Speaker 1: It's the Internet. You're busy, let's do this. Welcome to
the Game Mess Deicides podcast. This is the podcast where
we decide everything about the world of games, so you
never have to think for yourself. I'm your host Jeff
Grubb and with me.
Speaker 2: Is Sean Turbo Shan McDowell.
Speaker 1: In today's episode, Indie is heading to the PS five
after all. More news out of Gamecom and we have
a game for the second segment. I have no idea
what it is, but beef Hammer apparently put it together.
So looking forward to that. It's gonna be good. But first,
Sean Turbo, Sean McDowell, how are you doing.
Speaker 2: I'm tired, Jeff.
Speaker 1: That long week? Yeah, when the when the when everyone's gone,
when the whole team is kind of traveling kind of
always just follows on on us or mostly just you
and uh, and we've been kind of figuring it out.
It's been fun, but it's been a lot and like, okay,
uh with school starting the same week, it's keeping me
very busy over here.
Speaker 2: Yeah, because it's been like me, you and Nicky for
the most part over on Giant Bomb.
Speaker 1: So yeah, yeah, and I was like pretty busy and
I was like, oh, oh man, some of these scary games.
I'll get back Laura on maybe having covered and he's like, no,
I'm out Thursday and Friday. So it's like we can't
we can't even get him to come in. So what
Emma came in tomorrow? Help us out a little bit,
keep your energy out. It'll be good. Yeah, but uh,
it's I mean, I'm having a good time, like I said,
And we did do I guess, and it's uh, I
think it was. You know, we didn't get to do
a ton of stuff with that, but the things we
have done I've enjoyed so far.
Speaker 3: But yeah, I'm also like looking.
Speaker 1: Around at games that I wish I had started, like
Blackmith Wukong. I have not even touched that game yet.
I want to like have an opinion on it. Everyone
else seems to. I want to be part of the
zeitgeist before it passes, which I think it might for
this game pretty quickly.
Speaker 3: I don't know.
Speaker 2: Yeah, people seem slightly lukewarm on it, because when you're
yet another Soul's game, or even yet another action game,
which it seems it might be leaning towards this point,
maybe that's not good enough to stay in the conversation.
Speaker 1: For Yeah, yeah, and it's like right, and I mean, hey,
a solid one of those I'll take it, no complaints.
Speaker 2: But could still be a fantastic game.
Speaker 1: Right and one one that could be tremendously successful, which
it is, but in terms of feeling the need and
the pressure to play it to me, for me, it
feels like it's gonna pass pretty quick. But like I
said on the Tin Dogs earlier, earlier this week, I'm
playing that preview of Plucky Squire, I'm I am playing
a Star Wars Outlaws for review, wish for the podcast,
for the BombCast and stuff like that. So that's keeping
me busy. Whenever I get a chance. There's some other
stuff up. I'm doing the Yards Rising. I'll be able
to talk about that pretty soon. Yeah, it's just kind
of NonStop stuff that's like still coming up, and yet
at the same time is even making stuff at the site.
So yeah, I'm a little tired, but feeling good, like
it's all it's a good tired, like we're a good
busy I think. Yeah, stuff like this happens, and the
good news is like the stuff that the people are
doing from Germany, the whole team over there is crushing it.
Speaker 2: So so yeah, if you want your weekly fix of
Mike Minatti, go listen to that BombCast that they did
and it's real good.
Speaker 1: Yes, it's real good English. I am very much enjoying
hearing that. People at Gamescom in Germany when they see
him are yelling English at him. I'm gonna do that
from now on. That is that's really good stuff. Yeah.
Uh you know what, let's thank you. Thank everybody for
joining us. Give us a good rating. Wherever you are listening,
hit that like button on YouTube. It helps people find
the show. If you want to ask a question, you
can drop a super chat during this program here on YouTube.
We'll get to all of them before the end. Thank
you to carlos Ian who is Insane in the Rain
music on YouTube for the use of our theme songs.
Thanks to One Up versus Cpu for our artwork. You
can find more at one up versus cpu dot com.
We are on Spotify, Apple podcast wherever pots are caught.
Speaker 3: Thank you to the mods, thanks to Christian for producing.
Speaker 1: And you can get more from Mike and me and
support us by going to Patreon dot com slash game
mess that gets you access to our discord server, participation
in Q and A sessions and our game club discussions,
early access to new episodes of Game, Miss Jeopardy and Columbros,
and of course all of our shows AD free. Friendly reminder,
you can also become a supporter by becoming a YouTube
member or a Twitch subscriber, so feel free to use
those prime subs on Mike's channel or whenever I'm streaming,
you can do that as well.
Speaker 2: That can you stick a couple in there recently?
Speaker 1: Right?
Speaker 2: Yeah?
Speaker 1: Yeah, I was trying to do a little bit more frequently,
and then of course, like I mentioned, school started that
kind of throwing the whole thing off. But I'm gonna
get back in their stream a little bit more when
I can.
Speaker 2: Yeah, and yeah, of course Mike's Mike's in there streaming
like day pretty much.
Speaker 1: It's got nothing's going all. Let the man stream all.
Speaker 3: Right, big topics of the week. Let's just get into him.
Speaker 1: You ready for it, Let's go for it, Indiana Jones
is what I've written here. But yes, no, indeed, although well,
in terms of previews, looking pretty good, looking pretty like
people seem to really be into what they've shown so
far for this game, and sounds like something I'm gonna
be pretty into We'll talk about that in a second, but.
Speaker 3: Let's see here.
Speaker 1: But those the revealed Indiana Jones and the Great Circles
coming to PlayStation five in spring twenty twenty five after
the initial Xbox and PC launch in December. On December ninth,
day after Mike's birthday, Xbox head Phil Spencer ces multiplatform
release as beneficial for the brand's success. He did it
in house with Xbox Interview, where he sort of explained
the thought process. I mean, the next line here decision
influenced by the success of Hi Fi Rush and C
of Thieves on PS five and Nintendo Switch.
Speaker 3: We heard that C of Thieves.
Speaker 1: Has sold at least a million copies on PS five already,
and I mean that's it, right, That's the whole story, right, Yeah.
Speaker 2: I mean there's money to be had, they're making it,
and so they're gonna want to do more of making
the money.
Speaker 3: Yep.
Speaker 1: And I think that when they think about their strategy,
the idea of growing Xbox to take market share from
Sony is something that went out the window quite some
time ago, and now it's like, I don't think they've
fully settled on what the new strategy was going to
be because the new strategy was supposed to be cloud
and game Pass and all this other stuff that was
like and game Pass is going to be everywhere, And
you know, they've begun not like fully undoing game Pass,
but certainly deprecating the most high high marquee features of
game Pass in terms of everyone subscribes, everyone gets games
day one.
Speaker 3: Like they're pulling back slightly.
Speaker 1: They're still investing in it in a lot of ways,
but they're pulling back slightly from that because the real
strategy now is game Pass everywhere and sell games everywhere.
And you know, while that is going to be a
little bit messy in the meantime, especially for people who
are accustomed to thinking one way about consoles and games,
Xbox has to move past that because they've decided that
fighting over the same pie with PlayStation is no longer
viable for the amount of money that they spend on
making games.
Speaker 3: And at a certain point, I can't blame them. It's weird.
Speaker 1: I get it. I feel weird about it too, but
I'm also over it at the same time, Like it's weird,
but I'm over it. Uh. I think it's just the
community is like coming to grips with it, and they're
having a little bit of that, uh you know, not
to throw shot downs, a little bit of a tantrum. Yeah,
everyone has tantrums about stuff. I have tantrums about stuff
all the time. I get it, but that's what it is.
And they just have to sort of like just push
through it. They're gonna have to let their fans have tantrums, right.
Speaker 2: Yeah, first, real quick, does it feel weird to you?
And I mean this sincerely because you're a little bit
older and you're just he used to how you know
the console wars have been for the longest time.
Speaker 1: Yes, you know, I'm forty one. We're very stuck in
my ways in a lot of ways. Uh, you know.
They the key demographic, right, The key demo is eighteen
to thirty five for a reason. It's because people change
their opinions in that zone, and then after that.
Speaker 3: They get very set in their ways.
Speaker 1: I'm more malleable than a lot of other people that
are in their forties, but whatever, I'm still less malleable
than I was. So the idea that like the way
things have always worked is no longer now.
Speaker 3: It's not just like changing a little bit.
Speaker 1: It feels very antiquated, this idea of these companies fighting
over that piece of the piet, like councils being the
whole gaming world was the whole world to me for
my entire life, and I think, like looking back over
the last ten years now, I'm starting to realize the
reason I went to PC last console generation in such
a hard way. I told myself it was because you know,
these consoles aren't too exciting to me, and that they're
they're they're underwhelming. But I think the real reason is,
like I can feel that the PC is just going
to be there and be the thing that I need
it to be for gaming.
Speaker 2: It's very agnostic. It's you. You aren't locked in like
you are on a console. It's very open in general,
even with DRM platforms like Steam. You just have more
control over your game experience on a PC and it
can be what you want it to be. And so
if things change like they are with Xbox consoles, is
how people are looking at right now. You don't feel
blindsided or with a change to game Pass, you know
you not getting what you were paying for anymore, like
I've mentioned, and you know we're gonna have a little
doubling up if people at first talked about elsewhere of course,
right politician, But yeah, with my friends, like you know,
they stopped paying for a game passively, stop auto renewing,
and now we're just going to do it here and
there as necessary because they aren't getting what they paid for.
They paid for day one Xbox games in addition to
all the third party and indie stuff that was coming
over where you're not gained that anymore. Well, they're like,
all right, things have changed. I'm gonna move away from that.
I understand that being a bigger having a bigger impact
on you. When you buy this expensive console and you
expect it to be a certain way.
Speaker 3: I want.
Speaker 2: I wanted to bring up what you tweeted out the
other day. Uh, console buyers expect to be treated a
certain way.
Speaker 1: I ever get exactly they want to feel, they want
they expect to be to feel special. And that's not
just console buyers. That's anyone who buys anything. That's when
you buy a car, they tell you all the special
features you have, Like if people have bought a car
in the last forever, they'll they'll tell you all the technology,
technology that's in there that they only get if you
buy a car from this manufacturer. They want to make
you feel special, and that's how we make purchases. And
when you ask someone to spend a lot of money,
five hundred dollars around you know, two hundred dollars, but
anything in that range, you got to make the consumer
feel special, unless you're a beige box PC, which people
are like needed as a utility. This is a thing
you can justify by saying, I'm going to do my
taxes on this, I'm going to run my business on this,
my kids are going to use.
Speaker 3: It for their paper.
Speaker 1: There are the PCs in that space where it's a utility.
The consoles are a luxury, and anything that's a luxury
you have to make the person feel special. And that
means that we have a relationship with this company, like
this company needs to be working towards us. And that's
why that's the real reason I'm like, oh I don't
I am older now. I don't want to have a
relationship with companies except for the one that I've mostly
put up the games. I like Nintendo, I do a
Nintendo podcast. I'm to keep having the relationship with that company,
and they'll keep disappointing me in fifteen million ways that
they always have. But I will let that one hurt me.
I'm not in the mood to let Microsoft and Sony
hurt me over and over again. If that's you know whatever,
So right, that's like where I'm coming from. And then
the PC is just a thing that can just be
there and be that utility, and then I can make
it my own, not like I have to worry about
the company having an interest in dangling the keys in
front of me, you know, if that makes sense.
Speaker 2: Yeah, because when well, when you're on PC, like both
both of us are so as the perspective we come from,
we are very much PC and Nintendo first and then
everything else secondary. That's just you know, how we play games,
and you know what, it's gotten even easier to do so,
like I try to emphasize the people PC gaming does
not necessarily mean you sit here at your desk with
your keyboard and your mouse and playing from the wonder
big comfy chair back there, my lazy boys back there.
For a reason. It's because right next to my computer
here is a big old lg O led TV. When
I'm all playing games.
Speaker 1: Old gaming piece is plugged into that TV and I
just have it. I almost never use it with a
keyboard and mouse unless I'm just booting.
Speaker 2: Yeah, I sit back there. I press Windows P on
my keyboard to change the modern arts on my TV
fire a big picture mode. I have my console style experience.
Speaker 1: I hit the Xbox button as soon as I turn
it on, and that turns on big picture mode.
Speaker 2: Yeah. Yeah, And I know not everyone's going to want
to do that, of course not.
Speaker 1: But and I don't think the cons are going away either.
Speaker 3: That's not I'll.
Speaker 2: Definitely get to that. I'll definitely get to that too.
But I think when it is a people want to complain.
People want to say, why is the thing exactly the
way I want it? And I say, well, okay, you're
not gonna get you know, your console is gon't get
put out. Let's say graphics four K, one fps, you're
at the maximum saying you're not getting Man, it's a console.
Compromise is in the picture. And if you want to
go on those compromises, then that's when you go to PC.
You have to accept what a console is. And that's
what that relationship right there is all about. It's all
about that company taking care that console gamer in the
way that they want to be taken care So it
annoys me a little bit when there are alternatives and
people want to complain but not seek out the alternative.
It's like, well, yeah, you as the consumer do have
to take a little bit of responsibility here. Like maybe
we'll talk about some a real melt elements people are having.
We're kind jabb about, but like some people are like
Xbox is done, Xbox is over as a brand after
all this, that's this simply not the case, Like you're
still going to have a console. You're still gonna have
this box that is their way to deliver game pass
to you. Right, that's not going away anytime soon, because
that's not over on PlayStation, it's not on the switch.
They're still going to have that box that delivers game
pass to you. That's still part of their business. Don't
buy games on that that isn't going away because they're
playing Indiana Jones over on PS five several months later.
Like they are trying to have their cake and eat
it too. They are trying to put it out there
so that if you really want this game, you want
to have it. They can't say cheap, but they say accessible, Yeah,
low barrier to entry with game pass. If that's what
you want, then yeah, you buy an Xbox thing. Like
I like, this conversation has been leaning towards we do
that on PC. Console gamers can do it on their
Xbox consoles, and these super casuals may not right away
because it's really rocky. They can do streaming and if
you want to have your PlayStation sclusives as well and
also get these games you can buy for seventy dollars
later down the road over in your PlayStation. It kind
of all works out for everybody. So that's why it
feels a little silly to us that, hey, things are changing,
but the compromise is still there. It's kind of all
still working out for everyone. Does people can't get over
the like Sonic versus Mario mentality, and it's we are
so far past that now. Like like I said when
we talked about this in game as Mornings there day,
it's like a VCR DVD player, Like it's always been
weird that consoles have been different that way, and we're
just moving more towards that where and the game right.
Speaker 1: We will we kind of like we pushed it this
way by demanding more and more. Now that does that
happen actively? Are we do we say the companies have
to do this? Do we control the companies that way?
Speaker 2: No?
Speaker 1: But it is the underlying market forces of what succeeds
what doesn't. And if you're one of these big companies,
that's again not Nintendo, because they did find a way
to make a lot of very successful games on very
limited budgets. Not it's I said, I think on when
we talked on when it was Winsday or whatever Monday.
It's the exception that proves the rule because it is
it just no one else has figured it out. Only
this one company is able to do this. So when
Sony and Microsoft are like, how do we compete in
the market, Well, we have to spend more to be
a to stand out. And I always point to this
letter Phil Spencer wrote about how he said, like when
it was just retail and every and then they controlled
what games got into game Stop and in electronic electronics
boutique and and funk a land before it, Uh, it
was very easy to not spend as much money making
games because you were one of the very few games
on the shelf and everyone else had to like kind
of compete with your ability to get the attention of
game stop and and get there, on on the on
on on. You know, in the market now that it's
digital and every like, everyone can make a game and
any publisher can put out stuff that gets attention, and
Blackmith Wukong can have two million players at one time,
and I'll obviously a lot of them are in China.
But that's not like that money ain't green. That that
money's green just as much as anyone else's. Well yeah,
probably not actually, but what's you know, that money still
spends and uh so you can't ignore it. Uh and
this marketplace becomes very crowded. And then if you are
one of these other companies that traditionally had that retail
barrier and now you're in the digital marketplace, the one
way you can compete is by getting people's attention by
spending more money than anyone else. And that's what they
both did. It's what a lot of companies have done,
but especially Microsoft and Sony. Especially Sony, but they had
the sort of the It paid off for them in
a lot of ways. But these companies have to spend
a lot of money to get that attention, and that
necessarily leads us to where we are now. With the
decisions they have to make. To justify everything they've done
and everything they've spent, they have to put games out
everywhere or in more places, at least in the case
of Sony. But but you know, we said this earlier
this week as well. They are just not thinking about
it in terms of Microsoft versus Sony anymore. They're not
thinking about it in terms of who's got more market share.
That market is settled, they don't. It doesn't matter anymore.
It's the next market that matters. Being able to grow
in that space where maybe some of those people playing
mobile games that are spending more money that space is great.
How do we get some of that action? Will those
people play some of the games that we're making. We
think so, But we're also going to be investing in
mobile games and all this other stuff, and they're just
thinking about different fights than fighting over us, and that
once again makes us feel less special, as may people
who've grown up in that space because it doesn't feel
like they're fighting overs anymore because they're not.
Speaker 2: Exactly. Yeah, gaming has sort of just grown exponentially bigger
than that, which is ultimately a good thing. But it's
why you know, you have Fortnite and Call of Duty
and the miHoYo games and all these things that are massive,
and they're massive because they're everywhere and they talk to
each other regardless of what platform you are playing on.
And so it's just both these companies have moved past
needing to acquire new users by forcing you to buy
their box through exclusivity because both of them are seeing
you can make more money when you spread things out.
