Speaker 1: He'll be blacker, go'll be bad. It's the Internet. You're busy.
Speaker 1: Let's do this for October eleventh, twenty twenty four. For
Speaker 1: the next hour or so, let me help you sort
Speaker 1: through the world of gaming on Game Mess Mornings Live
Speaker 1: with me Jeff Grubb Today, what is going on with
Speaker 1: splinter Cell and Nintendo is asking players to keep a secret.
Speaker 1: But first, please join me in welcoming today's co host
Speaker 1: the Game Mess Mornings. It's Dave Kline. Everybody, Dave, how
Speaker 1: are you doing.
Speaker 2: I'm doing great. Been playing a lot of games, too
Speaker 2: many games. Yeah, that's never bad.
Speaker 1: Yeah, what's what's like? What's been keeping you most busy recently?
Speaker 2: Right now, I'm about doing with Echoes of Wisdom. Before that,
Speaker 2: I finished Astrobots. I was playing in Plucky Squire, and
Speaker 2: I actually, I think I have the same sentiment as
Speaker 2: you about Plucky Squire though.
Speaker 1: Yeah, I think I kill a lot of people kind
Speaker 1: of settle in there where it's like, yeah, interesting, but
Speaker 1: maybe not super fun to play.
Speaker 2: I think, you know, maybe like a seven year old
Speaker 2: perfect game.
Speaker 1: Ye, I imagine it. Actually it's a good kids game.
Speaker 2: Yeah yeah, yeah, perfect great kids game, but not too engaging.
Speaker 1: For us. Yeah, exactly.
Speaker 2: And yeah, and I'm super excited because Metaphor comes out
Speaker 2: today and hopefully it gets delivered to me today. So
Speaker 2: and I played first Berserker Kazan. I played the beta.
Speaker 1: Oh you did? Okay? How was that?
Speaker 2: It was Sakiro. It's just it's sakuo. But that's what
Speaker 2: I want, you know, less refined saki thro. So it's
Speaker 2: it's good. It's like it's honestly, it's more punishing. It
Speaker 2: was pretty brutal difficulty wise, especially like the bosses. Every
Speaker 2: boss is just brutal. But hey, if you like that
Speaker 2: type of reward structure, it is.
Speaker 1: There for you. Yeah.
Speaker 2: I enjoyed it. I had fun, I very much.
Speaker 1: Uh. I think I could be in the mood for that,
Speaker 1: especially after a beta where they probably tune things down
Speaker 1: maybe a little bit and kind of get it in
Speaker 1: the right place for a wide release. Do you think
Speaker 1: there's a chance of that.
Speaker 2: I don't know, I mean tuned down, I don't know.
Speaker 2: I mean I feel like some things were pretty sloppy
Speaker 2: in terms of like I feel like they didn't feel refined,
Speaker 2: and it was a very early beta, so I hope
Speaker 2: that they fix those, like just enemy attacks and then
Speaker 2: feel quite snappy enough, especially when you're trying to read
Speaker 2: and react to things. But the bosses were super brutally difficult.
Speaker 2: I played. I'm a soul's guide, That's what I'm known for,
Speaker 2: So I mean, like, I don't know, I doubt they
Speaker 2: tuned it down for the beta.
Speaker 1: So maybe after the response from the beta, I'm hoping
Speaker 1: they might tune it down for the final release. Do
Speaker 1: you think there's a chance of that.
Speaker 2: I don't know. I guess we'll see, because I mean,
Speaker 2: it's I guess it's like Shadow of the ur Tree
Speaker 2: where that came out and everyone was like, the final
Speaker 2: boss is way too insanely difficult, and they tuned it down.
Speaker 2: So yeah, right, I guess we'll see.
Speaker 1: We will see either way. You know, I might be
Speaker 1: in the mood for something brutally difficult right now. That
Speaker 1: sounds good. Uh yeah, I'm I'm still working through eCos
Speaker 1: Wisdom myself, trying to uh get through that. It's hardly
Speaker 1: a lot of stuff taking up my time. But I'm
Speaker 1: really enjoying that game quite a bit. Where'd you fall
Speaker 1: down or would you fall on it? In the end?
Speaker 1: In terms of what you thought of.
Speaker 2: It, I like it. It's very fun. It's actually I
Speaker 2: think my biggest pro about it is it hooked me
Speaker 2: right away a lot of games taking me a couple
Speaker 2: of hours to get into. But I think I fall
Speaker 2: in the line of feeling like there's too many things,
Speaker 2: there's too many echoes, just because yeah, I always know
Speaker 2: exactly what I need to do when I get to
Speaker 2: a puzzle, and it's just like takes me like a
Speaker 2: minute to get to the thing that I need to use,
Speaker 2: and as every single thing in the game constantly, So
Speaker 2: I like it. It's just not like one of my
Speaker 2: top z eli games. So it's probably like one of
Speaker 2: my top ten games of the year still, but it's
Speaker 2: not like up there it's like top five. I don't
Speaker 2: I don't know. It's a good game. It's fun.
Speaker 1: You see that. What do you think I could see that? Yeah,
Speaker 1: I think that's probably where I'm going to end up
Speaker 1: as well, where it's uh. I think that the sort
Speaker 1: of the brunt of the game is really good. That
Speaker 1: just like the a thesis statement of hey, here is
Speaker 1: a bunch of stuff, and here's a world where you
Speaker 1: can go around and do whatever you want with that stuff,
Speaker 1: including you know, jumping over these trees and taking these
Speaker 1: shortcuts and the open world, and you could do your
Speaker 1: exploration at your own pace if you really want to,
Speaker 1: and then we'll guide you back into the story when
Speaker 1: you're ready for it. I think all that stuff works
Speaker 1: really well, and then the specifics of the dungeons and
Speaker 1: the puzzles, I think it leaves a little bit to
Speaker 1: be desired, just a little bit more refinement. I think
Speaker 1: we would have been would have gone a long way there.
Speaker 1: It's just a really good game that is kind of
Speaker 1: waiting for that extra polish to be a great game.
Speaker 1: I think so. Yeah.
Speaker 2: Yeah, And I think part of it for me too
Speaker 2: is you kind of just find your five things that
Speaker 2: work for you and there's no reason to stray from it.
Speaker 2: It's like I found Crawley Spider Boy who goes up things,
Speaker 2: and I attached to it, and it's like, Okay, I
Speaker 2: can go up everywhere I need to. There's no reason
Speaker 2: to use anything else.
Speaker 1: Yep.
Speaker 2: There's never anything better than the bed for going long
Speaker 2: distances that I've gotten. So it's like, I mean, I
Speaker 2: guess you can shoot something and attached to it, but
Speaker 2: you know, it's just like you find your things and
Speaker 2: it's like, Okay, well, why why change what I'm doing.
Speaker 1: Yeah, and then the way I play games is very
Speaker 1: much like I should be willing to be creative here.
Speaker 1: So but that that gets the situations where it's like, oh,
Speaker 1: I'm trying to get too cute and this idea is
Speaker 1: not going to actually work. I'll just revert to the
Speaker 1: thing that I know will work. But yeah, I don't know.
Speaker 1: Once I started doing the kind of that first stream
Speaker 1: we did here, I started hitting start to bring up
Speaker 1: the menu so I could see everything. That made it
Speaker 1: a little bit more convenient to to like get to
Speaker 1: get through and try some different things. But yeah, people
Speaker 1: are they're saying there's too many echoes. I don't think
Speaker 1: it's hard to argue with that. Yeah, it's it's a
Speaker 1: little bit difficult to sort of keep all that in mind.
Speaker 1: And then the answer to that for everybody is, well,
Speaker 1: I'm just going to use the things I know work.
Speaker 1: And I think that's completely fair.
Speaker 2: Yeah, I think it's a matter of what do you like.
Speaker 2: And I was talking a bit to enough fellow gamespawn
Speaker 2: play Max Bloomenthal, who's like Zeldig, especially Breath of the
Speaker 2: Wild guy. He loves playing with those types of mechanics
Speaker 2: and physics sessions and stuff like that. And I think
Speaker 2: for him that's great having all those echoes. For me,
Speaker 2: I prefer less mechanics but more thoughtfulness around those mechanics. Yeah, because,
Speaker 2: like I said, get to a puzzle in the game,
Speaker 2: it's like there's ten different ways to do it. That's cool,
Speaker 2: But then it's just an easy puzzle to solve because
Speaker 2: I'm like, Okay, move on, got it.
Speaker 1: Yeah. Yeah. And I think half of that is the
Speaker 1: puzzles themselves. Though they could be more interesting, they could
Speaker 1: be more challenging, they could be I don't know, a
Speaker 1: lot of them just felt like very vanilla like, very
Speaker 1: obvious puzzles that barely seem to be engaging with the
Speaker 1: mechanics themselves. All right, let's explain what we do here
Speaker 1: most weekdays, I Jeff Grubb, will help piece your gaming
Speaker 1: life back together. That includes breaking news and maybe even
Speaker 1: some of our own original reporting. For all these topics,
Speaker 1: I'll get the input of a bona fide expert who
Speaker 1: will make me look smart. If you were watching live
Speaker 1: on twitch welcome, you can always listen to the show
Speaker 1: later on podcast feeds by searching for game Mess mornings
Speaker 1: or find the RSS on giant bomb dot com. You
Speaker 1: can also catch the show later with chapters and timestamps
Speaker 1: on YouTube. Hello YouTube. All right, we have a lot
Speaker 1: to get into, so let's start the Morning Mess with
Speaker 1: the most important news story of the day. Happy Birthday,
Speaker 1: Janet show h Happy birthday. It's the birthday boy. Yay,
Speaker 1: thirty three years old, he says, I think it's thirty
Speaker 1: three years young. Personally, if I were to say.
