Speaker 1: You are listening to table story.
Speaker 2: Hi everybody, and welcome to the show. No, no of
the music's working year?
Speaker 1: Is it now?
Speaker 2: Is it?
Speaker 3: No?
Speaker 2: How about now?
Speaker 1: Hey? Hey, hey there it is?
Speaker 4: What the fuck? It was? Same play?
Speaker 5: But it wasn't playing. I thought it was playing, just
not for me.
Speaker 4: Hi.
Speaker 2: Everyone, Welcome to Dust Veil, Dungeons and Dragons. It's Wednesday.
My dudes. Ah, there's probably seven of you in chat
that came from Beaudy Pie's tweet.
Speaker 5: You don't need to be here. I'll see you.
Speaker 3: These are not the droids you were looking for.
Speaker 2: I know that you don't care and worry about it.
Just don't worry about it.
Speaker 4: I'll see you.
Speaker 2: Like, uh, the rest of you have returned to find
out who j Brotato is going to play today?
Speaker 4: On screen? See on screen?
Speaker 1: It is on the screen. Yeah, I spoiled it by accident.
Speaker 6: On the screen.
Speaker 3: Where is it? It's Walter the half Elf Sork nice.
Speaker 4: Almost.
Speaker 2: I literally almost wrote just min Max, and I wanted
to play at least one character that was min Max.
At first I gave you ship about it, and then
I was like, actually, he's had a lot of characters
die on me, so he needs to mix.
Speaker 1: Yeah, yeah, I figure at some point we're going to
need someone that's going like, okay, guys, this is what
we should do it.
Speaker 2: It's a survivable character.
Speaker 4: We should perhaps actually play.
Speaker 3: Let him have this, let him have this, or we.
Speaker 4: Could just be like lash and roll a character with
eighteen in every.
Speaker 3: Yeah, yeah, yeah. If I hadn't done that live with Brad,
because you know, I needed the help anyway, so you
had to be there. If I hadn't done that live,
you guys would suspect me of cheating, wouldn't you?
Speaker 1: Did?
Speaker 4: You?
Speaker 1: Probably?
Speaker 4: To be honest, I mean all of my characters have
had their roles rigged, So did you?
Speaker 1: Did you see my my fake role in in the
chat with the three seventeen? That hurt me the inside?
Not gonna lie that would.
Speaker 2: Hurt He rolled the first role because I might. I
let you, guys, Mulligan needs and you hate the second
one if you do it. The first stats that he
rolled was all tens and eleven.
Speaker 1: It was.
Speaker 6: The best of all I've ever rolled.
Speaker 5: The most average fucking character ever.
Speaker 4: That character would.
Speaker 1: Be where is it? Let me see?
Speaker 5: Yeah?
Speaker 1: It was ten ten eleven eleven ten ten.
Speaker 2: Super average mister average.
Speaker 1: I mean you can see, mate, I'm fucking re rolling
this ship. That's my only response was, mate.
Speaker 5: Yeah, so we have a new character who has better
stats than that. You'll be pleased to know.
Speaker 4: It was just the one with the three seventeens.
Speaker 1: This is the one with the three seventeens. Yeah, no, sorry, no,
this isn't Oh I do have an eighteen though, thankfully.
Speaker 3: That's good.
Speaker 2: Yeah, you have pretty decent stats. No, there was no
like mad number in there.
Speaker 1: Yeah, there was nothing like, oh my god, this is
game breaking, but at least it works, thankfully.
Speaker 7: Yeah, well you get my stats. Just said fourteen, eight, eleven, ten, twelve.
Speaker 4: This is why. Remember, but this is what.
Speaker 3: Beautiful are you today? That's all we want to know.
Speaker 4: Va Cilias is up there with Lash in terms of brokenness.
He's got twelve fifteen, fifteen, thirteen, sixteen, twenty Jesus Christ.
Which is why, which is why someone somewhat earlier I
was like, Russia is overpowered, like the Cilias would kill it.
Speaker 1: This reminds me of fucking t Rex's character from our campaign,
where he had twenty two strength.
Speaker 5: I know it was ridiculous.
Speaker 2: That was the first and last time anyone who was
ever gonna have twenty two anything? Yeah, other than via
like a temporary potion booths or whatever.
Speaker 4: What about twenty two? What about twenty two in because
in fib you can't do anything with it ever unless
you're a wizard.
Speaker 2: Yeah, but then you're just multi passing to a wizard
and be broken.
Speaker 1: Just all you have to do is like take one
point and be like.
Speaker 4: Sure, but you can't ever cast spells imitation character he's
a scientist, he doesn't. He's an atheist scientist character. So
your your investigation roles will be godlike, but you can
never have magic. Yeah, it's it's definitely the least.
Speaker 8: Uh.
Speaker 5: Yeah, I still wouldn't know how it. It was ridiculous.
It was so annoying, Boulder.
Speaker 4: I'm playing as Bill Night, the science guy. There's no
magic in this campaign, but man, my investigation roles are
gonna rock.
Speaker 1: I just can't believe that. Like, uh, when I first
started playing, I didn't realize how overpowered wisdom was, Like
wisdom is like one of the best stats in the game. Really,
how come well, just because of perception, perception, insight and
oh they're all based off with survival. Yeah, and those
are like you look some of the most important skills Tuesday.
Speaker 4: If you look at your character sheet on the skills list,
you can see you in parentheses afterwards which status exactly?
Speaker 3: Oh, I see that.
Speaker 4: So you'll notice that decks and wisdom are like half
the list, which they are. Dexterity is the strongest SAT
in the game. Wisdom is the second, which is what.
Speaker 3: It's good that I have fourteen wisdom and eighteen decks.
Speaker 2: Yeah, you're broken, So rugus suck because I get all
sorts of expertise and stuff as well.
Speaker 3: What he said there was rock. You actually said rock.
You might have heard suck, but he said rock. It's
clearing that up.
Speaker 7: I want to point out a twitch that you know
how we's all switched over from the legacy site now
we're on new Twitch.
Speaker 6: Yeah, and new Twitch sucks.
Speaker 7: So when you try press so if I try and
type like pin for to finish PINDI and press tab
to finish it, I now it'll now pop up a
thing and then I have to click it. You can
double tab it, but it's it's just one more thing.
It's just like, come on, man, not to mention. I
hate the fact that I can't hit up up arrow anymore.
That Yeah, it's broken right.
Speaker 3: Now, broken right now.
Speaker 4: It'll be so fun. Fact for all that my uh,
I have like short cuts on my web browser to
take me straight to my following directory and straight to
my dashboard. But the hook to the old one. Yeah,
every time I click it, it takes me to the
old directory. And if you go do that, it takes
you to the old channel layout. So for me, Twitch
never changed. Yeah, I've been clicking my same thing.
Speaker 2: I actually didn't even realize that what she was talking about.
Then you could probably go back in the vault and
look at me and looking around guy, and I don't
know what he's talking about.
Speaker 1: Yeah, they like me. Yeah, they've been putting out a
beta site for like the past three months and then
yesterday they were like it's fucking live and still as
broken as ever. It's a rocky road there, guys. But
we got a couple of features thankfully.
Speaker 6: Oh no, it's only it's doing those the shitty highlights.
Speaker 7: So like when Nia Sides said at h it does
that weird like white box around the name instead of
the red of everything. Yeah, because I think it's once
to get better.
Speaker 1: TV used to be t TV Daylight world problems are real.
Speaker 7: Also, sub gifting is live chat, so you guys could
all gift Brad wo subs to.
Speaker 1: Other Yeah, everyone, everyone buy Brad a bunch of subs
right now.
Speaker 6: The wor.
Speaker 4: You could.
Speaker 1: Like there's socks, there's coal, and then there's a Brad
He's above time to be fair.
Speaker 4: And then there's Amazon. Amazon Sleigh, what is there?
Speaker 1: Like, Chris, this thing that they put out, isn't it?
Speaker 4: No? It was their hitman service. It was It was
a gag article on the Onion. It was laid out.
It was laid out to look serious, but it was
like Amazon and now has a new service where they'll
come to your house and kill you.
Speaker 1: How I didn't get that joke because I they did
have a Christmas service at one point, but that with
that article, I tweeted it out and just said, finally,
can I get this prime delivered? Please?
Speaker 4: It Actually they actually has like they had a photo
of a guy with a shirt with like the Amazon
logo on it. He's just pointing at a He's pointing
a suppressed pistol at the front door of the house,
and it's like new Amazon service comes to your house.
And just kills you. Well that was and then it
was like and then because it was written like a
serious article, it's like there's been some public outcry over
Amazon's newest, admittedly controversial service, Amazon's Sleigh, where they just
come to your house and end your life if you
can't deal with the stress anymore. They have several options
for disposing of the body. And it's just like this
dead serious article.
Speaker 1: I love it, dude. The onion is so good. That
was all because of the one where they were like
Amazon can now you can now give an Amazon courier
your key, so they can just come in your house.
Of course they just kill us.
Speaker 2: Yeah, well they will kill me in my slave Yeah.
Speaker 4: Well, I think the idea is that they only use
that when you're not home, but so they would just
rob your nose blind.
Speaker 3: Yeah, a lot of times you're in the would only.
Speaker 4: Use that option if you're ordering something and you're out
of the country or you're on a road trip.
Speaker 1: Yeah, it's funny because they would have you have like
there's not like actual Amazon couriers. They just fucking throw
it to usps, and usps still wouldn't do They would
probably still lean your package up against the door, or
with those people with like gated communities. I've seen them.
They just throw them over the gate like they're just like,
oh god, services.
Speaker 3: Dude, Yeah, that's a business.
Speaker 1: It's yeah, it's not good.
Speaker 6: They showed I don't know if it was real or not,
but I believe it was. It's it was.
Speaker 7: A tie I think delivery company, and it showed like
the back of a moving van and they're just literally
two guys just kicking boxes out and laughing.
Speaker 1: Yeah.
Speaker 6: And it's just I'm like at.
Speaker 5: The beginning of ice Venturo and it's just.
Speaker 1: It's basically yeah, yeah, yeah, that's how I imagine most
delivery companies to be honest. I just imagine like, if
there's ever a hole in your box, it's because some
dude got bored and he was like, can the forklift puncture?
Like you just threw seven Oh.
Speaker 3: Yeah you can.
Speaker 1: Yeah.
Speaker 7: Always loved that sound of you're like, yeah, you man.
Speaker 4: I don't know if there's such a gadget that measures
like force or vibration or so. I'm sure there is
probably something us from like measuring earthquakes, but I want
to just take that and put it in a box
labeled fragilest shipped across country awards to see if it
looks like it's going on through like a ten point
zero earthquake.
Speaker 1: You know, I'm pretty sure people have done done that
and it looks like in the box and put me
in there. Yeah, I'll go through a gale force cr there,
Krans in there.
Speaker 6: Oh, that'd be great.
Speaker 5: That's at after a while.
Speaker 9: I'm sure you trying to.
Speaker 1: Yeah, can we have a one off story about Kran
being shipped in a crate a cross dust fail.
Speaker 3: Kran's big adventure?
Speaker 4: If Celis gets really pissed at him, will to do that?
Speaker 1: You hear they know? I'm just why is that crate smoking?
Like there's just a trail of smoke coming out. Yeah,
and from the boxing, you kid, You guys want to play,
let's do this.
Speaker 2: Let's do this as a quick you probably worked it out.
But we don't have Connor Cronus, which is fine because
he doesn't have a character.
Speaker 4: Yeah, because they're all dead.
Speaker 2: He needs to learn to play. Yeah, he can't make
it this week, so he should be back next week.
Speaker 3: Also, he's an affiliate, so he's probably very busy.
Speaker 2: So I'm sure nobody even noticed he wasn't here.
Speaker 1: What's like somebody in the chat with like here? Or
is he just quiet? And there's the hit is Wednesday
by dude's extra over his face?
Speaker 6: Oh wait, is that that's who that is?
Speaker 1: We got it. I'm gonna like, I'm gonna sit you
down in front of nine gig and imager.
Speaker 6: What was for you to tweet the picture of it?
Speaker 7: No?
Speaker 1: Oh no, I said it was on the overlay. Yeah,
it's on the overlay.
Speaker 2: Send him the meme while I set us up. Welcome
to the game.
Speaker 4: Everyone.
Speaker 2: While we introduced Tenchi to memes, has never seen a meme,
you know, everyone go and follow probably going to stream
after this, right.
Speaker 8: Yeah, h go there later on, follow the HJ ten
twitch channel and just send him memes.
Speaker 2: Turn turn links on for today and just let people
and you have to click them all.
Speaker 3: He's like a meme grandpa, So we're just trying to,
you know, catch him up.
Speaker 10: Just mema fi highlight thing is ugly. Every see grandpa
every time and she sees a meme. It's the same
as your grandpa seeing like the newest cell phone.
Speaker 6: The buttons are too small.
Speaker 11: Trench Cash, we we we.
Speaker 2: We saw the group go to shallow scar which is
on it is towards the center of dust Foul. You
kind of finally made your way in and heading towards
the Crimson City and north in general, and there we go.
Speaker 5: He's discovered memes.
Speaker 2: He's pretty quick discovered the memes. The group showed up
into like what essentially is sort of a town centered
around a trading post that has grown in size. It
has a pretty decent manor house and a very large
sort of church slash library, and it's also the home.
Speaker 5: I am a little sick right away, so I might cough.
Speaker 2: And sneeze and sniff and things in my voice, and
I'm sorry if that happens.
Speaker 6: I also matter.
Speaker 9: I'm sorry.
Speaker 5: We should have done the Shadow Demons.
Speaker 4: Last last week.
Speaker 2: This week, the the Archpriest is also the Chancellor here
to Sally Vossler and you guys are trying to you.
You sort of went to find her, to meet her,
to try and get the Chancellor the arch Priests to
revive Carlias and Rajah. You did find her, though Lash
and Strings avoided the encounter because of who knows what
something something in their past that cross and they may
never know. She said that you needed two diamonds, good ones,
something known as binding dust or dead man's dust, and
two people willing to donate a portion of their blood,
and the race has to match the race, and.
Speaker 12: Then it's like so distracted, it's like a speech jammer
for my brain, a brain jamming device.
Speaker 2: Ardin decided to go to stick around in the library
and do some research before just running off into a
set of caves. The rest of you decided to run
off into a set of caves after Lash, who wanted
to go and get the dead man's dust by herself,
because the dead man's dust, or at least some easily
obtainable dead man's dust, was supposedly able to be on
the long dead, long dead year long dead bodies of
Lash's old hideout of Rogues and thebes. Pretty much everybody
apart from Arden, went there. You've got the dust. But
then Lash and Strings were drawn further into the cave
by some weird voices.
Speaker 5: When you guys headed.
Speaker 2: Inside, you found a banshee in the form of your
old elder Elder Kesse, and a bunch of shadow demons
which seemed to have manifested on this sort of.
Speaker 5: Horrible, desecrated land of Christ.
Speaker 2: I've already got like half a brain because I'm sick
to do this, and now I've got like these gifts
that keep playing, and I'm like, oh yeah, memes.
Speaker 3: Well, we should not have shown what means are.
Speaker 2: We should never have shown Atenji what means or what
have we done? We've opened Pandora's box. Inside the cave,
I'm going to try and focus here inside the cave.
There was a lot that happened last week, so I
really want to make sure I get over it thoroughly.
Inside the cave, the bansheet pretty much instantly knocked Strings out,
and then the shadow demons overwhelmed the party. Vasilius managed
to visible himself and run out of the cave. Lash
was invisible, though as she tried to escape for some reason,
Gamille grabbed her and sort of failed attempt to kind
of protect her and say some way, but ended up
just kind of restricting her ability to leave. Eventually, she
was turned invisible as well and was able to gape,
but not before Gamil and Strings were killed. Strings is
gone dead and Gamil was dragged into the sand in
a horrible ghostly way, and Strings was basically clawed and
stabbed to death.
Speaker 5: By these shadow.
Speaker 2: Demons, who were as far as Strings could tell, sort
of forms, and lash could tel forms of the old
ken Ku. Strings, of course, being the one who essentially
killed them all, led the raid on the evening of
the lashes lashback. Ah, okay, I don't know why that
was so difficult for me to do.
Speaker 4: I apologize.
Speaker 2: So today we find ourselves almost in Shallow Scar, but
not quite.
Speaker 4: That could be a little loud fuck.
Speaker 2: Outside of Shallow Scar, the night falls and a set
of boots hit the sand traveling which the everlasting travel
of the sands is no stranger to Walter Benthee Benee,
having traveled on foot many times as opposed to train,
He's almost as adept to traversing the harsh landscape as
a sand walker might be. Luckily for Walter he has
a sand.
Speaker 9: Walker with him.
Speaker 2: Although only one set of boot tracks can be followed
from sin River to Shallow Scar. Walter, you find yourself
on the outskirts of Shallow Scar, just a short hour away.
Night has already fallen, but you can just about make
out the lights of the trading town on the horizon,
kind of stark against the black piercing shods of the
mountain skate beyond what do we see? What does water
look like? Who are we looking at?
Speaker 1: Is a relatively medium height sixty nine inches tall, half elf.
He's got a little brown, mousy hair. I assume in
the in the the guise of the scene, as you
would pan up, you'd see his jet black eyes. No
whatever the what's the white hit called? I don't know
the white shick just whatever? That is full black, very
very clean, clean shaven despite walking through the sands for
so long, and this attire is garb is kind of
a greenish like a Vardian colored cloak covering everything but
blasted by sand and wind. So it's been warm and
down and I have the hood up as well.
Speaker 2: You are alone physically, but you're not alone.
Speaker 1: Yeah, so I figure I figure as I see the town,
i'd probably this it you here to Rajah Raja. You
are present as well.
Speaker 4: What's the question is it?
Speaker 1: Are you? Are you here?
Speaker 4: I'm here? What's what? Are we there?
Speaker 9: Yet?
Speaker 1: I mean this town? Are you there? Do we keep walking?
Speaker 9: Do you mean?
Speaker 6: Do?
Speaker 4: I don't know where my body is. It's not like
I can sense it. Oh, but I mean they probably
went here. You can't sense what that's what everyone back
in Sin River was saying. Right, they headed north?
Speaker 1: All right, all right, what are the name?
Speaker 4: When I said when I that I could sense it,
I meant, like, you know, I just have a gut feeling.
I can't actually feel it.
Speaker 1: Oh, I thought you could sense it. I meant the
other ones have. But I guess maybe it's I don't know.
I have no idea.
Speaker 4: It's not exactly an exact science.
Speaker 1: I'm telling me.
Speaker 4: Let's just go ask around. I mean, it's it's what
it was, am I looking for? Okay, there's a bird
king kou, Right, they're not very common, so if there's
one around, someone's got to a seener and a fear bulg.
They're huge, like no one can miss him.
Speaker 1: The fuck is a fear bugue?
Speaker 4: It's it's like a it's like a giant that lives
in the forest, like a druid giant.
Speaker 1: So like a giant.
Speaker 4: Yeah pretty much. Okay, and then those are two our
best bets. Probably someone said there was a teethling with him,
but I have no idea who that is. Okay, and
uh yeah, that's that should be in. That should be
enough to go on. We're looking for a teethling of
fear Bulg and a Kenku. I guarantee you there's no
other group of people that have three of the you know,
those three with them.
Speaker 1: Okay, I'll just look for the bird. Then I assume
she's the easiest spot.
Speaker 4: And then Carlas is probably with him, but he's you know,
twarves are everywhere. Look for the other three and you'll
find him too.
Speaker 1: Okay. What's uh? What do they do? They do they hide?
And what do they do they go in the open?
What are their routines? What are their specialties? I'm walking
as I'm talking here as well.
Speaker 4: Well, I mean when we were in Saint River, I
just kept them in my house. If they don't have
a place to stay, I assume they'll just probably go
to the inn, probably the cheapest one in town. We
were broke, all.
Speaker 2: Right, I'll deliver you, uh, Raja rome a survival check.
Speaker 4: Hold on, I gotta pull out the other character sheet.
I didn't realize we were gonna get straight into this
double character nonsense.
Speaker 7: You fell and are sucked back into the ever floor unfortunately.
Speaker 2: Yeah, ooh that is bad for Raja.
Speaker 6: Yep, he's dead. He's a little rusty.
Speaker 4: He is Actually I'm also going to use hold on.
I forgot how to play my other character with he
has an ability?
Speaker 1: Where is it hy my other character? Story of our lives?
Speaker 6: Dude? But know what you're talking about?
Speaker 4: Jet Okay, I'm not sure what I'm rolling for, but
if it's just refining the place I have Outlander background,
It says you can always perfectly recall general layout of terrain, settlements,
and other features around you. In addition, you can find
food for yourself and up to five other people each day,
provided that you know it actually grows, So if it's
finding my way or finding food, he automatically succeeds.
Speaker 2: Yeah, it's more just a general because I assume that
realistically this travel you actually have like an.
Speaker 4: Expert to.
Speaker 2: Refer to Alter, So basically you are.
Speaker 4: Raja.
Speaker 2: You are essentially like guiding Walter through the sands.
Speaker 4: From cinema.
Speaker 2: So it was more of a general survival check. And
it also determines how many zan Scaron vipers attack Walter.
Speaker 1: Right now, Walter, what I have?
Speaker 3: Viper number three?
Speaker 5: Can I get some initiative now?
Speaker 2: Because I'm not as nasty as everyone pretends I am.
I'm gonna I'm gonna do something else, a little special
here just for this fight.
Speaker 6: I'm gonna out.
Speaker 2: How Walter usually operates. But so hopefully everyone can see
on here hang on, I'll be able to give everyone
site just so you can see this rest of you
or players, I should be able to just see now
what you see. So you guys have tokens in the
top right hand corner of the map, just so that
you guys can see what's going on on the map.
So you're not actually there lashing Arden and Raja though, Raja,
you are somewhat here in the form of Walter Benthy's
body in form you and for this fight only. Also, oh,
hang on, get to roll an initiative.
Speaker 5: So if you can roll me an initiative.
Speaker 1: What my initiative is?
Speaker 6: Ship the buzz go wrong?
Speaker 4: Where's my where's my token?
Speaker 8: There?
Speaker 4: You got it in?
Speaker 1: You don't get what? Please kill me, Brandon. I'm I'm
flying to Britain. I hope you know I will.
Speaker 3: I will end you.
Speaker 1: This is my vacation time of the year, Okay, I
can take time off.
Speaker 4: Yeah, So.
Speaker 2: Here's how this is gonna work. Raja on on your turn,
you can flee in habit Walter's body and do a
little move. Now, Walter, I've been kind enough as to
give you a short sword and a butler.
Speaker 1: I was wondering why I had that.
Speaker 2: You pick these up in sin River, just purely so
that you can do this travel Raja. You can't use
your toll war or anything. You don't have to use Walter.
You're using Walter's body. You're sharing h people. You just
have Walter's HP, so if you get hit water, it
doesn't come out of Rajas or anything.
Speaker 1: Raja.
Speaker 2: On your turn, though, you can just use the short
sword that I've put in your inventory as an attack.
Other than that, the rest of everything is yours to
a degree. Obviously, you can't do all the super body
localized things that you have got right you are.
Speaker 4: Do I attack using his stats or using mine? Using
your stats? Yeah, I'm not.
Speaker 2: I'm not fucking around that much, Okay, I'd have to
make him a whole separate sheet. So Raja, you're able
to just bring as much of yourself forward and you can.
