty good, like eighty five is pretty good. Like I

1753
01:08:04,199 --> 01:08:06,639
think we've got to game the year nominees that are

1754
01:08:07,079 --> 01:08:09,360
around that, if even maybe lesser than right, I don't know,

1755
01:08:09,360 --> 01:08:11,440
and have to do like a full study of meta

1756
01:08:11,440 --> 01:08:14,679
critic versus the nominees. But hm always a chance. But yeah,

1757
01:08:14,679 --> 01:08:18,119
I think action score that's probably about it, you know.

1758
01:08:18,239 --> 01:08:22,239
Speaker 1: Yeah, And lastly, I asked Taylor this last week. This

1759
01:08:22,359 --> 01:08:25,520
is like a peek behind the curtains for the fans here.

1760
01:08:25,560 --> 01:08:27,960
But GT six obviously got delayed. There's a lot of

1761
01:08:28,000 --> 01:08:30,479
there's like a year now in between it. I think

1762
01:08:30,479 --> 01:08:35,119
we should definitely do some rock Star retro Like a

1763
01:08:35,159 --> 01:08:38,359
retro retrospective is like a really tall hash. But I

1764
01:08:38,439 --> 01:08:40,520
mean like that. So I was thinking, maybe do we

1765
01:08:40,600 --> 01:08:42,640
just pick one game or do we just like do

1766
01:08:42,760 --> 01:08:44,920
like a more surface level of a few games, Like

1767
01:08:44,920 --> 01:08:47,039
I don't know, what would you like to do or

1768
01:08:47,239 --> 01:08:49,199
what do you think would be fun or a good route?

1769
01:08:49,239 --> 01:08:50,800
Like should we go off the wall and do like

1770
01:08:51,079 --> 01:08:53,000
a Bully retrospective or should it just be like, yeah,

1771
01:08:53,079 --> 01:08:55,600
let's do like a full GT five episode or GT

1772
01:08:55,760 --> 01:08:57,800
four five, because we don't need to do full replays

1773
01:08:57,840 --> 01:08:59,640
of GT four and five. They're probably fresh enough that

1774
01:08:59,640 --> 01:09:02,399
we could, like, you know, a sidequest episode dead can do.

1775
01:09:02,479 --> 01:09:03,399
What do you think we should do there?

1776
01:09:03,439 --> 01:09:06,119
Speaker 2: If anything, I think we should probably whether it's a

1777
01:09:06,159 --> 01:09:08,960
side quest or the next time behind the scenes, ask

1778
01:09:09,159 --> 01:09:12,439
and get out the list of the I definitely think Grandfat.

1779
01:09:12,439 --> 01:09:14,399
I wouldn't be opposed to Bullet at some point down

1780
01:09:14,439 --> 01:09:15,880
the line, but I think Grand Theft.

1781
01:09:16,159 --> 01:09:18,560
Speaker 1: I just want any excuse to play that game and.

1782
01:09:18,560 --> 01:09:20,880
Speaker 2: Talk about I've never fully played I have never.

1783
01:09:20,720 --> 01:09:22,359
Speaker 1: Played it in my life, so I just I really

1784
01:09:22,399 --> 01:09:22,800
want to.

1785
01:09:23,760 --> 01:09:26,000
Speaker 2: Yeah, So I think what would be good is look

1786
01:09:26,039 --> 01:09:28,760
at the list of Grand Theft Atto games and then

1787
01:09:29,000 --> 01:09:31,680
ask ever what they've played. If we have a good amount,

1788
01:09:31,760 --> 01:09:34,279
then I think you could do like a evergreen, like

1789
01:09:34,359 --> 01:09:36,479
let's just talk about Grand theft Atto in general and

1790
01:09:36,640 --> 01:09:38,319
talk a little bit here. But if it's just like, hey,

1791
01:09:38,319 --> 01:09:41,039
because I know I didn't san Andreas Vice City.

1792
01:09:42,199 --> 01:09:44,079
Speaker 1: Well that was my thought, like Vice City, even though

1793
01:09:44,079 --> 01:09:45,800
that's an older one and maybe not like the easiest

1794
01:09:45,880 --> 01:09:47,680
or most top of mind one is just because you

1795
01:09:47,760 --> 01:09:49,760
taste six is also in that same setting, Like would

1796
01:09:49,760 --> 01:09:51,880
that be that? You know?

1797
01:09:52,039 --> 01:09:53,600
Speaker 2: So that's what I see. I'd see because if if

1798
01:09:53,640 --> 01:09:55,720
everyone's like, oh, I just played a couple, then it's like, okay,

1799
01:09:55,760 --> 01:09:57,720
then maybe we just pick one and focus on that.

