1
00:00:20,800 --> 00:00:24,480
Speaker 1: Hey, everyone, Welcome to the Game Informer Show, a weekly

2
00:00:24,640 --> 00:00:28,359
podcast covering the video game industry. Join us each and

3
00:00:28,440 --> 00:00:31,719
every Thursday for a discussion of the latest gaming news, reviews,

4
00:00:31,760 --> 00:00:35,240
and exclusive reviews with Game and Former staff and special

5
00:00:35,280 --> 00:00:38,719
guests from around the industry. I am one of your hosts,

6
00:00:38,759 --> 00:00:44,159
Marcus Stewart. I am joined by Kyle Hilliard. How are you, Hey,

7
00:00:44,359 --> 00:00:45,280
I'm doing pretty good.

8
00:00:45,840 --> 00:00:49,640
Speaker 2: I am not rushing to finish my death Stranding to

9
00:00:49,799 --> 00:00:51,280
review right now, so I feel a little bit of

10
00:00:51,320 --> 00:00:54,159
a weight off my shoulders. That's not to say the

11
00:00:54,200 --> 00:00:56,159
game is like, was it bad or anything, but it's

12
00:00:56,200 --> 00:00:58,560
always like you know, when you're when you're reviewing a

13
00:00:58,640 --> 00:01:00,679
large game, it's always a little bit like I gotta

14
00:01:00,679 --> 00:01:01,320
get do this thing.

15
00:01:01,439 --> 00:01:04,280
Speaker 1: It's like, much like Sam delivering a review. You unloaded

16
00:01:04,879 --> 00:01:06,799
all of your work and turned it in and then

17
00:01:06,840 --> 00:01:09,319
we judged it for its quality and said, hey, that's

18
00:01:09,359 --> 00:01:12,120
pretty good. Huh, here's a great I took a shower.

19
00:01:12,359 --> 00:01:15,760
I've watched I've watched Sam shower so many times. I

20
00:01:15,799 --> 00:01:18,079
can't skip that cut scene fast enough. But you know,

21
00:01:18,400 --> 00:01:20,120
he's a good looking man, so it's all good. Yes,

22
00:01:20,560 --> 00:01:23,239
And joining us for the first time, since we've relaunched

23
00:01:23,239 --> 00:01:27,040
a Game Informer show one. Brian Shay, how are you.

24
00:01:27,840 --> 00:01:31,120
Speaker 3: I'm doing pretty good. It has been extremely hot, and

25
00:01:31,120 --> 00:01:32,879
I know I'm talking to somebody who lives in Florida,

26
00:01:32,959 --> 00:01:36,840
so I'm not gonna like, like, you know, complain too much.

27
00:01:36,959 --> 00:01:38,319
Speaker 1: I want to hear your whining. Brian.

28
00:01:39,280 --> 00:01:42,719
Speaker 3: However, it was like ninety eight degrees on Saturday, and

29
00:01:42,799 --> 00:01:46,920
I hosted a party at my house and my responsibility

30
00:01:46,959 --> 00:01:48,959
was to stand in front of the grill which reached

31
00:01:49,079 --> 00:01:51,879
upwards of five hundred degrees. So I was there for

32
00:01:51,920 --> 00:01:57,120
about six hours while it was upper nineties outside. So yeah,

33
00:01:57,159 --> 00:01:59,400
it was. It was not a I was very dehydrated

34
00:01:59,400 --> 00:02:02,680
by the end of that day. But yeah, overall very good.

35
00:02:02,760 --> 00:02:04,519
You know, we have a lot of exciting stuff that

36
00:02:04,599 --> 00:02:07,159
is happening at Game Informer and Game Informer dot Com

37
00:02:07,239 --> 00:02:07,680
right now.

38
00:02:07,799 --> 00:02:08,159
Speaker 1: Uh.

39
00:02:08,199 --> 00:02:11,840
Speaker 3: And you know it's similar to Kyle. I am excited

40
00:02:11,919 --> 00:02:15,680
because a large project is off of my plate, and

41
00:02:15,719 --> 00:02:18,120
that project was our cover story.

42
00:02:18,240 --> 00:02:20,599
Speaker 1: Yes, you you are the man of the hour right now.

43
00:02:20,639 --> 00:02:22,000
I run it in because that's going to be the

44
00:02:22,000 --> 00:02:25,280
first thing we talk about, our newly announced cover story

45
00:02:25,319 --> 00:02:30,759
of border Lands for you and Alex Van Aiken took

46
00:02:30,759 --> 00:02:34,439
a trip down to Gearbox in Uh, where are they in? Texas?

47
00:02:34,599 --> 00:02:35,919
Is Austin or.

48
00:02:36,120 --> 00:02:39,560
Speaker 3: Frisco, Texas, which is just outside of Dallas. I think

49
00:02:39,599 --> 00:02:42,560
it's technically still a part of like the Dallas metropolitan area,

50
00:02:44,120 --> 00:02:47,360
but yeah, it's where the Dallas Cowboys have their practice facility.

51
00:02:47,400 --> 00:02:49,520
I actually got a workout in at their their gym.

52
00:02:49,919 --> 00:02:54,560
Wait what Yeah, So there's a place right it's like

53
00:02:54,599 --> 00:02:58,840
attached to their like like practice stadium called Cowboy Fit

54
00:02:59,080 --> 00:03:01,439
and you have have a membership, but you can go

55
00:03:01,520 --> 00:03:03,680
in and like buy a day pass and I got

56
00:03:03,680 --> 00:03:06,520
a fifty percent off discount and it was like really

57
00:03:06,560 --> 00:03:09,319
really nice, Like it was like a super nice gym.

58
00:03:09,400 --> 00:03:13,000
I went and did the cryotherapy afterwards and realized that's

59
00:03:13,000 --> 00:03:14,240
not something I want to do again.

60
00:03:14,680 --> 00:03:16,360
Speaker 2: It felt like that's is that where you just go

61
00:03:16,639 --> 00:03:18,719
stand in like a really cold room for like a

62
00:03:18,719 --> 00:03:19,400
short period.

63
00:03:19,159 --> 00:03:22,159
Speaker 3: Of Yes, I did for about thirty seconds, and I

64
00:03:22,199 --> 00:03:24,400
was like, Nope, not for me. I did the beginner

65
00:03:24,439 --> 00:03:25,680
thing and it was like I think it said, like

66
00:03:25,680 --> 00:03:27,680
it feels like negative one hundred and forty five with

67
00:03:27,719 --> 00:03:30,879
a light breeze. Us and this is fresh after my workout,

68
00:03:31,000 --> 00:03:33,360
so I was like, Nope, listen to this guy.

69
00:03:33,560 --> 00:03:35,800
Speaker 2: It's either too hot or too cold. He just can't

70
00:03:35,919 --> 00:03:37,319
It's like you can't get it.

71
00:03:37,479 --> 00:03:39,639
Speaker 1: It's like I thought, like, I'm living in Minnesota getting

72
00:03:39,719 --> 00:03:41,800
used to those winters, would have prepped to you for but.

73
00:03:41,919 --> 00:03:44,159
Speaker 3: I thought that too. Honestly, I was like, Oh, these

74
00:03:44,199 --> 00:03:46,560
Texans don't know cold. And then I got in there

75
00:03:46,599 --> 00:03:50,199
and I'm like, nope. And as somebody, as somebody who

76
00:03:50,199 --> 00:03:54,240
has lived in both Texas and Minnesota, I've experienced the

77
00:03:54,319 --> 00:03:57,360
highs and lows of both places, and yeah, the weather

78
00:03:57,919 --> 00:04:01,080
is definitely going to give you a problem no matter

79
00:04:01,080 --> 00:04:02,479
where you are, depending on the time of the year.

80
00:04:03,520 --> 00:04:05,280
How long how long were you in that room? How

81
00:04:05,280 --> 00:04:06,840
long are you supposed to be in that room? And

82
00:04:06,919 --> 00:04:08,960
is it a room? It's like a it's almost like

83
00:04:08,960 --> 00:04:13,039
a walk in freezer with a window, and you're They

84
00:04:13,080 --> 00:04:15,560
recommended three to three and a half minutes, and I

85
00:04:15,639 --> 00:04:17,319
went for about thirty seconds, and I was like, not

86
00:04:17,399 --> 00:04:19,959
for me. My cryo therapy was I went and got

87
00:04:19,959 --> 00:04:23,079
a smoothie. That's good. That's good.

88
00:04:23,439 --> 00:04:26,120
Speaker 2: Can we do that here in Minnesota? Like I drive

89
00:04:26,160 --> 00:04:29,399
by the Vikings Training facility pretty often. Can you just

90
00:04:29,439 --> 00:04:31,120
go in there and be like, can I train in

91
00:04:31,160 --> 00:04:33,040
your gym? I don't, I'll buy a day pass.

92
00:04:33,199 --> 00:04:35,720
Speaker 3: I mean, I think that the Cowboys are just like

93
00:04:35,720 --> 00:04:40,199
they they're just a monetization machine because, like you know,

94
00:04:40,759 --> 00:04:43,360
they have everything, Like you go to like a Cowboys game,

95
00:04:43,839 --> 00:04:46,879
they have like just like the most over the top amenities.

96
00:04:46,920 --> 00:04:48,759
From what I understand, I've never been to Cowboys Stadium,

97
00:04:48,839 --> 00:04:51,079
but like I from what I hear, it's like one

98
00:04:51,079 --> 00:04:54,120
of like the more over the top fan experiences. And

99
00:04:54,279 --> 00:04:56,319
I I'm pretty sure you have to pay for each

100
00:04:56,360 --> 00:04:59,519
and every little perk that you want, So it would

101
00:04:59,560 --> 00:05:02,560
not surprise if this is something that is like specific

102
00:05:02,600 --> 00:05:06,879
to the Cowboys like training facility, or maybe it's just

103
00:05:06,879 --> 00:05:09,240
like an offshoot of that, but it is attached to

104
00:05:09,319 --> 00:05:11,680
their training facility. So yeah, it's been a fun morning

105
00:05:11,720 --> 00:05:15,759
there before going to Gearbox, which is why we're here right. Yes, Yes,

106
00:05:15,800 --> 00:05:18,480
it's important the entire podcast.

107
00:05:18,720 --> 00:05:19,680
Speaker 1: Yeah you need the train.

108
00:05:20,199 --> 00:05:24,680
Speaker 2: I was fascinated by this cold room. Well, Brian, I'm excited.

109
00:05:24,680 --> 00:05:27,360
I liked Marcus's comment better in case we talked to

110
00:05:27,360 --> 00:05:27,839
over each other.

111
00:05:27,920 --> 00:05:29,800
Speaker 3: Marcus that you had to train to go visit your US.

112
00:05:29,920 --> 00:05:31,680
It's very good. It's a good joke. Mark, thank you.

113
00:05:33,040 --> 00:05:35,199
Speaker 1: Well, yes, I'm excited to hear all about your time

114
00:05:35,199 --> 00:05:38,879
at Borderlands for Studio Gearbox. Before that, of course, if

115
00:05:38,920 --> 00:05:42,079
you want to read this upcoming cover story, you can

116
00:05:42,199 --> 00:05:45,319
do so by subscribing to Game and Former magazine. How

117
00:05:45,319 --> 00:05:47,000
do you do that, you ask, Well, you go to

118
00:05:47,040 --> 00:05:50,800
Gaminformer dot com slash subscribe and you can sign up

119
00:05:50,959 --> 00:05:53,879
right now for a print issue of the magazine, not

120
00:05:54,000 --> 00:05:57,839
just one, but ten, sent straight to your home every

121
00:05:57,959 --> 00:06:01,040
month or close to every month. The magazine's bigger and

122
00:06:01,079 --> 00:06:04,920
better than it was before. Better paper. We've got Kyle,

123
00:06:05,120 --> 00:06:07,279
you know what we wrap them in now, they're like

124
00:06:07,360 --> 00:06:09,079
special polybags. Have you heard about this?

125
00:06:09,839 --> 00:06:12,199
Speaker 2: I have, and it's one of the things I was, like,

126
00:06:12,240 --> 00:06:14,600
weirdly the most excited about when we were talking.

127
00:06:14,279 --> 00:06:15,120
Speaker 3: Through all this stuff.

128
00:06:15,160 --> 00:06:17,879
Speaker 2: And it's because so often we would get emails about

129
00:06:17,879 --> 00:06:22,079
for the previous issues or people be like my issue

130
00:06:22,079 --> 00:06:24,800
got messed up, and our response is always like that

131
00:06:24,879 --> 00:06:27,600
sucks man, But like I we just got to talk

132
00:06:27,600 --> 00:06:28,560
to your mailman or something.

133
00:06:28,560 --> 00:06:28,879
Speaker 3: We don't.

134
00:06:28,959 --> 00:06:31,000
Speaker 2: I don't know what we could do, but we have

135
00:06:31,040 --> 00:06:32,560
the poly bags now, which I think is going to

136
00:06:32,600 --> 00:06:33,399
make a huge difference.

137
00:06:33,480 --> 00:06:36,199
Speaker 1: Yeah, yes, And of course the membership or the subscription,

138
00:06:36,199 --> 00:06:38,879
I should say, acts as a membership to the website,

139
00:06:38,920 --> 00:06:41,279
because not only do you get the print and digital

140
00:06:41,360 --> 00:06:43,560
versions of the magazine, but you also get access to

141
00:06:43,639 --> 00:06:47,360
exclusive web features on the website. You get fewer ads

142
00:06:47,680 --> 00:06:50,720
on the website as well. You get access to our

143
00:06:51,079 --> 00:06:55,759
entire digital archive of every magazine and game informers history

144
00:06:55,959 --> 00:06:59,639
just there available for you. And of course the best

145
00:06:59,639 --> 00:07:03,000
part of the package. Five percent of every subscription goes

146
00:07:03,120 --> 00:07:09,000
toward Saint Jude Children's Research Hospital, helping pediatric care, all

147
00:07:09,000 --> 00:07:11,319
that good stuff. So your subscription not only gets you

148
00:07:11,480 --> 00:07:14,360
access to the hottest gaming news, reviews, previews, but it's

149
00:07:14,439 --> 00:07:18,639
also actively helping out some very wonderful children. It's it's

150
00:07:18,680 --> 00:07:21,399
the best. And yes, so you can go subscribe now.

151
00:07:21,399 --> 00:07:25,759
I believe our early early bird has concluded this week

152
00:07:26,240 --> 00:07:29,319
by the time that this will go go out, so

153
00:07:29,399 --> 00:07:32,519
the and please correct me if I get this in correct, guys,

154
00:07:32,560 --> 00:07:34,600
but I believe our pricing should be back to standard

155
00:07:34,639 --> 00:07:39,000
now yes, I think so, yeah, okay, which would be

156
00:07:39,399 --> 00:07:41,839
you know, for the print and magazine or excuseity, the

157
00:07:41,839 --> 00:07:44,639
print and digital version of the magazine. It'll be seventy

158
00:07:44,680 --> 00:07:47,920
dollars a year. But however, you can also get a

159
00:07:48,040 --> 00:07:52,040
digital only subscription for forty five dollars a year, which

160
00:07:52,079 --> 00:07:55,720
is also great for our international readers. And yeah, it's

161
00:07:55,759 --> 00:07:58,560
a great way to support us directly, keep us, keep

162
00:07:58,560 --> 00:08:00,680
the lights on, keep us from get blipped out of

163
00:08:00,680 --> 00:08:04,720
existence once again, and we greatly appreciated. And of course,

164
00:08:04,800 --> 00:08:07,480
the very first issue that will be hitting your doorstep

165
00:08:07,639 --> 00:08:12,079
will be emblazoned with some cover art for Borderlands four. So, Brian,

166
00:08:12,639 --> 00:08:14,759
tell us all about it. You went to Gearbox, you

167
00:08:14,879 --> 00:08:18,000
played a bunch of Borderlands four. How is it shaping

168
00:08:18,079 --> 00:08:18,600
up so far?

169
00:08:19,240 --> 00:08:20,839
Speaker 3: Well, first, let me tell you about this really cool

170
00:08:20,879 --> 00:08:26,319
freezer that I stood in for like thirty seconds. Not well,

171
00:08:26,600 --> 00:08:31,360
so Borderlands four. You know the way that the series

172
00:08:31,399 --> 00:08:34,480
has like kind of grown with me. It's interesting because

173
00:08:34,519 --> 00:08:37,000
like I got into games media kind of just before

174
00:08:37,039 --> 00:08:40,559
Borderlands one came out, Like I started writing about video

175
00:08:40,559 --> 00:08:44,960
games in two thousand and eight. And yeah, so like

176
00:08:44,960 --> 00:08:47,960
I've kind of come of age with this franchise in

177
00:08:48,000 --> 00:08:50,320
a weird way. But like I have covered every single

178
00:08:50,399 --> 00:08:55,240
Borderlands game aside from I think pre No. I did

179
00:08:55,279 --> 00:08:57,720
a preview for pre sqel for OXM, I think, but

180
00:08:57,840 --> 00:09:02,519
like I didn't cover three very much. And it's interesting

181
00:09:02,519 --> 00:09:04,360
because that is the one that like I did not

182
00:09:04,799 --> 00:09:06,960
really care for much, like I loved one and two,

183
00:09:07,080 --> 00:09:10,240
like obsessed over both of those games. Presequel wasn't really

184
00:09:10,279 --> 00:09:12,919
for me. Tales from the Borderlands got me right back

185
00:09:12,960 --> 00:09:15,720
into that universe. I thought that was phenomenal, maybe Telltale's

186
00:09:15,759 --> 00:09:19,440
best game, But since then it's kind of been tough

187
00:09:19,480 --> 00:09:22,000
sledding for me with the Borderlands franchise. I think three

188
00:09:22,240 --> 00:09:28,720
was a little bit too referential to like outside like

189
00:09:28,720 --> 00:09:31,639
like cold pop culture stuff, Like it's like, okay, this

190
00:09:31,759 --> 00:09:34,639
it's really hard to accept that this is a self

191
00:09:34,639 --> 00:09:37,720
contained universe when they're referencing like memes and stuff from

192
00:09:37,759 --> 00:09:38,360
our world.

193
00:09:39,480 --> 00:09:43,919
Speaker 2: A kind of probably, Yeah, it was kind of charming

194
00:09:43,960 --> 00:09:46,960
in two because it was unique at the time, like

195
00:09:47,399 --> 00:09:49,399
you didn't really see that often. But yeah, by the

196
00:09:49,399 --> 00:09:51,320
time three came around, I don't know, I just it

197
00:09:51,360 --> 00:09:52,679
was a little exhausting at that point.

198
00:09:53,000 --> 00:09:54,840
Speaker 3: Yeah, so it and also like I don't know, it

199
00:09:54,840 --> 00:09:58,000
almost felt like this is gonna sound very disrespectful. It

200
00:09:58,000 --> 00:10:02,279
almost felt like the we you to Borderlands for's switch

201
00:10:02,600 --> 00:10:05,440
where it's like a half step towards what we want,

202
00:10:06,519 --> 00:10:10,240
and then Borderlands four feels like the switch where it

203
00:10:10,279 --> 00:10:12,200
was like, oh my god, this is like what they

204
00:10:12,200 --> 00:10:16,679
were striving for, like in some ways with their previous thing,

205
00:10:17,159 --> 00:10:20,360
but now they're actually giving us what we want, and

206
00:10:20,960 --> 00:10:24,840
what that is is a giant, seamless open world, so

207
00:10:25,039 --> 00:10:29,720
like very minimal loading screens. You just it's not like

208
00:10:29,799 --> 00:10:33,000
kind of like the hub and spoke design where it's like, oh,

209
00:10:33,039 --> 00:10:34,519
just a big open area in the middle and then

210
00:10:34,519 --> 00:10:36,639
you go off into these tiny little corridors off on

211
00:10:36,679 --> 00:10:39,360
the sides, which is how a lot of Borderlands areas

212
00:10:39,360 --> 00:10:42,919
have been designed. To this point. It really does feel

213
00:10:42,919 --> 00:10:46,120
like just this massive open world that has like activities

214
00:10:46,159 --> 00:10:50,320
scattered throughout it. The writing is a lot more, I mean,

215
00:10:50,360 --> 00:10:54,480
it's kind of it's a little bit darker in some regards,

216
00:10:54,519 --> 00:10:56,519
kind of going back a little bit closer to like

217
00:10:56,519 --> 00:10:59,720
what Borderlands one was, but there's still a play like

218
00:10:59,759 --> 00:11:03,200
there's so many like hilarious moments and like, I don't know,

219
00:11:03,200 --> 00:11:04,960
like there there were a couple moments especially there was

220
00:11:04,960 --> 00:11:06,799
one with clap Trap during a side quest that I

221
00:11:06,840 --> 00:11:10,200
was doing where I've never really found clap Trap super

222
00:11:10,240 --> 00:11:12,360
funny I've always thought it was entertaining, but not like

223
00:11:13,080 --> 00:11:14,840
laugh out loud, but like there was a moment where

224
00:11:15,039 --> 00:11:21,080
I laughed very hard at something that happened. And then yeah, So,

225
00:11:21,120 --> 00:11:25,799
like the traversal is also a huge upgrade. So you

226
00:11:25,840 --> 00:11:28,240
can still like mantle and everything, like you up on

227
00:11:28,320 --> 00:11:30,440
ledges like you could in borderlandes three, but now there's

228
00:11:30,519 --> 00:11:33,519
like you can double jump, you can glide, you can

229
00:11:34,000 --> 00:11:36,279
there's a grappling hook, so it's like like a kind

230
00:11:36,279 --> 00:11:37,519
of a rope that they throw out that they can

231
00:11:37,600 --> 00:11:40,799
like attach to like grapple points and swing over or

232
00:11:40,840 --> 00:11:43,960
like kind of repel up. And then you can also

233
00:11:44,080 --> 00:11:46,399
use that to grab items in the environment, like explosive

234
00:11:46,399 --> 00:11:48,240
barrels and pull them to you and then toss them,

235
00:11:48,279 --> 00:11:52,559
which is really cool. And all of the Vault Hunters

236
00:11:52,799 --> 00:11:55,720
have three distinct action skills they're called which are basically

237
00:11:55,799 --> 00:11:59,360
like subclasses that like operate on a cool down. Like,

238
00:11:59,399 --> 00:12:02,279
so every every vault Hunter kind of has similar movement,

239
00:12:02,879 --> 00:12:05,039
it's like, and they can all use like guns, the

240
00:12:05,240 --> 00:12:06,799
guns that you pick up, which you know would be

241
00:12:06,840 --> 00:12:08,600
weird if you couldn't in a border Lands game.

242
00:12:08,759 --> 00:12:12,519
Speaker 1: Well, just one of the Vault Hunters, like didn't Batman

243
00:12:14,799 --> 00:12:16,960
Real Quick, Brian, which Fault Hunters did you get to play?

