Speaker 1: In the year twenty seven fourteen, a new squad of
Opera Davis was chosen by the College of Illusion. These
fools promptly went on to frustrate their DM at every opportunity. Today,
still working together because really, who else would work with them?
They survive as adventurers of fortune. If you have a problem,
if no one else can help, and if you can
find them, maybe you can hire the Second Breakfast Club.
Speaker 2: Tony Kinney as Eddie.
Speaker 3: Falzoni, Jess Owen as a deer a Glow, Michael Cole
as Urag and.
Speaker 4: Jesse Wicks as Bill Crilliance, Nico Rodriguez as your DM.
Speaker 1: Welcome back to the continuing tales of a Fool's Quest.
Speaker 4: The city of town.
Speaker 3: Populated by mostly criminals, warlocks and fiendish villains, now has
four now has four new residents. Our Feisty Fellow of
Four Friends Fellows of Feisty Fellowship of Four Friends, also
known as the Breakfast Club. Second Breakfast Club, has made
their way incognito as a warlock group infiltrating the towns
of the town of Townsville to try and find their
way through the kitchen into the basement. They met first
with the rowdy rock boys, where Eddie, who now goes
by the name Heaven, gave him ten cigarettes out of
a pack. There's an anti magic ward in the basement
here or in the first floor here that keeps the
Warlocks from using magic, but no one knows what will
happen if they have something that doubles the ability power
of their current magic spells.
Speaker 2: M M. Hopefully nothing, because I mean zero times too
is zero zero unless returns.
Speaker 5: Unless it's not quite zero, except for exceptionally large volumes
of zero.
Speaker 2: I was waiting.
Speaker 4: I was waiting for Mike there. This is his joke.
Speaker 2: Yeah.
Speaker 3: They then went to meet the Gang Green Gang, led
by the warlock Jesus, led by the warlock Green who
leads a group of goblin cooks that has access to
the basement, though the Gang Green Gang does not appear
to know it. From there, they were going to go
find a place to rest their weary heads after Orag
was smashed in the face with mashed potatoes.
Speaker 4: Salty it burns. They're smashed potatoes.
Speaker 6: Smashed potatoes.
Speaker 5: Their yummy sounds like a smash Pumpkins cover band.
Speaker 7: Smashed potatoes, wasn't it like the Wiggles themes of potato.
Speaker 3: So you guys make your way through with your trays
of food, and you get to a spot where there
is some open floor space where you can erect some
makeshift walls with bed sheets over them, and there's some
empty mattresses on the floor that you could claim as
your own, should you choose.
Speaker 2: Yeah, I suppose we should. Were trying to have a
cover of you know, prisoners, so well, yeah, just build up. Well,
we'll space there well enough with some sheets.
Speaker 7: Claimed mm hmm, until we find somebody that looks like
they're scared of pandas and they'll take that spot.
Speaker 3: So, as you're walking around, you do find a person
that's a little afraid of pandas you scare them away
from his spot, and you hear some clanging off in
the distance behind uh, behind some of the sheets, you know.
But he's like somebody's building something, and you see a
small group of people gathering around it trying to peek in.
But a a big gorilla like guy comes out, Harry.
Speaker 4: He's wearing a hat, and he's like, you get away
from here.
Speaker 2: Go.
Speaker 3: He barks at them and they scamper away from the place,
and he goes back into the little tent area and
you hear the clinging start kicking back up.
Speaker 8: But that's junior.
Speaker 2: I like that feet.
Speaker 5: I'm gonna start clashing back at him. Every time there's
a clang from them, I'm gonna smatch the symbols back.
Speaker 7: To draw crowd us.
Speaker 5: I know when you think about people working on something,
they're gonna get pissed and come out here and yell
at me in three seconds.
Speaker 1: Yeah, it.
Speaker 3: Takes about It takes about two minutes before you hear
the stuff stop cleaning behind and three gorilla like people
come walking out, Two bigger ones, right, both wearing hats
and one wearing a vest. He's a smaller one and
he comes out.
Speaker 4: Who's doing that? Showing yourself?
Speaker 5: Now, it's definitely not me, I say, while holding my
symbols in front of me, I've.
Speaker 2: Been doing what.
Speaker 4: He makes no noise and makes hand gestures.
Speaker 2: I think.
Speaker 4: He looks down at his own hands. No, that was
not me.
Speaker 2: I heard it.
Speaker 4: You did not.
Speaker 6: You don't know.
Speaker 7: So while they're arguing back and forth, can I just
kind of like panda wander over there?
Speaker 4: Yeah?