You still want to get people in your ecosystem by
doing things a certain way, but you can branch out
in very smart ways. That does kind of feel like
the best of both worlds. It's why we see Sony
is putting their live service games on PC even day
and date. You know, we like we sell with hell
Divers because why limit things and we will see the
concord here. Why limit things to just a PlayStation audience
when if you want to make a live service game,
PC is the place to do it. And so having
it come on both platforms day and date, having those
services talk to each other, and sure giving a cut
to Valve because of Steam, but guess what, so many
more players are going to come on board. Because you
have put it where they want to play, and so
you have the console players winning by being able to
buy that game on their PlayStation. You have the PC
players winning by being able to play on their platform,
friends can play together, everyone wins. Same thing is happening
with Microsoft now by putting their games elsewhere because frankly,
they have seen, they've read the teelies. They aren't going
to get people in their ecosystem with exclusives. They've tried
so hard to make things yeah, over and over, to
lock things down, and it really hasn't been since like
maybe really it hasn't quite worked ever for them.
Speaker 1: Like the three for Xbox, Yeah, I mean three since that.
Speaker 2: Was not because the exclusives. It was kind of fire.
Speaker 1: Was it rise to one of the turn Raider games
that that was such a huge backfire and it was
one right, ye, like wow is what happened here? And
it's just like people got mad and it's I think
they learned that lesson and that set the stage for
everything that happened afterwards where it's like, Okay, then I
guess we've got to make them ourselves, and that's really expensive,
so we'll try that. And it's like in the process
of making those not even really releasing a lot of them.
The ones that did release often disappointing because they stopped
spending money on them certain bunch to put them out.
That's the hard lessons learned. And here we are once again.
Speaker 2: I mean, but that's not working for them. They needed
to try something different, and they have found something different
that works through a compromise.
Speaker 1: And I think people are gonna come into this episode
and shout outs to Christian for the very good headline
getting people to come in here and listen to this.
I think a lot of people are gonna come in
here and they're going to be coming from their you know,
Xbox centric podcast, their PlayStation centric podcast, and they're going
to be hearing over and over about how you know,
Xbox is dead or whatever and PlayStation's winning, and it's
gonna probably be like difficult to be like, this is
a different conversation over here. This is the conversation how
it sounds like what these companies are talking about the
way they're thinking. This is not the way the fans
and the gamers are thinking. This is the way these
companies are thinking, and it's it's yeah, it might be
difficult to hear, but it's just it's the reality. It
is how it is, and I think that they've been
trying to say it for a long time over there
at Microsoft without fully saying it, and I so they
could take a lot of blame over there for not
being able to communicate exactly what's been happening, trying to
straddle the line. And I think Phil Spencer coming out
this week and saying change, changes are going to keep happening.
Things are going to keep changing, and he says in
gaming as a whole, definitely an Xbox, but he's saying
it in gaming as a whole because he's that's that's
the truth. It's everyone's gonna have to keep changing to
figure out what's next for growth. And I think they
are now ready to sort of be honest about what's
gonna happen next. And maybe maybe that's Satiinadella coming down
and saying, you got to do more of this because
I don't understand exclusives, and you've never been able to
satisfactorily explain to me why we need exclusives and why
they make sense when you've shown me the results of
previous exclusive and exclusives it never looks good, but at
the very least, this is where they're at now. And
you know, all the things we just talked about are
the reasons why. And there's just no getting around it.
It's this is the way it is. And if it
makes you feel less special again, I don't blame you.
I feel that same thing inside. I'm over it, but
I feel it still.
Speaker 3: I know it's there.
Speaker 1: So what's like, what do you do if you're someone
in that situation who you do listen to a lot
of Xbox Podcas asked you enjoy being in that ecosystem?
Should you be worried? Games are going to keep coming
out of a lot of great games are going to
keep coming out, and you're gonna be able to find
ways to enjoy them. And if you focus on the
games and then you find like a comfortable way to
play them, what else do you really need? And if
if the comfortable way to play play them for you
is buy an Xbox console, I think you're good on
that for at least another five to ten years. I
don't think they're Yeah, maybe maybe they like sort of
slowly like back into the bush like Homer Simpson at
some point, But I think for now you're pretty safe
on that stuff. So yeah, I don't know, good luck,
but you're gonna be fine.
Speaker 2: I do think real quick A want squeeze in that.
I I think that both companies are kind of reaping
what they sewed in advance here where both are having
difficulties in their own way where PlayStation is. They made
their name in recent years on these gigantic, pretty you know,
trying to resemble TV video games, and they realize, oh,
we can't do that when some of these only sell
maybe like five million copies, that just isn't gonna work out.
They need to be selling well over ten million each,
and not everyone's gonna do that. That's why some of
those single player games also coming in PC. That's why
things are different over there with Xbox. Maybe I'm gonna
be a little harsher here in how I say this,
but I think they are kind of reaping tribalism that
they've sort of spun up here, because when they say,
you know, the Xbox family, the community, we care so
much about you. I hate to tell y'all, No, they
don't like as a company. No, they don't like there
are good people working in that company who genuinely want
to make awesome stuff for you and who are playing
these games, and they want to make the ecosystem what
they want, so that will be what you want. But
as an entity like x Box, Slash, Microsoft doesn't care
about you, so you need to be careful in how
much you invest in this, like emotionally, and I would
also say financially, because like we got to comment on
a game As Mornings episode we did where someone was like, oh, well,
they're ignoring the digital library and the library that I've cultivated,
and I'm scared of that going away. And I would
like to point out to everyone you don't own anything digitally.
I just like want like that, Like if we're talking
harsh realities here, you don't own a single thing you
buy digitally, like you gotta. I know, it's it's silly
to say because none of us do it, but that's
what's in that user agreement that you sign off on
the EULA whatever it may be. You are getting a
license there, you are renting a license there. And so
that's why I'm always like, you know, physical media, DRM
free digital, That's why those things are the future, or
to me at least, DRM free Digital is absolutely the
future if we can get there. Who knows if we
will like MP threeas and not Dick. But that's how
you preserve games. If you have cared about building a library,
those are the two paths to do it. And so
I you know, I get being scared. But also again,
like I said the top of the conversation, responsibility as
a consumer. In all of this, you need to remember
that these companies don't care about you on personal level.
Don't fall for the marketing. So when it comes to
making decisions of where to buy your games, what you're
gonna buy, which ecosystem you get into, don't get emotionally
invested because look, he and Jeff we're we're Nintendo fans, dude,
we know that's a dumb thing to do. Like Dark Path,
Yeah yeah, get invested in the games in you know,
the ips you like and more importantly the human beings
who make them, But don't like pledge your allegiance to
one side or the other, because that's how you will
get dispoint when things change like that.
Speaker 1: Yeah, I mean it's it's it's the way they exploit us,
of course, but it's like, you know, what's the lynchpin
that is holding your digital collection together. It is the
interest of a corporation, and you're you're emotionally invested in
that stuff that you spent money on. You're financially invested obviously,
but the like they're financially invested in as far as
it makes them money. And are they emotionally invested it's
a corporation, they don't. It doesn't have emotions. So as
much as people working their might and they do and
they and they put that stuff on stage on display,
that's not what actually makes the whole thing go round.
So the linch pin is a company's interest and that's
all about them their ability to make money from it.
And if there if the way that they make money
shifts to something else, the lynch pin gets pulled and
it falls down. That's yeah, that's one what led me
to Steam, and I'm and Steam's not any different other
than the fact that I think it will have it
will be around for a lot longer, I think.
Speaker 2: But yeah, we do have a faith there. But at
the same time, and then the beauty of PC is like, frankly,
piracy exists.
Speaker 1: Exactly at not being able to access my games on PC.
Speaker 2: Yes, if a game isn't coming to gog where I
prefer buy things if it isn't available directly through the developer,
I play a liidnes some of them are like us,
even through things like itch dot io. I tried to
do that as much as possible. I do practice why
I preach, but I know in the back of my
head that PC is an open platform, so if things
come to them in the future, that's where I'm gonna go.
And again it's faith, but it's that why I've chosen
to do things the way I do, because I want
support developers and I stick with that library and everything
like there.
Speaker 1: I just remembered something you'll be happy to hear this.
I legit like two nights ago had a nightmare about
about like the end of the world. And guess what
I was most concerned about in this apocalypse being able
to play video games and all my games going away.
And I was like, I should collect more physical video games.
But I literally that's what the entire dream was about.
It was fucking embarrassing, But.
Speaker 2: I thought you might have been thinking about Steam account aature.
We talked about, Hey, we don't want to PI because
we need the account.
Speaker 1: Dude, that's where my anxieties are it's like, oh my god,
I can should just go away? How would I get
that stuff? And it's like Dan got me their damn
complete in box wavery sixty four and I keep eyeballing stuff,
but I don't have the money to spend on that
right now.
Speaker 2: At the end, at the end of the day, your
box ain't going anywhere. I'm like, exactly, let's say, And
that's what I was trying to get to. I know
it's a little rambly there, but what I was trying
to get to here is ten, fifteen, twenty years down
the road, if the next console doesn't exist from Xbox
and you can't transferred up to nex console, your box
is still going to work.
Speaker 3: Yeah, I'll still be there, or it'll still.
Speaker 2: Be able to be repaired or something like that. Something
will happen, And for there's always alternatives. Community pick things
up where corporations do not. And that's what's important here
is because like, how do you think we feel about
like what are we doing with our PS three games?
What are we doing with our Wei Wu games? Like
if you have digital Wu purchases, like where are those going? Well,
it's on those boxes that still work. Sometimes we need
to repair them. But like those haven't gone any farther
and we kind of came to term with those, but
we're so far out that you know what happened now
we can emulate them. Now there's PC versus that you
can play our Steam deck very easily. There's all these
different re releases on modern platforms, all these different ways
to play those games. You'll be fine in the long run.
You may have fears about the future right now, it'll
be okay. They're all our alternatives to all this and
that's what we want to convey at the end of
the day. Yep, they'll be all right.
Speaker 1: Elsewhere games come. They did Opening Night Live. I put
a handful of games on here. I thought worth mentioning.
I thought the show was okay. I was pretty decent.
So we did a talk over solid it is what
it needs to be for the kinds of games they're
able to get for that show, and some pretty big
announcements Borderlands four, Randy Pitchford out kind of talking about
how he said it for Borderlands three, Epic.
Speaker 3: Game Store was going to kind of replace Steam. He
came out and explained He's like, ah, that was wrong.
Speaker 1: I was and yeah, definitely was some interesting stuff on
that I missed this six days ago. Apparently Tim Sweeney
about how pain for exclusives was lost a ton of
money for them, and but the free games thing did
make a lot of money and has worked for them,
and it's like, okay, yeah, that's why you keep doing
one you stop doing the other. Clearly, Uh that makes sense.
Speaker 2: So you mean like they they acquired users through the
free games, but like paying for exclusivity to the epic
games or has not worked out, like.
Speaker 1: Yes, like for Borderlands three, And like I think we
probably said that on this on this podcast, that pain
to for exclusivity, and I was say, it's not what
it is. It was pain to keep it off of
Steam was just that nothing. It was never to accomplish anything.
Speaker 2: I can tell you you and Mike definitely had that
opinion back when first happening, and it's always stupid.
Speaker 1: Just just could have knock done Tim Sweet's head and said, hello,
anybody home, How do you not see that? But he
lost a money, a lot of money to figure it
out whatever the To be fair, I was also pretty
skeptical that free games would make that much of a
difference because so many services have tried that. Amazon had
tried that with like Amazon, like with a Twitch or whatever.
Speaker 3: They would give away free.
Speaker 1: Games and it's like, yeah, people they get those free games, sure,
but does that then lead to other purchases? I bet
it doesn't do that much for every like that's the
name Prime Gaming, Yes, thank you.
Speaker 2: Yes, I still uti get those free games, but right
for Prime for them.
Speaker 3: Right and I And I bet.
Speaker 1: I bet people get a lot of the free games
on Epic and that is good for user acquisition, and
I bet that does lead lead to a certain percentage
increase in the amount of money people spend. I don't
think it's some massive thing. Obviously, it's not changing the
landscape of gaming on PC, but whatever. Either way, Borderlands
four announced, Yeah, I'll check it out. I think I
think I feels like more in the mood for a
Borderlands game than I have been in a while. I did.
I played a lot of one and didn't touch two
or three or even Tina Tino's Wonderland one too. Yeah,
Dying like the Beasts and Expand alone. SIEV seven's coming
out in February looking pretty promising. I wrote Carfield because yeah,
I just why did I think of.
Speaker 2: That was that Cary Starr the car.
Speaker 1: Yeah, uh secret level that show from Tim Miller directed
Deadpool one and two.
Speaker 3: Uh looks very good. I kind of went back and.
Speaker 1: Looked at some more of those episode teasers that are
in that trailer. Uh, Mega man, a bunch of Sony games.
Concord has its own episode. Yeah, it's gonna be it's
gonna be fun. I'm gonna check that out.
Speaker 4: You can say it was to drop the big like that,
like what I'm like, Okay, there a crossfire one.
Speaker 1: Really I didn't know that. That's that's the you know
the ones that dropped the Yeah, well, like Amazon's games
are in there, right, and that's the whole sh right
Masters of All beyond Peter Malinu's new game.
Speaker 2: Look.
Speaker 1: I I also think Peter Malinu is kind of a
grifter or a joke whatever. I also like, don't care
that he's trying to make another game. Go ahead and
make another game, but boy, every time he talks he
does just sort of step in it for me a
little bit, the whole stuff like yeah, like yeah, the
Albion being unable to copyright it and stuff, and it's
like yeah, whatever, it just feels weird, like a little bit.
Speaker 2: Point you don't want to always be technically correct.
Speaker 1: Yeah, exactly right, the best kind of correct. But boy,
people extent find it very annoying, and I think it's
a little annoying, like just no, do something different, like
get away from that. Quit trying to like ride the
wake of something you did forever ago. It feels a
little sad because it's like it's not a spiritual successor
to those games. It is a spiritual successor to a
different franchise.
Speaker 3: And then you're also.
Speaker 1: Using a little bit of fable to kind of do
what it feels like to doup some.
Speaker 2: People honestly using it. Yeah, like again try to have
his cake and need it too.
Speaker 1: And then and then Brett, as Brad Marino says in chat,
and then admitting he didn't check, he's like I probably
should have talked to lawyers, and I didn't do that.
People chat were telling me like, you can't copyright Albion,
and I was thinking the whole time, like yeah, but like,
isn't it this similar to like how Sherlock Holmes is
in the public domain but later books aren't, So you
can't have certain features of Sherlock Holmes in your stuff
when it's like it's like lawyers, It's exactly like that.
Speaker 2: So it's like it's like Mickey Mouse's right now, or yeah,
technically the character of Mickey Mouse's and if you put.
Speaker 1: Him in red overalls, you might then you have a problem. Exactly.
Speaker 2: Big Mouse is knocked on the.
Speaker 1: Door and he's saying, it's like, yeah, this is not
just how beyond a name, this is the Albion from Fable.
That's what he's saying, Albion, I would do that. Monster
Hunter Wilds continues to look awesome. Yeah, people, I think
people are playing it at at games Colm.
Speaker 2: I saw the Capcom's trying so hard to get Susie
a player. They just straight up put her in the
game basically like she's just like one of the defaults.
Speaker 1: Yep, it's hot, and everyone coming out it's like, it's
just fucking awesome.
Speaker 3: It really rules.
Speaker 1: Uh. I think Jean Luke Sipek over a game spot
had did a little, uh social post or something about it.
May maybe there's a whole story, but definitely a social
post about it. I watched that very excited about that game.
Uh Mafia, the Old Country play the video game on
the spicy video game.
Speaker 3: Yeah, I love this bullshit.
Speaker 1: So in terms of Mafia media, I've never loved a
Mafia game, but I'm always like, every time they announce
a new one, I like, I am ready to love
this one. Hopefully this is the one that gets me.
The first Perserker Kazan uh ran great compared to the
first one. First reveal this game, and that's kind of
what we were complaining about the first time around.
Speaker 2: It's got more Ben Starr, which is the real important
thing here.
Speaker 1: Yes, and he sounds great in that trailer.
Speaker 2: Sounds great.
Speaker 1: Uh. And then people are playing about at games comp
as well. A lot of previews out there the we did.
We got invited to that.
Speaker 3: I know that.
Speaker 1: I'm Mike. I got the invite. I'm like, oh, I'm
not going, But hey, Mike, you know, Mike jan I
just mixed up you and j again.
Speaker 3: Mike jan Dan, go check this out. They might have.
Speaker 1: They haven't said anything to me yet, but I've read
some of these other previews. There are some kind of
you know, all over the place. I saw a pretty
negative one. I saw some pretty glowing ones. The glowing ones,
I'm like a little skeptical of because of like where
they come from. Sometimes. Sorry, Destin Lagarry, I love you,
but like I'm like, I still feel like I need.
Speaker 3: To play it for myself.
Speaker 1: And then a lot of people are like, hey, it's
running at thirty frames per second on this very powerful PC.
I get the sense it's gonna run thirty frames per
second on Xbox consoles.
Speaker 2: Yeah, no shit, and kind of knows.
Speaker 1: The right exactly. That's what I think at the mike,
Oh guys.
Speaker 2: We can hopefully, hopefully if you've gotten to this point
in the podcast and you listen to my very long
rant about console performance, yes you would know that's going
to run thirty. Yeah.
Speaker 3: I was like, oh guys, we got to we got
to get over.