Speaker 5: The only thing you don't have is your actual items.
Speaker 2: But other than that, you can fully possess Walter's body,
make an attack and then step back again.
Speaker 5: In time for water.
Speaker 2: Walter, as you're walking along, you step on something which
lets out a terrible hess. At first, it looks just
like a piece of sand, or maybe even a twig,
although the.
Speaker 4: Sand lifts ups.
Speaker 2: This little greenish, monstrous snake, I say little, it's pretty big,
whips its head up in front of you, and you
realize that you've trodden on a viper. There are two
other snakes which start to move as the attention is
drawn to them. These are Zanskaran vipers. Give me a
nature check, both of you. Sure, hey, you're both relatively
aware of what they are. They're basically huge snakes. These
are nowhere near fully grown, but they will grow to
be very large. They can grow up to like thirty
feet long, four hundred pounds. Huge, great, enormous, venomous snakes,
and they're extremely lethal. They also, when they get big,
prey almost specifically on like adults, adult human humanoids. One
bite can kill a health.
Speaker 1: Turned the fucking video.
Speaker 4: One bite.
Speaker 2: So as as it launches up Raja, you probably as
a reflex.
Speaker 4: React to it, Walter.
Speaker 2: You feel your body just jolt as the ghost of
Raja inhabits you for six seconds. What do you want
to do Rajah.
Speaker 4: Yeah, he's just reflexively pulls up the shorts and he's like,
this is depressingly small, and stabs it in the snake
with that stead.
Speaker 1: Listen, not all men were born equal. Okay, that is a.
Speaker 4: Nineteen and nineteen is a hit, and then I am
whoop lyricos six six. Yeah.
Speaker 2: The thing like whips its head around, and instead of
like jumping back or reacting like you normally with Walter,
you suddenly realize that you are fully in control here. Raja, however,
pulls out a blade, brings up the butler and just
stabs it down, slicing at the creature. It does hit him,
but they have extremely thick hides, even these young ones,
and it's not the most devastating of attacks. The thing
continues to come at you. You want to do anything else?
Speaker 4: Yeah, this is kind of an important question. Do I
match my level to the rest of the party or
not with h as he reached level five while he's
traveling with Walter, or nah, because I have an extra
attack If I'm level five, I'm gonna say you don't
have it yet, Okay, so you will, you will when
you come back. Actually, since I don't have my toll war.
That means I can't use great weapons strike. So can
I just add on my slayer's eye and do the
extra one D six? Yeah, let's do that, so it
is eleven damage.
Speaker 5: Eleven damage sir.
Speaker 4: Nice.
Speaker 2: Yeah, it's just a slightly deeper cut this time. The
thing does react immediately to you.
Speaker 4: Cutting it.
Speaker 2: You are able to attack and stuff like that and move,
though I probably have to give you power to move
the token.
Speaker 5: I assume you don't want to move though.
Speaker 4: No, he's not gonna move.
Speaker 2: The viper is going to attempt to bite to you.
You have proficiency with the shield for this fight and
this fight only so you can add to to your.
Speaker 1: I don't know, as you're just I don't know, right, Fine,
that's fine.
Speaker 4: Er, I feel like.
Speaker 1: It's a thirteen that would so many you shield reaction, No, no,
the spell shield raise my ac by five?
Speaker 2: Yeah, yeah you can do that, and yeah, what does
that look like?
Speaker 1: What do we say it would? I think it would
just be like a like a translucent kind of like
kind of come up like they would be attacking a
barrier instead, it would just hit this invisible barrier.
Speaker 2: Yeah, are you not reathed? In blue flames or something
as well.
Speaker 1: Well, it would probably like as it would probably come
and pass, like my hand would just swipe up and
it would just be this like barrier that as it
strikes it would just dissolve in blue flames.
Speaker 2: Just meaning you have some random bullshit, right, I just
remember rolling it up for you.
Speaker 1: Yes, yeah, So every every time I cast, my entire
body is read from blue flames. Is what you've given me?
Well you rolled for it, did I? Oh?
Speaker 2: I made you roll to get these random things.
Speaker 1: Oh cool? Okay, and you got it? Yeah, okay, So
that's plus five AC until my next turn. Yes, so
your AC is fifteen seventeen right now.
Speaker 5: Seventeen makes it breaks it.
Speaker 2: So as you bring this shield up, one slips in
behind you and you feel this like this this bite
pinch as these little teeth sink into your calf. Looking down,
you see this young but still very strong and powerful,
horrible venomous snake hanging off the back of your car.
It's going to build nine piercing damage to you. Can
I get a constitution saving throw?
Speaker 4: Please?
Speaker 1: Okay?
Speaker 6: And pain.
Speaker 4: Nice? All right? Yeah? Cool?
Speaker 2: So you resist the effects of the poison that is
pumping into your bloodstream. And however, you're man of the
world and somehow immune to snake poison. To snake poison,
Schneck comes into here, Schneck number three. Oh wait, it's
not Schneck's turn.
Speaker 1: It's like I'm lagging like a motherfucker. So I'm just
fixing the stream real quick.
Speaker 5: It's your turn.
Speaker 1: It's my churn. The snake not rolling up right now.
Speaker 2: It comes launching across the sand at you and easily
bumping headfirst into your shield.
Speaker 1: Spell fuck you snack Um, okay, Umm, I think I'm
gonna do the thing. Yeah, I'm going to do that,
all right. I want to do the thing.
Speaker 4: Don't don't do anything rash, it's just snakes.
Speaker 6: Yeah.
Speaker 1: So this is wait, this is nighttime, right, so it's okay.
So I can probably expect a long rest pretty soon.
It's been a it's been a long journey.
Speaker 4: Here.
Speaker 1: We're good.
Speaker 4: Are you going to do the thing?
Speaker 9: I'm doing the thing.
Speaker 1: Don't not not the thing, not meteor.
Speaker 4: No, I'm gonna even have a body to take cover in.
Don't do the thing.
Speaker 1: I'm gonna I'm gonna scorching ray at third level, but
I'm going to quicken it using sorcery points, so it
becomes a bonus action and not an action. And then
I'm going to cast firebolt the cantrip, but I'm going
to twin it. So which which snake was the one that?
Speaker 8: Uh?
Speaker 4: That? Can you do?
Speaker 5: Do you have enough to do both?
Speaker 4: Oh?
Speaker 1: Yeah, I'm actually that brings me down to one sorcery
point for the day sorcerers, the.
Speaker 4: Best class by the way. Scorching ray, scorching ray or
fireball both?
Speaker 1: Oh wait, I can so we worked at fireball or
fireball firebolts not fireball. Yeah, I don't have fireball. Which
was the one that Jesse hit?
Speaker 9: That hit?
Speaker 4: I stabbed the one on the left.
Speaker 1: So I'm gonna I'm just gonna throw one scorching ray
him two to the one directly above me, one behind me,
and then both of my twined fireballs are going to
hit the one above and the one behind roll them
all all right, hold on, hold on, scorching ray does
that hit?
Speaker 6: Yeah?
Speaker 1: Hold on two D six Okay, So that's one of
them that hits the one in front of me. Okay, okay,
this is for the one above it that hits too, okay,
And this is for the one above.
Speaker 5: It that hits too, believe it or not?
Speaker 1: All right, so there's the damage on that one, all right,
So that is that's a twenty twenty, twenty six, twenty seven,
twenty seven, twenty seven yeah, how was that? Twenty seven
eleven plus seven and then the eight there was there
was two that hit, so it's it's oh sorry, twenty
six not twenty seven. Yeah, okay, So that's the one
above it, and then the scorching ray for the one
behind it, there's a ten hit.
Speaker 4: It does not okay.
Speaker 1: I when he use ties with chaos to give me
advantage on that attack, roll, yeah, so that makes it
twenty five does that hit?
Speaker 4: Yes?
Speaker 1: Okay? And then you know the source for a bullshit
that you can make me roll wild magic and all
that bullshit.
Speaker 2: Oh I'm waiting for you to finished doing what you.
Speaker 1: Lookay, okay, that's ten damage to the one behind me,
and then the two fire bolts sixteen to hit the
one above.
Speaker 4: Yep, that hits.
Speaker 1: Okay, that's eight damage, and then twenty to hit the
one behind that hits. Okay, the heck are you? And
that's sixteen.
Speaker 4: This is everything though, this is.
Speaker 1: That's the whole cambo. Yeah, that's the entire carbo.
Speaker 2: That's like the biggest thing he can do in a turn,
I think pretty much.
Speaker 1: All right, No it's not not yet.
Speaker 4: He didn't use fireball. Yeah, fireball, it could have been
biggest fucking Like he just spins around him and all
these fucking it's like a light show in the night
of just lines of fire launching at these fucking creatures.
Speaker 2: They're just getting hit and spanked and burned as just explosives,
light and fire going off on the ground, hissing and
and gnashing a lot like these little fucking things of
trying to fight at you, but they're just getting hit
by fire poles. Robby at D one hundred.
Speaker 13: Incredibly, you don't kill any of them, what you Incredibly
they all survive, but they all look fucking jacked up.
Speaker 1: No, there's nothing else I can do. Fuck if this
rolls the fireball level three on myself, I'm gonna fucking cry.
Speaker 2: If you die, this is you immediately come back to
life as if by the reincarnate spell.
Speaker 1: Are you serious?
Speaker 6: It's even better than the viraball.
Speaker 2: That's the best thing you could have rolled. Well, it's
fine where you're by yourself, you're not wrong.
Speaker 6: That would have been really useful a little while ago. Yeah, right,
last week.
Speaker 1: All right, so that ends my turn.
Speaker 4: That ends your turn.
Speaker 2: You have a reincarnate spell like like in Final Fantasy
or where it's just.
Speaker 4: A little feather.
Speaker 2: Yeah, yeah, there just waiting auto you.
Speaker 5: Have auto life. Then then the night kind of dissipates.
Speaker 2: The lights of the night dissipate, and yeah, these things
are all burned up and kind of like charred, and.
Speaker 5: They look like they're ready to be eaten almost.
Speaker 2: You just need to kill them.
Speaker 5: Raja, it is your turn.
Speaker 4: If I had my toll where I'd kill all three
and one two, yeah.
Speaker 2: I know you would.
Speaker 4: You had to be way more of them because I
would I would be able to do attack kill one
extra attack from great weapon, kill that one, and they
get the extra attack from move five. Instead, I'm going
to feebly stab at one of them with this.
Speaker 5: Does that hit as it does, you're trying to hit.
Speaker 4: The one directly left them, finishing the job. Yep. An eight.
Speaker 2: You stab straight down into this thing and you feel
the blade pierce through the through the snake. It probably
feels nice to actually have a non ethereal form for
a moment as you feel the bite of the blade
cut into this snake, but then you see the thing
react suddenly, as it's still vaguely alive. It launches up
the the sword towards you and attempts to bite at you.
Speaker 4: You got anything else you want to do? Uh? Oh wait,
I forgot my extra my slayers, I I forgot So
it was actually twelve damage. Would that be enough to
kill it? Fortunately? No, No, it is. These things are
really durable snakes.
Speaker 1: Because you were expecting the full combo. Was that with
that what you're expecting?
Speaker 4: Or they just thought you were going to do fireball
instead of scorching?
Speaker 1: No, I don't have fireball to the next level.
Speaker 4: So because I took it, and I was hoping you
would do it, because Raja has slay absorb element, so
you could throw the fireballs straight down and it wouldn't
hurt us because I would sketch it, and so it
would just be a self nuke exploding. Then and get this,
I could catch it and then put it in the
sword and then fire stabbed them on my next and
so it would have been a beautiful combo.
Speaker 1: We're going to destroy this campaign.
Speaker 4: Jesus Christ. But yeah, there's there's nothing else I can do.
Speaker 2: Yeah, they're so almost dead, but unfortunately not quiet. This
one launches up the sword at you with its fangs.
It attempts to bury into your forearm. Walter now vaguely
back in control. Let me see here thirteen again.
Speaker 1: No, well, oh yeah, I'll just you shield again as
another because it's a reaction, so that ac back up
to seventeen.
Speaker 4: Yeah there cool.
Speaker 2: Yeah, so yeah, the thing like it's it's coming up
your arm and yet down into it. It kind of
bounces off your arm as this shield just about forms
before you are bitten. One coming in from behind with
an eighteen. So that one's gonna bite you.
Speaker 1: It's always that one from behind.
Speaker 4: That one sucks.
Speaker 5: Yeah, flanking rules, I don't have them really.
Speaker 2: That is twelve image damage thirteen high okay, fIF and.
Speaker 1: Huh easy.
Speaker 2: I made a I made a con sorcerer. Once I rolled,
I rolled good enough stats to have a high con
Goliath sorcerer and it was undefeatably good. It was so
Goliath is amazing. Yeah, this one just continued. It's still
biting and clinging on to you.
Speaker 1: Just kill him.
Speaker 2: It gets hit by some fire, but it's sort of
holding on. Still it carries on tearing through you does
the it is damage but no poison damage. And then
a critical failed from this one as it burns to death.
I'm just gonna I'm gonna say it was on fire.
Speaker 1: And okay it I was actually really hoping.
Speaker 2: To fight and then just falls over charred.
Speaker 1: I was hoping for either the fireball wild managic or
the grease wild man, because then it would just set
them all ablaze. Uh is it my turn?
Speaker 4: Then it is?
Speaker 14: Now you'll say yes, and there's those two are alive
and that they look really fucked up. Yeah, correct, Yeah,
I guess I'm just going to.
Speaker 1: Two seconds. You know, I'm not gonna I'm not gonna
do anything fancy. I'm just gonna magic missile and uh, hello,
it does. It doesn't cast at what level. I'm gonna
cast at the second level on the two of these.
So is that enough to kill both of them? Or
do I have to do? You want me to actually
do the math?
Speaker 4: Here?
Speaker 2: Thirteen thirteen each thirteen too.
Speaker 4: I can split it up, split it, yeah, I can
split the so.
Speaker 5: Uh let's see here, so three.
Speaker 1: And then.
Speaker 2: It kills one and leaves one on one. So I'll
say it kills this in front of you, you just
dart and then the one behind you, you do hit
it with a dart, but it's just clinging onto your legs.
Speaker 1: And I'm going to reach behind and I'm going to
cast shocking grass this little ship. It's been stuck in
my fucking leg.
Speaker 2: Yeah you again, another light show as a as the
the sand snake. The viper behind you is fried. The
all three of them now lay charred on the ground.
If you weren't just outside of a town, they probably
make a relatively decent meal for the night.
Speaker 1: You look, I'm still going to pick them up and
tie them together. Yeah, take them. I look what.
Speaker 2: You look relatively unharmed other than the wound.
Speaker 1: On your back, my blood seeping out of my cow.
Speaker 2: You probably had like a terrible punch wound on the
back of.
Speaker 1: The I'm gonna wrap them up, and you really.
Speaker 4: I wasn't kidding about the snakes.
Speaker 1: You really have to stop taking me over. It's so jarring.
Speaker 4: Sorry, it reflects it's like a puppet. Wow.
Speaker 1: Okay, the can coup.
Speaker 4: If that was really satisfying. Though, I haven't stabbed anything
in quite a long time, well like three days days.
It's a long time for me.
Speaker 9: Canku.
Speaker 1: We'll find the canku canku fear bulg.
Speaker 4: And I'm not going to tell them.
Speaker 1: By the way, don't no telltale signs, so do not
to know that you're here.
Speaker 4: WHOA, we'll just says says the man with the pitch
black eyeballs.
Speaker 1: Good luck explaining that bad spell gone rang, and I'm
just gonna walk off.
Speaker 2: As you begin to walk off, give me a perception check.
I would say that's good enough to notice something nearby.
Speaker 4: In the.
Speaker 2: Near ish nearby ish.
Speaker 4: There is.
Speaker 5: A sort of a chill in the air for a moment.
Speaker 2: As you guys step away and start to walk off,
you limping maybe a little bit, you notice, Rajah, that
there is a very odd looking sandstorm in the distance.
In the center of the sandstorm, there is a sort
of light source that's very obvious in the night sky,
approaching directly towards you from the east. You'll see this,
and you'll recognize this sandstorm. And only you would recognize it. Walter,
you might see this but think nothing of it. It's
just a sand So they're always moving back and forth.
It's usually nothing to worry about. Unless it's a big
fucking thing coming straight for you. And this is kind
of like a just a normal sandstorm. There is a
weird light nearby, kinder, but then maybe there's a feeling,
a sense of urgencies. It starts to pick up and
starts to move towards you relatively quickly.
Speaker 4: Raja Walter, run, run right now, sprint to the town.
Speaker 1: Sandstorm run that's just sand.
Speaker 4: Do you not understand? I'm casting strike, running body strike
to double this movement speed?
Speaker 1: Can you do that? I'm just going to start taking
the dash action, I guess.
Speaker 2: Give me an athletics check.
Speaker 1: Fuck me? Okay, like.
Speaker 2: Okay, hmmm, nowhere near good enough? Do you start to
run towards town? You guys can easily see the town
in front of you.
Speaker 4: We see the lights. What I have?
Speaker 1: Some bullshit?
Speaker 4: Okay? He don't forget. He gets double movement from from
Zephra strike even if he's not attacking anything. And while
he's running, I want to use primeval awareness to detect
underd Yeah. What's the distance on that? Like five freaking miles?
Speaker 1: It's okay, I'm gonna cast haste for myself. Yeah, I'm
gonna haste myself. Third level. So I get double.
Speaker 4: Speed, isn't it?
Speaker 1: Well?
Speaker 4: Yeah, speed is double. Yeah, so you have quadruple you
have quadruple rod speed of them.
Speaker 1: He's is fucking christ Wiley Kie.
Speaker 5: You're very fucking fast right now.
Speaker 4: Yeah. You.
Speaker 2: So you guys start fucking legging it. And also you
start casting some magic. So you suddenly get this burst
of energy from the Zepha strike. As you start to move,
your legs start going like sonic, like this is there's
a second sandstorm that kicks up behind you. And then
you cast Haste on yourself and you just you start
moving like a fucking flash ahead of you towards the
town where you're aiming. You see the lights, though they
begin to dim, almost as if your vision is dimming,
But it's not so much that you just notice that
around you there is now just sand, swirling and swirling
and swirling about you.
Speaker 4: Both. There is.
Speaker 5: A moment where.
Speaker 2: You become completely engulfed in the sand itself, almost as
if you can't outrun it, because it's the sand and
you're on the sand, and the sand is everywhere in
dust veil. The sand storm nearby just swells, and the
sand below you begins to rise up in front of you,
and then there's suddenly.
Speaker 5: Just a wall of sand. You're still running, feeling yourself
moved forward.
Speaker 2: You've got a train track that you've been following to
one side that you can see to a degree through
the thickness.
Speaker 5: You can see that you're still moving, and can see
that you're.
Speaker 4: Moving very quickly. But it does you.
Speaker 5: You're unable to.
Speaker 2: Escape this because it's just ridiculous and it's every where
in front of you. I'm gonna need another initiative. As
you end up in the sand, there is a.
Speaker 4: Can I are the others anywhere nearby?
Speaker 6: Or no?
Speaker 1: Another solo fight?
Speaker 6: Fuck?
Speaker 1: You baited me with those fucking snakes, you asshole.
Speaker 4: You blew all your sorcery points.
Speaker 1: On snakes or one left.
Speaker 2: Sand wraith appears in front of you. Well, it's sort
of in front of you, it's sort of around you.
It's sort of all about you. Can you roll me
your initiatives again?
Speaker 4: Please?
Speaker 1: Oh man, way Lash and again feel free to look
out the window anytime the candle goes out and then
he's like, oh, well, let's just relight it.
Speaker 5: Lash is like way up in the.
Speaker 4: Okay, what did you get? Raja twenty four.
Speaker 1: Twenty math on that real quick? What was it? If
I was dashing that was two hundred and forty feet
a second.
Speaker 4: It's going really fat.
Speaker 2: That was exact Yeah you yeah, I mean you definitely
made it like you're not still here on the map,
Yah're miles ahead of it. But then this thing is
near you. Basically you can't escape.
Speaker 4: It's stacks.
Speaker 2: No, let's attack is what's happening here, but you're still hasted,
still potentially got the strike.
Speaker 4: What how does that work? Zerverra strik. Yeah, it's concentration
up to a minute, basically run a double speed with
no opportunity attacks until you actually hit something. Once you
hit something, it's you have advantage on the attack. Cool.
Speaker 2: So what we see essentially is you guys running, you
start to bolt, and then there's just this swirling sand.
You see a figure inside of this sandstorm. It's extremely
difficult to see with the knight and the sand. You
see this kind of lantern you almost pick out a
kind of a jagged sword on the side of a
huge sort of jagged sword on the side of this
creature that's inside of the sandstorms. There's definitely no ordinary
sandstorm you'd probably assume this is maybe some sort of
elemental water. Raja has almost definitely got a different idea
as to what it is. The thing swells up in
front of you, and then we cut back to.
Speaker 9: Fuck half.
Speaker 1: It's not even like Jesse suffers, because Jesse gets to
keep playing.
Speaker 4: In shallow scar.
Speaker 2: We see, yeah, we see the cilias and vasilias and
lash are at the nest kind of thing.
Speaker 4: You guys will probably be out of breath.
Speaker 2: We're picking up like one second after you guys escape
the cave. You're both still invisible and you run outside
of the caves. There's just a horrible screeching noise, the
banshee screaming and echoing up the cave system, any other
scrabbling and more.
Speaker 5: Human sounds.
Speaker 2: There's the dark, maniacal, kind of impossible alien noises of
the shadow demons, but there's no noise from strings and
there's no noise from Camille.
Speaker 5: You guys barely make out with your your lives. What
do you want to do?
Speaker 9: Uh?
Speaker 4: Cecilia's probably doesn't stop after reaching the exit. He like
sprints another one hundred feet or so away from the entrance.
So just in case one of them joys to like
reach out and just like youoink him back into the cave,
and then after getting like one hundred feet or so
away from it, I feel like he's too disturbed to
maintain concentration, so the invisibility just ends and then he
stops because Lash, I think was Lash was still being
restrained by Gomill for another turn or two, so she's
probably a.
Speaker 3: Little bit behind.
Speaker 4: She's lagging behind, and so he's just stopping to see
if she makes it out alive or not.
Speaker 2: Yeah, I would say, like the thing with Lash is
that she's probably a lot faster than you are because
she's dex child, so she just skid outs out. You'll
probably hear the clause there's there's there's a wooden area
before you actually exit as you climb up, and you'll
hear the clause across the wood and then you'll see
some sand kick up in the area. Presumably this is
Lash might be a ghost, So.
Speaker 4: I'm ending the spell so if it's her, I will
see her immediately.
Speaker 5: Just Okay, this isn't the.
Speaker 3: First time that Lash has had experienced like this in
this place, so I'm probably in shock because we just
lost another couple of people, and I lost my entire
clean here. So I'm just kind of doubled over. Oh
go ahead, yeah again, I'm just kind of doubled over,
like breathing heavy but not saying anything.
Speaker 4: You had to go check out the voice, didn't you.
Speaker 3: Thought I thought it sounded like it was what I
thought it was, Cassie, she said, she said to help
and mouser, what is wrong?
Speaker 4: What is wrong with you and your friends? So I've
never seen any group of people so prone to death
and misfortune.
Speaker 3: And they're really dead. Strings is dead.
