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Speaker 1: It's the Internet. You're busy, let's do this. Welcome to

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the Game Mess Deicides podcast. This is the podcast where

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we decide everything about the world of games, so you

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never have to think for yourself. I'm your host Jeff

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Grubb and with me.

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Speaker 2: Is Sean Turbo Shan McDowell.

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Speaker 1: In today's episode, Indie is heading to the PS five

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after all. More news out of Gamecom and we have

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a game for the second segment. I have no idea

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what it is, but beef Hammer apparently put it together.

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So looking forward to that. It's gonna be good. But first,

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Sean Turbo, Sean McDowell, how are you doing.

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Speaker 2: I'm tired, Jeff.

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Speaker 1: That long week? Yeah, when the when the when everyone's gone,

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when the whole team is kind of traveling kind of

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always just follows on on us or mostly just you

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and uh, and we've been kind of figuring it out.

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It's been fun, but it's been a lot and like, okay,

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uh with school starting the same week, it's keeping me

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very busy over here.

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Speaker 2: Yeah, because it's been like me, you and Nicky for

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the most part over on Giant Bomb.

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Speaker 1: So yeah, yeah, and I was like pretty busy and

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I was like, oh, oh man, some of these scary games.

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I'll get back Laura on maybe having covered and he's like, no,

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I'm out Thursday and Friday. So it's like we can't

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we can't even get him to come in. So what

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Emma came in tomorrow? Help us out a little bit,

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keep your energy out. It'll be good. Yeah, but uh,

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it's I mean, I'm having a good time, like I said,

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And we did do I guess, and it's uh, I

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think it was. You know, we didn't get to do

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a ton of stuff with that, but the things we

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have done I've enjoyed so far.

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Speaker 3: But yeah, I'm also like looking.

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Speaker 1: Around at games that I wish I had started, like

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Blackmith Wukong. I have not even touched that game yet.

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I want to like have an opinion on it. Everyone

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else seems to. I want to be part of the

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zeitgeist before it passes, which I think it might for

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this game pretty quickly.

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Speaker 3: I don't know.

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Speaker 2: Yeah, people seem slightly lukewarm on it, because when you're

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yet another Soul's game, or even yet another action game,

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which it seems it might be leaning towards this point,

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maybe that's not good enough to stay in the conversation.

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Speaker 1: For Yeah, yeah, and it's like right, and I mean, hey,

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a solid one of those I'll take it, no complaints.

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Speaker 2: But could still be a fantastic game.

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Speaker 1: Right and one one that could be tremendously successful, which

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it is, but in terms of feeling the need and

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the pressure to play it to me, for me, it

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feels like it's gonna pass pretty quick. But like I

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said on the Tin Dogs earlier, earlier this week, I'm

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playing that preview of Plucky Squire, I'm I am playing

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a Star Wars Outlaws for review, wish for the podcast,

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for the BombCast and stuff like that. So that's keeping

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me busy. Whenever I get a chance. There's some other

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stuff up. I'm doing the Yards Rising. I'll be able

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to talk about that pretty soon. Yeah, it's just kind

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of NonStop stuff that's like still coming up, and yet

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at the same time is even making stuff at the site.

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So yeah, I'm a little tired, but feeling good, like

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it's all it's a good tired, like we're a good

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busy I think. Yeah, stuff like this happens, and the

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good news is like the stuff that the people are

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doing from Germany, the whole team over there is crushing it.

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Speaker 2: So so yeah, if you want your weekly fix of

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Mike Minatti, go listen to that BombCast that they did

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and it's real good.

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Speaker 1: Yes, it's real good English. I am very much enjoying

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hearing that. People at Gamescom in Germany when they see

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him are yelling English at him. I'm gonna do that

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from now on. That is that's really good stuff. Yeah.

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Uh you know what, let's thank you. Thank everybody for

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joining us. Give us a good rating. Wherever you are listening,

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hit that like button on YouTube. It helps people find

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the show. If you want to ask a question, you

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can drop a super chat during this program here on YouTube.

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We'll get to all of them before the end. Thank

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you to carlos Ian who is Insane in the Rain

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music on YouTube for the use of our theme songs.

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Thanks to One Up versus Cpu for our artwork. You

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can find more at one up versus cpu dot com.

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We are on Spotify, Apple podcast wherever pots are caught.

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Speaker 3: Thank you to the mods, thanks to Christian for producing.

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Speaker 1: And you can get more from Mike and me and

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support us by going to Patreon dot com slash game

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mess that gets you access to our discord server, participation

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in Q and A sessions and our game club discussions,

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early access to new episodes of Game, Miss Jeopardy and Columbros,

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and of course all of our shows AD free. Friendly reminder,

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you can also become a supporter by becoming a YouTube

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member or a Twitch subscriber, so feel free to use

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those prime subs on Mike's channel or whenever I'm streaming,

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you can do that as well.

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Speaker 2: That can you stick a couple in there recently?

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Speaker 1: Right?

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Speaker 2: Yeah?

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Speaker 1: Yeah, I was trying to do a little bit more frequently,

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and then of course, like I mentioned, school started that

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kind of throwing the whole thing off. But I'm gonna

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get back in their stream a little bit more when

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I can.

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Speaker 2: Yeah, and yeah, of course Mike's Mike's in there streaming

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like day pretty much.

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Speaker 1: It's got nothing's going all. Let the man stream all.

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Speaker 3: Right, big topics of the week. Let's just get into him.

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Speaker 1: You ready for it, Let's go for it, Indiana Jones

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is what I've written here. But yes, no, indeed, although well,

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in terms of previews, looking pretty good, looking pretty like

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people seem to really be into what they've shown so

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far for this game, and sounds like something I'm gonna

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be pretty into We'll talk about that in a second, but.

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Speaker 3: Let's see here.

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Speaker 1: But those the revealed Indiana Jones and the Great Circles

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coming to PlayStation five in spring twenty twenty five after

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the initial Xbox and PC launch in December. On December ninth,

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day after Mike's birthday, Xbox head Phil Spencer ces multiplatform

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release as beneficial for the brand's success. He did it

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in house with Xbox Interview, where he sort of explained

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the thought process. I mean, the next line here decision

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influenced by the success of Hi Fi Rush and C

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of Thieves on PS five and Nintendo Switch.

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Speaker 3: We heard that C of Thieves.

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Speaker 1: Has sold at least a million copies on PS five already,

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and I mean that's it, right, That's the whole story, right, Yeah.

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Speaker 2: I mean there's money to be had, they're making it,

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and so they're gonna want to do more of making

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the money.

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Speaker 3: Yep.

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Speaker 1: And I think that when they think about their strategy,

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the idea of growing Xbox to take market share from

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Sony is something that went out the window quite some

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time ago, and now it's like, I don't think they've

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fully settled on what the new strategy was going to

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be because the new strategy was supposed to be cloud

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and game Pass and all this other stuff that was

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like and game Pass is going to be everywhere, And

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you know, they've begun not like fully undoing game Pass,

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but certainly deprecating the most high high marquee features of

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game Pass in terms of everyone subscribes, everyone gets games

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day one.

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Speaker 3: Like they're pulling back slightly.

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Speaker 1: They're still investing in it in a lot of ways,

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but they're pulling back slightly from that because the real

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strategy now is game Pass everywhere and sell games everywhere.

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And you know, while that is going to be a

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little bit messy in the meantime, especially for people who

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are accustomed to thinking one way about consoles and games,

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Xbox has to move past that because they've decided that

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fighting over the same pie with PlayStation is no longer

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viable for the amount of money that they spend on

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making games.

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Speaker 3: And at a certain point, I can't blame them. It's weird.

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Speaker 1: I get it. I feel weird about it too, but

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I'm also over it at the same time, Like it's weird,

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but I'm over it. Uh. I think it's just the

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community is like coming to grips with it, and they're

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having a little bit of that, uh you know, not

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to throw shot downs, a little bit of a tantrum. Yeah,

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everyone has tantrums about stuff. I have tantrums about stuff

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all the time. I get it, but that's what it is.

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And they just have to sort of like just push

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through it. They're gonna have to let their fans have tantrums, right.

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Speaker 2: Yeah, first, real quick, does it feel weird to you?

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And I mean this sincerely because you're a little bit

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older and you're just he used to how you know

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the console wars have been for the longest time.

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Speaker 1: Yes, you know, I'm forty one. We're very stuck in

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my ways in a lot of ways. Uh, you know.

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They the key demographic, right, The key demo is eighteen

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to thirty five for a reason. It's because people change

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their opinions in that zone, and then after that.

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Speaker 3: They get very set in their ways.

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Speaker 1: I'm more malleable than a lot of other people that

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are in their forties, but whatever, I'm still less malleable

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than I was. So the idea that like the way

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things have always worked is no longer now.

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Speaker 3: It's not just like changing a little bit.

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Speaker 1: It feels very antiquated, this idea of these companies fighting

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over that piece of the piet, like councils being the

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whole gaming world was the whole world to me for

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my entire life, and I think, like looking back over

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the last ten years now, I'm starting to realize the

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reason I went to PC last console generation in such

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a hard way. I told myself it was because you know,

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these consoles aren't too exciting to me, and that they're

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they're they're underwhelming. But I think the real reason is,

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like I can feel that the PC is just going

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to be there and be the thing that I need

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it to be for gaming.

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Speaker 2: It's very agnostic. It's you. You aren't locked in like

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you are on a console. It's very open in general,

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even with DRM platforms like Steam. You just have more

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control over your game experience on a PC and it

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can be what you want it to be. And so

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if things change like they are with Xbox consoles, is

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how people are looking at right now. You don't feel

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blindsided or with a change to game Pass, you know

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you not getting what you were paying for anymore, like

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I've mentioned, and you know we're gonna have a little

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doubling up if people at first talked about elsewhere of course,

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right politician, But yeah, with my friends, like you know,

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they stopped paying for a game passively, stop auto renewing,

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and now we're just going to do it here and

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there as necessary because they aren't getting what they paid for.

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They paid for day one Xbox games in addition to

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all the third party and indie stuff that was coming

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over where you're not gained that anymore. Well, they're like,

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all right, things have changed. I'm gonna move away from that.

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I understand that being a bigger having a bigger impact

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on you. When you buy this expensive console and you

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expect it to be a certain way.

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Speaker 3: I want.

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Speaker 2: I wanted to bring up what you tweeted out the

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other day. Uh, console buyers expect to be treated a

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certain way.

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Speaker 1: I ever get exactly they want to feel, they want

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they expect to be to feel special. And that's not

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just console buyers. That's anyone who buys anything. That's when

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you buy a car, they tell you all the special

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features you have, Like if people have bought a car

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in the last forever, they'll they'll tell you all the technology,

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technology that's in there that they only get if you

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buy a car from this manufacturer. They want to make

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you feel special, and that's how we make purchases. And

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when you ask someone to spend a lot of money,

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five hundred dollars around you know, two hundred dollars, but

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anything in that range, you got to make the consumer

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feel special, unless you're a beige box PC, which people

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are like needed as a utility. This is a thing

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you can justify by saying, I'm going to do my

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taxes on this, I'm going to run my business on this,

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my kids are going to use.

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Speaker 3: It for their paper.

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Speaker 1: There are the PCs in that space where it's a utility.

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The consoles are a luxury, and anything that's a luxury

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you have to make the person feel special. And that

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means that we have a relationship with this company, like

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this company needs to be working towards us. And that's

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why that's the real reason I'm like, oh I don't

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I am older now. I don't want to have a

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relationship with companies except for the one that I've mostly

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put up the games. I like Nintendo, I do a

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Nintendo podcast. I'm to keep having the relationship with that company,

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and they'll keep disappointing me in fifteen million ways that

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they always have. But I will let that one hurt me.

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I'm not in the mood to let Microsoft and Sony

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hurt me over and over again. If that's you know whatever,

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So right, that's like where I'm coming from. And then

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the PC is just a thing that can just be

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there and be that utility, and then I can make

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it my own, not like I have to worry about

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the company having an interest in dangling the keys in

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front of me, you know, if that makes sense.

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Speaker 2: Yeah, because when well, when you're on PC, like both

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both of us are so as the perspective we come from,

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we are very much PC and Nintendo first and then

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everything else secondary. That's just you know, how we play games,

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and you know what, it's gotten even easier to do so,

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like I try to emphasize the people PC gaming does

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not necessarily mean you sit here at your desk with

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your keyboard and your mouse and playing from the wonder

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big comfy chair back there, my lazy boys back there.

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For a reason. It's because right next to my computer

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here is a big old lg O led TV. When

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I'm all playing games.

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Speaker 1: Old gaming piece is plugged into that TV and I

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just have it. I almost never use it with a

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keyboard and mouse unless I'm just booting.

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Speaker 2: Yeah, I sit back there. I press Windows P on

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my keyboard to change the modern arts on my TV

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fire a big picture mode. I have my console style experience.

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Speaker 1: I hit the Xbox button as soon as I turn

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it on, and that turns on big picture mode.

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Speaker 2: Yeah. Yeah, And I know not everyone's going to want

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to do that, of course not.

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Speaker 1: But and I don't think the cons are going away either.

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Speaker 3: That's not I'll.

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Speaker 2: Definitely get to that. I'll definitely get to that too.

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But I think when it is a people want to complain.

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People want to say, why is the thing exactly the

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way I want it? And I say, well, okay, you're

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not gonna get you know, your console is gon't get

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put out. Let's say graphics four K, one fps, you're

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at the maximum saying you're not getting Man, it's a console.

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Compromise is in the picture. And if you want to

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go on those compromises, then that's when you go to PC.

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You have to accept what a console is. And that's

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what that relationship right there is all about. It's all

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about that company taking care that console gamer in the

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way that they want to be taken care So it

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annoys me a little bit when there are alternatives and

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people want to complain but not seek out the alternative.

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It's like, well, yeah, you as the consumer do have

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to take a little bit of responsibility here. Like maybe

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we'll talk about some a real melt elements people are having.

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We're kind jabb about, but like some people are like

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Xbox is done, Xbox is over as a brand after

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all this, that's this simply not the case, Like you're

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still going to have a console. You're still gonna have

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this box that is their way to deliver game pass

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to you. Right, that's not going away anytime soon, because

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that's not over on PlayStation, it's not on the switch.

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They're still going to have that box that delivers game

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pass to you. That's still part of their business. Don't

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buy games on that that isn't going away because they're

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playing Indiana Jones over on PS five several months later.

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Like they are trying to have their cake and eat

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it too. They are trying to put it out there

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so that if you really want this game, you want

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to have it. They can't say cheap, but they say accessible, Yeah,

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low barrier to entry with game pass. If that's what

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you want, then yeah, you buy an Xbox thing. Like

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I like, this conversation has been leaning towards we do

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that on PC. Console gamers can do it on their

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Xbox consoles, and these super casuals may not right away

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because it's really rocky. They can do streaming and if

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you want to have your PlayStation sclusives as well and

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also get these games you can buy for seventy dollars

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later down the road over in your PlayStation. It kind

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of all works out for everybody. So that's why it

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feels a little silly to us that, hey, things are changing,

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but the compromise is still there. It's kind of all

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still working out for everyone. Does people can't get over

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the like Sonic versus Mario mentality, and it's we are

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so far past that now. Like like I said when

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we talked about this in game as Mornings there day,

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it's like a VCR DVD player, Like it's always been

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weird that consoles have been different that way, and we're

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just moving more towards that where and the game right.

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Speaker 1: We will we kind of like we pushed it this

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way by demanding more and more. Now that does that

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happen actively? Are we do we say the companies have

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to do this? Do we control the companies that way?

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Speaker 2: No?

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Speaker 1: But it is the underlying market forces of what succeeds

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what doesn't. And if you're one of these big companies,

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that's again not Nintendo, because they did find a way

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to make a lot of very successful games on very

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limited budgets. Not it's I said, I think on when

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we talked on when it was Winsday or whatever Monday.

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It's the exception that proves the rule because it is

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it just no one else has figured it out. Only

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this one company is able to do this. So when

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Sony and Microsoft are like, how do we compete in

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the market, Well, we have to spend more to be

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a to stand out. And I always point to this

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letter Phil Spencer wrote about how he said, like when

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it was just retail and every and then they controlled

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what games got into game Stop and in electronic electronics

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boutique and and funk a land before it, Uh, it

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was very easy to not spend as much money making

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games because you were one of the very few games

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on the shelf and everyone else had to like kind

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of compete with your ability to get the attention of

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game stop and and get there, on on the on

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on on. You know, in the market now that it's

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digital and every like, everyone can make a game and

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any publisher can put out stuff that gets attention, and

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Blackmith Wukong can have two million players at one time,

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and I'll obviously a lot of them are in China.

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But that's not like that money ain't green. That that

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money's green just as much as anyone else's. Well yeah,

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probably not actually, but what's you know, that money still

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spends and uh so you can't ignore it. Uh and

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this marketplace becomes very crowded. And then if you are

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one of these other companies that traditionally had that retail

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barrier and now you're in the digital marketplace, the one

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way you can compete is by getting people's attention by

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spending more money than anyone else. And that's what they

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both did. It's what a lot of companies have done,

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but especially Microsoft and Sony. Especially Sony, but they had

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the sort of the It paid off for them in

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a lot of ways. But these companies have to spend

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a lot of money to get that attention, and that

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necessarily leads us to where we are now. With the

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decisions they have to make. To justify everything they've done

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and everything they've spent, they have to put games out

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everywhere or in more places, at least in the case

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of Sony. But but you know, we said this earlier

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this week as well. They are just not thinking about

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it in terms of Microsoft versus Sony anymore. They're not

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thinking about it in terms of who's got more market share.

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That market is settled, they don't. It doesn't matter anymore.

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It's the next market that matters. Being able to grow

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in that space where maybe some of those people playing

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mobile games that are spending more money that space is great.

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How do we get some of that action? Will those

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people play some of the games that we're making. We

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think so, But we're also going to be investing in

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mobile games and all this other stuff, and they're just

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thinking about different fights than fighting over us, and that

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once again makes us feel less special, as may people

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who've grown up in that space because it doesn't feel

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like they're fighting overs anymore because they're not.

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Speaker 2: Exactly. Yeah, gaming has sort of just grown exponentially bigger

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than that, which is ultimately a good thing. But it's

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why you know, you have Fortnite and Call of Duty

401
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and the miHoYo games and all these things that are massive,

402
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and they're massive because they're everywhere and they talk to

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each other regardless of what platform you are playing on.

404
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And so it's just both these companies have moved past

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needing to acquire new users by forcing you to buy

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their box through exclusivity because both of them are seeing

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you can make more money when you spread things out.

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You still want to get people in your ecosystem by

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doing things a certain way, but you can branch out

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in very smart ways. That does kind of feel like

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the best of both worlds. It's why we see Sony

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is putting their live service games on PC even day

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and date. You know, we like we sell with hell

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Divers because why limit things and we will see the

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concord here. Why limit things to just a PlayStation audience

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when if you want to make a live service game,

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PC is the place to do it. And so having

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it come on both platforms day and date, having those

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services talk to each other, and sure giving a cut

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to Valve because of Steam, but guess what, so many

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more players are going to come on board. Because you

422
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have put it where they want to play, and so

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you have the console players winning by being able to

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buy that game on their PlayStation. You have the PC

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players winning by being able to play on their platform,

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friends can play together, everyone wins. Same thing is happening

427
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with Microsoft now by putting their games elsewhere because frankly,

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they have seen, they've read the teelies. They aren't going

429
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to get people in their ecosystem with exclusives. They've tried

430
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so hard to make things yeah, over and over, to

431
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lock things down, and it really hasn't been since like

432
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maybe really it hasn't quite worked ever for them.

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Speaker 1: Like the three for Xbox, Yeah, I mean three since that.

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Speaker 2: Was not because the exclusives. It was kind of fire.

435
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Speaker 1: Was it rise to one of the turn Raider games

436
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that that was such a huge backfire and it was

437
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one right, ye, like wow is what happened here? And

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it's just like people got mad and it's I think

439
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they learned that lesson and that set the stage for

440
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everything that happened afterwards where it's like, Okay, then I

441
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guess we've got to make them ourselves, and that's really expensive,

442
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so we'll try that. And it's like in the process

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of making those not even really releasing a lot of them.

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The ones that did release often disappointing because they stopped

445
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spending money on them certain bunch to put them out.

446
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That's the hard lessons learned. And here we are once again.

447
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Speaker 2: I mean, but that's not working for them. They needed

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to try something different, and they have found something different

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that works through a compromise.

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Speaker 1: And I think people are gonna come into this episode

451
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and shout outs to Christian for the very good headline

452
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getting people to come in here and listen to this.

453
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I think a lot of people are gonna come in

454
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here and they're going to be coming from their you know,

455
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Xbox centric podcast, their PlayStation centric podcast, and they're going

456
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to be hearing over and over about how you know,

457
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Xbox is dead or whatever and PlayStation's winning, and it's

458
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gonna probably be like difficult to be like, this is

459
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a different conversation over here. This is the conversation how

460
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it sounds like what these companies are talking about the

461
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way they're thinking. This is not the way the fans

462
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and the gamers are thinking. This is the way these

463
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companies are thinking, and it's it's yeah, it might be

464
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difficult to hear, but it's just it's the reality. It

465
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is how it is, and I think that they've been

466
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trying to say it for a long time over there

467
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at Microsoft without fully saying it, and I so they

468
00:21:56,039 --> 00:21:57,599
could take a lot of blame over there for not

469
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being able to communicate exactly what's been happening, trying to

470
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straddle the line. And I think Phil Spencer coming out

471
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this week and saying change, changes are going to keep happening.

472
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Things are going to keep changing, and he says in

473
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gaming as a whole, definitely an Xbox, but he's saying

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it in gaming as a whole because he's that's that's

475
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the truth. It's everyone's gonna have to keep changing to

476
00:22:14,680 --> 00:22:18,720
figure out what's next for growth. And I think they

477
00:22:18,720 --> 00:22:21,640
are now ready to sort of be honest about what's

478
00:22:21,680 --> 00:22:25,319
gonna happen next. And maybe maybe that's Satiinadella coming down

479
00:22:25,359 --> 00:22:27,160
and saying, you got to do more of this because

480
00:22:27,160 --> 00:22:29,119
I don't understand exclusives, and you've never been able to

481
00:22:29,160 --> 00:22:32,000
satisfactorily explain to me why we need exclusives and why

482
00:22:32,039 --> 00:22:33,880
they make sense when you've shown me the results of

483
00:22:33,960 --> 00:22:38,039
previous exclusive and exclusives it never looks good, but at

484
00:22:38,039 --> 00:22:40,279
the very least, this is where they're at now. And

485
00:22:40,400 --> 00:22:41,720
you know, all the things we just talked about are

486
00:22:41,759 --> 00:22:44,400
the reasons why. And there's just no getting around it.

487
00:22:44,400 --> 00:22:45,880
It's this is the way it is. And if it

488
00:22:45,880 --> 00:22:47,880
makes you feel less special again, I don't blame you.

489
00:22:47,960 --> 00:22:51,119
I feel that same thing inside. I'm over it, but

490
00:22:51,160 --> 00:22:52,240
I feel it still.

491
00:22:52,279 --> 00:22:53,400
Speaker 3: I know it's there.

492
00:22:53,599 --> 00:22:56,920
Speaker 1: So what's like, what do you do if you're someone

493
00:22:57,000 --> 00:22:59,279
in that situation who you do listen to a lot

494
00:22:59,279 --> 00:23:03,119
of Xbox Podcas asked you enjoy being in that ecosystem?

495
00:23:03,599 --> 00:23:06,920
Should you be worried? Games are going to keep coming

496
00:23:06,960 --> 00:23:10,079
out of a lot of great games are going to

497
00:23:10,200 --> 00:23:12,640
keep coming out, and you're gonna be able to find

498
00:23:12,640 --> 00:23:14,839
ways to enjoy them. And if you focus on the

499
00:23:14,839 --> 00:23:18,359
games and then you find like a comfortable way to

500
00:23:18,359 --> 00:23:20,279
play them, what else do you really need? And if

501
00:23:20,359 --> 00:23:22,400
if the comfortable way to play play them for you

502
00:23:22,599 --> 00:23:25,759
is buy an Xbox console, I think you're good on

503
00:23:25,799 --> 00:23:27,720
that for at least another five to ten years. I

504
00:23:27,720 --> 00:23:31,079
don't think they're Yeah, maybe maybe they like sort of

505
00:23:31,160 --> 00:23:33,920
slowly like back into the bush like Homer Simpson at

506
00:23:33,960 --> 00:23:37,279
some point, But I think for now you're pretty safe

507
00:23:37,279 --> 00:23:41,039
on that stuff. So yeah, I don't know, good luck,

508
00:23:41,079 --> 00:23:42,039
but you're gonna be fine.

509
00:23:42,599 --> 00:23:45,400
Speaker 2: I do think real quick A want squeeze in that.

510
00:23:45,519 --> 00:23:49,359
I I think that both companies are kind of reaping

511
00:23:49,400 --> 00:23:53,480
what they sewed in advance here where both are having

512
00:23:53,799 --> 00:23:58,240
difficulties in their own way where PlayStation is. They made

513
00:23:58,240 --> 00:24:03,240
their name in recent years on these gigantic, pretty you know,

514
00:24:03,319 --> 00:24:08,279
trying to resemble TV video games, and they realize, oh,

515
00:24:08,279 --> 00:24:11,359
we can't do that when some of these only sell

516
00:24:11,440 --> 00:24:15,200
maybe like five million copies, that just isn't gonna work out.

517
00:24:15,359 --> 00:24:17,720
They need to be selling well over ten million each,

518
00:24:17,920 --> 00:24:20,079
and not everyone's gonna do that. That's why some of

519
00:24:20,119 --> 00:24:22,839
those single player games also coming in PC. That's why

520
00:24:22,839 --> 00:24:27,319
things are different over there with Xbox. Maybe I'm gonna

521
00:24:27,359 --> 00:24:28,839
be a little harsher here in how I say this,

522
00:24:28,920 --> 00:24:31,720
but I think they are kind of reaping tribalism that

523
00:24:31,759 --> 00:24:34,519
they've sort of spun up here, because when they say,

524
00:24:35,119 --> 00:24:38,440
you know, the Xbox family, the community, we care so

525
00:24:38,559 --> 00:24:42,480
much about you. I hate to tell y'all, No, they

526
00:24:42,480 --> 00:24:45,680
don't like as a company. No, they don't like there

527
00:24:45,720 --> 00:24:48,799
are good people working in that company who genuinely want

528
00:24:48,839 --> 00:24:51,640
to make awesome stuff for you and who are playing

529
00:24:51,680 --> 00:24:54,920
these games, and they want to make the ecosystem what

530
00:24:55,079 --> 00:24:57,720
they want, so that will be what you want. But

531
00:24:57,799 --> 00:25:01,880
as an entity like x Box, Slash, Microsoft doesn't care

532
00:25:01,920 --> 00:25:04,599
about you, so you need to be careful in how

533
00:25:04,759 --> 00:25:07,920
much you invest in this, like emotionally, and I would

534
00:25:07,920 --> 00:25:11,000
also say financially, because like we got to comment on

535
00:25:11,039 --> 00:25:14,240
a game As Mornings episode we did where someone was like, oh, well,

536
00:25:14,240 --> 00:25:18,079
they're ignoring the digital library and the library that I've cultivated,

537
00:25:18,119 --> 00:25:21,039
and I'm scared of that going away. And I would

538
00:25:21,079 --> 00:25:25,799
like to point out to everyone you don't own anything digitally.

539
00:25:25,960 --> 00:25:28,559
I just like want like that, Like if we're talking

540
00:25:28,599 --> 00:25:31,680
harsh realities here, you don't own a single thing you

541
00:25:31,720 --> 00:25:35,079
buy digitally, like you gotta. I know, it's it's silly

542
00:25:35,119 --> 00:25:36,839
to say because none of us do it, but that's

543
00:25:36,880 --> 00:25:39,720
what's in that user agreement that you sign off on

544
00:25:39,799 --> 00:25:43,279
the EULA whatever it may be. You are getting a

545
00:25:43,519 --> 00:25:46,279
license there, you are renting a license there. And so

546
00:25:46,279 --> 00:25:49,640
that's why I'm always like, you know, physical media, DRM

547
00:25:49,680 --> 00:25:52,400
free digital, That's why those things are the future, or

548
00:25:52,759 --> 00:25:55,920
to me at least, DRM free Digital is absolutely the

549
00:25:55,920 --> 00:25:58,519
future if we can get there. Who knows if we

550
00:25:58,559 --> 00:26:02,480
will like MP threeas and not Dick. But that's how

551
00:26:02,480 --> 00:26:06,400
you preserve games. If you have cared about building a library,

552
00:26:06,680 --> 00:26:09,440
those are the two paths to do it. And so

553
00:26:09,559 --> 00:26:12,240
I you know, I get being scared. But also again,

554
00:26:12,480 --> 00:26:15,400
like I said the top of the conversation, responsibility as

555
00:26:15,440 --> 00:26:18,279
a consumer. In all of this, you need to remember

556
00:26:18,559 --> 00:26:22,000
that these companies don't care about you on personal level.

557
00:26:22,319 --> 00:26:24,960
Don't fall for the marketing. So when it comes to

558
00:26:25,000 --> 00:26:27,480
making decisions of where to buy your games, what you're

559
00:26:27,480 --> 00:26:32,599
gonna buy, which ecosystem you get into, don't get emotionally

560
00:26:32,640 --> 00:26:36,920
invested because look, he and Jeff we're we're Nintendo fans, dude,

561
00:26:37,039 --> 00:26:40,200
we know that's a dumb thing to do. Like Dark Path,

562
00:26:40,319 --> 00:26:43,160
Yeah yeah, get invested in the games in you know,

563
00:26:43,240 --> 00:26:46,240
the ips you like and more importantly the human beings

564
00:26:46,240 --> 00:26:50,640
who make them, But don't like pledge your allegiance to

565
00:26:51,000 --> 00:26:53,079
one side or the other, because that's how you will

566
00:26:53,119 --> 00:26:54,799
get dispoint when things change like that.

567
00:26:55,160 --> 00:26:57,160
Speaker 1: Yeah, I mean it's it's it's the way they exploit us,

568
00:26:57,200 --> 00:26:59,279
of course, but it's like, you know, what's the lynchpin

569
00:26:59,640 --> 00:27:02,839
that is holding your digital collection together. It is the

570
00:27:02,880 --> 00:27:06,559
interest of a corporation, and you're you're emotionally invested in

571
00:27:06,599 --> 00:27:09,680
that stuff that you spent money on. You're financially invested obviously,

572
00:27:11,079 --> 00:27:14,680
but the like they're financially invested in as far as

573
00:27:14,680 --> 00:27:16,960
it makes them money. And are they emotionally invested it's

574
00:27:16,960 --> 00:27:20,039
a corporation, they don't. It doesn't have emotions. So as

575
00:27:20,119 --> 00:27:22,160
much as people working their might and they do and

576
00:27:22,200 --> 00:27:24,519
they and they put that stuff on stage on display,

577
00:27:25,039 --> 00:27:27,839
that's not what actually makes the whole thing go round.

578
00:27:28,839 --> 00:27:31,880
So the linch pin is a company's interest and that's

579
00:27:31,920 --> 00:27:33,799
all about them their ability to make money from it.

580
00:27:34,200 --> 00:27:36,079
And if there if the way that they make money

581
00:27:36,079 --> 00:27:39,440
shifts to something else, the lynch pin gets pulled and

582
00:27:39,440 --> 00:27:42,279
it falls down. That's yeah, that's one what led me

583
00:27:42,319 --> 00:27:45,480
to Steam, and I'm and Steam's not any different other

584
00:27:45,519 --> 00:27:47,480
than the fact that I think it will have it

585
00:27:47,480 --> 00:27:49,079
will be around for a lot longer, I think.

586
00:27:49,119 --> 00:27:51,119
Speaker 2: But yeah, we do have a faith there. But at

587
00:27:51,160 --> 00:27:56,000
the same time, and then the beauty of PC is like, frankly,

588
00:27:56,359 --> 00:27:58,559
piracy exists.

589
00:27:57,759 --> 00:28:00,640
Speaker 1: Exactly at not being able to access my games on PC.

590
00:28:00,799 --> 00:28:02,839
Speaker 2: Yes, if a game isn't coming to gog where I

591
00:28:02,880 --> 00:28:05,920
prefer buy things if it isn't available directly through the developer,

592
00:28:05,960 --> 00:28:08,400
I play a liidnes some of them are like us,

593
00:28:08,720 --> 00:28:10,960
even through things like itch dot io. I tried to

594
00:28:11,000 --> 00:28:12,720
do that as much as possible. I do practice why

595
00:28:12,759 --> 00:28:14,519
I preach, but I know in the back of my

596
00:28:14,559 --> 00:28:18,200
head that PC is an open platform, so if things

597
00:28:18,240 --> 00:28:21,279
come to them in the future, that's where I'm gonna go.

598
00:28:21,880 --> 00:28:25,279
And again it's faith, but it's that why I've chosen

599
00:28:25,319 --> 00:28:27,279
to do things the way I do, because I want

600
00:28:27,319 --> 00:28:30,559
support developers and I stick with that library and everything

601
00:28:30,640 --> 00:28:31,079
like there.

602
00:28:32,920 --> 00:28:35,000
Speaker 1: I just remembered something you'll be happy to hear this.

603
00:28:35,839 --> 00:28:40,720
I legit like two nights ago had a nightmare about

604
00:28:41,119 --> 00:28:42,839
about like the end of the world. And guess what

605
00:28:42,880 --> 00:28:46,359
I was most concerned about in this apocalypse being able

606
00:28:46,400 --> 00:28:48,599
to play video games and all my games going away.

607
00:28:48,839 --> 00:28:51,519
And I was like, I should collect more physical video games.

608
00:28:51,839 --> 00:28:54,839
But I literally that's what the entire dream was about.

609
00:28:54,880 --> 00:28:56,480
It was fucking embarrassing, But.

610
00:28:56,880 --> 00:28:58,799
Speaker 2: I thought you might have been thinking about Steam account aature.

611
00:28:58,880 --> 00:29:00,720
We talked about, Hey, we don't want to PI because

612
00:29:00,720 --> 00:29:01,440
we need the account.

613
00:29:01,519 --> 00:29:04,079
Speaker 1: Dude, that's where my anxieties are it's like, oh my god,

614
00:29:04,119 --> 00:29:05,839
I can should just go away? How would I get

615
00:29:05,880 --> 00:29:08,200
that stuff? And it's like Dan got me their damn

616
00:29:08,480 --> 00:29:11,559
complete in box wavery sixty four and I keep eyeballing stuff,

617
00:29:11,599 --> 00:29:13,079
but I don't have the money to spend on that

618
00:29:13,160 --> 00:29:13,599
right now.

619
00:29:14,240 --> 00:29:16,079
Speaker 2: At the end, at the end of the day, your

620
00:29:16,079 --> 00:29:19,119
box ain't going anywhere. I'm like, exactly, let's say, And

621
00:29:19,160 --> 00:29:20,359
that's what I was trying to get to. I know

622
00:29:20,359 --> 00:29:21,920
it's a little rambly there, but what I was trying

623
00:29:21,920 --> 00:29:25,039
to get to here is ten, fifteen, twenty years down

624
00:29:25,079 --> 00:29:27,920
the road, if the next console doesn't exist from Xbox

625
00:29:28,000 --> 00:29:31,079
and you can't transferred up to nex console, your box

626
00:29:31,119 --> 00:29:31,920
is still going to work.

627
00:29:32,160 --> 00:29:33,920
Speaker 3: Yeah, I'll still be there, or it'll still.

