WEBVTT

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<v Speaker 1>He'll be blacker, go'll be bad. It's the Internet. You're busy.

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<v Speaker 1>Let's do this for October eleventh, twenty twenty four. For

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<v Speaker 1>the next hour or so, let me help you sort

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<v Speaker 1>through the world of gaming on Game Mess Mornings Live

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<v Speaker 1>with me Jeff Grubb Today, what is going on with

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<v Speaker 1>splinter Cell and Nintendo is asking players to keep a secret.

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<v Speaker 1>But first, please join me in welcoming today's co host

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<v Speaker 1>the Game Mess Mornings. It's Dave Kline. Everybody, Dave, how

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<v Speaker 1>are you doing.

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<v Speaker 2>I'm doing great. Been playing a lot of games, too

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<v Speaker 2>many games. Yeah, that's never bad.

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<v Speaker 1>Yeah, what's what's like? What's been keeping you most busy recently?

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<v Speaker 2>Right now, I'm about doing with Echoes of Wisdom. Before that,

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<v Speaker 2>I finished Astrobots. I was playing in Plucky Squire, and

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<v Speaker 2>I actually, I think I have the same sentiment as

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<v Speaker 2>you about Plucky Squire though.

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<v Speaker 1>Yeah, I think I kill a lot of people kind

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<v Speaker 1>of settle in there where it's like, yeah, interesting, but

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<v Speaker 1>maybe not super fun to play.

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<v Speaker 2>I think, you know, maybe like a seven year old

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<v Speaker 2>perfect game.

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<v Speaker 1>Ye, I imagine it. Actually it's a good kids game.

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<v Speaker 2>Yeah yeah, yeah, perfect great kids game, but not too engaging.

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<v Speaker 1>For us. Yeah, exactly.

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<v Speaker 2>And yeah, and I'm super excited because Metaphor comes out

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<v Speaker 2>today and hopefully it gets delivered to me today. So

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<v Speaker 2>and I played first Berserker Kazan. I played the beta.

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<v Speaker 1>Oh you did? Okay? How was that?

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<v Speaker 2>It was Sakiro. It's just it's sakuo. But that's what

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<v Speaker 2>I want, you know, less refined saki thro. So it's

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<v Speaker 2>it's good. It's like it's honestly, it's more punishing. It

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<v Speaker 2>was pretty brutal difficulty wise, especially like the bosses. Every

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<v Speaker 2>boss is just brutal. But hey, if you like that

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<v Speaker 2>type of reward structure, it is.

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<v Speaker 1>There for you. Yeah.

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<v Speaker 2>I enjoyed it. I had fun, I very much.

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<v Speaker 1>Uh. I think I could be in the mood for that,

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<v Speaker 1>especially after a beta where they probably tune things down

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<v Speaker 1>maybe a little bit and kind of get it in

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<v Speaker 1>the right place for a wide release. Do you think

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<v Speaker 1>there's a chance of that.

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<v Speaker 2>I don't know, I mean tuned down, I don't know.

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<v Speaker 2>I mean I feel like some things were pretty sloppy

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<v Speaker 2>in terms of like I feel like they didn't feel refined,

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<v Speaker 2>and it was a very early beta, so I hope

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<v Speaker 2>that they fix those, like just enemy attacks and then

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<v Speaker 2>feel quite snappy enough, especially when you're trying to read

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<v Speaker 2>and react to things. But the bosses were super brutally difficult.

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<v Speaker 2>I played. I'm a soul's guide, That's what I'm known for,

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<v Speaker 2>So I mean, like, I don't know, I doubt they

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<v Speaker 2>tuned it down for the beta.

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<v Speaker 1>So maybe after the response from the beta, I'm hoping

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<v Speaker 1>they might tune it down for the final release. Do

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<v Speaker 1>you think there's a chance of that.

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<v Speaker 2>I don't know. I guess we'll see, because I mean,

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<v Speaker 2>it's I guess it's like Shadow of the ur Tree

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<v Speaker 2>where that came out and everyone was like, the final

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<v Speaker 2>boss is way too insanely difficult, and they tuned it down.

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<v Speaker 2>So yeah, right, I guess we'll see.

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<v Speaker 1>We will see either way. You know, I might be

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<v Speaker 1>in the mood for something brutally difficult right now. That

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<v Speaker 1>sounds good. Uh yeah, I'm I'm still working through eCos

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<v Speaker 1>Wisdom myself, trying to uh get through that. It's hardly

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<v Speaker 1>a lot of stuff taking up my time. But I'm

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<v Speaker 1>really enjoying that game quite a bit. Where'd you fall

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<v Speaker 1>down or would you fall on it? In the end?

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<v Speaker 1>In terms of what you thought of.

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<v Speaker 2>It, I like it. It's very fun. It's actually I

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<v Speaker 2>think my biggest pro about it is it hooked me

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<v Speaker 2>right away a lot of games taking me a couple

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<v Speaker 2>of hours to get into. But I think I fall

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<v Speaker 2>in the line of feeling like there's too many things,

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<v Speaker 2>there's too many echoes, just because yeah, I always know

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<v Speaker 2>exactly what I need to do when I get to

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<v Speaker 2>a puzzle, and it's just like takes me like a

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<v Speaker 2>minute to get to the thing that I need to use,

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<v Speaker 2>and as every single thing in the game constantly, So

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<v Speaker 2>I like it. It's just not like one of my

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<v Speaker 2>top z eli games. So it's probably like one of

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<v Speaker 2>my top ten games of the year still, but it's

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<v Speaker 2>not like up there it's like top five. I don't

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<v Speaker 2>I don't know. It's a good game. It's fun.

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<v Speaker 1>You see that. What do you think I could see that? Yeah,

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<v Speaker 1>I think that's probably where I'm going to end up

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<v Speaker 1>as well, where it's uh. I think that the sort

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<v Speaker 1>of the brunt of the game is really good. That

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<v Speaker 1>just like the a thesis statement of hey, here is

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<v Speaker 1>a bunch of stuff, and here's a world where you

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<v Speaker 1>can go around and do whatever you want with that stuff,

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<v Speaker 1>including you know, jumping over these trees and taking these

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<v Speaker 1>shortcuts and the open world, and you could do your

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<v Speaker 1>exploration at your own pace if you really want to,

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<v Speaker 1>and then we'll guide you back into the story when

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<v Speaker 1>you're ready for it. I think all that stuff works

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<v Speaker 1>really well, and then the specifics of the dungeons and

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<v Speaker 1>the puzzles, I think it leaves a little bit to

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<v Speaker 1>be desired, just a little bit more refinement. I think

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<v Speaker 1>we would have been would have gone a long way there.

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<v Speaker 1>It's just a really good game that is kind of

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<v Speaker 1>waiting for that extra polish to be a great game.

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<v Speaker 1>I think so. Yeah.

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<v Speaker 2>Yeah, And I think part of it for me too

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<v Speaker 2>is you kind of just find your five things that

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<v Speaker 2>work for you and there's no reason to stray from it.

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<v Speaker 2>It's like I found Crawley Spider Boy who goes up things,

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<v Speaker 2>and I attached to it, and it's like, Okay, I

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<v Speaker 2>can go up everywhere I need to. There's no reason

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<v Speaker 2>to use anything else.

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<v Speaker 1>Yep.

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<v Speaker 2>There's never anything better than the bed for going long

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<v Speaker 2>distances that I've gotten. So it's like, I mean, I

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<v Speaker 2>guess you can shoot something and attached to it, but

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<v Speaker 2>you know, it's just like you find your things and

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<v Speaker 2>it's like, Okay, well, why why change what I'm doing.

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<v Speaker 1>Yeah, and then the way I play games is very

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<v Speaker 1>much like I should be willing to be creative here.

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<v Speaker 1>So but that that gets the situations where it's like, oh,

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<v Speaker 1>I'm trying to get too cute and this idea is

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<v Speaker 1>not going to actually work. I'll just revert to the

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<v Speaker 1>thing that I know will work. But yeah, I don't know.

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<v Speaker 1>Once I started doing the kind of that first stream

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<v Speaker 1>we did here, I started hitting start to bring up

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<v Speaker 1>the menu so I could see everything. That made it

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<v Speaker 1>a little bit more convenient to to like get to

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<v Speaker 1>get through and try some different things. But yeah, people

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<v Speaker 1>are they're saying there's too many echoes. I don't think

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<v Speaker 1>it's hard to argue with that. Yeah, it's it's a

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<v Speaker 1>little bit difficult to sort of keep all that in mind.

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<v Speaker 1>And then the answer to that for everybody is, well,

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<v Speaker 1>I'm just going to use the things I know work.

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<v Speaker 1>And I think that's completely fair.

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<v Speaker 2>Yeah, I think it's a matter of what do you like.

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<v Speaker 2>And I was talking a bit to enough fellow gamespawn

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<v Speaker 2>play Max Bloomenthal, who's like Zeldig, especially Breath of the

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<v Speaker 2>Wild guy. He loves playing with those types of mechanics

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<v Speaker 2>and physics sessions and stuff like that. And I think

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<v Speaker 2>for him that's great having all those echoes. For me,

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<v Speaker 2>I prefer less mechanics but more thoughtfulness around those mechanics. Yeah, because,

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<v Speaker 2>like I said, get to a puzzle in the game,

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<v Speaker 2>it's like there's ten different ways to do it. That's cool,

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<v Speaker 2>But then it's just an easy puzzle to solve because

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<v Speaker 2>I'm like, Okay, move on, got it.

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<v Speaker 1>Yeah. Yeah. And I think half of that is the

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<v Speaker 1>puzzles themselves. Though they could be more interesting, they could

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<v Speaker 1>be more challenging, they could be I don't know, a

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<v Speaker 1>lot of them just felt like very vanilla like, very

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<v Speaker 1>obvious puzzles that barely seem to be engaging with the

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<v Speaker 1>mechanics themselves. All right, let's explain what we do here

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<v Speaker 1>most weekdays, I Jeff Grubb, will help piece your gaming

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<v Speaker 1>life back together. That includes breaking news and maybe even

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<v Speaker 1>some of our own original reporting. For all these topics,

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<v Speaker 1>I'll get the input of a bona fide expert who

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<v Speaker 1>will make me look smart. If you were watching live

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<v Speaker 1>on twitch welcome, you can always listen to the show

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<v Speaker 1>later on podcast feeds by searching for game Mess mornings

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<v Speaker 1>or find the RSS on giant bomb dot com. You

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<v Speaker 1>can also catch the show later with chapters and timestamps

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<v Speaker 1>on YouTube. Hello YouTube. All right, we have a lot

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<v Speaker 1>to get into, so let's start the Morning Mess with

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<v Speaker 1>the most important news story of the day. Happy Birthday,

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<v Speaker 1>Janet show h Happy birthday. It's the birthday boy. Yay,

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<v Speaker 1>thirty three years old, he says, I think it's thirty

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<v Speaker 1>three years young. Personally, if I were to say.

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<v Speaker 2>When I saw that, I was like, is he really

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<v Speaker 2>only thirty three?

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<v Speaker 1>Yeah?

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<v Speaker 2>It makes me feel sold. Thanks him and Bailey.

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<v Speaker 1>I'm like, you kids, these shoulder kids. Yeah. Yeah, but yeah,

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<v Speaker 1>Happy birthday, jan We'll find ways to sing you Happy

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<v Speaker 1>birthday multiple times on shows today, I'm sure.

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<v Speaker 2>But you have the power interesting to sing it.

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<v Speaker 1>Yeah, there you go. Yeah. I tried, like I was

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<v Speaker 1>trying to like bring the Mighty morphrom Power Interest theme

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<v Speaker 1>song into my head and immediately teenage Mutant Ninja Turtles

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<v Speaker 1>popped in there. So that's where my brain is at

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<v Speaker 1>all Right, Let's keep going here. Splinter Cell remake is

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<v Speaker 1>still and developed and will be released in twenty twenty six.

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<v Speaker 1>According to a rumor. This is from Jonas Mackey at

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<v Speaker 1>Game Reactor. It has been three years since you've Besoft

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<v Speaker 1>announced splinter Cell remake, but the total silence surrounding the

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<v Speaker 1>project and Ubisofts many recent difficulties have led some to

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<v Speaker 1>worry that it may have been canceled, But according to

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<v Speaker 1>Insider Gaming, this is nothing to be concerned about. They

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<v Speaker 1>write that their sources say that the work on the

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<v Speaker 1>work on the contrary is rolling along nicely and that

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<v Speaker 1>the project goes under the working name NORRIF and is

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<v Speaker 1>currently still a going concern. It is apparently being developed

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<v Speaker 1>with Massive Entertainment's game engine Snowdrop, which has been used

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<v Speaker 1>in more and more of their games recently, where previous

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<v Speaker 1>games in the series were created with Unreal Engine that

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<v Speaker 1>was like Unreal Engine two though that was like very

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<v Speaker 1>early stuff. Insider Gaming also writes that they have received

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<v Speaker 1>information that splinter Cell Remake will be released in twenty

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<v Speaker 1>twenty six, and given that the development was freshly started

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<v Speaker 1>in twenty twenty one, this would mean a development time

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<v Speaker 1>of five years, which is not that exceptional anymore. Yeah,

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<v Speaker 1>all that sounds about right, you know. I guess it's

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<v Speaker 1>good to get a sign of life that splinter Cell's

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<v Speaker 1>still coming along. We were talking before the show, Dave

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<v Speaker 1>that this is a game that is right for a remake.

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<v Speaker 1>It seems like it will be a good use of

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<v Speaker 1>their time, you know where there is some conversation right now,

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<v Speaker 1>especially when people are looking over at PlayStation be like, man,

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<v Speaker 1>you're doing a lot of remakes, but I think there's

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<v Speaker 1>some remix that people still very much want, and I

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<v Speaker 1>think this one falls into that category of please actually

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<v Speaker 1>make this happen, even if it's doesn't end up being

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<v Speaker 1>a fresh start for splinter Cell, where now we get

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<v Speaker 1>a bunch of new splinter Cell games because this one

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<v Speaker 1>did so well, people just want any splinter Cell at all.

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<v Speaker 1>And I personally think if we can get some real

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<v Speaker 1>real time ray trace lighting into the original splinter Cell game,

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<v Speaker 1>that would be a match made in heaven. So I

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<v Speaker 1>think there's a lot of fun possibilities here. What do

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<v Speaker 1>you think?

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<v Speaker 2>I disagree. I think Horizon is the remake people really.

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<v Speaker 1>Want, you know what, Yeah, I didn't want to say it.

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<v Speaker 1>I'm glad you did.

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<v Speaker 2>Thank you, so, Yach, you know that's what we're really

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<v Speaker 2>all then clamoring for, and I'm glad we're getting it. Look, yeah,

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<v Speaker 2>I think as you said we were talking about before

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<v Speaker 2>the show, and splinterself sounds like the perfect game for

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<v Speaker 2>an update. I mean, last time I played the game

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<v Speaker 2>is probably twenty plus years ago, but I think that's

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<v Speaker 2>a sign that it especially for a stealth game. There's

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<v Speaker 2>a lot you can do with a stealth style game

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<v Speaker 2>to up the ante, make it more intense, especially as

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<v Speaker 2>you said with ray trace lighting. I mean, plus is

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<v Speaker 2>like cool three green mask, right, Like that's perfect, perfect

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<v Speaker 2>for it. So I think'd be great, And I don't think.

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<v Speaker 2>I don't know why people were so worried after three

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<v Speaker 2>years of not hearing anything. In this day and age,

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<v Speaker 2>It's like look at Alan Fantasy fifteen took ten years

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<v Speaker 2>to make, yep, perfect Dark disappeared off the face of

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<v Speaker 2>the earth for a while and now it's back. I mean,

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<v Speaker 2>games take a long time to make, so it's yeah.