Speaker 4: Yes, yes, yes, we were, just we.
Speaker 3: Haven't even Raja is still dead, and we gotta get back.
Speaker 4: Let's just.
Speaker 3: Let's just go back. And I'm just gonna start running,
just totally stressed and shaken, So just running as fast
as I can back to the church.
Speaker 4: Okay. He doesn't even try to stop her. He's not
even moving. She sprints. He's just still sitting there. M h.
Just when I go home and collect my paycheck. I
don't know, all right, truth be told. I don't care
about the tool for a lizard. And we got the dust.
We just need we need diamonds. It's a mining town.
There'll be someone here, who sells gemstones. I just need
a thief. Okay, good thing, all right. We keep the
bird alive, get the gems, get the dwarf up, and
get the heck out of here before these idiots get
me killed. Sorry, friends, got work to do. And he
he's just Gonnach, much more calmly than lash. But he's
just gonna walk back to the hotel.
Speaker 2: Sure in the church, in the library section of the
church aarden, you've been here for a while. You were
looking at a specific set of books, and you found them.
Speaker 4: What are you now.
Speaker 6: After that? I would probably just go look around.
Speaker 7: If I saw the Chancellor, i'd probably annoyingly speak to her.
But if I don't see her, probably just go outside
and look where the hell did everybody go?
Speaker 4: The Chancellor.
Speaker 2: Is there, You will be able to find her, But
she has those big golife guys.
Speaker 4: In the way.
Speaker 9: I haven't met for this, don't I.
Speaker 2: Yeah, we didn't really get to use it last time
because I was dumb lap. So the Chancellor is sitting
in front of this tree. She's no longer like tending
to it. She just seems to be sat in front
of it. You can't see her face. She sat on
her knee or like kind of like with her legs
tucked under her kind of on her and kneeling in
a way. And there are these three relatively well armored
goliath in front of her, these huge imposing forms, one
with a great club, one with the great.
Speaker 5: Sword, and one with a great acts.
Speaker 2: And you've probably wandered around this church slash library enough,
and she doesn't seem to have like left this area
for the last I mean, it's only been.
Speaker 5: A short while, like an hour, two hours something like that.
Speaker 6: They travel up, just get to move up towards the goliath,
not passing. I'm just Chancellor Varsler.
Speaker 2: The goliath steps in front of you, the big one
with the great sword of Morgan, and says, what do
you want?
Speaker 7: Well, I actually just see right here in the text
it doesn't explain fully how you're supposed to take iridium,
and of course arcanight, And I'm just continuing to make
up words and put them together to create the new soul.
Speaker 9: Well, you need to bother Chancellor with this. She deal
with it, don't worry, little man.
Speaker 6: Well, if she'll deal with it, then I could help.
Speaker 7: I mean, look, look how good I am in this
library I found everything I needed, and I could be.
Speaker 6: Of such help. You're you're, you're, you're a wonderful lad.
Speaker 7: I could probably bring you back to life too, if
you ever have the misfortune, which would never happen, of course,
because you're such a wonderful man.
Speaker 6: Look at you, You're amazing.
Speaker 2: He uh, He like pulls some of his armor aside,
and there's just this horrible fleshy scar here, this binding notting,
a ball of flesh, and he says.
Speaker 9: Me, already brought back to life once.
Speaker 15: Oh well, already have powerful friends.
Speaker 7: It it looks, it looks amazing on you. Actually see
right here, this is where this wonderful teethling bound me
to her loving service.
Speaker 6: And it is loving, if you know what I mean.
It never mind.
Speaker 7: Anyways, So I'll just go walk by now and talk
to Chasla Vusler.
Speaker 6: No, okay, I'm gonna try and make a break for it.
Speaker 5: Okay, give me a.
Speaker 4: Check towards her.
Speaker 6: Out of there, towards her.
Speaker 5: It's you completely take him by surprise.
Speaker 2: You you like dash suddenly pass him, and you hear
the jingle jangle of all of these goliaths armor moves,
especially the one in front of you reaches out, but
way too late as you duck down under and you
feel the rush of airs. His hand gone with the
glove swings over your head and you run past uh
Morgan towards the Chancellor.
Speaker 4: What do you want to do.
Speaker 7: I'm not gonna move seconds directly towards her. I'm gonna
start trying to run along that out that inner outer circle,
Chancelor Vazza, I would love to speak with you all.
Speaker 2: The The Chancellor.
Speaker 5: Uh is going to cast.
Speaker 6: Vaporized finger of death. Yeah, I learned how to resurrect.
Speaker 4: It's okay, boys disintegrate.
Speaker 2: All right, So let me see here. Uh, I'm sure
was hoping it wouldn't come to this. Give me a
wisdom savings. Sorry, please come on, it's nice.
Speaker 1: You still nice?
Speaker 6: But you die?
Speaker 2: No you you?
Speaker 4: You see?
Speaker 2: You run in and you start moving around the sort
of in a out a circle of the area around
this tree. There's this huge tree with like white leaves,
something that you would almost never have seen naturally, and
you're running around. She doesn't stand up or anything. She
just whispers a few words and you feel a strange
sense of magic and awa and control fall over you.
For a moment you're almost bound, and you can almost
hear the words that she's saying to you before you
suddenly snap out of it. You're used to dealing with
these magical things, and you're able to ward off the spell,
whatever it is she's casting on you.
Speaker 5: And she stands up and says it's okay.
Speaker 2: As the three guards rush in, they start drawing their weapons.
They're waiting for you to run around one more time
so they can just love off your head, and they
kind of look at her.
Speaker 9: We will kill him you this way for a that way,
catch him, do not let him out of your sight.
Speaker 2: And she says a little sterner, No, I think he
just wants to speak, And she says, what is it?
Speaker 5: What do you want? You may approach?
Speaker 4: Oh?
Speaker 7: Well, I mean you didn't have to mess with my mind.
You already have my heart.
Speaker 6: Milady. Oh, it's so good to be here with you.
Speaker 5: There's always one, isn't there?
Speaker 7: Well, there is only one. There's only one arden, But
you may have me for the night.
Speaker 2: She looks at you with that sort of She has
like a long dark hair and it's shaved on one side,
but her eyes a very sort of plane, and she
has a very plain expression. She kind of looks at you,
cocks her head slightly, with no real expression, no real
easily readable expression. She says, I'm afraid we have all
the acolytes that we need.
Speaker 5: Thank you.
Speaker 6: Oh okay, well is Margan near me?
Speaker 9: Yeah?
Speaker 5: I assuming like, where are you? Where are you on this?
Speaker 7: I've probably moved my my loud armored ask out there.
Speaker 2: Then they would be doing like this kind of a thing.
All of them are ready to get you, but they're not.
They're not actively restraining.
Speaker 9: You are holding your.
Speaker 6: Margin?
Speaker 4: Right?
Speaker 6: Oh why was I here again?
Speaker 9: You are not allowed to be here. Get out.
Speaker 6: Well, that's rude.
Speaker 7: I mean, oh yes, I had something in a book.
Please m here, hold this.
Speaker 6: And I'm just gonna give margin the book.
Speaker 2: He looks like he's about to like bat it out
of your hands, and then he remembers himself that book.
Speaker 6: That's a good boy. Thank you. You're a wonderful what
do you call it? Acolyte? Acolyte?
Speaker 7: Yes, so, Chancellor Varsler, if I may be so bold,
you're right, you're right, uh you. The resurrection is very
it's it's it's it's amazing. Actually, look right here, and
oh yes, Morgan, see this it shows that it works
and it's amazing.
Speaker 6: And you you probably need time off. You sure you
don't need a drink.
Speaker 2: She cocks her head to the side and she says, no,
I'm quite all right, if you don't mind, I'd like
to get back to my prayers.
Speaker 7: I yes, of course, I'm sorry. One last question, one
last question. Do you have a sister?
Speaker 5: No, I have an only child.
Speaker 7: Then I have no more questions. I Morgan, put that
book back where you found it. Thank you very much.
I'll be leaving. I'll we'll talk again.
Speaker 6: I'm sure.
Speaker 2: Morgan looks up towards the Chancellor and she just gives
him a curtain nod and then turns around and kneels
again and goes back to her meditation. There's a moment
where the Golias all kind of look at each other
and exchange some strange glass glances. And then he picks
up the book above your head and just hits you
on the head with it and says dirty, and then
steps aside. It doesn't hit your hard, it just bunks
you on the head.
Speaker 6: I get that a lot. Thank you.
Speaker 9: If you ever try and run past again, I cut
off your legs.
Speaker 6: Well, I mean.
Speaker 7: Fair enough. You don't have a sister, do you. Yes, okay,
I'll keep that in mind.
Speaker 9: The size of Morgan.
Speaker 15: Intriguing twice as powerful, twice, all quick to anger. I mean,
I give you the address of Morgan's old home.
Speaker 7: Fantastic, Morgan. You and I were were wonderful. If you
ever need anything, just let me know.
Speaker 9: Just walk up to Morgan's old home door, knock on
door thrice. Okay, she will let you in.
Speaker 6: Okay, anything else I should.
Speaker 9: Know will wonderful. Oh she will cuddle you.
Speaker 6: Okay, okay, fantastic. Thank you Morgan.
Speaker 7: I love you. You and you be more like Morgan.
He's a very good man.
Speaker 2: Frelk says, to tell go, this one will make wonderful
supper for Morgan's sister.
Speaker 9: Ah. Yes, wonderful supper. His plump face.
Speaker 2: And they tap you on the head, dirty dirty, And
they just start bunking you on the head with the
gaunt laid hands. It's not comfortable, but not innately like
hugely damaging.
Speaker 6: That Thank you get dirty indeed good and just walk off.
Speaker 9: Okay.
Speaker 2: They they let you go, They take up their positions
again and grunt and grumble after you as you leave.
Speaker 4: You live in the whole building.
Speaker 7: Yeah, I'll go. Look, I'm going to go try and
find where my people are. I can't find them, I'll
go find Morgan's sister.
Speaker 5: Uh, that's a whole.
Speaker 4: Other journey to lead.
Speaker 2: It's h J Tenchi, one on one, one shot, one day.
Speaker 5: Lash you head into town.
Speaker 2: Night is in full swing, but it's not so late
that the town is asleep or anything. People are still awake,
moving maneuvering around the town. They generally seem to be
finishing up supper and wandering in and out of their
homes or the more.
Speaker 5: Likely the taverns and stuff like that.
Speaker 2: But the place isn't fully asleep, but it's also you know,
it's probably verging on like eleven, I think is roughly
what I would assume. So people might be starting to
head home from taverns, and any late workers heading into
the taverns for a late dinner.
Speaker 5: Where did you say you were heading?
Speaker 3: So my head cleared a little bit while I was
while I was running, and I realized that the church
was probably the last place that I should actually go.
And I do remember Vascilias saying we had rooms one
in nineteen at the Minstrel so I'm actually going to
slow down, so I'm not drawing attention to myself and
just kind of slink my way in the shadows over
to the Minstrel, and presumably it's busy there as well,
so I'll try to make it to room nineteen.
Speaker 2: Yeah, so you.
Speaker 1: Do you?
Speaker 2: How are you dressed?
Speaker 4: What do you look like?
Speaker 3: So I have to ask you, guys or Arden specifically,
does that costume last until he takes it from me?
Do I still look human?
Speaker 6: Yeah?
Speaker 7: As much as you ever did with the disguise? Get
it'll it's just like wearing a costume, gotcha?
Speaker 2: So I think you got particularly fucked up either by
anything that would destroy.
Speaker 3: Actually, what is my health?
Speaker 8: Oh?
Speaker 3: Yeah, okay, my health is not great.
Speaker 2: But it was all like ethereal strikes.
Speaker 3: It wasn't like blunt damage. So I still appear to
be a human with a rather large nose, and I
would have probably a cloak would be the most visible
piece of my costume, which I would pull tighter around
me to head into the Minstrel.
Speaker 4: Yeah.
Speaker 2: So yeah, you head into the Minstrel's Chalice, which is
the particularly wealthy tavern, and in inallow scar Vasilius with
a silver tongue managed to sort of blag a couple
of rooms and claim pretty much brought out the entire
Oh yeah, she was a Tommy wiser, I remember. And yeah,
so you probably take your time. By the time you
guys have been up and down this sort of mountain,
it would have been in like an hour and a half,
two hours or so plus the combat. And yeah, you
head towards this building. It's one of the nicer looking buildings.
The door is closed, a big two story timber building,
and as you push open the door, you notice that
all of the patrons are finally dressed. The tables are
these sort of elven made tables and chairs, and the
barman is He's wearing like a typical bar white shirt
with a little bow tire, but his heads select back
with I'm sort of odd grease, and he looks a
little nicer than the average soot covered mining dwarf on
the street. As you head in, he looks up and says,
good evening, sir.
Speaker 3: Good evening, and I'm going to try to duck my head.
I probably would not have thought to lower it when
he said sir, so probably about the middle of the road.
Speaker 2: Ye boddly at you, but not too oddly. He adjusts
his spectacles because he's blind spectacles. He adjusts these little.
Speaker 5: Circular rimmed glasses and looks over at you, peering at you.
Speaker 4: For a moment.
Speaker 2: You think, oh my god, something something's up.
Speaker 3: When I see him do that, I would, I'd say,
costume party in a hurry, and just.
Speaker 4: Do you have a room, sir?
Speaker 3: Room nineteen? Where is it from?
Speaker 9: Nineteen?
Speaker 2: Oh?
Speaker 5: Yes, what were the names you gave?
Speaker 4: You give the I put I put them under friends.
Well they put it under his Oh I'm sorry.
Speaker 5: You put it under LaFrance of grim law.
Speaker 4: I put it under La France.
Speaker 2: Okay, he says, oh, part of the La France party.
Speaker 3: That's right, that's right. Look, I'm in quite a hurry
room nineteen. Please.
Speaker 5: Are you bringing the deposit up?
Speaker 3: Noah?
Speaker 4: Me?
Speaker 2: Oh yes, there was to be a deposit put down
a thousand, one thousand and five.
Speaker 3: But right now I'm in quite a hurry Room nineteen.
Speaker 5: Please one second, if you wouldn't mind.
Speaker 2: He turns around, knocks on a door behind him, pushes
it open.
Speaker 4: Room nineteen.
Speaker 6: Is it ready?
Speaker 4: Yeah, yes, I know that said tomorrow.
Speaker 2: Yes, well okay, yes, you'll have to wait if you
wouldn't mind waiting just ten minutes.
Speaker 3: Well, then there's room one ready. We also have room one.
Speaker 4: One. Moment, Room one's room one ready.
Speaker 2: It is yes, he is, No, this isn't him, it's
another fellow staying with him.
Speaker 4: Yes, in the same room.
Speaker 5: Yeah, well, yes you can. You can take room one.
Speaker 3: Well, just to get ready in thanks.
Speaker 2: Yes, yes, of course, yes, we weren't expecting your party
for another day.
Speaker 9: Of course.
Speaker 2: He pulls up a open a locked drawer and then
begins rummaging around, and then brings up a very thick
looking key on a very large with a wooden key
ring on it, and says, yes, yes, they're rather large.
But of course we have all sorts trying to break
into our rooms all the time, ruffians and rogues and
the like. You must understand, there used to be a
band of terrible bird like monsters that lived up in
the mountains, and they would come down, break into the
upper rooms and steal the chalices.
Speaker 5: It was quite a terrible time.
Speaker 3: I don't really have time to talk.
Speaker 2: The key really handed. Yes, of course it's room one,
And if you'd like us to bring any food or
drinks up to you during the evening.
Speaker 3: We won't be necessary.
Speaker 4: I can do.
Speaker 2: And of course, if if a horrible little Kenku steals
a chalice, do report it.
Speaker 5: Just a little, just a little joke. Don't worry. They're
all dead.
Speaker 3: I feel like I am just like caught. I'm like,
you know, I ran all that way trying to stress,
and I'm just like the key, and I'll yank the key.
Speaker 9: The key.
Speaker 2: Yes, just straight down the hall on the first floor,
right at the very end, one of the largest rooms
we have.
Speaker 4: Would I have caught up to them at this point,
she was like bombing it? Were you running to No?
He walked pretty calmly. Yeah.
Speaker 5: I feel like she's sort.
Speaker 3: Of I was calling the ash.
Speaker 5: Yeah, like waiting before you.
Speaker 2: Uh so you had uh people like these rich folk
the third speak the Yeah.
Speaker 5: So you head down the hallway to room number one.
Speaker 2: In the room, once you unlock the door, it's a big,
nicely brought door with a one carved eloquently into the front,
and you open the door, push it, presumably close it
behind you, and walk into a relatively large room, one
of the larger rooms you would ever have really been in,
probably to stay a big four poster bed, a nice
window that looks out over not the residential district, but
the kind of expanse of dust fell beyond. Because it's
on the far back end of town. There's plants, which
is a rarity to see. Again, it's always a sign
of some sort of wealth that there is this little
potted plant with earth and a little glass of water
next to it to water it. There are these very
nice chalices set around a table, which you may have
recognized call probably brought in a bag of them at
one point. These sort of like iron made but with
little inlayers and nicely crafted that would definitely sell for
a pretty penny in the slums. And yeah, just a
basic table with a separate on suite room with its
own bucket.
Speaker 3: So I basically case the joint. I'm looking to see,
you know, where the nearest window to the ground is,
and as I'm pulling off my costume, just sort of
wanting to see how easy it's going to be for
me to slip out in and out of that during
our stay here.
Speaker 4: Very easy.
Speaker 2: The window opens, the one that leads out to the
back of the hotel and on the f eastern side
of town, so I throw it open, sick easy. So yeah,
it's just it's like one of those like Disney like
bell throws it open. Yeah, with the plant on the windowsill,
and yeah, you could easily jump in and out of it.
You could easily jimmy it open from the outside as well.
Speaker 4: No one else could, but you could.
Speaker 3: Yeah, thank goodness. All right, it looks like I can
get here, and I just need to climb down. But
you can do that, okay, yanking the costume off and
well essentially preening my feathers and then I'm just gonna
PLoP down on the nearest chair and try and think
of a way to get a diamond. And I think
Lash is aware. I'm aware of the Dwarven district and
that establishment near the mines, right, so I can I'm
sort of pondering how I might be able to get
a diamond out of that whole situation. I don't remember
the dwarf's name, but.
Speaker 2: Uh, the the guy the stoneteller, Yes, mister bronze Belly.
Speaker 3: Bronze Belly, that's right.
Speaker 5: How can I forget that in the industrial district.
Speaker 3: Yes, I'm going to kind of wait for the others
and if there is water available in the room and
take some of that.
Speaker 2: Yeah, there's war fancy cups. Yeah, yeah, fancy cubs and
fresh water provided wonderful comfortable chairs to.
Speaker 4: Sit on.
Speaker 5: As a nice rarity.
Speaker 2: Vasilios, a little while later after this, heads into town.
Speaker 5: Are you looking for lash?
Speaker 4: Yeah, well he's walking back to the hotel because he's
assuming she went there.
Speaker 16: Yeah, he's more composed at this point because granted, he
just witnessed two gruesome, horrific deaths, but they weren't people
that he cared about in the slightest so he just
kind of shrugged it off.
Speaker 5: And yeah, that's how that works. What this is fair?
Speaker 2: Like walking down the street, just see a couple of
people murdered brutally by That's cool, this is fine.
Speaker 4: If anything, he's more motivated now to get this done
quickly so he can leave.
Speaker 2: I'm sure. Yeah, Vasilius has one foot in the underworld
of sin River and one foot out, so I'm sure
that he has seen plenty of gruesome deaths.
Speaker 4: And yeah, I would.
Speaker 2: Like maybe maybe like half an hour later, you saunter
up to the minstrel's chalice, opened the door. The same
gentleman greets he Oh, hello, welcome back, sir, did you
find everything you were looking for in town.
Speaker 4: He's not in the disguise this time around, so oh
you're not okay in that case.
Speaker 5: Hello, sir, welcome to the Minstrel's chalice.
Speaker 4: Hello, I just arrived in town looking to regroup with
the La Frances. Did they already stop here to make
reservations or they not here yet?
Speaker 2: To quisite means of communication amongst your various pasties.
Speaker 4: So very that at that moment I'm going to like,
I'm going to awakened mine into his head and say yes,
I'm very good at it, like rather loud, and then
be quite the fright. Communication is one of my strong points. Yes,
a wizard here in town with us? Yes, how exciting.
Speaker 2: Yes, well, do make sure you make yourself known to
the chancellors. She always likes to meet a wizard.
Speaker 4: Oh, I'm sure she's already aware that I'm here, but
I will be stopping by to see her tomorrow. If
you want to see some fireworks, make sure you stick
around on three days from now. Yes, it will be
good fireworks, doing some magic tricks and such after the ceremony.
Speaker 2: Tricks and fireworks excellent. Yes, I'll be I'll be present
I'm sure I can get somebody to cover my shift. Obviously,
I'm on nights. You know, it's quite difficult working nights
and towns such as this is not very many that
come by, and even when they do, they can't afford it.
And the night is usually when the thieves show up, though,
I must say, and a lot less of them more recently.
Speaker 4: Too many of those pesky types around. Anyway, could you
perhaps tell me which room the Frances were staying in
so that I can go say hi.
Speaker 2: One of your party has already arrived and he's currently
in room number one.
Speaker 4: The other room is not ready yet.
Speaker 2: I can try and get one ready for you if
you'd like high weight.
Speaker 4: I probably won't need it for a bit. I'm just
going to go touch base with them. I'll swing by
and say.
Speaker 5: Hi, right here, Yes, well it's room number one.
Speaker 2: Do you need your own key?
Speaker 4: It? Would you be knocking on their door? I'll just
go knock on the door. I'm sure they already have
a key.
Speaker 5: Yes, they have their own key.
Speaker 4: Okay.
Speaker 2: Well, if you need any food or any service, and
please do be sure to contact or if you just
need somebody to talk to it.
Speaker 5: Do get rather lonely. I'll keep that in mind.
Speaker 4: Uh, and then I'll just go walk up the stairs
and then just pound on the door slash.
Speaker 3: So I'm kind of, oh, oh, screw you over to
the door. Is there? People?
Speaker 4: Is there? Is there? One?
Speaker 15: No?
Speaker 4: Probably can we police have because this is looking back
through the other one.
Speaker 2: There's like one of those big ancient key holes that
you could use, Like it's a big thick keyhole that
you could easily use.
Speaker 4: Okay, Well, in that case, he's kind of put his
he's kind of put his head down and he's looking
through that just so that he can see her. And
as soon as I can see her, my telepathy kicks in,
I'm like open the door.
Speaker 3: So yeah, I.
Speaker 4: Ohlaus, Yeah, we have business to discuss. We do we
need diamonds? Where do we get them in this town?
Speaker 9: Right?
Speaker 3: I was thinking about that. We need to go to
the industrial district. Uh there's a dwarf there, Bronze Belly
I think I think that's his name, and he sells
he sells gems.
Speaker 4: Yeah, do you reckon anyone would be in his shop
right now?
Speaker 6: Uh?
Speaker 3: Well, let's see. Well no, I mean it's almost midnight,
but well, but they do keep the fires, and and
so I'm just sort of pondering that, and I say,
but we just we just should go go go what
we should go get stones?
Speaker 4: Right? Yes, we can't buy them if only I knew
someone with fast fingers. Unless you think he's going to
hand them over, well.