628
00:29:33,759 --> 00:29:36,559
Speaker 2: Be able to be repaired or something like that. Something

629
00:29:36,599 --> 00:29:41,200
will happen, And for there's always alternatives. Community pick things

630
00:29:41,279 --> 00:29:45,000
up where corporations do not. And that's what's important here

631
00:29:45,039 --> 00:29:47,000
is because like, how do you think we feel about

632
00:29:47,039 --> 00:29:48,680
like what are we doing with our PS three games?

633
00:29:48,720 --> 00:29:50,799
What are we doing with our Wei Wu games? Like

634
00:29:50,839 --> 00:29:54,119
if you have digital Wu purchases, like where are those going? Well,

635
00:29:54,319 --> 00:29:56,799
it's on those boxes that still work. Sometimes we need

636
00:29:56,839 --> 00:29:59,759
to repair them. But like those haven't gone any farther

637
00:29:59,839 --> 00:30:02,640
and we kind of came to term with those, but

638
00:30:02,759 --> 00:30:05,160
we're so far out that you know what happened now

639
00:30:05,200 --> 00:30:07,880
we can emulate them. Now there's PC versus that you

640
00:30:07,920 --> 00:30:10,359
can play our Steam deck very easily. There's all these

641
00:30:10,400 --> 00:30:13,400
different re releases on modern platforms, all these different ways

642
00:30:13,440 --> 00:30:16,559
to play those games. You'll be fine in the long run.

643
00:30:16,640 --> 00:30:19,119
You may have fears about the future right now, it'll

644
00:30:19,160 --> 00:30:21,960
be okay. They're all our alternatives to all this and

645
00:30:22,039 --> 00:30:23,599
that's what we want to convey at the end of

646
00:30:23,640 --> 00:30:25,200
the day. Yep, they'll be all right.

647
00:30:26,240 --> 00:30:29,680
Speaker 1: Elsewhere games come. They did Opening Night Live. I put

648
00:30:29,680 --> 00:30:32,319
a handful of games on here. I thought worth mentioning.

649
00:30:32,400 --> 00:30:34,559
I thought the show was okay. I was pretty decent.

650
00:30:35,960 --> 00:30:38,160
So we did a talk over solid it is what

651
00:30:38,200 --> 00:30:40,880
it needs to be for the kinds of games they're

652
00:30:40,880 --> 00:30:43,000
able to get for that show, and some pretty big

653
00:30:43,000 --> 00:30:47,680
announcements Borderlands four, Randy Pitchford out kind of talking about

654
00:30:47,680 --> 00:30:49,519
how he said it for Borderlands three, Epic.

655
00:30:49,240 --> 00:30:51,079
Speaker 3: Game Store was going to kind of replace Steam. He

656
00:30:51,319 --> 00:30:53,160
came out and explained He's like, ah, that was wrong.

657
00:30:53,480 --> 00:30:56,400
Speaker 1: I was and yeah, definitely was some interesting stuff on

658
00:30:56,400 --> 00:30:59,480
that I missed this six days ago. Apparently Tim Sweeney

659
00:31:00,119 --> 00:31:03,440
about how pain for exclusives was lost a ton of

660
00:31:03,480 --> 00:31:06,559
money for them, and but the free games thing did

661
00:31:06,599 --> 00:31:08,160
make a lot of money and has worked for them,

662
00:31:08,160 --> 00:31:09,839
and it's like, okay, yeah, that's why you keep doing

663
00:31:09,839 --> 00:31:12,880
one you stop doing the other. Clearly, Uh that makes sense.

664
00:31:13,720 --> 00:31:16,079
Speaker 2: So you mean like they they acquired users through the

665
00:31:16,079 --> 00:31:18,880
free games, but like paying for exclusivity to the epic

666
00:31:18,880 --> 00:31:20,240
games or has not worked out, like.

667
00:31:20,279 --> 00:31:23,519
Speaker 1: Yes, like for Borderlands three, And like I think we

668
00:31:24,000 --> 00:31:27,799
probably said that on this on this podcast, that pain

669
00:31:28,160 --> 00:31:30,599
to for exclusivity, and I was say, it's not what

670
00:31:30,640 --> 00:31:32,240
it is. It was pain to keep it off of

671
00:31:32,279 --> 00:31:36,599
Steam was just that nothing. It was never to accomplish anything.

672
00:31:36,880 --> 00:31:39,319
Speaker 2: I can tell you you and Mike definitely had that

673
00:31:39,480 --> 00:31:42,519
opinion back when first happening, and it's always stupid.

674
00:31:42,880 --> 00:31:45,240
Speaker 1: Just just could have knock done Tim Sweet's head and said, hello,

675
00:31:45,319 --> 00:31:47,119
anybody home, How do you not see that? But he

676
00:31:47,200 --> 00:31:48,680
lost a money, a lot of money to figure it

677
00:31:48,680 --> 00:31:52,599
out whatever the To be fair, I was also pretty

678
00:31:52,599 --> 00:31:54,880
skeptical that free games would make that much of a

679
00:31:54,880 --> 00:31:57,960
difference because so many services have tried that. Amazon had

680
00:31:58,000 --> 00:32:00,440
tried that with like Amazon, like with a Twitch or whatever.

681
00:32:00,480 --> 00:32:01,519
Speaker 3: They would give away free.

682
00:32:01,359 --> 00:32:05,440
Speaker 1: Games and it's like, yeah, people they get those free games, sure,

683
00:32:05,519 --> 00:32:07,960
but does that then lead to other purchases? I bet

684
00:32:07,960 --> 00:32:10,599
it doesn't do that much for every like that's the

685
00:32:10,680 --> 00:32:12,200
name Prime Gaming, Yes, thank you.

686
00:32:12,240 --> 00:32:15,279
Speaker 2: Yes, I still uti get those free games, but right

687
00:32:15,920 --> 00:32:17,119
for Prime for them.

688
00:32:17,400 --> 00:32:18,599
Speaker 3: Right and I And I bet.

689
00:32:18,920 --> 00:32:20,640
Speaker 1: I bet people get a lot of the free games

690
00:32:20,680 --> 00:32:22,519
on Epic and that is good for user acquisition, and

691
00:32:22,519 --> 00:32:24,839
I bet that does lead lead to a certain percentage

692
00:32:25,240 --> 00:32:27,160
increase in the amount of money people spend. I don't

693
00:32:27,160 --> 00:32:29,839
think it's some massive thing. Obviously, it's not changing the

694
00:32:29,920 --> 00:32:33,759
landscape of gaming on PC, but whatever. Either way, Borderlands

695
00:32:33,759 --> 00:32:37,839
four announced, Yeah, I'll check it out. I think I

696
00:32:37,880 --> 00:32:39,359
think I feels like more in the mood for a

697
00:32:39,400 --> 00:32:42,119
Borderlands game than I have been in a while. I did.

698
00:32:42,160 --> 00:32:43,839
I played a lot of one and didn't touch two

699
00:32:43,920 --> 00:32:47,319
or three or even Tina Tino's Wonderland one too. Yeah,

700
00:32:48,799 --> 00:32:52,079
Dying like the Beasts and Expand alone. SIEV seven's coming

701
00:32:52,079 --> 00:32:57,920
out in February looking pretty promising. I wrote Carfield because yeah,

702
00:32:58,119 --> 00:32:59,680
I just why did I think of.

703
00:32:59,599 --> 00:33:02,200
Speaker 2: That was that Cary Starr the car.

704
00:33:02,359 --> 00:33:05,720
Speaker 1: Yeah, uh secret level that show from Tim Miller directed

705
00:33:05,720 --> 00:33:06,680
Deadpool one and two.

706
00:33:07,079 --> 00:33:09,319
Speaker 3: Uh looks very good. I kind of went back and.

707
00:33:09,319 --> 00:33:12,759
Speaker 1: Looked at some more of those episode teasers that are

708
00:33:12,799 --> 00:33:16,039
in that trailer. Uh, Mega man, a bunch of Sony games.

709
00:33:16,119 --> 00:33:20,039
Concord has its own episode. Yeah, it's gonna be it's

710
00:33:20,079 --> 00:33:21,759
gonna be fun. I'm gonna check that out.

711
00:33:22,200 --> 00:33:24,599
Speaker 4: You can say it was to drop the big like that,

712
00:33:26,440 --> 00:33:29,440
like what I'm like, Okay, there a crossfire one.

713
00:33:29,480 --> 00:33:32,880
Speaker 1: Really I didn't know that. That's that's the you know

714
00:33:32,920 --> 00:33:35,480
the ones that dropped the Yeah, well, like Amazon's games

715
00:33:35,519 --> 00:33:41,640
are in there, right, and that's the whole sh right

716
00:33:43,279 --> 00:33:45,920
Masters of All beyond Peter Malinu's new game.

717
00:33:46,400 --> 00:33:46,640
Speaker 2: Look.

718
00:33:46,720 --> 00:33:49,799
Speaker 1: I I also think Peter Malinu is kind of a

719
00:33:49,839 --> 00:33:53,400
grifter or a joke whatever. I also like, don't care

720
00:33:53,480 --> 00:33:55,160
that he's trying to make another game. Go ahead and

721
00:33:55,160 --> 00:33:58,119
make another game, but boy, every time he talks he

722
00:33:58,160 --> 00:33:59,559
does just sort of step in it for me a

723
00:33:59,599 --> 00:34:04,119
little bit, the whole stuff like yeah, like yeah, the

724
00:34:04,160 --> 00:34:07,720
Albion being unable to copyright it and stuff, and it's

725
00:34:07,759 --> 00:34:12,639
like yeah, whatever, it just feels weird, like a little bit.

726
00:34:13,000 --> 00:34:16,039
Speaker 2: Point you don't want to always be technically correct.

727
00:34:16,480 --> 00:34:20,079
Speaker 1: Yeah, exactly right, the best kind of correct. But boy,

728
00:34:20,119 --> 00:34:24,480
people extent find it very annoying, and I think it's

729
00:34:24,480 --> 00:34:27,480
a little annoying, like just no, do something different, like

730
00:34:27,559 --> 00:34:29,800
get away from that. Quit trying to like ride the

731
00:34:29,840 --> 00:34:32,320
wake of something you did forever ago. It feels a

732
00:34:32,360 --> 00:34:35,159
little sad because it's like it's not a spiritual successor

733
00:34:35,199 --> 00:34:37,480
to those games. It is a spiritual successor to a

734
00:34:37,519 --> 00:34:38,440
different franchise.

735
00:34:38,760 --> 00:34:39,639
Speaker 3: And then you're also.

736
00:34:39,480 --> 00:34:42,280
Speaker 1: Using a little bit of fable to kind of do

737
00:34:42,360 --> 00:34:43,760
what it feels like to doup some.

738
00:34:43,679 --> 00:34:49,159
Speaker 2: People honestly using it. Yeah, like again try to have

739
00:34:49,239 --> 00:34:50,119
his cake and need it too.

740
00:34:50,400 --> 00:34:52,719
Speaker 1: And then and then Brett, as Brad Marino says in chat,

741
00:34:52,760 --> 00:34:54,559
and then admitting he didn't check, he's like I probably

742
00:34:54,559 --> 00:34:56,079
should have talked to lawyers, and I didn't do that.

743
00:34:57,599 --> 00:35:00,000
People chat were telling me like, you can't copyright Albion,

744
00:35:00,119 --> 00:35:01,840
and I was thinking the whole time, like yeah, but like,

745
00:35:02,760 --> 00:35:04,679
isn't it this similar to like how Sherlock Holmes is

746
00:35:04,679 --> 00:35:06,679
in the public domain but later books aren't, So you

747
00:35:06,719 --> 00:35:10,480
can't have certain features of Sherlock Holmes in your stuff

748
00:35:10,519 --> 00:35:13,400
when it's like it's like lawyers, It's exactly like that.

749
00:35:13,599 --> 00:35:16,239
Speaker 2: So it's like it's like Mickey Mouse's right now, or yeah,

750
00:35:16,320 --> 00:35:19,239
technically the character of Mickey Mouse's and if you put.

751
00:35:19,159 --> 00:35:22,039
Speaker 1: Him in red overalls, you might then you have a problem. Exactly.

752
00:35:22,239 --> 00:35:23,360
Speaker 2: Big Mouse is knocked on the.

753
00:35:23,320 --> 00:35:25,280
Speaker 1: Door and he's saying, it's like, yeah, this is not

754
00:35:25,320 --> 00:35:27,800
just how beyond a name, this is the Albion from Fable.

755
00:35:27,880 --> 00:35:34,760
That's what he's saying, Albion, I would do that. Monster

756
00:35:34,840 --> 00:35:38,960
Hunter Wilds continues to look awesome. Yeah, people, I think

757
00:35:39,000 --> 00:35:41,159
people are playing it at at games Colm.

758
00:35:41,920 --> 00:35:44,960
Speaker 2: I saw the Capcom's trying so hard to get Susie

759
00:35:44,960 --> 00:35:46,639
a player. They just straight up put her in the

760
00:35:46,639 --> 00:35:49,159
game basically like she's just like one of the defaults.

761
00:35:49,559 --> 00:35:53,400
Speaker 1: Yep, it's hot, and everyone coming out it's like, it's

762
00:35:53,639 --> 00:35:54,639
just fucking awesome.

763
00:35:54,679 --> 00:35:55,480
Speaker 3: It really rules.

764
00:35:55,880 --> 00:35:59,440
Speaker 1: Uh. I think Jean Luke Sipek over a game spot

765
00:35:59,440 --> 00:36:01,960
had did a little, uh social post or something about it.

766
00:36:02,000 --> 00:36:03,760
May maybe there's a whole story, but definitely a social

767
00:36:03,760 --> 00:36:06,920
post about it. I watched that very excited about that game.

768
00:36:07,679 --> 00:36:11,840
Uh Mafia, the Old Country play the video game on

769
00:36:11,960 --> 00:36:14,599
the spicy video game.

770
00:36:14,719 --> 00:36:17,320
Speaker 3: Yeah, I love this bullshit.

771
00:36:17,440 --> 00:36:21,079
Speaker 1: So in terms of Mafia media, I've never loved a

772
00:36:21,159 --> 00:36:23,679
Mafia game, but I'm always like, every time they announce

773
00:36:23,719 --> 00:36:25,880
a new one, I like, I am ready to love

774
00:36:25,920 --> 00:36:27,840
this one. Hopefully this is the one that gets me.

775
00:36:29,039 --> 00:36:32,599
The first Perserker Kazan uh ran great compared to the

776
00:36:32,639 --> 00:36:34,880
first one. First reveal this game, and that's kind of

777
00:36:34,880 --> 00:36:37,119
what we were complaining about the first time around.

778
00:36:37,320 --> 00:36:40,400
Speaker 2: It's got more Ben Starr, which is the real important

779
00:36:40,400 --> 00:36:40,760
thing here.

780
00:36:40,880 --> 00:36:43,000
Speaker 1: Yes, and he sounds great in that trailer.

781
00:36:43,159 --> 00:36:43,760
Speaker 2: Sounds great.

782
00:36:44,159 --> 00:36:46,960
Speaker 1: Uh. And then people are playing about at games comp

783
00:36:47,039 --> 00:36:50,199
as well. A lot of previews out there the we did.

784
00:36:50,239 --> 00:36:51,480
We got invited to that.

785
00:36:51,559 --> 00:36:51,960
Speaker 3: I know that.

786
00:36:52,159 --> 00:36:53,719
Speaker 1: I'm Mike. I got the invite. I'm like, oh, I'm

787
00:36:53,719 --> 00:36:58,199
not going, But hey, Mike, you know, Mike jan I

788
00:36:58,199 --> 00:36:59,599
just mixed up you and j again.

789
00:37:00,280 --> 00:37:02,920
Speaker 3: Mike jan Dan, go check this out. They might have.

790
00:37:02,960 --> 00:37:04,639
Speaker 1: They haven't said anything to me yet, but I've read

791
00:37:04,639 --> 00:37:08,239
some of these other previews. There are some kind of

792
00:37:08,519 --> 00:37:10,920
you know, all over the place. I saw a pretty

793
00:37:10,920 --> 00:37:14,079
negative one. I saw some pretty glowing ones. The glowing ones,

794
00:37:14,119 --> 00:37:16,320
I'm like a little skeptical of because of like where

795
00:37:16,320 --> 00:37:19,400
they come from. Sometimes. Sorry, Destin Lagarry, I love you,

796
00:37:19,480 --> 00:37:21,880
but like I'm like, I still feel like I need.

797
00:37:21,800 --> 00:37:22,639
Speaker 3: To play it for myself.

798
00:37:23,880 --> 00:37:25,719
Speaker 1: And then a lot of people are like, hey, it's

799
00:37:25,760 --> 00:37:28,239
running at thirty frames per second on this very powerful PC.

800
00:37:28,800 --> 00:37:30,719
I get the sense it's gonna run thirty frames per

801
00:37:30,760 --> 00:37:32,199
second on Xbox consoles.

802
00:37:32,400 --> 00:37:34,079
Speaker 2: Yeah, no shit, and kind of knows.

803
00:37:33,960 --> 00:37:37,119
Speaker 1: The right exactly. That's what I think at the mike,

804
00:37:37,320 --> 00:37:38,239
Oh guys.

805
00:37:38,039 --> 00:37:40,480
Speaker 2: We can hopefully, hopefully if you've gotten to this point

806
00:37:40,519 --> 00:37:42,519
in the podcast and you listen to my very long

807
00:37:42,639 --> 00:37:45,039
rant about console performance, yes you would know that's going

808
00:37:45,079 --> 00:37:46,360
to run thirty. Yeah.

809
00:37:46,400 --> 00:37:48,599
Speaker 3: I was like, oh guys, we got to we got

810
00:37:48,639 --> 00:37:49,079
to get over.

811
00:37:49,079 --> 00:37:52,079
Speaker 2: The consoles thirty fps machines. They have been for nearly

812
00:37:52,119 --> 00:37:55,239
twenty years now. Yeah, yep. It's just well, you're looking at.

813
00:37:55,360 --> 00:37:57,440
Speaker 1: And it's like there's a you know there, you could

814
00:37:57,519 --> 00:37:59,679
roll the you know, the the you know, a perfect

815
00:38:00,039 --> 00:38:02,039
twenty on your twenty to twenty sided die and get

816
00:38:02,039 --> 00:38:04,199
the sixty frames per second game here or there. Or

817
00:38:04,280 --> 00:38:06,159
there's the legacy franchises like Call of Duty that have

818
00:38:06,239 --> 00:38:09,239
committed to sixty frames per second always because wayames there

819
00:38:09,280 --> 00:38:10,280
is what kind of games they are.

820
00:38:10,360 --> 00:38:11,920
Speaker 2: That's where you'll get So I get it.

821
00:38:11,960 --> 00:38:13,840
Speaker 1: Some of the biggest games in the world still sixty

822
00:38:13,840 --> 00:38:16,920
frames per second. But when a new game comes out

823
00:38:16,920 --> 00:38:19,840
from a developer at this point, if they say that

824
00:38:20,000 --> 00:38:20,840
frames per second.

825
00:38:20,679 --> 00:38:23,880
Speaker 2: Again, more compromise that it's an artistic decision. And that's

826
00:38:23,920 --> 00:38:26,880
like the Digital founder guy. Guys always say it, it's

827
00:38:26,880 --> 00:38:30,320
an artistic decision. They could lower graphics, that could lower resolution,

828
00:38:30,360 --> 00:38:32,800
they could do all these things. No, I think they

829
00:38:32,840 --> 00:38:35,960
want to have it be pretty at thirty FPS because

830
00:38:36,559 --> 00:38:39,320
hardcore may now here. I know Mike never wants that

831
00:38:39,360 --> 00:38:42,800
your life tell him, that's what the average person wants,

832
00:38:43,000 --> 00:38:46,159
even even mi normy friends will of them's an it guy.

833
00:38:46,199 --> 00:38:48,079
He knows so much about all this, and he's like, yeah,

834
00:38:48,079 --> 00:38:50,159
I'd rather take pretty at thirty one. I'm playing on

835
00:38:50,239 --> 00:38:50,800
my TV.

836
00:38:51,039 --> 00:38:53,440
Speaker 1: And the reporting is it's a very pretty game.

837
00:38:53,440 --> 00:38:55,360
Speaker 3: People are saying, there really.

838
00:38:55,039 --> 00:38:59,159
Speaker 2: Really good thirty, stable thirty, and it looks pretty. That's

839
00:38:59,199 --> 00:38:59,800
what most people.

840
00:38:59,800 --> 00:39:02,400
Speaker 1: That's also what people are saying, it's a very stable

841
00:39:02,719 --> 00:39:06,159
you know that that's smooth thirty. As Gordon Ung would

842
00:39:06,159 --> 00:39:10,360
say over on the full nerd, let's see here and

843
00:39:10,360 --> 00:39:10,960
then you can't.

844
00:39:10,760 --> 00:39:13,320
Speaker 2: Play previous real quick. Really, speaking of previous, we actually

845
00:39:13,320 --> 00:39:15,679
didn't hit the Indiana Jones previews like, oh yeah, what

846
00:39:15,800 --> 00:39:16,440
were you hearing now?

847
00:39:17,519 --> 00:39:19,760
Speaker 1: People seem to love it. Everyone seems to be really

848
00:39:19,800 --> 00:39:23,880
hot and heavy on it. That about the Hitman stuff,

849
00:39:23,880 --> 00:39:27,000
it's like, probably what you would guess is that India

850
00:39:27,079 --> 00:39:29,280
is going to be able to change into outfits, and

851
00:39:29,320 --> 00:39:31,679
that would he's going to be able to access certain areas,

852
00:39:31,760 --> 00:39:33,960
but some people will recognize him no matter what.

853
00:39:34,559 --> 00:39:35,320
Speaker 3: That sounds good.

854
00:39:35,360 --> 00:39:39,360
Speaker 1: And also the world is filled with interactable items that

855
00:39:39,400 --> 00:39:42,480
you could pick up and use in various ways. I'm like, okay,

856
00:39:42,480 --> 00:39:44,320
those are like if you are going to take some

857
00:39:44,320 --> 00:39:47,559
stuff from Hitman, Yeah, person's making the noises that I

858
00:39:47,559 --> 00:39:50,480
feel about this, yes, And it's like that sounds like

859
00:39:50,519 --> 00:39:53,480
some people like being very smart about Hey, what would

860
00:39:53,519 --> 00:39:55,920
just make Indiana Jones feel more like Indiana Jones and

861
00:39:55,920 --> 00:39:57,679
be kind of shit hot fun in a video game?

862
00:39:57,920 --> 00:40:00,119
That stuff sounds like a really promising found.

863
00:40:00,599 --> 00:40:03,519
Speaker 2: A little like James Bond a Jason maybe, which is

864
00:40:03,559 --> 00:40:06,440
sort of like mentally where the movie lies in my

865
00:40:06,519 --> 00:40:08,320
head too, so that it works out all.

866
00:40:08,280 --> 00:40:09,880
Speaker 3: Right, Yeah, I mean yeah, that was the whole idea.

867
00:40:09,880 --> 00:40:12,639
Speaker 1: Originally was Steven Spielberg and George Lucas for on a

868
00:40:12,679 --> 00:40:15,400
beach when Star Wars is coming out, and Steven Spielberberg

869
00:40:15,559 --> 00:40:16,920
was like, hey, George, I think I want to do

870
00:40:17,239 --> 00:40:20,719
James Bond, and George Lucas said, fuck you, You're gonna

871
00:40:20,719 --> 00:40:22,639
make my Indiana Jones movie and steady that's something a

872
00:40:22,679 --> 00:40:25,719
little better than James Bond. That's basically how it went,

873
00:40:25,800 --> 00:40:29,320
I think. But yeah, the previews have been really promising.

874
00:40:29,360 --> 00:40:31,480
I read that full Jordan Miller preview. A lot of

875
00:40:31,480 --> 00:40:33,360
typos in there. Man, he's got to get his ship together,

876
00:40:33,679 --> 00:40:35,199
just fucking he's slipping.

877
00:40:36,679 --> 00:40:38,880
Speaker 2: But too busy worry about the new Pokemon set.

878
00:40:38,920 --> 00:40:41,559
Speaker 1: That got right, right, there's some new Pokemon thing, a

879
00:40:41,559 --> 00:40:44,719
pop up store in London. Get over yourself, dude.

880
00:40:45,320 --> 00:40:46,880
Speaker 3: Yeah they got me excited.

881
00:40:46,960 --> 00:40:49,280
Speaker 1: I am was already like feeling pretty confident about this

882
00:40:49,280 --> 00:40:52,360
game because I really like machine games. They rule, and

883
00:40:53,079 --> 00:40:56,079
I've really enjoyed all their storytelling, especially, so I'm like,

884
00:40:56,119 --> 00:40:57,840
I'm going to be emotionally invested in this. In this

885
00:40:57,880 --> 00:41:00,800
game where you punch Nazis, I love that. So that

886
00:41:00,840 --> 00:41:02,800
stuff's going to be there for me. And now it

887
00:41:02,840 --> 00:41:05,760
sounds like the game has more going on than most

888
00:41:05,800 --> 00:41:08,719
people were expecting. That was the through line through all

889
00:41:08,719 --> 00:41:11,800
these previews is there's more depth here, there's more going on.

890
00:41:12,239 --> 00:41:14,400
You're going to be playing a real ass video game.

891
00:41:14,440 --> 00:41:18,000
And so it's action adventure in like full name, like

892
00:41:18,000 --> 00:41:19,920
there are that when the action scenes are happening. It's

893
00:41:19,960 --> 00:41:22,599
an action game when the adventure scenes are happening. And

894
00:41:22,599 --> 00:41:24,280
that's not just the cut scenes. You're going to be

895
00:41:24,800 --> 00:41:26,880
you know, going through tombs and looking for evidence and

896
00:41:26,920 --> 00:41:29,960
looking for clues about the big mystery and stuff like that.

897
00:41:30,119 --> 00:41:31,159
Speaker 3: And it's going to have both of that, and I

898
00:41:31,199 --> 00:41:32,840
think that's going to make for a good loop.

899
00:41:33,079 --> 00:41:36,719
Speaker 1: So I'm feeling pretty excited about it, and I think

900
00:41:37,559 --> 00:41:41,679
avowed meanwhile some positive previews, but they're not They don't

901
00:41:42,000 --> 00:41:44,519
have that feel of what we're getting from Indiana Jones.

902
00:41:44,559 --> 00:41:47,000
Speaker 3: And I think that explains the delay. That alone explains it.

903
00:41:47,000 --> 00:41:48,360
Speaker 1: Where it's like they want to get a little bit

904
00:41:48,360 --> 00:41:51,199
more polish to maybe get a few more points on Metacritic,

905
00:41:51,519 --> 00:41:53,199
and that can make all the difference really for a

906
00:41:53,239 --> 00:41:53,719
game like that.

907
00:41:54,000 --> 00:41:57,199
Speaker 2: Also, they need polish right now. They need polished games

908
00:41:57,320 --> 00:42:00,920
or releasing. That's they need that real bad.

909
00:42:01,000 --> 00:42:01,320
Speaker 3: Uh.

910
00:42:01,559 --> 00:42:03,960
Speaker 1: Last thing I wrote down here, Jan did a social

911
00:42:03,960 --> 00:42:06,360
post about that new Power Interest game. Did you look

912
00:42:06,400 --> 00:42:08,159
at this? I think that Power Interest get beat Him

913
00:42:08,239 --> 00:42:09,400
Up looks fantastic.

914
00:42:09,559 --> 00:42:12,519
Speaker 2: I mean I remember the trailer from what SGF or whatever,

915
00:42:12,559 --> 00:42:14,920
and that was like one of my fair games trailers

916
00:42:14,920 --> 00:42:15,559
from that show.

917
00:42:15,719 --> 00:42:17,679
Speaker 1: Yeah, and it's it's like all because it's you know,

918
00:42:17,679 --> 00:42:19,079
beat him Up. Then it's got all the like the

919
00:42:19,119 --> 00:42:23,039
sort of secondary levels in between that stuff. So it's like,

920
00:42:24,360 --> 00:42:27,800
you know, uh, kind of first person perspective shooter segments

921
00:42:27,880 --> 00:42:30,880
and racer levels and like what you.

922
00:42:30,880 --> 00:42:33,760
Speaker 2: Looking like a Super Nintendo game or like a Super

923
00:42:33,840 --> 00:42:35,960
Nintendo adaptation of existence.

924
00:42:35,679 --> 00:42:36,679
Speaker 3: Of a Big Arcade game.

925
00:42:36,760 --> 00:42:37,000
Speaker 2: Yeah.

926
00:42:37,199 --> 00:42:39,800
Speaker 1: Yeah, yeah, So I'm just like, yeah, it looked really good.

927
00:42:39,920 --> 00:42:42,119
Jan seem pretty excited. Also, that social media post is

928
00:42:42,119 --> 00:42:43,920
pretty good. He comes in there, punches Kurt Industry.

929
00:42:43,960 --> 00:42:46,000
Speaker 2: Yeah. I saw just the beginning of it. That's that

930
00:42:46,079 --> 00:42:49,400
you retweeted from someone or Yeah, that's pretty good. I

931
00:42:49,480 --> 00:42:53,039
noticed you didn't put anything I like about games commons list.

932
00:42:53,079 --> 00:42:55,559
I'm wondering if the strategic or if.

933
00:42:55,599 --> 00:42:59,119
Speaker 1: You're I was going on. I was just gonna put

934
00:42:59,119 --> 00:43:00,840
the ones I date the be cared about because I

935
00:43:00,840 --> 00:43:02,760
didn't want to like myers down in something we've done

936
00:43:02,800 --> 00:43:05,039
on other shows. And then I was gonna say, hey, Sean,

937
00:43:06,320 --> 00:43:07,639
some fighting games there.

938
00:43:08,440 --> 00:43:12,519
Speaker 2: Yeah, yeah, fail theory revealing biker milf my as I

939
00:43:12,559 --> 00:43:13,599
told my friend.

940
00:43:13,639 --> 00:43:16,960
Speaker 3: And yeah, you're not wrong, yep, Nino.

941
00:43:16,840 --> 00:43:18,239
Speaker 2: Williams ass character right there.

942
00:43:18,360 --> 00:43:18,880
Speaker 1: Yeah you're right.

943
00:43:19,280 --> 00:43:21,960
Speaker 2: She looks great though, and I got the classic outfit

944
00:43:22,000 --> 00:43:24,480
as well. And then Terry got gameplay for him in

945
00:43:24,519 --> 00:43:26,480
Street Fi six. I've been seeing more let's go.

946
00:43:29,559 --> 00:43:31,440
Speaker 1: Screaming mana treances Grob, what do you think of my

947
00:43:31,559 --> 00:43:33,440
And I legally don't have to answer.

948
00:43:33,159 --> 00:43:36,320
Speaker 2: That, so that's all, you know, corrupt I have to answer.

949
00:43:36,360 --> 00:43:38,679
He must be like on the show floor at Games Come,

950
00:43:38,760 --> 00:43:42,599
I think, because like someone showed him, or maybe somewhere

951
00:43:42,599 --> 00:43:48,039
else someone showed Terry's like on the character select screen.

952
00:43:48,360 --> 00:43:50,360
You know how everyone does something different character select screen

953
00:43:50,440 --> 00:43:54,000
and stree Fi Sect, they're very elaborate. Terry's is like

954
00:43:54,599 --> 00:43:56,920
when it loads in, it loads in him and a

955
00:43:57,079 --> 00:44:00,400
Neo Geo a VS And he's saying they're at the

956
00:44:00,440 --> 00:44:03,159
machine playing like mel Slug or something.

957
00:44:02,960 --> 00:44:04,519
Speaker 1: Like yeah, oh that's incredible.

958
00:44:04,800 --> 00:44:07,519
Speaker 2: Yeah, it's so good, Like they put so much effort

959
00:44:07,519 --> 00:44:10,760
into this character. Like you know, I interviewed the producer.

960
00:44:10,880 --> 00:44:13,239
I'm just like, yeah, these guys, these guys care, they

961
00:44:13,320 --> 00:44:14,199
love this stuff.

962
00:44:14,400 --> 00:44:16,599
Speaker 4: Yeah, people have been trying. It's on the I think

963
00:44:16,599 --> 00:44:18,840
it's on the floor. Games come because you know it's

964
00:44:18,840 --> 00:44:22,280
a it's a convention, so people is playing them and

965
00:44:22,320 --> 00:44:25,360
the all the sounds. Yeah, everybody who tried that, they're

966
00:44:25,400 --> 00:44:28,519
like loosen their ship about it, like it's so cool.

967
00:44:27,840 --> 00:44:29,960
So I'm super excited.

968
00:44:30,559 --> 00:44:32,840
Speaker 1: Like I said, I think that game just continues every

969
00:44:32,840 --> 00:44:34,079
time I say, I'm like, oh, I should play more

970
00:44:34,079 --> 00:44:34,400
of that game.

971
00:44:35,679 --> 00:44:40,199
Speaker 2: Absolutely, Yeah, they're alloo games. I'm like, I bore you

972
00:44:40,199 --> 00:44:42,360
with any of that outside of rat Night is Cannon

973
00:44:42,440 --> 00:44:45,719
now in Zema soone zero. But the pre show I

974
00:44:45,719 --> 00:44:47,639
think we agree, Like the pre show actually had good

975
00:44:47,719 --> 00:44:52,960
stuff in there, like would be Gone Beast, the like

976
00:44:53,079 --> 00:44:57,920
cute Diablo co op game, Roadcraft of course, Roadcraft for you,

977
00:44:57,920 --> 00:44:59,880
you know, infrastructure. We look forward to it.

978
00:45:00,280 --> 00:45:01,360
Speaker 3: It's come, it will happen.

979
00:45:02,480 --> 00:45:02,599
Speaker 5: Uh.

980
00:45:02,760 --> 00:45:05,559
Speaker 2: Well was the other one, Yeah, the Donkey Kong like

981
00:45:05,639 --> 00:45:06,480
Daal's fantastic.

982
00:45:06,599 --> 00:45:07,880
Speaker 3: Yeah, what is the name of that one I keep

983
00:45:07,880 --> 00:45:08,400
forgetting it.

984
00:45:09,079 --> 00:45:11,519
Speaker 2: I don't want to like offend anyone, but it's like

985
00:45:11,559 --> 00:45:13,960
I have to imagine some language I'm not familiar with.

986
00:45:14,239 --> 00:45:16,559
That's why I can't remember it. But yeuh huh, whatever

987
00:45:16,599 --> 00:45:19,280
that was that that looked fantastic. I really enjoyed that.

988
00:45:19,679 --> 00:45:22,159
Speaker 1: I keep thinking about that in Zoe game or whatever.

989
00:45:22,199 --> 00:45:24,280
How I don't know how to same porn game Steam.

990
00:45:25,760 --> 00:45:28,840
The character creator is popping off with like SIMS SIMS

991
00:45:28,880 --> 00:45:30,760
fans right now because if there's a demo up for it,

992
00:45:31,119 --> 00:45:33,599
and I'm like, oh, you kids just didn't know about

993
00:45:33,599 --> 00:45:35,920
all the Steam porn games where they had this character

994
00:45:35,920 --> 00:45:38,800
creator for a very long time. Yep, they like started

995
00:45:38,800 --> 00:45:41,679
making Billie Eilish, But it's like what if Billy Eilish

996
00:45:41,920 --> 00:45:45,559
was in a Steam morn Yeah, guys, this is gonna

997
00:45:45,559 --> 00:45:50,000
get out of hand very fast. But I mean, let's

998
00:45:50,039 --> 00:45:52,000
be real, it's what that audience wants. Like a lot

999
00:45:52,000 --> 00:45:54,320
of the like playing around at SIMS is is like

1000
00:45:54,440 --> 00:45:56,280
definitely playing around in a safe space where they can

1001
00:45:56,320 --> 00:45:57,280
explore sexuality.

1002
00:45:57,480 --> 00:45:59,920
Speaker 3: So I think this game is going to cry.