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<v Speaker 1>Yeah, And it's when I when I think about, like, okay,

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<v Speaker 1>would you'd be soft, and like what like would make

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<v Speaker 1>sense for them? I get why it's like, Okay, at

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<v Speaker 1>the first blush, you think splinter Cell doesn't fit with

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<v Speaker 1>a lot of stuff they've been doing. They want to

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<v Speaker 1>have an assassin's creed game that they can release every

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<v Speaker 1>year or maybe even more frequently than that. They have

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<v Speaker 1>so many Assassin's Creed, Franchi franchise products and the works,

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<v Speaker 1>and then you know, can splinter sell match that. Maybe not,

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<v Speaker 1>But I mean when we start looking around at like

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<v Speaker 1>what games are popping off right now. Obviously still there

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<v Speaker 1>are some multiplayer games that do well, but that also

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<v Speaker 1>seems like a riskier proposition than ever. And then it's

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<v Speaker 1>very difficult to make a new franchise that can match

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<v Speaker 1>Assassin's Creeds or Assassin Creeds ability to sell. So people

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<v Speaker 1>do want single player games, and I think if they

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<v Speaker 1>put enough effort into splinter Cell, it could be one

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<v Speaker 1>of these ones that really does very well for them.

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<v Speaker 1>So I think them sticking with it and giving it

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<v Speaker 1>the like full five year development cycle could end up

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<v Speaker 1>being very promising. What do you think?

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<v Speaker 2>Absolutely? I mean, it's also I feel like Ubisoft hasn't

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<v Speaker 2>been doing as well lately, right.

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<v Speaker 1>That's right, the recent the very rocky road for in

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<v Speaker 1>these past few months.

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<v Speaker 2>Yes, so I mean this is probably just anything that's

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<v Speaker 2>different for them is a good idea. And this is

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<v Speaker 2>as you said, it's super safe. Bet. It's a game

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<v Speaker 2>that has a long running franchise. People like it remakes

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<v Speaker 2>are doing well right now. I mean, yeah, it's the

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<v Speaker 2>perfect idea. I don't know why they would drop it.

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<v Speaker 1>Yep.

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<v Speaker 2>So it's a good timing, great idea. Absolutely.

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<v Speaker 1>Yeah. So the sign is okay or the sign of

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<v Speaker 1>life is here. It's still in development. They have a

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<v Speaker 1>you know, code name from it for it, and they

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<v Speaker 1>even have a release date in mind of twenty twenty six.

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<v Speaker 1>Does that twenty twenty six release year window give you

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<v Speaker 1>more confidence or does that feel like, well, they're yeah,

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<v Speaker 1>it's so easy to say at the end of twenty

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<v Speaker 1>twenty four that this game might come out in twenty

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<v Speaker 1>twenty six, But that also might make it feel like

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<v Speaker 1>wiggily like, oh yeah, maybe it could come out. But

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<v Speaker 1>if we have to it again or cancel it, we

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<v Speaker 1>can still have plenty of time to do that. What

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<v Speaker 1>do you think, I.

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<v Speaker 2>Mean, I don't. I don't know why a remake would

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<v Speaker 2>take five years in the first place. Honestly, it is

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<v Speaker 2>because a little like you're doing totally new design. So

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<v Speaker 2>to me, twenty twenty six seems pretty realistic. But at

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<v Speaker 2>the same time, like you said, I mean, they could

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<v Speaker 2>always just push it again. But ye honestly, why not.

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<v Speaker 1>Yeah, I think it's nice that it has a date.

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<v Speaker 1>I don't necessarily like take this as gospel though, and

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<v Speaker 1>like there could be a million things that go wrong

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<v Speaker 1>and we could find we could hear, you know, late

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<v Speaker 1>next year it's like, oh no, no, all that splinter self stuff,

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<v Speaker 1>Like sure they were thinking it at the time, but

295
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<v Speaker 1>stuff's gone wrong. The people that were working on it

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<v Speaker 1>got conscripted to work on some Assassin's Creed project, and

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<v Speaker 1>so that got put off to the side. It's on

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<v Speaker 1>a shelf. It's not completely canceled, like I could just

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<v Speaker 1>hear that in my head already. But again, it.

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<v Speaker 2>Also be like a residieval for style, a remake where

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<v Speaker 2>it's like just totally round up it does.

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<v Speaker 1>I feel like if it's taken five years, it must

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<v Speaker 1>be that, right, Like what other explanation is I mean,

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<v Speaker 1>we also do here, like these companies frequently talk about, hey,

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<v Speaker 1>why are you remaking Last of Us Part one? Instead

306
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<v Speaker 1>of uncharged it wouldn't make more sense to do on Charter, Like, well,

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00:14:11.759 --> 00:14:14.200
<v Speaker 1>on Charted, it's just a little bit older, and being

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<v Speaker 1>a little bit older means it's a lot more work

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00:14:16.080 --> 00:14:18.519
<v Speaker 1>to actually remake that Meanwhile, last of us part one,

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<v Speaker 1>we just got to do this. We replace these models,

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00:14:20.799 --> 00:14:23.360
<v Speaker 1>make a few other changes, and it cost us a

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<v Speaker 1>lot less money to remake that.

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<v Speaker 2>So yeah, to be fair, like you hear stories all

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<v Speaker 2>the time about companies losing the source code, which is

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00:14:31.919 --> 00:14:34.279
<v Speaker 2>crazy to me, But like that's the case with Silent Hill, right,

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00:14:34.320 --> 00:14:36.320
<v Speaker 2>Like that happened with Silent Hill, if I remember correctly,

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00:14:36.320 --> 00:14:38.919
<v Speaker 2>which is why that original remake was so bad that

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<v Speaker 2>people hated so much.

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<v Speaker 1>Yeah, so.

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<v Speaker 2>I mean maybe that's the case with Splin or Cell

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<v Speaker 2>who knows.

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<v Speaker 1>Yep, And you know, if they are going all out

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<v Speaker 1>with this one, it is right in line with what

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<v Speaker 1>everyone's always says. All these developers always say, it's like

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<v Speaker 1>a game from that generation, from that era. If we

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<v Speaker 1>are going to remake it, it really will re require

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<v Speaker 1>a lot of effort, a lot of resources, and so

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<v Speaker 1>five years. I hope that when we do finally see it,

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<v Speaker 1>it really lives up to it because I'm in the

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<v Speaker 1>mood for Splinter so I always really liked that first game.

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<v Speaker 1>I played a handful of the other games, but I

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<v Speaker 1>really liked that first one. Him doing the splits in

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<v Speaker 1>the hallway while someone walked underneath and you shoot out

334
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<v Speaker 1>a light excuse me, shootout a light and then you

335
00:15:22.360 --> 00:15:24.960
<v Speaker 1>just take the guy out. That's a good time. Want

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00:15:25.000 --> 00:15:26.720
<v Speaker 1>to do more of that. So looking forward to it

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<v Speaker 1>and if they can make it feel like a modern

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<v Speaker 1>game again, I think this is one that can do

339
00:15:31.720 --> 00:15:33.799
<v Speaker 1>excellent for them. But we have to wait and see

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<v Speaker 1>next one here. This has been going around this past week,

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<v Speaker 1>but since we're on this topic of remix and the

342
00:15:41.080 --> 00:15:43.679
<v Speaker 1>kinds of remix that people want, I figured I bring

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<v Speaker 1>this one up. God of War Remastered collection. It has

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<v Speaker 1>apparently maybe leaked. It makes a lot of sense that

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<v Speaker 1>the first of all, the franchise is going to be

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<v Speaker 1>twenty years old here pretty soon. Second, if you looked

347
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<v Speaker 1>at some of the data that leaked because of the

348
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<v Speaker 1>Insomniac hack, there was information about like how many games

349
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<v Speaker 1>or like which games were the most played on the

350
00:16:04.039 --> 00:16:06.879
<v Speaker 1>cloud streaming service that they have, and God of the

351
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<v Speaker 1>God of War games, the original God of War games

352
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<v Speaker 1>were always among the most played, so they know that

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<v Speaker 1>there's a huge popularity there even before the twenty eighteen ones,

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<v Speaker 1>which of course there is, but seems like they're the

355
00:16:17.159 --> 00:16:20.080
<v Speaker 1>demand might be even higher than we realized and so

356
00:16:20.440 --> 00:16:24.000
<v Speaker 1>them like being Okay, let's take those games, remaster them,

357
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<v Speaker 1>put them all in maybe one collection, maybe two volume collections,

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00:16:27.200 --> 00:16:29.519
<v Speaker 1>something like that would make a lot of sense. And

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<v Speaker 1>I think people would be very welcoming of this kind

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<v Speaker 1>of remaster r because we're talking twenty years We're not

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<v Speaker 1>talking you know, seven years ago.

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<v Speaker 2>Right absolutely. You know, I've actually I've still never played

363
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<v Speaker 2>God of War one through three.

364
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<v Speaker 1>Those those are really good games. Those are really good games.

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<v Speaker 2>Yeah, I mean it's got the audience and I yeah,

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<v Speaker 2>I agree. As soon as it's like the twenty year mark,

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<v Speaker 2>when you get before the PS three era, I think

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<v Speaker 2>it's like, those are the games that people actually want

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<v Speaker 2>to make of. Yeah, great, Yeah, I don't know what

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<v Speaker 2>else to say. Great, I'm glad if the league is true?

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00:17:03.919 --> 00:17:06.200
<v Speaker 1>Yeah, great, exactly what the wait and say? I mean,

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<v Speaker 1>it makes sense. It feels like an easy one. They

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00:17:09.279 --> 00:17:12.759
<v Speaker 1>do need more stuff, they need more content out. And also,

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<v Speaker 1>you know, there's a lot of love for God of

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<v Speaker 1>War right now, because at twenty eighteen of Ragnarok, why

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00:17:16.640 --> 00:17:18.640
<v Speaker 1>not be like, oh, hey, for those of you that

377
00:17:18.680 --> 00:17:20.559
<v Speaker 1>didn't play that, here's this, and then for those of

378
00:17:20.559 --> 00:17:23.200
<v Speaker 1>you who remember these things, fondly. Here's a chance to

379
00:17:23.200 --> 00:17:26.559
<v Speaker 1>play them again. Apparently it would be you know, again,

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00:17:26.599 --> 00:17:28.799
<v Speaker 1>in some form, maybe in one collection, but maybe two.

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00:17:28.960 --> 00:17:31.400
<v Speaker 1>Maybe each game gets released individually, but it would be

382
00:17:31.680 --> 00:17:35.880
<v Speaker 1>like the entire Greek saga, which would be one, two, three,

383
00:17:36.559 --> 00:17:41.000
<v Speaker 1>the two PSP games, and then Ascension, so six games.

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00:17:41.480 --> 00:17:44.000
<v Speaker 2>It makes me wonder what people who only play modern

385
00:17:44.039 --> 00:17:46.599
<v Speaker 2>God of War will think of the original games.

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00:17:46.720 --> 00:17:49.680
<v Speaker 1>I'll probably think, wow, this one's fun. Not think God

387
00:17:49.759 --> 00:17:52.519
<v Speaker 1>War's fun, but boy, the original God of War games

388
00:17:52.559 --> 00:17:54.640
<v Speaker 1>are just fun, like that's all they're going for.

389
00:17:54.799 --> 00:17:58.759
<v Speaker 2>And uh yeah, they're also a different style of action game. Okay,

390
00:17:58.839 --> 00:18:01.200
<v Speaker 2>you know there's still like that his Inferno style of

391
00:18:01.240 --> 00:18:05.920
<v Speaker 2>action gameplay, but Arcadi style, so which is great. I mean,

392
00:18:05.960 --> 00:18:07.960
<v Speaker 2>it's a lot of fun, but it's different. So that's

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00:18:07.960 --> 00:18:10.200
<v Speaker 2>where I'm curious to see what a new audience will think.

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00:18:10.319 --> 00:18:12.519
<v Speaker 1>I bet my money would be put on a new

395
00:18:12.559 --> 00:18:16.319
<v Speaker 1>audience going back to those without much expectation would be like, oh,

396
00:18:16.480 --> 00:18:19.200
<v Speaker 1>this is way funner and way way better than I

397
00:18:19.519 --> 00:18:20.960
<v Speaker 1>thought it would be because I thought it would be

398
00:18:21.000 --> 00:18:23.079
<v Speaker 1>kind of old. And I go and play this and yeah,

399
00:18:23.079 --> 00:18:25.079
<v Speaker 1>it's different and it is just kind of a straight

400
00:18:25.160 --> 00:18:29.799
<v Speaker 1>up action game, but it's actually incredibly cinematic. And then

401
00:18:29.839 --> 00:18:32.880
<v Speaker 1>in between those cinematic moments, which of course the series

402
00:18:32.960 --> 00:18:37.000
<v Speaker 1>was famous for, the combo system is just super solid,

403
00:18:37.119 --> 00:18:40.359
<v Speaker 1>and like you know, they had Capcom Street Fighter developers

404
00:18:40.359 --> 00:18:42.480
<v Speaker 1>come in and help them get the combo system right

405
00:18:42.519 --> 00:18:46.400
<v Speaker 1>from the get go in God of War one, so that, yeah,

406
00:18:46.559 --> 00:18:48.480
<v Speaker 1>they just kind of crushed originally.

407
00:18:49.160 --> 00:18:51.519
<v Speaker 2>Was it the same guy who made Dante's Inferno. Did

408
00:18:51.519 --> 00:18:54.279
<v Speaker 2>he help out with this because he basically tailored he

409
00:18:54.319 --> 00:18:56.160
<v Speaker 2>was the one who made that system in the first place.

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00:18:56.400 --> 00:18:58.680
<v Speaker 1>I don't know if it's like the you know, Dante's

411
00:18:58.720 --> 00:19:05.039
<v Speaker 1>Inferno goy or you said Dante's Yeah, yeah.

412
00:19:07.880 --> 00:19:12.880
<v Speaker 2>That was another action game that came out like that,

413
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<v Speaker 2>But I kept on meaning to say.

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00:19:14.279 --> 00:19:16.359
<v Speaker 1>Right, Dante's the name of the character from Devilmaycry. It's

415
00:19:16.359 --> 00:19:20.480
<v Speaker 1>why it's easy to mix that up. Yeah, so, uh yeah,

416
00:19:20.599 --> 00:19:24.759
<v Speaker 1>I think that they wasn't like the Devil May Cry guy,

417
00:19:24.839 --> 00:19:26.920
<v Speaker 1>but there was Devil May Cry guys that might have

418
00:19:26.960 --> 00:19:28.480
<v Speaker 1>helped out with that. And then it was definitely like

419
00:19:28.519 --> 00:19:31.519
<v Speaker 1>some people that had worked on Street Fighter two's combo system,

420
00:19:31.599 --> 00:19:33.640
<v Speaker 1>like over time coming in and helping out.

421
00:19:34.599 --> 00:19:36.000
<v Speaker 2>I don't know if you remember this. There's also the

422
00:19:36.079 --> 00:19:38.759
<v Speaker 2>Dante's Infernal game Oh yeah, totally, which was also yeah,

423
00:19:38.799 --> 00:19:40.559
<v Speaker 2>which was the same style too, So that's probably what

424
00:19:40.640 --> 00:19:41.240
<v Speaker 2>was in my brain.

425
00:19:41.480 --> 00:19:44.119
<v Speaker 1>Yeah for sure. Yeah. That that famously had e A

426
00:19:44.720 --> 00:19:47.039
<v Speaker 1>pay a bunch of weird marketing firms to come out

427
00:19:47.039 --> 00:19:50.359
<v Speaker 1>and uh and protest gaming events and be like, oh,

428
00:19:50.400 --> 00:19:52.039
<v Speaker 1>you're all going to hell. And it was actually just

429
00:19:52.079 --> 00:19:54.839
<v Speaker 1>like a prank protest so they can market their game,

430
00:19:55.039 --> 00:19:56.960
<v Speaker 1>and it was really dumb. They also sent checks the

431
00:19:57.039 --> 00:20:00.279
<v Speaker 1>game reviewers like be like, oh, are you going to

432
00:20:00.319 --> 00:20:03.440
<v Speaker 1>give in to greed one of the seven Deadly Sins?

433
00:20:03.519 --> 00:20:05.920
<v Speaker 1>And it's like okay, And then some people are like,

434
00:20:06.200 --> 00:20:08.519
<v Speaker 1>some people, I'm gonna burn this check. How dare you?