Speaker 2: When I saw that, I was like, is he really
Speaker 2: only thirty three?
Speaker 1: Yeah?
Speaker 2: It makes me feel sold. Thanks him and Bailey.
Speaker 1: I'm like, you kids, these shoulder kids. Yeah. Yeah, but yeah,
Speaker 1: Happy birthday, jan We'll find ways to sing you Happy
Speaker 1: birthday multiple times on shows today, I'm sure.
Speaker 2: But you have the power interesting to sing it.
Speaker 1: Yeah, there you go. Yeah. I tried, like I was
Speaker 1: trying to like bring the Mighty morphrom Power Interest theme
Speaker 1: song into my head and immediately teenage Mutant Ninja Turtles
Speaker 1: popped in there. So that's where my brain is at
Speaker 1: all Right, Let's keep going here. Splinter Cell remake is
Speaker 1: still and developed and will be released in twenty twenty six.
Speaker 1: According to a rumor. This is from Jonas Mackey at
Speaker 1: Game Reactor. It has been three years since you've Besoft
Speaker 1: announced splinter Cell remake, but the total silence surrounding the
Speaker 1: project and Ubisofts many recent difficulties have led some to
Speaker 1: worry that it may have been canceled, But according to
Speaker 1: Insider Gaming, this is nothing to be concerned about. They
Speaker 1: write that their sources say that the work on the
Speaker 1: work on the contrary is rolling along nicely and that
Speaker 1: the project goes under the working name NORRIF and is
Speaker 1: currently still a going concern. It is apparently being developed
Speaker 1: with Massive Entertainment's game engine Snowdrop, which has been used
Speaker 1: in more and more of their games recently, where previous
Speaker 1: games in the series were created with Unreal Engine that
Speaker 1: was like Unreal Engine two though that was like very
Speaker 1: early stuff. Insider Gaming also writes that they have received
Speaker 1: information that splinter Cell Remake will be released in twenty
Speaker 1: twenty six, and given that the development was freshly started
Speaker 1: in twenty twenty one, this would mean a development time
Speaker 1: of five years, which is not that exceptional anymore. Yeah,
Speaker 1: all that sounds about right, you know. I guess it's
Speaker 1: good to get a sign of life that splinter Cell's
Speaker 1: still coming along. We were talking before the show, Dave
Speaker 1: that this is a game that is right for a remake.
Speaker 1: It seems like it will be a good use of
Speaker 1: their time, you know where there is some conversation right now,
Speaker 1: especially when people are looking over at PlayStation be like, man,
Speaker 1: you're doing a lot of remakes, but I think there's
Speaker 1: some remix that people still very much want, and I
Speaker 1: think this one falls into that category of please actually
Speaker 1: make this happen, even if it's doesn't end up being
Speaker 1: a fresh start for splinter Cell, where now we get
Speaker 1: a bunch of new splinter Cell games because this one
Speaker 1: did so well, people just want any splinter Cell at all.
Speaker 1: And I personally think if we can get some real
Speaker 1: real time ray trace lighting into the original splinter Cell game,
Speaker 1: that would be a match made in heaven. So I
Speaker 1: think there's a lot of fun possibilities here. What do
Speaker 1: you think?
Speaker 2: I disagree. I think Horizon is the remake people really.
Speaker 1: Want, you know what, Yeah, I didn't want to say it.
Speaker 1: I'm glad you did.
Speaker 2: Thank you, so, Yach, you know that's what we're really
Speaker 2: all then clamoring for, and I'm glad we're getting it. Look, yeah,
Speaker 2: I think as you said we were talking about before
Speaker 2: the show, and splinterself sounds like the perfect game for
Speaker 2: an update. I mean, last time I played the game
Speaker 2: is probably twenty plus years ago, but I think that's
Speaker 2: a sign that it especially for a stealth game. There's
Speaker 2: a lot you can do with a stealth style game
Speaker 2: to up the ante, make it more intense, especially as
Speaker 2: you said with ray trace lighting. I mean, plus is
Speaker 2: like cool three green mask, right, Like that's perfect, perfect
Speaker 2: for it. So I think'd be great, And I don't think.
Speaker 2: I don't know why people were so worried after three
Speaker 2: years of not hearing anything. In this day and age,
Speaker 2: It's like look at Alan Fantasy fifteen took ten years
Speaker 2: to make, yep, perfect Dark disappeared off the face of
Speaker 2: the earth for a while and now it's back. I mean,
Speaker 2: games take a long time to make, so it's yeah.
Speaker 1: Yeah, And it's when I when I think about, like, okay,
Speaker 1: would you'd be soft, and like what like would make
Speaker 1: sense for them? I get why it's like, Okay, at
Speaker 1: the first blush, you think splinter Cell doesn't fit with
Speaker 1: a lot of stuff they've been doing. They want to
Speaker 1: have an assassin's creed game that they can release every
Speaker 1: year or maybe even more frequently than that. They have
Speaker 1: so many Assassin's Creed, Franchi franchise products and the works,
Speaker 1: and then you know, can splinter sell match that. Maybe not,
Speaker 1: But I mean when we start looking around at like
Speaker 1: what games are popping off right now. Obviously still there
Speaker 1: are some multiplayer games that do well, but that also
Speaker 1: seems like a riskier proposition than ever. And then it's
Speaker 1: very difficult to make a new franchise that can match
Speaker 1: Assassin's Creeds or Assassin Creeds ability to sell. So people
Speaker 1: do want single player games, and I think if they
Speaker 1: put enough effort into splinter Cell, it could be one
Speaker 1: of these ones that really does very well for them.
Speaker 1: So I think them sticking with it and giving it
Speaker 1: the like full five year development cycle could end up
Speaker 1: being very promising. What do you think?
Speaker 2: Absolutely? I mean, it's also I feel like Ubisoft hasn't
Speaker 2: been doing as well lately, right.
Speaker 1: That's right, the recent the very rocky road for in
Speaker 1: these past few months.
Speaker 2: Yes, so I mean this is probably just anything that's
Speaker 2: different for them is a good idea. And this is
Speaker 2: as you said, it's super safe. Bet. It's a game
Speaker 2: that has a long running franchise. People like it remakes
Speaker 2: are doing well right now. I mean, yeah, it's the
Speaker 2: perfect idea. I don't know why they would drop it.
Speaker 1: Yep.
Speaker 2: So it's a good timing, great idea. Absolutely.
Speaker 1: Yeah. So the sign is okay or the sign of
Speaker 1: life is here. It's still in development. They have a
Speaker 1: you know, code name from it for it, and they
Speaker 1: even have a release date in mind of twenty twenty six.
Speaker 1: Does that twenty twenty six release year window give you
Speaker 1: more confidence or does that feel like, well, they're yeah,
Speaker 1: it's so easy to say at the end of twenty
Speaker 1: twenty four that this game might come out in twenty
Speaker 1: twenty six, But that also might make it feel like
Speaker 1: wiggily like, oh yeah, maybe it could come out. But
Speaker 1: if we have to it again or cancel it, we
Speaker 1: can still have plenty of time to do that. What
Speaker 1: do you think, I.
Speaker 2: Mean, I don't. I don't know why a remake would
Speaker 2: take five years in the first place. Honestly, it is
Speaker 2: because a little like you're doing totally new design. So
Speaker 2: to me, twenty twenty six seems pretty realistic. But at
Speaker 2: the same time, like you said, I mean, they could
Speaker 2: always just push it again. But ye honestly, why not.
Speaker 1: Yeah, I think it's nice that it has a date.
Speaker 1: I don't necessarily like take this as gospel though, and
Speaker 1: like there could be a million things that go wrong
Speaker 1: and we could find we could hear, you know, late
Speaker 1: next year it's like, oh no, no, all that splinter self stuff,
Speaker 1: Like sure they were thinking it at the time, but
Speaker 1: stuff's gone wrong. The people that were working on it
Speaker 1: got conscripted to work on some Assassin's Creed project, and
Speaker 1: so that got put off to the side. It's on
Speaker 1: a shelf. It's not completely canceled, like I could just
Speaker 1: hear that in my head already. But again, it.
Speaker 2: Also be like a residieval for style, a remake where
Speaker 2: it's like just totally round up it does.
Speaker 1: I feel like if it's taken five years, it must
Speaker 1: be that, right, Like what other explanation is I mean,
Speaker 1: we also do here, like these companies frequently talk about, hey,
Speaker 1: why are you remaking Last of Us Part one? Instead
Speaker 1: of uncharged it wouldn't make more sense to do on Charter, Like, well,
Speaker 1: on Charted, it's just a little bit older, and being
Speaker 1: a little bit older means it's a lot more work
Speaker 1: to actually remake that Meanwhile, last of us part one,
Speaker 1: we just got to do this. We replace these models,
Speaker 1: make a few other changes, and it cost us a
Speaker 1: lot less money to remake that.
Speaker 2: So yeah, to be fair, like you hear stories all
Speaker 2: the time about companies losing the source code, which is
Speaker 2: crazy to me, But like that's the case with Silent Hill, right,
Speaker 2: Like that happened with Silent Hill, if I remember correctly,
Speaker 2: which is why that original remake was so bad that
Speaker 2: people hated so much.