1003
00:46:00,320 --> 00:46:02,639
Speaker 1: It is gonna be massive, and I don't think that

1004
00:46:02,719 --> 00:46:04,719
takes away from the SIMS five. When that comes out,

1005
00:46:04,760 --> 00:46:07,840
I think that still just does just as well as

1006
00:46:07,840 --> 00:46:09,800
it was always going to do. It's like, oh, there's

1007
00:46:10,079 --> 00:46:12,639
more space in this genre for other games to succeed,

1008
00:46:13,199 --> 00:46:15,599
especially when you do like everybody gets to make their

1009
00:46:15,599 --> 00:46:17,920
wife who and husbondo if they want to. So yeah,

1010
00:46:17,920 --> 00:46:19,039
it's gonna be a big deal.

1011
00:46:19,320 --> 00:46:25,800
Speaker 2: Of course, Gameless show. We're very proud of Nick either

1012
00:46:25,880 --> 00:46:28,480
doing a great job on their first video game, I Can't.

1013
00:46:28,480 --> 00:46:30,960
Speaker 3: And MMO, and I was I wasn't expecting that from them.

1014
00:46:32,079 --> 00:46:32,840
Speaker 2: Very ambitious.

1015
00:46:32,920 --> 00:46:35,800
Speaker 1: Yeah, it's a dress up game. According to the one

1016
00:46:36,039 --> 00:46:37,920
read up I read about it right up.

1017
00:46:37,920 --> 00:46:39,159
Speaker 3: I read about it.

1018
00:46:39,159 --> 00:46:41,400
Speaker 2: It's based on the like a mobile game series where

1019
00:46:41,400 --> 00:46:43,599
like the entire hook is just to play dress up

1020
00:46:43,679 --> 00:46:46,119
basically just like dress up dolls that you play with

1021
00:46:46,159 --> 00:46:48,639
for like ten minutes or whatever, like whatever.

1022
00:46:49,320 --> 00:46:51,719
Speaker 1: That seems fun. I don't know, there's like because it's

1023
00:46:52,000 --> 00:46:54,880
very whimsical and just like in your face about this

1024
00:46:54,960 --> 00:46:58,159
is a girly dress up game and it like owns

1025
00:46:58,199 --> 00:46:59,119
that and I like that too.

1026
00:46:59,159 --> 00:47:01,400
Speaker 2: Yeah, it's gonna be like a platform or whatever, and like,

1027
00:47:01,480 --> 00:47:05,159
oh no, I maintain it's it's gonna be. It's looking whimsical,

1028
00:47:05,239 --> 00:47:06,960
so I at least want to try it because just

1029
00:47:08,920 --> 00:47:10,760
we were kind of dunked on the dude who was

1030
00:47:10,800 --> 00:47:17,159
like my farming allegory for depression or whatever. Yeah, dude,

1031
00:47:17,159 --> 00:47:19,559
I'm sure you're putting your heart and soul into this,

1032
00:47:19,679 --> 00:47:21,920
but boy, that's.

1033
00:47:21,719 --> 00:47:22,480
Speaker 5: Just that for me.

1034
00:47:22,840 --> 00:47:26,280
Speaker 1: Like, but I said, I don't like that game, you.

1035
00:47:26,679 --> 00:47:32,239
Speaker 2: Probably will, yeah, yes, horror for farming alleg Like I'm

1036
00:47:32,239 --> 00:47:35,320
depressed enough gonna I'm gonna play my wife fu games

1037
00:47:35,320 --> 00:47:36,039
and my dress.

1038
00:47:35,840 --> 00:47:42,000
Speaker 5: Up you want to talk about? Oh sorry, please go?

1039
00:47:42,079 --> 00:47:44,320
Speaker 2: And I was just gonna make we do around here. Yeah,

1040
00:47:44,320 --> 00:47:45,519
what's yeah, what's up?

1041
00:47:45,559 --> 00:47:45,880
Speaker 1: Christian?

1042
00:47:46,199 --> 00:47:48,320
Speaker 4: I was to talk about our creator. There's a ton

1043
00:47:48,360 --> 00:47:50,000
of art creator after like being.

1044
00:47:51,400 --> 00:47:53,199
Speaker 1: It's finally back. You've been asking for them to come

1045
00:47:53,199 --> 00:47:55,960
back and show you something. Aren't you happy?

1046
00:47:56,719 --> 00:47:58,199
Speaker 5: I don't know how to feel about it.

1047
00:47:58,639 --> 00:48:01,679
Speaker 1: That's like just another teaser, right, That's why fans are

1048
00:48:01,679 --> 00:48:02,320
pretty upset.

1049
00:48:02,639 --> 00:48:05,400
Speaker 4: It's just a teaser, and like, well they have a

1050
00:48:05,559 --> 00:48:07,400
well at least to talk about it. They having a

1051
00:48:07,440 --> 00:48:10,599
beta on October and now is well we already know this,

1052
00:48:10,679 --> 00:48:13,320
but it's a distruction shooter. Well they call it a

1053
00:48:13,360 --> 00:48:19,039
pee PVEE now, so it's not a distraction shooter. So yeah,

1054
00:48:19,760 --> 00:48:21,760
don't don't hate it, don't hand on it yet, and

1055
00:48:21,760 --> 00:48:22,960
it's gonna forty both.

1056
00:48:22,880 --> 00:48:23,480
Speaker 5: Well, I don't know.

1057
00:48:23,719 --> 00:48:26,440
Speaker 4: I just loved the first trailer. I just went back

1058
00:48:26,480 --> 00:48:30,320
and watched I remember trailer and I was just like.

1059
00:48:30,320 --> 00:48:33,599
Speaker 5: Oh, I wish we had this. But whatever the other game,

1060
00:48:34,079 --> 00:48:34,800
I hope it's good.

1061
00:48:36,719 --> 00:48:38,760
Speaker 1: All right, I think what we're gonna do now, We're

1062
00:48:38,760 --> 00:48:40,320
gonna take a quick break. We'll come back. There's a

1063
00:48:40,320 --> 00:48:42,039
few more topics we'll hit, and then we'll do the

1064
00:48:42,079 --> 00:48:48,159
super chats. We'll get right back after this. All right,

1065
00:48:48,199 --> 00:48:50,480
we're back. A few more things. Just from this week,

1066
00:48:50,639 --> 00:48:55,840
Blackmith Wukon came out massively successful. I think it topped

1067
00:48:55,840 --> 00:48:59,199
about two point two million concurrent players on Steam. You know,

1068
00:48:59,239 --> 00:49:01,000
it's never a full and say into what's happening with it,

1069
00:49:01,039 --> 00:49:05,519
but that makes it the top single player game premium

1070
00:49:05,519 --> 00:49:09,440
price game ever on Steam, behind only I think maybe

1071
00:49:09,440 --> 00:49:11,440
if there's maybe one thing out of it from Valve maybe,

1072
00:49:11,480 --> 00:49:13,840
but yeah, basically it's up there beat like so many

1073
00:49:13,840 --> 00:49:15,880
other games.

1074
00:49:16,559 --> 00:49:17,960
Speaker 3: That is very impressive.

1075
00:49:17,960 --> 00:49:19,519
Speaker 1: A lot of those players in China, but as we

1076
00:49:19,519 --> 00:49:22,599
said earlier, their money spends. That is a market that

1077
00:49:22,639 --> 00:49:24,840
people what's going to happen here is a lot of

1078
00:49:24,840 --> 00:49:27,599
people like, oh Chinese, people like the Chinese game Big Surprise,

1079
00:49:27,639 --> 00:49:28,480
and that's not a story.

1080
00:49:28,519 --> 00:49:30,760
Speaker 3: And it's like, no, this is a news story.

1081
00:49:31,440 --> 00:49:34,400
Speaker 1: People want that money, and so investors are going to say,

1082
00:49:34,719 --> 00:49:37,199
what are you doing to get your game into China

1083
00:49:37,239 --> 00:49:39,599
and win over that market? And it's going to change

1084
00:49:39,599 --> 00:49:42,960
how games get made. Your favorite games. The companies that

1085
00:49:43,039 --> 00:49:45,039
make the games you like are gonna have to They

1086
00:49:45,079 --> 00:49:48,280
can't ignore this. So it's it's it's news and it's important.

1087
00:49:49,719 --> 00:49:52,960
Speaker 2: And that's why Nintendo made IQ. You know you you

1088
00:49:53,000 --> 00:49:54,239
need to get in the doors.

1089
00:49:54,880 --> 00:49:57,039
Speaker 1: Consoles could be like directly sold in that market. Yeah,

1090
00:49:57,039 --> 00:49:59,239
they still found ways to get into that market. You

1091
00:49:59,360 --> 00:50:03,000
just market a billion people and they have. They did

1092
00:50:03,000 --> 00:50:06,119
have the fastest rate of growth for quality of living

1093
00:50:06,639 --> 00:50:09,079
of any country for like the last ten years. Now

1094
00:50:09,360 --> 00:50:11,679
that's slowed down a lot recently. Their economy has got

1095
00:50:11,719 --> 00:50:15,320
having some serious issues right now, but in their unemployment rate,

1096
00:50:15,800 --> 00:50:18,679
unemployment rate very high, whatever, there's still a ton of

1097
00:50:18,719 --> 00:50:22,280
people spending money on games in that country. And this

1098
00:50:22,360 --> 00:50:25,360
is the evidence that they are there and they are

1099
00:50:25,400 --> 00:50:29,079
ready to play games that we would consider traditional video games.

1100
00:50:29,079 --> 00:50:31,119
It's not just free to play mobile stuff anymore. It's

1101
00:50:31,119 --> 00:50:35,800
not just free to play the PC MMOs and online shooters.

1102
00:50:36,159 --> 00:50:40,039
This is a traditional action game that is crushing it

1103
00:50:40,079 --> 00:50:43,519
and it's on consoles, and it's succeeding across the world,

1104
00:50:43,719 --> 00:50:47,239
but especially in China, and I think it's kind of

1105
00:50:47,559 --> 00:50:48,840
all good news for the most part.

1106
00:50:49,159 --> 00:50:51,400
Speaker 2: What do you think now it is with this game?

1107
00:50:51,440 --> 00:50:52,119
You know, there's so.

1108
00:50:53,880 --> 00:50:56,159
Speaker 1: Finally to be weird about all these games anytime. It's

1109
00:50:56,719 --> 00:50:58,320
all of the West is shaking and this like, what

1110
00:50:58,360 --> 00:50:59,639
the hell are you talking about?

1111
00:51:00,320 --> 00:51:04,159
Speaker 2: Yeah, there's all kinds of weirdness from weird places on this,

1112
00:51:04,239 --> 00:51:08,159
but just talking about the game itself, Yeah, is it

1113
00:51:08,239 --> 00:51:11,280
is good to see just this expansion in general from

1114
00:51:11,440 --> 00:51:14,280
a variety of different places of variety different you know,

1115
00:51:15,519 --> 00:51:18,920
places we haven't heard from across the globe in uh,

1116
00:51:19,239 --> 00:51:21,719
you know, places where you will expect game development to

1117
00:51:21,719 --> 00:51:24,320
sprout up, or at least not in the way that say,

1118
00:51:24,440 --> 00:51:28,639
here we have with Blackmith Wukong, a traditional console character

1119
00:51:28,719 --> 00:51:32,119
action game, which isn't necessarily what you would expect from

1120
00:51:32,320 --> 00:51:35,400
a Chinese development team. So seeing them, you know, branch

1121
00:51:35,400 --> 00:51:38,079
out a little bit and try something like this. That's

1122
00:51:38,360 --> 00:51:41,400
I think always good to see and like just let

1123
00:51:41,400 --> 00:51:44,320
these people have their creativity and make whatever project they

1124
00:51:44,360 --> 00:51:46,599
want to make. They're very open about, yeah we want

1125
00:51:46,599 --> 00:51:48,719
you want, we want to do something like this, you know,

1126
00:51:48,800 --> 00:51:50,880
we want to try this, Like that's sky Song we

1127
00:51:50,880 --> 00:51:54,000
saw with Stellar Blade earlier in the year where this

1128
00:51:54,119 --> 00:51:57,679
mobile game team wanted to expand beyond mobile games and

1129
00:51:57,719 --> 00:52:01,039
try their hand at a traditional console game because they're like, yeah,

1130
00:52:01,079 --> 00:52:04,880
we like you know, Devil May Cry, and.

1131
00:52:03,920 --> 00:52:05,440
Speaker 1: It turns out a lot of them grew up playing

1132
00:52:05,440 --> 00:52:07,239
those games and that's why they started making games in

1133
00:52:07,239 --> 00:52:07,840
the first place.

1134
00:52:07,920 --> 00:52:09,239
Speaker 3: So here they are.

1135
00:52:09,199 --> 00:52:11,039
Speaker 2: What you got here where they're like, yeah, we like

1136
00:52:11,079 --> 00:52:13,000
souls games and stuff like again, we want to try

1137
00:52:13,079 --> 00:52:15,880
our hand at it, and you know, it puts our

1138
00:52:16,000 --> 00:52:20,199
culture into it. So yeah, I think at least, you know, ideologically,

1139
00:52:20,199 --> 00:52:21,519
that's really cool and like.

1140
00:52:21,480 --> 00:52:24,199
Speaker 1: Seeing that someone chats like, oh, it's gonna be a

1141
00:52:24,320 --> 00:52:26,239
it's gonna do some more bad trend chasing, and of

1142
00:52:26,280 --> 00:52:29,559
course will everything leads to bad trend chasing anytime there's

1143
00:52:29,559 --> 00:52:32,719
a success that it's just every industry, especially this one.

1144
00:52:33,400 --> 00:52:36,880
Do you think that more Western studios, not that they

1145
00:52:36,880 --> 00:52:40,199
haven't already enslaved exists, but I think more Western studios

1146
00:52:40,239 --> 00:52:42,480
will do a Journey to the West as like the

1147
00:52:42,519 --> 00:52:45,280
foundation of the story for their game, because not to

1148
00:52:45,400 --> 00:52:47,679
like I made this joke once. It's like I was

1149
00:52:47,679 --> 00:52:49,440
going to make fun of China for every game being

1150
00:52:49,480 --> 00:52:51,360
a Journey to the West, and like literally a lot

1151
00:52:51,400 --> 00:52:53,440
of their games are just that retold in a bunch

1152
00:52:53,440 --> 00:52:55,400
of different ways, and then I'm like, oh, but every

1153
00:52:55,480 --> 00:52:58,519
successful game or every successful game in America is a

1154
00:52:58,519 --> 00:53:00,719
sad dad game, So it's like we're really no better.

1155
00:53:01,559 --> 00:53:04,159
But yes, if you journey the West, it's like a

1156
00:53:04,239 --> 00:53:06,039
kind of a cheat code of succeeding in China to

1157
00:53:06,039 --> 00:53:08,280
a certain extent. Do you think some like EA will

1158
00:53:08,280 --> 00:53:10,039
have their next Journey to the West game.

1159
00:53:10,599 --> 00:53:14,880
Speaker 2: I wouldn't be surprised if someone tries. Wouldn't be surprised

1160
00:53:14,920 --> 00:53:17,280
if it's you be soft, just good feeling.

1161
00:53:17,639 --> 00:53:19,440
Speaker 3: But that's a good poll.

1162
00:53:19,559 --> 00:53:23,119
Speaker 1: Yeah, they already made the don't they have like a

1163
00:53:23,159 --> 00:53:25,440
deal with not maybe not Tencent, but one of those

1164
00:53:25,480 --> 00:53:28,639
companies they've like had a huge investment from Tencent, I think,

1165
00:53:29,119 --> 00:53:31,440
and we're gonna start getting more of our games into China.

1166
00:53:31,239 --> 00:53:34,960
Speaker 2: Ten cents everywhere ten cents. Yeah, doing great things, planting

1167
00:53:35,000 --> 00:53:41,840
trees across the world and everything. Greatest company there is, Yeah, exactly, no,

1168
00:53:41,840 --> 00:53:42,280
no idea.

1169
00:53:43,599 --> 00:53:45,960
Speaker 1: Yeah, another game came out this week, though people are

1170
00:53:45,960 --> 00:53:48,639
calling it game of the year day because Blackmith Wukon

1171
00:53:48,760 --> 00:53:51,760
came out and Concord came out. That come out today,

1172
00:53:52,480 --> 00:53:55,840
I think it came out early access on a couple

1173
00:53:55,840 --> 00:53:56,360
of days ago.

1174
00:53:56,960 --> 00:53:59,599
Speaker 2: So yeah, yeah, it comes out tomorrow.

1175
00:53:59,760 --> 00:54:04,679
Speaker 1: Yep, no one's playing it. I think it's I mean, okay,

1176
00:54:04,719 --> 00:54:08,119
at the very least, there were five thousand people watching

1177
00:54:08,239 --> 00:54:10,280
on Twitch earlier tonight. I checked before we went live,

1178
00:54:10,599 --> 00:54:14,360
and that's because one channel that normally has five thousand

1179
00:54:14,400 --> 00:54:16,800
viewers was streaming it. There was another one that was

1180
00:54:16,840 --> 00:54:18,440
kind of making up the bulk of that, and then

1181
00:54:18,599 --> 00:54:20,639
that's it. So if those two people stop streaming it,

1182
00:54:20,639 --> 00:54:24,239
there will be a few hundred people watching Concord on Twitch.

1183
00:54:26,960 --> 00:54:30,159
I don't I mean, it's hard to explain. I feel

1184
00:54:30,159 --> 00:54:33,239
like people, Okay, I'll try to explain it. I think

1185
00:54:33,239 --> 00:54:37,440
what happens here is people look for any excuse not

1186
00:54:37,559 --> 00:54:39,920
to spend money, and so you can never give them

1187
00:54:40,039 --> 00:54:44,480
a single excuse. And I think in this case, people

1188
00:54:44,519 --> 00:54:48,440
found one in that, Hey, this looks like cheap Guardians

1189
00:54:48,480 --> 00:54:50,880
of the Galaxy and it's forty dollars and I have

1190
00:54:50,960 --> 00:54:52,480
all these other free to play shooters I could be

1191
00:54:52,519 --> 00:54:58,320
playing instead, so they any of the negatives are amplified

1192
00:54:58,679 --> 00:55:02,159
by like twenty ex because people are like just gonna

1193
00:55:02,199 --> 00:55:04,480
hook in on those to give them an out so

1194
00:55:04,519 --> 00:55:07,880
they don't have to spend that forty dollars. And that's

1195
00:55:07,960 --> 00:55:09,960
just the way shooters are going to be now, I think,

1196
00:55:10,039 --> 00:55:14,480
because can any other series really other than Call of

1197
00:55:14,559 --> 00:55:18,199
Duty in this genre charge money to get access to

1198
00:55:18,239 --> 00:55:20,119
it going forward? It doesn't feel like it. I think

1199
00:55:20,119 --> 00:55:21,639
this is like sort of the nail on the coffin.

1200
00:55:22,440 --> 00:55:26,480
Speaker 2: Yeah, because that's that's a barrier to entry, and any

1201
00:55:26,519 --> 00:55:29,599
barrier to entry is going to be difficult when you

1202
00:55:29,679 --> 00:55:31,960
are like, if you're playing solo, it's whatever. But if

1203
00:55:31,960 --> 00:55:33,519
you're trying to get your friends in there, which is

1204
00:55:33,519 --> 00:55:35,480
when a lot of people do when they play multiplayer

1205
00:55:35,519 --> 00:55:38,920
games nowadays, good luck getting all of your friends to

1206
00:55:38,960 --> 00:55:41,639
spend forty dollars like it was a miracle. My friends

1207
00:55:41,960 --> 00:55:44,400
pay money to play Call of Duty with me sometimes,

1208
00:55:44,440 --> 00:55:46,679
but even then they're not buying every year. It's just like,

1209
00:55:46,760 --> 00:55:49,360
you know, this one looks good and we haven't played

1210
00:55:49,360 --> 00:55:50,960
one like five years, so let's pick it up.

1211
00:55:51,239 --> 00:55:52,800
Speaker 3: Yeah, Well, Marino chutes real quick.

1212
00:55:52,800 --> 00:55:56,039
Speaker 1: He says, the top channels have for this game is

1213
00:55:56,320 --> 00:55:58,440
five thousand, Then the next channel is seven hundred and

1214
00:55:58,480 --> 00:56:00,920
forty two viewers, and then the third most viewed Concord

1215
00:56:01,000 --> 00:56:05,960
channel has ten viewers. So the interest isn't necessarily there either,

1216
00:56:07,039 --> 00:56:08,840
right and then so yeah, and again, I think that's

1217
00:56:08,880 --> 00:56:12,360
just it's the thing where people might have been interested.

1218
00:56:12,440 --> 00:56:15,039
I think this game comes out several years ago. It's

1219
00:56:15,039 --> 00:56:19,039
a completely different story. But people talk themselves into things

1220
00:56:19,079 --> 00:56:20,800
and out of things, and they don't want to be

1221
00:56:20,840 --> 00:56:22,800
talked to this one because they don't want a reason

1222
00:56:22,840 --> 00:56:23,960
to spend forty dollars in it.

1223
00:56:24,000 --> 00:56:26,360
Speaker 2: I mean, yeah, exactly. The fact that they would need

1224
00:56:26,400 --> 00:56:30,480
to be talked into it at all by PlayStation, by themselves,

1225
00:56:30,679 --> 00:56:33,519
by a friend. They don't want to do that because,

1226
00:56:33,760 --> 00:56:36,960
you know, we make the comparison comparison a song like Overwatch.

1227
00:56:37,480 --> 00:56:41,360
Overwatch is free. Yeah, like look over.

1228
00:56:41,840 --> 00:56:43,480
Speaker 3: Could have They could have charged.

1229
00:56:43,320 --> 00:56:45,320
Speaker 1: Money for Overwatch. They could have, and they didn't.

1230
00:56:45,920 --> 00:56:48,880
Speaker 2: Eight years ago, it was fine to spend forty dollars.

1231
00:56:48,920 --> 00:56:50,440
Speaker 1: That's how long this game's been in development, which is

1232
00:56:50,480 --> 00:56:51,280
why you say eight years.

1233
00:56:51,360 --> 00:56:54,159
Speaker 2: Yeah, no, no, because that's when Overwatch came up.

1234
00:56:54,280 --> 00:56:55,880
Speaker 3: Oh well, it's also this game has also been in

1235
00:56:55,880 --> 00:56:56,320
development for.

1236
00:56:56,320 --> 00:57:01,760
Speaker 2: Eight years, then forty for a multiplayer game made more

1237
00:57:01,800 --> 00:57:04,880
sense nowadays, No, no, no, people are looking for free

1238
00:57:04,920 --> 00:57:07,760
to play because that's what they expected next spectations everything.

1239
00:57:07,760 --> 00:57:11,079
It's like when we saw with you know, Capcom's games

1240
00:57:11,079 --> 00:57:14,199
on iOS recently, no one's buying those like the RI

1241
00:57:14,400 --> 00:57:16,119
four remake and stuff like that. Why are they not

1242
00:57:16,119 --> 00:57:19,880
buy them? Because that's not what that audience expects. And

1243
00:57:19,920 --> 00:57:23,519
so with Concord, it just feels like a mismanagement to me, like,

1244
00:57:23,519 --> 00:57:25,719
like I've been saying, it wouldn't made more sense if

1245
00:57:25,760 --> 00:57:28,119
it was like you know, free with PS plus, like

1246
00:57:28,159 --> 00:57:29,960
no strings attached, not first month.

1247
00:57:29,800 --> 00:57:34,199
Speaker 1: That's happening soon. I would imagine that already happening.

1248
00:57:33,960 --> 00:57:35,760
Speaker 2: Because if they're not going to sell, they need to

1249
00:57:35,800 --> 00:57:39,519
recuperate costs somehow, So like just okay, making a PlayStation

1250
00:57:39,559 --> 00:57:43,119
plus thing to get more subscribers. Concurrent there something they

1251
00:57:43,159 --> 00:57:44,519
do something like.

1252
00:57:44,519 --> 00:57:47,960
Speaker 1: Yeah, and you know I brought this up somewhere before

1253
00:57:48,000 --> 00:57:51,280
but this feels like an Agents of Mayhem moment for

1254
00:57:51,719 --> 00:57:56,079
this genre for Triple A games again, where it's like,

1255
00:57:56,119 --> 00:57:58,039
at a certain point, a game like this just would

1256
00:57:58,039 --> 00:58:03,199
have automatically been a a relatively huge success, just based

1257
00:58:03,239 --> 00:58:05,239
on the fact that marketing was spent on it and

1258
00:58:05,800 --> 00:58:08,039
people were looking for the next game to play, and

1259
00:58:08,119 --> 00:58:10,360
they just jumped to this one because they cashed out

1260
00:58:10,360 --> 00:58:12,159
the content and all the other games they've been playing,

1261
00:58:12,320 --> 00:58:13,880
so they just would move onto this because these are

1262
00:58:13,920 --> 00:58:15,239
the kinds of games they played.

1263
00:58:16,000 --> 00:58:17,639
Speaker 3: And then suddenly that stopped.

1264
00:58:17,639 --> 00:58:19,880
Speaker 1: That stopped with like those kinds of games like h

1265
00:58:19,920 --> 00:58:23,000
and Mayhem when that came out and that game completely crashed,

1266
00:58:23,119 --> 00:58:25,440
and a lot of games similar to that. It's very

1267
00:58:25,440 --> 00:58:28,719
similar numbers after that. This is this is like that

1268
00:58:28,880 --> 00:58:33,440
moment for shooters where everyone's gonna look at this and

1269
00:58:33,519 --> 00:58:34,920
you know, it seems like PlayStation's got a lot of

1270
00:58:34,960 --> 00:58:37,400
these games in the works, So God, they must be

1271
00:58:37,440 --> 00:58:39,719
panicking over there a little bit, I think. But people

1272
00:58:39,719 --> 00:58:40,840
are gonna look at this and be like, oh, we

1273
00:58:41,239 --> 00:58:44,519
cannot do this anymore. At least for now. Things can

1274
00:58:44,559 --> 00:58:47,639
shift if there's a dearth of these kinds of games

1275
00:58:47,639 --> 00:58:50,119
to have a premium price for long enough, people would

1276
00:58:50,119 --> 00:58:51,760
be like longing for the good old days, and maybe

1277
00:58:51,760 --> 00:58:54,119
there'll be a chance to change the narrative at that point.

1278
00:58:54,440 --> 00:58:57,920
But in this moment, this feels, you know, everyone overuses

1279
00:58:57,960 --> 00:59:00,440
dead on arrival, and I'm not even speaking about the game.

1280
00:59:01,000 --> 00:59:03,840
I think that this whole concept of charging for a

1281
00:59:03,880 --> 00:59:06,039
game like this right now is dead on arrival now.

1282
00:59:06,159 --> 00:59:10,519
Of course, if your game is oh no, you can't

1283
00:59:10,599 --> 00:59:13,400
ignore it. If it's so good and so compelling that

1284
00:59:13,440 --> 00:59:16,119
you can't ignore it, yeah, you could still succeed with

1285
00:59:16,119 --> 00:59:18,800
a premium price right now, but it's hard to make

1286
00:59:18,840 --> 00:59:21,199
those or else. You know, the fucking Last Battlefield would

1287
00:59:21,199 --> 00:59:23,159
have just been that. They would have just made that game.

1288
00:59:23,480 --> 00:59:25,159
Even EA can't do that with all the money in

1289
00:59:25,159 --> 00:59:28,559
the world for the second biggest shooter franchise historically. They

1290
00:59:28,599 --> 00:59:31,400
couldn't figure it out. So what chance does anyone else have?

1291
00:59:31,480 --> 00:59:34,800
Speaker 2: They don't, like Jedi Moss points on a chat even

1292
00:59:34,880 --> 00:59:36,599
Halo went free to play.

1293
00:59:36,679 --> 00:59:37,480
Speaker 3: Oh exactly.

1294
00:59:38,239 --> 00:59:41,320
Speaker 2: Well that's where we're at right now. Where that's again

1295
00:59:41,400 --> 00:59:44,039
what people expect, and I think they were smart to

1296
00:59:44,079 --> 00:59:45,880
do it in the same way that Call of Duty does,

1297
00:59:45,920 --> 00:59:48,840
where single player, Hey, we put a lot of time

1298
00:59:48,880 --> 00:59:51,000
to making that purity and everything like that. Give us

1299
00:59:51,000 --> 00:59:53,840
money for that. But the multiplayer, we know that you

1300
00:59:53,880 --> 00:59:55,599
want to get in there easily, you want to get

1301
00:59:55,599 --> 00:59:57,679
your friends in there easily. So yeah, free to play,

1302
00:59:57,760 --> 01:00:00,679
that's the way to go. So I want to ask you, uh,

1303
01:00:01,000 --> 01:00:02,480
you guys on Christian go ahead. Yeah.

1304
01:00:02,519 --> 01:00:05,280
Speaker 4: The Marvel Rivals came out and they said like, oh, over,

1305
01:00:05,519 --> 01:00:06,920
your heroes are going to be free forever.

1306
01:00:07,079 --> 01:00:09,679
Speaker 1: Yeah, that Marvel Rivals has all the same like big

1307
01:00:10,199 --> 01:00:12,719
marketing points as Concord all all the heroes are going

1308
01:00:12,800 --> 01:00:13,519
to be free forever.

1309
01:00:13,880 --> 01:00:15,360
Speaker 3: And it's oh and that's a free to play game.

1310
01:00:15,480 --> 01:00:15,960
What do you do?

1311
01:00:16,159 --> 01:00:18,119
Speaker 2: That's huge. That's very huge.

1312
01:00:17,920 --> 01:00:20,199
Speaker 1: Because that's that's where we're at and it's and it's

1313
01:00:20,239 --> 01:00:23,199
so a forty dollars game is just dead on arrival

1314
01:00:23,199 --> 01:00:23,800
in this genre.

1315
01:00:23,920 --> 01:00:26,480
Speaker 2: I I want to ask you, do you think they

1316
01:00:26,480 --> 01:00:29,840
had dollar signs in their eyes after Hell Divers and

1317
01:00:29,880 --> 01:00:32,119
that's why this is a forty dollars game? Or was

1318
01:00:32,159 --> 01:00:32,920
this always the plan?

1319
01:00:33,760 --> 01:00:34,960
Speaker 1: I don't I don't know if it was always the

1320
01:00:34,960 --> 01:00:37,559
plan or but I definitely think that they felt very

1321
01:00:37,559 --> 01:00:41,400
confident in their choices after Hell Divers too, and it's

1322
01:00:42,039 --> 01:00:45,480
that's the game you can't ignore, right because it's it

1323
01:00:45,559 --> 01:00:48,199
fits in so well, especially with the PC audience of

1324
01:00:48,760 --> 01:00:50,719
if I convince my friend to play this, I feel

1325
01:00:50,719 --> 01:00:53,360
good about that because it's going to be a unique experience.

1326
01:00:53,639 --> 01:00:54,800
We're not going to get in a lot of other

1327
01:00:54,840 --> 01:00:57,159
places the experience that we have had. Maybe we did

1328
01:00:57,199 --> 01:00:59,199
play Hell Divers one, it's like, what if it's that,

1329
01:00:59,199 --> 01:01:01,199
but we're close or of the action. It's like a

1330
01:01:01,199 --> 01:01:03,199
Grand Theft Auto three to you, Grand Theft Auto two

1331
01:01:03,199 --> 01:01:05,119
to Grand Theft Auto three moment for this way of

1332
01:01:05,159 --> 01:01:08,199
playing games, you can make a compelling case there to

1333
01:01:08,280 --> 01:01:10,960
your friends and I we always focus on that conversation

1334
01:01:11,000 --> 01:01:14,239
because I think so much of gaming is it goes

1335
01:01:14,480 --> 01:01:17,519
like orbits this, those those conversations of trying to convince

1336
01:01:17,559 --> 01:01:20,960
your friends to buy something, and Hell Divers had the

1337
01:01:21,079 --> 01:01:23,760
had the juice when it came to that, and that

1338
01:01:23,960 --> 01:01:27,039
is so hard to come by. Most games don't, which

1339
01:01:27,039 --> 01:01:29,400
is why most games just struggle in that in that

1340
01:01:29,480 --> 01:01:33,239
in regard and something like Concord, it's as as much

1341
01:01:33,320 --> 01:01:35,719
money as they put into it, and as obviously I

1342
01:01:35,760 --> 01:01:38,559
think it's a it seems like a pretty solid game overall,

1343
01:01:38,719 --> 01:01:42,719
for for many people, that just doesn't go that it

1344
01:01:42,800 --> 01:01:44,280
still feels like a dime a dozen.

1345
01:01:44,199 --> 01:01:44,639
Speaker 2: It really was.

1346
01:01:44,760 --> 01:01:47,840
Speaker 1: It still feels good, but it's still it still feels

1347
01:01:47,880 --> 01:01:49,920
like you can get a lot of the same feelings

1348
01:01:49,960 --> 01:01:53,079
and emotions from so many other games that are free.

1349
01:01:53,400 --> 01:01:58,039
Speaker 2: And that's the problem, right, because you never know until

1350
01:01:58,079 --> 01:02:00,440
you put a project out into a wild holpeople will

1351
01:02:00,440 --> 01:02:03,880
react to it. But at the same time, once the

1352
01:02:04,000 --> 01:02:07,360
vibes are out there, you need to do that vibe

1353
01:02:07,440 --> 01:02:09,760
check to see, Okay, how are people feeling about this?

1354
01:02:10,559 --> 01:02:13,280
Does something need to pivot in the future, does something

1355
01:02:13,280 --> 01:02:15,480
need to change? I know that's difficult. I'm not saying

1356
01:02:15,519 --> 01:02:18,119
that's easily, you know, mid development, especially once you have

1357
01:02:18,159 --> 01:02:22,000
like marketing spun up and everything. But maybe that's part

1358
01:02:22,000 --> 01:02:24,119
of the problem with the plan for this game. Maybe

1359
01:02:24,119 --> 01:02:26,159
they should have previewed it a little bit earlier, like

1360
01:02:26,360 --> 01:02:29,039
Marvel Rivals. We don't know when that's coming out still.

1361
01:02:29,360 --> 01:02:32,280
I think I don't think it has really stay confirmed yet.

1362
01:02:32,400 --> 01:02:33,119
I think that's right.

1363
01:02:33,519 --> 01:02:36,800
Speaker 1: Yeah, it showed up, it showed up in games Com

1364
01:02:36,840 --> 01:02:38,400
Opening Night Live, right, but I don't think I had

1365
01:02:38,440 --> 01:02:39,039
a date for it.

1366
01:02:39,079 --> 01:02:43,639
Speaker 2: I don't think, But yeah, oh that they did get one. Okay, Okay,

1367
01:02:43,840 --> 01:02:46,840
that's that's decently far out still, right, And it felt

1368
01:02:46,840 --> 01:02:50,320
like Concord, having the beta and the game so close

1369
01:02:50,400 --> 01:02:53,159
we each are, didn't give them an opportunity to pivot

1370
01:02:53,239 --> 01:02:55,480
at all that they needed to. And so that's the

1371
01:02:55,480 --> 01:02:59,159
problem right there, because like with hell Divers, like that's

1372
01:02:59,239 --> 01:03:01,039
another one was is where I got my friends to

1373
01:03:01,320 --> 01:03:03,920
buy it, you know, at forty dollars, because I'd be like, well,

1374
01:03:03,960 --> 01:03:06,000
it's forty bucks. It is cheaper than your average game.

1375
01:03:06,119 --> 01:03:07,639
But then like you know, I showed them like one

1376
01:03:07,639 --> 01:03:09,239
of the streams that we did. I was like, dude,

1377
01:03:09,280 --> 01:03:11,840
check out this thing that happened. It was very easy

1378
01:03:11,840 --> 01:03:13,239
to get them on board because it's like, oh, we

1379
01:03:13,400 --> 01:03:14,039
do stuff like.