Speaker 3: I don't think. Yeah. Uh so I don't have the
ken Ku, don't have the best reputations. We just need
to take them.
Speaker 4: Why did you take your disguise off?
Speaker 3: I wasn't thinking. I just I wasn't thinking.
Speaker 4: Vasilius will like wave his hand over his face, and
as his hand passes, it just kind of blurs and
suddenly he's a dwarf. I can do this for myself,
but not you. I wish you hadn't taken the disguise off. Yeah,
and then just as a parlor trick, he's back to normal. Actually,
if I could get to look at the shop owner, well,
do you mean you make yourself look like him? Yes?
Then we just killed the real one.
Speaker 3: Well will a description do.
Speaker 2: Not?
Speaker 4: Or it would be very hard to have His face
is beard. That does make it easier with dwarfs since
they're mostly beard. But I feel like I should probably
still look at him unless if I use awakened Mind
to use like telepathic communication, is it possible to communicate
a picture instead of just words, like just project project
the image of a thought that way? I think that is.
Speaker 1: A way.
Speaker 2: I think you can do that with like message, but
I don't know if you can do with awakened mind.
Speaker 5: How does awakened mind work? Does it say anything specific?
Speaker 4: Awakened mind is basically it's basically just a free message
that I can do at all times with multiple targets
in any language.
Speaker 2: There is a spell that does this where you can
send images as well.
Speaker 5: I just can't remember what it is.
Speaker 4: Maybe I could. Maybe there is a sad thing send
nudes at level three.
Speaker 1: Level three fuck boy, you can send.
Speaker 4: It gives you the ability to touch the minds of
other creatures. You can telepaths who speak to any creatures
you can see within thirty feet of you. You don't
even need to share a language with the creature or
to understand your telepathic utterances. It must be able to
understand at least one language. That and I think he
also on those messages, So I don't know if the
cilias can like twist message plus awakened mind to figure
out some way to project an image.
Speaker 5: Yeah, I'm trying to think what it was like.
Speaker 2: I feel like the last time somebody actually used one
of these whatever I'm thinking of, was like the first
campaign I ever ran, like three years ago.
Speaker 4: So I don't really remember.
Speaker 2: I'm sure there is one, though, I remember there being
a spell that lets you do it. Message is here's
the message, and can reply in a whisper that only
you can hear, So it's not message awake in mind.
Speaker 5: If it's to do it language, then I guess you
can't either.
Speaker 4: Okay, Oh I know how of course. A Well, first
of all, I need to sit down so my body
and mind can recover from nearly dying in a cave.
But when it's done, I just need you to focus
on what his face looks like, and I can read
your mind and just see it directly.
Speaker 1: The spell is held telepathy.
Speaker 5: Oh telepathy, lets you do it?
Speaker 1: Okay, let us images sounds?
Speaker 9: Gotcha?
Speaker 4: Spell? Gotcha? He also he also has detect thoughts though,
so if she just like focuses on it, I think
you can see it that way, he can do his
mind reading. I just have to I just have to
like short resting in my spells back and that, and
I'm down to like five HP because they're freaking quit
me for of my health. And the first move there.
Speaker 2: Is that you too, you too. You've had half an
hour age because you took a casual walk, which is
enough for a short rest, and you were sitting down
for half an hour. So if you just like sit
there for chill for half an hour, and then you
can or we can assume that you know, you've had
the majority of this conversation and discuss the things over
the next half an hour or so. Yeah, you can
roll hit diet, and you can you get your spells
back mm hmmm. And last you can do it as
well if you have any hit die left. Remember though
that you guys will run out of hit die eventually.
Speaker 3: Yeah, so if I just two, I now have zero, right, okay.
Speaker 4: And then while they're sitting there, something's been bothering me?
Speaker 3: Well everybody dying?
Speaker 4: No, I don't care about that.
Speaker 3: She just kind of cocks her head like is he kidding?
Speaker 4: Just what did you did you know?
Speaker 3: Did did I know what the lizard strings?
Speaker 4: Now? Did you know what he did?
Speaker 17: Well?
Speaker 3: What do you mean.
Speaker 4: Think about it? How did all the ken Ku die.
Speaker 3: Well, so that's a really long story.
Speaker 4: I'll save you the trouble. He did what he was
in the troop that did it, the military troop that
wiped out the Canku. It's all dragon bow and soldiers.
Speaker 3: That strings, Yes, that strings wasn't in that.
Speaker 4: You're talking to someone who can read minds.
Speaker 3: But he was nice and he he was my friend.
Speaker 4: Okay, you don't have to take I would for it.
I don't care if you believe me. I don't is
why why would.
Speaker 3: The chance Why are you saying this?
Speaker 4: What did you steal from the chancellor?
Speaker 3: Sapphires and some rubies?
Speaker 4: Why the one you're wearing? Yes, let me see it.
Speaker 3: You just kind of like weekly, I weekly hold it
out toward him. It's not true.
Speaker 4: I'm not I'm not not going to cash detect magic,
but I'm gonna because I don't think I have that spell.
But is there anything out of the ordinary with this
gem that I would be able to see, whether there's
any inscriptions on it, or any kind of enchantment or
anything like that.
Speaker 5: Give me an investigation check.
Speaker 4: Yeah, Actually, would that would be Arcana? I was gonna say,
would that be Arcana? But I guess it'd be the
same modifier, So it's a twelve either way.
Speaker 1: Uh.
Speaker 2: Yeah, I figured you would looking more for like physical
things on it.
Speaker 4: He's more so like checking to see if there's like
a spell or a chantment or anything associated with it.
But it would be a twelve either way because I
have a plus one on both. Yeah.
Speaker 2: No, this is a plane gem. This is just there's
no nothing on it. It's just a straight up plane sapphire.
Speaker 5: If I'm not correct.
Speaker 2: Yeah, it's pretty pretty pretty bland.
Speaker 4: He just kind of pushes it back to her. Then
after he looks at it, that's not it. Yeah, not
Strings though, no, right of course, couldn't be him. Yeah,
something's off.
Speaker 3: What what what do you mean?
Speaker 4: When I went to talk to the chancellor, you and
Strings both immediately vacated the building, not wanting to be seen.
I wonder where that is.
Speaker 3: Well, if because because she's the one that ordered all,
they can't go dead?
Speaker 4: Why?
Speaker 3: Because then I just lift up the sapphire because these
were hers. I shouldn't be here in.
Speaker 2: This town, in this town.
Speaker 4: Well, if you care about your two friends, then you're
gonna have to stick around and help me bring them back,
which is but something, something's not right with this chancellor.
There's too many red flags. I've been around enough corrupt
politicians in my time. How does one get How does
one get to be the magistrate of a town and
an arch made at the same time. Which one came first?
Did she become the arch priest first and then use
her religious power to force out the authorities and take
over as the governor? Or? Is it perhaps that she
was in charge of the city first and managed to
drive out the clerics and take over that way? She didn't?
Speaker 3: There are too many rumors to sort through. Nobody knows
it's It's been a mystery for years. And I we
never trusted her, none of us ever trusted her. And
now and now she says she needs she can't just
resurrect them. Then you heard Arden? He he asked her
why she needed the blood? And and now what if
when they come back, what if they're hers?
Speaker 4: Well, better to get them back at all. I suppose.
Speaker 3: It is suspicious, though, I wonder where Arden is.
Speaker 4: Let's go get the diamonds and worry about the rest
of it later. Oh where is he?
Speaker 3: Okay? As long as we go and it's dark and
I can pull in my head, I can't be seen.
I can't be seen, and I can't use my ring.
Speaker 4: Yeah, what does that shop owner look like? I need
you to focus on his face to the best of
your memory.
Speaker 3: Okay, okay, and I'm just gonna take a giant sip
of water and plunk the chalice down and really concentrate
It's it's been a little over a year since I
saw the dude, but I'll concentrate his best I can
on his on his.
Speaker 4: Face, visualize it as closely as you can, not just
the face, his whole body. Mind you the clothing, everything
whatever you've lost saw him in. And then I'm gonna
put my hand on her head and do detect thoughts
to try and get this sketch that she's drawing in
her mind to see what this guy looks like.
Speaker 2: I would say that you easily obtain that. Yeah, I
don't think there would be any role whatsoever. I think
you just are able to see how he looks right.
Speaker 4: And then as she's doing that, however, I'm not sure if.
Speaker 5: Lash remembers how he looks that well.
Speaker 2: Yeah, everything on Vasilius part is bang on, But does
Lash remember who he is? I would say just for
the ships and giggles. That's what would it be.
Speaker 4: I'm just gonna say a history.
Speaker 3: Fuck it, Daxxterity, I completely agree.
Speaker 2: Yep, yeah, memory all acrobatics for you. There has to
be in or wiz and wizz in. This is usually more.
Speaker 18: Of a acrobatics you got it.
Speaker 4: Sixteen history is not bad.
Speaker 2: Yeah, no, you you remember how this guy looks.
Speaker 5: You've robbed from him loads.
Speaker 2: Yeah, he was like he was like your number one
target all the time, pretty much.
Speaker 3: Dude always had gems coming.
Speaker 4: In anyone you want to befriend or you want to rob.
Speaker 2: It's the guy who continually polishes up and sells the
gems the Dwarfs find in the coal mines. So yeah, yeah,
you can remember this guy. And a very clear image
appears to you.
Speaker 4: So while she, while she's doing that, says, open your
eyes now and look at me. And when you look up,
Vasilius has already done mask of many faces and he's
looking exactly like whatever you're picturing. Does he looked like
this exactly? How about the voice deeper, higher, a little
deeper like this? Well, does he sound more like a
typical dwarf?
Speaker 3: This is this will do all.
Speaker 4: Right then, and then he's back to normal for a second. Okay,
I need to get my minion back, might need his assistance,
So give me another another twenty thirteen minutes, and then
I'm gonna sit there and go through the summoning ritual
to bring Cramp back yet again after he's been exploded
for like the third time.
Speaker 2: You Yeah, you sit and begin to summon Kran.
Speaker 4: Arden.
Speaker 5: Are you outside the window? It's all I want to.
Speaker 6: Know of of here? Of there?
Speaker 2: Yeah, you're just wandering around in the right place. Yes, okay,
I just assume I just assuming you were outside the window.
As the beginning of an enormous dark fist begins to form.
Speaker 4: Uh and and.
Speaker 2: Paul cran from the abystal plane and up onto the
material plane. And obviously this is casting this lash. You
look out the window and Arden is just blindly wandering around.
Speaker 3: Oh oh oh, I throw the window opens.
Speaker 6: Are are they God?
Speaker 7: It's are you o?
Speaker 6: God?
Speaker 19: Here at the list? Aren't over here?
Speaker 3: And I'm like flagging my my arms.
Speaker 6: Oh it's you. Oh you got uh no, look aren't.
Speaker 4: We Why don't you look? What did you When someone
asks you if you are a god, you always say yes.
Speaker 6: This will not do. Do you need me to redo
your makeup?
Speaker 1: I do?
Speaker 19: I do in a hurry. We we look look, just
come in, come in.
Speaker 4: Here is going to interrupt the ritual for a split
second to just kind of look out the windows so
he can like make the contact that he needs for
awakened mind. And he'll just tell arden come inside. Don't
talk to the guy at the counter. They're getting suspicious.
Just come straight to room one.
Speaker 6: Oh how far is the window? Like right there?
Speaker 3: Where are you going?
Speaker 4: You can just then are we on? Are we on
the ground level or are we in this room?
Speaker 1: Were first floor?
Speaker 3: First?
Speaker 2: Yeah, you're up one. Ground floor is ground floor? Fast
for his first flour second story is the top floor?
Speaker 4: It is the third floors.
Speaker 3: Can you can you climb it?
Speaker 9: Look?
Speaker 19: I have I have a little.
Speaker 3: Bit of rope.
Speaker 6: Your rope? Well, I mean I was just gonna walk around,
but throw it down. No one will.
Speaker 4: RECOGNI there's no no one will recognize him.
Speaker 6: A puzzle. Puzzle.
Speaker 7: Let down your hair, and I swear to God, if
it's one of that store bought hair and it's not
AuAl authentic.
Speaker 4: Hair, return to my ritual.
Speaker 6: Shoddy agreements.
Speaker 2: Oh my god, I'm.
Speaker 3: Going to anchor this to the I assume it's a
giant wood, expensive bed, so I'm gonna anchor it to
the foot the foot of the bed and then throw
over some hempen rope.
Speaker 1: No, I like, what is going for? Just just wrap
it around cran and just gets someone whatked immediately.
Speaker 5: Hatched? So you're wrapping a rope around the bed at.
Speaker 3: The bottom of the the foot of the post of
the bed.
Speaker 5: Yes, me a survival check.
Speaker 1: Sorry, like a good knot.
Speaker 3: Who's given the check?
Speaker 2: Are you?
Speaker 1: Yeah?
Speaker 4: Oh, perfect rope.
Speaker 1: It's not a bad knot, it's.
Speaker 2: A I'm not even gonna carry on there.
Speaker 5: You you did.
Speaker 20: It fucking gifts today the Yeah, you make a perfect
knot and let down your hair for there's a rope
if you'd like to climb it.
Speaker 4: It's an athletics check.
Speaker 7: Yeah, I'm just gonna spit in my hands, grease him
up a little bit, take a nice run and start.
Speaker 6: Oh, you do it.
Speaker 4: That's fine.
Speaker 6: That's not fun.
Speaker 4: It's a good it's a good fun.
Speaker 2: You do it fine, Just one hand, legs, bump, bump,
bum all the way up the side.
Speaker 6: To the first floor and a crash through the wall.
Speaker 1: Uh.
Speaker 2: And into the room with the silliest summoning Cran with
a horrific demonic mumbling and smells horrible dark figure. Yeah some.
Speaker 21: Uh it's like sulfur, sulfur and brimaco and yeah.
Speaker 4: Yeah anything else? What else do you smell? Cigars regards?
Speaker 7: I assume it's like a nice black and mild smell too.
It actually smells it's like a vanilla in.
Speaker 2: Somehow friends together relatively well considering its smoky charcoal.
Speaker 4: And uh, yeah, you're.
Speaker 2: In and you're going to attempt to do some more makeup, right,
give me a disguised kit check again, Tommy Wise, I
was back. So basically, you spend a little while summoning
Cran bacilius arden, you spend a little while recreating your
masterpiece on this.
Speaker 5: Pro raven head, transforming a very.
Speaker 2: Large nose like Adrian Brody mixed with Tommy Wiser.
Speaker 5: Monstrously beautiful human.
Speaker 2: And yeah, at the end of that, you've had your
short rests and you've got Crans just about to be hatched.
And I think that's where we'll go to a break
for the seasoning.
Speaker 1: Alright, I'll be back at three to five.
Speaker 2: Everyone, back to st fail.
Speaker 4: Come back to dais Xville.
Speaker 2: Uh yeah, I deployed DIO sex every now and then.
That's why I almost ran. Just before we ran this,
I almost ran. Uh fucking what does it say, Curse
of Strada?
Speaker 1: Where is that set?
Speaker 4: Raven Loft?
Speaker 2: Because the whole thing is just set up to be
a d MS DAYO sex playground. Like they literally have
a fog around everything and they're like, anything you want
to happen, the fog.
Speaker 5: Is here for that to be.
Speaker 2: Yeah, a bit like how you know, like in that
Fiveday and thirteenth game, like Jason can just teleport. He
has a move teleport like he does movies and ship
kind of makes sense. They did that with raven Loft
for a reason.
Speaker 5: I kind of love that.
Speaker 7: Yeah.
Speaker 2: I came out of that raven Loft thing. I benched
it and made this. And that's why sexy things happen.
They are sexy, that's what they call me.
Speaker 3: That was actually pretty good. I'm not even man.
Speaker 2: So way back out in the sands, we have some
ship going down.
Speaker 5: My dear sweet children out there.
Speaker 2: Fuck please, uh we.
Speaker 5: Did it's time.
Speaker 2: Basically, let's see here right so in front of you,
straight away, instantly Bam, there is a fucking monster. It
is a huge, great uh sandstorm. Basically, I don't know
if my music is dead again. I'm sorry everyone, the
the music is there. Yes, bam, Yes, Rajah and Walter
sort of combined. The sand rises up in front of you.
This fucking great sand wraith appears and sort of blocks
off your path as you come to a skidding holes
or at least if you attempt to run past it
or something. Everywhere around you is now just a just
a swirling mass of sand. You're just caught in it.
It's very difficult to see. Vision has been reduced to
almost nothing, though there is a very obvious light source
in front of you, coming from the center of the
most of the eye of the storm kind of thing.
Directly in front of you, there is a form relatively
small inside, although this is a large token. The form
is humanoid. It does appear to be kind of grounded.
On its side, it has a jagged kind of sword
that you can make out, and in its other hand
it appears to be holding a lantern, but it's it's
features and skull and everything are all rotted away. There's
no discernible features. This isn't like, oh, look, that's Tommy.
Why so it's just a complete undead looking monstrosity with
rips of flesh and bone sticking through, and you guys
basically come face to face with it. Raja is probably
screaming at you in your head. However, this thing has
created an enormous, just horrific sandstorm around you. I need
a dexterity saving throw first, it's good.
Speaker 4: Oh can't touch this. You don't need to do it.
Speaker 2: Sorry, it's just him.
Speaker 1: I have a physical bo How close the town.
Speaker 2: You're well, you're an hour away from the town, so
we've just one two hundred and forty feet ago, six
seconds gone.
Speaker 5: Then maths stuff.
Speaker 1: I'm just I'm just curious.
Speaker 4: Like, work out the miles per hour?
Speaker 1: Actually the chat work it out thor thirty three point
seven miles an hour, So.
Speaker 2: You're moving at thirty three point seven miles an hour.
That's not fast enough, is it?
Speaker 1: Across three turns we could probably get there.
Speaker 2: Yeah, three turns, all right, you got three turns to
make it to drag this thing into town to kill everyone.
Speaker 5: If you want, you.
Speaker 4: Got survive, You've got to survive three turns.
Speaker 2: Then fine, I'm down with that. Quick mass or kill it.
So first things first, this fucking sandstorm just kicks up
around you, and the sand just turns into like it's
like razor blades, just tiny little razor blades just cutting
at you.
Speaker 4: Water. You take half of you want to roll it?
Speaker 5: Roll twenty I don't want to work today.
Speaker 1: I was like half of what the wall? Like, what
are you looking at it?
Speaker 2: There? You go twenty three, So eleven you take a
leven slashing damage as the sand just kicks up around you,
and then it sort of slows for a brief second
as the thing materializes in the center in front of you.
Uh so let's see. Yeah, cool, all right, that's all
it's gonna do. Raja, you pull yourself forth again from
the astral plane and take control of Water's body. Briefly,
what do you want to do?
Speaker 4: We're screwed? What the fuck?
Speaker 1: No, it's okay. We still have reincarnate cast on us.
You do have it and a half. But if reincarnate happens,
you change your fucking race when you come back, Like
what the fuck?
Speaker 4: Okay? Okay? First off, when we were running, I said
I was going to use primium awareness, which is like
the Ranger scents the whatever. Oh yeah, yeah, there's where
they can sense everything. So is this thing alone? And
are there any other undeads within, like anywhere nearby? It
says it has a five mile range. That seems kind
of silly, but they're at least undead in shallow scar.
Speaker 2: Okay, and then this thing, you might it might ping
off a couple of shitty little things in the very far.
Speaker 4: Distance or the benshe if that thing's still wrong?
Speaker 2: Oh yeah, is it benually an undead?
Speaker 4: Yeah?
Speaker 5: Sorry, I thought it was the undead all right.
Speaker 2: There's three undeads that you can sense from the direction
of shallow scar this thing and a few sonars go
off elsewhere, just in the sands, which probably almost always happens,
but nothing that feels immediate, and.
Speaker 4: They always end up just being like some crappy little
zombie that no one cares about. Can I tell if
this is the wraith like the one responsible for all
of the horrificness? Or is this just a way? Is
it possible to.
Speaker 2: Top or one hundred the same rath unless there are
multiples of this thing? But pretty much, as far as
you can tell, this is the same one that you
saw whenever it was or go recently ish back in
the day.
Speaker 4: This is the rape. Yeah, well we can we can't
fight it. The thing's basically a god question.
Speaker 1: Yeah can I evict Raja Bran?
Speaker 2: Uh?
Speaker 5: Well you created this based on a.
Speaker 1: Yeah, but this is this is in your in your
territory rate?
Speaker 5: Does it say it in your.
Speaker 1: For the background?
Speaker 4: No?
Speaker 1: The background is is just it's a what is the
background is haunted one?
Speaker 2: Haunted one? This is why you always make characters with
your players d ms. Don't just think you know it
all like I did and now have no idea what.
Speaker 5: You can do. This is like, well, fucking Raja all
over again.
Speaker 1: What do you mean?
Speaker 2: What the fuck is a zephyr strike? How are you
doing another turn?
Speaker 7: Ja?
Speaker 6: I didn't do it?
Speaker 4: When did I ever do another turn? Ze strike is
literally in a random ship Zebra strikes Actually in Xanathars
now it's officially a spell.
Speaker 2: Yeah, Xanathars is weird but kind of good. Okay, so
it doesn't really say that he didn't give you anything, really,
does it any hard?
Speaker 1: The whole the whole possession thing is the balls in
your court?
Speaker 3: Uh?
Speaker 4: Is there?
Speaker 2: What?
Speaker 1: Nothing? Nothing? No? I'm going over wild magic trying to
see what can save me? Are you gonna kill my
fucking character in the intro episode, You're gonna stop talking
to whack Stephen. Dude, he's he's rubbing off.
Speaker 2: WAITA was like kill him in episode when I was like,
I can't do that, it's mental, and he was like
do it.
Speaker 4: Maybe maybe we'll get lucky and and and the Druid
know it's sug and shaw, what's the facele shop out
of nowhere and save us.
Speaker 1: So haste for the next minute gives me plus two AC.
So with shield were at nineteen ACE. We just said
for run. We had to fucking book it. We to
survive three turns. A.
Speaker 4: It's a AC, doesn't matter. It's a deck save for
like the spinning blades of the sand.
Speaker 1: Yeah, but Brad said, and calm down. You said it
settled down right, Brad?
Speaker 2: Oh, okay, Well, it was more just that it was
ending its attack on you. It's still a fucking cell.
It went, it went insane for a moment and hurt
you with sandstorm.
Speaker 4: Yeah.
Speaker 2: You can only kick him out with the dispel Evil
and good spell Bark, which is basically exorcism because you
can break.
Speaker 4: The enchantment kind of thing dispel or protection from evil,
dispel evil and good because it explicitly mentions ending possession
of a creature breaking chartment as your action.
Speaker 2: You touch a creature and you can reach it, it's charm,
frightened or possess cele's element fender, I'm dead. Creature is
not a good charm for sorry, So despell even good
is basically, as far as I can tell, the only
way to do it without getting clever.
Speaker 5: So I would say no, not just as a thing
that you can do.
Speaker 4: Okay, Yeah, I was actually about to cast protection from
evil on ourselves and I realized that would have that
would that would actually yoink me out because it specifically
says target can't be charmed, frightened, or possessed. So if
I if I like self casted on well, I don't know.
If I cast protection from evil and good on us,
is that gonna kick me out? If I'm including myself
in the protection? Uh?
Speaker 1: Well, yourself?