1800
01:09:57,760 --> 01:10:00,199
But if everyone has like a wide range, but yeah,

1801
01:10:00,199 --> 01:10:02,640
I'd be down. And I for years ago like bought

1802
01:10:02,680 --> 01:10:05,600
like that GTA trilogy and never touched it all.

1803
01:10:05,760 --> 01:10:07,359
Speaker 1: Oh really the one that came out like year or

1804
01:10:07,359 --> 01:10:07,760
two ago.

1805
01:10:08,119 --> 01:10:11,079
Speaker 2: No, even before that, they did like a master I

1806
01:10:11,119 --> 01:10:15,039
think in like the PS four era they like remastered g.

1807
01:10:15,119 --> 01:10:17,840
Speaker 1: Because the one that came out recently was like people hate, like.

1808
01:10:17,840 --> 01:10:20,159
Speaker 2: Yeah, yeah no not that one. Whatever, mine I think

1809
01:10:20,239 --> 01:10:22,479
was just remastered. So yeah, I think we'd be down

1810
01:10:22,520 --> 01:10:23,720
to do something like that at some point.

1811
01:10:23,960 --> 01:10:25,680
Speaker 1: You see the rumors and maybe g T A four

1812
01:10:25,760 --> 01:10:29,840
is gonna get like a remaster thing before uh GT six.

1813
01:10:30,840 --> 01:10:32,399
Speaker 2: I love g T A four and I actually think

1814
01:10:32,439 --> 01:10:34,199
g T A four is a better story than five.

1815
01:10:34,199 --> 01:10:36,039
I don't think people give four enough love. I think

1816
01:10:36,039 --> 01:10:38,159
five is just like a Granish scope and you got online,

1817
01:10:38,199 --> 01:10:41,680
but I really don't know what there's the remaster like

1818
01:10:41,840 --> 01:10:42,439
like I.

1819
01:10:42,439 --> 01:10:44,000
Speaker 1: Don't know last time you played that game, but it's

1820
01:10:44,039 --> 01:10:44,720
looking rough.

1821
01:10:44,760 --> 01:10:48,079
Speaker 2: I'm of course, yeah, I get yeah, graphically, of course,

1822
01:10:48,079 --> 01:10:49,560
I've just been gameplays because again.

1823
01:10:49,840 --> 01:10:51,199
Speaker 1: But I think it's also like just the amount of

1824
01:10:51,319 --> 01:10:53,560
NPCs walking around the streets, like just things like like

1825
01:10:53,600 --> 01:10:55,079
it's like we're in New York, but it feels like

1826
01:10:55,119 --> 01:10:57,840
a fucking ghost town at times. Like you know, I

1827
01:10:58,039 --> 01:10:59,560
love that game still, don't get me wrong. It might

1828
01:10:59,600 --> 01:11:01,680
be my favorite GTA still, but I yeah, I think

1829
01:11:01,720 --> 01:11:06,760
it's I could see it being justified, but getting I

1830
01:11:06,760 --> 01:11:09,399
think it is. I think it is fine too. Yeah.

1831
01:11:09,439 --> 01:11:11,199
Speaker 2: I actually really got invested.

1832
01:11:10,840 --> 01:11:12,720
Speaker 1: In and I'm not even talking about because I don't

1833
01:11:12,720 --> 01:11:15,920
even know if I ever finished the story. I probably did. Sure,

1834
01:11:15,920 --> 01:11:18,199
it's great, but like for me, it's more about the

1835
01:11:18,279 --> 01:11:20,840
stories you know, you have in the streets like that.

1836
01:11:22,119 --> 01:11:23,560
That's why I'm here for these games.

1837
01:11:23,720 --> 01:11:26,439
Speaker 2: Yeah, and san Andres, I wouldn't mind dipping toes back

1838
01:11:26,479 --> 01:11:28,359
into something because that was just like I feel like

1839
01:11:28,800 --> 01:11:29,319
I have a.

1840
01:11:29,199 --> 01:11:30,760
Speaker 1: Bit of a blind spot for me, like I've dabbled

1841
01:11:30,760 --> 01:11:32,359
in it for a few hours, like I really need

1842
01:11:32,359 --> 01:11:32,760
to give.

1843
01:11:32,640 --> 01:11:36,439
Speaker 2: It a I remember play game more for like the

1844
01:11:36,760 --> 01:11:39,079
whenever it came out the mean purposes of just like

1845
01:11:39,319 --> 01:11:41,600
there's stuff you could do in that game, and that's why,

1846
01:11:41,640 --> 01:11:43,199
and that's the game the most, Like I would just

1847
01:11:43,279 --> 01:11:44,920
go in and just shoot stuff up and get the

1848
01:11:44,920 --> 01:11:48,520
star rating. Like I don't think i've like I have

1849
01:11:48,600 --> 01:11:51,439
played it, but not to the front of mine. So

1850
01:11:51,640 --> 01:11:54,600
but yeah, I think we should sit down and see

1851
01:11:54,640 --> 01:11:57,119
who's played what and maybe make a game plan there.