1380
01:03:14,039 --> 01:03:16,760
Speaker 1: That that looks so funny, a unique story you could tell,

1381
01:03:16,840 --> 01:03:18,880
and exactly you need to be able to have that

1382
01:03:18,880 --> 01:03:20,239
that hook to convince people.

1383
01:03:20,280 --> 01:03:22,000
Speaker 2: And I'm sure there's people who are a game though

1384
01:03:22,039 --> 01:03:25,679
with Concord, but we didn't. I didn't, and so that's why,

1385
01:03:25,760 --> 01:03:27,480
like we're not feeling great about it. I'm not.

1386
01:03:27,559 --> 01:03:28,880
Speaker 1: I mean, even the people that might get out of

1387
01:03:29,199 --> 01:03:30,760
I think are giving it like you know, sevens and

1388
01:03:30,960 --> 01:03:33,079
seven to seven point fives eight and things like that.

1389
01:03:33,239 --> 01:03:36,760
Speaker 2: So so it's all just kind of combining to where

1390
01:03:36,800 --> 01:03:40,480
like that's it just feels like an unfortunate situation with

1391
01:03:40,519 --> 01:03:41,480
this one, right.

1392
01:03:41,920 --> 01:03:44,679
Speaker 1: I don't like, I'm not trying to rub in the

1393
01:03:44,719 --> 01:03:46,039
face of the people that worked on this game for

1394
01:03:46,039 --> 01:03:48,360
a very long time. You know, I could see how

1395
01:03:48,400 --> 01:03:50,599
you end up in this situation where it's like, yeah, this,

1396
01:03:50,840 --> 01:03:52,480
you know, we're doing all the things you need to

1397
01:03:52,519 --> 01:03:54,639
do to make a game that people enjoy playing, and

1398
01:03:54,679 --> 01:03:56,199
maybe it's not going to be a ten out of

1399
01:03:56,239 --> 01:03:57,960
ten when we launch it, but like there's gonna be

1400
01:03:57,960 --> 01:04:02,039
a lot of fun things in here. And I clearly

1401
01:04:02,119 --> 01:04:05,400
it's a problem that that's not good enough in this circumstance,

1402
01:04:05,400 --> 01:04:07,480
and it's it's like so far from good enough from

1403
01:04:07,519 --> 01:04:09,719
so many for so many people that it can just

1404
01:04:09,760 --> 01:04:13,360
crash and burn immediately. But it's also just where we're

1405
01:04:13,360 --> 01:04:15,480
at that comes down to you. There are so many

1406
01:04:15,519 --> 01:04:18,960
options for entertainment these days, even just like even just

1407
01:04:19,000 --> 01:04:20,800
in gaming, but beyond gaming, Like there's just so many

1408
01:04:20,840 --> 01:04:23,719
options that you really have to have again that unique

1409
01:04:23,719 --> 01:04:26,480
story to tell people to justify any sort of movement

1410
01:04:26,480 --> 01:04:32,559
of their money. Otherwise here we are with Concord. So

1411
01:04:32,760 --> 01:04:35,039
this a bunch of times Jim Ryan got out while

1412
01:04:35,079 --> 01:04:39,480
the getting was good. He fucking just escape poded his

1413
01:04:39,559 --> 01:04:43,400
way out of Like, hey, I made the PS five

1414
01:04:44,280 --> 01:04:46,960
and the PS four. Look at me, I'm a champion

1415
01:04:47,000 --> 01:04:49,360
and I'm getting out of here with whatever all that

1416
01:04:49,400 --> 01:04:53,239
stuff was. I know, I signed off and said, uh,

1417
01:04:53,280 --> 01:04:56,159
you know, uh Service Games of the Future. I don't

1418
01:04:56,199 --> 01:05:01,199
know by Herman's problem now He's problem now. Yeah, But

1419
01:05:01,199 --> 01:05:05,679
that begs the question do they does the strategy changes

1420
01:05:05,760 --> 01:05:08,159
right after this? I mean, I know Hell Divers two worked,

1421
01:05:08,800 --> 01:05:12,119
but I think the way Hell Divers two worked I

1422
01:05:12,119 --> 01:05:15,199
think might speak to how difficult it is going to

1423
01:05:15,199 --> 01:05:18,159
be to replicate that, because look at hell Divers too,

1424
01:05:18,239 --> 01:05:20,199
and if you tell someone I do that so we

1425
01:05:20,239 --> 01:05:22,920
can succeed, I think everyone goes, what the fuck do

1426
01:05:23,000 --> 01:05:23,400
you mean?

1427
01:05:23,760 --> 01:05:25,840
Speaker 3: How do like, how do we just do that?

1428
01:05:25,840 --> 01:05:27,639
Speaker 1: That is such a unique thing. We don't have that

1429
01:05:27,719 --> 01:05:29,280
many ideas that would work that like that.

1430
01:05:29,519 --> 01:05:33,679
Speaker 2: So I mean need organic growth you cannot manufacture it?

1431
01:05:34,440 --> 01:05:37,079
Speaker 1: Yeah, I mean I don't. I think they're back to

1432
01:05:37,119 --> 01:05:39,719
where we've said Sony's been for a while. Their big

1433
01:05:39,760 --> 01:05:42,800
games are going to continue to succeed, and they'll probably

1434
01:05:42,840 --> 01:05:46,719
grow in terms of just sheer revenue at a steady clip,

1435
01:05:47,000 --> 01:05:49,440
but they won't keep up with the cost of those games,

1436
01:05:49,599 --> 01:05:51,719
and so they are looking for other ways to find growth.

1437
01:05:51,800 --> 01:05:54,119
That was going to be live service games. And now,

1438
01:05:54,960 --> 01:05:56,800
you know, I think we've said that for a while too, that.

1439
01:05:56,679 --> 01:06:00,440
Speaker 2: That's not necessarily our question here around out does fair

1440
01:06:00,599 --> 01:06:01,440
games come out?

1441
01:06:01,519 --> 01:06:08,239
Speaker 1: Jeff, Yeah, I was thinking about that today, Like, honestly,

1442
01:06:08,280 --> 01:06:11,920
that is a really good question. Does it even come out?

1443
01:06:12,119 --> 01:06:16,599
I think probably? But I think it has a very

1444
01:06:16,639 --> 01:06:20,079
different vibe and feel and pitch, and it's free to

1445
01:06:20,079 --> 01:06:23,360
play as hell, and it has a ton of bonuses

1446
01:06:23,360 --> 01:06:24,440
for people in PlayStation Plus.

1447
01:06:24,440 --> 01:06:25,920
Speaker 3: I mean, obviously gonna need PlayStation Plus one.

1448
01:06:25,920 --> 01:06:27,039
Speaker 1: No, it's if it's a free to play game, you

1449
01:06:27,039 --> 01:06:29,119
don't need PlayStation Plus to play out a line online.

1450
01:06:29,119 --> 01:06:32,920
Speaker 3: But if you get that, get a bunch of bonuses. Yeah,

1451
01:06:32,920 --> 01:06:34,760
I don't know. I mean, who knows. Maybe that's the

1452
01:06:34,760 --> 01:06:36,719
one that it has the juice, has the magic.

1453
01:06:36,760 --> 01:06:40,599
Speaker 1: But if it doesn't, or if it's similar juice to

1454
01:06:40,639 --> 01:06:43,320
what Concord has, I would be looking at that game

1455
01:06:43,360 --> 01:06:46,119
as an executive PlayStation right now, going what do we

1456
01:06:46,119 --> 01:06:49,400
do with this thing. I don't know. Yeah, all right,

1457
01:06:49,760 --> 01:06:51,800
those are the big topics of the week. Well, let's

1458
01:06:51,840 --> 01:06:53,679
let's hit the super chats. Sean, Do you have those?

1459
01:06:54,119 --> 01:06:56,719
Speaker 2: Yeah, I can pull them up in one second year.

1460
01:06:57,000 --> 01:06:58,639
Is this the first one? Yes, the first one. I

1461
01:06:58,639 --> 01:07:00,800
saw why I came in, so we should have all

1462
01:07:00,800 --> 01:07:03,119
of them here. All right, let's go down line. First up,

1463
01:07:03,199 --> 01:07:05,960
big fresh story seven says, have you thought about what

1464
01:07:06,000 --> 01:07:08,760
you're gonna name your palico in Mosster Hunter? I usually

1465
01:07:08,760 --> 01:07:10,719
go with Katrick Bateman.

1466
01:07:11,039 --> 01:07:11,519
Speaker 1: I like that.

1467
01:07:12,960 --> 01:07:13,639
Speaker 3: No, but I have it.

1468
01:07:13,719 --> 01:07:15,679
Speaker 1: But see if I can come up with something.

1469
01:07:17,000 --> 01:07:23,320
Speaker 3: Oh some I mean, uh, yeah, I.

1470
01:07:23,320 --> 01:07:25,679
Speaker 1: Don't know, so some cat pun. I'll keep thinking about it. Okay,

1471
01:07:25,679 --> 01:07:28,320
I'll get back to you. But I name your uh

1472
01:07:28,760 --> 01:07:32,000
your cat uh Nico Mumu, Jefferson Grub.

1473
01:07:32,360 --> 01:07:34,000
Speaker 2: I knew he had like a million names.

1474
01:07:34,000 --> 01:07:36,639
Speaker 1: I was trying to which the kids, and we mostly

1475
01:07:36,679 --> 01:07:39,480
just call Himmu or or or they call him Mamu

1476
01:07:39,599 --> 01:07:41,119
for some reason. I don't know why.

1477
01:07:41,800 --> 01:07:44,239
Speaker 2: I usually go with some like mega man pun. Like

1478
01:07:44,280 --> 01:07:46,920
you know, I called Pala mood rush and so on.

1479
01:07:47,360 --> 01:07:50,480
Sometimes I call the palako rush. Uh. Maybe I'll call

1480
01:07:50,519 --> 01:07:54,960
him Tango this time. Another cat from Mega Mancus Keeping Family.

1481
01:07:55,199 --> 01:07:57,880
Sometimes once in a while, I'm feeling spicy.

1482
01:07:58,239 --> 01:08:00,480
Speaker 3: Mike me Nady is pretty good.

1483
01:08:00,639 --> 01:08:02,400
Speaker 2: That's good.

1484
01:08:02,880 --> 01:08:07,199
Speaker 4: And to your point, Sean, sometimes they give like armor

1485
01:08:07,239 --> 01:08:09,960
for the palic because it looks like caps character, so

1486
01:08:10,239 --> 01:08:10,519
you might.

1487
01:08:10,480 --> 01:08:14,199
Speaker 2: Get might one inspired me to do it the first around,

1488
01:08:14,239 --> 01:08:15,719
like four all two ones. I think there was a

1489
01:08:15,800 --> 01:08:17,479
rush skin, so I was like, oh, yeah, it's rush

1490
01:08:17,520 --> 01:08:20,640
he's my pat That makes sense, uh. Number one from

1491
01:08:20,680 --> 01:08:23,880
Big Fresh Story seven. Not about you, guys, but I'm

1492
01:08:23,920 --> 01:08:26,960
already tired of the press attitude of if you don't

1493
01:08:27,000 --> 01:08:30,800
like playing on consoles fuc dummies, Well maybe i'd have

1494
01:08:30,920 --> 01:08:32,800
that conversation as a podcast.

1495
01:08:33,439 --> 01:08:35,119
Speaker 1: Yeah. I mean, I don't blame you for being tired

1496
01:08:35,119 --> 01:08:38,279
of it. You like what you like, right, and you

1497
01:08:38,319 --> 01:08:39,680
want things to be the way you want them to be.

1498
01:08:40,720 --> 01:08:43,039
Speaker 3: And I think what.

1499
01:08:42,960 --> 01:08:46,039
Speaker 1: We're really getting at is at what point is that

1500
01:08:46,079 --> 01:08:48,560
the company's problem and what at what point is it

1501
01:08:48,600 --> 01:08:53,640
your problem? And I think we're we're kind of teetering on. Yeah,

1502
01:08:53,720 --> 01:08:55,960
the company just kind of serve their their customers and

1503
01:08:56,000 --> 01:08:58,640
give the customers what they want, and the company going

1504
01:09:00,119 --> 01:09:03,399
not making enough money doing that, So now it's your problem,

1505
01:09:03,840 --> 01:09:06,960
and you can either you can ignore that.

1506
01:09:07,000 --> 01:09:08,359
Speaker 3: I think that's perfectly viable.

1507
01:09:08,399 --> 01:09:11,439
Speaker 1: If you are enjoying gaming the way you're gaming, you

1508
01:09:11,439 --> 01:09:14,199
can ignore that and that's fine. But if you then

1509
01:09:14,279 --> 01:09:16,520
begin having complaints about the way the company is behaving

1510
01:09:16,560 --> 01:09:18,880
and the choices that they're making, I think you have

1511
01:09:18,920 --> 01:09:22,680
to at some point you have to recognize it's a

1512
01:09:22,720 --> 01:09:23,640
little bit your problem.

1513
01:09:23,680 --> 01:09:24,520
Speaker 3: That's all we're saying.

1514
01:09:24,880 --> 01:09:28,359
Speaker 2: And what also, like I was saying, accept compromise. And

1515
01:09:28,399 --> 01:09:30,840
if you can't accept compromise, accept alternatives.

1516
01:09:31,000 --> 01:09:34,680
Speaker 1: Get If you're a happy, go lucky gamer that has

1517
01:09:34,680 --> 01:09:37,319
no complaints and it's just joined enjoying things, you're not

1518
01:09:37,399 --> 01:09:37,880
the problem.

1519
01:09:37,920 --> 01:09:40,520
Speaker 2: You're fine exactly, which is where you want to be,

1520
01:09:40,840 --> 01:09:45,039
because it's all does games, people games, have fun with them.

1521
01:09:46,279 --> 01:09:49,479
From Jeff D appreciate the pod, have a nice weekend.

1522
01:09:49,880 --> 01:09:51,680
Speaker 1: Thank you, Thank you, appreciate it.

1523
01:09:51,720 --> 01:09:51,960
Speaker 2: Jeff.

1524
01:09:52,000 --> 01:09:52,800
Speaker 1: We appreciate this thing.

1525
01:09:52,840 --> 01:09:57,800
Speaker 2: Thanks Jeff Yuh from hit Jeff is Alien Isolation to

1526
01:09:58,000 --> 01:09:59,520
the unannounced c A game.

1527
01:10:01,840 --> 01:10:05,079
Speaker 1: Uh No, I think it's that Star Wars. If I

1528
01:10:05,119 --> 01:10:07,479
talked about this before, I think someone else talking. I

1529
01:10:07,520 --> 01:10:09,800
think someone else talked about it. I think isn't that

1530
01:10:09,800 --> 01:10:13,560
the studio it's making that Star Wars strategy game. I

1531
01:10:13,600 --> 01:10:16,720
think it's I think that's probably that. That's been reported

1532
01:10:16,720 --> 01:10:19,119
elsewhere now and I've heard about that for a while

1533
01:10:19,159 --> 01:10:21,039
and haven't send me things. I was able to full

1534
01:10:21,079 --> 01:10:25,119
the confirment, but other people have its seemingly, so yeah,

1535
01:10:25,359 --> 01:10:27,920
it's probably that. If there's another game in addition to that,

1536
01:10:28,000 --> 01:10:28,720
I have no idea.

1537
01:10:29,079 --> 01:10:32,720
Speaker 2: Okay, gotcha from the one and Only. Chris Pratt just

1538
01:10:32,760 --> 01:10:36,680
came back from the Nintendo Museum. Still still so hard

1539
01:10:37,079 --> 01:10:40,399
from stomping the poopas on the big we Remote.

1540
01:10:40,720 --> 01:10:42,920
Speaker 1: Sure. Hey, I get it, Chris Pratt. We all are

1541
01:10:43,319 --> 01:10:47,920
just red blooded Americans right there right. Shout out to

1542
01:10:48,039 --> 01:10:48,760
Chris Son.

1543
01:10:49,199 --> 01:10:54,359
Speaker 2: Always uh from Power Glover, Mike Sarah chatter Hey, want

1544
01:10:54,479 --> 01:10:57,600
to share that I have seen two cars in town

1545
01:10:57,800 --> 01:11:01,840
with themes. One with a Raccoon City d custom rap

1546
01:11:01,920 --> 01:11:04,920
that's sick, and another that is all black sporting a

1547
01:11:05,119 --> 01:11:11,680
Xeno morph andalan.

1548
01:11:09,119 --> 01:11:11,479
Speaker 1: Utani the evil corporation from the Alien universe.

1549
01:11:11,600 --> 01:11:14,560
Speaker 2: Oh that's sick. Okay, weird huh fun town?

1550
01:11:15,119 --> 01:11:18,640
Speaker 1: Yeah, that's cool. I like themed cars. I don't know

1551
01:11:18,680 --> 01:11:21,079
if I could ever like feel confident enough to do

1552
01:11:21,119 --> 01:11:23,800
that myself, but I like it when I see them.

1553
01:11:24,159 --> 01:11:28,520
Speaker 2: Yeah, definitely, no one from Hitch. I hope Machine Games

1554
01:11:28,560 --> 01:11:33,479
goes back to Wolfenstein, honestly, I mean, yeah, three at least.

1555
01:11:33,760 --> 01:11:35,119
Speaker 3: Yeah, I'm listening.

1556
01:11:35,159 --> 01:11:39,920
Speaker 1: I hope that after Indiana Jones crushes, they get the okay,

1557
01:11:39,920 --> 01:11:41,920
one for you, one for me, and we get to

1558
01:11:41,960 --> 01:11:47,359
see uh them finish of course.

1559
01:11:48,640 --> 01:11:52,119
Speaker 2: Yeah, all right, don't don't make them insomnia, don't make

1560
01:11:52,119 --> 01:11:53,199
them a Marvel studio.

1561
01:11:54,239 --> 01:11:57,920
Speaker 1: Well okay, I just oh no, I mean, like just

1562
01:11:57,960 --> 01:12:00,279
like working on Indiana Jones going forward or what you.

1563
01:12:00,159 --> 01:12:02,439
Speaker 2: Ain't in our Ratchet anytime soon. And I hope we

1564
01:12:02,520 --> 01:12:07,399
get wolf In's time. Oh sure, yeah, yeah, I just.

1565
01:12:09,039 --> 01:12:09,439
Speaker 3: I don't.

1566
01:12:09,920 --> 01:12:11,479
Speaker 1: I'm trying not to get my hopes up that we'll

1567
01:12:11,520 --> 01:12:13,319
ever get to see the end of the Wolfenstein story.

1568
01:12:13,319 --> 01:12:14,399
But I do have my hopes up.

1569
01:12:14,479 --> 01:12:18,079
Speaker 2: Yeah, both in travel studios, both presumably great games, you know,

1570
01:12:18,119 --> 01:12:20,600
with the India Jones there, but yeah, hopefully they don't think,

1571
01:12:20,640 --> 01:12:22,960
oh yeah, licensed games, this is all you do now,

1572
01:12:23,000 --> 01:12:23,520
hopefully not.

1573
01:12:24,039 --> 01:12:26,199
Speaker 1: I mean, if this game is as good as people

1574
01:12:26,199 --> 01:12:28,840
are kind of alluding to, and I think it has

1575
01:12:28,880 --> 01:12:31,720
a chance of selling very well, we'll see the.

1576
01:12:31,560 --> 01:12:35,399
Speaker 2: Best possible problem to have. I suppose, yeah, from Cody

1577
01:12:35,439 --> 01:12:38,800
Bishop Jeff, what is your favorite Alien TM movie?

1578
01:12:39,159 --> 01:12:40,760
Speaker 1: It's a trap because I know in an other show

1579
01:12:40,760 --> 01:12:44,039
I said recently, I don't like to pick, but listen,

1580
01:12:44,079 --> 01:12:45,960
if I had to sit down and watch any of

1581
01:12:46,000 --> 01:12:50,800
them on any given day, I am probably picking Aliens.

1582
01:12:52,279 --> 01:12:54,279
But that doesn't mean it's like I like it more

1583
01:12:54,279 --> 01:12:56,760
than Alien. They both are great movies, and they serve

1584
01:12:56,800 --> 01:12:59,960
different purposes at different times, and I, yeah.

1585
01:13:00,119 --> 01:13:01,800
Speaker 2: It's more likely to go back to the action.

1586
01:13:01,920 --> 01:13:03,039
Speaker 3: One, right, right exactly.

1587
01:13:03,119 --> 01:13:05,359
Speaker 1: I just don't want they don't have to compete for

1588
01:13:05,439 --> 01:13:09,159
my affection. They both are great. I don't really have

1589
01:13:09,239 --> 01:13:11,119
too much love for any of the other ones. I

1590
01:13:11,199 --> 01:13:13,119
kind of like how stupid Prometheus is, but I think

1591
01:13:13,159 --> 01:13:15,239
it's a really I gin it's a pretty bad movie

1592
01:13:15,359 --> 01:13:18,079
that I don't enjoy watching for the most part. But

1593
01:13:18,119 --> 01:13:19,680
I haven't seen Robulus yet, so we'll see.

1594
01:13:19,760 --> 01:13:23,199
Speaker 5: You all need to watch that movie. Goddamn, it's a

1595
01:13:23,239 --> 01:13:23,840
good movie.

1596
01:13:24,039 --> 01:13:25,439
Speaker 1: I will get a chance.

1597
01:13:26,359 --> 01:13:28,319
Speaker 2: I won't take it out. I don't go to the

1598
01:13:28,359 --> 01:13:29,800
movies anymore, but maybe I won't have a.

1599
01:13:29,720 --> 01:13:31,880
Speaker 1: Hard time getting to the movie. So only when Bordlance

1600
01:13:31,880 --> 01:13:32,880
comes out do I have Oh.

1601
01:13:32,880 --> 01:13:37,319
Speaker 4: My god, I so much to like just blow up

1602
01:13:37,319 --> 01:13:40,560
because I want the director to get it, to get

1603
01:13:40,600 --> 01:13:45,720
another shot out, to like to continue now. So he yeah,

1604
01:13:45,760 --> 01:13:46,119
I think.

1605
01:13:45,960 --> 01:13:47,079
Speaker 1: I think it's gonna ge another shot.

1606
01:13:47,119 --> 01:13:51,319
Speaker 2: Yeah, Okay, Doctor Ryan, who admitted a fumbled the spelling

1607
01:13:51,399 --> 01:13:54,359
in the Super chem I know what he means. Dan

1608
01:13:54,479 --> 01:13:57,279
and Bailey have apparently been arguing about who's better a

1609
01:13:57,359 --> 01:14:01,039
spelling in Germany a chance with GB's spelling Bee during

1610
01:14:01,159 --> 01:14:01,680
B week.

1611
01:14:04,319 --> 01:14:06,560
Speaker 1: I think I got a text message from Jan saying

1612
01:14:06,760 --> 01:14:07,840
we're doing a spelling bee.

1613
01:14:08,000 --> 01:14:10,680
Speaker 2: I think we got some good news story, Doctor Giant

1614
01:14:10,680 --> 01:14:11,520
pom So.

1615
01:14:11,920 --> 01:14:13,600
Speaker 1: Yeah, well, very likely.

1616
01:14:13,680 --> 01:14:13,840
Speaker 3: Yes.

1617
01:14:13,960 --> 01:14:16,000
Speaker 1: Dan always wants to do a spelling bee because it's

1618
01:14:16,000 --> 01:14:18,359
like the thing that he is very good at his spelling.

1619
01:14:18,439 --> 01:14:20,399
Speaker 2: Oh, he doesn't want to do it after I compete

1620
01:14:20,399 --> 01:14:21,520
in that spelling I got.

1621
01:14:21,520 --> 01:14:23,319
Speaker 1: I got kind of bad at spelling at some point

1622
01:14:23,319 --> 01:14:24,800
in the last couple of years. I used to be okay,

1623
01:14:24,800 --> 01:14:25,960
ad it was never like a great.

1624
01:14:25,760 --> 01:14:28,000
Speaker 2: Yeah, I'm not. I'm not as confident as I used

1625
01:14:28,039 --> 01:14:31,359
to be. Jeff right, but let me tell you, twelve

1626
01:14:31,399 --> 01:14:35,960
years ago, I was smoked all yeah, got I got

1627
01:14:36,319 --> 01:14:38,319
a perfect score in English on the A C T.

1628
01:14:38,560 --> 01:14:43,560
Speaker 1: I'm damn okay, okay man, I wasn't.

1629
01:14:43,920 --> 01:14:45,319
Speaker 5: I wasn't familiar with your game.

1630
01:14:48,079 --> 01:14:51,039
Speaker 2: We'll see how much of that I've retained, right, I'm

1631
01:14:51,039 --> 01:14:51,720
looking forward to this.

1632
01:14:51,800 --> 01:14:54,359
Speaker 1: It'll it'll be fun. But I did a spelling bee,

1633
01:14:54,359 --> 01:14:58,119
I think once in my life, and I think I

1634
01:14:58,159 --> 01:15:00,399
got oyster in like third grade, and night didn't know

1635
01:15:00,439 --> 01:15:03,239
how to hy in it. So yeah, so I got

1636
01:15:03,359 --> 01:15:04,279
I bound bound of that.

1637
01:15:04,279 --> 01:15:06,520
Speaker 2: Pretty quickly comes from an oyster.

1638
01:15:07,159 --> 01:15:09,880
Speaker 1: Didn't think about it. I just didn't think about it

1639
01:15:09,880 --> 01:15:13,159
that hard. I didn't uh you know what of all

1640
01:15:13,199 --> 01:15:15,800
the things because I was like we would uh. My

1641
01:15:15,840 --> 01:15:19,399
teacher hated me and she would hit me up against

1642
01:15:19,399 --> 01:15:21,399
the uh the kid who had a ton of like

1643
01:15:21,439 --> 01:15:23,840
tutoring at home for like uh like, hey, we're gonna

1644
01:15:23,840 --> 01:15:26,279
do flash cards and math and stuff. And I was

1645
01:15:26,399 --> 01:15:29,079
very good at like processing it and doing it quicklier

1646
01:15:29,119 --> 01:15:31,279
than anyone else except for him because he had it

1647
01:15:31,319 --> 01:15:34,159
all memorized. So she would always put us together and

1648
01:15:34,239 --> 01:15:36,079
I would crush anyone else. But it's like so I

1649
01:15:36,079 --> 01:15:38,680
would always be like almost beating him almost, but it's

1650
01:15:38,720 --> 01:15:40,880
like at a certain point I couldn't keep up, so uh,

1651
01:15:41,000 --> 01:15:42,479
but I was pretty good at like stuff like that

1652
01:15:42,560 --> 01:15:45,039
math and but spelling math.

1653
01:15:45,000 --> 01:15:46,840
Speaker 2: Was my weak point. You know, there's always there's always

1654
01:15:46,880 --> 01:15:48,720
a seesaw there in your subjects.

1655
01:15:50,720 --> 01:15:52,720
Speaker 1: Not a great speller, but I was okay, I was fine.

1656
01:15:52,840 --> 01:15:55,159
I think I think I will do respectable and then

1657
01:15:55,199 --> 01:15:58,079
I will beef it on something easy.

1658
01:15:59,439 --> 01:16:01,359
Speaker 5: I didn't know. I didn't know I Sean had that

1659
01:16:01,760 --> 01:16:02,279
calling him.

1660
01:16:02,319 --> 01:16:06,199
Speaker 2: So again, Dan's gonna give me something so random for

1661
01:16:06,239 --> 01:16:07,880
the first word, I'm just gonna.

1662
01:16:07,800 --> 01:16:10,920
Speaker 1: All right, And I'm like, I think Dan and Bailey

1663
01:16:10,960 --> 01:16:14,079
are both actually probably very good speller, So I'm looking forward.

1664
01:16:13,840 --> 01:16:17,840
Speaker 2: To this cool from all you assuming mes been having

1665
01:16:17,840 --> 01:16:20,359
a great time with Steve World Heist too, and just

1666
01:16:20,399 --> 01:16:22,319
wanted to give a shout so it's not buried by

1667
01:16:22,399 --> 01:16:24,720
other good games. As always love the show.

1668
01:16:25,199 --> 01:16:25,920
Speaker 3: Thank you Mex.

1669
01:16:26,319 --> 01:16:30,279
Speaker 1: Yeah, I started it, I enjoy would have played of

1670
01:16:30,319 --> 01:16:32,359
it so far, and it's getting buried by other games

1671
01:16:32,359 --> 01:16:34,359
because I'm just busy with so much other stuff.

1672
01:16:35,039 --> 01:16:37,640
Speaker 2: That's just that was a fun little GB places we did.

1673
01:16:37,760 --> 01:16:39,800
It seemed like an interesting game where if I had

1674
01:16:39,800 --> 01:16:40,920
more time, I might check it out.

1675
01:16:41,000 --> 01:16:43,439
Speaker 1: But yeah, it's sam It's one I want to be playing.

1676
01:16:43,560 --> 01:16:45,079
I think Dan said he was going to be playing

1677
01:16:45,159 --> 01:16:47,640
on the plane and in Germany. So maybe I'll come

1678
01:16:47,680 --> 01:16:50,520
back and have some stories about it, and maybe that'll

1679
01:16:50,520 --> 01:16:52,640
get me back into it. But there's again, there's just

1680
01:16:52,640 --> 01:16:53,840
so many things I got to be playing. There are

1681
01:16:53,840 --> 01:16:56,560
coming out soon to talk about. Maybe I could pass

1682
01:16:56,600 --> 01:16:58,000
some of that and come back to it, I hope.

1683
01:16:58,039 --> 01:16:59,399
So I enjoyed what I played.

1684
01:17:01,640 --> 01:17:05,680
Speaker 2: From Wes Dietrich, I believe that would be I feel

1685
01:17:05,680 --> 01:17:11,760
like game pass and exclusivity windows have slowly eroded consumers. Fomo, Xbox, Slash,

1686
01:17:11,760 --> 01:17:15,840
Sony should just release everything everywhere day one, And I think,

1687
01:17:16,000 --> 01:17:19,199
you know, you're talking to PC gamers here. In an

1688
01:17:19,279 --> 01:17:22,000
ideal world, everything would be everywhere day one.

1689
01:17:22,079 --> 01:17:24,439
Speaker 1: Yeah, it's like, you know, we we're clearly like you know,

1690
01:17:24,479 --> 01:17:27,880
the gravitational pull is point in that direction. We're not

1691
01:17:28,239 --> 01:17:30,880
fully there, we're probably not even close to like that

1692
01:17:30,960 --> 01:17:33,159
being the case, but we're closer than we've ever been,

1693
01:17:33,520 --> 01:17:35,479
like at least more more like that than ever.

1694
01:17:35,800 --> 01:17:37,640
Speaker 2: For single player of games, you know, they're still going

1695
01:17:37,680 --> 01:17:40,399
to keep them, at least exclusivity windows to try to

1696
01:17:40,399 --> 01:17:40,880
like get right.

1697
01:17:40,920 --> 01:17:43,079
Speaker 1: It's gonna be a windowing system, right that like just

1698
01:17:43,199 --> 01:17:45,159
like movies, like, you know, they go in the theaters,

1699
01:17:45,159 --> 01:17:46,960
and they they did, like during the pandemic a lot

1700
01:17:47,000 --> 01:17:49,520
of companies. So I just tried putting those movies at home,

1701
01:17:49,760 --> 01:17:51,000
and they're like, you know, we made a ton of

1702
01:17:51,000 --> 01:17:53,239
money put them in the theaters. So we're just gonna

1703
01:17:53,239 --> 01:17:54,399
go back to doing it that way and have a

1704
01:17:54,439 --> 01:17:56,840
window system. And now, guess what, the windows smaller than

1705
01:17:56,840 --> 01:17:59,000
ever to the point where even super successful movies in

1706
01:17:59,000 --> 01:18:02,880
the theater are at home eight weeks later. So like

1707
01:18:03,319 --> 01:18:05,600
it will just be more compressed and there will probably

1708
01:18:05,640 --> 01:18:07,920
still be some windowing, but for the most part, Yeah,

1709
01:18:07,920 --> 01:18:09,880
it's moving in that direction for the most part.

1710
01:18:10,159 --> 01:18:14,680
Speaker 2: Yeah. From Kaiju Kyle, do you think Resident Evil will

1711
01:18:14,680 --> 01:18:17,199
ever go space? Would it be similar to Dead Space?

1712
01:18:17,439 --> 01:18:19,760
Umbrella Corporation gotta have a space station, right?

1713
01:18:20,319 --> 01:18:22,119
Speaker 1: I think they do an event. I think there's at

1714
01:18:22,199 --> 01:18:24,920
least a segment in one of these games that goes

1715
01:18:25,000 --> 01:18:28,560
up to space or something. I feel like Code Veronica

1716
01:18:28,640 --> 01:18:30,439
might have almost had done that at one point, but

1717
01:18:31,000 --> 01:18:32,840
not quite.

1718
01:18:34,279 --> 01:18:37,359
Speaker 2: Which one would have been six got like pretty high

1719
01:18:37,359 --> 01:18:40,119
in the atmospheres on the right, might have been five. Yeah,

1720
01:18:40,119 --> 01:18:42,840
it might have been five where they're like battling on

1721
01:18:42,920 --> 01:18:43,920
airplane or something.

1722
01:18:44,000 --> 01:18:47,399
Speaker 1: But there's a chance. I think, I think it happens eventually.

1723
01:18:47,600 --> 01:18:50,760
Speaker 2: Let's go to let's go can you reach for that moon?

1724
01:18:55,039 --> 01:18:55,239
Speaker 1: Yeah?

1725
01:18:55,359 --> 01:18:58,720
Speaker 4: Damn, oh my god, let's.

1726
01:18:58,479 --> 01:19:04,359
Speaker 2: Go from Zoomer. Amazon game publishing are forever a failure,

1727
01:19:04,520 --> 01:19:06,479
past president future, and they should give up.

1728
01:19:07,239 --> 01:19:08,039
Speaker 3: Yeah, I mean.

1729
01:19:09,640 --> 01:19:11,119
Speaker 2: Their nibors are there though.

1730
01:19:11,680 --> 01:19:13,880
Speaker 3: Yeah, I mean in terms of like me caring about

1731
01:19:13,880 --> 01:19:15,840
their games. I guess if there were children my dad,

1732
01:19:15,840 --> 01:19:16,600
I don't Yeah, sure.

1733
01:19:16,640 --> 01:19:20,920
Speaker 1: Maybe I think that they had a lot of anime

1734
01:19:21,000 --> 01:19:23,439
games they were bringing from Japan and releasing here. Is

1735
01:19:23,479 --> 01:19:24,960
that kind of or maybe it was China and they're

1736
01:19:24,960 --> 01:19:27,279
releasing them here. I don't think those did much, but

1737
01:19:27,279 --> 01:19:29,600
they've said recently like they're gonna that's not all they're doing.

1738
01:19:29,760 --> 01:19:32,000
Speaker 2: Oh right, Christ the most Yeah.

1739
01:19:33,720 --> 01:19:35,479
Speaker 5: Yeah, it's been out in Japan.

1740
01:19:38,520 --> 01:19:40,000
Speaker 3: Been out for years overseas.

1741
01:19:40,079 --> 01:19:42,279
Speaker 5: Yeah years, make a couple of months.

1742
01:19:42,119 --> 01:19:44,800
Speaker 1: I guess, not not years. Okay. One of those games

1743
01:19:44,800 --> 01:19:46,359
that they were publishing, though, had been out for a

1744
01:19:46,399 --> 01:19:47,960
long time and they were finally bringing it here.

1745
01:19:48,119 --> 01:19:48,960
Speaker 3: I just remember the time.