435
00:20:08.680 --> 00:20:12.119
<v Speaker 1>It's like, now you're just giving them free marketing. Uh, okay,

436
00:20:12.200 --> 00:20:15.640
<v Speaker 1>dante Sinferno. That's the best act character action game of

437
00:20:15.680 --> 00:20:19.160
<v Speaker 1>all time. Everybody, I don't care what you say. All right,

438
00:20:19.240 --> 00:20:22.079
<v Speaker 1>let's keep moving here. Xbox games will soon be sold

439
00:20:22.119 --> 00:20:25.839
<v Speaker 1>in a new place. From Eddie McCoo at GameSpot that

440
00:20:26.039 --> 00:20:28.000
<v Speaker 1>for some reason, this headline makes it sound like it's

441
00:20:28.000 --> 00:20:29.640
<v Speaker 1>in the back of a Volkswagen is where they're going

442
00:20:29.640 --> 00:20:32.279
<v Speaker 1>to be sold. But now in response to a recent

443
00:20:32.319 --> 00:20:35.559
<v Speaker 1>court rule, Microsoft has announced that Xbox fans will soon

444
00:20:35.599 --> 00:20:38.319
<v Speaker 1>be able to purchase and play Xbox games directly from

445
00:20:38.400 --> 00:20:43.599
<v Speaker 1>the Xbox App on Android. This is something they announced recently,

446
00:20:43.759 --> 00:20:46.759
<v Speaker 1>like yesterday, because a court you know it says right here.

447
00:20:46.799 --> 00:20:49.000
<v Speaker 1>A judge ruled in the Epic versus Google case this

448
00:20:49.039 --> 00:20:52.079
<v Speaker 1>week that Google will be forced to allow rival third

449
00:20:52.079 --> 00:20:55.279
<v Speaker 1>party app stores to exist within Google Play. This effort,

450
00:20:55.359 --> 00:20:58.519
<v Speaker 1>spearheaded by Epics Tim Sweeney, means Microsoft will sell Xbox

451
00:20:58.559 --> 00:21:01.960
<v Speaker 1>games directly to consumers begin November. First, this was a

452
00:21:02.000 --> 00:21:05.119
<v Speaker 1>little bit confusing, so Sarah Bond, I think, came out

453
00:21:05.160 --> 00:21:06.359
<v Speaker 1>and said, hey, we're going to start doing this, and

454
00:21:06.359 --> 00:21:08.640
<v Speaker 1>people are like, wait, is this the mobile app store

455
00:21:08.680 --> 00:21:11.279
<v Speaker 1>you were talking about where you're going to start selling

456
00:21:11.319 --> 00:21:15.119
<v Speaker 1>like Call of Duty Mobile and Clash of Clans whatever

457
00:21:15.200 --> 00:21:18.839
<v Speaker 1>else you have on the Microsoft Store on Google Play.

458
00:21:19.039 --> 00:21:20.759
<v Speaker 1>And that's not what they're talking about here, at least

459
00:21:20.839 --> 00:21:23.559
<v Speaker 1>not yet. What they're talking about is on the Xbox

460
00:21:23.680 --> 00:21:27.519
<v Speaker 1>app on Google Play. They will now sell you Xbox

461
00:21:27.559 --> 00:21:31.319
<v Speaker 1>games that you can play on your Xbox or stream

462
00:21:31.559 --> 00:21:33.839
<v Speaker 1>through x Cloud on mobile if you want to do

463
00:21:33.880 --> 00:21:36.920
<v Speaker 1>it that way. So it's really just like, hey, we

464
00:21:37.000 --> 00:21:39.160
<v Speaker 1>no longer would have to pay the thirty percent cut

465
00:21:39.319 --> 00:21:42.440
<v Speaker 1>to sell you a game on mobile that you're going

466
00:21:42.480 --> 00:21:44.960
<v Speaker 1>to play on your Xbox, So now we feel good

467
00:21:44.960 --> 00:21:47.400
<v Speaker 1>about doing that. It's kind of a small thing, but

468
00:21:48.480 --> 00:21:50.720
<v Speaker 1>mostly what I want to talk about here, Dave Klein,

469
00:21:51.079 --> 00:21:54.839
<v Speaker 1>is Microsoft was ready to go with this, right. They're like,

470
00:21:55.319 --> 00:21:58.480
<v Speaker 1>this is like right there the week it was announced

471
00:21:58.480 --> 00:22:00.519
<v Speaker 1>by the court that they could do this, so like, hey,

472
00:22:00.559 --> 00:22:03.839
<v Speaker 1>in November, we're gonna have this ready to go. Get ready.

473
00:22:04.279 --> 00:22:08.319
<v Speaker 1>This feels like this legal strategy, this regulation strategy is

474
00:22:08.720 --> 00:22:12.920
<v Speaker 1>of like front and center of Microsoft's minds over there,

475
00:22:12.960 --> 00:22:15.079
<v Speaker 1>of like, this is our future. We want to have

476
00:22:15.119 --> 00:22:17.920
<v Speaker 1>this stuff everywhere. Do you get that sense when you

477
00:22:17.960 --> 00:22:19.599
<v Speaker 1>see this sort of situation happen.

478
00:22:20.880 --> 00:22:22.599
<v Speaker 2>I mean, it's definitely what they want. Yeah, I don't

479
00:22:22.599 --> 00:22:25.680
<v Speaker 2>know how much it's gonna help them, but right who knows.

480
00:22:25.960 --> 00:22:28.319
<v Speaker 2>I mean when you're saying, like, honestly, it's kind of

481
00:22:28.319 --> 00:22:30.119
<v Speaker 2>confused as you're telling me the story, like they're trying

482
00:22:30.160 --> 00:22:33.880
<v Speaker 2>to sell how do you buy games for their Xbox

483
00:22:34.000 --> 00:22:37.079
<v Speaker 2>on the Xbox app on a phone? Right, And I'm like, and.

484
00:22:37.039 --> 00:22:39.400
<v Speaker 1>Then you can just install it remotely, I guess, or again,

485
00:22:39.440 --> 00:22:41.680
<v Speaker 1>you could maybe use x cloud to stream it. You know,

486
00:22:41.799 --> 00:22:44.480
<v Speaker 1>I still don't know how it works, like to stream

487
00:22:44.640 --> 00:22:47.119
<v Speaker 1>games you own on xCloud, and who's gonna use excloud.

488
00:22:47.119 --> 00:22:48.279
<v Speaker 1>It's not a very good service.

489
00:22:49.119 --> 00:22:53.559
<v Speaker 2>Yeah, I'm just like what it just sounds confusing. I

490
00:22:53.559 --> 00:22:55.480
<v Speaker 2>don't know. It doesn't like make me think like, oh,

491
00:22:55.559 --> 00:22:58.079
<v Speaker 2>this is how I'm gonna buy the games. It's just

492
00:22:58.119 --> 00:23:00.279
<v Speaker 2>easy enough to just go to the storefront, yeah, the

493
00:23:00.400 --> 00:23:01.920
<v Speaker 2>Xbox to buy an Xbox games.

494
00:23:01.960 --> 00:23:05.039
<v Speaker 1>So I don't know. Have you ever purchased a digital

495
00:23:05.160 --> 00:23:10.319
<v Speaker 1>video game through a like a website or an app before,

496
00:23:10.359 --> 00:23:12.880
<v Speaker 1>because I I've maybe done it. Well, you know, I've

497
00:23:12.880 --> 00:23:15.160
<v Speaker 1>done a handful of times for the e Shop actually

498
00:23:15.599 --> 00:23:17.640
<v Speaker 1>on the Nintendo e Shop, just kind of navigating the

499
00:23:17.640 --> 00:23:19.319
<v Speaker 1>website's a little bit faster. So I've done that a

500
00:23:19.319 --> 00:23:21.559
<v Speaker 1>couple of times, have you.

501
00:23:21.599 --> 00:23:24.880
<v Speaker 2>No, If I want a game for my Switch, I

502
00:23:24.920 --> 00:23:26.440
<v Speaker 2>go to the switch. If I want a game for

503
00:23:26.519 --> 00:23:29.720
<v Speaker 2>PS five, I go to my PS five. If I

504
00:23:29.759 --> 00:23:33.279
<v Speaker 2>buy anything on Amazon or somewhere else, that's not the

505
00:23:33.279 --> 00:23:37.200
<v Speaker 2>digital storefront of the system itself, I'm buying a physical copy.

506
00:23:38.000 --> 00:23:41.799
<v Speaker 2>So yeah, I'd never buy digital copies right way. I mean,

507
00:23:41.839 --> 00:23:44.920
<v Speaker 2>that's just me. I'm obviously I'm not indicative of everything, but.

508
00:23:44.720 --> 00:23:46.880
<v Speaker 1>But I mean, I also just think, like I am,

509
00:23:46.960 --> 00:23:50.359
<v Speaker 1>I buy all digital and I like only occasionally do

510
00:23:50.400 --> 00:23:52.319
<v Speaker 1>it through like this, these third party things. I mean,

511
00:23:52.359 --> 00:23:54.160
<v Speaker 1>but I don't think Microsoft's out there saying like this

512
00:23:54.319 --> 00:23:56.880
<v Speaker 1>is the future of buying games. I think it's just

513
00:23:56.920 --> 00:23:59.279
<v Speaker 1>like one more way of doing it, and we're going

514
00:23:59.359 --> 00:24:01.920
<v Speaker 1>to take advantage of this. I don't know.

515
00:24:02.039 --> 00:24:04.319
<v Speaker 2>Sean, Yeah, I mean that's fine. I just I just

516
00:24:04.519 --> 00:24:06.160
<v Speaker 2>don't see how it's going to help them that much.

517
00:24:06.319 --> 00:24:09.000
<v Speaker 2>It's like it just wants to buy something. Yeah, if

518
00:24:09.000 --> 00:24:10.599
<v Speaker 2>someone wants to buy something, they're not gonna be like,

519
00:24:10.599 --> 00:24:12.240
<v Speaker 2>oh thank god, I can finally do it on the

520
00:24:12.359 --> 00:24:15.079
<v Speaker 2>Xbox app right on my phone. I don't know. I

521
00:24:15.160 --> 00:24:16.119
<v Speaker 2>just don't think that's the case.

522
00:24:16.279 --> 00:24:18.839
<v Speaker 1>This is not gonna help them. What what might help them?

523
00:24:19.200 --> 00:24:21.359
<v Speaker 1>And again I don't think there's any guarantee that any

524
00:24:21.400 --> 00:24:23.160
<v Speaker 1>of this helps them. But what might help them is

525
00:24:23.839 --> 00:24:26.799
<v Speaker 1>them thinking that this is step one. And I bring

526
00:24:26.799 --> 00:24:28.680
<v Speaker 1>this up every time for listeners, but yeah, this is

527
00:24:28.720 --> 00:24:31.759
<v Speaker 1>step one, and eventually, you know, what's the difference between

528
00:24:31.799 --> 00:24:35.119
<v Speaker 1>Google Play and the PlayStation store. Why can the Xbox

529
00:24:35.319 --> 00:24:39.400
<v Speaker 1>Store on an Android be a place where you could

530
00:24:39.400 --> 00:24:42.119
<v Speaker 1>buy Xbox games but not the PlayStation store. And then

531
00:24:42.160 --> 00:24:44.160
<v Speaker 1>at that point it's like, we're releasing our games on

532
00:24:44.240 --> 00:24:46.759
<v Speaker 1>XP or on PlayStation. You could buy them here and

533
00:24:46.799 --> 00:24:49.799
<v Speaker 1>play them on PlayStation and we get all the money

534
00:24:49.839 --> 00:24:51.640
<v Speaker 1>and no longer we have to give a thirty percent

535
00:24:51.880 --> 00:24:55.359
<v Speaker 1>to Sony to do that. Now. I know that sounds crazy.

536
00:24:55.400 --> 00:24:57.720
<v Speaker 1>I think it is probably pretty crazy now, but I

537
00:24:57.759 --> 00:25:01.000
<v Speaker 1>do think I continue to think that micros assumes that

538
00:25:01.000 --> 00:25:04.680
<v Speaker 1>that is something that they can kind of penagle the

539
00:25:04.720 --> 00:25:07.799
<v Speaker 1>world into and regulators into agreeing that that's the right

540
00:25:07.799 --> 00:25:11.079
<v Speaker 1>way of doing things. And at that point it's like, okay, yeah,

541
00:25:11.119 --> 00:25:12.799
<v Speaker 1>sure they're a third party now, but they get one

542
00:25:12.880 --> 00:25:14.839
<v Speaker 1>hundred percent of the money for selling Call of Duty

543
00:25:14.880 --> 00:25:18.359
<v Speaker 1>on PlayStation. That's a very different world than what we

544
00:25:18.400 --> 00:25:19.000
<v Speaker 1>have right now.

545
00:25:19.799 --> 00:25:22.200
<v Speaker 2>Yeah, I seen. I think you talk about it or

546
00:25:22.240 --> 00:25:25.680
<v Speaker 2>someone else, And that's definitely to me the most interesting

547
00:25:25.759 --> 00:25:28.279
<v Speaker 2>aspect of this for sure, And I think that's where

548
00:25:28.279 --> 00:25:34.880
<v Speaker 2>you're getting at the beginning. I don't know what things

549
00:25:34.920 --> 00:25:36.640
<v Speaker 2>are going to look like in the future if that happens,

550
00:25:36.680 --> 00:25:40.359
<v Speaker 2>because it's also part of the whole reason these consoles work.

551
00:25:41.519 --> 00:25:44.039
<v Speaker 2>In a way that's how they make their money by

552
00:25:44.079 --> 00:25:47.519
<v Speaker 2>taking that percentage. So when you take that away from them,

553
00:25:49.039 --> 00:25:53.440
<v Speaker 2>it kind of destroys their business model. So it'll be

554
00:25:53.480 --> 00:25:56.880
<v Speaker 2>interesting to see if that happens. I it might with

555
00:25:57.000 --> 00:25:59.359
<v Speaker 2>this new ruling. It's it kind of puts it in

556
00:25:59.440 --> 00:26:01.240
<v Speaker 2>more of a race space than it used to be.

557
00:26:02.640 --> 00:26:04.839
<v Speaker 2>I also wonder what's gonna do to indie games because

558
00:26:05.759 --> 00:26:08.480
<v Speaker 2>for me, and this is selfish because I'm working on one,

559
00:26:08.720 --> 00:26:12.119
<v Speaker 2>but it's like, it makes me wonder. Part of the

560
00:26:12.160 --> 00:26:14.880
<v Speaker 2>thing that's nice about these systems is they're regulated in

561
00:26:14.920 --> 00:26:17.880
<v Speaker 2>a way for putting those games out, so unlike Steam ors,

562
00:26:17.920 --> 00:26:23.480
<v Speaker 2>just like everything. But when you take that guardrail away,

563
00:26:23.680 --> 00:26:25.599
<v Speaker 2>is it just going to open up the floodgates for

564
00:26:25.759 --> 00:26:28.319
<v Speaker 2>just like not that there aren't already a lot of

565
00:26:28.319 --> 00:26:31.839
<v Speaker 2>indie games, but even more like just this crazy amount,

566
00:26:31.960 --> 00:26:35.160
<v Speaker 2>So yeah, of games that are just total crap that

567
00:26:35.279 --> 00:26:36.880
<v Speaker 2>have no work put into them at all.

568
00:26:37.200 --> 00:26:40.359
<v Speaker 1>Right, And I think clearly that would be a risk

569
00:26:40.480 --> 00:26:44.160
<v Speaker 1>that this would run. But I think the the argument

570
00:26:44.279 --> 00:26:47.359
<v Speaker 1>that regulators seem interested in is that if there are

571
00:26:47.480 --> 00:26:50.960
<v Speaker 1>multiple storefronts available in all of these pieces of hardware,

572
00:26:51.160 --> 00:26:54.720
<v Speaker 1>that that would increase competition, and then you, as someone

573
00:26:54.759 --> 00:26:57.039
<v Speaker 1>who makes games, could shop your game around to the

574
00:26:57.079 --> 00:27:00.000
<v Speaker 1>story that has the best terms and the best revene

575
00:27:00.079 --> 00:27:02.640
<v Speaker 1>new share and has the most audience, and you would

576
00:27:02.640 --> 00:27:04.960
<v Speaker 1>factor all those things in, and then that would force

577
00:27:05.000 --> 00:27:08.559
<v Speaker 1>these different storefronts to be like, Okay, sure, we can

578
00:27:08.599 --> 00:27:12.759
<v Speaker 1>no longer charge step thirty percent for every dollar you make. Instead,

579
00:27:12.799 --> 00:27:14.319
<v Speaker 1>we are going to have to cut that so that

580
00:27:14.359 --> 00:27:16.640
<v Speaker 1>we can keep up with the Joneses, because we can

581
00:27:16.640 --> 00:27:19.799
<v Speaker 1>no longer just close off our platform. I don't know

582
00:27:19.799 --> 00:27:21.480
<v Speaker 1>if that's I don't know if that's better. I don't

583
00:27:21.519 --> 00:27:22.680
<v Speaker 1>know if it is, but it.