Speaker 3: Either go stealth, yeah, go stealth, nail it chrit roll again,
all right, a right, so yeah, so yeah, so now,
so they start walking toward the the three you know,
Heaven and Dust and and Star, and they're walking toward him,
and they're getting all huffy and puffy, and uh, you know,
Maurice is like waving his hands, like flailing all around,
just getting very aggerated in this talk. And as they're
walking forward, you can just slide right in. And because
everybody else was already scared away and shoot away by Jojo,
you're able to go in and see what they're they're
building in there, and yeah, and what you see is
this wildly big, intricate it looks like antenna or maybe
a blaster of some sort, is made from aluminum foil,
some hand mirrors, some folding chairs. There's a ceiling fan
in there. You do see right at the heart of
this giant item, an easy bake oven has been wired
to some different pieces there. And yeah, that's you take
take it all in. You're able to inspect all of
that it is with that role it is the machine
is your.
Speaker 4: Oyster cool and too big to carry. So it is
too big to carry, yeah.
Speaker 2: Unless you're a hydra. Yeah, just kidding, I think a.
Speaker 4: Panda hydra there's an easy pig oven. But all the
food's cold. This is bullshit, I know, right, Well, that's
probably why all the foods cold so outside us. Actually,
you told me that you didn't make any noises.
Speaker 2: You telling me you didn't make noises. Last time I
heard a racket like that was that time I got
woke up because I passed out in the back of
that nomish workshop building robots. They said, put the brains
in them.
Speaker 5: These aren't real symbols. I'm a mine and they're like mine.
Smacking them together but not smacked up to the other. See,
they only gain noise.
Speaker 2: Was a bar to you.
Speaker 4: I don't know.
Speaker 5: Exactly out here accusing people.
Speaker 4: You have no idea?
Speaker 5: What's going on?
Speaker 4: Who are you?
Speaker 2: Oh? I'm having Spacey and I'm the new guy in Townsville.
Speaker 4: I never heard of him.
Speaker 2: This, here's Ray, and that's Star and that stars gigantic
acts and stars other gigantic acts. Well, that's my pant
that's not I don't have Panda.
Speaker 4: Nope.
Speaker 7: Is there anything that looks portable, like a control real
control or activation switch or something that looks vital.
Speaker 3: There's an activation switch, but the most vital piece of
this looks to be the easy bake oven. Yeah, who's
wired to all the other bits?
Speaker 4: It'll fit in my mouth. I'll wander off with it. Okay, nope,
Oh no, that's a grit crit pail. You know, one
way or the other, it's not good.
Speaker 3: So you go to grab the easy bake oven now,
and you accidentally activate this switch on the side of
the easy bake oven. It's the out off switch because
it only has a down off switch. And you start
to hear a humming noise as this thing starts to
charge up, and Maurice his eyes shoot really big.
Speaker 4: Oh no, no, no, no, no.
Speaker 2: No, that's trying to racket. That's the noise, right, it's
just like you said.
Speaker 3: He turns around and immediately starts running, very imitate. He
starts running toward the thing. Bus open. You know you
can hear him running towards you. So if you want
to try and hide, jump out of the way, slink away.
Speaker 7: No, I'm going to go into panic mode with my
crit fail and roar at it like do.
Speaker 1: That double pod polar bear.
Speaker 9: Stomp on it, trying to get it up, humming, make
us strength straight check as he's a nine.
Speaker 4: So a nine is gonna do it, but also something
bad's gonna happen. So I'm gonna give you an option here.
Speaker 3: Either one, you don't completely destroy the unit. You just
are able to power it off, and but it's gonna
be reparable by them, probably within an hour or two
and they're going to find you right. Or two, you
are able to destroy the easy bake oven, but it
is going to electrocute you.
Speaker 2: I'm going to leave it operable.
Speaker 4: Just turn it off, okay, and just about dumb, can
you smash?
Speaker 2: It?
Speaker 3: Starts deading in around, but one of the wires breaks
away from one of the folding chairs and it starts
to power itself down. And Maurice opens the door and he's.
Speaker 4: Like, get out of you, go, go, go go.
Speaker 3: He starts shouting at you and chasing you just kind
of wandered past me. He grabs one of the folding
chairs and just whacks you on the back of the
as leaving.
Speaker 5: While he's yelling at him through the door. I'm just
gonna peek in and be like, see that's what's making
the noise.
Speaker 2: And there we go, mistery, So you have an easy
bake oven.
Speaker 4: Hey, let's go tell the kitchen well, eating cold food.
Speaker 5: He's hiding it easy. That's contraband.
Speaker 4: Oh no, the kitchen already knows about this.
