Speaker 1: You are listening to table story.
Speaker 2: You don't want to know what they just said. You
don't want to know it wasn't me. Over the next
four weeks, I'm going to unmute us when I say, oh,
we've only got thirty seconds left, I'm going to one
mute us then and then everyone can just hear all
the prey the ship that you say, welcome back to
side Quest. Everyone people watching live and not in four
years on the YouTube we missed you. It's been two weeks.
It feels like a lot longer, because what is that?
Why does that.
Speaker 3: Happen too long?
Speaker 4: It is very interesting.
Speaker 3: Yeah, it's been too long.
Speaker 2: We return to Valewind. This is a border town where
the sort of green hills of the Kingdom of Aurora
meet and give way to the shrubland of the fringe.
It's a military town. It's got walls of pale stone
that run around the south side and then sort of
transition into wooden palisades along the north. There is a
hidden gate lying locked and covered in vines, lost along
that row. And we moved through the streets, moving between
these sort of stone and timber buildings, many of them
with archways carvings, of old Elven design, hidden beneath layers
of soot and age. There are soldiers drilling in the yards,
merchants haggling over monster hides. There's a very tall watch
tower with a signal fire flickering above the town, and
inside a small fort there is a single room with
some torch lights and natural light and a plane unfurnished room,
a table and a few chairs with our party sitting
around a magnificent looking wizards staff that they have been given.
Who remembers what you need to do?
Speaker 5: I do?
Speaker 6: I think, yeah, yep. So we were tasked last time
to bring this stuff through the iron bork bark, iron bork, iron.
Speaker 3: Bark for it.
Speaker 6: That's right up Tildessa there are we are one of
three parties that are doing the same thing, but one
of them is going up the Umber's Dead route. The
other one is going up the ruin Hollow route. We
are supposed to weave through the ironbark for us and
then get a meeting with the king, and the only
way to do that is with the true staff of
the King's Moot, or as I like to call it,
the King's meat staff. And that is funny for me,
but once we get there, they will then grant us
an audience with the King so we can then let
him know the goings on and what we have learned.
Speaker 3: Proud of you.
Speaker 2: I'm so proud of you. If you didn't already have one,
you could have had an inspiration point for.
Speaker 6: That, but thank you. I'm pretty sure.
Speaker 2: That way every single person here has an inspiration point that.
Speaker 6: Will never use except for Buyer, that they.
Speaker 2: Will never use. I can use it on the first roll. Maya,
you have to use it hearing this this session. That's
the raw. It has to be used in this session
or it disappears. Use it, you're losing fair.
Speaker 7: I'm very fair.
Speaker 2: Yeah, I would say that it is. I can't remember
if I said a time because it was so long
ago and I am terrible at keeping notes, but I
would say that it is probably coming up to late afternoon,
early evening, maybe the sun dimming, and yeah, the dim sun,
dim sun o'clock, the most edible sun. You you hear
sort of a change of the god, the sort of
the night shift starting to take over in many parts
of the town. Again, this place is on sort of
relatively high alert, having been attacked several times by polymorphed
adventurers that had been turned into varying creatures and sent
into sort of yeah, just relentlessly attack this place. I
don't know what state you're in or if there's anything
you want to get done during this time, but now's
the time to do it. You have several hours to kill.
Speaker 6: And you have to leave in that. We have to
leave at night, and no one needs, no one can know.
Speaker 2: We're given a specific time to.
Speaker 6: Leave, right, and no one should see leave, and.
Speaker 2: A specific place to leave through, right, don't So what
do you all do?
Speaker 5: Nor skates at midnight? We will see it.
Speaker 4: It's all sitting at a table with the staff in
the middle and us going.
Speaker 7: What are we doing?
Speaker 4: I supposed to do it?
Speaker 6: Right? Okay? So who wants to hold the stairs? Who
wants to carry this thing? Okay, I'll do it. No
one wants to well doing?
Speaker 3: What?
Speaker 7: How big is this staff compared to you?
Speaker 2: This is this is a large stuff. It's probably good. Sweet,
it's probably about five ft in length.
Speaker 4: Love?
Speaker 7: Okay, Yeah, I'm I could you described me how you care?
Speaker 4: Well?
Speaker 6: I mean, it's I'm gonna I'm just gonna have it out.
It's it'na be like a walking stick. But I need
to hide and I can stamp it.
Speaker 2: Oh, total, I don't think it's gonna hold it above
his head like a Tusken Rider the entire time. Yeah, exactly.
Speaker 4: Oh that's what I could do.
Speaker 3: I will.
Speaker 8: Yeah, So I think like like, I don't know, I'm
just holding it like a walking stick. Okay, but I
mean if I was to walk with it, I think
out of town. Like what the staff is like an
ornate looking wooden staff, right, yeah, okay, it's beautiful, all right,
those are the details.
Speaker 4: It's beautiful.
Speaker 2: Yeah, it is.
Speaker 3: It is.
Speaker 2: Let's see. I think it's it's sort of long dark wood.
It doesn't have it doesn't have like a classic gem
in the end, but it curls and turns to twisting shape.
But it's yeah, it's it's sort of dark, varnished with
and when you look at it very closely, there's lots
of very very small, very fine engravings inlaid that circle
down this stuff from from top to bottom. There's a
couple of points that have been adjusted so that you
can hold it better. But for the most part, it's
it's just a it's mostly a really finely i ead
wooden stuff, and you can tell there's a significant level
of cross craftsmanship to it.
Speaker 4: Okay, the rarity of this thing is very rare.
Speaker 2: It looks real good. If you had a wizard, this
thing would probably give them like six extra levels.
Speaker 6: I'm not a sorcerer that doesn't really know what he's.
Speaker 9: Doing, Okay, I yeah, I'm just gonna, like as I
probably slide it from the table and then just lean
it up against my shoulder.
Speaker 6: Well, leader, when we get out of here, I'm grubably
gonna need to find two buckets because I'm gonna put
them one on each side, so I look like I'm,
you know, just working, just you know, making my way down.
So people don't think that, like.
Speaker 5: What's that guy doing?
Speaker 6: What's that's five foot step?
Speaker 5: You know?
Speaker 6: Is it a good idea?
Speaker 7: I think that Yes you should. Yes, let's do that.
Speaker 3: Yes.
Speaker 7: I could also, I mean we could figure out I mean,
what if there was a way that we could cover it,
you know, maybe we could wrap it up, put it in.
Speaker 6: A box, a large box.
Speaker 7: Yeah, put it in a large box.
Speaker 10: Yeah.
Speaker 7: Well that's a little suspicious. I think I do know,
just to carry a casket. What do you what do
you like undertakers do with the bodies? Did they just
carry them out to the woods?
Speaker 6: They take them under their undertakers.
Speaker 7: Right, okay, like to the basement, So probably probably not
a casket. Then what if we just what if you
just like a plane big box and then I don't know,
gott to yere gotty gott he can carry it on
his back. Okay, you know they'll just be like, oh,
those are travelers and they're carrying things.
Speaker 2: That's idea.
Speaker 5: Why don't we just don't we just snap it in
half and then it is a lot smaller and a
lot easier to transport.
Speaker 6: This is the king's meat to death. We can't do that.
The king meets the king's meat to deaf. It's really
so we can so we can appreciate.
Speaker 3: Okay, was our task not to send it in one piece?
Speaker 5: No, it would be a lot easier if they just
make it on a hinge and then you could just
pull it enough and you wouldn't this program exactly? You
should you should sell that when we got to what
next we should do that it will be a good
nests for you.
Speaker 6: Well then I you okay, Well I don't want to
compete with my I don't want to compete with Lea
they have a Cramby family, because I know that they
will send me a season. This is immediately.
Speaker 5: It's not a competitors. It's an inspiration inspired by well anyway, Look,
the point is maybe it would be better just to
have it in insights. If you have it in a
big box, surely it looks more.
Speaker 3: Right.
Speaker 5: Just adventure.
Speaker 6: It's wizard. It can be a wizard.
Speaker 7: Name how when people someone might recognize that? Actually, you
know what, you're probably right.
Speaker 5: Right?
Speaker 7: So our plan to be clear, uh, is the shortest
member of the party, new guy is going to be
using a five foot staff as a walking sticks.
Speaker 5: Not I think this, Why don't we like we could
wrap it with the clothes or something, you know, like
stripped the cloth and then it's like, yes, whatever that
thing is that almost lovely?
Speaker 6: Why would we do that?
Speaker 5: So it does not look like this carved thing. This
stuff it just looks like a racketed doll thing.
Speaker 7: And then strap it to God's back.
Speaker 6: Okay, so yeah, I'll just give it to God. Yeah,
all right, I won't carry it here you go, I'm
sending it to you. It's now in your rib and
it's not.
Speaker 7: Why can I do that in your inventory?
Speaker 6: It's down. If I send it to tour and Ricord,
that's weird. Like can I send it to Interesting?
Speaker 7: That's probably carrying too much stuff? I was probably.
Speaker 4: That's fere.
Speaker 2: It is this motherfucker's cheating egg.
Speaker 7: Right here.
Speaker 2: Okay, I don't know why you can't send it to him?
Whatever settings is the rest of you.
Speaker 5: I suppose he's supposed to have. It's supposed to be.
Speaker 3: Cool.
Speaker 6: I have sent a trade request.
Speaker 3: This is sweet, and we have accepted your request.
Speaker 2: This is all happening. Main character. When they pull up
there whatever it's called invent.
Speaker 6: There you go.
Speaker 7: Okay, So and when at we're supposed to leave today sposed.
Speaker 6: To thinking, I see yourself.
Speaker 5: But we need a plan to be sneaky.
Speaker 6: Okay, we could wrap all of ourselves in cloth and
then someone could carry us and we could be a
bunch of bodies.
Speaker 5: Oh, why don't we have three different caskets and you
can carry all of us to the undertake.
Speaker 7: We undertake it as much as.
Speaker 10: Well.
Speaker 5: If we didn't, it doesn't go to the undertaker. He
just stop, puts us in the casket and then we
just go to the gate. The under we weren't to
the undertaker in a different town. We need some special
embalmbing or something.
Speaker 6: Right, right, right, right, right right. Well, we've got a
bunch of we got a lot of family members that
need to bury the the family the dead.
Speaker 5: There's this thing. You have an idea.
Speaker 6: Okay, we also had an idea that we were we
were detailing. Anyway, go ahead, you're your idea. Let's stop
what we were thinking about.
Speaker 3: Yes, I think so, how hold out? We just leave?
Speaker 5: That's risky.
Speaker 6: Why because no one's supposed to know, no what we leave? Yeah, yeah, yeah, yeah.
For some reason, we're supposed to leave, and no one's
supposed to know where see us leave?
Speaker 3: Mm hmm.
Speaker 6: What if it was explicit details for some reason?
Speaker 3: What if we pay the inn keep for an extra
night and then say we're going skinny dipping, skinny.
Speaker 6: Dipping all day?
Speaker 5: You create an alibi, smart.
Speaker 6: But dip.
Speaker 7: It could take a while.
Speaker 5: People have similar composition to us, you know, a small person,
not three taller people. We give them our clothes, We
make them walk around us if they are us, and
then we.
Speaker 6: Go and we're naked, and we leave even the woods naked.
Speaker 5: We have to go skinny dipping, because that's right, right,
the stuff skinny dipping made the stuff?
Speaker 6: Yeah, yeah, yeah, right, plans, What are going to do
about them?
Speaker 5: The question?
Speaker 6: Because I think we should do this at some point,
but I don't think it. I don't think we need
to do it, like right, Like we could put a
pin in this and do that at some point. But
what about leaving?
Speaker 5: Okay, surely we can be disguised. You do this disguising
thing all the time. You disguiseresse Alve as a dinosaur.
Can you know what disguise the rest of us?
Speaker 11: Yeah?
Speaker 5: I say, pointing towards your name, Recurre.
Speaker 6: That's right.
Speaker 7: What are you saying?
Speaker 2: That Lee is in perfect health everyone, just so we
all know he's definitely not incredibly unwell right now, yep,
that's right, struggling to uh stay.
Speaker 5: Conscious, unfunctioning? Do you know how to disguise yourself? You
disguise yourself as a dinosaur. Why can you not disguise
the rest of us?
Speaker 7: I can? I I can disguise myself and I cannot
disguise you. No, I don't think. Hold on, let me
look through my books. The next book. I'm like trying
to remember different things that I can do because for
some reason, never mind continue, I'm sitting there.
Speaker 2: As a flashback to disguise self lecture, I can call it, h.
Speaker 5: Okay, I don't look we would you simplify this, Go
get some new cloaks and and put them on in
a shadowy alleyway, and then give ourselves a different name.
We tell the innkeeper are staying for a few nights.
You know, we make a big show of it. Records
and the fabulous three we are staying for a few
nights more. You're in luck. It is a very large
achievement to have us stay with you for so long.
And then we go get different cloaks, We go into
an alleyway, we hide, and we go to the north gate.
Speaker 6: Not that idea, but then we're gonna have a bad
reputation for not actually like you, for not actually playing
or entertaining the crowd for three nights. Were like, oh,
we're gonna be here. But he gets hyped about it,
and then we're like, well, well, well they go whatever.
Then will that they suck? And then next time we
see you, next time we come down this weather' and'll
be like, oh youres people.
Speaker 5: Who as this stuff? Seems perhaps a little bit more
important than our reputation. Do you know what the world
here or something? Yeah, maybe we can take.