584
00:27:23.000 --> 00:27:25.519
<v Speaker 2>Oh yeah, I mean I get that argument for sure. Yeah,

585
00:27:25.519 --> 00:27:28.799
<v Speaker 2>and definitely in general, I think more competition is always

586
00:27:28.839 --> 00:27:29.359
<v Speaker 2>a good thing.

587
00:27:29.720 --> 00:27:30.119
<v Speaker 1>It's just.

588
00:27:33.400 --> 00:27:37.599
<v Speaker 2>I don't know if I've necessarily been against the gate

589
00:27:37.720 --> 00:27:41.680
<v Speaker 2>system that these systems use, like I think it helps

590
00:27:41.759 --> 00:27:44.759
<v Speaker 2>regulate some of the trash sometimes. Sure, it's like when

591
00:27:44.839 --> 00:27:47.920
<v Speaker 2>Nintendo put their solo quality thing for the NES back

592
00:27:47.960 --> 00:27:52.200
<v Speaker 2>in the day because of what happened with the tari. Yeah,

593
00:27:52.519 --> 00:27:55.839
<v Speaker 2>I mean sometimes you can overdo it, of course. But yes,

594
00:27:55.880 --> 00:27:57.759
<v Speaker 2>it's an interesting like back and forth, as you're saying,

595
00:27:57.759 --> 00:28:01.720
<v Speaker 2>because there is the market factor, theative factor, where I

596
00:28:01.759 --> 00:28:04.200
<v Speaker 2>mean again, as you're saying, if you're an indie developer,

597
00:28:04.319 --> 00:28:06.799
<v Speaker 2>any developer, so you don't want to pay thirty percent

598
00:28:07.000 --> 00:28:09.599
<v Speaker 2>just to put your game out on the market. That's

599
00:28:09.640 --> 00:28:14.319
<v Speaker 2>a huge mar margin yep, for that you're just paying.

600
00:28:15.920 --> 00:28:17.960
<v Speaker 2>They can't pay your employees if you're a small team

601
00:28:18.079 --> 00:28:21.839
<v Speaker 2>or things like that. So I don't know, it's just

602
00:28:21.880 --> 00:28:25.519
<v Speaker 2>it's interesting. So yeah, that will be the most interesting

603
00:28:25.519 --> 00:28:28.240
<v Speaker 2>aspect of this ruling. Absolutely, I think the.

604
00:28:30.119 --> 00:28:33.319
<v Speaker 1>Well well, as much as regulators love to hear that like, Okay,

605
00:28:33.359 --> 00:28:35.319
<v Speaker 1>we can get more competition in these places and that

606
00:28:35.359 --> 00:28:37.359
<v Speaker 1>we think that'll be more fair, it's like, I don't know,

607
00:28:37.400 --> 00:28:41.880
<v Speaker 1>look at examples where there is no barrier to that

608
00:28:41.880 --> 00:28:45.720
<v Speaker 1>that utopia that you're imagining, like thely open platform or

609
00:28:45.720 --> 00:28:49.079
<v Speaker 1>the PC, and you know, Steam still gets away with

610
00:28:49.160 --> 00:28:53.400
<v Speaker 1>charging thirty percent to most people, most developers, and you

611
00:28:53.440 --> 00:28:55.599
<v Speaker 1>can anyone can install any store they want on a

612
00:28:55.640 --> 00:28:58.200
<v Speaker 1>PC and it's not really helping things all that much.

613
00:28:59.440 --> 00:29:01.519
<v Speaker 1>So it's like, does the argument go so far as

614
00:29:01.680 --> 00:29:04.200
<v Speaker 1>Steam on an open platform has to begin letting other

615
00:29:04.240 --> 00:29:07.720
<v Speaker 1>stores into its store on an open platform, Maybe regulators

616
00:29:07.720 --> 00:29:09.480
<v Speaker 1>go that far, and it could be that crazy, But

617
00:29:10.359 --> 00:29:13.039
<v Speaker 1>I don't know. I it feels like for as much

618
00:29:13.079 --> 00:29:15.200
<v Speaker 1>as like we understand the way all this stuff works,

619
00:29:15.200 --> 00:29:16.839
<v Speaker 1>for as much as like, you know, we kind of

620
00:29:16.880 --> 00:29:21.559
<v Speaker 1>want certain things to be a certain way. Regulation could

621
00:29:21.599 --> 00:29:23.440
<v Speaker 1>come in and take a wrecking ball to a lot

622
00:29:23.480 --> 00:29:25.480
<v Speaker 1>of that and reshape the stuff in a way that's

623
00:29:25.480 --> 00:29:28.359
<v Speaker 1>like very hard to imagine how it would actually actually work.

624
00:29:28.799 --> 00:29:32.000
<v Speaker 1>And I think in the meantime, I get the sense

625
00:29:32.160 --> 00:29:34.279
<v Speaker 1>Microsoft is waiting in the wings, trying to be like

626
00:29:34.319 --> 00:29:36.759
<v Speaker 1>the one that can hop first and take advantage of

627
00:29:36.799 --> 00:29:39.359
<v Speaker 1>it the most, and that's what buying all this content

628
00:29:39.400 --> 00:29:42.079
<v Speaker 1>has really been about this entire time. But we'll see.

629
00:29:42.519 --> 00:29:43.839
<v Speaker 2>It'd be an interesting strategy.

630
00:29:44.000 --> 00:29:47.759
<v Speaker 1>Yeah, I think it's an interesting strategy. Is it the one?

631
00:29:47.839 --> 00:29:49.079
<v Speaker 1>Is it the one that I want them to do?

632
00:29:49.160 --> 00:29:49.200
<v Speaker 2>No?

633
00:29:49.240 --> 00:29:51.039
<v Speaker 1>I want to make good games that I want to play.

634
00:29:51.079 --> 00:29:52.440
<v Speaker 1>I think that would be the best strategy.

635
00:29:52.480 --> 00:29:54.920
<v Speaker 2>But that's the best strategy for all of us.

636
00:29:55.079 --> 00:29:58.079
<v Speaker 1>Yes, exactly. All right, We're gonna take a quick break

637
00:29:58.079 --> 00:30:00.440
<v Speaker 1>when we come back right after this. A lot more

638
00:30:00.440 --> 00:30:03.599
<v Speaker 1>to talk about, including really powerful sales of Metaphor refn

639
00:30:03.640 --> 00:30:07.240
<v Speaker 1>Tasio on day one, and what's up with Disco Elysium's developers,

640
00:30:07.279 --> 00:30:15.759
<v Speaker 1>Right after this. All right, we're right back into it

641
00:30:15.839 --> 00:30:20.599
<v Speaker 1>here we go. Metaphor Refundasio sales past one million mark

642
00:30:20.640 --> 00:30:24.119
<v Speaker 1>after day one. This is from Jamie Tugayev at Duel Shockers.

643
00:30:24.759 --> 00:30:26.880
<v Speaker 1>One day is all it takes for a legend to

644
00:30:26.880 --> 00:30:30.440
<v Speaker 1>be born. Sega announced Metaphor Refundasio broke the one million

645
00:30:30.480 --> 00:30:33.759
<v Speaker 1>copies mark within the first day. To put this meteor

646
00:30:34.000 --> 00:30:38.240
<v Speaker 1>grise in perspective, Atlas's previous fastest seller was Persona three Reload,

647
00:30:38.440 --> 00:30:41.640
<v Speaker 1>which took a week to hit similar numbers. Meanwhile, as

648
00:30:41.640 --> 00:30:45.440
<v Speaker 1>of this morning, Steam charts show players at a peak

649
00:30:45.799 --> 00:30:48.880
<v Speaker 1>past fifty two thousand and rising. That's fifty two thousand

650
00:30:48.920 --> 00:30:51.559
<v Speaker 1>concurrent players all playing at the same time. This puts

651
00:30:51.640 --> 00:30:55.400
<v Speaker 1>Metaphor Refundasio as the twenty third most played game right now.

652
00:30:55.720 --> 00:30:59.359
<v Speaker 1>Sandwich between Boulderskate three at around fifty thousand and Team

653
00:30:59.400 --> 00:31:02.759
<v Speaker 1>Fortress two at around fifty five or fifty six thousand.

654
00:31:03.079 --> 00:31:06.519
<v Speaker 1>These numbers are far from complete. Metaphor Refuntasio is also

655
00:31:06.559 --> 00:31:09.839
<v Speaker 1>available on PlayStation four and five and Xbox Series X

656
00:31:09.920 --> 00:31:12.920
<v Speaker 1>and S. Unlike Valve, neither Sony nor Microsoft make their

657
00:31:12.920 --> 00:31:18.359
<v Speaker 1>players or sales numbers public on demand. Yeah that's hey,

658
00:31:18.359 --> 00:31:20.039
<v Speaker 1>people seem to be into this game and they want

659
00:31:20.039 --> 00:31:25.519
<v Speaker 1>it real bad, being the fastest selling Atlas RPG. Apparently,

660
00:31:26.559 --> 00:31:29.119
<v Speaker 1>that's not necessarily what I was expecting. I thought it

661
00:31:29.119 --> 00:31:30.640
<v Speaker 1>would take a little bit more of a slow burn

662
00:31:30.680 --> 00:31:33.680
<v Speaker 1>of people be like, oh, this is as good or

663
00:31:33.720 --> 00:31:37.000
<v Speaker 1>as as desirable as the Persona games. I will show

664
00:31:37.079 --> 00:31:39.640
<v Speaker 1>up for this in week two. But nope. It seems

665
00:31:39.680 --> 00:31:42.680
<v Speaker 1>like word of mouth has spread. Those reviews obviously helped,

666
00:31:43.039 --> 00:31:45.160
<v Speaker 1>and people are jumping aboard right away. Huh.

667
00:31:45.799 --> 00:31:48.200
<v Speaker 2>Some one of those things that makes me really excited.

668
00:31:48.400 --> 00:31:52.000
<v Speaker 2>It's similar to From Software, where anytime from Software releases

669
00:31:52.039 --> 00:31:54.559
<v Speaker 2>a new IP, it seems to do better and better,

670
00:31:55.160 --> 00:31:58.119
<v Speaker 2>and it's like part of the marketing with Metaphor was, hey,

671
00:31:58.160 --> 00:32:00.640
<v Speaker 2>this is the same team that made Persona five, and

672
00:32:00.640 --> 00:32:04.759
<v Speaker 2>that's what hooked me. And I'm glad that. I'm glad

673
00:32:04.799 --> 00:32:07.079
<v Speaker 2>to see a new IP, even if it's an old

674
00:32:07.079 --> 00:32:10.920
<v Speaker 2>team doing so well, because that's what I want ultimately,

675
00:32:10.960 --> 00:32:12.680
<v Speaker 2>and I think that's the best for everybody, is when

676
00:32:12.720 --> 00:32:14.839
<v Speaker 2>new ips can get made and these steps can get

677
00:32:14.839 --> 00:32:19.599
<v Speaker 2>truly creative. So it's super exciting to see. And I'm

678
00:32:19.599 --> 00:32:22.000
<v Speaker 2>one of those people I'd almost never pre order a game,

679
00:32:22.039 --> 00:32:25.079
<v Speaker 2>but I want a metaphor right away, and unlike you,

680
00:32:25.119 --> 00:32:28.440
<v Speaker 2>I'm a physical copy guy. So I ordered mine a

681
00:32:28.480 --> 00:32:30.079
<v Speaker 2>few days ago just because I want to play it

682
00:32:30.119 --> 00:32:32.279
<v Speaker 2>as I hope it comes in today, and it looks

683
00:32:32.319 --> 00:32:35.720
<v Speaker 2>like it's going to So I was like, you know,

684
00:32:36.319 --> 00:32:38.519
<v Speaker 2>it's one of those teams I trust, like from software.

685
00:32:38.519 --> 00:32:40.160
<v Speaker 2>I just I trust it's going to be good. It

686
00:32:40.160 --> 00:32:42.039
<v Speaker 2>seems like other people do and it's exciting.

687
00:32:42.200 --> 00:32:45.519
<v Speaker 1>It's great. Yep, yeah, it's you know, and when you

688
00:32:45.519 --> 00:32:48.599
<v Speaker 1>have a game that's in the nineties on Metacritic, that's

689
00:32:48.599 --> 00:32:51.400
<v Speaker 1>going to help all that stuff sort of congeal together

690
00:32:51.440 --> 00:32:53.960
<v Speaker 1>where it's like, Okay, we know the developer, this is

691
00:32:53.960 --> 00:32:57.559
<v Speaker 1>a fantasy RPG that looks fun. Can I you know,

692
00:32:57.839 --> 00:32:59.839
<v Speaker 1>should I really begin as excited about this as as

693
00:32:59.880 --> 00:33:02.519
<v Speaker 1>as I have been? Should I really be pre ordering?

694
00:33:02.640 --> 00:33:05.160
<v Speaker 1>And then you see those metacritics scores come in and

695
00:33:05.200 --> 00:33:07.839
<v Speaker 1>it's like, okay, yeah, I feel good about this. Let's

696
00:33:07.960 --> 00:33:10.480
<v Speaker 1>just roll. And then that also is going to make

697
00:33:10.480 --> 00:33:12.359
<v Speaker 1>a bunch of people jump aboard and get on Steam

698
00:33:12.480 --> 00:33:13.960
<v Speaker 1>as soon as they see it and stuff like that.

699
00:33:14.119 --> 00:33:18.200
<v Speaker 1>So yeah, very very good for the developers over there

700
00:33:18.359 --> 00:33:20.599
<v Speaker 1>and them being able to prove it's like, no, we

701
00:33:20.640 --> 00:33:23.880
<v Speaker 1>can move this beyond Persona. It does feel like, oh,

702
00:33:23.920 --> 00:33:26.240
<v Speaker 1>this is the team that has kind of taken the

703
00:33:26.279 --> 00:33:30.880
<v Speaker 1>torch of that entire JRPG genre, and this is where

704
00:33:30.880 --> 00:33:33.960
<v Speaker 1>people are looking now, instead of even like Square Nix,

705
00:33:34.000 --> 00:33:35.920
<v Speaker 1>where it's like, at one point, you know, Square Innix

706
00:33:36.000 --> 00:33:37.440
<v Speaker 1>is going to have Final Fantasy and then they put

707
00:33:37.440 --> 00:33:39.880
<v Speaker 1>out a Corona trigger and everyone's gonna pay attention, and

708
00:33:40.119 --> 00:33:41.759
<v Speaker 1>it's like, we're a long way away from that in

709
00:33:41.839 --> 00:33:43.599
<v Speaker 1>this moment. I think. You know, that's not to say

710
00:33:43.680 --> 00:33:46.880
<v Speaker 1>Square Enix can't also be having can't have games that

711
00:33:47.240 --> 00:33:49.720
<v Speaker 1>get a lot of people excited for the next one,

712
00:33:49.759 --> 00:33:52.279
<v Speaker 1>but it's like, in this moment, it feels like they

713
00:33:52.279 --> 00:33:56.319
<v Speaker 1>have somewhat abandoned those the fundamentals there that made all

714
00:33:56.319 --> 00:33:59.480
<v Speaker 1>that stuff work in the first place, and Atlas has

715
00:33:59.680 --> 00:34:04.119
<v Speaker 1>full embraced those fundamentals, you know, like turn based combat,

716
00:34:04.359 --> 00:34:06.160
<v Speaker 1>and they're reaping the reward.