244
00:12:17,200 --> 00:12:20,480
Speaker 3: I got to play all four of them. So Vex

245
00:12:20,799 --> 00:12:26,639
is the Dark Siren, Rafa is the Exo Soldier, Aman

246
00:12:27,000 --> 00:12:31,360
is the Forge Night, and Harlow is the Gravitar. So

247
00:12:32,039 --> 00:12:34,759
uh Rafa is kind of like more of a straightforward

248
00:12:34,919 --> 00:12:39,080
like like soldier type class where he has his three

249
00:12:39,120 --> 00:12:42,919
action skills. One he like kind of grows like a

250
00:12:43,799 --> 00:12:46,519
like an arm cannon kind of like Samus and can

251
00:12:46,559 --> 00:12:50,120
shoot like piercing shots, which is cool. And then he

252
00:12:50,159 --> 00:12:52,159
has another one that like if you activate it, it

253
00:12:52,360 --> 00:12:54,360
like activates like auto turrets kind of where it just

254
00:12:54,399 --> 00:12:58,039
automatically fires at anybody like in on his screen and

255
00:12:58,120 --> 00:13:00,799
then as I slam my elbow into my desk and

256
00:13:00,840 --> 00:13:05,200
then yeah, I'm very excited. And then he has another

257
00:13:05,240 --> 00:13:08,120
one where it's like he just grows two blades out

258
00:13:08,159 --> 00:13:10,679
of his arms and goes and can do like melee attacks.

259
00:13:11,279 --> 00:13:16,600
So it's yeah kind of so they're all very distinct.

260
00:13:16,879 --> 00:13:18,320
I don't I'm not going to run through all of

261
00:13:18,360 --> 00:13:21,679
the abilities because they all have three, but like Aman

262
00:13:21,919 --> 00:13:25,039
has a Mon's actually he's like a seven foot four tall,

263
00:13:25,120 --> 00:13:29,399
like Viking looking dude, and he has these axes that

264
00:13:29,879 --> 00:13:32,519
they make him like the most elemental character in the game,

265
00:13:32,639 --> 00:13:35,080
which is weird because like the Siren isn't the elemental

266
00:13:35,159 --> 00:13:38,360
character in this game. She has some elemental areas, but

267
00:13:38,440 --> 00:13:41,519
like normally the Siren is kind of like the elemental

268
00:13:41,600 --> 00:13:45,000
damage dealer, in this case, the Siren is actually kind

269
00:13:45,000 --> 00:13:47,919
of like a summoner, Like she kind of summons like

270
00:13:47,960 --> 00:13:50,320
these phantoms for one of her action skills, and like

271
00:13:50,919 --> 00:13:52,720
you can choose to have it be either a melee

272
00:13:53,080 --> 00:13:55,559
character that will run around and like like use a

273
00:13:55,559 --> 00:13:58,120
lot of agro so like the character, the enemies will

274
00:13:58,279 --> 00:14:01,120
focus on them, or you can do like a turret

275
00:14:01,200 --> 00:14:05,600
style phantom that will provide like cover fire for you. Otherwise,

276
00:14:05,639 --> 00:14:08,519
she also has like this like cat Minion that she

277
00:14:08,600 --> 00:14:11,120
can summon that will attack enemies and like teleport around

278
00:14:11,159 --> 00:14:15,639
the battlefield. So but the elemental side of her is

279
00:14:15,679 --> 00:14:19,000
that when you switch your gun to like say I'm

280
00:14:19,080 --> 00:14:22,559
using incendiary AMMO, that means that all the phantoms are

281
00:14:22,559 --> 00:14:24,840
going to have fire based attacks, but if I switch

282
00:14:24,879 --> 00:14:27,799
it over to cryo, they will all have ice based attacks.

283
00:14:27,840 --> 00:14:31,159
So based on what weapon you are using, your phantoms

284
00:14:31,320 --> 00:14:34,759
or summons will have that same element with their attacks,

285
00:14:34,759 --> 00:14:37,360
which is kind of cool. Yeah, so you can play

286
00:14:37,360 --> 00:14:39,039
with the elements a little bit that way. But Aman

287
00:14:39,879 --> 00:14:43,440
is way more elemental, Like he has these axes that

288
00:14:43,480 --> 00:14:45,519
he throws, so like that he has like a projectile

289
00:14:45,519 --> 00:14:48,039
where it's like he'll throw the axe and when you

290
00:14:48,080 --> 00:14:50,000
bring it up, like as your action skill, he holds

291
00:14:50,039 --> 00:14:51,879
up two actses, one as a fire one is an

292
00:14:51,919 --> 00:14:54,120
ice axe, so you can choose which one you want

293
00:14:54,120 --> 00:14:57,000
to throw, and then there's kind of like an like

294
00:14:57,120 --> 00:15:01,120
he had one of his his like passive trait is

295
00:15:01,159 --> 00:15:04,559
that each one of his action skills has an extra

296
00:15:04,639 --> 00:15:08,080
action skill looped on top of that. So his other

297
00:15:08,399 --> 00:15:12,080
action skill for the dual wielding axes where he can

298
00:15:12,080 --> 00:15:14,720
throw one ice in one fire is that it turns

299
00:15:14,960 --> 00:15:18,240
that he forges those two axes together and throws it

300
00:15:18,279 --> 00:15:19,919
and on the way out, I think it's fire and

301
00:15:19,960 --> 00:15:22,120
the way back it is ice. So it's kind of

302
00:15:22,120 --> 00:15:23,919
like a dual element at the end. And then there's

303
00:15:23,960 --> 00:15:27,840
another one where he he has like this like flaming punch,

304
00:15:28,600 --> 00:15:31,639
and I think the secondary trait for that is he

305
00:15:32,000 --> 00:15:35,679
like can line up a wall of fire that you

306
00:15:35,720 --> 00:15:38,039
can run through and everything but enemies can't run through

307
00:15:38,159 --> 00:15:40,000
or shoot through it, so it's like a really good

308
00:15:40,039 --> 00:15:42,279
like way to place down like a little bit of

309
00:15:42,320 --> 00:15:44,480
cover for either you or if you're playing co op,

310
00:15:44,519 --> 00:15:47,960
your teammates. And then maybe my favorite I don't know

311
00:15:48,039 --> 00:15:51,279
this is so I told this like because every time

312
00:15:51,320 --> 00:15:53,120
I finished, they were like, oh, so, what'd you think?

313
00:15:53,799 --> 00:15:55,879
Almost every time I stepped away from the game, I

314
00:15:55,960 --> 00:15:57,320
was like, I think that's gonna be my main I

315
00:15:57,360 --> 00:15:59,759
think that was my favorite Vault Hunter. And I wrote

316
00:15:59,759 --> 00:16:01,200
this in the cover story where I was like I

317
00:16:01,200 --> 00:16:04,480
felt like a child where it's like whenever they ask

318
00:16:04,519 --> 00:16:06,559
you like, oh, what's your favorite, like candy, and it's

319
00:16:06,559 --> 00:16:08,559
always just like the candy that they ate last, Like,

320
00:16:08,559 --> 00:16:10,720
oh yeah, I just had eminems, So Eminem's are my favorite.

321
00:16:10,759 --> 00:16:12,519
That's how I felt with like the Vault Hunters. Like

322
00:16:12,960 --> 00:16:15,440
in the past, I feel like I've always like gravitated

323
00:16:15,480 --> 00:16:17,799
towards like one or two of them immediately and be like,

324
00:16:17,840 --> 00:16:21,039
oh yeah, that's totally my guy. This like I could

325
00:16:21,080 --> 00:16:23,960
see myself playing any of the four and being perfectly happy.

326
00:16:24,000 --> 00:16:27,240
And the last one that I played was Harlow and

327
00:16:27,360 --> 00:16:30,320
she's kind of like this tech like kind of like

328
00:16:30,360 --> 00:16:34,080
tech Wizard. It's almost like a Jedi, but like more technical.

329
00:16:34,240 --> 00:16:37,519
Speaker 2: So is that was the wasn't your class in one

330
00:16:37,519 --> 00:16:39,159
of the other ones, like tech Nomancer.

331
00:16:39,559 --> 00:16:41,759
Speaker 3: Yeah, yeah, it's a little bit different from that.

332
00:16:42,080 --> 00:16:42,639
Speaker 1: Okay.

333
00:16:42,480 --> 00:16:46,159
Speaker 3: So she has this passive trait called entanglement, and what

334
00:16:46,200 --> 00:16:49,559
that does is when she uses her action skills on enemies,

335
00:16:50,320 --> 00:16:53,759
they become entangled. They start glowing like this rainbow like

336
00:16:53,919 --> 00:16:56,720
holographic look almost like a you know, like a Pokemon card,

337
00:16:57,279 --> 00:17:01,120
and when they are in that, they kind of split damage.

338
00:17:01,279 --> 00:17:04,440
So like if like there's five enemies and I entangle

339
00:17:04,759 --> 00:17:07,200
four of them, and you entangle them through like just

340
00:17:07,240 --> 00:17:09,319
by touching them with your action skills. So one of

341
00:17:09,319 --> 00:17:11,200
hers is she can lift one enemy up almost like

342
00:17:11,240 --> 00:17:15,480
a Jedi and then like slam them into other enemies

343
00:17:15,599 --> 00:17:18,480
or like walls or ground or whatever to do damage.

344
00:17:18,559 --> 00:17:21,400
But if you keep touching other enemies with that enemy,

345
00:17:21,720 --> 00:17:25,079
it entangles all of them, and then if you shoot them,

346
00:17:25,480 --> 00:17:28,160
it kind of hurts all the other entangled ones as well,

347
00:17:28,160 --> 00:17:30,359
So it's really good for crowd control. And then the

348
00:17:30,400 --> 00:17:32,279
other ways you can entangle her. Other action skills are

349
00:17:32,319 --> 00:17:34,839
like she shoots like this kind of like disco ball

350
00:17:34,880 --> 00:17:38,000
looking bomb forward, and it has this massive area of

351
00:17:38,039 --> 00:17:41,279
effect explosion and anything that it touches. In addition to

352
00:17:41,319 --> 00:17:43,480
dealing damage, it also entangles. And then there's another one

353
00:17:43,480 --> 00:17:44,799
that's just kind of like a pulse mind that she

354
00:17:44,839 --> 00:17:47,720
throws on the ground and like reverberates out, and as

355
00:17:47,759 --> 00:17:49,920
that happens, it entangles all the enemies. So it's really

356
00:17:50,000 --> 00:17:53,279
really good if like there's just like hordes of like

357
00:17:53,440 --> 00:17:57,519
monsters or enemies running at you, And that's good because

358
00:17:57,559 --> 00:18:00,720
like they've also upped the crowd sizes pretty sicknificantly in

359
00:18:00,799 --> 00:18:03,519
this game. They're they're really making good use of Unreal

360
00:18:03,559 --> 00:18:07,079
Engine five with both the I mean, the graphics look better.

361
00:18:07,400 --> 00:18:09,880
The world loads so much faster, and I'm sure that's

362
00:18:09,920 --> 00:18:12,400
thanks to like the tech of like the PS five

363
00:18:12,400 --> 00:18:14,759
an Xbox Series X as well. I was playing on

364
00:18:14,799 --> 00:18:17,559
a PC, so I can't really comment on like the

365
00:18:17,599 --> 00:18:19,839
performance on the other platforms or even the switch to

366
00:18:21,720 --> 00:18:24,240
but yeah, do you know, off the top of your head,

367
00:18:24,279 --> 00:18:26,400
is it day and date switch too? They're saying a

368
00:18:26,480 --> 00:18:28,960
later date in twenty but they're still saying twenty twenty five,

369
00:18:29,319 --> 00:18:31,000
So yeah, I do.

370
00:18:31,119 --> 00:18:32,839
Speaker 2: I do think one of the highest compliments you paid

371
00:18:32,839 --> 00:18:35,000
to the game, Brian, like we've already said, was was

372
00:18:35,039 --> 00:18:37,519
that you you at the end the cover story you said,

373
00:18:37,599 --> 00:18:39,880
I don't know who I'm going to be playing as,

374
00:18:39,920 --> 00:18:42,279
which I think I think is like that says a

375
00:18:42,279 --> 00:18:44,319
lot about the game. That like there wasn't one that

376
00:18:44,359 --> 00:18:45,559
you were like, well, I didn't really like this one.

377
00:18:45,559 --> 00:18:47,640
They were a little too technical or something like that.

378
00:18:47,519 --> 00:18:49,039
Speaker 3: You know, Yeah, And I mean the other thing is

379
00:18:49,039 --> 00:18:50,960
like on the other side of the spectrum, like this

380
00:18:51,039 --> 00:18:53,920
is an all new world, right, It's not Pandora anymore.

381
00:18:54,160 --> 00:18:57,599
It's not Elpis, which you know it is the moon

382
00:18:57,839 --> 00:19:00,440
above Pandora, or it was above Pandora, or the whole

383
00:19:00,480 --> 00:19:03,720
story is like in at the end of Borderlands three.

384
00:19:03,799 --> 00:19:07,920
Sorry for spoilers for Borderlands three, Lilith, who was the

385
00:19:07,960 --> 00:19:11,319
siren in the first Borderlands Yes, Kate Blanchet, Yes, Kate

386
00:19:11,359 --> 00:19:15,160
Blanchett has to teleport Elpis away from Pandora because it

387
00:19:15,160 --> 00:19:18,599
was about to like reak havoc on Pandora, and she

388
00:19:18,680 --> 00:19:22,240
teleports it to what I seemed like an empty part

389
00:19:22,240 --> 00:19:24,920
of space, but it turned out there was a veiled

390
00:19:25,599 --> 00:19:28,559
planet there and it smashed into the planet when she

391
00:19:28,640 --> 00:19:33,079
did that, and it shattered the veil, so now like

392
00:19:33,440 --> 00:19:37,759
there are like people know it's there now, so that

393
00:19:37,759 --> 00:19:39,720
that happens, and then like it causes all kinds of

394
00:19:39,799 --> 00:19:43,079
problems in this planet. And it turns out this planet

395
00:19:43,119 --> 00:19:47,440
was kind of ruled by this like dictator called the Timekeeper,

396
00:19:47,480 --> 00:19:50,160
who I guess has been alive for a very long time.

397
00:19:50,200 --> 00:19:53,440
But he values order above all else, so like he's

398
00:19:53,480 --> 00:19:55,920
really like controlling of the people. He's installed like these

399
00:19:56,880 --> 00:20:00,799
like bolts on their their bodies to prevent them from

400
00:20:01,039 --> 00:20:05,319
disobeying orders and everything. So he's basically enslaved an entire planet.

401
00:20:05,559 --> 00:20:11,279
And once the moon crashes into it, it actually rains

402
00:20:11,319 --> 00:20:14,160
down some of like the psycho masks from Borderlands from

403
00:20:14,200 --> 00:20:18,119
the Borderlands franchise, and one of his like underlings, the

404
00:20:18,160 --> 00:20:21,200
Timekeeper's underlings, picks it up and it's like, oh, what's this,

405
00:20:21,319 --> 00:20:23,160
And then they realize like, oh, there's more out there

406
00:20:23,160 --> 00:20:25,279
than just this planet, and they start questioning it. So

407
00:20:25,359 --> 00:20:29,000
like another faction forms called the Rippers, and what they

408
00:20:29,039 --> 00:20:32,240
do is they realize that they're like kind of under

409
00:20:32,279 --> 00:20:34,079
control of the Timekeeper by these things that are like

410
00:20:34,119 --> 00:20:37,519
surgically implanted in their heads. So they start ripping them out.

411
00:20:38,200 --> 00:20:41,359
But what that does is it often mutilates their body,

412
00:20:41,359 --> 00:20:44,039
but it also mutilates their mind, so they also are

413
00:20:44,160 --> 00:20:47,119
very they can be hostile as well, So you have

414
00:20:47,200 --> 00:20:49,200
like those factions. There's another faction in there that I

415
00:20:49,240 --> 00:20:52,039
didn't really get to interact with very much. But the

416
00:20:52,079 --> 00:20:56,799
Timekeeper is kind of like the main villain, and the

417
00:20:56,799 --> 00:20:58,640
bar has always been I think this isn't really like

418
00:20:58,759 --> 00:21:01,400
controversial to say, but the bar for the Borderlands franchise

419
00:21:01,440 --> 00:21:05,839
in terms of villains has always been Handsome Jack. And yeah,

420
00:21:05,880 --> 00:21:06,359
so like.

421
00:21:06,279 --> 00:21:08,559
Speaker 2: I don't even I don't even remember the the Borderlands

422
00:21:08,599 --> 00:21:11,160
one was the one I played primarily the most.

423
00:21:11,240 --> 00:21:18,720
Speaker 3: I don't even remember, so uh, I don't know if

424
00:21:18,720 --> 00:21:20,960
the Timekeeper is going to reach the heights of Handsome Jack.

425
00:21:21,039 --> 00:21:24,880
Like that's a very high barred set. But he does

426
00:21:25,039 --> 00:21:30,559
feel very menacing, very powerful, and he almost he definitely

427
00:21:30,559 --> 00:21:32,359
believes in his cause, like he thinks he is doing

428
00:21:32,359 --> 00:21:38,440
this planet right by maintaining order. Kind of similar, I

429
00:21:38,519 --> 00:21:40,839
mean similar, like like all good villains are that way. Like,

430
00:21:40,880 --> 00:21:43,279
I mean, you know, Thanos was a great villain in

431
00:21:43,279 --> 00:21:45,960
Infinity War and Endgame because he believed in his cause

432
00:21:46,039 --> 00:21:48,960
and like he said, he talks about it in such

433
00:21:49,000 --> 00:21:51,359
a way that you're like, Okay, yeah, I understand why

434
00:21:51,359 --> 00:21:54,079
you think that, even though it's clearly.

435
00:21:53,759 --> 00:21:57,359
Speaker 1: Wrong, Like you could snap your fingers and create more resources.

436
00:21:57,400 --> 00:21:58,599
I mean, that's the other way you.

437
00:21:58,599 --> 00:22:02,480
Speaker 3: Can go exactly. But oh yeah, so eagles could fly

438
00:22:02,599 --> 00:22:06,599
you to the mountain and Lord of the Rings. But yeah, so, like,

439
00:22:07,240 --> 00:22:10,839
I think that the possibility is there for the Timekeeper

440
00:22:10,880 --> 00:22:13,160
to be an incredible villain. So I want to learn

441
00:22:13,160 --> 00:22:15,720
more about him, and I will have an article on

442
00:22:15,799 --> 00:22:18,279
game Informer dot com that dives a little bit deeper

443
00:22:18,359 --> 00:22:20,880
into who the Timekeeper is through the words of the

444
00:22:20,920 --> 00:22:25,240
folks who you know, created him. But yeah, like I

445
00:22:25,400 --> 00:22:27,960
I didn't really encounter him like all that much. I

446
00:22:28,960 --> 00:22:30,960
fought one of his underlings and like a big boss

447
00:22:31,000 --> 00:22:34,559
battle that took like twenty five minutes to finish. It

448
00:22:34,599 --> 00:22:37,319
was a very long battle. It was very cool too.

449
00:22:38,640 --> 00:22:41,119
I faced off against like one of his Like I

450
00:22:41,160 --> 00:22:43,119
think he's like a scientist or something, so like I

451
00:22:43,160 --> 00:22:45,799
thought some of his like I don't know, for lack

452
00:22:45,799 --> 00:22:49,839
of a better word, direct reports, But I did not

453
00:22:49,920 --> 00:22:51,920
really encounter him. There's only been a few times where

454
00:22:51,960 --> 00:22:53,680
like he would just like talk to me over like

455
00:22:54,400 --> 00:22:57,880
I guess like headset or whatever Jack style.

456
00:22:58,319 --> 00:23:01,440
Speaker 1: Yeah, taunting over in or cooms and stuff.

457
00:23:01,240 --> 00:23:03,119
Speaker 3: Like why do you resist? Like you know, like that

458
00:23:03,160 --> 00:23:05,599
type of stuff. It's like nothing like substantial, just him

459
00:23:05,640 --> 00:23:09,960
kind of like pontificating, and yeah, he seems like he's

460
00:23:09,960 --> 00:23:12,119
going to be a very good boss or very good

461
00:23:12,200 --> 00:23:17,319
like main antagonist. So I'm excited to learn more about him. Yeah,

462
00:23:17,319 --> 00:23:19,960
So start off in the Fade Fields, which is very

463
00:23:19,960 --> 00:23:23,880
different from like a normal Borderlands like starting area because

464
00:23:23,880 --> 00:23:26,599
it's almost always like a wasteland when you start a

465
00:23:26,640 --> 00:23:29,839
Borderlands game, whether it's like sandy or icy or whatever.

466
00:23:30,480 --> 00:23:34,200
This is like a lush green field and like there's

467
00:23:34,240 --> 00:23:37,559
all kinds of vegetation and like it's bright and sunny.

468
00:23:39,000 --> 00:23:41,279
And that was intentional because they want you to get

469
00:23:41,279 --> 00:23:42,720
there and be like, oh, this is actually a pretty

470
00:23:42,759 --> 00:23:45,640
nice place. And then the more you delve into this world,

471
00:23:45,759 --> 00:23:48,960
the more you realize that like there's kind of like

472
00:23:49,000 --> 00:23:51,519
some other stuff going on, and like it really juxtaposes

473
00:23:51,519 --> 00:23:54,400
against like the starting area of that that almost feels

474
00:23:54,480 --> 00:23:57,319
ripped from like kind of like a lot of RPGs

475
00:23:57,359 --> 00:23:58,920
like where it's like, yeah, we're starting in like the

476
00:23:59,319 --> 00:24:02,359
beach environ or like the forest environment, and now we're

477
00:24:02,400 --> 00:24:06,480
going to the apocalypse environment. Okay, that's kind of how

478
00:24:06,480 --> 00:24:08,720
it feels. Because the exclusive area that I got to

479
00:24:08,759 --> 00:24:12,319
play around in was Carcadia Burn, which is one of

480
00:24:12,319 --> 00:24:15,119
the other After you complete a few missions, the world

481
00:24:15,160 --> 00:24:17,640
opens up and you can go to Carcadia Burn or

482
00:24:17,680 --> 00:24:19,440
if you get what the other name of the other

483
00:24:19,519 --> 00:24:22,920
zone was. I didn't get to see that one, but

484
00:24:23,440 --> 00:24:27,240
it's it's much more of like a desert y wasteland environment,

485
00:24:27,920 --> 00:24:30,640
and it's it's the Rippers that I talked about earlier that,

486
00:24:30,720 --> 00:24:32,880
like you know, are the other faction outside of the Order,

487
00:24:32,960 --> 00:24:36,440
which is the Timekeeper's faction. That's where they kind of

488
00:24:36,480 --> 00:24:39,559
have set up shop is in Carcadia Burn. And the

489
00:24:39,559 --> 00:24:42,640
reason it's a wasteland is because when the moon smashed

490
00:24:42,640 --> 00:24:44,559
into the planet, it's that part of the world that

491
00:24:44,640 --> 00:24:47,599
it hit, so it it took like the brunt of

492
00:24:47,640 --> 00:24:51,160
the force. So yeah, that was really fun. There's so

493
00:24:51,319 --> 00:24:56,319
many side things going around, like there are Rift Champions

494
00:24:56,319 --> 00:24:58,160
they're called where it's like you'll just be going through

495
00:24:58,160 --> 00:25:00,200
the open world like they do such a good job

496
00:25:00,279 --> 00:25:04,400
of like, hey, here's like the mission marker, like you

497
00:25:04,440 --> 00:25:06,279
can go there. Like we'll even have like they even

498
00:25:06,359 --> 00:25:10,599
have a little robot called Echo four that will like

499
00:25:10,880 --> 00:25:13,400
navigate you, like it'll put like almost like Forts of

500
00:25:13,480 --> 00:25:15,880
Horizon style like draw a line on the road and

501
00:25:15,920 --> 00:25:18,359
you can follow that line. But there are so many

502
00:25:18,359 --> 00:25:23,240
diversions all throughout the world, so it's like, Okay, well,

503
00:25:23,240 --> 00:25:26,759
there's this giant like kind of like foggy bubble in

504
00:25:26,759 --> 00:25:28,119
the middle of the world. You're like, what's that And

505
00:25:28,119 --> 00:25:29,319
you go in there and there's a there's like a

506
00:25:29,680 --> 00:25:31,680
world boss that you can fight in there.