1746
01:19:49,239 --> 01:19:51,279
Speaker 2: You might be thinking about Lost Art because that was

1747
01:19:51,319 --> 01:19:52,000
like out in.

1748
01:19:54,199 --> 01:19:58,920
Speaker 1: And then yeah, yeah, okay, fair enough.

1749
01:20:00,119 --> 01:20:03,079
Speaker 2: From our buddy Beyond chard Wolf, when do y'all think

1750
01:20:03,279 --> 01:20:06,239
other souls likes will reach from Sauce level? It seems

1751
01:20:06,319 --> 01:20:09,199
like other souls likes are perpetually stuck in the low eighties.

1752
01:20:09,479 --> 01:20:14,600
Speaker 1: Never Yeah, I mean probably never, because like they sort

1753
01:20:14,640 --> 01:20:19,039
of lead in terms of like with new ideas and

1754
01:20:20,079 --> 01:20:21,640
really nail that stuff. But you got, I mean low

1755
01:20:21,680 --> 01:20:24,159
eighties for a bunch of games that are trying to

1756
01:20:24,199 --> 01:20:28,239
be like something else, it's definition really really good. I mean,

1757
01:20:28,319 --> 01:20:30,600
I'm just like trying to like find the last game

1758
01:20:30,640 --> 01:20:32,840
for my Fantasy Critic right now, and look like, I

1759
01:20:32,840 --> 01:20:34,319
don't think anything's going to be in the eighties for

1760
01:20:34,359 --> 01:20:36,079
the rest of the goddamn year from the games that

1761
01:20:36,119 --> 01:20:38,600
are left on the list to choose from, it's really

1762
01:20:38,640 --> 01:20:40,159
hard to get there. And I was looking at like

1763
01:20:40,239 --> 01:20:43,560
the top games so far this year, and it's like,

1764
01:20:43,680 --> 01:20:46,640
after like the first three or four, you're immediately getting

1765
01:20:46,640 --> 01:20:49,920
into like almost the mid eighties on Metacritic or on

1766
01:20:50,039 --> 01:20:55,439
Open Critic at least. So yeah, look, that's they're gonna

1767
01:20:55,479 --> 01:20:57,319
keep getting better. They're going to approach it, but it's

1768
01:20:57,319 --> 01:21:00,159
gonna be like that that curve that never quite meets it.

1769
01:21:00,279 --> 01:21:02,319
Meets that line, it's always going to be getting closer.

1770
01:21:02,760 --> 01:21:04,039
I think we're going to We've seen that with a

1771
01:21:04,079 --> 01:21:05,560
handful of these games now that but like people are like,

1772
01:21:05,760 --> 01:21:07,439
this is almost as good as a frump Soft game,

1773
01:21:07,640 --> 01:21:09,359
and they had not said that about many of these

1774
01:21:09,439 --> 01:21:11,159
up until that point, right.

1775
01:21:11,159 --> 01:21:14,039
Speaker 2: And I think, I mean, this is super negative way.

1776
01:21:14,119 --> 01:21:17,279
I think there may be a slight reviewer bias if

1777
01:21:17,279 --> 01:21:20,079
we're just talking about reviewer review scores, where like lies

1778
01:21:20,119 --> 01:21:22,039
a P I think deserved a little bit better than

1779
01:21:22,039 --> 01:21:23,840
I got. I think it kind of got the shaft

1780
01:21:24,159 --> 01:21:25,840
for being a soul's like.

1781
01:21:26,079 --> 01:21:27,880
Speaker 1: I think people will soften on that and they'll be

1782
01:21:28,000 --> 01:21:30,039
actually looking for more variety in this because I think

1783
01:21:30,319 --> 01:21:34,119
at one point From is doing it and people are like,

1784
01:21:34,279 --> 01:21:36,159
you're encroaching on From, And I kind of just want

1785
01:21:36,199 --> 01:21:38,840
this from From because one it makes From feel more special,

1786
01:21:39,279 --> 01:21:41,880
which we talk about that episode now. People like things

1787
01:21:41,920 --> 01:21:45,640
that feel special, And two you're kind of distracting me,

1788
01:21:45,640 --> 01:21:47,800
and I don't want to have to play this as well.

1789
01:21:47,840 --> 01:21:49,319
I don't want to have to carry about this as well.

1790
01:21:49,840 --> 01:21:52,640
It's a defense mechanism, but people are going to be

1791
01:21:52,720 --> 01:21:54,119
looking for that stuff because it's just going to be

1792
01:21:54,159 --> 01:21:55,920
a genre that people want to be playing around in,

1793
01:21:56,000 --> 01:21:58,039
and so they'll be more open to those games being

1794
01:21:58,119 --> 01:21:59,399
different and trying other things.

1795
01:21:59,800 --> 01:22:03,000
Speaker 2: Yeah. I think the more it becomes a genre and

1796
01:22:03,119 --> 01:22:05,279
less of a comparison, I think the more we'll see

1797
01:22:05,319 --> 01:22:06,560
people open up to that a little bit.

1798
01:22:06,680 --> 01:22:08,720
Speaker 1: Right when it stops being doom cloned, it becomes first

1799
01:22:08,720 --> 01:22:09,399
person shooters.

1800
01:22:09,479 --> 01:22:12,800
Speaker 2: Yeah, yes, it nailed it. Yeah. From Connell Wood, the

1801
01:22:12,880 --> 01:22:15,560
winning move is a PC and whatever Nintendo has. And

1802
01:22:16,159 --> 01:22:19,760
that's why I've been for a best really almost my

1803
01:22:19,960 --> 01:22:24,119
entire life. But like seriously, seriously for the past ten

1804
01:22:24,199 --> 01:22:25,760
or so years, you know, since like the beginning of

1805
01:22:25,800 --> 01:22:26,720
the PS four generation.

1806
01:22:26,840 --> 01:22:28,560
Speaker 1: Yep, same here, that's when it happened to me when

1807
01:22:28,560 --> 01:22:30,680
I was like, yep, this works for me. Even though

1808
01:22:30,680 --> 01:22:33,199
it was when it was mostly the we you still

1809
01:22:33,760 --> 01:22:37,479
it still worked for me. Before that, I was very

1810
01:22:37,520 --> 01:22:39,199
happy with the Xbox three sixty that it was a

1811
01:22:39,319 --> 01:22:42,560
very good generation to be kind of online and playing

1812
01:22:42,600 --> 01:22:45,640
games on there, and kind of it feels like a

1813
01:22:45,720 --> 01:22:47,680
special time it's gone in terms of being able to

1814
01:22:47,720 --> 01:22:50,520
hop online and meet somebody and having them become lifelong friends.

1815
01:22:50,520 --> 01:22:52,439
And I'm sure people still do that in a million places,

1816
01:22:52,520 --> 01:22:55,439
But for me, that's that's when that happened, and it's over.

1817
01:22:56,119 --> 01:23:01,000
Speaker 2: Yeah from nintend Derek. When Microsoft Slash are decigned to

1818
01:23:01,279 --> 01:23:04,479
what games to bring multiplatform, how far back are they looking?

1819
01:23:04,800 --> 01:23:07,119
Is early Xbox one or even three sixty stuff on

1820
01:23:07,199 --> 01:23:09,720
a table for PS five? Is PS three, PS two

1821
01:23:09,760 --> 01:23:13,920
stuff on the table for PC? I think if we're

1822
01:23:13,960 --> 01:23:19,039
specifically talking about like Microsoft, I think Microsoft anything is

1823
01:23:19,079 --> 01:23:21,479
on the table because they just want to get everything everywhere.

1824
01:23:21,920 --> 01:23:25,239
And then on the flip side, PlayStation being more selective,

1825
01:23:25,479 --> 01:23:30,520
it's if it's going to PC, it's kind of anything goes.

1826
01:23:30,880 --> 01:23:33,560
But roughly they seem to be going with like for

1827
01:23:33,840 --> 01:23:35,960
first party stuff like a one year window.

1828
01:23:36,399 --> 01:23:39,560
Speaker 1: Yeah, I think this is like I think Sean's exactly

1829
01:23:39,640 --> 01:23:42,359
right up until it's like it becomes a pragmatic issue

1830
01:23:42,399 --> 01:23:46,039
where it's like, do we have people actively working on

1831
01:23:46,159 --> 01:23:48,560
this game that makes it easier to port it so

1832
01:23:48,760 --> 01:23:51,039
then we'll do those games. And if it's a matter

1833
01:23:51,119 --> 01:23:54,800
of let's go get whatever code out of storage so

1834
01:23:54,960 --> 01:23:57,319
we can have someone like that's there's a that's a

1835
01:23:57,359 --> 01:24:02,039
different thing, and it requires a very concerted, specific, targeted

1836
01:24:02,079 --> 01:24:05,800
effort that doesn't happen very frequently, and so I think

1837
01:24:05,840 --> 01:24:08,640
everything's on the table for both companies in a lot

1838
01:24:08,680 --> 01:24:12,039
of ways. But then the pragmatic just the process of

1839
01:24:12,119 --> 01:24:14,079
making that happen is going to be more challenging the

1840
01:24:14,159 --> 01:24:14,840
older the game is.

1841
01:24:15,239 --> 01:24:17,199
Speaker 2: Yeah, I think they're not. That's a very good point

1842
01:24:17,199 --> 01:24:20,279
because I don't think they're specifically following a strict code

1843
01:24:20,399 --> 01:24:22,119
in turn, right, I think it is more like.

1844
01:24:22,680 --> 01:24:26,239
Speaker 1: Pathively resistance, right right, Like so many body.

1845
01:24:26,039 --> 01:24:28,640
Speaker 2: Nixes for a reason, they want their games on it, and.

1846
01:24:28,640 --> 01:24:30,880
Speaker 1: They've got to. I'm sure they've a backlog of stuff

1847
01:24:30,920 --> 01:24:33,000
that they're going to work toward, and at the same time,

1848
01:24:33,279 --> 01:24:35,640
more new games getting added under that pile at all

1849
01:24:35,720 --> 01:24:37,680
times that will take precedent and take priority.

1850
01:24:37,920 --> 01:24:40,520
Speaker 2: They always have to just consider, Okay, well do we

1851
01:24:40,600 --> 01:24:44,720
have the bandwidth to do a console and PC version

1852
01:24:44,800 --> 01:24:47,079
at the same time, or do we port it. If

1853
01:24:47,199 --> 01:24:49,439
you're porting, you do need like at least a year,

1854
01:24:49,520 --> 01:24:51,560
which is probably why you've seen a lot of these

1855
01:24:51,600 --> 01:24:54,359
PlayStation games come out a year later, just because you know,

1856
01:24:54,560 --> 01:24:58,920
that's that's a nice advertising, easy way to advertise your

1857
01:24:58,960 --> 01:25:00,920
exclusivity window. But also that's what you need for like

1858
01:25:00,920 --> 01:25:05,079
people to actually pourt it over So yeah, I don't think. Oh,

1859
01:25:05,119 --> 01:25:07,399
I don't think they're following strict rules with that one. No,

1860
01:25:08,640 --> 01:25:11,359
another one from Hits coming in here. I'm praying Remedy

1861
01:25:11,479 --> 01:25:13,920
buys the rights to alan Way too and re releases

1862
01:25:14,000 --> 01:25:16,720
on Steam. Never going to use egs because I'm lazy.

1863
01:25:18,039 --> 01:25:20,079
I'm never going to use egs because I have zero

1864
01:25:20,159 --> 01:25:23,560
faith in ownership over there. We talked about faith earlier

1865
01:25:23,600 --> 01:25:26,600
and like, look again, you'll known anything digitaly, but I

1866
01:25:27,479 --> 01:25:29,640
I have a lot more faith in Valve to keep

1867
01:25:29,680 --> 01:25:30,880
my account going for longer.

1868
01:25:31,000 --> 01:25:36,439
Speaker 1: You know that's right? Yeah, I don't know. It feels

1869
01:25:37,079 --> 01:25:39,960
like in the long run, it'll end up on Steam

1870
01:25:40,159 --> 01:25:44,000
just by again gravitational poll like the Forces would just

1871
01:25:44,119 --> 01:25:46,359
ended up there. But it doesn't feel like that's gonna

1872
01:25:46,359 --> 01:25:49,079
happen soon. It's a shame because that's definitely one of

1873
01:25:49,159 --> 01:25:51,800
the things holding that game back from making back its money. Yes,

1874
01:25:52,039 --> 01:25:55,399
I hope Epic understands that the publisher of those games

1875
01:25:55,479 --> 01:25:58,680
of that game, and and it's like factoring that into

1876
01:25:58,720 --> 01:26:02,199
its decision to continue funding games from Remedy. But it

1877
01:26:02,239 --> 01:26:03,600
would be a lot easier if it just made that

1878
01:26:03,680 --> 01:26:05,560
money by selling games to people on Steam.

1879
01:26:05,720 --> 01:26:09,000
Speaker 4: Yeah, I'm really good at recommending stuff to people, but

1880
01:26:09,199 --> 01:26:12,199
I take pride on that. Yeah, and I and I

1881
01:26:12,279 --> 01:26:14,000
told my friends you had to play these games, and

1882
01:26:14,239 --> 01:26:17,199
I never failed them. So like, they are going to

1883
01:26:17,279 --> 01:26:19,319
play this game. But it's on EGS and that's like

1884
01:26:19,439 --> 01:26:22,560
the tallest area I haven't encountered recommending stuff to people.

1885
01:26:22,640 --> 01:26:25,600
It's like, if it's on they're not gonna play.

1886
01:26:25,840 --> 01:26:29,239
Speaker 1: Like God, it's human nature. People do not like doing

1887
01:26:29,279 --> 01:26:30,840
things out of the the dev eight from the norm.

1888
01:26:31,039 --> 01:26:32,720
Speaker 2: They like what they like exactly. That's kind of the

1889
01:26:32,800 --> 01:26:36,239
theme of this episode. Let's see here. Next up would

1890
01:26:36,239 --> 01:26:39,640
be l grugg What happens? First, Mike gets canceled for real.

1891
01:26:39,720 --> 01:26:42,720
This time people realize that you shouldn't play co op

1892
01:26:42,800 --> 01:26:45,560
games with Jeff or that's all the blowout.

1893
01:26:46,439 --> 01:26:50,000
Speaker 1: I think it's it's overstated my uh my problems playing

1894
01:26:50,000 --> 01:26:52,000
co op games. They stand out.

1895
01:26:54,079 --> 01:26:56,159
Speaker 5: To the enemy team we're well to win.

1896
01:26:56,920 --> 01:27:02,560
Speaker 2: That's right. I forgot about that, you goofball. You I'm

1897
01:27:02,560 --> 01:27:03,960
trying to a little nicer in my language.

1898
01:27:04,199 --> 01:27:08,159
Speaker 1: You knucklehead, didn't seem too bad.

1899
01:27:08,239 --> 01:27:09,479
Speaker 3: I was just kind of testing things.

1900
01:27:09,319 --> 01:27:11,720
Speaker 2: That everybody go look at the videos that Jeff has

1901
01:27:11,720 --> 01:27:14,159
been posting a Twitter of that. You know that that

1902
01:27:14,319 --> 01:27:17,600
GP players we did for August was a very good

1903
01:27:17,640 --> 01:27:19,960
wa playing Murky Divers and Pilgrim.

1904
01:27:20,359 --> 01:27:22,319
Speaker 1: Yep, there was a lot of fun moments in there,

1905
01:27:22,399 --> 01:27:26,159
and it's uh go check out, check out. I like

1906
01:27:26,279 --> 01:27:28,640
sort of skated by unheard.

1907
01:27:29,680 --> 01:27:32,279
Speaker 2: By putting us in harm's way physically.

1908
01:27:32,159 --> 01:27:32,640
Speaker 3: Listen, I did.

1909
01:27:32,880 --> 01:27:34,920
Speaker 1: I didn't put anyone. I just let it happen that

1910
01:27:35,560 --> 01:27:35,960
I heard.

1911
01:27:35,880 --> 01:27:37,600
Speaker 5: That somebody got sucked and swallow.

1912
01:27:38,840 --> 01:27:39,760
Speaker 1: Yes they did.

1913
01:27:40,000 --> 01:27:42,560
Speaker 2: Yes, go watch the entire stream or if you don't

1914
01:27:42,560 --> 01:27:44,279
have time, I check out the clips on Jeff's Twitter.

1915
01:27:44,399 --> 01:27:47,920
That's good stuff from Raymond ocdall.

1916
01:27:48,039 --> 01:27:50,319
Speaker 1: If sorry, Nicky and chant, Yes I did.

1917
01:27:53,359 --> 01:27:55,479
Speaker 2: Are hardware price cuts ever going to be a thing

1918
01:27:55,560 --> 01:27:58,439
again once last jen hardware goes away? Is it just

1919
01:27:58,600 --> 01:28:01,199
mobile maybe cloud for entry level of gaming?

1920
01:28:01,680 --> 01:28:06,840
Speaker 1: I mean no, you got it? Like, who's still buying consoles?

1921
01:28:07,279 --> 01:28:09,439
It's you know, there's more of us than ever, but

1922
01:28:09,520 --> 01:28:11,920
we're spending more money than ever. It's us suckers. It's

1923
01:28:12,000 --> 01:28:15,039
the people that are the most into this. It is

1924
01:28:15,880 --> 01:28:18,399
a hobby for the most extreme. And again there's a

1925
01:28:18,439 --> 01:28:21,760
lot of us now, but they make their money by

1926
01:28:21,880 --> 01:28:25,159
selling the same stuff to us over and over again,

1927
01:28:25,600 --> 01:28:28,199
and they don't make as much when they drop the

1928
01:28:28,279 --> 01:28:31,840
price because they make money from us buying you know, software.

1929
01:28:32,159 --> 01:28:34,199
But then the way that they can circulate more hardware

1930
01:28:34,199 --> 01:28:36,279
into the marketplace is by getting us to buy a

1931
01:28:36,359 --> 01:28:39,199
new one and maybe giving the old one away, selling

1932
01:28:39,520 --> 01:28:41,520
the old one on the secondhand market or something like that.

1933
01:28:42,039 --> 01:28:45,520
And so it behooves them to always keep it at

1934
01:28:45,560 --> 01:28:47,640
that same price because then they maximize the amount of

1935
01:28:47,640 --> 01:28:49,560
money they make from us, the people most likely to

1936
01:28:49,600 --> 01:28:51,479
buy that hardware in the first place, and then also

1937
01:28:51,600 --> 01:28:54,039
most likely to buy it five years into the generation

1938
01:28:54,119 --> 01:28:56,239
when they put out a two terabyte model for six

1939
01:28:56,359 --> 01:28:59,600
hundred dollars. So no, if the price the price cuts

1940
01:28:59,640 --> 01:29:01,039
are done the most part on the.

1941
01:29:01,039 --> 01:29:05,600
Speaker 2: Flip side of that as well, components are necessarily going down.

1942
01:29:05,920 --> 01:29:06,039
Speaker 5: Right.

1943
01:29:06,319 --> 01:29:09,600
Speaker 3: Prior to that, supply construct or supply issues were a

1944
01:29:09,680 --> 01:29:10,159
huge issue.

1945
01:29:10,439 --> 01:29:14,119
Speaker 2: Yeah, prior to this generation coming out. I know that

1946
01:29:14,880 --> 01:29:18,560
Xbox told the Digital foundry guys there probably will not

1947
01:29:18,720 --> 01:29:22,159
be an Xbox Series X Slim because we don't see

1948
01:29:22,159 --> 01:29:24,640
a path to making that. Like, we've made this as

1949
01:29:24,720 --> 01:29:27,000
small as we can with the components that we want

1950
01:29:27,000 --> 01:29:29,399
to put in here. What is your slim it's the

1951
01:29:29,560 --> 01:29:33,760
series s that is your point console that is, you know,

1952
01:29:33,880 --> 01:29:36,760
cheaper for us to make, so cheaper for you to buy.

1953
01:29:37,640 --> 01:29:40,279
But like the Series actual basically probably will be what

1954
01:29:40,439 --> 01:29:41,920
it is for the remainder of the generation.

1955
01:29:42,039 --> 01:29:44,800
Speaker 1: I think that's I think you're absolute right, and it's

1956
01:29:44,800 --> 01:29:46,439
a good point. But I think it also speaks to

1957
01:29:46,520 --> 01:29:49,479
the same thing where it's with that n Xbox One

1958
01:29:49,560 --> 01:29:52,119
in PlayStation four, they're like, let's not spend a lot

1959
01:29:52,159 --> 01:29:54,119
of money on making these systems. We don't know how

1960
01:29:54,119 --> 01:29:56,680
people are going to be about console consoles going forward,

1961
01:29:57,039 --> 01:29:59,279
so let's save some money. And it's like, oh, what

1962
01:29:59,640 --> 01:30:02,079
they really is they should have actually taken more time

1963
01:30:02,239 --> 01:30:04,680
making that hardware better, because they there was just going

1964
01:30:04,720 --> 01:30:06,680
to be people who deeply cared about those consoles behind it,

1965
01:30:06,760 --> 01:30:08,680
and there was a lot of them. And so the

1966
01:30:08,760 --> 01:30:13,439
next time around, they're like, let's absolutely maximize everything we

1967
01:30:13,520 --> 01:30:15,680
can with these systems right out of the gate and

1968
01:30:15,760 --> 01:30:18,439
make them as good as possible. And again, because we

1969
01:30:18,640 --> 01:30:20,479
know who we're targeting now, and we know that they

1970
01:30:20,520 --> 01:30:24,239
have enough money to justify that decision. But what that necessary,

1971
01:30:24,560 --> 01:30:27,760
you know, that makes it necessary to keep the price

1972
01:30:27,880 --> 01:30:30,479
high for the entire generation, and they also discovered they

1973
01:30:30,479 --> 01:30:32,399
could successfully keep the price high.

1974
01:30:32,479 --> 01:30:34,840
Speaker 2: Yeah, the previous why not, Like the only reason you

1975
01:30:35,159 --> 01:30:37,479
will like with the PS five, we see the PS

1976
01:30:37,520 --> 01:30:40,399
five slim because they just got better at cooling the

1977
01:30:40,479 --> 01:30:42,840
PS five. It's not because like the PS five necessarily

1978
01:30:42,840 --> 01:30:43,760
got cheaper to make.

1979
01:30:44,159 --> 01:30:44,560
Speaker 3: This happened.

1980
01:30:44,560 --> 01:30:46,399
Speaker 1: This happened in GPUs as well, where it's like they

1981
01:30:46,479 --> 01:30:48,520
got very good at like getting the most out of

1982
01:30:48,600 --> 01:30:51,079
every single one of these chips and binding them to

1983
01:30:51,239 --> 01:30:54,000
such a minute degree that they have the ties and

1984
01:30:54,039 --> 01:30:56,439
the supers and they're able to kind of sell you

1985
01:30:56,520 --> 01:30:58,600
the same thing over and over again. So it's not

1986
01:30:58,680 --> 01:31:00,359
surprising it happened with consoles.

1987
01:31:00,119 --> 01:31:04,079
Speaker 2: Too, right, A number one from Zoomer coming in. Execs

1988
01:31:04,319 --> 01:31:06,920
think people must be constantly looking for games to dump

1989
01:31:07,000 --> 01:31:09,840
time and money into, because there are people who do

1990
01:31:10,000 --> 01:31:12,840
that for some games. I mean, yeah, that's basically what

1991
01:31:12,920 --> 01:31:14,640
the live service games are all about.

1992
01:31:14,479 --> 01:31:17,159
Speaker 1: Right, yeah, right, the people are looking for a hobby

1993
01:31:17,640 --> 01:31:20,680
gaming is and you know that's it's successfully happened. And

1994
01:31:20,760 --> 01:31:22,680
you know, we've talked about that manion times where it's

1995
01:31:22,720 --> 01:31:24,319
like now now there's enough of them, it's very hard

1996
01:31:24,359 --> 01:31:26,119
to break in so yeah.

1997
01:31:27,359 --> 01:31:30,800
Speaker 2: Edgar moreno, Jeff, do you have the new and Burnik? Also,

1998
01:31:30,960 --> 01:31:35,000
my audio technic m X finally broke after ten years.

1999
01:31:35,199 --> 01:31:36,880
What's the new go to for you guys? I like

2000
01:31:37,000 --> 01:31:38,399
earbuds as you can see.

2001
01:31:38,560 --> 01:31:41,159
Speaker 1: Yep, I h I think I'm gonna get the earbuds

2002
01:31:41,199 --> 01:31:44,000
that Sean has because we're talking about that, you know.

2003
01:31:44,079 --> 01:31:47,800
Speaker 2: And these are the what Crinicle worked with some team

2004
01:31:47,880 --> 01:31:50,279
to do these zero twos. These are called you look

2005
01:31:50,359 --> 01:31:52,960
at Amazon, look like zero two earbuds, You'll find them

2006
01:31:52,960 --> 01:31:55,520
pretty easily. But yeah, yeah, Chai Fi as it's called,

2007
01:31:55,560 --> 01:31:58,279
you know, Chinese high fi is getting really good at

2008
01:31:58,319 --> 01:32:01,159
making the earbuds that are fan fantastic. So that's that's

2009
01:32:01,199 --> 01:32:02,800
what I recommend personally, at least.

2010
01:32:02,960 --> 01:32:06,279
Speaker 1: I don't have the newest and Bernick if you I have,

2011
01:32:06,439 --> 01:32:08,720
I have the the the GBA one, the the sp

2012
01:32:08,880 --> 01:32:10,760
one that flip up, but I think I think they

2013
01:32:10,880 --> 01:32:13,960
released one more since then. I don't have that one. Okay,

2014
01:32:14,279 --> 01:32:16,000
A lot of Ambernick stuff has been using the same

2015
01:32:16,039 --> 01:32:17,920
chip chip set for the last year and a half,

2016
01:32:18,039 --> 01:32:20,279
and I'm kind of waiting for the next thing from them.

2017
01:32:21,279 --> 01:32:24,479
I did think that that new Retroid pocket with the

2018
01:32:24,479 --> 01:32:27,399
four x three screen and the O lead screen looks

2019
01:32:27,439 --> 01:32:29,680
pretty promising as long as it's able to pretty easily

2020
01:32:29,720 --> 01:32:32,319
play GameCube games and isn't like three hundred dollars.

2021
01:32:33,199 --> 01:32:37,439
Speaker 2: Oh yeah, this's the Retroid pocket many yea many.

2022
01:32:37,479 --> 01:32:39,199
Speaker 1: I think it's the follow both.

2023
01:32:39,600 --> 01:32:41,640
Speaker 3: And they just they just did that.

2024
01:32:41,760 --> 01:32:43,079
Speaker 1: That was just yeah, that was just today.

2025
01:32:43,239 --> 01:32:45,359
Speaker 2: So yeah, and they confirmed I think. But they did

2026
01:32:45,399 --> 01:32:48,439
confirm those screens of four y three O lead, which yeah,

2027
01:32:48,720 --> 01:32:49,079
that's fair.

2028
01:32:49,159 --> 01:32:49,720
Speaker 3: Yeah for real.

2029
01:32:49,760 --> 01:32:52,359
Speaker 1: And if I could play every GameCube gallon on there

2030
01:32:52,359 --> 01:32:56,359
that runs on Dolphins successfully, then yeah, I'm kind of

2031
01:32:56,600 --> 01:32:58,439
kind of into it. It's a relatively small screen, but

2032
01:32:58,680 --> 01:32:59,600
I'm fine with that.

2033
01:33:00,399 --> 01:33:05,319
Speaker 2: From Passel of Hogs four twenty, Will there be a

2034
01:33:05,479 --> 01:33:07,960
Best Bees in Video Games draft?

2035
01:33:08,159 --> 01:33:10,359
Speaker 1: We gotta do that somewhere next, I think, yeah, I

2036
01:33:10,439 --> 01:33:12,479
think we did talk about something like that. If not,

2037
01:33:12,680 --> 01:33:15,439
if we can't justify a full draft, we can at

2038
01:33:15,520 --> 01:33:17,880
least do them ount rushmore. But we'll have something for

2039
01:33:18,239 --> 01:33:20,840
BCR next week or something. Yeah, wait, it'll be b theme,

2040
01:33:20,880 --> 01:33:21,239
don't worry.

2041
01:33:21,680 --> 01:33:25,800
Speaker 2: Yeah, uh WILLO Davis? How many copies of Skyrim do

2042
01:33:25,920 --> 01:33:27,560
you own? I just hit five?

2043
01:33:28,319 --> 01:33:32,000
Speaker 1: Sick dude. But Uh, yeah, I'm pretty close because between

2044
01:33:33,800 --> 01:33:36,159
I definitely got the three sixteen PC versions right away

2045
01:33:36,159 --> 01:33:39,600
because I remember transferring my save from three sixty to

2046
01:33:39,640 --> 01:33:43,000
the PC so I could use mods, and that was

2047
01:33:43,720 --> 01:33:46,600
three sixty, and then I definitely got it on another

2048
01:33:46,800 --> 01:33:49,880
console and also the switch that's four, and I got

2049
01:33:49,880 --> 01:33:51,399
the VR versions, so that's five.

2050
01:33:52,439 --> 01:33:53,680
Speaker 3: I think it's probably five.

2051
01:33:56,439 --> 01:33:56,720
Speaker 2: Zierra.

2052
01:33:58,439 --> 01:34:00,960
Speaker 3: I like Skyrim a lot. That's it's a fun game

2053
01:34:01,000 --> 01:34:01,720
to just get lost in.

2054
01:34:01,960 --> 01:34:04,079
Speaker 2: I think people know this by now about me, but yeah,

2055
01:34:04,119 --> 01:34:05,600
not much of a Western RPT.

2056
01:34:05,800 --> 01:34:08,840
Speaker 3: Yes, is there one that's like most appealing to you?

2057
01:34:09,640 --> 01:34:11,000
Speaker 2: Cyberpunk? This last?

2058
01:34:11,039 --> 01:34:11,600
Speaker 1: Oh that's true?

2059
01:34:12,079 --> 01:34:13,960
Speaker 3: Remember things you said, Wow.

2060
01:34:14,439 --> 01:34:16,000
Speaker 2: That was the reason you beat Mike, So I thought

2061
01:34:16,039 --> 01:34:20,000
you might remember that one I should have? Yes, uh

2062
01:34:20,720 --> 01:34:24,159
jd camp. Will Honey Pop be streamed for b week?

2063
01:34:25,039 --> 01:34:27,039
Streamed no play?

2064
01:34:27,760 --> 01:34:29,279
Speaker 1: Yes, all the time.

2065
01:34:30,159 --> 01:34:32,279
Speaker 3: It'll be homework. Everyone will get sent home with that game.

2066
01:34:32,560 --> 01:34:34,479
Speaker 2: As I see in the chat, Rachel will be playing

2067
01:34:34,520 --> 01:34:39,920
it on our behalf, no doubt. What bees honey.

2068
01:34:40,399 --> 01:34:44,239
Speaker 1: Oh honey sure? Okay, yeah, it's spelled different so I

2069
01:34:44,279 --> 01:34:44,600
didn't know.

2070
01:34:44,920 --> 01:34:47,199
Speaker 2: Well, the name of the dev is also honey pot,

2071
01:34:47,560 --> 01:34:50,960
so you know there you know the name of the

2072
01:34:51,039 --> 01:34:54,920
dev all right, continue, dude, I bought two other games.

2073
01:34:54,960 --> 01:34:56,319
How would I not know about this point.

2074
01:34:57,239 --> 01:34:59,439
Speaker 1: It's not it's not exposing yourself if you just say

2075
01:34:59,479 --> 01:35:03,159
it out loud with your whole chest, that's right.

2076
01:35:03,199 --> 01:35:05,840
Speaker 2: I'm gonna hide my porn like, oh yeah, there's no

2077
01:35:06,000 --> 01:35:06,479
shame here.

2078
01:35:06,720 --> 01:35:07,239
Speaker 1: Yeah, come on.

2079
01:35:10,039 --> 01:35:13,399
Speaker 2: Yeah. And then the last one, last one here. I

2080
01:35:13,399 --> 01:35:14,720
don't know if you ever heard of this guy, but

2081
01:35:14,920 --> 01:35:20,039
from Colt Eastwood at cult our Xbox fans overreacting to

2082
01:35:20,119 --> 01:35:23,119
India Jones's small exclusivity window, and what do you think

2083
01:35:23,159 --> 01:35:25,640
of about being in our first party game at thirty

2084
01:35:25,680 --> 01:35:28,880
f ps at launch if you want really detailed in

2085
01:35:29,039 --> 01:35:30,840
full on this goal we did talk a lot about

2086
01:35:30,840 --> 01:35:31,560
at the top of the show.

2087
01:35:32,399 --> 01:35:38,520
Speaker 1: But yeah, that being said, I mean, I don't mind

2088
01:35:38,560 --> 01:35:41,800
about being thirty frames per second on at launch on

2089
01:35:41,960 --> 01:35:44,279
Xbox consoles because I've made peace with that. I know

2090
01:35:44,359 --> 01:35:46,359
that's where things are at at this point in the generation,

2091
01:35:47,159 --> 01:35:50,079
and I made peace with that almost like a year ago,

2092
01:35:50,159 --> 01:35:54,319
because when we started hearing about Starfield. As far as

2093
01:35:54,640 --> 01:35:58,000
do I think Xbox fans are overacting Ana Jones, Yes, yes,

2094
01:35:58,520 --> 01:36:02,039
because they've been trying to say this is kind of

2095
01:36:02,079 --> 01:36:04,680
where they've been heading for a long time. But that

2096
01:36:04,760 --> 01:36:05,760
doesn't mean I don't get it.

2097
01:36:05,840 --> 01:36:06,680
Speaker 3: I fully get it.

2098
01:36:07,119 --> 01:36:08,920
Speaker 1: It is I think it's a tantrum, but it's a

2099
01:36:08,960 --> 01:36:11,319
tantrum I understand. It's similar to kinds of tantrums I've

2100
01:36:11,359 --> 01:36:15,840
had when companies make decisions I don't like. But this

2101
01:36:16,039 --> 01:36:18,159
is it. This is what's happening. This is the reality.

2102
01:36:19,199 --> 01:36:21,600
I mean, I think it is rude to say this,

2103
01:36:21,680 --> 01:36:24,079
but I'll say, toyhow get used to it? This is

2104
01:36:24,359 --> 01:36:27,279
just how it's going to be. And I think we

2105
01:36:27,359 --> 01:36:29,520
had that conversation seco form one of these super chats.

2106
01:36:29,560 --> 01:36:31,520
You can decide when it's your problem, when it's the

2107
01:36:31,560 --> 01:36:34,119
company's problem, or or you have to decide at a

2108
01:36:34,159 --> 01:36:36,760
certain point when you're going to recognize that some of

2109
01:36:36,840 --> 01:36:39,000
this is the problem of like how do I feel

2110
01:36:39,000 --> 01:36:42,439
about the decisions this company's making, and when do I

2111
01:36:42,520 --> 01:36:45,399
take ownership of that and change my either my behavior

2112
01:36:45,479 --> 01:36:48,359
or how much I care about it. I think at

2113
01:36:48,399 --> 01:36:50,119
the end of the day, most people will get to

2114
01:36:50,159 --> 01:36:53,239
play that game, and if it's very good, a lot

2115
01:36:53,319 --> 01:36:56,279
of these anxieties will disappear. I think really what people

2116
01:36:56,319 --> 01:36:59,079
are getting at is they're sick of these games, getting

2117
01:36:59,119 --> 01:37:02,159
hype for these games and then not delivering. If it

2118
01:37:02,319 --> 01:37:05,720
just delivers without any caveats, I think a lot of

2119
01:37:05,800 --> 01:37:08,640
these worries people just disappear and people will be happy

2120
01:37:08,680 --> 01:37:11,640
that the game is awesome. So as with most kind

2121
01:37:11,680 --> 01:37:14,600
of like puddle news situations, this isn't exactly that it's

2122
01:37:14,640 --> 01:37:16,439
not a concern about the game, but like a decision

2123
01:37:16,439 --> 01:37:19,399
of the company, but is similar in terms of people

2124
01:37:19,640 --> 01:37:21,079
just want the game to be good, and they're building

2125
01:37:21,159 --> 01:37:22,279
up in their mind and they wanted to be like

2126
01:37:22,399 --> 01:37:24,279
crushing when they're in their list of war on Twitter.