717
00:34:06.960 --> 00:34:10.599
<v Speaker 2>I feel like somewhere along the line, Scory Knicks kind

718
00:34:10.639 --> 00:34:14.679
<v Speaker 2>of lost touch with maybe a stylistic thing that made

719
00:34:14.679 --> 00:34:17.840
<v Speaker 2>those games click for so many people. Maybe they went

720
00:34:17.880 --> 00:34:20.599
<v Speaker 2>too hard and I don't know if it was the

721
00:34:20.639 --> 00:34:23.119
<v Speaker 2>Dark Fantasy route, I remember there's that like Final Fantasy

722
00:34:23.239 --> 00:34:27.400
<v Speaker 2>zero game that came out. It's like a precursor game

723
00:34:27.480 --> 00:34:31.440
<v Speaker 2>that just didn't. I don't know, just look like I'm

724
00:34:31.440 --> 00:34:34.320
<v Speaker 2>trying to be hard. We're trying to be hard as

725
00:34:34.400 --> 00:34:39.840
<v Speaker 2>opposed to a like true Final Fantasy game. But I'm

726
00:34:39.840 --> 00:34:41.960
<v Speaker 2>a big Rebirth fan. I thought that was just amazing.

727
00:34:42.079 --> 00:34:45.159
<v Speaker 2>So this is definitely a year that j RPG fans

728
00:34:45.159 --> 00:34:50.039
<v Speaker 2>are eating well. And yeah, I Alice is doing great metaphor.

729
00:34:50.280 --> 00:34:53.400
<v Speaker 2>It's just you know something I wonder, Actually, I don't

730
00:34:53.400 --> 00:34:55.840
<v Speaker 2>know if you have this the data for this. We're

731
00:34:55.840 --> 00:34:58.559
<v Speaker 2>talking about the metacritics scores and how amazing they are.

732
00:34:59.280 --> 00:35:02.639
<v Speaker 2>I wonder how how much sales jumped once those scores

733
00:35:02.679 --> 00:35:06.280
<v Speaker 2>starting to come out. Yep, just makes it. I don't

734
00:35:06.320 --> 00:35:07.599
<v Speaker 2>know if that data is out there. It makes me

735
00:35:07.639 --> 00:35:09.719
<v Speaker 2>wonder how many people pre ordered before it and then

736
00:35:09.760 --> 00:35:12.880
<v Speaker 2>how many people saw those scores and were like, oh, yes,

737
00:35:13.039 --> 00:35:14.599
<v Speaker 2>this is good enough for me to pre order.

738
00:35:14.920 --> 00:35:17.800
<v Speaker 1>Yeah. I wonder if it's like possible to measure that

739
00:35:17.840 --> 00:35:21.679
<v Speaker 1>on Steam dB. Maybe maybe that's possible, but I think

740
00:35:21.719 --> 00:35:25.239
<v Speaker 1>we would both probably guess that it did jump significantly,

741
00:35:25.280 --> 00:35:26.719
<v Speaker 1>like when you get a game of the Year contender

742
00:35:27.320 --> 00:35:31.239
<v Speaker 1>level of reviews. People are going to take notice, and

743
00:35:31.320 --> 00:35:34.079
<v Speaker 1>it just you know, you know, we always talking about

744
00:35:34.360 --> 00:35:37.039
<v Speaker 1>on the show how every purchasing purchasing decision is a

745
00:35:37.039 --> 00:35:39.639
<v Speaker 1>conversation with yourself and you try to like convince yourself

746
00:35:39.679 --> 00:35:42.719
<v Speaker 1>to do something. Once you get that much momentum in

747
00:35:42.719 --> 00:35:45.119
<v Speaker 1>the favor of, hey, this might be worth that money, easily,

748
00:35:45.880 --> 00:35:48.840
<v Speaker 1>it becomes that much easier to actually pull the trigger

749
00:35:49.280 --> 00:35:53.159
<v Speaker 1>on buying the things. So yeah, and now it's like, okay,

750
00:35:53.400 --> 00:35:55.280
<v Speaker 1>wide release. We're gonna hear everybody talking about it here

751
00:35:55.280 --> 00:35:58.320
<v Speaker 1>pretty soon and see kind of what the you know,

752
00:35:58.320 --> 00:36:01.320
<v Speaker 1>what the initial reaction is, there's any backlash, that's always

753
00:36:01.360 --> 00:36:02.760
<v Speaker 1>a fun time to do, a fun thing to do

754
00:36:02.800 --> 00:36:05.840
<v Speaker 1>with these games as well. But I imagine most people

755
00:36:05.880 --> 00:36:08.559
<v Speaker 1>are going to be pretty happy with this, as even

756
00:36:08.559 --> 00:36:10.679
<v Speaker 1>the people my circles were like early on, I didn't

757
00:36:10.679 --> 00:36:12.159
<v Speaker 1>I don't know if it clicked with me. Many people

758
00:36:12.239 --> 00:36:14.119
<v Speaker 1>did click with them right away, so I don't know

759
00:36:14.119 --> 00:36:16.480
<v Speaker 1>if it clicked me, Like now it has after thirty.

760
00:36:16.199 --> 00:36:20.679
<v Speaker 2>Hours, So only to thirty hours, Yeah.

761
00:36:20.480 --> 00:36:23.400
<v Speaker 1>Come on, who doesn't have that much time? All right?

762
00:36:23.440 --> 00:36:27.639
<v Speaker 1>Next up, two Disco Elysium spinoff studios have been announced

763
00:36:27.639 --> 00:36:29.960
<v Speaker 1>on the same day. This is from Chris Scully and

764
00:36:29.960 --> 00:36:33.679
<v Speaker 1>at VGC. Two new studios co founded by former Disco

765
00:36:33.760 --> 00:36:36.719
<v Speaker 1>Elysium developers have been announced on the same day. On

766
00:36:36.800 --> 00:36:41.400
<v Speaker 1>Friday morning, around twelve, former zah Oom staff announced the

767
00:36:41.440 --> 00:36:44.719
<v Speaker 1>creation of Long Do Games, a studio said to be

768
00:36:44.760 --> 00:36:48.159
<v Speaker 1>working on a spiritual successor to the acclaimed RPG. At

769
00:36:48.159 --> 00:36:52.039
<v Speaker 1>the same time, another UK based studio, Dark Math Games,

770
00:36:52.199 --> 00:36:55.639
<v Speaker 1>was announced, with around twenty former disco Elysium staff said

771
00:36:55.679 --> 00:36:58.280
<v Speaker 1>to be on board creating their own detective RPG named

772
00:36:58.719 --> 00:37:02.639
<v Speaker 1>Triple X night Shift. Longdew Games will also include developers

773
00:37:02.639 --> 00:37:05.840
<v Speaker 1>who previously worked at Rockstar, Bungie and Brave at Night

774
00:37:06.800 --> 00:37:10.239
<v Speaker 1>and says it aims to create games that resonate emotionally

775
00:37:10.280 --> 00:37:13.320
<v Speaker 1>and intellectually, and that it's here to build a reputation

776
00:37:13.360 --> 00:37:16.639
<v Speaker 1>of consistently delivering quality with a focus on depth and

777
00:37:16.760 --> 00:37:19.639
<v Speaker 1>narrative integrity. Its first game is being billed as a

778
00:37:19.679 --> 00:37:23.559
<v Speaker 1>spiritual successor to Disco Elysium, and Longdu says it explores

779
00:37:23.599 --> 00:37:27.360
<v Speaker 1>the delicate interplay between the conscious and subconscious, the scene,

780
00:37:27.400 --> 00:37:31.119
<v Speaker 1>and the unseen. The game is described as a psychogeographic

781
00:37:31.280 --> 00:37:35.119
<v Speaker 1>RPG with a unique mechanic where every decision reshapes both

782
00:37:35.119 --> 00:37:39.039
<v Speaker 1>the world and the characters that inhabit it. Meanwhile, Dark Maths,

783
00:37:39.079 --> 00:37:42.519
<v Speaker 1>a triple Dark Maths Triple X Nightshift, claims to deliver

784
00:37:42.679 --> 00:37:46.000
<v Speaker 1>a deep single player role playing experience with many tools

785
00:37:46.039 --> 00:37:50.079
<v Speaker 1>and layers of gameplay, plus a unique companion dynamic which

786
00:37:50.199 --> 00:37:53.280
<v Speaker 1>adds more fun and offers different paths to solve cases.

787
00:37:53.599 --> 00:37:56.679
<v Speaker 1>The innovative and powerful roleplaying systems, respect your time and

788
00:37:56.719 --> 00:38:00.360
<v Speaker 1>trust your intelligence With seismic choices, it says up to

789
00:38:00.400 --> 00:38:06.400
<v Speaker 1>you to decide how your story unfolds and how it ends. Yeah,

790
00:38:06.440 --> 00:38:09.920
<v Speaker 1>so this is from the the aftermath, the sort of

791
00:38:09.960 --> 00:38:12.440
<v Speaker 1>blast radius of what happened with za Um, which I

792
00:38:12.440 --> 00:38:13.519
<v Speaker 1>don't know if that's how you say it that so

793
00:38:13.559 --> 00:38:17.559
<v Speaker 1>I'm gonna say it for now, where that there was

794
00:38:17.599 --> 00:38:21.000
<v Speaker 1>a lot of controversy at that studio, so the ownership

795
00:38:21.119 --> 00:38:24.000
<v Speaker 1>kind of tried to take things over, tried to make

796
00:38:24.039 --> 00:38:26.159
<v Speaker 1>a sequel, maybe try to push out some of the

797
00:38:26.199 --> 00:38:28.679
<v Speaker 1>people who were key to making the game. It sounds

798
00:38:28.719 --> 00:38:30.800
<v Speaker 1>like there was some drama involved the people making the game,

799
00:38:30.840 --> 00:38:32.440
<v Speaker 1>but there was a lot of people that weren't that

800
00:38:32.480 --> 00:38:34.199
<v Speaker 1>had nothing to do with either side of these things.

801
00:38:34.400 --> 00:38:36.000
<v Speaker 1>Sounds like a lot of them have left to go

802
00:38:36.039 --> 00:38:40.239
<v Speaker 1>do these kinds of games elsewhere, and I welcome that.

803
00:38:40.360 --> 00:38:42.920
<v Speaker 1>I think that would be awesome to see more games

804
00:38:42.960 --> 00:38:45.719
<v Speaker 1>of that style because there's not a lot of disco

805
00:38:45.719 --> 00:38:48.920
<v Speaker 1>Elysiums out there. And even as someone who prefers the

806
00:38:49.199 --> 00:38:52.719
<v Speaker 1>dewey games over the talkie games, I have really appreciated

807
00:38:52.760 --> 00:38:55.320
<v Speaker 1>disco Elysium. It's a game I'm like slowly playing over time.

808
00:38:55.360 --> 00:38:58.880
<v Speaker 1>I played some this summer. I was kept like my

809
00:38:58.960 --> 00:39:00.760
<v Speaker 1>game going, and then you know, fell off because some

810
00:39:00.800 --> 00:39:02.360
<v Speaker 1>other games came out. But it's right there on my

811
00:39:02.400 --> 00:39:04.159
<v Speaker 1>Steam deck waiting for me to get back into it,

812
00:39:04.480 --> 00:39:07.599
<v Speaker 1>and I'm looking forward to doing exactly that. Uh yeah,

813
00:39:07.719 --> 00:39:09.880
<v Speaker 1>I think this is exciting. What do you? How about you?

814
00:39:10.960 --> 00:39:14.800
<v Speaker 2>I think I think it's cool. So if I recall,

815
00:39:15.320 --> 00:39:17.800
<v Speaker 2>wasn't it didn't come out that the creative director was

816
00:39:17.880 --> 00:39:19.480
<v Speaker 2>kind of a asshole to work?

817
00:39:19.599 --> 00:39:23.079
<v Speaker 1>Yes? Right right? There was some issues with the people

818
00:39:23.280 --> 00:39:25.480
<v Speaker 1>like response for the game, and definitely some issues with

819
00:39:25.519 --> 00:39:28.199
<v Speaker 1>the ownership ownership, yes right, and just sounds like they

820
00:39:28.199 --> 00:39:30.280
<v Speaker 1>were kind of pricks to each other and everybody else.

821
00:39:31.079 --> 00:39:35.159
<v Speaker 2>Yeah, it's like I'm excited about because I'm one of

822
00:39:35.159 --> 00:39:37.679
<v Speaker 2>the very few people who did not like disco Leasium

823
00:39:37.719 --> 00:39:39.960
<v Speaker 2>very much. I didn't like the writing. I found it

824
00:39:40.000 --> 00:39:43.280
<v Speaker 2>to be pretentious. That's just if you like it, that's great.

825
00:39:43.320 --> 00:39:45.559
<v Speaker 1>I just definitely a little pretentious without a doubt.

826
00:39:45.639 --> 00:39:47.960
<v Speaker 2>Yes, yeah, so I like it. It made me not

827
00:39:48.119 --> 00:39:50.840
<v Speaker 2>enjoy it, and that's cool. I know everyone loves it.

828
00:39:50.880 --> 00:39:53.679
<v Speaker 2>I'm in the minority. But that's part of why I

829
00:39:53.920 --> 00:39:56.920
<v Speaker 2>like this story so much is because I like the

830
00:39:56.960 --> 00:39:58.800
<v Speaker 2>mechanics of it, and I feel like a lot of

831
00:39:58.800 --> 00:40:01.639
<v Speaker 2>that writing that I just comes from. It feels like

832
00:40:02.079 --> 00:40:04.679
<v Speaker 2>after I found out about the creator, I was like, oh, yeah,

833
00:40:04.679 --> 00:40:07.039
<v Speaker 2>that kind of makes sense where that story came from.

834
00:40:08.119 --> 00:40:11.920
<v Speaker 2>So I'm excited to see what the other team's story

835
00:40:12.039 --> 00:40:16.480
<v Speaker 2>is because I do like the game otherwise. So yeah,

836
00:40:16.519 --> 00:40:18.320
<v Speaker 2>and that's just me. That's very personal to me. I'm

837
00:40:18.320 --> 00:40:22.840
<v Speaker 2>sure some people will feel like that that's what made

838
00:40:22.920 --> 00:40:24.320
<v Speaker 2>them love the game so much.

839
00:40:24.760 --> 00:40:28.159
<v Speaker 1>Is that. What I like about it is it is pretentious,

840
00:40:28.199 --> 00:40:30.880
<v Speaker 1>and then it knows it's pretentious, and that there's always

841
00:40:31.280 --> 00:40:34.000
<v Speaker 1>more to every single thing that the game is saying

842
00:40:34.039 --> 00:40:38.119
<v Speaker 1>that that deconstructs it and criticizes that pretentious position as well.

843
00:40:38.159 --> 00:40:41.519
<v Speaker 1>It is fully self aware and it's its own thissc

844
00:40:41.679 --> 00:40:44.199
<v Speaker 1>critic in a lot of ways. So I appreciated that

845
00:40:44.199 --> 00:40:44.960
<v Speaker 1>side of things.

846
00:40:45.320 --> 00:40:48.599
<v Speaker 2>Yeah, and that's cool. So, like, I'm not faulting anybody

847
00:40:48.679 --> 00:40:51.000
<v Speaker 2>for liking it. It's just for me. I guess it

848
00:40:52.519 --> 00:40:53.840
<v Speaker 2>rubbed me the wrong way.

849
00:40:53.920 --> 00:40:57.840
<v Speaker 1>Sure, but I mean I definitely no. I know, Dan Record,

850
00:40:57.880 --> 00:41:00.079
<v Speaker 1>whenever you what was watching people play would have a

851
00:41:00.119 --> 00:41:02.079
<v Speaker 1>similar action of like, oh my god, who cares about

852
00:41:02.079 --> 00:41:03.920
<v Speaker 1>any of this is sew up its own ass and

853
00:41:04.280 --> 00:41:05.400
<v Speaker 1>you kind of what can you do if you have

854
00:41:05.440 --> 00:41:05.920
<v Speaker 1>that reaction?

855
00:41:06.880 --> 00:41:09.320
<v Speaker 2>Yeah? So, and I finished the game. I fully played it.