507
00:25:32,480 --> 00:25:34,440
Speaker 2: Come like like kind of like a like a Destiny

508
00:25:34,440 --> 00:25:37,400
style like this thing just shows up and yeah, it

509
00:25:37,880 --> 00:25:39,759
seems like the encounter, I guess, or.

510
00:25:40,240 --> 00:25:44,319
Speaker 3: It's like a it seems like it is at random.

511
00:25:44,799 --> 00:25:47,240
I don't know like how they programmed it, but it

512
00:25:47,319 --> 00:25:49,680
seems like it's like, oh, one of those events is

513
00:25:49,680 --> 00:25:51,640
happening right there. Let me jump in. But you have

514
00:25:51,680 --> 00:25:53,519
to stay within the bubble, like they won't come out

515
00:25:53,519 --> 00:25:55,680
of the bubble to attack you. You go into it, and

516
00:25:55,720 --> 00:25:57,400
like in order to stay in the encounter, you need

517
00:25:57,440 --> 00:25:59,920
to stay in like this little area this radius.

518
00:26:00,200 --> 00:26:03,279
Speaker 1: Which is like a very life service y kind of thing. Yeah.

519
00:26:03,559 --> 00:26:07,440
Speaker 3: Yeah, So and then there's also like what was it

520
00:26:07,480 --> 00:26:10,559
called I can grab my notes here? But there's one

521
00:26:10,599 --> 00:26:14,599
where you are basically you're charged with getting a battery

522
00:26:15,119 --> 00:26:17,640
to the top of this area. I think it's is

523
00:26:17,680 --> 00:26:21,160
this the silos, but basically like, yeah, there's a battery

524
00:26:21,319 --> 00:26:24,319
down at the bottom of this this area. You have

525
00:26:24,359 --> 00:26:26,640
to get it up to the top somehow, and like

526
00:26:26,680 --> 00:26:29,079
you can take it and throw it, but you can't

527
00:26:29,119 --> 00:26:31,519
like use like your grapple or anything or mantle while

528
00:26:31,519 --> 00:26:33,160
you're holding the battery. So it's kind of like a

529
00:26:33,160 --> 00:26:36,319
puzzle type element of like, all right, I've got to

530
00:26:36,319 --> 00:26:38,240
get this up there? How do I do that without

531
00:26:38,240 --> 00:26:42,200
most of my traversal skills? Yeah, and that for that one,

532
00:26:42,200 --> 00:26:43,640
I think the one that I completed, it gave me

533
00:26:43,720 --> 00:26:45,640
like a new skin for my my vehicle.

534
00:26:47,400 --> 00:26:49,200
Speaker 1: Little speeder bikes in this now.

535
00:26:49,119 --> 00:26:52,480
Speaker 3: Right, yeah, digi runners, and they do control very similar

536
00:26:52,519 --> 00:26:56,079
to like how the kind of the bikes in Destiny

537
00:26:56,240 --> 00:26:59,200
control the sparrows.

538
00:26:59,079 --> 00:27:02,079
Speaker 2: Individual because wasn't it like the other vehicles and borderlands

539
00:27:02,079 --> 00:27:04,480
are always like a bunch of people can load up

540
00:27:04,519 --> 00:27:06,119
onto them, right, yeah, usually.

541
00:27:06,000 --> 00:27:08,920
Speaker 3: Yeah, these are individuals at least what I saw their

542
00:27:08,960 --> 00:27:13,000
individual But yes, that that is how it worked as

543
00:27:13,000 --> 00:27:16,799
far as I remember. It's cool. So uh yeah, I

544
00:27:16,839 --> 00:27:20,559
completed a base that I assaulted. There's and that was

545
00:27:20,599 --> 00:27:23,160
where there was this guy in Horace. He was like,

546
00:27:23,599 --> 00:27:26,359
uh just he was like one of the first battles

547
00:27:26,359 --> 00:27:30,160
I did. I also did the uh primordial vault. So

548
00:27:31,599 --> 00:27:35,359
when you there's this other side activity where you have

549
00:27:35,400 --> 00:27:37,759
to find a terminal, So like you open up the

550
00:27:38,079 --> 00:27:42,000
terminal and it opens up like this thing that brings

551
00:27:42,039 --> 00:27:44,960
you a balloon and it pops up and you can

552
00:27:45,039 --> 00:27:47,480
use that balloon almost like the launchers in like Tiers

553
00:27:47,480 --> 00:27:49,759
of the Kingdom, because you have a glide ability and

554
00:27:49,799 --> 00:27:52,240
you can glide just as far as you want basically,

555
00:27:52,799 --> 00:27:54,519
And so what you can do is you can like

556
00:27:54,599 --> 00:27:56,680
grab that balloon and it'll throw you up in the air,

557
00:27:56,759 --> 00:27:59,799
so you can glide around a little bit easier. But

558
00:28:00,079 --> 00:28:02,640
also from what I recall, and this is kind of

559
00:28:02,640 --> 00:28:04,559
off the top of the dome, so apologies that this

560
00:28:04,640 --> 00:28:07,519
is inaccurate, but I think they also give you like

561
00:28:07,720 --> 00:28:11,480
hints or or like to where vault keys are. So

562
00:28:11,640 --> 00:28:14,400
it gives you intel to like fragments of your vault keys.

563
00:28:14,440 --> 00:28:17,680
And then the vaults are kind of like these multi

564
00:28:17,680 --> 00:28:22,000
stage like almost like Horde mode style, but like not

565
00:28:22,039 --> 00:28:23,720
with you don't set up anything. You just get there

566
00:28:23,720 --> 00:28:25,359
and you're fighting waves of enemies and you just have

567
00:28:25,400 --> 00:28:28,519
to survive for as as many enemies as come, and

568
00:28:28,599 --> 00:28:30,279
then you move on to the next platform, and then

569
00:28:30,279 --> 00:28:31,559
move on to the next platform, and at the end

570
00:28:31,559 --> 00:28:34,920
there's this big like set piece boss waiting for you.

571
00:28:35,440 --> 00:28:38,160
I thought a boss called Inceptis, and basically he's like

572
00:28:38,160 --> 00:28:41,759
this kind of like giant like almost like lizard like creature,

573
00:28:41,880 --> 00:28:44,400
and he has like these giant claws that'll slash at you.

574
00:28:44,440 --> 00:28:46,240
He has a big tail that he whips you with

575
00:28:47,400 --> 00:28:49,799
and then like I got him down. Basically it uses

576
00:28:49,880 --> 00:28:53,279
all of the traversal stuff that they put in the game.

577
00:28:53,319 --> 00:28:55,799
It was a really good showcase for that because like

578
00:28:55,839 --> 00:28:57,240
not only did you have to like double jump over

579
00:28:57,279 --> 00:28:59,359
the tail when he whipped and like dodged to one

580
00:28:59,400 --> 00:29:01,279
side or the other for when he slashed at you,

581
00:29:01,920 --> 00:29:05,279
but also you had to use your grapple rope to

582
00:29:05,480 --> 00:29:08,440
like grab him like almost like Spider Man style, Like

583
00:29:08,480 --> 00:29:12,559
he had like these like like almost like pustules, if

584
00:29:12,559 --> 00:29:14,359
that's the right word for it, and you have to

585
00:29:14,359 --> 00:29:16,160
grab those and open them up to make a point

586
00:29:16,160 --> 00:29:19,319
of vulnerability, and then you can shoot like the sore basically.

587
00:29:19,960 --> 00:29:21,599
And then when I got him down to half health,

588
00:29:22,079 --> 00:29:24,279
he jumped up into the ceiling and like formed a

589
00:29:24,279 --> 00:29:25,960
little bit of a cocoon and then he flooded the

590
00:29:26,000 --> 00:29:29,599
arena with acid and I had these like mushrooms were

591
00:29:29,640 --> 00:29:31,519
up on the ceiling. You basically have to grapple from

592
00:29:31,559 --> 00:29:34,200
like mushroom to mushroom while shooting at the thing. It

593
00:29:34,240 --> 00:29:37,240
was very Spider Man esque if Spider Man used guns

594
00:29:37,279 --> 00:29:39,759
that like ricocheted when you got a headshot.

595
00:29:40,000 --> 00:29:42,480
Speaker 1: Then when you shot the postules, were any equips that

596
00:29:42,519 --> 00:29:44,359
you remember from your characters.

597
00:29:44,640 --> 00:29:46,759
Speaker 3: Oh man, that's gonna leave the mark. I don't know, no,

598
00:29:46,920 --> 00:29:47,599
something like that.

599
00:29:49,200 --> 00:29:53,119
Speaker 1: That was a sore spot. That's a free one for

600
00:29:55,839 --> 00:29:56,160
but yeah.

601
00:29:56,200 --> 00:29:57,839
Speaker 3: And then another thing they've done is they've added the

602
00:29:57,880 --> 00:30:03,880
ability to to like replay encounters without having to like

603
00:30:03,960 --> 00:30:05,680
do like these weird workarounds that you used to have

604
00:30:05,759 --> 00:30:09,960
to do. And so like you go to this like

605
00:30:10,119 --> 00:30:13,039
vending machine that pops up after you beat a boss

606
00:30:13,079 --> 00:30:17,359
and you can just basically instantly replay it. So it

607
00:30:17,440 --> 00:30:21,200
used to be also very life service, Yeah, because like

608
00:30:21,240 --> 00:30:22,920
you can also do that to grind loot. Like the

609
00:30:23,240 --> 00:30:25,240
bosses obviously dropped like a lot of loot. Same thing

610
00:30:25,279 --> 00:30:28,319
for those Rift champions I mentioned earlier, they drop a

611
00:30:28,319 --> 00:30:30,480
lot of loot, and so like it's maybe worth it

612
00:30:30,519 --> 00:30:32,319
to replay that boss battle.

613
00:30:32,599 --> 00:30:34,279
Speaker 1: Yeah see, And you can just replay a boss battle

614
00:30:34,319 --> 00:30:35,519
like as many times as you want.

615
00:30:35,720 --> 00:30:38,559
Speaker 3: I think there is like a currency attached to it,

616
00:30:38,599 --> 00:30:41,119
but I don't I think like it. They didn't seem

617
00:30:41,160 --> 00:30:43,400
to indicate that it's like a rare currency or anything

618
00:30:43,440 --> 00:30:48,759
like that. And then they've also made changes like rather

619
00:30:48,839 --> 00:30:51,880
than having like finding health packs in or health kits

620
00:30:51,960 --> 00:30:54,079
in like lockers and stuff like that, now it's just

621
00:30:54,319 --> 00:30:57,079
a cool down that you have, So you have rep

622
00:30:57,200 --> 00:30:59,759
kits and it operates on a cool down and it

623
00:30:59,880 --> 00:31:02,079
not only heals you, but it also buffs you in

624
00:31:02,119 --> 00:31:04,400
certain ways, and there's different rep kits that you can equip.

625
00:31:04,519 --> 00:31:07,240
Speaker 2: So and then do you like that, like I've oh, yeah,

626
00:31:07,319 --> 00:31:08,720
as opposed to like the lockers, Yeah.

627
00:31:08,640 --> 00:31:13,839
Speaker 3: Definitely, I definitely prefer it. And then they also made

628
00:31:13,839 --> 00:31:16,839
some improvements to co op, like you no longer have

629
00:31:16,920 --> 00:31:20,039
to like just spawn at like a nearby checkpoint or

630
00:31:20,079 --> 00:31:23,119
a SPA. Now you can spawn directly on your co

631
00:31:23,200 --> 00:31:25,880
op partner and you can split because it's like I said,

632
00:31:25,880 --> 00:31:28,759
it's a giant, seamless open world and you can explore

633
00:31:28,799 --> 00:31:31,640
as far away from each other as possible, and it'll

634
00:31:31,680 --> 00:31:35,839
only like start like auto teleporting you once somebody enters

635
00:31:35,880 --> 00:31:38,640
another biome, Like if you're in Fade Fields and then

636
00:31:38,759 --> 00:31:41,480
go to Carcadia Burn, it'll be like teleporting you. And

637
00:31:41,920 --> 00:31:43,319
you know, I don't know what the countdown is, but

638
00:31:43,359 --> 00:31:45,480
it's like five four, and you can push a button

639
00:31:45,480 --> 00:31:48,519
and cancel that, so it's not like automatically going to

640
00:31:48,559 --> 00:31:51,720
teleport you. It just like initiates the sequence, but you

641
00:31:51,759 --> 00:31:53,480
can stop it from doing that. So that's nice.

642
00:31:53,519 --> 00:31:55,359
Speaker 1: Can explore separate biomes.

643
00:31:55,400 --> 00:31:57,720
Speaker 3: Then it sounds it sure seems like it, like I

644
00:31:57,720 --> 00:31:59,319
did not do it, but they said, oh yeah, it'll

645
00:31:59,319 --> 00:32:02,400
auto teleport you want. Because like I was talking to

646
00:32:02,440 --> 00:32:04,440
one developer and playing co op with another and he

647
00:32:04,519 --> 00:32:06,000
was like, oh yeah, hold on right here. For a second,

648
00:32:06,000 --> 00:32:07,480
he was like telling me about something, and then he's like,

649
00:32:07,480 --> 00:32:08,960
all right, your co op partner is over there, and

650
00:32:08,960 --> 00:32:12,079
it said like eleven hundred meters away, and he's like

651
00:32:12,359 --> 00:32:14,079
you could try to catch up with him, or you

652
00:32:14,079 --> 00:32:16,960
can auto teleport to his location at any time, which

653
00:32:16,960 --> 00:32:19,279
is also very cool, so you don't have to wait

654
00:32:19,319 --> 00:32:22,559
for like any kind of auto teleport. But they were like, yeah,

655
00:32:22,599 --> 00:32:24,119
you can cancel that if you want to. So it

656
00:32:24,160 --> 00:32:26,039
does seem like I could explore one part of the

657
00:32:26,039 --> 00:32:28,160
world and you know, Marcus, you could explore another part

658
00:32:28,160 --> 00:32:31,079
of the world, so that is also very cool. They

659
00:32:31,119 --> 00:32:33,359
are also one of the big things that they've done

660
00:32:33,519 --> 00:32:38,279
is they if you've played Borderlands three, like the manufacturers

661
00:32:38,559 --> 00:32:41,960
of the guns became even more important in those games

662
00:32:41,960 --> 00:32:45,200
in that game, and basically those manufacturers have different traits

663
00:32:45,519 --> 00:32:52,680
so that that gives them like a more identifiable characteristic.

664
00:32:52,799 --> 00:32:54,960
So it's like, oh, I had this gun that means

665
00:32:55,039 --> 00:32:57,680
it's gonna you know, ricochet if I shoot somebody in

666
00:32:57,720 --> 00:32:59,880
the head, it's gonna get to a crit hit it's

667
00:33:00,119 --> 00:33:03,720
to ricochet to another enemy automatically. Or this one shoots

668
00:33:03,759 --> 00:33:07,279
sticky bombs or something like that. Now there is a

669
00:33:07,279 --> 00:33:11,200
component of mixing and matching those traits, so like if

670
00:33:11,240 --> 00:33:15,359
you have the ricochet off the crit shots and you

671
00:33:15,400 --> 00:33:17,920
pick a gun up that happens to have a licensed

672
00:33:18,000 --> 00:33:22,319
part from the manufacturer that does the sticky bombs. You

673
00:33:22,359 --> 00:33:24,079
will get both of those. It'll get the best of

674
00:33:24,079 --> 00:33:26,240
both worlds in that or this one on like you know,

675
00:33:26,400 --> 00:33:28,400
you'll be like, oh, it has it's this gun, but

676
00:33:28,440 --> 00:33:30,160
it has a license part from this, so you get

677
00:33:30,200 --> 00:33:33,279
the both of those characteristics in that gun. So A

678
00:33:33,480 --> 00:33:35,759
really up the number of combinations there are, like they

679
00:33:35,880 --> 00:33:38,039
I mean, they have always had I think, like over

680
00:33:38,079 --> 00:33:41,079
a billion guns in every Borderlands game, just through like

681
00:33:41,319 --> 00:33:44,720
procedural generation. But like I think they were talking and

682
00:33:44,759 --> 00:33:47,799
this I believe at one point, Again don't quote me

683
00:33:47,839 --> 00:33:50,440
on this, but I think they said upwards of five

684
00:33:50,480 --> 00:33:51,559
billion combinations.

685
00:33:52,279 --> 00:33:54,200
Speaker 1: M that's several more billions.

686
00:33:54,359 --> 00:33:57,880
Speaker 3: That is that is many guns at least. Yes, So

687
00:33:58,599 --> 00:34:01,920
and yeah, like I like they've nailed the tone of

688
00:34:01,960 --> 00:34:04,279
the writing. Again, I didn't play too many story moments,

689
00:34:04,359 --> 00:34:09,239
but like they they definitely feel more rained in with

690
00:34:09,280 --> 00:34:11,559
the humor and they kind of described it the way

691
00:34:11,599 --> 00:34:18,159
I when I interviewed Negoshi, the guy behind the Yakuza series, originally,

692
00:34:18,840 --> 00:34:22,199
he explained it as like, Okay, well, you know, if

693
00:34:22,239 --> 00:34:26,239
you play the main like the main critical path of

694
00:34:26,280 --> 00:34:30,800
the story, you will get this very serious drama type story.

695
00:34:30,880 --> 00:34:34,679
Action focus drama basically, but if you go off the

696
00:34:34,679 --> 00:34:37,079
beaten path, that's where you get the comedic stuff, like

697
00:34:37,199 --> 00:34:40,840
the side quests and everything. That's kind of how the

698
00:34:40,840 --> 00:34:45,519
Borderlands writing team explained, like how they're like balancing the

699
00:34:46,880 --> 00:34:49,360
comedy with the kind of serious action stuff.

700
00:34:50,280 --> 00:34:52,239
Speaker 1: Okay, awesome, but it's.

701
00:34:52,079 --> 00:34:54,360
Speaker 3: Still seasoned with that humor though, Like even when you're

702
00:34:54,360 --> 00:34:56,320
playing the main stuff, there's still gonna be the little quips.

703
00:34:56,360 --> 00:34:59,159
There's still gonna be funny moments. But yeah, the funniest

704
00:34:59,159 --> 00:35:01,039
moments that I expect were definitely when I was doing

705
00:35:01,079 --> 00:35:01,639
side stuff.

706
00:35:02,360 --> 00:35:04,440
Speaker 1: Okay, what's the uh, what's a funny line that you

707
00:35:04,480 --> 00:35:05,039
can remember?

708
00:35:06,079 --> 00:35:07,880
Speaker 3: The clap trap one that made me laugh because you know,

709
00:35:07,880 --> 00:35:11,280
clap traps always like kind of very like happy go

710
00:35:11,360 --> 00:35:13,719
lucky in a lot of ways and sometimes a little menacing.

711
00:35:14,079 --> 00:35:16,280
But he was like telling me to go do something,

712
00:35:16,400 --> 00:35:17,920
and like I was like, I don't want to spoil

713
00:35:17,960 --> 00:35:20,360
too much, but I was like going to from like

714
00:35:20,440 --> 00:35:23,199
area to area, grabbing these mementos that like I guess

715
00:35:23,360 --> 00:35:26,119
crashed down on Cairos, the new planet when the moon

716
00:35:26,159 --> 00:35:30,199
crashed into it, and clap traps like, oh, I guess

717
00:35:30,199 --> 00:35:33,360
it's not there and then like you killed one more

718
00:35:33,400 --> 00:35:35,239
guy and I guess he drops it and you find

719
00:35:35,239 --> 00:35:37,599
it and he's just like, oh it was there, never

720
00:35:37,760 --> 00:35:40,280
questioned me again, like a real deep voice on my woe.

721
00:35:40,679 --> 00:35:42,719
So that was it was pretty funny. I don't know,

722
00:35:43,000 --> 00:35:45,599
like it was just out of the blue car. Yeah,

723
00:35:45,719 --> 00:35:47,880
it's completely co It's not going to do it justice

724
00:35:47,880 --> 00:35:48,960
when I explain it like that.

725
00:35:49,239 --> 00:35:49,920
Speaker 1: You had to be there.

726
00:35:50,199 --> 00:35:53,719
Speaker 3: Basically, Yeah, the game of tell there a game of

727
00:35:53,760 --> 00:35:56,679
telephone with something I experienced almost a month ago now,

728
00:35:57,519 --> 00:36:01,440
but yeah, because I did play one day, I traveled

729
00:36:01,440 --> 00:36:05,320
to Nevado, California before this trip to Frisco, Texas, and

730
00:36:05,400 --> 00:36:08,639
went to two K's offices out in Nevado, California and

731
00:36:08,719 --> 00:36:11,960
played a day of Borderlands four there. And then two

732
00:36:11,960 --> 00:36:14,639
weeks later I went to Texas and spent two whole

733
00:36:14,719 --> 00:36:19,320
days at Gearbox doing interviews, playing hours upon hours of

734
00:36:19,320 --> 00:36:22,760
Borderlands four. And I mean, I've got to say like it,

735
00:36:23,039 --> 00:36:28,119
I went in with caution. I was like very hesitant

736
00:36:28,159 --> 00:36:30,440
to like allowing myself to be excited for this game,

737
00:36:30,599 --> 00:36:33,519
and I stepped away being like, Okay, I think they

738
00:36:33,679 --> 00:36:37,360
understand what they needed to do to course correct in

739
00:36:37,440 --> 00:36:39,480
talking with Randy Pitchford, like I talked to him a

740
00:36:39,480 --> 00:36:41,599
little bit about, like, you know, what lessons did you

741
00:36:41,679 --> 00:36:44,480
learn from Borderlands three, Like where did you want to

742
00:36:44,559 --> 00:36:46,679
carry into Borderlands four? And he was like, you know,

743
00:36:46,760 --> 00:36:49,079
like he gave me this whole story about the reason

744
00:36:49,119 --> 00:36:52,719
it's called Borderlands is because it exists in between multiple things.