2127
01:37:25,840 --> 01:37:28,520
And really what that comes down to is they're they're

2128
01:37:28,720 --> 01:37:30,800
they're getting excited about the game and they wanted to deliver.

2129
01:37:31,000 --> 01:37:32,920
Speaker 3: And if it does that again, I think it all

2130
01:37:32,960 --> 01:37:34,159
all this stuff will just disappear.

2131
01:37:34,560 --> 01:37:36,800
Speaker 2: Yeah, Like the short version of that conversation we has

2132
01:37:36,920 --> 01:37:39,119
change is scary, but changes the way. Y gotta get

2133
01:37:39,199 --> 01:37:39,479
used to.

2134
01:37:39,920 --> 01:37:42,720
Speaker 1: Yep, absolutely, yeah, right, And the reason I'd say this,

2135
01:37:42,920 --> 01:37:44,560
I got used to it, Like that's I went through

2136
01:37:44,600 --> 01:37:46,680
all this, and but I did it quite some time

2137
01:37:46,720 --> 01:37:48,760
ago during the last generation when I went to PC

2138
01:37:49,000 --> 01:37:50,279
in like twenty fifteen or whatever.

2139
01:37:50,399 --> 01:37:51,880
Speaker 2: Yeah, if you can get used to it. In twenty

2140
01:37:51,960 --> 01:37:54,640
fifteen when play Anywhere was announced, like, I don't know

2141
01:37:54,720 --> 01:37:56,680
what to tell you like that, right, yeah, the situation

2142
01:37:56,800 --> 01:37:59,199
has changed. And that's this is the natural extension of that.

2143
01:37:59,680 --> 01:38:03,760
Ye well that is finally after the Super Chess, you

2144
01:38:03,840 --> 01:38:07,439
know aboutely with everybody chats hop on topics anytime we

2145
01:38:07,560 --> 01:38:10,119
got people come with the super Chess. Thank you everybody

2146
01:38:10,159 --> 01:38:11,439
for listening and chatting and.

2147
01:38:11,640 --> 01:38:13,159
Speaker 1: Thanks for a good show. So I really I really

2148
01:38:13,199 --> 01:38:15,479
appreciate everybody. All Right, we're gonna take a quick break.

2149
01:38:15,479 --> 01:38:17,880
We're gonna come right back. We are gonna do our

2150
01:38:18,000 --> 01:38:20,159
our decision of the week this week. It's a game.

2151
01:38:20,319 --> 01:38:22,600
Speaker 2: So I have a little game, a little game to

2152
01:38:22,600 --> 01:38:23,239
squeeze in here.

2153
01:38:23,520 --> 01:38:25,399
Speaker 1: I will get it set up, be right back after

2154
01:38:25,479 --> 01:38:29,560
this and we're back.

2155
01:38:29,880 --> 01:38:31,039
Speaker 2: And what what is this?

2156
01:38:31,199 --> 01:38:31,840
Speaker 1: What is this mean?

2157
01:38:31,960 --> 01:38:35,720
Speaker 3: Totally innocent game? He he he he he he six

2158
01:38:35,840 --> 01:38:36,560
he's and that.

2159
01:38:36,680 --> 01:38:39,479
Speaker 2: He is a little something that friend of the show

2160
01:38:39,560 --> 01:38:41,279
Beef Hammer has cooked up for us.

2161
01:38:41,399 --> 01:38:42,960
Speaker 1: Jess, this is what you wouldn't tell me what we're

2162
01:38:43,000 --> 01:38:44,800
doing because it's it's gonna annoy me.

2163
01:38:45,920 --> 01:38:50,560
Speaker 3: No, all right, come on, just get.

2164
01:38:52,119 --> 01:38:58,760
Speaker 2: Everybody. Welcome to grub Brain Academy by Beef Hammer Executive

2165
01:38:58,800 --> 01:39:01,760
produced by the Uncharged Ball, inspired by Captain Toad.

2166
01:39:02,319 --> 01:39:05,119
Speaker 1: Because you see, I think, beefvver you did tell me

2167
01:39:05,159 --> 01:39:07,600
at some point there was game just for me. Yep,

2168
01:39:07,880 --> 01:39:09,880
this I forgot that until this moment, and I'm gonna

2169
01:39:09,880 --> 01:39:11,840
I feel like that's gonna be a theme in this one,

2170
01:39:11,960 --> 01:39:12,800
my brain being.

2171
01:39:12,760 --> 01:39:16,920
Speaker 2: Bad, because you see, Jeff, inspired by Captain Toad, you

2172
01:39:17,159 --> 01:39:21,319
forgotten not only have you played Captain Toad, you reviewed

2173
01:39:21,399 --> 01:39:25,840
Captain Toad. As video viewers can see from this review headline,

2174
01:39:25,920 --> 01:39:29,439
Captain Toad treasure trekers Nintendo's cutest risk ever that you

2175
01:39:29,640 --> 01:39:31,319
published over on games Beat.

2176
01:39:31,920 --> 01:39:32,399
Speaker 1: Nonsense.

2177
01:39:32,479 --> 01:39:34,479
Speaker 3: That was just a bad headline.

2178
01:39:35,039 --> 01:39:39,800
Speaker 2: Well, what we have here, Beef has devised the game

2179
01:39:39,840 --> 01:39:43,880
where Jeff, we have a nice list of games. You

2180
01:39:44,039 --> 01:39:46,640
need to tell us if you reviewed them or not.

2181
01:39:47,119 --> 01:39:50,960
Speaker 1: That's okay, all right, fuck off? All right, let's say

2182
01:39:51,239 --> 01:39:53,720
how many Captain Toad situations could I possibly have?

2183
01:39:53,880 --> 01:39:55,159
Speaker 3: And I don't want to know something.

2184
01:39:55,239 --> 01:39:58,119
Speaker 2: I guess we'll find out. So Christian, if you could

2185
01:39:58,239 --> 01:40:00,199
just like you know, you keep track of all my

2186
01:40:00,279 --> 01:40:01,720
points he gets on the board here to night. I

2187
01:40:01,920 --> 01:40:05,439
really appreciate that, all right, Jeff, you're ready for round one?

2188
01:40:05,760 --> 01:40:09,960
I guess all right. First, we're gonna go down curriculum.

2189
01:40:10,039 --> 01:40:13,319
As I explained, beef Hammer has collected several games beat

2190
01:40:13,399 --> 01:40:17,880
reviews from both Jeff Brubb and other authors in your vicinity. Jeff,

2191
01:40:17,880 --> 01:40:20,079
you just have to remember, did you play and review it?

2192
01:40:20,319 --> 01:40:24,720
We have two rounds games Jeff probably remembers exist, and

2193
01:40:24,800 --> 01:40:27,840
then round two is games Jeff, maybe you forgot about.

2194
01:40:28,640 --> 01:40:29,520
So we're gonna start.

2195
01:40:29,640 --> 01:40:31,840
Speaker 1: Yes, if I get them all right, this is gonna

2196
01:40:31,840 --> 01:40:33,359
be a very boring game. It's like, oh, he just

2197
01:40:33,520 --> 01:40:36,119
he did remember? So that's the riskcore running now, I know,

2198
01:40:36,680 --> 01:40:37,520
not much of a risk.

2199
01:40:38,000 --> 01:40:40,439
Speaker 2: I'm risked at all. That's why we're confident about this one.

2200
01:40:42,319 --> 01:40:44,479
So starting off, we are going to begin round one

2201
01:40:44,560 --> 01:40:49,039
with the classic ballan wonder World. Jeff, did you review

2202
01:40:49,479 --> 01:40:50,439
Ball and wonder World?

2203
01:40:51,159 --> 01:40:53,800
Speaker 3: This one is an easy one because I do remember.

2204
01:40:53,840 --> 01:40:57,439
Speaker 1: We made a big point of reviews editor Mike Manati,

2205
01:40:58,000 --> 01:40:59,920
who forced me to play this game so I could

2206
01:41:00,079 --> 01:41:02,199
review it. Now, did I write a review?

2207
01:41:02,319 --> 01:41:03,079
Speaker 3: I think I did?

2208
01:41:03,319 --> 01:41:05,640
Speaker 1: I think I play? I mean, listen, played that game

2209
01:41:05,720 --> 01:41:06,720
and didn't write a review?

2210
01:41:06,880 --> 01:41:08,079
Speaker 2: Starting so strong here?

2211
01:41:08,520 --> 01:41:10,199
Speaker 1: If I played that game and didn't write a review.

2212
01:41:10,640 --> 01:41:13,039
I gotta I gotta assess some things. I gotta look

2213
01:41:13,079 --> 01:41:15,079
at some things in my life if that, If that's

2214
01:41:15,119 --> 01:41:17,800
what happened, but I'm going to say, yes, I did

2215
01:41:17,960 --> 01:41:19,840
actually write a review. I think I kind of remember

2216
01:41:20,119 --> 01:41:21,760
giving it a really low I think we're doing a

2217
01:41:21,800 --> 01:41:22,520
five star system.

2218
01:41:22,520 --> 01:41:23,880
Speaker 3: I think I gave it a one out of five.

2219
01:41:24,000 --> 01:41:27,199
Speaker 2: I think I hate that took you that much to

2220
01:41:27,319 --> 01:41:29,840
remember to give one of five, because that was like

2221
01:41:30,279 --> 01:41:33,079
your brand for side.

2222
01:41:33,159 --> 01:41:34,119
Speaker 1: I agree, all right.

2223
01:41:35,439 --> 01:41:39,319
Speaker 2: Jeff's headline was Bell and wonder World a prolonged exercise

2224
01:41:39,399 --> 01:41:40,119
and frustration.

2225
01:41:41,600 --> 01:41:44,279
Speaker 1: It's really long too. Yes, God, it's a bad game.

2226
01:41:45,079 --> 01:41:46,960
I can't wait to make someone else play that on

2227
01:41:47,640 --> 01:41:49,880
on Blake Club. Eventually almost forgot the name of Blake Club.

2228
01:41:50,119 --> 01:41:52,039
Speaker 2: Oh you gotta give it back to Mike at this point, right,

2229
01:41:52,159 --> 01:41:53,479
I think? Yeah?

2230
01:41:53,640 --> 01:41:56,560
Speaker 3: I think so, though I think making damn playing could

2231
01:41:56,600 --> 01:41:57,239
also be funny.

2232
01:41:57,279 --> 01:41:59,920
Speaker 1: But yeah, we'll see true. I just I don't have

2233
01:42:00,039 --> 01:42:01,960
a situation where Mike ends up kind of liking it

2234
01:42:02,039 --> 01:42:05,279
because John Linneman says he likes it and it's that's

2235
01:42:05,399 --> 01:42:05,760
the great.

2236
01:42:05,960 --> 01:42:08,520
Speaker 2: A lot of like retro people are like, eh, this

2237
01:42:08,680 --> 01:42:10,520
isn't like great, but it's like it's fine.

2238
01:42:10,640 --> 01:42:12,680
Speaker 1: Yeah, that's John's greatest character flaw, by the way, is

2239
01:42:12,720 --> 01:42:14,399
that he fast bound Wonderworld.

2240
01:42:14,439 --> 01:42:15,439
Speaker 3: I'll say that to his face.

2241
01:42:15,760 --> 01:42:22,840
Speaker 2: Love you, John. Game number two, Horizon zero Dawn.

2242
01:42:23,880 --> 01:42:24,239
Speaker 3: Okay, I.

2243
01:42:26,079 --> 01:42:29,079
Speaker 1: I mean, I know I've never beaten this game, so

2244
01:42:29,479 --> 01:42:32,239
I'm gonna have to say no because that'd be crazy

2245
01:42:32,760 --> 01:42:33,479
fun ethical.

2246
01:42:37,079 --> 01:42:38,159
Speaker 3: I think I know what that game is.

2247
01:42:38,319 --> 01:42:38,800
Speaker 2: Does a joke?

2248
01:42:39,159 --> 01:42:40,960
Speaker 3: That's a joke for as much as I played it.

2249
01:42:41,199 --> 01:42:43,399
Speaker 1: Yeah, I think I know what it is, but I

2250
01:42:43,479 --> 01:42:44,399
don't think I reviewed it.

2251
01:42:44,800 --> 01:42:50,399
Speaker 2: Okay, correct. Mike Manati reviewed Horizon zero Don. That's when

2252
01:42:50,399 --> 01:42:52,039
you guys were on one hundred point scale. He gave

2253
01:42:52,079 --> 01:42:53,039
it an eighty seven.

2254
01:42:53,439 --> 01:42:57,439
Speaker 3: Okay, he said, Jesus, Horizon.

2255
01:42:57,199 --> 01:42:59,600
Speaker 2: Zero Don joins on charting God of Wars an iconic,

2256
01:42:59,760 --> 01:43:02,800
so the franchise, which is hilarious. Concerning how much you

2257
01:43:02,840 --> 01:43:03,840
guys are haters of it?

2258
01:43:04,000 --> 01:43:05,960
Speaker 1: Now, I would I would be Yeah, does he still

2259
01:43:05,960 --> 01:43:09,399
think it's an iconic franchise? He might, he might say technically.

2260
01:43:09,039 --> 01:43:10,800
Speaker 2: He's cooled off. He's more like me where he's like

2261
01:43:10,840 --> 01:43:12,239
I think those games are fine.

2262
01:43:12,279 --> 01:43:14,479
Speaker 3: But yes, he's not like one of the haters like

2263
01:43:14,560 --> 01:43:15,760
the rest of the Giant Bomb.

2264
01:43:15,600 --> 01:43:17,560
Speaker 2: Like the rest of Yes, like me and Mike were like, yeah,

2265
01:43:17,560 --> 01:43:18,319
those games are fun.

2266
01:43:18,560 --> 01:43:19,199
Speaker 3: Yeah, exactly.

2267
01:43:19,840 --> 01:43:23,560
Speaker 2: Anyways, game remember three the Witness, the game you've talked

2268
01:43:23,600 --> 01:43:28,680
a lot about. But did you review it? Oh? Be

2269
01:43:28,760 --> 01:43:32,199
if this game is so video or sorry, audio listeners,

2270
01:43:32,279 --> 01:43:33,720
you have to check out the video for his one.

2271
01:43:33,800 --> 01:43:34,800
Oh my god, that looks O.

2272
01:43:35,920 --> 01:43:36,560
Speaker 1: This is tough.

2273
01:43:38,039 --> 01:43:40,199
Speaker 3: I did a lot of I like, did like guides

2274
01:43:40,239 --> 01:43:40,760
for this game.

2275
01:43:41,159 --> 01:43:43,359
Speaker 2: M m hm, so.

2276
01:43:45,359 --> 01:43:46,520
Speaker 1: Like I was playing a ton of it.

2277
01:43:47,760 --> 01:43:48,079
Speaker 2: M hm.

2278
01:43:48,439 --> 01:43:50,279
Speaker 3: I must have done a review now and it's not

2279
01:43:50,399 --> 01:43:51,039
my final answer.

2280
01:43:51,079 --> 01:43:52,600
Speaker 2: Hold on, we're holding.

2281
01:43:54,479 --> 01:43:55,560
Speaker 3: It'd be like kind of I.

2282
01:43:57,119 --> 01:44:01,640
Speaker 1: Love this game, but I don't remember what I gave it,

2283
01:44:02,279 --> 01:44:04,319
So it's like that makes me think maybe I didn't.

2284
01:44:04,479 --> 01:44:11,640
Speaker 3: But oh man, okay, wait wait what does he mean

2285
01:44:11,760 --> 01:44:14,319
round one? Game three? How many rounds are there?

2286
01:44:14,439 --> 01:44:15,880
Speaker 2: Who knows? Jeff? Who could say?

2287
01:44:16,479 --> 01:44:17,520
Speaker 1: Okay, what the hell?

2288
01:44:18,119 --> 01:44:18,239
Speaker 5: Uh?

2289
01:44:19,159 --> 01:44:23,720
Speaker 1: I'm gonna say no, I'm gonna I didn't review it.

2290
01:44:23,720 --> 01:44:25,359
I'm gonna say I didn't review it because I can't

2291
01:44:25,359 --> 01:44:26,840
remember what it gave it. Why would I just like

2292
01:44:27,199 --> 01:44:30,239
assume my I'm gonna say I didn't review it? But boy,

2293
01:44:30,279 --> 01:44:31,479
am I really not sure.

2294
01:44:32,319 --> 01:44:40,000
Speaker 2: And the correct answer is Gayes meats Mike Manati.

2295
01:44:41,199 --> 01:44:43,319
Speaker 3: He reviewed it, he gave it up. Man he can't

2296
01:44:43,359 --> 01:44:44,279
appreciate real.

2297
01:44:44,279 --> 01:44:46,479
Speaker 2: Gave it a seventy out of one hundred.

2298
01:44:46,479 --> 01:44:47,800
Speaker 3: It'scause it made him feel stupid.

2299
01:44:47,920 --> 01:44:50,479
Speaker 2: Come on, Yeah, how's a feel when Mike min I

2300
01:44:50,520 --> 01:44:51,680
doesn't appreciate game you like?

2301
01:44:52,119 --> 01:44:53,720
Speaker 3: No, it hurts my feelings.

2302
01:44:53,920 --> 01:44:56,840
Speaker 2: Yeah, he said, The Witness makes me question why I

2303
01:44:56,920 --> 01:45:00,439
play hard games. Boy.

2304
01:45:00,560 --> 01:45:02,479
Speaker 1: I love that game, that's said, mostly because it made

2305
01:45:02,479 --> 01:45:03,800
me feel very smart.

2306
01:45:04,000 --> 01:45:10,039
Speaker 2: So yeah, all right, Next up the order eighteen eighty six.

2307
01:45:10,119 --> 01:45:12,239
All right, we're starting to starting to go back there.

2308
01:45:12,279 --> 01:45:15,439
We're starting to scratch the back of your brain a

2309
01:45:15,479 --> 01:45:16,520
little bit. Right.

2310
01:45:16,600 --> 01:45:19,359
Speaker 1: I feel good about this one because I've told this

2311
01:45:19,439 --> 01:45:21,399
story a bunch of times on the podcast that I

2312
01:45:22,039 --> 01:45:24,720
think I was gonna give it an eight out of ten,

2313
01:45:25,479 --> 01:45:28,600
and then I chickened out and gave it a seven

2314
01:45:28,640 --> 01:45:31,000
out of ten, and I always regretted that, and I

2315
01:45:31,800 --> 01:45:33,159
want to go back and give it an eight out

2316
01:45:33,199 --> 01:45:36,399
of ten. So either I'm making that up or I

2317
01:45:36,439 --> 01:45:38,119
did review the game. So I'm gonna say, yes, I

2318
01:45:38,159 --> 01:45:38,880
did review the game.

2319
01:45:39,039 --> 01:45:40,239
Speaker 2: We exposed Jeff Roup.

2320
01:45:40,319 --> 01:45:41,680
Speaker 1: Yeah, I would love to. I would love to.

2321
01:45:42,159 --> 01:45:43,000
Speaker 3: Honestly, that would rock.

2322
01:45:43,920 --> 01:45:48,840
Speaker 2: Okay, all right, correct answer. You did review it, and

2323
01:45:48,920 --> 01:45:49,720
you did give us.

2324
01:45:50,079 --> 01:45:51,920
Speaker 1: Seventy out of one hundred. Okay, I said seven out

2325
01:45:51,920 --> 01:45:55,760
of ten. I think I was Yeah, I think I

2326
01:45:56,359 --> 01:45:58,079
never really used the whole hundred points scale. I was

2327
01:45:58,119 --> 01:45:59,000
like seven or eight.

2328
01:46:00,000 --> 01:46:03,439
Speaker 2: Twenty fifteen. You said it's the best game from ten

2329
01:46:03,600 --> 01:46:04,079
years ago.

2330
01:46:04,600 --> 01:46:07,600
Speaker 1: That's true, that's that's and that's like I remember playing

2331
01:46:07,640 --> 01:46:10,039
it being like this. If this came out when Resident

2332
01:46:10,039 --> 01:46:12,520
Will four came out, this would have been like amazing,

2333
01:46:12,680 --> 01:46:14,359
Like people would have lost their mind for it.

2334
01:46:14,600 --> 01:46:19,760
Speaker 2: So yeah, okay, okay, Game number five, pegl.

2335
01:46:19,520 --> 01:46:28,039
Speaker 1: Two, Oh, I have no idea. Oh no, this is

2336
01:46:28,119 --> 01:46:29,680
a this is going to be a straight up guest

2337
01:46:29,760 --> 01:46:36,000
no matter what. I really like pegl one. So I

2338
01:46:36,079 --> 01:46:38,000
imagine I would probably be pretty excited for this. Maybe

2339
01:46:38,000 --> 01:46:39,239
I would have been like, but that doesn't mean I

2340
01:46:39,319 --> 01:46:41,560
necessarily saw it, because what would happen is I'd be like, oh,

2341
01:46:41,560 --> 01:46:43,319
I'm excited for this, I want to get review copy

2342
01:46:44,479 --> 01:46:46,439
and then get busy doing other things and never actually

2343
01:46:46,479 --> 01:46:47,000
do the review.

2344
01:46:48,000 --> 01:46:48,680
Speaker 3: That would happen a lot.

2345
01:46:48,720 --> 01:46:50,520
Speaker 1: We didn't have a huge team at Game Speed right,

2346
01:46:53,960 --> 01:46:56,560
I'm gonna say I I'm gonna.

2347
01:46:56,359 --> 01:46:59,039
Speaker 3: Say I didn't. I'm gonna say I did review it.

2348
01:46:59,199 --> 01:46:59,880
I did review it.

2349
01:47:00,199 --> 01:47:02,760
Speaker 1: Final answer, that's my final answer. But I'd say that

2350
01:47:02,880 --> 01:47:04,079
is fully a guess.

2351
01:47:04,199 --> 01:47:05,479
Speaker 2: And the correct answer.

2352
01:47:07,000 --> 01:47:10,399
Speaker 1: Is that you did reveal Okay, all right, I was

2353
01:47:10,439 --> 01:47:11,640
a flip of the coin.

2354
01:47:12,079 --> 01:47:15,000
Speaker 2: Eighty of one hundred you gave. You said Xbox One's

2355
01:47:15,119 --> 01:47:18,920
Pegel two is still the game equivalent of popping bubble wrap.

2356
01:47:19,319 --> 01:47:22,159
Speaker 1: No, that's true, man, that's true. That's a good viewer.

2357
01:47:22,399 --> 01:47:29,800
Speaker 2: Yeah, this guy. Game number six is Neck too, huh.

2358
01:47:31,720 --> 01:47:33,680
Mark Serney's own his baby.

2359
01:47:34,399 --> 01:47:37,840
Speaker 3: This one feels very much like have I even played

2360
01:47:37,960 --> 01:47:38,359
Neck too?

2361
01:47:41,520 --> 01:47:43,159
Speaker 2: Okay? Okay, good started?

2362
01:47:47,000 --> 01:47:48,840
Speaker 3: No, I almost say I didn't review this one.

2363
01:47:49,159 --> 01:47:49,680
Speaker 2: No Neck.

2364
01:47:49,920 --> 01:47:51,920
Speaker 1: And like to be clear, like with all this stuff,

2365
01:47:52,079 --> 01:47:55,720
like I'm going on vibes that my brain is giving me.

2366
01:47:56,119 --> 01:47:59,720
This is like not remembering anything concrete. This is not

2367
01:47:59,880 --> 01:48:02,800
like like, oh cool, I can picture the headline or

2368
01:48:02,840 --> 01:48:04,199
the score on my head some of them, yes, but

2369
01:48:04,279 --> 01:48:07,800
for most of these it's been just like can I

2370
01:48:07,920 --> 01:48:10,079
do do I hear any echoes in my brain from

2371
01:48:10,119 --> 01:48:11,039
remembering the review?

2372
01:48:11,119 --> 01:48:11,199
Speaker 5: Now?

2373
01:48:11,239 --> 01:48:14,199
Speaker 1: I don't feel I still don't remember that for Captain Toad,

2374
01:48:14,520 --> 01:48:16,159
and I feel the exact same way about this.

2375
01:48:16,760 --> 01:48:18,960
Speaker 3: So who knows. But I'm gonna say no, I didn't

2376
01:48:19,000 --> 01:48:19,359
review it.

2377
01:48:19,880 --> 01:48:22,399
Speaker 2: You did not review a final answer, The correct answer

2378
01:48:24,000 --> 01:48:24,800
is that you did not.

2379
01:48:25,319 --> 01:48:26,479
Speaker 3: Okay, all right, I think I.

2380
01:48:27,960 --> 01:48:32,239
Speaker 2: Did it. You are so far so eighty eighty of

2381
01:48:32,319 --> 01:48:36,720
one hundred. Anthony just said nack to review it.

2382
01:48:36,920 --> 01:48:42,199
Speaker 1: Rocks Anthony, Oh man, I love Anthony.

2383
01:48:44,439 --> 01:48:48,760
Speaker 2: All right, Well, Beef says, hopefully Jeff passed round one easily.

2384
01:48:49,319 --> 01:48:53,000
It might get harder with round two games. Jeff maybe

2385
01:48:53,119 --> 01:48:55,520
forgot about a perfect score so far.

2386
01:48:55,960 --> 01:48:57,159
Speaker 5: I don't six out of six.

2387
01:48:57,920 --> 01:48:58,439
Speaker 2: I don't like that.

2388
01:48:58,560 --> 01:49:01,640
Speaker 1: I'm so known that it's like that he knows that

2389
01:49:01,720 --> 01:49:03,199
those are the ones that will be easy for me

2390
01:49:03,319 --> 01:49:05,359
to remember, and now he has the ones because I

2391
01:49:05,720 --> 01:49:07,319
I don't know if I know myself as well. So

2392
01:49:07,760 --> 01:49:08,399
this is upsetting.

2393
01:49:08,479 --> 01:49:10,399
Speaker 2: It's been around here like as long as I know

2394
01:49:10,560 --> 01:49:13,239
so I only knows you pretty well too. Absolutely, Okay,

2395
01:49:13,279 --> 01:49:16,720
we'll see how well he knows you. Round two, game

2396
01:49:16,800 --> 01:49:24,359
number seven is battle Born. Did you do Randy dirty?

2397
01:49:26,520 --> 01:49:28,279
Speaker 1: Was what he says. I can't believe you guys fucked

2398
01:49:28,319 --> 01:49:32,239
me on this. It's a game Informer. I should get

2399
01:49:32,279 --> 01:49:33,880
that tweet printed out and framed.

2400
01:49:34,159 --> 01:49:37,000
Speaker 2: That deserves to be framed. Yeah, right next to the akaruga.

2401
01:49:37,199 --> 01:49:40,880
Speaker 1: Yeah. Uh, I don't think I reviewed this game. I

2402
01:49:40,920 --> 01:49:42,720
don't know though, but I don't. I don't think I

2403
01:49:42,800 --> 01:49:43,399
reviewed this game.

2404
01:49:44,159 --> 01:49:49,079
Speaker 2: The correct answer is no, you did, not honestly.

2405
01:49:51,000 --> 01:49:52,720
Speaker 1: But hey, shots a cereal Okay.

2406
01:49:52,600 --> 01:49:55,039
Speaker 2: Yeah, seventy hal one hundred. It's a fun blend of

2407
01:49:55,159 --> 01:49:59,119
mobile and shooter, but it buries its potential sounds.

2408
01:49:58,960 --> 01:50:03,319
Speaker 1: Right for Yeah, yeah, definitely the concord of its time.

2409
01:50:03,880 --> 01:50:04,479
Speaker 2: Game number eight.

2410
01:50:08,239 --> 01:50:11,319
Speaker 1: I've never played Pire. This is this one's He's well,

2411
01:50:12,199 --> 01:50:16,199
I don't remember playing Fire. I'm pretty sure I haven't

2412
01:50:16,199 --> 01:50:18,840
played Pire because I was it was a little bit

2413
01:50:18,880 --> 01:50:22,319
more cooler on a lot of was not super Massive

2414
01:50:23,840 --> 01:50:28,840
super Giant, Thank you super Giant until Hades. Uh and,

2415
01:50:29,439 --> 01:50:32,520
like I enjoyed Bashing by Name, finished Bashion and so

2416
01:50:32,640 --> 01:50:37,800
everything kind of between Bashington and and Hades, I was like, yeah,

2417
01:50:38,000 --> 01:50:40,119
I really liked the way those games look, but I'm okay,

2418
01:50:40,119 --> 01:50:42,079
I'll wait until people are like telling me I really

2419
01:50:42,159 --> 01:50:44,119
have to play this. And there was always some like

2420
01:50:44,239 --> 01:50:47,199
back and forth about all their games and again until Hades.

2421
01:50:47,439 --> 01:50:48,920
Now I'm like curious to go back and play all

2422
01:50:48,960 --> 01:50:50,760
these games because based on how much I love Hades.

2423
01:50:50,840 --> 01:50:53,239
Speaker 3: But I want to say, no, didn't.

2424
01:50:52,920 --> 01:50:56,760
Speaker 2: Review hire pretty compid in that and you did not?

2425
01:50:58,880 --> 01:51:04,119
Speaker 1: That was that's the basketball one? Like they're like Spirit Basketball, Okay.

2426
01:51:04,199 --> 01:51:10,199
Speaker 2: Something like that. Eighty five hundred rpg. Dodgeball is as

2427
01:51:10,199 --> 01:51:11,239
stylish as it sounds.

2428
01:51:11,600 --> 01:51:13,319
Speaker 1: Okay, interesting, all right?

2429
01:51:14,840 --> 01:51:17,560
Speaker 2: Game number nine code name Steam.

2430
01:51:18,680 --> 01:51:20,920
Speaker 1: Oh man, okay, three DS.

2431
01:51:21,479 --> 01:51:23,359
Speaker 3: I one of my first e threes.

2432
01:51:23,479 --> 01:51:27,920
Speaker 1: I got invited to like a special Nintendo room for

2433
01:51:28,000 --> 01:51:30,039
an announcement and it was this. I was like so

2434
01:51:30,479 --> 01:51:32,359
excited and I know idea what was going to be.

2435
01:51:32,600 --> 01:51:34,039
And then frankly, when they showed this and it was

2436
01:51:34,079 --> 01:51:36,920
like Intelligence Systems has a new strategy game. As someone

2437
01:51:36,960 --> 01:51:39,239
who really liked Advance Wars and it was into Firewoman

2438
01:51:39,319 --> 01:51:42,239
at that time, even I was like, yeah, okay, this

2439
01:51:42,399 --> 01:51:46,800
sounds great now. I know I played it. I know

2440
01:51:46,920 --> 01:51:47,920
I didn't like it.

2441
01:51:48,880 --> 01:51:51,239
Speaker 3: I actually go did I actually go through with a review?

2442
01:51:52,479 --> 01:52:00,359
Speaker 1: I don't know. I don't know. I keep talking myself

2443
01:52:00,439 --> 01:52:03,199
back and forth right now in my head where it's like, yeah,

2444
01:52:03,239 --> 01:52:06,000
I kind of like remember forming that opinion that I

2445
01:52:06,079 --> 01:52:08,960
don't like it, But did I did? Did I do

2446
01:52:09,079 --> 01:52:14,479
that and then actually write it down? And I think

2447
01:52:14,479 --> 01:52:16,600
I I think I remember like comparing it in my

2448
01:52:16,680 --> 01:52:18,880
head to like Paper Mario Sticker Star in terms of

2449
01:52:18,920 --> 01:52:22,159
like being really disappointed with it. But I don't remember

2450
01:52:22,920 --> 01:52:27,079
like finalizing a score for this game, which I usually

2451
01:52:27,199 --> 01:52:29,319
do with with the like these. That's like the point

2452
01:52:29,359 --> 01:52:31,720
that like I remember the most clearly, and I don't

2453
01:52:31,800 --> 01:52:39,720
have that at all for this is I think, I

2454
01:52:39,800 --> 01:52:42,119
think my answer is still going to be I think

2455
01:52:42,159 --> 01:52:46,439
it's still gonna be Yes. I think I did review it,

2456
01:52:47,239 --> 01:52:50,279
but that is like kind of based on again, just

2457
01:52:50,439 --> 01:52:52,680
some vibes in my brain, and that's it.

2458
01:52:53,279 --> 01:53:00,760
Speaker 2: Okay, Well, Jeff, you did review it. You did now

2459
01:53:00,880 --> 01:53:03,159
like out of one hundred.

2460
01:53:03,119 --> 01:53:04,720
Speaker 1: Damn all right, it's a lower score than I gave

2461
01:53:04,800 --> 01:53:06,359
a Sticker Star. I wonder if I was, like, man,

2462
01:53:06,399 --> 01:53:08,640
I should have given Sticker Star a lower score.

2463
01:53:09,039 --> 01:53:14,039
Speaker 2: You said, Code Name Steam is better but still disappointing

2464
01:53:14,119 --> 01:53:19,239
with fast forward, Oh, with the fast forward feature, I assume.

2465
01:53:19,520 --> 01:53:21,119
Speaker 1: I think I think they were like at the last

2466
01:53:21,199 --> 01:53:24,039
minute added a fast forward feature, or maybe I went

2467
01:53:24,239 --> 01:53:27,000
this honestly, I could have reviewed it after like a

2468
01:53:27,079 --> 01:53:28,840
first update I did that a couple times for some

2469
01:53:29,000 --> 01:53:31,279
games where it's like I hated them enough to I

2470
01:53:31,399 --> 01:53:32,800
was like, didn't want to keep playing, but then they

2471
01:53:32,920 --> 01:53:35,560
changed something like I'll try it this game. The biggest

2472
01:53:35,680 --> 01:53:38,399
problem with this game is it doesn't give you any

2473
01:53:38,479 --> 01:53:41,199
of the information you need to make informed decisions that

2474
01:53:41,399 --> 01:53:45,119
are strategically interesting. And so many games learned either from

2475
01:53:45,159 --> 01:53:47,359
this or from other stuff that that actually makes for

2476
01:53:47,560 --> 01:53:49,000
much better strategic.

2477
01:53:48,760 --> 01:53:49,760
Speaker 3: Turn based decisions.

2478
01:53:50,039 --> 01:53:53,600
Speaker 1: So stuff like Into the Breach is so good compared

2479
01:53:53,600 --> 01:53:55,520
to something like this, where it's like you're guessing and

2480
01:53:55,640 --> 01:53:57,920
it feels like random stuff is happening all the time.

2481
01:53:58,239 --> 01:54:00,640
Speaker 2: Yeah, it did feel a little more action than you're

2482
01:54:00,680 --> 01:54:01,920
evers like x calm.

2483
01:54:01,960 --> 01:54:05,399
Speaker 1: Like and then and then and then it was slow

2484
01:54:05,600 --> 01:54:08,800
until it passed forward button. Then that was unbearable for true.

2485
01:54:08,920 --> 01:54:10,840
Speaker 2: Yeah, it was. It was like a third person shooter

2486
01:54:10,960 --> 01:54:13,000
or butt turb base. Yes, yeah, I can see why

2487
01:54:13,000 --> 01:54:17,000
you're come to that conclusion. In our ten is push

2488
01:54:17,159 --> 01:54:18,439
Mo World.

2489
01:54:21,880 --> 01:54:25,000
Speaker 1: Oh come on, there's so many, Like, there's push Moo,

2490
01:54:25,239 --> 01:54:30,239
there's other ones. I definitely played crash Mo. I played

2491
01:54:30,239 --> 01:54:33,319
a lot of these, and I liked them a lot,

2492
01:54:33,960 --> 01:54:36,840
so I could see myself being like, well, I like Nintendo.