1852
01:11:57,760 --> 01:12:00,560
Speaker 1: Sounds good. Yeah, I definitely obviously I'm clearly having that

1853
01:12:00,600 --> 01:12:02,960
itch for GTA right now or even just Rockstar in general.

1854
01:12:03,000 --> 01:12:05,159
I just it's been a long time, Like I haven't

1855
01:12:05,159 --> 01:12:07,000
even played gt F five in quite a few years.

1856
01:12:06,840 --> 01:12:08,760
Speaker 2: At this point. Red Dead, don't you go jumping Red Dead?

1857
01:12:08,760 --> 01:12:11,399
Speaker 1: And I should probably play, Like that's probably the easy answer.

1858
01:12:11,399 --> 01:12:13,399
I should just go play Red Dead two. Before you think.

1859
01:12:13,239 --> 01:12:15,439
Speaker 2: Doom, you think do Eternal is a long opening wait

1860
01:12:15,439 --> 01:12:16,760
to get on that horse and you can go through

1861
01:12:16,760 --> 01:12:17,760
a bunch of snow for us.

1862
01:12:17,800 --> 01:12:19,960
Speaker 1: I'll say this the next time, because I know Red

1863
01:12:19,960 --> 01:12:22,000
Dead has popped up on game Pass a couple of times,

1864
01:12:22,000 --> 01:12:23,560
but then they like take like it's only on there

1865
01:12:23,560 --> 01:12:25,960
for like a month. I'm probably lying, but it's on

1866
01:12:25,960 --> 01:12:27,880
their first short amount of time relative to other games,

1867
01:12:28,319 --> 01:12:30,199
and I think GT five just went back on game

1868
01:12:30,199 --> 01:12:31,880
Pass actually, so I was thinking of redownloading that just

1869
01:12:31,920 --> 01:12:36,000
a few hours. Yeah, but yeah, next I'll I'll make

1870
01:12:36,039 --> 01:12:38,119
you this promise unless it comes with the same week

1871
01:12:38,720 --> 01:12:40,640
as GT six. The next time they put Red Dead

1872
01:12:40,720 --> 01:12:43,199
Ramption two on game Pass, I'll check it out. If not,

1873
01:12:43,680 --> 01:12:45,239
I'll put it on my wish list and I'll pick

1874
01:12:45,279 --> 01:12:48,279
because I'm sure it was pretty damn cheap these days today.

1875
01:12:48,439 --> 01:12:51,560
Speaker 2: Yeah, I think they've got everything they they wanted from it. Unfortunately,

1876
01:12:51,600 --> 01:12:54,079
didn't pop. The online didn't pop off like GTA, which

1877
01:12:54,119 --> 01:12:56,960
I I was really hoping because I love the Cowboys

1878
01:12:56,960 --> 01:12:58,479
set and all that stuff and playing back then, so

1879
01:12:58,520 --> 01:13:02,520
I was really hoping it online is so fun. But yeah, yeah,

1880
01:13:02,600 --> 01:13:04,479
I wouldn't even mind. I guess it's so far away,

1881
01:13:04,479 --> 01:13:07,119
but I wouldn't even mind us if GT five is

1882
01:13:07,560 --> 01:13:09,640
accessible to all of us and doing a couple online

1883
01:13:09,680 --> 01:13:12,640
heists and stuff like that, so fun. I'm very excited

1884
01:13:12,680 --> 01:13:14,520
for GTA six when we can do that and you

1885
01:13:14,520 --> 01:13:16,880
can create like your crew and stuff, we can recruit people.

1886
01:13:16,960 --> 01:13:21,159
Speaker 1: So yeah, definitely no, uh good stuff. I know. I'm

1887
01:13:21,520 --> 01:13:23,439
GT very top of minor now, so it was good

1888
01:13:23,439 --> 01:13:25,279
to go into some GT tangents there. Thank you for

1889
01:13:25,399 --> 01:13:28,359
joining me. This is a really fun doom centric episode.

1890
01:13:28,600 --> 01:13:30,199
Uh not too often we get a chance to do this,

1891
01:13:30,239 --> 01:13:32,840
so this is a good opportunity. Thank you for joining me.

1892
01:13:32,880 --> 01:13:35,159
Thank you everyone for listening, and we'll see you again

1893
01:13:35,239 --> 01:13:36,399
next time. Bye bye,