Speaker 6: Looking at reputation.
Speaker 7: Back in El Desa, I'm looking at my books. Sorry,
I think I have Yes, I just don't. I'm sorry.
I'm trying to figure out what the spell does. I
can okay, so yes, I remember. Now, I can like
sort of make an illusion type thing read, but I don't.
I don't know how much it will help. I say that,
and your reaction is.
Speaker 3: This is.
Speaker 6: Okay it so we what?
Speaker 5: Sorry, Okay, I'll run it. Buy me one more time.
What can you do?
Speaker 7: Yes, I can like make a little illusion, like I
can disguise myself with an illusion, and then sometimes I can,
like you know, disguise other things. But I don't think,
you know, I can't do everything at once, so that
wit of help might might.
Speaker 5: What do you think for help? What can we do
to help? Let me think about Okay, go back to
your slow box.
Speaker 7: Give me. I'm coming up with an idea. I only
have eight intelligence though, so give me a minute.
Speaker 5: This is an IQ score.
Speaker 3: Score used.
Speaker 7: I have had i Q of eight, so give me.
Speaker 5: It's not it's not very high. Don't laugh at him.
Speaker 7: He's probably very nine. I can't even remember what my.
Speaker 2: I Q is.
Speaker 5: It's not even average.
Speaker 7: Okay, okay. What I can do is I could make
the illusion of a great sound that might distract eyes
from not looking at us while we move.
Speaker 5: Okay, okay, Well we could go put our cloaks on.
You make big sound, and then we go to the
gate the staff.
Speaker 6: Like that, we put the staff on my back, we
put a cloak over it, and I become a tall person.
Speaker 7: I cannot make you taller than you are.
Speaker 5: That okay.
Speaker 6: We could like go buy a watermelon, stick it on
the top of the staff, put a thing over it.
Speaker 5: Here we go.
Speaker 6: I'm just a you like the bottom half.
Speaker 5: You could be the ass end of the donkey, and
then you have the water melon that is the top
half on top of the stuff, and you are.
Speaker 6: Both ends of it the video.
Speaker 5: But yeah, or you could just have stilts, so then
you could also just have a stuff and it will
look normal.
Speaker 6: Right, But we have one still, and that's the staff.
So that doesn't make sense unless you break in half.
What we can't do that?
Speaker 5: Who is we cannot do that? If we consulted a
magic person. Did they say we cannot break the stuff
in half? I did not say it had to be
in one piece, But I'm pretty sure if it.
Speaker 3: Was, it is truly magic. I doubt it can be
snapped in half anyway.
Speaker 6: Right, I don't know any value.
Speaker 5: I'm not much of a magicologist.
Speaker 6: I think I could probably identify if it's magic. I
think there's something that in my number. Since ever since
I got my next year punched in this character Guild card,
I think I've realized I can now look it. Still,
don't give me a second. I gotta go through my book.
Speaker 5: They turned to god your bookless people.
Speaker 7: Wait, hold on, I've got a better idea.
Speaker 3: What record bid? Mm hmm sound familiar?
Speaker 7: Did you forget the name of your own troop? We can? Okay,
well it's.
Speaker 5: Not my troop. That's otherwise I would not forget the name,
because then it would be fabulous three, which would be
a lot easier to remember for me.
Speaker 7: Right, anywangs, Well, let's let the leader of this group
solve this problem. And where where we're are? We We're
in like, are we surrounded by a bunch of people?
Are there a bunch of strangers around us?
Speaker 2: We're in you're in the so they brought you to
your own little room. Every now and then, like groups
of soldiers will move past the doorway. You're you're on
your own and you have your own secluded little room.
But there's no door, so it's just a doorway. It's
pretty loud though, there's quite a lot, like there's a
lot of chatter going on from all the different groups
and people, and they for the most part, they're paying,
you know, mind, So I mean take it with a
pinch of salt. But it seems relatively private.
Speaker 7: Yeah, So I like take out my loot and I
strum a few chords and I say, you can be
whoever you want to be, especially if they cannot see you.
And then you turn invisible when I touch you? Oh
me torr, Oh.
Speaker 5: What did you do? What did you touch me? What
did you do?
Speaker 12: Where'd you go?
Speaker 3: You killed her?
Speaker 5: Ah?
Speaker 7: I didn't kill her. She's invisible.
Speaker 5: Can I see my Can you see yourself when you're invisible?
Can you like interesting point of all? Can I like
see my own hands?
Speaker 2: Do you think I feel like a video game rolls?
Speaker 5: Yeah?
Speaker 7: Like you can see you can see blue outline like
how you see you can blatantly see where the predator is.
Speaker 2: You know, it's just like a weird mirror. I don't know.
Let's ask Let's ask Google. And if Google doesn't answer immediately,
can you see yourself when invisible D and D is
the thing I'm asking Google. If you cannot see invisible creatures,
you cannot see yourself. No, you cannot see yourself.
Speaker 5: What do you don't with me? Where are my arms?
Speaker 6: Where are my legs?
Speaker 5: Where?
Speaker 7: Calm down, It's okay, roll still there. Did this to
me once when I was slightly younger. I'm still quite
young for the record, but I was a little bit
younger when someone did this to me. And everything is
exactly where it's supposed to be right now. I have
not changed you in any way. The only thing is
and then I'm just shouting over your clapping. The only
thing is, like you know, you need there's in your eyes.
You the sun. You see the sun, and the sun
sees everything else. But what I did was I hid
you from the sun, right because then no one can
see you.
Speaker 5: Would you hide me from surreal sorel? Can you? You're
still there and you still see me? I'm looking up.
You cannot see what I'm doing, but I am looking
up to it's just turning into the sun. Can you
make an you reverse it? How does this work?
Speaker 2: Oh?
Speaker 7: Yeah, absolutely you want but I mean I'm but you
understand though, right, It's like we could use this to escape.
Speaker 5: Yes, I see this you can doesn't work in the moonlight?
What if there is no sun to hide us from?
What about the moonlight?
Speaker 7: I believe it works even better in the moonlight.
Speaker 5: See, yes, bring me back. I do not like this.
This is disconcerting.
Speaker 7: Yeah, I do like a release and I should do
a little strum.
Speaker 3: Did you go?
Speaker 2: Huh?
Speaker 5: I was right here the entire time.
Speaker 3: I didn't see you much.
Speaker 7: Yes, that's because the sun couldn't see her.
Speaker 3: I have no children.
Speaker 13: I've missed you.
Speaker 6: Okay, but you can do that with everyone. We could
be in all this time.
Speaker 7: So like what we'll have to do is like I'll
touch one of you and you get out, and then
I'll touch and then you know, you have like forty
five minutes an hour to get away, and then I'll
do another one okay, and then all one well we'll
have to figure out like where to meet.
Speaker 5: That is risky stuff. Is this invisible or are we
going to be holding a floating stuff.
Speaker 7: No, it's everything you're carrying is invisible.
Speaker 5: Okay, okay, that does he Why don't we just all
be invisible all of the time. Why don't we just
have the person called it?
Speaker 7: Everyone at wants I'm just looking at that. How to
do this?
Speaker 5: We don't need we only need the person with the
stuff to be invisible. Surely, mm hmmm.
Speaker 7: I thought we were all supposed to be. I thought that, like,
no one was supposed to know we even left town.
Speaker 6: We none of us. But the stuff does make the
most sense.
Speaker 3: Maybe the one who is invisible is the one who has,
like I guess, rents a room for three days and
says they, you know, they need their privacy with his stick.
Speaker 6: But the one who is invisible needs around the room
for three days.
Speaker 3: Yeah, so people think that the one with the staff,
that the stick, you know, is still in town, all.
Speaker 6: Right, they won't be invisible.
Speaker 7: Okay, yeah, yeah, okay, okay, I've gone an idea. Hear
me out. What if we do the rent thing for
all of us, and then one out a time, I
make you invisible and we leave the inn and leave
the town.
Speaker 5: There's a possibility we might be over complicating this somewhere
of course.
Speaker 11: Absolutely ridiculous, No serious, do you know how much experience
we're going to get.
Speaker 7: I'm getting really fulld like faces turning red, like.
Speaker 11: Do not have much experience? This is worth? We have
to take it seriously. Okay, you do not understand how
it is to fail a quest?
Speaker 5: Yes, I do, take a word for it. I've never feeled.
Speaker 6: Have you never failed?
Speaker 5: Then get ready, I have nothing to worry about.
Speaker 7: Maybe we do the thing where we rent the room
for like a few days and then we you know, like, oh,
we're all feeling so ill, please just leave us alone
in our room for a few days, right and then
right one at a time, invisible out of the town.
One one, one idea.
Speaker 6: I have an idea. I know it's to say it's
it's not a new idea, it's just an end and
it's a yes and yes, And how about we how
about we only go one night instead of the mole night,
and then we say early in the morning we're leaving.
But it doesn't necessarily like we could hang out in
that we could socialize with the people at the bar
right until we gotta go. We have a couple of drinks.
We then make our way to our room and then
we are But we've told everybody this whole time that
we're leaving in the morning, and then we do the
invisibility thing. We leave in the noon of our seas
in the morning because we drank too much and we're
even left.
Speaker 7: I don't understand what that means, but I'm with you
could leave.
Speaker 6: We don't have to be here for multiple days. And
we could also just have a couple of drinks with
people here at the bus socialize that people know who eat.
Speaker 7: I'm on board with the drinks. Who's paying?
Speaker 6: It? Could in the fabulous I hate quick question, Uh
fabulous three has a night out, I have a couple
of drinks and then we go back to the rest
because we got an early morning, and then we leave.
Speaker 7: Yes, okay, what everyone is? Everyone on board with the
new guys drinking plan. I like it.
Speaker 6: Not the newest person here.
Speaker 3: Is that worse?
Speaker 6: Not not the newest person here.
Speaker 3: To get drunk. And then the quest is done.
Speaker 5: Like this, This sounds good, a right theser side quest
and side drunk and then leave the town.
Speaker 14: Anybody dying or suspect us that we're leaving tomorrow, and
then we do the one the one person at a time,
north gate outstairs to the forest.
Speaker 6: And then how do we know when the person Yeah,
we have another idea perfect.
Speaker 3: Yes, keep keeping then again drunk that we don't even
remember leaving in that way.
Speaker 5: Oh that is true. If we do not even remember,
how is anybody else going to know exactly? I was
thinking we could pay off an elaborate network of street
urchins to go and tell them different things about who
saw us where inside the city. Perhaps in the south
we can say they saw us going through a different
and then in the north we said they saw us
getting drunk and in an alleyway?
Speaker 7: Why do I feel like jah voo is happening right now?
Speaker 3: Before fire on the street? But yeah, we're still talking.
There's a joke. I'm sorry, right have we come up with? Yes?
Speaker 7: What the fuck is strong with you? I don't know?
So well, I'm sorry, we're getting drunk now, and then
we leave. We just confused ourselves. And I feel like
at this point it would be five it's to midnight.
Speaker 2: It's five minutes to midnight. But there will be hilarious Well,
the thing is, technically you have spent the first like
forty minutes of this episode, just in character planning, first
of all, proud of you. Second of all, probably taking
only forty minutes, so you know, it probably is around
the same time as it is currently here in the.
Speaker 6: UK, two hours minutes.
Speaker 2: It's probably like eight eight pm.
Speaker 7: Eight pm.
Speaker 15: Yeah, we're almost all hidden from the Sun naturally, as
the Sun disappears behind the planet.
Speaker 7: WHOA, I'm sorry, I don't think that's how that works.
Speaker 2: Well, I wrote you everything here, actually one third of it.
I wrote this content.
Speaker 5: There is that's crazy.
Speaker 2: I'll ask sorry, back me up. But I'm pretty sure
the Sun.
Speaker 7: I'm pretty sure that the Sun goes to bed at night.
Speaker 2: M hmm.
Speaker 4: Yeah.
Speaker 2: The whole planet is named after the Sun. That's why
the Sun's favorite planet tucks it in.
Speaker 6: No, I'm sleep.
Speaker 3: What exactly are we going to do? Then?
Speaker 7: Great? Think about I think we should go. We should
go down to the bar. Now, thank you are we
had an question? You're in the king okay, sauntered down
to a tavern, right now, get some drinks, get the
room for the night, right yeah, yeah, and then schmooz
a loop. I'll go upstairs and oh I'm so tired
and drunk. See how I did that, And then I'll
teach you don't worry. And then one of you comes up.
And when you come upstairs, I do my visibility song.
You slip out the front door, down the street. You
wait for the guards to open the gate for some reason.
You leave because they probably will, like they're probably opening
they're probably taking a piece out there. I don't know,
they're going out there, letting their girlfriends in something, right,
And then you leave. You've got one hour to get
out of town and meet us somewhere. Don't take out
the map. Take out your map? Which one the one
of this place?
Speaker 3: Okay? I fumble around, and I go through a few
sketches and our the panoramas, and I put that one
of its location.
Speaker 7: The nice right there, and I point at like the woods,
like a spot like just inside the woods, just outside
of town. I mean, right there on the edge.
Speaker 6: Of the landmark. Brad, can we make up a landmark?
Speaker 2: Yeah? What about like there's well you wouldn't know, okay, great,
you know you wouldn't know if there was a landmark there.
Speaker 7: So well we come in that way.
Speaker 2: No came under one of them?
Speaker 16: Wrong?