Speaker 2: I think it would be more just that it wouldn't
work if it can't be cast. What does it say
the protection critic? If the target is already charmed, friend,
or possessed, the target has advantage on any new saving
throws against the relevant Oh okay, hang on, no, you
can do it right.
Speaker 4: Oh already yeah, if they're already charmed, friend or possessed. Okay,
so yeah, no, you can do it. Won't kick you out,
it won't affect you in a negative way.
Speaker 5: It would just give.
Speaker 2: Uh the fuck a disadvantage or whatever.
Speaker 4: Okay, gotcha. So as as the things approaching, then I
guess Raja is probably asking Walter, so do we run
or uh?
Speaker 1: Yeah? Yes? Yes? Does this thing have true sight?
Speaker 4: I have no idea this is this isn't a wraith.
This is the wraith, the one that I told you
about that I was hunting. But it's kind of hard
to do that when I don't have a body.
Speaker 1: It's fine, I have a plan. I have a plant.
Just run an run on his turn too.
Speaker 2: Uh yeah, yeah he can yeah.
Speaker 1: Oh yeah, so then we only need two turns then
he can.
Speaker 2: Yeah, he can run.
Speaker 4: I will take us and sprint as far as I
can move.
Speaker 1: Two hundred and forty feet boys, and then.
Speaker 2: You can just say you run two hundred and forty
forty feet because this thing's just gonna pop up next
to you on the end of that's fine, So you
can literally just.
Speaker 4: Say it, Okay. Is that is that with the dash
action or is that without the dash action?
Speaker 1: With dash? Yeah?
Speaker 4: Okay, So it's.
Speaker 1: Yeah, because it's because it's sixty and then you've already
you've already doubled it, so we had another. We had
another sixty onto that, so we're at one hundred and twenty.
And then with haste it's also doubled. So another it's
like it's one hundred and eighty feet actually not two
hundred and forty. Still a fuck ton of movement speed.
Speaker 4: Okay, I'm going to I'm going to run as far
as I can without using the dash action. And then
for my action, you do you have a crossbow or
a bowl? Yeah, like I'm gonna I'm gonna take a
shot at it with the crossbow.
Speaker 9: Mm hmm.
Speaker 2: Okay, all right, just trag a cross bow in.
Speaker 5: To your stats.
Speaker 1: Well here, what was your what was your what's your
decks modifier? It's plus five, okay, so then just add
plus three to this. Hello, oh wrong things? So fifteen.
Speaker 4: Is it hit? Okay? I'm I'm going to hit it
with the ensnaring stroll. First off, the damage for this
I don't know what that was.
Speaker 1: That's if you So that'd be nine, right, nine?
Speaker 4: Okay, yeah, so it'd be it'd be nine. It'd be
nine damage plus the one D eight from the Zephyr
strike because I just double checked the Zephyra strike works
even with a projectile attack, so it is roll on eight. Okay,
so it's it's six piercing and six force damage. But
more importantly, I'm gonna cast Ensnaring Strike on it to
try and restrain the thing as we're running away.
Speaker 5: Cool, it have to beat.
Speaker 4: It has to beat A or strength probably, isn't it. Yeah,
it's a strength save with a d C thirteen. I
wish Roger were a better spell casting all.
Speaker 2: Right, So you guys run, Does something in that bullshit
stop you from taking opportunity attacks by the.
Speaker 1: Way, yes? Oh really assume it does?
Speaker 4: Yeah? Well no, because Zephyra Strike is still going right,
So I run away from the thing and then fire
Zefrostrike blocks the opportunity. After we're away from it, then
I'll do the other action.
Speaker 2: You fire the crossbow just it goes into this sandstorm.
You see the thing with the sword on one hip
and the lantern. You see the crossbow bolt hit. It
just seems to go curves thro a boom hits the thing,
and it just keeps going.
Speaker 4: It's just there now.
Speaker 2: It's stuck with a crossbow bolt in it, and it's
sort of just following you.
Speaker 5: It's sort of slowly following you as you just run.
Speaker 4: Apps ensnaring had no effect.
Speaker 5: I take it the ensnaring depending on how it looks.
Speaker 4: Uh. Is it stuff that grows up out of the ground. Yeah,
it's it's vines come up out of the ground and
entangle the thing.
Speaker 2: Yeah, they grow up and they entangle the thing, but
it just moves through them.
Speaker 5: It's not moving what you entangle it. It's it's not moving.
Speaker 1: Oh okay, but.
Speaker 5: It's also wasn't trying to move.
Speaker 4: So hey, yeah, I don't know. It might just like
turn into sand and dissolve and reappear next to us.
Who knows that. I think it can teleport anywhere. I
don't know if that was I don't know if that
will slow it down.
Speaker 1: Keep running, that's fine. I have a plan. Mirror image, motherfucker.
So this thing is disadvantage.
Speaker 4: Thrice?
Speaker 9: Is it?
Speaker 1: During the spelse uration roll of Deach twenty to determine
whether the attack at targets one of your duplicates.
Speaker 4: Mm hmm.
Speaker 5: Uh cool and images good.
Speaker 1: So I'm going to do that. And what's the range
on this one hundred and twenty feet? Is there anybody
within one hundred and twenty feet with me? Of me
that I can see?
Speaker 5: Good perception?
Speaker 4: Check?
Speaker 2: How far away from county?
Speaker 4: Fuck?
Speaker 1: Because I mean, that's why I asked how far away
we are? Because I don't I don't know. You said
an hour, but what's the actual distance?
Speaker 2: Don't do distance? It's just an hour away. That's how
far away it is. You you can't see anything. Your
perception is fucked regardless because of the sandstorm. So it
becomes bullshit see through and it is you I can't see, Okay,
Raja is a Walter's eyes right now.
Speaker 1: This action, I'm going to firebolt and use tides of
chaos to guarantee advantage. What does that give me from
gives you back the thing?
Speaker 6: Yeah?
Speaker 5: The black dice.
Speaker 1: Why I'm doing it? Yeah? Thirteen fire damage?
Speaker 2: Thirteen fire damage. You launch a fire bolt into this sandstorm.
You see, as it strikes the more localized sandstorm around
this thing, it just ignites some of the sand and
it becomes a flaming tower for it. Just a breede
second before the fire bolt arcane punctures through the shell
of the sand hits the thing. You see the area
just around where the crossbolt bolt is ignite and the
thing is on fire. It just begins to burn like
an old corpse mite with its old rags that are
on it. It begins to set a flame, and it
continues to just follow and watch you, although the lantern
isn't now the only light inside this thing is on
fire and there's just a flaming kind of inside of
a sandstorm, just following you, watching you as you guys
are running and firing things and launching spells.
Speaker 1: And then one hundred and hundred and twenty feet because
I don't have an.
Speaker 2: Action to dash one hundred and twenty feet, because you
don't have an action to dash.
Speaker 1: I'll say it like that brad.
Speaker 2: Which brings you what like almost all the way into
town but not close enough.
Speaker 1: Yeah, we're just there, all right.
Speaker 4: How about this mirror image, mirror mirror on the wall.
Speaker 5: What does I have to roll to get you?
Speaker 1: Jesus Christ, Well, there's three up right now, so.
Speaker 4: You have three duplicates. You must roll these J rolls
it and he has to beat.
Speaker 1: The siroll it. I yeah, anything anything over a six
you hit a duplicate basically if I have three of.
Speaker 4: Them, so you roll the three hang on a roll
the determined it's have.
Speaker 2: A crutch to target shod with an attack during the
spells duration, roll a D twenty to determine whether the
attack instead targets one of your duplicates. Get three dates,
you must roll a six or higher to change the
target to a duplicate with two bits and eight or
high with one eleven or higher? Am I DOWNB?
Speaker 5: What does that make no sense?
Speaker 1: So it's it's progressingly. It's it's progressively getting more difficult
for me to do the role, not for you.
Speaker 4: So if I yeah, it means each time the duplicate
gets destroyed, the odds of hitting the real J go
up because the DC is increasing with each roll.
Speaker 1: So it's a DC for me basically. Okay, So with
three currently, I roll a one D twenty and if
I get anything over a six, you hit the duplicate.
If it's a targeted spell, he's under at six. Yeah,
if it's under a six, you hit me.
Speaker 2: Yeah, all right, okay, yeah, that's what I kind of
thought at first, but then I confused myself by reading it,
and now I needed a roll the day twenty.
Speaker 1: That's fine, that's fine, Everything is fine, Everything is so fine.
No no, no, no, hold on, hold on you no, never mind,
never mind. I was thinking the haste extra action, but
it's only one weapon attack, so it doesn't matter anyways.
Speaker 2: Okay, so the thing follows you, is you just fucking
you don't know the fucking flash you leave behind your
own sandstorm as you run, you launch a crossbow bowl
and run a little further, turn around and send some
fire out there. It fixplodes and engulfs the thing. For
a moment, there's flames, there are vines, and there's a
crossbow bowl, and then suddenly it peers into the ground.
The sandstorm moves and continues to swirl around you. As
you turn and continue to run, the thing appears in
front of you, brings up one enormous, horrible, jagged hand.
It's maybe like fifteen feet in front of you, but
in front of precisely where you are, like two feet
in front of your face.
Speaker 5: An enormous sand hand comes.
Speaker 1: Up and just smell that.
Speaker 2: H no says attack.
Speaker 1: Okay, so shield gives me nineteen ac yep, m okay,
fuck you, Brud, I swear to fucking are.
Speaker 4: You hold on? I don't know.
Speaker 2: It's definitely a sixteen and it has a plus word six.
Speaker 3: Plus six.
Speaker 2: There's a plus six to hit you on its shittest attack.
Speaker 4: Wow ship, Well, I was gonna say, I can, I
can pull an extra AC point out of nowhere, but
I don't think it helps.
Speaker 6: Would it helped if you had that shield as well?
Speaker 5: Right, I'm going to hit you for fifteen bludgeoning damage?
Speaker 4: Has it?
Speaker 6: Boom?
Speaker 4: Just bats you.
Speaker 2: There's a moment where Walter all you see is sand
and you just feel like it's not being hit by
the fucking train on the tracks next to you.
Speaker 4: You just bang.
Speaker 2: Your Your world goes black. Raja, You're still conscious, for
the thing wasn't just batting at Walter. It was grabbing
at you, your whatever consciousness, whatever spiritual form has manifested
inside of Walter. So as we see Walter get hit
and he just falls and hits the sand, a spectral
form of Raj is pulled out from Walter and pulled
in towards the actual Raith the race. His face, this
this horrible mess forms and changes and thickens and fleshes
up and becomes a normal human man, an old man,
a face that you recognize. It is Sagan Shara, who
is a sand walker that you know. And as he
pulls you towards him, the entire sandstorm just engulfs and
grows even larger around you, guys. And that's the last
thing we see from you, guys for a bit. Back
in town, Tommy Wiser and pals have finished there.
Speaker 4: Make up.
Speaker 1: Thank I'm only I'm only unconscious, right, not dead?
Speaker 2: Correct, You're on death savings throwers out there in the
middle of the desert.
Speaker 3: You start working at another character.
Speaker 5: You guys are.
Speaker 2: Ah in this hotel. You finished putting your make up
on lash. There's so many names my brain can't keep
up with. I want to call you Tommy, the and
Vazilias you finally finish summoning Kran, who appears in front
of you on this open hand and looks up at you.
Speaker 22: Oh, look at this wise guy thinks he can summon
me back to It's plain where you can't.
Speaker 9: I'm going back, take me.
Speaker 5: Back, hits the hand a couple of times.
Speaker 9: Come on, come on, I'm like two hundred thousand years old.
Speaker 2: Come come on, And in the hand just disappears and
turns the shadow on the ground and he falls for
a moment, opens his wings and flaps, and ah pulls
out a cigar.
Speaker 4: You know that's not how the deal works.
Speaker 9: You're an asshole. I'm busy.
Speaker 4: I got things to do to be fair, I can
be yes, but you are too.
Speaker 9: This time.
Speaker 4: We're gonna steal some diamonds.
Speaker 9: All right. I'm down.
Speaker 4: Odds of odds of you exploding this time quite minimal.
Speaker 6: Good.
Speaker 9: Do you know how much that stinks.
Speaker 4: I've never exploded.
Speaker 6: M hmm.
Speaker 9: You will you ever come into my house.
Speaker 4: Ah, You're going to know exactly how it feels.
Speaker 9: Over and over and over again. I'm gonna drag you
out of bed every morning. Blow you up.
Speaker 4: I'm glad we have these socks. Let's go. Let's work
to do.
Speaker 2: All right, you're going out of the door or out
of the window.
Speaker 3: I am definitely going out the window.
Speaker 4: Take the window, because why not using the rope? Or
are you like ditching the rope or a roof?
Speaker 3: Why don't? Okay, so let's go, let's go out this
way and I'm just gonna point to the window and
then I'll pull the rope in and uh yeah, and
then I'll climb down. So I'm gonna try it without
the rope because I don't want the rope dangling out
of our window.
Speaker 2: You have like zero penalties to climbing ever, see you're
you just have that as a thing, I think.
Speaker 5: Yeah, the thief rope.
Speaker 2: So you you're unless they're like the whole thing's covered
in ice or something shooting at you and stuff, you're
pretty much able to just fucking lizard gecko up and
down buildings and stuff to your heart's content. Oh yeah,
very easily.
Speaker 9: Who's next.
Speaker 4: I will climb down while the rob is still there
so that I don't have to fiddle with all it.
Speaker 2: Yeah, give me an atlex check with advantage because it's
pretty easy, easy peasy, Yeah, nice, simple, unstressful climb down.
Give me a perception check, sure, yeah.
Speaker 4: Yeah.
Speaker 2: As you get to the bottom floor, you hear from
just inside the building the crash of some of some plates.
From inside what might be the kitchen area at the back.
You hear somebody go, oh shit, and that's it.
Speaker 3: So I'm going to pull the rope in and climb
out and close the windows without committing without locking them.
Oh sorry, I'm.
Speaker 6: Just talking to myself. Well, I guess I'll walk out
the front door.
Speaker 2: A guy out the front door.
Speaker 5: You're free to go out the front door. You want
to climb down, Yeah.
Speaker 6: I'm just I'm going out the front door. They closed me,
and I'm just like, okay, okay.
Speaker 4: Uh.
Speaker 5: Last you just see him wander off out the front
door the ship.
Speaker 7: Wait, we're about to do something dangerous. I just stay
in the room and read.
Speaker 3: If I see arden heading toward the door of the
of our room, I say, oh, craps this way here,
and I'm going to drop the rope down. It was
just me not paying a.
Speaker 7: Sorry God, sure, I'll for the Okay, Well I'll jump
out the window and try and grab the rope.
Speaker 2: Okay, yeah, give me a flex check with the advantage
to climb down.
Speaker 4: Sorry, no worries. Find out double ones? Yea, double ones.
Speaker 2: Yeah, you can climb down as well pretty much as
as gracefully as you climbed up. Just I think you
have heavy armor on, so it's like a bump as
you get to the bottom. Give me a perception check
as you hit the ground. You hit the ground, and
you notice the ground. You look around, look around you.
You guys are kind of on the eastern side of town,
so you're you're at the far edge of town. Beyond it,
there aren't any walls, and there isn't really anything other
than just a pretty large expanse of relatively flat but
hilly desert that expands almost endlessly outwards. It is nighttime arden,
but there's almost definitely a sandstorm on the horizon. It
is pretty close. For a moment, you see sort of
a flicker of light out there, but you know, you
would notice that there could well be a sandstorm on
its way.
Speaker 5: To town.
Speaker 6: Lash.
Speaker 9: What is that out there?
Speaker 7: It looks like, I guess a sandstorm and there was
some lights.
Speaker 5: Give me a perception.
Speaker 3: Chair hit the ground and I will take a peek and.
Speaker 2: There's no lights. If he saw lights, then not too short.
But there's definitely a sandstorm headed to town. You don't
want to be outside for too long.
Speaker 3: Yeah, so that's bad, and it's not very far away.
We got to get this done quickly. When they hit,
they hit hard.
Speaker 4: Actually, the sandstorm could be the perfect cover, yeah, but.
Speaker 3: It kind of hurts and I'm going to start moving
off toward the industrial district and say.
Speaker 4: That sure looks like a sandstorm with a wraith of
the inside.
Speaker 2: Of one more on your perception check and you may
have actually seen it. The three of you head off
through the residential district, past the train station, over the
tracks into the industrial district. It probably takes you like
twenty minutes or so. It's not particularly busy here, and
it's not very large at all, but you've still got
sort of maneuver through the town around the town's folk
and stuff like that, and by the time you arrive
at the industrial district, you rolled like an epic check
for like this entire town.
Speaker 3: So yeah, to like recar where stuff is.
Speaker 2: Basically there's no need to do any bullshit here. You
can just walk them straight up to the front door
or back door or whatever of a very small squat
stone building, pretty standard looking building, like nothing special at all.
Speaker 5: The industrial district there is a lot.
Speaker 2: Of warehouses and places where coal is stored or things
that are drawn out from the mines. There's also a
lot of stuff for the train stations, including two just
unused defunct trains. One of them looks completely battered up
and broken, and one of them looks like it's just old.
And yeah, it looks like they store a lot of
stuff like wood and iron for the train tracks and
stuff here as well, so you pass a lot of
that stuff as you move through this area. There's a
lot less people, but there are still a relatively large
amount of dwarves. You'll see one wander pass. They don't
give you any real notice. And then you come to
an area on the far northern end of the industrial
district where there are a handful of houses, a handful
of smaller shops like a general's shop, and then a
shop that sells hammers and does pairs to armaments and
trinkets and things. And then this very squat, single story
stone shop door, closed windows, all sealed with a little
tiny sign hanging outside with the image of a diamond,
a cut diamond etched into the wood. Any light or
lane yet, yes, no lights. It is closed, and it's
just a very small little store. It doesn't look like
it doesn't have any other stories. It doesn't look like
the Bronze Belly family live here.
Speaker 4: Okay, looks like they've already board it up and headed home.
Speaker 5: The windows are all barred.
Speaker 3: Mh right, so shouldn't be anybody here, although that one
time they did have a dog. Anyway, you could see
the windows are barred up. That's maybe our fault. But
we can we can try and I can try and
pick the lock, and I'm kind of motioning them toward
the front, but I just stay, you know, hidden.
Speaker 4: I came along just in case the owner was here,
because I'm good at talking to people. But if it's
just a matter of picking the lock and swiping the stuff,
I'll leave you to your work, okay, Just you know,
are we at an angle where we would be able
to pick this lock without it being super obvious what
she's doing?
Speaker 2: Give me a perception, checksy, who's around? But yeah, there's
no one around. You look around there. It's very dark
and you can't see or hear anybody. Obviously.
Speaker 5: The set of houses this is on.
Speaker 2: The sort of this would be on like the end
of a kind of a row anyway, so you are
kind of away a little bit from where there's.
Speaker 5: Likely to be people. There's a bunch of.
Speaker 2: Houses very near by, but there isn't anybody coming to
and fro. There isn't anything like a tavern or anything
that you've noticed on this part of town either. So
there isn't really a lot of action going on, although
some of the houses do have lights on, nobody appears
to be taking any special interest. Depending on how long
she takes. You're pretty good, seem like you're alone.
Speaker 3: Okay, right, so I'm gonna I'm going to tell them
to keep an eye on the storm, because that's I'm
telling you. Yeah, okay, and then I head off and yeah,
I'm just going to straight up try and pick the lock.
Speaker 5: Cool, there are three locks?
Speaker 15: Oh boy, my fault.
Speaker 4: Almost like he's paranoid after being propped repeated.
Speaker 5: Yeah, like he owns a gem store.
Speaker 2: The Yeah, there are three locks, all of which are
able to be picked, but all of them are extremely
well crafted locks. Whoever the locksmith was knew his shit.
Speaker 4: Give me a check. See what you are.
Speaker 2: I don't know if I've actually given you thieves tools?
Speaker 4: Do you have a thieves tools?
Speaker 3: I think so?
Speaker 4: Yeah.
Speaker 2: On the very left hand side, underneath all of your
main stats, underneath pathive path with them tools, so you
can click that three times.
Speaker 3: You wanted to say thrice, but you didn't thrice.
Speaker 1: You have a lot of trouble with the first lock.
Speaker 2: Something's off your You break a pick, and then you
take another one out and try again. Something something's definitely
wrong with this first one. The second and third one
you have almost no trouble picking. You take a little
while and you hear get the tumblers go. The two
locks have gone. But this first one, the top lock,
seems like it just not going to have it, can't
be picked.
Speaker 4: If she's if she's stuck on that from more than
a minute or two, the Celia's is just gonna like
message her and say, is there a problem?
Speaker 3: Damn it? Well I got two of them, but I
can't get this first one.
Speaker 4: I'm gonna non chalotele just kind of stroll. Actually, I'll
have Cran do it, because he's freaking invisible. Kran walk
over there and just cast guidance on her. So she
gets an extra one D four. So you can try
it again, Well, I'm trying to put.
Speaker 2: You can try it again. You feel like you've got
some arcane boost this time. You're able to as you
bring the lock picks into the lock and you start
to move them around. You not so much rely on
your training. You can you only need to do the one.
The eighteen is fine you Oh wait, no, you didn't.
Speaker 5: Need to do it in that case.
Speaker 2: Sorry, I've read the eighteen is the role? Yeah, you
guidance is not going to help you.
Speaker 14: Yes.
Speaker 2: Crypt fail is a crypt fail. You put some lock
picks in and you snap off a little end in
the lock. Oh my god, which means you can no
longer try and pick this lock.
Speaker 5: You destroyed the lock.
Speaker 4: Okay, messaging or again, is there a back door or
a different entrance?
Speaker 2: Ah?
Speaker 3: Yeah, yeah, there's a there's a there's a back door.
Mm hmmm mmm, windows are out?
Speaker 4: Is there a smoke hole on the roof?
Speaker 3: Two?
Speaker 2: I'm up and take a look. Or you can just
say it's.
Speaker 4: A pretty big building, or you can make up a
number and brancas with it.
Speaker 3: Oh, let me, let me go. Let me go up there,
and I'm gonna walk around behind the building and see
if I can scuttle up arden.
Speaker 4: Give me a perception check.
Speaker 2: Yeah, okay, Yeah, everything's all good. Whatever you're doing, it's
completely taking your attention up. Last your head around the back,
and then you go into the back door.
Speaker 4: You're climbing up.
Speaker 3: I'll go around the back to climb up just in
case it is darker and less exposed there. But I
would definitely be doing my my thieving, like looking around,
making sure that you know no one's watching me.
Speaker 2: And yeah, this is a pretty squat little stone building,
and it's kind of completely set apart from any of
the other buildings. So like the once you move around
the back, you are sort of out of the way
of the buildings that are nearby, but you're just in
the way of the back of the same buildings kind
of thing. It's not really.
Speaker 23: Necessarily it's not that much more hidden than the front. Yeah, yeah,
but it does give you access to a different room inside.
Speaker 6: You know.
Speaker 2: The front is that the shop, and the back is
like an office, and this door seems to lead to that.
What your face with is the same dilemma. Three locks
on the door, but you are able to climb up
onto the roof using one of the window ports. There's
probably only one window hole here, again barred, and you
can easily just jump up onto the top. There are
two holes, one for the office one for the front
of the shop, but they are boarded over and barred,
just like the windows.