745
00:36:52,760 --> 00:36:54,440
Like you know, it's a it's a shooter, but it's

746
00:36:54,440 --> 00:36:57,639
also an RPG. It's a comedy, but it's also a drama.

747
00:36:57,760 --> 00:37:00,440
So it's like all these different things that exist like

748
00:37:00,519 --> 00:37:02,840
in the borders between these different things. And he was like,

749
00:37:02,880 --> 00:37:05,480
I think that with like some of our recent games,

750
00:37:05,519 --> 00:37:08,119
we've gone off too far one way or the other,

751
00:37:08,719 --> 00:37:11,920
and we wanted to get back to that Borderlands region

752
00:37:12,039 --> 00:37:13,719
where it's like we are kind of like in like

753
00:37:13,800 --> 00:37:16,400
that gray area between those spaces. And I was like, Okay,

754
00:37:16,800 --> 00:37:18,559
that that does make sense, and that does seem to

755
00:37:18,599 --> 00:37:21,199
be in line with what I have experienced so far.

756
00:37:21,239 --> 00:37:23,800
And I've got to say, like it has made me

757
00:37:23,840 --> 00:37:26,320
feel the excitement that I felt when like Borderlands two

758
00:37:26,400 --> 00:37:28,840
was coming out, where I was just like Okay, yeah,

759
00:37:29,039 --> 00:37:31,480
a sequel to a game that I absolutely adore is

760
00:37:31,519 --> 00:37:34,119
coming out and everything I've seen has told me it's

761
00:37:34,119 --> 00:37:36,840
going to be amazing, And I think Borderlands four is, uh,

762
00:37:37,039 --> 00:37:39,400
you know, up there with my most anticipated games for

763
00:37:39,400 --> 00:37:40,079
the rest of this year.

764
00:37:41,039 --> 00:37:42,960
Speaker 1: Oh yeah, I'm excited. That's that's impressive.

765
00:37:43,039 --> 00:37:44,880
Speaker 2: Yeah, because I mean, I, like you said, it's not

766
00:37:45,000 --> 00:37:48,639
like you went in there expecting to be blown away

767
00:37:48,719 --> 00:37:50,559
or walk out with like this is I'm really looking

768
00:37:50,599 --> 00:37:51,880
forward to this now. You were just like, yeah, let

769
00:37:51,880 --> 00:37:53,519
me see what this is. Let me see what Borderlands

770
00:37:53,559 --> 00:37:56,480
is today, and like that's that that gives me that

771
00:37:56,480 --> 00:37:59,360
That's that makes me optimistic too, because I'm not really

772
00:37:59,360 --> 00:38:02,119
a big Borderland but like I did play one, and

773
00:38:02,199 --> 00:38:03,880
I liked one quite a bit, but then I kind

774
00:38:03,880 --> 00:38:05,280
of fell off on two, and I don't think I

775
00:38:05,320 --> 00:38:07,920
even booted up three. But like, you know, those games

776
00:38:07,960 --> 00:38:11,239
are cool. I'm always open for an excuse to revisit them,

777
00:38:11,280 --> 00:38:11,360
you know.

778
00:38:11,519 --> 00:38:12,960
Speaker 1: Yeah, I'm kind of in the same boat as you.

779
00:38:13,159 --> 00:38:15,519
Like I love one and two. The other ones just

780
00:38:15,559 --> 00:38:17,800
didn't hit the same way. It's it's it's been very

781
00:38:17,840 --> 00:38:20,239
hard for me to get excited for a new Borderlands

782
00:38:20,280 --> 00:38:25,440
like since two pretty much. But yeah, hearing your enthusiasm

783
00:38:25,480 --> 00:38:28,119
for it's definitely like I was just kind of like

784
00:38:28,239 --> 00:38:32,960
indifferent to four up until this point pretty much, but yeah,

785
00:38:33,000 --> 00:38:34,559
I am more likely to give it a shot now,

786
00:38:34,559 --> 00:38:36,280
and it does it does sound like they're doing some

787
00:38:36,320 --> 00:38:36,840
cool stuff.

788
00:38:37,559 --> 00:38:40,079
Speaker 3: Yeah, I'm very much looking forward to it. And it

789
00:38:40,159 --> 00:38:42,280
was fun because, like I also got to know a

790
00:38:42,320 --> 00:38:45,239
lot of these developers and like they most of them

791
00:38:45,519 --> 00:38:48,199
have been there for like at least a decade, if

792
00:38:48,199 --> 00:38:51,639
not more. Like the creative director was like a level

793
00:38:51,679 --> 00:38:56,960
designer on Borderlands one, and like the art director has

794
00:38:57,000 --> 00:39:00,440
been there, like working at Gearbox since before border Lane,

795
00:39:00,519 --> 00:39:02,679
Like he was involved with like the the art direction

796
00:39:02,840 --> 00:39:07,559
change and everything like that. So like it's really really

797
00:39:07,719 --> 00:39:10,280
like they had that institutional knowledge that I think that

798
00:39:10,360 --> 00:39:14,559
like a lot of studios unfortunately don't have too much

799
00:39:14,599 --> 00:39:17,079
of these days, with like the state of the industry

800
00:39:17,119 --> 00:39:20,280
and everything, where it's like people being you know, laid off,

801
00:39:20,280 --> 00:39:24,960
studios being closed. You know, Gearbox has been around for

802
00:39:25,239 --> 00:39:27,559
a while now, and a lot of their more senior

803
00:39:27,599 --> 00:39:30,039
people have been there for almost as long as the

804
00:39:30,039 --> 00:39:31,760
studio has been open, at least as long as they've

805
00:39:31,760 --> 00:39:35,000
been working on Borderlands. But there's also a fair injection

806
00:39:35,079 --> 00:39:37,800
of newer talent as well that I was able to

807
00:39:37,840 --> 00:39:39,599
talk to. So it's cool to get both sides of

808
00:39:39,599 --> 00:39:42,400
that of like some of the people being like, oh yeah,

809
00:39:42,400 --> 00:39:44,239
Like I got into the industry because I love playing

810
00:39:44,280 --> 00:39:46,119
Borderlands one and two when I was like in high

811
00:39:46,159 --> 00:39:48,079
school and now here I am working at the studio,

812
00:39:48,159 --> 00:39:50,800
and then like you know, other people, it's like, oh yeah,

813
00:39:50,840 --> 00:39:53,960
I was the reason that we changed the art style, right.

814
00:39:54,000 --> 00:39:55,920
I worked closely with Randy when we were changing the

815
00:39:56,000 --> 00:39:58,880
art style for Borderlands one. And you know, if you

816
00:39:58,880 --> 00:40:00,719
don't know the story behind that, I will have a

817
00:40:00,760 --> 00:40:04,920
story on why they did that. If you recall, Game

818
00:40:04,920 --> 00:40:07,960
Informer actually had Borderlands one on the cover back when

819
00:40:08,000 --> 00:40:10,480
it had a completely different art style, it almost looked

820
00:40:10,480 --> 00:40:14,280
more like, I would say, like closer to what Rage

821
00:40:14,599 --> 00:40:18,159
was like if you looked at like in Software Rate. Actually, yeah,

822
00:40:18,280 --> 00:40:19,920
so it was like a kind of more a straight

823
00:40:20,000 --> 00:40:22,239
laced style, which I don't think would have gelled well

824
00:40:22,280 --> 00:40:25,519
with the writing and like tone of the game overall.

825
00:40:26,400 --> 00:40:29,519
It was called Pandora originally, and they changed it to

826
00:40:29,559 --> 00:40:32,519
Borderlands before they launched, and when they changed the art style,

827
00:40:33,119 --> 00:40:36,760
and I talked to Randy, I talked to Graham, who

828
00:40:36,800 --> 00:40:38,719
was the creative director of Borderlands four.

829
00:40:38,840 --> 00:40:39,119
Speaker 2: He was.

830
00:40:39,679 --> 00:40:43,639
Speaker 3: I asked him the little teaser. I was like, hey,

831
00:40:43,679 --> 00:40:46,280
what was your thought when like, you know, Randy came

832
00:40:46,320 --> 00:40:48,440
in the room, was like, hey, guys, I know we're

833
00:40:48,440 --> 00:40:50,320
like getting closer to finishing this game, but we have

834
00:40:50,360 --> 00:40:53,440
to change the entire art style. And his first answer

835
00:40:53,559 --> 00:40:58,000
was and I'll censor myself here, effing insane was was

836
00:40:58,000 --> 00:41:00,400
what he thought of that decision initially, but now like, yeah,

837
00:41:00,440 --> 00:41:03,679
it's absolutely the right choice because like look at where

838
00:41:03,719 --> 00:41:07,599
the series is now. So yeah, I'll have a story

839
00:41:07,639 --> 00:41:10,159
on that in the coming weeks as well. Over on

840
00:41:10,199 --> 00:41:12,800
Gaminformer dot com got some other more in depth stuff

841
00:41:12,800 --> 00:41:18,039
stuff on like the Timekeeper, stuff on the seamless open world,

842
00:41:19,400 --> 00:41:22,280
in depth hands on impressions of all the Vault hunters.

843
00:41:22,840 --> 00:41:25,440
So lots of exclusive coverage coming this month to game

844
00:41:25,480 --> 00:41:27,159
Informer dot com.

845
00:41:27,360 --> 00:41:30,000
Speaker 1: Awesome. Yes, keep an eye out for that cover story

846
00:41:30,000 --> 00:41:33,280
when it gets those mailboxes. Thank you so much, Brian,

847
00:41:34,239 --> 00:41:37,920
And moving on, Kyle Hilliard. For a long time, I

848
00:41:38,079 --> 00:41:40,199
was the coolest person in this office because I had

849
00:41:40,239 --> 00:41:43,480
gone to Kajuma Productions and played thirty hours of Debt

850
00:41:43,519 --> 00:41:46,079
Stranding two for a big preview event, and I knew

851
00:41:46,119 --> 00:41:48,039
so much about this game that you guys didn't know,

852
00:41:48,599 --> 00:41:50,639
and I could flaunt that on you, but you have,

853
00:41:50,840 --> 00:41:53,719
much like Sam Porter Bridges, you have ascended the mountaintop

854
00:41:54,320 --> 00:41:57,159
and have kicked me off of it because you have

855
00:41:57,320 --> 00:42:00,400
finished Death Stranding too. You know way more about it

856
00:42:00,400 --> 00:42:02,360
than I do now at this point, and you have

857
00:42:02,440 --> 00:42:05,360
boasted your review. I know it all. Yes, you know

858
00:42:05,440 --> 00:42:08,960
the secrets of the beach and the dooms and the

859
00:42:09,039 --> 00:42:13,519
Kyriellium and all the other weird words that written that game.

860
00:42:13,599 --> 00:42:17,360
Speaker 2: A pass and APAC and the UAC. Yeah, all that stuff,

861
00:42:17,440 --> 00:42:18,840
lots of acroning that game.

862
00:42:18,960 --> 00:42:21,480
Speaker 1: Hung out with a talking doll and a mannequin for

863
00:42:21,719 --> 00:42:22,400
hours an hour.

864
00:42:22,719 --> 00:42:26,400
Speaker 2: I know why that guy that Hydeo Kojima insists is

865
00:42:26,440 --> 00:42:28,000
important and keeps showing us.

866
00:42:28,119 --> 00:42:29,480
Speaker 3: I know why he's important.

867
00:42:29,679 --> 00:42:33,119
Speaker 1: All right, Well tell us all about a desk randing too,

868
00:42:33,320 --> 00:42:36,639
your review now live on the side. What did you

869
00:42:36,800 --> 00:42:38,679
think of a game? Where are you at with it?

870
00:42:39,440 --> 00:42:41,320
Speaker 3: Which, by the way, Marcus, you're still cooler than me,

871
00:42:41,519 --> 00:42:42,480
just like in general.

872
00:42:42,559 --> 00:42:42,840
Speaker 1: Yeah I was.

873
00:42:42,880 --> 00:42:45,360
Speaker 3: I was actually gonna point that out that Marcus fact

874
00:42:45,400 --> 00:42:46,079
cooler than Kyle.

875
00:42:46,639 --> 00:42:49,199
Speaker 2: Oh yeah, and you've also you know hung out with

876
00:42:49,320 --> 00:42:51,480
Hideo Kojima in his purgatory room.

877
00:42:52,239 --> 00:42:56,480
Speaker 1: I think I hung out. I think it's stood.

878
00:42:56,199 --> 00:42:58,400
Speaker 3: Next to him for a photograph. Is that is that

879
00:42:58,480 --> 00:43:00,519
room truly as bright as it looks the picture?

880
00:43:00,800 --> 00:43:03,960
Speaker 1: It is blindingly bright, especially because the rest of the

881
00:43:04,000 --> 00:43:07,480
office is pitch black, like black walls, black carpet, black doors.

882
00:43:07,480 --> 00:43:09,760
So when they do the double door reveal, it is

883
00:43:09,800 --> 00:43:12,440
literally like you have stepped into through the gates of

884
00:43:12,480 --> 00:43:14,840
heaven and your soul is being cleansed as you step

885
00:43:14,880 --> 00:43:15,719
into the room.

886
00:43:15,920 --> 00:43:17,679
Speaker 3: So it's like whenever it can when when like the

887
00:43:17,880 --> 00:43:21,000
video game has it, so like the door opens and

888
00:43:21,039 --> 00:43:23,400
like it's outside and there's like that white effect for

889
00:43:23,440 --> 00:43:24,880
a second while your eyes adjust.

890
00:43:25,199 --> 00:43:27,559
Speaker 1: Yeah. I was literally like for the first few like minute,

891
00:43:27,599 --> 00:43:29,480
I was squinting my eyes standing in a room like

892
00:43:29,599 --> 00:43:31,639
we were outside. It was very much like, oh, the

893
00:43:32,480 --> 00:43:34,800
this is brighter. This is even brighter than it looks

894
00:43:34,840 --> 00:43:36,599
in all those pictures and videos.

895
00:43:36,719 --> 00:43:39,000
Speaker 2: Yeah, I know, we're spending a lot of time talking

896
00:43:39,039 --> 00:43:42,320
about rooms that we entered before actually talking about the

897
00:43:42,320 --> 00:43:44,119
thing people want to hear about. Like that's kind of

898
00:43:44,119 --> 00:43:46,800
the theme of this episode. Brian going into the cold

899
00:43:46,880 --> 00:43:50,239
room Marcus going into the white room that like you

900
00:43:50,360 --> 00:43:54,480
have to go into that room to enter Kojima Productions, right,

901
00:43:54,559 --> 00:43:56,960
Like that is that like the entrance, you know.

902
00:43:56,960 --> 00:44:00,119
Speaker 1: It's like it's own, it's like down a hallway, but

903
00:44:00,199 --> 00:44:03,000
you do have to go to it. There are secret

904
00:44:03,039 --> 00:44:06,960
doors to get to, like two secret conference rooms that

905
00:44:07,039 --> 00:44:10,239
are like basically the same but different colors and maybe

906
00:44:10,280 --> 00:44:13,559
slightly different furniture. And according to the tour guide, it

907
00:44:13,679 --> 00:44:15,320
was just saying like it's just kind of mood base

908
00:44:15,639 --> 00:44:18,159
whenever one Kajima wants to use for like a meeting

909
00:44:18,239 --> 00:44:19,440
or if he has to take a call with some

910
00:44:19,480 --> 00:44:22,440
celebrity he's trying to scan into the game. He's like, yeah,

911
00:44:22,480 --> 00:44:24,800
this is the this is the white lounge room. This

912
00:44:24,880 --> 00:44:28,400
is when he's just feeling contemplative today or something. We'll

913
00:44:28,440 --> 00:44:30,719
come in here and we'll do our thing. But on

914
00:44:30,760 --> 00:44:33,320
the other side there's a black one, and that's when

915
00:44:33,320 --> 00:44:36,039
he's in a different mood. It's like that's the.

916
00:44:36,079 --> 00:44:37,960
Speaker 2: Room he goes to when he tries to figure out

917
00:44:38,000 --> 00:44:41,880
how many things the word kyrillium can be applied to,

918
00:44:42,079 --> 00:44:43,239
and it just sort of like.

919
00:44:43,199 --> 00:44:43,880
Speaker 3: Wave off just.

920
00:44:45,840 --> 00:44:51,079
Speaker 1: Writing down every variation of kyrill Kyrol Network, Chirole Animals, Kyrol.

921
00:44:51,199 --> 00:44:53,480
Speaker 3: You know, I am so happy that he is enigmatic,

922
00:44:53,840 --> 00:44:57,599
or as enigmatic as he is to us, to his employees,

923
00:44:57,639 --> 00:44:59,960
like it sounds like they're like, yeah, Kojima's doing Kojima,

924
00:45:00,280 --> 00:45:03,960
Like let him be Yeah.

925
00:45:03,119 --> 00:45:06,000
Speaker 1: But yes, death Stranding too. Is this a good game

926
00:45:06,280 --> 00:45:08,119
with all of the weirdness they get into it? Is

927
00:45:08,159 --> 00:45:09,159
this a good game? Kyle?

928
00:45:09,960 --> 00:45:10,239
Speaker 3: Yeah?

929
00:45:10,280 --> 00:45:12,400
Speaker 2: I like Death Stranding two on the beach. I gave

930
00:45:12,440 --> 00:45:15,480
it an eight point seventy five, which the way I

931
00:45:15,599 --> 00:45:18,960
described it when Matt Miller most recently asked me is like, yeah,

932
00:45:19,360 --> 00:45:20,360
how would you land on that?

933
00:45:20,800 --> 00:45:22,440
Speaker 3: It didn't quite crest.

934
00:45:22,199 --> 00:45:24,519
Speaker 2: You know, once you hit that like nine sort of zone,

935
00:45:24,880 --> 00:45:27,559
Like this is like they're getting knocking this out of

936
00:45:27,559 --> 00:45:30,360
the park. There's like I have very little complaints. I

937
00:45:30,440 --> 00:45:34,360
was enraptured the whole experience. Like I was just south

938
00:45:34,400 --> 00:45:35,840
of that string it.

939
00:45:35,800 --> 00:45:38,880
Speaker 1: Was almost a nine. But then you lost your balance

940
00:45:39,119 --> 00:45:40,960
and sort of tilted to the right and sort of

941
00:45:41,039 --> 00:45:42,000
like stumbled.

942
00:45:41,559 --> 00:45:44,039
Speaker 2: And fell a little bit and just tumbled and lost

943
00:45:44,039 --> 00:45:48,719
all my packages. Yeah. Yeah, death Stranding overall is kind

944
00:45:48,719 --> 00:45:52,239
of It's an odd one for me. Like I love

945
00:45:52,320 --> 00:45:55,559
Hideo Kojima. I'm part of the problem, I like to say.

946
00:45:55,599 --> 00:45:58,840
You know, like I know that people have their qualms

947
00:45:58,840 --> 00:46:01,280
with him, and it's like it's all so there's also

948
00:46:01,320 --> 00:46:04,920
that issue of like him being like a self proclaimed

949
00:46:04,960 --> 00:46:07,360
kind of a tour and you know, arguably not giving

950
00:46:07,440 --> 00:46:09,760
like the larger team enough credit, you know, because he

951
00:46:09,800 --> 00:46:11,639
does work with writers and stuff like that, and obviously

952
00:46:11,800 --> 00:46:14,079
these games wouldn't exist about a larger team. Like I

953
00:46:14,119 --> 00:46:16,719
totally agree with all that, but like there is there

954
00:46:16,760 --> 00:46:19,679
is there's like a tone, there's an emotion that comes

955
00:46:19,719 --> 00:46:23,400
from a Judeo Kojima game, you know, and I and

956
00:46:23,480 --> 00:46:25,920
I love it, Like I love the Metal Gear Solid series.

957
00:46:26,039 --> 00:46:27,800
I said as much in my review, Like Metal Gear

958
00:46:27,800 --> 00:46:29,960
Solid two is like even not even just like one

959
00:46:30,000 --> 00:46:31,800
of my favorite games, but like one of my favorite

960
00:46:31,800 --> 00:46:34,519
pieces of fiction, like truly, like I just adore that

961
00:46:34,559 --> 00:46:38,159
game so much, and like I it kind of perhaps

962
00:46:38,239 --> 00:46:40,320
unfairly made me go into Death Straining two with all

963
00:46:40,440 --> 00:46:44,880
really high expectations because it's like they are good as sequels,

964
00:46:44,920 --> 00:46:48,039
you know, they are good at iterating on like a

965
00:46:48,119 --> 00:46:51,239
core idea and then like twisting it on its head

966
00:46:51,360 --> 00:46:55,119
and like really surprising you in in in unexpected ways,

967
00:46:55,119 --> 00:46:57,119
which was kind of like, I mean, that's what Malgar

968
00:46:57,199 --> 00:46:59,239
Solid two is. It is a game. It is a

969
00:46:59,280 --> 00:47:02,840
game about being sequel and also about just playing with

970
00:47:02,880 --> 00:47:05,719
your expectations to no end. Like every hour in that

971
00:47:05,800 --> 00:47:09,239
game is like making you like suddenly be like, oh

972
00:47:09,280 --> 00:47:11,039
my gosh, I didn't what is happening here?

973
00:47:11,119 --> 00:47:11,320
Speaker 1: You know?

974
00:47:11,960 --> 00:47:14,400
Speaker 2: And you know I didn't really get that from Death

975
00:47:14,480 --> 00:47:17,519
Stranding too, right, It's it's it is iterative on the

976
00:47:17,559 --> 00:47:21,599
first game in surprising ways, like there are you know,

977
00:47:21,679 --> 00:47:25,679
the sequences where you are gosh, I'm trying to be

978
00:47:25,679 --> 00:47:29,400
careful with spoilers for both games, but there's those sequences

979
00:47:29,400 --> 00:47:32,000
where you kind of get you leave the world in

980
00:47:32,039 --> 00:47:35,920
the first game and you're fighting Marcus helped me. The

981
00:47:35,960 --> 00:47:40,199
actor's name? Who oh, Troy Baker's No, not Troy Baker.