Speaker 2: You? So yeah, there's there's two roads that run down
either side of the forest, and then along into this
that there's a big main south gate with like wooden wall,
stone walls. Unless that's the way you want to go,
is this whole plan?
Speaker 7: I think we can. I think we can go that
way and then just mm hmm, like how far away
the woods on foot?
Speaker 13: Do you think it's we meet at the north gate.
Speaker 7: We're supposed to meet at the north gate.
Speaker 5: Yes, we're supposed to meet for the first time the
north gate.
Speaker 6: Yeah, at the north the north gate.
Speaker 5: I don't let.
Speaker 7: Anybody meeting someone.
Speaker 3: Should we just go.
Speaker 6: Right now?
Speaker 7: Okay?
Speaker 6: For people?
Speaker 7: Will we go?
Speaker 3: People will see us.
Speaker 2: Okay, there's an old gate and north gate in the
wooden wall that runs around the north part that is
backed up against the woods itself. That there's just a
woods there. It's not there's no road that leads from it.
There probably was once, but now the woods has grown
all the way up to the edge. Now there's really
only one singular main entrance in and then there are
manned walls around the whole thing. The back side of
town is just a wooden palisade wall, a big it's
like a solid you know, huge. It's not like a
little piddley thing. But it isn't the solid stone walls
at the front because this place predominantly deals with monsters,
not like attacks from soldiers. So they just have to
fortify from the high level monsters that are attacking from
the south side. From the fringe. They don't really have
to worry as much about monsters attacking from the north
side from the forest. So that wall, while still patrolled
and you know, is still a sort of fortified presence.
Isn't that quite the same as the front. So there
is an old northern gate that leads into the forest
that they don't use anymore, that he said would be
left unlocked and unguarded at midnight.
Speaker 7: Of course, Well then yeah, we do. I mean even
easier unlocked, unguarded, just use your invisible bodies.
Speaker 2: I mean unlocked. I don't know if he said it
was unguarded or not, but he said he was unlocked,
but basically he was going to unlock it and that
would be your exit. That way you can slooth. Yeahs
said it was hidden because it's unused and with the
intention being that you can sleuth out of town without
anyone knowing. As opposed to you leaving to the front
gate and around the street and then up into the
woods that way right, you know, just to help you
out with your forty five minutes of planning here, Yeah,
my complete The point was that you weren't ever seen
leaving town, so walking out the front door is crazy.
Speaker 7: Well, we would be invisible, but fine, you can do
them still, No, no, we'll we'll, we'll use things. Yeah,
I would say, I would of course remember this and say,
oh yeah, why don't we just you know, you come up.
I go up first, pretend I'm very drunk. Go upstairs.
Then one of you comes up and make you invisible.
You slip out the back door. You go to the
north gate where the gate is left unlocked for us,
and then you slip out there. Just go like ten
yards into the woods and stand behind a tree. And
then next and we go through everyone like that.
Speaker 3: Okay, so what kind of drink are you getting?
Speaker 7: Wine?
Speaker 12: Okay, all right, we need.
Speaker 3: To strategize the wine now, right, plan that two for
another forty minutes. Okay, where we getting the wine from?
Speaker 6: We gotta go to the bar. First step one, let's
get out of the keep.
Speaker 5: Okay, I think we should write the steps. Let me,
I pull out a parchment and a quill. Let do
was write a list so that we have this all
properly notated and hopefully.
Speaker 7: Going to be unlocks.
Speaker 17: What was it?
Speaker 7: No, why do I have midnight in my head?
Speaker 3: Well, we need to meet somebody at midnight. But also
we had trouble getting inside in the first place when
it was late at night, so we have to leave
soon otherwise they'll close the gate on us.
Speaker 2: Deaf con one? Is that the worst one?
Speaker 3: I think? Sure?
Speaker 7: Okay, so why don't we just scrap all of this.
Speaker 5: And start over?
Speaker 7: Okay, going to the inn? Just start going now, Okay.
Speaker 5: Step one is to go invisible. Step two is to leave.
Invisible is concerning looking at somebody.
Speaker 3: Do that the mirror.
Speaker 4: The little smashes next to you.
Speaker 5: Guys, stop flailing.
Speaker 7: It's okay. Your patina is fine.
Speaker 6: He gave us a sign. Are you with us? God?
Speaker 3: I'm right, I'm right here.
Speaker 12: Okay.
Speaker 5: It's like.
Speaker 6: It's like he's still with us.
Speaker 3: Okay, So now I take steps towards the gate.
Speaker 17: Yep, steps towards the gate. It is a really interesting
way to put that. Steps.
Speaker 2: It was like like I take steps sounds like you're
building up to like a huge thing, and it's just
physics actually taking physical steps. Just didn't say walking, I'm
walking to the gate. I take steps towards the gate.
Just the person who is learning English.
Speaker 7: I take steps to walk towards the gate.
Speaker 2: Okay, he's gone to the gate. Well, you don't know
if he's even still here anymore. I guess.
Speaker 7: I'm just like.
Speaker 2: He's God now, all right, it's eight pm. It's ten
past eight. Maybe actually I feel like I need to
make a note of this. I like you guys have
I think I need to make a note that it
is eight ten pm or when he got turns invisible
and it makes steps towards the gate, because I just
feel like it just feels like if I don't start
writing very specific things down and the four of you
are invisible in different parts of the whole fucking kingdom,
I'm not going to know where you wait, what time
it was, or what's going on.
Speaker 5: We all just go, oh, oh, we have to wait
for him to get there before you can make somebody else.
Speaker 7: I can only make one invisible at once. What is
this you're doing?
Speaker 2: By the way, how are you able to cast invisibility
so many times in a day.
Speaker 7: I can cast invisibility three times in a day, right,
because that's how many smells once I have just.
Speaker 2: Someone and what are you? And why can you only
do it? Because it is a concentration.
Speaker 7: It's a concentration.
Speaker 2: That's you're juggling. Okay, what are you doing about the
fact that you don't have enough sparse louts.
Speaker 7: I'm going to meditate for Okay, that's what he's done.
Speaker 2: This is what he wants to do. That's why he
wants to do it right now? Okay, Okay, it's.
Speaker 6: A great idea because I could just I could.
Speaker 7: Actually, but but it's going to be nine right he's done. Well, yeah,
I mean I have another idea. I'll be creative.
Speaker 2: Well, let's follow God. Then invisible forgot? The world looks forgot.
The world looks like when Frodo is in the ring.
I think I have sneaking music, but I don't know
if this is comedy sneaking music, it's probably appropriate.
Speaker 7: Can I do it as the barn?
Speaker 2: Maybe this will day a lot of them music I
sawce I sourced six seven months ago whenever this campaign started.
All right, God, what are you doing? Where are you?
What's happening?
Speaker 12: I'm invisibles.
Speaker 3: I'm free. No one can see me. I can do anything,
I can be anywhere. I have power I've never had before.
But I also have a mission, a job. Tempting someone's
holding a drink.
Speaker 12: I could, I could dig their drink.
Speaker 3: Or I've seen Ricord do this before here I could,
I could pull his parents down.
Speaker 10: And no, no, no, okay, hmm, center yourself, I leave.
Speaker 12: Okay.
Speaker 2: You make your way through the halls, following the route
that you were led through this place by the colonel,
stepping out onto the street through several guards who are
like standing at attention either side of the doorway, and
you step out into dusk as there are predominantly soldiers
and merchants moving up and down the streets. Here above
you a very tall watch tower with a signal flame,
much more obvious by night. Yeah, no one, no one
sees you. No one responds to you.
Speaker 3: We've had in front of the nearest gnome.
Speaker 2: No creatures have blind sight. Right, that's a class thing.
Speaker 5: People smell you.
Speaker 2: I some probably could t also they probably they they
potentially feel the like the draft in their face. But
I mean for the sake of what you're doing right now. No,
I don't think anyone very obviously makes out that you're there.
The gnome doesn't respond at all, is just standing there.
Speaker 3: Okay, then I dodged past him and start to slink
towards the gate.
Speaker 2: Okay, give me a perception or a survival check.
Speaker 3: I guess perception or survival. Wait a second, my sheet
is doing weird things. Ah, here we go. Or survival.
It's going to be survival and I use inspiration at
twenty two.
Speaker 2: Okay, Yeah, you're able to sort of determine a route
through the town that takes you up onto the northern bank.
There's like there's an area where the houses and the
keep and the people kind of give way to what
is sort of a field. It takes a moment for
you to sort of adjust with the the very like
dim light available here from varying tor torches and the
slight light remaining from the setting sun, that this is
a set of training fields that seem to be an
open space, a few dotted structures, a couple of tents,
and then ahead of you the forest itself, and in
front of that the the halisade wall, this large wooden wall.
Make me an investigation check, though, because the gate itself
is hidden.
Speaker 3: Investor rogation. I'm good at this.
Speaker 2: Nine and nine roll A D sixty A.
Speaker 3: D sixty rpb em manual wrong sixty forty four.
Speaker 2: After forty four minutes, you have yet to find the
hidden concealed gait. So it is now eight fifty four, right, Yeah.
Speaker 7: Got six minutes.
Speaker 2: No, he's got, he's still got. He's still got sixteen
minutes of the spell. But it's eight fifty four because
you did it at eight ten. And I'm glad I
made that note.
Speaker 3: If I pull up jump to give myself advantage on Oh,
I can't see my map because it's also invisible a
silent screen.
Speaker 2: No, you can remake the check now. The first thing
here was the failure of your investigation check, and this
is you. You spend forty five forty four minutes moving
around this field, following the gate or following the wall
around looking for this gate. You can't find it anywhere.
It doesn't make any sense whatsoever. It's supposed to be
a gate here somewhere.
Speaker 8: We drop the map on the ground to take a
look at it, but it furls back up and then
you go to unfurl it, and.
Speaker 18: Every time you do, it's invisible. The horst exists. Okay,
you want me to roll again?
Speaker 2: Yeah, unless you want to do something else, unless you're
doing a different thing here.
Speaker 3: I don't think in this moment I would have any
all apart from what what the cord said, which was
I have a map, and because I have proficiency with
maps and things, I can try and use it to
see if I can sus at where I am and
where this gate might be with advantage or something. But
I do have a problem where if I pull it out,
it's invisible, and if I put it on the ground
then of course it's a bit of leather, so it'll
roll back up again. So I guess I'll just roll.
Speaker 2: Okay, I'm an investigation check, all right, infestation go fourteen fourteen.
How are you going about this investigation check?
Speaker 3: Well, I know that what I'm looking for is an
old wooden gate. I know it's around the old forest.
So I'm looking at the woods, the trees, and I'm
trying to see if there's any dead wood that looks
maybe perhaps a different color to the rest of the
trees that are kind of like surrounding the area. You
know is maybe perhaps there is some sort of structure
I can see, like, maybe perhaps there is also there's
somebody waiting for us there too, so perhaps signs of
life or movement. Maybe perhaps I don't know if they're
smoking or if they've left trails or junk on the ground.
Speaker 2: Yeah, you don't see anyone. I mean a few times
over this the course of this forty five minutes, there
is there are patrols that move past you, that are
moving up and down the wall. However, Yeah, you don't
see like a person kind of waiting for you or
anything like that. Looking for any part of this that
looks different. Is it mind numbing For the majority of
your already numb, it's numbing out and you eventually you
recognize that there is there's a part of this wall
as you're moving along that just catches your eye. There
is a an alignment issue for a moment that confuses.
It's like one of those magic eye tricks where you
concentrate for a second and you recognize nothing, and then
you start moving. But as you focus on the same point,
you recognize that there is sort of a strange alignment problem.
As you get closer and closer to this and maybe
run a hand across part of this. You recognize that
there is a I don't know how you got would
recognize this exactly, or how he would perceive this under
this investigation check, but there is sort of a minor
illusion charm type situation going on. That's bending the light
across the seam of the logs of the palisade war
and the gate itself.
Speaker 3: Water in the air. I kind of pok it, just
see if it ripples.
Speaker 2: It doesn't ripple, but your finger sort of refracts and
splits into multiple different fingers. Actually you're invisible, so you
don't have a finger, so forget that. Yeah, nothing happens.
Speaker 3: I stick my head into it.
Speaker 2: Well, your head just hits wood. Yeah, it's not layered
on top of it exactly. It's so for you player,
what God is seeing is a sort of a strange
trick of the eye where the gate it has sort
of a projected illusion over it of more wall, so
just logs, but actually behind beyond it there's a gate.
Maybe as you since you're poking in and running hands
over it and fucking with it, your hand feels something
different to what you see.
Speaker 3: H that I push through if possible.
Speaker 2: Yeah, I mean you can give me an athletics check.
Speaker 3: To open the gate.
Speaker 12: Okay, Uh yeah, gig.
Speaker 3: A natural one.
Speaker 7: Uh.
Speaker 2: It doesn't move. It's literally you're you're pushing a massive
wooden wall.
Speaker 10: Mm hmm.
Speaker 2: There's almost no give in it. This thing was designed
to keep out monsters.
Speaker 3: Hello.
Speaker 2: You know I'll roll a d tow any no response.
Speaker 3: I tried climbing the gate.
Speaker 2: Okay, give me an athletics or an acrobatics check.
Speaker 3: A thirteen.
Speaker 2: It's bizarre this. How are you trying to climb it?