Speaker 2: The consoles thirty fps machines. They have been for nearly
twenty years now. Yeah, yep. It's just well, you're looking at.
Speaker 1: And it's like there's a you know there, you could
roll the you know, the the you know, a perfect
twenty on your twenty to twenty sided die and get
the sixty frames per second game here or there. Or
there's the legacy franchises like Call of Duty that have
committed to sixty frames per second always because wayames there
is what kind of games they are.
Speaker 2: That's where you'll get So I get it.
Speaker 1: Some of the biggest games in the world still sixty
frames per second. But when a new game comes out
from a developer at this point, if they say that
frames per second.
Speaker 2: Again, more compromise that it's an artistic decision. And that's
like the Digital founder guy. Guys always say it, it's
an artistic decision. They could lower graphics, that could lower resolution,
they could do all these things. No, I think they
want to have it be pretty at thirty FPS because
hardcore may now here. I know Mike never wants that
your life tell him, that's what the average person wants,
even even mi normy friends will of them's an it guy.
He knows so much about all this, and he's like, yeah,
I'd rather take pretty at thirty one. I'm playing on
my TV.
Speaker 1: And the reporting is it's a very pretty game.
Speaker 3: People are saying, there really.
Speaker 2: Really good thirty, stable thirty, and it looks pretty. That's
what most people.
Speaker 1: That's also what people are saying, it's a very stable
you know that that's smooth thirty. As Gordon Ung would
say over on the full nerd, let's see here and
then you can't.
Speaker 2: Play previous real quick. Really, speaking of previous, we actually
didn't hit the Indiana Jones previews like, oh yeah, what
were you hearing now?
Speaker 1: People seem to love it. Everyone seems to be really
hot and heavy on it. That about the Hitman stuff,
it's like, probably what you would guess is that India
is going to be able to change into outfits, and
that would he's going to be able to access certain areas,
but some people will recognize him no matter what.
Speaker 3: That sounds good.
Speaker 1: And also the world is filled with interactable items that
you could pick up and use in various ways. I'm like, okay,
those are like if you are going to take some
stuff from Hitman, Yeah, person's making the noises that I
feel about this, yes, And it's like that sounds like
some people like being very smart about Hey, what would
just make Indiana Jones feel more like Indiana Jones and
be kind of shit hot fun in a video game?
That stuff sounds like a really promising found.
Speaker 2: A little like James Bond a Jason maybe, which is
sort of like mentally where the movie lies in my
head too, so that it works out all.
Speaker 3: Right, Yeah, I mean yeah, that was the whole idea.
Speaker 1: Originally was Steven Spielberg and George Lucas for on a
beach when Star Wars is coming out, and Steven Spielberberg
was like, hey, George, I think I want to do
James Bond, and George Lucas said, fuck you, You're gonna
make my Indiana Jones movie and steady that's something a
little better than James Bond. That's basically how it went,
I think. But yeah, the previews have been really promising.
I read that full Jordan Miller preview. A lot of
typos in there. Man, he's got to get his ship together,
just fucking he's slipping.
Speaker 2: But too busy worry about the new Pokemon set.
Speaker 1: That got right, right, there's some new Pokemon thing, a
pop up store in London. Get over yourself, dude.
Speaker 3: Yeah they got me excited.
Speaker 1: I am was already like feeling pretty confident about this
game because I really like machine games. They rule, and
I've really enjoyed all their storytelling, especially, so I'm like,
I'm going to be emotionally invested in this. In this
game where you punch Nazis, I love that. So that
stuff's going to be there for me. And now it
sounds like the game has more going on than most
people were expecting. That was the through line through all
these previews is there's more depth here, there's more going on.
You're going to be playing a real ass video game.
And so it's action adventure in like full name, like
there are that when the action scenes are happening. It's
an action game when the adventure scenes are happening. And
that's not just the cut scenes. You're going to be
you know, going through tombs and looking for evidence and
looking for clues about the big mystery and stuff like that.
Speaker 3: And it's going to have both of that, and I
think that's going to make for a good loop.
Speaker 1: So I'm feeling pretty excited about it, and I think
avowed meanwhile some positive previews, but they're not They don't
have that feel of what we're getting from Indiana Jones.
Speaker 3: And I think that explains the delay. That alone explains it.
Speaker 1: Where it's like they want to get a little bit
more polish to maybe get a few more points on Metacritic,
and that can make all the difference really for a
game like that.
Speaker 2: Also, they need polish right now. They need polished games
or releasing. That's they need that real bad.
Speaker 3: Uh.
Speaker 1: Last thing I wrote down here, Jan did a social
post about that new Power Interest game. Did you look
at this? I think that Power Interest get beat Him
Up looks fantastic.
Speaker 2: I mean I remember the trailer from what SGF or whatever,
and that was like one of my fair games trailers
from that show.
Speaker 1: Yeah, and it's it's like all because it's you know,
beat him Up. Then it's got all the like the
sort of secondary levels in between that stuff. So it's like,
you know, uh, kind of first person perspective shooter segments
and racer levels and like what you.
Speaker 2: Looking like a Super Nintendo game or like a Super
Nintendo adaptation of existence.
Speaker 3: Of a Big Arcade game.
Speaker 2: Yeah.
Speaker 1: Yeah, yeah, So I'm just like, yeah, it looked really good.
Jan seem pretty excited. Also, that social media post is
pretty good. He comes in there, punches Kurt Industry.
Speaker 2: Yeah. I saw just the beginning of it. That's that
you retweeted from someone or Yeah, that's pretty good. I
noticed you didn't put anything I like about games commons list.
I'm wondering if the strategic or if.
Speaker 1: You're I was going on. I was just gonna put
the ones I date the be cared about because I
didn't want to like myers down in something we've done
on other shows. And then I was gonna say, hey, Sean,
some fighting games there.
Speaker 2: Yeah, yeah, fail theory revealing biker milf my as I
told my friend.
Speaker 3: And yeah, you're not wrong, yep, Nino.
Speaker 2: Williams ass character right there.
Speaker 1: Yeah you're right.
Speaker 2: She looks great though, and I got the classic outfit
as well. And then Terry got gameplay for him in
Street Fi six. I've been seeing more let's go.
Speaker 1: Screaming mana treances Grob, what do you think of my
And I legally don't have to answer.
Speaker 2: That, so that's all, you know, corrupt I have to answer.
He must be like on the show floor at Games Come,
I think, because like someone showed him, or maybe somewhere
else someone showed Terry's like on the character select screen.
You know how everyone does something different character select screen
and stree Fi Sect, they're very elaborate. Terry's is like
when it loads in, it loads in him and a
Neo Geo a VS And he's saying they're at the
machine playing like mel Slug or something.
Speaker 1: Like yeah, oh that's incredible.
Speaker 2: Yeah, it's so good, Like they put so much effort
into this character. Like you know, I interviewed the producer.
I'm just like, yeah, these guys, these guys care, they
love this stuff.
Speaker 4: Yeah, people have been trying. It's on the I think
it's on the floor. Games come because you know it's
a it's a convention, so people is playing them and
the all the sounds. Yeah, everybody who tried that, they're
like loosen their ship about it, like it's so cool.
So I'm super excited.
Speaker 1: Like I said, I think that game just continues every
time I say, I'm like, oh, I should play more
of that game.
Speaker 2: Absolutely, Yeah, they're alloo games. I'm like, I bore you
with any of that outside of rat Night is Cannon
now in Zema soone zero. But the pre show I
think we agree, Like the pre show actually had good
stuff in there, like would be Gone Beast, the like
cute Diablo co op game, Roadcraft of course, Roadcraft for you,
you know, infrastructure. We look forward to it.
Speaker 3: It's come, it will happen.
Speaker 5: Uh.
Speaker 2: Well was the other one, Yeah, the Donkey Kong like
Daal's fantastic.
Speaker 3: Yeah, what is the name of that one I keep
forgetting it.
Speaker 2: I don't want to like offend anyone, but it's like
I have to imagine some language I'm not familiar with.
That's why I can't remember it. But yeuh huh, whatever
that was that that looked fantastic. I really enjoyed that.
Speaker 1: I keep thinking about that in Zoe game or whatever.
How I don't know how to same porn game Steam.
The character creator is popping off with like SIMS SIMS
fans right now because if there's a demo up for it,
and I'm like, oh, you kids just didn't know about
all the Steam porn games where they had this character
creator for a very long time. Yep, they like started
making Billie Eilish, But it's like what if Billy Eilish
was in a Steam morn Yeah, guys, this is gonna
get out of hand very fast. But I mean, let's
be real, it's what that audience wants. Like a lot
of the like playing around at SIMS is is like
definitely playing around in a safe space where they can
explore sexuality.
Speaker 3: So I think this game is going to cry.
Speaker 1: It is gonna be massive, and I don't think that
takes away from the SIMS five. When that comes out,
I think that still just does just as well as
it was always going to do. It's like, oh, there's
more space in this genre for other games to succeed,
especially when you do like everybody gets to make their
wife who and husbondo if they want to. So yeah,
it's gonna be a big deal.
Speaker 2: Of course, Gameless show. We're very proud of Nick either
doing a great job on their first video game, I Can't.
Speaker 3: And MMO, and I was I wasn't expecting that from them.
Speaker 2: Very ambitious.
Speaker 1: Yeah, it's a dress up game. According to the one
read up I read about it right up.
Speaker 3: I read about it.
Speaker 2: It's based on the like a mobile game series where
like the entire hook is just to play dress up
basically just like dress up dolls that you play with
for like ten minutes or whatever, like whatever.
Speaker 1: That seems fun. I don't know, there's like because it's
very whimsical and just like in your face about this
is a girly dress up game and it like owns
that and I like that too.
Speaker 2: Yeah, it's gonna be like a platform or whatever, and like,
oh no, I maintain it's it's gonna be. It's looking whimsical,
so I at least want to try it because just
we were kind of dunked on the dude who was
like my farming allegory for depression or whatever. Yeah, dude,
I'm sure you're putting your heart and soul into this,
but boy, that's.
Speaker 5: Just that for me.
Speaker 1: Like, but I said, I don't like that game, you.
Speaker 2: Probably will, yeah, yes, horror for farming alleg Like I'm
depressed enough gonna I'm gonna play my wife fu games
and my dress.
Speaker 5: Up you want to talk about? Oh sorry, please go?
Speaker 2: And I was just gonna make we do around here. Yeah,
what's yeah, what's up?
Speaker 1: Christian?
Speaker 4: I was to talk about our creator. There's a ton
of art creator after like being.
Speaker 1: It's finally back. You've been asking for them to come
back and show you something. Aren't you happy?
Speaker 5: I don't know how to feel about it.
Speaker 1: That's like just another teaser, right, That's why fans are
pretty upset.
Speaker 4: It's just a teaser, and like, well they have a
well at least to talk about it. They having a
beta on October and now is well we already know this,
but it's a distruction shooter. Well they call it a
pee PVEE now, so it's not a distraction shooter. So yeah,
don't don't hate it, don't hand on it yet, and
it's gonna forty both.
Speaker 5: Well, I don't know.
Speaker 4: I just loved the first trailer. I just went back
and watched I remember trailer and I was just like.
Speaker 5: Oh, I wish we had this. But whatever the other game,
I hope it's good.
Speaker 1: All right, I think what we're gonna do now, We're
gonna take a quick break. We'll come back. There's a
few more topics we'll hit, and then we'll do the
super chats. We'll get right back after this. All right,
we're back. A few more things. Just from this week,
Blackmith Wukon came out massively successful. I think it topped
about two point two million concurrent players on Steam. You know,
it's never a full and say into what's happening with it,
but that makes it the top single player game premium
price game ever on Steam, behind only I think maybe
if there's maybe one thing out of it from Valve maybe,
but yeah, basically it's up there beat like so many
other games.
Speaker 3: That is very impressive.
Speaker 1: A lot of those players in China, but as we
said earlier, their money spends. That is a market that
people what's going to happen here is a lot of
people like, oh Chinese, people like the Chinese game Big Surprise,
and that's not a story.
Speaker 3: And it's like, no, this is a news story.
Speaker 1: People want that money, and so investors are going to say,
what are you doing to get your game into China
and win over that market? And it's going to change
how games get made. Your favorite games. The companies that
make the games you like are gonna have to They
can't ignore this. So it's it's it's news and it's important.
Speaker 2: And that's why Nintendo made IQ. You know you you
need to get in the doors.
Speaker 1: Consoles could be like directly sold in that market. Yeah,
they still found ways to get into that market. You
just market a billion people and they have. They did
have the fastest rate of growth for quality of living
of any country for like the last ten years. Now
that's slowed down a lot recently. Their economy has got
having some serious issues right now, but in their unemployment rate,
unemployment rate very high, whatever, there's still a ton of
people spending money on games in that country. And this
is the evidence that they are there and they are
ready to play games that we would consider traditional video games.
It's not just free to play mobile stuff anymore. It's
not just free to play the PC MMOs and online shooters.
This is a traditional action game that is crushing it
and it's on consoles, and it's succeeding across the world,
but especially in China, and I think it's kind of
all good news for the most part.
Speaker 2: What do you think now it is with this game?
You know, there's so.
Speaker 1: Finally to be weird about all these games anytime. It's
all of the West is shaking and this like, what
the hell are you talking about?
Speaker 2: Yeah, there's all kinds of weirdness from weird places on this,
but just talking about the game itself, Yeah, is it
is good to see just this expansion in general from
a variety of different places of variety different you know,
places we haven't heard from across the globe in uh,
you know, places where you will expect game development to
sprout up, or at least not in the way that say,
here we have with Blackmith Wukong, a traditional console character
action game, which isn't necessarily what you would expect from
a Chinese development team. So seeing them, you know, branch
out a little bit and try something like this. That's
I think always good to see and like just let
these people have their creativity and make whatever project they
want to make. They're very open about, yeah we want
you want, we want to do something like this, you know,
we want to try this, Like that's sky Song we
saw with Stellar Blade earlier in the year where this
mobile game team wanted to expand beyond mobile games and
try their hand at a traditional console game because they're like, yeah,
we like you know, Devil May Cry, and.
Speaker 1: It turns out a lot of them grew up playing
those games and that's why they started making games in
the first place.
Speaker 3: So here they are.
Speaker 2: What you got here where they're like, yeah, we like
souls games and stuff like again, we want to try
our hand at it, and you know, it puts our
culture into it. So yeah, I think at least, you know, ideologically,
that's really cool and like.
Speaker 1: Seeing that someone chats like, oh, it's gonna be a
it's gonna do some more bad trend chasing, and of
course will everything leads to bad trend chasing anytime there's
a success that it's just every industry, especially this one.
Do you think that more Western studios, not that they
haven't already enslaved exists, but I think more Western studios
will do a Journey to the West as like the
foundation of the story for their game, because not to
like I made this joke once. It's like I was
going to make fun of China for every game being
a Journey to the West, and like literally a lot
of their games are just that retold in a bunch
of different ways, and then I'm like, oh, but every
successful game or every successful game in America is a
sad dad game, So it's like we're really no better.
But yes, if you journey the West, it's like a
kind of a cheat code of succeeding in China to
a certain extent. Do you think some like EA will
have their next Journey to the West game.
Speaker 2: I wouldn't be surprised if someone tries. Wouldn't be surprised
if it's you be soft, just good feeling.
Speaker 3: But that's a good poll.
Speaker 1: Yeah, they already made the don't they have like a
deal with not maybe not Tencent, but one of those
companies they've like had a huge investment from Tencent, I think,
and we're gonna start getting more of our games into China.
Speaker 2: Ten cents everywhere ten cents. Yeah, doing great things, planting
trees across the world and everything. Greatest company there is, Yeah, exactly, no,
no idea.
Speaker 1: Yeah, another game came out this week, though people are
calling it game of the year day because Blackmith Wukon
came out and Concord came out. That come out today,
I think it came out early access on a couple
of days ago.
Speaker 2: So yeah, yeah, it comes out tomorrow.
Speaker 1: Yep, no one's playing it. I think it's I mean, okay,
at the very least, there were five thousand people watching
on Twitch earlier tonight. I checked before we went live,
and that's because one channel that normally has five thousand
viewers was streaming it. There was another one that was
kind of making up the bulk of that, and then
that's it. So if those two people stop streaming it,
there will be a few hundred people watching Concord on Twitch.
I don't I mean, it's hard to explain. I feel
like people, Okay, I'll try to explain it. I think
what happens here is people look for any excuse not
to spend money, and so you can never give them
a single excuse. And I think in this case, people
found one in that, Hey, this looks like cheap Guardians
of the Galaxy and it's forty dollars and I have
all these other free to play shooters I could be
playing instead, so they any of the negatives are amplified
by like twenty ex because people are like just gonna
hook in on those to give them an out so
they don't have to spend that forty dollars. And that's
just the way shooters are going to be now, I think,
because can any other series really other than Call of
Duty in this genre charge money to get access to
it going forward? It doesn't feel like it. I think
this is like sort of the nail on the coffin.
Speaker 2: Yeah, because that's that's a barrier to entry, and any
barrier to entry is going to be difficult when you
are like, if you're playing solo, it's whatever. But if
you're trying to get your friends in there, which is
when a lot of people do when they play multiplayer
games nowadays, good luck getting all of your friends to
spend forty dollars like it was a miracle. My friends
pay money to play Call of Duty with me sometimes,
but even then they're not buying every year. It's just like,
you know, this one looks good and we haven't played
one like five years, so let's pick it up.
Speaker 3: Yeah, Well, Marino chutes real quick.