Speaker 1: Yeah, so.
Speaker 2: I mean maybe that's the case with Splin or Cell
Speaker 2: who knows.
Speaker 1: Yep, And you know, if they are going all out
Speaker 1: with this one, it is right in line with what
Speaker 1: everyone's always says. All these developers always say, it's like
Speaker 1: a game from that generation, from that era. If we
Speaker 1: are going to remake it, it really will re require
Speaker 1: a lot of effort, a lot of resources, and so
Speaker 1: five years. I hope that when we do finally see it,
Speaker 1: it really lives up to it because I'm in the
Speaker 1: mood for Splinter so I always really liked that first game.
Speaker 1: I played a handful of the other games, but I
Speaker 1: really liked that first one. Him doing the splits in
Speaker 1: the hallway while someone walked underneath and you shoot out
Speaker 1: a light excuse me, shootout a light and then you
Speaker 1: just take the guy out. That's a good time. Want
Speaker 1: to do more of that. So looking forward to it
Speaker 1: and if they can make it feel like a modern
Speaker 1: game again, I think this is one that can do
Speaker 1: excellent for them. But we have to wait and see
Speaker 1: next one here. This has been going around this past week,
Speaker 1: but since we're on this topic of remix and the
Speaker 1: kinds of remix that people want, I figured I bring
Speaker 1: this one up. God of War Remastered collection. It has
Speaker 1: apparently maybe leaked. It makes a lot of sense that
Speaker 1: the first of all, the franchise is going to be
Speaker 1: twenty years old here pretty soon. Second, if you looked
Speaker 1: at some of the data that leaked because of the
Speaker 1: Insomniac hack, there was information about like how many games
Speaker 1: or like which games were the most played on the
Speaker 1: cloud streaming service that they have, and God of the
Speaker 1: God of War games, the original God of War games
Speaker 1: were always among the most played, so they know that
Speaker 1: there's a huge popularity there even before the twenty eighteen ones,
Speaker 1: which of course there is, but seems like they're the
Speaker 1: demand might be even higher than we realized and so
Speaker 1: them like being Okay, let's take those games, remaster them,
Speaker 1: put them all in maybe one collection, maybe two volume collections,
Speaker 1: something like that would make a lot of sense. And
Speaker 1: I think people would be very welcoming of this kind
Speaker 1: of remaster r because we're talking twenty years We're not
Speaker 1: talking you know, seven years ago.
Speaker 2: Right absolutely. You know, I've actually I've still never played
Speaker 2: God of War one through three.
Speaker 1: Those those are really good games. Those are really good games.
Speaker 2: Yeah, I mean it's got the audience and I yeah,
Speaker 2: I agree. As soon as it's like the twenty year mark,
Speaker 2: when you get before the PS three era, I think
Speaker 2: it's like, those are the games that people actually want
Speaker 2: to make of. Yeah, great, Yeah, I don't know what
Speaker 2: else to say. Great, I'm glad if the league is true?
Speaker 1: Yeah, great, exactly what the wait and say? I mean,
Speaker 1: it makes sense. It feels like an easy one. They
Speaker 1: do need more stuff, they need more content out. And also,
Speaker 1: you know, there's a lot of love for God of
Speaker 1: War right now, because at twenty eighteen of Ragnarok, why
Speaker 1: not be like, oh, hey, for those of you that
Speaker 1: didn't play that, here's this, and then for those of
Speaker 1: you who remember these things, fondly. Here's a chance to
Speaker 1: play them again. Apparently it would be you know, again,
Speaker 1: in some form, maybe in one collection, but maybe two.
Speaker 1: Maybe each game gets released individually, but it would be
Speaker 1: like the entire Greek saga, which would be one, two, three,
Speaker 1: the two PSP games, and then Ascension, so six games.
Speaker 2: It makes me wonder what people who only play modern
Speaker 2: God of War will think of the original games.
Speaker 1: I'll probably think, wow, this one's fun. Not think God
Speaker 1: War's fun, but boy, the original God of War games
Speaker 1: are just fun, like that's all they're going for.
Speaker 2: And uh yeah, they're also a different style of action game. Okay,
Speaker 2: you know there's still like that his Inferno style of
Speaker 2: action gameplay, but Arcadi style, so which is great. I mean,
Speaker 2: it's a lot of fun, but it's different. So that's
Speaker 2: where I'm curious to see what a new audience will think.
Speaker 1: I bet my money would be put on a new
Speaker 1: audience going back to those without much expectation would be like, oh,
Speaker 1: this is way funner and way way better than I
Speaker 1: thought it would be because I thought it would be
Speaker 1: kind of old. And I go and play this and yeah,
Speaker 1: it's different and it is just kind of a straight
Speaker 1: up action game, but it's actually incredibly cinematic. And then
Speaker 1: in between those cinematic moments, which of course the series
Speaker 1: was famous for, the combo system is just super solid,
Speaker 1: and like you know, they had Capcom Street Fighter developers
Speaker 1: come in and help them get the combo system right
Speaker 1: from the get go in God of War one, so that, yeah,
Speaker 1: they just kind of crushed originally.
Speaker 2: Was it the same guy who made Dante's Inferno. Did
Speaker 2: he help out with this because he basically tailored he
Speaker 2: was the one who made that system in the first place.
Speaker 1: I don't know if it's like the you know, Dante's
Speaker 1: Inferno goy or you said Dante's Yeah, yeah.
Speaker 2: That was another action game that came out like that,
Speaker 2: But I kept on meaning to say.
Speaker 1: Right, Dante's the name of the character from Devilmaycry. It's
Speaker 1: why it's easy to mix that up. Yeah, so, uh yeah,
Speaker 1: I think that they wasn't like the Devil May Cry guy,
Speaker 1: but there was Devil May Cry guys that might have
Speaker 1: helped out with that. And then it was definitely like
Speaker 1: some people that had worked on Street Fighter two's combo system,
Speaker 1: like over time coming in and helping out.
Speaker 2: I don't know if you remember this. There's also the
Speaker 2: Dante's Infernal game Oh yeah, totally, which was also yeah,
Speaker 2: which was the same style too, So that's probably what
Speaker 2: was in my brain.
Speaker 1: Yeah for sure. Yeah. That that famously had e A
Speaker 1: pay a bunch of weird marketing firms to come out
Speaker 1: and uh and protest gaming events and be like, oh,
Speaker 1: you're all going to hell. And it was actually just
Speaker 1: like a prank protest so they can market their game,
Speaker 1: and it was really dumb. They also sent checks the
Speaker 1: game reviewers like be like, oh, are you going to
Speaker 1: give in to greed one of the seven Deadly Sins?
Speaker 1: And it's like okay, And then some people are like,
Speaker 1: some people, I'm gonna burn this check. How dare you?
Speaker 1: It's like, now you're just giving them free marketing. Uh, okay,
Speaker 1: dante Sinferno. That's the best act character action game of
Speaker 1: all time. Everybody, I don't care what you say. All right,
Speaker 1: let's keep moving here. Xbox games will soon be sold
Speaker 1: in a new place. From Eddie McCoo at GameSpot that
Speaker 1: for some reason, this headline makes it sound like it's
Speaker 1: in the back of a Volkswagen is where they're going
Speaker 1: to be sold. But now in response to a recent
Speaker 1: court rule, Microsoft has announced that Xbox fans will soon
Speaker 1: be able to purchase and play Xbox games directly from
Speaker 1: the Xbox App on Android. This is something they announced recently,
Speaker 1: like yesterday, because a court you know it says right here.
Speaker 1: A judge ruled in the Epic versus Google case this
Speaker 1: week that Google will be forced to allow rival third
Speaker 1: party app stores to exist within Google Play. This effort,
Speaker 1: spearheaded by Epics Tim Sweeney, means Microsoft will sell Xbox
Speaker 1: games directly to consumers begin November. First, this was a
Speaker 1: little bit confusing, so Sarah Bond, I think, came out
Speaker 1: and said, hey, we're going to start doing this, and
Speaker 1: people are like, wait, is this the mobile app store
Speaker 1: you were talking about where you're going to start selling
Speaker 1: like Call of Duty Mobile and Clash of Clans whatever
Speaker 1: else you have on the Microsoft Store on Google Play.
Speaker 1: And that's not what they're talking about here, at least
Speaker 1: not yet. What they're talking about is on the Xbox
Speaker 1: app on Google Play. They will now sell you Xbox
Speaker 1: games that you can play on your Xbox or stream
Speaker 1: through x Cloud on mobile if you want to do
Speaker 1: it that way. So it's really just like, hey, we
Speaker 1: no longer would have to pay the thirty percent cut
Speaker 1: to sell you a game on mobile that you're going
Speaker 1: to play on your Xbox, So now we feel good
Speaker 1: about doing that. It's kind of a small thing, but
Speaker 1: mostly what I want to talk about here, Dave Klein,
Speaker 1: is Microsoft was ready to go with this, right. They're like,
Speaker 1: this is like right there the week it was announced
Speaker 1: by the court that they could do this, so like, hey,
Speaker 1: in November, we're gonna have this ready to go. Get ready.
Speaker 1: This feels like this legal strategy, this regulation strategy is
Speaker 1: of like front and center of Microsoft's minds over there,
Speaker 1: of like, this is our future. We want to have
Speaker 1: this stuff everywhere. Do you get that sense when you
Speaker 1: see this sort of situation happen.
Speaker 2: I mean, it's definitely what they want. Yeah, I don't
Speaker 2: know how much it's gonna help them, but right who knows.