I guess would be my first question. So what it
looks like to you is just pillars with iron bands
running around them. That and it's just endless pillars of logs,
you know, just stacked up next to each other, bound
tight and probably drilled into the ground into some measure.
Speaker 3: All right, Did I try and jam? I try and
do the hand jam maneuver, where like I shoved my
hands inside a gap within the pillar and then once
it's snug, pushed down on my weight and then try
and do the same with my feet let go and
then hand jam. And then I've watched a few climbing
videos on YouTube, recently, so, I mean.
Speaker 7: Climbing climbing hand jam technique.
Speaker 2: Hand jam is also this gunk that you pull out
of your mouse when it gets real dirty. Yeah. I
think you sort of make your way halfway up this
thing and it starts to get real difficult to climb.
If this is the message you're using, because it's very tall, I.
Speaker 3: Think try looking for any weakness is in the gate,
any like cracks and that, you know, in the wood.
It's old wood. So maybe perhaps there are things I
can you know, hey, jam, you're.
Speaker 2: Not gonna say, I think, just make me another make
me another athletic check. He's not speaking was natural twenty Okay, Yeah,
you make it to the top of this, you're sort
of it feels not like a gate. It just feels
like you're climbing up the actual pillars. And you get
to the very top of it, you know, swing a
leg over, sit for a moment, catch your breath, look down.
A patrol is pretty close than moving in on your location,
but nobody sees you up there. You're still invisible. You're
now like pretty high up. You're probably twenty five feet up.
So how do you get down from the top. On
the other side of this is just there. Isn't like
a road or a path. It's just forest really, just
an open forest.
Speaker 3: A well, I swing my leg over, I hold the
top of the gate, and then I try and hand
it into the crack and slide.
Speaker 2: Down hand jam into the crack. Yeah that's all right,
all right, make me an acrobatics check.
Speaker 4: Oh yeah, I've seen in a.
Speaker 3: Video acrobatics.
Speaker 2: Dirty twenty thirty twenty slides down the other side, hits
the ground. After a few bootsteps. The invisibility drops, I think,
and God is over the other side from you. Still
by the way, you cannot see a gate. You just
climbed over the wall basically at this point, all.
Speaker 3: Right, is the illusory part still here?
Speaker 2: Yeah, it still looks like the mist days he read
the others.
Speaker 7: An hour passes, okay, Well, I'm sure God has been
just waiting in the woods for the past thirty minutes
or so, maybe even longer. So we said we give
him an hour. So we gave him an hour. All right,
your turn raised, come out of my fingertips and turn
you invisible. Not really, it's an exaggeration. Leah uh toura,
Oh that's not my name. I choose you next. I
do that, I play the song and then you turn invisible.
All right, you're I can't.
Speaker 5: Oh not again. It feels strange and you feel like
tingly inside and the weird way, like your skin is
being covered in glitter.
Speaker 6: Oh she got she's invisible twice. Oh well, Oh, I
guess I'll be.
Speaker 5: Our Wait now are you so we are eating at
the woods at the end of the north gate. Yes,
this is where God should be. Yes, okay, and just
going through the gates. No, no complications, nothing like that. Right,
this should be very straightforward and simple easy.
Speaker 7: I'm sure he's born, so got through, so we.
Speaker 5: Should be okay.
Speaker 7: Actually, you know what will come with you? No, guy,
hop on my back?
Speaker 6: Wait a second, she just got done saying no crany alibi,
no need to go straight from the off the path,
and you're immediately like weka get on my back.
Speaker 7: Well, I just remembered that I am out of spouse slots,
and that goes through a translator, so it makes sense.
I just remembered that. I'm that you are pretty tired,
and I don't think I can cast another invisibility. But
I've got an idea for us. Yeah, because I did
one earlier to show everyone. So why don't you clumb
on my back and then all disguiseself and you can
be my backpack.
Speaker 6: Oh yeah, with the giant stick coming out of it.
Speaker 7: Sure, and it could be like a lantern.
Speaker 6: I don't have this stick anymore because I trained it,
don't mind I remember?
Speaker 7: Oh yeah, that's right. So we don't even have to
worry about the stick.
Speaker 5: Okay, And I'm gonnacide for us to leave the stick
with the one person who went on a hit. And
no we don't know, we don't know what he was.
Speaker 7: It's going to be fine.
Speaker 6: We could see him.
Speaker 5: Now.
Speaker 7: I'm going to I'm going to change myself into.
Speaker 13: A I whisper in your ear.
Speaker 6: Hey, if we're going to if you're going to changething
about magic or anything, right, you know whatever? Mind go ahead, okay,
did okay? I was just wondering.
Speaker 7: I'm going to this guy's self. I'm hoping that since
he's like on my back, it'll work and make him
into a backpack and me into like an old hunched
over like a beggar man, like a you know, like
a street like for the pool. Old guy. Let me
check it. Let mean we can read the and see
if it will work.
Speaker 2: I don't know. You you turn into an old hermit
and you just have it's on your back.
Speaker 5: If you look over him, you'll just look like a hunchback.
Speaker 7: Okay, hold on, good news, does it work?
Speaker 6: The bad news is we can see doc.
Speaker 7: It's not it's not concentration. What is the concentration?
Speaker 5: Wait? Why can I see myself again?
Speaker 2: Normally I wouldn't I wouldn't punish you for this.
Speaker 17: So you absolutely lose concentration and returns the plan.
Speaker 6: I feel like this is we've deviated.
Speaker 7: And I'm so tired.
Speaker 2: And you're an old man, right, You're like an old
I'm so tired.
Speaker 5: Okay, this is fine. Look I will I will be
your assistant and we will go through the look get
on his back. I'm married, Okay, I will assist you.
Nobody cares about an old man and.
Speaker 7: Could just wait for four hours and then I could
you know, rest up.
Speaker 12: I don't trusts.
Speaker 7: Who are supposed to be meeting.
Speaker 4: We're just going out of the gates.
Speaker 5: Anybody, we've never been meeting anybody.
Speaker 7: I don't know. Okay, I can though I can because
minor illusion.
Speaker 5: Mm hmm.
Speaker 7: Hold on. I'm not sure if we can move it
must be the image cannot create sound, like smell or
any other sensory. Physical interaction with the image reveals it
to be an illusion. Can I just use minor illusion
to make how one look like a backpack?
Speaker 2: What is then been trying? What is it a cantrip?
Or is it the first level spell?
Speaker 7: It a trip?
Speaker 2: And is there any what are the components?
Speaker 7: S and M A bit of fleece?
Speaker 2: So you need to constantly be a You need to
constantly be like casting the spell like you, because no,
you can't move it along, so you have to keep
casting you repeatedly if you can't look like stop motion.
And also you're going to be doing this the whole
time as you move along because it's semantic.
Speaker 7: Oh semantic is okay?
Speaker 2: So you just be doing this the whole time. And
also there be this stop motion backpack on your back.
Speaker 5: That will be distracting at all.
Speaker 7: All right, well we're just you know why, I guess,
just I guess just the three of us walk down
the street.
Speaker 6: Back to plany.
Speaker 5: I suppose I pulling my hood up and covering myself
in my clow.
Speaker 2: What's planning getting drunk or whatever.
Speaker 5: What was that was money was a dark alleyway, cloak.
Speaker 2: I was just walking out into.
Speaker 6: Our own plans.
Speaker 7: See you back, just turn out.
Speaker 5: Well, I will go to the we'll go to the inn,
and I will pay for our rooms and make a
big show of us staying here.
Speaker 2: Okay, you'll go all right, yeah, okay, sure, and.
Speaker 5: I'll meet you there and I'll be the back man.
I take my back off.
Speaker 7: No, you're not getting hold of me, all right.
Speaker 2: So okay, so who's going to the gay? It's about
nine pm, it's nine to five.
Speaker 7: Well, I think we I think we get the rooms
and then we'll wait. Wait, did you say you were
going to meet us at the gate. I'll just meet
us out front of it againn.
Speaker 5: I'll meet you outside. I'll meet you a slide of
the gate.
Speaker 7: Oh okay, cool, Okay, let's go, and then the two
of us, me disguised there as an old street old man, hermit,
strange old man, and new guy yep are moving to
the gate.
Speaker 2: Right, okay, okay, we'll stick with you. But I do
want it known. I want it in front of the
jury right now. Stated that Leah split herself off. So
when she has to do some one on one whole
play and gets annoyed at me for RP checking own ship.
It's all cheated this and there's no there was no other.
Speaker 6: Two of you socialize with everybody in town.
Speaker 2: I'm going to talk to everyone. We're going to run
three hours late as you might you might want. Okay,
the two of you, so an old man and just
Fidge head to the north end of town. Make me well.
I think you guys can probably work it out where
you are. And you make your way up to the
area where the edge of town really ends, and it
just becomes a set of fields and that it's not
an enormous amount of space, but it's a big open
stretch of space. It is dark, there's some light. You
can see some torches moving around in the fields of
patrols moving along the north border. There is a signal
fire from the watch tower above you. You can see
people moving around up there. They're watching everyone in the town.
They're watching the walls. There's a full regiment up there.
It's a it's an impressive looking and enormous structure that's
literally designed to watch everything there lit. Yep, they're at
Defcon one. But you I don't know if you really
know how it works. There are different fires and different
signals and different ways that they signal from this enormous
watch tower in the center of town.
Speaker 6: But there is some thing then we know the game
is off with canceled rain.
Speaker 2: Yeah, but there is a big signal fire going. But
it does it's it's so large and imposing and above
you that it probably does create a little light give
you some idea where you are. But yeah, you're You're
sitting in front of these enormous fields. Again, there are patrols.
Speaker 3: Ahead of you.
Speaker 2: Is your plan just to walk out into these fields
and carry ongoing? Or was there like? What are you doing?
Speaker 7: Yeah, we're I'm fully in character at this point. I've
transformed my body, mind and soul, and I am Herald,
the hermit, and my Harold.
Speaker 6: I'm as herman.
Speaker 7: Hild my my, Why would I need someone to announce
my arrival as a hermit, my footman servant barnabas Harald.
How he's with me? So I'm just shuffling along, Oh, Barnabus,
we know we're going to get back to my grass
hat out in the woods.
Speaker 6: That's a really good voice.
Speaker 2: Are you ping sarcastic.
Speaker 6: No, it's a good boy. You don't gret really.
Speaker 7: Good, are you telling me? Or Ricord? Of course you
always batt me up with your compliments, don't you. Barnabas,
come now and get away with this time.
Speaker 2: Immediately one of the patrols comes over instantly, walks over
to you, like you can see their torches moving through
the darkness. They stop for a moment to see them raising,
and then they start heading towards you over these fields.
I mean, if you want to run off, you can.
You've probably got a few moments in the dark, but
it might be worse.
Speaker 3: I don't know.
Speaker 7: Let's go around the corner.
Speaker 2: We're not you can disiplit back into town. You're only
on the edges of the field.
Speaker 7: I grab and like move back into the alleyway.
Speaker 6: N I was trying to help.
Speaker 7: Okay, all right, I know you really want to be Harold,
but I'm Harold. That's my name. Your Barnabas, the manservant footman.
Speaker 6: Oh sorry, I thought, okay, all right.
Speaker 7: Yes, you see, two hundred years ago our family fell
on hard times. We used to have a whole manner
and many servants, and were quite highly regarded in this
area as producers of cotton. But things got banned when
my second cousin, Alex, started dating the niece of our
competing textile family, and she, of course was never in
love with him at all, used him to get our recipes,
destroyed the entire house. And now I am the last
remaining surviving member of a once great home and we
live in the woods alone, and you are my final
remaining loyal servant. Barnabas, Does that make sense.
Speaker 6: Of course? Yeah?
Speaker 7: Right, So now that you are in character and we
are both in character, Barnabas, latress, continue.
Speaker 6: Here we go out of my way.
Speaker 2: Okay, and what you're heading straight across the field again? Okay,
you head across the field the I don't think it's
been that long, so I mean the regiment of soldiers
just walk over to you. There's like, there's about six
of them armed.
Speaker 3: Give me they look.
Speaker 2: You see no mages among them? You do. They're all
wearing the sort of typical foot soldier where aldrons with
green cloaks, helms that come down over their eyes, and
a chin belonging to what looks like a human who
didn't get a chance to shave today, says what's going on?
Speaker 3: You did?
Speaker 6: Excuse us?
Speaker 7: We're just trying to make away to high Yes, of course,
we're making my wage, my grass hat I am. Of
course I have forgotten my name. Of course it's Herald
the Hermit. You may have seen me around town. I
don't need to know my entire family history, Barnabus. Please,
I'm yes, excuse if you'll excuse me, I must head
down for the eve.
Speaker 2: Give me two separate decisions. I am.
Speaker 6: I'm going to win, cut them, and as I do,
I'm gonna unknowingly cast friends.
Speaker 2: And all six of them, or just the guy in the.
Speaker 4: We'll see, we'll see what.
Speaker 6: This will see?
Speaker 7: He has a wee friends brad get get with the
twenty twenty four rule book.
Speaker 2: Okay, we might do that. I don't know what anything
in twenty twenty four can do. I've been running it
for almost a year.
Speaker 6: Yeah, it's a target.
Speaker 12: There's six of them.
Speaker 2: Hmmm.
Speaker 6: Yeah, the guy I'm talking to, I guess the guy.
Speaker 7: I'll use my I'll use my inspiration on this.
Speaker 6: Okay, on me too?