Speaker 1: He says, the top channels have for this game is
five thousand, Then the next channel is seven hundred and
forty two viewers, and then the third most viewed Concord
channel has ten viewers. So the interest isn't necessarily there either,
right and then so yeah, and again, I think that's
just it's the thing where people might have been interested.
I think this game comes out several years ago. It's
a completely different story. But people talk themselves into things
and out of things, and they don't want to be
talked to this one because they don't want a reason
to spend forty dollars in it.
Speaker 2: I mean, yeah, exactly. The fact that they would need
to be talked into it at all by PlayStation, by themselves,
by a friend. They don't want to do that because,
you know, we make the comparison comparison a song like Overwatch.
Overwatch is free. Yeah, like look over.
Speaker 3: Could have They could have charged.
Speaker 1: Money for Overwatch. They could have, and they didn't.
Speaker 2: Eight years ago, it was fine to spend forty dollars.
Speaker 1: That's how long this game's been in development, which is
why you say eight years.
Speaker 2: Yeah, no, no, because that's when Overwatch came up.
Speaker 3: Oh well, it's also this game has also been in
development for.
Speaker 2: Eight years, then forty for a multiplayer game made more
sense nowadays, No, no, no, people are looking for free
to play because that's what they expected next spectations everything.
It's like when we saw with you know, Capcom's games
on iOS recently, no one's buying those like the RI
four remake and stuff like that. Why are they not
buy them? Because that's not what that audience expects. And
so with Concord, it just feels like a mismanagement to me, like,
like I've been saying, it wouldn't made more sense if
it was like you know, free with PS plus, like
no strings attached, not first month.
Speaker 1: That's happening soon. I would imagine that already happening.
Speaker 2: Because if they're not going to sell, they need to
recuperate costs somehow, So like just okay, making a PlayStation
plus thing to get more subscribers. Concurrent there something they
do something like.
Speaker 1: Yeah, and you know I brought this up somewhere before
but this feels like an Agents of Mayhem moment for
this genre for Triple A games again, where it's like,
at a certain point, a game like this just would
have automatically been a a relatively huge success, just based
on the fact that marketing was spent on it and
people were looking for the next game to play, and
they just jumped to this one because they cashed out
the content and all the other games they've been playing,
so they just would move onto this because these are
the kinds of games they played.
Speaker 3: And then suddenly that stopped.
Speaker 1: That stopped with like those kinds of games like h
and Mayhem when that came out and that game completely crashed,
and a lot of games similar to that. It's very
similar numbers after that. This is this is like that
moment for shooters where everyone's gonna look at this and
you know, it seems like PlayStation's got a lot of
these games in the works, So God, they must be
panicking over there a little bit, I think. But people
are gonna look at this and be like, oh, we
cannot do this anymore. At least for now. Things can
shift if there's a dearth of these kinds of games
to have a premium price for long enough, people would
be like longing for the good old days, and maybe
there'll be a chance to change the narrative at that point.
But in this moment, this feels, you know, everyone overuses
dead on arrival, and I'm not even speaking about the game.
I think that this whole concept of charging for a
game like this right now is dead on arrival now.
Of course, if your game is oh no, you can't
ignore it. If it's so good and so compelling that
you can't ignore it, yeah, you could still succeed with
a premium price right now, but it's hard to make
those or else. You know, the fucking Last Battlefield would
have just been that. They would have just made that game.
Even EA can't do that with all the money in
the world for the second biggest shooter franchise historically. They
couldn't figure it out. So what chance does anyone else have?
Speaker 2: They don't, like Jedi Moss points on a chat even
Halo went free to play.
Speaker 3: Oh exactly.
Speaker 2: Well that's where we're at right now. Where that's again
what people expect, and I think they were smart to
do it in the same way that Call of Duty does,
where single player, Hey, we put a lot of time
to making that purity and everything like that. Give us
money for that. But the multiplayer, we know that you
want to get in there easily, you want to get
your friends in there easily. So yeah, free to play,
that's the way to go. So I want to ask you, uh,
you guys on Christian go ahead. Yeah.
Speaker 4: The Marvel Rivals came out and they said like, oh, over,
your heroes are going to be free forever.
Speaker 1: Yeah, that Marvel Rivals has all the same like big
marketing points as Concord all all the heroes are going
to be free forever.
Speaker 3: And it's oh and that's a free to play game.
What do you do?
Speaker 2: That's huge. That's very huge.
Speaker 1: Because that's that's where we're at and it's and it's
so a forty dollars game is just dead on arrival
in this genre.
Speaker 2: I I want to ask you, do you think they
had dollar signs in their eyes after Hell Divers and
that's why this is a forty dollars game? Or was
this always the plan?
Speaker 1: I don't I don't know if it was always the
plan or but I definitely think that they felt very
confident in their choices after Hell Divers too, and it's
that's the game you can't ignore, right because it's it
fits in so well, especially with the PC audience of
if I convince my friend to play this, I feel
good about that because it's going to be a unique experience.
We're not going to get in a lot of other
places the experience that we have had. Maybe we did
play Hell Divers one, it's like, what if it's that,
but we're close or of the action. It's like a
Grand Theft Auto three to you, Grand Theft Auto two
to Grand Theft Auto three moment for this way of
playing games, you can make a compelling case there to
your friends and I we always focus on that conversation
because I think so much of gaming is it goes
like orbits this, those those conversations of trying to convince
your friends to buy something, and Hell Divers had the
had the juice when it came to that, and that
is so hard to come by. Most games don't, which
is why most games just struggle in that in that
in regard and something like Concord, it's as as much
money as they put into it, and as obviously I
think it's a it seems like a pretty solid game overall,
for for many people, that just doesn't go that it
still feels like a dime a dozen.
Speaker 2: It really was.
Speaker 1: It still feels good, but it's still it still feels
like you can get a lot of the same feelings
and emotions from so many other games that are free.
Speaker 2: And that's the problem, right, because you never know until
you put a project out into a wild holpeople will
react to it. But at the same time, once the
vibes are out there, you need to do that vibe
check to see, Okay, how are people feeling about this?
Does something need to pivot in the future, does something
need to change? I know that's difficult. I'm not saying
that's easily, you know, mid development, especially once you have
like marketing spun up and everything. But maybe that's part
of the problem with the plan for this game. Maybe
they should have previewed it a little bit earlier, like
Marvel Rivals. We don't know when that's coming out still.
I think I don't think it has really stay confirmed yet.
I think that's right.
Speaker 1: Yeah, it showed up, it showed up in games Com
Opening Night Live, right, but I don't think I had
a date for it.
Speaker 2: I don't think, But yeah, oh that they did get one. Okay, Okay,
that's that's decently far out still, right, And it felt
like Concord, having the beta and the game so close
we each are, didn't give them an opportunity to pivot
at all that they needed to. And so that's the
problem right there, because like with hell Divers, like that's
another one was is where I got my friends to
buy it, you know, at forty dollars, because I'd be like, well,
it's forty bucks. It is cheaper than your average game.
But then like you know, I showed them like one
of the streams that we did. I was like, dude,
check out this thing that happened. It was very easy
to get them on board because it's like, oh, we
do stuff like.
Speaker 1: That that looks so funny, a unique story you could tell,
and exactly you need to be able to have that
that hook to convince people.
Speaker 2: And I'm sure there's people who are a game though
with Concord, but we didn't. I didn't, and so that's why,
like we're not feeling great about it. I'm not.
Speaker 1: I mean, even the people that might get out of
I think are giving it like you know, sevens and
seven to seven point fives eight and things like that.
Speaker 2: So so it's all just kind of combining to where
like that's it just feels like an unfortunate situation with
this one, right.
Speaker 1: I don't like, I'm not trying to rub in the
face of the people that worked on this game for
a very long time. You know, I could see how
you end up in this situation where it's like, yeah, this,
you know, we're doing all the things you need to
do to make a game that people enjoy playing, and
maybe it's not going to be a ten out of
ten when we launch it, but like there's gonna be
a lot of fun things in here. And I clearly
it's a problem that that's not good enough in this circumstance,
and it's it's like so far from good enough from
so many for so many people that it can just
crash and burn immediately. But it's also just where we're
at that comes down to you. There are so many
options for entertainment these days, even just like even just
in gaming, but beyond gaming, Like there's just so many
options that you really have to have again that unique
story to tell people to justify any sort of movement
of their money. Otherwise here we are with Concord. So
this a bunch of times Jim Ryan got out while
the getting was good. He fucking just escape poded his
way out of Like, hey, I made the PS five
and the PS four. Look at me, I'm a champion
and I'm getting out of here with whatever all that
stuff was. I know, I signed off and said, uh,
you know, uh Service Games of the Future. I don't
know by Herman's problem now He's problem now. Yeah, But
that begs the question do they does the strategy changes
right after this? I mean, I know Hell Divers two worked,
but I think the way Hell Divers two worked I
think might speak to how difficult it is going to
be to replicate that, because look at hell Divers too,
and if you tell someone I do that so we
can succeed, I think everyone goes, what the fuck do
you mean?
Speaker 3: How do like, how do we just do that?
Speaker 1: That is such a unique thing. We don't have that
many ideas that would work that like that.
Speaker 2: So I mean need organic growth you cannot manufacture it?
Speaker 1: Yeah, I mean I don't. I think they're back to
where we've said Sony's been for a while. Their big
games are going to continue to succeed, and they'll probably
grow in terms of just sheer revenue at a steady clip,
but they won't keep up with the cost of those games,
and so they are looking for other ways to find growth.
That was going to be live service games. And now,
you know, I think we've said that for a while too, that.
Speaker 2: That's not necessarily our question here around out does fair
games come out?
Speaker 1: Jeff, Yeah, I was thinking about that today, Like, honestly,
that is a really good question. Does it even come out?
I think probably? But I think it has a very
different vibe and feel and pitch, and it's free to
play as hell, and it has a ton of bonuses
for people in PlayStation Plus.
Speaker 3: I mean, obviously gonna need PlayStation Plus one.
Speaker 1: No, it's if it's a free to play game, you
don't need PlayStation Plus to play out a line online.
Speaker 3: But if you get that, get a bunch of bonuses. Yeah,
I don't know. I mean, who knows. Maybe that's the
one that it has the juice, has the magic.
Speaker 1: But if it doesn't, or if it's similar juice to
what Concord has, I would be looking at that game
as an executive PlayStation right now, going what do we
do with this thing. I don't know. Yeah, all right,
those are the big topics of the week. Well, let's
let's hit the super chats. Sean, Do you have those?
Speaker 2: Yeah, I can pull them up in one second year.
Is this the first one? Yes, the first one. I
saw why I came in, so we should have all
of them here. All right, let's go down line. First up,
big fresh story seven says, have you thought about what
you're gonna name your palico in Mosster Hunter? I usually
go with Katrick Bateman.
Speaker 1: I like that.
Speaker 3: No, but I have it.
Speaker 1: But see if I can come up with something.
Speaker 3: Oh some I mean, uh, yeah, I.
Speaker 1: Don't know, so some cat pun. I'll keep thinking about it. Okay,
I'll get back to you. But I name your uh
your cat uh Nico Mumu, Jefferson Grub.
Speaker 2: I knew he had like a million names.
Speaker 1: I was trying to which the kids, and we mostly
just call Himmu or or or they call him Mamu
for some reason. I don't know why.
Speaker 2: I usually go with some like mega man pun. Like
you know, I called Pala mood rush and so on.
Sometimes I call the palako rush. Uh. Maybe I'll call
him Tango this time. Another cat from Mega Mancus Keeping Family.
Sometimes once in a while, I'm feeling spicy.
Speaker 3: Mike me Nady is pretty good.
Speaker 2: That's good.
Speaker 4: And to your point, Sean, sometimes they give like armor
for the palic because it looks like caps character, so
you might.
Speaker 2: Get might one inspired me to do it the first around,
like four all two ones. I think there was a
rush skin, so I was like, oh, yeah, it's rush
he's my pat That makes sense, uh. Number one from
Big Fresh Story seven. Not about you, guys, but I'm
already tired of the press attitude of if you don't
like playing on consoles fuc dummies, Well maybe i'd have
that conversation as a podcast.
Speaker 1: Yeah. I mean, I don't blame you for being tired
of it. You like what you like, right, and you
want things to be the way you want them to be.
Speaker 3: And I think what.
Speaker 1: We're really getting at is at what point is that
the company's problem and what at what point is it
your problem? And I think we're we're kind of teetering on. Yeah,
the company just kind of serve their their customers and
give the customers what they want, and the company going
not making enough money doing that, So now it's your problem,
and you can either you can ignore that.
Speaker 3: I think that's perfectly viable.
Speaker 1: If you are enjoying gaming the way you're gaming, you
can ignore that and that's fine. But if you then
begin having complaints about the way the company is behaving
and the choices that they're making, I think you have
to at some point you have to recognize it's a
little bit your problem.
Speaker 3: That's all we're saying.
Speaker 2: And what also, like I was saying, accept compromise. And
if you can't accept compromise, accept alternatives.
Speaker 1: Get If you're a happy, go lucky gamer that has
no complaints and it's just joined enjoying things, you're not
the problem.
Speaker 2: You're fine exactly, which is where you want to be,
because it's all does games, people games, have fun with them.
From Jeff D appreciate the pod, have a nice weekend.
Speaker 1: Thank you, Thank you, appreciate it.
Speaker 2: Jeff.
Speaker 1: We appreciate this thing.
Speaker 2: Thanks Jeff Yuh from hit Jeff is Alien Isolation to
the unannounced c A game.
Speaker 1: Uh No, I think it's that Star Wars. If I
talked about this before, I think someone else talking. I
think someone else talked about it. I think isn't that
the studio it's making that Star Wars strategy game. I
think it's I think that's probably that. That's been reported
elsewhere now and I've heard about that for a while
and haven't send me things. I was able to full
the confirment, but other people have its seemingly, so yeah,
it's probably that. If there's another game in addition to that,
I have no idea.
Speaker 2: Okay, gotcha from the one and Only. Chris Pratt just
came back from the Nintendo Museum. Still still so hard
from stomping the poopas on the big we Remote.
Speaker 1: Sure. Hey, I get it, Chris Pratt. We all are
just red blooded Americans right there right. Shout out to
Chris Son.
Speaker 2: Always uh from Power Glover, Mike Sarah chatter Hey, want
to share that I have seen two cars in town
with themes. One with a Raccoon City d custom rap
that's sick, and another that is all black sporting a
Xeno morph andalan.
Speaker 1: Utani the evil corporation from the Alien universe.
Speaker 2: Oh that's sick. Okay, weird huh fun town?
Speaker 1: Yeah, that's cool. I like themed cars. I don't know
if I could ever like feel confident enough to do
that myself, but I like it when I see them.
Speaker 2: Yeah, definitely, no one from Hitch. I hope Machine Games
goes back to Wolfenstein, honestly, I mean, yeah, three at least.
Speaker 3: Yeah, I'm listening.
Speaker 1: I hope that after Indiana Jones crushes, they get the okay,
one for you, one for me, and we get to
see uh them finish of course.
Speaker 2: Yeah, all right, don't don't make them insomnia, don't make
them a Marvel studio.
Speaker 1: Well okay, I just oh no, I mean, like just
like working on Indiana Jones going forward or what you.
Speaker 2: Ain't in our Ratchet anytime soon. And I hope we
get wolf In's time. Oh sure, yeah, yeah, I just.
Speaker 3: I don't.
Speaker 1: I'm trying not to get my hopes up that we'll
ever get to see the end of the Wolfenstein story.
But I do have my hopes up.
Speaker 2: Yeah, both in travel studios, both presumably great games, you know,
with the India Jones there, but yeah, hopefully they don't think,
oh yeah, licensed games, this is all you do now,
hopefully not.
Speaker 1: I mean, if this game is as good as people
are kind of alluding to, and I think it has
a chance of selling very well, we'll see the.
Speaker 2: Best possible problem to have. I suppose, yeah, from Cody
Bishop Jeff, what is your favorite Alien TM movie?
Speaker 1: It's a trap because I know in an other show
I said recently, I don't like to pick, but listen,
if I had to sit down and watch any of
them on any given day, I am probably picking Aliens.
But that doesn't mean it's like I like it more
than Alien. They both are great movies, and they serve
different purposes at different times, and I, yeah.
Speaker 2: It's more likely to go back to the action.
Speaker 3: One, right, right exactly.
Speaker 1: I just don't want they don't have to compete for
my affection. They both are great. I don't really have
too much love for any of the other ones. I
kind of like how stupid Prometheus is, but I think
it's a really I gin it's a pretty bad movie
that I don't enjoy watching for the most part. But
I haven't seen Robulus yet, so we'll see.
Speaker 5: You all need to watch that movie. Goddamn, it's a
good movie.
Speaker 1: I will get a chance.
Speaker 2: I won't take it out. I don't go to the
movies anymore, but maybe I won't have a.
Speaker 1: Hard time getting to the movie. So only when Bordlance
comes out do I have Oh.
Speaker 4: My god, I so much to like just blow up
because I want the director to get it, to get
another shot out, to like to continue now. So he yeah,
I think.
Speaker 1: I think it's gonna ge another shot.
Speaker 2: Yeah, Okay, Doctor Ryan, who admitted a fumbled the spelling
in the Super chem I know what he means. Dan
and Bailey have apparently been arguing about who's better a
spelling in Germany a chance with GB's spelling Bee during
B week.
Speaker 1: I think I got a text message from Jan saying
we're doing a spelling bee.
Speaker 2: I think we got some good news story, Doctor Giant
pom So.
Speaker 1: Yeah, well, very likely.