Speaker 2: I mean when you're saying, like, honestly, it's kind of
Speaker 2: confused as you're telling me the story, like they're trying
Speaker 2: to sell how do you buy games for their Xbox
Speaker 2: on the Xbox app on a phone? Right, And I'm like, and.
Speaker 1: Then you can just install it remotely, I guess, or again,
Speaker 1: you could maybe use x cloud to stream it. You know,
Speaker 1: I still don't know how it works, like to stream
Speaker 1: games you own on xCloud, and who's gonna use excloud.
Speaker 1: It's not a very good service.
Speaker 2: Yeah, I'm just like what it just sounds confusing. I
Speaker 2: don't know. It doesn't like make me think like, oh,
Speaker 2: this is how I'm gonna buy the games. It's just
Speaker 2: easy enough to just go to the storefront, yeah, the
Speaker 2: Xbox to buy an Xbox games.
Speaker 1: So I don't know. Have you ever purchased a digital
Speaker 1: video game through a like a website or an app before,
Speaker 1: because I I've maybe done it. Well, you know, I've
Speaker 1: done a handful of times for the e Shop actually
Speaker 1: on the Nintendo e Shop, just kind of navigating the
Speaker 1: website's a little bit faster. So I've done that a
Speaker 1: couple of times, have you.
Speaker 2: No, If I want a game for my Switch, I
Speaker 2: go to the switch. If I want a game for
Speaker 2: PS five, I go to my PS five. If I
Speaker 2: buy anything on Amazon or somewhere else, that's not the
Speaker 2: digital storefront of the system itself, I'm buying a physical copy.
Speaker 2: So yeah, I'd never buy digital copies right way. I mean,
Speaker 2: that's just me. I'm obviously I'm not indicative of everything, but.
Speaker 1: But I mean, I also just think, like I am,
Speaker 1: I buy all digital and I like only occasionally do
Speaker 1: it through like this, these third party things. I mean,
Speaker 1: but I don't think Microsoft's out there saying like this
Speaker 1: is the future of buying games. I think it's just
Speaker 1: like one more way of doing it, and we're going
Speaker 1: to take advantage of this. I don't know.
Speaker 2: Sean, Yeah, I mean that's fine. I just I just
Speaker 2: don't see how it's going to help them that much.
Speaker 2: It's like it just wants to buy something. Yeah, if
Speaker 2: someone wants to buy something, they're not gonna be like,
Speaker 2: oh thank god, I can finally do it on the
Speaker 2: Xbox app right on my phone. I don't know. I
Speaker 2: just don't think that's the case.
Speaker 1: This is not gonna help them. What what might help them?
Speaker 1: And again I don't think there's any guarantee that any
Speaker 1: of this helps them. But what might help them is
Speaker 1: them thinking that this is step one. And I bring
Speaker 1: this up every time for listeners, but yeah, this is
Speaker 1: step one, and eventually, you know, what's the difference between
Speaker 1: Google Play and the PlayStation store. Why can the Xbox
Speaker 1: Store on an Android be a place where you could
Speaker 1: buy Xbox games but not the PlayStation store. And then
Speaker 1: at that point it's like, we're releasing our games on
Speaker 1: XP or on PlayStation. You could buy them here and
Speaker 1: play them on PlayStation and we get all the money
Speaker 1: and no longer we have to give a thirty percent
Speaker 1: to Sony to do that. Now. I know that sounds crazy.
Speaker 1: I think it is probably pretty crazy now, but I
Speaker 1: do think I continue to think that micros assumes that
Speaker 1: that is something that they can kind of penagle the
Speaker 1: world into and regulators into agreeing that that's the right
Speaker 1: way of doing things. And at that point it's like, okay, yeah,
Speaker 1: sure they're a third party now, but they get one
Speaker 1: hundred percent of the money for selling Call of Duty
Speaker 1: on PlayStation. That's a very different world than what we
Speaker 1: have right now.
Speaker 2: Yeah, I seen. I think you talk about it or
Speaker 2: someone else, And that's definitely to me the most interesting
Speaker 2: aspect of this for sure, And I think that's where
Speaker 2: you're getting at the beginning. I don't know what things
Speaker 2: are going to look like in the future if that happens,
Speaker 2: because it's also part of the whole reason these consoles work.
Speaker 2: In a way that's how they make their money by
Speaker 2: taking that percentage. So when you take that away from them,
Speaker 2: it kind of destroys their business model. So it'll be
Speaker 2: interesting to see if that happens. I it might with
Speaker 2: this new ruling. It's it kind of puts it in
Speaker 2: more of a race space than it used to be.
Speaker 2: I also wonder what's gonna do to indie games because
Speaker 2: for me, and this is selfish because I'm working on one,
Speaker 2: but it's like, it makes me wonder. Part of the
Speaker 2: thing that's nice about these systems is they're regulated in
Speaker 2: a way for putting those games out, so unlike Steam ors,
Speaker 2: just like everything. But when you take that guardrail away,
Speaker 2: is it just going to open up the floodgates for
Speaker 2: just like not that there aren't already a lot of
Speaker 2: indie games, but even more like just this crazy amount,
Speaker 2: So yeah, of games that are just total crap that
Speaker 2: have no work put into them at all.
Speaker 1: Right, And I think clearly that would be a risk
Speaker 1: that this would run. But I think the the argument
Speaker 1: that regulators seem interested in is that if there are
Speaker 1: multiple storefronts available in all of these pieces of hardware,
Speaker 1: that that would increase competition, and then you, as someone
Speaker 1: who makes games, could shop your game around to the
Speaker 1: story that has the best terms and the best revene
Speaker 1: new share and has the most audience, and you would
Speaker 1: factor all those things in, and then that would force
Speaker 1: these different storefronts to be like, Okay, sure, we can
Speaker 1: no longer charge step thirty percent for every dollar you make. Instead,
Speaker 1: we are going to have to cut that so that
Speaker 1: we can keep up with the Joneses, because we can
Speaker 1: no longer just close off our platform. I don't know
Speaker 1: if that's I don't know if that's better. I don't
Speaker 1: know if it is, but it.
Speaker 2: Oh yeah, I mean I get that argument for sure. Yeah,
Speaker 2: and definitely in general, I think more competition is always
Speaker 2: a good thing.
Speaker 1: It's just.
Speaker 2: I don't know if I've necessarily been against the gate
Speaker 2: system that these systems use, like I think it helps
Speaker 2: regulate some of the trash sometimes. Sure, it's like when
Speaker 2: Nintendo put their solo quality thing for the NES back
Speaker 2: in the day because of what happened with the tari. Yeah,
Speaker 2: I mean sometimes you can overdo it, of course. But yes,
Speaker 2: it's an interesting like back and forth, as you're saying,
Speaker 2: because there is the market factor, theative factor, where I
Speaker 2: mean again, as you're saying, if you're an indie developer,
Speaker 2: any developer, so you don't want to pay thirty percent
Speaker 2: just to put your game out on the market. That's
Speaker 2: a huge mar margin yep, for that you're just paying.
Speaker 2: They can't pay your employees if you're a small team
Speaker 2: or things like that. So I don't know, it's just
Speaker 2: it's interesting. So yeah, that will be the most interesting
Speaker 2: aspect of this ruling. Absolutely, I think the.
Speaker 1: Well well, as much as regulators love to hear that like, Okay,
Speaker 1: we can get more competition in these places and that
Speaker 1: we think that'll be more fair, it's like, I don't know,
Speaker 1: look at examples where there is no barrier to that
Speaker 1: that utopia that you're imagining, like thely open platform or
Speaker 1: the PC, and you know, Steam still gets away with
Speaker 1: charging thirty percent to most people, most developers, and you
Speaker 1: can anyone can install any store they want on a
Speaker 1: PC and it's not really helping things all that much.
Speaker 1: So it's like, does the argument go so far as
Speaker 1: Steam on an open platform has to begin letting other
Speaker 1: stores into its store on an open platform, Maybe regulators
Speaker 1: go that far, and it could be that crazy, But
Speaker 1: I don't know. I it feels like for as much
Speaker 1: as like we understand the way all this stuff works,
Speaker 1: for as much as like, you know, we kind of
Speaker 1: want certain things to be a certain way. Regulation could
Speaker 1: come in and take a wrecking ball to a lot
Speaker 1: of that and reshape the stuff in a way that's
Speaker 1: like very hard to imagine how it would actually actually work.
Speaker 1: And I think in the meantime, I get the sense
Speaker 1: Microsoft is waiting in the wings, trying to be like
Speaker 1: the one that can hop first and take advantage of
Speaker 1: it the most, and that's what buying all this content
Speaker 1: has really been about this entire time. But we'll see.
Speaker 2: It'd be an interesting strategy.
Speaker 1: Yeah, I think it's an interesting strategy. Is it the one?
Speaker 1: Is it the one that I want them to do?
Speaker 2: No?
Speaker 1: I want to make good games that I want to play.
Speaker 1: I think that would be the best strategy.
Speaker 2: But that's the best strategy for all of us.
Speaker 1: Yes, exactly. All right, We're gonna take a quick break
Speaker 1: when we come back right after this. A lot more
Speaker 1: to talk about, including really powerful sales of Metaphor refn
Speaker 1: Tasio on day one, and what's up with Disco Elysium's developers,
Speaker 1: Right after this. All right, we're right back into it
Speaker 1: here we go. Metaphor Refundasio sales past one million mark
Speaker 1: after day one. This is from Jamie Tugayev at Duel Shockers.