Speaker 7: Did I do it natural twenty for twenty seven?
Speaker 3: Okay?
Speaker 6: Yeah, yeah, they got a twelve saving through twelve.
Speaker 2: This is another one where I know you're sort of
doing this flavorfully as an accident. You do sort of
do a little zah with your hands. Yeah, she just can't.
All right, he needs to make a charismas saving throw.
What does he do? It's a wisdom wisdom saving throw,
all right?
Speaker 6: Holding, I don't get like a bonus for charisma or.
Speaker 2: Something, all right? Yeah, okay, uh, guard.
Speaker 6: Captain, or have the charmed condition.
Speaker 2: That he is a god captain who makes yep, who
makes a charismas saving throw, he has a plus one private.
Speaker 6: Disa and use my inspiration give him disadvantage. Doesn't how
it works, no.
Speaker 2: Mind, I don't think that's how that works. He hasn't
eleven though, So he fails, Hey, give up. I mean
he fails and considers you to be friendly, so you
can roll with advantage.
Speaker 6: You can't harm the charmer. But I do have advantage
any ability check against this? Okay, So now I'm doing
a deception.
Speaker 7: You said, come on, baby, come on, Barnabas, I gave
you your backstory.
Speaker 6: That's right.
Speaker 7: Oh my god, you're minus ten for the yeah, fifteen
maybe fifteen?
Speaker 2: Yeah, he says, oh oh oh, I think I might
have seen you around town. Yeah, yeah, yeah, we watch.
Speaker 6: More of us around town. We're not going anywhere where.
Speaker 2: Where did you say he was trying to go to
the ass. There's no ours is over it's just a
training fields. You do you want, we can split off.
One of the boys can take your back if you
want help around town ship.
Speaker 7: So there are training fields and then it's the wall
and the.
Speaker 2: There's a couple of like little huts that seem like
they're just part of the the military's training field. And
there's a couple of tents around. But yeah, you're just
looking at like the north part of this town is
like it's like three football fields of training grounds and
just like kept grass and kind of a slight incline
up to the wall, and then beyond that is very
clearly the forest.
Speaker 7: Oh no, don't bother, Barnabas took us the wrong direction.
Barnabas is over here. And I'll sort of go, yeah,
I'll go like along the town, like the final road
or like the back alley way of the backs of
the buildings before you get to the field, and I'll
just start walking that way.
Speaker 2: He says, Old, in a second, how long you've been in.
Speaker 7: We just came in for supplies for the day.
Speaker 2: But the day you came in today, Well.
Speaker 7: No, of course not. There's been a lockdown. We came
in right before that, so I've been stuck here longer
than necessary.
Speaker 2: What how long you've been here? Fuck?
Speaker 7: Okay, I would like to roll or something to see
if I can remember what happened three weeks ago when
we were told when this place got locked down? Were
we told? I think we were.
Speaker 2: Yeah, you were told some stuff. You can roll D
twenty if you roll over at ten, I'll give you
it's a memory.
Speaker 7: Okay. Do I get a bonus because you can clearly
see that that's a three and you don't have to
strain your eyes to look at the dice.
Speaker 2: No, I feel like you The minimum you can do
is pay attention during the session.
Speaker 3: It was it was.
Speaker 2: Okay, I don't The thing is, I don't know specifically
what they told you exactly, but they did tell you
that there had been like repeated attacks on the right.
Speaker 7: We've been here for what seems like centuries. Turns hold,
I was just tax started happening.
Speaker 2: Yeah, Well, there's been a bit of a nightmare, I'll
tell you. And we're on the bloody night shift and all.
So that's when they usually start. You know, oh really
last night problem?
Speaker 3: Yeah?
Speaker 7: Which ones?
Speaker 2: Oh the rews? Yeah, we weren't expecting that, you know,
I think that might be the first time they've sent
some rick swords up. Wouldn't you say?
Speaker 4: What the fuck?
Speaker 3: Fuck? It ill my head?
Speaker 2: Hey he cast a spell on me? Oh it ends up?
Pulls your sword? They all pull their swords. Ay, ay,
I thought something was up with you. It's a minute.
The spell is a minute, friends, And when the spell ends,
the creature realizes that you use magic to influence it,
it becomes hostile to you.
Speaker 7: Who casts a spell?
Speaker 19: No, no, no, you old hands out, get a manic
hold on, hold on hands out. He grabs at your
wrist and pulls you forward.
Speaker 2: One of the soldiers next to him pulls some manacles out,
does the same thing behind him. A soldier moves forward
and grabs at your wrist as well. Fitch manicles manacles
on your wrist? All right, all right, what's going on here?
And careful? He's a magic years.
Speaker 7: Power.
Speaker 6: Would you say, I have a very powerful one.
Speaker 2: While you cast his spells on us?
Speaker 6: You want the long answer, the short one.
Speaker 2: I want an answer, and.
Speaker 6: Like bullet tyme in my eyes. A bead of sweat
drips down my face as I'm sort of like assessing
the situation. I'm like looking over towards the northern gate
of probably Wood, where God probably is. I'm thinking about
what uh, what Toa is doing at the end. Uh,
And here we are. I'm about to get in jail,
and I go uh And I've done this fun thing
where I've tied my abilities to emotions my character feels.
So I'm going to cast message at the same time
I am telling him this, and it's going to say, well,
my short answer, what I'm gonna say is because I've
got somewhere to be and we can't be caught. But
what he hears in his mind is wepe not that
one you finished. We we We've got a mission from
Thorn to head towards Eldessa, so we can drop off
and get a meeting with the king, so we can
then try to, of course tell him the happening, the
happenings and the goings on of the red Wizards that
are just slowly destroying and of course the potential war
between our nation and then the one over the and
and what is the nation the invictors Concordia, and we
need to make our way out of here and known
as supposed to know, and we had the plan, We
had an elaborate planning out all his phone through and
we're trying to get there. We're not supposed to be seen.
But I promise you, with my family, name, my life,
and all my party's lives, that we are doing this
for the nation and not for any self. We just
can't be seen. We can't be seen. We cannot and
this is us being thrown in jail. Is they're gonna
screw things up. But you didn't ask for the long answer,
You ask for the short one.
Speaker 2: He has for an answer. Okay, first thing, that short answer.
Speaker 4: Yeah, the message goes off in the blabber.
Speaker 2: Yeah, okay, first thing, give me a persuasion check with disadvantage.
Speaker 6: Good thing, I've got advantage from inspiration that I'm going
to use.
Speaker 2: Okay, that just makes it a normal role. Yeah, under brong, that.
Speaker 6: Makes it a normal role.
Speaker 4: That's right, it's better than disadvantage.
Speaker 6: I should probably take on my weather hell.
Speaker 2: Charrectors persuasion This one.
Speaker 4: OHM twelve somehow I can read that.
Speaker 2: Fourteen second roll me in D twenty.
Speaker 10: M.
Speaker 17: How about.
Speaker 3: En en.
Speaker 14: And the.
Speaker 17: The uh.
Speaker 2: The foot soldier says, kind of like, there's just this
weird moment of silence after he asks you to answer,
and then you answer like one sentence, and then there's
like a bit of silence and an awkwardness where they're
kind of just staring at each other, and he.
Speaker 4: Says, I rambling in my mind.
Speaker 12: Yeah.
Speaker 2: He says, m right, you two are coming with me.
Signal and at the back the guy with one of
the just an open flame torch begins waving towards the
signal fire above. You recognize that there is somebody that
begins waving a signal back and they the soldier says,
come with me. You two out in front. If you
try and run with or you lose a foot at least,
and they keep their swords drawn and they start marching
you back into town.
Speaker 6: Is going to set.
Speaker 2: My back at nine five pm, with this being nine
to twenty pm, I guess I need to keep an
eye on that arrested. I guess I'll add the note.
Speaker 3: Back.
Speaker 2: At nine o five we see Fitch and an old
man hermit wander off towards the north of town.
Speaker 3: But we see.
Speaker 2: Uh Toura head towards the You were heading towards the inn.
Speaker 5: I realized. After I said this, I had a moment
to reflect. I thought, you know, we've not actually not
selepted an in here because we came straight here to
the kip instead of going to any place. So I
will have to build a zalabi from scratch instead of
adding on to something I thought we already had. Yes,
I will go to an inn the largest it thing's
working just fine. I will go to the closest largest
in I can find.
Speaker 2: Okay, I'm so. I was so impressed how much planning
you were doing, and I think I've ever you've done
any that level of planning so far, and then just
didn't do any of the plans. Insane.
Speaker 5: We have done a little bit of all of the plants.
Speaker 2: Okay, Yeah, you can find the tavern pretty easily. I
mean night has fallen, so the is a pretty easy
find for you, I think, because everyone is heading there.
Once you move towards sort of the center of town,
there's this open marketplace which for the most part is
closed up now, and a lot of those people are
moving in and around a large sort of rough built,
huge timber and stone kind. It kind of looks military like.
Possibly at one point it was a rudimentary fort of
its own that's been repurposed into a tavern and inn
known as the Soldiers Rest.
Speaker 3: There is.
Speaker 2: Plenty of people spilling out onto the street around it
and drinking in the light of the marketplace. It's very
well lit, and you step in to what again looks
like a squat square looking room. At the very far
end of it. There is a set of stairs that
lead up to the upper levels and a small and
round looking bar with several people moving from the bar
to the several tables. It's a pretty filled up looking place,
like everyone in here is desperate for a drink after
the stress of the previous night with the Rexaus. So
I think a lot of the town also, everyone's trapped.
There's a lot of people that are trapped in this
town that can't leave, so I think it's packed out.
As you move in and start squeezing through the people,
you're you're heading for the bar. You're just going to
try and sort of move straight to the bar.
Speaker 5: Or you're doing some I am just just wearing my
usual clothes and I just walked through the bar confidently
and straight to the innkeeper.
Speaker 2: Yeah, there's there's several people like tending to just drinks
and people and stuff. And I think the first person
who gets your attention there's a half elf bar maid
who and for the most part the the people working
here are dressed. They kind of look like they're at Oktoberfest.
Like the they have like the busty made outfits and
the men wearing these like tightly fitted things and these
like they have these later hosens and they're like carrying
all of these drinks out. They're all kind of Yeah,
they have a particular style to them, and there isn't
there's an element to this where you're like everyone's dressed
slightly provocatively, you know, it's like they've taken it that
extra notch up, like a weird Halloween party version of Octoberfest.
And then you kind of take a glance around at
the clientele, being predominantly soldiers, who are you know, very
happy to tip. Well, the tip jars are all filled
along the bar u a sort of a half elf
with a thick layer of makeup. She's got that two
thousand and five British just like you know, do you remember,
like the dream arrange, the lipstick that was like skin
colored eyebrows, Croydon facelift, hair pulled back, and she says, hello,
can I help?
Speaker 5: Oh, he will certainly gun help.
Speaker 2: Looking at her, she she like she winks at you
and looks you up and down.
Speaker 5: I wink back. My friends and I and my companions
are and I'm speaking very loudly regarding the fantastic fabulous,
So three of us we are looking for rooms tonight?
Speaker 2: Is your record?
Speaker 5: I most regards almost you want me to be. It
can be regarded if you actually.
Speaker 2: No, it makes sense you're one of the fabulous ones.
Speaker 7: Was clocked.
Speaker 5: Yes, I'm quite fabulous. Do you have any rooms for us?
Any fabulous rooms?
Speaker 2: Let's have a look. We're a bit packed out. She
moves down the bar for a moment and then comes
back with a big ledger and starts sort of turning
through the pages very sort of heavily, and she's like
running a finger down each of the pages. She says, amNY, did.
Speaker 5: You say it was? There are four of us, but
we are no strangers, are sharing.
Speaker 2: How many rooms do you want?
Speaker 5: H two? You have two rooms for us?
Speaker 2: Two rooms? We can do two rooms, but they're going
to be at different ends of the the inn, so
you'll be separate.
Speaker 5: Oh you, what shouldn't be a problem. I love one
private room and one for the.
Speaker 12: Rest of us.
Speaker 2: Okay, yeah, ginny food, No.
Speaker 5: We'll do not need food, will come out here for food.
Speaker 2: Okay?
Speaker 3: All right?
Speaker 2: Well rooms is two gold?
Speaker 5: Can we have this four? Let's say three nights? Two
rooms for three nights?
Speaker 2: Okay, two rooms, three nights. Twelve gold.
Speaker 5: Y, that's fine. Twelve gold is fine, yes, I say,
looking at my gold pouch.
Speaker 2: All right, did you want a drink or anything?
Speaker 6: Now?
Speaker 5: Yes, I will absolutely take a drink now, in fact,
do you have any What time is it it is?
I looked a little bit conflicted. I'm looking at the time,
thinking time nine ten, Hi, there's a little bit of time.
I mean, I will take a room in some companionship
if there's anybody available, I.
Speaker 2: Think, yeah, Well, not me yet, but you can waite.
I get off of one.
Speaker 5: Oh it's too late for me. I'm afraid I'll be
sleeping by this point.
Speaker 2: All right, I'll see if a vet's around.
Speaker 5: She as good looking as you.
Speaker 2: She looks almost exactly like me.
Speaker 5: That is so convenient, so very cool.
Speaker 2: It's really weird actually because we've never met or nothing.