Speaker 2: Oh yeah, what is this? Is it?
Speaker 4: I do it? Yeah? Come with me, I'll show you. Okay, Uh,
make a make a chrisma roll.
Speaker 3: Okay, Bill slash dust MH Ray Ray the slash Ray,
Billy Ray cyrus A nine. So he will answer one
question that you have for him about that.
Speaker 4: What's it do?
Speaker 2: This is a.
Speaker 4: Death ray? Well, it's a wall death ray. It's a
it can zap something with a lot of power boom,
but only inanimate objects. We cannot hurt anyone. Ah.
Speaker 5: Well, then it's a it's a break ray, isn't it.
Speaker 4: It's a wall death ray?
Speaker 2: Yes?
Speaker 5: Okay.
Speaker 4: Have you ever had to.
Speaker 1: Kill a wall?
Speaker 2: No?
Speaker 5: I've had to put one back together because it was
really upset about being killed.
Speaker 4: Though. Look, he built it. He could name him masonry.
Speaker 5: What No, Well, I didn't get its name. Actually, maybe
what did you call it?
Speaker 4: Waal death?
Speaker 5: Right?
Speaker 2: I think you should call it the Eludium Q thirty
six explosive space modulation.
Speaker 3: I don't think I can sail that.
Speaker 4: Wouldn't have to say it like this?
Speaker 2: Where's the caboo.
Speaker 5: Are we are we using this to escape? Is that
is that our plan?
Speaker 2: Here?
Speaker 4: Yes, that's what we're going to do. We're going to escape.
How are we going to escape?
Speaker 2: Though?
Speaker 5: How do we even know which way out? In the bottom,
bottom of the island, in the middle of the lake,
which walls. It's a freedom We'll.
Speaker 4: Use the blasting man.
Speaker 5: Leave, just gonna just through all the wall. Okay, Uh,
you don't think the guards are gonna stop us in another water,
but yeah, this seems just let us know when it's
time where we're here for. Yeah, whoa, he's gonna drown
them all we had you saw, you saw we had
a star sneak in the her axis. We can we
can help you get out when it comes time. You
just got to give us some morning.
Speaker 4: Whoa we uh, we have someone that's going to take care.
Speaker 2: Of the guards.
Speaker 5: Do you have somebody who's on the outside.
Speaker 2: No?
Speaker 4: Here o jojojo, And I'm I'm not very good at
this one.
Speaker 2: That seems kind of far fetch. Those guards are behind windows.
Speaker 4: Oh no, they're going to get.
Speaker 2: Them without magic. Oh, I know.
Speaker 4: Someone's gonna get the magic back to that's impossible.
Speaker 2: I've had a good look at this place. I hadn't
known if that was possible.
Speaker 4: It's going to happen.
Speaker 2: I don't think so. That'd take a miracle.
Speaker 5: Okay, I'm just saying we can be of we can
be of help to get you out of here. Plus,
I think you and you and habit here have the
same kind of familiar so you probably should be on
the same team.
Speaker 4: You mean, patron, Yeah, yeah, raising not a worship the dragon.
Speaker 2: Of course. I worshiped the dragon of spring, the green one.
The greena is black?
Speaker 4: Oh okay.
Speaker 2: Swamps, yes, yes, swamps yeah.
Speaker 4: H m hm.
Speaker 5: This is a productive way for this conversation. That and
then I'm gonna walk away bye. Way that seemed that
seems smooth, right that dragon?
Speaker 2: Huh? We go we go with ray. Wait a second, mo, Yes,
why you're so sure someone's getting their magic back?
Speaker 3: Oh, you have to make our chrisma roll for that one.
And Jesse the only got one question on his hate
all right, so you get one question, so that's your Yeah. Well,
the rowdy rough boys, oh jojojo, the rowdy rough boys.
Speaker 4: Fuck, I can't do it. The rowdy rough boys have
something planned.
Speaker 2: To get magic back? Yes, hmmm, I.
Speaker 3: Don't know what it is, but they don't know about
our laser either, the Wall Death Raiser laser.
Speaker 2: I thought we were going to go with the Ludium
Q thirty six explosive Space Modulator.
Speaker 4: Yes, Jojo, write that down?
Speaker 2: All right?
Speaker 4: Do you have time to look into that before the
kitchen's ready?
Speaker 2: Or yeah? I think so. I mean there's no timeloud
on that you just said after dinner.
Speaker 5: That's fair.
Speaker 2: Let's go chat with those rowdy rough boys again. All right,
with rowdy anyway? Yeah, we'll head back over where we
came in and find that bunch again.