Speaker 3: Yes.
Speaker 1: Dan always wants to do a spelling bee because it's
like the thing that he is very good at his spelling.
Speaker 2: Oh, he doesn't want to do it after I compete
in that spelling I got.
Speaker 1: I got kind of bad at spelling at some point
in the last couple of years. I used to be okay,
ad it was never like a great.
Speaker 2: Yeah, I'm not. I'm not as confident as I used
to be. Jeff right, but let me tell you, twelve
years ago, I was smoked all yeah, got I got
a perfect score in English on the A C T.
Speaker 1: I'm damn okay, okay man, I wasn't.
Speaker 5: I wasn't familiar with your game.
Speaker 2: We'll see how much of that I've retained, right, I'm
looking forward to this.
Speaker 1: It'll it'll be fun. But I did a spelling bee,
I think once in my life, and I think I
got oyster in like third grade, and night didn't know
how to hy in it. So yeah, so I got
I bound bound of that.
Speaker 2: Pretty quickly comes from an oyster.
Speaker 1: Didn't think about it. I just didn't think about it
that hard. I didn't uh you know what of all
the things because I was like we would uh. My
teacher hated me and she would hit me up against
the uh the kid who had a ton of like
tutoring at home for like uh like, hey, we're gonna
do flash cards and math and stuff. And I was
very good at like processing it and doing it quicklier
than anyone else except for him because he had it
all memorized. So she would always put us together and
I would crush anyone else. But it's like so I
would always be like almost beating him almost, but it's
like at a certain point I couldn't keep up, so uh,
but I was pretty good at like stuff like that
math and but spelling math.
Speaker 2: Was my weak point. You know, there's always there's always
a seesaw there in your subjects.
Speaker 1: Not a great speller, but I was okay, I was fine.
I think I think I will do respectable and then
I will beef it on something easy.
Speaker 5: I didn't know. I didn't know I Sean had that
calling him.
Speaker 2: So again, Dan's gonna give me something so random for
the first word, I'm just gonna.
Speaker 1: All right, And I'm like, I think Dan and Bailey
are both actually probably very good speller, So I'm looking forward.
Speaker 2: To this cool from all you assuming mes been having
a great time with Steve World Heist too, and just
wanted to give a shout so it's not buried by
other good games. As always love the show.
Speaker 3: Thank you Mex.
Speaker 1: Yeah, I started it, I enjoy would have played of
it so far, and it's getting buried by other games
because I'm just busy with so much other stuff.
Speaker 2: That's just that was a fun little GB places we did.
It seemed like an interesting game where if I had
more time, I might check it out.
Speaker 1: But yeah, it's sam It's one I want to be playing.
I think Dan said he was going to be playing
on the plane and in Germany. So maybe I'll come
back and have some stories about it, and maybe that'll
get me back into it. But there's again, there's just
so many things I got to be playing. There are
coming out soon to talk about. Maybe I could pass
some of that and come back to it, I hope.
So I enjoyed what I played.
Speaker 2: From Wes Dietrich, I believe that would be I feel
like game pass and exclusivity windows have slowly eroded consumers. Fomo, Xbox, Slash,
Sony should just release everything everywhere day one, And I think,
you know, you're talking to PC gamers here. In an
ideal world, everything would be everywhere day one.
Speaker 1: Yeah, it's like, you know, we we're clearly like you know,
the gravitational pull is point in that direction. We're not
fully there, we're probably not even close to like that
being the case, but we're closer than we've ever been,
like at least more more like that than ever.
Speaker 2: For single player of games, you know, they're still going
to keep them, at least exclusivity windows to try to
like get right.
Speaker 1: It's gonna be a windowing system, right that like just
like movies, like, you know, they go in the theaters,
and they they did, like during the pandemic a lot
of companies. So I just tried putting those movies at home,
and they're like, you know, we made a ton of
money put them in the theaters. So we're just gonna
go back to doing it that way and have a
window system. And now, guess what, the windows smaller than
ever to the point where even super successful movies in
the theater are at home eight weeks later. So like
it will just be more compressed and there will probably
still be some windowing, but for the most part, Yeah,
it's moving in that direction for the most part.
Speaker 2: Yeah. From Kaiju Kyle, do you think Resident Evil will
ever go space? Would it be similar to Dead Space?
Umbrella Corporation gotta have a space station, right?
Speaker 1: I think they do an event. I think there's at
least a segment in one of these games that goes
up to space or something. I feel like Code Veronica
might have almost had done that at one point, but
not quite.
Speaker 2: Which one would have been six got like pretty high
in the atmospheres on the right, might have been five. Yeah,
it might have been five where they're like battling on
airplane or something.
Speaker 1: But there's a chance. I think, I think it happens eventually.
Speaker 2: Let's go to let's go can you reach for that moon?
Speaker 1: Yeah?
Speaker 4: Damn, oh my god, let's.
Speaker 2: Go from Zoomer. Amazon game publishing are forever a failure,
past president future, and they should give up.
Speaker 3: Yeah, I mean.
Speaker 2: Their nibors are there though.
Speaker 3: Yeah, I mean in terms of like me caring about
their games. I guess if there were children my dad,
I don't Yeah, sure.
Speaker 1: Maybe I think that they had a lot of anime
games they were bringing from Japan and releasing here. Is
that kind of or maybe it was China and they're
releasing them here. I don't think those did much, but
they've said recently like they're gonna that's not all they're doing.
Speaker 2: Oh right, Christ the most Yeah.
Speaker 5: Yeah, it's been out in Japan.
Speaker 3: Been out for years overseas.
Speaker 5: Yeah years, make a couple of months.
Speaker 1: I guess, not not years. Okay. One of those games
that they were publishing, though, had been out for a
long time and they were finally bringing it here.
Speaker 3: I just remember the time.
Speaker 2: You might be thinking about Lost Art because that was
like out in.
Speaker 1: And then yeah, yeah, okay, fair enough.
Speaker 2: From our buddy Beyond chard Wolf, when do y'all think
other souls likes will reach from Sauce level? It seems
like other souls likes are perpetually stuck in the low eighties.
Speaker 1: Never Yeah, I mean probably never, because like they sort
of lead in terms of like with new ideas and
really nail that stuff. But you got, I mean low
eighties for a bunch of games that are trying to
be like something else, it's definition really really good. I mean,
I'm just like trying to like find the last game
for my Fantasy Critic right now, and look like, I
don't think anything's going to be in the eighties for
the rest of the goddamn year from the games that
are left on the list to choose from, it's really
hard to get there. And I was looking at like
the top games so far this year, and it's like,
after like the first three or four, you're immediately getting
into like almost the mid eighties on Metacritic or on
Open Critic at least. So yeah, look, that's they're gonna
keep getting better. They're going to approach it, but it's
gonna be like that that curve that never quite meets it.
Meets that line, it's always going to be getting closer.
I think we're going to We've seen that with a
handful of these games now that but like people are like,
this is almost as good as a frump Soft game,
and they had not said that about many of these
up until that point, right.
Speaker 2: And I think, I mean, this is super negative way.
I think there may be a slight reviewer bias if
we're just talking about reviewer review scores, where like lies
a P I think deserved a little bit better than
I got. I think it kind of got the shaft
for being a soul's like.
Speaker 1: I think people will soften on that and they'll be
actually looking for more variety in this because I think
at one point From is doing it and people are like,
you're encroaching on From, And I kind of just want
this from From because one it makes From feel more special,
which we talk about that episode now. People like things
that feel special, And two you're kind of distracting me,
and I don't want to have to play this as well.
I don't want to have to carry about this as well.
It's a defense mechanism, but people are going to be
looking for that stuff because it's just going to be
a genre that people want to be playing around in,
and so they'll be more open to those games being
different and trying other things.
Speaker 2: Yeah. I think the more it becomes a genre and
less of a comparison, I think the more we'll see
people open up to that a little bit.
Speaker 1: Right when it stops being doom cloned, it becomes first
person shooters.
Speaker 2: Yeah, yes, it nailed it. Yeah. From Connell Wood, the
winning move is a PC and whatever Nintendo has. And
that's why I've been for a best really almost my
entire life. But like seriously, seriously for the past ten
or so years, you know, since like the beginning of
the PS four generation.
Speaker 1: Yep, same here, that's when it happened to me when
I was like, yep, this works for me. Even though
it was when it was mostly the we you still
it still worked for me. Before that, I was very
happy with the Xbox three sixty that it was a
very good generation to be kind of online and playing
games on there, and kind of it feels like a
special time it's gone in terms of being able to
hop online and meet somebody and having them become lifelong friends.
And I'm sure people still do that in a million places,
But for me, that's that's when that happened, and it's over.
Speaker 2: Yeah from nintend Derek. When Microsoft Slash are decigned to
what games to bring multiplatform, how far back are they looking?
Is early Xbox one or even three sixty stuff on
a table for PS five? Is PS three, PS two
stuff on the table for PC? I think if we're
specifically talking about like Microsoft, I think Microsoft anything is
on the table because they just want to get everything everywhere.
And then on the flip side, PlayStation being more selective,
it's if it's going to PC, it's kind of anything goes.
But roughly they seem to be going with like for
first party stuff like a one year window.
Speaker 1: Yeah, I think this is like I think Sean's exactly
right up until it's like it becomes a pragmatic issue
where it's like, do we have people actively working on
this game that makes it easier to port it so
then we'll do those games. And if it's a matter
of let's go get whatever code out of storage so
we can have someone like that's there's a that's a
different thing, and it requires a very concerted, specific, targeted
effort that doesn't happen very frequently, and so I think
everything's on the table for both companies in a lot
of ways. But then the pragmatic just the process of
making that happen is going to be more challenging the
older the game is.
Speaker 2: Yeah, I think they're not. That's a very good point
because I don't think they're specifically following a strict code
in turn, right, I think it is more like.
Speaker 1: Pathively resistance, right right, Like so many body.
Speaker 2: Nixes for a reason, they want their games on it, and.
Speaker 1: They've got to. I'm sure they've a backlog of stuff
that they're going to work toward, and at the same time,
more new games getting added under that pile at all
times that will take precedent and take priority.
Speaker 2: They always have to just consider, Okay, well do we
have the bandwidth to do a console and PC version
at the same time, or do we port it. If
you're porting, you do need like at least a year,
which is probably why you've seen a lot of these
PlayStation games come out a year later, just because you know,
that's that's a nice advertising, easy way to advertise your
exclusivity window. But also that's what you need for like
people to actually pourt it over So yeah, I don't think. Oh,
I don't think they're following strict rules with that one. No,
another one from Hits coming in here. I'm praying Remedy
buys the rights to alan Way too and re releases
on Steam. Never going to use egs because I'm lazy.
I'm never going to use egs because I have zero
faith in ownership over there. We talked about faith earlier
and like, look again, you'll known anything digitaly, but I
I have a lot more faith in Valve to keep
my account going for longer.
Speaker 1: You know that's right? Yeah, I don't know. It feels
like in the long run, it'll end up on Steam
just by again gravitational poll like the Forces would just
ended up there. But it doesn't feel like that's gonna
happen soon. It's a shame because that's definitely one of
the things holding that game back from making back its money. Yes,
I hope Epic understands that the publisher of those games
of that game, and and it's like factoring that into
its decision to continue funding games from Remedy. But it
would be a lot easier if it just made that
money by selling games to people on Steam.
Speaker 4: Yeah, I'm really good at recommending stuff to people, but
I take pride on that. Yeah, and I and I
told my friends you had to play these games, and
I never failed them. So like, they are going to
play this game. But it's on EGS and that's like
the tallest area I haven't encountered recommending stuff to people.
It's like, if it's on they're not gonna play.
Speaker 1: Like God, it's human nature. People do not like doing
things out of the the dev eight from the norm.
Speaker 2: They like what they like exactly. That's kind of the
theme of this episode. Let's see here. Next up would
be l grugg What happens? First, Mike gets canceled for real.
This time people realize that you shouldn't play co op
games with Jeff or that's all the blowout.
Speaker 1: I think it's it's overstated my uh my problems playing
co op games. They stand out.
Speaker 5: To the enemy team we're well to win.
Speaker 2: That's right. I forgot about that, you goofball. You I'm
trying to a little nicer in my language.
Speaker 1: You knucklehead, didn't seem too bad.
Speaker 3: I was just kind of testing things.
Speaker 2: That everybody go look at the videos that Jeff has
been posting a Twitter of that. You know that that
GP players we did for August was a very good
wa playing Murky Divers and Pilgrim.
Speaker 1: Yep, there was a lot of fun moments in there,
and it's uh go check out, check out. I like
sort of skated by unheard.
Speaker 2: By putting us in harm's way physically.
Speaker 3: Listen, I did.
Speaker 1: I didn't put anyone. I just let it happen that
I heard.
Speaker 5: That somebody got sucked and swallow.
Speaker 1: Yes they did.
Speaker 2: Yes, go watch the entire stream or if you don't
have time, I check out the clips on Jeff's Twitter.
That's good stuff from Raymond ocdall.
Speaker 1: If sorry, Nicky and chant, Yes I did.
Speaker 2: Are hardware price cuts ever going to be a thing
again once last jen hardware goes away? Is it just
mobile maybe cloud for entry level of gaming?
Speaker 1: I mean no, you got it? Like, who's still buying consoles?
It's you know, there's more of us than ever, but
we're spending more money than ever. It's us suckers. It's
the people that are the most into this. It is
a hobby for the most extreme. And again there's a
lot of us now, but they make their money by
selling the same stuff to us over and over again,
and they don't make as much when they drop the
price because they make money from us buying you know, software.
But then the way that they can circulate more hardware
into the marketplace is by getting us to buy a
new one and maybe giving the old one away, selling
the old one on the secondhand market or something like that.
And so it behooves them to always keep it at
that same price because then they maximize the amount of
money they make from us, the people most likely to
buy that hardware in the first place, and then also
most likely to buy it five years into the generation
when they put out a two terabyte model for six
hundred dollars. So no, if the price the price cuts
are done the most part on the.
Speaker 2: Flip side of that as well, components are necessarily going down.
Speaker 5: Right.
Speaker 3: Prior to that, supply construct or supply issues were a
huge issue.
Speaker 2: Yeah, prior to this generation coming out. I know that
Xbox told the Digital foundry guys there probably will not
be an Xbox Series X Slim because we don't see
a path to making that. Like, we've made this as
small as we can with the components that we want
to put in here. What is your slim it's the
series s that is your point console that is, you know,
cheaper for us to make, so cheaper for you to buy.
But like the Series actual basically probably will be what
it is for the remainder of the generation.
Speaker 1: I think that's I think you're absolute right, and it's
a good point. But I think it also speaks to
the same thing where it's with that n Xbox One
in PlayStation four, they're like, let's not spend a lot
of money on making these systems. We don't know how
people are going to be about console consoles going forward,
so let's save some money. And it's like, oh, what
they really is they should have actually taken more time
making that hardware better, because they there was just going
to be people who deeply cared about those consoles behind it,
and there was a lot of them. And so the
next time around, they're like, let's absolutely maximize everything we
can with these systems right out of the gate and
make them as good as possible. And again, because we
know who we're targeting now, and we know that they
have enough money to justify that decision. But what that necessary,
you know, that makes it necessary to keep the price
high for the entire generation, and they also discovered they
could successfully keep the price high.
Speaker 2: Yeah, the previous why not, Like the only reason you
will like with the PS five, we see the PS
five slim because they just got better at cooling the
PS five. It's not because like the PS five necessarily
got cheaper to make.
Speaker 3: This happened.
Speaker 1: This happened in GPUs as well, where it's like they
got very good at like getting the most out of
every single one of these chips and binding them to
such a minute degree that they have the ties and
the supers and they're able to kind of sell you
the same thing over and over again. So it's not
surprising it happened with consoles.
Speaker 2: Too, right, A number one from Zoomer coming in. Execs
think people must be constantly looking for games to dump
time and money into, because there are people who do
that for some games. I mean, yeah, that's basically what
the live service games are all about.
Speaker 1: Right, yeah, right, the people are looking for a hobby
gaming is and you know that's it's successfully happened. And
you know, we've talked about that manion times where it's
like now now there's enough of them, it's very hard
to break in so yeah.
Speaker 2: Edgar moreno, Jeff, do you have the new and Burnik? Also,
my audio technic m X finally broke after ten years.
What's the new go to for you guys? I like
earbuds as you can see.
Speaker 1: Yep, I h I think I'm gonna get the earbuds
that Sean has because we're talking about that, you know.
Speaker 2: And these are the what Crinicle worked with some team
to do these zero twos. These are called you look
at Amazon, look like zero two earbuds, You'll find them
pretty easily. But yeah, yeah, Chai Fi as it's called,
you know, Chinese high fi is getting really good at
making the earbuds that are fan fantastic. So that's that's
what I recommend personally, at least.
Speaker 1: I don't have the newest and Bernick if you I have,
I have the the the GBA one, the the sp
one that flip up, but I think I think they
released one more since then. I don't have that one. Okay,
A lot of Ambernick stuff has been using the same
chip chip set for the last year and a half,
and I'm kind of waiting for the next thing from them.
I did think that that new Retroid pocket with the
four x three screen and the O lead screen looks
pretty promising as long as it's able to pretty easily
play GameCube games and isn't like three hundred dollars.
Speaker 2: Oh yeah, this's the Retroid pocket many yea many.
Speaker 1: I think it's the follow both.
Speaker 3: And they just they just did that.
Speaker 1: That was just yeah, that was just today.
Speaker 2: So yeah, and they confirmed I think. But they did
confirm those screens of four y three O lead, which yeah,
that's fair.