I don't know her or anything like that. But like
we met here when I first got this job, and
I sort of walked in and thought, oh my god,
you look like my twin, you know, but she's actually
like twenty years older than me. I'm half elf, so
so is she. So maybe like we do have the
same dad or something. You know, I ain't seen my
dad for years, so maybe.
Speaker 5: I will refrain from making any who's your daddy jokes
in that case, bringing back to my room immediately.
Speaker 2: All right, And you wanted a drink, We've got meat
and wines mead, all right, okay, so that's another That
would be ten gold and five copper.
Speaker 5: Yes, yes, yes, okay oka and golden five colb okay,
and I'll leave you a little tip. I leave fifty
copper as well, thank you, one golden fifty copper.
Speaker 3: Why not?
Speaker 2: She While she takes the money, she moves away, She
pours you a tankard of me brings it back, runs
a finger across your hand as she pushes it towards yours,
and then she says one o'clock. That I remember, and
then she just moves away from you as if you're
just customer number three hundred and nine. And then yeah,
she gives you your room number. There are two rooms,
eighteen and twenty two.
Speaker 5: I will take the room that is furthest from wherever
this sport is.
Speaker 2: That is room twenty two.
Speaker 12: I'll go to this room.
Speaker 5: Whether you ground floor or first floor, or there.
Speaker 2: Are two floors above you. The one room is on
the first floor, the next one is on the top floor.
Speaker 5: If I will go to the room on the first floor,
I'd like to go and assess the room before I
go to the second floor.
Speaker 2: Yeah, pretty basic. Just a slim looking bed straw mattress
sitting against one wall wall blanket, a single window. It's
got a single shuttered window.
Speaker 5: And I look at I open the shutters and I
look outside the street below. What do something? This would
be on can run down?
Speaker 2: This would be the window you because this building is
kind of like a repurposed stone squat. It's just a cube.
It's an it would be an awkward climb regardless, and
it's just sort of a straight down situation. But this
window is on the back of the building and just
leads into just a darkened part of town. Not even
really an alleyway, because there isn't the buildings aren't built
in a particular structure like that, So there's just an
open space, but it's dark. There's no one there. Okay,
windows very small. You properly have to squeeze through it
as well.
Speaker 5: M I close the shutters and I go to the
other room that I was running on.
Speaker 2: Yeah, you go up to the top floor. This situation
is very similar. The room is slightly bigger, but the
bed looks about the same straw, mattress, wall, blanket, similar
looking window. This window faces the front, so you would
be sliding straight down into the open street where there's
lots of people standing around.
Speaker 5: Oh okay, excellent thumb. And then I will await my companion,
and for the sake of brevity, we will say that
perhaps the curtain goes down for an hour or so,
and then when it comes up, she is leaving the room,
and I am saying, very good, I will spend the
rest of my evening here alone. Thank you for your services,
all right?
Speaker 2: Thank you? Do you give her any more money?
Speaker 5: Um? No, because I don't want to a bity screat.
Speaker 2: I would have to be okay, roll me a D twenty.
Speaker 5: Oh god, it is a nice six.
Speaker 2: The service wasn't great?
Speaker 5: Oh I got the best are I'm still reeling from
the lost last week whenever it was. We're in the
thank you. And then I will wait for approximately twenty
five minutes before I don my cloak, and I will
try and make my way back down to the room
on the first floor, okay, without being seen, kind of
like hiding in the shadows and making sure that none
of the service people see me.
Speaker 2: I can't give me a stealth check.
Speaker 5: Oh no, no, just a shadow. I am just a shadow.
Do not look at me. I am a shadow shadowing.
That's an eight, alright.
Speaker 2: Darling, see yah at the bar one of the two
people who do look almost exactly the same as waving
at you.
Speaker 5: I just I turned my face to the side and
then hide my face and try and scott into my
room first of all. And then I will enter this room,
and I would like to go to the window, and
I would like to try and climb out of the
window into the dark alley.
Speaker 2: Okay, this will be an acrobatics check.
Speaker 5: Oh yeah, I'm very acrobatic. Is there any dream pipes
or anything like, you know, break my forward, rub.
Speaker 2: Me another D twenty. If there's something over a ten,
you're roll over a ten, there'll be something you can use.
Speaker 5: Five.
Speaker 2: No, it's really annoying. It's just flat stone, like just
kind of wind weathered. Even the stone itself like it's
just it's well masoned from a bygone era, but it's
just flat. You can't really get your fingers into any
good grip holds of the mortar. Definitely not with boots.
It's a just a slide down and you can get
some purchase, but it isn't it's not good, not good
enough to offer you any sort of advantage on this role.
So it's just a flat acrobatics check, not bad enough
that it's not a disadvantage.
Speaker 5: So that one.
Speaker 2: All right? You just slide out of this window awkwardly
and then fall. I guess the first thing I need is, uh,
how high up would you be?
Speaker 3: I guess?
Speaker 2: Roll me two D six.
Speaker 6: On No.
Speaker 2: Four, Okay, you take four bloodoning damage. As you just fall,
you come to a clattering crash. You hear the sounds
of p people kind of away from you, kind of
do it like a what was that noise.
Speaker 5: I try and get to my feet as quickly as
I can and scurry down the ar dark alleyway.
Speaker 2: Yeah, okay, give me another stealth check.
Speaker 5: It has to go through the last time.
Speaker 2: Yeah, you scurry like you get up your you probably
landed like awkwardly on your hip and side and legs.
Get up at first. The first few steps are a
bit of a hobble, and then you drag yourself to
the other side of this it's not really an alleyway again,
it's kind of just the back of a building that
just isn't really any thing here before you come to
the other side where there are a couple of homes.
So you just dart away from the back of this
building across this slightly open space and then down between
two of these other homes. When you just you sort
of get into this darkened area, you take a glance
back and you see a few people sort of scratching
their heads, looking around and moving about the area, just
trying to see and you probably you might you hear
the classics sort of like must have been the wind,
probably are drunk, and then they kind of move on
from the area. You've made it away from the building
awkwardly and with.
Speaker 3: Forming and I.
Speaker 5: Think the Regard and the fabulous three are sleeping there
for the next two days. Oh, a perfect alibi. Hah,
and I will I'm scurrying towards the north Gate as
quickly as I can. I am looking a little bit
shifty now with my hood, no more shifty than anybody else.
I am ing my movement a perfect ali as I
moved my way to the hidden north Gate, to the
secret mission.
Speaker 2: Okay, all right, the the other two. I think we
have to come back to the other tweos. I need
to know where they're at. At this point, it is
about ten forty five Ventura leaves, so we jump back
to about nine twenty, and you guys have been brought
to a dungeon. Hey, jail. You are in a jail
cell in the town. It is in the same fort
that you had a little room in earlier on. And
they sling you into a sort of a brig just
a set. They take you straight downstairs into an underground
area where there is just two rows of jail cells.
And as you're thrown into two separate cells and they
bring down two people to watch you, you recognize these
two people as mages. They stand them in front of
your jail cells. The guards. You hear them sort of
talk back and forth about how you guys are capable
of magic, to be very aware, and then the guard
that you sent the message to kind of looks over
to you, Fitch, and then says, I'm going to go
and speak with the commander. Another guard says he might
be asleep at this time, he was up all night. Yeah, well,
i'll see if he's up, and then he moves out
from the jail cell. You have four guards down here.
There is also in another jail cell. There was a
pretty large looking figure in a ragged cloak sitting with
like a hand over his knee in the back of
the cell as you were dragged in and passed him.
Quite hard to make out any other real detail on him.
There's no light down here. Two guards are posted at
the door, one entrance slash exit, which is a set
of steps up to the first floor or the ground
floor or whatever you call it. And then the two wizards,
one outside of your cells, just watching you. Again. They
have they have robes on that cover their eyes so
they're facing you, but they just have a set of
green and silver robes on standing there, one of them
with a pretty decent looking staff of his own, the
other one with a spell book held under his in
the crook of his arm, and they just stand there
to attention. And again at the doorway, two more gods,
and you're left in this jail cell. Do you do
anything immediately after being slung in here?
Speaker 5: No?
Speaker 6: I think I just turn around and I try to
clamber over to the bars. I just try to like
wait for like any sign from these guards, and then
I and then I turn to reco and we had it.
What could of Maybe we'll be out in.
Speaker 7: Time, of course, suppose sleeping here is no different than
a lot I've been given. And I look at the
guards and is it like if I like move back
into a corner? Is it like pretty shadowy dark?
Speaker 2: Yeah? Yeah, you're underground at night and there's no light
source down here, so you are very much in the gloom.
Speaker 7: And then do these look like elves humans? Or can
we tell regard me?
Speaker 8: There's someone also in our cell right, he's away clutching
his knee or is that a cell over? Yeah, he's
in a different cell. There's there's eight, there's two rows
of cells. Eight on either side.
Speaker 2: You two are in the fur the back cells at
the back of the hallway, facing one another. In one
of the cells, probably the second cellar long on ricard side.
There was another person. Other than that, there's no other
people that seem to be in the team.
Speaker 7: Okay, so we're not in the same cell.
Speaker 2: You're not in the same cell though, you're in tiny
looking separate ones with nothing one little piss bucket in
the corner.
Speaker 7: Right, one magic user looking at each of us. Okay,
so the one looking at me. Does I want to
know what race they are?
Speaker 3: Yeah?
Speaker 2: So I guess you can try. You can make me.
Speaker 16: I guess a nature or an insight check would be okay, Okay, sure,
how about a good old nine nine.
Speaker 2: They're not small folk. They look to be sort of
human elf sized rather than you know, particularly large goliath,
maybe orc. They Other than that, it's pretty hard to tell.
Male presenting, clean shaven chins, pretty similar looking the two
of them, but not identical. Guess would be a human,
could be could be elf?
Speaker 7: I mean, they've taken our belongings.
Speaker 2: All of your stuff has been taken, other than if
you've somehow managed to create anything.
Speaker 7: Away clothes, Yeah, I'm gonna I'm gonna start meditating in
the corner, but I'm trying to, like because my disguisself
is gonna fall off in like thirty minutes or whatever,
so I'm trying to stay like in a shadowy corner.
Speaker 2: In front of your cell. Fitch, the age says, what
will be you be late for? You said you still
have time?
Speaker 6: No, we have time? What meet our friend?
Speaker 2: Who's your friend?
Speaker 6: An amatic.
Speaker 3: M.
Speaker 6: It's on a need to know basis, and right now
I don't think you need to know. I'm Barnaby Barnabas, Barnabas.
Speaker 2: I'm sure you are interesting use of magic.
Speaker 6: Thank you?
Speaker 7: What did I do?
Speaker 2: From what I understand, you charmed the captain back there?
Speaker 4: I did.
Speaker 2: Trying to sneak past patrol in the north of town.
I can't imagine what you've done.
Speaker 6: I don't even know I did that. Okay, well, I
mean it makes sense. I'm pretty perful, okay, m huh,
you just say I'm magical. I just don't know how
to use it. I was supposed to go to I'm
supposed to go to an academy to learn it, but
I haven't yet. So it's just this raw chaotic magic
that I guess just happens sometimes. So I'm sorry, I
didn't mean to well, but I know I'm powerful.
Speaker 2: We are looking for a very powerful magic user. I'd
say they're on the most wanted list.
Speaker 6: Yay, well you here, I am welcome.
Speaker 2: M And what about your friend?
Speaker 6: What about my friend?
Speaker 2: Why are they I mean, what about my friend?
Speaker 6: Which one?
Speaker 2: Which one nods his head back over his shoulder. Why
are they disguising their looks?
Speaker 12: Meaning of friends?
Speaker 6: Because we're a to meet a friend, do not afford
to be seen? And now I's in andre no coverage blown.
Speaker 2: Very well, he falls silent in front of you and
you guys just go into a long rest, is what
you're doing. It's four for him, right, four for me?
It's currently I would say it's probably about nine to
forty five mm hm at this point as you enter
into your long rest.
Speaker 6: When did I When did I? When did I charm
that guy?
Speaker 2: You were arrested at nine?
Speaker 6: No asking the person? When did I do that?
Speaker 2: You're saying this to the to the mate.
Speaker 6: Yeah, I want to know if there's any way I
can discern how I did it.
Speaker 4: You don't know that you did it?
Speaker 6: No, I just I said I did something, and I
do things. I just don't know when or how they happen.
So I'm trying to discern that so I could teach myself.
It's really hard to get training around here if you're
not going to a school.
Speaker 2: Let me see if he's gonna roll an insight check
of his own right now.
Speaker 6: And I'm trying to get better at it so I
could serve the king the way that we're supposed to.
Speaker 2: You know, he only rolls a night and says a
likely story.
Speaker 6: Well, if it's the reality, it's the real story. Okay,
all right, Well you can cast it on me and
see if I'm like telling the truth or something.
Speaker 2: There has to be I'm sure there is. That's not
what I'm up to do.
Speaker 6: What are your quick to do? You just watch me?
Speaker 2: Stop you?
Speaker 7: Oh?
Speaker 6: How would you do that?
Speaker 2: What's by any means?
Speaker 6: What spells do you know that to stop that? Or
are you just like I don't get I am protected
from magic, but I will hit you with the sword.
What kind of kind of magic would you like to
find out? I'm literally asking you, so yeah, test me
go ahead. Okay, here I go, walking towards the cell door.
I wonder what you're gonna do.
Speaker 2: Doesn't do anything?
Speaker 6: I'm gonna reach towards the lock.
Speaker 2: Doesn't there anything?