Speaker 3: Our heroes will return after these messages. Hey there, it's
Nico again. If you'd like to skip the ads next time,
as well as support our show, you should check out
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go with. Check out the link at www dot afools
quest dot com. And now that the commercials are out
of the way, it's time to dive back into the foolishness.
So you all leave Mojo Jojo and head over to
the Rowdy Rough Boys and they're like, hey, how's it going.
Are you guys doing back here?
Speaker 2: Listen, Roddy, we know you're the guy who can get
stuff around here. I think we met everyone around or
everyone that matters anyway, and they all point us at you. Hey, yeah,
you know, we got to do our diligence right.
Speaker 4: Right right right, Yeah for sure.
Speaker 2: But you know, one guy with a fairy god mother
to another mm hmm, they say, you're the guy that
can get us stuff? What about some magic? Oh?
Speaker 4: I mean we're working on it, you know what I mean?
Speaker 2: Yeah, you got plans for it.
Speaker 4: We do, We've got some plans for it.
Speaker 2: Yeah, all right, because listen, you know you've heard of me.
You know, I work with it an artificer. Oh yeah yeah.
And this whole prison, this anti magic thing that's got
to be a device. So like if we can get
his magic back, he can shut this whole place down.
Speaker 4: Oh yeah, I like this idea.
Speaker 2: Yeah, so that's the guy, you know, but I don't
know how to do it. What's your what's your what's
your angle?
Speaker 4: Well, you know we got the idea from well, actually
make your charisma role for this guy? Now? Seven seven?
Is you get the one question? Well, it's kind of
we got the idea from you know him, the guy
that lives below the floor.
Speaker 2: There's a guy below the floor.
Speaker 4: Yeah, like a like a devil.
Speaker 2: I don't know what you get down to him.
Speaker 4: I don't know. He comes to us.
Speaker 2: Where's he come from?
Speaker 4: And it comes from the greats. We hear him in
the events. In the events, he tells us what to do.
He told us where to find the sigils, you see,
and how to disrupt them.
Speaker 2: Mmmm see. You disrupt the sigils and then everyone gets
their magic back.
Speaker 3: Well, it weakens the sigils. It gives us some magic back,
at least the more powerful ones of us.
Speaker 4: You know. I think with these smokes here, it's going
to help out a lot, you know what I mean.
Speaker 2: I didn't tell them what they do.
Speaker 4: You can smoke.
Speaker 2: Magic, Oh damn. Yeah. If I knew there was magic
out of probably and I gave you quite so many
of those.
Speaker 4: Well, I owe you, man, I owe you a big time.
Speaker 2: Yeah, it was quite a favorite one. It was. Well, listen, rowdie,
I just need you to let me know before you
smutch out those sigils, you know what I mean, So
we can make sure that my artificer is ready.
Speaker 4: Are you cashing in your favor for that? He'll commit
to it if you are.
Speaker 3: Yeah, yeah, all right, yeah, I'll come get you as
soon as we're ready.
Speaker 4: Yeah, my boys are making up the paste right now.
Yeah we won't.
Speaker 3: Well, you know, he did me a big solid, I'll
do you the same. We're getting out of here together now,
just between you and me. Who Mojo JoJo's gang over there? Right,
they're supposed to be putting on some big blaster to
get us through the big metal doors.
Speaker 2: Yeah that's the word.
Speaker 3: Yeah, So they do that, and then the gangreen gang
is supposed to be putting together some to knock out
the guards.
Speaker 2: Eh, ain't the sludg is it? Because I hate some
of that?
Speaker 3: Oh no, no, no, I'm not exactly sure what they're doing.
All the gangs are real tight lipt about their part, right.
Don't want the other people knowing what you're doing, otherwise
they'll just do everything on their own and leave without you.
Speaker 2: Right.
Speaker 3: Yeah, we all got a deal here. But you're with me, right,
we're friends. Well, yeah, you're part of the rowdy rough
gang boys.
Speaker 2: Yeah, we've been doing each other favors anyway.
Speaker 4: Yeah, rowdy rough boys gang. That's what it meant to say. Sure,
just mixing up words.
Speaker 2: Now, Sure, I'm gonna go get some more sludge. All
this talk about it's got me hungry.
Speaker 4: Oh all right, well be careful. I mean it goes
right through you. And we only got the shitting buckets.
Speaker 2: No, yeah, the buckets. All right.
Speaker 4: I've been meaning to ask where are the shelves? Shells?
Speaker 2: Tackle though they.
Speaker 4: Won the franchise for that's how that works.
Speaker 2: There we go.
Speaker 4: That movie might be too old for references.