Speaker 1: One day is all it takes for a legend to
Speaker 1: be born. Sega announced Metaphor Refundasio broke the one million
Speaker 1: copies mark within the first day. To put this meteor
Speaker 1: grise in perspective, Atlas's previous fastest seller was Persona three Reload,
Speaker 1: which took a week to hit similar numbers. Meanwhile, as
Speaker 1: of this morning, Steam charts show players at a peak
Speaker 1: past fifty two thousand and rising. That's fifty two thousand
Speaker 1: concurrent players all playing at the same time. This puts
Speaker 1: Metaphor Refundasio as the twenty third most played game right now.
Speaker 1: Sandwich between Boulderskate three at around fifty thousand and Team
Speaker 1: Fortress two at around fifty five or fifty six thousand.
Speaker 1: These numbers are far from complete. Metaphor Refuntasio is also
Speaker 1: available on PlayStation four and five and Xbox Series X
Speaker 1: and S. Unlike Valve, neither Sony nor Microsoft make their
Speaker 1: players or sales numbers public on demand. Yeah that's hey,
Speaker 1: people seem to be into this game and they want
Speaker 1: it real bad, being the fastest selling Atlas RPG. Apparently,
Speaker 1: that's not necessarily what I was expecting. I thought it
Speaker 1: would take a little bit more of a slow burn
Speaker 1: of people be like, oh, this is as good or
Speaker 1: as as desirable as the Persona games. I will show
Speaker 1: up for this in week two. But nope. It seems
Speaker 1: like word of mouth has spread. Those reviews obviously helped,
Speaker 1: and people are jumping aboard right away. Huh.
Speaker 2: Some one of those things that makes me really excited.
Speaker 2: It's similar to From Software, where anytime from Software releases
Speaker 2: a new IP, it seems to do better and better,
Speaker 2: and it's like part of the marketing with Metaphor was, hey,
Speaker 2: this is the same team that made Persona five, and
Speaker 2: that's what hooked me. And I'm glad that. I'm glad
Speaker 2: to see a new IP, even if it's an old
Speaker 2: team doing so well, because that's what I want ultimately,
Speaker 2: and I think that's the best for everybody, is when
Speaker 2: new ips can get made and these steps can get
Speaker 2: truly creative. So it's super exciting to see. And I'm
Speaker 2: one of those people I'd almost never pre order a game,
Speaker 2: but I want a metaphor right away, and unlike you,
Speaker 2: I'm a physical copy guy. So I ordered mine a
Speaker 2: few days ago just because I want to play it
Speaker 2: as I hope it comes in today, and it looks
Speaker 2: like it's going to So I was like, you know,
Speaker 2: it's one of those teams I trust, like from software.
Speaker 2: I just I trust it's going to be good. It
Speaker 2: seems like other people do and it's exciting.
Speaker 1: It's great. Yep, yeah, it's you know, and when you
Speaker 1: have a game that's in the nineties on Metacritic, that's
Speaker 1: going to help all that stuff sort of congeal together
Speaker 1: where it's like, Okay, we know the developer, this is
Speaker 1: a fantasy RPG that looks fun. Can I you know,
Speaker 1: should I really begin as excited about this as as
Speaker 1: as I have been? Should I really be pre ordering?
Speaker 1: And then you see those metacritics scores come in and
Speaker 1: it's like, okay, yeah, I feel good about this. Let's
Speaker 1: just roll. And then that also is going to make
Speaker 1: a bunch of people jump aboard and get on Steam
Speaker 1: as soon as they see it and stuff like that.
Speaker 1: So yeah, very very good for the developers over there
Speaker 1: and them being able to prove it's like, no, we
Speaker 1: can move this beyond Persona. It does feel like, oh,
Speaker 1: this is the team that has kind of taken the
Speaker 1: torch of that entire JRPG genre, and this is where
Speaker 1: people are looking now, instead of even like Square Nix,
Speaker 1: where it's like, at one point, you know, Square Innix
Speaker 1: is going to have Final Fantasy and then they put
Speaker 1: out a Corona trigger and everyone's gonna pay attention, and
Speaker 1: it's like, we're a long way away from that in
Speaker 1: this moment. I think. You know, that's not to say
Speaker 1: Square Enix can't also be having can't have games that
Speaker 1: get a lot of people excited for the next one,
Speaker 1: but it's like, in this moment, it feels like they
Speaker 1: have somewhat abandoned those the fundamentals there that made all
Speaker 1: that stuff work in the first place, and Atlas has
Speaker 1: full embraced those fundamentals, you know, like turn based combat,
Speaker 1: and they're reaping the reward.
Speaker 2: I feel like somewhere along the line, Scory Knicks kind
Speaker 2: of lost touch with maybe a stylistic thing that made
Speaker 2: those games click for so many people. Maybe they went
Speaker 2: too hard and I don't know if it was the
Speaker 2: Dark Fantasy route, I remember there's that like Final Fantasy
Speaker 2: zero game that came out. It's like a precursor game
Speaker 2: that just didn't. I don't know, just look like I'm
Speaker 2: trying to be hard. We're trying to be hard as
Speaker 2: opposed to a like true Final Fantasy game. But I'm
Speaker 2: a big Rebirth fan. I thought that was just amazing.
Speaker 2: So this is definitely a year that j RPG fans
Speaker 2: are eating well. And yeah, I Alice is doing great metaphor.
Speaker 2: It's just you know something I wonder, Actually, I don't
Speaker 2: know if you have this the data for this. We're
Speaker 2: talking about the metacritics scores and how amazing they are.
Speaker 2: I wonder how how much sales jumped once those scores
Speaker 2: starting to come out. Yep, just makes it. I don't
Speaker 2: know if that data is out there. It makes me
Speaker 2: wonder how many people pre ordered before it and then
Speaker 2: how many people saw those scores and were like, oh, yes,
Speaker 2: this is good enough for me to pre order.
Speaker 1: Yeah. I wonder if it's like possible to measure that
Speaker 1: on Steam dB. Maybe maybe that's possible, but I think
Speaker 1: we would both probably guess that it did jump significantly,
Speaker 1: like when you get a game of the Year contender
Speaker 1: level of reviews. People are going to take notice, and
Speaker 1: it just you know, you know, we always talking about
Speaker 1: on the show how every purchasing purchasing decision is a
Speaker 1: conversation with yourself and you try to like convince yourself
Speaker 1: to do something. Once you get that much momentum in
Speaker 1: the favor of, hey, this might be worth that money, easily,
Speaker 1: it becomes that much easier to actually pull the trigger
Speaker 1: on buying the things. So yeah, and now it's like, okay,
Speaker 1: wide release. We're gonna hear everybody talking about it here
Speaker 1: pretty soon and see kind of what the you know,
Speaker 1: what the initial reaction is, there's any backlash, that's always
Speaker 1: a fun time to do, a fun thing to do
Speaker 1: with these games as well. But I imagine most people
Speaker 1: are going to be pretty happy with this, as even
Speaker 1: the people my circles were like early on, I didn't
Speaker 1: I don't know if it clicked with me. Many people
Speaker 1: did click with them right away, so I don't know
Speaker 1: if it clicked me, Like now it has after thirty.
Speaker 2: Hours, So only to thirty hours, Yeah.
Speaker 1: Come on, who doesn't have that much time? All right?
Speaker 1: Next up, two Disco Elysium spinoff studios have been announced
Speaker 1: on the same day. This is from Chris Scully and
Speaker 1: at VGC. Two new studios co founded by former Disco
Speaker 1: Elysium developers have been announced on the same day. On
Speaker 1: Friday morning, around twelve, former zah Oom staff announced the
Speaker 1: creation of Long Do Games, a studio said to be
Speaker 1: working on a spiritual successor to the acclaimed RPG. At
Speaker 1: the same time, another UK based studio, Dark Math Games,
Speaker 1: was announced, with around twenty former disco Elysium staff said
Speaker 1: to be on board creating their own detective RPG named
Speaker 1: Triple X night Shift. Longdew Games will also include developers
Speaker 1: who previously worked at Rockstar, Bungie and Brave at Night
Speaker 1: and says it aims to create games that resonate emotionally
Speaker 1: and intellectually, and that it's here to build a reputation
Speaker 1: of consistently delivering quality with a focus on depth and
Speaker 1: narrative integrity. Its first game is being billed as a
Speaker 1: spiritual successor to Disco Elysium, and Longdu says it explores
Speaker 1: the delicate interplay between the conscious and subconscious, the scene,
Speaker 1: and the unseen. The game is described as a psychogeographic
Speaker 1: RPG with a unique mechanic where every decision reshapes both
Speaker 1: the world and the characters that inhabit it. Meanwhile, Dark Maths,
Speaker 1: a triple Dark Maths Triple X Nightshift, claims to deliver
Speaker 1: a deep single player role playing experience with many tools
Speaker 1: and layers of gameplay, plus a unique companion dynamic which
Speaker 1: adds more fun and offers different paths to solve cases.
Speaker 1: The innovative and powerful roleplaying systems, respect your time and
Speaker 1: trust your intelligence With seismic choices, it says up to
Speaker 1: you to decide how your story unfolds and how it ends. Yeah,
Speaker 1: so this is from the the aftermath, the sort of
Speaker 1: blast radius of what happened with za Um, which I
Speaker 1: don't know if that's how you say it that so
Speaker 1: I'm gonna say it for now, where that there was
Speaker 1: a lot of controversy at that studio, so the ownership
Speaker 1: kind of tried to take things over, tried to make
Speaker 1: a sequel, maybe try to push out some of the
Speaker 1: people who were key to making the game. It sounds
Speaker 1: like there was some drama involved the people making the game,
Speaker 1: but there was a lot of people that weren't that
Speaker 1: had nothing to do with either side of these things.