Speaker 6: Mm? Likely story? Okay, I walk away with my hands
out like I'm gonna cast a spell.
Speaker 2: Do you beat?
Speaker 6: You?
Speaker 2: Don't look at my list of things?
Speaker 6: And is do I have a fear of protective news
connection concern? Nope? No, if that doesn't trigger anything?
Speaker 2: Bright names. Tried to make it look like okay, all right,
what power you have?
Speaker 6: Okay, now you're getting into it. Okay, and now pretend
I'm actually casting a spell.
Speaker 2: Hmmm, doesn't do anything?
Speaker 6: Well, you're not. You're not showing me anything.
Speaker 2: And if there are you you said test you, you're
not testing me. Go ahead, try and break out.
Speaker 6: I don't know how to break out. Am I a criminal?
And do I look like a criminal or what I'm doing?
Speaker 2: You look very much like you sat in a jail
cell after committing a crime. Okay, that's the exclusive definition
of a criminal.
Speaker 6: I'd say this is my first time, though, I don't
know how to get out of What do you think
I should do? How would I get out of this cell?
Give me a little boys, here.
Speaker 8: A rule persuasions I'm going to do is I'm going
to cast friends again simply smiles.
Speaker 2: That was it.
Speaker 4: That was a desperation move. So I'm gonna with desperation.
I'm going to actually cast that trigger's friends.
Speaker 6: Okay, So I go, let's just show me how would
I get out of here then?
Speaker 4: And then friends casts without me knowing?
Speaker 8: All right, to roll up before I guess before or
whatever maybe after whatever the hell's.
Speaker 4: About to happen.
Speaker 2: But it's a D twelve saving. Uh well, first you
get count as spelled. Okay, So new roles of counter spell.
Speaker 3: Is that.
Speaker 2: You make a con save.
Speaker 4: I think, Oh cool, I didn't even know there were
no rules.
Speaker 2: Is that right?
Speaker 10: Though?
Speaker 4: I don't know, but I'll do it.
Speaker 2: Let's look and have we done any counterspell reading it
counter spell.
Speaker 7: He attempt to interrupt a creature in the process of
cancing that the creature makes a constitution saving throw. On
a failed save, the spell dissipates with no effect, which
is great action bonus action reaction ussisted.
Speaker 3: Yeah, that's cool.
Speaker 4: That's way better.
Speaker 7: If that spell was cast with a spell slot, the
slot is not expended.
Speaker 2: That's also crazy. What so you can just have it
for free?
Speaker 7: No, the sorry, the spell that's being counter doesn't use
a spell slote counter spell.
Speaker 2: So is the DC this majes DC that you have
to beat with.
Speaker 4: It's probably with saving.
Speaker 2: Unsaved use.
Speaker 4: And this is normal. Oh I was just sixteen out
of three seven.
Speaker 2: A seven.
Speaker 3: Yeah.
Speaker 2: You you sort of cast a spell. He you see
him smirk and then grip his his staff and then
he just bashes the ground with the staff. It's it's
very quick, the way his hand moves. It's like a
it's a full reaction. It's just on instinct. And this
spell that you cast is is stripped from you. There's
a moment where it feels like the air is taken
from your throat in a in as you cast this.
And he cocks his head and says, so you are okay?
Speaker 5: What what?
Speaker 6: I just smacked the floor and you can tell that.
Speaker 2: Yes, also that's your second crime. Well done, keep racking
them up.
Speaker 6: What do you mean?
Speaker 2: Oh, it's comfortable.
Speaker 3: He'll be here for my second crime?
Speaker 6: For what?
Speaker 3: For?
Speaker 10: What?
Speaker 3: For?
Speaker 6: Asking?
Speaker 2: You?
Speaker 6: Just sit to test you? And I'm testing you, right
am I testing you?
Speaker 1: What did I do?
Speaker 6: What did happen?
Speaker 2: Great? Test?
Speaker 5: What did I do?
Speaker 6: What happened? I don't get it. Cast a spell?
Speaker 5: Right now? Did that?
Speaker 3: Was that?
Speaker 6: Just what happened?
Speaker 2: He cocks his head and looks at you again. I'm
going to roll another insight check for him, I think,
because you're just a crazy person.
Speaker 10: Ye.
Speaker 2: Yeah, he's not cutting inside huh eleven and he he
sort of cocks his head and says, have you been drinking?
Speaker 5: No?
Speaker 6: Actually we were going to, but we didn't. That was
one of our plans of trying to get out of town.
But we can't. We can't wait to be seen. But anyway,
did I why?
Speaker 5: What he was?
Speaker 15: Is that what.
Speaker 6: I cast spells when I'm drunk? Did I cast a
spell or not?
Speaker 4: What happened?
Speaker 6: Was I about to you?
Speaker 2: Did?
Speaker 3: Oh?
Speaker 6: No? Okay, everything okay?
Speaker 5: What happened?
Speaker 6: I hurt you?
Speaker 3: Is that that?
Speaker 6: That's the second crime? Did man? I belong here?
Speaker 3: Okay?
Speaker 6: I didn't mean to, though, See, it would be good
if I got out of town, so I don't hurt
people on accident. I could be pretty volatile, and I'm
not trying to be like a like a bottle of chaos.
I just am right now. But if I was to
be escorted out of town with my friend, we could leave,
and I will ever have to be a liability for anybody.
I could just stay here and you could just spend
all day tapping the floor. When I get scared and stuff,
I cast friends again.
Speaker 2: Okay, I mean he instinctively has no choice. He has
to cost counterspell again, So give me another con save.
Speaker 5: Hay that.
Speaker 6: Can't wait for him to run out of me being
me doing acts of desperation as he keeps resetting my
spell slot another one. At some point he will run
out of counter spells and I will keep talking nineteen.
Speaker 2: I mean he hits the ground, he costs counter spell,
but you get the spell throw, and he sort of
stops for a second. He kind of shakes his head
and then I'm just trying to glances over his shoulder
at the other mage, and then he leans down kind
of like on his staff and pokes his head really
close to the the the cell like the bars and says,
I'm closer.
Speaker 6: Oh I would then we could, Oh, okay, don't hit me, Please,
don't hit me.
Speaker 2: Have you really no control over your magic?
Speaker 10: No?
Speaker 6: No, I'm trying. I'm trying to get better at it,
That's why I'm But no, have.
Speaker 2: You studied with anyone at the school.
Speaker 6: Perhaps I've had I wasn't lying to study with a wizard.
She died, and now I'm in Now I'm in line
to study with someone at the toll Gate Housegate Tower, and.
Speaker 7: But I have.
Speaker 2: When you cast a spell, how does it feel? Does
it feel like anything? Did you learn these spells?
Speaker 6: I don't even know what I'm cashing them?
Speaker 2: Does something whisper to you in the night? Perhaps you
made a wish? No, then you are a sorcerer like me.
It's rather confusing, isn't it. I remember how it felt.
Speaker 4: Gosh.
Speaker 2: He lifts his visor up and you see his face.
It's a human man. He looks a little older than
his chin maybe gave away. He could be in his
like boys. He says, oh God, no, I absolutely understand.
I shall do everything in my power to get you off.
This is absolutely I know. I remember how this feels.
It's very confusing. No one bloody understands what's happening. Let
alone you. Before you know it, you're casting all sorts
of horrible spells. I almost set a cat on fire
and that was it for me. I went away, and.
Speaker 6: Wow, I haven't been that bad, except for the time
that was it.
Speaker 3: That was it for me.
Speaker 2: I really couldn't you know? It could have been anyone.
It could have been my own bloody family. Luckily I
managed to enroll myself at a school and our bloody
hell that always hurts so much?
Speaker 6: Would happened?
Speaker 2: Nice?
Speaker 3: Nice?
Speaker 2: Or back down?
Speaker 12: Wait?
Speaker 2: Well, okay, all right?
Speaker 6: What happened? We have in a moment there? You were
telling me about about the time you were learning about
your third offense? Yes, hey, hey, don't you remember that
time when you were coming to age of learning your magic?
About that time, right you almost let a cat on fire.
You were just telling me about that. And guess what
that's happening to me right now? I'm trying to just
have a conversation with you, and then you keep racking
up these charges and I'm really sorry. I'm not trying
to do this, but I just need to tell Tessa
and then I cast friends again.
Speaker 2: Okay, make me another con save. I think this is
the last time you can do this anyway.
Speaker 4: You're burning.
Speaker 6: Hold on, where is my just checking see if I
have the slots.
Speaker 12: Spilled?
Speaker 6: Never mind?
Speaker 5: Wait?
Speaker 6: No, friends is friends? Is cantrip?
Speaker 4: Never mind? What am I making?
Speaker 5: Another?
Speaker 6: Isn't it.
Speaker 3: Yeah.
Speaker 2: The the staff hits the ground and he sort of
shakes his head and.
Speaker 6: Do that again.
Speaker 2: Make me a persuasion check anyway, all right?
Speaker 6: Miscaging?
Speaker 2: Oh it's another rate, he says, it's a ten. Yeah,
he says a trying not to cast any more spells.
Speaker 12: If the drivers all die mm hmm.
Speaker 2: Maybe sit down, try and sit on your hands. Waving
hands around doesn't help, and he turns to the soldier
behind him and says, I'll be back shortly. The soldier
turns with their back to the wall so that they
can sort of in their periphery see both of your cells.
This mage that you were dealing with, turns and walks
up and out of the stairs, past the two other
guards at the end of the hallway, and moves upstairs,
leaving you down here for a little while longer. It's
probably what would it be now, nine fifty five?
Speaker 6: Roller D sixty?
Speaker 2: You want me to roll a D sixty? God, I'm
glad I started writing these notes down.
Speaker 3: I knew it.
Speaker 2: I knew where this was going. I have been doing
this ship for too long. Okay, So I think.
Speaker 5: So tour is.
Speaker 2: We don't we we don't. It's fully censored what tour
is up to right now?
Speaker 3: And this is.
Speaker 2: Okay, yeah, roll me at D sixty four twenty four four,
so en twenty the exact same time the the maid
maiden leaves Tor's room, somebody, the previous captain, I think,
comes back down those steps.
Speaker 6: The one I originally did.
Speaker 2: Yeah, the first one that you dealt with, walks down
the steps and says, there to go free. No, he
didn't something like that. There to go free. The maide
at the end of the hall, who has said nothing,
with a simple book under their arms, says, sir, let
him go. Sir produces a set of keys, unlocks Fitt's cell,
unlocks Record's cell, pushes the gates open. The soldier walks
forward and says, you are not to speak of this
with anyone. So the mage. So these two you never
saw him, you understand, sir?
Speaker 6: Right, the two of you out, Okay, Well, I think
he's he's doing, he's doing.
Speaker 2: He sleeps right now, bring them their stuff.
Speaker 7: I can hear people when I'm meditating, so I just two.
Speaker 2: Guards at the end of the whole move out of
the room. A few moments later they come back in.
They bring you to sacks in each sack is all
of your things. The captain says, hood's up.
Speaker 7: When you leave, I recast this guy's self. Okay, of course,
of course, thank you so much.
Speaker 2: As the captain steps back, he nods at the two
of you straight up the stairs. Right, you should be
out on the street again.
Speaker 7: Yeah, of course I knew this as all just a misunderstanding.
Speaker 6: Come on, come on, thank you so much.
Speaker 2: As you're walking out, there is a set of you know,
like you know, when you can see like cat's eyes
or animal's eyes at night when light reflects into them.
As you move up these the steps towards the hallway,
there's some light coming down from the torches in the
upper floor and the steps, and the only other person
in these cells, you see, it's sort of a set
of cats eyes watching the two of you from the
back of that cell. Walk past it.
Speaker 6: Okay, that person knows.
Speaker 2: Move up the steps, out the cell and out onto
the street.
Speaker 6: Yep, okay, okay, we got it.
Speaker 8: Make or with my hood down over my face, barely
can see most most things except for like my feet
and maybe five feet in front of.
Speaker 10: Me to.
Speaker 6: Old North Gate post pass pass Forest exit.
Speaker 5: Let's go.
Speaker 2: Okay, yeah, Ricard is here. Ricard re enters the scene.
A different actor is standing in front of Pitch for
that scene, just a completely different actor, clearly being liked.
Just just yeah, just a totally different guy. This was
like one of those like pickup shots they do after
the filming is completed. They do those reshoots, and the
guy that plays Ricord wasn't available there. Call Henry Kevill
standing there and then Regard. It cuts to a clearly
different scene and Regard is moving along.
Speaker 4: Next pick up shot with Henrica.
Speaker 2: Due to the timeline, we're still with you too, so
you know in about twenty five minutes there will be
a crash from behind the tavern. But now you too
are all right sitting through.
Speaker 7: Follow me and perhaps don't you know, committed any felonies
while we're trying to escape. Come on, Barnabus and I
want to try and get across the fields without being seen.
It's what I think the objective is.
Speaker 2: Okay, make me stealth checks. I cannot begin to tell
you how much this has derailed my plans.
Speaker 4: Episode.
Speaker 2: I was joking really when I said that before we started,
but I'm glad. I'm happy to let you guys do it.
I've enjoyed the episode a lot, but in terms of
my timing and pacing over the next few seconds, fucked
and a ten fitch. You feel like you're being watched
the whole time. There is a giant, great, big watch
tower with a big.
Speaker 7: Guy.