Speaker 5: But Teddy Bear, it's a movie that's only gotten better
with that somehow.
Speaker 4: All right, So you make your way back to the kitchen. Yeah,
hey guys, you welcome back. You're just in time. We're
just prepping up dinner. You want to help us with
the dishes and then we'll go ahead and find that out.
Speaker 2: Oh the dishes. We weren't even late.
Speaker 5: Yeah, sure, I'll uh, I'll take rinsing. I uh I
came equipped.
Speaker 4: Okay, I brought the ladle. So he walks you back.
Speaker 3: There's a horde of goblins just washing dishes, going to town.
Speaker 4: Back there.
Speaker 3: Some are prepping food for the next meal, for breakfast
or whatever, and uh.
Speaker 5: Prepping the food. Now that's not going to be time
temperature controlled.
Speaker 3: Yeah, I be worried about it. So they're working on it,
like yes, so uh.
Speaker 2: You know Heaven, Yeah, I'm Heaven.
Speaker 4: You want to take a look around back here? What
do you want to see here? You guys here they
can help with the dishes, right us warlocks. We can,
we can go for a walk, we.
Speaker 2: Can talk, yeah, we can, we can do that.
Speaker 4: Yeah. So what you want to see? Where you want
to go? Want me to show you where we keep
the foods, keep the silverware?
Speaker 2: Grow me around. You don't want to see the facilities?
And uh, I bring panda just in case. So he
didn't go on a we got in some trouble with
mo Joe jojo.
Speaker 4: Oh right right right, yeah, the panda. He was kind
of a klutz earlier, wasn't.
Speaker 2: He a little bit excitable? He wants to look at
he's a he's a you know, a real restaurant tour
among ours.
Speaker 4: All right, you said he wanted to cook right yeah,
over the place. He's a panda, tuyodles.
Speaker 3: It's got to hold a goblin's hair to make things
their ears, to make.
Speaker 2: Things happen, right, yeah, it's amazing.
Speaker 4: All right, enough.
Speaker 2: Do you man? So we're walking. I'm just man, I
don't want to make myself too at home here where.
I got to get out of this place?
Speaker 4: Oh right?
Speaker 7: Yeah?
Speaker 4: Yeah, yeah, I mean that's a plan, right, we all
want to get out of here.
Speaker 2: Yeah. I don't know if i'd call it a plan,
just wanting to get out.
Speaker 4: Oh well, I mean you're new here, right, you don't
know the town. No, But he's got a plan, man,
there is a plan. There is a plan. Yes, I'm
a bit of a genius myself, right, not just for
cooking up the food, the delicious food that you ate earlier,
but also I can cook up some other things, you
know what I mean, because that.
Speaker 2: Was some genius level cuisine for sure.
Speaker 4: Yeah.
Speaker 2: I mean you're cooking up a plan.
Speaker 4: You say, yeah, so, I mean here's one thing, right
that you learn. You learn from worshiping the old gods.
You know this, right?
Speaker 2: Yeah?
Speaker 3: Yeah, our eldritch lords.
Speaker 4: You see, they like us to have our little cults
that we are coming along with us.
Speaker 2: Right.
Speaker 4: Sometimes you gotta you know, like knock him out or
kill him with a mass poisoning. That's just what we
do here.
Speaker 2: Yeah, sometimes sometimes you do that, right, you ever do
the mass beheading?
Speaker 4: I haven't have you?
Speaker 2: No, I heard about him?
Speaker 4: Oh okay, okay, that seems like a lot to work
when you can just use like this, can you say
from the dishes? Or I was like that will mean
is scary? But I made up this gas. You see
this right here? This is the gang green gas. That's
what I call it.
Speaker 2: Right.
Speaker 4: It's mostly made up of ground toenail clipping, some powdered eggs,
some ankle sweat, and some from undo mold. You know
what I mean?
Speaker 2: Was it a jar?
Speaker 4: I don't want to talk about where I got it?
Speaker 2: No, I mean the gas? Oh yeah, don't pick up
the jar? Oops, No, no, just to catch it.
Speaker 4: You grab it in time. So this is gonna be
a gas. We can we can smash it up and
we can put a case over it, right, like I
like one of the food bins, right, and hold it
up against the mountain where we can speak back and
forth to the gods. Right, and I'll go through the
little holes and I'll knock them out and don't make
them all go to sleep. We can patch it up
through the ventilation system, you see. Yeah, Okay, put all
the gods to sleep all the other prisoners, right, and
then there's just a few of us.
Speaker 2: You just got the one jar.
Speaker 4: Oh no, I've got nineteen jocks. And where it is
there's a laser that let us out of here.