Speaker 1: Sounds like a lot of them have left to go
Speaker 1: do these kinds of games elsewhere, and I welcome that.
Speaker 1: I think that would be awesome to see more games
Speaker 1: of that style because there's not a lot of disco
Speaker 1: Elysiums out there. And even as someone who prefers the
Speaker 1: dewey games over the talkie games, I have really appreciated
Speaker 1: disco Elysium. It's a game I'm like slowly playing over time.
Speaker 1: I played some this summer. I was kept like my
Speaker 1: game going, and then you know, fell off because some
Speaker 1: other games came out. But it's right there on my
Speaker 1: Steam deck waiting for me to get back into it,
Speaker 1: and I'm looking forward to doing exactly that. Uh yeah,
Speaker 1: I think this is exciting. What do you? How about you?
Speaker 2: I think I think it's cool. So if I recall,
Speaker 2: wasn't it didn't come out that the creative director was
Speaker 2: kind of a asshole to work?
Speaker 1: Yes? Right right? There was some issues with the people
Speaker 1: like response for the game, and definitely some issues with
Speaker 1: the ownership ownership, yes right, and just sounds like they
Speaker 1: were kind of pricks to each other and everybody else.
Speaker 2: Yeah, it's like I'm excited about because I'm one of
Speaker 2: the very few people who did not like disco Leasium
Speaker 2: very much. I didn't like the writing. I found it
Speaker 2: to be pretentious. That's just if you like it, that's great.
Speaker 1: I just definitely a little pretentious without a doubt.
Speaker 2: Yes, yeah, so I like it. It made me not
Speaker 2: enjoy it, and that's cool. I know everyone loves it.
Speaker 2: I'm in the minority. But that's part of why I
Speaker 2: like this story so much is because I like the
Speaker 2: mechanics of it, and I feel like a lot of
Speaker 2: that writing that I just comes from. It feels like
Speaker 2: after I found out about the creator, I was like, oh, yeah,
Speaker 2: that kind of makes sense where that story came from.
Speaker 2: So I'm excited to see what the other team's story
Speaker 2: is because I do like the game otherwise. So yeah,
Speaker 2: and that's just me. That's very personal to me. I'm
Speaker 2: sure some people will feel like that that's what made
Speaker 2: them love the game so much.
Speaker 1: Is that. What I like about it is it is pretentious,
Speaker 1: and then it knows it's pretentious, and that there's always
Speaker 1: more to every single thing that the game is saying
Speaker 1: that that deconstructs it and criticizes that pretentious position as well.
Speaker 1: It is fully self aware and it's its own thissc
Speaker 1: critic in a lot of ways. So I appreciated that
Speaker 1: side of things.
Speaker 2: Yeah, and that's cool. So, like, I'm not faulting anybody
Speaker 2: for liking it. It's just for me. I guess it
Speaker 2: rubbed me the wrong way.
Speaker 1: Sure, but I mean I definitely no. I know, Dan Record,
Speaker 1: whenever you what was watching people play would have a
Speaker 1: similar action of like, oh my god, who cares about
Speaker 1: any of this is sew up its own ass and
Speaker 1: you kind of what can you do if you have
Speaker 1: that reaction?
Speaker 2: Yeah? So, and I finished the game. I fully played it.
Speaker 2: I fully finished it. But hey, I'm I think anytime
Speaker 2: more people have a chance to be creative and get
Speaker 2: spotlight for it, that's also cool. So I'm glad that
Speaker 2: they're getting away, they're getting some attention, and especially it
Speaker 2: sounds like an extremely toxic workplace from all ends between
Speaker 2: the ownership, between the creative director and all that. I'm glad.
Speaker 2: I'm glad they spun off ano they're doing their own thing.
Speaker 2: So that's great, super good for them.
Speaker 1: Yeah, and you're right, I think there's a chance to
Speaker 1: reset the vibes of the game and come in with
Speaker 1: a different angle because you know, a detective game. Yeah,
Speaker 1: keep it a detective game. That's fine. I think you
Speaker 1: if you can change the sort of the preconceived ideas
Speaker 1: of what the characters are, you can have a completely
Speaker 1: different feeling when playing it. And I would be excited
Speaker 1: to see how that could be executed. So we'll see.
Speaker 2: You're describing by the quotes what were described. Sounds cool
Speaker 2: to me. You like, I'm in that sounds great.
Speaker 1: So, yeah, it sounds promising if you people were wasn't
Speaker 1: Weren't they making a Disco Elysium sequel at Zaoom with
Speaker 1: the remaining people. Apparently that got canceled, along with a
Speaker 1: bunch of other stuff, so it doesn't sound like they're
Speaker 1: doing much of anything over there. I don't know. Meanwhile,
Speaker 1: the Rise of the Golden Idol is coming out ridiculously soon.
Speaker 1: This is from Maddy Myers at Polygon. Watch out other
Speaker 1: video games because there's a new Game of the Year
Speaker 1: contender in town. At least for my personal taste, that is,
Speaker 1: the Case of the Golden Idol was my favorite game
Speaker 1: of twenty twenty two. It's a short, haunting, supernatural myster
Speaker 1: game made up of individual chapters that each felt super
Speaker 1: satisfying to solve it's seql. The Rise of the Golden
Speaker 1: Idol is apparently coming out on November twelfth. It's coming
Speaker 1: to a bunch of platforms, including on mobile via Netflix.
Speaker 1: The announcement trailer also list pcvia Steam, PlayStation four and five, Xbox,
Speaker 1: and Nintendo Switch. You have a month to catch up
Speaker 1: on the original game, which is plenty of time given
Speaker 1: that it isn't long, six to eight hours depending on
Speaker 1: how fast you are solving mysteries. It is, however, a
Speaker 1: game you will think about forever afterward in which you
Speaker 1: could scrub from your memory and play a game because
Speaker 1: it's so creepy and cool. Yeah. And then they go
Speaker 1: and describe how that the game works, which is like,
Speaker 1: you know, it's a scenes are set up. There's a
Speaker 1: bunch of uh information in these scenes that they're like
Speaker 1: still see static scenes, and you need to use logic
Speaker 1: to piece together the words that go into certain sentences
Speaker 1: to explain who did the crime, why and where that
Speaker 1: sort of thing. Uh. And it is a really really
Speaker 1: excellent game. It's one of it's one of these games
Speaker 1: I put in the genre Dave of you mostly play
Speaker 1: in your head instead of the mechanics existing within the
Speaker 1: code of the game. And I love that sort of thing,
Speaker 1: and this is what maybe the best example of that,
Speaker 1: you know, kind of up there with uh, the what's
Speaker 1: the Ship game where you have the time most Well,
Speaker 1: that is a great game, Oberden, Yes, yeah, Oberden, Yeah,
Speaker 1: this is also a great game.
Speaker 2: I'm glad when I saw that you put this in
Speaker 2: this story, I was like, kind of figured I was
Speaker 2: gonna ask if you played it, and then I realized,
Speaker 2: to talk about Golden Idol, you must have played it,
Speaker 2: because it's not I don't think it's a very big title,
Speaker 2: but it is excellent too, so I agree with you.
Speaker 2: Game is fantastic. Yeah, I'm super excited there's a new one,
Speaker 2: and I hope more people play it. I don't know
Speaker 2: if the original one sold very well. I guess it's
Speaker 2: sold enough to make a sequel, but I think.
Speaker 1: I think I found a pretty big audience because it
Speaker 1: was one of those word of mouth games that really did. It.
Speaker 1: Was like on every podcast was talking about it. That
Speaker 1: sort of game.
Speaker 2: Yeah, I wanted to play it when I first saw it,
Speaker 2: but I'm more of I'm not a big PC guy,
Speaker 2: so I kind of I waited, and when it finally
Speaker 2: came to switch, that's when I got it, which is
Speaker 2: kind of buggy on the switch, So I actually there's
Speaker 2: a game.
Speaker 1: It's a little bit buggy, So that's just what the game was. Yeah.
Speaker 2: I haven't been able to play the last scenario because
Speaker 2: it bugged out on me, but otherwise for a while
Speaker 2: I did it. Yeah, I can only use one word
Speaker 2: that's not helpful. But it is such a good game,
Speaker 2: and you described it the perfect way. It's one of
Speaker 2: the few games that really makes you feel like a detective.
Speaker 2: Obradn does that. As you mentioned, like there's detective games
Speaker 2: like what we were just talking about with this Goelesium
Speaker 2: and what sounds like they want to make where it's
Speaker 2: more a story based detective game an Ace Attorney. You
Speaker 2: do a bit of detective work, but it's really more
Speaker 2: just like a point and click type of thing. This
Speaker 2: is a game that really makes you feel clever when
Speaker 2: you figure it out. It really makes you feel like
Speaker 2: you are doing the leg work. And I appreciate it
Speaker 2: for doing that because I feel like detective is a
Speaker 2: hard genre to pull off, and it does, and it's
Speaker 2: just it has a fun, supernatural story. Every scenario that
Speaker 2: you go into, as they're all laid out scenarios, they
Speaker 2: all feel unique and interesting and when you click on
Speaker 2: the picture, so you're just exciting to be like, what's
Speaker 2: the next scenario going to be? What happened? It really
Speaker 2: draws you in so super exciting.