Speaker 4: While she's while she's doing that, I'm gonna walk up
to the window and see, like are the windows you
said they're barred, but I can see in through them? Correct,
Like see you in the shop? Yep. Hm, I'm just
gonna make a mage hand inside and reach up and
just turn the lock.
Speaker 2: Yeah, turn the lock unlocks, so I just unlock the
front door. This one of the three is the one
where you can do that. The other two you need
the key.
Speaker 4: And then become the owner and just walk inside, all right. Actually,
I'll I'm gonna take another look around see if I'm
being watched, and then just head inside. And then once
I'm inside, become the become the owner real quick.
Speaker 2: Yeah, give me a perception check. As you look around,
you are being watched. As you take a little look around,
you look over the street and you see a pair
of eyes peering at you from the opposite alley way.
Speaker 5: Very obviously little eyes.
Speaker 4: Can I determine what is looking at me? Roughly check.
Speaker 2: A demonic entity? M hm, like crant there's something there
watching you in the darkness.
Speaker 4: With my ability to like see through darkness and magical
darkness and all that, can I not just.
Speaker 2: I can give you advantage on your nature check. That'll
work with it being an eighteen. You shake your head
and blink and realize it's just a cat.
Speaker 5: You're fine, mother, walk inside.
Speaker 4: And close the door.
Speaker 2: You yeah, you walk inside the entire time being watched
by this cat. The cat turns and licks itself and
you just a cat.
Speaker 4: I'm gonna look back at the cat. It's chilling.
Speaker 9: Mhm.
Speaker 4: So if if the cat doesn't know any languages, awakened
mind won't work, right, So I'm going to scream with
using the pomaturgy cantrip to like boom my voice up
as loud as I can possibly make it, and then
awaken mind like directly into its head. Just scream into
the cat's head as loud as I can, going.
Speaker 9: What are you looking at?
Speaker 2: The cat jumps and fucking does that thing the cats
do where they just jump directly upwards. It just does
one of those boying and all of its hair and
its tail sticks up and it just runs off down
an alleyway away from you. You didn't sense it shout
anything back.
Speaker 4: At you speaking paranoid. I'll just I'll.
Speaker 5: Always fear the polymorphed wizard.
Speaker 4: Yeah, I know, right. I wanted to see if you
would answer back or something I'll walk inside, and then
I kind of like if I can see where there's
a smoke hole on the roof or above wherever their
fireplace or whatever it would be, I'm going to go
there and look up and say how's it look?
Speaker 2: Yeah, you hear the like kind of pit a patter
of some some soft boots on the roof, and then
you move towards one of the holes and you see
Lash up there and say how's it look to Lash.
Speaker 4: I'm gonna, again, speaking silently through the awakened mind thing,
just tell her go to the back door. I'll just
ondoor it. I'll just unbolt it. Oh actually, actually wait,
you said these locks don't have one that can be
turned by hand. They require a key.
Speaker 2: Two which require a key, one which is like a
bolt across thing, and it's the same way on the
back door. Nope, two are.
Speaker 5: Unlucky thing and one is a key.
Speaker 4: One is a yeah, okay, go around to the front door.
Speaker 3: Well okay, and the head straight to the front door.
Speaker 5: Sure, what is art in doing?
Speaker 9: Just chilling?
Speaker 4: I was actually I was actually just gonna address that.
I'm going to open the door and let her in
and then message arden and say just keep an eye
out and stay somewhere where I can see you out
the window, because I can't keep this link going unless
I can see you.
Speaker 6: Right go and all saying.
Speaker 7: In view of whatever the window is there an area
that a lot of people can see me, Like, I
can walk out there, and I'm probably just gonna start
making a nuisance of myself to draw attention away from
it if possible.
Speaker 2: I mean, again, there's not really a lot of people here.
But if you were to move further down the street
and create a commotion in front of the houses, that's
where you would assume that most people are.
Speaker 5: But that also would draw people out of their houses.
Speaker 7: Yeah, I'll just I'll just go walk over to an
edge and I'll just sit down, relax, take a look around,
try and be as for once, not as attractive of
attention for once.
Speaker 2: Sure, give me a perception check for your time sat around. Okay,
this is just a passive kind of overtime perception. Idiately,
you don't see anything. There's just a bunch of people.
There's a cat that is stalking an alleyway.
Speaker 21: Again, cautiously, I'll call the cat over something if there's
nothing else better to do.
Speaker 2: Cat does not like the look of you give me
an animal handling check. But after determining that you are
not the threat, the cat saunters across the street and
does that thing where they stroke their neck against you.
Speaker 6: Well, I'll just I'll hang out with the cat and
give it somebody cool.
Speaker 5: What are you giving it to it?
Speaker 6: I'll just break off some of my rations. I'll just
try just chewing on it.
Speaker 2: It likes them a lot. You yeah, you you.
Speaker 5: You two inside, What do you want to do?
Speaker 2: There's so the room that you're in is there's two
cabinets which have a glass although they're open and empty.
There's a desk with just various oddments on it, but
nothing that looks at a particular value. No draws in death,
no draws or anything else in the room. And there's
a small door that leads to the back office area.
Speaker 3: So what I know from having been in here before
where the gems at least used to be kept.
Speaker 2: Absolutely, they are safe in the back office room almost
every time, unless unless he's moving him elsewhere.
Speaker 5: But sure probably got him on the move a few times.
Speaker 3: Yeah, Pa Cilias, we need to check the back room, okay,
should be a safe lead.
Speaker 4: The way, I'll check and see if there's any kind
of magical trap on it.
Speaker 3: Some'ming the head to the safe, trying to be aware
as well of any traps or anything that would make noise.
Speaker 4: Sure, yeah, yeah, I'll follow her, but I'm like, whatever
back office we're going into, I'm gonna kind of stay
out the doorway so I can maintain line of sight
with the window so Iden can scream at me if
something goes wrong.
Speaker 5: Yeah, you uh, head into the back room. It's not locked.
You can just head in there.
Speaker 2: It's a it's another small office room. There are two chairs,
a much nicer looking desk with a set of different
draws on it, and some papers.
Speaker 5: Just strewn out across the desk.
Speaker 2: And then there's a very obviously placed and relatively large safe,
big black cast iron.
Speaker 4: Safe.
Speaker 2: You, I would say, you've cracked a safe before, so
I probably cracked this seat, probably this one, probably this one. Yeah,
you know exactly what to do. So what you need
to do for me is give me a perception check
to hear as you start to turn the dial, and
you can hear the things going and then the thieves
tools check.
Speaker 5: Four times. Please, a perception.
Speaker 2: Perception will literally be give me three more perception checks.
Speaker 4: I will be spamming guidance on this full thing as
can trip.
Speaker 2: Robby Robby one D four.
Speaker 4: Okay, please be a four.
Speaker 1: I fucking jinxed it.
Speaker 4: I'm sorry.
Speaker 5: Incredible, incredible.
Speaker 2: You your first attempt to unlock the safe, you.
Speaker 4: Turn and then you.
Speaker 2: Maneuver the dial in such a way you hear something inside.
Go at the end, the safe doesn't unlock. Something went wrong.
You can try again.
Speaker 3: Done this a thousand times, and then I would it
be perception and the use perception in thieves?
Speaker 4: Yes?
Speaker 2: Please four times?
Speaker 1: Yeah?
Speaker 4: Can I have Cran also listening and taking the help
action give her advantage on these like have impressed his
little demon head up against the thing.
Speaker 5: I don't know if Kran is going to know how
to break a safe.
Speaker 4: I mean, even if he doesn't know how to break
a safe, we could just tell him listen for the
click and tell us when you hear it.
Speaker 2: I feel like this is a thing that you need
to know how to do, as in like this is
but the perception is part of the thieves tools check,
so that's where the proficiency comes in.
Speaker 5: So I feel like only.
Speaker 1: There are false clicks in saves.
Speaker 2: Now it's it's more just that, like, in order to
even attempt this, you need proficiency with thieves.
Speaker 1: Tools that could knock mm hmm.
Speaker 2: Also maybe the knock spell. So I'm going to need
one two D fours.
Speaker 3: Ms up arrow did not work. Oh wait, do you
mean it two D four? Do you mean two? One
D fours?
Speaker 5: Either works, because it will. We can hover over it.
Speaker 4: But the math is the same.
Speaker 2: Okay, so four turning that into that and then a
two that you ding ding ding ding ding ding ding
ding ding ding ding Don good gum, you hear that
same something go wrong as the thing doesn't unlock, and
you hear another bolt or something lock inside the safe.
Speaker 5: You can give me another attempt if you would like.
Speaker 4: Hold hold on Cran. I'm gonna have Cran like har
Her in the hallway where you can keep line aside
with arden tell me if anything goes wrong, and then
I'm gonna walk inside. And the Celias just starts inhaling
and he never stops. It's just like this constant inhalation
of drawing in air like Kirby from the video game,
until he finishes casting gaseous form and just turns into
a cloud, okay. And I'm going to seep through the
cracks of this freaking safe until I get inside it
and I can watch the mechanism while she's doing it.
Speaker 2: Do you understand how safe mechanism works? You have any
sort of tinkering skills?
Speaker 4: Yes, he is actually proficient and thieves tours let me see. Yeah,
I have thief doll proficients because my background is criminal. Okay.
Speaker 2: And you can awaken mind whilst gaseous form.
Speaker 4: This is a concentration because it's not it's not awakened.
Mind is not a spell. It's like an inherent it's
just a thing. Yeah, okay, I feel like.
Speaker 2: That's yeah. You can sort of guide some of these turns.
When you see some of them lock and or when
you see some of them unlock, you're able to help
guide lash. And between the two of you, you inside
the safe and you listening carefully for what you need
to hear. I would say you can have advantage on
all of your next set of checks. One last attempt,
perception and thieves four times. There's no way you can
put this up now, surely.
Speaker 4: So let's see.
Speaker 2: So A twenty four and A twenty two, A twenty
four and a twenty four and eighteen and a twenty one,
and then a twelve and a twenty two.
Speaker 5: So give me one D four.
Speaker 2: Since you're still guidanced, please roll a three.
Speaker 4: Tell me it's a DC fourteen.
Speaker 1: I was literally just gonna say it's going to be
a two.
Speaker 2: So for cilias from inside, you see that two huge
bolts have come across the safe, and there's a third
option here before this thing just locks up the seals forever.
Speaker 5: And from the outside and in.
Speaker 2: Between, the two of you're able to work out where
these unlocks are coming in. You're trying to follow what
she's doing while she's listening. You're able to send these
things back and forth. And the very last second, both
of you are completely convinced that yes, it's a thirteen.
Speaker 5: Thirteen is the number on the front of the dial.
That makes sense.
Speaker 2: You heard the lock, you heard the thing, she heard it,
and you agree that this must be the one. She
turns it to the thirteen, and that final bar, the
third one, comes across and locks this safe up permanently.
Speaker 1: Can you still get out?
Speaker 4: He's gas is for me, gas completely sealed as in
as in three locks go across and you stop the
dial from moving.
Speaker 2: This thing is locked completely because obviously, whoever you know,
you've entered your password wrong three times, and incredibly, the
DC for that was thirteen. When you failed once, it
went up to fourteen. Then the d C well the
next went away. You needed a three on the perception. Wait,
her second try didn't make it on a fourteen. If
it was on a fourteen, no.
Speaker 1: The second try would have been a uh oh, well.
Speaker 4: Just like she had she had two. She had two
guidance rolls us a plus four and a plus two.
Speaker 1: Yeah, but she jailed at some point, which brought the
overall d C up right right, I know, it.
Speaker 4: Brought it up to fourteen.
Speaker 2: Hang on, yeah, so a four on the first twelve
brought that to sixteen, but the perception had a two
on it that eleven, which.
Speaker 4: Brought so she couldn't use that. She couldn't use the
four on the eleven. No, the four was for the
first guy. It would have had to have been done
in order. Okay, yeah, yeah, you're right. If if we
could have assigned the number where we wanted it, we
would have had.
Speaker 2: It so vasilias. You see this thing lock up last
you feel it lock up. You now can no longer
move the dial vacilias from from inside of it. Though
you can see a fuck ton of gems. There's a
load of gems and heads, even some gold m are there,
specifically the diamonds that we're looking for.
Speaker 1: Yeah, do you have to mention.
Speaker 4: Hold on, I'm looking at my bag of licking in
his dagger chicks. I don't think I've got anything that
can get them out of there in my bag of tricks.
Speaker 1: Excuse me, the trademark term is some bullshit. Yeah, it's
some bullshit.
Speaker 5: I'm sorry for making that thing.
Speaker 4: Everyone.
Speaker 1: I love it.
Speaker 2: I've been saying it forever.
Speaker 4: I mean, there's always to break it open option. I'll
just I'll tell her. I'm pretty sure it just seized
up and it's not going to give us any more chances.
Speaker 3: Understand, it always had three numbers before, and this time
I had born.
Speaker 19: I don't know what happened.
Speaker 4: Probably he got robbed by birds too many times. Well,
our only other option is to break it open, or
we could just come back in the morning when he returns,
and I make him give us a diamond.
Speaker 3: I suppose how could we break it open? Can cran help.
Speaker 4: I don't think there's anything he could do about this. Although, now,
if that wouldn't work, he loses all those material possessions
when he goes. I was thinking I could banish him
to the other plane with a diamond in his hand,
move the safe, and then when he returns to this plane,
he'd no longer be inside it. Mmm, actually that might
can that work?
Speaker 1: I don't think he loses his material possession.
Speaker 5: I think.
Speaker 3: I think would be amazing.
Speaker 4: I was thinking, I was thinking when he dies, he
he doesn't he wouldn't be able to carry the diamond. But
if I banished him while he was holding it.
Speaker 1: If you banish him, he'll stay in place. But how
do you get back in place?
Speaker 4: Yeah, I would have to get him in the safe
in the first I'd have to can't banish twice. I
could banish him to a different plane, and then, like
I have to, we'd have to pull the safe out
if cran hover there, banish him to a different plane,
put the safe back, and then he would return to
this plane, grab a diamond, banish him. Get well, how
would I banish him? If I can't see him inside
the safe?
Speaker 1: How does he get out of the safe?
Speaker 4: Is the question, Well, I banish him again to a
different plane. Let me pull the safe out of the way,
and then when he returns from the other dimension, he'd
be outside the safe.
Speaker 5: Does he keep his ship when he banish him?
Speaker 1: I don't because you've banished You've banished me before, and
I kept all my shit. Banishment is just like a
ten minute thing. I mean, yeah, I'm pretty sure.
Speaker 4: I'm just tough on Google.
Speaker 2: Can I use my familiar as a safety deposit box?
Speaker 1: Uh?
Speaker 2: The spell it appears, okay, So as an action you
can temporarily dismiss your familiar. It disappears into a pocket
dimension where it awaits you summons.
Speaker 1: So do you have in large reduce?
Speaker 4: I don't.
Speaker 1: Fuck I could have taken it.
Speaker 2: But the spell says you dimiss your dismiss your filia
familiar and not your familiar and everything they're carrying.
Speaker 5: So that's one argument against.
Speaker 2: Additionally, though, I mean, I don't think there's anything specific here.
Speaker 1: Uh oh, it's that you can see within range? Fuck
you can a hole in the safe? Can you fucking
can you find a way to poke a hole in it?
Is there any like meld men men Metal? I have
no idea not that I have access to.
Speaker 2: I think you can take small items. I think they
can take small items with them because you can armor
them and stuff. That's the thing.
Speaker 1: Oh yeah, yeah, if you dismiss your familiar, they don't
lose everything because they're still.
Speaker 4: Like yeah, he takes his cigar with him and such.
Speaker 2: Well, his cigars are just something he summons himself.
Speaker 4: Gotcha, okay that part of him?
Speaker 1: All right, Well, let's let's let's hold on.
Speaker 4: I guess I guess we get familiar.
Speaker 1: M what's the spell wording or what's the spell called?
Speaker 4: It's conjure familiar I think? Or no, this is I'm
gonna roll. I'm just gonna rolls. You can okay, all right,
I'm gonna message. I'm gonna message kran Hey you ready,
uh ready for some fun? Got some shiny stuff in here?
Speaker 9: What what do you want? Come on, spit it out.
Speaker 4: We're gonna have you take some possessions back to your
plane for a little bit.
Speaker 9: Okay, is it you?
Speaker 4: No, it's not me.
Speaker 9: You want to come and see the family.
Speaker 4: I would love to, but I need to get this
stuff first.
Speaker 9: Why what's the planet?
Speaker 4: All right? Come right here? So I'm going to position
kran like right in front of the safe, like just
in front of it. Right.
Speaker 5: Yeah, he lowers himself, sits down, all right, and.
Speaker 4: Then I'm just gonna send him, send him back to
the demon plane temporarily.
Speaker 2: Sure he disappears in a puff of black smoke and chocolate.
Speaker 4: I'm going to then I'm going to grab the safe
and slide it forward so that when he returns he
will be inside it. Let's see him.
Speaker 2: Uh fuck, where is my safe? How?
Speaker 4: How you are you?
Speaker 2: It's two hundred pounds.
Speaker 4: Hey, give me a hand with this thing.
Speaker 2: Which is you could probably do that. It's not bad,
is it?
Speaker 4: Between the two of us? That's you know, that's not bad.
I've moved a piano before with them two people, like
five hundred pounds.
Speaker 2: Give me an athletic check with an advantage. Okay, bacilius,
where there it is? Yeah, you move the safe. You
just drag it creaking across the ground. It would take
you forever to move this thing like across town, but
to just drag across.
Speaker 5: The room a foot or two is perfectly fine.
Speaker 4: Okay, We're gonna drag it back and then I'm gonna
sit there. Actually, do I have to redo the whole ritual.
Or can I just summon him back as an action? No,
I don't have to do the whole ritual. If I
dismissed him, I can just pull him right back. If
he dies, I have to redo the whole ritual. Okay.
So once we slide it into that position, I'm just gonna, okay,
return and try to hold that reappears inside the sea.
Speaker 9: What oh, I see what you're doing.
Speaker 4: I get you get the idea.
Speaker 3: Still be very specific with him, listen to you right.
Speaker 4: Well, we're not. We're not gonna take everything I can
see through his eyes anyway. So I'm just gonna look
around and and say, okay, we need at least two
diamonds worth. What'd you say they were a thousand gold
apiece or something? The two big the two biggest diamonds
in there.
Speaker 5: Oh yeah, I see, Yah, there's two big diamonds.
Speaker 2: He's little, you see through his eyes, his little claw
handscreach out, grab one of them, and the perfectly.
Speaker 4: Maybe grab another one just for us later.
Speaker 9: They're pretty heavy.
Speaker 4: He grabs it, he grabs three, carry more. That's that's fine,
all right, go for him that fucking big you know.
So once he's got the three diamonds.
Speaker 2: His wings curled underneath a little thing in shallow's got.
Speaker 4: A couple of All right, piss off back to your dimension, okay,
and you dismiss him.
Speaker 2: Yeah, all right, yeah, he goes the I mean, the
diamonds go with him, but you don't see it.
Speaker 4: We assume, okay, and then all right, let's move the
snakee back where it was and then slide it back.
Do we reroll it? Yeah, give me ATHLETs with bontage. Yeah, easy,
waiting waiting, I'm just waiting for the crit fail. But
it's like you fall through the side wall of the shot. Okay,
we slide the thing back, and then once we're done
with it, all right, here we go and someone him
back to this dimension.
Speaker 2: Yeah, and a puff of dark smoke and the smell
of cigars and sulfur.
Speaker 4: He appears.
Speaker 9: Ah, oh, fresh air.
Speaker 2: He doesn't have any diamonds on him.
Speaker 4: Did you get the diamonds? Yeah?
Speaker 9: My wife loves him.
Speaker 3: I told you to be really specific with him. He
has to listen to you.
Speaker 4: I can fix this. No, this is actually probably good.
We can keep them hidden there until we go back
and talk to her.
Speaker 9: Hey, come on, you're not gonna make me get the
diamonds from my wife.
Speaker 4: You can keep the third one for her. I need
the other two?
Speaker 9: What about my other wife?
Speaker 4: How many wives do you have?
Speaker 9: Nine?
Speaker 4: Do you want me to pull this? Okay? First off,
I'm going to insight check his claim of nine wives.
Speaker 1: Love me some big of me in the afternoon.
Speaker 2: Uh no, your question whether he even has one?
Speaker 4: Okay, do you you don't have nine wives? Do you
even have one wife? You can keep the third diamond.
I need the other two back all I have? What
do you need the other diamond wives?
Speaker 5: You asking Lash?
Speaker 4: Yeah?
Speaker 8: No.
Speaker 4: When Lash is saying she can't keep it, I'm like,
what do you need it for? You?
Speaker 19: We might need ituse.
Speaker 3: It's probably worth a lot. And furthermore, what's he gonna
spend it on.
Speaker 9: A few good things? I could resurrect one of my
dad wives.
Speaker 19: Listen, hear you? You have to listen to him.
Speaker 22: We have to Oh yeah, yeah, yeah, I have to
listen to him while I'm here, and gotta listen to him.
When I'm over there with my wife. She's screaming at
me because I gave her a diamond. Listen, and I
gotta take the diamond back.
Speaker 6: You can keep the.
Speaker 4: Other diamond, but go get me the other two or
else I'm going to use our contract and order you
to remain in this building for the rest of your existence.
Speaker 9: All right, you making a fair deal. Okay, I'll die.
I get you too.
Speaker 4: I'm gonna dismiss him again. Back to his plane. He disappears,
and then I'll wait like a minute, so it's time
to pick it up. And then that comes back.
Speaker 2: He's holding him in front of him like pointing Madonna breasts.
Speaker 9: I was waiting like a minute for this.
Speaker 4: I wasn't sure if you were gonna have to wrestle
them away from your wives. I keep slipping into Roger's voice.
I wasn't sure if you'd have to wrestle them from
your wives. I'm gonna retrieve the two diamonds before he
does anything else silly and telling me to keep the
third one. Okay, let's get out of here.
Speaker 5: Cool you guys heading outside?
Speaker 4: Uh, I'm gonna go back out to the door and
message Arden, say, is the coast still clear?
Speaker 6: Meah, yes, yes.
Speaker 4: Yeah, it is, Yes it is.
Speaker 2: Nobody did anything too loud inside for anyone. I also
didn't really all.
Speaker 3: Right, sorry, Celia's these these diamonds are and he's gonna notice,
and we we gotta get this done tonight.
Speaker 4: We can't go bother the chancellor of this.
Speaker 2: We have to.
Speaker 19: She was there, she said, she's there all the time.
Speaker 3: We have to do it to She's made her demands.
Let's make ours.
Speaker 4: Or I could just make sure the shopkeeper never finds
out that his diamonds are missing.
Speaker 3: How can you do that?
Speaker 4: I'll kill him and dump his body in the mountains.
Speaker 2: You could kill him and become him, and then we
can That's how we can write you out when Raja
comes back. But you become mister Bronze Belly forever and
stay here.
Speaker 1: Somebody only finds out that it's not him thirty years
later when he uses an iron dagger to stab them
in the solar plexus. And yeah, oh my god.
Speaker 4: Don't forget this whole time. I don't know if I
don't know if I pointed this out. But as last
was talking to him, he's already taken the guy's form.
He looks like the owner while he's talking.
Speaker 3: Look, ah, we gotta go find We have to go
find a human. We're gonna have to go to one
of the.
Speaker 9: Heres.
Speaker 4: The thing is, we still need to start, still need
to find a blood donor.