Speaker 2: Yeah.
Speaker 4: And on top of that, someone is working on bringing
down the antime magic stuff.
Speaker 2: Yeah. I heard the strongest of us might get some magic.
Speaker 4: Bat Oh yeah, that's what I'm thinking us wallocks, you see, right,
that's what I'm talking about.
Speaker 2: Yeah, as we're chatting and just strolling, I'm you know,
be peeking in all the corners and stuff, look at
fine shelves.
Speaker 4: So let's probably do a wisdom rule for that.
Speaker 2: Do we think how like a discerned realities?
Speaker 4: Oh yeah, discerned realities would be good. Is that? Is
that wisdom? Or is that intelligence?
Speaker 2: Intelligence? But I have a thing specifically so I can
do it. Or I think it's wisdom, but I have
a thing specifically so I can do it with.
Speaker 4: Oh okay, okay, I thought it was wisdom. But yeah, okay,
that's fair.
Speaker 2: Ten ten?
Speaker 4: All right, So you.
Speaker 3: Do find a under one of the food racks, right,
it looks like it's built into the wall, like the
shelving unit, and this rack that holds up these canned
foods are built into the wall. All the cans are
canned beats. Just a wall full of canned beats. And
below it you can see one of those little uh
like wheel hatches, right, but it's not the big ones
that can kind of stick out like the ones on
the door.
Speaker 4: This one is like built into the floor like a ring.
Speaker 2: It's like like the ring that lifts up and.
Speaker 3: Yeah, yeah, and so, but it's it's flat on the floor,
so you can see it kind of hidden down there
out of you, out of sight, but you notice it
as you're walking, and there's there's grease and oil and
dust bunnies and it looks like a bludge. Yeah, I'm
a toenail clippings, just all sorts of stuff from unda mold,
bunch of stuff growing on there. But you would you
would venture to say that maybe if you can move
that shelf, you can get down into that little area.
Speaker 4: All right, I could make that happen.
Speaker 2: Panda, look over there, point it.
Speaker 7: Out, clumsy panda. Just nose around and see if I
can push that shelf over.
Speaker 4: Okay, yeah, make us strength eight eight all right?
Speaker 2: Oh, man, I'm mnsa shove the goblin in front of
the shelf.
Speaker 3: Okay, all right, so you're going to shove the goblin
in front of the shelf with an eight. I will
let you successfully move the wall thing right, break the
shelf down right. But one of the two things is
gonna happen. So Eddie pushed the goblin in the way,
shout look out when I do it, and shall look out,
you know, shove and shout look out right, And so
one of two things is gonna happen. Either one, the
shelf is going to fall on the goblin, which is
I think what Eddie was kind of hoping would happen.
But he's also going to see and notice the tunnel
down as well. He's gonna fall right next to it.
Being the shelf is gonna land on it, but he's
gonna land right next to that that opening. Or two,
you see the goblin, you shove the thing the shelf,
and you panic because the goblin wasn't supposed to be there,
and so you jump in front of the shelf and
you get smashed by it to save the goblin. But
you're gonna take some damage. That's fair.
Speaker 7: I'll land on the goblin another the show help land
on me, just so to make sure that he doesn't
see anything.
Speaker 3: Okay, you take four points of damage and the shep lands,
but you cover up the goblin's head so he doesn't
see it. And he's like, oh wow, wow, hey thanks man.
Speaker 2: Hot jeez, he's wounded. You know what, mister Green, let
me let me take care of him. I gotta calm
him down. You get back that you got all kinds
of stuff to do. We'll get out of your hair
for too long.
Speaker 5: I'm gonna use the commotion happening as a excuse to
break away from doing dishes and come make sure everything's okay.
Speaker 4: You were, You were doing a piss poor job to
aget with.
Speaker 5: I'm just wringing my hat out over him.
Speaker 2: So gross.
Speaker 4: Hey you heaven you you're okay?
Speaker 2: Oh yeah, ray, but could you go grab Star. The
panda's upset again. She's got to calm him down. Mister Green,
will be out of your hair before too long. You
go on, you go about off me, Oh yeah, yeah.
Speaker 7: Hant leg or something and drag him out.
Speaker 4: Hands and beats are rolling all around.
Speaker 2: Now we'll get all this cleaned up too. I'm sorry
about the mess this Panda.
Speaker 4: I'm gonna knock over small pots and pans.
Speaker 2: Over cracking around, and we'll get this cleaned up. You
get you get your guys going on.
Speaker 5: He told me to go get Star, so I'm just
going to turn him from right where I'm standing.