2493
01:54:37,039 --> 01:54:38,560
I like to play my Wiu. Here's the reason to

2494
01:54:38,560 --> 01:54:39,439
play this, so the wei you.

2495
01:54:39,479 --> 01:54:43,439
Speaker 3: Want to think? And so I might have like still

2496
01:54:43,520 --> 01:54:45,000
been into this enough that.

2497
01:54:45,079 --> 01:54:47,880
Speaker 1: It would have made me do a review, but I

2498
01:54:47,960 --> 01:54:55,560
don't remember it. I'm gonna say no, but I think

2499
01:54:55,600 --> 01:54:57,760
this is I feel like this one could get me.

2500
01:54:58,359 --> 01:54:59,760
Speaker 3: I think this is okay.

2501
01:54:59,760 --> 01:55:03,399
Speaker 1: I'm to say no, but I'm like, I'm super worried

2502
01:55:03,439 --> 01:55:05,159
about this one. That's my final answer.

2503
01:55:05,359 --> 01:55:10,159
Speaker 2: Correct answer is no.

2504
01:55:12,840 --> 01:55:15,119
Speaker 3: I don't think Mike Mnatti remembers this. Don't tell on

2505
01:55:15,159 --> 01:55:15,640
him anyway.

2506
01:55:15,680 --> 01:55:17,039
Speaker 1: I want to ask him if he remembers this, because

2507
01:55:17,159 --> 01:55:19,359
I think it always talks about not playing Pushbo, so

2508
01:55:20,600 --> 01:55:21,680
oh man, I want to ask him.

2509
01:55:21,720 --> 01:55:28,800
Speaker 2: Real bad cool, no one saying anything to him. Yeah,

2510
01:55:28,960 --> 01:55:31,039
he gave it a seventy five on one hundred and

2511
01:55:31,119 --> 01:55:34,359
said it's almost too cute for its own good, which that's.

2512
01:55:34,199 --> 01:55:39,239
Speaker 1: A mic you have, Uh huh man, okay, show that was.

2513
01:55:39,319 --> 01:55:41,039
I was really worried about that one because I I

2514
01:55:41,159 --> 01:55:43,760
wonder I probably reviewed like Pushmo and maybe crash Mo

2515
01:55:44,279 --> 01:55:46,760
and then I and I kind of forget about it

2516
01:55:46,840 --> 01:55:48,680
after that, but I was wondering if I still had

2517
01:55:48,720 --> 01:55:51,319
some momentum into this game, but maybe not just.

2518
01:55:51,359 --> 01:55:55,560
Speaker 2: Not Game number eleven, Tell Tales, Game of Thrones.

2519
01:55:59,520 --> 01:56:03,119
Speaker 1: I played these games, I know that, or these episodes

2520
01:56:03,199 --> 01:56:08,760
this season, and I liked it. I remember liking it.

2521
01:56:09,600 --> 01:56:15,960
I remember liking it more than most people. And it

2522
01:56:16,039 --> 01:56:20,840
was always the thing where I the Telltale style. I

2523
01:56:20,880 --> 01:56:22,840
didn't think about it much when I wasn't playing the games,

2524
01:56:22,880 --> 01:56:24,479
but then when I was, I remembered what I like

2525
01:56:24,479 --> 01:56:27,439
about them, which was always the game exists in your

2526
01:56:27,479 --> 01:56:29,640
head and and you know the game is going to

2527
01:56:29,680 --> 01:56:30,920
work out the way it's going to work out, but

2528
01:56:31,039 --> 01:56:32,640
the fact that it makes you feel like you are

2529
01:56:32,760 --> 01:56:37,119
making very huge decisions with a lot of gravity, that

2530
01:56:37,279 --> 01:56:40,079
feeling is real and that's what matters. And I thought

2531
01:56:40,199 --> 01:56:43,039
even this game did that well. And I think because

2532
01:56:43,079 --> 01:56:45,680
I have those opinions about it, that sounds like that

2533
01:56:46,399 --> 01:56:48,119
process right there. It's like what I was, what I'm

2534
01:56:48,119 --> 01:56:51,199
thinking when I'm writing review. So I think I probably

2535
01:56:51,399 --> 01:56:54,000
must have written a review, but I don't remember exactly.

2536
01:56:54,039 --> 01:56:57,159
I don't remember what I gave it. I don't remember

2537
01:56:57,159 --> 01:56:58,760
if I just did that for the first episode or

2538
01:56:58,800 --> 01:57:01,159
for all episodes. I have no idea but I'm gonna

2539
01:57:01,159 --> 01:57:03,319
say I did review it based on those vibes.

2540
01:57:03,600 --> 01:57:10,520
Speaker 2: Okay, going with yes, the correct answer, you did. Okay,

2541
01:57:10,840 --> 01:57:13,960
I get it. Ninety four ship ninety four of one hundred.

2542
01:57:14,079 --> 01:57:19,920
You said tail Tales Game of Thrones season finale is worthing. Wait, okay,

2543
01:57:20,079 --> 01:57:21,520
you at least reviewed part of it.

2544
01:57:22,000 --> 01:57:22,960
Speaker 1: Yes, that sounds right.

2545
01:57:23,920 --> 01:57:26,079
Speaker 3: I don't know. I bet, I bet that's actually not

2546
01:57:26,199 --> 01:57:31,760
that bad to go back. Uh, I don't hate game.

2547
01:57:31,840 --> 01:57:33,479
Speaker 1: Well. I like the first season of Game of Thrones

2548
01:57:33,520 --> 01:57:35,880
the TV show a lot and then and then I

2549
01:57:35,920 --> 01:57:39,039
think it's pretty mid after that. But I was into

2550
01:57:39,079 --> 01:57:42,760
it enough to be into this, and I like the books,

2551
01:57:42,920 --> 01:57:44,479
and I like Telltale games.

2552
01:57:44,520 --> 01:57:50,760
Speaker 2: At least we did, Okay, Okay, Game number twelve, Pokemon Pickcross.

2553
01:57:56,199 --> 01:57:59,680
Speaker 1: I would have reviewed probably a Pitcross game here or

2554
01:57:59,760 --> 01:58:03,239
there out of like just loving so much of Pitcross

2555
01:58:03,239 --> 01:58:06,760
and then Pickcross three D. What would I have been

2556
01:58:07,279 --> 01:58:09,560
down bad enough to do a Pokemon Pitcross?

2557
01:58:10,159 --> 01:58:10,439
Speaker 2: Wow?

2558
01:58:12,840 --> 01:58:15,640
Speaker 3: Well, I just like that's not I mean, I don't know.

2559
01:58:15,920 --> 01:58:18,239
Was I that horny for Pickcross?

2560
01:58:18,399 --> 01:58:25,479
Speaker 1: I don't know. I'm I think I'm going to say no.

2561
01:58:26,640 --> 01:58:29,720
You say no, you didn't, I'm going to say no,

2562
01:58:29,960 --> 01:58:31,399
I did not review this one.

2563
01:58:32,039 --> 01:58:35,840
Speaker 2: Is the reasoning there? Because Pokemon, Because.

2564
01:58:35,600 --> 01:58:38,079
Speaker 3: I'm not, like, there's no memory coming back at all.

2565
01:58:38,079 --> 01:58:40,119
Speaker 1: And again that the whole joint joke joke here would

2566
01:58:40,159 --> 01:58:42,319
be that well maybe for some of these you wouldn't

2567
01:58:42,319 --> 01:58:43,600
have that, and yet you did review it.

2568
01:58:45,199 --> 01:58:50,960
Speaker 3: The reason is I have zero memory playing this game,

2569
01:58:51,079 --> 01:58:52,039
let alone reviewing it.

2570
01:58:52,199 --> 01:59:03,880
Speaker 2: Okay, okay, Well, Jeff, you did reviews Deep Game seventy

2571
01:59:04,000 --> 01:59:07,199
nine of one hundred. You said it's two great flavors

2572
01:59:07,359 --> 01:59:11,119
that taste only okay together. What the fuck?

2573
01:59:12,479 --> 01:59:14,960
Speaker 1: I could not pick this game out of a lineup

2574
01:59:15,000 --> 01:59:16,359
other than the fact they would have Pokemon and pit

2575
01:59:16,439 --> 01:59:21,319
Cross in it. But uh, no, way, just don't remember

2576
01:59:21,399 --> 01:59:22,720
playing it at all.

2577
01:59:23,239 --> 01:59:25,439
Speaker 2: I would have assumed you were horny enough for Pick

2578
01:59:25,479 --> 01:59:26,119
Cross review.

2579
01:59:26,520 --> 01:59:28,800
Speaker 1: That's what I mean, Honestly, that's the only explanation is that,

2580
01:59:28,960 --> 01:59:30,560
like I was just like so ready for the next

2581
01:59:30,600 --> 01:59:33,479
Pick Cross, and knowing that Pick Pokemon was big, it

2582
01:59:33,520 --> 01:59:35,359
would justify spending the time on the review.

2583
01:59:36,960 --> 01:59:39,560
Speaker 2: Well it took us a dozen, but be finally got you.

2584
01:59:42,720 --> 01:59:44,399
Speaker 5: You need want to destroy your soul, So.

2585
01:59:44,960 --> 01:59:48,159
Speaker 1: Yeah, right, honestly, that's right, because I was like feeling

2586
01:59:48,199 --> 01:59:50,560
pretty good I'm like, yeah, no, I this is most

2587
01:59:50,560 --> 01:59:52,680
of these things are still in there somewhere, and like

2588
01:59:53,000 --> 01:59:56,720
they are. They're not fully formed memories, but they are

2589
01:59:56,920 --> 02:00:00,439
like I can gesture towards the feeling of playing the

2590
02:00:00,479 --> 02:00:03,039
game or writing the review, and the fact that like

2591
02:00:03,239 --> 02:00:05,800
neither of those exist for this It's like, oh, some

2592
02:00:05,880 --> 02:00:07,520
of that stuff has fully been flushed.

2593
02:00:07,760 --> 02:00:09,920
Speaker 2: Oh, I know how you really feel about Pokemon. Now.

2594
02:00:11,399 --> 02:00:14,880
Did you ever play twy Princess Pittcross the free my

2595
02:00:15,039 --> 02:00:15,720
Nintendo One?

2596
02:00:15,880 --> 02:00:19,960
Speaker 1: I don't remember that either, Plice prossa reviewed, and then

2597
02:00:22,680 --> 02:00:26,000
they do wash together at a certain point. I remember,

2598
02:00:26,239 --> 02:00:29,319
you know, the Nintendo Pick Across, the Pitcross three D

2599
02:00:29,800 --> 02:00:34,159
maybe Pickcross three D two, and then the Konami Pitcross

2600
02:00:34,720 --> 02:00:37,359
like clone for mobile, and then everything in between.

2601
02:00:37,439 --> 02:00:39,399
Speaker 3: It's just like a Pick Cross soup.

2602
02:00:40,680 --> 02:00:41,399
Speaker 2: Pross soup.

2603
02:00:41,840 --> 02:00:44,159
Speaker 3: Yeah, hey, I'll play that too, Yeah, no, give.

2604
02:00:44,079 --> 02:00:47,199
Speaker 2: It to me. Game number thirteen is Agents of Mayhem.

2605
02:00:47,680 --> 02:00:50,960
Speaker 3: Jeff Now, I was super into the.

2606
02:00:52,960 --> 02:00:58,840
Speaker 1: Saints Row games three and four, uh specifically, and I

2607
02:00:58,880 --> 02:01:02,600
remember having any for the developer because of that, and

2608
02:01:02,680 --> 02:01:04,640
I thought their writing was really good in the Streets

2609
02:01:04,960 --> 02:01:09,960
or in Saints Route four, So I think I had

2610
02:01:10,079 --> 02:01:13,800
like hopes going into this game, but it also feels

2611
02:01:13,840 --> 02:01:16,680
like one where I would have been so disheartened by

2612
02:01:16,720 --> 02:01:20,359
it that I stopped playing it and then didn't like,

2613
02:01:21,199 --> 02:01:25,399
I remember playing a lot of it, and maybe I

2614
02:01:25,439 --> 02:01:27,119
guess I'm like going back and forward now and I'm

2615
02:01:27,119 --> 02:01:28,800
gonna say, like, I remember playing a lot of it

2616
02:01:28,880 --> 02:01:30,399
to the point where it's like, well, I might as

2617
02:01:30,439 --> 02:01:32,920
well just keep playing it so I can write a review.

2618
02:01:34,920 --> 02:01:35,960
This is a really tough one.

2619
02:01:37,279 --> 02:01:39,239
Speaker 3: I I'm gonna.

2620
02:01:41,279 --> 02:01:43,960
Speaker 1: I'm gonna say I didn't write a review, but that is,

2621
02:01:44,840 --> 02:01:48,359
you know, no review, But I could have. There's a

2622
02:01:48,479 --> 02:01:49,399
good chance I did.

2623
02:01:49,560 --> 02:01:50,039
Speaker 3: I don't know.

2624
02:01:51,039 --> 02:01:58,279
Speaker 2: Well, Jeff, you didn't. A wild Appears Games b did

2625
02:01:58,399 --> 02:02:01,600
not review it, but Jayba Dan Reikert gave it two

2626
02:02:01,720 --> 02:02:02,640
out of five stars.

2627
02:02:02,760 --> 02:02:05,720
Speaker 1: Oh true, Okay, all right, man, that woman was going

2628
02:02:05,760 --> 02:02:08,880
to really get me too. Uh okay, good, that's yeah,

2629
02:02:08,920 --> 02:02:10,720
and that's that's about right. Two out of five.

2630
02:02:10,880 --> 02:02:14,119
Speaker 2: Just such a disappointment, and said it may share genre

2631
02:02:14,239 --> 02:02:16,600
in universe with Saints Rowe, but Agents and Mayhem is

2632
02:02:16,640 --> 02:02:19,960
a lifeless husk of Volition's prior work. That's a good writer.

2633
02:02:20,319 --> 02:02:24,439
Speaker 1: Oh Dan crushes it. Yes, absolutely, he's the review we

2634
02:02:24,479 --> 02:02:26,279
did a couple months back was really.

2635
02:02:26,079 --> 02:02:30,399
Speaker 2: Good, he writes fast, yep, yeah, a lot of experience.

2636
02:02:32,199 --> 02:02:36,520
All right, then we'll do it. Beef Hammer's predictions going

2637
02:02:36,560 --> 02:02:39,439
into this, Jeff will correctly guess on I love that

2638
02:02:39,479 --> 02:02:42,720
he only did some of these bellin Horizon zero Down

2639
02:02:43,000 --> 02:02:46,359
Order eighteen eighty six and next to battle Born, Pyre

2640
02:02:46,840 --> 02:02:51,039
Code Name, Steam, Pushmo World, and Agents of Mayhem. He said,

2641
02:02:51,079 --> 02:02:54,159
you will mess up and feel shame for the witness

2642
02:02:54,640 --> 02:02:57,520
Pegel two Game of Thrones all which I think he

2643
02:02:57,600 --> 02:03:01,159
felt a little iffy on and poke him on pickcross

2644
02:03:01,199 --> 02:03:03,640
so he did successfully call that was Yeah, one.

2645
02:03:03,600 --> 02:03:06,319
Speaker 3: That was that was a really that was a targeted

2646
02:03:06,399 --> 02:03:07,960
strike from orbit for sure.

2647
02:03:08,239 --> 02:03:08,640
Speaker 1: That one.

2648
02:03:09,239 --> 02:03:10,439
Speaker 3: That was a good pick right there.

2649
02:03:10,840 --> 02:03:13,560
Speaker 2: And the reason we can't tell Mike about push Moo

2650
02:03:13,680 --> 02:03:16,640
everybody is because the bonus Beef predicts that Mike completely

2651
02:03:16,680 --> 02:03:18,399
forgot they played Pushmo World.

2652
02:03:18,560 --> 02:03:22,479
Speaker 1: I really think he does may If we just bring

2653
02:03:22,560 --> 02:03:24,800
it up and say, hey, do you remember, he'll probably

2654
02:03:24,840 --> 02:03:25,840
be like, why are you asking me?

2655
02:03:25,960 --> 02:03:26,960
Speaker 3: So I don't know how we do this.

2656
02:03:27,319 --> 02:03:28,800
Speaker 2: Just just text him, just text him.

2657
02:03:29,439 --> 02:03:30,920
Speaker 1: Well, if I just text him, he's gonna be like,

2658
02:03:30,960 --> 02:03:32,279
why are you asking me to Push More World.

2659
02:03:32,319 --> 02:03:33,199
Speaker 3: I must have reviewed it.

2660
02:03:33,520 --> 02:03:36,239
Speaker 2: So well, just ahead, just have you ever played Push

2661
02:03:36,319 --> 02:03:36,680
More World?

2662
02:03:39,199 --> 02:03:39,880
Speaker 1: What if we do this?

2663
02:03:40,199 --> 02:03:44,399
Speaker 4: What if we fake in mailbag and we say somebody like, oh,

2664
02:03:44,439 --> 02:03:46,520
I'm being this fucking I.

2665
02:03:46,520 --> 02:03:48,159
Speaker 1: Have like a quiz for you, like what you give

2666
02:03:48,399 --> 02:03:50,159
or did you review these games? And would you give them?

2667
02:03:51,000 --> 02:03:53,600
Speaker 4: I've been these old games Allottle, these type of games.

2668
02:03:53,640 --> 02:03:57,439
And then we pushed him, Yeah we have a plant.

2669
02:03:57,760 --> 02:03:59,079
Speaker 3: Yeah, we'll do a mailbag plant.

2670
02:03:59,159 --> 02:03:59,520
Speaker 2: I love it.

2671
02:03:59,600 --> 02:04:01,159
Speaker 3: Okay, thank you Christian, you're in charge of that.

2672
02:04:01,359 --> 02:04:05,560
Speaker 2: All well. Congratulations, Jeff, you got twelve out of thirteen rights.

2673
02:04:05,880 --> 02:04:11,920
Speaker 1: I got a mostly functioning brain. It's close enough, all right,

2674
02:04:11,960 --> 02:04:15,720
I get by. It's a high functioning at least. Yeah,

2675
02:04:15,920 --> 02:04:17,560
that was a lot of fun. Thanks for doing that, Beef.

2676
02:04:17,560 --> 02:04:18,079
Speaker 3: I appreciate it.

2677
02:04:18,159 --> 02:04:22,520
Speaker 2: Yeah, that was awesome. I shout us to the person

2678
02:04:22,760 --> 02:04:26,960
at the airport who recognized your face on Beef's laptop

2679
02:04:26,960 --> 02:04:29,800
while he was working on this before a flight. They

2680
02:04:29,880 --> 02:04:31,800
got to talking and when Beef was like, do you

2681
02:04:32,039 --> 02:04:35,640
know the user named beef Hammer by a chance? And

2682
02:04:35,880 --> 02:04:39,880
they did so. Congress famous in the middle of an

2683
02:04:39,880 --> 02:04:41,119
area recognized Beef.

2684
02:04:41,199 --> 02:04:43,600
Speaker 1: That's incredible. That's a lot of fun. It was.

2685
02:04:43,920 --> 02:04:44,840
Speaker 3: It was it was strange to.

2686
02:04:44,840 --> 02:04:47,039
Speaker 1: Get like I, you know, go out around my time

2687
02:04:47,119 --> 02:04:49,399
on town all the time and I've not been recognized.

2688
02:04:49,439 --> 02:04:51,960
I think, I don't think in Ohio maybe once before,

2689
02:04:52,399 --> 02:04:54,239
but then twice in one weekend when I went to

2690
02:04:54,319 --> 02:04:58,560
Borderlands and then at we went to a a hot

2691
02:04:58,600 --> 02:05:01,600
air balloon festival, and it got I once at each

2692
02:05:01,640 --> 02:05:04,560
of those and that was very strange. So yeah, I'm

2693
02:05:04,600 --> 02:05:06,680
glad that that is now spreading at the Beef Hammer

2694
02:05:06,720 --> 02:05:07,600
as well. You've earned it.

2695
02:05:08,239 --> 02:05:09,960
Speaker 2: Definitely, thanks again, be If that was great.

2696
02:05:11,319 --> 02:05:13,920
Speaker 3: All right, thanks for doing that. I appreciate that was

2697
02:05:13,960 --> 02:05:14,520
a lot of fun.

2698
02:05:14,960 --> 02:05:16,479
Speaker 1: But I think we're gonna take one more break and

2699
02:05:16,479 --> 02:05:18,920
then we're gonna talk about what we've been playing right

2700
02:05:19,000 --> 02:05:19,319
after this.

2701
02:05:24,840 --> 02:05:25,640
Speaker 3: And we're back.

2702
02:05:26,359 --> 02:05:28,199
Speaker 1: We have some more super chests. We'll get to those

2703
02:05:28,239 --> 02:05:30,600
in a second. Let's hit what we've been playing. Let's

2704
02:05:30,600 --> 02:05:31,279
start with you Sean.

2705
02:05:32,800 --> 02:05:35,239
Speaker 2: Well, let's see. So, first of all, the Pokemon World

2706
02:05:35,319 --> 02:05:37,560
Championships were over the weekend, so I was just in

2707
02:05:37,680 --> 02:05:40,760
Pokemon mood, played more than I even do of the

2708
02:05:41,039 --> 02:05:43,920
Training Card game live, just because you know, I was

2709
02:05:44,000 --> 02:05:45,720
watching it out on my TV. And I was playing

2710
02:05:45,720 --> 02:05:48,239
it on my phone. That went well together. They did

2711
02:05:48,359 --> 02:05:52,079
a community day in Pokemon Go, so I get some belldoms.

2712
02:05:52,640 --> 02:05:55,239
If you don't know, do you know the Pokemon metagros

2713
02:05:55,319 --> 02:05:57,359
buying a chance? Jeff, He's in smash, so I figure

2714
02:05:57,520 --> 02:06:00,840
maybe you no, I'm like medical blue metal guy with

2715
02:06:01,000 --> 02:06:05,520
like four legs. I don't know. Well, anyways, I really

2716
02:06:05,600 --> 02:06:09,119
want to get a shiny of that metal Pokemon. They

2717
02:06:09,199 --> 02:06:11,039
made him gold and silver, so I thought that looked

2718
02:06:11,079 --> 02:06:11,479
really nice.

2719
02:06:11,520 --> 02:06:11,920
Speaker 3: So neat.

2720
02:06:12,199 --> 02:06:14,119
Speaker 2: Yeah, when I went on a nice six mile walk,

2721
02:06:14,159 --> 02:06:16,279
you know, Pokemon Go continues to be just mikes used

2722
02:06:16,279 --> 02:06:18,239
to walk even more than I already do and get

2723
02:06:18,279 --> 02:06:22,640
some but really the game I oh, by the way,

2724
02:06:23,279 --> 02:06:28,000
World's confirmed for Anaheim next year, San Francisco a year

2725
02:06:28,000 --> 02:06:30,920
after that. Like I'm gonna try to get out both

2726
02:06:30,920 --> 02:06:32,920
of the both of those because then milk Jan can

2727
02:06:33,000 --> 02:06:35,560
just like make a vacation and maybe some video stuff

2728
02:06:35,600 --> 02:06:40,119
of that. Ye id okay, go over Anaheim, like meet

2729
02:06:40,239 --> 02:06:42,960
up with Bailey, go like you know, do du a

2730
02:06:43,000 --> 02:06:45,239
little traveling, go Disneyland or something like that, and that

2731
02:06:45,239 --> 02:06:48,319
would be a fun time cool. Yeah, but yeah, the

2732
02:06:48,600 --> 02:06:51,239
main game I've been playing since this was also going

2733
02:06:51,279 --> 02:06:53,920
on the past week was the two x KO Alpha Lab.

2734
02:06:54,479 --> 02:06:55,720
I know I've talked about it, but.

2735
02:06:58,039 --> 02:07:00,640
Speaker 3: I know you guys have been. It seems like everyone loving.

2736
02:07:00,479 --> 02:07:03,960
Speaker 2: It, right, Oh yes, Oh yeah, Christian, I've talked about

2737
02:07:03,960 --> 02:07:05,800
it before, so I'm you know, I know I say,

2738
02:07:05,800 --> 02:07:07,079
but I'm curious how you feel about it.

2739
02:07:07,479 --> 02:07:10,760
Speaker 5: I love this game. This is gonna be I think.

2740
02:07:10,800 --> 02:07:13,600
Speaker 4: I feel like, oh, I have always have two fighting

2741
02:07:13,640 --> 02:07:17,239
games going on at the same time, and the last

2742
02:07:17,279 --> 02:07:21,880
time was Fighters and Straight Fight five, then was Guilty

2743
02:07:21,920 --> 02:07:23,720
Gear Strive and Streight Fi five, and I think this

2744
02:07:23,840 --> 02:07:25,920
is gonna be my my second one when it comes out,

2745
02:07:25,920 --> 02:07:27,840
it's gonna be too SKO and Streight Fight or six.

2746
02:07:28,439 --> 02:07:31,680
Speaker 5: So it's like I should just love it.

2747
02:07:31,760 --> 02:07:34,239
Speaker 4: It's so it's so easy to get in, to get

2748
02:07:34,319 --> 02:07:37,760
people who doesn't play fighting games to like team up

2749
02:07:37,880 --> 02:07:40,279
and like she was, teach them. It has that that

2750
02:07:40,600 --> 02:07:42,920
that thing that has out of combos and you just

2751
02:07:43,039 --> 02:07:45,960
like let them choose mash buttons and they shoo. Everybody's

2752
02:07:46,000 --> 02:07:48,520
having a good time. You gotta you your friend, you

2753
02:07:48,600 --> 02:07:50,800
put you, you put your friends on the the fighting

2754
02:07:50,880 --> 02:07:53,760
game grind, So that is awesome.

2755
02:07:53,920 --> 02:07:56,439
Speaker 2: She just I love it. It's a lot of fun. Yeah,

2756
02:07:56,439 --> 02:07:58,960
I'm curious. Did you did you play like entirely solo?

2757
02:07:59,119 --> 02:08:00,359
Did you do a do No?

2758
02:08:01,159 --> 02:08:01,880
Speaker 5: I do a lot.

2759
02:08:02,199 --> 02:08:02,479
Speaker 2: I did.

2760
02:08:02,640 --> 02:08:04,520
Speaker 4: I did do a lot with my homies a new game.

2761
02:08:04,560 --> 02:08:07,760
Plus they got me in because I didn't got to

2762
02:08:07,800 --> 02:08:10,880
coastal things to them, shoutouts to them. So yeah, I

2763
02:08:11,039 --> 02:08:13,439
do it with with them. And I do it with Ermon,

2764
02:08:14,399 --> 02:08:17,359
who you will sit on on the Giant Bomb couch.

2765
02:08:17,680 --> 02:08:21,000
And he doesn't have a fighting game background, so we

2766
02:08:21,079 --> 02:08:23,960
were doing like the autocomb of Fuse and we're having

2767
02:08:23,960 --> 02:08:25,840
a good time too with with him. And then I

2768
02:08:25,920 --> 02:08:29,840
played with with Chopper with MIAs he is he has

2769
02:08:30,560 --> 02:08:33,119
a fighting game background. He goes to evil and that

2770
02:08:33,279 --> 02:08:36,880
kind of stuff. Yeah, yeah, yeah, and with him we

2771
02:08:36,960 --> 02:08:40,039
did we did like another a different fuse and we

2772
02:08:40,199 --> 02:08:42,520
we we cannot. We threw up a little bit of

2773
02:08:43,800 --> 02:08:46,279
magic there, like we're trying. We're trying to do stuff

2774
02:08:46,479 --> 02:08:48,960
making making stuff happen when you have a lot of time,

2775
02:08:49,000 --> 02:08:52,680
because we entered really really late on the on the alpha.

2776
02:08:53,159 --> 02:08:54,439
Speaker 1: But yeah, we got we.

2777
02:08:54,520 --> 02:08:55,359
Speaker 5: Got stuff going.

2778
02:08:55,479 --> 02:08:58,680
Speaker 4: Even even without knowing anything, you can you can do

2779
02:08:58,840 --> 02:09:01,640
like the the easy combo and then timing the assist

2780
02:09:02,199 --> 02:09:04,279
and she was talking through discore. You can time it

2781
02:09:04,479 --> 02:09:07,359
really well and it it kind of works really good,

2782
02:09:07,399 --> 02:09:10,319
and I'm like, holy shit, this is the ship. I'm

2783
02:09:10,319 --> 02:09:12,239
want to get so many people into fighting games with

2784
02:09:12,359 --> 02:09:12,680
this ship.

2785
02:09:12,840 --> 02:09:15,800
Speaker 1: So yeah, is it the kind of thing where this

2786
02:09:16,119 --> 02:09:19,600
mode or this way of doing two on two is

2787
02:09:19,680 --> 02:09:21,439
going to be in every fighting game going forward or

2788
02:09:21,439 --> 02:09:23,079
a lot of fighting games going forward, or is this

2789
02:09:23,159 --> 02:09:25,279
something that is like you kind of have to build

2790
02:09:25,319 --> 02:09:25,880
a game for it.

2791
02:09:26,000 --> 02:09:28,439
Speaker 2: You have to build, Yeah, you have to build any

2792
02:09:29,319 --> 02:09:31,880
I think if this takes off, which it feels good,

2793
02:09:32,399 --> 02:09:34,600
I'm feeling good, but I think it will. I think

2794
02:09:34,720 --> 02:09:37,279
any tag fighters at the very least going right, I

2795
02:09:37,399 --> 02:09:39,479
had this because this is something that weirdly hasn't been

2796
02:09:39,560 --> 02:09:41,960
in many of them, if any, in the past like

2797
02:09:42,039 --> 02:09:45,760
ten years. I can't think of like he just got

2798
02:09:45,880 --> 02:09:49,479
a mode, but yeah, yeah, like us yeah straight far

2799
02:09:49,520 --> 02:09:51,640
across teching, I guess was the last game producing Oh

2800
02:09:51,760 --> 02:09:55,239
yeah yeah, but generally it's not in there, and so

2801
02:09:55,960 --> 02:09:59,359
it's just Yeah, any game that's designed around a tag fighter,

2802
02:09:59,439 --> 02:10:02,039
a Marvel versus Capcom style game for people who don't know,

2803
02:10:02,279 --> 02:10:05,000
I think it will have sline like this since I

2804
02:10:05,079 --> 02:10:06,479
had more time to play it, I did play some

2805
02:10:06,640 --> 02:10:10,600
solos up till then, I had only played duos. Solos

2806
02:10:10,680 --> 02:10:13,479
I actually don't like nearly as much, I think because

2807
02:10:13,479 --> 02:10:15,840
it is kind of as much as I love Marl

2808
02:10:15,960 --> 02:10:18,760
Versus Capcom, I feel like other tag fighters haven't really

2809
02:10:18,840 --> 02:10:21,159
done it for me. For whatever reason. There's just something

2810
02:10:21,199 --> 02:10:23,359
about like the sauce kind of lacking there just doesn't

2811
02:10:23,359 --> 02:10:26,079
feel quite right to me. Me it is just because

2812
02:10:26,119 --> 02:10:29,920
I love Marl Versus Capcom specifically so much. But when

2813
02:10:29,960 --> 02:10:31,840
I played solos, I was like, yeah, this is you know,

2814
02:10:31,920 --> 02:10:33,640
it's a tag fighter, like it is what it is.

2815
02:10:34,640 --> 02:10:37,840
Maybe it's just because the magic of duos is there.

2816
02:10:37,880 --> 02:10:39,640
It's like one of those things right once you know it,

2817
02:10:39,760 --> 02:10:43,439
you can't go back. Because I played even more duos

2818
02:10:43,520 --> 02:10:46,439
with my Homieme I FGC buddy and you know, one

2819
02:10:46,520 --> 02:10:48,319
of the one of the Call of Duty dormies that

2820
02:10:48,319 --> 02:10:50,560
I talk about like that, that's my boy, that's my

2821
02:10:50,600 --> 02:10:52,920
homie right there. We played fighting games together all the time,

2822
02:10:53,520 --> 02:10:58,800
and so we played two XCO together and it was magic,

2823
02:10:59,000 --> 02:11:02,159
like gang on discorder and like just talking to each other,

2824
02:11:02,239 --> 02:11:04,159
like Christian said, and just like you know, setting up

2825
02:11:04,199 --> 02:11:06,800
for a combo and then okay, okay, get right, get right, okay,

2826
02:11:06,880 --> 02:11:09,600
do it now, and stuff like that, and being able

2827
02:11:09,680 --> 02:11:14,600
to actively both have control over your character so that way,

2828
02:11:14,760 --> 02:11:18,359
like you can, like like Sean Rivera said him when

2829
02:11:18,399 --> 02:11:20,279
I talked to him at EVO, He was like, we

2830
02:11:20,439 --> 02:11:22,960
want to bring that experience of other Riot games of

2831
02:11:23,039 --> 02:11:25,439
working with your team, working with your partner, whatever it

2832
02:11:25,479 --> 02:11:28,279
may be, into a fighting game, and so that you

2833
02:11:28,399 --> 02:11:31,760
can have moments of like, oh, my partner like messed up,

2834
02:11:32,039 --> 02:11:33,840
but I can come in because I'm playing a tank

2835
02:11:34,079 --> 02:11:35,960
and I can like defend him like I was playing

2836
02:11:36,000 --> 02:11:38,119
Brahm the whole time, this big du with shield, so

2837
02:11:38,199 --> 02:11:39,880
I could like defend him. I could like put a

2838
02:11:40,239 --> 02:11:42,920
hit of armor on him by pulling my shield out

2839
02:11:42,960 --> 02:11:46,479
as an assist and having control over that while he

2840
02:11:46,560 --> 02:11:48,840
staw has control over his character, and I was getting

2841
02:11:48,880 --> 02:11:52,079
better at the game naturally. It just feels really good,

2842
02:11:52,159 --> 02:11:56,079
and I'm really sad that the alpha has gone away now,

2843
02:11:56,359 --> 02:11:58,680
and I'm just really excited for the full game to

2844
02:11:58,800 --> 02:12:00,680
come out now or you know, the Bait or whatever

2845
02:12:00,720 --> 02:12:03,399
it may be down the road, because it was a blast,

2846
02:12:03,479 --> 02:12:05,359
and yeah, I can't wait to shure us with more people.

2847
02:12:06,079 --> 02:12:07,800
Speaker 3: Yeah, it's just the kind kind of thing we can

2848
02:12:07,880 --> 02:12:09,239
have a lot of fun with on John Bombs.

2849
02:12:09,279 --> 02:12:12,159
Speaker 2: So uh yeah, what once this fully comes on everyone

2850
02:12:12,239 --> 02:12:14,960
getting in there, we are absolutely gonna have like you know,

2851
02:12:15,159 --> 02:12:17,760
like maybe like you and Mike on a team and

2852
02:12:17,840 --> 02:12:20,880
me and jan on a team going and that, like yeah,

2853
02:12:21,199 --> 02:12:24,399
that'd be. Like Christian mentioned, it's easy to get in

2854
02:12:24,439 --> 02:12:28,279
because you get the fuse. He mentioned you can basically

2855
02:12:28,439 --> 02:12:31,199
choose a like kind of call it a buff before

2856
02:12:31,199 --> 02:12:33,960
we go into battle, but you can optually basically give

2857
02:12:34,199 --> 02:12:36,800
up your buff in exchange for something called the pulse

2858
02:12:36,920 --> 02:12:39,800
FUS where it adds auto combos into the game. They're

2859
02:12:39,880 --> 02:12:42,560
not in there by called like bun mashy auto combos.