Speaker 2: They were very obviously watching you through modern day binoculars
night vision goggles. And but in terms of the patrols,
you want to see one patrol and they are one
of the further ends, kind of towards the east of
the training fields as you make your way across the fields,
so you kind of make your way presumably to the
north wall, and begin looking for this gate. Roll me
an investigation check. You can have advantage because there's two
of you, so one of you can roll the check
and have advantage on it.
Speaker 6: I will do it, or I have a plus three. Good,
I'm glad I did that.
Speaker 3: Good.
Speaker 2: Roll me a D sixty sting. This might not work
out the way that you want it to. Twelve minutes
sounds about right, so that brings you to ten. Probably
about ten forty five, there's a crash from somewhere in town.
I doubt you hear it from up here, but we
hear it as an audience as somebody falls out of
a window the two floors and you cannot find this gate.
There's supposed to be a gate somewhere along the north
bank of this thing, and you simply cannot find it.
The patrol are heading straight for you, not in the
sense that they see you, but that you can tell
by torchlight that the patrol that was on the west
end of the field are going to be here any minute. Well,
they'll be able to see you any minute if they
haven't already, depending on their vision and abilities.
Speaker 7: And stand up against the wall.
Speaker 2: It's fat.
Speaker 7: And I will I'll cast minor illusion and try to
make us look like part of the wall.
Speaker 2: Okay, both of you.
Speaker 7: Oh you know it's I think it's fine by five feet,
So he'll we'll have to be like squeezed it next
to each other.
Speaker 2: Okay, yeah, all right, So you just create a part
of the wall to look like the wall. We were
talking today on my stream about how hilarious that scene
in The Hunger Games is where for no reason whatsoever,
she walks up there is no reason at all, and
there's just a guy who's completely perfectly become one with
like a stone underfoot, and it's one of the funniest
fucking things I've ever seen in my entire life. It
is I look like, I don't hate the character or anything,
but that is it was insane the way he looked.
And that's how you both look right now. But you're
a palisade wall just two faces that just in a
palisade wall.
Speaker 6: As.
Speaker 2: I don't think I'm in a roll for these guards
because I don't think they would really see you. I
don't see what they would.
Speaker 7: Uh, that movie is insane, four hours with like seven
expert makeup artists.
Speaker 2: How he did it to himself? You know, I know
that there's like a whole thing where he's meant to
be really good at like that kind of work. I
get it, But like, there's no way he did that.
I thought he had like they were dropping future tech
on him. They were like dropping those fucking packages in
right whatever, And I thought he had found a thing
that allowed him to blend in. But it wasn't even that.
It was just that he's able to decorate cakes. Oh
my god, I laughed. So the thing is, it's just
one it's absurd, But the reveal was so out of place.
I'm watching I only saw those movies last year. I
watched them. I watched that when she's just like walking along,
she looks down and there's the most hilarious face I've
ever It's the most insane thing. I almost wet myself laughing.
I remember watching. It was dark, it was late, it
was like ten o'clock at night, and I was by myself,
just pissing myself. Anyway, that's what you look like. You
look like, Peter.
Speaker 3: God.
Speaker 2: It's one of the funniest things I've ever seen. I
think about it all the time, and that's what you
look like right now. Okay, they move past you. You're
I think you successfully disguise yourself. Sometimes you don't. You
don't need a check for everything. That's why these players
have these skills. Yeah, a patrol march is past you.
Record's a cake decorator's regard is a master cake decorator.
Speaker 7: I do decorate quite a few cakes.
Speaker 2: And just happen to have the exact things you need
to disguise yourself. The beach, I get it, But you
haven't found this gate. So you can make me another
investigation check, please with a bondage.
Speaker 6: Okay. At some point my character people stay.
Speaker 2: Out.
Speaker 7: If we got to go before Maya, I would have
done detect magic, but I don't want to because.
Speaker 2: No, you know, no, no, yeah, it's magical in another world.
I would be if I if you were all around
an actual table in front of me physically, i'd buy
I feel like I would buy those big sound deafening
headphones and just hand them out for those kind of
thing you just put on the sound. Yeah, I know
I could have just been like overy and take your
headphones off, but I didn't think about it, and I
don't know what.
Speaker 3: You were going.
Speaker 2: You you, the two of you kind of move along
for you know, maybe twenty twenty five feet before one
of you catches that odd glimmer to the to the
wall where you get the sense that there is a
charm or an illusion over part of this all that
is reflecting the light and making it look like part
of what it's almost exactly the same spell you just cast,
where you've created a part of the thing and this
hidden gate area.
Speaker 4: For human face, the doorknob, Yeah, is is here, and you.
Speaker 2: Unlike a sort of minor illusion or a major image spell,
the ability to recognize that the spell is there doesn't
disperse it and you're able to see it gone. But
you are aware that there is a spell over part
of this wall, which is probably hiding an old gate
which is there, but you don't see it. It still
looks like a wall, maybe running a hand over it.
You recognize that you can feel the parts of the
wall underneath feel different, but you come to the same
conclusion as got here. You're able to see you don't.
Speaker 6: Piped up magical awareness where sometimes I can see locations
of magic.
Speaker 2: Yeah. Cool, it triggers that. Yeah, that's exactly what you
get here.
Speaker 6: For some reason this magic. Am I doing a spell?
Speaker 5: Oh?
Speaker 6: I could see it right here, right here, It's right here,
right here. It's like feeling the wall like I know
what I'm doing.
Speaker 7: Oh right, of course. Well it's supposed to be unlocked,
so I try to open it.
Speaker 2: Yeah, you just like pushing it.
Speaker 7: No, I think you would probably pull in. So I'm
the same time. You feel along for like an iron handle. Yeah,
I'm looking for some sort of a handle. If I
can't find that, I'll try to push like I'm like
trying to figure out how to open this thing.
Speaker 6: Yeah, I sear God, it's a slide.
Speaker 2: You like, start pushing and messing with this thing. It
makes a little noise, but for the most part, it
doesn't open. It doesn't move. It feels like you're pushing
against the wall.
Speaker 3: Hm.
Speaker 6: Let me try and I pull.
Speaker 2: Same thing. You're you're really just trying to pull it.
It feels like you're trying to pull a tree. It
doesn't really move, not much give at all.
Speaker 6: Let me try and then I slide it like a barn.
Speaker 2: Door, same situation.
Speaker 7: What other doors are you so pushing doesn't work?
Speaker 3: Well?
Speaker 6: I know if hello.
Speaker 7: Is someone supposed to open this door for us?
Speaker 2: And I like, make me a perception check?
Speaker 6: Okay, co cot co Cock got.
Speaker 3: H The second I clicked on Foundry closed one second.
Speaker 2: He already he left the show. He was like, I'm
not in this episode. I'll see you later.
Speaker 3: Him.
Speaker 2: I left him and I did a whack. Stephen just
left him in the waiting room for classic whack half
an episode. We call that an Elsbeth Now is what
whack does to else? Beth wake on character? I think
I don't know. Actually, actually she waits.
Speaker 3: She just show up.
Speaker 2: You make us sit in a waiting room by herself
with like magazines. The whole show helps.
Speaker 4: Her get the character she requested.
Speaker 2: It eleven yeh you can you suddenly start hearing voices
on the other side of the door, and you recognize
it to be Recard or Fit or whoever it was
that whispered.
Speaker 3: It is someone there.
Speaker 2: The patrol is coming back. By the way you see it,
turn around and come back to You've probably probably got
like ten minutes before they get to where you are.
But that doesn't they won't see you before.
Speaker 7: I've got the Patrol's coming back. But how did you
get on the other side?
Speaker 3: I claim?
Speaker 7: Oh God, oh god, Right, Okay, I'm gonna I'm gonna
kind of look at I'm gonna I'm gonna look at
Howen and then sort of like judge, how tall is this?
Speaker 3: Twenty five ft?
Speaker 2: Twenty five feet?
Speaker 7: Yeah, that's pretty tall too, but.
Speaker 2: Gootsome gossm.
Speaker 7: Yeah, okay, so I think twice about that, and then
can I tap into the spell wind?
Speaker 2: What are you trying to do?
Speaker 7: I know, I just there's nothing, Okay, I'm I'm what
can I do? I seduce the wall to open?
Speaker 4: Well?
Speaker 7: Climbing sounds hard, don't you think.
Speaker 2: It?
Speaker 5: Not?
Speaker 3: Really?
Speaker 7: I'm sorry, Sorry, God, I'm actually talking.
Speaker 2: I don't know where myth went. Did he drop off
the call or is he just? Oh, I didn't. I
didn't know if you were I didn't know if you
were gone or if you were Just.
Speaker 7: To see second he wants to throw me, I'm out
of close and then I left.
Speaker 6: No the I was gonna. I just had to fix
and frantically fix my computer from shutting down. Okay, what
was that giving me the line again?
Speaker 7: Don't you think that's a little too high for us
to climb?
Speaker 6: Yeah, that's why we're going to go through. Why do
we have to climbate the doors?
Speaker 7: Climber?
Speaker 6: Why the doors?
Speaker 5: Way?
Speaker 3: Here? Right?
Speaker 6: I can see it's God opened the door.
Speaker 3: I can find a way. True, I'll come back real quick.
Where are you?
Speaker 7: Stay there?
Speaker 3: Stay there?
Speaker 2: Never mind, don't come back.
Speaker 6: You can easily livet me. I don't record the time
we do.
Speaker 7: We do probably have rope, don't we I yeah, I'll
take a rope out of my pack and I'll toss
it over it is. Let me see how long it is.
Speaker 2: Actually, when I do.
Speaker 4: This, it's probably.
Speaker 2: I don't have a rope. Okay, I'll let you guys.
Didn't use it was a point where you used your
cut one of them up.
Speaker 5: At the game. We used it to cross the river.
Speaker 6: I used Meanwhile, have a rope.
Speaker 7: Right here, and it's my comes to the rope hanging
underneath the brie that I use.
Speaker 2: Ship.
Speaker 7: I do have some spikes.
Speaker 4: Going to hurt them.
Speaker 2: The soldiers are getting closer.
Speaker 7: Okay, up against the wall again, sucking, sucking your belly.
Speaker 2: You do the thing where you turn into the hunger
game's face.
Speaker 7: What I got?
Speaker 2: Don't say you what?
Speaker 4: Don't say what?
Speaker 2: God um tourer is sneakily moving northward through town. The
guards move past the two of you again, and that's
where we're ending the session. No, ause you tied out,
timed out. It is ten fifty ten fifty pm and
and uh this is so tour is out and Ricard
and uh bitch are doing the Piza face at the gate. Yeah,
I mean you didn't do it. Yeah, you didn't do
it yet. And that is where we end the session.
Speaker 6: And it doesn't screw up. You're planning at all.
Speaker 2: No, glad, I fucking went insane on prep and didn't
need a single bit of it. Everything I reread, it's
the best feeling.
Speaker 3: On a train or something.
Speaker 2: You know the thing, this is railroad. It's still it's
still you still took it so far off the rails.
Speaker 6: Joking or not. You said lay heavy game.
Speaker 2: Okay, I know it was a joke because Leah joined
the call and said, I have COVID, and I went roll.
It's a roleplay heavy episode because I knew how horrific
that would feel if you had COVID and you were
just told you can't role play for two and a
half hours rather than have any checks or breaks or anything.
And then yeah, you all did it, and literally I
really enjoyed it. I enjoyed the whole thing. But yeah,
but the the DM side of me is like, oh,
but also, I don't have to do anything for next week,
so you gave me another week off.
Speaker 3: Thank you.
Speaker 4: Yeah, you're welcome.
Speaker 2: We're going to get out of here, record a green
room real quick before Lea passes out, and we'll see
you next Tuesday for another episode of.
Speaker 3: Of course.
Speaker 2: Don't forget to tune in on Thursday for an episode
of main Character Friday. We're doing a sort of an
unknown Q and a slash wrap up and we're doing
which is it's just.
Speaker 3: That's right, that's correct.
Speaker 2: Okay, it's not like on the show Unknown wrap up,
so it will be massively spoiler heavy for anyone who
hasn't seen Unknown. But also I think we'll probably just
talk about like weird mystery box storytelling stuff as well
for a non effort episode with Whack and Peebe and myself,
And that's all the shows do we only have those shows?
Speaker 3: Yeah?
Speaker 2: Peebe is slacking. Wow, it doesn't run any shows. Lazy really,
no excuses, no excuses, he's not running any shows. I
guess me and Whack will do everything. Dude, I'm running
two shows this week, WAX only running one and PBS
running none, So I guess I guess I'll just carry
the whole channel by myself. All right, Well, thanks watching.
Speaker 4: We have spell Win two.
Speaker 2: Next week's spell Win two returns next week, Rota two
comes back the week after that.
Speaker 3: We've got.
Speaker 2: Noc Turn two making a stunning return the week after that.
Speaker 5: And Slight.
Speaker 2: Is coming back.
Speaker 7: Person watching, this is so bad?
Speaker 2: What was the Lanser show called that was the best
thing that work ever run? That all of us wanted
to do Zero two Orion Zero two Orion the best
show that was ever on the channel. All right, well,
thanks for watching everyone. We'll see you for all of
those sequels and say bye everyone, Say bye bye, bye
bye bye by the More stories in this world or
other worlds.
Speaker 6: Our entire library can be found at tablestory dot tv.
Speaker 2: To support us, you can support our merch or tip
directly at merch dot tablestory dot tv. Thanks for listening