Speaker 4: Hey, Star, Star, having watched you, Star, you gotta do
you gotta do the sun's low with the panda thing again.
You know how, you know how he's got.
Speaker 5: The anger issues.
Speaker 4: He's the angry one in the group.
Speaker 7: Is there like a piece of meat or something, or
a bone or something that just grabbing and run out
out into the.
Speaker 4: Just out of the kitchen, crashing over the folds. Guard,
just making a big mess. Grab another ladle? All right? Sorry,
what are you doing? What are you doing? Adra? Also
known as Star, I.
Speaker 6: Have no idea, just watching them? Why am I washing dishes?
Speaker 2: Oh? Come on stop it?
Speaker 4: Okay, okay, swap.
Speaker 2: Anyway, mister Green, you go on, all.
Speaker 4: Right, thanks for saving me, Panda.
Speaker 2: Where'd you go?
Speaker 4: Bye?
Speaker 2: We'll get this queened up. We'll see you tomorrow.
Speaker 4: I'm gonna go get my head checked.
Speaker 2: Yeah, I get checked out, all right. Once they're out
of out of sight. I'm gonna lift that trap.
Speaker 3: Door, all right, So they're out of sight, Panda, are
you do you come back? I'm just outside the kitchen,
just kind of all right around, all right. So, uh,
Star and Ray you're there and heaven. You open up
the trap door and it opens pretty easily, and you
see a stair like one of those metal stairs like
fireman stairs that you can go you know, down like
fire escape like or a sewer tunnel style stairs that
you can go down into a lower level. There are
no lights down there that you can see.
Speaker 2: I can't see can you see them?
Speaker 3: Not?
Speaker 2: As a pandit.
Speaker 5: Now, I'll just grab some they're clumsy in the day like,
I mean, I'll just grab some broken bit of shelf.
Just just try tie your sleeves around this, and we'll
set them on fire.
Speaker 4: I mean I could, I could turn.
Speaker 7: Into one of those little imps and just kind of
hopefully there's no flammable gas.
Speaker 4: A dera is made of fire.
Speaker 2: Yeah, Oh yeah, she's the walking star Star. It's time
to shine.
Speaker 7: Smolder brightly, all right?
Speaker 3: So do you go down down the stairs and glow?
Speaker 4: Yes, I hear time to glow?
Speaker 7: And I go back in the kitchen all right.
Speaker 3: So yeah, time to glow. So you start going down
the stairs, you start glowing, and it lights up a
like space that's about thirty feet from Florida ceiling. The
stairs go all the way down to the floor level
of it, and you find yourself in this like big
warehouse with like lots of tools and lots of building
like construction materials. There are some stones like coming up
from the earth and you can see just it looks
like this was kind of what the foundation was. You know,
it's a foundation of the building, but they used it
for a lot of storage while they were building this prison, right,
and so there's a lot of that old excavating stuff
that's down here.
Speaker 4: Yeah, yeap.
Speaker 3: And then it's kind of warehousey, right, So it's all
in rows. You got like rows, like just a bunch
of shit in the middle, and then you've got like
a path that you can walk and it's pretty well divided.
It was about the entire length of the prison, but
it's one giant open floor space that you can see
there are in the distance you can see some more
ladders that go up to different points throughout the prison
area that will go from this floor back up. But Yeah,
that's what you see.
Speaker 5: As you can go down, I'll make sure to close
the trap door behind this line.
Speaker 2: Yeah. I don't know if this is the right place.
I expect something fancy or then a crawl space. I
don't know, but let's take at all. Right.
Speaker 3: So you get down and you're just out looking for
the infinite scroll.
Speaker 4: Is that what you're thinking?
Speaker 2: M hm?
Speaker 4: So you start.
Speaker 3: Making your way around. Are you being stealthy while.
Speaker 4: Not terribly No, okay, you do have a giant torch.
Speaker 6: Kind of giant walking around.
Speaker 4: And what types of things are you looking for?
Speaker 2: I mean most of it looks like just like construction
leavings basically, right, tools and shit like the stuff that
doesn't look like that, things that just seem out of place,
maybe fancier crates or you know, a chest or anything
like that. Fancier, fancier looking things.
Speaker 3: Yeah, so give me a discerned reality.
Speaker 2: That's a lot twelve twelve will do it, all right.
Speaker 3: So you start walking around and you notice that there
is the shine. There's a shine that comes off in
the distance. Most of the stuff is dusty, right or
you know, dirty, dusty, filmy whatever, but there is a
shine that reflects back a Dira's glow, and you can
kind of see a large box with like an onyx
color to it, but it's reflecting back that light from
her being on fire. And you see something skitter from
left to right in that same view, so it blocks
the reflection of the shine and then blinks and then
it's gone. But you're probably good sixty feet away from
where that is, and there's plenty of garbage and stuff
between you that you need to climb over and navigate.