982
00:47:40,280 --> 00:47:47,079
The oh he's talking about not Solid Snake. Yes, yeah, yeah,

983
00:47:47,320 --> 00:47:50,559
band gay guys. Yeah, why can't I talk? Why can't

984
00:47:50,599 --> 00:47:52,320
I think of the actor's name? You guys know how.

985
00:47:54,159 --> 00:47:56,280
Speaker 3: Yeah, I'm talking about it in the first.

986
00:47:56,159 --> 00:48:01,079
Speaker 1: Game, Okay, I just the second game? Uh oh wait,

987
00:48:01,360 --> 00:48:03,440
hold on, Matts Michaelson losing.

988
00:48:03,199 --> 00:48:08,639
Speaker 3: My mind when man game Now, Mad's mechs. So I

989
00:48:08,679 --> 00:48:11,199
actually have not played Death Straining one and I haven't

990
00:48:11,199 --> 00:48:14,119
played Death Straining two. I knew Mads Michelson was in

991
00:48:14,239 --> 00:48:16,440
the first game, and I almost shouted that out, and

992
00:48:16,480 --> 00:48:18,440
then I was like, no, I'm gonna let the people

993
00:48:18,440 --> 00:48:20,119
who know what they're talking about talk. So I could

994
00:48:20,119 --> 00:48:21,239
have saved.

995
00:48:21,880 --> 00:48:24,440
Speaker 1: But Matt Michelson is always the right answer. Brian just

996
00:48:24,480 --> 00:48:27,000
shouted out, whenever you're in doubt, when you know something,

997
00:48:27,079 --> 00:48:27,679
just say his name.

998
00:48:27,960 --> 00:48:30,880
Speaker 2: I mean, obviously, but he like those sequences in des

999
00:48:30,920 --> 00:48:33,320
Strating one, I think I think most people consider to

1000
00:48:33,360 --> 00:48:36,159
be kind of a weaker part of the game gameplay wise,

1001
00:48:36,199 --> 00:48:38,000
when you go and you have to sort of face

1002
00:48:38,039 --> 00:48:41,559
Mad's Michelson's character, and there's a lot of interesting story,

1003
00:48:41,639 --> 00:48:44,079
you know, implications that come from all those sequences. And

1004
00:48:44,400 --> 00:48:47,719
I was surprised when Destraating two actually has like a

1005
00:48:47,760 --> 00:48:50,119
new version of that, right, Like it's like an iterative

1006
00:48:50,199 --> 00:48:52,039
version of that where it's like, oh, I'm kind of

1007
00:48:52,079 --> 00:48:55,000
doing this again with different characters, Okay, Like I was

1008
00:48:55,039 --> 00:48:58,039
sort of surprised by that, and like the sort of

1009
00:48:58,159 --> 00:49:01,760
structure of doing deliveries and stuff feels very similar but

1010
00:49:02,239 --> 00:49:03,559
is improved in many ways.

1011
00:49:03,559 --> 00:49:06,920
Speaker 1: Can I also just real quick the first again without spoiling,

1012
00:49:07,199 --> 00:49:09,800
the first instance of doing the thing you just described

1013
00:49:09,800 --> 00:49:12,480
where you go to a different place to deal with

1014
00:49:12,519 --> 00:49:15,480
a person is incredible. Like it's the only one that

1015
00:49:15,559 --> 00:49:18,800
I saw during my thirty hours preview. But it's like, yeah, visually,

1016
00:49:18,840 --> 00:49:21,679
in presentation wise, it is like unbelievable.

1017
00:49:22,280 --> 00:49:24,639
Speaker 3: It's it's very let me ask you, yes, so when

1018
00:49:24,639 --> 00:49:27,280
you're talking about that, and you may be able to

1019
00:49:27,280 --> 00:49:29,360
get into this a little bit more once we talked more.

1020
00:49:29,400 --> 00:49:32,760
But is this the game that's going to make people

1021
00:49:32,800 --> 00:49:37,000
want to upgrade to a PS five pro. I played

1022
00:49:37,039 --> 00:49:38,840
on a standard and I thought it looked amazing.

1023
00:49:38,920 --> 00:49:42,199
Speaker 1: Yeah, it looks a yeah preview, the preview was on

1024
00:49:42,280 --> 00:49:45,280
a standard PS five two when I went to the office. Yeah,

1025
00:49:45,360 --> 00:49:47,559
it looks, it looks and runs. Well, it's the it's

1026
00:49:47,599 --> 00:49:50,639
the Death of Engine too, which powers the Horizon games,

1027
00:49:51,079 --> 00:49:54,199
and those look fantastic on DACE PS five. Okay.

1028
00:49:54,199 --> 00:49:57,719
Speaker 2: The game opens in a way that's very like and

1029
00:49:58,039 --> 00:50:02,400
there's there's in the beginning. Uh, it actually has real

1030
00:50:02,480 --> 00:50:05,159
life footage right of like environments that look like they

1031
00:50:05,159 --> 00:50:08,960
could belong in Death Stranding, and the transition into gameplay

1032
00:50:09,559 --> 00:50:12,480
is like barely noticeable, Like it took me a minute

1033
00:50:12,480 --> 00:50:12,840
to be like.

1034
00:50:12,760 --> 00:50:14,719
Speaker 3: Wait is that real footage? Wait? Is this gameplay?

1035
00:50:14,760 --> 00:50:16,679
Speaker 2: And it like it like it took it takes a

1036
00:50:16,719 --> 00:50:19,840
second to realize in a complimentary way that it's like

1037
00:50:19,880 --> 00:50:22,760
when you shift over to gameplay, like the game looks amazing.

1038
00:50:22,760 --> 00:50:24,280
I mean to answer your question, Brian, I guess the

1039
00:50:24,320 --> 00:50:27,280
answer is no, because like it looks great on PS

1040
00:50:27,360 --> 00:50:28,679
five that's how That's how I played it.

1041
00:50:28,760 --> 00:50:31,119
Speaker 1: Yeah, even on performance mode, which is what I personally

1042
00:50:31,199 --> 00:50:33,400
recommend playing is you get the smooth sixty, but like,

1043
00:50:33,719 --> 00:50:36,880
at least for me, the like graphical quality like takes

1044
00:50:36,920 --> 00:50:39,960
a minor hit, Like I think it's worth worth switching

1045
00:50:40,000 --> 00:50:42,119
to that just to get the extra frames.

1046
00:50:42,199 --> 00:50:44,440
Speaker 3: You're among friends here with that, Marcus, because Kyle and

1047
00:50:44,519 --> 00:50:46,440
I think are very aligned on that as well, Like

1048
00:50:46,480 --> 00:50:51,519
it's almost always worth doing performance mode over like the textures,

1049
00:50:52,000 --> 00:50:53,639
I'll always go performance.

1050
00:50:53,159 --> 00:50:57,840
Speaker 2: Absolutely, Yes, scrudles textures. What we say, who needs textures? Yeah?

1051
00:50:57,920 --> 00:51:01,159
But yeah, I mean you've got me out of like

1052
00:51:01,239 --> 00:51:04,159
another sidetrack. You're like thinking about how visually interesting that

1053
00:51:04,199 --> 00:51:06,480
whole sequences, Marcus, that you'll see when you play the

1054
00:51:06,519 --> 00:51:08,519
game when everyone will see But like that's a big

1055
00:51:08,559 --> 00:51:14,159
thing about this game. It's like it's so imaginative and

1056
00:51:14,239 --> 00:51:17,960
dream like and it's like visuals, like it doesn't really

1057
00:51:18,159 --> 00:51:20,519
and they do define things right, It's it's not like

1058
00:51:20,800 --> 00:51:22,199
I'm not like waving my hand and be like this

1059
00:51:22,199 --> 00:51:24,480
doesn't make any sense. The weird thing about Death Stranding

1060
00:51:24,519 --> 00:51:27,440
is like characters just monologue at you endlessly and explain

1061
00:51:27,679 --> 00:51:29,840
everything about its world, to the point where it's like

1062
00:51:30,360 --> 00:51:33,320
I would argue that Death Stranding is actually like it's

1063
00:51:33,360 --> 00:51:35,280
not that it's easy to understand. It's just that it's

1064
00:51:35,320 --> 00:51:37,320
like they just tell you everything, and especially now that

1065
00:51:37,360 --> 00:51:39,519
you have the resource where you can like read everything

1066
00:51:39,559 --> 00:51:42,920
that you've like maybe potentially like the interactive encyclopedia that

1067
00:51:42,960 --> 00:51:46,920
they basically took from Final Fantasy sixteen's like taking, which is.

1068
00:51:46,920 --> 00:51:47,440
Speaker 3: A good idea.

1069
00:51:48,159 --> 00:51:50,599
Speaker 2: Yeah. Yeah, Like I every time someone would say a

1070
00:51:50,639 --> 00:51:52,519
word that maybe you like, like I kind of vaguely

1071
00:51:52,519 --> 00:51:53,800
remember that, it would be like, do you want to

1072
00:51:53,840 --> 00:51:55,920
like read about that word? You can hold down pause now,

1073
00:51:55,960 --> 00:51:57,840
And I took advantage of that almost every time, Like

1074
00:51:57,880 --> 00:51:58,880
it was nice to just get a.

1075
00:51:58,800 --> 00:52:00,480
Speaker 3: Little little thing.

1076
00:52:00,519 --> 00:52:04,519
Speaker 2: But yeah, so it didn't feel as as different from

1077
00:52:04,559 --> 00:52:07,119
Death Stranding one as I expected, which was maybe an

1078
00:52:07,199 --> 00:52:11,079
unfair expectation on my part. It does feel iterative in

1079
00:52:11,119 --> 00:52:13,679
a way, but like everything is like better, right, Like

1080
00:52:13,800 --> 00:52:18,079
I think the package delivery feels better. I like Australia

1081
00:52:18,320 --> 00:52:20,719
more than the than the United States. I think it's

1082
00:52:20,719 --> 00:52:24,400
like easier to travel through. You get a vehicle very

1083
00:52:24,480 --> 00:52:28,400
quickly in Death Stranding too, and like I rarely traveled

1084
00:52:28,400 --> 00:52:31,480
on foot again after that point, yeah, which is like

1085
00:52:31,519 --> 00:52:33,000
I think it's just kind of a choice that you

1086
00:52:33,039 --> 00:52:34,719
can make because I mean the game is very much

1087
00:52:34,719 --> 00:52:37,760
designed around like you can walk everywhere, and that's part

1088
00:52:37,800 --> 00:52:40,519
of the fun of like building ladders and like pulleys

1089
00:52:40,559 --> 00:52:42,400
and stuff, but as like you can also just get

1090
00:52:42,440 --> 00:52:44,639
on a motorcycle and just drive there quickly.

1091
00:52:44,639 --> 00:52:47,480
Speaker 1: Again, it's like that stingy about vehicles either, like they're

1092
00:52:47,519 --> 00:52:49,000
like no, no, no, we're not going to be like you

1093
00:52:49,000 --> 00:52:51,079
should be walking. Really, it's like no, no, you want

1094
00:52:51,079 --> 00:52:53,440
a big old truck. Here have all the trucks you want.

1095
00:52:53,599 --> 00:52:55,199
Speaker 3: So so, Kyle, I mean, there's a lot of mission.

1096
00:52:55,519 --> 00:52:57,159
Let me ask you this. I know you and I

1097
00:52:57,239 --> 00:52:59,719
have a shared love for Breath of the Wild when

1098
00:52:59,719 --> 00:53:01,800
you play Breath the Wild, because I've heard some people

1099
00:53:01,840 --> 00:53:04,039
compare Death Stranding one to Breath the Wild in terms

1100
00:53:04,039 --> 00:53:08,440
of like the exploration and everything. How do you get

1101
00:53:08,440 --> 00:53:10,000
through the world and breath the world? Do you walk

1102
00:53:10,079 --> 00:53:13,840
or do you ride a horse? I teleport, but like

1103
00:53:13,880 --> 00:53:16,280
you if you're just if you're exploring, do you like

1104
00:53:16,360 --> 00:53:18,000
walk and run around or do you do you get

1105
00:53:18,000 --> 00:53:18,320
on a home?

1106
00:53:18,480 --> 00:53:22,000
Speaker 1: I rarely used a horse, and a lot of it

1107
00:53:22,039 --> 00:53:24,519
is just because the horse controls aren't super great compared

1108
00:53:24,519 --> 00:53:27,159
to other games. Otherwise I probably.

1109
00:53:26,920 --> 00:53:28,679
Speaker 2: No, Marcus, they don't hit trees. I don't know if

1110
00:53:28,679 --> 00:53:31,360
you know that they're very smart. Okay, they're geniuses. This

1111
00:53:31,440 --> 00:53:33,000
is a very that's a very old reference to like

1112
00:53:33,039 --> 00:53:34,960
a version of Breath of the Wild that doesn't even exist.

1113
00:53:34,960 --> 00:53:42,159
Speaker 3: Three people understand that reference. One of them is the

1114
00:53:42,159 --> 00:53:44,480
other one is me. You know.

1115
00:53:44,519 --> 00:53:46,400
Speaker 2: It's it's interesting that people compared to Breath the Wall

1116
00:53:46,440 --> 00:53:50,360
because I really wouldn't because it's like it's so it's

1117
00:53:50,400 --> 00:53:52,559
so point A to point b right like, and it's

1118
00:53:52,599 --> 00:53:56,320
like it's to go off and explore. You don't really

1119
00:53:56,360 --> 00:53:59,239
get a lot from doing that, Like if you stray

1120
00:53:59,280 --> 00:54:03,360
from your there's not a ton of reason to do

1121
00:54:03,400 --> 00:54:05,800
it other than to maybe find packages that you could

1122
00:54:05,960 --> 00:54:10,960
deliver somewhere else, so that it Yeah, I don't know

1123
00:54:11,000 --> 00:54:13,400
if that that comparison holds up to me, other than

1124
00:54:13,440 --> 00:54:15,039
it's like an open world and you have a lot

1125
00:54:15,039 --> 00:54:17,239
of weird tools that you can use to get through

1126
00:54:17,239 --> 00:54:19,800
it in different ways however you want. But like a

1127
00:54:19,800 --> 00:54:22,519
lot of the time, it's like you're barely making it

1128
00:54:22,519 --> 00:54:26,119
to your destination right, like you're the battery's almost out

1129
00:54:26,159 --> 00:54:28,719
on your car, or you're like your robot legs, or

1130
00:54:28,760 --> 00:54:31,000
you're like your shoes are running out. And like I

1131
00:54:31,079 --> 00:54:34,480
did like much less so indestering two than one. I

1132
00:54:34,519 --> 00:54:37,119
would still hit points where I was like one of

1133
00:54:37,159 --> 00:54:40,760
the ones that really frustrated me was I was driving

1134
00:54:40,800 --> 00:54:43,639
a car through a river which wasn't very deep, but

1135
00:54:43,880 --> 00:54:45,880
and you know this is on me, but my battery

1136
00:54:45,920 --> 00:54:48,639
died in the middle of the river, and so like

1137
00:54:48,679 --> 00:54:50,480
what I had to do was like, okay, let me

1138
00:54:50,519 --> 00:54:51,920
get I got out of the vehicle and it was

1139
00:54:51,960 --> 00:54:53,800
like you know, you know, walking through the water, and

1140
00:54:53,840 --> 00:54:55,440
I got to the coast and I set up a

1141
00:54:55,440 --> 00:54:59,440
battery so I could charge my car. But because my

1142
00:54:59,599 --> 00:55:01,559
car in like the middle of the river. I just

1143
00:55:01,599 --> 00:55:03,719
had to lay down on the ground and rest, and

1144
00:55:03,840 --> 00:55:05,679
I literally walked away from the system for a while

1145
00:55:05,719 --> 00:55:07,760
so that the solar panels on the car could recharge

1146
00:55:07,760 --> 00:55:09,760
it enough just for me to back up and like

1147
00:55:09,880 --> 00:55:12,559
recharge my car. And those moments were kind of like

1148
00:55:12,719 --> 00:55:14,719
those are that's just kind of annoying, Like it's not

1149
00:55:14,760 --> 00:55:17,480
really fun or makes it more like intense.

1150
00:55:17,559 --> 00:55:18,960
Speaker 3: It was just kind of obnoxious.

1151
00:55:18,960 --> 00:55:22,119
Speaker 2: Interesting, then you do you do also have those moments

1152
00:55:22,119 --> 00:55:25,159
where it's like where you do like your battery barely

1153
00:55:25,199 --> 00:55:27,960
makes it to the destination and it's like and like

1154
00:55:28,159 --> 00:55:30,519
I had a couple of just amazingly close calls and

1155
00:55:30,559 --> 00:55:32,400
I was just like, man, this this does feel good.

1156
00:55:32,480 --> 00:55:35,679
And you're like covered in dirt and blood and you

1157
00:55:35,800 --> 00:55:38,079
drop off that package and you go take a shower

1158
00:55:38,159 --> 00:55:40,000
and you rest, you know, and then you're back at

1159
00:55:40,039 --> 00:55:42,039
it again. It's like those moments feel really.

1160
00:55:41,840 --> 00:55:42,400
Speaker 3: Good and cool.

1161
00:55:42,679 --> 00:55:45,679
Speaker 1: I was gonna say, I almost disagree, but it's a

1162
00:55:45,719 --> 00:55:47,840
personal taste. Where like the times where I had, like

1163
00:55:47,920 --> 00:55:50,079
I when I was playing the preview build, I had

1164
00:55:50,280 --> 00:55:52,239
a similar instance where I crashed my truck and it

1165
00:55:52,239 --> 00:55:54,199
got stuck on some rocks, and I couldn't dislodge it,

1166
00:55:54,239 --> 00:55:56,000
and it had a bunch of stuff in there, so

1167
00:55:56,039 --> 00:55:57,039
I was like, oh, I need to go get a

1168
00:55:57,079 --> 00:56:00,880
tool to get these out, and I kind of liked

1169
00:56:00,920 --> 00:56:03,440
and also it ran out of battery, so I needed

1170
00:56:03,480 --> 00:56:06,599
to rest first. And I kind of like find that

1171
00:56:06,719 --> 00:56:11,199
charming because there's something about like the Delivery Boy fantasy

1172
00:56:11,239 --> 00:56:13,519
of like, oh, things like this are going to go

1173
00:56:13,639 --> 00:56:16,920
wrong and you just kind of have to either deal

1174
00:56:16,960 --> 00:56:19,239
with it, but like, yeah, I kind of like improvise,

1175
00:56:19,320 --> 00:56:21,840
and there's it's like a vibe whereas like I kind

1176
00:56:21,840 --> 00:56:23,480
of like just sitting around here and just wait for

1177
00:56:23,519 --> 00:56:25,800
the sun to go up and waiting for my thing

1178
00:56:25,800 --> 00:56:28,840
to recharge and then I'll keep resuming. Like but I

1179
00:56:28,880 --> 00:56:31,519
think you also have to be like if you're not

1180
00:56:31,559 --> 00:56:33,719
in a big rush, like this is a game that

1181
00:56:33,880 --> 00:56:35,920
is like and I don't know, you had to play

1182
00:56:35,920 --> 00:56:38,159
it for a review embargo, so you kind of have

1183
00:56:38,280 --> 00:56:41,800
to keep things moving. But I think if you don't

1184
00:56:41,840 --> 00:56:44,480
have that over you, I think is one of those

1185
00:56:44,519 --> 00:56:45,760
games are like I think you do yourself at the

1186
00:56:45,840 --> 00:56:47,440
service if you try to just blow through it. Because

1187
00:56:47,440 --> 00:56:50,280
I think a lot of the best feeling of the

1188
00:56:50,280 --> 00:56:52,559
game in between the crazy story moments and the cool

1189
00:56:52,840 --> 00:56:55,840
like firefights are just like vibe in the world, Like

1190
00:56:55,840 --> 00:56:58,559
I'm just gonna put some woodkid on and my sound

1191
00:56:58,679 --> 00:57:01,320
little playlist. I'm just gonna just take my time just

1192
00:57:01,360 --> 00:57:03,800
getting through this world. I'll get to my destination when

1193
00:57:03,800 --> 00:57:06,559
I get there, and whatever weirdness happens along the way happens,

1194
00:57:06,599 --> 00:57:06,760
you know.

1195
00:57:07,760 --> 00:57:10,800
Speaker 2: Yeah, And I kind of like not really, I'm just

1196
00:57:10,840 --> 00:57:13,440
not really that kind of player though, sure, No, Like

1197
00:57:13,480 --> 00:57:15,239
I just and you're right, like it is just kind

1198
00:57:15,239 --> 00:57:18,320
of player preference and personal like like I I kind

1199
00:57:18,360 --> 00:57:21,840
of approach every delivery like I gotta get this pizza

1200
00:57:21,960 --> 00:57:24,920
to this like this this cartoon scientist lady, Like if

1201
00:57:24,960 --> 00:57:28,679
she doesn't get this pizza, like, the world is like literally,

1202
00:57:28,880 --> 00:57:30,920
we're gonna go extinct. Like that's kind of the stakes

1203
00:57:30,920 --> 00:57:31,599
of death stranding.

1204
00:57:31,719 --> 00:57:33,280
Speaker 1: It's a really important pizza.

1205
00:57:33,320 --> 00:57:36,480
Speaker 2: You don't like genuinely extinction events are like right around

1206
00:57:36,480 --> 00:57:39,559
the corners. Like but but I mean there is like

1207
00:57:39,639 --> 00:57:42,840
undeniably those moments where like the music swells and you're

1208
00:57:42,880 --> 00:57:45,800
like just walking up to these like really beautiful sort

1209
00:57:45,840 --> 00:57:48,320
of settings and it's like that game. The mood of

1210
00:57:48,320 --> 00:57:51,280
that game is crazy the like like the vibes of it,

1211
00:57:51,280 --> 00:57:54,280
that's the design of everything. It's just like it feels

1212
00:57:54,320 --> 00:57:56,679
like almost like a music video or something where it's

1213
00:57:56,719 --> 00:57:59,880
like it's just really interesting visuals for the sake of

1214
00:58:00,039 --> 00:58:03,800
interesting visuals, and like I think it really is cool.