856
00:41:09.320 --> 00:41:13.760
<v Speaker 2>I fully finished it. But hey, I'm I think anytime

857
00:41:14.559 --> 00:41:16.960
<v Speaker 2>more people have a chance to be creative and get

858
00:41:17.000 --> 00:41:19.880
<v Speaker 2>spotlight for it, that's also cool. So I'm glad that

859
00:41:20.320 --> 00:41:23.119
<v Speaker 2>they're getting away, they're getting some attention, and especially it

860
00:41:23.199 --> 00:41:27.119
<v Speaker 2>sounds like an extremely toxic workplace from all ends between

861
00:41:27.159 --> 00:41:30.599
<v Speaker 2>the ownership, between the creative director and all that. I'm glad.

862
00:41:30.599 --> 00:41:32.599
<v Speaker 2>I'm glad they spun off ano they're doing their own thing.

863
00:41:32.719 --> 00:41:34.519
<v Speaker 2>So that's great, super good for them.

864
00:41:34.639 --> 00:41:38.159
<v Speaker 1>Yeah, and you're right, I think there's a chance to

865
00:41:38.199 --> 00:41:41.480
<v Speaker 1>reset the vibes of the game and come in with

866
00:41:41.519 --> 00:41:46.360
<v Speaker 1>a different angle because you know, a detective game. Yeah,

867
00:41:46.440 --> 00:41:48.760
<v Speaker 1>keep it a detective game. That's fine. I think you

868
00:41:48.800 --> 00:41:52.239
<v Speaker 1>if you can change the sort of the preconceived ideas

869
00:41:52.239 --> 00:41:54.440
<v Speaker 1>of what the characters are, you can have a completely

870
00:41:54.440 --> 00:41:56.599
<v Speaker 1>different feeling when playing it. And I would be excited

871
00:41:56.599 --> 00:41:59.840
<v Speaker 1>to see how that could be executed. So we'll see.

872
00:41:59.840 --> 00:42:03.440
<v Speaker 2>You're describing by the quotes what were described. Sounds cool

873
00:42:03.480 --> 00:42:05.000
<v Speaker 2>to me. You like, I'm in that sounds great.

874
00:42:05.159 --> 00:42:08.920
<v Speaker 1>So, yeah, it sounds promising if you people were wasn't

875
00:42:08.960 --> 00:42:12.400
<v Speaker 1>Weren't they making a Disco Elysium sequel at Zaoom with

876
00:42:12.440 --> 00:42:15.440
<v Speaker 1>the remaining people. Apparently that got canceled, along with a

877
00:42:15.440 --> 00:42:18.000
<v Speaker 1>bunch of other stuff, so it doesn't sound like they're

878
00:42:18.000 --> 00:42:21.960
<v Speaker 1>doing much of anything over there. I don't know. Meanwhile,

879
00:42:22.079 --> 00:42:24.760
<v Speaker 1>the Rise of the Golden Idol is coming out ridiculously soon.

880
00:42:24.800 --> 00:42:28.480
<v Speaker 1>This is from Maddy Myers at Polygon. Watch out other

881
00:42:28.599 --> 00:42:30.639
<v Speaker 1>video games because there's a new Game of the Year

882
00:42:30.639 --> 00:42:33.639
<v Speaker 1>contender in town. At least for my personal taste, that is,

883
00:42:33.960 --> 00:42:35.880
<v Speaker 1>the Case of the Golden Idol was my favorite game

884
00:42:35.920 --> 00:42:39.519
<v Speaker 1>of twenty twenty two. It's a short, haunting, supernatural myster

885
00:42:39.559 --> 00:42:42.519
<v Speaker 1>game made up of individual chapters that each felt super

886
00:42:42.559 --> 00:42:45.639
<v Speaker 1>satisfying to solve it's seql. The Rise of the Golden

887
00:42:45.679 --> 00:42:48.760
<v Speaker 1>Idol is apparently coming out on November twelfth. It's coming

888
00:42:48.760 --> 00:42:51.559
<v Speaker 1>to a bunch of platforms, including on mobile via Netflix.

889
00:42:51.760 --> 00:42:56.639
<v Speaker 1>The announcement trailer also list pcvia Steam, PlayStation four and five, Xbox,

890
00:42:56.719 --> 00:42:59.559
<v Speaker 1>and Nintendo Switch. You have a month to catch up

891
00:42:59.559 --> 00:43:01.840
<v Speaker 1>on the original game, which is plenty of time given

892
00:43:01.880 --> 00:43:03.960
<v Speaker 1>that it isn't long, six to eight hours depending on

893
00:43:04.000 --> 00:43:06.679
<v Speaker 1>how fast you are solving mysteries. It is, however, a

894
00:43:06.719 --> 00:43:09.239
<v Speaker 1>game you will think about forever afterward in which you

895
00:43:09.239 --> 00:43:11.599
<v Speaker 1>could scrub from your memory and play a game because

896
00:43:11.599 --> 00:43:14.599
<v Speaker 1>it's so creepy and cool. Yeah. And then they go

897
00:43:14.599 --> 00:43:16.920
<v Speaker 1>and describe how that the game works, which is like,

898
00:43:16.960 --> 00:43:19.320
<v Speaker 1>you know, it's a scenes are set up. There's a

899
00:43:19.320 --> 00:43:22.719
<v Speaker 1>bunch of uh information in these scenes that they're like

900
00:43:22.800 --> 00:43:26.880
<v Speaker 1>still see static scenes, and you need to use logic

901
00:43:26.920 --> 00:43:30.639
<v Speaker 1>to piece together the words that go into certain sentences

902
00:43:30.679 --> 00:43:33.400
<v Speaker 1>to explain who did the crime, why and where that

903
00:43:33.480 --> 00:43:36.840
<v Speaker 1>sort of thing. Uh. And it is a really really

904
00:43:36.880 --> 00:43:38.639
<v Speaker 1>excellent game. It's one of it's one of these games

905
00:43:38.679 --> 00:43:41.400
<v Speaker 1>I put in the genre Dave of you mostly play

906
00:43:41.400 --> 00:43:43.719
<v Speaker 1>in your head instead of the mechanics existing within the

907
00:43:43.719 --> 00:43:46.239
<v Speaker 1>code of the game. And I love that sort of thing,

908
00:43:46.360 --> 00:43:49.159
<v Speaker 1>and this is what maybe the best example of that,

909
00:43:49.559 --> 00:43:53.679
<v Speaker 1>you know, kind of up there with uh, the what's

910
00:43:53.760 --> 00:43:56.960
<v Speaker 1>the Ship game where you have the time most Well,

911
00:43:57.000 --> 00:44:00.679
<v Speaker 1>that is a great game, Oberden, Yes, yeah, Oberden, Yeah,

912
00:44:00.760 --> 00:44:01.800
<v Speaker 1>this is also a great game.

913
00:44:01.840 --> 00:44:04.119
<v Speaker 2>I'm glad when I saw that you put this in

914
00:44:04.159 --> 00:44:06.000
<v Speaker 2>this story, I was like, kind of figured I was

915
00:44:06.000 --> 00:44:07.599
<v Speaker 2>gonna ask if you played it, and then I realized,

916
00:44:07.719 --> 00:44:09.599
<v Speaker 2>to talk about Golden Idol, you must have played it,

917
00:44:09.599 --> 00:44:11.760
<v Speaker 2>because it's not I don't think it's a very big title,

918
00:44:11.800 --> 00:44:14.920
<v Speaker 2>but it is excellent too, so I agree with you.

919
00:44:15.039 --> 00:44:19.599
<v Speaker 2>Game is fantastic. Yeah, I'm super excited there's a new one,

920
00:44:19.679 --> 00:44:21.360
<v Speaker 2>and I hope more people play it. I don't know

921
00:44:21.400 --> 00:44:24.039
<v Speaker 2>if the original one sold very well. I guess it's

922
00:44:24.079 --> 00:44:26.039
<v Speaker 2>sold enough to make a sequel, but I think.

923
00:44:26.119 --> 00:44:28.119
<v Speaker 1>I think I found a pretty big audience because it

924
00:44:28.159 --> 00:44:30.599
<v Speaker 1>was one of those word of mouth games that really did. It.

925
00:44:30.639 --> 00:44:32.719
<v Speaker 1>Was like on every podcast was talking about it. That

926
00:44:32.800 --> 00:44:33.400
<v Speaker 1>sort of game.

927
00:44:33.920 --> 00:44:36.559
<v Speaker 2>Yeah, I wanted to play it when I first saw it,

928
00:44:36.760 --> 00:44:40.039
<v Speaker 2>but I'm more of I'm not a big PC guy,

929
00:44:40.320 --> 00:44:41.960
<v Speaker 2>so I kind of I waited, and when it finally

930
00:44:41.960 --> 00:44:43.760
<v Speaker 2>came to switch, that's when I got it, which is

931
00:44:43.840 --> 00:44:46.599
<v Speaker 2>kind of buggy on the switch, So I actually there's

932
00:44:46.639 --> 00:44:46.880
<v Speaker 2>a game.

933
00:44:46.880 --> 00:44:51.000
<v Speaker 1>It's a little bit buggy, So that's just what the game was. Yeah.

934
00:44:51.079 --> 00:44:53.039
<v Speaker 2>I haven't been able to play the last scenario because

935
00:44:53.079 --> 00:44:55.320
<v Speaker 2>it bugged out on me, but otherwise for a while

936
00:44:55.679 --> 00:44:58.360
<v Speaker 2>I did it. Yeah, I can only use one word

937
00:44:58.519 --> 00:45:02.280
<v Speaker 2>that's not helpful. But it is such a good game,

938
00:45:02.320 --> 00:45:05.800
<v Speaker 2>and you described it the perfect way. It's one of

939
00:45:05.800 --> 00:45:08.599
<v Speaker 2>the few games that really makes you feel like a detective.

940
00:45:09.400 --> 00:45:13.000
<v Speaker 2>Obradn does that. As you mentioned, like there's detective games

941
00:45:13.039 --> 00:45:18.480
<v Speaker 2>like what we were just talking about with this Goelesium

942
00:45:18.519 --> 00:45:20.960
<v Speaker 2>and what sounds like they want to make where it's

943
00:45:21.000 --> 00:45:23.960
<v Speaker 2>more a story based detective game an Ace Attorney. You

944
00:45:24.000 --> 00:45:25.840
<v Speaker 2>do a bit of detective work, but it's really more

945
00:45:25.920 --> 00:45:28.840
<v Speaker 2>just like a point and click type of thing. This

946
00:45:28.880 --> 00:45:31.119
<v Speaker 2>is a game that really makes you feel clever when

947
00:45:31.159 --> 00:45:32.719
<v Speaker 2>you figure it out. It really makes you feel like

948
00:45:32.760 --> 00:45:35.400
<v Speaker 2>you are doing the leg work. And I appreciate it

949
00:45:35.440 --> 00:45:38.000
<v Speaker 2>for doing that because I feel like detective is a

950
00:45:38.039 --> 00:45:41.519
<v Speaker 2>hard genre to pull off, and it does, and it's

951
00:45:41.559 --> 00:45:46.239
<v Speaker 2>just it has a fun, supernatural story. Every scenario that

952
00:45:46.280 --> 00:45:49.920
<v Speaker 2>you go into, as they're all laid out scenarios, they

953
00:45:49.960 --> 00:45:52.559
<v Speaker 2>all feel unique and interesting and when you click on

954
00:45:52.599 --> 00:45:54.320
<v Speaker 2>the picture, so you're just exciting to be like, what's

955
00:45:54.360 --> 00:45:57.280
<v Speaker 2>the next scenario going to be? What happened? It really

956
00:45:57.360 --> 00:46:00.000
<v Speaker 2>draws you in so super exciting.

957
00:46:00.280 --> 00:46:04.320
<v Speaker 1>Yep, I'm looking forward to this November twelfth. I didn't

958
00:46:04.760 --> 00:46:07.800
<v Speaker 1>finish the DLC for a Case of the Golden Idol,

959
00:46:07.840 --> 00:46:10.440
<v Speaker 1>so I'm gonna do that while I wait for November

960
00:46:10.480 --> 00:46:13.239
<v Speaker 1>twelfth to come along and the release of Rise of

961
00:46:13.280 --> 00:46:16.960
<v Speaker 1>the Golden Idol. All right, let's get through these last

962
00:46:16.960 --> 00:46:19.679
<v Speaker 1>handful of stories here. Three more tomb Raider games are

963
00:46:19.679 --> 00:46:22.199
<v Speaker 1>getting remasters in twenty twenty five, including one of the

964
00:46:22.239 --> 00:46:25.440
<v Speaker 1>most divisive ones. This is from Ethan Gotcha at Kotaku.

965
00:46:25.920 --> 00:46:28.519
<v Speaker 1>Following a year after the tomb Rader one through three

966
00:46:28.599 --> 00:46:32.239
<v Speaker 1>remaster collection, three additional Lara Croft games are getting updated

967
00:46:32.239 --> 00:46:35.519
<v Speaker 1>with visual upgrades and new features. Tumb Rader four through

968
00:46:35.559 --> 00:46:39.360
<v Speaker 1>six remastered arrives in February twenty twenty five for thirty

969
00:46:39.400 --> 00:46:42.920
<v Speaker 1>dollars the collection. The collection consists of nineteen ninety nine

970
00:46:42.960 --> 00:46:45.960
<v Speaker 1>s tomb Rader, the last revelation for the original PlayStation

971
00:46:46.400 --> 00:46:49.400
<v Speaker 1>two thousand's tomb Raider Chronicles and two thousand and threes

972
00:46:49.480 --> 00:46:51.840
<v Speaker 1>turm Rader The Angel of Darkness for the PS two

973
00:46:52.280 --> 00:46:54.800
<v Speaker 1>three Mastered versions will be on PS five, PS four,

974
00:46:54.960 --> 00:46:58.480
<v Speaker 1>Xbox Series X and S, Xbox One, Nintendo Switch, and

975
00:46:58.599 --> 00:47:02.280
<v Speaker 1>PC and include a range of improvements like the ability

976
00:47:02.280 --> 00:47:04.639
<v Speaker 1>to toggle between classic and modern graphics on the fly,

977
00:47:05.079 --> 00:47:08.599
<v Speaker 1>the option of modern controls or the original tank style movement,

978
00:47:08.920 --> 00:47:11.880
<v Speaker 1>photo mode with poses, quality of life features like boss

979
00:47:11.920 --> 00:47:16.880
<v Speaker 1>health bars, trophies, and achievements on the relevant platforms. You

980
00:47:16.920 --> 00:47:20.320
<v Speaker 1>know the tomb Raider games. I never loved the tomb

981
00:47:20.360 --> 00:47:23.920
<v Speaker 1>Raider games stave. I thought the originals were interesting, like

982
00:47:23.960 --> 00:47:27.800
<v Speaker 1>the very originals. Definitely, by the time four, five and

983
00:47:27.880 --> 00:47:29.960
<v Speaker 1>six were coming out, I had lost interest. And then

984
00:47:30.000 --> 00:47:33.639
<v Speaker 1>I do remember Angel of Darkness being kind of a problem.

985
00:47:33.679 --> 00:47:36.519
<v Speaker 1>In fact, they have a quote here from some schmoke

986
00:47:36.559 --> 00:47:40.079
<v Speaker 1>called Great Cassavin who was writing for a website, who said,

987
00:47:40.119 --> 00:47:42.559
<v Speaker 1>the actual gameplay of tomb Raider The Angel of Darkness

988
00:47:42.679 --> 00:47:46.159
<v Speaker 1>often isn't fun at all, but instead can be frustrating, difficult,

989
00:47:46.320 --> 00:47:49.000
<v Speaker 1>and tedious. Apparently that game also had a lot of

990
00:47:49.000 --> 00:47:52.400
<v Speaker 1>like missing content and things like that, so you know, Hey,

991
00:47:52.559 --> 00:47:55.440
<v Speaker 1>that doesn't mean it shouldn't be remastered. Still an interesting

992
00:47:55.480 --> 00:47:57.239
<v Speaker 1>thing to do, and maybe there's a chance they could

993
00:47:57.639 --> 00:48:01.039
<v Speaker 1>make stuff better when they have an opportunity like this.