Speaker 2: Do you guys see that?
Speaker 6: I see that.
Speaker 2: You see the thing that ran across. There's something alive
in here.
Speaker 6: We're alive in here.
Speaker 2: Did you feel that something just moves past my leg?
That was me? Turn off all the garbage smashes on
the detention level, turn them old. Where could he be?
Speaker 6: Should we follow it?
Speaker 2: Yeah, let's go just keep an eye out for it,
I think. But that shiny box seems interesting. Yes, head towards.
Speaker 6: That, head towards shining.
Speaker 7: As old as this area is, do I hear any
spirits present in the area?
Speaker 4: You sense a very strong spirit here? Man, that's tough.
I would say that.
Speaker 3: Yeah, yeah, let's do a role for it. I'm trying
to think.
Speaker 2: Of like thirteen.
Speaker 3: Yeah, so we're gonna say the onyx box that you're
heading toward it has a bit of personality to it,
but also there is an entity somewhere around here on
this floor as well. And also when you do that,
you can sense that the floor above you was a
part of the mountain at one point, so it's old
and ancient. It's not really going to talk to you,
not that level, but you can tell that it it
has been infused with so much magic that it is
it is all one solid piece of flow.
Speaker 1: Yeah, okay, sin this place feels strange, watch yourself.
Speaker 3: Yeah, all right, So you get you make your way
to the safe. You're climbing over you know, construction materials.
You're climbing over two by fours and rotted tarps and
you know, like old saws that have rusted and big
wheels and bearings and all sorts of stuff, and you're
crawling all over it. And you get making your way
right because you could take the long path if you want,
but it would be a much longer path to go
to navigate around to get to the safe, So you're
just climbing a direct path to it, trying to be
mindful of what's going on, keeping an eye out for
this entity that might be down here, and you're able
to navigate yourself to the to this safe. And before
you you see a safe with a four wheel combination.
But it's the alphabet above it. There is a clue
that says, when you have to open the safe and
the password cannot be password.
Speaker 2: One, two, three, fourth, it's letters open.
Speaker 3: M, So you put an open. Okay, So you put
an open and open does not work.
Speaker 2: Cannot be password?
Speaker 4: Is it just past.
Speaker 2: Word? What's the cluegan?
Speaker 3: When you have to open the safe and the password
cannot be password HM.
Speaker 5: Four letters, pass, word, safe, every curse word.
Speaker 2: Let's try pass.
Speaker 3: Okay, so you try pass. That doesn't work.
Speaker 2: Let's try word.
Speaker 3: You try word that doesn't work. So so far you've
tried open, pass.
Speaker 4: And word, try.
Speaker 2: Safe, safe.
Speaker 3: You punch in the word, you use a little finger scroll,
you put in the word safe, and you hear it click.
Because and the most secure nation in the entire world,
by people who specialize in protection magic, they made this
safe that combo to their safe for their most holy relic,
the words safe, safe, word, And just as it cracks open,
you see a glowing yellow light coming from inside the safe.
You see on a pedestal in there, the infinite scroll
of Abjuration and all of its majesty around the safe.
There are you know, anti magic, anti burning, anti aging,
all these like things to keep the safe and the
scroll in perfect condition. How big is the safe a
person could walk inside. It's probably nine feet tall by
five feet wide.
Speaker 6: Too big to carry.
Speaker 4: It's just more like a vault. Yeah, it's more like
a vault.
Speaker 2: Yeah.
Speaker 4: Sorry, Okay, that's a good a good igure.
Speaker 2: Someone to walk in there and grab that scroll and
tuck it in a bag, all right.
Speaker 3: You walk in there, you wrap your fingers around the scroll,
You feel the energy pulsing through you, and nothing bad happens.
You unbutton your pack, you slip the scrolls slay safely
into your bag, and you turn around with no negative impacts,
and see your friends all standing at the base of
the vault waiting for you to come back out.
Speaker 2: White apple, swine apple, I'm gonna come back out, all right.
Speaker 3: So you come back out, and Adir is still glowing
in the room, and you hear off all around you,
echoing in every direction. Hello, welcome to my home, and
here's a good place for us to take a break.
Speaker 8: This concludes this episode of a Fool's Quest, and join
us next time for more fun and daring adventure. Thank
you for listening and forget to like, a subscribe, review,
and comment on your
Speaker 4: Favorite platform to listen to all fools Quest