Speaker 3: So it's not a problem. I have this chalice, and
I bust out my silver chalice. We could we could
give this to somebody for in exchange for blood.
Speaker 4: You don't think that's going to draw attention.
Speaker 3: Well, it doesn't matter. We just have to do it.
Speaker 4: Let's let's go now, all right, leave carefully though, and
I'm going to walk out, and uh, it's you gonna lock.
I'll ask her. You should probably try to close the
locks behind us. I doubt he checks the contents of
his safe every day. Maybe it will be a while
before he notices they're missing.
Speaker 3: But I broke one of his locks.
Speaker 4: You broke this one, and I'm gonna made hand. I'm
gonna make hand and just lock the door the one,
the one that's broken.
Speaker 3: Oh okay, I'll try to fix the other two.
Speaker 5: You know, trying to lock them from the outside.
Speaker 2: Can meet two thieves, tawls, tools, checks, chexas.
Speaker 4: Yeah, you do it, you get goods.
Speaker 5: You lock all three locks.
Speaker 2: Yep, between you, you lock all three lots. And yeah,
as far as you can tell, it seems to be
a lot like how it was left to the best
of your ability. There's maybe a small pile of charcoal
that was left inside the safe, but there's not much
you can do about that.
Speaker 5: He just leaves a little.
Speaker 2: Little charcoal behind whenever his summon does cryan.
Speaker 5: I mean compared to the missing.
Speaker 4: When the owner returns, his front door is still locked,
his safe is still locked. I highly doubt that he
opens the safe every day and goes through the contents
it maybe a while before he even notices.
Speaker 3: You never know. Plus, at the end, they they're going
to find out about us. At the end, look, I
know where to take us, and I'm going to lead
us to the shittiest tavern there is in town where
the poorest people hang out.
Speaker 4: I'm also going to use I'm gonna use my criminal
contact perk. At this point, the background or the background
feature from criminal about knowing how to contact people in
the underworld and see if there's anyone in town that
we can obtain blood.
Speaker 2: Uh yeah, how does criminal contact work?
Speaker 4: Again? It says something like, you know how to get
a hold or you have CD contacts in the underbelly
of every city, and you know how to get a
hold of the criminal connections, and you can ask them
for favors, connections, et cetera. Let me see where are
the background in this stupid book. I'll find it for
one of these days. Yeah, I found it. I found it.
Here we go. It is criminal special feature criminal contact.
You have a reliable and trustworthy contact who acts as
your liaison to a network of other criminals. You know
how to get messages to and from your contact, even
over great distances. Specifically, you know the local messengers, corrupt
caravan masters, and CD sailors who can deliver messages for you.
Speaker 2: Your criminal contact in this town unfortunately died a year ago.
Uh it.
Speaker 4: Was.
Speaker 5: It was a gentleman named Mausa.
Speaker 2: I think, And uh you suddenly remember Mausa hasn't you
haven't heard from him for a long time.
Speaker 5: And then you kind of put the two and two together.
Speaker 2: All the kangu were killed here, Oh fucking MoU Okay,
So I'm just okay, the broken Hammer is a good
place to contact mouse broken Hammer.
Speaker 4: I'm say it out loud. He said, what Now, I
know a guy his name is Mouser, might be.
Speaker 3: His name was Mouser.
Speaker 19: Mouser is dead, died over a year ago.
Speaker 4: That's right, he was a king ko, Yeah he was.
Speaker 3: Listen, Listen, that.
Speaker 4: Throws a wrench into it. Where are we going to
get blood?
Speaker 3: Look, listen, we're gonna go to the broken hammer and
we're gonna find a drunk and we're gonna offer him
the silver and it's it's a lot.
Speaker 19: It'd be a lot to him.
Speaker 3: Just follow me, and I'm now I'm in quite a
tizzy because he mentioned mouser. So I'm going to go,
just go, stalking off.
Speaker 1: Every wound is just being opened, scabbo.
Speaker 4: As her wounds are sealing up. Let me just.
Speaker 3: Cheese greater. I can rub over your heart.
Speaker 4: Scripted on there. Yeah, okay, So I will follow her
to the Brookenham and all right, So yeah, I didn't go.
Are you alive?
Speaker 6: Hello?
Speaker 4: I went just.
Speaker 5: Assumed that Arden is just following. Do you have a
cat now, yeah?
Speaker 6: Staging out with me? I guess familiar?
Speaker 4: You know a cat? You have a cat following you? Arden?
Speaker 2: As you follow these two and they they're doing their
little plans and and just wandering down the street them afterwards,
and then behind that is a cat proudly walking along.
Speaker 5: It's an entirely black cat.
Speaker 2: By the way, yellow eyestle hat that you made him.
Speaker 5: What does the hat look like sailor's hat?
Speaker 21: Uh?
Speaker 5: Yeah, yeah, I know.
Speaker 3: No m And I'll just say look when we get there,
you do the talking. You're pretty persuasive, right, and just
just tell uh, just be honest. They're not going to
care about the blood. We just and and I'll show
them the chalice.
Speaker 4: So you just need to find one drunken dwarf.
Speaker 5: You need a drunken dwarf, and a drunken human.
Speaker 4: Doesn't care about rush arf.
Speaker 2: So yeah, you guys head towards the slums. There is
this shitty little pub in the slums called the Broken Hammer.
Speaker 4: But first.
Speaker 2: We returned to ohs.
Speaker 4: Of town on the outskirt.
Speaker 9: I am the cat.
Speaker 2: On the outskirts of town, Walter mh. You come to
your whole. Your head hurts like crazy, your body hurts.
You're sort of covered in sand, like down one half,
you're almost buried. You're you've got sand in your mouth
and your ears and your hair, your once luscious and
wonderful hair. Yep, sand comes out like a fucking Hannah
barbera cartoon. And as far as you can tell, you're
completely alone, completely alone. There's no, Raja, there's no entity
at all, Raja, there's no demonic sand Wraith.
Speaker 5: There's no sandstorm.
Speaker 2: The tracks and everything near you does seem to have
an extra layer of sand over it, and ahead of
you you can still see the town. It's still nighttime,
you'd presume to be the same night you have one
HP fucking lovely.
Speaker 1: I'm off her here, Raja. I'm just I'm like trying
to does anything feel different within me or besides the
lack of or do I feel the lack of?
Speaker 2: No, You've got a saw leg, a sore body, and
a massive headache. But you, I mean, it's up to
you kind of how you determine these ghosts that inhabit you.
But there is you would I'm sure you know.
Speaker 1: Yeah, I guess, I guess I would know. But I
mean when I know, when I feel that he was
ripped from me essentially, like I like that would leave
a scar of some sort?
Speaker 4: No?
Speaker 5: Or would I just that would be the headache.
Speaker 2: Migraine migraine level headache. Okay, but you don't have any
memory of it. You were knocked out from the the hit.
Speaker 1: More so, it's nasty migraines after using magic too so
and be kind of one and the same.
Speaker 5: But then you're a little just confused in general.
Speaker 1: I guess I guess i'd just walk into town then
and continue trying to I mean, I know Raja isn't there,
but continue trying to. Is there any kind of check
I can if I can see how close he is or.
Speaker 5: Right show, Yeah you want to see how close he is?
Speaker 2: Yeah, Well, then you would need to do some some
sort of thing.
Speaker 1: Like detected and evil or whatever whatever that kind of bullshit.
Speaker 5: Yeah, one of those one of those things sonarpings that.
Speaker 4: You can do.
Speaker 2: There's a cleric and a paladin and stuff.
Speaker 1: Yeah, I'm I'm just I guess I'm just going to
write down a brief description of what happened so I
can remember and well, still his body and I guess
just walk into town the closest in or tavern.
Speaker 5: Sure, I guess.
Speaker 1: I'm like, would you like I'm kind of right there?
Speaker 4: Right? So?
Speaker 2: Yeah, do you frequent?
Speaker 1: I'd say no, nice, No, definitely more in the southern
district of the of the world here, so never really
been up this far, I have to be. It'd be brief.
Dot on the sand, Rommie A D four Okay, m hm.
Speaker 5: You wander into town and.
Speaker 2: Eventually you just you just find the nearest place that
you can, just looking for the nearest building.
Speaker 4: Wandering in on.
Speaker 2: The eastern side of town, you find a pretty obvious
looking in known as the Minstrel's Chalice. The door is
the door is.
Speaker 4: Chale one.
Speaker 2: One was the business district, Two was the slums, three
was the transition of four was.
Speaker 4: The residential went straight? Wondered in? I said it was
on the edge of town as well.
Speaker 2: So you, yeah, you wander into the the the Minstrel's
Chalice and just open the door. You look kind of
fucked up pretty much. As you're open the door, you
realize this is a place where you know the rich
and the higher ups, the nobles probably frequent, but you
also get an instant sense of food and warmth and comfort.
There's a relatively well dressed man who turns with a
smile on his face, which instantly drops as soon as
he sees you. Ah, welcome to the.
Speaker 5: Sorry, where were you looking for, sir?
Speaker 1: An inn?
Speaker 2: Yes, I can direct you to some inns if you
would like. There's, of course the broken hammer.
Speaker 1: What's wrong with this one?
Speaker 6: Oh?
Speaker 2: Well, our rooms are all booked for the evening. Unfortunately,
a great, huge party, the La Francis of Sint River
will be staying with us for the next few nights,
so we don't have any rooms, unfortunately for one of
your kind.
Speaker 1: For you, for you, sir, perfectly fine. Where's the nearest,
more affordable in them?
Speaker 2: There's the stout navy in at the train station, or
the broken hammer might be more to your suiting in
the western part of town.
Speaker 1: What's the closest one?
Speaker 2: That would be the stout navy in at the train station,
largest building in town, in the center of town. Up,
head up, the stairs on the outside of the building,
attached somewhat to the right, to see it all lit up,
and I'm sure you'll hear it before you see it.
Speaker 1: Is there an inn for ruffians of my stature, not
as finely dressed as you, My good sir.
Speaker 2: I'm sure you're not a ruffian of course, such eloquence.
I'm sure you're quite literate most of the bandits that
come by and speak a word of it. But unfortunately,
we have all of our rooms booked up for the night,
not a single room. No, it's even ready for the Frances.
As we rush to prepare for their grand arrival. Of course, yes,
I would suggest perhaps heading to the slots of the
eastern western part of town. It's the the the the western.
Sorry I get my eastern West bottomed up.
Speaker 4: Sometimes. No, no, no, it's called the broken hammer.
Speaker 1: Is that in the slums?
Speaker 4: Well, if you.
Speaker 2: Would like to call it the slums, I would never
say such a word.
Speaker 1: Of course, of course, man, such is your statue.
Speaker 5: Final the lower income area, of course, A.
Speaker 1: Perfect for a lower income man of my like myself.
Speaker 5: Yes, of course, of course, of course.
Speaker 1: But you didn't say it.
Speaker 2: I said it right, Yes, Well, here's an apple for
your travels.
Speaker 1: Thank you for your patronage, but you slowly appreciated growing
up well with the nobles in Crimson City.
Speaker 5: Of course, have a wonderful evening.
Speaker 1: I had an apple. I'm just gonna throw it at
the nearest table, just fucking.
Speaker 2: There's a woman there with a huge diamond ring as
a wedding ring on one hand, puts it up to
her mouth, and the apple rolls across the table and
rolls off the edge, and you head on out.
Speaker 6: Give me a.
Speaker 5: Investigation or survivor.
Speaker 1: Yeah, I guess he described it right, So head over
to the poor person's side.
Speaker 2: Your head over to the poor person's side of town.
Speaker 1: It's gonna be like one of those two, Like I'm
going to the Broken Hammer and they are just coming
back into the Minstrel and I've seen him before.
Speaker 2: Okay, well, you look like you are dying. You've wandered
in as a covered in sand, You've just fought an
actual sand race, wandered in and you look like a
homeless person.
Speaker 5: So he treated you like one.
Speaker 2: Okay, hey, hey, never step into the stout navin again.
Whatever it's called the Minstress Chalice again.
Speaker 1: To the Broken Hammer.
Speaker 2: It was called yep, yes, the Broken Hammer over in
them before you arrive. Three others, four others if you
count cat approach this pub. It's a fucking rowdy joint,
very very small.
Speaker 1: Are they going to the Broken Hammer too?
Speaker 4: Yes, yep. Were you not paying attention?
Speaker 1: I'm not gonna lie. I thought I was dead, so
I was playing Mario on my switch. I was like listening,
but I was also just trying to run the show.
Speaker 4: And see I thought you were just going hyper meta
and making sure you ended up with the Broken Family.
Speaker 1: Sorry, Brad, I thought I was dead.
Speaker 4: No, you're good.
Speaker 2: You, yeah, you, you, you, you.
Speaker 5: Three arrive at the Broken Hammer.
Speaker 4: So this is like a.
Speaker 2: In the It's the same rough size as the Minstrual's Chalice,
but it's opposite in every way. It is a two
story building. It does have like a timber frame, but
the timber is all old and sand blasted and not
in a nice way.
Speaker 5: It's all rickety and cracked.
Speaker 2: There's huge cracks that run up the wall that no
doubt let the sand.
Speaker 5: And wind and cold the night in.
Speaker 2: There is a sort of sort of courtyard out of
the front, and there's sort of like man made walls
that were probably made a long time ago. A handful
of people actually sit out on these just old stone tables,
on these stone stalls that sit around them, and you
can see even as you approach that there are a
couple of people just sat outside. But the evening begins
to call very rapidly in dust vow, and most people
have headed inside. The saloon doors just swing open as
you guys head in. The whole place is very poorly lick,
especially compared to the Minstrels Chalice, where they have these
wonderful lights that adorn the sides of these wonderful elven
wrought tables. And in here you find this poorly lit dingy,
various tables of various different sizes, in various different states
of destruction, with various stalls and different types of chairs.
There's a table in the back with human man lounged
in an old chair, this great big armchair. Across from
him is a very small dwarf in a very small stall.
The two of them are pissed drunk, lots of bottles
and ale mugs around them. And then the rest of
the room follows suit. It's a disgusting, dirty floor covered
in straw. And then there's a bar with a very
thickly set dwarf man bald, big thick black beard, thick,
thickly set, and.
Speaker 4: He's just he's just thickness gone on wonder one thousand, No,
the same way you made thickness.
Speaker 2: See, he is super thick, very very very thick, not
wearings given, not wearing lovely fineries, just wearing just the
roughest looking tunic with an old apron over the top,
cleaning a a dirty looking mug as you were. As
you step in, no one really looks at you. There's
a handful of people around. Everyone looks like they half
want to stab you and half want to hug you
and have you join in one of their games.
Speaker 5: Pretty much everyone.
Speaker 2: Dressed extremely poorly, but you know, fine, laughing, smashing glasses.
Speaker 3: Okay, just watch your back in here. It's not the
friendliest place. And I'm gonna start doing my skin skin
in the room. See if I can find rather drunk individuals.
Be great. If there was a human in a dwar
if I sort of.
Speaker 2: Heard maybe in the description that there is there is
at front and center at the far end of the
room the drunkest pair dwarf that just passed out on
the table sat in the stall, and then a human
in what like it's what we call in London a
shoreditch pirate, but I don't know if that would ever
translate to you. He's one of those guys wearing like
kind of like frilly white shirt and like a nice
kind of stylish but also you know, he's a dickhead
draped draped across a chair like an ale in one hand,
and he's kind of like he's got he's got.
Speaker 5: Like long curly black hair and attractive in.
Speaker 2: Like a rough you know, and yeah, He's got an
ale in one hand and a smoking pipe in the other,
and he just kind of like his.
Speaker 5: Head is bobbing and weaving in that drunken way.
Speaker 2: He spilling his ail a little bit, and he seems
to be speaking to the dwarf, who has definitely passed.
Speaker 3: Out a serious m hm follow me, and I'm gonna
be line for them.
Speaker 4: I'm gonna follow her, but I'm not keeping I'm moving
the diamonds out of my Yeah, I'm moving them out
of like my pants pocket into like the interior lining
of my robe and then keeping my arm clamped on it.
Smart jump, no pickpocketry.
Speaker 3: Cat on his shoulder like a parrot. Ah, good evening, sirs.
Speaker 5: Are you walking up to the Yes?
Speaker 3: May we join you?
Speaker 2: The fellow who looks yes, exactly like Johnny Depp now
kind of like looks over towards you know, you look
like Tommy Wise. So he's he sort of says, oh,
all right, mate, welcome to Why not sit down?
Speaker 3: Well, then I just want to bang him, damn it.
Speaker 2: He says, why why not sit down and enjoy around
the cards? His head's bobbing around.
Speaker 18: Well, I'm sorry, I'll slide into the booth there and say, hey,
I don't suppose you two are looking for a little
bit of work real quick, highly paid.
Speaker 3: Tonight.
Speaker 2: Let me tell you if anyone's going to provide you
with a perfect service, it's me.
Speaker 1: Well, depends of course to it.
Speaker 3: Man, I need some of your blood. And then I
pointed the dwarf in some.
Speaker 2: Of his surgery, is it?
Speaker 3: No? No, this is for a way, yes, more honorable,
cause we need to resurrect our friends, and we can't
do it without your blood and his blood.
Speaker 2: Oh, tell you what you can resurrect. I wouldn't mind
if you could resurrect mailed ma'm uh, well, okay, old mom.
Speaker 5: Died a few years ago. I'm real sad.
Speaker 3: Oh, it asked you. Within the last couple of days.
Speaker 2: She buried all my stuff. I don't know where she
buried it. Oh, I need to resurrect her and find out.
Speaker 3: Okay, well, yeah, she has to have died a few
days ago. I'm sorry for your loss.
Speaker 17: She was your old man, old man mail man. The
old man was a pirate, ma'am. He's saying, the old
man was a pirate.
Speaker 2: Mail Mom lovely bless us, So hit all my stuff
from in and died mom.
Speaker 4: His father was a woman.
Speaker 6: No sing mum, I'll aggressive anyway.
Speaker 3: Uh and I'll elbow arden. Can you wake can you
wake him up? And I point to the dwarf.
Speaker 4: I've got a better idea, awakened mind, yelling his head.
Speaker 2: Wake up the dwarf. So this, this dwarf looks like
Shmi from Hook. Uh, you're too sand pirates.
Speaker 4: Very old. He just immediately Ah, no, I'm gonna do
it again.
Speaker 24: It's the voice God, wake up saying God, you left
me when I was young.
Speaker 25: So I know he's not real and he's playing a
trick on me. I'm not gonna fall for that trick,
showing you the fuck are.
Speaker 4: The three of you? While he's ti kicking to the
imaginary voice, I'll just answer him out loud instead of
in his hand. Who are you talking to?
Speaker 2: Yeah, she's have been a weird dream mine.
Speaker 3: What doing in?
Speaker 2: The guy in front of him says, they just want
a little bit of our blad, nothing too much.
Speaker 5: They're going to be resurrecting old ma'am, his old mom.
Speaker 2: She's a bit.
Speaker 5: A bit say a bitch.
Speaker 2: I say, she's got all my stuff and I want
it back.
Speaker 25: She's a bitch, and we don't want her incarminated mine.
Speaker 4: Okay, do you actually want her back or do you
just want your stuff?
Speaker 5: A little bit of this, a little bit of that.
Speaker 3: Look, we're in kind of a hurry here. They've been
dead a few days. And if you'll just follow us
to the church and I'll show you your payment, the.
Speaker 4: Dead, says the dead. Human tracked ghosts. Right, Maybe he
could find where this guy's old lady is.
Speaker 3: Oh, yes, when we when we resurrect Raja, he might
actually be able to help you with with your mom,
with your stuff.
Speaker 2: I don't mind, you know, dealing in this bus and maybes,
But how about you buy me a drink, find me
a good woman, and I'll give you a pint of blood.
Speaker 3: But I don't know how much blood we needed. I'll
get it.
Speaker 4: They would they would need to come with us to
the temple because we don't know how much.
Speaker 5: No, no, no, I'm not going to the temple.
Speaker 4: Don't mind.
Speaker 25: I'm not going to a temple with that big bus
stood there, you get it on a big bust.
Speaker 2: Hell, I'm going to into My band's already wandered off
to look for women for him.
Speaker 4: Perfect, what's wrong with the temple.
Speaker 2: Exactly behind you, the saloon doors swing open, and as
you turn around, you come sort of halfway through the room.
Speaker 5: You see me a perception check.
Speaker 1: I also have hood up, by the way, but you.
Speaker 2: Have long hair and you're half outside.
Speaker 4: Now you're good.
Speaker 2: You can recognize this being a male. Yeah, this guy
walks in, but he looks fucked up. This half dead beaten,
potentially maybe a sandwalker like Raja is.
Speaker 5: Just stumbles in through the saloon doors.
Speaker 6: He looks like something.
Speaker 7: He looks like a kind of Raja somehow, like you said,
like a sandwalker or something.
Speaker 2: Yeah, that's that's what Walter wears, right, similar to that
kind of god.
Speaker 4: Is that right?
Speaker 1: Yeah? It would be the the cloak of Eldin Oven kind.
Speaker 4: To die.
Speaker 7: Yeah, I just I walk by, and as I kind
of let him go by, I'll kind of guide him
there and I'll just cast a healing spell on him
real quick and just keep moving. He's off in honor
of Raja. So just cast here.
Speaker 4: I thought you were going to slap him, like slam
slapping one damage.
Speaker 6: It was self defense, guess all that what I.
Speaker 4: Well?
Speaker 1: I mean, like, can I roll a perception check? I
would just I would just feel myself get better? Would
I not feel a touch or anything? Cure wounds is
a touch spell.
Speaker 2: I feel like you one know what's happened because he
just went bang, he just killed.
Speaker 4: Excuse me, what was that?
Speaker 6: You look like you need a little extra pick me up?
Speaker 7: Anyways, the bar's that way, and I have some women
to find a good day.
Speaker 1: Thank you, send one my way to please, thank you,
thank you, thanks, And I'm gonna go to the bar.
Speaker 4: Arden. Yeah you see Arden disguised At the moment I
think it is is a it's not. It's a giant
fear bag. And this guy was told to go look
for a fearba yeah right, not.
Speaker 6: Be like, wait, what what are he's wandered?
Speaker 4: No come back, He's off. He's off finding women.
Speaker 1: I've never.
Speaker 2: There's definite prostitutes in here all around, loads of them
sitting around in those like frilly old timey West World dresses.
Speaker 3: They've got most of their teeth.
Speaker 5: This is the West World bar.
Speaker 1: Basically, yeah, yes, ladies totally interrupt his conversation. Just the
handlers wait you yes, are you a prostitute? It depends
what are you?
Speaker 6: Fair enough? Well? Stick around, ladies, ladies.
Speaker 1: Ladies, h what are you?
Speaker 6: What are they?
Speaker 1: Race man? What are you?
Speaker 6: Ill?
Speaker 1: A peer bowl? Whatever the bucket's called?
Speaker 6: Well, yeah, I guess yes.
Speaker 1: Okay, okay, okay, okay, okay. Do you travel with it
with a dwarf and a bird?
Speaker 6: I mean?
Speaker 4: No?
Speaker 6: Who who's asking? Ah?
Speaker 4: Me?
Speaker 6: Fair enough? And who are you?
Speaker 1: I'm I'm Walter. Nice to meet you. I was told
by Rajah to find a fair bug and a bird
and a dwarf and somebody else.
Speaker 6: Uh? Inside you don't?