1215
00:58:04,159 --> 00:58:07,000
And you know, that's to say, like it's there's a

1216
00:58:07,039 --> 00:58:09,400
big improvement over sort of the mechanics of Deus Straining

1217
00:58:09,400 --> 00:58:11,280
one in my opinion, right, Like, I think the game

1218
00:58:11,360 --> 00:58:13,880
is a little like easier. I think it's like more

1219
00:58:13,920 --> 00:58:16,239
fun to play. It's like there's less hurdles in your

1220
00:58:16,280 --> 00:58:19,199
way to get those things done, which I like. But

1221
00:58:19,360 --> 00:58:21,159
in a weird way, I think some people might see

1222
00:58:21,199 --> 00:58:22,880
it as like the the you know, the heart edge

1223
00:58:22,920 --> 00:58:25,719
is being shaved off of death Stranding. But I quite

1224
00:58:25,760 --> 00:58:28,559
appreciated it. Yeah. And then and then the sort of

1225
00:58:28,639 --> 00:58:33,599
like I don't know, I my my negativity starts kind

1226
00:58:33,599 --> 00:58:37,159
of with the story, but not not to the point

1227
00:58:37,199 --> 00:58:39,599
where I'm saying, like I wouldn't say it's like bad

1228
00:58:39,880 --> 00:58:43,000
or not engaging, right, Like the sort of the narrative

1229
00:58:43,039 --> 00:58:47,320
of the game is still much more interesting than I mean,

1230
00:58:47,639 --> 00:58:50,840
bluntly like most video game stories, Like there's just a

1231
00:58:51,079 --> 00:58:54,199
weird universe that's been established here, but it's weird in

1232
00:58:54,199 --> 00:58:56,920
a way that it's like it makes sense until there

1233
00:58:56,960 --> 00:59:00,280
are occasions where it doesn't, and it really does like

1234
00:59:00,320 --> 00:59:02,840
it's just being weird for the sake of being weird, sure,

1235
00:59:02,840 --> 00:59:05,760
which is like metal Gear has a lot of weird

1236
00:59:05,800 --> 00:59:07,280
stuff in it. But the thing I've always loved about

1237
00:59:07,280 --> 00:59:10,960
metal Gear is that like there's almost always some kind

1238
00:59:11,000 --> 00:59:14,559
of explanation for why these there's a reason there's a

1239
00:59:14,679 --> 00:59:19,760
vampire in metal Gear solids. But I'm not saying it's good.

1240
00:59:19,840 --> 00:59:23,639
I'm saying it exists, right, But there were at least

1241
00:59:23,679 --> 00:59:26,840
and like I'm I'm excited to have like spoiled discussions

1242
00:59:26,880 --> 00:59:28,679
with people in the future. I'm not going to spoil

1243
00:59:28,679 --> 00:59:30,400
any story stuff or deaths running too here, but there

1244
00:59:30,440 --> 00:59:33,400
are at least like two or three moments where I'm like, talk,

1245
00:59:33,519 --> 00:59:35,679
let's talk about this and you and I try to

1246
00:59:35,679 --> 00:59:39,039
figure out what why this happened this way? Yeah, you

1247
00:59:39,079 --> 00:59:40,679
know what I mean, Like, I'm looking forward to having

1248
00:59:40,679 --> 00:59:43,920
those discussions. And there are like a lot of there's

1249
00:59:43,960 --> 00:59:46,480
a lot of like big twists and revelations that just

1250
00:59:46,559 --> 00:59:49,639
like just didn't do it for me. Really, you know,

1251
00:59:49,760 --> 00:59:51,880
and I was like, there's there's some cool ones, and like,

1252
00:59:51,920 --> 00:59:53,760
I really like the last couple hours of the game,

1253
00:59:53,800 --> 00:59:56,559
the last couple chapters are really engaging and like just

1254
00:59:56,679 --> 01:00:00,400
visually really impressive, and like, I really it does. I

1255
01:00:00,440 --> 01:00:02,679
was joking with Brian as I was working on the review.

1256
01:00:02,840 --> 01:00:04,800
I was like, yeah, here's here's where I feel about

1257
01:00:04,840 --> 01:00:06,320
it right now. But I haven't gotten the ending, and

1258
01:00:06,400 --> 01:00:08,840
Hideo kojim is really good at endings, so like we're

1259
01:00:08,840 --> 01:00:10,800
gonna we'll see how this goes. And like Death Stranding

1260
01:00:10,840 --> 01:00:13,400
two as a great ending, like which isn't very surprising,

1261
01:00:15,119 --> 01:00:18,239
but I just like I just never felt quite as

1262
01:00:18,360 --> 01:00:23,719
like like surprised or emotionally invested as I did in

1263
01:00:23,840 --> 01:00:26,679
previous co Gama games or even Death Stranding one. Sure

1264
01:00:27,079 --> 01:00:30,400
if I'm being honest, but there is there is some

1265
01:00:30,440 --> 01:00:31,480
really great stuff.

1266
01:00:31,519 --> 01:00:35,519
Speaker 3: And like also, like performances are kind of inconsistent from.

1267
01:00:35,480 --> 01:00:37,920
Speaker 2: The actors because there's a there's this weird thing where

1268
01:00:37,960 --> 01:00:40,960
there's like they have actors like Ellie Fanning and of

1269
01:00:40,960 --> 01:00:44,760
course you know, the the leash was that LEAs say

1270
01:00:44,800 --> 01:00:48,679
do they are They're they're sort of captured for the game,

1271
01:00:48,679 --> 01:00:51,320
and they're doing the performances and those characters are good,

1272
01:00:51,679 --> 01:00:55,000
but then they have someone like George Miller, who they scanned,

1273
01:00:55,039 --> 01:00:57,480
you know, the director of Mad Max. He plays like

1274
01:00:57,480 --> 01:01:00,119
a primary character in the game, but his performer or

1275
01:01:01,199 --> 01:01:03,920
just feels not I mean, I don't mean to be rude,

1276
01:01:03,920 --> 01:01:05,599
but they just like doesn't live up to the other

1277
01:01:05,639 --> 01:01:08,239
actors in the scenes usually sure, right, it's I don't

1278
01:01:08,239 --> 01:01:10,320
know if it's because of that separation where they're having

1279
01:01:10,400 --> 01:01:14,400
an actor portray you know, someone else visually and it

1280
01:01:14,440 --> 01:01:15,960
just doesn't fit or well. I feel kind of the

1281
01:01:16,000 --> 01:01:18,360
same about Dead Man as well. Even in the first game.

1282
01:01:18,400 --> 01:01:20,159
I kind of felt that way. Who was like Germo

1283
01:01:20,239 --> 01:01:23,519
del Toro's body with someone else's voice. Yeah, Like that's what, Like,

1284
01:01:23,639 --> 01:01:25,400
does it sound like George Miller if you listen to

1285
01:01:25,480 --> 01:01:27,400
like interviews with George Miller and cause, oh yeah, no,

1286
01:01:27,440 --> 01:01:30,960
I'm yeah, they got like an Australian Because George Miller

1287
01:01:31,039 --> 01:01:33,199
is a really fascinating guy that I adore and I

1288
01:01:33,280 --> 01:01:34,800
was really excited to see him in the first row.

1289
01:01:34,840 --> 01:01:36,320
Speaker 3: It's like, oh my gosh, that's George Miller.

1290
01:01:36,360 --> 01:01:39,039
Speaker 2: Because he's like this, like he's like a former doctor

1291
01:01:39,159 --> 01:01:42,400
turned film director. He's like everyone who has ever talked

1292
01:01:42,400 --> 01:01:44,840
about it and says he's a real sweetheart, and like he's

1293
01:01:44,880 --> 01:01:47,719
just this kind of like grandfatherly figure. Like here you

1294
01:01:47,719 --> 01:01:50,159
always seem interviews he's wearing like glasses and he always

1295
01:01:50,159 --> 01:01:52,800
has like the chain oh like around like he's always

1296
01:01:52,800 --> 01:01:54,519
had that like his whole life. Well, it's like and

1297
01:01:54,639 --> 01:01:57,159
like they have an Australian actor playing him, or there's

1298
01:01:57,159 --> 01:01:59,800
someone who's doing a pretty good Australian accent maybe, but

1299
01:01:59,840 --> 01:02:02,159
it just there's there's a disconnect there that I just

1300
01:02:02,239 --> 01:02:03,199
kind of pulled me out.

1301
01:02:03,239 --> 01:02:06,800
Speaker 3: Yeah, I mean because like I've interviewed Sam Lake multiple times.

1302
01:02:06,840 --> 01:02:08,800
I've had lunch with him, and when I was in

1303
01:02:08,880 --> 01:02:12,039
Remedy for the Control cover story, I've had a drink

1304
01:02:12,039 --> 01:02:13,760
with him after the Game Awards. So like I've had

1305
01:02:14,000 --> 01:02:17,119
multiple conversations with Sam Lake in person. So when I

1306
01:02:17,119 --> 01:02:19,599
play Alan Wake two and I see Sam Lake in

1307
01:02:19,639 --> 01:02:21,719
that game, but you know, or I play Max Payne

1308
01:02:21,760 --> 01:02:23,280
one or two and I see Sam Lake in that

1309
01:02:23,320 --> 01:02:26,079
game and a different voice is coming out of his

1310
01:02:26,119 --> 01:02:28,159
mouth and it's not even like a finish accent. It

1311
01:02:28,239 --> 01:02:31,079
is just like a flat out American accent. It's like, Wow,

1312
01:02:31,119 --> 01:02:33,320
that's jarring. So I didn't know if they just tried

1313
01:02:33,440 --> 01:02:35,559
like a completely different voice, or if they went for

1314
01:02:36,159 --> 01:02:39,440
something that was approximating what George Miller sounds like.

1315
01:02:40,199 --> 01:02:41,960
Speaker 2: They tried, they tried to find someone, and they did

1316
01:02:41,960 --> 01:02:44,440
the same for Gammel del Toro. And you know, honestly,

1317
01:02:44,440 --> 01:02:45,920
I mean, this is a whole separate conversation, but I

1318
01:02:46,000 --> 01:02:48,719
don't really love an Alan Wake how they have voice

1319
01:02:48,760 --> 01:02:50,960
actors and performers and then they meshed the perform I

1320
01:02:51,000 --> 01:02:52,800
don't really like that either. I don't think that really works.

1321
01:02:53,159 --> 01:02:55,039
But yeah, then there's stuff.

1322
01:02:55,119 --> 01:02:55,880
Speaker 3: I mean, I I.

1323
01:02:57,480 --> 01:03:00,880
Speaker 2: Don't like Higgs in depth stranding one. I think Troy

1324
01:03:00,920 --> 01:03:04,800
Miller is an amazing Troy Baker. Yeah, Troy, this is

1325
01:03:04,840 --> 01:03:07,039
Troy Baker's character. I think he's a fantastic actor, and

1326
01:03:07,079 --> 01:03:09,920
I even think his performance as Higgs is good. He

1327
01:03:10,000 --> 01:03:12,920
makes some really strange choices for Higgs, and I'm sure

1328
01:03:12,960 --> 01:03:16,079
Kojimo was like, yeah, let's do it, you know, but

1329
01:03:16,480 --> 01:03:17,039
he doesn't.

1330
01:03:17,880 --> 01:03:18,519
Speaker 3: I don't like him.

1331
01:03:18,639 --> 01:03:20,880
Speaker 1: It's like, at least he's like, I mean, I don't know,

1332
01:03:20,920 --> 01:03:22,920
you've seen more of him. It was like I could

1333
01:03:22,960 --> 01:03:24,599
not stand him in the first game. I just thought

1334
01:03:24,639 --> 01:03:27,679
he was just insufferable and also just not interesting, whereas

1335
01:03:27,719 --> 01:03:29,519
in this game, at least from what I saw of

1336
01:03:29,599 --> 01:03:32,159
him during my preview, but I was like, well, at

1337
01:03:32,199 --> 01:03:34,000
least they just went crazy and we're just like, what

1338
01:03:34,079 --> 01:03:38,639
if he's just a weird cyborg like ninja clown guy

1339
01:03:38,800 --> 01:03:41,880
with a guitar, And it's like, maybe just the sheer

1340
01:03:42,000 --> 01:03:46,039
silliness of it will just carry it FORGA Is like, yeah,

1341
01:03:46,079 --> 01:03:49,840
that's that is I guess more interesting of a at

1342
01:03:49,920 --> 01:03:53,599
least surface level wise like villain to deal with.

1343
01:03:54,000 --> 01:03:57,039
Speaker 2: But it's a note that I've always loved that you

1344
01:03:57,079 --> 01:03:59,679
gave me once, Brian, that I have totally I think

1345
01:03:59,679 --> 01:04:01,440
maybe might have given it to you. But sometimes the

1346
01:04:01,440 --> 01:04:03,880
word interesting just means like you just don't want to

1347
01:04:03,880 --> 01:04:06,599
say the word bad, you know, sure, I mean I

1348
01:04:07,159 --> 01:04:08,760
like it's just a way to kind of be like

1349
01:04:09,000 --> 01:04:11,360
it's like I don't have anything good or bad to say,

1350
01:04:11,480 --> 01:04:13,760
but I don't, you know, so I'll just say interesting.

1351
01:04:13,800 --> 01:04:15,639
And that's kind of how I feel about Higgs Man,

1352
01:04:15,719 --> 01:04:18,360
like I kind of I just don't I feel similarly

1353
01:04:18,440 --> 01:04:20,800
about him as I do in the first game. But

1354
01:04:21,320 --> 01:04:23,840
he there's more more to the game than Higgs, right,

1355
01:04:23,840 --> 01:04:25,599
There's more there's a lot more going on than him.

1356
01:04:25,719 --> 01:04:27,679
Speaker 1: That's good. Do you like the before you wrap up?

1357
01:04:27,880 --> 01:04:30,400
The other big thing with this game is just the

1358
01:04:30,440 --> 01:04:33,679
combat improvement. So how do you feel about uh fighting

1359
01:04:33,719 --> 01:04:35,400
and destrating two compared to the first game?

1360
01:04:36,159 --> 01:04:37,360
Speaker 3: Yeah, it felt a lot better.

1361
01:04:38,079 --> 01:04:41,039
Speaker 2: Like those those mad Michelson sequences that we're kind of

1362
01:04:41,079 --> 01:04:43,480
talking about, you know, which which have there's a version

1363
01:04:43,519 --> 01:04:45,000
of those in the new game. Those are a lot

1364
01:04:45,039 --> 01:04:49,360
more fun and interesting getting stopped by you know, the

1365
01:04:49,400 --> 01:04:51,559
evil Porters or whatever you want to call them, or

1366
01:04:51,559 --> 01:04:54,880
like coming across their their their locations is a lot

1367
01:04:54,880 --> 01:04:57,280
more like it's it's less of a burden because in

1368
01:04:57,320 --> 01:04:59,320
Death Straining one, you're just like, I gotta deal with

1369
01:04:59,360 --> 01:05:04,079
this again. Yeah, in two, it's like it's a lot better,

1370
01:05:04,119 --> 01:05:06,320
like all the none of the guns kill people, like

1371
01:05:06,400 --> 01:05:09,159
which is just text, right, that's just like coloring that

1372
01:05:09,159 --> 01:05:11,159
They just right in there, but it just makes it's

1373
01:05:11,199 --> 01:05:13,360
just a little thing that's like okay, well all right,

1374
01:05:13,440 --> 01:05:15,559
then now I feel like I can just unload and

1375
01:05:15,639 --> 01:05:18,679
have more fun and there's just a lot more options.

1376
01:05:18,840 --> 01:05:20,960
It feels close. I'm not it's not as a high.

1377
01:05:21,039 --> 01:05:23,559
It's not as high bars Mell you're solid five, right,

1378
01:05:23,760 --> 01:05:25,880
But there's it's at least closer to that in the

1379
01:05:25,880 --> 01:05:28,199
sense that, like you have a lot more tools and

1380
01:05:28,320 --> 01:05:31,159
combat options and things like that. But I I still

1381
01:05:31,280 --> 01:05:33,480
just enjoyed kind of going in guns blazing all the time.

1382
01:05:33,519 --> 01:05:35,159
And I had a good time doing that, Like it

1383
01:05:35,199 --> 01:05:37,760
was fun and like and fighting the sort of the

1384
01:05:37,800 --> 01:05:40,159
bosses and stuff that like will pounce on you in

1385
01:05:40,199 --> 01:05:42,280
the in the middle of a delivery and stuff like that.

1386
01:05:42,280 --> 01:05:44,079
Stuff's a lot more fun too, because the guns just

1387
01:05:44,119 --> 01:05:47,440
feel a lot better. Yeah, So yeah, I mean that's

1388
01:05:47,480 --> 01:05:50,760
like mechanically, I think it's like it would be really

1389
01:05:50,760 --> 01:05:52,239
hard for me to go to ever go back to

1390
01:05:52,239 --> 01:05:56,360
death stranding one. But and and so like there's definitely

1391
01:05:56,360 --> 01:05:58,880
improvements there. The sort of the shortcoming for me is

1392
01:05:58,920 --> 01:06:01,440
like though I like the narrative and I look forward,

1393
01:06:01,559 --> 01:06:03,239
I'm gonna be thinking about it for a long time

1394
01:06:03,280 --> 01:06:05,519
and I look forward to sort of the larger discussions

1395
01:06:05,559 --> 01:06:08,480
about you know, what it's trying to say and what

1396
01:06:08,559 --> 01:06:11,000
are the potential meanings and like the weirdness of it all.

1397
01:06:11,039 --> 01:06:13,920
It just it did underwhelm me a little bit, sort

1398
01:06:13,920 --> 01:06:16,280
of sort of the narrative and the big the big

1399
01:06:16,360 --> 01:06:19,119
moments and twists. Just did not like hit super hard

1400
01:06:19,199 --> 01:06:22,679
for me. But yeah, I gave an a point sim five.

1401
01:06:22,719 --> 01:06:24,800
You can read the review on the website right now.

1402
01:06:24,840 --> 01:06:27,199
Speaker 3: It's I like it. I do like it more than

1403
01:06:27,239 --> 01:06:30,000
the than the first one for sure. Yeah.

1404
01:06:30,039 --> 01:06:30,440
Speaker 1: Awesome.

1405
01:06:30,440 --> 01:06:32,400
Speaker 3: Not the story though. Wait, I'm trying to think back.

1406
01:06:32,440 --> 01:06:32,920
What did I say?

1407
01:06:32,920 --> 01:06:36,159
Speaker 2: I do prefer death Stranding one's story, but mechanically I

1408
01:06:36,239 --> 01:06:38,760
prefer Death Strainding two and the stories there's a lot

1409
01:06:38,760 --> 01:06:40,480
of there's a lot of fun stuff in Death Straining too,

1410
01:06:40,559 --> 01:06:40,920
for sure.

1411
01:06:41,960 --> 01:06:44,760
Speaker 1: Awesome. Well, yeah, go check out Kyle's review on Gameeformer

1412
01:06:44,800 --> 01:06:48,079
dot com right now, real quick, because we promised this

1413
01:06:48,199 --> 01:06:52,519
last week. I've been playing I guess for the last

1414
01:06:52,519 --> 01:06:56,280
few months really Lost in Random The Eternal Die, which

1415
01:06:56,360 --> 01:07:00,199
released last week. This is the sequel to Lost in Random,

1416
01:07:00,239 --> 01:07:03,760
which was a third person like kind of supernatural almost

1417
01:07:03,760 --> 01:07:06,000
like Tim burtany adventure game.

1418
01:07:06,039 --> 01:07:08,119
Speaker 2: It looks it looks cool. Yeah, yeah, do you guys

1419
01:07:08,119 --> 01:07:12,199
ever play it? I've never finished it. I ice scare me.

1420
01:07:13,000 --> 01:07:14,440
Speaker 3: I don't want to. I don't want to throw dice.

1421
01:07:14,960 --> 01:07:17,280
Speaker 1: That's a good bit of war and want to find

1422
01:07:17,280 --> 01:07:21,760
out about you. Yeah. So this is a well, I

1423
01:07:21,800 --> 01:07:23,960
don't know if maybe you'll like this one better because

1424
01:07:24,000 --> 01:07:27,599
it is a completely different game in almost every way.

1425
01:07:27,679 --> 01:07:32,599
It's it's a completely different developer this time around, and

1426
01:07:32,679 --> 01:07:34,280
instead of being like the first game was a lot

1427
01:07:34,280 --> 01:07:36,599
more of a just a traditional third person sort of

1428
01:07:36,599 --> 01:07:39,400
like action adventure game that kind of blended card based

1429
01:07:39,400 --> 01:07:42,639
combat with dice rolls because you had a sentient dice

1430
01:07:42,719 --> 01:07:47,239
buddy that you could throw and like basically do different

1431
01:07:47,239 --> 01:07:48,960
effects depending on what you roll.

1432
01:07:49,480 --> 01:07:49,639
Speaker 3: Uh.

1433
01:07:49,760 --> 01:07:57,400
Speaker 1: Now it's basically at Hades, it's the game. Hees, Yeah,

1434
01:07:57,440 --> 01:08:01,360
which I it's it. I I hate to sound reductive

1435
01:08:01,920 --> 01:08:05,440
like that, but it really is, like you know, like

1436
01:08:05,840 --> 01:08:08,079
I think the preview I wrote like a month or

1437
01:08:08,119 --> 01:08:09,880
so ago, I called it like the Hades effect of

1438
01:08:09,920 --> 01:08:12,800
like that game has been around long enough now where

1439
01:08:12,800 --> 01:08:14,679
we're seeing a lot of its best ideas sort of

1440
01:08:14,719 --> 01:08:19,520
like appear in other roguelikes, whether it's like how they

1441
01:08:19,560 --> 01:08:22,720
tell their story or just the sort of like the

1442
01:08:22,840 --> 01:08:25,760
boons that Haiti does like using that it's sort of

1443
01:08:25,800 --> 01:08:28,640
like a template for how they dish out powers. I

1444
01:08:28,640 --> 01:08:30,560
think Lost in Random the Eternal Die is one of

1445
01:08:30,600 --> 01:08:33,720
the more sort of like I guess, like blatant sort

1446
01:08:33,760 --> 01:08:37,199
of like examples of like yeah, we really like Hades,

1447
01:08:38,439 --> 01:08:42,079
and not necessarily in a bad way like it is.

1448
01:08:42,119 --> 01:08:44,119
So the premise of the game is that it's technically

1449
01:08:44,119 --> 01:08:46,479
built as a standalone sequel, but you're playing as the

1450
01:08:46,520 --> 01:08:50,800
antagonist from the first game, a queen Alexandra who gets

1451
01:08:50,880 --> 01:08:53,880
betrayed by the Black Dice and is turned into a

1452
01:08:54,000 --> 01:08:57,399
child and so, but she also has her own dice

1453
01:08:57,479 --> 01:09:00,880
buddy named Fortune, and you're pretty much just trying to like.

1454
01:09:00,920 --> 01:09:02,760
Speaker 3: Regain Fortune for Metal Gear Solid too.