Speaker 1: Yep, I'm looking forward to this November twelfth. I didn't
Speaker 1: finish the DLC for a Case of the Golden Idol,
Speaker 1: so I'm gonna do that while I wait for November
Speaker 1: twelfth to come along and the release of Rise of
Speaker 1: the Golden Idol. All right, let's get through these last
Speaker 1: handful of stories here. Three more tomb Raider games are
Speaker 1: getting remasters in twenty twenty five, including one of the
Speaker 1: most divisive ones. This is from Ethan Gotcha at Kotaku.
Speaker 1: Following a year after the tomb Rader one through three
Speaker 1: remaster collection, three additional Lara Croft games are getting updated
Speaker 1: with visual upgrades and new features. Tumb Rader four through
Speaker 1: six remastered arrives in February twenty twenty five for thirty
Speaker 1: dollars the collection. The collection consists of nineteen ninety nine
Speaker 1: s tomb Rader, the last revelation for the original PlayStation
Speaker 1: two thousand's tomb Raider Chronicles and two thousand and threes
Speaker 1: turm Rader The Angel of Darkness for the PS two
Speaker 1: three Mastered versions will be on PS five, PS four,
Speaker 1: Xbox Series X and S, Xbox One, Nintendo Switch, and
Speaker 1: PC and include a range of improvements like the ability
Speaker 1: to toggle between classic and modern graphics on the fly,
Speaker 1: the option of modern controls or the original tank style movement,
Speaker 1: photo mode with poses, quality of life features like boss
Speaker 1: health bars, trophies, and achievements on the relevant platforms. You
Speaker 1: know the tomb Raider games. I never loved the tomb
Speaker 1: Raider games stave. I thought the originals were interesting, like
Speaker 1: the very originals. Definitely, by the time four, five and
Speaker 1: six were coming out, I had lost interest. And then
Speaker 1: I do remember Angel of Darkness being kind of a problem.
Speaker 1: In fact, they have a quote here from some schmoke
Speaker 1: called Great Cassavin who was writing for a website, who said,
Speaker 1: the actual gameplay of tomb Raider The Angel of Darkness
Speaker 1: often isn't fun at all, but instead can be frustrating, difficult,
Speaker 1: and tedious. Apparently that game also had a lot of
Speaker 1: like missing content and things like that, so you know, Hey,
Speaker 1: that doesn't mean it shouldn't be remastered. Still an interesting
Speaker 1: thing to do, and maybe there's a chance they could
Speaker 1: make stuff better when they have an opportunity like this.
Speaker 1: But I don't know. How do you feel about tum Raider.
Speaker 1: You think four, five, six are going to be worth
Speaker 1: going through?
Speaker 2: Well, grub, you are in good company. I was never
Speaker 2: a big man of tomb Raider either. I rented the
Speaker 2: first one, I just never clicked with me, so I
Speaker 2: never played any any of the other ones until the
Speaker 2: the reimagining one came out, which I loved. I loved
Speaker 2: the Unguarded tomb Raider. But you know, I think the
Speaker 2: thing I think is the best though about this remaster,
Speaker 2: even though I'm not a big Turm Raider guy, is
Speaker 2: I think it's cool they're lene you choose between tank
Speaker 2: controls or not, because I think that's fun to be
Speaker 2: able to choose the original wave was intended to be.
Speaker 1: Controls are fun. Still, yeah, I don't.
Speaker 2: I don't think there's bad. I think they get a
Speaker 2: bad rep I don't think they're as bad as people
Speaker 2: make them out to be, so, especially for Survival Horror,
Speaker 2: I tried playing the Resident Devial remake without tank controls,
Speaker 2: and I was like, this just does not work.
Speaker 1: No, no, yeah with the you know, the cameras and everything. No,
Speaker 1: you want tank control. So that's the reason they did
Speaker 1: tank controls for those games. Yeah.
Speaker 2: I mean tom Raiders a little different because it's a
Speaker 2: platform game.
Speaker 1: Yeah, but also it's a platform game with its tile
Speaker 1: based so you're moving one tile at a time when
Speaker 1: you press forward, So it still makes sense to me
Speaker 1: in some ways.
Speaker 2: It's like the Croc remake is also maintaining their tank controls,
Speaker 2: which is cool.
Speaker 1: Yeah.
Speaker 2: Yeah, I just never, I don't know, never clicked with me.
Speaker 2: But I'm glad that two Murder fans are getting it.
Speaker 2: The theme song's right, Yeah, sure, happy to hear remaster
Speaker 2: the things song yep.
Speaker 1: Steam deck is launching in Australia this November. Let's see here,
Speaker 1: there's a price here, the Verge report of the original
Speaker 1: LCD model with the two hundred and fifty six gigabytes
Speaker 1: of storage, we'll set consumers back six hundred and forty
Speaker 1: nine Australian dollars, which is equivalent to about four hundred
Speaker 1: and thirty seven American Valve will also release the Steam
Speaker 1: Decks O lead model and two versions for five hundred
Speaker 1: and twelve gigabytes, you'll be paying nine hundred dollars Australian
Speaker 1: and the one terabyte option will go for one fifty
Speaker 1: dollars Australian. That's equivalent about seven hundred and six Dollarsustralian yet,
Speaker 1: so then that's colvin to about seven hundred and six
Speaker 1: dollars American, which is about how much that cost. I
Speaker 1: think it's maybe a little bit more expensive. I think it's
Speaker 1: maybe six fifty here in the United States. So the
Speaker 1: exact release date of the device in the country has
Speaker 1: not been shared at this time, but you know, November,
Speaker 1: sometime in November. So congratulations Australia, you're finally getting it
Speaker 1: after the original shipped in February of twenty twenty two.
Speaker 2: So I didn't know they didn't have it yet.
Speaker 1: Yep, they've been because the only place you could buy
Speaker 1: it is is Steam, right, the only place you can
Speaker 1: get a steam deck is through Steam itself. And it's
Speaker 1: not like there's retailers in Australia importing them and valves
Speaker 1: just like we're not going to be shipping them to
Speaker 1: Australia yet. Just you know, hang tight, and finally they
Speaker 1: are going to get.
Speaker 2: It every few months. I like, I want to steam
Speaker 2: Deck because I love indie games. All the best indie
Speaker 2: games come to Steam before anywhere else, and then I
Speaker 2: never get it just because the four under fifty dollars
Speaker 2: price tag. I'm like, uh, it's kind of steep, though, Yeah,
Speaker 2: it's worth it. I mean, that's why I play so
Speaker 2: many I mean, that's why I play so many indie
Speaker 2: games on Switch, just because I love playing a handheld
Speaker 2: like that, and I know I would play the hell
Speaker 2: out of a steam Deck if I got it. So yeah, hey,
Speaker 2: I'm glad for Australia though, good for them.
Speaker 1: Yeah, I'm with Dan Fiasco in chatz is Bury me
Speaker 1: with my old led Steam Deck. That's I love that thing.
Speaker 1: Just use it all the time, constantly. Every time I
Speaker 1: look at it makes me happy. It's a great way
Speaker 1: to play games, and the battery life is really good
Speaker 1: on it, especially for indie games. I turned down the
Speaker 1: TVP the total draw power on a steam Deck for
Speaker 1: UFO fifty down to five watts, and the things like yeah,
Speaker 1: yeah you can play this for twelve hours, You're good,
Speaker 1: like hell, yeah, let's go all right, Nintendo asks Switch
Speaker 1: Online play Test Program participants to quote, not discuss or
Speaker 1: disclose content. This is from Liam Dulan at Nintendo Life. Basically,
Speaker 1: Nintendo said, as part of like their their thing here
Speaker 1: and as a reminder, Nintendo's running some weird tests. We
Speaker 1: don't know what it is the mystery. People had to
Speaker 1: sign up for it. Yesterday. I signed up, I got selected.
Speaker 1: A lot of people signed up weren't selected. Apparently it
Speaker 1: was like ten excuse me, ten thousand people. They already
Speaker 1: closed it, but they said, come back on October twentieth.
Speaker 1: We'll give you a download code for a two point
Speaker 1: two gigabyte app on the Nintendo Switch Online service that
Speaker 1: you'll download separately, and then you can use it on
Speaker 1: October twenty first, and they again, they still haven't told
Speaker 1: us what it is, but they have some requests here
Speaker 1: and it is a request. People are kind of incorrectly
Speaker 1: saying that this was an NDA. This is not what
Speaker 1: NDAs sound like people, So let's read the quote here.
Speaker 1: We request that you do not discuss or disclose content
Speaker 1: from either the Nintendo Switch Online play Test program, test software,
Speaker 1: or website with others. If you know, request is not
Speaker 1: the word that it gets put in a in an NDA,
Speaker 1: what like even like those soft ndias where it's like,
Speaker 1: just by doing this you agree, they'll say you agree
Speaker 1: not to disclose under any circumstance. Blah blah blah. It's
Speaker 1: much more rigid. This is them just kind of doing
Speaker 1: a please don't and uh there does seem like they're
Speaker 1: any force of law. Now it is Nintendo, So maybe
Speaker 1: don't take your chances. Maybe maybe don't risk it. At
Speaker 1: least I'm telling you not to risk it. Don't don't
Speaker 1: blame me if something happens with you. But hey, uh what,
Speaker 1: I just keep bringing this up, Dave, because I'm curious
Speaker 1: what people think. It is no idea.