994
00:48:01.719 --> 00:48:03.280
<v Speaker 1>But I don't know. How do you feel about tum Raider.

995
00:48:03.320 --> 00:48:04.920
<v Speaker 1>You think four, five, six are going to be worth

996
00:48:04.960 --> 00:48:05.360
<v Speaker 1>going through?

997
00:48:06.039 --> 00:48:08.199
<v Speaker 2>Well, grub, you are in good company. I was never

998
00:48:08.199 --> 00:48:10.880
<v Speaker 2>a big man of tomb Raider either. I rented the

999
00:48:10.920 --> 00:48:13.360
<v Speaker 2>first one, I just never clicked with me, so I

1000
00:48:13.440 --> 00:48:16.559
<v Speaker 2>never played any any of the other ones until the

1001
00:48:16.559 --> 00:48:20.360
<v Speaker 2>the reimagining one came out, which I loved. I loved

1002
00:48:20.400 --> 00:48:25.599
<v Speaker 2>the Unguarded tomb Raider. But you know, I think the

1003
00:48:25.639 --> 00:48:27.599
<v Speaker 2>thing I think is the best though about this remaster,

1004
00:48:27.760 --> 00:48:29.400
<v Speaker 2>even though I'm not a big Turm Raider guy, is

1005
00:48:29.400 --> 00:48:31.719
<v Speaker 2>I think it's cool they're lene you choose between tank

1006
00:48:31.719 --> 00:48:34.599
<v Speaker 2>controls or not, because I think that's fun to be

1007
00:48:34.639 --> 00:48:36.639
<v Speaker 2>able to choose the original wave was intended to be.

1008
00:48:37.239 --> 00:48:39.199
<v Speaker 1>Controls are fun. Still, yeah, I don't.

1009
00:48:39.360 --> 00:48:41.079
<v Speaker 2>I don't think there's bad. I think they get a

1010
00:48:41.079 --> 00:48:43.039
<v Speaker 2>bad rep I don't think they're as bad as people

1011
00:48:43.079 --> 00:48:45.880
<v Speaker 2>make them out to be, so, especially for Survival Horror,

1012
00:48:46.480 --> 00:48:49.800
<v Speaker 2>I tried playing the Resident Devial remake without tank controls,

1013
00:48:50.159 --> 00:48:51.880
<v Speaker 2>and I was like, this just does not work.

1014
00:48:51.960 --> 00:48:56.079
<v Speaker 1>No, no, yeah with the you know, the cameras and everything. No,

1015
00:48:56.199 --> 00:48:57.840
<v Speaker 1>you want tank control. So that's the reason they did

1016
00:48:57.920 --> 00:48:59.239
<v Speaker 1>tank controls for those games. Yeah.

1017
00:48:59.280 --> 00:49:00.920
<v Speaker 2>I mean tom Raiders a little different because it's a

1018
00:49:00.920 --> 00:49:01.519
<v Speaker 2>platform game.

1019
00:49:01.679 --> 00:49:05.280
<v Speaker 1>Yeah, but also it's a platform game with its tile

1020
00:49:05.320 --> 00:49:07.320
<v Speaker 1>based so you're moving one tile at a time when

1021
00:49:07.360 --> 00:49:10.639
<v Speaker 1>you press forward, So it still makes sense to me

1022
00:49:10.639 --> 00:49:11.360
<v Speaker 1>in some ways.

1023
00:49:11.679 --> 00:49:15.280
<v Speaker 2>It's like the Croc remake is also maintaining their tank controls,

1024
00:49:15.320 --> 00:49:15.960
<v Speaker 2>which is cool.

1025
00:49:16.719 --> 00:49:16.960
<v Speaker 1>Yeah.

1026
00:49:17.039 --> 00:49:20.000
<v Speaker 2>Yeah, I just never, I don't know, never clicked with me.

1027
00:49:20.079 --> 00:49:22.039
<v Speaker 2>But I'm glad that two Murder fans are getting it.

1028
00:49:22.239 --> 00:49:25.840
<v Speaker 2>The theme song's right, Yeah, sure, happy to hear remaster

1029
00:49:26.000 --> 00:49:27.039
<v Speaker 2>the things song yep.

1030
00:49:28.039 --> 00:49:31.559
<v Speaker 1>Steam deck is launching in Australia this November. Let's see here,

1031
00:49:31.559 --> 00:49:33.440
<v Speaker 1>there's a price here, the Verge report of the original

1032
00:49:33.559 --> 00:49:36.039
<v Speaker 1>LCD model with the two hundred and fifty six gigabytes

1033
00:49:36.039 --> 00:49:39.159
<v Speaker 1>of storage, we'll set consumers back six hundred and forty

1034
00:49:39.239 --> 00:49:42.159
<v Speaker 1>nine Australian dollars, which is equivalent to about four hundred

1035
00:49:42.159 --> 00:49:46.039
<v Speaker 1>and thirty seven American Valve will also release the Steam

1036
00:49:46.079 --> 00:49:49.280
<v Speaker 1>Decks O lead model and two versions for five hundred

1037
00:49:49.280 --> 00:49:52.280
<v Speaker 1>and twelve gigabytes, you'll be paying nine hundred dollars Australian

1038
00:49:52.519 --> 00:49:55.719
<v Speaker 1>and the one terabyte option will go for one fifty

1039
00:49:55.760 --> 00:50:00.559
<v Speaker 1>dollars Australian. That's equivalent about seven hundred and six Dollarsustralian yet,

1040
00:50:00.559 --> 00:50:02.320
<v Speaker 1>so then that's colvin to about seven hundred and six

1041
00:50:02.360 --> 00:50:06.119
<v Speaker 1>dollars American, which is about how much that cost. I

1042
00:50:06.159 --> 00:50:08.199
<v Speaker 1>think it's maybe a little bit more expensive. I think it's

1043
00:50:08.199 --> 00:50:11.199
<v Speaker 1>maybe six fifty here in the United States. So the

1044
00:50:11.239 --> 00:50:13.159
<v Speaker 1>exact release date of the device in the country has

1045
00:50:13.159 --> 00:50:16.519
<v Speaker 1>not been shared at this time, but you know, November,

1046
00:50:16.639 --> 00:50:20.159
<v Speaker 1>sometime in November. So congratulations Australia, you're finally getting it

1047
00:50:20.480 --> 00:50:23.719
<v Speaker 1>after the original shipped in February of twenty twenty two.

1048
00:50:24.360 --> 00:50:26.000
<v Speaker 2>So I didn't know they didn't have it yet.

1049
00:50:26.239 --> 00:50:28.679
<v Speaker 1>Yep, they've been because the only place you could buy

1050
00:50:28.719 --> 00:50:30.760
<v Speaker 1>it is is Steam, right, the only place you can

1051
00:50:30.760 --> 00:50:33.920
<v Speaker 1>get a steam deck is through Steam itself. And it's

1052
00:50:33.920 --> 00:50:36.840
<v Speaker 1>not like there's retailers in Australia importing them and valves

1053
00:50:36.840 --> 00:50:38.159
<v Speaker 1>just like we're not going to be shipping them to

1054
00:50:38.239 --> 00:50:41.320
<v Speaker 1>Australia yet. Just you know, hang tight, and finally they

1055
00:50:41.320 --> 00:50:42.039
<v Speaker 1>are going to get.

1056
00:50:41.880 --> 00:50:46.239
<v Speaker 2>It every few months. I like, I want to steam

1057
00:50:46.239 --> 00:50:48.559
<v Speaker 2>Deck because I love indie games. All the best indie

1058
00:50:48.559 --> 00:50:51.559
<v Speaker 2>games come to Steam before anywhere else, and then I

1059
00:50:51.599 --> 00:50:53.880
<v Speaker 2>never get it just because the four under fifty dollars

1060
00:50:53.880 --> 00:50:57.719
<v Speaker 2>price tag. I'm like, uh, it's kind of steep, though, Yeah,

1061
00:50:59.079 --> 00:51:01.039
<v Speaker 2>it's worth it. I mean, that's why I play so

1062
00:51:01.119 --> 00:51:03.440
<v Speaker 2>many I mean, that's why I play so many indie

1063
00:51:03.480 --> 00:51:06.119
<v Speaker 2>games on Switch, just because I love playing a handheld

1064
00:51:06.159 --> 00:51:08.280
<v Speaker 2>like that, and I know I would play the hell

1065
00:51:08.280 --> 00:51:11.199
<v Speaker 2>out of a steam Deck if I got it. So yeah, hey,

1066
00:51:11.199 --> 00:51:12.840
<v Speaker 2>I'm glad for Australia though, good for them.

1067
00:51:13.079 --> 00:51:15.159
<v Speaker 1>Yeah, I'm with Dan Fiasco in chatz is Bury me

1068
00:51:15.199 --> 00:51:17.360
<v Speaker 1>with my old led Steam Deck. That's I love that thing.

1069
00:51:17.679 --> 00:51:20.000
<v Speaker 1>Just use it all the time, constantly. Every time I

1070
00:51:20.039 --> 00:51:22.360
<v Speaker 1>look at it makes me happy. It's a great way

1071
00:51:22.400 --> 00:51:25.239
<v Speaker 1>to play games, and the battery life is really good

1072
00:51:25.239 --> 00:51:28.239
<v Speaker 1>on it, especially for indie games. I turned down the

1073
00:51:29.039 --> 00:51:31.559
<v Speaker 1>TVP the total draw power on a steam Deck for

1074
00:51:31.639 --> 00:51:34.360
<v Speaker 1>UFO fifty down to five watts, and the things like yeah,

1075
00:51:34.400 --> 00:51:36.119
<v Speaker 1>yeah you can play this for twelve hours, You're good,

1076
00:51:36.320 --> 00:51:40.480
<v Speaker 1>like hell, yeah, let's go all right, Nintendo asks Switch

1077
00:51:40.559 --> 00:51:44.400
<v Speaker 1>Online play Test Program participants to quote, not discuss or

1078
00:51:44.440 --> 00:51:47.960
<v Speaker 1>disclose content. This is from Liam Dulan at Nintendo Life. Basically,

1079
00:51:48.119 --> 00:51:50.920
<v Speaker 1>Nintendo said, as part of like their their thing here

1080
00:51:50.960 --> 00:51:53.360
<v Speaker 1>and as a reminder, Nintendo's running some weird tests. We

1081
00:51:53.360 --> 00:51:55.679
<v Speaker 1>don't know what it is the mystery. People had to

1082
00:51:55.719 --> 00:51:58.400
<v Speaker 1>sign up for it. Yesterday. I signed up, I got selected.

1083
00:51:58.400 --> 00:52:01.199
<v Speaker 1>A lot of people signed up weren't selected. Apparently it

1084
00:52:01.239 --> 00:52:03.679
<v Speaker 1>was like ten excuse me, ten thousand people. They already

1085
00:52:03.679 --> 00:52:07.360
<v Speaker 1>closed it, but they said, come back on October twentieth.

1086
00:52:07.440 --> 00:52:10.519
<v Speaker 1>We'll give you a download code for a two point

1087
00:52:10.599 --> 00:52:14.280
<v Speaker 1>two gigabyte app on the Nintendo Switch Online service that

1088
00:52:14.320 --> 00:52:16.320
<v Speaker 1>you'll download separately, and then you can use it on

1089
00:52:16.360 --> 00:52:19.360
<v Speaker 1>October twenty first, and they again, they still haven't told

1090
00:52:19.440 --> 00:52:23.400
<v Speaker 1>us what it is, but they have some requests here

1091
00:52:23.400 --> 00:52:26.519
<v Speaker 1>and it is a request. People are kind of incorrectly

1092
00:52:26.519 --> 00:52:28.159
<v Speaker 1>saying that this was an NDA. This is not what

1093
00:52:28.239 --> 00:52:30.639
<v Speaker 1>NDAs sound like people, So let's read the quote here.

1094
00:52:30.920 --> 00:52:33.639
<v Speaker 1>We request that you do not discuss or disclose content

1095
00:52:33.760 --> 00:52:37.239
<v Speaker 1>from either the Nintendo Switch Online play Test program, test software,

1096
00:52:37.400 --> 00:52:42.280
<v Speaker 1>or website with others. If you know, request is not

1097
00:52:42.360 --> 00:52:45.559
<v Speaker 1>the word that it gets put in a in an NDA,

1098
00:52:45.639 --> 00:52:48.599
<v Speaker 1>what like even like those soft ndias where it's like,

1099
00:52:48.960 --> 00:52:51.800
<v Speaker 1>just by doing this you agree, they'll say you agree

1100
00:52:51.800 --> 00:52:55.400
<v Speaker 1>not to disclose under any circumstance. Blah blah blah. It's

1101
00:52:55.719 --> 00:52:58.039
<v Speaker 1>much more rigid. This is them just kind of doing

1102
00:52:58.039 --> 00:53:01.880
<v Speaker 1>a please don't and uh there does seem like they're

1103
00:53:01.880 --> 00:53:04.280
<v Speaker 1>any force of law. Now it is Nintendo, So maybe

1104
00:53:04.320 --> 00:53:06.400
<v Speaker 1>don't take your chances. Maybe maybe don't risk it. At

1105
00:53:06.480 --> 00:53:08.280
<v Speaker 1>least I'm telling you not to risk it. Don't don't

1106
00:53:08.280 --> 00:53:12.679
<v Speaker 1>blame me if something happens with you. But hey, uh what,

1107
00:53:12.880 --> 00:53:14.719
<v Speaker 1>I just keep bringing this up, Dave, because I'm curious

1108
00:53:14.719 --> 00:53:17.960
<v Speaker 1>what people think. It is no idea.

1109
00:53:18.079 --> 00:53:21.880
<v Speaker 2>Yeah, I mean it's not like a switch to thing otherwise,

1110
00:53:22.159 --> 00:53:23.719
<v Speaker 2>I mean you need the console for that.

1111
00:53:23.960 --> 00:53:27.320
<v Speaker 1>Yeah, I mean it's a future that could easily transfer

1112
00:53:27.360 --> 00:53:29.920
<v Speaker 1>over to the switch to. But yes, something that's gonna

1113
00:53:29.920 --> 00:53:31.000
<v Speaker 1>work on switch one right now.

1114
00:53:31.679 --> 00:53:36.639
<v Speaker 2>It could be I while we were talking about, just

1115
00:53:36.639 --> 00:53:38.800
<v Speaker 2>thinking like racking my brain what could it possibly be?

1116
00:53:38.920 --> 00:53:41.320
<v Speaker 2>But it's like trying to guess the alarmo right, Yes,

1117
00:53:41.360 --> 00:53:44.079
<v Speaker 2>it's like who would have ever guessed that was a thing.

1118
00:53:46.280 --> 00:53:49.039
<v Speaker 2>I'm excited for you, though. They get to find out

1119
00:53:49.079 --> 00:53:53.079
<v Speaker 2>before all of us. I no clue. And I'm sure

1120
00:53:53.119 --> 00:53:57.119
<v Speaker 2>somebody is going to break it because uh, somebody's gonna

1121
00:53:57.159 --> 00:53:57.760
<v Speaker 2>want the attention.

1122
00:53:58.119 --> 00:54:00.039
<v Speaker 1>But oh sure, without a doubt.

1123
00:54:01.119 --> 00:54:04.559
<v Speaker 2>Especially if there's not illegally binding NDA. Yeah, but man,

1124
00:54:04.599 --> 00:54:10.360
<v Speaker 2>that's like maybe it's a fitness app. I don't know. Yeah,

1125
00:54:10.400 --> 00:54:14.239
<v Speaker 2>it's like if it's if it's an app on your phone.

1126
00:54:14.960 --> 00:54:17.119
<v Speaker 1>Man, I don't know, but it's it's not an app. No,

1127
00:54:17.159 --> 00:54:19.480
<v Speaker 1>it's an app you download on the switch. So it's right, right,

1128
00:54:20.280 --> 00:54:26.719
<v Speaker 1>it's I mean, so it's gabytes And they do that

1129
00:54:26.880 --> 00:54:28.239
<v Speaker 1>one of the others, some of the other tibits where

1130
00:54:28.239 --> 00:54:29.880
<v Speaker 1>they request that you use it in TV mode, that

1131
00:54:30.639 --> 00:54:32.960
<v Speaker 1>you should use it in TV mode with a wired connection.