Speaker 3: Yeah for real.
Speaker 1: And if I could play every GameCube gallon on there
that runs on Dolphins successfully, then yeah, I'm kind of
kind of into it. It's a relatively small screen, but
I'm fine with that.
Speaker 2: From Passel of Hogs four twenty, Will there be a
Best Bees in Video Games draft?
Speaker 1: We gotta do that somewhere next, I think, yeah, I
think we did talk about something like that. If not,
if we can't justify a full draft, we can at
least do them ount rushmore. But we'll have something for
BCR next week or something. Yeah, wait, it'll be b theme,
don't worry.
Speaker 2: Yeah, uh WILLO Davis? How many copies of Skyrim do
you own? I just hit five?
Speaker 1: Sick dude. But Uh, yeah, I'm pretty close because between
I definitely got the three sixteen PC versions right away
because I remember transferring my save from three sixty to
the PC so I could use mods, and that was
three sixty, and then I definitely got it on another
console and also the switch that's four, and I got
the VR versions, so that's five.
Speaker 3: I think it's probably five.
Speaker 2: Zierra.
Speaker 3: I like Skyrim a lot. That's it's a fun game
to just get lost in.
Speaker 2: I think people know this by now about me, but yeah,
not much of a Western RPT.
Speaker 3: Yes, is there one that's like most appealing to you?
Speaker 2: Cyberpunk? This last?
Speaker 1: Oh that's true?
Speaker 3: Remember things you said, Wow.
Speaker 2: That was the reason you beat Mike, So I thought
you might remember that one I should have? Yes, uh
jd camp. Will Honey Pop be streamed for b week?
Streamed no play?
Speaker 1: Yes, all the time.
Speaker 3: It'll be homework. Everyone will get sent home with that game.
Speaker 2: As I see in the chat, Rachel will be playing
it on our behalf, no doubt. What bees honey.
Speaker 1: Oh honey sure? Okay, yeah, it's spelled different so I
didn't know.
Speaker 2: Well, the name of the dev is also honey pot,
so you know there you know the name of the
dev all right, continue, dude, I bought two other games.
How would I not know about this point.
Speaker 1: It's not it's not exposing yourself if you just say
it out loud with your whole chest, that's right.
Speaker 2: I'm gonna hide my porn like, oh yeah, there's no
shame here.
Speaker 1: Yeah, come on.
Speaker 2: Yeah. And then the last one, last one here. I
don't know if you ever heard of this guy, but
from Colt Eastwood at cult our Xbox fans overreacting to
India Jones's small exclusivity window, and what do you think
of about being in our first party game at thirty
f ps at launch if you want really detailed in
full on this goal we did talk a lot about
at the top of the show.
Speaker 1: But yeah, that being said, I mean, I don't mind
about being thirty frames per second on at launch on
Xbox consoles because I've made peace with that. I know
that's where things are at at this point in the generation,
and I made peace with that almost like a year ago,
because when we started hearing about Starfield. As far as
do I think Xbox fans are overacting Ana Jones, Yes, yes,
because they've been trying to say this is kind of
where they've been heading for a long time. But that
doesn't mean I don't get it.
Speaker 3: I fully get it.
Speaker 1: It is I think it's a tantrum, but it's a
tantrum I understand. It's similar to kinds of tantrums I've
had when companies make decisions I don't like. But this
is it. This is what's happening. This is the reality.
I mean, I think it is rude to say this,
but I'll say, toyhow get used to it? This is
just how it's going to be. And I think we
had that conversation seco form one of these super chats.
You can decide when it's your problem, when it's the
company's problem, or or you have to decide at a
certain point when you're going to recognize that some of
this is the problem of like how do I feel
about the decisions this company's making, and when do I
take ownership of that and change my either my behavior
or how much I care about it. I think at
the end of the day, most people will get to
play that game, and if it's very good, a lot
of these anxieties will disappear. I think really what people
are getting at is they're sick of these games, getting
hype for these games and then not delivering. If it
just delivers without any caveats, I think a lot of
these worries people just disappear and people will be happy
that the game is awesome. So as with most kind
of like puddle news situations, this isn't exactly that it's
not a concern about the game, but like a decision
of the company, but is similar in terms of people
just want the game to be good, and they're building
up in their mind and they wanted to be like
crushing when they're in their list of war on Twitter.
And really what that comes down to is they're they're
they're getting excited about the game and they wanted to deliver.
Speaker 3: And if it does that again, I think it all
all this stuff will just disappear.
Speaker 2: Yeah, Like the short version of that conversation we has
change is scary, but changes the way. Y gotta get
used to.
Speaker 1: Yep, absolutely, yeah, right, And the reason I'd say this,
I got used to it, Like that's I went through
all this, and but I did it quite some time
ago during the last generation when I went to PC
in like twenty fifteen or whatever.
Speaker 2: Yeah, if you can get used to it. In twenty
fifteen when play Anywhere was announced, like, I don't know
what to tell you like that, right, yeah, the situation
has changed. And that's this is the natural extension of that.
Ye well that is finally after the Super Chess, you
know aboutely with everybody chats hop on topics anytime we
got people come with the super Chess. Thank you everybody
for listening and chatting and.
Speaker 1: Thanks for a good show. So I really I really
appreciate everybody. All Right, we're gonna take a quick break.
We're gonna come right back. We are gonna do our
our decision of the week this week. It's a game.
Speaker 2: So I have a little game, a little game to
squeeze in here.
Speaker 1: I will get it set up, be right back after
this and we're back.
Speaker 2: And what what is this?
Speaker 1: What is this mean?
Speaker 3: Totally innocent game? He he he he he he six
he's and that.
Speaker 2: He is a little something that friend of the show
Beef Hammer has cooked up for us.
Speaker 1: Jess, this is what you wouldn't tell me what we're
doing because it's it's gonna annoy me.
Speaker 3: No, all right, come on, just get.
Speaker 2: Everybody. Welcome to grub Brain Academy by Beef Hammer Executive
produced by the Uncharged Ball, inspired by Captain Toad.
Speaker 1: Because you see, I think, beefvver you did tell me
at some point there was game just for me. Yep,
this I forgot that until this moment, and I'm gonna
I feel like that's gonna be a theme in this one,
my brain being.
Speaker 2: Bad, because you see, Jeff, inspired by Captain Toad, you
forgotten not only have you played Captain Toad, you reviewed
Captain Toad. As video viewers can see from this review headline,
Captain Toad treasure trekers Nintendo's cutest risk ever that you
published over on games Beat.
Speaker 1: Nonsense.
Speaker 3: That was just a bad headline.
Speaker 2: Well, what we have here, Beef has devised the game
where Jeff, we have a nice list of games. You
need to tell us if you reviewed them or not.
Speaker 1: That's okay, all right, fuck off? All right, let's say
how many Captain Toad situations could I possibly have?
Speaker 3: And I don't want to know something.
Speaker 2: I guess we'll find out. So Christian, if you could
just like you know, you keep track of all my
points he gets on the board here to night. I
really appreciate that, all right, Jeff, you're ready for round one?
I guess all right. First, we're gonna go down curriculum.
As I explained, beef Hammer has collected several games beat
reviews from both Jeff Brubb and other authors in your vicinity. Jeff,
you just have to remember, did you play and review it?
We have two rounds games Jeff probably remembers exist, and
then round two is games Jeff, maybe you forgot about.
So we're gonna start.
Speaker 1: Yes, if I get them all right, this is gonna
be a very boring game. It's like, oh, he just
he did remember? So that's the riskcore running now, I know,
not much of a risk.
Speaker 2: I'm risked at all. That's why we're confident about this one.
So starting off, we are going to begin round one
with the classic ballan wonder World. Jeff, did you review
Ball and wonder World?
Speaker 3: This one is an easy one because I do remember.
Speaker 1: We made a big point of reviews editor Mike Manati,
who forced me to play this game so I could
review it. Now, did I write a review?
Speaker 3: I think I did?
Speaker 1: I think I play? I mean, listen, played that game
and didn't write a review?
Speaker 2: Starting so strong here?
Speaker 1: If I played that game and didn't write a review.
I gotta I gotta assess some things. I gotta look
at some things in my life if that, If that's
what happened, but I'm going to say, yes, I did
actually write a review. I think I kind of remember
giving it a really low I think we're doing a
five star system.
Speaker 3: I think I gave it a one out of five.
Speaker 2: I think I hate that took you that much to
remember to give one of five, because that was like
your brand for side.
Speaker 1: I agree, all right.
Speaker 2: Jeff's headline was Bell and wonder World a prolonged exercise
and frustration.
Speaker 1: It's really long too. Yes, God, it's a bad game.
I can't wait to make someone else play that on
on Blake Club. Eventually almost forgot the name of Blake Club.
Speaker 2: Oh you gotta give it back to Mike at this point, right,
I think? Yeah?
Speaker 3: I think so, though I think making damn playing could
also be funny.
Speaker 1: But yeah, we'll see true. I just I don't have
a situation where Mike ends up kind of liking it
because John Linneman says he likes it and it's that's
the great.
Speaker 2: A lot of like retro people are like, eh, this
isn't like great, but it's like it's fine.
Speaker 1: Yeah, that's John's greatest character flaw, by the way, is
that he fast bound Wonderworld.
Speaker 3: I'll say that to his face.
Speaker 2: Love you, John. Game number two, Horizon zero Dawn.
Speaker 3: Okay, I.
Speaker 1: I mean, I know I've never beaten this game, so
I'm gonna have to say no because that'd be crazy
fun ethical.
Speaker 3: I think I know what that game is.
Speaker 2: Does a joke?
Speaker 3: That's a joke for as much as I played it.
Speaker 1: Yeah, I think I know what it is, but I
don't think I reviewed it.
Speaker 2: Okay, correct. Mike Manati reviewed Horizon zero Don. That's when
you guys were on one hundred point scale. He gave
it an eighty seven.
Speaker 3: Okay, he said, Jesus, Horizon.
Speaker 2: Zero Don joins on charting God of Wars an iconic,
so the franchise, which is hilarious. Concerning how much you
guys are haters of it?
Speaker 1: Now, I would I would be Yeah, does he still
think it's an iconic franchise? He might, he might say technically.
Speaker 2: He's cooled off. He's more like me where he's like
I think those games are fine.
Speaker 3: But yes, he's not like one of the haters like
the rest of the Giant Bomb.
Speaker 2: Like the rest of Yes, like me and Mike were like, yeah,
those games are fun.
Speaker 3: Yeah, exactly.
Speaker 2: Anyways, game remember three the Witness, the game you've talked
a lot about. But did you review it? Oh? Be
if this game is so video or sorry, audio listeners,
you have to check out the video for his one.
Oh my god, that looks O.
Speaker 1: This is tough.
Speaker 3: I did a lot of I like, did like guides
for this game.
Speaker 2: M m hm, so.
Speaker 1: Like I was playing a ton of it.
Speaker 2: M hm.
Speaker 3: I must have done a review now and it's not
my final answer.
Speaker 2: Hold on, we're holding.
Speaker 3: It'd be like kind of I.
Speaker 1: Love this game, but I don't remember what I gave it,
So it's like that makes me think maybe I didn't.
Speaker 3: But oh man, okay, wait wait what does he mean
round one? Game three? How many rounds are there?
Speaker 2: Who knows? Jeff? Who could say?
Speaker 1: Okay, what the hell?
Speaker 5: Uh?
Speaker 1: I'm gonna say no, I'm gonna I didn't review it.
I'm gonna say I didn't review it because I can't
remember what it gave it. Why would I just like
assume my I'm gonna say I didn't review it? But boy,
am I really not sure.
Speaker 2: And the correct answer is Gayes meats Mike Manati.
Speaker 3: He reviewed it, he gave it up. Man he can't
appreciate real.
Speaker 2: Gave it a seventy out of one hundred.
Speaker 3: It'scause it made him feel stupid.
Speaker 2: Come on, Yeah, how's a feel when Mike min I
doesn't appreciate game you like?
Speaker 3: No, it hurts my feelings.
Speaker 2: Yeah, he said, The Witness makes me question why I
play hard games. Boy.
Speaker 1: I love that game, that's said, mostly because it made
me feel very smart.
Speaker 2: So yeah, all right, Next up the order eighteen eighty six.
All right, we're starting to starting to go back there.
We're starting to scratch the back of your brain a
little bit. Right.
Speaker 1: I feel good about this one because I've told this
story a bunch of times on the podcast that I
think I was gonna give it an eight out of ten,
and then I chickened out and gave it a seven
out of ten, and I always regretted that, and I
want to go back and give it an eight out
of ten. So either I'm making that up or I
did review the game. So I'm gonna say, yes, I
did review the game.
Speaker 2: We exposed Jeff Roup.
Speaker 1: Yeah, I would love to. I would love to.
Speaker 3: Honestly, that would rock.
Speaker 2: Okay, all right, correct answer. You did review it, and
you did give us.
Speaker 1: Seventy out of one hundred. Okay, I said seven out
of ten. I think I was Yeah, I think I
never really used the whole hundred points scale. I was
like seven or eight.
Speaker 2: Twenty fifteen. You said it's the best game from ten
years ago.
Speaker 1: That's true, that's that's and that's like I remember playing
it being like this. If this came out when Resident
Will four came out, this would have been like amazing,
Like people would have lost their mind for it.
Speaker 2: So yeah, okay, okay, Game number five, pegl.
Speaker 1: Two, Oh, I have no idea. Oh no, this is
a this is going to be a straight up guest
no matter what. I really like pegl one. So I
imagine I would probably be pretty excited for this. Maybe
I would have been like, but that doesn't mean I
necessarily saw it, because what would happen is I'd be like, oh,
I'm excited for this, I want to get review copy
and then get busy doing other things and never actually
do the review.
Speaker 3: That would happen a lot.
Speaker 1: We didn't have a huge team at Game Speed right,
I'm gonna say I I'm gonna.
Speaker 3: Say I didn't. I'm gonna say I did review it.
I did review it.
Speaker 1: Final answer, that's my final answer. But I'd say that
is fully a guess.
Speaker 2: And the correct answer.
Speaker 1: Is that you did reveal Okay, all right, I was
a flip of the coin.
Speaker 2: Eighty of one hundred you gave. You said Xbox One's
Pegel two is still the game equivalent of popping bubble wrap.
Speaker 1: No, that's true, man, that's true. That's a good viewer.
Speaker 2: Yeah, this guy. Game number six is Neck too, huh.
Mark Serney's own his baby.
Speaker 3: This one feels very much like have I even played
Neck too?
Speaker 2: Okay? Okay, good started?
Speaker 3: No, I almost say I didn't review this one.
Speaker 2: No Neck.
Speaker 1: And like to be clear, like with all this stuff,
like I'm going on vibes that my brain is giving me.
This is like not remembering anything concrete. This is not
like like, oh cool, I can picture the headline or
the score on my head some of them, yes, but
for most of these it's been just like can I
do do I hear any echoes in my brain from
remembering the review?
Speaker 5: Now?
Speaker 1: I don't feel I still don't remember that for Captain Toad,
and I feel the exact same way about this.
Speaker 3: So who knows. But I'm gonna say no, I didn't
review it.
Speaker 2: You did not review a final answer, The correct answer
is that you did not.
Speaker 3: Okay, all right, I think I.
Speaker 2: Did it. You are so far so eighty eighty of
one hundred. Anthony just said nack to review it.
Speaker 1: Rocks Anthony, Oh man, I love Anthony.
Speaker 2: All right, Well, Beef says, hopefully Jeff passed round one easily.
It might get harder with round two games. Jeff maybe
forgot about a perfect score so far.
Speaker 5: I don't six out of six.
Speaker 2: I don't like that.
Speaker 1: I'm so known that it's like that he knows that
those are the ones that will be easy for me
to remember, and now he has the ones because I
I don't know if I know myself as well. So
this is upsetting.
Speaker 2: It's been around here like as long as I know
so I only knows you pretty well too. Absolutely, Okay,
we'll see how well he knows you. Round two, game
number seven is battle Born. Did you do Randy dirty?
Speaker 1: Was what he says. I can't believe you guys fucked
me on this. It's a game Informer. I should get
that tweet printed out and framed.
Speaker 2: That deserves to be framed. Yeah, right next to the akaruga.
Speaker 1: Yeah. Uh, I don't think I reviewed this game. I
don't know though, but I don't. I don't think I
reviewed this game.
Speaker 2: The correct answer is no, you did, not honestly.
Speaker 1: But hey, shots a cereal Okay.
Speaker 2: Yeah, seventy hal one hundred. It's a fun blend of
mobile and shooter, but it buries its potential sounds.
Speaker 1: Right for Yeah, yeah, definitely the concord of its time.
Speaker 2: Game number eight.
Speaker 1: I've never played Pire. This is this one's He's well,
I don't remember playing Fire. I'm pretty sure I haven't
played Pire because I was it was a little bit
more cooler on a lot of was not super Massive
super Giant, Thank you super Giant until Hades. Uh and,
like I enjoyed Bashing by Name, finished Bashion and so
everything kind of between Bashington and and Hades, I was like, yeah,
I really liked the way those games look, but I'm okay,
I'll wait until people are like telling me I really
have to play this. And there was always some like
back and forth about all their games and again until Hades.
Now I'm like curious to go back and play all
these games because based on how much I love Hades.
Speaker 3: But I want to say, no, didn't.
Speaker 2: Review hire pretty compid in that and you did not?
Speaker 1: That was that's the basketball one? Like they're like Spirit Basketball, Okay.