Speaker 2: Yeah, I mean it's not like a switch to thing otherwise,
Speaker 2: I mean you need the console for that.
Speaker 1: Yeah, I mean it's a future that could easily transfer
Speaker 1: over to the switch to. But yes, something that's gonna
Speaker 1: work on switch one right now.
Speaker 2: It could be I while we were talking about, just
Speaker 2: thinking like racking my brain what could it possibly be?
Speaker 2: But it's like trying to guess the alarmo right, Yes,
Speaker 2: it's like who would have ever guessed that was a thing.
Speaker 2: I'm excited for you, though. They get to find out
Speaker 2: before all of us. I no clue. And I'm sure
Speaker 2: somebody is going to break it because uh, somebody's gonna
Speaker 2: want the attention.
Speaker 1: But oh sure, without a doubt.
Speaker 2: Especially if there's not illegally binding NDA. Yeah, but man,
Speaker 2: that's like maybe it's a fitness app. I don't know. Yeah,
Speaker 2: it's like if it's if it's an app on your phone.
Speaker 1: Man, I don't know, but it's it's not an app. No,
Speaker 1: it's an app you download on the switch. So it's right, right,
Speaker 1: it's I mean, so it's gabytes And they do that
Speaker 1: one of the others, some of the other tibits where
Speaker 1: they request that you use it in TV mode, that
Speaker 1: you should use it in TV mode with a wired connection.
Speaker 1: So people are thinking maybe it's a cloud streaming thing,
Speaker 1: and and some of the rumors have been GameCube cloud
Speaker 1: streaming streaming game Cube games. Yeah, maybe I would.
Speaker 2: Matter for the Why would that matter for the TV
Speaker 2: part though?
Speaker 1: For ease because then because that's when you can have
Speaker 1: it wired. You can't have it wired and handheld excuse me,
Speaker 1: and handheld mode at least not easily. But I mean
Speaker 1: they won't like have it wired, so you have the
Speaker 1: best connection possible, I guess. I mean, I don't know.
Speaker 1: You're right, so what might actually be the relevant thing here?
Speaker 1: None of that might matter for what this thing ends
Speaker 1: up being, which could be more disappointed than anything we're imagining.
Speaker 2: So uh yeah, yep, it's just like Mario saying it's
Speaker 2: a me every so often on your.
Speaker 1: Right, it's a it's an Mario. They got the Milo
Speaker 1: tech from Microsoft, and now it's ma Mario instead.
Speaker 2: I wish I could have some more fun guesses for you,
Speaker 2: but I've got no clue.
Speaker 1: I mean, but you're right though, because it is exactly
Speaker 1: like trying to guess Alarmo. It's like, who could possibly
Speaker 1: think what Nintenda's going to do next? And why are
Speaker 1: they keeping in such a mystery? Uh? I guess there's
Speaker 1: a chance that they announced what this is between now
Speaker 1: and when the test happens, so that they can control
Speaker 1: the messaging.
Speaker 2: But then why they're just masters of marketing. We're talking
Speaker 2: about it.
Speaker 1: Yeah, but then why keep it a secret? I don't
Speaker 1: know why or why I ask people to keep it
Speaker 1: a secret.
Speaker 2: Everyone's going to want to know what's the secret? What
Speaker 2: is it?
Speaker 1: Yeah? You're okay, compare that's actually not a bad point,
Speaker 1: but I always think, like, is Nintendo that clever? I
Speaker 1: just think they just sort of stumble into these things sometimes.
Speaker 1: So who knows?
Speaker 2: All?
Speaker 1: Right? Poll question? I got the results from yesterday's poll
Speaker 1: right here, I have to vote. So it was Nintendo's
Speaker 1: testing a mystery switch online feature. What is it? The
Speaker 1: options were a remote play together, social platform, achievements, cloud streaming,
Speaker 1: family library sharing. You probably should have put a who
Speaker 1: knows something else, but I'm gonna I'll just click on
Speaker 1: cloud streaming, and twenty seven percent also said cloud streaming,
Speaker 1: but that was not number one. Number one was achievements
Speaker 1: at thirty percent.
Speaker 2: My two point two gigabytes for achievements.
Speaker 1: Yes, I'm a separate app for that. You're right, I
Speaker 1: fully agree. I think that is people saying that's what
Speaker 1: they want, which guess gotta get over that. Seventeen percent
Speaker 1: say it's a social platform, fifteen percent say it's remote
Speaker 1: play together, like that thing where you can have a
Speaker 1: game that only has local remote play or local play
Speaker 1: you can just have your friend come in over the
Speaker 1: cloud with a direct connection to your console. Sure, maybe,
Speaker 1: And then ten percent say it's a family library sharing system,
Speaker 1: which is maybe the thing I want the most, That's
Speaker 1: what I want.
Speaker 2: Yeah, but they would have selected people differently for that.
Speaker 1: Yeah, this random ten thousand of people like that. You
Speaker 1: don't know what it is. You're all just hopping in there.
Speaker 1: You're right, it's definitely not family remote. Why would you
Speaker 1: need a two point two gigabyte app for that as well? Right?
Speaker 2: Yeah, yeah, that too. Yeah, I mean cloud streaming does
Speaker 2: seem like the most likely I.
Speaker 1: Agree with you on based on the information we have.
Speaker 2: Yeah, right, based on the information. But I mean again,
Speaker 2: it could be an alarmo.
Speaker 1: So it could be an alarmo. All right, we have
Speaker 1: a new poll question coming out here in a second.
Speaker 1: Before we do that, though, Dave Klin, why don't you
Speaker 1: tell people where they can find you on the internet
Speaker 1: what you have going on? All that good stuff?
Speaker 2: Sure. I work for game Spot as a senior producer,
Speaker 2: starting a new show with Giant Bomb next week, I think,
Speaker 2: or in two weeks, which well, I guess we'll reveal
Speaker 2: when we do it. And I'm excited about that new
Speaker 2: show coming out for game Spot called speed Break, which
Speaker 2: is about how speed runners break games in order to
Speaker 2: get their high scores. That I'm more on as well.
Speaker 2: YouTube channel I haven't posted content on in two years
Speaker 2: called day Control, and I'm working on a game in
Speaker 2: my free time, been working on for two years. Hopefully
Speaker 2: I can announce it in a year and it'll be
Speaker 2: done in five years.
Speaker 1: Yeah, the indie game cycle. Hell yeah, let's go, Dave,
Speaker 1: thank you for doing all this. Newpoll question, do you
Speaker 1: think the splinter Cell remake ever comes out? Yes?
Speaker 2: Or no?
Speaker 1: What do you think? You think we got a splinter Cell?
Speaker 1: Just what do you think in this moment? Yeah?
Speaker 2: Yeah, I think so.
Speaker 1: Yeah, yeah, I think so too. But we'll see what
Speaker 1: people say. We'll get results for this and discuss it
Speaker 1: on Game Mes Mornings here on Giant Bomb on Monday,
Speaker 1: speaking a Giant Bomb today, there's still more stuff happening.
Speaker 1: In fact, I need to wrap the show up because
Speaker 1: they need to start BCR right now to talk about
Speaker 1: Metaphor Refan Tasio Jan for his birthday apparently put together
Speaker 1: an all star crew talk about it. People who have
Speaker 1: beaten the game. People are pretty deep into it. And
Speaker 1: then also Sean, who I think is like twenty five
Speaker 1: hours into it's not it's still respectable, but it's like man,
Speaker 1: when it comes to this game that he might get spoiled,
Speaker 1: so heavily spoiled. Yeah, we'll see. We'll see how that
Speaker 1: works out for him. But they're gonna have conversations if
Speaker 1: you're worried about spoilers. Obviously, the game just came out.
Speaker 1: I think they'll probably start with a few like with
Speaker 1: no spoilers, and then that stuffould be safe at the end.
Speaker 1: I don't know how they're doing it. You should just
Speaker 1: listen to the show. Uh. And then also we are
Speaker 1: doing a like Club today. Blake Club is back, new
Speaker 1: season of Blake Colb.
Speaker 2: Oh. Yeah, I'm excited to see what Lucy has to play.
Speaker 1: Lucy James is our victim this time, and you will just.
Speaker 2: People knew that, people.
Speaker 1: Have known that that what they don't know is what
Speaker 1: she's playing. She doesn't know what she's playing, and she's
Speaker 1: gonna find out after she gets dressed up and her
Speaker 1: outfit for the show, which you're not gonna want to miss.
Speaker 1: It's gonna be a good time, all right, let's see here.
Speaker 1: Anything else that we should talk about. Yeah, next week
Speaker 1: will be fun. I think we're off next Monday, though
Speaker 1: everybody I think it's Indigenous People's Day. I think so.
Speaker 1: But I'm not good at remember that that sort of thing,
Speaker 1: so maybe.
Speaker 2: That is invisionous People's Day. I have no idea what
Speaker 2: Giant Bomb schedule is.
Speaker 1: Tho, yes, I think we're off next Monday. I'm all
Speaker 1: right with all that said, Dave Clink, thank you so
Speaker 1: much for hanging out with me today and talking about
Speaker 1: video games. Man, I really appreciate it.
Speaker 2: Thanks so much for having me on. It was a blast.
Speaker 1: Of course, absolutely, we'll make it happen more often. Thank
Speaker 1: you all for watching and listening. You are the best
Speaker 1: audience in gaming. Until next time, have a good one,
Speaker 1: take care of yourself and goodbye.