1455
01:09:02,960 --> 01:09:08,600
Speaker 1: Yes, she's back as a dice. It just is just yeah, yes,

1456
01:09:09,840 --> 01:09:12,880
and you're just trying to kind of reclaim like everything

1457
01:09:12,880 --> 01:09:15,119
that you've lost. So you're going on it's like this

1458
01:09:15,159 --> 01:09:17,800
isometric you know, top down view. You're going around these

1459
01:09:18,840 --> 01:09:21,079
like like the villain you're fighting has kind of dropped

1460
01:09:21,119 --> 01:09:24,960
you in this ever shifting sort of like world that

1461
01:09:25,079 --> 01:09:28,079
challenges you that kind of like contextualizes why you're It's

1462
01:09:28,079 --> 01:09:30,159
a roguelike thing that like, oh ever room changes you

1463
01:09:30,159 --> 01:09:32,479
go every time you do a new run, and you

1464
01:09:32,520 --> 01:09:35,199
know the enemies will respawn. You're fighting the bosses over

1465
01:09:35,239 --> 01:09:38,000
and over like it, and it's doing the haities thing

1466
01:09:38,039 --> 01:09:40,640
of like in between runs you're going back to a

1467
01:09:40,800 --> 01:09:43,920
central hub called a sanctuary, where you're filling it out

1468
01:09:43,960 --> 01:09:46,159
with these characters that you're meeting during run. Some of

1469
01:09:46,199 --> 01:09:47,800
them are from the first game, most of them are

1470
01:09:47,800 --> 01:09:50,520
brand new, and you're getting like bits of new story

1471
01:09:50,560 --> 01:09:52,720
every now and then when you talk to them, and

1472
01:09:52,760 --> 01:09:54,680
then every time you reach a boss that you beat before,

1473
01:09:54,720 --> 01:09:57,880
there might be some new dialogue exchanges where you're like, oh, yeah,

1474
01:09:57,920 --> 01:10:00,039
I'm back. I remember when we fought last time, and

1475
01:10:01,800 --> 01:10:04,279
I would say, like for to its credit, the combat

1476
01:10:04,279 --> 01:10:07,239
and the movement feel pretty good, Like it's very quick.

1477
01:10:07,520 --> 01:10:10,560
You're like zipping around just like doing hacking slash combos

1478
01:10:10,560 --> 01:10:13,479
with your sword, kind of like the first game, you're

1479
01:10:13,479 --> 01:10:19,880
throwing the fortune the dice buddy at enemies, and the

1480
01:10:19,920 --> 01:10:22,960
big difference is like instead of having all of your

1481
01:10:22,960 --> 01:10:28,399
combat options dictated by cards, instead, the cards are now

1482
01:10:28,720 --> 01:10:31,800
basically serve as the sort of like perks or boons,

1483
01:10:31,840 --> 01:10:34,119
where you can only have one card at a time

1484
01:10:34,640 --> 01:10:36,880
and each just have a specific effect of like oh,

1485
01:10:37,000 --> 01:10:40,119
you know, now you can activate a separate attack unless

1486
01:10:40,119 --> 01:10:44,359
you shoot fireballs or you have lightning powers. Now it's

1487
01:10:44,399 --> 01:10:47,479
just sort of just like you have one powerful attack

1488
01:10:47,560 --> 01:10:49,960
that can be upgraded over time, and you can switch

1489
01:10:49,960 --> 01:10:51,760
out cards as you find them, but you can only

1490
01:10:51,760 --> 01:10:57,239
have one. I'd say like the like the it feels

1491
01:10:57,279 --> 01:10:59,319
good to play overall, but it does feel like I'm

1492
01:10:59,319 --> 01:11:01,960
a huge Hades and like I the first game was

1493
01:11:02,000 --> 01:11:03,359
my game of a year when it came out, and

1494
01:11:03,439 --> 01:11:06,000
I've loved what I've played of Hades two, which is

1495
01:11:06,000 --> 01:11:10,079
still an early access right now. It I've not ben

1496
01:11:10,279 --> 01:11:13,479
or even gotten like totally halfway through Lost and Random

1497
01:11:13,520 --> 01:11:17,359
the Eternal Die, but it does feel, I guess, like

1498
01:11:17,439 --> 01:11:20,960
lacking compared to how much just how much sheer content

1499
01:11:21,520 --> 01:11:24,119
there is in the Hades games of just like all

1500
01:11:24,159 --> 01:11:29,680
these this the insane amount of power ups and weapons,

1501
01:11:29,720 --> 01:11:33,159
and and also like story stuff like the just these

1502
01:11:33,199 --> 01:11:36,279
sheer amount of just dialogue and conversations and just like

1503
01:11:36,680 --> 01:11:38,680
sort of like story moments that you can find. There's

1504
01:11:38,720 --> 01:11:40,159
a bit of that in this game, but it just

1505
01:11:40,159 --> 01:11:43,319
feels like maybe like a degree or two less just

1506
01:11:43,319 --> 01:11:45,560
because of like the game just has a smaller scope,

1507
01:11:45,600 --> 01:11:47,960
which is fine, but I think if it, like if

1508
01:11:47,960 --> 01:11:50,279
you're coming from Hades to this, you might feel like, oh,

1509
01:11:50,279 --> 01:11:52,880
this doesn't feel like nearly as robust as what I'm

1510
01:11:52,920 --> 01:11:56,319
used to playing that game. The thing that I think

1511
01:11:56,399 --> 01:11:58,760
is the most unique about it is sort of the

1512
01:11:58,760 --> 01:12:01,800
there's a uh, I don't remember what they call it,

1513
01:12:01,880 --> 01:12:06,560
but there's a progression system where you're finding these sort

1514
01:12:06,560 --> 01:12:13,840
of like relics and they basically like boost up your abilities.

1515
01:12:13,920 --> 01:12:15,439
And the way you do it is that you get

1516
01:12:15,439 --> 01:12:18,399
these relics and they're all color coded, and you're placing

1517
01:12:18,439 --> 01:12:21,079
them on a board like a grid, and you're basically

1518
01:12:21,359 --> 01:12:24,319
when you get one you don't like immediately get the ability,

1519
01:12:24,600 --> 01:12:26,760
you have to do like a match three where you

1520
01:12:26,760 --> 01:12:29,760
have to find two more relics of the same color

1521
01:12:29,880 --> 01:12:32,920
and do like either three across or three horizontal, and

1522
01:12:32,920 --> 01:12:34,800
when you mash them all up, you get all of

1523
01:12:34,840 --> 01:12:39,239
the sort of perks tied to those relics. And so

1524
01:12:39,880 --> 01:12:43,399
since they're being doled out randomly, you're kind of having

1525
01:12:43,479 --> 01:12:45,479
to try to decide whether what you want to hold

1526
01:12:45,520 --> 01:12:48,239
on to of like, Okay, I've got two red, I

1527
01:12:48,279 --> 01:12:50,479
should probably get the next red if it comes up.

1528
01:12:50,520 --> 01:12:52,520
But if it doesn't and I get like a maybe

1529
01:12:52,520 --> 01:12:55,239
the next best one I have as a yellow, maybe

1530
01:12:55,239 --> 01:12:56,920
I should put the yellow further down to grid so

1531
01:12:56,960 --> 01:12:58,199
it doesn't get it a way of the match three.

1532
01:12:58,239 --> 01:13:00,800
I'm trying to build my reds, and some of them

1533
01:13:00,880 --> 01:13:03,319
are dual colored, so you can like work on two

1534
01:13:03,960 --> 01:13:06,960
different types of power ups at the same time if

1535
01:13:06,960 --> 01:13:11,079
you match them correctly. Like that's like a more like

1536
01:13:11,119 --> 01:13:14,199
that's a pretty cool thing. Like I'm still like wrapping

1537
01:13:14,279 --> 01:13:16,680
my head around it, but like just sort of the

1538
01:13:16,720 --> 01:13:23,199
strategy of trying to plan ahead and sort of create

1539
01:13:23,399 --> 01:13:26,439
like somewhat of a specialized build of your character just

1540
01:13:26,479 --> 01:13:29,119
based on sort of like the luck of the draw

1541
01:13:29,319 --> 01:13:31,800
of whatever you get with which colors, which hasn't been

1542
01:13:31,920 --> 01:13:34,680
too i guess disruptive maybe because there's not like there's

1543
01:13:34,720 --> 01:13:39,039
only like four, four or five different colors, so it's

1544
01:13:39,039 --> 01:13:41,039
like you don't really go too too long before you

1545
01:13:41,079 --> 01:13:42,800
find the one that you need, but just long enough

1546
01:13:42,800 --> 01:13:44,560
to worry you do have to make adjustments if you're

1547
01:13:44,600 --> 01:13:46,800
just getting every other color but the one you're trying

1548
01:13:46,800 --> 01:13:48,920
to get, and then maybe you'll match up and wind

1549
01:13:49,000 --> 01:13:50,439
up creating a different build than the one that you

1550
01:13:50,439 --> 01:13:54,680
were gunning for revisionally, which might still be fine, But

1551
01:13:54,720 --> 01:13:57,520
other than that, it's been for me, like it has

1552
01:13:57,600 --> 01:14:04,199
been a like totally fine incompetent like action rogue light

1553
01:14:04,840 --> 01:14:08,920
that maybe this might be an indictment or a goblin.

1554
01:14:08,960 --> 01:14:10,479
I guess it depends on how you want to take it.

1555
01:14:10,560 --> 01:14:13,199
Like it's it feels like an appetizer because I'm not

1556
01:14:13,199 --> 01:14:16,720
playing Hades two right now, Like I've played enough and

1557
01:14:16,760 --> 01:14:18,359
I'm just sort of waiting for it to go one

1558
01:14:18,359 --> 01:14:20,560
point zero before I really dive back into it.

1559
01:14:20,920 --> 01:14:24,039
Speaker 3: But in the meantime, it's like a good appetizer though, right, Yeah.

1560
01:14:23,880 --> 01:14:25,760
Speaker 1: It's like, oh this is like here's like just a

1561
01:14:25,880 --> 01:14:29,800
finished one of these that is totally like it's fun

1562
01:14:29,880 --> 01:14:32,920
on its own merits. It's you know, it doesn't it

1563
01:14:32,960 --> 01:14:36,279
does not hit so far the the heights that Hades does,

1564
01:14:36,319 --> 01:14:39,680
but it's doing like enough of what that game does

1565
01:14:39,720 --> 01:14:42,800
well to sort of you know, still be like an

1566
01:14:42,920 --> 01:14:46,640
enjoyable time. And yeah, that's kind.

1567
01:14:46,560 --> 01:14:47,800
Speaker 2: Of where I'm at with it, Like, oh, this is

1568
01:14:47,840 --> 01:14:52,000
this is totally solid, totally solid, like little weird shake

1569
01:14:52,079 --> 01:14:53,920
up for this for this series.

1570
01:14:54,159 --> 01:14:56,560
Speaker 3: Well, the good news is that I don't know if

1571
01:14:56,600 --> 01:14:59,239
you saw the news last week, Marcus, but Hades two

1572
01:14:59,359 --> 01:15:01,359
is like kind of in the final phase of development

1573
01:15:01,359 --> 01:15:02,239
before one point zero.

1574
01:15:03,319 --> 01:15:05,079
Speaker 1: I believe that I did not see that. That's good

1575
01:15:05,079 --> 01:15:07,399
to know. I mean they said that that was coming out,

1576
01:15:07,840 --> 01:15:09,560
I mean, or at least imply that it would be

1577
01:15:09,560 --> 01:15:11,119
out before the end of the year, right.

1578
01:15:11,239 --> 01:15:13,039
Speaker 3: Yeah, and it seems like they are like, yeah, we're

1579
01:15:13,039 --> 01:15:15,279
getting ready to like basically launch this thing, is what

1580
01:15:15,319 --> 01:15:15,920
they were saying.

1581
01:15:16,680 --> 01:15:20,279
Speaker 2: Okay, well, it's good to know soon and hopefully yeah,

1582
01:15:20,359 --> 01:15:23,600
Lost and Random fans, I guess, but yes, that's that's awesome.

1583
01:15:23,680 --> 01:15:25,840
Speaker 1: Yeah and Lost in Random. The Eternal Die is out

1584
01:15:26,000 --> 01:15:29,479
now and launched last week on pretty much everything PlayStation, Xbox,

1585
01:15:29,520 --> 01:15:32,239
in PC. Yeah. I think it's we're checking out if

1586
01:15:32,279 --> 01:15:36,520
you're maybe need something like need something in between, uh,

1587
01:15:36,680 --> 01:15:38,199
waiting for Hades, or if you just want like a

1588
01:15:38,199 --> 01:15:39,560
totally solid action roguelike.

1589
01:15:41,640 --> 01:15:43,760
Speaker 3: Yes, cool, real.

1590
01:15:43,760 --> 01:15:47,159
Speaker 1: Quick before we wind down the show, Uh, Brian, I

1591
01:15:47,239 --> 01:15:48,920
want to talk to you about the Switch too, because

1592
01:15:48,920 --> 01:15:50,720
I heard that you're you like Nintendo.

1593
01:15:51,399 --> 01:15:56,359
Speaker 3: Yeah, yeah, I mean there's yeah, and you know, yeah,

1594
01:15:56,359 --> 01:15:59,640
there are some evidence to suggest that I keep up

1595
01:15:59,640 --> 01:16:02,880
with the comings and goings of Nintendo as a company.

1596
01:16:03,000 --> 01:16:06,039
So I have been playing a lot of Switch to

1597
01:16:07,640 --> 01:16:09,159
not as much as I would like to, because I've

1598
01:16:09,199 --> 01:16:11,840
been busy with life and also a review game. I've

1599
01:16:11,840 --> 01:16:14,239
been playing The Alters for review and have been getting

1600
01:16:14,239 --> 01:16:16,359
stuck on multiple game breaking bugs, so.

1601
01:16:16,560 --> 01:16:19,239
Speaker 1: That Yeah, I know, we want to talk about it

1602
01:16:19,319 --> 01:16:21,600
this week, but we're so it's a save time. We'll

1603
01:16:21,680 --> 01:16:23,600
have to have you back on when you finish your

1604
01:16:23,600 --> 01:16:25,079
review and get your complete thoughts on it.

1605
01:16:25,399 --> 01:16:29,000
Speaker 3: Yeah, I'm waiting for one of my second progress stopping

1606
01:16:29,039 --> 01:16:33,840
bug to be resolved. So saw that TBD on the

1607
01:16:34,399 --> 01:16:37,319
Alters review. But in the like the interim, I am

1608
01:16:37,319 --> 01:16:40,520
playing a lot of Switch to Mario Kart World Fantastic.

1609
01:16:40,640 --> 01:16:42,600
I think that that game, I don't know if it's

1610
01:16:42,720 --> 01:16:46,239
quite enough to surp Mario Kart eight Deluxe is the

1611
01:16:46,279 --> 01:16:50,079
best Mario Kart game. I think the uh the free

1612
01:16:50,119 --> 01:16:52,319
Rome stuff is a little bit lacking, but like the

1613
01:16:52,399 --> 01:16:56,399
courses themselves are top tier. The I mean, Rainbow Road

1614
01:16:56,600 --> 01:16:58,720
is I think the best Rainbow Road ever.

1615
01:16:59,039 --> 01:17:01,359
Speaker 1: Yeah, I still haven't played. Actually I still have not

1616
01:17:01,399 --> 01:17:03,079
gotten to it. I've been working my way through the

1617
01:17:03,119 --> 01:17:05,159
Grand Prix, but I guess I haven't gotten to the

1618
01:17:05,199 --> 01:17:05,720
cup with you.

1619
01:17:06,479 --> 01:17:09,000
Speaker 3: You do have to unlock it, yeah, it's I just

1620
01:17:09,079 --> 01:17:10,239
kind of was doing it anyway.

1621
01:17:10,439 --> 01:17:12,960
Speaker 1: Oh it's not like in the existing.

1622
01:17:12,840 --> 01:17:15,720
Speaker 3: Yeah, you unlock it. That you you unlock the Special

1623
01:17:15,720 --> 01:17:17,680
Cup after you beat the other Grand Prix.

1624
01:17:18,079 --> 01:17:18,880
Speaker 1: Oh okay, good to know.

1625
01:17:19,000 --> 01:17:21,359
Speaker 3: I think I have two left, Okay, So yeah, that

1626
01:17:21,760 --> 01:17:25,560
Rainbow Road is phenomenal. And the music itself though, might

1627
01:17:25,600 --> 01:17:29,479
be my favorite part of this game, which sounds sounds

1628
01:17:29,520 --> 01:17:32,359
like maybe I'm like, you know, kind of docking the

1629
01:17:32,359 --> 01:17:34,399
rest of the package, but like, no, the music is

1630
01:17:34,399 --> 01:17:36,600
that good that, Like, I don't know if there's going

1631
01:17:36,640 --> 01:17:38,199
to be another game that comes out this year that

1632
01:17:38,199 --> 01:17:42,119
I'm going to like the music as much. And there's

1633
01:17:42,119 --> 01:17:43,760
been some good music so far. This just because you

1634
01:17:43,760 --> 01:17:44,840
haven't played dest Training too.

1635
01:17:44,800 --> 01:17:47,239
Speaker 1: Yeah, can you can you a wood Kid when you're

1636
01:17:47,359 --> 01:17:48,319
doing Knockout Tour?

1637
01:17:48,840 --> 01:17:50,439
Speaker 3: I mean I'm sure you could, but like you just

1638
01:17:50,479 --> 01:17:54,000
have to have your phone set up instead of But yeah,

1639
01:17:54,079 --> 01:17:57,760
like I'm really liking that. I thought that coming into

1640
01:17:57,760 --> 01:17:59,560
the Switch to, I was going to be like, oh,

1641
01:17:59,600 --> 01:18:02,960
I'm because I've been itching for the past few weeks

1642
01:18:03,600 --> 01:18:05,600
to play Breath the Wild and Tears of the Kingdom,

1643
01:18:05,960 --> 01:18:09,000
like replay them, and I thought for sure, like that

1644
01:18:09,000 --> 01:18:10,359
would be the thing that I would do with my

1645
01:18:10,399 --> 01:18:14,159
Switch Too. But what I'm finding myself doing instead outside

1646
01:18:14,199 --> 01:18:18,000
of Mario Karte World is starting a replay of Pokemon

1647
01:18:18,119 --> 01:18:21,680
Scarlet and Violet, and that is because it, like Breatha

1648
01:18:21,680 --> 01:18:25,279
Wild and Teers of the Kingdom ran fine on the

1649
01:18:25,359 --> 01:18:28,279
Switch one, they run better on Switch too by a

1650
01:18:28,319 --> 01:18:31,079
long shot, Like it runs fantastic on the Switch too.

1651
01:18:32,039 --> 01:18:34,840
But Pokemon Scarlet and Violet is almost a completely different

1652
01:18:34,880 --> 01:18:38,439
game because of how much better it runs. And it's

1653
01:18:38,479 --> 01:18:40,800
almost to the point where I feel like I want

1654
01:18:40,800 --> 01:18:43,520
to like re review the game, because I reviewed the

1655
01:18:43,520 --> 01:18:46,319
Switch one version gave it a good score even though

1656
01:18:46,359 --> 01:18:50,159
like the tech problems were were really bad. But I

1657
01:18:50,560 --> 01:18:53,520
maintain that, and I have maintained that since the Scarlet

1658
01:18:53,520 --> 01:18:56,319
and Violet came out that underneath all of those awful,

1659
01:18:56,399 --> 01:18:59,000
awful tech problems that you know they are, they border

1660
01:18:59,039 --> 01:19:03,399
on inexcusable, that's how bad they are. Oh yeah, there's

1661
01:19:03,600 --> 01:19:06,800
one of the best Pokemon games ever underneath all those problems.

1662
01:19:07,279 --> 01:19:12,039
And it's like, I want to go through that again

1663
01:19:12,119 --> 01:19:14,680
and see if it really does hold up to that

1664
01:19:14,960 --> 01:19:18,239
level of scrutiny, or if maybe I'm like kind of

1665
01:19:18,640 --> 01:19:20,359
you know, blowing it up in my mind of like, oh,

1666
01:19:20,359 --> 01:19:22,119
it would be so good if not for these tech problems.

1667
01:19:22,119 --> 01:19:23,840
I want to almost like you know, take the Pepsi

1668
01:19:23,920 --> 01:19:25,600
challenge and go in and see, like, all right, is

1669
01:19:25,600 --> 01:19:28,640
it actually that good? Or am I like kind of

1670
01:19:28,680 --> 01:19:31,479
like misremembering or like, you know, was I too like

1671
01:19:31,560 --> 01:19:34,800
caught up in wishful thinking? Back when I reviewed it initially,

1672
01:19:35,359 --> 01:19:39,199
I suspect that I that it was quite a good game.

1673
01:19:39,359 --> 01:19:42,920
It's just you know, on the switch one not so much.

1674
01:19:43,000 --> 01:19:45,680
But so that's actually what I've been spending the majority

1675
01:19:45,720 --> 01:19:47,880
of my time when I'm not playing Mario Kart World

1676
01:19:48,119 --> 01:19:50,279
on my switch to. But I've also been looking at

1677
01:19:50,319 --> 01:19:52,680
other stuff. Played a little bit of Street Fighter six.

1678
01:19:52,720 --> 01:19:55,199
I'm excited to have a version of that on the

1679
01:19:55,239 --> 01:19:57,479
go that isn't my steam Deck because the steam deck

1680
01:19:57,520 --> 01:20:01,479
takes up so much space in my backpack that you know,

1681
01:20:01,560 --> 01:20:03,119
it's gonna be nice to if I just am going

1682
01:20:03,199 --> 01:20:04,960
to be traveling light, like I'm going on a trip

1683
01:20:04,960 --> 01:20:08,119
this week, and I am excited to just bring my

1684
01:20:08,159 --> 01:20:11,760
switch to because it's a much lighter. It's a much

1685
01:20:11,800 --> 01:20:14,279
easier proposition to just bring your switch to than it

1686
01:20:14,359 --> 01:20:16,720
is like your steam deck, your switch, your laptop, all

1687
01:20:16,720 --> 01:20:20,439
that stuff. I'm excited for that, but also I've been

1688
01:20:20,479 --> 01:20:24,319
playing fast Fusion I've been, which you know is more traditional,

1689
01:20:24,359 --> 01:20:28,800
straightforward kind of racing game than Mario Kart World. But

1690
01:20:29,039 --> 01:20:31,159
I'm having a good time with that. There's there's plenty

1691
01:20:31,199 --> 01:20:35,520
of awesome third party games, but the problem is, I

1692
01:20:35,560 --> 01:20:37,840
don't know if you saw those headlines of like third

1693
01:20:37,840 --> 01:20:40,760
party games are not selling particularly well outside of Cyberpunk

1694
01:20:40,800 --> 01:20:44,239
twenty seventy seven on the Switch to well.

1695
01:20:44,039 --> 01:20:46,000
Speaker 2: And I don't even know if it is selling well

1696
01:20:46,039 --> 01:20:48,479
as much as it was the best selling you know

1697
01:20:48,479 --> 01:20:48,840
what I mean?