2860
02:12:42,600 --> 02:12:45,319
There's other easy pace to do but no like bun

2861
02:12:45,439 --> 02:12:48,520
mashy combos. But you can actually give up your fus

2862
02:12:48,640 --> 02:12:50,800
to add auto combos to the game. So that's like

2863
02:12:51,039 --> 02:12:53,439
if you're unfamiliar, like if you and Mike were on

2864
02:12:53,479 --> 02:12:55,800
a team playing against some of us, you could do that.

2865
02:12:56,079 --> 02:12:59,399
So I like that there's accessibility option there that does

2866
02:12:59,439 --> 02:13:01,479
have a trade. Yeah it's good.

2867
02:13:01,960 --> 02:13:08,119
Speaker 4: But also moving away from the poles, a fuse that

2868
02:13:08,399 --> 02:13:11,359
has the autocombo. It's really easy because this game is

2869
02:13:11,640 --> 02:13:17,000
it has the like the yeah, the bit como. It's

2870
02:13:17,079 --> 02:13:19,920
not a bit it's like you go from light to medium,

2871
02:13:19,960 --> 02:13:22,840
too heavy and the special and you can choose learn

2872
02:13:22,960 --> 02:13:25,680
that combo and you're set up. And then once you

2873
02:13:25,760 --> 02:13:28,359
have that combo. Now that you don't use the polls

2874
02:13:28,399 --> 02:13:32,079
the autocombo, you can like do use other fuss like

2875
02:13:32,239 --> 02:13:35,119
a double tag. You can use another fuse un less

2876
02:13:35,159 --> 02:13:38,239
you use double super double super at the end, like

2877
02:13:38,359 --> 02:13:42,399
you unless you change change the supers of the two characters.

2878
02:13:42,479 --> 02:13:45,079
Speaker 2: So your play style or even your team's play style

2879
02:13:45,119 --> 02:13:47,279
will not match that of another team necessarily.

2880
02:13:48,960 --> 02:13:51,960
Speaker 4: Yeah, it has Yeah, it has a really nice and

2881
02:13:52,079 --> 02:13:56,079
easy floor skilled floor, but the ceiling, the skilled ceiling is.

2882
02:13:56,079 --> 02:13:59,560
Speaker 5: Pretty pretty high. Once you get yeah, you you get

2883
02:13:59,640 --> 02:14:00,439
into the so you.

2884
02:14:00,560 --> 02:14:02,960
Speaker 2: Go from like starting with auto combos, then go up

2885
02:14:03,000 --> 02:14:05,199
to the chain combos that are just pressing the buns

2886
02:14:05,560 --> 02:14:07,960
in order, all the way up to like yeah, Marvel

2887
02:14:08,000 --> 02:14:10,319
style combos of like you know, forty hits or whatever.

2888
02:14:10,439 --> 02:14:13,000
Like there is a clear path of progression for you

2889
02:14:13,119 --> 02:14:15,439
to reach for it. That's always very good for finding

2890
02:14:15,439 --> 02:14:16,079
the Yeah.

2891
02:14:16,119 --> 02:14:17,720
Speaker 1: That sounds really satisfying.

2892
02:14:17,840 --> 02:14:19,920
Speaker 4: Then you can't teach your friends because you're playing the

2893
02:14:20,199 --> 02:14:21,600
TV two Like yes.

2894
02:14:22,079 --> 02:14:24,960
Speaker 1: Right, yeah, that's a good point because you can just

2895
02:14:25,000 --> 02:14:27,600
be like in tune with one another and you know

2896
02:14:27,680 --> 02:14:28,960
what they're asking of you, and they're like.

2897
02:14:29,000 --> 02:14:31,079
Speaker 3: Try this and say, okay, all right, that guy.

2898
02:14:31,319 --> 02:14:33,680
Speaker 1: I could see that being very good for like mentorship

2899
02:14:33,760 --> 02:14:34,119
for people.

2900
02:14:34,399 --> 02:14:37,840
Speaker 4: Yeah, it's interesting, it's exciting. I'm excited. I'm exciting to

2901
02:14:37,880 --> 02:14:40,800
see the game and exciting to see like also the

2902
02:14:41,159 --> 02:14:43,079
tournaments that are gonna come out of this. I want

2903
02:14:43,079 --> 02:14:48,760
to I personally want to see two v two become

2904
02:14:48,880 --> 02:14:51,239
like normal, like like for you like twov one.

2905
02:14:51,560 --> 02:14:53,880
Speaker 2: Yeah, if you didn't know, yeah, you can do two

2906
02:14:54,279 --> 02:14:57,000
or one people on a team, right, no matter what,

2907
02:14:57,159 --> 02:14:58,159
So you can do two v one.

2908
02:14:58,520 --> 02:15:00,600
Speaker 3: I think I've heard that. I'm like, is that gonna

2909
02:15:00,600 --> 02:15:00,960
be common?

2910
02:15:01,119 --> 02:15:01,560
Speaker 2: Is that? Is that?

2911
02:15:02,119 --> 02:15:02,159
Speaker 5: Like?

2912
02:15:02,439 --> 02:15:05,520
Speaker 1: Is it gonna be a situation where at EVO it's

2913
02:15:05,520 --> 02:15:08,319
gonna be two team versus one team?

2914
02:15:08,439 --> 02:15:10,760
Speaker 5: I want super hard it is.

2915
02:15:11,079 --> 02:15:14,279
Speaker 2: I think everyone involved knows what everyone wants, and I

2916
02:15:14,359 --> 02:15:16,920
think it's going to be hell yeah, practice a single

2917
02:15:17,039 --> 02:15:19,880
bracket and we're gonna have rules because think about it,

2918
02:15:20,199 --> 02:15:23,119
if you get good you can just roll everyone and

2919
02:15:23,239 --> 02:15:26,399
take all the cash, and are you gonna risk getting

2920
02:15:26,399 --> 02:15:28,479
good with your buddy, you know, extra pair of hands,

2921
02:15:28,760 --> 02:15:31,079
But then you gotta like share the pot. You gotta

2922
02:15:31,239 --> 02:15:34,399
like there's gonna be drama if top players team up

2923
02:15:34,439 --> 02:15:36,760
and then something goes wrong, Like this is going to

2924
02:15:36,840 --> 02:15:39,159
turn into wrestling. Dude, It's gonna be great.

2925
02:15:39,000 --> 02:15:40,439
Speaker 5: And sounds fantastic.

2926
02:15:41,479 --> 02:15:44,560
Speaker 4: Yeah, maybe you have to like newcomers against like one

2927
02:15:44,880 --> 02:15:45,399
old guy.

2928
02:15:45,960 --> 02:15:49,279
Speaker 2: Yeah, dude, imagine like an exhibition where it's like Sonic

2929
02:15:49,399 --> 02:15:53,000
Fox versus like Justin and Igo or something like that.

2930
02:15:54,520 --> 02:15:55,319
It's gonna be great.

2931
02:15:55,600 --> 02:15:58,720
Speaker 1: Yeah, that's that's that is like a spectacle too, so

2932
02:15:58,880 --> 02:16:00,920
like they can like make like you know, not pay

2933
02:16:00,960 --> 02:16:02,439
per view, but like a big visial.

2934
02:16:02,920 --> 02:16:05,560
Speaker 2: Yeah. I can see that like an exhibition at Evil

2935
02:16:05,640 --> 02:16:06,840
or something where they do stuff like that.

2936
02:16:07,239 --> 02:16:10,760
Speaker 1: Okay, that sounds fantastic. Yeah, it's I think you're right.

2937
02:16:10,800 --> 02:16:11,960
Speaker 3: I think this game sounds like.

2938
02:16:12,000 --> 02:16:13,800
Speaker 1: It is going to pop off. It is going to

2939
02:16:13,840 --> 02:16:16,079
be very huge, so very exciting.

2940
02:16:16,640 --> 02:16:17,880
Speaker 3: Anything else you've been playing.

2941
02:16:18,840 --> 02:16:20,640
Speaker 2: Not really, It's mostly been just the stuff that I

2942
02:16:20,720 --> 02:16:21,159
mentioned there.

2943
02:16:22,479 --> 02:16:24,159
Speaker 1: I'm still playing a lot of stuff I just can't

2944
02:16:24,199 --> 02:16:26,680
talk about yet. That stuff should break here pretty soon

2945
02:16:26,920 --> 02:16:28,920
next week for a lot of it, you know, on

2946
02:16:29,000 --> 02:16:31,199
content and playing a lot of stuff, smaller things. That

2947
02:16:31,279 --> 02:16:33,879
Pilgrim game was pretty fun, kind of a lethal company.

2948
02:16:34,440 --> 02:16:39,319
They uh you know, sort of evil witchcraft vibe to it.

2949
02:16:39,719 --> 02:16:43,360
Gothic horror, gothic horror. Yeah, and you know, we lost

2950
02:16:43,479 --> 02:16:45,399
Nikky and we were able to bring them back by

2951
02:16:45,520 --> 02:16:48,719
summing them some summoning them with a pentagram and a

2952
02:16:48,840 --> 02:16:50,920
mask and flame and stuff. It was like with you

2953
02:16:51,200 --> 02:16:53,159
which you have to draw with you have to actually

2954
02:16:53,239 --> 02:16:56,600
draw the pantagram pentagram. It's it's really neat. And then

2955
02:16:57,120 --> 02:17:00,280
Murky Divers is similar. It's another eth of company, but

2956
02:17:00,680 --> 02:17:03,079
you're diving underwater. And I thought the enemy design was

2957
02:17:03,079 --> 02:17:04,840
really good because they're very scary and the way that

2958
02:17:04,920 --> 02:17:06,680
they swim at you is is kind of a very

2959
02:17:06,760 --> 02:17:11,079
unsettling and they will suck and swallow you. And then

2960
02:17:11,840 --> 02:17:15,000
I love Proximity Chat, I really do. I think it's

2961
02:17:15,040 --> 02:17:18,639
so fun. Well, it's it's really good. It sounded great

2962
02:17:18,719 --> 02:17:21,319
in Pilgrim. The echo of like being in a room

2963
02:17:21,360 --> 02:17:24,159
with someone else sounded really really good. And then I

2964
02:17:24,600 --> 02:17:26,479
like to wait, like it's not maybe not great for stream,

2965
02:17:26,520 --> 02:17:28,000
but I like the way it sounds and murky divers

2966
02:17:28,040 --> 02:17:31,000
of coming through a Crackley radio like you're in the

2967
02:17:31,040 --> 02:17:34,479
Abyss or something like that. So I continue like those games.

2968
02:17:34,719 --> 02:17:37,079
There's a handful of other stuff I played throughout this

2969
02:17:37,079 --> 02:17:39,520
week on the site, but the thing I'm playing the

2970
02:17:39,559 --> 02:17:41,760
most I can't talk about. I talked a bunch of

2971
02:17:41,799 --> 02:17:44,680
on ten Dogs is disco Elsium. Continue to play that.

2972
02:17:45,000 --> 02:17:48,040
I continue to like figure out more how the game works,

2973
02:17:48,079 --> 02:17:50,239
and like, man, I feel like I'm not I'm trying

2974
02:17:50,319 --> 02:17:51,719
everything and there's nothing to do, and I have all

2975
02:17:51,799 --> 02:17:53,360
these things on this list, and it's like, oh, I

2976
02:17:53,719 --> 02:17:55,520
I just had to wait till Wednesday when I could

2977
02:17:55,559 --> 02:17:57,239
open up another part of the map, and now I'm

2978
02:17:57,280 --> 02:18:00,319
like discovering a million new things and learning, you know,

2979
02:18:00,520 --> 02:18:02,639
my character, like how he ended up in this situation

2980
02:18:02,719 --> 02:18:04,600
in the first place, and maybe why he doesn't have

2981
02:18:04,719 --> 02:18:05,840
his memory, things like that.

2982
02:18:06,120 --> 02:18:08,479
Speaker 3: So getting it.

2983
02:18:08,479 --> 02:18:11,879
Speaker 1: Into that flow and just continuing to really really liking

2984
02:18:11,920 --> 02:18:15,079
that game. But I continue, like I want to keep

2985
02:18:15,120 --> 02:18:16,799
playing that, but I'm gonna have to play some of

2986
02:18:16,840 --> 02:18:18,799
these other ones, and I'm afraid of falling off falling

2987
02:18:18,879 --> 02:18:21,719
off again because it's a pretty long game. All things considered,

2988
02:18:21,760 --> 02:18:23,559
and as far as much as I'm as deep as

2989
02:18:23,600 --> 02:18:25,079
I am into it, I think I'm still pretty far

2990
02:18:25,079 --> 02:18:26,239
away from actually completing it.

2991
02:18:26,799 --> 02:18:29,520
Speaker 2: Do you do like the game before bed like me

2992
02:18:29,600 --> 02:18:30,079
and Mike do.

2993
02:18:30,719 --> 02:18:33,000
Speaker 1: Yeah, Yeah, that's usually the yeah, because I don't have

2994
02:18:33,040 --> 02:18:34,280
a choice, Like, if I don't do that, I'm not

2995
02:18:34,319 --> 02:18:36,120
playing any games really, because the kids take up so

2996
02:18:36,200 --> 02:18:36,639
much of the day.

2997
02:18:36,760 --> 02:18:39,120
Speaker 2: I mean, while you're like laying in bed or something.

2998
02:18:39,200 --> 02:18:40,280
Speaker 3: Yeah, I'm laying in bed and playing.

2999
02:18:40,799 --> 02:18:42,600
Speaker 1: This is the kind of I will always have, like

3000
02:18:42,680 --> 02:18:44,639
the Steam Deck or the switch, And right now it's

3001
02:18:44,639 --> 02:18:46,040
the Steam Deck, and every time I pick it up

3002
02:18:46,639 --> 02:18:49,120
it is I'm turning it on, this pops back up,

3003
02:18:49,200 --> 02:18:50,879
and I'm like, even when I'm thinking like, oh, I'm

3004
02:18:50,879 --> 02:18:52,920
gonna get the Steam Deck and play something else, maybe

3005
02:18:52,959 --> 02:18:55,360
something for work, what I end up doing is just

3006
02:18:55,440 --> 02:18:58,399
continuing to play this so that that helps to a

3007
02:18:58,479 --> 02:19:01,000
certain extent. But I'm gonna have to use that time

3008
02:19:01,120 --> 02:19:03,280
slot for some of these other games here pretty soon,

3009
02:19:03,479 --> 02:19:06,319
especially especially especially Star Wars Outlaws. I think that game's

3010
02:19:06,799 --> 02:19:10,280
pretty big. As I'm playing it, you know, I can't

3011
02:19:10,280 --> 02:19:13,280
say anything else about it, but but I'm like, oh, yeah,

3012
02:19:13,280 --> 02:19:15,399
I should be spending more time on that than anything

3013
02:19:15,440 --> 02:19:17,280
else right now, becuse I think it'll be worth talking about.

3014
02:19:18,760 --> 02:19:20,760
Speaker 5: Yeah, O, can I say one thing?

3015
02:19:21,639 --> 02:19:24,799
Speaker 4: Yeah about Tarakov, there's a wipe that happens, and they

3016
02:19:24,840 --> 02:19:28,120
added something cool. They added that thing called marathon missions.

3017
02:19:29,000 --> 02:19:31,719
I don't know if it's related to the other marathon extraction,

3018
02:19:32,280 --> 02:19:35,760
but this this thing, the thing is like you know

3019
02:19:35,840 --> 02:19:37,920
and talk about you pick where you go, and like

3020
02:19:38,040 --> 02:19:41,040
there's different maps, and different maps you have different loot

3021
02:19:41,120 --> 02:19:44,399
and different missions happens. And this marathon thing, they drop

3022
02:19:44,440 --> 02:19:46,639
you on the first map and then you had to

3023
02:19:46,760 --> 02:19:49,840
walk through all the maps without coming back to the.

3024
02:19:50,120 --> 02:19:50,680
Speaker 5: To the base.

3025
02:19:50,840 --> 02:19:54,280
Speaker 4: And this game is a realy tense and this shit

3026
02:19:54,399 --> 02:19:57,000
makes it like a thousand times more tense because like, oh,

3027
02:19:57,120 --> 02:19:59,040
this is a long ass mission that you had to

3028
02:19:59,159 --> 02:19:59,520
come by.

3029
02:20:00,920 --> 02:20:02,159
Speaker 1: Yeah, it sounds like my ship.

3030
02:20:02,479 --> 02:20:04,799
Speaker 4: Now if you run up, if you're gonna start playing Tago,

3031
02:20:04,959 --> 02:20:07,000
now is the time because they wipe shows happened, and

3032
02:20:07,079 --> 02:20:08,719
that's when everybody's.

3033
02:20:10,920 --> 02:20:11,719
Speaker 3: Yeah, I know right.

3034
02:20:11,959 --> 02:20:13,959
Speaker 1: I'm like look at him, like I was like thinking

3035
02:20:14,000 --> 02:20:15,879
all the games I can't talk about, and I forgot

3036
02:20:16,079 --> 02:20:18,000
two of them, Like there's two more on top of

3037
02:20:18,040 --> 02:20:20,920
those other ones I was thinking of, So there's a

3038
02:20:20,959 --> 02:20:22,959
lot happening right now. One of them is like, no

3039
02:20:23,040 --> 02:20:24,959
one else cares about this except for me. Actually two

3040
02:20:25,000 --> 02:20:25,600
of them are like that.

3041
02:20:25,799 --> 02:20:29,040
Speaker 3: So I could make some time. But that's the kind

3042
02:20:29,040 --> 02:20:29,559
of thing, Christian.

3043
02:20:29,559 --> 02:20:30,719
Speaker 1: If I was gonna play that, I would have to

3044
02:20:30,760 --> 02:20:33,000
be like, let's get the team together and do it

3045
02:20:33,079 --> 02:20:35,040
on the site, and right now with everyone traveling, it's

3046
02:20:35,079 --> 02:20:35,360
hard to do.

3047
02:20:35,520 --> 02:20:38,120
Speaker 3: But maybe maybe when we get Beast six months the next.

3048
02:20:38,040 --> 02:20:42,440
Speaker 5: Wipe, Yeah, exactly gonna be. Don't worry about it.

3049
02:20:42,479 --> 02:20:43,680
Speaker 3: We'll plan ahead for it.

3050
02:20:43,760 --> 02:20:44,360
Speaker 1: Absolutely.

3051
02:20:44,879 --> 02:20:47,239
Speaker 3: All right, let's hit these super chats and let's get

3052
02:20:47,280 --> 02:20:47,799
the hell out of here.

3053
02:20:47,840 --> 02:20:52,760
Speaker 2: Sean, we go through these here last ones. Urial Delgado says,

3054
02:20:53,280 --> 02:20:55,360
sucks that India is non exclusive, but it is what

3055
02:20:55,520 --> 02:20:57,920
it is. I hope they get a handle on that situation.

3056
02:20:58,159 --> 02:21:01,079
I have both consoles, but come on, I.

3057
02:21:01,120 --> 02:21:02,600
Speaker 3: Think they have a handle on it. It's just not

3058
02:21:02,959 --> 02:21:03,920
the handle you want them to have.

3059
02:21:04,159 --> 02:21:04,920
Speaker 1: That's it. That's it.

3060
02:21:05,079 --> 02:21:07,239
Speaker 2: Yeah, this is the way it is. Hey, you're still

3061
02:21:07,280 --> 02:21:11,440
getting the game. At least personally. I don't like exclusives

3062
02:21:11,479 --> 02:21:12,920
because I want everyone playing every game.

3063
02:21:13,040 --> 02:21:16,239
Speaker 1: So yep, it sounds like it's gonna be a good game,

3064
02:21:16,319 --> 02:21:18,040
so least at least that could be the case.

3065
02:21:18,319 --> 02:21:19,079
Speaker 2: Just enjoy the game.

3066
02:21:19,440 --> 02:21:19,639
Speaker 1: Yep.

3067
02:21:20,719 --> 02:21:24,040
Speaker 2: Willow Davis says, Jeff, did you review Super Mario three

3068
02:21:24,120 --> 02:21:24,719
D World? Like?

3069
02:21:24,799 --> 02:21:28,000
Speaker 1: I reviewed it twice. I definitely reviewed it the first

3070
02:21:28,040 --> 02:21:29,719
time where because I gave it a ten out of ten.

3071
02:21:29,920 --> 02:21:32,879
And I remember Mike being a little stick in the

3072
02:21:32,959 --> 02:21:35,159
mud about that because I think I said it at

3073
02:21:35,159 --> 02:21:36,559
that time when I played it, and a big part

3074
02:21:36,600 --> 02:21:39,719
of this was I played it through myself and loved it,

3075
02:21:40,120 --> 02:21:42,319
and then immediately started playing it with Stephanie at the time,

3076
02:21:42,399 --> 02:21:44,680
and we were playing through cooperatively and having a great time,

3077
02:21:45,000 --> 02:21:46,159
and I was like, I think this might be the

3078
02:21:46,200 --> 02:21:48,479
best three D Mario and he hated me saying that,

3079
02:21:48,639 --> 02:21:50,799
but it's And then and then when they released it

3080
02:21:50,879 --> 02:21:53,319
on Switch and kind of sped it up a little bit,

3081
02:21:53,360 --> 02:21:53,799
that helped.

3082
02:21:53,959 --> 02:21:55,079
Speaker 3: He was like, this is one of the best three

3083
02:21:55,159 --> 02:21:57,639
D marios. So he finally mostly came around.

3084
02:21:58,159 --> 02:21:59,959
Speaker 2: Yeah he knows all about this, Cash Irons.

3085
02:22:00,639 --> 02:22:04,760
Speaker 1: Yeah, exactly. Yeah, he reviewed it the second time, that's right, Okay,

3086
02:22:04,840 --> 02:22:05,399
So I didn't.

3087
02:22:06,440 --> 02:22:10,799
Speaker 2: Yeah, Chucktowski just needs you know. I was listening to

3088
02:22:10,959 --> 02:22:14,559
goofy movies Eye to Eye on YouTube and auto played

3089
02:22:14,600 --> 02:22:15,879
this stream right after.

3090
02:22:16,120 --> 02:22:17,559
Speaker 3: Yeah, yes and why Yeah.

3091
02:22:17,639 --> 02:22:20,239
Speaker 1: The Disney Vibe said that Mike's Andbuden here has just

3092
02:22:20,319 --> 02:22:23,280
sort of taken over the algorithm for sure. Howdy Chuck, tasky,

3093
02:22:23,360 --> 02:22:24,200
Thanks Mane Jack.

3094
02:22:24,799 --> 02:22:28,399
Speaker 2: And then last one here from Philip for Tuna thanking

3095
02:22:28,479 --> 02:22:31,959
Grubbing Company for the Blake Club backlog. It's a good

3096
02:22:32,040 --> 02:22:34,399
watch while having to feed my one month old in

3097
02:22:34,440 --> 02:22:37,360
the middle of the night. What game to play when

3098
02:22:37,479 --> 02:22:39,600
sleep deprived taking care of a baby?

3099
02:22:41,040 --> 02:22:47,120
Speaker 1: I like something that is very stimulating but not story rich,

3100
02:22:47,319 --> 02:22:50,799
as Steam would say in it's tags. I so I

3101
02:22:50,920 --> 02:22:52,760
go with like a souls Borne or something like that.

3102
02:22:53,600 --> 02:22:55,000
You know, obviously there's a lot of story in there

3103
02:22:55,000 --> 02:22:55,959
in terms of the lore, but you don't have to

3104
02:22:56,040 --> 02:22:57,719
engage with it if you don't want to. So I

3105
02:22:58,200 --> 02:23:00,360
got seca Rows what I played when we had Addie

3106
02:23:00,440 --> 02:23:02,879
as a baby, and that was that was a really

3107
02:23:02,920 --> 02:23:05,440
good fit. I really enjoyed that. So maybe something along

3108
02:23:05,520 --> 02:23:08,319
those lines or Tony Hawks pro skaters always get a choice.

3109
02:23:08,840 --> 02:23:10,959
Speaker 2: Didn't you play most of the Breath of a while

3110
02:23:11,000 --> 02:23:12,200
while taking care of all of the kids.

3111
02:23:12,280 --> 02:23:14,399
Speaker 1: Yeah, I mean when Emmy was born, I got like

3112
02:23:14,520 --> 02:23:16,920
she was born in January and it was coming out

3113
02:23:16,959 --> 02:23:19,360
in March, but in February I got early per review

3114
02:23:19,920 --> 02:23:21,920
and so yeah, so she was about one month old

3115
02:23:22,079 --> 02:23:24,399
and I played through all Breath of the Wild with her,

3116
02:23:24,600 --> 02:23:26,000
just like laying there and I are little like we

3117
02:23:26,040 --> 02:23:27,479
had a little baby tent and I would lay down

3118
02:23:27,520 --> 02:23:29,040
with her and she would look up at it and stuff.

3119
02:23:29,079 --> 02:23:32,200
So yeah, yeah, it was good times. Yeah, that's gonna

3120
02:23:32,239 --> 02:23:34,319
do it, Jeff, all right, fantastic.

3121
02:23:35,159 --> 02:23:37,159
Speaker 3: I'm gonna hit the buttons. This one takes a second.

3122
02:23:37,280 --> 02:23:37,719
Speaker 2: There we go.

3123
02:23:38,520 --> 02:23:40,079
Speaker 1: All right, we're gonna get out of here. I think

3124
02:23:40,159 --> 02:23:43,399
Mike should be back for Nintendogs next week. I think.

3125
02:23:43,799 --> 02:23:46,559
Speaker 3: So he's going to he's still going. He's not coming

3126
02:23:46,600 --> 02:23:47,840
back from games come right away.

3127
02:23:47,879 --> 02:23:50,520
Speaker 1: He's going to London. So but I think that's the weekend.

3128
02:23:50,600 --> 02:23:53,719
So I think we'll be back after the weekend. But regardless,

3129
02:23:53,799 --> 02:23:56,000
we'll have a Nintendogs next week. We will also we

3130
02:23:56,120 --> 02:23:59,639
should have it decides then Friday, I'm leaving. I'm going

3131
02:23:59,680 --> 02:24:03,479
to pack, so all right, so yeah, but we should

3132
02:24:03,479 --> 02:24:05,479
have both episodes next week. That should be all good.

3133
02:24:05,680 --> 02:24:08,600
Obviously we're gonna have a lot of stuff on Giant Bomb. Tomorrow,

3134
02:24:09,079 --> 02:24:11,200
Sean and I with some friends are gonna be playing

3135
02:24:11,200 --> 02:24:13,280
some killer clowns from outer Space. We're gonna do a

3136
02:24:13,360 --> 02:24:16,680
BCR where we're gonna do a draft, uh, a draft

3137
02:24:16,719 --> 02:24:17,840
or Mount Rushmore. I think I said a.

3138
02:24:17,879 --> 02:24:18,520
Speaker 3: Draft A draft.

3139
02:24:18,600 --> 02:24:20,479
Speaker 2: You said, I think we can do a draft.

3140
02:24:20,840 --> 02:24:22,879
Speaker 1: I think we can do a draft of video game

3141
02:24:23,559 --> 02:24:26,559
villains or monsters, like Video Game four villains and monsters.

3142
02:24:26,639 --> 02:24:31,159
So doggest Yeah, ah, that'll be a lot of fun.

3143
02:24:31,280 --> 02:24:33,280
But other than that, Sean, what do you What do

3144
02:24:33,319 --> 02:24:34,639
you have going on? Where can people find you on

3145
02:24:34,719 --> 02:24:36,079
the internet and all that good stuff?

3146
02:24:36,399 --> 02:24:38,639
Speaker 2: Well, as always, you can find me on Twitter dot

3147
02:24:38,760 --> 02:24:42,200
com as at Turbo Shawn Underscore, and you can find

3148
02:24:42,239 --> 02:24:44,760
me mostly just doing stuff on Giant Bomb a lot.

3149
02:24:45,360 --> 02:24:47,399
All I mentioned at the top of the show busy week,

3150
02:24:47,840 --> 02:24:50,799
you know, Jans out with the crew over doing games

3151
02:24:50,840 --> 02:24:53,559
kind of stuff. So they've again been putting out great stuff.

3152
02:24:53,719 --> 02:24:55,639
You want to see what MIC's up to, go check

3153
02:24:55,680 --> 02:24:57,760
that out, check out the BombCast, check out a voicemail

3154
02:24:57,840 --> 02:25:00,479
dumb Truck because he's on both of those. Then. Yeah,

3155
02:25:00,680 --> 02:25:03,239
so that's that's why I've been up to looking forward

3156
02:25:03,280 --> 02:25:05,680
to tomorrow. He'll be a fun Friday close out the

3157
02:25:05,719 --> 02:25:09,559
week here. Yeah. Still I haven't had much time because

3158
02:25:09,600 --> 02:25:11,479
I have had to cover for JAM. But I am

3159
02:25:11,520 --> 02:25:13,600
still gonna work on that ebo video that I have

3160
02:25:13,840 --> 02:25:16,639
like half done right now, so hopefully that will come

3161
02:25:16,680 --> 02:25:19,000
out sometimes soon because I want to get that out. Though.

3162
02:25:19,120 --> 02:25:21,760
There was some fun stuff and there's some fun interviews

3163
02:25:21,879 --> 02:25:24,680
mini interviews that I did, so yeah, I can't wait

3164
02:25:24,680 --> 02:25:25,639
for everyone check that out.

3165
02:25:25,840 --> 02:25:28,760
Speaker 1: Yep, that'll that'll be great, look forward to that. Any

3166
02:25:28,799 --> 02:25:31,680
plans for the weekend, you gotta do anything fun.

3167
02:25:32,440 --> 02:25:36,600
Speaker 2: Sleep, play games, Like I mentioned that if the Meccha

3168
02:25:36,680 --> 02:25:38,760
break up data is still going on, proaly check that out.

3169
02:25:39,079 --> 02:25:40,639
Speaker 1: Yeah. I think this will be a weekend where I'm like,

3170
02:25:40,879 --> 02:25:42,840
I'll do some cleaning, do some stuff around the house,

3171
02:25:42,879 --> 02:25:45,479
and then hopefully get more time for Star Wars Outlaws

3172
02:25:45,520 --> 02:25:47,879
to be ready for when that game comes out. All right, everybody,

3173
02:25:47,920 --> 02:25:49,200
have a good one to take care of yourself.

3174
02:25:49,200 --> 02:26:06,520
Speaker 3: Goodbye, catch you next time. Are beating it right now?

3175
02:26:19,159 --> 02:26:20,760
Speaker 2: A lot of cords going into slots.

3176
02:26:21,319 --> 02:26:28,120
Speaker 3: Mm hmmm, all right, do you need a break or anything?

3177
02:26:28,159 --> 02:26:28,760
Speaker 1: Sean, You're good to go.

3178
02:26:29,440 --> 02:26:31,600
Speaker 5: Okay, you wanna set up the game.

3179
02:26:32,959 --> 02:26:34,440
Speaker 1: No, we're gonna let's do what we're gonna talk about

3180
02:26:34,440 --> 02:26:38,360
Blackmith Wokong real quick in concord and chat and then

3181
02:26:38,479 --> 02:26:39,959
and then I'll take another break and they'll set up

3182
02:26:40,000 --> 02:26:44,239
the game. Then you're so good at this, it's like,

3183
02:26:44,719 --> 02:26:45,799
thank you, Christian, I appreciate that.

3184
02:26:47,399 --> 02:26:54,040
Speaker 2: M alright streamed, already framed up for you. You just

3185
02:26:54,120 --> 02:26:56,879
gotta turn that off.

3186
02:26:57,479 --> 02:27:01,440
Speaker 5: This Oh, I don't want last.

3187
02:27:03,959 --> 02:27:04,639
Speaker 2: The person here.

3188
02:27:04,959 --> 02:27:07,840
Speaker 1: Wait, totally innocent game, he he he, what the hell

3189
02:27:07,879 --> 02:27:15,360
has happened? All right, let's see, all right, there you are,

3190
02:27:15,559 --> 02:27:17,520
and then let me get the game. Turn that on.

3191
02:27:17,879 --> 02:27:20,120
Speaker 4: You can know, you know, you can do right click

3192
02:27:21,559 --> 02:27:23,920
and on chake shown on video participants.

3193
02:27:24,760 --> 02:27:27,040
Speaker 3: Yeah, yeah, that's what I always Yes, that's what I

3194
02:27:28,680 --> 02:27:29,440
I've got it the point.

3195
02:27:29,479 --> 02:27:32,920
Speaker 1: I've got the point on my Giant Bomb scene collections

3196
02:27:33,479 --> 02:27:36,639
where if I do that for everything, I can just

3197
02:27:36,680 --> 02:27:38,440
go to that scene collection for the number of people

3198
02:27:38,479 --> 02:27:40,440
we have, and it sort of it all just fits naturally.

3199
02:27:40,559 --> 02:27:42,799
I always have Discord set up the same way every time,

3200
02:27:43,159 --> 02:27:45,280
so it's gotten pretty convenient. This show where a little

3201
02:27:45,280 --> 02:27:46,719
bit I kind of use the same scene over and

3202
02:27:46,760 --> 02:27:48,760
over again. It's a little bit different but it's mostly

3203
02:27:48,920 --> 02:27:50,639
it mostly works, all right, So.

3204
02:27:52,200 --> 02:27:52,479
Speaker 5: I don't know.

3205
02:27:53,879 --> 02:27:56,280
Speaker 1: Oh ship, there you go back to grid view.

3206
02:27:56,399 --> 02:27:58,440
Speaker 3: There we go. All right, let's bring the show back in.

3207
02:27:58,520 --> 02:28:01,799
Speaker 1: If everyone's ready, you guys, good, let's go. Ye, no problem?

3208
02:28:02,879 --> 02:28:07,159
Speaker 5: Actually know wait for it?

3209
02:28:07,920 --> 02:28:11,440
Speaker 1: Does anyone know when Mike's coming back into into the country.

3210
02:28:13,040 --> 02:28:15,440
Speaker 4: There's a little don't you feel when she when he

3211
02:28:15,920 --> 02:28:18,280
don't you feel it when he enters the United States

3212
02:28:18,319 --> 02:28:19,200
of America dome?

3213
02:28:19,920 --> 02:28:21,680
Speaker 5: Oh ship? The Minati is on the zone.

3214
02:28:22,520 --> 02:28:24,479
Speaker 1: Yeah, I think I'll probably get a warning from the

3215
02:28:24,600 --> 02:28:25,000
c I A.

3216
02:28:25,200 --> 02:28:25,399
Speaker 2: Yeah.

3217
02:28:26,079 --> 02:28:28,879
Speaker 4: The energy is like, oh ship, It's like when Goku

3218
02:28:28,959 --> 02:28:32,200
feels like somebody that's someone's key that's too powerful across

3219
02:28:32,239 --> 02:28:32,799
the universe.

3220
02:28:33,239 --> 02:28:36,760
Speaker 5: Like holy shit, all right.

3221
02:28:36,799 --> 02:28:37,280
Speaker 1: Are we good?

3222
02:28:38,360 --> 02:28:39,840
Speaker 2: We'd as we're good yet for this one?

3223
02:28:39,959 --> 02:28:43,520
Speaker 1: Joff Jesus Christ, all right, I want to find out.

3224
02:28:43,520 --> 02:28:47,319
Speaker 5: All right, let's go all right, it's a good break,

3225
02:28:48,360 --> 02:28:48,920
all right.

3226
02:28:50,040 --> 02:28:51,639
Speaker 1: If we just talk about what we've been playing, that's

3227
02:28:51,680 --> 02:28:53,000
enough breaks, right, Christian, We're.

3228
02:28:52,920 --> 02:28:56,479
Speaker 2: Good, We're good. So let's just talk about that and

3229
02:28:56,559 --> 02:28:57,000
get out here.

3230
02:28:57,319 --> 02:28:58,760
Speaker 3: Sounds good, all right, Let's get back into it.