Speaker 2: Something like that. Eighty five hundred rpg. Dodgeball is as
stylish as it sounds.
Speaker 1: Okay, interesting, all right?
Speaker 2: Game number nine code name Steam.
Speaker 1: Oh man, okay, three DS.
Speaker 3: I one of my first e threes.
Speaker 1: I got invited to like a special Nintendo room for
an announcement and it was this. I was like so
excited and I know idea what was going to be.
And then frankly, when they showed this and it was
like Intelligence Systems has a new strategy game. As someone
who really liked Advance Wars and it was into Firewoman
at that time, even I was like, yeah, okay, this
sounds great now. I know I played it. I know
I didn't like it.
Speaker 3: I actually go did I actually go through with a review?
Speaker 1: I don't know. I don't know. I keep talking myself
back and forth right now in my head where it's like, yeah,
I kind of like remember forming that opinion that I
don't like it, But did I did? Did I do
that and then actually write it down? And I think
I I think I remember like comparing it in my
head to like Paper Mario Sticker Star in terms of
like being really disappointed with it. But I don't remember
like finalizing a score for this game, which I usually
do with with the like these. That's like the point
that like I remember the most clearly, and I don't
have that at all for this is I think, I
think my answer is still going to be I think
it's still gonna be Yes. I think I did review it,
but that is like kind of based on again, just
some vibes in my brain, and that's it.
Speaker 2: Okay, Well, Jeff, you did review it. You did now
like out of one hundred.
Speaker 1: Damn all right, it's a lower score than I gave
a Sticker Star. I wonder if I was, like, man,
I should have given Sticker Star a lower score.
Speaker 2: You said, Code Name Steam is better but still disappointing
with fast forward, Oh, with the fast forward feature, I assume.
Speaker 1: I think I think they were like at the last
minute added a fast forward feature, or maybe I went
this honestly, I could have reviewed it after like a
first update I did that a couple times for some
games where it's like I hated them enough to I
was like, didn't want to keep playing, but then they
changed something like I'll try it this game. The biggest
problem with this game is it doesn't give you any
of the information you need to make informed decisions that
are strategically interesting. And so many games learned either from
this or from other stuff that that actually makes for
much better strategic.
Speaker 3: Turn based decisions.
Speaker 1: So stuff like Into the Breach is so good compared
to something like this, where it's like you're guessing and
it feels like random stuff is happening all the time.
Speaker 2: Yeah, it did feel a little more action than you're
evers like x calm.
Speaker 1: Like and then and then and then it was slow
until it passed forward button. Then that was unbearable for true.
Speaker 2: Yeah, it was. It was like a third person shooter
or butt turb base. Yes, yeah, I can see why
you're come to that conclusion. In our ten is push
Mo World.
Speaker 1: Oh come on, there's so many, Like, there's push Moo,
there's other ones. I definitely played crash Mo. I played
a lot of these, and I liked them a lot,
so I could see myself being like, well, I like Nintendo.
I like to play my Wiu. Here's the reason to
play this, so the wei you.
Speaker 3: Want to think? And so I might have like still
been into this enough that.
Speaker 1: It would have made me do a review, but I
don't remember it. I'm gonna say no, but I think
this is I feel like this one could get me.
Speaker 3: I think this is okay.
Speaker 1: I'm to say no, but I'm like, I'm super worried
about this one. That's my final answer.
Speaker 2: Correct answer is no.
Speaker 3: I don't think Mike Mnatti remembers this. Don't tell on
him anyway.
Speaker 1: I want to ask him if he remembers this, because
I think it always talks about not playing Pushbo, so
oh man, I want to ask him.
Speaker 2: Real bad cool, no one saying anything to him. Yeah,
he gave it a seventy five on one hundred and
said it's almost too cute for its own good, which that's.
Speaker 1: A mic you have, Uh huh man, okay, show that was.
I was really worried about that one because I I
wonder I probably reviewed like Pushmo and maybe crash Mo
and then I and I kind of forget about it
after that, but I was wondering if I still had
some momentum into this game, but maybe not just.
Speaker 2: Not Game number eleven, Tell Tales, Game of Thrones.
Speaker 1: I played these games, I know that, or these episodes
this season, and I liked it. I remember liking it.
I remember liking it more than most people. And it
was always the thing where I the Telltale style. I
didn't think about it much when I wasn't playing the games,
but then when I was, I remembered what I like
about them, which was always the game exists in your
head and and you know the game is going to
work out the way it's going to work out, but
the fact that it makes you feel like you are
making very huge decisions with a lot of gravity, that
feeling is real and that's what matters. And I thought
even this game did that well. And I think because
I have those opinions about it, that sounds like that
process right there. It's like what I was, what I'm
thinking when I'm writing review. So I think I probably
must have written a review, but I don't remember exactly.
I don't remember what I gave it. I don't remember
if I just did that for the first episode or
for all episodes. I have no idea but I'm gonna
say I did review it based on those vibes.
Speaker 2: Okay, going with yes, the correct answer, you did. Okay,
I get it. Ninety four ship ninety four of one hundred.
You said tail Tales Game of Thrones season finale is worthing. Wait, okay,
you at least reviewed part of it.
Speaker 1: Yes, that sounds right.
Speaker 3: I don't know. I bet, I bet that's actually not
that bad to go back. Uh, I don't hate game.
Speaker 1: Well. I like the first season of Game of Thrones
the TV show a lot and then and then I
think it's pretty mid after that. But I was into
it enough to be into this, and I like the books,
and I like Telltale games.
Speaker 2: At least we did, Okay, Okay, Game number twelve, Pokemon Pickcross.
Speaker 1: I would have reviewed probably a Pitcross game here or
there out of like just loving so much of Pitcross
and then Pickcross three D. What would I have been
down bad enough to do a Pokemon Pitcross?
Speaker 2: Wow?
Speaker 3: Well, I just like that's not I mean, I don't know.
Was I that horny for Pickcross?
Speaker 1: I don't know. I'm I think I'm going to say no.
You say no, you didn't, I'm going to say no,
I did not review this one.
Speaker 2: Is the reasoning there? Because Pokemon, Because.
Speaker 3: I'm not, like, there's no memory coming back at all.
Speaker 1: And again that the whole joint joke joke here would
be that well maybe for some of these you wouldn't
have that, and yet you did review it.
Speaker 3: The reason is I have zero memory playing this game,
let alone reviewing it.
Speaker 2: Okay, okay, Well, Jeff, you did reviews Deep Game seventy
nine of one hundred. You said it's two great flavors
that taste only okay together. What the fuck?
Speaker 1: I could not pick this game out of a lineup
other than the fact they would have Pokemon and pit
Cross in it. But uh, no, way, just don't remember
playing it at all.
Speaker 2: I would have assumed you were horny enough for Pick
Cross review.
Speaker 1: That's what I mean, Honestly, that's the only explanation is that,
like I was just like so ready for the next
Pick Cross, and knowing that Pick Pokemon was big, it
would justify spending the time on the review.
Speaker 2: Well it took us a dozen, but be finally got you.
Speaker 5: You need want to destroy your soul, So.
Speaker 1: Yeah, right, honestly, that's right, because I was like feeling
pretty good I'm like, yeah, no, I this is most
of these things are still in there somewhere, and like
they are. They're not fully formed memories, but they are
like I can gesture towards the feeling of playing the
game or writing the review, and the fact that like
neither of those exist for this It's like, oh, some
of that stuff has fully been flushed.
Speaker 2: Oh, I know how you really feel about Pokemon. Now.
Did you ever play twy Princess Pittcross the free my
Nintendo One?
Speaker 1: I don't remember that either, Plice prossa reviewed, and then
they do wash together at a certain point. I remember,
you know, the Nintendo Pick Across, the Pitcross three D
maybe Pickcross three D two, and then the Konami Pitcross
like clone for mobile, and then everything in between.
Speaker 3: It's just like a Pick Cross soup.
Speaker 2: Pross soup.
Speaker 3: Yeah, hey, I'll play that too, Yeah, no, give.
Speaker 2: It to me. Game number thirteen is Agents of Mayhem.
Speaker 3: Jeff Now, I was super into the.
Speaker 1: Saints Row games three and four, uh specifically, and I
remember having any for the developer because of that, and
I thought their writing was really good in the Streets
or in Saints Route four, So I think I had
like hopes going into this game, but it also feels
like one where I would have been so disheartened by
it that I stopped playing it and then didn't like,
I remember playing a lot of it, and maybe I
guess I'm like going back and forward now and I'm
gonna say, like, I remember playing a lot of it
to the point where it's like, well, I might as
well just keep playing it so I can write a review.
This is a really tough one.
Speaker 3: I I'm gonna.
Speaker 1: I'm gonna say I didn't write a review, but that is,
you know, no review, But I could have. There's a
good chance I did.
Speaker 3: I don't know.
Speaker 2: Well, Jeff, you didn't. A wild Appears Games b did
not review it, but Jayba Dan Reikert gave it two
out of five stars.
Speaker 1: Oh true, Okay, all right, man, that woman was going
to really get me too. Uh okay, good, that's yeah,
and that's that's about right. Two out of five.
Speaker 2: Just such a disappointment, and said it may share genre
in universe with Saints Rowe, but Agents and Mayhem is
a lifeless husk of Volition's prior work. That's a good writer.
Speaker 1: Oh Dan crushes it. Yes, absolutely, he's the review we
did a couple months back was really.
Speaker 2: Good, he writes fast, yep, yeah, a lot of experience.
All right, then we'll do it. Beef Hammer's predictions going
into this, Jeff will correctly guess on I love that
he only did some of these bellin Horizon zero Down
Order eighteen eighty six and next to battle Born, Pyre
Code Name, Steam, Pushmo World, and Agents of Mayhem. He said,
you will mess up and feel shame for the witness
Pegel two Game of Thrones all which I think he
felt a little iffy on and poke him on pickcross
so he did successfully call that was Yeah, one.
Speaker 3: That was that was a really that was a targeted
strike from orbit for sure.
Speaker 1: That one.
Speaker 3: That was a good pick right there.
Speaker 2: And the reason we can't tell Mike about push Moo
everybody is because the bonus Beef predicts that Mike completely
forgot they played Pushmo World.
Speaker 1: I really think he does may If we just bring
it up and say, hey, do you remember, he'll probably
be like, why are you asking me?
Speaker 3: So I don't know how we do this.
Speaker 2: Just just text him, just text him.
Speaker 1: Well, if I just text him, he's gonna be like,
why are you asking me to Push More World.
Speaker 3: I must have reviewed it.
Speaker 2: So well, just ahead, just have you ever played Push
More World?
Speaker 1: What if we do this?
Speaker 4: What if we fake in mailbag and we say somebody like, oh,
I'm being this fucking I.
Speaker 1: Have like a quiz for you, like what you give
or did you review these games? And would you give them?
Speaker 4: I've been these old games Allottle, these type of games.
And then we pushed him, Yeah we have a plant.
Speaker 3: Yeah, we'll do a mailbag plant.
Speaker 2: I love it.
Speaker 3: Okay, thank you Christian, you're in charge of that.
Speaker 2: All well. Congratulations, Jeff, you got twelve out of thirteen rights.
Speaker 1: I got a mostly functioning brain. It's close enough, all right,
I get by. It's a high functioning at least. Yeah,
that was a lot of fun. Thanks for doing that, Beef.
Speaker 3: I appreciate it.
Speaker 2: Yeah, that was awesome. I shout us to the person
at the airport who recognized your face on Beef's laptop
while he was working on this before a flight. They
got to talking and when Beef was like, do you
know the user named beef Hammer by a chance? And
they did so. Congress famous in the middle of an
area recognized Beef.
Speaker 1: That's incredible. That's a lot of fun. It was.
Speaker 3: It was it was strange to.
Speaker 1: Get like I, you know, go out around my time
on town all the time and I've not been recognized.
I think, I don't think in Ohio maybe once before,
but then twice in one weekend when I went to
Borderlands and then at we went to a a hot
air balloon festival, and it got I once at each
of those and that was very strange. So yeah, I'm
glad that that is now spreading at the Beef Hammer
as well. You've earned it.
Speaker 2: Definitely, thanks again, be If that was great.
Speaker 3: All right, thanks for doing that. I appreciate that was
a lot of fun.
Speaker 1: But I think we're gonna take one more break and
then we're gonna talk about what we've been playing right
after this.
Speaker 3: And we're back.
Speaker 1: We have some more super chests. We'll get to those
in a second. Let's hit what we've been playing. Let's
start with you Sean.
Speaker 2: Well, let's see. So, first of all, the Pokemon World
Championships were over the weekend, so I was just in
Pokemon mood, played more than I even do of the
Training Card game live, just because you know, I was
watching it out on my TV. And I was playing
it on my phone. That went well together. They did
a community day in Pokemon Go, so I get some belldoms.
If you don't know, do you know the Pokemon metagros
buying a chance? Jeff, He's in smash, so I figure
maybe you no, I'm like medical blue metal guy with
like four legs. I don't know. Well, anyways, I really
want to get a shiny of that metal Pokemon. They
made him gold and silver, so I thought that looked
really nice.
Speaker 3: So neat.
Speaker 2: Yeah, when I went on a nice six mile walk,
you know, Pokemon Go continues to be just mikes used
to walk even more than I already do and get
some but really the game I oh, by the way,
World's confirmed for Anaheim next year, San Francisco a year
after that. Like I'm gonna try to get out both
of the both of those because then milk Jan can
just like make a vacation and maybe some video stuff
of that. Ye id okay, go over Anaheim, like meet
up with Bailey, go like you know, do du a
little traveling, go Disneyland or something like that, and that
would be a fun time cool. Yeah, but yeah, the
main game I've been playing since this was also going
on the past week was the two x KO Alpha Lab.
I know I've talked about it, but.
Speaker 3: I know you guys have been. It seems like everyone loving.
Speaker 2: It, right, Oh yes, Oh yeah, Christian, I've talked about
it before, so I'm you know, I know I say,
but I'm curious how you feel about it.
Speaker 5: I love this game. This is gonna be I think.
Speaker 4: I feel like, oh, I have always have two fighting
games going on at the same time, and the last
time was Fighters and Straight Fight five, then was Guilty
Gear Strive and Streight Fi five, and I think this
is gonna be my my second one when it comes out,
it's gonna be too SKO and Streight Fight or six.
Speaker 5: So it's like I should just love it.
Speaker 4: It's so it's so easy to get in, to get
people who doesn't play fighting games to like team up
and like she was, teach them. It has that that
that thing that has out of combos and you just
like let them choose mash buttons and they shoo. Everybody's
having a good time. You gotta you your friend, you
put you, you put your friends on the the fighting
game grind, So that is awesome.
Speaker 2: She just I love it. It's a lot of fun. Yeah,
I'm curious. Did you did you play like entirely solo?
Did you do a do No?
Speaker 5: I do a lot.
Speaker 2: I did.
Speaker 4: I did do a lot with my homies a new game.
Plus they got me in because I didn't got to
coastal things to them, shoutouts to them. So yeah, I
do it with with them. And I do it with Ermon,
who you will sit on on the Giant Bomb couch.
And he doesn't have a fighting game background, so we
were doing like the autocomb of Fuse and we're having
a good time too with with him. And then I
played with with Chopper with MIAs he is he has
a fighting game background. He goes to evil and that
kind of stuff. Yeah, yeah, yeah, and with him we
did we did like another a different fuse and we
we we cannot. We threw up a little bit of
magic there, like we're trying. We're trying to do stuff
making making stuff happen when you have a lot of time,
because we entered really really late on the on the alpha.
Speaker 1: But yeah, we got we.
Speaker 5: Got stuff going.
Speaker 4: Even even without knowing anything, you can you can do
like the the easy combo and then timing the assist
and she was talking through discore. You can time it
really well and it it kind of works really good,
and I'm like, holy shit, this is the ship. I'm
want to get so many people into fighting games with
this ship.
Speaker 1: So yeah, is it the kind of thing where this
mode or this way of doing two on two is
going to be in every fighting game going forward or
a lot of fighting games going forward, or is this
something that is like you kind of have to build
a game for it.
Speaker 2: You have to build, Yeah, you have to build any
I think if this takes off, which it feels good,
I'm feeling good, but I think it will. I think
any tag fighters at the very least going right, I
had this because this is something that weirdly hasn't been
in many of them, if any, in the past like
ten years. I can't think of like he just got
a mode, but yeah, yeah, like us yeah straight far
across teching, I guess was the last game producing Oh
yeah yeah, but generally it's not in there, and so
it's just Yeah, any game that's designed around a tag fighter,
a Marvel versus Capcom style game for people who don't know,
I think it will have sline like this since I
had more time to play it, I did play some
solos up till then, I had only played duos. Solos
I actually don't like nearly as much, I think because
it is kind of as much as I love Marl
Versus Capcom, I feel like other tag fighters haven't really
done it for me. For whatever reason. There's just something
about like the sauce kind of lacking there just doesn't
feel quite right to me. Me it is just because
I love Marl Versus Capcom specifically so much. But when
I played solos, I was like, yeah, this is you know,
it's a tag fighter, like it is what it is.
Maybe it's just because the magic of duos is there.