1698
01:20:48,920 --> 01:20:53,720
Speaker 3: Yeah, because like the early sales, Matt Piscatella over at

1699
01:20:53,760 --> 01:20:58,079
Sarkana previously NPD said that the sales were like Mario

1700
01:20:58,159 --> 01:21:00,920
Kart World number one. Unsurprisingly, these are these are physical sales,

1701
01:21:00,960 --> 01:21:03,560
by the way, Mario Kart World, Cyberpunk twenty seventy seven

1702
01:21:03,600 --> 01:21:06,640
and then Tiers of the Kingdom switched to edition, and

1703
01:21:07,279 --> 01:21:11,359
I could see why that is, Like there's multiple reasons.

1704
01:21:11,359 --> 01:21:14,279
Like the first reason I would say is like a

1705
01:21:14,279 --> 01:21:17,560
lot of these games are older ports. They like you know,

1706
01:21:17,600 --> 01:21:20,000
I think a lot of like people who bought the

1707
01:21:20,039 --> 01:21:22,800
Switch to Rite at launch, like lined up at Midnight

1708
01:21:23,239 --> 01:21:27,399
are probably the more dedicated gamers and they have probably

1709
01:21:27,399 --> 01:21:30,640
played games like Cyberpunk or Yakuza Zero if they wanted

1710
01:21:30,680 --> 01:21:35,119
to on like PlayStation or Xbox, and so I think

1711
01:21:35,159 --> 01:21:37,880
that that's hurting it. Also, there were no early reviews,

1712
01:21:38,159 --> 01:21:41,199
so like, I don't know about you, but when a

1713
01:21:41,359 --> 01:21:43,439
game came out on multiplatforms and it was a switch

1714
01:21:43,479 --> 01:21:45,720
one game, I was like, should probably wait for a

1715
01:21:45,760 --> 01:21:48,880
review for that specific platform, otherwise who knows how it's

1716
01:21:48,880 --> 01:21:51,399
going to run. I think there's more confidence instilled in

1717
01:21:51,439 --> 01:21:53,399
the Switch to by everybody at this point in terms

1718
01:21:53,439 --> 01:21:56,319
of like performance, but it's still a wild card, right,

1719
01:21:56,399 --> 01:21:58,600
Like you don't know, Like I from what I've heard,

1720
01:21:58,600 --> 01:22:01,119
all these games run well, but like does Sonic X

1721
01:22:01,159 --> 01:22:04,399
Shadow Generations? Is that going to perform well on switch Too?

1722
01:22:04,399 --> 01:22:06,439
And it does if you switch it over to performance mode,

1723
01:22:06,479 --> 01:22:09,279
I found, But there was that uncertainty for a lot

1724
01:22:09,279 --> 01:22:10,439
of people. So I think a lot of people were

1725
01:22:10,479 --> 01:22:11,840
just like, oh, I'll just get Mario Kart World and

1726
01:22:11,840 --> 01:22:15,239
then wait to hear after some reviews come out, or

1727
01:22:15,359 --> 01:22:17,840
you know, watch some YouTube videos of the performance or whatever.

1728
01:22:18,600 --> 01:22:20,600
So I think there's multiple reasons for why they're not

1729
01:22:20,640 --> 01:22:22,319
selling so well. But there are a lot of great

1730
01:22:22,359 --> 01:22:25,319
third party games, and you know, CIV seven is a

1731
01:22:25,319 --> 01:22:27,760
great example of that using the mouse controls and everything.

1732
01:22:28,920 --> 01:22:31,520
But yeah, I'm really enjoying my time with the switch too.

1733
01:22:31,600 --> 01:22:33,920
I'm just waiting for, you know, the next big games

1734
01:22:33,920 --> 01:22:36,720
like Donkey Kong or like Pokemon Legend Za or Metroid

1735
01:22:36,720 --> 01:22:38,600
Prime four. Those are gonna be the ones that I'm like,

1736
01:22:39,439 --> 01:22:41,840
really get me full on into, Like the Switch to

1737
01:22:42,000 --> 01:22:43,520
era right now, it just feels like, all right, I

1738
01:22:43,520 --> 01:22:45,520
have this device that can play a bunch of other

1739
01:22:45,560 --> 01:22:48,840
games that I've already played, but also Mario Kart World,

1740
01:22:48,880 --> 01:22:50,800
Like it's just basically a Mario kart World device if

1741
01:22:50,840 --> 01:22:53,439
I and I guess Pokemon Scarlet and Violet at this.

1742
01:22:53,479 --> 01:22:56,159
Speaker 2: Point, but I think that I think they renamed them

1743
01:22:56,159 --> 01:22:58,159
to Pokemon Functional and Working.

1744
01:23:00,479 --> 01:23:02,159
Speaker 3: That would be the perfect.

1745
01:23:01,840 --> 01:23:03,640
Speaker 1: Name for the next got a picture of that stupid

1746
01:23:03,720 --> 01:23:06,119
motorcycle looking Pokemon, but he's got like a thumbs up

1747
01:23:06,119 --> 01:23:08,119
and a bandage on his head, like it fixed me.

1748
01:23:09,319 --> 01:23:14,920
Speaker 3: I'm okay now, Yeah, So I'm very much enjoying the

1749
01:23:14,920 --> 01:23:17,399
Switch to so far. But it's like, all right, just

1750
01:23:17,479 --> 01:23:19,720
in that waiting period for more games to come out,

1751
01:23:19,720 --> 01:23:22,159
and you know, in three weeks, four weeks or whatever

1752
01:23:22,199 --> 01:23:25,039
it is, we'll have Donkey Kong Bonanza, so that is

1753
01:23:25,039 --> 01:23:28,960
looking very after after that direct, I am full steam

1754
01:23:29,000 --> 01:23:32,840
ahead for that game, absolutely, and of course I'm playing

1755
01:23:33,039 --> 01:23:35,000
what I know you guys are also playing.

1756
01:23:35,039 --> 01:23:36,680
Speaker 2: We're all playing this. It was like one of the

1757
01:23:36,720 --> 01:23:40,119
first things we all downloaded, which was of course say

1758
01:23:40,159 --> 01:23:45,560
with me anime it Evil six. Yeah, the Resident Evil

1759
01:23:45,680 --> 01:23:47,279
six on the Switch.

1760
01:23:48,680 --> 01:23:48,960
Speaker 1: Six.

1761
01:23:50,039 --> 01:23:52,840
Speaker 3: This is this a cloud version or is this like

1762
01:23:52,880 --> 01:23:53,239
a name?

1763
01:23:53,279 --> 01:23:53,399
Speaker 1: No?

1764
01:23:53,399 --> 01:23:53,800
Speaker 3: No, no, no no.

1765
01:23:55,199 --> 01:23:57,199
Speaker 1: I think I knew it was on Switch to begin with.

1766
01:23:57,840 --> 01:23:58,079
Speaker 3: Yeah.

1767
01:23:58,079 --> 01:24:00,199
Speaker 2: I bought it a while ago because I've never It's

1768
01:24:00,239 --> 01:24:04,439
the one that I the one like modern resid Evil

1769
01:24:04,439 --> 01:24:06,800
that I didn't finished when like half it the one

1770
01:24:06,800 --> 01:24:08,319
that got away, and I was like, if I have

1771
01:24:08,359 --> 01:24:10,600
it on Switch, I'll beat it. And I played through

1772
01:24:10,760 --> 01:24:13,800
Chris's campaign a couple of years ago on Switch one, and.

1773
01:24:14,199 --> 01:24:16,199
Speaker 3: I was like, and I was like, you know what,

1774
01:24:16,279 --> 01:24:17,640
I wonder if this feels.

1775
01:24:17,319 --> 01:24:19,760
Speaker 2: Better on Switch too, And it does actually, like it

1776
01:24:19,800 --> 01:24:21,800
does look and run a little better, And I was like,

1777
01:24:22,680 --> 01:24:24,239
do I just want to play this game just for

1778
01:24:24,279 --> 01:24:27,000
the completionists? And in me, you know, it's like it's

1779
01:24:27,039 --> 01:24:29,560
not it's the weakest Resident Evil arguably, but it's like

1780
01:24:29,600 --> 01:24:30,960
it's the one that I haven't checked off.

1781
01:24:31,000 --> 01:24:32,520
Speaker 3: So I played a little bit of Reseal six and

1782
01:24:32,840 --> 01:24:33,399
it's pretty good.

1783
01:24:33,399 --> 01:24:34,079
Speaker 1: Are you gonna stick with it?

1784
01:24:34,079 --> 01:24:35,600
Speaker 3: I mean it's not a good game, but it runs

1785
01:24:35,600 --> 01:24:36,760
pretty good, is what I'm saying.

1786
01:24:37,000 --> 01:24:38,439
Speaker 1: It's like, do you think you're gonna stick with it?

1787
01:24:40,199 --> 01:24:43,520
Are you gonna finish? Are you going? Because you need

1788
01:24:43,560 --> 01:24:45,000
to know the story?

1789
01:24:45,399 --> 01:24:46,359
Speaker 3: Yeah? Right right?

1790
01:24:46,640 --> 01:24:49,319
Speaker 2: Yeah, no, I I it's I'm jumping back and forth beween,

1791
01:24:49,399 --> 01:24:53,840
Yakuza zero and that, but much primarily more Yakuza Zero

1792
01:24:53,920 --> 01:24:57,119
cause I never played. Yeah, I was like, this will

1793
01:24:57,159 --> 01:24:59,079
be a great excuse to play it on my new system,

1794
01:24:59,159 --> 01:25:02,479
Like this will be the so I've been I think that's.

1795
01:25:02,000 --> 01:25:06,159
Speaker 3: Pretty securely my favorite Yakuza game. Yeah, it was actually

1796
01:25:06,159 --> 01:25:06,880
you telling me that.

1797
01:25:06,880 --> 01:25:08,560
Speaker 2: That kind of made me go like maybe this is

1798
01:25:08,560 --> 01:25:10,520
a good a good time to because I'm not gonna

1799
01:25:10,560 --> 01:25:12,000
if I'm being I'm not going to go back and

1800
01:25:12,000 --> 01:25:15,399
play the PlayStation version or whatever like it's but if

1801
01:25:15,399 --> 01:25:17,880
I have a new system, you know, it's like I

1802
01:25:18,000 --> 01:25:19,800
kind of have that fire under you to maybe do.

1803
01:25:19,920 --> 01:25:23,920
Speaker 3: You reviewed Yakaza Pirates in Hawaii or whatever it's called

1804
01:25:25,720 --> 01:25:31,479
Pirate yak Dragon Pirate yak so you're well familiar with Majima,

1805
01:25:32,119 --> 01:25:35,159
and he is the star that version of him, at least,

1806
01:25:35,199 --> 01:25:37,520
he is the star of yakas Zero by far.

1807
01:25:37,800 --> 01:25:39,079
Speaker 1: He's pretty great in that game.

1808
01:25:40,159 --> 01:25:43,039
Speaker 2: Yeah, I mean he's he's an amnesiac in Pirate Yakuza.

1809
01:25:43,119 --> 01:25:45,239
So like, I kind of don't know him, you know,

1810
01:25:45,439 --> 01:25:47,800
like I know a new version of him sort of.

1811
01:25:47,800 --> 01:25:50,279
Speaker 3: So I'm excited to meet him, assuming his personality traits

1812
01:25:50,279 --> 01:25:52,039
are very similar to how he is in every game

1813
01:25:52,079 --> 01:25:55,800
but Zero, I'm sure, yeah, probably, Yeah.

1814
01:25:55,960 --> 01:25:59,079
Speaker 1: Can I say as we wind down? I had a

1815
01:25:59,079 --> 01:26:02,680
a commercial moment this weekend where I was on a

1816
01:26:02,760 --> 01:26:05,079
date and I took my We went to Barnes and

1817
01:26:05,119 --> 01:26:07,720
Nobles to do some book shopping, and I brought my

1818
01:26:07,800 --> 01:26:10,800
switch to because my date had not seen it.

1819
01:26:10,920 --> 01:26:12,760
Speaker 2: I was like, oh, we can play Mario Kart. So

1820
01:26:12,800 --> 01:26:16,800
we went barn at Barns and Noble. Yeah hell yeah,

1821
01:26:16,119 --> 01:26:17,840
and like and.

1822
01:26:17,760 --> 01:26:19,720
Speaker 1: We went to the you know, the little Starbucks it's

1823
01:26:19,720 --> 01:26:21,560
like in every Barns and Noble. We sat down in

1824
01:26:21,600 --> 01:26:24,279
one of the tables, popped up little switch too. Got

1825
01:26:24,279 --> 01:26:25,880
to use the little kickstand. First time I've gotten to

1826
01:26:25,960 --> 01:26:29,479
use the kickstand. H and played some like Knockout Tour

1827
01:26:29,600 --> 01:26:33,039
split screen. Uh. And as we're playing, having a good time,

1828
01:26:33,479 --> 01:26:36,079
and I guess business was slow because all of a sudden,

1829
01:26:36,119 --> 01:26:39,239
I feel a presence behind me and I turn around

1830
01:26:39,880 --> 01:26:45,079
and the like elderly barista is standing behind us, just watching.

1831
01:26:45,159 --> 01:26:46,199
And I don't know how.

1832
01:26:46,039 --> 01:26:49,520
Speaker 2: Long he was there, but the moment that I acknowledged

1833
01:26:49,520 --> 01:26:52,880
his existence, he looks down and goes, is that the

1834
01:26:52,960 --> 01:26:53,560
switch too?

1835
01:26:54,359 --> 01:26:56,840
Speaker 1: And I'm like I knew it, yeah, and he's like,

1836
01:26:57,640 --> 01:27:00,960
is that Mario Kart? And I'm like yep, and then

1837
01:27:00,960 --> 01:27:03,600
he just goes He just folds his arms and just

1838
01:27:03,640 --> 01:27:07,880
looks very quizzical and he goes, huh, I've heard about this,

1839
01:27:08,359 --> 01:27:11,159
And I didn't know if he meant like, have you

1840
01:27:11,199 --> 01:27:14,840
heard about Mario Kart specifically or the switch specifically or

1841
01:27:14,880 --> 01:27:18,359
both as a package. And then he proceeded to stand

1842
01:27:18,399 --> 01:27:20,199
there for like the next file like I thought we

1843
01:27:20,199 --> 01:27:22,159
were done, like oh yeah, it's such a h and

1844
01:27:22,199 --> 01:27:24,680
then and then he did not leave for like the

1845
01:27:24,720 --> 01:27:31,680
remainder of our race, and I had the moment of like,

1846
01:27:32,239 --> 01:27:35,039
this is a switch to commercial. This is every dumb

1847
01:27:35,079 --> 01:27:37,920
switch to commercial of like the people using a switch

1848
01:27:37,960 --> 01:27:41,079
to in a place that would seem probably improbable or

1849
01:27:41,119 --> 01:27:43,920
like not likely, and then like a stranger just being

1850
01:27:44,359 --> 01:27:46,880
way too interested in what the people playing the switch

1851
01:27:46,960 --> 01:27:48,960
are doing, and you go like, ah, nobody does that.

1852
01:27:49,199 --> 01:27:51,920
Speaker 3: And you're like, yeah, is this a switch to Yeah,

1853
01:27:52,000 --> 01:27:55,039
the all in one entertainment console from Nintendo.

1854
01:27:55,840 --> 01:27:58,520
Speaker 1: Pretty much like just just shive of masking, Like and

1855
01:27:58,600 --> 01:27:59,880
how much should you pay for that?

1856
01:28:00,960 --> 01:28:03,960
Speaker 3: Oh, a very low price of FO ninety nine.

1857
01:28:04,720 --> 01:28:06,560
Speaker 1: And then he takes off running in the other direction.

1858
01:28:09,359 --> 01:28:11,560
But yes, I thought i'd share that. Unfortunately I didn't

1859
01:28:11,600 --> 01:28:14,199
capture it, so I cannot send it to Nintendo's marketing department.

1860
01:28:14,600 --> 01:28:17,359
Speaker 3: Now, question though, is there a follow up date?

1861
01:28:19,359 --> 01:28:22,560
Speaker 2: Yes, yeah, it'll be all Yes, that was the coredition

1862
01:28:23,239 --> 01:28:23,920
you guys again.

1863
01:28:25,079 --> 01:28:26,920
Speaker 1: Relationship? Should I go back there and invite him? Do

1864
01:28:26,920 --> 01:28:28,640
you think he's the reason that there's a follow up?

1865
01:28:30,359 --> 01:28:33,640
Speaker 3: This guy has some impressive technology. The barista's blown away.

1866
01:28:34,199 --> 01:28:35,880
Speaker 1: Man, I gotta hang with this guy. He get random

1867
01:28:35,880 --> 01:28:37,560
strangers and talk to me about that.

1868
01:28:37,760 --> 01:28:40,520
Speaker 3: That really is though, the Switch one commercial where they

1869
01:28:40,560 --> 01:28:43,600
had the infamous rooftop party where they person brought ga

1870
01:28:43,760 --> 01:28:47,840
was it Mario Odyssey or whatever? Yeah, I thought their

1871
01:28:47,880 --> 01:28:51,640
single player game. Hey, everybody can watch me play video games.

1872
01:28:52,000 --> 01:28:54,279
Speaker 1: That reminds me. I wrote a feature a couple of

1873
01:28:54,359 --> 01:28:57,199
years ago where I went through every Nintendo Switched commercial

1874
01:28:57,600 --> 01:29:01,159
and I wanted to see every intens of a switch

1875
01:29:01,239 --> 01:29:04,720
being used outside of the house and did a checklist

1876
01:29:04,760 --> 01:29:08,800
of have I actually done this with my switch? And

1877
01:29:08,840 --> 01:29:10,800
like did a tally of like have I played it

1878
01:29:10,840 --> 01:29:13,319
at Elena rooftop? Have I played it at the gym?

1879
01:29:13,399 --> 01:29:17,439
Have I played it at like at a weird music recital?

1880
01:29:17,640 --> 01:29:19,479
Speaker 3: This is just green eggs and ham.

1881
01:29:21,560 --> 01:29:24,239
Speaker 1: You can say that. I recommend everybody go look that

1882
01:29:24,279 --> 01:29:25,880
up because I might have to do an updated version

1883
01:29:25,880 --> 01:29:27,600
for the switch to in like a year or two

1884
01:29:27,600 --> 01:29:28,840
when they make new commercials.

1885
01:29:29,520 --> 01:29:31,840
Speaker 3: I have not played game Chat with Paul Rudd.

1886
01:29:32,840 --> 01:29:33,640
Speaker 1: Well there's still time.

1887
01:29:34,039 --> 01:29:40,079
Speaker 2: Okay, yeah, pretty hold up. But yeah, that will do it.

1888
01:29:40,119 --> 01:29:42,399
Speaker 1: This week for the Game Informer show, thank you all

1889
01:29:42,520 --> 01:29:45,880
so much for watching and listening. One more time, I'll

1890
01:29:45,920 --> 01:29:48,960
reiterate you know. We've got our first issue of the

1891
01:29:48,960 --> 01:29:51,479
magazines as we came back, coming out. You can go

1892
01:29:51,520 --> 01:29:55,600
to GameInformer dot com slash subscribe to get your magazine.

1893
01:29:55,600 --> 01:29:58,279
Subscription is a wonderful way to support us. As well

1894
01:29:58,319 --> 01:30:02,239
to support Saint Jude Boardlands for blazing on the cover

1895
01:30:02,399 --> 01:30:04,359
and who knows what we're gonna have on our next

1896
01:30:04,359 --> 01:30:07,720
cover coming up? We know, Oh but you got it? Yeah, yeah,

1897
01:30:07,920 --> 01:30:10,119
you can put your hand secret. Yeah, it's a big

1898
01:30:10,119 --> 01:30:13,000
secret at least for the next several weeks or so.

1899
01:30:13,159 --> 01:30:15,079
But promise is a good one and the only way

1900
01:30:15,119 --> 01:30:17,079
you're gonna find out is if you get a magazine subscription.

1901
01:30:17,239 --> 01:30:20,439
Darn it, but yes, we will be back next Thursday

1902
01:30:20,439 --> 01:30:23,359
with another episode. We will. Also you can follow us

1903
01:30:23,920 --> 01:30:28,239
on various social media channels such as Twitch. We're streaming again,

1904
01:30:28,840 --> 01:30:31,359
switch dot tv, Slash Game Informer, I was streaming FBC

1905
01:30:31,439 --> 01:30:34,560
Fire or Break last week. We're probably streaming something this week.

1906
01:30:34,560 --> 01:30:37,399
I'm probably doing desk trending. Maybe. Actually, now I think

1907
01:30:37,399 --> 01:30:40,319
about it, it might be a good one. Should yeah, yeah, so,

1908
01:30:40,880 --> 01:30:44,800
And of course we'll be relaunching Replay in the near future,

1909
01:30:44,800 --> 01:30:48,000
so keep an eye out for that. So excited, yes,

1910
01:30:48,199 --> 01:30:51,479
very excited. And of course you can find us individually

1911
01:30:51,520 --> 01:30:53,920
on social media as well. You can find me on

1912
01:30:54,039 --> 01:30:57,279
Blue Sky at Marcus Stewart seven, which is the number seven.

1913
01:30:57,560 --> 01:31:01,000
You can follow Kyle at Kyle H. Hilliard, I believe

1914
01:31:01,039 --> 01:31:02,039
still just just.

1915
01:31:02,039 --> 01:31:05,199
Speaker 2: Kyle Hilliard them for Blue Sky. Yeah, I'm able to

1916
01:31:05,279 --> 01:31:06,600
grab Kyle without them.

1917
01:31:06,680 --> 01:31:08,760
Speaker 3: It's very excited that M out of there.

1918
01:31:09,319 --> 01:31:13,159
Speaker 1: And you can also follow Brian Shay at Brian P. Shay.

1919
01:31:13,399 --> 01:31:14,640
The P is still there for you.

1920
01:31:15,079 --> 01:31:18,159
Speaker 3: Yeah, I focus more on synergy across platforms. I did

1921
01:31:18,159 --> 01:31:20,000
have the opportunity to get Brian Shay and then it

1922
01:31:20,039 --> 01:31:22,359
was like, Nope, it's already been well established that is

1923
01:31:22,399 --> 01:31:25,720
my handle, so I'm gonna keep it. Keeping spell Brian

1924
01:31:25,800 --> 01:31:28,680
Shay without a P's true. I always say yes.

1925
01:31:29,119 --> 01:31:31,439
Speaker 1: And until next time. Thank you so much for watching

1926
01:31:31,479 --> 01:31:33,199
and listening to try to suscribe to us on YouTube

1927
01:31:33,239 --> 01:31:34,760
as well. You can watch the video version of this

1928
01:31:34,840 --> 01:31:38,279
podcast every week YouTube dot com slash game Informer and

1929
01:31:38,399 --> 01:31:40,880
we'll see you next Thursday with another edition of the

1930
01:31:40,920 --> 01:32:06,199
Game Informer show. Bye bye you