1132
00:54:33.039 --> 00:54:34.920
<v Speaker 1>So people are thinking maybe it's a cloud streaming thing,

1133
00:54:35.679 --> 00:54:38.159
<v Speaker 1>and and some of the rumors have been GameCube cloud

1134
00:54:38.159 --> 00:54:44.719
<v Speaker 1>streaming streaming game Cube games. Yeah, maybe I would.

1135
00:54:44.280 --> 00:54:46.559
<v Speaker 2>Matter for the Why would that matter for the TV

1136
00:54:46.760 --> 00:54:47.239
<v Speaker 2>part though?

1137
00:54:47.280 --> 00:54:49.119
<v Speaker 1>For ease because then because that's when you can have

1138
00:54:49.159 --> 00:54:52.440
<v Speaker 1>it wired. You can't have it wired and handheld excuse me,

1139
00:54:52.480 --> 00:54:54.599
<v Speaker 1>and handheld mode at least not easily. But I mean

1140
00:54:54.599 --> 00:54:56.079
<v Speaker 1>they won't like have it wired, so you have the

1141
00:54:56.079 --> 00:54:58.239
<v Speaker 1>best connection possible, I guess. I mean, I don't know.

1142
00:54:58.440 --> 00:55:00.920
<v Speaker 1>You're right, so what might actually be the relevant thing here?

1143
00:55:01.039 --> 00:55:03.280
<v Speaker 1>None of that might matter for what this thing ends

1144
00:55:03.320 --> 00:55:07.239
<v Speaker 1>up being, which could be more disappointed than anything we're imagining.

1145
00:55:07.360 --> 00:55:12.360
<v Speaker 2>So uh yeah, yep, it's just like Mario saying it's

1146
00:55:12.360 --> 00:55:14.079
<v Speaker 2>a me every so often on your.

1147
00:55:14.360 --> 00:55:17.239
<v Speaker 1>Right, it's a it's an Mario. They got the Milo

1148
00:55:17.320 --> 00:55:21.639
<v Speaker 1>tech from Microsoft, and now it's ma Mario instead.

1149
00:55:22.239 --> 00:55:24.000
<v Speaker 2>I wish I could have some more fun guesses for you,

1150
00:55:24.079 --> 00:55:24.920
<v Speaker 2>but I've got no clue.

1151
00:55:24.920 --> 00:55:27.239
<v Speaker 1>I mean, but you're right though, because it is exactly

1152
00:55:27.280 --> 00:55:29.960
<v Speaker 1>like trying to guess Alarmo. It's like, who could possibly

1153
00:55:29.960 --> 00:55:31.960
<v Speaker 1>think what Nintenda's going to do next? And why are

1154
00:55:31.960 --> 00:55:34.679
<v Speaker 1>they keeping in such a mystery? Uh? I guess there's

1155
00:55:34.719 --> 00:55:38.039
<v Speaker 1>a chance that they announced what this is between now

1156
00:55:38.079 --> 00:55:41.280
<v Speaker 1>and when the test happens, so that they can control

1157
00:55:41.280 --> 00:55:41.880
<v Speaker 1>the messaging.

1158
00:55:42.800 --> 00:55:45.360
<v Speaker 2>But then why they're just masters of marketing. We're talking

1159
00:55:45.360 --> 00:55:45.800
<v Speaker 2>about it.

1160
00:55:45.880 --> 00:55:48.239
<v Speaker 1>Yeah, but then why keep it a secret? I don't

1161
00:55:48.280 --> 00:55:49.719
<v Speaker 1>know why or why I ask people to keep it

1162
00:55:49.719 --> 00:55:50.440
<v Speaker 1>a secret.

1163
00:55:50.880 --> 00:55:52.920
<v Speaker 2>Everyone's going to want to know what's the secret? What

1164
00:55:53.039 --> 00:55:53.239
<v Speaker 2>is it?

1165
00:55:53.320 --> 00:55:55.559
<v Speaker 1>Yeah? You're okay, compare that's actually not a bad point,

1166
00:55:55.679 --> 00:55:59.280
<v Speaker 1>but I always think, like, is Nintendo that clever? I

1167
00:55:59.760 --> 00:56:02.159
<v Speaker 1>just think they just sort of stumble into these things sometimes.

1168
00:56:02.400 --> 00:56:03.320
<v Speaker 1>So who knows?

1169
00:56:03.440 --> 00:56:03.559
<v Speaker 2>All?

1170
00:56:03.639 --> 00:56:08.000
<v Speaker 1>Right? Poll question? I got the results from yesterday's poll

1171
00:56:08.639 --> 00:56:12.000
<v Speaker 1>right here, I have to vote. So it was Nintendo's

1172
00:56:12.039 --> 00:56:15.000
<v Speaker 1>testing a mystery switch online feature. What is it? The

1173
00:56:15.039 --> 00:56:20.079
<v Speaker 1>options were a remote play together, social platform, achievements, cloud streaming,

1174
00:56:20.159 --> 00:56:23.159
<v Speaker 1>family library sharing. You probably should have put a who

1175
00:56:23.199 --> 00:56:26.639
<v Speaker 1>knows something else, but I'm gonna I'll just click on

1176
00:56:26.679 --> 00:56:30.840
<v Speaker 1>cloud streaming, and twenty seven percent also said cloud streaming,

1177
00:56:30.840 --> 00:56:34.159
<v Speaker 1>but that was not number one. Number one was achievements

1178
00:56:34.239 --> 00:56:35.280
<v Speaker 1>at thirty percent.

1179
00:56:36.039 --> 00:56:37.960
<v Speaker 2>My two point two gigabytes for achievements.

1180
00:56:38.039 --> 00:56:40.480
<v Speaker 1>Yes, I'm a separate app for that. You're right, I

1181
00:56:41.199 --> 00:56:43.440
<v Speaker 1>fully agree. I think that is people saying that's what

1182
00:56:43.480 --> 00:56:47.760
<v Speaker 1>they want, which guess gotta get over that. Seventeen percent

1183
00:56:47.800 --> 00:56:50.760
<v Speaker 1>say it's a social platform, fifteen percent say it's remote

1184
00:56:50.760 --> 00:56:52.559
<v Speaker 1>play together, like that thing where you can have a

1185
00:56:52.639 --> 00:56:55.519
<v Speaker 1>game that only has local remote play or local play

1186
00:56:55.800 --> 00:56:57.800
<v Speaker 1>you can just have your friend come in over the

1187
00:56:57.800 --> 00:57:00.719
<v Speaker 1>cloud with a direct connection to your console. Sure, maybe,

1188
00:57:00.840 --> 00:57:04.920
<v Speaker 1>And then ten percent say it's a family library sharing system,

1189
00:57:05.280 --> 00:57:07.599
<v Speaker 1>which is maybe the thing I want the most, That's

1190
00:57:07.639 --> 00:57:08.239
<v Speaker 1>what I want.

1191
00:57:08.760 --> 00:57:10.760
<v Speaker 2>Yeah, but they would have selected people differently for that.

1192
00:57:11.119 --> 00:57:14.239
<v Speaker 1>Yeah, this random ten thousand of people like that. You

1193
00:57:14.320 --> 00:57:16.000
<v Speaker 1>don't know what it is. You're all just hopping in there.

1194
00:57:16.039 --> 00:57:18.440
<v Speaker 1>You're right, it's definitely not family remote. Why would you

1195
00:57:18.440 --> 00:57:20.960
<v Speaker 1>need a two point two gigabyte app for that as well? Right?

1196
00:57:21.039 --> 00:57:24.639
<v Speaker 2>Yeah, yeah, that too. Yeah, I mean cloud streaming does

1197
00:57:24.679 --> 00:57:26.800
<v Speaker 2>seem like the most likely I.

1198
00:57:26.719 --> 00:57:28.559
<v Speaker 1>Agree with you on based on the information we have.

1199
00:57:28.760 --> 00:57:30.960
<v Speaker 2>Yeah, right, based on the information. But I mean again,

1200
00:57:31.000 --> 00:57:31.840
<v Speaker 2>it could be an alarmo.

1201
00:57:32.119 --> 00:57:35.159
<v Speaker 1>So it could be an alarmo. All right, we have

1202
00:57:35.199 --> 00:57:37.280
<v Speaker 1>a new poll question coming out here in a second.

1203
00:57:37.480 --> 00:57:39.280
<v Speaker 1>Before we do that, though, Dave Klin, why don't you

1204
00:57:39.280 --> 00:57:40.960
<v Speaker 1>tell people where they can find you on the internet

1205
00:57:41.039 --> 00:57:42.880
<v Speaker 1>what you have going on? All that good stuff?

1206
00:57:44.000 --> 00:57:47.079
<v Speaker 2>Sure. I work for game Spot as a senior producer,

1207
00:57:47.840 --> 00:57:50.159
<v Speaker 2>starting a new show with Giant Bomb next week, I think,

1208
00:57:50.360 --> 00:57:52.480
<v Speaker 2>or in two weeks, which well, I guess we'll reveal

1209
00:57:52.480 --> 00:57:54.719
<v Speaker 2>when we do it. And I'm excited about that new

1210
00:57:54.719 --> 00:57:56.760
<v Speaker 2>show coming out for game Spot called speed Break, which

1211
00:57:56.760 --> 00:57:58.760
<v Speaker 2>is about how speed runners break games in order to

1212
00:57:58.760 --> 00:58:00.639
<v Speaker 2>get their high scores. That I'm more on as well.

1213
00:58:01.599 --> 00:58:03.840
<v Speaker 2>YouTube channel I haven't posted content on in two years

1214
00:58:03.840 --> 00:58:06.559
<v Speaker 2>called day Control, and I'm working on a game in

1215
00:58:06.639 --> 00:58:08.519
<v Speaker 2>my free time, been working on for two years. Hopefully

1216
00:58:08.559 --> 00:58:09.840
<v Speaker 2>I can announce it in a year and it'll be

1217
00:58:09.840 --> 00:58:10.719
<v Speaker 2>done in five years.

1218
00:58:10.880 --> 00:58:15.400
<v Speaker 1>Yeah, the indie game cycle. Hell yeah, let's go, Dave,

1219
00:58:15.480 --> 00:58:18.719
<v Speaker 1>thank you for doing all this. Newpoll question, do you

1220
00:58:18.760 --> 00:58:21.159
<v Speaker 1>think the splinter Cell remake ever comes out? Yes?

1221
00:58:21.400 --> 00:58:21.719
<v Speaker 2>Or no?

1222
00:58:21.840 --> 00:58:26.199
<v Speaker 1>What do you think? You think we got a splinter Cell?

1223
00:58:27.480 --> 00:58:28.960
<v Speaker 1>Just what do you think in this moment? Yeah?

1224
00:58:29.119 --> 00:58:29.760
<v Speaker 2>Yeah, I think so.

1225
00:58:29.960 --> 00:58:32.559
<v Speaker 1>Yeah, yeah, I think so too. But we'll see what

1226
00:58:32.599 --> 00:58:35.639
<v Speaker 1>people say. We'll get results for this and discuss it

1227
00:58:35.639 --> 00:58:38.440
<v Speaker 1>on Game Mes Mornings here on Giant Bomb on Monday,

1228
00:58:38.960 --> 00:58:42.039
<v Speaker 1>speaking a Giant Bomb today, there's still more stuff happening.

1229
00:58:42.119 --> 00:58:44.320
<v Speaker 1>In fact, I need to wrap the show up because

1230
00:58:44.320 --> 00:58:47.199
<v Speaker 1>they need to start BCR right now to talk about

1231
00:58:47.519 --> 00:58:51.480
<v Speaker 1>Metaphor Refan Tasio Jan for his birthday apparently put together

1232
00:58:51.840 --> 00:58:54.559
<v Speaker 1>an all star crew talk about it. People who have

1233
00:58:54.920 --> 00:58:56.920
<v Speaker 1>beaten the game. People are pretty deep into it. And

1234
00:58:56.960 --> 00:58:59.280
<v Speaker 1>then also Sean, who I think is like twenty five

1235
00:58:59.280 --> 00:59:03.400
<v Speaker 1>hours into it's not it's still respectable, but it's like man,

1236
00:59:03.480 --> 00:59:05.440
<v Speaker 1>when it comes to this game that he might get spoiled,

1237
00:59:05.480 --> 00:59:09.559
<v Speaker 1>so heavily spoiled. Yeah, we'll see. We'll see how that

1238
00:59:09.559 --> 00:59:12.280
<v Speaker 1>works out for him. But they're gonna have conversations if

1239
00:59:12.320 --> 00:59:14.519
<v Speaker 1>you're worried about spoilers. Obviously, the game just came out.

1240
00:59:14.559 --> 00:59:16.679
<v Speaker 1>I think they'll probably start with a few like with

1241
00:59:17.079 --> 00:59:19.039
<v Speaker 1>no spoilers, and then that stuffould be safe at the end.

1242
00:59:19.199 --> 00:59:20.639
<v Speaker 1>I don't know how they're doing it. You should just

1243
00:59:20.960 --> 00:59:24.320
<v Speaker 1>listen to the show. Uh. And then also we are

1244
00:59:24.320 --> 00:59:28.960
<v Speaker 1>doing a like Club today. Blake Club is back, new

1245
00:59:29.000 --> 00:59:29.840
<v Speaker 1>season of Blake Colb.

1246
00:59:29.880 --> 00:59:31.960
<v Speaker 2>Oh. Yeah, I'm excited to see what Lucy has to play.

1247
00:59:32.079 --> 00:59:36.320
<v Speaker 1>Lucy James is our victim this time, and you will just.

1248
00:59:36.960 --> 00:59:39.760
<v Speaker 2>People knew that, people.

1249
00:59:38.719 --> 00:59:40.360
<v Speaker 1>Have known that that what they don't know is what

1250
00:59:40.400 --> 00:59:44.079
<v Speaker 1>she's playing. She doesn't know what she's playing, and she's

1251
00:59:44.119 --> 00:59:46.199
<v Speaker 1>gonna find out after she gets dressed up and her

1252
00:59:46.239 --> 00:59:48.880
<v Speaker 1>outfit for the show, which you're not gonna want to miss.

1253
00:59:48.920 --> 00:59:52.199
<v Speaker 1>It's gonna be a good time, all right, let's see here.

1254
00:59:52.320 --> 00:59:54.679
<v Speaker 1>Anything else that we should talk about. Yeah, next week

1255
00:59:54.719 --> 00:59:57.000
<v Speaker 1>will be fun. I think we're off next Monday, though

1256
00:59:57.039 --> 01:00:00.920
<v Speaker 1>everybody I think it's Indigenous People's Day. I think so.

1257
01:00:01.159 --> 01:00:03.079
<v Speaker 1>But I'm not good at remember that that sort of thing,

1258
01:00:03.119 --> 01:00:03.599
<v Speaker 1>so maybe.

1259
01:00:03.400 --> 01:00:05.519
<v Speaker 2>That is invisionous People's Day. I have no idea what

1260
01:00:05.519 --> 01:00:06.599
<v Speaker 2>Giant Bomb schedule is.

1261
01:00:06.519 --> 01:00:10.039
<v Speaker 1>Tho, yes, I think we're off next Monday. I'm all

1262
01:00:10.280 --> 01:00:12.400
<v Speaker 1>right with all that said, Dave Clink, thank you so

1263
01:00:12.480 --> 01:00:13.880
<v Speaker 1>much for hanging out with me today and talking about

1264
01:00:13.960 --> 01:00:15.480
<v Speaker 1>video games. Man, I really appreciate it.

1265
01:00:15.880 --> 01:00:17.440
<v Speaker 2>Thanks so much for having me on. It was a blast.

1266
01:00:17.519 --> 01:00:20.519
<v Speaker 1>Of course, absolutely, we'll make it happen more often. Thank

1267
01:00:20.559 --> 01:00:22.920
<v Speaker 1>you all for watching and listening. You are the best

1268
01:00:22.920 --> 01:00:25.039
<v Speaker 1>audience in gaming. Until next time, have a good one,

1269
01:00:25.360 --> 01:00:27.079
<v Speaker 1>take care of yourself and goodbye.