It's like one of those things right once you know it,
you can't go back. Because I played even more duos
with my Homieme I FGC buddy and you know, one
of the one of the Call of Duty dormies that
I talk about like that, that's my boy, that's my
homie right there. We played fighting games together all the time,
and so we played two XCO together and it was magic,
like gang on discorder and like just talking to each other,
like Christian said, and just like you know, setting up
for a combo and then okay, okay, get right, get right, okay,
do it now, and stuff like that, and being able
to actively both have control over your character so that way,
like you can, like like Sean Rivera said him when
I talked to him at EVO, He was like, we
want to bring that experience of other Riot games of
working with your team, working with your partner, whatever it
may be, into a fighting game, and so that you
can have moments of like, oh, my partner like messed up,
but I can come in because I'm playing a tank
and I can like defend him like I was playing
Brahm the whole time, this big du with shield, so
I could like defend him. I could like put a
hit of armor on him by pulling my shield out
as an assist and having control over that while he
staw has control over his character, and I was getting
better at the game naturally. It just feels really good,
and I'm really sad that the alpha has gone away now,
and I'm just really excited for the full game to
come out now or you know, the Bait or whatever
it may be down the road, because it was a blast,
and yeah, I can't wait to shure us with more people.
Speaker 3: Yeah, it's just the kind kind of thing we can
have a lot of fun with on John Bombs.
Speaker 2: So uh yeah, what once this fully comes on everyone
getting in there, we are absolutely gonna have like you know,
like maybe like you and Mike on a team and
me and jan on a team going and that, like yeah,
that'd be. Like Christian mentioned, it's easy to get in
because you get the fuse. He mentioned you can basically
choose a like kind of call it a buff before
we go into battle, but you can optually basically give
up your buff in exchange for something called the pulse
FUS where it adds auto combos into the game. They're
not in there by called like bun mashy auto combos.
There's other easy pace to do but no like bun
mashy combos. But you can actually give up your fus
to add auto combos to the game. So that's like
if you're unfamiliar, like if you and Mike were on
a team playing against some of us, you could do that.
So I like that there's accessibility option there that does
have a trade. Yeah it's good.
Speaker 4: But also moving away from the poles, a fuse that
has the autocombo. It's really easy because this game is
it has the like the yeah, the bit como. It's
not a bit it's like you go from light to medium,
too heavy and the special and you can choose learn
that combo and you're set up. And then once you
have that combo. Now that you don't use the polls
the autocombo, you can like do use other fuss like
a double tag. You can use another fuse un less
you use double super double super at the end, like
you unless you change change the supers of the two characters.
Speaker 2: So your play style or even your team's play style
will not match that of another team necessarily.
Speaker 4: Yeah, it has Yeah, it has a really nice and
easy floor skilled floor, but the ceiling, the skilled ceiling is.
Speaker 5: Pretty pretty high. Once you get yeah, you you get
into the so you.
Speaker 2: Go from like starting with auto combos, then go up
to the chain combos that are just pressing the buns
in order, all the way up to like yeah, Marvel
style combos of like you know, forty hits or whatever.
Like there is a clear path of progression for you
to reach for it. That's always very good for finding
the Yeah.
Speaker 1: That sounds really satisfying.
Speaker 4: Then you can't teach your friends because you're playing the
TV two Like yes.
Speaker 1: Right, yeah, that's a good point because you can just
be like in tune with one another and you know
what they're asking of you, and they're like.
Speaker 3: Try this and say, okay, all right, that guy.
Speaker 1: I could see that being very good for like mentorship
for people.
Speaker 4: Yeah, it's interesting, it's exciting. I'm excited. I'm exciting to
see the game and exciting to see like also the
tournaments that are gonna come out of this. I want
to I personally want to see two v two become
like normal, like like for you like twov one.
Speaker 2: Yeah, if you didn't know, yeah, you can do two
or one people on a team, right, no matter what,
So you can do two v one.
Speaker 3: I think I've heard that. I'm like, is that gonna
be common?
Speaker 2: Is that? Is that?
Speaker 5: Like?
Speaker 1: Is it gonna be a situation where at EVO it's
gonna be two team versus one team?
Speaker 5: I want super hard it is.
Speaker 2: I think everyone involved knows what everyone wants, and I
think it's going to be hell yeah, practice a single
bracket and we're gonna have rules because think about it,
if you get good you can just roll everyone and
take all the cash, and are you gonna risk getting
good with your buddy, you know, extra pair of hands,
But then you gotta like share the pot. You gotta
like there's gonna be drama if top players team up
and then something goes wrong, Like this is going to
turn into wrestling. Dude, It's gonna be great.
Speaker 5: And sounds fantastic.
Speaker 4: Yeah, maybe you have to like newcomers against like one
old guy.
Speaker 2: Yeah, dude, imagine like an exhibition where it's like Sonic
Fox versus like Justin and Igo or something like that.
It's gonna be great.
Speaker 1: Yeah, that's that's that is like a spectacle too, so
like they can like make like you know, not pay
per view, but like a big visial.
Speaker 2: Yeah. I can see that like an exhibition at Evil
or something where they do stuff like that.
Speaker 1: Okay, that sounds fantastic. Yeah, it's I think you're right.
Speaker 3: I think this game sounds like.
Speaker 1: It is going to pop off. It is going to
be very huge, so very exciting.
Speaker 3: Anything else you've been playing.
Speaker 2: Not really, It's mostly been just the stuff that I
mentioned there.
Speaker 1: I'm still playing a lot of stuff I just can't
talk about yet. That stuff should break here pretty soon
next week for a lot of it, you know, on
content and playing a lot of stuff, smaller things. That
Pilgrim game was pretty fun, kind of a lethal company.
They uh you know, sort of evil witchcraft vibe to it.
Gothic horror, gothic horror. Yeah, and you know, we lost
Nikky and we were able to bring them back by
summing them some summoning them with a pentagram and a
mask and flame and stuff. It was like with you
which you have to draw with you have to actually
draw the pantagram pentagram. It's it's really neat. And then
Murky Divers is similar. It's another eth of company, but
you're diving underwater. And I thought the enemy design was
really good because they're very scary and the way that
they swim at you is is kind of a very
unsettling and they will suck and swallow you. And then
I love Proximity Chat, I really do. I think it's
so fun. Well, it's it's really good. It sounded great
in Pilgrim. The echo of like being in a room
with someone else sounded really really good. And then I
like to wait, like it's not maybe not great for stream,
but I like the way it sounds and murky divers
of coming through a Crackley radio like you're in the
Abyss or something like that. So I continue like those games.
There's a handful of other stuff I played throughout this
week on the site, but the thing I'm playing the
most I can't talk about. I talked a bunch of
on ten Dogs is disco Elsium. Continue to play that.
I continue to like figure out more how the game works,
and like, man, I feel like I'm not I'm trying
everything and there's nothing to do, and I have all
these things on this list, and it's like, oh, I
I just had to wait till Wednesday when I could
open up another part of the map, and now I'm
like discovering a million new things and learning, you know,
my character, like how he ended up in this situation
in the first place, and maybe why he doesn't have
his memory, things like that.
Speaker 3: So getting it.
Speaker 1: Into that flow and just continuing to really really liking
that game. But I continue, like I want to keep
playing that, but I'm gonna have to play some of
these other ones, and I'm afraid of falling off falling
off again because it's a pretty long game. All things considered,
and as far as much as I'm as deep as
I am into it, I think I'm still pretty far
away from actually completing it.
Speaker 2: Do you do like the game before bed like me
and Mike do.
Speaker 1: Yeah, Yeah, that's usually the yeah, because I don't have
a choice, Like, if I don't do that, I'm not
playing any games really, because the kids take up so
much of the day.
Speaker 2: I mean, while you're like laying in bed or something.
Speaker 3: Yeah, I'm laying in bed and playing.
Speaker 1: This is the kind of I will always have, like
the Steam Deck or the switch, And right now it's
the Steam Deck, and every time I pick it up
it is I'm turning it on, this pops back up,
and I'm like, even when I'm thinking like, oh, I'm
gonna get the Steam Deck and play something else, maybe
something for work, what I end up doing is just
continuing to play this so that that helps to a
certain extent. But I'm gonna have to use that time
slot for some of these other games here pretty soon,
especially especially especially Star Wars Outlaws. I think that game's
pretty big. As I'm playing it, you know, I can't
say anything else about it, but but I'm like, oh, yeah,
I should be spending more time on that than anything
else right now, becuse I think it'll be worth talking about.
Speaker 5: Yeah, O, can I say one thing?
Speaker 4: Yeah about Tarakov, there's a wipe that happens, and they
added something cool. They added that thing called marathon missions.
I don't know if it's related to the other marathon extraction,
but this this thing, the thing is like you know
and talk about you pick where you go, and like
there's different maps, and different maps you have different loot
and different missions happens. And this marathon thing, they drop
you on the first map and then you had to
walk through all the maps without coming back to the.
Speaker 5: To the base.
Speaker 4: And this game is a realy tense and this shit
makes it like a thousand times more tense because like, oh,
this is a long ass mission that you had to
come by.
Speaker 1: Yeah, it sounds like my ship.
Speaker 4: Now if you run up, if you're gonna start playing Tago,
now is the time because they wipe shows happened, and
that's when everybody's.
Speaker 3: Yeah, I know right.
Speaker 1: I'm like look at him, like I was like thinking
all the games I can't talk about, and I forgot
two of them, Like there's two more on top of
those other ones I was thinking of, So there's a
lot happening right now. One of them is like, no
one else cares about this except for me. Actually two
of them are like that.
Speaker 3: So I could make some time. But that's the kind
of thing, Christian.
Speaker 1: If I was gonna play that, I would have to
be like, let's get the team together and do it
on the site, and right now with everyone traveling, it's
hard to do.
Speaker 3: But maybe maybe when we get Beast six months the next.
Speaker 5: Wipe, Yeah, exactly gonna be. Don't worry about it.
Speaker 3: We'll plan ahead for it.
Speaker 1: Absolutely.
Speaker 3: All right, let's hit these super chats and let's get
the hell out of here.
Speaker 2: Sean, we go through these here last ones. Urial Delgado says,
sucks that India is non exclusive, but it is what
it is. I hope they get a handle on that situation.
I have both consoles, but come on, I.
Speaker 3: Think they have a handle on it. It's just not
the handle you want them to have.
Speaker 1: That's it. That's it.
Speaker 2: Yeah, this is the way it is. Hey, you're still
getting the game. At least personally. I don't like exclusives
because I want everyone playing every game.
Speaker 1: So yep, it sounds like it's gonna be a good game,
so least at least that could be the case.
Speaker 2: Just enjoy the game.
Speaker 1: Yep.
Speaker 2: Willow Davis says, Jeff, did you review Super Mario three
D World? Like?
Speaker 1: I reviewed it twice. I definitely reviewed it the first
time where because I gave it a ten out of ten.
And I remember Mike being a little stick in the
mud about that because I think I said it at
that time when I played it, and a big part
of this was I played it through myself and loved it,
and then immediately started playing it with Stephanie at the time,
and we were playing through cooperatively and having a great time,
and I was like, I think this might be the
best three D Mario and he hated me saying that,
but it's And then and then when they released it
on Switch and kind of sped it up a little bit,
that helped.
Speaker 3: He was like, this is one of the best three
D marios. So he finally mostly came around.
Speaker 2: Yeah he knows all about this, Cash Irons.
Speaker 1: Yeah, exactly. Yeah, he reviewed it the second time, that's right, Okay,
So I didn't.
Speaker 2: Yeah, Chucktowski just needs you know. I was listening to
goofy movies Eye to Eye on YouTube and auto played
this stream right after.
Speaker 3: Yeah, yes and why Yeah.
Speaker 1: The Disney Vibe said that Mike's Andbuden here has just
sort of taken over the algorithm for sure. Howdy Chuck, tasky,
Thanks Mane Jack.
Speaker 2: And then last one here from Philip for Tuna thanking
Grubbing Company for the Blake Club backlog. It's a good
watch while having to feed my one month old in
the middle of the night. What game to play when
sleep deprived taking care of a baby?
Speaker 1: I like something that is very stimulating but not story rich,
as Steam would say in it's tags. I so I
go with like a souls Borne or something like that.
You know, obviously there's a lot of story in there
in terms of the lore, but you don't have to
engage with it if you don't want to. So I
got seca Rows what I played when we had Addie
as a baby, and that was that was a really
good fit. I really enjoyed that. So maybe something along
those lines or Tony Hawks pro skaters always get a choice.
Speaker 2: Didn't you play most of the Breath of a while
while taking care of all of the kids.
Speaker 1: Yeah, I mean when Emmy was born, I got like
she was born in January and it was coming out
in March, but in February I got early per review
and so yeah, so she was about one month old
and I played through all Breath of the Wild with her,
just like laying there and I are little like we
had a little baby tent and I would lay down
with her and she would look up at it and stuff.
So yeah, yeah, it was good times. Yeah, that's gonna
do it, Jeff, all right, fantastic.
Speaker 3: I'm gonna hit the buttons. This one takes a second.
Speaker 2: There we go.
Speaker 1: All right, we're gonna get out of here. I think
Mike should be back for Nintendogs next week. I think.
Speaker 3: So he's going to he's still going. He's not coming
back from games come right away.
Speaker 1: He's going to London. So but I think that's the weekend.
So I think we'll be back after the weekend. But regardless,
we'll have a Nintendogs next week. We will also we
should have it decides then Friday, I'm leaving. I'm going
to pack, so all right, so yeah, but we should
have both episodes next week. That should be all good.
Obviously we're gonna have a lot of stuff on Giant Bomb. Tomorrow,
Sean and I with some friends are gonna be playing
some killer clowns from outer Space. We're gonna do a
BCR where we're gonna do a draft, uh, a draft
or Mount Rushmore. I think I said a.
Speaker 3: Draft A draft.
Speaker 2: You said, I think we can do a draft.
Speaker 1: I think we can do a draft of video game
villains or monsters, like Video Game four villains and monsters.
So doggest Yeah, ah, that'll be a lot of fun.
But other than that, Sean, what do you What do
you have going on? Where can people find you on
the internet and all that good stuff?
Speaker 2: Well, as always, you can find me on Twitter dot
com as at Turbo Shawn Underscore, and you can find
me mostly just doing stuff on Giant Bomb a lot.
All I mentioned at the top of the show busy week,
you know, Jans out with the crew over doing games
kind of stuff. So they've again been putting out great stuff.
You want to see what MIC's up to, go check
that out, check out the BombCast, check out a voicemail
dumb Truck because he's on both of those. Then. Yeah,
so that's that's why I've been up to looking forward
to tomorrow. He'll be a fun Friday close out the
week here. Yeah. Still I haven't had much time because
I have had to cover for JAM. But I am
still gonna work on that ebo video that I have
like half done right now, so hopefully that will come
out sometimes soon because I want to get that out. Though.
There was some fun stuff and there's some fun interviews
mini interviews that I did, so yeah, I can't wait
for everyone check that out.
Speaker 1: Yep, that'll that'll be great, look forward to that. Any
plans for the weekend, you gotta do anything fun.
Speaker 2: Sleep, play games, Like I mentioned that if the Meccha
break up data is still going on, proaly check that out.
Speaker 1: Yeah. I think this will be a weekend where I'm like,
I'll do some cleaning, do some stuff around the house,
and then hopefully get more time for Star Wars Outlaws
to be ready for when that game comes out. All right, everybody,
have a good one to take care of yourself.
Speaker 3: Goodbye, catch you next time. Are beating it right now?
Speaker 2: A lot of cords going into slots.
Speaker 3: Mm hmmm, all right, do you need a break or anything?
Speaker 1: Sean, You're good to go.
Speaker 5: Okay, you wanna set up the game.
Speaker 1: No, we're gonna let's do what we're gonna talk about
Blackmith Wokong real quick in concord and chat and then
and then I'll take another break and they'll set up
the game. Then you're so good at this, it's like,
thank you, Christian, I appreciate that.
Speaker 2: M alright streamed, already framed up for you. You just
gotta turn that off.
Speaker 5: This Oh, I don't want last.
Speaker 2: The person here.
Speaker 1: Wait, totally innocent game, he he he, what the hell
has happened? All right, let's see, all right, there you are,
and then let me get the game. Turn that on.
Speaker 4: You can know, you know, you can do right click
and on chake shown on video participants.
Speaker 3: Yeah, yeah, that's what I always Yes, that's what I
I've got it the point.
Speaker 1: I've got the point on my Giant Bomb scene collections
where if I do that for everything, I can just
go to that scene collection for the number of people
we have, and it sort of it all just fits naturally.
I always have Discord set up the same way every time,
so it's gotten pretty convenient. This show where a little
bit I kind of use the same scene over and
over again. It's a little bit different but it's mostly
it mostly works, all right, So.
Speaker 5: I don't know.
Speaker 1: Oh ship, there you go back to grid view.
Speaker 3: There we go. All right, let's bring the show back in.
Speaker 1: If everyone's ready, you guys, good, let's go. Ye, no problem?
Speaker 5: Actually know wait for it?
Speaker 1: Does anyone know when Mike's coming back into into the country.
Speaker 4: There's a little don't you feel when she when he
don't you feel it when he enters the United States
of America dome?
Speaker 5: Oh ship? The Minati is on the zone.
Speaker 1: Yeah, I think I'll probably get a warning from the
c I A.
Speaker 2: Yeah.
Speaker 4: The energy is like, oh ship, It's like when Goku
feels like somebody that's someone's key that's too powerful across
the universe.
Speaker 5: Like holy shit, all right.
Speaker 1: Are we good?
Speaker 2: We'd as we're good yet for this one?
Speaker 1: Joff Jesus Christ, all right, I want to find out.
Speaker 5: All right, let's go all right, it's a good break,
all right.
Speaker 1: If we just talk about what we've been playing, that's
enough breaks, right, Christian, We're.
Speaker 2: Good, We're good. So let's just talk about that and
get out here.
Speaker 3: Sounds good, all right, Let's get back into it.