Speaker 1: Have you seen a bird? At least?
Speaker 4: He seems to be telling the truth.
Speaker 6: I've known of the people. You see. They seem to
be in Sin River.
Speaker 7: Last I heard, why are you looking for them?
Speaker 1: I was, well, I just came from Sin River. They
told me that they went up here.
Speaker 6: Oh okay, well why are you looking for them?
Speaker 1: That I'm here to help with resurrecting Raja? You wouldn't
know who that is. Let's sand walk another one, old friend?
Speaker 7: Okay, all right, well how about you help me gather
some ladies, because well why not?
Speaker 2: So the three ladies in front of you, there is
one teefling and two humans.
Speaker 5: They look up and say.
Speaker 2: For you two?
Speaker 6: Well no, no, for the gentlemen over there, not for
what you okay, well Johnny, yes, sure, I didn't catch
his name, and they.
Speaker 2: All look at each other and go for Johnny, it'll
be about fifteen gold each.
Speaker 1: I'm gonna look at Ardent, you can show me where
the where the burden? The other Fourbagan and the dwarf are.
Speaker 6: Sure, yes, why not?
Speaker 1: Just gonna throw them fifteen.
Speaker 2: Gom uh, he's right here, or them at them. They
gather up, all right, thanks very much, and then they
walk away. The Tiefling turns back to you Arden and says,
you can come back later if you want. It's much
cheaper for you. No, he's busy, busy, and she heads
away because you're very beautiful. And the three of them
come rushing over to the area where Lash and the Cilias,
Johnny and Splee are sitting, and they and they sort
of swim around him and say, looks like it's you're
a lucky night.
Speaker 19: He does what only after Hey, don't touch him?
Speaker 2: No, no, no, you've paid good money, right I know,
but not yeah, they paid they paid us. It's all right,
don't worry right now.
Speaker 3: I understand.
Speaker 19: And then then they'll be back in a little bit.
But right now we have to go do this, and
this is what you get when you come back.
Speaker 5: You know your voice don't match your face.
Speaker 4: Mate, I'm gonna awaken mind every one at the table
and do the whole double volume. Vasilius is in charge
routine and go. You three are the prize. He has
work to do first.
Speaker 2: Oh my god, this one can do magic. You know
that's fucking illegal.
Speaker 4: To the one that said that specifically, I'm gonna double
the volume again and go. Do you want to know
what else I will do that is illegal? If you
tell anyone, if you paid the.
Speaker 2: Right price, maybe yeah, I'll see what you.
Speaker 4: Got, okay, all right. My asking or my offer then
is you get to continue existing.
Speaker 2: Now shut up, all right, man, We're just trying to
have a laugh. And they shut up, and Johnny Johnny
is already on the move.
Speaker 4: Well, I don't know.
Speaker 2: These fine women can't wait all night and they can't
do by what do you want a little bit of blood?
How you're supposed to take blood from me? I don't
want to cut anything off.
Speaker 19: Oh we don't take it.
Speaker 4: The priests will take it at the temple.
Speaker 2: I'm not going to the priest I've told you before,
and even these fine women are not good enough to
let me into that place.
Speaker 4: Hold on, how did you get banned from the temple?
Speaker 2: Well, that's a very very fine story, and I will
tell you from my perspective, I shouldn't be banned right now.
Speaker 5: We did a little nothing. Isn't that right? Explains flee?
Why shouldn't you is?
Speaker 4: Don't do it mine?
Speaker 2: That's the things didn't do nothing.
Speaker 25: So whatever you've heard, okay, that near peg was near
a human, and there was near the battle even before
we were we weren't even entertain that.
Speaker 2: Day when the peg and the battle went through the windows.
We didn't even we didn't even know the gentleman that
was turned into a pig.
Speaker 4: And you were blamed for this pig in a barrel stunt.
Speaker 2: Well, we were blamed because, of course they decided that
the money that we managed to take from the people
who were, you know, kindly donating to the church as
I do every week, they were distracted, as were we
all by the pig and the barrel and the man,
and the money found its way into somebody else's pockets,
and we just happened to be It's how I lost
all my treasure.
Speaker 4: Oh it's absolutely absurd then that you would be blamed
for that when clearly you did you transform the men
into the pig. It's never touched to spell in my life. See,
it's absolutely not them. While we're at the temple, we'll
kill two birds with one stone, and I'll clear your
names while we do the little blood transfer.
Speaker 7: Well, I've been reading lately, and I might be able
to take the blood for them and they can go
on the merry way.
Speaker 5: Yeah, that sounds like a good idea.
Speaker 2: I don't like too much because I'm gonna need a
little bit for these fine ladies.
Speaker 4: If you know what I'm saying.
Speaker 6: Of course do it?
Speaker 4: Are you sure we don't want to just have the
arch priests do it? No, he knows what he's doing,
she's doing. Does he.
Speaker 7: Read it?
Speaker 1: Has Arden left me? Because I'm still I'm hounding him,
like I mean, over.
Speaker 4: With half el.
Speaker 2: He's gathered a cat and a half elf this evening.
Speaker 6: I don't even a touch.
Speaker 4: I think he walked over with the three women.
Speaker 1: So so I would have Yeah, I would have just.
Speaker 6: Like, yeah, you're you're here just forming an entourage. It
doesn't bother me. What I would I know how to
pull the blood from all the reading.
Speaker 5: You can just put You can cut them and take
blood in a cup.
Speaker 6: Would do I feel like that would be good enough?
Speaker 4: Oh?
Speaker 2: Wait, yeah, you did a good role, didn't you.
Speaker 4: Yeah?
Speaker 2: It was like you could if you have like a
vial or something. You just need a little it's like
a vial of blood.
Speaker 6: Do we do we have vials? If not, we can
just use the bar.
Speaker 2: Would have mugs and mugsps around that day, But like.
Speaker 6: Well, we have the chalices too, I can use the
chalice if need be.
Speaker 3: Actually, yeah, I've got a silver chalice.
Speaker 6: Actually would with my disguise kids?
Speaker 7: Would I have any vials in there for like different
makeups and paints and stuff.
Speaker 5: You can see what's in a disguised kit. But I
don't think so.
Speaker 7: Or okay, so we need to use a couple of
the chalices, or I'll go over to the bar. Would
I think the chalices are good enough for what the error?
Would it oxidize the blood and fuck it up?
Speaker 2: The chalices would be good enough as long as you
don't obviously spill it. You'd have to whatever, it's just blood?
Speaker 4: Yeah?
Speaker 6: Is there D and D like plastic wraps.
Speaker 2: Keep there's no saran wrap, and especially none in this
fucking pub of all.
Speaker 7: All right, well we'll take the I'll get it from
the chalice. I'll put it in two chouses. If someone's
let me borrow a house.
Speaker 3: Yeah, i'll give you mine.
Speaker 1: What the why the fuck are you taking his blood?
Speaker 4: We don't have time to explain Yeah, we don't have
time for this.
Speaker 5: Also, I don't have time to explain it to your mate.
I've got three fine lighters waiting for it.
Speaker 6: I'll make sure not to take too much blood. I
want him to be able to enjoy his night.
Speaker 2: How are you taking it from him?
Speaker 6: I'll just use just like a light crossbow bolt bolt,
just use that.
Speaker 1: I'm going to grab the dude's arm like woa, it's.
Speaker 4: Okay, it's ok it's okay. We have a professional with.
Speaker 19: The bird we have he's a clerk, and.
Speaker 4: Walter's face no, no, no, no, listen to me, shut.
Speaker 1: He has to show me where the bird is.
Speaker 4: For two seconds.
Speaker 3: There's no bird here.
Speaker 4: There is no gu here.
Speaker 5: I'm sorry, there's no birds in this town. That were
all murdered.
Speaker 4: We have a professionally trained medical expert on site and
I'm like motioning to arden, who will immediately close up
the wound after the blood.
Speaker 5: Very cleric. You can pay for three women for me, for.
Speaker 1: For the women for you, because he needs to show
me where the bird and the.
Speaker 3: Bird here?
Speaker 1: Looking for a burbog that travels with a bird and
a dwarf and something other else cat A man named
Raja told me to find them.
Speaker 19: Did you just say.
Speaker 1: Ra yes, Raja mean for the bird and the ferry
bog and the dwarf the travel with assist the dwarf.
Is he drunk?
Speaker 5: How do you sitting there watching you all.
Speaker 1: Car never travel with him? Okay, so just I'll be
out of here if you just tell me where the
wait the people are I need to find.
Speaker 3: If you what we're trying and I'm lower my voice,
we're trying to resurrect Raja. I don't know what you know,
but that's why we're taking this blood.
Speaker 19: What what do you mean.
Speaker 1: You can I'm like looking at Vail's like there's nothing
else that could mean, right, Like that's I'm trying to
rescu There's nothing.
Speaker 4: Else means is just giving him the blank disinterested stare.
Speaker 6: I'm just draining blood. In the background.
Speaker 4: Actually turned around. They got his own crossbow bolt and
he's working on the dwarf know, okay, you Tom, I'm gonna.
Speaker 3: Grab him by by the has a grab off.
Speaker 4: Especially like the Mascelias puts his hand on his face
and he's just like.
Speaker 19: Listen, you need to talk, and you need to talk
really quick.
Speaker 6: You need to talk.
Speaker 1: Where's the bird and don't say that?
Speaker 19: Okay her voice, I'm a bird. Now listen. We're trying
to get this blood so we can resurrect Russia.
Speaker 3: We have to bring this blood so they can do
some blood magic at the church to resurrect Russia.
Speaker 19: Now can you do it without this?
Speaker 1: No? I can't resurrect people.
Speaker 19: I just rob trying to resurrect.
Speaker 1: Told me find his dead body.
Speaker 19: Okay, we know where the dead body is.
Speaker 4: How did he tell you to You're telling me a
dead man told you to go find his body.
Speaker 1: Sometimes I was dropping my head as a child. I
can see a spirit everyone now and again.
Speaker 2: Reckon crass my mom, Mom, No, she's got my treasures.
Speaker 5: The only one who knows where a spirit.
Speaker 1: To have to.
Speaker 4: It's quite a lot of stuff he really needs to
talk to.
Speaker 1: I'm gonna pass.
Speaker 6: I'm gonna keep.
Speaker 2: Bleeding Jeff here from out and make sure lemon where
the treasure is.
Speaker 1: I'll be sure to come back.
Speaker 2: And you've got enough blood there. So and I'm starting to.
Speaker 7: Oh, yes, this is this will work, and I'll I'll
cast a healing word on both of them, just to
sell it up nice.
Speaker 4: You will notice at this point the Facilius has been
less careful. Yeah, he's just he's just like stabbed a
hole in his arm and pulled the biggest mug at
the table, like risted out with water, and he's just
like filling it up.
Speaker 2: To the dwarf, for the record, has not asked you
for anything. He just handed his arm over and.
Speaker 4: He's just pouring it in.
Speaker 2: Just he's just mumbling at the half ol for he'll
find you, and and then I don't even know it's
not I'm gonna find you, call me names again, and
it just doesn't even give you ship or even know
really who you're taking is.
Speaker 4: Yeah, the Celias just continues to feel like he will
fill it until the Dwarf leads to death if no
one stops him.
Speaker 7: That okay, okay, that's it's it's getting on the it's
getting on the straw.
Speaker 4: That's for the muggs.
Speaker 6: Now, can we just ruin the establishment?
Speaker 19: You guys, it's been days. Let's go get done.
Speaker 7: So well, come on, hold on, I guess you're coming
to find Rajah with us.
Speaker 9: Let's go.
Speaker 1: I thought you said you knew where he was.
Speaker 4: Now, are we sure that they're going to come back
without any massive deficiencies or as a zombie or something,
because I've been hearing weird things about this Chancellor and
the fact that she wants blood for it, and oh.
Speaker 7: Yeah, I mean it's it's pretty fucked up. Actually, one
of the goliaths alone has this really big nasty thing
on him, and he's kind of like tied to her.
Speaker 6: And it's really weird. Yeah, she explained it when we
were all there.
Speaker 4: Hold on, I don't care if their souls are bound
to her forever. I just need him to look all right.
You're telling me that it's they're coming back with defects.
Speaker 7: Well, I mean it's a it's a really nasty scar.
I think it was mostly just from when he died,
though we can ask. I feel like the Chancellor and
I have really bonded lately, and I feel she'll be
very forthcoming and honest with me.
Speaker 1: From a police.
Speaker 3: What. What's your name?
Speaker 1: Walter?
Speaker 3: Walter?
Speaker 2: You really know?
Speaker 3: Look, we can explain all of that, leader, but they've
been dead for days, has been dead for days.
Speaker 19: We gotta go. Okay, I hate to follow us.
Speaker 1: I mean, he's been in weirder. So whatever fucking I'm gonna.
Speaker 4: I'm gonna message Arden, and I think this is you know,
I know he's done it before he's messaging Arden. Do
you get the sensation something is off with this Chancellor?
Speaker 7: I mean a little bit, she she said to me away.
It was off putting, to say the least. I didn't
really understand. I've never experienced that before.
Speaker 4: Listen, you're the cleric. Is she doing everything? Is she
doing everything by the book? Because I didn't think you
were supposed to like use blood ritual stuff to resurrect.
This is like motioning to the cup even though he's
not talking, so he's kind of like giving out that
he's communicating with someone. He says, I've never heard of
having to use like a blood ritual as part of
a cleric's spell to bring someone back.
Speaker 7: Oh yeah, it's it's not a it's not divine magic.
This is necromancy for sure. It's quite disturbing, honestly, but
you know, in all fairness, it seems like it pans out.
We can always we can always ask a little bit
more so.
Speaker 4: She might be raising them as zombie slaves that are
bound to her.
Speaker 7: I mean, I've raised Raja as a zombie slave before,
and honestly.
Speaker 4: The heck Man is completely different. No, never mind, that's
why Vacilius was there. He already knows that. Never Mind,
he doesn't react to that.
Speaker 6: Okay, it's what he would have wanted.
Speaker 4: Sure, but when you brought him back, he was a mumbling,
shambling corpse that couldn't speak. That's not what we need.
We need them brought back whole.
Speaker 1: This is telepathically right, Yeah, this is all freaking the
fuck out.
Speaker 4: This is this is all be going on. It's Walter
would know though, immediately that they're having a telepathic conversation
because Massilius has kind of let his guard down. Now
he's like motioning to the cup, motioning to Arden and
like talking with his hands at this point, even those
mouth isn't moving.
Speaker 1: They do this often, Tommy Wise, Yeah, it's.
Speaker 4: Kind of a thing, sorry, habit, And also too many.
Speaker 1: It's okay. This is the smell that makes this campaign.
Speaker 6: I just look at the cat. It's okay, I guess.
Speaker 3: I turned to and I'm like, do you want to
get paid? Don't you?
Speaker 9: Let's go? All right?
Speaker 4: Then, I'm just wondering. You know what if she turns
out to be some sort of an ancient litch that
tries to banish us all or enslave us, we really
have a choice. I'm holding you all in responsible, I mean,
or if it does come down to that, perhaps we
should at least be ready to defend ourselves if she
sicks the if something goes wrong and she sticks her
three hounds on.
Speaker 6: Us, it'll be fine. Don't worry. Well, will this go on?
Speaker 9: I mean, he's right.
Speaker 3: We can't kill her because then it would kill I can.
Speaker 7: And she won't attag them because well they're hers, no
kind of I'm sure to be fine. We can always
ask and do a little bit more research if we want.
Speaker 3: All right, let's go.
Speaker 4: We should wait till morning.
Speaker 3: We have the blood, we have the diamonds, and by
the time morning comes, well, the end's gonna know about
us and.
Speaker 4: For all for all we know this is a trap
or a cover up if it results in a fight.
We need everyone in a condition where they can defend themselves.
Speaker 6: That's actually very fair point. You keep talking. Go ahead,
cran come here.
Speaker 4: No I did not. I did not come all this time.
Flies up, I did not listen. I did not come
all this way. Go through all this crap, March through
the under dark, march through a cave, deal with freaking
spiders and demons, and watch all these people die just
to get killed. On the last day, we go in
there when we're already.
Speaker 3: All right, well, but it's one Is it like one?
Speaker 4: Sh a m We can we'll sleep, let everyone rest up,
and then we'll go in early before the shopkeeper has
eat very early.
Speaker 6: Is that going to be bad?
Speaker 4: Like?
Speaker 6: Is that going to be bad for the blood? Though?
For my knowledge, do we need to do?
Speaker 4: Now?
Speaker 2: How long is it's type before blood coagulates?
Speaker 6: Quickish?
Speaker 1: I think take six hours if it's it depends on
how the blood is.
Speaker 4: Does the blood need to be super fresh like coagulated blood?
I mean we like life blood Transfusions are kept in
a bag refrigerated for a long time, and you.
Speaker 5: Keep it called anyone got frost touch or whatever.
Speaker 6: I don't know.
Speaker 4: If it's only if it's only sick hours, do we
need to keep it cold?
Speaker 1: I have chill touch.
Speaker 4: We're good.
Speaker 2: Just keep it, keep a thing cold.
Speaker 7: If if are things that's that that will work. Otherwise
I would say we do it now.
Speaker 1: If this is a this is a Is this a
conversation happening in character?
Speaker 4: Or yeah? No, he was saying that out loud. I
don't know how much.
Speaker 2: I know it definitely needs to be liquid blood, but
you could keep it in a cold chte to give
it an extra couple of hours.
Speaker 5: You only need eight hours, right, I'm.
Speaker 1: Just gonna summon chill touch and some in the hand
and give me one of the goblets.
Speaker 4: I'm handing him the mug that has the dwarf s
blooded in it.
Speaker 6: How about we leave, we move on. It's a little
stuffy in here, and then we we do our little
things as we go.
Speaker 1: Hey, can I can I crash on your floor this
morning or this tonight?
Speaker 4: Or yes, let's go enjoy the horse Johnny as he wants.
Speaker 1: He's like a.
Speaker 5: Head on up that says thank.
Speaker 2: You very much if you hear from me.
Speaker 4: Now, Mom, don't forget.
Speaker 7: As we're walking along, I want to point to Kran,
and I'm going to pull out a little cowboy outfit
I've made for him, and then point to the cat.
Speaker 9: You want me to eat the cat? I eat the cat.
Show up.
Speaker 7: Don't no, don't eat the cat. Have you ever wanted
to be a cowboy? Does a sandwalker? I have an outfit.
You can ride the cat. You won't even have to
fly anymore. It is, it is is like your very
own mount I didn't.
Speaker 9: Want you my plane.
Speaker 22: You'd be the size of a doll too. And I'll
dress you up in a little cowboy outfit and I'll
throw you into the black seat.
Speaker 1: It's right now.
Speaker 4: No, no, I keep in this. He's definitely invisible because
I'm not gonna have people going.
Speaker 1: Where the is that voice coming from?
Speaker 9: Spooky? Spooky?
Speaker 5: It's harmless. Yes, Kran flies out the door.
Speaker 6: Kran, come back here. I get creative license over your outfits.
Speaker 7: You put me in correct, I'll kill you.
Speaker 5: Cram will never do anything that you ask you.
Speaker 2: Guys, leave the.
Speaker 5: Whatever the fucking place is called.
Speaker 2: The Broken Hammer Pub in the slums and start to
head back towards the residential district and your.
Speaker 5: Rooms for the evening.
Speaker 2: We can assume that you guys make your way in
to the inn, find the room, the one room that
is ready, and all catch you up in a corner.
Speaker 5: Each who gets the bed.
Speaker 4: Vassilias just immediately proceeds to the bed. He stretches out
his arms.
Speaker 1: I would like tip my hood to the guy that
said fuck you to me earlier.
Speaker 4: He's off to you.
Speaker 1: He's a different guy then.
Speaker 4: Just because it's need to end the.
Speaker 2: Show, the the four of you plus Cat plus cran It. Yeah,
head in uh to the end, get the room and
settle down and begin your eight hours to sleep through
the night until the morning.
Speaker 1: Yeah, to keep it cold by the Just just before
we I'm going to twin the chill touch, so both
hands are holding the mugs, and then go to sleep.
Speaker 6: I'll make sure that they're okay while you sleep.
Speaker 2: While you all sleep, also while everything is happening at
all times. On the astral plane, Raja's a spirit is
held chained above a figure. This figure looks very much
like the horrific demonic ghostly creature that you had a
fight with earlier on Walter.
Speaker 1: And.
Speaker 2: It sort of lets out a cackling laugh. Beyond it,
there's just nothingness. It's just blackness, and this thing is
kind of floating in mid air above it. It's like
a chained, unconscious form of Raja, kind of ethereal. The
thing is ethereal and then brought down sort of just
in front of where our camera lens would be is
a triple cylindered, triple barreled.
Speaker 4: Revolver.
Speaker 2: And that is where we end today's session. Or it
will not just be up to you to get Raja back.
Somebody else has to fight for his soul first.
Speaker 1: Oh my god, oh ship.
Speaker 2: That brings us to the very end of today's episode
of Dust. Well, thank you for watching and playing players.
Speaker 4: Probably one of.
Speaker 1: Our better episodes. Man, I'm sad Connor couldn't be here
for this. Yeah, yeah, a lot of the funnier episodes.
Speaker 2: I really hope he's here next week because I've written
him in. I'm going to give him a big opening
so that he doesn't feel like he missed out.
Speaker 4: And now we're all going to come back as undead,
zombie lich things whatever she is evil.
Speaker 2: All right, we ran over a little bit, so do
a quick round of shout outs so that everyone can
go and live their lives and do their things, and
we'll see you all next week at the same time.
Speaker 1: In the episode.
Speaker 4: And they have a.
Speaker 5: Let's start with HJ Tenchi.
Speaker 7: One nine pm PDT or is it PST now est
ps T.
Speaker 6: Yeah, I'm gonna have to distruch a couple of things.
Speaker 7: Uh so one at nine pm and Monday to Saturday
we're playing video games, and Wednesdays we're now gonna be
retro days. I'm actually gonna play some Sega Genesis games today,
so yeah, I'm looking forward to that. I thought of
trying to finally do a show and then I'm gonna
test it out by playing the games and then see
if we do more than I can do overlays and
stuff with it.
Speaker 6: So nice, we'll see.
Speaker 5: Make sure to check out mister h Tenchi.
Speaker 2: What about Miss Gray?
Speaker 3: Hi, guys, that's the name Tuesday Gray. If you want
to creep on me in other places, you can do
that at Ford Slash Tuesday Gray on Twitch and Twitter.
Speaker 4: There you go.
Speaker 5: Try not to creep too hard, though, because it's fucking weird.
Speaker 2: Uh as me and Emma and I have been creeped
on all day.
Speaker 9: It's been weird.
Speaker 2: Uh fed Like, where can people find you?
Speaker 4: You can find me a Twitch dot tv slash, a
fair Light Underscore ex Caliber, or a previous to the
Fairlight x everywhere else. If you creep on me, then
you have to do it the same way you creep
on Tuesday. It needs to have an audible creep, like.
Speaker 2: An adorable newborn bird.
Speaker 4: Jay.
Speaker 3: You've been listening to Table Stories Dust Fail. If you
like the show, please consider reading and reviewing for more
stories in this world or other worlds for us our
entire library at tablestory dot tv. To support what we do,
you can become a member for discounts on our merch
ad free versions of the podcast and additional bonus content
at tablestory dot tv Slash Support. Thanks so much for listening,
and we'll see you next week.